diff options
Diffstat (limited to 'doc/translations/ru.po')
-rw-r--r-- | doc/translations/ru.po | 1060 |
1 files changed, 714 insertions, 346 deletions
diff --git a/doc/translations/ru.po b/doc/translations/ru.po index b148868ce6..b590ff4014 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -5,7 +5,7 @@ # # Alex <Alex.Gorichev@protonmail.com>, 2020. # Nikita <Kulacnikita@ya.ru>, 2020. -# Алексей Смирнов <tir74@mail.ru>, 2020, 2021. +# Алексей Смирнов <tir74@mail.ru>, 2020, 2021, 2022. # Chaosus89 <chaosus89@gmail.com>, 2020. # John Smith <19georginos97@gmail.com>, 2020. # NeoLan Qu <it.bulla@mail.ru>, 2020. @@ -50,21 +50,25 @@ # МАН69К <weblate@mah69k.net>, 2022. # Vadim Mitroshkin <Vadim7540@yandex.ru>, 2022. # SonicStalker Games <dmitriyusolsev1971@gmail.com>, 2022. +# Kedr <lava20121991@gmail.com>, 2022. +# Lost Net <pc.mirkn@gmail.com>, 2022. +# Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>, 2022. +# motismob <evt.mixail@ya.ru>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-08-04 06:40+0000\n" -"Last-Translator: SonicStalker Games <dmitriyusolsev1971@gmail.com>\n" +"PO-Revision-Date: 2022-09-16 07:12+0000\n" +"Last-Translator: Rish Alternative <ii4526668@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" "Language: ru\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.14-dev\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 4.14.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -862,6 +866,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns an interpolation or extrapolation factor considering the range " "specified in [code]from[/code] and [code]to[/code], and the interpolated " @@ -869,8 +874,9 @@ msgid "" "[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between " "[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is " "located outside this range, then an extrapolation factor will be returned " -"(return value lower than [code]0.0[/code] or greater than [code]1.0[/" -"code]).\n" +"(return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). " +"Use [method clamp] on the result of [method inverse_lerp] if this is not " +"desired.\n" "[codeblock]\n" "# The interpolation ratio in the `lerp()` call below is 0.75.\n" "var middle = lerp(20, 30, 0.75)\n" @@ -880,7 +886,8 @@ msgid "" "var ratio = inverse_lerp(20, 30, 27.5)\n" "# `ratio` is now 0.75.\n" "[/codeblock]\n" -"See also [method lerp] which performs the reverse of this operation." +"See also [method lerp] which performs the reverse of this operation, and " +"[method range_lerp] to map a continuous series of values to another." msgstr "" "Возвращает коэффициент интерполяции или экстраполяции с учетом диапазона, " "указанного в [code]от[/code] и [code]до[/code], и интерполированное " @@ -972,12 +979,14 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Linearly interpolates between two values by the factor defined in " "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " "between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values " "outside this range are allowed and can be used to perform [i]extrapolation[/" -"i].\n" +"i]. Use [method clamp] on the result of [method lerp] if this is not " +"desired.\n" "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or " "[float], the return value is a [float].\n" "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the " @@ -989,7 +998,8 @@ msgid "" "[/codeblock]\n" "See also [method inverse_lerp] which performs the reverse of this operation. " "To perform eased interpolation with [method lerp], combine it with [method " -"ease] or [method smoothstep]." +"ease] or [method smoothstep]. See also [method range_lerp] to map a " +"continuous series of values to another." msgstr "" "Линейно интерполирует между двумя значениями с помощью коэффициента, " "определенного в [code]weight[/code]. Для выполнения интерполяции [code]вес[/" @@ -1714,16 +1724,16 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]" -"[ostart, ostop][/code].\n" +"[ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If " +"[code]value[/code] is outside [code][istart, istop][/code], then the " +"resulting value will also be outside [code][ostart, ostop][/code]. Use " +"[method clamp] on the result of [method range_lerp] if this is not desired.\n" "[codeblock]\n" "range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n" -"[/codeblock]" +"[/codeblock]\n" +"For complex use cases where you need multiple ranges, consider using [Curve] " +"or [Gradient] instead." msgstr "" -"Сопоставляет [code]value[/code] из диапазона [code][istart, istop][/code] в " -"[code][ostart, ostop][/code].\n" -"[codeblock]\n" -"range_lerp(75, 0, 100, -1, 1) # Возвращает 0.5\n" -"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1849,13 +1859,13 @@ msgstr "" "smoothstep(0, 2, 2.0) # Returns 1.0\n" "[/codeblock]\n" "\n" -"Compared to [method ease] with a curve value of [code]-1.6521[/code], [" -"method smoothstep] returns the smoothest possible curve with no sudden " +"Compared to [method ease] with a curve value of [code]-1.6521[/code], " +"[method smoothstep] returns the smoothest possible curve with no sudden " "changes in the derivative. If you need to perform more advanced transitions, " "use [Tween] or [AnimationPlayer].\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/" -"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1" -".6521) return values[/url]" +"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, " +"-1.6521) return values[/url]" #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy @@ -1902,7 +1912,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also " "be used to round a floating point number to an arbitrary number of " @@ -1919,10 +1928,10 @@ msgstr "" "[codeblock]\n" "stepify(100, 32) # Возвращает 96\n" "stepify(3.14159, 0.01) # Возвращает 3.14\n" -"[/codeblock]" +"[/codeblock]\n" +"Смотрите также [method ceil], [method floor], [method round], и [int]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts one or more arguments of any type to string in the best way " "possible.\n" @@ -1933,8 +1942,8 @@ msgid "" "len(b) # Returns 12\n" "[/codeblock]" msgstr "" -"Преобразует один или более аргументов в строку наилучшим возможным " -"образом. \n" +"Преобразует один или несколько аргументов любого типа в строку наилучшим из " +"возможных способов.\n" "[codeblock]\n" "var a = [10, 20, 30]\n" "var b = str(a);\n" @@ -2373,23 +2382,21 @@ msgid "Global scope constants and variables." msgstr "Константы и переменные глобальной области видимости." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "Global scope constants and variables. This is all that resides in the " "globals, constants regarding error codes, scancodes, property hints, etc.\n" "Singletons are also documented here, since they can be accessed from " "anywhere." msgstr "" -"Константы и переменные глобальной области видимости. Всё, что находится в " -"глобальных переменных, константах, касающихся кодов ошибок, кодов клавиш, " -"подсказок свойств и др.\n" -"Здесь также задокументированы синглтоны, поскольку доступ к ним можно " -"получить из любого места." +"Константы и переменные глобальной области видимости. Это все, что находится " +"в глобальной области видимости, константы, касающиеся кодов ошибок, " +"сканкодов, подсказок свойств и т.д.\n" +"Синглтоны также документируются здесь, поскольку к ним можно получить доступ " +"из любой точки." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [ARVRServer] singleton." -msgstr "Синглтон [XRServer]." +msgstr "Синглтон [ARVRServer]." #: doc/classes/@GlobalScope.xml msgid "The [AudioServer] singleton." @@ -2408,9 +2415,8 @@ msgid "The [Engine] singleton." msgstr "Синглтон [Engine]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Geometry] singleton." -msgstr "Синглтон [Geometry2D]." +msgstr "Синглтон [Geometry]." #: doc/classes/@GlobalScope.xml msgid "The [IP] singleton." @@ -2449,19 +2455,16 @@ msgid "The [Marshalls] singleton." msgstr "Синглтон [Marshalls]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Navigation2DServer] singleton." -msgstr "Синглтон [TranslationServer]." +msgstr "Синглтон [Navigation2DServer]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [NavigationMeshGenerator] singleton." msgstr "Синглтон [NavigationMeshGenerator]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [NavigationServer] singleton." -msgstr "Синглтон [TranslationServer]." +msgstr "Синглтон [NavigationServer]." #: doc/classes/@GlobalScope.xml msgid "The [OS] singleton." @@ -2472,14 +2475,12 @@ msgid "The [Performance] singleton." msgstr "Синглтон [Performance]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Physics2DServer] singleton." -msgstr "Синглтон [PhysicsServer2D]." +msgstr "Синглтон [Physics2DServer]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [PhysicsServer] singleton." -msgstr "Синглтон [PhysicsServer2D]." +msgstr "Синглтон [PhysicsServer]." #: doc/classes/@GlobalScope.xml msgid "The [ProjectSettings] singleton." @@ -2494,9 +2495,8 @@ msgid "The [ResourceSaver] singleton." msgstr "Синглтон [ResourceSaver]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Time] singleton." -msgstr "Синглтон [Engine]." +msgstr "Синглтон [Time]." #: doc/classes/@GlobalScope.xml msgid "The [TranslationServer] singleton." @@ -2507,9 +2507,8 @@ msgid "The [VisualScriptEditor] singleton." msgstr "Синглтон [VisualScriptEditor]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [VisualServer] singleton." -msgstr "Синглтон [DisplayServer]." +msgstr "Синглтон [VisualServer]." #: doc/classes/@GlobalScope.xml msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes." @@ -2553,57 +2552,55 @@ msgid "Bottom-left corner." msgstr "Нижний левый угол." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "General vertical alignment, usually used for [Separator], [ScrollBar], " "[Slider], etc." msgstr "" -"Общее выравнивание по вертикали, обычно используемое для [Separator], " +"Общее вертикальное выравнивание, обычно используется для [Separator], " "[ScrollBar], [Slider] и т.д." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "General horizontal alignment, usually used for [Separator], [ScrollBar], " "[Slider], etc." msgstr "" -"Общее выравнивание по горизонтали, обычно используемое для [Separator], " -"[ScrollBar], [Slider] и др." +"Общее горизонтальное выравнивание, обычно используется для [Separator], " +"[ScrollBar], [Slider] и т.д." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Horizontal left alignment, usually for text-derived classes." -msgstr "Выравнивание по горизонтали слева, обычно для текстовых классов." +msgstr "" +"Горизонтальное выравнивание по левому краю, обычно для классов, содержащих " +"текст." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Horizontal center alignment, usually for text-derived classes." -msgstr "Выравнивание по центру по горизонтали, обычно для текстовых классов." +msgstr "" +"Горизонтальное выравнивание по центру, обычно для классов, содержащих текст." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Horizontal right alignment, usually for text-derived classes." -msgstr "Выравнивание по горизонтали справа, обычно для текстовых классов." +msgstr "" +"Горизонтальное выравнивание по правому краю, обычно для классов, содержащих " +"текст." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Vertical top alignment, usually for text-derived classes." -msgstr "Выравнивание по вертикали сверху, обычно для текстовых классов." +msgstr "" +"Вертикальное выравнивание сверху, обычно для классов, содержащих текст." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Vertical center alignment, usually for text-derived classes." -msgstr "Выравнивание по центру по вертикали, обычно для текстовых классов." +msgstr "" +"Вертикальное выравнивание по центру, обычно для классов, содержащих текст." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Vertical bottom alignment, usually for text-derived classes." -msgstr "Выравнивание по вертикали внизу, обычно для текстовых классов." +msgstr "Вертикальное выравнивание снизу, обычно для классов, содержащих текст." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Scancodes with this bit applied are non-printable." -msgstr "Коды клавиш с этим битом — не печатаемые." +msgstr "Сканкоды с таким битом непечатаемые." #: doc/classes/@GlobalScope.xml msgid "Escape key." @@ -2614,9 +2611,8 @@ msgid "Tab key." msgstr "Клавиша Tab." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Shift+Tab key." -msgstr "Клавиша Shift + Tab." +msgstr "Клавиша Shift+Tab." #: doc/classes/@GlobalScope.xml msgid "Backspace key." @@ -2877,7 +2873,7 @@ msgid "" "Media back key. Not to be confused with the Back button on an Android device." msgstr "" "Мультимедийная клавиша \"Назад\". Не путать с кнопкой \"Назад\" на " -"устройствах Android" +"устройствах Android." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -4128,42 +4124,59 @@ msgid "" "MIDI pitch bend message. This message is sent to indicate a change in the " "pitch bender (wheel or lever, typically)." msgstr "" +"Сообщение MIDI об изменении высоты тона. Это сообщение отправляется для " +"обозначения изменения питч-бенда ( как правило, колесо или рычаг)." #: doc/classes/@GlobalScope.xml msgid "" "MIDI system exclusive message. This has behavior exclusive to the device " "you're receiving input from. Getting this data is not implemented in Godot." msgstr "" +"Эксклюзивное сообщение MIDI системы. Это поведение эксклюзивно для " +"устройства от которого вы получаете данные. Получение этих данных не " +"реализовано в Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI quarter frame message. Contains timing information that is used to " "synchronize MIDI devices. Getting this data is not implemented in Godot." msgstr "" +"MIDI сообщение о четверти кадра. Содержит информацию о времени, которая " +"используется для синхронизации MIDI-устройств. Получение этих данных не " +"реализовано в Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI song position pointer message. Gives the number of 16th notes since the " "start of the song. Getting this data is not implemented in Godot." msgstr "" +"MIDI сообщение указателя позиции композиции. Дает число 16-ых нот с момента " +"начала композиции. Получение этих данных не реализовано в Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI song select message. Specifies which sequence or song is to be played. " "Getting this data is not implemented in Godot." msgstr "" +"MIDI сообщение о выборе композиции. Указывает, какая последовательность или " +"песня должна быть воспроизведена. Получение этих данных не реализовано в " +"Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI tune request message. Upon receiving a tune request, all analog " "synthesizers should tune their oscillators." msgstr "" +"MIDI сообщение с запросом на подстройку. При получении запроса на подстройку " +"все аналоговые синтезаторы должны подстроить свои осцилляторы." #: doc/classes/@GlobalScope.xml msgid "" "MIDI timing clock message. Sent 24 times per quarter note when " "synchronization is required." msgstr "" +"MIDI сообщение синхронизации времени. Отправляется 24 раза на четверть ноты, " +"когда требуется синхронизация." #: doc/classes/@GlobalScope.xml msgid "" @@ -4177,7 +4190,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "MIDI stop message. Stop the current sequence." -msgstr "" +msgstr "MIDI сообщение об остановке. Останавливает текущую последовательность." #: doc/classes/@GlobalScope.xml msgid "" @@ -4186,10 +4199,13 @@ msgid "" msgstr "" #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI system reset message. Reset all receivers in the system to power-up " "status. It should not be sent on power-up itself." msgstr "" +"MIDI сообщение о сбросе системы. Сбрасывает все получатели системы до " +"выключенного статуса. Не должен быть отправлен на включение сам по себе." #: doc/classes/@GlobalScope.xml msgid "" @@ -6330,19 +6346,21 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Gets the text caption for this node (used by some editors)." +msgid "" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"override the text caption for this node." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets a child node by index (used by editors inheriting from " -"[AnimationRootNode])." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a child node by its [code]name[/code]." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets all children nodes in order as a [code]name: node[/code] dictionary. " -"Only useful when inheriting [AnimationRootNode]." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return all children nodes in order as a [code]name: node[/code] dictionary." msgstr "" #: doc/classes/AnimationNode.xml @@ -6363,21 +6381,25 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets the default value of a parameter. Parameters are custom local memory " -"used for your nodes, given a resource can be reused in multiple trees." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return the default value of parameter \"[code]name[/code]\". Parameters are " +"custom local memory used for your nodes, given a resource can be reused in " +"multiple trees." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets the property information for parameter. Parameters are custom local " +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a list of the properties on this node. Parameters are custom local " "memory used for your nodes, given a resource can be reused in multiple " "trees. Format is similar to [method Object.get_property_list]." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Returns [code]true[/code] whether you want the blend tree editor to display " -"filter editing on this node." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return whether the blend tree editor should display filter editing on this " +"node." msgstr "" #: doc/classes/AnimationNode.xml @@ -6387,9 +6409,10 @@ msgstr "Возвращает [Texture2D] заданного кадра." #: doc/classes/AnimationNode.xml msgid "" -"User-defined callback called when a custom node is processed. The " -"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is " -"[code]true[/code], in which case it is absolute.\n" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"run some code when this node is processed. The [code]time[/code] parameter " +"is a relative delta, unless [code]seek[/code] is [code]true[/code], in which " +"case it is absolute.\n" "Here, call the [method blend_input], [method blend_node] or [method " "blend_animation] functions. You can also use [method get_parameter] and " "[method set_parameter] to modify local memory.\n" @@ -7041,9 +7064,9 @@ msgid "" "Turn on auto advance when this condition is set. The provided name will " "become a boolean parameter on the [AnimationTree] that can be controlled " "from code (see [url=$DOCS_URL/tutorials/animation/animation_tree." -"html#controlling-from-code][/url]). For example, if [member AnimationTree." -"tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] " -"is set to [code]\"idle\"[/code]:\n" +"html#controlling-from-code]Using AnimationTree[/url]). For example, if " +"[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and " +"[member advance_condition] is set to [code]\"idle\"[/code]:\n" "[codeblock]\n" "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and " "(linear_velocity.x == 0)\n" @@ -7226,10 +7249,13 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy msgid "" -"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if " -"not found." +"Returns the [Animation] with the key [code]name[/code]. If the animation " +"does not exist, [code]null[/code] is returned and an error is logged." msgstr "" +"Воспроизводит анимацию с именем [code]anim[/code]. Если [code]anim[/code] не " +"указан, воспроизводится текущая анимация." #: doc/classes/AnimationPlayer.xml msgid "Returns the list of stored animation names." @@ -7996,7 +8022,12 @@ msgstr "" msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to custom audio buses." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] " +"node as a [i]direct[/i] child (or add multiple such nodes as direct " +"children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a " +"warning about possibly unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml @@ -8233,7 +8264,12 @@ msgstr "" msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to a custom audio bus." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape2D] or a " +"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such " +"nodes as direct children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly " +"unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area2D.xml @@ -9015,7 +9051,15 @@ msgid "" "mode\" where the vertex and other arrays become the sources of data and the " "index array defines the vertex order. All sub-arrays must have the same " "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " -"it is used." +"it is used.\n" +"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] " +"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n" +"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh." +"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned " +"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)" +"[/code] and reduce their precision. To store HDR vertex colors, remove the " +"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ " +"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]." msgstr "" #: doc/classes/ArrayMesh.xml @@ -10422,8 +10466,9 @@ msgid "" "resource is applied on." msgstr "" -#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml +#: doc/classes/AudioEffect.xml doc/classes/AudioEffectCapture.xml +#: doc/classes/AudioEffectRecord.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamMicrophone.xml #: doc/classes/AudioStreamPlayer.xml msgid "Audio Mic Record Demo" msgstr "" @@ -10474,10 +10519,20 @@ msgid "" "attached audio effect bus into its internal ring buffer.\n" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " -"data from a microphone, implement application defined effects, or to " -"transmit audio over the network. When capturing audio data from a " +"data from an [AudioStreamMicrophone], implement application-defined effects, " +"or to transmit audio over the network. When capturing audio data from a " "microphone, the format of the samples will be stereo 32-bit floating point " -"PCM." +"PCM.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + +#: doc/classes/AudioEffectCapture.xml doc/classes/AudioEffectDistortion.xml +#: doc/classes/AudioEffectFilter.xml doc/classes/AudioEffectHighShelfFilter.xml +#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -10725,12 +10780,6 @@ msgid "" "coming from some saturated device or speaker very efficiently." msgstr "" -#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml -#: doc/classes/AudioEffectHighShelfFilter.xml -#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "Audio buses" -msgstr "" - #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." msgstr "Сила искажения. Значение может варьироваться от 0 до 1." @@ -11278,7 +11327,12 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "Returns the names of all audio input devices detected on the system." +msgid "" +"Returns the names of all audio input devices detected on the system.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -11439,12 +11493,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio input (see [method get_device_list]). " -"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " -"this can be used to select the audio input device. The value " -"[code]\"Default\"[/code] will record audio on the system-wide default audio " -"input. If an invalid device name is set, the value will be reverted back to " -"[code]\"Default\"[/code]." +"Name of the current device for audio input (see [method " +"capture_get_device_list]). On systems with multiple audio inputs (such as " +"analog, USB and HDMI audio), this can be used to select the audio input " +"device. The value [code]\"Default\"[/code] will record audio on the system-" +"wide default audio input. If an invalid device name is set, the value will " +"be reverted back to [code]\"Default\"[/code].\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -11595,6 +11653,21 @@ msgid "" "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript." msgstr "" +#: doc/classes/AudioStreamMicrophone.xml +msgid "Plays real-time audio input data." +msgstr "" + +#: doc/classes/AudioStreamMicrophone.xml +msgid "" +"When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] " +"plays back microphone input in real-time. This can be used in conjunction " +"with [AudioEffectCapture] to process the data or save it.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + #: modules/minimp3/doc_classes/AudioStreamMP3.xml msgid "MP3 audio stream driver." msgstr "" @@ -11735,7 +11808,10 @@ msgstr "" #: doc/classes/AudioStreamPlayer2D.xml msgid "" -"Plays audio that dampens with distance from screen center.\n" +"Plays audio that dampens with distance from a given position.\n" +"By default, audio is heard from the screen center. This can be changed by " +"adding a [Listener2D] node to the scene and enabling it by calling [method " +"Listener2D.make_current] on it.\n" "See also [AudioStreamPlayer] to play a sound non-positionally.\n" "[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio " "output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set " @@ -13428,7 +13504,7 @@ msgid "" "Sets the camera projection to frustum mode (see [constant " "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/" "code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in " -"world space units." +"world space units. See also [member frustum_offset]." msgstr "" #: doc/classes/Camera.xml @@ -13521,7 +13597,9 @@ msgstr "" msgid "" "The camera's frustum offset. This can be changed from the default to create " "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-" -"shearing[/url]." +"shearing[/url].\n" +"[b]Note:[/b] Only effective if [member projection] is [constant " +"PROJECTION_FRUSTUM]." msgstr "" #: doc/classes/Camera.xml @@ -13549,9 +13627,9 @@ msgstr "" #: doc/classes/Camera.xml msgid "" -"The camera's size measured as 1/2 the width or height. Only applicable in " -"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, " -"[code]size[/code] sets the other axis' size length." +"The camera's size in meters measured as the diameter of the width or height, " +"depending on [member keep_aspect]. Only applicable in orthogonal and frustum " +"modes." msgstr "" #: doc/classes/Camera.xml @@ -14058,13 +14136,14 @@ msgid "" "inherit and extend their parent's transform. [CanvasItem] is extended by " "[Control] for anything GUI-related, and by [Node2D] for anything related to " "the 2D engine.\n" -"Any [CanvasItem] can draw. For this, [method update] must be called, then " -"[constant NOTIFICATION_DRAW] will be received on idle time to request " -"redraw. Because of this, canvas items don't need to be redrawn on every " -"frame, improving the performance significantly. Several functions for " +"Any [CanvasItem] can draw. For this, [method update] is called by the " +"engine, then [constant NOTIFICATION_DRAW] will be received on idle time to " +"request redraw. Because of this, canvas items don't need to be redrawn on " +"every frame, improving the performance significantly. Several functions for " "drawing on the [CanvasItem] are provided (see [code]draw_*[/code] " -"functions). However, they can only be used inside the [method Object." -"_notification], signal or [method _draw] virtual functions.\n" +"functions). However, they can only be used inside [method _draw], its " +"corresponding [method Object._notification] or methods connected to the " +"[signal draw] signal.\n" "Canvas items are drawn in tree order. By default, children are on top of " "their parents so a root [CanvasItem] will be drawn behind everything. This " "behavior can be changed on a per-item basis.\n" @@ -14090,8 +14169,10 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Overridable function called by the engine (if defined) to draw the canvas " -"item." +"Called when [CanvasItem] has been requested to redraw (when [method update] " +"is called, either manually or by the engine).\n" +"Corresponds to the [constant NOTIFICATION_DRAW] notification in [method " +"Object._notification]." msgstr "" #: doc/classes/CanvasItem.xml @@ -14407,12 +14488,12 @@ msgid "" "to children." msgstr "" -#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml +#: doc/classes/CanvasItem.xml msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and all its antecedents are " "also visible. If any antecedent is hidden, this node will not be visible in " -"the scene tree." +"the scene tree, and is consequently not drawn (see [method _draw])." msgstr "" #: doc/classes/CanvasItem.xml @@ -14457,8 +14538,10 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " -"called on idle time to request redraw." +"Queues the [CanvasItem] to redraw. During idle time, if [CanvasItem] is " +"visible, [constant NOTIFICATION_DRAW] is sent and [method _draw] is called. " +"This only occurs [b]once[/b] per frame, even if this method has been called " +"multiple times." msgstr "" #: doc/classes/CanvasItem.xml @@ -14506,8 +14589,11 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Emitted when the [CanvasItem] must redraw. This can only be connected " -"realtime, as deferred will not allow drawing." +"Emitted when the [CanvasItem] must redraw, [i]after[/i] the related " +"[constant NOTIFICATION_DRAW] notification, and [i]before[/i] [method _draw] " +"is called.\n" +"[b]Note:[/b] Deferred connections do not allow drawing through the " +"[code]draw_*[/code] methods." msgstr "" #: doc/classes/CanvasItem.xml @@ -14569,7 +14655,7 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "The [CanvasItem] is requested to draw." +msgid "The [CanvasItem] is requested to draw (see [method _draw])." msgstr "" #: doc/classes/CanvasItem.xml @@ -14700,7 +14786,10 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" -"Sets the layer to follow the viewport in order to simulate a pseudo 3D " +"If enabled, the [CanvasLayer] will use the viewport's transform, so it will " +"move when camera moves instead of being anchored in a fixed position on the " +"screen.\n" +"Together with [member follow_viewport_scale] it can be used for a pseudo 3D " "effect." msgstr "" @@ -15412,17 +15501,17 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_layer].\n" +"code] in the [member collision_layer].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_layer]." +"code] in the [member collision_layer]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_mask].\n" +"code] in the [member collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_mask]." +"code] in the [member collision_mask]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml @@ -15731,12 +15820,13 @@ msgstr "" #: doc/classes/CollisionShape.xml msgid "" -"Editor facility for creating and editing collision shapes in 3D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area] to give it a detection shape, or add it to a " -"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-" -"only helper to create shapes, use [method CollisionObject." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 3D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area] to give it a detection shape, or add it to a " +"[PhysicsBody] to create a solid object." msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml @@ -15773,12 +15863,13 @@ msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" -"Editor facility for creating and editing collision shapes in 2D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area2D] to give it a detection shape, or add it to a " -"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an " -"Editor-only helper to create shapes, use [method CollisionObject2D." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 2D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject2D." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area2D] to give it a detection shape, or add it to " +"a [PhysicsBody2D] to create a solid object." msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml @@ -16939,7 +17030,15 @@ msgid "" "area. This shape is created by feeding a list of triangles.\n" "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to " "work with static [PhysicsBody] nodes like [StaticBody] and will not work " -"with [KinematicBody] or [RigidBody] with a mode other than Static." +"with [KinematicBody] or [RigidBody] with a mode other than Static.\n" +"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, " +"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in " +"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may " +"give unexpected results: when using Godot Physics, the area will only detect " +"collisions with the triangle faces in the [ConcavePolygonShape] (and not " +"with any \"inside\" of the shape, for example), and when using Bullet " +"Physics the area will not detect any collisions with the concave shape at " +"all (this is a known bug)." msgstr "" #: doc/classes/ConcavePolygonShape.xml @@ -16965,7 +17064,11 @@ msgid "" "The main difference between a [ConvexPolygonShape2D] and a " "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and " "uses a more complex method of collision detection, and a convex one forces " -"itself to be convex in order to speed up collision detection." +"itself to be convex in order to speed up collision detection.\n" +"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] " +"node) may give unexpected results: the area will only detect collisions with " +"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of " +"the shape, for example)." msgstr "" #: doc/classes/ConcavePolygonShape2D.xml @@ -17783,7 +17886,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "Steal the focus from another control and become the focused control (see " -"[member focus_mode])." +"[member focus_mode]).\n" +"[b]Note[/b]: Using this method together with [method Object.call_deferred] " +"makes it more reliable, especially when called inside [method Node._ready]." msgstr "" #: doc/classes/Control.xml @@ -19793,7 +19898,7 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml #: modules/csg/doc_classes/CSGTorus.xml msgid "Prototyping levels with CSG" -msgstr "" +msgstr "Прототипирование уровней с помощью CSG" #: modules/csg/doc_classes/CSGBox.xml msgid "Depth of the box measured from the center of the box." @@ -20542,7 +20647,9 @@ msgstr "" msgid "" "A curve that can be saved and re-used for other objects. By default, it " "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions " -"points relative to the [code]0.5[/code] Y position." +"points relative to the [code]0.5[/code] Y position.\n" +"See also [Gradient] which is designed for color interpolation. See also " +"[Curve2D] and [Curve3D]." msgstr "" #: doc/classes/Curve.xml @@ -20691,16 +20798,17 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the " +"curve's own position, with control points [code]in[/code] and [code]out[/" +"code]. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml @@ -20846,18 +20954,6 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml -msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." -msgstr "" - -#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Возвращает арксинус параметра." @@ -25796,8 +25892,12 @@ msgstr "" #: doc/classes/File.xml msgid "" -"Returns the whole file as a [String].\n" -"Text is interpreted as being UTF-8 encoded." +"Returns the whole file as a [String]. Text is interpreted as being UTF-8 " +"encoded.\n" +"If [code]skip_cr[/code] is [code]true[/code], carriage return characters " +"([code]\\r[/code], CR) will be ignored when parsing the UTF-8, so that only " +"line feed characters ([code]\\n[/code], LF) represent a new line (Unix " +"convention)." msgstr "" #: doc/classes/File.xml @@ -26419,7 +26519,9 @@ msgid "" "[code]next[/code] is passed. clipping the width. [code]position[/code] " "specifies the baseline, not the top. To draw from the top, [i]ascent[/i] " "must be added to the Y axis. The width used by the character is returned, " -"making this function useful for drawing strings character by character." +"making this function useful for drawing strings character by character.\n" +"If [code]outline[/code] is [code]true[/code], the outline of the character " +"is drawn instead of the character itself." msgstr "" #: doc/classes/Font.xml @@ -28012,10 +28114,13 @@ msgstr "" #: doc/classes/Gradient.xml msgid "" "Given a set of colors, this resource will interpolate them in order. This " -"means that if you have color 1, color 2 and color 3, the ramp will " -"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp " -"will initially have 2 colors (black and white), one (black) at ramp lower " -"offset 0 and the other (white) at the ramp higher offset 1." +"means that if you have color 1, color 2 and color 3, the gradient will " +"interpolate from color 1 to color 2 and from color 2 to color 3. The " +"gradient will initially have 2 colors (black and white), one (black) at " +"gradient lower offset 0 and the other (white) at the gradient higher offset " +"1.\n" +"See also [Curve] which supports more complex easing methods, but does not " +"support colors." msgstr "" #: doc/classes/Gradient.xml @@ -29439,8 +29544,8 @@ msgstr "" msgid "" "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used " "to make HTTP requests to download web content, upload files and other data " -"or to communicate with various services, among other use cases. [b]See the " -"[HTTPRequest] node for a higher-level alternative.[/b]\n" +"or to communicate with various services, among other use cases.\n" +"See the [HTTPRequest] node for a higher-level alternative.\n" "[b]Note:[/b] This client only needs to connect to a host once (see [method " "connect_to_host]) to send multiple requests. Because of this, methods that " "take URLs usually take just the part after the host instead of the full URL, " @@ -31744,11 +31849,14 @@ msgstr "" #: doc/classes/Input.xml msgid "" -"Vibrate Android and iOS devices.\n" +"Vibrate handheld devices.\n" +"[b]Note:[/b] This method is implemented on Android, iOS, and HTML5.\n" "[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] " "permission in the export preset.\n" "[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and " -"later." +"later.\n" +"[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not " +"support this method." msgstr "" #: doc/classes/Input.xml @@ -32597,7 +32705,11 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" -"Not thread-safe. Use [method Object.call_deferred] if calling from a thread." +"Call this method to actually load in the node. The created node will be " +"placed as a sibling [i]above[/i] the [InstancePlaceholder] in the scene " +"tree. The [Node]'s reference is also returned for convenience.\n" +"[b]Note:[/b] [method create_instance] is not thread-safe. Use [method Object." +"call_deferred] if calling from a thread." msgstr "" #: doc/classes/InstancePlaceholder.xml @@ -32609,6 +32721,16 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" +"Returns the list of properties that will be applied to the node when [method " +"create_instance] is called.\n" +"If [code]with_order[/code] is [code]true[/code], a key named [code].order[/" +"code] (note the leading period) is added to the dictionary. This [code]." +"order[/code] key is an [Array] of [String] property names specifying the " +"order in which properties will be applied (with index 0 being the first)." +msgstr "" + +#: doc/classes/InstancePlaceholder.xml +msgid "" "Replaces this placeholder by the scene handed as an argument, or the " "original scene if no argument is given. As for all resources, the scene is " "loaded only if it's not loaded already. By manually loading the scene " @@ -35006,14 +35128,14 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"Adds a point at the [code]position[/code]. Appends the point at the end of " -"the line.\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the line's " +"own position. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" #: doc/classes/Line2D.xml @@ -35021,22 +35143,26 @@ msgid "Removes all points from the line." msgstr "" #: doc/classes/Line2D.xml -msgid "Returns the Line2D's amount of points." -msgstr "" +#, fuzzy +msgid "Returns the amount of points in the line." +msgstr "Возвращает количество дорожек в анимации." #: doc/classes/Line2D.xml -msgid "Returns point [code]i[/code]'s position." -msgstr "" +#, fuzzy +msgid "Returns the position of the point at index [code]index[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." #: doc/classes/Line2D.xml -msgid "Removes the point at index [code]i[/code] from the line." -msgstr "" +#, fuzzy +msgid "Removes the point at index [code]index[/code] from the line." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." #: doc/classes/Line2D.xml +#, fuzzy msgid "" -"Overwrites the position in point [code]i[/code] with the supplied " -"[code]position[/code]." -msgstr "" +"Overwrites the position of the point at index [code]index[/code] with the " +"supplied [code]position[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." #: doc/classes/Line2D.xml msgid "" @@ -36316,8 +36442,12 @@ msgstr "" msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml doc/classes/VisualServer.xml -msgid "Flag used to mark a compressed (half float) color array." +#: doc/classes/Mesh.xml +msgid "" +"Flag used to mark a compressed (half float) color array.\n" +"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit " +"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, " +"1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml @@ -36362,7 +36492,10 @@ msgid "" "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant " "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant " -"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." +"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n" +"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex " +"colors will be stored as 8-bit unsigned integers. This will clamp overbright " +"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml @@ -36617,9 +36750,9 @@ msgid "" "MeshInstance is a node that takes a [Mesh] resource and adds it to the " "current scenario by creating an instance of it. This is the class most often " "used to get 3D geometry rendered and can be used to instance a single [Mesh] " -"in many places. This allows to reuse geometry and save on resources. When a " -"[Mesh] has to be instanced more than thousands of times at close proximity, " -"consider using a [MultiMesh] in a [MultiMeshInstance] instead." +"in many places. This allows reusing geometry, which can save on resources. " +"When a [Mesh] has to be instanced more than thousands of times at close " +"proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead." msgstr "" #: doc/classes/MeshInstance.xml @@ -37080,7 +37213,9 @@ msgid "" "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial." -"vertex_color_use_as_albedo] is [code]true[/code] on the material." +"vertex_color_use_as_albedo] is [code]true[/code] on the material. If the " +"color doesn't look as expected, make sure the material's albedo color is set " +"to pure white ([code]Color(1, 1, 1)[/code])." msgstr "" #: doc/classes/MultiMesh.xml @@ -38230,7 +38365,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Notifies when the collision avoidance velocity is calculated after a call to " -"[method set_velocity]." +"[method set_velocity]. Only emitted when [member avoidance_enabled] is true." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -39078,13 +39213,25 @@ msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Initialize the peer with the given [code]peer_id[/code] (must be between 1 " -"and 2147483647)." +"and 2147483647).\n" +"Can only be called if the connection status is [constant " +"NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method " +"set_connection_status]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Set the state of the connection. See [enum NetworkedMultiplayerPeer." -"ConnectionStatus]." +"ConnectionStatus].\n" +"This will emit the [signal NetworkedMultiplayerPeer.connection_succeeded], " +"[signal NetworkedMultiplayerPeer.connection_failed] or [signal " +"NetworkedMultiplayerPeer.server_disconnected] signals depending on the " +"status and if the peer has the unique network id of [code]1[/code].\n" +"You can only change to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING] from [constant NetworkedMultiplayerPeer." +"CONNECTION_DISCONNECTED] and to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTED] from [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml @@ -42839,7 +42986,9 @@ msgid "" "are also subject to automatic adjustments by the operating system. [b]Always " "use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time " "calculation instead, since they are guaranteed to be monotonic (i.e. never " -"decrease)." +"decrease).\n" +"[b]Note:[/b] To get a floating point timestamp with sub-second precision, " +"use [method Time.get_unix_time_from_system]." msgstr "" #: doc/classes/OS.xml @@ -48273,7 +48422,9 @@ msgstr "" #: doc/classes/PopupMenu.xml #, fuzzy -msgid "Sets the currently focused item as the given [code]index[/code]." +msgid "" +"Sets the currently focused item as the given [code]index[/code].\n" +"Passing [code]-1[/code] as the index makes so that no item is focused." msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." #: doc/classes/PopupMenu.xml @@ -48515,7 +48666,9 @@ msgstr "" msgid "" "Class for displaying popups with a panel background. In some cases it might " "be simpler to use than [Popup], since it provides a configurable background. " -"If you are making windows, better check [WindowDialog]." +"If you are making windows, better check [WindowDialog].\n" +"If any [Control] node is added as a child of this [PopupPanel], it will be " +"stretched to fit the panel's size (similar to how [PanelContainer] works)." msgstr "" #: doc/classes/PopupPanel.xml @@ -49251,7 +49404,11 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], microphone input will be allowed. This requires " -"appropriate permissions to be set when exporting to Android or iOS." +"appropriate permissions to be set when exporting to Android or iOS.\n" +"[b]Note:[/b] If the operating system blocks access to audio input devices " +"(due to the user's privacy settings), audio capture will only return " +"silence. On Windows 10 and later, make sure that apps are allowed to access " +"the microphone in the OS' privacy settings." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51939,8 +52096,19 @@ msgstr "" msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " -"angles, at the cost of performance. Only power-of-two values are valid (2, " -"4, 8, 16)." +"angles, at the cost of performance. With the exception of [code]1[/code], " +"only power-of-two values are valid ([code]2[/code], [code]4[/code], [code]8[/" +"code], [code]16[/code]). A value of [code]1[/code] forcibly disables " +"anisotropic filtering, even on textures where it is enabled.\n" +"[b]Note:[/b] For performance reasons, anisotropic filtering [i]is not " +"enabled by default[/i] on textures. For this setting to have an effect, " +"anisotropic texture filtering can be enabled by selecting a texture in the " +"FileSystem dock, going to the Import dock, checking the [b]Anisotropic[/b] " +"checkbox then clicking [b]Reimport[/b]. However, anisotropic filtering is " +"rarely useful in 2D, so only enable it for textures in 2D if it makes a " +"meaningful visual difference.\n" +"[b]Note:[/b] This property is only read when the project starts. There is " +"currently no way to change this setting at run-time." msgstr "" #: doc/classes/ProjectSettings.xml @@ -55575,11 +55743,15 @@ msgstr "" msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " -"responsible for [b]all[/b] the 3d culling. Some editor functionality may be " -"more difficult to use, so switching the active flag is intended to be used " -"to make sure your [Room] / [Portal] layout works within the editor.\n" +"responsible for [b]all[/b] the 3d culling. Some editor visual debugging " +"helpers may not be available when active, so switching the active flag is " +"intended to be used to ensure your [Room] / [Portal] layout works within the " +"editor.\n" "Switching to [code]active[/code] will have no effect when the [code]room " -"graph[/code] is unloaded (the rooms have not yet been converted)." +"graph[/code] is unloaded (the rooms have not yet been converted).\n" +"[b]Note:[/b] For efficiency, the portal system is designed to work with only " +"the core visual object types. In particular, only nodes derived from " +"[VisualInstance] are expected to show when the system is active." msgstr "" #: doc/classes/RoomManager.xml @@ -56016,7 +56188,9 @@ msgid "" "cannot be instantiated.\n" "[b]Note:[/b] The scene change is deferred, which means that the new scene " "node is added on the next idle frame. You won't be able to access it " -"immediately after the [method change_scene_to] call." +"immediately after the [method change_scene_to] call.\n" +"[b]Note:[/b] Passing a value of [code]null[/code] into the method will " +"unload the current scene without loading a new one." msgstr "" #: doc/classes/SceneTree.xml @@ -56161,13 +56335,19 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], collision shapes will be visible when running the game " -"from the editor for debugging purposes." +"from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_collisions_hint] while the project is " +"running will not have the desired effect." msgstr "" #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], navigation polygons will be visible when running the " -"game from the editor for debugging purposes." +"game from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_navigation_hint] while the project is " +"running will not have the desired effect." msgstr "" #: doc/classes/SceneTree.xml @@ -56490,6 +56670,18 @@ msgid "" "[/codeblock]\n" "In the example above, all children of a node are moved one after another to " "position (0, 0).\n" +"You should avoid using more than one [SceneTreeTween] per object's property. " +"If two or more tweens animate one property at the same time, the last one " +"created will take priority and assign the final value. If you want to " +"interrupt and restart an animation, consider assigning the [SceneTreeTween] " +"to a variable:\n" +"[codeblock]\n" +"var tween\n" +"func animate():\n" +" if tween:\n" +" tween.kill() # Abort the previous animation.\n" +" tween = create_tween()\n" +"[/codeblock]\n" "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween." "TransitionType] constant, and refers to the way the timing of the animation " "is handled (see [url=https://easings.net/]easings.net[/url] for some " @@ -56502,7 +56694,10 @@ msgid "" "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To " "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " -"immediately after it is created." +"immediately after it is created.\n" +"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the " +"current frame, i.e. after [method Node._process] or [method Node." +"_physics_process] (depending on [enum Tween.TweenProcessMode])." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -57357,7 +57552,10 @@ msgid "" msgstr "" #: doc/classes/Shape2D.xml -msgid "The shape's custom solver bias." +msgid "" +"The shape's custom solver bias. Defines how much bodies react to enforce " +"contact separation when this shape is involved.\n" +"When set to [code]0.0[/code], the default value of [code]0.3[/code] is used." msgstr "" #: doc/classes/ShortCut.xml @@ -57983,6 +58181,14 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"Returns [code]true[/code] if the node is present in the [SceneTree], its " +"[member visible] property is [code]true[/code] and all its antecedents are " +"also visible. If any antecedent is hidden, this node will not be visible in " +"the scene tree." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Rotates the node so that the local forward axis (-Z) points toward the " "[code]target[/code] position.\n" "The local up axis (+Y) points as close to the [code]up[/code] vector as " @@ -58317,7 +58523,9 @@ msgid "" "[b]Note:[/b] Material anisotropy should not to be confused with anisotropic " "texture filtering. Anisotropic texture filtering can be enabled by selecting " "a texture in the FileSystem dock, going to the Import dock, checking the " -"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]." +"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]. The anisotropic " +"filtering level can be changed by adjusting [member ProjectSettings." +"rendering/quality/filters/anisotropic_filter_level]." msgstr "" #: doc/classes/SpatialMaterial.xml @@ -59755,7 +59963,7 @@ msgstr "" #: doc/classes/Sprite3D.xml msgid "" "[Texture] object to draw. If [member GeometryInstance.material_override] is " -"used, this will be overridden." +"used, this will be overridden. The size information is still used." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -61050,6 +61258,9 @@ msgid "" "the substrings, starting from right.\n" "The splits in the returned array are sorted in the same order as the " "original string, from left to right.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the right up to [code]maxsplit[/code]. The default value of 0 means " "that all items are split, thus giving the same result as [method split].\n" @@ -61111,6 +61322,9 @@ msgstr "" msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings. The [code]delimiter[/code] can be of any length.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the left up to [code]maxsplit[/code]. The default value of [code]0[/" "code] means that all items are split.\n" @@ -61133,7 +61347,10 @@ msgid "" "Splits the string in floats by using a delimiter string and returns an array " "of the substrings.\n" "For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if " -"split by [code]\",\"[/code]." +"split by [code]\",\"[/code].\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position." msgstr "" #: doc/classes/String.xml @@ -62274,6 +62491,11 @@ msgid "Returns [code]true[/code] if select with right mouse button is enabled." msgstr "" #: doc/classes/Tabs.xml +#, fuzzy +msgid "Returns the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." + +#: doc/classes/Tabs.xml msgid "Returns the number of hidden tabs offsetted to the left." msgstr "" @@ -62304,6 +62526,11 @@ msgid "" msgstr "" #: doc/classes/Tabs.xml +#, fuzzy +msgid "Sets the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." + +#: doc/classes/Tabs.xml msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]." msgstr "" @@ -62345,8 +62572,12 @@ msgid "" msgstr "" #: doc/classes/Tabs.xml -msgid "Emitted when a tab is right-clicked." +#, fuzzy +msgid "" +"Emitted when a tab's right button is pressed. See [method " +"set_tab_button_icon]." msgstr "" +"Излучается при нажатии пользовательской кнопки. Смотрите [method add_button]." #: doc/classes/Tabs.xml msgid "Emitted when a tab is clicked, even if it is the current tab." @@ -63715,7 +63946,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" @@ -63724,7 +63955,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the constant at [code]name[/code] if the theme has [code]node_type[/" +"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" @@ -63733,7 +63964,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" @@ -63742,7 +63973,8 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." +"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/" +"code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" "code]." @@ -63750,15 +63982,18 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" +"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code]." +"theme has [code]theme_type[/code]." msgstr "" +"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" +"code]." #: doc/classes/Theme.xml msgid "" @@ -63777,15 +64012,17 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " -"name, for use in [method get_color], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_color], if the theme has [code]theme_type[/" +"code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63796,16 +64033,17 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the constant at [code]name[/code] if the theme has [code]node_type[/" +"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " -"name, for use in [method get_constant], if the theme has [code]node_type[/" +"name, for use in [method get_constant], if the theme has [code]theme_type[/" "code]." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63816,16 +64054,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" -"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " -"name, for use in [method get_font], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_font], if the theme has [code]theme_type[/code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63837,14 +64076,15 @@ msgstr "" #, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " -"[code]node_type[/code]." +"[code]theme_type[/code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " -"name, for use in [method get_icon], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_icon], if the theme has [code]theme_type[/code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63855,17 +64095,19 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " -"[code]node_type[/code].\n" +"[code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_stylebox_list]. " -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " -"[code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"[code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml @@ -63878,9 +64120,9 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code].\n" +"theme has [code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_theme_item_list] or " -"a data type specific method. Valid [code]node_type[/code]s may be found " +"a data type specific method. Valid [code]theme_type[/code]s may be found " "using [method get_theme_item_types] or a data type specific method." msgstr "" @@ -63888,8 +64130,8 @@ msgstr "" msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " -"data type specific method, if the theme has [code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method " +"data type specific method, if the theme has [code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " "get_theme_item_types] or a data type specific method." msgstr "" @@ -63904,7 +64146,7 @@ msgstr "" msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" -"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in " +"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in " "future version." msgstr "" @@ -63924,18 +64166,23 @@ msgstr "Возвращает [code]true[/code] если массив содер #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " "приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml #, fuzzy @@ -63948,32 +64195,45 @@ msgstr "Возвращает [code]true[/code] если массив содер #, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " "приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " -"[code]name[/code] is in [code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]name[/code] is in [code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml #, fuzzy @@ -64001,90 +64261,115 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" +"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" +"code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " -"has [code]node_type[/code]. If [code]name[/code] is already taken, this " +"has [code]theme_type[/code]. If [code]name[/code] is already taken, this " "method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " -"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" +"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " -"in [code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"in [code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " -"[code]name[/code] in [code]node_type[/code].\n" +"[code]name[/code] in [code]theme_type[/code].\n" "Does nothing if the [code]value[/code] type does not match [code]data_type[/" "code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml msgid "" @@ -67285,21 +67570,25 @@ msgid "Makes subsequent actions with the same name be merged into one." msgstr "" #: modules/upnp/doc_classes/UPNP.xml -msgid "UPNP network functions." +msgid "" +"Universal Plug and Play (UPnP) functions for network device discovery, " +"querying and port forwarding." msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" -"Provides UPNP functionality to discover [UPNPDevice]s on the local network " -"and execute commands on them, like managing port mappings (port forwarding) " -"and querying the local and remote network IP address. Note that methods on " -"this class are synchronous and block the calling thread.\n" -"To forward a specific port:\n" +"This class can be used to discover compatible [UPNPDevice]s on the local " +"network and execute commands on them, like managing port mappings (for port " +"forwarding/NAT traversal) and querying the local and remote network IP " +"address. Note that methods on this class are synchronous and block the " +"calling thread.\n" +"To forward a specific port (here [code]7777[/code], note both [method " +"discover] and [method add_port_mapping] can return errors that should be " +"checked):\n" "[codeblock]\n" -"const PORT = 7777\n" "var upnp = UPNP.new()\n" -"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n" -"upnp.add_port_mapping(port)\n" +"upnp.discover()\n" +"upnp.add_port_mapping(7777)\n" "[/codeblock]\n" "To close a specific port (e.g. after you have finished using it):\n" "[codeblock]\n" @@ -67312,7 +67601,7 @@ msgid "" "or failure).\n" "signal upnp_completed(error)\n" "\n" -"# Replace this with your own server port number between 1025 and 65535.\n" +"# Replace this with your own server port number between 1024 and 65535.\n" "const SERVER_PORT = 3928\n" "var thread = null\n" "\n" @@ -67341,7 +67630,39 @@ msgid "" " # Wait for thread finish here to handle game exit while the thread is " "running.\n" " thread.wait_to_finish()\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Terminology:[/b] In the context of UPnP networking, \"gateway\" (or " +"\"internet gateway device\", short IGD) refers to network devices that allow " +"computers in the local network to access the internet (\"wide area " +"network\", WAN). These gateways are often also called \"routers\".\n" +"[b]Pitfalls:[/b]\n" +"- As explained above, these calls are blocking and shouldn't be run on the " +"main thread, especially as they can block for multiple seconds at a time. " +"Use threading!\n" +"- Networking is physical and messy. Packets get lost in transit or get " +"filtered, addresses, free ports and assigned mappings change, and devices " +"may leave or join the network at any time. Be mindful of this, be diligent " +"when checking and handling errors, and handle these gracefully if you can: " +"add clear error UI, timeouts and re-try handling.\n" +"- Port mappings may change (and be removed) at any time, and the remote/" +"external IP address of the gateway can change likewise. You should consider " +"re-querying the external IP and try to update/refresh the port mapping " +"periodically (for example, every 5 minutes and on networking failures).\n" +"- Not all devices support UPnP, and some users disable UPnP support. You " +"need to handle this (e.g. documenting and requiring the user to manually " +"forward ports, or adding alternative methods of NAT traversal, like a relay/" +"mirror server, or NAT hole punching, STUN/TURN, etc.).\n" +"- Consider what happens on mapping conflicts. Maybe multiple users on the " +"same network would like to play your game at the same time, or maybe another " +"application uses the same port. Make the port configurable, and optimally " +"choose a port automatically (re-trying with a different port on failure).\n" +"[b]Further reading:[/b] If you want to know more about UPnP (and the " +"Internet Gateway Device (IGD) and Port Control Protocol (PCP) specifically), " +"[url=https://en.wikipedia.org/wiki/Universal_Plug_and_Play]Wikipedia[/url] " +"is a good first stop, the specification can be found at the [url=https://" +"openconnectivity.org/developer/specifications/upnp-resources/upnp/]Open " +"Connectivity Foundation[/url] and Godot's implementation is based on the " +"[url=https://github.com/miniupnp/miniupnp]MiniUPnP client[/url]." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -67351,22 +67672,35 @@ msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" "Adds a mapping to forward the external [code]port[/code] (between 1 and " -"65535) on the default gateway (see [method get_gateway]) to the " -"[code]internal_port[/code] on the local machine for the given protocol " -"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP " -"being the default). If a port mapping for the given port and protocol " -"combination already exists on that gateway device, this method tries to " -"overwrite it. If that is not desired, you can retrieve the gateway manually " -"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n" +"65535, although recommended to use port 1024 or above) on the default " +"gateway (see [method get_gateway]) to the [code]internal_port[/code] on the " +"local machine for the given protocol [code]proto[/code] (either [code]TCP[/" +"code] or [code]UDP[/code], with UDP being the default). If a port mapping " +"for the given port and protocol combination already exists on that gateway " +"device, this method tries to overwrite it. If that is not desired, you can " +"retrieve the gateway manually with [method get_gateway] and call [method " +"add_port_mapping] on it, if any. Note that forwarding a well-known port " +"(below 1024) with UPnP may fail depending on the device.\n" +"Depending on the gateway device, if a mapping for that port already exists, " +"it will either be updated or it will refuse this command due to that " +"conflict, especially if the existing mapping for that port wasn't created " +"via UPnP or points to a different network address (or device) than this " +"one.\n" "If [code]internal_port[/code] is [code]0[/code] (the default), the same port " "number is used for both the external and the internal port (the [code]port[/" "code] value).\n" -"The description ([code]desc[/code]) is shown in some router UIs and can be " -"used to point out which application added the mapping. The mapping's lease " -"duration can be limited by specifying a [code]duration[/code] (in seconds). " -"However, some routers are incompatible with one or both of these, so use " -"with caution and add fallback logic in case of errors to retry without them " -"if in doubt.\n" +"The description ([code]desc[/code]) is shown in some routers management UIs " +"and can be used to point out which application added the mapping.\n" +"The mapping's lease [code]duration[/code] can be limited by specifying a " +"duration in seconds. The default of [code]0[/code] means no duration, i.e. a " +"permanent lease and notably some devices only support these permanent " +"leases. Note that whether permanent or not, this is only a request and the " +"gateway may still decide at any point to remove the mapping (which usually " +"happens on a reboot of the gateway, when its external IP address changes, or " +"on some models when it detects a port mapping has become inactive, i.e. had " +"no traffic for multiple minutes). If not [code]0[/code] (permanent), the " +"allowed range according to spec is between [code]120[/code] (2 minutes) and " +"[code]86400[/code] seconds (24 hours).\n" "See [enum UPNPResult] for possible return values." msgstr "" @@ -67379,8 +67713,10 @@ msgid "" "Deletes the port mapping for the given port and protocol combination on the " "default gateway (see [method get_gateway]) if one exists. [code]port[/code] " "must be a valid port between 1 and 65535, [code]proto[/code] can be either " -"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible " -"return values." +"[code]TCP[/code] or [code]UDP[/code]. May be refused for mappings pointing " +"to addresses other than this one, for well-known ports (below 1024), or for " +"mappings not added via UPnP. See [enum UPNPResult] for possible return " +"values." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -67578,16 +67914,16 @@ msgid "Unknown error." msgstr "Неизвестная ошибка." #: modules/upnp/doc_classes/UPNPDevice.xml -msgid "UPNP device." +msgid "Universal Plug and Play (UPnP) device." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml msgid "" -"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides " -"low-level access to UPNP control commands. Allows to manage port mappings " -"(port forwarding) and to query network information of the device (like local " -"and external IP address and status). Note that methods on this class are " -"synchronous and block the calling thread." +"Universal Plug and Play (UPnP) device. See [UPNP] for UPnP discovery and " +"utility functions. Provides low-level access to UPNP control commands. " +"Allows to manage port mappings (port forwarding) and to query network " +"information of the device (like local and external IP address and status). " +"Note that methods on this class are synchronous and block the calling thread." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml @@ -73867,6 +74203,10 @@ msgid "Flag used to mark an index array." msgstr "" #: doc/classes/VisualServer.xml +msgid "Flag used to mark a compressed (half float) color array." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -74193,8 +74533,9 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance does not have a type." -msgstr "" +msgstr "Данный экземпляр не имеет типа." #: doc/classes/VisualServer.xml msgid "The instance is a mesh." @@ -74205,28 +74546,32 @@ msgid "The instance is a multimesh." msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is an immediate geometry." -msgstr "" +msgstr "Дынный экземпляр - геометрическая фигура." #: doc/classes/VisualServer.xml msgid "The instance is a particle emitter." -msgstr "" +msgstr "Данный экземпляр - источник частиц." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is a light." -msgstr "" +msgstr "Данный экземпляр - источник освещения." #: doc/classes/VisualServer.xml msgid "The instance is a reflection probe." -msgstr "" +msgstr "Данный экземпляр - проба отражения." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is a GI probe." -msgstr "" +msgstr "Данный экземпляр - проба GI." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is a lightmap capture." -msgstr "" +msgstr "Данный экземпляр - захваченная карта освещения." #: doc/classes/VisualServer.xml msgid "Represents the size of the [enum InstanceType] enum." @@ -74252,7 +74597,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Disable shadows from this instance." -msgstr "" +msgstr "Отключает тени в данном экземпляре." #: doc/classes/VisualServer.xml msgid "Cast shadows from this instance." @@ -74300,8 +74645,9 @@ msgid "The light adds color depending on mask." msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Do not apply a filter to canvas light shadows." -msgstr "" +msgstr "Не применяет фильтры на холст теней." #: doc/classes/VisualServer.xml msgid "Use PCF3 filtering to filter canvas light shadows." @@ -74363,19 +74709,20 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." -msgstr "" +msgstr "Количество изменений поверхности в кадр." #: doc/classes/VisualServer.xml msgid "The amount of draw calls in frame." -msgstr "" +msgstr "Количество вызовов отрисовки в кадр." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The amount of 2d items in the frame." -msgstr "" +msgstr "Количество 2d-объектов в кадре." #: doc/classes/VisualServer.xml msgid "The amount of 2d draw calls in frame." -msgstr "" +msgstr "Количество вызовов отрисовки 2d в кадре." #: doc/classes/VisualServer.xml msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." @@ -74419,34 +74766,45 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "MultiMesh custom data uses a float per component." msgstr "" +"Пользовательские данные MultiMesh используют для хранения число с плавающей " +"точкой." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Reflection probe will update reflections once and then stop." -msgstr "" +msgstr "Проба отражения будет обновлена единожды и затем остановлена." #: doc/classes/VisualServer.xml +#, fuzzy msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" +"Проба отражения будет обновляться каждый кадр. Режим нужен для захвата " +"движущихся объектов." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Draw particles in the order that they appear in the particles array." -msgstr "" +msgstr "Отрисует частицы исходя из их расположения в массиве" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Sort particles based on their lifetime." -msgstr "" +msgstr "Отсортирует частицы исходя из их времени жизни." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Sort particles based on their distance to the camera." -msgstr "" +msgstr "Отсортирует частицы исходя из расстояния от камеры" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Use the clear color as background." -msgstr "" +msgstr "Используйте сплошной цвет как задний фон." #: doc/classes/VisualServer.xml msgid "Use a specified color as the background." @@ -76410,7 +76768,9 @@ msgid "" msgstr "" #: doc/classes/WeakRef.xml -msgid "Returns the [Object] this weakref is referring to." +msgid "" +"Returns the [Object] this weakref is referring to. Returns [code]null[/code] " +"if that object no longer exists." msgstr "" #: modules/webrtc/doc_classes/WebRTCDataChannel.xml @@ -77856,6 +78216,14 @@ msgid "" "the same space as the parent YSort, allowing to better organize a scene or " "divide it in multiple ones, yet keep the unique sorting." msgstr "" +"Сортировка всех дочерних узлов на основе их положения по оси Y. Для " +"сортировки дочерний узел должен наследоваться от [CanvasItem]. Узлы, имеющие " +"более высокую позицию по Y, будут отрисованы позже, поэтому они появятся " +"поверх узлов, имеющих более низкую позицию по Y.\n" +"Вложенность узлов YSort возможна. Дочерние узлы YSort будут отсортированы в " +"том же пространстве, что и родительский YSort, что позволяет лучше " +"организовать сцену или разделить ее на несколько, сохраняя при этом " +"уникальную сортировку." #: doc/classes/YSort.xml msgid "" |