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-rw-r--r--doc/translations/pt_BR.po1892
1 files changed, 1032 insertions, 860 deletions
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index 00f49e35c1..ff0825d6a7 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -17,14 +17,14 @@
# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021.
# Stev David <stevedavidh5@gmail.com>, 2021.
# Lucas E. <lukas.ed45@gmail.com>, 2021.
-# Júlio César <diolandajr@gmail.com>, 2021.
+# Júlio César <diolandajr@gmail.com>, 2021, 2022.
# Kett Lovahr <vagnerlunes@gmail.com>, 2021.
# Jaide Alonso Ambrosio <jaide.sp@gmail.com>, 2021.
# DeeJayLSP <djlsplays@gmail.com>, 2021.
# Douglas Leão <djlsplays@gmail.com>, 2021.
# Cauê Henrique Sousa Ferrareto <caue313@gmail.com>, 2021.
# William Weber Berrutti <wwberrutti@protonmail.ch>, 2021.
-# jak3z <jose_renato06@outlook.com>, 2021.
+# jak3z <jose_renato06@outlook.com>, 2021, 2022.
# Henrique Darko <henridark00@gmail.com>, 2021.
# Cearaj <pmoraisleal@gmail.com>, 2021.
# Fernando H. Rosa <ferhrosa@gmail.com>, 2021.
@@ -34,12 +34,15 @@
# Vinicius A. Portela <vinicius@simpx.net>, 2021, 2022.
# Felipe SiFa <felipe@logus.digital>, 2022.
# Gabriel Gian <gabrielgian@live.com>, 2022.
+# Kawan Weege <therealdragonofwar@gmail.com>, 2022.
+# Schnippss <rian.uzum1901@gmail.com>, 2022.
+# Gonçalo Pascoal <goncalojpascoal@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-07 12:18+0000\n"
-"Last-Translator: Gabriel Gian <gabrielgian@live.com>\n"
+"PO-Revision-Date: 2022-01-15 22:14+0000\n"
+"Last-Translator: jak3z <jose_renato06@outlook.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/pt_BR/>\n"
"Language: pt_BR\n"
@@ -90,25 +93,24 @@ msgid "Method Descriptions"
msgstr "Descrições do Método"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Descrições da Propriedade"
+msgstr "Descrições da Propriedade do Tema"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Herda de:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Herdado por:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(substitui %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Padrão"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -116,7 +118,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "Valor"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -126,27 +128,34 @@ msgstr ""
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Este método normalmente deve ser substituído pelo usuário para ter algum "
+"efeito."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Esse método não possui efeitos colaterais. Ele não modifica qualquer das "
+"variáveis membro da instância."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Este método aceita qualquer número de argumentos após os descritos aqui."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Este método é usado para construir um tipo."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Esse método não necessita de uma instância para ser chamado, ele pode ser "
+"chamado diretamente usando o nome da classe."
#: doc/tools/make_rst.py
msgid ""
@@ -235,10 +244,10 @@ msgid ""
msgstr ""
"Retorna o arco cosseno de [code]s[/code] em radianos. Use para pegar o "
"ângulo do cosseno [code]s[/code]. [code]s[/code] deve estar entre "
-"[code]-1.0[/code] e [code]-1.0[/code] (inclusivo), caso contrário, [method "
-"acos] retornará [constant NAN].\n"
+"[code]-1.0[/code] e [code]1.0[/code] (inclusivo), se não, [method acos] "
+"retornará [constant NAN].\n"
"[codeblock]\n"
-"# c é 0.523599 ou 30 graus se convertido com rad2deg(s)\n"
+"# c é 0.523599 ou 30 graus se convertido usando rad2deg(s)\n"
"c = acos(0.866025)\n"
"[/codeblock]"
@@ -1553,6 +1562,7 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Returns an array with the given range. Range can be 1 argument [code]N[/"
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
@@ -1624,7 +1634,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Rounds [code]s[/code] to the nearest whole number, with halfway cases "
"rounded away from zero.\n"
@@ -1635,11 +1644,14 @@ msgid ""
"[/codeblock]\n"
"See also [method floor], [method ceil], [method stepify], and [int]."
