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Diffstat (limited to 'doc/translations/ja.po')
-rw-r--r-- | doc/translations/ja.po | 3697 |
1 files changed, 1934 insertions, 1763 deletions
diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 7f15993f1e..370b853b00 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -4657,14 +4657,22 @@ msgstr "" "し、作成したボタンを返します。" #: doc/classes/AcceptDialog.xml:34 -msgid "Returns the label used for built-in text." -msgstr "組み込みテキストに使用されているラベルを返します。" +msgid "" +"Returns the label used for built-in text.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" -#: doc/classes/AcceptDialog.xml:40 -msgid "Returns the OK [Button] instance." -msgstr "OK [Button] インスタンスを返します。" +#: doc/classes/AcceptDialog.xml:41 +msgid "" +"Returns the OK [Button] instance.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" -#: doc/classes/AcceptDialog.xml:47 +#: doc/classes/AcceptDialog.xml:49 msgid "" "Registers a [LineEdit] in the dialog. When the enter key is pressed, the " "dialog will be accepted." @@ -4672,7 +4680,7 @@ msgstr "" "ダイアログに [LineEdit] を登録します。Enterキーを押すとダイアログは承諾されま" "す。" -#: doc/classes/AcceptDialog.xml:54 +#: doc/classes/AcceptDialog.xml:56 msgid "" "Removes the [code]button[/code] from the dialog. Does NOT free the " "[code]button[/code]. The [code]button[/code] must be a [Button] added with " @@ -4681,11 +4689,11 @@ msgid "" "custom_action] signal or cancel this dialog." msgstr "" -#: doc/classes/AcceptDialog.xml:60 +#: doc/classes/AcceptDialog.xml:62 msgid "Sets autowrapping for the text in the dialog." msgstr "ダイアログ内のテキストの自動折り返しを設定します。" -#: doc/classes/AcceptDialog.xml:63 +#: doc/classes/AcceptDialog.xml:65 msgid "" "If [code]true[/code], the dialog is hidden when the OK button is pressed. " "You can set it to [code]false[/code] if you want to do e.g. input validation " @@ -4709,15 +4717,15 @@ msgstr "" "め、このプロパティは [FileDialog] において OK を押したときにダイアログが非表" "示になるのを無効にするためには使用できません。" -#: doc/classes/AcceptDialog.xml:67 +#: doc/classes/AcceptDialog.xml:69 msgid "The text displayed by the dialog." msgstr "ダイアログで表示されるテキスト。" -#: doc/classes/AcceptDialog.xml:74 +#: doc/classes/AcceptDialog.xml:76 msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed." msgstr "ダイアログを承諾したとき、つまりOKボタンが押されたときに発信されます。" -#: doc/classes/AcceptDialog.xml:80 +#: doc/classes/AcceptDialog.xml:82 msgid "Emitted when a custom button is pressed. See [method add_button]." msgstr "" "カスタムボタンが押されたときに表示されます。[method add_button] を参照してく" @@ -7968,13 +7976,15 @@ msgstr "" msgid "" "Emitted when one of another Area's [Shape]s enters one of this Area's " "[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n" -"[code]area_id[/code] the [RID] of the other Area's [CollisionObject] used by " -"the [PhysicsServer].\n" +"[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used " +"by the [PhysicsServer].\n" "[code]area[/code] the other Area.\n" -"[code]area_shape[/code] the index of the [Shape] of the other Area used by " -"the [PhysicsServer].\n" -"[code]local_shape[/code] the index of the [Shape] of this Area used by the " -"[PhysicsServer]." +"[code]area_shape_index[/code] the index of the [Shape] of the other Area " +"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area." +"shape_owner_get_owner(area_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape] of this Area used by " +"the [PhysicsServer]. Get the [CollisionShape] node with [code]self." +"shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/Area.xml:140 @@ -8000,14 +8010,16 @@ msgid "" "Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of " "this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/" "code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n" -"[code]body_id[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s " +"[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s " "[CollisionObject] used by the [PhysicsServer].\n" "[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] " "or [GridMap].\n" -"[code]body_shape[/code] the index of the [Shape] of the [PhysicsBody] or " -"[GridMap] used by the [PhysicsServer].\n" -"[code]local_shape[/code] the index of the [Shape] of this Area used by the " -"[PhysicsServer]." +"[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] " +"or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with " +"[code]body.shape_owner_get_owner(body_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape] of this Area used by " +"the [PhysicsServer]. Get the [CollisionShape] node with [code]self." +"shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/Area.xml:180 doc/classes/Area2D.xml:170 @@ -8190,26 +8202,30 @@ msgstr "" msgid "" "Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" -"[code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] " +"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] " "used by the [Physics2DServer].\n" "[code]area[/code] the other Area2D.\n" -"[code]area_shape[/code] the index of the [Shape2D] of the other Area2D used " -"by the [Physics2DServer].\n" -"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by " -"the [Physics2DServer]." +"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D " +"used by the [Physics2DServer]. Get the [CollisionShape2D] node with " +"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D " +"used by the [Physics2DServer]. Get the [CollisionShape2D] node with " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/Area2D.xml:120 msgid "" "Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" -"[code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] " +"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] " "used by the [Physics2DServer].\n" "[code]area[/code] the other Area2D.\n" -"[code]area_shape[/code] the index of the [Shape2D] of the other Area2D used " -"by the [Physics2DServer].\n" -"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by " -"the [Physics2DServer]." +"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D " +"used by the [Physics2DServer]. Get the [CollisionShape2D] node with " +"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D " +"used by the [Physics2DServer]. Get the [CollisionShape2D] node with " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/Area2D.xml:130 @@ -8236,14 +8252,17 @@ msgid "" "of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " "[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision " "[Shape2D]s.\n" -"[code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s " +"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s " "[CollisionObject2D] used by the [Physics2DServer].\n" "[code]body[/code] the [Node], if it exists in the tree, of the " "[PhysicsBody2D] or [TileMap].\n" -"[code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or " -"[TileMap] used by the [Physics2DServer].\n" -"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by " -"the [Physics2DServer]." +"[code]body_shape_index[/code] the index of the [Shape2D] of the " +"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the " +"[CollisionShape2D] node with [code]body." +"shape_owner_get_owner(body_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D " +"used by the [Physics2DServer]. Get the [CollisionShape2D] node with " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/Area2D.xml:160 @@ -8252,14 +8271,17 @@ msgid "" "this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " "[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision " "[Shape2D]s.\n" -"[code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s " +"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s " "[CollisionObject2D] used by the [Physics2DServer].\n" "[code]body[/code] the [Node], if it exists in the tree, of the " "[PhysicsBody2D] or [TileMap].\n" -"[code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or " -"[TileMap] used by the [Physics2DServer].\n" -"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by " -"the [Physics2DServer]." +"[code]body_shape_index[/code] the index of the [Shape2D] of the " +"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the " +"[CollisionShape2D] node with [code]body." +"shape_owner_get_owner(body_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D " +"used by the [Physics2DServer]. Get the [CollisionShape2D] node with " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/Array.xml:4 @@ -9073,7 +9095,7 @@ msgstr "" "まりです。" #: doc/classes/ArrayMesh.xml:209 doc/classes/Mesh.xml:225 -#: doc/classes/VisualServer.xml:3269 +#: doc/classes/VisualServer.xml:3270 msgid "Represents the size of the [enum ArrayType] enum." msgstr "[enum ArrayType] 列挙型のサイズ。" @@ -12326,7 +12348,10 @@ msgstr "距離に応じたラウドネスの対数減衰。" #: doc/classes/AudioStreamPlayer3D.xml:127 msgid "" "No dampening of loudness according to distance. The sound will still be " -"heard positionally, unlike an [AudioStreamPlayer]." +"heard positionally, unlike an [AudioStreamPlayer]. [constant " +"ATTENUATION_DISABLED] can be combined with a [member max_distance] value " +"greater than [code]0.0[/code] to achieve linear attenuation clamped to a " +"sphere of a defined size." msgstr "" #: doc/classes/AudioStreamPlayer3D.xml:130 @@ -15256,9 +15281,8 @@ msgstr "" #: doc/classes/CharFXTransform.xml:31 msgid "" "The time elapsed since the [RichTextLabel] was added to the scene tree (in " -"seconds). Time stops when the project is paused, unless the " -"[RichTextLabel]'s [member Node.pause_mode] is set to [constant Node." -"PAUSE_MODE_PROCESS].\n" +"seconds). Time stops when the [RichTextLabel] is paused (see [member Node." +"pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n" "[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden." msgstr "" @@ -17128,7 +17152,7 @@ msgstr "" msgid "Returns the list of colors in the presets of the color picker." msgstr "" -#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:31 +#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33 msgid "The currently selected color." msgstr "" @@ -17228,84 +17252,91 @@ msgid "" msgstr "" #: doc/classes/ColorPickerButton.xml:19 -msgid "Returns the [ColorPicker] that this node toggles." +msgid "" +"Returns the [ColorPicker] that this node toggles.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/ColorPickerButton.xml:25 +#: doc/classes/ColorPickerButton.xml:26 msgid "" "Returns the control's [PopupPanel] which allows you to connect to popup " "signals. This allows you to handle events when the ColorPicker is shown or " -"hidden." +"hidden.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/ColorPickerButton.xml:34 +#: doc/classes/ColorPickerButton.xml:36 msgid "" "If [code]true[/code], the alpha channel in the displayed [ColorPicker] will " "be visible." msgstr "" -#: doc/classes/ColorPickerButton.xml:42 +#: doc/classes/ColorPickerButton.xml:44 msgid "Emitted when the color changes." msgstr "" -#: doc/classes/ColorPickerButton.xml:47 +#: doc/classes/ColorPickerButton.xml:49 msgid "" "Emitted when the [ColorPicker] is created (the button is pressed for the " "first time)." msgstr "" -#: doc/classes/ColorPickerButton.xml:52 +#: doc/classes/ColorPickerButton.xml:54 msgid "Emitted when the [ColorPicker] is closed." msgstr "" -#: doc/classes/ColorPickerButton.xml:60 +#: doc/classes/ColorPickerButton.xml:62 msgid "The background of the color preview rect on the button." msgstr "" -#: doc/classes/ColorPickerButton.xml:63 +#: doc/classes/ColorPickerButton.xml:65 msgid "[StyleBox] used when the [ColorPickerButton] is disabled." msgstr "" -#: doc/classes/ColorPickerButton.xml:66 +#: doc/classes/ColorPickerButton.xml:68 msgid "" "[StyleBox] used when the [ColorPickerButton] is focused. It is displayed " "over the current [StyleBox], so using [StyleBoxEmpty] will just disable the " "focus visual effect." msgstr "" -#: doc/classes/ColorPickerButton.xml:69 +#: doc/classes/ColorPickerButton.xml:71 msgid "[Font] of the [ColorPickerButton]'s text." msgstr "" -#: doc/classes/ColorPickerButton.xml:72 +#: doc/classes/ColorPickerButton.xml:74 msgid "Default text [Color] of the [ColorPickerButton]." msgstr "" -#: doc/classes/ColorPickerButton.xml:75 +#: doc/classes/ColorPickerButton.xml:77 msgid "Text [Color] used when the [ColorPickerButton] is disabled." msgstr "" -#: doc/classes/ColorPickerButton.xml:78 +#: doc/classes/ColorPickerButton.xml:80 msgid "Text [Color] used when the [ColorPickerButton] is being hovered." msgstr "" -#: doc/classes/ColorPickerButton.xml:81 +#: doc/classes/ColorPickerButton.xml:83 msgid "Text [Color] used when the [ColorPickerButton] is being pressed." msgstr "" -#: doc/classes/ColorPickerButton.xml:84 +#: doc/classes/ColorPickerButton.xml:86 msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." msgstr "" -#: doc/classes/ColorPickerButton.xml:87 +#: doc/classes/ColorPickerButton.xml:89 msgid "The horizontal space between [ColorPickerButton]'s icon and text." msgstr "" -#: doc/classes/ColorPickerButton.xml:90 +#: doc/classes/ColorPickerButton.xml:92 msgid "Default [StyleBox] for the [ColorPickerButton]." msgstr "" -#: doc/classes/ColorPickerButton.xml:93 +#: doc/classes/ColorPickerButton.xml:95 msgid "[StyleBox] used when the [ColorPickerButton] is being pressed." msgstr "" @@ -17621,7 +17652,11 @@ msgid "" msgstr "" #: doc/classes/ConfirmationDialog.xml:19 -msgid "Returns the cancel button." +msgid "" +"Returns the cancel button.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" #: doc/classes/Container.xml:4 @@ -22329,117 +22364,121 @@ msgid "Removes all filters except for \"All Files (*)\"." msgstr "" #: doc/classes/EditorFileDialog.xml:28 -msgid "Returns the [code]VBoxContainer[/code] used to display the file system." +msgid "" +"Returns the [code]VBoxContainer[/code] used to display the file system.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/EditorFileDialog.xml:34 +#: doc/classes/EditorFileDialog.xml:35 msgid "" "Notify the [EditorFileDialog] that its view of the data is no longer " "accurate. Updates the view contents on next view update." msgstr "" -#: doc/classes/EditorFileDialog.xml:40 +#: doc/classes/EditorFileDialog.xml:41 msgid "" "The location from which the user may select a file, including [code]res://[/" "code], [code]user://[/code], and the local file system." msgstr "" -#: doc/classes/EditorFileDialog.xml:43 +#: doc/classes/EditorFileDialog.xml:44 msgid "The currently occupied directory." msgstr "" -#: doc/classes/EditorFileDialog.xml:46 +#: doc/classes/EditorFileDialog.xml:47 msgid "The currently selected file." msgstr "" -#: doc/classes/EditorFileDialog.xml:49 +#: doc/classes/EditorFileDialog.xml:50 msgid "The file system path in the address bar." msgstr "" -#: doc/classes/EditorFileDialog.xml:53 +#: doc/classes/EditorFileDialog.xml:54 msgid "" "If [code]true[/code], the [EditorFileDialog] will not warn the user before " "overwriting files." msgstr "" -#: doc/classes/EditorFileDialog.xml:56 +#: doc/classes/EditorFileDialog.xml:57 msgid "" "The view format in which the [EditorFileDialog] displays resources to the " "user." msgstr "" -#: doc/classes/EditorFileDialog.xml:59 +#: doc/classes/EditorFileDialog.xml:60 msgid "" "The purpose of the [EditorFileDialog], which defines the allowed behaviors." msgstr "" -#: doc/classes/EditorFileDialog.xml:63 +#: doc/classes/EditorFileDialog.xml:64 msgid "" "If [code]true[/code], hidden files and directories will be visible in the " "[EditorFileDialog]." msgstr "" -#: doc/classes/EditorFileDialog.xml:71 +#: doc/classes/EditorFileDialog.xml:72 msgid "Emitted when a directory is selected." msgstr "" -#: doc/classes/EditorFileDialog.xml:77 +#: doc/classes/EditorFileDialog.xml:78 msgid "Emitted when a file is selected." msgstr "" -#: doc/classes/EditorFileDialog.xml:83 +#: doc/classes/EditorFileDialog.xml:84 msgid "Emitted when multiple files are selected." msgstr "" -#: doc/classes/EditorFileDialog.xml:89 +#: doc/classes/EditorFileDialog.xml:90 msgid "" "The [EditorFileDialog] can select only one file. Accepting the window will " "open the file." msgstr "" -#: doc/classes/EditorFileDialog.xml:92 +#: doc/classes/EditorFileDialog.xml:93 msgid "" "The [EditorFileDialog] can select multiple files. Accepting the window will " "open all files." msgstr "" -#: doc/classes/EditorFileDialog.xml:95 +#: doc/classes/EditorFileDialog.xml:96 msgid "" "The [EditorFileDialog] can select only one directory. Accepting the window " "will open the directory." msgstr "" -#: doc/classes/EditorFileDialog.xml:98 +#: doc/classes/EditorFileDialog.xml:99 msgid "" "The [EditorFileDialog] can select a file or directory. Accepting the window " "will open it." msgstr "" -#: doc/classes/EditorFileDialog.xml:101 +#: doc/classes/EditorFileDialog.xml:102 msgid "" "The [EditorFileDialog] can select only one file. Accepting the window will " "save the file." msgstr "" -#: doc/classes/EditorFileDialog.xml:104 +#: doc/classes/EditorFileDialog.xml:105 msgid "" "The [EditorFileDialog] can only view [code]res://[/code] directory contents." msgstr "" -#: doc/classes/EditorFileDialog.xml:107 +#: doc/classes/EditorFileDialog.xml:108 msgid "" "The [EditorFileDialog] can only view [code]user://[/code] directory contents." msgstr "" -#: doc/classes/EditorFileDialog.xml:110 +#: doc/classes/EditorFileDialog.xml:111 msgid "The [EditorFileDialog] can view the entire local file system." msgstr "" -#: doc/classes/EditorFileDialog.xml:113 +#: doc/classes/EditorFileDialog.xml:114 msgid "The [EditorFileDialog] displays resources as thumbnails." msgstr "" -#: doc/classes/EditorFileDialog.xml:116 +#: doc/classes/EditorFileDialog.xml:117 msgid "The [EditorFileDialog] displays resources as a list of filenames." msgstr "" @@ -22611,7 +22650,8 @@ msgid "" "resource type. See [method get_recognized_extensions] and [method " "get_resource_type]. They may optionally specify some import presets that " "affect the import process. EditorImportPlugins are responsible for creating " -"the resources and saving them in the [code].import[/code] directory.\n" +"the resources and saving them in the [code].import[/code] directory (see " +"[member ProjectSettings.application/config/project_data_dir_name]).\n" "Below is an example EditorImportPlugin that imports a [Mesh] from a file " "with the extension \".special\" or \".spec\":\n" "[codeblock]\n" @@ -22737,7 +22777,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml:124 msgid "" "Gets the extension used to save this resource in the [code].import[/code] " -"directory." +"directory (see [member ProjectSettings.application/config/" +"project_data_dir_name])." msgstr "" #: doc/classes/EditorImportPlugin.xml:130 @@ -22915,18 +22956,20 @@ msgstr "" msgid "" "Returns the main container of Godot editor's window. For example, you can " "use it to retrieve the size of the container and place your controls " -"accordingly." +"accordingly.\n" +"[b]Warning:[/b] Removing and freeing this node will render the editor " +"useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:36 +#: doc/classes/EditorInterface.xml:37 msgid "Returns the current path being viewed in the [FileSystemDock]." msgstr "" -#: doc/classes/EditorInterface.xml:42 +#: doc/classes/EditorInterface.xml:43 msgid "Returns the edited (current) scene's root [Node]." msgstr "" -#: doc/classes/EditorInterface.xml:48 +#: doc/classes/EditorInterface.xml:49 msgid "" "Returns the actual scale of the editor UI ([code]1.0[/code] being 100% " "scale). This can be used to adjust position and dimensions of the UI added " @@ -22936,59 +22979,70 @@ msgid "" "settings. Editor must be restarted for changes to be properly applied." msgstr "" -#: doc/classes/EditorInterface.xml:55 +#: doc/classes/EditorInterface.xml:56 msgid "Returns the editor's [EditorSettings] instance." msgstr "エディタの [EditorSettings] インスタンスを返します。" -#: doc/classes/EditorInterface.xml:61 +#: doc/classes/EditorInterface.xml:62 msgid "" "Returns the main editor control. Use this as a parent for main screens.\n" "[b]Note:[/b] This returns the main editor control containing the whole " -"editor, not the 2D or 3D viewports specifically." +"editor, not the 2D or 3D viewports specifically.\n" +"[b]Warning:[/b] Removing and freeing this node will render a part of the " +"editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:68 -msgid "Returns the editor's [FileSystemDock] instance." -msgstr "エディタの [FileSystemDock] インスタンスを返します。" +#: doc/classes/EditorInterface.xml:70 +msgid "" +"Returns the editor's [FileSystemDock] instance.\n" +"[b]Warning:[/b] Removing and freeing this node will render a part of the " +"editor useless and may cause a crash." +msgstr "" -#: doc/classes/EditorInterface.xml:74 -msgid "Returns the editor's [EditorInspector] instance." -msgstr "エディタの [EditorInspector] インスタンスを返します。" +#: doc/classes/EditorInterface.xml:77 +msgid "" +"Returns the editor's [EditorInspector] instance.\n" +"[b]Warning:[/b] Removing and freeing this node will render a part of the " +"editor useless and may cause a crash." +msgstr "" -#: doc/classes/EditorInterface.xml:80 +#: doc/classes/EditorInterface.xml:84 msgid "Returns an [Array] with the file paths of the currently opened scenes." msgstr "" -#: doc/classes/EditorInterface.xml:86 +#: doc/classes/EditorInterface.xml:90 msgid "" "Returns the name of the scene that is being played. If no scene is currently " "being played, returns an empty string." msgstr "" -#: doc/classes/EditorInterface.xml:92 +#: doc/classes/EditorInterface.xml:96 msgid "Returns the editor's [EditorFileSystem] instance." msgstr "エディタの [EditorFileSystem] インスタンスを返します。" -#: doc/classes/EditorInterface.xml:98 +#: doc/classes/EditorInterface.xml:102 msgid "Returns the editor's [EditorResourcePreview] instance." msgstr "エディタの [EditorResourcePreview] インスタンスを返します。" -#: doc/classes/EditorInterface.xml:104 -msgid "Returns the editor's [ScriptEditor] instance." -msgstr "エディタの [ScriptEditor] インスタンスを返します。" +#: doc/classes/EditorInterface.xml:108 +msgid "" +"Returns the editor's [ScriptEditor] instance.\n" +"[b]Warning:[/b] Removing and freeing this node will render a part of the " +"editor useless and may cause a crash." +msgstr "" -#: doc/classes/EditorInterface.xml:110 +#: doc/classes/EditorInterface.xml:115 msgid "" "Returns the path of the directory currently selected in the " "[FileSystemDock]. If a file is selected, its base directory will be returned " "using [method String.get_base_dir] instead." msgstr "" -#: doc/classes/EditorInterface.xml:116 +#: doc/classes/EditorInterface.xml:121 msgid "Returns the editor's [EditorSelection] instance." msgstr "エディタの [EditorSelection] インスタンスを返します。" -#: doc/classes/EditorInterface.xml:125 +#: doc/classes/EditorInterface.xml:130 #, fuzzy msgid "" "Shows the given property on the given [code]object[/code] in the editor's " @@ -22998,7 +23052,7 @@ msgstr "" "エディタのインスペクタドックにて、指定された [code]object[/code] の指定された" "プロパティを表示します。" -#: doc/classes/EditorInterface.xml:131 +#: doc/classes/EditorInterface.xml:136 msgid "" "Returns [code]true[/code] if a scene is currently being played, [code]false[/" "code] otherwise. Paused scenes are considered as being played." @@ -23006,7 +23060,7 @@ msgstr "" "シーンが実行中の場合は [code]true[/code] を、そうでない場合は [code]false[/" "code] を返します。一時停止中のシーンは実行中とみなされます。" -#: doc/classes/EditorInterface.xml:138 +#: doc/classes/EditorInterface.xml:143 msgid "" "Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. " "The plugin name is the same as its directory name." @@ -23014,48 +23068,48 @@ msgstr "" "指定した [code]plugin[/code] が有効な場合に [code]true[/code] を返します。プ" "ラグイン名はディレクトリ名と同じです。" -#: doc/classes/EditorInterface.xml:146 +#: doc/classes/EditorInterface.xml:151 msgid "" "Returns mesh previews rendered at the given size as an [Array] of [Texture]s." msgstr "" -#: doc/classes/EditorInterface.xml:153 +#: doc/classes/EditorInterface.xml:158 msgid "Opens the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:159 +#: doc/classes/EditorInterface.xml:164 msgid "Plays the currently active scene." msgstr "" -#: doc/classes/EditorInterface.xml:166 +#: doc/classes/EditorInterface.xml:171 msgid "Plays the scene specified by its filepath." msgstr "" -#: doc/classes/EditorInterface.xml:172 +#: doc/classes/EditorInterface.xml:177 msgid "Plays the main scene." msgstr "" -#: doc/classes/EditorInterface.xml:179 +#: doc/classes/EditorInterface.xml:184 msgid "Reloads the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:185 +#: doc/classes/EditorInterface.xml:190 msgid "" "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/" "code] (see [@GlobalScope] constants)." msgstr "" -#: doc/classes/EditorInterface.xml:193 +#: doc/classes/EditorInterface.xml:198 msgid "Saves the scene as a file at [code]path[/code]." msgstr "" -#: doc/classes/EditorInterface.xml:200 +#: doc/classes/EditorInterface.xml:205 msgid "" "Selects the file, with the path provided by [code]file[/code], in the " "FileSystem dock." msgstr "" -#: doc/classes/EditorInterface.xml:207 +#: doc/classes/EditorInterface.xml:212 msgid "" "Sets the editor's current main screen to the one specified in [code]name[/" "code]. [code]name[/code] must match the text of the tab in question exactly " @@ -23063,17 +23117,17 @@ msgid "" "code])." msgstr "" -#: doc/classes/EditorInterface.xml:215 +#: doc/classes/EditorInterface.xml:220 msgid "" "Sets the enabled status of a plugin. The plugin name is the same as its " "directory name." msgstr "" -#: doc/classes/EditorInterface.xml:221 +#: doc/classes/EditorInterface.xml:226 msgid "Stops the scene that is currently playing." msgstr "実行中のシーンを停止します。" -#: doc/classes/EditorInterface.xml:227 +#: doc/classes/EditorInterface.xml:232 msgid "" "If [code]true[/code], enables distraction-free mode which hides side docks " "to increase the space available for the main view." @@ -23403,30 +23457,32 @@ msgstr "" #: doc/classes/EditorPlugin.xml:305 msgid "" "Gets the Editor's dialogue used for making scripts.\n" -"[b]Note:[/b] Users can configure it before use." +"[b]Note:[/b] Users can configure it before use.\n" +"[b]Warning:[/b] Removing and freeing this node will render a part of the " +"editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorPlugin.xml:312 +#: doc/classes/EditorPlugin.xml:313 msgid "" "Gets the state of your plugin editor. This is used when saving the scene (so " "state is kept when opening it again) and for switching tabs (so state can be " "restored when the tab returns)." msgstr "" -#: doc/classes/EditorPlugin.xml:318 +#: doc/classes/EditorPlugin.xml:319 msgid "" "Gets the undo/redo object. Most actions in the editor can be undoable, so " "use this object to make sure this happens when it's worth it." msgstr "" -#: doc/classes/EditorPlugin.xml:325 +#: doc/classes/EditorPlugin.xml:326 msgid "" "Gets the GUI layout of the plugin. This is used to save the project's editor " "layout when [method queue_save_layout] is called or the editor layout was " "changed(For example changing the position of a dock)." msgstr "" -#: doc/classes/EditorPlugin.xml:332 +#: doc/classes/EditorPlugin.xml:333 msgid "" "Implement this function if your plugin edits a specific type of object " "(Resource or Node). If you return [code]true[/code], then you will get the " @@ -23436,22 +23492,22 @@ msgid "" "be called too." msgstr "" -#: doc/classes/EditorPlugin.xml:338 +#: doc/classes/EditorPlugin.xml:339 msgid "" "Returns [code]true[/code] if this is a main screen editor plugin (it goes in " "the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and " "[b]AssetLib[/b])." msgstr "" -#: doc/classes/EditorPlugin.xml:344 +#: doc/classes/EditorPlugin.xml:345 msgid "Minimizes the bottom panel." msgstr "" -#: doc/classes/EditorPlugin.xml:351 +#: doc/classes/EditorPlugin.xml:352 msgid "Makes a specific item in the bottom panel visible." msgstr "" -#: doc/classes/EditorPlugin.xml:358 +#: doc/classes/EditorPlugin.xml:359 msgid "" "This function will be called when the editor is requested to become visible. " "It is used for plugins that edit a specific object type.\n" @@ -23459,68 +23515,68 @@ msgid "" "manually." msgstr "" -#: doc/classes/EditorPlugin.xml:365 +#: doc/classes/EditorPlugin.xml:366 msgid "Queue save the project's editor layout." msgstr "" -#: doc/classes/EditorPlugin.xml:372 +#: doc/classes/EditorPlugin.xml:373 msgid "Removes an Autoload [code]name[/code] from the list." msgstr "" -#: doc/classes/EditorPlugin.xml:379 +#: doc/classes/EditorPlugin.xml:380 msgid "" "Removes the control from the bottom panel. You have to manually [method Node." "queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:387 +#: doc/classes/EditorPlugin.xml:388 msgid "" "Removes the control from the specified container. You have to manually " "[method Node.queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:394 +#: doc/classes/EditorPlugin.xml:395 msgid "" "Removes the control from the dock. You have to manually [method Node." "queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:401 +#: doc/classes/EditorPlugin.xml:402 msgid "Removes a custom type added by [method add_custom_type]." msgstr "" -#: doc/classes/EditorPlugin.xml:408 +#: doc/classes/EditorPlugin.xml:409 msgid "Removes an export plugin registered by [method add_export_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:415 +#: doc/classes/EditorPlugin.xml:416 msgid "Removes an import plugin registered by [method add_import_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:422 +#: doc/classes/EditorPlugin.xml:423 msgid "Removes an inspector plugin registered by [method add_import_plugin]" msgstr "" -#: doc/classes/EditorPlugin.xml:429 +#: doc/classes/EditorPlugin.xml:430 msgid "" "Removes a scene importer registered by [method add_scene_import_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:436 +#: doc/classes/EditorPlugin.xml:437 msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:443 +#: doc/classes/EditorPlugin.xml:444 msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]." msgstr "" -#: doc/classes/EditorPlugin.xml:449 +#: doc/classes/EditorPlugin.xml:450 msgid "" "This method is called after the editor saves the project or when it's " "closed. It asks the plugin to save edited external scenes/resources." msgstr "" -#: doc/classes/EditorPlugin.xml:455 +#: doc/classes/EditorPlugin.xml:456 msgid "" "Enables calling of [method forward_canvas_force_draw_over_viewport] for the " "2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D " @@ -23528,22 +23584,22 @@ msgid "" "once and it will work permanently for this plugin." msgstr "" -#: doc/classes/EditorPlugin.xml:461 +#: doc/classes/EditorPlugin.xml:462 msgid "" "Use this method if you always want to receive inputs from 3D view screen " "inside [method forward_spatial_gui_input]. It might be especially usable if " "your plugin will want to use raycast in the scene." msgstr "" -#: doc/classes/EditorPlugin.xml:468 +#: doc/classes/EditorPlugin.xml:469 msgid "Restore the state saved by [method get_state]." msgstr "" -#: doc/classes/EditorPlugin.xml:475 +#: doc/classes/EditorPlugin.xml:476 msgid "Restore the plugin GUI layout saved by [method get_window_layout]." msgstr "" -#: doc/classes/EditorPlugin.xml:481 +#: doc/classes/EditorPlugin.xml:482 msgid "" "Updates the overlays of the 2D and 3D editor viewport. Causes methods " "[method forward_canvas_draw_over_viewport], [method " @@ -23552,26 +23608,26 @@ msgid "" "forward_spatial_force_draw_over_viewport] to be called." msgstr "" -#: doc/classes/EditorPlugin.xml:489 +#: doc/classes/EditorPlugin.xml:490 msgid "" "Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/" "b], [b]AssetLib[/b]). Also works with custom screens defined by plugins." msgstr "" -#: doc/classes/EditorPlugin.xml:500 +#: doc/classes/EditorPlugin.xml:501 msgid "" "Emitted when the scene is changed in the editor. The argument will return " "the root node of the scene that has just become active. If this scene is new " "and empty, the argument will be [code]null[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:506 +#: doc/classes/EditorPlugin.xml:507 msgid "" "Emitted when user closes a scene. The argument is file path to a closed " "scene." msgstr "" -#: doc/classes/EditorPlugin.xml:552 +#: doc/classes/EditorPlugin.xml:553 msgid "Represents the size of the [enum DockSlot] enum." msgstr "" @@ -25232,53 +25288,61 @@ msgstr "" #: doc/classes/Environment.xml:203 msgid "" +"Takes more samples during downsample pass of glow. This ensures that single " +"pixels are captured by glow which makes the glow look smoother and more " +"stable during movement. However, it is very expensive and makes the glow " +"post process take twice as long." +msgstr "" + +#: doc/classes/Environment.xml:206 +msgid "" "The glow intensity. When using the GLES2 renderer, this should be increased " "to 1.5 to compensate for the lack of HDR rendering." msgstr "" -#: doc/classes/Environment.xml:206 +#: doc/classes/Environment.xml:209 msgid "" "If [code]true[/code], the 1st level of glow is enabled. This is the most " "\"local\" level (least blurry)." msgstr "" -#: doc/classes/Environment.xml:209 +#: doc/classes/Environment.xml:212 msgid "If [code]true[/code], the 2th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:212 +#: doc/classes/Environment.xml:215 msgid "If [code]true[/code], the 3th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:215 +#: doc/classes/Environment.xml:218 msgid "If [code]true[/code], the 4th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:218 +#: doc/classes/Environment.xml:221 msgid "If [code]true[/code], the 5th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:221 +#: doc/classes/Environment.xml:224 msgid "If [code]true[/code], the 6th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:224 +#: doc/classes/Environment.xml:227 msgid "" "If [code]true[/code], the 7th level of glow is enabled. This is the most " "\"global\" level (blurriest)." msgstr "" -#: doc/classes/Environment.xml:227 +#: doc/classes/Environment.xml:230 msgid "" "The glow strength. When using the GLES2 renderer, this should be increased " "to 1.3 to compensate for the lack of HDR rendering." msgstr "" -#: doc/classes/Environment.xml:230 +#: doc/classes/Environment.xml:233 msgid "The depth tolerance for screen-space reflections." msgstr "" -#: doc/classes/Environment.xml:233 +#: doc/classes/Environment.xml:236 msgid "" "If [code]true[/code], screen-space reflections are enabled. Screen-space " "reflections are more accurate than reflections from [GIProbe]s or " @@ -25286,60 +25350,60 @@ msgid "" "others." msgstr "" -#: doc/classes/Environment.xml:236 +#: doc/classes/Environment.xml:239 msgid "" "The fade-in distance for screen-space reflections. Affects the area from the " "reflected material to the screen-space reflection)." msgstr "" -#: doc/classes/Environment.xml:239 +#: doc/classes/Environment.xml:242 msgid "" "The fade-out distance for screen-space reflections. Affects the area from " "the screen-space reflection to the \"global\" reflection." msgstr "" -#: doc/classes/Environment.xml:242 +#: doc/classes/Environment.xml:245 msgid "" "The maximum number of steps for screen-space reflections. Higher values are " "slower." msgstr "" -#: doc/classes/Environment.xml:245 +#: doc/classes/Environment.xml:248 #, fuzzy msgid "" "If [code]true[/code], screen-space reflections will take the material " "roughness into account." msgstr "[code]true[/code] の場合、反射における空の寄与が無視されます。" -#: doc/classes/Environment.xml:248 +#: doc/classes/Environment.xml:251 msgid "" "The screen-space ambient occlusion intensity on materials that have an AO " "texture defined. Values higher than [code]0[/code] will make the SSAO effect " "visible in areas darkened by AO textures." msgstr "" -#: doc/classes/Environment.xml:251 +#: doc/classes/Environment.xml:254 msgid "" "The screen-space ambient occlusion bias. This should be kept high enough to " "prevent \"smooth\" curves from being affected by ambient occlusion." msgstr "" -#: doc/classes/Environment.xml:254 +#: doc/classes/Environment.xml:257 msgid "" "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for " "possible values." msgstr "" -#: doc/classes/Environment.xml:257 +#: doc/classes/Environment.xml:260 #, fuzzy msgid "The screen-space ambient occlusion color." msgstr "ピクセル単位でアンビエントオクルージョン値を指定するテクスチャです。" -#: doc/classes/Environment.xml:260 +#: doc/classes/Environment.xml:263 msgid "The screen-space ambient occlusion edge sharpness." msgstr "" -#: doc/classes/Environment.xml:263 +#: doc/classes/Environment.xml:266 msgid "" "If [code]true[/code], the screen-space ambient occlusion effect is enabled. " "This darkens objects' corners and cavities to simulate ambient light not " @@ -25350,19 +25414,19 @@ msgid "" "issues." msgstr "" -#: doc/classes/Environment.xml:266 +#: doc/classes/Environment.xml:269 msgid "" "The primary screen-space ambient occlusion intensity. See also [member " "ssao_radius]." msgstr "" -#: doc/classes/Environment.xml:269 +#: doc/classes/Environment.xml:272 msgid "" "The secondary screen-space ambient occlusion intensity. See also [member " "ssao_radius2]." msgstr "" -#: doc/classes/Environment.xml:272 +#: doc/classes/Environment.xml:275 msgid "" "The screen-space ambient occlusion intensity in direct light. In real life, " "ambient occlusion only applies to indirect light, which means its effects " @@ -25370,17 +25434,17 @@ msgid "" "the SSAO effect visible in direct light." msgstr "" -#: doc/classes/Environment.xml:275 +#: doc/classes/Environment.xml:278 msgid "" "The screen-space ambient occlusion quality. Higher qualities will make " "better use of small objects for ambient occlusion, but are slower." msgstr "" -#: doc/classes/Environment.xml:278 +#: doc/classes/Environment.xml:281 msgid "The primary screen-space ambient occlusion radius." msgstr "" -#: doc/classes/Environment.xml:281 +#: doc/classes/Environment.xml:284 msgid "" "The secondary screen-space ambient occlusion radius. If set to a value " "higher than [code]0[/code], enables the secondary screen-space ambient " @@ -25388,24 +25452,24 @@ msgid "" "the cost of performance)." msgstr "" -#: doc/classes/Environment.xml:284 +#: doc/classes/Environment.xml:287 msgid "The default exposure used for tonemapping." msgstr "" -#: doc/classes/Environment.xml:287 +#: doc/classes/Environment.xml:290 msgid "" "The tonemapping mode to use. Tonemapping is the process that \"converts\" " "HDR values to be suitable for rendering on a LDR display. (Godot doesn't " "support rendering on HDR displays yet.)" msgstr "" -#: doc/classes/Environment.xml:290 +#: doc/classes/Environment.xml:293 msgid "" "The white reference value for tonemapping. Only effective if the [member " "tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]." msgstr "" -#: doc/classes/Environment.xml:295 +#: doc/classes/Environment.xml:298 msgid "" "Keeps on screen every pixel drawn in the background. This is the fastest " "background mode, but it can only be safely used in fully-interior scenes (no " @@ -25413,21 +25477,21 @@ msgid "" "is visible, \"ghost trail\" artifacts will be visible when moving the camera." msgstr "" -#: doc/classes/Environment.xml:298 +#: doc/classes/Environment.xml:301 msgid "" "Clears the background using the clear color defined in [member " "ProjectSettings.rendering/environment/default_clear_color]." msgstr "" -#: doc/classes/Environment.xml:301 +#: doc/classes/Environment.xml:304 msgid "Clears the background using a custom clear color." msgstr "" -#: doc/classes/Environment.xml:304 +#: doc/classes/Environment.xml:307 msgid "Displays a user-defined sky in the background." msgstr "" -#: doc/classes/Environment.xml:307 +#: doc/classes/Environment.xml:310 msgid "" "Clears the background using a custom clear color and allows defining a sky " "for shading and reflection. This mode is slightly faster than [constant " @@ -25435,65 +25499,65 @@ msgid "" "but the sky itself never is (e.g. top-down camera)." msgstr "" -#: doc/classes/Environment.xml:310 +#: doc/classes/Environment.xml:313 msgid "Displays a [CanvasLayer] in the background." msgstr "" -#: doc/classes/Environment.xml:313 +#: doc/classes/Environment.xml:316 msgid "Displays a camera feed in the background." msgstr "" -#: doc/classes/Environment.xml:316 +#: doc/classes/Environment.xml:319 msgid "Represents the size of the [enum BGMode] enum." msgstr "" -#: doc/classes/Environment.xml:319 +#: doc/classes/Environment.xml:322 msgid "" "Additive glow blending mode. Mostly used for particles, glows (bloom), lens " "flare, bright sources." msgstr "" -#: doc/classes/Environment.xml:322 +#: doc/classes/Environment.xml:325 msgid "" "Screen glow blending mode. Increases brightness, used frequently with bloom." msgstr "" -#: doc/classes/Environment.xml:325 +#: doc/classes/Environment.xml:328 msgid "" "Soft light glow blending mode. Modifies contrast, exposes shadows and " "highlights (vivid bloom)." msgstr "" -#: doc/classes/Environment.xml:328 +#: doc/classes/Environment.xml:331 msgid "" "Replace glow blending mode. Replaces all pixels' color by the glow value. " "This can be used to simulate a full-screen blur effect by tweaking the glow " "parameters to match the original image's brightness." msgstr "" -#: doc/classes/Environment.xml:331 +#: doc/classes/Environment.xml:334 msgid "" "Linear tonemapper operator. Reads the linear data and passes it on " "unmodified." msgstr "" -#: doc/classes/Environment.xml:334 +#: doc/classes/Environment.xml:337 msgid "" "Reinhardt tonemapper operator. Performs a variation on rendered pixels' " "colors by this formula: [code]color = color / (1 + color)[/code]." msgstr "" -#: doc/classes/Environment.xml:337 +#: doc/classes/Environment.xml:340 msgid "Filmic tonemapper operator." msgstr "" -#: doc/classes/Environment.xml:340 +#: doc/classes/Environment.xml:343 msgid "" "Academy Color Encoding System tonemapper operator. Performs an aproximation " "of the ACES tonemapping curve." msgstr "" -#: doc/classes/Environment.xml:343 +#: doc/classes/Environment.xml:346 msgid "" "High quality Academy Color Encoding System tonemapper operator that matches " "the industry standard. Performs a more physically accurate curve fit which " @@ -25503,43 +25567,43 @@ msgid "" "camera sensor." msgstr "" -#: doc/classes/Environment.xml:346 +#: doc/classes/Environment.xml:349 msgid "Low depth-of-field blur quality (fastest)." msgstr "" -#: doc/classes/Environment.xml:349 +#: doc/classes/Environment.xml:352 msgid "Medium depth-of-field blur quality." msgstr "" -#: doc/classes/Environment.xml:352 +#: doc/classes/Environment.xml:355 msgid "High depth-of-field blur quality (slowest)." msgstr "" -#: doc/classes/Environment.xml:355 +#: doc/classes/Environment.xml:358 msgid "No blur for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:358 +#: doc/classes/Environment.xml:361 msgid "1×1 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:361 +#: doc/classes/Environment.xml:364 msgid "2×2 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:364 +#: doc/classes/Environment.xml:367 msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)." msgstr "" -#: doc/classes/Environment.xml:367 +#: doc/classes/Environment.xml:370 msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:370 +#: doc/classes/Environment.xml:373 msgid "Low quality for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:373 +#: doc/classes/Environment.xml:376 msgid "Low quality for the screen-space ambient occlusion effect (slowest)." msgstr "" @@ -26073,20 +26137,27 @@ msgid "Clear currently selected items in the dialog." msgstr "" #: doc/classes/FileDialog.xml:34 -msgid "Returns the LineEdit for the selected file." +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/FileDialog.xml:40 +#: doc/classes/FileDialog.xml:41 msgid "" "Returns the vertical box container of the dialog, custom controls can be " -"added to it." +"added to it.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/FileDialog.xml:46 +#: doc/classes/FileDialog.xml:48 msgid "Invalidate and update the current dialog content list." msgstr "" -#: doc/classes/FileDialog.xml:52 +#: doc/classes/FileDialog.xml:54 msgid "" "The file system access scope. See enum [code]Access[/code] constants.\n" "[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or " @@ -26095,125 +26166,125 @@ msgid "" "proposals#1123[/url]." msgstr "" -#: doc/classes/FileDialog.xml:56 +#: doc/classes/FileDialog.xml:58 msgid "The current working directory of the file dialog." msgstr "" -#: doc/classes/FileDialog.xml:59 +#: doc/classes/FileDialog.xml:61 msgid "The currently selected file of the file dialog." msgstr "" -#: doc/classes/FileDialog.xml:62 +#: doc/classes/FileDialog.xml:64 msgid "The currently selected file path of the file dialog." msgstr "" -#: doc/classes/FileDialog.xml:66 +#: doc/classes/FileDialog.xml:68 msgid "" "The available file type filters. For example, this shows only [code].png[/" "code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*." "png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]." msgstr "" -#: doc/classes/FileDialog.xml:69 +#: doc/classes/FileDialog.xml:71 msgid "" "The dialog's open or save mode, which affects the selection behavior. See " "enum [code]Mode[/code] constants." msgstr "" -#: doc/classes/FileDialog.xml:72 +#: doc/classes/FileDialog.xml:74 msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " "window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] " "will change the window title to \"Open a File\")." msgstr "" -#: doc/classes/FileDialog.xml:75 +#: doc/classes/FileDialog.xml:77 msgid "If [code]true[/code], the dialog will show hidden files." msgstr "" -#: doc/classes/FileDialog.xml:83 +#: doc/classes/FileDialog.xml:85 msgid "Emitted when the user selects a directory." msgstr "" -#: doc/classes/FileDialog.xml:89 +#: doc/classes/FileDialog.xml:91 msgid "" "Emitted when the user selects a file by double-clicking it or pressing the " "[b]OK[/b] button." msgstr "" -#: doc/classes/FileDialog.xml:95 +#: doc/classes/FileDialog.xml:97 msgid "Emitted when the user selects multiple files." msgstr "" -#: doc/classes/FileDialog.xml:101 +#: doc/classes/FileDialog.xml:103 msgid "The dialog allows selecting one, and only one file." msgstr "" -#: doc/classes/FileDialog.xml:104 +#: doc/classes/FileDialog.xml:106 msgid "The dialog allows selecting multiple files." msgstr "" -#: doc/classes/FileDialog.xml:107 +#: doc/classes/FileDialog.xml:109 msgid "" "The dialog only allows selecting a directory, disallowing the selection of " "any file." msgstr "" -#: doc/classes/FileDialog.xml:110 +#: doc/classes/FileDialog.xml:112 msgid "The dialog allows selecting one file or directory." msgstr "" -#: doc/classes/FileDialog.xml:113 +#: doc/classes/FileDialog.xml:115 msgid "The dialog will warn when a file exists." msgstr "" -#: doc/classes/FileDialog.xml:116 +#: doc/classes/FileDialog.xml:118 msgid "" "The dialog only allows accessing files under the [Resource] path " "([code]res://[/code])." msgstr "" -#: doc/classes/FileDialog.xml:119 +#: doc/classes/FileDialog.xml:121 msgid "" "The dialog only allows accessing files under user data path ([code]user://[/" "code])." msgstr "" -#: doc/classes/FileDialog.xml:122 +#: doc/classes/FileDialog.xml:124 msgid "The dialog allows accessing files on the whole file system." msgstr "" -#: doc/classes/FileDialog.xml:127 +#: doc/classes/FileDialog.xml:129 msgid "Custom icon for files." msgstr "" -#: doc/classes/FileDialog.xml:130 +#: doc/classes/FileDialog.xml:132 msgid "The color modulation applied to the file icon." msgstr "" -#: doc/classes/FileDialog.xml:133 +#: doc/classes/FileDialog.xml:135 msgid "" "The color tint for disabled files (when the [FileDialog] is used in open " "folder mode)." msgstr "" -#: doc/classes/FileDialog.xml:136 +#: doc/classes/FileDialog.xml:138 msgid "Custom icon for folders." msgstr "" -#: doc/classes/FileDialog.xml:139 +#: doc/classes/FileDialog.xml:141 msgid "The color modulation applied to the folder icon." msgstr "" -#: doc/classes/FileDialog.xml:142 +#: doc/classes/FileDialog.xml:144 msgid "Custom icon for the parent folder arrow." msgstr "" -#: doc/classes/FileDialog.xml:145 +#: doc/classes/FileDialog.xml:147 msgid "Custom icon for the reload button." msgstr "" -#: doc/classes/FileDialog.xml:148 +#: doc/classes/FileDialog.xml:150 msgid "Custom icon for the toggle hidden button." msgstr "" @@ -27910,11 +27981,11 @@ msgstr "" #: doc/classes/GraphEdit.xml:70 msgid "" "Gets the [HBoxContainer] that contains the zooming and grid snap controls in " -"the top left of the graph.\n" -"Warning: The intended usage of this function is to allow you to reposition " -"or add your own custom controls to the container. This is an internal " -"control and as such should not be freed. If you wish to hide this or any of " -"its children, use their [member CanvasItem.visible] property instead." +"the top left of the graph. You can use this method to reposition the toolbar " +"or to add your own custom controls to it.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" #: doc/classes/GraphEdit.xml:81 @@ -28395,7 +28466,7 @@ msgstr "" msgid "The color modulation applied to the close button icon." msgstr "" -#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:40 +#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41 msgid "The vertical offset of the close button." msgstr "" @@ -29123,7 +29194,7 @@ msgstr "" "https://docs.godotengine.org/ja/latest/tutorials/networking/" "http_client_class.html" -#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:75 +#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:71 #: doc/classes/StreamPeerSSL.xml:10 #, fuzzy msgid "" @@ -29906,16 +29977,10 @@ msgid "" " var texture_rect = TextureRect.new()\n" " add_child(texture_rect)\n" " texture_rect.texture = texture\n" -"[/codeblock]\n" -"[b]Gzipped response bodies[/b]\n" -"HttpRequest will automatically handle decompression of response bodies.\n" -"A \"Accept-Encoding\" header will be automatically added to each of your " -"requests, unless one is already specified.\n" -"Any response with a \"Content-Encoding: gzip\" header will automatically be " -"decompressed and delivered to you as a uncompressed bytes." +"[/codeblock]" msgstr "" -#: doc/classes/HTTPRequest.xml:74 +#: doc/classes/HTTPRequest.xml:70 #, fuzzy msgid "" "https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class." @@ -29924,11 +29989,11 @@ msgstr "" "https://docs.godotengine.org/ja/latest/tutorials/networking/" "http_request_class.html" -#: doc/classes/HTTPRequest.xml:81 +#: doc/classes/HTTPRequest.xml:77 msgid "Cancels the current request." msgstr "" -#: doc/classes/HTTPRequest.xml:87 +#: doc/classes/HTTPRequest.xml:83 msgid "" "Returns the response body length.\n" "[b]Note:[/b] Some Web servers may not send a body length. In this case, the " @@ -29936,17 +30001,17 @@ msgid "" "the body length will also be [code]-1[/code]." msgstr "" -#: doc/classes/HTTPRequest.xml:94 +#: doc/classes/HTTPRequest.xml:90 msgid "Returns the amount of bytes this HTTPRequest downloaded." msgstr "" -#: doc/classes/HTTPRequest.xml:100 +#: doc/classes/HTTPRequest.xml:96 msgid "" "Returns the current status of the underlying [HTTPClient]. See [enum " "HTTPClient.Status]." msgstr "" -#: doc/classes/HTTPRequest.xml:111 +#: doc/classes/HTTPRequest.xml:107 msgid "" "Creates request on the underlying [HTTPClient]. If there is no configuration " "errors, it tries to connect using [method HTTPClient.connect_to_host] and " @@ -29965,7 +30030,7 @@ msgid "" "in the URL. See [method String.http_escape] for an example." msgstr "" -#: doc/classes/HTTPRequest.xml:124 +#: doc/classes/HTTPRequest.xml:120 msgid "" "Creates request on the underlying [HTTPClient] using a raw array of bytes " "for the request body. If there is no configuration errors, it tries to " @@ -29979,30 +30044,12 @@ msgid "" "connect to host." msgstr "" -#: doc/classes/HTTPRequest.xml:131 -msgid "" -"If [code]true[/code], this header will be added to each request: " -"[code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay " -"to compress response bodies.\n" -"Any Reponse body declaring a [code]Content-Encoding[/code] of either " -"[code]gzip[/code] or [code]deflate[/code] will then be automatically " -"decompressed, and the uncompressed bytes will be delivered via " -"[code]request_completed[/code].\n" -"If the user has specified their own [code]Accept-Encoding[/code] header, " -"then no header will be added regaurdless of [code]accept_gzip[/code].\n" -"If [code]false[/code] no header will be added, and no decompression will be " -"performed on response bodies. The raw bytes of the response body will be " -"returned via [code]request_completed[/code]." -msgstr "" - -#: doc/classes/HTTPRequest.xml:137 -msgid "" -"Maximum allowed size for response bodies. If the response body is " -"compressed, this will be used as the maximum allowed size for the " -"decompressed body." -msgstr "" +#: doc/classes/HTTPRequest.xml:127 +#, fuzzy +msgid "Maximum allowed size for response bodies." +msgstr "モード用enumの最大値。" -#: doc/classes/HTTPRequest.xml:140 +#: doc/classes/HTTPRequest.xml:130 msgid "" "The size of the buffer used and maximum bytes to read per iteration. See " "[member HTTPClient.read_chunk_size].\n" @@ -30010,63 +30057,63 @@ msgid "" "to decrease memory usage at the cost of download speeds." msgstr "" -#: doc/classes/HTTPRequest.xml:144 +#: doc/classes/HTTPRequest.xml:134 msgid "The file to download into. Will output any received file into it." msgstr "" -#: doc/classes/HTTPRequest.xml:147 +#: doc/classes/HTTPRequest.xml:137 msgid "Maximum number of allowed redirects." msgstr "" -#: doc/classes/HTTPRequest.xml:152 +#: doc/classes/HTTPRequest.xml:142 msgid "If [code]true[/code], multithreading is used to improve performance." msgstr "" -#: doc/classes/HTTPRequest.xml:162 +#: doc/classes/HTTPRequest.xml:152 msgid "Emitted when a request is completed." msgstr "" -#: doc/classes/HTTPRequest.xml:168 +#: doc/classes/HTTPRequest.xml:158 msgid "Request successful." msgstr "" -#: doc/classes/HTTPRequest.xml:173 +#: doc/classes/HTTPRequest.xml:163 msgid "Request failed while connecting." msgstr "" -#: doc/classes/HTTPRequest.xml:176 +#: doc/classes/HTTPRequest.xml:166 msgid "Request failed while resolving." msgstr "" -#: doc/classes/HTTPRequest.xml:179 +#: doc/classes/HTTPRequest.xml:169 msgid "Request failed due to connection (read/write) error." msgstr "" -#: doc/classes/HTTPRequest.xml:182 +#: doc/classes/HTTPRequest.xml:172 msgid "Request failed on SSL handshake." msgstr "" -#: doc/classes/HTTPRequest.xml:185 +#: doc/classes/HTTPRequest.xml:175 msgid "Request does not have a response (yet)." msgstr "" -#: doc/classes/HTTPRequest.xml:190 +#: doc/classes/HTTPRequest.xml:178 msgid "Request exceeded its maximum size limit, see [member body_size_limit]." msgstr "" -#: doc/classes/HTTPRequest.xml:193 +#: doc/classes/HTTPRequest.xml:181 msgid "Request failed (currently unused)." msgstr "" -#: doc/classes/HTTPRequest.xml:196 +#: doc/classes/HTTPRequest.xml:184 msgid "HTTPRequest couldn't open the download file." msgstr "" -#: doc/classes/HTTPRequest.xml:199 +#: doc/classes/HTTPRequest.xml:187 msgid "HTTPRequest couldn't write to the download file." msgstr "" -#: doc/classes/HTTPRequest.xml:202 +#: doc/classes/HTTPRequest.xml:190 msgid "Request reached its maximum redirect limit, see [member max_redirects]." msgstr "" @@ -30895,7 +30942,7 @@ msgid "" "new texture each time." msgstr "" -#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2836 +#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2837 #, fuzzy msgid "Resizes the texture to the specified dimensions." msgstr "指定された入力に接続されているノードを切断します。" @@ -32391,173 +32438,177 @@ msgid "Returns an array with the indexes of the selected items." msgstr "" #: doc/classes/ItemList.xml:124 -msgid "Returns the [Object] ID associated with the list." +msgid "" +"Returns the [Object] ID associated with the list.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/ItemList.xml:130 +#: doc/classes/ItemList.xml:131 msgid "Returns [code]true[/code] if one or more items are selected." msgstr "" -#: doc/classes/ItemList.xml:137 +#: doc/classes/ItemList.xml:138 msgid "" "Returns [code]true[/code] if the item at the specified index is disabled." msgstr "" -#: doc/classes/ItemList.xml:144 +#: doc/classes/ItemList.xml:145 msgid "" "Returns [code]true[/code] if the item icon will be drawn transposed, i.e. " "the X and Y axes are swapped." msgstr "" -#: doc/classes/ItemList.xml:151 +#: doc/classes/ItemList.xml:152 msgid "" "Returns [code]true[/code] if the item at the specified index is selectable." msgstr "" -#: doc/classes/ItemList.xml:158 +#: doc/classes/ItemList.xml:159 msgid "" "Returns [code]true[/code] if the tooltip is enabled for specified item index." msgstr "" -#: doc/classes/ItemList.xml:165 +#: doc/classes/ItemList.xml:166 msgid "" "Returns [code]true[/code] if the item at the specified index is currently " "selected." msgstr "" -#: doc/classes/ItemList.xml:173 +#: doc/classes/ItemList.xml:174 msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]." msgstr "" -#: doc/classes/ItemList.xml:180 +#: doc/classes/ItemList.xml:181 msgid "Removes the item specified by [code]idx[/code] index from the list." msgstr "" -#: doc/classes/ItemList.xml:188 +#: doc/classes/ItemList.xml:189 msgid "" "Select the item at the specified index.\n" "[b]Note:[/b] This method does not trigger the item selection signal." msgstr "" -#: doc/classes/ItemList.xml:197 +#: doc/classes/ItemList.xml:198 #, fuzzy msgid "" "Sets the background color of the item specified by [code]idx[/code] index to " "the specified [Color]." msgstr "指定された位置にあるビットマップの要素を、指定された値に設定します。" -#: doc/classes/ItemList.xml:205 +#: doc/classes/ItemList.xml:206 msgid "" "Sets the foreground color of the item specified by [code]idx[/code] index to " "the specified [Color]." msgstr "" -#: doc/classes/ItemList.xml:213 +#: doc/classes/ItemList.xml:214 msgid "" "Disables (or enables) the item at the specified index.\n" "Disabled items cannot be selected and do not trigger activation signals " "(when double-clicking or pressing Enter)." msgstr "" -#: doc/classes/ItemList.xml:222 +#: doc/classes/ItemList.xml:223 #, fuzzy msgid "" "Sets (or replaces) the icon's [Texture] associated with the specified index." msgstr "指定した [enum TextureParam] に関連付けられた [Texture] を返します。" -#: doc/classes/ItemList.xml:230 +#: doc/classes/ItemList.xml:231 msgid "" "Sets a modulating [Color] of the item associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:238 +#: doc/classes/ItemList.xml:239 msgid "" "Sets the region of item's icon used. The whole icon will be used if the " "region has no area." msgstr "" -#: doc/classes/ItemList.xml:246 +#: doc/classes/ItemList.xml:247 msgid "Sets whether the item icon will be drawn transposed." msgstr "" -#: doc/classes/ItemList.xml:254 +#: doc/classes/ItemList.xml:255 msgid "" "Sets a value (of any type) to be stored with the item associated with the " "specified index." msgstr "" -#: doc/classes/ItemList.xml:262 +#: doc/classes/ItemList.xml:263 msgid "" "Allows or disallows selection of the item associated with the specified " "index." msgstr "" -#: doc/classes/ItemList.xml:270 +#: doc/classes/ItemList.xml:271 msgid "Sets text of the item associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:278 +#: doc/classes/ItemList.xml:279 msgid "Sets the tooltip hint for the item associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:286 +#: doc/classes/ItemList.xml:287 msgid "Sets whether the tooltip hint is enabled for specified item index." msgstr "" -#: doc/classes/ItemList.xml:292 +#: doc/classes/ItemList.xml:293 msgid "Sorts items in the list by their text." msgstr "" -#: doc/classes/ItemList.xml:299 +#: doc/classes/ItemList.xml:300 msgid "Ensures the item associated with the specified index is not selected." msgstr "" -#: doc/classes/ItemList.xml:305 +#: doc/classes/ItemList.xml:306 msgid "Ensures there are no items selected." msgstr "" -#: doc/classes/ItemList.xml:311 +#: doc/classes/ItemList.xml:312 msgid "" "If [code]true[/code], the currently selected item can be selected again." msgstr "" -#: doc/classes/ItemList.xml:314 +#: doc/classes/ItemList.xml:315 msgid "If [code]true[/code], right mouse button click can select items." msgstr "" -#: doc/classes/ItemList.xml:317 +#: doc/classes/ItemList.xml:318 msgid "" "If [code]true[/code], the control will automatically resize the height to " "fit its content." msgstr "" -#: doc/classes/ItemList.xml:320 +#: doc/classes/ItemList.xml:321 msgid "" "The width all columns will be adjusted to.\n" "A value of zero disables the adjustment, each item will have a width equal " "to the width of its content and the columns will have an uneven width." msgstr "" -#: doc/classes/ItemList.xml:324 +#: doc/classes/ItemList.xml:325 msgid "" "The size all icons will be adjusted to.\n" "If either X or Y component is not greater than zero, icon size won't be " "affected." msgstr "" -#: doc/classes/ItemList.xml:329 +#: doc/classes/ItemList.xml:330 msgid "" "The icon position, whether above or to the left of the text. See the [enum " "IconMode] constants." msgstr "" -#: doc/classes/ItemList.xml:332 +#: doc/classes/ItemList.xml:333 msgid "" "The scale of icon applied after [member fixed_icon_size] and transposing " "takes effect." msgstr "" -#: doc/classes/ItemList.xml:335 +#: doc/classes/ItemList.xml:336 msgid "" "Maximum columns the list will have.\n" "If greater than zero, the content will be split among the specified " @@ -32566,7 +32617,7 @@ msgid "" "same row." msgstr "" -#: doc/classes/ItemList.xml:340 +#: doc/classes/ItemList.xml:341 msgid "" "Maximum lines of text allowed in each item. Space will be reserved even when " "there is not enough lines of text to display.\n" @@ -32575,26 +32626,26 @@ msgid "" "should be greater than zero." msgstr "" -#: doc/classes/ItemList.xml:345 +#: doc/classes/ItemList.xml:346 msgid "" "Whether all columns will have the same width.\n" "If [code]true[/code], the width is equal to the largest column width of all " "columns." msgstr "" -#: doc/classes/ItemList.xml:349 +#: doc/classes/ItemList.xml:350 msgid "" "Allows single or multiple item selection. See the [enum SelectMode] " "constants." msgstr "" -#: doc/classes/ItemList.xml:356 +#: doc/classes/ItemList.xml:357 msgid "" "Triggered when specified list item is activated via double-clicking or by " "pressing Enter." msgstr "" -#: doc/classes/ItemList.xml:363 +#: doc/classes/ItemList.xml:364 msgid "" "Triggered when specified list item has been selected via right mouse " "clicking.\n" @@ -32603,108 +32654,108 @@ msgid "" "[member allow_rmb_select] must be enabled." msgstr "" -#: doc/classes/ItemList.xml:371 +#: doc/classes/ItemList.xml:372 msgid "" "Triggered when specified item has been selected.\n" "[member allow_reselect] must be enabled to reselect an item." msgstr "" -#: doc/classes/ItemList.xml:379 +#: doc/classes/ItemList.xml:380 msgid "" "Triggered when a multiple selection is altered on a list allowing multiple " "selection." msgstr "" -#: doc/classes/ItemList.xml:384 +#: doc/classes/ItemList.xml:385 msgid "" "Triggered when a left mouse click is issued within the rect of the list but " "on empty space." msgstr "" -#: doc/classes/ItemList.xml:390 +#: doc/classes/ItemList.xml:391 msgid "" "Triggered when a right mouse click is issued within the rect of the list but " "on empty space.\n" "[member allow_rmb_select] must be enabled." msgstr "" -#: doc/classes/ItemList.xml:397 +#: doc/classes/ItemList.xml:398 msgid "Icon is drawn above the text." msgstr "" -#: doc/classes/ItemList.xml:400 +#: doc/classes/ItemList.xml:401 msgid "Icon is drawn to the left of the text." msgstr "" -#: doc/classes/ItemList.xml:403 +#: doc/classes/ItemList.xml:404 msgid "Only allow selecting a single item." msgstr "" -#: doc/classes/ItemList.xml:406 +#: doc/classes/ItemList.xml:407 msgid "Allows selecting multiple items by holding Ctrl or Shift." msgstr "" -#: doc/classes/ItemList.xml:411 +#: doc/classes/ItemList.xml:412 msgid "" "Default [StyleBox] for the [ItemList], i.e. used when the control is not " "being focused." msgstr "" -#: doc/classes/ItemList.xml:414 +#: doc/classes/ItemList.xml:415 msgid "[StyleBox] used when the [ItemList] is being focused." msgstr "" -#: doc/classes/ItemList.xml:417 +#: doc/classes/ItemList.xml:418 msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused." msgstr "" -#: doc/classes/ItemList.xml:420 +#: doc/classes/ItemList.xml:421 msgid "" "[StyleBox] used for the cursor, when the [ItemList] is not being focused." msgstr "" -#: doc/classes/ItemList.xml:423 doc/classes/Tree.xml:407 +#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407 msgid "[Font] of the item's text." msgstr "" -#: doc/classes/ItemList.xml:426 doc/classes/Tree.xml:410 +#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410 msgid "Default text [Color] of the item." msgstr "" -#: doc/classes/ItemList.xml:429 doc/classes/Tree.xml:413 +#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413 msgid "Text [Color] used when the item is selected." msgstr "" -#: doc/classes/ItemList.xml:432 +#: doc/classes/ItemList.xml:433 msgid "" "[Color] of the guideline. The guideline is a line drawn between each row of " "items." msgstr "" -#: doc/classes/ItemList.xml:435 +#: doc/classes/ItemList.xml:436 msgid "The horizontal spacing between items." msgstr "" -#: doc/classes/ItemList.xml:438 +#: doc/classes/ItemList.xml:439 msgid "The spacing between item's icon and text." msgstr "" -#: doc/classes/ItemList.xml:441 +#: doc/classes/ItemList.xml:442 msgid "The vertical spacing between each line of text." msgstr "" -#: doc/classes/ItemList.xml:444 +#: doc/classes/ItemList.xml:445 msgid "" "[StyleBox] for the selected items, used when the [ItemList] is not being " "focused." msgstr "" -#: doc/classes/ItemList.xml:447 +#: doc/classes/ItemList.xml:448 msgid "" "[StyleBox] for the selected items, used when the [ItemList] is being focused." msgstr "" -#: doc/classes/ItemList.xml:450 +#: doc/classes/ItemList.xml:451 msgid "The vertical spacing between items." msgstr "" @@ -34424,20 +34475,23 @@ msgstr "" #: doc/classes/LineEdit.xml:67 msgid "" "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is " -"displayed when right-clicking on the [LineEdit]." +"displayed when right-clicking on the [LineEdit].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/LineEdit.xml:73 +#: doc/classes/LineEdit.xml:74 msgid "" "Returns the scroll offset due to [member caret_position], as a number of " "characters." msgstr "" -#: doc/classes/LineEdit.xml:80 +#: doc/classes/LineEdit.xml:81 msgid "Executes a given action as defined in the [enum MenuItems] enum." msgstr "" -#: doc/classes/LineEdit.xml:88 +#: doc/classes/LineEdit.xml:89 msgid "" "Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/" "code]. By default, [code]from[/code] is at the beginning and [code]to[/code] " @@ -34450,52 +34504,52 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/LineEdit.xml:100 +#: doc/classes/LineEdit.xml:101 msgid "Selects the whole [String]." msgstr "" -#: doc/classes/LineEdit.xml:106 +#: doc/classes/LineEdit.xml:107 msgid "Text alignment as defined in the [enum Align] enum." msgstr "" -#: doc/classes/LineEdit.xml:109 doc/classes/TextEdit.xml:390 +#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391 msgid "If [code]true[/code], the caret (visual cursor) blinks." msgstr "" -#: doc/classes/LineEdit.xml:112 doc/classes/TextEdit.xml:393 +#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394 msgid "Duration (in seconds) of a caret's blinking cycle." msgstr "" -#: doc/classes/LineEdit.xml:115 +#: doc/classes/LineEdit.xml:116 msgid "" "The cursor's position inside the [LineEdit]. When set, the text may scroll " "to accommodate it." msgstr "" -#: doc/classes/LineEdit.xml:118 +#: doc/classes/LineEdit.xml:119 msgid "" "If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/" "code] is not empty, which can be used to clear the text quickly." msgstr "" -#: doc/classes/LineEdit.xml:121 +#: doc/classes/LineEdit.xml:122 msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" -#: doc/classes/LineEdit.xml:124 +#: doc/classes/LineEdit.xml:125 msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " "be added." msgstr "" -#: doc/classes/LineEdit.xml:127 +#: doc/classes/LineEdit.xml:128 msgid "" "If [code]true[/code], the [LineEdit] width will increase to stay longer than " "the [member text]. It will [b]not[/b] compress if the [member text] is " "shortened." msgstr "" -#: doc/classes/LineEdit.xml:131 +#: doc/classes/LineEdit.xml:132 msgid "" "Maximum amount of characters that can be entered inside the [LineEdit]. If " "[code]0[/code], there is no limit.\n" @@ -34517,100 +34571,100 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/LineEdit.xml:146 +#: doc/classes/LineEdit.xml:147 msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" "code]." msgstr "" -#: doc/classes/LineEdit.xml:149 +#: doc/classes/LineEdit.xml:150 msgid "" "Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s " "default value (see [member text])." msgstr "" -#: doc/classes/LineEdit.xml:152 +#: doc/classes/LineEdit.xml:153 msgid "" "Sets the icon that will appear in the right end of the [LineEdit] if there's " "no [member text], or always, if [member clear_button_enabled] is set to " "[code]false[/code]." msgstr "" -#: doc/classes/LineEdit.xml:155 +#: doc/classes/LineEdit.xml:156 msgid "" "If [code]true[/code], every character is replaced with the secret character " "(see [member secret_character])." msgstr "" -#: doc/classes/LineEdit.xml:158 +#: doc/classes/LineEdit.xml:159 msgid "" "The character to use to mask secret input (defaults to \"*\"). Only a single " "character can be used as the secret character." msgstr "" -#: doc/classes/LineEdit.xml:161 +#: doc/classes/LineEdit.xml:162 msgid "" "If [code]false[/code], it's impossible to select the text using mouse nor " "keyboard." msgstr "" -#: doc/classes/LineEdit.xml:164 +#: doc/classes/LineEdit.xml:165 msgid "If [code]false[/code], using shortcuts will be disabled." msgstr "" -#: doc/classes/LineEdit.xml:167 +#: doc/classes/LineEdit.xml:168 msgid "" "String value of the [LineEdit].\n" "[b]Note:[/b] Changing text using this property won't emit the [signal " "text_changed] signal." msgstr "" -#: doc/classes/LineEdit.xml:171 doc/classes/TextEdit.xml:467 +#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468 msgid "" "If [code]true[/code], the native virtual keyboard is shown when focused on " "platforms that support it." msgstr "" -#: doc/classes/LineEdit.xml:178 +#: doc/classes/LineEdit.xml:179 msgid "" "Emitted when appending text that overflows the [member max_length]. The " "appended text is truncated to fit [member max_length], and the part that " "couldn't fit is passed as the [code]rejected_substring[/code] argument." msgstr "" -#: doc/classes/LineEdit.xml:184 doc/classes/TextEdit.xml:505 +#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506 msgid "Emitted when the text changes." msgstr "" -#: doc/classes/LineEdit.xml:190 +#: doc/classes/LineEdit.xml:191 msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:196 +#: doc/classes/LineEdit.xml:197 msgid "Aligns the text on the left-hand side of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:199 +#: doc/classes/LineEdit.xml:200 msgid "Centers the text in the middle of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:202 +#: doc/classes/LineEdit.xml:203 msgid "Aligns the text on the right-hand side of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:205 +#: doc/classes/LineEdit.xml:206 msgid "Stretches whitespaces to fit the [LineEdit]'s width." msgstr "" -#: doc/classes/LineEdit.xml:208 doc/classes/TextEdit.xml:526 +#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527 msgid "Cuts (copies and clears) the selected text." msgstr "" -#: doc/classes/LineEdit.xml:211 doc/classes/TextEdit.xml:529 +#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530 msgid "Copies the selected text." msgstr "" -#: doc/classes/LineEdit.xml:214 +#: doc/classes/LineEdit.xml:215 msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position).\n" @@ -34618,80 +34672,80 @@ msgid "" "clipboard via [method String.strip_escapes]." msgstr "" -#: doc/classes/LineEdit.xml:218 +#: doc/classes/LineEdit.xml:219 msgid "Erases the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:221 +#: doc/classes/LineEdit.xml:222 msgid "Selects the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:224 doc/classes/TextEdit.xml:541 +#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542 msgid "Undoes the previous action." msgstr "" -#: doc/classes/LineEdit.xml:227 +#: doc/classes/LineEdit.xml:228 msgid "Reverse the last undo action." msgstr "" -#: doc/classes/LineEdit.xml:230 doc/classes/TextEdit.xml:547 +#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548 msgid "Represents the size of the [enum MenuItems] enum." msgstr "" -#: doc/classes/LineEdit.xml:235 +#: doc/classes/LineEdit.xml:236 msgid "Texture for the clear button. See [member clear_button_enabled]." msgstr "" -#: doc/classes/LineEdit.xml:238 +#: doc/classes/LineEdit.xml:239 msgid "Color used as default tint for the clear button." msgstr "" -#: doc/classes/LineEdit.xml:241 +#: doc/classes/LineEdit.xml:242 msgid "Color used for the clear button when it's pressed." msgstr "" -#: doc/classes/LineEdit.xml:244 +#: doc/classes/LineEdit.xml:245 msgid "Color of the [LineEdit]'s visual cursor (caret)." msgstr "" -#: doc/classes/LineEdit.xml:247 +#: doc/classes/LineEdit.xml:248 msgid "Background used when [LineEdit] has GUI focus." msgstr "" -#: doc/classes/LineEdit.xml:250 +#: doc/classes/LineEdit.xml:251 msgid "Font used for the text." msgstr "" -#: doc/classes/LineEdit.xml:253 +#: doc/classes/LineEdit.xml:254 msgid "Default font color." msgstr "" -#: doc/classes/LineEdit.xml:256 +#: doc/classes/LineEdit.xml:257 msgid "Font color for selected text (inside the selection rectangle)." msgstr "" -#: doc/classes/LineEdit.xml:259 +#: doc/classes/LineEdit.xml:260 msgid "Font color when editing is disabled." msgstr "" -#: doc/classes/LineEdit.xml:262 +#: doc/classes/LineEdit.xml:263 msgid "" "Minimum horizontal space for the text (not counting the clear button and " "content margins). This value is measured in count of space characters (i.e. " "this amount of space characters can be displayed without scrolling)." msgstr "" -#: doc/classes/LineEdit.xml:265 +#: doc/classes/LineEdit.xml:266 msgid "Default background for the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:268 +#: doc/classes/LineEdit.xml:269 msgid "" "Background used when [LineEdit] is in read-only mode ([member editable] is " "set to [code]false[/code])." msgstr "" -#: doc/classes/LineEdit.xml:271 +#: doc/classes/LineEdit.xml:272 msgid "Color of the selection rectangle." msgstr "" @@ -34975,59 +35029,59 @@ msgstr "" msgid "Emitted when a user responds to a permission request." msgstr "" -#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:790 +#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791 msgid "" "Notification received from the OS when the mouse enters the game window.\n" "Implemented on desktop and web platforms." msgstr "" -#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:794 +#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795 msgid "" "Notification received from the OS when the mouse leaves the game window.\n" "Implemented on desktop and web platforms." msgstr "" -#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:798 +#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799 msgid "" "Notification received from the OS when the game window is focused.\n" "Implemented on all platforms." msgstr "" -#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:802 +#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803 msgid "" "Notification received from the OS when the game window is unfocused.\n" "Implemented on all platforms." msgstr "" -#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:806 +#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807 msgid "" "Notification received from the OS when a quit request is sent (e.g. closing " "the window with a \"Close\" button or Alt+F4).\n" "Implemented on desktop platforms." msgstr "" -#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:810 +#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811 msgid "" "Notification received from the OS when a go back request is sent (e.g. " "pressing the \"Back\" button on Android).\n" "Specific to the Android platform." msgstr "" -#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:814 +#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815 msgid "" "Notification received from the OS when an unfocus request is sent (e.g. " "another OS window wants to take the focus).\n" "No supported platforms currently send this notification." msgstr "" -#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:818 +#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819 msgid "" "Notification received from the OS when the application is exceeding its " "allocated memory.\n" "Specific to the iOS platform." msgstr "" -#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:822 +#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823 msgid "" "Notification received when translations may have changed. Can be triggered " "by the user changing the locale. Can be used to respond to language changes, " @@ -35035,34 +35089,34 @@ msgid "" "the built-in translation support, like [method Object.tr]." msgstr "" -#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:825 +#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826 msgid "" "Notification received from the OS when a request for \"About\" information " "is sent.\n" "Specific to the macOS platform." msgstr "" -#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:829 +#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830 msgid "" "Notification received from Godot's crash handler when the engine is about to " "crash.\n" "Implemented on desktop platforms if the crash handler is enabled." msgstr "" -#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:833 +#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834 msgid "" "Notification received from the OS when an update of the Input Method Engine " "occurs (e.g. change of IME cursor position or composition string).\n" "Specific to the macOS platform." msgstr "" -#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:837 +#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838 msgid "" "Notification received from the OS when the app is resumed.\n" "Specific to the Android platform." msgstr "" -#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:841 +#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842 msgid "" "Notification received from the OS when the app is paused.\n" "Specific to the Android platform." @@ -35215,70 +35269,74 @@ msgid "" msgstr "" #: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:86 -msgid "Returns the [PopupMenu] contained in this button." +msgid "" +"Returns the [PopupMenu] contained in this button.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/MenuButton.xml:24 +#: doc/classes/MenuButton.xml:25 msgid "" "If [code]true[/code], shortcuts are disabled and cannot be used to trigger " "the button." msgstr "" -#: doc/classes/MenuButton.xml:33 +#: doc/classes/MenuButton.xml:34 msgid "" "If [code]true[/code], when the cursor hovers above another [MenuButton] " "within the same parent which also has [code]switch_on_hover[/code] enabled, " "it will close the current [MenuButton] and open the other one." msgstr "" -#: doc/classes/MenuButton.xml:40 +#: doc/classes/MenuButton.xml:41 msgid "Emitted when [PopupMenu] of this MenuButton is about to show." msgstr "" -#: doc/classes/MenuButton.xml:48 +#: doc/classes/MenuButton.xml:49 msgid "[StyleBox] used when the [MenuButton] is disabled." msgstr "" -#: doc/classes/MenuButton.xml:51 +#: doc/classes/MenuButton.xml:52 msgid "" "[StyleBox] used when the [MenuButton] is focused. It is displayed over the " "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " "visual effect." msgstr "" -#: doc/classes/MenuButton.xml:54 +#: doc/classes/MenuButton.xml:55 msgid "[Font] of the [MenuButton]'s text." msgstr "" -#: doc/classes/MenuButton.xml:57 +#: doc/classes/MenuButton.xml:58 msgid "Default text [Color] of the [MenuButton]." msgstr "" -#: doc/classes/MenuButton.xml:60 +#: doc/classes/MenuButton.xml:61 msgid "Text [Color] used when the [MenuButton] is disabled." msgstr "" -#: doc/classes/MenuButton.xml:63 +#: doc/classes/MenuButton.xml:64 msgid "Text [Color] used when the [MenuButton] is being hovered." msgstr "" -#: doc/classes/MenuButton.xml:66 +#: doc/classes/MenuButton.xml:67 msgid "Text [Color] used when the [MenuButton] is being pressed." msgstr "" -#: doc/classes/MenuButton.xml:69 +#: doc/classes/MenuButton.xml:70 msgid "[StyleBox] used when the [MenuButton] is being hovered." msgstr "" -#: doc/classes/MenuButton.xml:72 +#: doc/classes/MenuButton.xml:73 msgid "The horizontal space between [MenuButton]'s icon and text." msgstr "" -#: doc/classes/MenuButton.xml:75 +#: doc/classes/MenuButton.xml:76 msgid "Default [StyleBox] for the [MenuButton]." msgstr "" -#: doc/classes/MenuButton.xml:78 +#: doc/classes/MenuButton.xml:79 msgid "[StyleBox] used when the [MenuButton] is being pressed." msgstr "" @@ -35396,11 +35454,11 @@ msgstr "" msgid "Render array as triangle fans." msgstr "汎用配列データ型。" -#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3362 +#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3363 msgid "Blend shapes are normalized." msgstr "" -#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3365 +#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3366 msgid "Blend shapes are relative to base weight." msgstr "" @@ -35448,53 +35506,53 @@ msgid "" "values. Do not use." msgstr "" -#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3299 +#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3300 msgid "Flag used to mark a compressed (half float) vertex array." msgstr "" -#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3302 +#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3303 msgid "Flag used to mark a compressed (half float) normal array." msgstr "" -#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3305 +#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3306 msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3308 +#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3309 msgid "Flag used to mark a compressed (half float) color array." msgstr "" -#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3311 +#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3312 msgid "Flag used to mark a compressed (half float) UV coordinates array." msgstr "" -#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3314 +#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3315 msgid "" "Flag used to mark a compressed (half float) UV coordinates array for the " "second UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3317 +#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3318 msgid "Flag used to mark a compressed bone array." msgstr "" -#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3320 +#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3321 msgid "Flag used to mark a compressed (half float) weight array." msgstr "" -#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3323 +#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3324 msgid "Flag used to mark a compressed index array." msgstr "" -#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3326 +#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3327 msgid "Flag used to mark that the array contains 2D vertices." msgstr "" -#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3329 +#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3330 msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit." msgstr "" -#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3332 +#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3333 msgid "" "Flag used to mark that the array uses an octahedral representation of normal " "and tangent vectors rather than cartesian." @@ -36319,7 +36377,7 @@ msgid "" "[b]Note:[/b] If not inside an RPC this method will return 0." msgstr "" -#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:120 +#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:123 msgid "Returns [code]true[/code] if there is a [member network_peer] set." msgstr "" @@ -38224,22 +38282,25 @@ msgstr "" #: doc/classes/Node.xml:499 msgid "" -"Removes a child node. The node is NOT deleted and must be deleted manually." +"Removes a child node. The node is NOT deleted and must be deleted manually.\n" +"[b]Note:[/b] This function may set the [member owner] of the removed Node " +"(or its descendants) to be [code]null[/code], if that [member owner] is no " +"longer a parent or ancestor." msgstr "" -#: doc/classes/Node.xml:506 +#: doc/classes/Node.xml:507 msgid "" "Removes a node from a group. See notes in the description, and the group " "methods in [SceneTree]." msgstr "" -#: doc/classes/Node.xml:514 +#: doc/classes/Node.xml:515 msgid "" "Replaces a node in a scene by the given one. Subscriptions that pass through " "this node will be lost." msgstr "" -#: doc/classes/Node.xml:520 +#: doc/classes/Node.xml:521 msgid "" "Requests that [code]_ready[/code] be called again. Note that the method " "won't be called immediately, but is scheduled for when the node is added to " @@ -38250,7 +38311,7 @@ msgid "" "normally)." msgstr "" -#: doc/classes/Node.xml:527 +#: doc/classes/Node.xml:528 msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " @@ -38267,7 +38328,7 @@ msgid "" "network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]." msgstr "" -#: doc/classes/Node.xml:536 +#: doc/classes/Node.xml:537 msgid "" "Changes the RPC mode for the given [code]method[/code] to the given " "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is " @@ -38278,27 +38339,27 @@ msgid "" "[method rset] and [method rset_config] for properties." msgstr "" -#: doc/classes/Node.xml:544 +#: doc/classes/Node.xml:545 msgid "" "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] " "(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty " "[Variant]." msgstr "" -#: doc/classes/Node.xml:551 +#: doc/classes/Node.xml:552 msgid "" "Sends a [method rpc] using an unreliable protocol. Returns an empty " "[Variant]." msgstr "" -#: doc/classes/Node.xml:559 +#: doc/classes/Node.xml:560 msgid "" "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] " "using an unreliable protocol (see [method NetworkedMultiplayerPeer." "set_target_peer]). Returns an empty [Variant]." msgstr "" -#: doc/classes/Node.xml:567 +#: doc/classes/Node.xml:568 msgid "" "Remotely changes a property's value on other peers (and locally). Behaviour " "depends on the RPC configuration for the given property, see [method " @@ -38306,7 +38367,7 @@ msgid "" "applies to this method as well." msgstr "" -#: doc/classes/Node.xml:575 +#: doc/classes/Node.xml:576 msgid "" "Changes the RPC mode for the given [code]property[/code] to the given " "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is " @@ -38317,30 +38378,30 @@ msgid "" "[method rpc] and [method rpc_config] for methods." msgstr "" -#: doc/classes/Node.xml:584 +#: doc/classes/Node.xml:585 msgid "" "Remotely changes the property's value on a specific peer identified by " "[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])." msgstr "" -#: doc/classes/Node.xml:592 +#: doc/classes/Node.xml:593 msgid "" "Remotely changes the property's value on other peers (and locally) using an " "unreliable protocol." msgstr "" -#: doc/classes/Node.xml:601 +#: doc/classes/Node.xml:602 msgid "" "Remotely changes property's value on a specific peer identified by " "[code]peer_id[/code] using an unreliable protocol (see [method " "NetworkedMultiplayerPeer.set_target_peer])." msgstr "" -#: doc/classes/Node.xml:608 +#: doc/classes/Node.xml:609 msgid "Sets the folded state of the node in the Scene dock." msgstr "" -#: doc/classes/Node.xml:616 +#: doc/classes/Node.xml:617 msgid "" "Sets the node's network master to the peer with the given peer ID. The " "network master is the peer that has authority over the node on the network. " @@ -38350,7 +38411,7 @@ msgid "" "peer is recursively set as the master for all children of this node." msgstr "" -#: doc/classes/Node.xml:623 +#: doc/classes/Node.xml:624 msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " @@ -38361,7 +38422,7 @@ msgid "" "_ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:630 +#: doc/classes/Node.xml:631 msgid "" "Enables or disables internal physics for this node. Internal physics " "processing happens in isolation from the normal [method _physics_process] " @@ -38375,7 +38436,7 @@ msgid "" "advanced uses, but is unsafe and not supported." msgstr "" -#: doc/classes/Node.xml:638 +#: doc/classes/Node.xml:639 msgid "" "Enables or disables processing. When a node is being processed, it will " "receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the " @@ -38384,14 +38445,14 @@ msgid "" "will be ignored." msgstr "" -#: doc/classes/Node.xml:645 +#: doc/classes/Node.xml:646 msgid "" "Enables or disables input processing. This is not required for GUI controls! " "Enabled automatically if [method _input] is overridden. Any calls to this " "before [method _ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:652 +#: doc/classes/Node.xml:653 msgid "" "Enables or disabled internal processing for this node. Internal processing " "happens in isolation from the normal [method _process] calls and is used by " @@ -38404,7 +38465,7 @@ msgid "" "advanced uses, but is unsafe and not supported." msgstr "" -#: doc/classes/Node.xml:660 +#: doc/classes/Node.xml:661 msgid "" "Enables unhandled input processing. This is not required for GUI controls! " "It enables the node to receive all input that was not previously handled " @@ -38412,32 +38473,32 @@ msgid "" "is overridden. Any calls to this before [method _ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:667 +#: doc/classes/Node.xml:668 msgid "" "Enables unhandled key input processing. Enabled automatically if [method " "_unhandled_key_input] is overridden. Any calls to this before [method " "_ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:674 +#: doc/classes/Node.xml:675 msgid "" "Sets whether this is an instance load placeholder. See [InstancePlaceholder]." msgstr "" -#: doc/classes/Node.xml:680 +#: doc/classes/Node.xml:681 msgid "" "Updates the warning displayed for this node in the Scene Dock.\n" "Use [method _get_configuration_warning] to setup the warning message to " "display." msgstr "" -#: doc/classes/Node.xml:687 +#: doc/classes/Node.xml:688 msgid "" "The override to the default [MultiplayerAPI]. Set to [code]null[/code] to " "use the default [SceneTree] one." msgstr "" -#: doc/classes/Node.xml:690 +#: doc/classes/Node.xml:691 msgid "" "If a scene is instantiated from a file, its topmost node contains the " "absolute file path from which it was loaded in [member filename] (e.g. " @@ -38445,13 +38506,13 @@ msgid "" "empty string." msgstr "" -#: doc/classes/Node.xml:693 +#: doc/classes/Node.xml:694 msgid "" "The [MultiplayerAPI] instance associated with this node. Either the [member " "custom_multiplayer], or the default SceneTree one (if inside tree)." msgstr "" -#: doc/classes/Node.xml:696 +#: doc/classes/Node.xml:697 msgid "" "The name of the node. This name is unique among the siblings (other child " "nodes from the same parent). When set to an existing name, the node will be " @@ -38461,7 +38522,7 @@ msgid "" "When setting the name manually, any [code]@[/code] will be removed." msgstr "" -#: doc/classes/Node.xml:700 +#: doc/classes/Node.xml:701 msgid "" "The node owner. A node can have any other node as owner (as long as it is a " "valid parent, grandparent, etc. ascending in the tree). When saving a node " @@ -38470,11 +38531,11 @@ msgid "" "subinstancing." msgstr "" -#: doc/classes/Node.xml:703 +#: doc/classes/Node.xml:704 msgid "Pause mode. How the node will behave if the [SceneTree] is paused." msgstr "" -#: doc/classes/Node.xml:706 +#: doc/classes/Node.xml:707 msgid "" "The node's priority in the execution order of the enabled processing " "callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant " @@ -38483,138 +38544,138 @@ msgid "" "executed first." msgstr "" -#: doc/classes/Node.xml:712 +#: doc/classes/Node.xml:713 msgid "Emitted when the node is ready." msgstr "" -#: doc/classes/Node.xml:717 +#: doc/classes/Node.xml:718 msgid "Emitted when the node is renamed." msgstr "" -#: doc/classes/Node.xml:722 +#: doc/classes/Node.xml:723 msgid "Emitted when the node enters the tree." msgstr "" -#: doc/classes/Node.xml:727 +#: doc/classes/Node.xml:728 msgid "Emitted after the node exits the tree and is no longer active." msgstr "" -#: doc/classes/Node.xml:732 +#: doc/classes/Node.xml:733 msgid "" "Emitted when the node is still active but about to exit the tree. This is " "the right place for de-initialization (or a \"destructor\", if you will)." msgstr "" -#: doc/classes/Node.xml:738 +#: doc/classes/Node.xml:739 msgid "Notification received when the node enters a [SceneTree]." msgstr "" -#: doc/classes/Node.xml:741 +#: doc/classes/Node.xml:742 msgid "Notification received when the node is about to exit a [SceneTree]." msgstr "" -#: doc/classes/Node.xml:744 +#: doc/classes/Node.xml:745 msgid "Notification received when the node is moved in the parent." msgstr "" -#: doc/classes/Node.xml:747 +#: doc/classes/Node.xml:748 msgid "Notification received when the node is ready. See [method _ready]." msgstr "" -#: doc/classes/Node.xml:750 +#: doc/classes/Node.xml:751 msgid "Notification received when the node is paused." msgstr "" -#: doc/classes/Node.xml:753 +#: doc/classes/Node.xml:754 msgid "Notification received when the node is unpaused." msgstr "" -#: doc/classes/Node.xml:756 +#: doc/classes/Node.xml:757 msgid "" "Notification received every frame when the physics process flag is set (see " "[method set_physics_process])." msgstr "" -#: doc/classes/Node.xml:759 +#: doc/classes/Node.xml:760 msgid "" "Notification received every frame when the process flag is set (see [method " "set_process])." msgstr "" -#: doc/classes/Node.xml:762 +#: doc/classes/Node.xml:763 msgid "" "Notification received when a node is set as a child of another node.\n" "[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]." msgstr "" -#: doc/classes/Node.xml:766 +#: doc/classes/Node.xml:767 msgid "" "Notification received when a node is unparented (parent removed it from the " "list of children)." msgstr "" -#: doc/classes/Node.xml:769 +#: doc/classes/Node.xml:770 msgid "Notification received when the node is instanced." msgstr "" -#: doc/classes/Node.xml:772 +#: doc/classes/Node.xml:773 msgid "Notification received when a drag begins." msgstr "" -#: doc/classes/Node.xml:775 +#: doc/classes/Node.xml:776 msgid "Notification received when a drag ends." msgstr "" -#: doc/classes/Node.xml:778 +#: doc/classes/Node.xml:779 msgid "Notification received when the node's [NodePath] changed." msgstr "" -#: doc/classes/Node.xml:781 +#: doc/classes/Node.xml:782 msgid "" "Notification received every frame when the internal process flag is set (see " "[method set_process_internal])." msgstr "" -#: doc/classes/Node.xml:784 +#: doc/classes/Node.xml:785 msgid "" "Notification received every frame when the internal physics process flag is " "set (see [method set_physics_process_internal])." msgstr "" -#: doc/classes/Node.xml:787 +#: doc/classes/Node.xml:788 msgid "" "Notification received when the node is ready, just before [constant " "NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the " "node enters tree, instead of only once." msgstr "" -#: doc/classes/Node.xml:845 +#: doc/classes/Node.xml:846 msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" -#: doc/classes/Node.xml:848 +#: doc/classes/Node.xml:849 msgid "Stops processing when the [SceneTree] is paused." msgstr "" -#: doc/classes/Node.xml:851 +#: doc/classes/Node.xml:852 msgid "Continue to process regardless of the [SceneTree] pause state." msgstr "" -#: doc/classes/Node.xml:854 +#: doc/classes/Node.xml:855 msgid "Duplicate the node's signals." msgstr "" -#: doc/classes/Node.xml:857 +#: doc/classes/Node.xml:858 msgid "Duplicate the node's groups." msgstr "" -#: doc/classes/Node.xml:860 +#: doc/classes/Node.xml:861 msgid "Duplicate the node's scripts." msgstr "" -#: doc/classes/Node.xml:863 +#: doc/classes/Node.xml:864 msgid "" "Duplicate using instancing.\n" "An instance stays linked to the original so when the original changes, the " @@ -39805,34 +39866,34 @@ msgstr "" msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:92 +#: doc/classes/OptionButton.xml:93 msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." msgstr "" -#: doc/classes/OptionButton.xml:98 +#: doc/classes/OptionButton.xml:99 msgid "" "Gets the metadata of the selected item. Metadata for items can be set using " "[method set_item_metadata]." msgstr "" -#: doc/classes/OptionButton.xml:105 +#: doc/classes/OptionButton.xml:106 msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled." msgstr "" -#: doc/classes/OptionButton.xml:112 +#: doc/classes/OptionButton.xml:113 msgid "Removes the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:119 +#: doc/classes/OptionButton.xml:120 msgid "" "Selects an item by index and makes it the current item. This will work even " "if the item is disabled." msgstr "" -#: doc/classes/OptionButton.xml:127 +#: doc/classes/OptionButton.xml:128 msgid "" "Sets whether the item at index [code]idx[/code] is disabled.\n" "Disabled items are drawn differently in the dropdown and are not selectable " @@ -39840,96 +39901,96 @@ msgid "" "selected." msgstr "" -#: doc/classes/OptionButton.xml:136 +#: doc/classes/OptionButton.xml:137 msgid "Sets the icon of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:144 +#: doc/classes/OptionButton.xml:145 msgid "Sets the ID of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:152 +#: doc/classes/OptionButton.xml:153 msgid "" "Sets the metadata of an item. Metadata may be of any type and can be used to " "store extra information about an item, such as an external string ID." msgstr "" -#: doc/classes/OptionButton.xml:160 doc/classes/PopupMenu.xml:432 +#: doc/classes/OptionButton.xml:161 doc/classes/PopupMenu.xml:432 msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:168 +#: doc/classes/OptionButton.xml:169 msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." msgstr "" -#: doc/classes/OptionButton.xml:176 +#: doc/classes/OptionButton.xml:177 msgid "" "Emitted when the user navigates to an item using the [code]ui_up[/code] or " "[code]ui_down[/code] actions. The index of the item selected is passed as " "argument." msgstr "" -#: doc/classes/OptionButton.xml:182 +#: doc/classes/OptionButton.xml:183 msgid "" "Emitted when the current item has been changed by the user. The index of the " "item selected is passed as argument." msgstr "" -#: doc/classes/OptionButton.xml:190 +#: doc/classes/OptionButton.xml:191 msgid "The arrow icon to be drawn on the right end of the button." msgstr "" -#: doc/classes/OptionButton.xml:193 +#: doc/classes/OptionButton.xml:194 msgid "" "The horizontal space between the arrow icon and the right edge of the button." msgstr "" -#: doc/classes/OptionButton.xml:196 +#: doc/classes/OptionButton.xml:197 msgid "[StyleBox] used when the [OptionButton] is disabled." msgstr "" -#: doc/classes/OptionButton.xml:199 +#: doc/classes/OptionButton.xml:200 msgid "" "[StyleBox] used when the [OptionButton] is focused. It is displayed over the " "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " "visual effect." msgstr "" -#: doc/classes/OptionButton.xml:202 +#: doc/classes/OptionButton.xml:203 msgid "[Font] of the [OptionButton]'s text." msgstr "" -#: doc/classes/OptionButton.xml:205 +#: doc/classes/OptionButton.xml:206 msgid "Default text [Color] of the [OptionButton]." msgstr "" -#: doc/classes/OptionButton.xml:208 +#: doc/classes/OptionButton.xml:209 msgid "Text [Color] used when the [OptionButton] is disabled." msgstr "" -#: doc/classes/OptionButton.xml:211 +#: doc/classes/OptionButton.xml:212 msgid "Text [Color] used when the [OptionButton] is being hovered." msgstr "" -#: doc/classes/OptionButton.xml:214 +#: doc/classes/OptionButton.xml:215 msgid "Text [Color] used when the [OptionButton] is being pressed." msgstr "" -#: doc/classes/OptionButton.xml:217 +#: doc/classes/OptionButton.xml:218 msgid "[StyleBox] used when the [OptionButton] is being hovered." msgstr "" -#: doc/classes/OptionButton.xml:220 +#: doc/classes/OptionButton.xml:221 msgid "The horizontal space between [OptionButton]'s icon and text." msgstr "" -#: doc/classes/OptionButton.xml:223 +#: doc/classes/OptionButton.xml:224 msgid "Default [StyleBox] for the [OptionButton]." msgstr "" -#: doc/classes/OptionButton.xml:226 +#: doc/classes/OptionButton.xml:227 msgid "[StyleBox] used when the [OptionButton] is being pressed." msgstr "" @@ -42596,20 +42657,20 @@ msgstr "" msgid "Draw calls per frame." msgstr "カリングは行われません。" -#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3695 +#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3696 msgid "" "The amount of video memory used, i.e. texture and vertex memory combined." msgstr "" -#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3698 +#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3699 msgid "The amount of texture memory used." msgstr "" -#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3701 +#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3702 msgid "The amount of vertex memory used." msgstr "" -#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3692 +#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3693 msgid "" "Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0." msgstr "" @@ -46474,6 +46535,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml:204 msgid "" +"The project data directory is used for storing project-specific data " +"(metadata, shader cache, etc.).\n" +"[b]Note:[/b] Restart the application after changing this setting.\n" +"[b]Note:[/b] Changing this value can help on platforms or with third-party " +"tools where specific directory patterns are disallowed. Only modify this " +"setting if you know that your environment requires it, as changing the " +"default can impact compatibility with some external tools or plugins which " +"expect the default [code].import[/code] folder." +msgstr "" + +#: doc/classes/ProjectSettings.xml:209 +msgid "" "Specifies a file to override project settings. For example: [code]user://" "custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] " "class description at the top for more information.\n" @@ -46481,7 +46554,7 @@ msgid "" "code] will still be read to override the project settings." msgstr "" -#: doc/classes/ProjectSettings.xml:208 +#: doc/classes/ProjectSettings.xml:213 msgid "" "If [code]true[/code], the project will save user data to its own user " "directory (see [member application/config/custom_user_dir_name]). This " @@ -46491,13 +46564,13 @@ msgid "" "user data directory)/Godot/app_userdata/(project name)[/code]." msgstr "" -#: doc/classes/ProjectSettings.xml:211 +#: doc/classes/ProjectSettings.xml:216 msgid "" "Icon set in [code].ico[/code] format used on Windows to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" -#: doc/classes/ProjectSettings.xml:214 +#: doc/classes/ProjectSettings.xml:219 msgid "" "Time samples for frame deltas are subject to random variation introduced by " "the platform, even when frames are displayed at regular intervals thanks to " @@ -46511,14 +46584,14 @@ msgid "" "adequate to render frames at the refresh rate." msgstr "" -#: doc/classes/ProjectSettings.xml:219 +#: doc/classes/ProjectSettings.xml:224 msgid "" "[b]Experimental.[/b] Shifts the measurement of delta time for each frame to " "just after the drawing has taken place. This may lead to more consistent " "deltas and a reduction in frame stutters." msgstr "" -#: doc/classes/ProjectSettings.xml:222 +#: doc/classes/ProjectSettings.xml:227 msgid "" "If [code]true[/code], disables printing to standard error. If [code]true[/" "code], this also hides error and warning messages printed by [method " @@ -46527,7 +46600,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:226 +#: doc/classes/ProjectSettings.xml:231 msgid "" "If [code]true[/code], disables printing to standard output. This is " "equivalent to starting the editor or project with the [code]--quiet[/code] " @@ -46535,7 +46608,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:230 +#: doc/classes/ProjectSettings.xml:235 msgid "" "If [code]true[/code], flushes the standard output stream every time a line " "is printed. This affects both terminal logging and file logging.\n" @@ -46551,20 +46624,20 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:236 +#: doc/classes/ProjectSettings.xml:241 msgid "" "Debug build override for [member application/run/flush_stdout_on_print], as " "performance is less important during debugging.\n" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:240 +#: doc/classes/ProjectSettings.xml:245 msgid "" "Forces a delay between frames in the main loop (in milliseconds). This may " "be useful if you plan to disable vertical synchronization." msgstr "" -#: doc/classes/ProjectSettings.xml:243 +#: doc/classes/ProjectSettings.xml:248 msgid "" "If [code]true[/code], enables low-processor usage mode. This setting only " "works on desktop platforms. The screen is not redrawn if nothing changes " @@ -46572,75 +46645,75 @@ msgid "" "useless (and can hurt performance) in most games." msgstr "" -#: doc/classes/ProjectSettings.xml:246 +#: doc/classes/ProjectSettings.xml:251 msgid "" "Amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/ProjectSettings.xml:249 +#: doc/classes/ProjectSettings.xml:254 msgid "Path to the main scene file that will be loaded when the project runs." msgstr "" -#: doc/classes/ProjectSettings.xml:252 doc/classes/ProjectSettings.xml:255 +#: doc/classes/ProjectSettings.xml:257 doc/classes/ProjectSettings.xml:260 msgid "" "Audio buses will disable automatically when sound goes below a given dB " "threshold for a given time. This saves CPU as effects assigned to that bus " "will no longer do any processing." msgstr "" -#: doc/classes/ProjectSettings.xml:258 +#: doc/classes/ProjectSettings.xml:263 msgid "" "Default [AudioBusLayout] resource file to use in the project, unless " "overridden by the scene." msgstr "" -#: doc/classes/ProjectSettings.xml:261 +#: doc/classes/ProjectSettings.xml:266 msgid "" "Specifies the audio driver to use. This setting is platform-dependent as " "each platform supports different audio drivers. If left empty, the default " "audio driver will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:264 +#: doc/classes/ProjectSettings.xml:269 msgid "" "If [code]true[/code], microphone input will be allowed. This requires " "appropriate permissions to be set when exporting to Android or iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:267 +#: doc/classes/ProjectSettings.xml:272 msgid "" "The mixing rate used for audio (in Hz). In general, it's better to not touch " "this and leave it to the host operating system." msgstr "" -#: doc/classes/ProjectSettings.xml:270 +#: doc/classes/ProjectSettings.xml:275 msgid "" "Safer override for [member audio/mix_rate] in the Web platform. Here " "[code]0[/code] means \"let the browser choose\" (since some browsers do not " "like forcing the mix rate)." msgstr "" -#: doc/classes/ProjectSettings.xml:273 +#: doc/classes/ProjectSettings.xml:278 msgid "" "Output latency in milliseconds for audio. Lower values will result in lower " "audio latency at the cost of increased CPU usage. Low values may result in " "audible cracking on slower hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:276 +#: doc/classes/ProjectSettings.xml:281 msgid "" "Safer override for [member audio/output_latency] in the Web platform, to " "avoid audio issues especially on mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:279 +#: doc/classes/ProjectSettings.xml:284 msgid "" "Setting to hardcode audio delay when playing video. Best to leave this " "untouched unless you know what you are doing." msgstr "" -#: doc/classes/ProjectSettings.xml:282 +#: doc/classes/ProjectSettings.xml:287 msgid "" "The default compression level for gzip. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46650,7 +46723,7 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:285 +#: doc/classes/ProjectSettings.xml:290 msgid "" "The default compression level for Zlib. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46660,27 +46733,27 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:288 +#: doc/classes/ProjectSettings.xml:293 msgid "" "The default compression level for Zstandard. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " "speed. Decompression speed is mostly unaffected by the compression level." msgstr "" -#: doc/classes/ProjectSettings.xml:291 +#: doc/classes/ProjectSettings.xml:296 msgid "" "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." msgstr "" -#: doc/classes/ProjectSettings.xml:294 +#: doc/classes/ProjectSettings.xml:299 msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" "distance matching with Zstandard. Higher values can result in better " "compression, but will require more memory when compressing and decompressing." msgstr "" -#: doc/classes/ProjectSettings.xml:297 +#: doc/classes/ProjectSettings.xml:302 msgid "" "If [code]true[/code], displays getters and setters in autocompletion results " "in the script editor. This setting is meant to be used when porting old " @@ -46688,12 +46761,12 @@ msgid "" "Godot 3 onwards." msgstr "" -#: doc/classes/ProjectSettings.xml:300 +#: doc/classes/ProjectSettings.xml:305 msgid "" "If [code]true[/code], enables warnings when a constant is used as a function." msgstr "" -#: doc/classes/ProjectSettings.xml:303 +#: doc/classes/ProjectSettings.xml:308 #, fuzzy msgid "" "If [code]true[/code], enables warnings when deprecated keywords such as " @@ -46702,20 +46775,20 @@ msgstr "" "[code]true[/code] の場合、インデックス [code]bus_idx[/code] のバスをミュート" "します。" -#: doc/classes/ProjectSettings.xml:306 +#: doc/classes/ProjectSettings.xml:311 msgid "" "If [code]true[/code], enables specific GDScript warnings (see [code]debug/" "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all " "GDScript warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:309 +#: doc/classes/ProjectSettings.xml:314 msgid "" "If [code]true[/code], scripts in the [code]res://addons[/code] folder will " "not generate warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:312 +#: doc/classes/ProjectSettings.xml:317 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a function is declared with the " @@ -46724,51 +46797,51 @@ msgstr "" "[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング" "されます。" -#: doc/classes/ProjectSettings.xml:315 +#: doc/classes/ProjectSettings.xml:320 msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a variable. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:318 +#: doc/classes/ProjectSettings.xml:323 msgid "" "If [code]true[/code], enables warnings when a function assigned to a " "variable may yield and return a function state instead of a value." msgstr "" -#: doc/classes/ProjectSettings.xml:321 +#: doc/classes/ProjectSettings.xml:326 msgid "" "If [code]true[/code], enables warnings when using a function as if it was a " "property." msgstr "" -#: doc/classes/ProjectSettings.xml:324 +#: doc/classes/ProjectSettings.xml:329 msgid "" "If [code]true[/code], enables warnings when a ternary operator may emit " "values with incompatible types." msgstr "" -#: doc/classes/ProjectSettings.xml:327 +#: doc/classes/ProjectSettings.xml:332 msgid "" "If [code]true[/code], enables warnings when dividing an integer by another " "integer (the decimal part will be discarded)." msgstr "" -#: doc/classes/ProjectSettings.xml:330 +#: doc/classes/ProjectSettings.xml:335 msgid "" "If [code]true[/code], enables warnings when passing a floating-point value " "to a function that expects an integer (it will be converted and lose " "precision)." msgstr "" -#: doc/classes/ProjectSettings.xml:333 +#: doc/classes/ProjectSettings.xml:338 msgid "" "If [code]true[/code], enables warnings when using a property as if it was a " "function." msgstr "" -#: doc/classes/ProjectSettings.xml:336 +#: doc/classes/ProjectSettings.xml:341 msgid "" "If [code]true[/code], enables warnings when calling a function without using " "its return value (by assigning it to a variable or using it as a function " @@ -46776,74 +46849,74 @@ msgid "" "using the [enum Error] enum." msgstr "" -#: doc/classes/ProjectSettings.xml:339 +#: doc/classes/ProjectSettings.xml:344 msgid "" "If [code]true[/code], enables warnings when defining a local or subclass " "member variable that would shadow a variable at an upper level (such as a " "member variable)." msgstr "" -#: doc/classes/ProjectSettings.xml:342 +#: doc/classes/ProjectSettings.xml:347 msgid "" "If [code]true[/code], enables warnings when calling an expression that has " "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a " "statement." msgstr "" -#: doc/classes/ProjectSettings.xml:345 +#: doc/classes/ProjectSettings.xml:350 msgid "" "If [code]true[/code], enables warnings when calling a ternary expression " "that has no effect on the surrounding code, such as writing [code]42 if " "active else 0[/code] as a statement." msgstr "" -#: doc/classes/ProjectSettings.xml:348 +#: doc/classes/ProjectSettings.xml:353 msgid "" "If [code]true[/code], all warnings will be reported as if they were errors." msgstr "" -#: doc/classes/ProjectSettings.xml:351 +#: doc/classes/ProjectSettings.xml:356 msgid "" "If [code]true[/code], enables warnings when using a variable that wasn't " "previously assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:354 +#: doc/classes/ProjectSettings.xml:359 msgid "" "If [code]true[/code], enables warnings when assigning a variable using an " "assignment operator like [code]+=[/code] if the variable wasn't previously " "assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:357 +#: doc/classes/ProjectSettings.xml:362 msgid "" "If [code]true[/code], enables warnings when unreachable code is detected " "(such as after a [code]return[/code] statement that will always be executed)." msgstr "" -#: doc/classes/ProjectSettings.xml:360 +#: doc/classes/ProjectSettings.xml:365 msgid "" "If [code]true[/code], enables warnings when using an expression whose type " "may not be compatible with the function parameter expected." msgstr "" -#: doc/classes/ProjectSettings.xml:363 +#: doc/classes/ProjectSettings.xml:368 msgid "If [code]true[/code], enables warnings when performing an unsafe cast." msgstr "" -#: doc/classes/ProjectSettings.xml:366 +#: doc/classes/ProjectSettings.xml:371 msgid "" "If [code]true[/code], enables warnings when calling a method whose presence " "is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:369 +#: doc/classes/ProjectSettings.xml:374 msgid "" "If [code]true[/code], enables warnings when accessing a property whose " "presence is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:372 +#: doc/classes/ProjectSettings.xml:377 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a function parameter is unused." @@ -46851,38 +46924,38 @@ msgstr "" "[code]true[/code] の場合、シーンツリーに追加されたときにオーディオが再生され" "ます。" -#: doc/classes/ProjectSettings.xml:375 +#: doc/classes/ProjectSettings.xml:380 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a member variable is unused." msgstr "[code]true[/code]の場合、法線マッピングが有効になります。" -#: doc/classes/ProjectSettings.xml:378 +#: doc/classes/ProjectSettings.xml:383 msgid "If [code]true[/code], enables warnings when a signal is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:381 +#: doc/classes/ProjectSettings.xml:386 msgid "If [code]true[/code], enables warnings when a local variable is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:384 +#: doc/classes/ProjectSettings.xml:389 msgid "" "If [code]true[/code], enables warnings when a variable is declared with the " "same name as a function. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:387 +#: doc/classes/ProjectSettings.xml:392 msgid "" "If [code]true[/code], enables warnings when assigning the result of a " "function that returns [code]void[/code] to a variable." msgstr "" -#: doc/classes/ProjectSettings.xml:390 +#: doc/classes/ProjectSettings.xml:395 msgid "Message to be displayed before the backtrace when the engine crashes." msgstr "" -#: doc/classes/ProjectSettings.xml:393 +#: doc/classes/ProjectSettings.xml:398 msgid "" "Maximum number of frames per second allowed. The actual number of frames per " "second may still be below this value if the game is lagging.\n" @@ -46893,91 +46966,91 @@ msgid "" "project under lag conditions." msgstr "" -#: doc/classes/ProjectSettings.xml:398 +#: doc/classes/ProjectSettings.xml:403 msgid "Maximum call stack allowed for debugging GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:401 +#: doc/classes/ProjectSettings.xml:406 msgid "Maximum amount of functions per frame allowed when profiling." msgstr "" -#: doc/classes/ProjectSettings.xml:404 +#: doc/classes/ProjectSettings.xml:409 msgid "Print frames per second to standard output every second." msgstr "" -#: doc/classes/ProjectSettings.xml:407 +#: doc/classes/ProjectSettings.xml:412 msgid "" "Print more information to standard output when running. It displays " "information such as memory leaks, which scenes and resources are being " "loaded, etc." msgstr "" -#: doc/classes/ProjectSettings.xml:410 +#: doc/classes/ProjectSettings.xml:415 msgid "Maximum call stack in visual scripting, to avoid infinite recursion." msgstr "" -#: doc/classes/ProjectSettings.xml:413 +#: doc/classes/ProjectSettings.xml:418 msgid "" "Color of the contact points between collision shapes, visible when \"Visible " "Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:416 +#: doc/classes/ProjectSettings.xml:421 msgid "" "Sets whether 2D physics will display collision outlines in game when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:419 +#: doc/classes/ProjectSettings.xml:424 msgid "" "Maximum number of contact points between collision shapes to display when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:422 +#: doc/classes/ProjectSettings.xml:427 msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:425 +#: doc/classes/ProjectSettings.xml:430 msgid "" "Color of the disabled navigation geometry, visible when \"Visible Navigation" "\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:428 +#: doc/classes/ProjectSettings.xml:433 msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:431 +#: doc/classes/ProjectSettings.xml:436 msgid "Custom image for the mouse cursor (limited to 256×256)." msgstr "" -#: doc/classes/ProjectSettings.xml:434 +#: doc/classes/ProjectSettings.xml:439 msgid "Hotspot for the custom mouse cursor image." msgstr "" -#: doc/classes/ProjectSettings.xml:437 +#: doc/classes/ProjectSettings.xml:442 msgid "Position offset for tooltips, relative to the mouse cursor's hotspot." msgstr "" -#: doc/classes/ProjectSettings.xml:440 +#: doc/classes/ProjectSettings.xml:445 msgid "" "If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 " "platform. This setting has no effect on desktop Linux, as DPI-awareness " "fallbacks are not supported there." msgstr "" -#: doc/classes/ProjectSettings.xml:443 +#: doc/classes/ProjectSettings.xml:448 msgid "" "If [code]true[/code], keeps the screen on (even in case of inactivity), so " "the screensaver does not take over. Works on desktop and mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:446 +#: doc/classes/ProjectSettings.xml:451 msgid "" "The default screen orientation to use on mobile devices.\n" "[b]Note:[/b] When set to a portrait orientation, this project setting does " @@ -46986,13 +47059,13 @@ msgid "" "window/size/height] accordingly." msgstr "" -#: doc/classes/ProjectSettings.xml:450 +#: doc/classes/ProjectSettings.xml:455 msgid "" "If [code]true[/code], the home indicator is hidden automatically. This only " "affects iOS devices without a physical home button." msgstr "" -#: doc/classes/ProjectSettings.xml:453 +#: doc/classes/ProjectSettings.xml:458 msgid "" "If [code]true[/code], allows per-pixel transparency for the window " "background. This affects performance, so leave it on [code]false[/code] " @@ -47002,7 +47075,7 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:458 +#: doc/classes/ProjectSettings.xml:463 msgid "" "Sets the window background to transparent when it starts.\n" "See [member OS.window_per_pixel_transparency_enabled] for more details.\n" @@ -47010,19 +47083,19 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:463 +#: doc/classes/ProjectSettings.xml:468 msgid "" "Forces the main window to be always on top.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:467 +#: doc/classes/ProjectSettings.xml:472 msgid "" "Forces the main window to be borderless.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:471 +#: doc/classes/ProjectSettings.xml:476 msgid "" "Sets the main window to full screen when the project starts. Note that this " "is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless " @@ -47036,45 +47109,45 @@ msgid "" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:476 +#: doc/classes/ProjectSettings.xml:481 msgid "" "Sets the game's main viewport height. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:479 +#: doc/classes/ProjectSettings.xml:484 msgid "" "Allows the window to be resizable by default.\n" "[b]Note:[/b] This setting is ignored on iOS and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:483 +#: doc/classes/ProjectSettings.xml:488 msgid "" "If greater than zero, overrides the window height when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:486 +#: doc/classes/ProjectSettings.xml:491 msgid "" "If greater than zero, overrides the window width when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:489 +#: doc/classes/ProjectSettings.xml:494 msgid "" "Sets the game's main viewport width. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:492 +#: doc/classes/ProjectSettings.xml:497 msgid "" "Specifies the tablet driver to use. If left empty, the default driver will " "be used." msgstr "" -#: doc/classes/ProjectSettings.xml:495 +#: doc/classes/ProjectSettings.xml:500 msgid "" "If [code]true[/code], enables vertical synchronization. This eliminates " "tearing that may appear in moving scenes, at the cost of higher input " @@ -47083,7 +47156,7 @@ msgid "" "regardless (such as mobile platforms and HTML5)." msgstr "" -#: doc/classes/ProjectSettings.xml:498 +#: doc/classes/ProjectSettings.xml:503 msgid "" "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], " "enables vertical synchronization via the operating system's window " @@ -47094,7 +47167,7 @@ msgid "" "framerate halving (e.g. from 60 FPS to 30 FPS) when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:502 +#: doc/classes/ProjectSettings.xml:507 msgid "" "The command-line arguments to append to Godot's own command line when " "running the project. This doesn't affect the editor itself.\n" @@ -47110,14 +47183,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:510 +#: doc/classes/ProjectSettings.xml:515 msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." msgstr "" -#: doc/classes/ProjectSettings.xml:513 +#: doc/classes/ProjectSettings.xml:518 msgid "" "Text-based file extensions to include in the script editor's \"Find in Files" "\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " @@ -47125,49 +47198,49 @@ msgid "" "serialized in the scene files." msgstr "" -#: doc/classes/ProjectSettings.xml:516 +#: doc/classes/ProjectSettings.xml:521 msgid "" "Default value for [member ScrollContainer.scroll_deadzone], which will be " "used for all [ScrollContainer]s unless overridden." msgstr "" -#: doc/classes/ProjectSettings.xml:519 +#: doc/classes/ProjectSettings.xml:524 msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:524 +#: doc/classes/ProjectSettings.xml:529 msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:527 +#: doc/classes/ProjectSettings.xml:532 msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:530 +#: doc/classes/ProjectSettings.xml:535 msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:533 +#: doc/classes/ProjectSettings.xml:538 msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:536 +#: doc/classes/ProjectSettings.xml:541 msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:539 +#: doc/classes/ProjectSettings.xml:544 msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:542 +#: doc/classes/ProjectSettings.xml:547 msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -47176,7 +47249,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:546 +#: doc/classes/ProjectSettings.xml:551 msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47184,7 +47257,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:550 +#: doc/classes/ProjectSettings.xml:555 msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47192,7 +47265,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:554 +#: doc/classes/ProjectSettings.xml:559 msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -47202,7 +47275,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:558 +#: doc/classes/ProjectSettings.xml:563 msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -47211,7 +47284,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:562 +#: doc/classes/ProjectSettings.xml:567 msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -47220,7 +47293,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:566 +#: doc/classes/ProjectSettings.xml:571 msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -47230,7 +47303,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:570 +#: doc/classes/ProjectSettings.xml:575 msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47238,7 +47311,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:574 +#: doc/classes/ProjectSettings.xml:579 msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -47248,7 +47321,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:578 +#: doc/classes/ProjectSettings.xml:583 msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -47258,7 +47331,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:582 +#: doc/classes/ProjectSettings.xml:587 msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47266,7 +47339,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:586 +#: doc/classes/ProjectSettings.xml:591 msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -47275,7 +47348,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:590 +#: doc/classes/ProjectSettings.xml:595 msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47283,7 +47356,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:594 +#: doc/classes/ProjectSettings.xml:599 msgid "" "If [code]true[/code], key/touch/joystick events will be flushed just before " "every idle and physics frame.\n" @@ -47295,477 +47368,477 @@ msgid "" "[b]Note:[/b] Currently implemented only in Android." msgstr "" -#: doc/classes/ProjectSettings.xml:600 +#: doc/classes/ProjectSettings.xml:605 msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:603 +#: doc/classes/ProjectSettings.xml:608 msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:606 +#: doc/classes/ProjectSettings.xml:611 msgid "Default delay for touch events. This only affects iOS devices." msgstr "" -#: doc/classes/ProjectSettings.xml:609 +#: doc/classes/ProjectSettings.xml:614 msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:612 +#: doc/classes/ProjectSettings.xml:617 msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:615 +#: doc/classes/ProjectSettings.xml:620 msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:618 +#: doc/classes/ProjectSettings.xml:623 msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:621 +#: doc/classes/ProjectSettings.xml:626 msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:624 +#: doc/classes/ProjectSettings.xml:629 msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:627 +#: doc/classes/ProjectSettings.xml:632 msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:630 +#: doc/classes/ProjectSettings.xml:635 msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:633 +#: doc/classes/ProjectSettings.xml:638 msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:636 +#: doc/classes/ProjectSettings.xml:641 msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:639 +#: doc/classes/ProjectSettings.xml:644 msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:642 +#: doc/classes/ProjectSettings.xml:647 msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:645 +#: doc/classes/ProjectSettings.xml:650 msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:648 +#: doc/classes/ProjectSettings.xml:653 msgid "Optional name for the 2D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:651 +#: doc/classes/ProjectSettings.xml:656 msgid "Optional name for the 2D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:654 +#: doc/classes/ProjectSettings.xml:659 msgid "Optional name for the 2D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:657 +#: doc/classes/ProjectSettings.xml:662 msgid "Optional name for the 2D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:660 +#: doc/classes/ProjectSettings.xml:665 msgid "Optional name for the 2D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:663 +#: doc/classes/ProjectSettings.xml:668 msgid "Optional name for the 2D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:666 +#: doc/classes/ProjectSettings.xml:671 msgid "Optional name for the 2D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:669 +#: doc/classes/ProjectSettings.xml:674 msgid "Optional name for the 2D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:672 +#: doc/classes/ProjectSettings.xml:677 msgid "Optional name for the 2D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:675 +#: doc/classes/ProjectSettings.xml:680 msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:678 +#: doc/classes/ProjectSettings.xml:683 msgid "Optional name for the 2D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:681 +#: doc/classes/ProjectSettings.xml:686 msgid "Optional name for the 2D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:684 +#: doc/classes/ProjectSettings.xml:689 msgid "Optional name for the 2D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:687 +#: doc/classes/ProjectSettings.xml:692 msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:690 +#: doc/classes/ProjectSettings.xml:695 msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:693 +#: doc/classes/ProjectSettings.xml:698 msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:696 +#: doc/classes/ProjectSettings.xml:701 msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:699 +#: doc/classes/ProjectSettings.xml:704 msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:702 +#: doc/classes/ProjectSettings.xml:707 msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:705 +#: doc/classes/ProjectSettings.xml:710 msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:708 +#: doc/classes/ProjectSettings.xml:713 msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:711 +#: doc/classes/ProjectSettings.xml:716 msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:714 +#: doc/classes/ProjectSettings.xml:719 msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:717 +#: doc/classes/ProjectSettings.xml:722 msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:720 +#: doc/classes/ProjectSettings.xml:725 msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:723 +#: doc/classes/ProjectSettings.xml:728 msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:726 +#: doc/classes/ProjectSettings.xml:731 msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:729 +#: doc/classes/ProjectSettings.xml:734 msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:732 +#: doc/classes/ProjectSettings.xml:737 msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:735 +#: doc/classes/ProjectSettings.xml:740 msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:738 +#: doc/classes/ProjectSettings.xml:743 msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:741 +#: doc/classes/ProjectSettings.xml:746 msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:744 +#: doc/classes/ProjectSettings.xml:749 msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:747 +#: doc/classes/ProjectSettings.xml:752 msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:750 +#: doc/classes/ProjectSettings.xml:755 msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:753 +#: doc/classes/ProjectSettings.xml:758 msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:756 +#: doc/classes/ProjectSettings.xml:761 msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:759 +#: doc/classes/ProjectSettings.xml:764 msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:762 +#: doc/classes/ProjectSettings.xml:767 msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:765 +#: doc/classes/ProjectSettings.xml:770 msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:768 +#: doc/classes/ProjectSettings.xml:773 msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:771 +#: doc/classes/ProjectSettings.xml:776 msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:774 +#: doc/classes/ProjectSettings.xml:779 msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:777 +#: doc/classes/ProjectSettings.xml:782 msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:780 +#: doc/classes/ProjectSettings.xml:785 msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:783 +#: doc/classes/ProjectSettings.xml:788 msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:786 +#: doc/classes/ProjectSettings.xml:791 msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:789 +#: doc/classes/ProjectSettings.xml:794 msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:792 +#: doc/classes/ProjectSettings.xml:797 msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:795 +#: doc/classes/ProjectSettings.xml:800 msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:798 +#: doc/classes/ProjectSettings.xml:803 msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:801 +#: doc/classes/ProjectSettings.xml:806 msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:804 +#: doc/classes/ProjectSettings.xml:809 msgid "Optional name for the 3D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:807 +#: doc/classes/ProjectSettings.xml:812 msgid "Optional name for the 3D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:810 +#: doc/classes/ProjectSettings.xml:815 msgid "Optional name for the 3D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:813 +#: doc/classes/ProjectSettings.xml:818 msgid "Optional name for the 3D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:816 +#: doc/classes/ProjectSettings.xml:821 msgid "Optional name for the 3D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:819 +#: doc/classes/ProjectSettings.xml:824 msgid "Optional name for the 3D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:822 +#: doc/classes/ProjectSettings.xml:827 msgid "Optional name for the 3D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:825 +#: doc/classes/ProjectSettings.xml:830 msgid "Optional name for the 3D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:828 +#: doc/classes/ProjectSettings.xml:833 msgid "Optional name for the 3D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:831 +#: doc/classes/ProjectSettings.xml:836 msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:834 +#: doc/classes/ProjectSettings.xml:839 msgid "Optional name for the 3D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:837 +#: doc/classes/ProjectSettings.xml:842 msgid "Optional name for the 3D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:840 +#: doc/classes/ProjectSettings.xml:845 msgid "Optional name for the 3D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:843 +#: doc/classes/ProjectSettings.xml:848 msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:846 +#: doc/classes/ProjectSettings.xml:851 msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:849 +#: doc/classes/ProjectSettings.xml:854 msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:852 +#: doc/classes/ProjectSettings.xml:857 msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:855 +#: doc/classes/ProjectSettings.xml:860 msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:858 +#: doc/classes/ProjectSettings.xml:863 msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:861 +#: doc/classes/ProjectSettings.xml:866 msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:864 +#: doc/classes/ProjectSettings.xml:869 msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:867 +#: doc/classes/ProjectSettings.xml:872 msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:870 +#: doc/classes/ProjectSettings.xml:875 msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:873 +#: doc/classes/ProjectSettings.xml:878 msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:876 +#: doc/classes/ProjectSettings.xml:881 msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:879 +#: doc/classes/ProjectSettings.xml:884 msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:882 +#: doc/classes/ProjectSettings.xml:887 msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:885 +#: doc/classes/ProjectSettings.xml:890 msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:888 +#: doc/classes/ProjectSettings.xml:893 msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:891 +#: doc/classes/ProjectSettings.xml:896 msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:894 +#: doc/classes/ProjectSettings.xml:899 msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:897 +#: doc/classes/ProjectSettings.xml:902 msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:900 +#: doc/classes/ProjectSettings.xml:905 msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:903 +#: doc/classes/ProjectSettings.xml:908 msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:906 +#: doc/classes/ProjectSettings.xml:911 msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:909 +#: doc/classes/ProjectSettings.xml:914 msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:912 +#: doc/classes/ProjectSettings.xml:917 msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:915 +#: doc/classes/ProjectSettings.xml:920 msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:918 +#: doc/classes/ProjectSettings.xml:923 msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:921 +#: doc/classes/ProjectSettings.xml:926 msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:924 +#: doc/classes/ProjectSettings.xml:929 msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:927 +#: doc/classes/ProjectSettings.xml:932 msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:930 +#: doc/classes/ProjectSettings.xml:935 msgid "" "Desktop override for [member logging/file_logging/enable_file_logging], as " "log files are not readily accessible on mobile/Web platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:933 +#: doc/classes/ProjectSettings.xml:938 msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:936 +#: doc/classes/ProjectSettings.xml:941 msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:941 +#: doc/classes/ProjectSettings.xml:946 msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:944 +#: doc/classes/ProjectSettings.xml:949 msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -47773,92 +47846,92 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:947 +#: doc/classes/ProjectSettings.xml:952 msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:950 +#: doc/classes/ProjectSettings.xml:955 msgid "" "Maximum number of errors allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:953 +#: doc/classes/ProjectSettings.xml:958 msgid "" "Maximum amount of messages allowed to send as output from the debugger. Over " "this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:956 +#: doc/classes/ProjectSettings.xml:961 msgid "" "Maximum number of warnings allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:959 +#: doc/classes/ProjectSettings.xml:964 msgid "" "Default size of packet peer stream for deserializing Godot data (in bytes, " "specified as a power of two). The default value [code]16[/code] is equal to " "65,536 bytes. Over this size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:962 +#: doc/classes/ProjectSettings.xml:967 msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:965 +#: doc/classes/ProjectSettings.xml:970 msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:968 +#: doc/classes/ProjectSettings.xml:973 msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:971 +#: doc/classes/ProjectSettings.xml:976 msgid "Maximum number of concurrent input packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:974 +#: doc/classes/ProjectSettings.xml:979 msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:977 +#: doc/classes/ProjectSettings.xml:982 msgid "Maximum number of concurrent output packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:980 +#: doc/classes/ProjectSettings.xml:985 msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:983 +#: doc/classes/ProjectSettings.xml:988 msgid "Maximum number of concurrent input packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:986 +#: doc/classes/ProjectSettings.xml:991 msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:989 +#: doc/classes/ProjectSettings.xml:994 msgid "Maximum number of concurrent output packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:992 +#: doc/classes/ProjectSettings.xml:997 msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:995 +#: doc/classes/ProjectSettings.xml:1000 msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:998 +#: doc/classes/ProjectSettings.xml:1003 msgid "" "The CA certificates bundle to use for SSL connections. If this is set to a " "non-empty value, this will [i]override[/i] Godot's default [url=https://" @@ -47868,33 +47941,33 @@ msgid "" "If in doubt, leave this setting empty." msgstr "" -#: doc/classes/ProjectSettings.xml:1002 +#: doc/classes/ProjectSettings.xml:1007 msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1005 +#: doc/classes/ProjectSettings.xml:1010 msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1008 +#: doc/classes/ProjectSettings.xml:1013 msgid "" "Size of the hash table used for the broad-phase 2D hash grid algorithm.\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1012 +#: doc/classes/ProjectSettings.xml:1017 msgid "" "Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1016 +#: doc/classes/ProjectSettings.xml:1021 msgid "" "The default angular damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47907,7 +47980,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1020 +#: doc/classes/ProjectSettings.xml:1025 msgid "" "The default gravity strength in 2D (in pixels per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47919,7 +47992,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1028 +#: doc/classes/ProjectSettings.xml:1033 msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47931,7 +48004,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1036 +#: doc/classes/ProjectSettings.xml:1041 msgid "" "The default linear damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47944,7 +48017,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1040 +#: doc/classes/ProjectSettings.xml:1045 msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm.\n" @@ -47952,28 +48025,28 @@ msgid "" "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1044 +#: doc/classes/ProjectSettings.xml:1049 msgid "" "Sets which physics engine to use for 2D physics.\n" "\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:1048 +#: doc/classes/ProjectSettings.xml:1053 msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1051 +#: doc/classes/ProjectSettings.xml:1056 msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1054 +#: doc/classes/ProjectSettings.xml:1059 msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -47983,25 +48056,25 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:1058 +#: doc/classes/ProjectSettings.xml:1063 msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:1061 +#: doc/classes/ProjectSettings.xml:1066 msgid "" "Enables the use of bounding volume hierarchy instead of hash grid for 2D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1064 +#: doc/classes/ProjectSettings.xml:1069 msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:1067 +#: doc/classes/ProjectSettings.xml:1072 msgid "" "The default angular damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -48014,7 +48087,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1071 +#: doc/classes/ProjectSettings.xml:1076 msgid "" "The default gravity strength in 3D (in meters per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -48026,7 +48099,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1079 +#: doc/classes/ProjectSettings.xml:1084 msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -48038,7 +48111,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1087 +#: doc/classes/ProjectSettings.xml:1092 msgid "" "The default linear damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -48051,13 +48124,13 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1091 +#: doc/classes/ProjectSettings.xml:1096 msgid "" "Enables the use of bounding volume hierarchy instead of octree for 3D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1094 +#: doc/classes/ProjectSettings.xml:1099 msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " @@ -48065,11 +48138,11 @@ msgid "" "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:1098 +#: doc/classes/ProjectSettings.xml:1103 msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:1101 +#: doc/classes/ProjectSettings.xml:1106 msgid "" "If enabled, 2D and 3D physics picking behaves this way in relation to " "pause:\n" @@ -48083,7 +48156,7 @@ msgid "" "that queue on resume, against the state of the 2D/3D world at that point." msgstr "" -#: doc/classes/ProjectSettings.xml:1107 +#: doc/classes/ProjectSettings.xml:1112 msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run.\n" @@ -48092,7 +48165,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1111 +#: doc/classes/ProjectSettings.xml:1116 msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " @@ -48108,7 +48181,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1116 +#: doc/classes/ProjectSettings.xml:1121 msgid "" "[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to " "uploading batching data. This may not be necessary but can be used for " @@ -48118,7 +48191,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1120 +#: doc/classes/ProjectSettings.xml:1125 msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -48128,7 +48201,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1124 +#: doc/classes/ProjectSettings.xml:1129 msgid "" "[b]Experimental.[/b] If set to on, this applies buffer orphaning - " "[code]glBufferData[/code] is called with NULL data and the full buffer size " @@ -48139,7 +48212,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1128 +#: doc/classes/ProjectSettings.xml:1133 msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -48149,7 +48222,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1132 +#: doc/classes/ProjectSettings.xml:1137 msgid "" "Choose between fixed mode where corner scalings are preserved matching the " "artwork, and scaling mode.\n" @@ -48157,7 +48230,7 @@ msgid "" "is off." msgstr "" -#: doc/classes/ProjectSettings.xml:1136 +#: doc/classes/ProjectSettings.xml:1141 msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -48168,7 +48241,7 @@ msgid "" "rendering, but only on desktop platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1140 +#: doc/classes/ProjectSettings.xml:1145 msgid "" "If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. " "This provides greater compatibility with a wide range of hardware, and also " @@ -48183,7 +48256,7 @@ msgid "" "skinning." msgstr "" -#: doc/classes/ProjectSettings.xml:1146 +#: doc/classes/ProjectSettings.xml:1151 msgid "" "If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. " "May help in some pixel art styles.\n" @@ -48192,13 +48265,13 @@ msgid "" "uv_contract] to prevent artifacts." msgstr "" -#: doc/classes/ProjectSettings.xml:1151 +#: doc/classes/ProjectSettings.xml:1156 msgid "" "When batching is on, this regularly prints a frame diagnosis log. Note that " "this will degrade performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1154 +#: doc/classes/ProjectSettings.xml:1159 msgid "" "[b]Experimental.[/b] For regression testing against the old renderer. If " "this is switched on, and [code]use_batching[/code] is set, the renderer will " @@ -48207,7 +48280,7 @@ msgid "" "Performance will be degraded." msgstr "" -#: doc/classes/ProjectSettings.xml:1157 +#: doc/classes/ProjectSettings.xml:1162 msgid "" "Lights have the potential to prevent joining items, and break many of the " "performance benefits of batching. This setting enables some complex logic to " @@ -48217,7 +48290,7 @@ msgid "" "returns." msgstr "" -#: doc/classes/ProjectSettings.xml:1160 +#: doc/classes/ProjectSettings.xml:1165 msgid "" "Sets the proportion of the total screen area (in pixels) that must be saved " "by a scissor operation in order to activate light scissoring. This can " @@ -48229,7 +48302,7 @@ msgid "" "a lot of lighting." msgstr "" -#: doc/classes/ProjectSettings.xml:1163 +#: doc/classes/ProjectSettings.xml:1168 msgid "" "Enabling this setting uses the legacy method to draw batches containing only " "one rect. The legacy method is faster (approx twice as fast), but can cause " @@ -48239,24 +48312,24 @@ msgid "" "this method." msgstr "" -#: doc/classes/ProjectSettings.xml:1166 +#: doc/classes/ProjectSettings.xml:1171 msgid "" "Turns 2D batching on and off. Batching increases performance by reducing the " "amount of graphics API drawcalls." msgstr "" -#: doc/classes/ProjectSettings.xml:1169 +#: doc/classes/ProjectSettings.xml:1174 msgid "Switches on 2D batching within the editor." msgstr "" -#: doc/classes/ProjectSettings.xml:1172 +#: doc/classes/ProjectSettings.xml:1177 msgid "" "Size of buffer reserved for batched vertices. Larger size enables larger " "batches, but there are diminishing returns for the memory used. This should " "only have a minor effect on performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1175 +#: doc/classes/ProjectSettings.xml:1180 msgid "" "Including color in the vertex format has a cost, however, not including " "color prevents batching across color changes. This threshold determines the " @@ -48265,7 +48338,7 @@ msgid "" "0 will always use colored vertices, 1 will never use colored vertices." msgstr "" -#: doc/classes/ProjectSettings.xml:1178 +#: doc/classes/ProjectSettings.xml:1183 msgid "" "In certain circumstances, the batcher can reorder items in order to better " "join them. This may result in better performance. An overlap test is needed " @@ -48273,7 +48346,7 @@ msgid "" "returns. If you are getting no benefit, setting this to 0 will switch it off." msgstr "" -#: doc/classes/ProjectSettings.xml:1181 +#: doc/classes/ProjectSettings.xml:1186 msgid "" "Sets the number of commands to lookahead to determine whether to batch " "render items. A value of 1 can join items consisting of single commands, 0 " @@ -48282,7 +48355,7 @@ msgid "" "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:1184 +#: doc/classes/ProjectSettings.xml:1189 msgid "" "On some platforms (especially mobile), precision issues in shaders can lead " "to reading 1 texel outside of bounds, particularly where rects are scaled. " @@ -48292,7 +48365,7 @@ msgid "" "texels." msgstr "" -#: doc/classes/ProjectSettings.xml:1188 +#: doc/classes/ProjectSettings.xml:1193 msgid "" "The amount of UV contraction. This figure is divided by 1000000, and is a " "proportion of the total texture dimensions, where the width and height are " @@ -48300,31 +48373,31 @@ msgid "" "Use the default unless correcting for a problem on particular hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:1192 +#: doc/classes/ProjectSettings.xml:1197 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_HIGH]." msgstr "" -#: doc/classes/ProjectSettings.xml:1195 +#: doc/classes/ProjectSettings.xml:1200 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_LOW]." msgstr "" -#: doc/classes/ProjectSettings.xml:1198 +#: doc/classes/ProjectSettings.xml:1203 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_MEDIUM]." msgstr "" -#: doc/classes/ProjectSettings.xml:1201 +#: doc/classes/ProjectSettings.xml:1206 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_ULTRA]." msgstr "" -#: doc/classes/ProjectSettings.xml:1204 +#: doc/classes/ProjectSettings.xml:1209 msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -48332,7 +48405,7 @@ msgid "" "programmatically, use [method VisualServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:1207 +#: doc/classes/ProjectSettings.xml:1212 msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -48342,14 +48415,14 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:1210 +#: doc/classes/ProjectSettings.xml:1215 msgid "" "The use of half-float vertex compression may be producing rendering errors " "on some platforms (especially iOS). These have been seen particularly in " "particles. Disabling half-float may resolve these problems." msgstr "" -#: doc/classes/ProjectSettings.xml:1213 +#: doc/classes/ProjectSettings.xml:1218 msgid "" "If [code]true[/code] and available on the target device, enables high " "floating point precision for all shader computations in GLES2.\n" @@ -48357,31 +48430,31 @@ msgid "" "devices and is often not available at all. Use with caution." msgstr "" -#: doc/classes/ProjectSettings.xml:1217 +#: doc/classes/ProjectSettings.xml:1222 msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1220 +#: doc/classes/ProjectSettings.xml:1225 msgid "" "Max buffer size for drawing polygons. Any polygon bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1223 +#: doc/classes/ProjectSettings.xml:1228 msgid "" "Max index buffer size for drawing polygons. Any polygon bigger than this " "will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1226 +#: doc/classes/ProjectSettings.xml:1231 msgid "" "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). " "Nodes using more than this size will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1229 +#: doc/classes/ProjectSettings.xml:1234 msgid "" "Max number of lights renderable per object. This is further limited by " "hardware support. Most devices only support 409 lights, while many devices " @@ -48389,7 +48462,7 @@ msgid "" "memory usage and may decrease shader compile times." msgstr "" -#: doc/classes/ProjectSettings.xml:1232 +#: doc/classes/ProjectSettings.xml:1237 msgid "" "Max amount of elements renderable in a frame. If more elements than this are " "visible per frame, they will not be drawn. Keep in mind elements refer to " @@ -48399,7 +48472,7 @@ msgid "" "much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1235 +#: doc/classes/ProjectSettings.xml:1240 msgid "" "Max number of lights renderable in a frame. If more lights than this number " "are used, they will be ignored. Setting this low will slightly reduce memory " @@ -48408,7 +48481,7 @@ msgid "" "possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1238 +#: doc/classes/ProjectSettings.xml:1243 msgid "" "Max number of reflection probes renderable in a frame. If more reflection " "probes than this number are used, they will be ignored. Setting this low " @@ -48417,20 +48490,20 @@ msgid "" "consider lowering as much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1241 +#: doc/classes/ProjectSettings.xml:1246 msgid "" "Shaders have a time variable that constantly increases. At some point, it " "needs to be rolled back to zero to avoid precision errors on shader " "animations. This setting specifies when (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:1244 +#: doc/classes/ProjectSettings.xml:1249 msgid "" "If [code]true[/code], the texture importer will import lossless textures " "using the PNG format. Otherwise, it will default to using WebP." msgstr "" -#: doc/classes/ProjectSettings.xml:1247 +#: doc/classes/ProjectSettings.xml:1252 msgid "" "The default compression level for lossless WebP. Higher levels result in " "smaller files at the cost of compression speed. Decompression speed is " @@ -48439,7 +48512,7 @@ msgid "" "savings." msgstr "" -#: doc/classes/ProjectSettings.xml:1250 +#: doc/classes/ProjectSettings.xml:1255 msgid "" "On import, mesh vertex data will be split into two streams within a single " "vertex buffer, one for position data and the other for interleaved " @@ -48447,7 +48520,7 @@ msgid "" "Requires manual reimport of meshes after toggling." msgstr "" -#: doc/classes/ProjectSettings.xml:1253 +#: doc/classes/ProjectSettings.xml:1258 msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" @@ -48456,7 +48529,7 @@ msgid "" "to give the best overall performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1257 +#: doc/classes/ProjectSettings.xml:1262 msgid "" "The default convention is for portal normals to point outward (face outward) " "from the source room.\n" @@ -48466,20 +48539,20 @@ msgid "" "convertion to [Portal] nodes." msgstr "" -#: doc/classes/ProjectSettings.xml:1262 +#: doc/classes/ProjectSettings.xml:1267 msgid "" "Show conversion logs.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1266 +#: doc/classes/ProjectSettings.xml:1271 msgid "" "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/" "code]. If [code]false[/code], they will be sent as [code]notifications[/" "code]." msgstr "" -#: doc/classes/ProjectSettings.xml:1269 +#: doc/classes/ProjectSettings.xml:1274 msgid "" "If enabled, while merging meshes, the system will also attempt to remove " "[Spatial] nodes that no longer have any children.\n" @@ -48488,13 +48561,13 @@ msgid "" "for markers or some other purpose." msgstr "" -#: doc/classes/ProjectSettings.xml:1273 +#: doc/classes/ProjectSettings.xml:1278 msgid "" "Show logs during PVS generation.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1277 +#: doc/classes/ProjectSettings.xml:1282 msgid "" "Uses a simplified method of generating PVS (potentially visible set) data. " "The results may not be accurate where more than one portal join adjacent " @@ -48504,46 +48577,46 @@ msgid "" "default method." msgstr "" -#: doc/classes/ProjectSettings.xml:1281 +#: doc/classes/ProjectSettings.xml:1286 msgid "" "If [code]true[/code], allocates the main framebuffer with high dynamic " "range. High dynamic range allows the use of [Color] values greater than 1.\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1285 +#: doc/classes/ProjectSettings.xml:1290 msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " "devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1288 +#: doc/classes/ProjectSettings.xml:1293 msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:1291 +#: doc/classes/ProjectSettings.xml:1296 msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:1294 +#: doc/classes/ProjectSettings.xml:1299 msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:1297 +#: doc/classes/ProjectSettings.xml:1302 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1300 +#: doc/classes/ProjectSettings.xml:1305 msgid "" "The video driver to use (\"GLES2\" or \"GLES3\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -48553,7 +48626,7 @@ msgid "" "updated, so use [method OS.get_current_video_driver] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1304 +#: doc/classes/ProjectSettings.xml:1309 msgid "" "If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 " "driver is not supported.\n" @@ -48565,7 +48638,7 @@ msgid "" "data pack's size." msgstr "" -#: doc/classes/ProjectSettings.xml:1308 +#: doc/classes/ProjectSettings.xml:1313 msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " @@ -48573,7 +48646,7 @@ msgid "" "4, 8, 16)." msgstr "" -#: doc/classes/ProjectSettings.xml:1311 +#: doc/classes/ProjectSettings.xml:1316 msgid "" "Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " "around the edges of polygons. A higher MSAA value results in smoother edges " @@ -48581,7 +48654,7 @@ msgid "" "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1315 +#: doc/classes/ProjectSettings.xml:1320 msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -48590,7 +48663,7 @@ msgid "" "[member rendering/quality/filters/use_fxaa]." msgstr "" -#: doc/classes/ProjectSettings.xml:1318 +#: doc/classes/ProjectSettings.xml:1323 msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -48604,7 +48677,7 @@ msgid "" "disabled when targeting mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1323 +#: doc/classes/ProjectSettings.xml:1328 msgid "" "Enables FXAA in the root Viewport. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -48614,7 +48687,7 @@ msgid "" "quality/filters/sharpen_intensity])." msgstr "" -#: doc/classes/ProjectSettings.xml:1326 +#: doc/classes/ProjectSettings.xml:1331 msgid "" "If [code]true[/code], uses nearest-neighbor mipmap filtering when using " "mipmaps (also called \"bilinear filtering\"), which will result in visible " @@ -48623,7 +48696,7 @@ msgid "" "mipmap filtering (also called \"trilinear filtering\") is used." msgstr "" -#: doc/classes/ProjectSettings.xml:1329 +#: doc/classes/ProjectSettings.xml:1334 msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " @@ -48633,54 +48706,54 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1332 +#: doc/classes/ProjectSettings.xml:1337 msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1335 +#: doc/classes/ProjectSettings.xml:1340 msgid "" "Enable usage of bicubic sampling in baked lightmaps. This results in " "smoother looking lighting at the expense of more bandwidth usage. On GLES2, " "changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1338 +#: doc/classes/ProjectSettings.xml:1343 msgid "" "Lower-end override for [member rendering/quality/lightmapping/" "use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1341 +#: doc/classes/ProjectSettings.xml:1346 msgid "" "Size of the atlas used by reflection probes. A larger size can result in " "higher visual quality, while a smaller size will be faster and take up less " "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1344 +#: doc/classes/ProjectSettings.xml:1349 msgid "" "Number of subdivisions to use for the reflection atlas. A higher number " "lowers the quality of each atlas, but allows you to use more." msgstr "" -#: doc/classes/ProjectSettings.xml:1347 +#: doc/classes/ProjectSettings.xml:1352 msgid "" "If [code]true[/code], uses a high amount of samples to create blurred " "variants of reflection probes and panorama backgrounds (sky). Those blurred " "variants are used by rough materials." msgstr "" -#: doc/classes/ProjectSettings.xml:1350 +#: doc/classes/ProjectSettings.xml:1355 msgid "" "Lower-end override for [member rendering/quality/reflections/" "high_quality_ggx] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1353 +#: doc/classes/ProjectSettings.xml:1358 msgid "" "Limits the size of the irradiance map which is normally determined by " "[member Sky.radiance_size]. A higher size results in a higher quality " @@ -48691,61 +48764,72 @@ msgid "" "maps well and may crash if this is set too high." msgstr "" -#: doc/classes/ProjectSettings.xml:1357 +#: doc/classes/ProjectSettings.xml:1362 msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise on " "reflections, but costs more performance and memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1360 +#: doc/classes/ProjectSettings.xml:1365 msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1363 +#: doc/classes/ProjectSettings.xml:1368 msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1366 +#: doc/classes/ProjectSettings.xml:1371 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1369 +#: doc/classes/ProjectSettings.xml:1374 msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1372 +#: doc/classes/ProjectSettings.xml:1377 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1375 +#: doc/classes/ProjectSettings.xml:1380 msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1378 +#: doc/classes/ProjectSettings.xml:1383 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1381 +#: doc/classes/ProjectSettings.xml:1386 +msgid "" +"If [code]true[/code], enables new physical light attenuation for " +"[OmniLight]s and [SpotLight]s. This results in more realistic lighting " +"appearance with a very small performance cost. When physical light " +"attenuation is enabled, lights will appear to be darker as a result of the " +"new attenuation formula. This can be compensated by adjusting the lights' " +"energy or attenuation values.\n" +"Changes to this setting will only be applied upon restarting the application." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1390 msgid "" "Size for cubemap into which the shadow is rendered before being copied into " "the shadow atlas. A higher number can result in higher resolution shadows " @@ -48754,26 +48838,26 @@ msgid "" "size] will not result in a perceptible increase in visual quality." msgstr "" -#: doc/classes/ProjectSettings.xml:1384 doc/classes/ProjectSettings.xml:1387 -#: doc/classes/ProjectSettings.xml:1390 doc/classes/ProjectSettings.xml:1393 +#: doc/classes/ProjectSettings.xml:1393 doc/classes/ProjectSettings.xml:1396 +#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402 msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1396 +#: doc/classes/ProjectSettings.xml:1405 msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1399 +#: doc/classes/ProjectSettings.xml:1408 msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1402 +#: doc/classes/ProjectSettings.xml:1411 msgid "" "Shadow filter mode. Higher-quality settings result in smoother shadows that " "flicker less when moving. \"Disabled\" is the fastest option, but also has " @@ -48784,20 +48868,20 @@ msgid "" "shadow appearance similar to the one produced by the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1406 +#: doc/classes/ProjectSettings.xml:1415 msgid "" "Lower-end override for [member rendering/quality/shadows/filter_mode] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1409 +#: doc/classes/ProjectSettings.xml:1418 msgid "" "Forces [MeshInstance] to always perform skinning on the CPU (applies to both " "GLES2 and GLES3).\n" "See also [member rendering/quality/skinning/software_skinning_fallback]." msgstr "" -#: doc/classes/ProjectSettings.xml:1413 +#: doc/classes/ProjectSettings.xml:1422 msgid "" "Allows [MeshInstance] to perform skinning on the CPU when the hardware " "doesn't support the default GPU skinning process with GLES2.\n" @@ -48809,54 +48893,54 @@ msgid "" "already applied to the modelview matrix." msgstr "" -#: doc/classes/ProjectSettings.xml:1419 +#: doc/classes/ProjectSettings.xml:1428 msgid "" "The rendering octree balance can be changed to favor smaller ([code]0[/" "code]), or larger ([code]1[/code]) branches.\n" "Larger branches can increase performance significantly in some projects." msgstr "" -#: doc/classes/ProjectSettings.xml:1423 +#: doc/classes/ProjectSettings.xml:1432 msgid "" "Enables the use of bounding volume hierarchy instead of octree for rendering " "spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1426 +#: doc/classes/ProjectSettings.xml:1435 msgid "" "Improves quality of subsurface scattering, but cost significantly increases." msgstr "" -#: doc/classes/ProjectSettings.xml:1429 +#: doc/classes/ProjectSettings.xml:1438 #, fuzzy msgid "Quality setting for subsurface scattering (samples taken)." msgstr "サブサーフェス スキャタリング効果の強さ。" -#: doc/classes/ProjectSettings.xml:1432 +#: doc/classes/ProjectSettings.xml:1441 #, fuzzy msgid "Max radius used for subsurface scattering samples." msgstr "サブサーフェス スキャタリング効果の強さ。" -#: doc/classes/ProjectSettings.xml:1435 +#: doc/classes/ProjectSettings.xml:1444 msgid "" "Weight subsurface scattering samples. Helps to avoid reading samples from " "unrelated parts of the screen." msgstr "" -#: doc/classes/ProjectSettings.xml:1438 +#: doc/classes/ProjectSettings.xml:1447 msgid "" "Use high-quality voxel cone tracing. This results in better-looking " "reflections, but is much more expensive on the GPU." msgstr "" -#: doc/classes/ProjectSettings.xml:1441 +#: doc/classes/ProjectSettings.xml:1450 msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1444 +#: doc/classes/ProjectSettings.xml:1453 msgid "" "If [code]true[/code], a thread safe version of BVH (bounding volume " "hierarchy) will be used in rendering and Godot physics.\n" @@ -48864,7 +48948,7 @@ msgid "" "incorrect object visibility)." msgstr "" -#: doc/classes/ProjectSettings.xml:1448 +#: doc/classes/ProjectSettings.xml:1457 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " @@ -48873,10 +48957,11 @@ msgid "" "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were " "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " -"located inside the project folder then restart the editor." +"located inside the project folder then restart the editor (see [member " +"application/config/project_data_dir_name])." msgstr "" -#: doc/classes/ProjectSettings.xml:1452 +#: doc/classes/ProjectSettings.xml:1461 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " @@ -48884,10 +48969,11 @@ msgid "" "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were " "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " -"located inside the project folder then restart the editor." +"located inside the project folder then restart the editor (see [member " +"application/config/project_data_dir_name])." msgstr "" -#: doc/classes/ProjectSettings.xml:1456 +#: doc/classes/ProjectSettings.xml:1465 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " @@ -48895,10 +48981,11 @@ msgid "" "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were " "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " -"located inside the project folder then restart the editor." +"located inside the project folder then restart the editor (see [member " +"application/config/project_data_dir_name])." msgstr "" -#: doc/classes/ProjectSettings.xml:1460 +#: doc/classes/ProjectSettings.xml:1469 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " @@ -48906,10 +48993,11 @@ msgid "" "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were " "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " -"located inside the project folder then restart the editor." +"located inside the project folder then restart the editor (see [member " +"application/config/project_data_dir_name])." msgstr "" -#: doc/classes/ProjectSettings.xml:1464 +#: doc/classes/ProjectSettings.xml:1473 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " @@ -48917,10 +49005,11 @@ msgid "" "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were " "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " -"located inside the project folder then restart the editor." +"located inside the project folder then restart the editor (see [member " +"application/config/project_data_dir_name])." msgstr "" -#: doc/classes/ProjectSettings.xml:1468 +#: doc/classes/ProjectSettings.xml:1477 msgid "" "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in " "pixels)." @@ -49752,23 +49841,27 @@ msgid "" "and then leave them.\n" "[b]Note:[/b] By default Godot will only render 16 reflection probes. If you " "need more, increase the number of atlas subdivisions. This setting can be " -"found in [member ProjectSettings.rendering/quality/reflections/atlas_subdiv]." +"found in [member ProjectSettings.rendering/quality/reflections/" +"atlas_subdiv].\n" +"[b]Note:[/b] The GLES2 backend will only display two reflection probes at " +"the same time for a single mesh. If possible, split up large meshes that " +"span over multiple reflection probes into smaller ones." msgstr "" -#: doc/classes/ReflectionProbe.xml:12 +#: doc/classes/ReflectionProbe.xml:13 #, fuzzy msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html" msgstr "" "https://docs.godotengine.org/ja/latest/tutorials/3d/reflection_probes.html" -#: doc/classes/ReflectionProbe.xml:18 +#: doc/classes/ReflectionProbe.xml:19 msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " "depending on the camera's location." msgstr "" -#: doc/classes/ReflectionProbe.xml:21 +#: doc/classes/ReflectionProbe.xml:22 msgid "" "Sets the cull mask which determines what objects are drawn by this probe. " "Every [VisualInstance] with a layer included in this cull mask will be " @@ -49777,76 +49870,76 @@ msgid "" "rendering cost." msgstr "" -#: doc/classes/ReflectionProbe.xml:24 +#: doc/classes/ReflectionProbe.xml:25 msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection probe slower to render; you may want to disable this if using " "the [constant UPDATE_ALWAYS] [member update_mode]." msgstr "" -#: doc/classes/ReflectionProbe.xml:27 +#: doc/classes/ReflectionProbe.xml:28 msgid "" "The size of the reflection probe. The larger the extents the more space " "covered by the probe which will lower the perceived resolution. It is best " "to keep the extents only as large as you need them." msgstr "" -#: doc/classes/ReflectionProbe.xml:30 +#: doc/classes/ReflectionProbe.xml:31 msgid "" "Defines the reflection intensity. Intensity modulates the strength of the " "reflection." msgstr "" -#: doc/classes/ReflectionProbe.xml:33 +#: doc/classes/ReflectionProbe.xml:34 msgid "" "Sets the ambient light color to be used when this probe is set to [member " "interior_enable]." msgstr "" -#: doc/classes/ReflectionProbe.xml:36 +#: doc/classes/ReflectionProbe.xml:37 msgid "" "Sets the contribution value for how much the reflection affects the ambient " "light for this reflection probe when set to [member interior_enable]. Useful " "so that ambient light matches the color of the room." msgstr "" -#: doc/classes/ReflectionProbe.xml:39 +#: doc/classes/ReflectionProbe.xml:40 msgid "" "Sets the energy multiplier for this reflection probe's ambient light " "contribution when set to [member interior_enable]." msgstr "" -#: doc/classes/ReflectionProbe.xml:42 +#: doc/classes/ReflectionProbe.xml:43 msgid "" "If [code]true[/code], reflections will ignore sky contribution. Ambient " "lighting is then controlled by the [code]interior_ambient_*[/code] " "properties." msgstr "" -#: doc/classes/ReflectionProbe.xml:45 +#: doc/classes/ReflectionProbe.xml:46 msgid "" "Sets the max distance away from the probe an object can be before it is " "culled." msgstr "" -#: doc/classes/ReflectionProbe.xml:48 +#: doc/classes/ReflectionProbe.xml:49 msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode." msgstr "" -#: doc/classes/ReflectionProbe.xml:51 +#: doc/classes/ReflectionProbe.xml:52 msgid "" "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or " "[constant UPDATE_ALWAYS]." msgstr "" -#: doc/classes/ReflectionProbe.xml:56 +#: doc/classes/ReflectionProbe.xml:57 #, fuzzy msgid "Update the probe once on the next frame." msgstr "キーフレームで更新する。" -#: doc/classes/ReflectionProbe.xml:59 +#: doc/classes/ReflectionProbe.xml:60 msgid "" "Update the probe every frame. This is needed when you want to capture " "dynamic objects. However, it results in an increased render time. Use " @@ -50733,121 +50826,125 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml:72 -msgid "Returns the vertical scrollbar." +msgid "" +"Returns the vertical scrollbar.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/RichTextLabel.xml:78 +#: doc/classes/RichTextLabel.xml:79 msgid "Returns the number of visible lines." msgstr "" -#: doc/classes/RichTextLabel.xml:85 +#: doc/classes/RichTextLabel.xml:86 msgid "" "Installs a custom effect. [code]effect[/code] should be a valid " "[RichTextEffect]." msgstr "" -#: doc/classes/RichTextLabel.xml:91 +#: doc/classes/RichTextLabel.xml:92 msgid "Adds a newline tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:98 +#: doc/classes/RichTextLabel.xml:99 msgid "" "The assignment version of [method append_bbcode]. Clears the tag stack and " "inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] " "successfully." msgstr "" -#: doc/classes/RichTextLabel.xml:105 +#: doc/classes/RichTextLabel.xml:106 msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary." msgstr "" -#: doc/classes/RichTextLabel.xml:111 +#: doc/classes/RichTextLabel.xml:112 msgid "" "Terminates the current tag. Use after [code]push_*[/code] methods to close " "BBCodes manually. Does not need to follow [code]add_*[/code] methods." msgstr "" -#: doc/classes/RichTextLabel.xml:118 +#: doc/classes/RichTextLabel.xml:119 msgid "" "Adds an [code][align][/code] tag based on the given [code]align[/code] " "value. See [enum Align] for possible values." msgstr "" -#: doc/classes/RichTextLabel.xml:124 +#: doc/classes/RichTextLabel.xml:125 msgid "" "Adds a [code][font][/code] tag with a bold font to the tag stack. This is " "the same as adding a [code][b][/code] tag if not currently in a [code][i][/" "code] tag." msgstr "" -#: doc/classes/RichTextLabel.xml:130 +#: doc/classes/RichTextLabel.xml:131 msgid "" "Adds a [code][font][/code] tag with a bold italics font to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:136 +#: doc/classes/RichTextLabel.xml:137 msgid "" "Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]" "[table][/code] tag. See [method push_table] for details." msgstr "" -#: doc/classes/RichTextLabel.xml:143 +#: doc/classes/RichTextLabel.xml:144 msgid "Adds a [code][color][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:150 +#: doc/classes/RichTextLabel.xml:151 msgid "" "Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for " "its duration." msgstr "" -#: doc/classes/RichTextLabel.xml:157 +#: doc/classes/RichTextLabel.xml:158 msgid "" "Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/" "code] by current [member tab_size] to determine new margin length." msgstr "" -#: doc/classes/RichTextLabel.xml:163 +#: doc/classes/RichTextLabel.xml:164 msgid "" "Adds a [code][font][/code] tag with a italics font to the tag stack. This is " "the same as adding a [code][i][/code] tag if not currently in a [code][b][/" "code] tag." msgstr "" -#: doc/classes/RichTextLabel.xml:170 +#: doc/classes/RichTextLabel.xml:171 msgid "" "Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes " "[code][ol][/code] or [code][ul][/code], but supports more list types. Not " "fully implemented!" msgstr "" -#: doc/classes/RichTextLabel.xml:177 +#: doc/classes/RichTextLabel.xml:178 msgid "" "Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]" "[url=something]{text}[/url][/code], but supports non-[String] metadata types." msgstr "" -#: doc/classes/RichTextLabel.xml:183 +#: doc/classes/RichTextLabel.xml:184 msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:189 +#: doc/classes/RichTextLabel.xml:190 msgid "Adds a [code][font][/code] tag with a normal font to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:195 +#: doc/classes/RichTextLabel.xml:196 msgid "Adds a [code][s][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:202 +#: doc/classes/RichTextLabel.xml:203 msgid "Adds a [code][table=columns][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:208 +#: doc/classes/RichTextLabel.xml:209 msgid "Adds a [code][u][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:215 +#: doc/classes/RichTextLabel.xml:216 msgid "" "Removes a line of content from the label. Returns [code]true[/code] if the " "line exists.\n" @@ -50855,11 +50952,11 @@ msgid "" "take values in the interval [code][0, get_line_count() - 1][/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:223 +#: doc/classes/RichTextLabel.xml:224 msgid "Scrolls the window's top line to match [code]line[/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:232 +#: doc/classes/RichTextLabel.xml:233 msgid "" "Edits the selected column's expansion options. If [code]expand[/code] is " "[code]true[/code], the column expands in proportion to its expansion ratio " @@ -50870,7 +50967,7 @@ msgid "" "to the total ratio." msgstr "" -#: doc/classes/RichTextLabel.xml:240 +#: doc/classes/RichTextLabel.xml:241 msgid "" "If [code]true[/code], the label uses BBCode formatting.\n" "[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method " @@ -50878,7 +50975,7 @@ msgid "" "append_bbcode] to preserve BBCode formatting." msgstr "" -#: doc/classes/RichTextLabel.xml:244 +#: doc/classes/RichTextLabel.xml:245 msgid "" "The label's text in BBCode format. Is not representative of manual " "modifications to the internal tag stack. Erases changes made by other " @@ -50890,14 +50987,14 @@ msgid "" "a tag that was opened in an earlier method call." msgstr "" -#: doc/classes/RichTextLabel.xml:248 +#: doc/classes/RichTextLabel.xml:249 msgid "" "The currently installed custom effects. This is an array of " "[RichTextEffect]s.\n" "To add a custom effect, it's more convenient to use [method install_effect]." msgstr "" -#: doc/classes/RichTextLabel.xml:252 +#: doc/classes/RichTextLabel.xml:253 msgid "" "If [code]true[/code], the label's height will be automatically updated to " "fit its content.\n" @@ -50906,17 +51003,17 @@ msgid "" "be removed in future versions." msgstr "" -#: doc/classes/RichTextLabel.xml:256 +#: doc/classes/RichTextLabel.xml:257 msgid "" "If [code]true[/code], the label underlines meta tags such as [code][url]" "{text}[/url][/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:259 +#: doc/classes/RichTextLabel.xml:260 msgid "If [code]true[/code], the label uses the custom font color." msgstr "" -#: doc/classes/RichTextLabel.xml:262 +#: doc/classes/RichTextLabel.xml:263 msgid "" "The range of characters to display, as a [float] between 0.0 and 1.0. When " "assigned an out of range value, it's the same as assigning 1.0.\n" @@ -50924,36 +51021,36 @@ msgid "" "on current [method get_total_character_count]." msgstr "" -#: doc/classes/RichTextLabel.xml:267 +#: doc/classes/RichTextLabel.xml:268 msgid "" "If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/" "code] does not block scrolling completely. See [method scroll_to_line]." msgstr "" -#: doc/classes/RichTextLabel.xml:270 +#: doc/classes/RichTextLabel.xml:271 msgid "" "If [code]true[/code], the window scrolls down to display new content " "automatically." msgstr "" -#: doc/classes/RichTextLabel.xml:273 +#: doc/classes/RichTextLabel.xml:274 msgid "If [code]true[/code], the label allows text selection." msgstr "" -#: doc/classes/RichTextLabel.xml:276 +#: doc/classes/RichTextLabel.xml:277 msgid "" "The number of spaces associated with a single tab length. Does not affect " "[code]\\t[/code] in text tags, only indent tags." msgstr "" -#: doc/classes/RichTextLabel.xml:279 +#: doc/classes/RichTextLabel.xml:280 msgid "" "The raw text of the label.\n" "When set, clears the tag stack and adds a raw text tag to the top of it. " "Does not parse BBCodes. Does not modify [member bbcode_text]." msgstr "" -#: doc/classes/RichTextLabel.xml:283 +#: doc/classes/RichTextLabel.xml:284 msgid "" "The restricted number of characters to display in the label. If [code]-1[/" "code], all characters will be displayed.\n" @@ -50961,7 +51058,7 @@ msgid "" "current [method get_total_character_count]." msgstr "" -#: doc/classes/RichTextLabel.xml:291 +#: doc/classes/RichTextLabel.xml:292 msgid "" "Triggered when the user clicks on content between meta tags. If the meta is " "defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the " @@ -50970,111 +51067,111 @@ msgid "" "insert the data into the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:297 +#: doc/classes/RichTextLabel.xml:298 msgid "Triggers when the mouse exits a meta tag." msgstr "" -#: doc/classes/RichTextLabel.xml:303 +#: doc/classes/RichTextLabel.xml:304 msgid "Triggers when the mouse enters a meta tag." msgstr "" -#: doc/classes/RichTextLabel.xml:309 +#: doc/classes/RichTextLabel.xml:310 msgid "Makes text left aligned." msgstr "" -#: doc/classes/RichTextLabel.xml:312 +#: doc/classes/RichTextLabel.xml:313 msgid "Makes text centered." msgstr "" -#: doc/classes/RichTextLabel.xml:315 +#: doc/classes/RichTextLabel.xml:316 msgid "Makes text right aligned." msgstr "" -#: doc/classes/RichTextLabel.xml:318 +#: doc/classes/RichTextLabel.xml:319 msgid "Makes text fill width." msgstr "" -#: doc/classes/RichTextLabel.xml:321 +#: doc/classes/RichTextLabel.xml:322 msgid "Each list item has a number marker." msgstr "" -#: doc/classes/RichTextLabel.xml:324 +#: doc/classes/RichTextLabel.xml:325 msgid "Each list item has a letter marker." msgstr "" -#: doc/classes/RichTextLabel.xml:327 +#: doc/classes/RichTextLabel.xml:328 msgid "Each list item has a filled circle marker." msgstr "" -#: doc/classes/RichTextLabel.xml:370 +#: doc/classes/RichTextLabel.xml:371 msgid "The font used for bold text." msgstr "" -#: doc/classes/RichTextLabel.xml:373 +#: doc/classes/RichTextLabel.xml:374 msgid "The font used for bold italics text." msgstr "" -#: doc/classes/RichTextLabel.xml:376 +#: doc/classes/RichTextLabel.xml:377 msgid "The default text color." msgstr "" -#: doc/classes/RichTextLabel.xml:379 +#: doc/classes/RichTextLabel.xml:380 msgid "The background The background used when the [RichTextLabel] is focused." msgstr "" -#: doc/classes/RichTextLabel.xml:382 +#: doc/classes/RichTextLabel.xml:383 msgid "" "The color of selected text, used when [member selection_enabled] is " "[code]true[/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:385 +#: doc/classes/RichTextLabel.xml:386 msgid "The color of the font's shadow." msgstr "" -#: doc/classes/RichTextLabel.xml:388 +#: doc/classes/RichTextLabel.xml:389 msgid "The font used for italics text." msgstr "" -#: doc/classes/RichTextLabel.xml:391 +#: doc/classes/RichTextLabel.xml:392 msgid "The vertical space between lines." msgstr "" -#: doc/classes/RichTextLabel.xml:394 +#: doc/classes/RichTextLabel.xml:395 msgid "The font used for monospace text." msgstr "" -#: doc/classes/RichTextLabel.xml:397 +#: doc/classes/RichTextLabel.xml:398 msgid "The normal background for the [RichTextLabel]." msgstr "" -#: doc/classes/RichTextLabel.xml:400 +#: doc/classes/RichTextLabel.xml:401 msgid "The default text font." msgstr "" -#: doc/classes/RichTextLabel.xml:403 +#: doc/classes/RichTextLabel.xml:404 msgid "The color of the selection box." msgstr "" -#: doc/classes/RichTextLabel.xml:406 +#: doc/classes/RichTextLabel.xml:407 msgid "" "Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around " "the whole text as an outline." msgstr "" -#: doc/classes/RichTextLabel.xml:409 +#: doc/classes/RichTextLabel.xml:410 msgid "The horizontal offset of the font's shadow." msgstr "" -#: doc/classes/RichTextLabel.xml:412 +#: doc/classes/RichTextLabel.xml:413 msgid "The vertical offset of the font's shadow." msgstr "" -#: doc/classes/RichTextLabel.xml:415 +#: doc/classes/RichTextLabel.xml:416 msgid "The horizontal separation of elements in a table." msgstr "" -#: doc/classes/RichTextLabel.xml:418 +#: doc/classes/RichTextLabel.xml:419 msgid "The vertical separation of elements in a table." msgstr "" @@ -51380,14 +51477,17 @@ msgid "" "be set to [code]true[/code] and [member contacts_reported] to be set high " "enough to detect all the collisions. [GridMap]s are detected if the " "[MeshLibrary] has Collision [Shape]s.\n" -"[code]body_id[/code] the [RID] of the other [PhysicsBody] or [MeshLibrary]'s " -"[CollisionObject] used by the [PhysicsServer].\n" +"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or " +"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody] or [GridMap].\n" -"[code]body_shape[/code] the index of the [Shape] of the other [PhysicsBody] " -"or [GridMap] used by the [PhysicsServer].\n" -"[code]local_shape[/code] the index of the [Shape] of this RigidBody used by " -"the [PhysicsServer].\n" +"[code]body_shape_index[/code] the index of the [Shape] of the other " +"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the " +"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)" +"[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody " +"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self." +"shape_owner_get_owner(local_shape_index)[/code].\n" "[b]Note:[/b] Bullet physics cannot identify the shape index when using a " "[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a " "[ConcavePolygonShape] with Bullet physics if you need shape indices." @@ -51400,15 +51500,18 @@ msgid "" "contact_monitor] to be set to [code]true[/code] and [member " "contacts_reported] to be set high enough to detect all the collisions. " "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n" -"[code]body_id[/code] the [RID] of the other [PhysicsBody] or [MeshLibrary]'s " -"[CollisionObject] used by the [PhysicsServer]. [GridMap]s are detected if " -"the Meshes have [Shape]s.\n" +"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or " +"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s " +"are detected if the Meshes have [Shape]s.\n" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody] or [GridMap].\n" -"[code]body_shape[/code] the index of the [Shape] of the other [PhysicsBody] " -"or [GridMap] used by the [PhysicsServer].\n" -"[code]local_shape[/code] the index of the [Shape] of this RigidBody used by " -"the [PhysicsServer].\n" +"[code]body_shape_index[/code] the index of the [Shape] of the other " +"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the " +"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)" +"[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody " +"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self." +"shape_owner_get_owner(local_shape_index)[/code].\n" "[b]Note:[/b] Bullet physics cannot identify the shape index when using a " "[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a " "[ConcavePolygonShape] with Bullet physics if you need shape indices." @@ -51645,14 +51748,17 @@ msgid "" "to be set to [code]true[/code] and [member contacts_reported] to be set high " "enough to detect all the collisions. [TileMap]s are detected if the " "[TileSet] has Collision [Shape2D]s.\n" -"[code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s " +"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s " "[CollisionObject2D] used by the [Physics2DServer].\n" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody2D] or [TileMap].\n" -"[code]body_shape[/code] the index of the [Shape2D] of the other " -"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer].\n" -"[code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used " -"by the [Physics2DServer]." +"[code]body_shape_index[/code] the index of the [Shape2D] of the other " +"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the " +"[CollisionShape2D] node with [code]body." +"shape_owner_get_owner(body_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape2D] of this " +"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node " +"with [code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/RigidBody2D.xml:199 @@ -51662,14 +51768,17 @@ msgid "" "contact_monitor] to be set to [code]true[/code] and [member " "contacts_reported] to be set high enough to detect all the collisions. " "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n" -"[code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s " +"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s " "[CollisionObject2D] used by the [Physics2DServer].\n" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody2D] or [TileMap].\n" -"[code]body_shape[/code] the index of the [Shape2D] of the other " -"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer].\n" -"[code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used " -"by the [Physics2DServer]." +"[code]body_shape_index[/code] the index of the [Shape2D] of the other " +"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the " +"[CollisionShape2D] node with [code]body." +"shape_owner_get_owner(body_shape_index)[/code].\n" +"[code]local_shape_index[/code] the index of the [Shape2D] of this " +"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node " +"with [code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" #: doc/classes/RigidBody2D.xml:215 @@ -52279,27 +52388,31 @@ msgid "" "[constant GROUP_CALL_DEFAULT] flag.\n" "[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 " "arguments passed to this method in total).\n" +"[b]Note:[/b] Due to design limitations, [method call_group] will fail " +"silently if one of the arguments is [code]null[/code].\n" "[b]Note:[/b] [method call_group] will always call methods with an one-frame " "delay, in a way similar to [method Object.call_deferred]. To call methods " "immediately, use [method call_group_flags] with the [constant " "GROUP_CALL_REALTIME] flag." msgstr "" -#: doc/classes/SceneTree.xml:32 +#: doc/classes/SceneTree.xml:33 msgid "" "Calls [code]method[/code] on each member of the given group, respecting the " "given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] " "by specifying them at the end of the method call.\n" "[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 " "arguments passed to this method in total).\n" +"[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail " +"silently if one of the arguments is [code]null[/code].\n" "[codeblock]\n" +"# Call the method immediately and in reverse order.\n" "get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree." -"GROUP_CALL_REVERSE, \"bases\", \"destroy\") # Call the method immediately " -"and in reverse order.\n" +"GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n" "[/codeblock]" msgstr "" -#: doc/classes/SceneTree.xml:43 +#: doc/classes/SceneTree.xml:46 msgid "" "Changes the running scene to the one at the given [code]path[/code], after " "loading it into a [PackedScene] and creating a new instance.\n" @@ -52311,7 +52424,7 @@ msgid "" "immediately after the [method change_scene] call." msgstr "" -#: doc/classes/SceneTree.xml:52 +#: doc/classes/SceneTree.xml:55 msgid "" "Changes the running scene to a new instance of the given [PackedScene].\n" "Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene " @@ -52321,7 +52434,7 @@ msgid "" "immediately after the [method change_scene_to] call." msgstr "" -#: doc/classes/SceneTree.xml:62 +#: doc/classes/SceneTree.xml:65 msgid "" "Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after " "the given time in seconds elapsed in this [SceneTree]. If " @@ -52337,39 +52450,39 @@ msgid "" "The timer will be automatically freed after its time elapses." msgstr "" -#: doc/classes/SceneTree.xml:76 +#: doc/classes/SceneTree.xml:79 msgid "" "Returns the current frame number, i.e. the total frame count since the " "application started." msgstr "" -#: doc/classes/SceneTree.xml:82 +#: doc/classes/SceneTree.xml:85 msgid "" "Returns the peer IDs of all connected peers of this [SceneTree]'s [member " "network_peer]." msgstr "" -#: doc/classes/SceneTree.xml:88 +#: doc/classes/SceneTree.xml:91 msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]." msgstr "" -#: doc/classes/SceneTree.xml:94 +#: doc/classes/SceneTree.xml:97 msgid "Returns the number of nodes in this [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:101 +#: doc/classes/SceneTree.xml:104 msgid "Returns a list of all nodes assigned to the given group." msgstr "" -#: doc/classes/SceneTree.xml:107 +#: doc/classes/SceneTree.xml:110 msgid "Returns the sender's peer ID for the most recently received RPC call." msgstr "" -#: doc/classes/SceneTree.xml:114 +#: doc/classes/SceneTree.xml:117 msgid "Returns [code]true[/code] if the given group exists." msgstr "" -#: doc/classes/SceneTree.xml:126 +#: doc/classes/SceneTree.xml:129 #, fuzzy msgid "" "Returns [code]true[/code] if the most recent [InputEvent] was marked as " @@ -52378,29 +52491,29 @@ msgstr "" "ボタン内にマウスが入り、まだボタンから離れていない場合に [code]true[/code] を" "返します。" -#: doc/classes/SceneTree.xml:132 +#: doc/classes/SceneTree.xml:135 msgid "" "Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in " "server mode (listening for connections)." msgstr "" -#: doc/classes/SceneTree.xml:140 +#: doc/classes/SceneTree.xml:143 msgid "Sends the given notification to all members of the [code]group[/code]." msgstr "" -#: doc/classes/SceneTree.xml:149 +#: doc/classes/SceneTree.xml:152 msgid "" "Sends the given notification to all members of the [code]group[/code], " "respecting the given [enum GroupCallFlags]." msgstr "" -#: doc/classes/SceneTree.xml:156 +#: doc/classes/SceneTree.xml:159 msgid "" "Queues the given object for deletion, delaying the call to [method Object." "free] to after the current frame." msgstr "" -#: doc/classes/SceneTree.xml:163 +#: doc/classes/SceneTree.xml:166 msgid "" "Quits the application at the end of the current iteration. A process " "[code]exit_code[/code] can optionally be passed as an argument. If this " @@ -52411,7 +52524,7 @@ msgid "" "Home button." msgstr "" -#: doc/classes/SceneTree.xml:170 +#: doc/classes/SceneTree.xml:173 msgid "" "Reloads the currently active scene.\n" "Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member " @@ -52420,30 +52533,30 @@ msgid "" "ERR_CANT_CREATE] if the scene cannot be instantiated." msgstr "" -#: doc/classes/SceneTree.xml:178 +#: doc/classes/SceneTree.xml:181 msgid "" "If [code]true[/code], the application automatically accepts quitting. " "Enabled by default.\n" "For mobile platforms, see [method set_quit_on_go_back]." msgstr "" -#: doc/classes/SceneTree.xml:188 +#: doc/classes/SceneTree.xml:191 msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" -#: doc/classes/SceneTree.xml:198 +#: doc/classes/SceneTree.xml:201 msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group, respecting the given [enum GroupCallFlags]." msgstr "" -#: doc/classes/SceneTree.xml:204 +#: doc/classes/SceneTree.xml:207 msgid "Marks the most recent [InputEvent] as handled." msgstr "" -#: doc/classes/SceneTree.xml:211 +#: doc/classes/SceneTree.xml:214 msgid "" "If [code]true[/code], the application quits automatically on going back (e." "g. on Android). Enabled by default.\n" @@ -52451,37 +52564,37 @@ msgid "" "MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." msgstr "" -#: doc/classes/SceneTree.xml:222 +#: doc/classes/SceneTree.xml:225 msgid "" "Configures screen stretching to the given [enum StretchMode], [enum " "StretchAspect], minimum size and [code]scale[/code]." msgstr "" -#: doc/classes/SceneTree.xml:228 +#: doc/classes/SceneTree.xml:231 msgid "The current scene." msgstr "" -#: doc/classes/SceneTree.xml:231 +#: doc/classes/SceneTree.xml:234 msgid "" "If [code]true[/code], collision shapes will be visible when running the game " "from the editor for debugging purposes." msgstr "" -#: doc/classes/SceneTree.xml:234 +#: doc/classes/SceneTree.xml:237 msgid "" "If [code]true[/code], navigation polygons will be visible when running the " "game from the editor for debugging purposes." msgstr "" -#: doc/classes/SceneTree.xml:237 +#: doc/classes/SceneTree.xml:240 msgid "The root of the edited scene." msgstr "" -#: doc/classes/SceneTree.xml:240 +#: doc/classes/SceneTree.xml:243 msgid "The default [MultiplayerAPI] instance for this [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:243 +#: doc/classes/SceneTree.xml:246 msgid "" "If [code]true[/code] (default value), enables automatic polling of the " "[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n" @@ -52492,7 +52605,7 @@ msgid "" "threads." msgstr "" -#: doc/classes/SceneTree.xml:247 +#: doc/classes/SceneTree.xml:250 msgid "" "The peer object to handle the RPC system (effectively enabling networking " "when set). Depending on the peer itself, the [SceneTree] will become a " @@ -52503,7 +52616,7 @@ msgid "" "disconnection, new clients) is done by connecting to [SceneTree]'s signals." msgstr "" -#: doc/classes/SceneTree.xml:250 +#: doc/classes/SceneTree.xml:253 msgid "" "If [code]true[/code], the [SceneTree] is paused. Doing so will have the " "following behavior:\n" @@ -52513,52 +52626,52 @@ msgid "" "_input] will not be called anymore in nodes." msgstr "" -#: doc/classes/SceneTree.xml:255 +#: doc/classes/SceneTree.xml:258 msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" -#: doc/classes/SceneTree.xml:258 +#: doc/classes/SceneTree.xml:261 msgid "The [SceneTree]'s root [Viewport]." msgstr "" -#: doc/classes/SceneTree.xml:261 +#: doc/classes/SceneTree.xml:264 #, fuzzy msgid "If [code]true[/code], font oversampling is used." msgstr "[code]true[/code]の場合、法線マッピングが有効になります。" -#: doc/classes/SceneTree.xml:267 +#: doc/classes/SceneTree.xml:270 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] successfully " "connected to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:272 +#: doc/classes/SceneTree.xml:275 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] fails to establish " "a connection to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:279 +#: doc/classes/SceneTree.xml:282 msgid "" "Emitted when files are dragged from the OS file manager and dropped in the " "game window. The arguments are a list of file paths and the identifier of " "the screen where the drag originated." msgstr "" -#: doc/classes/SceneTree.xml:286 +#: doc/classes/SceneTree.xml:289 #, fuzzy msgid "Emitted whenever global menu item is clicked." msgstr "[member advance_condition] が変更されたときに発信されます。" -#: doc/classes/SceneTree.xml:291 +#: doc/classes/SceneTree.xml:294 msgid "" "Emitted immediately before [method Node._process] is called on every node in " "the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:297 +#: doc/classes/SceneTree.xml:300 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] connects with a " "new peer. ID is the peer ID of the new peer. Clients get notified when other " @@ -52566,110 +52679,110 @@ msgid "" "also receives this signal for the server (with ID being 1)." msgstr "" -#: doc/classes/SceneTree.xml:303 +#: doc/classes/SceneTree.xml:306 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a " "peer. Clients get notified when other clients disconnect from the same " "server." msgstr "" -#: doc/classes/SceneTree.xml:309 +#: doc/classes/SceneTree.xml:312 msgid "Emitted whenever a node is added to the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:315 +#: doc/classes/SceneTree.xml:318 msgid "" "Emitted when a node's configuration changed. Only emitted in [code]tool[/" "code] mode." msgstr "" -#: doc/classes/SceneTree.xml:321 +#: doc/classes/SceneTree.xml:324 msgid "Emitted whenever a node is removed from the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:327 +#: doc/classes/SceneTree.xml:330 msgid "Emitted whenever a node is renamed." msgstr "" -#: doc/classes/SceneTree.xml:332 +#: doc/classes/SceneTree.xml:335 msgid "" "Emitted immediately before [method Node._physics_process] is called on every " "node in the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:337 +#: doc/classes/SceneTree.xml:340 msgid "" "Emitted when the screen resolution (fullscreen) or window size (windowed) " "changes." msgstr "" -#: doc/classes/SceneTree.xml:342 +#: doc/classes/SceneTree.xml:345 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnected from " "server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:347 +#: doc/classes/SceneTree.xml:350 msgid "" "Emitted whenever the [SceneTree] hierarchy changed (children being moved or " "renamed, etc.)