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Diffstat (limited to 'doc/translations/pt.po')
-rw-r--r-- | doc/translations/pt.po | 1152 |
1 files changed, 828 insertions, 324 deletions
diff --git a/doc/translations/pt.po b/doc/translations/pt.po index c99a8e1cd6..fce62b474f 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -10,12 +10,16 @@ # Diogo Gomes <dgomes@graphnode.com>, 2022. # El_ExpertPlayer <xpertnathan37@gmail.com>, 2022. # Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022. +# Rafael Testa <rafael1testa@gmail.com>, 2022. +# Lucas Campos <lucas@lcmps.dev>, 2022. +# Nathan Soares <eu@nathan.com.br>, 2022. +# Baiterson <baiter160@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-29 10:31+0000\n" -"Last-Translator: Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>\n" +"PO-Revision-Date: 2022-08-25 13:04+0000\n" +"Last-Translator: Baiterson <baiter160@gmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/pt/>\n" "Language: pt\n" @@ -23,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -513,6 +517,23 @@ msgid "" "want a true content-aware comparison, you have to use [code]deep_equal[/" "code]." msgstr "" +"Compara dois valores verificando seu conteúdo real, por meio de recursão em " +"um [Array] ou [Dictionary] em todos os seus níveis.\n" +"Esta função se asemelha ou difere de [code]==[/code] de diversas maneiras:\n" +"- Para [code]null[/code], [code]int[/code], [code]float[/code], " +"[code]String[/code], [code]Object[/code] e [code] RID[/code] tanto " +"[code]deep_equal[/code] quanto [code]==[/code] funcionam da mesma forma.\n" +"- Para [code]Dictionary[/code], [code]==[/code] considera-se igual se, e " +"somente se, ambas as variáveis apontarem para o mesmo [code]Dictionary[/" +"code], sem recursão ou checagem de seu conteúdo.\n" +"- Para [code]Array[/code], [code]==[/code] considera igual se, e somente se, " +"cada item no primeiro [code]Array[/code] for igual ao seu homólogo no " +"segundo [ code]Array[/code], conforme informado pelo próprio [code]==[/" +"code]. Isso implica que [code]==[/code] se faz a recursão em [code]Array[/" +"code], mas não em [code]Dictionary[/code].\n" +"Resumindo, sempre que um [code]Dictionary[/code] estiver potencialmente " +"envolvido, se você quiser uma comparação verdadeira com verificação de " +"conteúdo, você deve usar [code]deep_equal[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -802,6 +823,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns an interpolation or extrapolation factor considering the range " "specified in [code]from[/code] and [code]to[/code], and the interpolated " @@ -809,8 +831,9 @@ msgid "" "[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between " "[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is " "located outside this range, then an extrapolation factor will be returned " -"(return value lower than [code]0.0[/code] or greater than [code]1.0[/" -"code]).\n" +"(return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). " +"Use [method clamp] on the result of [method inverse_lerp] if this is not " +"desired.\n" "[codeblock]\n" "# The interpolation ratio in the `lerp()` call below is 0.75.\n" "var middle = lerp(20, 30, 0.75)\n" @@ -820,7 +843,8 @@ msgid "" "var ratio = inverse_lerp(20, 30, 27.5)\n" "# `ratio` is now 0.75.\n" "[/codeblock]\n" -"See also [method lerp] which performs the reverse of this operation." +"See also [method lerp] which performs the reverse of this operation, and " +"[method range_lerp] to map a continuous series of values to another." msgstr "" "Returna um fator de interpolação ou extrapolação considerando o alcance " "especifico em [code]from[/code] e [code]to[/code], e o valor interpolado " @@ -908,12 +932,14 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Linearly interpolates between two values by the factor defined in " "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " "between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values " "outside this range are allowed and can be used to perform [i]extrapolation[/" -"i].\n" +"i]. Use [method clamp] on the result of [method lerp] if this is not " +"desired.\n" "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or " "[float], the return value is a [float].\n" "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the " @@ -925,7 +951,8 @@ msgid "" "[/codeblock]\n" "See also [method inverse_lerp] which performs the reverse of this operation. " "To perform eased interpolation with [method lerp], combine it with [method " -"ease] or [method smoothstep]." +"ease] or [method smoothstep]. See also [method range_lerp] to map a " +"continuous series of values to another." msgstr "" "Interpola linearmente entre dois valores pelo fator definido em " "[code]weight[/code]. Para realizar a interpolação, [code]weight[/code] deve " @@ -1340,7 +1367,6 @@ msgstr "" "rastreamento de pilha quando um erro ou aviso é impresso ." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Like [method print], but includes the current stack frame when running with " "the debugger turned on.\n" @@ -1350,11 +1376,12 @@ msgid "" " At: res://test.gd:15:_process()\n" "[/codeblock]" msgstr "" -"Imprime a pilha de chamadas no local do código, só funciona com o depurador " -"ativado.\n" -"Saída no console vai parecer assim:\n" +"Similar à [method print], mas inclui a pilha de chamadas no local do código " +"quando o depurador esta ativado.\n" +"A saída no console será exibida da seguinte maneira:\n" "[codeblock]\n" -"Frame 0 - res://test.gd:16 in function '_process'\n" +"Test print\n" +" At: res://test.gd:15:_process()\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1607,20 +1634,59 @@ msgid "" "3\n" "[/codeblock]" msgstr "" +"Retorna um [Array] com o intervalo fornecido. [method range] pode ser " +"invocado de três maneiras:\n" +"- [code]range(n: int)[/code]: inicia em 0, incrementa 1 passo até parar " +"[i]antes[/i] de [code]n[/code]. O argumento [code]n[/code] é [b]exclusivo[/" +"b].\n" +"[código]intervalo(b: int, n: int)[/código]: inicia em [código]b[/código], " +"incrementa 1 passo até parar [i]antes[/i] de [code]n[/code]. Os argumentos " +"[code]b[/code] e [code]n[/code] são [b]inclusivo[/b] e [b]exclusivo[/b], " +"respectivamente.\n" +"- [code]range(b: int, n: int, s: int)[/code]: inicia em [code]b[/code], " +"aumenta/diminui [code]s[/code] passos até parar [i]antes[/i] de [code]n[/" +"code]. Os argumentos [code]b[/code] e [code]n[/code] são [b]inclusivo[/b] e " +"[b]exclusivo[/b], respectivamente. O argumento [code]s[/code] [b]pode[/b] " +"ser negativo, mas não [code]0[/code]. Se [code]s[/code] for [code]0[/code], " +"uma mensagem de erro será exibida.\n" +"- [method range] converte todos os argumentos em [int] antes do " +"processamento.\n" +"[b]Observação:[/b] Retorna uma matriz vazia se nenhum valor atender às " +"restrições do intervalo (por exemplo, [code]range(2, 5, -1)[/code] ou " +"[code]range(5, 5, 1)[/code]).\n" +"Exemplos:\n" +"[codeblock]\n" +"print(range(4)) # Escreve [0, 1, 2, 3]\n" +"print(range(2, 5)) # Escreve [2, 3, 4]\n" +"print(range(0, 6, 2)) # Escreve [0, 2, 4]\n" +"print(range(4, 1, -1)) # Escreve [4, 3, 2]\n" +"[/codeblock]\n" +"Para iterar sobre um [Array] para trás, use:\n" +"[codeblock]\n" +"var array = [3, 6, 9]\n" +"for i in range(array.size(), 0, -1):\n" +" print(array[i - 1])\n" +"[/codeblock]\n" +"Saída:\n" +"[codeblock]\n" +"9\n" +"6\n" +"3\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]" -"[ostart, ostop][/code].\n" +"[ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If " +"[code]value[/code] is outside [code][istart, istop][/code], then the " +"resulting value will also be outside [code][ostart, ostop][/code]. Use " +"[method clamp] on the result of [method range_lerp] if this is not desired.\n" "[codeblock]\n" "range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n" -"[/codeblock]" +"[/codeblock]\n" +"For complex use cases where you need multiple ranges, consider using [Curve] " +"or [Gradient] instead." msgstr "" -"Mapeia um [code]value[/code] do intervalo [code][istart, istop][/code] para " -"o intervalo [code][ostart, ostop][/code].\n" -"[codeblock]\n" -"range_lerp(75, 0, 100, -1, 1) # Retorna 0.5\n" -"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1633,6 +1699,14 @@ msgid "" "[/codeblock]\n" "See also [method floor], [method ceil], [method stepify], and [int]." msgstr "" +"Arredonda [code]s[/code] para o número inteiro mais próximo, com a metade " +"arredondada para cima.\n" +"[codeblock]\n" +"a = round(2.49) # a is 2.0\n" +"a = round(2.5) # a is 3.0\n" +"a = round(2.51) # a is 3.0\n" +"[/codeblock]\n" +"Veja também[method floor], [method ceil], [method stepify], e [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1717,6 +1791,29 @@ msgid "" "smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, " "-1.6521) return values[/url]" msgstr "" +"Retorna o resultado da interpolação suave do valor de [code]s[/code] entre " +"[code]0[/code] e [code]1[/code], na qual [code]s[/code] se encontra incluso " +"no intervalo dos limites [code]from[/code] e [code]to[/code].\n" +"O valor de retornado é [code]0[/code] se [code]s <= from[/code], e [code]1[/" +"code] se [code]s >= to[/code]. Se [code]s[/code] estiver entre [code]from[/" +"code] e [code]to[/code], o valor retornado segue uma curva em forma de S que " +"mapeia [code]s[/code] entre [ code]0[/code] e [code]1[/code].\n" +"Esta curva em forma de S é o interpolador cúbico de Hermite, dado por " +"[code]f(y) = 3*y^2 - 2*y^3[/code] na qual [code]y = (x-from) / (to -from)[/" +"code].\n" +"[codeblock]\n" +"smoothstep(0, 2, -5.0) # Retorna 0.0\n" +"smoothstep(0, 2, 0.5) # Retorna 0.15625\n" +"smoothstep(0, 2, 1.0) # Retorna 0.5\n" +"smoothstep(0, 2, 2.0) # Retorna 1.0\n" +"[/codeblock]\n" +"Comparado [method ease] com um valor de curva de [code]-1.6521[/code], " +"[method smoothstep] retorna a curva mais suave possível sem mudanças " +"repentinas na derivada. Se você precisar realizar transições mais avançadas, " +"use [Tween] ou [AnimationPlayer].\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/" +"smoothstep_ease_comparison.png]Comparação entre os valores retornados por " +"smoothstep() e ease(x, -1.6521)[/url]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1728,8 +1825,17 @@ msgid "" "[b]Note:[/b] Negative values of [code]s[/code] return NaN. If you need " "negative inputs, use [code]System.Numerics.Complex[/code] in C#." msgstr "" +"Retorna a raiz quadrada de [code]s[/code], onde [code]s[/code] é um número " +"não-negativo.\n" +"[codeblock]\n" +"sqrt(9) # Retorna 3\n" +"[/codeblock]\n" +"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. Se você " +"necessita de inputs negativos, use [code]System.Numerics.Complex[/code] em " +"C#." #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns the position of the first non-zero digit, after the decimal point. " "Note that the maximum return value is 10, which is a design decision in the " @@ -1740,6 +1846,14 @@ msgid "" "n = step_decimals(0.000000005) # n is 9\n" "[/codeblock]" msgstr "" +"Retorna a posição do primeiro dígito diferente de 0 após o ponto decimal. " +"Note que o valor máximo retornado é 10, que é uma decisão de design na " +"implementação.\n" +"[codeblock]\n" +"n = step_decimals(5) # n é 0\n" +"n = step_decimals(1.0005) # n é 4\n" +"n = step_decimals(0.000000005) # n é 9\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1752,6 +1866,14 @@ msgid "" "[/codeblock]\n" "See also [method ceil], [method floor], [method round], and [int]." msgstr "" +"Fixa valor flutuante [code]s[/code] para um dado [code]step[/code]. Também " +"pode ser usado para arredondar um número flutuante para um número arbitrário " +"de decimais.\n" +"[codeblock]\n" +"stepify(100, 32) # Retorna 96.0\n" +"stepify(3.14159, 0.01) # Retorna 3.14\n" +"[/codeblock]\n" +"Veja também [method ceil], [method floor], [method round], e [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1764,6 +1886,14 @@ msgid "" "len(b) # Returns 12\n" "[/codeblock]" msgstr "" +"Converte um ou mais argumentos de quaisquer tipos para string na melhor " +"maneira possível.\n" +"[codeblock]\n" +"var a = [10, 20, 30]\n" +"var b = str(a);\n" +"len(a) # Retorna 3\n" +"len(b) # Retorna 12\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1803,6 +1933,11 @@ msgid "" "b = tanh(a) # b is 0.6\n" "[/codeblock]" msgstr "" +"Retorna a tangente hiperbólica de [code]s[/code].\n" +"[codeblock]\n" +"a = log(2.0) # a é 0.693147\n" +"b = tanh(a) # b é 0.6\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1845,6 +1980,11 @@ msgid "" "type_exists(\"Variant\") # Returns false\n" "[/codeblock]" msgstr "" +"Retorna se uma dada classe existe em [ClassDB].\n" +"[codeblock]\n" +"type_exists(\"Sprite\") # Retorna true\n" +"type_exists(\"Variant\") # Retorna false\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -2177,16 +2317,22 @@ msgid "Global scope constants and variables." msgstr "Constantes e variáveis de escopo global." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "Global scope constants and variables. This is all that resides in the " "globals, constants regarding error codes, scancodes, property hints, etc.\n" "Singletons are also documented here, since they can be accessed from " "anywhere." msgstr "" +"Constante e variáveis de escopo global. É tudo aquilo que reside no escopo " +"global, constantes relacionadas a códigos de erro, scancodes, dicas de " +"propriedades, etc.\n" +"Singletons também estão documentados aqui, uma vez que podem ser acessados " +"de qualquer lugar." #: doc/classes/@GlobalScope.xml msgid "The [ARVRServer] singleton." -msgstr "" +msgstr "O singleton [ARVRServer]." #: doc/classes/@GlobalScope.xml msgid "The [AudioServer] singleton." @@ -2206,7 +2352,7 @@ msgstr "O singleton [Engine]." #: doc/classes/@GlobalScope.xml msgid "The [Geometry] singleton." -msgstr "" +msgstr "O singleton [Geometry]." #: doc/classes/@GlobalScope.xml msgid "The [IP] singleton." @@ -2245,19 +2391,16 @@ msgid "The [Marshalls] singleton." msgstr "O singleton [Marshalls]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Navigation2DServer] singleton." -msgstr "O singleton [TranslationServer]." +msgstr "O singleton [Navigation2DServer]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [NavigationMeshGenerator] singleton." -msgstr "O singleton [TranslationServer]." +msgstr "O singleton [NavigationMeshGenerator]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [NavigationServer] singleton." -msgstr "O singleton [TranslationServer]." +msgstr "O singleton [NavigationServer]." #: doc/classes/@GlobalScope.xml msgid "The [OS] singleton." @@ -2269,11 +2412,11 @@ msgstr "O singleton [Performance]." #: doc/classes/@GlobalScope.xml msgid "The [Physics2DServer] singleton." -msgstr "" +msgstr "O singleton [Physics2DServer]." #: doc/classes/@GlobalScope.xml msgid "The [PhysicsServer] singleton." -msgstr "" +msgstr "O singleton [PhysicsServer]." #: doc/classes/@GlobalScope.xml msgid "The [ProjectSettings] singleton." @@ -2289,7 +2432,7 @@ msgstr "O singleton [ResourceSaver]." #: doc/classes/@GlobalScope.xml msgid "The [Time] singleton." -msgstr "" +msgstr "O singleton [Time]." #: doc/classes/@GlobalScope.xml msgid "The [TranslationServer] singleton." @@ -2301,7 +2444,7 @@ msgstr "O singleton [VisualScriptEditor]." #: doc/classes/@GlobalScope.xml msgid "The [VisualServer] singleton." -msgstr "" +msgstr "O singleton [VisualServer]." #: doc/classes/@GlobalScope.xml msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes." @@ -2393,7 +2536,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Scancodes with this bit applied are non-printable." -msgstr "" +msgstr "Scancodes com este bit aplicado não são printáveis." #: doc/classes/@GlobalScope.xml msgid "Escape key." @@ -2405,7 +2548,7 @@ msgstr "Tecla Tab." #: doc/classes/@GlobalScope.xml msgid "Shift+Tab key." -msgstr "" +msgstr "Tecla Shift+Tab." #: doc/classes/@GlobalScope.xml msgid "Backspace key." @@ -2665,8 +2808,9 @@ msgid "" msgstr "Tecla Voltar Media. Não confundir com tecla Voltar no device Android." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "Media forward key." -msgstr "" +msgstr "Tecla avançar Mídia." #: doc/classes/@GlobalScope.xml msgid "Media stop key." @@ -2674,7 +2818,7 @@ msgstr "Tecla de parada de mídia." #: doc/classes/@GlobalScope.xml msgid "Media refresh key." -msgstr "" +msgstr "Tecla repetir Mídia." #: doc/classes/@GlobalScope.xml msgid "Volume down key." @@ -3565,6 +3709,11 @@ msgid "" "- Linux: Up to 80 buttons.\n" "- Windows and macOS: Up to 128 buttons." msgstr "" +"O número máximo de botões de controle suportados pela engine. O limite poder " +"ser menor em plataformas específicas:\n" +"- Android: Até 36 botões.\n" +"- Linux: Até 80 botões.\n" +"- Windows e macOS: Até 128 botões." #: doc/classes/@GlobalScope.xml msgid "DualShock circle button." @@ -3584,35 +3733,35 @@ msgstr "Botão triângulo do Dualshock." #: doc/classes/@GlobalScope.xml msgid "Xbox controller B button." -msgstr "" +msgstr "Botão B do controle de Xbox." #: doc/classes/@GlobalScope.xml msgid "Xbox controller A button." -msgstr "" +msgstr "Botão A do controle de Xbox." #: doc/classes/@GlobalScope.xml msgid "Xbox controller X button." -msgstr "" +msgstr "Botão X do controle de Xbox." #: doc/classes/@GlobalScope.xml msgid "Xbox controller Y button." -msgstr "" +msgstr "Botão Y do controle de Xbox." #: doc/classes/@GlobalScope.xml msgid "Nintendo controller A button." -msgstr "" +msgstr "Botão A do controle da Nintendo." #: doc/classes/@GlobalScope.xml msgid "Nintendo controller B button." -msgstr "" +msgstr "Botão B do controle da Nintendo." #: doc/classes/@GlobalScope.xml msgid "Nintendo controller X button." -msgstr "" +msgstr "Botão X do controle da Nintendo." #: doc/classes/@GlobalScope.xml msgid "Nintendo controller Y button." -msgstr "" +msgstr "Botão Y do controle da Nintendo." #: doc/classes/@GlobalScope.xml msgid "Grip (side) buttons on a VR controller." @@ -3678,35 +3827,36 @@ msgstr "Botão direito no direcional do controle." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL guide button." -msgstr "" +msgstr "Botão guia do controle SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL miscellaneous button." msgstr "Botão diverso SDL do controle." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "Gamepad SDL paddle 1 button." -msgstr "" +msgstr "Botão paddle 1 do controle SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL paddle 2 button." -msgstr "" +msgstr "Botão paddle 2 do controle SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL paddle 3 button." -msgstr "" +msgstr "Botão paddle 3 do controle SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL paddle 4 button." -msgstr "" +msgstr "Botão paddle 4 do controle SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL touchpad button." -msgstr "" +msgstr "Touchpad do controle SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad left Shoulder button." -msgstr "" +msgstr "Touchpad botão L1." #: doc/classes/@GlobalScope.xml msgid "Gamepad left trigger." @@ -3718,7 +3868,7 @@ msgstr "Clique na alavanca esquerda do controle." #: doc/classes/@GlobalScope.xml msgid "Gamepad right Shoulder button." -msgstr "" +msgstr "Touchpad botão L2." #: doc/classes/@GlobalScope.xml msgid "Gamepad right trigger." @@ -3785,8 +3935,9 @@ msgid "VR Controller analog trigger." msgstr "Gatilho analógico do controle VR." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "VR Controller analog grip (side buttons)." -msgstr "" +msgstr "VR Controle analógico (botões laterais)" #: doc/classes/@GlobalScope.xml msgid "" @@ -3809,30 +3960,38 @@ msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"MIDI nota OFF mensagem. Ver na documentação [InputEventMIDI] como usar." #: doc/classes/@GlobalScope.xml msgid "" "MIDI note ON message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." -msgstr "" +msgstr "MIDI nota ON mensagem. Ver na documentação [InputEventMIDI] como usar." #: doc/classes/@GlobalScope.xml msgid "" "MIDI aftertouch message. This message is most often sent by pressing down on " "the key after it \"bottoms out\"." msgstr "" +"MIDI aftertouch mensagem. Essa mensagem é mais enviada quando pressionada a " +"tecla e depois de \"bottons out\"." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI control change message. This message is sent when a controller value " "changes. Controllers include devices such as pedals and levers." msgstr "" +"MIDI control change mensagem. Essa mensagem é enviada quando um valor de um " +"controle muda. Controles do tipo pedais e alavancas." #: doc/classes/@GlobalScope.xml msgid "" "MIDI program change message. This message sent when the program patch number " "changes." msgstr "" +"MIDI program change message. Essa mensagem é enviada quando o número de um " +"patch de um programa." #: doc/classes/@GlobalScope.xml msgid "" @@ -3925,6 +4084,19 @@ msgid "" " print(\"Still failing!\")\n" "[/codeblock]" msgstr "" +"Métodos que retornam [enum Error] retornam [constant OK] quando nenhum erro " +"ocorre. Note que muitas funções não retornam um código de erro, mas " +"imprimirão mensagens de erro na saída padrão.\n" +"Uma vez que [constant OK] tem valor 0 e todos os outros códigos de erro são " +"inteiros positivos, também pode ser usado em uma checagem booleana, ex:\n" +"[codeblock]\n" +"var err = method_that_returns_error()\n" +"if err != OK:\n" +" print(\"Failure!\")\n" +"# Ou o equivalente:\n" +"if err:\n" +" print(\"Still failing!\")\n" +"[/codeblock]" #: doc/classes/@GlobalScope.xml msgid "Generic error." @@ -3932,31 +4104,34 @@ msgstr "Erro genérico." #: doc/classes/@GlobalScope.xml msgid "Unavailable error." -msgstr "" +msgstr "Erro não disponível." #: doc/classes/@GlobalScope.xml msgid "Unconfigured error." -msgstr "" +msgstr "Erro não configurado." #: doc/classes/@GlobalScope.xml msgid "Unauthorized error." -msgstr "" +msgstr "Erro não autorizado." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "Parameter range error." -msgstr "" +msgstr "Erro de intervalo de parâmetro." #: doc/classes/@GlobalScope.xml msgid "Out of memory (OOM) error." -msgstr "" +msgstr "Erro de falta de memória (OOM)." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Not found error." -msgstr "" +msgstr "Arquivo: Erro de arquivo não encontrado." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Bad drive error." -msgstr "" +msgstr "Arquivo: Erro unidade defeituosa." #: doc/classes/@GlobalScope.xml msgid "File: Bad path error." @@ -3971,24 +4146,29 @@ msgid "File: Already in use error." msgstr "Ficheiro: Erro ficheiro já em uso." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Can't open error." -msgstr "" +msgstr "Arquivo: Erro não foi possível abrir." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Can't write error." -msgstr "" +msgstr "Arquivo: Erro não foi possível escrever." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Can't read error." -msgstr "" +msgstr "Arquivo: Erro não foi possível ler." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Unrecognized error." -msgstr "" +msgstr "Arquivo: Erro não reconhecido." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "File: Corrupt error." -msgstr "" +msgstr "Arquivo: Erro corrompido." #: doc/classes/@GlobalScope.xml msgid "File: Missing dependencies error." @@ -3996,27 +4176,28 @@ msgstr "Ficheiro: Erro faltam dependências." #: doc/classes/@GlobalScope.xml msgid "File: End of file (EOF) error." -msgstr "" +msgstr "Arquivo: Erro fim do arquivo (EOF)." #: doc/classes/@GlobalScope.xml msgid "Can't open error." -msgstr "" +msgstr "Erro não foi possível abrir." #: doc/classes/@GlobalScope.xml msgid "Can't create error." -msgstr "" +msgstr "Erro não foi possível criar." #: doc/classes/@GlobalScope.xml msgid "Query failed error." -msgstr "" +msgstr "Erro falha na consulta." #: doc/classes/@GlobalScope.xml msgid "Already in use error." -msgstr "" +msgstr "Erro já está sendo utilizado." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "Locked error." -msgstr "" +msgstr "Erro Bloqueado (Locked error)." #: doc/classes/@GlobalScope.xml msgid "Timeout error." @@ -4024,7 +4205,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Can't connect error." -msgstr "" +msgstr "Erro não foi possível conectar." #: doc/classes/@GlobalScope.xml msgid "Can't resolve error." @@ -4036,15 +4217,15 @@ msgstr "Erro de conexão." #: doc/classes/@GlobalScope.xml msgid "Can't acquire resource error." -msgstr "" +msgstr "Erro não foi possível adquirir o recurso." #: doc/classes/@GlobalScope.xml msgid "Can't fork process error." -msgstr "" +msgstr "Erro não foi possível dividir o processo." #: doc/classes/@GlobalScope.xml msgid "Invalid data error." -msgstr "" +msgstr "Erro dados inválidos." #: doc/classes/@GlobalScope.xml msgid "Invalid parameter error." @@ -4079,8 +4260,9 @@ msgid "Linking failed error." msgstr "" #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "Script failed error." -msgstr "" +msgstr "Erro falha no script." #: doc/classes/@GlobalScope.xml msgid "Cycling link (import cycle) error." @@ -4095,8 +4277,9 @@ msgid "Duplicate symbol error." msgstr "Erro de símbolo duplicado." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "Parse error." -msgstr "" +msgstr "Erro de parse." #: doc/classes/@GlobalScope.xml msgid "Busy error." @@ -4112,13 +4295,15 @@ msgstr "Erro de ajuda." #: doc/classes/@GlobalScope.xml msgid "Bug error." -msgstr "" +msgstr "Erro bug." #: doc/classes/@GlobalScope.xml msgid "" "Printer on fire error. (This is an easter egg, no engine methods return this " "error code.)" msgstr "" +"Erro impressora em chamas. (Isso é um easter egg, nenhum método da engine " +"retornará esse código de erro.)" #: doc/classes/@GlobalScope.xml msgid "No hint for the edited property." @@ -4165,12 +4350,17 @@ msgid "" msgstr "" #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " "easing." msgstr "" +"Sugere que uma propriedade float deve ser editada através de uma função de " +"suavização. A string de sugestão pode incluir [code]\"attenuation\"[/code] " +"para virar a curva horizontalmente e/ou [code]\"inout\"[/code] para incluir " +"também a suavização in/out." #: doc/classes/@GlobalScope.xml msgid "Deprecated hint, unused." @@ -5666,19 +5856,21 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Gets the text caption for this node (used by some editors)." +msgid "" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"override the text caption for this node." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets a child node by index (used by editors inheriting from " -"[AnimationRootNode])." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a child node by its [code]name[/code]." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets all children nodes in order as a [code]name: node[/code] dictionary. " -"Only useful when inheriting [AnimationRootNode]." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return all children nodes in order as a [code]name: node[/code] dictionary." msgstr "" #: doc/classes/AnimationNode.xml @@ -5699,21 +5891,25 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets the default value of a parameter. Parameters are custom local memory " -"used for your nodes, given a resource can be reused in multiple trees." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return the default value of parameter \"[code]name[/code]\". Parameters are " +"custom local memory used for your nodes, given a resource can be reused in " +"multiple trees." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Gets the property information for parameter. Parameters are custom local " +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a list of the properties on this node. Parameters are custom local " "memory used for your nodes, given a resource can be reused in multiple " "trees. Format is similar to [method Object.get_property_list]." msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Returns [code]true[/code] whether you want the blend tree editor to display " -"filter editing on this node." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return whether the blend tree editor should display filter editing on this " +"node." msgstr "" #: doc/classes/AnimationNode.xml @@ -5723,9 +5919,10 @@ msgstr "Retorna o RID do ecrã usada por essa camada." #: doc/classes/AnimationNode.xml msgid "" -"User-defined callback called when a custom node is processed. The " -"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is " -"[code]true[/code], in which case it is absolute.\n" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"run some code when this node is processed. The [code]time[/code] parameter " +"is a relative delta, unless [code]seek[/code] is [code]true[/code], in which " +"case it is absolute.\n" "Here, call the [method blend_input], [method blend_node] or [method " "blend_animation] functions. You can also use [method get_parameter] and " "[method set_parameter] to modify local memory.\n" @@ -6384,9 +6581,9 @@ msgid "" "Turn on auto advance when this condition is set. The provided name will " "become a boolean parameter on the [AnimationTree] that can be controlled " "from code (see [url=$DOCS_URL/tutorials/animation/animation_tree." -"html#controlling-from-code][/url]). For example, if [member AnimationTree." -"tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] " -"is set to [code]\"idle\"[/code]:\n" +"html#controlling-from-code]Using AnimationTree[/url]). For example, if " +"[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and " +"[member advance_condition] is set to [code]\"idle\"[/code]:\n" "[codeblock]\n" "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and " "(linear_velocity.x == 0)\n" @@ -6560,8 +6757,8 @@ msgstr "" #: doc/classes/AnimationPlayer.xml msgid "" -"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if " -"not found." +"Returns the [Animation] with the key [code]name[/code]. If the animation " +"does not exist, [code]null[/code] is returned and an error is logged." msgstr "" #: doc/classes/AnimationPlayer.xml @@ -7272,7 +7469,12 @@ msgstr "" msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to custom audio buses." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] " +"node as a [i]direct[/i] child (or add multiple such nodes as direct " +"children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a " +"warning about possibly unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml @@ -7509,7 +7711,12 @@ msgstr "" msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to a custom audio bus." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape2D] or a " +"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such " +"nodes as direct children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly " +"unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area2D.xml @@ -8157,7 +8364,15 @@ msgid "" "mode\" where the vertex and other arrays become the sources of data and the " "index array defines the vertex order. All sub-arrays must have the same " "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " -"it is used." +"it is used.\n" +"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] " +"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n" +"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh." +"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned " +"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)" +"[/code] and reduce their precision. To store HDR vertex colors, remove the " +"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ " +"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]." msgstr "" #: doc/classes/ArrayMesh.xml @@ -9563,8 +9778,9 @@ msgid "" "resource is applied on." msgstr "" -#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml +#: doc/classes/AudioEffect.xml doc/classes/AudioEffectCapture.xml +#: doc/classes/AudioEffectRecord.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamMicrophone.xml #: doc/classes/AudioStreamPlayer.xml msgid "Audio Mic Record Demo" msgstr "" @@ -9615,10 +9831,20 @@ msgid "" "attached audio effect bus into its internal ring buffer.\n" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " -"data from a microphone, implement application defined effects, or to " -"transmit audio over the network. When capturing audio data from a " +"data from an [AudioStreamMicrophone], implement application-defined effects, " +"or to transmit audio over the network. When capturing audio data from a " "microphone, the format of the samples will be stereo 32-bit floating point " -"PCM." +"PCM.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + +#: doc/classes/AudioEffectCapture.xml doc/classes/AudioEffectDistortion.xml +#: doc/classes/AudioEffectFilter.xml doc/classes/AudioEffectHighShelfFilter.xml +#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -9860,12 +10086,6 @@ msgid "" "coming from some saturated device or speaker very efficiently." msgstr "" -#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml -#: doc/classes/AudioEffectHighShelfFilter.xml -#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "Audio buses" -msgstr "" - #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." msgstr "Poder de distorção. O valor pode variar de 0 a 1." @@ -10411,7 +10631,12 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "Returns the names of all audio input devices detected on the system." +msgid "" +"Returns the names of all audio input devices detected on the system.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -10572,12 +10797,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio input (see [method get_device_list]). " -"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " -"this can be used to select the audio input device. The value " -"[code]\"Default\"[/code] will record audio on the system-wide default audio " -"input. If an invalid device name is set, the value will be reverted back to " -"[code]\"Default\"[/code]." +"Name of the current device for audio input (see [method " +"capture_get_device_list]). On systems with multiple audio inputs (such as " +"analog, USB and HDMI audio), this can be used to select the audio input " +"device. The value [code]\"Default\"[/code] will record audio on the system-" +"wide default audio input. If an invalid device name is set, the value will " +"be reverted back to [code]\"Default\"[/code].\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -10725,6 +10954,21 @@ msgid "" "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript." msgstr "" +#: doc/classes/AudioStreamMicrophone.xml +msgid "Plays real-time audio input data." +msgstr "" + +#: doc/classes/AudioStreamMicrophone.xml +msgid "" +"When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] " +"plays back microphone input in real-time. This can be used in conjunction " +"with [AudioEffectCapture] to process the data or save it.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + #: modules/minimp3/doc_classes/AudioStreamMP3.xml msgid "MP3 audio stream driver." msgstr "" @@ -10865,7 +11109,10 @@ msgstr "Reproduz um som posicional em espaço 2D." #: doc/classes/AudioStreamPlayer2D.xml msgid "" -"Plays audio that dampens with distance from screen center.\n" +"Plays audio that dampens with distance from a given position.\n" +"By default, audio is heard from the screen center. This can be changed by " +"adding a [Listener2D] node to the scene and enabling it by calling [method " +"Listener2D.make_current] on it.\n" "See also [AudioStreamPlayer] to play a sound non-positionally.\n" "[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio " "output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set " @@ -12548,7 +12795,7 @@ msgid "" "Sets the camera projection to frustum mode (see [constant " "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/" "code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in " -"world space units." +"world space units. See also [member frustum_offset]." msgstr "" #: doc/classes/Camera.xml @@ -12641,7 +12888,9 @@ msgstr "" msgid "" "The camera's frustum offset. This can be changed from the default to create " "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-" -"shearing[/url]." +"shearing[/url].\n" +"[b]Note:[/b] Only effective if [member projection] is [constant " +"PROJECTION_FRUSTUM]." msgstr "" #: doc/classes/Camera.xml @@ -12669,9 +12918,9 @@ msgstr "" #: doc/classes/Camera.xml msgid "" -"The camera's size measured as 1/2 the width or height. Only applicable in " -"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, " -"[code]size[/code] sets the other axis' size length." +"The camera's size in meters measured as the diameter of the width or height, " +"depending on [member keep_aspect]. Only applicable in orthogonal and frustum " +"modes." msgstr "" #: doc/classes/Camera.xml @@ -13171,13 +13420,14 @@ msgid "" "inherit and extend their parent's transform. [CanvasItem] is extended by " "[Control] for anything GUI-related, and by [Node2D] for anything related to " "the 2D engine.\n" -"Any [CanvasItem] can draw. For this, [method update] must be called, then " -"[constant NOTIFICATION_DRAW] will be received on idle time to request " -"redraw. Because of this, canvas items don't need to be redrawn on every " -"frame, improving the performance significantly. Several functions for " +"Any [CanvasItem] can draw. For this, [method update] is called by the " +"engine, then [constant NOTIFICATION_DRAW] will be received on idle time to " +"request redraw. Because of this, canvas items don't need to be redrawn on " +"every frame, improving the performance significantly. Several functions for " "drawing on the [CanvasItem] are provided (see [code]draw_*[/code] " -"functions). However, they can only be used inside the [method Object." -"_notification], signal or [method _draw] virtual functions.\n" +"functions). However, they can only be used inside [method _draw], its " +"corresponding [method Object._notification] or methods connected to the " +"[signal draw] signal.\n" "Canvas items are drawn in tree order. By default, children are on top of " "their parents so a root [CanvasItem] will be drawn behind everything. This " "behavior can be changed on a per-item basis.\n" @@ -13203,8 +13453,10 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Overridable function called by the engine (if defined) to draw the canvas " -"item." +"Called when [CanvasItem] has been requested to redraw (when [method update] " +"is called, either manually or by the engine).\n" +"Corresponds to the [constant NOTIFICATION_DRAW] notification in [method " +"Object._notification]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13517,12 +13769,12 @@ msgid "" "to children." msgstr "" -#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml +#: doc/classes/CanvasItem.xml msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and all its antecedents are " "also visible. If any antecedent is hidden, this node will not be visible in " -"the scene tree." +"the scene tree, and is consequently not drawn (see [method _draw])." msgstr "" #: doc/classes/CanvasItem.xml @@ -13567,8 +13819,10 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " -"called on idle time to request redraw." +"Queues the [CanvasItem] to redraw. During idle time, if [CanvasItem] is " +"visible, [constant NOTIFICATION_DRAW] is sent and [method _draw] is called. " +"This only occurs [b]once[/b] per frame, even if this method has been called " +"multiple times." msgstr "" #: doc/classes/CanvasItem.xml @@ -13616,8 +13870,11 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Emitted when the [CanvasItem] must redraw. This can only be connected " -"realtime, as deferred will not allow drawing." +"Emitted when the [CanvasItem] must redraw, [i]after[/i] the related " +"[constant NOTIFICATION_DRAW] notification, and [i]before[/i] [method _draw] " +"is called.