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Diffstat (limited to 'doc/translations/pt.po')
-rw-r--r-- | doc/translations/pt.po | 1492 |
1 files changed, 916 insertions, 576 deletions
diff --git a/doc/translations/pt.po b/doc/translations/pt.po index 4452a8e461..b81b137493 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -4150,8 +4150,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4510,20 +4510,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" -msgstr "" +#, fuzzy +msgid "Vector math" +msgstr "Vetor utilizado para matemática 2D." #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4866,9 +4867,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4878,7 +4878,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4960,6 +4960,10 @@ msgstr "" "configurado no editor através do painel SpriteFrames." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -5094,10 +5098,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Adiciona uma trilha à Animação." @@ -5529,22 +5529,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5728,6 +5712,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Nó de animação." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5737,7 +5731,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5759,7 +5753,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -6411,6 +6405,11 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Nó de animação." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6694,6 +6693,11 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +#, fuzzy +msgid "Using AnimationTree" +msgstr "Reseta este [AnimationTreePlayer]." + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7160,7 +7164,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -7396,18 +7400,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7794,9 +7798,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7993,10 +8000,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8296,12 +8299,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9423,7 +9420,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -9718,7 +9715,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -10111,7 +10108,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -10205,7 +10202,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -10250,12 +10249,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -10271,7 +10265,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10279,7 +10274,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10440,7 +10440,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10481,14 +10486,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -10527,12 +10531,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10737,8 +10741,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10782,6 +10791,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10993,11 +11011,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11104,10 +11122,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -11166,7 +11180,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11233,9 +11247,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11538,16 +11552,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -11559,12 +11573,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -11752,6 +11766,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11790,6 +11812,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Muda o nome da animação para [code]newname[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12050,14 +12077,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -12100,7 +12127,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -12134,6 +12161,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12533,12 +12567,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12969,11 +13003,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -13169,8 +13203,10 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." -msgstr "Retorna a posição global do mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -13182,7 +13218,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13489,8 +13527,9 @@ msgstr "" "camada -1 ou abaixo)." #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "" +#, fuzzy +msgid "Canvas layers" +msgstr "Camada para desenhar no ecrã." #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -13547,6 +13586,19 @@ msgstr "O tamanho da camada." msgid "The layer's transform." msgstr "A transformação da camada." +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Emitido quando [member visibility_state] muda." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13627,17 +13679,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -14196,6 +14237,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -14280,9 +14322,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14291,9 +14333,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14303,10 +14345,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14399,9 +14442,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14410,22 +14453,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14545,12 +14580,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" +#, fuzzy +msgid "Physics introduction" +msgstr "Interpolação cúbica." #: doc/classes/CollisionShape.xml msgid "" @@ -14589,7 +14624,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -14635,15 +14670,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -16111,15 +16146,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "" +#, fuzzy +msgid "Control node gallery" +msgstr "Tecla Control." #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -16220,8 +16256,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -18208,10 +18244,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18378,8 +18410,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18468,7 +18500,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18500,7 +18547,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18510,7 +18562,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18552,7 +18609,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18576,7 +18639,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18657,7 +18725,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18732,7 +18806,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18746,7 +18825,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18847,7 +18931,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18878,7 +18968,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18922,10 +19018,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -19091,6 +19183,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19801,7 +19901,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19857,8 +19957,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19867,7 +19967,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19895,11 +19999,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -20022,10 +20121,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -21053,10 +21148,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -21088,8 +21179,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -21122,8 +21213,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -21233,7 +21324,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -21497,10 +21588,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22373,10 +22460,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22791,10 +22874,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -23120,9 +23199,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23442,24 +23520,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -23520,12 +23605,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -24203,6 +24290,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24804,11 +24895,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24835,6 +24926,24 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "Nó base para os containers." + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Retorna o comprimento atual do braço da mola." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24975,14 +25084,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -25052,10 +25153,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -26098,7 +26195,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -27095,11 +27192,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -27126,7 +27225,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -27174,6 +27273,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27395,6 +27500,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27726,15 +27839,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28525,10 +28629,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28673,7 +28773,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -29391,6 +29491,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "Uma [Texture] baseada numa [Image]." @@ -29582,7 +29686,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29811,8 +29915,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29840,8 +29944,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29998,7 +30102,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -30133,12 +30242,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -30182,8 +30287,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30214,8 +30319,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30259,7 +30364,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -30427,17 +30532,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30521,17 +30624,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30542,10 +30649,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30582,9 +30685,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30715,10 +30822,6 @@ msgstr "" "action_add_event]. Veja [method Node._input]." #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31473,12 +31576,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -31525,6 +31622,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31585,7 +31705,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -31601,7 +31721,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -31679,7 +31799,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31689,18 +31813,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31852,7 +31992,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -32102,7 +32242,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -32532,6 +32672,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32728,10 +32872,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34578,10 +34718,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34812,16 +34948,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34965,10 +35091,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35210,10 +35332,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35285,7 +35403,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -35323,6 +35441,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35351,7 +35473,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -35679,7 +35801,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36235,6 +36357,11 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the map cell height." +msgstr "Retorna o tamanho da textura." + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -36256,6 +36383,10 @@ msgid "Returns the map's up direction." msgstr "Retorna a largura da imagem." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Para o áudio." @@ -36296,15 +36427,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36543,7 +36665,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -36834,11 +36960,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36885,7 +37011,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36900,7 +37026,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36913,7 +37039,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36928,17 +37054,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36948,14 +37074,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36965,7 +37091,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37674,6 +37800,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "Emitido quando o nó está preparado." @@ -37826,7 +37964,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37994,7 +38132,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -38031,11 +38169,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38172,8 +38310,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38207,12 +38345,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -38416,8 +38553,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38541,7 +38678,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38730,6 +38867,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39256,7 +39435,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39517,8 +39705,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39767,6 +39955,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39879,6 +40072,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40822,11 +41022,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40978,9 +41178,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -41101,6 +41299,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41844,8 +42046,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -44422,7 +44623,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -44833,6 +45034,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46129,8 +46335,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46216,8 +46422,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46305,9 +46511,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47688,12 +47894,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47788,6 +47996,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47887,7 +48106,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48306,6 +48526,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48324,7 +48550,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -48352,11 +48578,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48521,7 +48742,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48958,7 +49179,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48986,7 +49207,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49141,10 +49366,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49213,7 +49434,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49531,7 +49756,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -49752,6 +49977,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50068,7 +50297,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -50264,9 +50497,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50851,11 +51085,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -51454,7 +51688,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -51662,14 +51896,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52127,10 +52353,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "Retorna [code]true[/code] se o script pode ser instanciado." @@ -52440,14 +52662,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52776,10 +52990,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53090,11 +53300,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -53179,11 +53388,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -53247,11 +53456,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53392,8 +53606,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53487,10 +53701,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53858,10 +54068,10 @@ msgid "" "areas are transparent. Useful for overlaying shadows onto a camera feed in " "AR." msgstr "" -"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade" -"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas " -"serão opacas e as áreas não sombreadas serão transparentes. Útil para " -"sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)." +"Se [code]true[/code], ativa o modo de renderização \"sombra para " +"opacidade\", em que a iluminação modifica o alfa de forma que as áreas " +"sombreadas serão opacas e as áreas não sombreadas serão transparentes. Útil " +"para sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)." #: doc/classes/SpatialMaterial.xml msgid "" @@ -54855,9 +55065,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -55033,14 +55243,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55414,6 +55639,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Retorna a largura da textura." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Retorna o seno do parâmetro." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55567,10 +55839,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55835,7 +56103,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55884,10 +56157,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56252,12 +56525,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58657,10 +58945,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "Limpa todos os valores no tema." @@ -58749,7 +59033,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -59027,7 +59312,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -59103,11 +59392,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -59697,7 +59986,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60528,14 +60822,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60651,7 +60937,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60677,6 +60964,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60724,9 +61016,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60737,8 +61029,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60778,8 +61070,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Retorna o valor padrão da propriedade especificada." #: doc/classes/Tree.xml msgid "" @@ -61149,11 +61442,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61188,11 +61480,26 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"Retorna [code]true[/code] se a guia no índice [code]tab_idx[/code] estiver " +"oculta." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62541,10 +62848,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62571,8 +62874,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63231,6 +63533,15 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "Nó base para os containers." + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63441,23 +63752,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -63485,7 +63796,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63576,7 +63889,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64299,10 +64614,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66057,10 +66368,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66495,8 +66802,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66769,7 +67076,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69077,6 +69387,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69176,10 +69502,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69636,10 +69958,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69979,13 +70297,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70034,8 +70348,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71744,11 +72058,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71772,6 +72086,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71877,15 +72199,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71949,6 +72271,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido quando [member visibility_state] muda." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" |