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Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 460 |
1 files changed, 375 insertions, 85 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index 9bd808d8c4..6ebc2af78b 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -30,12 +30,14 @@ # Rémi Verschelde <remi@godotengine.org>, 2021. # Alfonso V <alfonsov96@gmail.com>, 2022. # Alejandro Pérez <alejandro.pr.rz@gmail.com>, 2022. +# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022. +# Francesco Santoro <fgsantoror20@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-14 22:08+0000\n" -"Last-Translator: Alejandro Pérez <alejandro.pr.rz@gmail.com>\n" +"PO-Revision-Date: 2022-03-05 03:08+0000\n" +"Last-Translator: Francesco Santoro <fgsantoror20@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -43,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -86,9 +88,8 @@ msgid "Method Descriptions" msgstr "Descripciones de Métodos" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Descripciones de Propiedades" +msgstr "Descripciones de las propiedades del tema" #: doc/tools/make_rst.py msgid "Inherits:" @@ -116,7 +117,6 @@ msgid "value" msgstr "valor" #: doc/tools/make_rst.py -#, fuzzy msgid "Getter" msgstr "Método de Acceso al Valor o Getter" @@ -155,21 +155,18 @@ msgstr "" "llamarse directamente utilizando el nombre de la clase." #: doc/tools/make_rst.py -#, fuzzy msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" -"Este método describe un operador tal que el tipo de la instancia que lo " -"llama es considerado como operando izquierdo." +"Este método describe un operador válido para usar con este tipo como " +"operando izquierdo." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "Built-in GDScript functions." -msgstr "Funciones GDScript predefinidas." +msgstr "Funciones GDScript integradas." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "List of core built-in GDScript functions. Math functions and other " "utilities. Everything else is provided by objects. (Keywords: builtin, built " @@ -204,7 +201,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns a color according to the standardized [code]name[/code] with " "[code]alpha[/code] ranging from 0 to 1.\n" @@ -276,7 +272,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Asserts that the [code]condition[/code] is [code]true[/code]. If the " "[code]condition[/code] is [code]false[/code], an error is generated. When " @@ -4415,6 +4410,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -6385,7 +6389,8 @@ msgstr "" "muestre la edición del filtro en este nodo." #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +#, fuzzy +msgid "Returns whether the given path is filtered." msgstr "Devuelve [code]true[/code] si un camino dado es filtrado." #: doc/classes/AnimationNode.xml @@ -6419,8 +6424,9 @@ msgid "Adds or removes a path for the filter." msgstr "Añade o elimina una ruta para el filtro." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" "Establece un parámetro personalizado. Estos se usan como almacenamiento " @@ -6432,7 +6438,8 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "Si [code]true[/code], el filtrado está activado." #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +#, fuzzy +msgid "Emitted when the node was removed from the graph." msgstr "Llamado cuando el nodo es eliminado desde el gráfico." #: doc/classes/AnimationNode.xml @@ -12615,31 +12622,12 @@ msgstr "" "[code]at_position[/code]." #: doc/classes/AudioServer.xml -#, fuzzy -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" -"Nombre del dispositivo actual para la entrada de audio (ver [method " -"capture_get_device_list])." - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" "Devuelve los nombres de todos los dispositivos de entrada de audio " "detectados en el sistema." #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "Genera un [AudioBusLayout] usando los buses y efectos disponibles." @@ -12831,6 +12819,16 @@ msgstr "Número de buses de audio disponibles." #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -16759,6 +16757,24 @@ msgid "Returns the RID of the canvas used by this layer." msgstr "Devuelve el RID del canvas usado por esta capa." #: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" +"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de " +"[code]0[/code]." + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" +"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de " +"[code]0[/code]." + +#: doc/classes/CanvasLayer.xml msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." @@ -20448,8 +20464,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -21542,6 +21559,25 @@ msgstr "" "todos sus hijos [Control] utilizan." #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "Se emite cuando el nodo obtiene el foco del teclado." @@ -30536,8 +30572,23 @@ msgstr "" "glow_hdr_threshold]." #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." -msgstr "Si [code]true[/code], se activa el efecto de brillo." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -33371,8 +33422,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" "Triangula el polígono especificado por los puntos en [code]polygon[/code]. " "Devuelve un [PackedInt32Array] donde cada triángulo consiste en tres índices " @@ -33728,7 +33780,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" "Cocina el efecto para todas las [GeometryInstance]s marcadas con [constant " "GeometryInstance3D.GI_MODE_BAKED] y [Light]s marcadas con [constant Light3D." @@ -42444,9 +42501,13 @@ msgid "The color of shadows cast by this light." msgstr "El color de las sombras proyectadas por esta luz." #: doc/classes/Light.xml -#, fuzzy -msgid "Attempts to reduce [member shadow_bias] gap." -msgstr "Constante para acceder a [member shadow_bias]." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." +msgstr "" #: doc/classes/Light.xml msgid "If [code]true[/code], the light will cast shadows." @@ -42926,11 +42987,13 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" -"La suavidad de las articulaciones redondeadas y las cubiertas. Esto sólo se " -"usa si una cubierta o articulación se establece como redonda." #: doc/classes/Line2D.xml #, fuzzy @@ -45347,6 +45410,15 @@ msgstr "Devuelve la [Transform2D] de una instancia específica." #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -45359,6 +45431,18 @@ msgid "" msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml #, fuzzy msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " @@ -45415,6 +45499,16 @@ msgid "Mesh to be drawn." msgstr "Malla para ser dibujada." #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" "Formato de transformación usado para transformar la malla, ya sea 2D o 3D." @@ -45469,6 +45563,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "Nodo que instancia un [MultiMesh]." @@ -48606,6 +48712,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -48852,6 +48977,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -49008,6 +49148,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -49338,6 +49486,13 @@ msgid "" msgstr "" #: doc/classes/Node.xml +#, fuzzy +msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "Notificación recibida cuando el nodo se mueve en el padre." + +#: doc/classes/Node.xml msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." @@ -50770,8 +50925,8 @@ msgstr "Dibuja una geometría simple desde código." #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -51803,8 +51958,20 @@ msgstr "" "Windows." #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." -msgstr "Devuelve el número de hilos disponibles en el host." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." +msgstr "" #: doc/classes/OS.xml #, fuzzy @@ -62197,6 +62364,17 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " @@ -62209,8 +62387,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" "Controla cuánto se sincronizan los ticks de la física con el tiempo real. " "Para 0 o menos, los ticks están sincronizadas. Estos valores se recomiendan " @@ -62768,18 +62948,20 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -"Sobrescritura del extremo inferior para [member rendering/quality/depth/hdr] " -"en los dispositivos móviles, debido a problemas de rendimiento o de apoyo al " -"driver." #: doc/classes/ProjectSettings.xml msgid "" @@ -62940,13 +63122,14 @@ msgstr "" "(también llamado \"filtrado trilíneo\")." #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" "Estrategia utilizada para la asignación de la memoria intermedia. Cuanto más " "simple es, menos recursos utiliza (pero menos características soporta). Si " @@ -68178,6 +68361,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -69753,6 +69943,18 @@ msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml +msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml #, fuzzy msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " @@ -72131,7 +72333,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -72145,7 +72347,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -72963,8 +73165,13 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "Devuelve [code]true[/code] si la string comienza con la string dada." #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." -msgstr "Devuelve los bigramas (pares de letras consecutivas) de esta string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -73322,8 +73529,17 @@ msgstr "" "[code]: / \\ ? * \" | % < >[/code]" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." -msgstr "Devuelve [code]true[/code] si esta string contiene un real válido." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -73350,18 +73566,32 @@ msgstr "" "devolverán [code]false[/code]." #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" "Devuelve [code]true[/code] si esta string es un identificador válido. Un " "identificador válido sólo puede contener letras, dígitos y guiones bajos " "([code]_[/code]) y el primer carácter no puede ser un dígito." #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." -msgstr "Devuelve [code]true[/code] si esta string contiene un entero válido." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -73408,10 +73638,12 @@ msgid "" msgstr "" #: doc/classes/String.xml +#, fuzzy msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" "Hace una comparación simple con expresión que distingue entre mayúsculas y " "minúsculas, en la que [code]\"*\"[/code] coincide con cero o más caracteres " @@ -73419,10 +73651,12 @@ msgstr "" "excepto con un punto ([code]\".\"[/code])." #: doc/classes/String.xml +#, fuzzy msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" "Hace una simple comparación expresión insensible a las mayúsculas y " "minúsculas, en la que [code]\"*\"[/code] coincide con cero o más caracteres " @@ -73628,11 +73862,17 @@ msgstr "Devuelve el hash SHA-256 de la string como una string." #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" -"Devuelve el índice de similitud del texto comparado con esta string. 1 " -"significa totalmente similar y 0 significa totalmente diferente." #: doc/classes/String.xml msgid "Returns a simplified canonical path." @@ -75589,6 +75829,16 @@ msgstr "Devuelve la lista de valores del [Dictionary]." #: doc/classes/TextEdit.xml #, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Devuelve la cantidad de líneas de texto que tiene la etiqueta." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Devuelve el número de líneas visibles." + +#: doc/classes/TextEdit.xml +#, fuzzy msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -76903,6 +77153,12 @@ msgstr "" "Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]." #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" "Establece los valores del tema a una copia de los valores del tema por " @@ -77104,6 +77360,21 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" +"Devuelve el nombre de la escena que se está reproduciendo. Si no se está " +"reproduciendo ninguna escena, devuelve una string vacía." + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada." + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -77176,6 +77447,15 @@ msgstr "" "Devuelve [code]false[/code] si el tema no tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Devuelve [code]true[/code] si el precargador contiene un recurso asociado a " +"[code]name[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -77314,6 +77594,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -80065,7 +80359,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" "Añade un botón con [Texture2D] [code]button[/code] en la columna " @@ -80124,13 +80418,9 @@ msgstr "" "[code]button_idx[/code] en la columna [code]column[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" -"Devuelve el número de botones en la columna [code]column[/code]. Puede " -"utilizarse para obtener el índice del último botón añadido, si no se " -"especificó ningún índice." +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Devuelve el color personalizado de la columna [code]column[/code]." #: doc/classes/TreeItem.xml #, fuzzy |