." msgstr "" -#: doc/classes/SceneTree.xml:353 +#: doc/classes/SceneTree.xml:356 msgid "Call a group with no flags (default)." msgstr "" -#: doc/classes/SceneTree.xml:356 +#: doc/classes/SceneTree.xml:359 msgid "Call a group in reverse scene order." msgstr "" -#: doc/classes/SceneTree.xml:359 +#: doc/classes/SceneTree.xml:362 msgid "Call a group immediately (calls are normally made on idle)." msgstr "" -#: doc/classes/SceneTree.xml:362 +#: doc/classes/SceneTree.xml:365 msgid "Call a group only once even if the call is executed many times." msgstr "" -#: doc/classes/SceneTree.xml:365 +#: doc/classes/SceneTree.xml:368 msgid "No stretching." msgstr "" -#: doc/classes/SceneTree.xml:368 +#: doc/classes/SceneTree.xml:371 msgid "Render stretching in higher resolution (interpolated)." msgstr "" -#: doc/classes/SceneTree.xml:371 +#: doc/classes/SceneTree.xml:374 msgid "" "Keep the specified display resolution. No interpolation. Content may appear " "pixelated." msgstr "" -#: doc/classes/SceneTree.xml:374 +#: doc/classes/SceneTree.xml:377 msgid "" "Fill the window with the content stretched to cover excessive space. Content " "may appear stretched." msgstr "" -#: doc/classes/SceneTree.xml:377 +#: doc/classes/SceneTree.xml:380 msgid "" "Retain the same aspect ratio by padding with black bars on either axis. This " "prevents distortion." msgstr "" -#: doc/classes/SceneTree.xml:380 +#: doc/classes/SceneTree.xml:383 msgid "" "Expand vertically. Left/right black bars may appear if the window is too " "wide." msgstr "" -#: doc/classes/SceneTree.xml:383 +#: doc/classes/SceneTree.xml:386 msgid "" "Expand horizontally. Top/bottom black bars may appear if the window is too " "tall." msgstr "" -#: doc/classes/SceneTree.xml:386 +#: doc/classes/SceneTree.xml:389 msgid "" "Expand in both directions, retaining the same aspect ratio. This prevents " "distortion while avoiding black bars." @@ -52697,7 +52810,7 @@ msgstr "" msgid "The time remaining." msgstr "" -#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:60 +#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61 msgid "Emitted when the timer reaches 0." msgstr "" @@ -52904,45 +53017,54 @@ msgstr "" #: doc/classes/ScrollContainer.xml:22 msgid "" -"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]." +"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to disable the horizontal scrollbar, use " +"[member scroll_horizontal_enabled]. If you want to only hide it instead, use " +"its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:28 -msgid "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]." +#: doc/classes/ScrollContainer.xml:29 +msgid "" +"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to disable the vertical scrollbar, use " +"[member scroll_vertical_enabled]. If you want to only hide it instead, use " +"its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:34 +#: doc/classes/ScrollContainer.xml:36 msgid "" "If [code]true[/code], the ScrollContainer will automatically scroll to " "focused children (including indirect children) to make sure they are fully " "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:40 +#: doc/classes/ScrollContainer.xml:42 msgid "The current horizontal scroll value." msgstr "" -#: doc/classes/ScrollContainer.xml:43 +#: doc/classes/ScrollContainer.xml:45 msgid "If [code]true[/code], enables horizontal scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:46 +#: doc/classes/ScrollContainer.xml:48 msgid "The current vertical scroll value." msgstr "" -#: doc/classes/ScrollContainer.xml:49 +#: doc/classes/ScrollContainer.xml:51 msgid "If [code]true[/code], enables vertical scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:55 +#: doc/classes/ScrollContainer.xml:57 msgid "Emitted when scrolling stops." msgstr "" -#: doc/classes/ScrollContainer.xml:60 +#: doc/classes/ScrollContainer.xml:62 msgid "Emitted when scrolling is started." msgstr "" -#: doc/classes/ScrollContainer.xml:68 +#: doc/classes/ScrollContainer.xml:70 msgid "The background [StyleBox] of the [ScrollContainer]." msgstr "" @@ -55487,32 +55609,35 @@ msgstr "" #: doc/classes/SpinBox.xml:32 msgid "" "Returns the [LineEdit] instance from this [SpinBox]. You can use it to " -"access properties and methods of [LineEdit]." +"access properties and methods of [LineEdit].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/SpinBox.xml:38 +#: doc/classes/SpinBox.xml:39 msgid "Sets the text alignment of the [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:41 +#: doc/classes/SpinBox.xml:42 msgid "" "If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be " "read only." msgstr "" -#: doc/classes/SpinBox.xml:44 +#: doc/classes/SpinBox.xml:45 msgid "" "Adds the specified [code]prefix[/code] string before the numerical value of " "the [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:47 +#: doc/classes/SpinBox.xml:48 msgid "" "Adds the specified [code]suffix[/code] string after the numerical value of " "the [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:54 +#: doc/classes/SpinBox.xml:55 msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]." msgstr "" @@ -57824,28 +57949,31 @@ msgstr "" #: doc/classes/TabContainer.xml:22 msgid "" "Returns the [Popup] node instance if one has been set already with [method " -"set_popup]." +"set_popup].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/TabContainer.xml:28 doc/classes/Tabs.xml:36 +#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36 msgid "Returns the previously active tab index." msgstr "" -#: doc/classes/TabContainer.xml:35 +#: doc/classes/TabContainer.xml:36 msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/TabContainer.xml:41 doc/classes/Tabs.xml:48 +#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48 msgid "Returns the number of tabs." msgstr "" -#: doc/classes/TabContainer.xml:48 doc/classes/Tabs.xml:55 +#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55 msgid "" "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is " "disabled." msgstr "" -#: doc/classes/TabContainer.xml:55 +#: doc/classes/TabContainer.xml:56 #, fuzzy msgid "" "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden." @@ -57853,7 +57981,7 @@ msgstr "" "インデックス [code]idx[/code] のトラックが有効な場合、 [code]true[/code] を返" "します。" -#: doc/classes/TabContainer.xml:62 doc/classes/Tabs.xml:62 +#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62 #, fuzzy msgid "" "Returns the [Texture] for the tab at index [code]tab_idx[/code] or " @@ -57861,31 +57989,31 @@ msgid "" msgstr "" "インデックス [code]bus_idx[/code] のバス名を [code]name[/code] に設定します。" -#: doc/classes/TabContainer.xml:69 +#: doc/classes/TabContainer.xml:70 msgid "" "Returns the index of the tab at local coordinates [code]point[/code]. " "Returns [code]-1[/code] if the point is outside the control boundaries or if " "there's no tab at the queried position." msgstr "" -#: doc/classes/TabContainer.xml:76 +#: doc/classes/TabContainer.xml:77 msgid "" "Returns the title of the tab at index [code]tab_idx[/code]. Tab titles " "default to the name of the indexed child node, but this can be overridden " "with [method set_tab_title]." msgstr "" -#: doc/classes/TabContainer.xml:82 +#: doc/classes/TabContainer.xml:83 msgid "Returns the [TabContainer] rearrange group id." msgstr "" -#: doc/classes/TabContainer.xml:89 +#: doc/classes/TabContainer.xml:90 msgid "" "If set on a [Popup] node instance, a popup menu icon appears in the top-" "right corner of the [TabContainer]. Clicking it will expand the [Popup] node." msgstr "" -#: doc/classes/TabContainer.xml:97 doc/classes/Tabs.xml:118 +#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118 #, fuzzy msgid "" "If [code]disabled[/code] is [code]true[/code], disables the tab at index " @@ -57894,7 +58022,7 @@ msgstr "" "[code]true[/code] の場合、インデックス [code]bus_idx[/code] のバス上でのイン" "デックス [code]effect_idx[/code] のエフェクトが有効になります。" -#: doc/classes/TabContainer.xml:105 +#: doc/classes/TabContainer.xml:106 #, fuzzy msgid "" "If [code]hidden[/code] is [code]true[/code], hides the tab at index " @@ -57903,11 +58031,11 @@ msgstr "" "[code]true[/code] の場合、インデックス [code]bus_idx[/code] のバスをミュート" "します。" -#: doc/classes/TabContainer.xml:113 +#: doc/classes/TabContainer.xml:114 msgid "Sets an icon for the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/TabContainer.xml:121 +#: doc/classes/TabContainer.xml:122 #, fuzzy msgid "" "Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default " @@ -57915,150 +58043,150 @@ msgid "" msgstr "" "インデックス [code]bus_idx[/code] のバス名を [code]name[/code] に設定します。" -#: doc/classes/TabContainer.xml:128 +#: doc/classes/TabContainer.xml:129 msgid "" "Defines rearrange group id, choose for each [TabContainer] the same value to " "enable tab drag between [TabContainer]. Enable drag with [member " "drag_to_rearrange_enabled]." msgstr "" -#: doc/classes/TabContainer.xml:134 +#: doc/classes/TabContainer.xml:135 msgid "" "If [code]true[/code], all tabs are drawn in front of the panel. If " "[code]false[/code], inactive tabs are drawn behind the panel." msgstr "" -#: doc/classes/TabContainer.xml:137 +#: doc/classes/TabContainer.xml:138 msgid "" "The current tab index. When set, this index's [Control] node's " "[code]visible[/code] property is set to [code]true[/code] and all others are " "set to [code]false[/code]." msgstr "" -#: doc/classes/TabContainer.xml:140 doc/classes/Tabs.xml:150 +#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150 msgid "If [code]true[/code], tabs can be rearranged with mouse drag." msgstr "" -#: doc/classes/TabContainer.xml:143 +#: doc/classes/TabContainer.xml:144 msgid "" "The alignment of all tabs in the tab container. See the [enum TabAlign] " "constants for details." msgstr "" -#: doc/classes/TabContainer.xml:146 +#: doc/classes/TabContainer.xml:147 msgid "" "If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content " "and titles are hidden." msgstr "" -#: doc/classes/TabContainer.xml:149 +#: doc/classes/TabContainer.xml:150 msgid "" "If [code]true[/code], children [Control] nodes that are hidden have their " "minimum size take into account in the total, instead of only the currently " "visible one." msgstr "" -#: doc/classes/TabContainer.xml:155 +#: doc/classes/TabContainer.xml:156 msgid "" "Emitted when the [TabContainer]'s [Popup] button is clicked. See [method " "set_popup] for details." msgstr "" -#: doc/classes/TabContainer.xml:161 doc/classes/Tabs.xml:178 +#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178 msgid "Emitted when switching to another tab." msgstr "" -#: doc/classes/TabContainer.xml:167 +#: doc/classes/TabContainer.xml:168 msgid "Emitted when a tab is selected, even if it is the current tab." msgstr "" -#: doc/classes/TabContainer.xml:173 doc/classes/Tabs.xml:202 +#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202 msgid "Align the tabs to the left." msgstr "" -#: doc/classes/TabContainer.xml:176 doc/classes/Tabs.xml:205 +#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205 msgid "Align the tabs to the center." msgstr "" -#: doc/classes/TabContainer.xml:179 doc/classes/Tabs.xml:208 +#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208 msgid "Align the tabs to the right." msgstr "" -#: doc/classes/TabContainer.xml:184 doc/classes/Tabs.xml:237 +#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237 msgid "" "Icon for the left arrow button that appears when there are too many tabs to " "fit in the container width. When the button is disabled (i.e. the first tab " "is visible), it appears semi-transparent." msgstr "" -#: doc/classes/TabContainer.xml:187 doc/classes/Tabs.xml:240 +#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240 msgid "" "Icon for the left arrow button that appears when there are too many tabs to " "fit in the container width. Used when the button is being hovered with the " "cursor." msgstr "" -#: doc/classes/TabContainer.xml:190 doc/classes/Tabs.xml:243 +#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243 msgid "The font used to draw tab names." msgstr "" -#: doc/classes/TabContainer.xml:193 doc/classes/Tabs.xml:246 +#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246 msgid "Font color of inactive tabs." msgstr "" -#: doc/classes/TabContainer.xml:196 doc/classes/Tabs.xml:249 +#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249 msgid "Font color of disabled tabs." msgstr "" -#: doc/classes/TabContainer.xml:199 doc/classes/Tabs.xml:252 +#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252 msgid "Font color of the currently selected tab." msgstr "" -#: doc/classes/TabContainer.xml:202 +#: doc/classes/TabContainer.xml:203 msgid "Horizontal separation between tabs." msgstr "" -#: doc/classes/TabContainer.xml:205 doc/classes/Tabs.xml:258 +#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258 msgid "" "Icon for the right arrow button that appears when there are too many tabs to " "fit in the container width. When the button is disabled (i.e. the last tab " "is visible) it appears semi-transparent." msgstr "" -#: doc/classes/TabContainer.xml:208 doc/classes/Tabs.xml:261 +#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261 msgid "" "Icon for the right arrow button that appears when there are too many tabs to " "fit in the container width. Used when the button is being hovered with the " "cursor." msgstr "" -#: doc/classes/TabContainer.xml:215 +#: doc/classes/TabContainer.xml:216 msgid "The icon for the menu button (see [method set_popup])." msgstr "" -#: doc/classes/TabContainer.xml:218 +#: doc/classes/TabContainer.xml:219 msgid "" "The icon for the menu button (see [method set_popup]) when it's being " "hovered with the cursor." msgstr "" -#: doc/classes/TabContainer.xml:221 +#: doc/classes/TabContainer.xml:222 msgid "The style for the background fill." msgstr "" -#: doc/classes/TabContainer.xml:224 +#: doc/classes/TabContainer.xml:225 msgid "The space at the left and right edges of the tab bar." msgstr "" -#: doc/classes/TabContainer.xml:227 +#: doc/classes/TabContainer.xml:228 msgid "The style of inactive tabs." msgstr "" -#: doc/classes/TabContainer.xml:230 +#: doc/classes/TabContainer.xml:231 msgid "The style of disabled tabs." msgstr "" -#: doc/classes/TabContainer.xml:233 doc/classes/Tabs.xml:274 +#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274 msgid "The style of the currently selected tab." msgstr "" @@ -58373,62 +58501,65 @@ msgstr "" #: doc/classes/TextEdit.xml:149 msgid "" "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is " -"displayed when right-clicking on the [TextEdit]." +"displayed when right-clicking on the [TextEdit].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." msgstr "" -#: doc/classes/TextEdit.xml:155 +#: doc/classes/TextEdit.xml:156 msgid "Returns the selection begin column." msgstr "" -#: doc/classes/TextEdit.xml:161 +#: doc/classes/TextEdit.xml:162 msgid "Returns the selection begin line." msgstr "" -#: doc/classes/TextEdit.xml:167 +#: doc/classes/TextEdit.xml:168 msgid "Returns the text inside the selection." msgstr "" -#: doc/classes/TextEdit.xml:173 +#: doc/classes/TextEdit.xml:174 msgid "Returns the selection end column." msgstr "" -#: doc/classes/TextEdit.xml:179 +#: doc/classes/TextEdit.xml:180 msgid "Returns the selection end line." msgstr "" -#: doc/classes/TextEdit.xml:185 +#: doc/classes/TextEdit.xml:186 msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" -#: doc/classes/TextEdit.xml:192 +#: doc/classes/TextEdit.xml:193 #, fuzzy msgid "" "Returns whether the specified [code]keyword[/code] has a color set to it or " "not." msgstr "録画中かどうかを返します。" -#: doc/classes/TextEdit.xml:198 doc/classes/UndoRedo.xml:121 +#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121 msgid "Returns [code]true[/code] if a \"redo\" action is available." msgstr "" -#: doc/classes/TextEdit.xml:204 doc/classes/UndoRedo.xml:127 +#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127 msgid "Returns [code]true[/code] if an \"undo\" action is available." msgstr "" -#: doc/classes/TextEdit.xml:211 +#: doc/classes/TextEdit.xml:212 msgid "Insert the specified text at the cursor position." msgstr "" -#: doc/classes/TextEdit.xml:218 +#: doc/classes/TextEdit.xml:219 msgid "Returns whether the line at the specified index is folded or not." msgstr "" -#: doc/classes/TextEdit.xml:225 +#: doc/classes/TextEdit.xml:226 msgid "Returns whether the line at the specified index is hidden or not." msgstr "" -#: doc/classes/TextEdit.xml:232 +#: doc/classes/TextEdit.xml:233 #, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] is bookmarked." @@ -58436,7 +58567,7 @@ msgstr "" "指定された名前 [code]name[/code] のサブノードが存在する場合、[code]true[/" "code] を返します。" -#: doc/classes/TextEdit.xml:239 +#: doc/classes/TextEdit.xml:240 #, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] has a " @@ -58445,7 +58576,7 @@ msgstr "" "指定された名前 [code]name[/code] のサブノードが存在する場合、[code]true[/" "code] を返します。" -#: doc/classes/TextEdit.xml:246 +#: doc/classes/TextEdit.xml:247 #, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] is marked as " @@ -58454,31 +58585,31 @@ msgstr "" "指定された名前 [code]name[/code] のサブノードが存在する場合、[code]true[/" "code] を返します。" -#: doc/classes/TextEdit.xml:252 +#: doc/classes/TextEdit.xml:253 msgid "Returns [code]true[/code] if the selection is active." msgstr "" -#: doc/classes/TextEdit.xml:259 +#: doc/classes/TextEdit.xml:260 msgid "" "Triggers a right-click menu action by the specified index. See [enum " "MenuItems] for a list of available indexes." msgstr "" -#: doc/classes/TextEdit.xml:265 +#: doc/classes/TextEdit.xml:266 msgid "Paste the current selection." msgstr "" -#: doc/classes/TextEdit.xml:271 +#: doc/classes/TextEdit.xml:272 msgid "Perform redo operation." msgstr "" -#: doc/classes/TextEdit.xml:277 +#: doc/classes/TextEdit.xml:278 msgid "" "Removes all the breakpoints. This will not fire the [signal " "breakpoint_toggled] signal." msgstr "" -#: doc/classes/TextEdit.xml:287 +#: doc/classes/TextEdit.xml:288 msgid "" "Perform a search inside the text. Search flags can be specified in the [enum " "SearchFlags] enum.\n" @@ -58494,311 +58625,311 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/TextEdit.xml:305 +#: doc/classes/TextEdit.xml:306 msgid "" "Perform selection, from line/column to line/column.\n" "If [member selecting_enabled] is [code]false[/code], no selection will occur." msgstr "" -#: doc/classes/TextEdit.xml:312 +#: doc/classes/TextEdit.xml:313 msgid "" "Select all the text.\n" "If [member selecting_enabled] is [code]false[/code], no selection will occur." msgstr "" -#: doc/classes/TextEdit.xml:321 +#: doc/classes/TextEdit.xml:322 msgid "Sets the text for a specific line." msgstr "" -#: doc/classes/TextEdit.xml:329 +#: doc/classes/TextEdit.xml:330 msgid "" "Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes " "the bookmark if [code]bookmark[/code] is false.\n" "Bookmarks are shown in the [member breakpoint_gutter]." msgstr "" -#: doc/classes/TextEdit.xml:338 +#: doc/classes/TextEdit.xml:339 msgid "" "Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown " "in the [member breakpoint_gutter]." msgstr "" -#: doc/classes/TextEdit.xml:346 +#: doc/classes/TextEdit.xml:347 msgid "If [code]true[/code], hides the line of the specified index." msgstr "" -#: doc/classes/TextEdit.xml:354 +#: doc/classes/TextEdit.xml:355 msgid "" "If [code]true[/code], marks the [code]line[/code] as safe.\n" "This will show the line number with the color provided in the " "[code]safe_line_number_color[/code] theme property." msgstr "" -#: doc/classes/TextEdit.xml:362 +#: doc/classes/TextEdit.xml:363 msgid "Toggle the folding of the code block at the given line." msgstr "" -#: doc/classes/TextEdit.xml:368 +#: doc/classes/TextEdit.xml:369 msgid "Perform undo operation." msgstr "" -#: doc/classes/TextEdit.xml:375 +#: doc/classes/TextEdit.xml:376 msgid "Unfolds the given line, if folded." msgstr "" -#: doc/classes/TextEdit.xml:381 +#: doc/classes/TextEdit.xml:382 msgid "" "Unhide all lines that were previously set to hidden by [method " "set_line_as_hidden]." msgstr "" -#: doc/classes/TextEdit.xml:387 +#: doc/classes/TextEdit.xml:388 msgid "If [code]true[/code], the breakpoint gutter is visible." msgstr "" -#: doc/classes/TextEdit.xml:396 +#: doc/classes/TextEdit.xml:397 msgid "" "If [code]true[/code], the caret displays as a rectangle.\n" "If [code]false[/code], the caret displays as a bar." msgstr "" -#: doc/classes/TextEdit.xml:400 +#: doc/classes/TextEdit.xml:401 msgid "" "If [code]true[/code], a right-click moves the cursor at the mouse position " "before displaying the context menu.\n" "If [code]false[/code], the context menu disregards mouse location." msgstr "" -#: doc/classes/TextEdit.xml:404 +#: doc/classes/TextEdit.xml:405 msgid "If [code]true[/code], a right-click displays the context menu." msgstr "" -#: doc/classes/TextEdit.xml:407 +#: doc/classes/TextEdit.xml:408 msgid "" "If [code]true[/code], the \"space\" character will have a visible " "representation." msgstr "" -#: doc/classes/TextEdit.xml:410 +#: doc/classes/TextEdit.xml:411 msgid "" "If [code]true[/code], the \"tab\" character will have a visible " "representation." msgstr "" -#: doc/classes/TextEdit.xml:414 +#: doc/classes/TextEdit.xml:415 msgid "" "If [code]true[/code], the fold gutter is visible. This enables folding " "groups of indented lines." msgstr "" -#: doc/classes/TextEdit.xml:417 +#: doc/classes/TextEdit.xml:418 msgid "" "If [code]true[/code], all lines that have been set to hidden by [method " "set_line_as_hidden], will not be visible." msgstr "" -#: doc/classes/TextEdit.xml:420 +#: doc/classes/TextEdit.xml:421 msgid "" "If [code]true[/code], all occurrences of the selected text will be " "highlighted." msgstr "" -#: doc/classes/TextEdit.xml:423 +#: doc/classes/TextEdit.xml:424 msgid "If [code]true[/code], the line containing the cursor is highlighted." msgstr "" -#: doc/classes/TextEdit.xml:426 +#: doc/classes/TextEdit.xml:427 msgid "" "If [code]true[/code], a minimap is shown, providing an outline of your " "source code." msgstr "" -#: doc/classes/TextEdit.xml:429 +#: doc/classes/TextEdit.xml:430 msgid "The width, in pixels, of the minimap." msgstr "" -#: doc/classes/TextEdit.xml:433 +#: doc/classes/TextEdit.xml:434 msgid "" "If [code]true[/code], custom [code]font_color_selected[/code] will be used " "for selected text." msgstr "" -#: doc/classes/TextEdit.xml:436 +#: doc/classes/TextEdit.xml:437 msgid "" "If [code]true[/code], read-only mode is enabled. Existing text cannot be " "modified and new text cannot be added." msgstr "" -#: doc/classes/TextEdit.xml:439 +#: doc/classes/TextEdit.xml:440 msgid "" "If there is a horizontal scrollbar, this determines the current horizontal " "scroll value in pixels." msgstr "" -#: doc/classes/TextEdit.xml:442 +#: doc/classes/TextEdit.xml:443 msgid "" "If there is a vertical scrollbar, this determines the current vertical " "scroll value in line numbers, starting at 0 for the top line." msgstr "" -#: doc/classes/TextEdit.xml:445 +#: doc/classes/TextEdit.xml:446 msgid "" "If [code]true[/code], text can be selected.\n" "If [code]false[/code], text can not be selected by the user or by the " "[method select] or [method select_all] methods." msgstr "" -#: doc/classes/TextEdit.xml:449 +#: doc/classes/TextEdit.xml:450 msgid "" "If [code]true[/code], shortcut keys for context menu items are enabled, even " "if the context menu is disabled." msgstr "" -#: doc/classes/TextEdit.xml:452 +#: doc/classes/TextEdit.xml:453 msgid "" "If [code]true[/code], line numbers are displayed to the left of the text." msgstr "" -#: doc/classes/TextEdit.xml:455 +#: doc/classes/TextEdit.xml:456 msgid "" "If [code]true[/code], sets the [code]step[/code] of the scrollbars to " "[code]0.25[/code] which results in smoother scrolling." msgstr "" -#: doc/classes/TextEdit.xml:458 +#: doc/classes/TextEdit.xml:459 msgid "" "If [code]true[/code], any custom color properties that have been set for " "this [TextEdit] will be visible." msgstr "" -#: doc/classes/TextEdit.xml:461 +#: doc/classes/TextEdit.xml:462 msgid "String value of the [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:464 +#: doc/classes/TextEdit.xml:465 msgid "Vertical scroll sensitivity." msgstr "" -#: doc/classes/TextEdit.xml:470 +#: doc/classes/TextEdit.xml:471 msgid "" "If [code]true[/code], enables text wrapping when it goes beyond the edge of " "what is visible." msgstr "" -#: doc/classes/TextEdit.xml:477 +#: doc/classes/TextEdit.xml:478 msgid "Emitted when a breakpoint is placed via the breakpoint gutter." msgstr "" -#: doc/classes/TextEdit.xml:482 +#: doc/classes/TextEdit.xml:483 msgid "Emitted when the cursor changes." msgstr "" -#: doc/classes/TextEdit.xml:489 +#: doc/classes/TextEdit.xml:490 msgid "Emitted when the info icon is clicked." msgstr "" -#: doc/classes/TextEdit.xml:511 +#: doc/classes/TextEdit.xml:512 msgid "Match case when searching." msgstr "" -#: doc/classes/TextEdit.xml:514 +#: doc/classes/TextEdit.xml:515 msgid "Match whole words when searching." msgstr "" -#: doc/classes/TextEdit.xml:517 +#: doc/classes/TextEdit.xml:518 msgid "Search from end to beginning." msgstr "" -#: doc/classes/TextEdit.xml:520 +#: doc/classes/TextEdit.xml:521 msgid "Used to access the result column from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:523 +#: doc/classes/TextEdit.xml:524 msgid "Used to access the result line from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:532 +#: doc/classes/TextEdit.xml:533 msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position)." msgstr "" -#: doc/classes/TextEdit.xml:535 +#: doc/classes/TextEdit.xml:536 msgid "Erases the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:538 +#: doc/classes/TextEdit.xml:539 msgid "Selects the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:544 +#: doc/classes/TextEdit.xml:545 msgid "Redoes the previous action." msgstr "" -#: doc/classes/TextEdit.xml:552 +#: doc/classes/TextEdit.xml:553 msgid "" "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:555 +#: doc/classes/TextEdit.xml:556 msgid "" "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to " "be enabled." msgstr "" -#: doc/classes/TextEdit.xml:560 doc/classes/TextEdit.xml:587 +#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588 msgid "" "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:598 +#: doc/classes/TextEdit.xml:599 msgid "Sets the default [Font]." msgstr "" -#: doc/classes/TextEdit.xml:601 +#: doc/classes/TextEdit.xml:602 msgid "Sets the font [Color]." msgstr "" -#: doc/classes/TextEdit.xml:606 +#: doc/classes/TextEdit.xml:607 msgid "" "Sets the [Color] of the selected text. [member override_selected_font_color] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:611 +#: doc/classes/TextEdit.xml:612 msgid "" "Sets the [Color] of the line numbers. [member show_line_numbers] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:614 +#: doc/classes/TextEdit.xml:615 msgid "Sets the spacing between the lines." msgstr "" -#: doc/classes/TextEdit.xml:617 +#: doc/classes/TextEdit.xml:618 msgid "Sets the [Color] of marked text." msgstr "" -#: doc/classes/TextEdit.xml:622 +#: doc/classes/TextEdit.xml:623 msgid "Sets the [StyleBox] of this [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:627 +#: doc/classes/TextEdit.xml:628 msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" -#: doc/classes/TextEdit.xml:632 +#: doc/classes/TextEdit.xml:633 msgid "Sets the highlight [Color] of text selections." msgstr "" -#: doc/classes/TextEdit.xml:639 +#: doc/classes/TextEdit.xml:640 msgid "Sets a custom [Texture] for tab text characters." msgstr "" -#: doc/classes/TextEdit.xml:642 +#: doc/classes/TextEdit.xml:643 msgid "" "Sets the highlight [Color] of multiple occurrences. [member " "highlight_all_occurrences] has to be enabled." @@ -58874,7 +59005,7 @@ msgid "" "FLAG_FILTER] are enabled." msgstr "" -#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3205 +#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3206 msgid "" "Generates mipmaps, which are smaller versions of the same texture to use " "when zoomed out, keeping the aspect ratio." @@ -58887,19 +59018,19 @@ msgid "" "repetition." msgstr "" -#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3211 +#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3212 msgid "Uses a magnifying filter, to enable smooth zooming in of the texture." msgstr "" #: doc/classes/Texture.xml:102 doc/classes/TextureLayered.xml:88 -#: doc/classes/VisualServer.xml:3214 +#: doc/classes/VisualServer.xml:3215 msgid "" "Uses anisotropic mipmap filtering. Generates smaller versions of the same " "texture with different aspect ratios.\n" "This results in better-looking textures when viewed from oblique angles." msgstr "" -#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3218 +#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3219 msgid "Converts the texture to the sRGB color space." msgstr "" @@ -58910,7 +59041,7 @@ msgid "" "repetition." msgstr "" -#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3224 +#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3225 #, fuzzy msgid "Texture is a video surface." msgstr "指定されたサーフェスの名前を設定します。" @@ -59795,12 +59926,21 @@ msgstr "" #: doc/classes/Thread.xml:25 msgid "" -"Returns [code]true[/code] if this [Thread] is currently active. An active " -"[Thread] cannot start work on a new method but can be joined with [method " -"wait_to_finish]." +"Returns [code]true[/code] if this [Thread] has been started. Once started, " +"this will return [code]true[/code] until it is joined using [method " +"wait_to_finish]. For checking if a [Thread] is still executing its task, use " +"[method is_alive]." +msgstr "" + +#: doc/classes/Thread.xml:31 +msgid "" +"Returns [code]true[/code] if this [Thread] is currently running. This is " +"useful for determining if [method wait_to_finish] can be called without " +"blocking the calling thread.\n" +"To check if a [Thread] is joinable, use [method is_active]." msgstr "" -#: doc/classes/Thread.xml:35 +#: doc/classes/Thread.xml:42 msgid "" "Starts a new [Thread] that runs [code]method[/code] on object " "[code]instance[/code] with [code]userdata[/code] passed as an argument. Even " @@ -59810,26 +59950,28 @@ msgid "" "Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure." msgstr "" -#: doc/classes/Thread.xml:42 +#: doc/classes/Thread.xml:49 msgid "" -"Joins the [Thread] and waits for it to finish. Returns what the method " -"called returned.\n" +"Joins the [Thread] and waits for it to finish. Returns the output of the " +"method passed to [method start].\n" "Should either be used when you want to retrieve the value returned from the " "method called by the [Thread] or before freeing the instance that contains " "the [Thread].\n" +"To determine if this can be called without blocking the calling thread, " +"check if [method is_alive] is [code]false[/code].\n" "[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you " "want to use it again you will have to create a new instance of it." msgstr "" -#: doc/classes/Thread.xml:50 +#: doc/classes/Thread.xml:58 msgid "A thread running with lower priority than normally." msgstr "" -#: doc/classes/Thread.xml:53 +#: doc/classes/Thread.xml:61 msgid "A thread with a standard priority." msgstr "" -#: doc/classes/Thread.xml:56 +#: doc/classes/Thread.xml:64 msgid "A thread running with higher priority than normally." msgstr "" @@ -60577,16 +60719,23 @@ msgid "" msgstr "" #: doc/classes/Timer.xml:54 -msgid "Wait time in seconds." +msgid "" +"The wait time in seconds.\n" +"[b]Note:[/b] Timers can only emit once per rendered frame at most (or once " +"per physics frame if [member process_mode] is [constant " +"TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 " +"seconds) will behave in significantly different ways depending on the " +"rendered framerate. For very low wait times, it is recommended to use a " +"process loop in a script instead of using a Timer node." msgstr "" -#: doc/classes/Timer.xml:66 +#: doc/classes/Timer.xml:67 msgid "" "Update the timer during the physics step at each frame (fixed framerate " "processing)." msgstr "" -#: doc/classes/Timer.xml:69 +#: doc/classes/Timer.xml:70 msgid "Update the timer during the idle time at each frame." msgstr "" @@ -67124,79 +67273,79 @@ msgid "" "for more details." msgstr "" -#: doc/classes/VisualServer.xml:865 +#: doc/classes/VisualServer.xml:866 msgid "" "Sets the variables to be used with the \"glow\" post-process effect. See " "[Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:873 +#: doc/classes/VisualServer.xml:874 msgid "" "Sets the [Sky] to be used as the environment's background when using " "[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]." msgstr "" -#: doc/classes/VisualServer.xml:881 +#: doc/classes/VisualServer.xml:882 msgid "" "Sets a custom field of view for the background [Sky]. Equivalent to [member " "Environment.background_sky_custom_fov]." msgstr "" -#: doc/classes/VisualServer.xml:889 +#: doc/classes/VisualServer.xml:890 msgid "" "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent " "to [member Environment.background_sky_orientation]." msgstr "" -#: doc/classes/VisualServer.xml:908 +#: doc/classes/VisualServer.xml:909 msgid "" "Sets the variables to be used with the \"Screen Space Ambient Occlusion " "(SSAO)\" post-process effect. See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:921 +#: doc/classes/VisualServer.xml:922 msgid "" "Sets the variables to be used with the \"screen space reflections\" post-" "process effect. See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:936 +#: doc/classes/VisualServer.xml:937 msgid "" "Sets the variables to be used with the \"tonemap\" post-process effect. See " "[Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:942 +#: doc/classes/VisualServer.xml:943 msgid "Removes buffers and clears testcubes." msgstr "" -#: doc/classes/VisualServer.xml:950 +#: doc/classes/VisualServer.xml:951 msgid "" "Forces a frame to be drawn when the function is called. Drawing a frame " "updates all [Viewport]s that are set to update. Use with extreme caution." msgstr "" -#: doc/classes/VisualServer.xml:956 +#: doc/classes/VisualServer.xml:957 msgid "Synchronizes threads." msgstr "" -#: doc/classes/VisualServer.xml:963 +#: doc/classes/VisualServer.xml:964 msgid "Tries to free an object in the VisualServer." msgstr "" -#: doc/classes/VisualServer.xml:970 +#: doc/classes/VisualServer.xml:971 msgid "Returns a certain information, see [enum RenderInfo] for options." msgstr "" -#: doc/classes/VisualServer.xml:976 +#: doc/classes/VisualServer.xml:977 msgid "Returns the id of the test cube. Creates one if none exists." msgstr "" -#: doc/classes/VisualServer.xml:982 +#: doc/classes/VisualServer.xml:983 msgid "Returns the id of the test texture. Creates one if none exists." msgstr "" -#: doc/classes/VisualServer.xml:988 +#: doc/classes/VisualServer.xml:989 msgid "" "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/" "SSE2\").\n" @@ -67204,18 +67353,18 @@ msgid "" "an empty string." msgstr "" -#: doc/classes/VisualServer.xml:995 +#: doc/classes/VisualServer.xml:996 msgid "" "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n" "[b]Note:[/b] When running a headless or server binary, this function returns " "an empty string." msgstr "" -#: doc/classes/VisualServer.xml:1002 +#: doc/classes/VisualServer.xml:1003 msgid "Returns the id of a white texture. Creates one if none exists." msgstr "" -#: doc/classes/VisualServer.xml:1008 +#: doc/classes/VisualServer.xml:1009 msgid "" "Creates a GI probe and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]gi_probe_*[/" @@ -67226,145 +67375,145 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1017 +#: doc/classes/VisualServer.xml:1018 msgid "" "Returns the bias value for the GI probe. Bias is used to avoid self " "occlusion. Equivalent to [member GIProbeData.bias]." msgstr "" -#: doc/classes/VisualServer.xml:1024 +#: doc/classes/VisualServer.xml:1025 msgid "" "Returns the axis-aligned bounding box that covers the full extent of the GI " "probe." msgstr "" -#: doc/classes/VisualServer.xml:1031 +#: doc/classes/VisualServer.xml:1032 msgid "Returns the cell size set by [method gi_probe_set_cell_size]." msgstr "" -#: doc/classes/VisualServer.xml:1038 +#: doc/classes/VisualServer.xml:1039 #, fuzzy msgid "Returns the data used by the GI probe." msgstr "パラメータのサインを返します。" -#: doc/classes/VisualServer.xml:1045 +#: doc/classes/VisualServer.xml:1046 msgid "" "Returns the dynamic range set for this GI probe. Equivalent to [member " "GIProbe.dynamic_range]." msgstr "" -#: doc/classes/VisualServer.xml:1052 +#: doc/classes/VisualServer.xml:1053 msgid "" "Returns the energy multiplier for this GI probe. Equivalent to [member " "GIProbe.energy]." msgstr "" -#: doc/classes/VisualServer.xml:1059 +#: doc/classes/VisualServer.xml:1060 msgid "" "Returns the normal bias for this GI probe. Equivalent to [member GIProbe." "normal_bias]." msgstr "" -#: doc/classes/VisualServer.xml:1066 +#: doc/classes/VisualServer.xml:1067 msgid "" "Returns the propagation value for this GI probe. Equivalent to [member " "GIProbe.propagation]." msgstr "" -#: doc/classes/VisualServer.xml:1073 +#: doc/classes/VisualServer.xml:1074 msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]." msgstr "" -#: doc/classes/VisualServer.xml:1080 +#: doc/classes/VisualServer.xml:1081 msgid "" "Returns [code]true[/code] if the GI probe data associated with this GI probe " "is compressed. Equivalent to [member GIProbe.compress]." msgstr "" -#: doc/classes/VisualServer.xml:1087 +#: doc/classes/VisualServer.xml:1088 msgid "" "Returns [code]true[/code] if the GI probe is set to interior, meaning it " "does not account for sky light. Equivalent to [member GIProbe.interior]." msgstr "" -#: doc/classes/VisualServer.xml:1095 +#: doc/classes/VisualServer.xml:1096 msgid "" "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe." "bias]." msgstr "" -#: doc/classes/VisualServer.xml:1103 +#: doc/classes/VisualServer.xml:1104 msgid "" "Sets the axis-aligned bounding box that covers the extent of the GI probe." msgstr "" -#: doc/classes/VisualServer.xml:1111 +#: doc/classes/VisualServer.xml:1112 msgid "Sets the size of individual cells within the GI probe." msgstr "" -#: doc/classes/VisualServer.xml:1119 +#: doc/classes/VisualServer.xml:1120 msgid "" "Sets the compression setting for the GI probe data. Compressed data will " "take up less space but may look worse. Equivalent to [member GIProbe." "compress]." msgstr "" -#: doc/classes/VisualServer.xml:1127 +#: doc/classes/VisualServer.xml:1128 msgid "" "Sets the data to be used in the GI probe for lighting calculations. Normally " "this is created and called internally within the [GIProbe] node. You should " "not try to set this yourself." msgstr "" -#: doc/classes/VisualServer.xml:1135 +#: doc/classes/VisualServer.xml:1136 msgid "" "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how " "bright lights can be. A smaller range captures greater detail but limits how " "bright lights can be. Equivalent to [member GIProbe.dynamic_range]." msgstr "" -#: doc/classes/VisualServer.xml:1143 +#: doc/classes/VisualServer.xml:1144 msgid "" "Sets the energy multiplier for this GI probe. A higher energy makes the " "indirect light from the GI probe brighter. Equivalent to [member GIProbe." "energy]." msgstr "" -#: doc/classes/VisualServer.xml:1151 +#: doc/classes/VisualServer.xml:1152 msgid "" "Sets the interior value of this GI probe. A GI probe set to interior does " "not include the sky when calculating lighting. Equivalent to [member GIProbe." "interior]." msgstr "" -#: doc/classes/VisualServer.xml:1159 +#: doc/classes/VisualServer.xml:1160 msgid "" "Sets the normal bias for this GI probe. Normal bias behaves similar to the " "other form of bias and may help reduce self-occlusion. Equivalent to [member " "GIProbe.normal_bias]." msgstr "" -#: doc/classes/VisualServer.xml:1167 +#: doc/classes/VisualServer.xml:1168 msgid "" "Sets the propagation of light within this GI probe. Equivalent to [member " "GIProbe.propagation]." msgstr "" -#: doc/classes/VisualServer.xml:1175 +#: doc/classes/VisualServer.xml:1176 msgid "Sets the to cell [Transform] for this GI probe." msgstr "" -#: doc/classes/VisualServer.xml:1181 +#: doc/classes/VisualServer.xml:1182 msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " "data. [method draw] is usually called if this happens." msgstr "" -#: doc/classes/VisualServer.xml:1188 +#: doc/classes/VisualServer.xml:1189 msgid "Not yet implemented. Always returns [code]false[/code]." msgstr "" -#: doc/classes/VisualServer.xml:1195 +#: doc/classes/VisualServer.xml:1196 msgid "" "Returns [code]true[/code] if the OS supports a certain feature. Features " "might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], " @@ -67374,25 +67523,25 @@ msgid "" "default GPU skinning process." msgstr "" -#: doc/classes/VisualServer.xml:1205 +#: doc/classes/VisualServer.xml:1206 msgid "" "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to " "[method ImmediateGeometry.begin]." msgstr "" -#: doc/classes/VisualServer.xml:1212 +#: doc/classes/VisualServer.xml:1213 msgid "" "Clears everything that was set up between [method immediate_begin] and " "[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]." msgstr "" -#: doc/classes/VisualServer.xml:1220 +#: doc/classes/VisualServer.xml:1221 msgid "" "Sets the color to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_color]." msgstr "" -#: doc/classes/VisualServer.xml:1226 +#: doc/classes/VisualServer.xml:1227 msgid "" "Creates an immediate geometry and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67403,80 +67552,80 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1235 +#: doc/classes/VisualServer.xml:1236 msgid "" "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method " "ImmediateGeometry.end]." msgstr "" -#: doc/classes/VisualServer.xml:1242 +#: doc/classes/VisualServer.xml:1243 #, fuzzy msgid "Returns the material assigned to the [ImmediateGeometry]." msgstr "パラメータの逆サインを返します。" -#: doc/classes/VisualServer.xml:1250 +#: doc/classes/VisualServer.xml:1251 msgid "" "Sets the normal to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_normal]." msgstr "" -#: doc/classes/VisualServer.xml:1258 +#: doc/classes/VisualServer.xml:1259 #, fuzzy msgid "Sets the material to be used to draw the [ImmediateGeometry]." msgstr "円柱のレンダリングに使うマテリアル。" -#: doc/classes/VisualServer.xml:1266 +#: doc/classes/VisualServer.xml:1267 msgid "" "Sets the tangent to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_tangent]." msgstr "" -#: doc/classes/VisualServer.xml:1274 +#: doc/classes/VisualServer.xml:1275 msgid "" "Sets the UV to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_uv]." msgstr "" -#: doc/classes/VisualServer.xml:1282 +#: doc/classes/VisualServer.xml:1283 msgid "" "Sets the UV2 to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_uv2]." msgstr "" -#: doc/classes/VisualServer.xml:1290 +#: doc/classes/VisualServer.xml:1291 msgid "" "Adds the next vertex using the information provided in advance. Equivalent " "to [method ImmediateGeometry.add_vertex]." msgstr "" -#: doc/classes/VisualServer.xml:1298 +#: doc/classes/VisualServer.xml:1299 msgid "" "Adds the next vertex using the information provided in advance. This is a " "helper class that calls [method immediate_vertex] under the hood. Equivalent " "to [method ImmediateGeometry.add_vertex]." msgstr "" -#: doc/classes/VisualServer.xml:1304 +#: doc/classes/VisualServer.xml:1305 msgid "" "Initializes the visual server. This function is called internally by " "platform-dependent code during engine initialization. If called from a " "running game, it will not do anything." msgstr "" -#: doc/classes/VisualServer.xml:1312 +#: doc/classes/VisualServer.xml:1313 msgid "" "Attaches a unique Object ID to instance. Object ID must be attached to " "instance for proper culling with [method instances_cull_aabb], [method " "instances_cull_convex], and [method instances_cull_ray]." msgstr "" -#: doc/classes/VisualServer.xml:1320 +#: doc/classes/VisualServer.xml:1321 msgid "" "Attaches a skeleton to an instance. Removes the previous skeleton from the " "instance." msgstr "" -#: doc/classes/VisualServer.xml:1326 +#: doc/classes/VisualServer.xml:1327 msgid "" "Creates a visual instance and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67488,7 +67637,7 @@ msgid "" "instance to be visible in the scenario using [method instance_set_base]." msgstr "" -#: doc/classes/VisualServer.xml:1336 +#: doc/classes/VisualServer.xml:1337 msgid "" "Creates a visual instance, adds it to the VisualServer, and sets both base " "and scenario. It can be accessed with the RID that is returned. This RID " @@ -67497,31 +67646,31 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:1345 doc/classes/VisualServer.xml:1364 -#: doc/classes/VisualServer.xml:1591 doc/classes/VisualServer.xml:2672 +#: doc/classes/VisualServer.xml:1346 doc/classes/VisualServer.xml:1365 +#: doc/classes/VisualServer.xml:1592 doc/classes/VisualServer.xml:2673 msgid "Not implemented in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:1353 +#: doc/classes/VisualServer.xml:1354 msgid "" "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. " "Equivalent to [member GeometryInstance.cast_shadow]." msgstr "" -#: doc/classes/VisualServer.xml:1373 +#: doc/classes/VisualServer.xml:1374 msgid "" "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for " "more details." msgstr "" -#: doc/classes/VisualServer.xml:1381 +#: doc/classes/VisualServer.xml:1382 msgid "" "Sets a material that will override the material for all surfaces on the mesh " "associated with this instance. Equivalent to [member GeometryInstance." "material_override]." msgstr "" -#: doc/classes/VisualServer.xml:1389 +#: doc/classes/VisualServer.xml:1390 msgid "" "Sets the base of the instance. A base can be any of the 3D objects that are " "created in the VisualServer that can be displayed. For example, any of the " @@ -67530,63 +67679,63 @@ msgid "" "be set as the base of an instance in order to be displayed in the scenario." msgstr "" -#: doc/classes/VisualServer.xml:1398 +#: doc/classes/VisualServer.xml:1399 msgid "Sets the weight for a given blend shape associated with this instance." msgstr "" -#: doc/classes/VisualServer.xml:1406 +#: doc/classes/VisualServer.xml:1407 msgid "" "Sets a custom AABB to use when culling objects from the view frustum. " "Equivalent to [method GeometryInstance.set_custom_aabb]." msgstr "" -#: doc/classes/VisualServer.xml:1414 +#: doc/classes/VisualServer.xml:1415 msgid "Function not implemented in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:1422 +#: doc/classes/VisualServer.xml:1423 msgid "" "Sets a margin to increase the size of the AABB when culling objects from the " "view frustum. This allows you to avoid culling objects that fall outside the " "view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]." msgstr "" -#: doc/classes/VisualServer.xml:1430 +#: doc/classes/VisualServer.xml:1431 msgid "" "Sets the render layers that this instance will be drawn to. Equivalent to " "[member VisualInstance.layers]." msgstr "" -#: doc/classes/VisualServer.xml:1438 +#: doc/classes/VisualServer.xml:1439 msgid "" "Sets the scenario that the instance is in. The scenario is the 3D world that " "the objects will be displayed in." msgstr "" -#: doc/classes/VisualServer.xml:1447 +#: doc/classes/VisualServer.xml:1448 msgid "" "Sets the material of a specific surface. Equivalent to [method MeshInstance." "set_surface_material]." msgstr "" -#: doc/classes/VisualServer.xml:1455 +#: doc/classes/VisualServer.xml:1456 msgid "" "Sets the world space transform of the instance. Equivalent to [member " "Spatial.transform]." msgstr "" -#: doc/classes/VisualServer.xml:1466 +#: doc/classes/VisualServer.xml:1467 #, fuzzy msgid "Sets the lightmap to use with this instance." msgstr "指定された名前のアニメーションノードを返します。" -#: doc/classes/VisualServer.xml:1474 +#: doc/classes/VisualServer.xml:1475 msgid "" "Sets whether an instance is drawn or not. Equivalent to [member Spatial." "visible]." msgstr "" -#: doc/classes/VisualServer.xml:1482 +#: doc/classes/VisualServer.xml:1483 msgid "" "Returns an array of object IDs intersecting with the provided AABB. Only " "visual 3D nodes are considered, such as [MeshInstance] or " @@ -67598,7 +67747,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/VisualServer.xml:1491 +#: doc/classes/VisualServer.xml:1492 msgid "" "Returns an array of object IDs intersecting with the provided convex shape. " "Only visual 3D nodes are considered, such as [MeshInstance] or " @@ -67610,7 +67759,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/VisualServer.xml:1501 +#: doc/classes/VisualServer.xml:1502 msgid "" "Returns an array of object IDs intersecting with the provided 3D ray. Only " "visual 3D nodes are considered, such as [MeshInstance] or " @@ -67622,71 +67771,71 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/VisualServer.xml:1510 +#: doc/classes/VisualServer.xml:1511 msgid "" "If [code]true[/code], this directional light will blend between shadow map " "splits resulting in a smoother transition between them. Equivalent to " "[member DirectionalLight.directional_shadow_blend_splits]." msgstr "" -#: doc/classes/VisualServer.xml:1518 +#: doc/classes/VisualServer.xml:1519 msgid "" "Sets the shadow depth range mode for this directional light. Equivalent to " "[member DirectionalLight.directional_shadow_depth_range]. See [enum " "LightDirectionalShadowDepthRangeMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:1526 +#: doc/classes/VisualServer.xml:1527 msgid "" "Sets the shadow mode for this directional light. Equivalent to [member " "DirectionalLight.directional_shadow_mode]. See [enum " "LightDirectionalShadowMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:1534 +#: doc/classes/VisualServer.xml:1535 msgid "" "Sets whether to use vertical or horizontal detail for this omni light. This " "can be used to alleviate artifacts in the shadow map. Equivalent to [member " "OmniLight.omni_shadow_detail]." msgstr "" -#: doc/classes/VisualServer.xml:1542 +#: doc/classes/VisualServer.xml:1543 msgid "" "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual " "paraboloid is faster but may suffer from artifacts. Equivalent to [member " "OmniLight.omni_shadow_mode]." msgstr "" -#: doc/classes/VisualServer.xml:1550 +#: doc/classes/VisualServer.xml:1551 msgid "" "Sets the bake mode for this light, see [enum LightBakeMode] for options. The " "bake mode affects how the light will be baked in [BakedLightmap]s and " "[GIProbe]s." msgstr "" -#: doc/classes/VisualServer.xml:1558 +#: doc/classes/VisualServer.xml:1559 msgid "Sets the color of the light. Equivalent to [member Light.light_color]." msgstr "" -#: doc/classes/VisualServer.xml:1566 +#: doc/classes/VisualServer.xml:1567 msgid "" "Sets the cull mask for this Light. Lights only affect objects in the " "selected layers. Equivalent to [member Light.light_cull_mask]." msgstr "" -#: doc/classes/VisualServer.xml:1574 +#: doc/classes/VisualServer.xml:1575 msgid "" "If [code]true[/code], light will subtract light instead of adding light. " "Equivalent to [member Light.light_negative]." msgstr "" -#: doc/classes/VisualServer.xml:1583 +#: doc/classes/VisualServer.xml:1584 msgid "" "Sets the specified light parameter. See [enum LightParam] for options. " "Equivalent to [method Light.set_param]." msgstr "" -#: doc/classes/VisualServer.xml:1599 +#: doc/classes/VisualServer.xml:1600 msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -67695,19 +67844,19 @@ msgid "" "to [member Light.shadow_reverse_cull_face]." msgstr "" -#: doc/classes/VisualServer.xml:1607 +#: doc/classes/VisualServer.xml:1608 msgid "" "If [code]true[/code], light will cast shadows. Equivalent to [member Light." "shadow_enabled]." msgstr "" -#: doc/classes/VisualServer.xml:1615 +#: doc/classes/VisualServer.xml:1616 msgid "" "Sets the color of the shadow cast by the light. Equivalent to [member Light." "shadow_color]." msgstr "" -#: doc/classes/VisualServer.xml:1623 +#: doc/classes/VisualServer.xml:1624 msgid "" "Sets whether GI probes capture light information from this light. " "[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This " @@ -67717,7 +67866,7 @@ msgid "" "given parameter." msgstr "" -#: doc/classes/VisualServer.xml:1629 +#: doc/classes/VisualServer.xml:1630 msgid "" "Creates a lightmap capture and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67728,79 +67877,79 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1638 +#: doc/classes/VisualServer.xml:1639 #, fuzzy msgid "Returns the size of the lightmap capture area." msgstr "パラメータのサインを返します。" -#: doc/classes/VisualServer.xml:1645 +#: doc/classes/VisualServer.xml:1646 #, fuzzy msgid "Returns the energy multiplier used by the lightmap capture." msgstr "行列によって変換された (乗算された) ベクトルを返します。" -#: doc/classes/VisualServer.xml:1652 +#: doc/classes/VisualServer.xml:1653 #, fuzzy msgid "Returns the octree used by the lightmap capture." msgstr "行列の逆行列を返します。" -#: doc/classes/VisualServer.xml:1659 +#: doc/classes/VisualServer.xml:1660 msgid "" "Returns the cell subdivision amount used by this lightmap capture's octree." msgstr "" -#: doc/classes/VisualServer.xml:1666 +#: doc/classes/VisualServer.xml:1667 msgid "Returns the cell transform for this lightmap capture's octree." msgstr "" -#: doc/classes/VisualServer.xml:1673 +#: doc/classes/VisualServer.xml:1674 #, fuzzy msgid "Returns [code]true[/code] if capture is in \"interior\" mode." msgstr "与えられたノードを含むグラフの場合、[code]true[/code] を返します。" -#: doc/classes/VisualServer.xml:1681 +#: doc/classes/VisualServer.xml:1682 msgid "" "Sets the size of the area covered by the lightmap capture. Equivalent to " "[member BakedLightmapData.bounds]." msgstr "" -#: doc/classes/VisualServer.xml:1689 +#: doc/classes/VisualServer.xml:1690 msgid "" "Sets the energy multiplier for this lightmap capture. Equivalent to [member " "BakedLightmapData.energy]." msgstr "" -#: doc/classes/VisualServer.xml:1697 +#: doc/classes/VisualServer.xml:1698 msgid "" "Sets the \"interior\" mode for this lightmap capture. Equivalent to [member " "BakedLightmapData.interior]." msgstr "" -#: doc/classes/VisualServer.xml:1705 +#: doc/classes/VisualServer.xml:1706 msgid "" "Sets the octree to be used by this lightmap capture. This function is " "normally used by the [BakedLightmap] node. Equivalent to [member " "BakedLightmapData.octree]." msgstr "" -#: doc/classes/VisualServer.xml:1713 +#: doc/classes/VisualServer.xml:1714 msgid "" "Sets the subdivision level of this lightmap capture's octree. Equivalent to " "[member BakedLightmapData.cell_subdiv]." msgstr "" -#: doc/classes/VisualServer.xml:1721 +#: doc/classes/VisualServer.xml:1722 msgid "" "Sets the octree cell transform for this lightmap capture's octree. " "Equivalent to [member BakedLightmapData.cell_space_transform]." msgstr "" -#: doc/classes/VisualServer.xml:1730 +#: doc/classes/VisualServer.xml:1731 msgid "" "Returns a mesh of a sphere with the given amount of horizontal and vertical " "subdivisions." msgstr "" -#: doc/classes/VisualServer.xml:1736 +#: doc/classes/VisualServer.xml:1737 msgid "" "Creates an empty material and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67809,53 +67958,53 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:1745 +#: doc/classes/VisualServer.xml:1746 msgid "Returns the value of a certain material's parameter." msgstr "" -#: doc/classes/VisualServer.xml:1753 +#: doc/classes/VisualServer.xml:1754 msgid "" "Returns the default value for the param if available. Otherwise returns an " "empty [Variant]." msgstr "" -#: doc/classes/VisualServer.xml:1760 +#: doc/classes/VisualServer.xml:1761 msgid "" "Returns the shader of a certain material's shader. Returns an empty RID if " "the material doesn't have a shader." msgstr "" -#: doc/classes/VisualServer.xml:1768 +#: doc/classes/VisualServer.xml:1769 msgid "Sets a material's line width." msgstr "" -#: doc/classes/VisualServer.xml:1776 +#: doc/classes/VisualServer.xml:1777 msgid "Sets an object's next material." msgstr "" -#: doc/classes/VisualServer.xml:1785 +#: doc/classes/VisualServer.xml:1786 msgid "Sets a material's parameter." msgstr "" -#: doc/classes/VisualServer.xml:1793 +#: doc/classes/VisualServer.xml:1794 msgid "Sets a material's render priority." msgstr "" -#: doc/classes/VisualServer.xml:1801 +#: doc/classes/VisualServer.xml:1802 msgid "Sets a shader material's shader." msgstr "" -#: doc/classes/VisualServer.xml:1812 +#: doc/classes/VisualServer.xml:1813 msgid "" "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] " "constants for types." msgstr "" -#: doc/classes/VisualServer.xml:1819 +#: doc/classes/VisualServer.xml:1820 msgid "Removes all surfaces from a mesh." msgstr "" -#: doc/classes/VisualServer.xml:1825 +#: doc/classes/VisualServer.xml:1826 msgid "" "Creates a new mesh and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]mesh_*[/code] " @@ -67866,102 +68015,102 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1834 +#: doc/classes/VisualServer.xml:1835 msgid "Returns a mesh's blend shape count." msgstr "" -#: doc/classes/VisualServer.xml:1841 +#: doc/classes/VisualServer.xml:1842 msgid "Returns a mesh's blend shape mode." msgstr "" -#: doc/classes/VisualServer.xml:1848 +#: doc/classes/VisualServer.xml:1849 msgid "Returns a mesh's custom aabb." msgstr "" -#: doc/classes/VisualServer.xml:1855 +#: doc/classes/VisualServer.xml:1856 msgid "Returns a mesh's number of surfaces." msgstr "" -#: doc/classes/VisualServer.xml:1863 +#: doc/classes/VisualServer.xml:1864 #, fuzzy msgid "Removes a mesh's surface." msgstr "サブノードを除去します。" -#: doc/classes/VisualServer.xml:1871 +#: doc/classes/VisualServer.xml:1872 msgid "Sets a mesh's blend shape count." msgstr "" -#: doc/classes/VisualServer.xml:1879 +#: doc/classes/VisualServer.xml:1880 msgid "Sets a mesh's blend shape mode." msgstr "" -#: doc/classes/VisualServer.xml:1887 +#: doc/classes/VisualServer.xml:1888 msgid "Sets a mesh's custom aabb." msgstr "" -#: doc/classes/VisualServer.xml:1895 +#: doc/classes/VisualServer.xml:1896 msgid "Returns a mesh's surface's aabb." msgstr "" -#: doc/classes/VisualServer.xml:1903 +#: doc/classes/VisualServer.xml:1904 msgid "Returns a mesh's surface's vertex buffer." msgstr "" -#: doc/classes/VisualServer.xml:1911 +#: doc/classes/VisualServer.xml:1912 msgid "Returns a mesh's surface's amount of indices." msgstr "" -#: doc/classes/VisualServer.xml:1919 +#: doc/classes/VisualServer.xml:1920 msgid "Returns a mesh's surface's amount of vertices." msgstr "" -#: doc/classes/VisualServer.xml:1927 +#: doc/classes/VisualServer.xml:1928 msgid "Returns a mesh's surface's buffer arrays." msgstr "" -#: doc/classes/VisualServer.xml:1935 +#: doc/classes/VisualServer.xml:1936 msgid "Returns a mesh's surface's arrays for blend shapes." msgstr "" -#: doc/classes/VisualServer.xml:1943 +#: doc/classes/VisualServer.xml:1944 #, fuzzy msgid "Returns the format of a mesh's surface." msgstr "メソッドトラックのメソッド名を返します。" -#: doc/classes/VisualServer.xml:1953 +#: doc/classes/VisualServer.xml:1954 msgid "Function is unused in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:1970 +#: doc/classes/VisualServer.xml:1971 msgid "Returns a mesh's surface's index buffer." msgstr "" -#: doc/classes/VisualServer.xml:1978 +#: doc/classes/VisualServer.xml:1979 msgid "Returns a mesh's surface's material." msgstr "" -#: doc/classes/VisualServer.xml:1986 +#: doc/classes/VisualServer.xml:1987 #, fuzzy msgid "Returns the primitive type of a mesh's surface." msgstr "メソッドトラックのメソッド名を返します。" -#: doc/classes/VisualServer.xml:1994 +#: doc/classes/VisualServer.xml:1995 #, fuzzy msgid "Returns the aabb of a mesh's surface's skeleton." msgstr "メソッドトラックのメソッド名を返します。" -#: doc/classes/VisualServer.xml:2003 +#: doc/classes/VisualServer.xml:2004 msgid "Sets a mesh's surface's material." msgstr "" -#: doc/classes/VisualServer.xml:2013 +#: doc/classes/VisualServer.xml:2014 msgid "" "Updates a specific region of a vertex buffer for the specified surface. " "Warning: this function alters the vertex buffer directly with no safety " "mechanisms, you can easily corrupt your mesh." msgstr "" -#: doc/classes/VisualServer.xml:2024 +#: doc/classes/VisualServer.xml:2025 msgid "" "Allocates space for the multimesh data. Format parameters determine how the " "data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum " @@ -67969,7 +68118,7 @@ msgid "" "Equivalent to [member MultiMesh.instance_count]." msgstr "" -#: doc/classes/VisualServer.xml:2030 +#: doc/classes/VisualServer.xml:2031 msgid "" "Creates a new multimesh on the VisualServer and returns an [RID] handle. " "This RID will be used in all [code]multimesh_*[/code] VisualServer " @@ -67980,69 +68129,69 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2039 +#: doc/classes/VisualServer.xml:2040 msgid "" "Calculates and returns the axis-aligned bounding box that encloses all " "instances within the multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2046 +#: doc/classes/VisualServer.xml:2047 msgid "Returns the number of instances allocated for this multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2053 +#: doc/classes/VisualServer.xml:2054 msgid "" "Returns the RID of the mesh that will be used in drawing this multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2060 +#: doc/classes/VisualServer.xml:2061 msgid "Returns the number of visible instances for this multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2068 +#: doc/classes/VisualServer.xml:2069 msgid "Returns the color by which the specified instance will be modulated." msgstr "" -#: doc/classes/VisualServer.xml:2076 +#: doc/classes/VisualServer.xml:2077 msgid "Returns the custom data associated with the specified instance." msgstr "" -#: doc/classes/VisualServer.xml:2084 +#: doc/classes/VisualServer.xml:2085 msgid "Returns the [Transform] of the specified instance." msgstr "" -#: doc/classes/VisualServer.xml:2092 +#: doc/classes/VisualServer.xml:2093 msgid "" "Returns the [Transform2D] of the specified instance. For use when the " "multimesh is set to use 2D transforms." msgstr "" -#: doc/classes/VisualServer.xml:2101 +#: doc/classes/VisualServer.xml:2102 msgid "" "Sets the color by which this instance will be modulated. Equivalent to " "[method MultiMesh.set_instance_color]." msgstr "" -#: doc/classes/VisualServer.xml:2110 +#: doc/classes/VisualServer.xml:2111 msgid "" "Sets the custom data for this instance. Custom data is passed as a [Color], " "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to " "[method MultiMesh.set_instance_custom_data]." msgstr "" -#: doc/classes/VisualServer.xml:2119 +#: doc/classes/VisualServer.xml:2120 msgid "" "Sets the [Transform] for this instance. Equivalent to [method MultiMesh." "set_instance_transform]." msgstr "" -#: doc/classes/VisualServer.xml:2128 +#: doc/classes/VisualServer.xml:2129 msgid "" "Sets the [Transform2D] for this instance. For use when multimesh is used in " "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]." msgstr "" -#: doc/classes/VisualServer.xml:2136 +#: doc/classes/VisualServer.xml:2137 msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" @@ -68057,20 +68206,20 @@ msgid "" "code] is stored as 4 floats." msgstr "" -#: doc/classes/VisualServer.xml:2148 +#: doc/classes/VisualServer.xml:2149 msgid "" "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh." "mesh]." msgstr "" -#: doc/classes/VisualServer.xml:2156 +#: doc/classes/VisualServer.xml:2157 msgid "" "Sets the number of instances visible at a given time. If -1, all instances " "that have been allocated are drawn. Equivalent to [member MultiMesh." "visible_instance_count]." msgstr "" -#: doc/classes/VisualServer.xml:2162 +#: doc/classes/VisualServer.xml:2163 msgid "" "Creates a new omni light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -68081,7 +68230,7 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2170 +#: doc/classes/VisualServer.xml:2171 msgid "" "Creates a particle system and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -68092,23 +68241,23 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2179 +#: doc/classes/VisualServer.xml:2180 msgid "" "Calculates and returns the axis-aligned bounding box that contains all the " "particles. Equivalent to [method Particles.capture_aabb]." msgstr "" -#: doc/classes/VisualServer.xml:2186 +#: doc/classes/VisualServer.xml:2187 msgid "Returns [code]true[/code] if particles are currently set to emitting." msgstr "" -#: doc/classes/VisualServer.xml:2193 +#: doc/classes/VisualServer.xml:2194 msgid "" "Returns [code]true[/code] if particles are not emitting and particles are " "set to inactive." msgstr "" -#: doc/classes/VisualServer.xml:2200 +#: doc/classes/VisualServer.xml:2201 msgid "" "Add particle system to list of particle systems that need to be updated. " "Update will take place on the next frame, or on the next call to [method " @@ -68116,80 +68265,80 @@ msgid "" "instances_cull_ray]." msgstr "" -#: doc/classes/VisualServer.xml:2207 +#: doc/classes/VisualServer.xml:2208 msgid "" "Reset the particles on the next update. Equivalent to [method Particles." "restart]." msgstr "" -#: doc/classes/VisualServer.xml:2215 +#: doc/classes/VisualServer.xml:2216 msgid "" "Sets the number of particles to be drawn and allocates the memory for them. " "Equivalent to [member Particles.amount]." msgstr "" -#: doc/classes/VisualServer.xml:2223 +#: doc/classes/VisualServer.xml:2224 msgid "" "Sets a custom axis-aligned bounding box for the particle system. Equivalent " "to [member Particles.visibility_aabb]." msgstr "" -#: doc/classes/VisualServer.xml:2231 +#: doc/classes/VisualServer.xml:2232 msgid "" "Sets the draw order of the particles to one of the named enums from [enum " "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent " "to [member Particles.draw_order]." msgstr "" -#: doc/classes/VisualServer.xml:2240 +#: doc/classes/VisualServer.xml:2241 msgid "" "Sets the mesh to be used for the specified draw pass. Equivalent to [member " "Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles." "draw_pass_3], and [member Particles.draw_pass_4]." msgstr "" -#: doc/classes/VisualServer.xml:2248 +#: doc/classes/VisualServer.xml:2249 msgid "" "Sets the number of draw passes to use. Equivalent to [member Particles." "draw_passes]." msgstr "" -#: doc/classes/VisualServer.xml:2256 +#: doc/classes/VisualServer.xml:2257 msgid "" "Sets the [Transform] that will be used by the particles when they first emit." msgstr "" -#: doc/classes/VisualServer.xml:2264 +#: doc/classes/VisualServer.xml:2265 msgid "" "If [code]true[/code], particles will emit over time. Setting to false does " "not reset the particles, but only stops their emission. Equivalent to " "[member Particles.emitting]." msgstr "" -#: doc/classes/VisualServer.xml:2272 +#: doc/classes/VisualServer.xml:2273 msgid "" "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]." msgstr "" -#: doc/classes/VisualServer.xml:2280 +#: doc/classes/VisualServer.xml:2281 msgid "" "Sets the frame rate that the particle system rendering will be fixed to. " "Equivalent to [member Particles.fixed_fps]." msgstr "" -#: doc/classes/VisualServer.xml:2288 +#: doc/classes/VisualServer.xml:2289 msgid "" "If [code]true[/code], uses fractional delta which smooths the movement of " "the particles. Equivalent to [member Particles.fract_delta]." msgstr "" -#: doc/classes/VisualServer.xml:2296 +#: doc/classes/VisualServer.xml:2297 msgid "" "Sets the lifetime of each particle in the system. Equivalent to [member " "Particles.lifetime]." msgstr "" -#: doc/classes/VisualServer.xml:2304 +#: doc/classes/VisualServer.xml:2305 #, fuzzy msgid "" "If [code]true[/code], particles will emit once and then stop. Equivalent to " @@ -68198,39 +68347,39 @@ msgstr "" "[code]true[/code]の場合、ボディの透明度を有効にします。[member blend_mode] も" "参照してください。" -#: doc/classes/VisualServer.xml:2312 +#: doc/classes/VisualServer.xml:2313 msgid "" "Sets the preprocess time for the particles' animation. This lets you delay " "starting an animation until after the particles have begun emitting. " "Equivalent to [member Particles.preprocess]." msgstr "" -#: doc/classes/VisualServer.xml:2320 +#: doc/classes/VisualServer.xml:2321 msgid "" "Sets the material for processing the particles.\n" "[b]Note:[/b] This is not the material used to draw the materials. Equivalent " "to [member Particles.process_material]." msgstr "" -#: doc/classes/VisualServer.xml:2329 +#: doc/classes/VisualServer.xml:2330 msgid "" "Sets the emission randomness ratio. This randomizes the emission of " "particles within their phase. Equivalent to [member Particles.randomness]." msgstr "" -#: doc/classes/VisualServer.xml:2337 +#: doc/classes/VisualServer.xml:2338 msgid "" "Sets the speed scale of the particle system. Equivalent to [member Particles." "speed_scale]." msgstr "" -#: doc/classes/VisualServer.xml:2345 +#: doc/classes/VisualServer.xml:2346 msgid "" "If [code]true[/code], particles use local coordinates. If [code]false[/code] " "they use global coordinates. Equivalent to [member Particles.local_coords]." msgstr "" -#: doc/classes/VisualServer.xml:2351 +#: doc/classes/VisualServer.xml:2352 msgid "" "Creates a reflection probe and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -68241,60 +68390,60 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2361 +#: doc/classes/VisualServer.xml:2362 #, fuzzy msgid "" "If [code]true[/code], reflections will ignore sky contribution. Equivalent " "to [member ReflectionProbe.interior_enable]." msgstr "[code]true[/code] の場合、反射における空の寄与が無視されます。" -#: doc/classes/VisualServer.xml:2369 +#: doc/classes/VisualServer.xml:2370 msgid "" "Sets the render cull mask for this reflection probe. Only instances with a " "matching cull mask will be rendered by this probe. Equivalent to [member " "ReflectionProbe.cull_mask]." msgstr "" -#: doc/classes/VisualServer.xml:2377 +#: doc/classes/VisualServer.xml:2378 msgid "" "If [code]true[/code], uses box projection. This can make reflections look " "more correct in certain situations. Equivalent to [member ReflectionProbe." "box_projection]." msgstr "" -#: doc/classes/VisualServer.xml:2385 +#: doc/classes/VisualServer.xml:2386 msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection much slower to compute. Equivalent to [member ReflectionProbe." "enable_shadows]." msgstr "" -#: doc/classes/VisualServer.xml:2393 +#: doc/classes/VisualServer.xml:2394 msgid "" "Sets the size of the area that the reflection probe will capture. Equivalent " "to [member ReflectionProbe.extents]." msgstr "" -#: doc/classes/VisualServer.xml:2401 +#: doc/classes/VisualServer.xml:2402 msgid "" "Sets the intensity of the reflection probe. Intensity modulates the strength " "of the reflection. Equivalent to [member ReflectionProbe.intensity]." msgstr "" -#: doc/classes/VisualServer.xml:2409 +#: doc/classes/VisualServer.xml:2410 msgid "" "Sets the ambient light color for this reflection probe when set to interior " "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]." msgstr "" -#: doc/classes/VisualServer.xml:2417 +#: doc/classes/VisualServer.xml:2418 msgid "" "Sets the energy multiplier for this reflection probes ambient light " "contribution when set to interior mode. Equivalent to [member " "ReflectionProbe.interior_ambient_energy]." msgstr "" -#: doc/classes/VisualServer.xml:2425 +#: doc/classes/VisualServer.xml:2426 msgid "" "Sets the contribution value for how much the reflection affects the ambient " "light for this reflection probe when set to interior mode. Useful so that " @@ -68302,25 +68451,25 @@ msgid "" "ReflectionProbe.interior_ambient_contrib]." msgstr "" -#: doc/classes/VisualServer.xml:2433 +#: doc/classes/VisualServer.xml:2434 msgid "" "Sets the max distance away from the probe an object can be before it is " "culled. Equivalent to [member ReflectionProbe.max_distance]." msgstr "" -#: doc/classes/VisualServer.xml:2441 +#: doc/classes/VisualServer.xml:2442 msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode. Equivalent to [member ReflectionProbe.origin_offset]." msgstr "" -#: doc/classes/VisualServer.xml:2449 +#: doc/classes/VisualServer.xml:2450 msgid "" "Sets how often the reflection probe updates. Can either be once or every " "frame. See [enum ReflectionProbeUpdateMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:2458 +#: doc/classes/VisualServer.xml:2459 msgid "" "Schedules a callback to the corresponding named [code]method[/code] on " "[code]where[/code] after a frame has been drawn.\n" @@ -68328,7 +68477,7 @@ msgid "" "[code]userdata[/code]." msgstr "" -#: doc/classes/VisualServer.xml:2465 +#: doc/classes/VisualServer.xml:2466 msgid "" "Creates a scenario and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]scenario_*[/" @@ -68338,30 +68487,30 @@ msgid "" "The scenario is the 3D world that all the visual instances exist in." msgstr "" -#: doc/classes/VisualServer.xml:2475 +#: doc/classes/VisualServer.xml:2476 msgid "" "Sets the [enum ScenarioDebugMode] for this scenario. See [enum " "ScenarioDebugMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:2483 +#: doc/classes/VisualServer.xml:2484 msgid "Sets the environment that will be used with this scenario." msgstr "" -#: doc/classes/VisualServer.xml:2491 +#: doc/classes/VisualServer.xml:2492 msgid "" "Sets the fallback environment to be used by this scenario. The fallback " "environment is used if no environment is set. Internally, this is used by " "the editor to provide a default environment." msgstr "" -#: doc/classes/VisualServer.xml:2500 +#: doc/classes/VisualServer.xml:2501 msgid "" "Sets the size of the reflection atlas shared by all reflection probes in " "this scenario." msgstr "" -#: doc/classes/VisualServer.xml:2510 +#: doc/classes/VisualServer.xml:2511 msgid "" "Sets a boot image. The color defines the background color. If [code]scale[/" "code] is [code]true[/code], the image will be scaled to fit the screen size. " @@ -68370,19 +68519,19 @@ msgid "" "the image will be scaled with nearest-neighbor interpolation." msgstr "" -#: doc/classes/VisualServer.xml:2517 +#: doc/classes/VisualServer.xml:2518 msgid "" "If [code]true[/code], the engine will generate wireframes for use with the " "wireframe debug mode." msgstr "" -#: doc/classes/VisualServer.xml:2524 +#: doc/classes/VisualServer.xml:2525 msgid "" "Sets the default clear color which is used when a specific clear color has " "not been selected." msgstr "" -#: doc/classes/VisualServer.xml:2531 +#: doc/classes/VisualServer.xml:2532 msgid "" "Sets the scale to apply to the passage of time for the shaders' [code]TIME[/" "code] builtin.\n" @@ -68390,11 +68539,11 @@ msgid "" "count the real time as it goes by, without narrowing or stretching it." msgstr "" -#: doc/classes/VisualServer.xml:2539 +#: doc/classes/VisualServer.xml:2540 msgid "Enables or disables occlusion culling." msgstr "" -#: doc/classes/VisualServer.xml:2545 +#: doc/classes/VisualServer.xml:2546 msgid "" "Creates an empty shader and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]shader_*[/" @@ -68403,47 +68552,47 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2553 +#: doc/classes/VisualServer.xml:2554 msgid "Returns a shader's code." msgstr "" -#: doc/classes/VisualServer.xml:2561 +#: doc/classes/VisualServer.xml:2562 msgid "Returns a default texture from a shader searched by name." msgstr "" -#: doc/classes/VisualServer.xml:2568 +#: doc/classes/VisualServer.xml:2569 msgid "Returns the parameters of a shader." msgstr "" -#: doc/classes/VisualServer.xml:2576 +#: doc/classes/VisualServer.xml:2577 msgid "Sets a shader's code." msgstr "" -#: doc/classes/VisualServer.xml:2585 +#: doc/classes/VisualServer.xml:2586 msgid "Sets a shader's default texture. Overwrites the texture given by name." msgstr "" -#: doc/classes/VisualServer.xml:2594 +#: doc/classes/VisualServer.xml:2595 msgid "Allocates the GPU buffers for this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2602 +#: doc/classes/VisualServer.xml:2603 msgid "Returns the [Transform] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2610 +#: doc/classes/VisualServer.xml:2611 msgid "Returns the [Transform2D] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2619 +#: doc/classes/VisualServer.xml:2620 msgid "Sets the [Transform] for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2628 +#: doc/classes/VisualServer.xml:2629 msgid "Sets the [Transform2D] for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2634 +#: doc/classes/VisualServer.xml:2635 msgid "" "Creates a skeleton and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]skeleton_*[/" @@ -68452,11 +68601,11 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2642 +#: doc/classes/VisualServer.xml:2643 msgid "Returns the number of bones allocated for this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2648 +#: doc/classes/VisualServer.xml:2649 msgid "" "Creates an empty sky and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]sky_*[/" @@ -68465,11 +68614,11 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2658 +#: doc/classes/VisualServer.xml:2659 msgid "Sets a sky's texture." msgstr "" -#: doc/classes/VisualServer.xml:2664 +#: doc/classes/VisualServer.xml:2665 msgid "" "Creates a spot light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -68480,15 +68629,15 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2685 +#: doc/classes/VisualServer.xml:2686 msgid "Allocates the GPU memory for the texture." msgstr "" -#: doc/classes/VisualServer.xml:2693 +#: doc/classes/VisualServer.xml:2694 msgid "Binds the texture to a texture slot." msgstr "" -#: doc/classes/VisualServer.xml:2699 +#: doc/classes/VisualServer.xml:2700 msgid "" "Creates an empty texture and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]texture_*[/" @@ -68497,94 +68646,94 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2708 +#: doc/classes/VisualServer.xml:2709 msgid "" "Creates a texture, allocates the space for an image, and fills in the image." msgstr "" -#: doc/classes/VisualServer.xml:2714 +#: doc/classes/VisualServer.xml:2715 #, fuzzy msgid "Returns a list of all the textures and their information." msgstr "アニメーションのトラック数を返します。" -#: doc/classes/VisualServer.xml:2722 +#: doc/classes/VisualServer.xml:2723 msgid "" "Returns a copy of a texture's image unless it's a CubeMap, in which case it " "returns the [RID] of the image at one of the cubes sides." msgstr "" -#: doc/classes/VisualServer.xml:2729 +#: doc/classes/VisualServer.xml:2730 #, fuzzy msgid "Returns the depth of the texture." msgstr "パラメータのサインを返します。" -#: doc/classes/VisualServer.xml:2736 +#: doc/classes/VisualServer.xml:2737 #, fuzzy msgid "Returns the flags of a texture." msgstr "与えられたフレームの [Texture2D] を返します。" -#: doc/classes/VisualServer.xml:2743 +#: doc/classes/VisualServer.xml:2744 #, fuzzy msgid "Returns the format of the texture's image." msgstr "2つのベクトルの剰余を返します。" -#: doc/classes/VisualServer.xml:2750 +#: doc/classes/VisualServer.xml:2751 #, fuzzy msgid "Returns the texture's height." msgstr "指定された遷移を返します。" -#: doc/classes/VisualServer.xml:2757 +#: doc/classes/VisualServer.xml:2758 #, fuzzy msgid "Returns the texture's path." msgstr "パラメータのタンジェントを返します。" -#: doc/classes/VisualServer.xml:2764 +#: doc/classes/VisualServer.xml:2765 #, fuzzy msgid "Returns the opengl id of the texture's image." msgstr "2つのベクトルの剰余を返します。" -#: doc/classes/VisualServer.xml:2771 +#: doc/classes/VisualServer.xml:2772 #, fuzzy msgid "Returns the type of the texture, can be any of the [enum TextureType]." msgstr "キュー内で次にあるアニメーションの名前を返します。" -#: doc/classes/VisualServer.xml:2778 +#: doc/classes/VisualServer.xml:2779 #, fuzzy msgid "Returns the texture's width." msgstr "指定された遷移を返します。" -#: doc/classes/VisualServer.xml:2787 +#: doc/classes/VisualServer.xml:2788 msgid "" "Sets the texture's image data. If it's a CubeMap, it sets the image data at " "a cube side." msgstr "" -#: doc/classes/VisualServer.xml:2803 +#: doc/classes/VisualServer.xml:2804 msgid "" "Sets a part of the data for a texture. Warning: this function calls the " "underlying graphics API directly and may corrupt your texture if used " "improperly." msgstr "" -#: doc/classes/VisualServer.xml:2811 +#: doc/classes/VisualServer.xml:2812 #, fuzzy msgid "Sets the texture's flags. See [enum TextureFlags] for options." msgstr "" "テクスチャ用の繰り返しフラグです。オプションは [enum TextureFilter] を参照し" "てください。" -#: doc/classes/VisualServer.xml:2819 +#: doc/classes/VisualServer.xml:2820 #, fuzzy msgid "Sets the texture's path." msgstr "テクスチャの描写オフセット。" -#: doc/classes/VisualServer.xml:2826 +#: doc/classes/VisualServer.xml:2827 msgid "" "If [code]true[/code], sets internal processes to shrink all image data to " "half the size." msgstr "" -#: doc/classes/VisualServer.xml:2843 +#: doc/classes/VisualServer.xml:2844 #, fuzzy msgid "" "If [code]true[/code], the image will be stored in the texture's images array " @@ -68593,15 +68742,15 @@ msgstr "" "[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング" "されます。" -#: doc/classes/VisualServer.xml:2851 +#: doc/classes/VisualServer.xml:2852 msgid "Sets a viewport's camera." msgstr "" -#: doc/classes/VisualServer.xml:2859 +#: doc/classes/VisualServer.xml:2860 msgid "Sets a viewport's canvas." msgstr "" -#: doc/classes/VisualServer.xml:2868 +#: doc/classes/VisualServer.xml:2869 msgid "" "Copies viewport to a region of the screen specified by [code]rect[/code]. If " "[member Viewport.render_direct_to_screen] is [code]true[/code], then " @@ -68623,7 +68772,7 @@ msgid "" "viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/VisualServer.xml:2881 +#: doc/classes/VisualServer.xml:2882 msgid "" "Creates an empty viewport and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -68632,87 +68781,87 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2889 +#: doc/classes/VisualServer.xml:2890 #, fuzzy msgid "Detaches the viewport from the screen." msgstr "指定したノードをグラフから削除します。" -#: doc/classes/VisualServer.xml:2897 +#: doc/classes/VisualServer.xml:2898 msgid "" "Returns a viewport's render information. For options, see the [enum " "ViewportRenderInfo] constants." msgstr "" -#: doc/classes/VisualServer.xml:2904 +#: doc/classes/VisualServer.xml:2905 msgid "Returns the viewport's last rendered frame." msgstr "" -#: doc/classes/VisualServer.xml:2912 +#: doc/classes/VisualServer.xml:2913 msgid "Detaches a viewport from a canvas and vice versa." msgstr "" -#: doc/classes/VisualServer.xml:2920 +#: doc/classes/VisualServer.xml:2921 msgid "If [code]true[/code], sets the viewport active, else sets it inactive." msgstr "" -#: doc/classes/VisualServer.xml:2930 +#: doc/classes/VisualServer.xml:2931 msgid "" "Sets the stacking order for a viewport's canvas.\n" "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] " "specifies the stacking order of the canvas among those in the same layer." msgstr "" -#: doc/classes/VisualServer.xml:2940 +#: doc/classes/VisualServer.xml:2941 msgid "Sets the transformation of a viewport's canvas." msgstr "" -#: doc/classes/VisualServer.xml:2948 +#: doc/classes/VisualServer.xml:2949 msgid "" "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:2956 +#: doc/classes/VisualServer.xml:2957 msgid "" "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for " "options." msgstr "" -#: doc/classes/VisualServer.xml:2964 +#: doc/classes/VisualServer.xml:2965 #, fuzzy msgid "If [code]true[/code], a viewport's 3D rendering is disabled." msgstr "もし [code]true[/code] であれば、フィルタリングは有効になります。" -#: doc/classes/VisualServer.xml:2972 +#: doc/classes/VisualServer.xml:2973 msgid "" "If [code]true[/code], rendering of a viewport's environment is disabled." msgstr "" -#: doc/classes/VisualServer.xml:2980 +#: doc/classes/VisualServer.xml:2981 msgid "Sets the viewport's global transformation matrix." msgstr "" -#: doc/classes/VisualServer.xml:2988 +#: doc/classes/VisualServer.xml:2989 #, fuzzy msgid "If [code]true[/code], the viewport renders to hdr." msgstr "[code]true[/code]の場合、頂点色をアルベド色として使用します。" -#: doc/classes/VisualServer.xml:2996 +#: doc/classes/VisualServer.xml:2997 msgid "If [code]true[/code], the viewport's canvas is not rendered." msgstr "" -#: doc/classes/VisualServer.xml:3004 +#: doc/classes/VisualServer.xml:3005 msgid "Currently unimplemented in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3012 +#: doc/classes/VisualServer.xml:3013 msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options." msgstr "" -#: doc/classes/VisualServer.xml:3020 +#: doc/classes/VisualServer.xml:3021 msgid "Sets the viewport's parent to another viewport." msgstr "" -#: doc/classes/VisualServer.xml:3028 +#: doc/classes/VisualServer.xml:3029 msgid "" "If [code]true[/code], render the contents of the viewport directly to " "screen. This allows a low-level optimization where you can skip drawing a " @@ -68728,24 +68877,24 @@ msgid "" "significantly larger than the window size." msgstr "" -#: doc/classes/VisualServer.xml:3036 +#: doc/classes/VisualServer.xml:3037 msgid "" "Sets a viewport's scenario.\n" "The scenario contains information about the [enum ScenarioDebugMode], " "environment information, reflection atlas etc." msgstr "" -#: doc/classes/VisualServer.xml:3046 +#: doc/classes/VisualServer.xml:3047 msgid "Sets the shadow atlas quadrant's subdivision." msgstr "" -#: doc/classes/VisualServer.xml:3054 +#: doc/classes/VisualServer.xml:3055 msgid "" "Sets the size of the shadow atlas's images (used for omni and spot lights). " "The value will be rounded up to the nearest power of 2." msgstr "" -#: doc/classes/VisualServer.xml:3062 +#: doc/classes/VisualServer.xml:3063 msgid "" "Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If " "set to a value greater than [code]0.0[/code], contrast-adaptive sharpening " @@ -68755,34 +68904,34 @@ msgid "" "viewport_set_use_fxaa]." msgstr "" -#: doc/classes/VisualServer.xml:3071 +#: doc/classes/VisualServer.xml:3072 msgid "Sets the viewport's width and height." msgstr "" -#: doc/classes/VisualServer.xml:3079 +#: doc/classes/VisualServer.xml:3080 msgid "" "If [code]true[/code], the viewport renders its background as transparent." msgstr "" -#: doc/classes/VisualServer.xml:3087 +#: doc/classes/VisualServer.xml:3088 msgid "" "Sets when the viewport should be updated. See [enum ViewportUpdateMode] " "constants for options." msgstr "" -#: doc/classes/VisualServer.xml:3095 +#: doc/classes/VisualServer.xml:3096 msgid "" "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for " "options." msgstr "" -#: doc/classes/VisualServer.xml:3103 +#: doc/classes/VisualServer.xml:3104 msgid "" "If [code]true[/code], the viewport uses augmented or virtual reality " "technologies. See [ARVRInterface]." msgstr "" -#: doc/classes/VisualServer.xml:3111 +#: doc/classes/VisualServer.xml:3112 msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -68793,7 +68942,7 @@ msgid "" "also be [code]true[/code] for debanding to be effective." msgstr "" -#: doc/classes/VisualServer.xml:3120 +#: doc/classes/VisualServer.xml:3121 msgid "" "Enables fast approximate antialiasing for this viewport. FXAA is a popular " "screen-space antialiasing method, which is fast but will make the image look " @@ -68803,209 +68952,209 @@ msgid "" "viewport_set_sharpen_intensity])." msgstr "" -#: doc/classes/VisualServer.xml:3128 +#: doc/classes/VisualServer.xml:3129 #, fuzzy msgid "If [code]true[/code], the viewport's rendering is flipped vertically." msgstr "[code]true[/code] であれば、テクスチャは垂直に反転されます。" -#: doc/classes/VisualServer.xml:3134 +#: doc/classes/VisualServer.xml:3135 msgid "" "If [code]false[/code], disables rendering completely, but the engine logic " "is still being processed. You can call [method force_draw] to draw a frame " "even with rendering disabled." msgstr "" -#: doc/classes/VisualServer.xml:3140 +#: doc/classes/VisualServer.xml:3141 msgid "" "Emitted at the end of the frame, after the VisualServer has finished " "updating all the Viewports." msgstr "" -#: doc/classes/VisualServer.xml:3145 +#: doc/classes/VisualServer.xml:3146 msgid "" "Emitted at the beginning of the frame, before the VisualServer updates all " "the Viewports." msgstr "" -#: doc/classes/VisualServer.xml:3151 +#: doc/classes/VisualServer.xml:3152 msgid "Marks an error that shows that the index array is empty." msgstr "" -#: doc/classes/VisualServer.xml:3154 +#: doc/classes/VisualServer.xml:3155 msgid "Number of weights/bones per vertex." msgstr "" -#: doc/classes/VisualServer.xml:3157 +#: doc/classes/VisualServer.xml:3158 msgid "The minimum Z-layer for canvas items." msgstr "" -#: doc/classes/VisualServer.xml:3160 +#: doc/classes/VisualServer.xml:3161 msgid "The maximum Z-layer for canvas items." msgstr "" -#: doc/classes/VisualServer.xml:3163 +#: doc/classes/VisualServer.xml:3164 msgid "" "Max number of glow levels that can be used with glow post-process effect." msgstr "" -#: doc/classes/VisualServer.xml:3166 +#: doc/classes/VisualServer.xml:3167 msgid "Unused enum in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3169 +#: doc/classes/VisualServer.xml:3170 msgid "The minimum renderpriority of all materials." msgstr "" -#: doc/classes/VisualServer.xml:3172 +#: doc/classes/VisualServer.xml:3173 msgid "The maximum renderpriority of all materials." msgstr "" -#: doc/classes/VisualServer.xml:3175 +#: doc/classes/VisualServer.xml:3176 msgid "Marks the left side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3178 +#: doc/classes/VisualServer.xml:3179 msgid "Marks the right side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3181 +#: doc/classes/VisualServer.xml:3182 msgid "Marks the bottom side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3184 +#: doc/classes/VisualServer.xml:3185 msgid "Marks the top side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3187 +#: doc/classes/VisualServer.xml:3188 msgid "Marks the front side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3190 +#: doc/classes/VisualServer.xml:3191 msgid "Marks the back side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3193 +#: doc/classes/VisualServer.xml:3194 msgid "Normal texture with 2 dimensions, width and height." msgstr "" -#: doc/classes/VisualServer.xml:3196 +#: doc/classes/VisualServer.xml:3197 msgid "" "Texture made up of six faces, can be looked up with a [code]vec3[/code] in " "shader." msgstr "" -#: doc/classes/VisualServer.xml:3199 +#: doc/classes/VisualServer.xml:3200 msgid "An array of 2-dimensional textures." msgstr "" -#: doc/classes/VisualServer.xml:3202 +#: doc/classes/VisualServer.xml:3203 msgid "A 3-dimensional texture with width, height, and depth." msgstr "" -#: doc/classes/VisualServer.xml:3208 +#: doc/classes/VisualServer.xml:3209 msgid "Repeats the texture (instead of clamp to edge)." msgstr "" -#: doc/classes/VisualServer.xml:3221 +#: doc/classes/VisualServer.xml:3222 msgid "Repeats the texture with alternate sections mirrored." msgstr "" -#: doc/classes/VisualServer.xml:3227 +#: doc/classes/VisualServer.xml:3228 msgid "" "Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant " "TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled." msgstr "" -#: doc/classes/VisualServer.xml:3230 +#: doc/classes/VisualServer.xml:3231 msgid "Shader is a 3D shader." msgstr "" -#: doc/classes/VisualServer.xml:3233 +#: doc/classes/VisualServer.xml:3234 msgid "Shader is a 2D shader." msgstr "" -#: doc/classes/VisualServer.xml:3236 +#: doc/classes/VisualServer.xml:3237 msgid "Shader is a particle shader." msgstr "" -#: doc/classes/VisualServer.xml:3239 +#: doc/classes/VisualServer.xml:3240 msgid "Represents the size of the [enum ShaderMode] enum." msgstr "" -#: doc/classes/VisualServer.xml:3242 +#: doc/classes/VisualServer.xml:3243 msgid "Array is a vertex array." msgstr "" -#: doc/classes/VisualServer.xml:3245 +#: doc/classes/VisualServer.xml:3246 msgid "Array is a normal array." msgstr "" -#: doc/classes/VisualServer.xml:3248 +#: doc/classes/VisualServer.xml:3249 msgid "Array is a tangent array." msgstr "" -#: doc/classes/VisualServer.xml:3251 +#: doc/classes/VisualServer.xml:3252 msgid "Array is a color array." msgstr "" -#: doc/classes/VisualServer.xml:3254 +#: doc/classes/VisualServer.xml:3255 msgid "Array is an UV coordinates array." msgstr "" -#: doc/classes/VisualServer.xml:3257 +#: doc/classes/VisualServer.xml:3258 msgid "Array is an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/VisualServer.xml:3260 +#: doc/classes/VisualServer.xml:3261 msgid "Array contains bone information." msgstr "" -#: doc/classes/VisualServer.xml:3263 +#: doc/classes/VisualServer.xml:3264 msgid "Array is weight information." msgstr "" -#: doc/classes/VisualServer.xml:3266 +#: doc/classes/VisualServer.xml:3267 msgid "Array is index array." msgstr "" -#: doc/classes/VisualServer.xml:3272 +#: doc/classes/VisualServer.xml:3273 msgid "Flag used to mark a vertex array." msgstr "" -#: doc/classes/VisualServer.xml:3275 +#: doc/classes/VisualServer.xml:3276 msgid "Flag used to mark a normal array." msgstr "" -#: doc/classes/VisualServer.xml:3278 +#: doc/classes/VisualServer.xml:3279 msgid "Flag used to mark a tangent array." msgstr "" -#: doc/classes/VisualServer.xml:3281 +#: doc/classes/VisualServer.xml:3282 msgid "Flag used to mark a color array." msgstr "" -#: doc/classes/VisualServer.xml:3284 +#: doc/classes/VisualServer.xml:3285 msgid "Flag used to mark an UV coordinates array." msgstr "" -#: doc/classes/VisualServer.xml:3287 +#: doc/classes/VisualServer.xml:3288 msgid "" "Flag used to mark an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/VisualServer.xml:3290 +#: doc/classes/VisualServer.xml:3291 msgid "Flag used to mark a bone information array." msgstr "" -#: doc/classes/VisualServer.xml:3293 +#: doc/classes/VisualServer.xml:3294 msgid "Flag used to mark a weights array." msgstr "" -#: doc/classes/VisualServer.xml:3296 +#: doc/classes/VisualServer.xml:3297 msgid "Flag used to mark an index array." msgstr "" -#: doc/classes/VisualServer.xml:3335 +#: doc/classes/VisualServer.xml:3336 msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -69014,675 +69163,675 @@ msgid "" "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." msgstr "" -#: doc/classes/VisualServer.xml:3338 +#: doc/classes/VisualServer.xml:3339 msgid "Primitive to draw consists of points." msgstr "" -#: doc/classes/VisualServer.xml:3341 +#: doc/classes/VisualServer.xml:3342 msgid "Primitive to draw consists of lines." msgstr "" -#: doc/classes/VisualServer.xml:3344 +#: doc/classes/VisualServer.xml:3345 msgid "Primitive to draw consists of a line strip from start to end." msgstr "" -#: doc/classes/VisualServer.xml:3347 +#: doc/classes/VisualServer.xml:3348 msgid "" "Primitive to draw consists of a line loop (a line strip with a line between " "the last and the first vertex)." msgstr "" -#: doc/classes/VisualServer.xml:3350 +#: doc/classes/VisualServer.xml:3351 msgid "Primitive to draw consists of triangles." msgstr "" -#: doc/classes/VisualServer.xml:3353 +#: doc/classes/VisualServer.xml:3354 msgid "" "Primitive to draw consists of a triangle strip (the last 3 vertices are " "always combined to make a triangle)." msgstr "" -#: doc/classes/VisualServer.xml:3356 +#: doc/classes/VisualServer.xml:3357 msgid "" "Primitive to draw consists of a triangle strip (the last 2 vertices are " "always combined with the first to make a triangle)." msgstr "" -#: doc/classes/VisualServer.xml:3359 +#: doc/classes/VisualServer.xml:3360 msgid "Represents the size of the [enum PrimitiveType] enum." msgstr "" -#: doc/classes/VisualServer.xml:3368 +#: doc/classes/VisualServer.xml:3369 msgid "Is a directional (sun) light." msgstr "" -#: doc/classes/VisualServer.xml:3371 +#: doc/classes/VisualServer.xml:3372 msgid "Is an omni light." msgstr "" -#: doc/classes/VisualServer.xml:3374 +#: doc/classes/VisualServer.xml:3375 msgid "Is a spot light." msgstr "" -#: doc/classes/VisualServer.xml:3377 +#: doc/classes/VisualServer.xml:3378 msgid "The light's energy." msgstr "" -#: doc/classes/VisualServer.xml:3380 +#: doc/classes/VisualServer.xml:3381 msgid "Secondary multiplier used with indirect light (light bounces)." msgstr "" -#: doc/classes/VisualServer.xml:3383 +#: doc/classes/VisualServer.xml:3384 msgid "" "The light's size, currently only used for soft shadows in baked lightmaps." msgstr "" -#: doc/classes/VisualServer.xml:3386 +#: doc/classes/VisualServer.xml:3387 msgid "The light's influence on specularity." msgstr "" -#: doc/classes/VisualServer.xml:3389 +#: doc/classes/VisualServer.xml:3390 msgid "The light's range." msgstr "" -#: doc/classes/VisualServer.xml:3392 +#: doc/classes/VisualServer.xml:3393 msgid "The light's attenuation." msgstr "" -#: doc/classes/VisualServer.xml:3395 +#: doc/classes/VisualServer.xml:3396 msgid "The spotlight's angle." msgstr "" -#: doc/classes/VisualServer.xml:3398 +#: doc/classes/VisualServer.xml:3399 msgid "The spotlight's attenuation." msgstr "" -#: doc/classes/VisualServer.xml:3401 +#: doc/classes/VisualServer.xml:3402 #, fuzzy msgid "Scales the shadow color." msgstr "影の不透明化機能を有効にします。" -#: doc/classes/VisualServer.xml:3404 +#: doc/classes/VisualServer.xml:3405 msgid "Max distance that shadows will be rendered." msgstr "" -#: doc/classes/VisualServer.xml:3407 +#: doc/classes/VisualServer.xml:3408 msgid "Proportion of shadow atlas occupied by the first split." msgstr "" -#: doc/classes/VisualServer.xml:3410 +#: doc/classes/VisualServer.xml:3411 msgid "Proportion of shadow atlas occupied by the second split." msgstr "" -#: doc/classes/VisualServer.xml:3413 +#: doc/classes/VisualServer.xml:3414 msgid "" "Proportion of shadow atlas occupied by the third split. The fourth split " "occupies the rest." msgstr "" -#: doc/classes/VisualServer.xml:3416 +#: doc/classes/VisualServer.xml:3417 msgid "" "Normal bias used to offset shadow lookup by object normal. Can be used to " "fix self-shadowing artifacts." msgstr "" -#: doc/classes/VisualServer.xml:3419 +#: doc/classes/VisualServer.xml:3420 msgid "Bias the shadow lookup to fix self-shadowing artifacts." msgstr "" -#: doc/classes/VisualServer.xml:3422 +#: doc/classes/VisualServer.xml:3423 msgid "" "Increases bias on further splits to fix self-shadowing that only occurs far " "away from the camera." msgstr "" -#: doc/classes/VisualServer.xml:3425 +#: doc/classes/VisualServer.xml:3426 msgid "Represents the size of the [enum LightParam] enum." msgstr "" -#: doc/classes/VisualServer.xml:3434 +#: doc/classes/VisualServer.xml:3435 msgid "Use a dual paraboloid shadow map for omni lights." msgstr "" -#: doc/classes/VisualServer.xml:3437 +#: doc/classes/VisualServer.xml:3438 msgid "" "Use a cubemap shadow map for omni lights. Slower but better quality than " "dual paraboloid." msgstr "" -#: doc/classes/VisualServer.xml:3440 +#: doc/classes/VisualServer.xml:3441 msgid "Use more detail vertically when computing shadow map." msgstr "" -#: doc/classes/VisualServer.xml:3443 +#: doc/classes/VisualServer.xml:3444 msgid "Use more detail horizontally when computing shadow map." msgstr "" -#: doc/classes/VisualServer.xml:3446 +#: doc/classes/VisualServer.xml:3447 msgid "Use orthogonal shadow projection for directional light." msgstr "" -#: doc/classes/VisualServer.xml:3449 +#: doc/classes/VisualServer.xml:3450 msgid "Use 2 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/VisualServer.xml:3452 +#: doc/classes/VisualServer.xml:3453 msgid "Use 4 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/VisualServer.xml:3455 +#: doc/classes/VisualServer.xml:3456 msgid "" "Keeps shadows stable as camera moves but has lower effective resolution." msgstr "" -#: doc/classes/VisualServer.xml:3458 +#: doc/classes/VisualServer.xml:3459 msgid "" "Optimize use of shadow maps, increasing the effective resolution. But may " "result in shadows moving or flickering slightly." msgstr "" -#: doc/classes/VisualServer.xml:3461 +#: doc/classes/VisualServer.xml:3462 msgid "Do not update the viewport." msgstr "" -#: doc/classes/VisualServer.xml:3464 +#: doc/classes/VisualServer.xml:3465 msgid "Update the viewport once then set to disabled." msgstr "" -#: doc/classes/VisualServer.xml:3467 +#: doc/classes/VisualServer.xml:3468 msgid "Update the viewport whenever it is visible." msgstr "" -#: doc/classes/VisualServer.xml:3470 +#: doc/classes/VisualServer.xml:3471 msgid "Always update the viewport." msgstr "" -#: doc/classes/VisualServer.xml:3473 +#: doc/classes/VisualServer.xml:3474 msgid "The viewport is always cleared before drawing." msgstr "" -#: doc/classes/VisualServer.xml:3476 +#: doc/classes/VisualServer.xml:3477 msgid "The viewport is never cleared before drawing." msgstr "" -#: doc/classes/VisualServer.xml:3479 +#: doc/classes/VisualServer.xml:3480 msgid "" "The viewport is cleared once, then the clear mode is set to [constant " "VIEWPORT_CLEAR_NEVER]." msgstr "" -#: doc/classes/VisualServer.xml:3482 +#: doc/classes/VisualServer.xml:3483 msgid "Multisample antialiasing is disabled." msgstr "" -#: doc/classes/VisualServer.xml:3485 +#: doc/classes/VisualServer.xml:3486 msgid "Multisample antialiasing is set to 2×." msgstr "" -#: doc/classes/VisualServer.xml:3488 +#: doc/classes/VisualServer.xml:3489 msgid "Multisample antialiasing is set to 4×." msgstr "" -#: doc/classes/VisualServer.xml:3491 +#: doc/classes/VisualServer.xml:3492 msgid "Multisample antialiasing is set to 8×." msgstr "" -#: doc/classes/VisualServer.xml:3494 +#: doc/classes/VisualServer.xml:3495 msgid "Multisample antialiasing is set to 16×." msgstr "" -#: doc/classes/VisualServer.xml:3497 +#: doc/classes/VisualServer.xml:3498 msgid "" "Multisample antialiasing is set to 2× on external texture. Special mode for " "GLES2 Android VR (Oculus Quest and Go)." msgstr "" -#: doc/classes/VisualServer.xml:3500 +#: doc/classes/VisualServer.xml:3501 msgid "" "Multisample antialiasing is set to 4× on external texture. Special mode for " "GLES2 Android VR (Oculus Quest and Go)." msgstr "" -#: doc/classes/VisualServer.xml:3503 +#: doc/classes/VisualServer.xml:3504 msgid "The Viewport does not render 3D but samples." msgstr "" -#: doc/classes/VisualServer.xml:3506 +#: doc/classes/VisualServer.xml:3507 msgid "The Viewport does not render 3D and does not sample." msgstr "" -#: doc/classes/VisualServer.xml:3509 +#: doc/classes/VisualServer.xml:3510 msgid "The Viewport renders 3D with effects." msgstr "" -#: doc/classes/VisualServer.xml:3512 +#: doc/classes/VisualServer.xml:3513 msgid "The Viewport renders 3D but without effects." msgstr "" -#: doc/classes/VisualServer.xml:3515 +#: doc/classes/VisualServer.xml:3516 msgid "Number of objects drawn in a single frame." msgstr "" -#: doc/classes/VisualServer.xml:3518 +#: doc/classes/VisualServer.xml:3519 msgid "Number of vertices drawn in a single frame." msgstr "" -#: doc/classes/VisualServer.xml:3521 +#: doc/classes/VisualServer.xml:3522 msgid "Number of material changes during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3524 +#: doc/classes/VisualServer.xml:3525 msgid "Number of shader changes during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3527 +#: doc/classes/VisualServer.xml:3528 msgid "Number of surface changes during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3530 +#: doc/classes/VisualServer.xml:3531 msgid "Number of draw calls during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3533 +#: doc/classes/VisualServer.xml:3534 msgid "Number of 2d items drawn this frame." msgstr "" -#: doc/classes/VisualServer.xml:3536 +#: doc/classes/VisualServer.xml:3537 msgid "Number of 2d draw calls during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3539 +#: doc/classes/VisualServer.xml:3540 msgid "Represents the size of the [enum ViewportRenderInfo] enum." msgstr "" -#: doc/classes/VisualServer.xml:3542 +#: doc/classes/VisualServer.xml:3543 msgid "Debug draw is disabled. Default setting." msgstr "" -#: doc/classes/VisualServer.xml:3545 +#: doc/classes/VisualServer.xml:3546 msgid "Debug draw sets objects to unshaded." msgstr "" -#: doc/classes/VisualServer.xml:3548 +#: doc/classes/VisualServer.xml:3549 msgid "Overwrites clear color to [code](0,0,0,0)[/code]." msgstr "" -#: doc/classes/VisualServer.xml:3551 +#: doc/classes/VisualServer.xml:3552 msgid "Debug draw draws objects in wireframe." msgstr "" -#: doc/classes/VisualServer.xml:3554 +#: doc/classes/VisualServer.xml:3555 msgid "Do not use a debug mode." msgstr "" -#: doc/classes/VisualServer.xml:3557 +#: doc/classes/VisualServer.xml:3558 msgid "Draw all objects as wireframe models." msgstr "" -#: doc/classes/VisualServer.xml:3560 +#: doc/classes/VisualServer.xml:3561 msgid "" "Draw all objects in a way that displays how much overdraw is occurring. " "Overdraw occurs when a section of pixels is drawn and shaded and then " "another object covers it up. To optimize a scene, you should reduce overdraw." msgstr "" -#: doc/classes/VisualServer.xml:3563 +#: doc/classes/VisualServer.xml:3564 msgid "" "Draw all objects without shading. Equivalent to setting all objects shaders " "to [code]unshaded[/code]." msgstr "" -#: doc/classes/VisualServer.xml:3566 +#: doc/classes/VisualServer.xml:3567 msgid "The instance does not have a type." msgstr "" -#: doc/classes/VisualServer.xml:3569 +#: doc/classes/VisualServer.xml:3570 msgid "The instance is a mesh." msgstr "" -#: doc/classes/VisualServer.xml:3572 +#: doc/classes/VisualServer.xml:3573 msgid "The instance is a multimesh." msgstr "" -#: doc/classes/VisualServer.xml:3575 +#: doc/classes/VisualServer.xml:3576 msgid "The instance is an immediate geometry." msgstr "" -#: doc/classes/VisualServer.xml:3578 +#: doc/classes/VisualServer.xml:3579 msgid "The instance is a particle emitter." msgstr "" -#: doc/classes/VisualServer.xml:3581 +#: doc/classes/VisualServer.xml:3582 msgid "The instance is a light." msgstr "" -#: doc/classes/VisualServer.xml:3584 +#: doc/classes/VisualServer.xml:3585 msgid "The instance is a reflection probe." msgstr "" -#: doc/classes/VisualServer.xml:3587 +#: doc/classes/VisualServer.xml:3588 msgid "The instance is a GI probe." msgstr "" -#: doc/classes/VisualServer.xml:3590 +#: doc/classes/VisualServer.xml:3591 msgid "The instance is a lightmap capture." msgstr "" -#: doc/classes/VisualServer.xml:3593 +#: doc/classes/VisualServer.xml:3594 msgid "Represents the size of the [enum InstanceType] enum." msgstr "" -#: doc/classes/VisualServer.xml:3596 +#: doc/classes/VisualServer.xml:3597 msgid "" "A combination of the flags of geometry instances (mesh, multimesh, immediate " "and particles)." msgstr "" -#: doc/classes/VisualServer.xml:3599 +#: doc/classes/VisualServer.xml:3600 msgid "Allows the instance to be used in baked lighting." msgstr "" -#: doc/classes/VisualServer.xml:3602 +#: doc/classes/VisualServer.xml:3603 msgid "When set, manually requests to draw geometry on next frame." msgstr "" -#: doc/classes/VisualServer.xml:3605 +#: doc/classes/VisualServer.xml:3606 msgid "Represents the size of the [enum InstanceFlags] enum." msgstr "" -#: doc/classes/VisualServer.xml:3608 +#: doc/classes/VisualServer.xml:3609 msgid "Disable shadows from this instance." msgstr "" -#: doc/classes/VisualServer.xml:3611 +#: doc/classes/VisualServer.xml:3612 msgid "Cast shadows from this instance." msgstr "" -#: doc/classes/VisualServer.xml:3614 +#: doc/classes/VisualServer.xml:3615 msgid "" "Disable backface culling when rendering the shadow of the object. This is " "slightly slower but may result in more correct shadows." msgstr "" -#: doc/classes/VisualServer.xml:3617 +#: doc/classes/VisualServer.xml:3618 msgid "" "Only render the shadows from the object. The object itself will not be drawn." msgstr "" -#: doc/classes/VisualServer.xml:3620 +#: doc/classes/VisualServer.xml:3621 msgid "The nine patch gets stretched where needed." msgstr "" -#: doc/classes/VisualServer.xml:3623 +#: doc/classes/VisualServer.xml:3624 msgid "The nine patch gets filled with tiles where needed." msgstr "" -#: doc/classes/VisualServer.xml:3626 +#: doc/classes/VisualServer.xml:3627 msgid "" "The nine patch gets filled with tiles where needed and stretches them a bit " "if needed." msgstr "" -#: doc/classes/VisualServer.xml:3629 +#: doc/classes/VisualServer.xml:3630 msgid "Adds light color additive to the canvas." msgstr "" -#: doc/classes/VisualServer.xml:3632 +#: doc/classes/VisualServer.xml:3633 msgid "Adds light color subtractive to the canvas." msgstr "" -#: doc/classes/VisualServer.xml:3635 +#: doc/classes/VisualServer.xml:3636 msgid "The light adds color depending on transparency." msgstr "" -#: doc/classes/VisualServer.xml:3638 +#: doc/classes/VisualServer.xml:3639 msgid "The light adds color depending on mask." msgstr "" -#: doc/classes/VisualServer.xml:3641 +#: doc/classes/VisualServer.xml:3642 msgid "Do not apply a filter to canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3644 +#: doc/classes/VisualServer.xml:3645 msgid "Use PCF3 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3647 +#: doc/classes/VisualServer.xml:3648 msgid "Use PCF5 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3650 +#: doc/classes/VisualServer.xml:3651 msgid "Use PCF7 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3653 +#: doc/classes/VisualServer.xml:3654 msgid "Use PCF9 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3656 +#: doc/classes/VisualServer.xml:3657 msgid "Use PCF13 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3659 +#: doc/classes/VisualServer.xml:3660 msgid "Culling of the canvas occluder is disabled." msgstr "" -#: doc/classes/VisualServer.xml:3662 +#: doc/classes/VisualServer.xml:3663 msgid "Culling of the canvas occluder is clockwise." msgstr "" -#: doc/classes/VisualServer.xml:3665 +#: doc/classes/VisualServer.xml:3666 msgid "Culling of the canvas occluder is counterclockwise." msgstr "" -#: doc/classes/VisualServer.xml:3668 +#: doc/classes/VisualServer.xml:3669 msgid "The amount of objects in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3671 +#: doc/classes/VisualServer.xml:3672 msgid "The amount of vertices in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3674 +#: doc/classes/VisualServer.xml:3675 msgid "The amount of modified materials in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3677 +#: doc/classes/VisualServer.xml:3678 msgid "The amount of shader rebinds in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3680 +#: doc/classes/VisualServer.xml:3681 msgid "The amount of surface changes in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3683 +#: doc/classes/VisualServer.xml:3684 msgid "The amount of draw calls in frame." msgstr "" -#: doc/classes/VisualServer.xml:3686 +#: doc/classes/VisualServer.xml:3687 #, fuzzy msgid "The amount of 2d items in the frame." msgstr "エフェクトに使うボイスの数。" -#: doc/classes/VisualServer.xml:3689 +#: doc/classes/VisualServer.xml:3690 #, fuzzy msgid "The amount of 2d draw calls in frame." msgstr "エフェクトに使うボイスの数。" -#: doc/classes/VisualServer.xml:3704 +#: doc/classes/VisualServer.xml:3705 msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3707 +#: doc/classes/VisualServer.xml:3708 msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3710 +#: doc/classes/VisualServer.xml:3711 msgid "Use [Transform2D] to store MultiMesh transform." msgstr "" -#: doc/classes/VisualServer.xml:3713 +#: doc/classes/VisualServer.xml:3714 msgid "Use [Transform] to store MultiMesh transform." msgstr "" -#: doc/classes/VisualServer.xml:3716 +#: doc/classes/VisualServer.xml:3717 msgid "MultiMesh does not use per-instance color." msgstr "" -#: doc/classes/VisualServer.xml:3719 +#: doc/classes/VisualServer.xml:3720 msgid "" "MultiMesh color uses 8 bits per component. This packs the color into a " "single float." msgstr "" -#: doc/classes/VisualServer.xml:3722 +#: doc/classes/VisualServer.xml:3723 msgid "MultiMesh color uses a float per channel." msgstr "" -#: doc/classes/VisualServer.xml:3725 +#: doc/classes/VisualServer.xml:3726 msgid "MultiMesh does not use custom data." msgstr "" -#: doc/classes/VisualServer.xml:3728 +#: doc/classes/VisualServer.xml:3729 msgid "" "MultiMesh custom data uses 8 bits per component. This packs the 4-component " "custom data into a single float." msgstr "" -#: doc/classes/VisualServer.xml:3731 +#: doc/classes/VisualServer.xml:3732 msgid "MultiMesh custom data uses a float per component." msgstr "" -#: doc/classes/VisualServer.xml:3734 +#: doc/classes/VisualServer.xml:3735 msgid "Reflection probe will update reflections once and then stop." msgstr "" -#: doc/classes/VisualServer.xml:3737 +#: doc/classes/VisualServer.xml:3738 msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" -#: doc/classes/VisualServer.xml:3740 +#: doc/classes/VisualServer.xml:3741 msgid "Draw particles in the order that they appear in the particles array." msgstr "" -#: doc/classes/VisualServer.xml:3743 +#: doc/classes/VisualServer.xml:3744 msgid "Sort particles based on their lifetime." msgstr "" -#: doc/classes/VisualServer.xml:3746 +#: doc/classes/VisualServer.xml:3747 msgid "Sort particles based on their distance to the camera." msgstr "" -#: doc/classes/VisualServer.xml:3749 +#: doc/classes/VisualServer.xml:3750 msgid "Use the clear color as background." msgstr "" -#: doc/classes/VisualServer.xml:3752 +#: doc/classes/VisualServer.xml:3753 msgid "Use a specified color as the background." msgstr "" -#: doc/classes/VisualServer.xml:3755 +#: doc/classes/VisualServer.xml:3756 msgid "Use a sky resource for the background." msgstr "" -#: doc/classes/VisualServer.xml:3758 +#: doc/classes/VisualServer.xml:3759 msgid "" "Use a custom color for background, but use a sky for shading and reflections." msgstr "" -#: doc/classes/VisualServer.xml:3761 +#: doc/classes/VisualServer.xml:3762 msgid "" "Use a specified canvas layer as the background. This can be useful for " "instantiating a 2D scene in a 3D world." msgstr "" -#: doc/classes/VisualServer.xml:3764 +#: doc/classes/VisualServer.xml:3765 msgid "" "Do not clear the background, use whatever was rendered last frame as the " "background." msgstr "" -#: doc/classes/VisualServer.xml:3767 +#: doc/classes/VisualServer.xml:3768 msgid "Represents the size of the [enum EnvironmentBG] enum." msgstr "" -#: doc/classes/VisualServer.xml:3770 +#: doc/classes/VisualServer.xml:3771 msgid "Use lowest blur quality. Fastest, but may look bad." msgstr "" -#: doc/classes/VisualServer.xml:3773 +#: doc/classes/VisualServer.xml:3774 msgid "Use medium blur quality." msgstr "" -#: doc/classes/VisualServer.xml:3776 +#: doc/classes/VisualServer.xml:3777 msgid "Used highest blur quality. Looks the best, but is the slowest." msgstr "" -#: doc/classes/VisualServer.xml:3779 +#: doc/classes/VisualServer.xml:3780 msgid "Add the effect of the glow on top of the scene." msgstr "" -#: doc/classes/VisualServer.xml:3782 +#: doc/classes/VisualServer.xml:3783 msgid "" "Blends the glow effect with the screen. Does not get as bright as additive." msgstr "" -#: doc/classes/VisualServer.xml:3785 +#: doc/classes/VisualServer.xml:3786 msgid "Produces a subtle color disturbance around objects." msgstr "" -#: doc/classes/VisualServer.xml:3788 +#: doc/classes/VisualServer.xml:3789 msgid "Shows the glow effect by itself without the underlying scene." msgstr "" -#: doc/classes/VisualServer.xml:3791 +#: doc/classes/VisualServer.xml:3792 msgid "Output color as they came in." msgstr "" -#: doc/classes/VisualServer.xml:3794 +#: doc/classes/VisualServer.xml:3795 msgid "Use the Reinhard tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3797 +#: doc/classes/VisualServer.xml:3798 msgid "Use the filmic tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3800 +#: doc/classes/VisualServer.xml:3801 msgid "Use the ACES tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3803 +#: doc/classes/VisualServer.xml:3804 msgid "Use the ACES Fitted tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3806 +#: doc/classes/VisualServer.xml:3807 msgid "Lowest quality of screen space ambient occlusion." msgstr "" -#: doc/classes/VisualServer.xml:3809 +#: doc/classes/VisualServer.xml:3810 msgid "Medium quality screen space ambient occlusion." msgstr "" -#: doc/classes/VisualServer.xml:3812 +#: doc/classes/VisualServer.xml:3813 msgid "Highest quality screen space ambient occlusion." msgstr "" -#: doc/classes/VisualServer.xml:3815 +#: doc/classes/VisualServer.xml:3816 msgid "Disables the blur set for SSAO. Will make SSAO look noisier." msgstr "" -#: doc/classes/VisualServer.xml:3818 +#: doc/classes/VisualServer.xml:3819 msgid "Perform a 1x1 blur on the SSAO output." msgstr "" -#: doc/classes/VisualServer.xml:3821 +#: doc/classes/VisualServer.xml:3822 msgid "Performs a 2x2 blur on the SSAO output." msgstr "" -#: doc/classes/VisualServer.xml:3824 +#: doc/classes/VisualServer.xml:3825 msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" @@ -71991,8 +72140,8 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketPeer.xml:7 msgid "" -"This class represent a specific WebSocket connection, you can do lower level " -"operations with it.\n" +"This class represents a specific WebSocket connection, allowing you to do " +"lower level operations with it.\n" "You can choose to write to the socket in binary or text mode, and you can " "recognize the mode used for writing by the other peer." msgstr "" @@ -72523,58 +72672,61 @@ msgid "" msgstr "" #: doc/classes/WindowDialog.xml:15 -#, fuzzy -msgid "Returns the close [TextureButton]." -msgstr "与えられたフレームの [Texture2D] を返します。" +msgid "" +"Returns the close [TextureButton].\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" -#: doc/classes/WindowDialog.xml:21 +#: doc/classes/WindowDialog.xml:22 #, fuzzy msgid "If [code]true[/code], the user can resize the window." msgstr "もし [code]true[/code] であれば、フィルタリングは有効になります。" -#: doc/classes/WindowDialog.xml:24 +#: doc/classes/WindowDialog.xml:25 #, fuzzy msgid "The text displayed in the window's title bar." msgstr "ダイアログで表示されるテキスト。" -#: doc/classes/WindowDialog.xml:31 +#: doc/classes/WindowDialog.xml:32 #, fuzzy msgid "The icon for the close button." msgstr "左マウスボタン。" -#: doc/classes/WindowDialog.xml:34 +#: doc/classes/WindowDialog.xml:35 msgid "The horizontal offset of the close button." msgstr "" -#: doc/classes/WindowDialog.xml:37 +#: doc/classes/WindowDialog.xml:38 msgid "" "The icon used for the close button when it's hovered with the mouse cursor." msgstr "" -#: doc/classes/WindowDialog.xml:43 +#: doc/classes/WindowDialog.xml:44 msgid "" "The style for both the content background of the [WindowDialog] and the " "title bar. The title bar is created with a top border and an expand margin " "using the [code]panel[/code] stylebox." msgstr "" -#: doc/classes/WindowDialog.xml:46 +#: doc/classes/WindowDialog.xml:47 msgid "" "The thickness of the border that can be dragged when scaling the window (if " "[member resizable] is enabled)." msgstr "" -#: doc/classes/WindowDialog.xml:49 +#: doc/classes/WindowDialog.xml:50 #, fuzzy msgid "The color of the title text." msgstr "スペキュラ光エフェクトの色。" -#: doc/classes/WindowDialog.xml:52 +#: doc/classes/WindowDialog.xml:53 #, fuzzy msgid "The font used to draw the title." msgstr "円柱のレンダリングに使うマテリアル。" -#: doc/classes/WindowDialog.xml:55 +#: doc/classes/WindowDialog.xml:56 msgid "The vertical offset of the title text." msgstr "" @@ -72845,6 +72997,25 @@ msgid "" "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled." msgstr "" +#~ msgid "Returns the label used for built-in text." +#~ msgstr "組み込みテキストに使用されているラベルを返します。" + +#~ msgid "Returns the OK [Button] instance." +#~ msgstr "OK [Button] インスタンスを返します。" + +#~ msgid "Returns the editor's [FileSystemDock] instance." +#~ msgstr "エディタの [FileSystemDock] インスタンスを返します。" + +#~ msgid "Returns the editor's [EditorInspector] instance." +#~ msgstr "エディタの [EditorInspector] インスタンスを返します。" + +#~ msgid "Returns the editor's [ScriptEditor] instance." +#~ msgstr "エディタの [ScriptEditor] インスタンスを返します。" + +#, fuzzy +#~ msgid "Returns the close [TextureButton]." +#~ msgstr "与えられたフレームの [Texture2D] を返します。" + #~ msgid "" #~ "Returns the cosine of angle [code]s[/code] in radians.\n" #~ "[codeblock]\n" |