\n" +"[b]Note:[/b] Deferred connections do not allow drawing through the " +"[code]draw_*[/code] methods." msgstr "" #: doc/classes/CanvasItem.xml @@ -13683,7 +13940,7 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "The [CanvasItem] is requested to draw." +msgid "The [CanvasItem] is requested to draw (see [method _draw])." msgstr "" #: doc/classes/CanvasItem.xml @@ -13819,10 +14076,12 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" -"Sets the layer to follow the viewport in order to simulate a pseudo 3D " +"If enabled, the [CanvasLayer] will use the viewport's transform, so it will " +"move when camera moves instead of being anchored in a fixed position on the " +"screen.\n" +"Together with [member follow_viewport_scale] it can be used for a pseudo 3D " "effect." msgstr "" -"Define que a camada irá seguir a janela para simular um efeito pseudo-3D." #: doc/classes/CanvasLayer.xml msgid "" @@ -14531,17 +14790,17 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_layer].\n" +"code] in the [member collision_layer].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_layer]." +"code] in the [member collision_layer]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_mask].\n" +"code] in the [member collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_mask]." +"code] in the [member collision_mask]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml @@ -14848,12 +15107,13 @@ msgstr "" #: doc/classes/CollisionShape.xml msgid "" -"Editor facility for creating and editing collision shapes in 3D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area] to give it a detection shape, or add it to a " -"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-" -"only helper to create shapes, use [method CollisionObject." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 3D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area] to give it a detection shape, or add it to a " +"[PhysicsBody] to create a solid object." msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml @@ -14890,12 +15150,13 @@ msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" -"Editor facility for creating and editing collision shapes in 2D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area2D] to give it a detection shape, or add it to a " -"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an " -"Editor-only helper to create shapes, use [method CollisionObject2D." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 2D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject2D." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area2D] to give it a detection shape, or add it to " +"a [PhysicsBody2D] to create a solid object." msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml @@ -16064,7 +16325,15 @@ msgid "" "area. This shape is created by feeding a list of triangles.\n" "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to " "work with static [PhysicsBody] nodes like [StaticBody] and will not work " -"with [KinematicBody] or [RigidBody] with a mode other than Static." +"with [KinematicBody] or [RigidBody] with a mode other than Static.\n" +"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, " +"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in " +"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may " +"give unexpected results: when using Godot Physics, the area will only detect " +"collisions with the triangle faces in the [ConcavePolygonShape] (and not " +"with any \"inside\" of the shape, for example), and when using Bullet " +"Physics the area will not detect any collisions with the concave shape at " +"all (this is a known bug)." msgstr "" #: doc/classes/ConcavePolygonShape.xml @@ -16090,7 +16359,11 @@ msgid "" "The main difference between a [ConvexPolygonShape2D] and a " "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and " "uses a more complex method of collision detection, and a convex one forces " -"itself to be convex in order to speed up collision detection." +"itself to be convex in order to speed up collision detection.\n" +"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] " +"node) may give unexpected results: the area will only detect collisions with " +"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of " +"the shape, for example)." msgstr "" #: doc/classes/ConcavePolygonShape2D.xml @@ -16831,7 +17104,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "Steal the focus from another control and become the focused control (see " -"[member focus_mode])." +"[member focus_mode]).\n" +"[b]Note[/b]: Using this method together with [method Object.call_deferred] " +"makes it more reliable, especially when called inside [method Node._ready]." msgstr "" #: doc/classes/Control.xml @@ -19568,7 +19843,9 @@ msgstr "Uma curva matemática." msgid "" "A curve that can be saved and re-used for other objects. By default, it " "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions " -"points relative to the [code]0.5[/code] Y position." +"points relative to the [code]0.5[/code] Y position.\n" +"See also [Gradient] which is designed for color interpolation. See also " +"[Curve2D] and [Curve3D]." msgstr "" #: doc/classes/Curve.xml @@ -19717,16 +19994,17 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the " +"curve's own position, with control points [code]in[/code] and [code]out[/" +"code]. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml @@ -19871,18 +20149,6 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml -msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." -msgstr "" - -#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -24797,8 +25063,12 @@ msgstr "" #: doc/classes/File.xml msgid "" -"Returns the whole file as a [String].\n" -"Text is interpreted as being UTF-8 encoded." +"Returns the whole file as a [String]. Text is interpreted as being UTF-8 " +"encoded.\n" +"If [code]skip_cr[/code] is [code]true[/code], carriage return characters " +"([code]\\r[/code], CR) will be ignored when parsing the UTF-8, so that only " +"line feed characters ([code]\\n[/code], LF) represent a new line (Unix " +"convention)." msgstr "" #: doc/classes/File.xml @@ -25420,7 +25690,9 @@ msgid "" "[code]next[/code] is passed. clipping the width. [code]position[/code] " "specifies the baseline, not the top. To draw from the top, [i]ascent[/i] " "must be added to the Y axis. The width used by the character is returned, " -"making this function useful for drawing strings character by character." +"making this function useful for drawing strings character by character.\n" +"If [code]outline[/code] is [code]true[/code], the outline of the character " +"is drawn instead of the character itself." msgstr "" #: doc/classes/Font.xml @@ -27008,10 +27280,13 @@ msgstr "" #: doc/classes/Gradient.xml msgid "" "Given a set of colors, this resource will interpolate them in order. This " -"means that if you have color 1, color 2 and color 3, the ramp will " -"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp " -"will initially have 2 colors (black and white), one (black) at ramp lower " -"offset 0 and the other (white) at the ramp higher offset 1." +"means that if you have color 1, color 2 and color 3, the gradient will " +"interpolate from color 1 to color 2 and from color 2 to color 3. The " +"gradient will initially have 2 colors (black and white), one (black) at " +"gradient lower offset 0 and the other (white) at the gradient higher offset " +"1.\n" +"See also [Curve] which supports more complex easing methods, but does not " +"support colors." msgstr "" #: doc/classes/Gradient.xml @@ -28419,8 +28694,8 @@ msgstr "" msgid "" "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used " "to make HTTP requests to download web content, upload files and other data " -"or to communicate with various services, among other use cases. [b]See the " -"[HTTPRequest] node for a higher-level alternative.[/b]\n" +"or to communicate with various services, among other use cases.\n" +"See the [HTTPRequest] node for a higher-level alternative.\n" "[b]Note:[/b] This client only needs to connect to a host once (see [method " "connect_to_host]) to send multiple requests. Because of this, methods that " "take URLs usually take just the part after the host instead of the full URL, " @@ -30720,11 +30995,14 @@ msgstr "" #: doc/classes/Input.xml msgid "" -"Vibrate Android and iOS devices.\n" +"Vibrate handheld devices.\n" +"[b]Note:[/b] This method is implemented on Android, iOS, and HTML5.\n" "[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] " "permission in the export preset.\n" "[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and " -"later." +"later.\n" +"[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not " +"support this method." msgstr "" #: doc/classes/Input.xml @@ -31573,7 +31851,11 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" -"Not thread-safe. Use [method Object.call_deferred] if calling from a thread." +"Call this method to actually load in the node. The created node will be " +"placed as a sibling [i]above[/i] the [InstancePlaceholder] in the scene " +"tree. The [Node]'s reference is also returned for convenience.\n" +"[b]Note:[/b] [method create_instance] is not thread-safe. Use [method Object." +"call_deferred] if calling from a thread." msgstr "" #: doc/classes/InstancePlaceholder.xml @@ -31585,6 +31867,16 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" +"Returns the list of properties that will be applied to the node when [method " +"create_instance] is called.\n" +"If [code]with_order[/code] is [code]true[/code], a key named [code].order[/" +"code] (note the leading period) is added to the dictionary. This [code]." +"order[/code] key is an [Array] of [String] property names specifying the " +"order in which properties will be applied (with index 0 being the first)." +msgstr "" + +#: doc/classes/InstancePlaceholder.xml +msgid "" "Replaces this placeholder by the scene handed as an argument, or the " "original scene if no argument is given. As for all resources, the scene is " "loaded only if it's not loaded already. By manually loading the scene " @@ -33954,14 +34246,14 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"Adds a point at the [code]position[/code]. Appends the point at the end of " -"the line.\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the line's " +"own position. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" #: doc/classes/Line2D.xml @@ -33969,22 +34261,28 @@ msgid "Removes all points from the line." msgstr "Remove todos os pontos da linha." #: doc/classes/Line2D.xml -msgid "Returns the Line2D's amount of points." +#, fuzzy +msgid "Returns the amount of points in the line." msgstr "Retorna a quantidade de pontos de uma Line2D." #: doc/classes/Line2D.xml -msgid "Returns point [code]i[/code]'s position." -msgstr "" +#, fuzzy +msgid "Returns the position of the point at index [code]index[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/Line2D.xml -msgid "Removes the point at index [code]i[/code] from the line." -msgstr "" +#, fuzzy +msgid "Removes the point at index [code]index[/code] from the line." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/Line2D.xml +#, fuzzy msgid "" -"Overwrites the position in point [code]i[/code] with the supplied " -"[code]position[/code]." +"Overwrites the position of the point at index [code]index[/code] with the " +"supplied [code]position[/code]." msgstr "" +"Retorna [code]true[/code] se a guia no índice [code]tab_idx[/code] estiver " +"oculta." #: doc/classes/Line2D.xml msgid "" @@ -35261,8 +35559,12 @@ msgstr "" msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml doc/classes/VisualServer.xml -msgid "Flag used to mark a compressed (half float) color array." +#: doc/classes/Mesh.xml +msgid "" +"Flag used to mark a compressed (half float) color array.\n" +"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit " +"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, " +"1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml @@ -35307,7 +35609,10 @@ msgid "" "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant " "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant " -"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." +"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n" +"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex " +"colors will be stored as 8-bit unsigned integers. This will clamp overbright " +"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml @@ -35562,9 +35867,9 @@ msgid "" "MeshInstance is a node that takes a [Mesh] resource and adds it to the " "current scenario by creating an instance of it. This is the class most often " "used to get 3D geometry rendered and can be used to instance a single [Mesh] " -"in many places. This allows to reuse geometry and save on resources. When a " -"[Mesh] has to be instanced more than thousands of times at close proximity, " -"consider using a [MultiMesh] in a [MultiMeshInstance] instead." +"in many places. This allows reusing geometry, which can save on resources. " +"When a [Mesh] has to be instanced more than thousands of times at close " +"proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead." msgstr "" #: doc/classes/MeshInstance.xml @@ -36024,7 +36329,9 @@ msgid "" "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial." -"vertex_color_use_as_albedo] is [code]true[/code] on the material." +"vertex_color_use_as_albedo] is [code]true[/code] on the material. If the " +"color doesn't look as expected, make sure the material's albedo color is set " +"to pure white ([code]Color(1, 1, 1)[/code])." msgstr "" #: doc/classes/MultiMesh.xml @@ -37160,7 +37467,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Notifies when the collision avoidance velocity is calculated after a call to " -"[method set_velocity]." +"[method set_velocity]. Only emitted when [member avoidance_enabled] is true." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -37985,13 +38292,25 @@ msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Initialize the peer with the given [code]peer_id[/code] (must be between 1 " -"and 2147483647)." +"and 2147483647).\n" +"Can only be called if the connection status is [constant " +"NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method " +"set_connection_status]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Set the state of the connection. See [enum NetworkedMultiplayerPeer." -"ConnectionStatus]." +"ConnectionStatus].\n" +"This will emit the [signal NetworkedMultiplayerPeer.connection_succeeded], " +"[signal NetworkedMultiplayerPeer.connection_failed] or [signal " +"NetworkedMultiplayerPeer.server_disconnected] signals depending on the " +"status and if the peer has the unique network id of [code]1[/code].\n" +"You can only change to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING] from [constant NetworkedMultiplayerPeer." +"CONNECTION_DISCONNECTED] and to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTED] from [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml @@ -38559,6 +38878,7 @@ msgid "" msgstr "" #: doc/classes/Node.xml +#, fuzzy msgid "Nodes and Scenes" msgstr "Nós e Cenas" @@ -41657,7 +41977,9 @@ msgid "" "are also subject to automatic adjustments by the operating system. [b]Always " "use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time " "calculation instead, since they are guaranteed to be monotonic (i.e. never " -"decrease)." +"decrease).\n" +"[b]Note:[/b] To get a floating point timestamp with sub-second precision, " +"use [method Time.get_unix_time_from_system]." msgstr "" #: doc/classes/OS.xml @@ -47026,7 +47348,9 @@ msgstr "" #: doc/classes/PopupMenu.xml #, fuzzy -msgid "Sets the currently focused item as the given [code]index[/code]." +msgid "" +"Sets the currently focused item as the given [code]index[/code].\n" +"Passing [code]-1[/code] as the index makes so that no item is focused." msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/PopupMenu.xml @@ -47266,7 +47590,9 @@ msgstr "" msgid "" "Class for displaying popups with a panel background. In some cases it might " "be simpler to use than [Popup], since it provides a configurable background. " -"If you are making windows, better check [WindowDialog]." +"If you are making windows, better check [WindowDialog].\n" +"If any [Control] node is added as a child of this [PopupPanel], it will be " +"stretched to fit the panel's size (similar to how [PanelContainer] works)." msgstr "" #: doc/classes/PopupPanel.xml @@ -47995,7 +48321,11 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], microphone input will be allowed. This requires " -"appropriate permissions to be set when exporting to Android or iOS." +"appropriate permissions to be set when exporting to Android or iOS.\n" +"[b]Note:[/b] If the operating system blocks access to audio input devices " +"(due to the user's privacy settings), audio capture will only return " +"silence. On Windows 10 and later, make sure that apps are allowed to access " +"the microphone in the OS' privacy settings." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50739,8 +51069,19 @@ msgstr "" msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " -"angles, at the cost of performance. Only power-of-two values are valid (2, " -"4, 8, 16)." +"angles, at the cost of performance. With the exception of [code]1[/code], " +"only power-of-two values are valid ([code]2[/code], [code]4[/code], [code]8[/" +"code], [code]16[/code]). A value of [code]1[/code] forcibly disables " +"anisotropic filtering, even on textures where it is enabled.\n" +"[b]Note:[/b] For performance reasons, anisotropic filtering [i]is not " +"enabled by default[/i] on textures. For this setting to have an effect, " +"anisotropic texture filtering can be enabled by selecting a texture in the " +"FileSystem dock, going to the Import dock, checking the [b]Anisotropic[/b] " +"checkbox then clicking [b]Reimport[/b]. However, anisotropic filtering is " +"rarely useful in 2D, so only enable it for textures in 2D if it makes a " +"meaningful visual difference.\n" +"[b]Note:[/b] This property is only read when the project starts. There is " +"currently no way to change this setting at run-time." msgstr "" #: doc/classes/ProjectSettings.xml @@ -54317,11 +54658,15 @@ msgstr "" msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " -"responsible for [b]all[/b] the 3d culling. Some editor functionality may be " -"more difficult to use, so switching the active flag is intended to be used " -"to make sure your [Room] / [Portal] layout works within the editor.\n" +"responsible for [b]all[/b] the 3d culling. Some editor visual debugging " +"helpers may not be available when active, so switching the active flag is " +"intended to be used to ensure your [Room] / [Portal] layout works within the " +"editor.\n" "Switching to [code]active[/code] will have no effect when the [code]room " -"graph[/code] is unloaded (the rooms have not yet been converted)." +"graph[/code] is unloaded (the rooms have not yet been converted).\n" +"[b]Note:[/b] For efficiency, the portal system is designed to work with only " +"the core visual object types. In particular, only nodes derived from " +"[VisualInstance] are expected to show when the system is active." msgstr "" #: doc/classes/RoomManager.xml @@ -54758,7 +55103,9 @@ msgid "" "cannot be instantiated.\n" "[b]Note:[/b] The scene change is deferred, which means that the new scene " "node is added on the next idle frame. You won't be able to access it " -"immediately after the [method change_scene_to] call." +"immediately after the [method change_scene_to] call.\n" +"[b]Note:[/b] Passing a value of [code]null[/code] into the method will " +"unload the current scene without loading a new one." msgstr "" #: doc/classes/SceneTree.xml @@ -54902,13 +55249,19 @@ msgstr "A cena atual." #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], collision shapes will be visible when running the game " -"from the editor for debugging purposes." +"from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_collisions_hint] while the project is " +"running will not have the desired effect." msgstr "" #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], navigation polygons will be visible when running the " -"game from the editor for debugging purposes." +"game from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_navigation_hint] while the project is " +"running will not have the desired effect." msgstr "" #: doc/classes/SceneTree.xml @@ -55233,6 +55586,18 @@ msgid "" "[/codeblock]\n" "In the example above, all children of a node are moved one after another to " "position (0, 0).\n" +"You should avoid using more than one [SceneTreeTween] per object's property. " +"If two or more tweens animate one property at the same time, the last one " +"created will take priority and assign the final value. If you want to " +"interrupt and restart an animation, consider assigning the [SceneTreeTween] " +"to a variable:\n" +"[codeblock]\n" +"var tween\n" +"func animate():\n" +" if tween:\n" +" tween.kill() # Abort the previous animation.\n" +" tween = create_tween()\n" +"[/codeblock]\n" "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween." "TransitionType] constant, and refers to the way the timing of the animation " "is handled (see [url=https://easings.net/]easings.net[/url] for some " @@ -55245,7 +55610,10 @@ msgid "" "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To " "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " -"immediately after it is created." +"immediately after it is created.\n" +"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the " +"current frame, i.e. after [method Node._process] or [method Node." +"_physics_process] (depending on [enum Tween.TweenProcessMode])." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -56101,7 +56469,10 @@ msgid "" msgstr "" #: doc/classes/Shape2D.xml -msgid "The shape's custom solver bias." +msgid "" +"The shape's custom solver bias. Defines how much bodies react to enforce " +"contact separation when this shape is involved.\n" +"When set to [code]0.0[/code], the default value of [code]0.3[/code] is used." msgstr "" #: doc/classes/ShortCut.xml @@ -56721,6 +57092,14 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"Returns [code]true[/code] if the node is present in the [SceneTree], its " +"[member visible] property is [code]true[/code] and all its antecedents are " +"also visible. If any antecedent is hidden, this node will not be visible in " +"the scene tree." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Rotates the node so that the local forward axis (-Z) points toward the " "[code]target[/code] position.\n" "The local up axis (+Y) points as close to the [code]up[/code] vector as " @@ -57055,7 +57434,9 @@ msgid "" "[b]Note:[/b] Material anisotropy should not to be confused with anisotropic " "texture filtering. Anisotropic texture filtering can be enabled by selecting " "a texture in the FileSystem dock, going to the Import dock, checking the " -"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]." +"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]. The anisotropic " +"filtering level can be changed by adjusting [member ProjectSettings." +"rendering/quality/filters/anisotropic_filter_level]." msgstr "" #: doc/classes/SpatialMaterial.xml @@ -58506,7 +58887,7 @@ msgstr "" #: doc/classes/Sprite3D.xml msgid "" "[Texture] object to draw. If [member GeometryInstance.material_override] is " -"used, this will be overridden." +"used, this will be overridden. The size information is still used." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -59773,6 +60154,9 @@ msgid "" "the substrings, starting from right.\n" "The splits in the returned array are sorted in the same order as the " "original string, from left to right.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the right up to [code]maxsplit[/code]. The default value of 0 means " "that all items are split, thus giving the same result as [method split].\n" @@ -59834,6 +60218,9 @@ msgstr "" msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings. The [code]delimiter[/code] can be of any length.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the left up to [code]maxsplit[/code]. The default value of [code]0[/" "code] means that all items are split.\n" @@ -59856,7 +60243,10 @@ msgid "" "Splits the string in floats by using a delimiter string and returns an array " "of the substrings.\n" "For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if " -"split by [code]\",\"[/code]." +"split by [code]\",\"[/code].\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position." msgstr "" #: doc/classes/String.xml @@ -60995,6 +61385,11 @@ msgid "Returns [code]true[/code] if select with right mouse button is enabled." msgstr "" #: doc/classes/Tabs.xml +#, fuzzy +msgid "Returns the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/Tabs.xml msgid "Returns the number of hidden tabs offsetted to the left." msgstr "" @@ -61024,6 +61419,11 @@ msgid "" msgstr "" #: doc/classes/Tabs.xml +#, fuzzy +msgid "Sets the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/Tabs.xml msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]." msgstr "" @@ -61065,8 +61465,13 @@ msgid "" msgstr "" #: doc/classes/Tabs.xml -msgid "Emitted when a tab is right-clicked." +#, fuzzy +msgid "" +"Emitted when a tab's right button is pressed. See [method " +"set_tab_button_icon]." msgstr "" +"Emitido quando um botão personalizado é pressionado. Veja [method " +"add_button]." #: doc/classes/Tabs.xml msgid "Emitted when a tab is clicked, even if it is the current tab." @@ -62418,40 +62823,52 @@ msgid "Clears all values on the theme." msgstr "Limpa todos os valores no tema." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the constant at [code]name[/code] if the theme has [code]node_type[/" +"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." +"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/" +"code]." msgstr "" "Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" +"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code]." +"theme has [code]theme_type[/code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" @@ -62468,15 +62885,18 @@ msgid "Sets the theme's values to a copy of a given theme." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " -"name, for use in [method get_color], if the theme has [code]node_type[/code]." +"name, for use in [method get_color], if the theme has [code]theme_type[/" +"code]." msgstr "" #: doc/classes/Theme.xml @@ -62486,15 +62906,17 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" -"Returns the constant at [code]name[/code] if the theme has [code]node_type[/" +"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " -"name, for use in [method get_constant], if the theme has [code]node_type[/" +"name, for use in [method get_constant], if the theme has [code]theme_type[/" "code]." msgstr "" @@ -62507,7 +62929,7 @@ msgstr "" #: doc/classes/Theme.xml msgid "" -"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" @@ -62515,7 +62937,7 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " -"name, for use in [method get_font], if the theme has [code]node_type[/code]." +"name, for use in [method get_font], if the theme has [code]theme_type[/code]." msgstr "" #: doc/classes/Theme.xml @@ -62525,15 +62947,17 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " -"[code]node_type[/code]." +"[code]theme_type[/code]." msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " -"name, for use in [method get_icon], if the theme has [code]node_type[/code]." +"name, for use in [method get_icon], if the theme has [code]theme_type[/code]." msgstr "" #: doc/classes/Theme.xml @@ -62545,17 +62969,19 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " -"[code]node_type[/code].\n" +"[code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_stylebox_list]. " -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " -"[code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"[code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml @@ -62568,9 +62994,9 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code].\n" +"theme has [code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_theme_item_list] or " -"a data type specific method. Valid [code]node_type[/code]s may be found " +"a data type specific method. Valid [code]theme_type[/code]s may be found " "using [method get_theme_item_types] or a data type specific method." msgstr "" @@ -62578,8 +63004,8 @@ msgstr "" msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " -"data type specific method, if the theme has [code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method " +"data type specific method, if the theme has [code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " "get_theme_item_types] or a data type specific method." msgstr "" @@ -62594,7 +63020,7 @@ msgstr "" msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" -"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in " +"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in " "future version." msgstr "" @@ -62611,18 +63037,26 @@ msgid "" msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] " +"caso contrário." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] " +"caso contrário." #: doc/classes/Theme.xml msgid "" @@ -62631,31 +63065,44 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] " +"caso contrário." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] " +"caso contrário." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] " +"caso contrário." #: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " -"[code]name[/code] is in [code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]name[/code] is in [code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" #: doc/classes/Theme.xml @@ -62686,87 +63133,87 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " -"has [code]node_type[/code]. If [code]name[/code] is already taken, this " +"has [code]theme_type[/code]. If [code]name[/code] is already taken, this " "method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " -"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" +"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " -"in [code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"in [code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " -"[code]name[/code] in [code]node_type[/code].