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-rw-r--r--doc/translations/es.po277
1 files changed, 174 insertions, 103 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po
index f44ab6b4bf..12a03991b8 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -36,12 +36,13 @@
# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022.
# emnrx <emanuelermancia@gmail.com>, 2022.
# BlackNoizE404 <blacknoize404@gmail.com>, 2022.
+# Keyla Arroyos <keylaarroyos@protonmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-08-31 03:18+0000\n"
-"Last-Translator: BlackNoizE404 <blacknoize404@gmail.com>\n"
+"PO-Revision-Date: 2022-09-26 05:24+0000\n"
+"Last-Translator: Keyla Arroyos <keylaarroyos@protonmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/es/>\n"
"Language: es\n"
@@ -49,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.14.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -583,7 +584,6 @@ msgstr ""
"nuevo en una instancia. Es útil para deserializar."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -8394,15 +8394,16 @@ msgid "3D area for detection and physics and audio influence."
msgstr "Área 2D para la detección y la influencia de la física 2D."
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
-"damping) and route audio to custom audio buses."
+"damping) and route audio to a custom audio bus.\n"
+"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
+"node as a [i]direct[/i] child (or add multiple such nodes as direct "
+"children) of the area.\n"
+"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
+"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
-"Área 3D que detecta nodos [CollisionObject] superpuestos, entrando o "
-"saliendo. También puede alterar o anular los parámetros de la física local "
-"(gravedad, amortiguación)."
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
@@ -8715,15 +8716,16 @@ msgid "2D area for detection and physics and audio influence."
msgstr "Área 2D para la detección y la influencia de la física 2D."
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
-"damping) and route audio to a custom audio bus."
+"damping) and route audio to a custom audio bus.\n"
+"To give the area its shape, add a [CollisionShape2D] or a "
+"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
+"nodes as direct children) of the area.\n"
+"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
+"unexpected behavior when using that shape for an area."
msgstr ""
-"Área 2D que detecta nodos [CollisionObject2D] superpuestos, entrando o "
-"saliendo. También puede alterar o anular los parámetros de la física local "
-"(gravedad, amortiguación)."
#: doc/classes/Area2D.xml
msgid "Using Area2D"
@@ -9598,7 +9600,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
-"it is used."
+"it is used.\n"
+"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
+"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
+"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
+"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
+"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
+"[/code] and reduce their precision. To store HDR vertex colors, remove the "
+"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
+"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
"Crea una nueva superificie.\n"
"Superficies son creadas para ser renderizadas usando un [code]primitive[/"
@@ -17972,17 +17982,17 @@ msgstr "Elimina al dueño de la forma dada."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
-"code] in the the [member collision_layer].\n"
+"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
-"code] in the the [member collision_layer]."
+"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
-"code] in the the [member collision_mask].\n"
+"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
-"code] in the the [member collision_mask]."
+"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@@ -18401,13 +18411,15 @@ msgstr ""
"Nodo que representa los datos de la forma de la colisión en el espacio 3D."
#: doc/classes/CollisionShape.xml
+#, fuzzy
msgid ""
-"Editor facility for creating and editing collision shapes in 3D space. You "
-"can use this node to represent all sorts of collision shapes, for example, "
-"add this to an [Area] to give it a detection shape, or add it to a "
-"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
-"only helper to create shapes, use [method CollisionObject."
-"shape_owner_get_shape] to get the actual shape."
+"Editor facility for creating and editing collision shapes in 3D space. Set "
+"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
+"is an Editor-only helper to create shapes, use [method CollisionObject."
+"shape_owner_get_shape] to get the actual shape.\n"
+"You can use this node to represent all sorts of collision shapes, for "
+"example, add this to an [Area] to give it a detection shape, or add it to a "
+"[PhysicsBody] to create a solid object."
msgstr ""
"Servicio de edición para crear y editar formas de colisión en el espacio 3D. "
"Puede usar este nodo para representar todo tipo de formas de colisión, por "
@@ -18456,13 +18468,15 @@ msgstr ""
"Nodo que representa los datos de la forma de colisión en el espacio 2D."
#: doc/classes/CollisionShape2D.xml
+#, fuzzy
msgid ""
-"Editor facility for creating and editing collision shapes in 2D space. You "
-"can use this node to represent all sorts of collision shapes, for example, "
-"add this to an [Area2D] to give it a detection shape, or add it to a "
-"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
-"Editor-only helper to create shapes, use [method CollisionObject2D."
-"shape_owner_get_shape] to get the actual shape."
+"Editor facility for creating and editing collision shapes in 2D space. Set "
+"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
+"is an Editor-only helper to create shapes, use [method CollisionObject2D."
+"shape_owner_get_shape] to get the actual shape.\n"
+"You can use this node to represent all sorts of collision shapes, for "
+"example, add this to an [Area2D] to give it a detection shape, or add it to "
+"a [PhysicsBody2D] to create a solid object."
msgstr ""
"Servicio de edición para crear y editar formas de colisión en el espacio 2D. "
"Puede usar este nodo para representar todo tipo de formas de colisión, por "
@@ -19834,21 +19848,21 @@ msgid "Concave polygon shape."
msgstr "Forma de polígono cóncavo."
#: doc/classes/ConcavePolygonShape.xml
-#, fuzzy
msgid ""
"Concave polygon shape resource, which can be set into a [PhysicsBody] or "
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
-"with [KinematicBody] or [RigidBody] with a mode other than Static."
+"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
+"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
+"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
+"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
+"give unexpected results: when using Godot Physics, the area will only detect "
+"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
+"with any \"inside\" of the shape, for example), and when using Bullet "
+"Physics the area will not detect any collisions with the concave shape at "
+"all (this is a known bug)."
msgstr ""
-"Recurso de forma poligonal cóncava, que se puede establecer en un "
-"[PhysicsBody] o área. Esta forma se crea alimentando una lista de "
-"triángulos.\n"
-"Nota: cuando se usa para la colisión, [ConcavePolygonShape] está pensado "
-"para trabajar con nodos estáticos [PhysicsBody] como [StaticBody] y no "
-"funcionará con [KinematicBody] o [RigidBody] con un modo distinto al "
-"estático."
#: doc/classes/ConcavePolygonShape.xml
msgid "Returns the faces (an array of triangles)."
@@ -19863,6 +19877,7 @@ msgid "Concave polygon 2D shape resource for physics."
msgstr "Forma 2D polígonal cóncavo es un recurso para la física."
#: doc/classes/ConcavePolygonShape2D.xml
+#, fuzzy
msgid ""
"Concave polygon 2D shape resource for physics. It is made out of segments "
"and is optimal for complex polygonal concave collisions. However, it is not "
@@ -19873,7 +19888,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
-"itself to be convex in order to speed up collision detection."
+"itself to be convex in order to speed up collision detection.\n"
+"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
+"node) may give unexpected results: the area will only detect collisions with "
+"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
+"the shape, for example)."
msgstr ""
"Forma 2D polígonal cóncavo es un recurso para la física. Está hecho de "
"segmentos y es óptimo para colisiones poligonales cóncavas complejas. Sin "
@@ -45579,9 +45598,13 @@ msgstr "Flag utilizada para marcar un array normal comprimido (real)."
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr "Flag utilizada para marcar un array tangencial comprimido (real)."
-#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-msgid "Flag used to mark a compressed (half float) color array."
-msgstr "Flag usada para marcar una array de colores comprimida (real)."
+#: doc/classes/Mesh.xml
+msgid ""
+"Flag used to mark a compressed (half float) color array.\n"
+"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
+"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
+"1)[/code] and reduce colors' precision."
+msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) UV coordinates array."
@@ -45631,7 +45654,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
-"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
+"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
+"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
+"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
"Se usa para poner las banderas [constante ARRAY_COMPRESS_NORMAL], [constant "
"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
@@ -70412,11 +70438,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
-"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
-"more difficult to use, so switching the active flag is intended to be used "
-"to make sure your [Room] / [Portal] layout works within the editor.\n"
+"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
+"helpers may not be available when active, so switching the active flag is "
+"intended to be used to ensure your [Room] / [Portal] layout works within the "
+"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
-"graph[/code] is unloaded (the rooms have not yet been converted)."
+"graph[/code] is unloaded (the rooms have not yet been converted).\n"
+"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
+"the core visual object types. In particular, only nodes derived from "
+"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@@ -71543,6 +71573,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
+"You should avoid using more than one [SceneTreeTween] per object's property. "
+"If two or more tweens animate one property at the same time, the last one "
+"created will take priority and assign the final value. If you want to "
+"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
+"to a variable:\n"
+"[codeblock]\n"
+"var tween\n"
+"func animate():\n"
+" if tween:\n"
+" tween.kill() # Abort the previous animation.\n"
+" tween = create_tween()\n"
+"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@@ -71555,7 +71597,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
-"immediately after it is created."
+"immediately after it is created.\n"
+"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
+"current frame, i.e. after [method Node._process] or [method Node."
+"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@@ -80605,7 +80650,7 @@ msgstr "Borra todos los valores del tema."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Borra el [Color] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80613,7 +80658,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
+"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80621,7 +80666,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpia la [Font] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80629,14 +80674,15 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
+"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
+"code]."
msgstr ""
"Borra el icono en [code]name[/code] si el tema tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
+"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Borra [StyleBox] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80645,7 +80691,7 @@ msgstr ""
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
-"theme has [code]node_type[/code]."
+"theme has [code]theme_type[/code]."
msgstr ""
"Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80668,7 +80714,7 @@ msgstr "Establece los valores del tema a una copia de un tema dado."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80677,7 +80723,8 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
-"name, for use in [method get_color], if the theme has [code]node_type[/code]."
+"name, for use in [method get_color], if the theme has [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve todos los [Color]s como un [PackedStringArray] relleno con el "
"nombre de cada [Color], para su uso en [method get_color], si el tema tiene "
@@ -80696,7 +80743,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
+"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/"
@@ -80706,7 +80753,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
-"name, for use in [method get_constant], if the theme has [code]node_type[/"
+"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve todas las constantes como un [PackedStringArray] relleno con el "
@@ -80727,7 +80774,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
-"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@@ -80737,7 +80784,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
-"name, for use in [method get_font], if the theme has [code]node_type[/code]."
+"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
"Devuelve todas las [Fonts] como un [PackedStringArray] rellenado con el "
"nombre de cada [Font], para su uso en el [method get_font], si el tema tiene "
@@ -80757,7 +80804,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
-"[code]node_type[/code]."
+"[code]theme_type[/code]."
msgstr ""
"Devuelve el icono [Texture2D] en [code]name[/code] si el tema tiene "
"[code]type[/code]."
@@ -80766,7 +80813,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
-"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
+"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
"Devuelve todos los iconos como un [PackedStringArray] rellenado con el "
"nombre de cada [Texture2D], para su uso en el [method get_icon], si el tema "
@@ -80783,20 +80830,26 @@ msgstr ""
"tiene [code]type[/code]."
#: doc/classes/Theme.xml
+#, fuzzy
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
-"[code]node_type[/code].\n"
+"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
-"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
+"Valid [code]theme_type[/code]s may be found using [method "
+"get_stylebox_types]."
msgstr ""
+"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el "
+"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema "
+"tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
-"[code]node_type[/code].\n"
-"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
+"[code]theme_type[/code].\n"
+"Valid [code]theme_type[/code]s may be found using [method "
+"get_stylebox_types]."
msgstr ""
"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el "
"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema "
@@ -80814,22 +80867,30 @@ msgstr ""
"[method get_stylebox_list], si el tema tiene [code]type[/code]."
#: doc/classes/Theme.xml
+#, fuzzy
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
-"theme has [code]node_type[/code].\n"
+"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
-"a data type specific method. Valid [code]node_type[/code]s may be found "
+"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
+"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
+"[code]type[/code].\n"
+"No hace nada si el tema no tiene [code]type[/code]."
#: doc/classes/Theme.xml
+#, fuzzy
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
-"data type specific method, if the theme has [code]node_type[/code].\n"
-"Valid [code]node_type[/code]s may be found using [method "
+"data type specific method, if the theme has [code]theme_type[/code].\n"
+"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
+"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el "
+"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema "
+"tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
@@ -80847,7 +80908,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
-"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
+"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
"Devuelve todos los tipos de [code]type[/code] como un [PackedStringArray] "
@@ -80873,8 +80934,9 @@ msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada."
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
-"[code]node_type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+"[code]theme_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve [code]true[/code] si [Color] con [code]name[/code] está en "
"[code]type[/code].\n"
@@ -80884,8 +80946,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
-"[code]node_type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+"[code]theme_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve [code]true[/code] si la constante con [code]name[/code] está en "
"[code]type[/code].\n"
@@ -80903,8 +80966,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
-"[code]node_type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+"[code]theme_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve [code]true[/code] si [Font] con [code]name[/code] está en "
"[code]type[/code].\n"
@@ -80914,8 +80978,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
-"[code]node_type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+"[code]theme_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve [code]true[/code] si el icono [Texture2D] con [code]name[/code] "
"está en [code]type[/code].\n"
@@ -80925,8 +80990,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
-"[code]node_type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+"[code]theme_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en "
"[code]type[/code].\n"
@@ -80936,8 +81002,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
-"[code]name[/code] is in [code]node_type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+"[code]name[/code] is in [code]theme_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
+"code]."
msgstr ""
"Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en "
"[code]type[/code].\n"
@@ -80972,7 +81039,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
-"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -80981,7 +81048,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
-"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/"
@@ -80991,7 +81058,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
-"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Devuelve la [Font] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -81000,7 +81067,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
-"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
+"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
"Devuelve el icono [StyleBox] en [code]name[/code] si el tema tiene "
@@ -81010,7 +81077,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
-"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/"
@@ -81021,7 +81088,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
-"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
+"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
"Establece la constante del tema en [code]constant[/code] en [code]name[/"
@@ -81032,8 +81099,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
-"[code]node_type[/code].\n"
-"Creates [code]node_type[/code] if the theme does not have it."
+"[code]theme_type[/code].\n"
+"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Color] del tema a [code]color[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@@ -81043,8 +81110,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
-"[code]node_type[/code].\n"
-"Creates [code]node_type[/code] if the theme does not have it."
+"[code]theme_type[/code].\n"
+"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece la constante del tema en [code]constant[/code] en [code]name[/"
"code] en [code]type[/code].\n"
@@ -81054,8 +81121,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
-"[code]node_type[/code].\n"
-"Creates [code]node_type[/code] if the theme does not have it."
+"[code]theme_type[/code].\n"
+"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@@ -81065,8 +81132,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
-"in [code]node_type[/code].\n"
-"Creates [code]node_type[/code] if the theme does not have it."
+"in [code]theme_type[/code].\n"
+"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@@ -81076,8 +81143,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
-"[code]node_type[/code].\n"
-"Creates [code]node_type[/code] if the theme does not have it."
+"[code]theme_type[/code].\n"
+"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/"
"code] en [code]type[/code].\n"
@@ -81087,10 +81154,10 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
-"[code]name[/code] in [code]node_type[/code].\n"
+"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
-"Creates [code]node_type[/code] if the theme does not have it."
+"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@@ -93688,6 +93755,10 @@ msgid "Flag used to mark an index array."
msgstr "Bandera usada para marcar un array de índices."
#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) color array."
+msgstr "Flag usada para marcar una array de colores comprimida (real)."
+
+#: doc/classes/VisualServer.xml
#, fuzzy
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "