diff options
Diffstat (limited to 'doc/translations/de.po')
-rw-r--r-- | doc/translations/de.po | 28513 |
1 files changed, 14849 insertions, 13664 deletions
diff --git a/doc/translations/de.po b/doc/translations/de.po index a1c3b07d23..8b52b03270 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine class reference. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Jaigskim <filzstift112@gmail.com>, 2020. @@ -34,12 +34,18 @@ # jmih03 <joerni@mail.de>, 2021. # spoadr <spoadr@gmx.ch>, 2021. # Tim <tim14speckenwirth@gmail.com>, 2021. +# user <online141@gmx.de>, 2021. +# Jummit <jummit@web.de>, 2021. +# Bastian <bastian.ike@gmail.com>, 2021. +# KuhnChris <kuhnchris@kuhnchris.eu>, 2021. +# Rémi Verschelde <remi@godotengine.org>, 2021. +# Antonio Noack <corperateraider@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-10-31 22:17+0000\n" -"Last-Translator: Tim <tim14speckenwirth@gmail.com>\n" +"PO-Revision-Date: 2022-01-03 03:53+0000\n" +"Last-Translator: Antonio Noack <corperateraider@gmail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/de/>\n" "Language: de\n" @@ -47,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.10.1\n" #: doc/tools/make_rst.py msgid "Description" @@ -55,7 +61,7 @@ msgstr "Beschreibung" #: doc/tools/make_rst.py msgid "Tutorials" -msgstr "Tutorials" +msgstr "Anleitungen" #: doc/tools/make_rst.py msgid "Properties" @@ -75,7 +81,7 @@ msgstr "Signale" #: doc/tools/make_rst.py msgid "Enumerations" -msgstr "Aufzählungen" +msgstr "Aufzählungstypen" #: doc/tools/make_rst.py msgid "Constants" @@ -89,11 +95,76 @@ msgstr "Eigenschaften-Beschreibung" msgid "Method Descriptions" msgstr "Methoden-Beschreibung" -#: modules/gdscript/doc_classes/@GDScript.xml:4 +#: doc/tools/make_rst.py +#, fuzzy +msgid "Theme Property Descriptions" +msgstr "Eigenschaften-Beschreibung" + +#: doc/tools/make_rst.py +msgid "Inherits:" +msgstr "" + +#: doc/tools/make_rst.py +msgid "Inherited By:" +msgstr "" + +#: doc/tools/make_rst.py +msgid "(overrides %s)" +msgstr "" + +#: doc/tools/make_rst.py +msgid "Default" +msgstr "" + +#: doc/tools/make_rst.py +msgid "Setter" +msgstr "" + +#: doc/tools/make_rst.py +msgid "value" +msgstr "" + +#: doc/tools/make_rst.py +msgid "Getter" +msgstr "" + +#: doc/tools/make_rst.py +msgid "" +"This method should typically be overridden by the user to have any effect." +msgstr "" + +#: doc/tools/make_rst.py +msgid "" +"This method has no side effects. It doesn't modify any of the instance's " +"member variables." +msgstr "" + +#: doc/tools/make_rst.py +msgid "" +"This method accepts any number of arguments after the ones described here." +msgstr "" + +#: doc/tools/make_rst.py +msgid "This method is used to construct a type." +msgstr "" + +#: doc/tools/make_rst.py +msgid "" +"This method doesn't need an instance to be called, so it can be called " +"directly using the class name." +msgstr "" + +#: doc/tools/make_rst.py +msgid "" +"This method describes a valid operator to use with this type as left-hand " +"operand." +msgstr "" + +#: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." msgstr "Native GDScript-Funktionen." -#: modules/gdscript/doc_classes/@GDScript.xml:7 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "List of core built-in GDScript functions. Math functions and other " "utilities. Everything else is provided by objects. (Keywords: builtin, built " @@ -104,7 +175,7 @@ msgstr "" "Funktionen werden über Objekte bereitgestellt. (Schlüsselwörter: builtin, " "built in, nativ, grundlegend, globale Funktionen.)" -#: modules/gdscript/doc_classes/@GDScript.xml:19 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a color constructed from integer red, green, blue, and alpha " "channels. Each channel should have 8 bits of information ranging from 0 to " @@ -128,7 +199,7 @@ msgstr "" "red = Color8(255, 0, 0)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:34 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a color according to the standardized [code]name[/code] with " "[code]alpha[/code] ranging from 0 to 1.\n" @@ -145,7 +216,7 @@ msgstr "" "Die unterstützten Farbnamen sind die gleichen wie die in [Color] definierten " "Konstanten." -#: modules/gdscript/doc_classes/@GDScript.xml:45 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -153,14 +224,13 @@ msgid "" "a = abs(-1) # a is 1\n" "[/codeblock]" msgstr "" -"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. positiver " -"Wert).\n" +"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. " +"vorzeichenloser Wert).\n" "[codeblock]\n" "a = abs(-1) # a ist 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:55 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of " "cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -171,15 +241,16 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" -"Gibt den Bogenkosinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie " -"diese Funktion, um den Winkel des Kosinus [code]s[/code] zu erhalten.\n" -"[Codeblock]\n" +"Gibt den Arkuskosinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie " +"diese Funktion, um den Winkel des Kosinus [code]s[/code] zu erhalten. " +"[code]s[/code] muss zwischen [code]-1.0[/code] und [code]1.0[/code] " +"(inklusiv) liegen, sonst wird [method acos] [constant NAN] zurückgeben.\n" +"[codeblock]\n" "# c ist 0,523599 oder 30 Grad, wenn mit rad2deg(s) umgerechnet\n" "c = acos(0,866025)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:66 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -190,15 +261,16 @@ msgid "" "s = asin(0.5)\n" "[/codeblock]" msgstr "" -"Gibt den Arcussinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie " -"diese Funktion, um den Sinuswinkel [code]s[/code] zu erhalten.\n" -"[Codeblock]\n" +"Gibt den Arkussinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie " +"diese Funktion, um den Sinuswinkel [code]s[/code] zu erhalten. [code]s[/" +"code] muss zwischen [code]-1.0[/code] und [code]1.0[/code] (inklusiv) " +"liegen, sonst wird [method asin] [constant NAN] zurückgeben.\n" +"[codeblock]\n" "# s ist 0,523599 oder 30 Grad, wenn mit rad2deg(s) umgerechnet\n" "s = asin(0,5)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:78 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Asserts that the [code]condition[/code] is [code]true[/code]. If the " "[code]condition[/code] is [code]false[/code], an error is generated. When " @@ -224,29 +296,31 @@ msgid "" "a message with clarifying details\n" "[/codeblock]" msgstr "" -"Stellt sicher, dass [code]Bedingung[/code] ist [code]true[/code]. Wenn " -"[code]condition[/code] ist [code]false[/code], wird ein Fehler erzeugt, und " -"das Programm wird angehalten, bis Sie es wieder aufnehmen. Wird nur in Debug-" -"Builds oder beim Ausführen des Spiels vom Editor aus ausgeführt. Verwenden " -"Sie sie für Debugging-Zwecke, um sicherzustellen, dass eine Aussage während " -"der Entwicklung [code]true[/code] ist.\n" -"Das optionale Argument [code]message[/code] wird, falls angegeben, " -"zusätzlich zu der allgemeinen Meldung \"Zusicherung fehlgeschlagen\" " -"angezeigt. Sie können dies verwenden, um zusätzliche Einzelheiten darüber " -"anzugeben, warum die Zusicherung fehlgeschlagen ist.\n" +"Stellt sicher, dass [code]condition[/code] [code]true[/code] ist. Wenn " +"[code]condition[/code] [code]false[/code] ist wird ein Fehler erzeugt. Wenn " +"das Spiel vom Editor aus gestartet wurde wird es außerdem pausiert. Zum " +"Fortfahren muss es vom Editor aus fortgesetzt werden.\n" +"[b]Hinweis:[/b] Der Code innerhalb von [method assert] wird nur in Debug-" +"Builds oder beim Ausführen des Spiels vom Editor ausgeführt. Desswegen " +"sollte kein Code mit Nebeneffekten (z.B.: ändern von Variablen) innerhalb " +"der Argumente von [method assert] genutzt werden. Sonst wird sich das Spiel " +"in exportierten Versionen anders verhalten als im Editor.\n" +"Das optionale Argument [code]message[/code] wird, zusätzlich zu der " +"allgemeinen Fehlermeldung angezeigt. Das kann verwendet werden um genauere " +"Informationen zum Grund des Fehlers zu geben.\n" "[codeblock]\n" "# Angenommen, wir wollen immer eine Geschwindigkeit zwischen 0 und 20\n" -"Geschwindigkeit = -10\n" -"assert(Geschwindigkeit < 20) # Wahr, das Programm wird fortgesetzt\n" -"assert(speed >= 0) # Falsch, das Programm wird gestoppt\n" -"assert(speed >= 0 && speed < 20) # Sie können die beiden bedingten " -"Anweisungen auch in einer Prüfung kombinieren\n" -"assert(Geschwindigkeit < 20, \"Geschwindigkeit = %f, aber die " -"Geschwindigkeitsbegrenzung beträgt 20\" % Geschwindigkeit) # Zeigt eine " +"var geschwindigkeit = -10\n" +"assert(geschwindigkeit < 20) # Wahr, das Programm wird fortgesetzt\n" +"assert(geschwindigkeit >= 0) # Falsch, das Programm wird gestoppt\n" +"assert(geschwindigkeit >= 0 and geschwindigkeit < 20) # Zwei Aussagen können " +"in einer Prüfung zusammengefasst werden\n" +"assert(geschwindigkeit < 20, \"Geschwindigkeit = %f, aber die " +"Geschwindigkeitsbegrenzung beträgt 20\" % geschwindigkeit) # Zeigt eine " "Nachricht mit klärenden Details\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:95 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the arc tangent of [code]s[/code] in radians. Use it to get the " "angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == " @@ -263,11 +337,11 @@ msgstr "" "Die Methode kann nicht wissen, in welchen Quadranten der Winkel fallen soll. " "Siehe [method atan2], wenn sowohl [code]y[/code] als auch [code]x[/code] " "vorhanden ist.\n" -"[Codeblock]\n" +"[codeblock]\n" "a = atan(0.5) # a ist 0.463648\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:107 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle " "of tangent [code]y/x[/code]. To compute the value, the method takes into " @@ -286,7 +360,7 @@ msgstr "" "a = atan2(0, -1) # a ist 3,141593\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:119 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Decodes a byte array back to a value. When [code]allow_objects[/code] is " "[code]true[/code] decoding objects is allowed.\n" @@ -301,8 +375,8 @@ msgstr "" "Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle " "Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)." -#: modules/gdscript/doc_classes/@GDScript.xml:128 -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145 +#: modules/gdscript/doc_classes/@GDScript.xml +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Converts a 2D point expressed in the cartesian coordinate system (X and Y " "axis) to the polar coordinate system (a distance from the origin and an " @@ -312,7 +386,7 @@ msgstr "" "Achse) in ein Polarkoordinatensystem (die Distanz vom Ursprung und der " "Winkel)." -#: modules/gdscript/doc_classes/@GDScript.xml:135 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Rounds [code]s[/code] upward (towards positive infinity), returning the " "smallest whole number that is not less than [code]s[/code].\n" @@ -330,7 +404,7 @@ msgstr "" "[/codeblock]\n" "Siehe auch [method floor], [method round], [method stepify] und [int]." -#: modules/gdscript/doc_classes/@GDScript.xml:147 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a character as a String of the given Unicode code point (which is " "compatible with ASCII code).\n" @@ -350,8 +424,7 @@ msgstr "" "[/codeblock]\n" "Dies ist die Umkehrung von [method ord]." -#: modules/gdscript/doc_classes/@GDScript.xml:162 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Clamps [code]value[/code] and returns a value not less than [code]min[/code] " "and not more than [code]max[/code].\n" @@ -364,16 +437,12 @@ msgstr "" "Klammert [code]Wert[/code] und gibt einen Wert von nicht weniger als " "[code]min[/code] und nicht mehr als [code]max[/code] zurück.\n" "[codeblock]\n" -"speed = 1000\n" -"# a is 20\n" -"a = clamp(speed, 1, 20)\n" -"\n" -"speed = -10\n" -"# a is 1\n" -"a = clamp(speed, 1, 20)\n" +"a = clamp(1000, 1, 20) # a ist 20\n" +"a = clamp(-10, 1, 20) # a ist 1\n" +"a = clamp(15, 1, 20) # a ist 15\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:175 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts from a type to another in the best way possible. The [code]type[/" "code] parameter uses the [enum Variant.Type] values.\n" @@ -397,8 +466,7 @@ msgstr "" "print(a.length())\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:190 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the cosine of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -406,13 +474,13 @@ msgid "" "a = cos(PI) # a is -1.0\n" "[/codeblock]" msgstr "" -"Gibt den Sinus des Winkels [code]s[/code] in Radiant zurück.\n" +"Gibt den Cosinus des Winkels [code]s[/code] in Radiant zurück.\n" "[codeblock]\n" -"sin(0.523599) # Returns 0.5\n" +"a = cos(TAU) # a ist 1.0\n" +"a = cos(PI) # a ist -1.0\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:201 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the hyperbolic cosine of [code]s[/code] in radians.\n" "[codeblock]\n" @@ -421,20 +489,18 @@ msgid "" msgstr "" "Gibt den hyperbolischen Kosinus von [code]s[/code] in Bogenmaß zurück.\n" "[codeblock]\n" -"# Prints 1.543081\n" -"print(cosh(1))\n" +"print(cosh(1)) # Gibt 1.543081 aus\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:211 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "Converts from decibels to linear energy (audio)." msgstr "Konvertiert von Dezibel in lineare Energie (Audio)." -#: modules/gdscript/doc_classes/@GDScript.xml:218 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "Deprecated alias for [method step_decimals]." msgstr "Veralteter Alias für [method step_decimals]." -#: modules/gdscript/doc_classes/@GDScript.xml:227 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in " "Godot 4.0, please use [method move_toward] instead.\n" @@ -444,15 +510,51 @@ msgid "" "a = dectime(60, 10, 0.1)) # a is 59.0\n" "[/codeblock]" msgstr "" -"Gibt das Ergebnis von [code]Wert[/code] vermindert um [code]Schritt[/code] * " -"[code]Betrag[/code] zurück.\n" +"[b]Hinweis:[/b] [code]dectime[/code] ist veraltet und wird in Godot 4.0 " +"entfernt. [method move_toward] kann stattdessen verwendet werden.\n" +"Gibt das Ergebnis von [code]value[/code] vermindert um [code]step[/code] * " +"[code]amount[/code] zurück.\n" "[codeblock]\n" -"# a = 59\n" -"a = dectime(60, 10, 0.1))\n" +"a = dectime(60, 10, 0.1)) # a ist 59.0\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:238 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Compares two values by checking their actual contents, recursing into any " +"`Array` or `Dictionary` up to its deepest level.\n" +"This compares to [code]==[/code] in a number of ways:\n" +"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" +"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " +"and [code]==[/code] work the same.\n" +"- For [code]Dictionary[/code], [code]==[/code] considers equality if, and " +"only if, both variables point to the very same [code]Dictionary[/code], with " +"no recursion or awareness of the contents at all.\n" +"- For [code]Array[/code], [code]==[/code] considers equality if, and only " +"if, each item in the first [code]Array[/code] is equal to its counterpart in " +"the second [code]Array[/code], as told by [code]==[/code] itself. That " +"implies that [code]==[/code] recurses into [code]Array[/code], but not into " +"[code]Dictionary[/code].\n" +"In short, whenever a [code]Dictionary[/code] is potentially involved, if you " +"want a true content-aware comparison, you have to use [code]deep_equal[/" +"code]." +msgstr "" +"Vergleicht zwei Werte, indem es deren tatsächlichen Inhalt überprüft. Die " +"Methode geht dabei in jedes `Array` oder `Dictionary` bis zum aller tiefsten " +"Level.\n" +"Was ist der Unterschied zu [code]==[/code]?\n" +"- Für die Typen [code]null[/code], [code]int[/code], [code]float[/code], " +"[code]String[/code], [code]Object[/code] und [code]RID[/code] sind " +"[code]deep_equal[/code] und [code]==[/code] identisch.\n" +"- Für [code]Dictionary[/code]s, prüft [code]==[/code] nur, ob es dasselbe " +"Objekt ist .\n" +"- Für [code]Array[/code]s, [code]==[/code] werden die Arrays elementweise " +"mit [code]==[/code] verglichen. Der Elemente-Vergleich ist also wieder " +"einfach, nicht tief.\n" +"Zusammengefasst, immer wenn ein [code]Dictionary[/code] potentiell " +"involviert ist, und du einen wahren Inhaltsvergleich brauchst, musst du " +"[code]deep_equal[/code] verwenden." + +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts an angle expressed in degrees to radians.\n" "[codeblock]\n" @@ -462,20 +564,19 @@ msgstr "" "Rechnet einen im Gradmaß vorliegenden Winkel ins Bogenmaß um und gibt das " "Ergebnis zurück.\n" "[codeblock]\n" -"# r is 3.141593\n" -"r = deg2rad(180)\n" +"r = deg2rad(180) # r ist 3.141593\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:248 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts a dictionary (previously created with [method inst2dict]) back to " "an instance. Useful for deserializing." msgstr "" -"Konvertiert eine zuvor konvertierte Instanz in ein Wörterbuch, zurück in " -"eine Instanz. Nützlich für die Deserialisierung." +"Konvertiert ein Wörterbuch (das zuvor mit [method inst2dict] erstellt wurde) " +"zurück in eine Instanz. Nützlich für die Deserialisierung." -#: modules/gdscript/doc_classes/@GDScript.xml:256 +#: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns an \"eased\" value of [code]x[/code] based on an easing function " "defined with [code]curve[/code]. This easing function is based on an " @@ -486,17 +587,34 @@ msgid "" "- 1.0: Linear\n" "- Between -1.0 and 0.0 (exclusive): Ease out-in\n" "- 0.0: Constant\n" -"- Between 0.0 to 1.0 (exclusive): Ease in\n" +"- Between 0.0 to 1.0 (exclusive): Ease out\n" "- 1.0: Linear\n" -"- Greater than 1.0 (exclusive): Ease out\n" +"- Greater than 1.0 (exclusive): Ease in\n" "[/codeblock]\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" "ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n" "See also [method smoothstep]. If you need to perform more advanced " "transitions, use [Tween] or [AnimationPlayer]." msgstr "" +"Gibt einen interpolierten Wert von [code]x[/code] basiert auf einer Funktion " +"die durch [code]curve[/code] definiert wird. Die Funktion basiert auf einem " +"Exponent. Die [code]curve[/code] kann jegliche Gleitkommazahl sein, von " +"welchen diese spezifische Werte zu folgendem Verhalten führen:\n" +"[codeblock]\n" +"- Weniger als -1.0 (exclusiv): Beschleunige in-out\n" +"- 1.0: Linear\n" +"- Zwischen -1.0 und 0.0 (exclusiv): Beschleunige out-in\n" +"- 0.0: Konstant\n" +"- Zwischen 0.0 und 1.0 (exclusiv): Beschleunige in\n" +"- 1.0: Linear\n" +"- Mehr als 1.0 (exclusive): Beschleunige out\n" +"[/codeblock]\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" +"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n" +"Siehe auch [method smoothstep]. Falls du fortgeschrittene Übergänge " +"erstellen möchtest, benutze [Tween] oder [AnimationPlayer]." -#: modules/gdscript/doc_classes/@GDScript.xml:274 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "The natural exponential function. It raises the mathematical constant [b]e[/" "b] to the power of [code]s[/code] and returns it.\n" @@ -511,13 +629,12 @@ msgstr "" "[b]e[/b] in die Potenz von [code]s[/code] und gibt sie zurück.\n" "[b]e[/b] hat einen ungefähren Wert von 2,71828 und kann mit [code]exp(1)[/" "code] erhalten werden.\n" -"Für Exponenten zu anderen Basen verwenden Sie die Methode [Methode pow].\n" +"Für Exponenten zu anderen Basen verwenden Sie die Methode [method pow].\n" "[codeblock]\n" "a = exp(2) # Approximately 7.39\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:286 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Rounds [code]s[/code] downward (towards negative infinity), returning the " "largest whole number that is not more than [code]s[/code].\n" @@ -535,16 +652,16 @@ msgstr "" "Richtung negativ unendlich) und gibt die größte ganze Zahl zurück, die nicht " "größer als [code]s[/code] ist.\n" "[codeblock]\n" -"# a is 2.0\n" -"a = floor(2.99)\n" -"# a is -3.0\n" -"a = floor(-2.99)\n" +"a = floor(2.45) # a ist 2.0\n" +"a = floor(2.99) # a ist 2.0\n" +"a = floor(-2.99) # a ist -3.0\n" "[/codeblock]\n" +"Siehe auch [method ceil], [method round], [method stepify], und [int].\n" "[b]Hinweis:[/b] Diese Methode gibt eine Fließkommazahl zurück. Wenn Sie eine " -"Ganzzahl benötigen, können Sie [code]int(s)[/code] direkt verwenden." +"Ganzzahl benötigen und [code]s[/code] nicht negativ ist, können Sie " +"[code]int(s)[/code] direkt verwenden." -#: modules/gdscript/doc_classes/@GDScript.xml:301 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the floating-point remainder of [code]a/b[/code], keeping the sign " "of [code]a[/code].\n" @@ -556,13 +673,11 @@ msgstr "" "Gibt den Divisionsrest von [code]a/b[/code] mit Nachkommastellen zurück und " "behält das Vorzeichen von [code]a[/code].\n" "[codeblock]\n" -"# Rest ist 1.5\n" -"var rest = fmod(7, 5.5)\n" +"var rest = fmod(7, 5.5) # rest ist 1.5\n" "[/codeblock]\n" "Für den Integer-Divisionsrest, den % Operator benutzen." -#: modules/gdscript/doc_classes/@GDScript.xml:313 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the floating-point modulus of [code]a/b[/code] that wraps equally in " "positive and negative.\n" @@ -585,27 +700,22 @@ msgstr "" "Gibt den Fließkommamodulo von [code]a/b[/code] zurück, der gleichermaßen in " "positiv und negativ umschlägt.\n" "[codeblock]\n" -"var i = -6\n" -"while i < 5:\n" -" prints(i, fposmod(i, 3))\n" -" i += 1\n" +"for i in 7:\n" +" var x = 0.5 * i - 1.5\n" +" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n" "[/codeblock]\n" -"Produziert:\n" +"Gibt aus:\n" "[codeblock]\n" -"-6 0\n" -"-5 1\n" -"-4 2\n" -"-3 0\n" -"-2 1\n" -"-1 2\n" -"0 0\n" -"1 1\n" -"2 2\n" -"3 0\n" -"4 1\n" +"-1.5 -0.0 0.0\n" +"-1.0 -1.0 0.5\n" +"-0.5 -0.5 1.0\n" +" 0.0 0.0 0.0\n" +" 0.5 0.5 0.5\n" +" 1.0 1.0 1.0\n" +" 1.5 0.0 0.0\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:336 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a reference to the specified function [code]funcname[/code] in the " "[code]instance[/code] node. As functions aren't first-class objects in " @@ -631,7 +741,7 @@ msgstr "" "print(a.call_func()) # Prints bar\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:349 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns an array of dictionaries representing the current call stack.\n" "[codeblock]\n" @@ -668,7 +778,7 @@ msgstr "" "source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:370 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the integer hash of the variable passed.\n" "[codeblock]\n" @@ -680,7 +790,7 @@ msgstr "" "print(hash(\"a\")) # Gibt 177670 aus\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:380 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the passed instance converted to a dictionary (useful for " "serializing).\n" @@ -711,7 +821,7 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:399 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the Object that corresponds to [code]instance_id[/code]. All Objects " "have a unique instance ID.\n" @@ -733,31 +843,29 @@ msgstr "" " print(inst.foo) # Prints bar\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:415 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" -"Returns a normalized value considering the given range. This is the opposite " -"of [method lerp].\n" +"Returns an interpolation or extrapolation factor considering the range " +"specified in [code]from[/code] and [code]to[/code], and the interpolated " +"value specified in [code]weight[/code]. The returned value will be between " +"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between " +"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is " +"located outside this range, then an extrapolation factor will be returned " +"(return value lower than [code]0.0[/code] or greater than [code]1.0[/" +"code]).\n" "[codeblock]\n" +"# The interpolation ratio in the `lerp()` call below is 0.75.\n" "var middle = lerp(20, 30, 0.75)\n" "# `middle` is now 27.5.\n" "# Now, we pretend to have forgotten the original ratio and want to get it " "back.\n" "var ratio = inverse_lerp(20, 30, 27.5)\n" "# `ratio` is now 0.75.\n" -"[/codeblock]" +"[/codeblock]\n" +"See also [method lerp] which performs the reverse of this operation." msgstr "" -"Gibt den normalisierten Wert innerhalb eines Zahlenraums zurück. Das " -"Gegenteil von [method lerp]\n" -"[codeblock]\n" -"var middle = lerp(20, 30, 0.75)\n" -"# `middle` ist jetzt 27.5.\n" -"# Nun tun wir so, als hätten wir das Original vergessen und wollten es " -"zurückbekommen.\n" -"var ratio = inverse_lerp(20, 30, 27.5)\n" -"# `ratio` ist jetzt 0.75.\n" -"[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:430 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are " "approximately equal to each other.\n" @@ -774,7 +882,7 @@ msgstr "" "Zahlenwerte skaliert.\n" "Unendliche Zahlenwerte mit gleichem Vorzeichen werden als gleich betrachtet." -#: modules/gdscript/doc_classes/@GDScript.xml:439 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns whether [code]s[/code] is an infinity value (either positive " "infinity or negative infinity)." @@ -782,7 +890,7 @@ msgstr "" "Liefert als Ergebnis ob [code]s[/code] ein unendlicher Wert ist (entweder " "positiv unendlich oder negativ unendlich)." -#: modules/gdscript/doc_classes/@GDScript.xml:446 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns whether [code]instance[/code] is a valid object (e.g. has not been " "deleted from memory)." @@ -790,14 +898,14 @@ msgstr "" "Liefert als Ergebnis ob [code]instance[/code] ein gültiges Objekt ist (z.B. " "wurde es noch nicht aus dem Speicher gelöscht)." -#: modules/gdscript/doc_classes/@GDScript.xml:453 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value." msgstr "" "Liefert als Ergebnis ob [code]s[/code] ein NaN (Not-A-Number = keine Nummer " "oder nicht gültig) ist." -#: modules/gdscript/doc_classes/@GDScript.xml:460 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n" "This method is faster than using [method is_equal_approx] with one value as " @@ -807,7 +915,7 @@ msgstr "" "Diese Methode ist schneller als das Verwenden von [method is_equal_approx] " "mit einem Wert als Null." -#: modules/gdscript/doc_classes/@GDScript.xml:468 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns length of Variant [code]var[/code]. Length is the character count of " "String, element count of Array, size of Dictionary, etc.\n" @@ -826,11 +934,14 @@ msgstr "" "len(a) # Gibt 4 zurück\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:482 +#: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" -"Linearly interpolates between two values by a normalized value. This is the " -"opposite of [method inverse_lerp].\n" +"Linearly interpolates between two values by the factor defined in " +"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values " +"outside this range are allowed and can be used to perform [i]extrapolation[/" +"i].\n" "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or " "[float], the return value is a [float].\n" "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the " @@ -839,7 +950,10 @@ msgid "" "[codeblock]\n" "lerp(0, 4, 0.75) # Returns 3.0\n" "lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n" -"[/codeblock]" +"[/codeblock]\n" +"See also [method inverse_lerp] which performs the reverse of this operation. " +"To perform eased interpolation with [method lerp], combine it with [method " +"ease] or [method smoothstep]." msgstr "" "Interpoliert einen normalisierten Wert linear zwischen zwei Grenzwerten. " "Dies entspricht der Umkehrfunktion von [method inverse_lerp].\n" @@ -853,12 +967,14 @@ msgstr "" "lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:497 +#: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Linearly interpolates between two angles (in radians) by a normalized " "value.\n" "Similar to [method lerp], but interpolates correctly when the angles wrap " -"around [constant @GDScript.TAU].\n" +"around [constant @GDScript.TAU]. To perform eased interpolation with [method " +"lerp_angle], combine it with [method ease] or [method smoothstep].\n" "[codeblock]\n" "extends Sprite\n" "var elapsed = 0.0\n" @@ -882,7 +998,7 @@ msgstr "" " elapsed += delta\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:514 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts from linear energy to decibels (audio). This can be used to " "implement volume sliders that behave as expected (since volume isn't " @@ -910,7 +1026,7 @@ msgstr "" "linear2db($Slider.value))\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:527 +#: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" "Loads a resource from the filesystem located at [code]path[/code]. The " @@ -952,7 +1068,7 @@ msgstr "" "[b]Important:[/b] The path must be absolute, a local path will just return " "[code]null[/code]." -#: modules/gdscript/doc_classes/@GDScript.xml:541 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Natural logarithm. The amount of time needed to reach a certain level of " "continuous growth.\n" @@ -974,7 +1090,7 @@ msgstr "" "[b]Hinweis:[/b] Der Logarithmus von [code]0[/code] liefert [code]-inf[/" "code], während negative Werte [code]-nan[/code] zurückgeben." -#: modules/gdscript/doc_classes/@GDScript.xml:554 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the maximum of two values.\n" "[codeblock]\n" @@ -988,7 +1104,7 @@ msgstr "" "max(-3.99, -4) # gibt -3.99 zurück\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:566 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the minimum of two values.\n" "[codeblock]\n" @@ -1002,7 +1118,7 @@ msgstr "" "min(-3.99, -4) # gibt -4 zurück\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:579 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] " "value.\n" @@ -1022,7 +1138,7 @@ msgstr "" "move_toward(10, 5, -1.5) # Gibt 11.5 zurück\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:592 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the nearest equal or larger power of 2 for integer [code]value[/" "code].\n" @@ -1059,7 +1175,7 @@ msgstr "" "[code]0[/code] anstatt [code]1[/code] zurück (in Wirklichkeit ist 1 die " "kleinste ganzzahlige Potenz von 2)." -#: modules/gdscript/doc_classes/@GDScript.xml:609 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns an integer representing the Unicode code point of the given Unicode " "character [code]char[/code].\n" @@ -1079,7 +1195,7 @@ msgstr "" "[/codeblock]\n" "Dies entspricht der Umkehrfunktion von [method char]." -#: modules/gdscript/doc_classes/@GDScript.xml:622 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's " "type is what you expect.)\n" @@ -1119,8 +1235,8 @@ msgstr "" "[/codeblock]\n" "Siehe auch [JSON] als Alternative, um einen JSON Text zu parsen." -#: modules/gdscript/doc_classes/@GDScript.xml:640 -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142 +#: modules/gdscript/doc_classes/@GDScript.xml +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Converts a 2D point expressed in the polar coordinate system (a distance " "from the origin [code]r[/code] and an angle [code]th[/code]) to the " @@ -1130,7 +1246,7 @@ msgstr "" "[code]r[/code] zum Ursprung und Winkel [code]th[/code]) in das kartesische " "Koordinatensystem (X- und Y-Achse)." -#: modules/gdscript/doc_classes/@GDScript.xml:648 +#: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" "Returns the integer modulus of [code]a/b[/code] that wraps equally in " @@ -1173,7 +1289,7 @@ msgstr "" "4 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:670 +#: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" "Returns the result of [code]base[/code] raised to the power of [code]exp[/" @@ -1187,7 +1303,7 @@ msgstr "" "pow(2, 5) # liefert 32\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:680 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a [Resource] from the filesystem located at [code]path[/code]. The " "resource is loaded during script parsing, i.e. is loaded with the script and " @@ -1204,10 +1320,11 @@ msgid "" msgstr "" "Gibt eine [Resource] aus dem Dateisystem zurück, das sich unter [code]path[/" "code] befindet. Die Ressource wird während der Skriptanalyse geladen, d. h. " -"es wird mit dem Skript geladen, und die [preload] Methode fungiert effektiv " -"als Referenz auf diese Ressource. Beachten Sie, dass die Methode einen " -"konstanten Pfad erfordert. Wenn Sie eine Ressource aus einem dynamischen / " -"variablen Pfad laden möchten, verwenden Sie die [load] Methode.\n" +"es wird mit dem Skript geladen, und die [method preload] Methode fungiert " +"effektiv als Referenz auf diese Ressource. Beachten Sie, dass die Methode " +"einen konstanten Pfad erfordert. Wenn Sie eine Ressource aus einem " +"dynamischen / variablen Pfad laden möchten, verwenden Sie die [method load] " +"Methode.\n" "[b]Hinweis:[/b] Ressourcenpfade erhalten Sie, indem Sie im Assets-Bedienfeld " "mit der rechten Maustaste auf eine Ressource klicken und \"Pfad kopieren\" " "auswählen oder die Datei aus dem Dateisystempanel in das Skript ziehen.\n" @@ -1216,7 +1333,7 @@ msgstr "" "var diamond = preload(\"res://diamond.tscn\").instance()\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:691 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts one or more arguments of any type to string in the best way " "possible and prints them to the console.\n" @@ -1229,13 +1346,23 @@ msgid "" "distinguishes them from print messages used for debugging purposes, while " "also displaying a stack trace when an error or warning is printed." msgstr "" +"Wandelt ein oder mehrere Argumente aller Typen bestmöglich in Zeichenketten " +"um und gibt sie in der Konsole aus.\n" +"[codeblock]\n" +"var a = [1,2,3]\n" +"print(\"a\",\"=\",a) # Schreibt \"a=[1,2,3]\n" +"[/codeblock]\n" +"[b]Hinweis:[/b] Benutze [method push_error] und [method push_warning] statt " +"[method print] um Fehlermeldungen und Warnungen auszugeben. Sie " +"unterscheiden sich von normalen Ausgaben und geben zusätzlich einen Stack-" +"Trace aus." -#: modules/gdscript/doc_classes/@GDScript.xml:702 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "Like [method print], but prints only when used in debug mode." msgstr "" "Funktioniert wie [method print], gibt jedoch nur im Debug Modues Text aus." -#: modules/gdscript/doc_classes/@GDScript.xml:708 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Prints a stack track at code location, only works when running with debugger " "turned on.\n" @@ -1251,7 +1378,7 @@ msgstr "" "Frame 0 - res://test.gd:16 in function '_process'\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:718 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Prints one or more arguments to strings in the best way possible to standard " "error line.\n" @@ -1265,7 +1392,7 @@ msgstr "" "printerr(\"prints to stderr\")\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:727 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Prints one or more arguments to strings in the best way possible to console. " "No newline is added at the end.\n" @@ -1289,7 +1416,7 @@ msgstr "" "dies nur Text im Terminal aus. Wenn Sie Text im Editor ausgeben müssen, " "benutzen sie eine andere Methode wie [method print]." -#: modules/gdscript/doc_classes/@GDScript.xml:739 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Prints one or more arguments to the console with a space between each " "argument.\n" @@ -1303,7 +1430,7 @@ msgstr "" "prints(\"A\", \"B\", \"C\") # Prints A B C\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:748 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Prints one or more arguments to the console with a tab between each " "argument.\n" @@ -1317,7 +1444,7 @@ msgstr "" "printt(\"A\", \"B\", \"C\") # Prints A B C\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:758 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Pushes an error message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -1340,7 +1467,7 @@ msgstr "" "Projektausführung in Debug-Builds anzuhalten, verwenden Sie stattdessen " "[code]assert(false, \"test error\")[/code]." -#: modules/gdscript/doc_classes/@GDScript.xml:769 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Pushes a warning message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -1356,8 +1483,7 @@ msgstr "" "Terminal als Warnmeldung aus.\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:779 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts an angle expressed in radians to degrees.\n" "[codeblock]\n" @@ -1369,7 +1495,7 @@ msgstr "" "rad2deg(0.523599) # Returns 30\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:790 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Random range, any floating point value between [code]from[/code] and " "[code]to[/code].\n" @@ -1384,7 +1510,7 @@ msgstr "" "0.405263\" aus\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:800 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Random from seed: pass a [code]seed[/code], and an array with both number " "and new seed is returned. \"Seed\" here refers to the internal state of the " @@ -1396,7 +1522,7 @@ msgstr "" "internen Stand des pseudo Zufallszahlengenerators. Der interne Zustand der " "momentanen Implementation besteht aus 64 bits." -#: modules/gdscript/doc_classes/@GDScript.xml:806 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a random floating point value on the interval [code][0, 1][/code].\n" "[codeblock]\n" @@ -1409,8 +1535,7 @@ msgstr "" "randf() # Returns e.g. 0.375671\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:815 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a random unsigned 32-bit integer. Use remainder to obtain a random " "value in the interval [code][0, N - 1][/code] (where N is smaller than " @@ -1426,13 +1551,17 @@ msgstr "" "Modulo, um einen Zufallswert im Intervall [code][0, N - 1][/code] zu " "erhalten (wobei N kleiner als 2^32 ist).\n" "[codeblock]\n" -"randi() # Returns random integer between 0 and 2^32 - 1\n" -"randi() % 20 # Returns random integer between 0 and 19\n" -"randi() % 100 # Returns random integer between 0 and 99\n" -"randi() % 100 + 1 # Returns random integer between 1 and 100\n" +"randi() # Gibt Zufallswert zwischen 0 und 2^32 - 1 zurück " +"(inklusiv)\n" +"randi() % 20 # Gibt einen Zufallswert zwischen 0 and 19 zurück " +"(inklusiv)\n" +"randi() % 100 # Gibt einen Zufallswert zwischen 0 und 99 zurück " +"(inklusiv)\n" +"randi() % 100 + 1 # Gibt einen Zufallswert zwischen 1 and 100 zurück " +"(inklusiv)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:827 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Randomizes the seed (or the internal state) of the random number generator. " "Current implementation reseeds using a number based on time.\n" @@ -1449,7 +1578,7 @@ msgstr "" " randomize()\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:837 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns an array with the given range. Range can be 1 argument [code]N[/" "code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], " @@ -1491,7 +1620,7 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/gdscript/doc_classes/@GDScript.xml:874 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]" "[ostart, ostop][/code].\n" @@ -1505,7 +1634,7 @@ msgstr "" "range_lerp(75, 0, 100, -1, 1) # Ergibt 0.5\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:884 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Rounds [code]s[/code] to the nearest whole number, with halfway cases " "rounded away from zero.\n" @@ -1525,7 +1654,7 @@ msgstr "" "[/codeblock]\n" "Siehe auch [method floor], [method ceil], [method stepify], und [int]." -#: modules/gdscript/doc_classes/@GDScript.xml:897 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Sets seed for the random number generator.\n" "[codeblock]\n" @@ -1539,7 +1668,7 @@ msgstr "" "seed(my_seed.hash())\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:908 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is " "0.\n" @@ -1557,7 +1686,7 @@ msgstr "" "sign(6) # Returns 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:920 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the sine of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -1569,7 +1698,7 @@ msgstr "" "sin(0.523599) # Returns 0.5\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:930 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the hyperbolic sine of [code]s[/code].\n" "[codeblock]\n" @@ -1583,7 +1712,7 @@ msgstr "" "sinh(a) # Returns 0.75\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:943 +#: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" "Returns the result of smoothly interpolating the value of [code]s[/code] " @@ -1626,8 +1755,7 @@ msgstr "" "smoothstep(0, 2, 2.0) # Ergebnis 1.0\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:960 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the square root of [code]s[/code], where [code]s[/code] is a non-" "negative number.\n" @@ -1642,12 +1770,11 @@ msgstr "" "[codeblock]\n" "sqrt(9) # Ergibt 3\n" "[/codeblock]\n" -"[b]Note:[/b]Negative Werte von [code]s[/code] ergeben NaN. Falls Sie die " +"[b]Notiz:[/b]Negative Werte von [code]s[/code] ergeben NaN. Falls Sie die " "Quadratwurzel negativer Zahlen ziehen müssen, verwenden Sie [code]System." "Numerics.Complex[/code] in C#." -#: modules/gdscript/doc_classes/@GDScript.xml:971 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the position of the first non-zero digit, after the decimal point. " "Note that the maximum return value is 10, which is a design decision in the " @@ -1662,15 +1789,12 @@ msgstr "" "Merke, dass der höchste Rückgabewert 10 ist, was eine Entwurfsentscheidung " "in der Implementation ist.\n" "[codeblock]\n" -"# n ist 0\n" -"n = step_decimals(5)\n" -"# n ist 4\n" -"n = step_decimals(1.0005)\n" -"# n ist 9\n" -"n = step_decimals(0.000000005)\n" +"n = step_decimals(5) # n ist 0\n" +"n = step_decimals(1.0005) # n ist 4\n" +"n = step_decimals(0.000000005) # n ist 9\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:984 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also " "be used to round a floating point number to an arbitrary number of " @@ -1690,8 +1814,7 @@ msgstr "" "[/codeblock]\n" "Siehe auch [method ceil], [method floor], [method round], und [int]." -#: modules/gdscript/doc_classes/@GDScript.xml:995 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts one or more arguments of any type to string in the best way " "possible.\n" @@ -1706,11 +1829,11 @@ msgstr "" "[codeblock]\n" "var a = [10, 20, 30]\n" "var b = str(a);\n" -"len(a) # Returns 3\n" -"len(b) # Returns 12\n" +"len(a) # Ergibt 3\n" +"len(b) # Ergibt 12\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1008 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts a formatted string that was returned by [method var2str] to the " "original value.\n" @@ -1728,7 +1851,7 @@ msgstr "" "print(b[\"a\"]) # Prints 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1020 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the tangent of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -1740,8 +1863,7 @@ msgstr "" "tan(deg2rad(45)) # Returns 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1030 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the hyperbolic tangent of [code]s[/code].\n" "[codeblock]\n" @@ -1749,13 +1871,13 @@ msgid "" "b = tanh(a) # b is 0.6\n" "[/codeblock]" msgstr "" -"Gibt den Hyperbeltangens von [code]s[/code] zurück.\n" +"Gibt den hyperbolischen Tangens von [code]s[/code] zurück.\n" "[codeblock]\n" "a = log(2.0) # Returns 0.693147\n" "tanh(a) # Returns 0.6\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1041 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts a [Variant] [code]var[/code] to JSON text and return the result. " "Useful for serializing data to store or send over the network.\n" @@ -1790,8 +1912,7 @@ msgstr "" "Siehe auch [JSON] für eine Alternative Konvertierung von [Variant] zu JSON " "Text." -#: modules/gdscript/doc_classes/@GDScript.xml:1057 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns whether the given class exists in [ClassDB].\n" "[codeblock]\n" @@ -1801,11 +1922,11 @@ msgid "" msgstr "" "Gibt zurück ob die gegebene Klasse in [ClassDB] existiert.\n" "[codeblock]\n" -"type_exists(\"Sprite2D\") # Returns true\n" -"type_exists(\"Variant\") # Returns false\n" +"type_exists(\"Sprite\") # Ergibt true\n" +"type_exists(\"Variant\") # Ergibt false\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1068 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the internal type of the given Variant object, using the [enum " "Variant.Type] values.\n" @@ -1827,7 +1948,7 @@ msgstr "" " print(\"unexpected results\")\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1082 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Checks that [code]json[/code] is valid JSON data. Returns an empty string if " "valid, or an error message otherwise.\n" @@ -1851,7 +1972,7 @@ msgstr "" " push_error(\"Invalid JSON: \" + v)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1098 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Encodes a variable value to a byte array. When [code]full_objects[/code] is " "[code]true[/code] encoding objects is allowed (and can potentially include " @@ -1861,7 +1982,7 @@ msgstr "" "ist [code]true[/code], wird das Kodieren von Objekten erlaubt (und kann " "potentiell auch Quelltext enthalten)." -#: modules/gdscript/doc_classes/@GDScript.xml:1105 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Converts a Variant [code]var[/code] to a formatted string that can later be " "parsed using [method str2var].\n" @@ -1891,7 +2012,7 @@ msgstr "" "}\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1123 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns a weak reference to an object.\n" "A weak reference to an object is not enough to keep the object alive: when " @@ -1909,7 +2030,7 @@ msgstr "" "endgültig zerstört wurde, können schwache Referenzen jedoch noch auf das " "Objekt zugreifen, selbst wenn es keine starken Referenzen mehr gibt." -#: modules/gdscript/doc_classes/@GDScript.xml:1133 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Wraps float [code]value[/code] between [code]min[/code] and [code]max[/" "code].\n" @@ -1953,7 +2074,7 @@ msgstr "" "[code]wrapf[/code] ist flexibler als der [method fposmod]-Ansatz, da es dem " "Benutzer die Kontrolle über den Mindestwert gibt." -#: modules/gdscript/doc_classes/@GDScript.xml:1157 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/" "code].\n" @@ -1988,7 +2109,7 @@ msgstr "" "[code]wrapi[/code] ist flexibler als der [method posmod]-Ansatz, da es dem " "Benutzer die Kontrolle über den Mindestwert gibt." -#: modules/gdscript/doc_classes/@GDScript.xml:1176 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Stops the function execution and returns the current suspended state to the " "calling function.\n" @@ -2033,7 +2154,7 @@ msgid "" "\"idle_frame\")[/code] from the above example." msgstr "" -#: modules/gdscript/doc_classes/@GDScript.xml:1207 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Constant that represents how many times the diameter of a circle fits around " "its perimeter. This is equivalent to [code]TAU / 2[/code]." @@ -2041,14 +2162,15 @@ msgstr "" "Konstante, die beschreibt, wie oft der Durchmesser eines Kreises in seinen " "Umfang passt. Dies ist äquivalent zu [code]TAU / 2[/code]." -#: modules/gdscript/doc_classes/@GDScript.xml:1210 -#, fuzzy +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "The circle constant, the circumference of the unit circle in radians. This " "is equivalent to [code]PI * 2[/code], or 360 degrees in rotations." -msgstr "Die Kreiskonstante, der Umfang des Einheitskreises im Bogenmaß." +msgstr "" +"Die Kreiskonstante, der Umfang des Einheitskreises im Bogenmaß. Sie ist " +"äquivalent mit [code]PI * 2[/code], oder einer 360°-Drehung." -#: modules/gdscript/doc_classes/@GDScript.xml:1213 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Positive floating-point infinity. This is the result of floating-point " "division when the divisor is [code]0.0[/code]. For negative infinity, use " @@ -2061,8 +2183,18 @@ msgid "" "code] will not result in [constant INF] and will result in a run-time error " "instead." msgstr "" +"Gleitkomma Darstellung von Unendlich. Diese ist das Ergebnis wenn bei einer " +"Gleitkomma-Division durch [code]0[/code] geteilt wird. Benutze [code]-INF[/" +"code] um minus Unendlich zu erhalten. Wird eine positive Gleitkommazahl " +"durch [code]-0.0[/code] geteilt, so entsteht minus Unendlich. Also ist " +"teilen durch [code]0.0[/code] nicht das gleiche wie teilen durch [code]-0.0[/" +"code] (obwohl [code]0.0 == -0.0[/code] [code]true[/code] zurückgibt).\n" +"[b]Bemerkung:[/b] Numerische Unendlichkeit existiert nur für " +"gleitkommazahlen, es gibt kein Äquivalent für Ganzzahlen. Wird eine Ganzzahl " +"durch [code]0[/code] geteilt, so resultiert das nicht in [constant INF], " +"sondern produziert stattdessen einen Laufzeitfehler." -#: modules/gdscript/doc_classes/@GDScript.xml:1217 +#: modules/gdscript/doc_classes/@GDScript.xml msgid "" "\"Not a Number\", an invalid floating-point value. [constant NAN] has " "special properties, including that it is not equal to itself ([code]NAN == " @@ -2074,12 +2206,22 @@ msgid "" "[code]0[/code] will not result in [constant NAN] and will result in a run-" "time error instead." msgstr "" - -#: doc/classes/@GlobalScope.xml:4 +"Steht für \"Not a Number\" (\"keine Zahl\"). Der Wert stellt eine nicht " +"zulässige Kommazahl dar. [constant NAN] hat spezielle EIgenschaften, zum " +"Beispiel ist der Wert sich selbst nicht glich ([code]NAN==NAN[/code] gibt " +"[code]false[/code] zurück). [constant NAN] ist die Ausgabe einiger " +"ungültiger Operationen wie zum Beispiel die Division von [code]0.0[/code] " +"mit [code]0.0[/code].\n" +"[b]Hinweis:[/b] \"Not a Number\" ist ein Konzept, dass exklusiv für " +"Kommazahlen gilt, und kein Gegenstück für Ganzzahlen besitzt. Die Ganzzahl " +"[code]0[/code] durch [code]0[/code] zu teilen wird nicht [constant NAN] " +"zurückgeben sondern einen Fehler auslösen." + +#: doc/classes/@GlobalScope.xml msgid "Global scope constants and variables." msgstr "Konstanten und Variablen im globalen Anwendungsbereich." -#: doc/classes/@GlobalScope.xml:7 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "" "Global scope constants and variables. This is all that resides in the " @@ -2093,49 +2235,47 @@ msgstr "" "Auch Singeltons sind hier dokumentiert, da auf sie von überall zugegriffen " "werden kann." -#: doc/classes/@GlobalScope.xml:16 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "The [ARVRServer] singleton." -msgstr "Das [XRServer] Singleton." +msgstr "Das [ARVRServer] Singleton." -#: doc/classes/@GlobalScope.xml:19 +#: doc/classes/@GlobalScope.xml msgid "The [AudioServer] singleton." msgstr "Das [AudioServer] Singleton." -#: doc/classes/@GlobalScope.xml:22 +#: doc/classes/@GlobalScope.xml msgid "The [CameraServer] singleton." msgstr "Das [CameraServer] Singleton." -#: doc/classes/@GlobalScope.xml:25 +#: doc/classes/@GlobalScope.xml msgid "The [ClassDB] singleton." msgstr "Das [ClassDB] Singleton." -#: doc/classes/@GlobalScope.xml:28 +#: doc/classes/@GlobalScope.xml msgid "The [Engine] singleton." msgstr "Das [Engine] Singleton." -#: doc/classes/@GlobalScope.xml:31 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "The [Geometry] singleton." -msgstr "Das [Geometry2D] Singleton." +msgstr "Das [Geometry] Singleton." -#: doc/classes/@GlobalScope.xml:34 +#: doc/classes/@GlobalScope.xml msgid "The [IP] singleton." msgstr "Das [IP] Singleton." -#: doc/classes/@GlobalScope.xml:37 +#: doc/classes/@GlobalScope.xml msgid "The [Input] singleton." msgstr "Das [Input] Singleton." -#: doc/classes/@GlobalScope.xml:40 +#: doc/classes/@GlobalScope.xml msgid "The [InputMap] singleton." msgstr "Das [InputMap] Singleton." -#: doc/classes/@GlobalScope.xml:43 +#: doc/classes/@GlobalScope.xml msgid "The [JSON] singleton." msgstr "Das [JSON] Singleton." -#: doc/classes/@GlobalScope.xml:46 +#: doc/classes/@GlobalScope.xml msgid "" "The [JavaClassWrapper] singleton.\n" "[b]Note:[/b] Only implemented on Android." @@ -2143,7 +2283,7 @@ msgstr "" "Das[JavaClassWrapper] Singleton.\n" "[b]Note:[/b] Nur in Android implementiert." -#: doc/classes/@GlobalScope.xml:50 +#: doc/classes/@GlobalScope.xml msgid "" "The [JavaScript] singleton.\n" "[b]Note:[/b] Only implemented on HTML5." @@ -2151,100 +2291,111 @@ msgstr "" "Das [JavaScript] Singleton.\n" "[b]Note:[/b] Nur in HTML5 implementiert." -#: doc/classes/@GlobalScope.xml:54 +#: doc/classes/@GlobalScope.xml msgid "The [Marshalls] singleton." msgstr "Das [Marshalls] Singleton." -#: doc/classes/@GlobalScope.xml:57 +#: doc/classes/@GlobalScope.xml #, fuzzy -msgid "The [EditorNavigationMeshGenerator] singleton." -msgstr "Das [NavigationMeshGenerator] Singleton." +msgid "The [Navigation2DServer] singleton." +msgstr "Das [TranslationServer] Singleton." + +#: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "The [NavigationMeshGenerator] singleton." +msgstr "Das [EditorNavigationMeshGenerator] Singleton." -#: doc/classes/@GlobalScope.xml:60 +#: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "The [NavigationServer] singleton." +msgstr "Das [TranslationServer] Singleton." + +#: doc/classes/@GlobalScope.xml msgid "The [OS] singleton." msgstr "Das [OS] Singleton." -#: doc/classes/@GlobalScope.xml:63 +#: doc/classes/@GlobalScope.xml msgid "The [Performance] singleton." msgstr "Das [Performance] Singleton." -#: doc/classes/@GlobalScope.xml:66 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "The [Physics2DServer] singleton." -msgstr "Das [PhysicsServer2D] Singleton." +msgstr "Das [Physics2DServer] Singleton." -#: doc/classes/@GlobalScope.xml:69 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "The [PhysicsServer] singleton." -msgstr "Das [PhysicsServer2D] Singleton." +msgstr "Das [PhysicsServer] Singleton." -#: doc/classes/@GlobalScope.xml:72 +#: doc/classes/@GlobalScope.xml msgid "The [ProjectSettings] singleton." msgstr "Das [ProjectSettings] Singleton." -#: doc/classes/@GlobalScope.xml:75 +#: doc/classes/@GlobalScope.xml msgid "The [ResourceLoader] singleton." msgstr "Das [ResourceLoader] Singleton." -#: doc/classes/@GlobalScope.xml:78 +#: doc/classes/@GlobalScope.xml msgid "The [ResourceSaver] singleton." msgstr "Das [ResourceSaver] Singleton." -#: doc/classes/@GlobalScope.xml:81 +#: doc/classes/@GlobalScope.xml +msgid "The [Time] singleton." +msgstr "Das [Time] Singleton." + +#: doc/classes/@GlobalScope.xml msgid "The [TranslationServer] singleton." msgstr "Das [TranslationServer] Singleton." -#: doc/classes/@GlobalScope.xml:84 +#: doc/classes/@GlobalScope.xml msgid "The [VisualScriptEditor] singleton." msgstr "Das [VisualScriptEditor] Singleton." -#: doc/classes/@GlobalScope.xml:87 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "The [VisualServer] singleton." -msgstr "Das [DisplayServer] Singleton." +msgstr "Das [VisualServer] Singleton." -#: doc/classes/@GlobalScope.xml:92 +#: doc/classes/@GlobalScope.xml msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" "Linker Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-" "abgeleiteten Klassen." -#: doc/classes/@GlobalScope.xml:95 +#: doc/classes/@GlobalScope.xml msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" "Oberer Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-" "abgeleiteten Klassen." -#: doc/classes/@GlobalScope.xml:98 +#: doc/classes/@GlobalScope.xml msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" "Rechter Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-" "abgeleiteten Klassen." -#: doc/classes/@GlobalScope.xml:101 +#: doc/classes/@GlobalScope.xml msgid "" "Bottom margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" "Unterer Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-" "abgeleiteten Klassen." -#: doc/classes/@GlobalScope.xml:104 +#: doc/classes/@GlobalScope.xml msgid "Top-left corner." msgstr "Obere linke Ecke." -#: doc/classes/@GlobalScope.xml:107 +#: doc/classes/@GlobalScope.xml msgid "Top-right corner." msgstr "Obere rechte Ecke." -#: doc/classes/@GlobalScope.xml:110 +#: doc/classes/@GlobalScope.xml msgid "Bottom-right corner." msgstr "Untere rechte Ecke." -#: doc/classes/@GlobalScope.xml:113 +#: doc/classes/@GlobalScope.xml msgid "Bottom-left corner." msgstr "Untere linke Ecke." -#: doc/classes/@GlobalScope.xml:116 +#: doc/classes/@GlobalScope.xml msgid "" "General vertical alignment, usually used for [Separator], [ScrollBar], " "[Slider], etc." @@ -2252,7 +2403,7 @@ msgstr "" "Generelle vertikale Ausrichtung, normalerweise benutzt für [Separator], " "[ScrollBar], [Slider], etc." -#: doc/classes/@GlobalScope.xml:119 +#: doc/classes/@GlobalScope.xml msgid "" "General horizontal alignment, usually used for [Separator], [ScrollBar], " "[Slider], etc." @@ -2260,1041 +2411,1041 @@ msgstr "" "Generelle horizontale Ausrichtung, normalerweise benutzt für [Separator], " "[ScrollBar], [Slider], etc." -#: doc/classes/@GlobalScope.xml:122 +#: doc/classes/@GlobalScope.xml msgid "Horizontal left alignment, usually for text-derived classes." msgstr "" "Linke horizontale Ausrichtung, normalerweise benutzt für von Text " "abgeleitete Klassen." -#: doc/classes/@GlobalScope.xml:125 +#: doc/classes/@GlobalScope.xml msgid "Horizontal center alignment, usually for text-derived classes." msgstr "" "Zentrierte horizontale Ausrichtung, normalerweise benutzt für von Text " "abgeleitete Klassen." -#: doc/classes/@GlobalScope.xml:128 +#: doc/classes/@GlobalScope.xml msgid "Horizontal right alignment, usually for text-derived classes." msgstr "" "Rechte horizontale Ausrichtung, normalerweise benutzt für von Text " "abgeleitete Klassen." -#: doc/classes/@GlobalScope.xml:131 +#: doc/classes/@GlobalScope.xml msgid "Vertical top alignment, usually for text-derived classes." msgstr "" "Obere vertikale Ausrichtung, normalerweise benutzt für von Text abgeleitete " "Klassen." -#: doc/classes/@GlobalScope.xml:134 +#: doc/classes/@GlobalScope.xml msgid "Vertical center alignment, usually for text-derived classes." msgstr "" "Zentrierte vertikale Ausrichtung, normalerweise benutzt für von Text " "abgeleitete Klassen." -#: doc/classes/@GlobalScope.xml:137 +#: doc/classes/@GlobalScope.xml msgid "Vertical bottom alignment, usually for text-derived classes." msgstr "" "Untere vertikale Ausrichtung, normalerweise benutzt für von Text abgeleitete " "Klassen." -#: doc/classes/@GlobalScope.xml:140 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Scancodes with this bit applied are non-printable." msgstr "" -"Tastencodes, für die dieses Bit gesetzt ist, können nicht ausgegeben werden." +"Tastencodes, für die dieses Bit gesetzt ist, können nicht in der Konsole " +"ausgegeben werden." -#: doc/classes/@GlobalScope.xml:143 +#: doc/classes/@GlobalScope.xml msgid "Escape key." msgstr "Escape Taste." -#: doc/classes/@GlobalScope.xml:146 +#: doc/classes/@GlobalScope.xml msgid "Tab key." msgstr "Tabulator Taste." -#: doc/classes/@GlobalScope.xml:149 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Shift+Tab key." msgstr "Shift + Tabulator Taste." -#: doc/classes/@GlobalScope.xml:152 +#: doc/classes/@GlobalScope.xml msgid "Backspace key." msgstr "Backspace Taste." -#: doc/classes/@GlobalScope.xml:155 +#: doc/classes/@GlobalScope.xml msgid "Return key (on the main keyboard)." msgstr "Eingabe Taste (auf dem Hauptblock)." -#: doc/classes/@GlobalScope.xml:158 +#: doc/classes/@GlobalScope.xml msgid "Enter key on the numeric keypad." msgstr "Enter Taste (auf dem Ziffernblock)." -#: doc/classes/@GlobalScope.xml:161 +#: doc/classes/@GlobalScope.xml msgid "Insert key." msgstr "Einfügen Taste." -#: doc/classes/@GlobalScope.xml:164 +#: doc/classes/@GlobalScope.xml msgid "Delete key." msgstr "Löschen Taste." -#: doc/classes/@GlobalScope.xml:167 +#: doc/classes/@GlobalScope.xml msgid "Pause key." msgstr "Pause/Unterbrechen Taste." -#: doc/classes/@GlobalScope.xml:170 +#: doc/classes/@GlobalScope.xml msgid "Print Screen key." msgstr "Drucken Taste." -#: doc/classes/@GlobalScope.xml:173 +#: doc/classes/@GlobalScope.xml msgid "System Request key." msgstr "Systemabfrage Taste." -#: doc/classes/@GlobalScope.xml:176 +#: doc/classes/@GlobalScope.xml msgid "Clear key." msgstr "Entfernen Taste." -#: doc/classes/@GlobalScope.xml:179 +#: doc/classes/@GlobalScope.xml msgid "Home key." msgstr "Pos1 Taste." -#: doc/classes/@GlobalScope.xml:182 +#: doc/classes/@GlobalScope.xml msgid "End key." msgstr "Ende Taste." -#: doc/classes/@GlobalScope.xml:185 +#: doc/classes/@GlobalScope.xml msgid "Left arrow key." msgstr "Linke Pfeiltaste." -#: doc/classes/@GlobalScope.xml:188 +#: doc/classes/@GlobalScope.xml msgid "Up arrow key." msgstr "obere Pfeiltaste." -#: doc/classes/@GlobalScope.xml:191 +#: doc/classes/@GlobalScope.xml msgid "Right arrow key." msgstr "rechte Pfeiltaste." -#: doc/classes/@GlobalScope.xml:194 +#: doc/classes/@GlobalScope.xml msgid "Down arrow key." msgstr "untere Pfeiltaste." -#: doc/classes/@GlobalScope.xml:197 +#: doc/classes/@GlobalScope.xml msgid "Page Up key." msgstr "Bild hoch Taste." -#: doc/classes/@GlobalScope.xml:200 +#: doc/classes/@GlobalScope.xml msgid "Page Down key." msgstr "Bild runter Taste." -#: doc/classes/@GlobalScope.xml:203 +#: doc/classes/@GlobalScope.xml msgid "Shift key." msgstr "Shift Taste." -#: doc/classes/@GlobalScope.xml:206 +#: doc/classes/@GlobalScope.xml msgid "Control key." msgstr "Control Taste." -#: doc/classes/@GlobalScope.xml:209 +#: doc/classes/@GlobalScope.xml msgid "Meta key." msgstr "Meta Taste." -#: doc/classes/@GlobalScope.xml:212 +#: doc/classes/@GlobalScope.xml msgid "Alt key." msgstr "Alt Taste." -#: doc/classes/@GlobalScope.xml:215 +#: doc/classes/@GlobalScope.xml msgid "Caps Lock key." msgstr "Feststelltaste." -#: doc/classes/@GlobalScope.xml:218 +#: doc/classes/@GlobalScope.xml msgid "Num Lock key." msgstr "Num Lock Taste." -#: doc/classes/@GlobalScope.xml:221 +#: doc/classes/@GlobalScope.xml msgid "Scroll Lock key." msgstr "Rollen Taste." -#: doc/classes/@GlobalScope.xml:224 +#: doc/classes/@GlobalScope.xml msgid "F1 key." msgstr "F1 Taste." -#: doc/classes/@GlobalScope.xml:227 +#: doc/classes/@GlobalScope.xml msgid "F2 key." msgstr "F2 Taste." -#: doc/classes/@GlobalScope.xml:230 +#: doc/classes/@GlobalScope.xml msgid "F3 key." msgstr "F3 Taste." -#: doc/classes/@GlobalScope.xml:233 +#: doc/classes/@GlobalScope.xml msgid "F4 key." msgstr "F4 Taste." -#: doc/classes/@GlobalScope.xml:236 +#: doc/classes/@GlobalScope.xml msgid "F5 key." msgstr "F5 Taste." -#: doc/classes/@GlobalScope.xml:239 +#: doc/classes/@GlobalScope.xml msgid "F6 key." msgstr "F6 Taste." -#: doc/classes/@GlobalScope.xml:242 +#: doc/classes/@GlobalScope.xml msgid "F7 key." msgstr "F7 Taste." -#: doc/classes/@GlobalScope.xml:245 +#: doc/classes/@GlobalScope.xml msgid "F8 key." msgstr "F8 Taste." -#: doc/classes/@GlobalScope.xml:248 +#: doc/classes/@GlobalScope.xml msgid "F9 key." msgstr "F9 Taste." -#: doc/classes/@GlobalScope.xml:251 +#: doc/classes/@GlobalScope.xml msgid "F10 key." msgstr "F10 Taste." -#: doc/classes/@GlobalScope.xml:254 +#: doc/classes/@GlobalScope.xml msgid "F11 key." msgstr "F11 Taste." -#: doc/classes/@GlobalScope.xml:257 +#: doc/classes/@GlobalScope.xml msgid "F12 key." msgstr "F12 Taste." -#: doc/classes/@GlobalScope.xml:260 +#: doc/classes/@GlobalScope.xml msgid "F13 key." msgstr "F13 Taste." -#: doc/classes/@GlobalScope.xml:263 +#: doc/classes/@GlobalScope.xml msgid "F14 key." msgstr "F14 Taste." -#: doc/classes/@GlobalScope.xml:266 +#: doc/classes/@GlobalScope.xml msgid "F15 key." msgstr "F15 Taste." -#: doc/classes/@GlobalScope.xml:269 +#: doc/classes/@GlobalScope.xml msgid "F16 key." msgstr "F16 Taste." -#: doc/classes/@GlobalScope.xml:272 +#: doc/classes/@GlobalScope.xml msgid "Multiply (*) key on the numeric keypad." msgstr "Multiplikations (*) Taste auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:275 +#: doc/classes/@GlobalScope.xml msgid "Divide (/) key on the numeric keypad." msgstr "Divisions (/) Taste auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:278 +#: doc/classes/@GlobalScope.xml msgid "Subtract (-) key on the numeric keypad." msgstr "Subtraktions (-) Taste auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:281 +#: doc/classes/@GlobalScope.xml msgid "Period (.) key on the numeric keypad." msgstr "Komma (,) Taste auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:284 +#: doc/classes/@GlobalScope.xml msgid "Add (+) key on the numeric keypad." msgstr "Additions (+) Taste auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:287 +#: doc/classes/@GlobalScope.xml msgid "Number 0 on the numeric keypad." msgstr "Zahl 0 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:290 +#: doc/classes/@GlobalScope.xml msgid "Number 1 on the numeric keypad." msgstr "Zahl 1 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:293 +#: doc/classes/@GlobalScope.xml msgid "Number 2 on the numeric keypad." msgstr "Zahl 2 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:296 +#: doc/classes/@GlobalScope.xml msgid "Number 3 on the numeric keypad." msgstr "Zahl 3 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:299 +#: doc/classes/@GlobalScope.xml msgid "Number 4 on the numeric keypad." msgstr "Zahl 4 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:302 +#: doc/classes/@GlobalScope.xml msgid "Number 5 on the numeric keypad." msgstr "Zahl 5 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:305 +#: doc/classes/@GlobalScope.xml msgid "Number 6 on the numeric keypad." msgstr "Zahl 6 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:308 +#: doc/classes/@GlobalScope.xml msgid "Number 7 on the numeric keypad." msgstr "Zahl 7 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:311 +#: doc/classes/@GlobalScope.xml msgid "Number 8 on the numeric keypad." msgstr "Zahl 8 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:314 +#: doc/classes/@GlobalScope.xml msgid "Number 9 on the numeric keypad." msgstr "Zahl 9 auf dem Ziffernblock." -#: doc/classes/@GlobalScope.xml:317 +#: doc/classes/@GlobalScope.xml msgid "Left Super key (Windows key)." msgstr "Linke Super Taste (Windows Taste)." -#: doc/classes/@GlobalScope.xml:320 +#: doc/classes/@GlobalScope.xml msgid "Right Super key (Windows key)." msgstr "Rechte Super-Taste (Windows Taste)." -#: doc/classes/@GlobalScope.xml:323 +#: doc/classes/@GlobalScope.xml msgid "Context menu key." msgstr "Menü Taste." -#: doc/classes/@GlobalScope.xml:326 +#: doc/classes/@GlobalScope.xml msgid "Left Hyper key." msgstr "Linke Hyper Taste." -#: doc/classes/@GlobalScope.xml:329 +#: doc/classes/@GlobalScope.xml msgid "Right Hyper key." msgstr "Rechte Hyper Taste." -#: doc/classes/@GlobalScope.xml:332 +#: doc/classes/@GlobalScope.xml msgid "Help key." msgstr "Hilfe Taste." -#: doc/classes/@GlobalScope.xml:335 +#: doc/classes/@GlobalScope.xml msgid "Left Direction key." msgstr "Linke Richtungs-Taste." -#: doc/classes/@GlobalScope.xml:338 +#: doc/classes/@GlobalScope.xml msgid "Right Direction key." msgstr "Rechte Richtungs-Taste." -#: doc/classes/@GlobalScope.xml:341 +#: doc/classes/@GlobalScope.xml msgid "" "Media back key. Not to be confused with the Back button on an Android device." msgstr "" +"Medien-Zurück-Taste. Nicht zu verwechseln mit dem Zurück-Knopf bei einem " +"Android-Gerät." -#: doc/classes/@GlobalScope.xml:344 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Media forward key." -msgstr "Medium aufnehmen Taste." +msgstr "Medien-Vorwärts-Taste." -#: doc/classes/@GlobalScope.xml:347 doc/classes/@GlobalScope.xml:380 +#: doc/classes/@GlobalScope.xml msgid "Media stop key." msgstr "Medium stoppen Taste." -#: doc/classes/@GlobalScope.xml:350 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Media refresh key." -msgstr "Medium aufnehmen Taste." +msgstr "Medien-Neuladen-Taste." -#: doc/classes/@GlobalScope.xml:353 +#: doc/classes/@GlobalScope.xml msgid "Volume down key." msgstr "Lautstärke-runter Taste." -#: doc/classes/@GlobalScope.xml:356 +#: doc/classes/@GlobalScope.xml msgid "Mute volume key." msgstr "Stummschalten Taste." -#: doc/classes/@GlobalScope.xml:359 +#: doc/classes/@GlobalScope.xml msgid "Volume up key." msgstr "Lauter-Taste." -#: doc/classes/@GlobalScope.xml:362 +#: doc/classes/@GlobalScope.xml msgid "Bass Boost key." msgstr "Bass-Verstärker Taste." -#: doc/classes/@GlobalScope.xml:365 +#: doc/classes/@GlobalScope.xml msgid "Bass up key." msgstr "Bass-Erhöhen Taste." -#: doc/classes/@GlobalScope.xml:368 +#: doc/classes/@GlobalScope.xml msgid "Bass down key." msgstr "Bass abwärts Taste." -#: doc/classes/@GlobalScope.xml:371 +#: doc/classes/@GlobalScope.xml msgid "Treble up key." msgstr "Taste für Höhenanhebung." -#: doc/classes/@GlobalScope.xml:374 +#: doc/classes/@GlobalScope.xml msgid "Treble down key." msgstr "Höhe runter Taste." -#: doc/classes/@GlobalScope.xml:377 +#: doc/classes/@GlobalScope.xml msgid "Media play key." msgstr "\"Medium abspielen\"-Taste." -#: doc/classes/@GlobalScope.xml:383 +#: doc/classes/@GlobalScope.xml msgid "Previous song key." msgstr "Vorheriger Song Taste." -#: doc/classes/@GlobalScope.xml:386 +#: doc/classes/@GlobalScope.xml msgid "Next song key." msgstr "Nächster Song Taste." -#: doc/classes/@GlobalScope.xml:389 +#: doc/classes/@GlobalScope.xml msgid "Media record key." msgstr "Medium aufnehmen Taste." -#: doc/classes/@GlobalScope.xml:392 +#: doc/classes/@GlobalScope.xml msgid "Home page key." msgstr "Hauptseiten Taste." -#: doc/classes/@GlobalScope.xml:395 +#: doc/classes/@GlobalScope.xml msgid "Favorites key." msgstr "Favoriten Taste." -#: doc/classes/@GlobalScope.xml:398 +#: doc/classes/@GlobalScope.xml msgid "Search key." msgstr "Suchen Taste." -#: doc/classes/@GlobalScope.xml:401 +#: doc/classes/@GlobalScope.xml msgid "Standby key." msgstr "Standby TAste." -#: doc/classes/@GlobalScope.xml:404 +#: doc/classes/@GlobalScope.xml msgid "Open URL / Launch Browser key." msgstr "Öffne URL / Starte Browser Taste." -#: doc/classes/@GlobalScope.xml:407 +#: doc/classes/@GlobalScope.xml msgid "Launch Mail key." msgstr "Starte E-Mail Taste." -#: doc/classes/@GlobalScope.xml:410 +#: doc/classes/@GlobalScope.xml msgid "Launch Media key." msgstr "Starte-Medien Taste." -#: doc/classes/@GlobalScope.xml:413 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 0 key." msgstr "Starte Verknüpfung 0 Taste." -#: doc/classes/@GlobalScope.xml:416 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 1 key." msgstr "Starte Verknüpfung 1 Taste." -#: doc/classes/@GlobalScope.xml:419 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 2 key." msgstr "Starte Verknüpfung 2 Taste." -#: doc/classes/@GlobalScope.xml:422 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 3 key." msgstr "Starte Verknüpfung 3 Taste." -#: doc/classes/@GlobalScope.xml:425 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 4 key." msgstr "Starte Verknüpfung 4 Taste." -#: doc/classes/@GlobalScope.xml:428 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 5 key." msgstr "Starte Verknüpfung 5 Taste." -#: doc/classes/@GlobalScope.xml:431 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 6 key." msgstr "Starte Verknüpfung 6 Taste." -#: doc/classes/@GlobalScope.xml:434 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 7 key." msgstr "Starte Verknüpfung 7 Taste." -#: doc/classes/@GlobalScope.xml:437 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 8 key." msgstr "Starte Verknüpfung 8 Taste." -#: doc/classes/@GlobalScope.xml:440 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut 9 key." msgstr "Starte Verknüpfung 9 Taste." -#: doc/classes/@GlobalScope.xml:443 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut A key." msgstr "Starte Verknüpfung A Taste." -#: doc/classes/@GlobalScope.xml:446 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut B key." msgstr "Starte Verknüpfung B Taste." -#: doc/classes/@GlobalScope.xml:449 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut C key." msgstr "Starte Verknüpfung C Taste." -#: doc/classes/@GlobalScope.xml:452 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut D key." msgstr "Starte Verknüpfung D Taste." -#: doc/classes/@GlobalScope.xml:455 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut E key." msgstr "Starte Verknüpfung E Taste." -#: doc/classes/@GlobalScope.xml:458 +#: doc/classes/@GlobalScope.xml msgid "Launch Shortcut F key." msgstr "Starte Verknüpfung F Taste." -#: doc/classes/@GlobalScope.xml:461 +#: doc/classes/@GlobalScope.xml msgid "Unknown key." msgstr "Unbekannte Taste." -#: doc/classes/@GlobalScope.xml:464 +#: doc/classes/@GlobalScope.xml msgid "Space key." msgstr "Leertaste." -#: doc/classes/@GlobalScope.xml:467 +#: doc/classes/@GlobalScope.xml msgid "! key." msgstr "! Taste." -#: doc/classes/@GlobalScope.xml:470 +#: doc/classes/@GlobalScope.xml msgid "\" key." msgstr "\" Taste." -#: doc/classes/@GlobalScope.xml:473 +#: doc/classes/@GlobalScope.xml msgid "# key." msgstr "# Taste." -#: doc/classes/@GlobalScope.xml:476 +#: doc/classes/@GlobalScope.xml msgid "$ key." msgstr "$ Taste." -#: doc/classes/@GlobalScope.xml:479 +#: doc/classes/@GlobalScope.xml msgid "% key." msgstr "% Taste." -#: doc/classes/@GlobalScope.xml:482 +#: doc/classes/@GlobalScope.xml msgid "& key." msgstr "& Taste." -#: doc/classes/@GlobalScope.xml:485 +#: doc/classes/@GlobalScope.xml msgid "' key." msgstr "' Taste." -#: doc/classes/@GlobalScope.xml:488 +#: doc/classes/@GlobalScope.xml msgid "( key." msgstr "( Taste." -#: doc/classes/@GlobalScope.xml:491 +#: doc/classes/@GlobalScope.xml msgid ") key." msgstr ") Taste." -#: doc/classes/@GlobalScope.xml:494 +#: doc/classes/@GlobalScope.xml msgid "* key." msgstr "* Taste." -#: doc/classes/@GlobalScope.xml:497 +#: doc/classes/@GlobalScope.xml msgid "+ key." msgstr "+ Taste." -#: doc/classes/@GlobalScope.xml:500 +#: doc/classes/@GlobalScope.xml msgid ", key." msgstr ", Taste." -#: doc/classes/@GlobalScope.xml:503 +#: doc/classes/@GlobalScope.xml msgid "- key." msgstr "- Taste." -#: doc/classes/@GlobalScope.xml:506 +#: doc/classes/@GlobalScope.xml msgid ". key." msgstr ". Taste." -#: doc/classes/@GlobalScope.xml:509 +#: doc/classes/@GlobalScope.xml msgid "/ key." msgstr "/ Taste." -#: doc/classes/@GlobalScope.xml:512 +#: doc/classes/@GlobalScope.xml msgid "Number 0." msgstr "Nummer 0." -#: doc/classes/@GlobalScope.xml:515 +#: doc/classes/@GlobalScope.xml msgid "Number 1." msgstr "Nummer 1." -#: doc/classes/@GlobalScope.xml:518 +#: doc/classes/@GlobalScope.xml msgid "Number 2." msgstr "Nummer 2." -#: doc/classes/@GlobalScope.xml:521 +#: doc/classes/@GlobalScope.xml msgid "Number 3." msgstr "Nummer 3." -#: doc/classes/@GlobalScope.xml:524 +#: doc/classes/@GlobalScope.xml msgid "Number 4." msgstr "Nummer 4." -#: doc/classes/@GlobalScope.xml:527 +#: doc/classes/@GlobalScope.xml msgid "Number 5." msgstr "Nummer 5." -#: doc/classes/@GlobalScope.xml:530 +#: doc/classes/@GlobalScope.xml msgid "Number 6." msgstr "Nummer 6." -#: doc/classes/@GlobalScope.xml:533 +#: doc/classes/@GlobalScope.xml msgid "Number 7." msgstr "Nummer 7." -#: doc/classes/@GlobalScope.xml:536 +#: doc/classes/@GlobalScope.xml msgid "Number 8." msgstr "Nummer 8." -#: doc/classes/@GlobalScope.xml:539 +#: doc/classes/@GlobalScope.xml msgid "Number 9." msgstr "Nummer 9." -#: doc/classes/@GlobalScope.xml:542 +#: doc/classes/@GlobalScope.xml msgid ": key." msgstr ": Taste." -#: doc/classes/@GlobalScope.xml:545 +#: doc/classes/@GlobalScope.xml msgid "; key." msgstr "; Taste." -#: doc/classes/@GlobalScope.xml:548 +#: doc/classes/@GlobalScope.xml msgid "< key." msgstr "< Taste." -#: doc/classes/@GlobalScope.xml:551 +#: doc/classes/@GlobalScope.xml msgid "= key." msgstr "= Taste." -#: doc/classes/@GlobalScope.xml:554 +#: doc/classes/@GlobalScope.xml msgid "> key." msgstr "> Taste." -#: doc/classes/@GlobalScope.xml:557 +#: doc/classes/@GlobalScope.xml msgid "? key." msgstr "? Taste." -#: doc/classes/@GlobalScope.xml:560 +#: doc/classes/@GlobalScope.xml msgid "@ key." msgstr "@ Taste." -#: doc/classes/@GlobalScope.xml:563 +#: doc/classes/@GlobalScope.xml msgid "A key." msgstr "A Taste." -#: doc/classes/@GlobalScope.xml:566 +#: doc/classes/@GlobalScope.xml msgid "B key." msgstr "B Taste." -#: doc/classes/@GlobalScope.xml:569 +#: doc/classes/@GlobalScope.xml msgid "C key." msgstr "C Taste." -#: doc/classes/@GlobalScope.xml:572 +#: doc/classes/@GlobalScope.xml msgid "D key." msgstr "D Taste." -#: doc/classes/@GlobalScope.xml:575 +#: doc/classes/@GlobalScope.xml msgid "E key." msgstr "E Taste." -#: doc/classes/@GlobalScope.xml:578 +#: doc/classes/@GlobalScope.xml msgid "F key." msgstr "F Taste." -#: doc/classes/@GlobalScope.xml:581 +#: doc/classes/@GlobalScope.xml msgid "G key." msgstr "G Taste." -#: doc/classes/@GlobalScope.xml:584 +#: doc/classes/@GlobalScope.xml msgid "H key." msgstr "H Taste." -#: doc/classes/@GlobalScope.xml:587 +#: doc/classes/@GlobalScope.xml msgid "I key." msgstr "I Taste." -#: doc/classes/@GlobalScope.xml:590 +#: doc/classes/@GlobalScope.xml msgid "J key." msgstr "J Taste." -#: doc/classes/@GlobalScope.xml:593 +#: doc/classes/@GlobalScope.xml msgid "K key." msgstr "K Taste." -#: doc/classes/@GlobalScope.xml:596 +#: doc/classes/@GlobalScope.xml msgid "L key." msgstr "L Taste." -#: doc/classes/@GlobalScope.xml:599 +#: doc/classes/@GlobalScope.xml msgid "M key." msgstr "M Taste." -#: doc/classes/@GlobalScope.xml:602 +#: doc/classes/@GlobalScope.xml msgid "N key." msgstr "N Taste." -#: doc/classes/@GlobalScope.xml:605 +#: doc/classes/@GlobalScope.xml msgid "O key." msgstr "O Taste." -#: doc/classes/@GlobalScope.xml:608 +#: doc/classes/@GlobalScope.xml msgid "P key." msgstr "P Taste." -#: doc/classes/@GlobalScope.xml:611 +#: doc/classes/@GlobalScope.xml msgid "Q key." msgstr "Q Taste." -#: doc/classes/@GlobalScope.xml:614 +#: doc/classes/@GlobalScope.xml msgid "R key." msgstr "R Taste." -#: doc/classes/@GlobalScope.xml:617 +#: doc/classes/@GlobalScope.xml msgid "S key." msgstr "S Taste." -#: doc/classes/@GlobalScope.xml:620 +#: doc/classes/@GlobalScope.xml msgid "T key." msgstr "T Taste." -#: doc/classes/@GlobalScope.xml:623 +#: doc/classes/@GlobalScope.xml msgid "U key." msgstr "U Taste." -#: doc/classes/@GlobalScope.xml:626 +#: doc/classes/@GlobalScope.xml msgid "V key." msgstr "V Taste." -#: doc/classes/@GlobalScope.xml:629 +#: doc/classes/@GlobalScope.xml msgid "W key." msgstr "W Taste." -#: doc/classes/@GlobalScope.xml:632 +#: doc/classes/@GlobalScope.xml msgid "X key." msgstr "X Taste." -#: doc/classes/@GlobalScope.xml:635 +#: doc/classes/@GlobalScope.xml msgid "Y key." msgstr "Y Taste." -#: doc/classes/@GlobalScope.xml:638 +#: doc/classes/@GlobalScope.xml msgid "Z key." msgstr "Z Taste." -#: doc/classes/@GlobalScope.xml:641 +#: doc/classes/@GlobalScope.xml msgid "[ key." msgstr "[ Taste." -#: doc/classes/@GlobalScope.xml:644 +#: doc/classes/@GlobalScope.xml msgid "\\ key." msgstr "\\ Taste." -#: doc/classes/@GlobalScope.xml:647 +#: doc/classes/@GlobalScope.xml msgid "] key." msgstr "] Taste." -#: doc/classes/@GlobalScope.xml:650 +#: doc/classes/@GlobalScope.xml msgid "^ key." msgstr "^ Taste." -#: doc/classes/@GlobalScope.xml:653 +#: doc/classes/@GlobalScope.xml msgid "_ key." msgstr "_ Taste." -#: doc/classes/@GlobalScope.xml:656 +#: doc/classes/@GlobalScope.xml msgid "` key." msgstr "` Taste." -#: doc/classes/@GlobalScope.xml:659 +#: doc/classes/@GlobalScope.xml msgid "{ key." msgstr "{ Taste." -#: doc/classes/@GlobalScope.xml:662 +#: doc/classes/@GlobalScope.xml msgid "| key." msgstr "| Taste." -#: doc/classes/@GlobalScope.xml:665 +#: doc/classes/@GlobalScope.xml msgid "} key." msgstr "} Taste." -#: doc/classes/@GlobalScope.xml:668 +#: doc/classes/@GlobalScope.xml msgid "~ key." msgstr "~ Taste." -#: doc/classes/@GlobalScope.xml:671 +#: doc/classes/@GlobalScope.xml msgid "Non-breakable space key." msgstr "Geschütztes Leerzeichen Taste." -#: doc/classes/@GlobalScope.xml:674 +#: doc/classes/@GlobalScope.xml msgid "¡ key." msgstr "¡ Taste." -#: doc/classes/@GlobalScope.xml:677 +#: doc/classes/@GlobalScope.xml msgid "¢ key." msgstr "¢ Taste." -#: doc/classes/@GlobalScope.xml:680 +#: doc/classes/@GlobalScope.xml msgid "£ key." msgstr "£ Taste." -#: doc/classes/@GlobalScope.xml:683 +#: doc/classes/@GlobalScope.xml msgid "¤ key." msgstr "¤ Taste." -#: doc/classes/@GlobalScope.xml:686 +#: doc/classes/@GlobalScope.xml msgid "¥ key." msgstr "¥ Taste." -#: doc/classes/@GlobalScope.xml:689 +#: doc/classes/@GlobalScope.xml msgid "¦ key." msgstr "¦ Taste." -#: doc/classes/@GlobalScope.xml:692 +#: doc/classes/@GlobalScope.xml msgid "§ key." msgstr "§ Taste." -#: doc/classes/@GlobalScope.xml:695 +#: doc/classes/@GlobalScope.xml msgid "¨ key." msgstr "¨ Taste." -#: doc/classes/@GlobalScope.xml:698 +#: doc/classes/@GlobalScope.xml msgid "© key." msgstr "© Taste." -#: doc/classes/@GlobalScope.xml:701 +#: doc/classes/@GlobalScope.xml msgid "ª key." msgstr "ª Taste." -#: doc/classes/@GlobalScope.xml:704 +#: doc/classes/@GlobalScope.xml msgid "« key." msgstr "« Taste." -#: doc/classes/@GlobalScope.xml:707 +#: doc/classes/@GlobalScope.xml msgid "¬ key." msgstr "¬ Taste." -#: doc/classes/@GlobalScope.xml:710 +#: doc/classes/@GlobalScope.xml msgid "Soft hyphen key." msgstr "Bedingter Trennstrich Taste." -#: doc/classes/@GlobalScope.xml:713 +#: doc/classes/@GlobalScope.xml msgid "® key." msgstr "® Taste." -#: doc/classes/@GlobalScope.xml:716 +#: doc/classes/@GlobalScope.xml msgid "¯ key." msgstr "¯ Taste." -#: doc/classes/@GlobalScope.xml:719 +#: doc/classes/@GlobalScope.xml msgid "° key." msgstr "° Taste." -#: doc/classes/@GlobalScope.xml:722 +#: doc/classes/@GlobalScope.xml msgid "± key." msgstr "± Taste." -#: doc/classes/@GlobalScope.xml:725 +#: doc/classes/@GlobalScope.xml msgid "² key." msgstr "² Taste." -#: doc/classes/@GlobalScope.xml:728 +#: doc/classes/@GlobalScope.xml msgid "³ key." msgstr "³ Taste." -#: doc/classes/@GlobalScope.xml:731 +#: doc/classes/@GlobalScope.xml msgid "´ key." msgstr "´ Taste." -#: doc/classes/@GlobalScope.xml:734 +#: doc/classes/@GlobalScope.xml msgid "µ key." msgstr "µ Taste." -#: doc/classes/@GlobalScope.xml:737 +#: doc/classes/@GlobalScope.xml msgid "¶ key." msgstr "¶ Taste." -#: doc/classes/@GlobalScope.xml:740 +#: doc/classes/@GlobalScope.xml msgid "· key." msgstr "· Taste." -#: doc/classes/@GlobalScope.xml:743 +#: doc/classes/@GlobalScope.xml msgid "¸ key." msgstr "¸ Taste." -#: doc/classes/@GlobalScope.xml:746 +#: doc/classes/@GlobalScope.xml msgid "¹ key." msgstr "¹ Taste." -#: doc/classes/@GlobalScope.xml:749 +#: doc/classes/@GlobalScope.xml msgid "º key." msgstr "º Taste." -#: doc/classes/@GlobalScope.xml:752 +#: doc/classes/@GlobalScope.xml msgid "» key." msgstr "» Taste." -#: doc/classes/@GlobalScope.xml:755 +#: doc/classes/@GlobalScope.xml msgid "¼ key." msgstr "¼ Taste." -#: doc/classes/@GlobalScope.xml:758 +#: doc/classes/@GlobalScope.xml msgid "½ key." msgstr "½ Taste." -#: doc/classes/@GlobalScope.xml:761 +#: doc/classes/@GlobalScope.xml msgid "¾ key." msgstr "¾ Taste." -#: doc/classes/@GlobalScope.xml:764 +#: doc/classes/@GlobalScope.xml msgid "¿ key." msgstr "¿ Taste." -#: doc/classes/@GlobalScope.xml:767 +#: doc/classes/@GlobalScope.xml msgid "À key." msgstr "À Taste." -#: doc/classes/@GlobalScope.xml:770 +#: doc/classes/@GlobalScope.xml msgid "Á key." msgstr "Á Taste." -#: doc/classes/@GlobalScope.xml:773 +#: doc/classes/@GlobalScope.xml msgid "Â key." msgstr "Â Taste." -#: doc/classes/@GlobalScope.xml:776 +#: doc/classes/@GlobalScope.xml msgid "Ã key." msgstr "Ã Taste." -#: doc/classes/@GlobalScope.xml:779 +#: doc/classes/@GlobalScope.xml msgid "Ä key." msgstr "Ä Taste." -#: doc/classes/@GlobalScope.xml:782 +#: doc/classes/@GlobalScope.xml msgid "Å key." msgstr "Å Taste." -#: doc/classes/@GlobalScope.xml:785 +#: doc/classes/@GlobalScope.xml msgid "Æ key." msgstr "Æ Taste." -#: doc/classes/@GlobalScope.xml:788 +#: doc/classes/@GlobalScope.xml msgid "Ç key." msgstr "Ç Taste." -#: doc/classes/@GlobalScope.xml:791 +#: doc/classes/@GlobalScope.xml msgid "È key." msgstr "È Taste." -#: doc/classes/@GlobalScope.xml:794 +#: doc/classes/@GlobalScope.xml msgid "É key." msgstr "É Taste." -#: doc/classes/@GlobalScope.xml:797 +#: doc/classes/@GlobalScope.xml msgid "Ê key." msgstr "Ê Taste." -#: doc/classes/@GlobalScope.xml:800 +#: doc/classes/@GlobalScope.xml msgid "Ë key." msgstr "Ë Taste." -#: doc/classes/@GlobalScope.xml:803 +#: doc/classes/@GlobalScope.xml msgid "Ì key." msgstr "Ì Taste." -#: doc/classes/@GlobalScope.xml:806 +#: doc/classes/@GlobalScope.xml msgid "Í key." msgstr "Í Taste." -#: doc/classes/@GlobalScope.xml:809 +#: doc/classes/@GlobalScope.xml msgid "Î key." msgstr "Î Taste." -#: doc/classes/@GlobalScope.xml:812 +#: doc/classes/@GlobalScope.xml msgid "Ï key." msgstr "Ï Taste." -#: doc/classes/@GlobalScope.xml:815 +#: doc/classes/@GlobalScope.xml msgid "Ð key." msgstr "Ð Taste." -#: doc/classes/@GlobalScope.xml:818 +#: doc/classes/@GlobalScope.xml msgid "Ñ key." msgstr "Ñ Taste." -#: doc/classes/@GlobalScope.xml:821 +#: doc/classes/@GlobalScope.xml msgid "Ò key." msgstr "Ò Taste." -#: doc/classes/@GlobalScope.xml:824 +#: doc/classes/@GlobalScope.xml msgid "Ó key." msgstr "Ó Taste." -#: doc/classes/@GlobalScope.xml:827 +#: doc/classes/@GlobalScope.xml msgid "Ô key." msgstr "Ô Taste." -#: doc/classes/@GlobalScope.xml:830 +#: doc/classes/@GlobalScope.xml msgid "Õ key." msgstr "Õ Taste." -#: doc/classes/@GlobalScope.xml:833 +#: doc/classes/@GlobalScope.xml msgid "Ö key." msgstr "Ö Taste." -#: doc/classes/@GlobalScope.xml:836 +#: doc/classes/@GlobalScope.xml msgid "× key." msgstr "× Taste." -#: doc/classes/@GlobalScope.xml:839 +#: doc/classes/@GlobalScope.xml msgid "Ø key." msgstr "Ø Taste." -#: doc/classes/@GlobalScope.xml:842 +#: doc/classes/@GlobalScope.xml msgid "Ù key." msgstr "Ù Taste." -#: doc/classes/@GlobalScope.xml:845 +#: doc/classes/@GlobalScope.xml msgid "Ú key." msgstr "Ú Taste." -#: doc/classes/@GlobalScope.xml:848 +#: doc/classes/@GlobalScope.xml msgid "Û key." msgstr "Û Taste." -#: doc/classes/@GlobalScope.xml:851 +#: doc/classes/@GlobalScope.xml msgid "Ü key." msgstr "Ü Taste." -#: doc/classes/@GlobalScope.xml:854 +#: doc/classes/@GlobalScope.xml msgid "Ý key." msgstr "Ý Taste." -#: doc/classes/@GlobalScope.xml:857 +#: doc/classes/@GlobalScope.xml msgid "Þ key." msgstr "Þ Taste." -#: doc/classes/@GlobalScope.xml:860 +#: doc/classes/@GlobalScope.xml msgid "ß key." msgstr "ß Taste." -#: doc/classes/@GlobalScope.xml:863 +#: doc/classes/@GlobalScope.xml msgid "÷ key." msgstr "÷ Taste." -#: doc/classes/@GlobalScope.xml:866 +#: doc/classes/@GlobalScope.xml msgid "ÿ key." msgstr "ÿ Taste." -#: doc/classes/@GlobalScope.xml:869 +#: doc/classes/@GlobalScope.xml msgid "Key Code mask." msgstr "Taste Code-Maske." -#: doc/classes/@GlobalScope.xml:872 +#: doc/classes/@GlobalScope.xml msgid "Modifier key mask." msgstr "Modifikatorschlüsselmaske." -#: doc/classes/@GlobalScope.xml:875 +#: doc/classes/@GlobalScope.xml msgid "Shift key mask." msgstr "Shift-Tastenmaske." -#: doc/classes/@GlobalScope.xml:878 +#: doc/classes/@GlobalScope.xml msgid "Alt key mask." msgstr "Alt-Tastenmaske." -#: doc/classes/@GlobalScope.xml:881 +#: doc/classes/@GlobalScope.xml msgid "Meta key mask." msgstr "Meta-Tastenmaske." -#: doc/classes/@GlobalScope.xml:884 +#: doc/classes/@GlobalScope.xml msgid "Ctrl key mask." msgstr "Strg-Tastenmaske." -#: doc/classes/@GlobalScope.xml:887 +#: doc/classes/@GlobalScope.xml msgid "" "Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. " "On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This " @@ -3307,243 +3458,232 @@ msgstr "" "für Systemkurzbefehle vorgezogen werden, da sie alle Plattformen korrekt " "behandelt." -#: doc/classes/@GlobalScope.xml:890 +#: doc/classes/@GlobalScope.xml msgid "Keypad key mask." msgstr "Tastatur-Tastenmaske." -#: doc/classes/@GlobalScope.xml:893 +#: doc/classes/@GlobalScope.xml msgid "Group Switch key mask." msgstr "Gruppenschalter-Tastenmaske." -#: doc/classes/@GlobalScope.xml:896 +#: doc/classes/@GlobalScope.xml msgid "Left mouse button." msgstr "Linke Maustaste." -#: doc/classes/@GlobalScope.xml:899 +#: doc/classes/@GlobalScope.xml msgid "Right mouse button." msgstr "Rechte Maustaste." -#: doc/classes/@GlobalScope.xml:902 +#: doc/classes/@GlobalScope.xml msgid "Middle mouse button." msgstr "Mittlere Maustaste." -#: doc/classes/@GlobalScope.xml:905 +#: doc/classes/@GlobalScope.xml msgid "Extra mouse button 1 (only present on some mice)." msgstr "Maus Zusatztaste 1 (nur auf einigen Mäusen vorhanden)." -#: doc/classes/@GlobalScope.xml:908 +#: doc/classes/@GlobalScope.xml msgid "Extra mouse button 2 (only present on some mice)." msgstr "Maus Zusatztaste 2 (nur auf einigen Mäusen vorhanden)." -#: doc/classes/@GlobalScope.xml:911 +#: doc/classes/@GlobalScope.xml msgid "Mouse wheel up." msgstr "Mausrad hoch." -#: doc/classes/@GlobalScope.xml:914 +#: doc/classes/@GlobalScope.xml msgid "Mouse wheel down." msgstr "Mausrad runter." -#: doc/classes/@GlobalScope.xml:917 +#: doc/classes/@GlobalScope.xml msgid "Mouse wheel left button (only present on some mice)." msgstr "Mausrad linke Taste (nur auf einigen Mäusen vorhanden)." -#: doc/classes/@GlobalScope.xml:920 +#: doc/classes/@GlobalScope.xml msgid "Mouse wheel right button (only present on some mice)." msgstr "Mausrad rechte Taste (nur auf einigen Mäusen vorhanden)." -#: doc/classes/@GlobalScope.xml:923 +#: doc/classes/@GlobalScope.xml msgid "Left mouse button mask." msgstr "Linke Maustastenmaske." -#: doc/classes/@GlobalScope.xml:926 +#: doc/classes/@GlobalScope.xml msgid "Right mouse button mask." msgstr "Rechte Maustastenmaske." -#: doc/classes/@GlobalScope.xml:929 +#: doc/classes/@GlobalScope.xml msgid "Middle mouse button mask." msgstr "Mittlere Maustastenmaske." -#: doc/classes/@GlobalScope.xml:932 +#: doc/classes/@GlobalScope.xml msgid "Extra mouse button 1 mask." msgstr "Extra Maustaste 1 Maske." -#: doc/classes/@GlobalScope.xml:935 +#: doc/classes/@GlobalScope.xml msgid "Extra mouse button 2 mask." msgstr "Extra Maustaste 2 Maske." -#: doc/classes/@GlobalScope.xml:938 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Invalid button or axis." -msgstr "ungültige Zeitdauer." +msgstr "Ungültiger Knopf oder ungültige Achse." -#: doc/classes/@GlobalScope.xml:941 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 0." msgstr "Gamepad-Taste 0." -#: doc/classes/@GlobalScope.xml:944 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 1." -msgstr "Extra Maustaste 1 Maske." +msgstr "Gamepad Taste 1." -#: doc/classes/@GlobalScope.xml:947 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 2." -msgstr "Extra Maustaste 2 Maske." +msgstr "Gamepad Taste 2." -#: doc/classes/@GlobalScope.xml:950 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 3." msgstr "Gamepad-Taste 3." -#: doc/classes/@GlobalScope.xml:953 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 4." msgstr "Gamepad-Taste 4." -#: doc/classes/@GlobalScope.xml:956 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 5." msgstr "Gamepad-Taste 5." -#: doc/classes/@GlobalScope.xml:959 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 6." msgstr "Gamepad-Taste 6." -#: doc/classes/@GlobalScope.xml:962 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 7." msgstr "Gamepad-Taste 7." -#: doc/classes/@GlobalScope.xml:965 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 8." msgstr "Gamepad-Taste 8." -#: doc/classes/@GlobalScope.xml:968 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 9." msgstr "Gamepad-Taste 9." -#: doc/classes/@GlobalScope.xml:971 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 10." msgstr "Gamepad-Taste 10." -#: doc/classes/@GlobalScope.xml:974 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 11." msgstr "Gamepad-Taste 11." -#: doc/classes/@GlobalScope.xml:977 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 12." msgstr "Gamepad-Taste 12." -#: doc/classes/@GlobalScope.xml:980 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 13." msgstr "Gamepad-Taste 13." -#: doc/classes/@GlobalScope.xml:983 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 14." msgstr "Gamepad-Taste 14." -#: doc/classes/@GlobalScope.xml:986 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 15." msgstr "Gamepad-Taste 15." -#: doc/classes/@GlobalScope.xml:989 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 16." msgstr "Gamepad-Taste 16." -#: doc/classes/@GlobalScope.xml:992 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 17." msgstr "Gamepad-Taste 17." -#: doc/classes/@GlobalScope.xml:995 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 18." msgstr "Gamepad-Taste 18." -#: doc/classes/@GlobalScope.xml:998 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 19." msgstr "Gamepad-Taste 19." -#: doc/classes/@GlobalScope.xml:1001 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 20." msgstr "Gamepad-Taste 20." -#: doc/classes/@GlobalScope.xml:1004 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 21." msgstr "Gamepad-Taste 21." -#: doc/classes/@GlobalScope.xml:1007 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button 22." msgstr "Gamepad-Taste 22." -#: doc/classes/@GlobalScope.xml:1010 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Represents the maximum number of joystick buttons supported." -msgstr "Die maximale Anzahl der Tasten des Game Controllers." +msgstr "Die maximale Anzahl der Tasten des Game-Controllers." -#: doc/classes/@GlobalScope.xml:1013 +#: doc/classes/@GlobalScope.xml msgid "DualShock circle button." msgstr "DualShock-Kreis-Taste." -#: doc/classes/@GlobalScope.xml:1016 +#: doc/classes/@GlobalScope.xml msgid "DualShock X button." msgstr "DualShock-X-Taste." -#: doc/classes/@GlobalScope.xml:1019 +#: doc/classes/@GlobalScope.xml msgid "DualShock square button." msgstr "DualShock-Quadrat-Taste." -#: doc/classes/@GlobalScope.xml:1022 +#: doc/classes/@GlobalScope.xml msgid "DualShock triangle button." msgstr "DualShock-Dreieck-Taste." -#: doc/classes/@GlobalScope.xml:1025 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Xbox controller B button." -msgstr "Game-Controller SDL-Taste A." +msgstr "XBox-Controller B-Taste." -#: doc/classes/@GlobalScope.xml:1028 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Xbox controller A button." -msgstr "Game-Controller SDL-Taste A." +msgstr "XBox-Controller A-Taste." -#: doc/classes/@GlobalScope.xml:1031 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Xbox controller X button." -msgstr "Game-Controller SDL-Taste A." +msgstr "XBox-Controller X-Taste." -#: doc/classes/@GlobalScope.xml:1034 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Xbox controller Y button." -msgstr "Game-Controller SDL-Taste A." +msgstr "XBox-Controller Y-Taste." -#: doc/classes/@GlobalScope.xml:1037 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Nintendo controller A button." -msgstr "Game-Controller SDL-Taste A." +msgstr "Nintendo-Controller A-Taste." -#: doc/classes/@GlobalScope.xml:1040 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Nintendo controller B button." -msgstr "Game-Controller SDL-Taste A." +msgstr "Nintendo-Controller B-Taste." -#: doc/classes/@GlobalScope.xml:1043 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Nintendo controller X button." -msgstr "Game-Controller SDL-Taste A." +msgstr "Nintendo-Controller X-Taste." -#: doc/classes/@GlobalScope.xml:1046 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Nintendo controller Y button." -msgstr "Game-Controller SDL-Taste A." +msgstr "Nintendo-Controller Y-Taste." -#: doc/classes/@GlobalScope.xml:1049 +#: doc/classes/@GlobalScope.xml msgid "Grip (side) buttons on a VR controller." -msgstr "" +msgstr "Grip-Knopf(Seite) an einem VR-Controller" -#: doc/classes/@GlobalScope.xml:1052 +#: doc/classes/@GlobalScope.xml msgid "Push down on the touchpad or main joystick on a VR controller." msgstr "" +"Drücke auf das Touchpad oder den Haupt-Joystick auf einem VR-Controller." -#: doc/classes/@GlobalScope.xml:1055 +#: doc/classes/@GlobalScope.xml msgid "Trigger on a VR controller." msgstr "" -#: doc/classes/@GlobalScope.xml:1058 +#: doc/classes/@GlobalScope.xml msgid "" "A button on the right Oculus Touch controller, X button on the left " "controller (also when used in OpenVR)." @@ -3551,7 +3691,7 @@ msgstr "" "A-Taste auf dem rechten Oculus Touch Controller, X-Taste auf dem linken " "Controller (auch bei Verwendung in OpenVR)." -#: doc/classes/@GlobalScope.xml:1061 +#: doc/classes/@GlobalScope.xml msgid "" "B button on the right Oculus Touch controller, Y button on the left " "controller (also when used in OpenVR)." @@ -3559,168 +3699,168 @@ msgstr "" "B-Taste auf dem rechten Oculus Touch Controller, Y-Taste auf dem linken " "Controller (auch bei Verwendung in OpenVR)." -#: doc/classes/@GlobalScope.xml:1064 +#: doc/classes/@GlobalScope.xml msgid "Menu button on either Oculus Touch controller." msgstr "Menütaste auf einem der beiden Oculus Touch Controller." -#: doc/classes/@GlobalScope.xml:1067 +#: doc/classes/@GlobalScope.xml msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)." msgstr "" "Menütaste in OpenVR (außer wenn Oculus Touch Controller verwendet werden)." -#: doc/classes/@GlobalScope.xml:1070 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button Select." msgstr "Gamepad-Taste Auswählen." -#: doc/classes/@GlobalScope.xml:1073 +#: doc/classes/@GlobalScope.xml msgid "Gamepad button Start." msgstr "Gamepad-Taste Start." -#: doc/classes/@GlobalScope.xml:1076 +#: doc/classes/@GlobalScope.xml msgid "Gamepad DPad up." msgstr "Gamepad DPad oben." -#: doc/classes/@GlobalScope.xml:1079 +#: doc/classes/@GlobalScope.xml msgid "Gamepad DPad down." msgstr "Gamepad DPad unten." -#: doc/classes/@GlobalScope.xml:1082 +#: doc/classes/@GlobalScope.xml msgid "Gamepad DPad left." msgstr "Gamepad DPad links." -#: doc/classes/@GlobalScope.xml:1085 +#: doc/classes/@GlobalScope.xml msgid "Gamepad DPad right." msgstr "Gamepad DPad rechts." -#: doc/classes/@GlobalScope.xml:1088 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad SDL guide button." msgstr "Spiel-Controller SDL-Führungstaste." -#: doc/classes/@GlobalScope.xml:1091 +#: doc/classes/@GlobalScope.xml msgid "Gamepad SDL miscellaneous button." -msgstr "" +msgstr "Controller SDL Sonstiges-Taste." -#: doc/classes/@GlobalScope.xml:1094 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad SDL paddle 1 button." msgstr "Game Controller SDL D-Pad linke Taste." -#: doc/classes/@GlobalScope.xml:1097 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad SDL paddle 2 button." msgstr "Game Controller SDL D-Pad linke Taste." -#: doc/classes/@GlobalScope.xml:1100 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad SDL paddle 3 button." msgstr "Game Controller SDL D-Pad linke Taste." -#: doc/classes/@GlobalScope.xml:1103 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad SDL paddle 4 button." msgstr "Game Controller SDL D-Pad linke Taste." -#: doc/classes/@GlobalScope.xml:1106 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad SDL touchpad button." msgstr "Game-Controller SDL D-Pad Taste nach oben." -#: doc/classes/@GlobalScope.xml:1109 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad left Shoulder button." msgstr "Game-Controller SDL linke Schultertaste." -#: doc/classes/@GlobalScope.xml:1112 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad left trigger." msgstr "Gamecontroller linke Triggerachse." -#: doc/classes/@GlobalScope.xml:1115 +#: doc/classes/@GlobalScope.xml msgid "Gamepad left stick click." msgstr "" -#: doc/classes/@GlobalScope.xml:1118 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad right Shoulder button." msgstr "Game-Controller SDL rechte Schultertaste." -#: doc/classes/@GlobalScope.xml:1121 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad right trigger." msgstr "Gamecontroller rechte Trigger-Achse." -#: doc/classes/@GlobalScope.xml:1124 +#: doc/classes/@GlobalScope.xml msgid "Gamepad right stick click." msgstr "" -#: doc/classes/@GlobalScope.xml:1127 doc/classes/@GlobalScope.xml:1160 +#: doc/classes/@GlobalScope.xml msgid "Gamepad left stick horizontal axis." msgstr "" -#: doc/classes/@GlobalScope.xml:1130 doc/classes/@GlobalScope.xml:1163 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad left stick vertical axis." msgstr "Game Controller linker Joystick x-Achse." -#: doc/classes/@GlobalScope.xml:1133 doc/classes/@GlobalScope.xml:1166 +#: doc/classes/@GlobalScope.xml msgid "Gamepad right stick horizontal axis." msgstr "" -#: doc/classes/@GlobalScope.xml:1136 doc/classes/@GlobalScope.xml:1169 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad right stick vertical axis." msgstr "Game Controller rechter Joystick x-Achse." -#: doc/classes/@GlobalScope.xml:1139 +#: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 4." msgstr "" -#: doc/classes/@GlobalScope.xml:1142 +#: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 5." msgstr "" -#: doc/classes/@GlobalScope.xml:1145 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad left trigger analog axis." msgstr "Gamecontroller linke Triggerachse." -#: doc/classes/@GlobalScope.xml:1148 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad right trigger analog axis." msgstr "Gamecontroller rechte Trigger-Achse." -#: doc/classes/@GlobalScope.xml:1151 +#: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 8." msgstr "" -#: doc/classes/@GlobalScope.xml:1154 +#: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 9." msgstr "" -#: doc/classes/@GlobalScope.xml:1157 +#: doc/classes/@GlobalScope.xml msgid "Represents the maximum number of joystick axes supported." msgstr "Stellt die maximale Anzahl der unterstützten Joystick-Achsen dar." -#: doc/classes/@GlobalScope.xml:1172 +#: doc/classes/@GlobalScope.xml msgid "Gamepad left analog trigger." msgstr "" -#: doc/classes/@GlobalScope.xml:1175 +#: doc/classes/@GlobalScope.xml msgid "Gamepad right analog trigger." msgstr "" -#: doc/classes/@GlobalScope.xml:1178 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "VR Controller analog trigger." msgstr "Gamecontroller linke Triggerachse." -#: doc/classes/@GlobalScope.xml:1181 +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "VR Controller analog grip (side buttons)." msgstr "Spiel-Controller SDL-Führungstaste." -#: doc/classes/@GlobalScope.xml:1184 +#: doc/classes/@GlobalScope.xml msgid "" "OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." @@ -3728,7 +3868,7 @@ msgstr "" "OpenVR-Touchpad X-Achse (Joystick-Achse bei Oculus Touch und Windows MR-" "Controllern)." -#: doc/classes/@GlobalScope.xml:1187 +#: doc/classes/@GlobalScope.xml msgid "" "OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." @@ -3736,35 +3876,112 @@ msgstr "" "OpenVR-Touchpad Y-Achse (Joystick-Achse bei Oculus Touch und Windows MR-" "Controllern)." -#: doc/classes/@GlobalScope.xml:1190 -msgid "MIDI note OFF message." -msgstr "MIDI-Note-OFF-Meldung." +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI note OFF message. See the documentation of [InputEventMIDI] for " +"information of how to use MIDI inputs." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI note ON message. See the documentation of [InputEventMIDI] for " +"information of how to use MIDI inputs." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI aftertouch message. This message is most often sent by pressing down on " +"the key after it \"bottoms out\"." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI control change message. This message is sent when a controller value " +"changes. Controllers include devices such as pedals and levers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI program change message. This message sent when the program patch number " +"changes." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI channel pressure message. This message is most often sent by pressing " +"down on the key after it \"bottoms out\". This message is different from " +"polyphonic after-touch as it indicates the highest pressure across all keys." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI pitch bend message. This message is sent to indicate a change in the " +"pitch bender (wheel or lever, typically)." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI system exclusive message. This has behavior exclusive to the device " +"you're receiving input from. Getting this data is not implemented in Godot." +msgstr "" -#: doc/classes/@GlobalScope.xml:1193 -msgid "MIDI note ON message." -msgstr "MIDI-Note-ON-Meldung." +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI quarter frame message. Contains timing information that is used to " +"synchronize MIDI devices. Getting this data is not implemented in Godot." +msgstr "" -#: doc/classes/@GlobalScope.xml:1196 -msgid "MIDI aftertouch message." -msgstr "MIDI Aftertouch-Nachricht." +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI song position pointer message. Gives the number of 16th notes since the " +"start of the song. Getting this data is not implemented in Godot." +msgstr "" -#: doc/classes/@GlobalScope.xml:1199 -msgid "MIDI control change message." -msgstr "MIDI-Steuerelement-Änderungsmeldung." +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI song select message. Specifies which sequence or song is to be played. " +"Getting this data is not implemented in Godot." +msgstr "" -#: doc/classes/@GlobalScope.xml:1202 -msgid "MIDI program change message." -msgstr "MIDI-Programmwechselmeldung." +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI tune request message. Upon receiving a tune request, all analog " +"synthesizers should tune their oscillators." +msgstr "" -#: doc/classes/@GlobalScope.xml:1205 -msgid "MIDI channel pressure message." -msgstr "MIDI-Kanal Druckmeldung." +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI timing clock message. Sent 24 times per quarter note when " +"synchronization is required." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI start message. Start the current sequence playing. This message will be " +"followed with Timing Clocks." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "MIDI continue message. Continue at the point the sequence was stopped." +msgstr "" -#: doc/classes/@GlobalScope.xml:1208 -msgid "MIDI pitch bend message." -msgstr "MIDI Pitch Bend Nachricht." +#: doc/classes/@GlobalScope.xml +msgid "MIDI stop message. Stop the current sequence." +msgstr "" -#: doc/classes/@GlobalScope.xml:1211 +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI active sensing message. This message is intended to be sent repeatedly " +"to tell the receiver that a connection is alive." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" +"MIDI system reset message. Reset all receivers in the system to power-up " +"status. It should not be sent on power-up itself." +msgstr "" + +#: doc/classes/@GlobalScope.xml msgid "" "Methods that return [enum Error] return [constant OK] when no error " "occurred. Note that many functions don't return an error code but will print " @@ -3796,195 +4013,195 @@ msgstr "" " print(\"Immer noch fehlgeschlagen!\")\n" "[/codeblock]" -#: doc/classes/@GlobalScope.xml:1223 +#: doc/classes/@GlobalScope.xml msgid "Generic error." msgstr "Allgemeiner Fehler." -#: doc/classes/@GlobalScope.xml:1226 +#: doc/classes/@GlobalScope.xml msgid "Unavailable error." msgstr "nicht vorhanden Fehler." -#: doc/classes/@GlobalScope.xml:1229 +#: doc/classes/@GlobalScope.xml msgid "Unconfigured error." msgstr "nicht konfiguriert Fehler." -#: doc/classes/@GlobalScope.xml:1232 +#: doc/classes/@GlobalScope.xml msgid "Unauthorized error." msgstr "nicht autorisiert Fehler." -#: doc/classes/@GlobalScope.xml:1235 +#: doc/classes/@GlobalScope.xml msgid "Parameter range error." msgstr "Parameterbereichsfehler." -#: doc/classes/@GlobalScope.xml:1238 +#: doc/classes/@GlobalScope.xml msgid "Out of memory (OOM) error." msgstr "Out of memory (OOM)-Fehler." -#: doc/classes/@GlobalScope.xml:1241 +#: doc/classes/@GlobalScope.xml msgid "File: Not found error." msgstr "Datei: Nicht gefunden - Fehler." -#: doc/classes/@GlobalScope.xml:1244 +#: doc/classes/@GlobalScope.xml msgid "File: Bad drive error." msgstr "Datei: Fehlerhaftes Laufwerk - Fehler." -#: doc/classes/@GlobalScope.xml:1247 +#: doc/classes/@GlobalScope.xml msgid "File: Bad path error." msgstr "Datei: Fehler im Pfad." -#: doc/classes/@GlobalScope.xml:1250 +#: doc/classes/@GlobalScope.xml msgid "File: No permission error." msgstr "Datei: Keine Berechtigung - Fehler." -#: doc/classes/@GlobalScope.xml:1253 +#: doc/classes/@GlobalScope.xml msgid "File: Already in use error." msgstr "Datei: Bereits in Verwendung Fehler." -#: doc/classes/@GlobalScope.xml:1256 +#: doc/classes/@GlobalScope.xml msgid "File: Can't open error." msgstr "Datei: Kann nicht geöffnet werden Fehler." -#: doc/classes/@GlobalScope.xml:1259 +#: doc/classes/@GlobalScope.xml msgid "File: Can't write error." msgstr "Datei: Kann nicht schreiben Fehler." -#: doc/classes/@GlobalScope.xml:1262 +#: doc/classes/@GlobalScope.xml msgid "File: Can't read error." msgstr "Datei: Kann nicht lesen Fehler." -#: doc/classes/@GlobalScope.xml:1265 +#: doc/classes/@GlobalScope.xml msgid "File: Unrecognized error." msgstr "Datei: Unbekannter Fehler." -#: doc/classes/@GlobalScope.xml:1268 +#: doc/classes/@GlobalScope.xml msgid "File: Corrupt error." msgstr "Datei: Beschädigt Fehler." -#: doc/classes/@GlobalScope.xml:1271 +#: doc/classes/@GlobalScope.xml msgid "File: Missing dependencies error." msgstr "Datei: Fehlende Abhängigkeiten Fehler." -#: doc/classes/@GlobalScope.xml:1274 +#: doc/classes/@GlobalScope.xml msgid "File: End of file (EOF) error." msgstr "Datei: Dateiende (EOF) Fehler." -#: doc/classes/@GlobalScope.xml:1277 +#: doc/classes/@GlobalScope.xml msgid "Can't open error." msgstr "Kann nicht geöffnet werden Fehler." -#: doc/classes/@GlobalScope.xml:1280 +#: doc/classes/@GlobalScope.xml msgid "Can't create error." msgstr "Kann nicht erstellt werden Fehler." -#: doc/classes/@GlobalScope.xml:1283 +#: doc/classes/@GlobalScope.xml msgid "Query failed error." msgstr "Abfrage fehlgeschlagen Fehler." -#: doc/classes/@GlobalScope.xml:1286 +#: doc/classes/@GlobalScope.xml msgid "Already in use error." msgstr "Bereits in Gebrauch Fehler." -#: doc/classes/@GlobalScope.xml:1289 +#: doc/classes/@GlobalScope.xml msgid "Locked error." msgstr "geblockt Fehler." -#: doc/classes/@GlobalScope.xml:1292 +#: doc/classes/@GlobalScope.xml msgid "Timeout error." msgstr "Timeout Fehler." -#: doc/classes/@GlobalScope.xml:1295 +#: doc/classes/@GlobalScope.xml msgid "Can't connect error." msgstr "Fehler: Kann keine Verbindung herstellen." -#: doc/classes/@GlobalScope.xml:1298 +#: doc/classes/@GlobalScope.xml msgid "Can't resolve error." msgstr "Kann nicht behoben werden Fehler." -#: doc/classes/@GlobalScope.xml:1301 +#: doc/classes/@GlobalScope.xml msgid "Connection error." msgstr "Verbindungs-Fehler." -#: doc/classes/@GlobalScope.xml:1304 +#: doc/classes/@GlobalScope.xml msgid "Can't acquire resource error." msgstr "Kann keine Ressource erfassen Fehler." -#: doc/classes/@GlobalScope.xml:1307 +#: doc/classes/@GlobalScope.xml msgid "Can't fork process error." msgstr "Kann nicht Prozess erben Fehler." -#: doc/classes/@GlobalScope.xml:1310 +#: doc/classes/@GlobalScope.xml msgid "Invalid data error." msgstr "Fehler aufgrund ungültiger Daten." -#: doc/classes/@GlobalScope.xml:1313 +#: doc/classes/@GlobalScope.xml msgid "Invalid parameter error." msgstr "Fehler aufgrund ungültiger Parameter." -#: doc/classes/@GlobalScope.xml:1316 +#: doc/classes/@GlobalScope.xml msgid "Already exists error." msgstr "Bereits vorhanden Fehler." -#: doc/classes/@GlobalScope.xml:1319 +#: doc/classes/@GlobalScope.xml msgid "Does not exist error." msgstr "Existiert nicht Fehler." -#: doc/classes/@GlobalScope.xml:1322 +#: doc/classes/@GlobalScope.xml msgid "Database: Read error." msgstr "Datenbank: Lesefehler." -#: doc/classes/@GlobalScope.xml:1325 +#: doc/classes/@GlobalScope.xml msgid "Database: Write error." msgstr "Datenbank: Schreibfehler." -#: doc/classes/@GlobalScope.xml:1328 +#: doc/classes/@GlobalScope.xml msgid "Compilation failed error." msgstr "Fehler bei der Kompilierung." -#: doc/classes/@GlobalScope.xml:1331 +#: doc/classes/@GlobalScope.xml msgid "Method not found error." msgstr "Methode nicht gefunden Fehler." -#: doc/classes/@GlobalScope.xml:1334 +#: doc/classes/@GlobalScope.xml msgid "Linking failed error." msgstr "Verknüpfen fehlgeschlagen Fehler." -#: doc/classes/@GlobalScope.xml:1337 +#: doc/classes/@GlobalScope.xml msgid "Script failed error." msgstr "Skript fehlgeschlagen Fehler." -#: doc/classes/@GlobalScope.xml:1340 +#: doc/classes/@GlobalScope.xml msgid "Cycling link (import cycle) error." msgstr "Cycling Link (Importzyklus) Fehler." -#: doc/classes/@GlobalScope.xml:1343 +#: doc/classes/@GlobalScope.xml msgid "Invalid declaration error." msgstr "Ungültige Deklaration Fehler." -#: doc/classes/@GlobalScope.xml:1346 +#: doc/classes/@GlobalScope.xml msgid "Duplicate symbol error." msgstr "Doppeltes Symbol Fehler." -#: doc/classes/@GlobalScope.xml:1349 +#: doc/classes/@GlobalScope.xml msgid "Parse error." msgstr "Übersetzungs-Fehler." -#: doc/classes/@GlobalScope.xml:1352 +#: doc/classes/@GlobalScope.xml msgid "Busy error." msgstr "besetzt (busy) Fehler." -#: doc/classes/@GlobalScope.xml:1355 +#: doc/classes/@GlobalScope.xml msgid "Skip error." msgstr "Fehler überspringen." -#: doc/classes/@GlobalScope.xml:1358 +#: doc/classes/@GlobalScope.xml msgid "Help error." msgstr "Hilfe Fehler." -#: doc/classes/@GlobalScope.xml:1361 +#: doc/classes/@GlobalScope.xml msgid "Bug error." msgstr "Bug Fehler." -#: doc/classes/@GlobalScope.xml:1364 +#: doc/classes/@GlobalScope.xml msgid "" "Printer on fire error. (This is an easter egg, no engine methods return this " "error code.)" @@ -3992,11 +4209,11 @@ msgstr "" "Drucker brennt Fehler. (Dies ist ein Easteregg, keine Enginemethoden geben " "diesen Fehlercode zurück.)" -#: doc/classes/@GlobalScope.xml:1367 +#: doc/classes/@GlobalScope.xml msgid "No hint for the edited property." msgstr "Kein Hinweis auf die bearbeitete Eigenschaft." -#: doc/classes/@GlobalScope.xml:1370 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer or float property should be within a range specified " "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/" @@ -4013,7 +4230,7 @@ msgstr "" "Höchst- bzw. unterhalb der Mindestwerte zu ermöglichen. Beispiel: " "[code]\"-360,360,1,or_greater,or_lesser\"[/code]." -#: doc/classes/@GlobalScope.xml:1373 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a float property should be within an exponential range specified " "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/" @@ -4030,7 +4247,7 @@ msgstr "" "Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: " "[code]\"0.01,100,0.01,or_greater\"[/code]." -#: doc/classes/@GlobalScope.xml:1376 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer, float or string property is an enumerated value to " "pick in a list specified via a hint string such as [code]\"Hello,Something," @@ -4041,7 +4258,7 @@ msgstr "" "Hinweiszeichenkette wie [code]\"Hello,Something,Else\"[/code] angegebenen " "Liste auszuwählen ist." -#: doc/classes/@GlobalScope.xml:1379 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " @@ -4053,11 +4270,11 @@ msgstr "" "\"[/code] enthalten, um die Kurve horizontal zu spiegeln und/oder " "[code]\"inout\"[/code], um auch eine In/Out-Easing-Funktion zu verwenden." -#: doc/classes/@GlobalScope.xml:1382 doc/classes/@GlobalScope.xml:1385 +#: doc/classes/@GlobalScope.xml msgid "Deprecated hint, unused." msgstr "Veralteter Hinweis, unbenutzt." -#: doc/classes/@GlobalScope.xml:1388 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask with named bit flags. For " "example, to allow toggling bits 0, 1, 2 and 4, the hint could be something " @@ -4068,7 +4285,7 @@ msgstr "" "ermöglichen, könnte der Hinweis etwa so lauten: [code]\"Bit0,Bit1,Bit2,," "Bit4\"[/code]." -#: doc/classes/@GlobalScope.xml:1391 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 2D " "render layers." @@ -4076,7 +4293,7 @@ msgstr "" "Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " "die optional benannten 2D-Renderebenen verwendet." -#: doc/classes/@GlobalScope.xml:1394 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 2D " "physics layers." @@ -4084,7 +4301,7 @@ msgstr "" "Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " "die optional benannten 2D-Physikebenen verwendet." -#: doc/classes/@GlobalScope.xml:1397 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -4092,7 +4309,7 @@ msgstr "" "Weist darauf hin, dass es sich bei einer Integer-Eigenschaft um eine " "Bitmaske handelt, welche die optional benannten 3D-Renderebenen verwendet." -#: doc/classes/@GlobalScope.xml:1400 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "physics layers." @@ -4100,7 +4317,7 @@ msgstr "" "Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " "die optional benannten 3D-Physikebenen verwendet." -#: doc/classes/@GlobalScope.xml:1403 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -4111,7 +4328,7 @@ msgstr "" "auswählen können. Die Hinweiszeichenkette kann ein Satz von Filtern mit " "Platzhaltern sein, wie [code]\"*.png,*.jpg\"[/code]." -#: doc/classes/@GlobalScope.xml:1406 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a directory. Editing it will show " "a file dialog for picking the path." @@ -4119,7 +4336,7 @@ msgstr "" "Weist darauf hin, dass eine String-Eigenschaft ein Pfad zu einem Verzeichnis " "ist. Beim Bearbeiten wird ein Dateidialog zum Auswählen des Pfades angezeigt." -#: doc/classes/@GlobalScope.xml:1409 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " @@ -4131,7 +4348,7 @@ msgstr "" "zum Auswählen des Pfades angezeigt. Der Hinweisstring kann ein Satz von " "Filtern mit Platzhaltern wie [code]\"*.png,*.jpg\"[/code] sein." -#: doc/classes/@GlobalScope.xml:1412 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is an absolute path to a directory outside the " "project folder. Editing it will show a file dialog for picking the path." @@ -4140,19 +4357,19 @@ msgstr "" "Verzeichnis außerhalb des Projektordners ist. Beim Bearbeiten wird ein " "Dateidialog zum Auswählen des Pfades angezeigt." -#: doc/classes/@GlobalScope.xml:1415 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a property is an instance of a [Resource]-derived type, " "optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). " "Editing it will show a popup menu of valid resource types to instantiate." msgstr "" -"Weist darauf hin, dass eine Eigenschaft eine Instanz eines von [Ressource] " -"abgeleiteten Typs ist, der optional über die Hinweiszeichenfolge angegeben " -"wird (z. B. [code]\"Texture2D\"[/code]). Bei der Bearbeitung wird ein Popup-" -"Menü mit gültigen Ressourcentypen zum Instanziieren angezeigt." +"Weist darauf hin, dass es sich bei einer Eigenschaft um eine Instanz eines " +"von [Resource] abgeleiteten Typs handelt, der optional über die " +"Hinweiszeichenkette angegeben wird (z. B. [code]\"Textur\"[/code]). Bei der " +"Bearbeitung wird ein Popup-Menü mit gültigen Ressourcentypen zum " +"Instanziieren angezeigt." -#: doc/classes/@GlobalScope.xml:1418 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is text with line breaks. Editing it will show " "a text input field where line breaks can be typed." @@ -4161,7 +4378,7 @@ msgstr "" "Beim Bearbeiten wird ein Texteingabefeld angezeigt, in das Zeilenumbrüche " "eingegeben werden können." -#: doc/classes/@GlobalScope.xml:1421 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property should have a placeholder text visible on its " "input field, whenever the property is empty. The hint string is the " @@ -4171,7 +4388,7 @@ msgstr "" "ihrem Eingabefeld sichtbar sein soll, wenn die Eigenschaft leer ist. Der " "Hint-String ist der zu verwendende Platzhaltertext." -#: doc/classes/@GlobalScope.xml:1424 +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a color property should be edited without changing its alpha " "component, i.e. only R, G and B channels are edited." @@ -4180,63 +4397,63 @@ msgstr "" "ihre Alphakomponente zu ändern, d. h. es werden nur die Kanäle R, G und B " "bearbeitet." -#: doc/classes/@GlobalScope.xml:1427 +#: doc/classes/@GlobalScope.xml msgid "Hints that an image is compressed using lossy compression." msgstr "" "Weist darauf hin, dass ein Bild mit verlustbehafteter Kompression " "komprimiert wurde." -#: doc/classes/@GlobalScope.xml:1430 +#: doc/classes/@GlobalScope.xml msgid "Hints that an image is compressed using lossless compression." msgstr "" "Weist darauf hin, dass ein Bild mit verlustfreier Kompression komprimiert " "wurde." -#: doc/classes/@GlobalScope.xml:1433 +#: doc/classes/@GlobalScope.xml msgid "The property is serialized and saved in the scene file (default)." msgstr "" "Die Eigenschaft wird serialisiert und in der Szenendatei gespeichert " "(Standard)." -#: doc/classes/@GlobalScope.xml:1436 +#: doc/classes/@GlobalScope.xml msgid "The property is shown in the editor inspector (default)." msgstr "Die Eigenschaft wird im Editor-Inspektor angezeigt (Standard)." -#: doc/classes/@GlobalScope.xml:1439 doc/classes/@GlobalScope.xml:1442 +#: doc/classes/@GlobalScope.xml msgid "Deprecated usage flag, unused." msgstr "Veraltete Nutzungsflag, nicht verwendet." -#: doc/classes/@GlobalScope.xml:1445 +#: doc/classes/@GlobalScope.xml msgid "The property can be checked in the editor inspector." msgstr "Die Eigenschaft kann im Editor-Inspektor überprüft werden." -#: doc/classes/@GlobalScope.xml:1448 +#: doc/classes/@GlobalScope.xml msgid "The property is checked in the editor inspector." msgstr "Die Eigenschaft wird im Editor-Inspektor überprüft." -#: doc/classes/@GlobalScope.xml:1451 +#: doc/classes/@GlobalScope.xml msgid "The property is a translatable string." msgstr "Die Eigenschaft ist eine übersetzbare Zeichenkette." -#: doc/classes/@GlobalScope.xml:1454 +#: doc/classes/@GlobalScope.xml msgid "Used to group properties together in the editor." msgstr "Wird verwendet, um Eigenschaften im Editor zu gruppieren." -#: doc/classes/@GlobalScope.xml:1457 +#: doc/classes/@GlobalScope.xml msgid "Used to categorize properties together in the editor." msgstr "Dient dazu, Eigenschaften im Editor gemeinsam zu kategorisieren." -#: doc/classes/@GlobalScope.xml:1460 +#: doc/classes/@GlobalScope.xml msgid "The property does not save its state in [PackedScene]." msgstr "Die Eigenschaft speichert ihren Zustand nicht in [PackedScene]." -#: doc/classes/@GlobalScope.xml:1463 +#: doc/classes/@GlobalScope.xml msgid "Editing the property prompts the user for restarting the editor." msgstr "" "Durch Bearbeiten der Eigenschaft wird der Benutzer aufgefordert, den Editor " "neu zu starten." -#: doc/classes/@GlobalScope.xml:1466 +#: doc/classes/@GlobalScope.xml msgid "" "The property is a script variable which should be serialized and saved in " "the scene file." @@ -4244,11 +4461,11 @@ msgstr "" "Die Eigenschaft ist eine Skriptvariable, die serialisiert und in der " "Szenendatei gespeichert werden soll." -#: doc/classes/@GlobalScope.xml:1469 +#: doc/classes/@GlobalScope.xml msgid "Default usage (storage, editor and network)." msgstr "Standardverwendung (Speicher, Editor und Netzwerk)." -#: doc/classes/@GlobalScope.xml:1472 +#: doc/classes/@GlobalScope.xml msgid "" "Default usage for translatable strings (storage, editor, network and " "internationalized)." @@ -4256,7 +4473,7 @@ msgstr "" "Standardverwendung für übersetzbare Strings (Speicher, Editor, Netzwerk und " "internationalisiert)." -#: doc/classes/@GlobalScope.xml:1475 +#: doc/classes/@GlobalScope.xml msgid "" "Default usage but without showing the property in the editor (storage, " "network)." @@ -4264,294 +4481,291 @@ msgstr "" "Standardmäßige Verwendung, aber ohne Anzeige der Eigenschaft im Editor " "(Speicher, Netzwerk)." -#: doc/classes/@GlobalScope.xml:1478 +#: doc/classes/@GlobalScope.xml msgid "Flag for a normal method." msgstr "Flag für eine normale Methode." -#: doc/classes/@GlobalScope.xml:1481 +#: doc/classes/@GlobalScope.xml msgid "Flag for an editor method." msgstr "Flag für eine Editor-Methode." -#: doc/classes/@GlobalScope.xml:1484 doc/classes/@GlobalScope.xml:1490 -#: doc/classes/@GlobalScope.xml:1496 +#: doc/classes/@GlobalScope.xml msgid "Deprecated method flag, unused." msgstr "Veraltete Methoden-Flag, unbenutzt." -#: doc/classes/@GlobalScope.xml:1487 +#: doc/classes/@GlobalScope.xml msgid "Flag for a constant method." msgstr "Flag für eine konstante Methode." -#: doc/classes/@GlobalScope.xml:1493 +#: doc/classes/@GlobalScope.xml msgid "Flag for a virtual method." msgstr "Flag für eine virtuelle Methode." -#: doc/classes/@GlobalScope.xml:1499 +#: doc/classes/@GlobalScope.xml msgid "Default method flags." msgstr "Standard-Methodenflags." -#: doc/classes/@GlobalScope.xml:1502 +#: doc/classes/@GlobalScope.xml msgid "Variable is [code]null[/code]." msgstr "Variable ist [code]null[/code]." -#: doc/classes/@GlobalScope.xml:1505 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [bool]." msgstr "Variable ist vom Typ [bool]." -#: doc/classes/@GlobalScope.xml:1508 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [int]." msgstr "Variable ist vom Typ [int]." -#: doc/classes/@GlobalScope.xml:1511 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [float] (real)." msgstr "Die Variable ist vom Typ [float] (real)." -#: doc/classes/@GlobalScope.xml:1514 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [String]." msgstr "Variable ist vom Typ [String]." -#: doc/classes/@GlobalScope.xml:1517 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Vector2]." msgstr "Variable ist vom Typ [Vector2]." -#: doc/classes/@GlobalScope.xml:1520 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Rect2]." msgstr "Variable ist vom Typ [Rect2]." -#: doc/classes/@GlobalScope.xml:1523 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Vector3]." msgstr "Variable ist vom Typ [Vector3]." -#: doc/classes/@GlobalScope.xml:1526 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Transform2D]." msgstr "Variable ist vom Typ [Transform2D]." -#: doc/classes/@GlobalScope.xml:1529 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Plane]." msgstr "Variable ist vom Typ [Plane]." -#: doc/classes/@GlobalScope.xml:1532 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Quat]." msgstr "Variable ist vom Typ [Quat]." -#: doc/classes/@GlobalScope.xml:1535 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [AABB]." msgstr "Variable ist vom Typ [AABB]." -#: doc/classes/@GlobalScope.xml:1538 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Basis]." msgstr "Variable ist vom Typ [Basis]." -#: doc/classes/@GlobalScope.xml:1541 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Transform]." msgstr "Variable ist vom Typ [Transform]." -#: doc/classes/@GlobalScope.xml:1544 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Color]." -msgstr "Variable ist vom Typ [Farbe]." +msgstr "Variable ist vom Typ [Color]." -#: doc/classes/@GlobalScope.xml:1547 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [NodePath]." msgstr "Variable ist vom Typ [NodePath]." -#: doc/classes/@GlobalScope.xml:1550 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [RID]." msgstr "Variable ist vom Typ [RID]." -#: doc/classes/@GlobalScope.xml:1553 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Object]." -msgstr "Variable ist vom Typ [Objekt]." +msgstr "Variable ist vom Typ [Object]." -#: doc/classes/@GlobalScope.xml:1556 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Dictionary]." msgstr "Variable ist vom Typ [Dictionary]." -#: doc/classes/@GlobalScope.xml:1559 +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [Array]." msgstr "Variable ist vom Typ [Array]." -#: doc/classes/@GlobalScope.xml:1562 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolByteArray]." -msgstr "Variable ist vom Typ [PackedByteArray]." +msgstr "Variable ist vom Typ [PoolByteArray]." -#: doc/classes/@GlobalScope.xml:1565 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolIntArray]." -msgstr "Variable ist vom Typ [Array]." +msgstr "Variable ist vom Typ [PoolIntArray]." -#: doc/classes/@GlobalScope.xml:1568 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolRealArray]." -msgstr "Variable ist vom Typ [Array]." +msgstr "Variable ist vom Typ [PoolRealArray]." -#: doc/classes/@GlobalScope.xml:1571 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolStringArray]." -msgstr "Variable ist vom Typ [PackedStringArray]." +msgstr "Variable ist vom Typ [PoolStringArray]." -#: doc/classes/@GlobalScope.xml:1574 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolVector2Array]." -msgstr "Variable ist vom Typ [PackedVector2Array]." +msgstr "Variable ist vom Typ [PoolVector2Array]." -#: doc/classes/@GlobalScope.xml:1577 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolVector3Array]." -msgstr "Variable ist vom Typ [PackedVector3Array]." +msgstr "Variable ist vom Typ [PoolVector3Array]." -#: doc/classes/@GlobalScope.xml:1580 -#, fuzzy +#: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolColorArray]." -msgstr "Variable ist vom Typ [PackedColorArray]." +msgstr "Variable ist vom Typ [PoolColorArray]." -#: doc/classes/@GlobalScope.xml:1583 +#: doc/classes/@GlobalScope.xml msgid "Represents the size of the [enum Variant.Type] enum." msgstr "Stellt die Größe dar des [enum Variant.Type] enum." -#: doc/classes/@GlobalScope.xml:1586 +#: doc/classes/@GlobalScope.xml msgid "Equality operator ([code]==[/code])." msgstr "Gleichheitsoperator ([code]==[/code])." -#: doc/classes/@GlobalScope.xml:1589 +#: doc/classes/@GlobalScope.xml msgid "Inequality operator ([code]!=[/code])." msgstr "Ungleichheitsoperator ([code]!=[/code])." -#: doc/classes/@GlobalScope.xml:1592 +#: doc/classes/@GlobalScope.xml msgid "Less than operator ([code]<[/code])." msgstr "Kleiner als Operator ([code]<[/code])." -#: doc/classes/@GlobalScope.xml:1595 +#: doc/classes/@GlobalScope.xml msgid "Less than or equal operator ([code]<=[/code])." msgstr "Kleiner-als-oder-gleich-Operator ([code]<=[/code])." -#: doc/classes/@GlobalScope.xml:1598 +#: doc/classes/@GlobalScope.xml msgid "Greater than operator ([code]>[/code])." msgstr "Größer-als-Operator ([code]>[/code])." -#: doc/classes/@GlobalScope.xml:1601 +#: doc/classes/@GlobalScope.xml msgid "Greater than or equal operator ([code]>=[/code])." msgstr "Größer als oder Gleich-Operator ([code]>=[/code])." -#: doc/classes/@GlobalScope.xml:1604 +#: doc/classes/@GlobalScope.xml msgid "Addition operator ([code]+[/code])." msgstr "Additionsoperator ([code]+[/code])." -#: doc/classes/@GlobalScope.xml:1607 +#: doc/classes/@GlobalScope.xml msgid "Subtraction operator ([code]-[/code])." msgstr "Subtraktionsoperator ([code]-[/code])." -#: doc/classes/@GlobalScope.xml:1610 +#: doc/classes/@GlobalScope.xml msgid "Multiplication operator ([code]*[/code])." msgstr "Multiplikationsoperator ([code]*[/code])." -#: doc/classes/@GlobalScope.xml:1613 +#: doc/classes/@GlobalScope.xml msgid "Division operator ([code]/[/code])." msgstr "Divisionsoperator ([code]/[/code])." -#: doc/classes/@GlobalScope.xml:1616 +#: doc/classes/@GlobalScope.xml msgid "Unary negation operator ([code]-[/code])." msgstr "Unärer Negationsoperator ([code]-[/code])." -#: doc/classes/@GlobalScope.xml:1619 +#: doc/classes/@GlobalScope.xml msgid "Unary plus operator ([code]+[/code])." msgstr "Unärer Plus-Operator ([code]+[/code])." -#: doc/classes/@GlobalScope.xml:1622 +#: doc/classes/@GlobalScope.xml msgid "Remainder/modulo operator ([code]%[/code])." msgstr "Rest/Modulo-Operator ([code]%[/code])." -#: doc/classes/@GlobalScope.xml:1625 +#: doc/classes/@GlobalScope.xml msgid "String concatenation operator ([code]+[/code])." msgstr "String-Verkettungsoperator ([code]+[/code])." -#: doc/classes/@GlobalScope.xml:1628 +#: doc/classes/@GlobalScope.xml msgid "Left shift operator ([code]<<[/code])." msgstr "Linksschiebe-Operator ([code]<<[/code])." -#: doc/classes/@GlobalScope.xml:1631 +#: doc/classes/@GlobalScope.xml msgid "Right shift operator ([code]>>[/code])." msgstr "Rechtsschiebe-Operator ([code]>>[/code])." -#: doc/classes/@GlobalScope.xml:1634 +#: doc/classes/@GlobalScope.xml msgid "Bitwise AND operator ([code]&[/code])." msgstr "Bitweiser UND Operator ([code]&[/code])." -#: doc/classes/@GlobalScope.xml:1637 +#: doc/classes/@GlobalScope.xml msgid "Bitwise OR operator ([code]|[/code])." msgstr "Bitweiser ODER-Operator ([code]|[/code])." -#: doc/classes/@GlobalScope.xml:1640 +#: doc/classes/@GlobalScope.xml msgid "Bitwise XOR operator ([code]^[/code])." msgstr "Bitweiser XOR-Operator ([code]^[/code])." -#: doc/classes/@GlobalScope.xml:1643 +#: doc/classes/@GlobalScope.xml msgid "Bitwise NOT operator ([code]~[/code])." msgstr "Bitweiser NICHT-Operator ([code]~[/code])." -#: doc/classes/@GlobalScope.xml:1646 +#: doc/classes/@GlobalScope.xml msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])." msgstr "Logischer UND-Operator ([code]und[/code] oder [code]&&[/code])." -#: doc/classes/@GlobalScope.xml:1649 +#: doc/classes/@GlobalScope.xml msgid "Logical OR operator ([code]or[/code] or [code]||[/code])." msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." -#: doc/classes/@GlobalScope.xml:1652 +#: doc/classes/@GlobalScope.xml msgid "Logical XOR operator (not implemented in GDScript)." msgstr "Logischer XOR-Operator (nicht in GDScript implementiert)." -#: doc/classes/@GlobalScope.xml:1655 +#: doc/classes/@GlobalScope.xml msgid "Logical NOT operator ([code]not[/code] or [code]![/code])." msgstr "Logischer NOT-Operator ([code]not[/code] oder [code]![/code])." -#: doc/classes/@GlobalScope.xml:1658 +#: doc/classes/@GlobalScope.xml msgid "Logical IN operator ([code]in[/code])." msgstr "Logischer IN-Operator ([code]in[/code])." -#: doc/classes/@GlobalScope.xml:1661 +#: doc/classes/@GlobalScope.xml msgid "Represents the size of the [enum Variant.Operator] enum." msgstr "Stellt die Größe dar des [enum Variant.Operator] enum." -#: doc/classes/AABB.xml:4 +#: doc/classes/AABB.xml msgid "Axis-Aligned Bounding Box." msgstr "Achsen-Ausgerichtete Begrenzungs Box." -#: doc/classes/AABB.xml:7 +#: doc/classes/AABB.xml +#, fuzzy msgid "" "[AABB] consists of a position, a size, and several utility functions. It is " "typically used for fast overlap tests.\n" "It uses floating-point coordinates. The 2D counterpart to [AABB] is " "[Rect2].\n" +"Negative values for [member size] are not supported and will not work for " +"most methods. Use [method abs] to get an AABB with a positive size.\n" "[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses " "integer coordinates." msgstr "" +"[AABB] besteht aus einer Position, einer Größe und mehreren Hilfsfunktionen. " +"Es wird für schnelle Überlappungstest genutzt.\n" +"Es benutzt Kommazahlen für die Koordinaten. Das Gegenstück in 2D zu [AABB] " +"ist [Rect2].\n" +"[b]Hinweis:[/b] Im Gegensatz zu [Rect2] hat [AABB] keine Variante die " +"Ganzzahlen statt Kommazahlen nutzt." -#: doc/classes/AABB.xml:12 doc/classes/Basis.xml:13 doc/classes/Plane.xml:10 -#: doc/classes/Rect2.xml:12 doc/classes/Transform.xml:11 -#: doc/classes/Transform2D.xml:11 doc/classes/Vector2.xml:11 -#: doc/classes/Vector3.xml:11 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/math/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html" +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml +#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/Vector2.xml doc/classes/Vector3.xml +msgid "$DOCS_URL/tutorials/math/index.html" +msgstr "" -#: doc/classes/AABB.xml:13 doc/classes/Rect2.xml:13 doc/classes/Vector2.xml:12 -#: doc/classes/Vector3.xml:12 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/math/vector_math.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html" +#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml +#: doc/classes/Vector3.xml +msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgstr "" -#: doc/classes/AABB.xml:14 doc/classes/Rect2.xml:14 doc/classes/Vector2.xml:13 -#: doc/classes/Vector3.xml:13 +#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml +#: doc/classes/Vector3.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/math/vectors_advanced.html" +msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html" -#: doc/classes/AABB.xml:22 +#: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." msgstr "Konstruiert einen [AABB] aus einer Position und einer Größe." -#: doc/classes/AABB.xml:28 +#: doc/classes/AABB.xml msgid "" "Returns an AABB with equivalent position and size, modified so that the most-" "negative corner is the origin and the size is positive." @@ -4560,30 +4774,45 @@ msgstr "" "modifiziert wurde, dass die negativste Ecke der Ursprung ist und die Größe " "positiv ist." -#: doc/classes/AABB.xml:35 +#: doc/classes/AABB.xml msgid "" "Returns [code]true[/code] if this [AABB] completely encloses another one." msgstr "" "Gibt [code]true[/code] zurück, wenn dieses [AABB] ein anderes vollständig " "umschließt." -#: doc/classes/AABB.xml:42 -msgid "Returns this [AABB] expanded to include a given point." -msgstr "Gibt diesen [AABB] erweitert um einen gegebenen Punkt zurück." +#: doc/classes/AABB.xml +msgid "" +"Returns a copy of this [AABB] expanded to include a given point.\n" +"[b]Example:[/b]\n" +"[codeblock]\n" +"# position (-3, 2, 0), size (1, 1, 1)\n" +"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n" +"# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and " +"Vector3(0, -1, 2)\n" +"var box2 = box.expand(Vector3(0, -1, 2))\n" +"[/codeblock]" +msgstr "" -#: doc/classes/AABB.xml:48 +#: doc/classes/AABB.xml msgid "Returns the volume of the [AABB]." msgstr "Gibt die Lautstärke des [AABB] zurück." -#: doc/classes/AABB.xml:55 +#: doc/classes/AABB.xml +msgid "" +"Returns the center of the [AABB], which is equal to [member position] + " +"([member size] / 2)." +msgstr "" + +#: doc/classes/AABB.xml msgid "Gets the position of the 8 endpoints of the [AABB] in space." msgstr "Liefert die Position der 8 Endpunkte des [AABB] im Raum." -#: doc/classes/AABB.xml:61 +#: doc/classes/AABB.xml msgid "Returns the normalized longest axis of the [AABB]." msgstr "Liefert die normierte längste Achse des [AABB]." -#: doc/classes/AABB.xml:67 +#: doc/classes/AABB.xml msgid "" "Returns the index of the longest axis of the [AABB] (according to " "[Vector3]'s [code]AXIS_*[/code] constants)." @@ -4591,15 +4820,15 @@ msgstr "" "Liefert den Index der längsten Achse des [AABB] (gemäß den [code]AXIS_*[/" "code]-Konstanten von [Vector3])." -#: doc/classes/AABB.xml:73 +#: doc/classes/AABB.xml msgid "Returns the scalar length of the longest axis of the [AABB]." msgstr "Liefert die skalare Länge der längsten Achse des [AABB]." -#: doc/classes/AABB.xml:79 +#: doc/classes/AABB.xml msgid "Returns the normalized shortest axis of the [AABB]." msgstr "Liefert die normierte kürzeste Achse des [AABB]." -#: doc/classes/AABB.xml:85 +#: doc/classes/AABB.xml msgid "" "Returns the index of the shortest axis of the [AABB] (according to " "[Vector3]::AXIS* enum)." @@ -4607,11 +4836,11 @@ msgstr "" "Liefert den Index der kürzesten Achse des [AABB] (gemäß [Vector3]::AXIS* " "enum)." -#: doc/classes/AABB.xml:91 +#: doc/classes/AABB.xml msgid "Returns the scalar length of the shortest axis of the [AABB]." msgstr "Liefert die skalare Länge der kürzesten Achse des [AABB]." -#: doc/classes/AABB.xml:98 +#: doc/classes/AABB.xml msgid "" "Returns the support point in a given direction. This is useful for collision " "detection algorithms." @@ -4619,7 +4848,7 @@ msgstr "" "Gibt den Stützpunkt in einer bestimmten Richtung zurück. Dies ist nützlich " "für Algorithmen zur Kollisionserkennung." -#: doc/classes/AABB.xml:105 +#: doc/classes/AABB.xml msgid "" "Returns a copy of the [AABB] grown a given amount of units towards all the " "sides." @@ -4627,19 +4856,19 @@ msgstr "" "Gibt eine Kopie des [AABB] zurück, die um eine bestimmte Anzahl von " "Einheiten nach allen Seiten gewachsen ist." -#: doc/classes/AABB.xml:111 +#: doc/classes/AABB.xml msgid "Returns [code]true[/code] if the [AABB] is flat or empty." msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] flach oder leer ist." -#: doc/classes/AABB.xml:117 +#: doc/classes/AABB.xml msgid "Returns [code]true[/code] if the [AABB] is empty." msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] leer ist." -#: doc/classes/AABB.xml:124 +#: doc/classes/AABB.xml msgid "Returns [code]true[/code] if the [AABB] contains a point." msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] einen Punkt enthält." -#: doc/classes/AABB.xml:131 +#: doc/classes/AABB.xml msgid "" "Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is " "returned on failure." @@ -4647,19 +4876,19 @@ msgstr "" "Liefert die Schnittmenge zwischen zwei [AABB]. Bei einem Fehler wird ein " "leerer AABB (Größe 0,0,0) zurückgegeben." -#: doc/classes/AABB.xml:138 +#: doc/classes/AABB.xml msgid "Returns [code]true[/code] if the [AABB] overlaps with another." msgstr "" "Gibt [code]true[/code] zurück, wenn sich das [AABB] mit einem anderen " "überschneidet." -#: doc/classes/AABB.xml:145 +#: doc/classes/AABB.xml msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane." msgstr "" "Gibt [code]true[/code] zurück, wenn der [AABB] auf beiden Seiten einer Ebene " "liegt." -#: doc/classes/AABB.xml:153 +#: doc/classes/AABB.xml msgid "" "Returns [code]true[/code] if the [AABB] intersects the line segment between " "[code]from[/code] and [code]to[/code]." @@ -4667,24 +4896,24 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der [AABB] das Liniensegment zwischen " "[code]from[/code] und [code]to[/code] schneidet." -#: doc/classes/AABB.xml:160 +#: doc/classes/AABB.xml msgid "" "Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are " "approximately equal, by calling [method @GDScript.is_equal_approx] on each " "component." msgstr "" "Gibt [code]true[/code] zurück, wenn dieses [AABB] und [code]aabb[/code] " -"annähernd gleich sind, indem die [Methode @GDScript.is_equal_approx] für " -"jede Komponente aufgerufen wird." +"annähernd gleich sind, indem die [method @GDScript.is_equal_approx] für jede " +"Komponente aufgerufen wird." -#: doc/classes/AABB.xml:167 +#: doc/classes/AABB.xml msgid "" "Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]." msgstr "" "Gibt ein größeres [AABB] zurück, das sowohl dieses [AABB] als auch " "[code]mit[/code] enthält." -#: doc/classes/AABB.xml:173 doc/classes/Rect2.xml:132 +#: doc/classes/AABB.xml doc/classes/Rect2.xml msgid "" "Ending corner. This is calculated as [code]position + size[/code]. Setting " "this value will change the size." @@ -4692,11 +4921,11 @@ msgstr "" "Endende Ecke. Dies wird berechnet als [code]Position + Größe[/code]. Wenn " "Sie diesen Wert einstellen, wird die Größe geändert." -#: doc/classes/AABB.xml:176 doc/classes/Rect2.xml:135 +#: doc/classes/AABB.xml doc/classes/Rect2.xml msgid "Beginning corner. Typically has values lower than [member end]." -msgstr "Beginnende Ecke. Hat typischerweise niedrigere Werte als [Stabende]." +msgstr "Beginnende Ecke. Hat typischerweise niedrigere Werte als [member end]." -#: doc/classes/AABB.xml:179 doc/classes/Rect2.xml:138 +#: doc/classes/AABB.xml doc/classes/Rect2.xml #, fuzzy msgid "" "Size from [member position] to [member end]. Typically, all components are " @@ -4708,11 +4937,11 @@ msgstr "" "Wenn die Größe negativ ist, können Sie [method abs] verwenden, um sie zu " "fixieren." -#: doc/classes/AcceptDialog.xml:4 +#: doc/classes/AcceptDialog.xml msgid "Base dialog for user notification." msgstr "Basisdialog für Benutzerbenachrichtigung." -#: doc/classes/AcceptDialog.xml:7 +#: doc/classes/AcceptDialog.xml msgid "" "This dialog is useful for small notifications to the user about an event. It " "can only be accepted or closed, with the same result." @@ -4721,7 +4950,7 @@ msgstr "" "über ein Ereignis. Er kann nur angenommen oder geschlossen werden, mit dem " "gleichen Ergebnis." -#: doc/classes/AcceptDialog.xml:18 +#: doc/classes/AcceptDialog.xml #, fuzzy msgid "" "Adds a button with label [code]text[/code] and a custom [code]action[/code] " @@ -4739,7 +4968,7 @@ msgstr "" "Wenn [code]true[/code], platziert [code]right[/code] die Schaltfläche rechts " "von allen Geschwisterschaltflächen." -#: doc/classes/AcceptDialog.xml:27 +#: doc/classes/AcceptDialog.xml #, fuzzy msgid "" "Adds a button with label [code]name[/code] and a cancel action to the dialog " @@ -4750,7 +4979,7 @@ msgstr "" "Fügt dem Dialog eine Schaltfläche mit Beschriftung [code]name[/code] und " "einer Abbruchaktion hinzu und gibt die erstellte Schaltfläche zurück." -#: doc/classes/AcceptDialog.xml:34 +#: doc/classes/AcceptDialog.xml msgid "" "Returns the label used for built-in text.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -4758,7 +4987,7 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/AcceptDialog.xml:41 +#: doc/classes/AcceptDialog.xml msgid "" "Returns the OK [Button] instance.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -4766,7 +4995,7 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/AcceptDialog.xml:49 +#: doc/classes/AcceptDialog.xml msgid "" "Registers a [LineEdit] in the dialog. When the enter key is pressed, the " "dialog will be accepted." @@ -4774,7 +5003,7 @@ msgstr "" "Registriert ein [LineEdit] im Dialog. Wenn die Eingabetaste gedrückt ist, " "wird der Dialog übernommen." -#: doc/classes/AcceptDialog.xml:56 +#: doc/classes/AcceptDialog.xml msgid "" "Removes the [code]button[/code] from the dialog. Does NOT free the " "[code]button[/code]. The [code]button[/code] must be a [Button] added with " @@ -4783,11 +5012,11 @@ msgid "" "custom_action] signal or cancel this dialog." msgstr "" -#: doc/classes/AcceptDialog.xml:62 +#: doc/classes/AcceptDialog.xml msgid "Sets autowrapping for the text in the dialog." msgstr "Legt den automatischen Umbruch für den Text im Dialog fest." -#: doc/classes/AcceptDialog.xml:65 +#: doc/classes/AcceptDialog.xml msgid "" "If [code]true[/code], the dialog is hidden when the OK button is pressed. " "You can set it to [code]false[/code] if you want to do e.g. input validation " @@ -4814,27 +5043,27 @@ msgstr "" "Daher kann diese Eigenschaft in [FileDialog] nicht verwendet werden, um das " "Ausblenden des Dialogs beim Drücken von OK zu deaktivieren." -#: doc/classes/AcceptDialog.xml:69 +#: doc/classes/AcceptDialog.xml msgid "The text displayed by the dialog." msgstr "Der vom Dialog angezeigte Text." -#: doc/classes/AcceptDialog.xml:76 +#: doc/classes/AcceptDialog.xml msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed." msgstr "" "Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK " "gedrückt wird." -#: doc/classes/AcceptDialog.xml:82 +#: doc/classes/AcceptDialog.xml msgid "Emitted when a custom button is pressed. See [method add_button]." msgstr "" "Wird ausgegeben, wenn eine benutzerdefinierte Taste gedrückt wird. Siehe " -"[Methode add_button]." +"[method add_button]." -#: doc/classes/AESContext.xml:4 +#: doc/classes/AESContext.xml msgid "Interface to low level AES encryption features." msgstr "Schnittstelle zu AES-Verschlüsselungsfunktionen auf niedriger Ebene." -#: doc/classes/AESContext.xml:7 +#: doc/classes/AESContext.xml msgid "" "This class provides access to AES encryption/decryption of raw data. Both " "AES-ECB and AES-CBC mode are supported.\n" @@ -4907,13 +5136,13 @@ msgstr "" " assert(decrypted == data.to_utf8())\n" "[/codeblock]" -#: doc/classes/AESContext.xml:46 +#: doc/classes/AESContext.xml msgid "Close this AES context so it can be started again. See [method start]." msgstr "" "Schließen Sie diesen AES-Kontext, damit er erneut gestartet werden kann. " -"Siehe [Methode start]." +"Siehe [method start]." -#: doc/classes/AESContext.xml:52 +#: doc/classes/AESContext.xml #, fuzzy msgid "" "Get the current IV state for this context (IV gets updated when calling " @@ -4922,13 +5151,12 @@ msgid "" "[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]." msgstr "" "Holt den aktuellen IV-Status für diesen Kontext (IV wird beim Aufruf der " -"[Methode update] aktualisiert). Normalerweise benötigen Sie diese Funktion " +"[method update] aktualisiert). Normalerweise benötigen Sie diese Funktion " "nicht.\n" -"Hinweis: Diese Funktion ist nur sinnvoll, wenn der Kontext mit der " -"[Konstante MODE_CBC_ENCRYPT] oder [Konstante MODE_CBC_DECRYPT] gestartet " -"wird." +"Hinweis: Diese Funktion ist nur sinnvoll, wenn der Kontext mit der [constant " +"MODE_CBC_ENCRYPT] oder [constant MODE_CBC_DECRYPT] gestartet wird." -#: doc/classes/AESContext.xml:62 +#: doc/classes/AESContext.xml msgid "" "Start the AES context in the given [code]mode[/code]. A [code]key[/code] of " "either 16 or 32 bytes must always be provided, while an [code]iv[/code] " @@ -4941,7 +5169,7 @@ msgstr "" "wird, wenn [code]mode[/code] entweder [constant MODE_CBC_ENCRYPT] oder " "[constant MODE_CBC_DECRYPT] ist." -#: doc/classes/AESContext.xml:69 +#: doc/classes/AESContext.xml #, fuzzy msgid "" "Run the desired operation for this AES context. Will return a " @@ -4957,31 +5185,31 @@ msgstr "" "Hinweis: Die Größe von [code]src[/code] muss ein Vielfaches von 16 sein. " "Wenden Sie bei Bedarf etwas Füllung an." -#: doc/classes/AESContext.xml:76 +#: doc/classes/AESContext.xml msgid "AES electronic codebook encryption mode." msgstr "AES-Verschlüsselungsmodus für elektronisches Codebuch." -#: doc/classes/AESContext.xml:79 +#: doc/classes/AESContext.xml msgid "AES electronic codebook decryption mode." msgstr "Entschlüsselungsmodus für elektronisches AES-Codebuch." -#: doc/classes/AESContext.xml:82 +#: doc/classes/AESContext.xml msgid "AES cipher blocker chaining encryption mode." msgstr "AES Chiffre-Blockerverkettung Verschlüsselungsmodus." -#: doc/classes/AESContext.xml:85 +#: doc/classes/AESContext.xml msgid "AES cipher blocker chaining decryption mode." msgstr "AES-Chiffre-Blocker Verkettung Entschlüsselungsmodus." -#: doc/classes/AESContext.xml:88 +#: doc/classes/AESContext.xml msgid "Maximum value for the mode enum." msgstr "Maximaler Wert für das Modus-Enum." -#: doc/classes/AnimatedSprite.xml:4 +#: doc/classes/AnimatedSprite.xml msgid "Sprite node that can use multiple textures for animation." msgstr "Sprite-Knoten, der mehrere Texturen für die Animation verwenden kann." -#: doc/classes/AnimatedSprite.xml:7 +#: doc/classes/AnimatedSprite.xml msgid "" "Animations are created using a [SpriteFrames] resource, which can be " "configured in the editor via the SpriteFrames panel.\n" @@ -4991,30 +5219,24 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml:11 doc/classes/AnimatedSprite3D.xml:10 -#: doc/classes/AnimationPlayer.xml:13 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml +#: doc/classes/AnimationPlayer.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html" +msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html" -#: doc/classes/AnimatedSprite.xml:12 doc/classes/Area2D.xml:11 -#: doc/classes/AudioStreamPlayer.xml:12 doc/classes/Button.xml:24 -#: doc/classes/CanvasLayer.xml:12 doc/classes/CollisionShape2D.xml:11 -#: doc/classes/ColorRect.xml:10 doc/classes/Input.xml:11 -#: doc/classes/InputEvent.xml:12 doc/classes/InputEventAction.xml:11 -#: doc/classes/Label.xml:12 doc/classes/Particles2D.xml:15 -#: doc/classes/Timer.xml:11 doc/classes/VisibilityNotifier2D.xml:12 +#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml +#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml +#: doc/classes/CanvasLayer.xml doc/classes/CollisionShape2D.xml +#: doc/classes/ColorRect.xml doc/classes/Input.xml doc/classes/InputEvent.xml +#: doc/classes/InputEventAction.xml doc/classes/Label.xml +#: doc/classes/Particles2D.xml doc/classes/Timer.xml +#: doc/classes/VisibilityNotifier2D.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/515" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AnimatedSprite.xml:18 doc/classes/AnimatedSprite3D.xml:16 -msgid "Returns [code]true[/code] if an animation is currently being played." -msgstr "" -"Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird." - -#: doc/classes/AnimatedSprite.xml:26 +#: doc/classes/AnimatedSprite.xml msgid "" "Plays the animation named [code]anim[/code]. If no [code]anim[/code] is " "provided, the current animation is played. If [code]backwards[/code] is " @@ -5025,11 +5247,11 @@ msgstr "" "Wenn [code]backwards[/code] dann [code]true[/code] ist, wird die Animation " "rückwärts abgespielt." -#: doc/classes/AnimatedSprite.xml:32 doc/classes/AnimatedSprite3D.xml:29 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "Stops the current animation (does not reset the frame counter)." msgstr "Hält die aktuelle Animation an (setzt den Bildzähler nicht zurück)." -#: doc/classes/AnimatedSprite.xml:38 doc/classes/AnimatedSprite3D.xml:35 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "" "The current animation from the [code]frames[/code] resource. If this value " "changes, the [code]frame[/code] counter is reset." @@ -5037,44 +5259,44 @@ msgstr "" "Die aktuelle Animation aus der Ressource [code]frames[/code]. Wenn sich " "dieser Wert ändert, wird der [code]frames[/code]-Zähler zurückgesetzt." -#: doc/classes/AnimatedSprite.xml:41 doc/classes/SpriteBase3D.xml:48 +#: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml msgid "If [code]true[/code], texture will be centered." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/AnimatedSprite.xml:44 doc/classes/Sprite.xml:39 -#: doc/classes/SpriteBase3D.xml:54 doc/classes/TextureButton.xml:21 -#: doc/classes/TextureRect.xml:20 +#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml +#: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml +#: doc/classes/TextureRect.xml msgid "If [code]true[/code], texture is flipped horizontally." msgstr "Wenn [code]true[/code], wird die Textur horizontal gespiegelt." -#: doc/classes/AnimatedSprite.xml:47 doc/classes/Sprite.xml:42 -#: doc/classes/SpriteBase3D.xml:57 doc/classes/TextureButton.xml:24 -#: doc/classes/TextureRect.xml:23 +#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml +#: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml +#: doc/classes/TextureRect.xml msgid "If [code]true[/code], texture is flipped vertically." msgstr "Wenn [code]true[/code], wird die Textur vertikal gespiegelt." -#: doc/classes/AnimatedSprite.xml:50 doc/classes/AnimatedSprite3D.xml:38 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "The displayed animation frame's index." msgstr "Der Index des angezeigten Animationsrahmens." -#: doc/classes/AnimatedSprite.xml:53 doc/classes/AnimatedSprite3D.xml:41 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "The [SpriteFrames] resource containing the animation(s)." msgstr "Die [SpriteFrames]-Ressource, welche die Animation(en) enthält." -#: doc/classes/AnimatedSprite.xml:56 doc/classes/Sprite.xml:58 -#: doc/classes/SpriteBase3D.xml:63 +#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml +#: doc/classes/SpriteBase3D.xml msgid "The texture's drawing offset." msgstr "Der Zeichen-Offset der Textur." -#: doc/classes/AnimatedSprite.xml:59 doc/classes/AnimatedSprite3D.xml:44 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "If [code]true[/code], the [member animation] is currently playing." msgstr "Wenn [code]true[/code], wird gerade [member animation]] abgespielt." -#: doc/classes/AnimatedSprite.xml:62 +#: doc/classes/AnimatedSprite.xml msgid "The animation speed is multiplied by this value." msgstr "Die Animationsgeschwindigkeit wird mit diesem Wert multipliziert." -#: doc/classes/AnimatedSprite.xml:68 doc/classes/AnimatedSprite3D.xml:50 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "" "Emitted when the animation is finished (when it plays the last frame). If " "the animation is looping, this signal is emitted every time the last frame " @@ -5084,18 +5306,18 @@ msgstr "" "abspielt). Wenn die Animation eine Schleife bildet, wird dieses Signal jedes " "Mal ausgegeben, wenn das letzte Bild gezeichnet wird." -#: doc/classes/AnimatedSprite.xml:73 doc/classes/AnimatedSprite3D.xml:55 +#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml msgid "Emitted when [member frame] changed." msgstr "Wird ausgegeben, wenn [member frame] geändert wurde." -#: doc/classes/AnimatedSprite3D.xml:4 +#: doc/classes/AnimatedSprite3D.xml msgid "" "2D sprite node in 3D world, that can use multiple 2D textures for animation." msgstr "" "2D-Sprite-Knoten in der 3D-Welt, der mehrere 2D-Texturen für die Animation " "verwenden kann." -#: doc/classes/AnimatedSprite3D.xml:7 +#: doc/classes/AnimatedSprite3D.xml msgid "" "Animations are created using a [SpriteFrames] resource, which can be " "configured in the editor via the SpriteFrames panel." @@ -5103,7 +5325,12 @@ msgstr "" "Animationen werden mit einer [SpriteFrames]-Ressource erstellt, die im " "Editor über das Bedienfeld SpriteFrames konfiguriert werden kann." -#: doc/classes/AnimatedSprite3D.xml:23 +#: doc/classes/AnimatedSprite3D.xml +msgid "Returns [code]true[/code] if an animation is currently being played." +msgstr "" +"Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird." + +#: doc/classes/AnimatedSprite3D.xml msgid "" "Plays the animation named [code]anim[/code]. If no [code]anim[/code] is " "provided, the current animation is played." @@ -5111,11 +5338,11 @@ msgstr "" "Spielt die Animation mit dem Namen [code]anim[/code] ab. Wenn keine " "[code]anim[/code] angegeben ist, wird die aktuelle Animation abgespielt." -#: doc/classes/AnimatedTexture.xml:4 +#: doc/classes/AnimatedTexture.xml msgid "Proxy texture for simple frame-based animations." msgstr "Proxy-Textur für einfache framebasierte Animationen." -#: doc/classes/AnimatedTexture.xml:7 +#: doc/classes/AnimatedTexture.xml #, fuzzy msgid "" "[AnimatedTexture] is a resource format for frame-based animations, where " @@ -5148,16 +5375,16 @@ msgstr "" "zugeschnitten werden. Außerdem unterstützt es nicht [AtlasTexture]. Jeder " "Frame muss ein separates Bild sein." -#: doc/classes/AnimatedTexture.xml:19 +#: doc/classes/AnimatedTexture.xml msgid "Returns the given frame's delay value." msgstr "Gibt den Verzögerungswert des angegebenen Frames zurück." -#: doc/classes/AnimatedTexture.xml:26 +#: doc/classes/AnimatedTexture.xml #, fuzzy msgid "Returns the given frame's [Texture]." msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." -#: doc/classes/AnimatedTexture.xml:34 +#: doc/classes/AnimatedTexture.xml msgid "" "Sets an additional delay (in seconds) between this frame and the next one, " "that will be added to the time interval defined by [member fps]. By default, " @@ -5188,7 +5415,7 @@ msgstr "" "Gesamtdauer: 2,7 s\n" "[/codeblock]" -#: doc/classes/AnimatedTexture.xml:49 +#: doc/classes/AnimatedTexture.xml #, fuzzy msgid "" "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first " @@ -5201,15 +5428,15 @@ msgstr "" "Weist dem angegebenen Frame eine [Texture2D] zu. Frame-IDs beginnen bei 0, " "also hat das erste Frame die ID 0 und das letzte Frame der Animation die ID " "[member frames] - 1.\n" -"Sie können eine beliebige Anzahl von Texturen bis zur [Konstante MAX_FRAMES] " +"Sie können eine beliebige Anzahl von Texturen bis zur [constant MAX_FRAMES] " "definieren, aber beachten Sie, dass nur die Frames von 0 bis [member frames] " "- 1 Teil der Animation sein werden." -#: doc/classes/AnimatedTexture.xml:56 +#: doc/classes/AnimatedTexture.xml msgid "Sets the currently visible frame of the texture." msgstr "Legt den aktuell sichtbaren Rahmen der Textur fest." -#: doc/classes/AnimatedTexture.xml:60 +#: doc/classes/AnimatedTexture.xml msgid "" "Animation speed in frames per second. This value defines the default time " "interval between two frames of the animation, and thus the overall duration " @@ -5229,7 +5456,7 @@ msgstr "" "code] Wert von 2 läuft beispielsweise 4 Sekunden lang, wobei jedes Bild 0,5 " "Sekunden dauert." -#: doc/classes/AnimatedTexture.xml:64 +#: doc/classes/AnimatedTexture.xml msgid "" "Number of frames to use in the animation. While you can create the frames " "independently with [method set_frame_texture], you need to set this value " @@ -5237,11 +5464,11 @@ msgid "" "frames is [constant MAX_FRAMES]." msgstr "" "Anzahl der Frames, die in der Animation verwendet werden sollen. Während Sie " -"die Frames mit der [Methode set_frame_texture] selbständig erstellen können, " +"die Frames mit der [method set_frame_texture] selbständig erstellen können, " "müssen Sie diesen Wert setzen, damit die Animation neue Frames " -"berücksichtigt. Die maximale Anzahl der Frames ist [Konstante MAX_FRAMES]." +"berücksichtigt. Die maximale Anzahl der Frames ist [constant MAX_FRAMES]." -#: doc/classes/AnimatedTexture.xml:67 +#: doc/classes/AnimatedTexture.xml msgid "" "If [code]true[/code], the animation will only play once and will not loop " "back to the first frame after reaching the end. Note that reaching the end " @@ -5252,7 +5479,7 @@ msgstr "" "das Erreichen des Endes nicht dazu führt, dass [member pause] auf " "[code]true[/code] gesetzt wird." -#: doc/classes/AnimatedTexture.xml:70 +#: doc/classes/AnimatedTexture.xml msgid "" "If [code]true[/code], the animation will pause where it currently is (i.e. " "at [member current_frame]). The animation will continue from where it was " @@ -5263,7 +5490,7 @@ msgstr "" "wird an der Stelle fortgesetzt, an der sie angehalten wurde, wenn Sie diese " "Eigenschaft auf [code]false[/code] ändern." -#: doc/classes/AnimatedTexture.xml:75 +#: doc/classes/AnimatedTexture.xml #, fuzzy msgid "" "The maximum number of frames supported by [AnimatedTexture]. If you need " @@ -5273,11 +5500,11 @@ msgstr "" "Wenn Sie mehr Bilder in Ihrer Animation benötigen, verwenden Sie " "[AnimationPlayer] oder [AnimatedSprite2D]." -#: doc/classes/Animation.xml:4 +#: doc/classes/Animation.xml msgid "Contains data used to animate everything in the engine." msgstr "Enthält Daten, mit denen alles in der Engine animiert wird." -#: doc/classes/Animation.xml:7 +#: doc/classes/Animation.xml #, fuzzy msgid "" "An Animation resource contains data used to animate everything in the " @@ -5319,16 +5546,15 @@ msgstr "" "dedizierten Methoden. Prüfen Sie [enum TrackType], um die verfügbaren Typen " "zu sehen." -#: doc/classes/Animation.xml:20 doc/classes/AnimationPlayer.xml:12 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/animation/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/animation/index.html" +#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml +msgid "$DOCS_URL/tutorials/animation/index.html" +msgstr "" -#: doc/classes/Animation.xml:28 +#: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Fügt der Animation eine Spur hinzu." -#: doc/classes/Animation.xml:36 +#: doc/classes/Animation.xml msgid "" "Returns the animation name at the key identified by [code]key_idx[/code]. " "The [code]track_idx[/code] must be the index of an Animation Track." @@ -5337,7 +5563,7 @@ msgstr "" "Schlüssel zurück. Die [code]track_idx[/code] muss der Index einer " "Animationsspur sein." -#: doc/classes/Animation.xml:45 +#: doc/classes/Animation.xml msgid "" "Inserts a key with value [code]animation[/code] at the given [code]time[/" "code] (in seconds). The [code]track_idx[/code] must be the index of an " @@ -5347,7 +5573,7 @@ msgstr "" "[code]time[/code] (in Sekunden) ein. Die [code]track_idx[/code] muss der " "Index einer Animationsspur sein." -#: doc/classes/Animation.xml:54 +#: doc/classes/Animation.xml msgid "" "Sets the key identified by [code]key_idx[/code] to value [code]animation[/" "code]. The [code]track_idx[/code] must be the index of an Animation Track." @@ -5356,7 +5582,7 @@ msgstr "" "[code]animation[/code]. Die [code]track_idx[/code] muss der Index einer " "Animationsspur sein." -#: doc/classes/Animation.xml:62 +#: doc/classes/Animation.xml msgid "" "Returns the end offset of the key identified by [code]key_idx[/code]. The " "[code]track_idx[/code] must be the index of an Audio Track.\n" @@ -5368,7 +5594,7 @@ msgstr "" "End-Offset ist die Anzahl der Sekunden, die am Ende des Audio-Streams " "abgeschnitten werden." -#: doc/classes/Animation.xml:71 +#: doc/classes/Animation.xml msgid "" "Returns the start offset of the key identified by [code]key_idx[/code]. The " "[code]track_idx[/code] must be the index of an Audio Track.\n" @@ -5381,7 +5607,7 @@ msgstr "" "Start-Offset ist die Anzahl der Sekunden, die am Anfang des Audio-Streams " "abgeschnitten werden." -#: doc/classes/Animation.xml:80 +#: doc/classes/Animation.xml msgid "" "Returns the audio stream of the key identified by [code]key_idx[/code]. The " "[code]track_idx[/code] must be the index of an Audio Track." @@ -5390,7 +5616,7 @@ msgstr "" "Schlüssels zurück. Die [code]track_idx[/code] muss der Index eines Audio-" "Tracks sein." -#: doc/classes/Animation.xml:91 +#: doc/classes/Animation.xml msgid "" "Inserts an Audio Track key at the given [code]time[/code] in seconds. The " "[code]track_idx[/code] must be the index of an Audio Track.\n" @@ -5406,7 +5632,7 @@ msgstr "" "des Audio-Streams abgeschnitten werden, während [code]end_offset[/code] am " "Ende steht." -#: doc/classes/Animation.xml:101 +#: doc/classes/Animation.xml msgid "" "Sets the end offset of the key identified by [code]key_idx[/code] to value " "[code]offset[/code]. The [code]track_idx[/code] must be the index of an " @@ -5416,7 +5642,7 @@ msgstr "" "Schlüssels auf den Wert [code]offset[/code]. Die [code]track_idx[/code] muss " "der Index eines Audio-Tracks sein." -#: doc/classes/Animation.xml:110 +#: doc/classes/Animation.xml msgid "" "Sets the start offset of the key identified by [code]key_idx[/code] to value " "[code]offset[/code]. The [code]track_idx[/code] must be the index of an " @@ -5426,7 +5652,7 @@ msgstr "" "Schlüssels auf den Wert [code]offset[/code]. Die [code]track_idx[/code] muss " "der Index eines Audio-Tracks sein." -#: doc/classes/Animation.xml:119 +#: doc/classes/Animation.xml #, fuzzy msgid "" "Sets the stream of the key identified by [code]key_idx[/code] to value " @@ -5437,7 +5663,7 @@ msgstr "" "auf den Wert [code]offset[/code]. Die [code]track_idx[/code] muss der Index " "eines Audio-Tracks sein." -#: doc/classes/Animation.xml:127 +#: doc/classes/Animation.xml msgid "" "Returns the in handle of the key identified by [code]key_idx[/code]. The " "[code]track_idx[/code] must be the index of a Bezier Track." @@ -5445,7 +5671,7 @@ msgstr "" "Gibt das In-Handle des durch [code]key_idx[/code] identifizierten Schlüssels " "zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein." -#: doc/classes/Animation.xml:135 +#: doc/classes/Animation.xml msgid "" "Returns the out handle of the key identified by [code]key_idx[/code]. The " "[code]track_idx[/code] must be the index of a Bezier Track." @@ -5454,7 +5680,7 @@ msgstr "" "Schlüssels zurück. Die [code]track_idx[/code] muss der Index einer Bezier-" "Spur sein." -#: doc/classes/Animation.xml:143 +#: doc/classes/Animation.xml msgid "" "Returns the value of the key identified by [code]key_idx[/code]. The " "[code]track_idx[/code] must be the index of a Bezier Track." @@ -5462,7 +5688,7 @@ msgstr "" "Gibt den Wert des durch [code]key_idx[/code] identifizierten Schlüssels " "zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein." -#: doc/classes/Animation.xml:154 +#: doc/classes/Animation.xml msgid "" "Inserts a Bezier Track key at the given [code]time[/code] in seconds. The " "[code]track_idx[/code] must be the index of a Bezier Track.\n" @@ -5477,7 +5703,7 @@ msgstr "" "Bezier-Kurvenpunkts, [code]out_handle[/code] die rechtsseitige, während " "[code]value[/code] der aktuelle Wert an diesem Punkt ist." -#: doc/classes/Animation.xml:163 +#: doc/classes/Animation.xml msgid "" "Returns the interpolated value at the given [code]time[/code] (in seconds). " "The [code]track_idx[/code] must be the index of a Bezier Track." @@ -5485,7 +5711,7 @@ msgstr "" "Gibt den interpolierten Wert zur angegebenen [code]time[/code] (in Sekunden) " "zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein." -#: doc/classes/Animation.xml:172 +#: doc/classes/Animation.xml msgid "" "Sets the in handle of the key identified by [code]key_idx[/code] to value " "[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a " @@ -5495,7 +5721,7 @@ msgstr "" "Schlüssels auf den Wert [code]in_handle[/code]. Die [code]track_idx[/code] " "muss der Index einer Bezier-Spur sein." -#: doc/classes/Animation.xml:181 +#: doc/classes/Animation.xml msgid "" "Sets the out handle of the key identified by [code]key_idx[/code] to value " "[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a " @@ -5505,7 +5731,7 @@ msgstr "" "Schlüssels auf den Wert [code]out_handle[/code]. Die [code]track_idx[/code] " "muss der Index einer Bezier-Spur sein." -#: doc/classes/Animation.xml:190 +#: doc/classes/Animation.xml msgid "" "Sets the value of the key identified by [code]key_idx[/code] to the given " "value. The [code]track_idx[/code] must be the index of a Bezier Track." @@ -5514,13 +5740,13 @@ msgstr "" "den angegebenen Wert. Die [code]track_idx[/code] muss der Index einer Bezier-" "Spur sein." -#: doc/classes/Animation.xml:196 +#: doc/classes/Animation.xml msgid "Clear the animation (clear all tracks and reset all)." msgstr "" "Löschen Sie die Animation (löschen Sie alle Spuren und setzen Sie alle " "zurück)." -#: doc/classes/Animation.xml:204 +#: doc/classes/Animation.xml msgid "" "Adds a new track that is a copy of the given track from [code]to_animation[/" "code]." @@ -5528,7 +5754,7 @@ msgstr "" "Fügt eine neue Spur hinzu, die eine Kopie der angegebenen Spur aus " "[code]to_animation[/code] ist." -#: doc/classes/Animation.xml:211 +#: doc/classes/Animation.xml msgid "" "Returns the index of the specified track. If the track is not found, return " "-1." @@ -5536,11 +5762,11 @@ msgstr "" "Gibt den Index der angegebenen Spur zurück. Wenn die Spur nicht gefunden " "ist, wird -1 zurückgegeben." -#: doc/classes/Animation.xml:217 +#: doc/classes/Animation.xml msgid "Returns the amount of tracks in the animation." msgstr "Gibt die Anzahl der Spuren in der Animation zurück." -#: doc/classes/Animation.xml:226 +#: doc/classes/Animation.xml msgid "" "Returns all the key indices of a method track, given a position and delta " "time." @@ -5548,11 +5774,11 @@ msgstr "" "Liefert alle Schlüsselindizes eines Methoden-Tracks, gegeben eine Position " "und eine Delta-Zeit." -#: doc/classes/Animation.xml:234 +#: doc/classes/Animation.xml msgid "Returns the method name of a method track." msgstr "Gibt den Methodennamen einer Methodenspur zurück." -#: doc/classes/Animation.xml:242 +#: doc/classes/Animation.xml msgid "" "Returns the arguments values to be called on a method track for a given key " "in a given track." @@ -5560,11 +5786,11 @@ msgstr "" "Gibt die Werte der Argumente zurück, die auf einer Methodenspur für einen " "gegebenen Schlüssel in einer gegebenen Spur aufgerufen werden sollen." -#: doc/classes/Animation.xml:249 +#: doc/classes/Animation.xml msgid "Removes a track by specifying the track index." msgstr "Entfernt eine Spur durch Angabe des Spurindexes." -#: doc/classes/Animation.xml:258 +#: doc/classes/Animation.xml msgid "" "Finds the key index by time in a given track. Optionally, only find it if " "the exact time is given." @@ -5572,7 +5798,7 @@ msgstr "" "Findet den Tastenindex nach Zeit in einer gegebenen Spur. Findet ihn " "optional nur, wenn die genaue Zeit angegeben ist." -#: doc/classes/Animation.xml:265 +#: doc/classes/Animation.xml msgid "" "Returns [code]true[/code] if the track at [code]idx[/code] wraps the " "interpolation loop. New tracks wrap the interpolation loop by default." @@ -5581,55 +5807,55 @@ msgstr "" "Interpolationsschleife umschließt. Neue Spuren umschließen die " "Interpolationsschleife standardmäßig." -#: doc/classes/Animation.xml:272 +#: doc/classes/Animation.xml msgid "Returns the interpolation type of a given track." msgstr "Gibt den Interpolationstyp einer gegebenen Spur zurück." -#: doc/classes/Animation.xml:279 +#: doc/classes/Animation.xml msgid "Returns the amount of keys in a given track." msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück." -#: doc/classes/Animation.xml:287 +#: doc/classes/Animation.xml msgid "Returns the time at which the key is located." msgstr "Gibt die Uhrzeit zurück, zu der sich der Schlüssel befindet." -#: doc/classes/Animation.xml:295 +#: doc/classes/Animation.xml msgid "" "Returns the transition curve (easing) for a specific key (see the built-in " "math function [method @GDScript.ease])." msgstr "" "Liefert die Übergangskurve (Easing) für eine bestimmte Taste (siehe die " -"eingebaute Mathematikfunktion [Methode @GDScript.ease])." +"eingebaute Mathematikfunktion [method @GDScript.ease])." -#: doc/classes/Animation.xml:303 +#: doc/classes/Animation.xml msgid "Returns the value of a given key in a given track." msgstr "" "Gibt den Wert eines gegebenen Schlüssels in einer gegebenen Spur zurück." -#: doc/classes/Animation.xml:310 +#: doc/classes/Animation.xml msgid "" "Gets the path of a track. For more information on the path format, see " "[method track_set_path]." msgstr "" "Ruft den Pfad eines Tracks ab. Weitere Informationen zum Pfadformat finden " -"Sie in [Methode track_set_path]." +"Sie in [method track_set_path]." -#: doc/classes/Animation.xml:317 +#: doc/classes/Animation.xml msgid "Gets the type of a track." msgstr "Ruft den Typ einer Spur ab." -#: doc/classes/Animation.xml:327 +#: doc/classes/Animation.xml msgid "Insert a generic key in a given track." msgstr "Einfügen einer generischen Taste in eine bestimmte Spur." -#: doc/classes/Animation.xml:334 +#: doc/classes/Animation.xml msgid "" "Returns [code]true[/code] if the track at index [code]idx[/code] is enabled." msgstr "" "Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] " "aktiviert ist." -#: doc/classes/Animation.xml:341 +#: doc/classes/Animation.xml msgid "" "Returns [code]true[/code] if the given track is imported. Else, return " "[code]false[/code]." @@ -5637,11 +5863,11 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der angegebene Track importiert ist. " "Andernfalls wird [code]false[/code] zurückgegeben." -#: doc/classes/Animation.xml:348 +#: doc/classes/Animation.xml msgid "Moves a track down." msgstr "Verschiebt eine Spur nach unten." -#: doc/classes/Animation.xml:356 +#: doc/classes/Animation.xml msgid "" "Changes the index position of track [code]idx[/code] to the one defined in " "[code]to_idx[/code]." @@ -5649,29 +5875,29 @@ msgstr "" "Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/" "code] definierte." -#: doc/classes/Animation.xml:363 +#: doc/classes/Animation.xml msgid "Moves a track up." msgstr "Verschiebt eine Spur nach oben." -#: doc/classes/Animation.xml:371 +#: doc/classes/Animation.xml msgid "Removes a key by index in a given track." msgstr "Entfernt einen Schlüssel nach Index in einer bestimmten Spur." -#: doc/classes/Animation.xml:379 +#: doc/classes/Animation.xml msgid "Removes a key by position (seconds) in a given track." msgstr "Entfernt eine Taste nach Position (Sekunden) in einer bestimmten Spur." -#: doc/classes/Animation.xml:387 +#: doc/classes/Animation.xml msgid "Enables/disables the given track. Tracks are enabled by default." msgstr "" "Aktiviert/deaktiviert die angegebene Spur. Tracks sind standardmäßig " "aktiviert." -#: doc/classes/Animation.xml:395 +#: doc/classes/Animation.xml msgid "Sets the given track as imported or not." msgstr "Legt die angegebene Spur als importiert oder nicht importiert fest." -#: doc/classes/Animation.xml:403 +#: doc/classes/Animation.xml msgid "" "If [code]true[/code], the track at [code]idx[/code] wraps the interpolation " "loop." @@ -5679,27 +5905,27 @@ msgstr "" "Wenn [code]true[/code], umschließt die Spur an [code]idx[/code] die " "Interpolationsschleife." -#: doc/classes/Animation.xml:411 +#: doc/classes/Animation.xml msgid "Sets the interpolation type of a given track." msgstr "Legt den Interpolationstyp einer bestimmten Spur fest." -#: doc/classes/Animation.xml:420 +#: doc/classes/Animation.xml msgid "Sets the time of an existing key." msgstr "Setzt die Zeit eines vorhandenen Schlüssels." -#: doc/classes/Animation.xml:429 +#: doc/classes/Animation.xml msgid "" "Sets the transition curve (easing) for a specific key (see the built-in math " "function [method @GDScript.ease])." msgstr "" "Setzt die Übergangskurve (Easing) für eine bestimmte Taste (siehe die " -"eingebaute Mathematikfunktion [Methode @GDScript.ease])." +"eingebaute Mathematikfunktion [method @GDScript.ease])." -#: doc/classes/Animation.xml:438 +#: doc/classes/Animation.xml msgid "Sets the value of an existing key." msgstr "Setzt den Wert eines vorhandenen Schlüssels." -#: doc/classes/Animation.xml:446 +#: doc/classes/Animation.xml #, fuzzy msgid "" "Sets the path of a track. Paths must be valid scene-tree paths to a node and " @@ -5717,7 +5943,7 @@ msgstr "" "Beispiel: [code]\"character/skeleton:ankle\"[/code] oder [code]\"character/" "mesh:transform/local\"[/code]." -#: doc/classes/Animation.xml:455 +#: doc/classes/Animation.xml msgid "" "Swaps the track [code]idx[/code]'s index position with the track " "[code]with_idx[/code]." @@ -5725,12 +5951,12 @@ msgstr "" "Vertauscht die Indexposition der Spur [code]idx[/code] mit der Spur " "[code]mit_idx[/code]." -#: doc/classes/Animation.xml:466 +#: doc/classes/Animation.xml msgid "Insert a transform key for a transform track." msgstr "" "Fügen Sie eine Transformations-Taste für eine Transformations-Spur ein." -#: doc/classes/Animation.xml:474 +#: doc/classes/Animation.xml msgid "" "Returns the interpolated value of a transform track at a given time (in " "seconds). An array consisting of 3 elements: position ([Vector3]), rotation " @@ -5740,7 +5966,7 @@ msgstr "" "bestimmten Zeitpunkt (in Sekunden). Ein Array bestehend aus 3 Elementen: " "Position ([Vector3]), Rotation ([Quat]) und Scale ([Vector3])." -#: doc/classes/Animation.xml:483 +#: doc/classes/Animation.xml msgid "" "Returns all the key indices of a value track, given a position and delta " "time." @@ -5748,11 +5974,11 @@ msgstr "" "Liefert alle Schlüsselindizes einer Wertespur, gegeben eine Position und " "eine Deltazeit." -#: doc/classes/Animation.xml:490 +#: doc/classes/Animation.xml msgid "Returns the update mode of a value track." msgstr "Gibt den Aktualisierungsmodus einer Wertespur zurück." -#: doc/classes/Animation.xml:498 +#: doc/classes/Animation.xml #, fuzzy msgid "" "Returns the interpolated value at the given time (in seconds). The " @@ -5761,12 +5987,12 @@ msgstr "" "Gibt den interpolierten Wert zur angegebenen [code]time[/code] (in Sekunden) " "zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein." -#: doc/classes/Animation.xml:506 +#: doc/classes/Animation.xml msgid "Sets the update mode (see [enum UpdateMode]) of a value track." msgstr "" "Legt den Aktualisierungsmodus (siehe [enum UpdateMode]) einer Wertespur fest." -#: doc/classes/Animation.xml:512 +#: doc/classes/Animation.xml msgid "" "The total length of the animation (in seconds).\n" "[b]Note:[/b] Length is not delimited by the last key, as this one may be " @@ -5777,7 +6003,7 @@ msgstr "" "diese vor oder nach dem Ende liegen kann, um eine korrekte Interpolation und " "Schleifenbildung zu gewährleisten." -#: doc/classes/Animation.xml:516 +#: doc/classes/Animation.xml #, fuzzy msgid "" "A flag indicating that the animation must loop. This is used for correct " @@ -5788,11 +6014,11 @@ msgstr "" "Dies wird für die korrekte Interpolation von Animationszyklen und für den " "Hinweis an den Spieler verwendet, dass er die Animation neu starten muss." -#: doc/classes/Animation.xml:519 +#: doc/classes/Animation.xml msgid "The animation step value." msgstr "Der Animationsschrittwert." -#: doc/classes/Animation.xml:525 +#: doc/classes/Animation.xml msgid "" "Emitted when there's a change in the list of tracks, e.g. tracks are added, " "moved or have changed paths." @@ -5800,7 +6026,7 @@ msgstr "" "Wird ausgegeben, wenn es eine Änderung in der Liste der Spuren gibt, z. B. " "wenn Spuren hinzugefügt, verschoben oder Pfade geändert wurden." -#: doc/classes/Animation.xml:531 +#: doc/classes/Animation.xml msgid "" "Value tracks set values in node properties, but only those which can be " "Interpolated." @@ -5808,7 +6034,7 @@ msgstr "" "Value verfolgt eingestellte Werte in Knoteneigenschaften, aber nur solche, " "die interpoliert werden können." -#: doc/classes/Animation.xml:534 +#: doc/classes/Animation.xml msgid "" "Transform tracks are used to change node local transforms or skeleton pose " "bones. Transitions are interpolated." @@ -5816,13 +6042,13 @@ msgstr "" "Transformationsspuren werden verwendet, um lokale Transformationen von " "Knoten oder Pose-Bones des Skeletts zu ändern. Übergänge werden interpoliert." -#: doc/classes/Animation.xml:537 +#: doc/classes/Animation.xml msgid "Method tracks call functions with given arguments per key." msgstr "" "Methode verfolgt den Aufruf von Funktionen mit gegebenen Argumenten pro " "Taste." -#: doc/classes/Animation.xml:540 +#: doc/classes/Animation.xml msgid "" "Bezier tracks are used to interpolate a value using custom curves. They can " "also be used to animate sub-properties of vectors and colors (e.g. alpha " @@ -5831,9 +6057,9 @@ msgstr "" "Bezier-Spuren werden verwendet, um einen Wert mithilfe von " "benutzerdefinierten Kurven zu interpolieren. Sie können auch verwendet " "werden, um Untereigenschaften von Vektoren und Farben zu animieren (z. B. " -"den Alphawert einer [Farbe])." +"den Alphawert einer [Color])." -#: doc/classes/Animation.xml:543 +#: doc/classes/Animation.xml msgid "" "Audio tracks are used to play an audio stream with either type of " "[AudioStreamPlayer]. The stream can be trimmed and previewed in the " @@ -5843,36 +6069,36 @@ msgstr "" "Typen von [AudioStreamPlayer] abzuspielen. Der Stream kann in der Animation " "getrimmt und als Vorschau angezeigt werden." -#: doc/classes/Animation.xml:546 +#: doc/classes/Animation.xml msgid "Animation tracks play animations in other [AnimationPlayer] nodes." msgstr "" "Animationsspuren spielen Animationen in anderen [AnimationPlayer]-Knoten ab." -#: doc/classes/Animation.xml:549 +#: doc/classes/Animation.xml msgid "No interpolation (nearest value)." msgstr "Keine Interpolation (nächstgelegener Wert)." -#: doc/classes/Animation.xml:552 +#: doc/classes/Animation.xml msgid "Linear interpolation." msgstr "lineare Interpolation." -#: doc/classes/Animation.xml:555 +#: doc/classes/Animation.xml msgid "Cubic interpolation." msgstr "Kubische Interpolation." -#: doc/classes/Animation.xml:558 +#: doc/classes/Animation.xml msgid "Update between keyframes." msgstr "Aktualisierung zwischen Keyframes." -#: doc/classes/Animation.xml:561 +#: doc/classes/Animation.xml msgid "Update at the keyframes and hold the value." msgstr "Aktualisieren Sie an den Keyframes und halten Sie den Wert." -#: doc/classes/Animation.xml:564 +#: doc/classes/Animation.xml msgid "Update at the keyframes." msgstr "Aktualisierung an den Keyframes." -#: doc/classes/Animation.xml:567 +#: doc/classes/Animation.xml msgid "" "Same as linear interpolation, but also interpolates from the current value " "(i.e. dynamically at runtime) if the first key isn't at 0 seconds." @@ -5881,11 +6107,11 @@ msgstr "" "aus (d.h. dynamisch zur Laufzeit), wenn der erste Schlüssel nicht auf 0 " "Sekunden steht." -#: doc/classes/AnimationNode.xml:4 +#: doc/classes/AnimationNode.xml msgid "Base resource for [AnimationTree] nodes." msgstr "Basisressource für [AnimationTree]-Knoten." -#: doc/classes/AnimationNode.xml:7 +#: doc/classes/AnimationNode.xml msgid "" "Base resource for [AnimationTree] nodes. In general, it's not used directly, " "but you can create custom ones with custom blending formulas.\n" @@ -5899,31 +6125,26 @@ msgstr "" "[AnimationNodeBlendTree] erstellen, andernfalls sollte stattdessen " "[AnimationRootNode] verwendet werden." -#: doc/classes/AnimationNode.xml:11 doc/classes/AnimationNodeAdd2.xml:10 -#: doc/classes/AnimationNodeAdd3.xml:14 -#: doc/classes/AnimationNodeAnimation.xml:10 -#: doc/classes/AnimationNodeBlend2.xml:10 -#: doc/classes/AnimationNodeBlend3.xml:14 -#: doc/classes/AnimationNodeBlendSpace1D.xml:13 -#: doc/classes/AnimationNodeBlendSpace2D.xml:12 -#: doc/classes/AnimationNodeBlendTree.xml:10 -#: doc/classes/AnimationNodeOneShot.xml:10 -#: doc/classes/AnimationNodeOutput.xml:9 -#: doc/classes/AnimationNodeStateMachine.xml:15 -#: doc/classes/AnimationNodeStateMachinePlayback.xml:15 -#: doc/classes/AnimationNodeStateMachineTransition.xml:8 -#: doc/classes/AnimationNodeTimeScale.xml:10 -#: doc/classes/AnimationNodeTimeSeek.xml:21 -#: doc/classes/AnimationNodeTransition.xml:10 doc/classes/AnimationTree.xml:11 -#: doc/classes/AnimationTreePlayer.xml:12 -#, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html" +#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml +#: doc/classes/AnimationNodeBlendSpace1D.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml +#: doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeStateMachine.xml +#: doc/classes/AnimationNodeStateMachinePlayback.xml +#: doc/classes/AnimationNodeStateMachineTransition.xml +#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml +#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml +#: doc/classes/AnimationTreePlayer.xml +#, fuzzy +msgid "$DOCS_URL/tutorials/animation/animation_tree.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree." "html" -#: doc/classes/AnimationNode.xml:18 +#: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " "an [AnimationNodeBlendTree]." @@ -5931,7 +6152,7 @@ msgstr "" "Fügt dem Knoten einen Eingang hinzu. Dies ist nur für Knoten nützlich, die " "zur Verwendung in einem [AnimationNodeBlendTree] erstellt wurden." -#: doc/classes/AnimationNode.xml:29 +#: doc/classes/AnimationNode.xml msgid "" "Blend an animation by [code]blend[/code] amount (name must be valid in the " "linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be " @@ -5942,7 +6163,7 @@ msgstr "" "und [code]delta[/code] übergeben werden, sowie ob [code]seek[/code] passiert " "ist." -#: doc/classes/AnimationNode.xml:41 +#: doc/classes/AnimationNode.xml msgid "" "Blend an input. This is only useful for nodes created for an " "[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative " @@ -5956,7 +6177,7 @@ msgstr "" "code], in diesem Fall ist er absolut. Ein Filtermodus kann optional " "übergeben werden (siehe [enum FilterAction] für Optionen)." -#: doc/classes/AnimationNode.xml:54 +#: doc/classes/AnimationNode.xml msgid "" "Blend another animation node (in case this node contains children animation " "nodes). This function is only useful if you inherit from [AnimationRootNode] " @@ -5967,13 +6188,13 @@ msgstr "" "wenn Sie stattdessen von [AnimationRootNode] erben, da die Editoren Ihren " "Knoten nicht zur Addition anzeigen." -#: doc/classes/AnimationNode.xml:60 +#: doc/classes/AnimationNode.xml msgid "Gets the text caption for this node (used by some editors)." msgstr "" "Ruft die Textbeschriftung für diesen Knoten ab (wird von einigen Editoren " "verwendet)." -#: doc/classes/AnimationNode.xml:67 +#: doc/classes/AnimationNode.xml msgid "" "Gets a child node by index (used by editors inheriting from " "[AnimationRootNode])." @@ -5981,7 +6202,7 @@ msgstr "" "Ruft einen untergeordneten Knoten nach Index ab (wird von Editoren " "verwendet, die von [AnimationRootNode] erben)." -#: doc/classes/AnimationNode.xml:73 +#: doc/classes/AnimationNode.xml msgid "" "Gets all children nodes in order as a [code]name: node[/code] dictionary. " "Only useful when inheriting [AnimationRootNode]." @@ -5989,7 +6210,7 @@ msgstr "" "Ruft alle Kindknoten in der Reihenfolge als [code]Name: Knoten[/code]-" "Wörterbuch ab. Nur nützlich beim Erben von [AnimationRootNode]." -#: doc/classes/AnimationNode.xml:79 +#: doc/classes/AnimationNode.xml msgid "" "Amount of inputs in this node, only useful for nodes that go into " "[AnimationNodeBlendTree]." @@ -5997,11 +6218,11 @@ msgstr "" "Anzahl der Eingänge in der Node, nur nützlich für Knoten, die in " "[AnimationNodeBlendTree] gehen." -#: doc/classes/AnimationNode.xml:86 +#: doc/classes/AnimationNode.xml msgid "Gets the name of an input by index." msgstr "Ruft den Namen eines Eingangs nach Index ab." -#: doc/classes/AnimationNode.xml:93 +#: doc/classes/AnimationNode.xml msgid "" "Gets the value of a parameter. Parameters are custom local memory used for " "your nodes, given a resource can be reused in multiple trees." @@ -6010,7 +6231,7 @@ msgstr "" "Speicher, die für Ihre Nodes verwendet werden, da eine Ressource in mehreren " "Bäumen wiederverwendet werden kann." -#: doc/classes/AnimationNode.xml:100 +#: doc/classes/AnimationNode.xml msgid "" "Gets the default value of a parameter. Parameters are custom local memory " "used for your nodes, given a resource can be reused in multiple trees." @@ -6019,7 +6240,7 @@ msgstr "" "lokale Speicher, die für Ihre Knoten verwendet werden, da eine Ressource in " "mehreren Bäumen wiederverwendet werden kann." -#: doc/classes/AnimationNode.xml:106 +#: doc/classes/AnimationNode.xml msgid "" "Gets the property information for parameter. Parameters are custom local " "memory used for your nodes, given a resource can be reused in multiple " @@ -6028,9 +6249,9 @@ msgstr "" "Ruft die Eigenschaftsinformationen für Parameter ab. Parameter sind " "benutzerdefinierter lokaler Speicher, der für Ihre Nodes verwendet wird, da " "eine Ressource in mehreren Bäumen wiederverwendet werden kann. Das Format " -"ist ähnlich wie bei [Methode Object.get_property_list]." +"ist ähnlich wie bei [method Object.get_property_list]." -#: doc/classes/AnimationNode.xml:112 +#: doc/classes/AnimationNode.xml msgid "" "Returns [code]true[/code] whether you want the blend tree editor to display " "filter editing on this node." @@ -6038,11 +6259,11 @@ msgstr "" "Gibt [code]true[/code] zurück, ob der Mischbaum-Editor die Filterbearbeitung " "an diesem Node anzeigen soll." -#: doc/classes/AnimationNode.xml:119 +#: doc/classes/AnimationNode.xml msgid "Returns [code]true[/code] whether a given path is filtered." msgstr "Gibt [code]true[/code] zurück, ob ein gegebener Pfad gefiltert ist." -#: doc/classes/AnimationNode.xml:127 +#: doc/classes/AnimationNode.xml msgid "" "User-defined callback called when a custom node is processed. The " "[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is " @@ -6064,15 +6285,15 @@ msgstr "" "Animation zurückgeben (wenn Sie unsicher sind, übergeben Sie den Wert aus " "der aufgerufenen Hauptmischung)." -#: doc/classes/AnimationNode.xml:136 +#: doc/classes/AnimationNode.xml msgid "Removes an input, call this only when inactive." msgstr "Entfernt einen Eingang, rufen Sie dies nur bei Inaktivität auf." -#: doc/classes/AnimationNode.xml:144 +#: doc/classes/AnimationNode.xml msgid "Adds or removes a path for the filter." msgstr "Fügt einen Pfad für den Filter hinzu oder entfernt ihn." -#: doc/classes/AnimationNode.xml:152 +#: doc/classes/AnimationNode.xml msgid "" "Sets a custom parameter. These are used as local storage, because resources " "can be reused across the tree or scenes." @@ -6081,15 +6302,15 @@ msgstr "" "verwendet, da Ressourcen über den Baum oder die Szenen hinweg " "wiederverwendet werden können." -#: doc/classes/AnimationNode.xml:158 +#: doc/classes/AnimationNode.xml msgid "If [code]true[/code], filtering is enabled." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/AnimationNode.xml:164 +#: doc/classes/AnimationNode.xml msgid "Called when the node was removed from the graph." msgstr "Wird aufgerufen, wenn das Node aus dem Graphen entfernt wurde." -#: doc/classes/AnimationNode.xml:169 +#: doc/classes/AnimationNode.xml msgid "" "Emitted by nodes that inherit from this class and that have an internal tree " "when one of their nodes changes. The nodes that emit this signal are " @@ -6102,31 +6323,31 @@ msgstr "" "[AnimationNodeBlendSpace2D], [AnimationNodeStateMachine] und " "[AnimationNodeBlendTree]." -#: doc/classes/AnimationNode.xml:175 +#: doc/classes/AnimationNode.xml msgid "Do not use filtering." msgstr "Verwenden Sie keine Filterung." -#: doc/classes/AnimationNode.xml:178 +#: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be allowed to pass." msgstr "Pfade, die dem Filter entsprechen, werden durchgelassen." -#: doc/classes/AnimationNode.xml:181 +#: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be discarded." msgstr "Pfade, die dem Filter entsprechen, werden verworfen." -#: doc/classes/AnimationNode.xml:184 +#: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be blended (by the blend value)." msgstr "" "Pfade, die dem Filter entsprechen, werden überblendet (um den " "Überblendungswert)." -#: doc/classes/AnimationNodeAdd2.xml:4 +#: doc/classes/AnimationNodeAdd2.xml msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]." msgstr "" "Blendet zwei Animationen additiv innerhalb eines [AnimationNodeBlendTree] " "ein." -#: doc/classes/AnimationNodeAdd2.xml:7 +#: doc/classes/AnimationNodeAdd2.xml msgid "" "A resource to add to an [AnimationNodeBlendTree]. Blends two animations " "additively based on an amount value in the [code][0.0, 1.0][/code] range." @@ -6135,20 +6356,19 @@ msgstr "" "zwei Animationen additiv basierend auf einem Betragswert im Bereich [code]" "[0.0, 1.0][/code]." -#: doc/classes/AnimationNodeAdd2.xml:16 doc/classes/AnimationNodeAdd3.xml:21 -#: doc/classes/AnimationNodeBlend2.xml:18 -#: doc/classes/AnimationNodeBlend3.xml:20 +#: doc/classes/AnimationNodeAdd2.xml doc/classes/AnimationNodeAdd3.xml +#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml msgid "" "If [code]true[/code], sets the [code]optimization[/code] to [code]false[/" "code] when calling [method AnimationNode.blend_input], forcing the blended " "animations to update every frame." msgstr "" -"Wenn [code]wahr[/code], wird beim Aufruf der [Methode AnimationNode." +"Wenn [code]wahr[/code], wird beim Aufruf der [method AnimationNode." "blend_input] die [code]Optimierung[/code] auf [code]falsch[/code] gesetzt, " "wodurch die überblendeten Animationen gezwungen werden, jeden Frame zu " "aktualisieren." -#: doc/classes/AnimationNodeAdd3.xml:4 +#: doc/classes/AnimationNodeAdd3.xml msgid "" "Blends two of three animations additively inside of an " "[AnimationNodeBlendTree]." @@ -6156,7 +6376,7 @@ msgstr "" "Blendet zwei von drei Animationen additiv innerhalb eines " "[AnimationNodeBlendTree] ein." -#: doc/classes/AnimationNodeAdd3.xml:7 +#: doc/classes/AnimationNodeAdd3.xml msgid "" "A resource to add to an [AnimationNodeBlendTree]. Blends two animations " "together additively out of three based on a value in the [code][-1.0, 1.0][/" @@ -6178,32 +6398,28 @@ msgstr "" "- Eine +Add-Animation, mit der überblendet werden soll, wenn der " "Überblendungswert im Bereich [code][0.0, 1.0][/code] liegt" -#: doc/classes/AnimationNodeAdd3.xml:15 -#: doc/classes/AnimationNodeAnimation.xml:12 -#: doc/classes/AnimationNodeBlend2.xml:12 -#: doc/classes/AnimationNodeBlendSpace2D.xml:13 -#: doc/classes/AnimationNodeOneShot.xml:11 -#: doc/classes/AnimationNodeOutput.xml:11 -#: doc/classes/AnimationNodeTransition.xml:12 -#: doc/classes/AnimationPlayer.xml:14 doc/classes/AnimationTree.xml:12 -#: doc/classes/AudioEffectReverb.xml:11 doc/classes/Camera.xml:10 -#: doc/classes/CollisionShape.xml:13 doc/classes/CylinderShape.xml:10 -#: doc/classes/Environment.xml:19 doc/classes/GIProbe.xml:14 -#: doc/classes/GIProbeData.xml:8 doc/classes/KinematicBody.xml:16 -#: doc/classes/Light.xml:11 doc/classes/Material.xml:11 doc/classes/Mesh.xml:13 -#: doc/classes/MeshInstance.xml:13 doc/classes/Particles.xml:14 -#: doc/classes/Quat.xml:13 doc/classes/Skeleton.xml:13 -#: doc/classes/SpotLight.xml:12 doc/classes/StaticBody.xml:12 -#: doc/classes/WorldEnvironment.xml:15 +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml +#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml +#: doc/classes/Camera.xml doc/classes/CollisionShape.xml +#: doc/classes/CylinderShape.xml doc/classes/Environment.xml +#: doc/classes/GIProbe.xml doc/classes/GIProbeData.xml +#: doc/classes/KinematicBody.xml doc/classes/Light.xml doc/classes/Material.xml +#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml +#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml +#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/678" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AnimationNodeAnimation.xml:4 +#: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." msgstr "Eingangsanimation zur Verwendung in einem [AnimationNodeBlendTree]." -#: doc/classes/AnimationNodeAnimation.xml:7 +#: doc/classes/AnimationNodeAnimation.xml msgid "" "A resource to add to an [AnimationNodeBlendTree]. Only features one output " "set using the [member animation] property. Use it as an input for " @@ -6214,35 +6430,33 @@ msgstr "" "wird. Verwenden Sie sie als Eingabe für [AnimationNode], die Animationen " "zusammenmischen." -#: doc/classes/AnimationNodeAnimation.xml:11 -#: doc/classes/AnimationNodeBlend2.xml:11 -#: doc/classes/AnimationNodeOutput.xml:10 -#: doc/classes/AnimationNodeTimeScale.xml:11 -#: doc/classes/AnimationNodeTransition.xml:11 doc/classes/Area.xml:10 -#: doc/classes/Basis.xml:17 doc/classes/BoxShape.xml:12 -#: doc/classes/CollisionShape.xml:12 modules/gridmap/doc_classes/GridMap.xml:15 -#: doc/classes/KinematicBody.xml:14 doc/classes/Mesh.xml:12 -#: doc/classes/MeshInstance.xml:12 doc/classes/MeshLibrary.xml:11 -#: doc/classes/ProjectSettings.xml:14 doc/classes/Transform.xml:15 +#: doc/classes/AnimationNodeAnimation.xml doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeOutput.xml doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml doc/classes/Area.xml +#: doc/classes/Basis.xml doc/classes/BoxShape.xml +#: doc/classes/CollisionShape.xml modules/gridmap/doc_classes/GridMap.xml +#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml +#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml +#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/125" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AnimationNodeAnimation.xml:18 +#: doc/classes/AnimationNodeAnimation.xml msgid "" "Animation to use as an output. It is one of the animations provided by " "[member AnimationTree.anim_player]." msgstr "" "Animation, die als Ausgabe verwendet werden soll. Es ist eine der " -"Animationen, die von [Mitglied AnimationTree.anim_player] bereitgestellt " +"Animationen, die von [member AnimationTree.anim_player] bereitgestellt " "werden." -#: doc/classes/AnimationNodeBlend2.xml:4 +#: doc/classes/AnimationNodeBlend2.xml msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]." msgstr "" "Blendet zwei Animationen linear innerhalb eines [AnimationNodeBlendTree] ein." -#: doc/classes/AnimationNodeBlend2.xml:7 +#: doc/classes/AnimationNodeBlend2.xml msgid "" "A resource to add to an [AnimationNodeBlendTree]. Blends two animations " "linearly based on an amount value in the [code][0.0, 1.0][/code] range." @@ -6251,7 +6465,7 @@ msgstr "" "zwei Animationen linear basierend auf einem Betragswert im Bereich [code]" "[0.0, 1.0][/code]." -#: doc/classes/AnimationNodeBlend3.xml:4 +#: doc/classes/AnimationNodeBlend3.xml msgid "" "Blends two of three animations linearly inside of an " "[AnimationNodeBlendTree]." @@ -6259,7 +6473,7 @@ msgstr "" "Blendet zwei von drei Animationen linear innerhalb eines " "[AnimationNodeBlendTree] ein." -#: doc/classes/AnimationNodeBlend3.xml:7 +#: doc/classes/AnimationNodeBlend3.xml msgid "" "A resource to add to an [AnimationNodeBlendTree]. Blends two animations " "together linearly out of three based on a value in the [code][-1.0, 1.0][/" @@ -6281,7 +6495,7 @@ msgstr "" "- Eine +Überblendanimation, mit der überblendet wird, wenn der " "Überblendungswert im Bereich [code][0.0, 1.0][/code] liegt" -#: doc/classes/AnimationNodeBlendSpace1D.xml:4 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "Blends linearly between two of any number of [AnimationNode] of any type " "placed on a virtual axis." @@ -6290,7 +6504,7 @@ msgstr "" "[AnimationNode] eines beliebigen Typs, die auf einer virtuellen Achse " "platziert sind." -#: doc/classes/AnimationNodeBlendSpace1D.xml:7 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "A resource to add to an [AnimationNodeBlendTree].\n" "This is a virtual axis on which you can add any type of [AnimationNode] " @@ -6302,13 +6516,13 @@ msgid "" msgstr "" "Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree].\n" "Dies ist eine virtuelle Achse, auf der Sie jeden Typ von [AnimationNode] mit " -"der [Methode add_blend_point] hinzufügen können.\n" +"der [method add_blend_point] hinzufügen können.\n" "Gibt die lineare Überblendung der beiden [AnimationNode]s aus, die dem " "aktuellen Wert des Nodes am nächsten sind.\n" "Sie können die Ausmaße der Achse mit dem [member min_space] und [member " "max_space] einstellen." -#: doc/classes/AnimationNodeBlendSpace1D.xml:22 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "Adds a new point that represents a [code]node[/code] on the virtual axis at " "a given position set by [code]pos[/code]. You can insert it at a specific " @@ -6323,11 +6537,11 @@ msgstr "" "code] verwenden, wird der Punkt am Ende des Überblendungspunkt-Arrays " "eingefügt." -#: doc/classes/AnimationNodeBlendSpace1D.xml:28 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Returns the number of points on the blend axis." msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück." -#: doc/classes/AnimationNodeBlendSpace1D.xml:35 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "Returns the [AnimationNode] referenced by the point at index [code]point[/" "code]." @@ -6335,18 +6549,18 @@ msgstr "" "Gibt den [AnimationNode] zurück, auf den der Punkt am Index [code]point[/" "code] verweist." -#: doc/classes/AnimationNodeBlendSpace1D.xml:42 -#: doc/classes/AnimationNodeBlendSpace2D.xml:52 +#: doc/classes/AnimationNodeBlendSpace1D.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Returns the position of the point at index [code]point[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/AnimationNodeBlendSpace1D.xml:49 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Removes the point at index [code]point[/code] from the blend axis." msgstr "" "Entfernt den Punkt bei Index [code]Punkt[/code] von der Überblendachse." -#: doc/classes/AnimationNodeBlendSpace1D.xml:57 -#: doc/classes/AnimationNodeBlendSpace2D.xml:88 +#: doc/classes/AnimationNodeBlendSpace1D.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Changes the [AnimationNode] referenced by the point at index [code]point[/" "code]." @@ -6354,8 +6568,8 @@ msgstr "" "Ändert den [AnimationNode], der von dem Punkt bei Index [code]Punkt[/code] " "referenziert wird." -#: doc/classes/AnimationNodeBlendSpace1D.xml:65 -#: doc/classes/AnimationNodeBlendSpace2D.xml:96 +#: doc/classes/AnimationNodeBlendSpace1D.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Updates the position of the point at index [code]point[/code] on the blend " "axis." @@ -6363,15 +6577,15 @@ msgstr "" "Aktualisiert die Position des Punktes bei Index [code]Punkt[/code] auf der " "Blend-Achse." -#: doc/classes/AnimationNodeBlendSpace1D.xml:71 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "The blend space's axis's upper limit for the points' position. See [method " "add_blend_point]." msgstr "" "Die obere Grenze der Achse des Blend Space für die Position der Punkte. " -"Siehe [Methode add_blend_point]." +"Siehe [method add_blend_point]." -#: doc/classes/AnimationNodeBlendSpace1D.xml:74 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "The blend space's axis's lower limit for the points' position. See [method " "add_blend_point]." @@ -6379,17 +6593,17 @@ msgstr "" "Die untere Grenze der Achse des Blend Space für die Position der Punkte. " "Siehe [method add_blend_point]." -#: doc/classes/AnimationNodeBlendSpace1D.xml:77 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Position increment to snap to when moving a point on the axis." msgstr "" "Positionsinkrement, auf das gefangen werden soll, wenn ein Punkt auf der " "Achse bewegt wird." -#: doc/classes/AnimationNodeBlendSpace1D.xml:80 +#: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Label of the virtual axis of the blend space." msgstr "Beschriftung der virtuellen Achse des Mischraums." -#: doc/classes/AnimationNodeBlendSpace2D.xml:4 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Blends linearly between three [AnimationNode] of any type placed in a 2D " "space." @@ -6397,7 +6611,7 @@ msgstr "" "Blendet linear zwischen drei [AnimationNode] eines beliebigen Typs ein, die " "in einem 2D-Raum platziert sind." -#: doc/classes/AnimationNodeBlendSpace2D.xml:7 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "A resource to add to an [AnimationNodeBlendTree].\n" "This node allows you to blend linearly between three animations using a " @@ -6416,7 +6630,7 @@ msgstr "" "Sie [method add_triangle] und [method remove_triangle], um den Blend Space " "von Hand zu erstellen." -#: doc/classes/AnimationNodeBlendSpace2D.xml:22 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Adds a new point that represents a [code]node[/code] at the position set by " "[code]pos[/code]. You can insert it at a specific index using the " @@ -6430,7 +6644,7 @@ msgstr "" "den Standardwert für [code]at_index[/code] verwenden, wird der Punkt am Ende " "des Überblendungspunkt-Arrays eingefügt." -#: doc/classes/AnimationNodeBlendSpace2D.xml:32 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Creates a new triangle using three points [code]x[/code], [code]y[/code], " "and [code]z[/code]. Triangles can overlap. You can insert the triangle at a " @@ -6444,11 +6658,11 @@ msgstr "" "Wenn Sie den Standardwert für [code]at_index[/code] verwenden, wird der " "Punkt am Ende des Blendpunkte-Arrays eingefügt." -#: doc/classes/AnimationNodeBlendSpace2D.xml:38 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Returns the number of points in the blend space." msgstr "Gibt die Anzahl der Punkte im Überblendungsbereich zurück." -#: doc/classes/AnimationNodeBlendSpace2D.xml:45 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Returns the [AnimationRootNode] referenced by the point at index " "[code]point[/code]." @@ -6456,11 +6670,11 @@ msgstr "" "Gibt den [AnimationRootNode] zurück, auf den der Punkt bei Index " "[code]Punkt[/code] verweist." -#: doc/classes/AnimationNodeBlendSpace2D.xml:58 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Returns the number of triangles in the blend space." msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück." -#: doc/classes/AnimationNodeBlendSpace2D.xml:66 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Returns the position of the point at index [code]point[/code] in the " "triangle of index [code]triangle[/code]." @@ -6468,19 +6682,19 @@ msgstr "" "Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " "Index [code]Dreieck[/code]." -#: doc/classes/AnimationNodeBlendSpace2D.xml:73 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Removes the point at index [code]point[/code] from the blend space." msgstr "" "Entfernt den Punkt bei Index [code]Punkt[/code] aus dem Überblendungsbereich." -#: doc/classes/AnimationNodeBlendSpace2D.xml:80 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Removes the triangle at index [code]triangle[/code] from the blend space." msgstr "" "Entfernt das Dreieck bei Index [code]Dreieck[/code] aus dem " "Überblendungsbereich." -#: doc/classes/AnimationNodeBlendSpace2D.xml:102 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "If [code]true[/code], the blend space is triangulated automatically. The " "mesh updates every time you add or remove points with [method " @@ -6491,7 +6705,7 @@ msgstr "" "add_blend_point] und [method remove_blend_point] Punkte hinzufügen oder " "entfernen." -#: doc/classes/AnimationNodeBlendSpace2D.xml:105 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Controls the interpolation between animations. See [enum BlendMode] " "constants." @@ -6499,7 +6713,7 @@ msgstr "" "Steuert die Interpolation zwischen den Animationen. Siehe Konstanten [enum " "BlendMode]." -#: doc/classes/AnimationNodeBlendSpace2D.xml:108 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "The blend space's X and Y axes' upper limit for the points' position. See " "[method add_blend_point]." @@ -6507,7 +6721,7 @@ msgstr "" "Die obere Grenze der X- und Y-Achse des Blend Space für die Position der " "Punkte. Siehe [method add_blend_point]." -#: doc/classes/AnimationNodeBlendSpace2D.xml:111 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "The blend space's X and Y axes' lower limit for the points' position. See " "[method add_blend_point]." @@ -6515,21 +6729,21 @@ msgstr "" "Die untere Grenze der X- und Y-Achse des Blend Space für die Position der " "Punkte. Siehe [method add_blend_point]." -#: doc/classes/AnimationNodeBlendSpace2D.xml:114 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Position increment to snap to when moving a point." msgstr "" "Positionsinkrement, auf das beim Verschieben eines Punktes zurückgesprungen " "wird." -#: doc/classes/AnimationNodeBlendSpace2D.xml:117 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Name of the blend space's X axis." msgstr "Name der X-Achse des Überblendungsbereichs." -#: doc/classes/AnimationNodeBlendSpace2D.xml:120 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Name of the blend space's Y axis." msgstr "Name der Y-Achse des Überblendungsbereichs." -#: doc/classes/AnimationNodeBlendSpace2D.xml:126 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Emitted every time the blend space's triangles are created, removed, or when " "one of their vertices changes position." @@ -6538,11 +6752,11 @@ msgstr "" "erstellt oder entfernt werden oder wenn einer ihrer Scheitelpunkte seine " "Position ändert." -#: doc/classes/AnimationNodeBlendSpace2D.xml:132 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "The interpolation between animations is linear." msgstr "Die Interpolation zwischen den Animationen ist linear." -#: doc/classes/AnimationNodeBlendSpace2D.xml:135 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "The blend space plays the animation of the node the blending position is " "closest to. Useful for frame-by-frame 2D animations." @@ -6551,20 +6765,20 @@ msgstr "" "Überblendungsposition am nächsten ist. Nützlich für Frame-by-Frame 2D-" "Animationen." -#: doc/classes/AnimationNodeBlendSpace2D.xml:138 +#: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at " "the last animation's playback position." msgstr "" -"Ähnlich wie [Konstante BLEND_MODE_DISCRETE], startet aber die neue Animation " +"Ähnlich wie [constant BLEND_MODE_DISCRETE], startet aber die neue Animation " "an der Abspielposition der letzten Animation." -#: doc/classes/AnimationNodeBlendTree.xml:4 +#: doc/classes/AnimationNodeBlendTree.xml msgid "[AnimationTree] node resource that contains many blend type nodes." msgstr "" "Node Ressource [AnimationTree], die viele Knoten vom Typ \"Blend\" enthält." -#: doc/classes/AnimationNodeBlendTree.xml:7 +#: doc/classes/AnimationNodeBlendTree.xml msgid "" "This node may contain a sub-tree of any other blend type nodes, such as mix, " "blend2, blend3, one shot, etc. This is one of the most commonly used roots." @@ -6573,7 +6787,7 @@ msgstr "" "enthalten, z. B. mix, blend2, blend3, one shot usw. Dies ist eine der am " "häufigsten verwendeten Wurzeln." -#: doc/classes/AnimationNodeBlendTree.xml:19 +#: doc/classes/AnimationNodeBlendTree.xml msgid "" "Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/" "code] is used to identify the created sub-node later." @@ -6582,7 +6796,7 @@ msgstr "" "Der [code]name[/code] wird verwendet, um den erstellten Unterknoten später " "zu identifizieren." -#: doc/classes/AnimationNodeBlendTree.xml:28 +#: doc/classes/AnimationNodeBlendTree.xml msgid "" "Connects the output of an [AnimationNode] as input for another " "[AnimationNode], at the input port specified by [code]input_index[/code]." @@ -6591,22 +6805,22 @@ msgstr "" "[AnimationNode], an dem durch [code]input_index[/code] angegebenen " "Eingangsschnittstelle." -#: doc/classes/AnimationNodeBlendTree.xml:36 +#: doc/classes/AnimationNodeBlendTree.xml msgid "Disconnects the node connected to the specified input." msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist." -#: doc/classes/AnimationNodeBlendTree.xml:43 +#: doc/classes/AnimationNodeBlendTree.xml msgid "Returns the sub-node with the specified [code]name[/code]." msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück." -#: doc/classes/AnimationNodeBlendTree.xml:50 +#: doc/classes/AnimationNodeBlendTree.xml msgid "" "Returns the position of the sub-node with the specified [code]name[/code]." msgstr "" "Gibt die Position des Unternodes mit dem angegebenen [code]Namen[/code] " "zurück." -#: doc/classes/AnimationNodeBlendTree.xml:57 +#: doc/classes/AnimationNodeBlendTree.xml msgid "" "Returns [code]true[/code] if a sub-node with specified [code]name[/code] " "exists." @@ -6614,51 +6828,51 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen " "[code]name[/code] existiert." -#: doc/classes/AnimationNodeBlendTree.xml:64 +#: doc/classes/AnimationNodeBlendTree.xml msgid "Removes a sub-node." msgstr "Entfernt ein Unternode." -#: doc/classes/AnimationNodeBlendTree.xml:72 +#: doc/classes/AnimationNodeBlendTree.xml msgid "Changes the name of a sub-node." msgstr "Ändert den Namen eines Unternodes." -#: doc/classes/AnimationNodeBlendTree.xml:80 +#: doc/classes/AnimationNodeBlendTree.xml msgid "Modifies the position of a sub-node." msgstr "Ändert die Position eines Unternodes." -#: doc/classes/AnimationNodeBlendTree.xml:86 +#: doc/classes/AnimationNodeBlendTree.xml msgid "The global offset of all sub-nodes." msgstr "Der globale Offset aller Unternodes." -#: doc/classes/AnimationNodeBlendTree.xml:91 +#: doc/classes/AnimationNodeBlendTree.xml msgid "The connection was successful." msgstr "Die Verbindung war erfolgreich." -#: doc/classes/AnimationNodeBlendTree.xml:94 +#: doc/classes/AnimationNodeBlendTree.xml msgid "The input node is [code]null[/code]." msgstr "Das Eingangsnode ist [code]null[/code]." -#: doc/classes/AnimationNodeBlendTree.xml:97 +#: doc/classes/AnimationNodeBlendTree.xml msgid "The specified input port is out of range." msgstr "Der angegebene Eingangsschnittstelle liegt außerhalb des Bereichs." -#: doc/classes/AnimationNodeBlendTree.xml:100 +#: doc/classes/AnimationNodeBlendTree.xml msgid "The output node is [code]null[/code]." msgstr "Das Ausgangsnode ist [code]null[/code]." -#: doc/classes/AnimationNodeBlendTree.xml:103 +#: doc/classes/AnimationNodeBlendTree.xml msgid "Input and output nodes are the same." msgstr "Eingangs- und Ausgangsnodes sind identisch." -#: doc/classes/AnimationNodeBlendTree.xml:106 +#: doc/classes/AnimationNodeBlendTree.xml msgid "The specified connection already exists." msgstr "Die angegebene Verbindung existiert bereits." -#: doc/classes/AnimationNodeOneShot.xml:4 +#: doc/classes/AnimationNodeOneShot.xml msgid "Plays an animation once in [AnimationNodeBlendTree]." msgstr "Spielt eine Animation einmal in [AnimationNodeBlendTree] ab." -#: doc/classes/AnimationNodeOneShot.xml:7 +#: doc/classes/AnimationNodeOneShot.xml msgid "" "A resource to add to an [AnimationNodeBlendTree]. This node will execute a " "sub-animation and return once it finishes. Blend times for fading in and out " @@ -6669,7 +6883,7 @@ msgstr "" "Überblendungszeiten für das Ein- und Ausblenden sowie die Filter können " "angepasst werden." -#: doc/classes/AnimationNodeOneShot.xml:28 +#: doc/classes/AnimationNodeOneShot.xml msgid "" "If [code]true[/code], the sub-animation will restart automatically after " "finishing." @@ -6677,13 +6891,13 @@ msgstr "" "Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch " "neu gestartet." -#: doc/classes/AnimationNodeOneShot.xml:31 +#: doc/classes/AnimationNodeOneShot.xml msgid "The delay after which the automatic restart is triggered, in seconds." msgstr "" "Die Verzögerung, nach welcher der automatische Neustart ausgelöst wird, in " "Sekunden." -#: doc/classes/AnimationNodeOneShot.xml:34 +#: doc/classes/AnimationNodeOneShot.xml msgid "" "If [member autorestart] is [code]true[/code], a random additional delay (in " "seconds) between 0 and this value will be added to [member " @@ -6693,17 +6907,17 @@ msgstr "" "zusätzliche Verzögerung (in Sekunden) zwischen 0 und diesem Wert zu [member " "autorestart_delay] hinzugefügt." -#: doc/classes/AnimationNodeOutput.xml:4 +#: doc/classes/AnimationNodeOutput.xml msgid "Generic output node to be added to [AnimationNodeBlendTree]." msgstr "" "Generisches Ausgangsnode, welches zu [AnimationNodeBlendTree] hinzugefügt " "wird." -#: doc/classes/AnimationNodeStateMachine.xml:4 +#: doc/classes/AnimationNodeStateMachine.xml msgid "State machine for control of animations." msgstr "Zustandsautomat zur Steuerung von Animationen." -#: doc/classes/AnimationNodeStateMachine.xml:7 +#: doc/classes/AnimationNodeStateMachine.xml msgid "" "Contains multiple nodes representing animation states, connected in a graph. " "Node transitions can be configured to happen automatically or via code, " @@ -6723,12 +6937,12 @@ msgstr "" "[AnimationNodeStateMachinePlayback] vom Knoten [AnimationTree] ab, um es " "programmatisch zu steuern.\n" "[b]Beispiel:[/b]\n" -"[Codeblock]\n" +"[codeblock]\n" "var state_machine = $AnimationTree.get(\"parameter/playback\")\n" "state_machine.travel(\"some_state\")\n" "[/codeblock]" -#: doc/classes/AnimationNodeStateMachine.xml:24 +#: doc/classes/AnimationNodeStateMachine.xml msgid "" "Adds a new node to the graph. The [code]position[/code] is used for display " "in the editor." @@ -6736,105 +6950,104 @@ msgstr "" "Fügt ein neues Node in den Graphen ein. Die [code]Position[/code] wird für " "die Anzeige im Editor verwendet." -#: doc/classes/AnimationNodeStateMachine.xml:33 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Adds a transition between the given nodes." msgstr "Fügt einen Übergang zwischen den gegebenen Nodes hinzu." -#: doc/classes/AnimationNodeStateMachine.xml:39 -#: doc/classes/AnimationNodeStateMachine.xml:72 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the graph's end node." msgstr "Gibt das letzte Node des Graphen zurück." -#: doc/classes/AnimationNodeStateMachine.xml:45 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the draw offset of the graph. Used for display in the editor." msgstr "" "Gibt den Versatz des Graphen zurück. Wird zur Darstellung im Editor genutzt." -#: doc/classes/AnimationNodeStateMachine.xml:52 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the animation node with the given name." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/AnimationNodeStateMachine.xml:59 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given animation node's name." msgstr "Gibt den Namen des übergebenen AnimationNode zurück." -#: doc/classes/AnimationNodeStateMachine.xml:66 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given node's coordinates. Used for display in the editor." msgstr "" "Gibt die Koordinaten des übergebenen Nodes zurück. Wird zur Anzeige im " "Editor genutzt." -#: doc/classes/AnimationNodeStateMachine.xml:79 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given transition." msgstr "Gibt den gegebenen Übergang zurück." -#: doc/classes/AnimationNodeStateMachine.xml:85 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the number of connections in the graph." msgstr "Gibt die Anzahl der Verbindungen im Graphen zurück." -#: doc/classes/AnimationNodeStateMachine.xml:92 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given transition's start node." msgstr "Gibt das Anfangsnode des übergebenen Übergangs zurück." -#: doc/classes/AnimationNodeStateMachine.xml:99 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given transition's end node." msgstr "Gibt das Endnode des übergebenen Übergangs zurück." -#: doc/classes/AnimationNodeStateMachine.xml:106 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Returns [code]true[/code] if the graph contains the given node." msgstr "" "Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält." -#: doc/classes/AnimationNodeStateMachine.xml:114 +#: doc/classes/AnimationNodeStateMachine.xml msgid "" "Returns [code]true[/code] if there is a transition between the given nodes." msgstr "" "Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen " "Nodes existiert." -#: doc/classes/AnimationNodeStateMachine.xml:121 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Deletes the given node from the graph." msgstr "Löscht das übergebene Node aus dem Graphen." -#: doc/classes/AnimationNodeStateMachine.xml:129 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Deletes the transition between the two specified nodes." msgstr "Löscht den Übergang zwischen den zwei spezifizierten Nodes." -#: doc/classes/AnimationNodeStateMachine.xml:136 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Deletes the given transition by index." msgstr "Löscht den Übergang mit dem übergebenen Index." -#: doc/classes/AnimationNodeStateMachine.xml:144 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Renames the given node." msgstr "Benennt das übergebene Node um." -#: doc/classes/AnimationNodeStateMachine.xml:152 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Replaces the node and keeps its transitions unchanged." msgstr "" -#: doc/classes/AnimationNodeStateMachine.xml:159 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Sets the given node as the graph end point." msgstr "Legt das übergebene Node als das Ende des Graphen fest." -#: doc/classes/AnimationNodeStateMachine.xml:166 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Sets the draw offset of the graph. Used for display in the editor." msgstr "" "Legt den Versatz des Graphen fest. Wird zur Darstellung im Editor genutzt." -#: doc/classes/AnimationNodeStateMachine.xml:174 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Sets the node's coordinates. Used for display in the editor." msgstr "" "Legt die Koordinaten des Nodes fest. Wird zur Darstellung im Editor genutzt." -#: doc/classes/AnimationNodeStateMachine.xml:181 +#: doc/classes/AnimationNodeStateMachine.xml msgid "Sets the given node as the graph start point." msgstr "Setzt das übergebene Node als Startpunkt des Graphen." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:4 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "Playback control for [AnimationNodeStateMachine]." msgstr "Wiedergabesteuerung für [AnimationNodeStateMachine]." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:7 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "" "Allows control of [AnimationTree] state machines created with " "[AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree." @@ -6854,35 +7067,35 @@ msgstr "" "state_machine.travel(\"some_state\")\n" "[/codeblock]" -#: doc/classes/AnimationNodeStateMachinePlayback.xml:26 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "Returns the currently playing animation state." msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:32 +#: doc/classes/AnimationNodeStateMachinePlayback.xml #, fuzzy msgid "Returns the playback position within the current animation state." msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:38 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "" "Returns the current travel path as computed internally by the A* algorithm." msgstr "" "Gibt den aktuellen Reisepfad zurück, der intern vom A*-Algorithmus berechnet " "wurde." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:44 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "Returns [code]true[/code] if an animation is playing." msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:51 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "Starts playing the given animation." msgstr "Startet die Wiedergabe der angegebenen Animation." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:57 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "Stops the currently playing animation." msgstr "Hält die aktuell laufende Animation an." -#: doc/classes/AnimationNodeStateMachinePlayback.xml:64 +#: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "" "Transitions from the current state to another one, following the shortest " "path." @@ -6890,15 +7103,15 @@ msgstr "" "Geht vom aktuellen Zustand in einen anderen über und folgt dabei dem " "kürzesten Weg." -#: doc/classes/AnimationNodeStateMachineTransition.xml:14 +#: doc/classes/AnimationNodeStateMachineTransition.xml #, fuzzy msgid "" "Turn on auto advance when this condition is set. The provided name will " "become a boolean parameter on the [AnimationTree] that can be controlled " -"from code (see [url=https://docs.godotengine.org/en/3.4/tutorials/animation/" -"animation_tree.html#controlling-from-code][/url]). For example, if [member " -"AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member " -"advance_condition] is set to [code]\"idle\"[/code]:\n" +"from code (see [url=$DOCS_URL/tutorials/animation/animation_tree." +"html#controlling-from-code][/url]). For example, if [member AnimationTree." +"tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] " +"is set to [code]\"idle\"[/code]:\n" "[codeblock]\n" "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and " "(linear_velocity.x == 0)\n" @@ -6916,7 +7129,7 @@ msgstr "" "(linear_velocity.x == 0)\n" "[/codeblock]" -#: doc/classes/AnimationNodeStateMachineTransition.xml:20 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Turn on the transition automatically when this state is reached. This works " "best with [constant SWITCH_MODE_AT_END]." @@ -6924,7 +7137,7 @@ msgstr "" "Aktiviere den Übergang automatisch wenn dieser Zustand erreicht wird. Dies " "funktioniert am besten mit [constant SWITCH_MODE_AT_END]." -#: doc/classes/AnimationNodeStateMachineTransition.xml:23 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Don't use this transition during [method AnimationNodeStateMachinePlayback." "travel] or [member auto_advance]." @@ -6932,7 +7145,7 @@ msgstr "" "Verwenden Sie diesen Übergang nicht während [method " "AnimationNodeStateMachinePlayback.travel] oder [member auto_advance]." -#: doc/classes/AnimationNodeStateMachineTransition.xml:26 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Lower priority transitions are preferred when travelling through the tree " "via [method AnimationNodeStateMachinePlayback.travel] or [member " @@ -6942,19 +7155,19 @@ msgstr "" "[method AnimationNodeStateMachinePlayback.travel] oder [member auto_advance] " "durchlaufen wird." -#: doc/classes/AnimationNodeStateMachineTransition.xml:29 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "The transition type." msgstr "Der Übergangstyp." -#: doc/classes/AnimationNodeStateMachineTransition.xml:32 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "The time to cross-fade between this state and the next." msgstr "Die Überblendzeit zwischen diesem Zustand und dem nächsten." -#: doc/classes/AnimationNodeStateMachineTransition.xml:38 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "Emitted when [member advance_condition] is changed." msgstr "Ausgesendet wenn [member advance_condition] verändert wird." -#: doc/classes/AnimationNodeStateMachineTransition.xml:44 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Switch to the next state immediately. The current state will end and blend " "into the beginning of the new one." @@ -6962,7 +7175,7 @@ msgstr "" "Wechsle unmittelbar in den nächsten Zustand. Der aktuelle Zustand wird " "beendet und geht in den Anfang des neuen über." -#: doc/classes/AnimationNodeStateMachineTransition.xml:47 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Switch to the next state immediately, but will seek the new state to the " "playback position of the old state." @@ -6970,7 +7183,7 @@ msgstr "" "Wechselt sofort in den nächsten Zustand, sucht aber den neuen Zustand an der " "Abspielposition des alten Zustands." -#: doc/classes/AnimationNodeStateMachineTransition.xml:50 +#: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Wait for the current state playback to end, then switch to the beginning of " "the next state animation." @@ -6978,13 +7191,13 @@ msgstr "" "Wartet, bis die Wiedergabe des aktuellen Zustands beendet ist, und schaltet " "dann zum Beginn der nächsten Zustandsanimation um." -#: doc/classes/AnimationNodeTimeScale.xml:4 +#: doc/classes/AnimationNodeTimeScale.xml msgid "A time-scaling animation node to be used with [AnimationTree]." msgstr "" "Ein zeitlich skalierender Animationsknoten, der mit [AnimationTree] " "verwendet wird." -#: doc/classes/AnimationNodeTimeScale.xml:7 +#: doc/classes/AnimationNodeTimeScale.xml msgid "" "Allows scaling the speed of the animation (or reversing it) in any children " "nodes. Setting it to 0 will pause the animation." @@ -6993,12 +7206,12 @@ msgstr "" "Umkehrung) in beliebigen Kindknoten. Wenn Sie den Wert 0 einstellen, wird " "die Animation angehalten." -#: doc/classes/AnimationNodeTimeSeek.xml:4 +#: doc/classes/AnimationNodeTimeSeek.xml msgid "A time-seeking animation node to be used with [AnimationTree]." msgstr "" "Ein zeitabhängiger Animationsknoten, der mit [AnimationTree] verwendet wird." -#: doc/classes/AnimationNodeTimeSeek.xml:7 +#: doc/classes/AnimationNodeTimeSeek.xml msgid "" "This node can be used to cause a seek command to happen to any sub-children " "of the animation graph. Use this node type to play an [Animation] from the " @@ -7019,11 +7232,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AnimationNodeTransition.xml:4 +#: doc/classes/AnimationNodeTransition.xml msgid "A generic animation transition node for [AnimationTree]." msgstr "Ein generischer Animationsübergangsknoten für [AnimationTree]." -#: doc/classes/AnimationNodeTransition.xml:7 +#: doc/classes/AnimationNodeTransition.xml msgid "" "Simple state machine for cases which don't require a more advanced " "[AnimationNodeStateMachine]. Animations can be connected to the inputs and " @@ -7033,11 +7246,11 @@ msgstr "" "[AnimationNodeStateMachine] benötigen. An den Eingängen können Animationen " "angeschlossen und Übergangszeiten festgelegt werden." -#: doc/classes/AnimationNodeTransition.xml:44 +#: doc/classes/AnimationNodeTransition.xml msgid "The number of available input ports for this node." msgstr "Die Anzahl der verfügbaren Eingangsanschlüsse für diesen Knoten." -#: doc/classes/AnimationNodeTransition.xml:47 +#: doc/classes/AnimationNodeTransition.xml msgid "" "Cross-fading time (in seconds) between each animation connected to the " "inputs." @@ -7045,11 +7258,11 @@ msgstr "" "Überblendzeit (in Sekunden) zwischen jeder an den Eingängen angeschlossenen " "Animation." -#: doc/classes/AnimationPlayer.xml:4 +#: doc/classes/AnimationPlayer.xml msgid "Container and player of [Animation] resources." msgstr "Container und Player von [Animation]-Ressourcen." -#: doc/classes/AnimationPlayer.xml:7 +#: doc/classes/AnimationPlayer.xml msgid "" "An animation player is used for general-purpose playback of [Animation] " "resources. It contains a dictionary of animations (referenced by name) and " @@ -7076,7 +7289,7 @@ msgstr "" "Das Aktualisieren der Zieleigenschaften von Animationen erfolgt zur " "Prozesszeit." -#: doc/classes/AnimationPlayer.xml:22 +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7084,7 +7297,7 @@ msgstr "" "Fügt [code]animation[/code] zu dem mit der Taste [code]name[/code] " "erreichbaren Player hinzu." -#: doc/classes/AnimationPlayer.xml:29 +#: doc/classes/AnimationPlayer.xml msgid "" "Shifts position in the animation timeline and immediately updates the " "animation. [code]delta[/code] is the time in seconds to shift. Events " @@ -7095,11 +7308,11 @@ msgstr "" "Verschiebung. Ereignisse zwischen dem aktuellen Frame und [code]delta[/code] " "werden behandelt." -#: doc/classes/AnimationPlayer.xml:36 +#: doc/classes/AnimationPlayer.xml msgid "Returns the name of the next animation in the queue." msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück." -#: doc/classes/AnimationPlayer.xml:44 +#: doc/classes/AnimationPlayer.xml msgid "" "Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] " "animation completes." @@ -7107,7 +7320,7 @@ msgstr "" "Löst die Animation [code]anim_to[/code] aus, wenn die Animation " "[code]anim_from[/code] abgeschlossen ist." -#: doc/classes/AnimationPlayer.xml:50 +#: doc/classes/AnimationPlayer.xml msgid "" "[AnimationPlayer] caches animated nodes. It may not notice if a node " "disappears; [method clear_caches] forces it to update the cache again." @@ -7116,19 +7329,19 @@ msgstr "" "möglicherweise nicht, wenn ein Knoten verschwindet; [method clear_caches] " "zwingt ihn, den Cache erneut zu aktualisieren." -#: doc/classes/AnimationPlayer.xml:56 +#: doc/classes/AnimationPlayer.xml msgid "Clears all queued, unplayed animations." msgstr "" "Löscht alle in der Warteschlange stehenden, nicht abgespielten Animationen." -#: doc/classes/AnimationPlayer.xml:63 +#: doc/classes/AnimationPlayer.xml msgid "" "Returns the name of [code]animation[/code] or an empty string if not found." msgstr "" "Gibt den Namen von [code]animation[/code] zurück oder eine leere " "Zeichenkette, wenn nicht gefunden." -#: doc/classes/AnimationPlayer.xml:70 +#: doc/classes/AnimationPlayer.xml msgid "" "Returns the [Animation] with key [code]name[/code] or [code]null[/code] if " "not found." @@ -7136,11 +7349,11 @@ msgstr "" "Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/" "code], wenn nicht gefunden." -#: doc/classes/AnimationPlayer.xml:76 +#: doc/classes/AnimationPlayer.xml msgid "Returns the list of stored animation names." msgstr "Gibt die Liste der gespeicherten Animationsnamen zurück." -#: doc/classes/AnimationPlayer.xml:84 +#: doc/classes/AnimationPlayer.xml msgid "" "Gets the blend time (in seconds) between two animations, referenced by their " "names." @@ -7148,7 +7361,7 @@ msgstr "" "Ruft die Überblendzeit (in Sekunden) zwischen zwei Animationen ab, die durch " "ihre Namen referenziert werden." -#: doc/classes/AnimationPlayer.xml:90 +#: doc/classes/AnimationPlayer.xml msgid "" "Gets the actual playing speed of current animation or 0 if not playing. This " "speed is the [member playback_speed] property multiplied by " @@ -7160,14 +7373,14 @@ msgstr "" "[member playback_speed] multipliziert mit dem Argument [code]custom_speed[/" "code], das beim Aufruf der [method play]-Methode angegeben wurde." -#: doc/classes/AnimationPlayer.xml:96 +#: doc/classes/AnimationPlayer.xml msgid "" "Returns a list of the animation names that are currently queued to play." msgstr "" "Gibt eine Liste der Namen der Animationen zurück, die derzeit in der " "Warteschlange für die Wiedergabe stehen." -#: doc/classes/AnimationPlayer.xml:103 +#: doc/classes/AnimationPlayer.xml msgid "" "Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] " "with key [code]name[/code]." @@ -7175,11 +7388,11 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der [AnimationPlayer] eine [Animation] " "mit Schlüssel [code]name[/code] speichert." -#: doc/classes/AnimationPlayer.xml:109 +#: doc/classes/AnimationPlayer.xml msgid "Returns [code]true[/code] if playing an animation." msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird." -#: doc/classes/AnimationPlayer.xml:119 +#: doc/classes/AnimationPlayer.xml msgid "" "Plays the animation with key [code]name[/code]. Custom blend times and speed " "can be set. If [code]custom_speed[/code] is negative and [code]from_end[/" @@ -7200,12 +7413,12 @@ msgstr "" "Benutzerdefinierte Mischzeiten und Geschwindigkeit können eingestellt " "werden. Wenn [code]custom_speed[/code] negativ ist und [code]from_end [/" "code] ist [code]true[/code] ist, wird die Animation rückwärts wiedergegeben " -"(was dem Aufruf von [Methode play_backwards] entspricht).\n" +"(was dem Aufruf von [method play_backwards] entspricht).\n" "Der [AnimationPlayer] verfolgt seine aktuelle oder zuletzt wiedergegebene " -"Animation mit [Member assigned_animation]. Wenn diese Methode mit derselben " +"Animation mit [member assigned_animation]. Wenn diese Methode mit derselben " "Animation [code]name[/code] oder ohne [code]name[/code] Parameter aufgerufen " "wird, dann wird die zugewiesene Animation wiedergegeben, wenn sie angehalten " -"wurde, oder neu gestartet, wenn sie beendet wurde (siehe [Methodenstopp] für " +"wurde, oder neu gestartet, wenn sie beendet wurde (siehe [method stop] für " "Pause und Stopp). Wenn die Animation bereits abgespielt wurde, wird sie " "weiterhin abgespielt.\n" "[b] Hinweis:[/b] Die Animation wird aktualisiert, wenn der [AnimationPlayer] " @@ -7214,7 +7427,7 @@ msgstr "" "werden. Um die Aktualisierung sofort durchzuführen, rufen Sie " "[code]advance(0)[/code] an." -#: doc/classes/AnimationPlayer.xml:129 +#: doc/classes/AnimationPlayer.xml msgid "" "Plays the animation with key [code]name[/code] in reverse.\n" "This method is a shorthand for [method play] with [code]custom_speed = -1.0[/" @@ -7227,7 +7440,7 @@ msgstr "" "-1.0[/code] und [code]from_end = true[/code], daher finden Sie weitere " "Informationen in der Beschreibung." -#: doc/classes/AnimationPlayer.xml:137 +#: doc/classes/AnimationPlayer.xml msgid "" "Queues an animation for playback once the current one is done.\n" "[b]Note:[/b] If a looped animation is currently playing, the queued " @@ -7239,11 +7452,11 @@ msgstr "" "wird, dann wird diese in der Warteschlange nicht abgespielt, es sei denn, " "die Animation in der Schleife wird irgendwie gestoppt." -#: doc/classes/AnimationPlayer.xml:145 +#: doc/classes/AnimationPlayer.xml msgid "Removes the animation with key [code]name[/code]." msgstr "Entfernt die Animation mit dem key [code]name[/code]." -#: doc/classes/AnimationPlayer.xml:153 +#: doc/classes/AnimationPlayer.xml msgid "" "Renames an existing animation with key [code]name[/code] to [code]newname[/" "code]." @@ -7251,7 +7464,7 @@ msgstr "" "Benennt eine vorhandene Animation mit der Taste [code]name[/code] in " "[code]newname[/code] um." -#: doc/classes/AnimationPlayer.xml:161 +#: doc/classes/AnimationPlayer.xml msgid "" "Seeks the animation to the [code]seconds[/code] point in time (in seconds). " "If [code]update[/code] is [code]true[/code], the animation updates too, " @@ -7263,7 +7476,7 @@ msgstr "" "aktualisiert, ansonsten wird sie zur Prozesszeit aktualisiert. Ereignisse " "zwischen dem aktuellen Frame und [code]Sekunden[/code] werden übersprungen." -#: doc/classes/AnimationPlayer.xml:170 +#: doc/classes/AnimationPlayer.xml msgid "" "Specifies a blend time (in seconds) between two animations, referenced by " "their names." @@ -7271,7 +7484,7 @@ msgstr "" "Gibt eine Überblendzeit (in Sekunden) zwischen zwei Animationen an, auf die " "durch ihre Namen verwiesen wird." -#: doc/classes/AnimationPlayer.xml:177 +#: doc/classes/AnimationPlayer.xml msgid "" "Stops or pauses the currently playing animation. If [code]reset[/code] is " "[code]true[/code], the animation position is reset to [code]0[/code] and the " @@ -7289,7 +7502,7 @@ msgstr "" "oder [method play_backwards] ohne Argumente oder mit demselben " "Animationsnamen wie [member assigned_animation] setzt die Animation fort." -#: doc/classes/AnimationPlayer.xml:184 +#: doc/classes/AnimationPlayer.xml msgid "" "If playing, the current animation; otherwise, the animation last played. " "When set, would change the animation, but would not play it unless currently " @@ -7300,12 +7513,12 @@ msgstr "" "abgespielt, es sei denn, sie wird gerade abgespielt. Siehe auch [member " "current_animation]." -#: doc/classes/AnimationPlayer.xml:187 +#: doc/classes/AnimationPlayer.xml msgid "The name of the animation to play when the scene loads." msgstr "" "Der Name der Animation, die beim Laden der Szene abgespielt werden soll." -#: doc/classes/AnimationPlayer.xml:190 +#: doc/classes/AnimationPlayer.xml msgid "" "The name of the currently playing animation. If no animation is playing, the " "property's value is an empty string. Changing this value does not restart " @@ -7317,19 +7530,19 @@ msgid "" "tracks. For more information, see [Animation]." msgstr "" -#: doc/classes/AnimationPlayer.xml:194 +#: doc/classes/AnimationPlayer.xml msgid "The length (in seconds) of the currently being played animation." msgstr "Die Länge (in Sekunden) der aktuell wiedergegebenen Animation." -#: doc/classes/AnimationPlayer.xml:197 +#: doc/classes/AnimationPlayer.xml msgid "The position (in seconds) of the currently playing animation." msgstr "Die Position (in Sekunden) der aktuell spielenden Animation." -#: doc/classes/AnimationPlayer.xml:200 +#: doc/classes/AnimationPlayer.xml msgid "The call mode to use for Call Method tracks." msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll." -#: doc/classes/AnimationPlayer.xml:203 +#: doc/classes/AnimationPlayer.xml msgid "" "If [code]true[/code], updates animations in response to process-related " "notifications." @@ -7337,7 +7550,7 @@ msgstr "" "Wenn [code]true[/code], aktualisiert Animationen als Reaktion auf " "prozessbezogene Benachrichtigungen." -#: doc/classes/AnimationPlayer.xml:206 +#: doc/classes/AnimationPlayer.xml msgid "" "The default time in which to blend animations. Ranges from 0 to 4096 with " "0.01 precision." @@ -7345,11 +7558,11 @@ msgstr "" "Die Standardzeit, in der Animationen überblendet werden sollen. Der Bereich " "reicht von 0 bis 4096 mit einer Genauigkeit von 0,01." -#: doc/classes/AnimationPlayer.xml:209 +#: doc/classes/AnimationPlayer.xml msgid "The process notification in which to update animations." msgstr "Die Prozessmeldung, in der die Animationen aktualisiert werden sollen." -#: doc/classes/AnimationPlayer.xml:212 +#: doc/classes/AnimationPlayer.xml msgid "" "The speed scaling ratio. For instance, if this value is 1, then the " "animation plays at normal speed. If it's 0.5, then it plays at half speed. " @@ -7360,7 +7573,7 @@ msgstr "" "von 0,5 wird sie mit halber Geschwindigkeit abgespielt. Wenn der Wert 2 ist, " "wird die Animation mit doppelter Geschwindigkeit abgespielt." -#: doc/classes/AnimationPlayer.xml:215 +#: doc/classes/AnimationPlayer.xml msgid "" "This is used by the editor. If set to [code]true[/code], the scene will be " "saved with the effects of the reset animation applied (as if it had been " @@ -7370,11 +7583,11 @@ msgid "" "that the nodes had before saving." msgstr "" -#: doc/classes/AnimationPlayer.xml:219 +#: doc/classes/AnimationPlayer.xml msgid "The node from which node path references will travel." msgstr "Das Node, von dem aus Nodepfadreferenzen erfolgen." -#: doc/classes/AnimationPlayer.xml:227 +#: doc/classes/AnimationPlayer.xml msgid "" "Emitted when a queued animation plays after the previous animation was " "finished. See [method queue].\n" @@ -7382,15 +7595,15 @@ msgid "" "[method play] or from [AnimationTree]." msgstr "" -#: doc/classes/AnimationPlayer.xml:234 +#: doc/classes/AnimationPlayer.xml msgid "Notifies when an animation finished playing." msgstr "Benachrichtigt, wenn die Wiedergabe einer Animation beendet ist." -#: doc/classes/AnimationPlayer.xml:240 +#: doc/classes/AnimationPlayer.xml msgid "Notifies when an animation starts playing." msgstr "Benachrichtigt, wenn eine Animation abgespielt wird." -#: doc/classes/AnimationPlayer.xml:245 +#: doc/classes/AnimationPlayer.xml msgid "" "Notifies when the caches have been cleared, either automatically, or " "manually via [method clear_caches]." @@ -7398,7 +7611,7 @@ msgstr "" "Benachrichtigt, wenn die Caches geleert wurden, entweder automatisch oder " "manuell über [method clear_caches]." -#: doc/classes/AnimationPlayer.xml:251 doc/classes/AnimationTreePlayer.xml:505 +#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml msgid "" "Process animation during the physics process. This is especially useful when " "animating physics bodies." @@ -7406,11 +7619,11 @@ msgstr "" "Animation während des Physikprozesses verarbeiten. Dies ist besonders bei " "der Animation von Physikkörpern nützlich." -#: doc/classes/AnimationPlayer.xml:254 doc/classes/AnimationTreePlayer.xml:508 +#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml msgid "Process animation during the idle process." msgstr "Prozessanimation während des Leerlaufs." -#: doc/classes/AnimationPlayer.xml:257 +#: doc/classes/AnimationPlayer.xml msgid "" "Do not process animation. Use [method advance] to process the animation " "manually." @@ -7418,7 +7631,7 @@ msgstr "" "Animation nicht bearbeiten. Verwenden Sie [method advance], um die Animation " "manuell zu bearbeiten." -#: doc/classes/AnimationPlayer.xml:260 +#: doc/classes/AnimationPlayer.xml msgid "" "Batch method calls during the animation process, then do the calls after " "events are processed. This avoids bugs involving deleting nodes or modifying " @@ -7429,18 +7642,18 @@ msgstr "" "Fehler beim Löschen von Nodes oder beim Ändern des AnimationPlayers während " "der Wiedergabe vermieden." -#: doc/classes/AnimationPlayer.xml:263 +#: doc/classes/AnimationPlayer.xml msgid "Make method calls immediately when reached in the animation." msgstr "Methodenaufrufe sofort bei Erreichen in der Animation durchführen." -#: doc/classes/AnimationTree.xml:4 +#: doc/classes/AnimationTree.xml msgid "" "A node to be used for advanced animation transitions in an [AnimationPlayer]." msgstr "" "Ein Node, das für erweiterte Animationsübergänge in einem [AnimationPlayer] " "verwendet wird." -#: doc/classes/AnimationTree.xml:7 +#: doc/classes/AnimationTree.xml #, fuzzy msgid "" "A node to be used for advanced animation transitions in an " @@ -7459,12 +7672,12 @@ msgstr "" "Knoten sollte ausschließlich zum Hinzufügen, Löschen und Bearbeiten von " "Animationen verwendet werden." -#: doc/classes/AnimationTree.xml:19 +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" "Bewegt die Animationen manuell um die angegebene Zeit (in Sekunden) weiter." -#: doc/classes/AnimationTree.xml:25 +#: doc/classes/AnimationTree.xml #, fuzzy msgid "" "Retrieve the motion of the [member root_motion_track] as a [Transform] that " @@ -7477,15 +7690,15 @@ msgstr "" "Pfad zu einer Spur des Typs [constant Animation.TYPE_TRANSFORM] ist, wird " "eine Identitätstransformation zurückgegeben." -#: doc/classes/AnimationTree.xml:38 +#: doc/classes/AnimationTree.xml msgid "If [code]true[/code], the [AnimationTree] will be processing." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/AnimationTree.xml:41 +#: doc/classes/AnimationTree.xml msgid "The path to the [AnimationPlayer] used for animating." msgstr "Der Pfad zum [AnimationPlayer], der zum Animieren verwendet wird." -#: doc/classes/AnimationTree.xml:44 +#: doc/classes/AnimationTree.xml msgid "" "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] " "for available modes." @@ -7493,7 +7706,7 @@ msgstr "" "Der Prozessmodus dieses [AnimationTree]. Siehe [enum AnimationProcessMode] " "für verfügbare Modi." -#: doc/classes/AnimationTree.xml:47 +#: doc/classes/AnimationTree.xml #, fuzzy msgid "" "The path to the Animation track used for root motion. Paths must be valid " @@ -7518,12 +7731,12 @@ msgstr "" "Transformation visuell aufgehoben, und die Animation scheint an ihrem Platz " "zu bleiben." -#: doc/classes/AnimationTree.xml:51 +#: doc/classes/AnimationTree.xml msgid "The root animation node of this [AnimationTree]. See [AnimationNode]." msgstr "" "Der Wurzel-Animationsknoten dieses [AnimationTree]. Siehe [AnimationNode]." -#: doc/classes/AnimationTree.xml:56 +#: doc/classes/AnimationTree.xml msgid "" "The animations will progress during the physics frame (i.e. [method Node." "_physics_process])." @@ -7531,7 +7744,7 @@ msgstr "" "Die Animationen werden während des Physikframes (d. h. [method Node." "_physics_process]) fortgesetzt." -#: doc/classes/AnimationTree.xml:59 +#: doc/classes/AnimationTree.xml msgid "" "The animations will progress during the idle frame (i.e. [method Node." "_process])." @@ -7539,18 +7752,18 @@ msgstr "" "Die Animationen werden während des Leerlaufs fortgesetzt (d. h. [method Node." "_process])." -#: doc/classes/AnimationTree.xml:62 +#: doc/classes/AnimationTree.xml msgid "The animations will only progress manually (see [method advance])." msgstr "" "Die Animationen werden nur manuell fortgesetzt (siehe [method advance])." -#: doc/classes/AnimationTreePlayer.xml:4 +#: doc/classes/AnimationTreePlayer.xml msgid "" "[i]Deprecated.[/i] Animation player that uses a node graph for blending " "animations. Superseded by [AnimationTree]." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:7 +#: doc/classes/AnimationTreePlayer.xml msgid "" "[i]Deprecated.[/i] A node graph tool for blending multiple animations bound " "to an [AnimationPlayer]. Especially useful for animating characters or other " @@ -7561,14 +7774,14 @@ msgid "" "See [AnimationTree] for a more full-featured replacement of this node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:20 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]." msgstr "" "Fügt [code]animation[/code] zu dem mit der Taste [code]name[/code] " "erreichbaren Player hinzu." -#: doc/classes/AnimationTreePlayer.xml:27 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Shifts position in the animation timeline. [code]delta[/code] is the time in " @@ -7580,7 +7793,7 @@ msgstr "" "Verschiebung. Ereignisse zwischen dem aktuellen Frame und [code]delta[/code] " "werden behandelt." -#: doc/classes/AnimationTreePlayer.xml:34 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns the [AnimationPlayer]'s [Animation] bound to the " @@ -7589,40 +7802,40 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der [AnimationPlayer] eine [Animation] " "mit Schlüssel [code]name[/code] speichert." -#: doc/classes/AnimationTreePlayer.xml:41 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns the name of the [member master_player]'s [Animation] bound to this " "animation node." msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück." -#: doc/classes/AnimationTreePlayer.xml:48 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns the absolute playback timestamp of the animation node with name " "[code]id[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/AnimationTreePlayer.xml:56 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Binds a new [Animation] from the [member master_player] to the " "[AnimationTreePlayer]'s animation node with name [code]id[/code]." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:65 +#: doc/classes/AnimationTreePlayer.xml msgid "" "If [code]enable[/code] is [code]true[/code], the animation node with ID " "[code]id[/code] turns off the track modifying the property at [code]path[/" "code]. The modified node's children continue to animate." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:73 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Binds the [Animation] named [code]source[/code] from [member master_player] " "to the animation node [code]id[/code]. Recalculates caches." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:82 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns whether node [code]id[/code] and [code]dst_id[/code] are connected " @@ -7631,12 +7844,12 @@ msgstr "" "Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/" "code] ungefähr gleich sind." -#: doc/classes/AnimationTreePlayer.xml:89 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the blend amount of a Blend2 node given its name." msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:97 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the blend amount of a Blend2 node given its name and value.\n" "A Blend2 node blends two animations (A and B) with the amount between 0 and " @@ -7645,19 +7858,19 @@ msgid "" "influence of B gets raised. At 1, output is input B." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:108 +#: doc/classes/AnimationTreePlayer.xml msgid "" "If [code]enable[/code] is [code]true[/code], the Blend2 node with name " "[code]id[/code] turns off the track modifying the property at [code]path[/" "code]. The modified node's children continue to animate." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:115 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the blend amount of a Blend3 node given its name." msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:123 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the blend amount of a Blend3 node given its name and value.\n" "A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 " @@ -7668,179 +7881,179 @@ msgid "" "gets raised and the influence of B+ is 0. At 1, output is input B+." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:132 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the blend amount of a Blend4 node given its name." msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:140 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the blend amount of a Blend4 node given its name and value.\n" "A Blend4 Node blends two pairs of animations.\n" "The two pairs are blended like Blend2 and then added together." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:151 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Connects node [code]id[/code] to [code]dst_id[/code] at the specified input " "slot." msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist." -#: doc/classes/AnimationTreePlayer.xml:159 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Disconnects nodes connected to [code]id[/code] at the specified input slot." msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist." -#: doc/classes/AnimationTreePlayer.xml:165 +#: doc/classes/AnimationTreePlayer.xml msgid "Returns a [PoolStringArray] containing the name of all nodes." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:172 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the mix amount of a Mix node given its name." msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:180 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the mix amount of a Mix node given its name and value.\n" "A Mix node adds input b to input a by the amount given by ratio." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:188 +#: doc/classes/AnimationTreePlayer.xml msgid "Check if a node exists (by name)." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:195 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Returns the input count for a given node. Different types of nodes have " "different amount of inputs." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:203 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the input source for a given node input." msgstr "Gibt den Interpolationstyp einer gegebenen Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:210 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns position of a node in the graph given its name." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/AnimationTreePlayer.xml:217 +#: doc/classes/AnimationTreePlayer.xml msgid "Gets the node type, will return from [enum NodeType] enum." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:225 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Renames a node in the graph." msgstr "Löscht das übergebene Node aus dem Graphen." -#: doc/classes/AnimationTreePlayer.xml:233 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Sets the position of a node in the graph given its name and position." msgstr "Legt das übergebene Node als das Ende des Graphen fest." -#: doc/classes/AnimationTreePlayer.xml:240 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the autostart delay of a OneShot node given its name." msgstr "" "Gibt den Wert eines gegebenen Schlüssels in einer gegebenen Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:247 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the autostart random delay of a OneShot node given its name." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/AnimationTreePlayer.xml:254 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the fade in time of a OneShot node given its name." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/AnimationTreePlayer.xml:261 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns the fade out time of a OneShot node given its name." msgstr "" "Gibt den Wert eines gegebenen Schlüssels in einer gegebenen Spur zurück." -#: doc/classes/AnimationTreePlayer.xml:268 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns whether a OneShot node will auto restart given its name." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/AnimationTreePlayer.xml:275 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Returns whether a OneShot node is active given its name." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/AnimationTreePlayer.xml:283 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the autorestart property of a OneShot node given its name and value." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:291 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the autorestart delay of a OneShot node given its name and value in " "seconds." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:299 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the autorestart random delay of a OneShot node given its name and value " "in seconds." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:307 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the fade in time of a OneShot node given its name and value in seconds." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:315 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the fade out time of a OneShot node given its name and value in seconds." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:324 +#: doc/classes/AnimationTreePlayer.xml msgid "" "If [code]enable[/code] is [code]true[/code], the OneShot node with ID " "[code]id[/code] turns off the track modifying the property at [code]path[/" "code]. The modified node's children continue to animate." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:331 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Starts a OneShot node given its name." msgstr "Startet die Wiedergabe der angegebenen Animation." -#: doc/classes/AnimationTreePlayer.xml:338 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Stops the OneShot node with name [code]id[/code]." msgstr "Entfernt die Animation mit dem key [code]name[/code]." -#: doc/classes/AnimationTreePlayer.xml:344 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Manually recalculates the cache of track information generated from " "animation nodes. Needed when external sources modify the animation nodes' " "state." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:351 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Removes the animation node with name [code]id[/code]." msgstr "Entfernt die Animation mit dem key [code]name[/code]." -#: doc/classes/AnimationTreePlayer.xml:357 +#: doc/classes/AnimationTreePlayer.xml msgid "Resets this [AnimationTreePlayer]." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:364 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns the time scale value of the TimeScale node with name [code]id[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/AnimationTreePlayer.xml:372 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the time scale of the TimeScale node with name [code]id[/code] to " "[code]scale[/code].\n" @@ -7850,7 +8063,7 @@ msgid "" "or mix." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:382 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the time seek value of the TimeSeek node with name [code]id[/code] to " "[code]seconds[/code].\n" @@ -7858,7 +8071,7 @@ msgid "" "[Animation]s input in it." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:391 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Deletes the input at [code]input_idx[/code] for the transition node with " @@ -7867,7 +8080,7 @@ msgstr "" "Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/" "code] definierte." -#: doc/classes/AnimationTreePlayer.xml:398 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns the index of the currently evaluated input for the transition node " @@ -7876,27 +8089,27 @@ msgstr "" "Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " "Index [code]Dreieck[/code]." -#: doc/classes/AnimationTreePlayer.xml:405 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Returns the number of inputs for the transition node with name [code]id[/" "code]. You can add inputs by right-clicking on the transition node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:412 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "Returns the cross fade time for the transition node with name [code]id[/" "code]." msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]mit[/code] zurück." -#: doc/classes/AnimationTreePlayer.xml:420 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Returns [code]true[/code] if the input at [code]input_idx[/code] on the " "transition node with name [code]id[/code] is set to automatically advance to " "the next input upon completion." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:428 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "The transition node with name [code]id[/code] sets its current input at " @@ -7905,19 +8118,19 @@ msgstr "" "Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/" "code] definierte." -#: doc/classes/AnimationTreePlayer.xml:437 +#: doc/classes/AnimationTreePlayer.xml msgid "" "The transition node with name [code]id[/code] advances to its next input " "automatically when the input at [code]input_idx[/code] completes." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:445 +#: doc/classes/AnimationTreePlayer.xml msgid "" "Resizes the number of inputs available for the transition node with name " "[code]id[/code]." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:453 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "The transition node with name [code]id[/code] sets its cross fade time to " @@ -7926,80 +8139,80 @@ msgstr "" "Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/" "code] definierte." -#: doc/classes/AnimationTreePlayer.xml:459 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "" "If [code]true[/code], the [AnimationTreePlayer] is able to play animations." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/AnimationTreePlayer.xml:462 +#: doc/classes/AnimationTreePlayer.xml msgid "" "The node from which to relatively access other nodes.\n" "It accesses the bones, so it should point to the same node the " "[AnimationPlayer] would point its Root Node at." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:466 +#: doc/classes/AnimationTreePlayer.xml msgid "" "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] " "binds animations to animation nodes.\n" "Once set, [Animation] nodes can be added to the [AnimationTreePlayer]." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:470 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "The thread in which to update animations." msgstr "Die Prozessmeldung, in der die Animationen aktualisiert werden sollen." -#: doc/classes/AnimationTreePlayer.xml:475 +#: doc/classes/AnimationTreePlayer.xml msgid "Output node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:478 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Animation node." msgstr "unbekanntes Node." -#: doc/classes/AnimationTreePlayer.xml:481 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "OneShot node." msgstr "Einmaliger Timer." -#: doc/classes/AnimationTreePlayer.xml:484 +#: doc/classes/AnimationTreePlayer.xml msgid "Mix node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:487 +#: doc/classes/AnimationTreePlayer.xml msgid "Blend2 node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:490 +#: doc/classes/AnimationTreePlayer.xml msgid "Blend3 node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:493 +#: doc/classes/AnimationTreePlayer.xml msgid "Blend4 node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:496 +#: doc/classes/AnimationTreePlayer.xml msgid "TimeScale node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:499 +#: doc/classes/AnimationTreePlayer.xml msgid "TimeSeek node." msgstr "" -#: doc/classes/AnimationTreePlayer.xml:502 +#: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Transition node." msgstr "Der Übergangstyp." -#: doc/classes/Area.xml:4 +#: doc/classes/Area.xml #, fuzzy msgid "3D area for detection and physics and audio influence." msgstr "2D-Bereich zur Erkennung und 2D-Physik-Einfluss." -#: doc/classes/Area.xml:7 +#: doc/classes/Area.xml #, fuzzy msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " @@ -8010,13 +8223,13 @@ msgstr "" "eintreten oder austreten. Kann auch lokale Physikparameter (Schwerkraft, " "Dämpfung) ändern oder außer Kraft setzen." -#: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10 -#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11 +#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml +#: doc/classes/ViewportTexture.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/127" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Area.xml:17 +#: doc/classes/Area.xml #, fuzzy msgid "" "Returns a list of intersecting [Area]s. The overlapping area's [member " @@ -8032,7 +8245,7 @@ msgstr "" "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " "Signalen." -#: doc/classes/Area.xml:24 +#: doc/classes/Area.xml #, fuzzy msgid "" "Returns a list of intersecting [PhysicsBody]s. The overlapping body's " @@ -8048,7 +8261,7 @@ msgstr "" "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " "Signalen." -#: doc/classes/Area.xml:32 +#: doc/classes/Area.xml #, fuzzy msgid "" "If [code]true[/code], the given area overlaps the Area.\n" @@ -8062,7 +8275,7 @@ msgstr "" "Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. " "Erwägen Sie stattdessen die Verwendung von Signalen." -#: doc/classes/Area.xml:40 +#: doc/classes/Area.xml #, fuzzy msgid "" "If [code]true[/code], the given physics body overlaps the Area.\n" @@ -8083,7 +8296,7 @@ msgstr "" "registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen " "Physikkörper)." -#: doc/classes/Area.xml:48 +#: doc/classes/Area.xml #, fuzzy msgid "" "The rate at which objects stop spinning in this area. Represents the angular " @@ -8095,18 +8308,18 @@ msgstr "" "den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "The name of the area's audio bus." msgstr "Der Name des Audiobusses des Bereichs." -#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "If [code]true[/code], the area's audio bus overrides the default audio bus." msgstr "" "Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem " "Standard-Audiobus." -#: doc/classes/Area.xml:58 +#: doc/classes/Area.xml #, fuzzy msgid "" "The area's gravity intensity (in meters per second squared). This value " @@ -8117,7 +8330,7 @@ msgstr "" "Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " "Schwerkraft zu ändern, ohne ihre Richtung zu ändern." -#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "The falloff factor for point gravity. The greater the value, the faster " "gravity decreases with distance." @@ -8125,7 +8338,7 @@ msgstr "" "Der Falloff-Faktor für die Punktgravitation. Je größer der Wert, desto " "schneller nimmt die Schwerkraft mit der Entfernung ab." -#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "If [code]true[/code], gravity is calculated from a point (set via [member " "gravity_vec]). See also [member space_override]." @@ -8133,7 +8346,7 @@ msgstr "" "Wenn [code]true[/code], wird die Schwerkraft von einem Punkt aus berechnet " "(eingestellt über [member gravity_vec]). Siehe auch [member space_override]." -#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "The area's gravity vector (not normalized). If gravity is a point (see " "[member gravity_point]), this will be the point of attraction." @@ -8141,7 +8354,7 @@ msgstr "" "Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein " "Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein." -#: doc/classes/Area.xml:70 +#: doc/classes/Area.xml #, fuzzy msgid "" "The rate at which objects stop moving in this area. Represents the linear " @@ -8153,13 +8366,13 @@ msgstr "" "den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "If [code]true[/code], other monitoring areas can detect this area." msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "If [code]true[/code], the area detects bodies or areas entering and exiting " "it." @@ -8167,52 +8380,54 @@ msgstr "" "If [code]true[/code], erkennt die area ob andere Körper oder area's ihn " "betreten oder verlassen." -#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "The area's priority. Higher priority areas are processed first." msgstr "" "Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet." -#: doc/classes/Area.xml:83 +#: doc/classes/Area.xml msgid "" "The degree to which this area applies reverb to its associated audio. Ranges " "from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" -#: doc/classes/Area.xml:86 +#: doc/classes/Area.xml msgid "If [code]true[/code], the area applies reverb to its associated audio." msgstr "" -#: doc/classes/Area.xml:89 +#: doc/classes/Area.xml msgid "The reverb bus name to use for this area's associated audio." msgstr "" -#: doc/classes/Area.xml:92 +#: doc/classes/Area.xml msgid "" "The degree to which this area's reverb is a uniform effect. Ranges from " "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" -#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "Override mode for gravity and damping calculations within this area. See " "[enum SpaceOverride] for possible values." msgstr "" +"Überschreibungsmodus für Schwerkraft- und Dämpfungsberechnungen innerhalb " +"dieses Bereichs. Siehe [enum SpaceOverride] für mögliche Werte." -#: doc/classes/Area.xml:102 +#: doc/classes/Area.xml msgid "" "Emitted when another Area enters this Area. Requires [member monitoring] to " "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" -#: doc/classes/Area.xml:109 +#: doc/classes/Area.xml msgid "" "Emitted when another Area exits this Area. Requires [member monitoring] to " "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" -#: doc/classes/Area.xml:119 doc/classes/Area.xml:132 +#: doc/classes/Area.xml msgid "" "Emitted when one of another Area's [Shape]s enters one of this Area's " "[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8227,7 +8442,7 @@ msgid "" "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area.xml:142 +#: doc/classes/Area.xml msgid "" "Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member " "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the " @@ -8236,7 +8451,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/Area.xml:149 +#: doc/classes/Area.xml msgid "" "Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member " "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the " @@ -8245,7 +8460,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/Area.xml:159 doc/classes/Area.xml:172 +#: doc/classes/Area.xml msgid "" "Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of " "this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/" @@ -8262,40 +8477,40 @@ msgid "" "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "This area does not affect gravity/damping." -msgstr "Diese Area hat keinen Einfluss auf die Gravitation oder die Dämpfung." +msgstr "Diese Area hat keinen Einfluss auf die Gravitation/Dämpfung." -#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "This area adds its gravity/damping values to whatever has been calculated so " "far (in [member priority] order)." msgstr "" -#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "This area adds its gravity/damping values to whatever has been calculated so " "far (in [member priority] order), ignoring any lower priority areas." msgstr "" -#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "This area replaces any gravity/damping, even the defaults, ignoring any " "lower priority areas." msgstr "" -#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184 +#: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "This area replaces any gravity/damping calculated so far (in [member " "priority] order), but keeps calculating the rest of the areas." msgstr "" -#: doc/classes/Area2D.xml:4 +#: doc/classes/Area2D.xml #, fuzzy msgid "2D area for detection and physics and audio influence." msgstr "2D-Bereich zur Erkennung und 2D-Physik-Einfluss." -#: doc/classes/Area2D.xml:7 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " @@ -8306,27 +8521,26 @@ msgstr "" "eintreten oder austreten. Kann auch lokale Physikparameter (Schwerkraft, " "Dämpfung) ändern oder außer Kraft setzen." -#: doc/classes/Area2D.xml:10 +#: doc/classes/Area2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/using_area_2d.html" +msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" -#: doc/classes/Area2D.xml:12 doc/classes/CollisionShape2D.xml:12 -#: doc/classes/RectangleShape2D.xml:10 +#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml +#: doc/classes/RectangleShape2D.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/121" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Area2D.xml:13 doc/classes/Camera2D.xml:12 -#: doc/classes/KinematicBody2D.xml:15 doc/classes/TileMap.xml:12 -#: doc/classes/TileSet.xml:12 +#: doc/classes/Area2D.xml doc/classes/Camera2D.xml +#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml +#: doc/classes/TileSet.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/120" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Area2D.xml:19 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "Returns a list of intersecting [Area2D]s. The overlapping area's [member " @@ -8341,7 +8555,7 @@ msgstr "" "während des Physikschritts geändert, nicht sofort nach dem Verschieben von " "Objekten. Erwägen Sie stattdessen die Verwendung von Signalen." -#: doc/classes/Area2D.xml:26 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's " @@ -8357,7 +8571,7 @@ msgstr "" "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " "Signalen." -#: doc/classes/Area2D.xml:34 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "If [code]true[/code], the given area overlaps the Area2D.\n" @@ -8371,7 +8585,7 @@ msgstr "" "Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. " "Erwägen Sie stattdessen die Verwendung von Signalen." -#: doc/classes/Area2D.xml:42 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "If [code]true[/code], the given physics body overlaps the Area2D.\n" @@ -8392,7 +8606,7 @@ msgstr "" "registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen " "Physikkörper)." -#: doc/classes/Area2D.xml:50 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "The rate at which objects stop spinning in this area. Represents the angular " @@ -8404,7 +8618,7 @@ msgstr "" "den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area2D.xml:60 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "The area's gravity intensity (in pixels per second squared). This value " @@ -8415,7 +8629,7 @@ msgstr "" "Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " "Schwerkraft zu ändern, ohne ihre Richtung zu ändern." -#: doc/classes/Area2D.xml:72 +#: doc/classes/Area2D.xml #, fuzzy msgid "" "The rate at which objects stop moving in this area. Represents the linear " @@ -8427,21 +8641,21 @@ msgstr "" "den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area2D.xml:92 +#: doc/classes/Area2D.xml msgid "" "Emitted when another Area2D enters this Area2D. Requires [member monitoring] " "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" -#: doc/classes/Area2D.xml:99 +#: doc/classes/Area2D.xml msgid "" "Emitted when another Area2D exits this Area2D. Requires [member monitoring] " "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" -#: doc/classes/Area2D.xml:109 +#: doc/classes/Area2D.xml msgid "" "Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8456,7 +8670,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:122 +#: doc/classes/Area2D.xml msgid "" "Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8471,7 +8685,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:132 +#: doc/classes/Area2D.xml msgid "" "Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires " "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected " @@ -8480,7 +8694,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/Area2D.xml:139 +#: doc/classes/Area2D.xml msgid "" "Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires " "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected " @@ -8489,7 +8703,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/Area2D.xml:149 +#: doc/classes/Area2D.xml msgid "" "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one " "of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " @@ -8508,7 +8722,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:162 +#: doc/classes/Area2D.xml msgid "" "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of " "this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " @@ -8527,11 +8741,11 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Array.xml:4 +#: doc/classes/Array.xml msgid "A generic array datatype." msgstr "" -#: doc/classes/Array.xml:7 +#: doc/classes/Array.xml msgid "" "A generic array that can contain several elements of any type, accessible by " "a numerical index starting at 0. Negative indices can be used to count from " @@ -8564,51 +8778,51 @@ msgid "" "assigning the constant with another value after it was initialized." msgstr "" -#: doc/classes/Array.xml:34 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolColorArray]." msgstr "Konstruiert einen Transform aus einem [Transform2D]." -#: doc/classes/Array.xml:41 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolVector3Array]." msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]." -#: doc/classes/Array.xml:48 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolVector2Array]." msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]." -#: doc/classes/Array.xml:55 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolStringArray]." msgstr "Konstruiert einen Transform aus einem [Transform2D]." -#: doc/classes/Array.xml:62 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolRealArray]." msgstr "Konstruiert einen Transform aus einem [Transform2D]." -#: doc/classes/Array.xml:69 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolIntArray]." msgstr "Konstruiert einen Transform aus einem [Transform2D]." -#: doc/classes/Array.xml:76 +#: doc/classes/Array.xml #, fuzzy msgid "Constructs an array from a [PoolByteArray]." msgstr "Konstruiert einen Transform aus einem [Transform2D]." -#: doc/classes/Array.xml:82 doc/classes/PoolByteArray.xml:23 -#: doc/classes/PoolColorArray.xml:23 doc/classes/PoolIntArray.xml:24 -#: doc/classes/PoolRealArray.xml:24 doc/classes/PoolStringArray.xml:24 -#: doc/classes/PoolVector2Array.xml:24 doc/classes/PoolVector3Array.xml:23 +#: doc/classes/Array.xml doc/classes/PoolByteArray.xml +#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml +#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml +#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml msgid "" "Appends an element at the end of the array (alias of [method push_back])." msgstr "" "Hängt ein Element am Ende des Arrays an (Alias für [method push_back])." -#: doc/classes/Array.xml:88 +#: doc/classes/Array.xml msgid "" "Appends another array at the end of this array.\n" "[codeblock]\n" @@ -8619,7 +8833,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Array.xml:100 +#: doc/classes/Array.xml msgid "" "Returns the last element of the array. Prints an error and returns " "[code]null[/code] if the array is empty.\n" @@ -8628,7 +8842,7 @@ msgid "" "execution when running from the editor." msgstr "" -#: doc/classes/Array.xml:109 +#: doc/classes/Array.xml msgid "" "Finds the index of an existing value (or the insertion index that maintains " "sorting order, if the value is not yet present in the array) using binary " @@ -8639,7 +8853,7 @@ msgid "" "unexpected behavior." msgstr "" -#: doc/classes/Array.xml:120 +#: doc/classes/Array.xml msgid "" "Finds the index of an existing value (or the insertion index that maintains " "sorting order, if the value is not yet present in the array) using binary " @@ -8678,17 +8892,17 @@ msgid "" "unexpected behavior." msgstr "" -#: doc/classes/Array.xml:148 +#: doc/classes/Array.xml msgid "" "Clears the array. This is equivalent to using [method resize] with a size of " "[code]0[/code]." msgstr "" -#: doc/classes/Array.xml:155 +#: doc/classes/Array.xml msgid "Returns the number of times an element is in the array." msgstr "" -#: doc/classes/Array.xml:162 +#: doc/classes/Array.xml msgid "" "Returns a copy of the array.\n" "If [code]deep[/code] is [code]true[/code], a deep copy is performed: all " @@ -8699,14 +8913,14 @@ msgid "" "referenced in the source array." msgstr "" -#: doc/classes/Array.xml:169 doc/classes/PoolByteArray.xml:61 -#: doc/classes/PoolColorArray.xml:35 doc/classes/PoolIntArray.xml:36 -#: doc/classes/PoolRealArray.xml:36 doc/classes/PoolStringArray.xml:36 -#: doc/classes/PoolVector2Array.xml:36 doc/classes/PoolVector3Array.xml:35 +#: doc/classes/Array.xml doc/classes/PoolByteArray.xml +#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml +#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml +#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml msgid "Returns [code]true[/code] if the array is empty." msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." -#: doc/classes/Array.xml:175 +#: doc/classes/Array.xml msgid "" "Removes the first occurrence of a value from the array. To remove an element " "by index, use [method remove] instead.\n" @@ -8716,19 +8930,19 @@ msgid "" "all elements placed after the removed element have to be reindexed." msgstr "" -#: doc/classes/Array.xml:185 +#: doc/classes/Array.xml msgid "" "Searches the array for a value and returns its index or [code]-1[/code] if " "not found. Optionally, the initial search index can be passed." msgstr "" -#: doc/classes/Array.xml:192 +#: doc/classes/Array.xml msgid "" "Searches the array in reverse order for a value and returns its index or " "[code]-1[/code] if not found." msgstr "" -#: doc/classes/Array.xml:198 +#: doc/classes/Array.xml msgid "" "Returns the first element of the array. Prints an error and returns " "[code]null[/code] if the array is empty.\n" @@ -8737,7 +8951,7 @@ msgid "" "execution when running from the editor." msgstr "" -#: doc/classes/Array.xml:206 +#: doc/classes/Array.xml msgid "" "Returns [code]true[/code] if the array contains the given value.\n" "[codeblock]\n" @@ -8755,14 +8969,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Array.xml:224 +#: doc/classes/Array.xml msgid "" "Returns a hashed integer value representing the array and its contents.\n" "[b]Note:[/b] Arrays with equal contents can still produce different hashes. " "Only the exact same arrays will produce the same hashed integer value." msgstr "" -#: doc/classes/Array.xml:232 +#: doc/classes/Array.xml msgid "" "Inserts a new element at a given position in the array. The position must be " "valid, or at the end of the array ([code]pos == size()[/code]).\n" @@ -8772,28 +8986,28 @@ msgid "" "all elements placed after the newly inserted element have to be reindexed." msgstr "" -#: doc/classes/Array.xml:239 doc/classes/PoolByteArray.xml:96 -#: doc/classes/PoolColorArray.xml:48 doc/classes/PoolIntArray.xml:49 -#: doc/classes/PoolRealArray.xml:49 doc/classes/PoolStringArray.xml:49 -#: doc/classes/PoolVector2Array.xml:49 doc/classes/PoolVector3Array.xml:48 +#: doc/classes/Array.xml doc/classes/PoolByteArray.xml +#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml +#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml +#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml msgid "Reverses the order of the elements in the array." msgstr "Kehrt die Reihenfolge der Elemente des Arrays um." -#: doc/classes/Array.xml:245 +#: doc/classes/Array.xml msgid "" "Returns the maximum value contained in the array if all elements are of " "comparable types. If the elements can't be compared, [code]null[/code] is " "returned." msgstr "" -#: doc/classes/Array.xml:251 +#: doc/classes/Array.xml msgid "" "Returns the minimum value contained in the array if all elements are of " "comparable types. If the elements can't be compared, [code]null[/code] is " "returned." msgstr "" -#: doc/classes/Array.xml:258 +#: doc/classes/Array.xml msgid "" "Removes and returns the element of the array at index [code]position[/code]. " "If negative, [code]position[/code] is considered relative to the end of the " @@ -8806,14 +9020,14 @@ msgid "" "element, the slower [method pop_at] will be." msgstr "" -#: doc/classes/Array.xml:265 +#: doc/classes/Array.xml msgid "" "Removes and returns the last element of the array. Returns [code]null[/code] " "if the array is empty, without printing an error message. See also [method " "pop_front]." msgstr "" -#: doc/classes/Array.xml:271 +#: doc/classes/Array.xml msgid "" "Removes and returns the first element of the array. Returns [code]null[/" "code] if the array is empty, without printing an error message. See also " @@ -8823,14 +9037,14 @@ msgid "" "called. The larger the array, the slower [method pop_front] will be." msgstr "" -#: doc/classes/Array.xml:278 +#: doc/classes/Array.xml #, fuzzy msgid "" "Appends an element at the end of the array. See also [method push_front]." msgstr "" "Hängt ein Element am Ende des Arrays an (Alias für [method push_back])." -#: doc/classes/Array.xml:284 +#: doc/classes/Array.xml msgid "" "Adds an element at the beginning of the array. See also [method push_back].\n" "[b]Note:[/b] On large arrays, this method is much slower than [method " @@ -8838,7 +9052,7 @@ msgid "" "called. The larger the array, the slower [method push_front] will be." msgstr "" -#: doc/classes/Array.xml:291 +#: doc/classes/Array.xml msgid "" "Removes an element from the array by index. If the index does not exist in " "the array, nothing happens. To remove an element by searching for its value, " @@ -8849,21 +9063,21 @@ msgid "" "all elements placed after the removed element have to be reindexed." msgstr "" -#: doc/classes/Array.xml:299 +#: doc/classes/Array.xml msgid "" "Resizes the array to contain a different number of elements. If the array " "size is smaller, elements are cleared, if bigger, new elements are " "[code]null[/code]." msgstr "" -#: doc/classes/Array.xml:307 +#: doc/classes/Array.xml msgid "" "Searches the array in reverse order. Optionally, a start search index can be " "passed. If negative, the start index is considered relative to the end of " "the array." msgstr "" -#: doc/classes/Array.xml:312 +#: doc/classes/Array.xml msgid "" "Shuffles the array such that the items will have a random order. This method " "uses the global random number generator common to methods such as [method " @@ -8871,11 +9085,14 @@ msgid "" "seed will be used each time if you want non-reproducible shuffling." msgstr "" -#: doc/classes/Array.xml:318 +#: doc/classes/Array.xml doc/classes/PoolByteArray.xml +#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml +#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml +#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml msgid "Returns the number of elements in the array." msgstr "Gibt die Nummer von Elementen innerhalb eines Arrays wieder." -#: doc/classes/Array.xml:328 +#: doc/classes/Array.xml msgid "" "Duplicates the subset described in the function and returns it in an array, " "deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower " @@ -8883,7 +9100,7 @@ msgid "" "change between indices while slicing." msgstr "" -#: doc/classes/Array.xml:333 +#: doc/classes/Array.xml msgid "" "Sorts the array.\n" "[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural " @@ -8896,7 +9113,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Array.xml:346 +#: doc/classes/Array.xml msgid "" "Sorts the array using a custom method. The arguments are an object that " "holds the method and the name of such method. The custom method receives two " @@ -8921,12 +9138,12 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ArrayMesh.xml:4 +#: doc/classes/ArrayMesh.xml msgid "" "[Mesh] type that provides utility for constructing a surface from arrays." msgstr "" -#: doc/classes/ArrayMesh.xml:7 +#: doc/classes/ArrayMesh.xml msgid "" "The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes " "as arrays.\n" @@ -8954,22 +9171,20 @@ msgid "" "primitive modes." msgstr "" -#: doc/classes/ArrayMesh.xml:29 +#: doc/classes/ArrayMesh.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/" -"arraymesh.html" +msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" "arraymesh.html" -#: doc/classes/ArrayMesh.xml:36 +#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." msgstr "" -#: doc/classes/ArrayMesh.xml:46 +#: doc/classes/ArrayMesh.xml msgid "" "Creates a new surface.\n" "Surfaces are created to be rendered using a [code]primitive[/code], which " @@ -8987,140 +9202,140 @@ msgid "" "it is used." msgstr "" -#: doc/classes/ArrayMesh.xml:54 +#: doc/classes/ArrayMesh.xml msgid "Removes all blend shapes from this [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:60 +#: doc/classes/ArrayMesh.xml msgid "Removes all surfaces from this [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:66 +#: doc/classes/ArrayMesh.xml msgid "Returns the number of blend shapes that the [ArrayMesh] holds." msgstr "" -#: doc/classes/ArrayMesh.xml:73 +#: doc/classes/ArrayMesh.xml msgid "Returns the name of the blend shape at this index." msgstr "" -#: doc/classes/ArrayMesh.xml:81 +#: doc/classes/ArrayMesh.xml msgid "" "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for " "lightmapping." msgstr "" -#: doc/classes/ArrayMesh.xml:87 +#: doc/classes/ArrayMesh.xml msgid "Will regenerate normal maps for the [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:101 +#: doc/classes/ArrayMesh.xml msgid "" "Returns the index of the first surface with this name held within this " "[ArrayMesh]. If none are found, -1 is returned." msgstr "" -#: doc/classes/ArrayMesh.xml:108 +#: doc/classes/ArrayMesh.xml msgid "" "Returns the length in indices of the index array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:115 +#: doc/classes/ArrayMesh.xml msgid "" "Returns the length in vertices of the vertex array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:122 +#: doc/classes/ArrayMesh.xml msgid "" "Returns the format mask of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:129 +#: doc/classes/ArrayMesh.xml msgid "Gets the name assigned to this surface." msgstr "" -#: doc/classes/ArrayMesh.xml:136 +#: doc/classes/ArrayMesh.xml msgid "" "Returns the primitive type of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:143 +#: doc/classes/ArrayMesh.xml msgid "" "Removes a surface at position [code]surf_idx[/code], shifting greater " "surfaces one [code]surf_idx[/code] slot down." msgstr "" -#: doc/classes/ArrayMesh.xml:151 +#: doc/classes/ArrayMesh.xml msgid "Sets a name for a given surface." msgstr "" -#: doc/classes/ArrayMesh.xml:160 +#: doc/classes/ArrayMesh.xml msgid "" "Updates a specified region of mesh arrays on the GPU.\n" "[b]Warning:[/b] Only use if you know what you are doing. You can easily " "cause crashes by calling this function with improper arguments." msgstr "" -#: doc/classes/ArrayMesh.xml:167 +#: doc/classes/ArrayMesh.xml msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]." msgstr "" -#: doc/classes/ArrayMesh.xml:170 doc/classes/PrimitiveMesh.xml:26 +#: doc/classes/ArrayMesh.xml doc/classes/PrimitiveMesh.xml msgid "" "Overrides the [AABB] with one defined by user for use with frustum culling. " "Especially useful to avoid unexpected culling when using a shader to offset " "vertices." msgstr "" -#: doc/classes/ArrayMesh.xml:175 +#: doc/classes/ArrayMesh.xml msgid "Default value used for index_array_len when no indices are present." msgstr "" -#: doc/classes/ArrayMesh.xml:178 +#: doc/classes/ArrayMesh.xml msgid "Amount of weights/bone indices per vertex (always 4)." msgstr "" -#: doc/classes/ArrayMesh.xml:181 +#: doc/classes/ArrayMesh.xml msgid "[PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions." msgstr "" -#: doc/classes/ArrayMesh.xml:184 +#: doc/classes/ArrayMesh.xml msgid "[PoolVector3Array] of vertex normals." msgstr "" -#: doc/classes/ArrayMesh.xml:187 +#: doc/classes/ArrayMesh.xml msgid "" "[PoolRealArray] of vertex tangents. Each element in groups of 4 floats, " "first 3 floats determine the tangent, and the last the binormal direction as " "-1 or 1." msgstr "" -#: doc/classes/ArrayMesh.xml:190 +#: doc/classes/ArrayMesh.xml msgid "[PoolColorArray] of vertex colors." msgstr "" -#: doc/classes/ArrayMesh.xml:193 +#: doc/classes/ArrayMesh.xml msgid "[PoolVector2Array] for UV coordinates." msgstr "" -#: doc/classes/ArrayMesh.xml:196 +#: doc/classes/ArrayMesh.xml msgid "[PoolVector2Array] for second UV coordinates." msgstr "" -#: doc/classes/ArrayMesh.xml:199 +#: doc/classes/ArrayMesh.xml msgid "" "[PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of " "4 floats." msgstr "" -#: doc/classes/ArrayMesh.xml:202 +#: doc/classes/ArrayMesh.xml msgid "[PoolRealArray] of bone weights. Each element in groups of 4 floats." msgstr "" -#: doc/classes/ArrayMesh.xml:205 +#: doc/classes/ArrayMesh.xml msgid "" "[PoolIntArray] of integers used as indices referencing vertices, colors, " "normals, tangents, and textures. All of those arrays must have the same " @@ -9134,52 +9349,51 @@ msgid "" "the start and end of each line." msgstr "" -#: doc/classes/ArrayMesh.xml:209 doc/classes/Mesh.xml:225 -#: doc/classes/VisualServer.xml:3270 +#: doc/classes/ArrayMesh.xml doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Represents the size of the [enum ArrayType] enum." msgstr "" -#: doc/classes/ArrayMesh.xml:212 +#: doc/classes/ArrayMesh.xml msgid "Array format will include vertices (mandatory)." msgstr "" -#: doc/classes/ArrayMesh.xml:215 +#: doc/classes/ArrayMesh.xml msgid "Array format will include normals." msgstr "" -#: doc/classes/ArrayMesh.xml:218 +#: doc/classes/ArrayMesh.xml msgid "Array format will include tangents." msgstr "" -#: doc/classes/ArrayMesh.xml:221 +#: doc/classes/ArrayMesh.xml msgid "Array format will include a color array." msgstr "" -#: doc/classes/ArrayMesh.xml:224 +#: doc/classes/ArrayMesh.xml msgid "Array format will include UVs." msgstr "" -#: doc/classes/ArrayMesh.xml:227 +#: doc/classes/ArrayMesh.xml msgid "Array format will include another set of UVs." msgstr "" -#: doc/classes/ArrayMesh.xml:230 +#: doc/classes/ArrayMesh.xml msgid "Array format will include bone indices." msgstr "" -#: doc/classes/ArrayMesh.xml:233 +#: doc/classes/ArrayMesh.xml msgid "Array format will include bone weights." msgstr "" -#: doc/classes/ArrayMesh.xml:236 +#: doc/classes/ArrayMesh.xml msgid "Index array will be used." msgstr "" -#: doc/classes/ARVRAnchor.xml:4 +#: doc/classes/ARVRAnchor.xml msgid "An anchor point in AR space." msgstr "" -#: doc/classes/ARVRAnchor.xml:7 +#: doc/classes/ARVRAnchor.xml msgid "" "The [ARVRAnchor] point is a spatial node that maps a real world location " "identified by the AR platform to a position within the game world. For " @@ -9196,17 +9410,17 @@ msgid "" "is in view." msgstr "" -#: doc/classes/ARVRAnchor.xml:17 +#: doc/classes/ARVRAnchor.xml msgid "Returns the name given to this anchor." msgstr "" -#: doc/classes/ARVRAnchor.xml:23 +#: doc/classes/ARVRAnchor.xml msgid "" "Returns [code]true[/code] if the anchor is being tracked and [code]false[/" "code] if no anchor with this ID is currently known." msgstr "" -#: doc/classes/ARVRAnchor.xml:29 +#: doc/classes/ARVRAnchor.xml msgid "" "If provided by the [ARVRInterface], this returns a mesh object for the " "anchor. For an anchor, this can be a shape related to the object being " @@ -9215,19 +9429,19 @@ msgid "" "collision shapes." msgstr "" -#: doc/classes/ARVRAnchor.xml:35 +#: doc/classes/ARVRAnchor.xml msgid "" "Returns a plane aligned with our anchor; handy for intersection testing." msgstr "" -#: doc/classes/ARVRAnchor.xml:41 +#: doc/classes/ARVRAnchor.xml msgid "" "Returns the estimated size of the plane that was detected. Say when the " "anchor relates to a table in the real world, this is the estimated size of " "the surface of that table." msgstr "" -#: doc/classes/ARVRAnchor.xml:47 +#: doc/classes/ARVRAnchor.xml msgid "" "The anchor's ID. You can set this before the anchor itself exists. The first " "anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], " @@ -9237,20 +9451,20 @@ msgid "" "the same plane and merges them." msgstr "" -#: doc/classes/ARVRAnchor.xml:54 +#: doc/classes/ARVRAnchor.xml msgid "" "Emitted when the mesh associated with the anchor changes or when one becomes " "available. This is especially important for topology that is constantly " "being [code]mesh_updated[/code]." msgstr "" -#: doc/classes/ARVRCamera.xml:4 +#: doc/classes/ARVRCamera.xml msgid "" "A camera node with a few overrules for AR/VR applied, such as location " "tracking." msgstr "" -#: doc/classes/ARVRCamera.xml:7 +#: doc/classes/ARVRCamera.xml msgid "" "This is a helper spatial node for our camera; note that, if stereoscopic " "rendering is applicable (VR-HMD), most of the camera properties are ignored, " @@ -9264,18 +9478,17 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12 -#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13 -#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/vr/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml +#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml +#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml +msgid "$DOCS_URL/tutorials/vr/index.html" +msgstr "" -#: doc/classes/ARVRController.xml:4 +#: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" -#: doc/classes/ARVRController.xml:7 +#: doc/classes/ARVRController.xml msgid "" "This is a helper spatial node that is linked to the tracking of controllers. " "It also offers several handy passthroughs to the state of buttons and such " @@ -9291,19 +9504,19 @@ msgid "" "controller." msgstr "" -#: doc/classes/ARVRController.xml:18 +#: doc/classes/ARVRController.xml msgid "" "If active, returns the name of the associated controller if provided by the " "AR/VR SDK used." msgstr "" -#: doc/classes/ARVRController.xml:24 +#: doc/classes/ARVRController.xml msgid "" "Returns the hand holding this controller, if known. See [enum " "ARVRPositionalTracker.TrackerHand]." msgstr "" -#: doc/classes/ARVRController.xml:30 +#: doc/classes/ARVRController.xml #, fuzzy msgid "" "Returns [code]true[/code] if the bound controller is active. ARVR systems " @@ -9312,13 +9525,13 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen " "Nodes existiert." -#: doc/classes/ARVRController.xml:37 +#: doc/classes/ARVRController.xml msgid "" "Returns the value of the given axis for things like triggers, touchpads, " "etc. that are embedded into the controller." msgstr "" -#: doc/classes/ARVRController.xml:43 +#: doc/classes/ARVRController.xml msgid "" "Returns the ID of the joystick object bound to this. Every controller " "tracked by the [ARVRServer] that has buttons and axis will also be " @@ -9328,20 +9541,20 @@ msgid "" "link up the controller with its joystick entry." msgstr "" -#: doc/classes/ARVRController.xml:49 +#: doc/classes/ARVRController.xml msgid "" "If provided by the [ARVRInterface], this returns a mesh associated with the " "controller. This can be used to visualize the controller." msgstr "" -#: doc/classes/ARVRController.xml:56 +#: doc/classes/ARVRController.xml msgid "" "Returns [code]true[/code] if the button at index [code]button[/code] is " "pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] " "constants." msgstr "" -#: doc/classes/ARVRController.xml:62 +#: doc/classes/ARVRController.xml msgid "" "The controller's ID.\n" "A controller ID of 0 is unbound and will always result in an inactive node. " @@ -9354,7 +9567,7 @@ msgid "" "will keep the same ID even when controllers with lower IDs are turned off." msgstr "" -#: doc/classes/ARVRController.xml:68 +#: doc/classes/ARVRController.xml msgid "" "The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " "[code]1.0[/code] with precision [code].01[/code]. If changed, updates " @@ -9363,26 +9576,26 @@ msgid "" "for a limited duration." msgstr "" -#: doc/classes/ARVRController.xml:76 +#: doc/classes/ARVRController.xml msgid "Emitted when a button on this controller is pressed." msgstr "" -#: doc/classes/ARVRController.xml:82 +#: doc/classes/ARVRController.xml msgid "Emitted when a button on this controller is released." msgstr "" -#: doc/classes/ARVRController.xml:88 +#: doc/classes/ARVRController.xml msgid "" "Emitted when the mesh associated with the controller changes or when one " "becomes available. Generally speaking this will be a static mesh after " "becoming available." msgstr "" -#: doc/classes/ARVRInterface.xml:4 +#: doc/classes/ARVRInterface.xml msgid "Base class for an AR/VR interface implementation." msgstr "" -#: doc/classes/ARVRInterface.xml:7 +#: doc/classes/ARVRInterface.xml msgid "" "This class needs to be implemented to make an AR or VR platform available to " "Godot and these should be implemented as C++ modules or GDNative modules " @@ -9394,37 +9607,37 @@ msgid "" "[ARVRServer]." msgstr "" -#: doc/classes/ARVRInterface.xml:17 +#: doc/classes/ARVRInterface.xml msgid "" "If this is an AR interface that requires displaying a camera feed as the " "background, this method returns the feed ID in the [CameraServer] for this " "interface." msgstr "" -#: doc/classes/ARVRInterface.xml:23 +#: doc/classes/ARVRInterface.xml msgid "" "Returns a combination of [enum Capabilities] flags providing information " "about the capabilities of this interface." msgstr "" -#: doc/classes/ARVRInterface.xml:29 +#: doc/classes/ARVRInterface.xml msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)." msgstr "" -#: doc/classes/ARVRInterface.xml:35 +#: doc/classes/ARVRInterface.xml msgid "" "Returns the resolution at which we should render our intermediate results " "before things like lens distortion are applied by the VR platform." msgstr "" -#: doc/classes/ARVRInterface.xml:41 +#: doc/classes/ARVRInterface.xml msgid "" "If supported, returns the status of our tracking. This will allow you to " "provide feedback to the user whether there are issues with positional " "tracking." msgstr "" -#: doc/classes/ARVRInterface.xml:47 +#: doc/classes/ARVRInterface.xml msgid "" "Call this to initialize this interface. The first interface that is " "initialized is identified as the primary interface and it will be used for " @@ -9444,46 +9657,46 @@ msgid "" "However, at this point in time only one interface can render to an HMD." msgstr "" -#: doc/classes/ARVRInterface.xml:57 +#: doc/classes/ARVRInterface.xml msgid "" "Returns [code]true[/code] if the current output of this interface is in " "stereo." msgstr "" -#: doc/classes/ARVRInterface.xml:63 +#: doc/classes/ARVRInterface.xml msgid "Turns the interface off." msgstr "" -#: doc/classes/ARVRInterface.xml:69 +#: doc/classes/ARVRInterface.xml msgid "On an AR interface, [code]true[/code] if anchor detection is enabled." msgstr "" -#: doc/classes/ARVRInterface.xml:72 +#: doc/classes/ARVRInterface.xml msgid "[code]true[/code] if this interface been initialized." msgstr "" -#: doc/classes/ARVRInterface.xml:75 +#: doc/classes/ARVRInterface.xml msgid "[code]true[/code] if this is the primary interface." msgstr "" -#: doc/classes/ARVRInterface.xml:80 +#: doc/classes/ARVRInterface.xml msgid "No ARVR capabilities." msgstr "" -#: doc/classes/ARVRInterface.xml:83 +#: doc/classes/ARVRInterface.xml msgid "" "This interface can work with normal rendering output (non-HMD based AR)." msgstr "" -#: doc/classes/ARVRInterface.xml:86 +#: doc/classes/ARVRInterface.xml msgid "This interface supports stereoscopic rendering." msgstr "" -#: doc/classes/ARVRInterface.xml:89 +#: doc/classes/ARVRInterface.xml msgid "This interface supports AR (video background and real world tracking)." msgstr "" -#: doc/classes/ARVRInterface.xml:92 +#: doc/classes/ARVRInterface.xml msgid "" "This interface outputs to an external device. If the main viewport is used, " "the on screen output is an unmodified buffer of either the left or right eye " @@ -9492,69 +9705,69 @@ msgid "" "main viewport for other purposes." msgstr "" -#: doc/classes/ARVRInterface.xml:95 +#: doc/classes/ARVRInterface.xml msgid "" "Mono output, this is mostly used internally when retrieving positioning " "information for our camera node or when stereo scopic rendering is not " "supported." msgstr "" -#: doc/classes/ARVRInterface.xml:98 +#: doc/classes/ARVRInterface.xml msgid "" "Left eye output, this is mostly used internally when rendering the image for " "the left eye and obtaining positioning and projection information." msgstr "" -#: doc/classes/ARVRInterface.xml:101 +#: doc/classes/ARVRInterface.xml msgid "" "Right eye output, this is mostly used internally when rendering the image " "for the right eye and obtaining positioning and projection information." msgstr "" -#: doc/classes/ARVRInterface.xml:104 +#: doc/classes/ARVRInterface.xml msgid "Tracking is behaving as expected." msgstr "" -#: doc/classes/ARVRInterface.xml:107 +#: doc/classes/ARVRInterface.xml msgid "" "Tracking is hindered by excessive motion (the player is moving faster than " "tracking can keep up)." msgstr "" -#: doc/classes/ARVRInterface.xml:110 +#: doc/classes/ARVRInterface.xml msgid "" "Tracking is hindered by insufficient features, it's too dark (for camera-" "based tracking), player is blocked, etc." msgstr "" -#: doc/classes/ARVRInterface.xml:113 +#: doc/classes/ARVRInterface.xml msgid "" "We don't know the status of the tracking or this interface does not provide " "feedback." msgstr "" -#: doc/classes/ARVRInterface.xml:116 +#: doc/classes/ARVRInterface.xml msgid "" "Tracking is not functional (camera not plugged in or obscured, lighthouses " "turned off, etc.)." msgstr "" -#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4 +#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml msgid "GDNative wrapper for an ARVR interface." msgstr "" -#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7 +#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml msgid "" "This is a wrapper class for GDNative implementations of the ARVR interface. " "To use a GDNative ARVR interface, simply instantiate this object and set " "your GDNative library containing the ARVR interface implementation." msgstr "" -#: doc/classes/ARVROrigin.xml:4 +#: doc/classes/ARVROrigin.xml msgid "The origin point in AR/VR." msgstr "" -#: doc/classes/ARVROrigin.xml:7 +#: doc/classes/ARVROrigin.xml msgid "" "This is a special node within the AR/VR system that maps the physical " "location of the center of our tracking space to the virtual location within " @@ -9570,18 +9783,18 @@ msgid "" "move your character, you should change the position of this node." msgstr "" -#: doc/classes/ARVROrigin.xml:19 +#: doc/classes/ARVROrigin.xml msgid "" "Allows you to adjust the scale to your game's units. Most AR/VR platforms " "assume a scale of 1 game world unit = 1 real world meter.\n" "[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:4 +#: doc/classes/ARVRPositionalTracker.xml msgid "A tracked object." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:7 +#: doc/classes/ARVRPositionalTracker.xml msgid "" "An instance of this object represents a device that is tracked, such as a " "controller or anchor point. HMDs aren't represented here as they are handled " @@ -9595,97 +9808,97 @@ msgid "" "GDNative-based interfaces can interact with them." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:18 +#: doc/classes/ARVRPositionalTracker.xml msgid "" "Returns the hand holding this tracker, if known. See [enum TrackerHand] " "constants." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:24 +#: doc/classes/ARVRPositionalTracker.xml msgid "" "If this is a controller that is being tracked, the controller will also be " "represented by a joystick entry with this ID." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:30 +#: doc/classes/ARVRPositionalTracker.xml msgid "" "Returns the mesh related to a controller or anchor point if one is available." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:36 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns the controller or anchor point's name if available." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:42 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns the controller's orientation matrix." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:48 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns the world-space controller position." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:54 +#: doc/classes/ARVRPositionalTracker.xml msgid "" "Returns the internal tracker ID. This uniquely identifies the tracker per " "tracker type and matches the ID you need to specify for nodes such as the " "[ARVRController] and [ARVRAnchor] nodes." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:60 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns [code]true[/code] if this device tracks orientation." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:66 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns [code]true[/code] if this device tracks position." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:73 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns the transform combining this device's orientation and position." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:79 +#: doc/classes/ARVRPositionalTracker.xml msgid "Returns the tracker's type." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:85 +#: doc/classes/ARVRPositionalTracker.xml msgid "" "The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to " "[code]1.0[/code] with precision [code].01[/code]." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:90 +#: doc/classes/ARVRPositionalTracker.xml msgid "The hand this tracker is held in is unknown or not applicable." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:93 +#: doc/classes/ARVRPositionalTracker.xml msgid "This tracker is the left hand controller." msgstr "" -#: doc/classes/ARVRPositionalTracker.xml:96 +#: doc/classes/ARVRPositionalTracker.xml msgid "This tracker is the right hand controller." msgstr "" -#: doc/classes/ARVRServer.xml:4 +#: doc/classes/ARVRServer.xml msgid "Server for AR and VR features." msgstr "" -#: doc/classes/ARVRServer.xml:7 +#: doc/classes/ARVRServer.xml msgid "" "The AR/VR server is the heart of our Advanced and Virtual Reality solution " "and handles all the processing." msgstr "" -#: doc/classes/ARVRServer.xml:17 +#: doc/classes/ARVRServer.xml msgid "Registers an [ARVRInterface] object." msgstr "" -#: doc/classes/ARVRServer.xml:24 +#: doc/classes/ARVRServer.xml msgid "" "Registers a new [ARVRPositionalTracker] that tracks a spatial location in " "real space." msgstr "" -#: doc/classes/ARVRServer.xml:32 +#: doc/classes/ARVRServer.xml msgid "" "This is an important function to understand correctly. AR and VR platforms " "all handle positioning slightly differently.\n" @@ -9708,28 +9921,28 @@ msgid "" "teleport mechanism." msgstr "" -#: doc/classes/ARVRServer.xml:44 +#: doc/classes/ARVRServer.xml msgid "" "Clears our current primary interface if it is set to the provided interface." msgstr "" -#: doc/classes/ARVRServer.xml:51 +#: doc/classes/ARVRServer.xml msgid "" "Finds an interface by its name. For instance, if your project uses " "capabilities of an AR/VR platform, you can find the interface for that " "platform by name and initialize it." msgstr "" -#: doc/classes/ARVRServer.xml:57 +#: doc/classes/ARVRServer.xml msgid "Returns the primary interface's transformation." msgstr "" -#: doc/classes/ARVRServer.xml:64 +#: doc/classes/ARVRServer.xml msgid "" "Returns the interface registered at a given index in our list of interfaces." msgstr "" -#: doc/classes/ARVRServer.xml:70 +#: doc/classes/ARVRServer.xml msgid "" "Returns the number of interfaces currently registered with the AR/VR server. " "If your project supports multiple AR/VR platforms, you can look through the " @@ -9738,73 +9951,73 @@ msgid "" "[code]true[/code]." msgstr "" -#: doc/classes/ARVRServer.xml:76 +#: doc/classes/ARVRServer.xml msgid "" "Returns a list of available interfaces the ID and name of each interface." msgstr "" -#: doc/classes/ARVRServer.xml:82 +#: doc/classes/ARVRServer.xml msgid "" "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of " "the AR/VR eyes to [VisualServer]. The value comes from an internal call to " "[method OS.get_ticks_usec]." msgstr "" -#: doc/classes/ARVRServer.xml:88 +#: doc/classes/ARVRServer.xml msgid "" "Returns the duration (in μs) of the last frame. This is computed as the " "difference between [method get_last_commit_usec] and [method " "get_last_process_usec] when committing." msgstr "" -#: doc/classes/ARVRServer.xml:94 +#: doc/classes/ARVRServer.xml msgid "" "Returns the absolute timestamp (in μs) of the last [ARVRServer] process " "callback. The value comes from an internal call to [method OS." "get_ticks_usec]." msgstr "" -#: doc/classes/ARVRServer.xml:100 +#: doc/classes/ARVRServer.xml msgid "" "Returns the reference frame transform. Mostly used internally and exposed " "for GDNative build interfaces." msgstr "" -#: doc/classes/ARVRServer.xml:107 +#: doc/classes/ARVRServer.xml msgid "Returns the positional tracker at the given ID." msgstr "" -#: doc/classes/ARVRServer.xml:113 +#: doc/classes/ARVRServer.xml msgid "Returns the number of trackers currently registered." msgstr "" -#: doc/classes/ARVRServer.xml:120 +#: doc/classes/ARVRServer.xml msgid "Removes this interface." msgstr "" -#: doc/classes/ARVRServer.xml:127 +#: doc/classes/ARVRServer.xml msgid "Removes this positional tracker." msgstr "" -#: doc/classes/ARVRServer.xml:133 +#: doc/classes/ARVRServer.xml msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]." msgstr "" -#: doc/classes/ARVRServer.xml:136 +#: doc/classes/ARVRServer.xml msgid "" "Allows you to adjust the scale to your game's units. Most AR/VR platforms " "assume a scale of 1 game world unit = 1 real world meter." msgstr "" -#: doc/classes/ARVRServer.xml:143 +#: doc/classes/ARVRServer.xml msgid "Emitted when a new interface has been added." msgstr "" -#: doc/classes/ARVRServer.xml:149 +#: doc/classes/ARVRServer.xml msgid "Emitted when an interface is removed." msgstr "" -#: doc/classes/ARVRServer.xml:157 +#: doc/classes/ARVRServer.xml msgid "" "Emitted when a new tracker has been added. If you don't use a fixed number " "of controllers or if you're using [ARVRAnchor]s for an AR solution, it is " @@ -9812,7 +10025,7 @@ msgid "" "[ARVRAnchor] nodes related to this new tracker." msgstr "" -#: doc/classes/ARVRServer.xml:165 +#: doc/classes/ARVRServer.xml msgid "" "Emitted when a tracker is removed. You should remove any [ARVRController] or " "[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply " @@ -9821,54 +10034,54 @@ msgid "" "previous one)." msgstr "" -#: doc/classes/ARVRServer.xml:171 +#: doc/classes/ARVRServer.xml msgid "The tracker tracks the location of a controller." msgstr "" -#: doc/classes/ARVRServer.xml:174 +#: doc/classes/ARVRServer.xml msgid "The tracker tracks the location of a base station." msgstr "" -#: doc/classes/ARVRServer.xml:177 +#: doc/classes/ARVRServer.xml msgid "The tracker tracks the location and size of an AR anchor." msgstr "" -#: doc/classes/ARVRServer.xml:180 +#: doc/classes/ARVRServer.xml msgid "Used internally to filter trackers of any known type." msgstr "" -#: doc/classes/ARVRServer.xml:183 +#: doc/classes/ARVRServer.xml msgid "Used internally if we haven't set the tracker type yet." msgstr "" -#: doc/classes/ARVRServer.xml:186 +#: doc/classes/ARVRServer.xml msgid "Used internally to select all trackers." msgstr "" -#: doc/classes/ARVRServer.xml:189 +#: doc/classes/ARVRServer.xml msgid "" "Fully reset the orientation of the HMD. Regardless of what direction the " "user is looking to in the real world. The user will look dead ahead in the " "virtual world." msgstr "" -#: doc/classes/ARVRServer.xml:192 +#: doc/classes/ARVRServer.xml msgid "" "Resets the orientation but keeps the tilt of the device. So if we're looking " "down, we keep looking down but heading will be reset." msgstr "" -#: doc/classes/ARVRServer.xml:195 +#: doc/classes/ARVRServer.xml msgid "" "Does not reset the orientation of the HMD, only the position of the player " "gets centered." msgstr "" -#: doc/classes/AspectRatioContainer.xml:4 +#: doc/classes/AspectRatioContainer.xml msgid "Container that preserves its child controls' aspect ratio." msgstr "" -#: doc/classes/AspectRatioContainer.xml:7 +#: doc/classes/AspectRatioContainer.xml msgid "" "Arranges child controls in a way to preserve their aspect ratio " "automatically whenever the container is resized. Solves the problem where " @@ -9876,44 +10089,44 @@ msgid "" "accordingly without losing proportions." msgstr "" -#: doc/classes/AspectRatioContainer.xml:15 +#: doc/classes/AspectRatioContainer.xml msgid "Specifies the horizontal relative position of child controls." msgstr "" -#: doc/classes/AspectRatioContainer.xml:18 +#: doc/classes/AspectRatioContainer.xml msgid "Specifies the vertical relative position of child controls." msgstr "" -#: doc/classes/AspectRatioContainer.xml:21 +#: doc/classes/AspectRatioContainer.xml msgid "" "The aspect ratio to enforce on child controls. This is the width divided by " "the height. The ratio depends on the [member stretch_mode]." msgstr "" -#: doc/classes/AspectRatioContainer.xml:24 +#: doc/classes/AspectRatioContainer.xml #, fuzzy msgid "The stretch mode used to align child controls." msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll." -#: doc/classes/AspectRatioContainer.xml:29 +#: doc/classes/AspectRatioContainer.xml msgid "" "The height of child controls is automatically adjusted based on the width of " "the container." msgstr "" -#: doc/classes/AspectRatioContainer.xml:32 +#: doc/classes/AspectRatioContainer.xml msgid "" "The width of child controls is automatically adjusted based on the height of " "the container." msgstr "" -#: doc/classes/AspectRatioContainer.xml:35 +#: doc/classes/AspectRatioContainer.xml msgid "" "The bounding rectangle of child controls is automatically adjusted to fit " "inside the container while keeping the aspect ratio." msgstr "" -#: doc/classes/AspectRatioContainer.xml:38 +#: doc/classes/AspectRatioContainer.xml msgid "" "The width and height of child controls is automatically adjusted to make " "their bounding rectangle cover the entire area of the container while " @@ -9923,26 +10136,26 @@ msgid "" "the container's area restricted by its own bounding rectangle." msgstr "" -#: doc/classes/AspectRatioContainer.xml:42 +#: doc/classes/AspectRatioContainer.xml msgid "" "Aligns child controls with the beginning (left or top) of the container." msgstr "" -#: doc/classes/AspectRatioContainer.xml:45 +#: doc/classes/AspectRatioContainer.xml msgid "Aligns child controls with the center of the container." msgstr "" -#: doc/classes/AspectRatioContainer.xml:48 +#: doc/classes/AspectRatioContainer.xml msgid "Aligns child controls with the end (right or bottom) of the container." msgstr "" -#: doc/classes/AStar.xml:4 +#: doc/classes/AStar.xml msgid "" "An implementation of A* to find the shortest paths among connected points in " "space." msgstr "" -#: doc/classes/AStar.xml:7 +#: doc/classes/AStar.xml msgid "" "A* (A star) is a computer algorithm that is widely used in pathfinding and " "graph traversal, the process of plotting short paths among vertices " @@ -9986,20 +10199,20 @@ msgid "" "segments in the path." msgstr "" -#: doc/classes/AStar.xml:31 +#: doc/classes/AStar.xml msgid "" "Called when computing the cost between two connected points.\n" "Note that this function is hidden in the default [code]AStar[/code] class." msgstr "" -#: doc/classes/AStar.xml:40 +#: doc/classes/AStar.xml msgid "" "Called when estimating the cost between a point and the path's ending " "point.\n" "Note that this function is hidden in the default [code]AStar[/code] class." msgstr "" -#: doc/classes/AStar.xml:50 +#: doc/classes/AStar.xml msgid "" "Adds a new point at the given position with the given identifier. The " "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must " @@ -10018,18 +10231,18 @@ msgid "" "and weight scale are updated to the given values." msgstr "" -#: doc/classes/AStar.xml:65 +#: doc/classes/AStar.xml msgid "" "Returns whether the two given points are directly connected by a segment. If " "[code]bidirectional[/code] is [code]false[/code], returns whether movement " "from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" -#: doc/classes/AStar.xml:71 doc/classes/AStar2D.xml:56 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Clears all the points and segments." msgstr "" -#: doc/classes/AStar.xml:80 +#: doc/classes/AStar.xml msgid "" "Creates a segment between the given points. If [code]bidirectional[/code] is " "[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] " @@ -10042,18 +10255,18 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml:95 +#: doc/classes/AStar.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" "code] is prevented, and a unidirectional segment possibly remains." msgstr "" -#: doc/classes/AStar.xml:101 doc/classes/AStar2D.xml:85 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Returns the next available point ID with no point associated to it." msgstr "" -#: doc/classes/AStar.xml:109 doc/classes/AStar2D.xml:93 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Returns the ID of the closest point to [code]to_position[/code], optionally " "taking disabled points into account. Returns [code]-1[/code] if there are no " @@ -10063,7 +10276,7 @@ msgid "" "result." msgstr "" -#: doc/classes/AStar.xml:117 +#: doc/classes/AStar.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -10079,7 +10292,7 @@ msgid "" "5[/code]. It's the closest position in the segment to the given point." msgstr "" -#: doc/classes/AStar.xml:133 +#: doc/classes/AStar.xml msgid "" "Returns an array with the IDs of the points that form the path found by " "AStar between the given points. The array is ordered from the starting point " @@ -10103,13 +10316,13 @@ msgid "" "\"easier\" to get through point 4 than through point 2." msgstr "" -#: doc/classes/AStar.xml:154 doc/classes/AStar2D.xml:138 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Returns the capacity of the structure backing the points, useful in " "conjunction with [code]reserve_space[/code]." msgstr "" -#: doc/classes/AStar.xml:161 +#: doc/classes/AStar.xml msgid "" "Returns an array with the IDs of the points that form the connection with " "the given point.\n" @@ -10127,11 +10340,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml:179 doc/classes/AStar2D.xml:163 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Returns the number of points currently in the points pool." msgstr "" -#: doc/classes/AStar.xml:187 +#: doc/classes/AStar.xml msgid "" "Returns an array with the points that are in the path found by AStar between " "the given points. The array is ordered from the starting point to the ending " @@ -10140,57 +10353,57 @@ msgid "" "will return an empty [PoolVector3Array] and will print an error message." msgstr "" -#: doc/classes/AStar.xml:195 doc/classes/AStar2D.xml:179 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Returns the position of the point associated with the given [code]id[/code]." msgstr "" -#: doc/classes/AStar.xml:202 doc/classes/AStar2D.xml:186 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Returns the weight scale of the point associated with the given [code]id[/" "code]." msgstr "" -#: doc/classes/AStar.xml:208 doc/classes/AStar2D.xml:192 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Returns an array of all points." msgstr "" -#: doc/classes/AStar.xml:215 doc/classes/AStar2D.xml:199 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Returns whether a point associated with the given [code]id[/code] exists." msgstr "" -#: doc/classes/AStar.xml:222 doc/classes/AStar2D.xml:206 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Returns whether a point is disabled or not for pathfinding. By default, all " "points are enabled." msgstr "" -#: doc/classes/AStar.xml:229 doc/classes/AStar2D.xml:213 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Removes the point associated with the given [code]id[/code] from the points " "pool." msgstr "" -#: doc/classes/AStar.xml:236 doc/classes/AStar2D.xml:220 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Reserves space internally for [code]num_nodes[/code] points, useful if " "you're adding a known large number of points at once, for a grid for " "instance. New capacity must be greater or equals to old capacity." msgstr "" -#: doc/classes/AStar.xml:244 doc/classes/AStar2D.xml:228 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Disables or enables the specified point for pathfinding. Useful for making a " "temporary obstacle." msgstr "" -#: doc/classes/AStar.xml:252 doc/classes/AStar2D.xml:236 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Sets the [code]position[/code] for the point with the given [code]id[/code]." msgstr "" -#: doc/classes/AStar.xml:260 doc/classes/AStar2D.xml:244 +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Sets the [code]weight_scale[/code] for the point with the given [code]id[/" "code]. The [code]weight_scale[/code] is multiplied by the result of [method " @@ -10198,30 +10411,30 @@ msgid "" "segment from a neighboring point to this point." msgstr "" -#: doc/classes/AStar2D.xml:4 +#: doc/classes/AStar2D.xml msgid "AStar class representation that uses 2D vectors as edges." msgstr "" -#: doc/classes/AStar2D.xml:7 +#: doc/classes/AStar2D.xml msgid "" "This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D " "vectors." msgstr "" -#: doc/classes/AStar2D.xml:17 +#: doc/classes/AStar2D.xml msgid "" "Called when computing the cost between two connected points.\n" "Note that this function is hidden in the default [code]AStar2D[/code] class." msgstr "" -#: doc/classes/AStar2D.xml:26 +#: doc/classes/AStar2D.xml msgid "" "Called when estimating the cost between a point and the path's ending " "point.\n" "Note that this function is hidden in the default [code]AStar2D[/code] class." msgstr "" -#: doc/classes/AStar2D.xml:36 +#: doc/classes/AStar2D.xml msgid "" "Adds a new point at the given position with the given identifier. The " "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must " @@ -10240,11 +10453,11 @@ msgid "" "and weight scale are updated to the given values." msgstr "" -#: doc/classes/AStar2D.xml:50 +#: doc/classes/AStar2D.xml msgid "Returns whether there is a connection/segment between the given points." msgstr "" -#: doc/classes/AStar2D.xml:65 +#: doc/classes/AStar2D.xml msgid "" "Creates a segment between the given points. If [code]bidirectional[/code] is " "[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] " @@ -10257,11 +10470,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar2D.xml:79 +#: doc/classes/AStar2D.xml msgid "Deletes the segment between the given points." msgstr "" -#: doc/classes/AStar2D.xml:101 +#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -10277,7 +10490,7 @@ msgid "" "5[/code]. It's the closest position in the segment to the given point." msgstr "" -#: doc/classes/AStar2D.xml:117 +#: doc/classes/AStar2D.xml msgid "" "Returns an array with the IDs of the points that form the path found by " "AStar2D between the given points. The array is ordered from the starting " @@ -10301,7 +10514,7 @@ msgid "" "\"easier\" to get through point 4 than through point 2." msgstr "" -#: doc/classes/AStar2D.xml:145 +#: doc/classes/AStar2D.xml msgid "" "Returns an array with the IDs of the points that form the connection with " "the given point.\n" @@ -10319,7 +10532,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar2D.xml:171 +#: doc/classes/AStar2D.xml msgid "" "Returns an array with the points that are in the path found by AStar2D " "between the given points. The array is ordered from the starting point to " @@ -10328,12 +10541,12 @@ msgid "" "will return an empty [PoolVector2Array] and will print an error message." msgstr "" -#: doc/classes/AtlasTexture.xml:4 +#: doc/classes/AtlasTexture.xml msgid "" "Crops out one part of a texture, such as a texture from a texture atlas." msgstr "" -#: doc/classes/AtlasTexture.xml:7 +#: doc/classes/AtlasTexture.xml msgid "" "[Texture] resource that crops out one part of the [member atlas] texture, " "defined by [member region]. The main use case is cropping out textures from " @@ -10352,95 +10565,95 @@ msgid "" "when using an AtlasTexture." msgstr "" -#: doc/classes/AtlasTexture.xml:17 +#: doc/classes/AtlasTexture.xml msgid "The texture that contains the atlas. Can be any [Texture] subtype." msgstr "" -#: doc/classes/AtlasTexture.xml:20 +#: doc/classes/AtlasTexture.xml msgid "" "If [code]true[/code], clips the area outside of the region to avoid bleeding " "of the surrounding texture pixels." msgstr "" -#: doc/classes/AtlasTexture.xml:24 +#: doc/classes/AtlasTexture.xml msgid "" "The margin around the region. The [Rect2]'s [member Rect2.size] parameter " "(\"w\" and \"h\" in the editor) resizes the texture so it fits within the " "margin." msgstr "" -#: doc/classes/AtlasTexture.xml:27 +#: doc/classes/AtlasTexture.xml msgid "The AtlasTexture's used region." msgstr "" -#: doc/classes/AudioBusLayout.xml:4 +#: doc/classes/AudioBusLayout.xml msgid "Stores information about the audio buses." msgstr "" -#: doc/classes/AudioBusLayout.xml:7 +#: doc/classes/AudioBusLayout.xml msgid "" "Stores position, muting, solo, bypass, effects, effect position, volume, and " "the connections between buses. See [AudioServer] for usage." msgstr "" -#: doc/classes/AudioEffect.xml:4 +#: doc/classes/AudioEffect.xml msgid "Audio effect for audio." msgstr "" -#: doc/classes/AudioEffect.xml:7 +#: doc/classes/AudioEffect.xml msgid "" "Base resource for audio bus. Applies an audio effect on the bus that the " "resource is applied on." msgstr "" -#: doc/classes/AudioEffect.xml:10 doc/classes/AudioEffectRecord.xml:11 -#: doc/classes/AudioServer.xml:12 doc/classes/AudioStream.xml:12 -#: doc/classes/AudioStreamPlayer.xml:15 +#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml +#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml +#: doc/classes/AudioStreamPlayer.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/527" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AudioEffectAmplify.xml:4 +#: doc/classes/AudioEffectAmplify.xml msgid "" "Adds an amplifying audio effect to an audio bus.\n" "Increases or decreases the volume of the selected audio bus." msgstr "" -#: doc/classes/AudioEffectAmplify.xml:8 +#: doc/classes/AudioEffectAmplify.xml msgid "Increases or decreases the volume being routed through the audio bus." msgstr "" -#: doc/classes/AudioEffectAmplify.xml:16 +#: doc/classes/AudioEffectAmplify.xml msgid "" "Amount of amplification in decibels. Positive values make the sound louder, " "negative values make it quieter. Value can range from -80 to 24." msgstr "" -#: doc/classes/AudioEffectBandLimitFilter.xml:4 +#: doc/classes/AudioEffectBandLimitFilter.xml msgid "Adds a band limit filter to the audio bus." msgstr "" -#: doc/classes/AudioEffectBandLimitFilter.xml:7 +#: doc/classes/AudioEffectBandLimitFilter.xml msgid "" "Limits the frequencies in a range around the [member AudioEffectFilter." "cutoff_hz] and allows frequencies outside of this range to pass." msgstr "" -#: doc/classes/AudioEffectBandPassFilter.xml:4 +#: doc/classes/AudioEffectBandPassFilter.xml msgid "Adds a band pass filter to the audio bus." msgstr "" -#: doc/classes/AudioEffectBandPassFilter.xml:7 +#: doc/classes/AudioEffectBandPassFilter.xml msgid "" "Attenuates the frequencies inside of a range around the [member " "AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band." msgstr "" -#: doc/classes/AudioEffectCapture.xml:4 +#: doc/classes/AudioEffectCapture.xml msgid "Captures audio from an audio bus in real-time." msgstr "" -#: doc/classes/AudioEffectCapture.xml:7 +#: doc/classes/AudioEffectCapture.xml msgid "" "AudioEffectCapture is an AudioEffect which copies all audio frames from the " "attached audio effect bus into its internal ring buffer.\n" @@ -10450,7 +10663,7 @@ msgid "" "transmit audio over the network." msgstr "" -#: doc/classes/AudioEffectCapture.xml:17 +#: doc/classes/AudioEffectCapture.xml #, fuzzy msgid "" "Returns [code]true[/code] if at least [code]frames[/code] audio frames are " @@ -10459,11 +10672,11 @@ msgstr "" "Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/" "code] ungefähr gleich sind." -#: doc/classes/AudioEffectCapture.xml:23 +#: doc/classes/AudioEffectCapture.xml msgid "Clears the internal ring buffer." msgstr "" -#: doc/classes/AudioEffectCapture.xml:30 +#: doc/classes/AudioEffectCapture.xml msgid "" "Gets the next [code]frames[/code] audio samples from the internal ring " "buffer.\n" @@ -10472,93 +10685,87 @@ msgid "" "was available." msgstr "" -#: doc/classes/AudioEffectCapture.xml:37 +#: doc/classes/AudioEffectCapture.xml #, fuzzy msgid "Returns the total size of the internal ring buffer in frames." msgstr "Gibt den Rest einer Division zweier Vektoren zurück." -#: doc/classes/AudioEffectCapture.xml:43 +#: doc/classes/AudioEffectCapture.xml msgid "" "Returns the number of audio frames discarded from the audio bus due to full " "buffer." msgstr "" -#: doc/classes/AudioEffectCapture.xml:49 +#: doc/classes/AudioEffectCapture.xml msgid "" "Returns the number of frames available to read using [method get_buffer]." msgstr "" -#: doc/classes/AudioEffectCapture.xml:55 +#: doc/classes/AudioEffectCapture.xml #, fuzzy msgid "Returns the number of audio frames inserted from the audio bus." msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück." -#: doc/classes/AudioEffectCapture.xml:61 +#: doc/classes/AudioEffectCapture.xml msgid "" "Length of the internal ring buffer, in seconds. Setting the buffer length " "will have no effect if already initialized." msgstr "" -#: doc/classes/AudioEffectChorus.xml:4 +#: doc/classes/AudioEffectChorus.xml msgid "Adds a chorus audio effect." msgstr "" -#: doc/classes/AudioEffectChorus.xml:7 +#: doc/classes/AudioEffectChorus.xml msgid "" "Adds a chorus audio effect. The effect applies a filter with voices to " "duplicate the audio source and manipulate it through the filter." msgstr "" -#: doc/classes/AudioEffectChorus.xml:93 +#: doc/classes/AudioEffectChorus.xml msgid "The effect's raw signal." msgstr "" -#: doc/classes/AudioEffectChorus.xml:96 doc/classes/AudioEffectChorus.xml:114 -#: doc/classes/AudioEffectChorus.xml:132 doc/classes/AudioEffectChorus.xml:150 +#: doc/classes/AudioEffectChorus.xml msgid "The voice's cutoff frequency." msgstr "" -#: doc/classes/AudioEffectChorus.xml:99 doc/classes/AudioEffectChorus.xml:117 -#: doc/classes/AudioEffectChorus.xml:135 doc/classes/AudioEffectChorus.xml:153 +#: doc/classes/AudioEffectChorus.xml msgid "The voice's signal delay." msgstr "" -#: doc/classes/AudioEffectChorus.xml:102 doc/classes/AudioEffectChorus.xml:120 -#: doc/classes/AudioEffectChorus.xml:138 doc/classes/AudioEffectChorus.xml:156 +#: doc/classes/AudioEffectChorus.xml msgid "The voice filter's depth." msgstr "" -#: doc/classes/AudioEffectChorus.xml:105 doc/classes/AudioEffectChorus.xml:123 -#: doc/classes/AudioEffectChorus.xml:141 doc/classes/AudioEffectChorus.xml:159 +#: doc/classes/AudioEffectChorus.xml msgid "The voice's volume." msgstr "Die Lautstärke der Stimme." -#: doc/classes/AudioEffectChorus.xml:108 doc/classes/AudioEffectChorus.xml:126 -#: doc/classes/AudioEffectChorus.xml:144 doc/classes/AudioEffectChorus.xml:162 +#: doc/classes/AudioEffectChorus.xml msgid "The voice's pan level." msgstr "" -#: doc/classes/AudioEffectChorus.xml:111 doc/classes/AudioEffectChorus.xml:129 -#: doc/classes/AudioEffectChorus.xml:147 doc/classes/AudioEffectChorus.xml:165 +#: doc/classes/AudioEffectChorus.xml msgid "The voice's filter rate." msgstr "" -#: doc/classes/AudioEffectChorus.xml:168 +#: doc/classes/AudioEffectChorus.xml msgid "The amount of voices in the effect." msgstr "" -#: doc/classes/AudioEffectChorus.xml:171 +#: doc/classes/AudioEffectChorus.xml msgid "The effect's processed signal." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:4 +#: doc/classes/AudioEffectCompressor.xml msgid "" "Adds a compressor audio effect to an audio bus.\n" "Reduces sounds that exceed a certain threshold level, smooths out the " "dynamics and increases the overall volume." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:8 +#: doc/classes/AudioEffectCompressor.xml msgid "" "Dynamic range compressor reduces the level of the sound when the amplitude " "goes over a certain threshold in Decibels. One of the main uses of a " @@ -10575,53 +10782,53 @@ msgid "" "punchy." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:21 +#: doc/classes/AudioEffectCompressor.xml msgid "" "Compressor's reaction time when the signal exceeds the threshold, in " "microseconds. Value can range from 20 to 2000." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:24 +#: doc/classes/AudioEffectCompressor.xml msgid "Gain applied to the output signal." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:27 +#: doc/classes/AudioEffectCompressor.xml msgid "" "Balance between original signal and effect signal. Value can range from 0 " "(totally dry) to 1 (totally wet)." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:30 +#: doc/classes/AudioEffectCompressor.xml msgid "" "Amount of compression applied to the audio once it passes the threshold " "level. The higher the ratio, the more the loud parts of the audio will be " "compressed. Value can range from 1 to 48." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:33 +#: doc/classes/AudioEffectCompressor.xml msgid "" "Compressor's delay time to stop reducing the signal after the signal level " "falls below the threshold, in milliseconds. Value can range from 20 to 2000." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:36 +#: doc/classes/AudioEffectCompressor.xml msgid "Reduce the sound level using another audio bus for threshold detection." msgstr "" -#: doc/classes/AudioEffectCompressor.xml:39 +#: doc/classes/AudioEffectCompressor.xml msgid "" "The level above which compression is applied to the audio. Value can range " "from -60 to 0." msgstr "" -#: doc/classes/AudioEffectDelay.xml:4 +#: doc/classes/AudioEffectDelay.xml msgid "" "Adds a delay audio effect to an audio bus. Plays input signal back after a " "period of time.\n" "Two tap delay and feedback options." msgstr "" -#: doc/classes/AudioEffectDelay.xml:8 +#: doc/classes/AudioEffectDelay.xml msgid "" "Plays input signal back after a period of time. The delayed signal may be " "played back multiple times to create the sound of a repeating, decaying " @@ -10629,69 +10836,69 @@ msgid "" "of previous sounds with new sounds." msgstr "" -#: doc/classes/AudioEffectDelay.xml:16 +#: doc/classes/AudioEffectDelay.xml msgid "" "Output percent of original sound. At 0, only delayed sounds are output. " "Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectDelay.xml:19 +#: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], feedback is enabled." msgstr "" -#: doc/classes/AudioEffectDelay.xml:22 +#: doc/classes/AudioEffectDelay.xml msgid "Feedback delay time in milliseconds." msgstr "" -#: doc/classes/AudioEffectDelay.xml:25 doc/classes/AudioEffectDelay.xml:37 +#: doc/classes/AudioEffectDelay.xml msgid "Sound level for [code]tap1[/code]." msgstr "" -#: doc/classes/AudioEffectDelay.xml:28 +#: doc/classes/AudioEffectDelay.xml msgid "" "Low-pass filter for feedback, in Hz. Frequencies below this value are " "filtered out of the source signal." msgstr "" -#: doc/classes/AudioEffectDelay.xml:31 +#: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], [code]tap1[/code] will be enabled." msgstr "" -#: doc/classes/AudioEffectDelay.xml:34 +#: doc/classes/AudioEffectDelay.xml msgid "[code]tap1[/code] delay time in milliseconds." msgstr "" -#: doc/classes/AudioEffectDelay.xml:40 +#: doc/classes/AudioEffectDelay.xml msgid "" "Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to " "1 (fully right)." msgstr "" -#: doc/classes/AudioEffectDelay.xml:43 +#: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], [code]tap2[/code] will be enabled." msgstr "" -#: doc/classes/AudioEffectDelay.xml:46 +#: doc/classes/AudioEffectDelay.xml msgid "[b]Tap2[/b] delay time in milliseconds." msgstr "" -#: doc/classes/AudioEffectDelay.xml:49 +#: doc/classes/AudioEffectDelay.xml msgid "Sound level for [code]tap2[/code]." msgstr "" -#: doc/classes/AudioEffectDelay.xml:52 +#: doc/classes/AudioEffectDelay.xml msgid "" "Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to " "1 (fully right)." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:4 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Adds a distortion audio effect to an Audio bus.\n" "Modify the sound to make it distorted." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:8 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Different types are available: clip, tan, lo-fi (bit crushing), overdrive, " "or waveshape.\n" @@ -10700,73 +10907,72 @@ msgid "" "coming from some saturated device or speaker very efficiently." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:12 -#: doc/classes/AudioEffectFilter.xml:10 -#: doc/classes/AudioEffectHighShelfFilter.xml:9 -#: doc/classes/AudioEffectLowShelfFilter.xml:9 doc/classes/AudioServer.xml:10 +#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml +#: doc/classes/AudioEffectHighShelfFilter.xml +#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_buses.html" +msgid "$DOCS_URL/tutorials/audio/audio_buses.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" -#: doc/classes/AudioEffectDistortion.xml:18 +#: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:21 +#: doc/classes/AudioEffectDistortion.xml msgid "" "High-pass filter, in Hz. Frequencies higher than this value will not be " "affected by the distortion. Value can range from 1 to 20000." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:24 +#: doc/classes/AudioEffectDistortion.xml msgid "Distortion type." msgstr "Verzerrungstyp." -#: doc/classes/AudioEffectDistortion.xml:27 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Increases or decreases the volume after the effect. Value can range from -80 " "to 24." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:30 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Increases or decreases the volume before the effect. Value can range from " "-60 to 60." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:35 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Digital distortion effect which cuts off peaks at the top and bottom of the " "waveform." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:40 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Low-resolution digital distortion effect. You can use it to emulate the " "sound of early digital audio devices." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:43 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Emulates the warm distortion produced by a field effect transistor, which is " "commonly used in solid-state musical instrument amplifiers." msgstr "" -#: doc/classes/AudioEffectDistortion.xml:46 +#: doc/classes/AudioEffectDistortion.xml msgid "" "Waveshaper distortions are used mainly by electronic musicians to achieve an " "extra-abrasive sound." msgstr "" -#: doc/classes/AudioEffectEQ.xml:4 +#: doc/classes/AudioEffectEQ.xml msgid "" "Base class for audio equalizers. Gives you control over frequencies.\n" "Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] " "or [AudioEffectEQ21] don't fit your needs." msgstr "" -#: doc/classes/AudioEffectEQ.xml:8 +#: doc/classes/AudioEffectEQ.xml msgid "" "AudioEffectEQ gives you control over frequencies. Use it to compensate for " "existing deficiencies in audio. AudioEffectEQs are useful on the Master bus " @@ -10775,26 +10981,26 @@ msgid "" "speakers (it can be added but disabled when headphones are plugged)." msgstr "" -#: doc/classes/AudioEffectEQ.xml:16 +#: doc/classes/AudioEffectEQ.xml msgid "Returns the number of bands of the equalizer." msgstr "" -#: doc/classes/AudioEffectEQ.xml:23 +#: doc/classes/AudioEffectEQ.xml msgid "Returns the band's gain at the specified index, in dB." msgstr "" -#: doc/classes/AudioEffectEQ.xml:31 +#: doc/classes/AudioEffectEQ.xml msgid "Sets band's gain at the specified index, in dB." msgstr "" -#: doc/classes/AudioEffectEQ10.xml:4 +#: doc/classes/AudioEffectEQ10.xml msgid "" "Adds a 10-band equalizer audio effect to an Audio bus. Gives you control " "over frequencies from 31 Hz to 16000 Hz.\n" "Each frequency can be modulated between -60/+24 dB." msgstr "" -#: doc/classes/AudioEffectEQ10.xml:8 +#: doc/classes/AudioEffectEQ10.xml msgid "" "Frequency bands:\n" "Band 1: 31 Hz\n" @@ -10810,14 +11016,14 @@ msgid "" "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]." msgstr "" -#: doc/classes/AudioEffectEQ21.xml:4 +#: doc/classes/AudioEffectEQ21.xml msgid "" "Adds a 21-band equalizer audio effect to an Audio bus. Gives you control " "over frequencies from 22 Hz to 22000 Hz.\n" "Each frequency can be modulated between -60/+24 dB." msgstr "" -#: doc/classes/AudioEffectEQ21.xml:8 +#: doc/classes/AudioEffectEQ21.xml msgid "" "Frequency bands:\n" "Band 1: 22 Hz\n" @@ -10844,14 +11050,14 @@ msgid "" "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]." msgstr "" -#: doc/classes/AudioEffectEQ6.xml:4 +#: doc/classes/AudioEffectEQ6.xml msgid "" "Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over " "frequencies from 32 Hz to 10000 Hz.\n" "Each frequency can be modulated between -60/+24 dB." msgstr "" -#: doc/classes/AudioEffectEQ6.xml:8 +#: doc/classes/AudioEffectEQ6.xml msgid "" "Frequency bands:\n" "Band 1: 32 Hz\n" @@ -10863,45 +11069,45 @@ msgid "" "See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]." msgstr "" -#: doc/classes/AudioEffectFilter.xml:4 +#: doc/classes/AudioEffectFilter.xml msgid "Adds a filter to the audio bus." msgstr "" -#: doc/classes/AudioEffectFilter.xml:7 +#: doc/classes/AudioEffectFilter.xml msgid "Allows frequencies other than the [member cutoff_hz] to pass." -msgstr "" +msgstr "Lässt andere Frequenzen als den [member cutoff_hz] passieren." -#: doc/classes/AudioEffectFilter.xml:16 +#: doc/classes/AudioEffectFilter.xml msgid "Threshold frequency for the filter, in Hz." -msgstr "" +msgstr "Schwellenfrequenz für den Filter, in Hz." -#: doc/classes/AudioEffectFilter.xml:21 +#: doc/classes/AudioEffectFilter.xml msgid "Gain amount of the frequencies after the filter." -msgstr "" +msgstr "Verstärkungsgrad der Frequenzen nach dem Filter." -#: doc/classes/AudioEffectFilter.xml:24 +#: doc/classes/AudioEffectFilter.xml msgid "Amount of boost in the frequency range near the cutoff frequency." msgstr "" -#: doc/classes/AudioEffectHighPassFilter.xml:4 +#: doc/classes/AudioEffectHighPassFilter.xml msgid "Adds a high-pass filter to the Audio Bus." -msgstr "" +msgstr "Fügt dem Audiobus einen Hochpassfilter hinzu." -#: doc/classes/AudioEffectHighPassFilter.xml:7 +#: doc/classes/AudioEffectHighPassFilter.xml msgid "" "Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and " "allows higher frequencies to pass." msgstr "" -#: doc/classes/AudioEffectHighShelfFilter.xml:4 +#: doc/classes/AudioEffectHighShelfFilter.xml msgid "Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]." msgstr "" -#: doc/classes/AudioEffectLimiter.xml:4 +#: doc/classes/AudioEffectLimiter.xml msgid "Adds a soft-clip limiter audio effect to an Audio bus." msgstr "" -#: doc/classes/AudioEffectLimiter.xml:7 +#: doc/classes/AudioEffectLimiter.xml msgid "" "A limiter is similar to a compressor, but it's less flexible and designed to " "disallow sound going over a given dB threshold. Adding one in the Master bus " @@ -10911,116 +11117,116 @@ msgid "" "that the threshold is never exceeded." msgstr "" -#: doc/classes/AudioEffectLimiter.xml:16 +#: doc/classes/AudioEffectLimiter.xml msgid "" "The waveform's maximum allowed value, in decibels. Value can range from -20 " "to -0.1." msgstr "" -#: doc/classes/AudioEffectLimiter.xml:19 +#: doc/classes/AudioEffectLimiter.xml msgid "" "Applies a gain to the limited waves, in decibels. Value can range from 0 to " "6." msgstr "" -#: doc/classes/AudioEffectLimiter.xml:24 +#: doc/classes/AudioEffectLimiter.xml msgid "" "Threshold from which the limiter begins to be active, in decibels. Value can " "range from -30 to 0." msgstr "" -#: doc/classes/AudioEffectLowPassFilter.xml:4 +#: doc/classes/AudioEffectLowPassFilter.xml msgid "Adds a low-pass filter to the Audio bus." msgstr "" -#: doc/classes/AudioEffectLowPassFilter.xml:7 +#: doc/classes/AudioEffectLowPassFilter.xml msgid "" "Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and " "allows lower frequencies to pass." msgstr "" -#: doc/classes/AudioEffectLowShelfFilter.xml:4 +#: doc/classes/AudioEffectLowShelfFilter.xml msgid "Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]." msgstr "" -#: doc/classes/AudioEffectNotchFilter.xml:4 +#: doc/classes/AudioEffectNotchFilter.xml msgid "Adds a notch filter to the Audio bus." msgstr "" -#: doc/classes/AudioEffectNotchFilter.xml:7 +#: doc/classes/AudioEffectNotchFilter.xml msgid "" "Attenuates frequencies in a narrow band around the [member AudioEffectFilter." "cutoff_hz] and cuts frequencies outside of this range." msgstr "" -#: doc/classes/AudioEffectPanner.xml:4 +#: doc/classes/AudioEffectPanner.xml msgid "Adds a panner audio effect to an Audio bus. Pans sound left or right." msgstr "" -#: doc/classes/AudioEffectPanner.xml:7 +#: doc/classes/AudioEffectPanner.xml msgid "" "Determines how much of an audio signal is sent to the left and right buses." msgstr "" -#: doc/classes/AudioEffectPanner.xml:15 +#: doc/classes/AudioEffectPanner.xml msgid "Pan position. Value can range from -1 (fully left) to 1 (fully right)." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:4 +#: doc/classes/AudioEffectPhaser.xml msgid "" "Adds a phaser audio effect to an Audio bus.\n" "Combines the original signal with a copy that is slightly out of phase with " "the original." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:8 +#: doc/classes/AudioEffectPhaser.xml msgid "" "Combines phase-shifted signals with the original signal. The movement of the " "phase-shifted signals is controlled using a low-frequency oscillator." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:16 +#: doc/classes/AudioEffectPhaser.xml msgid "" "Governs how high the filter frequencies sweep. Low value will primarily " "affect bass frequencies. High value can sweep high into the treble. Value " "can range from 0.1 to 4." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:19 +#: doc/classes/AudioEffectPhaser.xml msgid "Output percent of modified sound. Value can range from 0.1 to 0.9." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:22 +#: doc/classes/AudioEffectPhaser.xml msgid "" "Determines the maximum frequency affected by the LFO modulations, in Hz. " "Value can range from 10 to 10000." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:25 +#: doc/classes/AudioEffectPhaser.xml msgid "" "Determines the minimum frequency affected by the LFO modulations, in Hz. " "Value can range from 10 to 10000." msgstr "" -#: doc/classes/AudioEffectPhaser.xml:28 +#: doc/classes/AudioEffectPhaser.xml msgid "" "Adjusts the rate in Hz at which the effect sweeps up and down across the " "frequency range." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:4 +#: doc/classes/AudioEffectPitchShift.xml msgid "" "Adds a pitch-shifting audio effect to an Audio bus.\n" "Raises or lowers the pitch of original sound." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:8 +#: doc/classes/AudioEffectPitchShift.xml msgid "" "Allows modulation of pitch independently of tempo. All frequencies can be " "increased/decreased with minimal effect on transients." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:16 +#: doc/classes/AudioEffectPitchShift.xml msgid "" "The size of the [url=https://en.wikipedia.org/wiki/" "Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values " @@ -11029,14 +11235,14 @@ msgid "" "amplitude changes." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:19 +#: doc/classes/AudioEffectPitchShift.xml msgid "" "The oversampling factor to use. Higher values result in better quality, but " "are more demanding on the CPU and may cause audio cracking if the CPU can't " "keep up." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:22 +#: doc/classes/AudioEffectPitchShift.xml msgid "" "The pitch scale to use. [code]1.0[/code] is the default pitch and plays " "sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] " @@ -11044,51 +11250,51 @@ msgid "" "the initial pitch)." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:27 -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:28 +#: doc/classes/AudioEffectPitchShift.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, " "but least stable over time." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:30 -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:31 +#: doc/classes/AudioEffectPitchShift.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but " "less stable over time." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:33 -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:34 +#: doc/classes/AudioEffectPitchShift.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "Use a buffer of 1024 samples for the Fast Fourier transform. This is a " "compromise between latency and stability over time." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:36 -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:37 +#: doc/classes/AudioEffectPitchShift.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "Use a buffer of 2048 samples for the Fast Fourier transform. High latency, " "but stable over time." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:39 -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:40 +#: doc/classes/AudioEffectPitchShift.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "Use a buffer of 4096 samples for the Fast Fourier transform. Highest " "latency, but most stable over time." msgstr "" -#: doc/classes/AudioEffectPitchShift.xml:42 -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:43 +#: doc/classes/AudioEffectPitchShift.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "Represents the size of the [enum FFT_Size] enum." msgstr "" -#: doc/classes/AudioEffectRecord.xml:4 +#: doc/classes/AudioEffectRecord.xml msgid "Audio effect used for recording sound from a microphone." msgstr "" -#: doc/classes/AudioEffectRecord.xml:7 +#: doc/classes/AudioEffectRecord.xml msgid "" "Allows the user to record sound from a microphone. It sets and gets the " "format in which the audio file will be recorded (8-bit, 16-bit, or " @@ -11096,123 +11302,121 @@ msgid "" "records the sound. It then returns the recorded sample." msgstr "" -#: doc/classes/AudioEffectRecord.xml:10 +#: doc/classes/AudioEffectRecord.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/audio/" -"recording_with_microphone.html" +msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/audio/" "recording_with_microphone.html" -#: doc/classes/AudioEffectRecord.xml:17 +#: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." msgstr "" -#: doc/classes/AudioEffectRecord.xml:23 +#: doc/classes/AudioEffectRecord.xml msgid "Returns whether the recording is active or not." msgstr "" -#: doc/classes/AudioEffectRecord.xml:30 +#: doc/classes/AudioEffectRecord.xml msgid "" "If [code]true[/code], the sound will be recorded. Note that restarting the " "recording will remove the previously recorded sample." msgstr "" -#: doc/classes/AudioEffectRecord.xml:36 +#: doc/classes/AudioEffectRecord.xml msgid "" "Specifies the format in which the sample will be recorded. See [enum " "AudioStreamSample.Format] for available formats." msgstr "" -#: doc/classes/AudioEffectReverb.xml:4 +#: doc/classes/AudioEffectReverb.xml msgid "" "Adds a reverberation audio effect to an Audio bus.\n" "Simulates the sound of acoustic environments such as rooms, concert halls, " "caverns, or an open spaces." msgstr "" -#: doc/classes/AudioEffectReverb.xml:8 +#: doc/classes/AudioEffectReverb.xml msgid "" "Simulates rooms of different sizes. Its parameters can be adjusted to " "simulate the sound of a specific room." msgstr "" -#: doc/classes/AudioEffectReverb.xml:17 +#: doc/classes/AudioEffectReverb.xml msgid "" "Defines how reflective the imaginary room's walls are. Value can range from " "0 to 1." msgstr "" -#: doc/classes/AudioEffectReverb.xml:20 +#: doc/classes/AudioEffectReverb.xml msgid "" "Output percent of original sound. At 0, only modified sound is outputted. " "Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectReverb.xml:23 +#: doc/classes/AudioEffectReverb.xml msgid "" "High-pass filter passes signals with a frequency higher than a certain " "cutoff frequency and attenuates signals with frequencies lower than the " "cutoff frequency. Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectReverb.xml:26 +#: doc/classes/AudioEffectReverb.xml msgid "Output percent of predelay. Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectReverb.xml:29 +#: doc/classes/AudioEffectReverb.xml msgid "" "Time between the original signal and the early reflections of the reverb " "signal, in milliseconds." msgstr "" -#: doc/classes/AudioEffectReverb.xml:32 +#: doc/classes/AudioEffectReverb.xml msgid "" "Dimensions of simulated room. Bigger means more echoes. Value can range from " "0 to 1." msgstr "" -#: doc/classes/AudioEffectReverb.xml:35 +#: doc/classes/AudioEffectReverb.xml msgid "" "Widens or narrows the stereo image of the reverb tail. 1 means fully widens. " "Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectReverb.xml:38 +#: doc/classes/AudioEffectReverb.xml msgid "" "Output percent of modified sound. At 0, only original sound is outputted. " "Value can range from 0 to 1." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:4 +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "Audio effect that can be used for real-time audio visualizations." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:7 +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "This audio effect does not affect sound output, but can be used for real-" "time audio visualizations.\n" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:11 +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "Audio Spectrum Demo" msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:12 -#: doc/classes/AudioStreamGenerator.xml:13 -#: doc/classes/AudioStreamGeneratorPlayback.xml:11 +#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioStreamGenerator.xml +#: doc/classes/AudioStreamGeneratorPlayback.xml msgid "Godot 3.2 will get new audio features" msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:18 +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "The length of the buffer to keep (in seconds). Higher values keep data " "around for longer, but require more memory." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml:21 +#: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "" "The size of the [url=https://en.wikipedia.org/wiki/" "Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values " @@ -11221,282 +11425,281 @@ msgid "" "amplitude changes." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:21 +#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml msgid "Use the average value as magnitude." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:24 +#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml msgid "Use the maximum value as magnitude." msgstr "" -#: doc/classes/AudioServer.xml:4 +#: doc/classes/AudioServer.xml msgid "Server interface for low-level audio access." msgstr "" -#: doc/classes/AudioServer.xml:7 +#: doc/classes/AudioServer.xml msgid "" "[AudioServer] is a low-level server interface for audio access. It is in " "charge of creating sample data (playable audio) as well as its playback via " "a voice interface." msgstr "" -#: doc/classes/AudioServer.xml:11 doc/classes/AudioStreamPlayer.xml:13 +#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/525" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AudioServer.xml:13 doc/classes/AudioStream.xml:13 -#: doc/classes/AudioStreamPlayer.xml:16 doc/classes/CanvasItem.xml:17 +#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml +#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/528" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AudioServer.xml:20 +#: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." msgstr "" -#: doc/classes/AudioServer.xml:29 +#: doc/classes/AudioServer.xml msgid "" "Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at " "[code]at_position[/code]." msgstr "" -#: doc/classes/AudioServer.xml:35 +#: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " "capture_get_device_list])." msgstr "" -#: doc/classes/AudioServer.xml:41 +#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" -#: doc/classes/AudioServer.xml:48 +#: doc/classes/AudioServer.xml msgid "Sets which audio input device is used for audio capture." msgstr "" -#: doc/classes/AudioServer.xml:54 +#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" -#: doc/classes/AudioServer.xml:61 +#: doc/classes/AudioServer.xml msgid "" "Returns the amount of channels of the bus at index [code]bus_idx[/code]." msgstr "" -#: doc/classes/AudioServer.xml:69 +#: doc/classes/AudioServer.xml msgid "" "Returns the [AudioEffect] at position [code]effect_idx[/code] in bus " "[code]bus_idx[/code]." msgstr "" -#: doc/classes/AudioServer.xml:76 +#: doc/classes/AudioServer.xml msgid "Returns the number of effects on the bus at [code]bus_idx[/code]." msgstr "" -#: doc/classes/AudioServer.xml:85 +#: doc/classes/AudioServer.xml msgid "" "Returns the [AudioEffectInstance] assigned to the given bus and effect " "indices (and optionally channel)." msgstr "" -#: doc/classes/AudioServer.xml:92 +#: doc/classes/AudioServer.xml msgid "Returns the index of the bus with the name [code]bus_name[/code]." msgstr "" -#: doc/classes/AudioServer.xml:99 +#: doc/classes/AudioServer.xml msgid "Returns the name of the bus with the index [code]bus_idx[/code]." msgstr "" -#: doc/classes/AudioServer.xml:107 +#: doc/classes/AudioServer.xml msgid "" "Returns the peak volume of the left speaker at bus index [code]bus_idx[/" "code] and channel index [code]channel[/code]." msgstr "" -#: doc/classes/AudioServer.xml:115 +#: doc/classes/AudioServer.xml msgid "" "Returns the peak volume of the right speaker at bus index [code]bus_idx[/" "code] and channel index [code]channel[/code]." msgstr "" -#: doc/classes/AudioServer.xml:122 +#: doc/classes/AudioServer.xml msgid "" "Returns the name of the bus that the bus at index [code]bus_idx[/code] sends " "to." msgstr "" -#: doc/classes/AudioServer.xml:129 +#: doc/classes/AudioServer.xml msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB." msgstr "" -#: doc/classes/AudioServer.xml:135 +#: doc/classes/AudioServer.xml msgid "Returns the names of all audio devices detected on the system." msgstr "" -#: doc/classes/AudioServer.xml:141 +#: doc/classes/AudioServer.xml msgid "Returns the sample rate at the output of the [AudioServer]." msgstr "" -#: doc/classes/AudioServer.xml:147 +#: doc/classes/AudioServer.xml msgid "Returns the audio driver's output latency." msgstr "" -#: doc/classes/AudioServer.xml:153 +#: doc/classes/AudioServer.xml msgid "Returns the speaker configuration." msgstr "" -#: doc/classes/AudioServer.xml:159 +#: doc/classes/AudioServer.xml msgid "Returns the relative time since the last mix occurred." msgstr "" -#: doc/classes/AudioServer.xml:165 +#: doc/classes/AudioServer.xml msgid "Returns the relative time until the next mix occurs." msgstr "" -#: doc/classes/AudioServer.xml:172 doc/classes/AudioServer.xml:232 +#: doc/classes/AudioServer.xml msgid "" "If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing " "effects." msgstr "" -#: doc/classes/AudioServer.xml:180 doc/classes/AudioServer.xml:241 +#: doc/classes/AudioServer.xml msgid "" "If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus " "at index [code]bus_idx[/code] is enabled." msgstr "" -#: doc/classes/AudioServer.xml:187 doc/classes/AudioServer.xml:256 +#: doc/classes/AudioServer.xml msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted." msgstr "" -#: doc/classes/AudioServer.xml:194 doc/classes/AudioServer.xml:280 +#: doc/classes/AudioServer.xml msgid "" "If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode." msgstr "" -#: doc/classes/AudioServer.xml:200 +#: doc/classes/AudioServer.xml msgid "" "Locks the audio driver's main loop.\n" "[b]Note:[/b] Remember to unlock it afterwards." msgstr "" -#: doc/classes/AudioServer.xml:209 +#: doc/classes/AudioServer.xml msgid "" "Moves the bus from index [code]index[/code] to index [code]to_index[/code]." msgstr "" -#: doc/classes/AudioServer.xml:216 +#: doc/classes/AudioServer.xml msgid "Removes the bus at index [code]index[/code]." msgstr "" -#: doc/classes/AudioServer.xml:224 +#: doc/classes/AudioServer.xml msgid "" "Removes the effect at index [code]effect_idx[/code] from the bus at index " "[code]bus_idx[/code]." msgstr "" -#: doc/classes/AudioServer.xml:248 +#: doc/classes/AudioServer.xml msgid "Overwrites the currently used [AudioBusLayout]." msgstr "" -#: doc/classes/AudioServer.xml:264 +#: doc/classes/AudioServer.xml msgid "" "Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]." msgstr "" -#: doc/classes/AudioServer.xml:272 +#: doc/classes/AudioServer.xml msgid "" "Connects the output of the bus at [code]bus_idx[/code] to the bus named " "[code]send[/code]." msgstr "" -#: doc/classes/AudioServer.xml:288 +#: doc/classes/AudioServer.xml msgid "" "Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/" "code]." msgstr "" -#: doc/classes/AudioServer.xml:297 +#: doc/classes/AudioServer.xml msgid "Swaps the position of two effects in bus [code]bus_idx[/code]." msgstr "" -#: doc/classes/AudioServer.xml:303 +#: doc/classes/AudioServer.xml msgid "" "Unlocks the audio driver's main loop. (After locking it, you should always " "unlock it.)" msgstr "" -#: doc/classes/AudioServer.xml:309 +#: doc/classes/AudioServer.xml msgid "Number of available audio buses." msgstr "" -#: doc/classes/AudioServer.xml:312 +#: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio output (see [method get_device_list])." msgstr "" -#: doc/classes/AudioServer.xml:315 +#: doc/classes/AudioServer.xml msgid "" "Scales the rate at which audio is played (i.e. setting it to [code]0.5[/" "code] will make the audio be played twice as fast)." msgstr "" -#: doc/classes/AudioServer.xml:321 +#: doc/classes/AudioServer.xml msgid "Emitted when the [AudioBusLayout] changes." msgstr "" -#: doc/classes/AudioServer.xml:327 +#: doc/classes/AudioServer.xml msgid "Two or fewer speakers were detected." msgstr "Zwei oder weniger Lautsprecher wurden erkannt." -#: doc/classes/AudioServer.xml:330 +#: doc/classes/AudioServer.xml msgid "A 3.1 channel surround setup was detected." msgstr "Ein 3.1 Kanal Surround Setup wurde erkannt." -#: doc/classes/AudioServer.xml:333 +#: doc/classes/AudioServer.xml msgid "A 5.1 channel surround setup was detected." msgstr "Ein 5.1 Kanal Surround Setup wurde erkannt." -#: doc/classes/AudioServer.xml:336 +#: doc/classes/AudioServer.xml msgid "A 7.1 channel surround setup was detected." msgstr "Ein 7.1 Kanal Surround Setup wurde erkannt." -#: doc/classes/AudioStream.xml:4 +#: doc/classes/AudioStream.xml msgid "Base class for audio streams." msgstr "" -#: doc/classes/AudioStream.xml:7 +#: doc/classes/AudioStream.xml msgid "" "Base class for audio streams. Audio streams are used for sound effects and " "music playback, and support WAV (via [AudioStreamSample]) and OGG (via " "[AudioStreamOGGVorbis]) file formats." msgstr "" -#: doc/classes/AudioStream.xml:10 doc/classes/AudioStreamPlayer.xml:11 -#: doc/classes/AudioStreamPlayer2D.xml:12 -#: doc/classes/AudioStreamPlayer3D.xml:13 +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_streams.html" +msgid "$DOCS_URL/tutorials/audio/audio_streams.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" -#: doc/classes/AudioStream.xml:11 doc/classes/AudioStreamGenerator.xml:12 -#: doc/classes/AudioStreamGeneratorPlayback.xml:10 -#: doc/classes/AudioStreamPlayback.xml:10 doc/classes/AudioStreamPlayer.xml:14 +#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml +#: doc/classes/AudioStreamGeneratorPlayback.xml +#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/526" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/AudioStream.xml:19 +#: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." msgstr "Liefert die Länge des Audio Streams in Sekunden zurück." -#: doc/classes/AudioStreamGenerator.xml:4 +#: doc/classes/AudioStreamGenerator.xml msgid "Audio stream that generates sounds procedurally." msgstr "" -#: doc/classes/AudioStreamGenerator.xml:7 +#: doc/classes/AudioStreamGenerator.xml msgid "" "This audio stream does not play back sounds, but expects a script to " "generate audio data for it instead. See also " @@ -11509,7 +11712,7 @@ msgid "" "Hz or 22,050 Hz." msgstr "" -#: doc/classes/AudioStreamGenerator.xml:19 +#: doc/classes/AudioStreamGenerator.xml msgid "" "The length of the buffer to generate (in seconds). Lower values result in " "less latency, but require the script to generate audio data faster, " @@ -11517,7 +11720,7 @@ msgid "" "can't keep up." msgstr "" -#: doc/classes/AudioStreamGenerator.xml:22 +#: doc/classes/AudioStreamGenerator.xml msgid "" "The sample rate to use (in Hz). Higher values are more demanding for the CPU " "to generate, but result in better quality.\n" @@ -11533,17 +11736,17 @@ msgid "" "quality." msgstr "" -#: doc/classes/AudioStreamGeneratorPlayback.xml:4 +#: doc/classes/AudioStreamGeneratorPlayback.xml msgid "Plays back audio generated using [AudioStreamGenerator]." msgstr "" -#: doc/classes/AudioStreamGeneratorPlayback.xml:7 +#: doc/classes/AudioStreamGeneratorPlayback.xml msgid "" "This class is meant to be used with [AudioStreamGenerator] to play back the " "generated audio in real-time." msgstr "" -#: doc/classes/AudioStreamGeneratorPlayback.xml:18 +#: doc/classes/AudioStreamGeneratorPlayback.xml #, fuzzy msgid "" "Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be " @@ -11553,12 +11756,12 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/AudioStreamGeneratorPlayback.xml:24 +#: doc/classes/AudioStreamGeneratorPlayback.xml #, fuzzy msgid "Clears the audio sample data buffer." msgstr "Enthält die Audio Daten in Bytes." -#: doc/classes/AudioStreamGeneratorPlayback.xml:30 +#: doc/classes/AudioStreamGeneratorPlayback.xml msgid "" "Returns the number of audio data frames left to play. If this returned " "number reaches [code]0[/code], the audio will stop playing until frames are " @@ -11566,33 +11769,32 @@ msgid "" "new audio frames fast enough to avoid audio cracking." msgstr "" -#: doc/classes/AudioStreamGeneratorPlayback.xml:42 +#: doc/classes/AudioStreamGeneratorPlayback.xml msgid "" "Pushes several audio data frames to the buffer. This is usually more " "efficient than [method push_frame] in C# and compiled languages via " "GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript." msgstr "" -#: doc/classes/AudioStreamGeneratorPlayback.xml:49 +#: doc/classes/AudioStreamGeneratorPlayback.xml msgid "" "Pushes a single audio data frame to the buffer. This is usually less " "efficient than [method push_buffer] in C# and compiled languages via " "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript." msgstr "" -#: modules/minimp3/doc_classes/AudioStreamMP3.xml:4 -#: modules/minimp3/doc_classes/AudioStreamMP3.xml:7 +#: modules/minimp3/doc_classes/AudioStreamMP3.xml #, fuzzy msgid "MP3 audio stream driver." msgstr "OGG Vorbis Audio Stream Treiber." -#: modules/minimp3/doc_classes/AudioStreamMP3.xml:15 -#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:15 +#: modules/minimp3/doc_classes/AudioStreamMP3.xml +#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml msgid "Contains the audio data in bytes." msgstr "Enthält die Audio Daten in Bytes." -#: modules/minimp3/doc_classes/AudioStreamMP3.xml:18 -#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:18 +#: modules/minimp3/doc_classes/AudioStreamMP3.xml +#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml msgid "" "If [code]true[/code], the stream will automatically loop when it reaches the " "end." @@ -11600,125 +11802,124 @@ msgstr "" "Wenn [code]wahr[/code] wird der Stream automatisch neu gestartet wenn er das " "Ende erreicht." -#: modules/minimp3/doc_classes/AudioStreamMP3.xml:21 -#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:21 +#: modules/minimp3/doc_classes/AudioStreamMP3.xml +#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml msgid "Time in seconds at which the stream starts after being looped." msgstr "" -#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:4 -#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:7 +#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml msgid "OGG Vorbis audio stream driver." msgstr "OGG Vorbis Audio Stream Treiber." -#: doc/classes/AudioStreamPlayback.xml:4 +#: doc/classes/AudioStreamPlayback.xml msgid "Meta class for playing back audio." msgstr "" -#: doc/classes/AudioStreamPlayback.xml:7 +#: doc/classes/AudioStreamPlayback.xml msgid "" "Can play, loop, pause a scroll through audio. See [AudioStream] and " "[AudioStreamOGGVorbis] for usage." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:4 +#: doc/classes/AudioStreamPlayer.xml msgid "Plays back audio non-positionally." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:7 +#: doc/classes/AudioStreamPlayer.xml msgid "" "Plays an audio stream non-positionally.\n" "To play audio positionally, use [AudioStreamPlayer2D] or " "[AudioStreamPlayer3D] instead of [AudioStreamPlayer]." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:22 +#: doc/classes/AudioStreamPlayer.xml msgid "Returns the position in the [AudioStream] in seconds." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:28 +#: doc/classes/AudioStreamPlayer.xml msgid "" "Returns the [AudioStreamPlayback] object associated with this " "[AudioStreamPlayer]." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:35 +#: doc/classes/AudioStreamPlayer.xml msgid "Plays the audio from the given [code]from_position[/code], in seconds." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:42 doc/classes/AudioStreamPlayer2D.xml:38 -#: doc/classes/AudioStreamPlayer3D.xml:39 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml +#: doc/classes/AudioStreamPlayer3D.xml msgid "Sets the position from which audio will be played, in seconds." msgstr "Legt die Position in Sekunden fest, ab der die Tonausgabe startet." -#: doc/classes/AudioStreamPlayer.xml:48 doc/classes/AudioStreamPlayer2D.xml:44 -#: doc/classes/AudioStreamPlayer3D.xml:45 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml +#: doc/classes/AudioStreamPlayer3D.xml msgid "Stops the audio." msgstr "Beendet die Tonausgabe." -#: doc/classes/AudioStreamPlayer.xml:54 doc/classes/AudioStreamPlayer2D.xml:56 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "If [code]true[/code], audio plays when added to scene tree." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:57 doc/classes/AudioStreamPlayer2D.xml:59 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "Bus on which this audio is playing." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:60 +#: doc/classes/AudioStreamPlayer.xml msgid "" "If the audio configuration has more than two speakers, this sets the target " "channels. See [enum MixTarget] constants." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:63 doc/classes/AudioStreamPlayer2D.xml:65 -#: doc/classes/AudioStreamPlayer3D.xml:91 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "The pitch and the tempo of the audio, as a multiplier of the audio sample's " "sample rate." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:66 doc/classes/AudioStreamPlayer2D.xml:68 -#: doc/classes/AudioStreamPlayer3D.xml:94 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml +#: doc/classes/AudioStreamPlayer3D.xml msgid "If [code]true[/code], audio is playing." msgstr "Falls [code]wahr[/code] wir Audio gerade abgespielt." -#: doc/classes/AudioStreamPlayer.xml:69 doc/classes/AudioStreamPlayer2D.xml:71 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "The [AudioStream] object to be played." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:72 doc/classes/AudioStreamPlayer2D.xml:74 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "" "If [code]true[/code], the playback is paused. You can resume it by setting " "[code]stream_paused[/code] to [code]false[/code]." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:75 +#: doc/classes/AudioStreamPlayer.xml msgid "Volume of sound, in dB." msgstr "Lautstärke der Tonausgabe in dB." -#: doc/classes/AudioStreamPlayer.xml:81 doc/classes/AudioStreamPlayer2D.xml:83 -#: doc/classes/AudioStreamPlayer3D.xml:112 +#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml +#: doc/classes/AudioStreamPlayer3D.xml msgid "Emitted when the audio stops playing." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:87 +#: doc/classes/AudioStreamPlayer.xml msgid "The audio will be played only on the first channel." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:90 +#: doc/classes/AudioStreamPlayer.xml msgid "The audio will be played on all surround channels." msgstr "" -#: doc/classes/AudioStreamPlayer.xml:93 +#: doc/classes/AudioStreamPlayer.xml msgid "" "The audio will be played on the second channel, which is usually the center." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:4 +#: doc/classes/AudioStreamPlayer2D.xml #, fuzzy msgid "Plays positional sound in 2D space." msgstr "Spielt Audio in 2D." -#: doc/classes/AudioStreamPlayer2D.xml:7 +#: doc/classes/AudioStreamPlayer2D.xml msgid "" "Plays audio that dampens with distance from screen center.\n" "See also [AudioStreamPlayer] to play a sound non-positionally.\n" @@ -11728,46 +11929,43 @@ msgid "" "audible to human hearing)." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:18 -#: doc/classes/AudioStreamPlayer3D.xml:19 +#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml msgid "Returns the position in the [AudioStream]." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:24 +#: doc/classes/AudioStreamPlayer2D.xml msgid "" "Returns the [AudioStreamPlayback] object associated with this " "[AudioStreamPlayer2D]." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:31 -#: doc/classes/AudioStreamPlayer3D.xml:32 +#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml msgid "" "Plays the audio from the given position [code]from_position[/code], in " "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:50 -#: doc/classes/AudioStreamPlayer3D.xml:51 +#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml msgid "Areas in which this sound plays." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:53 +#: doc/classes/AudioStreamPlayer2D.xml msgid "Dampens audio over distance with this as an exponent." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:62 +#: doc/classes/AudioStreamPlayer2D.xml msgid "Maximum distance from which audio is still hearable." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml:77 +#: doc/classes/AudioStreamPlayer2D.xml msgid "Base volume without dampening." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:4 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Plays positional sound in 3D space." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:7 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Plays a sound effect with directed sound effects, dampens with distance if " "needed, generates effect of hearable position in space. For greater realism, " @@ -11784,41 +11982,41 @@ msgid "" "audible to human hearing)." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:25 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Returns the [AudioStreamPlayback] object associated with this " "[AudioStreamPlayer3D]." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:54 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:57 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Amount how much the filter affects the loudness, in decibels." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:60 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Decides if audio should get quieter with distance linearly, quadratically, " "logarithmically, or not be affected by distance, effectively disabling " "attenuation." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:63 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added " "to scene tree." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:66 +#: doc/classes/AudioStreamPlayer3D.xml msgid "The bus on which this audio is playing." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:69 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Decides in which step the [url=https://en.wikipedia.org/wiki/" "Doppler_effect]Doppler effect[/url] should be calculated.\n" @@ -11827,71 +12025,71 @@ msgid "" "DOPPLER_TRACKING_DISABLED]." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:73 +#: doc/classes/AudioStreamPlayer3D.xml msgid "The angle in which the audio reaches cameras undampened." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:76 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "If [code]true[/code], the audio should be dampened according to the " "direction of the sound." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:79 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Dampens audio if camera is outside of [member emission_angle_degrees] and " "[member emission_angle_enabled] is set by this factor, in decibels." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:82 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Sets the absolute maximum of the soundlevel, in decibels." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:85 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Sets the distance from which the [member out_of_range_mode] takes effect. " "Has no effect if set to 0." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:88 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Decides if audio should pause when source is outside of [member " "max_distance] range." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:97 +#: doc/classes/AudioStreamPlayer3D.xml msgid "The [AudioStream] resource to be played." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:100 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "If [code]true[/code], the playback is paused. You can resume it by setting " "[member stream_paused] to [code]false[/code]." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:103 +#: doc/classes/AudioStreamPlayer3D.xml msgid "The base sound level unaffected by dampening, in decibels." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:106 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "The factor for the attenuation effect. Higher values make the sound audible " "over a larger distance." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:118 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Linear dampening of loudness according to distance." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:121 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Squared dampening of loudness according to distance." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:124 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Logarithmic dampening of loudness according to distance." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:127 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "No dampening of loudness according to distance. The sound will still be " "heard positionally, unlike an [AudioStreamPlayer]. [constant " @@ -11900,54 +12098,54 @@ msgid "" "sphere of a defined size." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:130 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Mix this audio in, even when it's out of range. This increases CPU usage, " "but keeps the sound playing at the correct position if the camera leaves and " "enters the [AudioStreamPlayer3D]'s [member max_distance] radius." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:133 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Pause this audio when it gets out of range. This decreases CPU usage, but " "will cause the sound to restart if the camera leaves and enters the " "[AudioStreamPlayer3D]'s [member max_distance] radius." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:136 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Disables doppler tracking." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:139 +#: doc/classes/AudioStreamPlayer3D.xml msgid "Executes doppler tracking in idle step (every rendered frame)." msgstr "" -#: doc/classes/AudioStreamPlayer3D.xml:142 +#: doc/classes/AudioStreamPlayer3D.xml msgid "" "Executes doppler tracking in physics step (every simulated physics frame)." msgstr "" -#: doc/classes/AudioStreamRandomPitch.xml:4 +#: doc/classes/AudioStreamRandomPitch.xml msgid "Plays audio with random pitch shifting." msgstr "" -#: doc/classes/AudioStreamRandomPitch.xml:7 +#: doc/classes/AudioStreamRandomPitch.xml msgid "Randomly varies pitch on each start." msgstr "" -#: doc/classes/AudioStreamRandomPitch.xml:15 +#: doc/classes/AudioStreamRandomPitch.xml msgid "The current [AudioStream]." msgstr "" -#: doc/classes/AudioStreamRandomPitch.xml:18 +#: doc/classes/AudioStreamRandomPitch.xml msgid "The intensity of random pitch variation." msgstr "" -#: doc/classes/AudioStreamSample.xml:4 +#: doc/classes/AudioStreamSample.xml msgid "Stores audio data loaded from WAV files." msgstr "" -#: doc/classes/AudioStreamSample.xml:7 +#: doc/classes/AudioStreamSample.xml msgid "" "AudioStreamSample stores sound samples loaded from WAV files. To play the " "stored sound, use an [AudioStreamPlayer] (for non-positional audio) or " @@ -11957,7 +12155,7 @@ msgid "" "See also [AudioStreamGenerator] for procedural audio generation." msgstr "" -#: doc/classes/AudioStreamSample.xml:17 +#: doc/classes/AudioStreamSample.xml msgid "" "Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with " "IMA ADPCM format can't be saved.\n" @@ -11965,38 +12163,38 @@ msgid "" "[code]path[/code] if it is missing." msgstr "" -#: doc/classes/AudioStreamSample.xml:24 +#: doc/classes/AudioStreamSample.xml msgid "" "Contains the audio data in bytes.\n" "[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned " "PCM8 to signed PCM8, subtract 128 from each byte." msgstr "" -#: doc/classes/AudioStreamSample.xml:28 +#: doc/classes/AudioStreamSample.xml msgid "Audio format. See [enum Format] constants for values." msgstr "" -#: doc/classes/AudioStreamSample.xml:31 +#: doc/classes/AudioStreamSample.xml msgid "" "The loop start point (in number of samples, relative to the beginning of the " "sample). This information will be imported automatically from the WAV file " "if present." msgstr "" -#: doc/classes/AudioStreamSample.xml:34 +#: doc/classes/AudioStreamSample.xml msgid "" "The loop end point (in number of samples, relative to the beginning of the " "sample). This information will be imported automatically from the WAV file " "if present." msgstr "" -#: doc/classes/AudioStreamSample.xml:37 +#: doc/classes/AudioStreamSample.xml msgid "" "The loop mode. This information will be imported automatically from the WAV " "file if present. See [enum LoopMode] constants for values." msgstr "" -#: doc/classes/AudioStreamSample.xml:40 +#: doc/classes/AudioStreamSample.xml msgid "" "The sample rate for mixing this audio. Higher values require more storage " "space, but result in better quality.\n" @@ -12012,52 +12210,52 @@ msgid "" "quality." msgstr "" -#: doc/classes/AudioStreamSample.xml:45 +#: doc/classes/AudioStreamSample.xml msgid "If [code]true[/code], audio is stereo." msgstr "" -#: doc/classes/AudioStreamSample.xml:50 +#: doc/classes/AudioStreamSample.xml msgid "8-bit audio codec." msgstr "" -#: doc/classes/AudioStreamSample.xml:53 +#: doc/classes/AudioStreamSample.xml msgid "16-bit audio codec." msgstr "" -#: doc/classes/AudioStreamSample.xml:56 +#: doc/classes/AudioStreamSample.xml msgid "Audio is compressed using IMA ADPCM." msgstr "" -#: doc/classes/AudioStreamSample.xml:59 +#: doc/classes/AudioStreamSample.xml msgid "Audio does not loop." msgstr "" -#: doc/classes/AudioStreamSample.xml:62 +#: doc/classes/AudioStreamSample.xml msgid "" "Audio loops the data between [member loop_begin] and [member loop_end], " "playing forward only." msgstr "" -#: doc/classes/AudioStreamSample.xml:65 +#: doc/classes/AudioStreamSample.xml msgid "" "Audio loops the data between [member loop_begin] and [member loop_end], " "playing back and forth." msgstr "" -#: doc/classes/AudioStreamSample.xml:68 +#: doc/classes/AudioStreamSample.xml msgid "" "Audio loops the data between [member loop_begin] and [member loop_end], " "playing backward only." msgstr "" -#: doc/classes/BackBufferCopy.xml:4 +#: doc/classes/BackBufferCopy.xml msgid "" "Copies a region of the screen (or the whole screen) to a buffer so it can be " "accessed in your shader scripts through the " "[code]texture(SCREEN_TEXTURE, ...)[/code] function." msgstr "" -#: doc/classes/BackBufferCopy.xml:7 +#: doc/classes/BackBufferCopy.xml msgid "" "Node for back-buffering the currently-displayed screen. The region defined " "in the BackBufferCopy node is buffered with the content of the screen it " @@ -12071,51 +12269,55 @@ msgid "" "adding them as children." msgstr "" -#: doc/classes/BackBufferCopy.xml:16 +#: doc/classes/BackBufferCopy.xml msgid "Buffer mode. See [enum CopyMode] constants." msgstr "" -#: doc/classes/BackBufferCopy.xml:19 +#: doc/classes/BackBufferCopy.xml msgid "" "The area covered by the BackBufferCopy. Only used if [member copy_mode] is " "[constant COPY_MODE_RECT]." msgstr "" -#: doc/classes/BackBufferCopy.xml:24 +#: doc/classes/BackBufferCopy.xml msgid "" "Disables the buffering mode. This means the BackBufferCopy node will " "directly use the portion of screen it covers." msgstr "" -#: doc/classes/BackBufferCopy.xml:27 +#: doc/classes/BackBufferCopy.xml msgid "BackBufferCopy buffers a rectangular region." msgstr "" -#: doc/classes/BackBufferCopy.xml:30 +#: doc/classes/BackBufferCopy.xml msgid "BackBufferCopy buffers the entire screen." msgstr "" -#: doc/classes/BakedLightmap.xml:4 +#: doc/classes/BakedLightmap.xml msgid "Prerendered indirect light map for a scene." msgstr "" -#: doc/classes/BakedLightmap.xml:7 +#: doc/classes/BakedLightmap.xml msgid "" "Baked lightmaps are an alternative workflow for adding indirect (or baked) " "lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work " "fine on low-end PCs and mobile devices as they consume almost no resources " "in run-time.\n" +"[b]Procedural generation:[/b] Lightmap baking functionality is only " +"available in the editor. This means [BakedLightmap] is not suited to " +"procedurally generated or user-built levels. For procedurally generated or " +"user-built levels, use [GIProbe] instead.\n" "[b]Note:[/b] Due to how lightmaps work, most properties only have a visible " "effect once lightmaps are baked again." msgstr "" -#: doc/classes/BakedLightmap.xml:11 +#: doc/classes/BakedLightmap.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/baked_lightmaps.html" +msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html" -#: doc/classes/BakedLightmap.xml:19 +#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -12124,24 +12326,24 @@ msgid "" "[member light_data]." msgstr "" -#: doc/classes/BakedLightmap.xml:25 +#: doc/classes/BakedLightmap.xml msgid "" "When enabled, the lightmapper will merge the textures for all meshes into a " "single large layered texture. Not supported in GLES2." msgstr "" -#: doc/classes/BakedLightmap.xml:28 +#: doc/classes/BakedLightmap.xml msgid "" "Maximum size of each lightmap layer, only used when [member atlas_generate] " "is enabled." msgstr "" -#: doc/classes/BakedLightmap.xml:31 +#: doc/classes/BakedLightmap.xml msgid "" "Raycasting bias used during baking to avoid floating point precision issues." msgstr "" -#: doc/classes/BakedLightmap.xml:34 +#: doc/classes/BakedLightmap.xml msgid "" "The energy multiplier for each bounce. Higher values will make indirect " "lighting brighter. A value of [code]1.0[/code] represents physically " @@ -12155,63 +12357,63 @@ msgid "" "bounces] is set to a value greater than or equal to [code]1[/code]." msgstr "" -#: doc/classes/BakedLightmap.xml:38 +#: doc/classes/BakedLightmap.xml msgid "" "Number of light bounces that are taken into account during baking. See also " "[member bounce_indirect_energy]." msgstr "" -#: doc/classes/BakedLightmap.xml:41 +#: doc/classes/BakedLightmap.xml msgid "Grid size used for real-time capture information on dynamic objects." msgstr "" -#: doc/classes/BakedLightmap.xml:44 +#: doc/classes/BakedLightmap.xml msgid "" "When enabled, an octree containing the scene's lighting information will be " "computed. This octree will then be used to light dynamic objects in the " "scene." msgstr "" -#: doc/classes/BakedLightmap.xml:47 +#: doc/classes/BakedLightmap.xml msgid "" "Bias value to reduce the amount of light proagation in the captured octree." msgstr "" -#: doc/classes/BakedLightmap.xml:50 +#: doc/classes/BakedLightmap.xml msgid "Bake quality of the capture data." msgstr "" -#: doc/classes/BakedLightmap.xml:53 +#: doc/classes/BakedLightmap.xml msgid "" "If a baked mesh doesn't have a UV2 size hint, this value will be used to " "roughly compute a suitable lightmap size." msgstr "" -#: doc/classes/BakedLightmap.xml:56 +#: doc/classes/BakedLightmap.xml msgid "" "The environment color when [member environment_mode] is set to [constant " "ENVIRONMENT_MODE_CUSTOM_COLOR]." msgstr "" -#: doc/classes/BakedLightmap.xml:59 +#: doc/classes/BakedLightmap.xml msgid "" "The energy scaling factor when when [member environment_mode] is set to " "[constant ENVIRONMENT_MODE_CUSTOM_COLOR] or [constant " "ENVIRONMENT_MODE_CUSTOM_SKY]." msgstr "" -#: doc/classes/BakedLightmap.xml:62 +#: doc/classes/BakedLightmap.xml msgid "" "The [Sky] resource to use when [member environment_mode] is set o [constant " "ENVIRONMENT_MODE_CUSTOM_SKY]." msgstr "" -#: doc/classes/BakedLightmap.xml:65 +#: doc/classes/BakedLightmap.xml #, fuzzy msgid "The rotation of the baked custom sky." msgstr "Der Name des Audiobusses des Bereichs." -#: doc/classes/BakedLightmap.xml:68 +#: doc/classes/BakedLightmap.xml msgid "" "Minimum ambient light for all the lightmap texels. This doesn't take into " "account any occlusion from the scene's geometry, it simply ensures a minimum " @@ -12219,35 +12421,35 @@ msgid "" "on shadow color." msgstr "" -#: doc/classes/BakedLightmap.xml:71 +#: doc/classes/BakedLightmap.xml msgid "Decides which environment to use during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:74 +#: doc/classes/BakedLightmap.xml msgid "" "Size of the baked lightmap. Only meshes inside this region will be included " "in the baked lightmap, also used as the bounds of the captured region for " "dynamic lighting." msgstr "" -#: doc/classes/BakedLightmap.xml:77 +#: doc/classes/BakedLightmap.xml msgid "" "Deprecated, in previous versions it determined the location where lightmaps " "were be saved." msgstr "" -#: doc/classes/BakedLightmap.xml:80 +#: doc/classes/BakedLightmap.xml msgid "The calculated light data." msgstr "" -#: doc/classes/BakedLightmap.xml:83 +#: doc/classes/BakedLightmap.xml msgid "" "Determines the amount of samples per texel used in indrect light baking. The " "amount of samples for each quality level can be configured in the project " "settings." msgstr "" -#: doc/classes/BakedLightmap.xml:86 +#: doc/classes/BakedLightmap.xml msgid "" "Store full color values in the lightmap textures. When disabled, lightmap " "textures will store a single brightness channel. Can be disabled to reduce " @@ -12255,13 +12457,13 @@ msgid "" "color information in indirect lighting." msgstr "" -#: doc/classes/BakedLightmap.xml:89 +#: doc/classes/BakedLightmap.xml msgid "" "When enabled, a lightmap denoiser will be used to reduce the noise inherent " "to Monte Carlo based global illumination." msgstr "" -#: doc/classes/BakedLightmap.xml:92 +#: doc/classes/BakedLightmap.xml msgid "" "If [code]true[/code], stores the lightmap textures in a high dynamic range " "format (EXR). If [code]false[/code], stores the lightmap texture in a low " @@ -12273,83 +12475,83 @@ msgid "" "ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]." msgstr "" -#: doc/classes/BakedLightmap.xml:98 +#: doc/classes/BakedLightmap.xml msgid "The lowest bake quality mode. Fastest to calculate." msgstr "" -#: doc/classes/BakedLightmap.xml:101 +#: doc/classes/BakedLightmap.xml msgid "The default bake quality mode." msgstr "" -#: doc/classes/BakedLightmap.xml:104 +#: doc/classes/BakedLightmap.xml msgid "A higher bake quality mode. Takes longer to calculate." msgstr "" -#: doc/classes/BakedLightmap.xml:107 +#: doc/classes/BakedLightmap.xml msgid "The highest bake quality mode. Takes the longest to calculate." msgstr "" -#: doc/classes/BakedLightmap.xml:110 +#: doc/classes/BakedLightmap.xml #, fuzzy msgid "Baking was successful." msgstr "Die Verbindung war erfolgreich." -#: doc/classes/BakedLightmap.xml:113 +#: doc/classes/BakedLightmap.xml msgid "" "Returns if no viable save path is found. This can happen where an [member " "image_path] is not specified or when the save location is invalid." msgstr "" -#: doc/classes/BakedLightmap.xml:116 doc/classes/SpatialMaterial.xml:622 +#: doc/classes/BakedLightmap.xml doc/classes/SpatialMaterial.xml msgid "Currently unused." msgstr "zu Zeit ungenutzt." -#: doc/classes/BakedLightmap.xml:119 +#: doc/classes/BakedLightmap.xml #, fuzzy msgid "Returns when the baker cannot save per-mesh textures to file." msgstr "Gibt den Arkuskosinus2 der Parameter zurück." -#: doc/classes/BakedLightmap.xml:122 +#: doc/classes/BakedLightmap.xml msgid "The size of the generated lightmaps is too large." msgstr "" -#: doc/classes/BakedLightmap.xml:125 +#: doc/classes/BakedLightmap.xml msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range." msgstr "" -#: doc/classes/BakedLightmap.xml:128 +#: doc/classes/BakedLightmap.xml msgid "Returns if user cancels baking." msgstr "" -#: doc/classes/BakedLightmap.xml:131 +#: doc/classes/BakedLightmap.xml msgid "" "Returns if lightmapper can't be created. Unless you are using a custom " "lightmapper, please report this as bug." msgstr "" -#: doc/classes/BakedLightmap.xml:134 +#: doc/classes/BakedLightmap.xml msgid "" "There is no root node to start baking from. Either provide [code]from_node[/" "code] argument or attach this node to a parent that should be used as root." msgstr "" -#: doc/classes/BakedLightmap.xml:137 +#: doc/classes/BakedLightmap.xml msgid "No environment is used during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:140 +#: doc/classes/BakedLightmap.xml msgid "The baked environment is automatically picked from the current scene." msgstr "" -#: doc/classes/BakedLightmap.xml:143 +#: doc/classes/BakedLightmap.xml msgid "A custom sky is used as environment during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:146 +#: doc/classes/BakedLightmap.xml msgid "A custom solid color is used as environment during baking." msgstr "" -#: doc/classes/BakedLightmapData.xml:56 +#: doc/classes/BakedLightmapData.xml msgid "" "Global energy multiplier for baked and dynamic capture objects. This can be " "changed at run-time without having to bake lightmaps again.\n" @@ -12358,34 +12560,34 @@ msgid "" "bounce_indirect_energy] and bake lightmaps again." msgstr "" -#: doc/classes/BakedLightmapData.xml:60 +#: doc/classes/BakedLightmapData.xml msgid "" "Controls whether dynamic capture objects receive environment lighting or not." msgstr "" -#: doc/classes/BaseButton.xml:4 +#: doc/classes/BaseButton.xml msgid "Base class for different kinds of buttons." msgstr "" -#: doc/classes/BaseButton.xml:7 +#: doc/classes/BaseButton.xml msgid "" "BaseButton is the abstract base class for buttons, so it shouldn't be used " "directly (it doesn't display anything). Other types of buttons inherit from " "it." msgstr "" -#: doc/classes/BaseButton.xml:15 +#: doc/classes/BaseButton.xml msgid "" "Called when the button is pressed. If you need to know the button's pressed " "state (and [member toggle_mode] is active), use [method _toggled] instead." msgstr "" -#: doc/classes/BaseButton.xml:22 +#: doc/classes/BaseButton.xml msgid "" "Called when the button is toggled (only if [member toggle_mode] is active)." msgstr "" -#: doc/classes/BaseButton.xml:28 +#: doc/classes/BaseButton.xml msgid "" "Returns the visual state used to draw the button. This is useful mainly when " "implementing your own draw code by either overriding _draw() or connecting " @@ -12393,13 +12595,13 @@ msgid "" "DrawMode] enum." msgstr "" -#: doc/classes/BaseButton.xml:34 +#: doc/classes/BaseButton.xml msgid "" "Returns [code]true[/code] if the mouse has entered the button and has not " "left it yet." msgstr "" -#: doc/classes/BaseButton.xml:41 +#: doc/classes/BaseButton.xml msgid "" "Changes the [member pressed] state of the button, without emitting [signal " "toggled]. Use when you just want to change the state of the button without " @@ -12409,37 +12611,37 @@ msgid "" "group]." msgstr "" -#: doc/classes/BaseButton.xml:48 +#: doc/classes/BaseButton.xml msgid "" "Determines when the button is considered clicked, one of the [enum " "ActionMode] constants." msgstr "" -#: doc/classes/BaseButton.xml:51 +#: doc/classes/BaseButton.xml msgid "" "Binary mask to choose which mouse buttons this button will respond to.\n" "To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | " "BUTTON_MASK_RIGHT[/code]." msgstr "" -#: doc/classes/BaseButton.xml:55 +#: doc/classes/BaseButton.xml msgid "" "If [code]true[/code], the button is in disabled state and can't be clicked " "or toggled." msgstr "" -#: doc/classes/BaseButton.xml:58 +#: doc/classes/BaseButton.xml msgid "" "[i]Deprecated.[/i] This property has been deprecated due to redundancy and " "will be removed in Godot 4.0. This property no longer has any effect when " "set. Please use [member Control.focus_mode] instead." msgstr "" -#: doc/classes/BaseButton.xml:62 +#: doc/classes/BaseButton.xml msgid "[ButtonGroup] associated to the button." msgstr "" -#: doc/classes/BaseButton.xml:65 +#: doc/classes/BaseButton.xml msgid "" "If [code]true[/code], the button stays pressed when moving the cursor " "outside the button while pressing it.\n" @@ -12448,7 +12650,7 @@ msgid "" "value." msgstr "" -#: doc/classes/BaseButton.xml:69 +#: doc/classes/BaseButton.xml msgid "" "If [code]true[/code], the button's state is pressed. Means the button is " "pressed down or toggled (if [member toggle_mode] is active). Only works if " @@ -12458,31 +12660,31 @@ msgid "" "signal, use [method set_pressed_no_signal]." msgstr "" -#: doc/classes/BaseButton.xml:73 +#: doc/classes/BaseButton.xml msgid "[ShortCut] associated to the button." msgstr "" -#: doc/classes/BaseButton.xml:76 +#: doc/classes/BaseButton.xml msgid "" "If [code]true[/code], the button will add information about its shortcut in " "the tooltip." msgstr "" -#: doc/classes/BaseButton.xml:79 +#: doc/classes/BaseButton.xml msgid "" "If [code]true[/code], the button is in toggle mode. Makes the button flip " "state between pressed and unpressed each time its area is clicked." msgstr "" -#: doc/classes/BaseButton.xml:85 +#: doc/classes/BaseButton.xml msgid "Emitted when the button starts being held down." msgstr "" -#: doc/classes/BaseButton.xml:90 +#: doc/classes/BaseButton.xml msgid "Emitted when the button stops being held down." msgstr "" -#: doc/classes/BaseButton.xml:95 +#: doc/classes/BaseButton.xml msgid "" "Emitted when the button is toggled or pressed. This is on [signal " "button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] " @@ -12491,50 +12693,50 @@ msgid "" "active), use [signal toggled] instead." msgstr "" -#: doc/classes/BaseButton.xml:102 +#: doc/classes/BaseButton.xml msgid "" "Emitted when the button was just toggled between pressed and normal states " "(only if [member toggle_mode] is active). The new state is contained in the " "[code]button_pressed[/code] argument." msgstr "" -#: doc/classes/BaseButton.xml:108 +#: doc/classes/BaseButton.xml msgid "" "The normal state (i.e. not pressed, not hovered, not toggled and enabled) of " "buttons." msgstr "" -#: doc/classes/BaseButton.xml:111 +#: doc/classes/BaseButton.xml msgid "The state of buttons are pressed." msgstr "" -#: doc/classes/BaseButton.xml:114 +#: doc/classes/BaseButton.xml msgid "The state of buttons are hovered." msgstr "" -#: doc/classes/BaseButton.xml:117 +#: doc/classes/BaseButton.xml msgid "The state of buttons are disabled." msgstr "" -#: doc/classes/BaseButton.xml:120 +#: doc/classes/BaseButton.xml msgid "The state of buttons are both hovered and pressed." msgstr "" -#: doc/classes/BaseButton.xml:123 +#: doc/classes/BaseButton.xml msgid "Require just a press to consider the button clicked." msgstr "" -#: doc/classes/BaseButton.xml:126 +#: doc/classes/BaseButton.xml msgid "" "Require a press and a subsequent release before considering the button " "clicked." msgstr "" -#: doc/classes/Basis.xml:4 +#: doc/classes/Basis.xml msgid "3×3 matrix datatype." msgstr "" -#: doc/classes/Basis.xml:7 +#: doc/classes/Basis.xml msgid "" "3×3 matrix used for 3D rotation and scale. Almost always used as an " "orthogonal basis for a Transform.\n" @@ -12548,53 +12750,49 @@ msgid "" "article." msgstr "" -#: doc/classes/Basis.xml:14 doc/classes/Transform.xml:12 -#: doc/classes/Transform2D.xml:12 +#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms." -"html" +msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/math/" "matrices_and_transforms.html" -#: doc/classes/Basis.xml:15 doc/classes/Transform.xml:13 +#: doc/classes/Basis.xml doc/classes/Transform.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms.html" +msgid "$DOCS_URL/tutorials/3d/using_transforms.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms.html" -#: doc/classes/Basis.xml:16 doc/classes/Line2D.xml:11 -#: doc/classes/Transform.xml:14 doc/classes/Transform2D.xml:13 -#: doc/classes/Vector2.xml:15 doc/classes/Vector3.xml:15 +#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml +#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/584" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Basis.xml:18 doc/classes/CylinderShape.xml:12 -#: doc/classes/Dictionary.xml:88 doc/classes/DynamicFont.xml:18 -#: doc/classes/DynamicFontData.xml:10 doc/classes/File.xml:29 -#: doc/classes/Input.xml:12 doc/classes/InputEvent.xml:13 -#: doc/classes/InputEventAction.xml:12 doc/classes/InputEventMouseMotion.xml:12 -#: doc/classes/KinematicBody.xml:15 doc/classes/RayCast.xml:15 -#: doc/classes/StaticBody.xml:13 doc/classes/SurfaceTool.xml:22 -#: doc/classes/TextureButton.xml:12 doc/classes/TextureRect.xml:11 -#: doc/classes/Thread.xml:13 doc/classes/VBoxContainer.xml:10 +#: doc/classes/Basis.xml doc/classes/CylinderShape.xml +#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml +#: doc/classes/DynamicFontData.xml doc/classes/File.xml doc/classes/Input.xml +#: doc/classes/InputEvent.xml doc/classes/InputEventAction.xml +#: doc/classes/InputEventMouseMotion.xml doc/classes/KinematicBody.xml +#: doc/classes/RayCast.xml doc/classes/StaticBody.xml +#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml +#: doc/classes/TextureRect.xml doc/classes/Thread.xml +#: doc/classes/VBoxContainer.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/676" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Basis.xml:19 doc/classes/Line2D.xml:12 -#: doc/classes/Transform.xml:16 doc/classes/Transform2D.xml:14 +#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml +#: doc/classes/Transform2D.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/583" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Basis.xml:26 +#: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." msgstr "" -#: doc/classes/Basis.xml:33 +#: doc/classes/Basis.xml msgid "" "Constructs a pure rotation basis matrix from the given Euler angles (in the " "YXZ convention: when *composing*, first Y, then X, and Z last), given in the " @@ -12603,18 +12801,18 @@ msgid "" "instead of Euler angles." msgstr "" -#: doc/classes/Basis.xml:42 +#: doc/classes/Basis.xml msgid "" "Constructs a pure rotation basis matrix, rotated around the given " "[code]axis[/code] by [code]phi[/code], in radians. The axis must be a " "normalized vector." msgstr "" -#: doc/classes/Basis.xml:51 +#: doc/classes/Basis.xml msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)." msgstr "" -#: doc/classes/Basis.xml:57 +#: doc/classes/Basis.xml msgid "" "Returns the determinant of the basis matrix. If the basis is uniformly " "scaled, its determinant is the square of the scale.\n" @@ -12623,7 +12821,7 @@ msgid "" "invalid." msgstr "" -#: doc/classes/Basis.xml:64 +#: doc/classes/Basis.xml msgid "" "Returns the basis's rotation in the form of Euler angles (in the YXZ " "convention: when decomposing, first Z, then X, and Y last). The returned " @@ -12633,7 +12831,7 @@ msgid "" "a [Quat] quaternion instead of Euler angles." msgstr "" -#: doc/classes/Basis.xml:71 +#: doc/classes/Basis.xml msgid "" "This function considers a discretization of rotations into 24 points on unit " "sphere, lying along the vectors (x,y,z) with each component being either -1, " @@ -12642,24 +12840,24 @@ msgid "" "further details, refer to the Godot source code." msgstr "" -#: doc/classes/Basis.xml:77 +#: doc/classes/Basis.xml msgid "" "Returns the basis's rotation in the form of a quaternion. See [method " "get_euler] if you need Euler angles, but keep in mind quaternions should " "generally be preferred to Euler angles." msgstr "" -#: doc/classes/Basis.xml:83 +#: doc/classes/Basis.xml msgid "" "Assuming that the matrix is the combination of a rotation and scaling, " "return the absolute value of scaling factors along each axis." msgstr "" -#: doc/classes/Basis.xml:89 +#: doc/classes/Basis.xml msgid "Returns the inverse of the matrix." msgstr "" -#: doc/classes/Basis.xml:97 +#: doc/classes/Basis.xml #, fuzzy msgid "" "Returns [code]true[/code] if this basis and [code]b[/code] are approximately " @@ -12668,79 +12866,79 @@ msgid "" "discarded. Don't use the epsilon argument, it does nothing." msgstr "" "Gibt [code]true[/code] zurück, wenn dieses [AABB] und [code]aabb[/code] " -"annähernd gleich sind, indem die [Methode @GDScript.is_equal_approx] für " -"jede Komponente aufgerufen wird." +"annähernd gleich sind, indem die [method @GDScript.is_equal_approx] für jede " +"Komponente aufgerufen wird." -#: doc/classes/Basis.xml:104 +#: doc/classes/Basis.xml msgid "" "Returns the orthonormalized version of the matrix (useful to call from time " "to time to avoid rounding error for orthogonal matrices). This performs a " "Gram-Schmidt orthonormalization on the basis of the matrix." msgstr "" -#: doc/classes/Basis.xml:112 +#: doc/classes/Basis.xml msgid "" "Introduce an additional rotation around the given axis by phi (radians). The " "axis must be a normalized vector." msgstr "" -#: doc/classes/Basis.xml:119 +#: doc/classes/Basis.xml msgid "" "Introduce an additional scaling specified by the given 3D scaling factor." msgstr "" -#: doc/classes/Basis.xml:127 +#: doc/classes/Basis.xml msgid "" "Assuming that the matrix is a proper rotation matrix, slerp performs a " "spherical-linear interpolation with another rotation matrix." msgstr "" -#: doc/classes/Basis.xml:134 +#: doc/classes/Basis.xml msgid "Transposed dot product with the X axis of the matrix." msgstr "" -#: doc/classes/Basis.xml:141 +#: doc/classes/Basis.xml msgid "Transposed dot product with the Y axis of the matrix." msgstr "" -#: doc/classes/Basis.xml:148 +#: doc/classes/Basis.xml msgid "Transposed dot product with the Z axis of the matrix." msgstr "" -#: doc/classes/Basis.xml:154 +#: doc/classes/Basis.xml msgid "Returns the transposed version of the matrix." msgstr "" -#: doc/classes/Basis.xml:161 +#: doc/classes/Basis.xml msgid "Returns a vector transformed (multiplied) by the matrix." msgstr "" -#: doc/classes/Basis.xml:168 +#: doc/classes/Basis.xml msgid "" "Returns a vector transformed (multiplied) by the transposed basis matrix.\n" "[b]Note:[/b] This results in a multiplication by the inverse of the matrix " "only if it represents a rotation-reflection." msgstr "" -#: doc/classes/Basis.xml:175 doc/classes/Transform2D.xml:150 +#: doc/classes/Basis.xml doc/classes/Transform2D.xml msgid "" "The basis matrix's X vector (column 0). Equivalent to array index [code]0[/" "code]." msgstr "" -#: doc/classes/Basis.xml:178 doc/classes/Transform2D.xml:153 +#: doc/classes/Basis.xml doc/classes/Transform2D.xml msgid "" "The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/" "code]." msgstr "" -#: doc/classes/Basis.xml:181 +#: doc/classes/Basis.xml msgid "" "The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/" "code]." msgstr "" -#: doc/classes/Basis.xml:186 +#: doc/classes/Basis.xml msgid "" "The identity basis, with no rotation or scaling applied.\n" "This is identical to calling [code]Basis()[/code] without any parameters. " @@ -12748,41 +12946,41 @@ msgid "" "with C#." msgstr "" -#: doc/classes/Basis.xml:190 +#: doc/classes/Basis.xml msgid "" "The basis that will flip something along the X axis when used in a " "transformation." msgstr "" -#: doc/classes/Basis.xml:193 +#: doc/classes/Basis.xml msgid "" "The basis that will flip something along the Y axis when used in a " "transformation." msgstr "" -#: doc/classes/Basis.xml:196 +#: doc/classes/Basis.xml msgid "" "The basis that will flip something along the Z axis when used in a " "transformation." msgstr "" -#: doc/classes/BitMap.xml:4 +#: doc/classes/BitMap.xml msgid "Boolean matrix." msgstr "Boolesche Matrix." -#: doc/classes/BitMap.xml:7 +#: doc/classes/BitMap.xml msgid "" "A two-dimensional array of boolean values, can be used to efficiently store " "a binary matrix (every matrix element takes only one bit) and query the " "values using natural cartesian coordinates." msgstr "" -#: doc/classes/BitMap.xml:16 +#: doc/classes/BitMap.xml msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" -#: doc/classes/BitMap.xml:24 +#: doc/classes/BitMap.xml msgid "" "Creates a bitmap that matches the given image dimensions, every element of " "the bitmap is set to [code]false[/code] if the alpha value of the image at " @@ -12790,49 +12988,52 @@ msgid "" "code] in other case." msgstr "" -#: doc/classes/BitMap.xml:31 +#: doc/classes/BitMap.xml msgid "Returns bitmap's value at the specified position." msgstr "" -#: doc/classes/BitMap.xml:37 +#: doc/classes/BitMap.xml msgid "Returns bitmap's dimensions." msgstr "" -#: doc/classes/BitMap.xml:43 +#: doc/classes/BitMap.xml msgid "" "Returns the amount of bitmap elements that are set to [code]true[/code]." msgstr "" -#: doc/classes/BitMap.xml:51 +#: doc/classes/BitMap.xml msgid "" -"Applies morphological dilation to the bitmap. The first argument is the " -"dilation amount, Rect2 is the area where the dilation will be applied." +"Applies morphological dilation or erosion to the bitmap. If [code]pixels[/" +"code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] " +"is negative, erosion is applied to the bitmap. [code]rect[/code] defines the " +"area where the morphological operation is applied. Pixels located outside " +"the [code]rect[/code] are unaffected by [method grow_mask]." msgstr "" -#: doc/classes/BitMap.xml:66 +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" -#: doc/classes/BitMap.xml:74 +#: doc/classes/BitMap.xml msgid "Sets a rectangular portion of the bitmap to the specified value." msgstr "" -#: doc/classes/BitmapFont.xml:4 +#: doc/classes/BitmapFont.xml msgid "" "Renders text using fonts under the [url=https://www.angelcode.com/products/" "bmfont/]BMFont[/url] format.\n" "Handles files with the [code].fnt[/code] extension." msgstr "" -#: doc/classes/BitmapFont.xml:8 +#: doc/classes/BitmapFont.xml msgid "" "Renders text using [code]*.fnt[/code] fonts containing texture atlases. " "Supports distance fields. For using vector font files like TTF directly, see " "[DynamicFont]." msgstr "" -#: doc/classes/BitmapFont.xml:21 +#: doc/classes/BitmapFont.xml msgid "" "Adds a character to the font, where [code]character[/code] is the Unicode " "value, [code]texture[/code] is the texture index, [code]rect[/code] is the " @@ -12841,58 +13042,58 @@ msgid "" "advance." msgstr "" -#: doc/classes/BitmapFont.xml:30 +#: doc/classes/BitmapFont.xml msgid "" "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are " "special cases where a typeface advance is determined by the next character." msgstr "" -#: doc/classes/BitmapFont.xml:37 +#: doc/classes/BitmapFont.xml msgid "Adds a texture to the [BitmapFont]." msgstr "" -#: doc/classes/BitmapFont.xml:43 +#: doc/classes/BitmapFont.xml msgid "Clears all the font data and settings." msgstr "" -#: doc/classes/BitmapFont.xml:50 +#: doc/classes/BitmapFont.xml msgid "" "Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]." msgstr "" -#: doc/classes/BitmapFont.xml:58 +#: doc/classes/BitmapFont.xml msgid "Returns a kerning pair as a difference." msgstr "" -#: doc/classes/BitmapFont.xml:65 +#: doc/classes/BitmapFont.xml msgid "Returns the font atlas texture at index [code]idx[/code]." msgstr "" -#: doc/classes/BitmapFont.xml:71 +#: doc/classes/BitmapFont.xml msgid "Returns the number of textures in the BitmapFont atlas." msgstr "" -#: doc/classes/BitmapFont.xml:77 +#: doc/classes/BitmapFont.xml msgid "Ascent (number of pixels above the baseline)." msgstr "" -#: doc/classes/BitmapFont.xml:80 +#: doc/classes/BitmapFont.xml msgid "If [code]true[/code], distance field hint is enabled." msgstr "" -#: doc/classes/BitmapFont.xml:83 +#: doc/classes/BitmapFont.xml msgid "The fallback font." msgstr "" -#: doc/classes/BitmapFont.xml:86 +#: doc/classes/BitmapFont.xml msgid "Total font height (ascent plus descent) in pixels." msgstr "" -#: doc/classes/Bone2D.xml:4 +#: doc/classes/Bone2D.xml msgid "Joint used with [Skeleton2D] to control and animate other nodes." msgstr "" -#: doc/classes/Bone2D.xml:7 +#: doc/classes/Bone2D.xml msgid "" "Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, " "and animate other [Node2D] nodes.\n" @@ -12905,52 +13106,52 @@ msgid "" "individual rest poses." msgstr "" -#: doc/classes/Bone2D.xml:18 +#: doc/classes/Bone2D.xml msgid "Stores the node's current transforms in [member rest]." msgstr "" -#: doc/classes/Bone2D.xml:24 +#: doc/classes/Bone2D.xml msgid "" "Returns the node's index as part of the entire skeleton. See [Skeleton2D]." msgstr "" -#: doc/classes/Bone2D.xml:30 +#: doc/classes/Bone2D.xml msgid "" "Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have " "a parent, or its rest pose relative to its parent." msgstr "" -#: doc/classes/Bone2D.xml:36 +#: doc/classes/Bone2D.xml msgid "" "Length of the bone's representation drawn in the editor's viewport in pixels." msgstr "" -#: doc/classes/Bone2D.xml:39 +#: doc/classes/Bone2D.xml msgid "" "Rest transform of the bone. You can reset the node's transforms to this " "value using [method apply_rest]." msgstr "" -#: doc/classes/BoneAttachment.xml:4 +#: doc/classes/BoneAttachment.xml msgid "A node that will attach to a bone." msgstr "" -#: doc/classes/BoneAttachment.xml:7 +#: doc/classes/BoneAttachment.xml msgid "" "This node must be the child of a [Skeleton] node. You can then select a bone " "for this node to attach to. The BoneAttachment node will copy the transform " "of the selected bone." msgstr "" -#: doc/classes/BoneAttachment.xml:15 +#: doc/classes/BoneAttachment.xml msgid "The name of the attached bone." msgstr "" -#: doc/classes/bool.xml:4 +#: doc/classes/bool.xml msgid "Boolean built-in type." msgstr "" -#: doc/classes/bool.xml:7 +#: doc/classes/bool.xml msgid "" "Boolean is a built-in type. There are two boolean values: [code]true[/code] " "and [code]false[/code]. You can think of it as a switch with on or off (1 or " @@ -13000,21 +13201,21 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/bool.xml:47 +#: doc/classes/bool.xml msgid "" "Cast an [int] value to a boolean value, this method will return [code]false[/" "code] if [code]0[/code] is passed in, and [code]true[/code] for all other " "ints." msgstr "" -#: doc/classes/bool.xml:54 +#: doc/classes/bool.xml msgid "" "Cast a [float] value to a boolean value, this method will return " "[code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] " "for all other floats." msgstr "" -#: doc/classes/bool.xml:61 +#: doc/classes/bool.xml msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " @@ -13023,76 +13224,76 @@ msgid "" "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" -#: doc/classes/BoxContainer.xml:4 +#: doc/classes/BoxContainer.xml msgid "Base class for box containers." msgstr "" -#: doc/classes/BoxContainer.xml:7 +#: doc/classes/BoxContainer.xml msgid "" "Arranges child controls vertically or horizontally, and rearranges the " "controls automatically when their minimum size changes." msgstr "" -#: doc/classes/BoxContainer.xml:16 +#: doc/classes/BoxContainer.xml msgid "" "Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/" "code] will insert the spacer control in front of other children." msgstr "" -#: doc/classes/BoxContainer.xml:22 +#: doc/classes/BoxContainer.xml msgid "" "The alignment of the container's children (must be one of [constant " "ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])." msgstr "" -#: doc/classes/BoxContainer.xml:28 +#: doc/classes/BoxContainer.xml msgid "Aligns children with the beginning of the container." msgstr "" -#: doc/classes/BoxContainer.xml:31 +#: doc/classes/BoxContainer.xml msgid "Aligns children with the center of the container." msgstr "" -#: doc/classes/BoxContainer.xml:34 +#: doc/classes/BoxContainer.xml msgid "Aligns children with the end of the container." msgstr "" -#: doc/classes/BoxShape.xml:4 +#: doc/classes/BoxShape.xml msgid "Box shape resource." msgstr "" -#: doc/classes/BoxShape.xml:7 +#: doc/classes/BoxShape.xml msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]." msgstr "" -#: doc/classes/BoxShape.xml:10 doc/classes/CapsuleShape.xml:10 -#: doc/classes/ConcavePolygonShape.xml:11 doc/classes/ConvexPolygonShape.xml:10 -#: doc/classes/CylinderShape.xml:11 doc/classes/ProjectSettings.xml:13 -#: doc/classes/RigidBody.xml:16 doc/classes/SphereShape.xml:10 -#: doc/classes/StaticBody.xml:11 +#: doc/classes/BoxShape.xml doc/classes/CapsuleShape.xml +#: doc/classes/ConcavePolygonShape.xml doc/classes/ConvexPolygonShape.xml +#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml +#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml +#: doc/classes/StaticBody.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/675" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/BoxShape.xml:11 doc/classes/CollisionShape.xml:11 -#: modules/gridmap/doc_classes/GridMap.xml:16 doc/classes/KinematicBody.xml:13 -#: doc/classes/Mesh.xml:11 doc/classes/MeshInstance.xml:11 -#: doc/classes/MeshLibrary.xml:10 +#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml +#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml +#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml +#: doc/classes/MeshLibrary.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/126" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/BoxShape.xml:18 +#: doc/classes/BoxShape.xml msgid "" "The box's half extents. The width, height and depth of this shape is twice " "the half extents." msgstr "" -#: doc/classes/Button.xml:4 +#: doc/classes/Button.xml msgid "Standard themed Button." msgstr "" -#: doc/classes/Button.xml:7 +#: doc/classes/Button.xml msgid "" "Button is the standard themed button. It can contain text and an icon, and " "will display them according to the current [Theme].\n" @@ -13118,145 +13319,148 @@ msgid "" "movement or actions, as [TouchScreenButton] supports multitouch." msgstr "" -#: doc/classes/Button.xml:25 doc/classes/Dictionary.xml:89 -#: doc/classes/GridContainer.xml:12 doc/classes/OS.xml:10 -#: doc/classes/PoolStringArray.xml:11 doc/classes/ProjectSettings.xml:15 -#: doc/classes/ResourceLoader.xml:11 doc/classes/RichTextLabel.xml:17 +#: doc/classes/Button.xml doc/classes/Dictionary.xml +#: doc/classes/GridContainer.xml doc/classes/OS.xml +#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml +#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/677" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Button.xml:31 +#: doc/classes/Button.xml msgid "" "Text alignment policy for the button's text, use one of the [enum TextAlign] " "constants." msgstr "" -#: doc/classes/Button.xml:34 +#: doc/classes/Button.xml msgid "" "When this property is enabled, text that is too large to fit the button is " "clipped, when disabled the Button will always be wide enough to hold the " "text." msgstr "" -#: doc/classes/Button.xml:37 +#: doc/classes/Button.xml msgid "" "When enabled, the button's icon will expand/shrink to fit the button's size " "while keeping its aspect." msgstr "" -#: doc/classes/Button.xml:40 +#: doc/classes/Button.xml msgid "Flat buttons don't display decoration." msgstr "" -#: doc/classes/Button.xml:43 +#: doc/classes/Button.xml msgid "" -"Button's icon, if text is present the icon will be placed before the text." +"Button's icon, if text is present the icon will be placed before the text.\n" +"To edit margin and spacing of the icon, use [code]hseparation[/code] theme " +"property of [Button] and [code]content_margin_*[/code] properties of the " +"used [StyleBox]es." msgstr "" -#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18 +#: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" -#: doc/classes/Button.xml:51 +#: doc/classes/Button.xml msgid "Align the text to the left." msgstr "" -#: doc/classes/Button.xml:54 +#: doc/classes/Button.xml msgid "Align the text to the center." msgstr "" -#: doc/classes/Button.xml:57 +#: doc/classes/Button.xml msgid "Align the text to the right." msgstr "" -#: doc/classes/Button.xml:62 -msgid "[StyleBox] used when the [Button] is disabled." -msgstr "" - -#: doc/classes/Button.xml:65 -msgid "" -"[StyleBox] used when the [Button] is focused. It is displayed over the " -"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " -"visual effect." -msgstr "" - -#: doc/classes/Button.xml:68 -msgid "[Font] of the [Button]'s text." -msgstr "" - -#: doc/classes/Button.xml:71 +#: doc/classes/Button.xml msgid "Default text [Color] of the [Button]." msgstr "" -#: doc/classes/Button.xml:74 +#: doc/classes/Button.xml msgid "Text [Color] used when the [Button] is disabled." msgstr "" -#: doc/classes/Button.xml:77 +#: doc/classes/Button.xml msgid "" "Text [Color] used when the [Button] is focused. Only replaces the normal " "text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" -#: doc/classes/Button.xml:80 +#: doc/classes/Button.xml msgid "Text [Color] used when the [Button] is being hovered." msgstr "" -#: doc/classes/Button.xml:83 +#: doc/classes/Button.xml msgid "Text [Color] used when the [Button] is being pressed." msgstr "" -#: doc/classes/Button.xml:86 -msgid "[StyleBox] used when the [Button] is being hovered." +#: doc/classes/Button.xml +msgid "The horizontal space between [Button]'s icon and text." msgstr "" -#: doc/classes/Button.xml:89 -msgid "The horizontal space between [Button]'s icon and text." +#: doc/classes/Button.xml +msgid "[Font] of the [Button]'s text." +msgstr "" + +#: doc/classes/Button.xml +msgid "[StyleBox] used when the [Button] is disabled." +msgstr "" + +#: doc/classes/Button.xml +msgid "" +"[StyleBox] used when the [Button] is focused. It is displayed over the " +"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " +"visual effect." msgstr "" -#: doc/classes/Button.xml:92 +#: doc/classes/Button.xml +msgid "[StyleBox] used when the [Button] is being hovered." +msgstr "" + +#: doc/classes/Button.xml msgid "Default [StyleBox] for the [Button]." msgstr "" -#: doc/classes/Button.xml:95 +#: doc/classes/Button.xml msgid "[StyleBox] used when the [Button] is being pressed." msgstr "" -#: doc/classes/ButtonGroup.xml:4 +#: doc/classes/ButtonGroup.xml msgid "Group of Buttons." msgstr "" -#: doc/classes/ButtonGroup.xml:7 +#: doc/classes/ButtonGroup.xml msgid "" "Group of [Button]. All direct and indirect children buttons become radios. " "Only one allows being pressed.\n" "[member BaseButton.toggle_mode] should be [code]true[/code]." msgstr "" -#: doc/classes/ButtonGroup.xml:16 +#: doc/classes/ButtonGroup.xml msgid "" "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see " "[member BaseButton.group])." msgstr "" -#: doc/classes/ButtonGroup.xml:22 +#: doc/classes/ButtonGroup.xml msgid "Returns the current pressed button." msgstr "" -#: doc/classes/ButtonGroup.xml:33 +#: doc/classes/ButtonGroup.xml #, fuzzy msgid "Emitted when one of the buttons of the group is pressed." msgstr "" "Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK " "gedrückt wird." -#: doc/classes/Camera.xml:4 +#: doc/classes/Camera.xml msgid "Camera node, displays from a point of view." msgstr "" -#: doc/classes/Camera.xml:7 +#: doc/classes/Camera.xml msgid "" "Camera is a special node that displays what is visible from its current " "location. Cameras register themselves in the nearest [Viewport] node (when " @@ -13267,19 +13471,19 @@ msgid "" "[Viewport] (or higher viewports) can't be displayed." msgstr "" -#: doc/classes/Camera.xml:17 +#: doc/classes/Camera.xml msgid "" "If this is the current camera, remove it from being current. If " "[code]enable_next[/code] is [code]true[/code], request to make the next " "camera current, if any." msgstr "" -#: doc/classes/Camera.xml:23 +#: doc/classes/Camera.xml #, fuzzy msgid "Returns the camera's RID from the [VisualServer]." msgstr "Liefert die Fläche des [Rect2i]." -#: doc/classes/Camera.xml:29 +#: doc/classes/Camera.xml msgid "" "Returns the transform of the camera plus the vertical ([member v_offset]) " "and horizontal ([member h_offset]) offsets; and any other adjustments made " @@ -13287,48 +13491,48 @@ msgid "" "[ClippedCamera], [InterpolatedCamera] and [ARVRCamera]." msgstr "" -#: doc/classes/Camera.xml:36 +#: doc/classes/Camera.xml msgid "" "Returns [code]true[/code] if the given [code]layer[/code] in the [member " "cull_mask] is enabled, [code]false[/code] otherwise." msgstr "" -#: doc/classes/Camera.xml:42 +#: doc/classes/Camera.xml msgid "" "Returns the camera's frustum planes in world space units as an array of " "[Plane]s in the following order: near, far, left, top, right, bottom. Not to " "be confused with [member frustum_offset]." msgstr "" -#: doc/classes/Camera.xml:49 +#: doc/classes/Camera.xml msgid "" "Returns [code]true[/code] if the given position is behind the camera.\n" "[b]Note:[/b] A position which returns [code]false[/code] may still be " "outside the camera's field of view." msgstr "" -#: doc/classes/Camera.xml:56 +#: doc/classes/Camera.xml msgid "" "Makes this camera the current camera for the [Viewport] (see class " "description). If the camera node is outside the scene tree, it will attempt " "to become current once it's added." msgstr "" -#: doc/classes/Camera.xml:63 +#: doc/classes/Camera.xml msgid "" "Returns a normal vector from the screen point location directed along the " "camera. Orthogonal cameras are normalized. Perspective cameras account for " "perspective, screen width/height, etc." msgstr "" -#: doc/classes/Camera.xml:71 +#: doc/classes/Camera.xml msgid "" "Returns the 3D point in world space that maps to the given 2D coordinate in " "the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] " "distance into the scene away from the camera." msgstr "" -#: doc/classes/Camera.xml:78 +#: doc/classes/Camera.xml msgid "" "Returns a normal vector in world space, that is the result of projecting a " "point on the [Viewport] rectangle by the camera projection. This is useful " @@ -13336,7 +13540,7 @@ msgid "" "picking." msgstr "" -#: doc/classes/Camera.xml:85 +#: doc/classes/Camera.xml msgid "" "Returns a 3D position in world space, that is the result of projecting a " "point on the [Viewport] rectangle by the camera projection. This is useful " @@ -13344,12 +13548,12 @@ msgid "" "picking." msgstr "" -#: doc/classes/Camera.xml:93 +#: doc/classes/Camera.xml msgid "" "Enables or disables the given [code]layer[/code] in the [member cull_mask]." msgstr "" -#: doc/classes/Camera.xml:103 +#: doc/classes/Camera.xml msgid "" "Sets the camera projection to frustum mode (see [constant " "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/" @@ -13357,7 +13561,7 @@ msgid "" "world space units." msgstr "" -#: doc/classes/Camera.xml:112 +#: doc/classes/Camera.xml msgid "" "Sets the camera projection to orthogonal mode (see [constant " "PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the " @@ -13366,7 +13570,7 @@ msgid "" "pixels.)" msgstr "" -#: doc/classes/Camera.xml:121 +#: doc/classes/Camera.xml msgid "" "Sets the camera projection to perspective mode (see [constant " "PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) " @@ -13374,7 +13578,7 @@ msgid "" "planes in world space units." msgstr "" -#: doc/classes/Camera.xml:128 +#: doc/classes/Camera.xml msgid "" "Returns the 2D coordinate in the [Viewport] rectangle that maps to the given " "3D point in world space.\n" @@ -13391,18 +13595,18 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Camera.xml:141 +#: doc/classes/Camera.xml msgid "" "The culling mask that describes which 3D render layers are rendered by this " "camera." msgstr "" -#: doc/classes/Camera.xml:144 +#: doc/classes/Camera.xml msgid "" "If [code]true[/code], the ancestor [Viewport] is currently using this camera." msgstr "" -#: doc/classes/Camera.xml:147 +#: doc/classes/Camera.xml msgid "" "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the " "[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for " @@ -13415,17 +13619,17 @@ msgid "" "[b]Enable Doppler[/b]." msgstr "" -#: doc/classes/Camera.xml:151 +#: doc/classes/Camera.xml msgid "The [Environment] to use for this camera." msgstr "" -#: doc/classes/Camera.xml:154 +#: doc/classes/Camera.xml msgid "" "The distance to the far culling boundary for this camera relative to its " "local Z axis." msgstr "" -#: doc/classes/Camera.xml:157 +#: doc/classes/Camera.xml msgid "" "The camera's field of view angle (in degrees). Only applicable in " "perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/" @@ -13438,108 +13642,108 @@ msgid "" "- ~117.06 degrees in a 21:9 viewport" msgstr "" -#: doc/classes/Camera.xml:165 +#: doc/classes/Camera.xml msgid "" "The camera's frustum offset. This can be changed from the default to create " "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-" "shearing[/url]." msgstr "" -#: doc/classes/Camera.xml:168 +#: doc/classes/Camera.xml msgid "The horizontal (X) offset of the camera viewport." msgstr "" -#: doc/classes/Camera.xml:171 +#: doc/classes/Camera.xml msgid "" "The axis to lock during [member fov]/[member size] adjustments. Can be " "either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]." msgstr "" -#: doc/classes/Camera.xml:174 +#: doc/classes/Camera.xml msgid "" "The distance to the near culling boundary for this camera relative to its " "local Z axis." msgstr "" -#: doc/classes/Camera.xml:177 +#: doc/classes/Camera.xml msgid "" "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, " "objects' Z distance from the camera's local space scales their perceived " "size." msgstr "" -#: doc/classes/Camera.xml:180 +#: doc/classes/Camera.xml msgid "" "The camera's size measured as 1/2 the width or height. Only applicable in " "orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] " "sets the other axis' size length." msgstr "" -#: doc/classes/Camera.xml:183 +#: doc/classes/Camera.xml msgid "The vertical (Y) offset of the camera viewport." msgstr "" -#: doc/classes/Camera.xml:188 +#: doc/classes/Camera.xml msgid "" "Perspective projection. Objects on the screen becomes smaller when they are " "far away." msgstr "" -#: doc/classes/Camera.xml:191 +#: doc/classes/Camera.xml msgid "" "Orthogonal projection, also known as orthographic projection. Objects remain " "the same size on the screen no matter how far away they are." msgstr "" -#: doc/classes/Camera.xml:194 +#: doc/classes/Camera.xml msgid "" "Frustum projection. This mode allows adjusting [member frustum_offset] to " "create \"tilted frustum\" effects." msgstr "" -#: doc/classes/Camera.xml:197 +#: doc/classes/Camera.xml msgid "" "Preserves the horizontal aspect ratio; also known as Vert- scaling. This is " "usually the best option for projects running in portrait mode, as taller " "aspect ratios will benefit from a wider vertical FOV." msgstr "" -#: doc/classes/Camera.xml:200 +#: doc/classes/Camera.xml msgid "" "Preserves the vertical aspect ratio; also known as Hor+ scaling. This is " "usually the best option for projects running in landscape mode, as wider " "aspect ratios will automatically benefit from a wider horizontal FOV." msgstr "" -#: doc/classes/Camera.xml:203 +#: doc/classes/Camera.xml msgid "" "Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/" "url] simulation (default)." msgstr "" -#: doc/classes/Camera.xml:206 +#: doc/classes/Camera.xml msgid "" "Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/" "url] by tracking positions of objects that are changed in [code]_process[/" "code]. Changes in the relative velocity of this camera compared to those " -"objects affect how Audio is perceived (changing the Audio's [code]pitch " -"shift[/code])." +"objects affect how audio is perceived (changing the audio's [member " +"AudioStreamPlayer3D.pitch_scale])." msgstr "" -#: doc/classes/Camera.xml:209 +#: doc/classes/Camera.xml msgid "" "Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/" "url] by tracking positions of objects that are changed in " "[code]_physics_process[/code]. Changes in the relative velocity of this " -"camera compared to those objects affect how Audio is perceived (changing the " -"Audio's [code]pitch shift[/code])." +"camera compared to those objects affect how audio is perceived (changing the " +"audio's [member AudioStreamPlayer3D.pitch_scale])." msgstr "" -#: doc/classes/Camera2D.xml:4 +#: doc/classes/Camera2D.xml msgid "Camera node for 2D scenes." msgstr "" -#: doc/classes/Camera2D.xml:7 +#: doc/classes/Camera2D.xml msgid "" "Camera node for 2D scenes. It forces the screen (current layer) to scroll " "following this node. This makes it easier (and faster) to program scrollable " @@ -13556,187 +13760,195 @@ msgid "" "position." msgstr "" -#: doc/classes/Camera2D.xml:13 doc/classes/TileMap.xml:13 -#: doc/classes/TileSet.xml:13 +#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/112" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Camera2D.xml:14 doc/classes/Environment.xml:18 -#: doc/classes/WorldEnvironment.xml:14 +#: doc/classes/Camera2D.xml doc/classes/Environment.xml +#: doc/classes/WorldEnvironment.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/110" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Camera2D.xml:20 +#: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." msgstr "" -#: doc/classes/Camera2D.xml:26 +#: doc/classes/Camera2D.xml msgid "" "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-" "assigned camera." msgstr "" -#: doc/classes/Camera2D.xml:32 +#: doc/classes/Camera2D.xml msgid "Forces the camera to update scroll immediately." msgstr "" -#: doc/classes/Camera2D.xml:38 -msgid "Returns the camera position." +#: doc/classes/Camera2D.xml +msgid "" +"Returns the camera's [code]position[/code] (the tracked point the camera " +"attempts to follow), relative to the origin.\n" +"[b]Note:[/b] The returned value is not the same as [member Node2D.position] " +"or [member Node2D.global_position], as it is affected by the [code]drag[/" +"code] properties." msgstr "" -#: doc/classes/Camera2D.xml:44 +#: doc/classes/Camera2D.xml msgid "" "Returns the location of the [Camera2D]'s screen-center, relative to the " -"origin." +"origin.\n" +"[b]Note:[/b] The real [code]position[/code] of the camera may be different, " +"see [method get_camera_position]." msgstr "" -#: doc/classes/Camera2D.xml:51 +#: doc/classes/Camera2D.xml msgid "" "Returns the specified margin. See also [member drag_margin_bottom], [member " "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]." msgstr "" -#: doc/classes/Camera2D.xml:58 +#: doc/classes/Camera2D.xml msgid "" "Returns the specified camera limit. See also [member limit_bottom], [member " "limit_top], [member limit_left], and [member limit_right]." msgstr "" -#: doc/classes/Camera2D.xml:64 +#: doc/classes/Camera2D.xml msgid "" "Make this the current 2D camera for the scene (viewport and layer), in case " "there are many cameras in the scene." msgstr "" -#: doc/classes/Camera2D.xml:70 +#: doc/classes/Camera2D.xml msgid "" "Sets the camera's position immediately to its current smoothing " "destination.\n" -"This has no effect if smoothing is disabled." +"This method has no effect if [member smoothing_enabled] is [code]false[/" +"code]." msgstr "" -#: doc/classes/Camera2D.xml:79 +#: doc/classes/Camera2D.xml msgid "" "Sets the specified margin. See also [member drag_margin_bottom], [member " "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]." msgstr "" -#: doc/classes/Camera2D.xml:87 +#: doc/classes/Camera2D.xml msgid "" "Sets the specified camera limit. See also [member limit_bottom], [member " "limit_top], [member limit_left], and [member limit_right]." msgstr "" -#: doc/classes/Camera2D.xml:93 +#: doc/classes/Camera2D.xml msgid "The Camera2D's anchor point. See [enum AnchorMode] constants." msgstr "" -#: doc/classes/Camera2D.xml:96 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], the camera is the active camera for the current scene. " "Only one camera can be current, so setting a different camera [code]current[/" "code] will disable this one." msgstr "" -#: doc/classes/Camera2D.xml:99 +#: doc/classes/Camera2D.xml msgid "" "The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] " "or not a [Viewport], uses the default viewport instead." msgstr "" -#: doc/classes/Camera2D.xml:102 +#: doc/classes/Camera2D.xml msgid "" "Bottom margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:105 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], the camera only moves when reaching the horizontal " "drag margins. If [code]false[/code], the camera moves horizontally " "regardless of margins." msgstr "" -#: doc/classes/Camera2D.xml:108 +#: doc/classes/Camera2D.xml msgid "" "Left margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:111 +#: doc/classes/Camera2D.xml msgid "" "Right margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:114 +#: doc/classes/Camera2D.xml msgid "" "Top margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:117 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], the camera only moves when reaching the vertical drag " "margins. If [code]false[/code], the camera moves vertically regardless of " "margins." msgstr "" -#: doc/classes/Camera2D.xml:120 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], draws the camera's drag margin rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:123 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], draws the camera's limits rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:126 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], draws the camera's screen rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:129 +#: doc/classes/Camera2D.xml msgid "" "Bottom scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:132 +#: doc/classes/Camera2D.xml msgid "" "Left scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:135 +#: doc/classes/Camera2D.xml msgid "" "Right scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:138 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], the camera smoothly stops when reaches its limits.\n" -"This has no effect if smoothing is disabled.\n" +"This property has no effect if [member smoothing_enabled] is [code]false[/" +"code].\n" "[b]Note:[/b] To immediately update the camera's position to be within limits " "without smoothing, even with this setting enabled, invoke [method " "reset_smoothing]." msgstr "" -#: doc/classes/Camera2D.xml:143 +#: doc/classes/Camera2D.xml msgid "" "Top scroll limit in pixels. The camera stops moving when reaching this value." msgstr "" -#: doc/classes/Camera2D.xml:146 +#: doc/classes/Camera2D.xml msgid "" "The camera's offset, useful for looking around or camera shake animations." msgstr "" -#: doc/classes/Camera2D.xml:149 +#: doc/classes/Camera2D.xml msgid "" "The horizontal offset of the camera, relative to the drag margins.\n" "[b]Note:[/b] Offset H is used only to force offset relative to margins. It's " @@ -13744,33 +13956,36 @@ msgid "" "initial offset." msgstr "" -#: doc/classes/Camera2D.xml:153 +#: doc/classes/Camera2D.xml msgid "" "The vertical offset of the camera, relative to the drag margins.\n" "[b]Note:[/b] Used the same as [member offset_h]." msgstr "" -#: doc/classes/Camera2D.xml:157 +#: doc/classes/Camera2D.xml msgid "The camera's process callback. See [enum Camera2DProcessMode]." msgstr "" -#: doc/classes/Camera2D.xml:160 -msgid "If [code]true[/code], the camera rotates with the target." +#: doc/classes/Camera2D.xml +#, fuzzy +msgid "If [code]true[/code], the camera view rotates with the target." msgstr "" +"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " +"erkennen." -#: doc/classes/Camera2D.xml:163 +#: doc/classes/Camera2D.xml msgid "" "If [code]true[/code], the camera smoothly moves towards the target at " "[member smoothing_speed]." msgstr "" -#: doc/classes/Camera2D.xml:166 +#: doc/classes/Camera2D.xml msgid "" "Speed in pixels per second of the camera's smoothing effect when [member " "smoothing_enabled] is [code]true[/code]." msgstr "" -#: doc/classes/Camera2D.xml:169 +#: doc/classes/Camera2D.xml msgid "" "The camera's zoom relative to the viewport. Values larger than " "[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an " @@ -13778,186 +13993,191 @@ msgid "" "[code]Vector2(4, 4)[/code] for a 4× zoom-out." msgstr "" -#: doc/classes/Camera2D.xml:174 +#: doc/classes/Camera2D.xml msgid "" "The camera's position is fixed so that the top-left corner is always at the " "origin." msgstr "" -#: doc/classes/Camera2D.xml:177 +#: doc/classes/Camera2D.xml msgid "" "The camera's position takes into account vertical/horizontal offsets and the " "screen size." msgstr "" -#: doc/classes/Camera2D.xml:180 doc/classes/ClippedCamera.xml:89 +#: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml msgid "The camera updates with the [code]_physics_process[/code] callback." msgstr "" -#: doc/classes/Camera2D.xml:183 doc/classes/ClippedCamera.xml:92 +#: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml msgid "The camera updates with the [code]_process[/code] callback." msgstr "" -#: doc/classes/CameraFeed.xml:4 +#: doc/classes/CameraFeed.xml msgid "" "A camera feed gives you access to a single physical camera attached to your " "device." msgstr "" -#: doc/classes/CameraFeed.xml:7 +#: doc/classes/CameraFeed.xml msgid "" "A camera feed gives you access to a single physical camera attached to your " "device. When enabled, Godot will start capturing frames from the camera " -"which can then be used.\n" +"which can then be used. See also [CameraServer].\n" "[b]Note:[/b] Many cameras will return YCbCr images which are split into two " "textures and need to be combined in a shader. Godot does this automatically " "for you if you set the environment to show the camera image in the " "background." msgstr "" -#: doc/classes/CameraFeed.xml:16 +#: doc/classes/CameraFeed.xml #, fuzzy msgid "Returns the unique ID for this feed." msgstr "Gibt den Sinus des Parameters zurück." -#: doc/classes/CameraFeed.xml:22 +#: doc/classes/CameraFeed.xml #, fuzzy msgid "Returns the camera's name." msgstr "Gibt das letzte Node des Graphen zurück." -#: doc/classes/CameraFeed.xml:28 +#: doc/classes/CameraFeed.xml #, fuzzy msgid "Returns the position of camera on the device." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/CameraFeed.xml:34 +#: doc/classes/CameraFeed.xml #, fuzzy msgid "If [code]true[/code], the feed is active." msgstr "Falls [code]wahr[/code] wir Audio gerade abgespielt." -#: doc/classes/CameraFeed.xml:37 +#: doc/classes/CameraFeed.xml msgid "The transform applied to the camera's image." msgstr "" -#: doc/classes/CameraFeed.xml:42 +#: doc/classes/CameraFeed.xml #, fuzzy msgid "No image set for the feed." msgstr "Kein Hinweis auf die bearbeitete Eigenschaft." -#: doc/classes/CameraFeed.xml:45 +#: doc/classes/CameraFeed.xml msgid "Feed supplies RGB images." msgstr "" -#: doc/classes/CameraFeed.xml:48 +#: doc/classes/CameraFeed.xml msgid "Feed supplies YCbCr images that need to be converted to RGB." msgstr "" -#: doc/classes/CameraFeed.xml:51 +#: doc/classes/CameraFeed.xml msgid "" "Feed supplies separate Y and CbCr images that need to be combined and " "converted to RGB." msgstr "" -#: doc/classes/CameraFeed.xml:54 +#: doc/classes/CameraFeed.xml msgid "Unspecified position." msgstr "" -#: doc/classes/CameraFeed.xml:57 +#: doc/classes/CameraFeed.xml msgid "Camera is mounted at the front of the device." msgstr "" -#: doc/classes/CameraFeed.xml:60 +#: doc/classes/CameraFeed.xml msgid "Camera is mounted at the back of the device." msgstr "" -#: doc/classes/CameraServer.xml:4 +#: doc/classes/CameraServer.xml msgid "Server keeping track of different cameras accessible in Godot." msgstr "" -#: doc/classes/CameraServer.xml:7 +#: doc/classes/CameraServer.xml msgid "" "The [CameraServer] keeps track of different cameras accessible in Godot. " "These are external cameras such as webcams or the cameras on your phone.\n" -"It is notably used to provide AR modules with a video feed from the camera." +"It is notably used to provide AR modules with a video feed from the camera.\n" +"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On " +"other platforms, no [CameraFeed]s will be available." msgstr "" -#: doc/classes/CameraServer.xml:17 -msgid "Adds a camera feed to the camera server." +#: doc/classes/CameraServer.xml +msgid "Adds the camera [code]feed[/code] to the camera server." msgstr "" -#: doc/classes/CameraServer.xml:23 +#: doc/classes/CameraServer.xml msgid "Returns an array of [CameraFeed]s." msgstr "" -#: doc/classes/CameraServer.xml:30 +#: doc/classes/CameraServer.xml #, fuzzy -msgid "Returns the [CameraFeed] with this id." -msgstr "Gibt die Uhrzeit zurück, zu der sich der Schlüssel befindet." +msgid "" +"Returns the [CameraFeed] corresponding to the camera with the given " +"[code]index[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/CameraServer.xml:36 +#: doc/classes/CameraServer.xml msgid "Returns the number of [CameraFeed]s registered." msgstr "" -#: doc/classes/CameraServer.xml:43 -msgid "Removes a [CameraFeed]." -msgstr "" +#: doc/classes/CameraServer.xml +#, fuzzy +msgid "Removes the specified camera [code]feed[/code]." +msgstr "Entfernt die Animation mit dem key [code]name[/code]." -#: doc/classes/CameraServer.xml:51 -msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)." +#: doc/classes/CameraServer.xml +msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)." msgstr "" -#: doc/classes/CameraServer.xml:57 -msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)." +#: doc/classes/CameraServer.xml +msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)." msgstr "" -#: doc/classes/CameraServer.xml:63 +#: doc/classes/CameraServer.xml msgid "The RGBA camera image." msgstr "" -#: doc/classes/CameraServer.xml:66 -msgid "The YCbCr camera image." +#: doc/classes/CameraServer.xml +msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image." msgstr "" -#: doc/classes/CameraServer.xml:69 +#: doc/classes/CameraServer.xml msgid "The Y component camera image." msgstr "" -#: doc/classes/CameraServer.xml:72 +#: doc/classes/CameraServer.xml msgid "The CbCr component camera image." msgstr "" -#: doc/classes/CameraTexture.xml:4 +#: doc/classes/CameraTexture.xml msgid "Texture provided by a [CameraFeed]." msgstr "" -#: doc/classes/CameraTexture.xml:7 +#: doc/classes/CameraTexture.xml msgid "" "This texture gives access to the camera texture provided by a [CameraFeed].\n" "[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in " "a shader." msgstr "" -#: doc/classes/CameraTexture.xml:16 +#: doc/classes/CameraTexture.xml msgid "The ID of the [CameraFeed] for which we want to display the image." msgstr "" -#: doc/classes/CameraTexture.xml:19 +#: doc/classes/CameraTexture.xml msgid "" "Convenience property that gives access to the active property of the " "[CameraFeed]." msgstr "" -#: doc/classes/CameraTexture.xml:23 +#: doc/classes/CameraTexture.xml msgid "" "Which image within the [CameraFeed] we want access to, important if the " "camera image is split in a Y and CbCr component." msgstr "" -#: doc/classes/CanvasItem.xml:4 +#: doc/classes/CanvasItem.xml msgid "Base class of anything 2D." msgstr "" -#: doc/classes/CanvasItem.xml:7 +#: doc/classes/CanvasItem.xml msgid "" "Base class of anything 2D. Canvas items are laid out in a tree; children " "inherit and extend their parent's transform. [CanvasItem] is extended by " @@ -13984,105 +14204,127 @@ msgid "" "to radians, use [method @GDScript.deg2rad]." msgstr "" -#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10 -#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml +#: doc/classes/InputEvent.xml doc/classes/Viewport.xml +msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgstr "" -#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:18 -#: doc/classes/Node2D.xml:10 +#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/custom_drawing_in_2d.html" +msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" -#: doc/classes/CanvasItem.xml:23 +#: doc/classes/CanvasItem.xml msgid "" "Overridable function called by the engine (if defined) to draw the canvas " "item." msgstr "" -#: doc/classes/CanvasItem.xml:37 +#: doc/classes/CanvasItem.xml msgid "" -"Draws an arc between the given angles. The larger the value of " -"[code]point_count[/code], the smoother the curve." +"Draws a unfilled arc between the given angles. The larger the value of " +"[code]point_count[/code], the smoother the curve. See also [method " +"draw_circle]." msgstr "" -#: doc/classes/CanvasItem.xml:48 +#: doc/classes/CanvasItem.xml msgid "" "Draws a string character using a custom font. Returns the advance, depending " "on the character width and kerning with an optional next character." msgstr "" -#: doc/classes/CanvasItem.xml:57 -msgid "Draws a colored circle." +#: doc/classes/CanvasItem.xml +msgid "" +"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"draw_polyline] and [method draw_polygon]." msgstr "" -#: doc/classes/CanvasItem.xml:69 -msgid "Draws a colored polygon of any amount of points, convex or concave." +#: doc/classes/CanvasItem.xml +msgid "" +"Draws a colored polygon of any amount of points, convex or concave. Unlike " +"[method draw_polygon], a single color must be specified for the whole " +"polygon." msgstr "" -#: doc/classes/CanvasItem.xml:80 +#: doc/classes/CanvasItem.xml msgid "" "Draws a line from a 2D point to another, with a given color and width. It " -"can be optionally antialiased." +"can be optionally antialiased. See also [method draw_multiline] and [method " +"draw_polyline]." msgstr "" -#: doc/classes/CanvasItem.xml:91 +#: doc/classes/CanvasItem.xml msgid "" "Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for " "related documentation." msgstr "" -#: doc/classes/CanvasItem.xml:101 +#: doc/classes/CanvasItem.xml msgid "" -"Draws multiple, parallel lines with a uniform [code]color[/code].\n" +"Draws multiple disconnected lines with a uniform [code]color[/code]. When " +"drawing large amounts of lines, this is faster than using individual [method " +"draw_line] calls. To draw interconnected lines, use [method draw_polyline] " +"instead.\n" "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently " "not implemented and have no effect." msgstr "" -#: doc/classes/CanvasItem.xml:112 +#: doc/classes/CanvasItem.xml msgid "" -"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-" -"by-segment coloring. Colors assigned to line segments match by index between " -"[code]points[/code] and [code]colors[/code].\n" +"Draws multiple disconnected lines with a uniform [code]width[/code] and " +"segment-by-segment coloring. Colors assigned to line segments match by index " +"between [code]points[/code] and [code]colors[/code]. When drawing large " +"amounts of lines, this is faster than using individual [method draw_line] " +"calls. To draw interconnected lines, use [method draw_polyline_colors] " +"instead.\n" "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently " "not implemented and have no effect." msgstr "" -#: doc/classes/CanvasItem.xml:122 +#: doc/classes/CanvasItem.xml msgid "" "Draws a [MultiMesh] in 2D with the provided texture. See " "[MultiMeshInstance2D] for related documentation." msgstr "" -#: doc/classes/CanvasItem.xml:134 -msgid "Draws a polygon of any amount of points, convex or concave." +#: doc/classes/CanvasItem.xml +msgid "" +"Draws a solid polygon of any amount of points, convex or concave. Unlike " +"[method draw_colored_polygon], each point's color can be changed " +"individually. See also [method draw_polyline] and [method " +"draw_polyline_colors]." msgstr "" -#: doc/classes/CanvasItem.xml:144 +#: doc/classes/CanvasItem.xml msgid "" "Draws interconnected line segments with a uniform [code]color[/code] and " -"[code]width[/code] and optional antialiasing." +"[code]width[/code] and optional antialiasing. When drawing large amounts of " +"lines, this is faster than using individual [method draw_line] calls. To " +"draw disconnected lines, use [method draw_multiline] instead. See also " +"[method draw_polygon]." msgstr "" -#: doc/classes/CanvasItem.xml:154 +#: doc/classes/CanvasItem.xml msgid "" -"Draws interconnected line segments with a uniform [code]width[/code], " +"Draws interconnected line segments with a uniform [code]width[/code] and " "segment-by-segment coloring, and optional antialiasing. Colors assigned to " "line segments match by index between [code]points[/code] and [code]colors[/" -"code]." +"code]. When drawing large amounts of lines, this is faster than using " +"individual [method draw_line] calls. To draw disconnected lines, use [method " +"draw_multiline_colors] instead. See also [method draw_polygon]." msgstr "" -#: doc/classes/CanvasItem.xml:166 +#: doc/classes/CanvasItem.xml msgid "" "Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points " -"for a triangle and 4 points for a quad." +"for a triangle, and 4 points for a quad. If 0 points or more than 4 points " +"are specified, nothing will be drawn and an error message will be printed. " +"See also [method draw_line], [method draw_polyline], [method draw_polygon], " +"and [method draw_rect]." msgstr "" -#: doc/classes/CanvasItem.xml:177 +#: doc/classes/CanvasItem.xml msgid "" "Draws a rectangle. If [code]filled[/code] is [code]true[/code], the " "rectangle will be filled with the [code]color[/code] specified. If " @@ -14094,19 +14336,19 @@ msgid "" "effective if [code]filled[/code] is [code]false[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:187 +#: doc/classes/CanvasItem.xml msgid "" "Sets a custom transform for drawing via components. Anything drawn " "afterwards will be transformed by this." msgstr "" -#: doc/classes/CanvasItem.xml:194 +#: doc/classes/CanvasItem.xml msgid "" "Sets a custom transform for drawing via matrix. Anything drawn afterwards " "will be transformed by this." msgstr "" -#: doc/classes/CanvasItem.xml:205 +#: doc/classes/CanvasItem.xml msgid "" "Draws [code]text[/code] using the specified [code]font[/code] at the " "[code]position[/code] (bottom-left corner using the baseline of the font). " @@ -14124,103 +14366,105 @@ msgid "" "See also [method Font.draw]." msgstr "" -#: doc/classes/CanvasItem.xml:222 +#: doc/classes/CanvasItem.xml msgid "Draws a styled rectangle." msgstr "" -#: doc/classes/CanvasItem.xml:232 +#: doc/classes/CanvasItem.xml msgid "Draws a texture at a given position." msgstr "" -#: doc/classes/CanvasItem.xml:244 +#: doc/classes/CanvasItem.xml msgid "" "Draws a textured rectangle at a given position, optionally modulated by a " "color. If [code]transpose[/code] is [code]true[/code], the texture will have " "its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:257 +#: doc/classes/CanvasItem.xml msgid "" "Draws a textured rectangle region at a given position, optionally modulated " "by a color. If [code]transpose[/code] is [code]true[/code], the texture will " "have its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:263 doc/classes/Spatial.xml:19 +#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml msgid "" "Forces the transform to update. Transform changes in physics are not instant " "for performance reasons. Transforms are accumulated and then set. Use this " "if you need an up-to-date transform when doing physics operations." msgstr "" -#: doc/classes/CanvasItem.xml:269 +#: doc/classes/CanvasItem.xml msgid "Returns the [RID] of the [World2D] canvas where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:275 +#: doc/classes/CanvasItem.xml msgid "Returns the canvas item RID used by [VisualServer] for this item." msgstr "" -#: doc/classes/CanvasItem.xml:281 +#: doc/classes/CanvasItem.xml msgid "Returns the transform matrix of this item's canvas." msgstr "" -#: doc/classes/CanvasItem.xml:287 +#: doc/classes/CanvasItem.xml msgid "Returns the global position of the mouse." msgstr "" -#: doc/classes/CanvasItem.xml:293 +#: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:299 +#: doc/classes/CanvasItem.xml msgid "" "Returns the global transform matrix of this item in relation to the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:305 +#: doc/classes/CanvasItem.xml msgid "Returns the mouse position relative to this item's position." msgstr "" -#: doc/classes/CanvasItem.xml:311 +#: doc/classes/CanvasItem.xml msgid "Returns the transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:317 +#: doc/classes/CanvasItem.xml msgid "Returns the viewport's boundaries as a [Rect2]." msgstr "" -#: doc/classes/CanvasItem.xml:323 +#: doc/classes/CanvasItem.xml msgid "Returns this item's transform in relation to the viewport." msgstr "" -#: doc/classes/CanvasItem.xml:329 +#: doc/classes/CanvasItem.xml msgid "Returns the [World2D] where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:335 -msgid "Hide the [CanvasItem] if it's currently visible." +#: doc/classes/CanvasItem.xml +msgid "" +"Hide the [CanvasItem] if it's currently visible. This is equivalent to " +"setting [member visible] to [code]false[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:341 +#: doc/classes/CanvasItem.xml msgid "" "Returns [code]true[/code] if local transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:347 +#: doc/classes/CanvasItem.xml msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " "set_as_toplevel]." msgstr "" -#: doc/classes/CanvasItem.xml:353 +#: doc/classes/CanvasItem.xml msgid "" "Returns [code]true[/code] if global transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:359 doc/classes/Spatial.xml:89 +#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and all its antecedents are " @@ -14228,61 +14472,62 @@ msgid "" "the scene tree." msgstr "" -#: doc/classes/CanvasItem.xml:366 +#: doc/classes/CanvasItem.xml msgid "Assigns [code]screen_point[/code] as this node's new local transform." msgstr "" -#: doc/classes/CanvasItem.xml:373 +#: doc/classes/CanvasItem.xml msgid "" "Transformations issued by [code]event[/code]'s inputs are applied in local " "space instead of global space." msgstr "" -#: doc/classes/CanvasItem.xml:380 +#: doc/classes/CanvasItem.xml msgid "" "If [code]enable[/code] is [code]true[/code], the node won't inherit its " "transform from parent canvas items." msgstr "" -#: doc/classes/CanvasItem.xml:387 +#: doc/classes/CanvasItem.xml msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "local transform data." msgstr "" -#: doc/classes/CanvasItem.xml:394 +#: doc/classes/CanvasItem.xml msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "global transform data." msgstr "" -#: doc/classes/CanvasItem.xml:400 +#: doc/classes/CanvasItem.xml msgid "" -"Show the [CanvasItem] if it's currently hidden. For controls that inherit " +"Show the [CanvasItem] if it's currently hidden. This is equivalent to " +"setting [member visible] to [code]true[/code]. For controls that inherit " "[Popup], the correct way to make them visible is to call one of the multiple " "[code]popup*()[/code] functions instead." msgstr "" -#: doc/classes/CanvasItem.xml:406 +#: doc/classes/CanvasItem.xml msgid "" "Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " "called on idle time to request redraw." msgstr "" -#: doc/classes/CanvasItem.xml:412 +#: doc/classes/CanvasItem.xml msgid "" "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes." msgstr "" -#: doc/classes/CanvasItem.xml:415 +#: doc/classes/CanvasItem.xml msgid "The material applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:418 +#: doc/classes/CanvasItem.xml msgid "The color applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:421 +#: doc/classes/CanvasItem.xml msgid "" "The color applied to textures on this [CanvasItem]. This is not inherited by " "children [CanvasItem]s." @@ -14290,21 +14535,21 @@ msgstr "" "Die Farbe die auf die Textur dieses [CanvasItem] angewendet wird. Dies wird " "nicht auf weitere [CanvasItem] vererbt." -#: doc/classes/CanvasItem.xml:424 +#: doc/classes/CanvasItem.xml msgid "If [code]true[/code], the object draws behind its parent." msgstr "" -#: doc/classes/CanvasItem.xml:427 +#: doc/classes/CanvasItem.xml msgid "If [code]true[/code], the object draws on top of its parent." msgstr "" -#: doc/classes/CanvasItem.xml:430 +#: doc/classes/CanvasItem.xml msgid "" "If [code]true[/code], the parent [CanvasItem]'s [member material] property " "is used as this one's material." msgstr "" -#: doc/classes/CanvasItem.xml:433 +#: doc/classes/CanvasItem.xml msgid "" "If [code]true[/code], this [CanvasItem] is drawn. The node is only visible " "if all of its antecedents are visible as well (in other words, [method " @@ -14314,86 +14559,86 @@ msgid "" "instead." msgstr "" -#: doc/classes/CanvasItem.xml:440 +#: doc/classes/CanvasItem.xml msgid "" "Emitted when the [CanvasItem] must redraw. This can only be connected " "realtime, as deferred will not allow drawing." msgstr "" -#: doc/classes/CanvasItem.xml:445 +#: doc/classes/CanvasItem.xml msgid "Emitted when becoming hidden." msgstr "Gesendet wenn es versteckt wird." -#: doc/classes/CanvasItem.xml:450 +#: doc/classes/CanvasItem.xml msgid "" "Emitted when the item's [Rect2] boundaries (position or size) have changed, " "or when an action is taking place that may have impacted these boundaries (e." "g. changing [member Sprite.texture])." msgstr "" -#: doc/classes/CanvasItem.xml:455 +#: doc/classes/CanvasItem.xml msgid "Emitted when the visibility (hidden/visible) changes." msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." -#: doc/classes/CanvasItem.xml:461 doc/classes/CanvasItemMaterial.xml:39 +#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml msgid "" "Mix blending mode. Colors are assumed to be independent of the alpha " "(opacity) value." msgstr "" -#: doc/classes/CanvasItem.xml:464 doc/classes/CanvasItemMaterial.xml:42 +#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml msgid "Additive blending mode." msgstr "" -#: doc/classes/CanvasItem.xml:467 doc/classes/CanvasItemMaterial.xml:45 +#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml msgid "Subtractive blending mode." msgstr "" -#: doc/classes/CanvasItem.xml:470 doc/classes/CanvasItemMaterial.xml:48 +#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml msgid "Multiplicative blending mode." msgstr "" -#: doc/classes/CanvasItem.xml:473 doc/classes/CanvasItemMaterial.xml:51 +#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml msgid "" "Mix blending mode. Colors are assumed to be premultiplied by the alpha " "(opacity) value." msgstr "" -#: doc/classes/CanvasItem.xml:476 +#: doc/classes/CanvasItem.xml msgid "" "Disables blending mode. Colors including alpha are written as-is. Only " "applicable for render targets with a transparent background. No lighting " "will be applied." msgstr "" -#: doc/classes/CanvasItem.xml:479 +#: doc/classes/CanvasItem.xml msgid "" "The [CanvasItem]'s transform has changed. This notification is only received " "if enabled by [method set_notify_transform] or [method " "set_notify_local_transform]." msgstr "" -#: doc/classes/CanvasItem.xml:482 +#: doc/classes/CanvasItem.xml msgid "The [CanvasItem] is requested to draw." msgstr "[CanvasItem] wird aufgefordert zu zeichnen." -#: doc/classes/CanvasItem.xml:485 +#: doc/classes/CanvasItem.xml msgid "The [CanvasItem]'s visibility has changed." msgstr "[CanvasItem] Sichtbar/Unsichtbar Modus geändert." -#: doc/classes/CanvasItem.xml:488 +#: doc/classes/CanvasItem.xml msgid "The [CanvasItem] has entered the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:491 +#: doc/classes/CanvasItem.xml msgid "The [CanvasItem] has exited the canvas." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:4 +#: doc/classes/CanvasItemMaterial.xml msgid "A material for [CanvasItem]s." msgstr "Ein Material für [CanvasItem]." -#: doc/classes/CanvasItemMaterial.xml:7 +#: doc/classes/CanvasItemMaterial.xml msgid "" "[CanvasItemMaterial]s provide a means of modifying the textures associated " "with a CanvasItem. They specialize in describing blend and lighting " @@ -14401,16 +14646,16 @@ msgid "" "material's interactions with a [CanvasItem]." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:15 +#: doc/classes/CanvasItemMaterial.xml msgid "" "The manner in which a material's rendering is applied to underlying textures." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:18 +#: doc/classes/CanvasItemMaterial.xml msgid "The manner in which material reacts to lighting." msgstr "Die Art wie ein Material auf Licht reagiert." -#: doc/classes/CanvasItemMaterial.xml:21 +#: doc/classes/CanvasItemMaterial.xml #, fuzzy msgid "" "The number of columns in the spritesheet assigned as [Texture] for a " @@ -14423,14 +14668,14 @@ msgstr "" "[b]Note:[/b] Dieses Merkmal wird nur im Editor genutzt und ist nur dort " "sichtbar wenn [member particles_animation] [code]true[/code] ist." -#: doc/classes/CanvasItemMaterial.xml:25 +#: doc/classes/CanvasItemMaterial.xml msgid "" "If [code]true[/code], the particles animation will loop.\n" "[b]Note:[/b] This property is only used and visible in the editor if [member " "particles_animation] is [code]true[/code]." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:29 +#: doc/classes/CanvasItemMaterial.xml #, fuzzy msgid "" "The number of rows in the spritesheet assigned as [Texture] for a " @@ -14443,7 +14688,7 @@ msgstr "" "[b]Note:[/b] Dieses Merkmal wird nur im Editor genutzt und ist nur dort " "sichtbar wenn [member particles_animation] [code]true[/code] ist." -#: doc/classes/CanvasItemMaterial.xml:33 +#: doc/classes/CanvasItemMaterial.xml msgid "" "If [code]true[/code], enable spritesheet-based animation features when " "assigned to [Particles2D] and [CPUParticles2D] nodes. The [member " @@ -14453,25 +14698,25 @@ msgid "" "depend on it) has no effect on other types of nodes." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:54 +#: doc/classes/CanvasItemMaterial.xml msgid "" "Render the material using both light and non-light sensitive material " "properties." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:57 +#: doc/classes/CanvasItemMaterial.xml msgid "Render the material as if there were no light." msgstr "" -#: doc/classes/CanvasItemMaterial.xml:60 +#: doc/classes/CanvasItemMaterial.xml msgid "Render the material as if there were only light." msgstr "" -#: doc/classes/CanvasLayer.xml:4 +#: doc/classes/CanvasLayer.xml msgid "Canvas drawing layer." msgstr "" -#: doc/classes/CanvasLayer.xml:7 +#: doc/classes/CanvasLayer.xml msgid "" "Canvas drawing layer. [CanvasItem] nodes that are direct or indirect " "children of a [CanvasLayer] will be drawn in that layer. The layer is a " @@ -14481,76 +14726,75 @@ msgid "" "above), or backgrounds (in layer -1 or below)." msgstr "" -#: doc/classes/CanvasLayer.xml:11 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/canvas_layers.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/canvas_layers.html" +#: doc/classes/CanvasLayer.xml +msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgstr "" -#: doc/classes/CanvasLayer.xml:18 +#: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." msgstr "" -#: doc/classes/CanvasLayer.xml:24 +#: doc/classes/CanvasLayer.xml msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" -#: doc/classes/CanvasLayer.xml:27 +#: doc/classes/CanvasLayer.xml msgid "" "Sets the layer to follow the viewport in order to simulate a pseudo 3D " "effect." msgstr "" -#: doc/classes/CanvasLayer.xml:30 +#: doc/classes/CanvasLayer.xml msgid "" "Scales the layer when using [member follow_viewport_enable]. Layers moving " "into the foreground should have increasing scales, while layers moving into " "the background should have decreasing scales." msgstr "" -#: doc/classes/CanvasLayer.xml:33 +#: doc/classes/CanvasLayer.xml msgid "Layer index for draw order. Lower values are drawn first." msgstr "" -#: doc/classes/CanvasLayer.xml:36 +#: doc/classes/CanvasLayer.xml msgid "The layer's base offset." msgstr "" -#: doc/classes/CanvasLayer.xml:39 +#: doc/classes/CanvasLayer.xml msgid "The layer's rotation in radians." msgstr "" -#: doc/classes/CanvasLayer.xml:42 +#: doc/classes/CanvasLayer.xml msgid "The layer's rotation in degrees." msgstr "" -#: doc/classes/CanvasLayer.xml:45 +#: doc/classes/CanvasLayer.xml msgid "The layer's scale." msgstr "" -#: doc/classes/CanvasLayer.xml:48 +#: doc/classes/CanvasLayer.xml msgid "The layer's transform." msgstr "" -#: doc/classes/CanvasModulate.xml:4 +#: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" -#: doc/classes/CanvasModulate.xml:7 +#: doc/classes/CanvasModulate.xml msgid "" "[CanvasModulate] tints the canvas elements using its assigned [member color]." msgstr "" -#: doc/classes/CanvasModulate.xml:15 +#: doc/classes/CanvasModulate.xml msgid "The tint color to apply." msgstr "" -#: doc/classes/CapsuleMesh.xml:4 doc/classes/CapsuleMesh.xml:7 +#: doc/classes/CapsuleMesh.xml msgid "Class representing a capsule-shaped [PrimitiveMesh]." msgstr "" -#: doc/classes/CapsuleMesh.xml:15 +#: doc/classes/CapsuleMesh.xml msgid "" "Height of the middle cylindrical part of the capsule (without the " "hemispherical ends).\n" @@ -14558,84 +14802,82 @@ msgid "" "* [member radius]." msgstr "" -#: doc/classes/CapsuleMesh.xml:19 +#: doc/classes/CapsuleMesh.xml msgid "Number of radial segments on the capsule mesh." msgstr "" -#: doc/classes/CapsuleMesh.xml:22 +#: doc/classes/CapsuleMesh.xml msgid "Radius of the capsule mesh." msgstr "" -#: doc/classes/CapsuleMesh.xml:25 +#: doc/classes/CapsuleMesh.xml msgid "Number of rings along the height of the capsule." msgstr "" -#: doc/classes/CapsuleShape.xml:4 doc/classes/CapsuleShape.xml:7 +#: doc/classes/CapsuleShape.xml msgid "Capsule shape for collisions." msgstr "" -#: doc/classes/CapsuleShape.xml:16 doc/classes/CapsuleShape2D.xml:15 +#: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml msgid "The capsule's height." msgstr "" -#: doc/classes/CapsuleShape.xml:19 doc/classes/CapsuleShape2D.xml:18 +#: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml msgid "The capsule's radius." msgstr "" -#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7 +#: doc/classes/CapsuleShape2D.xml msgid "Capsule shape for 2D collisions." msgstr "" -#: doc/classes/CenterContainer.xml:4 +#: doc/classes/CenterContainer.xml msgid "Keeps children controls centered." msgstr "" -#: doc/classes/CenterContainer.xml:7 +#: doc/classes/CenterContainer.xml msgid "" "CenterContainer keeps children controls centered. This container keeps all " "children to their minimum size, in the center." msgstr "" -#: doc/classes/CenterContainer.xml:15 +#: doc/classes/CenterContainer.xml msgid "" "If [code]true[/code], centers children relative to the [CenterContainer]'s " "top left corner." msgstr "" -#: doc/classes/CharFXTransform.xml:4 +#: doc/classes/CharFXTransform.xml msgid "" "Controls how an individual character will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml:7 +#: doc/classes/CharFXTransform.xml msgid "" "By setting various properties on this object, you can control how individual " "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml:10 doc/classes/RichTextEffect.xml:16 -#: doc/classes/RichTextLabel.xml:15 +#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml +#: doc/classes/RichTextLabel.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel." -"html" +msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/gui/bbcode_in_richtextlabel." "html" -#: doc/classes/CharFXTransform.xml:11 doc/classes/RichTextEffect.xml:17 +#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml msgid "" "https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" msgstr "" "https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -#: doc/classes/CharFXTransform.xml:17 doc/classes/CharFXTransform.xml:45 +#: doc/classes/CharFXTransform.xml msgid "" -"The index of the current character (starting from 0). Setting this property " -"won't affect drawing." +"The index of the current character (starting from 0) for the " +"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing." msgstr "" -#: doc/classes/CharFXTransform.xml:20 +#: doc/classes/CharFXTransform.xml msgid "" "The Unicode codepoint the character will use. This only affects non-" "whitespace characters. [method @GDScript.ord] can be useful here. For " @@ -14647,11 +14889,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/CharFXTransform.xml:28 +#: doc/classes/CharFXTransform.xml msgid "The color the character will be drawn with." msgstr "" -#: doc/classes/CharFXTransform.xml:31 +#: doc/classes/CharFXTransform.xml msgid "" "The time elapsed since the [RichTextLabel] was added to the scene tree (in " "seconds). Time stops when the [RichTextLabel] is paused (see [member Node." @@ -14659,7 +14901,7 @@ msgid "" "[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden." msgstr "" -#: doc/classes/CharFXTransform.xml:35 +#: doc/classes/CharFXTransform.xml msgid "" "Contains the arguments passed in the opening BBCode tag. By default, " "arguments are strings; if their contents match a type such as [bool], [int] " @@ -14675,11 +14917,17 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/CharFXTransform.xml:42 +#: doc/classes/CharFXTransform.xml msgid "The position offset the character will be drawn with (in pixels)." msgstr "" -#: doc/classes/CharFXTransform.xml:48 +#: doc/classes/CharFXTransform.xml +msgid "" +"The index of the current character (starting from 0) for this " +"[RichTextEffect] custom block. Setting this property won't affect drawing." +msgstr "" + +#: doc/classes/CharFXTransform.xml msgid "" "If [code]true[/code], the character will be drawn. If [code]false[/code], " "the character will be hidden. Characters around hidden characters will " @@ -14687,11 +14935,11 @@ msgid "" "their [member color] to [code]Color(1, 1, 1, 0)[/code] instead." msgstr "" -#: doc/classes/CheckBox.xml:4 +#: doc/classes/CheckBox.xml msgid "Binary choice user interface widget. See also [CheckButton]." msgstr "" -#: doc/classes/CheckBox.xml:7 +#: doc/classes/CheckBox.xml msgid "" "A checkbox allows the user to make a binary choice (choosing only one of two " "possible options). It's similar to [CheckButton] in functionality, but it " @@ -14703,241 +14951,241 @@ msgid "" "associated with this node." msgstr "" -#: doc/classes/CheckBox.xml:22 -msgid "The vertical offset used when rendering the check icons (in pixels)." -msgstr "" - -#: doc/classes/CheckBox.xml:25 -msgid "The check icon to display when the [CheckBox] is checked." -msgstr "" - -#: doc/classes/CheckBox.xml:28 -msgid "The check icon to display when the [CheckBox] is checked and disabled." -msgstr "" - -#: doc/classes/CheckBox.xml:31 -msgid "" -"The [StyleBox] to display as a background when the [CheckBox] is disabled." -msgstr "" - -#: doc/classes/CheckBox.xml:34 -msgid "" -"The [StyleBox] to display as a background when the [CheckBox] is focused." -msgstr "" - -#: doc/classes/CheckBox.xml:37 -msgid "The [Font] to use for the [CheckBox] text." -msgstr "" - -#: doc/classes/CheckBox.xml:40 +#: doc/classes/CheckBox.xml msgid "The [CheckBox] text's font color." msgstr "" -#: doc/classes/CheckBox.xml:43 +#: doc/classes/CheckBox.xml msgid "The [CheckBox] text's font color when it's disabled." msgstr "" -#: doc/classes/CheckBox.xml:46 +#: doc/classes/CheckBox.xml msgid "" "The [CheckBox] text's font color when it's focused. Only replaces the normal " "text color of the checkbox. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" -#: doc/classes/CheckBox.xml:49 +#: doc/classes/CheckBox.xml msgid "The [CheckBox] text's font color when it's hovered." msgstr "" -#: doc/classes/CheckBox.xml:52 +#: doc/classes/CheckBox.xml msgid "The [CheckBox] text's font color when it's hovered and pressed." msgstr "" -#: doc/classes/CheckBox.xml:55 +#: doc/classes/CheckBox.xml msgid "The [CheckBox] text's font color when it's pressed." msgstr "" -#: doc/classes/CheckBox.xml:58 -msgid "" -"The [StyleBox] to display as a background when the [CheckBox] is hovered." +#: doc/classes/CheckBox.xml +msgid "The vertical offset used when rendering the check icons (in pixels)." msgstr "" -#: doc/classes/CheckBox.xml:61 -msgid "" -"The [StyleBox] to display as a background when the [CheckBox] is hovered and " -"pressed." +#: doc/classes/CheckBox.xml +msgid "The separation between the check icon and the text (in pixels)." msgstr "" -#: doc/classes/CheckBox.xml:64 -msgid "The separation between the check icon and the text (in pixels)." +#: doc/classes/CheckBox.xml +msgid "The [Font] to use for the [CheckBox] text." msgstr "" -#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61 -msgid "The [StyleBox] to display as a background." +#: doc/classes/CheckBox.xml +msgid "The check icon to display when the [CheckBox] is checked." msgstr "" -#: doc/classes/CheckBox.xml:70 -msgid "" -"The [StyleBox] to display as a background when the [CheckBox] is pressed." +#: doc/classes/CheckBox.xml +msgid "The check icon to display when the [CheckBox] is checked and disabled." msgstr "" -#: doc/classes/CheckBox.xml:73 +#: doc/classes/CheckBox.xml msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is checked." msgstr "" -#: doc/classes/CheckBox.xml:78 +#: doc/classes/CheckBox.xml msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is unchecked." msgstr "" -#: doc/classes/CheckBox.xml:83 +#: doc/classes/CheckBox.xml msgid "The check icon to display when the [CheckBox] is unchecked." msgstr "" -#: doc/classes/CheckBox.xml:86 +#: doc/classes/CheckBox.xml msgid "" "The check icon to display when the [CheckBox] is unchecked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:4 -msgid "Checkable button. See also [CheckBox]." +#: doc/classes/CheckBox.xml +msgid "" +"The [StyleBox] to display as a background when the [CheckBox] is disabled." msgstr "" -#: doc/classes/CheckButton.xml:7 +#: doc/classes/CheckBox.xml msgid "" -"CheckButton is a toggle button displayed as a check field. It's similar to " -"[CheckBox] in functionality, but it has a different appearance. To follow " -"established UX patterns, it's recommended to use CheckButton when toggling " -"it has an [b]immediate[/b] effect on something. For instance, it should be " -"used if toggling it enables/disables a setting without requiring the user to " -"press a confirmation button.\n" -"See also [BaseButton] which contains common properties and methods " -"associated with this node." +"The [StyleBox] to display as a background when the [CheckBox] is focused." msgstr "" -#: doc/classes/CheckButton.xml:22 -msgid "The vertical offset used when rendering the toggle icons (in pixels)." +#: doc/classes/CheckBox.xml +msgid "" +"The [StyleBox] to display as a background when the [CheckBox] is hovered." msgstr "" -#: doc/classes/CheckButton.xml:25 +#: doc/classes/CheckBox.xml msgid "" -"The [StyleBox] to display as a background when the [CheckButton] is disabled." +"The [StyleBox] to display as a background when the [CheckBox] is hovered and " +"pressed." msgstr "" -#: doc/classes/CheckButton.xml:28 +#: doc/classes/CheckBox.xml doc/classes/CheckButton.xml +msgid "The [StyleBox] to display as a background." +msgstr "" + +#: doc/classes/CheckBox.xml msgid "" -"The [StyleBox] to display as a background when the [CheckButton] is focused." +"The [StyleBox] to display as a background when the [CheckBox] is pressed." msgstr "" -#: doc/classes/CheckButton.xml:31 -msgid "The [Font] to use for the [CheckButton] text." +#: doc/classes/CheckButton.xml +msgid "Checkable button. See also [CheckBox]." +msgstr "" + +#: doc/classes/CheckButton.xml +msgid "" +"CheckButton is a toggle button displayed as a check field. It's similar to " +"[CheckBox] in functionality, but it has a different appearance. To follow " +"established UX patterns, it's recommended to use CheckButton when toggling " +"it has an [b]immediate[/b] effect on something. For instance, it should be " +"used if toggling it enables/disables a setting without requiring the user to " +"press a confirmation button.\n" +"See also [BaseButton] which contains common properties and methods " +"associated with this node." msgstr "" -#: doc/classes/CheckButton.xml:34 +#: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color." msgstr "" -#: doc/classes/CheckButton.xml:37 +#: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color when it's disabled." msgstr "" -#: doc/classes/CheckButton.xml:40 +#: doc/classes/CheckButton.xml msgid "" "The [CheckButton] text's font color when it's focused. Only replaces the " "normal text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" -#: doc/classes/CheckButton.xml:43 +#: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color when it's hovered." msgstr "" -#: doc/classes/CheckButton.xml:46 +#: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color when it's hovered and pressed." msgstr "" -#: doc/classes/CheckButton.xml:49 +#: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color when it's pressed." msgstr "" -#: doc/classes/CheckButton.xml:52 -msgid "" -"The [StyleBox] to display as a background when the [CheckButton] is hovered." +#: doc/classes/CheckButton.xml +msgid "The vertical offset used when rendering the toggle icons (in pixels)." msgstr "" -#: doc/classes/CheckButton.xml:55 -msgid "" -"The [StyleBox] to display as a background when the [CheckButton] is hovered " -"and pressed." +#: doc/classes/CheckButton.xml +msgid "The separation between the toggle icon and the text (in pixels)." msgstr "" -#: doc/classes/CheckButton.xml:58 -msgid "The separation between the toggle icon and the text (in pixels)." +#: doc/classes/CheckButton.xml +msgid "The [Font] to use for the [CheckButton] text." msgstr "" -#: doc/classes/CheckButton.xml:64 +#: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is unchecked." msgstr "" -#: doc/classes/CheckButton.xml:67 +#: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is unchecked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:70 +#: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is checked." msgstr "" -#: doc/classes/CheckButton.xml:73 +#: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is checked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:76 +#: doc/classes/CheckButton.xml +msgid "" +"The [StyleBox] to display as a background when the [CheckButton] is disabled." +msgstr "" + +#: doc/classes/CheckButton.xml +msgid "" +"The [StyleBox] to display as a background when the [CheckButton] is focused." +msgstr "" + +#: doc/classes/CheckButton.xml +msgid "" +"The [StyleBox] to display as a background when the [CheckButton] is hovered." +msgstr "" + +#: doc/classes/CheckButton.xml +msgid "" +"The [StyleBox] to display as a background when the [CheckButton] is hovered " +"and pressed." +msgstr "" + +#: doc/classes/CheckButton.xml msgid "" "The [StyleBox] to display as a background when the [CheckButton] is pressed." msgstr "" -#: doc/classes/CircleShape2D.xml:4 +#: doc/classes/CircleShape2D.xml msgid "Circular shape for 2D collisions." msgstr "" -#: doc/classes/CircleShape2D.xml:7 +#: doc/classes/CircleShape2D.xml msgid "" "Circular shape for 2D collisions. This shape is useful for modeling balls or " "small characters and its collision detection with everything else is very " "fast." msgstr "" -#: doc/classes/CircleShape2D.xml:15 +#: doc/classes/CircleShape2D.xml msgid "The circle's radius." -msgstr "Der Radius des Kreises." +msgstr "Radius des Kreises." -#: doc/classes/ClassDB.xml:4 +#: doc/classes/ClassDB.xml msgid "Class information repository." msgstr "" -#: doc/classes/ClassDB.xml:7 +#: doc/classes/ClassDB.xml msgid "Provides access to metadata stored for every available class." msgstr "" -#: doc/classes/ClassDB.xml:16 +#: doc/classes/ClassDB.xml msgid "" "Returns [code]true[/code] if you can instance objects from the specified " "[code]class[/code], [code]false[/code] in other case." msgstr "" -#: doc/classes/ClassDB.xml:23 +#: doc/classes/ClassDB.xml msgid "Returns whether the specified [code]class[/code] is available or not." msgstr "" -#: doc/classes/ClassDB.xml:30 +#: doc/classes/ClassDB.xml msgid "" "Returns a category associated with the class for use in documentation and " "the Asset Library. Debug mode required." msgstr "" -#: doc/classes/ClassDB.xml:39 +#: doc/classes/ClassDB.xml #, fuzzy msgid "" "Returns an array with all the keys in [code]enum[/code] of [code]class[/" @@ -14946,7 +15194,7 @@ msgstr "" "Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/" "code], wenn nicht gefunden." -#: doc/classes/ClassDB.xml:47 +#: doc/classes/ClassDB.xml #, fuzzy msgid "" "Returns an array with all the enums of [code]class[/code] or its ancestry." @@ -14954,13 +15202,13 @@ msgstr "" "Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] " "zurück." -#: doc/classes/ClassDB.xml:55 +#: doc/classes/ClassDB.xml msgid "" "Returns the value of the integer constant [code]name[/code] of [code]class[/" "code] or its ancestry. Always returns 0 when the constant could not be found." msgstr "" -#: doc/classes/ClassDB.xml:64 +#: doc/classes/ClassDB.xml #, fuzzy msgid "" "Returns which enum the integer constant [code]name[/code] of [code]class[/" @@ -14969,13 +15217,13 @@ msgstr "" "Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/" "code], wenn nicht gefunden." -#: doc/classes/ClassDB.xml:72 +#: doc/classes/ClassDB.xml msgid "" "Returns an array with the names all the integer constants of [code]class[/" "code] or its ancestry." msgstr "" -#: doc/classes/ClassDB.xml:80 +#: doc/classes/ClassDB.xml msgid "" "Returns an array with all the methods of [code]class[/code] or its ancestry " "if [code]no_inheritance[/code] is [code]false[/code]. Every element of the " @@ -14987,19 +15235,19 @@ msgid "" "the returned dictionaries will contain only method names." msgstr "" -#: doc/classes/ClassDB.xml:89 +#: doc/classes/ClassDB.xml msgid "" "Returns the value of [code]property[/code] of [code]class[/code] or its " "ancestry." msgstr "" -#: doc/classes/ClassDB.xml:97 +#: doc/classes/ClassDB.xml msgid "" "Returns an array with all the properties of [code]class[/code] or its " "ancestry if [code]no_inheritance[/code] is [code]false[/code]." msgstr "" -#: doc/classes/ClassDB.xml:105 +#: doc/classes/ClassDB.xml msgid "" "Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. " "The returned value is a [Dictionary] with the following keys: [code]args[/" @@ -15008,14 +15256,14 @@ msgid "" "usage)[/code]." msgstr "" -#: doc/classes/ClassDB.xml:113 +#: doc/classes/ClassDB.xml msgid "" "Returns an array with all the signals of [code]class[/code] or its ancestry " "if [code]no_inheritance[/code] is [code]false[/code]. Every element of the " "array is a [Dictionary] as described in [method class_get_signal]." msgstr "" -#: doc/classes/ClassDB.xml:122 +#: doc/classes/ClassDB.xml #, fuzzy msgid "" "Returns whether [code]class[/code] or its ancestry has an enum called " @@ -15024,145 +15272,150 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen " "[code]name[/code] existiert." -#: doc/classes/ClassDB.xml:130 +#: doc/classes/ClassDB.xml msgid "" "Returns whether [code]class[/code] or its ancestry has an integer constant " "called [code]name[/code] or not." msgstr "" -#: doc/classes/ClassDB.xml:139 +#: doc/classes/ClassDB.xml msgid "" "Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/" "code] is [code]false[/code]) has a method called [code]method[/code] or not." msgstr "" -#: doc/classes/ClassDB.xml:147 +#: doc/classes/ClassDB.xml msgid "" "Returns whether [code]class[/code] or its ancestry has a signal called " "[code]signal[/code] or not." msgstr "" -#: doc/classes/ClassDB.xml:156 +#: doc/classes/ClassDB.xml msgid "" "Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]." msgstr "" -#: doc/classes/ClassDB.xml:162 +#: doc/classes/ClassDB.xml msgid "Returns the names of all the classes available." msgstr "" -#: doc/classes/ClassDB.xml:169 +#: doc/classes/ClassDB.xml msgid "" "Returns the names of all the classes that directly or indirectly inherit " "from [code]class[/code]." msgstr "" -#: doc/classes/ClassDB.xml:176 +#: doc/classes/ClassDB.xml msgid "Returns the parent class of [code]class[/code]." msgstr "" -#: doc/classes/ClassDB.xml:183 +#: doc/classes/ClassDB.xml msgid "Creates an instance of [code]class[/code]." msgstr "" -#: doc/classes/ClassDB.xml:190 +#: doc/classes/ClassDB.xml msgid "Returns whether this [code]class[/code] is enabled or not." msgstr "" -#: doc/classes/ClassDB.xml:198 +#: doc/classes/ClassDB.xml msgid "" "Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] " "or not." msgstr "" -#: doc/classes/ClippedCamera.xml:4 +#: doc/classes/ClippedCamera.xml msgid "A [Camera] that includes collision." msgstr "" -#: doc/classes/ClippedCamera.xml:7 +#: doc/classes/ClippedCamera.xml msgid "" "This node extends [Camera] to add collisions with [Area] and/or " "[PhysicsBody] nodes. The camera cannot move through colliding objects." msgstr "" -#: doc/classes/ClippedCamera.xml:16 +#: doc/classes/ClippedCamera.xml msgid "" "Adds a collision exception so the camera does not collide with the specified " "node." msgstr "" -#: doc/classes/ClippedCamera.xml:23 +#: doc/classes/ClippedCamera.xml msgid "" "Adds a collision exception so the camera does not collide with the specified " "[RID]." msgstr "" -#: doc/classes/ClippedCamera.xml:29 +#: doc/classes/ClippedCamera.xml msgid "Removes all collision exceptions." msgstr "" -#: doc/classes/ClippedCamera.xml:35 +#: doc/classes/ClippedCamera.xml msgid "Returns the distance the camera has been offset due to a collision." msgstr "" -#: doc/classes/ClippedCamera.xml:42 +#: doc/classes/ClippedCamera.xml msgid "" "Returns [code]true[/code] if the specified bit index is on.\n" "[b]Note:[/b] Bit indices range from 0-19." msgstr "" -#: doc/classes/ClippedCamera.xml:50 +#: doc/classes/ClippedCamera.xml msgid "Removes a collision exception with the specified node." msgstr "" -#: doc/classes/ClippedCamera.xml:57 +#: doc/classes/ClippedCamera.xml msgid "Removes a collision exception with the specified [RID]." msgstr "" -#: doc/classes/ClippedCamera.xml:65 +#: doc/classes/ClippedCamera.xml msgid "" "Sets the specified bit index to the [code]value[/code].\n" "[b]Note:[/b] Bit indices range from 0-19." msgstr "" -#: doc/classes/ClippedCamera.xml:72 +#: doc/classes/ClippedCamera.xml #, fuzzy msgid "If [code]true[/code], the camera stops on contact with [Area]s." msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/ClippedCamera.xml:75 +#: doc/classes/ClippedCamera.xml #, fuzzy msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s." msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/ClippedCamera.xml:78 +#: doc/classes/ClippedCamera.xml +#, fuzzy msgid "" "The camera's collision mask. Only objects in at least one collision layer " -"matching the mask will be detected. See [url=https://docs.godotengine.org/" -"en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " -"information." +"matching the mask will be detected. See [url=$DOCS_URL/tutorials/physics/" +"physics_introduction.html#collision-layers-and-masks]Collision layers and " +"masks[/url] in the documentation for more information." msgstr "" +"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " +"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " +"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn " +"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " +"auch [member collision_mask]." -#: doc/classes/ClippedCamera.xml:81 +#: doc/classes/ClippedCamera.xml msgid "" "The camera's collision margin. The camera can't get closer than this " "distance to a colliding object." msgstr "" -#: doc/classes/ClippedCamera.xml:84 +#: doc/classes/ClippedCamera.xml msgid "The camera's process callback. See [enum ProcessMode]." msgstr "" -#: doc/classes/CollisionObject.xml:4 +#: doc/classes/CollisionObject.xml msgid "Base node for collision objects." msgstr "" -#: doc/classes/CollisionObject.xml:7 +#: doc/classes/CollisionObject.xml msgid "" "CollisionObject is the base class for physics objects. It can hold any " "number of collision [Shape]s. Each shape must be assigned to a [i]shape " @@ -15171,7 +15424,7 @@ msgid "" "through code using the [code]shape_owner_*[/code] methods." msgstr "" -#: doc/classes/CollisionObject.xml:20 +#: doc/classes/CollisionObject.xml msgid "" "Receives unhandled [InputEvent]s. [code]position[/code] is the location in " "world space of the mouse pointer on the surface of the shape with index " @@ -15180,43 +15433,44 @@ msgid "" "pick up these events." msgstr "" -#: doc/classes/CollisionObject.xml:27 doc/classes/CollisionObject2D.xml:25 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "Creates a new shape owner for the given object. Returns [code]owner_id[/" "code] of the new owner for future reference." msgstr "" -#: doc/classes/CollisionObject.xml:34 doc/classes/CollisionObject2D.xml:32 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "Returns whether or not the specified [code]bit[/code] of the [member " "collision_layer] is set." msgstr "" -#: doc/classes/CollisionObject.xml:41 doc/classes/CollisionObject2D.xml:39 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "Returns whether or not the specified [code]bit[/code] of the [member " "collision_mask] is set." msgstr "" -#: doc/classes/CollisionObject.xml:47 doc/classes/CollisionObject2D.xml:45 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml +#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" -#: doc/classes/CollisionObject.xml:53 doc/classes/CollisionObject2D.xml:58 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "Returns an [Array] of [code]owner_id[/code] identifiers. You can use these " "ids in other methods that take [code]owner_id[/code] as an argument." msgstr "" -#: doc/classes/CollisionObject.xml:60 doc/classes/CollisionObject2D.xml:65 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "If [code]true[/code], the shape owner and its shapes are disabled." msgstr "" -#: doc/classes/CollisionObject.xml:67 doc/classes/CollisionObject2D.xml:79 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Removes the given shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:75 doc/classes/CollisionObject2D.xml:87 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" "code] in the the [member collision_layer].\n" @@ -15224,7 +15478,7 @@ msgid "" "code] in the the [member collision_layer]." msgstr "" -#: doc/classes/CollisionObject.xml:84 doc/classes/CollisionObject2D.xml:96 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" "code] in the the [member collision_mask].\n" @@ -15232,64 +15486,64 @@ msgid "" "code] in the the [member collision_mask]." msgstr "" -#: doc/classes/CollisionObject.xml:92 doc/classes/CollisionObject2D.xml:104 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Returns the [code]owner_id[/code] of the given shape." msgstr "" -#: doc/classes/CollisionObject.xml:100 +#: doc/classes/CollisionObject.xml #, fuzzy msgid "Adds a [Shape] to the shape owner." msgstr "Fügt der Animation eine Spur hinzu." -#: doc/classes/CollisionObject.xml:107 doc/classes/CollisionObject2D.xml:119 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Removes all shapes from the shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:114 doc/classes/CollisionObject2D.xml:126 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Returns the parent object of the given shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:122 +#: doc/classes/CollisionObject.xml #, fuzzy msgid "Returns the [Shape] with the given id from the given shape owner." msgstr "Gibt den Rest einer Division zweier Vektoren zurück." -#: doc/classes/CollisionObject.xml:129 doc/classes/CollisionObject2D.xml:141 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Returns the number of shapes the given shape owner contains." msgstr "" -#: doc/classes/CollisionObject.xml:137 +#: doc/classes/CollisionObject.xml msgid "" "Returns the child index of the [Shape] with the given id from the given " "shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:144 +#: doc/classes/CollisionObject.xml msgid "Returns the shape owner's [Transform]." msgstr "" -#: doc/classes/CollisionObject.xml:152 doc/classes/CollisionObject2D.xml:164 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Removes a shape from the given shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:160 doc/classes/CollisionObject2D.xml:172 +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "If [code]true[/code], disables the given shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:168 +#: doc/classes/CollisionObject.xml msgid "Sets the [Transform] of the given shape owner." msgstr "" -#: doc/classes/CollisionObject.xml:174 +#: doc/classes/CollisionObject.xml #, fuzzy msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See " -"[url=https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html#collision-layers-and-masks]Collision layers and " -"masks[/url] in the documentation for more information." +"object B scans, or object B is in any layers that object A scans. See [url=" +"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " "32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " @@ -15297,16 +15551,16 @@ msgstr "" "sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " "auch [member collision_mask]." -#: doc/classes/CollisionObject.xml:178 +#: doc/classes/CollisionObject.xml #, fuzzy msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See " -"[url=https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html#collision-layers-and-masks]Collision layers and " -"masks[/url] in the documentation for more information." +"object B scans, or object B is in any layers that object A scans. See [url=" +"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " "32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " @@ -15314,20 +15568,20 @@ msgstr "" "sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " "auch [member collision_mask]." -#: doc/classes/CollisionObject.xml:182 +#: doc/classes/CollisionObject.xml msgid "" "If [code]true[/code], the [CollisionObject] will continue to receive input " "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml:185 +#: doc/classes/CollisionObject.xml #, fuzzy msgid "" "If [code]true[/code], the [CollisionObject]'s shapes will respond to " "[RayCast]s." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/CollisionObject.xml:196 +#: doc/classes/CollisionObject.xml msgid "" "Emitted when the object receives an unhandled [InputEvent]. [code]position[/" "code] is the location in world space of the mouse pointer on the surface of " @@ -15335,19 +15589,19 @@ msgid "" "normal vector of the surface at that point." msgstr "" -#: doc/classes/CollisionObject.xml:201 +#: doc/classes/CollisionObject.xml msgid "Emitted when the mouse pointer enters any of this object's shapes." msgstr "" -#: doc/classes/CollisionObject.xml:206 +#: doc/classes/CollisionObject.xml msgid "Emitted when the mouse pointer exits all this object's shapes." msgstr "" -#: doc/classes/CollisionObject2D.xml:4 +#: doc/classes/CollisionObject2D.xml msgid "Base node for 2D collision objects." msgstr "" -#: doc/classes/CollisionObject2D.xml:7 +#: doc/classes/CollisionObject2D.xml msgid "" "CollisionObject2D is the base class for 2D physics objects. It can hold any " "number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape " @@ -15356,7 +15610,7 @@ msgid "" "through code using the [code]shape_owner_*[/code] methods." msgstr "" -#: doc/classes/CollisionObject2D.xml:18 +#: doc/classes/CollisionObject2D.xml msgid "" "Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be " "[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked " @@ -15364,64 +15618,64 @@ msgid "" "these events." msgstr "" -#: doc/classes/CollisionObject2D.xml:52 +#: doc/classes/CollisionObject2D.xml msgid "" "Returns the [code]one_way_collision_margin[/code] of the shape owner " "identified by given [code]owner_id[/code]." msgstr "" -#: doc/classes/CollisionObject2D.xml:72 +#: doc/classes/CollisionObject2D.xml msgid "" "Returns [code]true[/code] if collisions for the shape owner originating from " "this [CollisionObject2D] will not be reported to collided with " "[CollisionObject2D]s." msgstr "" -#: doc/classes/CollisionObject2D.xml:112 +#: doc/classes/CollisionObject2D.xml msgid "Adds a [Shape2D] to the shape owner." msgstr "" -#: doc/classes/CollisionObject2D.xml:134 +#: doc/classes/CollisionObject2D.xml msgid "Returns the [Shape2D] with the given id from the given shape owner." msgstr "" -#: doc/classes/CollisionObject2D.xml:149 +#: doc/classes/CollisionObject2D.xml msgid "" "Returns the child index of the [Shape2D] with the given id from the given " "shape owner." msgstr "" -#: doc/classes/CollisionObject2D.xml:156 +#: doc/classes/CollisionObject2D.xml msgid "Returns the shape owner's [Transform2D]." msgstr "" -#: doc/classes/CollisionObject2D.xml:180 +#: doc/classes/CollisionObject2D.xml msgid "" "If [code]enable[/code] is [code]true[/code], collisions for the shape owner " "originating from this [CollisionObject2D] will not be reported to collided " "with [CollisionObject2D]s." msgstr "" -#: doc/classes/CollisionObject2D.xml:188 +#: doc/classes/CollisionObject2D.xml msgid "" "Sets the [code]one_way_collision_margin[/code] of the shape owner identified " "by given [code]owner_id[/code] to [code]margin[/code] pixels." msgstr "" -#: doc/classes/CollisionObject2D.xml:196 +#: doc/classes/CollisionObject2D.xml msgid "Sets the [Transform2D] of the given shape owner." msgstr "" -#: doc/classes/CollisionObject2D.xml:202 +#: doc/classes/CollisionObject2D.xml #, fuzzy msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See " -"[url=https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html#collision-layers-and-masks]Collision layers and " -"masks[/url] in the documentation for more information." +"object B scans, or object B is in any layers that object A scans. See [url=" +"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " "32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " @@ -15429,16 +15683,16 @@ msgstr "" "sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " "auch [member collision_mask]." -#: doc/classes/CollisionObject2D.xml:206 +#: doc/classes/CollisionObject2D.xml #, fuzzy msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See " -"[url=https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html#collision-layers-and-masks]Collision layers and " -"masks[/url] in the documentation for more information." +"object B scans, or object B is in any layers that object A scans. See [url=" +"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " "32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " @@ -15446,7 +15700,7 @@ msgstr "" "sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " "auch [member collision_mask]." -#: doc/classes/CollisionObject2D.xml:210 +#: doc/classes/CollisionObject2D.xml msgid "" "If [code]true[/code], this object is pickable. A pickable object can detect " "the mouse pointer entering/leaving, and if the mouse is inside it, report " @@ -15454,32 +15708,32 @@ msgid "" "set." msgstr "" -#: doc/classes/CollisionObject2D.xml:219 +#: doc/classes/CollisionObject2D.xml msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." msgstr "" -#: doc/classes/CollisionObject2D.xml:224 +#: doc/classes/CollisionObject2D.xml msgid "" "Emitted when the mouse pointer enters any of this object's shapes. Requires " "[member input_pickable] to be [code]true[/code] and at least one " "[code]collision_layer[/code] bit to be set." msgstr "" -#: doc/classes/CollisionObject2D.xml:229 +#: doc/classes/CollisionObject2D.xml msgid "" "Emitted when the mouse pointer exits all this object's shapes. Requires " "[member input_pickable] to be [code]true[/code] and at least one " "[code]collision_layer[/code] bit to be set." msgstr "" -#: doc/classes/CollisionPolygon.xml:4 +#: doc/classes/CollisionPolygon.xml msgid "Editor-only class for defining a collision polygon in 3D space." msgstr "" -#: doc/classes/CollisionPolygon.xml:7 +#: doc/classes/CollisionPolygon.xml msgid "" "Allows editing a collision polygon's vertices on a selected plane. Can also " "set a depth perpendicular to that plane. This class is only available in the " @@ -15487,23 +15741,23 @@ msgid "" "for gameplay. Properties modified during gameplay will have no effect." msgstr "" -#: doc/classes/CollisionPolygon.xml:15 +#: doc/classes/CollisionPolygon.xml msgid "" "Length that the resulting collision extends in either direction " "perpendicular to its polygon." msgstr "" -#: doc/classes/CollisionPolygon.xml:18 +#: doc/classes/CollisionPolygon.xml msgid "If [code]true[/code], no collision will be produced." msgstr "" -#: doc/classes/CollisionPolygon.xml:21 +#: doc/classes/CollisionPolygon.xml msgid "" "The collision margin for the generated [Shape]. See [member Shape.margin] " "for more details." msgstr "" -#: doc/classes/CollisionPolygon.xml:24 +#: doc/classes/CollisionPolygon.xml msgid "" "Array of vertices which define the polygon.\n" "[b]Note:[/b] The returned value is a copy of the original. Methods which " @@ -15513,57 +15767,57 @@ msgid "" "code] member." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:4 +#: doc/classes/CollisionPolygon2D.xml msgid "Defines a 2D collision polygon." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:7 +#: doc/classes/CollisionPolygon2D.xml msgid "" "Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons " "can be drawn in the editor or specified by a list of vertices." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:15 +#: doc/classes/CollisionPolygon2D.xml msgid "Collision build mode. Use one of the [enum BuildMode] constants." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:18 +#: doc/classes/CollisionPolygon2D.xml msgid "If [code]true[/code], no collisions will be detected." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:21 +#: doc/classes/CollisionPolygon2D.xml msgid "" "If [code]true[/code], only edges that face up, relative to " "[CollisionPolygon2D]'s rotation, will collide with other objects." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:24 +#: doc/classes/CollisionPolygon2D.xml msgid "" "The margin used for one-way collision (in pixels). Higher values will make " "the shape thicker, and work better for colliders that enter the polygon at a " "high velocity." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:27 +#: doc/classes/CollisionPolygon2D.xml msgid "" "The polygon's list of vertices. The final point will be connected to the " "first. The returned value is a clone of the [PoolVector2Array], not a " "reference." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:32 +#: doc/classes/CollisionPolygon2D.xml msgid "Collisions will include the polygon and its contained area." msgstr "" -#: doc/classes/CollisionPolygon2D.xml:35 +#: doc/classes/CollisionPolygon2D.xml msgid "Collisions will only include the polygon edges." msgstr "" -#: doc/classes/CollisionShape.xml:4 +#: doc/classes/CollisionShape.xml msgid "Node that represents collision shape data in 3D space." msgstr "" -#: doc/classes/CollisionShape.xml:7 +#: doc/classes/CollisionShape.xml msgid "" "Editor facility for creating and editing collision shapes in 3D space. You " "can use this node to represent all sorts of collision shapes, for example, " @@ -15573,45 +15827,43 @@ msgid "" "shape_owner_get_shape] to get the actual shape." msgstr "" -#: doc/classes/CollisionShape.xml:10 doc/classes/CollisionShape2D.xml:10 -#: doc/classes/Physics2DDirectBodyState.xml:10 -#: doc/classes/Physics2DDirectSpaceState.xml:10 doc/classes/PhysicsBody.xml:10 -#: doc/classes/PhysicsBody2D.xml:10 doc/classes/PhysicsDirectBodyState.xml:10 -#: doc/classes/PhysicsDirectSpaceState.xml:10 doc/classes/RigidBody.xml:14 -#: doc/classes/Shape.xml:10 doc/classes/Shape2D.xml:10 +#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml +#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml +#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html" +msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/physics/" "physics_introduction.html" -#: doc/classes/CollisionShape.xml:19 +#: doc/classes/CollisionShape.xml msgid "" "Sets the collision shape's shape to the addition of all its convexed " "[MeshInstance] siblings geometry." msgstr "" -#: doc/classes/CollisionShape.xml:26 +#: doc/classes/CollisionShape.xml msgid "" "If this method exists within a script it will be called whenever the shape " "resource has been modified." msgstr "" -#: doc/classes/CollisionShape.xml:32 +#: doc/classes/CollisionShape.xml msgid "A disabled collision shape has no effect in the world." msgstr "" -#: doc/classes/CollisionShape.xml:35 doc/classes/CollisionShape2D.xml:28 +#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml msgid "The actual shape owned by this collision shape." msgstr "" -#: doc/classes/CollisionShape2D.xml:4 +#: doc/classes/CollisionShape2D.xml msgid "Node that represents collision shape data in 2D space." msgstr "" -#: doc/classes/CollisionShape2D.xml:7 +#: doc/classes/CollisionShape2D.xml msgid "" "Editor facility for creating and editing collision shapes in 2D space. You " "can use this node to represent all sorts of collision shapes, for example, " @@ -15621,42 +15873,42 @@ msgid "" "shape_owner_get_shape] to get the actual shape." msgstr "" -#: doc/classes/CollisionShape2D.xml:13 doc/classes/KinematicBody2D.xml:14 -#: doc/classes/RectangleShape2D.xml:11 doc/classes/TileMap.xml:17 -#: doc/classes/TileSet.xml:17 +#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml +#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml +#: doc/classes/TileSet.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/113" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/CollisionShape2D.xml:19 +#: doc/classes/CollisionShape2D.xml msgid "" "A disabled collision shape has no effect in the world. This property should " "be changed with [method Object.set_deferred]." msgstr "" -#: doc/classes/CollisionShape2D.xml:22 +#: doc/classes/CollisionShape2D.xml msgid "" "Sets whether this collision shape should only detect collision on one side " "(top or bottom)." msgstr "" -#: doc/classes/CollisionShape2D.xml:25 +#: doc/classes/CollisionShape2D.xml msgid "" "The margin used for one-way collision (in pixels). Higher values will make " "the shape thicker, and work better for colliders that enter the shape at a " "high velocity." msgstr "" -#: doc/classes/Color.xml:4 +#: doc/classes/Color.xml msgid "Color in RGBA format using floats on the range of 0 to 1." msgstr "" -#: doc/classes/Color.xml:7 +#: doc/classes/Color.xml msgid "" "A color represented by red, green, blue, and alpha (RGBA) components. The " -"alpha component is often used for transparency. Values are in floating-point " -"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) " -"may accept values greater than 1 (overbright or HDR colors).\n" +"alpha component is often used for opacity. Values are in floating-point and " +"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may " +"accept values greater than 1 (overbright or HDR colors).\n" "You can also create a color from standardized color names by using [method " "@GDScript.ColorN] or directly using the color constants defined here. The " "standardized color set is based on the [url=https://en.wikipedia.org/wiki/" @@ -15670,22 +15922,22 @@ msgid "" "color_constants.png]Color constants cheatsheet[/url]" msgstr "" -#: doc/classes/Color.xml:14 doc/classes/ColorPickerButton.xml:13 +#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/517" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Color.xml:15 doc/classes/ColorPicker.xml:11 +#: doc/classes/Color.xml doc/classes/ColorPicker.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/146" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Color.xml:16 doc/classes/ColorPickerButton.xml:12 +#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/133" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Color.xml:23 +#: doc/classes/Color.xml msgid "" "Constructs a color from an HTML hexadecimal color string in ARGB or RGB " "format. See also [method @GDScript.ColorN].\n" @@ -15698,7 +15950,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:37 +#: doc/classes/Color.xml msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" @@ -15707,7 +15959,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:49 +#: doc/classes/Color.xml msgid "" "Constructs a color from RGB values, typically between 0 and 1. Alpha will be " "1.\n" @@ -15716,7 +15968,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:62 +#: doc/classes/Color.xml msgid "" "Constructs a color from RGBA values, typically between 0 and 1.\n" "[codeblock]\n" @@ -15725,7 +15977,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:72 +#: doc/classes/Color.xml msgid "" "Returns a new color resulting from blending this color over another. If the " "color is opaque, the result is also opaque. The second color may have a " @@ -15737,7 +15989,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:83 +#: doc/classes/Color.xml msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" @@ -15747,7 +15999,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:94 +#: doc/classes/Color.xml msgid "" "Returns a new color resulting from making this color darker by the specified " "percentage (ratio from 0 to 1).\n" @@ -15757,7 +16009,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:108 +#: doc/classes/Color.xml msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" @@ -15767,7 +16019,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:117 +#: doc/classes/Color.xml +msgid "" +"Returns the luminance of the color in the [code][0.0, 1.0][/code] range.\n" +"This is useful when determining light or dark color. Colors with a luminance " +"smaller than 0.5 can be generally considered dark." +msgstr "" + +#: doc/classes/Color.xml msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" @@ -15777,7 +16036,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:128 +#: doc/classes/Color.xml msgid "" "Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n" "[codeblock]\n" @@ -15786,14 +16045,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:139 +#: doc/classes/Color.xml msgid "" "Returns [code]true[/code] if this color and [code]color[/code] are " "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -#: doc/classes/Color.xml:146 +#: doc/classes/Color.xml msgid "" "Returns a new color resulting from making this color lighter by the " "specified percentage (ratio from 0 to 1).\n" @@ -15803,7 +16062,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:158 +#: doc/classes/Color.xml msgid "" "Returns the linear interpolation with another color. The interpolation " "factor [code]weight[/code] is between 0 and 1.\n" @@ -15815,7 +16074,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:169 +#: doc/classes/Color.xml msgid "" "Returns the color converted to a 32-bit integer in ABGR format (each byte " "represents a color channel). ABGR is the reversed version of the default " @@ -15826,7 +16085,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:179 +#: doc/classes/Color.xml msgid "" "Returns the color converted to a 64-bit integer in ABGR format (each word " "represents a color channel). ABGR is the reversed version of the default " @@ -15837,7 +16096,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:189 +#: doc/classes/Color.xml msgid "" "Returns the color converted to a 32-bit integer in ARGB format (each byte " "represents a color channel). ARGB is more compatible with DirectX.\n" @@ -15847,7 +16106,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:199 +#: doc/classes/Color.xml msgid "" "Returns the color converted to a 64-bit integer in ARGB format (each word " "represents a color channel). ARGB is more compatible with DirectX.\n" @@ -15857,7 +16116,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:210 +#: doc/classes/Color.xml msgid "" "Returns the color's HTML hexadecimal color string in ARGB format (ex: " "[code]ff34f822[/code]).\n" @@ -15870,7 +16129,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:222 +#: doc/classes/Color.xml msgid "" "Returns the color converted to a 32-bit integer in RGBA format (each byte " "represents a color channel). RGBA is Godot's default format.\n" @@ -15880,7 +16139,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:232 +#: doc/classes/Color.xml msgid "" "Returns the color converted to a 64-bit integer in RGBA format (each word " "represents a color channel). RGBA is Godot's default format.\n" @@ -15890,642 +16149,650 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:242 +#: doc/classes/Color.xml msgid "" -"The color's alpha (transparency) component, typically on the range of 0 to 1." +"The color's alpha component, typically on the range of 0 to 1. A value of 0 " +"means that the color is fully transparent. A value of 1 means that the color " +"is fully opaque." msgstr "" -"Die Alpha-Komponente (Transparenz) der Farbe, normalerweise im Bereich von 0 " -"bis 1." -#: doc/classes/Color.xml:245 +#: doc/classes/Color.xml msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1." msgstr "" +"Wrapper für [member a], der den Bereich 0 bis 255 anstelle von 0 bis 1 " +"verwendet." -#: doc/classes/Color.xml:248 +#: doc/classes/Color.xml msgid "The color's blue component, typically on the range of 0 to 1." msgstr "Der Blauanteil der Farbe, normalerweise im Bereich von 0 bis 1." -#: doc/classes/Color.xml:251 +#: doc/classes/Color.xml msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1." msgstr "" +"Wrapper für [member b], der den Bereich 0 bis 255 anstelle von 0 bis 1 " +"verwendet." -#: doc/classes/Color.xml:254 +#: doc/classes/Color.xml msgid "The color's green component, typically on the range of 0 to 1." msgstr "Der Grünanteil der Farbe, normalerweise im Bereich von 0 bis 1." -#: doc/classes/Color.xml:257 +#: doc/classes/Color.xml msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1." msgstr "" +"Wrapper für [member g], der den Bereich 0 bis 255 anstelle von 0 bis 1 " +"verwendet." -#: doc/classes/Color.xml:260 +#: doc/classes/Color.xml msgid "The HSV hue of this color, on the range 0 to 1." msgstr "Der HSV-Farbton dieser Farbe, im Bereich von 0 bis 1." -#: doc/classes/Color.xml:263 +#: doc/classes/Color.xml msgid "The color's red component, typically on the range of 0 to 1." msgstr "Der Rotanteil der Farbe, normalerweise im Bereich von 0 bis 1." -#: doc/classes/Color.xml:266 +#: doc/classes/Color.xml msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1." msgstr "" +"Wrapper für [member r], der den Bereich 0 bis 255 anstelle von 0 bis 1 " +"verwendet." -#: doc/classes/Color.xml:269 +#: doc/classes/Color.xml msgid "The HSV saturation of this color, on the range 0 to 1." msgstr "Die HSV-Sättigung dieser Farbe, im Bereich von 0 bis 1." -#: doc/classes/Color.xml:272 +#: doc/classes/Color.xml msgid "The HSV value (brightness) of this color, on the range 0 to 1." msgstr "Der HSV-Wert (Helligkeit) dieser Farbe, im Bereich von 0 bis 1." -#: doc/classes/Color.xml:277 +#: doc/classes/Color.xml msgid "Alice blue color." msgstr "Aliceblau Farbe." -#: doc/classes/Color.xml:280 +#: doc/classes/Color.xml msgid "Antique white color." msgstr "" -#: doc/classes/Color.xml:283 +#: doc/classes/Color.xml msgid "Aqua color." msgstr "Aqua Farbe." -#: doc/classes/Color.xml:286 +#: doc/classes/Color.xml msgid "Aquamarine color." msgstr "Aquamarin Farbe." -#: doc/classes/Color.xml:289 +#: doc/classes/Color.xml msgid "Azure color." msgstr "Azurblau Farbe." -#: doc/classes/Color.xml:292 +#: doc/classes/Color.xml msgid "Beige color." msgstr "Beige Farbe." -#: doc/classes/Color.xml:295 +#: doc/classes/Color.xml msgid "Bisque color." msgstr "Biskuit Farbe." -#: doc/classes/Color.xml:298 +#: doc/classes/Color.xml msgid "Black color." msgstr "Schwarze Farbe." -#: doc/classes/Color.xml:301 +#: doc/classes/Color.xml msgid "Blanche almond color." msgstr "Blanche Mandel Farbe." -#: doc/classes/Color.xml:304 +#: doc/classes/Color.xml msgid "Blue color." msgstr "Blaue Farbe." -#: doc/classes/Color.xml:307 +#: doc/classes/Color.xml msgid "Blue violet color." msgstr "Blauviolette Farbe." -#: doc/classes/Color.xml:310 +#: doc/classes/Color.xml msgid "Brown color." msgstr "Braune Farbe." -#: doc/classes/Color.xml:313 +#: doc/classes/Color.xml msgid "Burly wood color." msgstr "Kräftige Holzfarbe." -#: doc/classes/Color.xml:316 +#: doc/classes/Color.xml msgid "Cadet blue color." msgstr "Kadettblaue Farbe." -#: doc/classes/Color.xml:319 +#: doc/classes/Color.xml msgid "Chartreuse color." msgstr "Chartreuse Farbe." -#: doc/classes/Color.xml:322 +#: doc/classes/Color.xml msgid "Chocolate color." msgstr "Schokolade Farbe." -#: doc/classes/Color.xml:325 +#: doc/classes/Color.xml msgid "Coral color." msgstr "Korallenrote Farbe." -#: doc/classes/Color.xml:328 +#: doc/classes/Color.xml msgid "Cornflower color." msgstr "Kornblumenblaue Farbe." -#: doc/classes/Color.xml:331 +#: doc/classes/Color.xml msgid "Corn silk color." msgstr "Maisseide Farbe." -#: doc/classes/Color.xml:334 +#: doc/classes/Color.xml msgid "Crimson color." msgstr "Karminrote Farbe." -#: doc/classes/Color.xml:337 +#: doc/classes/Color.xml msgid "Cyan color." msgstr "Cyan Farbe." -#: doc/classes/Color.xml:340 +#: doc/classes/Color.xml msgid "Dark blue color." msgstr "Dunkelblaue Farbe." -#: doc/classes/Color.xml:343 +#: doc/classes/Color.xml msgid "Dark cyan color." msgstr "Dunkelcyan Farben." -#: doc/classes/Color.xml:346 +#: doc/classes/Color.xml msgid "Dark goldenrod color." msgstr "Dunkle goldgelbe Farbe." -#: doc/classes/Color.xml:349 +#: doc/classes/Color.xml msgid "Dark gray color." msgstr "Dunkelgraue Farbe." -#: doc/classes/Color.xml:352 +#: doc/classes/Color.xml msgid "Dark green color." msgstr "Dunkelgrüne Farbe." -#: doc/classes/Color.xml:355 +#: doc/classes/Color.xml msgid "Dark khaki color." msgstr "Dunkel Khaki Farbe." -#: doc/classes/Color.xml:358 +#: doc/classes/Color.xml msgid "Dark magenta color." msgstr "Dunkle Magenta Farbe." -#: doc/classes/Color.xml:361 +#: doc/classes/Color.xml msgid "Dark olive green color." msgstr "Dunkle olivgrüne Farbe." -#: doc/classes/Color.xml:364 +#: doc/classes/Color.xml msgid "Dark orange color." msgstr "Dunkelorange Farbe." -#: doc/classes/Color.xml:367 +#: doc/classes/Color.xml msgid "Dark orchid color." msgstr "Dunkle Orchidee Farbe." -#: doc/classes/Color.xml:370 +#: doc/classes/Color.xml msgid "Dark red color." msgstr "Dunkelrote Farbe." -#: doc/classes/Color.xml:373 +#: doc/classes/Color.xml msgid "Dark salmon color." msgstr "Dunkle lachsfarbene Farbe." -#: doc/classes/Color.xml:376 +#: doc/classes/Color.xml msgid "Dark sea green color." msgstr "Dunkle meergrüne Farbe." -#: doc/classes/Color.xml:379 +#: doc/classes/Color.xml msgid "Dark slate blue color." msgstr "Dunkle schieferblaue Farbe." -#: doc/classes/Color.xml:382 +#: doc/classes/Color.xml msgid "Dark slate gray color." msgstr "Dunkle schiefergraue Farbe." -#: doc/classes/Color.xml:385 +#: doc/classes/Color.xml msgid "Dark turquoise color." msgstr "Dunkeltürkise Farbe." -#: doc/classes/Color.xml:388 +#: doc/classes/Color.xml msgid "Dark violet color." msgstr "Dunkelviolette Farbe." -#: doc/classes/Color.xml:391 +#: doc/classes/Color.xml msgid "Deep pink color." msgstr "Tiefrosa Farbe." -#: doc/classes/Color.xml:394 +#: doc/classes/Color.xml msgid "Deep sky blue color." msgstr "Tiefe himmelblaue Farbe." -#: doc/classes/Color.xml:397 +#: doc/classes/Color.xml msgid "Dim gray color." msgstr "Gedämpfte graue Farbe." -#: doc/classes/Color.xml:400 +#: doc/classes/Color.xml msgid "Dodger blue color." msgstr "Dodgerblaue Farbe." -#: doc/classes/Color.xml:403 +#: doc/classes/Color.xml msgid "Firebrick color." msgstr "Feuerstein Farbe." -#: doc/classes/Color.xml:406 +#: doc/classes/Color.xml msgid "Floral white color." msgstr "Florale weiße Farbe." -#: doc/classes/Color.xml:409 +#: doc/classes/Color.xml msgid "Forest green color." msgstr "Waldgrüne Farbe." -#: doc/classes/Color.xml:412 +#: doc/classes/Color.xml msgid "Fuchsia color." msgstr "Fuchsia Farbe." -#: doc/classes/Color.xml:415 +#: doc/classes/Color.xml msgid "Gainsboro color." msgstr "Gainsboro Farbe." -#: doc/classes/Color.xml:418 +#: doc/classes/Color.xml msgid "Ghost white color." msgstr "Geisterweiße Farbe." -#: doc/classes/Color.xml:421 +#: doc/classes/Color.xml msgid "Gold color." msgstr "Goldene Farbe." -#: doc/classes/Color.xml:424 +#: doc/classes/Color.xml msgid "Goldenrod color." msgstr "Goldrute Farbe." -#: doc/classes/Color.xml:427 +#: doc/classes/Color.xml msgid "Gray color." msgstr "Graue Farbe." -#: doc/classes/Color.xml:430 +#: doc/classes/Color.xml msgid "Green color." msgstr "Grüne Farbe." -#: doc/classes/Color.xml:433 +#: doc/classes/Color.xml msgid "Green yellow color." msgstr "Grün-gelbe Farbe." -#: doc/classes/Color.xml:436 +#: doc/classes/Color.xml msgid "Honeydew color." msgstr "Honigtau Farbe." -#: doc/classes/Color.xml:439 +#: doc/classes/Color.xml msgid "Hot pink color." msgstr "Heiße rosa Farbe." -#: doc/classes/Color.xml:442 +#: doc/classes/Color.xml msgid "Indian red color." msgstr "Indisch rote Farbe." -#: doc/classes/Color.xml:445 +#: doc/classes/Color.xml msgid "Indigo color." msgstr "Indigo Farbe." -#: doc/classes/Color.xml:448 +#: doc/classes/Color.xml msgid "Ivory color." msgstr "Elfenbein Farbe." -#: doc/classes/Color.xml:451 +#: doc/classes/Color.xml msgid "Khaki color." msgstr "Khaki Farbe." -#: doc/classes/Color.xml:454 +#: doc/classes/Color.xml msgid "Lavender color." msgstr "Lavendel Farbe." -#: doc/classes/Color.xml:457 +#: doc/classes/Color.xml msgid "Lavender blush color." msgstr "Lavendelrote Farbe." -#: doc/classes/Color.xml:460 +#: doc/classes/Color.xml msgid "Lawn green color." msgstr "Rasengrüne Farbe." -#: doc/classes/Color.xml:463 +#: doc/classes/Color.xml msgid "Lemon chiffon color." msgstr "Zitrone Chiffon Farbe." -#: doc/classes/Color.xml:466 +#: doc/classes/Color.xml msgid "Light blue color." msgstr "Hellblaue Farbe." -#: doc/classes/Color.xml:469 +#: doc/classes/Color.xml msgid "Light coral color." msgstr "Helle korallenrote Farbe." -#: doc/classes/Color.xml:472 +#: doc/classes/Color.xml msgid "Light cyan color." msgstr "Helle Cyan Farbe." -#: doc/classes/Color.xml:475 +#: doc/classes/Color.xml msgid "Light goldenrod color." msgstr "Helle Goldrute Farbe." -#: doc/classes/Color.xml:478 +#: doc/classes/Color.xml msgid "Light gray color." msgstr "Hellgraue Farbe." -#: doc/classes/Color.xml:481 +#: doc/classes/Color.xml msgid "Light green color." msgstr "Hellgrüne Farbe." -#: doc/classes/Color.xml:484 +#: doc/classes/Color.xml msgid "Light pink color." msgstr "Hellrosa Farbe." -#: doc/classes/Color.xml:487 +#: doc/classes/Color.xml msgid "Light salmon color." msgstr "Helle lachsfarbene Farbe." -#: doc/classes/Color.xml:490 +#: doc/classes/Color.xml msgid "Light sea green color." msgstr "Helle meergrüne Farbe." -#: doc/classes/Color.xml:493 +#: doc/classes/Color.xml msgid "Light sky blue color." msgstr "Helle himmelblaue Farbe." -#: doc/classes/Color.xml:496 +#: doc/classes/Color.xml msgid "Light slate gray color." msgstr "Helle schiefergraue Farbe." -#: doc/classes/Color.xml:499 +#: doc/classes/Color.xml msgid "Light steel blue color." msgstr "Helle stahlblaue Farbe." -#: doc/classes/Color.xml:502 +#: doc/classes/Color.xml msgid "Light yellow color." msgstr "Hellgelbe Farbe." -#: doc/classes/Color.xml:505 +#: doc/classes/Color.xml msgid "Lime color." msgstr "Limette Farbe." -#: doc/classes/Color.xml:508 +#: doc/classes/Color.xml msgid "Lime green color." msgstr "Limonengrüne Farbe." -#: doc/classes/Color.xml:511 +#: doc/classes/Color.xml msgid "Linen color." msgstr "Leinen Farbe." -#: doc/classes/Color.xml:514 +#: doc/classes/Color.xml msgid "Magenta color." msgstr "Magenta Farbe." -#: doc/classes/Color.xml:517 +#: doc/classes/Color.xml msgid "Maroon color." msgstr "Kastanienbraune Farbe." -#: doc/classes/Color.xml:520 +#: doc/classes/Color.xml msgid "Medium aquamarine color." msgstr "Mittlere Aquamarin Farbe." -#: doc/classes/Color.xml:523 +#: doc/classes/Color.xml msgid "Medium blue color." msgstr "Mittelblaue Farbe." -#: doc/classes/Color.xml:526 +#: doc/classes/Color.xml msgid "Medium orchid color." msgstr "Mittlere Orchideen Farbe." -#: doc/classes/Color.xml:529 +#: doc/classes/Color.xml msgid "Medium purple color." msgstr "Mittlere violette Farbe." -#: doc/classes/Color.xml:532 +#: doc/classes/Color.xml msgid "Medium sea green color." msgstr "Mittlere meergrüne Farbe." -#: doc/classes/Color.xml:535 +#: doc/classes/Color.xml msgid "Medium slate blue color." msgstr "Mittlere schieferblaue Farbe." -#: doc/classes/Color.xml:538 +#: doc/classes/Color.xml msgid "Medium spring green color." msgstr "Mittlere frühlingsgrüne Farbe." -#: doc/classes/Color.xml:541 +#: doc/classes/Color.xml msgid "Medium turquoise color." msgstr "Mittlere türkise Farbe." -#: doc/classes/Color.xml:544 +#: doc/classes/Color.xml msgid "Medium violet red color." msgstr "Mittlere violettrote Farbe." -#: doc/classes/Color.xml:547 +#: doc/classes/Color.xml msgid "Midnight blue color." msgstr "Mitternachtsblaue Farbe." -#: doc/classes/Color.xml:550 +#: doc/classes/Color.xml msgid "Mint cream color." msgstr "Mint-Creme Farbe." -#: doc/classes/Color.xml:553 +#: doc/classes/Color.xml msgid "Misty rose color." msgstr "Neblige rosa Farbe." -#: doc/classes/Color.xml:556 +#: doc/classes/Color.xml msgid "Moccasin color." msgstr "Mokassin Farbe." -#: doc/classes/Color.xml:559 +#: doc/classes/Color.xml msgid "Navajo white color." msgstr "Navajo weiße Farbe." -#: doc/classes/Color.xml:562 +#: doc/classes/Color.xml msgid "Navy blue color." msgstr "Marineblaue Farbe." -#: doc/classes/Color.xml:565 +#: doc/classes/Color.xml msgid "Old lace color." msgstr "Alte Spitze Farbe." -#: doc/classes/Color.xml:568 +#: doc/classes/Color.xml msgid "Olive color." msgstr "Olive Farbe." -#: doc/classes/Color.xml:571 +#: doc/classes/Color.xml msgid "Olive drab color." msgstr "Olivgrüne Farbe." -#: doc/classes/Color.xml:574 +#: doc/classes/Color.xml msgid "Orange color." msgstr "Orange Farbe." -#: doc/classes/Color.xml:577 +#: doc/classes/Color.xml msgid "Orange red color." msgstr "Orangerote Farbe." -#: doc/classes/Color.xml:580 +#: doc/classes/Color.xml msgid "Orchid color." msgstr "Orchidee Farbe." -#: doc/classes/Color.xml:583 +#: doc/classes/Color.xml msgid "Pale goldenrod color." msgstr "Blasse Goldrute Farbe." -#: doc/classes/Color.xml:586 +#: doc/classes/Color.xml msgid "Pale green color." msgstr "Blassgrüne Farbe." -#: doc/classes/Color.xml:589 +#: doc/classes/Color.xml msgid "Pale turquoise color." msgstr "Blasse türkise Farbe." -#: doc/classes/Color.xml:592 +#: doc/classes/Color.xml msgid "Pale violet red color." msgstr "Blass violettrote Farbe." -#: doc/classes/Color.xml:595 +#: doc/classes/Color.xml msgid "Papaya whip color." msgstr "Papaya-Peitsche Farbe." -#: doc/classes/Color.xml:598 +#: doc/classes/Color.xml msgid "Peach puff color." msgstr "Pfirsich Puff Farbe." -#: doc/classes/Color.xml:601 +#: doc/classes/Color.xml msgid "Peru color." msgstr "Peru Farbe." -#: doc/classes/Color.xml:604 +#: doc/classes/Color.xml msgid "Pink color." msgstr "Rosa Farbe." -#: doc/classes/Color.xml:607 +#: doc/classes/Color.xml msgid "Plum color." msgstr "Pflaume Farbe." -#: doc/classes/Color.xml:610 +#: doc/classes/Color.xml msgid "Powder blue color." msgstr "Pulverblaue Farbe." -#: doc/classes/Color.xml:613 +#: doc/classes/Color.xml msgid "Purple color." msgstr "Violette Farbe." -#: doc/classes/Color.xml:616 +#: doc/classes/Color.xml msgid "Rebecca purple color." msgstr "Rebecca violette Farbe." -#: doc/classes/Color.xml:619 +#: doc/classes/Color.xml msgid "Red color." msgstr "Rote Farbe." -#: doc/classes/Color.xml:622 +#: doc/classes/Color.xml msgid "Rosy brown color." msgstr "Rosigbraune Farbe." -#: doc/classes/Color.xml:625 +#: doc/classes/Color.xml msgid "Royal blue color." msgstr "Königsblaue Farbe." -#: doc/classes/Color.xml:628 +#: doc/classes/Color.xml msgid "Saddle brown color." msgstr "Sattelbraune Farbe." -#: doc/classes/Color.xml:631 +#: doc/classes/Color.xml msgid "Salmon color." msgstr "Lachsfarbige Farbe." -#: doc/classes/Color.xml:634 +#: doc/classes/Color.xml msgid "Sandy brown color." msgstr "Sandige braune Farbe." -#: doc/classes/Color.xml:637 +#: doc/classes/Color.xml msgid "Sea green color." msgstr "Meeresgrüne Farbe." -#: doc/classes/Color.xml:640 +#: doc/classes/Color.xml msgid "Seashell color." msgstr "Muschel Farbe." -#: doc/classes/Color.xml:643 +#: doc/classes/Color.xml msgid "Sienna color." msgstr "Siena Farbe." -#: doc/classes/Color.xml:646 +#: doc/classes/Color.xml msgid "Silver color." msgstr "Silberne Farbe." -#: doc/classes/Color.xml:649 +#: doc/classes/Color.xml msgid "Sky blue color." msgstr "Himmelblaue Farbe." -#: doc/classes/Color.xml:652 +#: doc/classes/Color.xml msgid "Slate blue color." msgstr "Schieferblaue Farbe." -#: doc/classes/Color.xml:655 +#: doc/classes/Color.xml msgid "Slate gray color." msgstr "Schiefergraue Farbe." -#: doc/classes/Color.xml:658 +#: doc/classes/Color.xml msgid "Snow color." msgstr "Schnee Farbe." -#: doc/classes/Color.xml:661 +#: doc/classes/Color.xml msgid "Spring green color." msgstr "Frühlingsgrüne Farbe." -#: doc/classes/Color.xml:664 +#: doc/classes/Color.xml msgid "Steel blue color." msgstr "Stahlblaue Farbe." -#: doc/classes/Color.xml:667 +#: doc/classes/Color.xml msgid "Tan color." msgstr "Hellbraune Farbe." -#: doc/classes/Color.xml:670 +#: doc/classes/Color.xml msgid "Teal color." msgstr "Blaugrüne Farbe." -#: doc/classes/Color.xml:673 +#: doc/classes/Color.xml msgid "Thistle color." msgstr "Distel Farbe." -#: doc/classes/Color.xml:676 +#: doc/classes/Color.xml msgid "Tomato color." msgstr "Tomaten Farbe." -#: doc/classes/Color.xml:679 +#: doc/classes/Color.xml msgid "Transparent color (white with no alpha)." msgstr "Transparente Farbe (weiß ohne Alpha)." -#: doc/classes/Color.xml:682 +#: doc/classes/Color.xml msgid "Turquoise color." msgstr "Türkise Farbe." -#: doc/classes/Color.xml:685 +#: doc/classes/Color.xml msgid "Violet color." msgstr "Violette Farbe." -#: doc/classes/Color.xml:688 +#: doc/classes/Color.xml msgid "Web gray color." msgstr "Web graue Farbe." -#: doc/classes/Color.xml:691 +#: doc/classes/Color.xml msgid "Web green color." msgstr "Web grüne Farbe." -#: doc/classes/Color.xml:694 +#: doc/classes/Color.xml msgid "Web maroon color." msgstr "Web kastanienbraune Farbe." -#: doc/classes/Color.xml:697 +#: doc/classes/Color.xml msgid "Web purple color." msgstr "Web violette Farbe." -#: doc/classes/Color.xml:700 +#: doc/classes/Color.xml msgid "Wheat color." msgstr "Weizen Farbe." -#: doc/classes/Color.xml:703 +#: doc/classes/Color.xml msgid "White color." msgstr "Weiße Farbe." -#: doc/classes/Color.xml:706 +#: doc/classes/Color.xml msgid "White smoke color." msgstr "Rauchweiße Farbe." -#: doc/classes/Color.xml:709 +#: doc/classes/Color.xml msgid "Yellow color." msgstr "Gelbe Farbe." -#: doc/classes/Color.xml:712 +#: doc/classes/Color.xml msgid "Yellow green color." msgstr "Gelbgrüne Farbe." -#: doc/classes/ColorPicker.xml:4 +#: doc/classes/ColorPicker.xml msgid "Color picker control." msgstr "Farbauswahl-Steuerung." -#: doc/classes/ColorPicker.xml:7 +#: doc/classes/ColorPicker.xml msgid "" "Displays a color picker widget. Useful for selecting a color from an RGB/" "RGBA colorspace.\n" @@ -16540,7 +16807,7 @@ msgstr "" "Schaltfläche benötigen, die einen [ColorPicker] in einem Popup-Fenster " "aufruft." -#: doc/classes/ColorPicker.xml:18 +#: doc/classes/ColorPicker.xml msgid "" "Adds the given color to a list of color presets. The presets are displayed " "in the color picker and the user will be able to select them.\n" @@ -16551,22 +16818,22 @@ msgstr "" "auswählen.\n" "[b]Hinweis:[/b] Die Liste der Vorlagen gilt nur für [i]diesen[/i] Farbwähler." -#: doc/classes/ColorPicker.xml:26 +#: doc/classes/ColorPicker.xml msgid "" "Removes the given color from the list of color presets of this color picker." msgstr "" "Entfernt die angegebene Farbe aus der Liste der Farbvorlagen für diesen " "Farbwähler." -#: doc/classes/ColorPicker.xml:32 +#: doc/classes/ColorPicker.xml msgid "Returns the list of colors in the presets of the color picker." msgstr "Gibt die Liste der Farben in den Vorlagen des Farbwählers zurück." -#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33 +#: doc/classes/ColorPicker.xml doc/classes/ColorPickerButton.xml msgid "The currently selected color." msgstr "Die aktuell ausgewählte Farbe." -#: doc/classes/ColorPicker.xml:41 +#: doc/classes/ColorPicker.xml msgid "" "If [code]true[/code], the color will apply only after the user releases the " "mouse button, otherwise it will apply immediately even in mouse motion event " @@ -16576,13 +16843,14 @@ msgstr "" "die Maustaste loslässt, andernfalls wird sie auch bei Mausbewegungen sofort " "angewendet (was zu Leistungsproblemen führen kann)." -#: doc/classes/ColorPicker.xml:44 -msgid "If [code]true[/code], shows an alpha channel slider (transparency)." +#: doc/classes/ColorPicker.xml +#, fuzzy +msgid "If [code]true[/code], shows an alpha channel slider (opacity)." msgstr "" "Wenn [code]true[/code], wird ein Alphakanal-Schieberegler (Transparenz) " "angezeigt." -#: doc/classes/ColorPicker.xml:47 +#: doc/classes/ColorPicker.xml msgid "" "If [code]true[/code], allows editing the color with Hue/Saturation/Value " "sliders.\n" @@ -16593,17 +16861,17 @@ msgstr "" "[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der Raw-Modus aktiviert " "ist." -#: doc/classes/ColorPicker.xml:51 +#: doc/classes/ColorPicker.xml msgid "If [code]true[/code], the \"add preset\" button is enabled." msgstr "" "Wenn [code]true[/code], ist die Schaltfläche \"Vorlage hinzufügen\" " "aktiviert." -#: doc/classes/ColorPicker.xml:54 +#: doc/classes/ColorPicker.xml msgid "If [code]true[/code], saved color presets are visible." msgstr "Wenn [code]true[/code], sind gespeicherte Farbvorlagen sichtbar." -#: doc/classes/ColorPicker.xml:57 +#: doc/classes/ColorPicker.xml msgid "" "If [code]true[/code], allows the color R, G, B component values to go beyond " "1.0, which can be used for certain special operations that require it (like " @@ -16617,37 +16885,45 @@ msgstr "" "[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der HSV-Modus aktiviert " "ist." -#: doc/classes/ColorPicker.xml:65 +#: doc/classes/ColorPicker.xml msgid "Emitted when the color is changed." msgstr "Wird ausgegeben, wenn die Farbe geändert wird." -#: doc/classes/ColorPicker.xml:71 +#: doc/classes/ColorPicker.xml msgid "Emitted when a preset is added." msgstr "Wird ausgegeben, wenn eine Vorlage hinzugefügt wird." -#: doc/classes/ColorPicker.xml:77 +#: doc/classes/ColorPicker.xml msgid "Emitted when a preset is removed." msgstr "Wird ausgegeben, wenn eine Vorlage entfernt wird." -#: doc/classes/ColorPicker.xml:85 +#: doc/classes/ColorPicker.xml +msgid "The width of the hue selection slider." +msgstr "Die Breite des Schiebereglers für die Farbauswahl." + +#: doc/classes/ColorPicker.xml +msgid "The margin around the [ColorPicker]." +msgstr "Der Rand um den [ColorPicker]." + +#: doc/classes/ColorPicker.xml +msgid "The height of the saturation-value selection box." +msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert." + +#: doc/classes/ColorPicker.xml +msgid "The width of the saturation-value selection box." +msgstr "Die Breite des Auswahlfeldes für den Sättigungswert." + +#: doc/classes/ColorPicker.xml msgid "The icon for the \"Add Preset\" button." msgstr "Das Symbol für die Schaltfläche \" Vorlage hinzufügen\"." -#: doc/classes/ColorPicker.xml:88 +#: doc/classes/ColorPicker.xml msgid "Custom texture for the hue selection slider on the right." msgstr "" "Benutzerdefinierte Textur für den Schieberegler zur Farbauswahl auf der " "rechten Seite." -#: doc/classes/ColorPicker.xml:93 -msgid "The width of the hue selection slider." -msgstr "Die Breite des Schiebereglers für die Farbauswahl." - -#: doc/classes/ColorPicker.xml:98 -msgid "The margin around the [ColorPicker]." -msgstr "Der Rand um den [ColorPicker]." - -#: doc/classes/ColorPicker.xml:101 +#: doc/classes/ColorPicker.xml msgid "" "The indicator used to signalize that the color value is outside the 0-1 " "range." @@ -16655,23 +16931,15 @@ msgstr "" "Der Indikator, der signalisiert, dass der Farbwert außerhalb des Bereichs " "0-1 liegt." -#: doc/classes/ColorPicker.xml:106 +#: doc/classes/ColorPicker.xml msgid "The icon for the screen color picker button." msgstr "Das Symbol für die Schaltfläche des Bildschirmfarbwählers." -#: doc/classes/ColorPicker.xml:109 -msgid "The height of the saturation-value selection box." -msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert." - -#: doc/classes/ColorPicker.xml:112 -msgid "The width of the saturation-value selection box." -msgstr "Die Breite des Auswahlfeldes für den Sättigungswert." - -#: doc/classes/ColorPickerButton.xml:4 +#: doc/classes/ColorPickerButton.xml msgid "Button that pops out a [ColorPicker]." msgstr "Schaltfläche, die einen [ColorPicker] erscheinen lässt." -#: doc/classes/ColorPickerButton.xml:7 +#: doc/classes/ColorPickerButton.xml msgid "" "Encapsulates a [ColorPicker] making it accessible by pressing a button. " "Pressing the button will toggle the [ColorPicker] visibility.\n" @@ -16691,7 +16959,7 @@ msgstr "" "[member Control.rect_min_size] auf einen ausreichend großen Wert zu setzen, " "damit die Schaltfläche genügend Platz hat." -#: doc/classes/ColorPickerButton.xml:19 +#: doc/classes/ColorPickerButton.xml msgid "" "Returns the [ColorPicker] that this node toggles.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -16704,7 +16972,7 @@ msgstr "" "Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member " "CanvasItem.visible]." -#: doc/classes/ColorPickerButton.xml:26 +#: doc/classes/ColorPickerButton.xml msgid "" "Returns the control's [PopupPanel] which allows you to connect to popup " "signals. This allows you to handle events when the ColorPicker is shown or " @@ -16721,7 +16989,7 @@ msgstr "" "Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member " "CanvasItem.visible]." -#: doc/classes/ColorPickerButton.xml:36 +#: doc/classes/ColorPickerButton.xml msgid "" "If [code]true[/code], the alpha channel in the displayed [ColorPicker] will " "be visible." @@ -16729,11 +16997,11 @@ msgstr "" "Wenn [code]true[/code], wird der Alphakanal im angezeigten [ColorPicker] " "sichtbar sein." -#: doc/classes/ColorPickerButton.xml:44 +#: doc/classes/ColorPickerButton.xml msgid "Emitted when the color changes." msgstr "Wird ausgegeben, wenn sich die Farbe ändert." -#: doc/classes/ColorPickerButton.xml:49 +#: doc/classes/ColorPickerButton.xml msgid "" "Emitted when the [ColorPicker] is created (the button is pressed for the " "first time)." @@ -16741,79 +17009,79 @@ msgstr "" "Wird ausgegeben, wenn der [ColorPicker] erstellt wird (wenn die Schaltfläche " "zum ersten Mal gedrückt wird)." -#: doc/classes/ColorPickerButton.xml:54 +#: doc/classes/ColorPickerButton.xml msgid "Emitted when the [ColorPicker] is closed." msgstr "Wird ausgegeben, wenn der [ColorPicker] geschlossen wird." -#: doc/classes/ColorPickerButton.xml:62 -msgid "The background of the color preview rect on the button." +#: doc/classes/ColorPickerButton.xml +msgid "Default text [Color] of the [ColorPickerButton]." msgstr "" -#: doc/classes/ColorPickerButton.xml:65 -msgid "[StyleBox] used when the [ColorPickerButton] is disabled." +#: doc/classes/ColorPickerButton.xml +msgid "Text [Color] used when the [ColorPickerButton] is disabled." msgstr "" -#: doc/classes/ColorPickerButton.xml:68 +#: doc/classes/ColorPickerButton.xml msgid "" -"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed " -"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the " -"focus visual effect." +"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" -#: doc/classes/ColorPickerButton.xml:71 -msgid "[Font] of the [ColorPickerButton]'s text." +#: doc/classes/ColorPickerButton.xml +msgid "Text [Color] used when the [ColorPickerButton] is being hovered." msgstr "" -#: doc/classes/ColorPickerButton.xml:74 -msgid "Default text [Color] of the [ColorPickerButton]." +#: doc/classes/ColorPickerButton.xml +msgid "Text [Color] used when the [ColorPickerButton] is being pressed." msgstr "" -#: doc/classes/ColorPickerButton.xml:77 -msgid "Text [Color] used when the [ColorPickerButton] is disabled." +#: doc/classes/ColorPickerButton.xml +msgid "The horizontal space between [ColorPickerButton]'s icon and text." msgstr "" -#: doc/classes/ColorPickerButton.xml:80 -msgid "" -"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the " -"normal text color of the button. Disabled, hovered, and pressed states take " -"precedence over this color." +#: doc/classes/ColorPickerButton.xml +msgid "[Font] of the [ColorPickerButton]'s text." msgstr "" -#: doc/classes/ColorPickerButton.xml:83 -msgid "Text [Color] used when the [ColorPickerButton] is being hovered." +#: doc/classes/ColorPickerButton.xml +msgid "The background of the color preview rect on the button." msgstr "" -#: doc/classes/ColorPickerButton.xml:86 -msgid "Text [Color] used when the [ColorPickerButton] is being pressed." +#: doc/classes/ColorPickerButton.xml +msgid "[StyleBox] used when the [ColorPickerButton] is disabled." msgstr "" -#: doc/classes/ColorPickerButton.xml:89 -msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." +#: doc/classes/ColorPickerButton.xml +msgid "" +"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed " +"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the " +"focus visual effect." msgstr "" -#: doc/classes/ColorPickerButton.xml:92 -msgid "The horizontal space between [ColorPickerButton]'s icon and text." +#: doc/classes/ColorPickerButton.xml +msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." msgstr "" -#: doc/classes/ColorPickerButton.xml:95 +#: doc/classes/ColorPickerButton.xml msgid "Default [StyleBox] for the [ColorPickerButton]." msgstr "" -#: doc/classes/ColorPickerButton.xml:98 +#: doc/classes/ColorPickerButton.xml msgid "[StyleBox] used when the [ColorPickerButton] is being pressed." msgstr "" -#: doc/classes/ColorRect.xml:4 +#: doc/classes/ColorRect.xml msgid "Colored rectangle." msgstr "" -#: doc/classes/ColorRect.xml:7 +#: doc/classes/ColorRect.xml msgid "" "Displays a rectangle filled with a solid [member color]. If you need to " "display the border alone, consider using [ReferenceRect] instead." msgstr "" -#: doc/classes/ColorRect.xml:16 +#: doc/classes/ColorRect.xml msgid "" "The fill color.\n" "[codeblock]\n" @@ -16821,11 +17089,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ConcavePolygonShape.xml:4 +#: doc/classes/ConcavePolygonShape.xml msgid "Concave polygon shape." msgstr "" -#: doc/classes/ConcavePolygonShape.xml:7 +#: doc/classes/ConcavePolygonShape.xml msgid "" "Concave polygon shape resource, which can be set into a [PhysicsBody] or " "area. This shape is created by feeding a list of triangles.\n" @@ -16834,19 +17102,19 @@ msgid "" "with [KinematicBody] or [RigidBody] with a mode other than Static." msgstr "" -#: doc/classes/ConcavePolygonShape.xml:17 +#: doc/classes/ConcavePolygonShape.xml msgid "Returns the faces (an array of triangles)." msgstr "" -#: doc/classes/ConcavePolygonShape.xml:24 +#: doc/classes/ConcavePolygonShape.xml msgid "Sets the faces (an array of triangles)." msgstr "" -#: doc/classes/ConcavePolygonShape2D.xml:4 +#: doc/classes/ConcavePolygonShape2D.xml msgid "Concave polygon 2D shape resource for physics." msgstr "" -#: doc/classes/ConcavePolygonShape2D.xml:7 +#: doc/classes/ConcavePolygonShape2D.xml msgid "" "Concave polygon 2D shape resource for physics. It is made out of segments " "and is optimal for complex polygonal concave collisions. However, it is not " @@ -16860,16 +17128,16 @@ msgid "" "itself to be convex in order to speed up collision detection." msgstr "" -#: doc/classes/ConcavePolygonShape2D.xml:16 +#: doc/classes/ConcavePolygonShape2D.xml msgid "" "The array of points that make up the [ConcavePolygonShape2D]'s line segments." msgstr "" -#: doc/classes/ConeTwistJoint.xml:4 +#: doc/classes/ConeTwistJoint.xml msgid "A twist joint between two 3D PhysicsBodies." msgstr "" -#: doc/classes/ConeTwistJoint.xml:7 +#: doc/classes/ConeTwistJoint.xml msgid "" "The joint can rotate the bodies across an axis defined by the local x-axes " "of the [Joint].\n" @@ -16879,28 +17147,25 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/ConeTwistJoint.xml:30 doc/classes/ConeTwistJoint.xml:62 -#: doc/classes/PhysicsServer.xml:1076 +#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml msgid "" "The speed with which the swing or twist will take place.\n" "The higher, the faster." msgstr "" -#: doc/classes/ConeTwistJoint.xml:34 doc/classes/ConeTwistJoint.xml:69 -#: doc/classes/PhysicsServer.xml:1083 +#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml msgid "" "Defines, how fast the swing- and twist-speed-difference on both sides gets " "synced." msgstr "" -#: doc/classes/ConeTwistJoint.xml:37 doc/classes/ConeTwistJoint.xml:66 +#: doc/classes/ConeTwistJoint.xml msgid "" "The ease with which the joint starts to twist. If it's too low, it takes " "more force to start twisting the joint." msgstr "" -#: doc/classes/ConeTwistJoint.xml:40 doc/classes/ConeTwistJoint.xml:52 -#: doc/classes/PhysicsServer.xml:1066 +#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml msgid "" "Swing is rotation from side to side, around the axis perpendicular to the " "twist axis.\n" @@ -16910,25 +17175,23 @@ msgid "" "If below 0.05, this behavior is locked." msgstr "" -#: doc/classes/ConeTwistJoint.xml:46 doc/classes/ConeTwistJoint.xml:58 -#: doc/classes/PhysicsServer.xml:1072 +#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml msgid "" "Twist is the rotation around the twist axis, this value defined how far the " "joint can twist.\n" "Twist is locked if below 0.05." msgstr "" -#: doc/classes/ConeTwistJoint.xml:72 doc/classes/Generic6DOFJoint.xml:384 -#: doc/classes/HingeJoint.xml:99 doc/classes/Light.xml:124 -#: doc/classes/SliderJoint.xml:165 +#: doc/classes/ConeTwistJoint.xml doc/classes/Generic6DOFJoint.xml +#: doc/classes/HingeJoint.xml doc/classes/Light.xml doc/classes/SliderJoint.xml msgid "Represents the size of the [enum Param] enum." msgstr "" -#: doc/classes/ConfigFile.xml:4 +#: doc/classes/ConfigFile.xml msgid "Helper class to handle INI-style files." msgstr "" -#: doc/classes/ConfigFile.xml:7 +#: doc/classes/ConfigFile.xml msgid "" "This helper class can be used to store [Variant] values on the filesystem " "using INI-style formatting. The stored values are identified by a section " @@ -16995,33 +17258,33 @@ msgid "" "other programs." msgstr "" -#: doc/classes/ConfigFile.xml:59 +#: doc/classes/ConfigFile.xml msgid "Removes the entire contents of the config." msgstr "" -#: doc/classes/ConfigFile.xml:66 +#: doc/classes/ConfigFile.xml msgid "" "Deletes the specified section along with all the key-value pairs inside. " "Raises an error if the section does not exist." msgstr "" -#: doc/classes/ConfigFile.xml:74 +#: doc/classes/ConfigFile.xml msgid "" "Deletes the specified key in a section. Raises an error if either the " "section or the key do not exist." msgstr "" -#: doc/classes/ConfigFile.xml:81 +#: doc/classes/ConfigFile.xml msgid "" "Returns an array of all defined key identifiers in the specified section. " "Raises an error and returns an empty array if the section does not exist." msgstr "" -#: doc/classes/ConfigFile.xml:87 +#: doc/classes/ConfigFile.xml msgid "Returns an array of all defined section identifiers." msgstr "" -#: doc/classes/ConfigFile.xml:96 +#: doc/classes/ConfigFile.xml msgid "" "Returns the current value for the specified section and key. If either the " "section or the key do not exist, the method returns the fallback " @@ -17029,15 +17292,15 @@ msgid "" "to [code]null[/code], an error is also raised." msgstr "" -#: doc/classes/ConfigFile.xml:103 +#: doc/classes/ConfigFile.xml msgid "Returns [code]true[/code] if the specified section exists." msgstr "" -#: doc/classes/ConfigFile.xml:111 +#: doc/classes/ConfigFile.xml msgid "Returns [code]true[/code] if the specified section-key pair exists." msgstr "" -#: doc/classes/ConfigFile.xml:118 +#: doc/classes/ConfigFile.xml msgid "" "Loads the config file specified as a parameter. The file's contents are " "parsed and loaded in the [ConfigFile] object which the method was called " @@ -17045,7 +17308,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:127 +#: doc/classes/ConfigFile.xml msgid "" "Loads the encrypted config file specified as a parameter, using the provided " "[code]key[/code] to decrypt it. The file's contents are parsed and loaded in " @@ -17053,7 +17316,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:136 +#: doc/classes/ConfigFile.xml msgid "" "Loads the encrypted config file specified as a parameter, using the provided " "[code]password[/code] to decrypt it. The file's contents are parsed and " @@ -17061,21 +17324,21 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:144 +#: doc/classes/ConfigFile.xml msgid "" "Parses the passed string as the contents of a config file. The string is " "parsed and loaded in the ConfigFile object which the method was called on.\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:152 +#: doc/classes/ConfigFile.xml msgid "" "Saves the contents of the [ConfigFile] object to the file specified as a " "parameter. The output file uses an INI-style structure.\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:161 +#: doc/classes/ConfigFile.xml msgid "" "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file " "specified as a parameter, using the provided [code]key[/code] to encrypt it. " @@ -17083,7 +17346,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:170 +#: doc/classes/ConfigFile.xml msgid "" "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file " "specified as a parameter, using the provided [code]password[/code] to " @@ -17091,7 +17354,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/ConfigFile.xml:180 +#: doc/classes/ConfigFile.xml msgid "" "Assigns a value to the specified key of the specified section. If either the " "section or the key do not exist, they are created. Passing a [code]null[/" @@ -17099,11 +17362,11 @@ msgid "" "if it ends up empty once the key has been removed." msgstr "" -#: doc/classes/ConfirmationDialog.xml:4 +#: doc/classes/ConfirmationDialog.xml msgid "Dialog for confirmation of actions." msgstr "" -#: doc/classes/ConfirmationDialog.xml:7 +#: doc/classes/ConfirmationDialog.xml msgid "" "Dialog for confirmation of actions. This dialog inherits from " "[AcceptDialog], but has by default an OK and Cancel button (in host OS " @@ -17114,7 +17377,7 @@ msgid "" "[/codeblock]." msgstr "" -#: doc/classes/ConfirmationDialog.xml:19 +#: doc/classes/ConfirmationDialog.xml msgid "" "Returns the cancel button.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -17122,45 +17385,45 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/Container.xml:4 +#: doc/classes/Container.xml msgid "Base node for containers." msgstr "" -#: doc/classes/Container.xml:7 +#: doc/classes/Container.xml msgid "" "Base node for containers. A [Container] contains other controls and " "automatically arranges them in a certain way.\n" "A Control can inherit this to create custom container classes." msgstr "" -#: doc/classes/Container.xml:18 +#: doc/classes/Container.xml msgid "" "Fit a child control in a given rect. This is mainly a helper for creating " "custom container classes." msgstr "" -#: doc/classes/Container.xml:24 +#: doc/classes/Container.xml msgid "" "Queue resort of the contained children. This is called automatically anyway, " "but can be called upon request." msgstr "" -#: doc/classes/Container.xml:31 +#: doc/classes/Container.xml msgid "Emitted when sorting the children is needed." msgstr "" -#: doc/classes/Container.xml:37 +#: doc/classes/Container.xml msgid "" "Notification for when sorting the children, it must be obeyed immediately." msgstr "" -#: doc/classes/Control.xml:4 +#: doc/classes/Control.xml msgid "" "All user interface nodes inherit from Control. A control's anchors and " "margins adapt its position and size relative to its parent." msgstr "" -#: doc/classes/Control.xml:7 +#: doc/classes/Control.xml msgid "" "Base class for all UI-related nodes. [Control] features a bounding rectangle " "that defines its extents, an anchor position relative to its parent control " @@ -17196,25 +17459,23 @@ msgid "" "code] methods provided by this class." msgstr "" -#: doc/classes/Control.xml:17 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/index.html" +#: doc/classes/Control.xml +msgid "$DOCS_URL/tutorials/ui/index.html" +msgstr "" -#: doc/classes/Control.xml:19 +#: doc/classes/Control.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html" +msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/index.html" -#: doc/classes/Control.xml:20 +#: doc/classes/Control.xml #, fuzzy msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" msgstr "" "https://github.com/godotengine/godot-demo-projects/tree/master/audio/" "generator" -#: doc/classes/Control.xml:26 +#: doc/classes/Control.xml msgid "" "Virtual method to be implemented by the user. Returns whether [method " "_gui_input] should not be called for children controls outside this " @@ -17223,16 +17484,20 @@ msgid "" "If not overridden, defaults to [code]false[/code]." msgstr "" -#: doc/classes/Control.xml:33 +#: doc/classes/Control.xml msgid "" "Virtual method to be implemented by the user. Returns the minimum size for " "this control. Alternative to [member rect_min_size] for controlling minimum " "size via code. The actual minimum size will be the max value of these two " "(in each axis separately).\n" -"If not overridden, defaults to [constant Vector2.ZERO]." +"If not overridden, defaults to [constant Vector2.ZERO].\n" +"[b]Note:[/b] This method will not be called when the script is attached to a " +"[Control] node that already overrides its minimum size (e.g. [Label], " +"[Button], [PanelContainer] etc.). It can only be used with most basic GUI " +"nodes, like [Control], [Container], [Panel] etc." msgstr "" -#: doc/classes/Control.xml:41 +#: doc/classes/Control.xml msgid "" "Virtual method to be implemented by the user. Use this method to process and " "accept inputs on UI elements. See [method accept_event].\n" @@ -17255,7 +17520,7 @@ msgid "" "[b]Note:[/b] Event position is relative to the control origin." msgstr "" -#: doc/classes/Control.xml:62 +#: doc/classes/Control.xml msgid "" "Virtual method to be implemented by the user. Returns a [Control] node that " "should be used as a tooltip instead of the default one. The [code]for_text[/" @@ -17289,14 +17554,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:85 +#: doc/classes/Control.xml msgid "" "Marks an input event as handled. Once you accept an input event, it stops " "propagating, even to nodes listening to [method Node._unhandled_input] or " "[method Node._unhandled_key_input]." msgstr "" -#: doc/classes/Control.xml:93 +#: doc/classes/Control.xml msgid "" "Creates a local override for a theme [Color] with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -17314,7 +17579,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:109 +#: doc/classes/Control.xml msgid "" "Creates a local override for a theme constant with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -17323,7 +17588,7 @@ msgid "" "See also [method get_constant]." msgstr "" -#: doc/classes/Control.xml:118 +#: doc/classes/Control.xml msgid "" "Creates a local override for a theme [Font] with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -17332,7 +17597,7 @@ msgid "" "See also [method get_font]." msgstr "" -#: doc/classes/Control.xml:127 +#: doc/classes/Control.xml msgid "" "Creates a local override for a theme icon with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -17341,7 +17606,7 @@ msgid "" "See also [method get_icon]." msgstr "" -#: doc/classes/Control.xml:136 +#: doc/classes/Control.xml msgid "" "Creates a local override for a theme shader with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -17349,7 +17614,7 @@ msgid "" "value." msgstr "" -#: doc/classes/Control.xml:144 +#: doc/classes/Control.xml msgid "" "Creates a local override for a theme [StyleBox] with the specified " "[code]name[/code]. Local overrides always take precedence when fetching " @@ -17371,7 +17636,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:165 +#: doc/classes/Control.xml msgid "" "Godot calls this method to test if [code]data[/code] from a control's " "[method get_drag_data] can be dropped at [code]position[/code]. " @@ -17386,7 +17651,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:180 +#: doc/classes/Control.xml msgid "" "Godot calls this method to pass you the [code]data[/code] from a control's " "[method get_drag_data] result. Godot first calls [method can_drop_data] to " @@ -17401,17 +17666,17 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:193 +#: doc/classes/Control.xml msgid "" "Finds the next (below in the tree) [Control] that can receive the focus." msgstr "" -#: doc/classes/Control.xml:199 +#: doc/classes/Control.xml msgid "" "Finds the previous (above in the tree) [Control] that can receive the focus." msgstr "" -#: doc/classes/Control.xml:207 +#: doc/classes/Control.xml msgid "" "Forces drag and bypasses [method get_drag_data] and [method " "set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. " @@ -17421,20 +17686,20 @@ msgid "" "implemented on controls that want to receive drop data." msgstr "" -#: doc/classes/Control.xml:215 +#: doc/classes/Control.xml msgid "" "Returns the anchor identified by [code]margin[/code] constant from [enum " "Margin] enum. A getter method for [member anchor_bottom], [member " "anchor_left], [member anchor_right] and [member anchor_top]." msgstr "" -#: doc/classes/Control.xml:221 +#: doc/classes/Control.xml msgid "" "Returns [member margin_left] and [member margin_top]. See also [member " "rect_position]." msgstr "" -#: doc/classes/Control.xml:229 +#: doc/classes/Control.xml msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " @@ -17457,13 +17722,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:243 +#: doc/classes/Control.xml msgid "" "Returns combined minimum size from [member rect_min_size] and [method " "get_minimum_size]." msgstr "" -#: doc/classes/Control.xml:251 +#: doc/classes/Control.xml msgid "" "Returns a constant from the first matching [Theme] in the tree if that " "[Theme] has a constant item with the specified [code]name[/code] and " @@ -17471,13 +17736,13 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:259 +#: doc/classes/Control.xml msgid "" "Returns the mouse cursor shape the control displays on mouse hover. See " "[enum CursorShape]." msgstr "" -#: doc/classes/Control.xml:266 +#: doc/classes/Control.xml msgid "" "Godot calls this method to get data that can be dragged and dropped onto " "controls that expect drop data. Returns [code]null[/code] if there is no " @@ -17495,11 +17760,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:279 +#: doc/classes/Control.xml msgid "Returns [member margin_right] and [member margin_bottom]." msgstr "" -#: doc/classes/Control.xml:286 +#: doc/classes/Control.xml msgid "" "Returns the focus neighbour identified by [code]margin[/code] constant from " "[enum Margin] enum. A getter method for [member focus_neighbour_bottom], " @@ -17507,12 +17772,12 @@ msgid "" "focus_neighbour_top]." msgstr "" -#: doc/classes/Control.xml:292 +#: doc/classes/Control.xml msgid "" "Returns the control that has the keyboard focus or [code]null[/code] if none." msgstr "" -#: doc/classes/Control.xml:300 +#: doc/classes/Control.xml msgid "" "Returns a [Font] from the first matching [Theme] in the tree if that [Theme] " "has a font item with the specified [code]name[/code] and [code]theme_type[/" @@ -17520,7 +17785,7 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:307 +#: doc/classes/Control.xml msgid "" "Returns the position and size of the control relative to the top-left corner " "of the screen. See [member rect_position] and [member rect_size]." @@ -17529,7 +17794,7 @@ msgstr "" "oberen linken Ecke des Bildschirms. Siehe [member rect_position] und [member " "rect_size]." -#: doc/classes/Control.xml:315 +#: doc/classes/Control.xml msgid "" "Returns an icon from the first matching [Theme] in the tree if that [Theme] " "has an icon item with the specified [code]name[/code] and [code]theme_type[/" @@ -17537,37 +17802,37 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:323 +#: doc/classes/Control.xml msgid "" "Returns the anchor identified by [code]margin[/code] constant from [enum " "Margin] enum. A getter method for [member margin_bottom], [member " "margin_left], [member margin_right] and [member margin_top]." msgstr "" -#: doc/classes/Control.xml:329 +#: doc/classes/Control.xml msgid "Returns the minimum size for this control. See [member rect_min_size]." msgstr "" "Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]." -#: doc/classes/Control.xml:335 +#: doc/classes/Control.xml msgid "Returns the width/height occupied in the parent control." msgstr "" -#: doc/classes/Control.xml:341 +#: doc/classes/Control.xml msgid "Returns the parent control node." msgstr "Gibt das übergeordnete Control Node zurück." -#: doc/classes/Control.xml:347 +#: doc/classes/Control.xml msgid "" "Returns the position and size of the control relative to the top-left corner " "of the parent Control. See [member rect_position] and [member rect_size]." msgstr "" -#: doc/classes/Control.xml:353 +#: doc/classes/Control.xml msgid "Returns the rotation (in radians)." msgstr "Gibt die Rotation in Radians zurück." -#: doc/classes/Control.xml:361 +#: doc/classes/Control.xml msgid "" "Returns a [StyleBox] from the first matching [Theme] in the tree if that " "[Theme] has a stylebox item with the specified [code]name[/code] and " @@ -17575,20 +17840,20 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:368 +#: doc/classes/Control.xml msgid "" "Returns the default font from the first matching [Theme] in the tree if that " "[Theme] has a valid [member Theme.default_font] value.\n" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:376 +#: doc/classes/Control.xml msgid "" "Returns the tooltip, which will appear when the cursor is resting over this " "control. See [member hint_tooltip]." msgstr "" -#: doc/classes/Control.xml:382 +#: doc/classes/Control.xml msgid "" "Creates an [InputEventMouseButton] that attempts to click the control. If " "the event is received, the control acquires focus.\n" @@ -17599,13 +17864,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:392 +#: doc/classes/Control.xml msgid "" "Steal the focus from another control and become the focused control (see " "[member focus_mode])." msgstr "" -#: doc/classes/Control.xml:400 +#: doc/classes/Control.xml msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " "has a color item with the specified [code]name[/code] and [code]theme_type[/" @@ -17613,7 +17878,7 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:408 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme [Color] " @@ -17623,7 +17888,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:417 +#: doc/classes/Control.xml msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " "has a constant item with the specified [code]name[/code] and " @@ -17631,7 +17896,7 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:425 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme constant " @@ -17641,13 +17906,13 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:432 +#: doc/classes/Control.xml msgid "" "Returns [code]true[/code] if this is the current focused control. See " "[member focus_mode]." msgstr "" -#: doc/classes/Control.xml:440 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " @@ -17658,7 +17923,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:448 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme [Font] " @@ -17668,7 +17933,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:457 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " @@ -17679,7 +17944,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:465 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme icon with " @@ -17689,7 +17954,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:473 +#: doc/classes/Control.xml msgid "" "Virtual method to be implemented by the user. Returns whether the given " "[code]point[/code] is inside this control.\n" @@ -17699,7 +17964,7 @@ msgid "" "use [code]get_rect().has_point(point)[/code]." msgstr "" -#: doc/classes/Control.xml:482 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme shader " @@ -17709,7 +17974,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:491 +#: doc/classes/Control.xml msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " "has a stylebox item with the specified [code]name[/code] and " @@ -17717,7 +17982,7 @@ msgid "" "See [method get_color] for details." msgstr "" -#: doc/classes/Control.xml:499 +#: doc/classes/Control.xml #, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme " @@ -17727,7 +17992,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Control.xml:506 +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -17735,12 +18000,12 @@ msgid "" "automatically." msgstr "" -#: doc/classes/Control.xml:512 +#: doc/classes/Control.xml msgid "" "Give up the focus. No other control will be able to receive keyboard input." msgstr "" -#: doc/classes/Control.xml:522 +#: doc/classes/Control.xml msgid "" "Sets the anchor identified by [code]margin[/code] constant from [enum " "Margin] enum to value [code]anchor[/code]. A setter method for [member " @@ -17756,20 +18021,20 @@ msgid "" "would get value 0.5." msgstr "" -#: doc/classes/Control.xml:534 +#: doc/classes/Control.xml msgid "" "Works the same as [method set_anchor], but instead of [code]keep_margin[/" "code] argument and automatic update of margin, it allows to set the margin " "offset yourself (see [method set_margin])." msgstr "" -#: doc/classes/Control.xml:543 +#: doc/classes/Control.xml msgid "" "Sets both anchor preset and margin preset. See [method set_anchors_preset] " "and [method set_margins_preset]." msgstr "" -#: doc/classes/Control.xml:551 +#: doc/classes/Control.xml msgid "" "Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] " "enum. This is the code equivalent to using the Layout menu in the 2D " @@ -17778,13 +18043,13 @@ msgid "" "also be updated." msgstr "" -#: doc/classes/Control.xml:559 +#: doc/classes/Control.xml msgid "" "Sets [member margin_left] and [member margin_top] at the same time. " "Equivalent of changing [member rect_position]." msgstr "" -#: doc/classes/Control.xml:566 +#: doc/classes/Control.xml msgid "" "Forwards the handling of this control's drag and drop to [code]target[/code] " "control.\n" @@ -17814,7 +18079,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:594 +#: doc/classes/Control.xml msgid "" "Shows the given control at the mouse pointer. A good time to call this " "method is in [method get_drag_data]. The control must not be in the scene " @@ -17834,11 +18099,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:612 +#: doc/classes/Control.xml msgid "Sets [member margin_right] and [member margin_bottom] at the same time." msgstr "" -#: doc/classes/Control.xml:620 +#: doc/classes/Control.xml msgid "" "Sets the anchor identified by [code]margin[/code] constant from [enum " "Margin] enum to [Control] at [code]neighbor[/code] node path. A setter " @@ -17846,14 +18111,14 @@ msgid "" "[member focus_neighbour_right] and [member focus_neighbour_top]." msgstr "" -#: doc/classes/Control.xml:628 +#: doc/classes/Control.xml msgid "" "Sets the [member rect_global_position] to given [code]position[/code].\n" "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be " "updated instead of margins." msgstr "" -#: doc/classes/Control.xml:637 +#: doc/classes/Control.xml msgid "" "Sets the margin identified by [code]margin[/code] constant from [enum " "Margin] enum to given [code]offset[/code]. A setter method for [member " @@ -17861,7 +18126,7 @@ msgid "" "margin_top]." msgstr "" -#: doc/classes/Control.xml:646 +#: doc/classes/Control.xml msgid "" "Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] " "enum. This is the code equivalent to using the Layout menu in the 2D " @@ -17874,25 +18139,25 @@ msgid "" "and the edges." msgstr "" -#: doc/classes/Control.xml:656 +#: doc/classes/Control.xml msgid "" "Sets the [member rect_position] to given [code]position[/code].\n" "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be " "updated instead of margins." msgstr "" -#: doc/classes/Control.xml:664 +#: doc/classes/Control.xml msgid "Sets the rotation (in radians)." msgstr "" -#: doc/classes/Control.xml:672 +#: doc/classes/Control.xml msgid "" "Sets the size (see [member rect_size]).\n" "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be " "updated instead of margins." msgstr "" -#: doc/classes/Control.xml:680 +#: doc/classes/Control.xml msgid "" "Displays a control as modal. Control must be a subwindow. Modal controls " "capture the input signals until closed or the area outside them is accessed. " @@ -17903,13 +18168,13 @@ msgid "" "receive input and clicking outside this control will not close it." msgstr "" -#: doc/classes/Control.xml:688 +#: doc/classes/Control.xml msgid "" "Moves the mouse cursor to [code]to_position[/code], relative to [member " "rect_position] of this [Control]." msgstr "" -#: doc/classes/Control.xml:694 +#: doc/classes/Control.xml msgid "" "Anchors the bottom edge of the node to the origin, the center, or the end of " "its parent control. It changes how the bottom margin updates when the node " @@ -17917,7 +18182,7 @@ msgid "" "convenience." msgstr "" -#: doc/classes/Control.xml:697 +#: doc/classes/Control.xml msgid "" "Anchors the left edge of the node to the origin, the center or the end of " "its parent control. It changes how the left margin updates when the node " @@ -17925,7 +18190,7 @@ msgid "" "convenience." msgstr "" -#: doc/classes/Control.xml:700 +#: doc/classes/Control.xml msgid "" "Anchors the right edge of the node to the origin, the center or the end of " "its parent control. It changes how the right margin updates when the node " @@ -17933,20 +18198,20 @@ msgid "" "convenience." msgstr "" -#: doc/classes/Control.xml:703 +#: doc/classes/Control.xml msgid "" "Anchors the top edge of the node to the origin, the center or the end of its " "parent control. It changes how the top margin updates when the node moves or " "changes size. You can use one of the [enum Anchor] constants for convenience." msgstr "" -#: doc/classes/Control.xml:706 +#: doc/classes/Control.xml msgid "" "The focus access mode for the control (None, Click or All). Only one Control " "can be focused at the same time, and it will receive keyboard signals." msgstr "" -#: doc/classes/Control.xml:709 +#: doc/classes/Control.xml msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " "the down arrow on the keyboard or down on a gamepad by default. You can " @@ -17955,7 +18220,7 @@ msgid "" "the closest [Control] to the bottom of this one." msgstr "" -#: doc/classes/Control.xml:712 +#: doc/classes/Control.xml msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " "the left arrow on the keyboard or left on a gamepad by default. You can " @@ -17964,7 +18229,7 @@ msgid "" "the closest [Control] to the left of this one." msgstr "" -#: doc/classes/Control.xml:715 +#: doc/classes/Control.xml msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " "the right arrow on the keyboard or right on a gamepad by default. You can " @@ -17973,7 +18238,7 @@ msgid "" "the closest [Control] to the bottom of this one." msgstr "" -#: doc/classes/Control.xml:718 +#: doc/classes/Control.xml msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " "the top arrow on the keyboard or top on a gamepad by default. You can change " @@ -17982,7 +18247,7 @@ msgid "" "[Control] to the bottom of this one." msgstr "" -#: doc/classes/Control.xml:721 +#: doc/classes/Control.xml msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " "Tab on a keyboard by default. You can change the key by editing the " @@ -17991,7 +18256,7 @@ msgid "" "surrounding nodes in the scene tree." msgstr "" -#: doc/classes/Control.xml:725 +#: doc/classes/Control.xml msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " "Shift+Tab on a keyboard by default. You can change the key by editing the " @@ -18000,21 +18265,21 @@ msgid "" "surrounding nodes in the scene tree." msgstr "" -#: doc/classes/Control.xml:729 +#: doc/classes/Control.xml msgid "" "Controls the direction on the horizontal axis in which the control should " "grow if its horizontal minimum size is changed to be greater than its " "current size, as the control always has to be at least the minimum size." msgstr "" -#: doc/classes/Control.xml:732 +#: doc/classes/Control.xml msgid "" "Controls the direction on the vertical axis in which the control should grow " "if its vertical minimum size is changed to be greater than its current size, " "as the control always has to be at least the minimum size." msgstr "" -#: doc/classes/Control.xml:735 +#: doc/classes/Control.xml msgid "" "Changes the tooltip text. The tooltip appears when the user's mouse cursor " "stays idle over this control for a few moments, provided that the [member " @@ -18037,7 +18302,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Control.xml:747 +#: doc/classes/Control.xml msgid "" "Enables whether input should propagate when you close the control as modal.\n" "If [code]false[/code], stops event handling at the viewport input event " @@ -18045,7 +18310,7 @@ msgid "" "handled." msgstr "" -#: doc/classes/Control.xml:751 +#: doc/classes/Control.xml msgid "" "Distance between the node's bottom edge and its parent control, based on " "[member anchor_bottom].\n" @@ -18054,7 +18319,7 @@ msgid "" "[Container]. Margins update automatically when you move or resize the node." msgstr "" -#: doc/classes/Control.xml:755 +#: doc/classes/Control.xml msgid "" "Distance between the node's left edge and its parent control, based on " "[member anchor_left].\n" @@ -18063,7 +18328,7 @@ msgid "" "[Container]. Margins update automatically when you move or resize the node." msgstr "" -#: doc/classes/Control.xml:759 +#: doc/classes/Control.xml msgid "" "Distance between the node's right edge and its parent control, based on " "[member anchor_right].\n" @@ -18072,7 +18337,7 @@ msgid "" "[Container]. Margins update automatically when you move or resize the node." msgstr "" -#: doc/classes/Control.xml:763 +#: doc/classes/Control.xml msgid "" "Distance between the node's top edge and its parent control, based on " "[member anchor_top].\n" @@ -18081,7 +18346,7 @@ msgid "" "[Container]. Margins update automatically when you move or resize the node." msgstr "" -#: doc/classes/Control.xml:767 +#: doc/classes/Control.xml msgid "" "The default cursor shape for this control. Useful for Godot plugins and " "applications or games that use the system's mouse cursors.\n" @@ -18089,7 +18354,7 @@ msgid "" "system." msgstr "" -#: doc/classes/Control.xml:771 +#: doc/classes/Control.xml msgid "" "Controls whether the control will be able to receive mouse button input " "events through [method _gui_input] and how these events should be handled. " @@ -18097,20 +18362,20 @@ msgid "" "and [signal mouse_exited] signals. See the constants to learn what each does." msgstr "" -#: doc/classes/Control.xml:774 +#: doc/classes/Control.xml msgid "" "Enables whether rendering of [CanvasItem] based children should be clipped " "to this control's rectangle. If [code]true[/code], parts of a child which " "would be visibly outside of this control's rectangle will not be rendered." msgstr "" -#: doc/classes/Control.xml:777 +#: doc/classes/Control.xml msgid "" "The node's global position, relative to the world (usually to the top-left " "corner of the window)." msgstr "" -#: doc/classes/Control.xml:780 +#: doc/classes/Control.xml msgid "" "The minimum size of the node's bounding rectangle. If you set it to a value " "greater than (0, 0), the node's bounding rectangle will always have at least " @@ -18118,27 +18383,27 @@ msgid "" "sizes automatically to fit its content, be it a texture or child nodes." msgstr "" -#: doc/classes/Control.xml:783 +#: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " "[member rect_scale], it will scale around this pivot. Set this property to " "[member rect_size] / 2 to center the pivot in the node's rectangle." msgstr "" -#: doc/classes/Control.xml:786 +#: doc/classes/Control.xml msgid "" "The node's position, relative to its parent. It corresponds to the " "rectangle's top-left corner. The property is not affected by [member " "rect_pivot_offset]." msgstr "" -#: doc/classes/Control.xml:789 +#: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in degrees. See [member " "rect_pivot_offset] to change the pivot's position." msgstr "" -#: doc/classes/Control.xml:792 +#: doc/classes/Control.xml msgid "" "The node's scale, relative to its [member rect_size]. Change this property " "to scale the node around its [member rect_pivot_offset]. The Control's " @@ -18146,9 +18411,9 @@ msgid "" "[b]Note:[/b] This property is mainly intended to be used for animation " "purposes. Text inside the Control will look pixelated or blurry when the " "Control is scaled. To support multiple resolutions in your project, use an " -"appropriate viewport stretch mode as described in the [url=https://docs." -"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." -"html]documentation[/url] instead of scaling Controls individually.\n" +"appropriate viewport stretch mode as described in the [url=$DOCS_URL/" +"tutorials/rendering/multiple_resolutions.html]documentation[/url] instead of " +"scaling Controls individually.\n" "[b]Note:[/b] If the Control node is a child of a [Container] node, the scale " "will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To " "set the Control's scale when it's instanced, wait for one frame using " @@ -18156,20 +18421,20 @@ msgid "" "rect_scale] property." msgstr "" -#: doc/classes/Control.xml:797 +#: doc/classes/Control.xml msgid "" "The size of the node's bounding rectangle, in pixels. [Container] nodes " "update this property automatically." msgstr "" -#: doc/classes/Control.xml:800 +#: doc/classes/Control.xml msgid "" "Tells the parent [Container] nodes how they should resize and place the node " "on the X axis. Use one of the [enum SizeFlags] constants to change the " "flags. See the constants to learn what each does." msgstr "" -#: doc/classes/Control.xml:803 +#: doc/classes/Control.xml msgid "" "If the node and at least one of its neighbours uses the [constant " "SIZE_EXPAND] size flag, the parent [Container] will let it take more or less " @@ -18178,43 +18443,43 @@ msgid "" "space." msgstr "" -#: doc/classes/Control.xml:806 +#: doc/classes/Control.xml msgid "" "Tells the parent [Container] nodes how they should resize and place the node " "on the Y axis. Use one of the [enum SizeFlags] constants to change the " "flags. See the constants to learn what each does." msgstr "" -#: doc/classes/Control.xml:809 +#: doc/classes/Control.xml msgid "" "Changing this property replaces the current [Theme] resource this node and " "all its [Control] children use." msgstr "" -#: doc/classes/Control.xml:815 +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" -#: doc/classes/Control.xml:820 +#: doc/classes/Control.xml msgid "Emitted when the node loses keyboard focus." msgstr "" -#: doc/classes/Control.xml:826 +#: doc/classes/Control.xml msgid "Emitted when the node receives an [InputEvent]." msgstr "" -#: doc/classes/Control.xml:831 +#: doc/classes/Control.xml msgid "Emitted when the node's minimum size changes." msgstr "" -#: doc/classes/Control.xml:836 +#: doc/classes/Control.xml #, fuzzy msgid "Emitted when a modal [Control] is closed. See [method show_modal]." msgstr "" "Wird ausgegeben, wenn eine benutzerdefinierte Taste gedrückt wird. Siehe " -"[Methode add_button]." +"[method add_button]." -#: doc/classes/Control.xml:841 +#: doc/classes/Control.xml msgid "" "Emitted when the mouse enters the control's [code]Rect[/code] area, provided " "its [member mouse_filter] lets the event reach it.\n" @@ -18224,7 +18489,7 @@ msgid "" "area." msgstr "" -#: doc/classes/Control.xml:847 +#: doc/classes/Control.xml msgid "" "Emitted when the mouse leaves the control's [code]Rect[/code] area, provided " "its [member mouse_filter] lets the event reach it.\n" @@ -18233,144 +18498,144 @@ msgid "" "[code]Rect[/code] area." msgstr "" -#: doc/classes/Control.xml:853 +#: doc/classes/Control.xml msgid "Emitted when the control changes size." msgstr "" -#: doc/classes/Control.xml:858 +#: doc/classes/Control.xml msgid "" "Emitted when one of the size flags changes. See [member " "size_flags_horizontal] and [member size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:864 +#: doc/classes/Control.xml msgid "The node cannot grab focus. Use with [member focus_mode]." msgstr "" -#: doc/classes/Control.xml:867 +#: doc/classes/Control.xml msgid "" "The node can only grab focus on mouse clicks. Use with [member focus_mode]." msgstr "" -#: doc/classes/Control.xml:870 +#: doc/classes/Control.xml msgid "" "The node can grab focus on mouse click or using the arrows and the Tab keys " "on the keyboard. Use with [member focus_mode]." msgstr "" -#: doc/classes/Control.xml:873 +#: doc/classes/Control.xml msgid "" "Sent when the node changes size. Use [member rect_size] to get the new size." msgstr "" -#: doc/classes/Control.xml:876 +#: doc/classes/Control.xml msgid "Sent when the mouse pointer enters the node." msgstr "" -#: doc/classes/Control.xml:879 +#: doc/classes/Control.xml msgid "Sent when the mouse pointer exits the node." msgstr "" -#: doc/classes/Control.xml:882 +#: doc/classes/Control.xml msgid "Sent when the node grabs focus." msgstr "" -#: doc/classes/Control.xml:885 +#: doc/classes/Control.xml msgid "Sent when the node loses focus." msgstr "" -#: doc/classes/Control.xml:888 +#: doc/classes/Control.xml msgid "" "Sent when the node's [member theme] changes, right before Godot redraws the " "control. Happens when you call one of the [code]add_*_override[/code] " "methods." msgstr "" -#: doc/classes/Control.xml:891 +#: doc/classes/Control.xml msgid "Sent when an open modal dialog closes. See [method show_modal]." msgstr "" -#: doc/classes/Control.xml:894 +#: doc/classes/Control.xml msgid "" "Sent when this node is inside a [ScrollContainer] which has begun being " "scrolled." msgstr "" -#: doc/classes/Control.xml:897 +#: doc/classes/Control.xml msgid "" "Sent when this node is inside a [ScrollContainer] which has stopped being " "scrolled." msgstr "" -#: doc/classes/Control.xml:900 +#: doc/classes/Control.xml msgid "" "Show the system's arrow mouse cursor when the user hovers the node. Use with " "[member mouse_default_cursor_shape]." msgstr "" -#: doc/classes/Control.xml:903 +#: doc/classes/Control.xml msgid "" "Show the system's I-beam mouse cursor when the user hovers the node. The I-" "beam pointer has a shape similar to \"I\". It tells the user they can " "highlight or insert text." msgstr "" -#: doc/classes/Control.xml:906 +#: doc/classes/Control.xml msgid "" "Show the system's pointing hand mouse cursor when the user hovers the node." msgstr "" -#: doc/classes/Control.xml:909 +#: doc/classes/Control.xml msgid "Show the system's cross mouse cursor when the user hovers the node." msgstr "" -#: doc/classes/Control.xml:912 +#: doc/classes/Control.xml msgid "" "Show the system's wait mouse cursor, often an hourglass, when the user " "hovers the node." msgstr "" -#: doc/classes/Control.xml:915 +#: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " "hourglass." msgstr "" -#: doc/classes/Control.xml:918 +#: doc/classes/Control.xml msgid "" "Show the system's drag mouse cursor, often a closed fist or a cross symbol, " "when the user hovers the node. It tells the user they're currently dragging " "an item, like a node in the Scene dock." msgstr "" -#: doc/classes/Control.xml:921 +#: doc/classes/Control.xml msgid "" "Show the system's drop mouse cursor when the user hovers the node. It can be " "an open hand. It tells the user they can drop an item they're currently " "grabbing, like a node in the Scene dock." msgstr "" -#: doc/classes/Control.xml:924 +#: doc/classes/Control.xml msgid "" "Show the system's forbidden mouse cursor when the user hovers the node. " "Often a crossed circle." msgstr "" -#: doc/classes/Control.xml:927 +#: doc/classes/Control.xml msgid "" "Show the system's vertical resize mouse cursor when the user hovers the " "node. A double-headed vertical arrow. It tells the user they can resize the " "window or the panel vertically." msgstr "" -#: doc/classes/Control.xml:930 +#: doc/classes/Control.xml msgid "" "Show the system's horizontal resize mouse cursor when the user hovers the " "node. A double-headed horizontal arrow. It tells the user they can resize " "the window or the panel horizontally." msgstr "" -#: doc/classes/Control.xml:933 +#: doc/classes/Control.xml msgid "" "Show the system's window resize mouse cursor when the user hovers the node. " "The cursor is a double-headed arrow that goes from the bottom left to the " @@ -18378,7 +18643,7 @@ msgid "" "horizontally and vertically." msgstr "" -#: doc/classes/Control.xml:936 +#: doc/classes/Control.xml msgid "" "Show the system's window resize mouse cursor when the user hovers the node. " "The cursor is a double-headed arrow that goes from the top left to the " @@ -18386,93 +18651,93 @@ msgid "" "they can resize the window or the panel both horizontally and vertically." msgstr "" -#: doc/classes/Control.xml:939 +#: doc/classes/Control.xml msgid "" "Show the system's move mouse cursor when the user hovers the node. It shows " "2 double-headed arrows at a 90 degree angle. It tells the user they can move " "a UI element freely." msgstr "" -#: doc/classes/Control.xml:942 +#: doc/classes/Control.xml msgid "" "Show the system's vertical split mouse cursor when the user hovers the node. " "On Windows, it's the same as [constant CURSOR_VSIZE]." msgstr "" -#: doc/classes/Control.xml:945 +#: doc/classes/Control.xml msgid "" "Show the system's horizontal split mouse cursor when the user hovers the " "node. On Windows, it's the same as [constant CURSOR_HSIZE]." msgstr "" -#: doc/classes/Control.xml:948 +#: doc/classes/Control.xml msgid "" "Show the system's help mouse cursor when the user hovers the node, a " "question mark." msgstr "" -#: doc/classes/Control.xml:951 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the top-left of the parent control's bounds. Use with " "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:954 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the top-right of the parent control's bounds. Use with " "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:957 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the bottom-left of the parent control's bounds. Use " "with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:960 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the bottom-right of the parent control's bounds. Use " "with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:963 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the center of the left edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:966 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the center of the top edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:969 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the center of the right edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:972 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the center of the bottom edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:975 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the center of the parent control's bounds. Use with " "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:978 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the left edge of the parent control. The left margin " "becomes relative to the left edge and the top margin relative to the top " "left corner of the node's parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:981 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the top edge of the parent control. The left margin " "becomes relative to the top left corner, the top margin relative to the top " @@ -18480,14 +18745,14 @@ msgid "" "parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:984 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the right edge of the parent control. The right margin " "becomes relative to the right edge and the top margin relative to the top " "right corner of the node's parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:987 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the bottom edge of the parent control. The left margin " "becomes relative to the bottom left corner, the bottom margin relative to " @@ -18495,19 +18760,19 @@ msgid "" "the node's parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:990 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to a vertical line that cuts the parent control in half. " "Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:993 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to a horizontal line that cuts the parent control in " "half. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:996 +#: doc/classes/Control.xml msgid "" "Snap all 4 anchors to the respective corners of the parent control. Set all " "4 margins to 0 after you applied this preset and the [Control] will fit its " @@ -18515,30 +18780,30 @@ msgid "" "editor. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:999 +#: doc/classes/Control.xml msgid "The control will be resized to its minimum size." msgstr "" -#: doc/classes/Control.xml:1002 +#: doc/classes/Control.xml msgid "The control's width will not change." msgstr "" -#: doc/classes/Control.xml:1005 +#: doc/classes/Control.xml msgid "The control's height will not change." msgstr "" -#: doc/classes/Control.xml:1008 +#: doc/classes/Control.xml msgid "The control's size will not change." msgstr "" -#: doc/classes/Control.xml:1011 +#: doc/classes/Control.xml msgid "" "Tells the parent [Container] to expand the bounds of this node to fill all " "the available space without pushing any other node. Use with [member " "size_flags_horizontal] and [member size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1014 +#: doc/classes/Control.xml msgid "" "Tells the parent [Container] to let this node take all the available space " "on the axis you flag. If multiple neighboring nodes are set to expand, " @@ -18547,13 +18812,13 @@ msgid "" "[member size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1017 +#: doc/classes/Control.xml msgid "" "Sets the node's size flags to both fill and expand. See the 2 constants " "above for more information." msgstr "" -#: doc/classes/Control.xml:1020 +#: doc/classes/Control.xml msgid "" "Tells the parent [Container] to center the node in itself. It centers the " "control based on its bounding box, so it doesn't work with the fill or " @@ -18561,7 +18826,7 @@ msgid "" "size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1023 +#: doc/classes/Control.xml msgid "" "Tells the parent [Container] to align the node with its end, either the " "bottom or the right edge. It doesn't work with the fill or expand size " @@ -18569,7 +18834,7 @@ msgid "" "size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1026 +#: doc/classes/Control.xml msgid "" "The control will receive mouse button input events through [method " "_gui_input] if clicked on. And the control will receive the [signal " @@ -18578,7 +18843,7 @@ msgid "" "other controls. This also results in blocking signals in other controls." msgstr "" -#: doc/classes/Control.xml:1029 +#: doc/classes/Control.xml msgid "" "The control will receive mouse button input events through [method " "_gui_input] if clicked on. And the control will receive the [signal " @@ -18590,7 +18855,7 @@ msgid "" "not be fired." msgstr "" -#: doc/classes/Control.xml:1032 +#: doc/classes/Control.xml msgid "" "The control will not receive mouse button input events through [method " "_gui_input]. The control will also not receive the [signal mouse_entered] " @@ -18599,25 +18864,25 @@ msgid "" "handled automatically." msgstr "" -#: doc/classes/Control.xml:1035 +#: doc/classes/Control.xml msgid "" "The control will grow to the left or top to make up if its minimum size is " "changed to be greater than its current size on the respective axis." msgstr "" -#: doc/classes/Control.xml:1038 +#: doc/classes/Control.xml msgid "" "The control will grow to the right or bottom to make up if its minimum size " "is changed to be greater than its current size on the respective axis." msgstr "" -#: doc/classes/Control.xml:1041 +#: doc/classes/Control.xml msgid "" "The control will grow in both directions equally to make up if its minimum " "size is changed to be greater than its current size." msgstr "" -#: doc/classes/Control.xml:1044 +#: doc/classes/Control.xml msgid "" "Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/" "code], in the top left. Use it with one of the [code]anchor_*[/code] member " @@ -18625,7 +18890,7 @@ msgid "" "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1047 +#: doc/classes/Control.xml msgid "" "Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/" "code], in the bottom right. Use it with one of the [code]anchor_*[/code] " @@ -18633,24 +18898,24 @@ msgid "" "once, use [method set_anchors_preset]." msgstr "" -#: doc/classes/ConvexPolygonShape.xml:4 +#: doc/classes/ConvexPolygonShape.xml msgid "Convex polygon shape for 3D physics." msgstr "" -#: doc/classes/ConvexPolygonShape.xml:7 +#: doc/classes/ConvexPolygonShape.xml msgid "" "Convex polygon shape resource, which can be added to a [PhysicsBody] or area." msgstr "" -#: doc/classes/ConvexPolygonShape.xml:16 +#: doc/classes/ConvexPolygonShape.xml msgid "The list of 3D points forming the convex polygon shape." msgstr "" -#: doc/classes/ConvexPolygonShape2D.xml:4 +#: doc/classes/ConvexPolygonShape2D.xml msgid "Convex polygon shape for 2D physics." msgstr "" -#: doc/classes/ConvexPolygonShape2D.xml:7 +#: doc/classes/ConvexPolygonShape2D.xml msgid "" "Convex polygon shape for 2D physics. A convex polygon, whatever its shape, " "is internally decomposed into as many convex polygons as needed to ensure " @@ -18662,24 +18927,26 @@ msgid "" "itself to be convex in order to speed up collision detection." msgstr "" -#: doc/classes/ConvexPolygonShape2D.xml:17 +#: doc/classes/ConvexPolygonShape2D.xml msgid "" "Based on the set of points provided, this creates and assigns the [member " "points] property using the convex hull algorithm. Removing all unneeded " "points. See [method Geometry.convex_hull_2d] for details." msgstr "" -#: doc/classes/ConvexPolygonShape2D.xml:23 +#: doc/classes/ConvexPolygonShape2D.xml msgid "" "The polygon's list of vertices. Can be in either clockwise or " -"counterclockwise order." +"counterclockwise order. Only set this property with convex hull points, use " +"[method set_point_cloud] to generate a convex hull shape from concave shape " +"points." msgstr "" -#: doc/classes/CPUParticles.xml:4 +#: doc/classes/CPUParticles.xml msgid "CPU-based 3D particle emitter." msgstr "" -#: doc/classes/CPUParticles.xml:7 +#: doc/classes/CPUParticles.xml msgid "" "CPU-based 3D particle node used to create a variety of particle systems and " "effects.\n" @@ -18689,53 +18956,53 @@ msgid "" "and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles.xml:18 +#: doc/classes/CPUParticles.xml msgid "" "Sets this node's properties to match a given [Particles] node with an " "assigned [ParticlesMaterial]." msgstr "" -#: doc/classes/CPUParticles.xml:25 doc/classes/CPUParticles2D.xml:26 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Returns the base value of the parameter specified by [enum Parameter]." msgstr "" -#: doc/classes/CPUParticles.xml:32 doc/classes/CPUParticles2D.xml:33 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Returns the [Curve] of the parameter specified by [enum Parameter]." msgstr "" -#: doc/classes/CPUParticles.xml:39 doc/classes/CPUParticles2D.xml:40 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Returns the randomness factor of the parameter specified by [enum Parameter]." msgstr "" -#: doc/classes/CPUParticles.xml:46 doc/classes/CPUParticles2D.xml:47 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Returns the enabled state of the given flag (see [enum Flags] for options)." msgstr "" -#: doc/classes/CPUParticles.xml:52 doc/classes/CPUParticles2D.xml:53 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Restarts the particle emitter." msgstr "" -#: doc/classes/CPUParticles.xml:60 doc/classes/CPUParticles2D.xml:61 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Sets the base value of the parameter specified by [enum Parameter]." msgstr "" -#: doc/classes/CPUParticles.xml:68 doc/classes/CPUParticles2D.xml:69 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Sets the [Curve] of the parameter specified by [enum Parameter]." msgstr "" -#: doc/classes/CPUParticles.xml:76 doc/classes/CPUParticles2D.xml:77 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Sets the randomness factor of the parameter specified by [enum Parameter]." msgstr "" -#: doc/classes/CPUParticles.xml:84 doc/classes/CPUParticles2D.xml:85 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Enables or disables the given flag (see [enum Flags] for options)." msgstr "" -#: doc/classes/CPUParticles.xml:90 doc/classes/CPUParticles2D.xml:91 -#: doc/classes/Particles.xml:47 doc/classes/Particles2D.xml:33 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "" "The number of particles emitted in one emission cycle (corresponding to the " "[member lifetime]).\n" @@ -18744,282 +19011,289 @@ msgid "" "[member amount]." msgstr "" -#: doc/classes/CPUParticles.xml:94 doc/classes/CPUParticles2D.xml:95 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Initial rotation applied to each particle, in degrees." msgstr "" -#: doc/classes/CPUParticles.xml:97 doc/classes/CPUParticles2D.xml:98 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's rotation will be animated along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:100 doc/classes/CPUParticles2D.xml:101 -#: doc/classes/ParticlesMaterial.xml:84 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Rotation randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" -"Initial angular velocity applied to each particle. Sets the speed of " -"rotation of the particle." +"Initial angular velocity applied to each particle in [i]degrees[/i] per " +"second. Sets the speed of rotation of the particle." msgstr "" -#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's angular velocity will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:109 doc/classes/CPUParticles2D.xml:110 -#: doc/classes/ParticlesMaterial.xml:94 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Angular velocity randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:112 doc/classes/CPUParticles2D.xml:113 -#: doc/classes/ParticlesMaterial.xml:97 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Particle animation offset." msgstr "" -#: doc/classes/CPUParticles.xml:115 doc/classes/CPUParticles2D.xml:116 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's animation offset will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:118 doc/classes/CPUParticles2D.xml:119 -#: doc/classes/ParticlesMaterial.xml:103 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Animation offset randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:121 doc/classes/CPUParticles2D.xml:122 -#: doc/classes/ParticlesMaterial.xml:106 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Particle animation speed." msgstr "" -#: doc/classes/CPUParticles.xml:124 doc/classes/CPUParticles2D.xml:125 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's animation speed will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:127 doc/classes/CPUParticles2D.xml:128 -#: doc/classes/ParticlesMaterial.xml:112 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Animation speed randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:130 +#: doc/classes/CPUParticles.xml msgid "" "Each particle's initial color. To have particle display color in a " "[SpatialMaterial] make sure to set [member SpatialMaterial." "vertex_color_use_as_albedo] to [code]true[/code]." msgstr "" -#: doc/classes/CPUParticles.xml:133 doc/classes/ParticlesMaterial.xml:118 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml +msgid "" +"Each particle's initial color will vary along this [GradientTexture] " +"(multiplied with [member color])." +msgstr "" + +#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "" "Each particle's color will vary along this [GradientTexture] over its " "lifetime (multiplied with [member color])." msgstr "" -#: doc/classes/CPUParticles.xml:136 doc/classes/CPUParticles2D.xml:137 -#: doc/classes/ParticlesMaterial.xml:121 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "The rate at which particles lose velocity." msgstr "" -#: doc/classes/CPUParticles.xml:139 doc/classes/CPUParticles2D.xml:140 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Damping will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:142 doc/classes/CPUParticles2D.xml:143 -#: doc/classes/ParticlesMaterial.xml:127 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Damping randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:145 doc/classes/CPUParticles2D.xml:146 -#: doc/classes/ParticlesMaterial.xml:130 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Unit vector specifying the particles' emission direction." msgstr "" -#: doc/classes/CPUParticles.xml:148 doc/classes/CPUParticles2D.xml:149 -#: doc/classes/Particles.xml:51 doc/classes/Particles2D.xml:37 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "Particle draw order. Uses [enum DrawOrder] values." msgstr "" -#: doc/classes/CPUParticles.xml:151 +#: doc/classes/CPUParticles.xml msgid "" "The rectangle's extents if [member emission_shape] is set to [constant " "EMISSION_SHAPE_BOX]." msgstr "" -#: doc/classes/CPUParticles.xml:154 doc/classes/CPUParticles2D.xml:152 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Sets the [Color]s to modulate particles by when using [constant " "EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]." msgstr "" -#: doc/classes/CPUParticles.xml:157 doc/classes/CPUParticles2D.xml:155 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Sets the direction the particles will be emitted in when using [constant " "EMISSION_SHAPE_DIRECTED_POINTS]." msgstr "" -#: doc/classes/CPUParticles.xml:160 doc/classes/CPUParticles2D.xml:158 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Sets the initial positions to spawn particles when using [constant " "EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]." msgstr "" -#: doc/classes/CPUParticles.xml:163 +#: doc/classes/CPUParticles.xml msgid "" "The axis for the ring shaped emitter when using [constant " "EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/CPUParticles.xml:166 +#: doc/classes/CPUParticles.xml msgid "" "The height for the ring shaped emitter when using [constant " "EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/CPUParticles.xml:169 +#: doc/classes/CPUParticles.xml msgid "" "The inner radius for the ring shaped emitter when using [constant " "EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/CPUParticles.xml:172 +#: doc/classes/CPUParticles.xml msgid "" "The radius for the ring shaped emitter when using [constant " "EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/CPUParticles.xml:175 doc/classes/CPUParticles2D.xml:164 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Particles will be emitted inside this region. See [enum EmissionShape] for " "possible values." msgstr "" -#: doc/classes/CPUParticles.xml:178 +#: doc/classes/CPUParticles.xml msgid "" "The sphere's radius if [enum EmissionShape] is set to [constant " "EMISSION_SHAPE_SPHERE]." msgstr "" -#: doc/classes/CPUParticles.xml:181 doc/classes/CPUParticles2D.xml:170 -#: doc/classes/Particles.xml:69 doc/classes/Particles2D.xml:40 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "If [code]true[/code], particles are being emitted." msgstr "" -#: doc/classes/CPUParticles.xml:184 doc/classes/CPUParticles2D.xml:173 -#: doc/classes/Particles2D.xml:43 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles2D.xml msgid "" "How rapidly particles in an emission cycle are emitted. If greater than " "[code]0[/code], there will be a gap in emissions before the next cycle " "begins." msgstr "" -#: doc/classes/CPUParticles.xml:187 +#: doc/classes/CPUParticles.xml msgid "" "The particle system's frame rate is fixed to a value. For instance, changing " "the value to 2 will make the particles render at 2 frames per second. Note " "this does not slow down the particle system itself." msgstr "" -#: doc/classes/CPUParticles.xml:190 doc/classes/CPUParticles2D.xml:179 -#: doc/classes/ParticlesMaterial.xml:166 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Align Y axis of particle with the direction of its velocity." msgstr "" -#: doc/classes/CPUParticles.xml:193 doc/classes/ParticlesMaterial.xml:169 +#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "If [code]true[/code], particles will not move on the z axis." msgstr "" -#: doc/classes/CPUParticles.xml:196 doc/classes/ParticlesMaterial.xml:172 +#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "If [code]true[/code], particles rotate around Y axis by [member angle]." msgstr "" -#: doc/classes/CPUParticles.xml:199 +#: doc/classes/CPUParticles.xml msgid "" "Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts " "particles to X/Z plane." msgstr "" -#: doc/classes/CPUParticles.xml:202 doc/classes/CPUParticles2D.xml:182 -#: doc/classes/Particles.xml:78 doc/classes/Particles2D.xml:49 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "" "If [code]true[/code], results in fractional delta calculation which has a " "smoother particles display effect." msgstr "" -#: doc/classes/CPUParticles.xml:205 doc/classes/CPUParticles2D.xml:185 -#: doc/classes/ParticlesMaterial.xml:178 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Gravity applied to every particle." msgstr "" -#: doc/classes/CPUParticles.xml:208 doc/classes/CPUParticles2D.xml:188 -#: doc/classes/ParticlesMaterial.xml:181 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Initial hue variation applied to each particle." msgstr "" -#: doc/classes/CPUParticles.xml:211 doc/classes/CPUParticles2D.xml:191 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's hue will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:214 doc/classes/CPUParticles2D.xml:194 -#: doc/classes/ParticlesMaterial.xml:187 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Hue variation randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:217 doc/classes/CPUParticles2D.xml:197 -#: doc/classes/ParticlesMaterial.xml:190 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "" "Initial velocity magnitude for each particle. Direction comes from [member " "spread] and the node's orientation." msgstr "" -#: doc/classes/CPUParticles.xml:220 doc/classes/CPUParticles2D.xml:200 -#: doc/classes/ParticlesMaterial.xml:193 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Initial velocity randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:223 doc/classes/CPUParticles2D.xml:203 -#: doc/classes/Particles.xml:81 doc/classes/Particles2D.xml:52 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "The amount of time each particle will exist (in seconds)." msgstr "" -#: doc/classes/CPUParticles.xml:226 doc/classes/CPUParticles2D.xml:206 -#: doc/classes/ParticlesMaterial.xml:196 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Particle lifetime randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:229 doc/classes/CPUParticles2D.xml:209 -#: doc/classes/ParticlesMaterial.xml:199 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "" "Linear acceleration applied to each particle in the direction of motion." msgstr "" -#: doc/classes/CPUParticles.xml:232 doc/classes/CPUParticles2D.xml:212 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's linear acceleration will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:235 doc/classes/CPUParticles2D.xml:215 -#: doc/classes/ParticlesMaterial.xml:205 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Linear acceleration randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:238 doc/classes/CPUParticles2D.xml:218 -#: doc/classes/Particles.xml:84 doc/classes/Particles2D.xml:55 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "" "If [code]true[/code], particles use the parent node's coordinate space. If " "[code]false[/code], they use global coordinates." msgstr "" -#: doc/classes/CPUParticles.xml:241 +#: doc/classes/CPUParticles.xml msgid "" "The [Mesh] used for each particle. If [code]null[/code], particles will be " "spheres." msgstr "" -#: doc/classes/CPUParticles.xml:244 doc/classes/CPUParticles2D.xml:225 -#: doc/classes/Particles2D.xml:62 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles2D.xml msgid "" "If [code]true[/code], only one emission cycle occurs. If set [code]true[/" "code] during a cycle, emission will stop at the cycle's end." msgstr "" -#: doc/classes/CPUParticles.xml:247 +#: doc/classes/CPUParticles.xml msgid "" "Orbital velocity applied to each particle. Makes the particles circle around " "origin in the local XY plane. Specified in number of full rotations around " @@ -19028,215 +19302,215 @@ msgid "" "code]." msgstr "" -#: doc/classes/CPUParticles.xml:251 doc/classes/CPUParticles2D.xml:231 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's orbital velocity will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:254 doc/classes/CPUParticles2D.xml:234 -#: doc/classes/ParticlesMaterial.xml:215 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Orbital velocity randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:257 doc/classes/CPUParticles2D.xml:237 -#: doc/classes/Particles2D.xml:65 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles2D.xml msgid "Particle system starts as if it had already run for this many seconds." msgstr "" -#: doc/classes/CPUParticles.xml:260 doc/classes/CPUParticles2D.xml:240 -#: doc/classes/ParticlesMaterial.xml:218 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "" "Radial acceleration applied to each particle. Makes particle accelerate away " "from origin." msgstr "" -#: doc/classes/CPUParticles.xml:263 doc/classes/CPUParticles2D.xml:243 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's radial acceleration will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:266 doc/classes/CPUParticles2D.xml:246 -#: doc/classes/ParticlesMaterial.xml:224 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Radial acceleration randomness ratio." -msgstr "" +msgstr "Radialbeschleunigungs-Zufallsverhältnis." -#: doc/classes/CPUParticles.xml:269 doc/classes/CPUParticles2D.xml:249 -#: doc/classes/Particles2D.xml:71 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles2D.xml msgid "Emission lifetime randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:272 doc/classes/CPUParticles2D.xml:252 -#: doc/classes/ParticlesMaterial.xml:227 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Initial scale applied to each particle." -msgstr "" +msgstr "Auf jedes Partikel angewendete Anfangsskalierung." -#: doc/classes/CPUParticles.xml:275 doc/classes/CPUParticles2D.xml:255 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's scale will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:278 doc/classes/CPUParticles2D.xml:258 -#: doc/classes/ParticlesMaterial.xml:233 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Scale randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:281 doc/classes/CPUParticles2D.xml:261 -#: doc/classes/Particles2D.xml:74 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles2D.xml msgid "" "Particle system's running speed scaling ratio. A value of [code]0[/code] can " "be used to pause the particles." msgstr "" -#: doc/classes/CPUParticles.xml:284 +#: doc/classes/CPUParticles.xml msgid "" "Each particle's initial direction range from [code]+spread[/code] to [code]-" "spread[/code] degrees. Applied to X/Z plane and Y/Z planes." msgstr "" -#: doc/classes/CPUParticles.xml:287 doc/classes/CPUParticles2D.xml:267 -#: doc/classes/ParticlesMaterial.xml:239 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "" "Tangential acceleration applied to each particle. Tangential acceleration is " "perpendicular to the particle's velocity giving the particles a swirling " "motion." msgstr "" -#: doc/classes/CPUParticles.xml:290 doc/classes/CPUParticles2D.xml:270 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Each particle's tangential acceleration will vary along this [Curve]." msgstr "" -#: doc/classes/CPUParticles.xml:293 doc/classes/CPUParticles2D.xml:273 -#: doc/classes/ParticlesMaterial.xml:245 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Tangential acceleration randomness ratio." msgstr "" -#: doc/classes/CPUParticles.xml:298 doc/classes/CPUParticles2D.xml:281 -#: doc/classes/Particles.xml:109 doc/classes/Particles2D.xml:86 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "Particles are drawn in the order emitted." msgstr "" -#: doc/classes/CPUParticles.xml:301 doc/classes/CPUParticles2D.xml:284 -#: doc/classes/Particles.xml:112 doc/classes/Particles2D.xml:89 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "Particles are drawn in order of remaining lifetime." msgstr "" -#: doc/classes/CPUParticles.xml:304 doc/classes/Particles.xml:115 +#: doc/classes/CPUParticles.xml doc/classes/Particles.xml msgid "Particles are drawn in order of depth." msgstr "" -#: doc/classes/CPUParticles.xml:307 doc/classes/CPUParticles2D.xml:287 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set initial velocity properties." msgstr "" -#: doc/classes/CPUParticles.xml:310 doc/classes/CPUParticles2D.xml:290 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set angular velocity properties." msgstr "" -#: doc/classes/CPUParticles.xml:313 doc/classes/CPUParticles2D.xml:293 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set orbital velocity properties." msgstr "" -#: doc/classes/CPUParticles.xml:316 doc/classes/CPUParticles2D.xml:296 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set linear acceleration properties." msgstr "" -#: doc/classes/CPUParticles.xml:319 doc/classes/CPUParticles2D.xml:299 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set radial acceleration properties." msgstr "" -#: doc/classes/CPUParticles.xml:322 doc/classes/CPUParticles2D.xml:302 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set tangential acceleration properties." msgstr "" -#: doc/classes/CPUParticles.xml:325 doc/classes/CPUParticles2D.xml:305 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set damping properties." msgstr "" -#: doc/classes/CPUParticles.xml:328 doc/classes/CPUParticles2D.xml:308 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set angle properties." msgstr "" -#: doc/classes/CPUParticles.xml:331 doc/classes/CPUParticles2D.xml:311 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set scale properties." msgstr "" -#: doc/classes/CPUParticles.xml:334 doc/classes/CPUParticles2D.xml:314 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set hue variation properties." msgstr "" -#: doc/classes/CPUParticles.xml:337 doc/classes/CPUParticles2D.xml:317 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set animation speed properties." msgstr "" -#: doc/classes/CPUParticles.xml:340 doc/classes/CPUParticles2D.xml:320 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_curve] to set animation offset properties." msgstr "" -#: doc/classes/CPUParticles.xml:343 doc/classes/CPUParticles2D.xml:323 -#: doc/classes/ParticlesMaterial.xml:295 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Represents the size of the [enum Parameter] enum." msgstr "" -#: doc/classes/CPUParticles.xml:346 doc/classes/CPUParticles2D.xml:326 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "Use with [method set_particle_flag] to set [member flag_align_y]." msgstr "" -#: doc/classes/CPUParticles.xml:349 +#: doc/classes/CPUParticles.xml msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]." msgstr "" -#: doc/classes/CPUParticles.xml:352 +#: doc/classes/CPUParticles.xml msgid "Use with [method set_particle_flag] to set [member flag_disable_z]." msgstr "" -#: doc/classes/CPUParticles.xml:355 doc/classes/CPUParticles2D.xml:335 -#: doc/classes/GeometryInstance.xml:109 doc/classes/ParticlesMaterial.xml:307 -#: doc/classes/SpatialMaterial.xml:564 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/GeometryInstance.xml doc/classes/ParticlesMaterial.xml +#: doc/classes/SpatialMaterial.xml msgid "Represents the size of the [enum Flags] enum." msgstr "" -#: doc/classes/CPUParticles.xml:358 doc/classes/CPUParticles2D.xml:338 -#: doc/classes/ParticlesMaterial.xml:310 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "All particles will be emitted from a single point." msgstr "" -#: doc/classes/CPUParticles.xml:361 doc/classes/ParticlesMaterial.xml:313 +#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "Particles will be emitted in the volume of a sphere." msgstr "" -#: doc/classes/CPUParticles.xml:364 doc/classes/ParticlesMaterial.xml:316 +#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "Particles will be emitted in the volume of a box." msgstr "" -#: doc/classes/CPUParticles.xml:367 doc/classes/CPUParticles2D.xml:347 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Particles will be emitted at a position chosen randomly among [member " "emission_points]. Particle color will be modulated by [member " "emission_colors]." msgstr "" -#: doc/classes/CPUParticles.xml:370 doc/classes/CPUParticles2D.xml:350 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml msgid "" "Particles will be emitted at a position chosen randomly among [member " "emission_points]. Particle velocity and rotation will be set based on " @@ -19244,20 +19518,20 @@ msgid "" "emission_colors]." msgstr "" -#: doc/classes/CPUParticles.xml:373 doc/classes/ParticlesMaterial.xml:325 +#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "Particles will be emitted in a ring or cylinder." msgstr "" -#: doc/classes/CPUParticles.xml:376 doc/classes/CPUParticles2D.xml:353 -#: doc/classes/ParticlesMaterial.xml:328 +#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml +#: doc/classes/ParticlesMaterial.xml msgid "Represents the size of the [enum EmissionShape] enum." msgstr "" -#: doc/classes/CPUParticles2D.xml:4 +#: doc/classes/CPUParticles2D.xml msgid "CPU-based 2D particle emitter." msgstr "" -#: doc/classes/CPUParticles2D.xml:7 +#: doc/classes/CPUParticles2D.xml msgid "" "CPU-based 2D particle node used to create a variety of particle systems and " "effects.\n" @@ -19267,52 +19541,51 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml:12 doc/classes/Particles2D.xml:14 +#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html" +msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html" -#: doc/classes/CPUParticles2D.xml:19 +#: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " "assigned [ParticlesMaterial]." msgstr "" -#: doc/classes/CPUParticles2D.xml:131 +#: doc/classes/CPUParticles2D.xml msgid "" "Each particle's initial color. If [member texture] is defined, it will be " "multiplied by this color." msgstr "" -#: doc/classes/CPUParticles2D.xml:134 +#: doc/classes/CPUParticles2D.xml msgid "" "Each particle's color will vary along this [Gradient] (multiplied with " "[member color])." msgstr "" -#: doc/classes/CPUParticles2D.xml:161 +#: doc/classes/CPUParticles2D.xml msgid "" "The rectangle's extents if [member emission_shape] is set to [constant " "EMISSION_SHAPE_RECTANGLE]." msgstr "" -#: doc/classes/CPUParticles2D.xml:167 +#: doc/classes/CPUParticles2D.xml msgid "" "The sphere's radius if [member emission_shape] is set to [constant " "EMISSION_SHAPE_SPHERE]." msgstr "" -#: doc/classes/CPUParticles2D.xml:176 doc/classes/Particles.xml:75 -#: doc/classes/Particles2D.xml:46 +#: doc/classes/CPUParticles2D.xml doc/classes/Particles.xml +#: doc/classes/Particles2D.xml msgid "" "The particle system's frame rate is fixed to a value. For instance, changing " "the value to 2 will make the particles render at 2 frames per second. Note " "this does not slow down the simulation of the particle system itself." msgstr "" -#: doc/classes/CPUParticles2D.xml:221 doc/classes/Particles2D.xml:58 +#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml msgid "" "Normal map to be used for the [member texture] property.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -19321,41 +19594,41 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/CPUParticles2D.xml:228 +#: doc/classes/CPUParticles2D.xml msgid "" "Orbital velocity applied to each particle. Makes the particles circle around " "origin. Specified in number of full rotations around origin per second." msgstr "" -#: doc/classes/CPUParticles2D.xml:264 doc/classes/ParticlesMaterial.xml:236 +#: doc/classes/CPUParticles2D.xml doc/classes/ParticlesMaterial.xml msgid "" "Each particle's initial direction range from [code]+spread[/code] to [code]-" "spread[/code] degrees." msgstr "" -#: doc/classes/CPUParticles2D.xml:276 doc/classes/Particles2D.xml:77 +#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml msgid "Particle texture. If [code]null[/code], particles will be squares." msgstr "" -#: doc/classes/CPUParticles2D.xml:329 doc/classes/CPUParticles2D.xml:332 +#: doc/classes/CPUParticles2D.xml msgid "Present for consistency with 3D particle nodes, not used in 2D." msgstr "" -#: doc/classes/CPUParticles2D.xml:341 +#: doc/classes/CPUParticles2D.xml msgid "" "Particles will be emitted on the surface of a sphere flattened to two " "dimensions." msgstr "" -#: doc/classes/CPUParticles2D.xml:344 +#: doc/classes/CPUParticles2D.xml msgid "Particles will be emitted in the area of a rectangle." msgstr "" -#: doc/classes/Crypto.xml:4 +#: doc/classes/Crypto.xml msgid "Access to advanced cryptographic functionalities." msgstr "" -#: doc/classes/Crypto.xml:7 +#: doc/classes/Crypto.xml msgid "" "The Crypto class allows you to access some more advanced cryptographic " "functionalities in Godot.\n" @@ -19396,7 +19669,7 @@ msgid "" "[b]Note:[/b] Not available in HTML5 exports." msgstr "" -#: doc/classes/Crypto.xml:47 +#: doc/classes/Crypto.xml msgid "" "Compares two [PoolByteArray]s for equality without leaking timing " "information in order to prevent timing attacks.\n" @@ -19405,7 +19678,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Crypto.xml:56 +#: doc/classes/Crypto.xml msgid "" "Decrypt the given [code]ciphertext[/code] with the provided private " "[code]key[/code].\n" @@ -19413,7 +19686,7 @@ msgid "" "size." msgstr "" -#: doc/classes/Crypto.xml:65 +#: doc/classes/Crypto.xml msgid "" "Encrypt the given [code]plaintext[/code] with the provided public [code]key[/" "code].\n" @@ -19421,19 +19694,19 @@ msgid "" "size." msgstr "" -#: doc/classes/Crypto.xml:73 +#: doc/classes/Crypto.xml msgid "" "Generates a [PoolByteArray] of cryptographically secure random bytes with " "given [code]size[/code]." msgstr "" -#: doc/classes/Crypto.xml:80 +#: doc/classes/Crypto.xml msgid "" "Generates an RSA [CryptoKey] that can be used for creating self-signed " "certificates and passed to [method StreamPeerSSL.accept_stream]." msgstr "" -#: doc/classes/Crypto.xml:90 +#: doc/classes/Crypto.xml msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " @@ -19453,7 +19726,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Crypto.xml:107 +#: doc/classes/Crypto.xml msgid "" "Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of " "[code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] " @@ -19463,23 +19736,23 @@ msgid "" "HashingContext.HASH_SHA1] are supported." msgstr "" -#: doc/classes/Crypto.xml:117 +#: doc/classes/Crypto.xml msgid "" "Sign a given [code]hash[/code] of type [code]hash_type[/code] with the " "provided private [code]key[/code]." msgstr "" -#: doc/classes/Crypto.xml:127 +#: doc/classes/Crypto.xml msgid "" "Verify that a given [code]signature[/code] for [code]hash[/code] of type " "[code]hash_type[/code] against the provided public [code]key[/code]." msgstr "" -#: doc/classes/CryptoKey.xml:4 +#: doc/classes/CryptoKey.xml msgid "A cryptographic key (RSA)." msgstr "" -#: doc/classes/CryptoKey.xml:7 +#: doc/classes/CryptoKey.xml msgid "" "The CryptoKey class represents a cryptographic key. Keys can be loaded and " "saved like any other [Resource].\n" @@ -19489,13 +19762,13 @@ msgid "" "[b]Note:[/b] Not available in HTML5 exports." msgstr "" -#: doc/classes/CryptoKey.xml:17 +#: doc/classes/CryptoKey.xml msgid "" "Return [code]true[/code] if this CryptoKey only has the public part, and not " "the private one." msgstr "" -#: doc/classes/CryptoKey.xml:25 +#: doc/classes/CryptoKey.xml msgid "" "Loads a key from [code]path[/code]. If [code]public_only[/code] is " "[code]true[/code], only the public key will be loaded.\n" @@ -19503,13 +19776,13 @@ msgid "" "[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise." msgstr "" -#: doc/classes/CryptoKey.xml:34 +#: doc/classes/CryptoKey.xml msgid "" "Loads a key from the given [code]string[/code]. If [code]public_only[/code] " "is [code]true[/code], only the public key will be loaded." msgstr "" -#: doc/classes/CryptoKey.xml:42 +#: doc/classes/CryptoKey.xml msgid "" "Saves a key to the given [code]path[/code]. If [code]public_only[/code] is " "[code]true[/code], only the public key will be saved.\n" @@ -19517,41 +19790,41 @@ msgid "" "[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise." msgstr "" -#: doc/classes/CryptoKey.xml:50 +#: doc/classes/CryptoKey.xml msgid "" "Returns a string containing the key in PEM format. If [code]public_only[/" "code] is [code]true[/code], only the public key will be included." msgstr "" -#: modules/csg/doc_classes/CSGBox.xml:4 +#: modules/csg/doc_classes/CSGBox.xml msgid "A CSG Box shape." msgstr "" -#: modules/csg/doc_classes/CSGBox.xml:7 +#: modules/csg/doc_classes/CSGBox.xml msgid "This node allows you to create a box for use with the CSG system." msgstr "" -#: modules/csg/doc_classes/CSGBox.xml:15 +#: modules/csg/doc_classes/CSGBox.xml msgid "Depth of the box measured from the center of the box." msgstr "" -#: modules/csg/doc_classes/CSGBox.xml:18 +#: modules/csg/doc_classes/CSGBox.xml msgid "Height of the box measured from the center of the box." msgstr "" -#: modules/csg/doc_classes/CSGBox.xml:21 +#: modules/csg/doc_classes/CSGBox.xml msgid "The material used to render the box." msgstr "" -#: modules/csg/doc_classes/CSGBox.xml:24 +#: modules/csg/doc_classes/CSGBox.xml msgid "Width of the box measured from the center of the box." msgstr "" -#: modules/csg/doc_classes/CSGCombiner.xml:4 +#: modules/csg/doc_classes/CSGCombiner.xml msgid "A CSG node that allows you to combine other CSG modifiers." msgstr "" -#: modules/csg/doc_classes/CSGCombiner.xml:7 +#: modules/csg/doc_classes/CSGCombiner.xml msgid "" "For complex arrangements of shapes, it is sometimes needed to add structure " "to your CSG nodes. The CSGCombiner node allows you to create this structure. " @@ -19563,63 +19836,63 @@ msgid "" "the final shape." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:4 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "A CSG Cylinder shape." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:7 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " "system." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:15 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "" "If [code]true[/code] a cone is created, the [member radius] will only apply " "to one side." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:18 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "The height of the cylinder." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:21 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "The material used to render the cylinder." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:24 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "The radius of the cylinder." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:27 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "" "The number of sides of the cylinder, the higher this number the more detail " "there will be in the cylinder." msgstr "" -#: modules/csg/doc_classes/CSGCylinder.xml:30 +#: modules/csg/doc_classes/CSGCylinder.xml msgid "" "If [code]true[/code] the normals of the cylinder are set to give a smooth " "effect making the cylinder seem rounded. If [code]false[/code] the cylinder " "will have a flat shaded look." msgstr "" -#: modules/csg/doc_classes/CSGMesh.xml:4 +#: modules/csg/doc_classes/CSGMesh.xml msgid "A CSG Mesh shape that uses a mesh resource." msgstr "" -#: modules/csg/doc_classes/CSGMesh.xml:7 +#: modules/csg/doc_classes/CSGMesh.xml msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " "has no edges that connect to more then two faces." msgstr "" -#: modules/csg/doc_classes/CSGMesh.xml:15 +#: modules/csg/doc_classes/CSGMesh.xml msgid "The [Material] used in drawing the CSG shape." msgstr "" -#: modules/csg/doc_classes/CSGMesh.xml:18 +#: modules/csg/doc_classes/CSGMesh.xml msgid "" "The [Mesh] resource to use as a CSG shape.\n" "[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals " @@ -19629,22 +19902,22 @@ msgid "" "parallel." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:4 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "Extrudes a 2D polygon shape to create a 3D mesh." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:7 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " "3D meshes." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:15 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_DEPTH], the depth of the extrusion." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:18 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "Material to use for the resulting mesh. The UV maps the top half of the " "material to the extruded shape (U along the the length of the extrusions and " @@ -19652,11 +19925,11 @@ msgid "" "the front end face, and the bottom-right quarter to the back end face." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:21 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "The [member mode] used to extrude the [member polygon]." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:24 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], by default, the top half of the " "[member material] is stretched along the entire length of the extruded " @@ -19664,102 +19937,102 @@ msgid "" "step of the extrusion." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:27 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], the path interval or ratio of " "path points to extrusions." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:30 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], this will determine if the " "interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or " "subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE])." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:33 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of " "the path are joined, by adding an extrusion between the last and first " "points of the path." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:36 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], if [code]true[/code] the " "[Transform] of the [CSGPolygon] is used as the starting point for the " "extrusions, not the [Transform] of the [member path_node]." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:39 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], the location of the [Path] " "object used to extrude the [member polygon]." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:42 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], the [enum PathRotation] method " "used to rotate the [member polygon] as it is extruded." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:45 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], extrusions that are less than " "this angle, will be merged together to reduce polygon count." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:48 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_PATH], this is the distance along the " "path, in meters, the texture coordinates will tile. When set to 0, texture " "coordinates will match geometry exactly with no tiling." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:51 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "The point array that defines the 2D polygon that is extruded." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:54 +#: modules/csg/doc_classes/CSGPolygon.xml #, fuzzy msgid "If [code]true[/code], applies smooth shading to the extrusions." msgstr "" "Wenn [code]true[/code], ist das einklappen für dieses TreeItem deaktiviert." -#: modules/csg/doc_classes/CSGPolygon.xml:57 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_SPIN], the total number of degrees the " "[member polygon] is rotated when extruding." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:60 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is [constant MODE_SPIN], the number of extrusions made." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:65 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "The [member polygon] shape is extruded along the negative Z axis." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:68 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "The [member polygon] shape is extruded by rotating it around the Y axis." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:71 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "The [member polygon] shape is extruded along the [Path] specified in [member " "path_node]." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:74 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "The [member polygon] shape is not rotated.\n" "[b]Note:[/b] Requires the path's Z coordinates to continually decrease to " "ensure viable shapes." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:78 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "The [member polygon] shape is rotated along the path, but it is not rotated " "around the path axis.\n" @@ -19767,88 +20040,88 @@ msgid "" "ensure viable shapes." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:82 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "The [member polygon] shape follows the path and its rotations around the " "path axis." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:85 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is set to [constant MODE_PATH], [member path_interval] " "will determine the distance, in meters, each interval of the path will " "extrude." msgstr "" -#: modules/csg/doc_classes/CSGPolygon.xml:88 +#: modules/csg/doc_classes/CSGPolygon.xml msgid "" "When [member mode] is set to [constant MODE_PATH], [member path_interval] " "will subdivide the polygons along the path." msgstr "" -#: modules/csg/doc_classes/CSGPrimitive.xml:4 +#: modules/csg/doc_classes/CSGPrimitive.xml msgid "Base class for CSG primitives." msgstr "" -#: modules/csg/doc_classes/CSGPrimitive.xml:7 +#: modules/csg/doc_classes/CSGPrimitive.xml msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " "the various classes that inherit from it." msgstr "" -#: modules/csg/doc_classes/CSGPrimitive.xml:15 +#: modules/csg/doc_classes/CSGPrimitive.xml msgid "Invert the faces of the mesh." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:4 +#: modules/csg/doc_classes/CSGShape.xml msgid "The CSG base class." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:7 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " "various CSG nodes in Godot." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:16 -#: modules/csg/doc_classes/CSGShape.xml:23 doc/classes/RayCast2D.xml:60 -#: doc/classes/SoftBody.xml:30 doc/classes/SoftBody.xml:37 +#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml +#: doc/classes/SoftBody.xml msgid "Returns an individual bit on the collision mask." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:29 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "Returns an [Array] with two elements, the first is the [Transform] of this " "node and the second is the root [Mesh] of this node. Only works when this " "node is the root shape." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:35 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "Returns [code]true[/code] if this is a root shape and is thus the object " "that is rendered." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:43 doc/classes/SoftBody.xml:66 +#: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml msgid "" "Sets individual bits on the layer mask. Use this if you only need to change " "one layer's value." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:51 doc/classes/SoftBody.xml:74 +#: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml msgid "" "Sets individual bits on the collision mask. Use this if you only need to " "change one layer's value." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:57 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "Calculate tangents for the CSG shape which allows the use of normal maps. " "This is only applied on the root shape, this setting is ignored on any child." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:60 +#: modules/csg/doc_classes/CSGShape.xml +#, fuzzy msgid "" "The physics layers this area is in.\n" "Collidable objects can exist in any of 32 different layers. These layers " @@ -19856,256 +20129,259 @@ msgid "" "layers to select with which objects it can collide, using the collision_mask " "property.\n" "A contact is detected if object A is in any of the layers that object B " -"scans, or object B is in any layer scanned by object A. See [url=https://" -"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html#collision-layers-and-masks]Collision layers and masks[/url] in the " -"documentation for more information." +"scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" +"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " +"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " +"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn " +"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " +"auch [member collision_mask]." -#: modules/csg/doc_classes/CSGShape.xml:65 +#: modules/csg/doc_classes/CSGShape.xml msgid "" -"The physics layers this CSG shape scans for collisions. See [url=https://" -"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html#collision-layers-and-masks]Collision layers and masks[/url] in the " -"documentation for more information." +"The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:68 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "The operation that is performed on this shape. This is ignored for the first " "CSG child node as the operation is between this node and the previous child " "of this nodes parent." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:71 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "Snap makes the mesh snap to a given distance so that the faces of two meshes " "can be perfectly aligned. A lower value results in greater precision but may " "be harder to adjust." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:74 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "Adds a collision shape to the physics engine for our CSG shape. This will " "always act like a static body. Note that the collision shape is still active " "even if the CSG shape itself is hidden." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:79 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "Geometry of both primitives is merged, intersecting geometry is removed." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:82 +#: modules/csg/doc_classes/CSGShape.xml msgid "Only intersecting geometry remains, the rest is removed." msgstr "" -#: modules/csg/doc_classes/CSGShape.xml:85 +#: modules/csg/doc_classes/CSGShape.xml msgid "" "The second shape is subtracted from the first, leaving a dent with its shape." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:4 +#: modules/csg/doc_classes/CSGSphere.xml msgid "A CSG Sphere shape." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:7 +#: modules/csg/doc_classes/CSGSphere.xml msgid "This node allows you to create a sphere for use with the CSG system." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:15 +#: modules/csg/doc_classes/CSGSphere.xml msgid "The material used to render the sphere." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:18 +#: modules/csg/doc_classes/CSGSphere.xml msgid "Number of vertical slices for the sphere." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:21 +#: modules/csg/doc_classes/CSGSphere.xml msgid "Radius of the sphere." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:24 +#: modules/csg/doc_classes/CSGSphere.xml msgid "Number of horizontal slices for the sphere." msgstr "" -#: modules/csg/doc_classes/CSGSphere.xml:27 +#: modules/csg/doc_classes/CSGSphere.xml msgid "" "If [code]true[/code] the normals of the sphere are set to give a smooth " "effect making the sphere seem rounded. If [code]false[/code] the sphere will " "have a flat shaded look." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:4 +#: modules/csg/doc_classes/CSGTorus.xml msgid "A CSG Torus shape." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:7 +#: modules/csg/doc_classes/CSGTorus.xml msgid "This node allows you to create a torus for use with the CSG system." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:15 +#: modules/csg/doc_classes/CSGTorus.xml msgid "The inner radius of the torus." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:18 +#: modules/csg/doc_classes/CSGTorus.xml msgid "The material used to render the torus." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:21 +#: modules/csg/doc_classes/CSGTorus.xml msgid "The outer radius of the torus." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:24 +#: modules/csg/doc_classes/CSGTorus.xml msgid "The number of edges each ring of the torus is constructed of." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:27 +#: modules/csg/doc_classes/CSGTorus.xml msgid "The number of slices the torus is constructed of." msgstr "" -#: modules/csg/doc_classes/CSGTorus.xml:30 +#: modules/csg/doc_classes/CSGTorus.xml msgid "" "If [code]true[/code] the normals of the torus are set to give a smooth " "effect making the torus seem rounded. If [code]false[/code] the torus will " "have a flat shaded look." msgstr "" -#: modules/mono/doc_classes/CSharpScript.xml:4 +#: modules/mono/doc_classes/CSharpScript.xml msgid "" "A script implemented in the C# programming language (Mono-enabled builds " "only)." msgstr "" -#: modules/mono/doc_classes/CSharpScript.xml:7 +#: modules/mono/doc_classes/CSharpScript.xml msgid "" "This class represents a C# script. It is the C# equivalent of the [GDScript] " "class and is only available in Mono-enabled Godot builds.\n" "See also [GodotSharp]." msgstr "" -#: modules/mono/doc_classes/CSharpScript.xml:11 +#: modules/mono/doc_classes/CSharpScript.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index." -"html" +msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" msgstr "" "https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" "index.html" -#: modules/mono/doc_classes/CSharpScript.xml:18 -#: modules/gdnative/doc_classes/PluginScript.xml:13 +#: modules/mono/doc_classes/CSharpScript.xml +#: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" -#: doc/classes/CubeMap.xml:4 +#: doc/classes/CubeMap.xml msgid "A CubeMap is a 6-sided 3D texture." msgstr "" -#: doc/classes/CubeMap.xml:7 +#: doc/classes/CubeMap.xml msgid "" "A 6-sided 3D texture typically used for faking reflections. It can be used " "to make an object look as if it's reflecting its surroundings. This usually " "delivers much better performance than other reflection methods." msgstr "" -#: doc/classes/CubeMap.xml:15 +#: doc/classes/CubeMap.xml #, fuzzy msgid "Returns the [CubeMap]'s height." msgstr "Gibt das letzte Node des Graphen zurück." -#: doc/classes/CubeMap.xml:22 +#: doc/classes/CubeMap.xml msgid "" "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] " "constants." msgstr "" -#: doc/classes/CubeMap.xml:28 +#: doc/classes/CubeMap.xml #, fuzzy msgid "Returns the [CubeMap]'s width." msgstr "Gibt das letzte Node des Graphen zurück." -#: doc/classes/CubeMap.xml:36 +#: doc/classes/CubeMap.xml msgid "" "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] " "constants." msgstr "" -#: doc/classes/CubeMap.xml:42 +#: doc/classes/CubeMap.xml msgid "" "The render flags for the [CubeMap]. See the [enum Flags] constants for " "details." msgstr "" -#: doc/classes/CubeMap.xml:45 +#: doc/classes/CubeMap.xml msgid "" "The lossy storage quality of the [CubeMap] if the storage mode is set to " "[constant STORAGE_COMPRESS_LOSSY]." msgstr "" -#: doc/classes/CubeMap.xml:48 +#: doc/classes/CubeMap.xml msgid "The [CubeMap]'s storage mode. See [enum Storage] constants." msgstr "" -#: doc/classes/CubeMap.xml:53 +#: doc/classes/CubeMap.xml msgid "Store the [CubeMap] without any compression." msgstr "" -#: doc/classes/CubeMap.xml:56 +#: doc/classes/CubeMap.xml msgid "Store the [CubeMap] with strong compression that reduces image quality." msgstr "" -#: doc/classes/CubeMap.xml:59 +#: doc/classes/CubeMap.xml msgid "" "Store the [CubeMap] with moderate compression that doesn't reduce image " "quality." msgstr "" -#: doc/classes/CubeMap.xml:62 +#: doc/classes/CubeMap.xml msgid "Identifier for the left face of the [CubeMap]." msgstr "" -#: doc/classes/CubeMap.xml:65 +#: doc/classes/CubeMap.xml msgid "Identifier for the right face of the [CubeMap]." msgstr "" -#: doc/classes/CubeMap.xml:68 +#: doc/classes/CubeMap.xml msgid "Identifier for the bottom face of the [CubeMap]." msgstr "" -#: doc/classes/CubeMap.xml:71 +#: doc/classes/CubeMap.xml msgid "Identifier for the top face of the [CubeMap]." msgstr "" -#: doc/classes/CubeMap.xml:74 +#: doc/classes/CubeMap.xml msgid "Identifier for the front face of the [CubeMap]." msgstr "" -#: doc/classes/CubeMap.xml:77 +#: doc/classes/CubeMap.xml msgid "Identifier for the back face of the [CubeMap]." msgstr "" -#: doc/classes/CubeMap.xml:80 +#: doc/classes/CubeMap.xml msgid "Generate mipmaps, to enable smooth zooming out of the texture." msgstr "" -#: doc/classes/CubeMap.xml:83 +#: doc/classes/CubeMap.xml msgid "Repeat (instead of clamp to edge)." msgstr "" -#: doc/classes/CubeMap.xml:86 +#: doc/classes/CubeMap.xml msgid "Turn on magnifying filter, to enable smooth zooming in of the texture." msgstr "" -#: doc/classes/CubeMap.xml:89 +#: doc/classes/CubeMap.xml msgid "Default flags. Generate mipmaps, repeat, and filter are enabled." msgstr "" -#: doc/classes/CubeMesh.xml:4 +#: doc/classes/CubeMesh.xml msgid "Generate an axis-aligned cuboid [PrimitiveMesh]." msgstr "" -#: doc/classes/CubeMesh.xml:7 +#: doc/classes/CubeMesh.xml msgid "" "Generate an axis-aligned cuboid [PrimitiveMesh].\n" "The cube's UV layout is arranged in a 3×2 layout that allows texturing each " @@ -20117,27 +20393,27 @@ msgid "" "[member subdivide_width] until you no longer notice UV jittering." msgstr "" -#: doc/classes/CubeMesh.xml:17 +#: doc/classes/CubeMesh.xml msgid "Size of the cuboid mesh." msgstr "" -#: doc/classes/CubeMesh.xml:20 +#: doc/classes/CubeMesh.xml msgid "Number of extra edge loops inserted along the Z axis." msgstr "" -#: doc/classes/CubeMesh.xml:23 +#: doc/classes/CubeMesh.xml msgid "Number of extra edge loops inserted along the Y axis." msgstr "" -#: doc/classes/CubeMesh.xml:26 +#: doc/classes/CubeMesh.xml msgid "Number of extra edge loops inserted along the X axis." msgstr "" -#: doc/classes/CullInstance.xml:4 +#: doc/classes/CullInstance.xml msgid "Parent of all nodes that can be culled by the Portal system." msgstr "" -#: doc/classes/CullInstance.xml:7 +#: doc/classes/CullInstance.xml msgid "" "Provides common functionality to nodes that can be culled by the [Portal] " "system.\n" @@ -20159,7 +20435,7 @@ msgid "" "freely created and deleted during the lifetime of the game level." msgstr "" -#: doc/classes/CullInstance.xml:19 +#: doc/classes/CullInstance.xml msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" @@ -20170,7 +20446,7 @@ msgid "" "[RoomGroup]." msgstr "" -#: doc/classes/CullInstance.xml:24 +#: doc/classes/CullInstance.xml msgid "" "When a manual bound has not been explicitly specified for a [Room], the " "convex hull bound will be estimated from the geometry of the objects within " @@ -20181,13 +20457,13 @@ msgid "" "[Portal]s." msgstr "" -#: doc/classes/CullInstance.xml:28 +#: doc/classes/CullInstance.xml msgid "" "When using [Room]s and [Portal]s, this specifies how the [CullInstance] is " "processed in the system." msgstr "" -#: doc/classes/CullInstance.xml:33 +#: doc/classes/CullInstance.xml msgid "" "Use for instances within [Room]s that will [b]not move[/b] - e.g. walls, " "floors.\n" @@ -20198,7 +20474,7 @@ msgid "" "[RoomManager] to activate the system again." msgstr "" -#: doc/classes/CullInstance.xml:37 +#: doc/classes/CullInstance.xml msgid "" "Use for instances within rooms that will move but [b]not change room[/b] - e." "g. moving platforms.\n" @@ -20209,34 +20485,34 @@ msgid "" "[RoomManager] to activate the system again." msgstr "" -#: doc/classes/CullInstance.xml:41 +#: doc/classes/CullInstance.xml msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players." msgstr "" -#: doc/classes/CullInstance.xml:44 +#: doc/classes/CullInstance.xml msgid "" "Use for instances that will be frustum culled only - e.g. first person " "weapon, debug." msgstr "" -#: doc/classes/CullInstance.xml:47 +#: doc/classes/CullInstance.xml msgid "" "Use for instances that will not be shown at all - e.g. [b]manual room " "bounds[/b] (specified by prefix [i]'Bound_'[/i])." msgstr "" -#: doc/classes/Curve.xml:4 +#: doc/classes/Curve.xml msgid "A mathematic curve." msgstr "" -#: doc/classes/Curve.xml:7 +#: doc/classes/Curve.xml msgid "" "A curve that can be saved and re-used for other objects. By default, it " "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions " "points relative to the [code]0.5[/code] Y position." msgstr "" -#: doc/classes/Curve.xml:20 +#: doc/classes/Curve.xml msgid "" "Adds a point to the curve. For each side, if the [code]*_mode[/code] is " "[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) " @@ -20245,138 +20521,136 @@ msgid "" "set to [constant TANGENT_FREE]." msgstr "" -#: doc/classes/Curve.xml:26 +#: doc/classes/Curve.xml msgid "Recomputes the baked cache of points for the curve." msgstr "" -#: doc/classes/Curve.xml:32 +#: doc/classes/Curve.xml msgid "" "Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units " "to their neighbor on the curve." msgstr "" -#: doc/classes/Curve.xml:38 doc/classes/Curve2D.xml:27 -#: doc/classes/Curve3D.xml:27 +#: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "Removes all points from the curve." msgstr "" -#: doc/classes/Curve.xml:44 doc/classes/Curve2D.xml:61 -#: doc/classes/Curve3D.xml:74 +#: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "Returns the number of points describing the curve." msgstr "" -#: doc/classes/Curve.xml:51 +#: doc/classes/Curve.xml msgid "" "Returns the left [enum TangentMode] for the point at [code]index[/code]." msgstr "" -#: doc/classes/Curve.xml:58 +#: doc/classes/Curve.xml msgid "" "Returns the left tangent angle (in degrees) for the point at [code]index[/" "code]." msgstr "" -#: doc/classes/Curve.xml:65 +#: doc/classes/Curve.xml msgid "Returns the curve coordinates for the point at [code]index[/code]." msgstr "" -#: doc/classes/Curve.xml:72 +#: doc/classes/Curve.xml msgid "" "Returns the right [enum TangentMode] for the point at [code]index[/code]." msgstr "" -#: doc/classes/Curve.xml:79 +#: doc/classes/Curve.xml msgid "" "Returns the right tangent angle (in degrees) for the point at [code]index[/" "code]." msgstr "" -#: doc/classes/Curve.xml:86 +#: doc/classes/Curve.xml msgid "" "Returns the Y value for the point that would exist at the X position " "[code]offset[/code] along the curve." msgstr "" -#: doc/classes/Curve.xml:93 +#: doc/classes/Curve.xml msgid "" "Returns the Y value for the point that would exist at the X position " "[code]offset[/code] along the curve using the baked cache. Bakes the curve's " "points if not already baked." msgstr "" -#: doc/classes/Curve.xml:100 +#: doc/classes/Curve.xml msgid "Removes the point at [code]index[/code] from the curve." msgstr "" -#: doc/classes/Curve.xml:108 +#: doc/classes/Curve.xml msgid "" "Sets the left [enum TangentMode] for the point at [code]index[/code] to " "[code]mode[/code]." msgstr "" -#: doc/classes/Curve.xml:116 +#: doc/classes/Curve.xml msgid "" "Sets the left tangent angle for the point at [code]index[/code] to " "[code]tangent[/code]." msgstr "" -#: doc/classes/Curve.xml:124 +#: doc/classes/Curve.xml msgid "Sets the offset from [code]0.5[/code]." msgstr "" -#: doc/classes/Curve.xml:132 +#: doc/classes/Curve.xml msgid "" "Sets the right [enum TangentMode] for the point at [code]index[/code] to " "[code]mode[/code]." msgstr "" -#: doc/classes/Curve.xml:140 +#: doc/classes/Curve.xml msgid "" "Sets the right tangent angle for the point at [code]index[/code] to " "[code]tangent[/code]." msgstr "" -#: doc/classes/Curve.xml:148 +#: doc/classes/Curve.xml msgid "" "Assigns the vertical position [code]y[/code] to the point at [code]index[/" "code]." msgstr "" -#: doc/classes/Curve.xml:154 +#: doc/classes/Curve.xml msgid "The number of points to include in the baked (i.e. cached) curve data." msgstr "" -#: doc/classes/Curve.xml:157 +#: doc/classes/Curve.xml msgid "The maximum value the curve can reach." msgstr "" -#: doc/classes/Curve.xml:160 +#: doc/classes/Curve.xml msgid "The minimum value the curve can reach." msgstr "" -#: doc/classes/Curve.xml:166 +#: doc/classes/Curve.xml msgid "Emitted when [member max_value] or [member min_value] is changed." msgstr "" -#: doc/classes/Curve.xml:172 +#: doc/classes/Curve.xml msgid "The tangent on this side of the point is user-defined." msgstr "" -#: doc/classes/Curve.xml:175 +#: doc/classes/Curve.xml msgid "" "The curve calculates the tangent on this side of the point as the slope " "halfway towards the adjacent point." msgstr "" -#: doc/classes/Curve.xml:178 +#: doc/classes/Curve.xml msgid "The total number of available tangent modes." msgstr "" -#: doc/classes/Curve2D.xml:4 +#: doc/classes/Curve2D.xml msgid "Describes a Bézier curve in 2D space." msgstr "" -#: doc/classes/Curve2D.xml:7 +#: doc/classes/Curve2D.xml msgid "" "This class describes a Bézier curve in 2D space. It is mainly used to give a " "shape to a [Path2D], but can be manually sampled for other purposes.\n" @@ -20384,7 +20658,7 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml:20 doc/classes/Curve3D.xml:20 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Adds a point to a curve at [code]position[/code], with control points " "[code]in[/code] and [code]out[/code].\n" @@ -20396,32 +20670,32 @@ msgid "" "list." msgstr "" -#: doc/classes/Curve2D.xml:33 doc/classes/Curve3D.xml:33 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Returns the total length of the curve, based on the cached points. Given " "enough density (see [member bake_interval]), it should be approximate enough." msgstr "" -#: doc/classes/Curve2D.xml:39 +#: doc/classes/Curve2D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector2Array]." msgstr "Liefert die Fläche des [Rect2i]." -#: doc/classes/Curve2D.xml:46 +#: doc/classes/Curve2D.xml msgid "" "Returns the closest offset to [code]to_point[/code]. This offset is meant to " "be used in [method interpolate_baked].\n" "[code]to_point[/code] must be in this curve's local space." msgstr "" -#: doc/classes/Curve2D.xml:54 doc/classes/Curve3D.xml:67 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Returns the closest baked point (in curve's local space) to [code]to_point[/" "code].\n" "[code]to_point[/code] must be in this curve's local space." msgstr "" -#: doc/classes/Curve2D.xml:68 +#: doc/classes/Curve2D.xml msgid "" "Returns the position of the control point leading to the vertex [code]idx[/" "code]. The returned position is relative to the vertex [code]idx[/code]. If " @@ -20429,7 +20703,7 @@ msgid "" "returns [code](0, 0)[/code]." msgstr "" -#: doc/classes/Curve2D.xml:75 +#: doc/classes/Curve2D.xml msgid "" "Returns the position of the control point leading out of the vertex " "[code]idx[/code]. The returned position is relative to the vertex [code]idx[/" @@ -20437,14 +20711,14 @@ msgid "" "console, and returns [code](0, 0)[/code]." msgstr "" -#: doc/classes/Curve2D.xml:82 +#: doc/classes/Curve2D.xml msgid "" "Returns the position of the vertex [code]idx[/code]. If the index is out of " "bounds, the function sends an error to the console, and returns [code](0, 0)" "[/code]." msgstr "" -#: doc/classes/Curve2D.xml:90 +#: doc/classes/Curve2D.xml msgid "" "Returns the position between the vertex [code]idx[/code] and the vertex " "[code]idx + 1[/code], where [code]t[/code] controls if the point is the " @@ -20456,7 +20730,7 @@ msgid "" "function sends an error to the console, and returns [code](0, 0)[/code]." msgstr "" -#: doc/classes/Curve2D.xml:99 +#: doc/classes/Curve2D.xml msgid "" "Returns a point within the curve at position [code]offset[/code], where " "[code]offset[/code] is measured as a pixel distance along the curve.\n" @@ -20468,40 +20742,40 @@ msgid "" "(and often, precise enough)." msgstr "" -#: doc/classes/Curve2D.xml:108 doc/classes/Curve3D.xml:138 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Returns the position at the vertex [code]fofs[/code]. It calls [method " "interpolate] using the integer part of [code]fofs[/code] as [code]idx[/" "code], and its fractional part as [code]t[/code]." msgstr "" -#: doc/classes/Curve2D.xml:115 doc/classes/Curve3D.xml:145 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Deletes the point [code]idx[/code] from the curve. Sends an error to the " "console if [code]idx[/code] is out of bounds." msgstr "" -#: doc/classes/Curve2D.xml:123 doc/classes/Curve3D.xml:153 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Sets the position of the control point leading to the vertex [code]idx[/" "code]. If the index is out of bounds, the function sends an error to the " "console. The position is relative to the vertex." msgstr "" -#: doc/classes/Curve2D.xml:131 doc/classes/Curve3D.xml:161 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Sets the position of the control point leading out of the vertex [code]idx[/" "code]. If the index is out of bounds, the function sends an error to the " "console. The position is relative to the vertex." msgstr "" -#: doc/classes/Curve2D.xml:139 doc/classes/Curve3D.xml:169 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Sets the position for the vertex [code]idx[/code]. If the index is out of " "bounds, the function sends an error to the console." msgstr "" -#: doc/classes/Curve2D.xml:147 doc/classes/Curve3D.xml:186 +#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml msgid "" "Returns a list of points along the curve, with a curvature controlled point " "density. That is, the curvier parts will have more points than the " @@ -20517,7 +20791,7 @@ msgid "" "subdivided." msgstr "" -#: doc/classes/Curve2D.xml:156 +#: doc/classes/Curve2D.xml msgid "" "The distance in pixels between two adjacent cached points. Changing it " "forces the cache to be recomputed the next time the [method " @@ -20526,11 +20800,11 @@ msgid "" "will consume, so use with care." msgstr "" -#: doc/classes/Curve3D.xml:4 +#: doc/classes/Curve3D.xml msgid "Describes a Bézier curve in 3D space." msgstr "" -#: doc/classes/Curve3D.xml:7 +#: doc/classes/Curve3D.xml msgid "" "This class describes a Bézier curve in 3D space. It is mainly used to give a " "shape to a [Path], but can be manually sampled for other purposes.\n" @@ -20538,23 +20812,23 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve3D.xml:39 +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Liefert die Fläche des [Rect2i]." -#: doc/classes/Curve3D.xml:45 +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of tilts as a [PoolRealArray]." msgstr "Gibt die Größe des Arrays zurück." -#: doc/classes/Curve3D.xml:51 +#: doc/classes/Curve3D.xml msgid "" "Returns the cache of up vectors as a [PoolVector3Array].\n" "If [member up_vector_enabled] is [code]false[/code], the cache will be empty." msgstr "" -#: doc/classes/Curve3D.xml:59 +#: doc/classes/Curve3D.xml msgid "" "Returns the closest offset to [code]to_point[/code]. This offset is meant to " "be used in [method interpolate_baked] or [method " @@ -20562,7 +20836,7 @@ msgid "" "[code]to_point[/code] must be in this curve's local space." msgstr "" -#: doc/classes/Curve3D.xml:81 +#: doc/classes/Curve3D.xml msgid "" "Returns the position of the control point leading to the vertex [code]idx[/" "code]. The returned position is relative to the vertex [code]idx[/code]. If " @@ -20570,7 +20844,7 @@ msgid "" "returns [code](0, 0, 0)[/code]." msgstr "" -#: doc/classes/Curve3D.xml:88 +#: doc/classes/Curve3D.xml msgid "" "Returns the position of the control point leading out of the vertex " "[code]idx[/code]. The returned position is relative to the vertex [code]idx[/" @@ -20578,21 +20852,21 @@ msgid "" "console, and returns [code](0, 0, 0)[/code]." msgstr "" -#: doc/classes/Curve3D.xml:95 +#: doc/classes/Curve3D.xml msgid "" "Returns the position of the vertex [code]idx[/code]. If the index is out of " "bounds, the function sends an error to the console, and returns [code](0, 0, " "0)[/code]." msgstr "" -#: doc/classes/Curve3D.xml:102 +#: doc/classes/Curve3D.xml msgid "" "Returns the tilt angle in radians for the point [code]idx[/code]. If the " "index is out of bounds, the function sends an error to the console, and " "returns [code]0[/code]." msgstr "" -#: doc/classes/Curve3D.xml:110 +#: doc/classes/Curve3D.xml msgid "" "Returns the position between the vertex [code]idx[/code] and the vertex " "[code]idx + 1[/code], where [code]t[/code] controls if the point is the " @@ -20604,7 +20878,7 @@ msgid "" "function sends an error to the console, and returns [code](0, 0, 0)[/code]." msgstr "" -#: doc/classes/Curve3D.xml:119 +#: doc/classes/Curve3D.xml msgid "" "Returns a point within the curve at position [code]offset[/code], where " "[code]offset[/code] is measured as a distance in 3D units along the curve.\n" @@ -20616,7 +20890,7 @@ msgid "" "(and often, precise enough)." msgstr "" -#: doc/classes/Curve3D.xml:129 +#: doc/classes/Curve3D.xml msgid "" "Returns an up vector within the curve at position [code]offset[/code], where " "[code]offset[/code] is measured as a distance in 3D units along the curve.\n" @@ -20628,7 +20902,7 @@ msgid "" "and returns [code](0, 1, 0)[/code]." msgstr "" -#: doc/classes/Curve3D.xml:177 +#: doc/classes/Curve3D.xml msgid "" "Sets the tilt angle in radians for the point [code]idx[/code]. If the index " "is out of bounds, the function sends an error to the console.\n" @@ -20637,7 +20911,7 @@ msgid "" "tilt is an offset over the natural tilt the [PathFollow] calculates." msgstr "" -#: doc/classes/Curve3D.xml:195 +#: doc/classes/Curve3D.xml msgid "" "The distance in meters between two adjacent cached points. Changing it " "forces the cache to be recomputed the next time the [method " @@ -20646,59 +20920,59 @@ msgid "" "will consume, so use with care." msgstr "" -#: doc/classes/Curve3D.xml:198 +#: doc/classes/Curve3D.xml msgid "" "If [code]true[/code], the curve will bake up vectors used for orientation. " "This is used when [member PathFollow.rotation_mode] is set to [constant " "PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed." msgstr "" -#: doc/classes/CurveTexture.xml:4 +#: doc/classes/CurveTexture.xml msgid "A texture that shows a curve." msgstr "" -#: doc/classes/CurveTexture.xml:7 +#: doc/classes/CurveTexture.xml msgid "" "Renders a given [Curve] provided to it. Simplifies the task of drawing " "curves and/or saving them as image files." msgstr "" -#: doc/classes/CurveTexture.xml:15 +#: doc/classes/CurveTexture.xml msgid "The [code]curve[/code] rendered onto the texture." msgstr "" -#: doc/classes/CurveTexture.xml:18 +#: doc/classes/CurveTexture.xml msgid "The width of the texture." msgstr "" -#: doc/classes/CylinderMesh.xml:4 +#: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." msgstr "" -#: doc/classes/CylinderMesh.xml:7 +#: doc/classes/CylinderMesh.xml msgid "" "Class representing a cylindrical [PrimitiveMesh]. This class can be used to " "create cones by setting either the [member top_radius] or [member " "bottom_radius] properties to [code]0.0[/code]." msgstr "" -#: doc/classes/CylinderMesh.xml:15 +#: doc/classes/CylinderMesh.xml msgid "" "Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces " "will not be generated, resulting in a conic shape." msgstr "" -#: doc/classes/CylinderMesh.xml:18 +#: doc/classes/CylinderMesh.xml msgid "Full height of the cylinder." msgstr "" -#: doc/classes/CylinderMesh.xml:21 +#: doc/classes/CylinderMesh.xml msgid "" "Number of radial segments on the cylinder. Higher values result in a more " "detailed cylinder/cone at the cost of performance." msgstr "" -#: doc/classes/CylinderMesh.xml:24 +#: doc/classes/CylinderMesh.xml msgid "" "Number of edge rings along the height of the cylinder. Changing [member " "rings] does not have any visual impact unless a shader or procedural mesh " @@ -20709,35 +20983,35 @@ msgid "" "rings] should be kept to its default value." msgstr "" -#: doc/classes/CylinderMesh.xml:27 +#: doc/classes/CylinderMesh.xml msgid "" "Top radius of the cylinder. If set to [code]0.0[/code], the top faces will " "not be generated, resulting in a conic shape." msgstr "" -#: doc/classes/CylinderShape.xml:4 doc/classes/CylinderShape.xml:7 +#: doc/classes/CylinderShape.xml msgid "Cylinder shape for collisions." msgstr "" -#: doc/classes/CylinderShape.xml:18 +#: doc/classes/CylinderShape.xml msgid "The cylinder's height." msgstr "" -#: doc/classes/CylinderShape.xml:21 +#: doc/classes/CylinderShape.xml msgid "The cylinder's radius." msgstr "" -#: doc/classes/DampedSpringJoint2D.xml:4 +#: doc/classes/DampedSpringJoint2D.xml msgid "Damped spring constraint for 2D physics." msgstr "" -#: doc/classes/DampedSpringJoint2D.xml:7 +#: doc/classes/DampedSpringJoint2D.xml msgid "" "Damped spring constraint for 2D physics. This resembles a spring joint that " "always wants to go back to a given length." msgstr "" -#: doc/classes/DampedSpringJoint2D.xml:15 +#: doc/classes/DampedSpringJoint2D.xml msgid "" "The spring joint's damping ratio. A value between [code]0[/code] and " "[code]1[/code]. When the two bodies move into different directions the " @@ -20745,30 +21019,30 @@ msgid "" "code] value forces the attached bodies to align faster." msgstr "" -#: doc/classes/DampedSpringJoint2D.xml:18 +#: doc/classes/DampedSpringJoint2D.xml msgid "" "The spring joint's maximum length. The two attached bodies cannot stretch it " "past this value." msgstr "" -#: doc/classes/DampedSpringJoint2D.xml:21 +#: doc/classes/DampedSpringJoint2D.xml msgid "" "When the bodies attached to the spring joint move they stretch or squash it. " "The joint always tries to resize towards this length." msgstr "" -#: doc/classes/DampedSpringJoint2D.xml:24 +#: doc/classes/DampedSpringJoint2D.xml msgid "" "The higher the value, the less the bodies attached to the joint will deform " "it. The joint applies an opposing force to the bodies, the product of the " "stiffness multiplied by the size difference from its resting length." msgstr "" -#: doc/classes/Dictionary.xml:4 +#: doc/classes/Dictionary.xml msgid "Dictionary type." msgstr "" -#: doc/classes/Dictionary.xml:7 +#: doc/classes/Dictionary.xml msgid "" "Dictionary type. Associative container which contains values referenced by " "unique keys. Dictionaries are composed of pairs of keys (which must be " @@ -20875,31 +21149,29 @@ msgid "" "another value after it was initialized." msgstr "" -#: doc/classes/Dictionary.xml:87 +#: doc/classes/Dictionary.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" +msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" "gdscript_basics.html#dictionary" -#: doc/classes/Dictionary.xml:94 +#: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." msgstr "" -#: doc/classes/Dictionary.xml:101 +#: doc/classes/Dictionary.xml msgid "" "Creates a copy of the dictionary, and returns it. The [code]deep[/code] " "parameter causes inner dictionaries and arrays to be copied recursively, but " "does not apply to objects." msgstr "" -#: doc/classes/Dictionary.xml:107 +#: doc/classes/Dictionary.xml msgid "Returns [code]true[/code] if the dictionary is empty." msgstr "" -#: doc/classes/Dictionary.xml:114 +#: doc/classes/Dictionary.xml msgid "" "Erase a dictionary key/value pair by key. Returns [code]true[/code] if the " "given key was present in the dictionary, [code]false[/code] otherwise.\n" @@ -20907,14 +21179,14 @@ msgid "" "can iterate over the [method keys] array instead." msgstr "" -#: doc/classes/Dictionary.xml:123 +#: doc/classes/Dictionary.xml msgid "" "Returns the current value for the specified key in the [Dictionary]. If the " "key does not exist, the method returns the value of the optional default " "argument, or [code]null[/code] if it is omitted." msgstr "" -#: doc/classes/Dictionary.xml:130 +#: doc/classes/Dictionary.xml msgid "" "Returns [code]true[/code] if the dictionary has a given key.\n" "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as " @@ -20929,7 +21201,7 @@ msgid "" "code]." msgstr "" -#: doc/classes/Dictionary.xml:144 +#: doc/classes/Dictionary.xml #, fuzzy msgid "" "Returns [code]true[/code] if the dictionary has all the keys in the given " @@ -20937,7 +21209,7 @@ msgid "" msgstr "" "Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält." -#: doc/classes/Dictionary.xml:150 +#: doc/classes/Dictionary.xml msgid "" "Returns a hashed integer value representing the dictionary contents. This " "can be used to compare dictionaries by value:\n" @@ -20952,24 +21224,24 @@ msgid "" "will have a different hash." msgstr "" -#: doc/classes/Dictionary.xml:163 +#: doc/classes/Dictionary.xml msgid "Returns the list of keys in the [Dictionary]." msgstr "" -#: doc/classes/Dictionary.xml:169 +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Gibt die Nummer von Elementen innerhalb eines Arrays wieder." -#: doc/classes/Dictionary.xml:175 +#: doc/classes/Dictionary.xml msgid "Returns the list of values in the [Dictionary]." msgstr "" -#: doc/classes/DirectionalLight.xml:4 +#: doc/classes/DirectionalLight.xml msgid "Directional light from a distance, as from the Sun." msgstr "" -#: doc/classes/DirectionalLight.xml:7 +#: doc/classes/DirectionalLight.xml msgid "" "A directional light is a type of [Light] node that models an infinite number " "of parallel rays covering the entire scene. It is used for lights with " @@ -20978,47 +21250,46 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml:10 doc/classes/Light.xml:10 -#: doc/classes/OmniLight.xml:11 doc/classes/SpotLight.xml:11 +#: doc/classes/DirectionalLight.xml doc/classes/Light.xml +#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/lights_and_shadows.html" +msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/lights_and_shadows.html" -#: doc/classes/DirectionalLight.xml:16 +#: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " "occurs only on the splits far away, increasing this value can fix them." msgstr "" -#: doc/classes/DirectionalLight.xml:19 +#: doc/classes/DirectionalLight.xml msgid "" "If [code]true[/code], shadow detail is sacrificed in exchange for smoother " "transitions between splits." msgstr "" -#: doc/classes/DirectionalLight.xml:22 +#: doc/classes/DirectionalLight.xml msgid "" "Optimizes shadow rendering for detail versus movement. See [enum " "ShadowDepthRange]." msgstr "" -#: doc/classes/DirectionalLight.xml:25 +#: doc/classes/DirectionalLight.xml msgid "The maximum distance for shadow splits." msgstr "" -#: doc/classes/DirectionalLight.xml:28 +#: doc/classes/DirectionalLight.xml msgid "The light's shadow rendering algorithm. See [enum ShadowMode]." msgstr "" -#: doc/classes/DirectionalLight.xml:31 +#: doc/classes/DirectionalLight.xml msgid "" "Can be used to fix special cases of self shadowing when objects are " "perpendicular to the light." msgstr "" -#: doc/classes/DirectionalLight.xml:34 +#: doc/classes/DirectionalLight.xml msgid "" "The distance from camera to shadow split 1. Relative to [member " "directional_shadow_max_distance]. Only used when [member " @@ -21026,7 +21297,7 @@ msgid "" "[code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight.xml:37 +#: doc/classes/DirectionalLight.xml msgid "" "The distance from shadow split 1 to split 2. Relative to [member " "directional_shadow_max_distance]. Only used when [member " @@ -21034,51 +21305,51 @@ msgid "" "[code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight.xml:40 +#: doc/classes/DirectionalLight.xml msgid "" "The distance from shadow split 2 to split 3. Relative to [member " "directional_shadow_max_distance]. Only used when [member " "directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight.xml:46 +#: doc/classes/DirectionalLight.xml msgid "" "Renders the entire scene's shadow map from an orthogonal point of view. This " "is the fastest directional shadow mode. May result in blurrier shadows on " "close objects." msgstr "" -#: doc/classes/DirectionalLight.xml:49 +#: doc/classes/DirectionalLight.xml msgid "" "Splits the view frustum in 2 areas, each with its own shadow map. This " "shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and " "[constant SHADOW_PARALLEL_4_SPLITS] in terms of performance." msgstr "" -#: doc/classes/DirectionalLight.xml:52 +#: doc/classes/DirectionalLight.xml msgid "" "Splits the view frustum in 4 areas, each with its own shadow map. This is " "the slowest directional shadow mode." msgstr "" -#: doc/classes/DirectionalLight.xml:55 +#: doc/classes/DirectionalLight.xml msgid "" "Keeps the shadow stable when the camera moves, at the cost of lower " "effective shadow resolution." msgstr "" -#: doc/classes/DirectionalLight.xml:58 +#: doc/classes/DirectionalLight.xml msgid "" "Tries to achieve maximum shadow resolution. May result in saw effect on " "shadow edges. This mode typically works best in games where the camera will " "often move at high speeds, such as most racing games." msgstr "" -#: doc/classes/Directory.xml:4 +#: doc/classes/Directory.xml msgid "Type used to handle the filesystem." msgstr "" -#: doc/classes/Directory.xml:7 +#: doc/classes/Directory.xml msgid "" "Directory type. It is used to manage directories and their content (not " "restricted to the project folder).\n" @@ -21108,16 +21379,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml:28 doc/classes/File.xml:28 +#: doc/classes/Directory.xml doc/classes/File.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem." -"html" +msgid "$DOCS_URL/tutorials/scripting/filesystem.html" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/step_by_step/" -"filesystem.html" +"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html" -#: doc/classes/Directory.xml:35 +#: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " "argument can be relative to the current directory (e.g. [code]newdir[/code] " @@ -21126,7 +21394,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:44 +#: doc/classes/Directory.xml msgid "" "Copies the [code]from[/code] file to the [code]to[/code] destination. Both " "arguments should be paths to files, either relative or absolute. If the " @@ -21135,51 +21403,58 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:51 +#: doc/classes/Directory.xml msgid "" "Returns whether the current item processed with the last [method get_next] " "call is a directory ([code].[/code] and [code]..[/code] are considered " "directories)." msgstr "" -#: doc/classes/Directory.xml:58 +#: doc/classes/Directory.xml msgid "" "Returns whether the target directory exists. The argument can be relative to " "the current directory, or an absolute path." msgstr "" -#: doc/classes/Directory.xml:65 +#: doc/classes/Directory.xml msgid "" "Returns whether the target file exists. The argument can be relative to the " "current directory, or an absolute path." msgstr "" -#: doc/classes/Directory.xml:71 +#: doc/classes/Directory.xml msgid "" "Returns the absolute path to the currently opened directory (e.g. " "[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])." msgstr "" -#: doc/classes/Directory.xml:77 +#: doc/classes/Directory.xml msgid "" "Returns the currently opened directory's drive index. See [method get_drive] " "to convert returned index to the name of the drive." msgstr "" -#: doc/classes/Directory.xml:84 +#: doc/classes/Directory.xml msgid "" "On Windows, returns the name of the drive (partition) passed as an argument " -"(e.g. [code]C:[/code]). On other platforms, or if the requested drive does " -"not exist, the method returns an empty String." +"(e.g. [code]C:[/code]).\n" +"On macOS, returns the path to the mounted volume passed as an argument.\n" +"On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as " +"an argument.\n" +"On other platforms, or if the requested drive does not exist, the method " +"returns an empty String." msgstr "" -#: doc/classes/Directory.xml:90 +#: doc/classes/Directory.xml msgid "" "On Windows, returns the number of drives (partitions) mounted on the current " -"filesystem. On other platforms, the method returns 0." +"filesystem.\n" +"On macOS, returns the number of mounted volumes.\n" +"On Linux, returns the number of mounted volumes and GTK 3 bookmarks.\n" +"On other platforms, the method returns 0." msgstr "" -#: doc/classes/Directory.xml:96 +#: doc/classes/Directory.xml msgid "" "Returns the next element (file or directory) in the current directory " "(including [code].[/code] and [code]..[/code], unless " @@ -21190,14 +21465,14 @@ msgid "" "mandatory in such a case)." msgstr "" -#: doc/classes/Directory.xml:103 +#: doc/classes/Directory.xml msgid "" "On UNIX desktop systems, returns the available space on the current " "directory's disk. On other platforms, this information is not available and " "the method returns 0 or -1." msgstr "" -#: doc/classes/Directory.xml:111 +#: doc/classes/Directory.xml msgid "" "Initializes the stream used to list all files and directories using the " "[method get_next] function, closing the currently opened stream if needed. " @@ -21209,13 +21484,13 @@ msgid "" "out." msgstr "" -#: doc/classes/Directory.xml:119 +#: doc/classes/Directory.xml msgid "" "Closes the current stream opened with [method list_dir_begin] (whether it " "has been fully processed with [method get_next] does not matter)." msgstr "" -#: doc/classes/Directory.xml:126 +#: doc/classes/Directory.xml msgid "" "Creates a directory. The argument can be relative to the current directory, " "or an absolute path. The target directory should be placed in an already " @@ -21224,7 +21499,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:134 +#: doc/classes/Directory.xml msgid "" "Creates a target directory and all necessary intermediate directories in its " "path, by calling [method make_dir] recursively. The argument can be relative " @@ -21232,7 +21507,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:142 +#: doc/classes/Directory.xml msgid "" "Opens an existing directory of the filesystem. The [code]path[/code] " "argument can be within the project tree ([code]res://folder[/code]), the " @@ -21241,7 +21516,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:150 +#: doc/classes/Directory.xml msgid "" "Deletes the target file or an empty directory. The argument can be relative " "to the current directory, or an absolute path. If the target directory is " @@ -21249,7 +21524,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:159 +#: doc/classes/Directory.xml msgid "" "Renames (move) the [code]from[/code] file or directory to the [code]to[/" "code] destination. Both arguments should be paths to files or directories, " @@ -21258,11 +21533,11 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/DTLSServer.xml:4 +#: doc/classes/DTLSServer.xml msgid "Helper class to implement a DTLS server." msgstr "" -#: doc/classes/DTLSServer.xml:7 +#: doc/classes/DTLSServer.xml msgid "" "This class is used to store the state of a DTLS server. Upon [method setup] " "it converts connected [PacketPeerUDP] to [PacketPeerDTLS] accepting them via " @@ -21327,7 +21602,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/DTLSServer.xml:70 +#: doc/classes/DTLSServer.xml msgid "" "Setup the DTLS server to use the given [code]private_key[/code] and provide " "the given [code]certificate[/code] to clients. You can pass the optional " @@ -21335,7 +21610,7 @@ msgid "" "along with the certificate." msgstr "" -#: doc/classes/DTLSServer.xml:77 +#: doc/classes/DTLSServer.xml msgid "" "Try to initiate the DTLS handshake with the given [code]udp_peer[/code] " "which must be already connected (see [method PacketPeerUDP." @@ -21345,11 +21620,11 @@ msgid "" "the new connections will be invalid due to cookie exchange." msgstr "" -#: doc/classes/DynamicFont.xml:4 +#: doc/classes/DynamicFont.xml msgid "DynamicFont renders vector font files at runtime." msgstr "" -#: doc/classes/DynamicFont.xml:7 +#: doc/classes/DynamicFont.xml msgid "" "DynamicFont renders vector font files dynamically at runtime instead of " "using a prerendered texture atlas like [BitmapFont]. This trades the faster " @@ -21377,11 +21652,11 @@ msgid "" "the desired features then generate the font." msgstr "" -#: doc/classes/DynamicFont.xml:25 +#: doc/classes/DynamicFont.xml msgid "Adds a fallback font." msgstr "" -#: doc/classes/DynamicFont.xml:31 +#: doc/classes/DynamicFont.xml msgid "" "Returns a string containing all the characters available in the main and all " "the fallback fonts.\n" @@ -21389,60 +21664,60 @@ msgid "" "in the returned string." msgstr "" -#: doc/classes/DynamicFont.xml:39 +#: doc/classes/DynamicFont.xml msgid "Returns the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:45 +#: doc/classes/DynamicFont.xml msgid "Returns the number of fallback fonts." msgstr "" -#: doc/classes/DynamicFont.xml:52 +#: doc/classes/DynamicFont.xml msgid "" "Returns the spacing for the given [code]type[/code] (see [enum SpacingType])." msgstr "" -#: doc/classes/DynamicFont.xml:59 +#: doc/classes/DynamicFont.xml msgid "Removes the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:67 +#: doc/classes/DynamicFont.xml msgid "Sets the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:75 +#: doc/classes/DynamicFont.xml msgid "" "Sets the spacing for [code]type[/code] (see [enum SpacingType]) to " "[code]value[/code] in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:81 +#: doc/classes/DynamicFont.xml msgid "Extra spacing at the bottom in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:84 +#: doc/classes/DynamicFont.xml msgid "" "Extra spacing for each character in pixels.\n" "This can be a negative number to make the distance between characters " "smaller." msgstr "" -#: doc/classes/DynamicFont.xml:88 +#: doc/classes/DynamicFont.xml msgid "" "Extra spacing for the space character (in addition to [member " "extra_spacing_char]) in pixels.\n" "This can be a negative number to make the distance between words smaller." msgstr "" -#: doc/classes/DynamicFont.xml:92 +#: doc/classes/DynamicFont.xml msgid "Extra spacing at the top in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:95 +#: doc/classes/DynamicFont.xml msgid "The font data." msgstr "" -#: doc/classes/DynamicFont.xml:98 +#: doc/classes/DynamicFont.xml msgid "" "The font outline's color.\n" "[b]Note:[/b] It's recommended to leave this at the default value so that you " @@ -21451,15 +21726,15 @@ msgid "" "outline modulate theme item." msgstr "" -#: doc/classes/DynamicFont.xml:102 +#: doc/classes/DynamicFont.xml msgid "The font outline's thickness in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:105 +#: doc/classes/DynamicFont.xml msgid "The font size in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:108 +#: doc/classes/DynamicFont.xml msgid "" "If [code]true[/code], filtering is used. This makes the font blurry instead " "of pixelated when scaling it if font oversampling is disabled or " @@ -21468,79 +21743,88 @@ msgid "" "desired." msgstr "" -#: doc/classes/DynamicFont.xml:111 +#: doc/classes/DynamicFont.xml msgid "" "If [code]true[/code], mipmapping is used. This improves the font's " "appearance when downscaling it if font oversampling is disabled or " "ineffective." msgstr "" -#: doc/classes/DynamicFont.xml:116 +#: doc/classes/DynamicFont.xml msgid "Spacing at the top." msgstr "" -#: doc/classes/DynamicFont.xml:119 +#: doc/classes/DynamicFont.xml msgid "Spacing at the bottom." msgstr "" -#: doc/classes/DynamicFont.xml:122 +#: doc/classes/DynamicFont.xml msgid "Spacing for each character." msgstr "" -#: doc/classes/DynamicFont.xml:125 +#: doc/classes/DynamicFont.xml msgid "Spacing for the space character." msgstr "" -#: doc/classes/DynamicFontData.xml:4 +#: doc/classes/DynamicFontData.xml msgid "Used with [DynamicFont] to describe the location of a font file." msgstr "" -#: doc/classes/DynamicFontData.xml:7 +#: doc/classes/DynamicFontData.xml msgid "" "Used with [DynamicFont] to describe the location of a vector font file for " "dynamic rendering at runtime." msgstr "" -#: doc/classes/DynamicFontData.xml:16 +#: doc/classes/DynamicFontData.xml msgid "" "If [code]true[/code], the font is rendered with anti-aliasing. This property " "applies both to the main font and its outline (if it has one)." msgstr "" -#: doc/classes/DynamicFontData.xml:19 +#: doc/classes/DynamicFontData.xml msgid "The path to the vector font file." msgstr "" -#: doc/classes/DynamicFontData.xml:22 +#: doc/classes/DynamicFontData.xml msgid "The font hinting mode used by FreeType. See [enum Hinting] for options." msgstr "" -#: doc/classes/DynamicFontData.xml:27 +#: doc/classes/DynamicFontData.xml +msgid "" +"If set to a value greater than [code]0.0[/code], it will override default " +"font oversampling, ignoring [member SceneTree.use_font_oversampling] value " +"and viewport stretch mode." +msgstr "" + +#: doc/classes/DynamicFontData.xml msgid "Disables font hinting (smoother but less crisp)." msgstr "" -#: doc/classes/DynamicFontData.xml:30 +#: doc/classes/DynamicFontData.xml msgid "Use the light font hinting mode." msgstr "" -#: doc/classes/DynamicFontData.xml:33 +#: doc/classes/DynamicFontData.xml msgid "Use the default font hinting mode (crisper but less smooth)." msgstr "" -#: doc/classes/EditorExportPlugin.xml:4 +#: doc/classes/EditorExportPlugin.xml msgid "A script that is executed when exporting the project." msgstr "" -#: doc/classes/EditorExportPlugin.xml:7 +#: doc/classes/EditorExportPlugin.xml msgid "" -"Editor export plugins are automatically activated whenever the user exports " +"[EditorExportPlugin]s are automatically invoked whenever the user exports " "the project. Their most common use is to determine what files are being " "included in the exported project. For each plugin, [method _export_begin] is " "called at the beginning of the export process and then [method _export_file] " -"is called for each exported file." +"is called for each exported file.\n" +"To use [EditorExportPlugin], register it using the [method EditorPlugin." +"add_export_plugin] method first." msgstr "" -#: doc/classes/EditorExportPlugin.xml:19 +#: doc/classes/EditorExportPlugin.xml msgid "" "Virtual method to be overridden by the user. It is called when the export " "starts and provides all information about the export. [code]features[/code] " @@ -21550,13 +21834,13 @@ msgid "" "profile, e.g. when using native run on Android." msgstr "" -#: doc/classes/EditorExportPlugin.xml:25 +#: doc/classes/EditorExportPlugin.xml msgid "" "Virtual method to be overridden by the user. Called when the export is " "finished." msgstr "" -#: doc/classes/EditorExportPlugin.xml:34 +#: doc/classes/EditorExportPlugin.xml msgid "" "Virtual method to be overridden by the user. Called for each exported file, " "providing arguments that can be used to identify the file. [code]path[/code] " @@ -21567,7 +21851,7 @@ msgid "" "in the export." msgstr "" -#: doc/classes/EditorExportPlugin.xml:44 +#: doc/classes/EditorExportPlugin.xml msgid "" "Adds a custom file to be exported. [code]path[/code] is the virtual path " "that can be used to load the file, [code]file[/code] is the binary data of " @@ -21575,19 +21859,19 @@ msgid "" "exported, but instead remapped to the given [code]path[/code]." msgstr "" -#: doc/classes/EditorExportPlugin.xml:51 +#: doc/classes/EditorExportPlugin.xml msgid "" "Adds an iOS bundle file from the given [code]path[/code] to the exported " "project." msgstr "" -#: doc/classes/EditorExportPlugin.xml:58 +#: doc/classes/EditorExportPlugin.xml msgid "" "Adds a C++ code to the iOS export. The final code is created from the code " "appended by each active export plugin." msgstr "" -#: doc/classes/EditorExportPlugin.xml:65 +#: doc/classes/EditorExportPlugin.xml msgid "" "Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's " "Xcode project and embeds it into resulting binary.\n" @@ -21597,45 +21881,53 @@ msgid "" "present on the device." msgstr "" -#: doc/classes/EditorExportPlugin.xml:74 +#: doc/classes/EditorExportPlugin.xml msgid "" "Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to " "Linking Phase in iOS's Xcode project." msgstr "" -#: doc/classes/EditorExportPlugin.xml:81 +#: doc/classes/EditorExportPlugin.xml msgid "Adds linker flags for the iOS export." msgstr "" -#: doc/classes/EditorExportPlugin.xml:88 +#: doc/classes/EditorExportPlugin.xml msgid "Adds content for iOS Property List files." msgstr "" -#: doc/classes/EditorExportPlugin.xml:95 +#: doc/classes/EditorExportPlugin.xml msgid "Adds a static lib from the given [code]path[/code] to the iOS project." msgstr "" -#: doc/classes/EditorExportPlugin.xml:103 -#, fuzzy +#: doc/classes/EditorExportPlugin.xml msgid "" -"Adds a shared object with the given [code]tags[/code] and destination " -"[code]path[/code]." +"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] " +"directory of macOS app bundle.\n" +"[b]Note:[/b] This is useful only for macOS exports." msgstr "" -"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" -"code]." -#: doc/classes/EditorExportPlugin.xml:109 +#: doc/classes/EditorExportPlugin.xml +msgid "" +"Adds a shared object or a directory containing only shared objects with the " +"given [code]tags[/code] and destination [code]path[/code].\n" +"[b]Note:[/b] In case of macOS exports, those shared objects will be added to " +"[code]Frameworks[/code] directory of app bundle.\n" +"In case of a directory code-sign will error if you place non code object in " +"directory." +msgstr "" + +#: doc/classes/EditorExportPlugin.xml msgid "" "To be called inside [method _export_file]. Skips the current file, so it's " "not included in the export." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:4 +#: doc/classes/EditorFeatureProfile.xml msgid "" "An editor feature profile which can be used to disable specific features." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:7 +#: doc/classes/EditorFeatureProfile.xml msgid "" "An editor feature profile can be used to disable specific features of the " "Godot editor. When disabled, the features won't appear in the editor, which " @@ -21647,18 +21939,18 @@ msgid "" "Profiles...[/b] at the top of the editor window." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:17 +#: doc/classes/EditorFeatureProfile.xml msgid "Returns the specified [code]feature[/code]'s human-readable name." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:24 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Returns [code]true[/code] if the class specified by [code]class_name[/code] " "is disabled. When disabled, the class won't appear in the Create New Node " "dialog." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:31 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Returns [code]true[/code] if editing for the class specified by " "[code]class_name[/code] is disabled. When disabled, the class will still " @@ -21666,7 +21958,7 @@ msgid "" "when selecting a node that extends the class." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:39 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Returns [code]true[/code] if [code]property[/code] is disabled in the class " "specified by [code]class_name[/code]. When a property is disabled, it won't " @@ -21674,34 +21966,34 @@ msgid "" "specified by [code]class_name[/code]." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:46 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Returns [code]true[/code] if the [code]feature[/code] is disabled. When a " "feature is disabled, it will disappear from the editor entirely." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:53 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Loads an editor feature profile from a file. The file must follow the JSON " "format obtained by using the feature profile manager's [b]Export[/b] button " "or the [method save_to_file] method." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:60 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Saves the editor feature profile to a file in JSON format. It can then be " "imported using the feature profile manager's [b]Import[/b] button or the " "[method load_from_file] button." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:68 +#: doc/classes/EditorFeatureProfile.xml msgid "" "If [code]disable[/code] is [code]true[/code], disables the class specified " "by [code]class_name[/code]. When disabled, the class won't appear in the " "Create New Node dialog." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:76 +#: doc/classes/EditorFeatureProfile.xml msgid "" "If [code]disable[/code] is [code]true[/code], disables editing for the class " "specified by [code]class_name[/code]. When disabled, the class will still " @@ -21709,7 +22001,7 @@ msgid "" "when selecting a node that extends the class." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:85 +#: doc/classes/EditorFeatureProfile.xml msgid "" "If [code]disable[/code] is [code]true[/code], disables editing for " "[code]property[/code] in the class specified by [code]class_name[/code]. " @@ -21717,64 +22009,64 @@ msgid "" "a node that extends the class specified by [code]class_name[/code]." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:93 +#: doc/classes/EditorFeatureProfile.xml msgid "" "If [code]disable[/code] is [code]true[/code], disables the editor feature " "specified in [code]feature[/code]. When a feature is disabled, it will " "disappear from the editor entirely." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:99 +#: doc/classes/EditorFeatureProfile.xml msgid "" "The 3D editor. If this feature is disabled, the 3D editor won't display but " "3D nodes will still display in the Create New Node dialog." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:102 +#: doc/classes/EditorFeatureProfile.xml msgid "" "The Script tab, which contains the script editor and class reference " "browser. If this feature is disabled, the Script tab won't display." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:105 +#: doc/classes/EditorFeatureProfile.xml msgid "" "The AssetLib tab. If this feature is disabled, the AssetLib tab won't " "display." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:108 +#: doc/classes/EditorFeatureProfile.xml msgid "" "Scene tree editing. If this feature is disabled, the Scene tree dock will " "still be visible but will be read-only." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:111 +#: doc/classes/EditorFeatureProfile.xml msgid "" "The Node dock. If this feature is disabled, signals and groups won't be " "visible and modifiable from the editor." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:114 +#: doc/classes/EditorFeatureProfile.xml msgid "" "The FileSystem dock. If this feature is disabled, the FileSystem dock won't " "be visible." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:117 +#: doc/classes/EditorFeatureProfile.xml msgid "" "The Import dock. If this feature is disabled, the Import dock won't be " "visible." msgstr "" -#: doc/classes/EditorFeatureProfile.xml:120 doc/classes/SpatialMaterial.xml:471 +#: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml msgid "Represents the size of the [enum Feature] enum." msgstr "" -#: doc/classes/EditorFileDialog.xml:4 +#: doc/classes/EditorFileDialog.xml msgid "A modified version of [FileDialog] used by the editor." msgstr "" -#: doc/classes/EditorFileDialog.xml:15 +#: doc/classes/EditorFileDialog.xml msgid "" "Adds a comma-delimited file extension filter option to the " "[EditorFileDialog] with an optional semi-colon-delimited label.\n" @@ -21782,11 +22074,11 @@ msgid "" "\"Scenes (*.tscn, *.scn)\"." msgstr "" -#: doc/classes/EditorFileDialog.xml:22 +#: doc/classes/EditorFileDialog.xml msgid "Removes all filters except for \"All Files (*)\"." msgstr "" -#: doc/classes/EditorFileDialog.xml:28 +#: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -21794,122 +22086,122 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/EditorFileDialog.xml:35 +#: doc/classes/EditorFileDialog.xml msgid "" "Notify the [EditorFileDialog] that its view of the data is no longer " "accurate. Updates the view contents on next view update." msgstr "" -#: doc/classes/EditorFileDialog.xml:41 +#: doc/classes/EditorFileDialog.xml msgid "" "The location from which the user may select a file, including [code]res://[/" "code], [code]user://[/code], and the local file system." msgstr "" -#: doc/classes/EditorFileDialog.xml:44 +#: doc/classes/EditorFileDialog.xml msgid "The currently occupied directory." msgstr "" -#: doc/classes/EditorFileDialog.xml:47 +#: doc/classes/EditorFileDialog.xml msgid "The currently selected file." msgstr "" -#: doc/classes/EditorFileDialog.xml:50 +#: doc/classes/EditorFileDialog.xml msgid "The file system path in the address bar." msgstr "" -#: doc/classes/EditorFileDialog.xml:54 +#: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], the [EditorFileDialog] will not warn the user before " "overwriting files." msgstr "" -#: doc/classes/EditorFileDialog.xml:57 +#: doc/classes/EditorFileDialog.xml msgid "" "The view format in which the [EditorFileDialog] displays resources to the " "user." msgstr "" -#: doc/classes/EditorFileDialog.xml:60 +#: doc/classes/EditorFileDialog.xml msgid "" "The purpose of the [EditorFileDialog], which defines the allowed behaviors." msgstr "" -#: doc/classes/EditorFileDialog.xml:64 +#: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " "[EditorFileDialog]." msgstr "" -#: doc/classes/EditorFileDialog.xml:72 +#: doc/classes/EditorFileDialog.xml msgid "Emitted when a directory is selected." msgstr "" -#: doc/classes/EditorFileDialog.xml:78 +#: doc/classes/EditorFileDialog.xml msgid "Emitted when a file is selected." msgstr "" -#: doc/classes/EditorFileDialog.xml:84 +#: doc/classes/EditorFileDialog.xml msgid "Emitted when multiple files are selected." msgstr "" -#: doc/classes/EditorFileDialog.xml:90 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can select only one file. Accepting the window will " "open the file." msgstr "" -#: doc/classes/EditorFileDialog.xml:93 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can select multiple files. Accepting the window will " "open all files." msgstr "" -#: doc/classes/EditorFileDialog.xml:96 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can select only one directory. Accepting the window " "will open the directory." msgstr "" -#: doc/classes/EditorFileDialog.xml:99 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can select a file or directory. Accepting the window " "will open it." msgstr "" -#: doc/classes/EditorFileDialog.xml:102 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can select only one file. Accepting the window will " "save the file." msgstr "" -#: doc/classes/EditorFileDialog.xml:105 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can only view [code]res://[/code] directory contents." msgstr "" -#: doc/classes/EditorFileDialog.xml:108 +#: doc/classes/EditorFileDialog.xml msgid "" "The [EditorFileDialog] can only view [code]user://[/code] directory contents." msgstr "" -#: doc/classes/EditorFileDialog.xml:111 +#: doc/classes/EditorFileDialog.xml msgid "The [EditorFileDialog] can view the entire local file system." msgstr "" -#: doc/classes/EditorFileDialog.xml:114 +#: doc/classes/EditorFileDialog.xml msgid "The [EditorFileDialog] displays resources as thumbnails." msgstr "" -#: doc/classes/EditorFileDialog.xml:117 +#: doc/classes/EditorFileDialog.xml msgid "The [EditorFileDialog] displays resources as a list of filenames." msgstr "" -#: doc/classes/EditorFileSystem.xml:4 +#: doc/classes/EditorFileSystem.xml msgid "Resource filesystem, as the editor sees it." msgstr "" -#: doc/classes/EditorFileSystem.xml:7 +#: doc/classes/EditorFileSystem.xml msgid "" "This object holds information of all resources in the filesystem, their " "types, etc.\n" @@ -21917,157 +22209,156 @@ msgid "" "the singleton using [method EditorInterface.get_resource_filesystem]." msgstr "" -#: doc/classes/EditorFileSystem.xml:17 +#: doc/classes/EditorFileSystem.xml msgid "" "Returns the resource type of the file, given the full path. This returns a " "string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], " "[i]not[/i] a file extension such as [code]\".gd\"[/code]." msgstr "" -#: doc/classes/EditorFileSystem.xml:23 +#: doc/classes/EditorFileSystem.xml msgid "Gets the root directory object." msgstr "" -#: doc/classes/EditorFileSystem.xml:30 +#: doc/classes/EditorFileSystem.xml msgid "Returns a view into the filesystem at [code]path[/code]." msgstr "" -#: doc/classes/EditorFileSystem.xml:36 +#: doc/classes/EditorFileSystem.xml msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:42 +#: doc/classes/EditorFileSystem.xml msgid "Returns [code]true[/code] of the filesystem is being scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:48 +#: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." msgstr "" -#: doc/classes/EditorFileSystem.xml:54 +#: doc/classes/EditorFileSystem.xml msgid "Check if the source of any imported resource changed." msgstr "" -#: doc/classes/EditorFileSystem.xml:61 +#: doc/classes/EditorFileSystem.xml msgid "" "Update a file information. Call this if an external program (not Godot) " "modified the file." msgstr "" -#: doc/classes/EditorFileSystem.xml:67 +#: doc/classes/EditorFileSystem.xml msgid "Scans the script files and updates the list of custom class names." msgstr "" -#: doc/classes/EditorFileSystem.xml:74 +#: doc/classes/EditorFileSystem.xml msgid "Emitted if the filesystem changed." msgstr "" -#: doc/classes/EditorFileSystem.xml:80 +#: doc/classes/EditorFileSystem.xml msgid "Emitted if a resource is reimported." msgstr "" -#: doc/classes/EditorFileSystem.xml:86 +#: doc/classes/EditorFileSystem.xml msgid "" "Emitted if at least one resource is reloaded when the filesystem is scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:92 +#: doc/classes/EditorFileSystem.xml msgid "Emitted if the source of any imported file changed." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:4 +#: doc/classes/EditorFileSystemDirectory.xml msgid "A directory for the resource filesystem." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:7 +#: doc/classes/EditorFileSystemDirectory.xml msgid "A more generalized, low-level variation of the directory concept." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:16 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns the index of the directory with name [code]name[/code] or [code]-1[/" "code] if not found." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:23 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns the index of the file with name [code]name[/code] or [code]-1[/code] " "if not found." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:30 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the name of the file at index [code]idx[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:36 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the number of files in this directory." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:43 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns [code]true[/code] if the file at index [code]idx[/code] imported " "properly." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:50 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the path to the file at index [code]idx[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:57 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns the base class of the script class defined in the file at index " "[code]idx[/code]. If the file doesn't define a script class using the " "[code]class_name[/code] syntax, this will return an empty string." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:64 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns the name of the script class defined in the file at index [code]idx[/" "code]. If the file doesn't define a script class using the [code]class_name[/" "code] syntax, this will return an empty string." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:71 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns the resource type of the file at index [code]idx[/code]. This " "returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/" "code], [i]not[/i] a file extension such as [code]\".gd\"[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:77 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the name of this directory." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:83 +#: doc/classes/EditorFileSystemDirectory.xml msgid "" "Returns the parent directory for this directory or [code]null[/code] if " "called on a directory at [code]res://[/code] or [code]user://[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:89 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the path to this directory." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:96 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the subdirectory at index [code]idx[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:102 +#: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the number of subdirectories in this directory." msgstr "" -#: doc/classes/EditorImportPlugin.xml:4 +#: doc/classes/EditorImportPlugin.xml msgid "" "Registers a custom resource importer in the editor. Use the class to parse " "any file and import it as a new resource type." msgstr "" -#: doc/classes/EditorImportPlugin.xml:7 +#: doc/classes/EditorImportPlugin.xml msgid "" -"EditorImportPlugins provide a way to extend the editor's resource import " +"[EditorImportPlugin]s provide a way to extend the editor's resource import " "functionality. Use them to import resources from custom files or to provide " -"alternatives to the editor's existing importers. Register your " -"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n" +"alternatives to the editor's existing importers.\n" "EditorImportPlugins work by associating with specific file extensions and a " "resource type. See [method get_recognized_extensions] and [method " "get_resource_type]. They may optionally specify some import presets that " @@ -22116,19 +22407,19 @@ msgid "" "\n" " var filename = save_path + \".\" + get_save_extension()\n" " return ResourceSaver.save(filename, mesh)\n" -"[/codeblock]" +"[/codeblock]\n" +"To use [EditorImportPlugin], register it using the [method EditorPlugin." +"add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml:51 doc/classes/ResourceImporter.xml:10 +#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/import_plugins." -"html" +msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" "import_plugins.html" -#: doc/classes/EditorImportPlugin.xml:58 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " "Array of Dictionaries with the following keys: [code]name[/code], " @@ -22136,7 +22427,7 @@ msgid "" "[code]hint_string[/code] (optional), [code]usage[/code] (optional)." msgstr "" -#: doc/classes/EditorImportPlugin.xml:64 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the order of this importer to be run when importing resources. " "Importers with [i]lower[/i] import orders will be called first, and higher " @@ -22146,11 +22437,11 @@ msgid "" "ImportOrder] for some predefined values." msgstr "" -#: doc/classes/EditorImportPlugin.xml:70 +#: doc/classes/EditorImportPlugin.xml msgid "Gets the unique name of the importer." msgstr "" -#: doc/classes/EditorImportPlugin.xml:78 +#: doc/classes/EditorImportPlugin.xml msgid "" "This method can be overridden to hide specific import options if conditions " "are met. This is mainly useful for hiding options that depend on others if " @@ -22168,49 +22459,49 @@ msgid "" "Return [code]true[/code] to make all options always visible." msgstr "" -#: doc/classes/EditorImportPlugin.xml:93 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the number of initial presets defined by the plugin. Use [method " "get_import_options] to get the default options for the preset and [method " "get_preset_name] to get the name of the preset." msgstr "" -#: doc/classes/EditorImportPlugin.xml:100 +#: doc/classes/EditorImportPlugin.xml msgid "Gets the name of the options preset at this index." msgstr "" -#: doc/classes/EditorImportPlugin.xml:106 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the priority of this plugin for the recognized extension. Higher " "priority plugins will be preferred. The default priority is [code]1.0[/code]." msgstr "" -#: doc/classes/EditorImportPlugin.xml:112 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the list of file extensions to associate with this loader (case-" "insensitive). e.g. [code][\"obj\"][/code]." msgstr "" -#: doc/classes/EditorImportPlugin.xml:118 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" "\"[/code] or [code]\"Animation\"[/code]." msgstr "" -#: doc/classes/EditorImportPlugin.xml:124 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the extension used to save this resource in the [code].import[/code] " "directory (see [member ProjectSettings.application/config/" "use_hidden_project_data_directory])." msgstr "" -#: doc/classes/EditorImportPlugin.xml:130 +#: doc/classes/EditorImportPlugin.xml msgid "" "Gets the name to display in the import window. You should choose this name " "as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"." msgstr "" -#: doc/classes/EditorImportPlugin.xml:141 +#: doc/classes/EditorImportPlugin.xml msgid "" "Imports [code]source_file[/code] into [code]save_path[/code] with the import " "[code]options[/code] specified. The [code]platform_variants[/code] and " @@ -22219,11 +22510,11 @@ msgid "" "class' description for an example of overriding this method." msgstr "" -#: doc/classes/EditorInspector.xml:4 +#: doc/classes/EditorInspector.xml msgid "A tab used to edit properties of the selected node." msgstr "" -#: doc/classes/EditorInspector.xml:7 +#: doc/classes/EditorInspector.xml msgid "" "The editor inspector is by default located on the right-hand side of the " "editor. It's used to edit the properties of the selected node. For example, " @@ -22234,7 +22525,7 @@ msgid "" "the singleton using [method EditorInterface.get_inspector]." msgstr "" -#: doc/classes/EditorInspector.xml:16 +#: doc/classes/EditorInspector.xml msgid "" "Refreshes the inspector.\n" "[b]Note:[/b] To save on CPU resources, calling this method will do nothing " @@ -22243,28 +22534,28 @@ msgid "" "(By default, this interval is set to 0.3 seconds.)" msgstr "" -#: doc/classes/EditorInspector.xml:28 +#: doc/classes/EditorInspector.xml msgid "" "Emitted when the Edit button of an [Object] has been pressed in the " "inspector. This is mainly used in the remote scene tree inspector." msgstr "" -#: doc/classes/EditorInspector.xml:34 +#: doc/classes/EditorInspector.xml msgid "Emitted when a property is edited in the inspector." msgstr "" -#: doc/classes/EditorInspector.xml:40 +#: doc/classes/EditorInspector.xml msgid "" "Emitted when a property is keyed in the inspector. Properties can be keyed " "by clicking the \"key\" icon next to a property when the Animation panel is " "toggled." msgstr "" -#: doc/classes/EditorInspector.xml:46 +#: doc/classes/EditorInspector.xml msgid "Emitted when a property is selected in the inspector." msgstr "" -#: doc/classes/EditorInspector.xml:53 +#: doc/classes/EditorInspector.xml msgid "" "Emitted when a boolean property is toggled in the inspector.\n" "[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/" @@ -22272,24 +22563,24 @@ msgid "" "inspector, this signal is never emitted by the editor itself." msgstr "" -#: doc/classes/EditorInspector.xml:61 +#: doc/classes/EditorInspector.xml msgid "Emitted when a resource is selected in the inspector." msgstr "" -#: doc/classes/EditorInspector.xml:66 +#: doc/classes/EditorInspector.xml msgid "" "Emitted when a property that requires a restart to be applied is edited in " "the inspector. This is only used in the Project Settings and Editor Settings." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:4 +#: doc/classes/EditorInspectorPlugin.xml msgid "Plugin for adding custom property editors on inspector." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:7 +#: doc/classes/EditorInspectorPlugin.xml msgid "" -"These plugins allow adding custom property editors to [EditorInspector].\n" -"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n" +"[EditorInspectorPlugin] allows adding custom property editors to " +"[EditorInspector].\n" "When an object is edited, the [method can_handle] function is called and " "must return [code]true[/code] if the object type is supported.\n" "If supported, the function [method parse_begin] will be called, allowing to " @@ -22298,51 +22589,51 @@ msgid "" "called for every category and property. They offer the ability to add custom " "controls to the inspector too.\n" "Finally, [method parse_end] will be called.\n" -"On each of these calls, the \"add\" functions can be called." +"On each of these calls, the \"add\" functions can be called.\n" +"To use [EditorInspectorPlugin], register it using the [method EditorPlugin." +"add_inspector_plugin] method first." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:16 +#: doc/classes/EditorInspectorPlugin.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/" -"inspector_plugins.html" +msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" "import_plugins.html" -#: doc/classes/EditorInspectorPlugin.xml:23 +#: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:31 +#: doc/classes/EditorInspectorPlugin.xml msgid "" "Adds a property editor for an individual property. The [code]editor[/code] " "control must extend [EditorProperty]." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:40 +#: doc/classes/EditorInspectorPlugin.xml msgid "" "Adds an editor that allows modifying multiple properties. The [code]editor[/" "code] control must extend [EditorProperty]." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:47 +#: doc/classes/EditorInspectorPlugin.xml msgid "Returns [code]true[/code] if this object can be handled by this plugin." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:54 +#: doc/classes/EditorInspectorPlugin.xml msgid "Called to allow adding controls at the beginning of the list." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:62 +#: doc/classes/EditorInspectorPlugin.xml msgid "Called to allow adding controls at the beginning of the category." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:68 +#: doc/classes/EditorInspectorPlugin.xml msgid "Called to allow adding controls at the end of the list." msgstr "" -#: doc/classes/EditorInspectorPlugin.xml:80 +#: doc/classes/EditorInspectorPlugin.xml msgid "" "Called to allow adding property specific editors to the inspector. Usually " "these inherit [EditorProperty]. Returning [code]true[/code] removes the " @@ -22350,11 +22641,11 @@ msgid "" "editor before the built-in one." msgstr "" -#: doc/classes/EditorInterface.xml:4 +#: doc/classes/EditorInterface.xml msgid "Godot editor's interface." msgstr "" -#: doc/classes/EditorInterface.xml:7 +#: doc/classes/EditorInterface.xml msgid "" "EditorInterface gives you control over Godot editor's window. It allows " "customizing the window, saving and (re-)loading scenes, rendering mesh " @@ -22365,17 +22656,26 @@ msgid "" "the singleton using [method EditorPlugin.get_editor_interface]." msgstr "" -#: doc/classes/EditorInterface.xml:17 +#: doc/classes/EditorInterface.xml msgid "" "Edits the given [Node]. The node will be also selected if it's inside the " "scene tree." msgstr "" -#: doc/classes/EditorInterface.xml:24 -msgid "Edits the given [Resource]." +#: doc/classes/EditorInterface.xml +msgid "" +"Edits the given [Resource]. If the resource is a [Script] you can also edit " +"it with [method edit_script] to specify the line and column position." +msgstr "" + +#: doc/classes/EditorInterface.xml +msgid "" +"Edits the given [Script]. The line and column on which to open the script " +"can also be specified. The script will be open with the user-configured " +"editor for the script's language which may be an external editor." msgstr "" -#: doc/classes/EditorInterface.xml:30 +#: doc/classes/EditorInterface.xml msgid "" "Returns the main container of Godot editor's window. For example, you can " "use it to retrieve the size of the container and place your controls " @@ -22384,15 +22684,15 @@ msgid "" "useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:37 +#: doc/classes/EditorInterface.xml msgid "Returns the current path being viewed in the [FileSystemDock]." msgstr "" -#: doc/classes/EditorInterface.xml:43 +#: doc/classes/EditorInterface.xml msgid "Returns the edited (current) scene's root [Node]." msgstr "" -#: doc/classes/EditorInterface.xml:49 +#: doc/classes/EditorInterface.xml msgid "" "Returns the actual scale of the editor UI ([code]1.0[/code] being 100% " "scale). This can be used to adjust position and dimensions of the UI added " @@ -22402,11 +22702,11 @@ msgid "" "settings. Editor must be restarted for changes to be properly applied." msgstr "" -#: doc/classes/EditorInterface.xml:56 +#: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorSettings] instance." msgstr "Gibt die [EditorSettings] Instanz des Editors zurück." -#: doc/classes/EditorInterface.xml:62 +#: doc/classes/EditorInterface.xml msgid "" "Returns the main editor control. Use this as a parent for main screens.\n" "[b]Note:[/b] This returns the main editor control containing the whole " @@ -22415,64 +22715,64 @@ msgid "" "editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:70 +#: doc/classes/EditorInterface.xml msgid "" "Returns the editor's [FileSystemDock] instance.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:77 +#: doc/classes/EditorInterface.xml msgid "" "Returns the editor's [EditorInspector] instance.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:84 +#: doc/classes/EditorInterface.xml msgid "Returns an [Array] with the file paths of the currently opened scenes." msgstr "" -#: doc/classes/EditorInterface.xml:90 +#: doc/classes/EditorInterface.xml msgid "" "Returns the name of the scene that is being played. If no scene is currently " "being played, returns an empty string." msgstr "" -#: doc/classes/EditorInterface.xml:96 +#: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorFileSystem] instance." msgstr "Gibt die [EditorFileSystem]-Instanz des Editors zurück." -#: doc/classes/EditorInterface.xml:102 +#: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorResourcePreview] instance." msgstr "" -#: doc/classes/EditorInterface.xml:108 +#: doc/classes/EditorInterface.xml msgid "" "Returns the editor's [ScriptEditor] instance.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorInterface.xml:115 +#: doc/classes/EditorInterface.xml msgid "" "Returns the path of the directory currently selected in the " "[FileSystemDock]. If a file is selected, its base directory will be returned " "using [method String.get_base_dir] instead." msgstr "" -#: doc/classes/EditorInterface.xml:121 +#: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorSelection] instance." msgstr "Gibt die [EditorSelection]-Instanz des Editors zurück." -#: doc/classes/EditorInterface.xml:130 +#: doc/classes/EditorInterface.xml msgid "" "Shows the given property on the given [code]object[/code] in the editor's " "Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins " "will not attempt to edit [code]object[/code]." msgstr "" -#: doc/classes/EditorInterface.xml:136 +#: doc/classes/EditorInterface.xml msgid "" "Returns [code]true[/code] if a scene is currently being played, [code]false[/" "code] otherwise. Paused scenes are considered as being played." @@ -22480,7 +22780,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn eine Szene gerade abgespielt wird, sonst " "[code]false[/code]. Pausierte Szenen werden als abgespielt betrachtet." -#: doc/classes/EditorInterface.xml:143 +#: doc/classes/EditorInterface.xml msgid "" "Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. " "The plugin name is the same as its directory name." @@ -22488,48 +22788,48 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn das angegebene [code]Plugin[/code] " "aktiviert ist. Der Plugin-Name ist derselbe wie sein Verzeichnisname." -#: doc/classes/EditorInterface.xml:151 +#: doc/classes/EditorInterface.xml msgid "" "Returns mesh previews rendered at the given size as an [Array] of [Texture]s." msgstr "" -#: doc/classes/EditorInterface.xml:158 +#: doc/classes/EditorInterface.xml msgid "Opens the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:164 +#: doc/classes/EditorInterface.xml msgid "Plays the currently active scene." msgstr "" -#: doc/classes/EditorInterface.xml:171 +#: doc/classes/EditorInterface.xml msgid "Plays the scene specified by its filepath." msgstr "" -#: doc/classes/EditorInterface.xml:177 +#: doc/classes/EditorInterface.xml msgid "Plays the main scene." msgstr "" -#: doc/classes/EditorInterface.xml:184 +#: doc/classes/EditorInterface.xml msgid "Reloads the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:190 +#: doc/classes/EditorInterface.xml msgid "" "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/" "code] (see [@GlobalScope] constants)." msgstr "" -#: doc/classes/EditorInterface.xml:198 +#: doc/classes/EditorInterface.xml msgid "Saves the scene as a file at [code]path[/code]." msgstr "" -#: doc/classes/EditorInterface.xml:205 +#: doc/classes/EditorInterface.xml msgid "" "Selects the file, with the path provided by [code]file[/code], in the " "FileSystem dock." msgstr "" -#: doc/classes/EditorInterface.xml:212 +#: doc/classes/EditorInterface.xml msgid "" "Sets the editor's current main screen to the one specified in [code]name[/" "code]. [code]name[/code] must match the text of the tab in question exactly " @@ -22537,27 +22837,27 @@ msgid "" "code])." msgstr "" -#: doc/classes/EditorInterface.xml:220 +#: doc/classes/EditorInterface.xml msgid "" "Sets the enabled status of a plugin. The plugin name is the same as its " "directory name." msgstr "" -#: doc/classes/EditorInterface.xml:226 +#: doc/classes/EditorInterface.xml msgid "Stops the scene that is currently playing." msgstr "" -#: doc/classes/EditorInterface.xml:232 +#: doc/classes/EditorInterface.xml msgid "" "If [code]true[/code], enables distraction-free mode which hides side docks " "to increase the space available for the main view." msgstr "" -#: doc/classes/EditorPlugin.xml:4 +#: doc/classes/EditorPlugin.xml msgid "Used by the editor to extend its functionality." msgstr "" -#: doc/classes/EditorPlugin.xml:7 +#: doc/classes/EditorPlugin.xml msgid "" "Plugins are used by the editor to extend functionality. The most common " "types of plugins are those which edit a given node or resource type, import " @@ -22565,18 +22865,18 @@ msgid "" "editor." msgstr "" -#: doc/classes/EditorPlugin.xml:10 +#: doc/classes/EditorPlugin.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/index.html" +msgid "$DOCS_URL/tutorials/plugins/editor/index.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/editor/index.html" -#: doc/classes/EditorPlugin.xml:18 +#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:26 +#: doc/classes/EditorPlugin.xml msgid "" "Adds a control to the bottom panel (together with Output, Debug, Animation, " "etc). Returns a reference to the button added. It's up to you to hide/show " @@ -22585,7 +22885,7 @@ msgid "" "it with [method Node.queue_free]." msgstr "" -#: doc/classes/EditorPlugin.xml:34 +#: doc/classes/EditorPlugin.xml msgid "" "Adds a custom control to a container (see [enum CustomControlContainer]). " "There are many locations where custom controls can be added in the editor " @@ -22597,7 +22897,7 @@ msgid "" "queue_free]." msgstr "" -#: doc/classes/EditorPlugin.xml:44 +#: doc/classes/EditorPlugin.xml msgid "" "Adds the control to a specific dock slot (see [enum DockSlot] for options).\n" "If the dock is repositioned and as long as the plugin is active, the editor " @@ -22607,7 +22907,7 @@ msgid "" "queue_free]." msgstr "" -#: doc/classes/EditorPlugin.xml:56 +#: doc/classes/EditorPlugin.xml msgid "" "Adds a custom type, which will appear in the list of nodes or resources. An " "icon can be optionally passed.\n" @@ -22621,14 +22921,14 @@ msgid "" "does not need to be called then." msgstr "" -#: doc/classes/EditorPlugin.xml:66 +#: doc/classes/EditorPlugin.xml msgid "" "Registers a new [EditorExportPlugin]. Export plugins are used to perform " "tasks when the project is being exported.\n" "See [method add_inspector_plugin] for an example of how to register a plugin." msgstr "" -#: doc/classes/EditorPlugin.xml:74 +#: doc/classes/EditorPlugin.xml msgid "" "Registers a new [EditorImportPlugin]. Import plugins are used to import " "custom and unsupported assets as a custom [Resource] type.\n" @@ -22637,7 +22937,7 @@ msgid "" "See [method add_inspector_plugin] for an example of how to register a plugin." msgstr "" -#: doc/classes/EditorPlugin.xml:83 +#: doc/classes/EditorPlugin.xml msgid "" "Registers a new [EditorInspectorPlugin]. Inspector plugins are used to " "extend [EditorInspector] and provide custom configuration tools for your " @@ -22658,34 +22958,34 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:101 +#: doc/classes/EditorPlugin.xml msgid "" "Registers a new [EditorSceneImporter]. Scene importers are used to import " "custom 3D asset formats as scenes." msgstr "" -#: doc/classes/EditorPlugin.xml:108 +#: doc/classes/EditorPlugin.xml msgid "" "Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add " "custom gizmos to the 3D preview viewport for a [Spatial].\n" "See [method add_inspector_plugin] for an example of how to register a plugin." msgstr "" -#: doc/classes/EditorPlugin.xml:119 +#: doc/classes/EditorPlugin.xml msgid "" "Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that " "calls [code]callback[/code] on an instance of [code]handler[/code] with a " "parameter [code]ud[/code] when user activates it." msgstr "" -#: doc/classes/EditorPlugin.xml:127 +#: doc/classes/EditorPlugin.xml msgid "" "Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. " "[code]submenu[/code] should be an object of class [PopupMenu]. This submenu " "should be cleaned up using [code]remove_tool_menu_item(name)[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:133 +#: doc/classes/EditorPlugin.xml msgid "" "This method is called when the editor is about to save the project, switch " "to another tab, etc. It asks the plugin to apply any pending state changes " @@ -22694,7 +22994,7 @@ msgid "" "must apply the shader code being written by the user to the object." msgstr "" -#: doc/classes/EditorPlugin.xml:140 +#: doc/classes/EditorPlugin.xml msgid "" "This method is called when the editor is about to run the project. The " "plugin can then perform required operations before the project runs.\n" @@ -22703,32 +23003,32 @@ msgid "" "also prevents all other plugins' [method build] methods from running." msgstr "" -#: doc/classes/EditorPlugin.xml:147 +#: doc/classes/EditorPlugin.xml msgid "" "Clear all the state and reset the object being edited to zero. This ensures " "your plugin does not keep editing a currently existing node, or a node from " "the wrong scene." msgstr "" -#: doc/classes/EditorPlugin.xml:153 +#: doc/classes/EditorPlugin.xml msgid "" "Called by the engine when the user disables the [EditorPlugin] in the Plugin " "tab of the project settings window." msgstr "" -#: doc/classes/EditorPlugin.xml:160 +#: doc/classes/EditorPlugin.xml msgid "" "This function is used for plugins that edit specific object types (nodes or " "resources). It requests the editor to edit the given object." msgstr "" -#: doc/classes/EditorPlugin.xml:166 +#: doc/classes/EditorPlugin.xml msgid "" "Called by the engine when the user enables the [EditorPlugin] in the Plugin " "tab of the project settings window." msgstr "" -#: doc/classes/EditorPlugin.xml:173 +#: doc/classes/EditorPlugin.xml msgid "" "Called by the engine when the 2D editor's viewport is updated. Use the " "[code]overlay[/code] [Control] for drawing. You can update the viewport " @@ -22748,7 +23048,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:192 +#: doc/classes/EditorPlugin.xml msgid "" "This method is the same as [method forward_canvas_draw_over_viewport], " "except it draws on top of everything. Useful when you need an extra layer " @@ -22757,7 +23057,7 @@ msgid "" "set_force_draw_over_forwarding_enabled]." msgstr "" -#: doc/classes/EditorPlugin.xml:200 +#: doc/classes/EditorPlugin.xml msgid "" "Called when there is a root node in the current edited scene, [method " "handles] is implemented and an [InputEvent] happens in the 2D viewport. " @@ -22782,7 +23082,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:222 +#: doc/classes/EditorPlugin.xml msgid "" "Called by the engine when the 3D editor's viewport is updated. Use the " "[code]overlay[/code] [Control] for drawing. You can update the viewport " @@ -22801,7 +23101,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:241 +#: doc/classes/EditorPlugin.xml msgid "" "This method is the same as [method forward_spatial_draw_over_viewport], " "except it draws on top of everything. Useful when you need an extra layer " @@ -22810,7 +23110,7 @@ msgid "" "set_force_draw_over_forwarding_enabled]." msgstr "" -#: doc/classes/EditorPlugin.xml:250 +#: doc/classes/EditorPlugin.xml msgid "" "Called when there is a root node in the current edited scene, [method " "handles] is implemented and an [InputEvent] happens in the 3D viewport. " @@ -22835,20 +23135,20 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:271 +#: doc/classes/EditorPlugin.xml msgid "" "This is for editors that edit script-based objects. You can return a list of " "breakpoints in the format ([code]script:line[/code]), for example: " "[code]res://path_to_script.gd:25[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:277 +#: doc/classes/EditorPlugin.xml msgid "" "Returns the [EditorInterface] object that gives you control over Godot " "editor's window and its functionalities." msgstr "" -#: doc/classes/EditorPlugin.xml:283 +#: doc/classes/EditorPlugin.xml msgid "" "Override this method in your plugin to return a [Texture] in order to give " "it an icon.\n" @@ -22866,7 +23166,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:298 +#: doc/classes/EditorPlugin.xml msgid "" "Override this method in your plugin to provide the name of the plugin when " "displayed in the Godot editor.\n" @@ -22874,7 +23174,7 @@ msgid "" "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons." msgstr "" -#: doc/classes/EditorPlugin.xml:305 +#: doc/classes/EditorPlugin.xml msgid "" "Gets the Editor's dialogue used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" @@ -22882,27 +23182,27 @@ msgid "" "editor useless and may cause a crash." msgstr "" -#: doc/classes/EditorPlugin.xml:313 +#: doc/classes/EditorPlugin.xml msgid "" "Gets the state of your plugin editor. This is used when saving the scene (so " "state is kept when opening it again) and for switching tabs (so state can be " "restored when the tab returns)." msgstr "" -#: doc/classes/EditorPlugin.xml:319 +#: doc/classes/EditorPlugin.xml msgid "" "Gets the undo/redo object. Most actions in the editor can be undoable, so " "use this object to make sure this happens when it's worth it." msgstr "" -#: doc/classes/EditorPlugin.xml:326 +#: doc/classes/EditorPlugin.xml msgid "" "Gets the GUI layout of the plugin. This is used to save the project's editor " "layout when [method queue_save_layout] is called or the editor layout was " "changed(For example changing the position of a dock)." msgstr "" -#: doc/classes/EditorPlugin.xml:333 +#: doc/classes/EditorPlugin.xml msgid "" "Implement this function if your plugin edits a specific type of object " "(Resource or Node). If you return [code]true[/code], then you will get the " @@ -22912,22 +23212,22 @@ msgid "" "be called too." msgstr "" -#: doc/classes/EditorPlugin.xml:339 +#: doc/classes/EditorPlugin.xml msgid "" "Returns [code]true[/code] if this is a main screen editor plugin (it goes in " "the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and " "[b]AssetLib[/b])." msgstr "" -#: doc/classes/EditorPlugin.xml:345 +#: doc/classes/EditorPlugin.xml msgid "Minimizes the bottom panel." msgstr "" -#: doc/classes/EditorPlugin.xml:352 +#: doc/classes/EditorPlugin.xml msgid "Makes a specific item in the bottom panel visible." msgstr "" -#: doc/classes/EditorPlugin.xml:359 +#: doc/classes/EditorPlugin.xml msgid "" "This function will be called when the editor is requested to become visible. " "It is used for plugins that edit a specific object type.\n" @@ -22935,68 +23235,68 @@ msgid "" "manually." msgstr "" -#: doc/classes/EditorPlugin.xml:366 +#: doc/classes/EditorPlugin.xml msgid "Queue save the project's editor layout." msgstr "" -#: doc/classes/EditorPlugin.xml:373 +#: doc/classes/EditorPlugin.xml msgid "Removes an Autoload [code]name[/code] from the list." msgstr "" -#: doc/classes/EditorPlugin.xml:380 +#: doc/classes/EditorPlugin.xml msgid "" "Removes the control from the bottom panel. You have to manually [method Node." "queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:388 +#: doc/classes/EditorPlugin.xml msgid "" "Removes the control from the specified container. You have to manually " "[method Node.queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:395 +#: doc/classes/EditorPlugin.xml msgid "" "Removes the control from the dock. You have to manually [method Node." "queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:402 +#: doc/classes/EditorPlugin.xml msgid "Removes a custom type added by [method add_custom_type]." msgstr "" -#: doc/classes/EditorPlugin.xml:409 +#: doc/classes/EditorPlugin.xml msgid "Removes an export plugin registered by [method add_export_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:416 +#: doc/classes/EditorPlugin.xml msgid "Removes an import plugin registered by [method add_import_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:423 +#: doc/classes/EditorPlugin.xml msgid "Removes an inspector plugin registered by [method add_import_plugin]" msgstr "" -#: doc/classes/EditorPlugin.xml:430 +#: doc/classes/EditorPlugin.xml msgid "" "Removes a scene importer registered by [method add_scene_import_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:437 +#: doc/classes/EditorPlugin.xml msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]." msgstr "" -#: doc/classes/EditorPlugin.xml:444 +#: doc/classes/EditorPlugin.xml msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]." msgstr "" -#: doc/classes/EditorPlugin.xml:450 +#: doc/classes/EditorPlugin.xml msgid "" "This method is called after the editor saves the project or when it's " "closed. It asks the plugin to save edited external scenes/resources." msgstr "" -#: doc/classes/EditorPlugin.xml:456 +#: doc/classes/EditorPlugin.xml msgid "" "Enables calling of [method forward_canvas_force_draw_over_viewport] for the " "2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D " @@ -23004,22 +23304,22 @@ msgid "" "once and it will work permanently for this plugin." msgstr "" -#: doc/classes/EditorPlugin.xml:462 +#: doc/classes/EditorPlugin.xml msgid "" "Use this method if you always want to receive inputs from 3D view screen " "inside [method forward_spatial_gui_input]. It might be especially usable if " "your plugin will want to use raycast in the scene." msgstr "" -#: doc/classes/EditorPlugin.xml:469 +#: doc/classes/EditorPlugin.xml msgid "Restore the state saved by [method get_state]." msgstr "" -#: doc/classes/EditorPlugin.xml:476 +#: doc/classes/EditorPlugin.xml msgid "Restore the plugin GUI layout saved by [method get_window_layout]." msgstr "" -#: doc/classes/EditorPlugin.xml:482 +#: doc/classes/EditorPlugin.xml msgid "" "Updates the overlays of the 2D and 3D editor viewport. Causes methods " "[method forward_canvas_draw_over_viewport], [method " @@ -23028,46 +23328,46 @@ msgid "" "forward_spatial_force_draw_over_viewport] to be called." msgstr "" -#: doc/classes/EditorPlugin.xml:490 +#: doc/classes/EditorPlugin.xml msgid "" "Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/" "b], [b]AssetLib[/b]). Also works with custom screens defined by plugins." msgstr "" -#: doc/classes/EditorPlugin.xml:501 +#: doc/classes/EditorPlugin.xml msgid "" "Emitted when the scene is changed in the editor. The argument will return " "the root node of the scene that has just become active. If this scene is new " "and empty, the argument will be [code]null[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:507 +#: doc/classes/EditorPlugin.xml msgid "" "Emitted when user closes a scene. The argument is file path to a closed " "scene." msgstr "" -#: doc/classes/EditorPlugin.xml:553 +#: doc/classes/EditorPlugin.xml msgid "Represents the size of the [enum DockSlot] enum." msgstr "" -#: doc/classes/EditorProperty.xml:4 +#: doc/classes/EditorProperty.xml msgid "Custom control to edit properties for adding into the inspector." msgstr "" -#: doc/classes/EditorProperty.xml:7 +#: doc/classes/EditorProperty.xml msgid "" "This control allows property editing for one or multiple properties into " "[EditorInspector]. It is added via [EditorInspectorPlugin]." msgstr "" -#: doc/classes/EditorProperty.xml:16 +#: doc/classes/EditorProperty.xml msgid "" "If any of the controls added can gain keyboard focus, add it here. This " "ensures that focus will be restored if the inspector is refreshed." msgstr "" -#: doc/classes/EditorProperty.xml:26 +#: doc/classes/EditorProperty.xml msgid "" "If one or several properties have changed, this must be called. [code]field[/" "code] is used in case your editor can modify fields separately (as an " @@ -23076,108 +23376,117 @@ msgid "" "unsure)." msgstr "" -#: doc/classes/EditorProperty.xml:32 +#: doc/classes/EditorProperty.xml msgid "Gets the edited object." msgstr "" -#: doc/classes/EditorProperty.xml:38 +#: doc/classes/EditorProperty.xml msgid "" "Gets the edited property. If your editor is for a single property (added via " "[method EditorInspectorPlugin.parse_property]), then this will return the " "property." msgstr "" -#: doc/classes/EditorProperty.xml:44 +#: doc/classes/EditorProperty.xml msgid "Must be implemented to provide a custom tooltip to the property editor." msgstr "" -#: doc/classes/EditorProperty.xml:51 +#: doc/classes/EditorProperty.xml msgid "" "Puts the [code]editor[/code] control below the property label. The control " "must be previously added using [method Node.add_child]." msgstr "" -#: doc/classes/EditorProperty.xml:57 +#: doc/classes/EditorProperty.xml msgid "When this virtual function is called, you must update your editor." msgstr "" -#: doc/classes/EditorProperty.xml:63 +#: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property is " "checkable." msgstr "" -#: doc/classes/EditorProperty.xml:66 +#: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property is checked." msgstr "" -#: doc/classes/EditorProperty.xml:69 +#: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property is drawn " "with the editor theme's warning color. This is used for editable children's " "properties." msgstr "" -#: doc/classes/EditorProperty.xml:72 +#: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property can add " "keys for animation." msgstr "" -#: doc/classes/EditorProperty.xml:75 +#: doc/classes/EditorProperty.xml msgid "Set this property to change the label (if you want to show one)." msgstr "" -#: doc/classes/EditorProperty.xml:78 +#: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property is read-" "only." msgstr "" -#: doc/classes/EditorProperty.xml:86 +#: doc/classes/EditorProperty.xml msgid "" "Emit it if you want multiple properties modified at the same time. Do not " "use if added via [method EditorInspectorPlugin.parse_property]." msgstr "" -#: doc/classes/EditorProperty.xml:93 +#: doc/classes/EditorProperty.xml msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID." msgstr "" -#: doc/classes/EditorProperty.xml:100 +#: doc/classes/EditorProperty.xml msgid "" "Do not emit this manually, use the [method emit_changed] method instead." msgstr "" -#: doc/classes/EditorProperty.xml:107 +#: doc/classes/EditorProperty.xml msgid "Emitted when a property was checked. Used internally." msgstr "" -#: doc/classes/EditorProperty.xml:113 +#: doc/classes/EditorProperty.xml msgid "" "Emit it if you want to add this value as an animation key (check for keying " "being enabled first)." msgstr "" -#: doc/classes/EditorProperty.xml:120 +#: doc/classes/EditorProperty.xml msgid "Emit it if you want to key a property with a single value." msgstr "" -#: doc/classes/EditorProperty.xml:127 +#: doc/classes/EditorProperty.xml +msgid "" +"Emit it if you want to mark (or unmark) the value of a property for being " +"saved regardless of being equal to the default value.\n" +"The default value is the one the property will get when the node is just " +"instantiated and can come from an ancestor scene in the inheritance/" +"instancing chain, a script or a builtin class." +msgstr "" + +#: doc/classes/EditorProperty.xml msgid "" "If you want a sub-resource to be edited, emit this signal with the resource." msgstr "" -#: doc/classes/EditorProperty.xml:134 +#: doc/classes/EditorProperty.xml msgid "Emitted when selected. Used internally." msgstr "" -#: doc/classes/EditorResourcePicker.xml:4 +#: doc/classes/EditorResourcePicker.xml msgid "Godot editor's control for selecting [Resource] type properties." msgstr "" -#: doc/classes/EditorResourcePicker.xml:7 +#: doc/classes/EditorResourcePicker.xml msgid "" "This [Control] node is used in the editor's Inspector dock to allow editing " "of [Resource] type properties. It provides options for creating, loading, " @@ -23187,20 +23496,20 @@ msgid "" "editing is controlled by the Inspector dock itself or sub-Inspectors." msgstr "" -#: doc/classes/EditorResourcePicker.xml:32 +#: doc/classes/EditorResourcePicker.xml msgid "" "Returns a list of all allowed types and subtypes corresponding to the " "[member base_type]. If the [member base_type] is empty, an empty list is " "returned." msgstr "" -#: doc/classes/EditorResourcePicker.xml:46 +#: doc/classes/EditorResourcePicker.xml msgid "" "This virtual method can be implemented to handle context menu items not " "handled by default. See [method set_create_options]." msgstr "" -#: doc/classes/EditorResourcePicker.xml:53 +#: doc/classes/EditorResourcePicker.xml msgid "" "This virtual method is called when updating the context menu of " "[EditorResourcePicker]. Implement this method to override the \"New ...\" " @@ -23210,68 +23519,68 @@ msgid "" "items." msgstr "" -#: doc/classes/EditorResourcePicker.xml:61 +#: doc/classes/EditorResourcePicker.xml msgid "" "Sets the toggle mode state for the main button. Works only if [member " "toggle_mode] is set to [code]true[/code]." msgstr "" -#: doc/classes/EditorResourcePicker.xml:67 +#: doc/classes/EditorResourcePicker.xml msgid "" "The base type of allowed resource types. Can be a comma-separated list of " "several options." msgstr "" -#: doc/classes/EditorResourcePicker.xml:70 +#: doc/classes/EditorResourcePicker.xml #, fuzzy msgid "If [code]true[/code], the value can be selected and edited." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/EditorResourcePicker.xml:73 +#: doc/classes/EditorResourcePicker.xml #, fuzzy msgid "The edited resource value." msgstr "Der Animationsschrittwert." -#: doc/classes/EditorResourcePicker.xml:76 +#: doc/classes/EditorResourcePicker.xml msgid "" "If [code]true[/code], the main button with the resource preview works in the " "toggle mode. Use [method set_toggle_pressed] to manually set the state." msgstr "" -#: doc/classes/EditorResourcePicker.xml:83 +#: doc/classes/EditorResourcePicker.xml #, fuzzy msgid "Emitted when the value of the edited resource was changed." msgstr "Gesendet wenn das Rechteck Element geändert wurde." -#: doc/classes/EditorResourcePicker.xml:90 +#: doc/classes/EditorResourcePicker.xml msgid "" "Emitted when the resource value was set and user clicked to edit it. When " "[code]edit[/code] is [code]true[/code], the signal was caused by the context " "menu \"Edit\" option." msgstr "" -#: doc/classes/EditorResourcePreview.xml:4 +#: doc/classes/EditorResourcePreview.xml msgid "Helper to generate previews of resources or files." msgstr "" -#: doc/classes/EditorResourcePreview.xml:7 +#: doc/classes/EditorResourcePreview.xml msgid "" "This object is used to generate previews for resources of files.\n" "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "the singleton using [method EditorInterface.get_resource_previewer]." msgstr "" -#: doc/classes/EditorResourcePreview.xml:17 +#: doc/classes/EditorResourcePreview.xml msgid "Create an own, custom preview generator." msgstr "" -#: doc/classes/EditorResourcePreview.xml:24 +#: doc/classes/EditorResourcePreview.xml msgid "" "Check if the resource changed, if so, it will be invalidated and the " "corresponding signal emitted." msgstr "" -#: doc/classes/EditorResourcePreview.xml:34 +#: doc/classes/EditorResourcePreview.xml msgid "" "Queue the [code]resource[/code] being edited for preview. Once the preview " "is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be " @@ -23284,7 +23593,7 @@ msgid "" "null." msgstr "" -#: doc/classes/EditorResourcePreview.xml:45 +#: doc/classes/EditorResourcePreview.xml msgid "" "Queue a resource file located at [code]path[/code] for preview. Once the " "preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] " @@ -23297,35 +23606,35 @@ msgid "" "null." msgstr "" -#: doc/classes/EditorResourcePreview.xml:53 +#: doc/classes/EditorResourcePreview.xml msgid "Removes a custom preview generator." msgstr "" -#: doc/classes/EditorResourcePreview.xml:61 +#: doc/classes/EditorResourcePreview.xml msgid "" "Emitted if a preview was invalidated (changed). [code]path[/code] " "corresponds to the path of the preview." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:4 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "Custom generator of previews." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:7 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "" "Custom code to generate previews. Please check [code]file_dialog/" "thumbnail_size[/code] in [EditorSettings] to find out the right size to do " "previews at." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:15 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "" "If this function returns [code]true[/code], the generator will call [method " "generate] or [method generate_from_path] for small previews as well.\n" "By default, it returns [code]false[/code]." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:24 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "" "Generate a preview from a given resource with the specified size. This must " "always be implemented.\n" @@ -23335,7 +23644,7 @@ msgid "" "the main thread)." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:34 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "" "Generate a preview directly from a path with the specified size. " "Implementing this is optional, as default code will load and call [method " @@ -23346,7 +23655,7 @@ msgid "" "the main thread)." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:42 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "" "If this function returns [code]true[/code], the generator will automatically " "generate the small previews from the normal preview texture generated by the " @@ -23354,21 +23663,29 @@ msgid "" "By default, it returns [code]false[/code]." msgstr "" -#: doc/classes/EditorResourcePreviewGenerator.xml:50 +#: doc/classes/EditorResourcePreviewGenerator.xml msgid "" "Returns [code]true[/code] if your generator supports the resource of type " "[code]type[/code]." msgstr "" -#: doc/classes/EditorSceneImporter.xml:4 +#: doc/classes/EditorSceneImporter.xml msgid "Imports scenes from third-parties' 3D files." msgstr "" -#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml:4 +#: doc/classes/EditorSceneImporter.xml +msgid "" +"[EditorSceneImporter] allows to define an importer script for a third-party " +"3D format.\n" +"To use [EditorSceneImporter], register it using the [method EditorPlugin." +"add_scene_import_plugin] method first." +msgstr "" + +#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml msgid "FBX 3D asset importer." msgstr "" -#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml:7 +#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml msgid "" "This is an FBX 3D asset importer with full support for most FBX features.\n" "If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n" @@ -23396,11 +23713,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorScenePostImport.xml:4 +#: doc/classes/EditorScenePostImport.xml msgid "Post-processes scenes after import." msgstr "" -#: doc/classes/EditorScenePostImport.xml:7 +#: doc/classes/EditorScenePostImport.xml msgid "" "Imported scenes can be automatically modified right after import by setting " "their [b]Custom Script[/b] Import property to a [code]tool[/code] script " @@ -23427,36 +23744,34 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorScenePostImport.xml:29 +#: doc/classes/EditorScenePostImport.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" +msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/workflow/assets/" "importing_scenes.html#custom-script" -#: doc/classes/EditorScenePostImport.xml:35 +#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." msgstr "" -#: doc/classes/EditorScenePostImport.xml:41 +#: doc/classes/EditorScenePostImport.xml msgid "Returns the resource folder the imported scene file is located in." msgstr "" -#: doc/classes/EditorScenePostImport.xml:48 +#: doc/classes/EditorScenePostImport.xml msgid "" "Called after the scene was imported. This method must return the modified " "version of the scene." msgstr "" -#: doc/classes/EditorScript.xml:4 +#: doc/classes/EditorScript.xml msgid "Base script that can be used to add extension functions to the editor." msgstr "" -#: doc/classes/EditorScript.xml:7 +#: doc/classes/EditorScript.xml msgid "" "Scripts extending this class and implementing its [method _run] method can " "be executed from the Script Editor's [b]File > Run[/b] menu option (or by " @@ -23477,31 +23792,31 @@ msgid "" "the usual Godot [b]Output[/b] dock." msgstr "" -#: doc/classes/EditorScript.xml:25 +#: doc/classes/EditorScript.xml msgid "This method is executed by the Editor when [b]File > Run[/b] is used." msgstr "" -#: doc/classes/EditorScript.xml:32 +#: doc/classes/EditorScript.xml msgid "" "Adds [code]node[/code] as a child of the root node in the editor context.\n" "[b]Warning:[/b] The implementation of this method is currently disabled." msgstr "" -#: doc/classes/EditorScript.xml:39 +#: doc/classes/EditorScript.xml msgid "Returns the [EditorInterface] singleton instance." msgstr "" -#: doc/classes/EditorScript.xml:45 +#: doc/classes/EditorScript.xml msgid "Returns the Editor's currently active scene." msgstr "" -#: doc/classes/EditorScriptPicker.xml:4 +#: doc/classes/EditorScriptPicker.xml msgid "" "Godot editor's control for selecting the [code]script[/code] property of a " "[Node]." msgstr "" -#: doc/classes/EditorScriptPicker.xml:7 +#: doc/classes/EditorScriptPicker.xml msgid "" "Similar to [EditorResourcePicker] this [Control] node is used in the " "editor's Inspector dock, but only to edit the [code]script[/code] property " @@ -23513,22 +23828,22 @@ msgid "" "menu items to work." msgstr "" -#: doc/classes/EditorScriptPicker.xml:16 +#: doc/classes/EditorScriptPicker.xml msgid "The owner [Node] of the script property that holds the edited resource." msgstr "" -#: doc/classes/EditorSelection.xml:4 +#: doc/classes/EditorSelection.xml msgid "Manages the SceneTree selection in the editor." msgstr "" -#: doc/classes/EditorSelection.xml:7 +#: doc/classes/EditorSelection.xml msgid "" "This object manages the SceneTree selection in the editor.\n" "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "the singleton using [method EditorInterface.get_selection]." msgstr "" -#: doc/classes/EditorSelection.xml:17 +#: doc/classes/EditorSelection.xml msgid "" "Adds a node to the selection.\n" "[b]Note:[/b] The newly selected node will not be automatically edited in the " @@ -23536,34 +23851,34 @@ msgid "" "edit_node]." msgstr "" -#: doc/classes/EditorSelection.xml:24 +#: doc/classes/EditorSelection.xml msgid "Clear the selection." msgstr "" -#: doc/classes/EditorSelection.xml:30 +#: doc/classes/EditorSelection.xml msgid "Gets the list of selected nodes." msgstr "" -#: doc/classes/EditorSelection.xml:36 +#: doc/classes/EditorSelection.xml msgid "" "Gets the list of selected nodes, optimized for transform operations (i.e. " "moving them, rotating, etc). This list avoids situations where a node is " "selected and also child/grandchild." msgstr "" -#: doc/classes/EditorSelection.xml:43 +#: doc/classes/EditorSelection.xml msgid "Removes a node from the selection." msgstr "" -#: doc/classes/EditorSelection.xml:50 +#: doc/classes/EditorSelection.xml msgid "Emitted when the selection changes." msgstr "" -#: doc/classes/EditorSettings.xml:4 +#: doc/classes/EditorSettings.xml msgid "Object that holds the project-independent editor settings." msgstr "" -#: doc/classes/EditorSettings.xml:7 +#: doc/classes/EditorSettings.xml msgid "" "Object that holds the project-independent editor settings. These settings " "are generally visible in the [b]Editor > Editor Settings[/b] menu.\n" @@ -23586,7 +23901,7 @@ msgid "" "the singleton using [method EditorInterface.get_editor_settings]." msgstr "" -#: doc/classes/EditorSettings.xml:28 +#: doc/classes/EditorSettings.xml msgid "" "Adds a custom property info to a property. The dictionary must contain:\n" "- [code]name[/code]: [String] (the name of the property)\n" @@ -23608,41 +23923,41 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorSettings.xml:51 +#: doc/classes/EditorSettings.xml msgid "Erases the setting whose name is specified by [code]property[/code]." msgstr "" -#: doc/classes/EditorSettings.xml:57 +#: doc/classes/EditorSettings.xml msgid "Returns the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:66 +#: doc/classes/EditorSettings.xml msgid "" "Returns project-specific metadata for the [code]section[/code] and " "[code]key[/code] specified. If the metadata doesn't exist, [code]default[/" "code] will be returned instead. See also [method set_project_metadata]." msgstr "" -#: doc/classes/EditorSettings.xml:72 +#: doc/classes/EditorSettings.xml msgid "" "Returns the project-specific settings path. Projects all have a unique " "subdirectory inside the settings path where project-specific settings are " "saved." msgstr "" -#: doc/classes/EditorSettings.xml:78 +#: doc/classes/EditorSettings.xml msgid "" "Returns the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:85 +#: doc/classes/EditorSettings.xml msgid "" "Returns the value of the setting specified by [code]name[/code]. This is " "equivalent to using [method Object.get] on the EditorSettings instance." msgstr "" -#: doc/classes/EditorSettings.xml:91 +#: doc/classes/EditorSettings.xml msgid "" "Gets the global settings path for the engine. Inside this path, you can find " "some standard paths such as:\n" @@ -23650,7 +23965,7 @@ msgid "" "[code]settings/templates[/code] - Where export templates are located" msgstr "" -#: doc/classes/EditorSettings.xml:100 +#: doc/classes/EditorSettings.xml msgid "" "Returns [code]true[/code] if the setting specified by [code]name[/code] " "exists, [code]false[/code] otherwise." @@ -23658,7 +23973,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/EditorSettings.xml:107 +#: doc/classes/EditorSettings.xml msgid "" "Returns [code]true[/code] if the setting specified by [code]name[/code] can " "have its value reverted to the default value, [code]false[/code] otherwise. " @@ -23666,18 +23981,18 @@ msgid "" "next to the setting in the Editor Settings." msgstr "" -#: doc/classes/EditorSettings.xml:114 +#: doc/classes/EditorSettings.xml msgid "" "Returns the default value of the setting specified by [code]name[/code]. " "This is the value that would be applied when clicking the Revert button in " "the Editor Settings." msgstr "" -#: doc/classes/EditorSettings.xml:121 +#: doc/classes/EditorSettings.xml msgid "Sets the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:130 +#: doc/classes/EditorSettings.xml msgid "" "Sets the initial value of the setting specified by [code]name[/code] to " "[code]value[/code]. This is used to provide a value for the Revert button in " @@ -23685,7 +24000,7 @@ msgid "" "value of the setting will be set to [code]value[/code] as well." msgstr "" -#: doc/classes/EditorSettings.xml:139 +#: doc/classes/EditorSettings.xml msgid "" "Sets project-specific metadata with the [code]section[/code], [code]key[/" "code] and [code]data[/code] specified. This metadata is stored outside the " @@ -23693,55 +24008,55 @@ msgid "" "[method get_project_metadata]." msgstr "" -#: doc/classes/EditorSettings.xml:146 +#: doc/classes/EditorSettings.xml msgid "" "Sets the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:154 +#: doc/classes/EditorSettings.xml msgid "" "Sets the [code]value[/code] of the setting specified by [code]name[/code]. " "This is equivalent to using [method Object.set] on the EditorSettings " "instance." msgstr "" -#: doc/classes/EditorSettings.xml:161 +#: doc/classes/EditorSettings.xml msgid "Emitted after any editor setting has changed." msgstr "Gesendet wenn das Rechteck Element geändert wurde." -#: doc/classes/EditorSettings.xml:167 +#: doc/classes/EditorSettings.xml msgid "" "Emitted after any editor setting has changed. It's used by various editor " "plugins to update their visuals on theme changes or logic on configuration " "changes." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:4 +#: doc/classes/EditorSpatialGizmo.xml msgid "Custom gizmo for editing Spatial objects." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:7 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Custom gizmo that is used for providing custom visualization and editing " "(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more " "information." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:16 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Adds the specified [code]segments[/code] to the gizmo's collision shape for " "picking. Call this function during [method redraw]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:23 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be " "generated from a regular [Mesh] too. Call this function during [method " "redraw]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:33 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Adds a list of handles (points) which can be used to deform the object being " "edited.\n" @@ -23749,14 +24064,14 @@ msgid "" "handles. Call this function during [method redraw]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:44 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Adds lines to the gizmo (as sets of 2 points), with a given material. The " "lines are used for visualizing the gizmo. Call this function during [method " "redraw]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:54 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Adds a mesh to the gizmo with the specified [code]billboard[/code] state, " "[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] " @@ -23764,18 +24079,18 @@ msgid "" "this function during [method redraw]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:63 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Adds an unscaled billboard for visualization. Call this function during " "[method redraw]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:69 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Removes everything in the gizmo including meshes, collisions and handles." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:78 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Commit a handle being edited (handles must have been previously added by " "[method add_handles]).\n" @@ -23783,31 +24098,31 @@ msgid "" "restore the edited value to the original is provided." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:86 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Gets the name of an edited handle (handles must have been previously added " "by [method add_handles]).\n" "Handles can be named for reference to the user when editing." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:94 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Gets actual value of a handle. This value can be anything and used for " "eventually undoing the motion when calling [method commit_handle]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:100 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to " "retrieve materials using [method EditorSpatialGizmoPlugin.get_material]." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:106 +#: doc/classes/EditorSpatialGizmo.xml #, fuzzy msgid "Returns the Spatial node associated with this gizmo." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/EditorSpatialGizmo.xml:113 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Returns [code]true[/code] if the handle at index [code]index[/code] is " "highlighted by being hovered with the mouse." @@ -23815,13 +24130,13 @@ msgstr "" "Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten " "[code]false[/code]." -#: doc/classes/EditorSpatialGizmo.xml:119 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "This function is called when the [Spatial] this gizmo refers to changes (the " "[method Spatial.update_gizmo] is called)." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:128 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "This function is used when the user drags a gizmo handle (previously added " "with [method add_handles]) in screen coordinates.\n" @@ -23829,65 +24144,65 @@ msgid "" "raycasts." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:136 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be " "hidden. If [code]false[/code], it will be shown." msgstr "" -#: doc/classes/EditorSpatialGizmo.xml:143 +#: doc/classes/EditorSpatialGizmo.xml msgid "" "Sets the reference [Spatial] node for the gizmo. [code]node[/code] must " "inherit from [Spatial]." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:4 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "Used by the editor to define Spatial gizmo types." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:7 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" -"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are " -"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler " -"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the " -"documentation for more info." +"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There " +"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the " +"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the " +"tutorial in the documentation for more info.\n" +"To use [EditorSpatialGizmoPlugin], register it using the [method " +"EditorPlugin.add_spatial_gizmo_plugin] method first." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:10 +#: doc/classes/EditorSpatialGizmoPlugin.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/spatial_gizmos." -"html" +msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" "spatial_gizmos.html" -#: doc/classes/EditorSpatialGizmoPlugin.xml:18 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:24 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to define whether the gizmo can be hidden or not. " "Returns [code]true[/code] if not overridden." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:34 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to commit gizmo handles. Called for this plugin's " "active gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:41 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to return a custom [EditorSpatialGizmo] for the spatial " "nodes of your choice, return [code]null[/code] for the rest of nodes. See " "also [method has_gizmo]." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:50 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Creates a handle material with its variants (selected and/or editable) and " "adds them to the internal material list. They can then be accessed with " @@ -23896,7 +24211,7 @@ msgid "" "You can optionally provide a texture to use instead of the default icon." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:61 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Creates an icon material with its variants (selected and/or editable) and " "adds them to the internal material list. They can then be accessed with " @@ -23904,7 +24219,7 @@ msgid "" "add_unscaled_billboard]. Should not be overridden." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:72 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Creates an unshaded material with its variants (selected and/or editable) " "and adds them to the internal material list. They can then be accessed with " @@ -23912,32 +24227,32 @@ msgid "" "[method EditorSpatialGizmo.add_lines]. Should not be overridden." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:80 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to provide gizmo's handle names. Called for this " "plugin's active gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:88 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Gets actual value of a handle from gizmo. Called for this plugin's active " "gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:96 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Gets material from the internal list of materials. If an " "[EditorSpatialGizmo] is provided, it will try to get the corresponding " "variant (selected and/or editable)." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:102 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to provide the name that will appear in the gizmo " "visibility menu." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:108 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to set the gizmo's priority. Higher values correspond " "to higher priority. If a gizmo with higher priority conflicts with another " @@ -23947,7 +24262,7 @@ msgid "" "gizmos will automatically override built-in gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:116 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to define which Spatial nodes have a gizmo from this " "plugin. Whenever a [Spatial] node is added to a scene this method is called, " @@ -23955,48 +24270,48 @@ msgid "" "assigned and is added to this plugin's list of active gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:124 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Gets whether a handle is highlighted or not. Called for this plugin's active " "gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:130 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Override this method to define whether a Spatial with this gizmo should be " "selectable even when the gizmo is hidden." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:137 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Callback to redraw the provided gizmo. Called for this plugin's active " "gizmos." msgstr "" -#: doc/classes/EditorSpatialGizmoPlugin.xml:147 +#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Update the value of a handle after it has been updated. Called for this " "plugin's active gizmos." msgstr "" -#: doc/classes/EditorSpinSlider.xml:4 +#: doc/classes/EditorSpinSlider.xml msgid "Godot editor's control for editing numeric values." msgstr "" -#: doc/classes/EditorSpinSlider.xml:7 +#: doc/classes/EditorSpinSlider.xml msgid "" "This [Control] node is used in the editor's Inspector dock to allow editing " "of numeric values. Can be used with [EditorInspectorPlugin] to recreate the " "same behavior." msgstr "" -#: doc/classes/EditorVCSInterface.xml:4 +#: doc/classes/EditorVCSInterface.xml msgid "" "Version Control System (VCS) interface which reads and writes to the local " "VCS in use." msgstr "" -#: doc/classes/EditorVCSInterface.xml:7 +#: doc/classes/EditorVCSInterface.xml msgid "" "Used by the editor to display VCS extracted information in the editor. The " "implementation of this API is included in VCS addons, which are essentially " @@ -24007,14 +24322,14 @@ msgid "" "in the VCS addons to provide a plug-n-play experience." msgstr "" -#: doc/classes/EditorVCSInterface.xml:16 +#: doc/classes/EditorVCSInterface.xml msgid "" "Creates a version commit if the addon is initialized, else returns without " "doing anything. Uses the files which have been staged previously, with the " "commit message set to a value as provided as in the argument." msgstr "" -#: doc/classes/EditorVCSInterface.xml:23 +#: doc/classes/EditorVCSInterface.xml msgid "" "Returns an [Array] of [Dictionary] objects containing the diff output from " "the VCS in use, if a VCS addon is initialized, else returns an empty [Array] " @@ -24036,7 +24351,7 @@ msgid "" "first contextual line content." msgstr "" -#: doc/classes/EditorVCSInterface.xml:36 +#: doc/classes/EditorVCSInterface.xml msgid "" "Returns a [Dictionary] containing the path of the detected file change " "mapped to an integer signifying what kind of change the corresponding file " @@ -24050,17 +24365,17 @@ msgid "" "- [code]4[/code]: Typechanged" msgstr "" -#: doc/classes/EditorVCSInterface.xml:48 +#: doc/classes/EditorVCSInterface.xml msgid "Returns the project name of the VCS working directory." msgstr "" -#: doc/classes/EditorVCSInterface.xml:54 +#: doc/classes/EditorVCSInterface.xml msgid "" "Returns the name of the VCS if the VCS has been initialized, else return an " "empty string." msgstr "" -#: doc/classes/EditorVCSInterface.xml:61 +#: doc/classes/EditorVCSInterface.xml msgid "" "Initializes the VCS addon if not already. Uses the argument value as the " "path to the working directory of the project. Creates the initial commit if " @@ -24068,42 +24383,42 @@ msgid "" "[code]false[/code]." msgstr "" -#: doc/classes/EditorVCSInterface.xml:67 +#: doc/classes/EditorVCSInterface.xml msgid "" "Returns [code]true[/code] if the addon is ready to respond to function " "calls, else returns [code]false[/code]." msgstr "" -#: doc/classes/EditorVCSInterface.xml:73 +#: doc/classes/EditorVCSInterface.xml msgid "" "Returns [code]true[/code] if the VCS addon has been initialized, else " "returns [code]false[/code]." msgstr "" -#: doc/classes/EditorVCSInterface.xml:79 +#: doc/classes/EditorVCSInterface.xml msgid "" "Shuts down the VCS addon to allow cleanup code to run on call. Returns " "[code]true[/code] is no failure occurs, else returns [code]false[/code]." msgstr "" -#: doc/classes/EditorVCSInterface.xml:86 +#: doc/classes/EditorVCSInterface.xml msgid "" "Stages the file which should be committed when [method EditorVCSInterface." "commit] is called. Argument should contain the absolute path." msgstr "" -#: doc/classes/EditorVCSInterface.xml:93 +#: doc/classes/EditorVCSInterface.xml msgid "" "Unstages the file which was staged previously to be committed, so that it is " "no longer committed when [method EditorVCSInterface.commit] is called. " "Argument should contain the absolute path." msgstr "" -#: doc/classes/EncodedObjectAsID.xml:4 +#: doc/classes/EncodedObjectAsID.xml msgid "Holds a reference to an [Object]'s instance ID." msgstr "" -#: doc/classes/EncodedObjectAsID.xml:7 +#: doc/classes/EncodedObjectAsID.xml msgid "" "Utility class which holds a reference to the internal identifier of an " "[Object] instance, as given by [method Object.get_instance_id]. This ID can " @@ -24113,23 +24428,23 @@ msgid "" "but can also be used in plugins to pass and display objects as their IDs." msgstr "" -#: doc/classes/EncodedObjectAsID.xml:16 +#: doc/classes/EncodedObjectAsID.xml msgid "" "The [Object] identifier stored in this [EncodedObjectAsID] instance. The " "object instance can be retrieved with [method @GDScript.instance_from_id]." msgstr "" -#: doc/classes/Engine.xml:4 +#: doc/classes/Engine.xml msgid "Access to engine properties." msgstr "" -#: doc/classes/Engine.xml:7 +#: doc/classes/Engine.xml msgid "" "The [Engine] singleton allows you to query and modify the project's run-time " "parameters, such as frames per second, time scale, and others." msgstr "" -#: doc/classes/Engine.xml:15 +#: doc/classes/Engine.xml msgid "" "Returns engine author information in a Dictionary.\n" "[code]lead_developers[/code] - Array of Strings, lead developer names\n" @@ -24138,7 +24453,7 @@ msgid "" "[code]developers[/code] - Array of Strings, developer names" msgstr "" -#: doc/classes/Engine.xml:25 +#: doc/classes/Engine.xml msgid "" "Returns an Array of copyright information Dictionaries.\n" "[code]name[/code] - String, component name\n" @@ -24147,7 +24462,7 @@ msgid "" "component" msgstr "" -#: doc/classes/Engine.xml:33 +#: doc/classes/Engine.xml msgid "" "Returns a Dictionary of Arrays of donor names.\n" "{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], " @@ -24156,7 +24471,7 @@ msgid "" "code], [code]bronze_donors[/code]}" msgstr "" -#: doc/classes/Engine.xml:40 +#: doc/classes/Engine.xml msgid "" "Returns the total number of frames drawn. On headless platforms, or if the " "render loop is disabled with [code]--disable-render-loop[/code] via command " @@ -24164,11 +24479,11 @@ msgid "" "get_idle_frames]." msgstr "" -#: doc/classes/Engine.xml:46 +#: doc/classes/Engine.xml msgid "Returns the frames per second of the running game." msgstr "" -#: doc/classes/Engine.xml:52 +#: doc/classes/Engine.xml msgid "" "Returns the total number of frames passed since engine initialization which " "is advanced on each [b]idle frame[/b], regardless of whether the render loop " @@ -24184,21 +24499,21 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Engine.xml:64 +#: doc/classes/Engine.xml msgid "" "Returns Dictionary of licenses used by Godot and included third party " "components." msgstr "" -#: doc/classes/Engine.xml:70 +#: doc/classes/Engine.xml msgid "Returns Godot license text." msgstr "" -#: doc/classes/Engine.xml:76 +#: doc/classes/Engine.xml msgid "Returns the main loop object (see [MainLoop] and [SceneTree])." msgstr "" -#: doc/classes/Engine.xml:82 +#: doc/classes/Engine.xml msgid "" "Returns the total number of frames passed since engine initialization which " "is advanced on each [b]physics frame[/b]. See also [method " @@ -24212,14 +24527,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Engine.xml:94 +#: doc/classes/Engine.xml msgid "" "Returns the fraction through the current physics tick we are at the time of " "rendering the frame. This can be used to implement fixed timestep " "interpolation." msgstr "" -#: doc/classes/Engine.xml:101 +#: doc/classes/Engine.xml #, fuzzy msgid "" "Returns a global singleton with given [code]name[/code]. Often used for " @@ -24229,7 +24544,7 @@ msgstr "" "([code]name[/code]) und dem zugehörigen [Control] des Types [code]type[/" "code] zurück." -#: doc/classes/Engine.xml:107 +#: doc/classes/Engine.xml msgid "" "Returns the current engine version information in a Dictionary.\n" "[code]major[/code] - Holds the major version number as an int\n" @@ -24261,19 +24576,19 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Engine.xml:130 +#: doc/classes/Engine.xml msgid "" "Returns [code]true[/code] if a singleton with given [code]name[/code] exists " "in global scope." msgstr "" -#: doc/classes/Engine.xml:136 +#: doc/classes/Engine.xml msgid "" "Returns [code]true[/code] if the game is inside the fixed process and " "physics phase of the game loop." msgstr "" -#: doc/classes/Engine.xml:142 +#: doc/classes/Engine.xml msgid "" "If [code]true[/code], the script is currently running inside the editor. " "This is useful for [code]tool[/code] scripts to conditionally draw editor " @@ -24285,9 +24600,8 @@ msgid "" "else:\n" " simulate_physics()\n" "[/codeblock]\n" -"See [url=https://docs.godotengine.org/en/3.4/tutorials/misc/" -"running_code_in_the_editor.html]Running code in the editor[/url] in the " -"documentation for more information.\n" +"See [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]Running " +"code in the editor[/url] in the documentation for more information.\n" "[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] " "(e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the " "[code]\"editor\"[/code] argument instead. [code]OS.has_feature(\"editor\")[/" @@ -24296,18 +24610,26 @@ msgid "" "evaluate to [code]false[/code] when the code is run from an exported project." msgstr "" -#: doc/classes/Engine.xml:153 +#: doc/classes/Engine.xml msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run. This value " "should generally always be set to [code]60[/code] or above, as Godot doesn't " "interpolate the physics step. As a result, values lower than [code]60[/code] " "will look stuttery. This value can be increased to make input more reactive " -"or work around tunneling issues, but keep in mind doing so will increase CPU " -"usage." +"or work around collision tunneling issues, but keep in mind doing so will " +"increase CPU usage. See also [member target_fps] and [member ProjectSettings." +"physics/common/physics_fps].\n" +"[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at " +"most. If more than 8 physics ticks have to be simulated per rendered frame " +"to keep up with rendering, the game will appear to slow down (even if " +"[code]delta[/code] is used consistently in physics calculations). Therefore, " +"it is recommended not to increase [member Engine.iterations_per_second] " +"above 240. Otherwise, the game will slow down when the rendering framerate " +"goes below 30 FPS." msgstr "" -#: doc/classes/Engine.xml:156 +#: doc/classes/Engine.xml msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " @@ -24321,7 +24643,7 @@ msgid "" "physics_jitter_fix] to [code]0[/code]." msgstr "" -#: doc/classes/Engine.xml:160 +#: doc/classes/Engine.xml msgid "" "If [code]false[/code], stops printing error and warning messages to the " "console and editor Output log. This can be used to hide error and warning " @@ -24329,20 +24651,20 @@ msgid "" "[member ProjectSettings.application/run/disable_stderr] project setting.\n" "[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the " "project, important error messages may be hidden even if they are emitted " -"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/" +"from other scripts. If this is set to [code]false[/code] in a [code]tool[/" "code] script, this will also impact the editor itself. Do [i]not[/i] report " "bugs before ensuring error messages are enabled (as they are by default).\n" "[b]Note:[/b] This property does not impact the editor's Errors tab when " "running a project from the editor." msgstr "" -#: doc/classes/Engine.xml:165 +#: doc/classes/Engine.xml msgid "" "The desired frames per second. If the hardware cannot keep up, this setting " "may not be respected. A value of 0 means no limit." msgstr "" -#: doc/classes/Engine.xml:168 +#: doc/classes/Engine.xml msgid "" "Controls how fast or slow the in-game clock ticks versus the real life one. " "It defaults to 1.0. A value of 2.0 means the game moves twice as fast as " @@ -24350,13 +24672,13 @@ msgid "" "speed." msgstr "" -#: doc/classes/Environment.xml:4 +#: doc/classes/Environment.xml msgid "" "Resource for environment nodes (like [WorldEnvironment]) that define " "multiple rendering options." msgstr "" -#: doc/classes/Environment.xml:7 +#: doc/classes/Environment.xml msgid "" "Resource for environment nodes (like [WorldEnvironment]) that define " "multiple environment operations (such as background [Sky] or [Color], " @@ -24373,36 +24695,32 @@ msgid "" "usage] property." msgstr "" -#: doc/classes/Environment.xml:15 doc/classes/WorldEnvironment.xml:12 +#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/" -"environment_and_post_processing.html" +msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/" "environment_and_post_processing.html" -#: doc/classes/Environment.xml:16 +#: doc/classes/Environment.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/high_dynamic_range.html" +msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/high_dynamic_range.html" -#: doc/classes/Environment.xml:17 doc/classes/Material.xml:10 -#: doc/classes/Mesh.xml:10 doc/classes/MeshInstance.xml:10 -#: doc/classes/WorldEnvironment.xml:13 +#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml +#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/123" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Environment.xml:26 +#: doc/classes/Environment.xml msgid "" "Returns [code]true[/code] if the glow level [code]idx[/code] is specified, " "[code]false[/code] otherwise." msgstr "" -#: doc/classes/Environment.xml:34 +#: doc/classes/Environment.xml msgid "" "Enables or disables the glow level at index [code]idx[/code]. Each level " "relies on the previous level. This means that enabling higher glow levels " @@ -24410,26 +24728,26 @@ msgid "" "enabled." msgstr "" -#: doc/classes/Environment.xml:40 +#: doc/classes/Environment.xml msgid "" "The global brightness value of the rendered scene. Effective only if " "[code]adjustment_enabled[/code] is [code]true[/code]." msgstr "" -#: doc/classes/Environment.xml:43 +#: doc/classes/Environment.xml msgid "" "Applies the provided [Texture] resource to affect the global color aspect of " "the rendered scene. Effective only if [code]adjustment_enabled[/code] is " "[code]true[/code]." msgstr "" -#: doc/classes/Environment.xml:46 +#: doc/classes/Environment.xml msgid "" "The global contrast value of the rendered scene (default value is 1). " "Effective only if [code]adjustment_enabled[/code] is [code]true[/code]." msgstr "" -#: doc/classes/Environment.xml:49 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], enables the [code]adjustment_*[/code] properties " "provided by this resource. If [code]false[/code], modifications to the " @@ -24437,22 +24755,22 @@ msgid "" "scene." msgstr "" -#: doc/classes/Environment.xml:52 +#: doc/classes/Environment.xml msgid "" "The global color saturation value of the rendered scene (default value is " "1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]." msgstr "" -#: doc/classes/Environment.xml:55 +#: doc/classes/Environment.xml msgid "The ambient light's [Color]." msgstr "" -#: doc/classes/Environment.xml:58 +#: doc/classes/Environment.xml msgid "" "The ambient light's energy. The higher the value, the stronger the light." msgstr "" -#: doc/classes/Environment.xml:61 +#: doc/classes/Environment.xml msgid "" "Defines the amount of light that the sky brings on the scene. A value of 0 " "means that the sky's light emission has no effect on the scene illumination, " @@ -24462,7 +24780,7 @@ msgid "" "scene." msgstr "" -#: doc/classes/Environment.xml:64 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], enables the tonemapping auto exposure mode of the " "scene renderer. If [code]true[/code], the renderer will automatically " @@ -24470,158 +24788,158 @@ msgid "" "observed light." msgstr "" -#: doc/classes/Environment.xml:67 +#: doc/classes/Environment.xml msgid "The maximum luminance value for the auto exposure." msgstr "" -#: doc/classes/Environment.xml:70 +#: doc/classes/Environment.xml msgid "The minimum luminance value for the auto exposure." msgstr "" -#: doc/classes/Environment.xml:73 +#: doc/classes/Environment.xml msgid "" "The scale of the auto exposure effect. Affects the intensity of auto " "exposure." msgstr "" -#: doc/classes/Environment.xml:76 +#: doc/classes/Environment.xml msgid "" "The speed of the auto exposure effect. Affects the time needed for the " "camera to perform auto exposure." msgstr "" -#: doc/classes/Environment.xml:79 +#: doc/classes/Environment.xml msgid "The ID of the camera feed to show in the background." msgstr "" -#: doc/classes/Environment.xml:82 +#: doc/classes/Environment.xml msgid "" "The maximum layer ID to display. Only effective when using the [constant " "BG_CANVAS] background mode." msgstr "" -#: doc/classes/Environment.xml:85 +#: doc/classes/Environment.xml msgid "" "The [Color] displayed for clear areas of the scene. Only effective when " "using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)." msgstr "" -#: doc/classes/Environment.xml:88 +#: doc/classes/Environment.xml msgid "The power of the light emitted by the background." msgstr "" -#: doc/classes/Environment.xml:91 +#: doc/classes/Environment.xml msgid "The background mode. See [enum BGMode] for possible values." msgstr "" -#: doc/classes/Environment.xml:94 +#: doc/classes/Environment.xml msgid "The [Sky] resource defined as background." msgstr "" -#: doc/classes/Environment.xml:97 +#: doc/classes/Environment.xml msgid "The [Sky] resource's custom field of view." msgstr "" -#: doc/classes/Environment.xml:100 +#: doc/classes/Environment.xml msgid "The [Sky] resource's rotation expressed as a [Basis]." msgstr "" -#: doc/classes/Environment.xml:103 +#: doc/classes/Environment.xml msgid "The [Sky] resource's rotation expressed as Euler angles in radians." msgstr "" -#: doc/classes/Environment.xml:106 +#: doc/classes/Environment.xml msgid "The [Sky] resource's rotation expressed as Euler angles in degrees." msgstr "" -#: doc/classes/Environment.xml:109 +#: doc/classes/Environment.xml msgid "The amount of far blur for the depth-of-field effect." msgstr "" -#: doc/classes/Environment.xml:112 +#: doc/classes/Environment.xml msgid "" "The distance from the camera where the far blur effect affects the rendering." msgstr "" -#: doc/classes/Environment.xml:115 +#: doc/classes/Environment.xml #, fuzzy msgid "If [code]true[/code], enables the depth-of-field far blur effect." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/Environment.xml:118 +#: doc/classes/Environment.xml msgid "" "The depth-of-field far blur's quality. Higher values can mitigate the " "visible banding effect seen at higher strengths, but are much slower." msgstr "" -#: doc/classes/Environment.xml:121 +#: doc/classes/Environment.xml msgid "The length of the transition between the no-blur area and far blur." msgstr "" -#: doc/classes/Environment.xml:124 +#: doc/classes/Environment.xml msgid "The amount of near blur for the depth-of-field effect." msgstr "" -#: doc/classes/Environment.xml:127 +#: doc/classes/Environment.xml msgid "" "Distance from the camera where the near blur effect affects the rendering." msgstr "" -#: doc/classes/Environment.xml:130 +#: doc/classes/Environment.xml #, fuzzy msgid "If [code]true[/code], enables the depth-of-field near blur effect." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/Environment.xml:133 +#: doc/classes/Environment.xml msgid "" "The depth-of-field near blur's quality. Higher values can mitigate the " "visible banding effect seen at higher strengths, but are much slower." msgstr "" -#: doc/classes/Environment.xml:136 +#: doc/classes/Environment.xml msgid "The length of the transition between the near blur and no-blur area." msgstr "" -#: doc/classes/Environment.xml:139 +#: doc/classes/Environment.xml msgid "The fog's [Color]." msgstr "" -#: doc/classes/Environment.xml:142 +#: doc/classes/Environment.xml msgid "The fog's depth starting distance from the camera." msgstr "" -#: doc/classes/Environment.xml:145 +#: doc/classes/Environment.xml msgid "" "The fog depth's intensity curve. A number of presets are available in the " "[b]Inspector[/b] by right-clicking the curve." msgstr "" -#: doc/classes/Environment.xml:148 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], the depth fog effect is enabled. When enabled, fog " "will appear in the distance (relative to the camera)." msgstr "" -#: doc/classes/Environment.xml:151 +#: doc/classes/Environment.xml msgid "" "The fog's depth end distance from the camera. If this value is set to 0, it " "will be equal to the current camera's [member Camera.far] value." msgstr "" -#: doc/classes/Environment.xml:154 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], fog effects are enabled. [member fog_height_enabled] " "and/or [member fog_depth_enabled] must be set to [code]true[/code] to " "actually display fog." msgstr "" -#: doc/classes/Environment.xml:157 +#: doc/classes/Environment.xml msgid "" "The height fog's intensity. A number of presets are available in the " "[b]Inspector[/b] by right-clicking the curve." msgstr "" -#: doc/classes/Environment.xml:160 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], the height fog effect is enabled. When enabled, fog " "will appear in a defined height range, regardless of the distance from the " @@ -24629,44 +24947,44 @@ msgid "" "performance cost compared to a dedicated shader." msgstr "" -#: doc/classes/Environment.xml:163 +#: doc/classes/Environment.xml msgid "" "The Y coordinate where the height fog will be the most intense. If this " "value is greater than [member fog_height_min], fog will be displayed from " "bottom to top. Otherwise, it will be displayed from top to bottom." msgstr "" -#: doc/classes/Environment.xml:166 +#: doc/classes/Environment.xml msgid "" "The Y coordinate where the height fog will be the least intense. If this " "value is greater than [member fog_height_max], fog will be displayed from " "top to bottom. Otherwise, it will be displayed from bottom to top." msgstr "" -#: doc/classes/Environment.xml:169 +#: doc/classes/Environment.xml msgid "" "The intensity of the depth fog color transition when looking towards the " "sun. The sun's direction is determined automatically using the " "DirectionalLight node in the scene." msgstr "" -#: doc/classes/Environment.xml:172 +#: doc/classes/Environment.xml msgid "The depth fog's [Color] when looking towards the sun." msgstr "" -#: doc/classes/Environment.xml:175 +#: doc/classes/Environment.xml msgid "" "The intensity of the fog light transmittance effect. Amount of light that " "the fog transmits." msgstr "" -#: doc/classes/Environment.xml:178 +#: doc/classes/Environment.xml msgid "" "Enables fog's light transmission effect. If [code]true[/code], light will be " "more visible in the fog to simulate light scattering as in real life." msgstr "" -#: doc/classes/Environment.xml:181 +#: doc/classes/Environment.xml msgid "" "Smooths out the blockiness created by sampling higher levels, at the cost of " "performance.\n" @@ -24674,38 +24992,38 @@ msgid "" "GPU supports the [code]GL_EXT_gpu_shader4[/code] extension." msgstr "" -#: doc/classes/Environment.xml:185 +#: doc/classes/Environment.xml msgid "The glow blending mode." msgstr "" -#: doc/classes/Environment.xml:188 +#: doc/classes/Environment.xml msgid "" "The bloom's intensity. If set to a value higher than [code]0[/code], this " "will make glow visible in areas darker than the [member glow_hdr_threshold]." msgstr "" -#: doc/classes/Environment.xml:191 +#: doc/classes/Environment.xml msgid "If [code]true[/code], the glow effect is enabled." msgstr "" -#: doc/classes/Environment.xml:194 +#: doc/classes/Environment.xml msgid "" "The higher threshold of the HDR glow. Areas brighter than this threshold " "will be clamped for the purposes of the glow effect." msgstr "" -#: doc/classes/Environment.xml:197 +#: doc/classes/Environment.xml msgid "The bleed scale of the HDR glow." msgstr "" -#: doc/classes/Environment.xml:200 +#: doc/classes/Environment.xml msgid "" "The lower threshold of the HDR glow. When using the GLES2 renderer (which " "doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be " "visible. A value of [code]0.9[/code] works well in this case." msgstr "" -#: doc/classes/Environment.xml:203 +#: doc/classes/Environment.xml msgid "" "Takes more samples during downsample pass of glow. This ensures that single " "pixels are captured by glow which makes the glow look smoother and more " @@ -24713,55 +25031,55 @@ msgid "" "post process take twice as long." msgstr "" -#: doc/classes/Environment.xml:206 +#: doc/classes/Environment.xml msgid "" "The glow intensity. When using the GLES2 renderer, this should be increased " "to 1.5 to compensate for the lack of HDR rendering." msgstr "" -#: doc/classes/Environment.xml:209 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], the 1st level of glow is enabled. This is the most " "\"local\" level (least blurry)." msgstr "" -#: doc/classes/Environment.xml:212 +#: doc/classes/Environment.xml msgid "If [code]true[/code], the 2th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:215 +#: doc/classes/Environment.xml msgid "If [code]true[/code], the 3th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:218 +#: doc/classes/Environment.xml msgid "If [code]true[/code], the 4th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:221 +#: doc/classes/Environment.xml msgid "If [code]true[/code], the 5th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:224 +#: doc/classes/Environment.xml msgid "If [code]true[/code], the 6th level of glow is enabled." msgstr "" -#: doc/classes/Environment.xml:227 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], the 7th level of glow is enabled. This is the most " "\"global\" level (blurriest)." msgstr "" -#: doc/classes/Environment.xml:230 +#: doc/classes/Environment.xml msgid "" "The glow strength. When using the GLES2 renderer, this should be increased " "to 1.3 to compensate for the lack of HDR rendering." msgstr "" -#: doc/classes/Environment.xml:233 +#: doc/classes/Environment.xml msgid "The depth tolerance for screen-space reflections." msgstr "" -#: doc/classes/Environment.xml:236 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], screen-space reflections are enabled. Screen-space " "reflections are more accurate than reflections from [GIProbe]s or " @@ -24769,58 +25087,58 @@ msgid "" "others." msgstr "" -#: doc/classes/Environment.xml:239 +#: doc/classes/Environment.xml msgid "" "The fade-in distance for screen-space reflections. Affects the area from the " "reflected material to the screen-space reflection)." msgstr "" -#: doc/classes/Environment.xml:242 +#: doc/classes/Environment.xml msgid "" "The fade-out distance for screen-space reflections. Affects the area from " "the screen-space reflection to the \"global\" reflection." msgstr "" -#: doc/classes/Environment.xml:245 +#: doc/classes/Environment.xml msgid "" "The maximum number of steps for screen-space reflections. Higher values are " "slower." msgstr "" -#: doc/classes/Environment.xml:248 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], screen-space reflections will take the material " "roughness into account." msgstr "" -#: doc/classes/Environment.xml:251 +#: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion intensity on materials that have an AO " "texture defined. Values higher than [code]0[/code] will make the SSAO effect " "visible in areas darkened by AO textures." msgstr "" -#: doc/classes/Environment.xml:254 +#: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion bias. This should be kept high enough to " "prevent \"smooth\" curves from being affected by ambient occlusion." msgstr "" -#: doc/classes/Environment.xml:257 +#: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for " "possible values." msgstr "" -#: doc/classes/Environment.xml:260 +#: doc/classes/Environment.xml msgid "The screen-space ambient occlusion color." msgstr "" -#: doc/classes/Environment.xml:263 +#: doc/classes/Environment.xml msgid "The screen-space ambient occlusion edge sharpness." msgstr "" -#: doc/classes/Environment.xml:266 +#: doc/classes/Environment.xml msgid "" "If [code]true[/code], the screen-space ambient occlusion effect is enabled. " "This darkens objects' corners and cavities to simulate ambient light not " @@ -24831,19 +25149,19 @@ msgid "" "issues." msgstr "" -#: doc/classes/Environment.xml:269 +#: doc/classes/Environment.xml msgid "" "The primary screen-space ambient occlusion intensity. See also [member " "ssao_radius]." msgstr "" -#: doc/classes/Environment.xml:272 +#: doc/classes/Environment.xml msgid "" "The secondary screen-space ambient occlusion intensity. See also [member " "ssao_radius2]." msgstr "" -#: doc/classes/Environment.xml:275 +#: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion intensity in direct light. In real life, " "ambient occlusion only applies to indirect light, which means its effects " @@ -24851,17 +25169,17 @@ msgid "" "the SSAO effect visible in direct light." msgstr "" -#: doc/classes/Environment.xml:278 +#: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion quality. Higher qualities will make " "better use of small objects for ambient occlusion, but are slower." msgstr "" -#: doc/classes/Environment.xml:281 +#: doc/classes/Environment.xml msgid "The primary screen-space ambient occlusion radius." msgstr "" -#: doc/classes/Environment.xml:284 +#: doc/classes/Environment.xml msgid "" "The secondary screen-space ambient occlusion radius. If set to a value " "higher than [code]0[/code], enables the secondary screen-space ambient " @@ -24869,24 +25187,24 @@ msgid "" "the cost of performance)." msgstr "" -#: doc/classes/Environment.xml:287 +#: doc/classes/Environment.xml msgid "The default exposure used for tonemapping." msgstr "" -#: doc/classes/Environment.xml:290 +#: doc/classes/Environment.xml msgid "" "The tonemapping mode to use. Tonemapping is the process that \"converts\" " "HDR values to be suitable for rendering on a LDR display. (Godot doesn't " "support rendering on HDR displays yet.)" msgstr "" -#: doc/classes/Environment.xml:293 +#: doc/classes/Environment.xml msgid "" "The white reference value for tonemapping. Only effective if the [member " "tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]." msgstr "" -#: doc/classes/Environment.xml:298 +#: doc/classes/Environment.xml msgid "" "Keeps on screen every pixel drawn in the background. This is the fastest " "background mode, but it can only be safely used in fully-interior scenes (no " @@ -24894,21 +25212,21 @@ msgid "" "is visible, \"ghost trail\" artifacts will be visible when moving the camera." msgstr "" -#: doc/classes/Environment.xml:301 +#: doc/classes/Environment.xml msgid "" "Clears the background using the clear color defined in [member " "ProjectSettings.rendering/environment/default_clear_color]." msgstr "" -#: doc/classes/Environment.xml:304 +#: doc/classes/Environment.xml msgid "Clears the background using a custom clear color." msgstr "" -#: doc/classes/Environment.xml:307 +#: doc/classes/Environment.xml msgid "Displays a user-defined sky in the background." msgstr "" -#: doc/classes/Environment.xml:310 +#: doc/classes/Environment.xml msgid "" "Clears the background using a custom clear color and allows defining a sky " "for shading and reflection. This mode is slightly faster than [constant " @@ -24916,65 +25234,65 @@ msgid "" "but the sky itself never is (e.g. top-down camera)." msgstr "" -#: doc/classes/Environment.xml:313 +#: doc/classes/Environment.xml msgid "Displays a [CanvasLayer] in the background." msgstr "" -#: doc/classes/Environment.xml:316 +#: doc/classes/Environment.xml msgid "Displays a camera feed in the background." msgstr "" -#: doc/classes/Environment.xml:319 +#: doc/classes/Environment.xml msgid "Represents the size of the [enum BGMode] enum." msgstr "" -#: doc/classes/Environment.xml:322 +#: doc/classes/Environment.xml msgid "" "Additive glow blending mode. Mostly used for particles, glows (bloom), lens " "flare, bright sources." msgstr "" -#: doc/classes/Environment.xml:325 +#: doc/classes/Environment.xml msgid "" "Screen glow blending mode. Increases brightness, used frequently with bloom." msgstr "" -#: doc/classes/Environment.xml:328 +#: doc/classes/Environment.xml msgid "" "Soft light glow blending mode. Modifies contrast, exposes shadows and " "highlights (vivid bloom)." msgstr "" -#: doc/classes/Environment.xml:331 +#: doc/classes/Environment.xml msgid "" "Replace glow blending mode. Replaces all pixels' color by the glow value. " "This can be used to simulate a full-screen blur effect by tweaking the glow " "parameters to match the original image's brightness." msgstr "" -#: doc/classes/Environment.xml:334 +#: doc/classes/Environment.xml msgid "" "Linear tonemapper operator. Reads the linear data and passes it on " "unmodified." msgstr "" -#: doc/classes/Environment.xml:337 +#: doc/classes/Environment.xml msgid "" "Reinhardt tonemapper operator. Performs a variation on rendered pixels' " "colors by this formula: [code]color = color / (1 + color)[/code]." msgstr "" -#: doc/classes/Environment.xml:340 +#: doc/classes/Environment.xml msgid "Filmic tonemapper operator." msgstr "" -#: doc/classes/Environment.xml:343 +#: doc/classes/Environment.xml msgid "" -"Academy Color Encoding System tonemapper operator. Performs an aproximation " +"Academy Color Encoding System tonemapper operator. Performs an approximation " "of the ACES tonemapping curve." msgstr "" -#: doc/classes/Environment.xml:346 +#: doc/classes/Environment.xml msgid "" "High quality Academy Color Encoding System tonemapper operator that matches " "the industry standard. Performs a more physically accurate curve fit which " @@ -24984,51 +25302,51 @@ msgid "" "camera sensor." msgstr "" -#: doc/classes/Environment.xml:349 +#: doc/classes/Environment.xml msgid "Low depth-of-field blur quality (fastest)." msgstr "" -#: doc/classes/Environment.xml:352 +#: doc/classes/Environment.xml msgid "Medium depth-of-field blur quality." msgstr "" -#: doc/classes/Environment.xml:355 +#: doc/classes/Environment.xml msgid "High depth-of-field blur quality (slowest)." msgstr "" -#: doc/classes/Environment.xml:358 +#: doc/classes/Environment.xml msgid "No blur for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:361 +#: doc/classes/Environment.xml msgid "1×1 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:364 +#: doc/classes/Environment.xml msgid "2×2 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:367 +#: doc/classes/Environment.xml msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)." msgstr "" -#: doc/classes/Environment.xml:370 +#: doc/classes/Environment.xml msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:373 +#: doc/classes/Environment.xml msgid "Low quality for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:376 +#: doc/classes/Environment.xml msgid "Low quality for the screen-space ambient occlusion effect (slowest)." msgstr "" -#: doc/classes/Expression.xml:4 +#: doc/classes/Expression.xml msgid "A class that stores an expression you can execute." msgstr "" -#: doc/classes/Expression.xml:7 +#: doc/classes/Expression.xml msgid "" "An expression can be made of any arithmetic operation, built-in math " "function call, method call of a passed instance, or built-in type " @@ -25054,7 +25372,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Expression.xml:35 +#: doc/classes/Expression.xml msgid "" "Executes the expression that was previously parsed by [method parse] and " "returns the result. Before you use the returned object, you should check if " @@ -25063,15 +25381,15 @@ msgid "" "values in the inputs array, in the same order." msgstr "" -#: doc/classes/Expression.xml:42 +#: doc/classes/Expression.xml msgid "Returns the error text if [method parse] has failed." msgstr "" -#: doc/classes/Expression.xml:48 +#: doc/classes/Expression.xml msgid "Returns [code]true[/code] if [method execute] has failed." msgstr "" -#: doc/classes/Expression.xml:56 +#: doc/classes/Expression.xml msgid "" "Parses the expression and returns an [enum Error] code.\n" "You can optionally specify names of variables that may appear in the " @@ -25079,11 +25397,11 @@ msgid "" "gets executed." msgstr "" -#: doc/classes/ExternalTexture.xml:4 +#: doc/classes/ExternalTexture.xml msgid "Enable OpenGL ES external texture extension." msgstr "" -#: doc/classes/ExternalTexture.xml:7 +#: doc/classes/ExternalTexture.xml msgid "" "Enable support for the OpenGL ES external texture extension as defined by " "[url=https://www.khronos.org/registry/OpenGL/extensions/OES/" @@ -25091,20 +25409,20 @@ msgid "" "[b]Note:[/b] This is only supported for Android platforms." msgstr "" -#: doc/classes/ExternalTexture.xml:16 +#: doc/classes/ExternalTexture.xml #, fuzzy msgid "Returns the external texture name." msgstr "Gibt den Tangens des Parameters zurück." -#: doc/classes/ExternalTexture.xml:23 +#: doc/classes/ExternalTexture.xml msgid "External texture size." msgstr "" -#: doc/classes/File.xml:4 +#: doc/classes/File.xml msgid "Type to handle file reading and writing operations." msgstr "Typ um Datei Schreib- und Lesoperationen zu handhaben." -#: doc/classes/File.xml:7 +#: doc/classes/File.xml msgid "" "File type. This is used to permanently store data into the user device's " "file system and to read from it. This can be used to store game save data or " @@ -25125,8 +25443,8 @@ msgid "" " return content\n" "[/codeblock]\n" "In the example above, the file will be saved in the user data folder as " -"specified in the [url=https://docs.godotengine.org/en/3.4/tutorials/io/" -"data_paths.html]Data paths[/url] documentation.\n" +"specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/" +"url] documentation.\n" "[b]Note:[/b] To access project resources once exported, it is recommended to " "use [ResourceLoader] instead of the [File] API, as some files are converted " "to engine-specific formats and their original source files might not be " @@ -25139,14 +25457,14 @@ msgid "" "at regular intervals." msgstr "" -#: doc/classes/File.xml:35 +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " "the file." msgstr "" -#: doc/classes/File.xml:41 +#: doc/classes/File.xml msgid "" "Returns [code]true[/code] if the file cursor has already read past the end " "of the file.\n" @@ -25159,7 +25477,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/File.xml:53 +#: doc/classes/File.xml msgid "" "Returns [code]true[/code] if the file exists in the given path.\n" "[b]Note:[/b] Many resources types are imported (e.g. textures or sound " @@ -25168,7 +25486,7 @@ msgid "" "alternative approach that takes resource remapping into account." msgstr "" -#: doc/classes/File.xml:60 +#: doc/classes/File.xml msgid "" "Writes the file's buffer to disk. Flushing is automatically performed when " "the file is closed. This means you don't need to call [method flush] " @@ -25179,42 +25497,42 @@ msgid "" "it will decrease performance due to constant disk writes." msgstr "" -#: doc/classes/File.xml:67 +#: doc/classes/File.xml msgid "" "Returns the next 16 bits from the file as an integer. See [method store_16] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:73 +#: doc/classes/File.xml msgid "" "Returns the next 32 bits from the file as an integer. See [method store_32] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:79 +#: doc/classes/File.xml msgid "" "Returns the next 64 bits from the file as an integer. See [method store_64] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:85 +#: doc/classes/File.xml msgid "" "Returns the next 8 bits from the file as an integer. See [method store_8] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:91 +#: doc/classes/File.xml msgid "" "Returns the whole file as a [String].\n" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:99 +#: doc/classes/File.xml #, fuzzy msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]." msgstr "Liefert [code]true[/code] wenn das [Rect2i] einen Punkt beinhaltet." -#: doc/classes/File.xml:106 +#: doc/classes/File.xml msgid "" "Returns the next value of the file in CSV (Comma-Separated Values) format. " "You can pass a different delimiter [code]delim[/code] to use other than the " @@ -25237,37 +25555,37 @@ msgid "" "such instead of the end of a text value." msgstr "" -#: doc/classes/File.xml:120 +#: doc/classes/File.xml msgid "Returns the next 64 bits from the file as a floating-point number." msgstr "" -#: doc/classes/File.xml:126 +#: doc/classes/File.xml msgid "" "Returns the last error that happened when trying to perform operations. " "Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]." msgstr "" -#: doc/classes/File.xml:132 +#: doc/classes/File.xml msgid "Returns the next 32 bits from the file as a floating-point number." msgstr "" -#: doc/classes/File.xml:138 +#: doc/classes/File.xml msgid "Returns the size of the file in bytes." msgstr "" -#: doc/classes/File.xml:144 +#: doc/classes/File.xml msgid "" "Returns the next line of the file as a [String].\n" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:152 +#: doc/classes/File.xml msgid "" "Returns an MD5 String representing the file at the given path or an empty " "[String] on failure." msgstr "" -#: doc/classes/File.xml:159 +#: doc/classes/File.xml msgid "" "Returns the last time the [code]file[/code] was modified in unix timestamp " "format or returns a [String] \"ERROR IN [code]file[/code]\". This unix " @@ -25275,35 +25593,35 @@ msgid "" "get_datetime_from_unix_time]." msgstr "" -#: doc/classes/File.xml:165 +#: doc/classes/File.xml msgid "" "Returns a [String] saved in Pascal format from the file.\n" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:172 +#: doc/classes/File.xml msgid "Returns the path as a [String] for the current open file." msgstr "" -#: doc/classes/File.xml:178 +#: doc/classes/File.xml msgid "Returns the absolute path as a [String] for the current open file." msgstr "" -#: doc/classes/File.xml:184 +#: doc/classes/File.xml msgid "Returns the file cursor's position." msgstr "" -#: doc/classes/File.xml:190 +#: doc/classes/File.xml msgid "Returns the next bits from the file as a floating-point number." msgstr "" -#: doc/classes/File.xml:197 +#: doc/classes/File.xml msgid "" "Returns a SHA-256 [String] representing the file at the given path or an " "empty [String] on failure." msgstr "" -#: doc/classes/File.xml:204 +#: doc/classes/File.xml msgid "" "Returns the next [Variant] value from the file. If [code]allow_objects[/" "code] is [code]true[/code], decoding objects is allowed.\n" @@ -25312,15 +25630,15 @@ msgid "" "to avoid potential security threats such as remote code execution." msgstr "" -#: doc/classes/File.xml:211 +#: doc/classes/File.xml msgid "Returns [code]true[/code] if the file is currently opened." msgstr "" -#: doc/classes/File.xml:219 +#: doc/classes/File.xml msgid "Opens the file for writing or reading, depending on the flags." msgstr "" -#: doc/classes/File.xml:228 +#: doc/classes/File.xml msgid "" "Opens a compressed file for reading or writing.\n" "[b]Note:[/b] [method open_compressed] can only read files that were saved by " @@ -25328,26 +25646,26 @@ msgid "" "godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround." msgstr "" -#: doc/classes/File.xml:238 +#: doc/classes/File.xml msgid "" "Opens an encrypted file in write or read mode. You need to pass a binary key " "to encrypt/decrypt it.\n" "[b]Note:[/b] The provided key must be 32 bytes long." msgstr "" -#: doc/classes/File.xml:248 +#: doc/classes/File.xml msgid "" "Opens an encrypted file in write or read mode. You need to pass a password " "to encrypt/decrypt it." msgstr "" -#: doc/classes/File.xml:255 +#: doc/classes/File.xml msgid "" "Changes the file reading/writing cursor to the specified position (in bytes " "from the beginning of the file)." msgstr "" -#: doc/classes/File.xml:262 +#: doc/classes/File.xml msgid "" "Changes the file reading/writing cursor to the specified position (in bytes " "from the end of the file).\n" @@ -25355,7 +25673,7 @@ msgid "" "cursor will be at the end of the file." msgstr "" -#: doc/classes/File.xml:270 +#: doc/classes/File.xml msgid "" "Stores an integer as 16 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " @@ -25383,7 +25701,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/File.xml:297 +#: doc/classes/File.xml msgid "" "Stores an integer as 32 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " @@ -25392,14 +25710,14 @@ msgid "" "(see [method store_16] for an example)." msgstr "" -#: doc/classes/File.xml:306 +#: doc/classes/File.xml msgid "" "Stores an integer as 64 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, " "2^63 - 1][/code] (i.e. be a valid [int] value)." msgstr "" -#: doc/classes/File.xml:314 +#: doc/classes/File.xml msgid "" "Stores an integer as 8 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]" @@ -25408,11 +25726,11 @@ msgid "" "(see [method store_16] for an example)." msgstr "" -#: doc/classes/File.xml:323 +#: doc/classes/File.xml msgid "Stores the given array of bytes in the file." msgstr "" -#: doc/classes/File.xml:331 +#: doc/classes/File.xml msgid "" "Store the given [PoolStringArray] in the file as a line formatted in the CSV " "(Comma-Separated Values) format. You can pass a different delimiter " @@ -25421,38 +25739,45 @@ msgid "" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:339 +#: doc/classes/File.xml msgid "Stores a floating-point number as 64 bits in the file." msgstr "" -#: doc/classes/File.xml:346 +#: doc/classes/File.xml msgid "Stores a floating-point number as 32 bits in the file." msgstr "" -#: doc/classes/File.xml:353 +#: doc/classes/File.xml msgid "" "Appends [code]line[/code] to the file followed by a line return character " "([code]\\n[/code]), encoding the text as UTF-8." msgstr "" -#: doc/classes/File.xml:360 +#: doc/classes/File.xml msgid "" "Stores the given [String] as a line in the file in Pascal format (i.e. also " "store the length of the string).\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:368 +#: doc/classes/File.xml msgid "Stores a floating-point number in the file." msgstr "" -#: doc/classes/File.xml:375 +#: doc/classes/File.xml msgid "" "Appends [code]string[/code] to the file without a line return, encoding the " -"text as UTF-8." +"text as UTF-8.\n" +"[b]Note:[/b] This method is intended to be used to write text files. The " +"string is stored as a UTF-8 encoded buffer without string length or " +"terminating zero, which means that it can't be loaded back easily. If you " +"want to store a retrievable string in a binary file, consider using [method " +"store_pascal_string] instead. For retrieving strings from a text file, you " +"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know " +"the length) or [method get_as_text]." msgstr "" -#: doc/classes/File.xml:383 +#: doc/classes/File.xml msgid "" "Stores any Variant value in the file. If [code]full_objects[/code] is " "[code]true[/code], encoding objects is allowed (and can potentially include " @@ -25466,7 +25791,7 @@ msgid "" "flags." msgstr "" -#: doc/classes/File.xml:390 +#: doc/classes/File.xml msgid "" "If [code]true[/code], the file is read with big-endian [url=https://en." "wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the " @@ -25480,42 +25805,42 @@ msgid "" "the file, not before." msgstr "" -#: doc/classes/File.xml:397 +#: doc/classes/File.xml msgid "" "Opens the file for read operations. The cursor is positioned at the " "beginning of the file." msgstr "" -#: doc/classes/File.xml:400 +#: doc/classes/File.xml msgid "" "Opens the file for write operations. The file is created if it does not " "exist, and truncated if it does." msgstr "" -#: doc/classes/File.xml:403 +#: doc/classes/File.xml msgid "" "Opens the file for read and write operations. Does not truncate the file. " "The cursor is positioned at the beginning of the file." msgstr "" -#: doc/classes/File.xml:406 +#: doc/classes/File.xml msgid "" "Opens the file for read and write operations. The file is created if it does " "not exist, and truncated if it does. The cursor is positioned at the " "beginning of the file." msgstr "" -#: doc/classes/File.xml:409 +#: doc/classes/File.xml msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method." msgstr "" -#: doc/classes/File.xml:412 +#: doc/classes/File.xml msgid "" "Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] " "compression method." msgstr "" -#: doc/classes/File.xml:415 +#: doc/classes/File.xml msgid "" "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression " "method." @@ -25523,16 +25848,16 @@ msgstr "" "Verwendet das [url=https://facebook.github.io/zstd/]Zstandard[/url] " "Kompressionsverfahren." -#: doc/classes/File.xml:418 +#: doc/classes/File.xml msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method." msgstr "" "Verwendet das [url=https://www.gzip.org/]gzip[/url] Kompressionsverfahren." -#: doc/classes/FileDialog.xml:4 +#: doc/classes/FileDialog.xml msgid "Dialog for selecting files or directories in the filesystem." msgstr "" -#: doc/classes/FileDialog.xml:7 +#: doc/classes/FileDialog.xml msgid "" "FileDialog is a preset dialog used to choose files and directories in the " "filesystem. It supports filter masks. The FileDialog automatically sets its " @@ -25541,22 +25866,22 @@ msgid "" "code]." msgstr "" -#: doc/classes/FileDialog.xml:16 +#: doc/classes/FileDialog.xml msgid "" "Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be " "of the form [code]\"filename.extension ; Description\"[/code]. For example, " "[code]\"*.png ; PNG Images\"[/code]." msgstr "" -#: doc/classes/FileDialog.xml:22 +#: doc/classes/FileDialog.xml msgid "Clear all the added filters in the dialog." msgstr "" -#: doc/classes/FileDialog.xml:28 +#: doc/classes/FileDialog.xml msgid "Clear currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml:34 +#: doc/classes/FileDialog.xml msgid "" "Returns the LineEdit for the selected file.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -25564,7 +25889,7 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/FileDialog.xml:41 +#: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " "added to it.\n" @@ -25573,11 +25898,11 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/FileDialog.xml:48 +#: doc/classes/FileDialog.xml msgid "Invalidate and update the current dialog content list." msgstr "" -#: doc/classes/FileDialog.xml:54 +#: doc/classes/FileDialog.xml msgid "" "The file system access scope. See enum [code]Access[/code] constants.\n" "[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or " @@ -25586,133 +25911,133 @@ msgid "" "proposals#1123[/url]." msgstr "" -#: doc/classes/FileDialog.xml:58 +#: doc/classes/FileDialog.xml msgid "The current working directory of the file dialog." msgstr "" -#: doc/classes/FileDialog.xml:61 +#: doc/classes/FileDialog.xml msgid "The currently selected file of the file dialog." msgstr "" -#: doc/classes/FileDialog.xml:64 +#: doc/classes/FileDialog.xml msgid "The currently selected file path of the file dialog." msgstr "" -#: doc/classes/FileDialog.xml:68 +#: doc/classes/FileDialog.xml msgid "" "The available file type filters. For example, this shows only [code].png[/" "code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*." "png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]." msgstr "" -#: doc/classes/FileDialog.xml:71 +#: doc/classes/FileDialog.xml msgid "" "The dialog's open or save mode, which affects the selection behavior. See " "enum [code]Mode[/code] constants." msgstr "" -#: doc/classes/FileDialog.xml:74 +#: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " "window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] " "will change the window title to \"Open a File\")." msgstr "" -#: doc/classes/FileDialog.xml:77 +#: doc/classes/FileDialog.xml msgid "If [code]true[/code], the dialog will show hidden files." msgstr "" -#: doc/classes/FileDialog.xml:85 +#: doc/classes/FileDialog.xml msgid "Emitted when the user selects a directory." msgstr "" -#: doc/classes/FileDialog.xml:91 +#: doc/classes/FileDialog.xml msgid "" "Emitted when the user selects a file by double-clicking it or pressing the " "[b]OK[/b] button." msgstr "" -#: doc/classes/FileDialog.xml:97 +#: doc/classes/FileDialog.xml msgid "Emitted when the user selects multiple files." msgstr "" -#: doc/classes/FileDialog.xml:103 +#: doc/classes/FileDialog.xml msgid "The dialog allows selecting one, and only one file." msgstr "" -#: doc/classes/FileDialog.xml:106 +#: doc/classes/FileDialog.xml msgid "The dialog allows selecting multiple files." msgstr "" -#: doc/classes/FileDialog.xml:109 +#: doc/classes/FileDialog.xml msgid "" "The dialog only allows selecting a directory, disallowing the selection of " "any file." msgstr "" -#: doc/classes/FileDialog.xml:112 +#: doc/classes/FileDialog.xml msgid "The dialog allows selecting one file or directory." msgstr "" -#: doc/classes/FileDialog.xml:115 +#: doc/classes/FileDialog.xml msgid "The dialog will warn when a file exists." msgstr "" -#: doc/classes/FileDialog.xml:118 +#: doc/classes/FileDialog.xml msgid "" "The dialog only allows accessing files under the [Resource] path " "([code]res://[/code])." msgstr "" -#: doc/classes/FileDialog.xml:121 +#: doc/classes/FileDialog.xml msgid "" "The dialog only allows accessing files under user data path ([code]user://[/" "code])." msgstr "" -#: doc/classes/FileDialog.xml:124 +#: doc/classes/FileDialog.xml msgid "The dialog allows accessing files on the whole file system." msgstr "" -#: doc/classes/FileDialog.xml:129 -msgid "Custom icon for files." -msgstr "" - -#: doc/classes/FileDialog.xml:132 +#: doc/classes/FileDialog.xml msgid "The color modulation applied to the file icon." msgstr "" -#: doc/classes/FileDialog.xml:135 +#: doc/classes/FileDialog.xml msgid "" "The color tint for disabled files (when the [FileDialog] is used in open " "folder mode)." msgstr "" -#: doc/classes/FileDialog.xml:138 -msgid "Custom icon for folders." +#: doc/classes/FileDialog.xml +msgid "The color modulation applied to the folder icon." msgstr "" -#: doc/classes/FileDialog.xml:141 -msgid "The color modulation applied to the folder icon." +#: doc/classes/FileDialog.xml +msgid "Custom icon for files." msgstr "" -#: doc/classes/FileDialog.xml:144 +#: doc/classes/FileDialog.xml +msgid "Custom icon for folders." +msgstr "" + +#: doc/classes/FileDialog.xml msgid "Custom icon for the parent folder arrow." msgstr "" -#: doc/classes/FileDialog.xml:147 +#: doc/classes/FileDialog.xml msgid "Custom icon for the reload button." msgstr "" -#: doc/classes/FileDialog.xml:150 +#: doc/classes/FileDialog.xml msgid "Custom icon for the toggle hidden button." msgstr "" -#: doc/classes/float.xml:4 +#: doc/classes/float.xml msgid "Float built-in type." msgstr "" -#: doc/classes/float.xml:7 +#: doc/classes/float.xml msgid "" "The [float] built-in type is a 64-bit double-precision floating-point " "number, equivalent to [code]double[/code] in C++. This type has 14 reliable " @@ -25730,27 +26055,27 @@ msgid "" "methods instead of [code]==[/code] to compare [float] values for equality." msgstr "" -#: doc/classes/float.xml:12 +#: doc/classes/float.xml msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" msgstr "" -#: doc/classes/float.xml:13 +#: doc/classes/float.xml msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" msgstr "" -#: doc/classes/float.xml:20 +#: doc/classes/float.xml msgid "" "Cast a [bool] value to a floating-point value, [code]float(true)[/code] will " "be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0." msgstr "" -#: doc/classes/float.xml:27 +#: doc/classes/float.xml msgid "" "Cast an [int] value to a floating-point value, [code]float(1)[/code] will be " "equal to 1.0." msgstr "" -#: doc/classes/float.xml:34 +#: doc/classes/float.xml msgid "" "Cast a [String] value to a floating-point value. This method accepts float " "value strings like [code]\"1.23\"[/code] and exponential notation strings " @@ -25762,11 +26087,11 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" -#: doc/classes/Font.xml:4 +#: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" -#: doc/classes/Font.xml:7 +#: doc/classes/Font.xml msgid "" "Font contains a Unicode-compatible character set, as well as the ability to " "draw it with variable width, ascent, descent and kerning. For creating fonts " @@ -25784,7 +26109,7 @@ msgid "" "characters instead. This will be resolved in Godot 4.0." msgstr "" -#: doc/classes/Font.xml:24 +#: doc/classes/Font.xml msgid "" "Draw [code]string[/code] into a canvas item using the font at a given " "position, with [code]modulate[/code] color, and optionally clipping the " @@ -25793,7 +26118,7 @@ msgid "" "See also [method CanvasItem.draw_string]." msgstr "" -#: doc/classes/Font.xml:37 +#: doc/classes/Font.xml msgid "" "Draw character [code]char[/code] into a canvas item using the font at a " "given position, with [code]modulate[/code] color, and optionally kerning if " @@ -25803,53 +26128,53 @@ msgid "" "making this function useful for drawing strings character by character." msgstr "" -#: doc/classes/Font.xml:43 +#: doc/classes/Font.xml msgid "Returns the font ascent (number of pixels above the baseline)." msgstr "" -#: doc/classes/Font.xml:51 +#: doc/classes/Font.xml msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" -#: doc/classes/Font.xml:57 +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" -#: doc/classes/Font.xml:63 +#: doc/classes/Font.xml msgid "Returns the total font height (ascent plus descent) in pixels." msgstr "" -#: doc/classes/Font.xml:70 +#: doc/classes/Font.xml msgid "" "Returns the size of a string, taking kerning and advance into account. Note " "that the height returned is the font height (see [method get_height]) and " "has no relation to the string." msgstr "" -#: doc/classes/Font.xml:78 +#: doc/classes/Font.xml msgid "" "Returns the size that the string would have with word wrapping enabled with " "a fixed [code]width[/code]." msgstr "" -#: doc/classes/Font.xml:84 +#: doc/classes/Font.xml msgid "Returns [code]true[/code] if the font has an outline." msgstr "" -#: doc/classes/Font.xml:95 +#: doc/classes/Font.xml msgid "" "After editing a font (changing size, ascent, char rects, etc.). Call this " "function to propagate changes to controls that might use it." msgstr "" -#: doc/classes/FuncRef.xml:4 +#: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" -#: doc/classes/FuncRef.xml:7 +#: doc/classes/FuncRef.xml msgid "" "In GDScript, functions are not [i]first-class objects[/i]. This means it is " "impossible to store them directly as variables, return them from another " @@ -25859,13 +26184,13 @@ msgid "" "around and called." msgstr "" -#: doc/classes/FuncRef.xml:16 +#: doc/classes/FuncRef.xml msgid "" "Calls the referenced function previously set in [member function] or [method " "@GDScript.funcref]." msgstr "" -#: doc/classes/FuncRef.xml:23 +#: doc/classes/FuncRef.xml msgid "" "Calls the referenced function previously set in [member function] or [method " "@GDScript.funcref]. Contrarily to [method call_func], this method does not " @@ -25873,28 +26198,28 @@ msgid "" "passed via a single [Array]." msgstr "" -#: doc/classes/FuncRef.xml:29 +#: doc/classes/FuncRef.xml msgid "Returns whether the object still exists and has the function assigned." msgstr "" -#: doc/classes/FuncRef.xml:36 +#: doc/classes/FuncRef.xml msgid "" "The object containing the referenced function. This object must be of a type " "actually inheriting from [Object], not a built-in type such as [int], " "[Vector2] or [Dictionary]." msgstr "" -#: doc/classes/FuncRef.xml:42 +#: doc/classes/FuncRef.xml #, fuzzy msgid "The name of the referenced function." msgstr "Der Name des Audiobusses des Bereichs." -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:4 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "An external library containing functions or script classes to use in Godot." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:7 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "A GDNative library can implement [NativeScript]s, global functions to call " "with the [GDNative] class, or low-level engine extensions through interfaces " @@ -25902,43 +26227,39 @@ msgid "" "platform and architecture that the project will run on." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:10 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-c-" -"example.html" +msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-c-" "example.html" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:11 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-cpp-" -"example.html" +msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-" "cpp-example.html" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:17 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:23 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns the path to the dynamic library file for the current platform and " "architecture." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:29 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] " "files." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:32 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "If [code]true[/code], Godot loads only one copy of the library and each " "script that references the library will share static data like static or " @@ -25947,7 +26268,7 @@ msgid "" "memory for each script that references it." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:36 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "If [code]true[/code], the editor will temporarily unload the library " "whenever the user switches away from the editor window, allowing the user to " @@ -25957,7 +26278,7 @@ msgid "" "will attempt to unload the tool scripts while they're in use and crash." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:40 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "If [code]true[/code], Godot loads the library at startup rather than the " "first time a script uses the library, calling [code]{prefix}" @@ -25967,7 +26288,7 @@ msgid "" "[b]Note:[/b] A singleton library cannot be [member reloadable]." msgstr "" -#: modules/gdnative/doc_classes/GDNativeLibrary.xml:44 +#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "The prefix this library's entry point functions begin with. For example, a " "GDNativeLibrary would declare its [code]gdnative_init[/code] function as " @@ -25976,11 +26297,11 @@ msgid "" "each library must have a different [code]symbol_prefix[/code]." msgstr "" -#: modules/gdscript/doc_classes/GDScript.xml:4 +#: modules/gdscript/doc_classes/GDScript.xml msgid "A script implemented in the GDScript programming language." msgstr "" -#: modules/gdscript/doc_classes/GDScript.xml:7 +#: modules/gdscript/doc_classes/GDScript.xml msgid "" "A script implemented in the GDScript programming language. The script " "extends the functionality of all objects that instance it.\n" @@ -25989,20 +26310,18 @@ msgid "" "of the script's base classes." msgstr "" -#: modules/gdscript/doc_classes/GDScript.xml:11 +#: modules/gdscript/doc_classes/GDScript.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/index." -"html" +msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" "index.html" -#: modules/gdscript/doc_classes/GDScript.xml:17 +#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" -#: modules/gdscript/doc_classes/GDScript.xml:23 +#: modules/gdscript/doc_classes/GDScript.xml msgid "" "Returns a new instance of the script.\n" "For example:\n" @@ -26013,11 +26332,11 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:4 +#: modules/gdscript/doc_classes/GDScriptFunctionState.xml msgid "State of a function call after yielding." msgstr "" -#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:7 +#: modules/gdscript/doc_classes/GDScriptFunctionState.xml msgid "" "Calling [method @GDScript.yield] within a function will cause that function " "to yield and return its current state as an object of this type. The yielded " @@ -26025,7 +26344,7 @@ msgid "" "state object." msgstr "" -#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:16 +#: modules/gdscript/doc_classes/GDScriptFunctionState.xml msgid "" "Check whether the function call may be resumed. This is not the case if the " "function state was already resumed.\n" @@ -26036,7 +26355,7 @@ msgid "" "script have survived up to that point." msgstr "" -#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:24 +#: modules/gdscript/doc_classes/GDScriptFunctionState.xml msgid "" "Resume execution of the yielded function call.\n" "If handed an argument, return the argument from the [method @GDScript.yield] " @@ -26046,438 +26365,438 @@ msgid "" "another function state if yielded again." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:4 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The generic 6-degrees-of-freedom joint can implement a variety of joint " "types by locking certain axes' rotation or translation." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:7 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The first 3 DOF axes are linear axes, which represent translation of Bodies, " "and the latter 3 DOF axes represent the angular motion. Each axis can be " "either locked, or limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:93 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational damping across the X axis.\n" "The lower, the longer an impulse from one side takes to travel to the other " "side." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:97 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the X axis is limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:100 +#: doc/classes/Generic6DOFJoint.xml msgid "" "When rotating across the X axis, this error tolerance factor defines how " "much the correction gets slowed down. The lower, the slower." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:103 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum amount of force that can occur, when rotating around the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:106 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:109 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational restitution across the X axis. The lower, the more " "restitution occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:112 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:115 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:118 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational damping across the Y axis. The lower, the more " "dampening occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:121 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the Y axis is limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:124 +#: doc/classes/Generic6DOFJoint.xml msgid "" "When rotating across the Y axis, this error tolerance factor defines how " "much the correction gets slowed down. The lower, the slower." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:127 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum amount of force that can occur, when rotating around the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:130 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:133 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational restitution across the Y axis. The lower, the more " "restitution occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:136 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:139 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:142 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational damping across the Z axis. The lower, the more " "dampening occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:145 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the Z axis is limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:148 +#: doc/classes/Generic6DOFJoint.xml msgid "" "When rotating across the Z axis, this error tolerance factor defines how " "much the correction gets slowed down. The lower, the slower." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:151 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum amount of force that can occur, when rotating around the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:154 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:157 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational restitution across the Z axis. The lower, the more " "restitution occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:160 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:163 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:166 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the X axis is enabled." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:169 +#: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:172 +#: doc/classes/Generic6DOFJoint.xml msgid "Target speed for the motor at the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:175 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the Y axis is enabled." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:178 +#: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:181 +#: doc/classes/Generic6DOFJoint.xml msgid "Target speed for the motor at the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:184 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the Z axis is enabled." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:187 +#: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:190 +#: doc/classes/Generic6DOFJoint.xml msgid "Target speed for the motor at the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:217 +#: doc/classes/Generic6DOFJoint.xml msgid "The amount of damping that happens at the X motion." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:220 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the X axis is limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:223 +#: doc/classes/Generic6DOFJoint.xml msgid "The minimum difference between the pivot points' X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:226 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of restitution on the X axis movement. The lower, the more " "momentum gets lost." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:229 +#: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the X axis. The lower, the slower " "the movement." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:232 +#: doc/classes/Generic6DOFJoint.xml msgid "The maximum difference between the pivot points' X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:235 +#: doc/classes/Generic6DOFJoint.xml msgid "The amount of damping that happens at the Y motion." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:238 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the Y axis is limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:241 +#: doc/classes/Generic6DOFJoint.xml msgid "The minimum difference between the pivot points' Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:244 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of restitution on the Y axis movement. The lower, the more " "momentum gets lost." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:247 +#: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the Y axis. The lower, the slower " "the movement." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:250 +#: doc/classes/Generic6DOFJoint.xml msgid "The maximum difference between the pivot points' Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:253 +#: doc/classes/Generic6DOFJoint.xml msgid "The amount of damping that happens at the Z motion." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:256 +#: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the Z axis is limited." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:259 +#: doc/classes/Generic6DOFJoint.xml msgid "The minimum difference between the pivot points' Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:262 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of restitution on the Z axis movement. The lower, the more " "momentum gets lost." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:265 +#: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the Z axis. The lower, the slower " "the movement." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:268 +#: doc/classes/Generic6DOFJoint.xml msgid "The maximum difference between the pivot points' Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:271 +#: doc/classes/Generic6DOFJoint.xml msgid "" "If [code]true[/code], then there is a linear motor on the X axis. It will " "attempt to reach the target velocity while staying within the force limits." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:274 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum force the linear motor can apply on the X axis while trying to " "reach the target velocity." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:277 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed that the linear motor will attempt to reach on the X axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:280 +#: doc/classes/Generic6DOFJoint.xml msgid "" "If [code]true[/code], then there is a linear motor on the Y axis. It will " "attempt to reach the target velocity while staying within the force limits." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:283 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum force the linear motor can apply on the Y axis while trying to " "reach the target velocity." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:286 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed that the linear motor will attempt to reach on the Y axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:289 +#: doc/classes/Generic6DOFJoint.xml msgid "" "If [code]true[/code], then there is a linear motor on the Z axis. It will " "attempt to reach the target velocity while staying within the force limits." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:292 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum force the linear motor can apply on the Z axis while trying to " "reach the target velocity." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:295 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed that the linear motor will attempt to reach on the Z axis." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:324 doc/classes/PhysicsServer.xml:1086 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "The minimum difference between the pivot points' axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:327 doc/classes/PhysicsServer.xml:1089 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "The maximum difference between the pivot points' axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:330 +#: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the axes. The lower, the slower the " "movement." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:333 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of restitution on the axes' movement. The lower, the more " "momentum gets lost." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:336 doc/classes/PhysicsServer.xml:1098 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The amount of damping that happens at the linear motion across the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:339 +#: doc/classes/Generic6DOFJoint.xml msgid "The velocity the linear motor will try to reach." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:342 +#: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum force the linear motor will apply while trying to reach the " "velocity target." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:351 doc/classes/PhysicsServer.xml:1107 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:354 doc/classes/PhysicsServer.xml:1110 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:357 +#: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:360 doc/classes/PhysicsServer.xml:1116 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The amount of rotational damping across the axes. The lower, the more " "dampening occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:363 doc/classes/PhysicsServer.xml:1119 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The amount of rotational restitution across the axes. The lower, the more " "restitution occurs." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:366 doc/classes/PhysicsServer.xml:1122 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The maximum amount of force that can occur, when rotating around the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:369 +#: doc/classes/Generic6DOFJoint.xml msgid "" "When rotating across the axes, this error tolerance factor defines how much " "the correction gets slowed down. The lower, the slower." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:372 doc/classes/PhysicsServer.xml:1128 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "Target speed for the motor at the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:375 doc/classes/PhysicsServer.xml:1131 +#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "Maximum acceleration for the motor at the axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:387 +#: doc/classes/Generic6DOFJoint.xml msgid "If enabled, linear motion is possible within the given limits." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:390 +#: doc/classes/Generic6DOFJoint.xml msgid "If enabled, rotational motion is possible within the given limits." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:397 +#: doc/classes/Generic6DOFJoint.xml msgid "If enabled, there is a rotational motor across these axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:400 +#: doc/classes/Generic6DOFJoint.xml msgid "If enabled, there is a linear motor across these axes." msgstr "" -#: doc/classes/Generic6DOFJoint.xml:403 doc/classes/HingeJoint.xml:108 +#: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml msgid "Represents the size of the [enum Flag] enum." msgstr "" -#: doc/classes/Geometry.xml:4 +#: doc/classes/Geometry.xml msgid "Helper node to calculate generic geometry operations." msgstr "" -#: doc/classes/Geometry.xml:7 +#: doc/classes/Geometry.xml msgid "" "Geometry provides users with a set of helper functions to create geometric " "shapes, compute intersections between shapes, and process various other " "geometric operations." msgstr "" -#: doc/classes/Geometry.xml:16 +#: doc/classes/Geometry.xml msgid "" "Returns an array with 6 [Plane]s that describe the sides of a box centered " "at the origin. The box size is defined by [code]extents[/code], which " "represents one (positive) corner of the box (i.e. half its actual size)." msgstr "" -#: doc/classes/Geometry.xml:27 +#: doc/classes/Geometry.xml msgid "" "Returns an array of [Plane]s closely bounding a faceted capsule centered at " "the origin with radius [code]radius[/code] and height [code]height[/code]. " @@ -26488,7 +26807,7 @@ msgid "" "for X, 1 for Y, 2 for Z)." msgstr "" -#: doc/classes/Geometry.xml:37 +#: doc/classes/Geometry.xml msgid "" "Returns an array of [Plane]s closely bounding a faceted cylinder centered at " "the origin with radius [code]radius[/code] and height [code]height[/code]. " @@ -26498,13 +26817,13 @@ msgid "" "for Z)." msgstr "" -#: doc/classes/Geometry.xml:45 +#: doc/classes/Geometry.xml msgid "" "Clips the polygon defined by the points in [code]points[/code] against the " "[code]plane[/code] and returns the points of the clipped polygon." msgstr "" -#: doc/classes/Geometry.xml:53 +#: doc/classes/Geometry.xml msgid "" "Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an " "array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] " @@ -26515,7 +26834,7 @@ msgid "" "distinguished by calling [method is_polygon_clockwise]." msgstr "" -#: doc/classes/Geometry.xml:62 +#: doc/classes/Geometry.xml msgid "" "Clips [code]polyline[/code] against [code]polygon[/code] and returns an " "array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] " @@ -26523,13 +26842,13 @@ msgid "" "cutting a line with a closed shape." msgstr "" -#: doc/classes/Geometry.xml:69 +#: doc/classes/Geometry.xml msgid "" "Given an array of [Vector2]s, returns the convex hull as a list of points in " "counterclockwise order. The last point is the same as the first one." msgstr "" -#: doc/classes/Geometry.xml:77 +#: doc/classes/Geometry.xml msgid "" "Mutually excludes common area defined by intersection of [code]polygon_a[/" "code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and " @@ -26541,21 +26860,21 @@ msgid "" "is_polygon_clockwise]." msgstr "" -#: doc/classes/Geometry.xml:87 +#: doc/classes/Geometry.xml msgid "" "Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) " "that is closest to [code]point[/code]. The returned point will always be " "inside the specified segment." msgstr "" -#: doc/classes/Geometry.xml:96 +#: doc/classes/Geometry.xml msgid "" "Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) " "that is closest to [code]point[/code]. The returned point will always be " "inside the specified segment." msgstr "" -#: doc/classes/Geometry.xml:105 +#: doc/classes/Geometry.xml msgid "" "Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/" "code]) that is closest to [code]point[/code]. The returned point can be " @@ -26563,7 +26882,7 @@ msgid "" "somewhere on the line extending from the segment." msgstr "" -#: doc/classes/Geometry.xml:114 +#: doc/classes/Geometry.xml msgid "" "Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/" "code]) that is closest to [code]point[/code]. The returned point can be " @@ -26571,7 +26890,7 @@ msgid "" "somewhere on the line extending from the segment." msgstr "" -#: doc/classes/Geometry.xml:124 +#: doc/classes/Geometry.xml msgid "" "Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/" "code], [code]q2[/code]), finds those two points on the two segments that are " @@ -26580,7 +26899,7 @@ msgid "" "([code]q1[/code], [code]q2[/code])." msgstr "" -#: doc/classes/Geometry.xml:134 +#: doc/classes/Geometry.xml msgid "" "Given the two 2D segments ([code]p1[/code], [code]q1[/code]) and ([code]p2[/" "code], [code]q2[/code]), finds those two points on the two segments that are " @@ -26589,11 +26908,11 @@ msgid "" "([code]p2[/code], [code]q2[/code])." msgstr "" -#: doc/classes/Geometry.xml:141 +#: doc/classes/Geometry.xml msgid "Used internally by the engine." msgstr "" -#: doc/classes/Geometry.xml:149 +#: doc/classes/Geometry.xml msgid "" "Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an " "array of intersected polygons. This performs [constant " @@ -26604,7 +26923,7 @@ msgid "" "is_polygon_clockwise]." msgstr "" -#: doc/classes/Geometry.xml:158 +#: doc/classes/Geometry.xml msgid "" "Intersects [code]polyline[/code] with [code]polygon[/code] and returns an " "array of intersected polylines. This performs [constant " @@ -26612,27 +26931,27 @@ msgid "" "can be thought of as chopping a line with a closed shape." msgstr "" -#: doc/classes/Geometry.xml:167 +#: doc/classes/Geometry.xml msgid "" "Returns [code]true[/code] if [code]point[/code] is inside the circle or if " "it's located exactly [i]on[/i] the circle's boundary, otherwise returns " "[code]false[/code]." msgstr "" -#: doc/classes/Geometry.xml:175 +#: doc/classes/Geometry.xml msgid "" "Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/" "code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise " "returns [code]false[/code]." msgstr "" -#: doc/classes/Geometry.xml:182 +#: doc/classes/Geometry.xml msgid "" "Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in " "clockwise order, otherwise returns [code]false[/code]." msgstr "" -#: doc/classes/Geometry.xml:192 +#: doc/classes/Geometry.xml msgid "" "Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and " "([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the " @@ -26641,7 +26960,7 @@ msgid "" "[b]Note:[/b] The lines are specified using direction vectors, not end points." msgstr "" -#: doc/classes/Geometry.xml:200 +#: doc/classes/Geometry.xml msgid "" "Given an array of [Vector2]s representing tiles, builds an atlas. The " "returned dictionary has two keys: [code]points[/code] is a vector of " @@ -26649,7 +26968,7 @@ msgid "" "contains the overall size of the whole atlas as [Vector2]." msgstr "" -#: doc/classes/Geometry.xml:208 +#: doc/classes/Geometry.xml msgid "" "Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and " "returns an array of merged polygons. This performs [constant " @@ -26659,7 +26978,7 @@ msgid "" "is_polygon_clockwise]." msgstr "" -#: doc/classes/Geometry.xml:218 +#: doc/classes/Geometry.xml msgid "" "Inflates or deflates [code]polygon[/code] by [code]delta[/code] units " "(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. " @@ -26685,7 +27004,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Geometry.xml:237 +#: doc/classes/Geometry.xml msgid "" "Inflates or deflates [code]polyline[/code] by [code]delta[/code] units " "(pixels), producing polygons. If [code]delta[/code] is positive, makes the " @@ -26701,13 +27020,13 @@ msgid "" "is_polygon_clockwise]." msgstr "" -#: doc/classes/Geometry.xml:250 +#: doc/classes/Geometry.xml msgid "" "Returns if [code]point[/code] is inside the triangle specified by [code]a[/" "code], [code]b[/code] and [code]c[/code]." msgstr "" -#: doc/classes/Geometry.xml:261 +#: doc/classes/Geometry.xml msgid "" "Tests if the 3D ray starting at [code]from[/code] with the direction of " "[code]dir[/code] intersects the triangle specified by [code]a[/code], " @@ -26715,7 +27034,7 @@ msgid "" "as [Vector3]. If no intersection takes place, an empty [Variant] is returned." msgstr "" -#: doc/classes/Geometry.xml:271 +#: doc/classes/Geometry.xml msgid "" "Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), " "returns the position on the segment (as a number between 0 and 1) at which " @@ -26726,7 +27045,7 @@ msgid "" "segment does not)." msgstr "" -#: doc/classes/Geometry.xml:280 +#: doc/classes/Geometry.xml msgid "" "Given a convex hull defined though the [Plane]s in the array [code]planes[/" "code], tests if the segment ([code]from[/code], [code]to[/code]) intersects " @@ -26735,7 +27054,7 @@ msgid "" "intersecion is found, an the returned array is empty." msgstr "" -#: doc/classes/Geometry.xml:290 +#: doc/classes/Geometry.xml msgid "" "Checks if the segment ([code]from[/code], [code]to[/code]) intersects the " "cylinder with height [code]height[/code] that is centered at the origin and " @@ -26744,7 +27063,7 @@ msgid "" "intersection and the cylinder's normal at the point of intersection." msgstr "" -#: doc/classes/Geometry.xml:300 +#: doc/classes/Geometry.xml msgid "" "Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and " "([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point " @@ -26752,7 +27071,7 @@ msgid "" "empty [Variant]." msgstr "" -#: doc/classes/Geometry.xml:310 +#: doc/classes/Geometry.xml msgid "" "Checks if the segment ([code]from[/code], [code]to[/code]) intersects the " "sphere that is located at [code]sphere_position[/code] and has radius " @@ -26761,7 +27080,7 @@ msgid "" "the sphere's normal at the point of intersection." msgstr "" -#: doc/classes/Geometry.xml:321 +#: doc/classes/Geometry.xml msgid "" "Tests if the segment ([code]from[/code], [code]to[/code]) intersects the " "triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the " @@ -26769,7 +27088,7 @@ msgid "" "[Variant] is returned." msgstr "" -#: doc/classes/Geometry.xml:328 +#: doc/classes/Geometry.xml msgid "" "Triangulates the area specified by discrete set of [code]points[/code] such " "that no point is inside the circumcircle of any resulting triangle. Returns " @@ -26780,7 +27099,7 @@ msgid "" "returned." msgstr "" -#: doc/classes/Geometry.xml:335 +#: doc/classes/Geometry.xml msgid "" "Triangulates the polygon specified by the points in [code]polygon[/code]. " "Returns a [PoolIntArray] where each triangle consists of three consecutive " @@ -26790,40 +27109,40 @@ msgid "" "returned." msgstr "" -#: doc/classes/Geometry.xml:341 +#: doc/classes/Geometry.xml msgid "" "Create regions where either subject or clip polygons (or both) are filled." msgstr "" -#: doc/classes/Geometry.xml:344 +#: doc/classes/Geometry.xml msgid "" "Create regions where subject polygons are filled except where clip polygons " "are filled." msgstr "" -#: doc/classes/Geometry.xml:347 +#: doc/classes/Geometry.xml msgid "Create regions where both subject and clip polygons are filled." msgstr "" -#: doc/classes/Geometry.xml:350 +#: doc/classes/Geometry.xml msgid "" "Create regions where either subject or clip polygons are filled but not " "where both are filled." msgstr "" -#: doc/classes/Geometry.xml:353 +#: doc/classes/Geometry.xml msgid "" "Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/" "code]." msgstr "" -#: doc/classes/Geometry.xml:356 +#: doc/classes/Geometry.xml msgid "" "While flattened paths can never perfectly trace an arc, they are " "approximated by a series of arc chords." msgstr "" -#: doc/classes/Geometry.xml:359 +#: doc/classes/Geometry.xml msgid "" "There's a necessary limit to mitered joins since offsetting edges that join " "at very acute angles will produce excessively long and narrow \"spikes\". " @@ -26831,177 +27150,184 @@ msgid "" "distance, \"square\" joining is applied." msgstr "" -#: doc/classes/Geometry.xml:362 +#: doc/classes/Geometry.xml msgid "" "Endpoints are joined using the [enum PolyJoinType] value and the path filled " "as a polygon." msgstr "" -#: doc/classes/Geometry.xml:365 +#: doc/classes/Geometry.xml msgid "" "Endpoints are joined using the [enum PolyJoinType] value and the path filled " "as a polyline." msgstr "" -#: doc/classes/Geometry.xml:368 +#: doc/classes/Geometry.xml msgid "Endpoints are squared off with no extension." msgstr "" -#: doc/classes/Geometry.xml:371 +#: doc/classes/Geometry.xml msgid "Endpoints are squared off and extended by [code]delta[/code] units." msgstr "" -#: doc/classes/Geometry.xml:374 +#: doc/classes/Geometry.xml msgid "Endpoints are rounded off and extended by [code]delta[/code] units." msgstr "" -#: doc/classes/GeometryInstance.xml:4 +#: doc/classes/GeometryInstance.xml msgid "Base node for geometry-based visual instances." msgstr "" -#: doc/classes/GeometryInstance.xml:7 +#: doc/classes/GeometryInstance.xml msgid "" "Base node for geometry-based visual instances. Shares some common " "functionality like visibility and custom materials." msgstr "" -#: doc/classes/GeometryInstance.xml:16 +#: doc/classes/GeometryInstance.xml msgid "" "Returns the [enum GeometryInstance.Flags] that have been set for this object." msgstr "" -#: doc/classes/GeometryInstance.xml:23 +#: doc/classes/GeometryInstance.xml msgid "" "Overrides the bounding box of this node with a custom one. To remove it, set " "an [AABB] with all fields set to zero." msgstr "" -#: doc/classes/GeometryInstance.xml:31 +#: doc/classes/GeometryInstance.xml msgid "" "Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance." "Flags] for options." msgstr "" -#: doc/classes/GeometryInstance.xml:37 +#: doc/classes/GeometryInstance.xml msgid "" "The selected shadow casting flag. See [enum ShadowCastingSetting] for " "possible values." msgstr "" -#: doc/classes/GeometryInstance.xml:40 +#: doc/classes/GeometryInstance.xml msgid "" "The extra distance added to the GeometryInstance's bounding box ([AABB]) to " "increase its cull box." msgstr "" -#: doc/classes/GeometryInstance.xml:43 +#: doc/classes/GeometryInstance.xml msgid "" "When disabled, the mesh will be taken into account when computing indirect " "lighting, but the resulting lightmap will not be saved. Useful for emissive " "only materials or shadow casters." msgstr "" -#: doc/classes/GeometryInstance.xml:46 +#: doc/classes/GeometryInstance.xml msgid "" "Scale factor for the generated baked lightmap. Useful for adding detail to " "certain mesh instances." msgstr "" -#: doc/classes/GeometryInstance.xml:49 +#: doc/classes/GeometryInstance.xml msgid "" "The GeometryInstance's max LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance.xml:53 +#: doc/classes/GeometryInstance.xml msgid "" "The GeometryInstance's max LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance.xml:57 +#: doc/classes/GeometryInstance.xml msgid "" "The GeometryInstance's min LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance.xml:61 +#: doc/classes/GeometryInstance.xml msgid "" "The GeometryInstance's min LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance.xml:65 +#: doc/classes/GeometryInstance.xml +msgid "" +"The material overlay for the whole geometry.\n" +"If a material is assigned to this property, it will be rendered on top of " +"any other active material for all the surfaces." +msgstr "" + +#: doc/classes/GeometryInstance.xml msgid "" "The material override for the whole geometry.\n" "If a material is assigned to this property, it will be used instead of any " "material set in any material slot of the mesh." msgstr "" -#: doc/classes/GeometryInstance.xml:69 +#: doc/classes/GeometryInstance.xml msgid "" "If [code]true[/code], this GeometryInstance will be used when baking lights " "using a [GIProbe] or [BakedLightmap]." msgstr "" -#: doc/classes/GeometryInstance.xml:74 +#: doc/classes/GeometryInstance.xml msgid "The generated lightmap texture will have the original size." msgstr "" -#: doc/classes/GeometryInstance.xml:77 +#: doc/classes/GeometryInstance.xml msgid "The generated lightmap texture will be twice as large, on each axis." msgstr "" -#: doc/classes/GeometryInstance.xml:80 +#: doc/classes/GeometryInstance.xml msgid "The generated lightmap texture will be 4 times as large, on each axis." msgstr "" -#: doc/classes/GeometryInstance.xml:83 +#: doc/classes/GeometryInstance.xml msgid "The generated lightmap texture will be 8 times as large, on each axis." msgstr "" -#: doc/classes/GeometryInstance.xml:88 +#: doc/classes/GeometryInstance.xml msgid "Will not cast any shadows." msgstr "" -#: doc/classes/GeometryInstance.xml:91 +#: doc/classes/GeometryInstance.xml msgid "" "Will cast shadows from all visible faces in the GeometryInstance.\n" "Will take culling into account, so faces not being rendered will not be " "taken into account when shadow casting." msgstr "" -#: doc/classes/GeometryInstance.xml:95 +#: doc/classes/GeometryInstance.xml msgid "" "Will cast shadows from all visible faces in the GeometryInstance.\n" "Will not take culling into account, so all faces will be taken into account " "when shadow casting." msgstr "" -#: doc/classes/GeometryInstance.xml:99 +#: doc/classes/GeometryInstance.xml msgid "" "Will only show the shadows casted from this object.\n" "In other words, the actual mesh will not be visible, only the shadows casted " "from the mesh will be." msgstr "" -#: doc/classes/GeometryInstance.xml:103 +#: doc/classes/GeometryInstance.xml msgid "" "Will allow the GeometryInstance to be used when baking lights using a " "[GIProbe] or [BakedLightmap]." msgstr "" -#: doc/classes/GeometryInstance.xml:106 +#: doc/classes/GeometryInstance.xml msgid "" "Unused in this class, exposed for consistency with [enum VisualServer." "InstanceFlags]." msgstr "" -#: doc/classes/GIProbe.xml:4 +#: doc/classes/GIProbe.xml msgid "Real-time global illumination (GI) probe." msgstr "" -#: doc/classes/GIProbe.xml:7 +#: doc/classes/GIProbe.xml msgid "" "[GIProbe]s are used to provide high-quality real-time indirect light to " "scenes. They precompute the effect of objects that emit light and the effect " @@ -27013,21 +27339,31 @@ msgid "" "be turned down in exchange for better performance in the [ProjectSettings] " "using [member ProjectSettings.rendering/quality/voxel_cone_tracing/" "high_quality].\n" +"[b]Procedural generation:[/b] [GIProbe] can be baked in an exported project, " +"which makes it suitable for procedurally generated or user-built levels as " +"long as all the geometry is generated in advance.\n" +"[b]Performance:[/b] [GIProbe] is relatively demanding on the GPU and is not " +"suited to low-end hardware such as integrated graphics (consider " +"[BakedLightmap] instead). To provide a fallback for low-end hardware, " +"consider adding an option to disable [GIProbe] in your project's options " +"menus. A [GIProbe] node can be disabled by hiding it.\n" "[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light " "leaks (avoid one-sided walls). For interior levels, enclose your level " -"geometry in a sufficiently large box and bridge the loops to close the " -"mesh.\n" +"geometry in a sufficiently large box and bridge the loops to close the mesh. " +"To further prevent light leaks, you can also strategically place temporary " +"[MeshInstance] nodes with [member GeometryInstance.use_in_baked_light] " +"enabled. These temporary nodes can then be hidden after baking the [GIProbe] " +"node.\n" "[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot " "emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can " "emit light in a [GIProbe]." msgstr "" -#: doc/classes/GIProbe.xml:13 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/gi_probes.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/3d/gi_probes.html" +#: doc/classes/GIProbe.xml +msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgstr "" -#: doc/classes/GIProbe.xml:22 +#: doc/classes/GIProbe.xml msgid "" "Bakes the effect from all [GeometryInstance]s marked with [member " "GeometryInstance.use_in_baked_light] and [Light]s marked with either " @@ -27036,14 +27372,18 @@ msgid "" "light, this will generate a [MultiMesh] that has a cube representing each " "solid cell with each cube colored to the cell's albedo color. This can be " "used to visualize the [GIProbe]'s data and debug any issues that may be " -"occurring." +"occurring.\n" +"[b]Note:[/b] [method bake] works from the editor and in exported projects. " +"This makes it suitable for procedurally generated or user-built levels. " +"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " +"Reducing [member subdiv] can speed up baking." msgstr "" -#: doc/classes/GIProbe.xml:28 +#: doc/classes/GIProbe.xml msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled." msgstr "" -#: doc/classes/GIProbe.xml:34 +#: doc/classes/GIProbe.xml msgid "" "Offsets the lookup of the light contribution from the [GIProbe]. This can be " "used to avoid self-shadowing, but may introduce light leaking at higher " @@ -27053,36 +27393,36 @@ msgid "" "size of the voxels." msgstr "" -#: doc/classes/GIProbe.xml:38 +#: doc/classes/GIProbe.xml msgid "" "[i]Deprecated.[/i] This property has been deprecated due to known bugs and " "no longer has any effect when enabled." msgstr "" -#: doc/classes/GIProbe.xml:41 +#: doc/classes/GIProbe.xml msgid "The [GIProbeData] resource that holds the data for this [GIProbe]." msgstr "" -#: doc/classes/GIProbe.xml:44 +#: doc/classes/GIProbe.xml msgid "" "The maximum brightness that the [GIProbe] will recognize. Brightness will be " "scaled within this range." msgstr "" -#: doc/classes/GIProbe.xml:47 +#: doc/classes/GIProbe.xml msgid "" "Energy multiplier. Makes the lighting contribution from the [GIProbe] " "brighter." msgstr "" -#: doc/classes/GIProbe.xml:50 +#: doc/classes/GIProbe.xml msgid "" "The size of the area covered by the [GIProbe]. If you make the extents " "larger without increasing the subdivisions with [member subdiv], the size of " "each cell will increase and result in lower detailed lighting." msgstr "" -#: doc/classes/GIProbe.xml:53 +#: doc/classes/GIProbe.xml #, fuzzy msgid "" "If [code]true[/code], ignores the sky contribution when calculating lighting." @@ -27090,56 +27430,56 @@ msgstr "" "Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch " "neu gestartet." -#: doc/classes/GIProbe.xml:56 +#: doc/classes/GIProbe.xml msgid "" "Offsets the lookup into the [GIProbe] based on the object's normal " "direction. Can be used to reduce some self-shadowing artifacts." msgstr "" -#: doc/classes/GIProbe.xml:59 +#: doc/classes/GIProbe.xml msgid "" "How much light propagates through the probe internally. A higher value " "allows light to spread further." msgstr "" -#: doc/classes/GIProbe.xml:62 +#: doc/classes/GIProbe.xml msgid "" "Number of times to subdivide the grid that the [GIProbe] operates on. A " "higher number results in finer detail and thus higher visual quality, while " "lower numbers result in better performance." msgstr "" -#: doc/classes/GIProbe.xml:67 +#: doc/classes/GIProbe.xml msgid "" "Use 64 subdivisions. This is the lowest quality setting, but the fastest. " "Use it if you can, but especially use it on lower-end hardware." msgstr "" -#: doc/classes/GIProbe.xml:70 +#: doc/classes/GIProbe.xml msgid "Use 128 subdivisions. This is the default quality setting." msgstr "" -#: doc/classes/GIProbe.xml:73 +#: doc/classes/GIProbe.xml msgid "Use 256 subdivisions." msgstr "" -#: doc/classes/GIProbe.xml:76 +#: doc/classes/GIProbe.xml msgid "" "Use 512 subdivisions. This is the highest quality setting, but the slowest. " -"On lower-end hardware this could cause the GPU to stall." +"On lower-end hardware, this could cause the GPU to stall." msgstr "" -#: doc/classes/GIProbe.xml:79 +#: doc/classes/GIProbe.xml msgid "Represents the size of the [enum Subdiv] enum." msgstr "" -#: modules/gltf/doc_classes/GLTFLight.xml:13 +#: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The [Color] of the light. Defaults to white. A black color causes the light " "to have no effect." msgstr "" -#: modules/gltf/doc_classes/GLTFLight.xml:16 +#: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The inner angle of the cone in a spotlight. Must be less than or equal to " "the outer cone angle.\n" @@ -27149,7 +27489,7 @@ msgid "" "and outer cone angles is used to calculate the attenuation of the light." msgstr "" -#: modules/gltf/doc_classes/GLTFLight.xml:20 +#: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The intensity of the light. This is expressed in candelas (lumens per " "steradian) for point and spot lights, and lux (lumens per m²) for " @@ -27157,7 +27497,7 @@ msgid "" "a unitless multiplier." msgstr "" -#: modules/gltf/doc_classes/GLTFLight.xml:23 +#: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The outer angle of the cone in a spotlight. Must be greater than or equal to " "the inner angle.\n" @@ -27168,25 +27508,25 @@ msgid "" "as the angle of the spotlight." msgstr "" -#: modules/gltf/doc_classes/GLTFLight.xml:27 +#: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The range of the light, beyond which the light has no effect. GLTF lights " "with no range defined behave like physical lights (which have infinite " "range). When creating a Godot light, the range is clamped to 4096." msgstr "" -#: modules/gltf/doc_classes/GLTFLight.xml:30 +#: modules/gltf/doc_classes/GLTFLight.xml msgid "" "The type of the light. The values accepted by Godot are \"point\", \"spot\", " "and \"directional\", which correspond to Godot's [OmniLight], [SpotLight], " "and [DirectionalLight] respectively." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:4 +#: modules/mono/doc_classes/GodotSharp.xml msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:7 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "This class is a bridge between Godot and the Mono runtime. It exposes " "several low-level operations and is only available in Mono-enabled Godot " @@ -27194,15 +27534,15 @@ msgid "" "See also [CSharpScript]." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:17 +#: modules/mono/doc_classes/GodotSharp.xml msgid "Attaches the current thread to the Mono runtime." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:24 +#: modules/mono/doc_classes/GodotSharp.xml msgid "Detaches the current thread from the Mono runtime." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:31 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "Returns the current MonoDomain ID.\n" "[b]Note:[/b] The Mono runtime must be initialized for this method to work " @@ -27210,7 +27550,7 @@ msgid "" "initialized at the time this method is called, the engine will crash." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:39 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as " "[method get_domain_id], unless the scripts domain isn't loaded.\n" @@ -27219,7 +27559,7 @@ msgid "" "initialized at the time this method is called, the engine will crash." msgstr "" -#: modules/mono/doc_classes/GodotSharp.xml:49 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "Returns [code]true[/code] if the domain is being finalized, [code]false[/" "code] otherwise." @@ -27227,7 +27567,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten " "[code]false[/code]." -#: modules/mono/doc_classes/GodotSharp.xml:56 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/" "code] otherwise." @@ -27235,7 +27575,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn die Mono Laufzeit initialisiert ist, " "ansonsten [code]false[/code]." -#: modules/mono/doc_classes/GodotSharp.xml:63 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/" "code] otherwise." @@ -27243,7 +27583,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn die Mono Laufzeit sich beendet, ansonsten " "[code]false[/code]." -#: modules/mono/doc_classes/GodotSharp.xml:70 +#: modules/mono/doc_classes/GodotSharp.xml msgid "" "Returns [code]true[/code] if the scripts domain is loaded, [code]false[/" "code] otherwise." @@ -27251,13 +27591,13 @@ msgstr "" "Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten " "[code]false[/code]." -#: doc/classes/Gradient.xml:4 +#: doc/classes/Gradient.xml msgid "" "A color interpolator resource which can be used to generate colors between " "user-defined color points." msgstr "" -#: doc/classes/Gradient.xml:7 +#: doc/classes/Gradient.xml msgid "" "Given a set of colors, this resource will interpolate them in order. This " "means that if you have color 1, color 2 and color 3, the ramp will " @@ -27266,53 +27606,53 @@ msgid "" "offset 0 and the other (white) at the ramp higher offset 1." msgstr "" -#: doc/classes/Gradient.xml:17 +#: doc/classes/Gradient.xml msgid "" "Adds the specified color to the end of the ramp, with the specified offset." msgstr "" -#: doc/classes/Gradient.xml:24 +#: doc/classes/Gradient.xml msgid "Returns the color of the ramp color at index [code]point[/code]." msgstr "" -#: doc/classes/Gradient.xml:31 +#: doc/classes/Gradient.xml msgid "Returns the offset of the ramp color at index [code]point[/code]." msgstr "" -#: doc/classes/Gradient.xml:37 +#: doc/classes/Gradient.xml msgid "Returns the number of colors in the ramp." msgstr "" -#: doc/classes/Gradient.xml:44 +#: doc/classes/Gradient.xml msgid "Returns the interpolated color specified by [code]offset[/code]." msgstr "" -#: doc/classes/Gradient.xml:51 +#: doc/classes/Gradient.xml #, fuzzy msgid "Removes the color at the index [code]point[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/Gradient.xml:59 +#: doc/classes/Gradient.xml msgid "Sets the color of the ramp color at index [code]point[/code]." msgstr "" -#: doc/classes/Gradient.xml:67 +#: doc/classes/Gradient.xml msgid "Sets the offset for the ramp color at index [code]point[/code]." msgstr "" -#: doc/classes/Gradient.xml:73 +#: doc/classes/Gradient.xml msgid "Gradient's colors returned as a [PoolColorArray]." msgstr "" -#: doc/classes/Gradient.xml:76 +#: doc/classes/Gradient.xml msgid "Gradient's offsets returned as a [PoolRealArray]." msgstr "" -#: doc/classes/GradientTexture.xml:4 +#: doc/classes/GradientTexture.xml msgid "Gradient-filled texture." msgstr "" -#: doc/classes/GradientTexture.xml:7 +#: doc/classes/GradientTexture.xml msgid "" "GradientTexture uses a [Gradient] to fill the texture data. The gradient " "will be filled from left to right using colors obtained from the gradient. " @@ -27321,21 +27661,21 @@ msgid "" "at fixed steps (see [member width])." msgstr "" -#: doc/classes/GradientTexture.xml:15 +#: doc/classes/GradientTexture.xml msgid "The [Gradient] that will be used to fill the texture." msgstr "" -#: doc/classes/GradientTexture.xml:18 +#: doc/classes/GradientTexture.xml msgid "The number of color samples that will be obtained from the [Gradient]." msgstr "" -#: doc/classes/GraphEdit.xml:4 +#: doc/classes/GraphEdit.xml msgid "" "GraphEdit is an area capable of showing various GraphNodes. It manages " "connection events between them." msgstr "" -#: doc/classes/GraphEdit.xml:7 +#: doc/classes/GraphEdit.xml msgid "" "GraphEdit manages the showing of GraphNodes it contains, as well as " "connections and disconnections between them. Signals are sent for each of " @@ -27345,29 +27685,29 @@ msgid "" "low_processor_usage_mode]) when using GraphEdits." msgstr "" -#: doc/classes/GraphEdit.xml:18 +#: doc/classes/GraphEdit.xml msgid "" "Makes possible the connection between two different slot types. The type is " "defined with the [method GraphNode.set_slot] method." msgstr "" -#: doc/classes/GraphEdit.xml:25 +#: doc/classes/GraphEdit.xml msgid "" "Makes possible to disconnect nodes when dragging from the slot at the left " "if it has the specified type." msgstr "" -#: doc/classes/GraphEdit.xml:32 +#: doc/classes/GraphEdit.xml msgid "" "Makes possible to disconnect nodes when dragging from the slot at the right " "if it has the specified type." msgstr "" -#: doc/classes/GraphEdit.xml:38 +#: doc/classes/GraphEdit.xml msgid "Removes all connections between nodes." msgstr "" -#: doc/classes/GraphEdit.xml:48 +#: doc/classes/GraphEdit.xml msgid "" "Create a connection between the [code]from_port[/code] slot of the " "[code]from[/code] GraphNode and the [code]to_port[/code] slot of the " @@ -27375,7 +27715,7 @@ msgid "" "is created." msgstr "" -#: doc/classes/GraphEdit.xml:58 +#: doc/classes/GraphEdit.xml msgid "" "Removes the connection between the [code]from_port[/code] slot of the " "[code]from[/code] GraphNode and the [code]to_port[/code] slot of the " @@ -27383,14 +27723,14 @@ msgid "" "is removed." msgstr "" -#: doc/classes/GraphEdit.xml:64 +#: doc/classes/GraphEdit.xml msgid "" "Returns an Array containing the list of connections. A connection consists " "in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", " "to_port: 1, to: \"GraphNode name 1\" }[/code]." msgstr "" -#: doc/classes/GraphEdit.xml:70 +#: doc/classes/GraphEdit.xml msgid "" "Gets the [HBoxContainer] that contains the zooming and grid snap controls in " "the top left of the graph. You can use this method to reposition the toolbar " @@ -27400,224 +27740,224 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/GraphEdit.xml:81 +#: doc/classes/GraphEdit.xml msgid "" "Returns [code]true[/code] if the [code]from_port[/code] slot of the " "[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of " "the [code]to[/code] GraphNode." msgstr "" -#: doc/classes/GraphEdit.xml:89 +#: doc/classes/GraphEdit.xml msgid "Returns whether it's possible to connect slots of the specified types." msgstr "" -#: doc/classes/GraphEdit.xml:97 +#: doc/classes/GraphEdit.xml msgid "" "Makes it not possible to connect between two different slot types. The type " "is defined with the [method GraphNode.set_slot] method." msgstr "" -#: doc/classes/GraphEdit.xml:104 +#: doc/classes/GraphEdit.xml msgid "" "Removes the possibility to disconnect nodes when dragging from the slot at " "the left if it has the specified type." msgstr "" -#: doc/classes/GraphEdit.xml:111 +#: doc/classes/GraphEdit.xml msgid "" "Removes the possibility to disconnect nodes when dragging from the slot at " "the right if it has the specified type." msgstr "" -#: doc/classes/GraphEdit.xml:122 +#: doc/classes/GraphEdit.xml msgid "" "Sets the coloration of the connection between [code]from[/code]'s " "[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the " "color provided in the [code]activity[/code] theme property." msgstr "" -#: doc/classes/GraphEdit.xml:129 +#: doc/classes/GraphEdit.xml msgid "Sets the specified [code]node[/code] as the one selected." msgstr "" -#: doc/classes/GraphEdit.xml:136 +#: doc/classes/GraphEdit.xml #, fuzzy msgid "If [code]true[/code], the minimap is visible." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/GraphEdit.xml:139 +#: doc/classes/GraphEdit.xml msgid "The opacity of the minimap rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:142 +#: doc/classes/GraphEdit.xml msgid "" "The size of the minimap rectangle. The map itself is based on the size of " "the grid area and is scaled to fit this rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:146 +#: doc/classes/GraphEdit.xml msgid "" "If [code]true[/code], enables disconnection of existing connections in the " "GraphEdit by dragging the right end." msgstr "" -#: doc/classes/GraphEdit.xml:149 +#: doc/classes/GraphEdit.xml msgid "The scroll offset." msgstr "" -#: doc/classes/GraphEdit.xml:152 +#: doc/classes/GraphEdit.xml msgid "" "If [code]true[/code], makes a label with the current zoom level visible. The " "zoom value is displayed in percents." msgstr "" -#: doc/classes/GraphEdit.xml:155 +#: doc/classes/GraphEdit.xml msgid "The snapping distance in pixels." msgstr "" -#: doc/classes/GraphEdit.xml:158 +#: doc/classes/GraphEdit.xml msgid "If [code]true[/code], enables snapping." msgstr "" -#: doc/classes/GraphEdit.xml:161 +#: doc/classes/GraphEdit.xml msgid "The current zoom value." msgstr "" -#: doc/classes/GraphEdit.xml:164 +#: doc/classes/GraphEdit.xml msgid "The upper zoom limit." msgstr "" -#: doc/classes/GraphEdit.xml:167 +#: doc/classes/GraphEdit.xml msgid "The lower zoom limit." msgstr "" -#: doc/classes/GraphEdit.xml:170 +#: doc/classes/GraphEdit.xml msgid "The step of each zoom level." msgstr "" -#: doc/classes/GraphEdit.xml:176 +#: doc/classes/GraphEdit.xml msgid "Emitted at the beginning of a GraphNode movement." msgstr "" -#: doc/classes/GraphEdit.xml:181 +#: doc/classes/GraphEdit.xml msgid "Emitted at the end of a GraphNode movement." msgstr "" -#: doc/classes/GraphEdit.xml:189 +#: doc/classes/GraphEdit.xml msgid "" "Emitted when user dragging connection from input port into empty space of " "the graph." msgstr "" -#: doc/classes/GraphEdit.xml:198 +#: doc/classes/GraphEdit.xml msgid "" "Emitted to the GraphEdit when the connection between the [code]from_slot[/" "code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] " "slot of the [code]to[/code] GraphNode is attempted to be created." msgstr "" -#: doc/classes/GraphEdit.xml:206 +#: doc/classes/GraphEdit.xml msgid "" "Emitted when user dragging connection from output port into empty space of " "the graph." msgstr "" -#: doc/classes/GraphEdit.xml:211 +#: doc/classes/GraphEdit.xml #, fuzzy msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "Gesendet wenn das Rechteck Element geändert wurde." -#: doc/classes/GraphEdit.xml:216 +#: doc/classes/GraphEdit.xml msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." msgstr "" -#: doc/classes/GraphEdit.xml:225 +#: doc/classes/GraphEdit.xml msgid "" "Emitted to the GraphEdit when the connection between [code]from_slot[/code] " "slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of " "[code]to[/code] GraphNode is attempted to be removed." msgstr "" -#: doc/classes/GraphEdit.xml:230 +#: doc/classes/GraphEdit.xml msgid "" "Emitted when a GraphNode is attempted to be duplicated in the GraphEdit." msgstr "" -#: doc/classes/GraphEdit.xml:236 +#: doc/classes/GraphEdit.xml msgid "Emitted when a GraphNode is selected." msgstr "" -#: doc/classes/GraphEdit.xml:246 +#: doc/classes/GraphEdit.xml #, fuzzy msgid "Emitted when the user presses [code]Ctrl + V[/code]." msgstr "Gesendet wenn das Rechteck Element geändert wurde." -#: doc/classes/GraphEdit.xml:252 +#: doc/classes/GraphEdit.xml msgid "" "Emitted when a popup is requested. Happens on right-clicking in the " "GraphEdit. [code]position[/code] is the position of the mouse pointer when " "the signal is sent." msgstr "" -#: doc/classes/GraphEdit.xml:258 +#: doc/classes/GraphEdit.xml msgid "" "Emitted when the scroll offset is changed by the user. It will not be " "emitted when changed in code." msgstr "" -#: doc/classes/GraphEdit.xml:272 -msgid "The background drawn under the grid." -msgstr "" - -#: doc/classes/GraphEdit.xml:275 +#: doc/classes/GraphEdit.xml msgid "Color of major grid lines." msgstr "" -#: doc/classes/GraphEdit.xml:278 +#: doc/classes/GraphEdit.xml msgid "Color of minor grid lines." msgstr "" -#: doc/classes/GraphEdit.xml:283 -msgid "The icon for the zoom out button." +#: doc/classes/GraphEdit.xml +msgid "The fill color of the selection rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:286 -msgid "The icon for the zoom in button." +#: doc/classes/GraphEdit.xml +msgid "The outline color of the selection rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:289 +#: doc/classes/GraphEdit.xml msgid "" "The horizontal range within which a port can be grabbed (on both sides)." msgstr "" -#: doc/classes/GraphEdit.xml:292 +#: doc/classes/GraphEdit.xml msgid "The vertical range within which a port can be grabbed (on both sides)." msgstr "" -#: doc/classes/GraphEdit.xml:295 -msgid "The icon for the zoom reset button." +#: doc/classes/GraphEdit.xml +msgid "The icon for the zoom out button." msgstr "" -#: doc/classes/GraphEdit.xml:298 -msgid "The fill color of the selection rectangle." +#: doc/classes/GraphEdit.xml +msgid "The icon for the zoom in button." msgstr "" -#: doc/classes/GraphEdit.xml:301 -msgid "The outline color of the selection rectangle." +#: doc/classes/GraphEdit.xml +msgid "The icon for the zoom reset button." msgstr "" -#: doc/classes/GraphEdit.xml:304 +#: doc/classes/GraphEdit.xml msgid "The icon for the snap toggle button." msgstr "" -#: doc/classes/GraphNode.xml:4 +#: doc/classes/GraphEdit.xml +msgid "The background drawn under the grid." +msgstr "" + +#: doc/classes/GraphNode.xml msgid "" "A GraphNode is a container with potentially several input and output slots " "allowing connections between GraphNodes. Slots can have different, " "incompatible types." msgstr "" -#: doc/classes/GraphNode.xml:7 +#: doc/classes/GraphNode.xml msgid "" "A GraphNode is a container. Each GraphNode can have several input and output " "slots, sometimes referred to as ports, allowing connections between " @@ -27637,71 +27977,71 @@ msgid "" "connections." msgstr "" -#: doc/classes/GraphNode.xml:17 +#: doc/classes/GraphNode.xml msgid "Disables all input and output slots of the GraphNode." msgstr "" -#: doc/classes/GraphNode.xml:24 +#: doc/classes/GraphNode.xml msgid "Disables input and output slot whose index is [code]idx[/code]." msgstr "" -#: doc/classes/GraphNode.xml:31 +#: doc/classes/GraphNode.xml #, fuzzy msgid "Returns the [Color] of the input connection [code]idx[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/GraphNode.xml:37 +#: doc/classes/GraphNode.xml msgid "" "Returns the number of enabled input slots (connections) to the GraphNode." msgstr "" -#: doc/classes/GraphNode.xml:44 +#: doc/classes/GraphNode.xml msgid "Returns the position of the input connection [code]idx[/code]." msgstr "" -#: doc/classes/GraphNode.xml:51 +#: doc/classes/GraphNode.xml msgid "Returns the type of the input connection [code]idx[/code]." msgstr "" -#: doc/classes/GraphNode.xml:58 +#: doc/classes/GraphNode.xml #, fuzzy msgid "Returns the [Color] of the output connection [code]idx[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/GraphNode.xml:64 +#: doc/classes/GraphNode.xml msgid "" "Returns the number of enabled output slots (connections) of the GraphNode." msgstr "" -#: doc/classes/GraphNode.xml:71 +#: doc/classes/GraphNode.xml msgid "Returns the position of the output connection [code]idx[/code]." msgstr "" -#: doc/classes/GraphNode.xml:78 +#: doc/classes/GraphNode.xml msgid "Returns the type of the output connection [code]idx[/code]." msgstr "" -#: doc/classes/GraphNode.xml:85 +#: doc/classes/GraphNode.xml #, fuzzy msgid "Returns the left (input) [Color] of the slot [code]idx[/code]." msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück." -#: doc/classes/GraphNode.xml:92 +#: doc/classes/GraphNode.xml #, fuzzy msgid "Returns the right (output) [Color] of the slot [code]idx[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/GraphNode.xml:99 +#: doc/classes/GraphNode.xml #, fuzzy msgid "Returns the left (input) type of the slot [code]idx[/code]." msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück." -#: doc/classes/GraphNode.xml:106 +#: doc/classes/GraphNode.xml #, fuzzy msgid "Returns the right (output) type of the slot [code]idx[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/GraphNode.xml:113 +#: doc/classes/GraphNode.xml #, fuzzy msgid "" "Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] " @@ -27710,7 +28050,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] " "aktiviert ist." -#: doc/classes/GraphNode.xml:120 +#: doc/classes/GraphNode.xml #, fuzzy msgid "" "Returns [code]true[/code] if right (output) side of the slot [code]idx[/" @@ -27719,7 +28059,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] " "aktiviert ist." -#: doc/classes/GraphNode.xml:135 +#: doc/classes/GraphNode.xml msgid "" "Sets properties of the slot with ID [code]idx[/code].\n" "If [code]enable_left[/code]/[code]right[/code], a port will appear and the " @@ -27736,33 +28076,33 @@ msgid "" "methods. You must enable at least one side of the slot to do so." msgstr "" -#: doc/classes/GraphNode.xml:149 +#: doc/classes/GraphNode.xml msgid "" "Sets the [Color] of the left (input) side of the slot [code]idx[/code] to " "[code]color_left[/code]." msgstr "" -#: doc/classes/GraphNode.xml:157 +#: doc/classes/GraphNode.xml msgid "" "Sets the [Color] of the right (output) side of the slot [code]idx[/code] to " "[code]color_right[/code]." msgstr "" -#: doc/classes/GraphNode.xml:165 +#: doc/classes/GraphNode.xml msgid "" "Toggles the left (input) side of the slot [code]idx[/code]. If " "[code]enable_left[/code] is [code]true[/code], a port will appear on the " "left side and the slot will be able to be connected from this side." msgstr "" -#: doc/classes/GraphNode.xml:173 +#: doc/classes/GraphNode.xml msgid "" "Toggles the right (output) side of the slot [code]idx[/code]. If " "[code]enable_right[/code] is [code]true[/code], a port will appear on the " "right side and the slot will be able to be connected from this side." msgstr "" -#: doc/classes/GraphNode.xml:181 +#: doc/classes/GraphNode.xml #, fuzzy msgid "" "Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/" @@ -27771,7 +28111,7 @@ msgstr "" "Benennt eine vorhandene Animation mit der Taste [code]name[/code] in " "[code]newname[/code] um." -#: doc/classes/GraphNode.xml:189 +#: doc/classes/GraphNode.xml #, fuzzy msgid "" "Sets the right (output) type of the slot [code]idx[/code] to " @@ -27780,11 +28120,11 @@ msgstr "" "Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/" "code] definierte." -#: doc/classes/GraphNode.xml:195 +#: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is a comment node." msgstr "" -#: doc/classes/GraphNode.xml:198 +#: doc/classes/GraphNode.xml msgid "" "The offset of the GraphNode, relative to the scroll offset of the " "[GraphEdit].\n" @@ -27792,156 +28132,156 @@ msgid "" "[Container]." msgstr "" -#: doc/classes/GraphNode.xml:202 +#: doc/classes/GraphNode.xml msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]." msgstr "" -#: doc/classes/GraphNode.xml:205 +#: doc/classes/GraphNode.xml msgid "" "If [code]true[/code], the user can resize the GraphNode.\n" "[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] " "signal, the GraphNode needs to be resized manually." msgstr "" -#: doc/classes/GraphNode.xml:209 +#: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is selected." msgstr "" -#: doc/classes/GraphNode.xml:212 +#: doc/classes/GraphNode.xml msgid "" "If [code]true[/code], the close button will be visible.\n" "[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, " "the GraphNode needs to be removed manually." msgstr "" -#: doc/classes/GraphNode.xml:216 +#: doc/classes/GraphNode.xml msgid "The text displayed in the GraphNode's title bar." msgstr "" -#: doc/classes/GraphNode.xml:222 +#: doc/classes/GraphNode.xml msgid "" "Emitted when the GraphNode is requested to be closed. Happens on clicking " "the close button (see [member show_close])." msgstr "" -#: doc/classes/GraphNode.xml:229 +#: doc/classes/GraphNode.xml msgid "Emitted when the GraphNode is dragged." msgstr "" -#: doc/classes/GraphNode.xml:234 +#: doc/classes/GraphNode.xml msgid "Emitted when the GraphNode is moved." msgstr "" -#: doc/classes/GraphNode.xml:239 +#: doc/classes/GraphNode.xml msgid "" "Emitted when the GraphNode is requested to be displayed over other ones. " "Happens on focusing (clicking into) the GraphNode." msgstr "" -#: doc/classes/GraphNode.xml:245 +#: doc/classes/GraphNode.xml msgid "" "Emitted when the GraphNode is requested to be resized. Happens on dragging " "the resizer handle (see [member resizable])." msgstr "" -#: doc/classes/GraphNode.xml:251 +#: doc/classes/GraphNode.xml msgid "Emitted when any GraphNode's slot is updated." msgstr "" -#: doc/classes/GraphNode.xml:257 +#: doc/classes/GraphNode.xml msgid "No overlay is shown." msgstr "" -#: doc/classes/GraphNode.xml:260 +#: doc/classes/GraphNode.xml msgid "Show overlay set in the [code]breakpoint[/code] theme property." msgstr "" -#: doc/classes/GraphNode.xml:263 +#: doc/classes/GraphNode.xml msgid "Show overlay set in the [code]position[/code] theme property." msgstr "" -#: doc/classes/GraphNode.xml:268 -msgid "" -"The background used when [member overlay] is set to [constant " -"OVERLAY_BREAKPOINT]." +#: doc/classes/GraphNode.xml +msgid "The color modulation applied to the close button icon." msgstr "" -#: doc/classes/GraphNode.xml:271 -msgid "" -"The icon for the close button, visible when [member show_close] is enabled." +#: doc/classes/GraphNode.xml +msgid "The color modulation applied to the resizer icon." msgstr "" -#: doc/classes/GraphNode.xml:274 -msgid "The color modulation applied to the close button icon." +#: doc/classes/GraphNode.xml +msgid "Color of the title text." msgstr "" -#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41 +#: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml msgid "The vertical offset of the close button." msgstr "" -#: doc/classes/GraphNode.xml:280 -msgid "The [StyleBox] used when [member comment] is enabled." +#: doc/classes/GraphNode.xml +msgid "Horizontal offset for the ports." msgstr "" -#: doc/classes/GraphNode.xml:283 -msgid "" -"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is " -"focused." +#: doc/classes/GraphNode.xml +msgid "The vertical distance between ports." msgstr "" -#: doc/classes/GraphNode.xml:290 -msgid "The default background for [GraphNode]." +#: doc/classes/GraphNode.xml +msgid "Vertical offset of the title text." msgstr "" -#: doc/classes/GraphNode.xml:293 -msgid "The icon used for representing ports." +#: doc/classes/GraphNode.xml +msgid "Font used for the title text." msgstr "" -#: doc/classes/GraphNode.xml:296 -msgid "Horizontal offset for the ports." +#: doc/classes/GraphNode.xml +msgid "" +"The icon for the close button, visible when [member show_close] is enabled." msgstr "" -#: doc/classes/GraphNode.xml:299 -msgid "" -"The background used when [member overlay] is set to [constant " -"OVERLAY_POSITION]." +#: doc/classes/GraphNode.xml +msgid "The icon used for representing ports." msgstr "" -#: doc/classes/GraphNode.xml:302 +#: doc/classes/GraphNode.xml msgid "The icon used for resizer, visible when [member resizable] is enabled." msgstr "" -#: doc/classes/GraphNode.xml:305 -msgid "The color modulation applied to the resizer icon." +#: doc/classes/GraphNode.xml +msgid "" +"The background used when [member overlay] is set to [constant " +"OVERLAY_BREAKPOINT]." msgstr "" -#: doc/classes/GraphNode.xml:308 -msgid "The background used when the [GraphNode] is selected." +#: doc/classes/GraphNode.xml +msgid "The [StyleBox] used when [member comment] is enabled." msgstr "" -#: doc/classes/GraphNode.xml:311 -msgid "The vertical distance between ports." +#: doc/classes/GraphNode.xml +msgid "" +"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is " +"focused." msgstr "" -#: doc/classes/GraphNode.xml:314 -msgid "Color of the title text." +#: doc/classes/GraphNode.xml +msgid "The default background for [GraphNode]." msgstr "" -#: doc/classes/GraphNode.xml:317 -msgid "Font used for the title text." +#: doc/classes/GraphNode.xml +msgid "" +"The background used when [member overlay] is set to [constant " +"OVERLAY_POSITION]." msgstr "" -#: doc/classes/GraphNode.xml:320 -msgid "Vertical offset of the title text." +#: doc/classes/GraphNode.xml +msgid "The background used when the [GraphNode] is selected." msgstr "" -#: doc/classes/GridContainer.xml:4 +#: doc/classes/GridContainer.xml msgid "" "Grid container used to arrange Control-derived children in a grid like " "layout." msgstr "" -#: doc/classes/GridContainer.xml:7 +#: doc/classes/GridContainer.xml msgid "" "GridContainer will arrange its Control-derived children in a grid like " "structure, the grid columns are specified using the [member columns] " @@ -27955,25 +28295,25 @@ msgid "" "Control. It won't rearrange child nodes inheriting from Node2D." msgstr "" -#: doc/classes/GridContainer.xml:18 +#: doc/classes/GridContainer.xml msgid "" "The number of columns in the [GridContainer]. If modified, [GridContainer] " "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml:26 +#: doc/classes/GridContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml:29 +#: doc/classes/GridContainer.xml msgid "The vertical separation of children nodes." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:4 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Node for 3D tile-based maps." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:7 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "GridMap lets you place meshes on a grid interactively. It works both from " "the editor and from scripts, which can help you create in-game level " @@ -27991,61 +28331,61 @@ msgid "" "light in question." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:14 +#: modules/gridmap/doc_classes/GridMap.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_gridmaps.html" +msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html" -#: modules/gridmap/doc_classes/GridMap.xml:22 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:39 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns an array of [ArrayMesh]es and [Transform] references of all bake " "meshes that exist within the current GridMap." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:48 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "The [MeshLibrary] item index located at the grid-based X, Y and Z " "coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be " "returned." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:57 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is " "returned if the cell is empty." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:64 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Returns an individual bit on the [member collision_layer]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:71 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Returns an individual bit on the [member collision_mask]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:77 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns an array of [Transform] and [Mesh] references corresponding to the " "non-empty cells in the grid. The transforms are specified in world space." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:83 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns an array of [Vector3] with the non-empty cell coordinates in the " "grid map." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:99 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:116 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Sets the mesh index for the cell referenced by its grid-based X, Y and Z " "coordinates.\n" @@ -28055,113 +28395,119 @@ msgid "" "values, see [method Basis.get_orthogonal_index]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:135 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Sets an individual bit on the [member collision_layer]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:143 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Sets an individual bit on the [member collision_mask]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:150 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the coordinates of the grid cell containing the given point.\n" "[code]pos[/code] should be in the GridMap's local coordinate space." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:157 +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:160 +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the Y axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:163 +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the Z axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:166 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "The size of each octant measured in number of cells. This applies to all " "three axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:169 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "The scale of the cell items.\n" "This does not affect the size of the grid cells themselves, only the items " "in them. This can be used to make cell items overlap their neighbors." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:173 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "The dimensions of the grid's cells.\n" "This does not affect the size of the meshes. See [member cell_scale]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:177 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "The physics layers this GridMap is in.\n" "GridMaps act as static bodies, meaning they aren't affected by gravity or " "other forces. They only affect other physics bodies that collide with them." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:181 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" -"The physics layers this GridMap detects collisions in. See [url=https://docs." -"godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-" -"layers-and-masks]Collision layers and masks[/url] in the documentation for " -"more information." +"The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:184 +#: modules/gridmap/doc_classes/GridMap.xml msgid "The assigned [MeshLibrary]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:187 +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"Overrides the default friction and bounce physics properties for the whole " +"[GridMap]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Controls whether this GridMap will be baked in a [BakedLightmap] or not." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:194 +#: modules/gridmap/doc_classes/GridMap.xml msgid "Emitted when [member cell_size] changes." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:200 +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Invalid cell item that can be used in [method set_cell_item] to clear cells " "(or represent an empty cell in [method get_cell_item])." msgstr "" -#: doc/classes/GrooveJoint2D.xml:4 +#: doc/classes/GrooveJoint2D.xml msgid "Groove constraint for 2D physics." msgstr "" -#: doc/classes/GrooveJoint2D.xml:7 +#: doc/classes/GrooveJoint2D.xml msgid "" "Groove constraint for 2D physics. This is useful for making a body \"slide\" " "through a segment placed in another." msgstr "" -#: doc/classes/GrooveJoint2D.xml:15 +#: doc/classes/GrooveJoint2D.xml msgid "" "The body B's initial anchor position defined by the joint's origin and a " "local offset [member initial_offset] along the joint's Y axis (along the " "groove)." msgstr "" -#: doc/classes/GrooveJoint2D.xml:18 +#: doc/classes/GrooveJoint2D.xml msgid "" "The groove's length. The groove is from the joint's origin towards [member " "length] along the joint's local Y axis." msgstr "" -#: doc/classes/HashingContext.xml:4 +#: doc/classes/HashingContext.xml msgid "Context to compute cryptographic hashes over multiple iterations." msgstr "" -#: doc/classes/HashingContext.xml:7 +#: doc/classes/HashingContext.xml msgid "" "The HashingContext class provides an interface for computing cryptographic " "hashes over multiple iterations. This is useful for example when computing " @@ -28192,155 +28538,150 @@ msgid "" "[b]Note:[/b] Not available in HTML5 exports." msgstr "" -#: doc/classes/HashingContext.xml:38 +#: doc/classes/HashingContext.xml msgid "Closes the current context, and return the computed hash." msgstr "" -#: doc/classes/HashingContext.xml:45 +#: doc/classes/HashingContext.xml msgid "" "Starts a new hash computation of the given [code]type[/code] (e.g. [constant " "HASH_SHA256] to start computation of a SHA-256)." msgstr "" -#: doc/classes/HashingContext.xml:52 +#: doc/classes/HashingContext.xml msgid "Updates the computation with the given [code]chunk[/code] of data." msgstr "" -#: doc/classes/HashingContext.xml:58 +#: doc/classes/HashingContext.xml msgid "Hashing algorithm: MD5." msgstr "" -#: doc/classes/HashingContext.xml:61 +#: doc/classes/HashingContext.xml msgid "Hashing algorithm: SHA-1." msgstr "" -#: doc/classes/HashingContext.xml:64 +#: doc/classes/HashingContext.xml msgid "Hashing algorithm: SHA-256." msgstr "" -#: doc/classes/HBoxContainer.xml:4 +#: doc/classes/HBoxContainer.xml msgid "Horizontal box container." msgstr "" -#: doc/classes/HBoxContainer.xml:7 +#: doc/classes/HBoxContainer.xml msgid "Horizontal box container. See [BoxContainer]." msgstr "" -#: doc/classes/HBoxContainer.xml:17 +#: doc/classes/HBoxContainer.xml msgid "The horizontal space between the [HBoxContainer]'s elements." msgstr "" -#: doc/classes/HeightMapShape.xml:4 +#: doc/classes/HeightMapShape.xml msgid "Height map shape for 3D physics." msgstr "" -#: doc/classes/HeightMapShape.xml:7 +#: doc/classes/HeightMapShape.xml msgid "" "Height map shape resource, which can be added to a [PhysicsBody] or [Area]." msgstr "" -#: doc/classes/HeightMapShape.xml:15 +#: doc/classes/HeightMapShape.xml msgid "" "Height map data, pool array must be of [member map_width] * [member " "map_depth] size." msgstr "" -#: doc/classes/HeightMapShape.xml:18 +#: doc/classes/HeightMapShape.xml msgid "" "Depth of the height map data. Changing this will resize the [member " "map_data]." msgstr "" -#: doc/classes/HeightMapShape.xml:21 +#: doc/classes/HeightMapShape.xml msgid "" "Width of the height map data. Changing this will resize the [member " "map_data]." msgstr "" -#: doc/classes/HingeJoint.xml:4 +#: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" -#: doc/classes/HingeJoint.xml:7 +#: doc/classes/HingeJoint.xml msgid "" "A HingeJoint normally uses the Z axis of body A as the hinge axis, another " "axis can be specified when adding it manually though. See also " "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml:16 doc/classes/SpriteBase3D.xml:21 +#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" -#: doc/classes/HingeJoint.xml:23 doc/classes/ParticlesMaterial.xml:25 -#: doc/classes/PinJoint.xml:16 +#: doc/classes/HingeJoint.xml doc/classes/ParticlesMaterial.xml +#: doc/classes/PinJoint.xml msgid "Returns the value of the specified parameter." msgstr "" -#: doc/classes/HingeJoint.xml:31 +#: doc/classes/HingeJoint.xml msgid "If [code]true[/code], enables the specified flag." msgstr "" -#: doc/classes/HingeJoint.xml:39 doc/classes/PinJoint.xml:24 +#: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml msgid "Sets the value of the specified parameter." msgstr "" -#: doc/classes/HingeJoint.xml:45 doc/classes/HingeJoint.xml:85 -#: doc/classes/PhysicsServer.xml:977 +#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml msgid "" "The speed with which the rotation across the axis perpendicular to the hinge " "gets corrected." msgstr "" -#: doc/classes/HingeJoint.xml:48 doc/classes/HingeJoint.xml:102 +#: doc/classes/HingeJoint.xml msgid "" "If [code]true[/code], the hinges maximum and minimum rotation, defined by " "[member angular_limit/lower] and [member angular_limit/upper] has effects." msgstr "" -#: doc/classes/HingeJoint.xml:51 doc/classes/HingeJoint.xml:82 +#: doc/classes/HingeJoint.xml msgid "" "The minimum rotation. Only active if [member angular_limit/enable] is " "[code]true[/code]." msgstr "" -#: doc/classes/HingeJoint.xml:54 doc/classes/HingeJoint.xml:90 -#: doc/classes/PhysicsServer.xml:982 +#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml msgid "The lower this value, the more the rotation gets slowed down." msgstr "" -#: doc/classes/HingeJoint.xml:59 doc/classes/HingeJoint.xml:79 +#: doc/classes/HingeJoint.xml msgid "" "The maximum rotation. Only active if [member angular_limit/enable] is " "[code]true[/code]." msgstr "" -#: doc/classes/HingeJoint.xml:62 doc/classes/HingeJoint.xml:105 +#: doc/classes/HingeJoint.xml msgid "When activated, a motor turns the hinge." msgstr "" -#: doc/classes/HingeJoint.xml:65 doc/classes/HingeJoint.xml:96 -#: doc/classes/PhysicsServer.xml:988 +#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml msgid "Maximum acceleration for the motor." msgstr "" -#: doc/classes/HingeJoint.xml:68 doc/classes/HingeJoint.xml:93 -#: doc/classes/PhysicsServer.xml:985 +#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml msgid "Target speed for the motor." msgstr "" -#: doc/classes/HingeJoint.xml:71 doc/classes/HingeJoint.xml:76 -#: doc/classes/PhysicsServer.xml:968 +#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml msgid "" "The speed with which the two bodies get pulled together when they move in " "different directions." msgstr "" -#: doc/classes/HMACContext.xml:4 +#: doc/classes/HMACContext.xml msgid "Used to create an HMAC for a message using a key." msgstr "" -#: doc/classes/HMACContext.xml:7 +#: doc/classes/HMACContext.xml msgid "" "The HMACContext class is useful for advanced HMAC use cases, such as " "streaming the message as it supports creating the message over time rather " @@ -28354,7 +28695,7 @@ msgid "" " var err = ctx.start(HashingContext.HASH_SHA256, key)\n" " assert(err == OK)\n" " var msg1 = \"this is \".to_utf8()\n" -" var msg2 = \"vewy vewy secret\".to_utf8()\n" +" var msg2 = \"super duper secret\".to_utf8()\n" " err = ctx.update(msg1)\n" " assert(err == OK)\n" " err = ctx.update(msg2)\n" @@ -28377,7 +28718,7 @@ msgid "" " Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n" " GD.Assert(err == OK);\n" " PoolByteArray msg1 = String(\"this is \").to_utf8();\n" -" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n" +" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n" " err = ctx.Update(msg1);\n" " GD.Assert(err == OK);\n" " err = ctx.Update(msg2);\n" @@ -28390,115 +28731,115 @@ msgid "" "[b]Note:[/b] Not available in HTML5 exports." msgstr "" -#: doc/classes/HMACContext.xml:58 +#: doc/classes/HMACContext.xml msgid "" "Returns the resulting HMAC. If the HMAC failed, an empty [PoolByteArray] is " "returned." msgstr "" -#: doc/classes/HMACContext.xml:66 +#: doc/classes/HMACContext.xml msgid "" "Initializes the HMACContext. This method cannot be called again on the same " "HMACContext until [method finish] has been called." msgstr "" -#: doc/classes/HMACContext.xml:73 +#: doc/classes/HMACContext.xml msgid "" "Updates the message to be HMACed. This can be called multiple times before " "[method finish] is called to append [code]data[/code] to the message, but " "cannot be called until [method start] has been called." msgstr "" -#: doc/classes/HScrollBar.xml:4 +#: doc/classes/HScrollBar.xml msgid "Horizontal scroll bar." msgstr "" -#: doc/classes/HScrollBar.xml:7 +#: doc/classes/HScrollBar.xml msgid "" "Horizontal version of [ScrollBar], which goes from left (min) to right (max)." msgstr "" -#: doc/classes/HScrollBar.xml:17 +#: doc/classes/HScrollBar.xml msgid "" "Icon used as a button to scroll the [ScrollBar] left. Supports custom step " "using the [member ScrollBar.custom_step] property." msgstr "" -#: doc/classes/HScrollBar.xml:20 doc/classes/VScrollBar.xml:24 +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "Displayed when the mouse cursor hovers over the decrement button." msgstr "" -#: doc/classes/HScrollBar.xml:23 doc/classes/VScrollBar.xml:27 +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml #, fuzzy msgid "Displayed when the decrement button is being pressed." msgstr "" "Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK " "gedrückt wird." -#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30 -msgid "" -"Used as texture for the grabber, the draggable element representing current " -"scroll." -msgstr "" - -#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33 -msgid "Used when the mouse hovers over the grabber." -msgstr "" - -#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36 -msgid "Used when the grabber is being dragged." -msgstr "" - -#: doc/classes/HScrollBar.xml:35 +#: doc/classes/HScrollBar.xml msgid "" "Icon used as a button to scroll the [ScrollBar] right. Supports custom step " "using the [member ScrollBar.custom_step] property." msgstr "" -#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42 +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "Displayed when the mouse cursor hovers over the increment button." msgstr "" -#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45 +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml #, fuzzy msgid "Displayed when the increment button is being pressed." msgstr "" "Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK " "gedrückt wird." -#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48 +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml +msgid "" +"Used as texture for the grabber, the draggable element representing current " +"scroll." +msgstr "" + +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml +msgid "Used when the mouse hovers over the grabber." +msgstr "" + +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml +msgid "Used when the grabber is being dragged." +msgstr "" + +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "Used as background of this [ScrollBar]." msgstr "" -#: doc/classes/HScrollBar.xml:47 doc/classes/VScrollBar.xml:51 +#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "Used as background when the [ScrollBar] has the GUI focus." msgstr "" -#: doc/classes/HSeparator.xml:4 +#: doc/classes/HSeparator.xml msgid "Horizontal separator." msgstr "" -#: doc/classes/HSeparator.xml:7 +#: doc/classes/HSeparator.xml msgid "" "Horizontal separator. See [Separator]. Even though it looks horizontal, it " "is used to separate objects vertically." msgstr "" -#: doc/classes/HSeparator.xml:17 +#: doc/classes/HSeparator.xml msgid "" "The height of the area covered by the separator. Effectively works like a " "minimum height." msgstr "" -#: doc/classes/HSeparator.xml:20 +#: doc/classes/HSeparator.xml msgid "The style for the separator line. Works best with [StyleBoxLine]." msgstr "" -#: doc/classes/HSlider.xml:4 +#: doc/classes/HSlider.xml msgid "Horizontal slider." msgstr "" -#: doc/classes/HSlider.xml:7 +#: doc/classes/HSlider.xml msgid "" "Horizontal slider. See [Slider]. This one goes from left (min) to right " "(max).\n" @@ -28506,64 +28847,64 @@ msgid "" "signals are part of the [Range] class which this class inherits from." msgstr "" -#: doc/classes/HSlider.xml:18 doc/classes/VSlider.xml:22 +#: doc/classes/HSlider.xml doc/classes/VSlider.xml msgid "The texture for the grabber (the draggable element)." msgstr "" -#: doc/classes/HSlider.xml:21 -msgid "The background of the area to the left of the grabber." -msgstr "" - -#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30 +#: doc/classes/HSlider.xml doc/classes/VSlider.xml msgid "The texture for the grabber when it's disabled." msgstr "" -#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33 +#: doc/classes/HSlider.xml doc/classes/VSlider.xml msgid "The texture for the grabber when it's focused." msgstr "" -#: doc/classes/HSlider.xml:32 +#: doc/classes/HSlider.xml doc/classes/VSlider.xml msgid "" -"The background for the whole slider. Determines the height of the " -"[code]grabber_area[/code]." +"The texture for the ticks, visible when [member Slider.tick_count] is " +"greater than 0." msgstr "" -#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39 +#: doc/classes/HSlider.xml +msgid "The background of the area to the left of the grabber." +msgstr "" + +#: doc/classes/HSlider.xml msgid "" -"The texture for the ticks, visible when [member Slider.tick_count] is " -"greater than 0." +"The background for the whole slider. Determines the height of the " +"[code]grabber_area[/code]." msgstr "" -#: doc/classes/HSplitContainer.xml:4 +#: doc/classes/HSplitContainer.xml msgid "Horizontal split container." msgstr "" -#: doc/classes/HSplitContainer.xml:7 +#: doc/classes/HSplitContainer.xml msgid "" "Horizontal split container. See [SplitContainer]. This goes from left to " "right." msgstr "" -#: doc/classes/HSplitContainer.xml:17 doc/classes/VSplitContainer.xml:17 +#: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml msgid "" "Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically " "when it isn't under the cursor. If 0 ([code]false[/code]), it's always " "visible." msgstr "" -#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22 -msgid "The icon used for the grabber drawn in the middle area." +#: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml +msgid "The space between sides of the container." msgstr "" -#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25 -msgid "The space between sides of the container." +#: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml +msgid "The icon used for the grabber drawn in the middle area." msgstr "" -#: doc/classes/HTTPClient.xml:4 +#: doc/classes/HTTPClient.xml msgid "Low-level hyper-text transfer protocol client." msgstr "" -#: doc/classes/HTTPClient.xml:7 +#: doc/classes/HTTPClient.xml msgid "" "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used " "to make HTTP requests to download web content, upload files and other data " @@ -28598,30 +28939,26 @@ msgid "" "managed certificates with a short validity period." msgstr "" -#: doc/classes/HTTPClient.xml:16 +#: doc/classes/HTTPClient.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/http_client_class." -"html" +msgid "$DOCS_URL/tutorials/networking/http_client_class.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/networking/" "http_client_class.html" -#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:71 -#: doc/classes/StreamPeerSSL.xml:10 +#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml +#: doc/classes/StreamPeerSSL.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/ssl_certificates." -"html" +msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/networking/ssl_certificates." "html" -#: doc/classes/HTTPClient.xml:23 +#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" -#: doc/classes/HTTPClient.xml:33 +#: doc/classes/HTTPClient.xml msgid "" "Connects to a host. This needs to be done before any requests are sent.\n" "The host should not have http:// prepended but will strip the protocol " @@ -28633,7 +28970,7 @@ msgid "" "[code]true[/code]." msgstr "" -#: doc/classes/HTTPClient.xml:42 +#: doc/classes/HTTPClient.xml msgid "" "Returns the response's body length.\n" "[b]Note:[/b] Some Web servers may not send a body length. In this case, the " @@ -28641,15 +28978,15 @@ msgid "" "the body length will also be [code]-1[/code]." msgstr "" -#: doc/classes/HTTPClient.xml:49 +#: doc/classes/HTTPClient.xml msgid "Returns the response's HTTP status code." msgstr "" -#: doc/classes/HTTPClient.xml:55 +#: doc/classes/HTTPClient.xml msgid "Returns the response headers." msgstr "" -#: doc/classes/HTTPClient.xml:61 +#: doc/classes/HTTPClient.xml msgid "" "Returns all response headers as a Dictionary of structure [code]{ \"key\": " "\"value1; value2\" }[/code] where the case-sensitivity of the keys and " @@ -28664,27 +29001,27 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/HTTPClient.xml:74 +#: doc/classes/HTTPClient.xml msgid "" "Returns a [enum Status] constant. Need to call [method poll] in order to get " "status updates." msgstr "" -#: doc/classes/HTTPClient.xml:80 +#: doc/classes/HTTPClient.xml msgid "If [code]true[/code], this [HTTPClient] has a response available." msgstr "" -#: doc/classes/HTTPClient.xml:86 +#: doc/classes/HTTPClient.xml msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked." msgstr "" -#: doc/classes/HTTPClient.xml:92 +#: doc/classes/HTTPClient.xml msgid "" "This needs to be called in order to have any request processed. Check " "results with [method get_status]." msgstr "" -#: doc/classes/HTTPClient.xml:99 +#: doc/classes/HTTPClient.xml msgid "" "Generates a GET/POST application/x-www-form-urlencoded style query string " "from a provided dictionary, e.g.:\n" @@ -28704,11 +29041,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/HTTPClient.xml:116 +#: doc/classes/HTTPClient.xml msgid "Reads one chunk from the response." msgstr "" -#: doc/classes/HTTPClient.xml:126 +#: doc/classes/HTTPClient.xml msgid "" "Sends a request to the connected host.\n" "The URL parameter is usually just the part after the host, so for " @@ -28735,7 +29072,7 @@ msgid "" "example." msgstr "" -#: doc/classes/HTTPClient.xml:146 +#: doc/classes/HTTPClient.xml msgid "" "Sends a raw request to the connected host.\n" "The URL parameter is usually just the part after the host, so for " @@ -28749,43 +29086,57 @@ msgid "" "Sends the body data raw, as a byte array and does not encode it in any way." msgstr "" -#: doc/classes/HTTPClient.xml:155 +#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml +msgid "" +"Sets the proxy server for HTTP requests.\n" +"The proxy server is unset if [code]host[/code] is empty or [code]port[/code] " +"is -1." +msgstr "" + +#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml +msgid "" +"Sets the proxy server for HTTPS requests.\n" +"The proxy server is unset if [code]host[/code] is empty or [code]port[/code] " +"is -1." +msgstr "" + +#: doc/classes/HTTPClient.xml msgid "" "If [code]true[/code], execution will block until all data is read from the " "response." msgstr "" -#: doc/classes/HTTPClient.xml:158 +#: doc/classes/HTTPClient.xml msgid "The connection to use for this client." msgstr "" -#: doc/classes/HTTPClient.xml:161 +#: doc/classes/HTTPClient.xml msgid "" "The size of the buffer used and maximum bytes to read per iteration. See " "[method read_response_body_chunk]." msgstr "" -#: doc/classes/HTTPClient.xml:166 +#: doc/classes/HTTPClient.xml msgid "" "HTTP GET method. The GET method requests a representation of the specified " "resource. Requests using GET should only retrieve data." msgstr "" -#: doc/classes/HTTPClient.xml:169 +#: doc/classes/HTTPClient.xml msgid "" "HTTP HEAD method. The HEAD method asks for a response identical to that of a " "GET request, but without the response body. This is useful to request " "metadata like HTTP headers or to check if a resource exists." msgstr "" -#: doc/classes/HTTPClient.xml:172 +#: doc/classes/HTTPClient.xml msgid "" "HTTP POST method. The POST method is used to submit an entity to the " "specified resource, often causing a change in state or side effects on the " "server. This is often used for forms and submitting data or uploading files." msgstr "" -#: doc/classes/HTTPClient.xml:175 +#: doc/classes/HTTPClient.xml msgid "" "HTTP PUT method. The PUT method asks to replace all current representations " "of the target resource with the request payload. (You can think of POST as " @@ -28793,103 +29144,103 @@ msgid "" "not make a clear distinction or change their meaning)." msgstr "" -#: doc/classes/HTTPClient.xml:178 +#: doc/classes/HTTPClient.xml msgid "" "HTTP DELETE method. The DELETE method requests to delete the specified " "resource." msgstr "" -#: doc/classes/HTTPClient.xml:181 +#: doc/classes/HTTPClient.xml msgid "" "HTTP OPTIONS method. The OPTIONS method asks for a description of the " "communication options for the target resource. Rarely used." msgstr "" -#: doc/classes/HTTPClient.xml:184 +#: doc/classes/HTTPClient.xml msgid "" "HTTP TRACE method. The TRACE method performs a message loop-back test along " "the path to the target resource. Returns the entire HTTP request received in " "the response body. Rarely used." msgstr "" -#: doc/classes/HTTPClient.xml:187 +#: doc/classes/HTTPClient.xml msgid "" "HTTP CONNECT method. The CONNECT method establishes a tunnel to the server " "identified by the target resource. Rarely used." msgstr "" -#: doc/classes/HTTPClient.xml:190 +#: doc/classes/HTTPClient.xml msgid "" "HTTP PATCH method. The PATCH method is used to apply partial modifications " "to a resource." msgstr "" -#: doc/classes/HTTPClient.xml:193 +#: doc/classes/HTTPClient.xml msgid "Represents the size of the [enum Method] enum." msgstr "" -#: doc/classes/HTTPClient.xml:196 +#: doc/classes/HTTPClient.xml msgid "Status: Disconnected from the server." msgstr "" -#: doc/classes/HTTPClient.xml:199 +#: doc/classes/HTTPClient.xml msgid "Status: Currently resolving the hostname for the given URL into an IP." msgstr "" -#: doc/classes/HTTPClient.xml:202 +#: doc/classes/HTTPClient.xml msgid "Status: DNS failure: Can't resolve the hostname for the given URL." msgstr "" -#: doc/classes/HTTPClient.xml:205 +#: doc/classes/HTTPClient.xml msgid "Status: Currently connecting to server." msgstr "" -#: doc/classes/HTTPClient.xml:208 +#: doc/classes/HTTPClient.xml msgid "Status: Can't connect to the server." msgstr "" -#: doc/classes/HTTPClient.xml:211 +#: doc/classes/HTTPClient.xml msgid "Status: Connection established." msgstr "" -#: doc/classes/HTTPClient.xml:214 +#: doc/classes/HTTPClient.xml msgid "Status: Currently sending request." msgstr "" -#: doc/classes/HTTPClient.xml:217 +#: doc/classes/HTTPClient.xml msgid "Status: HTTP body received." msgstr "" -#: doc/classes/HTTPClient.xml:220 +#: doc/classes/HTTPClient.xml msgid "Status: Error in HTTP connection." msgstr "" -#: doc/classes/HTTPClient.xml:223 +#: doc/classes/HTTPClient.xml msgid "Status: Error in SSL handshake." msgstr "" -#: doc/classes/HTTPClient.xml:226 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]100 Continue[/code]. Interim response that indicates " "everything so far is OK and that the client should continue with the request " "(or ignore this status if already finished)." msgstr "" -#: doc/classes/HTTPClient.xml:229 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an " "[code]Upgrade[/code] request header by the client. Indicates the protocol " "the server is switching to." msgstr "" -#: doc/classes/HTTPClient.xml:232 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the " "server has received and is processing the request, but no response is " "available yet." msgstr "" -#: doc/classes/HTTPClient.xml:235 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]200 OK[/code]. The request has succeeded. Default " "response for successful requests. Meaning varies depending on the request. " @@ -28900,14 +29251,14 @@ msgid "" "server." msgstr "" -#: doc/classes/HTTPClient.xml:238 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]201 Created[/code]. The request has succeeded and a " "new resource has been created as a result of it. This is typically the " "response sent after a PUT request." msgstr "" -#: doc/classes/HTTPClient.xml:241 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]202 Accepted[/code]. The request has been received " "but not yet acted upon. It is non-committal, meaning that there is no way in " @@ -28916,7 +29267,7 @@ msgid "" "server handles the request, or for batch processing." msgstr "" -#: doc/classes/HTTPClient.xml:244 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]203 Non-Authoritative Information[/code]. This " "response code means returned meta-information set is not exact set as " @@ -28925,14 +29276,14 @@ msgid "" "instead of this response." msgstr "" -#: doc/classes/HTTPClient.xml:247 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]204 No Content[/code]. There is no content to send " "for this request, but the headers may be useful. The user-agent may update " "its cached headers for this resource with the new ones." msgstr "" -#: doc/classes/HTTPClient.xml:250 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]205 Reset Content[/code]. The server has fulfilled " "the request and desires that the client resets the \"document view\" that " @@ -28940,49 +29291,49 @@ msgid "" "origin server." msgstr "" -#: doc/classes/HTTPClient.xml:253 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]206 Partial Content[/code]. This response code is " "used because of a range header sent by the client to separate download into " "multiple streams." msgstr "" -#: doc/classes/HTTPClient.xml:256 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status " "response conveys information about multiple resources in situations where " "multiple status codes might be appropriate." msgstr "" -#: doc/classes/HTTPClient.xml:259 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a " "DAV: propstat response element to avoid enumerating the internal members of " "multiple bindings to the same collection repeatedly." msgstr "" -#: doc/classes/HTTPClient.xml:262 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled " "a GET request for the resource, and the response is a representation of the " "result of one or more instance-manipulations applied to the current instance." msgstr "" -#: doc/classes/HTTPClient.xml:265 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]300 Multiple Choice[/code]. The request has more than " "one possible responses and there is no standardized way to choose one of the " "responses. User-agent or user should choose one of them." msgstr "" -#: doc/classes/HTTPClient.xml:268 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]301 Moved Permanently[/code]. Redirection. This " "response code means the URI of requested resource has been changed. The new " "URI is usually included in the response." msgstr "" -#: doc/classes/HTTPClient.xml:271 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]302 Found[/code]. Temporary redirection. This " "response code means the URI of requested resource has been changed " @@ -28990,7 +29341,7 @@ msgid "" "this same URI should be used by the client in future requests." msgstr "" -#: doc/classes/HTTPClient.xml:274 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]303 See Other[/code]. The server is redirecting the " "user agent to a different resource, as indicated by a URI in the Location " @@ -28998,39 +29349,39 @@ msgid "" "original request." msgstr "" -#: doc/classes/HTTPClient.xml:277 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD " "request has been received and would have resulted in a 200 OK response if it " "were not for the fact that the condition evaluated to [code]false[/code]." msgstr "" -#: doc/classes/HTTPClient.xml:280 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]" msgstr "" -#: doc/classes/HTTPClient.xml:283 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/" "i]" msgstr "" -#: doc/classes/HTTPClient.xml:286 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]307 Temporary Redirect[/code]. The target resource " "resides temporarily under a different URI and the user agent MUST NOT change " "the request method if it performs an automatic redirection to that URI." msgstr "" -#: doc/classes/HTTPClient.xml:289 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]308 Permanent Redirect[/code]. The target resource " "has been assigned a new permanent URI and any future references to this " "resource ought to use one of the enclosed URIs." msgstr "" -#: doc/classes/HTTPClient.xml:292 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]400 Bad Request[/code]. The request was invalid. The " "server cannot or will not process the request due to something that is " @@ -29039,21 +29390,21 @@ msgid "" "routing)." msgstr "" -#: doc/classes/HTTPClient.xml:295 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]401 Unauthorized[/code]. Credentials required. The " "request has not been applied because it lacks valid authentication " "credentials for the target resource." msgstr "" -#: doc/classes/HTTPClient.xml:298 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]402 Payment Required[/code]. This response code is " "reserved for future use. Initial aim for creating this code was using it for " "digital payment systems, however this is not currently used." msgstr "" -#: doc/classes/HTTPClient.xml:301 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]403 Forbidden[/code]. The client does not have access " "rights to the content, i.e. they are unauthorized, so server is rejecting to " @@ -29061,7 +29412,7 @@ msgid "" "known to the server." msgstr "" -#: doc/classes/HTTPClient.xml:304 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]404 Not Found[/code]. The server can not find " "requested resource. Either the URL is not recognized or the endpoint is " @@ -29069,7 +29420,7 @@ msgid "" "403 to hide existence of a resource if the client is not authorized." msgstr "" -#: doc/classes/HTTPClient.xml:307 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP " "method is known by the server but has been disabled and cannot be used. For " @@ -29077,7 +29428,7 @@ msgid "" "GET and HEAD, must never be disabled and should not return this error code." msgstr "" -#: doc/classes/HTTPClient.xml:310 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]406 Not Acceptable[/code]. The target resource does " "not have a current representation that would be acceptable to the user " @@ -29085,21 +29436,21 @@ msgid "" "request. Used when negotiation content." msgstr "" -#: doc/classes/HTTPClient.xml:313 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to " "401 Unauthorized, but it indicates that the client needs to authenticate " "itself in order to use a proxy." msgstr "" -#: doc/classes/HTTPClient.xml:316 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]408 Request Timeout[/code]. The server did not " "receive a complete request message within the time that it was prepared to " "wait." msgstr "" -#: doc/classes/HTTPClient.xml:319 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]409 Conflict[/code]. The request could not be " "completed due to a conflict with the current state of the target resource. " @@ -29107,47 +29458,47 @@ msgid "" "conflict and resubmit the request." msgstr "" -#: doc/classes/HTTPClient.xml:322 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]410 Gone[/code]. The target resource is no longer " "available at the origin server and this condition is likely permanent." msgstr "" -#: doc/classes/HTTPClient.xml:325 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]411 Length Required[/code]. The server refuses to " "accept the request without a defined Content-Length header." msgstr "" -#: doc/classes/HTTPClient.xml:328 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]412 Precondition Failed[/code]. One or more " "conditions given in the request header fields evaluated to [code]false[/" "code] when tested on the server." msgstr "" -#: doc/classes/HTTPClient.xml:331 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]413 Entity Too Large[/code]. The server is refusing " "to process a request because the request payload is larger than the server " "is willing or able to process." msgstr "" -#: doc/classes/HTTPClient.xml:334 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]414 Request-URI Too Long[/code]. The server is " "refusing to service the request because the request-target is longer than " "the server is willing to interpret." msgstr "" -#: doc/classes/HTTPClient.xml:337 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]415 Unsupported Media Type[/code]. The origin server " "is refusing to service the request because the payload is in a format not " "supported by this method on the target resource." msgstr "" -#: doc/classes/HTTPClient.xml:340 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of " "the ranges in the request's Range header field overlap the current extent of " @@ -29155,21 +29506,21 @@ msgid "" "to invalid ranges or an excessive request of small or overlapping ranges." msgstr "" -#: doc/classes/HTTPClient.xml:343 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]417 Expectation Failed[/code]. The expectation given " "in the request's Expect header field could not be met by at least one of the " "inbound servers." msgstr "" -#: doc/classes/HTTPClient.xml:346 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee " "with a teapot should result in the error code \"418 I'm a teapot\". The " "resulting entity body MAY be short and stout." msgstr "" -#: doc/classes/HTTPClient.xml:349 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]421 Misdirected Request[/code]. The request was " "directed at a server that is not able to produce a response. This can be " @@ -29177,7 +29528,7 @@ msgid "" "combination of scheme and authority that are included in the request URI." msgstr "" -#: doc/classes/HTTPClient.xml:352 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server " "understands the content type of the request entity (hence a 415 Unsupported " @@ -29186,40 +29537,40 @@ msgid "" "was unable to process the contained instructions." msgstr "" -#: doc/classes/HTTPClient.xml:355 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination " "resource of a method is locked." msgstr "" -#: doc/classes/HTTPClient.xml:358 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method " "could not be performed on the resource because the requested action depended " "on another action and that action failed." msgstr "" -#: doc/classes/HTTPClient.xml:361 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]426 Upgrade Required[/code]. The server refuses to " "perform the request using the current protocol but might be willing to do so " "after the client upgrades to a different protocol." msgstr "" -#: doc/classes/HTTPClient.xml:364 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]428 Precondition Required[/code]. The origin server " "requires the request to be conditional." msgstr "" -#: doc/classes/HTTPClient.xml:367 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]429 Too Many Requests[/code]. The user has sent too " "many requests in a given amount of time (see \"rate limiting\"). Back off " "and increase time between requests or try again later." msgstr "" -#: doc/classes/HTTPClient.xml:370 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]431 Request Header Fields Too Large[/code]. The " "server is unwilling to process the request because its header fields are too " @@ -29227,27 +29578,27 @@ msgid "" "header fields." msgstr "" -#: doc/classes/HTTPClient.xml:373 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. " "The server is denying access to the resource as a consequence of a legal " "demand." msgstr "" -#: doc/classes/HTTPClient.xml:376 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]500 Internal Server Error[/code]. The server " "encountered an unexpected condition that prevented it from fulfilling the " "request." msgstr "" -#: doc/classes/HTTPClient.xml:379 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]501 Not Implemented[/code]. The server does not " "support the functionality required to fulfill the request." msgstr "" -#: doc/classes/HTTPClient.xml:382 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a " "gateway or proxy, received an invalid response from an inbound server it " @@ -29255,7 +29606,7 @@ msgid "" "balancers or proxies." msgstr "" -#: doc/classes/HTTPClient.xml:385 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]503 Service Unavailable[/code]. The server is " "currently unable to handle the request due to a temporary overload or " @@ -29263,7 +29614,7 @@ msgid "" "again later." msgstr "" -#: doc/classes/HTTPClient.xml:388 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting " "as a gateway or proxy, did not receive a timely response from an upstream " @@ -29271,14 +29622,14 @@ msgid "" "returned by load balancers or proxies." msgstr "" -#: doc/classes/HTTPClient.xml:391 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]505 HTTP Version Not Supported[/code]. The server " "does not support, or refuses to support, the major version of HTTP that was " "used in the request message." msgstr "" -#: doc/classes/HTTPClient.xml:394 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an " "internal configuration error: the chosen variant resource is configured to " @@ -29286,14 +29637,14 @@ msgid "" "proper end point in the negotiation process." msgstr "" -#: doc/classes/HTTPClient.xml:397 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]507 Insufficient Storage[/code]. The method could not " "be performed on the resource because the server is unable to store the " "representation needed to successfully complete the request." msgstr "" -#: doc/classes/HTTPClient.xml:400 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]508 Loop Detected[/code]. The server terminated an " "operation because it encountered an infinite loop while processing a request " @@ -29301,24 +29652,24 @@ msgid "" "failed." msgstr "" -#: doc/classes/HTTPClient.xml:403 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]510 Not Extended[/code]. The policy for accessing the " "resource has not been met in the request. The server should send back all " "the information necessary for the client to issue an extended request." msgstr "" -#: doc/classes/HTTPClient.xml:406 +#: doc/classes/HTTPClient.xml msgid "" "HTTP status code [code]511 Network Authentication Required[/code]. The " "client needs to authenticate to gain network access." msgstr "" -#: doc/classes/HTTPRequest.xml:4 +#: doc/classes/HTTPRequest.xml msgid "A node with the ability to send HTTP(S) requests." msgstr "" -#: doc/classes/HTTPRequest.xml:7 +#: doc/classes/HTTPRequest.xml msgid "" "A node with the ability to send HTTP requests. Uses [HTTPClient] " "internally.\n" @@ -29393,20 +29744,18 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/HTTPRequest.xml:70 +#: doc/classes/HTTPRequest.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class." -"html" +msgid "$DOCS_URL/tutorials/networking/http_request_class.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/networking/" "http_request_class.html" -#: doc/classes/HTTPRequest.xml:77 +#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" -#: doc/classes/HTTPRequest.xml:83 +#: doc/classes/HTTPRequest.xml msgid "" "Returns the response body length.\n" "[b]Note:[/b] Some Web servers may not send a body length. In this case, the " @@ -29414,17 +29763,17 @@ msgid "" "the body length will also be [code]-1[/code]." msgstr "" -#: doc/classes/HTTPRequest.xml:90 +#: doc/classes/HTTPRequest.xml msgid "Returns the amount of bytes this HTTPRequest downloaded." msgstr "" -#: doc/classes/HTTPRequest.xml:96 +#: doc/classes/HTTPRequest.xml msgid "" "Returns the current status of the underlying [HTTPClient]. See [enum " "HTTPClient.Status]." msgstr "" -#: doc/classes/HTTPRequest.xml:107 +#: doc/classes/HTTPRequest.xml msgid "" "Creates request on the underlying [HTTPClient]. If there is no configuration " "errors, it tries to connect using [method HTTPClient.connect_to_host] and " @@ -29443,7 +29792,7 @@ msgid "" "in the URL. See [method String.http_escape] for an example." msgstr "" -#: doc/classes/HTTPRequest.xml:120 +#: doc/classes/HTTPRequest.xml msgid "" "Creates request on the underlying [HTTPClient] using a raw array of bytes " "for the request body. If there is no configuration errors, it tries to " @@ -29457,12 +29806,12 @@ msgid "" "connect to host." msgstr "" -#: doc/classes/HTTPRequest.xml:127 +#: doc/classes/HTTPRequest.xml #, fuzzy msgid "Maximum allowed size for response bodies." msgstr "Maximaler Wert für das Modus-Enum." -#: doc/classes/HTTPRequest.xml:130 +#: doc/classes/HTTPRequest.xml msgid "" "The size of the buffer used and maximum bytes to read per iteration. See " "[member HTTPClient.read_chunk_size].\n" @@ -29470,71 +29819,71 @@ msgid "" "to decrease memory usage at the cost of download speeds." msgstr "" -#: doc/classes/HTTPRequest.xml:134 +#: doc/classes/HTTPRequest.xml msgid "The file to download into. Will output any received file into it." msgstr "" -#: doc/classes/HTTPRequest.xml:137 +#: doc/classes/HTTPRequest.xml msgid "Maximum number of allowed redirects." msgstr "" -#: doc/classes/HTTPRequest.xml:142 +#: doc/classes/HTTPRequest.xml msgid "If [code]true[/code], multithreading is used to improve performance." msgstr "" -#: doc/classes/HTTPRequest.xml:152 +#: doc/classes/HTTPRequest.xml msgid "Emitted when a request is completed." msgstr "" -#: doc/classes/HTTPRequest.xml:158 +#: doc/classes/HTTPRequest.xml msgid "Request successful." msgstr "" -#: doc/classes/HTTPRequest.xml:163 +#: doc/classes/HTTPRequest.xml msgid "Request failed while connecting." msgstr "" -#: doc/classes/HTTPRequest.xml:166 +#: doc/classes/HTTPRequest.xml msgid "Request failed while resolving." msgstr "" -#: doc/classes/HTTPRequest.xml:169 +#: doc/classes/HTTPRequest.xml msgid "Request failed due to connection (read/write) error." msgstr "" -#: doc/classes/HTTPRequest.xml:172 +#: doc/classes/HTTPRequest.xml msgid "Request failed on SSL handshake." msgstr "" -#: doc/classes/HTTPRequest.xml:175 +#: doc/classes/HTTPRequest.xml msgid "Request does not have a response (yet)." msgstr "" -#: doc/classes/HTTPRequest.xml:178 +#: doc/classes/HTTPRequest.xml msgid "Request exceeded its maximum size limit, see [member body_size_limit]." msgstr "" -#: doc/classes/HTTPRequest.xml:181 +#: doc/classes/HTTPRequest.xml msgid "Request failed (currently unused)." msgstr "" -#: doc/classes/HTTPRequest.xml:184 +#: doc/classes/HTTPRequest.xml msgid "HTTPRequest couldn't open the download file." msgstr "" -#: doc/classes/HTTPRequest.xml:187 +#: doc/classes/HTTPRequest.xml msgid "HTTPRequest couldn't write to the download file." msgstr "" -#: doc/classes/HTTPRequest.xml:190 +#: doc/classes/HTTPRequest.xml msgid "Request reached its maximum redirect limit, see [member max_redirects]." msgstr "" -#: doc/classes/Image.xml:4 +#: doc/classes/Image.xml msgid "Image datatype." msgstr "" -#: doc/classes/Image.xml:7 +#: doc/classes/Image.xml msgid "" "Native image datatype. Contains image data which can be converted to an " "[ImageTexture] and provides commonly used [i]image processing[/i] methods. " @@ -29547,22 +29896,20 @@ msgid "" "hardware limitations. Larger images may fail to import." msgstr "" -#: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31 +#: doc/classes/Image.xml doc/classes/ImageTexture.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" -"importing_images.html" +msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/workflow/assets/" "importing_scenes.html#custom-script" -#: doc/classes/Image.xml:21 +#: doc/classes/Image.xml msgid "" "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image " "at coordinates [code]dest[/code]." msgstr "" -#: doc/classes/Image.xml:31 +#: doc/classes/Image.xml msgid "" "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image " "using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha " @@ -29573,13 +29920,13 @@ msgid "" "but they can have different formats." msgstr "" -#: doc/classes/Image.xml:40 +#: doc/classes/Image.xml msgid "" "Copies [code]src_rect[/code] from [code]src[/code] image to this image at " "coordinates [code]dst[/code]." msgstr "" -#: doc/classes/Image.xml:50 +#: doc/classes/Image.xml msgid "" "Blits [code]src_rect[/code] area from [code]src[/code] image to this image " "at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is " @@ -29589,17 +29936,17 @@ msgid "" "different formats." msgstr "" -#: doc/classes/Image.xml:57 +#: doc/classes/Image.xml msgid "" "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-" "pixel, while a normalmap provides a normal direction per pixel." msgstr "" -#: doc/classes/Image.xml:63 +#: doc/classes/Image.xml msgid "Removes the image's mipmaps." msgstr "" -#: doc/classes/Image.xml:72 +#: doc/classes/Image.xml msgid "" "Compresses the image to use less memory. Can not directly access pixel data " "while the image is compressed. Returns error if the chosen compression mode " @@ -29607,22 +29954,22 @@ msgid "" "constants." msgstr "" -#: doc/classes/Image.xml:79 +#: doc/classes/Image.xml msgid "Converts the image's format. See [enum Format] constants." msgstr "" -#: doc/classes/Image.xml:86 +#: doc/classes/Image.xml msgid "Copies [code]src[/code] image to this image." msgstr "" -#: doc/classes/Image.xml:96 +#: doc/classes/Image.xml msgid "" "Creates an empty image of given size and format. See [enum Format] " "constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate " "mipmaps for this image. See the [method generate_mipmaps]." msgstr "" -#: doc/classes/Image.xml:107 +#: doc/classes/Image.xml msgid "" "Creates a new image of given size and format. See [enum Format] constants. " "Fills the image with the given raw data. If [code]use_mipmaps[/code] is " @@ -29630,49 +29977,55 @@ msgid "" "See [method generate_mipmaps]." msgstr "" -#: doc/classes/Image.xml:115 +#: doc/classes/Image.xml msgid "" "Crops the image to the given [code]width[/code] and [code]height[/code]. If " "the specified size is larger than the current size, the extra area is filled " "with black pixels." msgstr "" -#: doc/classes/Image.xml:121 +#: doc/classes/Image.xml msgid "" "Decompresses the image if it is compressed. Returns an error if decompress " "function is not available." msgstr "" -#: doc/classes/Image.xml:127 +#: doc/classes/Image.xml msgid "" "Returns [constant ALPHA_BLEND] if the image has data for alpha values. " "Returns [constant ALPHA_BIT] if all the alpha values are stored in a single " "bit. Returns [constant ALPHA_NONE] if no data for alpha values is found." msgstr "" -#: doc/classes/Image.xml:133 +#: doc/classes/Image.xml msgid "" "Stretches the image and enlarges it by a factor of 2. No interpolation is " "done." msgstr "" -#: doc/classes/Image.xml:140 -msgid "Fills the image with a given [Color]." -msgstr "" +#: doc/classes/Image.xml +#, fuzzy +msgid "Fills the image with [code]color[/code]." +msgstr "Entfernt die Animation mit dem key [code]name[/code]." + +#: doc/classes/Image.xml +#, fuzzy +msgid "Fills [code]rect[/code] with [code]color[/code]." +msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." -#: doc/classes/Image.xml:146 +#: doc/classes/Image.xml msgid "Blends low-alpha pixels with nearby pixels." msgstr "" -#: doc/classes/Image.xml:152 +#: doc/classes/Image.xml msgid "Flips the image horizontally." msgstr "" -#: doc/classes/Image.xml:158 +#: doc/classes/Image.xml msgid "Flips the image vertically." msgstr "" -#: doc/classes/Image.xml:165 +#: doc/classes/Image.xml msgid "" "Generates mipmaps for the image. Mipmaps are precalculated lower-resolution " "copies of the image that are automatically used if the image needs to be " @@ -29685,26 +30038,26 @@ msgid "" "generate_mipmaps] is called from a [Thread]." msgstr "" -#: doc/classes/Image.xml:172 +#: doc/classes/Image.xml #, fuzzy msgid "Returns a copy of the image's raw data." msgstr "Gibt den Kosinus des Parameters zurück." -#: doc/classes/Image.xml:178 +#: doc/classes/Image.xml msgid "Returns the image's format. See [enum Format] constants." msgstr "" -#: doc/classes/Image.xml:184 +#: doc/classes/Image.xml msgid "Returns the image's height." msgstr "" -#: doc/classes/Image.xml:191 +#: doc/classes/Image.xml msgid "" "Returns the offset where the image's mipmap with index [code]mipmap[/code] " "is stored in the [code]data[/code] dictionary." msgstr "" -#: doc/classes/Image.xml:199 +#: doc/classes/Image.xml msgid "" "Returns the color of the pixel at [code](x, y)[/code] if the image is " "locked. If the image is unlocked, it always returns a [Color] with the value " @@ -29712,7 +30065,7 @@ msgid "" "two integer arguments instead of a Vector2 argument." msgstr "" -#: doc/classes/Image.xml:206 +#: doc/classes/Image.xml msgid "" "Returns the color of the pixel at [code]src[/code] if the image is locked. " "If the image is unlocked, it always returns a [Color] with the value [code]" @@ -29720,106 +30073,105 @@ msgid "" "Vector2 argument instead of two integer arguments." msgstr "" -#: doc/classes/Image.xml:213 +#: doc/classes/Image.xml msgid "" "Returns a new image that is a copy of the image's area specified with " "[code]rect[/code]." msgstr "" -#: doc/classes/Image.xml:219 +#: doc/classes/Image.xml msgid "Returns the image's size (width and height)." msgstr "" -#: doc/classes/Image.xml:225 +#: doc/classes/Image.xml msgid "" "Returns a [Rect2] enclosing the visible portion of the image, considering " "each pixel with a non-zero alpha channel as visible." msgstr "" -#: doc/classes/Image.xml:231 +#: doc/classes/Image.xml msgid "Returns the image's width." msgstr "" -#: doc/classes/Image.xml:237 +#: doc/classes/Image.xml msgid "Returns [code]true[/code] if the image has generated mipmaps." msgstr "" -#: doc/classes/Image.xml:243 +#: doc/classes/Image.xml msgid "Returns [code]true[/code] if the image is compressed." msgstr "" -#: doc/classes/Image.xml:249 +#: doc/classes/Image.xml msgid "Returns [code]true[/code] if the image has no data." msgstr "" -#: doc/classes/Image.xml:255 +#: doc/classes/Image.xml msgid "" "Returns [code]true[/code] if all the image's pixels have an alpha value of " "0. Returns [code]false[/code] if any pixel has an alpha value higher than 0." msgstr "" -#: doc/classes/Image.xml:262 +#: doc/classes/Image.xml msgid "" -"Loads an image from file [code]path[/code]. See [url=https://docs." -"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images." -"html#supported-image-formats]Supported image formats[/url] for a list of " -"supported image formats and limitations.\n" +"Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/" +"assets_pipeline/importing_images.html#supported-image-formats]Supported " +"image formats[/url] for a list of supported image formats and limitations.\n" "[b]Warning:[/b] This method should only be used in the editor or in cases " "when you need to load external images at run-time, such as images located at " "the [code]user://[/code] directory, and may not work in exported projects.\n" "See also [ImageTexture] description for usage examples." msgstr "" -#: doc/classes/Image.xml:271 +#: doc/classes/Image.xml msgid "" "Loads an image from the binary contents of a BMP file.\n" "[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. " "Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported." msgstr "" -#: doc/classes/Image.xml:279 +#: doc/classes/Image.xml msgid "Loads an image from the binary contents of a JPEG file." msgstr "" -#: doc/classes/Image.xml:286 +#: doc/classes/Image.xml msgid "Loads an image from the binary contents of a PNG file." msgstr "" -#: doc/classes/Image.xml:293 +#: doc/classes/Image.xml msgid "Loads an image from the binary contents of a TGA file." msgstr "" -#: doc/classes/Image.xml:300 +#: doc/classes/Image.xml msgid "Loads an image from the binary contents of a WebP file." msgstr "" -#: doc/classes/Image.xml:306 +#: doc/classes/Image.xml msgid "" "Locks the data for reading and writing access. Sends an error to the console " "if the image is not locked when reading or writing a pixel." msgstr "" -#: doc/classes/Image.xml:312 +#: doc/classes/Image.xml msgid "" "Converts the image's data to represent coordinates on a 3D plane. This is " "used when the image represents a normalmap. A normalmap can add lots of " "detail to a 3D surface without increasing the polygon count." msgstr "" -#: doc/classes/Image.xml:318 +#: doc/classes/Image.xml msgid "" "Multiplies color values with alpha values. Resulting color values for a " "pixel are [code](color * alpha)/256[/code]." msgstr "" -#: doc/classes/Image.xml:327 +#: doc/classes/Image.xml msgid "" "Resizes the image to the given [code]width[/code] and [code]height[/code]. " "New pixels are calculated using the [code]interpolation[/code] mode defined " "via [enum Interpolation] constants." msgstr "" -#: doc/classes/Image.xml:335 +#: doc/classes/Image.xml msgid "" "Resizes the image to the nearest power of 2 for the width and height. If " "[code]square[/code] is [code]true[/code] then set width and height to be the " @@ -29827,12 +30179,12 @@ msgid "" "defined via [enum Interpolation] constants." msgstr "" -#: doc/classes/Image.xml:341 +#: doc/classes/Image.xml msgid "" "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image." msgstr "" -#: doc/classes/Image.xml:349 +#: doc/classes/Image.xml msgid "" "Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/" "code] is [code]true[/code] and the image has only one channel, it will be " @@ -29844,11 +30196,11 @@ msgid "" "called from an exported project." msgstr "" -#: doc/classes/Image.xml:357 +#: doc/classes/Image.xml msgid "Saves the image as a PNG file to [code]path[/code]." msgstr "" -#: doc/classes/Image.xml:371 +#: doc/classes/Image.xml msgid "" "Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. " "Example:\n" @@ -29862,7 +30214,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:387 +#: doc/classes/Image.xml msgid "" "Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is " "locked. Note that the [code]dst[/code] values must be integers. Example:\n" @@ -29876,19 +30228,19 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:401 +#: doc/classes/Image.xml msgid "Shrinks the image by a factor of 2." msgstr "" -#: doc/classes/Image.xml:407 +#: doc/classes/Image.xml msgid "Converts the raw data from the sRGB colorspace to a linear scale." msgstr "" -#: doc/classes/Image.xml:413 +#: doc/classes/Image.xml msgid "Unlocks the data and prevents changes." msgstr "" -#: doc/classes/Image.xml:419 +#: doc/classes/Image.xml #, fuzzy msgid "" "Holds all the image's color data in a given format. See [enum Format] " @@ -29897,25 +30249,25 @@ msgstr "" "Steuert die Interpolation zwischen den Animationen. Siehe Konstanten [enum " "BlendMode]." -#: doc/classes/Image.xml:424 +#: doc/classes/Image.xml msgid "The maximal width allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:427 +#: doc/classes/Image.xml msgid "The maximal height allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:430 +#: doc/classes/Image.xml msgid "Texture format with a single 8-bit depth representing luminance." msgstr "" -#: doc/classes/Image.xml:433 +#: doc/classes/Image.xml msgid "" "OpenGL texture format with two values, luminance and alpha each stored with " "8 bits." msgstr "" -#: doc/classes/Image.xml:436 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]RED[/code] with a single component and a " "bitdepth of 8.\n" @@ -29923,13 +30275,13 @@ msgid "" "instead of the red channel for storage." msgstr "" -#: doc/classes/Image.xml:440 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]RG[/code] with two components and a bitdepth of " "8 for each." msgstr "" -#: doc/classes/Image.xml:443 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]RGB[/code] with three components, each with a " "bitdepth of 8.\n" @@ -29937,7 +30289,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:447 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 8.\n" @@ -29945,73 +30297,73 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:451 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 4." msgstr "" -#: doc/classes/Image.xml:454 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each " "component of RGB and one bit for alpha." msgstr "" -#: doc/classes/Image.xml:457 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-" "bit floating-point value." msgstr "" -#: doc/classes/Image.xml:460 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:463 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:466 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:469 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:472 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:475 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:478 +#: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:481 +#: doc/classes/Image.xml msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -#: doc/classes/Image.xml:484 +#: doc/classes/Image.xml msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 1, and is the smallest variation " @@ -30021,7 +30373,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:488 +#: doc/classes/Image.xml msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 2, and color data is interpreted " @@ -30031,7 +30383,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:492 +#: doc/classes/Image.xml msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format also known as Block Compression 3 or BC3 that contains 64 " @@ -30042,7 +30394,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:496 +#: doc/classes/Image.xml msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -30050,7 +30402,7 @@ msgid "" "DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:499 +#: doc/classes/Image.xml msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -30058,7 +30410,7 @@ msgid "" "algorithm that DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:502 +#: doc/classes/Image.xml msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized " @@ -30067,21 +30419,21 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:506 +#: doc/classes/Image.xml msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:509 +#: doc/classes/Image.xml msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:512 +#: doc/classes/Image.xml msgid "" "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color " "depth with no alpha. More information can be found [url=https://en.wikipedia." @@ -30090,25 +30442,25 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:516 +#: doc/classes/Image.xml msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:519 +#: doc/classes/Image.xml msgid "" "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-" "bit color depth and no alpha." msgstr "" -#: doc/classes/Image.xml:522 +#: doc/classes/Image.xml msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:525 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/" @@ -30116,7 +30468,7 @@ msgid "" "standard. This format cannot store an alpha channel." msgstr "" -#: doc/classes/Image.xml:528 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30124,7 +30476,7 @@ msgid "" "unsigned data." msgstr "" -#: doc/classes/Image.xml:531 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30132,7 +30484,7 @@ msgid "" "channel of signed data." msgstr "" -#: doc/classes/Image.xml:534 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30140,7 +30492,7 @@ msgid "" "of unsigned data." msgstr "" -#: doc/classes/Image.xml:537 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30148,7 +30500,7 @@ msgid "" "channels of signed data." msgstr "" -#: doc/classes/Image.xml:540 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30158,7 +30510,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:544 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30168,7 +30520,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:548 +#: doc/classes/Image.xml msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30179,31 +30531,31 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:552 +#: doc/classes/Image.xml msgid "Represents the size of the [enum Format] enum." msgstr "" -#: doc/classes/Image.xml:555 +#: doc/classes/Image.xml msgid "" "Performs nearest-neighbor interpolation. If the image is resized, it will be " "pixelated." msgstr "" -#: doc/classes/Image.xml:558 +#: doc/classes/Image.xml msgid "" "Performs bilinear interpolation. If the image is resized, it will be blurry. " "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in " "lower quality." msgstr "" -#: doc/classes/Image.xml:561 +#: doc/classes/Image.xml msgid "" "Performs cubic interpolation. If the image is resized, it will be blurry. " "This mode often gives better results compared to [constant " "INTERPOLATE_BILINEAR], at the cost of being slower." msgstr "" -#: doc/classes/Image.xml:564 +#: doc/classes/Image.xml msgid "" "Performs bilinear separately on the two most-suited mipmap levels, then " "linearly interpolates between them.\n" @@ -30218,65 +30570,65 @@ msgid "" "a new set will be generated for the resulting image." msgstr "" -#: doc/classes/Image.xml:571 +#: doc/classes/Image.xml msgid "" "Performs Lanczos interpolation. This is the slowest image resizing mode, but " "it typically gives the best results, especially when downscalng images." msgstr "" -#: doc/classes/Image.xml:574 +#: doc/classes/Image.xml msgid "Image does not have alpha." msgstr "" -#: doc/classes/Image.xml:577 +#: doc/classes/Image.xml msgid "Image stores alpha in a single bit." msgstr "" -#: doc/classes/Image.xml:580 +#: doc/classes/Image.xml msgid "Image uses alpha." msgstr "" -#: doc/classes/Image.xml:583 +#: doc/classes/Image.xml msgid "Use S3TC compression." msgstr "" -#: doc/classes/Image.xml:586 +#: doc/classes/Image.xml msgid "Use PVRTC2 compression." msgstr "" -#: doc/classes/Image.xml:589 +#: doc/classes/Image.xml msgid "Use PVRTC4 compression." msgstr "" -#: doc/classes/Image.xml:592 +#: doc/classes/Image.xml msgid "Use ETC compression." msgstr "" -#: doc/classes/Image.xml:595 +#: doc/classes/Image.xml msgid "Use ETC2 compression." msgstr "" -#: doc/classes/Image.xml:598 +#: doc/classes/Image.xml msgid "" "Source texture (before compression) is a regular texture. Default for all " "textures." msgstr "" -#: doc/classes/Image.xml:601 +#: doc/classes/Image.xml msgid "Source texture (before compression) is in sRGB space." msgstr "" -#: doc/classes/Image.xml:604 +#: doc/classes/Image.xml msgid "" "Source texture (before compression) is a normal texture (e.g. it can be " "compressed into two channels)." msgstr "" -#: doc/classes/ImageTexture.xml:4 +#: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" -#: doc/classes/ImageTexture.xml:7 +#: doc/classes/ImageTexture.xml msgid "" "A [Texture] based on an [Image]. For an image to be displayed, an " "[ImageTexture] has to be created from it using the [method " @@ -30318,7 +30670,7 @@ msgid "" "hardware limitations." msgstr "" -#: doc/classes/ImageTexture.xml:41 +#: doc/classes/ImageTexture.xml msgid "" "Create a new [ImageTexture] with [code]width[/code] and [code]height[/" "code].\n" @@ -30326,26 +30678,26 @@ msgid "" "is any combination of [enum Texture.Flags]." msgstr "" -#: doc/classes/ImageTexture.xml:50 +#: doc/classes/ImageTexture.xml msgid "" "Initializes the texture by allocating and setting the data from an [Image] " "with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color " "space conversion can take place, according to [enum Image.Format]." msgstr "" -#: doc/classes/ImageTexture.xml:56 +#: doc/classes/ImageTexture.xml #, fuzzy msgid "Returns the format of the texture, one of [enum Image.Format]." msgstr "Gibt die inverse Quadratwurzel des Parameters zurück." -#: doc/classes/ImageTexture.xml:63 +#: doc/classes/ImageTexture.xml msgid "" "Loads an image from a file path and creates a texture from it.\n" "[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use " "[method Image.load] and [method create_from_image] instead." msgstr "" -#: doc/classes/ImageTexture.xml:71 +#: doc/classes/ImageTexture.xml msgid "" "Replaces the texture's data with a new [Image].\n" "[b]Note:[/b] The texture has to be initialized first with the [method " @@ -30358,38 +30710,38 @@ msgid "" "new texture each time." msgstr "" -#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2837 +#: doc/classes/ImageTexture.xml doc/classes/VisualServer.xml #, fuzzy msgid "Resizes the texture to the specified dimensions." msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist." -#: doc/classes/ImageTexture.xml:87 +#: doc/classes/ImageTexture.xml msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]." msgstr "" -#: doc/classes/ImageTexture.xml:90 +#: doc/classes/ImageTexture.xml msgid "The storage type (raw, lossy, or compressed)." msgstr "" -#: doc/classes/ImageTexture.xml:95 +#: doc/classes/ImageTexture.xml msgid "[Image] data is stored raw and unaltered." msgstr "" -#: doc/classes/ImageTexture.xml:98 +#: doc/classes/ImageTexture.xml msgid "" "[Image] data is compressed with a lossy algorithm. You can set the storage " "quality with [member lossy_quality]." msgstr "" -#: doc/classes/ImageTexture.xml:101 +#: doc/classes/ImageTexture.xml msgid "[Image] data is compressed with a lossless algorithm." msgstr "" -#: doc/classes/ImmediateGeometry.xml:4 +#: doc/classes/ImmediateGeometry.xml msgid "Draws simple geometry from code." msgstr "" -#: doc/classes/ImmediateGeometry.xml:7 +#: doc/classes/ImmediateGeometry.xml msgid "" "Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n" "See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural " @@ -30406,17 +30758,17 @@ msgid "" "rendering/limits/buffers/immediate_buffer_size_kb]." msgstr "" -#: doc/classes/ImmediateGeometry.xml:23 +#: doc/classes/ImmediateGeometry.xml msgid "" "Simple helper to draw an UV sphere with given latitude, longitude and radius." msgstr "" -#: doc/classes/ImmediateGeometry.xml:30 +#: doc/classes/ImmediateGeometry.xml msgid "" "Adds a vertex in local coordinate space with the currently set color/uv/etc." msgstr "" -#: doc/classes/ImmediateGeometry.xml:38 +#: doc/classes/ImmediateGeometry.xml msgid "" "Begin drawing (and optionally pass a texture override). When done call " "[method end]. For more information on how this works, search for " @@ -30424,39 +30776,39 @@ msgid "" "For the type of primitive, see the [enum Mesh.PrimitiveType] enum." msgstr "" -#: doc/classes/ImmediateGeometry.xml:45 +#: doc/classes/ImmediateGeometry.xml msgid "Clears everything that was drawn using begin/end." msgstr "" -#: doc/classes/ImmediateGeometry.xml:51 +#: doc/classes/ImmediateGeometry.xml msgid "Ends a drawing context and displays the results." msgstr "" -#: doc/classes/ImmediateGeometry.xml:58 +#: doc/classes/ImmediateGeometry.xml msgid "The current drawing color." msgstr "" -#: doc/classes/ImmediateGeometry.xml:65 +#: doc/classes/ImmediateGeometry.xml msgid "The next vertex's normal." msgstr "" -#: doc/classes/ImmediateGeometry.xml:72 +#: doc/classes/ImmediateGeometry.xml msgid "The next vertex's tangent (and binormal facing)." msgstr "" -#: doc/classes/ImmediateGeometry.xml:79 +#: doc/classes/ImmediateGeometry.xml msgid "The next vertex's UV." msgstr "" -#: doc/classes/ImmediateGeometry.xml:86 +#: doc/classes/ImmediateGeometry.xml msgid "The next vertex's second layer UV." msgstr "" -#: doc/classes/Input.xml:4 +#: doc/classes/Input.xml msgid "A singleton that deals with inputs." msgstr "" -#: doc/classes/Input.xml:7 +#: doc/classes/Input.xml msgid "" "A singleton that deals with inputs. This includes key presses, mouse buttons " "and movement, joypads, and input actions. Actions and their events can be " @@ -30464,12 +30816,11 @@ msgid "" "with the [InputMap] class." msgstr "" -#: doc/classes/Input.xml:10 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/inputs/index.html" +#: doc/classes/Input.xml +msgid "$DOCS_URL/tutorials/inputs/index.html" +msgstr "" -#: doc/classes/Input.xml:20 +#: doc/classes/Input.xml msgid "" "This will simulate pressing the specified action.\n" "The strength can be used for non-boolean actions, it's ranged between 0 and " @@ -30480,17 +30831,17 @@ msgid "" "[method parse_input_event] instead." msgstr "" -#: doc/classes/Input.xml:29 +#: doc/classes/Input.xml msgid "If the specified action is already pressed, this will release it." msgstr "" -#: doc/classes/Input.xml:37 +#: doc/classes/Input.xml msgid "" "Adds a new mapping entry (in SDL2 format) to the mapping database. " "Optionally update already connected devices." msgstr "" -#: doc/classes/Input.xml:43 +#: doc/classes/Input.xml msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " @@ -30501,7 +30852,7 @@ msgid "" "want precise control over the timing of event handling." msgstr "" -#: doc/classes/Input.xml:50 +#: doc/classes/Input.xml msgid "" "Returns the acceleration of the device's accelerometer sensor, if the device " "has one. Otherwise, the method returns [constant Vector3.ZERO].\n" @@ -30514,7 +30865,7 @@ msgid "" "the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)." msgstr "" -#: doc/classes/Input.xml:60 +#: doc/classes/Input.xml msgid "" "Returns a value between 0 and 1 representing the raw intensity of the given " "action, ignoring the action's deadzone. In most cases, you should use " @@ -30524,7 +30875,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:69 +#: doc/classes/Input.xml msgid "" "Returns a value between 0 and 1 representing the intensity of the given " "action. In a joypad, for example, the further away the axis (analog sticks " @@ -30536,7 +30887,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:78 +#: doc/classes/Input.xml msgid "" "Get axis input by specifying two actions, one negative and one positive.\n" "This is a shorthand for writing [code]Input." @@ -30544,17 +30895,17 @@ msgid "" "get_action_strength(\"negative_action\")[/code]." msgstr "" -#: doc/classes/Input.xml:85 +#: doc/classes/Input.xml msgid "" "Returns an [Array] containing the device IDs of all currently connected " "joypads." msgstr "" -#: doc/classes/Input.xml:91 +#: doc/classes/Input.xml msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." msgstr "" -#: doc/classes/Input.xml:97 +#: doc/classes/Input.xml msgid "" "Returns the gravity of the device's accelerometer sensor, if the device has " "one. Otherwise, the method returns [constant Vector3.ZERO].\n" @@ -30564,7 +30915,7 @@ msgid "" "Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)." msgstr "" -#: doc/classes/Input.xml:104 +#: doc/classes/Input.xml msgid "" "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the " "gyroscope sensor, if the device has one. Otherwise, the method returns " @@ -30573,53 +30924,53 @@ msgid "" "it always returns [constant Vector3.ZERO]." msgstr "" -#: doc/classes/Input.xml:113 +#: doc/classes/Input.xml msgid "" "Returns the current value of the joypad axis at given index (see [enum " "JoystickList])." msgstr "" -#: doc/classes/Input.xml:120 +#: doc/classes/Input.xml msgid "Returns the index of the provided axis name." msgstr "" -#: doc/classes/Input.xml:127 +#: doc/classes/Input.xml msgid "" "Receives a [enum JoystickList] axis and returns its equivalent name as a " "string." msgstr "" -#: doc/classes/Input.xml:134 +#: doc/classes/Input.xml msgid "Returns the index of the provided button name." msgstr "" -#: doc/classes/Input.xml:141 +#: doc/classes/Input.xml msgid "" "Receives a gamepad button from [enum JoystickList] and returns its " "equivalent name as a string." msgstr "" -#: doc/classes/Input.xml:148 +#: doc/classes/Input.xml msgid "" "Returns a SDL2-compatible device GUID on platforms that use gamepad " "remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." msgstr "" -#: doc/classes/Input.xml:155 +#: doc/classes/Input.xml msgid "Returns the name of the joypad at the specified device index." msgstr "" -#: doc/classes/Input.xml:162 +#: doc/classes/Input.xml msgid "Returns the duration of the current vibration effect in seconds." msgstr "" -#: doc/classes/Input.xml:169 +#: doc/classes/Input.xml msgid "" "Returns the strength of the joypad vibration: x is the strength of the weak " "motor, and y is the strength of the strong motor." msgstr "" -#: doc/classes/Input.xml:175 +#: doc/classes/Input.xml msgid "" "Returns the mouse speed for the last time the cursor was moved, and this " "until the next frame where the mouse moves. This means that even if the " @@ -30627,7 +30978,7 @@ msgid "" "motion." msgstr "" -#: doc/classes/Input.xml:181 +#: doc/classes/Input.xml msgid "" "Returns the magnetic field strength in micro-Tesla for all axes of the " "device's magnetometer sensor, if the device has one. Otherwise, the method " @@ -30636,17 +30987,17 @@ msgid "" "platforms, it always returns [constant Vector3.ZERO]." msgstr "" -#: doc/classes/Input.xml:188 +#: doc/classes/Input.xml msgid "" "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " "the same time, the bits are added together." msgstr "" -#: doc/classes/Input.xml:194 +#: doc/classes/Input.xml msgid "Returns the mouse mode. See the constants for more information." msgstr "" -#: doc/classes/Input.xml:205 +#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30659,7 +31010,7 @@ msgid "" "want (on the range of 0 to 1)." msgstr "" -#: doc/classes/Input.xml:215 +#: doc/classes/Input.xml msgid "" "Returns [code]true[/code] when the user starts pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user pressed down " @@ -30668,10 +31019,14 @@ msgid "" "pressed, instead of every frame while it's pressed.\n" "If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " "for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"for [InputEventJoypadMotion] events.\n" +"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may " +"return [code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"examples[/url] in the documentation for more information." msgstr "" -#: doc/classes/Input.xml:225 +#: doc/classes/Input.xml msgid "" "Returns [code]true[/code] when the user stops pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user released the " @@ -30681,7 +31036,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:234 +#: doc/classes/Input.xml msgid "" "Returns [code]true[/code] if you are pressing the action event. Note that if " "an action has multiple buttons assigned and more than one of them is " @@ -30689,10 +31044,14 @@ msgid "" "button assigned to this action is still pressed.\n" "If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " "for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"for [InputEventJoypadMotion] events.\n" +"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " +"[code]false[/code] even if one of the action's keys is pressed. See [url=" +"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"examples[/url] in the documentation for more information." msgstr "" -#: doc/classes/Input.xml:243 +#: doc/classes/Input.xml #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " @@ -30701,7 +31060,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen " "Nodes existiert." -#: doc/classes/Input.xml:250 +#: doc/classes/Input.xml msgid "" "Returns [code]true[/code] if the system knows the specified device. This " "means that it sets all button and axis indices exactly as defined in [enum " @@ -30709,20 +31068,44 @@ msgid "" "but you can still retrieve events from them." msgstr "" -#: doc/classes/Input.xml:257 -#, fuzzy +#: doc/classes/Input.xml msgid "" -"Returns [code]true[/code] if you are pressing the key. You can pass a [enum " -"KeyList] constant." -msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird." +"Returns [code]true[/code] if you are pressing the key in the current " +"keyboard layout. You can pass a [enum KeyList] constant.\n" +"[method is_key_pressed] is only recommended over [method " +"is_physical_key_pressed] in non-game applications. This ensures that " +"shortcut keys behave as expected depending on the user's keyboard layout, as " +"keyboard shortcuts are generally dependent on the keyboard layout in non-" +"game applications. If in doubt, use [method is_physical_key_pressed].\n" +"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " +"[code]false[/code] even if one of the action's keys is pressed. See [url=" +"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"examples[/url] in the documentation for more information." +msgstr "" -#: doc/classes/Input.xml:264 +#: doc/classes/Input.xml msgid "" "Returns [code]true[/code] if you are pressing the mouse button specified " "with [enum ButtonList]." msgstr "" -#: doc/classes/Input.xml:274 +#: doc/classes/Input.xml +msgid "" +"Returns [code]true[/code] if you are pressing the key in the physical " +"location on the 101/102-key US QWERTY keyboard. You can pass a [enum " +"KeyList] constant.\n" +"[method is_physical_key_pressed] is recommended over [method is_key_pressed] " +"for in-game actions, as it will make W/A/S/D layouts work regardless of the " +"user's keyboard layout. [method is_physical_key_pressed] will also ensure " +"that the top row number keys work on any keyboard layout. If in doubt, use " +"[method is_physical_key_pressed].\n" +"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may " +"return [code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"examples[/url] in the documentation for more information." +msgstr "" + +#: doc/classes/Input.xml msgid "" "Notifies the [Input] singleton that a connection has changed, to update the " "state for the [code]device[/code] index.\n" @@ -30731,7 +31114,7 @@ msgid "" "triggered internally." msgstr "" -#: doc/classes/Input.xml:282 +#: doc/classes/Input.xml msgid "" "Feeds an [InputEvent] to the game. Can be used to artificially trigger input " "events from code. Also generates [method Node._input] calls.\n" @@ -30744,12 +31127,12 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Input.xml:296 +#: doc/classes/Input.xml msgid "" "Removes all mappings from the internal database that match the given GUID." msgstr "" -#: doc/classes/Input.xml:303 +#: doc/classes/Input.xml msgid "" "Sets the acceleration value of the accelerometer sensor. Can be used for " "debugging on devices without a hardware sensor, for example in an editor on " @@ -30758,7 +31141,7 @@ msgid "" "sensor value on Android and iOS." msgstr "" -#: doc/classes/Input.xml:313 +#: doc/classes/Input.xml msgid "" "Sets a custom mouse cursor image, which is only visible inside the game " "window. The hotspot can also be specified. Passing [code]null[/code] to the " @@ -30773,7 +31156,7 @@ msgid "" "compression mode can't be used for custom cursors." msgstr "" -#: doc/classes/Input.xml:324 +#: doc/classes/Input.xml msgid "" "Sets the default cursor shape to be used in the viewport instead of " "[constant CURSOR_ARROW].\n" @@ -30783,7 +31166,7 @@ msgid "" "cursor immediately." msgstr "" -#: doc/classes/Input.xml:333 +#: doc/classes/Input.xml msgid "" "Sets the gravity value of the accelerometer sensor. Can be used for " "debugging on devices without a hardware sensor, for example in an editor on " @@ -30792,7 +31175,7 @@ msgid "" "sensor value on Android and iOS." msgstr "" -#: doc/classes/Input.xml:341 +#: doc/classes/Input.xml msgid "" "Sets the value of the rotation rate of the gyroscope sensor. Can be used for " "debugging on devices without a hardware sensor, for example in an editor on " @@ -30801,7 +31184,7 @@ msgid "" "sensor value on Android and iOS." msgstr "" -#: doc/classes/Input.xml:349 +#: doc/classes/Input.xml msgid "" "Sets the value of the magnetic field of the magnetometer sensor. Can be used " "for debugging on devices without a hardware sensor, for example in an editor " @@ -30810,11 +31193,11 @@ msgid "" "sensor value on Android and iOS." msgstr "" -#: doc/classes/Input.xml:357 +#: doc/classes/Input.xml msgid "Sets the mouse mode. See the constants for more information." msgstr "" -#: doc/classes/Input.xml:364 +#: doc/classes/Input.xml msgid "" "Enables or disables the accumulation of similar input events sent by the " "operating system. When input accumulation is enabled, all input events " @@ -30828,7 +31211,7 @@ msgid "" "results that closely follow the actual input." msgstr "" -#: doc/classes/Input.xml:375 +#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30841,34 +31224,34 @@ msgid "" "few seconds." msgstr "" -#: doc/classes/Input.xml:383 +#: doc/classes/Input.xml msgid "Stops the vibration of the joypad." msgstr "" -#: doc/classes/Input.xml:390 +#: doc/classes/Input.xml msgid "" "Vibrate Android and iOS devices.\n" "[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export " "settings. iOS does not support duration." msgstr "" -#: doc/classes/Input.xml:398 +#: doc/classes/Input.xml msgid "Sets the mouse position to the specified vector." msgstr "" -#: doc/classes/Input.xml:407 +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" -#: doc/classes/Input.xml:413 +#: doc/classes/Input.xml msgid "Makes the mouse cursor visible if it is hidden." msgstr "" -#: doc/classes/Input.xml:416 +#: doc/classes/Input.xml msgid "Makes the mouse cursor hidden if it is visible." msgstr "" -#: doc/classes/Input.xml:419 +#: doc/classes/Input.xml msgid "" "Captures the mouse. The mouse will be hidden and its position locked at the " "center of the screen.\n" @@ -30876,83 +31259,83 @@ msgid "" "need to use [member InputEventMouseMotion.relative]." msgstr "" -#: doc/classes/Input.xml:423 +#: doc/classes/Input.xml msgid "Makes the mouse cursor visible but confines it to the game window." msgstr "" -#: doc/classes/Input.xml:426 +#: doc/classes/Input.xml msgid "Arrow cursor. Standard, default pointing cursor." msgstr "" -#: doc/classes/Input.xml:429 +#: doc/classes/Input.xml msgid "" "I-beam cursor. Usually used to show where the text cursor will appear when " "the mouse is clicked." msgstr "" -#: doc/classes/Input.xml:432 +#: doc/classes/Input.xml msgid "" "Pointing hand cursor. Usually used to indicate the pointer is over a link or " "other interactable item." msgstr "" -#: doc/classes/Input.xml:435 +#: doc/classes/Input.xml msgid "" "Cross cursor. Typically appears over regions in which a drawing operation " "can be performed or for selections." msgstr "" -#: doc/classes/Input.xml:438 +#: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application is still usable during the " "operation." msgstr "" -#: doc/classes/Input.xml:441 +#: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application isn't usable during the " "operation (e.g. something is blocking its main thread)." msgstr "" -#: doc/classes/Input.xml:444 +#: doc/classes/Input.xml msgid "Drag cursor. Usually displayed when dragging something." msgstr "" -#: doc/classes/Input.xml:447 +#: doc/classes/Input.xml msgid "" "Can drop cursor. Usually displayed when dragging something to indicate that " "it can be dropped at the current position." msgstr "" -#: doc/classes/Input.xml:450 +#: doc/classes/Input.xml msgid "" "Forbidden cursor. Indicates that the current action is forbidden (for " "example, when dragging something) or that the control at a position is " "disabled." msgstr "" -#: doc/classes/Input.xml:453 +#: doc/classes/Input.xml msgid "" "Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " "user they can resize the window or the panel vertically." msgstr "" -#: doc/classes/Input.xml:456 +#: doc/classes/Input.xml msgid "" "Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " "the user they can resize the window or the panel horizontally." msgstr "" -#: doc/classes/Input.xml:459 +#: doc/classes/Input.xml msgid "" "Window resize mouse cursor. The cursor is a double-headed arrow that goes " "from the bottom left to the top right. It tells the user they can resize the " "window or the panel both horizontally and vertically." msgstr "" -#: doc/classes/Input.xml:462 +#: doc/classes/Input.xml msgid "" "Window resize mouse cursor. The cursor is a double-headed arrow that goes " "from the top left to the bottom right, the opposite of [constant " @@ -30960,45 +31343,45 @@ msgid "" "both horizontally and vertically." msgstr "" -#: doc/classes/Input.xml:465 +#: doc/classes/Input.xml msgid "Move cursor. Indicates that something can be moved." msgstr "" -#: doc/classes/Input.xml:468 +#: doc/classes/Input.xml msgid "" "Vertical split mouse cursor. On Windows, it's the same as [constant " "CURSOR_VSIZE]." msgstr "" -#: doc/classes/Input.xml:471 +#: doc/classes/Input.xml msgid "" "Horizontal split mouse cursor. On Windows, it's the same as [constant " "CURSOR_HSIZE]." msgstr "" -#: doc/classes/Input.xml:474 +#: doc/classes/Input.xml msgid "Help cursor. Usually a question mark." msgstr "" -#: doc/classes/InputEvent.xml:4 +#: doc/classes/InputEvent.xml msgid "Generic input event." msgstr "" -#: doc/classes/InputEvent.xml:7 +#: doc/classes/InputEvent.xml msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml:10 doc/classes/InputEventJoypadButton.xml:10 -#: doc/classes/InputEventJoypadMotion.xml:10 doc/classes/InputEventKey.xml:10 -#: doc/classes/InputEventMouse.xml:10 doc/classes/InputEventScreenDrag.xml:10 -#: doc/classes/InputEventScreenTouch.xml:11 -#: doc/classes/InputEventWithModifiers.xml:10 +#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml +#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml +#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml +#: doc/classes/InputEventScreenTouch.xml +#: doc/classes/InputEventWithModifiers.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html" +msgid "$DOCS_URL/tutorials/inputs/inputevent.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent.html" -#: doc/classes/InputEvent.xml:20 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if the given input event and this input event can " "be added together (only for events of type [InputEventMouseMotion]).\n" @@ -31007,11 +31390,11 @@ msgid "" "modifiers have to be identical." msgstr "" -#: doc/classes/InputEvent.xml:27 +#: doc/classes/InputEvent.xml msgid "Returns a [String] representation of the event." msgstr "" -#: doc/classes/InputEvent.xml:35 +#: doc/classes/InputEvent.xml msgid "" "Returns a value between 0.0 and 1.0 depending on the given actions' state. " "Useful for getting the value of events of type [InputEventJoypadMotion].\n" @@ -31020,7 +31403,7 @@ msgid "" "direction for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/InputEvent.xml:44 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if this input event matches a pre-defined action " "of any type.\n" @@ -31029,7 +31412,7 @@ msgid "" "direction for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/InputEvent.xml:54 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if the given action is being pressed (and is not " "an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is " @@ -31037,10 +31420,14 @@ msgid "" "or [InputEventScreenDrag].\n" "If [code]exact_match[/code] is [code]false[/code], it ignores the input " "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"direction for [InputEventJoypadMotion] events.\n" +"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " +"[code]false[/code] even if one of the action's keys is pressed. See [url=" +"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"examples[/url] in the documentation for more information." msgstr "" -#: doc/classes/InputEvent.xml:63 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if the given action is released (i.e. not " "pressed). Not relevant for events of type [InputEventMouseMotion] or " @@ -31050,25 +31437,29 @@ msgid "" "direction for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/InputEvent.xml:70 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if this input event's type is one that can be " "assigned to an input action." msgstr "" -#: doc/classes/InputEvent.xml:76 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if this input event is an echo event (only for " "events of type [InputEventKey])." msgstr "" -#: doc/classes/InputEvent.xml:82 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " -"events of type [InputEventMouseMotion] or [InputEventScreenDrag]." +"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" +"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " +"[code]false[/code] even if one of the action's keys is pressed. See [url=" +"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"examples[/url] in the documentation for more information." msgstr "" -#: doc/classes/InputEvent.xml:90 +#: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if the specified [code]event[/code] matches this " "event. Only valid for action events i.e key ([InputEventKey]), button " @@ -31079,7 +31470,7 @@ msgid "" "direction for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/InputEvent.xml:99 +#: doc/classes/InputEvent.xml msgid "" "Returns a copy of the given input event which has been offset by " "[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for " @@ -31088,7 +31479,7 @@ msgid "" "and [InputEventPanGesture]." msgstr "" -#: doc/classes/InputEvent.xml:105 +#: doc/classes/InputEvent.xml msgid "" "The event's device ID.\n" "[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated " @@ -31096,36 +31487,35 @@ msgid "" "mouse input from physical mouse input." msgstr "" -#: doc/classes/InputEventAction.xml:4 +#: doc/classes/InputEventAction.xml msgid "Input event type for actions." msgstr "" -#: doc/classes/InputEventAction.xml:7 +#: doc/classes/InputEventAction.xml msgid "" "Contains a generic action which can be targeted from several types of " "inputs. Actions can be created from the [b]Input Map[/b] tab in the " "[b]Project > Project Settings[/b] menu. See [method Node._input]." msgstr "" -#: doc/classes/InputEventAction.xml:10 +#: doc/classes/InputEventAction.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#actions" +msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent." "html#actions" -#: doc/classes/InputEventAction.xml:18 +#: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." msgstr "" -#: doc/classes/InputEventAction.xml:21 +#: doc/classes/InputEventAction.xml msgid "" "If [code]true[/code], the action's state is pressed. If [code]false[/code], " "the action's state is released." msgstr "" -#: doc/classes/InputEventAction.xml:24 +#: doc/classes/InputEventAction.xml msgid "" "The action's strength between 0 and 1. This value is considered as equal to " "0 if pressed is [code]false[/code]. The event strength allows faking analog " @@ -31133,77 +31523,77 @@ msgid "" "pressed." msgstr "" -#: doc/classes/InputEventGesture.xml:4 +#: doc/classes/InputEventGesture.xml msgid "Base class for touch control gestures." msgstr "" -#: doc/classes/InputEventGesture.xml:14 +#: doc/classes/InputEventGesture.xml msgid "" "The local gesture position relative to the [Viewport]. If used in [method " "Control._gui_input], the position is relative to the current [Control] that " "received this gesture." msgstr "" -#: doc/classes/InputEventJoypadButton.xml:4 +#: doc/classes/InputEventJoypadButton.xml msgid "Input event for gamepad buttons." msgstr "" -#: doc/classes/InputEventJoypadButton.xml:7 +#: doc/classes/InputEventJoypadButton.xml msgid "" "Input event type for gamepad buttons. For gamepad analog sticks and " "joysticks, see [InputEventJoypadMotion]." msgstr "" -#: doc/classes/InputEventJoypadButton.xml:16 +#: doc/classes/InputEventJoypadButton.xml msgid "Button identifier. One of the [enum JoystickList] button constants." msgstr "" -#: doc/classes/InputEventJoypadButton.xml:19 +#: doc/classes/InputEventJoypadButton.xml msgid "" "If [code]true[/code], the button's state is pressed. If [code]false[/code], " "the button's state is released." msgstr "" -#: doc/classes/InputEventJoypadButton.xml:22 +#: doc/classes/InputEventJoypadButton.xml msgid "" "Represents the pressure the user puts on the button with his finger, if the " "controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" -#: doc/classes/InputEventJoypadMotion.xml:4 +#: doc/classes/InputEventJoypadMotion.xml msgid "" "Input event type for gamepad joysticks and other motions. For buttons, see " "[code]InputEventJoypadButton[/code]." msgstr "" -#: doc/classes/InputEventJoypadMotion.xml:7 +#: doc/classes/InputEventJoypadMotion.xml msgid "" "Stores information about joystick motions. One [InputEventJoypadMotion] " "represents one axis at a time." msgstr "" -#: doc/classes/InputEventJoypadMotion.xml:16 +#: doc/classes/InputEventJoypadMotion.xml msgid "Axis identifier. Use one of the [enum JoystickList] axis constants." msgstr "" -#: doc/classes/InputEventJoypadMotion.xml:19 +#: doc/classes/InputEventJoypadMotion.xml msgid "" "Current position of the joystick on the given axis. The value ranges from " "[code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the " "axis is in its resting position." msgstr "" -#: doc/classes/InputEventKey.xml:4 +#: doc/classes/InputEventKey.xml msgid "Input event type for keyboard events." msgstr "" -#: doc/classes/InputEventKey.xml:7 +#: doc/classes/InputEventKey.xml msgid "" "Stores key presses on the keyboard. Supports key presses, key releases and " "[member echo] events." msgstr "" -#: doc/classes/InputEventKey.xml:16 +#: doc/classes/InputEventKey.xml msgid "" "Returns the physical scancode combined with modifier keys such as " "[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n" @@ -31213,7 +31603,7 @@ msgid "" "the [InputEventKey]." msgstr "" -#: doc/classes/InputEventKey.xml:23 +#: doc/classes/InputEventKey.xml msgid "" "Returns the scancode combined with modifier keys such as [code]Shift[/code] " "or [code]Alt[/code]. See also [InputEventWithModifiers].\n" @@ -31223,13 +31613,13 @@ msgid "" "[InputEventKey]." msgstr "" -#: doc/classes/InputEventKey.xml:30 +#: doc/classes/InputEventKey.xml msgid "" "If [code]true[/code], the key was already pressed before this event. It " "means the user is holding the key down." msgstr "" -#: doc/classes/InputEventKey.xml:33 +#: doc/classes/InputEventKey.xml msgid "" "Key physical scancode, which corresponds to one of the [enum KeyList] " "constants. Represent the physical location of a key on the 101/102-key US " @@ -31239,13 +31629,13 @@ msgid "" "is the [InputEventKey]." msgstr "" -#: doc/classes/InputEventKey.xml:37 +#: doc/classes/InputEventKey.xml msgid "" "If [code]true[/code], the key's state is pressed. If [code]false[/code], the " "key's state is released." msgstr "" -#: doc/classes/InputEventKey.xml:40 +#: doc/classes/InputEventKey.xml msgid "" "The key scancode, which corresponds to one of the [enum KeyList] constants. " "Represent key in the current keyboard layout.\n" @@ -31254,69 +31644,165 @@ msgid "" "[InputEventKey]." msgstr "" -#: doc/classes/InputEventKey.xml:44 +#: doc/classes/InputEventKey.xml msgid "" "The key Unicode identifier (when relevant). Unicode identifiers for the " "composite characters and complex scripts may not be available unless IME " "input mode is active. See [method OS.set_ime_active] for more information." msgstr "" -#: doc/classes/InputEventMouse.xml:4 +#: doc/classes/InputEventMIDI.xml +msgid "Input event for MIDI inputs." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"InputEventMIDI allows receiving input events from MIDI devices such as a " +"piano. MIDI stands for Musical Instrument Digital Interface.\n" +"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your " +"device supports both be sure to check the settings in the device to see " +"which output it's using.\n" +"To receive input events from MIDI devices, you need to call [method OS." +"open_midi_inputs]. You can check which devices are detected using [method OS." +"get_connected_midi_inputs].\n" +"Note that Godot does not currently support MIDI output, so there is no way " +"to emit MIDI signals from Godot. Only MIDI input works." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" +"status-bytes" +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"The MIDI channel of this input event. There are 16 channels, so this value " +"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion " +"instruments, the rest of the channels are for non-percussion instruments." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates " +"the controller number, otherwise this is zero. Controllers include devices " +"such as pedals and levers." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates " +"the controller value, otherwise this is zero. Controllers include devices " +"such as pedals and levers." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"The instrument of this input event. This value ranges from 0 to 127. Refer " +"to the instrument list on the General MIDI wikipedia article to see a list " +"of instruments, except that this value is 0-index, so subtract one from " +"every number on that chart. A standard piano will have an instrument number " +"of 0." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"Returns a value indicating the type of message for this MIDI signal. This is " +"a member of the MidiMessageList enum.\n" +"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are " +"returned as this value, as the other part is the channel (ex: 0x94 becomes " +"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n" +"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they " +"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, " +"therefore your code should treat the input as stopped if some period of time " +"has passed.\n" +"For more information, see the MIDI message status byte list chart linked " +"above." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"The pitch index number of this MIDI signal. This value ranges from 0 to 127. " +"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of " +"the piano key frequency chart on Wikipedia for more information." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"The pressure of the MIDI signal. This value ranges from 0 to 127. For many " +"devices, this value is always zero." +msgstr "" + +#: doc/classes/InputEventMIDI.xml +msgid "" +"The velocity of the MIDI signal. This value ranges from 0 to 127. For a " +"piano, this corresponds to how quickly the key was pressed, and is rarely " +"above about 110 in practice." +msgstr "" + +#: doc/classes/InputEventMouse.xml msgid "Base input event type for mouse events." msgstr "" -#: doc/classes/InputEventMouse.xml:7 +#: doc/classes/InputEventMouse.xml msgid "Stores general mouse events information." msgstr "" -#: doc/classes/InputEventMouse.xml:16 +#: doc/classes/InputEventMouse.xml msgid "" "The mouse button mask identifier, one of or a bitwise combination of the " "[enum ButtonList] button masks." msgstr "" -#: doc/classes/InputEventMouse.xml:19 +#: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport] when used in " -"[method Control._gui_input], otherwise is at 0,0." +"The global mouse position relative to the current [Viewport]. If used in " +"[method Control._gui_input] and if the current [Control] is not under the " +"mouse, moving it will not update this value." msgstr "" -#: doc/classes/InputEventMouse.xml:22 +#: doc/classes/InputEventMouse.xml msgid "" "The local mouse position relative to the [Viewport]. If used in [method " "Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse." +"is under the mouse. If the current [Control] is not under the mouse, moving " +"it will not update this value." msgstr "" -#: doc/classes/InputEventMouseButton.xml:4 +#: doc/classes/InputEventMouseButton.xml msgid "Input event type for mouse button events." msgstr "" -#: doc/classes/InputEventMouseButton.xml:7 +#: doc/classes/InputEventMouseButton.xml msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml:10 -#: doc/classes/InputEventMouseMotion.xml:11 +#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/inputs/" -"mouse_and_input_coordinates.html" +msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/inputs/" "mouse_and_input_coordinates.html" -#: doc/classes/InputEventMouseButton.xml:16 +#: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " "wheel constants." msgstr "" -#: doc/classes/InputEventMouseButton.xml:19 +#: doc/classes/InputEventMouseButton.xml msgid "If [code]true[/code], the mouse button's state is a double-click." msgstr "" -#: doc/classes/InputEventMouseButton.xml:22 +#: doc/classes/InputEventMouseButton.xml msgid "" "The amount (or delta) of the event. When used for high-precision scroll " "events, this indicates the scroll amount (vertical or horizontal). This is " @@ -31324,17 +31810,17 @@ msgid "" "on the platform. May be [code]0[/code] if not supported." msgstr "" -#: doc/classes/InputEventMouseButton.xml:25 +#: doc/classes/InputEventMouseButton.xml msgid "" "If [code]true[/code], the mouse button's state is pressed. If [code]false[/" "code], the mouse button's state is released." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:4 +#: doc/classes/InputEventMouseMotion.xml msgid "Input event type for mouse motion events." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:7 +#: doc/classes/InputEventMouseMotion.xml msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" @@ -31347,13 +31833,13 @@ msgid "" "visible gaps in lines if the user is moving the mouse quickly." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:18 +#: doc/classes/InputEventMouseMotion.xml msgid "" "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/" "code] to [code]1.0[/code]." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:21 +#: doc/classes/InputEventMouseMotion.xml msgid "" "The mouse position relative to the previous position (position at the last " "frame).\n" @@ -31362,11 +31848,11 @@ msgid "" "code] when the user stops moving the mouse." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:25 +#: doc/classes/InputEventMouseMotion.xml msgid "The mouse speed in pixels per second." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:28 +#: doc/classes/InputEventMouseMotion.xml msgid "" "Represents the angles of tilt of the pen. Positive X-coordinate value " "indicates a tilt to the right. Positive Y-coordinate value indicates a tilt " @@ -31374,93 +31860,95 @@ msgid "" "axes." msgstr "" -#: doc/classes/InputEventScreenDrag.xml:4 +#: doc/classes/InputEventScreenDrag.xml msgid "" "Input event type for screen drag events. Only available on mobile devices." msgstr "" -#: doc/classes/InputEventScreenDrag.xml:7 +#: doc/classes/InputEventScreenDrag.xml msgid "Contains screen drag information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventScreenDrag.xml:16 +#: doc/classes/InputEventScreenDrag.xml msgid "The drag event index in the case of a multi-drag event." msgstr "" -#: doc/classes/InputEventScreenDrag.xml:19 +#: doc/classes/InputEventScreenDrag.xml msgid "The drag position." msgstr "" -#: doc/classes/InputEventScreenDrag.xml:22 -msgid "The drag position relative to its start position." +#: doc/classes/InputEventScreenDrag.xml +msgid "" +"The drag position relative to the previous position (position at the last " +"frame)." msgstr "" -#: doc/classes/InputEventScreenDrag.xml:25 +#: doc/classes/InputEventScreenDrag.xml msgid "The drag speed." msgstr "" -#: doc/classes/InputEventScreenTouch.xml:4 +#: doc/classes/InputEventScreenTouch.xml msgid "" "Input event type for screen touch events.\n" "(only available on mobile devices)" msgstr "" -#: doc/classes/InputEventScreenTouch.xml:8 +#: doc/classes/InputEventScreenTouch.xml msgid "" "Stores multi-touch press/release information. Supports touch press, touch " "release and [member index] for multi-touch count and order." msgstr "" -#: doc/classes/InputEventScreenTouch.xml:17 +#: doc/classes/InputEventScreenTouch.xml msgid "" "The touch index in the case of a multi-touch event. One index = one finger." msgstr "" -#: doc/classes/InputEventScreenTouch.xml:20 +#: doc/classes/InputEventScreenTouch.xml msgid "The touch position." msgstr "" -#: doc/classes/InputEventScreenTouch.xml:23 +#: doc/classes/InputEventScreenTouch.xml msgid "" "If [code]true[/code], the touch's state is pressed. If [code]false[/code], " "the touch's state is released." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:4 +#: doc/classes/InputEventWithModifiers.xml msgid "Base class for keys events with modifiers." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:7 +#: doc/classes/InputEventWithModifiers.xml msgid "" "Contains keys events information with modifiers support like [code]Shift[/" "code] or [code]Alt[/code]. See [method Node._input]." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:16 +#: doc/classes/InputEventWithModifiers.xml msgid "State of the [code]Alt[/code] modifier." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:19 +#: doc/classes/InputEventWithModifiers.xml msgid "State of the [code]Command[/code] modifier." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:22 +#: doc/classes/InputEventWithModifiers.xml msgid "State of the [code]Ctrl[/code] modifier." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:25 +#: doc/classes/InputEventWithModifiers.xml msgid "State of the [code]Meta[/code] modifier." msgstr "" -#: doc/classes/InputEventWithModifiers.xml:28 +#: doc/classes/InputEventWithModifiers.xml msgid "State of the [code]Shift[/code] modifier." msgstr "" -#: doc/classes/InputMap.xml:4 +#: doc/classes/InputMap.xml msgid "Singleton that manages [InputEventAction]." msgstr "" -#: doc/classes/InputMap.xml:7 +#: doc/classes/InputMap.xml msgid "" "Manages all [InputEventAction] which can be created/modified from the " "project settings menu [b]Project > Project Settings > Input Map[/b] or in " @@ -31468,43 +31956,42 @@ msgid "" "Node._input]." msgstr "" -#: doc/classes/InputMap.xml:10 +#: doc/classes/InputMap.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#inputmap" +msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent." "html#inputmap" -#: doc/classes/InputMap.xml:18 +#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" -#: doc/classes/InputMap.xml:26 +#: doc/classes/InputMap.xml msgid "Removes an [InputEvent] from an action." msgstr "" -#: doc/classes/InputMap.xml:33 +#: doc/classes/InputMap.xml msgid "Removes all events from an action." msgstr "" -#: doc/classes/InputMap.xml:40 +#: doc/classes/InputMap.xml #, fuzzy msgid "Returns a deadzone value for the action." msgstr "Gibt den absoluten Betrag des Parameters zurück." -#: doc/classes/InputMap.xml:48 +#: doc/classes/InputMap.xml msgid "" "Returns [code]true[/code] if the action has the given [InputEvent] " "associated with it." msgstr "" -#: doc/classes/InputMap.xml:56 +#: doc/classes/InputMap.xml msgid "Sets a deadzone value for the action." msgstr "" -#: doc/classes/InputMap.xml:64 +#: doc/classes/InputMap.xml msgid "" "Adds an empty action to the [InputMap] with a configurable [code]deadzone[/" "code].\n" @@ -31512,11 +31999,11 @@ msgid "" "action_add_event]." msgstr "" -#: doc/classes/InputMap.xml:72 +#: doc/classes/InputMap.xml msgid "Removes an action from the [InputMap]." msgstr "" -#: doc/classes/InputMap.xml:81 +#: doc/classes/InputMap.xml msgid "" "Returns [code]true[/code] if the given event is part of an existing action. " "This method ignores keyboard modifiers if the given [InputEvent] is not " @@ -31527,31 +32014,31 @@ msgid "" "direction for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/InputMap.xml:89 +#: doc/classes/InputMap.xml msgid "Returns an array of [InputEvent]s associated with a given action." msgstr "" -#: doc/classes/InputMap.xml:95 +#: doc/classes/InputMap.xml msgid "Returns an array of all actions in the [InputMap]." msgstr "" -#: doc/classes/InputMap.xml:102 +#: doc/classes/InputMap.xml msgid "" "Returns [code]true[/code] if the [InputMap] has a registered action with the " "given name." msgstr "" -#: doc/classes/InputMap.xml:108 +#: doc/classes/InputMap.xml msgid "" "Clears all [InputEventAction] in the [InputMap] and load it anew from " "[ProjectSettings]." msgstr "" -#: doc/classes/InstancePlaceholder.xml:4 +#: doc/classes/InstancePlaceholder.xml msgid "Placeholder for the root [Node] of a [PackedScene]." msgstr "" -#: doc/classes/InstancePlaceholder.xml:7 +#: doc/classes/InstancePlaceholder.xml msgid "" "Turning on the option [b]Load As Placeholder[/b] for an instanced scene in " "the editor causes it to be replaced by an InstancePlaceholder when running " @@ -31565,19 +32052,19 @@ msgid "" "again." msgstr "" -#: doc/classes/InstancePlaceholder.xml:18 +#: doc/classes/InstancePlaceholder.xml msgid "" "Not thread-safe. Use [method Object.call_deferred] if calling from a thread." msgstr "" -#: doc/classes/InstancePlaceholder.xml:24 +#: doc/classes/InstancePlaceholder.xml msgid "" "Gets the path to the [PackedScene] resource file that is loaded by default " "when calling [method replace_by_instance]. Not thread-safe. Use [method " "Object.call_deferred] if calling from a thread." msgstr "" -#: doc/classes/InstancePlaceholder.xml:37 +#: doc/classes/InstancePlaceholder.xml msgid "" "Replaces this placeholder by the scene handed as an argument, or the " "original scene if no argument is given. As for all resources, the scene is " @@ -31585,11 +32072,11 @@ msgid "" "beforehand, delays caused by this function can be avoided." msgstr "" -#: doc/classes/int.xml:4 +#: doc/classes/int.xml msgid "Integer built-in type." msgstr "" -#: doc/classes/int.xml:7 +#: doc/classes/int.xml msgid "" "Signed 64-bit integer type.\n" "It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. " @@ -31613,13 +32100,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/int.xml:30 +#: doc/classes/int.xml msgid "" "Cast a [bool] value to an integer value, [code]int(true)[/code] will be " "equals to 1 and [code]int(false)[/code] will be equals to 0." msgstr "" -#: doc/classes/int.xml:37 +#: doc/classes/int.xml msgid "" "Cast a float value to an integer value, this method simply removes the " "number fractions (i.e. rounds [code]from[/code] towards zero), so for " @@ -31628,7 +32115,7 @@ msgid "" "operation is also called truncation." msgstr "" -#: doc/classes/int.xml:44 +#: doc/classes/int.xml msgid "" "Cast a [String] value to an integer value, this method is an integer parser " "from a string, so calling this method with an invalid integer string will " @@ -31637,11 +32124,11 @@ msgid "" "code] will return 13." msgstr "" -#: doc/classes/InterpolatedCamera.xml:4 +#: doc/classes/InterpolatedCamera.xml msgid "[i]Deprecated.[/i] Camera which moves toward another node." msgstr "" -#: doc/classes/InterpolatedCamera.xml:7 +#: doc/classes/InterpolatedCamera.xml msgid "" "[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a " "[Camera] which smoothly moves to match a target node's position and " @@ -31650,12 +32137,12 @@ msgid "" "InterpolatedCamera acts like a normal Camera." msgstr "" -#: doc/classes/InterpolatedCamera.xml:17 +#: doc/classes/InterpolatedCamera.xml #, fuzzy msgid "Sets the node to move toward and orient with." msgstr "Legt das übergebene Node als das Ende des Graphen fest." -#: doc/classes/InterpolatedCamera.xml:23 +#: doc/classes/InterpolatedCamera.xml #, fuzzy msgid "" "If [code]true[/code], and a target is set, the camera will move " @@ -31664,44 +32151,44 @@ msgstr "" "Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch " "neu gestartet." -#: doc/classes/InterpolatedCamera.xml:26 +#: doc/classes/InterpolatedCamera.xml msgid "" "How quickly the camera moves toward its target. Higher values will result in " "tighter camera motion." msgstr "" -#: doc/classes/InterpolatedCamera.xml:29 +#: doc/classes/InterpolatedCamera.xml msgid "The target's [NodePath]." msgstr "" -#: doc/classes/IP.xml:4 +#: doc/classes/IP.xml msgid "Internet protocol (IP) support functions such as DNS resolution." msgstr "" -#: doc/classes/IP.xml:7 +#: doc/classes/IP.xml msgid "" "IP contains support functions for the Internet Protocol (IP). TCP/IP support " "is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides " "DNS hostname resolution support, both blocking and threaded." msgstr "" -#: doc/classes/IP.xml:16 +#: doc/classes/IP.xml msgid "" "Removes all of a [code]hostname[/code]'s cached references. If no " "[code]hostname[/code] is given, all cached IP addresses are removed." msgstr "" -#: doc/classes/IP.xml:23 +#: doc/classes/IP.xml msgid "" "Removes a given item [code]id[/code] from the queue. This should be used to " "free a queue after it has completed to enable more queries to happen." msgstr "" -#: doc/classes/IP.xml:29 +#: doc/classes/IP.xml msgid "Returns all the user's current IPv4 and IPv6 addresses as an array." msgstr "" -#: doc/classes/IP.xml:35 +#: doc/classes/IP.xml msgid "" "Returns all network adapters as an array.\n" "Each adapter is a dictionary of the form:\n" @@ -31716,95 +32203,95 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/IP.xml:51 +#: doc/classes/IP.xml msgid "" "Returns a queued hostname's IP address, given its queue [code]id[/code]. " "Returns an empty string on error or if resolution hasn't happened yet (see " "[method get_resolve_item_status])." msgstr "" -#: doc/classes/IP.xml:58 +#: doc/classes/IP.xml msgid "" "Return resolved addresses, or an empty array if an error happened or " "resolution didn't happen yet (see [method get_resolve_item_status])." msgstr "" -#: doc/classes/IP.xml:65 +#: doc/classes/IP.xml msgid "" "Returns a queued hostname's status as a [enum ResolverStatus] constant, " "given its queue [code]id[/code]." msgstr "" -#: doc/classes/IP.xml:73 +#: doc/classes/IP.xml msgid "" "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type " "method). The address type returned depends on the [enum Type] constant given " "as [code]ip_type[/code]." msgstr "" -#: doc/classes/IP.xml:81 +#: doc/classes/IP.xml msgid "" "Resolves a given hostname in a blocking way. Addresses are returned as an " "[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]." msgstr "" -#: doc/classes/IP.xml:89 +#: doc/classes/IP.xml msgid "" "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address " "depending on the [enum Type] constant given as [code]ip_type[/code]. Returns " "the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error." msgstr "" -#: doc/classes/IP.xml:95 +#: doc/classes/IP.xml msgid "DNS hostname resolver status: No status." msgstr "" -#: doc/classes/IP.xml:98 +#: doc/classes/IP.xml msgid "DNS hostname resolver status: Waiting." msgstr "" -#: doc/classes/IP.xml:101 +#: doc/classes/IP.xml msgid "DNS hostname resolver status: Done." msgstr "" -#: doc/classes/IP.xml:104 +#: doc/classes/IP.xml msgid "DNS hostname resolver status: Error." msgstr "" -#: doc/classes/IP.xml:107 +#: doc/classes/IP.xml msgid "" "Maximum number of concurrent DNS resolver queries allowed, [constant " "RESOLVER_INVALID_ID] is returned if exceeded." msgstr "" -#: doc/classes/IP.xml:110 +#: doc/classes/IP.xml msgid "" "Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded." msgstr "" -#: doc/classes/IP.xml:113 +#: doc/classes/IP.xml msgid "Address type: None." msgstr "" -#: doc/classes/IP.xml:116 +#: doc/classes/IP.xml msgid "Address type: Internet protocol version 4 (IPv4)." msgstr "" -#: doc/classes/IP.xml:119 +#: doc/classes/IP.xml msgid "Address type: Internet protocol version 6 (IPv6)." msgstr "" -#: doc/classes/IP.xml:122 +#: doc/classes/IP.xml msgid "Address type: Any." msgstr "" -#: doc/classes/ItemList.xml:4 +#: doc/classes/ItemList.xml msgid "" "Control that provides a list of selectable items (and/or icons) in a single " "column, or optionally in multiple columns." msgstr "" -#: doc/classes/ItemList.xml:7 +#: doc/classes/ItemList.xml msgid "" "This control provides a selectable list of items that may be in a single (or " "multiple columns) with option of text, icons, or both text and icon. " @@ -31820,11 +32307,11 @@ msgid "" "fixed_column_width] greater than zero to wrap the text." msgstr "" -#: doc/classes/ItemList.xml:19 +#: doc/classes/ItemList.xml msgid "Adds an item to the item list with no text, only an icon." msgstr "" -#: doc/classes/ItemList.xml:28 +#: doc/classes/ItemList.xml msgid "" "Adds an item to the item list with specified text. Specify an [code]icon[/" "code], or use [code]null[/code] as the [code]icon[/code] for a list item " @@ -31832,17 +32319,17 @@ msgid "" "If selectable is [code]true[/code], the list item will be selectable." msgstr "" -#: doc/classes/ItemList.xml:35 +#: doc/classes/ItemList.xml msgid "Removes all items from the list." msgstr "" -#: doc/classes/ItemList.xml:41 +#: doc/classes/ItemList.xml msgid "" "Ensure current selection is visible, adjusting the scroll position as " "necessary." msgstr "" -#: doc/classes/ItemList.xml:49 +#: doc/classes/ItemList.xml msgid "" "Returns the item index at the given [code]position[/code].\n" "When there is no item at that point, -1 will be returned if [code]exact[/" @@ -31850,222 +32337,222 @@ msgid "" "otherwise." msgstr "" -#: doc/classes/ItemList.xml:56 +#: doc/classes/ItemList.xml msgid "Returns the number of items currently in the list." msgstr "" -#: doc/classes/ItemList.xml:63 +#: doc/classes/ItemList.xml msgid "" "Returns the custom background color of the item specified by [code]idx[/" "code] index." msgstr "" -#: doc/classes/ItemList.xml:70 +#: doc/classes/ItemList.xml msgid "" "Returns the custom foreground color of the item specified by [code]idx[/" "code] index." msgstr "" -#: doc/classes/ItemList.xml:77 +#: doc/classes/ItemList.xml msgid "Returns the icon associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:84 +#: doc/classes/ItemList.xml msgid "Returns a [Color] modulating item's icon at the specified index." msgstr "" -#: doc/classes/ItemList.xml:91 +#: doc/classes/ItemList.xml msgid "" "Returns the region of item's icon used. The whole icon will be used if the " "region has no area." msgstr "" -#: doc/classes/ItemList.xml:98 +#: doc/classes/ItemList.xml msgid "Returns the metadata value of the specified index." msgstr "" -#: doc/classes/ItemList.xml:105 +#: doc/classes/ItemList.xml msgid "Returns the text associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:112 +#: doc/classes/ItemList.xml msgid "Returns the tooltip hint associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:118 +#: doc/classes/ItemList.xml msgid "Returns an array with the indexes of the selected items." msgstr "" -#: doc/classes/ItemList.xml:124 +#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml msgid "" -"Returns the [Object] ID associated with the list.\n" +"Returns the vertical scrollbar.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/ItemList.xml:131 +#: doc/classes/ItemList.xml msgid "Returns [code]true[/code] if one or more items are selected." msgstr "" -#: doc/classes/ItemList.xml:138 +#: doc/classes/ItemList.xml msgid "" "Returns [code]true[/code] if the item at the specified index is disabled." msgstr "" -#: doc/classes/ItemList.xml:145 +#: doc/classes/ItemList.xml msgid "" "Returns [code]true[/code] if the item icon will be drawn transposed, i.e. " "the X and Y axes are swapped." msgstr "" -#: doc/classes/ItemList.xml:152 +#: doc/classes/ItemList.xml msgid "" "Returns [code]true[/code] if the item at the specified index is selectable." msgstr "" -#: doc/classes/ItemList.xml:159 +#: doc/classes/ItemList.xml msgid "" "Returns [code]true[/code] if the tooltip is enabled for specified item index." msgstr "" -#: doc/classes/ItemList.xml:166 +#: doc/classes/ItemList.xml msgid "" "Returns [code]true[/code] if the item at the specified index is currently " "selected." msgstr "" -#: doc/classes/ItemList.xml:174 +#: doc/classes/ItemList.xml msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]." msgstr "" -#: doc/classes/ItemList.xml:181 +#: doc/classes/ItemList.xml msgid "Removes the item specified by [code]idx[/code] index from the list." msgstr "" -#: doc/classes/ItemList.xml:189 +#: doc/classes/ItemList.xml msgid "" "Select the item at the specified index.\n" "[b]Note:[/b] This method does not trigger the item selection signal." msgstr "" -#: doc/classes/ItemList.xml:198 +#: doc/classes/ItemList.xml msgid "" "Sets the background color of the item specified by [code]idx[/code] index to " "the specified [Color]." msgstr "" -#: doc/classes/ItemList.xml:206 +#: doc/classes/ItemList.xml msgid "" "Sets the foreground color of the item specified by [code]idx[/code] index to " "the specified [Color]." msgstr "" -#: doc/classes/ItemList.xml:214 +#: doc/classes/ItemList.xml msgid "" "Disables (or enables) the item at the specified index.\n" "Disabled items cannot be selected and do not trigger activation signals " "(when double-clicking or pressing Enter)." msgstr "" -#: doc/classes/ItemList.xml:223 +#: doc/classes/ItemList.xml msgid "" "Sets (or replaces) the icon's [Texture] associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:231 +#: doc/classes/ItemList.xml msgid "" "Sets a modulating [Color] of the item associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:239 +#: doc/classes/ItemList.xml msgid "" "Sets the region of item's icon used. The whole icon will be used if the " "region has no area." msgstr "" -#: doc/classes/ItemList.xml:247 +#: doc/classes/ItemList.xml msgid "Sets whether the item icon will be drawn transposed." msgstr "" -#: doc/classes/ItemList.xml:255 +#: doc/classes/ItemList.xml msgid "" "Sets a value (of any type) to be stored with the item associated with the " "specified index." msgstr "" -#: doc/classes/ItemList.xml:263 +#: doc/classes/ItemList.xml msgid "" "Allows or disallows selection of the item associated with the specified " "index." msgstr "" -#: doc/classes/ItemList.xml:271 +#: doc/classes/ItemList.xml msgid "Sets text of the item associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:279 +#: doc/classes/ItemList.xml msgid "Sets the tooltip hint for the item associated with the specified index." msgstr "" -#: doc/classes/ItemList.xml:287 +#: doc/classes/ItemList.xml msgid "Sets whether the tooltip hint is enabled for specified item index." msgstr "" -#: doc/classes/ItemList.xml:293 +#: doc/classes/ItemList.xml msgid "Sorts items in the list by their text." msgstr "" -#: doc/classes/ItemList.xml:300 +#: doc/classes/ItemList.xml msgid "Ensures the item associated with the specified index is not selected." msgstr "" -#: doc/classes/ItemList.xml:306 +#: doc/classes/ItemList.xml msgid "Ensures there are no items selected." msgstr "" -#: doc/classes/ItemList.xml:312 +#: doc/classes/ItemList.xml msgid "" "If [code]true[/code], the currently selected item can be selected again." msgstr "" -#: doc/classes/ItemList.xml:315 +#: doc/classes/ItemList.xml msgid "If [code]true[/code], right mouse button click can select items." msgstr "" -#: doc/classes/ItemList.xml:318 +#: doc/classes/ItemList.xml msgid "" "If [code]true[/code], the control will automatically resize the height to " "fit its content." msgstr "" -#: doc/classes/ItemList.xml:321 +#: doc/classes/ItemList.xml msgid "" "The width all columns will be adjusted to.\n" "A value of zero disables the adjustment, each item will have a width equal " "to the width of its content and the columns will have an uneven width." msgstr "" -#: doc/classes/ItemList.xml:325 +#: doc/classes/ItemList.xml msgid "" "The size all icons will be adjusted to.\n" "If either X or Y component is not greater than zero, icon size won't be " "affected." msgstr "" -#: doc/classes/ItemList.xml:330 +#: doc/classes/ItemList.xml msgid "" "The icon position, whether above or to the left of the text. See the [enum " "IconMode] constants." msgstr "" -#: doc/classes/ItemList.xml:333 +#: doc/classes/ItemList.xml msgid "" "The scale of icon applied after [member fixed_icon_size] and transposing " "takes effect." msgstr "" -#: doc/classes/ItemList.xml:336 +#: doc/classes/ItemList.xml msgid "" "Maximum columns the list will have.\n" "If greater than zero, the content will be split among the specified " @@ -32074,7 +32561,7 @@ msgid "" "same row." msgstr "" -#: doc/classes/ItemList.xml:341 +#: doc/classes/ItemList.xml msgid "" "Maximum lines of text allowed in each item. Space will be reserved even when " "there is not enough lines of text to display.\n" @@ -32083,26 +32570,26 @@ msgid "" "should be greater than zero." msgstr "" -#: doc/classes/ItemList.xml:346 +#: doc/classes/ItemList.xml msgid "" "Whether all columns will have the same width.\n" "If [code]true[/code], the width is equal to the largest column width of all " "columns." msgstr "" -#: doc/classes/ItemList.xml:350 +#: doc/classes/ItemList.xml msgid "" "Allows single or multiple item selection. See the [enum SelectMode] " "constants." msgstr "" -#: doc/classes/ItemList.xml:357 +#: doc/classes/ItemList.xml msgid "" "Triggered when specified list item is activated via double-clicking or by " "pressing Enter." msgstr "" -#: doc/classes/ItemList.xml:364 +#: doc/classes/ItemList.xml msgid "" "Triggered when specified list item has been selected via right mouse " "clicking.\n" @@ -32111,153 +32598,153 @@ msgid "" "[member allow_rmb_select] must be enabled." msgstr "" -#: doc/classes/ItemList.xml:372 +#: doc/classes/ItemList.xml msgid "" "Triggered when specified item has been selected.\n" "[member allow_reselect] must be enabled to reselect an item." msgstr "" -#: doc/classes/ItemList.xml:380 +#: doc/classes/ItemList.xml msgid "" "Triggered when a multiple selection is altered on a list allowing multiple " "selection." msgstr "" -#: doc/classes/ItemList.xml:385 +#: doc/classes/ItemList.xml msgid "" "Triggered when a left mouse click is issued within the rect of the list but " "on empty space." msgstr "" -#: doc/classes/ItemList.xml:391 +#: doc/classes/ItemList.xml msgid "" "Triggered when a right mouse click is issued within the rect of the list but " "on empty space.\n" "[member allow_rmb_select] must be enabled." msgstr "" -#: doc/classes/ItemList.xml:398 +#: doc/classes/ItemList.xml msgid "Icon is drawn above the text." msgstr "" -#: doc/classes/ItemList.xml:401 +#: doc/classes/ItemList.xml msgid "Icon is drawn to the left of the text." msgstr "" -#: doc/classes/ItemList.xml:404 +#: doc/classes/ItemList.xml msgid "Only allow selecting a single item." msgstr "" -#: doc/classes/ItemList.xml:407 +#: doc/classes/ItemList.xml msgid "Allows selecting multiple items by holding Ctrl or Shift." msgstr "" -#: doc/classes/ItemList.xml:412 -msgid "" -"Default [StyleBox] for the [ItemList], i.e. used when the control is not " -"being focused." +#: doc/classes/ItemList.xml doc/classes/Tree.xml +msgid "Default text [Color] of the item." msgstr "" -#: doc/classes/ItemList.xml:415 -msgid "[StyleBox] used when the [ItemList] is being focused." +#: doc/classes/ItemList.xml doc/classes/Tree.xml +msgid "Text [Color] used when the item is selected." msgstr "" -#: doc/classes/ItemList.xml:418 -msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused." +#: doc/classes/ItemList.xml +msgid "" +"[Color] of the guideline. The guideline is a line drawn between each row of " +"items." msgstr "" -#: doc/classes/ItemList.xml:421 -msgid "" -"[StyleBox] used for the cursor, when the [ItemList] is not being focused." +#: doc/classes/ItemList.xml +msgid "The horizontal spacing between items." msgstr "" -#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407 -msgid "[Font] of the item's text." +#: doc/classes/ItemList.xml +msgid "The spacing between item's icon and text." msgstr "" -#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410 -msgid "Default text [Color] of the item." +#: doc/classes/ItemList.xml +msgid "The vertical spacing between each line of text." msgstr "" -#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413 -msgid "Text [Color] used when the item is selected." +#: doc/classes/ItemList.xml +msgid "The vertical spacing between items." msgstr "" -#: doc/classes/ItemList.xml:433 +#: doc/classes/ItemList.xml doc/classes/Tree.xml +msgid "[Font] of the item's text." +msgstr "" + +#: doc/classes/ItemList.xml msgid "" -"[Color] of the guideline. The guideline is a line drawn between each row of " -"items." +"Default [StyleBox] for the [ItemList], i.e. used when the control is not " +"being focused." msgstr "" -#: doc/classes/ItemList.xml:436 -msgid "The horizontal spacing between items." +#: doc/classes/ItemList.xml +msgid "[StyleBox] used when the [ItemList] is being focused." msgstr "" -#: doc/classes/ItemList.xml:439 -msgid "The spacing between item's icon and text." +#: doc/classes/ItemList.xml +msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused." msgstr "" -#: doc/classes/ItemList.xml:442 -msgid "The vertical spacing between each line of text." +#: doc/classes/ItemList.xml +msgid "" +"[StyleBox] used for the cursor, when the [ItemList] is not being focused." msgstr "" -#: doc/classes/ItemList.xml:445 +#: doc/classes/ItemList.xml msgid "" "[StyleBox] for the selected items, used when the [ItemList] is not being " "focused." msgstr "" -#: doc/classes/ItemList.xml:448 +#: doc/classes/ItemList.xml msgid "" "[StyleBox] for the selected items, used when the [ItemList] is being focused." msgstr "" -#: doc/classes/ItemList.xml:451 -msgid "The vertical spacing between items." -msgstr "" - -#: doc/classes/JavaScript.xml:4 +#: doc/classes/JavaScript.xml msgid "" "Singleton that connects the engine with the browser's JavaScript context in " "HTML5 export." msgstr "" -#: doc/classes/JavaScript.xml:7 +#: doc/classes/JavaScript.xml msgid "" "The JavaScript singleton is implemented only in the HTML5 export. It's used " "to access the browser's JavaScript context. This allows interaction with " "embedding pages or calling third-party JavaScript APIs.\n" "[b]Note:[/b] This singleton can be disabled at build-time to improve " "security. By default, the JavaScript singleton is enabled. Official export " -"templates also have the JavaScript singleton enabled. See [url=https://docs." -"godotengine.org/en/3.4/development/compiling/compiling_for_web." -"html]Compiling for the Web[/url] in the documentation for more information." +"templates also have the JavaScript singleton enabled. See [url=$DOCS_URL/" +"development/compiling/compiling_for_web.html]Compiling for the Web[/url] in " +"the documentation for more information." msgstr "" -#: doc/classes/JavaScript.xml:11 +#: doc/classes/JavaScript.xml #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" +"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" +"script" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/workflow/export/" "exporting_for_web.html#calling-javascript-from-script" -#: doc/classes/JavaScript.xml:19 +#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." msgstr "" -#: doc/classes/JavaScript.xml:26 +#: doc/classes/JavaScript.xml msgid "" "Creates a new JavaScript object using the [code]new[/code] constructor. The " "[code]object[/code] must a valid property of the JavaScript [code]window[/" "code]. See [JavaScriptObject] for usage." msgstr "" -#: doc/classes/JavaScript.xml:35 +#: doc/classes/JavaScript.xml msgid "" "Prompts the user to download a file containing the specified [code]buffer[/" "code]. The file will have the given [code]name[/code] and [code]mime[/code] " @@ -32271,7 +32758,7 @@ msgid "" "download if multiple download requests are made in a quick succession." msgstr "" -#: doc/classes/JavaScript.xml:46 +#: doc/classes/JavaScript.xml msgid "" "Execute the string [code]code[/code] as JavaScript code within the browser " "window. This is a call to the actual global JavaScript function [code]eval()" @@ -32282,7 +32769,7 @@ msgid "" "environment." msgstr "" -#: doc/classes/JavaScript.xml:54 +#: doc/classes/JavaScript.xml msgid "" "Returns an interface to a JavaScript object that can be used by scripts. The " "[code]interface[/code] must be a valid property of the JavaScript " @@ -32291,11 +32778,11 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" -#: doc/classes/JavaScriptObject.xml:4 +#: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" -#: doc/classes/JavaScriptObject.xml:7 +#: doc/classes/JavaScriptObject.xml msgid "" "JavaScriptObject is used to interact with JavaScript objects retrieved or " "created via [method JavaScript.get_interface], [method JavaScript." @@ -32334,13 +32821,13 @@ msgid "" "[b]Note:[/b] Only available in the HTML5 platform." msgstr "" -#: doc/classes/JNISingleton.xml:4 +#: doc/classes/JNISingleton.xml msgid "" "Singleton that connects the engine with Android plugins to interface with " "native Android code." msgstr "" -#: doc/classes/JNISingleton.xml:7 +#: doc/classes/JNISingleton.xml msgid "" "The JNISingleton is implemented only in the Android export. It's used to " "call methods and connect signals from an Android plugin written in Java or " @@ -32350,63 +32837,61 @@ msgid "" "information." msgstr "" -#: doc/classes/JNISingleton.xml:10 +#: doc/classes/JNISingleton.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin." -"html" +msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" "import_plugins.html" -#: doc/classes/Joint.xml:4 +#: doc/classes/Joint.xml msgid "Base class for all 3D joints." msgstr "" -#: doc/classes/Joint.xml:7 +#: doc/classes/Joint.xml msgid "" "Joints are used to bind together two physics bodies. They have a solver " "priority and can define if the bodies of the two attached nodes should be " "able to collide with each other." msgstr "" -#: doc/classes/Joint.xml:10 doc/classes/RigidBody.xml:15 -#: doc/classes/VehicleBody.xml:12 doc/classes/VehicleWheel.xml:11 +#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml +#: doc/classes/VehicleWheel.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/524" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Joint.xml:16 +#: doc/classes/Joint.xml msgid "" "If [code]true[/code], the two bodies of the nodes are not able to collide " "with each other." msgstr "" -#: doc/classes/Joint.xml:19 +#: doc/classes/Joint.xml msgid "The node attached to the first side (A) of the joint." msgstr "" -#: doc/classes/Joint.xml:22 +#: doc/classes/Joint.xml msgid "The node attached to the second side (B) of the joint." msgstr "" -#: doc/classes/Joint.xml:25 +#: doc/classes/Joint.xml msgid "" "The priority used to define which solver is executed first for multiple " "joints. The lower the value, the higher the priority." msgstr "" -#: doc/classes/Joint2D.xml:4 +#: doc/classes/Joint2D.xml msgid "Base node for all joint constraints in 2D physics." msgstr "" -#: doc/classes/Joint2D.xml:7 +#: doc/classes/Joint2D.xml msgid "" "Base node for all joint constraints in 2D physics. Joints take 2 bodies and " "apply a custom constraint." msgstr "" -#: doc/classes/Joint2D.xml:15 +#: doc/classes/Joint2D.xml msgid "" "When [member node_a] and [member node_b] move in different directions the " "[code]bias[/code] controls how fast the joint pulls them back to their " @@ -32414,37 +32899,37 @@ msgid "" "can pull on the joint." msgstr "" -#: doc/classes/Joint2D.xml:18 +#: doc/classes/Joint2D.xml msgid "" "If [code]true[/code], [member node_a] and [member node_b] can not collide." msgstr "" -#: doc/classes/Joint2D.xml:21 +#: doc/classes/Joint2D.xml msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]." msgstr "" -#: doc/classes/Joint2D.xml:24 +#: doc/classes/Joint2D.xml msgid "" "The second body attached to the joint. Must derive from [PhysicsBody2D]." msgstr "" -#: doc/classes/JSON.xml:4 +#: doc/classes/JSON.xml msgid "Helper class for parsing JSON data." msgstr "" -#: doc/classes/JSON.xml:7 +#: doc/classes/JSON.xml msgid "" "Helper class for parsing JSON data. For usage example and other important " "hints, see [JSONParseResult]." msgstr "" -#: doc/classes/JSON.xml:16 +#: doc/classes/JSON.xml msgid "" "Parses a JSON-encoded string and returns a [JSONParseResult] containing the " "result." msgstr "" -#: doc/classes/JSON.xml:25 +#: doc/classes/JSON.xml msgid "" "Converts a [Variant] var to JSON text and returns the result. Useful for " "serializing data to store or send over the network.\n" @@ -32477,11 +32962,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/JSONParseResult.xml:4 +#: doc/classes/JSONParseResult.xml msgid "Data class wrapper for decoded JSON." msgstr "" -#: doc/classes/JSONParseResult.xml:7 +#: doc/classes/JSONParseResult.xml msgid "" "Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON " "or error information if the JSON source wasn't successfully parsed. You can " @@ -32489,25 +32974,25 @@ msgid "" "error == OK[/code]." msgstr "" -#: doc/classes/JSONParseResult.xml:15 +#: doc/classes/JSONParseResult.xml msgid "" "The error type if the JSON source was not successfully parsed. See the [enum " "Error] constants." msgstr "" -#: doc/classes/JSONParseResult.xml:18 +#: doc/classes/JSONParseResult.xml msgid "" "The line number where the error occurred if the JSON source was not " "successfully parsed." msgstr "" -#: doc/classes/JSONParseResult.xml:21 +#: doc/classes/JSONParseResult.xml msgid "" "The error message if the JSON source was not successfully parsed. See the " "[enum Error] constants." msgstr "" -#: doc/classes/JSONParseResult.xml:24 +#: doc/classes/JSONParseResult.xml msgid "" "A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the " "[code]is[/code] keyword to check if it is what you expect. For example, if " @@ -32530,11 +33015,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/JSONRPC.xml:4 +#: doc/classes/JSONRPC.xml msgid "A helper to handle dictionaries which look like JSONRPC documents." msgstr "" -#: doc/classes/JSONRPC.xml:7 +#: doc/classes/JSONRPC.xml msgid "" "[url=https://www.jsonrpc.org/]JSON-RPC[/url] is a standard which wraps a " "method call in a [JSON] object. The object has a particular structure and " @@ -32544,7 +33029,7 @@ msgid "" "[Dictionary] and [JSON] with other functions." msgstr "" -#: doc/classes/JSONRPC.xml:17 +#: doc/classes/JSONRPC.xml msgid "" "Returns a dictionary in the form of a JSON-RPC notification. Notifications " "are one-shot messages which do not expect a response.\n" @@ -32553,7 +33038,7 @@ msgid "" "the method." msgstr "" -#: doc/classes/JSONRPC.xml:28 +#: doc/classes/JSONRPC.xml msgid "" "Returns a dictionary in the form of a JSON-RPC request. Requests are sent to " "a server with the expectation of a response. The ID field is used for the " @@ -32565,7 +33050,7 @@ msgid "" "to send a response with the same ID." msgstr "" -#: doc/classes/JSONRPC.xml:39 +#: doc/classes/JSONRPC.xml msgid "" "When a server has received and processed a request, it is expected to send a " "response. If you did not want a response then you need to have sent a " @@ -32574,7 +33059,7 @@ msgid "" "- [code]id[/code]: The ID of the request this response is targeted to." msgstr "" -#: doc/classes/JSONRPC.xml:50 +#: doc/classes/JSONRPC.xml msgid "" "Creates a response which indicates a previous reply has failed in some way.\n" "- [code]code[/code]: The error code corresponding to what kind of error this " @@ -32583,7 +33068,7 @@ msgid "" "- [code]id[/code]: The request this error is a response to." msgstr "" -#: doc/classes/JSONRPC.xml:61 +#: doc/classes/JSONRPC.xml msgid "" "Given a Dictionary which takes the form of a JSON-RPC request: unpack the " "request and run it. Methods are resolved by looking at the field called " @@ -32595,17 +33080,17 @@ msgid "" "JSON-RPC request or notification." msgstr "" -#: doc/classes/JSONRPC.xml:86 +#: doc/classes/JSONRPC.xml msgid "" "A method call was requested but no function of that name existed in the " "JSONRPC subclass." msgstr "" -#: doc/classes/KinematicBody.xml:4 +#: doc/classes/KinematicBody.xml msgid "Kinematic body 3D node." msgstr "" -#: doc/classes/KinematicBody.xml:7 +#: doc/classes/KinematicBody.xml msgid "" "Kinematic bodies are special types of bodies that are meant to be user-" "controlled. They are not affected by physics at all; to other types of " @@ -32623,16 +33108,14 @@ msgid "" "characters that collide against a world, but don't require advanced physics." msgstr "" -#: doc/classes/KinematicBody.xml:12 doc/classes/KinematicBody2D.xml:12 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/kinematic_character_2d." -"html" +msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/physics/" "kinematic_character_2d.html" -#: doc/classes/KinematicBody.xml:23 +#: doc/classes/KinematicBody.xml #, fuzzy msgid "" "Returns [code]true[/code] if the specified [code]axis[/code] is locked. See " @@ -32641,7 +33124,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn das angegebene [code]Plugin[/code] " "aktiviert ist. Der Plugin-Name ist derselbe wie sein Verzeichnisname." -#: doc/classes/KinematicBody.xml:30 +#: doc/classes/KinematicBody.xml msgid "" "Returns the floor's collision angle at the last collision point according to " "[code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This " @@ -32649,7 +33132,7 @@ msgid "" "move_and_slide] and when [method is_on_floor] returns [code]true[/code]." msgstr "" -#: doc/classes/KinematicBody.xml:36 doc/classes/KinematicBody2D.xml:28 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Returns the surface normal of the floor at the last collision point. Only " "valid after calling [method move_and_slide] or [method " @@ -32657,7 +33140,7 @@ msgid "" "code]." msgstr "" -#: doc/classes/KinematicBody.xml:42 doc/classes/KinematicBody2D.xml:34 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Returns the linear velocity of the floor at the last collision point. Only " "valid after calling [method move_and_slide] or [method " @@ -32665,13 +33148,13 @@ msgid "" "code]." msgstr "" -#: doc/classes/KinematicBody.xml:48 +#: doc/classes/KinematicBody.xml msgid "" "Returns a [KinematicCollision], which contains information about the latest " "collision that occurred during the last call to [method move_and_slide]." msgstr "" -#: doc/classes/KinematicBody.xml:55 +#: doc/classes/KinematicBody.xml msgid "" "Returns a [KinematicCollision], which contains information about a collision " "that occurred during the last call to [method move_and_slide] or [method " @@ -32680,44 +33163,45 @@ msgid "" "collision in the range 0 to ([method get_slide_count] - 1)." msgstr "" -#: doc/classes/KinematicBody.xml:61 doc/classes/KinematicBody2D.xml:59 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Returns the number of times the body collided and changed direction during " "the last call to [method move_and_slide] or [method " "move_and_slide_with_snap]." msgstr "" -#: doc/classes/KinematicBody.xml:67 doc/classes/KinematicBody2D.xml:65 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Returns [code]true[/code] if the body collided with the ceiling on the last " "call of [method move_and_slide] or [method move_and_slide_with_snap]. " "Otherwise, returns [code]false[/code]." msgstr "" -#: doc/classes/KinematicBody.xml:73 doc/classes/KinematicBody2D.xml:71 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Returns [code]true[/code] if the body collided with the floor on the last " "call of [method move_and_slide] or [method move_and_slide_with_snap]. " "Otherwise, returns [code]false[/code]." msgstr "" -#: doc/classes/KinematicBody.xml:79 doc/classes/KinematicBody2D.xml:77 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Returns [code]true[/code] if the body collided with a wall on the last call " "of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, " "returns [code]false[/code]." msgstr "" -#: doc/classes/KinematicBody.xml:89 +#: doc/classes/KinematicBody.xml msgid "" "Moves the body along the vector [code]rel_vec[/code]. The body will stop if " "it collides. Returns a [KinematicCollision], which contains information " -"about the collision.\n" +"about the collision when stopped, or when touching another body along the " +"motion.\n" "If [code]test_only[/code] is [code]true[/code], the body does not move but " "the would-be collision information is given." msgstr "" -#: doc/classes/KinematicBody.xml:102 +#: doc/classes/KinematicBody.xml msgid "" "Moves the body along a vector. If the body collides with another, it will " "slide along the other body rather than stop immediately. If the other body " @@ -32755,7 +33239,7 @@ msgid "" "platform's motion, it will always be first in the slide collisions." msgstr "" -#: doc/classes/KinematicBody.xml:124 +#: doc/classes/KinematicBody.xml msgid "" "Moves the body while keeping it attached to slopes. Similar to [method " "move_and_slide].\n" @@ -32765,34 +33249,36 @@ msgid "" "to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead." msgstr "" -#: doc/classes/KinematicBody.xml:133 +#: doc/classes/KinematicBody.xml msgid "" "Locks or unlocks the specified [code]axis[/code] depending on the value of " "[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and " "[member move_lock_z]." msgstr "" -#: doc/classes/KinematicBody.xml:142 +#: doc/classes/KinematicBody.xml msgid "" "Checks for collisions without moving the body. Virtually sets the node's " "position, scale and rotation to that of the given [Transform], then tries to " "move the body along the vector [code]rel_vec[/code]. Returns [code]true[/" -"code] if a collision would occur." +"code] if a collision would stop the body from moving along the whole path.\n" +"Use [method move_and_collide] instead for detecting collision with touching " +"bodies." msgstr "" -#: doc/classes/KinematicBody.xml:148 +#: doc/classes/KinematicBody.xml msgid "Lock the body's X axis movement." msgstr "" -#: doc/classes/KinematicBody.xml:151 +#: doc/classes/KinematicBody.xml msgid "Lock the body's Y axis movement." msgstr "" -#: doc/classes/KinematicBody.xml:154 +#: doc/classes/KinematicBody.xml msgid "Lock the body's Z axis movement." msgstr "" -#: doc/classes/KinematicBody.xml:157 doc/classes/KinematicBody2D.xml:138 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "Extra margin used for collision recovery in motion functions (see [method " "move_and_collide], [method move_and_slide], [method " @@ -32807,7 +33293,7 @@ msgid "" "bodies." msgstr "" -#: doc/classes/KinematicBody.xml:163 doc/classes/KinematicBody2D.xml:144 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" "If [code]true[/code], the body's movement will be synchronized to the " "physics frame. This is useful when animating movement via [AnimationPlayer], " @@ -32815,29 +33301,52 @@ msgid "" "move_and_slide] or [method move_and_collide] functions." msgstr "" -#: doc/classes/KinematicBody.xml:166 +#: doc/classes/KinematicBody.xml msgid "" "Lock the body's X axis movement. Deprecated alias for [member " "axis_lock_motion_x]." msgstr "" -#: doc/classes/KinematicBody.xml:169 +#: doc/classes/KinematicBody.xml msgid "" "Lock the body's Y axis movement. Deprecated alias for [member " "axis_lock_motion_y]." msgstr "" -#: doc/classes/KinematicBody.xml:172 +#: doc/classes/KinematicBody.xml msgid "" "Lock the body's Z axis movement. Deprecated alias for [member " "axis_lock_motion_z]." msgstr "" -#: doc/classes/KinematicBody2D.xml:4 +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml +msgid "" +"Sets the behavior to apply when you leave a moving platform. By default, to " +"be physically accurate, when you leave the last platform velocity is " +"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for " +"available behavior." +msgstr "" + +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml +msgid "Add the last platform velocity when you leave a moving platform." +msgstr "" + +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml +msgid "" +"Add the last platform velocity when you leave a moving platform, but any " +"downward motion is ignored. It's useful to keep full jump height even when " +"the platform is moving down." +msgstr "" + +#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml +msgid "Do nothing when leaving a platform." +msgstr "" + +#: doc/classes/KinematicBody2D.xml msgid "Kinematic body 2D node." msgstr "" -#: doc/classes/KinematicBody2D.xml:7 +#: doc/classes/KinematicBody2D.xml msgid "" "Kinematic bodies are special types of bodies that are meant to be user-" "controlled. They are not affected by physics at all; to other types of " @@ -32855,16 +33364,14 @@ msgid "" "characters that collide against a world, but don't require advanced physics." msgstr "" -#: doc/classes/KinematicBody2D.xml:13 +#: doc/classes/KinematicBody2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/" -"using_kinematic_body_2d.html" +msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/physics/" "using_kinematic_body_2d.html" -#: doc/classes/KinematicBody2D.xml:22 +#: doc/classes/KinematicBody2D.xml msgid "" "Returns the floor's collision angle at the last collision point according to " "[code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This " @@ -32872,14 +33379,14 @@ msgid "" "move_and_slide] and when [method is_on_floor] returns [code]true[/code]." msgstr "" -#: doc/classes/KinematicBody2D.xml:40 +#: doc/classes/KinematicBody2D.xml msgid "" "Returns a [KinematicCollision2D], which contains information about the " "latest collision that occurred during the last call to [method " "move_and_slide]." msgstr "" -#: doc/classes/KinematicBody2D.xml:47 +#: doc/classes/KinematicBody2D.xml msgid "" "Returns a [KinematicCollision2D], which contains information about a " "collision that occurred during the last call to [method move_and_slide] or " @@ -32894,16 +33401,17 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/KinematicBody2D.xml:87 +#: doc/classes/KinematicBody2D.xml msgid "" "Moves the body along the vector [code]rel_vec[/code]. The body will stop if " "it collides. Returns a [KinematicCollision2D], which contains information " -"about the collision.\n" +"about the collision when stopped, or when touching another body along the " +"motion.\n" "If [code]test_only[/code] is [code]true[/code], the body does not move but " "the would-be collision information is given." msgstr "" -#: doc/classes/KinematicBody2D.xml:100 +#: doc/classes/KinematicBody2D.xml msgid "" "Moves the body along a vector. If the body collides with another, it will " "slide along the other body rather than stop immediately. If the other body " @@ -32941,7 +33449,7 @@ msgid "" "platform's motion, it will always be first in the slide collisions." msgstr "" -#: doc/classes/KinematicBody2D.xml:122 +#: doc/classes/KinematicBody2D.xml msgid "" "Moves the body while keeping it attached to slopes. Similar to [method " "move_and_slide].\n" @@ -32951,19 +33459,21 @@ msgid "" "to [code](0, 0)[/code] or by using [method move_and_slide] instead." msgstr "" -#: doc/classes/KinematicBody2D.xml:132 +#: doc/classes/KinematicBody2D.xml msgid "" "Checks for collisions without moving the body. Virtually sets the node's " "position, scale and rotation to that of the given [Transform2D], then tries " "to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/" -"code] if a collision would occur." +"code] if a collision would stop the body from moving along the whole path.\n" +"Use [method move_and_collide] instead for detecting collision with touching " +"bodies." msgstr "" -#: doc/classes/KinematicCollision.xml:4 +#: doc/classes/KinematicCollision.xml msgid "Collision data for [KinematicBody] collisions." msgstr "" -#: doc/classes/KinematicCollision.xml:7 +#: doc/classes/KinematicCollision.xml msgid "" "Contains collision data for [KinematicBody] collisions. When a " "[KinematicBody] is moved using [method KinematicBody.move_and_collide], it " @@ -32974,76 +33484,66 @@ msgid "" "information can be used to calculate a collision response." msgstr "" -#: doc/classes/KinematicCollision.xml:17 +#: doc/classes/KinematicCollision.xml msgid "" "The collision angle according to [code]up_direction[/code], which is " "[code]Vector3.UP[/code] by default. This value is always positive." msgstr "" -#: doc/classes/KinematicCollision.xml:23 -#: doc/classes/KinematicCollision2D.xml:23 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The colliding body." msgstr "" -#: doc/classes/KinematicCollision.xml:26 -#: doc/classes/KinematicCollision2D.xml:26 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "" "The colliding body's unique instance ID. See [method Object.get_instance_id]." msgstr "" -#: doc/classes/KinematicCollision.xml:29 -#: doc/classes/KinematicCollision2D.xml:29 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The colliding body's metadata. See [Object]." msgstr "" -#: doc/classes/KinematicCollision.xml:32 +#: doc/classes/KinematicCollision.xml msgid "The colliding body's [RID] used by the [PhysicsServer]." msgstr "" -#: doc/classes/KinematicCollision.xml:35 -#: doc/classes/KinematicCollision2D.xml:35 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The colliding body's shape." msgstr "" -#: doc/classes/KinematicCollision.xml:38 +#: doc/classes/KinematicCollision.xml msgid "The colliding shape's index. See [CollisionObject]." msgstr "" -#: doc/classes/KinematicCollision.xml:41 -#: doc/classes/KinematicCollision2D.xml:41 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The colliding object's velocity." msgstr "" -#: doc/classes/KinematicCollision.xml:44 -#: doc/classes/KinematicCollision2D.xml:44 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The moving object's colliding shape." msgstr "" -#: doc/classes/KinematicCollision.xml:47 -#: doc/classes/KinematicCollision2D.xml:47 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The colliding body's shape's normal at the point of collision." msgstr "" -#: doc/classes/KinematicCollision.xml:50 -#: doc/classes/KinematicCollision2D.xml:50 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The point of collision, in global coordinates." msgstr "" -#: doc/classes/KinematicCollision.xml:53 -#: doc/classes/KinematicCollision2D.xml:53 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The moving object's remaining movement vector." msgstr "" -#: doc/classes/KinematicCollision.xml:56 -#: doc/classes/KinematicCollision2D.xml:56 +#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml msgid "The distance the moving object traveled before collision." msgstr "" -#: doc/classes/KinematicCollision2D.xml:4 +#: doc/classes/KinematicCollision2D.xml msgid "Collision data for [KinematicBody2D] collisions." msgstr "" -#: doc/classes/KinematicCollision2D.xml:7 +#: doc/classes/KinematicCollision2D.xml msgid "" "Contains collision data for [KinematicBody2D] collisions. When a " "[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], " @@ -33054,27 +33554,27 @@ msgid "" "information can be used to calculate a collision response." msgstr "" -#: doc/classes/KinematicCollision2D.xml:17 +#: doc/classes/KinematicCollision2D.xml msgid "" "The collision angle according to [code]up_direction[/code], which is " "[code]Vector2.UP[/code] by default. This value is always positive." msgstr "" -#: doc/classes/KinematicCollision2D.xml:32 +#: doc/classes/KinematicCollision2D.xml msgid "The colliding body's [RID] used by the [Physics2DServer]." msgstr "" -#: doc/classes/KinematicCollision2D.xml:38 +#: doc/classes/KinematicCollision2D.xml msgid "The colliding shape's index. See [CollisionObject2D]." msgstr "" -#: doc/classes/Label.xml:4 +#: doc/classes/Label.xml msgid "" "Displays plain text in a line or wrapped inside a rectangle. For formatted " "text, use [RichTextLabel]." msgstr "" -#: doc/classes/Label.xml:7 +#: doc/classes/Label.xml msgid "" "Label displays plain text on the screen. It gives you control over the " "horizontal and vertical alignment and can wrap the text inside the node's " @@ -33090,157 +33590,157 @@ msgid "" "characters instead. This will be resolved in Godot 4.0." msgstr "" -#: doc/classes/Label.xml:18 +#: doc/classes/Label.xml msgid "Returns the amount of lines of text the Label has." msgstr "" -#: doc/classes/Label.xml:24 +#: doc/classes/Label.xml msgid "Returns the font size in pixels." msgstr "" -#: doc/classes/Label.xml:30 +#: doc/classes/Label.xml msgid "" "Returns the total number of printable characters in the text (excluding " "spaces and newlines)." msgstr "" -#: doc/classes/Label.xml:36 +#: doc/classes/Label.xml msgid "" "Returns the number of lines shown. Useful if the [Label]'s height cannot " "currently display all lines." msgstr "" -#: doc/classes/Label.xml:42 +#: doc/classes/Label.xml msgid "" "Controls the text's horizontal align. Supports left, center, right, and " "fill, or justify. Set it to one of the [enum Align] constants." msgstr "" -#: doc/classes/Label.xml:45 +#: doc/classes/Label.xml msgid "" "If [code]true[/code], wraps the text inside the node's bounding rectangle. " "If you resize the node, it will change its height automatically to show all " "the text." msgstr "" -#: doc/classes/Label.xml:48 +#: doc/classes/Label.xml msgid "" "If [code]true[/code], the Label only shows the text that fits inside its " "bounding rectangle and will clip text horizontally." msgstr "" -#: doc/classes/Label.xml:51 +#: doc/classes/Label.xml msgid "" "The node ignores the first [code]lines_skipped[/code] lines before it starts " "to display text." msgstr "" -#: doc/classes/Label.xml:54 +#: doc/classes/Label.xml msgid "Limits the lines of text the node shows on screen." msgstr "" -#: doc/classes/Label.xml:58 +#: doc/classes/Label.xml msgid "" "Limits the amount of visible characters. If you set [code]percent_visible[/" "code] to 0.5, only up to half of the text's characters will display on " "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml:62 +#: doc/classes/Label.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml:65 +#: doc/classes/Label.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" -#: doc/classes/Label.xml:68 +#: doc/classes/Label.xml msgid "" "Controls the text's vertical align. Supports top, center, bottom, and fill. " "Set it to one of the [enum VAlign] constants." msgstr "" -#: doc/classes/Label.xml:71 +#: doc/classes/Label.xml msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml:76 +#: doc/classes/Label.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml:79 +#: doc/classes/Label.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml:82 +#: doc/classes/Label.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml:85 +#: doc/classes/Label.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml:88 +#: doc/classes/Label.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml:91 +#: doc/classes/Label.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml:94 +#: doc/classes/Label.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml:97 +#: doc/classes/Label.xml msgid "Align the whole text by spreading the rows." msgstr "" -#: doc/classes/Label.xml:102 -msgid "[Font] used for the [Label]'s text." -msgstr "" - -#: doc/classes/Label.xml:105 +#: doc/classes/Label.xml msgid "Default text [Color] of the [Label]." msgstr "" -#: doc/classes/Label.xml:108 +#: doc/classes/Label.xml msgid "[Color] of the text's shadow effect." msgstr "" -#: doc/classes/Label.xml:111 +#: doc/classes/Label.xml msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]." msgstr "" -#: doc/classes/Label.xml:114 +#: doc/classes/Label.xml msgid "Vertical space between lines in multiline [Label]." msgstr "" -#: doc/classes/Label.xml:117 -msgid "Background [StyleBox] for the [Label]." -msgstr "" - -#: doc/classes/Label.xml:120 +#: doc/classes/Label.xml msgid "" "Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed " "around the whole text as an outline." msgstr "" -#: doc/classes/Label.xml:123 +#: doc/classes/Label.xml msgid "The horizontal offset of the text's shadow." msgstr "" -#: doc/classes/Label.xml:126 +#: doc/classes/Label.xml msgid "The vertical offset of the text's shadow." msgstr "" -#: doc/classes/LargeTexture.xml:4 +#: doc/classes/Label.xml +msgid "[Font] used for the [Label]'s text." +msgstr "" + +#: doc/classes/Label.xml +msgid "Background [StyleBox] for the [Label]." +msgstr "" + +#: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " "offsets." msgstr "" -#: doc/classes/LargeTexture.xml:7 +#: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of " "storing many smaller textures with offsets.\n" @@ -33248,36 +33748,36 @@ msgid "" "different offsets." msgstr "" -#: doc/classes/LargeTexture.xml:18 +#: doc/classes/LargeTexture.xml msgid "" "Adds [code]texture[/code] to this [LargeTexture], starting on offset " "[code]ofs[/code]." msgstr "" -#: doc/classes/LargeTexture.xml:24 +#: doc/classes/LargeTexture.xml msgid "Clears the [LargeTexture]." msgstr "" -#: doc/classes/LargeTexture.xml:30 +#: doc/classes/LargeTexture.xml msgid "Returns the number of pieces currently in this [LargeTexture]." msgstr "" -#: doc/classes/LargeTexture.xml:37 +#: doc/classes/LargeTexture.xml msgid "Returns the offset of the piece with the index [code]idx[/code]." msgstr "" -#: doc/classes/LargeTexture.xml:44 +#: doc/classes/LargeTexture.xml #, fuzzy msgid "Returns the [Texture] of the piece with the index [code]idx[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/LargeTexture.xml:52 +#: doc/classes/LargeTexture.xml msgid "" "Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/" "code]." msgstr "" -#: doc/classes/LargeTexture.xml:60 +#: doc/classes/LargeTexture.xml #, fuzzy msgid "" "Sets the [Texture] of the piece with index [code]idx[/code] to " @@ -33286,15 +33786,15 @@ msgstr "" "Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " "Index [code]Dreieck[/code]." -#: doc/classes/LargeTexture.xml:67 +#: doc/classes/LargeTexture.xml msgid "Sets the size of this [LargeTexture]." msgstr "" -#: doc/classes/Light.xml:4 +#: doc/classes/Light.xml msgid "Provides a base class for different kinds of light nodes." msgstr "" -#: doc/classes/Light.xml:7 +#: doc/classes/Light.xml msgid "" "Light is the [i]abstract[/i] base class for light nodes. As it can't be " "instanced, it shouldn't be used directly. Other types of light nodes inherit " @@ -33302,55 +33802,55 @@ msgid "" "lighting." msgstr "" -#: doc/classes/Light.xml:18 +#: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "Gibt den inversen Wert des Parameters zurück." -#: doc/classes/Light.xml:26 +#: doc/classes/Light.xml msgid "Sets the value of the specified [enum Light.Param] parameter." msgstr "" -#: doc/classes/Light.xml:32 +#: doc/classes/Light.xml msgid "" "If [code]true[/code], the light only appears in the editor and will not be " "visible at runtime." msgstr "" -#: doc/classes/Light.xml:35 +#: doc/classes/Light.xml msgid "The light's bake mode. See [enum BakeMode]." msgstr "" -#: doc/classes/Light.xml:38 +#: doc/classes/Light.xml msgid "" "The light's color. An [i]overbright[/i] color can be used to achieve a " "result equivalent to increasing the light's [member light_energy]." msgstr "" -#: doc/classes/Light.xml:41 +#: doc/classes/Light.xml msgid "The light will affect objects in the selected layers." msgstr "" -#: doc/classes/Light.xml:44 +#: doc/classes/Light.xml msgid "" "The light's strength multiplier (this is not a physical unit). For " "[OmniLight] and [SpotLight], changing this value will only change the light " "color's intensity, not the light's radius." msgstr "" -#: doc/classes/Light.xml:47 +#: doc/classes/Light.xml msgid "" "Secondary multiplier used with indirect light (light bounces). This works on " "both [BakedLightmap] and [GIProbe]." msgstr "" -#: doc/classes/Light.xml:50 +#: doc/classes/Light.xml msgid "" "If [code]true[/code], the light's effect is reversed, darkening areas and " "casting bright shadows." msgstr "" -#: doc/classes/Light.xml:53 +#: doc/classes/Light.xml msgid "" "The size of the light in Godot units. Only considered in baked lightmaps and " "only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing " @@ -33358,7 +33858,7 @@ msgid "" "simulate area lights to an extent." msgstr "" -#: doc/classes/Light.xml:56 +#: doc/classes/Light.xml msgid "" "The intensity of the specular blob in objects affected by the light. At " "[code]0[/code], the light becomes a pure diffuse light. When not baking " @@ -33366,26 +33866,26 @@ msgid "" "lights above an emissive surface." msgstr "" -#: doc/classes/Light.xml:59 +#: doc/classes/Light.xml msgid "" "Used to adjust shadow appearance. Too small a value results in self-" "shadowing (\"shadow acne\"), while too large a value causes shadows to " "separate from casters (\"peter-panning\"). Adjust as needed." msgstr "" -#: doc/classes/Light.xml:62 +#: doc/classes/Light.xml msgid "The color of shadows cast by this light." msgstr "" -#: doc/classes/Light.xml:65 +#: doc/classes/Light.xml msgid "Attempts to reduce [member shadow_bias] gap." msgstr "" -#: doc/classes/Light.xml:68 +#: doc/classes/Light.xml msgid "If [code]true[/code], the light will cast shadows." msgstr "" -#: doc/classes/Light.xml:71 +#: doc/classes/Light.xml msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -33393,105 +33893,105 @@ msgid "" "shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]." msgstr "" -#: doc/classes/Light.xml:76 +#: doc/classes/Light.xml msgid "Constant for accessing [member light_energy]." msgstr "" -#: doc/classes/Light.xml:79 +#: doc/classes/Light.xml msgid "Constant for accessing [member light_indirect_energy]." msgstr "" -#: doc/classes/Light.xml:82 +#: doc/classes/Light.xml msgid "Constant for accessing [member light_size]." msgstr "" -#: doc/classes/Light.xml:85 +#: doc/classes/Light.xml msgid "Constant for accessing [member light_specular]." msgstr "" -#: doc/classes/Light.xml:88 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member OmniLight.omni_range] or [member SpotLight." "spot_range]." msgstr "" -#: doc/classes/Light.xml:91 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member OmniLight.omni_attenuation] or [member " "SpotLight.spot_attenuation]." msgstr "" -#: doc/classes/Light.xml:94 +#: doc/classes/Light.xml msgid "Constant for accessing [member SpotLight.spot_angle]." msgstr "" -#: doc/classes/Light.xml:97 +#: doc/classes/Light.xml msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]." msgstr "" -#: doc/classes/Light.xml:100 +#: doc/classes/Light.xml msgid "Constant for accessing [member shadow_contact]." msgstr "" -#: doc/classes/Light.xml:103 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member DirectionalLight." "directional_shadow_max_distance]." msgstr "" -#: doc/classes/Light.xml:106 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member DirectionalLight.directional_shadow_split_1]." msgstr "" -#: doc/classes/Light.xml:109 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member DirectionalLight.directional_shadow_split_2]." msgstr "" -#: doc/classes/Light.xml:112 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member DirectionalLight.directional_shadow_split_3]." msgstr "" -#: doc/classes/Light.xml:115 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member DirectionalLight." "directional_shadow_normal_bias]." msgstr "" -#: doc/classes/Light.xml:118 +#: doc/classes/Light.xml msgid "Constant for accessing [member shadow_bias]." msgstr "" -#: doc/classes/Light.xml:121 +#: doc/classes/Light.xml msgid "" "Constant for accessing [member DirectionalLight." "directional_shadow_bias_split_scale]." msgstr "" -#: doc/classes/Light.xml:127 +#: doc/classes/Light.xml msgid "" "Light is ignored when baking.\n" "[b]Note:[/b] Hiding a light does [i]not[/i] affect baking." msgstr "" -#: doc/classes/Light.xml:131 +#: doc/classes/Light.xml msgid "Only indirect lighting will be baked (default)." msgstr "" -#: doc/classes/Light.xml:134 +#: doc/classes/Light.xml msgid "" "Both direct and indirect light will be baked.\n" "[b]Note:[/b] You should hide the light if you don't want it to appear twice " "(dynamic and baked)." msgstr "" -#: doc/classes/Light2D.xml:4 +#: doc/classes/Light2D.xml msgid "Casts light in a 2D environment." msgstr "" -#: doc/classes/Light2D.xml:7 +#: doc/classes/Light2D.xml msgid "" "Casts light in a 2D environment. Light is defined by a (usually grayscale) " "texture, a color, an energy value, a mode (see constants), and various other " @@ -33499,190 +33999,189 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml:11 doc/classes/LightOccluder2D.xml:10 +#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_lights_and_shadows.html" +msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/2d/2d_lights_and_shadows." "html" -#: doc/classes/Light2D.xml:17 +#: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" -#: doc/classes/Light2D.xml:20 +#: doc/classes/Light2D.xml msgid "If [code]true[/code], Light2D will only appear when editing the scene." msgstr "" -#: doc/classes/Light2D.xml:23 +#: doc/classes/Light2D.xml msgid "If [code]true[/code], Light2D will emit light." msgstr "" -#: doc/classes/Light2D.xml:26 +#: doc/classes/Light2D.xml msgid "" "The Light2D's energy value. The larger the value, the stronger the light." msgstr "" -#: doc/classes/Light2D.xml:29 +#: doc/classes/Light2D.xml msgid "The Light2D's mode. See [enum Mode] constants for values." msgstr "" -#: doc/classes/Light2D.xml:32 +#: doc/classes/Light2D.xml msgid "The offset of the Light2D's [code]texture[/code]." msgstr "" -#: doc/classes/Light2D.xml:35 +#: doc/classes/Light2D.xml msgid "The height of the Light2D. Used with 2D normal mapping." msgstr "" -#: doc/classes/Light2D.xml:38 +#: doc/classes/Light2D.xml msgid "" "The layer mask. Only objects with a matching mask will be affected by the " "Light2D." msgstr "" -#: doc/classes/Light2D.xml:41 +#: doc/classes/Light2D.xml msgid "Maximum layer value of objects that are affected by the Light2D." msgstr "" -#: doc/classes/Light2D.xml:44 +#: doc/classes/Light2D.xml msgid "Minimum layer value of objects that are affected by the Light2D." msgstr "" -#: doc/classes/Light2D.xml:47 +#: doc/classes/Light2D.xml msgid "" "Maximum [code]z[/code] value of objects that are affected by the Light2D." msgstr "" -#: doc/classes/Light2D.xml:50 +#: doc/classes/Light2D.xml msgid "" "Minimum [code]z[/code] value of objects that are affected by the Light2D." msgstr "" -#: doc/classes/Light2D.xml:53 +#: doc/classes/Light2D.xml msgid "Shadow buffer size." msgstr "" -#: doc/classes/Light2D.xml:56 +#: doc/classes/Light2D.xml msgid "[Color] of shadows cast by the Light2D." msgstr "" -#: doc/classes/Light2D.xml:59 +#: doc/classes/Light2D.xml msgid "If [code]true[/code], the Light2D will cast shadows." msgstr "" -#: doc/classes/Light2D.xml:62 +#: doc/classes/Light2D.xml msgid "Shadow filter type. See [enum ShadowFilter] for possible values." msgstr "" -#: doc/classes/Light2D.xml:65 +#: doc/classes/Light2D.xml msgid "Smoothing value for shadows." msgstr "" -#: doc/classes/Light2D.xml:68 +#: doc/classes/Light2D.xml msgid "Smooth shadow gradient length." msgstr "" -#: doc/classes/Light2D.xml:71 +#: doc/classes/Light2D.xml msgid "" "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders " "with a matching light mask will cast shadows." msgstr "" -#: doc/classes/Light2D.xml:74 +#: doc/classes/Light2D.xml msgid "[Texture] used for the Light2D's appearance." msgstr "" -#: doc/classes/Light2D.xml:77 +#: doc/classes/Light2D.xml msgid "The [code]texture[/code]'s scale factor." msgstr "" -#: doc/classes/Light2D.xml:82 +#: doc/classes/Light2D.xml msgid "" "Adds the value of pixels corresponding to the Light2D to the values of " "pixels under it. This is the common behavior of a light." msgstr "" -#: doc/classes/Light2D.xml:85 +#: doc/classes/Light2D.xml msgid "" "Subtracts the value of pixels corresponding to the Light2D to the values of " "pixels under it, resulting in inversed light effect." msgstr "" -#: doc/classes/Light2D.xml:88 +#: doc/classes/Light2D.xml msgid "" "Mix the value of pixels corresponding to the Light2D to the values of pixels " "under it by linear interpolation." msgstr "" -#: doc/classes/Light2D.xml:91 +#: doc/classes/Light2D.xml msgid "" "The light texture of the Light2D is used as a mask, hiding or revealing " "parts of the screen underneath depending on the value of each pixel of the " "light (mask) texture." msgstr "" -#: doc/classes/Light2D.xml:94 +#: doc/classes/Light2D.xml msgid "No filter applies to the shadow map. See [member shadow_filter]." msgstr "" -#: doc/classes/Light2D.xml:97 +#: doc/classes/Light2D.xml msgid "" "Percentage closer filtering (3 samples) applies to the shadow map. See " "[member shadow_filter]." msgstr "" -#: doc/classes/Light2D.xml:100 +#: doc/classes/Light2D.xml msgid "" "Percentage closer filtering (5 samples) applies to the shadow map. See " "[member shadow_filter]." msgstr "" -#: doc/classes/Light2D.xml:103 +#: doc/classes/Light2D.xml msgid "" "Percentage closer filtering (7 samples) applies to the shadow map. See " "[member shadow_filter]." msgstr "" -#: doc/classes/Light2D.xml:106 +#: doc/classes/Light2D.xml msgid "" "Percentage closer filtering (9 samples) applies to the shadow map. See " "[member shadow_filter]." msgstr "" -#: doc/classes/Light2D.xml:109 +#: doc/classes/Light2D.xml msgid "" "Percentage closer filtering (13 samples) applies to the shadow map. See " "[member shadow_filter]." msgstr "" -#: doc/classes/LightOccluder2D.xml:4 +#: doc/classes/LightOccluder2D.xml msgid "Occludes light cast by a Light2D, casting shadows." msgstr "" -#: doc/classes/LightOccluder2D.xml:7 +#: doc/classes/LightOccluder2D.xml msgid "" "Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must " "be provided with an [OccluderPolygon2D] in order for the shadow to be " "computed." msgstr "" -#: doc/classes/LightOccluder2D.xml:16 +#: doc/classes/LightOccluder2D.xml msgid "" "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only " "from Light2D(s) that have the same light mask(s)." msgstr "" -#: doc/classes/LightOccluder2D.xml:19 +#: doc/classes/LightOccluder2D.xml msgid "The [OccluderPolygon2D] used to compute the shadow." msgstr "" -#: doc/classes/Line2D.xml:4 +#: doc/classes/Line2D.xml msgid "A 2D line." msgstr "" -#: doc/classes/Line2D.xml:7 +#: doc/classes/Line2D.xml msgid "" "A line through several points in 2D space.\n" "[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a " @@ -33692,7 +34191,7 @@ msgid "" "canvas_polygon_index_buffer_size_kb]." msgstr "" -#: doc/classes/Line2D.xml:20 +#: doc/classes/Line2D.xml msgid "" "Adds a point at the [code]position[/code]. Appends the point at the end of " "the line.\n" @@ -33704,148 +34203,148 @@ msgid "" "list." msgstr "" -#: doc/classes/Line2D.xml:27 +#: doc/classes/Line2D.xml msgid "Removes all points from the line." msgstr "" -#: doc/classes/Line2D.xml:33 +#: doc/classes/Line2D.xml msgid "Returns the Line2D's amount of points." msgstr "" -#: doc/classes/Line2D.xml:40 +#: doc/classes/Line2D.xml msgid "Returns point [code]i[/code]'s position." msgstr "" -#: doc/classes/Line2D.xml:47 +#: doc/classes/Line2D.xml msgid "Removes the point at index [code]i[/code] from the line." msgstr "" -#: doc/classes/Line2D.xml:55 +#: doc/classes/Line2D.xml msgid "" "Overwrites the position in point [code]i[/code] with the supplied " "[code]position[/code]." msgstr "" -#: doc/classes/Line2D.xml:61 +#: doc/classes/Line2D.xml msgid "" "If [code]true[/code], the line's border will be anti-aliased.\n" "[b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased." msgstr "" -#: doc/classes/Line2D.xml:65 +#: doc/classes/Line2D.xml msgid "" "Controls the style of the line's first point. Use [enum LineCapMode] " "constants." msgstr "" -#: doc/classes/Line2D.xml:68 +#: doc/classes/Line2D.xml msgid "The line's color. Will not be used if a gradient is set." msgstr "" -#: doc/classes/Line2D.xml:71 +#: doc/classes/Line2D.xml msgid "" "Controls the style of the line's last point. Use [enum LineCapMode] " "constants." msgstr "" -#: doc/classes/Line2D.xml:74 +#: doc/classes/Line2D.xml msgid "" "The gradient is drawn through the whole line from start to finish. The " "default color will not be used if a gradient is set." msgstr "" -#: doc/classes/Line2D.xml:77 +#: doc/classes/Line2D.xml msgid "The style for the points between the start and the end." msgstr "" -#: doc/classes/Line2D.xml:80 +#: doc/classes/Line2D.xml msgid "" "The points that form the lines. The line is drawn between every point set in " "this array. Points are interpreted as local vectors." msgstr "" -#: doc/classes/Line2D.xml:83 +#: doc/classes/Line2D.xml msgid "" "The smoothness of the rounded joints and caps. This is only used if a cap or " "joint is set as round." msgstr "" -#: doc/classes/Line2D.xml:86 +#: doc/classes/Line2D.xml msgid "" "The direction difference in radians between vector points. This value is " -"only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]." +"only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]." msgstr "" -#: doc/classes/Line2D.xml:89 +#: doc/classes/Line2D.xml msgid "" "The texture used for the line's texture. Uses [code]texture_mode[/code] for " "drawing style." msgstr "" -#: doc/classes/Line2D.xml:92 +#: doc/classes/Line2D.xml msgid "" "The style to render the [code]texture[/code] on the line. Use [enum " "LineTextureMode] constants." msgstr "" -#: doc/classes/Line2D.xml:95 +#: doc/classes/Line2D.xml msgid "The line's width." msgstr "" -#: doc/classes/Line2D.xml:98 +#: doc/classes/Line2D.xml msgid "" "The line's width varies with the curve. The original width is simply " "multiply by the value of the Curve." msgstr "" -#: doc/classes/Line2D.xml:103 +#: doc/classes/Line2D.xml msgid "" "The line's joints will be pointy. If [code]sharp_limit[/code] is greater " "than the rotation of a joint, it becomes a bevel joint instead." msgstr "" -#: doc/classes/Line2D.xml:106 +#: doc/classes/Line2D.xml msgid "The line's joints will be bevelled/chamfered." msgstr "" -#: doc/classes/Line2D.xml:109 +#: doc/classes/Line2D.xml msgid "The line's joints will be rounded." msgstr "" -#: doc/classes/Line2D.xml:112 +#: doc/classes/Line2D.xml msgid "Don't draw a line cap." msgstr "" -#: doc/classes/Line2D.xml:115 +#: doc/classes/Line2D.xml msgid "Draws the line cap as a box." msgstr "" -#: doc/classes/Line2D.xml:118 +#: doc/classes/Line2D.xml msgid "Draws the line cap as a circle." msgstr "" -#: doc/classes/Line2D.xml:121 +#: doc/classes/Line2D.xml msgid "" "Takes the left pixels of the texture and renders it over the whole line." msgstr "" -#: doc/classes/Line2D.xml:124 +#: doc/classes/Line2D.xml msgid "" "Tiles the texture over the line. The texture must be imported with " "[b]Repeat[/b] enabled for it to work properly." msgstr "" -#: doc/classes/Line2D.xml:127 +#: doc/classes/Line2D.xml msgid "" "Stretches the texture across the line. Import the texture with [b]Repeat[/b] " "disabled for best results." msgstr "" -#: doc/classes/LineEdit.xml:4 +#: doc/classes/LineEdit.xml msgid "Control that provides single-line string editing." msgstr "" -#: doc/classes/LineEdit.xml:7 +#: doc/classes/LineEdit.xml msgid "" "LineEdit provides a single-line string editor, used for text fields.\n" "It features many built-in shortcuts which will always be available " @@ -33875,34 +34374,34 @@ msgid "" "line" msgstr "" -#: doc/classes/LineEdit.xml:35 +#: doc/classes/LineEdit.xml msgid "" "Adds [code]text[/code] after the cursor. If the resulting value is longer " "than [member max_length], nothing happens." msgstr "" -#: doc/classes/LineEdit.xml:41 +#: doc/classes/LineEdit.xml msgid "Erases the [LineEdit]'s [member text]." msgstr "" -#: doc/classes/LineEdit.xml:47 +#: doc/classes/LineEdit.xml msgid "" "Deletes one character at the cursor's current position (equivalent to " "pressing the [code]Delete[/code] key)." msgstr "" -#: doc/classes/LineEdit.xml:55 +#: doc/classes/LineEdit.xml msgid "" "Deletes a section of the [member text] going from position " "[code]from_column[/code] to [code]to_column[/code]. Both parameters should " "be within the text's length." msgstr "" -#: doc/classes/LineEdit.xml:61 +#: doc/classes/LineEdit.xml msgid "Clears the current selection." msgstr "" -#: doc/classes/LineEdit.xml:67 +#: doc/classes/LineEdit.xml msgid "" "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is " "displayed when right-clicking on the [LineEdit].\n" @@ -33911,17 +34410,17 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/LineEdit.xml:74 +#: doc/classes/LineEdit.xml msgid "" "Returns the scroll offset due to [member caret_position], as a number of " "characters." msgstr "" -#: doc/classes/LineEdit.xml:81 +#: doc/classes/LineEdit.xml msgid "Executes a given action as defined in the [enum MenuItems] enum." msgstr "" -#: doc/classes/LineEdit.xml:89 +#: doc/classes/LineEdit.xml msgid "" "Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/" "code]. By default, [code]from[/code] is at the beginning and [code]to[/code] " @@ -33934,52 +34433,52 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/LineEdit.xml:101 +#: doc/classes/LineEdit.xml msgid "Selects the whole [String]." msgstr "" -#: doc/classes/LineEdit.xml:107 +#: doc/classes/LineEdit.xml msgid "Text alignment as defined in the [enum Align] enum." msgstr "" -#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "If [code]true[/code], the caret (visual cursor) blinks." msgstr "" -#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Duration (in seconds) of a caret's blinking cycle." msgstr "" -#: doc/classes/LineEdit.xml:116 +#: doc/classes/LineEdit.xml msgid "" "The cursor's position inside the [LineEdit]. When set, the text may scroll " "to accommodate it." msgstr "" -#: doc/classes/LineEdit.xml:119 +#: doc/classes/LineEdit.xml msgid "" "If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/" "code] is not empty, which can be used to clear the text quickly." msgstr "" -#: doc/classes/LineEdit.xml:122 +#: doc/classes/LineEdit.xml msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" -#: doc/classes/LineEdit.xml:125 +#: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " "be added." msgstr "" -#: doc/classes/LineEdit.xml:128 +#: doc/classes/LineEdit.xml msgid "" "If [code]true[/code], the [LineEdit] width will increase to stay longer than " "the [member text]. It will [b]not[/b] compress if the [member text] is " "shortened." msgstr "" -#: doc/classes/LineEdit.xml:132 +#: doc/classes/LineEdit.xml msgid "" "Maximum amount of characters that can be entered inside the [LineEdit]. If " "[code]0[/code], there is no limit.\n" @@ -34001,100 +34500,100 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/LineEdit.xml:147 +#: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" "code]." msgstr "" -#: doc/classes/LineEdit.xml:150 +#: doc/classes/LineEdit.xml msgid "" "Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s " "default value (see [member text])." msgstr "" -#: doc/classes/LineEdit.xml:153 +#: doc/classes/LineEdit.xml msgid "" "Sets the icon that will appear in the right end of the [LineEdit] if there's " "no [member text], or always, if [member clear_button_enabled] is set to " "[code]false[/code]." msgstr "" -#: doc/classes/LineEdit.xml:156 +#: doc/classes/LineEdit.xml msgid "" "If [code]true[/code], every character is replaced with the secret character " "(see [member secret_character])." msgstr "" -#: doc/classes/LineEdit.xml:159 +#: doc/classes/LineEdit.xml msgid "" "The character to use to mask secret input (defaults to \"*\"). Only a single " "character can be used as the secret character." msgstr "" -#: doc/classes/LineEdit.xml:162 +#: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], it's impossible to select the text using mouse nor " "keyboard." msgstr "" -#: doc/classes/LineEdit.xml:165 +#: doc/classes/LineEdit.xml msgid "If [code]false[/code], using shortcuts will be disabled." msgstr "" -#: doc/classes/LineEdit.xml:168 +#: doc/classes/LineEdit.xml msgid "" "String value of the [LineEdit].\n" "[b]Note:[/b] Changing text using this property won't emit the [signal " "text_changed] signal." msgstr "" -#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "" "If [code]true[/code], the native virtual keyboard is shown when focused on " "platforms that support it." msgstr "" -#: doc/classes/LineEdit.xml:179 +#: doc/classes/LineEdit.xml msgid "" "Emitted when appending text that overflows the [member max_length]. The " "appended text is truncated to fit [member max_length], and the part that " "couldn't fit is passed as the [code]rejected_substring[/code] argument." msgstr "" -#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Emitted when the text changes." msgstr "" -#: doc/classes/LineEdit.xml:191 +#: doc/classes/LineEdit.xml msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:197 +#: doc/classes/LineEdit.xml msgid "Aligns the text on the left-hand side of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:200 +#: doc/classes/LineEdit.xml msgid "Centers the text in the middle of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:203 +#: doc/classes/LineEdit.xml msgid "Aligns the text on the right-hand side of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:206 +#: doc/classes/LineEdit.xml msgid "Stretches whitespaces to fit the [LineEdit]'s width." msgstr "" -#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Cuts (copies and clears) the selected text." msgstr "" -#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Copies the selected text." msgstr "" -#: doc/classes/LineEdit.xml:215 +#: doc/classes/LineEdit.xml msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position).\n" @@ -34102,88 +34601,88 @@ msgid "" "clipboard via [method String.strip_escapes]." msgstr "" -#: doc/classes/LineEdit.xml:219 +#: doc/classes/LineEdit.xml msgid "Erases the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:222 +#: doc/classes/LineEdit.xml msgid "Selects the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Undoes the previous action." msgstr "" -#: doc/classes/LineEdit.xml:228 +#: doc/classes/LineEdit.xml msgid "Reverse the last undo action." msgstr "" -#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548 +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Represents the size of the [enum MenuItems] enum." msgstr "" -#: doc/classes/LineEdit.xml:236 -msgid "Texture for the clear button. See [member clear_button_enabled]." -msgstr "" - -#: doc/classes/LineEdit.xml:239 +#: doc/classes/LineEdit.xml msgid "Color used as default tint for the clear button." msgstr "" -#: doc/classes/LineEdit.xml:242 +#: doc/classes/LineEdit.xml msgid "Color used for the clear button when it's pressed." msgstr "" -#: doc/classes/LineEdit.xml:245 +#: doc/classes/LineEdit.xml msgid "Color of the [LineEdit]'s visual cursor (caret)." msgstr "" -#: doc/classes/LineEdit.xml:248 -msgid "Background used when [LineEdit] has GUI focus." -msgstr "" - -#: doc/classes/LineEdit.xml:251 -msgid "Font used for the text." -msgstr "" - -#: doc/classes/LineEdit.xml:254 +#: doc/classes/LineEdit.xml msgid "Default font color." msgstr "" -#: doc/classes/LineEdit.xml:257 +#: doc/classes/LineEdit.xml msgid "Font color for selected text (inside the selection rectangle)." msgstr "" -#: doc/classes/LineEdit.xml:260 +#: doc/classes/LineEdit.xml msgid "Font color when editing is disabled." msgstr "" -#: doc/classes/LineEdit.xml:263 +#: doc/classes/LineEdit.xml +msgid "Color of the selection rectangle." +msgstr "" + +#: doc/classes/LineEdit.xml msgid "" "Minimum horizontal space for the text (not counting the clear button and " "content margins). This value is measured in count of space characters (i.e. " "this amount of space characters can be displayed without scrolling)." msgstr "" -#: doc/classes/LineEdit.xml:266 +#: doc/classes/LineEdit.xml +msgid "Font used for the text." +msgstr "" + +#: doc/classes/LineEdit.xml +msgid "Texture for the clear button. See [member clear_button_enabled]." +msgstr "" + +#: doc/classes/LineEdit.xml +msgid "Background used when [LineEdit] has GUI focus." +msgstr "" + +#: doc/classes/LineEdit.xml msgid "Default background for the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:269 +#: doc/classes/LineEdit.xml msgid "" "Background used when [LineEdit] is in read-only mode ([member editable] is " "set to [code]false[/code])." msgstr "" -#: doc/classes/LineEdit.xml:272 -msgid "Color of the selection rectangle." -msgstr "" - -#: doc/classes/LineShape2D.xml:4 +#: doc/classes/LineShape2D.xml msgid "Line shape for 2D collisions." msgstr "" -#: doc/classes/LineShape2D.xml:7 +#: doc/classes/LineShape2D.xml msgid "" "Line shape for 2D collisions. It works like a 2D plane and will not allow " "any physics body to go to the negative side. Not recommended for rigid " @@ -34191,19 +34690,19 @@ msgid "" "forces checks against it on every frame." msgstr "" -#: doc/classes/LineShape2D.xml:15 +#: doc/classes/LineShape2D.xml msgid "The line's distance from the origin." msgstr "" -#: doc/classes/LineShape2D.xml:18 +#: doc/classes/LineShape2D.xml msgid "The line's normal." msgstr "" -#: doc/classes/LinkButton.xml:4 +#: doc/classes/LinkButton.xml msgid "Simple button used to represent a link to some resource." msgstr "" -#: doc/classes/LinkButton.xml:7 +#: doc/classes/LinkButton.xml msgid "" "This kind of button is primarily used when the interaction with the button " "causes a context change (like linking to a web page).\n" @@ -34211,79 +34710,79 @@ msgid "" "associated with this node." msgstr "" -#: doc/classes/LinkButton.xml:21 +#: doc/classes/LinkButton.xml msgid "" "Determines when to show the underline. See [enum UnderlineMode] for options." msgstr "" -#: doc/classes/LinkButton.xml:26 +#: doc/classes/LinkButton.xml msgid "The LinkButton will always show an underline at the bottom of its text." msgstr "" -#: doc/classes/LinkButton.xml:29 +#: doc/classes/LinkButton.xml msgid "" "The LinkButton will show an underline at the bottom of its text when the " "mouse cursor is over it." msgstr "" -#: doc/classes/LinkButton.xml:32 +#: doc/classes/LinkButton.xml msgid "The LinkButton will never show an underline at the bottom of its text." msgstr "" -#: doc/classes/LinkButton.xml:37 -msgid "" -"[StyleBox] used when the [LinkButton] is focused. It is displayed over the " -"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " -"visual effect." -msgstr "" - -#: doc/classes/LinkButton.xml:40 -msgid "[Font] of the [LinkButton]'s text." -msgstr "" - -#: doc/classes/LinkButton.xml:43 +#: doc/classes/LinkButton.xml msgid "Default text [Color] of the [LinkButton]." msgstr "" -#: doc/classes/LinkButton.xml:46 +#: doc/classes/LinkButton.xml msgid "" "Text [Color] used when the [LinkButton] is focused. Only replaces the normal " "text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" -#: doc/classes/LinkButton.xml:49 +#: doc/classes/LinkButton.xml msgid "Text [Color] used when the [LinkButton] is being hovered." msgstr "" -#: doc/classes/LinkButton.xml:52 +#: doc/classes/LinkButton.xml msgid "Text [Color] used when the [LinkButton] is being pressed." msgstr "" -#: doc/classes/LinkButton.xml:55 +#: doc/classes/LinkButton.xml msgid "The vertical space between the baseline of text and the underline." msgstr "" -#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4 +#: doc/classes/LinkButton.xml +msgid "[Font] of the [LinkButton]'s text." +msgstr "" + +#: doc/classes/LinkButton.xml +msgid "" +"[StyleBox] used when the [LinkButton] is focused. It is displayed over the " +"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " +"visual effect." +msgstr "" + +#: doc/classes/Listener.xml doc/classes/Listener2D.xml msgid "Overrides the location sounds are heard from." msgstr "" -#: doc/classes/Listener.xml:7 +#: doc/classes/Listener.xml msgid "" "Once added to the scene tree and enabled using [method make_current], this " "node will override the location sounds are heard from. This can be used to " "listen from a location different from the [Camera]." msgstr "" -#: doc/classes/Listener.xml:15 +#: doc/classes/Listener.xml msgid "Disables the listener to use the current camera's listener instead." msgstr "" -#: doc/classes/Listener.xml:21 +#: doc/classes/Listener.xml msgid "Returns the listener's global orthonormalized [Transform]." msgstr "" -#: doc/classes/Listener.xml:27 +#: doc/classes/Listener.xml msgid "" "Returns [code]true[/code] if the listener was made current using [method " "make_current], [code]false[/code] otherwise.\n" @@ -34291,11 +34790,11 @@ msgid "" "the scene tree, but only the one that was made current last will be used." msgstr "" -#: doc/classes/Listener.xml:34 +#: doc/classes/Listener.xml msgid "Enables the listener. This will override the current camera's listener." msgstr "" -#: doc/classes/Listener2D.xml:7 +#: doc/classes/Listener2D.xml msgid "" "Once added to the scene tree and enabled using [method make_current], this " "node will override the location sounds are heard from. Only one [Listener2D] " @@ -34306,19 +34805,19 @@ msgid "" "be inside [SceneTree] to function." msgstr "" -#: doc/classes/Listener2D.xml:16 +#: doc/classes/Listener2D.xml msgid "" "Disables the [Listener2D]. If it's not set as current, this method will have " "no effect." msgstr "" -#: doc/classes/Listener2D.xml:22 +#: doc/classes/Listener2D.xml #, fuzzy msgid "Returns [code]true[/code] if this [Listener2D] is currently active." msgstr "" "Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird." -#: doc/classes/Listener2D.xml:28 +#: doc/classes/Listener2D.xml msgid "" "Makes the [Listener2D] active, setting it as the hearing point for the " "sounds. If there is already another active [Listener2D], it will be " @@ -34327,11 +34826,11 @@ msgid "" "[SceneTree]." msgstr "" -#: doc/classes/MainLoop.xml:4 +#: doc/classes/MainLoop.xml msgid "Abstract base class for the game's main loop." msgstr "" -#: doc/classes/MainLoop.xml:7 +#: doc/classes/MainLoop.xml msgid "" "[MainLoop] is the abstract base class for a Godot project's game loop. It is " "inherited by [SceneTree], which is the default game loop implementation used " @@ -34377,24 +34876,24 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/MainLoop.xml:51 +#: doc/classes/MainLoop.xml msgid "" "Called when files are dragged from the OS file manager and dropped in the " "game window. The arguments are a list of file paths and the identifier of " "the screen where the drag originated." msgstr "" -#: doc/classes/MainLoop.xml:57 +#: doc/classes/MainLoop.xml msgid "Called before the program exits." msgstr "" -#: doc/classes/MainLoop.xml:65 +#: doc/classes/MainLoop.xml msgid "" "Called when the user performs an action in the system global menu (e.g. the " "Mac OS menu bar)." msgstr "" -#: doc/classes/MainLoop.xml:72 +#: doc/classes/MainLoop.xml msgid "" "Called each idle frame with the time since the last idle frame as argument " "(in seconds). Equivalent to [method Node._process].\n" @@ -34403,21 +34902,21 @@ msgid "" "frame." msgstr "" -#: doc/classes/MainLoop.xml:79 +#: doc/classes/MainLoop.xml msgid "Called once during initialization." msgstr "" -#: doc/classes/MainLoop.xml:86 +#: doc/classes/MainLoop.xml msgid "Called whenever an [InputEvent] is received by the main loop." msgstr "" -#: doc/classes/MainLoop.xml:93 +#: doc/classes/MainLoop.xml msgid "" "Deprecated callback, does not do anything. Use [method _input_event] to " "parse text input. Will be removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:100 +#: doc/classes/MainLoop.xml msgid "" "Called each physics frame with the time since the last physics frame as " "argument ([code]delta[/code], in seconds). Equivalent to [method Node." @@ -34427,99 +34926,99 @@ msgid "" "frame." msgstr "" -#: doc/classes/MainLoop.xml:107 +#: doc/classes/MainLoop.xml msgid "" "Should not be called manually, override [method _finalize] instead. Will be " "removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:114 +#: doc/classes/MainLoop.xml msgid "" "Should not be called manually, override [method _idle] instead. Will be " "removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:120 +#: doc/classes/MainLoop.xml msgid "" "Should not be called manually, override [method _initialize] instead. Will " "be removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:127 +#: doc/classes/MainLoop.xml msgid "" "Should not be called manually, override [method _input_event] instead. Will " "be removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:134 +#: doc/classes/MainLoop.xml msgid "" "Should not be called manually, override [method _input_text] instead. Will " "be removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:141 +#: doc/classes/MainLoop.xml msgid "" "Should not be called manually, override [method _iteration] instead. Will be " "removed in Godot 4.0." msgstr "" -#: doc/classes/MainLoop.xml:150 +#: doc/classes/MainLoop.xml msgid "Emitted when a user responds to a permission request." msgstr "" -#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the mouse enters the game window.\n" "Implemented on desktop and web platforms." msgstr "" -#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the mouse leaves the game window.\n" "Implemented on desktop and web platforms." msgstr "" -#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the game window is focused.\n" "Implemented on all platforms." msgstr "" -#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the game window is unfocused.\n" "Implemented on all platforms." msgstr "" -#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when a quit request is sent (e.g. closing " "the window with a \"Close\" button or Alt+F4).\n" "Implemented on desktop platforms." msgstr "" -#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when a go back request is sent (e.g. " "pressing the \"Back\" button on Android).\n" "Specific to the Android platform." msgstr "" -#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when an unfocus request is sent (e.g. " "another OS window wants to take the focus).\n" "No supported platforms currently send this notification." msgstr "" -#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the application is exceeding its " "allocated memory.\n" "Specific to the iOS platform." msgstr "" -#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received when translations may have changed. Can be triggered " "by the user changing the locale. Can be used to respond to language changes, " @@ -34527,44 +35026,44 @@ msgid "" "the built-in translation support, like [method Object.tr]." msgstr "" -#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when a request for \"About\" information " "is sent.\n" "Specific to the macOS platform." msgstr "" -#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from Godot's crash handler when the engine is about to " "crash.\n" "Implemented on desktop platforms if the crash handler is enabled." msgstr "" -#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when an update of the Input Method Engine " "occurs (e.g. change of IME cursor position or composition string).\n" "Specific to the macOS platform." msgstr "" -#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the app is resumed.\n" "Specific to the Android platform." msgstr "" -#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842 +#: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the app is paused.\n" "Specific to the Android platform." msgstr "" -#: doc/classes/MarginContainer.xml:4 +#: doc/classes/MarginContainer.xml msgid "Simple margin container." msgstr "" -#: doc/classes/MarginContainer.xml:7 +#: doc/classes/MarginContainer.xml msgid "" "Adds a top, left, bottom, and right margin to all [Control] nodes that are " "direct children of the container. To control the [MarginContainer]'s margin, " @@ -34582,51 +35081,51 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/MarginContainer.xml:26 +#: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a bottom margin of " "[code]margin_bottom[/code] pixels." msgstr "" -#: doc/classes/MarginContainer.xml:29 +#: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a left margin of " "[code]margin_left[/code] pixels." msgstr "" -#: doc/classes/MarginContainer.xml:32 +#: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a right margin of " "[code]margin_right[/code] pixels." msgstr "" -#: doc/classes/MarginContainer.xml:35 +#: doc/classes/MarginContainer.xml msgid "" "All direct children of [MarginContainer] will have a top margin of " "[code]margin_top[/code] pixels." msgstr "" -#: doc/classes/Marshalls.xml:4 +#: doc/classes/Marshalls.xml msgid "Data transformation (marshalling) and encoding helpers." msgstr "" -#: doc/classes/Marshalls.xml:7 +#: doc/classes/Marshalls.xml msgid "Provides data transformation and encoding utility functions." msgstr "" -#: doc/classes/Marshalls.xml:16 +#: doc/classes/Marshalls.xml msgid "" "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string " "[code]base64_str[/code]." msgstr "" -#: doc/classes/Marshalls.xml:23 +#: doc/classes/Marshalls.xml msgid "" "Returns a decoded string corresponding to the Base64-encoded string " "[code]base64_str[/code]." msgstr "" -#: doc/classes/Marshalls.xml:31 +#: doc/classes/Marshalls.xml msgid "" "Returns a decoded [Variant] corresponding to the Base64-encoded string " "[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], " @@ -34636,27 +35135,27 @@ msgid "" "to avoid potential security threats such as remote code execution." msgstr "" -#: doc/classes/Marshalls.xml:39 +#: doc/classes/Marshalls.xml msgid "Returns a Base64-encoded string of a given [PoolByteArray]." msgstr "" -#: doc/classes/Marshalls.xml:46 +#: doc/classes/Marshalls.xml msgid "" "Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]." msgstr "" -#: doc/classes/Marshalls.xml:54 +#: doc/classes/Marshalls.xml msgid "" "Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If " "[code]full_objects[/code] is [code]true[/code], encoding objects is allowed " "(and can potentially include code)." msgstr "" -#: doc/classes/Material.xml:4 +#: doc/classes/Material.xml msgid "Abstract base [Resource] for coloring and shading geometry." msgstr "" -#: doc/classes/Material.xml:7 +#: doc/classes/Material.xml msgid "" "Material is a base [Resource] used for coloring and shading geometry. All " "materials inherit from it and almost all [VisualInstance] derived nodes " @@ -34664,7 +35163,7 @@ msgid "" "types and are configured here." msgstr "" -#: doc/classes/Material.xml:17 +#: doc/classes/Material.xml msgid "" "Sets the [Material] to be used for the next pass. This renders the object " "again using a different material.\n" @@ -34672,7 +35171,7 @@ msgid "" "with type \"Spatial\"." msgstr "" -#: doc/classes/Material.xml:21 +#: doc/classes/Material.xml msgid "" "Sets the render priority for transparent objects in 3D scenes. Higher " "priority objects will be sorted in front of lower priority objects.\n" @@ -34682,19 +35181,19 @@ msgid "" "sorted from back to front (subject to priority)." msgstr "" -#: doc/classes/Material.xml:27 +#: doc/classes/Material.xml msgid "Maximum value for the [member render_priority] parameter." msgstr "" -#: doc/classes/Material.xml:30 +#: doc/classes/Material.xml msgid "Minimum value for the [member render_priority] parameter." msgstr "" -#: doc/classes/MenuButton.xml:4 +#: doc/classes/MenuButton.xml msgid "Special button that brings up a [PopupMenu] when clicked." msgstr "" -#: doc/classes/MenuButton.xml:7 +#: doc/classes/MenuButton.xml msgid "" "Special button that brings up a [PopupMenu] when clicked.\n" "New items can be created inside this [PopupMenu] using [code]get_popup()." @@ -34706,7 +35205,7 @@ msgid "" "associated with this node." msgstr "" -#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:86 +#: doc/classes/MenuButton.xml doc/classes/OptionButton.xml msgid "" "Returns the [PopupMenu] contained in this button.\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -34714,82 +35213,82 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/MenuButton.xml:25 +#: doc/classes/MenuButton.xml msgid "" "If [code]true[/code], shortcuts are disabled and cannot be used to trigger " "the button." msgstr "" -#: doc/classes/MenuButton.xml:34 +#: doc/classes/MenuButton.xml msgid "" "If [code]true[/code], when the cursor hovers above another [MenuButton] " "within the same parent which also has [code]switch_on_hover[/code] enabled, " "it will close the current [MenuButton] and open the other one." msgstr "" -#: doc/classes/MenuButton.xml:41 +#: doc/classes/MenuButton.xml msgid "Emitted when [PopupMenu] of this MenuButton is about to show." msgstr "" -#: doc/classes/MenuButton.xml:49 -msgid "[StyleBox] used when the [MenuButton] is disabled." -msgstr "" - -#: doc/classes/MenuButton.xml:52 -msgid "" -"[StyleBox] used when the [MenuButton] is focused. It is displayed over the " -"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " -"visual effect." -msgstr "" - -#: doc/classes/MenuButton.xml:55 -msgid "[Font] of the [MenuButton]'s text." -msgstr "" - -#: doc/classes/MenuButton.xml:58 +#: doc/classes/MenuButton.xml msgid "Default text [Color] of the [MenuButton]." msgstr "" -#: doc/classes/MenuButton.xml:61 +#: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is disabled." msgstr "" -#: doc/classes/MenuButton.xml:64 +#: doc/classes/MenuButton.xml msgid "" "Text [Color] used when the [MenuButton] is focused. Only replaces the normal " "text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" -#: doc/classes/MenuButton.xml:67 +#: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is being hovered." msgstr "" -#: doc/classes/MenuButton.xml:70 +#: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is being pressed." msgstr "" -#: doc/classes/MenuButton.xml:73 -msgid "[StyleBox] used when the [MenuButton] is being hovered." +#: doc/classes/MenuButton.xml +msgid "The horizontal space between [MenuButton]'s icon and text." msgstr "" -#: doc/classes/MenuButton.xml:76 -msgid "The horizontal space between [MenuButton]'s icon and text." +#: doc/classes/MenuButton.xml +msgid "[Font] of the [MenuButton]'s text." +msgstr "" + +#: doc/classes/MenuButton.xml +msgid "[StyleBox] used when the [MenuButton] is disabled." msgstr "" -#: doc/classes/MenuButton.xml:79 +#: doc/classes/MenuButton.xml +msgid "" +"[StyleBox] used when the [MenuButton] is focused. It is displayed over the " +"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " +"visual effect." +msgstr "" + +#: doc/classes/MenuButton.xml +msgid "[StyleBox] used when the [MenuButton] is being hovered." +msgstr "" + +#: doc/classes/MenuButton.xml msgid "Default [StyleBox] for the [MenuButton]." msgstr "" -#: doc/classes/MenuButton.xml:82 +#: doc/classes/MenuButton.xml msgid "[StyleBox] used when the [MenuButton] is being pressed." msgstr "" -#: doc/classes/Mesh.xml:4 +#: doc/classes/Mesh.xml msgid "A [Resource] that contains vertex array-based geometry." msgstr "" -#: doc/classes/Mesh.xml:7 +#: doc/classes/Mesh.xml msgid "" "Mesh is a type of [Resource] that contains vertex array-based geometry, " "divided in [i]surfaces[/i]. Each surface contains a completely separate " @@ -34798,7 +35297,7 @@ msgid "" "editing software commonly contain multiple materials." msgstr "" -#: doc/classes/Mesh.xml:21 +#: doc/classes/Mesh.xml msgid "" "Calculate a [ConvexPolygonShape] from the mesh.\n" "If [code]clean[/code] is [code]true[/code] (default), duplicate and interior " @@ -34808,7 +35307,7 @@ msgid "" "simplified to reduce the amount of vertices. Disabled by default." msgstr "" -#: doc/classes/Mesh.xml:30 +#: doc/classes/Mesh.xml msgid "" "Calculate an outline mesh at a defined offset (margin) from the original " "mesh.\n" @@ -34816,15 +35315,15 @@ msgid "" "g. clockwise to counterclockwise)." msgstr "" -#: doc/classes/Mesh.xml:37 +#: doc/classes/Mesh.xml msgid "Calculate a [ConcavePolygonShape] from the mesh." msgstr "" -#: doc/classes/Mesh.xml:43 +#: doc/classes/Mesh.xml msgid "Generate a [TriangleMesh] from the mesh." msgstr "" -#: doc/classes/Mesh.xml:49 +#: doc/classes/Mesh.xml msgid "" "Returns the smallest [AABB] enclosing this mesh in local space. Not affected " "by [code]custom_aabb[/code]. See also [method VisualInstance." @@ -34832,177 +35331,177 @@ msgid "" "[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]." msgstr "" -#: doc/classes/Mesh.xml:56 +#: doc/classes/Mesh.xml msgid "" "Returns all the vertices that make up the faces of the mesh. Each three " "vertices represent one triangle." msgstr "" -#: doc/classes/Mesh.xml:62 +#: doc/classes/Mesh.xml msgid "Returns the amount of surfaces that the [Mesh] holds." msgstr "" -#: doc/classes/Mesh.xml:69 +#: doc/classes/Mesh.xml msgid "" "Returns the arrays for the vertices, normals, uvs, etc. that make up the " "requested surface (see [method ArrayMesh.add_surface_from_arrays])." msgstr "" -#: doc/classes/Mesh.xml:76 +#: doc/classes/Mesh.xml msgid "Returns the blend shape arrays for the requested surface." msgstr "" -#: doc/classes/Mesh.xml:83 +#: doc/classes/Mesh.xml msgid "" "Returns a [Material] in a given surface. Surface is rendered using this " "material." msgstr "" -#: doc/classes/Mesh.xml:91 +#: doc/classes/Mesh.xml msgid "" "Sets a [Material] for a given surface. Surface will be rendered using this " "material." msgstr "" -#: doc/classes/Mesh.xml:97 +#: doc/classes/Mesh.xml msgid "" "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides " "[member BakedLightmap.default_texels_per_unit]." msgstr "" -#: doc/classes/Mesh.xml:102 +#: doc/classes/Mesh.xml msgid "Render array as points (one vertex equals one point)." msgstr "" -#: doc/classes/Mesh.xml:105 +#: doc/classes/Mesh.xml msgid "Render array as lines (every two vertices a line is created)." msgstr "" -#: doc/classes/Mesh.xml:108 +#: doc/classes/Mesh.xml msgid "Render array as line strip." msgstr "" -#: doc/classes/Mesh.xml:111 +#: doc/classes/Mesh.xml msgid "Render array as line loop (like line strip, but closed)." msgstr "" -#: doc/classes/Mesh.xml:114 +#: doc/classes/Mesh.xml msgid "Render array as triangles (every three vertices a triangle is created)." msgstr "" -#: doc/classes/Mesh.xml:117 +#: doc/classes/Mesh.xml msgid "Render array as triangle strips." msgstr "" -#: doc/classes/Mesh.xml:120 +#: doc/classes/Mesh.xml msgid "Render array as triangle fans." msgstr "" -#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3363 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Blend shapes are normalized." msgstr "" -#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3366 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Blend shapes are relative to base weight." msgstr "" -#: doc/classes/Mesh.xml:129 +#: doc/classes/Mesh.xml msgid "" "Mesh array contains vertices. All meshes require a vertex array so this " "should always be present." msgstr "" -#: doc/classes/Mesh.xml:132 +#: doc/classes/Mesh.xml msgid "Mesh array contains normals." msgstr "" -#: doc/classes/Mesh.xml:135 +#: doc/classes/Mesh.xml msgid "Mesh array contains tangents." msgstr "" -#: doc/classes/Mesh.xml:138 +#: doc/classes/Mesh.xml msgid "Mesh array contains colors." msgstr "" -#: doc/classes/Mesh.xml:141 +#: doc/classes/Mesh.xml msgid "Mesh array contains UVs." msgstr "" -#: doc/classes/Mesh.xml:144 +#: doc/classes/Mesh.xml msgid "Mesh array contains second UV." msgstr "" -#: doc/classes/Mesh.xml:147 +#: doc/classes/Mesh.xml msgid "Mesh array contains bones." msgstr "" -#: doc/classes/Mesh.xml:150 +#: doc/classes/Mesh.xml msgid "Mesh array contains bone weights." msgstr "" -#: doc/classes/Mesh.xml:153 +#: doc/classes/Mesh.xml msgid "Mesh array uses indices." msgstr "" -#: doc/classes/Mesh.xml:156 +#: doc/classes/Mesh.xml msgid "" "Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum " "values. Do not use." msgstr "" -#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3300 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) vertex array." msgstr "" -#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3303 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) normal array." msgstr "" -#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3306 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3309 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) color array." msgstr "" -#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3312 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) UV coordinates array." msgstr "" -#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3315 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "" "Flag used to mark a compressed (half float) UV coordinates array for the " "second UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3318 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed bone array." msgstr "" -#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3321 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) weight array." msgstr "" -#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3324 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed index array." msgstr "" -#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3327 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark that the array contains 2D vertices." msgstr "" -#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3330 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit." msgstr "" -#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3333 +#: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "" "Flag used to mark that the array uses an octahedral representation of normal " "and tangent vectors rather than cartesian." msgstr "" -#: doc/classes/Mesh.xml:195 +#: doc/classes/Mesh.xml msgid "" "Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant " "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " @@ -35011,47 +35510,47 @@ msgid "" "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." msgstr "" -#: doc/classes/Mesh.xml:198 +#: doc/classes/Mesh.xml msgid "Array of vertices." msgstr "" -#: doc/classes/Mesh.xml:201 +#: doc/classes/Mesh.xml msgid "Array of normals." msgstr "" -#: doc/classes/Mesh.xml:204 +#: doc/classes/Mesh.xml msgid "Array of tangents as an array of floats, 4 floats per tangent." msgstr "" -#: doc/classes/Mesh.xml:207 +#: doc/classes/Mesh.xml msgid "Array of colors." msgstr "" -#: doc/classes/Mesh.xml:210 +#: doc/classes/Mesh.xml msgid "Array of UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:213 +#: doc/classes/Mesh.xml msgid "Array of second set of UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:216 +#: doc/classes/Mesh.xml msgid "Array of bone data." msgstr "" -#: doc/classes/Mesh.xml:219 +#: doc/classes/Mesh.xml msgid "Array of weights." msgstr "" -#: doc/classes/Mesh.xml:222 +#: doc/classes/Mesh.xml msgid "Array of indices." msgstr "" -#: doc/classes/MeshDataTool.xml:4 +#: doc/classes/MeshDataTool.xml msgid "Helper tool to access and edit [Mesh] data." msgstr "" -#: doc/classes/MeshDataTool.xml:7 +#: doc/classes/MeshDataTool.xml msgid "" "MeshDataTool provides access to individual vertices in a [Mesh]. It allows " "users to read and edit vertex data of meshes. It also creates an array of " @@ -35086,64 +35585,64 @@ msgid "" "primitive modes." msgstr "" -#: doc/classes/MeshDataTool.xml:36 +#: doc/classes/MeshDataTool.xml msgid "Clears all data currently in MeshDataTool." msgstr "" -#: doc/classes/MeshDataTool.xml:43 +#: doc/classes/MeshDataTool.xml msgid "Adds a new surface to specified [Mesh] with edited data." msgstr "" -#: doc/classes/MeshDataTool.xml:51 +#: doc/classes/MeshDataTool.xml msgid "" "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n" "Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/MeshDataTool.xml:58 +#: doc/classes/MeshDataTool.xml msgid "Returns the number of edges in this [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:65 +#: doc/classes/MeshDataTool.xml msgid "Returns array of faces that touch given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:72 +#: doc/classes/MeshDataTool.xml msgid "Returns meta information assigned to given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:80 +#: doc/classes/MeshDataTool.xml msgid "" "Returns index of specified vertex connected to given edge.\n" "Vertex argument can only be 0 or 1 because edges are comprised of two " "vertices." msgstr "" -#: doc/classes/MeshDataTool.xml:87 +#: doc/classes/MeshDataTool.xml msgid "Returns the number of faces in this [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:95 +#: doc/classes/MeshDataTool.xml msgid "" "Returns specified edge associated with given face.\n" "Edge argument must 2 or less because a face only has three edges." msgstr "" -#: doc/classes/MeshDataTool.xml:103 +#: doc/classes/MeshDataTool.xml msgid "Returns the metadata associated with the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:110 +#: doc/classes/MeshDataTool.xml msgid "Calculates and returns the face normal of the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:118 +#: doc/classes/MeshDataTool.xml msgid "" "Returns the specified vertex of the given face.\n" "Vertex argument must be 2 or less because faces contain three vertices." msgstr "" -#: doc/classes/MeshDataTool.xml:125 +#: doc/classes/MeshDataTool.xml msgid "" "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format " "flags combined together. For example, a mesh containing both vertices and " @@ -35153,111 +35652,111 @@ msgid "" "See [enum ArrayMesh.ArrayFormat] for a list of format flags." msgstr "" -#: doc/classes/MeshDataTool.xml:132 +#: doc/classes/MeshDataTool.xml msgid "Returns the material assigned to the [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:139 +#: doc/classes/MeshDataTool.xml msgid "Returns the vertex at given index." msgstr "" -#: doc/classes/MeshDataTool.xml:146 +#: doc/classes/MeshDataTool.xml msgid "Returns the bones of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:153 +#: doc/classes/MeshDataTool.xml msgid "Returns the color of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:159 +#: doc/classes/MeshDataTool.xml msgid "Returns the total number of vertices in [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:166 +#: doc/classes/MeshDataTool.xml msgid "Returns an array of edges that share the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:173 +#: doc/classes/MeshDataTool.xml msgid "Returns an array of faces that share the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:180 +#: doc/classes/MeshDataTool.xml msgid "Returns the metadata associated with the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:187 +#: doc/classes/MeshDataTool.xml msgid "Returns the normal of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:194 +#: doc/classes/MeshDataTool.xml msgid "Returns the tangent of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:201 +#: doc/classes/MeshDataTool.xml msgid "Returns the UV of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:208 +#: doc/classes/MeshDataTool.xml msgid "Returns the UV2 of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:215 +#: doc/classes/MeshDataTool.xml msgid "Returns bone weights of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:223 +#: doc/classes/MeshDataTool.xml msgid "Sets the metadata of the given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:231 +#: doc/classes/MeshDataTool.xml msgid "Sets the metadata of the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:238 +#: doc/classes/MeshDataTool.xml msgid "Sets the material to be used by newly-constructed [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:246 +#: doc/classes/MeshDataTool.xml msgid "Sets the position of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:254 +#: doc/classes/MeshDataTool.xml msgid "Sets the bones of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:262 +#: doc/classes/MeshDataTool.xml msgid "Sets the color of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:270 +#: doc/classes/MeshDataTool.xml msgid "Sets the metadata associated with the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:278 +#: doc/classes/MeshDataTool.xml msgid "Sets the normal of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:286 +#: doc/classes/MeshDataTool.xml msgid "Sets the tangent of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:294 +#: doc/classes/MeshDataTool.xml msgid "Sets the UV of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:302 +#: doc/classes/MeshDataTool.xml msgid "Sets the UV2 of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:310 +#: doc/classes/MeshDataTool.xml msgid "Sets the bone weights of the given vertex." msgstr "" -#: doc/classes/MeshInstance.xml:4 +#: doc/classes/MeshInstance.xml msgid "Node that instances meshes into a scenario." msgstr "" -#: doc/classes/MeshInstance.xml:7 +#: doc/classes/MeshInstance.xml msgid "" "MeshInstance is a node that takes a [Mesh] resource and adds it to the " "current scenario by creating an instance of it. This is the class most often " @@ -35267,7 +35766,7 @@ msgid "" "consider using a [MultiMesh] in a [MultiMeshInstance] instead." msgstr "" -#: doc/classes/MeshInstance.xml:21 +#: doc/classes/MeshInstance.xml msgid "" "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] " "collision shape calculated from the mesh geometry. It's mainly used for " @@ -35279,27 +35778,27 @@ msgid "" "simplified to reduce the amount of vertices. Disabled by default." msgstr "" -#: doc/classes/MeshInstance.xml:29 +#: doc/classes/MeshInstance.xml msgid "" "This helper creates a [MeshInstance] child node with gizmos at every vertex " "calculated from the mesh geometry. It's mainly used for testing." msgstr "" -#: doc/classes/MeshInstance.xml:35 +#: doc/classes/MeshInstance.xml msgid "" "This helper creates a [StaticBody] child node with multiple " "[ConvexPolygonShape] collision shapes calculated from the mesh geometry via " "convex decomposition. It's mainly used for testing." msgstr "" -#: doc/classes/MeshInstance.xml:41 +#: doc/classes/MeshInstance.xml msgid "" "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] " "collision shape calculated from the mesh geometry. It's mainly used for " "testing." msgstr "" -#: doc/classes/MeshInstance.xml:48 +#: doc/classes/MeshInstance.xml msgid "" "Returns the [Material] that will be used by the [Mesh] when drawing. This " "can return the [member GeometryInstance.material_override], the surface " @@ -35308,31 +35807,31 @@ msgid "" "material_override] is used, all surfaces will return the override material." msgstr "" -#: doc/classes/MeshInstance.xml:55 +#: doc/classes/MeshInstance.xml msgid "Returns the [Material] for a surface of the [Mesh] resource." msgstr "" -#: doc/classes/MeshInstance.xml:61 +#: doc/classes/MeshInstance.xml msgid "Returns the number of surface materials." msgstr "" -#: doc/classes/MeshInstance.xml:69 +#: doc/classes/MeshInstance.xml msgid "Sets the [Material] for a surface of the [Mesh] resource." msgstr "" -#: doc/classes/MeshInstance.xml:75 +#: doc/classes/MeshInstance.xml msgid "The [Mesh] resource for the instance." msgstr "" -#: doc/classes/MeshInstance.xml:78 +#: doc/classes/MeshInstance.xml msgid "[NodePath] to the [Skeleton] associated with the instance." msgstr "" -#: doc/classes/MeshInstance.xml:81 +#: doc/classes/MeshInstance.xml msgid "Sets the skin to be used by this instance." msgstr "" -#: doc/classes/MeshInstance.xml:84 +#: doc/classes/MeshInstance.xml msgid "" "If [code]true[/code], normals are transformed when software skinning is " "used. Set to [code]false[/code] when normals are not needed for better " @@ -35342,27 +35841,26 @@ msgid "" "enabled." msgstr "" -#: doc/classes/MeshInstance2D.xml:4 +#: doc/classes/MeshInstance2D.xml msgid "Node used for displaying a [Mesh] in 2D." msgstr "" -#: doc/classes/MeshInstance2D.xml:7 +#: doc/classes/MeshInstance2D.xml msgid "" "Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " "[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " "to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." msgstr "" -#: doc/classes/MeshInstance2D.xml:10 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_meshes.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_meshes.html" +#: doc/classes/MeshInstance2D.xml +msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" +msgstr "" -#: doc/classes/MeshInstance2D.xml:16 +#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" -#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19 +#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml msgid "" "The normal map that will be used if using the default [CanvasItemMaterial].\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -35371,67 +35869,67 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/MeshInstance2D.xml:23 doc/classes/MultiMeshInstance2D.xml:23 +#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml msgid "" "The [Texture] that will be used if using the default [CanvasItemMaterial]. " "Can be accessed as [code]TEXTURE[/code] in CanvasItem shader." msgstr "" -#: doc/classes/MeshInstance2D.xml:29 doc/classes/MultiMeshInstance2D.xml:29 +#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml msgid "Emitted when the [member texture] is changed." msgstr "" -#: doc/classes/MeshLibrary.xml:4 +#: doc/classes/MeshLibrary.xml msgid "Library of meshes." msgstr "" -#: doc/classes/MeshLibrary.xml:7 +#: doc/classes/MeshLibrary.xml msgid "" "A library of meshes. Contains a list of [Mesh] resources, each with a name " "and ID. Each item can also include collision and navigation shapes. This " "resource is used in [GridMap]." msgstr "" -#: doc/classes/MeshLibrary.xml:17 +#: doc/classes/MeshLibrary.xml msgid "Clears the library." msgstr "" -#: doc/classes/MeshLibrary.xml:24 +#: doc/classes/MeshLibrary.xml msgid "" "Creates a new item in the library with the given ID.\n" "You can get an unused ID from [method get_last_unused_item_id]." msgstr "" -#: doc/classes/MeshLibrary.xml:32 +#: doc/classes/MeshLibrary.xml msgid "Returns the first item with the given name." msgstr "" -#: doc/classes/MeshLibrary.xml:38 +#: doc/classes/MeshLibrary.xml msgid "Returns the list of item IDs in use." msgstr "" -#: doc/classes/MeshLibrary.xml:45 +#: doc/classes/MeshLibrary.xml msgid "Returns the item's mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:52 +#: doc/classes/MeshLibrary.xml #, fuzzy msgid "Returns the transform applied to the item's mesh." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/MeshLibrary.xml:59 +#: doc/classes/MeshLibrary.xml msgid "Returns the item's name." msgstr "" -#: doc/classes/MeshLibrary.xml:66 +#: doc/classes/MeshLibrary.xml msgid "Returns the item's navigation mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:73 +#: doc/classes/MeshLibrary.xml msgid "Returns the transform applied to the item's navigation mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:80 +#: doc/classes/MeshLibrary.xml msgid "" "When running in the editor, returns a generated item preview (a 3D rendering " "in isometric perspective). When used in a running project, returns the " @@ -35440,48 +35938,48 @@ msgid "" "in a running project." msgstr "" -#: doc/classes/MeshLibrary.xml:87 +#: doc/classes/MeshLibrary.xml msgid "" "Returns an item's collision shapes.\n" "The array consists of each [Shape] followed by its [Transform]." msgstr "" -#: doc/classes/MeshLibrary.xml:94 +#: doc/classes/MeshLibrary.xml msgid "Gets an unused ID for a new item." msgstr "" -#: doc/classes/MeshLibrary.xml:101 +#: doc/classes/MeshLibrary.xml msgid "Removes the item." msgstr "" -#: doc/classes/MeshLibrary.xml:109 +#: doc/classes/MeshLibrary.xml msgid "Sets the item's mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:117 +#: doc/classes/MeshLibrary.xml msgid "Sets the transform to apply to the item's mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:125 +#: doc/classes/MeshLibrary.xml msgid "" "Sets the item's name.\n" "This name is shown in the editor. It can also be used to look up the item " "later using [method find_item_by_name]." msgstr "" -#: doc/classes/MeshLibrary.xml:134 +#: doc/classes/MeshLibrary.xml msgid "Sets the item's navigation mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:142 +#: doc/classes/MeshLibrary.xml msgid "Sets the transform to apply to the item's navigation mesh." msgstr "" -#: doc/classes/MeshLibrary.xml:150 +#: doc/classes/MeshLibrary.xml msgid "Sets a texture to use as the item's preview icon in the editor." msgstr "" -#: doc/classes/MeshLibrary.xml:158 +#: doc/classes/MeshLibrary.xml msgid "" "Sets an item's collision shapes.\n" "The array should consist of [Shape] objects, each followed by a [Transform] " @@ -35489,33 +35987,33 @@ msgid "" "[constant Transform.IDENTITY]." msgstr "" -#: doc/classes/MeshTexture.xml:4 +#: doc/classes/MeshTexture.xml msgid "Simple texture that uses a mesh to draw itself." msgstr "" -#: doc/classes/MeshTexture.xml:7 +#: doc/classes/MeshTexture.xml msgid "" "Simple texture that uses a mesh to draw itself. It's limited because flags " "can't be changed and region drawing is not supported." msgstr "" -#: doc/classes/MeshTexture.xml:15 +#: doc/classes/MeshTexture.xml msgid "Sets the base texture that the Mesh will use to draw." msgstr "" -#: doc/classes/MeshTexture.xml:19 +#: doc/classes/MeshTexture.xml msgid "Sets the size of the image, needed for reference." msgstr "" -#: doc/classes/MeshTexture.xml:22 +#: doc/classes/MeshTexture.xml msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:4 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "Generic mobile VR implementation." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:7 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" "This is a generic mobile VR implementation where you need to provide details " "about the phone and HMD used. It does not rely on any existing framework. " @@ -35532,39 +36030,39 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:22 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" "The distance between the display and the lenses inside of the device in " "centimeters." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:25 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "The width of the display in centimeters." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" "The height at which the camera is placed in relation to the ground (i.e. " "[ARVROrigin] node)." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" "The interocular distance, also known as the interpupillary distance. The " "distance between the pupils of the left and right eye." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:34 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" "The k1 lens factor is one of the two constants that define the strength of " "the lens used and directly influences the lens distortion effect." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:37 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "The k2 lens factor, see k1." msgstr "" -#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:40 +#: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" "The oversample setting. Because of the lens distortion we have to render our " "buffers at a higher resolution then the screen can natively handle. A value " @@ -35572,11 +36070,11 @@ msgid "" "performance." msgstr "" -#: doc/classes/MultiMesh.xml:4 +#: doc/classes/MultiMesh.xml msgid "Provides high-performance mesh instancing." msgstr "" -#: doc/classes/MultiMesh.xml:7 +#: doc/classes/MultiMesh.xml msgid "" "MultiMesh provides low-level mesh instancing. Drawing thousands of " "[MeshInstance] nodes can be slow, since each object is submitted to the GPU " @@ -35590,47 +36088,45 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11 +#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" +"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." +"html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/" "animating_thousands_of_fish.html" -#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13 +#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh." -"html" +msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/optimization/" "using_multimesh.html" -#: doc/classes/MultiMesh.xml:20 +#: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " "[method VisualInstance.get_transformed_aabb]." msgstr "" -#: doc/classes/MultiMesh.xml:27 +#: doc/classes/MultiMesh.xml msgid "Gets a specific instance's color." msgstr "" -#: doc/classes/MultiMesh.xml:34 +#: doc/classes/MultiMesh.xml msgid "Returns the custom data that has been set for a specific instance." msgstr "" -#: doc/classes/MultiMesh.xml:41 +#: doc/classes/MultiMesh.xml msgid "Returns the [Transform] of a specific instance." msgstr "" -#: doc/classes/MultiMesh.xml:48 +#: doc/classes/MultiMesh.xml msgid "Returns the [Transform2D] of a specific instance." msgstr "" -#: doc/classes/MultiMesh.xml:55 +#: doc/classes/MultiMesh.xml msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" @@ -35643,7 +36139,7 @@ msgid "" "code] is stored as 4 floats." msgstr "" -#: doc/classes/MultiMesh.xml:65 +#: doc/classes/MultiMesh.xml msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" @@ -35652,79 +36148,79 @@ msgid "" "vertex_color_use_as_albedo] is [code]true[/code] on the material." msgstr "" -#: doc/classes/MultiMesh.xml:74 +#: doc/classes/MultiMesh.xml msgid "" "Sets custom data for a specific instance. Although [Color] is used, it is " "just a container for 4 floating point numbers. The format of the number can " "change depending on the [enum CustomDataFormat] used." msgstr "" -#: doc/classes/MultiMesh.xml:82 +#: doc/classes/MultiMesh.xml msgid "Sets the [Transform] for a specific instance." msgstr "" -#: doc/classes/MultiMesh.xml:90 +#: doc/classes/MultiMesh.xml msgid "Sets the [Transform2D] for a specific instance." msgstr "" -#: doc/classes/MultiMesh.xml:96 +#: doc/classes/MultiMesh.xml msgid "Format of colors in color array that gets passed to shader." msgstr "" -#: doc/classes/MultiMesh.xml:99 +#: doc/classes/MultiMesh.xml msgid "Format of custom data in custom data array that gets passed to shader." msgstr "" -#: doc/classes/MultiMesh.xml:102 +#: doc/classes/MultiMesh.xml msgid "" "Number of instances that will get drawn. This clears and (re)sizes the " "buffers. By default, all instances are drawn but you can limit this with " "[member visible_instance_count]." msgstr "" -#: doc/classes/MultiMesh.xml:105 +#: doc/classes/MultiMesh.xml msgid "Mesh to be drawn." msgstr "" -#: doc/classes/MultiMesh.xml:108 +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" -#: doc/classes/MultiMesh.xml:111 +#: doc/classes/MultiMesh.xml msgid "" "Limits the number of instances drawn, -1 draws all instances. Changing this " "does not change the sizes of the buffers." msgstr "" -#: doc/classes/MultiMesh.xml:116 +#: doc/classes/MultiMesh.xml msgid "Use this when using 2D transforms." msgstr "" -#: doc/classes/MultiMesh.xml:119 +#: doc/classes/MultiMesh.xml msgid "Use this when using 3D transforms." msgstr "" -#: doc/classes/MultiMesh.xml:122 +#: doc/classes/MultiMesh.xml msgid "Use when you are not using per-instance [Color]s." msgstr "" -#: doc/classes/MultiMesh.xml:125 +#: doc/classes/MultiMesh.xml msgid "" "Compress [Color] data into 8 bits when passing to shader. This uses less " "memory and can be faster, but the [Color] loses precision." msgstr "" -#: doc/classes/MultiMesh.xml:128 +#: doc/classes/MultiMesh.xml msgid "" "The [Color] passed into [method set_instance_color] will use 4 floats. Use " "this for highest precision [Color]." msgstr "" -#: doc/classes/MultiMesh.xml:131 +#: doc/classes/MultiMesh.xml msgid "Use when you are not using per-instance custom data." msgstr "" -#: doc/classes/MultiMesh.xml:134 +#: doc/classes/MultiMesh.xml msgid "" "Compress custom_data into 8 bits when passing to shader. This uses less " "memory and can be faster, but loses precision and range. Floats packed into " @@ -35732,17 +36228,17 @@ msgid "" "will be clamped." msgstr "" -#: doc/classes/MultiMesh.xml:137 +#: doc/classes/MultiMesh.xml msgid "" "The [Color] passed into [method set_instance_custom_data] will use 4 floats. " "Use this for highest precision." msgstr "" -#: doc/classes/MultiMeshInstance.xml:4 +#: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" -#: doc/classes/MultiMeshInstance.xml:7 +#: doc/classes/MultiMeshInstance.xml msgid "" "[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s " "based on a [MultiMesh] resource.\n" @@ -35750,41 +36246,39 @@ msgid "" "given mesh (for example trees in a forest or grass strands)." msgstr "" -#: doc/classes/MultiMeshInstance.xml:12 +#: doc/classes/MultiMeshInstance.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/using_multi_mesh_instance." -"html" +msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/" "using_multi_mesh_instance.html" -#: doc/classes/MultiMeshInstance.xml:19 +#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." msgstr "" -#: doc/classes/MultiMeshInstance2D.xml:4 +#: doc/classes/MultiMeshInstance2D.xml msgid "Node that instances a [MultiMesh] in 2D." msgstr "" -#: doc/classes/MultiMeshInstance2D.xml:7 +#: doc/classes/MultiMeshInstance2D.xml msgid "" "[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] " "resource in 2D.\n" "Usage is the same as [MultiMeshInstance]." msgstr "" -#: doc/classes/MultiMeshInstance2D.xml:16 +#: doc/classes/MultiMeshInstance2D.xml msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]." msgstr "" -#: doc/classes/MultiplayerAPI.xml:4 +#: doc/classes/MultiplayerAPI.xml msgid "High-level multiplayer API." msgstr "" -#: doc/classes/MultiplayerAPI.xml:7 +#: doc/classes/MultiplayerAPI.xml msgid "" "This class implements most of the logic behind the high-level multiplayer " "API. See also [NetworkedMultiplayerPeer].\n" @@ -35798,40 +36292,40 @@ msgid "" "without notice." msgstr "" -#: doc/classes/MultiplayerAPI.xml:18 +#: doc/classes/MultiplayerAPI.xml msgid "" "Clears the current MultiplayerAPI network state (you shouldn't call this " "unless you know what you are doing)." msgstr "" -#: doc/classes/MultiplayerAPI.xml:24 +#: doc/classes/MultiplayerAPI.xml msgid "" "Returns the peer IDs of all connected peers of this MultiplayerAPI's [member " "network_peer]." msgstr "" -#: doc/classes/MultiplayerAPI.xml:30 +#: doc/classes/MultiplayerAPI.xml msgid "" "Returns the unique peer ID of this MultiplayerAPI's [member network_peer]." msgstr "" -#: doc/classes/MultiplayerAPI.xml:36 +#: doc/classes/MultiplayerAPI.xml msgid "" "Returns the sender's peer ID for the RPC currently being executed.\n" "[b]Note:[/b] If not inside an RPC this method will return 0." msgstr "" -#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:123 +#: doc/classes/MultiplayerAPI.xml doc/classes/SceneTree.xml msgid "Returns [code]true[/code] if there is a [member network_peer] set." msgstr "" -#: doc/classes/MultiplayerAPI.xml:49 +#: doc/classes/MultiplayerAPI.xml msgid "" "Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is " "in server mode (listening for connections)." msgstr "" -#: doc/classes/MultiplayerAPI.xml:55 +#: doc/classes/MultiplayerAPI.xml msgid "" "Method used for polling the MultiplayerAPI. You only need to worry about " "this if you are using [member Node.custom_multiplayer] override or you set " @@ -35842,14 +36336,14 @@ msgid "" "code], [code]physics[/code], [Thread])." msgstr "" -#: doc/classes/MultiplayerAPI.xml:65 +#: doc/classes/MultiplayerAPI.xml msgid "" "Sends the given raw [code]bytes[/code] to a specific peer identified by " "[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). " "Default ID is [code]0[/code], i.e. broadcast to all peers." msgstr "" -#: doc/classes/MultiplayerAPI.xml:71 +#: doc/classes/MultiplayerAPI.xml #, fuzzy msgid "" "If [code]true[/code] (or if the [member network_peer] has [member PacketPeer." @@ -35866,7 +36360,7 @@ msgstr "" "Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle " "Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)." -#: doc/classes/MultiplayerAPI.xml:75 +#: doc/classes/MultiplayerAPI.xml msgid "" "The peer object to handle the RPC system (effectively enabling networking " "when set). Depending on the peer itself, the MultiplayerAPI will become a " @@ -35877,13 +36371,13 @@ msgid "" "new clients) is done by connecting to MultiplayerAPI's signals." msgstr "" -#: doc/classes/MultiplayerAPI.xml:78 +#: doc/classes/MultiplayerAPI.xml msgid "" "If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new " "incoming connections." msgstr "" -#: doc/classes/MultiplayerAPI.xml:81 +#: doc/classes/MultiplayerAPI.xml msgid "" "The root node to use for RPCs. Instead of an absolute path, a relative path " "will be used to find the node upon which the RPC should be executed.\n" @@ -35892,19 +36386,19 @@ msgid "" "and server in the same scene." msgstr "" -#: doc/classes/MultiplayerAPI.xml:88 +#: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] successfully " "connected to a server. Only emitted on clients." msgstr "" -#: doc/classes/MultiplayerAPI.xml:93 +#: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] fails to establish " "a connection to a server. Only emitted on clients." msgstr "" -#: doc/classes/MultiplayerAPI.xml:99 +#: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] connects with a new " "peer. ID is the peer ID of the new peer. Clients get notified when other " @@ -35912,34 +36406,34 @@ msgid "" "also receives this signal for the server (with ID being 1)." msgstr "" -#: doc/classes/MultiplayerAPI.xml:105 +#: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] disconnects from a " "peer. Clients get notified when other clients disconnect from the same " "server." msgstr "" -#: doc/classes/MultiplayerAPI.xml:112 +#: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] receive a " "[code]packet[/code] with custom data (see [method send_bytes]). ID is the " "peer ID of the peer that sent the packet." msgstr "" -#: doc/classes/MultiplayerAPI.xml:117 +#: doc/classes/MultiplayerAPI.xml msgid "" "Emitted when this MultiplayerAPI's [member network_peer] disconnects from " "server. Only emitted on clients." msgstr "" -#: doc/classes/MultiplayerAPI.xml:123 +#: doc/classes/MultiplayerAPI.xml msgid "" "Used with [method Node.rpc_config] or [method Node.rset_config] to disable a " "method or property for all RPC calls, making it unavailable. Default for all " "methods." msgstr "" -#: doc/classes/MultiplayerAPI.xml:126 +#: doc/classes/MultiplayerAPI.xml msgid "" "Used with [method Node.rpc_config] or [method Node.rset_config] to set a " "method to be called or a property to be changed only on the remote end, not " @@ -35948,7 +36442,7 @@ msgid "" "master or puppets." msgstr "" -#: doc/classes/MultiplayerAPI.xml:129 +#: doc/classes/MultiplayerAPI.xml msgid "" "Used with [method Node.rpc_config] or [method Node.rset_config] to set a " "method to be called or a property to be changed only on the network master " @@ -35957,7 +36451,7 @@ msgid "" "set_network_master]." msgstr "" -#: doc/classes/MultiplayerAPI.xml:132 +#: doc/classes/MultiplayerAPI.xml msgid "" "Used with [method Node.rpc_config] or [method Node.rset_config] to set a " "method to be called or a property to be changed only on puppets for this " @@ -35966,41 +36460,41 @@ msgid "" "set_network_master]." msgstr "" -#: doc/classes/MultiplayerAPI.xml:135 +#: doc/classes/MultiplayerAPI.xml msgid "" "[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the " "[code]slave[/code] keyword." msgstr "" -#: doc/classes/MultiplayerAPI.xml:138 +#: doc/classes/MultiplayerAPI.xml msgid "" "Behave like [constant RPC_MODE_REMOTE] but also make the call or property " "change locally. Analogous to the [code]remotesync[/code] keyword." msgstr "" -#: doc/classes/MultiplayerAPI.xml:141 +#: doc/classes/MultiplayerAPI.xml msgid "" "[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to " "the [code]sync[/code] keyword." msgstr "" -#: doc/classes/MultiplayerAPI.xml:144 +#: doc/classes/MultiplayerAPI.xml msgid "" "Behave like [constant RPC_MODE_MASTER] but also make the call or property " "change locally. Analogous to the [code]mastersync[/code] keyword." msgstr "" -#: doc/classes/MultiplayerAPI.xml:147 +#: doc/classes/MultiplayerAPI.xml msgid "" "Behave like [constant RPC_MODE_PUPPET] but also make the call or property " "change locally. Analogous to the [code]puppetsync[/code] keyword." msgstr "" -#: doc/classes/Mutex.xml:4 +#: doc/classes/Mutex.xml msgid "A synchronization mutex (mutual exclusion)." msgstr "" -#: doc/classes/Mutex.xml:7 +#: doc/classes/Mutex.xml msgid "" "A synchronization mutex (mutual exclusion). This is used to synchronize " "multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees " @@ -36008,24 +36502,21 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml:10 doc/classes/Semaphore.xml:10 -#: doc/classes/Thread.xml:11 +#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads." -"html" +msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/threads/" "using_multiple_threads.html" -#: doc/classes/Mutex.xml:16 +#: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" "[b]Note:[/b] This function returns without blocking if the thread already " "has ownership of the mutex." msgstr "" -#: doc/classes/Mutex.xml:23 +#: doc/classes/Mutex.xml msgid "" "Tries locking this [Mutex], but does not block. Returns [constant OK] on " "success, [constant ERR_BUSY] otherwise.\n" @@ -36033,7 +36524,7 @@ msgid "" "ownership of the mutex." msgstr "" -#: doc/classes/Mutex.xml:30 +#: doc/classes/Mutex.xml msgid "" "Unlocks this [Mutex], leaving it to other threads.\n" "[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple " @@ -36041,31 +36532,31 @@ msgid "" "unlock] the same number of times in order to unlock it correctly." msgstr "" -#: modules/gdnative/doc_classes/NativeScript.xml:13 +#: modules/gdnative/doc_classes/NativeScript.xml msgid "" "Returns the documentation string that was previously set with " "[code]godot_nativescript_set_class_documentation[/code]." msgstr "" -#: modules/gdnative/doc_classes/NativeScript.xml:20 +#: modules/gdnative/doc_classes/NativeScript.xml msgid "" "Returns the documentation string that was previously set with " "[code]godot_nativescript_set_method_documentation[/code]." msgstr "" -#: modules/gdnative/doc_classes/NativeScript.xml:27 +#: modules/gdnative/doc_classes/NativeScript.xml msgid "" "Returns the documentation string that was previously set with " "[code]godot_nativescript_set_property_documentation[/code]." msgstr "" -#: modules/gdnative/doc_classes/NativeScript.xml:34 +#: modules/gdnative/doc_classes/NativeScript.xml msgid "" "Returns the documentation string that was previously set with " "[code]godot_nativescript_set_signal_documentation[/code]." msgstr "" -#: modules/gdnative/doc_classes/NativeScript.xml:40 +#: modules/gdnative/doc_classes/NativeScript.xml msgid "" "Constructs a new object of the base type with a script of this type already " "attached.\n" @@ -36074,51 +36565,45 @@ msgid "" "API extension." msgstr "" -#: doc/classes/Navigation.xml:4 +#: doc/classes/Navigation.xml msgid "Mesh-based navigation and pathfinding node." msgstr "" -#: doc/classes/Navigation.xml:7 +#: doc/classes/Navigation.xml msgid "" "Provides navigation and pathfinding within a collection of " "[NavigationMesh]es. By default, these will be automatically collected from " -"child [NavigationMeshInstance] nodes, but they can also be added on the fly " -"with [method navmesh_add]. In addition to basic pathfinding, this class also " -"assists with aligning navigation agents with the meshes they are navigating " -"on.\n" -"[b]Note:[/b] The current navigation system has many known issues and will " -"not always return optimal paths as expected. These issues will be fixed in " -"Godot 4.0." +"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this " +"class also assists with aligning navigation agents with the meshes they are " +"navigating on." msgstr "" -#: doc/classes/Navigation.xml:11 doc/classes/NavigationMesh.xml:10 +#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml +#: doc/classes/NavigationServer.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/124" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Navigation.xml:18 doc/classes/Navigation2D.xml:18 +#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" "Returns the navigation point closest to the point given. Points are in local " "coordinate space." msgstr "" -#: doc/classes/Navigation.xml:25 +#: doc/classes/Navigation.xml msgid "" "Returns the surface normal at the navigation point closest to the point " "given. Useful for rotating a navigation agent according to the navigation " "mesh it moves on." msgstr "" -#: doc/classes/Navigation.xml:32 +#: doc/classes/Navigation.xml msgid "" "Returns the owner of the [NavigationMesh] which contains the navigation " -"point closest to the point given. This is usually a " -"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns " -"the owner that was given (or [code]null[/code] if the [code]owner[/code] " -"parameter was omitted)." +"point closest to the point given. This is usually a [NavigationMeshInstance]." msgstr "" -#: doc/classes/Navigation.xml:41 +#: doc/classes/Navigation.xml msgid "" "Returns the navigation point closest to the given line segment. When " "enabling [code]use_collision[/code], only considers intersection points " @@ -36126,153 +36611,521 @@ msgid "" "found, the one closest to the segment start point is returned." msgstr "" -#: doc/classes/Navigation.xml:50 +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " "agent properties associated with each [NavigationMesh] (radius, height, " -"etc.) are considered in the path calculation, otherwise they are ignored.\n" -"[b]Note:[/b] This method has known issues and will often return non-optimal " -"paths. These issues will be fixed in Godot 4.0." +"etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" -#: doc/classes/Navigation.xml:60 -msgid "" -"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] " -"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to " -"the polygon. The optional [code]owner[/code] is used as return value for " -"[method get_closest_point_owner]." +#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml +msgid "The XZ plane cell size to use for fields." msgstr "" -#: doc/classes/Navigation.xml:67 -#, fuzzy -msgid "Removes the [NavigationMesh] with the given ID." -msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." - -#: doc/classes/Navigation.xml:75 -#, fuzzy -msgid "Sets the transform applied to the [NavigationMesh] with the given ID." +#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +msgid "" +"This value is used to detect the near edges to connect compatible regions." msgstr "" -"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen " -"Größe, zurück." -#: doc/classes/Navigation.xml:81 +#: doc/classes/Navigation.xml msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" -#: doc/classes/Navigation2D.xml:4 +#: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" -#: doc/classes/Navigation2D.xml:7 +#: doc/classes/Navigation2D.xml msgid "" "Navigation2D provides navigation and pathfinding within a 2D area, specified " "as a collection of [NavigationPolygon] resources. By default, these are " -"automatically collected from child [NavigationPolygonInstance] nodes, but " -"they can also be added on the fly with [method navpoly_add].\n" -"[b]Note:[/b] The current navigation system has many known issues and will " -"not always return optimal paths as expected. These issues will be fixed in " -"Godot 4.0." +"automatically collected from child [NavigationPolygonInstance] nodes." msgstr "" -#: doc/classes/Navigation2D.xml:11 doc/classes/NavigationPolygon.xml:27 +#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationPolygon.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/117" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Navigation2D.xml:25 +#: doc/classes/Navigation2D.xml msgid "" "Returns the owner of the [NavigationPolygon] which contains the navigation " "point closest to the point given. This is usually a " -"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], " -"returns the owner that was given (or [code]null[/code] if the [code]owner[/" -"code] parameter was omitted)." +"[NavigationPolygonInstance]." msgstr "" -#: doc/classes/Navigation2D.xml:34 +#: doc/classes/Navigation2D.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the path " -"is smoothed by merging path segments where possible.\n" -"[b]Note:[/b] This method has known issues and will often return non-optimal " -"paths. These issues will be fixed in Godot 4.0." +"is smoothed by merging path segments where possible." +msgstr "" + +#: doc/classes/Navigation2D.xml +#, fuzzy +msgid "The XY plane cell size to use for fields." +msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll." + +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Server interface for low-level 2D navigation access." +msgstr "Schnittstelle zu AES-Verschlüsselungsfunktionen auf niedriger Ebene." + +#: doc/classes/Navigation2DServer.xml +msgid "" +"Navigation2DServer is the server responsible for all 2D navigation. It " +"handles several objects, namely maps, regions and agents.\n" +"Maps are made up of regions, which are made of navigation polygons. " +"Together, they define the navigable areas in the 2D world. For two regions " +"to be connected to each other, they must share a similar edge. An edge is " +"considered connected to another if both of its two vertices are at a " +"distance less than [member Navigation.edge_connection_margin] to the " +"respective other edge's vertex.\n" +"To use the collision avoidance system, you may use agents. You can set an " +"agent's target velocity, then the servers will emit a callback with a " +"modified velocity.\n" +"[b]Note:[/b] The collision avoidance system ignores regions. Using the " +"modified velocity as-is might lead to pushing and agent outside of a " +"navigable area. This is a limitation of the collision avoidance system, any " +"more complex situation may require the use of the physics engine.\n" +"This server keeps tracks of any call and executes them during the sync " +"phase. This means that you can request any change to the map, using any " +"thread, without worrying." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Creates the agent." +msgstr "Benennt das übergebene Node um." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns [code]true[/code] if the map got changed the previous frame." +msgstr "" +"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Callback called at the end of the RVO process." msgstr "" -#: doc/classes/Navigation2D.xml:44 +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Puts the agent in the map." +msgstr "Gibt den Tangens des Parameters zurück." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" -"Adds a [NavigationPolygon]. Returns an ID for use with [method " -"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] " -"is applied to the polygon. The optional [code]owner[/code] is used as return " -"value for [method get_closest_point_owner]." +"Sets the maximum number of other agents the agent takes into account in the " +"navigation. The larger this number, the longer the running time of the " +"simulation. If the number is too low, the simulation will not be safe." msgstr "" -#: doc/classes/Navigation2D.xml:51 +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy -msgid "Removes the [NavigationPolygon] with the given ID." +msgid "Sets the maximum speed of the agent. Must be positive." +msgstr "Ruft den Namen eines Eingangs nach Index ab." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Sets the maximum distance to other agents this agent takes into account in " +"the navigation. The larger this number, the longer the running time of the " +"simulation. If the number is too low, the simulation will not be safe." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the position of the agent in world space." +msgstr "Liefert die Position der 8 Endpunkte des [AABB] im Raum." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the radius of the agent." +msgstr "Gibt den inversen Wert des Parameters zurück." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the new target velocity." +msgstr "Der Zeichen-Offset der Textur." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"The minimal amount of time for which the agent's velocities that are " +"computed by the simulation are safe with respect to other agents. The larger " +"this number, the sooner this agent will respond to the presence of other " +"agents, but the less freedom this agent has in choosing its velocities. Must " +"be positive." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the current velocity of the agent." +msgstr "Legt den aktuell sichtbaren Rahmen der Textur fest." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Destroys the given RID." +msgstr "Gibt den gegebenen Übergang zurück." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Create a new map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the map cell size." +msgstr "Gibt das letzte Node des Graphen zurück." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "" +"Returns the point closest to the provided [code]to_point[/code] on the " +"navigation mesh surface." +msgstr "" +"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " +"Index [code]Dreieck[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the owner region RID for the point returned by [method " +"map_get_closest_point]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml +msgid "" +"Returns the edge connection margin of the map. The edge connection margin is " +"a distance used to connect two regions." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the navigation path to reach the destination from the origin." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns [code]true[/code] if the map is active." +msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the map active." +msgstr "Die letzte Aktion wiederholen." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Set the map cell size used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Set the map edge connection margin used to weld the compatible region edges." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Creates a new region." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the map for the region." +msgstr "Gibt die Größe des Arrays zurück." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the navigation mesh for the region." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/Navigation2D.xml:59 +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the global transformation for the region." +msgstr "" +"Gibt zurück, ob die Knochenauflage für den Bone an [code]bone_idx[/code] " +"deaktiviert ist." + +#: doc/classes/NavigationAgent.xml +msgid "3D agent used in navigation for collision avoidance." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" +"3D agent that is used in navigation to reach a location while avoiding " +"static and dynamic obstacles. The dynamic obstacles are avoided using RVO " +"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " +"navigation data to work correctly. This can be done by having the agent as a " +"child of a [Navigation] node, or using [method set_navigation]. " +"[NavigationAgent] is physics safe." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the distance to the target location, using the agent's global " +"position. The user must set the target location with [method " +"set_target_location] in order for this to be accurate." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" +"Returns the reachable final location in global coordinates. This can change " +"if the navigation path is altered in any way. Because of this, it would be " +"best to check this each frame." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the path from start to finish in global coordinates." +msgstr "Gibt die Rotation in Radians zurück." + +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "" +"Returns which index the agent is currently on in the navigation path's " +"[PoolVector3Array]." +msgstr "Liefert die Fläche des [Rect2i]." + +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "" +"Returns the [Navigation] node that the agent is using for its navigation " +"system." +msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." + +#: doc/classes/NavigationAgent.xml +msgid "" +"Returns a [Vector3] in global coordinates, that can be moved to, making sure " +"that there are no static objects in the way. If the agent does not have a " +"navigation path, it will return the origin of the agent's parent." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the user-defined target location (set with [method " +"set_target_location])." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if the navigation path's final location has been " +"reached." +msgstr "Gibt [code]true[/code] zurück, ob ein gegebener Pfad gefiltert ist." + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if the target location is reachable. The target " +"location is set using [method set_target_location]." +msgstr "" +"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. " +"Siehe die [enum Flags] Aufzählung für Optionen." + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns [code]true[/code] if the target location is reached. The target " +"location is set using [method set_target_location]. It may not always be " +"possible to reach the target location. It should always be possible to reach " +"the final location though. See [method get_final_location]." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" +"Sets the [Navigation] node used by the agent. Useful when you don't want to " +"make the agent a child of a [Navigation] node." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Sets the user desired final location. This will clear the current navigation " +"path." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" +"Sends the given velocity to the collision avoidance algorithm. It will " +"adjust the velocity to avoid collisions. Once the adjustment to the velocity " +"is complete, it will emit the [signal velocity_computed] signal." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "The agent height offset to match the navigation mesh height." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" +"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " +"horizontal plane." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "The maximum number of neighbors for the agent to consider." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "The maximum speed that an agent can move." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "The distance to search for other agents." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"The maximum distance the agent is allowed away from the ideal path to the " +"final location. This can happen due to trying to avoid collisions. When the " +"maximum distance is exceeded, it recalculates the ideal path." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "The radius of the agent." +msgstr "Der Name des Audiobusses des Bereichs." + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"The distance threshold before a target is considered to be reached. This " +"will allow an agent to not have to hit a point on the path exactly, but in " +"the area." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"The minimal amount of time for which this agent's velocities, that are " +"computed with the collision avoidance algorithim, are safe with respect to " +"other agents. The larger the number, the sooner the agent will respond to " +"other agents, but the less freedom in choosing its velocities. Must be " +"positive." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Notifies when the final location is reached." +msgstr "Benachrichtigt, wenn die Wiedergabe einer Animation beendet ist." + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Notifies when the navigation path changes. This can be triggered by the " +"navigation system or by the user changing the path." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Notifies when the player-defined target, set with [method " +"set_target_location], is reached." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Notifies when the collision avoidance velocity is calculated after a call to " +"[method set_velocity]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml +msgid "2D agent used in navigation for collision avoidance." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml +msgid "" +"2D agent that is used in navigation to reach a location while avoiding " +"static and dynamic obstacles. The dynamic obstacles are avoided using RVO " +"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " +"navigation data to work correctly. This can be done by having the agent as a " +"child of a [Navigation2D] node, or using [method set_navigation]. " +"[NavigationAgent2D] is physics safe." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the reachable final location in global coordinates. This can change " +"if the navigation path is altered in any way." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "" -"Sets the transform applied to the [NavigationPolygon] with the given ID." +"Returns which index the agent is currently on in the navigation path's " +"[PoolVector2Array]." +msgstr "Liefert die Fläche des [Rect2i]." + +#: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "" +"Returns the [Navigation2D] node that the agent is using for its navigation " +"system." +msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." + +#: doc/classes/NavigationAgent2D.xml +msgid "" +"Returns a [Vector2] in global coordinates, that can be moved to, making sure " +"that there are no static objects in the way. If the agent does not have a " +"navigation path, it will return the position of the agent's parent." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml +msgid "" +"Sets the [Navigation2D] node used by the agent. Useful when you don't want " +"to make the agent a child of a [Navigation2D] node." msgstr "" -"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen " -"Größe, zurück." -#: doc/classes/NavigationMesh.xml:4 +#: doc/classes/NavigationAgent2D.xml +msgid "" +"Sends the passed in velocity to the collision avoidance algorithm. It will " +"adjust the velocity to avoid collisions. Once the adjustment to the velocity " +"is complete, it will emit the [signal velocity_computed] signal." +msgstr "" + +#: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" -#: doc/classes/NavigationMesh.xml:7 +#: doc/classes/NavigationMesh.xml msgid "" "A navigation mesh is a collection of polygons that define which areas of an " "environment are traversable to aid agents in pathfinding through complicated " "spaces." msgstr "" -#: doc/classes/NavigationMesh.xml:17 doc/classes/NavigationPolygon.xml:49 +#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" "Adds a polygon using the indices of the vertices you get when calling " "[method get_vertices]." msgstr "" -#: doc/classes/NavigationMesh.xml:23 +#: doc/classes/NavigationMesh.xml msgid "" "Clears the array of polygons, but it doesn't clear the array of vertices." msgstr "" -#: doc/classes/NavigationMesh.xml:30 +#: doc/classes/NavigationMesh.xml msgid "" "Initializes the navigation mesh by setting the vertices and indices " "according to a [Mesh]." msgstr "" -#: doc/classes/NavigationMesh.xml:37 +#: doc/classes/NavigationMesh.xml msgid "" "Returns whether the specified [code]bit[/code] of the [member geometry/" "collision_mask] is set." msgstr "" -#: doc/classes/NavigationMesh.xml:44 doc/classes/NavigationPolygon.xml:81 +#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" "Returns a [PoolIntArray] containing the indices of the vertices of a created " "polygon." msgstr "" -#: doc/classes/NavigationMesh.xml:50 +#: doc/classes/NavigationMesh.xml #, fuzzy msgid "Returns the number of polygons in the navigation mesh." msgstr "Gibt die Anzahl der Verbindungen im Graphen zurück." -#: doc/classes/NavigationMesh.xml:56 +#: doc/classes/NavigationMesh.xml msgid "" "Returns a [PoolVector3Array] containing all the vertices being used to " "create the polygons." msgstr "" -#: doc/classes/NavigationMesh.xml:64 +#: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" "code] in the [member geometry/collision_mask].\n" @@ -36280,13 +37133,13 @@ msgid "" "code] in the [member geometry/collision_mask]." msgstr "" -#: doc/classes/NavigationMesh.xml:72 doc/classes/NavigationPolygon.xml:121 +#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" "Sets the vertices that can be then indexed to create polygons with the " "[method add_polygon] method." msgstr "" -#: doc/classes/NavigationMesh.xml:78 +#: doc/classes/NavigationMesh.xml msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" @@ -36294,18 +37147,18 @@ msgid "" "multiple of [member cell/height]." msgstr "" -#: doc/classes/NavigationMesh.xml:82 +#: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " "multiple of [member cell/height]." msgstr "" -#: doc/classes/NavigationMesh.xml:86 +#: doc/classes/NavigationMesh.xml msgid "The maximum slope that is considered walkable, in degrees." msgstr "" -#: doc/classes/NavigationMesh.xml:89 +#: doc/classes/NavigationMesh.xml msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" @@ -36313,76 +37166,72 @@ msgid "" "multiple of [member cell/size]." msgstr "" -#: doc/classes/NavigationMesh.xml:93 +#: doc/classes/NavigationMesh.xml #, fuzzy msgid "The Y axis cell size to use for fields." msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll." -#: doc/classes/NavigationMesh.xml:96 -msgid "The XZ plane cell size to use for fields." -msgstr "" - -#: doc/classes/NavigationMesh.xml:99 +#: doc/classes/NavigationMesh.xml msgid "" "The sampling distance to use when generating the detail mesh, in cell unit." msgstr "" -#: doc/classes/NavigationMesh.xml:102 +#: doc/classes/NavigationMesh.xml msgid "" "The maximum distance the detail mesh surface should deviate from " "heightfield, in cell unit." msgstr "" -#: doc/classes/NavigationMesh.xml:105 +#: doc/classes/NavigationMesh.xml msgid "" "The maximum distance a simplfied contour's border edges should deviate the " "original raw contour." msgstr "" -#: doc/classes/NavigationMesh.xml:108 +#: doc/classes/NavigationMesh.xml msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " "multiple of [member cell/size]." msgstr "" -#: doc/classes/NavigationMesh.xml:112 +#: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks walkable spans as not walkable if the clearance " "above the span is less than [member agent/height]." msgstr "" -#: doc/classes/NavigationMesh.xml:115 +#: doc/classes/NavigationMesh.xml #, fuzzy msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/NavigationMesh.xml:118 +#: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " "is within [member agent/max_climb] of a walkable neighbor." msgstr "" -#: doc/classes/NavigationMesh.xml:121 +#: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" "Only used when [member geometry/parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" -#: doc/classes/NavigationMesh.xml:125 +#: doc/classes/NavigationMesh.xml msgid "" "Determines which type of nodes will be parsed as geometry. See [enum " "ParsedGeometryType] for possible values." msgstr "" -#: doc/classes/NavigationMesh.xml:128 +#: doc/classes/NavigationMesh.xml msgid "" "The source of the geometry used when baking. See [enum SourceGeometryMode] " "for possible values." msgstr "" -#: doc/classes/NavigationMesh.xml:131 +#: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" "Only used when [member geometry/source_geometry_mode] is [constant " @@ -36390,13 +37239,13 @@ msgid "" "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" -#: doc/classes/NavigationMesh.xml:135 +#: doc/classes/NavigationMesh.xml msgid "" "The maximum number of vertices allowed for polygons generated during the " "contour to polygon conversion process." msgstr "" -#: doc/classes/NavigationMesh.xml:138 +#: doc/classes/NavigationMesh.xml msgid "" "Any regions with a size smaller than this will be merged with larger regions " "if possible.\n" @@ -36404,7 +37253,7 @@ msgid "" "For example, a value of 20 will set the number of cells to 400." msgstr "" -#: doc/classes/NavigationMesh.xml:142 +#: doc/classes/NavigationMesh.xml msgid "" "The minimum size of a region for it to be created.\n" "[b]Note:[/b] This value will be squared to calculate the minimum number of " @@ -36412,106 +37261,199 @@ msgid "" "set the number of cells to 64." msgstr "" -#: doc/classes/NavigationMesh.xml:146 +#: doc/classes/NavigationMesh.xml msgid "" "Partitioning algorithm for creating the navigation mesh polys. See [enum " "SamplePartitionType] for possible values." msgstr "" -#: doc/classes/NavigationMesh.xml:151 +#: doc/classes/NavigationMesh.xml msgid "" "Watershed partitioning. Generally the best choice if you precompute the " "navigation mesh, use this if you have large open areas." msgstr "" -#: doc/classes/NavigationMesh.xml:154 +#: doc/classes/NavigationMesh.xml msgid "" "Monotone partitioning. Use this if you want fast navigation mesh generation." msgstr "" -#: doc/classes/NavigationMesh.xml:157 +#: doc/classes/NavigationMesh.xml msgid "" "Layer partitioning. Good choice to use for tiled navigation mesh with medium " "and small sized tiles." msgstr "" -#: doc/classes/NavigationMesh.xml:160 +#: doc/classes/NavigationMesh.xml #, fuzzy msgid "Represents the size of the [enum SamplePartitionType] enum." msgstr "Stellt die Größe dar des [enum Variant.Type] enum." -#: doc/classes/NavigationMesh.xml:163 +#: doc/classes/NavigationMesh.xml msgid "" "Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], " "and [GridMap] nodes." msgstr "" -#: doc/classes/NavigationMesh.xml:166 +#: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " "the layers specified by [member geometry/collision_mask]." msgstr "" -#: doc/classes/NavigationMesh.xml:169 +#: doc/classes/NavigationMesh.xml msgid "" "Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS]." msgstr "" -#: doc/classes/NavigationMesh.xml:172 +#: doc/classes/NavigationMesh.xml #, fuzzy msgid "Represents the size of the [enum ParsedGeometryType] enum." msgstr "Stellt die Größe dar des [enum Variant.Type] enum." -#: doc/classes/NavigationMesh.xml:175 +#: doc/classes/NavigationMesh.xml msgid "" "Scans the child nodes of [NavigationMeshInstance] recursively for geometry." msgstr "" -#: doc/classes/NavigationMesh.xml:178 +#: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " "group is specified by [member geometry/source_group_name]." msgstr "" -#: doc/classes/NavigationMesh.xml:181 +#: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " "geometry/source_group_name]." msgstr "" -#: doc/classes/NavigationMesh.xml:184 +#: doc/classes/NavigationMesh.xml #, fuzzy msgid "Represents the size of the [enum SourceGeometryMode] enum." msgstr "Steht für die Größe von [enum TextureRepeat] enum." -#: doc/classes/NavigationMeshInstance.xml:4 -msgid "Node that instances navigation meshes into a scenario." +#: doc/classes/NavigationMeshGenerator.xml +msgid "This class is responsible for creating and clearing navigation meshes." msgstr "" -#: doc/classes/NavigationMeshInstance.xml:7 +#: doc/classes/NavigationMeshGenerator.xml msgid "" -"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and " -"adds it to the current scenario by creating an instance of it." +"Bakes the navigation mesh. This will allow you to use pathfinding with the " +"navigation system." msgstr "" -#: doc/classes/NavigationMeshInstance.xml:15 +#: doc/classes/NavigationMeshGenerator.xml #, fuzzy -msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]." -msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." +msgid "Clears the navigation mesh." +msgstr "Enthält die Audio Daten in Bytes." + +#: doc/classes/NavigationMeshInstance.xml +msgid "An instance of a [NavigationMesh]." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"An instance of a [NavigationMesh]. It tells the [Navigation] node what can " +"be navigated and what cannot, based on the [NavigationMesh] resource. This " +"should be a child of a [Navigation] node." +msgstr "" -#: doc/classes/NavigationMeshInstance.xml:18 +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"Bakes the [NavigationMesh]. The baking is done in a separate thread because " +"navigation baking is not a cheap operation. This can be done at runtime. " +"When it is completed, it automatically sets the new [NavigationMesh]." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy -msgid "The [NavigationMesh] resource for the instance." +msgid "The [NavigationMesh] resource to use." msgstr "Das [NavigationMeshGenerator] Singleton." -#: doc/classes/NavigationPolygon.xml:4 +#: doc/classes/NavigationMeshInstance.xml +#, fuzzy +msgid "Notifies when the navigation mesh bake operation is completed." +msgstr "Benachrichtigt, wenn eine Animation abgespielt wird." + +#: doc/classes/NavigationMeshInstance.xml +#, fuzzy +msgid "Notifies when the [NavigationMesh] has changed." +msgstr "Benachrichtigt, wenn eine Animation abgespielt wird." + +#: doc/classes/NavigationObstacle.xml +msgid "3D obstacle used in navigation for collision avoidance." +msgstr "" + +#: doc/classes/NavigationObstacle.xml +msgid "" +"3D obstacle used in navigation for collision avoidance. The obstacle needs " +"navigation data to work correctly. This can be done by having the obstacle " +"as a child of a [Navigation] node, or using [method set_navigation]. " +"[NavigationObstacle] is physics safe." +msgstr "" + +#: doc/classes/NavigationObstacle.xml +#, fuzzy +msgid "" +"Returns the [Navigation] node that the obstacle is using for its navigation " +"system." +msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." + +#: doc/classes/NavigationObstacle.xml +msgid "" +"Sets the [Navigation] node used by the obstacle. Useful when you don't want " +"to make the obstacle a child of a [Navigation] node." +msgstr "" + +#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml +msgid "" +"Enables radius estimation algorithm which uses parent's collision shapes to " +"determine the obstacle radius." +msgstr "" + +#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml +msgid "" +"The radius of the agent. Used only if [member estimate_radius] is set to " +"[code]false[/code]." +msgstr "" + +#: doc/classes/NavigationObstacle2D.xml +msgid "2D obstacle used in navigation for collision avoidance." +msgstr "" + +#: doc/classes/NavigationObstacle2D.xml +msgid "" +"2D obstacle used in navigation for collision avoidance. The obstacle needs " +"navigation data to work correctly. This can be done by having the obstacle " +"as a child of a [Navigation2D] node, or using [method set_navigation]. " +"[NavigationObstacle] is physics safe." +msgstr "" + +#: doc/classes/NavigationObstacle2D.xml +msgid "" +"Returns the [Navigation2D] node that the obstacle is using for its " +"navigation system." +msgstr "" + +#: doc/classes/NavigationObstacle2D.xml +msgid "" +"Sets the [Navigation2D] node used by the obstacle. Useful when you don't " +"want to make the obstacle a child of a [Navigation2D] node." +msgstr "" + +#: doc/classes/NavigationPolygon.xml msgid "" "A node that has methods to draw outlines or use indices of vertices to " "create navigation polygons." msgstr "" -#: doc/classes/NavigationPolygon.xml:7 +#: doc/classes/NavigationPolygon.xml msgid "" "There are two ways to create polygons. Either by using the [method " "add_outline] method, or using the [method add_polygon] method.\n" @@ -36530,13 +37472,13 @@ msgid "" "var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, " "50), Vector2(50, 0)])\n" "polygon.set_vertices(vertices)\n" -"var indices = PoolIntArray(0, 3, 1)\n" +"var indices = PoolIntArray([0, 1, 2, 3])\n" "polygon.add_polygon(indices)\n" "$NavigationPolygonInstance.navpoly = polygon\n" "[/codeblock]" msgstr "" -#: doc/classes/NavigationPolygon.xml:34 +#: doc/classes/NavigationPolygon.xml msgid "" "Appends a [PoolVector2Array] that contains the vertices of an outline to the " "internal array that contains all the outlines. You have to call [method " @@ -36544,7 +37486,7 @@ msgid "" "polygons that the engine will use." msgstr "" -#: doc/classes/NavigationPolygon.xml:42 +#: doc/classes/NavigationPolygon.xml msgid "" "Adds a [PoolVector2Array] that contains the vertices of an outline to the " "internal array that contains all the outlines at a fixed position. You have " @@ -36552,62 +37494,133 @@ msgid "" "converted to polygons that the engine will use." msgstr "" -#: doc/classes/NavigationPolygon.xml:55 +#: doc/classes/NavigationPolygon.xml msgid "" "Clears the array of the outlines, but it doesn't clear the vertices and the " "polygons that were created by them." msgstr "" -#: doc/classes/NavigationPolygon.xml:61 +#: doc/classes/NavigationPolygon.xml msgid "" "Clears the array of polygons, but it doesn't clear the array of outlines and " "vertices." msgstr "" -#: doc/classes/NavigationPolygon.xml:68 +#: doc/classes/NavigationPolygon.xml msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" -#: doc/classes/NavigationPolygon.xml:74 +#: doc/classes/NavigationPolygon.xml msgid "" "Returns the number of outlines that were created in the editor or by script." msgstr "" -#: doc/classes/NavigationPolygon.xml:87 +#: doc/classes/NavigationPolygon.xml msgid "Returns the count of all polygons." msgstr "" -#: doc/classes/NavigationPolygon.xml:93 +#: doc/classes/NavigationPolygon.xml msgid "" "Returns a [PoolVector2Array] containing all the vertices being used to " "create the polygons." msgstr "" -#: doc/classes/NavigationPolygon.xml:99 +#: doc/classes/NavigationPolygon.xml msgid "Creates polygons from the outlines added in the editor or by script." msgstr "" -#: doc/classes/NavigationPolygon.xml:106 +#: doc/classes/NavigationPolygon.xml msgid "" "Removes an outline created in the editor or by script. You have to call " "[method make_polygons_from_outlines] for the polygons to update." msgstr "" -#: doc/classes/NavigationPolygon.xml:114 +#: doc/classes/NavigationPolygon.xml msgid "" "Changes an outline created in the editor or by script. You have to call " "[method make_polygons_from_outlines] for the polygons to update." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:4 +#: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Server interface for low-level 3D navigation access." +msgstr "Schnittstelle zu AES-Verschlüsselungsfunktionen auf niedriger Ebene." + +#: doc/classes/NavigationServer.xml +msgid "" +"NavigationServer is the server responsible for all 3D navigation. It handles " +"several objects, namely maps, regions and agents.\n" +"Maps are made up of regions, which are made of navigation meshes. Together, " +"they define the navigable areas in the 3D world. For two regions to be " +"connected to each other, they must share a similar edge. An edge is " +"considered connected to another if both of its two vertices are at a " +"distance less than [member Navigation.edge_connection_margin] to the " +"respective other edge's vertex.\n" +"To use the collision avoidance system, you may use agents. You can set an " +"agent's target velocity, then the servers will emit a callback with a " +"modified velocity.\n" +"[b]Note:[/b] The collision avoidance system ignores regions. Using the " +"modified velocity as-is might lead to pushing and agent outside of a " +"navigable area. This is a limitation of the collision avoidance system, any " +"more complex situation may require the use of the physics engine.\n" +"This server keeps tracks of any call and executes them during the sync " +"phase. This means that you can request any change to the map, using any " +"thread, without worrying." +msgstr "" + +#: doc/classes/NavigationServer.xml +#, fuzzy +msgid "" +"Returns the normal for the point returned by [method map_get_closest_point]." +msgstr "Gibt die inverse Quadratwurzel des Parameters zurück." + +#: doc/classes/NavigationServer.xml +#, fuzzy +msgid "" +"Returns the closest point between the navigation surface and the segment." +msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück." + +#: doc/classes/NavigationServer.xml +msgid "" +"Returns the edge connection margin of the map. This distance is the minimum " +"vertex distance needed to connect two edges from different regions." +msgstr "" + +#: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the map's up direction." +msgstr "Gibt das letzte Node des Graphen zurück." + +#: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the map up direction." +msgstr "Beendet die Tonausgabe." + +#: doc/classes/NavigationServer.xml +msgid "" +"Process the collision avoidance agents.\n" +"The result of this process is needed by the physics server, so this must be " +"called in the main thread.\n" +"[b]Note:[/b] This function is not thread safe." +msgstr "" + +#: doc/classes/NavigationServer.xml +msgid "Bakes the navigation mesh." +msgstr "" + +#: doc/classes/NavigationServer.xml +msgid "Control activation of this server." +msgstr "" + +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "PacketPeer implementation using the [url=http://enet.bespin.org/index." "html]ENet[/url] library." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:7 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "A PacketPeer implementation that should be passed to [member SceneTree." "network_peer] after being initialized as either a client or server. Events " @@ -36620,21 +37633,19 @@ msgid "" "server port automatically when starting the server." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:12 -#: doc/classes/NetworkedMultiplayerPeer.xml:11 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml +#: doc/classes/NetworkedMultiplayerPeer.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/" -"high_level_multiplayer.html" +msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/networking/" "high_level_multiplayer.html" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:13 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "http://enet.bespin.org/usergroup0.html" msgstr "http://enet.bespin.org/usergroup0.html" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:20 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36642,7 +37653,7 @@ msgid "" "the server." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:31 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Create client that connects to a server at [code]address[/code] using " "specified [code]port[/code]. The given address needs to be either a fully " @@ -36664,7 +37675,7 @@ msgid "" "useful for some NAT traversal techniques." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:41 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Create server that listens to connections via [code]port[/code]. The port " "needs to be an available, unused port between 0 and 65535. Note that ports " @@ -36682,35 +37693,35 @@ msgid "" "ERR_CANT_CREATE] if the server could not be created." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:49 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Disconnect the given peer. If \"now\" is set to [code]true[/code], the " "connection will be closed immediately without flushing queued messages." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:55 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Returns the channel of the last packet fetched via [method PacketPeer." "get_packet]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:61 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Returns the channel of the next packet that will be retrieved via [method " "PacketPeer.get_packet]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:68 -#: modules/websocket/doc_classes/WebSocketServer.xml:27 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "Returns the IP address of the given peer." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:75 -#: modules/websocket/doc_classes/WebSocketServer.xml:34 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "Returns the remote port of the given peer." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:82 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "The IP used when creating a server. This is set to the wildcard [code]\"*\"[/" "code] by default, which binds to all available interfaces. The given IP " @@ -36718,21 +37729,21 @@ msgid "" "[code]\"192.168.1.1\"[/code]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:89 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/" "code]. For servers, you must also setup the [CryptoKey] via [method " "set_dtls_key]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:96 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/" "code]. Remember to also call [method set_dtls_certificate] to setup your " "[X509Certificate]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:106 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Sets the timeout parameters for a peer.The timeout parameters control how " "and when a peer will timeout from a failure to acknowledge reliable traffic. " @@ -36746,7 +37757,7 @@ msgid "" "acknowledged or the peer will be dropped." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:113 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Enforce ordered packets when using [constant NetworkedMultiplayerPeer." "TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant " @@ -36754,7 +37765,7 @@ msgid "" "only way to use ordering with the RPC system." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:116 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "The number of channels to be used by ENet. Channels are used to separate " "different kinds of data. In reliable or ordered mode, for example, the " @@ -36764,7 +37775,7 @@ msgid "" "in another channel." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:119 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "The compression method used for network packets. These have different " "tradeoffs of compression speed versus bandwidth, you may need to test which " @@ -36780,7 +37791,7 @@ msgid "" "server is not recommended and not officially supported." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:124 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "The hostname used for DTLS verification, to be compared against the \"CN\" " "value in the certificate provided by the server.\n" @@ -36788,13 +37799,13 @@ msgid "" "[method create_client] is used instead." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:128 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Enable or disable certificate verification when [member use_dtls] " "[code]true[/code]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:132 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Enable or disable the server feature that notifies clients of other peers' " "connection/disconnection, and relays messages between them. When this option " @@ -36802,7 +37813,7 @@ msgid "" "peers and won't be able to send them packets through the server." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:135 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Set the default channel to be used to transfer data. By default, this value " "is [code]-1[/code] which means that ENet will only use 2 channels: one for " @@ -36813,7 +37824,7 @@ msgid "" "information about ENet channels." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:139 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "When enabled, the client or server created by this peer, will use " "[PacketPeerDTLS] instead of raw UDP sockets for communicating with the " @@ -36826,27 +37837,27 @@ msgid "" "set_dtls_certificate]." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:145 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "No compression. This uses the most bandwidth, but has the upside of " "requiring the fewest CPU resources. This option may also be used to make " "network debugging using tools like Wireshark easier." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:148 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "ENet's built-in range encoding. Works well on small packets, but is not the " "most efficient algorithm on packets larger than 4 KB." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:151 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU " "resources compared to [constant COMPRESS_ZLIB], at the expense of using more " "bandwidth." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:154 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less " "bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using " @@ -36855,15 +37866,15 @@ msgid "" "compression algorithms in most cases." msgstr "" -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:157 +#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:4 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "A high-level network interface to simplify multiplayer interactions." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:7 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Manages the connection to network peers. Assigns unique IDs to each client " "connected to the server. See also [MultiplayerAPI].\n" @@ -36872,31 +37883,31 @@ msgid "" "without notice." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:12 +#: doc/classes/NetworkedMultiplayerPeer.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/537" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/NetworkedMultiplayerPeer.xml:18 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Returns the current state of the connection. See [enum ConnectionStatus]." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:24 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent " "packet." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:30 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Returns the ID of this [NetworkedMultiplayerPeer]." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:36 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Waits up to 1 second to receive a new network event." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:43 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Sets the peer to which packets will be sent.\n" "The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send " @@ -36906,39 +37917,39 @@ msgid "" "[constant TARGET_PEER_BROADCAST]." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:50 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new " "connections." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:53 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "The manner in which to send packets to the [code]target_peer[/code]. See " "[enum TransferMode]." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:59 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted when a connection attempt fails." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:64 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted when a connection attempt succeeds." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:70 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted by the server when a client connects." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:76 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted by the server when a client disconnects." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:81 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted by clients when the server disconnects." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:87 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Packets are not acknowledged, no resend attempts are made for lost packets. " "Packets may arrive in any order. Potentially faster than [constant " @@ -36946,7 +37957,7 @@ msgid "" "consider whether the order matters." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:90 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Packets are not acknowledged, no resend attempts are made for lost packets. " "Packets are received in the order they were sent in. Potentially faster than " @@ -36955,7 +37966,7 @@ msgid "" "example movement and positional data." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:93 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "" "Packets must be received and resend attempts should be made until the " "packets are acknowledged. Packets must be received in the order they were " @@ -36965,33 +37976,33 @@ msgid "" "carefully if the information really is critical, and use sparingly." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:96 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "The ongoing connection disconnected." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:99 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "A connection attempt is ongoing." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:102 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "The connection attempt succeeded." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:105 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Packets are sent to the server and then redistributed to other peers." msgstr "" -#: doc/classes/NetworkedMultiplayerPeer.xml:108 +#: doc/classes/NetworkedMultiplayerPeer.xml msgid "Packets are sent to the server alone." msgstr "" -#: doc/classes/NinePatchRect.xml:4 +#: doc/classes/NinePatchRect.xml msgid "" "Scalable texture-based frame that tiles the texture's centers and sides, but " "keeps the corners' original size. Perfect for panels and dialog boxes." msgstr "" -#: doc/classes/NinePatchRect.xml:7 +#: doc/classes/NinePatchRect.xml msgid "" "Also known as 9-slice panels, NinePatchRect produces clean panels of any " "size, based on a small texture. To do so, it splits the texture in a 3×3 " @@ -36999,65 +38010,65 @@ msgid "" "vertically, the center on both axes but it doesn't scale or tile the corners." msgstr "" -#: doc/classes/NinePatchRect.xml:16 +#: doc/classes/NinePatchRect.xml msgid "" "Returns the size of the margin identified by the given [enum Margin] " "constant." msgstr "" -#: doc/classes/NinePatchRect.xml:24 +#: doc/classes/NinePatchRect.xml msgid "" "Sets the size of the margin identified by the given [enum Margin] constant " "to [code]value[/code] in pixels." msgstr "" -#: doc/classes/NinePatchRect.xml:30 +#: doc/classes/NinePatchRect.xml msgid "" "The stretch mode to use for horizontal stretching/tiling. See [enum " "NinePatchRect.AxisStretchMode] for possible values." msgstr "" -#: doc/classes/NinePatchRect.xml:33 +#: doc/classes/NinePatchRect.xml msgid "" "The stretch mode to use for vertical stretching/tiling. See [enum " "NinePatchRect.AxisStretchMode] for possible values." msgstr "" -#: doc/classes/NinePatchRect.xml:36 +#: doc/classes/NinePatchRect.xml msgid "" "If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's " "borders." msgstr "" -#: doc/classes/NinePatchRect.xml:40 +#: doc/classes/NinePatchRect.xml msgid "" "The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's " "bottom corners and side will have a height of 16 pixels. You can set all 4 " "margin values individually to create panels with non-uniform borders." msgstr "" -#: doc/classes/NinePatchRect.xml:43 +#: doc/classes/NinePatchRect.xml msgid "" "The width of the 9-slice's left column. A margin of 16 means the 9-slice's " "left corners and side will have a width of 16 pixels. You can set all 4 " "margin values individually to create panels with non-uniform borders." msgstr "" -#: doc/classes/NinePatchRect.xml:46 +#: doc/classes/NinePatchRect.xml msgid "" "The width of the 9-slice's right column. A margin of 16 means the 9-slice's " "right corners and side will have a width of 16 pixels. You can set all 4 " "margin values individually to create panels with non-uniform borders." msgstr "" -#: doc/classes/NinePatchRect.xml:49 +#: doc/classes/NinePatchRect.xml msgid "" "The height of the 9-slice's top row. A margin of 16 means the 9-slice's top " "corners and side will have a height of 16 pixels. You can set all 4 margin " "values individually to create panels with non-uniform borders." msgstr "" -#: doc/classes/NinePatchRect.xml:52 +#: doc/classes/NinePatchRect.xml msgid "" "Rectangular region of the texture to sample from. If you're working with an " "atlas, use this property to define the area the 9-slice should use. All " @@ -37065,21 +38076,21 @@ msgid "" "NinePatchRect will use the whole texture." msgstr "" -#: doc/classes/NinePatchRect.xml:55 +#: doc/classes/NinePatchRect.xml msgid "The node's texture resource." msgstr "" -#: doc/classes/NinePatchRect.xml:61 +#: doc/classes/NinePatchRect.xml msgid "Emitted when the node's texture changes." msgstr "" -#: doc/classes/NinePatchRect.xml:67 +#: doc/classes/NinePatchRect.xml msgid "" "Stretches the center texture across the NinePatchRect. This may cause the " "texture to be distorted." msgstr "" -#: doc/classes/NinePatchRect.xml:70 +#: doc/classes/NinePatchRect.xml msgid "" "Repeats the center texture across the NinePatchRect. This won't cause any " "visible distortion. The texture must be seamless for this to work without " @@ -37088,7 +38099,7 @@ msgid "" "GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]." msgstr "" -#: doc/classes/NinePatchRect.xml:74 +#: doc/classes/NinePatchRect.xml msgid "" "Repeats the center texture across the NinePatchRect, but will also stretch " "the texture to make sure each tile is visible in full. This may cause the " @@ -37099,11 +38110,11 @@ msgid "" "GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]." msgstr "" -#: doc/classes/Node.xml:4 +#: doc/classes/Node.xml msgid "Base class for all [i]scene[/i] objects." msgstr "" -#: doc/classes/Node.xml:7 +#: doc/classes/Node.xml msgid "" "Nodes are Godot's building blocks. They can be assigned as the child of " "another node, resulting in a tree arrangement. A given node can contain any " @@ -37164,21 +38175,19 @@ msgid "" "high-level networking tutorial and corresponding demos." msgstr "" -#: doc/classes/Node.xml:20 +#: doc/classes/Node.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/" -"scenes_and_nodes.html" +msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/step_by_step/" "scenes_and_nodes.html" -#: doc/classes/Node.xml:21 +#: doc/classes/Node.xml #, fuzzy msgid "https://github.com/godotengine/godot-demo-projects/" msgstr "https://github.com/godotengine/tps-demo" -#: doc/classes/Node.xml:27 +#: doc/classes/Node.xml msgid "" "Called when the node enters the [SceneTree] (e.g. upon instancing, scene " "changing, or after calling [method add_child] in a script). If the node has " @@ -37188,7 +38197,7 @@ msgid "" "[method Object._notification]." msgstr "" -#: doc/classes/Node.xml:34 +#: doc/classes/Node.xml msgid "" "Called when the node is about to leave the [SceneTree] (e.g. upon freeing, " "scene changing, or after calling [method remove_child] in a script). If the " @@ -37200,7 +38209,7 @@ msgid "" "tree_exited]." msgstr "" -#: doc/classes/Node.xml:41 +#: doc/classes/Node.xml msgid "" "The string returned from this method is displayed as a warning in the Scene " "Dock if the script that overrides it is a [code]tool[/code] script.\n" @@ -37209,7 +38218,7 @@ msgid "" "updated for this node." msgstr "" -#: doc/classes/Node.xml:50 +#: doc/classes/Node.xml msgid "" "Called when there is an input event. The input event propagates up through " "the node tree until a node consumes it.\n" @@ -37225,7 +38234,7 @@ msgid "" "tree (i.e. if it's not orphan)." msgstr "" -#: doc/classes/Node.xml:61 +#: doc/classes/Node.xml msgid "" "Called during the physics processing step of the main loop. Physics " "processing means that the frame rate is synced to the physics, i.e. the " @@ -37240,7 +38249,7 @@ msgid "" "tree (i.e. if it's not orphan)." msgstr "" -#: doc/classes/Node.xml:71 +#: doc/classes/Node.xml msgid "" "Called during the processing step of the main loop. Processing happens at " "every frame and as fast as possible, so the [code]delta[/code] time since " @@ -37253,7 +38262,7 @@ msgid "" "tree (i.e. if it's not orphan)." msgstr "" -#: doc/classes/Node.xml:80 +#: doc/classes/Node.xml msgid "" "Called when the node is \"ready\", i.e. when both the node and its children " "have entered the scene tree. If the node has children, their [method _ready] " @@ -37271,7 +38280,7 @@ msgid "" "before adding the node again." msgstr "" -#: doc/classes/Node.xml:90 +#: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " "GUI. The input event propagates up through the node tree until a node " @@ -37288,7 +38297,7 @@ msgid "" "tree (i.e. if it's not orphan)." msgstr "" -#: doc/classes/Node.xml:101 +#: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " "any GUI. The input event propagates up through the node tree until a node " @@ -37305,7 +38314,7 @@ msgid "" "tree (i.e. if it's not orphan)." msgstr "" -#: doc/classes/Node.xml:113 +#: doc/classes/Node.xml msgid "" "Adds a child node. Nodes can have any number of children, but every child " "must have a unique name. Child nodes are automatically deleted when the " @@ -37332,7 +38341,7 @@ msgid "" "it will be visible in the 2D/3D view." msgstr "" -#: doc/classes/Node.xml:130 +#: doc/classes/Node.xml msgid "" "Adds [code]child_node[/code] as a child. The child is placed below the given " "[code]node[/code] in the list of children.\n" @@ -37341,7 +38350,7 @@ msgid "" "instanced instead of its type." msgstr "" -#: doc/classes/Node.xml:139 +#: doc/classes/Node.xml msgid "" "Adds the node to a group. Groups are helpers to name and organize a subset " "of nodes, for example \"enemies\" or \"collectables\". A node can be in any " @@ -37355,7 +38364,7 @@ msgid "" "vary across project runs." msgstr "" -#: doc/classes/Node.xml:147 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the node can process while the scene tree is " "paused (see [member pause_mode]). Always returns [code]true[/code] if the " @@ -37363,7 +38372,7 @@ msgid "" "tree." msgstr "" -#: doc/classes/Node.xml:154 +#: doc/classes/Node.xml msgid "" "Duplicates the node, returning a new node.\n" "You can fine-tune the behavior using the [code]flags[/code] (see [enum " @@ -37373,12 +38382,13 @@ msgid "" "_init] method). In that case, the node will be duplicated without a script." msgstr "" -#: doc/classes/Node.xml:165 +#: doc/classes/Node.xml msgid "" "Finds a descendant of this node whose name matches [code]mask[/code] as in " "[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches " "zero or more characters and [code]\"?\"[/code] matches any single character " -"except [code]\".\"[/code]).\n" +"except [code]\".\"[/code]). Returns [code]null[/code] if no matching [Node] " +"is found.\n" "[b]Note:[/b] It does not match against the full path, just against " "individual node names.\n" "If [code]owned[/code] is [code]true[/code], this method only finds nodes " @@ -37390,7 +38400,7 @@ msgid "" "too often, consider caching the node reference into a variable." msgstr "" -#: doc/classes/Node.xml:175 +#: doc/classes/Node.xml msgid "" "Finds the first parent of the current node whose name matches [code]mask[/" "code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/" @@ -37404,47 +38414,58 @@ msgid "" "consider caching the node reference into a variable." msgstr "" -#: doc/classes/Node.xml:184 +#: doc/classes/Node.xml msgid "" "Returns a child node by its index (see [method get_child_count]). This " "method is often used for iterating all children of a node.\n" "To access a child node via its name, use [method get_node]." msgstr "" -#: doc/classes/Node.xml:191 +#: doc/classes/Node.xml msgid "Returns the number of child nodes." msgstr "" -#: doc/classes/Node.xml:197 +#: doc/classes/Node.xml msgid "Returns an array of references to node's children." msgstr "" -#: doc/classes/Node.xml:203 +#: doc/classes/Node.xml msgid "" "Returns an array listing the groups that the node is a member of.\n" "[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] " "guaranteed. The order of node groups should not be relied upon as it can " -"vary across project runs." +"vary across project runs.\n" +"[b]Note:[/b] The engine uses some group names internally (all starting with " +"an underscore). To avoid conflicts with internal groups, do not add custom " +"groups whose name starts with an underscore. To exclude internal groups " +"while looping over [method get_groups], use the following snippet:\n" +"[codeblock]\n" +"# Stores the node's non-internal groups only (as an array of Strings).\n" +"var non_internal_groups = []\n" +"for group in get_groups():\n" +" if not group.begins_with(\"_\"):\n" +" non_internal_groups.push_back(group)\n" +"[/codeblock]" msgstr "" -#: doc/classes/Node.xml:210 +#: doc/classes/Node.xml msgid "" "Returns the node's index, i.e. its position among the siblings of its parent." msgstr "" -#: doc/classes/Node.xml:216 +#: doc/classes/Node.xml msgid "" "Returns the peer ID of the network master for this node. See [method " "set_network_master]." msgstr "" -#: doc/classes/Node.xml:223 +#: doc/classes/Node.xml msgid "" "Fetches a node. The [NodePath] can be either a relative path (from the " "current node) or an absolute path (in the scene tree) to a node. If the path " -"does not exist, a [code]null instance[/code] is returned and an error is " -"logged. Attempts to access methods on the return value will result in an " -"\"Attempt to call <method> on a null instance.\" error.\n" +"does not exist, [code]null[/code] is returned and an error is logged. " +"Attempts to access methods on the return value will result in an \"Attempt " +"to call <method> on a null instance.\" error.\n" "[b]Note:[/b] Fetching absolute paths only works when the node is inside the " "scene tree (see [method is_inside_tree]).\n" "[b]Example:[/b] Assume your current node is Character and the following " @@ -37468,7 +38489,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Node.xml:249 +#: doc/classes/Node.xml msgid "" "Fetches a node and one of its resources as specified by the [NodePath]'s " "subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested " @@ -37490,31 +38511,34 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Node.xml:263 +#: doc/classes/Node.xml msgid "" "Similar to [method get_node], but does not log an error if [code]path[/code] " "does not point to a valid [Node]." msgstr "" -#: doc/classes/Node.xml:269 +#: doc/classes/Node.xml +#, fuzzy msgid "" -"Returns the parent node of the current node, or a [code]null instance[/code] " -"if the node lacks a parent." +"Returns the parent node of the current node, or [code]null[/code] if the " +"node lacks a parent." msgstr "" +"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/" +"code], wenn nicht gefunden." -#: doc/classes/Node.xml:275 +#: doc/classes/Node.xml msgid "" "Returns the absolute path of the current node. This only works if the " "current node is inside the scene tree (see [method is_inside_tree])." msgstr "" -#: doc/classes/Node.xml:282 +#: doc/classes/Node.xml msgid "" "Returns the relative [NodePath] from this node to the specified [code]node[/" "code]. Both nodes must be in the same scene or the function will fail." msgstr "" -#: doc/classes/Node.xml:288 +#: doc/classes/Node.xml msgid "" "Returns the time elapsed (in seconds) since the last physics-bound frame " "(see [method _physics_process]). This is always a constant value in physics " @@ -37522,38 +38546,38 @@ msgid "" "iterations_per_second]." msgstr "" -#: doc/classes/Node.xml:294 +#: doc/classes/Node.xml msgid "" "Returns the node's order in the scene tree branch. For example, if called on " "the first child node the position is [code]0[/code]." msgstr "" -#: doc/classes/Node.xml:300 +#: doc/classes/Node.xml msgid "" "Returns the time elapsed (in seconds) since the last process callback. This " "value may vary from frame to frame." msgstr "" -#: doc/classes/Node.xml:306 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if this is an instance load placeholder. See " "[InstancePlaceholder]." msgstr "" -#: doc/classes/Node.xml:312 +#: doc/classes/Node.xml msgid "Returns the [SceneTree] that contains this node." msgstr "" -#: doc/classes/Node.xml:318 +#: doc/classes/Node.xml msgid "Returns the node's [Viewport]." msgstr "" -#: doc/classes/Node.xml:325 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the node that the [NodePath] points to exists." msgstr "" -#: doc/classes/Node.xml:332 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the [NodePath] points to a valid node and its " "subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:" @@ -37561,96 +38585,96 @@ msgid "" "math types) are not considered resources." msgstr "" -#: doc/classes/Node.xml:339 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the given node is a direct or indirect child of " "the current node." msgstr "" -#: doc/classes/Node.xml:345 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the node is folded (collapsed) in the Scene " "dock." msgstr "" -#: doc/classes/Node.xml:352 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the given node occurs later in the scene " "hierarchy than the current node." msgstr "" -#: doc/classes/Node.xml:359 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if this node is in the specified group. See notes " "in the description, and the group methods in [SceneTree]." msgstr "" -#: doc/classes/Node.xml:365 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if this node is currently inside a [SceneTree]." msgstr "" -#: doc/classes/Node.xml:371 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the local system is the master of this node." msgstr "" -#: doc/classes/Node.xml:377 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" -#: doc/classes/Node.xml:383 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if internal physics processing is enabled (see " "[method set_physics_process_internal])." msgstr "" -#: doc/classes/Node.xml:389 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if processing is enabled (see [method " "set_process])." msgstr "" -#: doc/classes/Node.xml:395 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the node is processing input (see [method " "set_process_input])." msgstr "" -#: doc/classes/Node.xml:401 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if internal processing is enabled (see [method " "set_process_internal])." msgstr "" -#: doc/classes/Node.xml:407 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the node is processing unhandled input (see " "[method set_process_unhandled_input])." msgstr "" -#: doc/classes/Node.xml:413 +#: doc/classes/Node.xml msgid "" "Returns [code]true[/code] if the node is processing unhandled key input (see " "[method set_process_unhandled_key_input])." msgstr "" -#: doc/classes/Node.xml:421 +#: doc/classes/Node.xml msgid "" "Moves a child node to a different position (order) among the other children. " "Since calls, signals, etc are performed by tree order, changing the order of " "children nodes may be useful." msgstr "" -#: doc/classes/Node.xml:427 +#: doc/classes/Node.xml msgid "" "Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. " "Works only in debug builds." msgstr "" -#: doc/classes/Node.xml:433 +#: doc/classes/Node.xml msgid "" "Prints the tree to stdout. Used mainly for debugging purposes. This version " "displays the path relative to the current node, and is good for copy/pasting " @@ -37666,7 +38690,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Node.xml:448 +#: doc/classes/Node.xml msgid "" "Similar to [method print_tree], this prints the tree to stdout. This version " "displays a more graphical representation similar to what is displayed in the " @@ -37682,7 +38706,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Node.xml:466 +#: doc/classes/Node.xml msgid "" "Calls the given method (if present) with the arguments given in [code]args[/" "code] on this node and recursively on all its children. If the " @@ -37692,13 +38716,13 @@ msgid "" "first." msgstr "" -#: doc/classes/Node.xml:473 +#: doc/classes/Node.xml msgid "" "Notifies the current node and all its children recursively by calling " "[method Object.notification] on all of them." msgstr "" -#: doc/classes/Node.xml:479 +#: doc/classes/Node.xml msgid "" "Queues a node for deletion at the end of the current frame. When deleted, " "all of its child nodes will be deleted as well. This method ensures it's " @@ -37712,7 +38736,7 @@ msgid "" "or access its properties." msgstr "" -#: doc/classes/Node.xml:486 +#: doc/classes/Node.xml msgid "" "Moves this node to the bottom of parent node's children hierarchy. This is " "often useful in GUIs ([Control] nodes), because their order of drawing " @@ -37722,14 +38746,14 @@ msgid "" "siblings." msgstr "" -#: doc/classes/Node.xml:492 +#: doc/classes/Node.xml msgid "" "Removes a node and sets all its children as children of the parent node (if " "it exists). All event subscriptions that pass by the removed node will be " "unsubscribed." msgstr "" -#: doc/classes/Node.xml:499 +#: doc/classes/Node.xml msgid "" "Removes a child node. The node is NOT deleted and must be deleted manually.\n" "[b]Note:[/b] This function may set the [member owner] of the removed Node " @@ -37737,19 +38761,24 @@ msgid "" "longer a parent or ancestor." msgstr "" -#: doc/classes/Node.xml:507 +#: doc/classes/Node.xml msgid "" "Removes a node from a group. See notes in the description, and the group " "methods in [SceneTree]." msgstr "" -#: doc/classes/Node.xml:515 +#: doc/classes/Node.xml msgid "" "Replaces a node in a scene by the given one. Subscriptions that pass through " -"this node will be lost." +"this node will be lost.\n" +"[b]Note:[/b] The given node will become the new parent of any child nodes " +"that the replaced node had.\n" +"[b]Note:[/b] The replaced node is not automatically freed, so you either " +"need to keep it in a variable for later use or free it using [method Object." +"free]." msgstr "" -#: doc/classes/Node.xml:521 +#: doc/classes/Node.xml msgid "" "Requests that [code]_ready[/code] be called again. Note that the method " "won't be called immediately, but is scheduled for when the node is added to " @@ -37760,7 +38789,7 @@ msgid "" "normally)." msgstr "" -#: doc/classes/Node.xml:528 +#: doc/classes/Node.xml msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " @@ -37777,7 +38806,7 @@ msgid "" "network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]." msgstr "" -#: doc/classes/Node.xml:537 +#: doc/classes/Node.xml msgid "" "Changes the RPC mode for the given [code]method[/code] to the given " "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is " @@ -37788,27 +38817,27 @@ msgid "" "[method rset] and [method rset_config] for properties." msgstr "" -#: doc/classes/Node.xml:545 +#: doc/classes/Node.xml msgid "" "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] " "(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty " "[Variant]." msgstr "" -#: doc/classes/Node.xml:552 +#: doc/classes/Node.xml msgid "" "Sends a [method rpc] using an unreliable protocol. Returns an empty " "[Variant]." msgstr "" -#: doc/classes/Node.xml:560 +#: doc/classes/Node.xml msgid "" "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] " "using an unreliable protocol (see [method NetworkedMultiplayerPeer." "set_target_peer]). Returns an empty [Variant]." msgstr "" -#: doc/classes/Node.xml:568 +#: doc/classes/Node.xml msgid "" "Remotely changes a property's value on other peers (and locally). Behaviour " "depends on the RPC configuration for the given property, see [method " @@ -37816,7 +38845,7 @@ msgid "" "applies to this method as well." msgstr "" -#: doc/classes/Node.xml:576 +#: doc/classes/Node.xml msgid "" "Changes the RPC mode for the given [code]property[/code] to the given " "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is " @@ -37827,30 +38856,30 @@ msgid "" "[method rpc] and [method rpc_config] for methods." msgstr "" -#: doc/classes/Node.xml:585 +#: doc/classes/Node.xml msgid "" "Remotely changes the property's value on a specific peer identified by " "[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])." msgstr "" -#: doc/classes/Node.xml:593 +#: doc/classes/Node.xml msgid "" "Remotely changes the property's value on other peers (and locally) using an " "unreliable protocol." msgstr "" -#: doc/classes/Node.xml:602 +#: doc/classes/Node.xml msgid "" "Remotely changes property's value on a specific peer identified by " "[code]peer_id[/code] using an unreliable protocol (see [method " "NetworkedMultiplayerPeer.set_target_peer])." msgstr "" -#: doc/classes/Node.xml:609 +#: doc/classes/Node.xml msgid "Sets the folded state of the node in the Scene dock." msgstr "" -#: doc/classes/Node.xml:617 +#: doc/classes/Node.xml msgid "" "Sets the node's network master to the peer with the given peer ID. The " "network master is the peer that has authority over the node on the network. " @@ -37860,7 +38889,7 @@ msgid "" "peer is recursively set as the master for all children of this node." msgstr "" -#: doc/classes/Node.xml:624 +#: doc/classes/Node.xml msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " @@ -37871,7 +38900,7 @@ msgid "" "_ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:631 +#: doc/classes/Node.xml msgid "" "Enables or disables internal physics for this node. Internal physics " "processing happens in isolation from the normal [method _physics_process] " @@ -37885,7 +38914,7 @@ msgid "" "advanced uses, but is unsafe and not supported." msgstr "" -#: doc/classes/Node.xml:639 +#: doc/classes/Node.xml msgid "" "Enables or disables processing. When a node is being processed, it will " "receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the " @@ -37894,14 +38923,14 @@ msgid "" "will be ignored." msgstr "" -#: doc/classes/Node.xml:646 +#: doc/classes/Node.xml msgid "" "Enables or disables input processing. This is not required for GUI controls! " "Enabled automatically if [method _input] is overridden. Any calls to this " "before [method _ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:653 +#: doc/classes/Node.xml msgid "" "Enables or disabled internal processing for this node. Internal processing " "happens in isolation from the normal [method _process] calls and is used by " @@ -37914,7 +38943,7 @@ msgid "" "advanced uses, but is unsafe and not supported." msgstr "" -#: doc/classes/Node.xml:661 +#: doc/classes/Node.xml msgid "" "Enables unhandled input processing. This is not required for GUI controls! " "It enables the node to receive all input that was not previously handled " @@ -37922,32 +38951,32 @@ msgid "" "is overridden. Any calls to this before [method _ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:668 +#: doc/classes/Node.xml msgid "" "Enables unhandled key input processing. Enabled automatically if [method " "_unhandled_key_input] is overridden. Any calls to this before [method " "_ready] will be ignored." msgstr "" -#: doc/classes/Node.xml:675 +#: doc/classes/Node.xml msgid "" "Sets whether this is an instance load placeholder. See [InstancePlaceholder]." msgstr "" -#: doc/classes/Node.xml:681 +#: doc/classes/Node.xml msgid "" "Updates the warning displayed for this node in the Scene Dock.\n" "Use [method _get_configuration_warning] to setup the warning message to " "display." msgstr "" -#: doc/classes/Node.xml:688 +#: doc/classes/Node.xml msgid "" "The override to the default [MultiplayerAPI]. Set to [code]null[/code] to " "use the default [SceneTree] one." msgstr "" -#: doc/classes/Node.xml:691 +#: doc/classes/Node.xml msgid "" "If a scene is instantiated from a file, its topmost node contains the " "absolute file path from which it was loaded in [member filename] (e.g. " @@ -37955,13 +38984,13 @@ msgid "" "empty string." msgstr "" -#: doc/classes/Node.xml:694 +#: doc/classes/Node.xml msgid "" "The [MultiplayerAPI] instance associated with this node. Either the [member " "custom_multiplayer], or the default SceneTree one (if inside tree)." msgstr "" -#: doc/classes/Node.xml:697 +#: doc/classes/Node.xml msgid "" "The name of the node. This name is unique among the siblings (other child " "nodes from the same parent). When set to an existing name, the node will be " @@ -37971,7 +39000,7 @@ msgid "" "When setting the name manually, any [code]@[/code] will be removed." msgstr "" -#: doc/classes/Node.xml:701 +#: doc/classes/Node.xml msgid "" "The node owner. A node can have any other node as owner (as long as it is a " "valid parent, grandparent, etc. ascending in the tree). When saving a node " @@ -37980,11 +39009,11 @@ msgid "" "subinstancing." msgstr "" -#: doc/classes/Node.xml:704 +#: doc/classes/Node.xml msgid "Pause mode. How the node will behave if the [SceneTree] is paused." msgstr "" -#: doc/classes/Node.xml:707 +#: doc/classes/Node.xml msgid "" "The node's priority in the execution order of the enabled processing " "callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant " @@ -37993,151 +39022,151 @@ msgid "" "executed first." msgstr "" -#: doc/classes/Node.xml:713 +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" -#: doc/classes/Node.xml:718 +#: doc/classes/Node.xml msgid "Emitted when the node is renamed." msgstr "" -#: doc/classes/Node.xml:723 +#: doc/classes/Node.xml msgid "Emitted when the node enters the tree." msgstr "" -#: doc/classes/Node.xml:728 +#: doc/classes/Node.xml msgid "Emitted after the node exits the tree and is no longer active." msgstr "" -#: doc/classes/Node.xml:733 +#: doc/classes/Node.xml msgid "" "Emitted when the node is still active but about to exit the tree. This is " "the right place for de-initialization (or a \"destructor\", if you will)." msgstr "" -#: doc/classes/Node.xml:739 +#: doc/classes/Node.xml msgid "Notification received when the node enters a [SceneTree]." msgstr "" -#: doc/classes/Node.xml:742 +#: doc/classes/Node.xml msgid "Notification received when the node is about to exit a [SceneTree]." msgstr "" -#: doc/classes/Node.xml:745 +#: doc/classes/Node.xml msgid "Notification received when the node is moved in the parent." msgstr "" -#: doc/classes/Node.xml:748 +#: doc/classes/Node.xml msgid "Notification received when the node is ready. See [method _ready]." msgstr "" -#: doc/classes/Node.xml:751 +#: doc/classes/Node.xml msgid "Notification received when the node is paused." msgstr "" -#: doc/classes/Node.xml:754 +#: doc/classes/Node.xml msgid "Notification received when the node is unpaused." msgstr "" -#: doc/classes/Node.xml:757 +#: doc/classes/Node.xml msgid "" "Notification received every frame when the physics process flag is set (see " "[method set_physics_process])." msgstr "" -#: doc/classes/Node.xml:760 +#: doc/classes/Node.xml msgid "" "Notification received every frame when the process flag is set (see [method " "set_process])." msgstr "" -#: doc/classes/Node.xml:763 +#: doc/classes/Node.xml msgid "" "Notification received when a node is set as a child of another node.\n" "[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]." msgstr "" -#: doc/classes/Node.xml:767 +#: doc/classes/Node.xml msgid "" "Notification received when a node is unparented (parent removed it from the " "list of children)." msgstr "" -#: doc/classes/Node.xml:770 +#: doc/classes/Node.xml msgid "Notification received when the node is instanced." msgstr "" -#: doc/classes/Node.xml:773 +#: doc/classes/Node.xml msgid "Notification received when a drag begins." msgstr "" -#: doc/classes/Node.xml:776 +#: doc/classes/Node.xml msgid "Notification received when a drag ends." msgstr "" -#: doc/classes/Node.xml:779 +#: doc/classes/Node.xml msgid "Notification received when the node's [NodePath] changed." msgstr "" -#: doc/classes/Node.xml:782 +#: doc/classes/Node.xml msgid "" "Notification received every frame when the internal process flag is set (see " "[method set_process_internal])." msgstr "" -#: doc/classes/Node.xml:785 +#: doc/classes/Node.xml msgid "" "Notification received every frame when the internal physics process flag is " "set (see [method set_physics_process_internal])." msgstr "" -#: doc/classes/Node.xml:788 +#: doc/classes/Node.xml msgid "" "Notification received when the node is ready, just before [constant " "NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the " "node enters tree, instead of only once." msgstr "" -#: doc/classes/Node.xml:846 +#: doc/classes/Node.xml msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" -#: doc/classes/Node.xml:849 +#: doc/classes/Node.xml msgid "Stops processing when the [SceneTree] is paused." msgstr "" -#: doc/classes/Node.xml:852 +#: doc/classes/Node.xml msgid "Continue to process regardless of the [SceneTree] pause state." msgstr "" -#: doc/classes/Node.xml:855 +#: doc/classes/Node.xml msgid "Duplicate the node's signals." msgstr "" -#: doc/classes/Node.xml:858 +#: doc/classes/Node.xml msgid "Duplicate the node's groups." msgstr "" -#: doc/classes/Node.xml:861 +#: doc/classes/Node.xml msgid "Duplicate the node's scripts." msgstr "" -#: doc/classes/Node.xml:864 +#: doc/classes/Node.xml msgid "" "Duplicate using instancing.\n" "An instance stays linked to the original so when the original changes, the " "instance changes too." msgstr "" -#: doc/classes/Node2D.xml:4 +#: doc/classes/Node2D.xml msgid "" "A 2D game object, inherited by all 2D-related nodes. Has a position, " "rotation, scale, and Z index." msgstr "" -#: doc/classes/Node2D.xml:7 +#: doc/classes/Node2D.xml msgid "" "A 2D game object, with a transform (position, rotation, and scale). All 2D " "nodes, including physics objects and sprites, inherit from Node2D. Use " @@ -38145,59 +39174,59 @@ msgid "" "Also gives control of the node's render order." msgstr "" -#: doc/classes/Node2D.xml:11 doc/classes/Vector2.xml:16 +#: doc/classes/Node2D.xml doc/classes/Vector2.xml #, fuzzy msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" msgstr "" "https://github.com/godotengine/godot-demo-projects/tree/master/audio/" "generator" -#: doc/classes/Node2D.xml:18 +#: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." msgstr "" -#: doc/classes/Node2D.xml:25 +#: doc/classes/Node2D.xml msgid "" "Returns the angle between the node and the [code]point[/code] in radians.\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" "node2d_get_angle_to.png]Illustration of the returned angle.[/url]" msgstr "" -#: doc/classes/Node2D.xml:33 +#: doc/classes/Node2D.xml msgid "Returns the [Transform2D] relative to this node's parent." msgstr "" -#: doc/classes/Node2D.xml:40 +#: doc/classes/Node2D.xml msgid "Adds the [code]offset[/code] vector to the node's global position." msgstr "" -#: doc/classes/Node2D.xml:47 +#: doc/classes/Node2D.xml msgid "" "Rotates the node so it points towards the [code]point[/code], which is " "expected to use global coordinates." msgstr "" -#: doc/classes/Node2D.xml:55 +#: doc/classes/Node2D.xml msgid "" "Applies a local translation on the node's X axis based on the [method Node." "_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/" "code], normalizes the movement." msgstr "" -#: doc/classes/Node2D.xml:63 +#: doc/classes/Node2D.xml msgid "" "Applies a local translation on the node's Y axis based on the [method Node." "_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/" "code], normalizes the movement." msgstr "" -#: doc/classes/Node2D.xml:70 +#: doc/classes/Node2D.xml msgid "" "Applies a rotation to the node, in radians, starting from its current " "rotation." msgstr "" -#: doc/classes/Node2D.xml:77 +#: doc/classes/Node2D.xml msgid "" "Transforms the provided local position into a position in global coordinate " "space. The input is expected to be local relative to the [Node2D] it is " @@ -38207,7 +39236,7 @@ msgid "" "will incorporate the node's own transformation into its global position." msgstr "" -#: doc/classes/Node2D.xml:84 +#: doc/classes/Node2D.xml msgid "" "Transforms the provided global position into a position in local coordinate " "space. The output will be local relative to the [Node2D] it is called on. e." @@ -38215,59 +39244,59 @@ msgid "" "not appropriate for determining its own position relative to its parent." msgstr "" -#: doc/classes/Node2D.xml:91 +#: doc/classes/Node2D.xml msgid "" "Translates the node by the given [code]offset[/code] in local coordinates." msgstr "" -#: doc/classes/Node2D.xml:97 +#: doc/classes/Node2D.xml msgid "Global position." msgstr "Gobale Position." -#: doc/classes/Node2D.xml:100 +#: doc/classes/Node2D.xml msgid "Global rotation in radians." msgstr "" -#: doc/classes/Node2D.xml:103 +#: doc/classes/Node2D.xml msgid "Global rotation in degrees." msgstr "" -#: doc/classes/Node2D.xml:106 +#: doc/classes/Node2D.xml msgid "Global scale." msgstr "Globaler Maßstab." -#: doc/classes/Node2D.xml:109 +#: doc/classes/Node2D.xml msgid "Global [Transform2D]." msgstr "" -#: doc/classes/Node2D.xml:112 +#: doc/classes/Node2D.xml msgid "Position, relative to the node's parent." msgstr "" -#: doc/classes/Node2D.xml:115 +#: doc/classes/Node2D.xml msgid "Rotation in radians, relative to the node's parent." msgstr "" -#: doc/classes/Node2D.xml:118 +#: doc/classes/Node2D.xml msgid "Rotation in degrees, relative to the node's parent." msgstr "" -#: doc/classes/Node2D.xml:121 +#: doc/classes/Node2D.xml msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." msgstr "" -#: doc/classes/Node2D.xml:124 +#: doc/classes/Node2D.xml msgid "Local [Transform2D]." msgstr "" -#: doc/classes/Node2D.xml:127 +#: doc/classes/Node2D.xml msgid "" "If [code]true[/code], the node's Z index is relative to its parent's Z " "index. If this node's Z index is 2 and its parent's effective Z index is 3, " "then this node's effective Z index will be 2 + 3 = 5." msgstr "" -#: doc/classes/Node2D.xml:130 +#: doc/classes/Node2D.xml msgid "" "Z index. Controls the order in which the nodes render. A node with a higher " "Z index will display in front of others. Must be between [constant " @@ -38275,11 +39304,11 @@ msgid "" "CANVAS_ITEM_Z_MAX] (inclusive)." msgstr "" -#: doc/classes/NodePath.xml:4 +#: doc/classes/NodePath.xml msgid "Pre-parsed scene tree path." msgstr "" -#: doc/classes/NodePath.xml:7 +#: doc/classes/NodePath.xml msgid "" "A pre-parsed relative or absolute path in a scene tree, for use with [method " "Node.get_node] and similar functions. It can reference a node, a resource " @@ -38314,14 +39343,14 @@ msgid "" "never updated at runtime." msgstr "" -#: doc/classes/NodePath.xml:26 doc/classes/PackedScene.xml:41 -#: doc/classes/Panel.xml:10 doc/classes/PanelContainer.xml:10 -#: doc/classes/TileMap.xml:16 doc/classes/TileSet.xml:16 +#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml +#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml +#: doc/classes/TileSet.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/520" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/NodePath.xml:33 +#: doc/classes/NodePath.xml msgid "" "Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:" "texture:size\"[/code]. A path is absolute if it starts with a slash. " @@ -38349,7 +39378,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/NodePath.xml:55 +#: doc/classes/NodePath.xml msgid "" "Returns a node path with a colon character ([code]:[/code]) prepended, " "transforming it to a pure property path with no node name (defaults to " @@ -38365,7 +39394,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/NodePath.xml:68 +#: doc/classes/NodePath.xml msgid "" "Returns all subnames concatenated with a colon character ([code]:[/code]) as " "separator, i.e. the right side of the first colon in a node path.\n" @@ -38375,7 +39404,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/NodePath.xml:79 +#: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " "get_name_count]).\n" @@ -38387,14 +39416,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/NodePath.xml:91 +#: doc/classes/NodePath.xml msgid "" "Gets the number of node names which make up the path. Subnames (see [method " "get_subname_count]) are not included.\n" "For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names." msgstr "" -#: doc/classes/NodePath.xml:99 +#: doc/classes/NodePath.xml msgid "" "Gets the resource or property name indicated by [code]idx[/code] (0 to " "[method get_subname_count]).\n" @@ -38405,7 +39434,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/NodePath.xml:110 +#: doc/classes/NodePath.xml msgid "" "Gets the number of resource or property names (\"subnames\") in the path. " "Each subname is listed after a colon character ([code]:[/code]) in the node " @@ -38414,7 +39443,7 @@ msgid "" "has 2 subnames." msgstr "" -#: doc/classes/NodePath.xml:117 +#: doc/classes/NodePath.xml msgid "" "Returns [code]true[/code] if the node path is absolute (as opposed to " "relative), which means that it starts with a slash character ([code]/[/" @@ -38423,15 +39452,15 @@ msgid "" "autoload was registered)." msgstr "" -#: doc/classes/NodePath.xml:123 +#: doc/classes/NodePath.xml msgid "Returns [code]true[/code] if the node path is empty." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:4 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "[OpenSimplexNoise] filled texture." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:7 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "" "Uses an [OpenSimplexNoise] to fill the texture data. You can specify the " "texture size but keep in mind that larger textures will take longer to " @@ -38448,34 +39477,34 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:22 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "" "If [code]true[/code], the resulting texture contains a normal map created " "from the original noise interpreted as a bump map." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:25 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "" "Strength of the bump maps used in this texture. A higher value will make the " "bump maps appear larger while a lower value will make them appear softer." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:29 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "Height of the generated texture." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:32 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "The [OpenSimplexNoise] instance used to generate the noise." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:35 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "" "An offset used to specify the noise space coordinate of the top left corner " "of the generated noise. This value is ignored if [member seamless] is " "enabled." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:38 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "" "Whether the texture can be tiled without visible seams or not. Seamless " "textures take longer to generate.\n" @@ -38484,15 +39513,15 @@ msgid "" "seamless noise." msgstr "" -#: modules/opensimplex/doc_classes/NoiseTexture.xml:42 +#: modules/opensimplex/doc_classes/NoiseTexture.xml msgid "Width of the generated texture." msgstr "" -#: doc/classes/Object.xml:4 +#: doc/classes/Object.xml msgid "Base class for all non-built-in types." msgstr "" -#: doc/classes/Object.xml:7 +#: doc/classes/Object.xml msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" @@ -38530,26 +39559,22 @@ msgid "" "like [Reference]." msgstr "" -#: doc/classes/Object.xml:24 doc/classes/Reference.xml:13 -#: doc/classes/Resource.xml:12 +#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/" -"node_alternatives.html" +msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/workflow/assets/" "importing_scenes.html#custom-script" -#: doc/classes/Object.xml:25 +#: doc/classes/Object.xml #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" -"gdscript_exports.html#advanced-exports" +"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" "gdscript_basics.html#dictionary" -#: doc/classes/Object.xml:32 +#: doc/classes/Object.xml msgid "" "Virtual method which can be overridden to customize the return value of " "[method get].\n" @@ -38557,7 +39582,7 @@ msgid "" "code] does not exist." msgstr "" -#: doc/classes/Object.xml:39 +#: doc/classes/Object.xml msgid "" "Virtual method which can be overridden to customize the return value of " "[method get_property_list].\n" @@ -38569,11 +39594,11 @@ msgid "" "PropertyUsageFlags])." msgstr "" -#: doc/classes/Object.xml:47 +#: doc/classes/Object.xml msgid "Called when the object is initialized." msgstr "" -#: doc/classes/Object.xml:54 +#: doc/classes/Object.xml msgid "" "Called whenever the object receives a notification, which is identified in " "[code]what[/code] by a constant. The base [Object] has two constants " @@ -38582,7 +39607,7 @@ msgid "" "notifications which are also received by this method." msgstr "" -#: doc/classes/Object.xml:62 +#: doc/classes/Object.xml msgid "" "Virtual method which can be overridden to customize the return value of " "[method set].\n" @@ -38590,7 +39615,7 @@ msgid "" "exists." msgstr "" -#: doc/classes/Object.xml:69 +#: doc/classes/Object.xml msgid "" "Virtual method which can be overridden to customize the return value of " "[method to_string], and thus the object's representation where it is " @@ -38599,14 +39624,14 @@ msgid "" "[code]\"[ClassName:RID]\"[/code]." msgstr "" -#: doc/classes/Object.xml:78 +#: doc/classes/Object.xml msgid "" "Adds a user-defined [code]signal[/code]. Arguments are optional, but can be " "added as an [Array] of dictionaries, each containing [code]name: String[/" "code] and [code]type: int[/code] (see [enum Variant.Type]) entries." msgstr "" -#: doc/classes/Object.xml:85 +#: doc/classes/Object.xml msgid "" "Calls the [code]method[/code] on the object and returns the result. This " "method supports a variable number of arguments, so parameters are passed as " @@ -38620,7 +39645,7 @@ msgid "" "PascalCase)." msgstr "" -#: doc/classes/Object.xml:96 +#: doc/classes/Object.xml msgid "" "Calls the [code]method[/code] on the object during idle time. This method " "supports a variable number of arguments, so parameters are passed as a comma " @@ -38634,7 +39659,7 @@ msgid "" "PascalCase)." msgstr "" -#: doc/classes/Object.xml:108 +#: doc/classes/Object.xml msgid "" "Calls the [code]method[/code] on the object and returns the result. " "Contrarily to [method call], this method does not support a variable number " @@ -38644,13 +39669,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:117 +#: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the object can translate strings. See [method " "set_message_translation] and [method tr]." msgstr "" -#: doc/classes/Object.xml:128 +#: doc/classes/Object.xml msgid "" "Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/" "code] object. Pass optional [code]binds[/code] to the call as an [Array] of " @@ -38684,7 +39709,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:152 +#: doc/classes/Object.xml msgid "" "Disconnects a [code]signal[/code] from a [code]method[/code] on the given " "[code]target[/code].