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-rw-r--r--doc/translations/is.po415
1 files changed, 217 insertions, 198 deletions
diff --git a/doc/translations/is.po b/doc/translations/is.po
index e846fe4f57..41c3062041 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -6200,7 +6200,7 @@ msgid ""
msgstr ""
#: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10
-#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11
+#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:11
msgid "https://godotengine.org/asset-library/asset/127"
msgstr ""
@@ -7033,7 +7033,7 @@ msgstr ""
#: doc/classes/ArrayMesh.xml:29
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/procedural_geometry/"
"arraymesh.html"
msgstr ""
@@ -12008,7 +12008,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10
-#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
+#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:16
msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html"
msgstr ""
@@ -12623,8 +12623,7 @@ msgstr ""
#: doc/classes/CharFXTransform.xml:10 doc/classes/RichTextEffect.xml:16
#: doc/classes/RichTextLabel.xml:15
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/ui/bbcode_in_richtextlabel.html"
msgstr ""
#: doc/classes/CharFXTransform.xml:11 doc/classes/RichTextEffect.xml:17
@@ -15088,12 +15087,12 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml:17
-msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/index.html"
msgstr ""
#: doc/classes/Control.xml:19
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html"
+"https://docs.godotengine.org/en/3.4/tutorials/ui/control_node_gallery.html"
msgstr ""
#: doc/classes/Control.xml:20
@@ -16005,7 +16004,7 @@ msgid ""
"purposes. Text inside the Control will look pixelated or blurry when the "
"Control is scaled. To support multiple resolutions in your project, use an "
"appropriate viewport stretch mode as described in the [url=https://docs."
-"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions."
"html]documentation[/url] instead of scaling Controls individually.\n"
"[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
"will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
@@ -18720,7 +18719,7 @@ msgstr ""
#: doc/classes/Dictionary.xml:87
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/"
"gdscript_basics.html#dictionary"
msgstr ""
@@ -18944,9 +18943,7 @@ msgid ""
msgstr ""
#: doc/classes/Directory.xml:28 doc/classes/File.xml:28
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem."
-"html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/filesystem.html"
msgstr ""
#: doc/classes/Directory.xml:35
@@ -21252,7 +21249,7 @@ msgstr ""
#: doc/classes/EditorScenePostImport.xml:29
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/"
"importing_scenes.html#custom-script"
msgstr ""
@@ -27304,7 +27301,7 @@ msgstr ""
#: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/"
"importing_images.html"
msgstr ""
@@ -29970,8 +29967,8 @@ msgstr ""
#: doc/classes/JavaScript.xml:11
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
+"https://docs.godotengine.org/en/3.4/tutorials/export/exporting_for_web."
+"html#calling-javascript-from-script"
msgstr ""
#: doc/classes/JavaScript.xml:19
@@ -30083,8 +30080,8 @@ msgstr ""
#: doc/classes/JNISingleton.xml:10
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/platform/android/"
+"android_plugin.html"
msgstr ""
#: doc/classes/Joint.xml:4
@@ -33304,13 +33301,13 @@ msgstr ""
#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/"
"animating_thousands_of_fish.html"
msgstr ""
#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh."
+"https://docs.godotengine.org/en/3.4/tutorials/performance/using_multimesh."
"html"
msgstr ""
@@ -33707,8 +33704,8 @@ msgstr ""
#: doc/classes/Mutex.xml:10 doc/classes/Semaphore.xml:10
#: doc/classes/Thread.xml:11
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/"
+"using_multiple_threads.html"
msgstr ""
#: doc/classes/Mutex.xml:16
@@ -34838,7 +34835,7 @@ msgstr ""
#: doc/classes/Node.xml:20
msgid ""
"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/"
-"scenes_and_nodes.html"
+"nodes_and_scenes.html"
msgstr ""
#: doc/classes/Node.xml:21
@@ -36209,13 +36206,13 @@ msgstr ""
#: doc/classes/Object.xml:24 doc/classes/Reference.xml:13
#: doc/classes/Resource.xml:12
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/"
+"https://docs.godotengine.org/en/3.4/tutorials/best_practices/"
"node_alternatives.html"
msgstr ""
#: doc/classes/Object.xml:25
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/"
"gdscript_exports.html#advanced-exports"
msgstr ""
@@ -37761,8 +37758,8 @@ msgid ""
"supported in the currently running instance, depending on the platform, "
"build etc. Can be used to check whether you're currently running a debug "
"build, on a certain platform or arch, etc. Refer to the [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags."
-"html]Feature Tags[/url] documentation for more details.\n"
+"godotengine.org/en/3.4/tutorials/export/feature_tags.html]Feature Tags[/url] "
+"documentation for more details.\n"
"[b]Note:[/b] Tag names are case-sensitive."
msgstr ""
@@ -38947,7 +38944,7 @@ msgstr ""
#: doc/classes/Particles.xml:13
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/"
"controlling_thousands_of_fish.html"
msgstr ""
@@ -43394,13 +43391,13 @@ msgid ""
"Project Settings dialog.\n"
"[b]Feature tags:[/b] Project settings can be overridden for specific "
"platforms and configurations (debug, release, ...) using [url=https://docs."
-"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/"
+"godotengine.org/en/3.4/tutorials/export/feature_tags.html]feature tags[/"
"url].\n"
"[b]Overriding:[/b] Any project setting can be overridden by creating a file "
"named [code]override.cfg[/code] in the project's root directory. This can "
"also be used in exported projects by placing this file in the same directory "
"as the project binary. Overriding will still take the base project "
-"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/"
+"settings' [url=https://docs.godotengine.org/en/3.4/tutorials/export/"
"feature_tags.html]feature tags[/url] in account. Therefore, make sure to "
"[i]also[/i] override the setting with the desired feature tags if you want "
"them to override base project settings on all platforms and configurations."
@@ -46173,7 +46170,7 @@ msgid ""
"[PlaneMesh], this mesh doesn't provide subdivision options."
msgstr ""
-#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19
+#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:20
#: doc/classes/ViewportTexture.xml:13
msgid "https://godotengine.org/asset-library/asset/129"
msgstr ""
@@ -47364,9 +47361,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml:11
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources."
-"html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/resources.html"
msgstr ""
#: doc/classes/Resource.xml:18
@@ -49499,14 +49494,12 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml:12
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree."
-"html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/scene_tree.html"
msgstr ""
#: doc/classes/SceneTree.xml:13
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"https://docs.godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions."
"html"
msgstr ""
@@ -49764,39 +49757,51 @@ msgid "The [SceneTree]'s root [Viewport]."
msgstr ""
#: doc/classes/SceneTree.xml:264
-msgid "If [code]true[/code], font oversampling is used."
+msgid ""
+"If [code]true[/code], font oversampling is enabled. This means that "
+"[DynamicFont]s will be rendered at higher or lower size than configured "
+"based on the viewport's scaling ratio. For example, in a viewport scaled "
+"with a factor 1.5, a font configured with size 14 would be rendered with "
+"size 21 ([code]14 * 1.5[/code]).\n"
+"[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is "
+"[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is "
+"different from [constant STRETCH_ASPECT_IGNORE].\n"
+"[b]Note:[/b] This property is set automatically for the active [SceneTree] "
+"when the project starts based on the configuration of [code]rendering/"
+"quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The "
+"property can however be overridden at runtime as needed."
msgstr ""
-#: doc/classes/SceneTree.xml:270
+#: doc/classes/SceneTree.xml:272
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
"connected to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:275
+#: doc/classes/SceneTree.xml:277
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
"a connection to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:282
+#: doc/classes/SceneTree.xml:284
msgid ""
"Emitted when files are dragged from the OS file manager and dropped in the "
"game window. The arguments are a list of file paths and the identifier of "
"the screen where the drag originated."
msgstr ""
-#: doc/classes/SceneTree.xml:289
+#: doc/classes/SceneTree.xml:291
msgid "Emitted whenever global menu item is clicked."
msgstr ""
-#: doc/classes/SceneTree.xml:294
+#: doc/classes/SceneTree.xml:296
msgid ""
"Emitted immediately before [method Node._process] is called on every node in "
"the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:300
+#: doc/classes/SceneTree.xml:302
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
"new peer. ID is the peer ID of the new peer. Clients get notified when other "
@@ -49804,110 +49809,110 @@ msgid ""
"also receives this signal for the server (with ID being 1)."
msgstr ""
-#: doc/classes/SceneTree.xml:306
+#: doc/classes/SceneTree.xml:308
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
"peer. Clients get notified when other clients disconnect from the same "
"server."
msgstr ""
-#: doc/classes/SceneTree.xml:312
+#: doc/classes/SceneTree.xml:314
msgid "Emitted whenever a node is added to the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:318
+#: doc/classes/SceneTree.xml:320
msgid ""
"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
"code] mode."
msgstr ""
-#: doc/classes/SceneTree.xml:324
+#: doc/classes/SceneTree.xml:326
msgid "Emitted whenever a node is removed from the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:330
+#: doc/classes/SceneTree.xml:332
msgid "Emitted whenever a node is renamed."
msgstr ""
-#: doc/classes/SceneTree.xml:335
+#: doc/classes/SceneTree.xml:337
msgid ""
"Emitted immediately before [method Node._physics_process] is called on every "
"node in the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:340
+#: doc/classes/SceneTree.xml:342
msgid ""
"Emitted when the screen resolution (fullscreen) or window size (windowed) "
"changes."
msgstr ""
-#: doc/classes/SceneTree.xml:345
+#: doc/classes/SceneTree.xml:347
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
"server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:350
+#: doc/classes/SceneTree.xml:352
msgid ""
"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
"renamed, etc.)."
msgstr ""
-#: doc/classes/SceneTree.xml:356
+#: doc/classes/SceneTree.xml:358
msgid "Call a group with no flags (default)."
msgstr ""
-#: doc/classes/SceneTree.xml:359
+#: doc/classes/SceneTree.xml:361
msgid "Call a group in reverse scene order."
msgstr ""
-#: doc/classes/SceneTree.xml:362
+#: doc/classes/SceneTree.xml:364
msgid "Call a group immediately (calls are normally made on idle)."
msgstr ""
-#: doc/classes/SceneTree.xml:365
+#: doc/classes/SceneTree.xml:367
msgid "Call a group only once even if the call is executed many times."
msgstr ""
-#: doc/classes/SceneTree.xml:368
+#: doc/classes/SceneTree.xml:370
msgid "No stretching."
msgstr ""
-#: doc/classes/SceneTree.xml:371
+#: doc/classes/SceneTree.xml:373
msgid "Render stretching in higher resolution (interpolated)."
msgstr ""
-#: doc/classes/SceneTree.xml:374
+#: doc/classes/SceneTree.xml:376
msgid ""
"Keep the specified display resolution. No interpolation. Content may appear "
"pixelated."
msgstr ""
-#: doc/classes/SceneTree.xml:377
+#: doc/classes/SceneTree.xml:379
msgid ""
"Fill the window with the content stretched to cover excessive space. Content "
"may appear stretched."
msgstr ""
-#: doc/classes/SceneTree.xml:380
+#: doc/classes/SceneTree.xml:382
msgid ""
"Retain the same aspect ratio by padding with black bars on either axis. This "
"prevents distortion."
msgstr ""
-#: doc/classes/SceneTree.xml:383
+#: doc/classes/SceneTree.xml:385
msgid ""
"Expand vertically. Left/right black bars may appear if the window is too "
"wide."
msgstr ""
-#: doc/classes/SceneTree.xml:386
+#: doc/classes/SceneTree.xml:388
msgid ""
"Expand horizontally. Top/bottom black bars may appear if the window is too "
"tall."
msgstr ""
-#: doc/classes/SceneTree.xml:389
+#: doc/classes/SceneTree.xml:391
msgid ""
"Expand in both directions, retaining the same aspect ratio. This prevents "
"distortion while avoiding black bars."
@@ -49954,9 +49959,7 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml:11
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting."
-"html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/index.html"
msgstr ""
#: doc/classes/Script.xml:17
@@ -50135,10 +50138,18 @@ msgstr ""
#: doc/classes/ScrollContainer.xml:16
msgid ""
"Ensures the given [code]control[/code] is visible (must be a direct or "
-"indirect child of the ScrollContainer). Used by [member follow_focus]."
+"indirect child of the ScrollContainer). Used by [member follow_focus].\n"
+"[b]Note:[/b] This will not work on a node that was just added during the "
+"same frame. If you want to scroll to a newly added child, you must wait "
+"until the next frame using [signal SceneTree.idle_frame]:\n"
+"[codeblock]\n"
+"add_child(child_node)\n"
+"yield(get_tree(), \"idle_frame\")\n"
+"ensure_control_visible(child_node)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/ScrollContainer.xml:22
+#: doc/classes/ScrollContainer.xml:28
msgid ""
"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
@@ -50147,7 +50158,7 @@ msgid ""
"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:29
+#: doc/classes/ScrollContainer.xml:35
msgid ""
"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
@@ -50156,38 +50167,38 @@ msgid ""
"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:36
+#: doc/classes/ScrollContainer.xml:42
msgid ""
"If [code]true[/code], the ScrollContainer will automatically scroll to "
"focused children (including indirect children) to make sure they are fully "
"visible."
msgstr ""
-#: doc/classes/ScrollContainer.xml:42
+#: doc/classes/ScrollContainer.xml:48
msgid "The current horizontal scroll value."
msgstr ""
-#: doc/classes/ScrollContainer.xml:45
+#: doc/classes/ScrollContainer.xml:51
msgid "If [code]true[/code], enables horizontal scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:48
+#: doc/classes/ScrollContainer.xml:54
msgid "The current vertical scroll value."
msgstr ""
-#: doc/classes/ScrollContainer.xml:51
+#: doc/classes/ScrollContainer.xml:57
msgid "If [code]true[/code], enables vertical scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:57
+#: doc/classes/ScrollContainer.xml:63
msgid "Emitted when scrolling stops."
msgstr ""
-#: doc/classes/ScrollContainer.xml:62
+#: doc/classes/ScrollContainer.xml:68
msgid "Emitted when scrolling is started."
msgstr ""
-#: doc/classes/ScrollContainer.xml:70
+#: doc/classes/ScrollContainer.xml:76
msgid "The background [StyleBox] of the [ScrollContainer]."
msgstr ""
@@ -50256,13 +50267,13 @@ msgid ""
msgstr ""
#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11
-msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/shaders/index.html"
msgstr ""
#: doc/classes/Shader.xml:11
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/"
-"what_are_shaders.html"
+"https://docs.godotengine.org/en/3.4/tutorials/shaders/"
+"introduction_to_shaders.html"
msgstr ""
#: doc/classes/Shader.xml:18
@@ -53312,7 +53323,7 @@ msgstr ""
#: doc/classes/String.xml:10
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/"
"gdscript_format_string.html"
msgstr ""
@@ -56345,7 +56356,7 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml:11
-msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/gui_skinning.html"
msgstr ""
#: doc/classes/Theme.xml:17
@@ -56715,7 +56726,8 @@ msgstr ""
#: doc/classes/Thread.xml:12
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/"
+"thread_safe_apis.html"
msgstr ""
#: doc/classes/Thread.xml:19
@@ -60873,70 +60885,73 @@ msgid ""
"Also, viewports can be assigned to different screens in case the devices "
"have multiple screens.\n"
"Finally, viewports can also behave as render targets, in which case they "
-"will not be visible unless the associated texture is used to draw."
+"will not be visible unless the associated texture is used to draw.\n"
+"[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear "
+"to be upside down. Enabling [member render_target_v_flip] will display the "
+"Viewport with the correct orientation."
msgstr ""
-#: doc/classes/Viewport.xml:16
-msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html"
+#: doc/classes/Viewport.xml:17
+msgid "https://docs.godotengine.org/en/3.4/tutorials/rendering/index.html"
msgstr ""
-#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12
+#: doc/classes/Viewport.xml:19 doc/classes/ViewportTexture.xml:12
msgid "https://godotengine.org/asset-library/asset/128"
msgstr ""
-#: doc/classes/Viewport.xml:20
+#: doc/classes/Viewport.xml:21
msgid "https://godotengine.org/asset-library/asset/130"
msgstr ""
-#: doc/classes/Viewport.xml:21
+#: doc/classes/Viewport.xml:22
msgid "https://godotengine.org/asset-library/asset/541"
msgstr ""
-#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14
+#: doc/classes/Viewport.xml:23 doc/classes/ViewportTexture.xml:14
msgid "https://godotengine.org/asset-library/asset/586"
msgstr ""
-#: doc/classes/Viewport.xml:28
+#: doc/classes/Viewport.xml:29
msgid ""
"Returns the first valid [World] for this viewport, searching the [member "
"world] property of itself and any Viewport ancestor."
msgstr ""
-#: doc/classes/Viewport.xml:34
+#: doc/classes/Viewport.xml:35
msgid ""
"Returns the first valid [World2D] for this viewport, searching the [member "
"world_2d] property of itself and any Viewport ancestor."
msgstr ""
-#: doc/classes/Viewport.xml:40
+#: doc/classes/Viewport.xml:41
msgid "Returns the active 3D camera."
msgstr ""
-#: doc/classes/Viewport.xml:46
+#: doc/classes/Viewport.xml:47
msgid "Returns the total transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:52
+#: doc/classes/Viewport.xml:53
msgid "Returns the topmost modal in the stack."
msgstr ""
-#: doc/classes/Viewport.xml:58
+#: doc/classes/Viewport.xml:59
msgid "Returns the mouse position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:65
+#: doc/classes/Viewport.xml:66
msgid "Returns information about the viewport from the rendering pipeline."
msgstr ""
-#: doc/classes/Viewport.xml:72
+#: doc/classes/Viewport.xml:73
msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
msgstr ""
-#: doc/classes/Viewport.xml:78
+#: doc/classes/Viewport.xml:79
msgid "Returns the size override set with [method set_size_override]."
msgstr ""
-#: doc/classes/Viewport.xml:84
+#: doc/classes/Viewport.xml:85
msgid ""
"Returns the viewport's texture.\n"
"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
@@ -60948,37 +60963,37 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Viewport.xml:95
+#: doc/classes/Viewport.xml:96
msgid "Returns the viewport's RID from the [VisualServer]."
msgstr ""
-#: doc/classes/Viewport.xml:101
+#: doc/classes/Viewport.xml:102
msgid "Returns the visible rectangle in global screen coordinates."
msgstr ""
-#: doc/classes/Viewport.xml:107
+#: doc/classes/Viewport.xml:108
msgid ""
"Returns the drag data from the GUI, that was previously returned by [method "
"Control.get_drag_data]."
msgstr ""
-#: doc/classes/Viewport.xml:113
+#: doc/classes/Viewport.xml:114
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
-#: doc/classes/Viewport.xml:119
+#: doc/classes/Viewport.xml:120
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
msgstr ""
-#: doc/classes/Viewport.xml:136
+#: doc/classes/Viewport.xml:137
msgid ""
"Returns [code]true[/code] if the size override is enabled. See [method "
"set_size_override]."
msgstr ""
-#: doc/classes/Viewport.xml:143
+#: doc/classes/Viewport.xml:144
msgid ""
"Attaches this [Viewport] to the root [Viewport] with the specified "
"rectangle. This bypasses the need for another node to display this "
@@ -60986,11 +61001,11 @@ msgid ""
"[Viewport] manually."
msgstr ""
-#: doc/classes/Viewport.xml:149
+#: doc/classes/Viewport.xml:150
msgid "Stops the input from propagating further down the [SceneTree]."
msgstr ""
-#: doc/classes/Viewport.xml:157
+#: doc/classes/Viewport.xml:158
msgid ""
"Sets the number of subdivisions to use in the specified quadrant. A higher "
"number of subdivisions allows you to have more shadows in the scene at once, "
@@ -60999,7 +61014,7 @@ msgid ""
"possible."
msgstr ""
-#: doc/classes/Viewport.xml:166
+#: doc/classes/Viewport.xml:167
msgid ""
"Sets the size override of the viewport. If the [code]enable[/code] parameter "
"is [code]true[/code] the override is used, otherwise it uses the default "
@@ -61007,34 +61022,34 @@ msgid ""
"size."
msgstr ""
-#: doc/classes/Viewport.xml:178
+#: doc/classes/Viewport.xml:179
msgid "Forces update of the 2D and 3D worlds."
msgstr ""
-#: doc/classes/Viewport.xml:185
+#: doc/classes/Viewport.xml:186
msgid "Warps the mouse to a position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:191
+#: doc/classes/Viewport.xml:192
msgid "If [code]true[/code], the viewport will be used in AR/VR process."
msgstr ""
-#: doc/classes/Viewport.xml:194
+#: doc/classes/Viewport.xml:195
msgid "If [code]true[/code], the viewport will process 2D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:197
+#: doc/classes/Viewport.xml:198
msgid "If [code]true[/code], the viewport will process 3D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:200
+#: doc/classes/Viewport.xml:201
msgid ""
"The canvas transform of the viewport, useful for changing the on-screen "
"positions of all child [CanvasItem]s. This is relative to the global canvas "
"transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:203
+#: doc/classes/Viewport.xml:204
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -61045,17 +61060,17 @@ msgid ""
"[code]true[/code] for debanding to be effective."
msgstr ""
-#: doc/classes/Viewport.xml:207
+#: doc/classes/Viewport.xml:208
msgid "The overlay mode for test rendered geometry in debug purposes."
msgstr ""
-#: doc/classes/Viewport.xml:210
+#: doc/classes/Viewport.xml:211
msgid ""
"If [code]true[/code], the viewport will disable 3D rendering. For actual "
"disabling use [code]usage[/code]."
msgstr ""
-#: doc/classes/Viewport.xml:213
+#: doc/classes/Viewport.xml:214
msgid ""
"Enables fast approximate antialiasing. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -61065,23 +61080,23 @@ msgid ""
"sharpen_intensity])."
msgstr ""
-#: doc/classes/Viewport.xml:216
+#: doc/classes/Viewport.xml:217
msgid ""
"The global canvas transform of the viewport. The canvas transform is "
"relative to this."
msgstr ""
-#: doc/classes/Viewport.xml:219
+#: doc/classes/Viewport.xml:220
msgid "If [code]true[/code], the viewport will not receive input events."
msgstr ""
-#: doc/classes/Viewport.xml:222
+#: doc/classes/Viewport.xml:223
msgid ""
"If [code]true[/code], the GUI controls on the viewport will lay pixel "
"perfectly."
msgstr ""
-#: doc/classes/Viewport.xml:227
+#: doc/classes/Viewport.xml:228
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
@@ -61091,7 +61106,7 @@ msgid ""
"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
msgstr ""
-#: doc/classes/Viewport.xml:231
+#: doc/classes/Viewport.xml:232
msgid ""
"If [code]true[/code], the result after 3D rendering will not have a linear "
"to sRGB color conversion applied. This is important when the viewport is "
@@ -61104,26 +61119,26 @@ msgid ""
"require input in linear color space!"
msgstr ""
-#: doc/classes/Viewport.xml:234
+#: doc/classes/Viewport.xml:235
msgid ""
"The multisample anti-aliasing mode. A higher number results in smoother "
"edges at the cost of significantly worse performance. A value of 4 is best "
"unless targeting very high-end systems."
msgstr ""
-#: doc/classes/Viewport.xml:237
+#: doc/classes/Viewport.xml:238
msgid ""
"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
"code] property."
msgstr ""
-#: doc/classes/Viewport.xml:240
+#: doc/classes/Viewport.xml:241
msgid ""
"If [code]true[/code], the objects rendered by viewport become subjects of "
"mouse picking process."
msgstr ""
-#: doc/classes/Viewport.xml:243
+#: doc/classes/Viewport.xml:244
msgid ""
"If [code]true[/code], renders the Viewport directly to the screen instead of "
"to the root viewport. Only available in GLES2. This is a low-level "
@@ -61132,38 +61147,40 @@ msgid ""
"information see [method VisualServer.viewport_set_render_direct_to_screen]."
msgstr ""
-#: doc/classes/Viewport.xml:246
+#: doc/classes/Viewport.xml:247
msgid ""
"The clear mode when viewport used as a render target.\n"
"[b]Note:[/b] This property is intended for 2D usage."
msgstr ""
-#: doc/classes/Viewport.xml:250
+#: doc/classes/Viewport.xml:251
msgid "The update mode when viewport used as a render target."
msgstr ""
-#: doc/classes/Viewport.xml:253
+#: doc/classes/Viewport.xml:254
msgid ""
-"If [code]true[/code], the result of rendering will be flipped vertically."
+"If [code]true[/code], the result of rendering will be flipped vertically. "
+"Since Viewports in Godot 3.x render upside-down, it's recommended to set "
+"this to [code]true[/code] in most situations."
msgstr ""
-#: doc/classes/Viewport.xml:256
+#: doc/classes/Viewport.xml:257
msgid "The subdivision amount of the first quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:259
+#: doc/classes/Viewport.xml:260
msgid "The subdivision amount of the second quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:262
+#: doc/classes/Viewport.xml:263
msgid "The subdivision amount of the third quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:265
+#: doc/classes/Viewport.xml:266
msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:268
+#: doc/classes/Viewport.xml:269
msgid ""
"The shadow atlas' resolution (used for omni and spot lights). The value will "
"be rounded up to the nearest power of 2.\n"
@@ -61172,7 +61189,7 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/Viewport.xml:272
+#: doc/classes/Viewport.xml:273
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -61181,182 +61198,182 @@ msgid ""
"[member fxaa]."
