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Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 936 |
1 files changed, 599 insertions, 337 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index f9d008c41a..12a03991b8 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -35,12 +35,14 @@ # Jake-insane <jake0insane@gmail.com>, 2022. # Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022. # emnrx <emanuelermancia@gmail.com>, 2022. +# BlackNoizE404 <blacknoize404@gmail.com>, 2022. +# Keyla Arroyos <keylaarroyos@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-16 18:58+0000\n" -"Last-Translator: emnrx <emanuelermancia@gmail.com>\n" +"PO-Revision-Date: 2022-09-26 05:24+0000\n" +"Last-Translator: Keyla Arroyos <keylaarroyos@protonmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -48,7 +50,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14.1\n" #: doc/tools/make_rst.py msgid "Description" @@ -108,7 +110,7 @@ msgstr "(sobreescribe %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "Por defecto" +msgstr "Predeterminado" #: doc/tools/make_rst.py msgid "Setter" @@ -523,7 +525,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " "[Array] or [Dictionary] up to its deepest level.\n" @@ -575,16 +576,14 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts a dictionary (previously created with [method inst2dict]) back to " "an instance. Useful for deserializing." msgstr "" -"Convierte un diccionario (que fue creado previamente con [method inst2dict]) " -"de nuevo en una instancia. Es útil para deserializar." +"Convierte un diccionario (previamente creado con [method inst2dict]) de " +"nuevo en una instancia. Es útil para deserializar." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns an \"eased\" value of [code]x[/code] based on an easing function " "defined with [code]curve[/code]. This easing function is based on an " @@ -624,7 +623,6 @@ msgstr "" "avanzadas, utilice [Tween] o [AnimationPlayer]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "The natural exponential function. It raises the mathematical constant [b]e[/" "b] to the power of [code]s[/code] and returns it.\n" @@ -862,8 +860,9 @@ msgid "" "[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between " "[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is " "located outside this range, then an extrapolation factor will be returned " -"(return value lower than [code]0.0[/code] or greater than [code]1.0[/" -"code]).\n" +"(return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). " +"Use [method clamp] on the result of [method inverse_lerp] if this is not " +"desired.\n" "[codeblock]\n" "# The interpolation ratio in the `lerp()` call below is 0.75.\n" "var middle = lerp(20, 30, 0.75)\n" @@ -873,7 +872,8 @@ msgid "" "var ratio = inverse_lerp(20, 30, 27.5)\n" "# `ratio` is now 0.75.\n" "[/codeblock]\n" -"See also [method lerp] which performs the reverse of this operation." +"See also [method lerp] which performs the reverse of this operation, and " +"[method range_lerp] to map a continuous series of values to another." msgstr "" "Devuelve un factor de interpolación o extrapolación, considerando el rango " "especificado en [code]from[/code] y [code]to[/code], y el valor interpolado " @@ -967,7 +967,8 @@ msgid "" "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " "between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values " "outside this range are allowed and can be used to perform [i]extrapolation[/" -"i].\n" +"i]. Use [method clamp] on the result of [method lerp] if this is not " +"desired.\n" "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or " "[float], the return value is a [float].\n" "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the " @@ -979,7 +980,8 @@ msgid "" "[/codeblock]\n" "See also [method inverse_lerp] which performs the reverse of this operation. " "To perform eased interpolation with [method lerp], combine it with [method " -"ease] or [method smoothstep]." +"ease] or [method smoothstep]. See also [method range_lerp] to map a " +"continuous series of values to another." msgstr "" "Interpola linealmente entre dos valores por un valor normalizado. Esto es la " "función inversa de [method inverse_lerp].\n" @@ -1653,16 +1655,16 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]" -"[ostart, ostop][/code].\n" +"[ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If " +"[code]value[/code] is outside [code][istart, istop][/code], then the " +"resulting value will also be outside [code][ostart, ostop][/code]. Use " +"[method clamp] on the result of [method range_lerp] if this is not desired.\n" "[codeblock]\n" "range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n" -"[/codeblock]" +"[/codeblock]\n" +"For complex use cases where you need multiple ranges, consider using [Curve] " +"or [Gradient] instead." msgstr "" -"Transforma un [code]value[/code] entre los rangos [code](istart, istop][/" -"code] a los rangos [code][ostart, ostop][/code].\n" -"[codeblock]\n" -"range_lerp(75, 0, 100, -1, 1) # Devuelve 0.5\n" -"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy @@ -6348,25 +6350,22 @@ msgstr "" "[AnimationRootNode]. Si no, el editor no mostrará el nodo para añadir." #: doc/classes/AnimationNode.xml -msgid "Gets the text caption for this node (used by some editors)." +msgid "" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"override the text caption for this node." msgstr "" -"Obtiene la leyenda del texto de este nodo (usado por algunos editores)." #: doc/classes/AnimationNode.xml msgid "" -"Gets a child node by index (used by editors inheriting from " -"[AnimationRootNode])." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a child node by its [code]name[/code]." msgstr "" -"Obtiene un nodo hijo por índice (utilizado por los editores que heredan de " -"[AnimationRootNode])." #: doc/classes/AnimationNode.xml msgid "" -"Gets all children nodes in order as a [code]name: node[/code] dictionary. " -"Only useful when inheriting [AnimationRootNode]." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return all children nodes in order as a [code]name: node[/code] dictionary." msgstr "" -"Ordena todos los nodos infantiles como un diccionario de [code]name: node[/" -"code]. Sólo es útil cuando se hereda [AnimationRootNode]." #: doc/classes/AnimationNode.xml msgid "" @@ -6390,17 +6389,22 @@ msgstr "" "reutilizado en múltiples árboles." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Gets the default value of a parameter. Parameters are custom local memory " -"used for your nodes, given a resource can be reused in multiple trees." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return the default value of parameter \"[code]name[/code]\". Parameters are " +"custom local memory used for your nodes, given a resource can be reused in " +"multiple trees." msgstr "" "Obtiene el valor por defecto de un parametro. Los parametros son " "personalizados en memoria local utilizados para tus nodos, dado que un " "recurso puede ser reutilizado en multiples arboles." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Gets the property information for parameter. Parameters are custom local " +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return a list of the properties on this node. Parameters are custom local " "memory used for your nodes, given a resource can be reused in multiple " "trees. Format is similar to [method Object.get_property_list]." msgstr "" @@ -6410,9 +6414,11 @@ msgstr "" "del [method Object.get_property_list]." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Returns [code]true[/code] whether you want the blend tree editor to display " -"filter editing on this node." +"When inheriting from [AnimationRootNode], implement this virtual method to " +"return whether the blend tree editor should display filter editing on this " +"node." msgstr "" "Devuelve [code]true[/code] si quieres que el editor del árbol de mezcla " "muestre la edición del filtro en este nodo." @@ -6423,10 +6429,12 @@ msgid "Returns whether the given path is filtered." msgstr "Devuelve [code]true[/code] si un camino dado es filtrado." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"User-defined callback called when a custom node is processed. The " -"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is " -"[code]true[/code], in which case it is absolute.\n" +"When inheriting from [AnimationRootNode], implement this virtual method to " +"run some code when this node is processed. The [code]time[/code] parameter " +"is a relative delta, unless [code]seek[/code] is [code]true[/code], in which " +"case it is absolute.\n" "Here, call the [method blend_input], [method blend_node] or [method " "blend_animation] functions. You can also use [method get_parameter] and " "[method set_parameter] to modify local memory.\n" @@ -7259,9 +7267,9 @@ msgid "" "Turn on auto advance when this condition is set. The provided name will " "become a boolean parameter on the [AnimationTree] that can be controlled " "from code (see [url=$DOCS_URL/tutorials/animation/animation_tree." -"html#controlling-from-code][/url]). For example, if [member AnimationTree." -"tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] " -"is set to [code]\"idle\"[/code]:\n" +"html#controlling-from-code]Using AnimationTree[/url]). For example, if " +"[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and " +"[member advance_condition] is set to [code]\"idle\"[/code]:\n" "[codeblock]\n" "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and " "(linear_velocity.x == 0)\n" @@ -7495,9 +7503,10 @@ msgstr "" "encuentra." #: doc/classes/AnimationPlayer.xml +#, fuzzy msgid "" -"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if " -"not found." +"Returns the [Animation] with the key [code]name[/code]. If the animation " +"does not exist, [code]null[/code] is returned and an error is logged." msgstr "" "Devuelve la [Animation] con clave [code]name[/code] or [code]null[/code] si " "no se encuentra." @@ -8385,15 +8394,16 @@ msgid "3D area for detection and physics and audio influence." msgstr "Área 2D para la detección y la influencia de la física 2D." #: doc/classes/Area.xml -#, fuzzy msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to custom audio buses." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] " +"node as a [i]direct[/i] child (or add multiple such nodes as direct " +"children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a " +"warning about possibly unexpected behavior when using that shape for an area." msgstr "" -"Área 3D que detecta nodos [CollisionObject] superpuestos, entrando o " -"saliendo. También puede alterar o anular los parámetros de la física local " -"(gravedad, amortiguación)." #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml @@ -8706,15 +8716,16 @@ msgid "2D area for detection and physics and audio influence." msgstr "Área 2D para la detección y la influencia de la física 2D." #: doc/classes/Area2D.xml -#, fuzzy msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to a custom audio bus." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape2D] or a " +"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such " +"nodes as direct children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly " +"unexpected behavior when using that shape for an area." msgstr "" -"Área 2D que detecta nodos [CollisionObject2D] superpuestos, entrando o " -"saliendo. También puede alterar o anular los parámetros de la física local " -"(gravedad, amortiguación)." #: doc/classes/Area2D.xml msgid "Using Area2D" @@ -9589,7 +9600,15 @@ msgid "" "mode\" where the vertex and other arrays become the sources of data and the " "index array defines the vertex order. All sub-arrays must have the same " "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " -"it is used." +"it is used.\n" +"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] " +"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n" +"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh." +"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned " +"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)" +"[/code] and reduce their precision. To store HDR vertex colors, remove the " +"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ " +"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]." msgstr "" "Crea una nueva superificie.\n" "Superficies son creadas para ser renderizadas usando un [code]primitive[/" @@ -11614,8 +11633,9 @@ msgstr "" "Recurso base para el bus de audio. Aplica un efecto de audio en el bus en " "que el recurso es aplicado." -#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml +#: doc/classes/AudioEffect.xml doc/classes/AudioEffectCapture.xml +#: doc/classes/AudioEffectRecord.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamMicrophone.xml #: doc/classes/AudioStreamPlayer.xml msgid "Audio Mic Record Demo" msgstr "" @@ -11675,10 +11695,20 @@ msgid "" "attached audio effect bus into its internal ring buffer.\n" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " -"data from a microphone, implement application defined effects, or to " -"transmit audio over the network. When capturing audio data from a " +"data from an [AudioStreamMicrophone], implement application-defined effects, " +"or to transmit audio over the network. When capturing audio data from a " "microphone, the format of the samples will be stereo 32-bit floating point " -"PCM." +"PCM.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + +#: doc/classes/AudioEffectCapture.xml doc/classes/AudioEffectDistortion.xml +#: doc/classes/AudioEffectFilter.xml doc/classes/AudioEffectHighShelfFilter.xml +#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -11989,12 +12019,6 @@ msgstr "" "los juegos, puede simular el sonido proveniente de algún dispositivo " "saturado o altavoz muy eficientemente." -#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml -#: doc/classes/AudioEffectHighShelfFilter.xml -#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "Audio buses" -msgstr "" - #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." msgstr "Poder de distorsión. El valor puede variar entre 0 y 1." @@ -12709,10 +12733,13 @@ msgstr "" "[code]at_position[/code]." #: doc/classes/AudioServer.xml -msgid "Returns the names of all audio input devices detected on the system." +msgid "" +"Returns the names of all audio input devices detected on the system.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" -"Devuelve los nombres de todos los dispositivos de entrada de audio " -"detectados en el sistema." #: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." @@ -12906,12 +12933,16 @@ msgstr "Número de buses de audio disponibles." #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio input (see [method get_device_list]). " -"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " -"this can be used to select the audio input device. The value " -"[code]\"Default\"[/code] will record audio on the system-wide default audio " -"input. If an invalid device name is set, the value will be reverted back to " -"[code]\"Default\"[/code]." +"Name of the current device for audio input (see [method " +"capture_get_device_list]). On systems with multiple audio inputs (such as " +"analog, USB and HDMI audio), this can be used to select the audio input " +"device. The value [code]\"Default\"[/code] will record audio on the system-" +"wide default audio input. If an invalid device name is set, the value will " +"be reverted back to [code]\"Default\"[/code].\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." msgstr "" #: doc/classes/AudioServer.xml @@ -13070,6 +13101,21 @@ msgid "" "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript." msgstr "" +#: doc/classes/AudioStreamMicrophone.xml +msgid "Plays real-time audio input data." +msgstr "" + +#: doc/classes/AudioStreamMicrophone.xml +msgid "" +"When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] " +"plays back microphone input in real-time. This can be used in conjunction " +"with [AudioEffectCapture] to process the data or save it.\n" +"[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be " +"[code]true[/code] for audio input to work. See also that setting's " +"description for caveats related to permissions and operating system privacy " +"settings." +msgstr "" + #: modules/minimp3/doc_classes/AudioStreamMP3.xml #, fuzzy msgid "MP3 audio stream driver." @@ -13228,7 +13274,10 @@ msgstr "Reproduce el sonido 3D en el espacio 3D." #: doc/classes/AudioStreamPlayer2D.xml msgid "" -"Plays audio that dampens with distance from screen center.\n" +"Plays audio that dampens with distance from a given position.\n" +"By default, audio is heard from the screen center. This can be changed by " +"adding a [Listener2D] node to the scene and enabling it by calling [method " +"Listener2D.make_current] on it.\n" "See also [AudioStreamPlayer] to play a sound non-positionally.\n" "[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio " "output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set " @@ -15326,7 +15375,7 @@ msgid "" "Sets the camera projection to frustum mode (see [constant " "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/" "code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in " -"world space units." +"world space units. See also [member frustum_offset]." msgstr "" "Establece la proyección de la cámara en modo frustum (ver [constant " "PROJECTION_FRUSTUM]), especificando un [code]size[/code], un [code]offset[/" @@ -15445,10 +15494,13 @@ msgstr "" "- ~121,63 grados en una vista de 21:9" #: doc/classes/Camera.xml +#, fuzzy msgid "" "The camera's frustum offset. This can be changed from the default to create " "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-" -"shearing[/url]." +"shearing[/url].\n" +"[b]Note:[/b] Only effective if [member projection] is [constant " +"PROJECTION_FRUSTUM]." msgstr "" "El desplazamiento de la cámara de frustum. Se puede cambiar desde el valor " "predeterminado para crear efectos de \"frustum inclinado\" como [url=https://" @@ -15485,15 +15537,11 @@ msgstr "" "la cámara escala su tamaño percibido." #: doc/classes/Camera.xml -#, fuzzy msgid "" -"The camera's size measured as 1/2 the width or height. Only applicable in " -"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, " -"[code]size[/code] sets the other axis' size length." +"The camera's size in meters measured as the diameter of the width or height, " +"depending on [member keep_aspect]. Only applicable in orthogonal and frustum " +"modes." msgstr "" -"El tamaño de la cámara se mide como la mitad de la anchura o la altura. Sólo " -"aplicable en modo ortogonal. Dado que [member keep_aspect] se bloquea en el " -"eje, [code]size[/code] establece la longitud del tamaño del otro eje." #: doc/classes/Camera.xml msgid "The vertical (Y) offset of the camera viewport." @@ -16157,18 +16205,20 @@ msgid "Base class of anything 2D." msgstr "Clase base de cualquier cosa 2D." #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" "Base class of anything 2D. Canvas items are laid out in a tree; children " "inherit and extend their parent's transform. [CanvasItem] is extended by " "[Control] for anything GUI-related, and by [Node2D] for anything related to " "the 2D engine.\n" -"Any [CanvasItem] can draw. For this, [method update] must be called, then " -"[constant NOTIFICATION_DRAW] will be received on idle time to request " -"redraw. Because of this, canvas items don't need to be redrawn on every " -"frame, improving the performance significantly. Several functions for " +"Any [CanvasItem] can draw. For this, [method update] is called by the " +"engine, then [constant NOTIFICATION_DRAW] will be received on idle time to " +"request redraw. Because of this, canvas items don't need to be redrawn on " +"every frame, improving the performance significantly. Several functions for " "drawing on the [CanvasItem] are provided (see [code]draw_*[/code] " -"functions). However, they can only be used inside the [method Object." -"_notification], signal or [method _draw] virtual functions.\n" +"functions). However, they can only be used inside [method _draw], its " +"corresponding [method Object._notification] or methods connected to the " +"[signal draw] signal.\n" "Canvas items are drawn in tree order. By default, children are on top of " "their parents so a root [CanvasItem] will be drawn behind everything. This " "behavior can be changed on a per-item basis.\n" @@ -16220,12 +16270,19 @@ msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" -"Overridable function called by the engine (if defined) to draw the canvas " -"item." +"Called when [CanvasItem] has been requested to redraw (when [method update] " +"is called, either manually or by the engine).\n" +"Corresponds to the [constant NOTIFICATION_DRAW] notification in [method " +"Object._notification]." msgstr "" -"Función sobreescribible llamada por el motor (si está definida) para dibujar " -"el objeto canvas." +"Llamado cuando el nodo entra en el [SceneTree] (por ejemplo, al instalarse, " +"al cambiar de escena o después de llamar a [method add_child] en un script). " +"Si el nodo tiene hijos, su llamada a [method _enter_tree] se llamará " +"primero, y luego la de los hijos.\n" +"Corresponde a la notificación [constant NOTIFICATION_ENTER_TREE] en [method " +"Object._notification]." #: doc/classes/CanvasItem.xml msgid "" @@ -16614,12 +16671,13 @@ msgstr "" "Devuelve [code]true[/code] si las notificaciones de transformación global se " "comunican a los hijos." -#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml +#: doc/classes/CanvasItem.xml +#, fuzzy msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and all its antecedents are " "also visible. If any antecedent is hidden, this node will not be visible in " -"the scene tree." +"the scene tree, and is consequently not drawn (see [method _draw])." msgstr "" "Devuelve [code]true[/code] si el nodo está presente en el [SceneTree], su " "propiedad [member visible] es [code]true[/code] y todos sus antecedentes " @@ -16682,12 +16740,11 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " -"called on idle time to request redraw." +"Queues the [CanvasItem] to redraw. During idle time, if [CanvasItem] is " +"visible, [constant NOTIFICATION_DRAW] is sent and [method _draw] is called. " +"This only occurs [b]once[/b] per frame, even if this method has been called " +"multiple times." msgstr "" -"Pone en la cola el [CanvasItem] para la actualización. La [constant " -"NOTIFICATION_DRAW] será llamada en tiempo de inactividad para solicitar el " -"redibujado." #: doc/classes/CanvasItem.xml msgid "" @@ -16746,11 +16803,12 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Emitted when the [CanvasItem] must redraw. This can only be connected " -"realtime, as deferred will not allow drawing." +"Emitted when the [CanvasItem] must redraw, [i]after[/i] the related " +"[constant NOTIFICATION_DRAW] notification, and [i]before[/i] [method _draw] " +"is called.\n" +"[b]Note:[/b] Deferred connections do not allow drawing through the " +"[code]draw_*[/code] methods." msgstr "" -"Emitido cuando el [CanvasItem] debe ser dibujado de nuevo. Esto sólo puede " -"ser conectado en tiempo real, ya que en diferido no se podrá dibujar." #: doc/classes/CanvasItem.xml msgid "Emitted when becoming hidden." @@ -16823,7 +16881,8 @@ msgstr "" "set_notify_local_transform]." #: doc/classes/CanvasItem.xml -msgid "The [CanvasItem] is requested to draw." +#, fuzzy +msgid "The [CanvasItem] is requested to draw (see [method _draw])." msgstr "Se solicita al [CanvasItem] que dibuje." #: doc/classes/CanvasItem.xml @@ -16993,10 +17052,12 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" -"Sets the layer to follow the viewport in order to simulate a pseudo 3D " +"If enabled, the [CanvasLayer] will use the viewport's transform, so it will " +"move when camera moves instead of being anchored in a fixed position on the " +"screen.\n" +"Together with [member follow_viewport_scale] it can be used for a pseudo 3D " "effect." msgstr "" -"Establece la capa que sigue a la vista para simular un pseudo efecto 3D." #: doc/classes/CanvasLayer.xml msgid "" @@ -17921,17 +17982,17 @@ msgstr "Elimina al dueño de la forma dada." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_layer].\n" +"code] in the [member collision_layer].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_layer]." +"code] in the [member collision_layer]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_mask].\n" +"code] in the [member collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_mask]." +"code] in the [member collision_mask]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml @@ -18350,13 +18411,15 @@ msgstr "" "Nodo que representa los datos de la forma de la colisión en el espacio 3D." #: doc/classes/CollisionShape.xml +#, fuzzy msgid "" -"Editor facility for creating and editing collision shapes in 3D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area] to give it a detection shape, or add it to a " -"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-" -"only helper to create shapes, use [method CollisionObject." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 3D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area] to give it a detection shape, or add it to a " +"[PhysicsBody] to create a solid object." msgstr "" "Servicio de edición para crear y editar formas de colisión en el espacio 3D. " "Puede usar este nodo para representar todo tipo de formas de colisión, por " @@ -18405,13 +18468,15 @@ msgstr "" "Nodo que representa los datos de la forma de colisión en el espacio 2D." #: doc/classes/CollisionShape2D.xml +#, fuzzy msgid "" -"Editor facility for creating and editing collision shapes in 2D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area2D] to give it a detection shape, or add it to a " -"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an " -"Editor-only helper to create shapes, use [method CollisionObject2D." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 2D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject2D." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area2D] to give it a detection shape, or add it to " +"a [PhysicsBody2D] to create a solid object." msgstr "" "Servicio de edición para crear y editar formas de colisión en el espacio 2D. " "Puede usar este nodo para representar todo tipo de formas de colisión, por " @@ -19783,21 +19848,21 @@ msgid "Concave polygon shape." msgstr "Forma de polígono cóncavo." #: doc/classes/ConcavePolygonShape.xml -#, fuzzy msgid "" "Concave polygon shape resource, which can be set into a [PhysicsBody] or " "area. This shape is created by feeding a list of triangles.\n" "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to " "work with static [PhysicsBody] nodes like [StaticBody] and will not work " -"with [KinematicBody] or [RigidBody] with a mode other than Static." +"with [KinematicBody] or [RigidBody] with a mode other than Static.\n" +"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, " +"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in " +"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may " +"give unexpected results: when using Godot Physics, the area will only detect " +"collisions with the triangle faces in the [ConcavePolygonShape] (and not " +"with any \"inside\" of the shape, for example), and when using Bullet " +"Physics the area will not detect any collisions with the concave shape at " +"all (this is a known bug)." msgstr "" -"Recurso de forma poligonal cóncava, que se puede establecer en un " -"[PhysicsBody] o área. Esta forma se crea alimentando una lista de " -"triángulos.\n" -"Nota: cuando se usa para la colisión, [ConcavePolygonShape] está pensado " -"para trabajar con nodos estáticos [PhysicsBody] como [StaticBody] y no " -"funcionará con [KinematicBody] o [RigidBody] con un modo distinto al " -"estático." #: doc/classes/ConcavePolygonShape.xml msgid "Returns the faces (an array of triangles)." @@ -19812,6 +19877,7 @@ msgid "Concave polygon 2D shape resource for physics." msgstr "Forma 2D polígonal cóncavo es un recurso para la física." #: doc/classes/ConcavePolygonShape2D.xml +#, fuzzy msgid "" "Concave polygon 2D shape resource for physics. It is made out of segments " "and is optimal for complex polygonal concave collisions. However, it is not " @@ -19822,7 +19888,11 @@ msgid "" "The main difference between a [ConvexPolygonShape2D] and a " "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and " "uses a more complex method of collision detection, and a convex one forces " -"itself to be convex in order to speed up collision detection." +"itself to be convex in order to speed up collision detection.\n" +"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] " +"node) may give unexpected results: the area will only detect collisions with " +"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of " +"the shape, for example)." msgstr "" "Forma 2D polígonal cóncavo es un recurso para la física. Está hecho de " "segmentos y es óptimo para colisiones poligonales cóncavas complejas. Sin " @@ -20889,10 +20959,10 @@ msgstr "" #: doc/classes/Control.xml msgid "" "Steal the focus from another control and become the focused control (see " -"[member focus_mode])." +"[member focus_mode]).\n" +"[b]Note[/b]: Using this method together with [method Object.call_deferred] " +"makes it more reliable, especially when called inside [method Node._ready]." msgstr "" -"Roba el foco de otro control y pasa a ser el control enfocado (ver [member " -"focus_mode])." #: doc/classes/Control.xml #, fuzzy @@ -24472,10 +24542,13 @@ msgid "A mathematic curve." msgstr "Una curva matemática." #: doc/classes/Curve.xml +#, fuzzy msgid "" "A curve that can be saved and re-used for other objects. By default, it " "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions " -"points relative to the [code]0.5[/code] Y position." +"points relative to the [code]0.5[/code] Y position.\n" +"See also [Gradient] which is designed for color interpolation. See also " +"[Curve2D] and [Curve3D]." msgstr "" "Una curva que puede ser guardada y reutilizada para otros objetos. Por " "defecto, oscila entre [code]0[/code] y [code]1[/code] en el eje Y y " @@ -24664,17 +24737,18 @@ msgstr "" "Mantiene un cacheo de puntos precalculados a lo largo de la curva, para " "acelerar los cálculos." -#: doc/classes/Curve2D.xml +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml #, fuzzy msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." +"Adds a point with the specified [code]position[/code] relative to the " +"curve's own position, with control points [code]in[/code] and [code]out[/" +"code]. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." msgstr "" "Añade un punto a una curva en la posición [code]position[/code], con puntos " "de control [code]in[/code] y [code]out[/code].\n" @@ -24907,27 +24981,6 @@ msgstr "" #: doc/classes/Curve3D.xml #, fuzzy -msgid "" -"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " -"position, with control points [code]in[/code] and [code]out[/code].\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." -msgstr "" -"Añade un punto a una curva en la posición [code]position[/code], con puntos " -"de control [code]in[/code] y [code]out[/code].\n" -"Si se da [code]at_position[/code], el punto se inserta antes del número de " -"punto [code]at_position[/code], desplazando ese punto (y todos los puntos " -"posteriores) después del punto insertado. Si no se da [code]at_position[/" -"code], o es un valor ilegal ([code]at_position <0[/code] o [code]at_position " -">= [method get_point_count][/code]), el punto se añadirá al final de la " -"lista de puntos." - -#: doc/classes/Curve3D.xml -#, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Devuelve el caché de puntos como un [PackedVector3Array]." @@ -31644,11 +31697,13 @@ msgstr "" #: doc/classes/File.xml msgid "" -"Returns the whole file as a [String].\n" -"Text is interpreted as being UTF-8 encoded." +"Returns the whole file as a [String]. Text is interpreted as being UTF-8 " +"encoded.\n" +"If [code]skip_cr[/code] is [code]true[/code], carriage return characters " +"([code]\\r[/code], CR) will be ignored when parsing the UTF-8, so that only " +"line feed characters ([code]\\n[/code], LF) represent a new line (Unix " +"convention)." msgstr "" -"Devuelve todo el archivo como una [String].\n" -"El texto se interpreta como codificado en UTF-8." #: doc/classes/File.xml #, fuzzy @@ -32413,13 +32468,16 @@ msgstr "" "Véase también [method CanvasItem.draw_string]." #: doc/classes/Font.xml +#, fuzzy msgid "" "Draw character [code]char[/code] into a canvas item using the font at a " "given position, with [code]modulate[/code] color, and optionally kerning if " "[code]next[/code] is passed. clipping the width. [code]position[/code] " "specifies the baseline, not the top. To draw from the top, [i]ascent[/i] " "must be added to the Y axis. The width used by the character is returned, " -"making this function useful for drawing strings character by character." +"making this function useful for drawing strings character by character.\n" +"If [code]outline[/code] is [code]true[/code], the outline of the character " +"is drawn instead of the character itself." msgstr "" "Dibuja el carácter [code]char[/code] en un elemento del canvas utilizando la " "fuente en una posición determinada, con [code]modular[/code] color, y " @@ -34545,12 +34603,16 @@ msgstr "" "entre puntos de color definidos por el usuario." #: doc/classes/Gradient.xml +#, fuzzy msgid "" "Given a set of colors, this resource will interpolate them in order. This " -"means that if you have color 1, color 2 and color 3, the ramp will " -"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp " -"will initially have 2 colors (black and white), one (black) at ramp lower " -"offset 0 and the other (white) at the ramp higher offset 1." +"means that if you have color 1, color 2 and color 3, the gradient will " +"interpolate from color 1 to color 2 and from color 2 to color 3. The " +"gradient will initially have 2 colors (black and white), one (black) at " +"gradient lower offset 0 and the other (white) at the gradient higher offset " +"1.\n" +"See also [Curve] which supports more complex easing methods, but does not " +"support colors." msgstr "" "Dado un conjunto de colores, este recurso los interpolará en orden. Esto " "significa que si tiene el color 1, el color 2 y el color 3, la rampa " @@ -36333,8 +36395,8 @@ msgstr "Cliente HTTP(Hyper-text transfer protocol)." msgid "" "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used " "to make HTTP requests to download web content, upload files and other data " -"or to communicate with various services, among other use cases. [b]See the " -"[HTTPRequest] node for a higher-level alternative.[/b]\n" +"or to communicate with various services, among other use cases.\n" +"See the [HTTPRequest] node for a higher-level alternative.\n" "[b]Note:[/b] This client only needs to connect to a host once (see [method " "connect_to_host]) to send multiple requests. Because of this, methods that " "take URLs usually take just the part after the host instead of the full URL, " @@ -39548,11 +39610,14 @@ msgstr "Detiene la vibración del joypad." #: doc/classes/Input.xml #, fuzzy msgid "" -"Vibrate Android and iOS devices.\n" +"Vibrate handheld devices.\n" +"[b]Note:[/b] This method is implemented on Android, iOS, and HTML5.\n" "[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] " "permission in the export preset.\n" "[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and " -"later." +"later.\n" +"[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not " +"support this method." msgstr "" "Vibración de los dispositivos Android e iOS.\n" "[b]Nota:[/b] Necesita permiso de VIBRATE para Android en la configuración de " @@ -40668,7 +40733,11 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" -"Not thread-safe. Use [method Object.call_deferred] if calling from a thread." +"Call this method to actually load in the node. The created node will be " +"placed as a sibling [i]above[/i] the [InstancePlaceholder] in the scene " +"tree. The [Node]'s reference is also returned for convenience.\n" +"[b]Note:[/b] [method create_instance] is not thread-safe. Use [method Object." +"call_deferred] if calling from a thread." msgstr "" #: doc/classes/InstancePlaceholder.xml @@ -40683,6 +40752,16 @@ msgstr "" #: doc/classes/InstancePlaceholder.xml msgid "" +"Returns the list of properties that will be applied to the node when [method " +"create_instance] is called.\n" +"If [code]with_order[/code] is [code]true[/code], a key named [code].order[/" +"code] (note the leading period) is added to the dictionary. This [code]." +"order[/code] key is an [Array] of [String] property names specifying the " +"order in which properties will be applied (with index 0 being the first)." +msgstr "" + +#: doc/classes/InstancePlaceholder.xml +msgid "" "Replaces this placeholder by the scene handed as an argument, or the " "original scene if no argument is given. As for all resources, the scene is " "loaded only if it's not loaded already. By manually loading the scene " @@ -43795,44 +43874,40 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"Adds a point at the [code]position[/code]. Appends the point at the end of " -"the line.\n" -"If [code]at_position[/code] is given, the point is inserted before the point " -"number [code]at_position[/code], moving that point (and every point after) " -"after the inserted point. If [code]at_position[/code] is not given, or is an " -"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method " -"get_point_count][/code]), the point will be appended at the end of the point " -"list." -msgstr "" -"Añade un punto en la [code]position[/code]. Añade el punto al final de la " -"línea.\n" -"Si se da [code]at_position[/code], el punto se inserta antes del número de " -"punto [code]at_position[/code], desplazando ese punto (y todos los puntos " -"posteriores) después del punto insertado. Si no se da [code]at_position[/" -"code], o es un valor ilegal ([code]at_position < 0[/code] o " -"[code]at_position >= [method get_point_count][/code]), el punto se añadirá " -"al final de la lista de puntos." +"Adds a point with the specified [code]position[/code] relative to the line's " +"own position. Appends the new point at the end of the point list.