diff options
Diffstat (limited to 'doc/translations/fr.po')
-rw-r--r-- | doc/translations/fr.po | 559 |
1 files changed, 281 insertions, 278 deletions
diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 5189a94ba9..65c6cce532 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # -# Rémi Verschelde <remi@godotengine.org>, 2020. +# Rémi Verschelde <remi@godotengine.org>, 2020, 2021. # Freyja <aerandil@gmail.com>, 2020. # Gol.D.eNI <eniolamy1@gmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. @@ -53,8 +53,8 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-10 10:42+0000\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2021-12-16 12:44+0000\n" +"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" "Language: fr\n" @@ -482,7 +482,7 @@ msgid "" "Converts a dictionary (previously created with [method inst2dict]) back to " "an instance. Useful for deserializing." msgstr "" -"Convertit un dictionnaire (créé précédemment avec [method inst2dist]) à " +"Convertit un dictionnaire (créé précédemment avec [method inst2dict]) à " "nouveau en une instance. Utile pour la désérialisation." #: modules/gdscript/doc_classes/@GDScript.xml:256 @@ -522,7 +522,7 @@ msgstr "" "[/codeblock]\n" "[url=https ://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" "ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n" -"Voir également [méthode smoothstep]. Si vous avez besoin de réaliser des " +"Voir également [method smoothstep]. Si vous avez besoin de réaliser des " "transitions plus avancées, utilisez [Tween] ou [AnimationPlayer]." #: modules/gdscript/doc_classes/@GDScript.xml:274 @@ -990,7 +990,7 @@ msgstr "" "croissance continue.\n" "[b]Note :[/b] Ce n'est pas la même chose que la fonction \"log\" de la " "plupart des calculatrices, qui utilise un logarithme en base 10.\n" -"[bloc de code]\n" +"[codeblock]\n" "log(10) # Returns 2.302585\n" "[/codeblock]\n" "[b]Note : [/b] Le logarithme de [code]0[/code] retourne [code]-inf[/code], " @@ -1796,18 +1796,18 @@ msgid "" "text will convert all numerical values to [float] types.\n" "See also [JSON] for an alternative way to convert a [Variant] to JSON text." msgstr "" -"Convertit une variante [Variant] [code] var [/code] en texte JSON et " -"retourne le résultat. Utile pour sérialiser les données à stocker ou à " -"envoyer sur le réseau.\n" +"Convertit une variante [Variant] [code]var[/code] en texte JSON et retourne " +"le résultat. Utile pour sérialiser les données à stocker ou à envoyer sur le " +"réseau.\n" "[codeblock]\n" "# Les deux nombres ci-dessous sont des entiers.\n" -"a = {\"a\" : 1, \"b\" : 2}\n" -"b = to_json (a)\n" -"print (b) # {\"a\" : 1, \"b\" : 2}\n" +"a = {\"a\": 1, \"b\": 2}\n" +"b = to_json(a)\n" +"print(b) # {\"a\":1, \"b\":2}\n" "# Les deux nombres ci-dessus sont des nombres décimaux, même s'ils " "s'affichent sans décimales.\n" -"[/ codeblock]\n" -"[b] Remarque :[/b] La spécification JSON ne définit pas les types entier ou " +"[/codeblock]\n" +"[b]Remarque :[/b] La spécification JSON ne définit pas les types entier ou " "flottant, mais seulement un type [i]number[/i]. Par conséquent, la " "conversion d'un [Variant] en texte JSON convertira toutes les valeurs " "numériques en types [float].\n" @@ -1880,9 +1880,9 @@ msgid "" "[code]true[/code] encoding objects is allowed (and can potentially include " "code)." msgstr "" -"Encode la valeur d'une variable en un tableau d'octets(byte[]). Lorsque " -"[code]full_objects[/code] a la valeur [code]true[/code], l'encodage d'objets " -"est autorisé (et peut potentiellement inclure du code)." +"Encode la valeur d'une variable en un tableau d'octets ([i]byte array[/i]). " +"Lorsque [code]full_objects[/code] a la valeur [code]true[/code], l'encodage " +"d'objets est autorisé (et peut potentiellement inclure du code)." #: modules/gdscript/doc_classes/@GDScript.xml:1105 msgid "" @@ -1905,7 +1905,7 @@ msgstr "" "[codeblock]\n" "a = {\"a\": 1, \"b\": 2}\n" "print(var2str(a))\n" -"[/ codeblock]\n" +"[/codeblock]\n" "affiche\n" "[codeblock]\n" "{\n" @@ -4828,7 +4828,7 @@ msgstr "" #: doc/classes/AcceptDialog.xml:82 msgid "Emitted when a custom button is pressed. See [method add_button]." msgstr "" -"Émis lorsqu'un bouton personnalisé est pressé. Voir [méthode add_button]." +"Émis lorsqu'un bouton personnalisé est pressé. Voir [method add_button]." #: doc/classes/AESContext.xml:4 msgid "Interface to low level AES encryption features." @@ -5255,7 +5255,7 @@ msgid "" "paused when changing this property to [code]false[/code]." msgstr "" "Si [code]true[/code], l'animation pausera à la trame où il se trouve " -"actuellement (c'est-à-dire à [member current frame]). L'animation continuera " +"actuellement (c'est-à-dire à [member current_frame]). L'animation continuera " "d'où c'était pausé quand cette propriété est mise à [code]false[/code]." #: doc/classes/AnimatedTexture.xml:75 @@ -6950,7 +6950,7 @@ msgstr "" #: doc/classes/AnimationPlayer.xml:109 msgid "Returns [code]true[/code] if playing an animation." -msgstr "Retourne [code] true [/code] lors de la lecture d'une animation." +msgstr "Retourne [code]true[/code] lors de la lecture d'une animation." #: doc/classes/AnimationPlayer.xml:119 msgid "" @@ -7681,7 +7681,7 @@ msgid "" msgstr "" #: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10 -#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11 +#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:11 #, fuzzy msgid "https://godotengine.org/asset-library/asset/127" msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" @@ -8544,7 +8544,7 @@ msgstr "" #: doc/classes/ArrayMesh.xml:29 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/" +"https://docs.godotengine.org/en/3.4/tutorials/3d/procedural_geometry/" "arraymesh.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" @@ -13695,7 +13695,7 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10 -#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15 +#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:16 #, fuzzy msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html" msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" @@ -14351,8 +14351,7 @@ msgstr "" #: doc/classes/RichTextLabel.xml:15 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel." -"html" +"https://docs.godotengine.org/en/3.4/tutorials/ui/bbcode_in_richtextlabel.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." "html" @@ -17053,13 +17052,13 @@ msgstr "" #: doc/classes/Control.xml:17 #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/index.html" msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" #: doc/classes/Control.xml:19 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html" +"https://docs.godotengine.org/en/3.4/tutorials/ui/control_node_gallery.html" msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" #: doc/classes/Control.xml:20 @@ -18009,7 +18008,7 @@ msgid "" "purposes. Text inside the Control will look pixelated or blurry when the " "Control is scaled. To support multiple resolutions in your project, use an " "appropriate viewport stretch mode as described in the [url=https://docs." -"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." +"godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions." "html]documentation[/url] instead of scaling Controls individually.\n" "[b]Note:[/b] If the Control node is a child of a [Container] node, the scale " "will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To " @@ -18073,7 +18072,7 @@ msgstr "" #, fuzzy msgid "Emitted when a modal [Control] is closed. See [method show_modal]." msgstr "" -"Émis lorsqu'un bouton personnalisé est pressé. Voir [méthode add_button]." +"Émis lorsqu'un bouton personnalisé est pressé. Voir [method add_button]." #: doc/classes/Control.xml:841 msgid "" @@ -20787,7 +20786,7 @@ msgstr "" #: doc/classes/Dictionary.xml:87 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" +"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/" "gdscript_basics.html#dictionary" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" @@ -21024,12 +21023,9 @@ msgstr "" #: doc/classes/Directory.xml:28 doc/classes/File.xml:28 #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem." -"html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/filesystem.html" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"filesystem.html" +"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" #: doc/classes/Directory.xml:35 msgid "" @@ -22907,32 +22903,32 @@ msgstr "" #: doc/classes/EditorPlugin.xml:402 msgid "Removes a custom type added by [method add_custom_type]." -msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]." +msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." #: doc/classes/EditorPlugin.xml:409 #, fuzzy msgid "Removes an export plugin registered by [method add_export_plugin]." -msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]." +msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." #: doc/classes/EditorPlugin.xml:416 #, fuzzy msgid "Removes an import plugin registered by [method add_import_plugin]." -msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]." +msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." #: doc/classes/EditorPlugin.xml:423 msgid "Removes an inspector plugin registered by [method add_import_plugin]" -msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]" +msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]" #: doc/classes/EditorPlugin.xml:430 #, fuzzy msgid "" "Removes a scene importer registered by [method add_scene_import_plugin]." -msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]." +msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." #: doc/classes/EditorPlugin.xml:437 #, fuzzy msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]." -msgstr "Supprime un type personnalisé ajouté par [méthode add_custom_type]." +msgstr "Supprime un type personnalisé ajouté par [method add_custom_type]." #: doc/classes/EditorPlugin.xml:444 msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]." @@ -22961,7 +22957,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml:469 msgid "Restore the state saved by [method get_state]." -msgstr "Restaurer l’état enregistré par [méthode get_state]." +msgstr "Restaurer l’état enregistré par [method get_state]." #: doc/classes/EditorPlugin.xml:476 msgid "Restore the plugin GUI layout saved by [method get_window_layout]." @@ -23385,7 +23381,7 @@ msgstr "" #: doc/classes/EditorScenePostImport.xml:29 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" +"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/" "importing_scenes.html#custom-script" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" @@ -25513,7 +25509,7 @@ msgstr "" #: doc/classes/File.xml:410 msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method." msgstr "" -"Utilise la méthode de compression [url = http://fastlz.org/]FastLZ[/url]." +"Utilise la méthode de compression [url=http://fastlz.org/]FastLZ[/url]." #: doc/classes/File.xml:413 msgid "" @@ -28120,7 +28116,7 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml:135 msgid "Sets an individual bit on the [member collision_layer]." -msgstr "Définit un bit individuel sur le [membre collision_layer]." +msgstr "Définit un bit individuel sur le [member collision_layer]." #: modules/gridmap/doc_classes/GridMap.xml:143 msgid "Sets an individual bit on the [member collision_mask]." @@ -28191,7 +28187,7 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml:194 msgid "Emitted when [member cell_size] changes." -msgstr "Émis lorsque [membre cell_size] change." +msgstr "Émis lorsque [member cell_size] change." #: modules/gridmap/doc_classes/GridMap.xml:200 msgid "" @@ -29633,7 +29629,7 @@ msgstr "" #: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" +"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/" "importing_images.html" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" @@ -31399,8 +31395,7 @@ msgstr "Type d'événement d'entrée pour les événements de bouton de la souri #: doc/classes/InputEventMouseButton.xml:7 msgid "Contains mouse click information. See [method Node._input]." msgstr "" -"Contient des informations sur les clics de souris. Voir [méthode Node." -"_input]." +"Contient des informations sur les clics de souris. Voir [method Node._input]." #: doc/classes/InputEventMouseButton.xml:10 #: doc/classes/InputEventMouseMotion.xml:11 @@ -32377,8 +32372,8 @@ msgstr "" #: doc/classes/JavaScript.xml:11 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" +"https://docs.godotengine.org/en/3.4/tutorials/export/exporting_for_web." +"html#calling-javascript-from-script" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/workflow/export/" "exporting_for_web.html#calling-javascript-from-script" @@ -32493,8 +32488,8 @@ msgstr "" #: doc/classes/JNISingleton.xml:10 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin." -"html" +"https://docs.godotengine.org/en/3.4/tutorials/platform/android/" +"android_plugin.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" "import_plugins.html" @@ -33560,7 +33555,7 @@ msgstr "Constante pour accéder à [member light_energy]." #: doc/classes/Light.xml:79 msgid "Constant for accessing [member light_indirect_energy]." -msgstr "Constante pour accéder à [membre light_indirect_energy]." +msgstr "Constante pour accéder à [member light_indirect_energy]." #: doc/classes/Light.xml:82 #, fuzzy @@ -33576,14 +33571,14 @@ msgstr "" msgid "" "Constant for accessing [member OmniLight.omni_range] or [member SpotLight." "spot_range]." -msgstr "Constante pour accéder à [membre light_indirect_energy]." +msgstr "Constante pour accéder à [member light_indirect_energy]." #: doc/classes/Light.xml:91 #, fuzzy msgid "" "Constant for accessing [member OmniLight.omni_attenuation] or [member " "SpotLight.spot_attenuation]." -msgstr "Constante pour accéder à [membre light_indirect_energy]." +msgstr "Constante pour accéder à [member light_indirect_energy]." #: doc/classes/Light.xml:94 #, fuzzy @@ -35795,7 +35790,7 @@ msgstr "" #: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" +"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/" "animating_thousands_of_fish.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" @@ -35804,7 +35799,7 @@ msgstr "" #: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh." +"https://docs.godotengine.org/en/3.4/tutorials/performance/using_multimesh." "html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/optimization/" @@ -36215,8 +36210,8 @@ msgstr "" #: doc/classes/Thread.xml:11 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads." -"html" +"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/" +"using_multiple_threads.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/threads/" "using_multiple_threads.html" @@ -37370,7 +37365,7 @@ msgstr "" #, fuzzy msgid "" "https://docs.godotengine.org/en/3.4/getting_started/step_by_step/" -"scenes_and_nodes.html" +"nodes_and_scenes.html" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/step_by_step/" "scenes_and_nodes.html" @@ -38787,7 +38782,7 @@ msgstr "" #: doc/classes/Resource.xml:12 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/" +"https://docs.godotengine.org/en/3.4/tutorials/best_practices/" "node_alternatives.html" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -38796,7 +38791,7 @@ msgstr "" #: doc/classes/Object.xml:25 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" +"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/" "gdscript_exports.html#advanced-exports" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" @@ -40360,8 +40355,8 @@ msgid "" "supported in the currently running instance, depending on the platform, " "build etc. Can be used to check whether you're currently running a debug " "build, on a certain platform or arch, etc. Refer to the [url=https://docs." -"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags." -"html]Feature Tags[/url] documentation for more details.\n" +"godotengine.org/en/3.4/tutorials/export/feature_tags.html]Feature Tags[/url] " +"documentation for more details.\n" "[b]Note:[/b] Tag names are case-sensitive." msgstr "" @@ -40778,7 +40773,7 @@ msgstr "" #: doc/classes/OS.xml:980 #, fuzzy msgid "If [code]true[/code], the window is fullscreen." -msgstr "Si [code] vrai [/code], l'interpolation fait une boucle." +msgstr "Si [code]true[/code], l'interpolation fait une boucle." #: doc/classes/OS.xml:983 #, fuzzy @@ -41592,7 +41587,7 @@ msgstr "" #: doc/classes/Particles.xml:13 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" +"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/" "controlling_thousands_of_fish.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" @@ -42812,7 +42807,7 @@ msgid "" "Assigns the area to a descendant of [Object], so it can exist in the node " "tree." msgstr "" -"Assigne la zone à un descendant de [Objet], afin qu'il puisse exister dans " +"Assigne la zone à un descendant de [Object], afin qu'il puisse exister dans " "l'arbre des nœuds." #: doc/classes/Physics2DServer.xml:41 doc/classes/PhysicsServer.xml:34 @@ -46183,13 +46178,13 @@ msgid "" "Project Settings dialog.\n" "[b]Feature tags:[/b] Project settings can be overridden for specific " "platforms and configurations (debug, release, ...) using [url=https://docs." -"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/" +"godotengine.org/en/3.4/tutorials/export/feature_tags.html]feature tags[/" "url].\n" "[b]Overriding:[/b] Any project setting can be overridden by creating a file " "named [code]override.cfg[/code] in the project's root directory. This can " "also be used in exported projects by placing this file in the same directory " "as the project binary. Overriding will still take the base project " -"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/" +"settings' [url=https://docs.godotengine.org/en/3.4/tutorials/export/" "feature_tags.html]feature tags[/url] in account. Therefore, make sure to " "[i]also[/i] override the setting with the desired feature tags if you want " "them to override base project settings on all platforms and configurations." @@ -48975,7 +48970,7 @@ msgid "" "[PlaneMesh], this mesh doesn't provide subdivision options." msgstr "" -#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19 +#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:20 #: doc/classes/ViewportTexture.xml:13 #, fuzzy msgid "https://godotengine.org/asset-library/asset/129" @@ -49357,7 +49352,7 @@ msgstr "" #: doc/classes/Range.xml:67 msgid "Emitted when [member value] changes." -msgstr "Émis lorsque [valeur de membre] change." +msgstr "Émis lorsque [member value] change." #: doc/classes/RayCast.xml:4 doc/classes/RayCast2D.xml:4 msgid "Query the closest object intersecting a ray." @@ -50197,12 +50192,8 @@ msgstr "" #: doc/classes/Resource.xml:11 #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"resources.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/resources.html" +msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" #: doc/classes/Resource.xml:18 msgid "" @@ -52359,17 +52350,13 @@ msgstr "" #: doc/classes/SceneTree.xml:12 #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scene_tree.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/scene_tree.html" +msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" #: doc/classes/SceneTree.xml:13 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." +"https://docs.godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions." "html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/viewports/" @@ -52633,41 +52620,52 @@ msgid "The [SceneTree]'s root [Viewport]." msgstr "La [Window] racine de [SceneTree]." #: doc/classes/SceneTree.xml:264 -#, fuzzy -msgid "If [code]true[/code], font oversampling is used." -msgstr "Si [code]true[/code], le filtrage est activé." +msgid "" +"If [code]true[/code], font oversampling is enabled. This means that " +"[DynamicFont]s will be rendered at higher or lower size than configured " +"based on the viewport's scaling ratio. For example, in a viewport scaled " +"with a factor 1.5, a font configured with size 14 would be rendered with " +"size 21 ([code]14 * 1.5[/code]).\n" +"[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is " +"[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is " +"different from [constant STRETCH_ASPECT_IGNORE].\n" +"[b]Note:[/b] This property is set automatically for the active [SceneTree] " +"when the project starts based on the configuration of [code]rendering/" +"quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The " +"property can however be overridden at runtime as needed." +msgstr "" -#: doc/classes/SceneTree.xml:270 +#: doc/classes/SceneTree.xml:272 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] successfully " "connected to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:275 +#: doc/classes/SceneTree.xml:277 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] fails to establish " "a connection to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:282 +#: doc/classes/SceneTree.xml:284 msgid "" "Emitted when files are dragged from the OS file manager and dropped in the " "game window. The arguments are a list of file paths and the identifier of " "the screen where the drag originated." msgstr "" -#: doc/classes/SceneTree.xml:289 +#: doc/classes/SceneTree.xml:291 #, fuzzy msgid "Emitted whenever global menu item is clicked." msgstr "Émis lorsqu’un élément est sélectionné." -#: doc/classes/SceneTree.xml:294 +#: doc/classes/SceneTree.xml:296 msgid "" "Emitted immediately before [method Node._process] is called on every node in " "the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:300 +#: doc/classes/SceneTree.xml:302 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] connects with a " "new peer. ID is the peer ID of the new peer. Clients get notified when other " @@ -52675,112 +52673,112 @@ msgid "" "also receives this signal for the server (with ID being 1)." msgstr "" -#: doc/classes/SceneTree.xml:306 +#: doc/classes/SceneTree.xml:308 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a " "peer. Clients get notified when other clients disconnect from the same " "server." msgstr "" -#: doc/classes/SceneTree.xml:312 +#: doc/classes/SceneTree.xml:314 msgid "Emitted whenever a node is added to the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:318 +#: doc/classes/SceneTree.xml:320 msgid "" "Emitted when a node's configuration changed. Only emitted in [code]tool[/" "code] mode." msgstr "" -#: doc/classes/SceneTree.xml:324 +#: doc/classes/SceneTree.xml:326 msgid "Emitted whenever a node is removed from the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:330 +#: doc/classes/SceneTree.xml:332 #, fuzzy msgid "Emitted whenever a node is renamed." msgstr "Émis chaque fois qu’un nœud est renommé." -#: doc/classes/SceneTree.xml:335 +#: doc/classes/SceneTree.xml:337 msgid "" "Emitted immediately before [method Node._physics_process] is called on every " "node in the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:340 +#: doc/classes/SceneTree.xml:342 msgid "" "Emitted when the screen resolution (fullscreen) or window size (windowed) " "changes." msgstr "" -#: doc/classes/SceneTree.xml:345 +#: doc/classes/SceneTree.xml:347 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnected from " "server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:350 +#: doc/classes/SceneTree.xml:352 msgid "" "Emitted whenever the [SceneTree] hierarchy changed (children being moved or " "renamed, etc.)." msgstr "" -#: doc/classes/SceneTree.xml:356 +#: doc/classes/SceneTree.xml:358 msgid "Call a group with no flags (default)." msgstr "" -#: doc/classes/SceneTree.xml:359 +#: doc/classes/SceneTree.xml:361 msgid "Call a group in reverse scene order." msgstr "" -#: doc/classes/SceneTree.xml:362 +#: doc/classes/SceneTree.xml:364 msgid "Call a group immediately (calls are normally made on idle)." msgstr "" -#: doc/classes/SceneTree.xml:365 +#: doc/classes/SceneTree.xml:367 msgid "Call a group only once even if the call is executed many times." msgstr "" -#: doc/classes/SceneTree.xml:368 +#: doc/classes/SceneTree.xml:370 #, fuzzy msgid "No stretching." msgstr "Arrête d'écouter." -#: doc/classes/SceneTree.xml:371 +#: doc/classes/SceneTree.xml:373 msgid "Render stretching in higher resolution (interpolated)." msgstr "" -#: doc/classes/SceneTree.xml:374 +#: doc/classes/SceneTree.xml:376 msgid "" "Keep the specified display resolution. No interpolation. Content may appear " "pixelated." msgstr "" -#: doc/classes/SceneTree.xml:377 +#: doc/classes/SceneTree.xml:379 msgid "" "Fill the window with the content stretched to cover excessive space. Content " "may appear stretched." msgstr "" -#: doc/classes/SceneTree.xml:380 +#: doc/classes/SceneTree.xml:382 msgid "" "Retain the same aspect ratio by padding with black bars on either axis. This " "prevents distortion." msgstr "" -#: doc/classes/SceneTree.xml:383 +#: doc/classes/SceneTree.xml:385 msgid "" "Expand vertically. Left/right black bars may appear if the window is too " "wide." msgstr "" -#: doc/classes/SceneTree.xml:386 +#: doc/classes/SceneTree.xml:388 msgid "" "Expand horizontally. Top/bottom black bars may appear if the window is too " "tall." msgstr "" -#: doc/classes/SceneTree.xml:389 +#: doc/classes/SceneTree.xml:391 msgid "" "Expand in both directions, retaining the same aspect ratio. This prevents " "distortion while avoiding black bars." @@ -52830,12 +52828,8 @@ msgstr "" #: doc/classes/Script.xml:11 #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scripting.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/index.html" +msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" #: doc/classes/Script.xml:17 msgid "Returns [code]true[/code] if the script can be instanced." @@ -53013,10 +53007,18 @@ msgstr "" #: doc/classes/ScrollContainer.xml:16 msgid "" "Ensures the given [code]control[/code] is visible (must be a direct or " -"indirect child of the ScrollContainer). Used by [member follow_focus]." +"indirect child of the ScrollContainer). Used by [member follow_focus].\n" +"[b]Note:[/b] This will not work on a node that was just added during the " +"same frame. If you want to scroll to a newly added child, you must wait " +"until the next frame using [signal SceneTree.idle_frame]:\n" +"[codeblock]\n" +"add_child(child_node)\n" +"yield(get_tree(), \"idle_frame\")\n" +"ensure_control_visible(child_node)\n" +"[/codeblock]" msgstr "" -#: doc/classes/ScrollContainer.xml:22 +#: doc/classes/ScrollContainer.xml:28 msgid "" "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -53025,7 +53027,7 @@ msgid "" "its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:29 +#: doc/classes/ScrollContainer.xml:35 msgid "" "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -53034,39 +53036,39 @@ msgid "" "its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:36 +#: doc/classes/ScrollContainer.xml:42 msgid "" "If [code]true[/code], the ScrollContainer will automatically scroll to " "focused children (including indirect children) to make sure they are fully " "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:42 +#: doc/classes/ScrollContainer.xml:48 msgid "The current horizontal scroll value." msgstr "La valeur de défilement horizontal actuelle." -#: doc/classes/ScrollContainer.xml:45 +#: doc/classes/ScrollContainer.xml:51 #, fuzzy msgid "If [code]true[/code], enables horizontal scrolling." msgstr "Si [code]true[/code], permet le défilement horizontal." -#: doc/classes/ScrollContainer.xml:48 +#: doc/classes/ScrollContainer.xml:54 msgid "The current vertical scroll value." msgstr "La valeur de défilement vertical actuelle." -#: doc/classes/ScrollContainer.xml:51 +#: doc/classes/ScrollContainer.xml:57 msgid "If [code]true[/code], enables vertical scrolling." msgstr "Si [code]true[/code], permet le défilement vertical." -#: doc/classes/ScrollContainer.xml:57 +#: doc/classes/ScrollContainer.xml:63 msgid "Emitted when scrolling stops." msgstr "Émis lorsque le défilement s'arrête." -#: doc/classes/ScrollContainer.xml:62 +#: doc/classes/ScrollContainer.xml:68 msgid "Emitted when scrolling is started." msgstr "Émis lorsque le défilement est commencé." -#: doc/classes/ScrollContainer.xml:70 +#: doc/classes/ScrollContainer.xml:76 msgid "The background [StyleBox] of the [ScrollContainer]." msgstr "" @@ -53143,17 +53145,16 @@ msgstr "" #: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11 #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/shaders/index.html" msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" #: doc/classes/Shader.xml:11 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/" -"what_are_shaders.html" +"https://docs.godotengine.org/en/3.4/tutorials/shaders/" +"introduction_to_shaders.html" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/" -"what_are_shaders.html" +"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Shader.xml:18 msgid "" @@ -53856,7 +53857,7 @@ msgstr "" #: doc/classes/SoftBody.xml:115 #, fuzzy msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s." -msgstr "Si [code] vrai [/code], l'interpolation fait une boucle." +msgstr "Si [code]true[/code], l'interpolation fait une boucle." #: doc/classes/SoftBody.xml:118 msgid "" @@ -54685,14 +54686,12 @@ msgid "Grows object vertices in the direction of their normals." msgstr "" #: doc/classes/SpatialMaterial.xml:267 -#, fuzzy msgid "Currently unimplemented in Godot." -msgstr "Actuellement non implémenté dans Godot 3.x." +msgstr "Actuellement non implémenté dans Godot." #: doc/classes/SpatialMaterial.xml:270 -#, fuzzy msgid "The point size in pixels. See [member flags_use_point_size]." -msgstr "Taille du point en pixels. Voir [membre use_point_size]." +msgstr "Taille du point en pixels. Voir [member flags_use_point_size]." #: doc/classes/SpatialMaterial.xml:273 msgid "The method for rendering the specular blob. See [enum SpecularMode]." @@ -55004,14 +55003,13 @@ msgid "Use [code]UV2[/code] with the detail texture." msgstr "" #: doc/classes/SpatialMaterial.xml:435 -#, fuzzy msgid "Constant for setting [member flags_transparent]." -msgstr "Constante pour le réglage [member ao_enabled]." +msgstr "Constante pour le réglage [member flags_transparent]." #: doc/classes/SpatialMaterial.xml:438 #, fuzzy msgid "Constant for setting [member emission_enabled]." -msgstr "Constante de paramétrage [membre émission_enabled]." +msgstr "Constante de paramétrage [member emission_enabled]." #: doc/classes/SpatialMaterial.xml:441 msgid "Constant for setting [member normal_enabled]." @@ -55034,18 +55032,16 @@ msgid "Constant for setting [member ao_enabled]." msgstr "Constante pour le réglage [member ao_enabled]." #: doc/classes/SpatialMaterial.xml:456 -#, fuzzy msgid "Constant for setting [member depth_enabled]." -msgstr "Constante pour le réglage [member detail_enabled]." +msgstr "Constante pour le réglage [member depth_enabled]." #: doc/classes/SpatialMaterial.xml:459 msgid "Constant for setting [member subsurf_scatter_enabled]." msgstr "Constante pour le réglage [member subsurf_scatter_enabled]." #: doc/classes/SpatialMaterial.xml:462 -#, fuzzy msgid "Constant for setting [member transmission_enabled]." -msgstr "Constante de paramétrage [membre émission_enabled]." +msgstr "Constante pour le réglage [member transmission_enabled]." #: doc/classes/SpatialMaterial.xml:465 msgid "Constant for setting [member refraction_enabled]." @@ -56279,7 +56275,7 @@ msgstr "" #: doc/classes/String.xml:10 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" +"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/" "gdscript_format_string.html" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" @@ -59099,7 +59095,7 @@ msgid "" "Texture to display when the node is disabled. See [member BaseButton." "disabled]." msgstr "" -"Texture à afficher lorsque le nœud est désactivé. Voir [membre BaseButton." +"Texture à afficher lorsque le nœud est désactivé. Voir [member BaseButton." "disabled]." #: doc/classes/TextureButton.xml:36 @@ -59480,7 +59476,7 @@ msgstr "" #: doc/classes/Theme.xml:11 #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/gui_skinning.html" msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html" #: doc/classes/Theme.xml:17 @@ -59891,7 +59887,8 @@ msgstr "" #: doc/classes/Thread.xml:12 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html" +"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/" +"thread_safe_apis.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." "html" @@ -62408,7 +62405,7 @@ msgstr "" #: doc/classes/Tween.xml:250 #, fuzzy msgid "If [code]true[/code], the tween loops." -msgstr "Si [code] vrai [/code], l'interpolation fait une boucle." +msgstr "Si [code]true[/code], l'interpolation fait une boucle." #: doc/classes/Tween.xml:256 msgid "Emitted when all processes in a tween end." @@ -64160,77 +64157,80 @@ msgid "" "Also, viewports can be assigned to different screens in case the devices " "have multiple screens.\n" "Finally, viewports can also behave as render targets, in which case they " -"will not be visible unless the associated texture is used to draw." +"will not be visible unless the associated texture is used to draw.\n" +"[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear " +"to be upside down. Enabling [member render_target_v_flip] will display the " +"Viewport with the correct orientation." msgstr "" -#: doc/classes/Viewport.xml:16 +#: doc/classes/Viewport.xml:17 #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/viewports/index.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/rendering/index.html" +msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" -#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12 +#: doc/classes/Viewport.xml:19 doc/classes/ViewportTexture.xml:12 #, fuzzy msgid "https://godotengine.org/asset-library/asset/128" msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:20 +#: doc/classes/Viewport.xml:21 #, fuzzy msgid "https://godotengine.org/asset-library/asset/130" msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:21 +#: doc/classes/Viewport.xml:22 #, fuzzy msgid "https://godotengine.org/asset-library/asset/541" msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14 +#: doc/classes/Viewport.xml:23 doc/classes/ViewportTexture.xml:14 #, fuzzy msgid "https://godotengine.org/asset-library/asset/586" msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:28 +#: doc/classes/Viewport.xml:29 msgid "" "Returns the first valid [World] for this viewport, searching the [member " "world] property of itself and any Viewport ancestor." msgstr "" -#: doc/classes/Viewport.xml:34 +#: doc/classes/Viewport.xml:35 msgid "" "Returns the first valid [World2D] for this viewport, searching the [member " "world_2d] property of itself and any Viewport ancestor." msgstr "" -#: doc/classes/Viewport.xml:40 +#: doc/classes/Viewport.xml:41 msgid "Returns the active 3D camera." msgstr "Retourne la caméra 3D active." -#: doc/classes/Viewport.xml:46 +#: doc/classes/Viewport.xml:47 msgid "Returns the total transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:52 +#: doc/classes/Viewport.xml:53 #, fuzzy msgid "Returns the topmost modal in the stack." msgstr "Retourne le mode de mise à jour d'une piste de valeur." -#: doc/classes/Viewport.xml:58 +#: doc/classes/Viewport.xml:59 msgid "Returns the mouse position relative to the viewport." msgstr "" -#: doc/classes/Viewport.xml:65 +#: doc/classes/Viewport.xml:66 msgid "Returns information about the viewport from the rendering pipeline." msgstr "" -#: doc/classes/Viewport.xml:72 +#: doc/classes/Viewport.xml:73 msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant." msgstr "" -#: doc/classes/Viewport.xml:78 +#: doc/classes/Viewport.xml:79 #, fuzzy msgid "Returns the size override set with [method set_size_override]." msgstr "Renvoie le mode de remplacement de l’espace pour la zone." -#: doc/classes/Viewport.xml:84 +#: doc/classes/Viewport.xml:85 msgid "" "Returns the viewport's texture.\n" "[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is " @@ -64242,40 +64242,40 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Viewport.xml:95 +#: doc/classes/Viewport.xml:96 #, fuzzy msgid "Returns the viewport's RID from the [VisualServer]." msgstr "Retourne le RID de la caméra depuis le [RenderingServer]." -#: doc/classes/Viewport.xml:101 +#: doc/classes/Viewport.xml:102 msgid "Returns the visible rectangle in global screen coordinates." msgstr "" -#: doc/classes/Viewport.xml:107 +#: doc/classes/Viewport.xml:108 msgid "" "Returns the drag data from the GUI, that was previously returned by [method " "Control.get_drag_data]." msgstr "" -#: doc/classes/Viewport.xml:113 +#: doc/classes/Viewport.xml:114 #, fuzzy msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Retourne [code]true[/code] si la colonne donnée est cochée." -#: doc/classes/Viewport.xml:119 +#: doc/classes/Viewport.xml:120 msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." msgstr "" -#: doc/classes/Viewport.xml:136 +#: doc/classes/Viewport.xml:137 #, fuzzy msgid "" "Returns [code]true[/code] if the size override is enabled. See [method " "set_size_override]." msgstr "Retourne [code]true[/code] si le vecteur est normalisé, et faux sinon." -#: doc/classes/Viewport.xml:143 +#: doc/classes/Viewport.xml:144 msgid "" "Attaches this [Viewport] to the root [Viewport] with the specified " "rectangle. This bypasses the need for another node to display this " @@ -64283,11 +64283,11 @@ msgid "" "[Viewport] manually." msgstr "" -#: doc/classes/Viewport.xml:149 +#: doc/classes/Viewport.xml:150 msgid "Stops the input from propagating further down the [SceneTree]." msgstr "" -#: doc/classes/Viewport.xml:157 +#: doc/classes/Viewport.xml:158 msgid "" "Sets the number of subdivisions to use in the specified quadrant. A higher " "number of subdivisions allows you to have more shadows in the scene at once, " @@ -64296,7 +64296,7 @@ msgid "" "possible." msgstr "" -#: doc/classes/Viewport.xml:166 +#: doc/classes/Viewport.xml:167 msgid "" "Sets the size override of the viewport. If the [code]enable[/code] parameter " "is [code]true[/code] the override is used, otherwise it uses the default " @@ -64304,35 +64304,35 @@ msgid "" "size." msgstr "" -#: doc/classes/Viewport.xml:178 +#: doc/classes/Viewport.xml:179 msgid "Forces update of the 2D and 3D worlds." msgstr "" -#: doc/classes/Viewport.xml:185 +#: doc/classes/Viewport.xml:186 msgid "Warps the mouse to a position relative to the viewport." msgstr "" -#: doc/classes/Viewport.xml:191 +#: doc/classes/Viewport.xml:192 #, fuzzy msgid "If [code]true[/code], the viewport will be used in AR/VR process." msgstr "Si [code]true[/code], la texture sera centrée." -#: doc/classes/Viewport.xml:194 +#: doc/classes/Viewport.xml:195 msgid "If [code]true[/code], the viewport will process 2D audio streams." msgstr "" -#: doc/classes/Viewport.xml:197 +#: doc/classes/Viewport.xml:198 msgid "If [code]true[/code], the viewport will process 3D audio streams." msgstr "" -#: doc/classes/Viewport.xml:200 +#: doc/classes/Viewport.xml:201 msgid "" "The canvas transform of the viewport, useful for changing the on-screen " "positions of all child [CanvasItem]s. This is relative to the global canvas " "transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:203 +#: doc/classes/Viewport.xml:204 msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -64343,17 +64343,17 @@ msgid "" "[code]true[/code] for debanding to be effective." msgstr "" -#: doc/classes/Viewport.xml:207 +#: doc/classes/Viewport.xml:208 msgid "The overlay mode for test rendered geometry in debug purposes." msgstr "" -#: doc/classes/Viewport.xml:210 +#: doc/classes/Viewport.xml:211 msgid "" "If [code]true[/code], the viewport will disable 3D rendering. For actual " "disabling use [code]usage[/code]." msgstr "" -#: doc/classes/Viewport.xml:213 +#: doc/classes/Viewport.xml:214 msgid "" "Enables fast approximate antialiasing. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -64363,24 +64363,24 @@ msgid "" "sharpen_intensity])." msgstr "" -#: doc/classes/Viewport.xml:216 +#: doc/classes/Viewport.xml:217 msgid "" "The global canvas transform of the viewport. The canvas transform is " "relative to this." msgstr "" -#: doc/classes/Viewport.xml:219 +#: doc/classes/Viewport.xml:220 #, fuzzy msgid "If [code]true[/code], the viewport will not receive input events." msgstr "Si [code]true[/code], la texture sera centrée." -#: doc/classes/Viewport.xml:222 +#: doc/classes/Viewport.xml:223 msgid "" "If [code]true[/code], the GUI controls on the viewport will lay pixel " "perfectly." msgstr "" -#: doc/classes/Viewport.xml:227 +#: doc/classes/Viewport.xml:228 msgid "" "If [code]true[/code], the viewport rendering will receive benefits from High " "Dynamic Range algorithm. High Dynamic Range allows the viewport to receive " @@ -64390,7 +64390,7 @@ msgid "" "[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D." msgstr "" -#: doc/classes/Viewport.xml:231 +#: doc/classes/Viewport.xml:232 msgid "" "If [code]true[/code], the result after 3D rendering will not have a linear " "to sRGB color conversion applied. This is important when the viewport is " @@ -64403,14 +64403,14 @@ msgid "" "require input in linear color space!" msgstr "" -#: doc/classes/Viewport.xml:234 +#: doc/classes/Viewport.xml:235 msgid "" "The multisample anti-aliasing mode. A higher number results in smoother " "edges at the cost of significantly worse performance. A value of 4 is best " "unless targeting very high-end systems." msgstr "" -#: doc/classes/Viewport.xml:237 +#: doc/classes/Viewport.xml:238 #, fuzzy msgid "" "If [code]true[/code], the viewport will use [World] defined in [code]world[/" @@ -64419,13 +64419,13 @@ msgstr "" "Retourne [code]true[/code] si la chaîne de caractères est vide, ou " "[code]false[/code] le cas échéant." -#: doc/classes/Viewport.xml:240 +#: doc/classes/Viewport.xml:241 msgid "" "If [code]true[/code], the objects rendered by viewport become subjects of " "mouse picking process." msgstr "" -#: doc/classes/Viewport.xml:243 +#: doc/classes/Viewport.xml:244 msgid "" "If [code]true[/code], renders the Viewport directly to the screen instead of " "to the root viewport. Only available in GLES2. This is a low-level " @@ -64434,39 +64434,40 @@ msgid "" "information see [method VisualServer.viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/Viewport.xml:246 +#: doc/classes/Viewport.xml:247 msgid "" "The clear mode when viewport used as a render target.\n" "[b]Note:[/b] This property is intended for 2D usage." msgstr "" -#: doc/classes/Viewport.xml:250 +#: doc/classes/Viewport.xml:251 msgid "The update mode when viewport used as a render target." msgstr "" -#: doc/classes/Viewport.xml:253 -#, fuzzy +#: doc/classes/Viewport.xml:254 msgid "" -"If [code]true[/code], the result of rendering will be flipped vertically." -msgstr "Si [code]vrai[/code], la texture est inversée verticalement." +"If [code]true[/code], the result of rendering will be flipped vertically. " +"Since Viewports in Godot 3.x render upside-down, it's recommended to set " +"this to [code]true[/code] in most situations." +msgstr "" -#: doc/classes/Viewport.xml:256 +#: doc/classes/Viewport.xml:257 msgid "The subdivision amount of the first quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:259 +#: doc/classes/Viewport.xml:260 msgid "The subdivision amount of the second quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:262 +#: doc/classes/Viewport.xml:263 msgid "The subdivision amount of the third quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:265 +#: doc/classes/Viewport.xml:266 msgid "The subdivision amount of the fourth quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:268 +#: doc/classes/Viewport.xml:269 msgid "" "The shadow atlas' resolution (used for omni and spot lights). The value will " "be rounded up to the nearest power of 2.\n" @@ -64475,7 +64476,7 @@ msgid "" "manually." msgstr "" -#: doc/classes/Viewport.xml:272 +#: doc/classes/Viewport.xml:273 msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -64484,187 +64485,187 @@ msgid "" "[member fxaa]." msgstr "" -#: doc/classes/Viewport.xml:275 +#: doc/classes/Viewport.xml:276 msgid "" "The width and height of viewport. Must be set to a value greater than or " "equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed." msgstr "" -#: doc/classes/Viewport.xml:278 +#: doc/classes/Viewport.xml:279 #, fuzzy msgid "If [code]true[/code], the size override affects stretch as well." msgstr "" "Si [code]true[/code], le mouvement linéaire à travers l’axe Z est limité." -#: doc/classes/Viewport.xml:281 +#: doc/classes/Viewport.xml:282 msgid "" "If [code]true[/code], the viewport should render its background as " "transparent." msgstr "" -#: doc/classes/Viewport.xml:284 +#: doc/classes/Viewport.xml:285 msgid "The rendering mode of viewport." msgstr "" -#: doc/classes/Viewport.xml:287 +#: doc/classes/Viewport.xml:288 #, fuzzy msgid "The custom [World] which can be used as 3D environment source." msgstr "Une constante [Transform], qui peut être utilisée comme nœud d’entrée." -#: doc/classes/Viewport.xml:290 +#: doc/classes/Viewport.xml:291 msgid "The custom [World2D] which can be used as 2D environment source." msgstr "" -#: doc/classes/Viewport.xml:297 +#: doc/classes/Viewport.xml:298 msgid "Emitted when a Control node grabs keyboard focus." msgstr "" -#: doc/classes/Viewport.xml:302 +#: doc/classes/Viewport.xml:303 msgid "" "Emitted when the size of the viewport is changed, whether by [method " "set_size_override], resize of window, or some other means." msgstr "" -#: doc/classes/Viewport.xml:308 +#: doc/classes/Viewport.xml:309 msgid "Do not update the render target." msgstr "" -#: doc/classes/Viewport.xml:311 +#: doc/classes/Viewport.xml:312 msgid "" "Update the render target once, then switch to [constant UPDATE_DISABLED]." msgstr "" -#: doc/classes/Viewport.xml:314 +#: doc/classes/Viewport.xml:315 msgid "" "Update the render target only when it is visible. This is the default value." msgstr "" -#: doc/classes/Viewport.xml:317 +#: doc/classes/Viewport.xml:318 #, fuzzy msgid "Always update the render target." msgstr "Mettez toujours à jour la cible de rendu." -#: doc/classes/Viewport.xml:320 +#: doc/classes/Viewport.xml:321 msgid "This quadrant will not be used." msgstr "" -#: doc/classes/Viewport.xml:323 +#: doc/classes/Viewport.xml:324 msgid "This quadrant will only be used by one shadow map." msgstr "" -#: doc/classes/Viewport.xml:326 +#: doc/classes/Viewport.xml:327 msgid "This quadrant will be split in 4 and used by up to 4 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:329 +#: doc/classes/Viewport.xml:330 msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:332 +#: doc/classes/Viewport.xml:333 msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:335 +#: doc/classes/Viewport.xml:336 msgid "" "This quadrant will be split 256 ways and used by up to 256 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:338 +#: doc/classes/Viewport.xml:339 msgid "" "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:341 +#: doc/classes/Viewport.xml:342 msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum." msgstr "" -#: doc/classes/Viewport.xml:344 +#: doc/classes/Viewport.xml:345 msgid "Amount of objects in frame." msgstr "Quantité d’objets dans le cadre." -#: doc/classes/Viewport.xml:347 +#: doc/classes/Viewport.xml:348 msgid "Amount of vertices in frame." msgstr "Quantité de sommets dans l'image." -#: doc/classes/Viewport.xml:350 +#: doc/classes/Viewport.xml:351 msgid "Amount of material changes in frame." msgstr "" -#: doc/classes/Viewport.xml:353 +#: doc/classes/Viewport.xml:354 msgid "Amount of shader changes in frame." msgstr "" -#: doc/classes/Viewport.xml:356 +#: doc/classes/Viewport.xml:357 msgid "Amount of surface changes in frame." msgstr "" -#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365 +#: doc/classes/Viewport.xml:360 doc/classes/Viewport.xml:366 msgid "Amount of draw calls in frame." msgstr "" -#: doc/classes/Viewport.xml:362 +#: doc/classes/Viewport.xml:363 #, fuzzy msgid "Amount of items or joined items in frame." msgstr "Quantité d’objets dans le cadre." -#: doc/classes/Viewport.xml:368 +#: doc/classes/Viewport.xml:369 msgid "Represents the size of the [enum RenderInfo] enum." msgstr "" -#: doc/classes/Viewport.xml:371 +#: doc/classes/Viewport.xml:372 msgid "Objects are displayed normally." msgstr "Les objets sont affichés normalement." -#: doc/classes/Viewport.xml:374 +#: doc/classes/Viewport.xml:375 msgid "Objects are displayed without light information." msgstr "" -#: doc/classes/Viewport.xml:377 +#: doc/classes/Viewport.xml:378 msgid "" "Objected are displayed semi-transparent with additive blending so you can " "see where they intersect." msgstr "" -#: doc/classes/Viewport.xml:380 +#: doc/classes/Viewport.xml:381 msgid "Objects are displayed in wireframe style." msgstr "" -#: doc/classes/Viewport.xml:383 +#: doc/classes/Viewport.xml:384 msgid "Multisample anti-aliasing mode disabled. This is the default value." msgstr "" -#: doc/classes/Viewport.xml:386 +#: doc/classes/Viewport.xml:387 msgid "Use 2x Multisample Antialiasing." msgstr "Utilisez l'anticrénelage multi-échantillons 2x." -#: doc/classes/Viewport.xml:389 +#: doc/classes/Viewport.xml:390 msgid "Use 4x Multisample Antialiasing." msgstr "Utilisez l'anticrénelage multi-échantillons 4x." -#: doc/classes/Viewport.xml:392 +#: doc/classes/Viewport.xml:393 msgid "" "Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " "hardware." msgstr "" -#: doc/classes/Viewport.xml:395 +#: doc/classes/Viewport.xml:396 msgid "" "Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " "hardware." msgstr "" -#: doc/classes/Viewport.xml:398 +#: doc/classes/Viewport.xml:399 msgid "" "Allocates all buffers needed for drawing 2D scenes. This takes less VRAM " "than the 3D usage modes. Note that 3D rendering effects such as glow and HDR " "are not available when using this mode." msgstr "" -#: doc/classes/Viewport.xml:401 +#: doc/classes/Viewport.xml:402 msgid "" "Allocates buffers needed for 2D scenes without allocating a buffer for " "screen copy. Accordingly, you cannot read from the screen. Of the [enum " @@ -64672,28 +64673,28 @@ msgid "" "such as glow and HDR are not available when using this mode." msgstr "" -#: doc/classes/Viewport.xml:404 +#: doc/classes/Viewport.xml:405 msgid "" "Allocates full buffers for drawing 3D scenes and all 3D effects including " "buffers needed for 2D scenes and effects." msgstr "" -#: doc/classes/Viewport.xml:407 +#: doc/classes/Viewport.xml:408 msgid "" "Allocates buffers needed for drawing 3D scenes. But does not allocate " "buffers needed for reading from the screen and post-processing effects. " "Saves some VRAM." msgstr "" -#: doc/classes/Viewport.xml:410 +#: doc/classes/Viewport.xml:411 msgid "Always clear the render target before drawing." msgstr "" -#: doc/classes/Viewport.xml:413 +#: doc/classes/Viewport.xml:414 msgid "Never clear the render target." msgstr "" -#: doc/classes/Viewport.xml:416 +#: doc/classes/Viewport.xml:417 msgid "" "Clear the render target next frame, then switch to [constant " "CLEAR_MODE_NEVER]." @@ -64760,10 +64761,11 @@ msgid "" "If you just want to receive notifications, use [VisibilityNotifier] " "instead.\n" "[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance " -"reasons. It doesn't take walls and other occlusion into account. The " -"heuristic is an implementation detail and may change in future versions. If " -"you need precise visibility checking, use another method such as adding an " -"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n" +"reasons. It doesn't take walls and other occlusion into account (unless you " +"are using [Portal]s). The heuristic is an implementation detail and may " +"change in future versions. If you need precise visibility checking, use " +"another method such as adding an [Area] node as a child of a [Camera] node " +"and/or [method Vector3.dot].\n" "[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene " "initialization." msgstr "" @@ -64878,10 +64880,11 @@ msgid "" "If you want nodes to be disabled automatically when they exit the screen, " "use [VisibilityEnabler] instead.\n" "[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for " -"performance reasons. It doesn't take walls and other occlusion into account. " -"The heuristic is an implementation detail and may change in future versions. " -"If you need precise visibility checking, use another method such as adding " -"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]." +"performance reasons. It doesn't take walls and other occlusion into account " +"(unless you are using [Portal]s). The heuristic is an implementation detail " +"and may change in future versions. If you need precise visibility checking, " +"use another method such as adding an [Area] node as a child of a [Camera] " +"node and/or [method Vector3.dot]." msgstr "" #: doc/classes/VisibilityNotifier.xml:17 @@ -66488,8 +66491,8 @@ msgid "" "The additional operation to perform when assigning. See [enum AssignOp] for " "options." msgstr "" -"Le type de multiplication à effectuer sur les transforms. Voir [énumérer " -"l'opérateur] pour les options." +"L'opérateur additionelle à effectuer lors de l'assignation. Voir [enum " +"AssignOp] pour les options." #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:27 msgid "" @@ -66901,7 +66904,7 @@ msgstr "" #: doc/classes/VisualServer.xml:18 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html" +"https://docs.godotengine.org/en/3.4/tutorials/performance/using_servers.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." "html" @@ -67585,7 +67588,7 @@ msgstr "" #: doc/classes/VisualServer.xml:1032 #, fuzzy msgid "Returns the cell size set by [method gi_probe_set_cell_size]." -msgstr "Restaurer l’état enregistré par [méthode get_state]." +msgstr "Restaurer l’état enregistré par [method get_state]." #: doc/classes/VisualServer.xml:1039 #, fuzzy @@ -67619,7 +67622,7 @@ msgstr "" #: doc/classes/VisualServer.xml:1074 #, fuzzy msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]." -msgstr "Restaurer l’état enregistré par [méthode get_state]." +msgstr "Restaurer l’état enregistré par [method get_state]." #: doc/classes/VisualServer.xml:1081 msgid "" @@ -68144,7 +68147,7 @@ msgstr "Retourne la matrice de transformation de la toile de cet objet." #: doc/classes/VisualServer.xml:1674 #, fuzzy msgid "Returns [code]true[/code] if capture is in \"interior\" mode." -msgstr "Retourne [code] true [/code] lors de la lecture d'une animation." +msgstr "Retourne [code]true[/code] lors de la lecture d'une animation." #: doc/classes/VisualServer.xml:1682 msgid "" @@ -69211,7 +69214,7 @@ msgstr "" #: doc/classes/VisualServer.xml:2989 #, fuzzy msgid "If [code]true[/code], the viewport renders to hdr." -msgstr "Si [code] vrai [/code], l'interpolation fait une boucle." +msgstr "Si [code]true[/code], l'interpolation fait une boucle." #: doc/classes/VisualServer.xml:2997 msgid "If [code]true[/code], the viewport's canvas is not rendered." @@ -70325,7 +70328,7 @@ msgstr "" #: doc/classes/VisualShaderNode.xml:10 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html" +"https://docs.godotengine.org/en/3.4/tutorials/shaders/visual_shaders.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" @@ -71136,8 +71139,8 @@ msgstr "" #: doc/classes/VisualShaderNodeInput.xml:9 #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/" -"index.html" +"https://docs.godotengine.org/en/3.4/tutorials/shaders/shader_reference/index." +"html" msgstr "" "https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" "index.html" @@ -71460,8 +71463,8 @@ msgid "" "The multiplication type to be performed on the transforms. See [enum " "Operator] for options." msgstr "" -"Le type de multiplication à effectuer sur les transforms. Voir [énumérer " -"l'opérateur] pour les options." +"Le type de multiplication à effectuer sur les transforms. Voir [enum " +"Operator] pour les options." #: doc/classes/VisualShaderNodeTransformMult.xml:20 #, fuzzy |