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-rw-r--r--doc/translations/fr.po559
1 files changed, 281 insertions, 278 deletions
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index 5189a94ba9..65c6cce532 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Rémi Verschelde <remi@godotengine.org>, 2020.
+# Rémi Verschelde <remi@godotengine.org>, 2020, 2021.
# Freyja <aerandil@gmail.com>, 2020.
# Gol.D.eNI <eniolamy1@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
@@ -53,8 +53,8 @@ msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-10 10:42+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2021-12-16 12:44+0000\n"
+"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -482,7 +482,7 @@ msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
msgstr ""
-"Convertit un dictionnaire (créé précédemment avec [method inst2dist]) à "
+"Convertit un dictionnaire (créé précédemment avec [method inst2dict]) à "
"nouveau en une instance. Utile pour la désérialisation."
#: modules/gdscript/doc_classes/@GDScript.xml:256
@@ -522,7 +522,7 @@ msgstr ""
"[/codeblock]\n"
"[url=https ://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
-"Voir également [méthode smoothstep]. Si vous avez besoin de réaliser des "
+"Voir également [method smoothstep]. Si vous avez besoin de réaliser des "
"transitions plus avancées, utilisez [Tween] ou [AnimationPlayer]."
#: modules/gdscript/doc_classes/@GDScript.xml:274
@@ -990,7 +990,7 @@ msgstr ""
"croissance continue.\n"
"[b]Note :[/b] Ce n'est pas la même chose que la fonction \"log\" de la "
"plupart des calculatrices, qui utilise un logarithme en base 10.\n"
-"[bloc de code]\n"
+"[codeblock]\n"
"log(10) # Returns 2.302585\n"
"[/codeblock]\n"
"[b]Note : [/b] Le logarithme de [code]0[/code] retourne [code]-inf[/code], "
@@ -1796,18 +1796,18 @@ msgid ""
"text will convert all numerical values to [float] types.\n"
"See also [JSON] for an alternative way to convert a [Variant] to JSON text."
msgstr ""
-"Convertit une variante [Variant] [code] var [/code] en texte JSON et "
-"retourne le résultat. Utile pour sérialiser les données à stocker ou à "
-"envoyer sur le réseau.\n"
+"Convertit une variante [Variant] [code]var[/code] en texte JSON et retourne "
+"le résultat. Utile pour sérialiser les données à stocker ou à envoyer sur le "
+"réseau.\n"
"[codeblock]\n"
"# Les deux nombres ci-dessous sont des entiers.\n"
-"a = {\"a\" : 1, \"b\" : 2}\n"
-"b = to_json (a)\n"
-"print (b) # {\"a\" : 1, \"b\" : 2}\n"
+"a = {\"a\": 1, \"b\": 2}\n"
+"b = to_json(a)\n"
+"print(b) # {\"a\":1, \"b\":2}\n"
"# Les deux nombres ci-dessus sont des nombres décimaux, même s'ils "
"s'affichent sans décimales.\n"
-"[/ codeblock]\n"
-"[b] Remarque :[/b] La spécification JSON ne définit pas les types entier ou "
+"[/codeblock]\n"
+"[b]Remarque :[/b] La spécification JSON ne définit pas les types entier ou "
"flottant, mais seulement un type [i]number[/i]. Par conséquent, la "
"conversion d'un [Variant] en texte JSON convertira toutes les valeurs "
"numériques en types [float].\n"
@@ -1880,9 +1880,9 @@ msgid ""
"[code]true[/code] encoding objects is allowed (and can potentially include "
"code)."
msgstr ""
-"Encode la valeur d'une variable en un tableau d'octets(byte[]). Lorsque "
-"[code]full_objects[/code] a la valeur [code]true[/code], l'encodage d'objets "
-"est autorisé (et peut potentiellement inclure du code)."
+"Encode la valeur d'une variable en un tableau d'octets ([i]byte array[/i]). "
+"Lorsque [code]full_objects[/code] a la valeur [code]true[/code], l'encodage "
+"d'objets est autorisé (et peut potentiellement inclure du code)."
#: modules/gdscript/doc_classes/@GDScript.xml:1105
msgid ""
@@ -1905,7 +1905,7 @@ msgstr ""
"[codeblock]\n"
"a = {\"a\": 1, \"b\": 2}\n"
"print(var2str(a))\n"
-"[/ codeblock]\n"
+"[/codeblock]\n"
"affiche\n"
"[codeblock]\n"
"{\n"
@@ -4828,7 +4828,7 @@ msgstr ""
#: doc/classes/AcceptDialog.xml:82
msgid "Emitted when a custom button is pressed. See [method add_button]."
msgstr ""
-"Émis lorsqu'un bouton personnalisé est pressé. Voir [méthode add_button]."
+"Émis lorsqu'un bouton personnalisé est pressé. Voir [method add_button]."
#: doc/classes/AESContext.xml:4
msgid "Interface to low level AES encryption features."
@@ -5255,7 +5255,7 @@ msgid ""
"paused when changing this property to [code]false[/code]."
msgstr ""
"Si [code]true[/code], l'animation pausera à la trame où il se trouve "
-"actuellement (c'est-à-dire à [member current frame]). L'animation continuera "
+"actuellement (c'est-à-dire à [member current_frame]). L'animation continuera "
"d'où c'était pausé quand cette propriété est mise à [code]false[/code]."
#: doc/classes/AnimatedTexture.xml:75
@@ -6950,7 +6950,7 @@ msgstr ""
#: doc/classes/AnimationPlayer.xml:109
msgid "Returns [code]true[/code] if playing an animation."
-msgstr "Retourne [code] true [/code] lors de la lecture d'une animation."
+msgstr "Retourne [code]true[/code] lors de la lecture d'une animation."
#: doc/classes/AnimationPlayer.xml:119
msgid ""
@@ -7681,7 +7681,7 @@ msgid ""
msgstr ""
#: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10
-#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11
+#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:11
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/127"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -8544,7 +8544,7 @@ msgstr ""
#: doc/classes/ArrayMesh.xml:29
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/procedural_geometry/"
"arraymesh.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
@@ -13695,7 +13695,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10
-#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
+#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:16
#, fuzzy
msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html"
msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
@@ -14351,8 +14351,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml:15
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/ui/bbcode_in_richtextlabel.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
"html"
@@ -17053,13 +17052,13 @@ msgstr ""
#: doc/classes/Control.xml:17
#, fuzzy
-msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/index.html"
msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
#: doc/classes/Control.xml:19
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html"
+"https://docs.godotengine.org/en/3.4/tutorials/ui/control_node_gallery.html"
msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
#: doc/classes/Control.xml:20
@@ -18009,7 +18008,7 @@ msgid ""
"purposes. Text inside the Control will look pixelated or blurry when the "
"Control is scaled. To support multiple resolutions in your project, use an "
"appropriate viewport stretch mode as described in the [url=https://docs."
-"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions."
"html]documentation[/url] instead of scaling Controls individually.\n"
"[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
"will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
@@ -18073,7 +18072,7 @@ msgstr ""
#, fuzzy
msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
msgstr ""
-"Émis lorsqu'un bouton personnalisé est pressé. Voir [méthode add_button]."
+"Émis lorsqu'un bouton personnalisé est pressé. Voir [method add_button]."
#: doc/classes/Control.xml:841
msgid ""
@@ -20787,7 +20786,7 @@ msgstr ""
#: doc/classes/Dictionary.xml:87
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/"
"gdscript_basics.html#dictionary"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
@@ -21024,12 +21023,9 @@ msgstr ""
#: doc/classes/Directory.xml:28 doc/classes/File.xml:28
#, fuzzy
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem."
-"html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/filesystem.html"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"filesystem.html"
+"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
#: doc/classes/Directory.xml:35
msgid ""
@@ -22907,32 +22903,32 @@ msgstr ""
#: doc/classes/EditorPlugin.xml:402
msgid "Removes a custom type added by [method add_custom_type]."
-msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]."
+msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]."
#: doc/classes/EditorPlugin.xml:409
#, fuzzy
msgid "Removes an export plugin registered by [method add_export_plugin]."
-msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]."
+msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]."
#: doc/classes/EditorPlugin.xml:416
#, fuzzy
msgid "Removes an import plugin registered by [method add_import_plugin]."
-msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]."
+msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]."
#: doc/classes/EditorPlugin.xml:423
msgid "Removes an inspector plugin registered by [method add_import_plugin]"
-msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]"
+msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]"
#: doc/classes/EditorPlugin.xml:430
#, fuzzy
msgid ""
"Removes a scene importer registered by [method add_scene_import_plugin]."
-msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]."
+msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]."
#: doc/classes/EditorPlugin.xml:437
#, fuzzy
msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
-msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]."
+msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]."
#: doc/classes/EditorPlugin.xml:444
msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
@@ -22961,7 +22957,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml:469
msgid "Restore the state saved by [method get_state]."
-msgstr "Restaurer l’état enregistré par [méthode get_state]."
+msgstr "Restaurer l’état enregistré par [method get_state]."
#: doc/classes/EditorPlugin.xml:476
msgid "Restore the plugin GUI layout saved by [method get_window_layout]."
@@ -23385,7 +23381,7 @@ msgstr ""
#: doc/classes/EditorScenePostImport.xml:29
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/"
"importing_scenes.html#custom-script"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
@@ -25513,7 +25509,7 @@ msgstr ""
#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-"Utilise la méthode de compression [url = http://fastlz.org/]FastLZ[/url]."
+"Utilise la méthode de compression [url=http://fastlz.org/]FastLZ[/url]."
#: doc/classes/File.xml:413
msgid ""
@@ -28120,7 +28116,7 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml:135
msgid "Sets an individual bit on the [member collision_layer]."
-msgstr "Définit un bit individuel sur le [membre collision_layer]."
+msgstr "Définit un bit individuel sur le [member collision_layer]."
#: modules/gridmap/doc_classes/GridMap.xml:143
msgid "Sets an individual bit on the [member collision_mask]."
@@ -28191,7 +28187,7 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml:194
msgid "Emitted when [member cell_size] changes."
-msgstr "Émis lorsque [membre cell_size] change."
+msgstr "Émis lorsque [member cell_size] change."
#: modules/gridmap/doc_classes/GridMap.xml:200
msgid ""
@@ -29633,7 +29629,7 @@ msgstr ""
#: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/"
"importing_images.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
@@ -31399,8 +31395,7 @@ msgstr "Type d'événement d'entrée pour les événements de bouton de la souri
#: doc/classes/InputEventMouseButton.xml:7
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-"Contient des informations sur les clics de souris. Voir [méthode Node."
-"_input]."
+"Contient des informations sur les clics de souris. Voir [method Node._input]."
#: doc/classes/InputEventMouseButton.xml:10
#: doc/classes/InputEventMouseMotion.xml:11
@@ -32377,8 +32372,8 @@ msgstr ""
#: doc/classes/JavaScript.xml:11
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
+"https://docs.godotengine.org/en/3.4/tutorials/export/exporting_for_web."
+"html#calling-javascript-from-script"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
"exporting_for_web.html#calling-javascript-from-script"
@@ -32493,8 +32488,8 @@ msgstr ""
#: doc/classes/JNISingleton.xml:10
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/platform/android/"
+"android_plugin.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
"import_plugins.html"
@@ -33560,7 +33555,7 @@ msgstr "Constante pour accéder à [member light_energy]."
#: doc/classes/Light.xml:79
msgid "Constant for accessing [member light_indirect_energy]."
-msgstr "Constante pour accéder à [membre light_indirect_energy]."
+msgstr "Constante pour accéder à [member light_indirect_energy]."
#: doc/classes/Light.xml:82
#, fuzzy
@@ -33576,14 +33571,14 @@ msgstr ""
msgid ""
"Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
"spot_range]."
-msgstr "Constante pour accéder à [membre light_indirect_energy]."
+msgstr "Constante pour accéder à [member light_indirect_energy]."
#: doc/classes/Light.xml:91
#, fuzzy
msgid ""
"Constant for accessing [member OmniLight.omni_attenuation] or [member "
"SpotLight.spot_attenuation]."
-msgstr "Constante pour accéder à [membre light_indirect_energy]."
+msgstr "Constante pour accéder à [member light_indirect_energy]."
#: doc/classes/Light.xml:94
#, fuzzy
@@ -35795,7 +35790,7 @@ msgstr ""
#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/"
"animating_thousands_of_fish.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
@@ -35804,7 +35799,7 @@ msgstr ""
#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh."
+"https://docs.godotengine.org/en/3.4/tutorials/performance/using_multimesh."
"html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/optimization/"
@@ -36215,8 +36210,8 @@ msgstr ""
#: doc/classes/Thread.xml:11
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/"
+"using_multiple_threads.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/threads/"
"using_multiple_threads.html"
@@ -37370,7 +37365,7 @@ msgstr ""
#, fuzzy
msgid ""
"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/"
-"scenes_and_nodes.html"
+"nodes_and_scenes.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
"scenes_and_nodes.html"
@@ -38787,7 +38782,7 @@ msgstr ""
#: doc/classes/Resource.xml:12
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/"
+"https://docs.godotengine.org/en/3.4/tutorials/best_practices/"
"node_alternatives.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -38796,7 +38791,7 @@ msgstr ""
#: doc/classes/Object.xml:25
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/"
"gdscript_exports.html#advanced-exports"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
@@ -40360,8 +40355,8 @@ msgid ""
"supported in the currently running instance, depending on the platform, "
"build etc. Can be used to check whether you're currently running a debug "
"build, on a certain platform or arch, etc. Refer to the [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags."
-"html]Feature Tags[/url] documentation for more details.\n"
+"godotengine.org/en/3.4/tutorials/export/feature_tags.html]Feature Tags[/url] "
+"documentation for more details.\n"
"[b]Note:[/b] Tag names are case-sensitive."
msgstr ""
@@ -40778,7 +40773,7 @@ msgstr ""
#: doc/classes/OS.xml:980
#, fuzzy
msgid "If [code]true[/code], the window is fullscreen."
-msgstr "Si [code] vrai [/code], l'interpolation fait une boucle."
+msgstr "Si [code]true[/code], l'interpolation fait une boucle."
#: doc/classes/OS.xml:983
#, fuzzy
@@ -41592,7 +41587,7 @@ msgstr ""
#: doc/classes/Particles.xml:13
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/"
"controlling_thousands_of_fish.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
@@ -42812,7 +42807,7 @@ msgid ""
"Assigns the area to a descendant of [Object], so it can exist in the node "
"tree."
msgstr ""
-"Assigne la zone à un descendant de [Objet], afin qu'il puisse exister dans "
+"Assigne la zone à un descendant de [Object], afin qu'il puisse exister dans "
"l'arbre des nœuds."
#: doc/classes/Physics2DServer.xml:41 doc/classes/PhysicsServer.xml:34
@@ -46183,13 +46178,13 @@ msgid ""
"Project Settings dialog.\n"
"[b]Feature tags:[/b] Project settings can be overridden for specific "
"platforms and configurations (debug, release, ...) using [url=https://docs."
-"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/"
+"godotengine.org/en/3.4/tutorials/export/feature_tags.html]feature tags[/"
"url].\n"
"[b]Overriding:[/b] Any project setting can be overridden by creating a file "
"named [code]override.cfg[/code] in the project's root directory. This can "
"also be used in exported projects by placing this file in the same directory "
"as the project binary. Overriding will still take the base project "
-"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/"
+"settings' [url=https://docs.godotengine.org/en/3.4/tutorials/export/"
"feature_tags.html]feature tags[/url] in account. Therefore, make sure to "
"[i]also[/i] override the setting with the desired feature tags if you want "
"them to override base project settings on all platforms and configurations."
@@ -48975,7 +48970,7 @@ msgid ""
"[PlaneMesh], this mesh doesn't provide subdivision options."
msgstr ""
-#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19
+#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:20
#: doc/classes/ViewportTexture.xml:13
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/129"
@@ -49357,7 +49352,7 @@ msgstr ""
#: doc/classes/Range.xml:67
msgid "Emitted when [member value] changes."
-msgstr "Émis lorsque [valeur de membre] change."
+msgstr "Émis lorsque [member value] change."
#: doc/classes/RayCast.xml:4 doc/classes/RayCast2D.xml:4
msgid "Query the closest object intersecting a ray."
@@ -50197,12 +50192,8 @@ msgstr ""
#: doc/classes/Resource.xml:11
#, fuzzy
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"resources.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/resources.html"
+msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
#: doc/classes/Resource.xml:18
msgid ""
@@ -52359,17 +52350,13 @@ msgstr ""
#: doc/classes/SceneTree.xml:12
#, fuzzy
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scene_tree.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/scene_tree.html"
+msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
#: doc/classes/SceneTree.xml:13
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"https://docs.godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions."
"html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/viewports/"
@@ -52633,41 +52620,52 @@ msgid "The [SceneTree]'s root [Viewport]."
msgstr "La [Window] racine de [SceneTree]."
#: doc/classes/SceneTree.xml:264
-#, fuzzy
-msgid "If [code]true[/code], font oversampling is used."
-msgstr "Si [code]true[/code], le filtrage est activé."
+msgid ""
+"If [code]true[/code], font oversampling is enabled. This means that "
+"[DynamicFont]s will be rendered at higher or lower size than configured "
+"based on the viewport's scaling ratio. For example, in a viewport scaled "
+"with a factor 1.5, a font configured with size 14 would be rendered with "
+"size 21 ([code]14 * 1.5[/code]).\n"
+"[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is "
+"[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is "
+"different from [constant STRETCH_ASPECT_IGNORE].\n"
+"[b]Note:[/b] This property is set automatically for the active [SceneTree] "
+"when the project starts based on the configuration of [code]rendering/"
+"quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The "
+"property can however be overridden at runtime as needed."
+msgstr ""
-#: doc/classes/SceneTree.xml:270
+#: doc/classes/SceneTree.xml:272
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
"connected to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:275
+#: doc/classes/SceneTree.xml:277
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
"a connection to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:282
+#: doc/classes/SceneTree.xml:284
msgid ""
"Emitted when files are dragged from the OS file manager and dropped in the "
"game window. The arguments are a list of file paths and the identifier of "
"the screen where the drag originated."
msgstr ""
-#: doc/classes/SceneTree.xml:289
+#: doc/classes/SceneTree.xml:291
#, fuzzy
msgid "Emitted whenever global menu item is clicked."
msgstr "Émis lorsqu’un élément est sélectionné."
-#: doc/classes/SceneTree.xml:294
+#: doc/classes/SceneTree.xml:296
msgid ""
"Emitted immediately before [method Node._process] is called on every node in "
"the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:300
+#: doc/classes/SceneTree.xml:302
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
"new peer. ID is the peer ID of the new peer. Clients get notified when other "
@@ -52675,112 +52673,112 @@ msgid ""
"also receives this signal for the server (with ID being 1)."
msgstr ""
-#: doc/classes/SceneTree.xml:306
+#: doc/classes/SceneTree.xml:308
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
"peer. Clients get notified when other clients disconnect from the same "
"server."
msgstr ""
-#: doc/classes/SceneTree.xml:312
+#: doc/classes/SceneTree.xml:314
msgid "Emitted whenever a node is added to the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:318
+#: doc/classes/SceneTree.xml:320
msgid ""
"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
"code] mode."
msgstr ""
-#: doc/classes/SceneTree.xml:324
+#: doc/classes/SceneTree.xml:326
msgid "Emitted whenever a node is removed from the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:330
+#: doc/classes/SceneTree.xml:332
#, fuzzy
msgid "Emitted whenever a node is renamed."
msgstr "Émis chaque fois qu’un nœud est renommé."
-#: doc/classes/SceneTree.xml:335
+#: doc/classes/SceneTree.xml:337
msgid ""
"Emitted immediately before [method Node._physics_process] is called on every "
"node in the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:340
+#: doc/classes/SceneTree.xml:342
msgid ""
"Emitted when the screen resolution (fullscreen) or window size (windowed) "
"changes."
msgstr ""
-#: doc/classes/SceneTree.xml:345
+#: doc/classes/SceneTree.xml:347
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
"server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:350
+#: doc/classes/SceneTree.xml:352
msgid ""
"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
"renamed, etc.)."
msgstr ""
-#: doc/classes/SceneTree.xml:356
+#: doc/classes/SceneTree.xml:358
msgid "Call a group with no flags (default)."
msgstr ""
-#: doc/classes/SceneTree.xml:359
+#: doc/classes/SceneTree.xml:361
msgid "Call a group in reverse scene order."
msgstr ""
-#: doc/classes/SceneTree.xml:362
+#: doc/classes/SceneTree.xml:364
msgid "Call a group immediately (calls are normally made on idle)."
msgstr ""
-#: doc/classes/SceneTree.xml:365
+#: doc/classes/SceneTree.xml:367
msgid "Call a group only once even if the call is executed many times."
msgstr ""
-#: doc/classes/SceneTree.xml:368
+#: doc/classes/SceneTree.xml:370
#, fuzzy
msgid "No stretching."
msgstr "Arrête d'écouter."
-#: doc/classes/SceneTree.xml:371
+#: doc/classes/SceneTree.xml:373
msgid "Render stretching in higher resolution (interpolated)."
msgstr ""
-#: doc/classes/SceneTree.xml:374
+#: doc/classes/SceneTree.xml:376
msgid ""
"Keep the specified display resolution. No interpolation. Content may appear "
"pixelated."
msgstr ""
-#: doc/classes/SceneTree.xml:377
+#: doc/classes/SceneTree.xml:379
msgid ""
"Fill the window with the content stretched to cover excessive space. Content "
"may appear stretched."
msgstr ""
-#: doc/classes/SceneTree.xml:380
+#: doc/classes/SceneTree.xml:382
msgid ""
"Retain the same aspect ratio by padding with black bars on either axis. This "
"prevents distortion."
msgstr ""
-#: doc/classes/SceneTree.xml:383
+#: doc/classes/SceneTree.xml:385
msgid ""
"Expand vertically. Left/right black bars may appear if the window is too "
"wide."
msgstr ""
-#: doc/classes/SceneTree.xml:386
+#: doc/classes/SceneTree.xml:388
msgid ""
"Expand horizontally. Top/bottom black bars may appear if the window is too "
"tall."
msgstr ""
-#: doc/classes/SceneTree.xml:389
+#: doc/classes/SceneTree.xml:391
msgid ""
"Expand in both directions, retaining the same aspect ratio. This prevents "
"distortion while avoiding black bars."
@@ -52830,12 +52828,8 @@ msgstr ""
#: doc/classes/Script.xml:11
#, fuzzy
-msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scripting.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/index.html"
+msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
#: doc/classes/Script.xml:17
msgid "Returns [code]true[/code] if the script can be instanced."
@@ -53013,10 +53007,18 @@ msgstr ""
#: doc/classes/ScrollContainer.xml:16
msgid ""
"Ensures the given [code]control[/code] is visible (must be a direct or "
-"indirect child of the ScrollContainer). Used by [member follow_focus]."
+"indirect child of the ScrollContainer). Used by [member follow_focus].\n"
+"[b]Note:[/b] This will not work on a node that was just added during the "
+"same frame. If you want to scroll to a newly added child, you must wait "
+"until the next frame using [signal SceneTree.idle_frame]:\n"
+"[codeblock]\n"
+"add_child(child_node)\n"
+"yield(get_tree(), \"idle_frame\")\n"
+"ensure_control_visible(child_node)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/ScrollContainer.xml:22
+#: doc/classes/ScrollContainer.xml:28
msgid ""
"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
@@ -53025,7 +53027,7 @@ msgid ""
"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:29
+#: doc/classes/ScrollContainer.xml:35
msgid ""
"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
@@ -53034,39 +53036,39 @@ msgid ""
"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:36
+#: doc/classes/ScrollContainer.xml:42
msgid ""
"If [code]true[/code], the ScrollContainer will automatically scroll to "
"focused children (including indirect children) to make sure they are fully "
"visible."
msgstr ""
-#: doc/classes/ScrollContainer.xml:42
+#: doc/classes/ScrollContainer.xml:48
msgid "The current horizontal scroll value."
msgstr "La valeur de défilement horizontal actuelle."
-#: doc/classes/ScrollContainer.xml:45
+#: doc/classes/ScrollContainer.xml:51
#, fuzzy
msgid "If [code]true[/code], enables horizontal scrolling."
msgstr "Si [code]true[/code], permet le défilement horizontal."
-#: doc/classes/ScrollContainer.xml:48
+#: doc/classes/ScrollContainer.xml:54
msgid "The current vertical scroll value."
msgstr "La valeur de défilement vertical actuelle."
-#: doc/classes/ScrollContainer.xml:51
+#: doc/classes/ScrollContainer.xml:57
msgid "If [code]true[/code], enables vertical scrolling."
msgstr "Si [code]true[/code], permet le défilement vertical."
-#: doc/classes/ScrollContainer.xml:57
+#: doc/classes/ScrollContainer.xml:63
msgid "Emitted when scrolling stops."
msgstr "Émis lorsque le défilement s'arrête."
-#: doc/classes/ScrollContainer.xml:62
+#: doc/classes/ScrollContainer.xml:68
msgid "Emitted when scrolling is started."
msgstr "Émis lorsque le défilement est commencé."
-#: doc/classes/ScrollContainer.xml:70
+#: doc/classes/ScrollContainer.xml:76
msgid "The background [StyleBox] of the [ScrollContainer]."
msgstr ""
@@ -53143,17 +53145,16 @@ msgstr ""
#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11
#, fuzzy
-msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/shaders/index.html"
msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
#: doc/classes/Shader.xml:11
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/"
-"what_are_shaders.html"
+"https://docs.godotengine.org/en/3.4/tutorials/shaders/"
+"introduction_to_shaders.html"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/"
-"what_are_shaders.html"
+"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Shader.xml:18
msgid ""
@@ -53856,7 +53857,7 @@ msgstr ""
#: doc/classes/SoftBody.xml:115
#, fuzzy
msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
-msgstr "Si [code] vrai [/code], l'interpolation fait une boucle."
+msgstr "Si [code]true[/code], l'interpolation fait une boucle."
#: doc/classes/SoftBody.xml:118
msgid ""
@@ -54685,14 +54686,12 @@ msgid "Grows object vertices in the direction of their normals."
msgstr ""
#: doc/classes/SpatialMaterial.xml:267
-#, fuzzy
msgid "Currently unimplemented in Godot."
-msgstr "Actuellement non implémenté dans Godot 3.x."
+msgstr "Actuellement non implémenté dans Godot."
#: doc/classes/SpatialMaterial.xml:270
-#, fuzzy
msgid "The point size in pixels. See [member flags_use_point_size]."
-msgstr "Taille du point en pixels. Voir [membre use_point_size]."
+msgstr "Taille du point en pixels. Voir [member flags_use_point_size]."
#: doc/classes/SpatialMaterial.xml:273
msgid "The method for rendering the specular blob. See [enum SpecularMode]."
@@ -55004,14 +55003,13 @@ msgid "Use [code]UV2[/code] with the detail texture."
msgstr ""
#: doc/classes/SpatialMaterial.xml:435
-#, fuzzy
msgid "Constant for setting [member flags_transparent]."
-msgstr "Constante pour le réglage [member ao_enabled]."
+msgstr "Constante pour le réglage [member flags_transparent]."
#: doc/classes/SpatialMaterial.xml:438
#, fuzzy
msgid "Constant for setting [member emission_enabled]."
-msgstr "Constante de paramétrage [membre émission_enabled]."
+msgstr "Constante de paramétrage [member emission_enabled]."
#: doc/classes/SpatialMaterial.xml:441
msgid "Constant for setting [member normal_enabled]."
@@ -55034,18 +55032,16 @@ msgid "Constant for setting [member ao_enabled]."
msgstr "Constante pour le réglage [member ao_enabled]."
#: doc/classes/SpatialMaterial.xml:456
-#, fuzzy
msgid "Constant for setting [member depth_enabled]."
-msgstr "Constante pour le réglage [member detail_enabled]."
+msgstr "Constante pour le réglage [member depth_enabled]."
#: doc/classes/SpatialMaterial.xml:459
msgid "Constant for setting [member subsurf_scatter_enabled]."
msgstr "Constante pour le réglage [member subsurf_scatter_enabled]."
#: doc/classes/SpatialMaterial.xml:462
-#, fuzzy
msgid "Constant for setting [member transmission_enabled]."
-msgstr "Constante de paramétrage [membre émission_enabled]."
+msgstr "Constante pour le réglage [member transmission_enabled]."
#: doc/classes/SpatialMaterial.xml:465
msgid "Constant for setting [member refraction_enabled]."
@@ -56279,7 +56275,7 @@ msgstr ""
#: doc/classes/String.xml:10
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/"
"gdscript_format_string.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
@@ -59099,7 +59095,7 @@ msgid ""
"Texture to display when the node is disabled. See [member BaseButton."
"disabled]."
msgstr ""
-"Texture à afficher lorsque le nœud est désactivé. Voir [membre BaseButton."
+"Texture à afficher lorsque le nœud est désactivé. Voir [member BaseButton."
"disabled]."
#: doc/classes/TextureButton.xml:36
@@ -59480,7 +59476,7 @@ msgstr ""
#: doc/classes/Theme.xml:11
#, fuzzy
-msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/gui_skinning.html"
msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html"
#: doc/classes/Theme.xml:17
@@ -59891,7 +59887,8 @@ msgstr ""
#: doc/classes/Thread.xml:12
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/"
+"thread_safe_apis.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
"html"
@@ -62408,7 +62405,7 @@ msgstr ""
#: doc/classes/Tween.xml:250
#, fuzzy
msgid "If [code]true[/code], the tween loops."
-msgstr "Si [code] vrai [/code], l'interpolation fait une boucle."
+msgstr "Si [code]true[/code], l'interpolation fait une boucle."
#: doc/classes/Tween.xml:256
msgid "Emitted when all processes in a tween end."
@@ -64160,77 +64157,80 @@ msgid ""
"Also, viewports can be assigned to different screens in case the devices "
"have multiple screens.\n"
"Finally, viewports can also behave as render targets, in which case they "
-"will not be visible unless the associated texture is used to draw."
+"will not be visible unless the associated texture is used to draw.\n"
+"[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear "
+"to be upside down. Enabling [member render_target_v_flip] will display the "
+"Viewport with the correct orientation."
msgstr ""
-#: doc/classes/Viewport.xml:16
+#: doc/classes/Viewport.xml:17
#, fuzzy
-msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/viewports/index.html"
+msgid "https://docs.godotengine.org/en/3.4/tutorials/rendering/index.html"
+msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12
+#: doc/classes/Viewport.xml:19 doc/classes/ViewportTexture.xml:12
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/128"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-#: doc/classes/Viewport.xml:20
+#: doc/classes/Viewport.xml:21
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/130"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-#: doc/classes/Viewport.xml:21
+#: doc/classes/Viewport.xml:22
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/541"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14
+#: doc/classes/Viewport.xml:23 doc/classes/ViewportTexture.xml:14
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/586"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-#: doc/classes/Viewport.xml:28
+#: doc/classes/Viewport.xml:29
msgid ""
"Returns the first valid [World] for this viewport, searching the [member "
"world] property of itself and any Viewport ancestor."
msgstr ""
-#: doc/classes/Viewport.xml:34
+#: doc/classes/Viewport.xml:35
msgid ""
"Returns the first valid [World2D] for this viewport, searching the [member "
"world_2d] property of itself and any Viewport ancestor."
msgstr ""
-#: doc/classes/Viewport.xml:40
+#: doc/classes/Viewport.xml:41
msgid "Returns the active 3D camera."
msgstr "Retourne la caméra 3D active."
-#: doc/classes/Viewport.xml:46
+#: doc/classes/Viewport.xml:47
msgid "Returns the total transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:52
+#: doc/classes/Viewport.xml:53
#, fuzzy
msgid "Returns the topmost modal in the stack."
msgstr "Retourne le mode de mise à jour d'une piste de valeur."
-#: doc/classes/Viewport.xml:58
+#: doc/classes/Viewport.xml:59
msgid "Returns the mouse position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:65
+#: doc/classes/Viewport.xml:66
msgid "Returns information about the viewport from the rendering pipeline."
msgstr ""
-#: doc/classes/Viewport.xml:72
+#: doc/classes/Viewport.xml:73
msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
msgstr ""
-#: doc/classes/Viewport.xml:78
+#: doc/classes/Viewport.xml:79
#, fuzzy
msgid "Returns the size override set with [method set_size_override]."
msgstr "Renvoie le mode de remplacement de l’espace pour la zone."
-#: doc/classes/Viewport.xml:84
+#: doc/classes/Viewport.xml:85
msgid ""
"Returns the viewport's texture.\n"
"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
@@ -64242,40 +64242,40 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Viewport.xml:95
+#: doc/classes/Viewport.xml:96
#, fuzzy
msgid "Returns the viewport's RID from the [VisualServer]."
msgstr "Retourne le RID de la caméra depuis le [RenderingServer]."
-#: doc/classes/Viewport.xml:101
+#: doc/classes/Viewport.xml:102
msgid "Returns the visible rectangle in global screen coordinates."
msgstr ""
-#: doc/classes/Viewport.xml:107
+#: doc/classes/Viewport.xml:108
msgid ""
"Returns the drag data from the GUI, that was previously returned by [method "
"Control.get_drag_data]."
msgstr ""
-#: doc/classes/Viewport.xml:113
+#: doc/classes/Viewport.xml:114
#, fuzzy
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Retourne [code]true[/code] si la colonne donnée est cochée."
-#: doc/classes/Viewport.xml:119
+#: doc/classes/Viewport.xml:120
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
msgstr ""
-#: doc/classes/Viewport.xml:136
+#: doc/classes/Viewport.xml:137
#, fuzzy
msgid ""
"Returns [code]true[/code] if the size override is enabled. See [method "
"set_size_override]."
msgstr "Retourne [code]true[/code] si le vecteur est normalisé, et faux sinon."
-#: doc/classes/Viewport.xml:143
+#: doc/classes/Viewport.xml:144
msgid ""
"Attaches this [Viewport] to the root [Viewport] with the specified "
"rectangle. This bypasses the need for another node to display this "
@@ -64283,11 +64283,11 @@ msgid ""
"[Viewport] manually."
msgstr ""
-#: doc/classes/Viewport.xml:149
+#: doc/classes/Viewport.xml:150
msgid "Stops the input from propagating further down the [SceneTree]."
msgstr ""
-#: doc/classes/Viewport.xml:157
+#: doc/classes/Viewport.xml:158
msgid ""
"Sets the number of subdivisions to use in the specified quadrant. A higher "
"number of subdivisions allows you to have more shadows in the scene at once, "
@@ -64296,7 +64296,7 @@ msgid ""
"possible."
msgstr ""
-#: doc/classes/Viewport.xml:166
+#: doc/classes/Viewport.xml:167
msgid ""
"Sets the size override of the viewport. If the [code]enable[/code] parameter "
"is [code]true[/code] the override is used, otherwise it uses the default "
@@ -64304,35 +64304,35 @@ msgid ""
"size."
msgstr ""
-#: doc/classes/Viewport.xml:178
+#: doc/classes/Viewport.xml:179
msgid "Forces update of the 2D and 3D worlds."
msgstr ""
-#: doc/classes/Viewport.xml:185
+#: doc/classes/Viewport.xml:186
msgid "Warps the mouse to a position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:191
+#: doc/classes/Viewport.xml:192
#, fuzzy
msgid "If [code]true[/code], the viewport will be used in AR/VR process."
msgstr "Si [code]true[/code], la texture sera centrée."
-#: doc/classes/Viewport.xml:194
+#: doc/classes/Viewport.xml:195
msgid "If [code]true[/code], the viewport will process 2D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:197
+#: doc/classes/Viewport.xml:198
msgid "If [code]true[/code], the viewport will process 3D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:200
+#: doc/classes/Viewport.xml:201
msgid ""
"The canvas transform of the viewport, useful for changing the on-screen "
"positions of all child [CanvasItem]s. This is relative to the global canvas "
"transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:203
+#: doc/classes/Viewport.xml:204
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -64343,17 +64343,17 @@ msgid ""
"[code]true[/code] for debanding to be effective."
msgstr ""
-#: doc/classes/Viewport.xml:207
+#: doc/classes/Viewport.xml:208
msgid "The overlay mode for test rendered geometry in debug purposes."
msgstr ""
-#: doc/classes/Viewport.xml:210
+#: doc/classes/Viewport.xml:211
msgid ""
"If [code]true[/code], the viewport will disable 3D rendering. For actual "
"disabling use [code]usage[/code]."
msgstr ""
-#: doc/classes/Viewport.xml:213
+#: doc/classes/Viewport.xml:214
msgid ""
"Enables fast approximate antialiasing. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -64363,24 +64363,24 @@ msgid ""
"sharpen_intensity])."
msgstr ""
-#: doc/classes/Viewport.xml:216
+#: doc/classes/Viewport.xml:217
msgid ""
"The global canvas transform of the viewport. The canvas transform is "
"relative to this."
msgstr ""
-#: doc/classes/Viewport.xml:219
+#: doc/classes/Viewport.xml:220
#, fuzzy
msgid "If [code]true[/code], the viewport will not receive input events."
msgstr "Si [code]true[/code], la texture sera centrée."
-#: doc/classes/Viewport.xml:222
+#: doc/classes/Viewport.xml:223
msgid ""
"If [code]true[/code], the GUI controls on the viewport will lay pixel "
"perfectly."
msgstr ""
-#: doc/classes/Viewport.xml:227
+#: doc/classes/Viewport.xml:228
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
@@ -64390,7 +64390,7 @@ msgid ""
"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
msgstr ""
-#: doc/classes/Viewport.xml:231
+#: doc/classes/Viewport.xml:232
msgid ""
"If [code]true[/code], the result after 3D rendering will not have a linear "
"to sRGB color conversion applied. This is important when the viewport is "
@@ -64403,14 +64403,14 @@ msgid ""
"require input in linear color space!"
msgstr ""
-#: doc/classes/Viewport.xml:234
+#: doc/classes/Viewport.xml:235
msgid ""
"The multisample anti-aliasing mode. A higher number results in smoother "
"edges at the cost of significantly worse performance. A value of 4 is best "
"unless targeting very high-end systems."
msgstr ""
-#: doc/classes/Viewport.xml:237
+#: doc/classes/Viewport.xml:238
#, fuzzy
msgid ""
"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
@@ -64419,13 +64419,13 @@ msgstr ""
"Retourne [code]true[/code] si la chaîne de caractères est vide, ou "
"[code]false[/code] le cas échéant."
-#: doc/classes/Viewport.xml:240
+#: doc/classes/Viewport.xml:241
msgid ""
"If [code]true[/code], the objects rendered by viewport become subjects of "
"mouse picking process."
msgstr ""
-#: doc/classes/Viewport.xml:243
+#: doc/classes/Viewport.xml:244
msgid ""
"If [code]true[/code], renders the Viewport directly to the screen instead of "
"to the root viewport. Only available in GLES2. This is a low-level "
@@ -64434,39 +64434,40 @@ msgid ""
"information see [method VisualServer.viewport_set_render_direct_to_screen]."
msgstr ""
-#: doc/classes/Viewport.xml:246
+#: doc/classes/Viewport.xml:247
msgid ""
"The clear mode when viewport used as a render target.\n"
"[b]Note:[/b] This property is intended for 2D usage."
msgstr ""
-#: doc/classes/Viewport.xml:250
+#: doc/classes/Viewport.xml:251
msgid "The update mode when viewport used as a render target."
msgstr ""
-#: doc/classes/Viewport.xml:253
-#, fuzzy
+#: doc/classes/Viewport.xml:254
msgid ""
-"If [code]true[/code], the result of rendering will be flipped vertically."
-msgstr "Si [code]vrai[/code], la texture est inversée verticalement."
+"If [code]true[/code], the result of rendering will be flipped vertically. "
+"Since Viewports in Godot 3.x render upside-down, it's recommended to set "
+"this to [code]true[/code] in most situations."
+msgstr ""
-#: doc/classes/Viewport.xml:256
+#: doc/classes/Viewport.xml:257
msgid "The subdivision amount of the first quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:259
+#: doc/classes/Viewport.xml:260
msgid "The subdivision amount of the second quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:262
+#: doc/classes/Viewport.xml:263
msgid "The subdivision amount of the third quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:265
+#: doc/classes/Viewport.xml:266
msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:268
+#: doc/classes/Viewport.xml:269
msgid ""
"The shadow atlas' resolution (used for omni and spot lights). The value will "
"be rounded up to the nearest power of 2.\n"
@@ -64475,7 +64476,7 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/Viewport.xml:272
+#: doc/classes/Viewport.xml:273
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -64484,187 +64485,187 @@ msgid ""
"[member fxaa]."
msgstr ""
-#: doc/classes/Viewport.xml:275
+#: doc/classes/Viewport.xml:276
msgid ""
"The width and height of viewport. Must be set to a value greater than or "
"equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
msgstr ""
-#: doc/classes/Viewport.xml:278
+#: doc/classes/Viewport.xml:279
#, fuzzy
msgid "If [code]true[/code], the size override affects stretch as well."
msgstr ""
"Si [code]true[/code], le mouvement linéaire à travers l’axe Z est limité."
-#: doc/classes/Viewport.xml:281
+#: doc/classes/Viewport.xml:282
msgid ""
"If [code]true[/code], the viewport should render its background as "
"transparent."
msgstr ""
-#: doc/classes/Viewport.xml:284
+#: doc/classes/Viewport.xml:285
msgid "The rendering mode of viewport."
msgstr ""
-#: doc/classes/Viewport.xml:287
+#: doc/classes/Viewport.xml:288
#, fuzzy
msgid "The custom [World] which can be used as 3D environment source."
msgstr "Une constante [Transform], qui peut être utilisée comme nœud d’entrée."
-#: doc/classes/Viewport.xml:290
+#: doc/classes/Viewport.xml:291
msgid "The custom [World2D] which can be used as 2D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:297
+#: doc/classes/Viewport.xml:298
msgid "Emitted when a Control node grabs keyboard focus."
msgstr ""
-#: doc/classes/Viewport.xml:302
+#: doc/classes/Viewport.xml:303
msgid ""
"Emitted when the size of the viewport is changed, whether by [method "
"set_size_override], resize of window, or some other means."
msgstr ""
-#: doc/classes/Viewport.xml:308
+#: doc/classes/Viewport.xml:309
msgid "Do not update the render target."
msgstr ""
-#: doc/classes/Viewport.xml:311
+#: doc/classes/Viewport.xml:312
msgid ""
"Update the render target once, then switch to [constant UPDATE_DISABLED]."
msgstr ""
-#: doc/classes/Viewport.xml:314
+#: doc/classes/Viewport.xml:315
msgid ""
"Update the render target only when it is visible. This is the default value."
msgstr ""
-#: doc/classes/Viewport.xml:317
+#: doc/classes/Viewport.xml:318
#, fuzzy
msgid "Always update the render target."
msgstr "Mettez toujours à jour la cible de rendu."
-#: doc/classes/Viewport.xml:320
+#: doc/classes/Viewport.xml:321
msgid "This quadrant will not be used."
msgstr ""
-#: doc/classes/Viewport.xml:323
+#: doc/classes/Viewport.xml:324
msgid "This quadrant will only be used by one shadow map."
msgstr ""
-#: doc/classes/Viewport.xml:326
+#: doc/classes/Viewport.xml:327
msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:329
+#: doc/classes/Viewport.xml:330
msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:332
+#: doc/classes/Viewport.xml:333
msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:335
+#: doc/classes/Viewport.xml:336
msgid ""
"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:338
+#: doc/classes/Viewport.xml:339
msgid ""
"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:341
+#: doc/classes/Viewport.xml:342
msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
msgstr ""
-#: doc/classes/Viewport.xml:344
+#: doc/classes/Viewport.xml:345
msgid "Amount of objects in frame."
msgstr "Quantité d’objets dans le cadre."
-#: doc/classes/Viewport.xml:347
+#: doc/classes/Viewport.xml:348
msgid "Amount of vertices in frame."
msgstr "Quantité de sommets dans l'image."
-#: doc/classes/Viewport.xml:350
+#: doc/classes/Viewport.xml:351
msgid "Amount of material changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:353
+#: doc/classes/Viewport.xml:354
msgid "Amount of shader changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:356
+#: doc/classes/Viewport.xml:357
msgid "Amount of surface changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365
+#: doc/classes/Viewport.xml:360 doc/classes/Viewport.xml:366
msgid "Amount of draw calls in frame."
msgstr ""
-#: doc/classes/Viewport.xml:362
+#: doc/classes/Viewport.xml:363
#, fuzzy
msgid "Amount of items or joined items in frame."
msgstr "Quantité d’objets dans le cadre."
-#: doc/classes/Viewport.xml:368
+#: doc/classes/Viewport.xml:369
msgid "Represents the size of the [enum RenderInfo] enum."
msgstr ""
-#: doc/classes/Viewport.xml:371
+#: doc/classes/Viewport.xml:372
msgid "Objects are displayed normally."
msgstr "Les objets sont affichés normalement."
-#: doc/classes/Viewport.xml:374
+#: doc/classes/Viewport.xml:375
msgid "Objects are displayed without light information."
msgstr ""
-#: doc/classes/Viewport.xml:377
+#: doc/classes/Viewport.xml:378
msgid ""
"Objected are displayed semi-transparent with additive blending so you can "
"see where they intersect."
msgstr ""
-#: doc/classes/Viewport.xml:380
+#: doc/classes/Viewport.xml:381
msgid "Objects are displayed in wireframe style."
msgstr ""
-#: doc/classes/Viewport.xml:383
+#: doc/classes/Viewport.xml:384
msgid "Multisample anti-aliasing mode disabled. This is the default value."
msgstr ""
-#: doc/classes/Viewport.xml:386
+#: doc/classes/Viewport.xml:387
msgid "Use 2x Multisample Antialiasing."
msgstr "Utilisez l'anticrénelage multi-échantillons 2x."
-#: doc/classes/Viewport.xml:389
+#: doc/classes/Viewport.xml:390
msgid "Use 4x Multisample Antialiasing."
msgstr "Utilisez l'anticrénelage multi-échantillons 4x."
-#: doc/classes/Viewport.xml:392
+#: doc/classes/Viewport.xml:393
msgid ""
"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:395
+#: doc/classes/Viewport.xml:396
msgid ""
"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:398
+#: doc/classes/Viewport.xml:399
msgid ""
"Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
"than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
"are not available when using this mode."
msgstr ""
-#: doc/classes/Viewport.xml:401
+#: doc/classes/Viewport.xml:402
msgid ""
"Allocates buffers needed for 2D scenes without allocating a buffer for "
"screen copy. Accordingly, you cannot read from the screen. Of the [enum "
@@ -64672,28 +64673,28 @@ msgid ""
"such as glow and HDR are not available when using this mode."
msgstr ""
-#: doc/classes/Viewport.xml:404
+#: doc/classes/Viewport.xml:405
msgid ""
"Allocates full buffers for drawing 3D scenes and all 3D effects including "
"buffers needed for 2D scenes and effects."
msgstr ""
-#: doc/classes/Viewport.xml:407
+#: doc/classes/Viewport.xml:408
msgid ""
"Allocates buffers needed for drawing 3D scenes. But does not allocate "
"buffers needed for reading from the screen and post-processing effects. "
"Saves some VRAM."
msgstr ""
-#: doc/classes/Viewport.xml:410
+#: doc/classes/Viewport.xml:411
msgid "Always clear the render target before drawing."
msgstr ""
-#: doc/classes/Viewport.xml:413
+#: doc/classes/Viewport.xml:414
msgid "Never clear the render target."
msgstr ""
-#: doc/classes/Viewport.xml:416
+#: doc/classes/Viewport.xml:417
msgid ""
"Clear the render target next frame, then switch to [constant "
"CLEAR_MODE_NEVER]."
@@ -64760,10 +64761,11 @@ msgid ""
"If you just want to receive notifications, use [VisibilityNotifier] "
"instead.\n"
"[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
-"reasons. It doesn't take walls and other occlusion into account. The "
-"heuristic is an implementation detail and may change in future versions. If "
-"you need precise visibility checking, use another method such as adding an "
-"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n"
+"reasons. It doesn't take walls and other occlusion into account (unless you "
+"are using [Portal]s). The heuristic is an implementation detail and may "
+"change in future versions. If you need precise visibility checking, use "
+"another method such as adding an [Area] node as a child of a [Camera] node "
+"and/or [method Vector3.dot].\n"
"[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
"initialization."
msgstr ""
@@ -64878,10 +64880,11 @@ msgid ""
"If you want nodes to be disabled automatically when they exit the screen, "
"use [VisibilityEnabler] instead.\n"
"[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
-"performance reasons. It doesn't take walls and other occlusion into account. "
-"The heuristic is an implementation detail and may change in future versions. "
-"If you need precise visibility checking, use another method such as adding "
-"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]."
+"performance reasons. It doesn't take walls and other occlusion into account "
+"(unless you are using [Portal]s). The heuristic is an implementation detail "
+"and may change in future versions. If you need precise visibility checking, "
+"use another method such as adding an [Area] node as a child of a [Camera] "
+"node and/or [method Vector3.dot]."
msgstr ""
#: doc/classes/VisibilityNotifier.xml:17
@@ -66488,8 +66491,8 @@ msgid ""
"The additional operation to perform when assigning. See [enum AssignOp] for "
"options."
msgstr ""
-"Le type de multiplication à effectuer sur les transforms. Voir [énumérer "
-"l'opérateur] pour les options."
+"L'opérateur additionelle à effectuer lors de l'assignation. Voir [enum "
+"AssignOp] pour les options."
#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:27
msgid ""
@@ -66901,7 +66904,7 @@ msgstr ""
#: doc/classes/VisualServer.xml:18
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html"
+"https://docs.godotengine.org/en/3.4/tutorials/performance/using_servers.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
"html"
@@ -67585,7 +67588,7 @@ msgstr ""
#: doc/classes/VisualServer.xml:1032
#, fuzzy
msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
-msgstr "Restaurer l’état enregistré par [méthode get_state]."
+msgstr "Restaurer l’état enregistré par [method get_state]."
#: doc/classes/VisualServer.xml:1039
#, fuzzy
@@ -67619,7 +67622,7 @@ msgstr ""
#: doc/classes/VisualServer.xml:1074
#, fuzzy
msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
-msgstr "Restaurer l’état enregistré par [méthode get_state]."
+msgstr "Restaurer l’état enregistré par [method get_state]."
#: doc/classes/VisualServer.xml:1081
msgid ""
@@ -68144,7 +68147,7 @@ msgstr "Retourne la matrice de transformation de la toile de cet objet."
#: doc/classes/VisualServer.xml:1674
#, fuzzy
msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
-msgstr "Retourne [code] true [/code] lors de la lecture d'une animation."
+msgstr "Retourne [code]true[/code] lors de la lecture d'une animation."
#: doc/classes/VisualServer.xml:1682
msgid ""
@@ -69211,7 +69214,7 @@ msgstr ""
#: doc/classes/VisualServer.xml:2989
#, fuzzy
msgid "If [code]true[/code], the viewport renders to hdr."
-msgstr "Si [code] vrai [/code], l'interpolation fait une boucle."
+msgstr "Si [code]true[/code], l'interpolation fait une boucle."
#: doc/classes/VisualServer.xml:2997
msgid "If [code]true[/code], the viewport's canvas is not rendered."
@@ -70325,7 +70328,7 @@ msgstr ""
#: doc/classes/VisualShaderNode.xml:10
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html"
+"https://docs.godotengine.org/en/3.4/tutorials/shaders/visual_shaders.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
@@ -71136,8 +71139,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeInput.xml:9
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/"
-"index.html"
+"https://docs.godotengine.org/en/3.4/tutorials/shaders/shader_reference/index."
+"html"
msgstr ""
"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
"index.html"
@@ -71460,8 +71463,8 @@ msgid ""
"The multiplication type to be performed on the transforms. See [enum "
"Operator] for options."
msgstr ""
-"Le type de multiplication à effectuer sur les transforms. Voir [énumérer "
-"l'opérateur] pour les options."
+"Le type de multiplication à effectuer sur les transforms. Voir [enum "
+"Operator] pour les options."
#: doc/classes/VisualShaderNodeTransformMult.xml:20
#, fuzzy