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Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 277 |
1 files changed, 174 insertions, 103 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index f44ab6b4bf..12a03991b8 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -36,12 +36,13 @@ # Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022. # emnrx <emanuelermancia@gmail.com>, 2022. # BlackNoizE404 <blacknoize404@gmail.com>, 2022. +# Keyla Arroyos <keylaarroyos@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-08-31 03:18+0000\n" -"Last-Translator: BlackNoizE404 <blacknoize404@gmail.com>\n" +"PO-Revision-Date: 2022-09-26 05:24+0000\n" +"Last-Translator: Keyla Arroyos <keylaarroyos@protonmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -49,7 +50,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.14.1\n" #: doc/tools/make_rst.py msgid "Description" @@ -583,7 +584,6 @@ msgstr "" "nuevo en una instancia. Es útil para deserializar." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns an \"eased\" value of [code]x[/code] based on an easing function " "defined with [code]curve[/code]. This easing function is based on an " @@ -8394,15 +8394,16 @@ msgid "3D area for detection and physics and audio influence." msgstr "Área 2D para la detección y la influencia de la física 2D." #: doc/classes/Area.xml -#, fuzzy msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to custom audio buses." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] " +"node as a [i]direct[/i] child (or add multiple such nodes as direct " +"children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a " +"warning about possibly unexpected behavior when using that shape for an area." msgstr "" -"Área 3D que detecta nodos [CollisionObject] superpuestos, entrando o " -"saliendo. También puede alterar o anular los parámetros de la física local " -"(gravedad, amortiguación)." #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml @@ -8715,15 +8716,16 @@ msgid "2D area for detection and physics and audio influence." msgstr "Área 2D para la detección y la influencia de la física 2D." #: doc/classes/Area2D.xml -#, fuzzy msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to a custom audio bus." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape2D] or a " +"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such " +"nodes as direct children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly " +"unexpected behavior when using that shape for an area." msgstr "" -"Área 2D que detecta nodos [CollisionObject2D] superpuestos, entrando o " -"saliendo. También puede alterar o anular los parámetros de la física local " -"(gravedad, amortiguación)." #: doc/classes/Area2D.xml msgid "Using Area2D" @@ -9598,7 +9600,15 @@ msgid "" "mode\" where the vertex and other arrays become the sources of data and the " "index array defines the vertex order. All sub-arrays must have the same " "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " -"it is used." +"it is used.\n" +"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] " +"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n" +"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh." +"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned " +"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)" +"[/code] and reduce their precision. To store HDR vertex colors, remove the " +"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ " +"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]." msgstr "" "Crea una nueva superificie.\n" "Superficies son creadas para ser renderizadas usando un [code]primitive[/" @@ -17972,17 +17982,17 @@ msgstr "Elimina al dueño de la forma dada." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_layer].\n" +"code] in the [member collision_layer].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_layer]." +"code] in the [member collision_layer]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_mask].\n" +"code] in the [member collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_mask]." +"code] in the [member collision_mask]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml @@ -18401,13 +18411,15 @@ msgstr "" "Nodo que representa los datos de la forma de la colisión en el espacio 3D." #: doc/classes/CollisionShape.xml +#, fuzzy msgid "" -"Editor facility for creating and editing collision shapes in 3D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area] to give it a detection shape, or add it to a " -"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-" -"only helper to create shapes, use [method CollisionObject." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 3D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area] to give it a detection shape, or add it to a " +"[PhysicsBody] to create a solid object." msgstr "" "Servicio de edición para crear y editar formas de colisión en el espacio 3D. " "Puede usar este nodo para representar todo tipo de formas de colisión, por " @@ -18456,13 +18468,15 @@ msgstr "" "Nodo que representa los datos de la forma de colisión en el espacio 2D." #: doc/classes/CollisionShape2D.xml +#, fuzzy msgid "" -"Editor facility for creating and editing collision shapes in 2D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area2D] to give it a detection shape, or add it to a " -"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an " -"Editor-only helper to create shapes, use [method CollisionObject2D." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 2D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject2D." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area2D] to give it a detection shape, or add it to " +"a [PhysicsBody2D] to create a solid object." msgstr "" "Servicio de edición para crear y editar formas de colisión en el espacio 2D. " "Puede usar este nodo para representar todo tipo de formas de colisión, por " @@ -19834,21 +19848,21 @@ msgid "Concave polygon shape." msgstr "Forma de polígono cóncavo." #: doc/classes/ConcavePolygonShape.xml -#, fuzzy msgid "" "Concave polygon shape resource, which can be set into a [PhysicsBody] or " "area. This shape is created by feeding a list of triangles.\n" "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to " "work with static [PhysicsBody] nodes like [StaticBody] and will not work " -"with [KinematicBody] or [RigidBody] with a mode other than Static." +"with [KinematicBody] or [RigidBody] with a mode other than Static.\n" +"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, " +"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in " +"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may " +"give unexpected results: when using Godot Physics, the area will only detect " +"collisions with the triangle faces in the [ConcavePolygonShape] (and not " +"with any \"inside\" of the shape, for example), and when using Bullet " +"Physics the area will not detect any collisions with the concave shape at " +"all (this is a known bug)." msgstr "" -"Recurso de forma poligonal cóncava, que se puede establecer en un " -"[PhysicsBody] o área. Esta forma se crea alimentando una lista de " -"triángulos.\n" -"Nota: cuando se usa para la colisión, [ConcavePolygonShape] está pensado " -"para trabajar con nodos estáticos [PhysicsBody] como [StaticBody] y no " -"funcionará con [KinematicBody] o [RigidBody] con un modo distinto al " -"estático." #: doc/classes/ConcavePolygonShape.xml msgid "Returns the faces (an array of triangles)." @@ -19863,6 +19877,7 @@ msgid "Concave polygon 2D shape resource for physics." msgstr "Forma 2D polígonal cóncavo es un recurso para la física." #: doc/classes/ConcavePolygonShape2D.xml +#, fuzzy msgid "" "Concave polygon 2D shape resource for physics. It is made out of segments " "and is optimal for complex polygonal concave collisions. However, it is not " @@ -19873,7 +19888,11 @@ msgid "" "The main difference between a [ConvexPolygonShape2D] and a " "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and " "uses a more complex method of collision detection, and a convex one forces " -"itself to be convex in order to speed up collision detection." +"itself to be convex in order to speed up collision detection.\n" +"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] " +"node) may give unexpected results: the area will only detect collisions with " +"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of " +"the shape, for example)." msgstr "" "Forma 2D polígonal cóncavo es un recurso para la física. Está hecho de " "segmentos y es óptimo para colisiones poligonales cóncavas complejas. Sin " @@ -45579,9 +45598,13 @@ msgstr "Flag utilizada para marcar un array normal comprimido (real)." msgid "Flag used to mark a compressed (half float) tangent array." msgstr "Flag utilizada para marcar un array tangencial comprimido (real)." -#: doc/classes/Mesh.xml doc/classes/VisualServer.xml -msgid "Flag used to mark a compressed (half float) color array." -msgstr "Flag usada para marcar una array de colores comprimida (real)." +#: doc/classes/Mesh.xml +msgid "" +"Flag used to mark a compressed (half float) color array.\n" +"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit " +"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, " +"1)[/code] and reduce colors' precision." +msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) UV coordinates array." @@ -45631,7 +45654,10 @@ msgid "" "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant " "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant " -"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." +"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n" +"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex " +"colors will be stored as 8-bit unsigned integers. This will clamp overbright " +"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision." msgstr "" "Se usa para poner las banderas [constante ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -70412,11 +70438,15 @@ msgstr "" msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " -"responsible for [b]all[/b] the 3d culling. Some editor functionality may be " -"more difficult to use, so switching the active flag is intended to be used " -"to make sure your [Room] / [Portal] layout works within the editor.\n" +"responsible for [b]all[/b] the 3d culling. Some editor visual debugging " +"helpers may not be available when active, so switching the active flag is " +"intended to be used to ensure your [Room] / [Portal] layout works within the " +"editor.\n" "Switching to [code]active[/code] will have no effect when the [code]room " -"graph[/code] is unloaded (the rooms have not yet been converted)." +"graph[/code] is unloaded (the rooms have not yet been converted).