msgstr ""
-"Arredonda [code]s[/code] para o número inteiro mais próximo, se "
-"perfeitamente centrado, arredonda para o número mais distante do zero.\n"
+"Arredonda [code]s[/code] para o número inteiro mais próximo, com os casos "
+"intermediários arredondados a partir de zero.\n"
"[codeblock]\n"
-"round(2.6) # Retorna 3\n"
-"[/codeblock]"
+"a = round(2.49) # a é 2.0\n"
+"a = round(2.5) # a é 3.0\n"
+"a = round(2.51) # a é 3.0\n"
+"[/codeblock]\n"
+"Veja também [method floor], [method ceil], [method stepify] e [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1700,7 +1712,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the result of smoothly interpolating the value of [code]s[/code] "
"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
@@ -1732,14 +1743,22 @@ msgstr ""
"code] se [code]s >= to[/code]. Se [code]s[/code] estiver entre [code]from[/"
"code] e [code]to[/code], o valor retornado segue uma curva em formato de S "
"que mapeia [code]s[/code] entre [code]0[/code] and [code]1[/code].\n"
-"Essa curva em formato de S é o interpolador cúbico de Hermite, obtido com a "
-"função [code]f(s) = 3*s^2 - 2*s^3[/code].\n"
+"Essa curva em formato de S é o interpolador cúbico de Hermite, obtido com "
+"[code]f(y) = 3*y^2 - 2*y^3[/code] onde [code]y = (x-from) / (to-from)[/"
+"code].\n"
"[codeblock]\n"
"smoothstep(0, 2, -5.0) # Retorna 0.0\n"
"smoothstep(0, 2, 0.5) # Retorna 0.15625\n"
"smoothstep(0, 2, 1.0) # Retorna 0.5\n"
"smoothstep(0, 2, 2.0) # Retorna 1.0\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"Comparado com [method ease] com o valor da curva de [code]-1.6521[/code], "
+"[method smoothstep] retorna a curva mais suave possível sem mudanças "
+"repentinas na derivada. Se você precisa para efetuar transições mais "
+"avançadas, use [Tween] ou [AnimationPlayer].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"smoothstep_ease_comparison.png]Comparação de valores retornados entre "
+"smoothstep() e ease(x, -1.6521)[/url]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
@@ -1757,12 +1776,11 @@ msgstr ""
"[codeblock]\n"
"sqrt(9) # Retorna 3\n"
"[/codeblock]\n"
-"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. se você "
+"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. Se você "
"precisar de valores de entrada negativos, use [code]System.Numerics.Complex[/"
"code] no C#."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the position of the first non-zero digit, after the decimal point. "
"Note that the maximum return value is 10, which is a design decision in the "
@@ -1774,15 +1792,12 @@ msgid ""
"[/codeblock]"
msgstr ""
"Retorna a posição do primeiro dígito não zero, após o ponto decimal. Note "
-"que o valor máximo de retorno é 10, o que foi uma decisão feita durante a "
-"implementação.\n"
+"que o valor máximo de retorno é 10, o que foi uma decisão de design feita "
+"durante a implementação.\n"
"[codeblock]\n"
-"# n é 0\n"
-"n = step_decimals(5)\n"
-"# n é 4\n"
-"n = step_decimals(1.0005)\n"
-"# n é 9\n"
-"n = step_decimals(0.000000005)\n"
+"n = step_decimals(5) # n é 0\n"
+"n = step_decimals(1.0005) # n é 4\n"
+"n = step_decimals(0.000000005) # n é 9\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1801,12 +1816,12 @@ msgstr ""
"próximo. Também pode ser usado para arredondar um float para um número "
"arbitrário de decimais.\n"
"[codeblock]\n"
-"stepify(100, 32) # Retorna 96\n"
+"stepify(100, 32) # Retorna 96.0\n"
"stepify(3.14159, 0.01) # Retorna 3.14\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"Veja também [method ceil], [method floor], [method round] e [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Converts one or more arguments of any type to string in the best way "
"possible.\n"
@@ -1817,7 +1832,8 @@ msgid ""
"len(b) # Returns 12\n"
"[/codeblock]"
msgstr ""
-"Converte um ou mais argumentos para string da melhor forma possível.\n"
+"Converte um ou mais argumentos de qualquer tipo para string da melhor forma "
+"possível.\n"
"[codeblock]\n"
"var a = [10, 20, 30]\n"
"var b = str(a);\n"
@@ -1856,7 +1872,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the hyperbolic tangent of [code]s[/code].\n"
"[codeblock]\n"
@@ -1866,8 +1881,8 @@ msgid ""
msgstr ""
"Retorna a tangente hiperbólica de [code]s[/code].\n"
"[codeblock]\n"
-"a = log(2.0) # Retorna 0.693147\n"
-"tanh(a) # Retorna 0.6\n"
+"a = log(2.0) # a é 0.693147\n"
+"b = tanh(a) # b é 0.6\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -3653,6 +3668,11 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"O número máximo de botões de controles suportados pelo motor. O limite real "
+"pode ser mais baixo nas plataformas específicas:\n"
+"- Android: Até 36 botões.\n"
+"- Linux: Até 80 botões.\n"
+"- Windows e macOS: Até 128 botões."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -4362,8 +4382,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"Indica que uma propriedade de string é um caminho absoluto para um arquivo "
"fora da pasta do projeto. Editá-la irá exibir um diálogo de arquivo para "
@@ -4411,6 +4431,9 @@ msgid ""
"Hints that a color property should be edited without changing its alpha "
"component, i.e. only R, G and B channels are edited."
msgstr ""
+"Sugere que uma propriedade de cor deve ser editada sem mudar o seu "
+"componente alfa, ou seja, apenas os canais R (vermelho), G (verde) e B "
+"(azul) são editados."
#: doc/classes/@GlobalScope.xml
msgid "Hints that an image is compressed using lossy compression."
@@ -4422,31 +4445,32 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The property is serialized and saved in the scene file (default)."
-msgstr ""
+msgstr "A propriedade é serializada e salva no arquivo de cena (padrão)."
#: doc/classes/@GlobalScope.xml
msgid "The property is shown in the editor inspector (default)."
-msgstr ""
+msgstr "A propriedade é mostrada no inspetor do editor (padrão)."
#: doc/classes/@GlobalScope.xml
msgid "Deprecated usage flag, unused."
-msgstr ""
+msgstr "Sinalizador de uso depreciado, não usada."
#: doc/classes/@GlobalScope.xml
msgid "The property can be checked in the editor inspector."
msgstr "A propriedade pode ser checada no inspetor do editor."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "The property is checked in the editor inspector."
-msgstr ""
+msgstr "A propriedade é verificada no inspetor do editor."
#: doc/classes/@GlobalScope.xml
msgid "The property is a translatable string."
-msgstr ""
+msgstr "A propriedade é uma string traduzível."
#: doc/classes/@GlobalScope.xml
msgid "Used to group properties together in the editor."
-msgstr ""
+msgstr "Usado para agrupar propriedade no editor."
#: doc/classes/@GlobalScope.xml
msgid "Used to categorize properties together in the editor."
@@ -4468,27 +4492,31 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Default usage (storage, editor and network)."
-msgstr ""
+msgstr "Uso padrão (armazenamento, editor e rede)."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ""
"Default usage for translatable strings (storage, editor, network and "
"internationalized)."
msgstr ""
+"Uso padrão para strings traduzíveis (armazenamento, editor, rede e "
+"internacionalizados)."
#: doc/classes/@GlobalScope.xml
msgid ""
"Default usage but without showing the property in the editor (storage, "
"network)."
msgstr ""
+"Uso padrão, mas sem mostrar a propriedade no editor (armazenamento, rede)."
#: doc/classes/@GlobalScope.xml
msgid "Flag for a normal method."
-msgstr ""
+msgstr "Sinalizador para um método normal."
#: doc/classes/@GlobalScope.xml
msgid "Flag for an editor method."
-msgstr ""
+msgstr "Sinalizador para um método de editor."
#: doc/classes/@GlobalScope.xml
msgid "Deprecated method flag, unused."
@@ -4620,23 +4648,23 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Equality operator ([code]==[/code])."
-msgstr ""
+msgstr "Operador de igualdade ([code]==[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Inequality operator ([code]!=[/code])."
-msgstr ""
+msgstr "Operador de desigualdade ([code]!=[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Less than operator ([code]<[/code])."
-msgstr ""
+msgstr "Operador menor que ([code]<[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Less than or equal operator ([code]<=[/code])."
-msgstr ""
+msgstr "Operador menor que ou igual ([code]<=[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Greater than operator ([code]>[/code])."
-msgstr ""
+msgstr "Operador maior que ([code]>[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Greater than or equal operator ([code]>=[/code])."
@@ -4648,7 +4676,7 @@ msgstr "Operador de adição ([code]+[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Subtraction operator ([code]-[/code])."
-msgstr ""
+msgstr "Operador de subtração ([code]-[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Multiplication operator ([code]*[/code])."
@@ -4720,7 +4748,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Represents the size of the [enum Variant.Operator] enum."
-msgstr ""
+msgstr "Representa o tamanho da enumeração [enum Variant.Operator]."
#: doc/classes/AABB.xml
msgid "Axis-Aligned Bounding Box."
@@ -4736,22 +4764,22 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr ""
+#, fuzzy
+msgid "Vector math"
+msgstr "Vetor utilizado para matemática 2D."
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4897,14 +4925,17 @@ msgid ""
msgstr ""
#: doc/classes/AcceptDialog.xml
+#, fuzzy
msgid "Base dialog for user notification."
-msgstr ""
+msgstr "Diálogo de base para notificação do usuário."
#: doc/classes/AcceptDialog.xml
msgid ""
"This dialog is useful for small notifications to the user about an event. It "
"can only be accepted or closed, with the same result."
msgstr ""
+"Este diálogo é útil para pequenas notificações ao usuário sobre um evento. "
+"Ele só pode ser aceito ou fechado, com o mesmo resultado."
#: doc/classes/AcceptDialog.xml
msgid ""
@@ -5093,11 +5124,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5106,7 +5135,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -5188,6 +5217,10 @@ msgstr ""
"configurado no editor através do painel SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -5323,10 +5356,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "Adiciona uma trilha à Animação."
@@ -5758,25 +5787,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5960,6 +5970,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Nó de animação."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5969,7 +5989,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5991,7 +6011,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -6643,6 +6663,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Nó de animação."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6926,6 +6951,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+#, fuzzy
+msgid "Using AnimationTree"
+msgstr "Reseta este [AnimationTreePlayer]."
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7407,7 +7437,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -7643,20 +7673,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -8043,9 +8071,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -8242,13 +8273,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8548,12 +8572,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9675,7 +9693,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -9972,10 +9990,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -10367,11 +10383,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -10464,7 +10477,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -10509,12 +10524,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10530,7 +10540,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10538,7 +10549,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10699,7 +10715,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10740,16 +10761,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -10788,12 +10806,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10998,8 +11016,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -11043,6 +11066,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -11254,11 +11286,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11365,12 +11397,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -11429,7 +11455,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11496,9 +11522,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11802,21 +11828,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -11828,12 +11849,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -12021,6 +12042,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -12059,6 +12088,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12319,14 +12353,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -12369,7 +12403,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -12403,6 +12437,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12803,12 +12844,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -13245,14 +13286,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -13447,8 +13486,10 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
-msgstr "Retorna a posição global do mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -13460,7 +13501,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13767,8 +13810,9 @@ msgstr ""
"camada -1 ou abaixo)."
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+#, fuzzy
+msgid "Canvas layers"
+msgstr "Camada para desenhar na tela."
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -13825,6 +13869,19 @@ msgstr "O tamanho da camada."
msgid "The layer's transform."
msgstr "A transformação da camada."
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "Emitido quando [member visibility_state] muda."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13905,20 +13962,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -14477,6 +14520,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Retorna o [RID] do objeto."
@@ -14562,9 +14606,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14573,9 +14617,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14585,10 +14629,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14681,9 +14726,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14692,22 +14737,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14827,15 +14864,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "Interpolação cúbica."
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14874,7 +14908,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -14935,15 +14969,15 @@ msgstr ""
"opaco). Caso contrário, uma cor sempre será avaliada como [code]true[/code]."
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -16429,20 +16463,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Tecla Control."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -16542,8 +16573,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -18530,12 +18561,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18702,8 +18727,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18792,7 +18817,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18824,7 +18864,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18834,7 +18879,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18876,7 +18926,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18900,7 +18956,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18981,7 +19042,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -19056,7 +19123,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -19070,7 +19142,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -19171,7 +19248,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -19202,7 +19285,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -19246,13 +19335,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -19418,6 +19500,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -20131,11 +20221,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -20191,8 +20278,8 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -20201,7 +20288,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -20230,13 +20321,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -20359,12 +20443,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -21392,13 +21470,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -21430,8 +21501,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -21464,8 +21535,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -21575,11 +21646,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21842,12 +21910,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22721,13 +22783,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -23143,13 +23198,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -23475,9 +23523,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23797,29 +23844,34 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -23880,12 +23932,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -24566,6 +24620,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -25167,11 +25225,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -25198,6 +25256,24 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "Nó base para os containers."
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Retorna o comprimento atual do braço da mola."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -25338,20 +25414,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -25421,13 +25483,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -26470,7 +26525,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -27294,22 +27349,20 @@ msgid ""
msgstr ""
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid ""
"Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
"code]."
msgstr ""
"Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para "
-"[code]type_left[/code]"
+"[code]type_left[/code]."
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid ""
"Sets the right (output) type of the slot [code]idx[/code] to "
"[code]type_right[/code]."
msgstr ""
-"Define o tipo direito (entrada) do espaço [code]idx[/code] para "
-"[code]type_right[/code]"
+"Define o tipo direita (saída) do espaço [code]idx[/code] para "
+"[code]type_right[/code]."
#: doc/classes/GraphNode.xml
msgid "If [code]true[/code], the GraphNode is a comment node."
@@ -27492,11 +27545,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -27523,10 +27578,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -27572,6 +27625,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27794,6 +27854,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -28125,21 +28193,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28930,13 +28983,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -29081,11 +29127,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29804,6 +29847,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr "Uma [Texture] baseada em uma [Image]."
@@ -29997,7 +30044,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -30226,8 +30273,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30256,8 +30303,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30414,7 +30461,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -30549,15 +30601,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -30600,8 +30646,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30632,8 +30678,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30677,11 +30723,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30848,17 +30891,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30942,17 +30983,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30963,13 +31008,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -31006,9 +31044,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -31139,13 +31181,6 @@ msgstr ""
"action_add_event]. Veja [method Node._input]."
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31903,15 +31938,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31959,6 +31985,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -32019,11 +32068,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -32038,7 +32084,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -32116,7 +32162,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -32126,18 +32176,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -32289,11 +32355,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -32542,11 +32605,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32979,6 +33039,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -33177,13 +33241,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -35031,10 +35088,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -35266,22 +35319,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -35425,13 +35462,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35680,13 +35710,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35758,7 +35781,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -35796,6 +35819,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35824,7 +35851,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -36156,7 +36183,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36720,6 +36747,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Retorna o tamanho da textura."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Retorna o inverso da raiz quadrada do parâmetro."
