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Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 402 |
1 files changed, 300 insertions, 102 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index cdf58c19fa..4279e2136f 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -12,7 +12,7 @@ # No te interesa <soxahop585@inmail3.com>, 2020. # Jonatan <arandajonatan94@tuta.io>, 2020. # peter9811 <petercuevas.6@gmail.com>, 2020. -# Ventura Pérez García <vetu@protonmail.com>, 2020. +# Ventura Pérez García <vetu@protonmail.com>, 2020, 2022. # Joakker <joaquinandresleon108@gmail.com>, 2020, 2021. # ACM <albertocm@tuta.io>, 2020. # Pierre Stempin <pierre.stempin@gmail.com>, 2020. @@ -33,12 +33,13 @@ # Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022. # Francesco Santoro <fgsantoror20@gmail.com>, 2022. # Jake-insane <jake0insane@gmail.com>, 2022. +# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-26 23:26+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2022-04-25 15:12+0000\n" +"Last-Translator: Ventura Pérez García <vetu@protonmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -46,7 +47,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.12.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -324,7 +325,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc tangent of [code]s[/code] in radians. Use it to get the " "angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == " @@ -338,14 +338,13 @@ msgstr "" "Devuelve el arco tangente de [code]s[/code] en radianes. Úsalo para obtener " "el ángulo a partir de la tangente de un ángulo en trigonometría: " "[code]atan(tan(angle)) == angle[/code].\n" -"El método no puede saber en qué cuadrante el ángulo se encuentra. Vea " +"El método no puede saber en qué cuadrante se encuentra el ángulo . Vea " "[method atan2] si tienes tanto [code]y[/code] como [code]x[/code]\n" "[codeblock]\n" "a = atan(0.5) # a is 0.463648\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle " "of tangent [code]y/x[/code]. To compute the value, the method takes into " @@ -380,7 +379,6 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml -#, fuzzy msgid "" "Converts a 2D point expressed in the cartesian coordinate system (X and Y " "axis) to the polar coordinate system (a distance from the origin and an " @@ -400,12 +398,13 @@ msgid "" "[/codeblock]\n" "See also [method floor], [method round], [method stepify], and [int]." msgstr "" -"Redondea [code]s[/code] por encima, devolviendo el valor entero más pequeño " -"que no es menor que [code]s[/code].\n" +"Redondea [code]s[/code] hacia arriba (hacia infinito positivo), devolviendo " +"el valor entero más pequeño que no es menor que [code]s[/code].\n" "[codeblock]\n" -"a = ceil(1.45) # a es 2\n" -"a = ceil(1.001) # a es 2\n" -"[/codeblock]" +"a = ceil(1.45) # a es 2.0\n" +"a = ceil(1.001) # a es 2.0\n" +"[/codeblock]\n" +"Ver también [method floor], [method round], [method stepify] e [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -4590,7 +4589,8 @@ msgid "The property is a translatable string." msgstr "La propiedad es una string traducible." #: doc/classes/@GlobalScope.xml -msgid "Used to group properties together in the editor." +#, fuzzy +msgid "Used to group properties together in the editor. See [EditorInspector]." msgstr "Se utiliza para agrupar las propiedades en el editor." #: doc/classes/@GlobalScope.xml @@ -5266,40 +5266,40 @@ msgid "" " assert(decrypted == data.to_utf8())\n" "[/codeblock]" msgstr "" -"Esta clase proporciona acceso a la encriptación/desencriptación AES de los " -"datos en bruto. Tanto el modo AES-ECB como el AES-CBC están soportados.\n" +"Esta clase proporciona acceso a la cifrado/descifrado AES de los datos en " +"bruto. Tanto el modo AES-ECB como el AES-CBC están soportados.\n" "[codeblock]\n" "extends Node\n" "\n" "var aes = AESContext.new()\n" "\n" "func _ready():\n" -" var clave = \"Mi clave secreta!!!\" # La clave debe ser de 16 o 32 " -"bytes. (1 byte = 1 char) normalmdlkd\n" -" var datos = \"Mi clave secreta\" # El tamaño de datos debe ser multiplo " +" var clave = \"Mi clave secreta\" # La clave debe ser de 16 o 32 bytes. " +"(1 byte = 1 char) normalmdlkd\n" +" var datos = \"Mi texto secreto\" # El tamaño de datos debe ser multiplo " "de 16, ponga algún relleno para completar de ser necesario.\n" -" # Encriptar ECB\n" +" # Cifraro en modo ECB\n" " aes.start(AESContext.MODE_ECB_ENCRYPT, clave.to_utf8())\n" -" var encriptado = aes.update(datos.to_utf8())\n" +" var textocifrado = aes.update(datos.to_utf8())\n" " aes.finish()\n" -" # Desencriptar ECB\n" +" # Descifrar en modo ECB\n" " aes.start(AESContext.MODE_ECB_DECRYPT, clave.to_utf8())\n" -" var desencriptado = aes.update(encriptado)\n" +" var textoplano = aes.update(textocifrado)\n" " aes.finish()\n" " # Comprobar ECB\n" -" assert(desencriptado == datos.to_utf8())\n" +" assert(textoplano == datos.to_utf8())\n" "\n" " var iv = \"Mi secreto iv!!!\" # IV debe ser de tamaño 16 bytes.\n" -" # Encriptar CBC\n" +" # Cifrado en modo CBC\n" " aes.start(AESContext.MODE_CBC_ENCRYPT, clave.to_utf8(), iv.to_utf8())\n" -" encriptado = aes.update(datos.to_utf8())\n" +" textocifrado = aes.update(datos.to_utf8())\n" " aes.finish()\n" -" # Desencriptar CBC\n" +" # Descifrar en modo CBC\n" " aes.start(AESContext.MODE_CBC_DECRYPT, clave.to_utf8(), iv.to_utf8())\n" -" desencriptado = aes.update(encriptado)\n" +" textoplano = aes.update(textocifrado)\n" " aes.finish()\n" " # Comprobar CBC\n" -" assert(desencriptado == datos.to_utf8())\n" +" assert(textoplano == datos.to_utf8())\n" "[/codeblock]" #: doc/classes/AESContext.xml @@ -5335,7 +5335,6 @@ msgstr "" "[constant MODE_CBC_DECRYPT]." #: doc/classes/AESContext.xml -#, fuzzy msgid "" "Run the desired operation for this AES context. Will return a " "[PoolByteArray] containing the result of encrypting (or decrypting) the " @@ -5344,11 +5343,11 @@ msgid "" "some padding if needed." msgstr "" "Ejecute la operación deseada para este contexto de AES. Devolverá un " -"[PackedByteArray] que contiene el resultado de encriptar (o desencriptar) el " -"[code]src[/code] dado. Consulte [start method] para conocer el modo de " +"[PoolByteArray] que contiene el resultado de cifrar (o descifrar) el " +"[code]src[/code] dado. Consulte [method start] para conocer el modo de " "operación.\n" -"Nota: El tamaño de [code]src[/code] debe ser un múltiplo de 16. Aplique algo " -"de relleno si fuera necesario." +"[b]Nota:[/b] El tamaño de [code]src[/code] debe ser un múltiplo de 16. " +"Aplique algo de relleno si fuera necesario." #: doc/classes/AESContext.xml msgid "AES electronic codebook encryption mode." @@ -9140,14 +9139,22 @@ msgid "Returns [code]true[/code] if the array is empty." msgstr "Devuelve [code]true[/code] si el array es vacio." #: doc/classes/Array.xml +#, fuzzy msgid "" -"Removes the first occurrence of a value from the array. To remove an element " -"by index, use [method remove] instead.\n" +"Removes the first occurrence of a value from the array. If the value does " +"not exist in the array, nothing happens. To remove an element by index, use " +"[method remove] instead.\n" "[b]Note:[/b] This method acts in-place and doesn't return a value.\n" "[b]Note:[/b] On large arrays, this method will be slower if the removed " "element is close to the beginning of the array (index 0). This is because " "all elements placed after the removed element have to be reindexed." msgstr "" +"Inserta un nuevo elemento en la posisción dada en el array. La posición debe " +"ser valida, o al final de el array([code]pos == size()[/code].\n" +"[b]Note:[/b] este metodo actua en el lugar y no devuelve ningún valor.\n" +"[b]Note:[/b] en arrays largos, este metodo va a ser mas lento si el elemento " +"incertado esta cerca al inicio del array (índice 0). Esto es por que todos " +"los elementos despues del elemento incertado tienen que ser reindisados." #: doc/classes/Array.xml msgid "" @@ -15362,10 +15369,11 @@ msgstr "" "la cámara escala su tamaño percibido." #: doc/classes/Camera.xml +#, fuzzy msgid "" "The camera's size measured as 1/2 the width or height. Only applicable in " -"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] " -"sets the other axis' size length." +"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, " +"[code]size[/code] sets the other axis' size length." msgstr "" "El tamaño de la cámara se mide como la mitad de la anchura o la altura. Sólo " "aplicable en modo ortogonal. Dado que [member keep_aspect] se bloquea en el " @@ -16458,11 +16466,12 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"If [code]enable[/code] is [code]true[/code], the node won't inherit its " -"transform from parent canvas items." +"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/" +"i] inherit its transform from parent [CanvasItem]s. Its draw order will also " +"be changed to make it draw on top of other [CanvasItem]s that are not set as " +"top-level. The [CanvasItem] will effectively act as if it was placed as a " +"child of a bare [Node]. See also [method is_set_as_toplevel]." msgstr "" -"Si [code]enable[/code] es [code]true[/code], el nodo no heredará su " -"transformación de los objetos del canvas padre." #: doc/classes/CanvasItem.xml #, fuzzy @@ -17888,12 +17897,16 @@ msgid "Base node for 2D collision objects." msgstr "Nodo base para objetos de colisión 2D." #: doc/classes/CollisionObject2D.xml +#, fuzzy msgid "" "CollisionObject2D is the base class for 2D physics objects. It can hold any " "number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape " "owner[/i]. The CollisionObject2D can have any number of shape owners. Shape " "owners are not nodes and do not appear in the editor, but are accessible " -"through code using the [code]shape_owner_*[/code] methods." +"through code using the [code]shape_owner_*[/code] methods.\n" +"[b]Note:[/b] Only collisions between objects within the same canvas " +"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of " +"collisions between objects in different canvases is undefined." msgstr "" "CollisionObject2D es la clase base de los objetos de física 2D. Puede " "contener cualquier número de colisiones 2D [Shape2D]. Cada forma debe ser " @@ -20049,8 +20062,8 @@ msgid "" "Queue resort of the contained children. This is called automatically anyway, " "but can be called upon request." msgstr "" -"El recurso de la cola de los hijos contenidos. Esto se llama automáticamente " -"de todos modos, pero puede ser llamado a petición." +"Encolar la reorganización de los hijos contenidos. Este método es llamado " +"automáticamente, pero también puede ser llamado manualmente." #: doc/classes/Container.xml msgid "Emitted when sorting the children is needed." @@ -27132,29 +27145,37 @@ msgstr "" "método." #: doc/classes/EditorInspector.xml -msgid "A tab used to edit properties of the selected node." +#, fuzzy +msgid "A control used to edit properties of an object." msgstr "" "Una pestaña que se utiliza para editar las propiedades del nodo seleccionado." #: doc/classes/EditorInspector.xml -#, fuzzy msgid "" -"The editor inspector is by default located on the right-hand side of the " -"editor. It's used to edit the properties of the selected node. For example, " -"you can select a node such as [Sprite] then edit its transform through the " -"inspector tool. The editor inspector is an essential tool in the game " -"development workflow.\n" -"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " -"the singleton using [method EditorInterface.get_inspector]." -msgstr "" -"El inspector de la edición se encuentra por defecto en la parte derecha del " -"editor. Se utiliza para editar las propiedades del nodo seleccionado. Por " -"ejemplo, puedes seleccionar un nodo como el Sprite2D y luego editar su " -"transformación a través de la herramienta de inspección. El inspector del " -"editor es una herramienta esencial en el flujo de trabajo del desarrollo del " -"juego.\n" -"[b]Nota:[/b] Esta clase no debe ser instanciada directamente. En lugar de " -"eso, accede al singleton usando el [method EditorInterface.get_inspector]." +"This is the control that implements property editing in the editor's " +"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used " +"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n" +"[EditorInspector] will show properties in the same order as the array " +"returned by [method Object.get_property_list].\n" +"If a property's name is path-like (i.e. if it contains forward slashes), " +"[EditorInspector] will create nested sections for \"directories\" along the " +"path. For example, if a property is named [code]highlighting/gdscript/" +"node_path_color[/code], it will be shown as \"Node Path Color\" inside the " +"\"GDScript\" section nested inside the \"Highlighting\" section.\n" +"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it " +"will group subsequent properties whose name starts with the property's hint " +"string. The group ends when a property does not start with that hint string " +"or when a new group starts. An empty group name effectively ends the current " +"group. [EditorInspector] will create a top-level section for each group. For " +"example, if a property with group usage is named [code]Collide With[/code] " +"and its hint string is [code]collide_with_[/code], a subsequent " +"[code]collide_with_area[/code] property will be shown as \"Area\" inside the " +"\"Collide With\" section.\n" +"[b]Note:[/b] Unlike sections created from path-like property names, " +"[EditorInspector] won't capitalize the name for sections created from " +"groups. So properties with group usage usually use capitalized names instead " +"of snake_cased names." +msgstr "" #: doc/classes/EditorInspector.xml msgid "" @@ -28709,6 +28730,14 @@ msgstr "" "- Formatio Binario en FBX 2017\n" "[/codeblock]" +#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [EditorSceneImporterGLTF] within a script will cause an error in an " +"exported project." +msgstr "" + #: doc/classes/EditorScenePostImport.xml msgid "Post-processes scenes after import." msgstr "Post-procesa las escenas después de la importación." @@ -30893,7 +30922,7 @@ msgstr "" "El modo de mapeo de tonos a utilizar. El \"tonemapping\" es el proceso que " "\"convierte\" los valores HDR para que sean adecuados para su representación " "en una pantalla LDR. (Godot todavía no soporta la renderización en pantallas " -"HDR.)" +"HDR)." #: doc/classes/Environment.xml msgid "" @@ -33961,6 +33990,50 @@ msgstr "" msgid "Represents the size of the [enum Subdiv] enum." msgstr "Representa el tamaño del enum [enum Subdiv]." +#: modules/gltf/doc_classes/GLTFAccessor.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFAccessor] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFAnimation.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFAnimation] within a script will cause an error in an exported " +"project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFBufferView.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFBufferView] within a script will cause an error in an exported " +"project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFCamera.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFCamera] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFDocument.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFDocument] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFLight.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFLight] within a script will cause an error in an exported project." +msgstr "" + #: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The [Color] of the light. Defaults to white. A black color causes the light " @@ -34010,6 +34083,49 @@ msgid "" "and [DirectionalLight] respectively." msgstr "" +#: modules/gltf/doc_classes/GLTFMesh.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFMesh] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFNode.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFNode] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFSkeleton.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFSkeleton] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFSpecGloss.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFSpecGloss] within a script will cause an error in an exported " +"project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFState.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFState] within a script will cause an error in an exported project." +msgstr "" + +#: modules/gltf/doc_classes/GLTFTexture.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [GLTFTexture] within a script will cause an error in an exported project." +msgstr "" + #: modules/mono/doc_classes/GodotSharp.xml msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)." msgstr "" @@ -43260,7 +43376,7 @@ msgstr "" "[code]from_column[/code] a [code]to_column[/code]. Ambos parámetros deben " "estar dentro de la longitud del texto." -#: doc/classes/LineEdit.xml +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml msgid "Clears the current selection." msgstr "Borra la selección actual." @@ -43279,6 +43395,19 @@ msgid "" "characters." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "Returns the selection begin column." +msgstr "Devuelve la columna de inicio de la selección." + +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "Returns the selection end column." +msgstr "Devuelve la columna de final de selección." + +#: doc/classes/LineEdit.xml +#, fuzzy +msgid "Returns [code]true[/code] if the user has selected text." +msgstr "Devuelve [code]true[/code] si el temporizador se detiene." + #: doc/classes/LineEdit.xml msgid "Executes a given action as defined in the [enum MenuItems] enum." msgstr "" @@ -48132,7 +48261,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Nodos y escenas" #: doc/classes/Node.xml msgid "All Demos" @@ -50650,9 +50779,16 @@ msgstr "" "recuperar la instancia del objeto con [method @GDScript.instance_from_id]." #: doc/classes/Object.xml -msgid "Returns the object's metadata entry for the given [code]name[/code]." +#, fuzzy +msgid "" +"Returns the object's metadata entry for the given [code]name[/code].\n" +"Throws error if the entry does not exist, unless [code]default[/code] is not " +"[code]null[/code] (in which case the default value will be returned)." msgstr "" -"Devuelve la entrada de metadatos del objeto para el [code]name[/code] dado." +"Devuelve el índice del artículo en la [code]position[/code] dada.\n" +"Cuando no hay ningún elemento en ese punto, se devolverá -1 si [code]exact[/" +"code] es [code]true[/code], y de lo contrario se devolverá el índice de " +"elemento más cercano." #: doc/classes/Object.xml #, fuzzy @@ -53542,6 +53678,14 @@ msgstr "" "principal.\n" "[b]Nota:[/b] Sólo disponible en las construcciones del editor." +#: modules/gltf/doc_classes/PackedSceneGLTF.xml +msgid "" +"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF " +"loading and saving is [i]not[/i] available in exported projects. References " +"to [PackedSceneGLTF] within a script will cause an error in an exported " +"project." +msgstr "" + #: doc/classes/PacketPeer.xml msgid "Abstraction and base class for packet-based protocols." msgstr "Abstracción y clase base para protocolos basados en paquetes." @@ -61189,7 +61333,7 @@ msgstr "" #, fuzzy msgid "" "Allows the window to be resizable by default.\n" -"[b]Note:[/b] This setting is ignored on iOS and Android." +"[b]Note:[/b] This setting is ignored on iOS." msgstr "Permite que la ventana sea redimensionada por defecto." #: doc/classes/ProjectSettings.xml @@ -61982,7 +62126,8 @@ msgid "Optional name for the 3D render layer 13." msgstr "Nombre opcional para la capa 13 del renderizado 3D." #: doc/classes/ProjectSettings.xml -msgid "Optional name for the 3D render layer 14" +#, fuzzy +msgid "Optional name for the 3D render layer 14." msgstr "Nombre opcional para la capa 14 del renderizado 3D" #: doc/classes/ProjectSettings.xml @@ -63503,20 +63648,25 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"If [code]true[/code], forces vertex shading for all rendering. This can " -"increase performance a lot, but also reduces quality immensely. Can be used " -"to optimize performance on low-end mobile devices." +"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and " +"[ShaderMaterial] rendering. This can be used to improve performance on low-" +"end mobile devices. The downside is that shading becomes much less accurate, " +"with visible linear interpolation between vertices that are joined together. " +"This can be compensated by ensuring meshes have a sufficient level of " +"subdivision (but not too much, to avoid reducing performance). Some material " +"features are also not supported when vertex shading is enabled.\n" +"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to " +"enable vertex shading on specific materials only.\n" +"[b]Note:[/b] This setting does not affect unshaded materials." msgstr "" -"Si [code]true[/code], fuerza el sombreado de vértices para todos los " -"renderizados. Esto puede aumentar mucho el rendimiento, pero también reduce " -"la calidad enormemente. Se puede utilizar para optimizar el rendimiento en " -"dispositivos móviles de gama baja." #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " -"driver support." +"driver support. If lighting looks broken after exporting the project to a " +"mobile platform, try disabling this setting." msgstr "" "Sobreescritura del extremo inferior para [member rendering/quality/shading/" "force_vertex_shading] en los dispositivos móviles, debido a problemas de " @@ -66273,6 +66423,13 @@ msgstr "" "pila de etiquetas. Considera el texto envuelto como una línea." #: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Returns the current selection text. Does not include BBCodes." +msgstr "" +"Devuelve el número total de caracteres de las etiquetas de texto. No incluye " +"los BBCodes." + +#: doc/classes/RichTextLabel.xml msgid "" "Returns the total number of characters from text tags. Does not include " "BBCodes." @@ -69215,22 +69372,25 @@ msgstr "" "evitar los bloqueos. Para una versión binaria, véase [Mutex]." #: doc/classes/Semaphore.xml -#, fuzzy msgid "" -"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] " -"on success, [constant ERR_BUSY] otherwise." +"Lowers the [Semaphore], allowing one more thread in.\n" +"[b]Note:[/b] This method internals' can't possibly fail, but an error code " +"is returned for backwards compatibility, which will always be [constant OK]." msgstr "" -"Trata de bloquear este [Mutex], pero no bloquea. Devuelve [constant OK] en " -"el éxito, [constant ERR_BUSY] en caso contrario." #: doc/classes/Semaphore.xml -#, fuzzy msgid "" -"Tries to wait for the [Semaphore], if its value is zero, blocks until non-" -"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise." +"Like [method wait], but won't block, so if the value is zero, fails " +"immediately and returns [constant ERR_BUSY]. If non-zero, it returns " +"[constant OK] to report success." +msgstr "" + +#: doc/classes/Semaphore.xml +msgid "" +"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n" +"[b]Note:[/b] This method internals' can't possibly fail, but an error code " +"is returned for backwards compatibility, which will always be [constant OK]." msgstr "" -"Trata de bloquear este [Mutex], pero no bloquea. Devuelve [constant OK] en " -"el éxito, [constant ERR_BUSY] en caso contrario." #: doc/classes/Separator.xml msgid "Base class for separators." @@ -71078,7 +71238,21 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], lighting is calculated per vertex rather than per " -"pixel. This may increase performance on low-end devices." +"pixel. This may increase performance on low-end devices, especially for " +"meshes with a lower polygon count. The downside is that shading becomes much " +"less accurate, with visible linear interpolation between vertices that are " +"joined together. This can be compensated by ensuring meshes have a " +"sufficient level of subdivision (but not too much, to avoid reducing " +"performance). Some material features are also not supported when vertex " +"shading is enabled.\n" +"See also [member ProjectSettings.rendering/quality/shading/" +"force_vertex_shading] which can globally enable vertex shading on all " +"materials.\n" +"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by " +"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s " +"[code]mobile[/code] override.\n" +"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member " +"flags_unshaded] is [code]true[/code]." msgstr "" #: doc/classes/SpatialMaterial.xml @@ -72102,7 +72276,10 @@ msgid "" "the text alignment to right.\n" "See [Range] class for more options over the [SpinBox].\n" "[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a " -"[SpinBox]'s background, add theme items for [LineEdit] and customize them." +"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n" +"[b]Note:[/b] If you want to implement drag and drop for the underlying " +"[LineEdit], you can use [method Control.set_drag_forwarding] on the node " +"returned by [method get_line_edit]." msgstr "" "SpinBox es un campo de texto de entrada numérica. Permite introducir números " "enteros y reales.\n" @@ -73781,7 +73958,6 @@ msgid "" "print(\"1.7\".is_valid_float()) # Prints \"True\"\n" "print(\"24\".is_valid_float()) # Prints \"True\"\n" "print(\"7e3\".is_valid_float()) # Prints \"True\"\n" -"print(\"24\".is_valid_float()) # Prints \"True\"\n" "print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -74116,9 +74292,9 @@ msgstr "Devuelve el hash SHA-256 de la string como una string." #: doc/classes/String.xml msgid "" "Returns the similarity index ([url=https://en.wikipedia.org/wiki/" -"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " -"string compared to another. 1.0 means totally similar and 0.0 means totally " -"dissimilar.\n" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of " +"this string compared to another. A result of 1.0 means totally similar, " +"while 0.0 means totally dissimilar.\n" "[codeblock]\n" "print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" "print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" @@ -76056,10 +76232,6 @@ msgid "" msgstr "" #: doc/classes/TextEdit.xml -msgid "Returns the selection begin column." -msgstr "Devuelve la columna de inicio de la selección." - -#: doc/classes/TextEdit.xml msgid "Returns the selection begin line." msgstr "Devuelve la línea de inicio de la selección." @@ -76068,10 +76240,6 @@ msgid "Returns the text inside the selection." msgstr "Devuelve el texto dentro de la selección." #: doc/classes/TextEdit.xml -msgid "Returns the selection end column." -msgstr "Devuelve la columna de final de selección." - -#: doc/classes/TextEdit.xml msgid "Returns the selection end line." msgstr "Devuelve la línea final de selección." @@ -77364,6 +77532,14 @@ msgstr "" "archivo [code].theme[/code], vea la documentación para más información." #: doc/classes/Theme.xml +msgid "" +"Adds an empty theme type for every valid data type.\n" +"[b]Note:[/b] Empty types are not saved with the theme. This method only " +"exists to perform in-memory changes to the resource. Use available " +"[code]set_*[/code] methods to add theme items." +msgstr "" + +#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "Borra todos los valores del tema." @@ -77727,6 +77903,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Removes the theme type, gracefully discarding defined theme items. If the " +"type is a variation, this information is also erased. If the type is a base " +"for type variations, those variations lose their base." +msgstr "" + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " @@ -94376,6 +94559,11 @@ msgstr "" "[code]get_peer(id).get_available_packet_count[/code])." #: modules/websocket/doc_classes/WebSocketServer.xml +msgid "" +"Sets additional headers to be sent to clients during the HTTP handshake." +msgstr "" + +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "Stops the server and clear its state." msgstr "Detiene el servidor y limpia su estado." @@ -94495,6 +94683,9 @@ msgid "" "\n" " webxr_interface = ARVRServer.find_interface(\"WebXR\")\n" " if webxr_interface:\n" +" # Map to the standard button/axis ids when possible.\n" +" webxr_interface.xr_standard_mapping = true\n" +"\n" " # WebXR uses a lot of asynchronous callbacks, so we connect to " "various\n" " # signals in order to receive them.\n" @@ -94720,6 +94911,13 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"If set to true, the button and axes ids will be converted to match the " +"standard ids used by other AR/VR interfaces, when possible.\n" +"Otherwise, the ids will be passed through unaltered from WebXR." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Emitted to indicate that the reference space has been reset or " "reconfigured.\n" "When (or whether) this is emitted depends on the user's browser or device, " |