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Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 283 |
1 files changed, 220 insertions, 63 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index e38eb521c0..f9d008c41a 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -1380,9 +1380,22 @@ msgstr "" "mientras muestra un trazo de cuando un error o advertencia se muestra." #: modules/gdscript/doc_classes/@GDScript.xml -msgid "Like [method print], but prints only when used in debug mode." +#, fuzzy +msgid "" +"Like [method print], but includes the current stack frame when running with " +"the debugger turned on.\n" +"Output in the console would look something like this:\n" +"[codeblock]\n" +"Test print\n" +" At: res://test.gd:15:_process()\n" +"[/codeblock]" msgstr "" -"Como [method print], pero imprime sólo cuando se usa en modo de depuración." +"Imprime una registro de la pila en la ubicación del código, sólo funciona " +"cuando se ejecuta con el depurador activado.\n" +"La salida en la consola se vería algo así:\n" +"[codeblock]\n" +"Frame 0 - res://test.gd:16 in function '_process'\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -10108,8 +10121,8 @@ msgstr "" #, fuzzy msgid "" "The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " -"[code]1.0[/code] with precision [code].01[/code]. If changed, updates " -"[member ARVRPositionalTracker.rumble] accordingly.\n" +"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] " +"accordingly.\n" "This is a useful property to animate if you want the controller to vibrate " "for a limited duration." msgstr "" @@ -13142,8 +13155,14 @@ msgstr "" "escena." #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml -msgid "Bus on which this audio is playing." -msgstr "El bus en el que se está reproduciendo este audio." +msgid "" +"Bus on which this audio is playing.\n" +"[b]Note:[/b] When setting this property, keep in mind that no validation is " +"performed to see if the given name matches an existing bus. This is because " +"audio bus layouts might be loaded after this property is set. If this given " +"name can't be resolved at runtime, it will fall back to [code]\"Master\"[/" +"code]." +msgstr "" #: doc/classes/AudioStreamPlayer.xml msgid "" @@ -13329,9 +13348,14 @@ msgstr "" "escena." #: doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "The bus on which this audio is playing." -msgstr "El bus en el que se está reproduciendo este audio." +msgid "" +"The bus on which this audio is playing.\n" +"[b]Note:[/b] When setting this property, keep in mind that no validation is " +"performed to see if the given name matches an existing bus. This is because " +"audio bus layouts might be loaded after this property is set. If this given " +"name can't be resolved at runtime, it will fall back to [code]\"Master\"[/" +"code]." +msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -15364,10 +15388,13 @@ msgstr "" #: doc/classes/Camera.xml msgid "" -"If [code]true[/code], the ancestor [Viewport] is currently using this camera." +"If [code]true[/code], the ancestor [Viewport] is currently using this " +"camera.\n" +"If multiple cameras are in the scene, one will always be made current. For " +"example, if two [Camera] nodes are present in the scene and only one is " +"current, setting one camera's [member current] to [code]false[/code] will " +"cause the other camera to be made current." msgstr "" -"Si [code]true[/code], el ancestro [Viewport] está actualmente usando esta " -"cámara." #: doc/classes/Camera.xml msgid "" @@ -26607,10 +26634,11 @@ msgstr "" "save_to_file]." #: doc/classes/EditorFeatureProfile.xml +#, fuzzy msgid "" "Saves the editor feature profile to a file in JSON format. It can then be " "imported using the feature profile manager's [b]Import[/b] button or the " -"[method load_from_file] button." +"[method load_from_file] method." msgstr "" "Guarda el perfil de características del editor en un archivo en formato " "JSON. Luego puede ser importado usando el botón [b]Import[/b] del " @@ -31139,9 +31167,10 @@ msgid "The default exposure used for tonemapping." msgstr "La exposición predeterminada que se utiliza para el mapeo de tonos." #: doc/classes/Environment.xml +#, fuzzy msgid "" "The tonemapping mode to use. Tonemapping is the process that \"converts\" " -"HDR values to be suitable for rendering on a LDR display. (Godot doesn't " +"HDR values to be suitable for rendering on a SDR display. (Godot doesn't " "support rendering on HDR displays yet.)" msgstr "" "El modo de mapeo de tonos a utilizar. El \"tonemapping\" es el proceso que " @@ -33568,9 +33597,10 @@ msgstr "" "puntos finales." #: doc/classes/Geometry.xml +#, fuzzy msgid "" "Given an array of [Vector2]s representing tiles, builds an atlas. The " -"returned dictionary has two keys: [code]points[/code] is a vector of " +"returned dictionary has two keys: [code]points[/code] is an array of " "[Vector2] that specifies the positions of each tile, [code]size[/code] " "contains the overall size of the whole atlas as [Vector2]." msgstr "" @@ -37678,13 +37708,14 @@ msgstr "Número máximo de redirecciones permitidas." #: doc/classes/HTTPRequest.xml msgid "" -"If set to a value greater than [code]0.0[/code], the HTTP request will time " -"out after [code]timeout[/code] seconds have passed and the request is not " -"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " -"[member timeout] to a value greater than [code]0.0[/code] to prevent the " -"application from getting stuck if the request fails to get a response in a " -"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " -"the download from failing if it takes too much time." +"If set to a value greater than [code]0.0[/code] before the request starts, " +"the HTTP request will time out after [code]timeout[/code] seconds have " +"passed and the request is not [i]completed[/i] yet. For small HTTP requests " +"such as REST API usage, set [member timeout] to a value between [code]10.0[/" +"code] and [code]30.0[/code] to prevent the application from getting stuck if " +"the request fails to get a response in a timely manner. For file downloads, " +"leave this to [code]0.0[/code] to prevent the download from failing if it " +"takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -39554,9 +39585,9 @@ msgid "" "freehand lines is required, input accumulation should generally be disabled " "while the user is drawing the line to get results that closely follow the " "actual input.\n" -"[b]Note:[/b] Input accumulation is [i]disabled[/i] by default for backward " -"compatibility reasons. It is however recommended to enable it for games " -"which don't require very reactive input, as this will decrease CPU usage." +"[b]Note:[/b] Input accumulation is [i]enabled[/i] by default. It is " +"recommended to keep it enabled for games which don't require very reactive " +"input, as this will decrease CPU usage." msgstr "" "Habilita o deshabilita la acumulación de eventos de entrada similares " "enviados por el sistema operativo. Cuando la acumulación de entrada está " @@ -40315,10 +40346,13 @@ msgstr "Tipo de evento de entrada para los eventos de movimiento del ratón." msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" -"[b]Note:[/b] By default, this event can be emitted multiple times per frame " -"rendered, allowing for precise input reporting, at the expense of CPU usage. " -"You can set [member Input.use_accumulated_input] to [code]true[/code] to let " -"multiple events merge into a single emitted event per frame.\n" +"[b]Note:[/b] The behavior of this event is affected by the value of [member " +"Input.use_accumulated_input]. When set to [code]true[/code] (default), mouse/" +"pen motion events received from the OS will be merged to emit an accumulated " +"event only once per frame rendered at most. When set to [code]false[/code], " +"the events will be emitted as received, which means that they can be emitted " +"multiple times per frame rendered, allowing for precise input reporting at " +"the expense of CPU usage.\n" "[b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " @@ -40342,6 +40376,15 @@ msgid "Mouse and input coordinates" msgstr "Medio desplazamiento en la coordenada X." #: doc/classes/InputEventMouseMotion.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] when using the eraser end of a stylus pen.\n" +"[b]Note:[/b] This property is implemented on Linux, macOS and Windows." +msgstr "" +"Devuelve el número de disposiciones del teclado.\n" +"[b]Nota:[/b] Este método está implementado en Linux, macOS y Windows." + +#: doc/classes/InputEventMouseMotion.xml msgid "" "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/" "code] to [code]1.0[/code]." @@ -43028,7 +43071,7 @@ msgstr "La altura del cilindro." msgid "" "Sets the render priority for the text outline. Higher priority objects will " "be sorted in front of lower priority objects.\n" -"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant " "ALPHA_CUT_DISABLED] (default value).\n" "[b]Note:[/b] This only applies to sorting of transparent objects. This will " "not impact how transparent objects are sorted relative to opaque objects. " @@ -43054,7 +43097,7 @@ msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D." msgid "" "Sets the render priority for the text. Higher priority objects will be " "sorted in front of lower priority objects.\n" -"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant " "ALPHA_CUT_DISABLED] (default value).\n" "[b]Note:[/b] This only applies to sorting of transparent objects. This will " "not impact how transparent objects are sorted relative to opaque objects. " @@ -43101,7 +43144,7 @@ msgstr "Si se ajusta, las luces del entorno afectan al sprite." #: doc/classes/Label3D.xml #, fuzzy msgid "" -"If set, text can be seen from the back as well. If not, the texture is " +"If set, text can be seen from the back as well. If not, the text is " "invisible when looking at it from behind." msgstr "" "Si se fija, la textura puede ser vista desde atrás también, si no, es " @@ -48229,7 +48272,7 @@ msgid "" "two regions. They must share a similar edge.\n" "The cost of entering this region from another region can be controlled with " "the [member enter_cost] value.\n" -"[b]Note[/b]: This value is not added to the path cost when the start " +"[b]Note:[/b] This value is not added to the path cost when the start " "position is already inside this region.\n" "The cost of traveling distances inside this region can be controlled with " "the [member travel_cost] multiplier." @@ -48552,7 +48595,7 @@ msgid "" "two regions. They must share a similar edge.\n" "The pathfinding cost of entering this region from another region can be " "controlled with the [member enter_cost] value.\n" -"[b]Note[/b]: This value is not added to the path cost when the start " +"[b]Note:[/b] This value is not added to the path cost when the start " "position is already inside this region.\n" "The pathfinding cost of traveling distances inside this region can be " "controlled with the [member travel_cost] multiplier." @@ -48678,6 +48721,54 @@ msgstr "" msgid "Control activation of this server." msgstr "Traducción local de este nodo." +#: doc/classes/NetworkedMultiplayerCustom.xml +msgid "" +"A [NetworkedMultiplayerPeer] implementation that can be controlled from a " +"script." +msgstr "" + +#: doc/classes/NetworkedMultiplayerCustom.xml +msgid "" +"A [NetworkedMultiplayerPeer] implementation that can be used as a [member " +"MultiplayerAPI.network_peer] and controlled from a script.\n" +"Its purpose is to allow adding a new backend for the high-Level multiplayer " +"API without needing to use GDNative." +msgstr "" + +#: doc/classes/NetworkedMultiplayerCustom.xml +msgid "" +"Deliver a packet to the local [MultiplayerAPI].\n" +"When your script receives a packet from other peers over the network " +"(originating from the [signal packet_generated] signal on the sending peer), " +"passing it to this method will deliver it locally." +msgstr "" + +#: doc/classes/NetworkedMultiplayerCustom.xml +msgid "" +"Initialize the peer with the given [code]peer_id[/code] (must be between 1 " +"and 2147483647)." +msgstr "" + +#: doc/classes/NetworkedMultiplayerCustom.xml +#, fuzzy +msgid "" +"Set the state of the connection. See [enum NetworkedMultiplayerPeer." +"ConnectionStatus]." +msgstr "Devuelve el estado actual de la conexión. Ver [enum ConnectionStatus]." + +#: doc/classes/NetworkedMultiplayerCustom.xml +#, fuzzy +msgid "Set the max packet size that this peer can handle." +msgstr "Establece la piel que se utilizará en esta instancia." + +#: doc/classes/NetworkedMultiplayerCustom.xml +msgid "" +"Emitted when the local [MultiplayerAPI] generates a packet.\n" +"Your script should take this packet and send it to the requested peer over " +"the network (which should call [method deliver_packet] with the data when " +"it's received)." +msgstr "" + #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "PacketPeer implementation using the [url=http://enet.bespin.org/index." @@ -52600,8 +52691,14 @@ msgid "See [enum ShadowDetail]." msgstr "Ver [enum ShadowMode]." #: doc/classes/OmniLight.xml -msgid "See [enum ShadowMode]." -msgstr "Ver [enum ShadowMode]." +msgid "" +"The shadow rendering mode to use for this [OmniLight]. See [enum " +"ShadowMode].\n" +"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that " +"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 " +"series don't support cubemap shadows and will fall back to dual paraboloid " +"shadows as a result." +msgstr "" #: doc/classes/OmniLight.xml msgid "" @@ -52612,9 +52709,11 @@ msgstr "" "que [constant SHADOW_CUBE], pero de menor calidad." #: doc/classes/OmniLight.xml +#, fuzzy msgid "" "Shadows are rendered to a cubemap. Slower than [constant " -"SHADOW_DUAL_PARABOLOID], but higher-quality." +"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that " +"feature support for depth cubemaps." msgstr "" "Las sombras se representan en un mapa de cubos. Más lento que [constant " "SHADOW_DUAL_PARABOLOID], pero de mayor calidad." @@ -60077,6 +60176,14 @@ msgstr "" msgid "Changes the byte at the given index." msgstr "Cambia el byte en el índice dado." +#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml +#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml +#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml +#: doc/classes/PoolVector3Array.xml +#, fuzzy +msgid "Sorts the elements of the array in ascending order." +msgstr "Elimina un elemento del array por indice." + #: doc/classes/PoolByteArray.xml #, fuzzy msgid "" @@ -71442,7 +71549,8 @@ msgid "" "SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A " "[SceneTreeTween] might become invalid when it has finished tweening, is " "killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid " -"[SceneTreeTween]s can't have [Tweener]s appended." +"[SceneTreeTween]s can't have [Tweener]s appended. You can however still use " +"[method interpolate_value]." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -71482,15 +71590,16 @@ msgstr "" msgid "" "Sets the number of times the tweening sequence will be repeated, i.e. " "[code]set_loops(2)[/code] will run the animation twice.\n" -"Calling this method without arguments will make the [Tween] run infinitely, " -"until either it is killed with [method kill], the [Tween]'s bound node is " -"freed, or all the animated objects have been freed (which makes further " -"animation impossible).\n" +"Calling this method without arguments will make the [SceneTreeTween] run " +"infinitely, until either it is killed with [method kill], the " +"[SceneTreeTween]'s bound node is freed, or all the animated objects have " +"been freed (which makes further animation impossible).\n" "[b]Warning:[/b] Make sure to always add some duration/delay when using " "infinite loops. To prevent the game freezing, 0-duration looped animations " "(e.g. a single [CallbackTweener] with no delay) are stopped after a small " -"number of loops, which may produce unexpected results. If a [Tween]'s " -"lifetime depends on some node, always use [method bind_node]." +"number of loops, which may produce unexpected results. If a " +"[SceneTreeTween]'s lifetime depends on some node, always use [method " +"bind_node]." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -73306,11 +73415,41 @@ msgstr "" #: doc/classes/Spatial.xml #, fuzzy +msgid "" +"Rotation part of the global transformation in radians, specified in terms of " +"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n" +"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a " +"vector. The three Euler angles, which are the three independent parameters " +"of the Euler-angle parametrization of the rotation matrix, are stored in a " +"[Vector3] data structure not because the rotation is a vector, but only " +"because [Vector3] exists as a convenient data-structure to store 3 floating-" +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." +msgstr "" +"Parte de la rotación de la transformación local en radianes, especificada en " +"términos de ángulos YXZ-Euler en el formato (ángulo X, ángulo Y, ángulo Z).\n" +"[b]Nota:[/b] En el sentido matemático, la rotación es una matriz y no un " +"vector. Los tres ángulos de Euler, que son los tres parámetros " +"independientes de la parametrización del ángulo de Euler de la matriz de " +"rotación, se almacenan en una estructura de datos [Vector3] no porque la " +"rotación sea un vector, sino sólo porque el [Vector3] existe como una " +"estructura de datos conveniente para almacenar 3 números reales. Por lo " +"tanto, la aplicación de operaciones afines en el \"vector\" de rotación no " +"es significativa." + +#: doc/classes/Spatial.xml +#, fuzzy msgid "World space (global) [Transform] of this node." msgstr "World3D espacio (global) [Transform] de este nodo." #: doc/classes/Spatial.xml msgid "" +"Global position of this node. This is equivalent to [code]global_transform." +"origin[/code]." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Rotation part of the local transformation in radians, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n" "[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a " @@ -75444,7 +75583,7 @@ msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D." msgid "" "Sets the render priority for the sprite. Higher priority objects will be " "sorted in front of lower priority objects.\n" -"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant " "ALPHA_CUT_DISABLED] (default value).\n" "[b]Note:[/b] This only applies to sorting of transparent objects. This will " "not impact how transparent objects are sorted relative to opaque objects. " @@ -79147,8 +79286,8 @@ msgstr "Establece el texto para una línea específica." #: doc/classes/TextEdit.xml msgid "" -"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes " -"the bookmark if [code]bookmark[/code] is false.\n" +"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/" +"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n" "Bookmarks are shown in the [member breakpoint_gutter]." msgstr "" @@ -83770,15 +83909,18 @@ msgstr "" "elementos pueden establecerse utilizando [method set_item_metadata]." #: doc/classes/TreeItem.xml +#, fuzzy msgid "" -"Returns the next TreeItem in the tree or a null object if there is none." +"Returns the next sibling TreeItem in the tree or a null object if there is " +"none." msgstr "" "Devuelve el siguiente TreeItem del árbol o un objeto nulo si no hay ninguno." #: doc/classes/TreeItem.xml +#, fuzzy msgid "" -"Returns the next visible TreeItem in the tree or a null object if there is " -"none.\n" +"Returns the next visible sibling TreeItem in the tree or a null object if " +"there is none.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the first " "visible element in the tree when called on the last visible element, " "otherwise it returns [code]null[/code]." @@ -83794,15 +83936,18 @@ msgid "Returns the parent TreeItem or a null object if there is none." msgstr "Devuelve el TreeItem padre o un objeto nulo si no hay ninguno." #: doc/classes/TreeItem.xml +#, fuzzy msgid "" -"Returns the previous TreeItem in the tree or a null object if there is none." +"Returns the previous sibling TreeItem in the tree or a null object if there " +"is none." msgstr "" "Devuelve el TreeItem anterior del árbol o un objeto nulo si no hay ninguno." #: doc/classes/TreeItem.xml +#, fuzzy msgid "" -"Returns the previous visible TreeItem in the tree or a null object if there " -"is none.\n" +"Returns the previous visible sibling TreeItem in the tree or a null object " +"if there is none.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the last " "visible element in the tree when called on the first visible element, " "otherwise it returns [code]null[/code]." @@ -86302,11 +86447,11 @@ msgstr "" #, fuzzy msgid "" "Accelerates the vehicle by applying an engine force. The vehicle is only " -"speed up if the wheels that have [member VehicleWheel.use_as_traction] set " -"to [code]true[/code] and are in contact with a surface. The [member " -"RigidBody.mass] of the vehicle has an effect on the acceleration of the " -"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 " -"range for acceleration.\n" +"sped up if the wheels that have [member VehicleWheel.use_as_traction] set to " +"[code]true[/code] and are in contact with a surface. The [member RigidBody." +"mass] of the vehicle has an effect on the acceleration of the vehicle. For a " +"vehicle with a mass set to 1000, try a value in the 25 - 50 range for " +"acceleration.\n" "[b]Note:[/b] The simulation does not take the effect of gears into account, " "you will need to add logic for this if you wish to simulate gears.\n" "A negative value will result in the vehicle reversing." @@ -86430,8 +86575,8 @@ msgstr "" #: doc/classes/VehicleWheel.xml #, fuzzy msgid "" -"Accelerates the wheel by applying an engine force. The wheel is only speed " -"up if it is in contact with a surface. The [member RigidBody.mass] of the " +"Accelerates the wheel by applying an engine force. The wheel is only sped up " +"if it is in contact with a surface. The [member RigidBody.mass] of the " "vehicle has an effect on the acceleration of the vehicle. For a vehicle with " "a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n" "[b]Note:[/b] The simulation does not take the effect of gears into account, " @@ -92976,9 +93121,12 @@ msgid "Sets the viewport's global transformation matrix." msgstr "Establece la matriz de transformación global del Viewport." #: doc/classes/VisualServer.xml -#, fuzzy -msgid "If [code]true[/code], the viewport renders to hdr." -msgstr "Si [code]true[/code], el canvas del viewport no se renderiza." +msgid "" +"If [code]true[/code], the viewport renders to high dynamic range (HDR) " +"instead of standard dynamic range (SDR). See also [method " +"viewport_set_use_32_bpc_depth].\n" +"[b]Note:[/b] Only available on the GLES3 backend." +msgstr "" #: doc/classes/VisualServer.xml msgid "If [code]true[/code], the viewport's canvas is not rendered." @@ -93086,6 +93234,15 @@ msgstr "" "ViewportUpdateMode] para las opciones." #: doc/classes/VisualServer.xml +msgid "" +"If [code]true[/code], allocates the viewport's framebuffer with full " +"floating-point precision (32-bit) instead of half floating-point precision " +"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used " +"on the same [Viewport] to set HDR to [code]true[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." +msgstr "" + +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "If [code]true[/code], the viewport uses augmented or virtual reality " |