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-rw-r--r--doc/translations/hi.po1463
1 files changed, 892 insertions, 571 deletions
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index 9902e6e4d8..4cc0d9ce5c 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
#
# harvinder rathor <harvinderr09@gmail.com>, 2021.
+# Lalita mishra <yashkebacche1234@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-05-03 21:30+0000\n"
-"Last-Translator: harvinder rathor <harvinderr09@gmail.com>\n"
+"PO-Revision-Date: 2022-02-03 13:04+0000\n"
+"Last-Translator: Lalita mishra <yashkebacche1234@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/hi/>\n"
"Language: hi\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -49,15 +50,15 @@ msgstr "गणना"
#: doc/tools/make_rst.py
msgid "Constants"
-msgstr ""
+msgstr "A"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
-msgstr ""
+msgstr "कखगघचछ"
#: doc/tools/make_rst.py
msgid "Method Descriptions"
-msgstr ""
+msgstr "Method Descriptions"
#: doc/tools/make_rst.py
#, fuzzy
@@ -3386,8 +3387,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3746,20 +3747,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4100,9 +4101,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4112,7 +4112,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4192,6 +4192,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4326,10 +4330,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4758,22 +4758,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4957,6 +4941,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4966,7 +4959,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4988,7 +4981,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5635,6 +5628,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5918,6 +5915,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6384,7 +6385,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6620,18 +6621,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7018,9 +7019,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7217,10 +7221,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7520,12 +7520,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8647,7 +8641,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8942,7 +8936,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9335,7 +9329,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9429,7 +9423,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9474,12 +9470,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9495,7 +9486,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9503,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9664,7 +9661,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9705,14 +9707,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9751,12 +9752,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9961,8 +9962,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10006,6 +10012,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10217,11 +10232,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10328,10 +10343,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10390,7 +10401,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10457,9 +10468,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10762,16 +10773,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10783,12 +10794,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10976,6 +10987,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11010,6 +11029,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11270,14 +11293,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11320,7 +11343,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11354,6 +11377,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11753,12 +11783,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12186,11 +12216,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12386,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12399,7 +12431,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12693,7 +12727,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12743,6 +12777,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12823,16 +12869,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13391,6 +13427,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13475,9 +13512,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13486,9 +13523,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13498,10 +13535,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13594,9 +13632,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13605,22 +13643,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13740,11 +13770,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13784,7 +13813,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13830,15 +13859,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15297,15 +15326,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15406,8 +15435,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17384,10 +17413,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17552,8 +17577,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17642,7 +17667,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17674,7 +17714,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17684,7 +17729,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17726,7 +17776,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17750,7 +17806,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17831,7 +17892,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17906,7 +17973,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17920,7 +17992,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18021,7 +18098,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18052,7 +18135,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18096,10 +18185,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18265,6 +18350,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18975,7 +19068,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19031,8 +19124,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19041,7 +19134,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19069,11 +19166,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19196,10 +19288,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20227,10 +20315,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20262,8 +20346,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20296,8 +20380,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20407,7 +20491,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20671,10 +20755,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21545,10 +21625,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21963,10 +22039,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22287,9 +22359,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22608,24 +22679,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22686,12 +22764,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23369,6 +23449,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23970,11 +24054,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24001,6 +24085,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24141,14 +24241,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24218,10 +24310,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25264,7 +25352,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26260,11 +26348,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26291,7 +26381,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26339,6 +26429,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26560,6 +26656,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26891,15 +26995,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27690,10 +27785,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27838,7 +27929,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28556,6 +28647,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28747,7 +28842,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28976,8 +29071,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29005,8 +29100,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29163,7 +29258,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29298,12 +29398,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29347,8 +29443,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29379,8 +29475,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29424,7 +29520,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29592,17 +29688,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29686,17 +29780,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29707,10 +29805,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29747,9 +29841,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29876,10 +29974,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30634,12 +30728,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30686,6 +30774,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30746,7 +30857,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30762,7 +30873,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30840,7 +30951,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30850,18 +30965,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31013,7 +31144,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31263,7 +31394,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31693,6 +31824,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31889,10 +32024,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33739,10 +33870,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33973,16 +34100,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34126,10 +34243,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34371,10 +34484,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34446,7 +34555,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34484,6 +34593,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34512,7 +34625,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34824,7 +34937,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35376,6 +35489,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35396,6 +35513,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35435,15 +35556,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35682,7 +35794,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35973,11 +36089,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36024,7 +36140,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36039,7 +36155,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36052,7 +36168,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36067,17 +36183,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36087,14 +36203,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36104,7 +36220,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36813,6 +36929,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36965,7 +37093,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37133,7 +37261,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37170,11 +37298,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37311,8 +37439,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37346,12 +37474,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37555,8 +37682,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37680,7 +37807,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37869,6 +37996,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38395,7 +38564,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38656,8 +38834,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38906,6 +39084,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39016,6 +39198,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39959,11 +40148,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40115,9 +40304,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40238,6 +40425,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40981,8 +41172,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43559,7 +43749,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43970,6 +44160,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45266,8 +45460,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45353,8 +45547,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45442,9 +45636,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46825,12 +47019,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46925,6 +47121,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47024,7 +47231,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47443,6 +47651,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47461,7 +47675,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47489,11 +47703,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47658,7 +47867,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48095,7 +48304,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48123,7 +48332,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48278,10 +48491,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48350,7 +48559,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48668,7 +48881,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48889,6 +49102,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49205,7 +49422,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49401,9 +49622,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49988,11 +50210,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50591,7 +50813,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50799,14 +51021,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51262,10 +51476,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51575,14 +51785,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51910,10 +52112,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52223,11 +52421,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52312,11 +52509,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52380,11 +52577,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52525,8 +52727,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52620,10 +52822,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53970,9 +54168,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54148,14 +54346,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54529,6 +54742,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54682,10 +54940,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54950,7 +55204,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -54999,10 +55258,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55367,12 +55626,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57770,10 +58044,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57861,7 +58131,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58139,7 +58410,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58215,11 +58490,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58809,7 +59084,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59640,14 +59920,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59763,7 +60035,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59789,6 +60062,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59836,9 +60114,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59849,8 +60127,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59890,7 +60168,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60259,11 +60537,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60298,12 +60575,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61651,10 +61940,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61681,8 +61966,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62338,6 +62622,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62548,23 +62840,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62592,7 +62884,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62683,7 +62977,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63406,10 +63702,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65164,10 +65456,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65602,8 +65890,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65876,7 +66164,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68184,6 +68475,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68283,10 +68590,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68743,10 +69046,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69084,13 +69383,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69139,8 +69434,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70846,11 +71141,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70874,6 +71169,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70979,15 +71282,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71051,6 +71354,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""