\n" +"[b]Note:[/b] For efficiency, the portal system is designed to work with only " +"the core visual object types. In particular, only nodes derived from " +"[VisualInstance] are expected to show when the system is active." msgstr "" #: doc/classes/RoomManager.xml @@ -71543,6 +71573,18 @@ msgid "" "[/codeblock]\n" "In the example above, all children of a node are moved one after another to " "position (0, 0).\n" +"You should avoid using more than one [SceneTreeTween] per object's property. " +"If two or more tweens animate one property at the same time, the last one " +"created will take priority and assign the final value. If you want to " +"interrupt and restart an animation, consider assigning the [SceneTreeTween] " +"to a variable:\n" +"[codeblock]\n" +"var tween\n" +"func animate():\n" +" if tween:\n" +" tween.kill() # Abort the previous animation.\n" +" tween = create_tween()\n" +"[/codeblock]\n" "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween." "TransitionType] constant, and refers to the way the timing of the animation " "is handled (see [url=https://easings.net/]easings.net[/url] for some " @@ -71555,7 +71597,10 @@ msgid "" "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To " "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " -"immediately after it is created." +"immediately after it is created.\n" +"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the " +"current frame, i.e. after [method Node._process] or [method Node." +"_physics_process] (depending on [enum Tween.TweenProcessMode])." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -80605,7 +80650,7 @@ msgstr "Borra todos los valores del tema." #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Borra el [Color] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80613,7 +80658,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the constant at [code]name[/code] if the theme has [code]node_type[/" +"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80621,7 +80666,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Limpia la [Font] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80629,14 +80674,15 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." +"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/" +"code]." msgstr "" "Borra el icono en [code]name[/code] si el tema tiene [code]type[/code]." #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" +"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Borra [StyleBox] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80645,7 +80691,7 @@ msgstr "" #, fuzzy msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code]." +"theme has [code]theme_type[/code]." msgstr "" "Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80668,7 +80714,7 @@ msgstr "Establece los valores del tema a una copia de un tema dado." #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80677,7 +80723,8 @@ msgstr "" #, fuzzy msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " -"name, for use in [method get_color], if the theme has [code]node_type[/code]." +"name, for use in [method get_color], if the theme has [code]theme_type[/" +"code]." msgstr "" "Devuelve todos los [Color]s como un [PackedStringArray] relleno con el " "nombre de cada [Color], para su uso en [method get_color], si el tema tiene " @@ -80696,7 +80743,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the constant at [code]name[/code] if the theme has [code]node_type[/" +"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/" @@ -80706,7 +80753,7 @@ msgstr "" #, fuzzy msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " -"name, for use in [method get_constant], if the theme has [code]node_type[/" +"name, for use in [method get_constant], if the theme has [code]theme_type[/" "code]." msgstr "" "Devuelve todas las constantes como un [PackedStringArray] relleno con el " @@ -80727,7 +80774,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" @@ -80737,7 +80784,7 @@ msgstr "" #, fuzzy msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " -"name, for use in [method get_font], if the theme has [code]node_type[/code]." +"name, for use in [method get_font], if the theme has [code]theme_type[/code]." msgstr "" "Devuelve todas las [Fonts] como un [PackedStringArray] rellenado con el " "nombre de cada [Font], para su uso en el [method get_font], si el tema tiene " @@ -80757,7 +80804,7 @@ msgstr "" #, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " -"[code]node_type[/code]." +"[code]theme_type[/code]." msgstr "" "Devuelve el icono [Texture2D] en [code]name[/code] si el tema tiene " "[code]type[/code]." @@ -80766,7 +80813,7 @@ msgstr "" #, fuzzy msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " -"name, for use in [method get_icon], if the theme has [code]node_type[/code]." +"name, for use in [method get_icon], if the theme has [code]theme_type[/code]." msgstr "" "Devuelve todos los iconos como un [PackedStringArray] rellenado con el " "nombre de cada [Texture2D], para su uso en el [method get_icon], si el tema " @@ -80783,20 +80830,26 @@ msgstr "" "tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " -"[code]node_type[/code].\n" +"[code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_stylebox_list]. " -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" +"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el " +"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema " +"tiene [code]type[/code]." #: doc/classes/Theme.xml #, fuzzy msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " -"[code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"[code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" "Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el " "nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema " @@ -80814,22 +80867,30 @@ msgstr "" "[method get_stylebox_list], si el tema tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code].\n" +"theme has [code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_theme_item_list] or " -"a data type specific method. Valid [code]node_type[/code]s may be found " +"a data type specific method. Valid [code]theme_type[/code]s may be found " "using [method get_theme_item_types] or a data type specific method." msgstr "" +"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " +"[code]type[/code].\n" +"No hace nada si el tema no tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " -"data type specific method, if the theme has [code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method " +"data type specific method, if the theme has [code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " "get_theme_item_types] or a data type specific method." msgstr "" +"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el " +"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema " +"tiene [code]type[/code]." #: doc/classes/Theme.xml #, fuzzy @@ -80847,7 +80908,7 @@ msgstr "" msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" -"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in " +"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in " "future version." msgstr "" "Devuelve todos los tipos de [code]type[/code] como un [PackedStringArray] " @@ -80873,8 +80934,9 @@ msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada." #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [Color] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80884,8 +80946,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si la constante con [code]name[/code] está en " "[code]type[/code].\n" @@ -80903,8 +80966,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [Font] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80914,8 +80978,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si el icono [Texture2D] con [code]name[/code] " "está en [code]type[/code].\n" @@ -80925,8 +80990,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80936,8 +81002,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " -"[code]name[/code] is in [code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]name[/code] is in [code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80972,7 +81039,7 @@ msgstr "" #, fuzzy msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80981,7 +81048,7 @@ msgstr "" #, fuzzy msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/" @@ -80991,7 +81058,7 @@ msgstr "" #, fuzzy msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Devuelve la [Font] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -81000,7 +81067,7 @@ msgstr "" #, fuzzy msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " -"has [code]node_type[/code]. If [code]name[/code] is already taken, this " +"has [code]theme_type[/code]. If [code]name[/code] is already taken, this " "method fails." msgstr "" "Devuelve el icono [StyleBox] en [code]name[/code] si el tema tiene " @@ -81010,7 +81077,7 @@ msgstr "" #, fuzzy msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/" @@ -81021,7 +81088,7 @@ msgstr "" #, fuzzy msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " -"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" +"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" "Establece la constante del tema en [code]constant[/code] en [code]name[/" @@ -81032,8 +81099,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Color] del tema a [code]color[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -81043,8 +81110,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece la constante del tema en [code]constant[/code] en [code]name[/" "code] en [code]type[/code].\n" @@ -81054,8 +81121,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -81065,8 +81132,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " -"in [code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"in [code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -81076,8 +81143,8 @@ msgstr "" #, fuzzy msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/" "code] en [code]type[/code].\n" @@ -81087,10 +81154,10 @@ msgstr "" #, fuzzy msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " -"[code]name[/code] in [code]node_type[/code].\n" +"[code]name[/code] in [code]theme_type[/code].\n" "Does nothing if the [code]value[/code] type does not match [code]data_type[/" "code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -93688,6 +93755,10 @@ msgid "Flag used to mark an index array." msgstr "Bandera usada para marcar un array de índices." #: doc/classes/VisualServer.xml +msgid "Flag used to mark a compressed (half float) color array." +msgstr "Flag usada para marcar una array de colores comprimida (real)." + +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " |