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Diffstat (limited to 'doc/translations/it.po')
-rw-r--r-- | doc/translations/it.po | 332 |
1 files changed, 218 insertions, 114 deletions
diff --git a/doc/translations/it.po b/doc/translations/it.po index 5953035ec5..1239b8515c 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -24,12 +24,13 @@ # Andrea Montagna <fullmontis@gmail.com>, 2021. # Andrea Leganza <neogene@gmail.com>, 2021. # Federico Caprini <caprinifede@gmail.com>, 2022. +# Alessandro Casalino <alessandro.casalino93@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-22 15:52+0000\n" -"Last-Translator: Mirko <miknsop@gmail.com>\n" +"PO-Revision-Date: 2022-03-26 23:26+0000\n" +"Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/it/>\n" "Language: it\n" @@ -37,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -80,38 +81,38 @@ msgid "Method Descriptions" msgstr "Descrizioni del metodo" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Descrizioni delle proprietà" +msgstr "Descrizioni Proprietà dei Temi" #: doc/tools/make_rst.py msgid "Inherits:" msgstr "Eredita:" #: doc/tools/make_rst.py -#, fuzzy msgid "Inherited By:" -msgstr "Ereditato da:" +msgstr "Ereditato Da:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(sovrascrive %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Predefinito" #: doc/tools/make_rst.py +#, fuzzy msgid "Setter" -msgstr "" +msgstr "Impostatore" #: doc/tools/make_rst.py msgid "value" msgstr "valore" #: doc/tools/make_rst.py +#, fuzzy msgid "Getter" -msgstr "" +msgstr "Acquisitore" #: doc/tools/make_rst.py msgid "" @@ -125,15 +126,20 @@ msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Questo metodo non ha effetti collaterali. Non modifica alcuna variabile " +"appartenente all'istanza." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti " +"qui." #: doc/tools/make_rst.py +#, fuzzy msgid "This method is used to construct a type." -msgstr "" +msgstr "Questo metodo viene utilizzato per creare un tipo di variabile." #: doc/tools/make_rst.py msgid "" @@ -228,16 +234,15 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" -"Restituisce l'arcocoseno di [code]s[/code] in radianti. Usato per prendere " -"l'angolo del coseno di [code]s[/code].\n" -"[code]s[/code] deve essere compreso tra [code]1[/code] e [code] -1 [/code]\n" +"Restituisce l'arcocoseno di [code]s[/code] in radianti. Usato per trovare " +"l'angolo del coseno di [code]s[/code]. [code]s[/code] deve essere compreso " +"tra [code]1[/code] e [code] -1 [/code]\n" "[codeblock]\n" "# c è uguale a 0.523599 o 30 gradi se convertito con rad2deg(s)\n" "c = acos(0.866025)\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -249,7 +254,9 @@ msgid "" "[/codeblock]" msgstr "" "Ritorna l'arcoseno di [code]s[/code] in radianti. Usato per prendere " -"l'angolo del seno [code]s[/code].\n" +"l'angolo del seno [code]s[/code]. [code]s[/code] deve essere compreso tra " +"[code]-1.0[/code] e [code]1.0[/code] (inclusi), altrimenti, [method asin] " +"ritornerà [constant NAN].\n" "[codeblock]\n" "# s è 0.523599 oppure 30 gradi se convertito con rad2deg(s)\n" "s = asin(0.5)\n" @@ -500,6 +507,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " "`Array` or `Dictionary` up to its deepest level.\n" @@ -519,6 +527,23 @@ msgid "" "want a true content-aware comparison, you have to use [code]deep_equal[/" "code]." msgstr "" +"Paragona due valori controllando il loro contenuto attuale, ricorrendo in " +"ogni `Array` o `Dictionary` fino al suo livello più profondo.\n" +"Questo è simile a [code]==[/code] su molti aspetti:\n" +"- Per [code]null[/code] , code]int[/code], [code]float[/code], [code]String[/" +"code], [code]Object[/code] and [code]RID[/code] sia [code]deep_equal[/code] " +"e [code]==[/code] funzionano allo stesso modo.\n" +"- Per [code]Dictionary[/code], [code]==[/code] sono considerati uguali solo " +"e solo se entrambe le variabili puntano allo stesso [code]Dictionary[/code], " +"senza alcuna ricorsione o consapevolezza di qualunque contenuto.\n" +"- Per [code]Array[/code], [code]==[/code] sono considerati uguali solo e " +"solo se ogni oggetto nel primo [code]Array[/code] è uguale alla sua " +"controparte nel secondo [code]Array[/code], come già fatto da [code]==[/" +"code]. Questo implica che [code]==[/code] ricorre nell' [code]Array[/code], " +"ma non nel [code]Dictionary[/code].\n" +"In breve, quando un [code]Dictionary[/code] è potenzialmente involto, se " +"vuoi un vero paragone tra i valori contenuti, devi usare [code]deep_equal[/" +"code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -916,8 +941,9 @@ msgid "" "To perform eased interpolation with [method lerp], combine it with [method " "ease] or [method smoothstep]." msgstr "" -"Interpola linearmente tra due valori mediante un valore normalizzato. Questo " -"metodo è l'opposto di [method inverse_lerp].\n" +"Interpola linearmente tra due valori mediante un valore definito in " +"[code]weight[/code]. Per interpolare, [code]weight[/code] dovrebbe rimanere " +"tra [code]0.0[/code] e [code]1.0[/code] (inclusi).\n" "Se gli argomenti [code]from[/code] e [code]to[/code] sono di tipo [int] o " "[float], il valore di ritorno è un [float].\n" "Se entrambi sono dello stesso tipo di vettore ([Vector2], [Vector3] o " @@ -927,7 +953,10 @@ msgstr "" "[codeblock].\n" "lerp(0, 4, 0.75) # Restituisce 3.0\n" "lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Restituisce Vector2(2, 3.5)\n" -"[/codeblock]" +"[/codeblock]\n" +"Guarda anche [method inverse_lerp] che esegue l'inverso di questa " +"operazione. Per eseguire un'interpolazione alleggerita con [method lerp], " +"combinalo con [method ease] o [method smoothstep]." #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy @@ -950,7 +979,8 @@ msgstr "" "Interpola linearmente tra due angoli (in radianti) con un valore " "normalizzato.\n" "Simile a [metodo lerp], ma interpola correttamente quando gli angoli sono " -"attorno [costante @GDScript.TAU].\n" +"attorno [costante @GDScript.TAU]. Per eseguire un'interpolazione alleggerita " +"con [method lerp_angle], combinalo con [method ease] o [method smoothstep].\n" "[codeblock]\n" "extends Sprite\n" "var elapsed = 0.0\n" @@ -1230,28 +1260,21 @@ msgstr "" "Restituisce il modulo intero di [code]a/b[/code] che si estende in positivo " "e negativo egualmente.\n" "[codeblock]\n" -"var i = -6\n" -"while i < 5:\n" -" prints(i, posmod(i, 3))\n" -" i += 1\n" +"for i in range(-3, 4):\n" +" print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n" "[/codeblock]\n" "Produces:\n" "[codeblock]\n" -"-6 0\n" -"-5 1\n" -"-4 2\n" -"-3 0\n" -"-2 1\n" -"-1 2\n" -"0 0\n" -"1 1\n" -"2 2\n" -"3 0\n" -"4 1\n" +"-3 0 0\n" +"-2 -2 1\n" +"-1 -1 2\n" +" 0 0 0\n" +" 1 1 1\n" +" 2 2 2\n" +" 3 0 0\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the result of [code]base[/code] raised to the power of [code]exp[/" "code].\n" @@ -1259,10 +1282,10 @@ msgid "" "pow(2, 5) # Returns 32.0\n" "[/codeblock]" msgstr "" -"Ritorna il risultato di [code]x[/code] elevato alla potenza di [code]y[/" +"Ritorna il risultato di [code]base[/code] elevato alla potenza di [code]esp[/" "code].\n" "[codeblock]\n" -"pow(2, 5) # Ritorna 32\n" +"pow(2, 5) # Ritorna 32.0\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1443,7 +1466,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts an angle expressed in radians to degrees.\n" "[codeblock]\n" @@ -1452,7 +1474,7 @@ msgid "" msgstr "" "Converte un angolo espresso in radianti in gradi.\n" "[codeblock]\n" -"rad2deg(0.523599) # Ritorna 30\n" +"rad2deg(0.523599) # Ritorna 30.0\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1734,6 +1756,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also " "be used to round a floating point number to an arbitrary number of " @@ -1744,9 +1767,16 @@ msgid "" "[/codeblock]\n" "See also [method ceil], [method floor], [method round], and [int]." msgstr "" +"Arrotonda un valore float [code]s[/code] ad un valore [code]step[/code] su " +"una scala. Questo può essere anche utilizzato per arrotondare un valore " +"float ad un numero arbitrario di cifre decimali.\n" +"[codeblock]\n" +"stepify(100, 32) # Ritorna 96.0\n" +"stepify(3.14159, 0.01) # Ritorna3.14\n" +"[/codeblock]\n" +"Guarda anche [method ceil], [method floor], [method round] e [int]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts one or more arguments of any type to string in the best way " "possible.\n" @@ -1760,8 +1790,10 @@ msgstr "" "Converte uno o più argomenti in stringhe nel miglior modo possibile e li " "stampa sulla console.\n" "[codeblock]\n" -"a = [1, 2, 3]\n" -"print(\"a\", \"b\", a) # Stampa ab[1, 2, 3]\n" +"var a = [10, 20, 30]\n" +"var b = str(a);\n" +"len(a) # RItorna 3\n" +"len(b) # Ritorna 12\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1795,7 +1827,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the hyperbolic tangent of [code]s[/code].\n" "[codeblock]\n" @@ -1803,10 +1834,10 @@ msgid "" "b = tanh(a) # b is 0.6\n" "[/codeblock]" msgstr "" -"Ritorna il coseno iperbolico di [code]s[/code] in radianti.\n" +"Ritorna la tangente iperbolica di [code]s[/code].\n" "[codeblock]\n" -"# Stampa 1.543081\n" -"print(cosh(1))\n" +"a = log(2.0) # a is 0.693147\n" +"b = tanh(a) # b is 0.6\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -4260,8 +4291,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer, float or string property is an enumerated value to " -"pick in a list specified via a hint string such as [code]\"Hello,Something," -"Else\"[/code]." +"pick in a list specified via a hint string.\n" +"The hint string is a comma separated list of names such as [code]\"Hello," +"Something,Else\"[/code]. For integer and float properties, the first name in " +"the list has value 0, the next 1, and so on. Explicit values can also be " +"specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero," +"One,Three:3,Four,Six:6\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -6178,8 +6213,11 @@ msgstr "" #: doc/classes/AnimationNodeBlendTree.xml msgid "" -"This node may contain a sub-tree of any other blend type nodes, such as mix, " -"blend2, blend3, one shot, etc. This is one of the most commonly used roots." +"This node may contain a sub-tree of any other blend type nodes, such as " +"[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], " +"[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n" +"An [AnimationNodeOutput] node named [code]output[/code] is created by " +"default." msgstr "" #: doc/classes/AnimationNodeBlendTree.xml @@ -11324,8 +11362,15 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"When enabled, the lightmapper will merge the textures for all meshes into a " -"single large layered texture. Not supported in GLES2." +"If [code]true[/code], the lightmapper will merge the textures for all meshes " +"into one or several large layered textures. If [code]false[/code], every " +"mesh will get its own lightmap texture, which is less efficient.\n" +"[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] " +"GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If " +"[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is " +"[code]true[/code], consider baking lightmaps with [member atlas_generate] " +"set to [code]false[/code] so that the resulting lightmap is visible in both " +"GLES3 and GLES2." msgstr "" #: doc/classes/BakedLightmap.xml @@ -13485,14 +13530,15 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"If [code]enable[/code] is [code]true[/code], children will be updated with " -"local transform data." +"If [code]enable[/code] is [code]true[/code], this node will receive " +"[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform " +"changes." msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"If [code]enable[/code] is [code]true[/code], children will be updated with " -"global transform data." +"If [code]enable[/code] is [code]true[/code], this node will receive " +"[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes." msgstr "" #: doc/classes/CanvasItem.xml @@ -13606,9 +13652,14 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"The [CanvasItem]'s transform has changed. This notification is only received " -"if enabled by [method set_notify_transform] or [method " -"set_notify_local_transform]." +"The [CanvasItem]'s global transform has changed. This notification is only " +"received if enabled by [method set_notify_transform]." +msgstr "" + +#: doc/classes/CanvasItem.xml +msgid "" +"The [CanvasItem]'s local transform has changed. This notification is only " +"received if enabled by [method set_notify_local_transform]." msgstr "" #: doc/classes/CanvasItem.xml @@ -20671,9 +20722,8 @@ msgid "" "main font.\n" "DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library " "for rasterization. Supported formats are TrueType ([code].ttf[/code]), " -"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/" -"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] " -"supported.\n" +"OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), " +"and Web Open Font Format 2 ([code].woff2[/code]).\n" "[codeblock]\n" "var dynamic_font = DynamicFont.new()\n" "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n" @@ -23472,12 +23522,13 @@ msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to create a commit [Dictionary] item. [code]msg[/code] is " -"the commit message of the commit. [code]author[/code] is a human-readable " -"string containing the author's details, e.g. the email and name configured " -"in the VCS. [code]id[/code] is the identifier of the commit, in whichever " -"format your VCS may provide an identifier to commits. [code]date[/code] is " -"directly added to the commit item and displayed in the editor, and hence, it " -"shall be a well-formatted, human-readable date string." +"the commit message of the commit. [code]author[/code] is a single human-" +"readable string containing all the author's details, e.g. the email and name " +"configured in the VCS. [code]id[/code] is the identifier of the commit, in " +"whichever format your VCS may provide an identifier to commits. " +"[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was " +"created. [code]offset_minutes[/code] is the timezone offset in minutes, " +"recorded from the system timezone where the commit was created." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -30095,9 +30146,9 @@ msgid "" "Returns a value between 0 and 1 representing the raw intensity of the given " "action, ignoring the action's deadzone. In most cases, you should use " "[method get_action_strength] instead.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/Input.xml @@ -30107,9 +30158,9 @@ msgid "" "or L2, R2 triggers) is from the dead zone, the closer the value will be to " "1. If the action is mapped to a control that has no axis as the keyboard, " "the value returned will be 0 or 1.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/Input.xml @@ -30242,9 +30293,9 @@ msgid "" "the button.\n" "This is useful for code that needs to run only once when an action is " "pressed, instead of every frame while it's pressed.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events.\n" +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may " "return [code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -30256,9 +30307,9 @@ msgid "" "Returns [code]true[/code] when the user stops pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user released the " "button.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/Input.xml @@ -30267,9 +30318,9 @@ msgid "" "an action has multiple buttons assigned and more than one of them is " "pressed, releasing one button will release the action, even if some other " "button assigned to this action is still pressed.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events.\n" +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " "[code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -30620,18 +30671,18 @@ msgstr "" msgid "" "Returns a value between 0.0 and 1.0 depending on the given actions' state. " "Useful for getting the value of events of type [InputEventJoypadMotion].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if this input event matches a pre-defined action " "of any type.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml @@ -30640,9 +30691,9 @@ msgid "" "an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is " "[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] " "or [InputEventScreenDrag].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events.\n" +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " "[code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -30654,9 +30705,9 @@ msgid "" "Returns [code]true[/code] if the given action is released (i.e. not " "pressed). Not relevant for events of type [InputEventMouseMotion] or " "[InputEventScreenDrag].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml @@ -30687,9 +30738,9 @@ msgid "" "event. Only valid for action events i.e key ([InputEventKey]), button " "([InputEventMouseButton] or [InputEventJoypadButton]), axis " "[InputEventJoypadMotion] or action ([InputEventAction]) events.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml @@ -31221,9 +31272,9 @@ msgid "" "This method ignores keyboard modifiers if the given [InputEvent] is not " "pressed (for proper release detection). See [method action_has_event] if you " "don't want this behavior.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputMap.xml @@ -35069,6 +35120,39 @@ msgid "Returns the number of surface materials." msgstr "" #: doc/classes/MeshInstance.xml +msgid "" +"Returns [code]true[/code] if this [MeshInstance] can be merged with the " +"specified [code]other_mesh_instance[/code], using the [method MeshInstance." +"merge_meshes] function.\n" +"In order to be mergeable, properties of the [MeshInstance] must match, and " +"each surface must match, in terms of material, attributes and vertex format." +msgstr "" + +#: doc/classes/MeshInstance.xml +msgid "" +"This function can merge together the data from several source " +"[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance " +"the function is called from). This is primarily useful for improving " +"performance by reducing the number of drawcalls and [Node]s.\n" +"Merging should only be attempted for simple meshes that do not contain " +"animation.\n" +"The final vertices can either be returned in global space, or in local space " +"relative to the destination [MeshInstance] global transform (the destination " +"Node must be inside the [SceneTree] for local space to work).\n" +"The function will make a final check for compatibility between the " +"[MeshInstance]s by default, this should always be used unless you have " +"previously checked for compatibility using [method MeshInstance." +"is_mergeable_with]. If the compatibility check is omitted and the meshes are " +"merged, you may see rendering errors.\n" +"[b]Note:[/b] The requirements for similarity between meshes are quite " +"stringent. They can be checked using the [method MeshInstance." +"is_mergeable_with] function prior to calling [method MeshInstance." +"merge_meshes].\n" +"Also note that any initial data in the destination [MeshInstance] data will " +"be discarded." +msgstr "" + +#: doc/classes/MeshInstance.xml msgid "Sets the [Material] for a surface of the [Mesh] resource." msgstr "" @@ -37558,12 +37642,12 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you " "must set [member owner] in addition to calling [method add_child]. This is " -"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/" -"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://" -"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor " -"plugins[/url]. If [method add_child] is called without setting [member " -"owner], the newly added [Node] will not be visible in the scene tree, though " -"it will be visible in the 2D/3D view." +"typically relevant for [url=$DOCS_URL/tutorials/misc/" +"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/" +"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method " +"add_child] is called without setting [member owner], the newly added [Node] " +"will not be visible in the scene tree, though it will be visible in the " +"2D/3D view." msgstr "" #: doc/classes/Node.xml @@ -38270,7 +38354,15 @@ msgid "" "valid parent, grandparent, etc. ascending in the tree). When saving a node " "(using [PackedScene]), all the nodes it owns will be saved with it. This " "allows for the creation of complex [SceneTree]s, with instancing and " -"subinstancing." +"subinstancing.\n" +"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you " +"must set [member owner] in addition to calling [method add_child]. This is " +"typically relevant for [url=$DOCS_URL/tutorials/misc/" +"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/" +"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method " +"add_child] is called without setting [member owner], the newly added [Node] " +"will not be visible in the scene tree, though it will be visible in the " +"2D/3D view." msgstr "" #: doc/classes/Node.xml @@ -38870,7 +38962,13 @@ msgid "" msgstr "" #: doc/classes/Object.xml -msgid "Called when the object is initialized." +msgid "" +"Called when the object is initialized in memory. Can be defined to take in " +"parameters, that are passed in when constructing.\n" +"[b]Note:[/b] If [method _init] is defined with required parameters, then " +"explicit construction is the only valid means of creating an Object of the " +"class. If any other means (such as [method PackedScene.instance]) is used, " +"then initialization will fail." msgstr "" #: doc/classes/Object.xml @@ -44159,7 +44257,10 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -msgid "Returns an Info defined by the [enum ProcessInfo] input given." +msgid "" +"Returns information about the current state of the 3D physics engine. See " +"[enum ProcessInfo] for a list of available states. Only implemented for " +"Godot Physics." msgstr "" #: doc/classes/PhysicsServer.xml @@ -57112,8 +57213,8 @@ msgid "" "var some_string = \"One,Two,Three,Four\"\n" "var some_array = some_string.rsplit(\",\", true, 1)\n" "print(some_array.size()) # Prints 2\n" -"print(some_array[0]) # Prints \"Four\"\n" -"print(some_array[1]) # Prints \"Three,Two,One\"\n" +"print(some_array[0]) # Prints \"One,Two,Three\"\n" +"print(some_array[1]) # Prints \"Four\"\n" "[/codeblock]" msgstr "" @@ -73453,10 +73554,13 @@ msgid "" msgstr "" #: doc/classes/XMLParser.xml +#, fuzzy msgid "" "Skips the current section. If the node contains other elements, they will be " "ignored and the cursor will go to the closing of the current element." msgstr "" +"Salta la sezione corrente. Se il nodo contiene altri elementi, questi " +"saranno ignorati e il cursore andrà alla chiusura dell'elemento corrente" #: doc/classes/XMLParser.xml #, fuzzy |