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Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index 4d71c12010..1426b57e30 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # 44pes Games <44pes.games@gmail.com>, 2020. @@ -1119,7 +1119,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -12986,7 +12986,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" "Convierte un valor [String] a un valor booleano, este método devolverá " @@ -14573,10 +14573,10 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" "Devuelve [code]true[/code] si el nodo está configurado como de nivel " -"superior. Ver [method set_as_toplevel]." +"superior. Ver [method set_as_top_level]." #: doc/classes/CanvasItem.xml:530 msgid "" @@ -18123,7 +18123,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -18150,7 +18150,7 @@ msgstr "" "Ejemplo de uso con una instancia de una escena personalizada<\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var sugerencia = preload(\"algunaEscenaSugerencia.tscn\").instance()\n" +" var sugerencia = preload(\"algunaEscenaSugerencia.tscn\").instantiate()\n" " tooltip.get_node(\"etiqueta\").text = para_texto\n" " return sugerencia\n" "[/codeblock]" @@ -18642,7 +18642,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -44207,10 +44207,10 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" -"Devuelve si este nodo se establece como Toplevel, es decir, si ignora las " +"Devuelve si este nodo se establece como top_level, es decir, si ignora las " "transformaciones de sus nodos padres." #: doc/classes/Node3D.xml:97 @@ -44834,7 +44834,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -44845,17 +44845,17 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" "Toda clase que no es un tipo integrado hereda de esta clase.\n" "Puedes construir Objetos desde lenguajes de scripting, usando [code]Object." @@ -44866,7 +44866,7 @@ msgstr "" "llama al método [method free] desde tu script o elimina la instancia desde C+" "+.\n" "Algunas clases que extienden a Object añaden gestión de memoria. Este es el " -"caso de [Reference], que cuenta las referencias y se borra a sí misma " +"caso de [RefCounted], que cuenta las referencias y se borra a sí misma " "automáticamente cuando deja de estar referenciada. [Node], otro tipo " "fundamental, borra todos sus hijos cuando se libera de la memoria.\n" "Los objetos exportan propiedades, que son principalmente útiles para el " @@ -44878,8 +44878,8 @@ msgstr "" "usando [code]in[/code]:\n" "[codeblock]\n" "var nodo = Node2D.new()\n" -"print(\"position\" in nodo) # Imprime \"True\".\n" -"print(\"otra_propiedad\" in nodo) # Imprime \"False\".\n" +"print(\"position\" in nodo) # Imprime \"true\".\n" +"print(\"otra_propiedad\" in nodo) # Imprime \"false\".\n" "[/codeblock]\n" "El operador [code]in[/code] evaluará a [code]true[/code] siempre que la " "clave exista, incluso si el valor es [code]null[/code].\n" @@ -44887,7 +44887,7 @@ msgstr "" "sencilla de notificar al objeto sobre diferentes eventos, de modo que todos " "ellos pueden ser manejados juntos. Véase [method _notification]." -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 #, fuzzy msgid "" @@ -46525,7 +46525,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -46659,7 +46659,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -53779,30 +53779,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -53810,7 +53810,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -66189,7 +66189,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -71348,7 +71348,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " |