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Diffstat (limited to 'doc/translations/pt_BR.po')
-rw-r--r-- | doc/translations/pt_BR.po | 1235 |
1 files changed, 878 insertions, 357 deletions
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index ea624fdf2c..463bc9c957 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -19,7 +19,7 @@ # Lucas E. <lukas.ed45@gmail.com>, 2021. # Júlio César <diolandajr@gmail.com>, 2021, 2022. # Kett Lovahr <vagnerlunes@gmail.com>, 2021. -# Jaide Alonso Ambrosio <jaide.sp@gmail.com>, 2021. +# Jaide Alonso Ambrosio <jaide.sp@gmail.com>, 2021, 2022. # DeeJayLSP <djlsplays@gmail.com>, 2021. # Douglas Leão <djlsplays@gmail.com>, 2021. # Cauê Henrique Sousa Ferrareto <caue313@gmail.com>, 2021. @@ -42,12 +42,15 @@ # Daniel Abrante <danielabrante@protonmail.com>, 2022. # lucas rossy brasil coelho <lucasrossy270@gmail.com>, 2022. # Felipe Kinoshita <kinofhek@gmail.com>, 2022. +# Mr.Albino <ricmorsoleto@gmail.com>, 2022. +# Zer0-Zer0 <dankmemerson@tutanota.com>, 2022. +# Julio Yagami <juliohenrique31501234@hotmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-08-04 06:40+0000\n" -"Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n" +"PO-Revision-Date: 2022-12-09 19:48+0000\n" +"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/pt_BR/>\n" "Language: pt_BR\n" @@ -55,7 +58,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -526,7 +529,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " "[Array] or [Dictionary] up to its deepest level.\n" @@ -547,13 +549,13 @@ msgid "" "code]." msgstr "" "Compara dois valores, verificando seu conteúdo real, recorrendo a qualquer " -"`Array` ou `Dicionário` até o seu nível mais profundo.\n" +"[Array] ou [Dictionary] até o seu nível mais profundo.\n" "Isso se compara a [code]==[/code] de várias maneiras:\n" "- Para [code]null[/code], [code]int[/code], [code]float[/code], " "[code]String[/code], [code]Object[/code] e [code]RID[/code] tanto " "[code]deep_equal[/code] quanto [code]==[/code] funcionam da mesma maneira.\n" "- Para [code]Dictionary[/code], [code]==[code] considera igualdade se, e " -"somente se, ambas as variáveis apontarem para o mesmo [code]Dictionary[/" +"somente se, ambas as variáveis apontaram para o mesmo [code]Dictionary[/" "code], sem nenhuma recorrência ou consciência do conteúdo.\n" "- Para [code]Array[/code], [code]==[/code] considera igualdade se, e somente " "se, cada item no primeiro [code]Array[/code] for igual a sua contraparte no " @@ -585,7 +587,6 @@ msgstr "" "inst2dict]), de volta em uma instância. Útil para desserialização." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns an \"eased\" value of [code]x[/code] based on an easing function " "defined with [code]curve[/code]. This easing function is based on an " @@ -614,7 +615,7 @@ msgstr "" "- Menor que -1.0 (exclusivo): Ease in-out\n" "- 1.0: Linear\n" "- Entre -1.0 e 0.0 (exclusivo): Ease out-in\n" -"- 0.0: Constant\n" +"- 0.0: Constante\n" "- Entre 0.0 e 1.0 (exclusivo): Ease in\n" "- 1.0: Linear\n" "- Maior que 1.0 (exclusivo): Ease out\n" @@ -751,8 +752,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" -"Returns an array of dictionaries representing the current call stack.\n" +"Returns an array of dictionaries representing the current call stack. See " +"also [method print_stack].\n" "[codeblock]\n" "func _ready():\n" " foo()\n" @@ -767,7 +770,11 @@ msgid "" "[codeblock]\n" "[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, " "source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] [method get_stack] only works if the running instance is " +"connected to a debugging server (i.e. an editor instance). [method " +"get_stack] will not work in projects exported in release mode, or in " +"projects exported in debug mode if not connected to a debugging server." msgstr "" "Retorna uma list de dicionários representando a pilha de chamada atual.\n" "[codeblock]\n" @@ -853,6 +860,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns an interpolation or extrapolation factor considering the range " "specified in [code]from[/code] and [code]to[/code], and the interpolated " @@ -860,8 +868,9 @@ msgid "" "[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between " "[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is " "located outside this range, then an extrapolation factor will be returned " -"(return value lower than [code]0.0[/code] or greater than [code]1.0[/" -"code]).\n" +"(return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). " +"Use [method clamp] on the result of [method inverse_lerp] if this is not " +"desired.\n" "[codeblock]\n" "# The interpolation ratio in the `lerp()` call below is 0.75.\n" "var middle = lerp(20, 30, 0.75)\n" @@ -871,7 +880,8 @@ msgid "" "var ratio = inverse_lerp(20, 30, 27.5)\n" "# `ratio` is now 0.75.\n" "[/codeblock]\n" -"See also [method lerp] which performs the reverse of this operation." +"See also [method lerp] which performs the reverse of this operation, and " +"[method range_lerp] to map a continuous series of values to another." msgstr "" "Retornar a interpolação ou extrapolação do fator considerando o ranger " "específico [code ]para[/code]" @@ -950,7 +960,8 @@ msgid "" "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " "between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values " "outside this range are allowed and can be used to perform [i]extrapolation[/" -"i].\n" +"i]. Use [method clamp] on the result of [method lerp] if this is not " +"desired.\n" "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or " "[float], the return value is a [float].\n" "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the " @@ -962,28 +973,30 @@ msgid "" "[/codeblock]\n" "See also [method inverse_lerp] which performs the reverse of this operation. " "To perform eased interpolation with [method lerp], combine it with [method " -"ease] or [method smoothstep]." +"ease] or [method smoothstep]. See also [method range_lerp] to map a " +"continuous series of values to another." msgstr "" "Interpola linearmente entre dois valores pelo fator definido em " "[code]weight[/code]. Para realizar a interpolação, [code]weight[/code] deve " -"estar entre [code]0.0[/code] e [code]1.0[/code] (inclusive). No entanto, " +"estar entre [code]0.0[/code] e [code]1.0[/code] (inclusivo). No entanto, " "valores fora desse intervalo são permitidos e podem ser usados para realizar " -"[i]extrapolação[/i].\n" +"[i]extrapolação[/i]. Use [method clamp] no resultado de [method lerp] se " +"isso não é desejado.\n" "Se os argumentos [code]from[/code] e [code]to[/code] forem do tipo [int] ou " "[float], o valor de retorno será um [float].\n" "Se ambos forem do mesmo tipo de vetor ([Vector2], [Vector3] ou [Color]), o " "valor de retorno será do mesmo tipo([code]lerp[/code] então chama o método " "[code]linear_interpolate[/code] do tipo de vetor).\n" "[codeblock]\n" -"lerp(0, 4, 0,75) # Retorna 3,0\n" +"lerp(0, 4, 0,75) # Retorna 3.0\n" "lerp(Vetor2(1, 5), Vetor2(3, 2), 0.5) # Retorna Vetor2(2, 3.5)\n" "[/codeblock]\n" "Veja também [method inverse_lerp] que realiza o inverso desta operação. Para " "realizar a interpolação facilitada com [method lerp], combine-o com [method " -"ease] ou [method smoothstep]." +"ease] ou [method smoothstep]. Seja também [method range_lerp] para mapear " +"uma serie contínua de valores um para o outro." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Linearly interpolates between two angles (in radians) by a normalized " "value.\n" @@ -1006,19 +1019,30 @@ msgid "" "example, [code]lerp_angle(0, PI, weight)[/code] lerps counter-clockwise, " "while [code]lerp_angle(0, PI + 5 * TAU, weight)[/code] lerps clockwise." msgstr "" -"Faz a interpolação linear entre dois ângulos (em radianos) por um valor " +"Interpola linearmente entre dois ângulos (em radianos) por um valor " "normalizado.\n" "Semelhante à [method lerp], mas faz a interpolação corretamente quando os " -"ângulos passam através de [constant @GDScript.TAU].\n" +"ângulos passam através de [constant @GDScript.TAU]. Para realizar " +"interpolação facilitada com [method lerp_angle], combine com [method ease] " +"ou [method smoothstep].\n" "[codeblock]\n" "extends Sprite\n" -"var elapsed = 0.0\n" +"var tempo_decorrido = 0.0\n" "func _process(delta):\n" -" var min_angle = deg2rad(0.0)\n" -" var max_angle = deg2rad(90.0)\n" -" rotation = lerp_angle(min_angle, max_angle, elapsed)\n" -" elapsed += delta\n" -"[/codeblock]" +" var ângulo_mínimo = deg2rad(0.0)\n" +" var ângulo_máximo = deg2rad(90.0)\n" +" rotação = ângulo_interpolação(ângulo_mínimo, ângulo_máximo, " +"tempo_decorrido)\n" +" tempo_decorrido += delta\n" +"[/codeblock]\n" +"[b]Nota:[/b] Esse método interpola linearmente através do caminho mais curto " +"entre [code]from[/code] e [code]to[/code]. Entretanto, quando esses dois " +"ângulos estão aproximadamente [code]PI + k * TAU[/code] aparte para qualquer " +"inteiro [code]k[/code], não é óbvio para qual lado eles interpolam devido à " +"erros de precisão de pontos flutuantes. Por exemplo, " +"[code]ângulo_interpolação(0, PI, weight)[/code] interpola no sentido anti-" +"horário, enquanto [code]ângulo_interpolação(0, PI + 5 * TAU, weight)[/code] " +"interpola no sentido horário." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1388,19 +1412,17 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" -"Prints a stack track at code location, only works when running with debugger " -"turned on.\n" +"Prints a stack trace at the current code location. See also [method " +"get_stack].\n" "Output in the console would look something like this:\n" "[codeblock]\n" "Frame 0 - res://test.gd:16 in function '_process'\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] [method print_stack] only works if the running instance is " +"connected to a debugging server (i.e. an editor instance). [method " +"print_stack] will not work in projects exported in release mode, or in " +"projects exported in debug mode if not connected to a debugging server." msgstr "" -"Imprime a pilha de chamadas no local do código, só funciona com o depurador " -"habilitado.\n" -"Saída no console vai parecer assim:\n" -"[codeblock]\n" -"Frame 0 - res://test.gd:16 in function '_process'\n" -"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1638,20 +1660,69 @@ msgid "" "3\n" "[/codeblock]" msgstr "" +"Retorna um [i]array[/i] com o alcance dado. [method range] pode ser chamado " +"de três maneiras:\n" +"[code]range(n: int)[/code]: Começa do 0, aumenta em passos de 1, e para " +"[i]antes[/i] do [code]n[/code]. O argumento [code]n[/code] é [b]exclusivo[/" +"b].\n" +"[code]range(b: int, n: int)[/code]: Começa do [code]b[/code], aumenta em " +"passos de 1, e para [i]antes[/i] do [code]n[/code]. Os argumentos [code]b[/" +"code] e [code]n[/code] são [b]inclusivo[/b] e [b]exclusivo[/b], " +"respectivamente.\n" +"[code]range(b: int, n: int, s: int)[/code]: Começa do [code]b[/code], " +"aumenta/diminui em passos de [code]s[/code], e para [i]antes[/i] do [code]n[/" +"code]. Os argumentos [code]b[/code] e [code]n[/code] são [b]inclusivo[/b] e " +"[b]exclusivo[/b], respectivamente. O argumento [code]s[/code] [b]pode[/b] " +"ser negativo, mas não [code]0[/code]. Se [code]s[/code] é [code]0[/code], " +"uma mensagem de erro é mostrada.\n" +"[method range] converte todos os argumentos para [int] antes de processar.\n" +"[b]Nota:[/b] Retorna um [i]array[/i] vazio se nenhum valor satisfaz o valor " +"exigido (e.g. [code]range(2, 5, -1)[/code] ou [code]range(5, 5, 1)[/code]).\n" +"Exemplos:\n" +"[codeblock]\n" +"print(range(4)) # Imprime [0, 1, 2, 3]\n" +"print(range(2, 5)) # Imprime [2, 3, 4]\n" +"print(range(0, 6, 2)) # Imprime [0, 2, 4]\n" +"print(range(4, 1, -1)) # Imprime [4, 3, 2]\n" +"[/codeblock]\n" +"Para repetir sobre um [Array] ao contrário, use:\n" +"[codeblock]\n" +"var array = [3, 6, 9]\n" +"for i in range(array.size(), 0, -1):\n" +" print(array[i - 1])\n" +"[/codeblock]\n" +"Saída:\n" +"[codeblock]\n" +"9\n" +"6\n" +"3\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]" -"[ostart, ostop][/code].\n" +"[ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If " +"[code]value[/code] is outside [code][istart, istop][/code], then the " +"resulting value will also be outside [code][ostart, ostop][/code]. Use " +"[method clamp] on the result of [method range_lerp] if this is not desired.\n" "[codeblock]\n" "range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n" -"[/codeblock]" +"[/codeblock]\n" +"For complex use cases where you need multiple ranges, consider using [Curve] " +"or [Gradient] instead." msgstr "" "Mapeia um [code]value[/code] do intervalo [code][istart, istop][/code] para " -"o intervalo [code][ostart, ostop][/code].\n" +"[code][ostart, ostop][/code]. Veja também [method lerp] e [method " +"inverse_lerp]. Se [code]value[/code] estiver fora de [code][istart, istop][/" +"code], então o valor resultante também será fora de [code][ostart, ostop][/" +"code]. Use [method clamp] no resultado de [method range-lerp] se não for " +"desejado.\n" "[codeblock]\n" "range_lerp(75, 0, 100, -1, 1) # Retorna 0.5\n" -"[/codeblock]" +"[/codeblock]\n" +"Para casos de uso complexos em que você precise de múltiplos intervalos, " +"considere usar [Curve] ou [Gradient]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -3949,34 +4020,49 @@ msgstr "" "Windows MR)." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"Mensagem de nota MIDI OFF. Veja a documentação sobre [InputEventMIDI] para " +"mais informações sobre como usar entradas MIDI." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI note ON message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"Mensagem ON da nota MIDI. Veja a documentação do [InputEventMIDI] para mais " +"informações sobre como usar entradas MIDI." #: doc/classes/@GlobalScope.xml msgid "" "MIDI aftertouch message. This message is most often sent by pressing down on " "the key after it \"bottoms out\"." msgstr "" +"Mensagem MIDI de toque posterior. Esta mensagem é geralmente enviada ao " +"pressionar a tecla após ela \"ir de fundo pra fora\"." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI control change message. This message is sent when a controller value " "changes. Controllers include devices such as pedals and levers." msgstr "" +"Mensagem de alteração do controlador MIDI. Esta mensagem é enviada quando o " +"valor de um controlador muda. Controladores incluem dispositivos como pedais " +"e alavancas." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI program change message. This message sent when the program patch number " "changes." msgstr "" +"Mensagem de alteração do programa MIDI. Esta mensagem é enviada quando o " +"número de patch do programa muda." #: doc/classes/@GlobalScope.xml msgid "" @@ -4491,6 +4577,26 @@ msgid "Hints that an image is compressed using lossless compression." msgstr "" #: doc/classes/@GlobalScope.xml +msgid "" +"Hint that a property represents a particular type. If a property is " +"[constant TYPE_STRING], allows to set a type from the create dialog. If you " +"need to create an [Array] to contain elements of a specific type, the " +"[code]hint_string[/code] must encode nested types using [code]\":\"[/code] " +"and [code]\"/\"[/code] for specifying [Resource] types. For instance:\n" +"[codeblock]\n" +"hint_string = \"%s:\" % [TYPE_INT] # Array of inteters.\n" +"hint_string = \"%s:%s:\" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array " +"of floats.\n" +"hint_string = \"%s/%s:Resource\" % [TYPE_OBJECT, TYPE_OBJECT] # Array of " +"resources.\n" +"hint_string = \"%s:%s/%s:Resource\" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] " +"# Two-dimensional array of resources.\n" +"[/codeblock]\n" +"[b]Note:[/b] The final colon is required to specify for properly detecting " +"built-in types." +msgstr "" + +#: doc/classes/@GlobalScope.xml msgid "The property is serialized and saved in the scene file (default)." msgstr "A propriedade é serializada e salva no arquivo de cena (padrão)." @@ -5188,8 +5294,7 @@ msgstr "" #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml #: doc/classes/CanvasLayer.xml doc/classes/CollisionShape2D.xml #: doc/classes/ColorRect.xml doc/classes/Input.xml doc/classes/InputEvent.xml -#: doc/classes/InputEventAction.xml doc/classes/Label.xml -#: doc/classes/Particles2D.xml doc/classes/Timer.xml +#: doc/classes/InputEventAction.xml doc/classes/Label.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml msgid "2D Dodge The Creeps Demo" msgstr "" @@ -5886,19 +5991,21 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Gets the text caption for this node (used by some editors)." +msgid "" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"override the text caption for this node." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets a child node by index (used by editors inheriting from " -"[AnimationRootNode])." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a child node by its [code]name[/code]." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets all children nodes in order as a [code]name: node[/code] dictionary. " -"Only useful when inheriting [AnimationRootNode]." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return all children nodes in order as a [code]name: node[/code] dictionary." msgstr "" #: doc/classes/AnimationNode.xml @@ -5919,21 +6026,25 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets the default value of a parameter. Parameters are custom local memory " -"used for your nodes, given a resource can be reused in multiple trees." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return the default value of parameter \"[code]name[/code]\". Parameters are " +"custom local memory used for your nodes, given a resource can be reused in " +"multiple trees." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets the property information for parameter. Parameters are custom local " +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a list of the properties on this node. Parameters are custom local " "memory used for your nodes, given a resource can be reused in multiple " "trees. Format is similar to [method Object.get_property_list]." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Returns [code]true[/code] whether you want the blend tree editor to display " -"filter editing on this node." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return whether the blend tree editor should display filter editing on this " +"node." msgstr "" #: doc/classes/AnimationNode.xml @@ -5943,9 +6054,10 @@ msgstr "Retorna a tangente do parâmetro." #: doc/classes/AnimationNode.xml msgid "" -"User-defined callback called when a custom node is processed. The " -"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is " -"[code]true[/code], in which case it is absolute.\n" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"run some code when this node is processed. The [code]time[/code] parameter " +"is a relative delta, unless [code]seek[/code] is [code]true[/code], in which " +"case it is absolute.\n" "Here, call the [method blend_input], [method blend_node] or [method " "blend_animation] functions. You can also use [method get_parameter] and " "[method set_parameter] to modify local memory.\n" @@ -6604,9 +6716,9 @@ msgid "" "Turn on auto advance when this condition is set. The provided name will " "become a boolean parameter on the [AnimationTree] that can be controlled " "from code (see [url=$DOCS_URL/tutorials/animation/animation_tree." -"html#controlling-from-code][/url]). For example, if [member AnimationTree." -"tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] " -"is set to [code]\"idle\"[/code]:\n" +"html#controlling-from-code]Using AnimationTree[/url]). For example, if " +"[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and " +"[member advance_condition] is set to [code]\"idle\"[/code]:\n" "[codeblock]\n" "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and " "(linear_velocity.x == 0)\n" @@ -6781,8 +6893,8 @@ msgstr "" #: doc/classes/AnimationPlayer.xml msgid "" -"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if " -"not found." +"Returns the [Animation] with the key [code]name[/code]. If the animation " +"does not exist, [code]null[/code] is returned and an error is logged." msgstr "" #: doc/classes/AnimationPlayer.xml @@ -7509,7 +7621,12 @@ msgstr "" msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to custom audio buses." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] " +"node as a [i]direct[/i] child (or add multiple such nodes as direct " +"children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a " +"warning about possibly unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml @@ -7746,7 +7863,12 @@ msgstr "" msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to a custom audio bus." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape2D] or a " +"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such " +"nodes as direct children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly " +"unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area2D.xml @@ -8120,7 +8242,10 @@ msgid "" "var array = []\n" "array.resize(10)\n" "array.fill(0) # Initialize the 10 elements to 0.\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] If [code]value[/code] is of a reference type ([Object]-derived, " +"[Array], [Dictionary], etc.) then the array is filled with the references to " +"the same object, i.e. no duplicates are created." msgstr "" #: doc/classes/Array.xml doc/classes/PoolByteArray.xml @@ -8305,6 +8430,9 @@ msgstr "" #: doc/classes/Array.xml msgid "" "Sorts the array.\n" +"[b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/" +"wiki/Sorting_algorithm#Stability]stable[/url]. This means that values " +"considered equal may have their order changed when using [method sort].\n" "[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural " "order). This may lead to unexpected behavior when sorting an array of " "strings ending with a sequence of numbers. Consider the following example:\n" @@ -8324,9 +8452,13 @@ msgid "" "For two elements [code]a[/code] and [code]b[/code], if the given method " "returns [code]true[/code], element [code]b[/code] will be after element " "[code]a[/code] in the array.\n" +"[b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/" +"wiki/Sorting_algorithm#Stability]stable[/url]. This means that values " +"considered equal may have their order changed when using [method " +"sort_custom].\n" "[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm " -"expects a deterministic result. Doing so will result in unexpected " -"behavior.\n" +"expects a deterministic result. Randomizing the return value will result in " +"unexpected behavior.\n" "[codeblock]\n" "class MyCustomSorter:\n" " static func sort_ascending(a, b):\n" @@ -8394,7 +8526,15 @@ msgid "" "mode\" where the vertex and other arrays become the sources of data and the " "index array defines the vertex order. All sub-arrays must have the same " "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " -"it is used." +"it is used.\n" +"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] " +"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n" +"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh." +"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned " +"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)" +"[/code] and reduce their precision. To store HDR vertex colors, remove the " +"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ " +"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]." msgstr "" #: doc/classes/ArrayMesh.xml @@ -9800,8 +9940,9 @@ msgid "" "resource is applied on." msgstr "" -#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml +#: doc/classes/AudioEffect.xml doc/classes/AudioEffectCapture.xml +#: doc/classes/AudioEffectRecord.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamMicrophone.xml #: doc/classes/AudioStreamPlayer.xml msgid "Audio Mic Record Demo" msgstr "" @@ -9852,10 +9993,20 @@ msgid "" "attached audio effect bus into its internal ring buffer.\n" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " -"data from a microphone, implement application defined effects, or to " -"transmit audio over the network. When capturing audio data from a " +"data from an [AudioStreamMicrophone], implement application-defined effects, " +"or to transmit audio over the network. When capturing audio data from a " "microphone, the format of the samples will be stereo 32-bit floating point " -"PCM." +"PCM.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + +#: doc/classes/AudioEffectCapture.xml doc/classes/AudioEffectDistortion.xml +#: doc/classes/AudioEffectFilter.xml doc/classes/AudioEffectHighShelfFilter.xml +#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -10099,12 +10250,6 @@ msgid "" "coming from some saturated device or speaker very efficiently." msgstr "" -#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml -#: doc/classes/AudioEffectHighShelfFilter.xml -#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "Audio buses" -msgstr "" - #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." msgstr "Poder de distorção. O valor pode variar de 0 a 1." @@ -10650,7 +10795,12 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "Returns the names of all audio input devices detected on the system." +msgid "" +"Returns the names of all audio input devices detected on the system.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -10811,12 +10961,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio input (see [method get_device_list]). " -"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " -"this can be used to select the audio input device. The value " -"[code]\"Default\"[/code] will record audio on the system-wide default audio " -"input. If an invalid device name is set, the value will be reverted back to " -"[code]\"Default\"[/code]." +"Name of the current device for audio input (see [method " +"capture_get_device_list]). On systems with multiple audio inputs (such as " +"analog, USB and HDMI audio), this can be used to select the audio input " +"device. The value [code]\"Default\"[/code] will record audio on the system-" +"wide default audio input. If an invalid device name is set, the value will " +"be reverted back to [code]\"Default\"[/code].\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -10944,10 +11098,9 @@ msgstr "" #: doc/classes/AudioStreamGeneratorPlayback.xml msgid "" -"Returns the number of audio data frames left to play. If this returned " -"number reaches [code]0[/code], the audio will stop playing until frames are " -"added again. Therefore, make sure your script can always generate and push " -"new audio frames fast enough to avoid audio cracking." +"Returns the number of frames that can be pushed to the audio sample data " +"buffer without overflowing it. If the result is [code]0[/code], the buffer " +"is full." msgstr "" #: doc/classes/AudioStreamGeneratorPlayback.xml @@ -10964,6 +11117,21 @@ msgid "" "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript." msgstr "" +#: doc/classes/AudioStreamMicrophone.xml +msgid "Plays real-time audio input data." +msgstr "" + +#: doc/classes/AudioStreamMicrophone.xml +msgid "" +"When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] " +"plays back microphone input in real-time. This can be used in conjunction " +"with [AudioEffectCapture] to process the data or save it.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + #: modules/minimp3/doc_classes/AudioStreamMP3.xml msgid "MP3 audio stream driver." msgstr "" @@ -11104,7 +11272,10 @@ msgstr "Reproduz um som posicional em espaço 2D." #: doc/classes/AudioStreamPlayer2D.xml msgid "" -"Plays audio that dampens with distance from screen center.\n" +"Plays audio that dampens with distance from a given position.\n" +"By default, audio is heard from the screen center. This can be changed by " +"adding a [Listener2D] node to the scene and enabling it by calling [method " +"Listener2D.make_current] on it.\n" "See also [AudioStreamPlayer] to play a sound non-positionally.\n" "[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio " "output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set " @@ -11461,14 +11632,14 @@ msgstr "" #: doc/classes/BackBufferCopy.xml msgid "" "Node for back-buffering the currently-displayed screen. The region defined " -"in the BackBufferCopy node is buffered with the content of the screen it " +"in the [BackBufferCopy] node is buffered with the content of the screen it " "covers, or the entire screen according to the copy mode set. Use the " "[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to " "access the buffer.\n" "[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), " "anchors and margins won't apply to child [Control]-derived nodes. This can " "be problematic when resizing the window. To avoid this, add [Control]-" -"derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of " +"derived nodes as [i]siblings[/i] to the [BackBufferCopy] node instead of " "adding them as children." msgstr "" @@ -11478,22 +11649,22 @@ msgstr "" #: doc/classes/BackBufferCopy.xml msgid "" -"The area covered by the BackBufferCopy. Only used if [member copy_mode] is " +"The area covered by the [BackBufferCopy]. Only used if [member copy_mode] is " "[constant COPY_MODE_RECT]." msgstr "" #: doc/classes/BackBufferCopy.xml msgid "" -"Disables the buffering mode. This means the BackBufferCopy node will " +"Disables the buffering mode. This means the [BackBufferCopy] node will " "directly use the portion of screen it covers." msgstr "" #: doc/classes/BackBufferCopy.xml -msgid "BackBufferCopy buffers a rectangular region." +msgid "[BackBufferCopy] buffers a rectangular region." msgstr "" #: doc/classes/BackBufferCopy.xml -msgid "BackBufferCopy buffers the entire screen." +msgid "[BackBufferCopy] buffers the entire screen." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12789,7 +12960,7 @@ msgid "" "Sets the camera projection to frustum mode (see [constant " "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/" "code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in " -"world space units." +"world space units. See also [member frustum_offset]." msgstr "" #: doc/classes/Camera.xml @@ -12882,7 +13053,9 @@ msgstr "" msgid "" "The camera's frustum offset. This can be changed from the default to create " "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-" -"shearing[/url]." +"shearing[/url].\n" +"[b]Note:[/b] Only effective if [member projection] is [constant " +"PROJECTION_FRUSTUM]." msgstr "" #: doc/classes/Camera.xml @@ -12910,9 +13083,9 @@ msgstr "" #: doc/classes/Camera.xml msgid "" -"The camera's size measured as 1/2 the width or height. Only applicable in " -"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, " -"[code]size[/code] sets the other axis' size length." +"The camera's size in meters measured as the diameter of the width or height, " +"depending on [member keep_aspect]. Only applicable in orthogonal and frustum " +"modes." msgstr "" #: doc/classes/Camera.xml @@ -13418,13 +13591,14 @@ msgid "" "inherit and extend their parent's transform. [CanvasItem] is extended by " "[Control] for anything GUI-related, and by [Node2D] for anything related to " "the 2D engine.\n" -"Any [CanvasItem] can draw. For this, [method update] must be called, then " -"[constant NOTIFICATION_DRAW] will be received on idle time to request " -"redraw. Because of this, canvas items don't need to be redrawn on every " -"frame, improving the performance significantly. Several functions for " +"Any [CanvasItem] can draw. For this, [method update] is called by the " +"engine, then [constant NOTIFICATION_DRAW] will be received on idle time to " +"request redraw. Because of this, canvas items don't need to be redrawn on " +"every frame, improving the performance significantly. Several functions for " "drawing on the [CanvasItem] are provided (see [code]draw_*[/code] " -"functions). However, they can only be used inside the [method Object." -"_notification], signal or [method _draw] virtual functions.\n" +"functions). However, they can only be used inside [method _draw], its " +"corresponding [method Object._notification] or methods connected to the " +"[signal draw] signal.\n" "Canvas items are drawn in tree order. By default, children are on top of " "their parents so a root [CanvasItem] will be drawn behind everything. This " "behavior can be changed on a per-item basis.\n" @@ -13450,8 +13624,10 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Overridable function called by the engine (if defined) to draw the canvas " -"item." +"Called when [CanvasItem] has been requested to redraw (when [method update] " +"is called, either manually or by the engine).\n" +"Corresponds to the [constant NOTIFICATION_DRAW] notification in [method " +"Object._notification]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13764,12 +13940,12 @@ msgid "" "to children." msgstr "" -#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml +#: doc/classes/CanvasItem.xml msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and all its antecedents are " "also visible. If any antecedent is hidden, this node will not be visible in " -"the scene tree." +"the scene tree, and is consequently not drawn (see [method _draw])." msgstr "" #: doc/classes/CanvasItem.xml @@ -13814,8 +13990,10 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " -"called on idle time to request redraw." +"Queues the [CanvasItem] to redraw. During idle time, if [CanvasItem] is " +"visible, [constant NOTIFICATION_DRAW] is sent and [method _draw] is called. " +"This only occurs [b]once[/b] per frame, even if this method has been called " +"multiple times." msgstr "" #: doc/classes/CanvasItem.xml @@ -13863,8 +14041,11 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Emitted when the [CanvasItem] must redraw. This can only be connected " -"realtime, as deferred will not allow drawing." +"Emitted when the [CanvasItem] must redraw, [i]after[/i] the related " +"[constant NOTIFICATION_DRAW] notification, and [i]before[/i] [method _draw] " +"is called.\n" +"[b]Note:[/b] Deferred connections do not allow drawing through the " +"[code]draw_*[/code] methods." msgstr "" #: doc/classes/CanvasItem.xml @@ -13930,7 +14111,7 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "The [CanvasItem] is requested to draw." +msgid "The [CanvasItem] is requested to draw (see [method _draw])." msgstr "" #: doc/classes/CanvasItem.xml @@ -14067,10 +14248,12 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" -"Sets the layer to follow the viewport in order to simulate a pseudo 3D " +"If enabled, the [CanvasLayer] will use the viewport's transform, so it will " +"move when camera moves instead of being anchored in a fixed position on the " +"screen.\n" +"Together with [member follow_viewport_scale] it can be used for a pseudo 3D " "effect." msgstr "" -"Define que a camada irá seguir a janela para simular um efeito pseudo-3D." #: doc/classes/CanvasLayer.xml msgid "" @@ -14779,17 +14962,17 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_layer].\n" +"code] in the [member collision_layer].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_layer]." +"code] in the [member collision_layer]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_mask].\n" +"code] in the [member collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_mask]." +"code] in the [member collision_mask]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml @@ -15097,12 +15280,13 @@ msgstr "" #: doc/classes/CollisionShape.xml msgid "" -"Editor facility for creating and editing collision shapes in 3D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area] to give it a detection shape, or add it to a " -"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-" -"only helper to create shapes, use [method CollisionObject." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 3D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area] to give it a detection shape, or add it to a " +"[PhysicsBody] to create a solid object." msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml @@ -15140,12 +15324,13 @@ msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" -"Editor facility for creating and editing collision shapes in 2D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area2D] to give it a detection shape, or add it to a " -"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an " -"Editor-only helper to create shapes, use [method CollisionObject2D." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 2D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject2D." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area2D] to give it a detection shape, or add it to " +"a [PhysicsBody2D] to create a solid object." msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml @@ -15578,7 +15763,7 @@ msgstr "" #: doc/classes/Color.xml msgid "Chocolate color." -msgstr "Cor chocolate" +msgstr "Cor chocolate." #: doc/classes/Color.xml msgid "Coral color." @@ -16353,7 +16538,15 @@ msgid "" "area. This shape is created by feeding a list of triangles.\n" "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to " "work with static [PhysicsBody] nodes like [StaticBody] and will not work " -"with [KinematicBody] or [RigidBody] with a mode other than Static." +"with [KinematicBody] or [RigidBody] with a mode other than Static.\n" +"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, " +"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in " +"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may " +"give unexpected results: when using Godot Physics, the area will only detect " +"collisions with the triangle faces in the [ConcavePolygonShape] (and not " +"with any \"inside\" of the shape, for example), and when using Bullet " +"Physics the area will not detect any collisions with the concave shape at " +"all (this is a known bug)." msgstr "" #: doc/classes/ConcavePolygonShape.xml @@ -16379,7 +16572,11 @@ msgid "" "The main difference between a [ConvexPolygonShape2D] and a " "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and " "uses a more complex method of collision detection, and a convex one forces " -"itself to be convex in order to speed up collision detection." +"itself to be convex in order to speed up collision detection.\n" +"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] " +"node) may give unexpected results: the area will only detect collisions with " +"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of " +"the shape, for example)." msgstr "" #: doc/classes/ConcavePolygonShape2D.xml @@ -17121,7 +17318,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "Steal the focus from another control and become the focused control (see " -"[member focus_mode])." +"[member focus_mode]).\n" +"[b]Note[/b]: Using this method together with [method Object.call_deferred] " +"makes it more reliable, especially when called inside [method Node._ready]." msgstr "" #: doc/classes/Control.xml @@ -19858,7 +20057,9 @@ msgstr "Uma curva matemática." msgid "" "A curve that can be saved and re-used for other objects. By default, it " "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions " -"points relative to the [code]0.5[/code] Y position." +"points relative to the [code]0.5[/code] Y position.\n" +"See also [Gradient] which is designed for color interpolation. See also " +"[Curve2D] and [Curve3D]." msgstr "" #: doc/classes/Curve.xml @@ -20007,16 +20208,17 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the " +"curve's own position, with control points [code]in[/code] and [code]out[/" +"code]. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml @@ -20162,18 +20364,6 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml -msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." -msgstr "" - -#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Retorna o arco-seno do parâmetro." @@ -20359,6 +20549,14 @@ msgid "Cylinder shape for collisions." msgstr "" #: doc/classes/CylinderShape.xml +msgid "" +"Cylinder shape for collisions.\n" +"[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics " +"engine, there are several known bugs with cylinder collision shapes. Using " +"[CapsuleShape] or [BoxShape] instead is recommended." +msgstr "" + +#: doc/classes/CylinderShape.xml msgid "The cylinder's height." msgstr "A altura do cilindro." @@ -23197,7 +23395,10 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] The script is run in the Editor context, which means the output " "is visible in the console window started with the Editor (stdout) instead of " -"the usual Godot [b]Output[/b] dock." +"the usual Godot [b]Output[/b] dock.\n" +"[b]Note:[/b] EditorScript is reference counted, meaning it is destroyed when " +"nothing references it. This can cause errors during asynchronous operations " +"if there are no references to the script." msgstr "" #: doc/classes/EditorScript.xml @@ -25100,8 +25301,12 @@ msgstr "" #: doc/classes/File.xml msgid "" -"Returns the whole file as a [String].\n" -"Text is interpreted as being UTF-8 encoded." +"Returns the whole file as a [String]. Text is interpreted as being UTF-8 " +"encoded.\n" +"If [code]skip_cr[/code] is [code]true[/code], carriage return characters " +"([code]\\r[/code], CR) will be ignored when parsing the UTF-8, so that only " +"line feed characters ([code]\\n[/code], LF) represent a new line (Unix " +"convention)." msgstr "" #: doc/classes/File.xml @@ -25723,7 +25928,9 @@ msgid "" "[code]next[/code] is passed. clipping the width. [code]position[/code] " "specifies the baseline, not the top. To draw from the top, [i]ascent[/i] " "must be added to the Y axis. The width used by the character is returned, " -"making this function useful for drawing strings character by character." +"making this function useful for drawing strings character by character.\n" +"If [code]outline[/code] is [code]true[/code], the outline of the character " +"is drawn instead of the character itself." msgstr "" #: doc/classes/Font.xml @@ -27315,10 +27522,13 @@ msgstr "" #: doc/classes/Gradient.xml msgid "" "Given a set of colors, this resource will interpolate them in order. This " -"means that if you have color 1, color 2 and color 3, the ramp will " -"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp " -"will initially have 2 colors (black and white), one (black) at ramp lower " -"offset 0 and the other (white) at the ramp higher offset 1." +"means that if you have color 1, color 2 and color 3, the gradient will " +"interpolate from color 1 to color 2 and from color 2 to color 3. The " +"gradient will initially have 2 colors (black and white), one (black) at " +"gradient lower offset 0 and the other (white) at the gradient higher offset " +"1.\n" +"See also [Curve] which supports more complex easing methods, but does not " +"support colors." msgstr "" #: doc/classes/Gradient.xml @@ -28748,8 +28958,8 @@ msgstr "" msgid "" "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used " "to make HTTP requests to download web content, upload files and other data " -"or to communicate with various services, among other use cases. [b]See the " -"[HTTPRequest] node for a higher-level alternative.[/b]\n" +"or to communicate with various services, among other use cases.\n" +"See the [HTTPRequest] node for a higher-level alternative.\n" "[b]Note:[/b] This client only needs to connect to a host once (see [method " "connect_to_host]) to send multiple requests. Because of this, methods that " "take URLs usually take just the part after the host instead of the full URL, " @@ -31054,11 +31264,14 @@ msgstr "" #: doc/classes/Input.xml msgid "" -"Vibrate Android and iOS devices.\n" +"Vibrate handheld devices.\n" +"[b]Note:[/b] This method is implemented on Android, iOS, and HTML5.\n" "[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] " "permission in the export preset.\n" "[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and " -"later." +"later.\n" +"[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not " +"support this method." msgstr "" #: doc/classes/Input.xml @@ -31908,7 +32121,11 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" -"Not thread-safe. Use [method Object.call_deferred] if calling from a thread." +"Call this method to actually load in the node. The created node will be " +"placed as a sibling [i]above[/i] the [InstancePlaceholder] in the scene " +"tree. The [Node]'s reference is also returned for convenience.\n" +"[b]Note:[/b] [method create_instance] is not thread-safe. Use [method Object." +"call_deferred] if calling from a thread." msgstr "" #: doc/classes/InstancePlaceholder.xml @@ -31920,6 +32137,16 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" +"Returns the list of properties that will be applied to the node when [method " +"create_instance] is called.\n" +"If [code]with_order[/code] is [code]true[/code], a key named [code].order[/" +"code] (note the leading period) is added to the dictionary. This [code]." +"order[/code] key is an [Array] of [String] property names specifying the " +"order in which properties will be applied (with index 0 being the first)." +msgstr "" + +#: doc/classes/InstancePlaceholder.xml +msgid "" "Replaces this placeholder by the scene handed as an argument, or the " "original scene if no argument is given. As for all resources, the scene is " "loaded only if it's not loaded already. By manually loading the scene " @@ -33963,7 +34190,9 @@ msgid "" "The size of the light in Godot units. Only considered in baked lightmaps and " "only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing " "this value will make the shadows appear blurrier. This can be used to " -"simulate area lights to an extent." +"simulate area lights to an extent.\n" +"[b]Note:[/b] [member light_size] is not affected by [member Spatial.scale] " +"(the light's scale or its parent's scale)." msgstr "" #: doc/classes/Light.xml @@ -34300,14 +34529,14 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"Adds a point at the [code]position[/code]. Appends the point at the end of " -"the line.\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the line's " +"own position. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" #: doc/classes/Line2D.xml @@ -34315,22 +34544,27 @@ msgid "Removes all points from the line." msgstr "Remove todos os pontos da linha." #: doc/classes/Line2D.xml -msgid "Returns the Line2D's amount of points." +#, fuzzy +msgid "Returns the amount of points in the line." msgstr "Retorna a quantidade de pontos de uma Line2D." #: doc/classes/Line2D.xml -msgid "Returns point [code]i[/code]'s position." -msgstr "" +#, fuzzy +msgid "Returns the position of the point at index [code]index[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/Line2D.xml -msgid "Removes the point at index [code]i[/code] from the line." -msgstr "" +#, fuzzy +msgid "Removes the point at index [code]index[/code] from the line." +msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/Line2D.xml +#, fuzzy msgid "" -"Overwrites the position in point [code]i[/code] with the supplied " -"[code]position[/code]." +"Overwrites the position of the point at index [code]index[/code] with the " +"supplied [code]position[/code]." msgstr "" +"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]." #: doc/classes/Line2D.xml msgid "" @@ -35608,8 +35842,12 @@ msgstr "" msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml doc/classes/VisualServer.xml -msgid "Flag used to mark a compressed (half float) color array." +#: doc/classes/Mesh.xml +msgid "" +"Flag used to mark a compressed (half float) color array.\n" +"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit " +"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, " +"1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml @@ -35654,7 +35892,10 @@ msgid "" "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant " "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant " -"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." +"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n" +"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex " +"colors will be stored as 8-bit unsigned integers. This will clamp overbright " +"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml @@ -35909,9 +36150,9 @@ msgid "" "MeshInstance is a node that takes a [Mesh] resource and adds it to the " "current scenario by creating an instance of it. This is the class most often " "used to get 3D geometry rendered and can be used to instance a single [Mesh] " -"in many places. This allows to reuse geometry and save on resources. When a " -"[Mesh] has to be instanced more than thousands of times at close proximity, " -"consider using a [MultiMesh] in a [MultiMeshInstance] instead." +"in many places. This allows reusing geometry, which can save on resources. " +"When a [Mesh] has to be instanced more than thousands of times at close " +"proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead." msgstr "" #: doc/classes/MeshInstance.xml @@ -36372,7 +36613,9 @@ msgid "" "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial." -"vertex_color_use_as_albedo] is [code]true[/code] on the material." +"vertex_color_use_as_albedo] is [code]true[/code] on the material. If the " +"color doesn't look as expected, make sure the material's albedo color is set " +"to pure white ([code]Color(1, 1, 1)[/code])." msgstr "" #: doc/classes/MultiMesh.xml @@ -37288,7 +37531,10 @@ msgid "" "use the [method get_next_location] function once every physics frame to " "update the internal path logic of the NavigationAgent. The returned vector " "position from this function should be used as the next movement position for " -"the agent's parent Node." +"the agent's parent Node.\n" +"[b]Note:[/b] By default, the expensive calculations for avoidance are done " +"in a thread. In HTML5 exports without thread support, they will be done on " +"the main thread, which can lead to performance issues." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -37520,7 +37766,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Notifies when the collision avoidance velocity is calculated after a call to " -"[method set_velocity]." +"[method set_velocity]. Only emitted when [member avoidance_enabled] is true." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -37541,7 +37787,10 @@ msgid "" "use the [method get_next_location] function once every physics frame to " "update the internal path logic of the NavigationAgent. The returned vector " "position from this function should be used as the next movement position for " -"the agent's parent Node." +"the agent's parent Node.\n" +"[b]Note:[/b] By default, the expensive calculations for avoidance are done " +"in a thread. In HTML5 exports without thread support, they will be done on " +"the main thread, which can lead to performance issues." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -38266,6 +38515,9 @@ msgid "" "modified velocity as-is might lead to pushing and agent outside of a " "navigable area. This is a limitation of the collision avoidance system, any " "more complex situation may require the use of the physics engine.\n" +"[b]Note:[/b] By default, the expensive calculations for avoidance are done " +"in a thread. In HTML5 exports without thread support, they will be done on " +"the main thread, which can lead to performance issues.\n" "This server keeps tracks of any call and executes them during the sync " "phase. This means that you can request any change to the map, using any " "thread, without worrying." @@ -38354,13 +38606,25 @@ msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Initialize the peer with the given [code]peer_id[/code] (must be between 1 " -"and 2147483647)." +"and 2147483647).\n" +"Can only be called if the connection status is [constant " +"NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method " +"set_connection_status]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Set the state of the connection. See [enum NetworkedMultiplayerPeer." -"ConnectionStatus]." +"ConnectionStatus].\n" +"This will emit the [signal NetworkedMultiplayerPeer.connection_succeeded], " +"[signal NetworkedMultiplayerPeer.connection_failed] or [signal " +"NetworkedMultiplayerPeer.server_disconnected] signals depending on the " +"status and if the peer has the unique network id of [code]1[/code].\n" +"You can only change to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING] from [constant NetworkedMultiplayerPeer." +"CONNECTION_DISCONNECTED] and to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTED] from [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml @@ -41064,7 +41328,9 @@ msgid "" "The light's radius. Note that the effectively lit area may appear to be " "smaller depending on the [member omni_attenuation] in use. No matter the " "[member omni_attenuation] in use, the light will never reach anything " -"outside this radius." +"outside this radius.\n" +"[b]Note:[/b] [member omni_range] is not affected by [member Spatial.scale] " +"(the light's scale or its parent's scale)." msgstr "" #: doc/classes/OmniLight.xml @@ -41581,11 +41847,11 @@ msgstr "Retorna o ângulo para o vetor dado, em radianos." #: doc/classes/OS.xml msgid "" "Returns the [i]global[/i] cache data directory according to the operating " -"system's standards. On desktop platforms, this path can be overridden by " -"setting the [code]XDG_CACHE_HOME[/code] environment variable before starting " -"the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in " -"Godot projects[/url] in the documentation for more information. See also " -"[method get_config_dir] and [method get_data_dir].\n" +"system's standards. On Linux, this path can be overridden by setting the " +"[code]XDG_CACHE_HOME[/code] environment variable before starting the " +"project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot " +"projects[/url] in the documentation for more information. See also [method " +"get_config_dir] and [method get_data_dir].\n" "Not to be confused with [method get_user_data_dir], which returns the " "[i]project-specific[/i] user data path." msgstr "" @@ -41619,11 +41885,11 @@ msgstr "" #: doc/classes/OS.xml msgid "" "Returns the [i]global[/i] user configuration directory according to the " -"operating system's standards. On desktop platforms, this path can be " -"overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable " -"before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths." -"html]File paths in Godot projects[/url] in the documentation for more " -"information. See also [method get_cache_dir] and [method get_data_dir].\n" +"operating system's standards. On Linux, this path can be overridden by " +"setting the [code]XDG_CONFIG_HOME[/code] environment variable before " +"starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File " +"paths in Godot projects[/url] in the documentation for more information. See " +"also [method get_cache_dir] and [method get_data_dir].\n" "Not to be confused with [method get_user_data_dir], which returns the " "[i]project-specific[/i] user data path." msgstr "" @@ -41645,11 +41911,11 @@ msgstr "" #: doc/classes/OS.xml msgid "" "Returns the [i]global[/i] user data directory according to the operating " -"system's standards. On desktop platforms, this path can be overridden by " -"setting the [code]XDG_DATA_HOME[/code] environment variable before starting " -"the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in " -"Godot projects[/url] in the documentation for more information. See also " -"[method get_cache_dir] and [method get_config_dir].\n" +"system's standards. On Linux, this path can be overridden by setting the " +"[code]XDG_DATA_HOME[/code] environment variable before starting the project. " +"See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot " +"projects[/url] in the documentation for more information. See also [method " +"get_cache_dir] and [method get_config_dir].\n" "Not to be confused with [method get_user_data_dir], which returns the " "[i]project-specific[/i] user data path." msgstr "" @@ -42032,7 +42298,9 @@ msgid "" "are also subject to automatic adjustments by the operating system. [b]Always " "use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time " "calculation instead, since they are guaranteed to be monotonic (i.e. never " -"decrease)." +"decrease).\n" +"[b]Note:[/b] To get a floating point timestamp with sub-second precision, " +"use [method Time.get_unix_time_from_system]." msgstr "" #: doc/classes/OS.xml @@ -43529,6 +43797,16 @@ msgid "Particle systems (2D)" msgstr "" #: doc/classes/Particles2D.xml +msgid "2D Particles Demo" +msgstr "" + +#: doc/classes/Particles2D.xml +msgid "" +"2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the " +"player)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -47441,7 +47719,9 @@ msgstr "" #: doc/classes/PopupMenu.xml #, fuzzy -msgid "Sets the currently focused item as the given [code]index[/code]." +msgid "" +"Sets the currently focused item as the given [code]index[/code].\n" +"Passing [code]-1[/code] as the index makes so that no item is focused." msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/PopupMenu.xml @@ -47682,7 +47962,9 @@ msgstr "" msgid "" "Class for displaying popups with a panel background. In some cases it might " "be simpler to use than [Popup], since it provides a configurable background. " -"If you are making windows, better check [WindowDialog]." +"If you are making windows, better check [WindowDialog].\n" +"If any [Control] node is added as a child of this [PopupPanel], it will be " +"stretched to fit the panel's size (similar to how [PanelContainer] works)." msgstr "" #: doc/classes/PopupPanel.xml @@ -48412,7 +48694,11 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], microphone input will be allowed. This requires " -"appropriate permissions to be set when exporting to Android or iOS." +"appropriate permissions to be set when exporting to Android or iOS.\n" +"[b]Note:[/b] If the operating system blocks access to audio input devices " +"(due to the user's privacy settings), audio capture will only return " +"silence. On Windows 10 and later, make sure that apps are allowed to access " +"the microphone in the OS' privacy settings." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51094,8 +51380,19 @@ msgstr "" msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " -"angles, at the cost of performance. Only power-of-two values are valid (2, " -"4, 8, 16)." +"angles, at the cost of performance. With the exception of [code]1[/code], " +"only power-of-two values are valid ([code]2[/code], [code]4[/code], [code]8[/" +"code], [code]16[/code]). A value of [code]1[/code] forcibly disables " +"anisotropic filtering, even on textures where it is enabled.\n" +"[b]Note:[/b] For performance reasons, anisotropic filtering [i]is not " +"enabled by default[/i] on textures. For this setting to have an effect, " +"anisotropic texture filtering can be enabled by selecting a texture in the " +"FileSystem dock, going to the Import dock, checking the [b]Anisotropic[/b] " +"checkbox then clicking [b]Reimport[/b]. However, anisotropic filtering is " +"rarely useful in 2D, so only enable it for textures in 2D if it makes a " +"meaningful visual difference.\n" +"[b]Note:[/b] This property is only read when the project starts. There is " +"currently no way to change this setting at run-time." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51118,15 +51415,22 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " -"significantly less visible. In some cases, debanding may introduce a " -"slightly noticeable dithering pattern. It's recommended to enable debanding " -"only when actually needed since the dithering pattern will make lossless-" -"compressed screenshots larger.\n" +"significantly less visible in 3D. 2D rendering is [i]not[/i] affected by " +"debanding unless the [member Environment.background_mode] is [constant " +"Environment.BG_CANVAS]. In this case, [member rendering/quality/" +"intended_usage/framebuffer_allocation] must also be set to [b]3D[/b].\n" +"In some cases, debanding may introduce a slightly noticeable dithering " +"pattern. It's recommended to enable debanding only when actually needed " +"since the dithering pattern will make lossless-compressed screenshots " +"larger.\n" "[b]Note:[/b] Only available on the GLES3 backend. [member rendering/quality/" "depth/hdr] must also be [code]true[/code] for debanding to be effective.\n" "[b]Note:[/b] There are known issues with debanding breaking rendering on " "mobile platforms. Due to this, it is recommended to leave this option " -"disabled when targeting mobile platforms." +"disabled when targeting mobile platforms.\n" +"[b]Note:[/b] This property is only read when the project starts. To set " +"debanding at run-time, set [member Viewport.debanding] on the root " +"[Viewport] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -52730,17 +53034,28 @@ msgstr "" #: modules/regex/doc_classes/RegEx.xml msgid "" "Searches the text for the compiled pattern. Returns a [RegExMatch] container " -"of the first matching result if found, otherwise [code]null[/code]. The " -"region to search within can be specified without modifying where the start " -"and end anchor would be." +"of the first matching result if found, otherwise [code]null[/code].\n" +"The region to search within can be specified with [code]offset[/code] and " +"[code]end[/code]. This is useful when searching for another match in the " +"same [code]subject[/code] by calling this method again after a previous " +"success. Setting these parameters differs from passing over a shortened " +"string. For example, the start anchor [code]^[/code] is not affected by " +"[code]offset[/code], and the character before [code]offset[/code] will be " +"checked for the word boundary [code]\\b[/code]." msgstr "" #: modules/regex/doc_classes/RegEx.xml msgid "" "Searches the text for the compiled pattern. Returns an array of [RegExMatch] " "containers for each non-overlapping result. If no results were found, an " -"empty array is returned instead. The region to search within can be " -"specified without modifying where the start and end anchor would be." +"empty array is returned instead.\n" +"The region to search within can be specified with [code]offset[/code] and " +"[code]end[/code]. This is useful when searching for another match in the " +"same [code]subject[/code] by calling this method again after a previous " +"success. Setting these parameters differs from passing over a shortened " +"string. For example, the start anchor [code]^[/code] is not affected by " +"[code]offset[/code], and the character before [code]offset[/code] will be " +"checked for the word boundary [code]\\b[/code]." msgstr "" #: modules/regex/doc_classes/RegEx.xml @@ -52749,8 +53064,14 @@ msgid "" "specified string. Escapes and backreferences such as [code]$1[/code] and " "[code]$name[/code] are expanded and resolved. By default, only the first " "instance is replaced, but it can be changed for all instances (global " -"replacement). The region to search within can be specified without modifying " -"where the start and end anchor would be." +"replacement).\n" +"The region to search within can be specified with [code]offset[/code] and " +"[code]end[/code]. This is useful when searching for another match in the " +"same [code]subject[/code] by calling this method again after a previous " +"success. Setting these parameters differs from passing over a shortened " +"string. For example, the start anchor [code]^[/code] is not affected by " +"[code]offset[/code], and the character before [code]offset[/code] will be " +"checked for the word boundary [code]\\b[/code]." msgstr "" #: modules/regex/doc_classes/RegExMatch.xml @@ -54680,11 +55001,15 @@ msgstr "" msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " -"responsible for [b]all[/b] the 3d culling. Some editor functionality may be " -"more difficult to use, so switching the active flag is intended to be used " -"to make sure your [Room] / [Portal] layout works within the editor.\n" +"responsible for [b]all[/b] the 3d culling. Some editor visual debugging " +"helpers may not be available when active, so switching the active flag is " +"intended to be used to ensure your [Room] / [Portal] layout works within the " +"editor.\n" "Switching to [code]active[/code] will have no effect when the [code]room " -"graph[/code] is unloaded (the rooms have not yet been converted)." +"graph[/code] is unloaded (the rooms have not yet been converted).\n" +"[b]Note:[/b] For efficiency, the portal system is designed to work with only " +"the core visual object types. In particular, only nodes derived from " +"[VisualInstance] are expected to show when the system is active." msgstr "" #: doc/classes/RoomManager.xml @@ -55122,7 +55447,9 @@ msgid "" "cannot be instantiated.\n" "[b]Note:[/b] The scene change is deferred, which means that the new scene " "node is added on the next idle frame. You won't be able to access it " -"immediately after the [method change_scene_to] call." +"immediately after the [method change_scene_to] call.\n" +"[b]Note:[/b] Passing a value of [code]null[/code] into the method will " +"unload the current scene without loading a new one." msgstr "" #: doc/classes/SceneTree.xml @@ -55266,13 +55593,19 @@ msgstr "A cena atual." #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], collision shapes will be visible when running the game " -"from the editor for debugging purposes." +"from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_collisions_hint] while the project is " +"running will not have the desired effect." msgstr "" #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], navigation polygons will be visible when running the " -"game from the editor for debugging purposes." +"game from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_navigation_hint] while the project is " +"running will not have the desired effect." msgstr "" #: doc/classes/SceneTree.xml @@ -55457,7 +55790,11 @@ msgid "Call a group immediately (calls are normally made on idle)." msgstr "" #: doc/classes/SceneTree.xml -msgid "Call a group only once even if the call is executed many times." +msgid "" +"Call a group only once even if the call is executed many times.\n" +"[b]Note:[/b] Arguments are not taken into account when deciding whether the " +"call is unique or not. Therefore when the same method is called with " +"different arguments, only the first call will be performed." msgstr "" #: doc/classes/SceneTree.xml @@ -55598,6 +55935,18 @@ msgid "" "[/codeblock]\n" "In the example above, all children of a node are moved one after another to " "position (0, 0).\n" +"You should avoid using more than one [SceneTreeTween] per object's property. " +"If two or more tweens animate one property at the same time, the last one " +"created will take priority and assign the final value. If you want to " +"interrupt and restart an animation, consider assigning the [SceneTreeTween] " +"to a variable:\n" +"[codeblock]\n" +"var tween\n" +"func animate():\n" +" if tween:\n" +" tween.kill() # Abort the previous animation.\n" +" tween = create_tween()\n" +"[/codeblock]\n" "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween." "TransitionType] constant, and refers to the way the timing of the animation " "is handled (see [url=https://easings.net/]easings.net[/url] for some " @@ -55610,7 +55959,10 @@ msgid "" "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To " "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " -"immediately after it is created." +"immediately after it is created.\n" +"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the " +"current frame, i.e. after [method Node._process] or [method Node." +"_physics_process] (depending on [enum Tween.TweenProcessMode])." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -56466,7 +56818,10 @@ msgid "" msgstr "" #: doc/classes/Shape2D.xml -msgid "The shape's custom solver bias." +msgid "" +"The shape's custom solver bias. Defines how much bodies react to enforce " +"contact separation when this shape is involved.\n" +"When set to [code]0.0[/code], the default value of [code]0.3[/code] is used." msgstr "" #: doc/classes/ShortCut.xml @@ -57088,6 +57443,14 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"Returns [code]true[/code] if the node is present in the [SceneTree], its " +"[member visible] property is [code]true[/code] and all its antecedents are " +"also visible. If any antecedent is hidden, this node will not be visible in " +"the scene tree." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Rotates the node so that the local forward axis (-Z) points toward the " "[code]target[/code] position.\n" "The local up axis (+Y) points as close to the [code]up[/code] vector as " @@ -57273,7 +57636,9 @@ msgid "" "[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " "transformation matrix. Due to the way scale is represented with " "transformation matrices in Godot, the scale values will either be all " -"positive or all negative." +"positive or all negative.\n" +"[b]Note:[/b] Not all nodes are visually scaled by the [member scale] " +"property. For example, [Light]s are not visually affected by [member scale]." msgstr "" #: doc/classes/Spatial.xml @@ -57422,7 +57787,9 @@ msgid "" "[b]Note:[/b] Material anisotropy should not to be confused with anisotropic " "texture filtering. Anisotropic texture filtering can be enabled by selecting " "a texture in the FileSystem dock, going to the Import dock, checking the " -"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]." +"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]. The anisotropic " +"filtering level can be changed by adjusting [member ProjectSettings." +"rendering/quality/filters/anisotropic_filter_level]." msgstr "" #: doc/classes/SpatialMaterial.xml @@ -58670,7 +59037,10 @@ msgid "" msgstr "" #: doc/classes/SpotLight.xml -msgid "The spotlight's angle in degrees." +msgid "" +"The spotlight's angle in degrees.\n" +"[b]Note:[/b] [member spot_angle] is not affected by [member Spatial.scale] " +"(the light's scale or its parent's scale)." msgstr "" #: doc/classes/SpotLight.xml @@ -58686,7 +59056,9 @@ msgid "" "The maximal range that can be reached by the spotlight. Note that the " "effectively lit area may appear to be smaller depending on the [member " "spot_attenuation] in use. No matter the [member spot_attenuation] in use, " -"the light will never reach anything outside this range." +"the light will never reach anything outside this range.\n" +"[b]Note:[/b] [member spot_range] is not affected by [member Spatial.scale] " +"(the light's scale or its parent's scale)." msgstr "" #: doc/classes/SpringArm.xml @@ -58876,7 +59248,7 @@ msgstr "" #: doc/classes/Sprite3D.xml msgid "" "[Texture] object to draw. If [member GeometryInstance.material_override] is " -"used, this will be overridden." +"used, this will be overridden. The size information is still used." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -60143,6 +60515,9 @@ msgid "" "the substrings, starting from right.\n" "The splits in the returned array are sorted in the same order as the " "original string, from left to right.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the right up to [code]maxsplit[/code]. The default value of 0 means " "that all items are split, thus giving the same result as [method split].\n" @@ -60204,6 +60579,9 @@ msgstr "" msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings. The [code]delimiter[/code] can be of any length.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the left up to [code]maxsplit[/code]. The default value of [code]0[/" "code] means that all items are split.\n" @@ -60226,7 +60604,10 @@ msgid "" "Splits the string in floats by using a delimiter string and returns an array " "of the substrings.\n" "For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if " -"split by [code]\",\"[/code]." +"split by [code]\",\"[/code].\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position." msgstr "" #: doc/classes/String.xml @@ -61365,6 +61746,11 @@ msgid "Returns [code]true[/code] if select with right mouse button is enabled." msgstr "" #: doc/classes/Tabs.xml +#, fuzzy +msgid "Returns the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/Tabs.xml msgid "Returns the number of hidden tabs offsetted to the left." msgstr "" @@ -61395,6 +61781,11 @@ msgid "" msgstr "" #: doc/classes/Tabs.xml +#, fuzzy +msgid "Sets the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/Tabs.xml msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]." msgstr "" @@ -61436,8 +61827,13 @@ msgid "" msgstr "" #: doc/classes/Tabs.xml -msgid "Emitted when a tab is right-clicked." +#, fuzzy +msgid "" +"Emitted when a tab's right button is pressed. See [method " +"set_tab_button_icon]." msgstr "" +"Emitido quando um botão personalizado é pressionado. Veja [method " +"add_button]." #: doc/classes/Tabs.xml msgid "Emitted when a tab is clicked, even if it is the current tab." @@ -62808,40 +63204,52 @@ msgid "Clears all values on the theme." msgstr "Limpa todos os valores no tema." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the constant at [code]name[/code] if the theme has [code]node_type[/" +"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." +"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/" +"code]." msgstr "" "Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" +"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code]." +"theme has [code]theme_type[/code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" @@ -62858,17 +63266,21 @@ msgid "Sets the theme's values to a copy of a given theme." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " -"name, for use in [method get_color], if the theme has [code]node_type[/code]." +"name, for use in [method get_color], if the theme has [code]theme_type[/" +"code]." msgstr "" +"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" @@ -62877,19 +63289,23 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Returns the constant at [code]name[/code] if the theme has [code]node_type[/" +"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/" "code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " -"name, for use in [method get_constant], if the theme has [code]node_type[/" +"name, for use in [method get_constant], if the theme has [code]theme_type[/" "code]." msgstr "" +"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/" +"code]." #: doc/classes/Theme.xml msgid "" @@ -62900,16 +63316,19 @@ msgstr "" #: doc/classes/Theme.xml msgid "" -"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " -"name, for use in [method get_font], if the theme has [code]node_type[/code]." +"name, for use in [method get_font], if the theme has [code]theme_type[/code]." msgstr "" +"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/" +"code]." #: doc/classes/Theme.xml msgid "" @@ -62921,14 +63340,15 @@ msgstr "" #, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " -"[code]node_type[/code]." +"[code]theme_type[/code]." msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " -"name, for use in [method get_icon], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_icon], if the theme has [code]theme_type[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/Theme.xml msgid "" @@ -62939,17 +63359,19 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " -"[code]node_type[/code].\n" +"[code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_stylebox_list]. " -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " -"[code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"[code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml @@ -62962,9 +63384,9 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code].\n" +"theme has [code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_theme_item_list] or " -"a data type specific method. Valid [code]node_type[/code]s may be found " +"a data type specific method. Valid [code]theme_type[/code]s may be found " "using [method get_theme_item_types] or a data type specific method." msgstr "" @@ -62972,8 +63394,8 @@ msgstr "" msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " -"data type specific method, if the theme has [code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method " +"data type specific method, if the theme has [code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " "get_theme_item_types] or a data type specific method." msgstr "" @@ -62988,7 +63410,7 @@ msgstr "" msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" -"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in " +"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in " "future version." msgstr "" @@ -63005,18 +63427,22 @@ msgid "" msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." -msgstr "" +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." -msgstr "" +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Theme.xml #, fuzzy @@ -63026,31 +63452,38 @@ msgid "" msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." -msgstr "" +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." -msgstr "" +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." -msgstr "" +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " -"[code]name[/code] is in [code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]name[/code] is in [code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" #: doc/classes/Theme.xml @@ -63077,89 +63510,95 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" +"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" +"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/" +"code]." #: doc/classes/Theme.xml msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " -"has [code]node_type[/code]. If [code]name[/code] is already taken, this " +"has [code]theme_type[/code]. If [code]name[/code] is already taken, this " "method fails." -msgstr "" +msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/Theme.xml msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " -"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" +"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " -"in [code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"in [code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " -"[code]name[/code] in [code]node_type[/code].\n" +"[code]name[/code] in [code]theme_type[/code].\n" "Does nothing if the [code]value[/code] type does not match [code]data_type[/" "code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml @@ -66347,21 +66786,25 @@ msgid "Makes subsequent actions with the same name be merged into one." msgstr "" #: modules/upnp/doc_classes/UPNP.xml -msgid "UPNP network functions." +msgid "" +"Universal Plug and Play (UPnP) functions for network device discovery, " +"querying and port forwarding." msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" -"Provides UPNP functionality to discover [UPNPDevice]s on the local network " -"and execute commands on them, like managing port mappings (port forwarding) " -"and querying the local and remote network IP address. Note that methods on " -"this class are synchronous and block the calling thread.\n" -"To forward a specific port:\n" +"This class can be used to discover compatible [UPNPDevice]s on the local " +"network and execute commands on them, like managing port mappings (for port " +"forwarding/NAT traversal) and querying the local and remote network IP " +"address. Note that methods on this class are synchronous and block the " +"calling thread.\n" +"To forward a specific port (here [code]7777[/code], note both [method " +"discover] and [method add_port_mapping] can return errors that should be " +"checked):\n" "[codeblock]\n" -"const PORT = 7777\n" "var upnp = UPNP.new()\n" -"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n" -"upnp.add_port_mapping(port)\n" +"upnp.discover()\n" +"upnp.add_port_mapping(7777)\n" "[/codeblock]\n" "To close a specific port (e.g. after you have finished using it):\n" "[codeblock]\n" @@ -66374,7 +66817,7 @@ msgid "" "or failure).\n" "signal upnp_completed(error)\n" "\n" -"# Replace this with your own server port number between 1025 and 65535.\n" +"# Replace this with your own server port number between 1024 and 65535.\n" "const SERVER_PORT = 3928\n" "var thread = null\n" "\n" @@ -66403,7 +66846,39 @@ msgid "" " # Wait for thread finish here to handle game exit while the thread is " "running.\n" " thread.wait_to_finish()\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Terminology:[/b] In the context of UPnP networking, \"gateway\" (or " +"\"internet gateway device\", short IGD) refers to network devices that allow " +"computers in the local network to access the internet (\"wide area " +"network\", WAN). These gateways are often also called \"routers\".\n" +"[b]Pitfalls:[/b]\n" +"- As explained above, these calls are blocking and shouldn't be run on the " +"main thread, especially as they can block for multiple seconds at a time. " +"Use threading!\n" +"- Networking is physical and messy. Packets get lost in transit or get " +"filtered, addresses, free ports and assigned mappings change, and devices " +"may leave or join the network at any time. Be mindful of this, be diligent " +"when checking and handling errors, and handle these gracefully if you can: " +"add clear error UI, timeouts and re-try handling.\n" +"- Port mappings may change (and be removed) at any time, and the remote/" +"external IP address of the gateway can change likewise. You should consider " +"re-querying the external IP and try to update/refresh the port mapping " +"periodically (for example, every 5 minutes and on networking failures).\n" +"- Not all devices support UPnP, and some users disable UPnP support. You " +"need to handle this (e.g. documenting and requiring the user to manually " +"forward ports, or adding alternative methods of NAT traversal, like a relay/" +"mirror server, or NAT hole punching, STUN/TURN, etc.).\n" +"- Consider what happens on mapping conflicts. Maybe multiple users on the " +"same network would like to play your game at the same time, or maybe another " +"application uses the same port. Make the port configurable, and optimally " +"choose a port automatically (re-trying with a different port on failure).\n" +"[b]Further reading:[/b] If you want to know more about UPnP (and the " +"Internet Gateway Device (IGD) and Port Control Protocol (PCP) specifically), " +"[url=https://en.wikipedia.org/wiki/Universal_Plug_and_Play]Wikipedia[/url] " +"is a good first stop, the specification can be found at the [url=https://" +"openconnectivity.org/developer/specifications/upnp-resources/upnp/]Open " +"Connectivity Foundation[/url] and Godot's implementation is based on the " +"[url=https://github.com/miniupnp/miniupnp]MiniUPnP client[/url]." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -66413,22 +66888,35 @@ msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" "Adds a mapping to forward the external [code]port[/code] (between 1 and " -"65535) on the default gateway (see [method get_gateway]) to the " -"[code]internal_port[/code] on the local machine for the given protocol " -"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP " -"being the default). If a port mapping for the given port and protocol " -"combination already exists on that gateway device, this method tries to " -"overwrite it. If that is not desired, you can retrieve the gateway manually " -"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n" +"65535, although recommended to use port 1024 or above) on the default " +"gateway (see [method get_gateway]) to the [code]internal_port[/code] on the " +"local machine for the given protocol [code]proto[/code] (either [code]TCP[/" +"code] or [code]UDP[/code], with UDP being the default). If a port mapping " +"for the given port and protocol combination already exists on that gateway " +"device, this method tries to overwrite it. If that is not desired, you can " +"retrieve the gateway manually with [method get_gateway] and call [method " +"add_port_mapping] on it, if any. Note that forwarding a well-known port " +"(below 1024) with UPnP may fail depending on the device.\n" +"Depending on the gateway device, if a mapping for that port already exists, " +"it will either be updated or it will refuse this command due to that " +"conflict, especially if the existing mapping for that port wasn't created " +"via UPnP or points to a different network address (or device) than this " +"one.\n" "If [code]internal_port[/code] is [code]0[/code] (the default), the same port " "number is used for both the external and the internal port (the [code]port[/" "code] value).\n" -"The description ([code]desc[/code]) is shown in some router UIs and can be " -"used to point out which application added the mapping. The mapping's lease " -"duration can be limited by specifying a [code]duration[/code] (in seconds). " -"However, some routers are incompatible with one or both of these, so use " -"with caution and add fallback logic in case of errors to retry without them " -"if in doubt.\n" +"The description ([code]desc[/code]) is shown in some routers management UIs " +"and can be used to point out which application added the mapping.\n" +"The mapping's lease [code]duration[/code] can be limited by specifying a " +"duration in seconds. The default of [code]0[/code] means no duration, i.e. a " +"permanent lease and notably some devices only support these permanent " +"leases. Note that whether permanent or not, this is only a request and the " +"gateway may still decide at any point to remove the mapping (which usually " +"happens on a reboot of the gateway, when its external IP address changes, or " +"on some models when it detects a port mapping has become inactive, i.e. had " +"no traffic for multiple minutes). If not [code]0[/code] (permanent), the " +"allowed range according to spec is between [code]120[/code] (2 minutes) and " +"[code]86400[/code] seconds (24 hours).\n" "See [enum UPNPResult] for possible return values." msgstr "" @@ -66441,8 +66929,10 @@ msgid "" "Deletes the port mapping for the given port and protocol combination on the " "default gateway (see [method get_gateway]) if one exists. [code]port[/code] " "must be a valid port between 1 and 65535, [code]proto[/code] can be either " -"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible " -"return values." +"[code]TCP[/code] or [code]UDP[/code]. May be refused for mappings pointing " +"to addresses other than this one, for well-known ports (below 1024), or for " +"mappings not added via UPnP. See [enum UPNPResult] for possible return " +"values." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -66640,16 +67130,16 @@ msgid "Unknown error." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml -msgid "UPNP device." +msgid "Universal Plug and Play (UPnP) device." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml msgid "" -"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides " -"low-level access to UPNP control commands. Allows to manage port mappings " -"(port forwarding) and to query network information of the device (like local " -"and external IP address and status). Note that methods on this class are " -"synchronous and block the calling thread." +"Universal Plug and Play (UPnP) device. See [UPNP] for UPnP discovery and " +"utility functions. Provides low-level access to UPNP control commands. " +"Allows to manage port mappings (port forwarding) and to query network " +"information of the device (like local and external IP address and status). " +"Note that methods on this class are synchronous and block the calling thread." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml @@ -67906,10 +68396,15 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " -"significantly less visible. In some cases, debanding may introduce a " -"slightly noticeable dithering pattern. It's recommended to enable debanding " -"only when actually needed since the dithering pattern will make lossless-" -"compressed screenshots larger.\n" +"significantly less visible in 3D. 2D rendering is [i]not[/i] affected by " +"debanding unless the [member Environment.background_mode] is [constant " +"Environment.BG_CANVAS]. In this case, [member usage] must also be set to " +"[constant USAGE_3D]. See also [member ProjectSettings.rendering/quality/" +"filters/use_debanding].\n" +"In some cases, debanding may introduce a slightly noticeable dithering " +"pattern. It's recommended to enable debanding only when actually needed " +"since the dithering pattern will make lossless-compressed screenshots " +"larger.\n" "[b]Note:[/b] Only available on the GLES3 backend. [member hdr] must also be " "[code]true[/code] for debanding to be effective." msgstr "" @@ -67920,8 +68415,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will disable 3D rendering. For actual " -"disabling use [code]usage[/code]." +"If [code]true[/code], the viewport will disable 3D rendering. To actually " +"disable allocation of 3D buffers, set [member usage] instead." msgstr "" #: doc/classes/Viewport.xml @@ -68079,7 +68574,9 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"The rendering mode of viewport.\n" +"The viewport's rendering mode. This controls which buffers are allocated for " +"the viewport (2D only, or 2D + 3D). 2D-only options can reduce memory usage " +"and improve performance slightly, especially on low-end devices.\n" "[b]Note:[/b] If set to [constant USAGE_2D] or [constant " "USAGE_2D_NO_SAMPLING], [member hdr] will have no effect when enabled since " "HDR is not supported for 2D." @@ -68612,6 +69109,22 @@ msgid "" "render object this [VisualInstance] is set to." msgstr "" +#: doc/classes/VisualInstance.xml +msgid "" +"The sorting offset used by this [VisualInstance]. Adjusting it to a higher " +"value will make the [VisualInstance] reliably draw on top of other " +"[VisualInstance]s that are otherwise positioned at the same spot." +msgstr "" + +#: doc/classes/VisualInstance.xml +msgid "" +"If [code]true[/code], the object is sorted based on the [AABB] center. " +"Sorted based on the global position otherwise.\n" +"The [AABB] center based sorting is generally more accurate for 3D models. " +"The position based sorting instead allows to better control the drawing " +"order when working with [Particles] and [CPUParticles]." +msgstr "" + #: modules/visual_script/doc_classes/VisualScript.xml msgid "A script implemented in the Visual Script programming environment." msgstr "" @@ -72791,6 +73304,10 @@ msgid "Flag used to mark an index array." msgstr "" #: doc/classes/VisualServer.xml +msgid "Flag used to mark a compressed (half float) color array." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -75332,7 +75849,9 @@ msgid "" msgstr "" #: doc/classes/WeakRef.xml -msgid "Returns the [Object] this weakref is referring to." +msgid "" +"Returns the [Object] this weakref is referring to. Returns [code]null[/code] " +"if that object no longer exists." msgstr "" #: modules/webrtc/doc_classes/WebRTCDataChannel.xml @@ -76712,6 +77231,8 @@ msgid "" "Skips the current section. If the node contains other elements, they will be " "ignored and the cursor will go to the closing of the current element." msgstr "" +"Pula a seção atual. Se o nó contêm outros elementos, eles serão ignorados e " +"o cursor irá para o encerramento do elemento atual." #: doc/classes/XMLParser.xml msgid "There's no node (no file or buffer opened)." @@ -76758,10 +77279,10 @@ msgstr "" "Classifique todos os nós filhos com base em suas posições Y. O nó filho deve " "herdar de [CanvasItem] para ser classificado. Os nós que têm uma posição Y " "mais alta serão desenhados mais tarde, então eles aparecerão no topo dos nós " -"que têm uma posição Y mais baixa. O aninhamento de nós YSort é possível. Os " -"nós YSort filhos serão classificados no mesmo espaço que o YSort pai, " -"permitindo organizar melhor uma cena ou dividi-la em várias outras, mas " -"manter a classificação única." +"que têm uma posição Y mais baixa.\n" +"O aninhamento de nós YSort é possível.Os nós YSort filhos serão " +"classificados no mesmo espaço que o YSort pai, permitindo organizar melhor " +"uma cena ou dividi-la em várias outras, mas manter a classificação única." #: doc/classes/YSort.xml msgid "" |