\n" +"[code]name[/code] in [code]theme_type[/code].\n" "Does nothing if the [code]value[/code] type does not match [code]data_type[/" "code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" #: doc/classes/Theme.xml @@ -65948,21 +66395,25 @@ msgid "Makes subsequent actions with the same name be merged into one." msgstr "" #: modules/upnp/doc_classes/UPNP.xml -msgid "UPNP network functions." +msgid "" +"Universal Plug and Play (UPnP) functions for network device discovery, " +"querying and port forwarding." msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" -"Provides UPNP functionality to discover [UPNPDevice]s on the local network " -"and execute commands on them, like managing port mappings (port forwarding) " -"and querying the local and remote network IP address. Note that methods on " -"this class are synchronous and block the calling thread.\n" -"To forward a specific port:\n" +"This class can be used to discover compatible [UPNPDevice]s on the local " +"network and execute commands on them, like managing port mappings (for port " +"forwarding/NAT traversal) and querying the local and remote network IP " +"address. Note that methods on this class are synchronous and block the " +"calling thread.\n" +"To forward a specific port (here [code]7777[/code], note both [method " +"discover] and [method add_port_mapping] can return errors that should be " +"checked):\n" "[codeblock]\n" -"const PORT = 7777\n" "var upnp = UPNP.new()\n" -"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n" -"upnp.add_port_mapping(port)\n" +"upnp.discover()\n" +"upnp.add_port_mapping(7777)\n" "[/codeblock]\n" "To close a specific port (e.g. after you have finished using it):\n" "[codeblock]\n" @@ -65975,7 +66426,7 @@ msgid "" "or failure).\n" "signal upnp_completed(error)\n" "\n" -"# Replace this with your own server port number between 1025 and 65535.\n" +"# Replace this with your own server port number between 1024 and 65535.\n" "const SERVER_PORT = 3928\n" "var thread = null\n" "\n" @@ -66004,7 +66455,39 @@ msgid "" " # Wait for thread finish here to handle game exit while the thread is " "running.\n" " thread.wait_to_finish()\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Terminology:[/b] In the context of UPnP networking, \"gateway\" (or " +"\"internet gateway device\", short IGD) refers to network devices that allow " +"computers in the local network to access the internet (\"wide area " +"network\", WAN). These gateways are often also called \"routers\".\n" +"[b]Pitfalls:[/b]\n" +"- As explained above, these calls are blocking and shouldn't be run on the " +"main thread, especially as they can block for multiple seconds at a time. " +"Use threading!\n" +"- Networking is physical and messy. Packets get lost in transit or get " +"filtered, addresses, free ports and assigned mappings change, and devices " +"may leave or join the network at any time. Be mindful of this, be diligent " +"when checking and handling errors, and handle these gracefully if you can: " +"add clear error UI, timeouts and re-try handling.\n" +"- Port mappings may change (and be removed) at any time, and the remote/" +"external IP address of the gateway can change likewise. You should consider " +"re-querying the external IP and try to update/refresh the port mapping " +"periodically (for example, every 5 minutes and on networking failures).\n" +"- Not all devices support UPnP, and some users disable UPnP support. You " +"need to handle this (e.g. documenting and requiring the user to manually " +"forward ports, or adding alternative methods of NAT traversal, like a relay/" +"mirror server, or NAT hole punching, STUN/TURN, etc.).\n" +"- Consider what happens on mapping conflicts. Maybe multiple users on the " +"same network would like to play your game at the same time, or maybe another " +"application uses the same port. Make the port configurable, and optimally " +"choose a port automatically (re-trying with a different port on failure).\n" +"[b]Further reading:[/b] If you want to know more about UPnP (and the " +"Internet Gateway Device (IGD) and Port Control Protocol (PCP) specifically), " +"[url=https://en.wikipedia.org/wiki/Universal_Plug_and_Play]Wikipedia[/url] " +"is a good first stop, the specification can be found at the [url=https://" +"openconnectivity.org/developer/specifications/upnp-resources/upnp/]Open " +"Connectivity Foundation[/url] and Godot's implementation is based on the " +"[url=https://github.com/miniupnp/miniupnp]MiniUPnP client[/url]." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -66014,22 +66497,35 @@ msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" "Adds a mapping to forward the external [code]port[/code] (between 1 and " -"65535) on the default gateway (see [method get_gateway]) to the " -"[code]internal_port[/code] on the local machine for the given protocol " -"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP " -"being the default). If a port mapping for the given port and protocol " -"combination already exists on that gateway device, this method tries to " -"overwrite it. If that is not desired, you can retrieve the gateway manually " -"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n" +"65535, although recommended to use port 1024 or above) on the default " +"gateway (see [method get_gateway]) to the [code]internal_port[/code] on the " +"local machine for the given protocol [code]proto[/code] (either [code]TCP[/" +"code] or [code]UDP[/code], with UDP being the default). If a port mapping " +"for the given port and protocol combination already exists on that gateway " +"device, this method tries to overwrite it. If that is not desired, you can " +"retrieve the gateway manually with [method get_gateway] and call [method " +"add_port_mapping] on it, if any. Note that forwarding a well-known port " +"(below 1024) with UPnP may fail depending on the device.\n" +"Depending on the gateway device, if a mapping for that port already exists, " +"it will either be updated or it will refuse this command due to that " +"conflict, especially if the existing mapping for that port wasn't created " +"via UPnP or points to a different network address (or device) than this " +"one.\n" "If [code]internal_port[/code] is [code]0[/code] (the default), the same port " "number is used for both the external and the internal port (the [code]port[/" "code] value).\n" -"The description ([code]desc[/code]) is shown in some router UIs and can be " -"used to point out which application added the mapping. The mapping's lease " -"duration can be limited by specifying a [code]duration[/code] (in seconds). " -"However, some routers are incompatible with one or both of these, so use " -"with caution and add fallback logic in case of errors to retry without them " -"if in doubt.\n" +"The description ([code]desc[/code]) is shown in some routers management UIs " +"and can be used to point out which application added the mapping.\n" +"The mapping's lease [code]duration[/code] can be limited by specifying a " +"duration in seconds. The default of [code]0[/code] means no duration, i.e. a " +"permanent lease and notably some devices only support these permanent " +"leases. Note that whether permanent or not, this is only a request and the " +"gateway may still decide at any point to remove the mapping (which usually " +"happens on a reboot of the gateway, when its external IP address changes, or " +"on some models when it detects a port mapping has become inactive, i.e. had " +"no traffic for multiple minutes). If not [code]0[/code] (permanent), the " +"allowed range according to spec is between [code]120[/code] (2 minutes) and " +"[code]86400[/code] seconds (24 hours).\n" "See [enum UPNPResult] for possible return values." msgstr "" @@ -66042,8 +66538,10 @@ msgid "" "Deletes the port mapping for the given port and protocol combination on the " "default gateway (see [method get_gateway]) if one exists. [code]port[/code] " "must be a valid port between 1 and 65535, [code]proto[/code] can be either " -"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible " -"return values." +"[code]TCP[/code] or [code]UDP[/code]. May be refused for mappings pointing " +"to addresses other than this one, for well-known ports (below 1024), or for " +"mappings not added via UPnP. See [enum UPNPResult] for possible return " +"values." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -66241,16 +66739,16 @@ msgid "Unknown error." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml -msgid "UPNP device." +msgid "Universal Plug and Play (UPnP) device." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml msgid "" -"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides " -"low-level access to UPNP control commands. Allows to manage port mappings " -"(port forwarding) and to query network information of the device (like local " -"and external IP address and status). Note that methods on this class are " -"synchronous and block the calling thread." +"Universal Plug and Play (UPnP) device. See [UPNP] for UPnP discovery and " +"utility functions. Provides low-level access to UPNP control commands. " +"Allows to manage port mappings (port forwarding) and to query network " +"information of the device (like local and external IP address and status). " +"Note that methods on this class are synchronous and block the calling thread." msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml @@ -72352,6 +72850,10 @@ msgid "Flag used to mark an index array." msgstr "" #: doc/classes/VisualServer.xml +msgid "Flag used to mark a compressed (half float) color array." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -74893,7 +75395,9 @@ msgid "" msgstr "" #: doc/classes/WeakRef.xml -msgid "Returns the [Object] this weakref is referring to." +msgid "" +"Returns the [Object] this weakref is referring to. Returns [code]null[/code] " +"if that object no longer exists." msgstr "" #: modules/webrtc/doc_classes/WebRTCDataChannel.xml |