msgstr ""
-#: doc/classes/Viewport.xml:275
+#: doc/classes/Viewport.xml:276
msgid ""
"The width and height of viewport. Must be set to a value greater than or "
"equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
msgstr ""
-#: doc/classes/Viewport.xml:278
+#: doc/classes/Viewport.xml:279
msgid "If [code]true[/code], the size override affects stretch as well."
msgstr ""
-#: doc/classes/Viewport.xml:281
+#: doc/classes/Viewport.xml:282
msgid ""
"If [code]true[/code], the viewport should render its background as "
"transparent."
msgstr ""
-#: doc/classes/Viewport.xml:284
+#: doc/classes/Viewport.xml:285
msgid "The rendering mode of viewport."
msgstr ""
-#: doc/classes/Viewport.xml:287
+#: doc/classes/Viewport.xml:288
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:290
+#: doc/classes/Viewport.xml:291
msgid "The custom [World2D] which can be used as 2D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:297
+#: doc/classes/Viewport.xml:298
msgid "Emitted when a Control node grabs keyboard focus."
msgstr ""
-#: doc/classes/Viewport.xml:302
+#: doc/classes/Viewport.xml:303
msgid ""
"Emitted when the size of the viewport is changed, whether by [method "
"set_size_override], resize of window, or some other means."
msgstr ""
-#: doc/classes/Viewport.xml:308
+#: doc/classes/Viewport.xml:309
msgid "Do not update the render target."
msgstr ""
-#: doc/classes/Viewport.xml:311
+#: doc/classes/Viewport.xml:312
msgid ""
"Update the render target once, then switch to [constant UPDATE_DISABLED]."
msgstr ""
-#: doc/classes/Viewport.xml:314
+#: doc/classes/Viewport.xml:315
msgid ""
"Update the render target only when it is visible. This is the default value."
msgstr ""
-#: doc/classes/Viewport.xml:317
+#: doc/classes/Viewport.xml:318
msgid "Always update the render target."
msgstr ""
-#: doc/classes/Viewport.xml:320
+#: doc/classes/Viewport.xml:321
msgid "This quadrant will not be used."
msgstr ""
-#: doc/classes/Viewport.xml:323
+#: doc/classes/Viewport.xml:324
msgid "This quadrant will only be used by one shadow map."
msgstr ""
-#: doc/classes/Viewport.xml:326
+#: doc/classes/Viewport.xml:327
msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:329
+#: doc/classes/Viewport.xml:330
msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:332
+#: doc/classes/Viewport.xml:333
msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:335
+#: doc/classes/Viewport.xml:336
msgid ""
"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:338
+#: doc/classes/Viewport.xml:339
msgid ""
"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:341
+#: doc/classes/Viewport.xml:342
msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
msgstr ""
-#: doc/classes/Viewport.xml:344
+#: doc/classes/Viewport.xml:345
msgid "Amount of objects in frame."
msgstr ""
-#: doc/classes/Viewport.xml:347
+#: doc/classes/Viewport.xml:348
msgid "Amount of vertices in frame."
msgstr ""
-#: doc/classes/Viewport.xml:350
+#: doc/classes/Viewport.xml:351
msgid "Amount of material changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:353
+#: doc/classes/Viewport.xml:354
msgid "Amount of shader changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:356
+#: doc/classes/Viewport.xml:357
msgid "Amount of surface changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365
+#: doc/classes/Viewport.xml:360 doc/classes/Viewport.xml:366
msgid "Amount of draw calls in frame."
msgstr ""
-#: doc/classes/Viewport.xml:362
+#: doc/classes/Viewport.xml:363
msgid "Amount of items or joined items in frame."
msgstr ""
-#: doc/classes/Viewport.xml:368
+#: doc/classes/Viewport.xml:369
msgid "Represents the size of the [enum RenderInfo] enum."
msgstr ""
-#: doc/classes/Viewport.xml:371
+#: doc/classes/Viewport.xml:372
msgid "Objects are displayed normally."
msgstr ""
-#: doc/classes/Viewport.xml:374
+#: doc/classes/Viewport.xml:375
msgid "Objects are displayed without light information."
msgstr ""
-#: doc/classes/Viewport.xml:377
+#: doc/classes/Viewport.xml:378
msgid ""
"Objected are displayed semi-transparent with additive blending so you can "
"see where they intersect."
msgstr ""
-#: doc/classes/Viewport.xml:380
+#: doc/classes/Viewport.xml:381
msgid "Objects are displayed in wireframe style."
msgstr ""
-#: doc/classes/Viewport.xml:383
+#: doc/classes/Viewport.xml:384
msgid "Multisample anti-aliasing mode disabled. This is the default value."
msgstr ""
-#: doc/classes/Viewport.xml:386
+#: doc/classes/Viewport.xml:387
msgid "Use 2x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:389
+#: doc/classes/Viewport.xml:390
msgid "Use 4x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:392
+#: doc/classes/Viewport.xml:393
msgid ""
"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:395
+#: doc/classes/Viewport.xml:396
msgid ""
"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:398
+#: doc/classes/Viewport.xml:399
msgid ""
"Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
"than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
"are not available when using this mode."
msgstr ""
-#: doc/classes/Viewport.xml:401
+#: doc/classes/Viewport.xml:402
msgid ""
"Allocates buffers needed for 2D scenes without allocating a buffer for "
"screen copy. Accordingly, you cannot read from the screen. Of the [enum "
@@ -61364,28 +61381,28 @@ msgid ""
"such as glow and HDR are not available when using this mode."
msgstr ""
-#: doc/classes/Viewport.xml:404
+#: doc/classes/Viewport.xml:405
msgid ""
"Allocates full buffers for drawing 3D scenes and all 3D effects including "
"buffers needed for 2D scenes and effects."
msgstr ""
-#: doc/classes/Viewport.xml:407
+#: doc/classes/Viewport.xml:408
msgid ""
"Allocates buffers needed for drawing 3D scenes. But does not allocate "
"buffers needed for reading from the screen and post-processing effects. "
"Saves some VRAM."
msgstr ""
-#: doc/classes/Viewport.xml:410
+#: doc/classes/Viewport.xml:411
msgid "Always clear the render target before drawing."
msgstr ""
-#: doc/classes/Viewport.xml:413
+#: doc/classes/Viewport.xml:414
msgid "Never clear the render target."
msgstr ""
-#: doc/classes/Viewport.xml:416
+#: doc/classes/Viewport.xml:417
msgid ""
"Clear the render target next frame, then switch to [constant "
"CLEAR_MODE_NEVER]."
@@ -61450,10 +61467,11 @@ msgid ""
"If you just want to receive notifications, use [VisibilityNotifier] "
"instead.\n"
"[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
-"reasons. It doesn't take walls and other occlusion into account. The "
-"heuristic is an implementation detail and may change in future versions. If "
-"you need precise visibility checking, use another method such as adding an "
-"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n"
+"reasons. It doesn't take walls and other occlusion into account (unless you "
+"are using [Portal]s). The heuristic is an implementation detail and may "
+"change in future versions. If you need precise visibility checking, use "
+"another method such as adding an [Area] node as a child of a [Camera] node "
+"and/or [method Vector3.dot].\n"
"[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
"initialization."
msgstr ""
@@ -61559,10 +61577,11 @@ msgid ""
"If you want nodes to be disabled automatically when they exit the screen, "
"use [VisibilityEnabler] instead.\n"
"[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
-"performance reasons. It doesn't take walls and other occlusion into account. "
-"The heuristic is an implementation detail and may change in future versions. "
-"If you need precise visibility checking, use another method such as adding "
-"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]."
+"performance reasons. It doesn't take walls and other occlusion into account "
+"(unless you are using [Portal]s). The heuristic is an implementation detail "
+"and may change in future versions. If you need precise visibility checking, "
+"use another method such as adding an [Area] node as a child of a [Camera] "
+"node and/or [method Vector3.dot]."
msgstr ""
#: doc/classes/VisibilityNotifier.xml:17
@@ -63482,7 +63501,7 @@ msgstr ""
#: doc/classes/VisualServer.xml:18
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/using_servers.html"
msgstr ""
#: doc/classes/VisualServer.xml:28
@@ -66586,7 +66605,7 @@ msgstr ""
#: doc/classes/VisualShaderNode.xml:10
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html"
+"https://docs.godotengine.org/en/3.4/tutorials/shaders/visual_shaders.html"
msgstr ""
#: doc/classes/VisualShaderNode.xml:16
@@ -67374,8 +67393,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeInput.xml:9
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/"
-"index.html"
+"https://docs.godotengine.org/en/3.4/tutorials/shaders/shader_reference/index."
+"html"
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml:20