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-rw-r--r--doc/translations/ru.po868
1 files changed, 671 insertions, 197 deletions
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 419a3bf547..f5ef5d7395 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -39,12 +39,17 @@
# Russkikh Michail <summersay415@gmail.com>, 2022.
# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022.
# Иван Гай <yfrde615@gmail.com>, 2022.
+# Bebihindra <denisk.chebotarev@mail.ru>, 2022.
+# Alex_Faction <creeponedead@gmail.com>, 2022.
+# Turok Chukchin <chukchinturok@gmail.com>, 2022.
+# Rish Alternative <ii4526668@gmail.com>, 2022.
+# Andrey <stre10k@mail.ru>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n"
+"PO-Revision-Date: 2022-04-25 15:12+0000\n"
+"Last-Translator: Andrey <stre10k@mail.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@@ -53,7 +58,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -164,8 +169,8 @@ msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
-"Этот метод описывает подходящий оператор, который необходимо использовать с "
-"этим типом, как левый операнд."
+"Этот метод описывает допустимый оператор для использования с этим типом в "
+"качестве левого операнда."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -438,12 +443,12 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
-"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/"
+"Ограничивает [code]value[/code], возвращая значение не меньше [code]min[/"
"code] и не больше [code]max[/code].\n"
"[codeblock]\n"
"a = clamp(1000, 1, 20) # a будет 20\n"
-"a = clamp(-10, 1, 20) # a будет 1\n"
-"a = clamp(15, 1, 20) # a будет 15\n"
+"a = clamp(-10, 1, 20) # a будет 1\n"
+"a = clamp(15, 1, 20) # a будет 15\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -485,18 +490,15 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
-"Возвращает гиперболический косинус угла [code]s[/code], заданного в "
-"радианах.\n"
+"Возвращает гиперболический косинус угла [code]s[/code] в радианах.\n"
"[codeblock]\n"
-"# Печатает 1.543081\n"
-"print(cosh(1))\n"
+"print(cosh(1)) # Выведет 1.543081\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -508,7 +510,6 @@ msgid "Deprecated alias for [method step_decimals]."
msgstr "Устаревший псевдоним для [method step_decimals]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
"Godot 4.0, please use [method move_toward] instead.\n"
@@ -518,11 +519,12 @@ msgid ""
"a = dectime(60, 10, 0.1)) # a is 59.0\n"
"[/codeblock]"
msgstr ""
-"Возвращает [code]value[/code], уменьшенное на [code]step[/code] * "
+"[b]Примечание:[/b] [code]dectime[/code] был устаревшим и будет удален в "
+"Godot 4.0, пожалуйста, используйте [метод move_toward] вместо него.\n"
+"Возвращает результат [code]value[/code], уменьшенный на [code]step[/code] * "
"[code]amount[/code].\n"
"[codeblock]\n"
-"# a = 59\n"
-"a = dectime(60, 10, 0.1))\n"
+"a = dectime(60, 10, 0.1)) # a равно 59.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -644,7 +646,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Rounds [code]s[/code] downward (towards negative infinity), returning the "
"largest whole number that is not more than [code]s[/code].\n"
@@ -659,19 +660,18 @@ msgid ""
"directly."
msgstr ""
"Округляет [code]s[/code] вниз (в сторону отрицательной бесконечности), "
-"возвращая наибольшее целое число, которое меньше или равно [code]s[/code].\n"
+"возвращая наибольшее целое число, которое не больше [code]s[/code].\n"
"[codeblock]\n"
-"# a равно 2.0\n"
-"a = floor(2.99)\n"
-"# a равно -3.0\n"
-"a = floor(-2.99)\n"
-"[/codeblock]\n"
-"[b]Примечание:[/b] Этот метод возвращает число с плавающей точкой (float). "
-"Если вам нужно целое число (int), вы можете использовать [code]int(s)[/code] "
-"напрямую."
+"a = floor(2.45) # a равно 2.0\n"
+"a = floor(2.99) # a равно 2.0\n"
+"a = floor(-2.99) # a равно -3.0\n"
+"[/codeblock].\n"
+"См. также [method ceil], [method round], [method stepify] и [int].\n"
+"[b]Примечание:[/b] Этот метод возвращает float. Если вам нужно целое число и "
+"[code]s[/code] является неотрицательным числом, вы можете использовать "
+"[code]int(s)[/code] напрямую."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@@ -683,13 +683,11 @@ msgstr ""
"Возвращает значение с плавающей точкой остатка от деления [code]a/b[/code], "
"сохраняя знак [code]a[/code].\n"
"[codeblock]\n"
-"# remainder равно 1.5\n"
-"var remainder = fmod(7, 5.5)\n"
+"var remainder = fmod(7, 5.5) # remainder равно 1.5\n"
"[/codeblock]\n"
"Для получения целочисленного остатка используйте оператор %."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
"positive and negative.\n"
@@ -709,27 +707,22 @@ msgid ""
" 1.5 0.0 0.0\n"
"[/codeblock]"
msgstr ""
-"Возвращает вещественный остаток от деления [code]a/b[/code], который "
-"зациклен одинаково для положительных и отрицательных чисел.\n"
+"Возвращает модуль с плавающей точкой числа [code]a/b[/code], которое "
+"одинаково обертывается в положительную и отрицательную части.\n"
"[codeblock]\n"
-"var i = -6\n"
-"while i < 5:\n"
-" prints(i, fposmod(i, 3))\n"
-" i += 1\n"
-"[/codeblock]\n"
-"Выводит:\n"
+"for i in 7:\n"
+" var x = 0.5 * i - 1.5\n"
+" print(\"%4.1f %4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
+"[/codeblock].\n"
+"Производит:\n"
"[codeblock]\n"
-"-6 0\n"
-"-5 1\n"
-"-4 2\n"
-"-3 0\n"
-"-2 1\n"
-"-1 2\n"
-"0 0\n"
-"1 1\n"
-"2 2\n"
-"3 0\n"
-"4 1\n"
+"-1.5 -0.0 0.0\n"
+"-1.0 -1.0 0.5\n"
+"-0.5 -0.5 1.0\n"
+" 0.0 0.0 0.0\n"
+" 0.5 0.5 0.5\n"
+" 1.0 1.0 1.0\n"
+" 1.5 0.0 0.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -3751,6 +3744,11 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"Максимальное количество кнопок поддерживаемое движком для игрового "
+"контроллера. Фактический лимит может быть ниже на определенных платформах:\n"
+"- Android: до 36 кнопок.\n"
+"- Linux: до 80 кнопок.\n"
+"- Windows и macOS: до 128 кнопок."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -4173,7 +4171,6 @@ msgid "Unconfigured error."
msgstr "Ошибка \"Не настроено\"."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Unauthorized error."
msgstr "Ошибка \"Не авторизовано\"."
@@ -4404,12 +4401,13 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer, float or string property is an enumerated value to "
-"pick in a list specified via a hint string such as [code]\"Hello,Something,"
-"Else\"[/code]."
+"pick in a list specified via a hint string.\n"
+"The hint string is a comma separated list of names such as [code]\"Hello,"
+"Something,Else\"[/code]. For integer and float properties, the first name in "
+"the list has value 0, the next 1, and so on. Explicit values can also be "
+"specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero,"
+"One,Three:3,Four,Six:6\"[/code]."
msgstr ""
-"Указывает, что целое, вещественное или строковое свойство является "
-"перечислимым значением для выбора из списка, заданного строкой подсказки, "
-"такой как [code]\"Hello,Something,Else\"[/code]."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4589,7 +4587,8 @@ msgid "The property is a translatable string."
msgstr "Свойство является переводимой строкой."
#: doc/classes/@GlobalScope.xml
-msgid "Used to group properties together in the editor."
+#, fuzzy
+msgid "Used to group properties together in the editor. See [EditorInspector]."
msgstr "Используется для группировки свойств в редакторе."
#: doc/classes/@GlobalScope.xml
@@ -6664,8 +6663,11 @@ msgstr ""
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
-"This node may contain a sub-tree of any other blend type nodes, such as mix, "
-"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
+"This node may contain a sub-tree of any other blend type nodes, such as "
+"[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], "
+"[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n"
+"An [AnimationNodeOutput] node named [code]output[/code] is created by "
+"default."
msgstr ""
#: doc/classes/AnimationNodeBlendTree.xml
@@ -8533,8 +8535,9 @@ msgstr "Возвращает [code]true[/code] если массив пусто
#: doc/classes/Array.xml
msgid ""
-"Removes the first occurrence of a value from the array. To remove an element "
-"by index, use [method remove] instead.\n"
+"Removes the first occurrence of a value from the array. If the value does "
+"not exist in the array, nothing happens. To remove an element by index, use "
+"[method remove] instead.\n"
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
"element is close to the beginning of the array (index 0). This is because "
@@ -11993,8 +11996,15 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"When enabled, the lightmapper will merge the textures for all meshes into a "
-"single large layered texture. Not supported in GLES2."
+"If [code]true[/code], the lightmapper will merge the textures for all meshes "
+"into one or several large layered textures. If [code]false[/code], every "
+"mesh will get its own lightmap texture, which is less efficient.\n"
+"[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] "
+"GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If "
+"[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is "
+"[code]true[/code], consider baking lightmaps with [member atlas_generate] "
+"set to [code]false[/code] so that the resulting lightmap is visible in both "
+"GLES3 and GLES2."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -13349,8 +13359,8 @@ msgstr ""
#: doc/classes/Camera.xml
msgid ""
"The camera's size measured as 1/2 the width or height. Only applicable in "
-"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
-"sets the other axis' size length."
+"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
+"[code]size[/code] sets the other axis' size length."
msgstr ""
#: doc/classes/Camera.xml
@@ -14161,20 +14171,24 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
-"transform from parent canvas items."
+"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
+"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
+"be changed to make it draw on top of other [CanvasItem]s that are not set as "
+"top-level. The [CanvasItem] will effectively act as if it was placed as a "
+"child of a bare [Node]. See also [method is_set_as_toplevel]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"If [code]enable[/code] is [code]true[/code], children will be updated with "
-"local transform data."
+"If [code]enable[/code] is [code]true[/code], this node will receive "
+"[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform "
+"changes."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"If [code]enable[/code] is [code]true[/code], children will be updated with "
-"global transform data."
+"If [code]enable[/code] is [code]true[/code], this node will receive "
+"[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14288,9 +14302,14 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"The [CanvasItem]'s transform has changed. This notification is only received "
-"if enabled by [method set_notify_transform] or [method "
-"set_notify_local_transform]."
+"The [CanvasItem]'s global transform has changed. This notification is only "
+"received if enabled by [method set_notify_transform]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"The [CanvasItem]'s local transform has changed. This notification is only "
+"received if enabled by [method set_notify_local_transform]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -15260,7 +15279,10 @@ msgid ""
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
"owners are not nodes and do not appear in the editor, but are accessible "
-"through code using the [code]shape_owner_*[/code] methods."
+"through code using the [code]shape_owner_*[/code] methods.\n"
+"[b]Note:[/b] Only collisions between objects within the same canvas "
+"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
+"collisions between objects in different canvases is undefined."
msgstr ""
#: doc/classes/CollisionObject2D.xml
@@ -17628,6 +17650,11 @@ msgstr ""
"приблизительно равны друг другу."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Возвращает [code]true[/code] если массив пустой."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18054,8 +18081,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20403,10 +20431,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -20558,6 +20586,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Возвращает арксинус параметра."
@@ -21371,9 +21411,8 @@ msgid ""
"main font.\n"
"DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
"for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
-"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/"
-"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] "
-"supported.\n"
+"OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), "
+"and Web Open Font Format 2 ([code].woff2[/code]).\n"
"[codeblock]\n"
"var dynamic_font = DynamicFont.new()\n"
"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
@@ -22240,18 +22279,34 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspector.xml
-msgid "A tab used to edit properties of the selected node."
+msgid "A control used to edit properties of an object."
msgstr ""
#: doc/classes/EditorInspector.xml
msgid ""
-"The editor inspector is by default located on the right-hand side of the "
-"editor. It's used to edit the properties of the selected node. For example, "
-"you can select a node such as [Sprite] then edit its transform through the "
-"inspector tool. The editor inspector is an essential tool in the game "
-"development workflow.\n"
-"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
-"the singleton using [method EditorInterface.get_inspector]."
+"This is the control that implements property editing in the editor's "
+"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
+"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
+"[EditorInspector] will show properties in the same order as the array "
+"returned by [method Object.get_property_list].\n"
+"If a property's name is path-like (i.e. if it contains forward slashes), "
+"[EditorInspector] will create nested sections for \"directories\" along the "
+"path. For example, if a property is named [code]highlighting/gdscript/"
+"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
+"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
+"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
+"will group subsequent properties whose name starts with the property's hint "
+"string. The group ends when a property does not start with that hint string "
+"or when a new group starts. An empty group name effectively ends the current "
+"group. [EditorInspector] will create a top-level section for each group. For "
+"example, if a property with group usage is named [code]Collide With[/code] "
+"and its hint string is [code]collide_with_[/code], a subsequent "
+"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
+"\"Collide With\" section.\n"
+"[b]Note:[/b] Unlike sections created from path-like property names, "
+"[EditorInspector] won't capitalize the name for sections created from "
+"groups. So properties with group usage usually use capitalized names instead "
+"of snake_cased names."
msgstr ""
#: doc/classes/EditorInspector.xml
@@ -23433,6 +23488,14 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [EditorSceneImporterGLTF] within a script will cause an error in an "
+"exported project."
+msgstr ""
+
#: doc/classes/EditorScenePostImport.xml
msgid "Post-processes scenes after import."
msgstr ""
@@ -24180,12 +24243,13 @@ msgstr ""
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Helper function to create a commit [Dictionary] item. [code]msg[/code] is "
-"the commit message of the commit. [code]author[/code] is a human-readable "
-"string containing the author's details, e.g. the email and name configured "
-"in the VCS. [code]id[/code] is the identifier of the commit, in whichever "
-"format your VCS may provide an identifier to commits. [code]date[/code] is "
-"directly added to the commit item and displayed in the editor, and hence, it "
-"shall be a well-formatted, human-readable date string."
+"the commit message of the commit. [code]author[/code] is a single human-"
+"readable string containing all the author's details, e.g. the email and name "
+"configured in the VCS. [code]id[/code] is the identifier of the commit, in "
+"whichever format your VCS may provide an identifier to commits. "
+"[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was "
+"created. [code]offset_minutes[/code] is the timezone offset in minutes, "
+"recorded from the system timezone where the commit was created."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -25069,10 +25133,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27347,6 +27414,50 @@ msgstr ""
msgid "Represents the size of the [enum Subdiv] enum."
msgstr ""
+#: modules/gltf/doc_classes/GLTFAccessor.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFAccessor] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFAnimation.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFAnimation] within a script will cause an error in an exported "
+"project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFBufferView.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFBufferView] within a script will cause an error in an exported "
+"project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFCamera.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFCamera] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFDocument.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFDocument] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFLight] within a script will cause an error in an exported project."
+msgstr ""
+
#: modules/gltf/doc_classes/GLTFLight.xml
msgid ""
"The [Color] of the light. Defaults to white. A black color causes the light "
@@ -27396,6 +27507,49 @@ msgid ""
"and [DirectionalLight] respectively."
msgstr ""
+#: modules/gltf/doc_classes/GLTFMesh.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFMesh] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFNode.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFNode] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFSkeleton.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFSkeleton] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFSpecGloss.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFSpecGloss] within a script will cause an error in an exported "
+"project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFState.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFState] within a script will cause an error in an exported project."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFTexture.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [GLTFTexture] within a script will cause an error in an exported project."
+msgstr ""
+
#: modules/mono/doc_classes/GodotSharp.xml
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
msgstr ""
@@ -28543,14 +28697,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -30799,9 +30953,9 @@ msgid ""
"Returns a value between 0 and 1 representing the raw intensity of the given "
"action, ignoring the action's deadzone. In most cases, you should use "
"[method get_action_strength] instead.\n"
-"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
-"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"If [code]exact[/code] is [code]false[/code], it ignores additional input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/Input.xml
@@ -30811,9 +30965,9 @@ msgid ""
"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
"1. If the action is mapped to a control that has no axis as the keyboard, "
"the value returned will be 0 or 1.\n"
-"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
-"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"If [code]exact[/code] is [code]false[/code], it ignores additional input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/Input.xml
@@ -30946,9 +31100,9 @@ msgid ""
"the button.\n"
"This is useful for code that needs to run only once when an action is "
"pressed, instead of every frame while it's pressed.\n"
-"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
-"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores additional input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
"return [code]false[/code] even if one of the action's keys is pressed. See "
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
@@ -30960,9 +31114,9 @@ msgid ""
"Returns [code]true[/code] when the user stops pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user released the "
"button.\n"
-"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
-"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"If [code]exact[/code] is [code]false[/code], it ignores additional input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/Input.xml
@@ -30971,9 +31125,9 @@ msgid ""
"an action has multiple buttons assigned and more than one of them is "
"pressed, releasing one button will release the action, even if some other "
"button assigned to this action is still pressed.\n"
-"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
-"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores additional input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
"[code]false[/code] even if one of the action's keys is pressed. See "
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
@@ -31323,18 +31477,18 @@ msgstr ""
msgid ""
"Returns a value between 0.0 and 1.0 depending on the given actions' state. "
"Useful for getting the value of events of type [InputEventJoypadMotion].\n"
-"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
-"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
+"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
+"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event matches a pre-defined action "
"of any type.\n"
-"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
-"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
+"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
+"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31343,9 +31497,9 @@ msgid ""
"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
"[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
"or [InputEventScreenDrag].\n"
-"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
-"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
+"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
+"the direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
"[code]false[/code] even if one of the action's keys is pressed. See "
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
@@ -31357,9 +31511,9 @@ msgid ""
"Returns [code]true[/code] if the given action is released (i.e. not "
"pressed). Not relevant for events of type [InputEventMouseMotion] or "
"[InputEventScreenDrag].\n"
-"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
-"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
+"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
+"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31390,9 +31544,9 @@ msgid ""
"event. Only valid for action events i.e key ([InputEventKey]), button "
"([InputEventMouseButton] or [InputEventJoypadButton]), axis "
"[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
-"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
-"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
+"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
+"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31923,9 +32077,9 @@ msgid ""
"This method ignores keyboard modifiers if the given [InputEvent] is not "
"pressed (for proper release detection). See [method action_has_event] if you "
"don't want this behavior.\n"
-"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
-"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
+"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
+"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputMap.xml
@@ -34358,7 +34512,7 @@ msgid ""
"be within the text's length."
msgstr ""
-#: doc/classes/LineEdit.xml
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
msgid "Clears the current selection."
msgstr ""
@@ -34377,6 +34531,19 @@ msgid ""
"characters."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Returns the selection begin column."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Returns the selection end column."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the user has selected text."
+msgstr "Возвращает [code]true[/code] если массив пустой."
+
#: doc/classes/LineEdit.xml
msgid "Executes a given action as defined in the [enum MenuItems] enum."
msgstr ""
@@ -34426,6 +34593,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Если [code]true[/code], текстура будет центрирована."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -34461,6 +34636,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -35779,6 +35961,39 @@ msgid "Returns the number of surface materials."
msgstr ""
#: doc/classes/MeshInstance.xml
+msgid ""
+"Returns [code]true[/code] if this [MeshInstance] can be merged with the "
+"specified [code]other_mesh_instance[/code], using the [method MeshInstance."
+"merge_meshes] function.\n"
+"In order to be mergeable, properties of the [MeshInstance] must match, and "
+"each surface must match, in terms of material, attributes and vertex format."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"This function can merge together the data from several source "
+"[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance "
+"the function is called from). This is primarily useful for improving "
+"performance by reducing the number of drawcalls and [Node]s.\n"
+"Merging should only be attempted for simple meshes that do not contain "
+"animation.\n"
+"The final vertices can either be returned in global space, or in local space "
+"relative to the destination [MeshInstance] global transform (the destination "
+"Node must be inside the [SceneTree] for local space to work).\n"
+"The function will make a final check for compatibility between the "
+"[MeshInstance]s by default, this should always be used unless you have "
+"previously checked for compatibility using [method MeshInstance."
+"is_mergeable_with]. If the compatibility check is omitted and the meshes are "
+"merged, you may see rendering errors.\n"
+"[b]Note:[/b] The requirements for similarity between meshes are quite "
+"stringent. They can be checked using the [method MeshInstance."
+"is_mergeable_with] function prior to calling [method MeshInstance."
+"merge_meshes].\n"
+"Also note that any initial data in the destination [MeshInstance] data will "
+"be discarded."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
msgid "Sets the [Material] for a surface of the [Mesh] resource."
msgstr ""
@@ -37521,21 +37736,26 @@ msgid "Returns the map cell height."
msgstr "Возвращает значение задержки данного кадра."
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
-msgstr "Возвращает обратный квадратный корень из аргумента."
+msgstr ""
+"Возвращает нормаль для точки, возвращенной [методом map_get_closest_point]."
#: doc/classes/NavigationServer.xml
msgid ""
"Returns the closest point between the navigation surface and the segment."
msgstr ""
+"Возвращает ближайшую точку между навигационной поверхностью и сегментом."
#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the edge connection margin of the map. This distance is the minimum "
"vertex distance needed to connect two edges from different regions."
msgstr ""
+"Возвращает расстояние соединения граней карты. Это расстояние - минимальное "
+"расстояние между вершинами, необходимое для соединения двух ребер из разных "
+"регионов."
#: doc/classes/NavigationServer.xml
#, fuzzy
@@ -37549,31 +37769,42 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
-msgstr "Возвращает синус параметра."
+msgstr "Устанавливает направление движения карты вверх."
#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Process the collision avoidance agents.\n"
"The result of this process is needed by the physics server, so this must be "
"called in the main thread.\n"
"[b]Note:[/b] This function is not thread safe."
msgstr ""
+"Обработка агентов предотвращения столкновений.\n"
+"Результат этого процесса необходим физическому серверу, поэтому эта функция "
+"должна вызываться в главном потоке.\n"
+"[b]Примечание:[/b] Эта функция не является потокобезопасной."
#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid "Bakes the navigation mesh."
-msgstr ""
+msgstr "Выпекает навигационную сетку."
#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid "Control activation of this server."
-msgstr ""
+msgstr "Управление активацией данного сервера."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
"html]ENet[/url] library."
msgstr ""
+"Реализация PacketPeer с использованием библиотеки [url=http://enet.bespin."
+"org/index.html]ENet[/url]."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"A PacketPeer implementation that should be passed to [member SceneTree."
"network_peer] after being initialized as either a client or server. Events "
@@ -37585,16 +37816,32 @@ msgid ""
"the server port in UDP. You can use the [UPNP] class to try to forward the "
"server port automatically when starting the server."
msgstr ""
+"Реализация PacketPeer, которая должна быть передана в [member SceneTree."
+"network_peer] после инициализации в качестве клиента или сервера. Затем "
+"события могут обрабатываться путем подключения к сигналам [SceneTree].\n"
+"Цель ENet - обеспечить относительно тонкий, простой и надежный сетевой "
+"коммуникационный уровень поверх UDP (User Datagram Protocol).\n"
+"[b]Примечание:[/b] ENet использует только UDP, а не TCP. При переадресации "
+"порта сервера, чтобы сделать ваш сервер доступным в публичном Интернете, вам "
+"нужно переадресовать только порт сервера в UDP. Вы можете использовать класс "
+"[UPNP], чтобы попытаться перенаправить порт сервера автоматически при "
+"запуске сервера."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
"disconnecting them. If this is a client it simply closes the connection to "
"the server."
msgstr ""
+"Закрывает соединение. Игнорируется, если в данный момент соединение не "
+"установлено. Если это сервер, он пытается уведомить всех клиентов, прежде "
+"чем принудительно отключить их. Если это клиент, он просто закрывает "
+"соединение с сервером."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"Create client that connects to a server at [code]address[/code] using "
"specified [code]port[/code]. The given address needs to be either a fully "
@@ -37615,8 +37862,29 @@ msgid ""
"code] is specified, the client will also listen to the given port; this is "
"useful for some NAT traversal techniques."
msgstr ""
+"Создайте клиент, который подключается к серверу по адресу [code]address[/"
+"code], используя указанный [code]port[/code]. Указанный адрес должен быть "
+"либо полным доменным именем (например, [code]\"www.example.com\"[/code]), "
+"либо IP-адресом в формате IPv4 или IPv6 (например, [code]\"192.168.1.1\"[/"
+"code]). [code]port[/code] - это порт, который прослушивает сервер. Параметры "
+"[code]in_bandwidth[/code] и [code]out_bandwidth[/code] могут быть "
+"использованы для ограничения входящей и исходящей полосы пропускания до "
+"заданного количества байт в секунду. Значение по умолчанию 0 означает "
+"неограниченную пропускную способность. Обратите внимание, что ENet будет "
+"стратегически отбрасывать пакеты на определенных сторонах соединения между "
+"пирами, чтобы гарантировать, что пропускная способность пиров не будет "
+"превышена. Параметры пропускной способности также определяют размер окна "
+"соединения, которое ограничивает количество надежных пакетов, которые могут "
+"находиться в пути в любой момент времени. Возвращает [константу OK], если "
+"клиент был создан, [константу ERR_ALREADY_IN_USE], если данный экземпляр "
+"NetworkedMultiplayerENet уже имеет открытое соединение (в этом случае "
+"необходимо сначала вызвать [метод close_connection]) или [константу "
+"ERR_CANT_CREATE], если клиент не может быть создан. Если указано "
+"[code]client_port[/code], клиент также будет слушать указанный порт; это "
+"полезно для некоторых методов обхода NAT."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"Create server that listens to connections via [code]port[/code]. The port "
"needs to be an available, unused port between 0 and 65535. Note that ports "
@@ -37633,29 +37901,55 @@ msgid ""
"case you need to call [method close_connection] first) or [constant "
"ERR_CANT_CREATE] if the server could not be created."
msgstr ""
+"Создайте сервер, который прослушивает соединения через [code]порт[/code]. "
+"Порт должен быть доступным, неиспользуемым портом в диапазоне от 0 до 65535. "
+"Обратите внимание, что порты ниже 1024 являются привилегированными и могут "
+"требовать повышенных прав в зависимости от платформы. Чтобы изменить "
+"интерфейс, на котором прослушивается сервер, используйте [method "
+"set_bind_ip]. IP по умолчанию - это подстановочный знак [code]\"*\"[/code], "
+"который прослушивает все доступные интерфейсы. [code]max_clients[/code] - "
+"максимальное количество клиентов, разрешенных одновременно, можно "
+"использовать любое число до 4095, хотя достижимое количество одновременных "
+"клиентов может быть гораздо меньше и зависит от приложения. Дополнительные "
+"сведения о параметрах пропускной способности см. в [метод create_client]. "
+"Возвращает [константу OK], если сервер был создан, [константу "
+"ERR_ALREADY_IN_USE], если данный экземпляр NetworkedMultiplayerENet уже "
+"имеет открытое соединение (в этом случае необходимо сначала вызвать [метод "
+"close_connection]) или [константу ERR_CANT_CREATE], если сервер не удалось "
+"создать."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
"connection will be closed immediately without flushing queued messages."
msgstr ""
+"Отключить указанный пир. Если \"now\" имеет значение [code]true[/code], "
+"соединение будет закрыто немедленно без сброса очередей сообщений."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"Returns the channel of the last packet fetched via [method PacketPeer."
"get_packet]."
msgstr ""
+"Возвращает канал последнего пакета, полученного через [метод PacketPeer."
+"get_packet]."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid ""
"Returns the channel of the next packet that will be retrieved via [method "
"PacketPeer.get_packet]."
msgstr ""
+"Возвращает канал следующего пакета, который будет получен через [метод "
+"PacketPeer.get_packet]."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
#: modules/websocket/doc_classes/WebSocketServer.xml
+#, fuzzy
msgid "Returns the IP address of the given peer."
-msgstr ""
+msgstr "Возвращает IP-адрес заданного аналога."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
#: modules/websocket/doc_classes/WebSocketServer.xml
@@ -38121,7 +38415,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Узлы и Сцены"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -38273,12 +38567,12 @@ msgid ""
"[/codeblock]\n"
"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
"must set [member owner] in addition to calling [method add_child]. This is "
-"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/"
-"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://"
-"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor "
-"plugins[/url]. If [method add_child] is called without setting [member "
-"owner], the newly added [Node] will not be visible in the scene tree, though "
-"it will be visible in the 2D/3D view."