\n" +"If [code]index[/code] is given, the new point is inserted before the " +"existing point identified by index [code]index[/code]. Every existing point " +"starting from [code]index[/code] is shifted further down the list of points. " +"The index must be greater than or equal to [code]0[/code] and must not " +"exceed the number of existing points in the line. See [method " +"get_point_count]." +msgstr "" #: doc/classes/Line2D.xml msgid "Removes all points from the line." msgstr "Elimina todos los puntos de la línea." #: doc/classes/Line2D.xml -msgid "Returns the Line2D's amount of points." -msgstr "Devuelve la cantidad de puntos de Line2D." +#, fuzzy +msgid "Returns the amount of points in the line." +msgstr "Devuelve la cantidad de huesos del esqueleto." #: doc/classes/Line2D.xml -msgid "Returns point [code]i[/code]'s position." -msgstr "Devuelve la posición del punto [code]i[/code]." +#, fuzzy +msgid "Returns the position of the point at index [code]index[/code]." +msgstr "Devuelve la posición del punto en el índice [code]point[/code]." #: doc/classes/Line2D.xml -msgid "Removes the point at index [code]i[/code] from the line." +#, fuzzy +msgid "Removes the point at index [code]index[/code] from the line." msgstr "Elimina el punto en el índice [code]i[/code] de la línea." #: doc/classes/Line2D.xml +#, fuzzy msgid "" -"Overwrites the position in point [code]i[/code] with the supplied " -"[code]position[/code]." +"Overwrites the position of the point at index [code]index[/code] with the " +"supplied [code]position[/code]." msgstr "" "Sobrescribe la posición en el punto [code]i[/code] con la [code]position[/" "code] suministrada." @@ -45523,9 +45598,13 @@ msgstr "Flag utilizada para marcar un array normal comprimido (real)." msgid "Flag used to mark a compressed (half float) tangent array." msgstr "Flag utilizada para marcar un array tangencial comprimido (real)." -#: doc/classes/Mesh.xml doc/classes/VisualServer.xml -msgid "Flag used to mark a compressed (half float) color array." -msgstr "Flag usada para marcar una array de colores comprimida (real)." +#: doc/classes/Mesh.xml +msgid "" +"Flag used to mark a compressed (half float) color array.\n" +"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit " +"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, " +"1)[/code] and reduce colors' precision." +msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) UV coordinates array." @@ -45575,7 +45654,10 @@ msgid "" "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant " "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant " -"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." +"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n" +"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex " +"colors will be stored as 8-bit unsigned integers. This will clamp overbright " +"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision." msgstr "" "Se usa para poner las banderas [constante ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -45879,9 +45961,9 @@ msgid "" "MeshInstance is a node that takes a [Mesh] resource and adds it to the " "current scenario by creating an instance of it. This is the class most often " "used to get 3D geometry rendered and can be used to instance a single [Mesh] " -"in many places. This allows to reuse geometry and save on resources. When a " -"[Mesh] has to be instanced more than thousands of times at close proximity, " -"consider using a [MultiMesh] in a [MultiMeshInstance] instead." +"in many places. This allows reusing geometry, which can save on resources. " +"When a [Mesh] has to be instanced more than thousands of times at close " +"proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead." msgstr "" "MeshInstance es un nodo que toma un recurso [Mesh] y lo añade al escenario " "actual creando una instancia del mismo. Esta es la clase más usada para " @@ -46463,7 +46545,9 @@ msgid "" "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial." -"vertex_color_use_as_albedo] is [code]true[/code] on the material." +"vertex_color_use_as_albedo] is [code]true[/code] on the material. If the " +"color doesn't look as expected, make sure the material's albedo color is set " +"to pure white ([code]Color(1, 1, 1)[/code])." msgstr "" "Establece el color de una instancia específica.\n" "Para que el color tenga efecto, asegúrate de que [member use_colors] es " @@ -47819,7 +47903,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Notifies when the collision avoidance velocity is calculated after a call to " -"[method set_velocity]." +"[method set_velocity]. Only emitted when [member avoidance_enabled] is true." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -48746,15 +48830,26 @@ msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml msgid "" "Initialize the peer with the given [code]peer_id[/code] (must be between 1 " -"and 2147483647)." +"and 2147483647).\n" +"Can only be called if the connection status is [constant " +"NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method " +"set_connection_status]." msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml -#, fuzzy msgid "" "Set the state of the connection. See [enum NetworkedMultiplayerPeer." -"ConnectionStatus]." -msgstr "Devuelve el estado actual de la conexión. Ver [enum ConnectionStatus]." +"ConnectionStatus].\n" +"This will emit the [signal NetworkedMultiplayerPeer.connection_succeeded], " +"[signal NetworkedMultiplayerPeer.connection_failed] or [signal " +"NetworkedMultiplayerPeer.server_disconnected] signals depending on the " +"status and if the peer has the unique network id of [code]1[/code].\n" +"You can only change to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING] from [constant NetworkedMultiplayerPeer." +"CONNECTION_DISCONNECTED] and to [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTED] from [constant NetworkedMultiplayerPeer." +"CONNECTION_CONNECTING]." +msgstr "" #: doc/classes/NetworkedMultiplayerCustom.xml #, fuzzy @@ -53930,7 +54025,9 @@ msgid "" "are also subject to automatic adjustments by the operating system. [b]Always " "use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time " "calculation instead, since they are guaranteed to be monotonic (i.e. never " -"decrease)." +"decrease).\n" +"[b]Note:[/b] To get a floating point timestamp with sub-second precision, " +"use [method Time.get_unix_time_from_system]." msgstr "" #: doc/classes/OS.xml @@ -61141,7 +61238,9 @@ msgstr "" #: doc/classes/PopupMenu.xml #, fuzzy -msgid "Sets the currently focused item as the given [code]index[/code]." +msgid "" +"Sets the currently focused item as the given [code]index[/code].\n" +"Passing [code]-1[/code] as the index makes so that no item is focused." msgstr "Establece el icono del artículo en el índice [code]idx[/code]." #: doc/classes/PopupMenu.xml @@ -61458,7 +61557,9 @@ msgstr "Clase para mostrar popups con un fondo de panel." msgid "" "Class for displaying popups with a panel background. In some cases it might " "be simpler to use than [Popup], since it provides a configurable background. " -"If you are making windows, better check [WindowDialog]." +"If you are making windows, better check [WindowDialog].\n" +"If any [Control] node is added as a child of this [PopupPanel], it will be " +"stretched to fit the panel's size (similar to how [PanelContainer] works)." msgstr "" "Clase para mostrar popups con un fondo de panel. En algunos casos puede ser " "más simple de usar que el [Popup], ya que proporciona un fondo configurable. " @@ -62393,10 +62494,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], microphone input will be allowed. This requires " -"appropriate permissions to be set when exporting to Android or iOS." +"appropriate permissions to be set when exporting to Android or iOS.\n" +"[b]Note:[/b] If the operating system blocks access to audio input devices " +"(due to the user's privacy settings), audio capture will only return " +"silence. On Windows 10 and later, make sure that apps are allowed to access " +"the microphone in the OS' privacy settings." msgstr "" -"Si [code]true[/code], se permitirá la entrada del micrófono. Esto requiere " -"que se establezcan los permisos apropiados al exportar a Android o iOS." #: doc/classes/ProjectSettings.xml #, fuzzy @@ -65582,8 +65685,19 @@ msgstr "" msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " -"angles, at the cost of performance. Only power-of-two values are valid (2, " -"4, 8, 16)." +"angles, at the cost of performance. With the exception of [code]1[/code], " +"only power-of-two values are valid ([code]2[/code], [code]4[/code], [code]8[/" +"code], [code]16[/code]). A value of [code]1[/code] forcibly disables " +"anisotropic filtering, even on textures where it is enabled.\n" +"[b]Note:[/b] For performance reasons, anisotropic filtering [i]is not " +"enabled by default[/i] on textures. For this setting to have an effect, " +"anisotropic texture filtering can be enabled by selecting a texture in the " +"FileSystem dock, going to the Import dock, checking the [b]Anisotropic[/b] " +"checkbox then clicking [b]Reimport[/b]. However, anisotropic filtering is " +"rarely useful in 2D, so only enable it for textures in 2D if it makes a " +"meaningful visual difference.\n" +"[b]Note:[/b] This property is only read when the project starts. There is " +"currently no way to change this setting at run-time." msgstr "" #: doc/classes/ProjectSettings.xml @@ -70324,11 +70438,15 @@ msgstr "" msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " -"responsible for [b]all[/b] the 3d culling. Some editor functionality may be " -"more difficult to use, so switching the active flag is intended to be used " -"to make sure your [Room] / [Portal] layout works within the editor.\n" +"responsible for [b]all[/b] the 3d culling. Some editor visual debugging " +"helpers may not be available when active, so switching the active flag is " +"intended to be used to ensure your [Room] / [Portal] layout works within the " +"editor.\n" "Switching to [code]active[/code] will have no effect when the [code]room " -"graph[/code] is unloaded (the rooms have not yet been converted)." +"graph[/code] is unloaded (the rooms have not yet been converted).\n" +"[b]Note:[/b] For efficiency, the portal system is designed to work with only " +"the core visual object types. In particular, only nodes derived from " +"[VisualInstance] are expected to show when the system is active." msgstr "" #: doc/classes/RoomManager.xml @@ -70849,7 +70967,9 @@ msgid "" "cannot be instantiated.\n" "[b]Note:[/b] The scene change is deferred, which means that the new scene " "node is added on the next idle frame. You won't be able to access it " -"immediately after the [method change_scene_to] call." +"immediately after the [method change_scene_to] call.\n" +"[b]Note:[/b] Passing a value of [code]null[/code] into the method will " +"unload the current scene without loading a new one." msgstr "" "Cambia la escena en curso a una nueva instancia de la [PackedScene] dada.\n" "Devuelve [constant OK] en el éxito o [constant ERR_CANT_CREATE] si la escena " @@ -71044,18 +71164,20 @@ msgstr "La escena actual." #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], collision shapes will be visible when running the game " -"from the editor for debugging purposes." +"from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_collisions_hint] while the project is " +"running will not have the desired effect." msgstr "" -"Si [code]true[/code], las formas de colisión serán visibles cuando se " -"ejecute el juego desde el editor con fines de depuración." #: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], navigation polygons will be visible when running the " -"game from the editor for debugging purposes." +"game from the editor for debugging purposes.\n" +"[b]Note:[/b] This property is not designed to be changed at run-time. " +"Changing the value of [member debug_navigation_hint] while the project is " +"running will not have the desired effect." msgstr "" -"Si [code]true[/code], los polígonos de navegación serán visibles cuando se " -"ejecute el juego desde el editor para su depuración." #: doc/classes/SceneTree.xml msgid "The root of the edited scene." @@ -71451,6 +71573,18 @@ msgid "" "[/codeblock]\n" "In the example above, all children of a node are moved one after another to " "position (0, 0).\n" +"You should avoid using more than one [SceneTreeTween] per object's property. " +"If two or more tweens animate one property at the same time, the last one " +"created will take priority and assign the final value. If you want to " +"interrupt and restart an animation, consider assigning the [SceneTreeTween] " +"to a variable:\n" +"[codeblock]\n" +"var tween\n" +"func animate():\n" +" if tween:\n" +" tween.kill() # Abort the previous animation.\n" +" tween = create_tween()\n" +"[/codeblock]\n" "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween." "TransitionType] constant, and refers to the way the timing of the animation " "is handled (see [url=https://easings.net/]easings.net[/url] for some " @@ -71463,7 +71597,10 @@ msgid "" "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To " "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " -"immediately after it is created." +"immediately after it is created.\n" +"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the " +"current frame, i.e. after [method Node._process] or [method Node." +"_physics_process] (depending on [enum Tween.TweenProcessMode])." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -72462,8 +72599,11 @@ msgstr "" "es específico para cada forma y no puede ser configurado." #: doc/classes/Shape2D.xml -msgid "The shape's custom solver bias." -msgstr "La forma personalizada es un solucionador personalizado." +msgid "" +"The shape's custom solver bias. Defines how much bodies react to enforce " +"contact separation when this shape is involved.\n" +"When set to [code]0.0[/code], the default value of [code]0.3[/code] is used." +msgstr "" #: doc/classes/ShortCut.xml msgid "A shortcut for binding input." @@ -73228,6 +73368,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"Returns [code]true[/code] if the node is present in the [SceneTree], its " +"[member visible] property is [code]true[/code] and all its antecedents are " +"also visible. If any antecedent is hidden, this node will not be visible in " +"the scene tree." +msgstr "" +"Devuelve [code]true[/code] si el nodo está presente en el [SceneTree], su " +"propiedad [member visible] es [code]true[/code] y todos sus antecedentes " +"también son visibles. Si algún antecedente está oculto, este nodo no será " +"visible en el árbol de la escena." + +#: doc/classes/Spatial.xml +msgid "" "Rotates the node so that the local forward axis (-Z) points toward the " "[code]target[/code] position.\n" "The local up axis (+Y) points as close to the [code]up[/code] vector as " @@ -73673,7 +73825,9 @@ msgid "" "[b]Note:[/b] Material anisotropy should not to be confused with anisotropic " "texture filtering. Anisotropic texture filtering can be enabled by selecting " "a texture in the FileSystem dock, going to the Import dock, checking the " -"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]." +"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]. The anisotropic " +"filtering level can be changed by adjusting [member ProjectSettings." +"rendering/quality/filters/anisotropic_filter_level]." msgstr "" #: doc/classes/SpatialMaterial.xml @@ -75516,7 +75670,7 @@ msgstr "" #: doc/classes/Sprite3D.xml msgid "" "[Texture] object to draw. If [member GeometryInstance.material_override] is " -"used, this will be overridden." +"used, this will be overridden. The size information is still used." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -77083,6 +77237,9 @@ msgid "" "the substrings, starting from right.\n" "The splits in the returned array are sorted in the same order as the " "original string, from left to right.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the right up to [code]maxsplit[/code]. The default value of 0 means " "that all items are split, thus giving the same result as [method split].\n" @@ -77161,6 +77318,9 @@ msgstr "" msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings. The [code]delimiter[/code] can be of any length.\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the left up to [code]maxsplit[/code]. The default value of [code]0[/" "code] means that all items are split.\n" @@ -77195,11 +77355,15 @@ msgstr "" "en su lugar." #: doc/classes/String.xml +#, fuzzy msgid "" "Splits the string in floats by using a delimiter string and returns an array " "of the substrings.\n" "For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if " -"split by [code]\",\"[/code]." +"split by [code]\",\"[/code].\n" +"If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent " +"delimiters in the string, it will add an empty string to the array of " +"substrings at this position." msgstr "" "Divide la string en reales usando una string delimitadora y devuelve un " "array de las substrings..\n" @@ -78701,6 +78865,11 @@ msgstr "" "está activada." #: doc/classes/Tabs.xml +#, fuzzy +msgid "Returns the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]." + +#: doc/classes/Tabs.xml msgid "Returns the number of hidden tabs offsetted to the left." msgstr "Devuelve el número de pestañas ocultas desplazadas a la izquierda." @@ -78733,6 +78902,11 @@ msgstr "" "del ratón." #: doc/classes/Tabs.xml +#, fuzzy +msgid "Sets the button icon from the tab at index [code]tab_idx[/code]." +msgstr "Establece un icono para la pestaña en el índice [code]tab_idx[/code]." + +#: doc/classes/Tabs.xml msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]." msgstr "" "Establece un icono [code]icon[/code] para la pestaña en el índice " @@ -78790,9 +78964,12 @@ msgstr "" "ratón. Ver [member drag_to_rearrange_enabled]." #: doc/classes/Tabs.xml -msgid "Emitted when a tab is right-clicked." +#, fuzzy +msgid "" +"Emitted when a tab's right button is pressed. See [method " +"set_tab_button_icon]." msgstr "" -"Se emite cuando se hace clic con el botón derecho del ratón en una pestaña." +"Se emite cuando se presiona un botón personalizado. Ver [method add_button]." #: doc/classes/Tabs.xml msgid "Emitted when a tab is clicked, even if it is the current tab." @@ -80473,7 +80650,7 @@ msgstr "Borra todos los valores del tema." #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Borra el [Color] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80481,7 +80658,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the constant at [code]name[/code] if the theme has [code]node_type[/" +"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80489,7 +80666,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Limpia la [Font] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80497,14 +80674,15 