@@ -36741,6 +36773,10 @@ msgid "Returns the map's up direction."
msgstr "Retorna a largura da imagem."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Para o áudio."
@@ -36781,18 +36817,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -37031,7 +37055,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -37322,16 +37350,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -37377,7 +37401,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37392,7 +37416,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37405,7 +37429,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37420,17 +37444,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -37440,14 +37464,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -37457,7 +37481,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38166,6 +38190,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr "Emitido quando o nó está preparado."
@@ -38318,11 +38354,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -38489,7 +38522,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -38526,11 +38559,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38667,8 +38700,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38702,19 +38735,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38917,8 +38943,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -39042,7 +39068,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -39231,6 +39257,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39758,7 +39826,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -40022,8 +40099,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -40275,6 +40352,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -40390,6 +40472,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -41121,7 +41210,6 @@ msgstr ""
"será permitida (e pode incluir código)."
#: doc/classes/PacketPeer.xml
-#, fuzzy
msgid ""
"[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
"parameters instead.\n"
@@ -41131,12 +41219,13 @@ msgid ""
"Do not use this option if the serialized object comes from untrusted sources "
"to avoid potential security threats such as remote code execution."
msgstr ""
-"Decodifica um array de bytes em um valor. Quando [code]allow_objects[/code] "
-"é [code]true[/code] decodificar objetos é permitido.\n"
-"[b]AVISO:[/b] Objetos desserializados podem conter código que pode ser "
-"executado. Não use esta opção se o objeto serializado vier de fontes não "
-"confiáveis para evitar potenciais ameaças à segurança (execução remota de "
-"código)."
+"[i]Depreciado.[/i] Invés disso, use os parâmetros [code]get_var[/code] e "
+"[code]put_var[/code].\n"
+"Se [code]true[/code], o PacketPeer permitirá codificação e decodificação do "
+"objeto via [method get_var] e [method put_var].\n"
+"[b]Aviso:[/b] Objetos desserializados podem conter código que é executado. "
+"Não use essa opção se o objeto serializado vier de fontes não confiáveis "
+"para evitar possíveis ameaças à segurança, como execução remota de código."
#: doc/classes/PacketPeer.xml
msgid ""
@@ -41359,11 +41448,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -41515,13 +41604,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -41641,6 +41725,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -42386,11 +42474,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/pt_BR/stable/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -42502,9 +42587,8 @@ msgid "Calls the built-in force integration code."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
-#, fuzzy
msgid "The body's rotational velocity in [i]radians[/i] per second."
-msgstr "A rotação da camada em radianos."
+msgstr "A velocidade rotacional dos corpos em [i]radianos[/i] por segundo."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44974,7 +45058,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -45386,6 +45470,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46684,8 +46773,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46771,8 +46860,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46860,9 +46949,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -48243,12 +48332,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48343,6 +48434,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -48442,7 +48544,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48861,6 +48964,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48879,7 +48988,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -48892,7 +49001,7 @@ msgstr ""
#: doc/classes/Quat.xml
msgid "Quaternion."
-msgstr "Quatérnio."
+msgstr "Quaternião."
#: doc/classes/Quat.xml
msgid ""
@@ -48907,14 +49016,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/stable/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -49083,9 +49184,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -49524,8 +49624,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Retorna o inverso da raiz quadrada do parâmetro."
#: doc/classes/Rect2.xml
msgid ""
@@ -49552,7 +49653,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49707,12 +49812,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49781,7 +49880,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -50099,9 +50202,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -50321,6 +50423,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50637,7 +50743,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50833,9 +50943,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -51420,11 +51531,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -52023,11 +52134,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -52181,7 +52289,7 @@ msgstr ""
#: doc/classes/SceneState.xml
msgid "Returns the type of the node at [code]idx[/code]."
-msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+msgstr "Retorna o tipo do nó em [code]idx[/code]."
#: doc/classes/SceneState.xml
msgid ""
@@ -52235,18 +52343,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52705,10 +52801,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
@@ -53019,16 +53111,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -53358,13 +53440,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/animation/2d_skeletons."
-"html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53675,14 +53750,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -53767,17 +53839,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53840,11 +53907,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53985,8 +54057,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -54080,12 +54152,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54453,10 +54519,10 @@ msgid ""
"areas are transparent. Useful for overlaying shadows onto a camera feed in "
"AR."
msgstr ""
-"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade"
-"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas "
-"serão opacas e as áreas não sombreadas serão transparentes. Útil para "
-"sobrepor sombras em imagens de câmera em RA (Realidade Aumentada)."
+"Se [code]true[/code], ativa o modo de renderização \"sombra para "
+"opacidade\", em que a iluminação modifica o alfa de forma que as áreas "
+"sombreadas serão opacas e as áreas não sombreadas serão transparentes. Útil "
+"para sobrepor sombras em imagens de câmera em RA (Realidade Aumentada)."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -55453,9 +55519,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -55631,14 +55697,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -56012,6 +56093,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Retorna a tangente do parâmetro."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Retorna o seno do parâmetro."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -56165,13 +56293,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -56436,7 +56557,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -56485,10 +56611,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56853,12 +56979,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58200,8 +58341,7 @@ msgid ""
"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
"code]."
msgstr ""
-"Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para "
-"[code]type_left[/code]"
+"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
#: doc/classes/TextEdit.xml
#, fuzzy
@@ -59279,10 +59419,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr "Limpa todos os valores no tema."
@@ -59331,11 +59467,11 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"code]."
-msgstr "Retorna o nome do nó em [code]idx[/code]."
+msgstr ""
+"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -59350,11 +59486,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"code]."
-msgstr "Retorna o nome do nó em [code]idx[/code]."
+msgstr ""
+"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/"
+"code]."
#: doc/classes/Theme.xml
msgid ""
@@ -59371,11 +59508,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
-msgstr "Retorna o nome do nó em [code]idx[/code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
+msgstr ""
#: doc/classes/Theme.xml
msgid ""
@@ -59654,11 +59791,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
#: doc/classes/Thread.xml
msgid ""
@@ -59733,13 +59871,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -60329,7 +60465,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -61160,17 +61301,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -61287,7 +61417,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -61313,6 +61444,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -61361,9 +61497,9 @@ msgstr "Retorna o cosseno do parâmetro."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -61374,8 +61510,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -61416,7 +61552,7 @@ msgstr ""
#: doc/classes/Tree.xml
#, fuzzy
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "Retorna o valor padrão da propriedade especificada."
#: doc/classes/Tree.xml
@@ -61787,11 +61923,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61825,12 +61960,28 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -63080,7 +63231,7 @@ msgstr "Desconectado."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Unknown device."
-msgstr ""
+msgstr "Dispositivo desconhecido."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Invalid control."
@@ -63180,11 +63331,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -63211,8 +63357,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63873,6 +64018,15 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "Nó base para os containers."
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -64084,23 +64238,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -64129,7 +64283,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Retorna o valor oposto do parâmetro."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64223,7 +64379,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64950,13 +65108,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66718,13 +66869,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/optimization/"
-"using_servers.html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -67160,8 +67304,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -67435,7 +67579,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69766,6 +69913,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69865,11 +70028,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -70326,13 +70484,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -70672,14 +70823,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70728,8 +70874,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71106,7 +71252,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid "A reference to an existing [VisualShaderNodeUniform]."
-msgstr ""
+msgstr "Uma referência para um [VisualShaderNodeUniform] existente."
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid ""
@@ -72439,11 +72585,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -72467,6 +72613,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -72572,15 +72726,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -72644,6 +72798,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido quando [member visibility_state] muda."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""