+"typically relevant for [url=$DOCS_URL/tutorials/misc/"
+"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
+"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
+"add_child] is called without setting [member owner], the newly added [Node] "
+"will not be visible in the scene tree, though it will be visible in the "
+"2D/3D view."
msgstr ""
#: doc/classes/Node.xml
@@ -38988,7 +39282,15 @@ msgid ""
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
"(using [PackedScene]), all the nodes it owns will be saved with it. This "
"allows for the creation of complex [SceneTree]s, with instancing and "
-"subinstancing."
+"subinstancing.\n"
+"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
+"must set [member owner] in addition to calling [method add_child]. This is "
+"typically relevant for [url=$DOCS_URL/tutorials/misc/"
+"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
+"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
+"add_child] is called without setting [member owner], the newly added [Node] "
+"will not be visible in the scene tree, though it will be visible in the "
+"2D/3D view."
msgstr ""
#: doc/classes/Node.xml
@@ -39586,7 +39888,13 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml
-msgid "Called when the object is initialized."
+msgid ""
+"Called when the object is initialized in memory. Can be defined to take in "
+"parameters, that are passed in when constructing.\n"
+"[b]Note:[/b] If [method _init] is defined with required parameters, then "
+"explicit construction is the only valid means of creating an Object of the "
+"class. If any other means (such as [method PackedScene.instance]) is used, "
+"then initialization will fail."
msgstr ""
#: doc/classes/Object.xml
@@ -39782,7 +40090,10 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml
-msgid "Returns the object's metadata entry for the given [code]name[/code]."
+msgid ""
+"Returns the object's metadata entry for the given [code]name[/code].\n"
+"Throws error if the entry does not exist, unless [code]default[/code] is not "
+"[code]null[/code] (in which case the default value will be returned)."
msgstr ""
#: doc/classes/Object.xml
@@ -40373,6 +40684,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -40426,6 +40742,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40991,6 +41312,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -41993,6 +42331,14 @@ msgid ""
"[b]Note:[/b] Only available in editor builds."
msgstr ""
+#: modules/gltf/doc_classes/PackedSceneGLTF.xml
+msgid ""
+"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
+"loading and saving is [i]not[/i] available in exported projects. References "
+"to [PackedSceneGLTF] within a script will cause an error in an exported "
+"project."
+msgstr ""
+
#: doc/classes/PacketPeer.xml
msgid "Abstraction and base class for packet-based protocols."
msgstr ""
@@ -44854,7 +45200,10 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
-msgid "Returns an Info defined by the [enum ProcessInfo] input given."
+msgid ""
+"Returns information about the current state of the 3D physics engine. See "
+"[enum ProcessInfo] for a list of available states. Only implemented for "
+"Godot Physics."
msgstr ""
#: doc/classes/PhysicsServer.xml
@@ -47417,6 +47766,15 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"Если [code]true[/code], анимация [member animation] воспроизводится в данный "
+"момент."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -47746,7 +48104,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Allows the window to be resizable by default.\n"
-"[b]Note:[/b] This setting is ignored on iOS and Android."
+"[b]Note:[/b] This setting is ignored on iOS."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47845,6 +48203,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48380,7 +48751,7 @@ msgid "Optional name for the 3D render layer 13."
msgstr ""
#: doc/classes/ProjectSettings.xml
-msgid "Optional name for the 3D render layer 14"
+msgid "Optional name for the 3D render layer 14."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48814,6 +49185,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -49227,6 +49608,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49632,16 +50021,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], forces vertex shading for all rendering. This can "
-"increase performance a lot, but also reduces quality immensely. Can be used "
-"to optimize performance on low-end mobile devices."
+"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
+"[ShaderMaterial] rendering. This can be used to improve performance on low-"
+"end mobile devices. The downside is that shading becomes much less accurate, "
+"with visible linear interpolation between vertices that are joined together. "
+"This can be compensated by ensuring meshes have a sufficient level of "
+"subdivision (but not too much, to avoid reducing performance). Some material "
+"features are also not supported when vertex shading is enabled.\n"
+"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
+"enable vertex shading on specific materials only.\n"
+"[b]Note:[/b] This setting does not affect unshaded materials."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
-"driver support."
+"driver support. If lighting looks broken after exporting the project to a "
+"mobile platform, try disabling this setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50206,13 +50603,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -50279,7 +50676,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -51727,6 +52131,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
+#, fuzzy
+msgid "Returns the current selection text. Does not include BBCodes."
+msgstr "Возвращает длину вектора."
+
+#: doc/classes/RichTextLabel.xml
msgid ""
"Returns the total number of characters from text tags. Does not include "
"BBCodes."
@@ -54019,14 +54428,23 @@ msgstr ""
#: doc/classes/Semaphore.xml
msgid ""
-"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
-"on success, [constant ERR_BUSY] otherwise."
+"Lowers the [Semaphore], allowing one more thread in.\n"
+"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
+"is returned for backwards compatibility, which will always be [constant OK]."
+msgstr ""
+
+#: doc/classes/Semaphore.xml
+msgid ""
+"Like [method wait], but won't block, so if the value is zero, fails "
+"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
+"[constant OK] to report success."
msgstr ""
#: doc/classes/Semaphore.xml
msgid ""
-"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
-"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
+"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
+"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
+"is returned for backwards compatibility, which will always be [constant OK]."
msgstr ""
#: doc/classes/Separator.xml
@@ -55482,7 +55900,21 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], lighting is calculated per vertex rather than per "
-"pixel. This may increase performance on low-end devices."
+"pixel. This may increase performance on low-end devices, especially for "
+"meshes with a lower polygon count. The downside is that shading becomes much "
+"less accurate, with visible linear interpolation between vertices that are "
+"joined together. This can be compensated by ensuring meshes have a "
+"sufficient level of subdivision (but not too much, to avoid reducing "
+"performance). Some material features are also not supported when vertex "
+"shading is enabled.\n"
+"See also [member ProjectSettings.rendering/quality/shading/"
+"force_vertex_shading] which can globally enable vertex shading on all "
+"materials.\n"
+"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
+"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
+"[code]mobile[/code] override.\n"
+"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
+"flags_unshaded] is [code]true[/code]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -56287,7 +56719,10 @@ msgid ""
"the text alignment to right.\n"
"See [Range] class for more options over the [SpinBox].\n"
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
-"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
+"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
+"[b]Note:[/b] If you want to implement drag and drop for the underlying "
+"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
+"returned by [method get_line_edit]."
msgstr ""
#: doc/classes/SpinBox.xml
@@ -57631,11 +58066,10 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -57661,9 +58095,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -57671,11 +58105,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57871,8 +58305,8 @@ msgid ""
"var some_string = \"One,Two,Three,Four\"\n"
"var some_array = some_string.rsplit(\",\", true, 1)\n"
"print(some_array.size()) # Prints 2\n"
-"print(some_array[0]) # Prints \"Four\"\n"
-"print(some_array[1]) # Prints \"Three,Two,One\"\n"
+"print(some_array[0]) # Prints \"One,Two,Three\"\n"
+"print(some_array[1]) # Prints \"Four\"\n"
"[/codeblock]"
msgstr ""
@@ -57905,9 +58339,9 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
-"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
-"string compared to another. 1.0 means totally similar and 0.0 means totally "
-"dissimilar.\n"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
+"this string compared to another. A result of 1.0 means totally similar, "
+"while 0.0 means totally dissimilar.\n"
"[codeblock]\n"
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
@@ -59387,10 +59821,6 @@ msgid ""
msgstr ""
#: doc/classes/TextEdit.xml
-msgid "Returns the selection begin column."
-msgstr ""
-
-#: doc/classes/TextEdit.xml
msgid "Returns the selection begin line."
msgstr ""
@@ -59399,10 +59829,6 @@ msgid "Returns the text inside the selection."
msgstr ""
#: doc/classes/TextEdit.xml
-msgid "Returns the selection end column."
-msgstr ""
-
-#: doc/classes/TextEdit.xml
msgid "Returns the selection end line."
msgstr ""
@@ -59482,6 +59908,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Возвращает [Texture2D] заданного кадра."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60430,6 +60862,14 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Adds an empty theme type for every valid data type.\n"
+"[b]Note:[/b] Empty types are not saved with the theme. This method only "
+"exists to perform in-memory changes to the resource. Use available "
+"[code]set_*[/code] methods to add theme items."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -60716,6 +61156,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Removes the theme type, gracefully discarding defined theme items. If the "
+"type is a variation, this information is also erased. If the type is a base "
+"for type variations, those variations lose their base."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
@@ -61727,6 +62174,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -65534,6 +65988,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Возвращает [code]true[/code] если массив пустой."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Возвращает [code]true[/code] если массив пустой."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -73611,6 +74070,11 @@ msgid ""
msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Sets additional headers to be sent to clients during the HTTP handshake."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "Stops the server and clear its state."
msgstr ""
@@ -73706,6 +74170,9 @@ msgid ""
"\n"
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
" if webxr_interface:\n"
+" # Map to the standard button/axis ids when possible.\n"
+" webxr_interface.xr_standard_mapping = true\n"
+"\n"
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
"various\n"
" # signals in order to receive them.\n"
@@ -73931,6 +74398,13 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"If set to true, the button and axes ids will be converted to match the "
+"standard ids used by other AR/VR interfaces, when possible.\n"
+"Otherwise, the ids will be passed through unaltered from WebXR."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Emitted to indicate that the reference space has been reset or "
"reconfigured.\n"
"When (or whether) this is emitted depends on the user's browser or device, "