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." +"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/" +"code]." msgstr "" "Borra el icono en [code]name[/code] si el tema tiene [code]type[/code]." #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" +"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Borra [StyleBox] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80513,7 +80691,7 @@ msgstr "" #, fuzzy msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code]." +"theme has [code]theme_type[/code]." msgstr "" "Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80536,7 +80714,7 @@ msgstr "Establece los valores del tema a una copia de un tema dado." #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80545,7 +80723,8 @@ msgstr "" #, fuzzy msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " -"name, for use in [method get_color], if the theme has [code]node_type[/code]." +"name, for use in [method get_color], if the theme has [code]theme_type[/" +"code]." msgstr "" "Devuelve todos los [Color]s como un [PackedStringArray] relleno con el " "nombre de cada [Color], para su uso en [method get_color], si el tema tiene " @@ -80564,7 +80743,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the constant at [code]name[/code] if the theme has [code]node_type[/" +"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/" @@ -80574,7 +80753,7 @@ msgstr "" #, fuzzy msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " -"name, for use in [method get_constant], if the theme has [code]node_type[/" +"name, for use in [method get_constant], if the theme has [code]theme_type[/" "code]." msgstr "" "Devuelve todas las constantes como un [PackedStringArray] relleno con el " @@ -80595,7 +80774,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" @@ -80605,7 +80784,7 @@ msgstr "" #, fuzzy msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " -"name, for use in [method get_font], if the theme has [code]node_type[/code]." +"name, for use in [method get_font], if the theme has [code]theme_type[/code]." msgstr "" "Devuelve todas las [Fonts] como un [PackedStringArray] rellenado con el " "nombre de cada [Font], para su uso en el [method get_font], si el tema tiene " @@ -80625,7 +80804,7 @@ msgstr "" #, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " -"[code]node_type[/code]." +"[code]theme_type[/code]." msgstr "" "Devuelve el icono [Texture2D] en [code]name[/code] si el tema tiene " "[code]type[/code]." @@ -80634,7 +80813,7 @@ msgstr "" #, fuzzy msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " -"name, for use in [method get_icon], if the theme has [code]node_type[/code]." +"name, for use in [method get_icon], if the theme has [code]theme_type[/code]." msgstr "" "Devuelve todos los iconos como un [PackedStringArray] rellenado con el " "nombre de cada [Texture2D], para su uso en el [method get_icon], si el tema " @@ -80651,20 +80830,26 @@ msgstr "" "tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " -"[code]node_type[/code].\n" +"[code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_stylebox_list]. " -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" +"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el " +"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema " +"tiene [code]type[/code]." #: doc/classes/Theme.xml #, fuzzy msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " -"[code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"[code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" "Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el " "nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema " @@ -80682,22 +80867,30 @@ msgstr "" "[method get_stylebox_list], si el tema tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code].\n" +"theme has [code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_theme_item_list] or " -"a data type specific method. Valid [code]node_type[/code]s may be found " +"a data type specific method. Valid [code]theme_type[/code]s may be found " "using [method get_theme_item_types] or a data type specific method." msgstr "" +"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " +"[code]type[/code].\n" +"No hace nada si el tema no tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " -"data type specific method, if the theme has [code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method " +"data type specific method, if the theme has [code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " "get_theme_item_types] or a data type specific method." msgstr "" +"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el " +"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema " +"tiene [code]type[/code]." #: doc/classes/Theme.xml #, fuzzy @@ -80715,7 +80908,7 @@ msgstr "" msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" -"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in " +"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in " "future version." msgstr "" "Devuelve todos los tipos de [code]type[/code] como un [PackedStringArray] " @@ -80741,8 +80934,9 @@ msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada." #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [Color] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80752,8 +80946,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si la constante con [code]name[/code] está en " "[code]type[/code].\n" @@ -80771,8 +80966,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [Font] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80782,8 +80978,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si el icono [Texture2D] con [code]name[/code] " "está en [code]type[/code].\n" @@ -80793,8 +80990,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80804,8 +81002,9 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " -"[code]name[/code] is in [code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]name[/code] is in [code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en " "[code]type[/code].\n" @@ -80840,7 +81039,7 @@ msgstr "" #, fuzzy msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80849,7 +81048,7 @@ msgstr "" #, fuzzy msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/" @@ -80859,7 +81058,7 @@ msgstr "" #, fuzzy msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Devuelve la [Font] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -80868,7 +81067,7 @@ msgstr "" #, fuzzy msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " -"has [code]node_type[/code]. If [code]name[/code] is already taken, this " +"has [code]theme_type[/code]. If [code]name[/code] is already taken, this " "method fails." msgstr "" "Devuelve el icono [StyleBox] en [code]name[/code] si el tema tiene " @@ -80878,7 +81077,7 @@ msgstr "" #, fuzzy msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" "Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/" @@ -80889,7 +81088,7 @@ msgstr "" #, fuzzy msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " -"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" +"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" "Establece la constante del tema en [code]constant[/code] en [code]name[/" @@ -80900,8 +81099,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Color] del tema a [code]color[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -80911,8 +81110,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece la constante del tema en [code]constant[/code] en [code]name[/" "code] en [code]type[/code].\n" @@ -80922,8 +81121,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -80933,8 +81132,8 @@ msgstr "" #, fuzzy msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " -"in [code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"in [code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -80944,8 +81143,8 @@ msgstr "" #, fuzzy msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/" "code] en [code]type[/code].\n" @@ -80955,10 +81154,10 @@ msgstr "" #, fuzzy msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " -"[code]name[/code] in [code]node_type[/code].\n" +"[code]name[/code] in [code]theme_type[/code].\n" "Does nothing if the [code]value[/code] type does not match [code]data_type[/" "code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" "Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en " "[code]type[/code].\n" @@ -85082,21 +85281,25 @@ msgstr "" "sola." #: modules/upnp/doc_classes/UPNP.xml -msgid "UPNP network functions." -msgstr "Funciones de red de UPNP." +msgid "" +"Universal Plug and Play (UPnP) functions for network device discovery, " +"querying and port forwarding." +msgstr "" #: modules/upnp/doc_classes/UPNP.xml msgid "" -"Provides UPNP functionality to discover [UPNPDevice]s on the local network " -"and execute commands on them, like managing port mappings (port forwarding) " -"and querying the local and remote network IP address. Note that methods on " -"this class are synchronous and block the calling thread.\n" -"To forward a specific port:\n" +"This class can be used to discover compatible [UPNPDevice]s on the local " +"network and execute commands on them, like managing port mappings (for port " +"forwarding/NAT traversal) and querying the local and remote network IP " +"address. Note that methods on this class are synchronous and block the " +"calling thread.\n" +"To forward a specific port (here [code]7777[/code], note both [method " +"discover] and [method add_port_mapping] can return errors that should be " +"checked):\n" "[codeblock]\n" -"const PORT = 7777\n" "var upnp = UPNP.new()\n" -"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n" -"upnp.add_port_mapping(port)\n" +"upnp.discover()\n" +"upnp.add_port_mapping(7777)\n" "[/codeblock]\n" "To close a specific port (e.g. after you have finished using it):\n" "[codeblock]\n" @@ -85109,7 +85312,7 @@ msgid "" "or failure).\n" "signal upnp_completed(error)\n" "\n" -"# Replace this with your own server port number between 1025 and 65535.\n" +"# Replace this with your own server port number between 1024 and 65535.\n" "const SERVER_PORT = 3928\n" "var thread = null\n" "\n" @@ -85138,7 +85341,39 @@ msgid "" " # Wait for thread finish here to handle game exit while the thread is " "running.\n" " thread.wait_to_finish()\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Terminology:[/b] In the context of UPnP networking, \"gateway\" (or " +"\"internet gateway device\", short IGD) refers to network devices that allow " +"computers in the local network to access the internet (\"wide area " +"network\", WAN). These gateways are often also called \"routers\".\n" +"[b]Pitfalls:[/b]\n" +"- As explained above, these calls are blocking and shouldn't be run on the " +"main thread, especially as they can block for multiple seconds at a time. " +"Use threading!\n" +"- Networking is physical and messy. Packets get lost in transit or get " +"filtered, addresses, free ports and assigned mappings change, and devices " +"may leave or join the network at any time. Be mindful of this, be diligent " +"when checking and handling errors, and handle these gracefully if you can: " +"add clear error UI, timeouts and re-try handling.\n" +"- Port mappings may change (and be removed) at any time, and the remote/" +"external IP address of the gateway can change likewise. You should consider " +"re-querying the external IP and try to update/refresh the port mapping " +"periodically (for example, every 5 minutes and on networking failures).\n" +"- Not all devices support UPnP, and some users disable UPnP support. You " +"need to handle this (e.g. documenting and requiring the user to manually " +"forward ports, or adding alternative methods of NAT traversal, like a relay/" +"mirror server, or NAT hole punching, STUN/TURN, etc.).\n" +"- Consider what happens on mapping conflicts. Maybe multiple users on the " +"same network would like to play your game at the same time, or maybe another " +"application uses the same port. Make the port configurable, and optimally " +"choose a port automatically (re-trying with a different port on failure).\n" +"[b]Further reading:[/b] If you want to know more about UPnP (and the " +"Internet Gateway Device (IGD) and Port Control Protocol (PCP) specifically), " +"[url=https://en.wikipedia.org/wiki/Universal_Plug_and_Play]Wikipedia[/url] " +"is a good first stop, the specification can be found at the [url=https://" +"openconnectivity.org/developer/specifications/upnp-resources/upnp/]Open " +"Connectivity Foundation[/url] and Godot's implementation is based on the " +"[url=https://github.com/miniupnp/miniupnp]MiniUPnP client[/url]." msgstr "" #: modules/upnp/doc_classes/UPNP.xml @@ -85146,24 +85381,38 @@ msgid "Adds the given [UPNPDevice] to the list of discovered devices." msgstr "Añade el [UPNPDevice] dado a la lista de dispositivos descubiertos." #: modules/upnp/doc_classes/UPNP.xml +#, fuzzy msgid "" "Adds a mapping to forward the external [code]port[/code] (between 1 and " -"65535) on the default gateway (see [method get_gateway]) to the " -"[code]internal_port[/code] on the local machine for the given protocol " -"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP " -"being the default). If a port mapping for the given port and protocol " -"combination already exists on that gateway device, this method tries to " -"overwrite it. If that is not desired, you can retrieve the gateway manually " -"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n" +"65535, although recommended to use port 1024 or above) on the default " +"gateway (see [method get_gateway]) to the [code]internal_port[/code] on the " +"local machine for the given protocol [code]proto[/code] (either [code]TCP[/" +"code] or [code]UDP[/code], with UDP being the default). If a port mapping " +"for the given port and protocol combination already exists on that gateway " +"device, this method tries to overwrite it. If that is not desired, you can " +"retrieve the gateway manually with [method get_gateway] and call [method " +"add_port_mapping] on it, if any. Note that forwarding a well-known port " +"(below 1024) with UPnP may fail depending on the device.\n" +"Depending on the gateway device, if a mapping for that port already exists, " +"it will either be updated or it will refuse this command due to that " +"conflict, especially if the existing mapping for that port wasn't created " +"via UPnP or points to a different network address (or device) than this " +"one.\n" "If [code]internal_port[/code] is [code]0[/code] (the default), the same port " "number is used for both the external and the internal port (the [code]port[/" "code] value).\n" -"The description ([code]desc[/code]) is shown in some router UIs and can be " -"used to point out which application added the mapping. The mapping's lease " -"duration can be limited by specifying a [code]duration[/code] (in seconds). " -"However, some routers are incompatible with one or both of these, so use " -"with caution and add fallback logic in case of errors to retry without them " -"if in doubt.\n" +"The description ([code]desc[/code]) is shown in some routers management UIs " +"and can be used to point out which application added the mapping.\n" +"The mapping's lease [code]duration[/code] can be limited by specifying a " +"duration in seconds. The default of [code]0[/code] means no duration, i.e. a " +"permanent lease and notably some devices only support these permanent " +"leases. Note that whether permanent or not, this is only a request and the " +"gateway may still decide at any point to remove the mapping (which usually " +"happens on a reboot of the gateway, when its external IP address changes, or " +"on some models when it detects a port mapping has become inactive, i.e. had " +"no traffic for multiple minutes). If not [code]0[/code] (permanent), the " +"allowed range according to spec is between [code]120[/code] (2 minutes) and " +"[code]86400[/code] seconds (24 hours).\n" "See [enum UPNPResult] for possible return values." msgstr "" "Añade un mapeo para reenviar el [code]port[/code] externo (entre 1 y 65535) " @@ -85192,12 +85441,15 @@ msgid "Clears the list of discovered devices." msgstr "Borra la lista de dispositivos descubiertos." #: modules/upnp/doc_classes/UPNP.xml +#, fuzzy msgid "" "Deletes the port mapping for the given port and protocol combination on the " "default gateway (see [method get_gateway]) if one exists. [code]port[/code] " "must be a valid port between 1 and 65535, [code]proto[/code] can be either " -"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible " -"return values." +"[code]TCP[/code] or [code]UDP[/code]. May be refused for mappings pointing " +"to addresses other than this one, for well-known ports (below 1024), or for " +"mappings not added via UPnP. See [enum UPNPResult] for possible return " +"values." msgstr "" "Elimina la asignación de puertos para la combinación de puertos y protocolos " "dada en la pasarela por defecto (ver [method get_gateway]) si existe. " @@ -85443,16 +85695,17 @@ msgid "Unknown error." msgstr "Error desconocido." #: modules/upnp/doc_classes/UPNPDevice.xml -msgid "UPNP device." -msgstr "Dispositivo UPNP." +msgid "Universal Plug and Play (UPnP) device." +msgstr "" #: modules/upnp/doc_classes/UPNPDevice.xml +#, fuzzy msgid "" -"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides " -"low-level access to UPNP control commands. Allows to manage port mappings " -"(port forwarding) and to query network information of the device (like local " -"and external IP address and status). Note that methods on this class are " -"synchronous and block the calling thread." +"Universal Plug and Play (UPnP) device. See [UPNP] for UPnP discovery and " +"utility functions. Provides low-level access to UPNP control commands. " +"Allows to manage port mappings (port forwarding) and to query network " +"information of the device (like local and external IP address and status). " +"Note that methods on this class are synchronous and block the calling thread." msgstr "" "Dispositivo UPNP. Véase [UPNP] para las funciones de descubrimiento y " "utilidad del UPNP. Proporciona un acceso de bajo nivel a los comandos de " @@ -93502,6 +93755,10 @@ msgid "Flag used to mark an index array." msgstr "Bandera usada para marcar un array de índices." #: doc/classes/VisualServer.xml +msgid "Flag used to mark a compressed (half float) color array." +msgstr "Flag usada para marcar una array de colores comprimida (real)." + +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " @@ -96678,8 +96935,13 @@ msgstr "" "dependencia cíclica, y permite que las referencias sean liberadas." #: doc/classes/WeakRef.xml -msgid "Returns the [Object] this weakref is referring to." -msgstr "Devuelve el [Object] al que se refiere este weakref." +#, fuzzy +msgid "" +"Returns the [Object] this weakref is referring to. Returns [code]null[/code] " +"if that object no longer exists." +msgstr "" +"Devuelve el valor inicial de la propiedad especificada. Devuelve [code]null[/" +"code] si la propiedad no existe." #: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "Closes this data channel, notifying the other peer." |