\n" @@ -38693,7 +39718,7 @@ msgid "" "exists." msgstr "" -#: doc/classes/Object.xml:160 +#: doc/classes/Object.xml msgid "" "Emits the given [code]signal[/code]. The signal must exist, so it should be " "a built-in signal of this class or one of its parent classes, or a user-" @@ -38705,7 +39730,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:170 +#: doc/classes/Object.xml msgid "" "Deletes the object from memory immediately. For [Node]s, you may want to use " "[method Node.queue_free] to queue the node for safe deletion at the end of " @@ -38717,7 +39742,7 @@ msgid "" "call its methods or access its properties." msgstr "" -#: doc/classes/Object.xml:178 +#: doc/classes/Object.xml msgid "" "Returns the [Variant] value of the given [code]property[/code]. If the " "[code]property[/code] doesn't exist, this will return [code]null[/code].\n" @@ -38727,7 +39752,7 @@ msgid "" "(typically PascalCase)." msgstr "" -#: doc/classes/Object.xml:185 +#: doc/classes/Object.xml msgid "" "Returns the object's class as a [String]. See also [method is_class].\n" "[b]Note:[/b] [method get_class] does not take [code]class_name[/code] " @@ -38735,7 +39760,7 @@ msgid "" "defined, the base class name will be returned instead." msgstr "" -#: doc/classes/Object.xml:192 +#: doc/classes/Object.xml msgid "" "Returns an [Array] of dictionaries with information about signals that are " "connected to the object.\n" @@ -38746,34 +39771,38 @@ msgid "" "connected." msgstr "" -#: doc/classes/Object.xml:203 +#: doc/classes/Object.xml msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " "([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]." +"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " +"support actual paths to [Node]s in the scene tree, only colon-separated sub-" +"property paths. For the purpose of nodes, use [method Node." +"get_node_and_resource] instead." msgstr "" -#: doc/classes/Object.xml:209 +#: doc/classes/Object.xml msgid "" "Returns the object's unique instance ID.\n" "This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the " "object instance with [method @GDScript.instance_from_id]." msgstr "" -#: doc/classes/Object.xml:217 +#: doc/classes/Object.xml msgid "Returns the object's metadata entry for the given [code]name[/code]." msgstr "" -#: doc/classes/Object.xml:223 +#: doc/classes/Object.xml msgid "Returns the object's metadata as a [PoolStringArray]." msgstr "" -#: doc/classes/Object.xml:229 +#: doc/classes/Object.xml msgid "Returns the object's methods and their signatures as an [Array]." msgstr "" -#: doc/classes/Object.xml:235 +#: doc/classes/Object.xml msgid "" "Returns the object's property list as an [Array] of dictionaries.\n" "Each property's [Dictionary] contain at least [code]name: String[/code] and " @@ -38783,48 +39812,48 @@ msgid "" "PropertyUsageFlags])." msgstr "" -#: doc/classes/Object.xml:242 +#: doc/classes/Object.xml msgid "" "Returns the object's [Script] instance, or [code]null[/code] if none is " "assigned." msgstr "" -#: doc/classes/Object.xml:249 +#: doc/classes/Object.xml msgid "Returns an [Array] of connections for the given [code]signal[/code]." msgstr "" -#: doc/classes/Object.xml:255 +#: doc/classes/Object.xml msgid "Returns the list of signals as an [Array] of dictionaries." msgstr "" -#: doc/classes/Object.xml:262 +#: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if a metadata entry is found with the given " "[code]name[/code]." msgstr "" -#: doc/classes/Object.xml:269 +#: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the object contains the given [code]method[/" "code]." msgstr "" -#: doc/classes/Object.xml:276 +#: doc/classes/Object.xml msgid "Returns [code]true[/code] if the given [code]signal[/code] exists." msgstr "" -#: doc/classes/Object.xml:283 +#: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the given user-defined [code]signal[/code] " "exists. Only signals added using [method add_user_signal] are taken into " "account." msgstr "" -#: doc/classes/Object.xml:289 +#: doc/classes/Object.xml msgid "Returns [code]true[/code] if signal emission blocking is enabled." msgstr "" -#: doc/classes/Object.xml:296 +#: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the object inherits from the given [code]class[/" "code]. See also [method get_class].\n" @@ -38833,7 +39862,7 @@ msgid "" "defined, [method is_class] will return [code]false[/code] for that name." msgstr "" -#: doc/classes/Object.xml:306 +#: doc/classes/Object.xml #, fuzzy msgid "" "Returns [code]true[/code] if a connection exists for a given [code]signal[/" @@ -38842,13 +39871,13 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der [AABB] das Liniensegment zwischen " "[code]from[/code] und [code]to[/code] schneidet." -#: doc/classes/Object.xml:312 +#: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the [method Node.queue_free] method was called " "for the object." msgstr "" -#: doc/classes/Object.xml:320 +#: doc/classes/Object.xml msgid "" "Send a given notification to the object, which will also trigger a call to " "the [method _notification] method of all classes that the object inherits " @@ -38860,18 +39889,18 @@ msgid "" "and then down to its successive inheriting classes." msgstr "" -#: doc/classes/Object.xml:327 +#: doc/classes/Object.xml msgid "" "Notify the editor that the property list has changed, so that editor plugins " "can take the new values into account. Does nothing on export builds." msgstr "" -#: doc/classes/Object.xml:334 +#: doc/classes/Object.xml msgid "" "Removes a given entry from the object's metadata. See also [method set_meta]." msgstr "" -#: doc/classes/Object.xml:342 +#: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " "not exist, nothing will happen.\n" @@ -38881,11 +39910,11 @@ msgid "" "(typically PascalCase)." msgstr "" -#: doc/classes/Object.xml:350 +#: doc/classes/Object.xml msgid "If set to [code]true[/code], signal emission is blocked." msgstr "" -#: doc/classes/Object.xml:358 +#: doc/classes/Object.xml msgid "" "Assigns a new value to the given property, after the current frame's physics " "step. This is equivalent to calling [method set] via [method call_deferred], " @@ -38896,7 +39925,7 @@ msgid "" "(typically PascalCase)." msgstr "" -#: doc/classes/Object.xml:367 +#: doc/classes/Object.xml msgid "" "Assigns a new value to the property identified by the [NodePath]. The node " "path should be relative to the current object and can use the colon " @@ -38908,13 +39937,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:379 +#: doc/classes/Object.xml msgid "" "Defines whether the object can translate strings (with calls to [method " "tr]). Enabled by default." msgstr "" -#: doc/classes/Object.xml:387 +#: doc/classes/Object.xml msgid "" "Adds, changes or removes a given entry in the object's metadata. Metadata " "are serialized and can take any [Variant] value.\n" @@ -38924,7 +39953,7 @@ msgid "" "remove metadata for [code]\"name\"[/code]." msgstr "" -#: doc/classes/Object.xml:395 +#: doc/classes/Object.xml msgid "" "Assigns a script to the object. Each object can have a single script " "assigned to it, which are used to extend its functionality.\n" @@ -38933,7 +39962,7 @@ msgid "" "_init] method will be called." msgstr "" -#: doc/classes/Object.xml:402 +#: doc/classes/Object.xml msgid "" "Returns a [String] representing the object. If not overridden, defaults to " "[code]\"[ClassName:RID]\"[/code].\n" @@ -38941,7 +39970,7 @@ msgid "" "representation." msgstr "" -#: doc/classes/Object.xml:410 +#: doc/classes/Object.xml msgid "" "Translates a message using translation catalogs configured in the Project " "Settings.\n" @@ -38950,44 +39979,44 @@ msgid "" "set_message_translation]." msgstr "" -#: doc/classes/Object.xml:418 +#: doc/classes/Object.xml msgid "Emitted whenever the object's script is changed." msgstr "" -#: doc/classes/Object.xml:424 +#: doc/classes/Object.xml msgid "Called right when the object is initialized. Not available in script." msgstr "" -#: doc/classes/Object.xml:427 +#: doc/classes/Object.xml msgid "Called before the object is about to be deleted." msgstr "" -#: doc/classes/Object.xml:430 +#: doc/classes/Object.xml msgid "" "Connects a signal in deferred mode. This way, signal emissions are stored in " "a queue, then set on idle time." msgstr "" -#: doc/classes/Object.xml:433 +#: doc/classes/Object.xml msgid "Persisting connections are saved when the object is serialized to file." msgstr "" -#: doc/classes/Object.xml:436 +#: doc/classes/Object.xml msgid "One-shot connections disconnect themselves after emission." msgstr "" -#: doc/classes/Object.xml:439 +#: doc/classes/Object.xml msgid "" "Connect a signal as reference-counted. This means that a given signal can be " "connected several times to the same target, and will only be fully " "disconnected once no references are left." msgstr "" -#: doc/classes/Occluder.xml:4 +#: doc/classes/Occluder.xml msgid "Allows [OccluderShape]s to be used for occlusion culling." msgstr "" -#: doc/classes/Occluder.xml:7 +#: doc/classes/Occluder.xml msgid "" "[Occluder]s that are placed within your scene will automatically cull " "objects that are hidden from view by the occluder. This can increase " @@ -39011,63 +40040,63 @@ msgid "" "entire rooms) as well as objects from rendering." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:4 +#: doc/classes/OccluderPolygon2D.xml msgid "Defines a 2D polygon for LightOccluder2D." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:7 +#: doc/classes/OccluderPolygon2D.xml msgid "" "Editor facility that helps you draw a 2D polygon used as resource for " "[LightOccluder2D]." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:15 +#: doc/classes/OccluderPolygon2D.xml msgid "" "If [code]true[/code], closes the polygon. A closed OccluderPolygon2D " "occludes the light coming from any direction. An opened OccluderPolygon2D " "occludes the light only at its outline's direction." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:18 +#: doc/classes/OccluderPolygon2D.xml msgid "The culling mode to use." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:21 +#: doc/classes/OccluderPolygon2D.xml msgid "" "A [Vector2] array with the index for polygon's vertices positions.\n" "[b]Note:[/b] The returned value is a copy of the underlying array, rather " "than a reference." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:27 +#: doc/classes/OccluderPolygon2D.xml msgid "Culling is disabled. See [member cull_mode]." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:30 +#: doc/classes/OccluderPolygon2D.xml msgid "" "Culling is performed in the clockwise direction. See [member cull_mode]." msgstr "" -#: doc/classes/OccluderPolygon2D.xml:33 +#: doc/classes/OccluderPolygon2D.xml msgid "" "Culling is performed in the counterclockwise direction. See [member " "cull_mode]." msgstr "" -#: doc/classes/OccluderShape.xml:4 +#: doc/classes/OccluderShape.xml msgid "" "Base class for shapes used for occlusion culling by the [Occluder] node." msgstr "" -#: doc/classes/OccluderShape.xml:7 +#: doc/classes/OccluderShape.xml msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" -#: doc/classes/OccluderShapeSphere.xml:4 +#: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" -#: doc/classes/OccluderShapeSphere.xml:7 +#: doc/classes/OccluderShapeSphere.xml msgid "" "[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " "occlusion culling.\n" @@ -39077,26 +40106,26 @@ msgid "" "The radius can be set with the smaller handle." msgstr "" -#: doc/classes/OccluderShapeSphere.xml:18 +#: doc/classes/OccluderShapeSphere.xml msgid "Sets an individual sphere's position." msgstr "" -#: doc/classes/OccluderShapeSphere.xml:26 +#: doc/classes/OccluderShapeSphere.xml msgid "Sets an individual sphere's radius." msgstr "" -#: doc/classes/OccluderShapeSphere.xml:32 +#: doc/classes/OccluderShapeSphere.xml msgid "" "The sphere data can be accessed as an array of [Plane]s. The position of " "each sphere is stored in the [code]normal[/code], and the radius is stored " "in the [code]d[/code] value of the plane." msgstr "" -#: doc/classes/OmniLight.xml:4 +#: doc/classes/OmniLight.xml msgid "Omnidirectional light, such as a light bulb or a candle." msgstr "" -#: doc/classes/OmniLight.xml:7 +#: doc/classes/OmniLight.xml msgid "" "An Omnidirectional light is a type of [Light] that emits light in all " "directions. The light is attenuated by distance and this attenuation can be " @@ -39110,13 +40139,13 @@ msgid "" "rendering/max_lights_per_object] at the cost of shader compilation times." msgstr "" -#: doc/classes/OmniLight.xml:17 +#: doc/classes/OmniLight.xml msgid "" "The light's attenuation (drop-off) curve. A number of presets are available " "in the [b]Inspector[/b] by right-clicking the curve." msgstr "" -#: doc/classes/OmniLight.xml:20 +#: doc/classes/OmniLight.xml msgid "" "The light's radius. Note that the effectively lit area may appear to be " "smaller depending on the [member omni_attenuation] in use. No matter the " @@ -39124,39 +40153,39 @@ msgid "" "outside this radius." msgstr "" -#: doc/classes/OmniLight.xml:23 +#: doc/classes/OmniLight.xml msgid "See [enum ShadowDetail]." msgstr "" -#: doc/classes/OmniLight.xml:26 +#: doc/classes/OmniLight.xml msgid "See [enum ShadowMode]." msgstr "" -#: doc/classes/OmniLight.xml:31 +#: doc/classes/OmniLight.xml msgid "" "Shadows are rendered to a dual-paraboloid texture. Faster than [constant " "SHADOW_CUBE], but lower-quality." msgstr "" -#: doc/classes/OmniLight.xml:34 +#: doc/classes/OmniLight.xml msgid "" "Shadows are rendered to a cubemap. Slower than [constant " "SHADOW_DUAL_PARABOLOID], but higher-quality." msgstr "" -#: doc/classes/OmniLight.xml:37 +#: doc/classes/OmniLight.xml msgid "Use more detail vertically when computing the shadow." msgstr "" -#: doc/classes/OmniLight.xml:40 +#: doc/classes/OmniLight.xml msgid "Use more detail horizontally when computing the shadow." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:4 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Noise generator based on Open Simplex." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:7 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "This resource allows you to configure and sample a fractal noise space. Here " "is a brief usage example that configures an OpenSimplexNoise and gets " @@ -39178,7 +40207,7 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:33 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Generate a noise image in [constant Image.FORMAT_L8] format with the " "requested [code]width[/code] and [code]height[/code], based on the current " @@ -39187,28 +40216,26 @@ msgid "" "noise." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:40 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n" "[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/" "code] with fixed y-coordinate value 0.0." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:49 -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:56 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Returns the 2D noise value [code][-1,1][/code] at the given position." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:65 -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:72 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Returns the 3D noise value [code][-1,1][/code] at the given position." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:82 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Returns the 4D noise value [code][-1,1][/code] at the given position." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:89 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Generate a tileable noise image in [constant Image.FORMAT_L8] format, based " "on the current noise parameters. Generated seamless images are always square " @@ -39218,11 +40245,11 @@ msgid "" "seamless noise." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:96 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Difference in period between [member octaves]." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:99 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Number of OpenSimplex noise layers that are sampled to get the fractal " "noise. Higher values result in more detailed noise but take more time to " @@ -39230,30 +40257,30 @@ msgid "" "[b]Note:[/b] The maximum allowed value is 9." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:103 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Period of the base octave. A lower period results in a higher-frequency " "noise (more value changes across the same distance)." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:106 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Contribution factor of the different octaves. A [code]persistence[/code] " "value of 1 means all the octaves have the same contribution, a value of 0.5 " "means each octave contributes half as much as the previous one." msgstr "" -#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:109 +#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" "Seed used to generate random values, different seeds will generate different " "noise maps." msgstr "" -#: doc/classes/OptionButton.xml:4 +#: doc/classes/OptionButton.xml msgid "Button control that provides selectable options when pressed." msgstr "" -#: doc/classes/OptionButton.xml:7 +#: doc/classes/OptionButton.xml msgid "" "OptionButton is a type button that provides a selectable list of items when " "pressed. The item selected becomes the \"current\" item and is displayed as " @@ -39262,84 +40289,84 @@ msgid "" "associated with this node." msgstr "" -#: doc/classes/OptionButton.xml:19 +#: doc/classes/OptionButton.xml msgid "" "Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and " "(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item " "index will be used as the item's ID. New items are appended at the end." msgstr "" -#: doc/classes/OptionButton.xml:27 +#: doc/classes/OptionButton.xml msgid "" "Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. " "If no [code]id[/code] is passed, the item index will be used as the item's " "ID. New items are appended at the end." msgstr "" -#: doc/classes/OptionButton.xml:33 +#: doc/classes/OptionButton.xml msgid "" "Adds a separator to the list of items. Separators help to group items. " "Separator also takes up an index and is appended at the end." msgstr "" -#: doc/classes/OptionButton.xml:39 +#: doc/classes/OptionButton.xml msgid "Clears all the items in the [OptionButton]." msgstr "" -#: doc/classes/OptionButton.xml:45 +#: doc/classes/OptionButton.xml msgid "Returns the amount of items in the OptionButton, including separators." msgstr "" -#: doc/classes/OptionButton.xml:52 doc/classes/PopupMenu.xml:203 +#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml msgid "Returns the icon of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:59 +#: doc/classes/OptionButton.xml msgid "Returns the ID of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:66 +#: doc/classes/OptionButton.xml msgid "Returns the index of the item with the given [code]id[/code]." msgstr "" -#: doc/classes/OptionButton.xml:73 +#: doc/classes/OptionButton.xml msgid "" "Retrieves the metadata of an item. Metadata may be any type and can be used " "to store extra information about an item, such as an external string ID." msgstr "" -#: doc/classes/OptionButton.xml:80 doc/classes/PopupMenu.xml:245 +#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:93 +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." msgstr "" -#: doc/classes/OptionButton.xml:99 +#: doc/classes/OptionButton.xml msgid "" "Gets the metadata of the selected item. Metadata for items can be set using " "[method set_item_metadata]." msgstr "" -#: doc/classes/OptionButton.xml:106 +#: doc/classes/OptionButton.xml msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled." msgstr "" -#: doc/classes/OptionButton.xml:113 +#: doc/classes/OptionButton.xml msgid "Removes the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:120 +#: doc/classes/OptionButton.xml msgid "" "Selects an item by index and makes it the current item. This will work even " "if the item is disabled." msgstr "" -#: doc/classes/OptionButton.xml:128 +#: doc/classes/OptionButton.xml msgid "" "Sets whether the item at index [code]idx[/code] is disabled.\n" "Disabled items are drawn differently in the dropdown and are not selectable " @@ -39347,111 +40374,111 @@ msgid "" "selected." msgstr "" -#: doc/classes/OptionButton.xml:137 +#: doc/classes/OptionButton.xml msgid "Sets the icon of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:145 +#: doc/classes/OptionButton.xml msgid "Sets the ID of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:153 +#: doc/classes/OptionButton.xml msgid "" "Sets the metadata of an item. Metadata may be of any type and can be used to " "store extra information about an item, such as an external string ID." msgstr "" -#: doc/classes/OptionButton.xml:161 doc/classes/PopupMenu.xml:432 +#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/OptionButton.xml:169 +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." msgstr "" -#: doc/classes/OptionButton.xml:177 +#: doc/classes/OptionButton.xml msgid "" "Emitted when the user navigates to an item using the [code]ui_up[/code] or " "[code]ui_down[/code] actions. The index of the item selected is passed as " "argument." msgstr "" -#: doc/classes/OptionButton.xml:183 +#: doc/classes/OptionButton.xml msgid "" "Emitted when the current item has been changed by the user. The index of the " "item selected is passed as argument." msgstr "" -#: doc/classes/OptionButton.xml:191 -msgid "The arrow icon to be drawn on the right end of the button." +#: doc/classes/OptionButton.xml +msgid "Default text [Color] of the [OptionButton]." msgstr "" -#: doc/classes/OptionButton.xml:194 -msgid "" -"The horizontal space between the arrow icon and the right edge of the button." +#: doc/classes/OptionButton.xml +msgid "Text [Color] used when the [OptionButton] is disabled." msgstr "" -#: doc/classes/OptionButton.xml:197 -msgid "[StyleBox] used when the [OptionButton] is disabled." +#: doc/classes/OptionButton.xml +msgid "" +"Text [Color] used when the [OptionButton] is focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" -#: doc/classes/OptionButton.xml:200 -msgid "" -"[StyleBox] used when the [OptionButton] is focused. It is displayed over the " -"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " -"visual effect." +#: doc/classes/OptionButton.xml +msgid "Text [Color] used when the [OptionButton] is being hovered." msgstr "" -#: doc/classes/OptionButton.xml:203 -msgid "[Font] of the [OptionButton]'s text." +#: doc/classes/OptionButton.xml +msgid "Text [Color] used when the [OptionButton] is being pressed." msgstr "" -#: doc/classes/OptionButton.xml:206 -msgid "Default text [Color] of the [OptionButton]." +#: doc/classes/OptionButton.xml +msgid "" +"The horizontal space between the arrow icon and the right edge of the button." msgstr "" -#: doc/classes/OptionButton.xml:209 -msgid "Text [Color] used when the [OptionButton] is disabled." +#: doc/classes/OptionButton.xml +msgid "The horizontal space between [OptionButton]'s icon and text." msgstr "" -#: doc/classes/OptionButton.xml:212 -msgid "" -"Text [Color] used when the [OptionButton] is focused. Only replaces the " -"normal text color of the button. Disabled, hovered, and pressed states take " -"precedence over this color." +#: doc/classes/OptionButton.xml +msgid "[Font] of the [OptionButton]'s text." msgstr "" -#: doc/classes/OptionButton.xml:215 -msgid "Text [Color] used when the [OptionButton] is being hovered." +#: doc/classes/OptionButton.xml +msgid "The arrow icon to be drawn on the right end of the button." msgstr "" -#: doc/classes/OptionButton.xml:218 -msgid "Text [Color] used when the [OptionButton] is being pressed." +#: doc/classes/OptionButton.xml +msgid "[StyleBox] used when the [OptionButton] is disabled." msgstr "" -#: doc/classes/OptionButton.xml:221 -msgid "[StyleBox] used when the [OptionButton] is being hovered." +#: doc/classes/OptionButton.xml +msgid "" +"[StyleBox] used when the [OptionButton] is focused. It is displayed over the " +"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " +"visual effect." msgstr "" -#: doc/classes/OptionButton.xml:224 -msgid "The horizontal space between [OptionButton]'s icon and text." +#: doc/classes/OptionButton.xml +msgid "[StyleBox] used when the [OptionButton] is being hovered." msgstr "" -#: doc/classes/OptionButton.xml:227 +#: doc/classes/OptionButton.xml msgid "Default [StyleBox] for the [OptionButton]." msgstr "" -#: doc/classes/OptionButton.xml:230 +#: doc/classes/OptionButton.xml msgid "[StyleBox] used when the [OptionButton] is being pressed." msgstr "" -#: doc/classes/OS.xml:4 +#: doc/classes/OS.xml msgid "Operating System functions." msgstr "" -#: doc/classes/OS.xml:7 +#: doc/classes/OS.xml msgid "" "Operating System functions. OS wraps the most common functionality to " "communicate with the host operating system, such as the clipboard, video " @@ -39459,34 +40486,43 @@ msgid "" "command line, etc." msgstr "" -#: doc/classes/OS.xml:18 +#: doc/classes/OS.xml msgid "" "Displays a modal dialog box using the host OS' facilities. Execution is " "blocked until the dialog is closed." msgstr "" -#: doc/classes/OS.xml:24 +#: doc/classes/OS.xml #, fuzzy msgid "Returns [code]true[/code] if the host OS allows drawing." msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] einen Punkt enthält." -#: doc/classes/OS.xml:30 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the current host platform is using multiple " "threads." msgstr "" -#: doc/classes/OS.xml:36 +#: doc/classes/OS.xml msgid "Centers the window on the screen if in windowed mode." msgstr "" -#: doc/classes/OS.xml:42 +#: doc/classes/OS.xml msgid "" "Shuts down system MIDI driver.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:50 +#: doc/classes/OS.xml +msgid "" +"Crashes the engine (or the editor if called within a [code]tool[/code] " +"script). This should [i]only[/i] be used for testing the system's crash " +"handler, not for any other purpose. For general error reporting, use (in " +"order of preference) [method @GDScript.assert], [method @GDScript." +"push_error] or [method alert]. See also [method kill]." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Delays execution of the current thread by [code]msec[/code] milliseconds. " "[code]msec[/code] must be greater than or equal to [code]0[/code]. " @@ -39506,7 +40542,7 @@ msgid "" "child process)." msgstr "" -#: doc/classes/OS.xml:59 +#: doc/classes/OS.xml msgid "" "Delays execution of the current thread by [code]usec[/code] microseconds. " "[code]usec[/code] must be greater than or equal to [code]0[/code]. " @@ -39526,20 +40562,20 @@ msgid "" "child process)." msgstr "" -#: doc/classes/OS.xml:68 +#: doc/classes/OS.xml msgid "" "Dumps the memory allocation ringlist to a file (only works in debug).\n" "Entry format per line: \"Address - Size - Description\"." msgstr "" -#: doc/classes/OS.xml:76 +#: doc/classes/OS.xml msgid "" "Dumps all used resources to file (only works in debug).\n" "Entry format per line: \"Resource Type : Resource Location\".\n" "At the end of the file is a statistic of all used Resource Types." msgstr "" -#: doc/classes/OS.xml:89 +#: doc/classes/OS.xml msgid "" "Execute the file at the given path with the arguments passed as an array of " "strings. Platform path resolution will take place. The resolved file must " @@ -39583,35 +40619,34 @@ msgid "" "Windows." msgstr "" -#: doc/classes/OS.xml:115 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the scancode of the given string (e.g. \"Escape\")." msgstr "Gibt den Rest einer Division zweier Vektoren zurück." -#: doc/classes/OS.xml:121 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the total number of available audio drivers." msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück." -#: doc/classes/OS.xml:128 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the audio driver name for the given index." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/OS.xml:134 +#: doc/classes/OS.xml msgid "" "Returns the [i]global[/i] cache data directory according to the operating " "system's standards. On desktop platforms, this path can be overridden by " "setting the [code]XDG_CACHE_HOME[/code] environment variable before starting " -"the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/" -"data_paths.html]File paths in Godot projects[/url] in the documentation for " -"more information. See also [method get_config_dir] and [method " -"get_data_dir].\n" +"the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in " +"Godot projects[/url] in the documentation for more information. See also " +"[method get_config_dir] and [method get_data_dir].\n" "Not to be confused with [method get_user_data_dir], which returns the " "[i]project-specific[/i] user data path." msgstr "" -#: doc/classes/OS.xml:141 +#: doc/classes/OS.xml msgid "" "Returns the command-line arguments passed to the engine.\n" "Command-line arguments can be written in any form, including both [code]--" @@ -39633,20 +40668,19 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/OS.xml:158 +#: doc/classes/OS.xml msgid "" "Returns the [i]global[/i] user configuration directory according to the " "operating system's standards. On desktop platforms, this path can be " "overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable " -"before starting the project. See [url=https://docs.godotengine.org/en/latest/" -"tutorials/io/data_paths.html]File paths in Godot projects[/url] in the " -"documentation for more information. See also [method get_cache_dir] and " -"[method get_data_dir].\n" +"before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths." +"html]File paths in Godot projects[/url] in the documentation for more " +"information. See also [method get_cache_dir] and [method get_data_dir].\n" "Not to be confused with [method get_user_data_dir], which returns the " "[i]project-specific[/i] user data path." msgstr "" -#: doc/classes/OS.xml:165 +#: doc/classes/OS.xml msgid "" "Returns an array of MIDI device names.\n" "The returned array will be empty if the system MIDI driver has not " @@ -39654,42 +40688,44 @@ msgid "" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:173 +#: doc/classes/OS.xml msgid "" "Returns the currently used video driver, using one of the values from [enum " "VideoDriver]." msgstr "" -#: doc/classes/OS.xml:179 +#: doc/classes/OS.xml msgid "" "Returns the [i]global[/i] user data directory according to the operating " "system's standards. On desktop platforms, this path can be overridden by " "setting the [code]XDG_DATA_HOME[/code] environment variable before starting " -"the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/" -"data_paths.html]File paths in Godot projects[/url] in the documentation for " -"more information. See also [method get_cache_dir] and [method " -"get_config_dir].\n" +"the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in " +"Godot projects[/url] in the documentation for more information. See also " +"[method get_cache_dir] and [method get_config_dir].\n" "Not to be confused with [method get_user_data_dir], which returns the " "[i]project-specific[/i] user data path." msgstr "" -#: doc/classes/OS.xml:187 +#: doc/classes/OS.xml msgid "" +"Deprecated, use [method Time.get_date_dict_from_system] instead.\n" "Returns current date as a dictionary of keys: [code]year[/code], " "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] " "(Daylight Savings Time)." msgstr "" -#: doc/classes/OS.xml:194 +#: doc/classes/OS.xml msgid "" +"Deprecated, use [method Time.get_datetime_dict_from_system] instead.\n" "Returns current datetime as a dictionary of keys: [code]year[/code], " "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] " "(Daylight Savings Time), [code]hour[/code], [code]minute[/code], " "[code]second[/code]." msgstr "" -#: doc/classes/OS.xml:201 +#: doc/classes/OS.xml msgid "" +"Deprecated, use [method Time.get_datetime_dict_from_unix_time] instead.\n" "Gets a dictionary of time values corresponding to the given UNIX epoch time " "(in seconds).\n" "The returned Dictionary's values will be the same as [method get_datetime], " @@ -39697,11 +40733,11 @@ msgid "" "the epoch." msgstr "" -#: doc/classes/OS.xml:208 +#: doc/classes/OS.xml msgid "Returns the total amount of dynamic memory used (only works in debug)." msgstr "" -#: doc/classes/OS.xml:215 +#: doc/classes/OS.xml msgid "" "Returns the value of an environment variable. Returns an empty string if the " "environment variable doesn't exist.\n" @@ -39709,18 +40745,18 @@ msgid "" "variable names are case-sensitive on all platforms except Windows." msgstr "" -#: doc/classes/OS.xml:222 +#: doc/classes/OS.xml msgid "Returns the path to the current engine executable." msgstr "" -#: doc/classes/OS.xml:228 +#: doc/classes/OS.xml msgid "" "With this function, you can get the list of dangerous permissions that have " "been granted to the Android application.\n" "[b]Note:[/b] This method is implemented on Android." msgstr "" -#: doc/classes/OS.xml:235 +#: doc/classes/OS.xml msgid "" "Returns the IME cursor position (the currently-edited portion of the string) " "relative to the characters in the composition string.\n" @@ -39729,7 +40765,7 @@ msgid "" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:243 +#: doc/classes/OS.xml msgid "" "Returns the IME intermediate composition string.\n" "[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to " @@ -39737,7 +40773,7 @@ msgid "" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:251 +#: doc/classes/OS.xml msgid "" "Returns the current latin keyboard variant as a String.\n" "Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/" @@ -39747,7 +40783,7 @@ msgid "" "[code]\"QWERTY\"[/code] on unsupported platforms." msgstr "" -#: doc/classes/OS.xml:259 +#: doc/classes/OS.xml msgid "" "Returns the host OS locale as a string of the form " "[code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the " @@ -39765,7 +40801,7 @@ msgid "" "words. Currency, calendar, sort order and numbering system information." msgstr "" -#: doc/classes/OS.xml:270 +#: doc/classes/OS.xml msgid "" "Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/" "wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be " @@ -39777,14 +40813,21 @@ msgid "" "[code]fr_CA[/code] locale, this would return [code]fr[/code]." msgstr "" -#: doc/classes/OS.xml:277 +#: doc/classes/OS.xml +msgid "" +"Returns the ID of the main thread. See [method get_thread_caller_id].\n" +"[b]Note:[/b] Thread IDs are not deterministic and may be reused across " +"application restarts." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns the model name of the current device.\n" "[b]Note:[/b] This method is implemented on Android and iOS. Returns " "[code]\"GenericDevice\"[/code] on unsupported platforms." msgstr "" -#: doc/classes/OS.xml:284 +#: doc/classes/OS.xml msgid "" "Returns the name of the host OS. Possible values are: [code]\"Android\"[/" "code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], " @@ -39792,51 +40835,51 @@ msgid "" "[code]\"X11\"[/code]." msgstr "" -#: doc/classes/OS.xml:291 +#: doc/classes/OS.xml msgid "" "Returns internal structure pointers for use in GDNative plugins.\n" "[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will " "soon be supported)." msgstr "" -#: doc/classes/OS.xml:298 +#: doc/classes/OS.xml msgid "" "Returns the amount of battery left in the device as a percentage. Returns " "[code]-1[/code] if power state is unknown.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:305 +#: doc/classes/OS.xml msgid "" "Returns an estimate of the time left in seconds before the device runs out " "of battery. Returns [code]-1[/code] if power state is unknown.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:312 +#: doc/classes/OS.xml msgid "" "Returns the current state of the device regarding battery and power. See " "[enum PowerState] constants.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:319 +#: doc/classes/OS.xml msgid "" "Returns the project's process ID.\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " "Windows." msgstr "" -#: doc/classes/OS.xml:326 +#: doc/classes/OS.xml msgid "Returns the number of threads available on the host machine." msgstr "" -#: doc/classes/OS.xml:332 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the window size including decorations like window borders." msgstr "Gibt das Endnode des übergebenen Übergangs zurück." -#: doc/classes/OS.xml:339 +#: doc/classes/OS.xml msgid "" "Returns the given scancode as a string (e.g. Return values: [code]\"Escape" "\"[/code], [code]\"Shift+Escape\"[/code]).\n" @@ -39844,15 +40887,15 @@ msgid "" "get_scancode_with_modifiers]." msgstr "" -#: doc/classes/OS.xml:346 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the number of displays attached to the host machine." msgstr "Gibt die Anzahl der Punkte im Überblendungsbereich zurück." -#: doc/classes/OS.xml:353 +#: doc/classes/OS.xml msgid "" "Returns the dots per inch density of the specified screen. If [code]screen[/" -"code] is [/code]-1[/code] (the default value), the current screen will be " +"code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" "[b]Note:[/b] On macOS, returned value is inaccurate if fractional display " "scaling mode is used.\n" @@ -39870,7 +40913,7 @@ msgid "" "Windows. Returns [code]72[/code] on unsupported platforms." msgstr "" -#: doc/classes/OS.xml:370 +#: doc/classes/OS.xml msgid "" "Return the greatest scale factor of all screens.\n" "[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at " @@ -39879,45 +40922,47 @@ msgid "" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:379 +#: doc/classes/OS.xml msgid "" "Returns the position of the specified screen by index. If [code]screen[/" -"code] is [/code]-1[/code] (the default value), the current screen will be " +"code] is [code]-1[/code] (the default value), the current screen will be " "used." msgstr "" -#: doc/classes/OS.xml:386 +#: doc/classes/OS.xml msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" -"code] is [/code]-1[/code] (the default value), the current screen will be " +"code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" "[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) " "screen, and [code]1.0[/code] for all other cases.\n" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:395 +#: doc/classes/OS.xml msgid "" "Returns the dimensions in pixels of the specified screen. If [code]screen[/" -"code] is [/code]-1[/code] (the default value), the current screen will be " +"code] is [code]-1[/code] (the default value), the current screen will be " "used." msgstr "" -#: doc/classes/OS.xml:401 +#: doc/classes/OS.xml msgid "" "Returns the amount of time in milliseconds it took for the boot logo to " "appear." msgstr "" -#: doc/classes/OS.xml:407 +#: doc/classes/OS.xml msgid "Returns the maximum amount of static memory used (only works in debug)." msgstr "" -#: doc/classes/OS.xml:413 -msgid "Returns the amount of static memory being used by the program in bytes." +#: doc/classes/OS.xml +msgid "" +"Returns the amount of static memory being used by the program in bytes (only " +"works in debug)." msgstr "" -#: doc/classes/OS.xml:421 +#: doc/classes/OS.xml msgid "" "Returns the actual path to commonly used folders across different platforms. " "Available locations are specified in [enum SystemDir].\n" @@ -39928,29 +40973,29 @@ msgid "" "directories have additional restrictions on Android." msgstr "" -#: doc/classes/OS.xml:429 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the epoch time of the operating system in milliseconds." msgstr "Liefert die Länge des Audio Streams in Sekunden zurück." -#: doc/classes/OS.xml:435 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the epoch time of the operating system in seconds." msgstr "Liefert die Länge des Audio Streams in Sekunden zurück." -#: doc/classes/OS.xml:441 +#: doc/classes/OS.xml msgid "" "Returns the total number of available tablet drivers.\n" "[b]Note:[/b] This method is implemented on Windows." msgstr "" -#: doc/classes/OS.xml:449 +#: doc/classes/OS.xml msgid "" "Returns the tablet driver name for the given index.\n" "[b]Note:[/b] This method is implemented on Windows." msgstr "" -#: doc/classes/OS.xml:456 +#: doc/classes/OS.xml msgid "" "Returns the ID of the current thread. This can be used in logs to ease " "debugging of multi-threaded applications.\n" @@ -39958,26 +41003,30 @@ msgid "" "application restarts." msgstr "" -#: doc/classes/OS.xml:463 +#: doc/classes/OS.xml msgid "" +"Deprecated, use [method Time.get_ticks_msec] instead.\n" "Returns the amount of time passed in milliseconds since the engine started." msgstr "" -#: doc/classes/OS.xml:469 +#: doc/classes/OS.xml msgid "" +"Deprecated, use [method Time.get_ticks_usec] instead.\n" "Returns the amount of time passed in microseconds since the engine started." msgstr "" -#: doc/classes/OS.xml:476 -msgid "Returns current time as a dictionary of keys: hour, minute, second." +#: doc/classes/OS.xml +msgid "" +"Deprecated, use [method Time.get_time_dict_from_system] instead.\n" +"Returns current time as a dictionary of keys: hour, minute, second." msgstr "" -#: doc/classes/OS.xml:482 +#: doc/classes/OS.xml msgid "" "Returns the current time zone as a dictionary with the keys: bias and name." msgstr "" -#: doc/classes/OS.xml:488 +#: doc/classes/OS.xml msgid "" "Returns a string that is unique to the device.\n" "[b]Note:[/b] This string may change without notice if the user reinstalls/" @@ -39990,7 +41039,7 @@ msgid "" "implemented on those platforms yet." msgstr "" -#: doc/classes/OS.xml:496 +#: doc/classes/OS.xml msgid "" "Returns the current UNIX epoch timestamp in seconds.\n" "[b]Important:[/b] This is the system clock that the user can manually set. " @@ -40001,7 +41050,7 @@ msgid "" "decrease)." msgstr "" -#: doc/classes/OS.xml:504 +#: doc/classes/OS.xml msgid "" "Gets an epoch time value from a dictionary of time values.\n" "[code]datetime[/code] must be populated with the following keys: [code]year[/" @@ -40015,7 +41064,7 @@ msgid "" "ignored." msgstr "" -#: doc/classes/OS.xml:513 +#: doc/classes/OS.xml msgid "" "Returns the absolute directory path where user data is written ([code]user://" "[/code]).\n" @@ -40035,57 +41084,57 @@ msgid "" "i] (non-project-specific) user data directory." msgstr "" -#: doc/classes/OS.xml:524 +#: doc/classes/OS.xml #, fuzzy msgid "Returns the number of video drivers supported on the current platform." msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück." -#: doc/classes/OS.xml:531 +#: doc/classes/OS.xml msgid "" "Returns the name of the video driver matching the given [code]driver[/code] " "index. This index is a value from [enum VideoDriver], and you can use " "[method get_current_video_driver] to get the current backend's index." msgstr "" -#: doc/classes/OS.xml:537 +#: doc/classes/OS.xml msgid "" "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no " "keyboard or if it is currently hidden." msgstr "" -#: doc/classes/OS.xml:543 +#: doc/classes/OS.xml msgid "" "Returns unobscured area of the window where interactive controls should be " "rendered." msgstr "" -#: doc/classes/OS.xml:553 +#: doc/classes/OS.xml msgid "" "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add " "item to the macOS dock icon menu.\n" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:561 +#: doc/classes/OS.xml msgid "" "Add a separator between items. Separators also occupy an index.\n" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:569 +#: doc/classes/OS.xml msgid "" "Clear the global menu, in effect removing all items.\n" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:578 +#: doc/classes/OS.xml msgid "" "Removes the item at index \"idx\" from the global menu. Note that the " "indexes of items after the removed item are going to be shifted by one.\n" "[b]Note:[/b] This method is implemented on macOS." msgstr "" -#: doc/classes/OS.xml:586 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -40093,24 +41142,24 @@ msgid "" "variable names are case-sensitive on all platforms except Windows." msgstr "" -#: doc/classes/OS.xml:594 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the feature for the given feature tag is " "supported in the currently running instance, depending on the platform, " "build etc. Can be used to check whether you're currently running a debug " -"build, on a certain platform or arch, etc. Refer to the [url=https://docs." -"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags." -"html]Feature Tags[/url] documentation for more details.\n" +"build, on a certain platform or arch, etc. Refer to the [url=$DOCS_URL/" +"tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more " +"details.\n" "[b]Note:[/b] Tag names are case-sensitive." msgstr "" -#: doc/classes/OS.xml:601 +#: doc/classes/OS.xml #, fuzzy msgid "" "Returns [code]true[/code] if the device has a touchscreen or emulates one." msgstr "Liefert [code]true[/code] wenn das [Rect2i] leer ist." -#: doc/classes/OS.xml:607 +#: doc/classes/OS.xml #, fuzzy msgid "" "Returns [code]true[/code] if the platform has a virtual keyboard, " @@ -40119,11 +41168,11 @@ msgstr "" "Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten " "[code]false[/code]." -#: doc/classes/OS.xml:613 +#: doc/classes/OS.xml msgid "Hides the virtual keyboard if it is shown, does nothing otherwise." msgstr "" -#: doc/classes/OS.xml:619 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the Godot binary used to run the project is a " "[i]debug[/i] export template, or when running in the editor.\n" @@ -40134,7 +41183,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/OS.xml:627 +#: doc/classes/OS.xml #, fuzzy msgid "" "Returns [code]true[/code] if the [b]OK[/b] button should appear on the left " @@ -40143,7 +41192,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn die Mono Laufzeit initialisiert ist, " "ansonsten [code]false[/code]." -#: doc/classes/OS.xml:634 +#: doc/classes/OS.xml #, fuzzy msgid "" "Returns [code]true[/code] if the input scancode corresponds to a Unicode " @@ -40152,20 +41201,20 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn sich das [AABB] mit einem anderen " "überschneidet." -#: doc/classes/OS.xml:640 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the engine was executed with [code]-v[/code] " "(verbose stdout)." msgstr "" -#: doc/classes/OS.xml:646 +#: doc/classes/OS.xml msgid "" "If [code]true[/code], the [code]user://[/code] file system is persistent, so " "that its state is the same after a player quits and starts the game again. " "Relevant to the HTML5 platform, where this persistence may be unavailable." msgstr "" -#: doc/classes/OS.xml:652 +#: doc/classes/OS.xml #, fuzzy msgid "" "Returns [code]true[/code] if the window should always be on top of other " @@ -40174,130 +41223,131 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der Vektor normalisiert ist, andernfalls " "false." -#: doc/classes/OS.xml:658 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the window is currently focused.\n" "[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it " "will always return [code]true[/code]." msgstr "" -#: doc/classes/OS.xml:665 +#: doc/classes/OS.xml msgid "" "Returns active keyboard layout index.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:672 +#: doc/classes/OS.xml msgid "" "Returns the number of keyboard layouts.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:680 +#: doc/classes/OS.xml msgid "" "Returns the ISO-639/BCP-47 language code of the keyboard layout at position " "[code]index[/code].\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:688 +#: doc/classes/OS.xml msgid "" "Returns the localized name of the keyboard layout at position [code]index[/" "code].\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:696 +#: doc/classes/OS.xml msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:704 +#: doc/classes/OS.xml msgid "" "Kill (terminate) the process identified by the given process ID ([code]pid[/" -"code]), e.g. the one returned by [method execute] in non-blocking mode.\n" +"code]), e.g. the one returned by [method execute] in non-blocking mode. See " +"also [method crash].\n" "[b]Note:[/b] This method can also be used to kill processes that were not " "spawned by the game.\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " "Windows." msgstr "" -#: doc/classes/OS.xml:712 +#: doc/classes/OS.xml msgid "" "Moves the window to the front.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:719 +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if native video is playing.\n" "[b]Note:[/b] This method is only implemented on iOS." msgstr "" -#: doc/classes/OS.xml:726 +#: doc/classes/OS.xml msgid "" "Pauses native video playback.\n" "[b]Note:[/b] This method is only implemented on iOS." msgstr "" -#: doc/classes/OS.xml:737 +#: doc/classes/OS.xml msgid "" "Plays native video from the specified path, at the given volume and with " "audio and subtitle tracks.\n" "[b]Note:[/b] This method is only implemented on iOS." msgstr "" -#: doc/classes/OS.xml:744 +#: doc/classes/OS.xml msgid "" "Stops native video playback.\n" "[b]Note:[/b] This method is implemented on iOS." msgstr "" -#: doc/classes/OS.xml:751 +#: doc/classes/OS.xml msgid "" "Resumes native video playback.\n" "[b]Note:[/b] This method is implemented on iOS." msgstr "" -#: doc/classes/OS.xml:758 +#: doc/classes/OS.xml msgid "" "Initialises the singleton for the system MIDI driver.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:766 +#: doc/classes/OS.xml msgid "" "Shows all resources in the game. Optionally, the list can be written to a " "file by specifying a file path in [code]tofile[/code]." msgstr "" -#: doc/classes/OS.xml:772 +#: doc/classes/OS.xml msgid "Shows the list of loaded textures sorted by size in memory." msgstr "" -#: doc/classes/OS.xml:779 +#: doc/classes/OS.xml msgid "Shows the number of resources loaded by the game of the given types." msgstr "" -#: doc/classes/OS.xml:786 +#: doc/classes/OS.xml msgid "Shows all resources currently used by the game." msgstr "" -#: doc/classes/OS.xml:792 +#: doc/classes/OS.xml msgid "" "Request the user attention to the window. It'll flash the taskbar button on " "Windows or bounce the dock icon on OSX.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:800 +#: doc/classes/OS.xml msgid "" "At the moment this function is only used by [code]AudioDriverOpenSL[/code] " "to request permission for [code]RECORD_AUDIO[/code] on Android." msgstr "" -#: doc/classes/OS.xml:806 +#: doc/classes/OS.xml msgid "" "With this function, you can request dangerous permissions since normal " "permissions are automatically granted at install time in Android " @@ -40305,7 +41355,7 @@ msgid "" "[b]Note:[/b] This method is implemented on Android." msgstr "" -#: doc/classes/OS.xml:815 +#: doc/classes/OS.xml msgid "" "Sets the value of the environment variable [code]variable[/code] to " "[code]value[/code]. The environment variable will be set for the Godot " @@ -40316,7 +41366,7 @@ msgid "" "variable names are case-sensitive on all platforms except Windows." msgstr "" -#: doc/classes/OS.xml:823 +#: doc/classes/OS.xml msgid "" "Sets the game's icon using an [Image] resource.\n" "The same image is used for window caption, taskbar/dock and window selection " @@ -40324,7 +41374,7 @@ msgid "" "[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:832 +#: doc/classes/OS.xml msgid "" "Sets whether IME input mode should be enabled.\n" "If active IME handles key events before the application and creates an " @@ -40335,13 +41385,13 @@ msgid "" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:843 +#: doc/classes/OS.xml msgid "" "Sets position of IME suggestion list popup (in window coordinates).\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:851 +#: doc/classes/OS.xml msgid "" "Sets the game's icon using a multi-size platform-specific icon file ([code]*." "ico[/code] on Windows and [code]*.icns[/code] on macOS).\n" @@ -40350,21 +41400,21 @@ msgid "" "[b]Note:[/b] This method is implemented on macOS and Windows." msgstr "" -#: doc/classes/OS.xml:860 +#: doc/classes/OS.xml msgid "Sets the name of the current thread." msgstr "" -#: doc/classes/OS.xml:867 +#: doc/classes/OS.xml msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]." msgstr "" -#: doc/classes/OS.xml:874 +#: doc/classes/OS.xml msgid "" "Sets whether the window should always be on top.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:882 +#: doc/classes/OS.xml msgid "" "Sets a polygonal region of the window which accepts mouse events. Mouse " "events outside the region will be passed through.\n" @@ -40385,7 +41435,7 @@ msgid "" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:902 +#: doc/classes/OS.xml msgid "" "Sets the window title to the specified string.\n" "[b]Note:[/b] This should be used sporadically. Don't set this every frame, " @@ -40393,7 +41443,7 @@ msgid "" "[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:911 +#: doc/classes/OS.xml msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -40412,7 +41462,7 @@ msgid "" "and Windows." msgstr "" -#: doc/classes/OS.xml:924 +#: doc/classes/OS.xml msgid "" "Shows the virtual keyboard if the platform has one.\n" "The [code]existing_text[/code] parameter is useful for implementing your own " @@ -40424,22 +41474,22 @@ msgid "" "[b]Note:[/b] This method is implemented on Android, iOS and UWP." msgstr "" -#: doc/classes/OS.xml:933 +#: doc/classes/OS.xml msgid "The clipboard from the host OS. Might be unavailable on some platforms." msgstr "" -#: doc/classes/OS.xml:936 +#: doc/classes/OS.xml msgid "The current screen index (starting from 0)." msgstr "" -#: doc/classes/OS.xml:939 +#: doc/classes/OS.xml msgid "" "If [code]true[/code], the engine filters the time delta measured between " "each frame, and attempts to compensate for random variation. This will only " "operate on systems where V-Sync is active." msgstr "" -#: doc/classes/OS.xml:942 +#: doc/classes/OS.xml msgid "" "The exit code passed to the OS when the main loop exits. By convention, an " "exit code of [code]0[/code] indicates success whereas a non-zero exit code " @@ -40449,32 +41499,32 @@ msgid "" "with an [code]exit_code[/code] argument passed." msgstr "" -#: doc/classes/OS.xml:946 +#: doc/classes/OS.xml msgid "" "If [code]true[/code], the engine tries to keep the screen on while the game " "is running. Useful on mobile." msgstr "" -#: doc/classes/OS.xml:949 +#: doc/classes/OS.xml msgid "" "If [code]true[/code], the engine optimizes for low processor usage by only " "refreshing the screen if needed. Can improve battery consumption on mobile." msgstr "" -#: doc/classes/OS.xml:952 +#: doc/classes/OS.xml msgid "" "The amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/OS.xml:955 +#: doc/classes/OS.xml msgid "" "The maximum size of the window (without counting window manager " "decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to " "reset to the system default value." msgstr "" -#: doc/classes/OS.xml:958 +#: doc/classes/OS.xml msgid "" "The minimum size of the window in pixels (without counting window manager " "decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to " @@ -40484,20 +41534,20 @@ msgid "" "window is resized to a near-zero size." msgstr "" -#: doc/classes/OS.xml:962 +#: doc/classes/OS.xml msgid "The current screen orientation." msgstr "" -#: doc/classes/OS.xml:965 +#: doc/classes/OS.xml msgid "The current tablet driver in use." msgstr "" -#: doc/classes/OS.xml:968 +#: doc/classes/OS.xml #, fuzzy msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/OS.xml:971 +#: doc/classes/OS.xml msgid "" "If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating " "system's window compositor will be used for vsync when the compositor is " @@ -40508,29 +41558,29 @@ msgid "" "[b]Note:[/b] This property is only implemented on Windows." msgstr "" -#: doc/classes/OS.xml:976 +#: doc/classes/OS.xml msgid "" "If [code]true[/code], removes the window frame.\n" "[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] " "disables per-pixel transparency." msgstr "" -#: doc/classes/OS.xml:980 +#: doc/classes/OS.xml #, fuzzy msgid "If [code]true[/code], the window is fullscreen." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/OS.xml:983 +#: doc/classes/OS.xml #, fuzzy msgid "If [code]true[/code], the window is maximized." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/OS.xml:986 +#: doc/classes/OS.xml #, fuzzy msgid "If [code]true[/code], the window is minimized." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/OS.xml:989 +#: doc/classes/OS.xml msgid "" "If [code]true[/code], the window background is transparent and the window " "frame is removed.\n" @@ -40544,110 +41594,110 @@ msgid "" "startup instead." msgstr "" -#: doc/classes/OS.xml:995 +#: doc/classes/OS.xml msgid "" "The window position relative to the screen, the origin is the top left " "corner, +Y axis goes to the bottom and +X axis goes to the right." msgstr "" -#: doc/classes/OS.xml:998 +#: doc/classes/OS.xml #, fuzzy msgid "If [code]true[/code], the window is resizable by the user." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/OS.xml:1001 +#: doc/classes/OS.xml msgid "The size of the window (without counting window manager decorations)." msgstr "" -#: doc/classes/OS.xml:1006 +#: doc/classes/OS.xml msgid "" "The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL " "2.1 on desktop platforms and WebGL 1.0 on the web." msgstr "" -#: doc/classes/OS.xml:1009 +#: doc/classes/OS.xml msgid "" "The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL " "3.3 on desktop platforms and WebGL 2.0 on the web." msgstr "" -#: doc/classes/OS.xml:1012 +#: doc/classes/OS.xml msgid "Sunday." msgstr "Sonntag." -#: doc/classes/OS.xml:1015 +#: doc/classes/OS.xml msgid "Monday." msgstr "Montag." -#: doc/classes/OS.xml:1018 +#: doc/classes/OS.xml msgid "Tuesday." msgstr "Dienstag." -#: doc/classes/OS.xml:1021 +#: doc/classes/OS.xml msgid "Wednesday." msgstr "Wittwoch." -#: doc/classes/OS.xml:1024 +#: doc/classes/OS.xml msgid "Thursday." msgstr "Donnerstag." -#: doc/classes/OS.xml:1027 +#: doc/classes/OS.xml msgid "Friday." msgstr "Freitag." -#: doc/classes/OS.xml:1030 +#: doc/classes/OS.xml msgid "Saturday." msgstr "Samstag." -#: doc/classes/OS.xml:1033 +#: doc/classes/OS.xml msgid "January." msgstr "Januar." -#: doc/classes/OS.xml:1036 +#: doc/classes/OS.xml msgid "February." msgstr "Februar." -#: doc/classes/OS.xml:1039 +#: doc/classes/OS.xml msgid "March." msgstr "März." -#: doc/classes/OS.xml:1042 +#: doc/classes/OS.xml msgid "April." msgstr "April." -#: doc/classes/OS.xml:1045 +#: doc/classes/OS.xml msgid "May." msgstr "Mai." -#: doc/classes/OS.xml:1048 +#: doc/classes/OS.xml msgid "June." msgstr "Juni." -#: doc/classes/OS.xml:1051 +#: doc/classes/OS.xml msgid "July." msgstr "Juli." -#: doc/classes/OS.xml:1054 +#: doc/classes/OS.xml msgid "August." msgstr "August." -#: doc/classes/OS.xml:1057 +#: doc/classes/OS.xml msgid "September." msgstr "September." -#: doc/classes/OS.xml:1060 +#: doc/classes/OS.xml msgid "October." msgstr "Oktober." -#: doc/classes/OS.xml:1063 +#: doc/classes/OS.xml msgid "November." msgstr "November." -#: doc/classes/OS.xml:1066 +#: doc/classes/OS.xml msgid "December." msgstr "Dezember." -#: doc/classes/OS.xml:1069 +#: doc/classes/OS.xml msgid "" "Application handle:\n" "- Windows: [code]HINSTANCE[/code] of the application\n" @@ -40656,13 +41706,13 @@ msgid "" "- Android: [code]JNIEnv*[/code] of the application (not yet implemented)" msgstr "" -#: doc/classes/OS.xml:1075 +#: doc/classes/OS.xml msgid "" "Display handle:\n" "- Linux: [code]X11::Display*[/code] for the display" msgstr "" -#: doc/classes/OS.xml:1079 +#: doc/classes/OS.xml msgid "" "Window handle:\n" "- Windows: [code]HWND[/code] of the main window\n" @@ -40672,14 +41722,14 @@ msgid "" "implemented)" msgstr "" -#: doc/classes/OS.xml:1086 +#: doc/classes/OS.xml msgid "" "Window view:\n" "- Windows: [code]HDC[/code] of the main window drawing context\n" "- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)" msgstr "" -#: doc/classes/OS.xml:1091 +#: doc/classes/OS.xml msgid "" "OpenGL Context:\n" "- Windows: [code]HGLRC[/code]\n" @@ -40687,96 +41737,96 @@ msgid "" "- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)" msgstr "" -#: doc/classes/OS.xml:1097 +#: doc/classes/OS.xml msgid "Landscape screen orientation." msgstr "" -#: doc/classes/OS.xml:1100 +#: doc/classes/OS.xml msgid "Portrait screen orientation." msgstr "" -#: doc/classes/OS.xml:1103 +#: doc/classes/OS.xml msgid "Reverse landscape screen orientation." msgstr "" -#: doc/classes/OS.xml:1106 +#: doc/classes/OS.xml msgid "Reverse portrait screen orientation." msgstr "" -#: doc/classes/OS.xml:1109 +#: doc/classes/OS.xml msgid "Uses landscape or reverse landscape based on the hardware sensor." msgstr "" -#: doc/classes/OS.xml:1112 +#: doc/classes/OS.xml msgid "Uses portrait or reverse portrait based on the hardware sensor." msgstr "" -#: doc/classes/OS.xml:1115 +#: doc/classes/OS.xml msgid "Uses most suitable orientation based on the hardware sensor." msgstr "" -#: doc/classes/OS.xml:1118 +#: doc/classes/OS.xml msgid "Desktop directory path." msgstr "" -#: doc/classes/OS.xml:1121 +#: doc/classes/OS.xml msgid "DCIM (Digital Camera Images) directory path." msgstr "" -#: doc/classes/OS.xml:1124 +#: doc/classes/OS.xml msgid "Documents directory path." msgstr "" -#: doc/classes/OS.xml:1127 +#: doc/classes/OS.xml msgid "Downloads directory path." msgstr "" -#: doc/classes/OS.xml:1130 +#: doc/classes/OS.xml msgid "Movies directory path." msgstr "" -#: doc/classes/OS.xml:1133 +#: doc/classes/OS.xml msgid "Music directory path." msgstr "" -#: doc/classes/OS.xml:1136 +#: doc/classes/OS.xml msgid "Pictures directory path." msgstr "" -#: doc/classes/OS.xml:1139 +#: doc/classes/OS.xml msgid "Ringtones directory path." msgstr "" -#: doc/classes/OS.xml:1142 +#: doc/classes/OS.xml #, fuzzy msgid "Unknown powerstate." msgstr "unbekanntes Node." -#: doc/classes/OS.xml:1145 +#: doc/classes/OS.xml msgid "Unplugged, running on battery." msgstr "" -#: doc/classes/OS.xml:1148 +#: doc/classes/OS.xml msgid "Plugged in, no battery available." msgstr "" -#: doc/classes/OS.xml:1151 +#: doc/classes/OS.xml msgid "Plugged in, battery charging." msgstr "" -#: doc/classes/OS.xml:1154 +#: doc/classes/OS.xml msgid "Plugged in, battery fully charged." msgstr "" -#: doc/classes/PackedDataContainerRef.xml:4 +#: doc/classes/PackedDataContainerRef.xml msgid "Reference version of [PackedDataContainer]." msgstr "" -#: doc/classes/PackedScene.xml:4 +#: doc/classes/PackedScene.xml msgid "An abstraction of a serialized scene." msgstr "" -#: doc/classes/PackedScene.xml:7 +#: doc/classes/PackedScene.xml msgid "" "A simplified interface to a scene file. Provides access to operations and " "checks that can be performed on the scene resource itself.\n" @@ -40822,29 +41872,29 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/PackedScene.xml:47 +#: doc/classes/PackedScene.xml msgid "Returns [code]true[/code] if the scene file has nodes." msgstr "" -#: doc/classes/PackedScene.xml:53 +#: doc/classes/PackedScene.xml msgid "" "Returns the [code]SceneState[/code] representing the scene file contents." msgstr "" -#: doc/classes/PackedScene.xml:60 +#: doc/classes/PackedScene.xml msgid "" "Instantiates the scene's node hierarchy. Triggers child scene " "instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] " "notification on the root node." msgstr "" -#: doc/classes/PackedScene.xml:67 +#: doc/classes/PackedScene.xml msgid "" "Pack will ignore any sub-nodes not owned by given node. See [member Node." "owner]." msgstr "" -#: doc/classes/PackedScene.xml:73 +#: doc/classes/PackedScene.xml msgid "" "A dictionary representation of the scene contents.\n" "Available keys include \"rnames\" and \"variants\" for resources, " @@ -40853,29 +41903,36 @@ msgid "" "connections, and \"version\" for the format style of the PackedScene." msgstr "" -#: doc/classes/PackedScene.xml:79 +#: doc/classes/PackedScene.xml msgid "If passed to [method instance], blocks edits to the scene state." msgstr "" -#: doc/classes/PackedScene.xml:82 +#: doc/classes/PackedScene.xml msgid "" "If passed to [method instance], provides local scene resources to the local " "scene.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/PackedScene.xml:86 +#: doc/classes/PackedScene.xml msgid "" "If passed to [method instance], provides local scene resources to the local " "scene. Only the main scene should receive the main edit state.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/PacketPeer.xml:4 +#: doc/classes/PackedScene.xml +msgid "" +"It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the " +"scene is being instantiated to be the base of another one.\n" +"[b]Note:[/b] Only available in editor builds." +msgstr "" + +#: doc/classes/PacketPeer.xml msgid "Abstraction and base class for packet-based protocols." msgstr "" -#: doc/classes/PacketPeer.xml:7 +#: doc/classes/PacketPeer.xml msgid "" "PacketPeer is an abstraction and base class for packet-based protocols (such " "as UDP). It provides an API for sending and receiving packets both as raw " @@ -40884,21 +41941,21 @@ msgid "" "network ordering." msgstr "" -#: doc/classes/PacketPeer.xml:15 +#: doc/classes/PacketPeer.xml msgid "Returns the number of packets currently available in the ring-buffer." msgstr "" -#: doc/classes/PacketPeer.xml:21 +#: doc/classes/PacketPeer.xml msgid "Gets a raw packet." msgstr "" -#: doc/classes/PacketPeer.xml:27 +#: doc/classes/PacketPeer.xml msgid "" "Returns the error state of the last packet received (via [method get_packet] " "and [method get_var])." msgstr "" -#: doc/classes/PacketPeer.xml:34 +#: doc/classes/PacketPeer.xml #, fuzzy msgid "" "Gets a Variant. If [code]allow_objects[/code] (or [member " @@ -40914,11 +41971,11 @@ msgstr "" "Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle " "Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)." -#: doc/classes/PacketPeer.xml:42 +#: doc/classes/PacketPeer.xml msgid "Sends a raw packet." msgstr "" -#: doc/classes/PacketPeer.xml:50 +#: doc/classes/PacketPeer.xml #, fuzzy msgid "" "Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member " @@ -40929,7 +41986,7 @@ msgstr "" "ist [code]true[/code], wird das Kodieren von Objekten erlaubt (und kann " "potentiell auch Quelltext enthalten)." -#: doc/classes/PacketPeer.xml:56 +#: doc/classes/PacketPeer.xml #, fuzzy msgid "" "[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] " @@ -40947,7 +42004,7 @@ msgstr "" "Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle " "Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)." -#: doc/classes/PacketPeer.xml:61 +#: doc/classes/PacketPeer.xml msgid "" "Maximum buffer size allowed when encoding [Variant]s. Raise this value to " "support heavier memory allocations.\n" @@ -40958,11 +42015,11 @@ msgid "" "[constant ERR_OUT_OF_MEMORY]." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:4 +#: doc/classes/PacketPeerDTLS.xml msgid "DTLS packet peer." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:7 +#: doc/classes/PacketPeerDTLS.xml msgid "" "This class represents a DTLS peer connection. It can be used to connect to a " "DTLS server, and is returned by [method DTLSServer.take_connection].\n" @@ -40972,7 +42029,7 @@ msgid "" "managed certificates with a short validity period." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:20 +#: doc/classes/PacketPeerDTLS.xml msgid "" "Connects a [code]peer[/code] beginning the DTLS handshake using the " "underlying [PacketPeerUDP] which must be connected (see [method " @@ -40983,50 +42040,50 @@ msgid "" "via the [code]valid_certificate[/code] argument." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:26 +#: doc/classes/PacketPeerDTLS.xml msgid "Disconnects this peer, terminating the DTLS session." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:32 doc/classes/StreamPeerSSL.xml:43 +#: doc/classes/PacketPeerDTLS.xml doc/classes/StreamPeerSSL.xml msgid "Returns the status of the connection. See [enum Status] for values." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:38 +#: doc/classes/PacketPeerDTLS.xml msgid "" "Poll the connection to check for incoming packets. Call this frequently to " "update the status and keep the connection working." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:44 +#: doc/classes/PacketPeerDTLS.xml msgid "A status representing a [PacketPeerDTLS] that is disconnected." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:47 +#: doc/classes/PacketPeerDTLS.xml msgid "" "A status representing a [PacketPeerDTLS] that is currently performing the " "handshake with a remote peer." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:50 +#: doc/classes/PacketPeerDTLS.xml msgid "" "A status representing a [PacketPeerDTLS] that is connected to a remote peer." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:53 +#: doc/classes/PacketPeerDTLS.xml msgid "A status representing a [PacketPeerDTLS] in a generic error state." msgstr "" -#: doc/classes/PacketPeerDTLS.xml:56 +#: doc/classes/PacketPeerDTLS.xml msgid "" "An error status that shows a mismatch in the DTLS certificate domain " "presented by the host and the domain requested for validation." msgstr "" -#: doc/classes/PacketPeerStream.xml:4 +#: doc/classes/PacketPeerStream.xml msgid "Wrapper to use a PacketPeer over a StreamPeer." msgstr "" -#: doc/classes/PacketPeerStream.xml:7 +#: doc/classes/PacketPeerStream.xml msgid "" "PacketStreamPeer provides a wrapper for working using packets over a stream. " "This allows for using packet based code with StreamPeers. PacketPeerStream " @@ -41034,24 +42091,24 @@ msgid "" "read or write to the wrapped StreamPeer directly." msgstr "" -#: doc/classes/PacketPeerStream.xml:19 +#: doc/classes/PacketPeerStream.xml msgid "The wrapped [StreamPeer] object." msgstr "" -#: doc/classes/PacketPeerUDP.xml:4 +#: doc/classes/PacketPeerUDP.xml msgid "UDP packet peer." msgstr "" -#: doc/classes/PacketPeerUDP.xml:7 +#: doc/classes/PacketPeerUDP.xml msgid "" "UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s." msgstr "" -#: doc/classes/PacketPeerUDP.xml:15 +#: doc/classes/PacketPeerUDP.xml msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on." msgstr "" -#: doc/classes/PacketPeerUDP.xml:23 +#: doc/classes/PacketPeerUDP.xml msgid "" "Calling this method connects this UDP peer to the given [code]host[/code]/" "[code]port[/code] pair. UDP is in reality connectionless, so this option " @@ -41067,29 +42124,29 @@ msgid "" "sensitive information." msgstr "" -#: doc/classes/PacketPeerUDP.xml:30 +#: doc/classes/PacketPeerUDP.xml msgid "" "Returns the IP of the remote peer that sent the last packet(that was " "received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])." msgstr "" -#: doc/classes/PacketPeerUDP.xml:36 +#: doc/classes/PacketPeerUDP.xml msgid "" "Returns the port of the remote peer that sent the last packet(that was " "received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])." msgstr "" -#: doc/classes/PacketPeerUDP.xml:42 +#: doc/classes/PacketPeerUDP.xml msgid "" "Returns [code]true[/code] if the UDP socket is open and has been connected " "to a remote address. See [method connect_to_host]." msgstr "" -#: doc/classes/PacketPeerUDP.xml:48 +#: doc/classes/PacketPeerUDP.xml msgid "Returns whether this [PacketPeerUDP] is listening." msgstr "" -#: doc/classes/PacketPeerUDP.xml:56 +#: doc/classes/PacketPeerUDP.xml msgid "" "Joins the multicast group specified by [code]multicast_address[/code] using " "the interface identified by [code]interface_name[/code].\n" @@ -41099,13 +42156,13 @@ msgid "" "[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work." msgstr "" -#: doc/classes/PacketPeerUDP.xml:66 +#: doc/classes/PacketPeerUDP.xml msgid "" "Removes the interface identified by [code]interface_name[/code] from the " "multicast group specified by [code]multicast_address[/code]." msgstr "" -#: doc/classes/PacketPeerUDP.xml:75 +#: doc/classes/PacketPeerUDP.xml msgid "" "Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to " "[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n" @@ -41120,7 +42177,7 @@ msgid "" "with the given address exists)." msgstr "" -#: doc/classes/PacketPeerUDP.xml:85 +#: doc/classes/PacketPeerUDP.xml msgid "" "Enable or disable sending of broadcast packets (e.g. " "[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is " @@ -41130,7 +42187,7 @@ msgid "" "enabled to receive broadcast packets too." msgstr "" -#: doc/classes/PacketPeerUDP.xml:94 +#: doc/classes/PacketPeerUDP.xml msgid "" "Sets the destination address and port for sending packets and variables. A " "hostname will be resolved using DNS if needed.\n" @@ -41138,7 +42195,7 @@ msgid "" "packets to a broadcast address (e.g. [code]255.255.255.255[/code])." msgstr "" -#: doc/classes/PacketPeerUDP.xml:101 +#: doc/classes/PacketPeerUDP.xml msgid "" "Waits for a packet to arrive on the listening port. See [method listen].\n" "[b]Note:[/b] [method wait] can't be interrupted once it has been called. " @@ -41157,50 +42214,49 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Panel.xml:4 +#: doc/classes/Panel.xml msgid "Provides an opaque background for [Control] children." msgstr "" -#: doc/classes/Panel.xml:7 +#: doc/classes/Panel.xml msgid "" "Panel is a [Control] that displays an opaque background. It's commonly used " "as a parent and container for other types of [Control] nodes." msgstr "" -#: doc/classes/Panel.xml:11 +#: doc/classes/Panel.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/516" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Panel.xml:12 doc/classes/Skeleton.xml:12 -#: doc/classes/SkeletonIK.xml:29 +#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/523" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Panel.xml:20 +#: doc/classes/Panel.xml msgid "The style of this [Panel]." msgstr "" -#: doc/classes/PanelContainer.xml:4 +#: doc/classes/PanelContainer.xml msgid "Panel container type." msgstr "" -#: doc/classes/PanelContainer.xml:7 +#: doc/classes/PanelContainer.xml msgid "" "Panel container type. This container fits controls inside of the delimited " "area of a stylebox. It's useful for giving controls an outline." msgstr "" -#: doc/classes/PanelContainer.xml:18 +#: doc/classes/PanelContainer.xml msgid "The style of [PanelContainer]'s background." msgstr "" -#: doc/classes/PanoramaSky.xml:4 +#: doc/classes/PanoramaSky.xml msgid "A type of [Sky] used to draw a background texture." msgstr "" -#: doc/classes/PanoramaSky.xml:7 +#: doc/classes/PanoramaSky.xml msgid "" "A resource referenced in an [Environment] that is used to draw a background. " "The Panorama sky functions similar to skyboxes in other engines, except it " @@ -41213,16 +42269,16 @@ msgid "" "equirectangular sky map." msgstr "" -#: doc/classes/PanoramaSky.xml:17 +#: doc/classes/PanoramaSky.xml #, fuzzy msgid "[Texture] to be applied to the PanoramaSky." msgstr "Gibt die Größe des Arrays zurück." -#: doc/classes/ParallaxBackground.xml:4 +#: doc/classes/ParallaxBackground.xml msgid "A node used to create a parallax scrolling background." msgstr "" -#: doc/classes/ParallaxBackground.xml:7 +#: doc/classes/ParallaxBackground.xml msgid "" "A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create " "a parallax effect. Each [ParallaxLayer] can move at a different speed using " @@ -41231,46 +42287,46 @@ msgid "" "[member scroll_offset]." msgstr "" -#: doc/classes/ParallaxBackground.xml:16 +#: doc/classes/ParallaxBackground.xml msgid "The base position offset for all [ParallaxLayer] children." msgstr "" -#: doc/classes/ParallaxBackground.xml:19 +#: doc/classes/ParallaxBackground.xml msgid "The base motion scale for all [ParallaxLayer] children." msgstr "" -#: doc/classes/ParallaxBackground.xml:22 +#: doc/classes/ParallaxBackground.xml msgid "" "If [code]true[/code], elements in [ParallaxLayer] child aren't affected by " "the zoom level of the camera." msgstr "" -#: doc/classes/ParallaxBackground.xml:25 +#: doc/classes/ParallaxBackground.xml msgid "" "Top-left limits for scrolling to begin. If the camera is outside of this " "limit, the background will stop scrolling. Must be lower than [member " "scroll_limit_end] to work." msgstr "" -#: doc/classes/ParallaxBackground.xml:28 +#: doc/classes/ParallaxBackground.xml msgid "" "Bottom-right limits for scrolling to end. If the camera is outside of this " "limit, the background will stop scrolling. Must be higher than [member " "scroll_limit_begin] to work." msgstr "" -#: doc/classes/ParallaxBackground.xml:31 +#: doc/classes/ParallaxBackground.xml msgid "" "The ParallaxBackground's scroll value. Calculated automatically when using a " "[Camera2D], but can be used to manually manage scrolling when no camera is " "present." msgstr "" -#: doc/classes/ParallaxLayer.xml:4 +#: doc/classes/ParallaxLayer.xml msgid "A parallax scrolling layer to be used with [ParallaxBackground]." msgstr "" -#: doc/classes/ParallaxLayer.xml:7 +#: doc/classes/ParallaxLayer.xml msgid "" "A ParallaxLayer must be the child of a [ParallaxBackground] node. Each " "ParallaxLayer can be set to move at different speeds relative to the camera " @@ -41280,31 +42336,31 @@ msgid "" "enters the scene will be ignored." msgstr "" -#: doc/classes/ParallaxLayer.xml:17 +#: doc/classes/ParallaxLayer.xml msgid "" "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite " "scrolling background. If an axis is set to [code]0[/code], the [Texture] " "will not be mirrored." msgstr "" -#: doc/classes/ParallaxLayer.xml:20 +#: doc/classes/ParallaxLayer.xml msgid "" "The ParallaxLayer's offset relative to the parent ParallaxBackground's " "[member ParallaxBackground.scroll_offset]." msgstr "" -#: doc/classes/ParallaxLayer.xml:23 +#: doc/classes/ParallaxLayer.xml msgid "" "Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], " "it will not scroll." msgstr "" -#: doc/classes/Particles.xml:4 +#: doc/classes/Particles.xml #, fuzzy msgid "GPU-based 3D particle emitter." msgstr "3D Partikel Emitter." -#: doc/classes/Particles.xml:7 +#: doc/classes/Particles.xml msgid "" "3D particle node used to create a variety of particle systems and effects. " "[Particles] features an emitter that generates some number of particles at a " @@ -41324,87 +42380,87 @@ msgid "" "camera position and angle." msgstr "" -#: doc/classes/Particles.xml:13 +#: doc/classes/Particles.xml #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" +"$DOCS_URL/tutorials/performance/vertex_animation/" "controlling_thousands_of_fish.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/" "controlling_thousands_of_fish.html" -#: doc/classes/Particles.xml:20 +#: doc/classes/Particles.xml msgid "" "Returns the axis-aligned bounding box that contains all the particles that " "are active in the current frame." msgstr "" -#: doc/classes/Particles.xml:27 +#: doc/classes/Particles.xml msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]." msgstr "" -#: doc/classes/Particles.xml:33 +#: doc/classes/Particles.xml msgid "Restarts the particle emission, clearing existing particles." msgstr "" -#: doc/classes/Particles.xml:41 +#: doc/classes/Particles.xml msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]." msgstr "" -#: doc/classes/Particles.xml:54 +#: doc/classes/Particles.xml msgid "[Mesh] that is drawn for the first draw pass." msgstr "" -#: doc/classes/Particles.xml:57 +#: doc/classes/Particles.xml msgid "[Mesh] that is drawn for the second draw pass." msgstr "" -#: doc/classes/Particles.xml:60 +#: doc/classes/Particles.xml msgid "[Mesh] that is drawn for the third draw pass." msgstr "" -#: doc/classes/Particles.xml:63 +#: doc/classes/Particles.xml msgid "[Mesh] that is drawn for the fourth draw pass." msgstr "" -#: doc/classes/Particles.xml:66 +#: doc/classes/Particles.xml msgid "The number of draw passes when rendering particles." msgstr "" -#: doc/classes/Particles.xml:72 +#: doc/classes/Particles.xml msgid "" "Time ratio between each emission. If [code]0[/code], particles are emitted " "continuously. If [code]1[/code], all particles are emitted simultaneously." msgstr "" -#: doc/classes/Particles.xml:87 +#: doc/classes/Particles.xml msgid "" "If [code]true[/code], only [code]amount[/code] particles will be emitted." msgstr "" -#: doc/classes/Particles.xml:90 +#: doc/classes/Particles.xml msgid "" "Amount of time to preprocess the particles before animation starts. Lets you " "start the animation some time after particles have started emitting." msgstr "" -#: doc/classes/Particles.xml:93 doc/classes/Particles2D.xml:68 +#: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "" "[Material] for processing particles. Can be a [ParticlesMaterial] or a " "[ShaderMaterial]." msgstr "" -#: doc/classes/Particles.xml:96 +#: doc/classes/Particles.xml msgid "Emission randomness ratio." msgstr "" -#: doc/classes/Particles.xml:99 +#: doc/classes/Particles.xml msgid "" "Speed scaling ratio. A value of [code]0[/code] can be used to pause the " "particles." msgstr "" -#: doc/classes/Particles.xml:102 +#: doc/classes/Particles.xml msgid "" "The [AABB] that determines the node's region which needs to be visible on " "screen for the particle system to be active.\n" @@ -41416,16 +42472,16 @@ msgid "" "when particles are off-screen." msgstr "" -#: doc/classes/Particles.xml:118 +#: doc/classes/Particles.xml msgid "Maximum number of draw passes supported." msgstr "" -#: doc/classes/Particles2D.xml:4 +#: doc/classes/Particles2D.xml #, fuzzy msgid "GPU-based 2D particle emitter." msgstr "2D Partikel Emitter." -#: doc/classes/Particles2D.xml:7 +#: doc/classes/Particles2D.xml msgid "" "2D particle node used to create a variety of particle systems and effects. " "[Particles2D] features an emitter that generates some number of particles at " @@ -41447,15 +42503,15 @@ msgid "" "texture region defined in [AtlasTexture]s." msgstr "" -#: doc/classes/Particles2D.xml:21 +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" -#: doc/classes/Particles2D.xml:27 +#: doc/classes/Particles2D.xml msgid "Restarts all the existing particles." msgstr "" -#: doc/classes/Particles2D.xml:80 +#: doc/classes/Particles2D.xml msgid "" "The [Rect2] that determines the node's region which needs to be visible on " "screen for the particle system to be active.\n" @@ -41464,11 +42520,11 @@ msgid "" "→ Generate Visibility Rect[/b] editor tool." msgstr "" -#: doc/classes/ParticlesMaterial.xml:4 +#: doc/classes/ParticlesMaterial.xml msgid "Particle properties for [Particles] and [Particles2D] nodes." msgstr "" -#: doc/classes/ParticlesMaterial.xml:7 +#: doc/classes/ParticlesMaterial.xml msgid "" "ParticlesMaterial defines particle properties and behavior. It is used in " "the [code]process_material[/code] of [Particles] and [Particles2D] emitter " @@ -41484,72 +42540,72 @@ msgid "" "[code]0.4-1.0[/code] of its original value." msgstr "" -#: doc/classes/ParticlesMaterial.xml:18 +#: doc/classes/ParticlesMaterial.xml msgid "Returns [code]true[/code] if the specified flag is enabled." msgstr "" -#: doc/classes/ParticlesMaterial.xml:32 +#: doc/classes/ParticlesMaterial.xml msgid "Returns the randomness ratio associated with the specified parameter." msgstr "" -#: doc/classes/ParticlesMaterial.xml:39 +#: doc/classes/ParticlesMaterial.xml #, fuzzy msgid "Returns the [Texture] used by the specified parameter." msgstr "Gibt den Sinus des Parameters zurück." -#: doc/classes/ParticlesMaterial.xml:47 +#: doc/classes/ParticlesMaterial.xml msgid "" "If [code]true[/code], enables the specified flag. See [enum Flags] for " "options." msgstr "" -#: doc/classes/ParticlesMaterial.xml:55 +#: doc/classes/ParticlesMaterial.xml msgid "Sets the specified [enum Parameter]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:63 +#: doc/classes/ParticlesMaterial.xml msgid "Sets the randomness ratio for the specified [enum Parameter]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:71 +#: doc/classes/ParticlesMaterial.xml #, fuzzy msgid "Sets the [Texture] for the specified [enum Parameter]." msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück." -#: doc/classes/ParticlesMaterial.xml:77 +#: doc/classes/ParticlesMaterial.xml msgid "" "Initial rotation applied to each particle, in degrees.\n" -"Only applied when [member flag_disable_z] or [member flag_rotate_y] are " -"[code]true[/code] or the [SpatialMaterial] being used to draw the particle " -"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]." +"[b]Note:[/b] Only applied when [member flag_disable_z] or [member " +"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to " +"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:81 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's rotation will be animated along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:87 +#: doc/classes/ParticlesMaterial.xml msgid "" -"Initial angular velocity applied to each particle. Sets the speed of " -"rotation of the particle.\n" -"Only applied when [member flag_disable_z] or [member flag_rotate_y] are " -"[code]true[/code] or the [SpatialMaterial] being used to draw the particle " -"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]." +"Initial angular velocity applied to each particle in [i]degrees[/i] per " +"second. Sets the speed of rotation of the particle.\n" +"[b]Note:[/b] Only applied when [member flag_disable_z] or [member " +"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to " +"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:91 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's angular velocity will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:100 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's animation offset will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:109 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's animation speed will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:115 +#: doc/classes/ParticlesMaterial.xml msgid "" "Each particle's initial color. If the [Particles2D]'s [code]texture[/code] " "is defined, it will be multiplied by this color. To have particle display " @@ -41557,23 +42613,23 @@ msgid "" "vertex_color_use_as_albedo] to [code]true[/code]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:124 +#: doc/classes/ParticlesMaterial.xml msgid "Damping will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:133 +#: doc/classes/ParticlesMaterial.xml msgid "" "The box's extents if [code]emission_shape[/code] is set to [constant " "EMISSION_SHAPE_BOX]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:136 +#: doc/classes/ParticlesMaterial.xml msgid "" "Particle color will be modulated by color determined by sampling this " "texture at the same point as the [member emission_point_texture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:139 +#: doc/classes/ParticlesMaterial.xml msgid "" "Particle velocity and rotation will be set by sampling this texture at the " "same point as the [member emission_point_texture]. Used only in [constant " @@ -41582,14 +42638,14 @@ msgid "" "\"Particles\" tool in the toolbar." msgstr "" -#: doc/classes/ParticlesMaterial.xml:142 +#: doc/classes/ParticlesMaterial.xml msgid "" "The number of emission points if [code]emission_shape[/code] is set to " "[constant EMISSION_SHAPE_POINTS] or [constant " "EMISSION_SHAPE_DIRECTED_POINTS]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:145 +#: doc/classes/ParticlesMaterial.xml msgid "" "Particles will be emitted at positions determined by sampling this texture " "at a random position. Used with [constant EMISSION_SHAPE_POINTS] and " @@ -41598,183 +42654,184 @@ msgid "" "the \"Particles\" tool in the toolbar." msgstr "" -#: doc/classes/ParticlesMaterial.xml:148 +#: doc/classes/ParticlesMaterial.xml msgid "" "The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:151 +#: doc/classes/ParticlesMaterial.xml msgid "" "The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:154 +#: doc/classes/ParticlesMaterial.xml msgid "" "The inner radius of the ring when using the emitter [constant " "EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:157 +#: doc/classes/ParticlesMaterial.xml msgid "" "The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:160 +#: doc/classes/ParticlesMaterial.xml msgid "" "Particles will be emitted inside this region. Use [enum EmissionShape] " "constants for values." msgstr "" -#: doc/classes/ParticlesMaterial.xml:163 +#: doc/classes/ParticlesMaterial.xml msgid "" "The sphere's radius if [code]emission_shape[/code] is set to [constant " "EMISSION_SHAPE_SPHERE]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:175 +#: doc/classes/ParticlesMaterial.xml msgid "Amount of [member spread] along the Y axis." msgstr "" -#: doc/classes/ParticlesMaterial.xml:184 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's hue will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:202 +#: doc/classes/ParticlesMaterial.xml msgid "" "Each particle's linear acceleration will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:208 +#: doc/classes/ParticlesMaterial.xml msgid "" "Orbital velocity applied to each particle. Makes the particles circle around " "origin. Specified in number of full rotations around origin per second.\n" -"Only available when [member flag_disable_z] is [code]true[/code]." +"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/" +"code]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:212 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's orbital velocity will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:221 +#: doc/classes/ParticlesMaterial.xml msgid "" "Each particle's radial acceleration will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:230 +#: doc/classes/ParticlesMaterial.xml msgid "Each particle's scale will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:242 +#: doc/classes/ParticlesMaterial.xml msgid "" "Each particle's tangential acceleration will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:248 +#: doc/classes/ParticlesMaterial.xml msgid "Trail particles' color will vary along this [GradientTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:251 +#: doc/classes/ParticlesMaterial.xml msgid "" "Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] " "particles. The remaining particles will be used as trail(s)." msgstr "" -#: doc/classes/ParticlesMaterial.xml:254 +#: doc/classes/ParticlesMaterial.xml msgid "Trail particles' size will vary along this [CurveTexture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:259 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set initial velocity properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:262 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set angular velocity properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:265 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set orbital velocity properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:268 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set linear acceleration properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:271 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set radial acceleration properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:274 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set tangential acceleration properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:277 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set damping properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:280 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set angle properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:283 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set scale properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:286 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set hue variation properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:289 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set animation speed properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:292 +#: doc/classes/ParticlesMaterial.xml msgid "" "Use with [method set_param], [method set_param_randomness], and [method " "set_param_texture] to set animation offset properties." msgstr "" -#: doc/classes/ParticlesMaterial.xml:298 +#: doc/classes/ParticlesMaterial.xml msgid "Use with [method set_flag] to set [member flag_align_y]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:301 +#: doc/classes/ParticlesMaterial.xml msgid "Use with [method set_flag] to set [member flag_rotate_y]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:304 +#: doc/classes/ParticlesMaterial.xml msgid "Use with [method set_flag] to set [member flag_disable_z]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:319 +#: doc/classes/ParticlesMaterial.xml msgid "" "Particles will be emitted at a position determined by sampling a random " "point on the [member emission_point_texture]. Particle color will be " "modulated by [member emission_color_texture]." msgstr "" -#: doc/classes/ParticlesMaterial.xml:322 +#: doc/classes/ParticlesMaterial.xml msgid "" "Particles will be emitted at a position determined by sampling a random " "point on the [member emission_point_texture]. Particle velocity and rotation " @@ -41782,11 +42839,11 @@ msgid "" "be modulated by [member emission_color_texture]." msgstr "" -#: doc/classes/Path.xml:4 +#: doc/classes/Path.xml msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow." msgstr "" -#: doc/classes/Path.xml:7 +#: doc/classes/Path.xml msgid "" "Can have [PathFollow] child nodes moving along the [Curve3D]. See " "[PathFollow] for more information on the usage.\n" @@ -41795,19 +42852,19 @@ msgid "" "[code](0, 0, 0)[/code]." msgstr "" -#: doc/classes/Path.xml:16 +#: doc/classes/Path.xml msgid "A [Curve3D] describing the path." msgstr "" -#: doc/classes/Path.xml:22 +#: doc/classes/Path.xml msgid "Emitted when the [member curve] changes." msgstr "" -#: doc/classes/Path2D.xml:4 +#: doc/classes/Path2D.xml msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow." msgstr "" -#: doc/classes/Path2D.xml:7 +#: doc/classes/Path2D.xml msgid "" "Can have [PathFollow2D] child nodes moving along the [Curve2D]. See " "[PathFollow2D] for more information on usage.\n" @@ -41816,15 +42873,15 @@ msgid "" "vector ([code](0, 0)[/code])." msgstr "" -#: doc/classes/Path2D.xml:16 +#: doc/classes/Path2D.xml msgid "A [Curve2D] describing the path." msgstr "" -#: doc/classes/PathFollow.xml:4 +#: doc/classes/PathFollow.xml msgid "Point sampler for a [Path]." msgstr "" -#: doc/classes/PathFollow.xml:7 +#: doc/classes/PathFollow.xml msgid "" "This node takes its parent [Path], and returns the coordinates of a point " "within it, given a distance from the first vertex.\n" @@ -41834,7 +42891,7 @@ msgid "" "node." msgstr "" -#: doc/classes/PathFollow.xml:16 +#: doc/classes/PathFollow.xml msgid "" "If [code]true[/code], the position between two cached points is interpolated " "cubically, and linearly otherwise.\n" @@ -41848,29 +42905,29 @@ msgid "" "between two points at the cost of (slightly) slower calculations." msgstr "" -#: doc/classes/PathFollow.xml:21 doc/classes/PathFollow2D.xml:21 +#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml msgid "The node's offset along the curve." msgstr "" -#: doc/classes/PathFollow.xml:24 doc/classes/PathFollow2D.xml:27 +#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml msgid "" "If [code]true[/code], any offset outside the path's length will wrap around, " "instead of stopping at the ends. Use it for cyclic paths." msgstr "" -#: doc/classes/PathFollow.xml:27 +#: doc/classes/PathFollow.xml msgid "" "The distance from the first vertex, measured in 3D units along the path. " "This sets this node's position to a point within the path." msgstr "" -#: doc/classes/PathFollow.xml:30 +#: doc/classes/PathFollow.xml msgid "" "Allows or forbids rotation on one or more axes, depending on the [enum " "RotationMode] constants being used." msgstr "" -#: doc/classes/PathFollow.xml:33 +#: doc/classes/PathFollow.xml msgid "" "The distance from the first vertex, considering 0.0 as the first vertex and " "1.0 as the last. This is just another way of expressing the offset within " @@ -41878,38 +42935,38 @@ msgid "" "length." msgstr "" -#: doc/classes/PathFollow.xml:36 doc/classes/PathFollow2D.xml:39 +#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml msgid "The node's offset perpendicular to the curve." msgstr "" -#: doc/classes/PathFollow.xml:41 +#: doc/classes/PathFollow.xml msgid "Forbids the PathFollow to rotate." msgstr "" -#: doc/classes/PathFollow.xml:44 +#: doc/classes/PathFollow.xml msgid "Allows the PathFollow to rotate in the Y axis only." msgstr "" -#: doc/classes/PathFollow.xml:47 +#: doc/classes/PathFollow.xml msgid "Allows the PathFollow to rotate in both the X, and Y axes." msgstr "" -#: doc/classes/PathFollow.xml:50 +#: doc/classes/PathFollow.xml msgid "Allows the PathFollow to rotate in any axis." msgstr "" -#: doc/classes/PathFollow.xml:53 +#: doc/classes/PathFollow.xml msgid "" "Uses the up vector information in a [Curve3D] to enforce orientation. This " "rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] " "property to be set to [code]true[/code]." msgstr "" -#: doc/classes/PathFollow2D.xml:4 +#: doc/classes/PathFollow2D.xml msgid "Point sampler for a [Path2D]." msgstr "" -#: doc/classes/PathFollow2D.xml:7 +#: doc/classes/PathFollow2D.xml msgid "" "This node takes its parent [Path2D], and returns the coordinates of a point " "within it, given a distance from the first vertex.\n" @@ -41919,7 +42976,7 @@ msgid "" "node." msgstr "" -#: doc/classes/PathFollow2D.xml:16 +#: doc/classes/PathFollow2D.xml msgid "" "If [code]true[/code], the position between two cached points is interpolated " "cubically, and linearly otherwise.\n" @@ -41933,23 +42990,23 @@ msgid "" "between two points at the cost of (slightly) slower calculations." msgstr "" -#: doc/classes/PathFollow2D.xml:24 +#: doc/classes/PathFollow2D.xml msgid "" "How far to look ahead of the curve to calculate the tangent if the node is " "rotating. E.g. shorter lookaheads will lead to faster rotations." msgstr "" -#: doc/classes/PathFollow2D.xml:30 +#: doc/classes/PathFollow2D.xml msgid "The distance along the path in pixels." msgstr "" -#: doc/classes/PathFollow2D.xml:33 +#: doc/classes/PathFollow2D.xml msgid "" "If [code]true[/code], this node rotates to follow the path, making its " "descendants rotate." msgstr "" -#: doc/classes/PathFollow2D.xml:36 +#: doc/classes/PathFollow2D.xml msgid "" "The distance along the path as a number in the range 0.0 (for the first " "vertex) to 1.0 (for the last). This is just another way of expressing the " @@ -41957,11 +43014,11 @@ msgid "" "the path's length." msgstr "" -#: doc/classes/PCKPacker.xml:4 +#: doc/classes/PCKPacker.xml msgid "Creates packages that can be loaded into a running project." msgstr "" -#: doc/classes/PCKPacker.xml:7 +#: doc/classes/PCKPacker.xml msgid "" "The [PCKPacker] is used to create packages that can be loaded into a running " "project using [method ProjectSettings.load_resource_pack].\n" @@ -41975,31 +43032,31 @@ msgid "" "file named [code]text.txt[/code] at the root of the package." msgstr "" -#: doc/classes/PCKPacker.xml:24 +#: doc/classes/PCKPacker.xml msgid "" "Adds the [code]source_path[/code] file to the current PCK package at the " "[code]pck_path[/code] internal path (should start with [code]res://[/code])." msgstr "" -#: doc/classes/PCKPacker.xml:31 +#: doc/classes/PCKPacker.xml msgid "" "Writes the files specified using all [method add_file] calls since the last " "flush. If [code]verbose[/code] is [code]true[/code], a list of files added " "will be printed to the console for easier debugging." msgstr "" -#: doc/classes/PCKPacker.xml:39 +#: doc/classes/PCKPacker.xml msgid "" "Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/" "code] file extension isn't added automatically, so it should be part of " "[code]pck_name[/code] (even though it's not required)." msgstr "" -#: doc/classes/Performance.xml:4 +#: doc/classes/Performance.xml msgid "Exposes performance-related data." msgstr "" -#: doc/classes/Performance.xml:7 +#: doc/classes/Performance.xml msgid "" "This class provides access to a number of different monitors related to " "performance, such as memory usage, draw calls, and FPS. These are the same " @@ -42012,7 +43069,7 @@ msgid "" "may be a short delay between changes." msgstr "" -#: doc/classes/Performance.xml:18 +#: doc/classes/Performance.xml msgid "" "Returns the value of one of the available monitors. You should provide one " "of the [enum Monitor] constants as the argument, like this:\n" @@ -42022,165 +43079,165 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Performance.xml:27 +#: doc/classes/Performance.xml msgid "Number of frames per second." msgstr "" -#: doc/classes/Performance.xml:30 +#: doc/classes/Performance.xml msgid "Time it took to complete one frame, in seconds." msgstr "" -#: doc/classes/Performance.xml:33 +#: doc/classes/Performance.xml msgid "Time it took to complete one physics frame, in seconds." msgstr "" -#: doc/classes/Performance.xml:36 +#: doc/classes/Performance.xml msgid "" "Static memory currently used, in bytes. Not available in release builds." msgstr "" -#: doc/classes/Performance.xml:39 +#: doc/classes/Performance.xml msgid "" "Dynamic memory currently used, in bytes. Not available in release builds." msgstr "" -#: doc/classes/Performance.xml:42 +#: doc/classes/Performance.xml msgid "Available static memory. Not available in release builds." msgstr "" -#: doc/classes/Performance.xml:45 +#: doc/classes/Performance.xml msgid "Available dynamic memory. Not available in release builds." msgstr "" -#: doc/classes/Performance.xml:48 +#: doc/classes/Performance.xml msgid "" "Largest amount of memory the message queue buffer has used, in bytes. The " "message queue is used for deferred functions calls and notifications." msgstr "" -#: doc/classes/Performance.xml:51 +#: doc/classes/Performance.xml msgid "Number of objects currently instanced (including nodes)." msgstr "" -#: doc/classes/Performance.xml:54 +#: doc/classes/Performance.xml msgid "Number of resources currently used." msgstr "" -#: doc/classes/Performance.xml:57 +#: doc/classes/Performance.xml msgid "" "Number of nodes currently instanced in the scene tree. This also includes " "the root node." msgstr "" -#: doc/classes/Performance.xml:60 +#: doc/classes/Performance.xml msgid "" "Number of orphan nodes, i.e. nodes which are not parented to a node of the " "scene tree." msgstr "" -#: doc/classes/Performance.xml:63 +#: doc/classes/Performance.xml msgid "3D objects drawn per frame." msgstr "" -#: doc/classes/Performance.xml:66 +#: doc/classes/Performance.xml msgid "Vertices drawn per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:69 +#: doc/classes/Performance.xml msgid "Material changes per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:72 +#: doc/classes/Performance.xml msgid "Shader changes per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:75 +#: doc/classes/Performance.xml msgid "Render surface changes per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:78 +#: doc/classes/Performance.xml msgid "Draw calls per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:81 +#: doc/classes/Performance.xml msgid "Items or joined items drawn per frame." msgstr "" -#: doc/classes/Performance.xml:84 +#: doc/classes/Performance.xml msgid "Draw calls per frame." msgstr "" -#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3696 +#: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "" "The amount of video memory used, i.e. texture and vertex memory combined." msgstr "" -#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3699 +#: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "The amount of texture memory used." msgstr "" -#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3702 +#: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "The amount of vertex memory used." msgstr "" -#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3693 +#: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "" "Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0." msgstr "" -#: doc/classes/Performance.xml:99 +#: doc/classes/Performance.xml msgid "Number of active [RigidBody2D] nodes in the game." msgstr "" -#: doc/classes/Performance.xml:102 +#: doc/classes/Performance.xml msgid "Number of collision pairs in the 2D physics engine." msgstr "" -#: doc/classes/Performance.xml:105 +#: doc/classes/Performance.xml msgid "Number of islands in the 2D physics engine." msgstr "" -#: doc/classes/Performance.xml:108 +#: doc/classes/Performance.xml msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game." msgstr "" -#: doc/classes/Performance.xml:111 +#: doc/classes/Performance.xml msgid "Number of collision pairs in the 3D physics engine." msgstr "" -#: doc/classes/Performance.xml:114 +#: doc/classes/Performance.xml msgid "Number of islands in the 3D physics engine." msgstr "" -#: doc/classes/Performance.xml:117 +#: doc/classes/Performance.xml msgid "Output latency of the [AudioServer]." msgstr "" -#: doc/classes/Performance.xml:120 +#: doc/classes/Performance.xml msgid "Represents the size of the [enum Monitor] enum." msgstr "" -#: doc/classes/PHashTranslation.xml:4 +#: doc/classes/PHashTranslation.xml msgid "Optimized translation." msgstr "Optimierte Übersetzung." -#: doc/classes/PHashTranslation.xml:7 +#: doc/classes/PHashTranslation.xml msgid "" "Optimized translation. Uses real-time compressed translations, which results " "in very small dictionaries." msgstr "" -#: doc/classes/PHashTranslation.xml:16 +#: doc/classes/PHashTranslation.xml msgid "" "Generates and sets an optimized translation from the given [Translation] " "resource." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:4 +#: doc/classes/Physics2DDirectBodyState.xml msgid "Direct access object to a physics body in the [Physics2DServer]." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:7 +#: doc/classes/Physics2DDirectBodyState.xml msgid "" "Provides direct access to a physics body in the [Physics2DServer], allowing " "safe changes to physics properties. This object is passed via the direct " @@ -42188,37 +43245,36 @@ msgid "" "direct state of that body. See [method RigidBody2D._integrate_forces]." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:11 -#: doc/classes/Physics2DDirectSpaceState.xml:11 -#: doc/classes/PhysicsDirectBodyState.xml:11 -#: doc/classes/PhysicsDirectSpaceState.xml:11 doc/classes/RayCast.xml:14 -#: doc/classes/RayCast2D.xml:14 doc/classes/World.xml:10 -#: doc/classes/World2D.xml:10 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml +#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html" +msgid "$DOCS_URL/tutorials/physics/ray-casting.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/physics/ray-casting.html" -#: doc/classes/Physics2DDirectBodyState.xml:18 doc/classes/RigidBody2D.xml:30 +#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:26 -#: doc/classes/PhysicsDirectBodyState.xml:27 doc/classes/RigidBody2D.xml:38 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "" "Adds a positioned force to the body. Both the force and the offset from the " "body origin are in global coordinates." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:33 doc/classes/RigidBody2D.xml:45 +#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant rotational force." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:40 doc/classes/RigidBody2D.xml:52 +#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Applies a directional impulse without affecting rotation." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:48 +#: doc/classes/Physics2DDirectBodyState.xml msgid "" "Applies a positioned impulse to the body. An impulse is time-independent! " "Applying an impulse every frame would result in a framerate-dependent force. " @@ -42227,152 +43283,150 @@ msgid "" "the global coordinate system, but is centered at the object's origin." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:55 doc/classes/RigidBody2D.xml:67 +#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Applies a rotational impulse to the body." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:62 -#: doc/classes/PhysicsDirectBodyState.xml:64 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the collider's [RID]." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:69 -#: doc/classes/PhysicsDirectBodyState.xml:71 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the collider's object id." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:76 +#: doc/classes/Physics2DDirectBodyState.xml msgid "" "Returns the collider object. This depends on how it was created (will return " "a scene node if such was used to create it)." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:83 -#: doc/classes/PhysicsDirectBodyState.xml:85 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the contact position in the collider." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:90 -#: doc/classes/PhysicsDirectBodyState.xml:92 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the collider's shape index." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:97 +#: doc/classes/Physics2DDirectBodyState.xml msgid "" "Returns the collided shape's metadata. This metadata is different from " "[method Object.get_meta], and is set with [method Physics2DServer." "shape_set_data]." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:104 -#: doc/classes/PhysicsDirectBodyState.xml:99 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the linear velocity vector at the collider's contact point." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:110 +#: doc/classes/Physics2DDirectBodyState.xml msgid "" "Returns the number of contacts this body has with other bodies.\n" "[b]Note:[/b] By default, this returns 0 unless bodies are configured to " "monitor contacts. See [member RigidBody2D.contact_monitor]." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:118 -#: doc/classes/PhysicsDirectBodyState.xml:120 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the local normal at the contact point." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:125 -#: doc/classes/PhysicsDirectBodyState.xml:127 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the local position of the contact point." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:132 -#: doc/classes/PhysicsDirectBodyState.xml:134 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the local shape index of the collision." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:138 -#: doc/classes/PhysicsDirectBodyState.xml:140 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the current state of the space, useful for queries." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:145 -#: doc/classes/PhysicsDirectBodyState.xml:147 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Returns the body's velocity at the given relative position, including both " "translation and rotation." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:151 -#: doc/classes/PhysicsDirectBodyState.xml:153 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "Calls the built-in force integration code." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:157 -#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101 -msgid "The body's rotational velocity." +#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml +msgid "The body's rotational velocity in [i]radians[/i] per second." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:160 -#: doc/classes/PhysicsDirectBodyState.xml:164 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "The inverse of the inertia of the body." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:163 -#: doc/classes/PhysicsDirectBodyState.xml:167 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "The inverse of the mass of the body." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:166 -#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146 -msgid "The body's linear velocity." +#: doc/classes/Physics2DDirectBodyState.xml +msgid "The body's linear velocity in pixels per second." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:169 -#: doc/classes/PhysicsDirectBodyState.xml:175 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "If [code]true[/code], this body is currently sleeping (not active)." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:172 -#: doc/classes/PhysicsDirectBodyState.xml:178 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "The timestep (delta) used for the simulation." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:175 -#: doc/classes/PhysicsDirectBodyState.xml:181 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "The rate at which the body stops rotating, if there are not any other forces " "moving it." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:178 -#: doc/classes/PhysicsDirectBodyState.xml:184 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "The total gravity vector being currently applied to this body." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:181 -#: doc/classes/PhysicsDirectBodyState.xml:187 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "The rate at which the body stops moving, if there are not any other forces " "moving it." msgstr "" -#: doc/classes/Physics2DDirectBodyState.xml:184 -#: doc/classes/PhysicsDirectBodyState.xml:190 +#: doc/classes/Physics2DDirectBodyState.xml +#: doc/classes/PhysicsDirectBodyState.xml msgid "The body's transformation matrix." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:4 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "Direct access object to a space in the [Physics2DServer]." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:7 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Direct access object to a space in the [Physics2DServer]. It's used mainly " "to do queries against objects and areas residing in a given space." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:18 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Checks how far a [Shape2D] can move without colliding. All the parameters " "for the query, including the shape and the motion, are supplied through a " @@ -42387,7 +43441,7 @@ msgid "" "[Shape2D]s that the shape is already colliding with." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:28 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Checks the intersections of a shape, given through a " "[Physics2DShapeQueryParameters] object, against the space. The resulting " @@ -42396,7 +43450,7 @@ msgid "" "to save processing time." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:35 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Checks the intersections of a shape, given through a " "[Physics2DShapeQueryParameters] object, against the space. If it collides " @@ -42417,7 +43471,7 @@ msgid "" "[code]shape[/code]: The shape index of the colliding shape." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:55 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Checks whether a point is inside any solid shape. The shapes the point is " "inside of are returned in an array containing dictionaries with the " @@ -42429,17 +43483,43 @@ msgid "" "Physics2DServer.shape_set_data].\n" "[code]rid[/code]: The intersecting object's [RID].\n" "[code]shape[/code]: The shape index of the colliding shape.\n" +"The number of intersections can be limited with the [code]max_results[/code] " +"parameter, to reduce the processing time.\n" "Additionally, the method can take an [code]exclude[/code] array of objects " "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/" "code] bitmask representing the physics layers to check in, or booleans to " -"determine if the ray should collide with [PhysicsBody]s or [Area]s, " +"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, " +"respectively.\n" +"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in " +"[code]Segments[/code] build mode are not solid shapes. Therefore, they will " +"not be detected." +msgstr "" + +#: doc/classes/Physics2DDirectSpaceState.xml +msgid "" +"Checks whether a point is inside any solid shape, in a specific canvas layer " +"given by [code]canvas_instance_id[/code]. The shapes the point is inside of " +"are returned in an array containing dictionaries with the following fields:\n" +"[code]collider[/code]: The colliding object.\n" +"[code]collider_id[/code]: The colliding object's ID.\n" +"[code]metadata[/code]: The intersecting shape's metadata. This metadata is " +"different from [method Object.get_meta], and is set with [method " +"Physics2DServer.shape_set_data].\n" +"[code]rid[/code]: The intersecting object's [RID].\n" +"[code]shape[/code]: The shape index of the colliding shape.\n" +"The number of intersections can be limited with the [code]max_results[/code] " +"parameter, to reduce the processing time.\n" +"Additionally, the method can take an [code]exclude[/code] array of objects " +"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/" +"code] bitmask representing the physics layers to check in, or booleans to " +"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, " "respectively.\n" "[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in " "[code]Segments[/code] build mode are not solid shapes. Therefore, they will " "not be detected." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:86 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Intersects a ray in a given space. The returned object is a dictionary with " "the following fields:\n" @@ -42457,17 +43537,16 @@ msgid "" "Additionally, the method can take an [code]exclude[/code] array of objects " "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/" "code] bitmask representing the physics layers to check in, or booleans to " -"determine if the ray should collide with [PhysicsBody]s or [Area]s, " +"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, " "respectively." msgstr "" -#: doc/classes/Physics2DDirectSpaceState.xml:103 +#: doc/classes/Physics2DDirectSpaceState.xml msgid "" "Checks the intersections of a shape, given through a " -"[Physics2DShapeQueryParameters] object, against the space.\n" -"[b]Note:[/b] This method does not take into account the [code]motion[/code] " -"property of the object. The intersected shapes are returned in an array " -"containing dictionaries with the following fields:\n" +"[Physics2DShapeQueryParameters] object, against the space. The intersected " +"shapes are returned in an array containing dictionaries with the following " +"fields:\n" "[code]collider[/code]: The colliding object.\n" "[code]collider_id[/code]: The colliding object's ID.\n" "[code]metadata[/code]: The intersecting shape's metadata. This metadata is " @@ -42479,92 +43558,90 @@ msgid "" "parameter, to reduce the processing time." msgstr "" -#: doc/classes/Physics2DServer.xml:4 +#: doc/classes/Physics2DServer.xml msgid "Server interface for low-level 2D physics access." msgstr "" -#: doc/classes/Physics2DServer.xml:7 +#: doc/classes/Physics2DServer.xml msgid "" "Physics2DServer is the server responsible for all 2D physics. It can create " "many kinds of physics objects, but does not insert them on the node tree." msgstr "" -#: doc/classes/Physics2DServer.xml:19 doc/classes/PhysicsServer.xml:19 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Adds a shape to the area, along with a transform matrix. Shapes are usually " "referenced by their index, so you should track which shape has a given index." msgstr "" -#: doc/classes/Physics2DServer.xml:34 doc/classes/Physics2DServer.xml:304 -#: doc/classes/PhysicsServer.xml:27 doc/classes/PhysicsServer.xml:298 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Assigns the area to a descendant of [Object], so it can exist in the node " "tree." msgstr "" -#: doc/classes/Physics2DServer.xml:41 doc/classes/PhysicsServer.xml:34 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Removes all shapes from an area. It does not delete the shapes, so they can " "be reassigned later." msgstr "" -#: doc/classes/Physics2DServer.xml:47 +#: doc/classes/Physics2DServer.xml msgid "" "Creates an [Area2D]. After creating an [Area2D] with this method, assign it " "to a space using [method area_set_space] to use the created [Area2D] in the " "physics world." msgstr "" -#: doc/classes/Physics2DServer.xml:60 doc/classes/Physics2DServer.xml:372 -#: doc/classes/PhysicsServer.xml:47 doc/classes/PhysicsServer.xml:362 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Gets the instance ID of the object the area is assigned to." msgstr "" -#: doc/classes/Physics2DServer.xml:68 +#: doc/classes/Physics2DServer.xml msgid "" "Returns an area parameter value. See [enum AreaParameter] for a list of " "available parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:76 doc/classes/PhysicsServer.xml:63 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the [RID] of the nth shape of an area." msgstr "" -#: doc/classes/Physics2DServer.xml:83 doc/classes/PhysicsServer.xml:70 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the number of shapes assigned to an area." msgstr "" -#: doc/classes/Physics2DServer.xml:91 doc/classes/PhysicsServer.xml:78 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the transform matrix of a shape within an area." msgstr "" -#: doc/classes/Physics2DServer.xml:98 doc/classes/PhysicsServer.xml:85 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the space assigned to the area." msgstr "" -#: doc/classes/Physics2DServer.xml:105 doc/classes/PhysicsServer.xml:92 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the space override mode for the area." msgstr "" -#: doc/classes/Physics2DServer.xml:112 doc/classes/PhysicsServer.xml:99 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the transform matrix for an area." msgstr "" -#: doc/classes/Physics2DServer.xml:120 doc/classes/PhysicsServer.xml:114 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Removes a shape from an area. It does not delete the shape, so it can be " "reassigned later." msgstr "" -#: doc/classes/Physics2DServer.xml:136 doc/classes/PhysicsServer.xml:130 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Assigns the area to one or many physics layers." msgstr "" -#: doc/classes/Physics2DServer.xml:144 doc/classes/PhysicsServer.xml:138 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Sets which physics layers the area will monitor." msgstr "" -#: doc/classes/Physics2DServer.xml:153 doc/classes/PhysicsServer.xml:147 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Sets the function to call when any body/area enters or exits the area. This " "callback will be called for any object interacting with the area, and takes " @@ -42577,45 +43654,45 @@ msgid "" "5: The shape index of the area where the object entered/exited." msgstr "" -#: doc/classes/Physics2DServer.xml:174 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the value for an area parameter. See [enum AreaParameter] for a list of " "available parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:183 doc/classes/PhysicsServer.xml:185 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Substitutes a given area shape by another. The old shape is selected by its " "index, the new one by its [RID]." msgstr "" -#: doc/classes/Physics2DServer.xml:192 +#: doc/classes/Physics2DServer.xml msgid "Disables a given shape in an area." msgstr "" -#: doc/classes/Physics2DServer.xml:201 doc/classes/PhysicsServer.xml:202 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Sets the transform matrix for an area shape." msgstr "" -#: doc/classes/Physics2DServer.xml:209 doc/classes/PhysicsServer.xml:210 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Assigns a space to the area." msgstr "" -#: doc/classes/Physics2DServer.xml:217 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] " "for a list of available modes." msgstr "" -#: doc/classes/Physics2DServer.xml:225 doc/classes/PhysicsServer.xml:226 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Sets the transform matrix for an area." msgstr "" -#: doc/classes/Physics2DServer.xml:240 doc/classes/PhysicsServer.xml:241 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Adds a body to the list of bodies exempt from collisions." msgstr "" -#: doc/classes/Physics2DServer.xml:249 +#: doc/classes/Physics2DServer.xml msgid "" "Adds a positioned force to the applied force and torque. As with [method " "body_apply_impulse], both the force and the offset from the body origin are " @@ -42623,115 +43700,116 @@ msgid "" "two are forces, the impulse clears itself after being applied." msgstr "" -#: doc/classes/Physics2DServer.xml:259 doc/classes/PhysicsServer.xml:259 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Adds a shape to the body, along with a transform matrix. Shapes are usually " "referenced by their index, so you should track which shape has a given index." msgstr "" -#: doc/classes/Physics2DServer.xml:282 +#: doc/classes/Physics2DServer.xml msgid "" "Adds a positioned impulse to the applied force and torque. Both the force " "and the offset from the body origin are in global coordinates." msgstr "" -#: doc/classes/Physics2DServer.xml:311 doc/classes/PhysicsServer.xml:305 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Removes all shapes from a body." msgstr "" -#: doc/classes/Physics2DServer.xml:317 +#: doc/classes/Physics2DServer.xml msgid "Creates a physics body." msgstr "" -#: doc/classes/Physics2DServer.xml:330 doc/classes/PhysicsServer.xml:320 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the physics layer or layers a body belongs to." msgstr "" -#: doc/classes/Physics2DServer.xml:337 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the physics layer or layers a body can collide with." msgstr "" -#: doc/classes/Physics2DServer.xml:344 +#: doc/classes/Physics2DServer.xml msgid "Returns the continuous collision detection mode." msgstr "" -#: doc/classes/Physics2DServer.xml:351 -#, fuzzy -msgid "Returns the [Physics2DDirectBodyState] of the body." -msgstr "Gibt die Größe des Arrays zurück." +#: doc/classes/Physics2DServer.xml +msgid "" +"Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/" +"code] if the body is destroyed or removed from the physics space." +msgstr "" -#: doc/classes/Physics2DServer.xml:358 doc/classes/PhysicsServer.xml:348 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Returns the maximum contacts that can be reported. See [method " "body_set_max_contacts_reported]." msgstr "" -#: doc/classes/Physics2DServer.xml:365 doc/classes/PhysicsServer.xml:355 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the body mode." msgstr "" -#: doc/classes/Physics2DServer.xml:380 +#: doc/classes/Physics2DServer.xml msgid "" "Returns the value of a body parameter. See [enum BodyParameter] for a list " "of available parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:388 doc/classes/PhysicsServer.xml:378 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the [RID] of the nth shape of a body." msgstr "" -#: doc/classes/Physics2DServer.xml:395 doc/classes/PhysicsServer.xml:385 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the number of shapes assigned to a body." msgstr "" -#: doc/classes/Physics2DServer.xml:403 +#: doc/classes/Physics2DServer.xml msgid "Returns the metadata of a shape of a body." msgstr "" -#: doc/classes/Physics2DServer.xml:411 doc/classes/PhysicsServer.xml:393 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the transform matrix of a body shape." msgstr "" -#: doc/classes/Physics2DServer.xml:418 doc/classes/PhysicsServer.xml:400 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the [RID] of the space assigned to a body." msgstr "" -#: doc/classes/Physics2DServer.xml:426 doc/classes/PhysicsServer.xml:408 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns a body state." msgstr "" -#: doc/classes/Physics2DServer.xml:433 doc/classes/PhysicsServer.xml:429 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Returns whether a body uses a callback function to calculate its own physics " "(see [method body_set_force_integration_callback])." msgstr "" -#: doc/classes/Physics2DServer.xml:441 +#: doc/classes/Physics2DServer.xml msgid "Removes a body from the list of bodies exempt from collisions." msgstr "" -#: doc/classes/Physics2DServer.xml:449 doc/classes/PhysicsServer.xml:453 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Removes a shape from a body. The shape is not deleted, so it can be reused " "afterwards." msgstr "" -#: doc/classes/Physics2DServer.xml:457 doc/classes/PhysicsServer.xml:469 -#: doc/classes/RigidBody.xml:105 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml +#: doc/classes/RigidBody.xml msgid "" "Sets an axis velocity. The velocity in the given vector axis will be set as " "the given vector length. This is useful for jumping behavior." msgstr "" -#: doc/classes/Physics2DServer.xml:465 doc/classes/PhysicsServer.xml:477 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Sets the physics layer or layers a body belongs to." msgstr "" -#: doc/classes/Physics2DServer.xml:473 doc/classes/PhysicsServer.xml:485 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Sets the physics layer or layers a body can collide with." msgstr "" -#: doc/classes/Physics2DServer.xml:481 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the continuous collision detection mode using one of the [enum CCDMode] " "constants.\n" @@ -42739,73 +43817,73 @@ msgid "" "collide, instead of moving it and correcting its movement if it collided." msgstr "" -#: doc/classes/Physics2DServer.xml:492 doc/classes/PhysicsServer.xml:504 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Sets the function used to calculate physics for an object, if that object " "allows it (see [method body_set_omit_force_integration])." msgstr "" -#: doc/classes/Physics2DServer.xml:500 doc/classes/PhysicsServer.xml:519 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Sets the maximum contacts to report. Bodies can keep a log of the contacts " "with other bodies, this is enabled by setting the maximum amount of contacts " "reported to a number greater than 0." msgstr "" -#: doc/classes/Physics2DServer.xml:508 +#: doc/classes/Physics2DServer.xml msgid "Sets the body mode using one of the [enum BodyMode] constants." msgstr "" -#: doc/classes/Physics2DServer.xml:516 doc/classes/PhysicsServer.xml:535 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Sets whether a body uses a callback function to calculate its own physics " "(see [method body_set_force_integration_callback])." msgstr "" -#: doc/classes/Physics2DServer.xml:525 +#: doc/classes/Physics2DServer.xml msgid "" "Sets a body parameter. See [enum BodyParameter] for a list of available " "parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:534 doc/classes/PhysicsServer.xml:561 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Substitutes a given body shape by another. The old shape is selected by its " "index, the new one by its [RID]." msgstr "" -#: doc/classes/Physics2DServer.xml:544 +#: doc/classes/Physics2DServer.xml msgid "" "Enables one way collision on body if [code]enable[/code] is [code]true[/" "code]." msgstr "" -#: doc/classes/Physics2DServer.xml:553 +#: doc/classes/Physics2DServer.xml msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]." msgstr "" -#: doc/classes/Physics2DServer.xml:562 +#: doc/classes/Physics2DServer.xml msgid "" "Sets metadata of a shape within a body. This metadata is different from " "[method Object.set_meta], and can be retrieved on shape queries." msgstr "" -#: doc/classes/Physics2DServer.xml:571 doc/classes/PhysicsServer.xml:578 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Sets the transform matrix for a body shape." msgstr "" -#: doc/classes/Physics2DServer.xml:579 doc/classes/PhysicsServer.xml:586 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Assigns a space to the body (see [method space_create])." msgstr "" -#: doc/classes/Physics2DServer.xml:588 +#: doc/classes/Physics2DServer.xml msgid "" "Sets a body state using one of the [enum BodyState] constants.\n" "Note that the method doesn't take effect immediately. The state will change " "on the next physics frame." msgstr "" -#: doc/classes/Physics2DServer.xml:603 +#: doc/classes/Physics2DServer.xml msgid "" "Returns [code]true[/code] if a collision would result from moving in the " "given direction from a given point in space. Margin increases the size of " @@ -42813,67 +43891,67 @@ msgid "" "can be passed to return additional information in." msgstr "" -#: doc/classes/Physics2DServer.xml:633 +#: doc/classes/Physics2DServer.xml msgid "" "Creates a damped spring joint between two bodies. If not specified, the " "second body is assumed to be the joint itself." msgstr "" -#: doc/classes/Physics2DServer.xml:641 +#: doc/classes/Physics2DServer.xml #, fuzzy msgid "Returns the value of a damped spring joint parameter." msgstr "Gibt den inversen Wert des Parameters zurück." -#: doc/classes/Physics2DServer.xml:650 +#: doc/classes/Physics2DServer.xml msgid "" "Sets a damped spring joint parameter. See [enum DampedStringParam] for a " "list of available parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:657 +#: doc/classes/Physics2DServer.xml msgid "" "Destroys any of the objects created by Physics2DServer. If the [RID] passed " "is not one of the objects that can be created by Physics2DServer, an error " "will be sent to the console." msgstr "" -#: doc/classes/Physics2DServer.xml:664 +#: doc/classes/Physics2DServer.xml msgid "" "Returns information about the current state of the 2D physics engine. See " "[enum ProcessInfo] for a list of available states." msgstr "" -#: doc/classes/Physics2DServer.xml:675 +#: doc/classes/Physics2DServer.xml msgid "" "Creates a groove joint between two bodies. If not specified, the bodies are " "assumed to be the joint itself." msgstr "" -#: doc/classes/Physics2DServer.xml:683 +#: doc/classes/Physics2DServer.xml msgid "Returns the value of a joint parameter." msgstr "" -#: doc/classes/Physics2DServer.xml:690 +#: doc/classes/Physics2DServer.xml msgid "Returns a joint's type (see [enum JointType])." msgstr "" -#: doc/classes/Physics2DServer.xml:699 +#: doc/classes/Physics2DServer.xml msgid "" "Sets a joint parameter. See [enum JointParam] for a list of available " "parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:713 +#: doc/classes/Physics2DServer.xml msgid "" "Creates a pin joint between two bodies. If not specified, the second body is " "assumed to be the joint itself." msgstr "" -#: doc/classes/Physics2DServer.xml:735 +#: doc/classes/Physics2DServer.xml msgid "Activates or deactivates the 2D physics engine." msgstr "" -#: doc/classes/Physics2DServer.xml:742 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the amount of iterations for calculating velocities of colliding " "bodies. The greater the amount of iterations, the more accurate the " @@ -42882,93 +43960,93 @@ msgid "" "code]." msgstr "" -#: doc/classes/Physics2DServer.xml:749 doc/classes/PhysicsServer.xml:859 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the shape data." msgstr "" -#: doc/classes/Physics2DServer.xml:756 +#: doc/classes/Physics2DServer.xml msgid "Returns a shape's type (see [enum ShapeType])." msgstr "" -#: doc/classes/Physics2DServer.xml:764 doc/classes/PhysicsServer.xml:874 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Sets the shape data that defines its shape and size. The data to be passed " "depends on the kind of shape created [method shape_get_type]." msgstr "" -#: doc/classes/Physics2DServer.xml:770 doc/classes/PhysicsServer.xml:897 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Creates a space. A space is a collection of parameters for the physics " "engine that can be assigned to an area or a body. It can be assigned to an " "area with [method area_set_space], or to a body with [method body_set_space]." msgstr "" -#: doc/classes/Physics2DServer.xml:777 +#: doc/classes/Physics2DServer.xml msgid "" "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can " "be used to make collision/intersection queries." msgstr "" -#: doc/classes/Physics2DServer.xml:785 doc/classes/PhysicsServer.xml:912 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the value of a space parameter." msgstr "" -#: doc/classes/Physics2DServer.xml:792 doc/classes/PhysicsServer.xml:919 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns whether the space is active." msgstr "" -#: doc/classes/Physics2DServer.xml:800 doc/classes/PhysicsServer.xml:927 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Marks a space as active. It will not have an effect, unless it is assigned " "to an area or body." msgstr "" -#: doc/classes/Physics2DServer.xml:809 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the value for a space parameter. See [enum SpaceParameter] for a list " "of available parameters." msgstr "" -#: doc/classes/Physics2DServer.xml:815 doc/classes/PhysicsServer.xml:1278 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the maximum distance a pair of bodies has to move before " "their collision status has to be recalculated." msgstr "" -#: doc/classes/Physics2DServer.xml:818 doc/classes/PhysicsServer.xml:1281 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the maximum distance a shape can be from another before " "they are considered separated." msgstr "" -#: doc/classes/Physics2DServer.xml:821 doc/classes/PhysicsServer.xml:1284 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the maximum distance a shape can penetrate another shape " "before it is considered a collision." msgstr "" -#: doc/classes/Physics2DServer.xml:824 doc/classes/PhysicsServer.xml:1287 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the threshold linear velocity of activity. A body marked " "as potentially inactive for both linear and angular velocity will be put to " "sleep after the time given." msgstr "" -#: doc/classes/Physics2DServer.xml:827 doc/classes/PhysicsServer.xml:1290 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the threshold angular velocity of activity. A body " "marked as potentially inactive for both linear and angular velocity will be " "put to sleep after the time given." msgstr "" -#: doc/classes/Physics2DServer.xml:830 doc/classes/PhysicsServer.xml:1293 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the maximum time of activity. A body marked as " "potentially inactive for both linear and angular velocity will be put to " "sleep after this time." msgstr "" -#: doc/classes/Physics2DServer.xml:833 doc/classes/PhysicsServer.xml:1298 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the default solver bias for all physics constraints. A " "solver bias is a factor controlling how much two objects \"rebound\", after " @@ -42976,40 +44054,40 @@ msgid "" "numerical imprecision." msgstr "" -#: doc/classes/Physics2DServer.xml:836 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating line shapes. A line shape is an infinite " "line with an origin point, and a normal. Thus, it can be used for front/" "behind checks." msgstr "" -#: doc/classes/Physics2DServer.xml:841 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating segment shapes. A segment shape is a line " "from a point A to a point B. It can be checked for intersections." msgstr "" -#: doc/classes/Physics2DServer.xml:844 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating circle shapes. A circle shape only has a " "radius. It can be used for intersections and inside/outside checks." msgstr "" -#: doc/classes/Physics2DServer.xml:847 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating rectangle shapes. A rectangle shape is " "defined by a width and a height. It can be used for intersections and inside/" "outside checks." msgstr "" -#: doc/classes/Physics2DServer.xml:850 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating capsule shapes. A capsule shape is defined " "by a radius and a length. It can be used for intersections and inside/" "outside checks." msgstr "" -#: doc/classes/Physics2DServer.xml:853 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating convex polygon shapes. A polygon is " "defined by a list of points. It can be used for intersections and inside/" @@ -43018,341 +44096,341 @@ msgid "" "supplied form is a convex polygon." msgstr "" -#: doc/classes/Physics2DServer.xml:856 +#: doc/classes/Physics2DServer.xml msgid "" "This is the constant for creating concave polygon shapes. A polygon is " "defined by a list of points. It can be used for intersections checks, but " "not for inside/outside checks." msgstr "" -#: doc/classes/Physics2DServer.xml:859 doc/classes/PhysicsServer.xml:1173 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This constant is used internally by the engine. Any attempt to create this " "kind of shape results in an error." msgstr "" -#: doc/classes/Physics2DServer.xml:862 doc/classes/PhysicsServer.xml:1176 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get gravity strength in an area." msgstr "" -#: doc/classes/Physics2DServer.xml:865 doc/classes/PhysicsServer.xml:1179 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get gravity vector/center in an area." msgstr "" -#: doc/classes/Physics2DServer.xml:868 doc/classes/PhysicsServer.xml:1182 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get whether the gravity vector of an area is a direction, or " "a center point." msgstr "" -#: doc/classes/Physics2DServer.xml:871 doc/classes/PhysicsServer.xml:1185 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to set/get the falloff factor for point gravity of an area. The " "greater this value is, the faster the strength of gravity decreases with the " "square of distance." msgstr "" -#: doc/classes/Physics2DServer.xml:874 doc/classes/PhysicsServer.xml:1188 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This constant was used to set/get the falloff factor for point gravity. It " "has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]." msgstr "" -#: doc/classes/Physics2DServer.xml:877 doc/classes/PhysicsServer.xml:1191 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get the linear dampening factor of an area." msgstr "" -#: doc/classes/Physics2DServer.xml:880 doc/classes/PhysicsServer.xml:1194 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get the angular dampening factor of an area." msgstr "" -#: doc/classes/Physics2DServer.xml:883 doc/classes/PhysicsServer.xml:1197 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get the priority (order of processing) of an area." msgstr "" -#: doc/classes/Physics2DServer.xml:886 doc/classes/PhysicsServer.xml:1200 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This area does not affect gravity/damp. These are generally areas that exist " "only to detect collisions, and objects entering or exiting them." msgstr "" -#: doc/classes/Physics2DServer.xml:889 doc/classes/PhysicsServer.xml:1203 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This area adds its gravity/damp values to whatever has been calculated so " "far. This way, many overlapping areas can combine their physics to make " "interesting effects." msgstr "" -#: doc/classes/Physics2DServer.xml:892 doc/classes/PhysicsServer.xml:1206 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This area adds its gravity/damp values to whatever has been calculated so " "far. Then stops taking into account the rest of the areas, even the default " "one." msgstr "" -#: doc/classes/Physics2DServer.xml:895 doc/classes/PhysicsServer.xml:1209 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This area replaces any gravity/damp, even the default one, and stops taking " "into account the rest of the areas." msgstr "" -#: doc/classes/Physics2DServer.xml:898 doc/classes/PhysicsServer.xml:1212 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "This area replaces any gravity/damp calculated so far, but keeps calculating " "the rest of the areas, down to the default one." msgstr "" -#: doc/classes/Physics2DServer.xml:901 doc/classes/PhysicsServer.xml:1215 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant for static bodies." msgstr "" -#: doc/classes/Physics2DServer.xml:904 doc/classes/PhysicsServer.xml:1218 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant for kinematic bodies." msgstr "" -#: doc/classes/Physics2DServer.xml:907 doc/classes/PhysicsServer.xml:1221 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant for rigid bodies." msgstr "" -#: doc/classes/Physics2DServer.xml:910 doc/classes/PhysicsServer.xml:1224 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant for rigid bodies in character mode. In this mode, a body can not " "rotate, and only its linear velocity is affected by physics." msgstr "" -#: doc/classes/Physics2DServer.xml:913 doc/classes/PhysicsServer.xml:1227 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get a body's bounce factor." msgstr "" -#: doc/classes/Physics2DServer.xml:916 doc/classes/PhysicsServer.xml:1230 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get a body's friction." msgstr "" -#: doc/classes/Physics2DServer.xml:919 doc/classes/PhysicsServer.xml:1233 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get a body's mass." msgstr "" -#: doc/classes/Physics2DServer.xml:922 +#: doc/classes/Physics2DServer.xml msgid "Constant to set/get a body's inertia." msgstr "" -#: doc/classes/Physics2DServer.xml:925 doc/classes/PhysicsServer.xml:1236 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get a body's gravity multiplier." msgstr "" -#: doc/classes/Physics2DServer.xml:928 doc/classes/PhysicsServer.xml:1239 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get a body's linear dampening factor." msgstr "" -#: doc/classes/Physics2DServer.xml:931 doc/classes/PhysicsServer.xml:1242 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get a body's angular dampening factor." msgstr "" -#: doc/classes/Physics2DServer.xml:934 doc/classes/PhysicsServer.xml:1245 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Represents the size of the [enum BodyParameter] enum." msgstr "" -#: doc/classes/Physics2DServer.xml:937 doc/classes/PhysicsServer.xml:1248 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get the current transform matrix of the body." msgstr "" -#: doc/classes/Physics2DServer.xml:940 doc/classes/PhysicsServer.xml:1251 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get the current linear velocity of the body." msgstr "" -#: doc/classes/Physics2DServer.xml:943 doc/classes/PhysicsServer.xml:1254 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get the current angular velocity of the body." msgstr "" -#: doc/classes/Physics2DServer.xml:946 doc/classes/PhysicsServer.xml:1257 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to sleep/wake up a body, or to get whether it is sleeping." msgstr "" -#: doc/classes/Physics2DServer.xml:949 doc/classes/PhysicsServer.xml:1260 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to set/get whether the body can sleep." msgstr "" -#: doc/classes/Physics2DServer.xml:952 +#: doc/classes/Physics2DServer.xml msgid "Constant to create pin joints." msgstr "" -#: doc/classes/Physics2DServer.xml:955 +#: doc/classes/Physics2DServer.xml msgid "Constant to create groove joints." msgstr "" -#: doc/classes/Physics2DServer.xml:958 +#: doc/classes/Physics2DServer.xml msgid "Constant to create damped spring joints." msgstr "" -#: doc/classes/Physics2DServer.xml:967 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the resting length of the spring joint. The joint will always try to go " "to back this length when pulled apart." msgstr "" -#: doc/classes/Physics2DServer.xml:970 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the stiffness of the spring joint. The joint applies a force equal to " "the stiffness times the distance from its resting length." msgstr "" -#: doc/classes/Physics2DServer.xml:973 +#: doc/classes/Physics2DServer.xml msgid "" "Sets the damping ratio of the spring joint. A value of 0 indicates an " "undamped spring, while 1 causes the system to reach equilibrium as fast as " "possible (critical damping)." msgstr "" -#: doc/classes/Physics2DServer.xml:976 +#: doc/classes/Physics2DServer.xml msgid "" "Disables continuous collision detection. This is the fastest way to detect " "body collisions, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/Physics2DServer.xml:979 +#: doc/classes/Physics2DServer.xml msgid "" "Enables continuous collision detection by raycasting. It is faster than " "shapecasting, but less precise." msgstr "" -#: doc/classes/Physics2DServer.xml:982 +#: doc/classes/Physics2DServer.xml msgid "" "Enables continuous collision detection by shapecasting. It is the slowest " "CCD method, and the most precise." msgstr "" -#: doc/classes/Physics2DServer.xml:985 doc/classes/PhysicsServer.xml:1263 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "The value of the first parameter and area callback function receives, when " "an object enters one of its shapes." msgstr "" -#: doc/classes/Physics2DServer.xml:988 doc/classes/PhysicsServer.xml:1266 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "The value of the first parameter and area callback function receives, when " "an object exits one of its shapes." msgstr "" -#: doc/classes/Physics2DServer.xml:991 doc/classes/PhysicsServer.xml:1269 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to get the number of objects that are not sleeping." msgstr "" -#: doc/classes/Physics2DServer.xml:994 doc/classes/PhysicsServer.xml:1272 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Constant to get the number of possible collisions." msgstr "" -#: doc/classes/Physics2DServer.xml:997 doc/classes/PhysicsServer.xml:1275 +#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "" "Constant to get the number of space regions where a collision could occur." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:4 +#: doc/classes/Physics2DShapeQueryParameters.xml msgid "Parameters to be sent to a 2D shape physics query." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:7 +#: doc/classes/Physics2DShapeQueryParameters.xml msgid "" "This class contains the shape and other parameters for 2D intersection/" "collision queries." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:16 +#: doc/classes/Physics2DShapeQueryParameters.xml msgid "" "Sets the [Shape2D] that will be used for collision/intersection queries." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:22 +#: doc/classes/Physics2DShapeQueryParameters.xml msgid "If [code]true[/code], the query will take [Area2D]s into account." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:25 +#: doc/classes/Physics2DShapeQueryParameters.xml msgid "" "If [code]true[/code], the query will take [PhysicsBody2D]s into account." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:28 -#: doc/classes/PhysicsShapeQueryParameters.xml:28 +#: doc/classes/Physics2DShapeQueryParameters.xml +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "" "The physics layer(s) the query will take into account (as a bitmask). See " -"[url=https://docs.godotengine.org/en/3.4/tutorials/physics/" -"physics_introduction.html#collision-layers-and-masks]Collision layers and " -"masks[/url] in the documentation for more information." +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:31 -#: doc/classes/PhysicsShapeQueryParameters.xml:31 +#: doc/classes/Physics2DShapeQueryParameters.xml +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "" "The list of objects or object [RID]s that will be excluded from collisions." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:34 -#: doc/classes/PhysicsShapeQueryParameters.xml:34 +#: doc/classes/Physics2DShapeQueryParameters.xml +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "The collision margin for the shape." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:37 +#: doc/classes/Physics2DShapeQueryParameters.xml msgid "The motion of the shape being queried for." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:40 -#: doc/classes/PhysicsShapeQueryParameters.xml:37 +#: doc/classes/Physics2DShapeQueryParameters.xml +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "The queried shape's [RID]. See also [method set_shape]." msgstr "" -#: doc/classes/Physics2DShapeQueryParameters.xml:43 -#: doc/classes/PhysicsShapeQueryParameters.xml:40 +#: doc/classes/Physics2DShapeQueryParameters.xml +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "The queried shape's transform matrix." msgstr "" -#: doc/classes/PhysicsBody.xml:4 +#: doc/classes/PhysicsBody.xml msgid "Base class for all objects affected by physics in 3D space." msgstr "" -#: doc/classes/PhysicsBody.xml:7 +#: doc/classes/PhysicsBody.xml msgid "" "PhysicsBody is an abstract base class for implementing a physics body. All " "*Body types inherit from it." msgstr "" -#: doc/classes/PhysicsBody.xml:17 doc/classes/PhysicsBody2D.xml:17 -#: doc/classes/SoftBody.xml:17 +#: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml +#: doc/classes/SoftBody.xml msgid "Adds a body to the list of bodies that this body can't collide with." msgstr "" -#: doc/classes/PhysicsBody.xml:23 doc/classes/PhysicsBody2D.xml:23 -#: doc/classes/SoftBody.xml:23 +#: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml +#: doc/classes/SoftBody.xml msgid "" "Returns an array of nodes that were added as collision exceptions for this " "body." msgstr "" -#: doc/classes/PhysicsBody.xml:30 doc/classes/PhysicsBody2D.xml:30 -#: doc/classes/SoftBody.xml:58 +#: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml +#: doc/classes/SoftBody.xml msgid "" "Removes a body from the list of bodies that this body can't collide with." msgstr "" -#: doc/classes/PhysicsBody2D.xml:4 +#: doc/classes/PhysicsBody2D.xml msgid "Base class for all objects affected by physics in 2D space." msgstr "" -#: doc/classes/PhysicsBody2D.xml:7 +#: doc/classes/PhysicsBody2D.xml msgid "" "PhysicsBody2D is an abstract base class for implementing a physics body. All " "*Body2D types inherit from it." msgstr "" -#: doc/classes/PhysicsBody2D.xml:37 +#: doc/classes/PhysicsBody2D.xml msgid "" "Both collision_layer and collision_mask. Returns collision_layer when " "accessed. Updates collision_layer and collision_mask when modified." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:4 +#: doc/classes/PhysicsDirectBodyState.xml msgid "Direct access object to a physics body in the [PhysicsServer]." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:7 +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Provides direct access to a physics body in the [PhysicsServer], allowing " "safe changes to physics properties. This object is passed via the direct " @@ -43360,23 +44438,23 @@ msgid "" "direct state of that body. See [method RigidBody._integrate_forces]." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:18 +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Adds a constant directional force without affecting rotation.\n" "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:34 +#: doc/classes/PhysicsDirectBodyState.xml msgid "Adds a constant rotational force without affecting position." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:41 +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Applies a single directional impulse without affecting rotation.\n" "This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:50 +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Applies a positioned impulse to the body. An impulse is time-independent! " "Applying an impulse every frame would result in a framerate-dependent force. " @@ -43385,39 +44463,49 @@ msgid "" "at the object's origin." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:57 +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Apply a torque impulse (which will be affected by the body mass and shape). " "This will rotate the body around the vector [code]j[/code] passed as " "parameter." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:78 +#: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the collider object." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:105 +#: doc/classes/PhysicsDirectBodyState.xml msgid "" "Returns the number of contacts this body has with other bodies.\n" "[b]Note:[/b] By default, this returns 0 unless bodies are configured to " "monitor contacts. See [member RigidBody.contact_monitor]." msgstr "" -#: doc/classes/PhysicsDirectBodyState.xml:113 +#: doc/classes/PhysicsDirectBodyState.xml msgid "Impulse created by the contact. Only implemented for Bullet physics." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:4 +#: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody.xml +msgid "" +"The body's rotational velocity in axis-angle format. The magnitude of the " +"vector is the rotation rate in [i]radians[/i] per second." +msgstr "" + +#: doc/classes/PhysicsDirectBodyState.xml +msgid "The body's linear velocity in units per second." +msgstr "" + +#: doc/classes/PhysicsDirectSpaceState.xml msgid "Direct access object to a space in the [PhysicsServer]." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:7 +#: doc/classes/PhysicsDirectSpaceState.xml msgid "" "Direct access object to a space in the [PhysicsServer]. It's used mainly to " "do queries against objects and areas residing in a given space." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:19 +#: doc/classes/PhysicsDirectSpaceState.xml msgid "" "Checks how far a [Shape] can move without colliding. All the parameters for " "the query, including the shape, are supplied through a " @@ -43432,7 +44520,7 @@ msgid "" "[Shape]s that the shape is already colliding with." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:29 +#: doc/classes/PhysicsDirectSpaceState.xml msgid "" "Checks the intersections of a shape, given through a " "[PhysicsShapeQueryParameters] object, against the space. The resulting array " @@ -43441,7 +44529,7 @@ msgid "" "save processing time." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:36 +#: doc/classes/PhysicsDirectSpaceState.xml msgid "" "Checks the intersections of a shape, given through a " "[PhysicsShapeQueryParameters] object, against the space. If it collides with " @@ -43458,7 +44546,25 @@ msgid "" "returned instead." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:55 +#: doc/classes/PhysicsDirectSpaceState.xml +msgid "" +"Checks whether a point is inside any solid shape. The shapes the point is " +"inside of are returned in an array containing dictionaries with the " +"following fields:\n" +"[code]collider[/code]: The colliding object.\n" +"[code]collider_id[/code]: The colliding object's ID.\n" +"[code]rid[/code]: The intersecting object's [RID].\n" +"[code]shape[/code]: The shape index of the colliding shape.\n" +"The number of intersections can be limited with the [code]max_results[/code] " +"parameter, to reduce the processing time.\n" +"Additionally, the method can take an [code]exclude[/code] array of objects " +"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/" +"code] bitmask representing the physics layers to check in, or booleans to " +"determine if the ray should collide with [PhysicsBody]s or [Area]s, " +"respectively." +msgstr "" + +#: doc/classes/PhysicsDirectSpaceState.xml msgid "" "Intersects a ray in a given space. The returned object is a dictionary with " "the following fields:\n" @@ -43477,7 +44583,7 @@ msgid "" "respectively." msgstr "" -#: doc/classes/PhysicsDirectSpaceState.xml:71 +#: doc/classes/PhysicsDirectSpaceState.xml msgid "" "Checks the intersections of a shape, given through a " "[PhysicsShapeQueryParameters] object, against the space. The intersected " @@ -43491,34 +44597,34 @@ msgid "" "parameter, to reduce the processing time." msgstr "" -#: doc/classes/PhysicsMaterial.xml:4 +#: doc/classes/PhysicsMaterial.xml msgid "A material for physics properties." msgstr "" -#: doc/classes/PhysicsMaterial.xml:7 +#: doc/classes/PhysicsMaterial.xml msgid "" "Provides a means of modifying the collision properties of a [PhysicsBody]." msgstr "" -#: doc/classes/PhysicsMaterial.xml:15 +#: doc/classes/PhysicsMaterial.xml msgid "" "If [code]true[/code], subtracts the bounciness from the colliding object's " "bounciness instead of adding it." msgstr "" -#: doc/classes/PhysicsMaterial.xml:18 +#: doc/classes/PhysicsMaterial.xml msgid "" "The body's bounciness. Values range from [code]0[/code] (no bounce) to " "[code]1[/code] (full bounciness)." msgstr "" -#: doc/classes/PhysicsMaterial.xml:21 +#: doc/classes/PhysicsMaterial.xml msgid "" "The body's friction. Values range from [code]0[/code] (frictionless) to " "[code]1[/code] (maximum friction)." msgstr "" -#: doc/classes/PhysicsMaterial.xml:24 +#: doc/classes/PhysicsMaterial.xml msgid "" "If [code]true[/code], the physics engine will use the friction of the object " "marked as \"rough\" when two objects collide. If [code]false[/code], the " @@ -43527,253 +44633,248 @@ msgid "" "will use the highest friction." msgstr "" -#: doc/classes/PhysicsServer.xml:4 +#: doc/classes/PhysicsServer.xml msgid "Server interface for low-level physics access." msgstr "" -#: doc/classes/PhysicsServer.xml:7 +#: doc/classes/PhysicsServer.xml msgid "" "PhysicsServer is the server responsible for all 3D physics. It can create " "many kinds of physics objects, but does not insert them on the node tree." msgstr "" -#: doc/classes/PhysicsServer.xml:40 +#: doc/classes/PhysicsServer.xml msgid "Creates an [Area]." msgstr "" -#: doc/classes/PhysicsServer.xml:55 +#: doc/classes/PhysicsServer.xml msgid "" "Returns an area parameter value. A list of available parameters is on the " "[enum AreaParameter] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:106 +#: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], area collides with rays." msgstr "" -#: doc/classes/PhysicsServer.xml:168 +#: doc/classes/PhysicsServer.xml msgid "" "Sets the value for an area parameter. A list of available parameters is on " "the [enum AreaParameter] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:176 +#: doc/classes/PhysicsServer.xml msgid "Sets object pickable with rays." msgstr "" -#: doc/classes/PhysicsServer.xml:218 +#: doc/classes/PhysicsServer.xml msgid "" "Sets the space override mode for the area. The modes are described in the " "[enum AreaSpaceOverrideMode] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:282 +#: doc/classes/PhysicsServer.xml msgid "" "Gives the body a push at a [code]position[/code] in the direction of the " "[code]impulse[/code]." msgstr "" -#: doc/classes/PhysicsServer.xml:290 +#: doc/classes/PhysicsServer.xml msgid "Gives the body a push to rotate it." msgstr "" -#: doc/classes/PhysicsServer.xml:313 +#: doc/classes/PhysicsServer.xml msgid "" "Creates a physics body. The first parameter can be any value from [enum " "BodyMode] constants, for the type of body created. Additionally, the body " "can be created in sleeping state to save processing time." msgstr "" -#: doc/classes/PhysicsServer.xml:327 +#: doc/classes/PhysicsServer.xml msgid "" -"Returns the physics layer or layers a body can collide with.\n" -"-" +"Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] " +"if the body is destroyed or removed from the physics space." msgstr "" -#: doc/classes/PhysicsServer.xml:335 -#, fuzzy -msgid "Returns the [PhysicsDirectBodyState] of the body." -msgstr "Gibt die Größe des Arrays zurück." - -#: doc/classes/PhysicsServer.xml:370 +#: doc/classes/PhysicsServer.xml msgid "" "Returns the value of a body parameter. A list of available parameters is on " "the [enum BodyParameter] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:422 +#: doc/classes/PhysicsServer.xml msgid "" "If [code]true[/code], the continuous collision detection mode is enabled." msgstr "" -#: doc/classes/PhysicsServer.xml:436 +#: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], the body can be detected by rays." msgstr "" -#: doc/classes/PhysicsServer.xml:444 +#: doc/classes/PhysicsServer.xml msgid "" "Removes a body from the list of bodies exempt from collisions.\n" "Continuous collision detection tries to predict where a moving body will " "collide, instead of moving it and correcting its movement if it collided." msgstr "" -#: doc/classes/PhysicsServer.xml:493 +#: doc/classes/PhysicsServer.xml msgid "" "If [code]true[/code], the continuous collision detection mode is enabled.\n" "Continuous collision detection tries to predict where a moving body will " "collide, instead of moving it and correcting its movement if it collided." msgstr "" -#: doc/classes/PhysicsServer.xml:527 +#: doc/classes/PhysicsServer.xml msgid "Sets the body mode, from one of the [enum BodyMode] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:544 +#: doc/classes/PhysicsServer.xml msgid "" "Sets a body parameter. A list of available parameters is on the [enum " "BodyParameter] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:552 +#: doc/classes/PhysicsServer.xml msgid "Sets the body pickable with rays if [code]enabled[/code] is set." msgstr "" -#: doc/classes/PhysicsServer.xml:595 +#: doc/classes/PhysicsServer.xml msgid "Sets a body state (see [enum BodyState] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:608 +#: doc/classes/PhysicsServer.xml msgid "" "Returns [code]true[/code] if a collision would result from moving in the " "given direction from a given point in space. [PhysicsTestMotionResult] can " "be passed to return additional information in." msgstr "" -#: doc/classes/PhysicsServer.xml:616 +#: doc/classes/PhysicsServer.xml msgid "" "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:625 +#: doc/classes/PhysicsServer.xml msgid "" "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:632 +#: doc/classes/PhysicsServer.xml msgid "" "Destroys any of the objects created by PhysicsServer. If the [RID] passed is " "not one of the objects that can be created by PhysicsServer, an error will " "be sent to the console." msgstr "" -#: doc/classes/PhysicsServer.xml:641 +#: doc/classes/PhysicsServer.xml msgid "" "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:650 +#: doc/classes/PhysicsServer.xml msgid "" "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] " "constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:660 +#: doc/classes/PhysicsServer.xml msgid "" "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:670 +#: doc/classes/PhysicsServer.xml msgid "" "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] " "constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:677 +#: doc/classes/PhysicsServer.xml msgid "Returns an Info defined by the [enum ProcessInfo] input given." msgstr "" -#: doc/classes/PhysicsServer.xml:685 +#: doc/classes/PhysicsServer.xml msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:693 +#: doc/classes/PhysicsServer.xml msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])." msgstr "" -#: doc/classes/PhysicsServer.xml:702 +#: doc/classes/PhysicsServer.xml msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:711 +#: doc/classes/PhysicsServer.xml msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:721 +#: doc/classes/PhysicsServer.xml msgid "Creates a [ConeTwistJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:731 +#: doc/classes/PhysicsServer.xml msgid "Creates a [Generic6DOFJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:741 +#: doc/classes/PhysicsServer.xml msgid "Creates a [HingeJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:751 +#: doc/classes/PhysicsServer.xml msgid "Creates a [PinJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:761 +#: doc/classes/PhysicsServer.xml msgid "Creates a [SliderJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:768 +#: doc/classes/PhysicsServer.xml #, fuzzy msgid "Gets the priority value of the Joint." msgstr "Gibt den inversen Wert des Parameters zurück." -#: doc/classes/PhysicsServer.xml:775 +#: doc/classes/PhysicsServer.xml #, fuzzy msgid "Returns the type of the Joint." msgstr "Gibt die Größe des Arrays zurück." -#: doc/classes/PhysicsServer.xml:783 +#: doc/classes/PhysicsServer.xml #, fuzzy msgid "Sets the priority value of the Joint." msgstr "Gibt den inversen Wert des Parameters zurück." -#: doc/classes/PhysicsServer.xml:790 +#: doc/classes/PhysicsServer.xml msgid "" "Returns position of the joint in the local space of body a of the joint." msgstr "" -#: doc/classes/PhysicsServer.xml:797 +#: doc/classes/PhysicsServer.xml msgid "" "Returns position of the joint in the local space of body b of the joint." msgstr "" -#: doc/classes/PhysicsServer.xml:805 +#: doc/classes/PhysicsServer.xml msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:813 +#: doc/classes/PhysicsServer.xml msgid "Sets position of the joint in the local space of body a of the joint." msgstr "" -#: doc/classes/PhysicsServer.xml:821 +#: doc/classes/PhysicsServer.xml msgid "Sets position of the joint in the local space of body b of the joint." msgstr "" -#: doc/classes/PhysicsServer.xml:830 +#: doc/classes/PhysicsServer.xml msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:837 +#: doc/classes/PhysicsServer.xml msgid "Activates or deactivates the 3D physics engine." msgstr "" -#: doc/classes/PhysicsServer.xml:844 +#: doc/classes/PhysicsServer.xml msgid "" "Sets the amount of iterations for calculating velocities of colliding " "bodies. The greater the amount of iterations, the more accurate the " @@ -43784,381 +44885,365 @@ msgid "" "default Bullet physics engine." msgstr "" -#: doc/classes/PhysicsServer.xml:852 +#: doc/classes/PhysicsServer.xml msgid "" "Creates a shape of a type from [enum ShapeType]. Does not assign it to a " "body or an area. To do so, you must use [method area_set_shape] or [method " "body_set_shape]." msgstr "" -#: doc/classes/PhysicsServer.xml:866 +#: doc/classes/PhysicsServer.xml msgid "Returns the type of shape (see [enum ShapeType] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:882 doc/classes/PhysicsServer.xml:891 +#: doc/classes/PhysicsServer.xml msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)." msgstr "" -#: doc/classes/PhysicsServer.xml:904 +#: doc/classes/PhysicsServer.xml msgid "" "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can " "be used to make collision/intersection queries." msgstr "" -#: doc/classes/PhysicsServer.xml:936 +#: doc/classes/PhysicsServer.xml msgid "" "Sets the value for a space parameter. A list of available parameters is on " "the [enum SpaceParameter] constants." msgstr "" -#: doc/classes/PhysicsServer.xml:942 +#: doc/classes/PhysicsServer.xml #, fuzzy msgid "The [Joint] is a [PinJoint]." msgstr "Das [Input] Singleton." -#: doc/classes/PhysicsServer.xml:945 +#: doc/classes/PhysicsServer.xml #, fuzzy msgid "The [Joint] is a [HingeJoint]." msgstr "Das [Input] Singleton." -#: doc/classes/PhysicsServer.xml:948 +#: doc/classes/PhysicsServer.xml msgid "The [Joint] is a [SliderJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:951 +#: doc/classes/PhysicsServer.xml msgid "The [Joint] is a [ConeTwistJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:954 +#: doc/classes/PhysicsServer.xml msgid "The [Joint] is a [Generic6DOFJoint]." msgstr "" -#: doc/classes/PhysicsServer.xml:957 +#: doc/classes/PhysicsServer.xml msgid "" "The strength with which the pinned objects try to stay in positional " "relation to each other.\n" "The higher, the stronger." msgstr "" -#: doc/classes/PhysicsServer.xml:961 +#: doc/classes/PhysicsServer.xml msgid "" "The strength with which the pinned objects try to stay in velocity relation " "to each other.\n" "The higher, the stronger." msgstr "" -#: doc/classes/PhysicsServer.xml:965 +#: doc/classes/PhysicsServer.xml msgid "" "If above 0, this value is the maximum value for an impulse that this Joint " "puts on its ends." msgstr "" -#: doc/classes/PhysicsServer.xml:971 +#: doc/classes/PhysicsServer.xml msgid "The maximum rotation across the Hinge." msgstr "" -#: doc/classes/PhysicsServer.xml:974 +#: doc/classes/PhysicsServer.xml msgid "The minimum rotation across the Hinge." msgstr "" -#: doc/classes/PhysicsServer.xml:991 +#: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation." msgstr "" -#: doc/classes/PhysicsServer.xml:994 +#: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], a motor turns the Hinge." msgstr "" -#: doc/classes/PhysicsServer.xml:997 doc/classes/SliderJoint.xml:76 -#: doc/classes/SliderJoint.xml:99 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The maximum difference between the pivot points on their X axis before " "damping happens." msgstr "" -#: doc/classes/PhysicsServer.xml:1000 doc/classes/SliderJoint.xml:67 -#: doc/classes/SliderJoint.xml:102 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The minimum difference between the pivot points on their X axis before " "damping happens." msgstr "" -#: doc/classes/PhysicsServer.xml:1003 doc/classes/SliderJoint.xml:73 -#: doc/classes/SliderJoint.xml:105 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "A factor applied to the movement across the slider axis once the limits get " "surpassed. The lower, the slower the movement." msgstr "" -#: doc/classes/PhysicsServer.xml:1006 doc/classes/SliderJoint.xml:108 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The amount of restitution once the limits are surpassed. The lower, the more " "velocityenergy gets lost." msgstr "" -#: doc/classes/PhysicsServer.xml:1009 doc/classes/SliderJoint.xml:111 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of damping once the slider limits are surpassed." msgstr "" -#: doc/classes/PhysicsServer.xml:1012 doc/classes/SliderJoint.xml:85 -#: doc/classes/SliderJoint.xml:114 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "A factor applied to the movement across the slider axis as long as the " "slider is in the limits. The lower, the slower the movement." msgstr "" -#: doc/classes/PhysicsServer.xml:1015 doc/classes/SliderJoint.xml:82 -#: doc/classes/SliderJoint.xml:117 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of restitution inside the slider limits." msgstr "" -#: doc/classes/PhysicsServer.xml:1018 doc/classes/SliderJoint.xml:79 -#: doc/classes/SliderJoint.xml:120 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of damping inside the slider limits." msgstr "" -#: doc/classes/PhysicsServer.xml:1021 doc/classes/SliderJoint.xml:94 -#: doc/classes/SliderJoint.xml:123 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "A factor applied to the movement across axes orthogonal to the slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1024 doc/classes/SliderJoint.xml:91 -#: doc/classes/SliderJoint.xml:126 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The amount of restitution when movement is across axes orthogonal to the " "slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1027 doc/classes/SliderJoint.xml:88 -#: doc/classes/SliderJoint.xml:129 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The amount of damping when movement is across axes orthogonal to the slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1030 doc/classes/SliderJoint.xml:43 -#: doc/classes/SliderJoint.xml:132 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The upper limit of rotation in the slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1033 doc/classes/SliderJoint.xml:32 -#: doc/classes/SliderJoint.xml:135 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The lower limit of rotation in the slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1036 doc/classes/SliderJoint.xml:138 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "A factor applied to the all rotation once the limit is surpassed." msgstr "" -#: doc/classes/PhysicsServer.xml:1039 doc/classes/SliderJoint.xml:141 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of restitution of the rotation when the limit is surpassed." msgstr "" -#: doc/classes/PhysicsServer.xml:1042 doc/classes/SliderJoint.xml:144 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of damping of the rotation when the limit is surpassed." msgstr "" -#: doc/classes/PhysicsServer.xml:1045 +#: doc/classes/PhysicsServer.xml msgid "A factor that gets applied to the all rotation in the limits." msgstr "" -#: doc/classes/PhysicsServer.xml:1048 doc/classes/SliderJoint.xml:49 -#: doc/classes/SliderJoint.xml:150 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of restitution of the rotation in the limits." msgstr "" -#: doc/classes/PhysicsServer.xml:1051 doc/classes/SliderJoint.xml:46 -#: doc/classes/SliderJoint.xml:153 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The amount of damping of the rotation in the limits." msgstr "" -#: doc/classes/PhysicsServer.xml:1054 +#: doc/classes/PhysicsServer.xml msgid "" "A factor that gets applied to the all rotation across axes orthogonal to the " "slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1057 doc/classes/SliderJoint.xml:58 -#: doc/classes/SliderJoint.xml:159 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The amount of restitution of the rotation across axes orthogonal to the " "slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1060 doc/classes/SliderJoint.xml:55 -#: doc/classes/SliderJoint.xml:162 +#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" "The amount of damping of the rotation across axes orthogonal to the slider." msgstr "" -#: doc/classes/PhysicsServer.xml:1063 +#: doc/classes/PhysicsServer.xml msgid "Represents the size of the [enum SliderJointParam] enum." msgstr "" -#: doc/classes/PhysicsServer.xml:1080 +#: doc/classes/PhysicsServer.xml msgid "" "The ease with which the Joint twists, if it's too low, it takes more force " "to twist the joint." msgstr "" -#: doc/classes/PhysicsServer.xml:1092 +#: doc/classes/PhysicsServer.xml msgid "" "A factor that gets applied to the movement across the axes. The lower, the " "slower the movement." msgstr "" -#: doc/classes/PhysicsServer.xml:1095 +#: doc/classes/PhysicsServer.xml msgid "" "The amount of restitution on the axes movement. The lower, the more velocity-" "energy gets lost." msgstr "" -#: doc/classes/PhysicsServer.xml:1101 +#: doc/classes/PhysicsServer.xml msgid "The velocity that the joint's linear motor will attempt to reach." msgstr "" -#: doc/classes/PhysicsServer.xml:1104 +#: doc/classes/PhysicsServer.xml msgid "" "The maximum force that the linear motor can apply while trying to reach the " "target velocity." msgstr "" -#: doc/classes/PhysicsServer.xml:1113 +#: doc/classes/PhysicsServer.xml msgid "A factor that gets multiplied onto all rotations across the axes." msgstr "" -#: doc/classes/PhysicsServer.xml:1125 +#: doc/classes/PhysicsServer.xml msgid "" "When correcting the crossing of limits in rotation across the axes, this " "error tolerance factor defines how much the correction gets slowed down. The " "lower, the slower." msgstr "" -#: doc/classes/PhysicsServer.xml:1134 -msgid "" -"If [code]set[/code] there is linear motion possible within the given limits." +#: doc/classes/PhysicsServer.xml +msgid "If set, linear motion is possible within the given limits." msgstr "" -#: doc/classes/PhysicsServer.xml:1137 -msgid "If [code]set[/code] there is rotational motion possible." +#: doc/classes/PhysicsServer.xml +msgid "If set, rotational motion is possible." msgstr "" -#: doc/classes/PhysicsServer.xml:1140 -msgid "If [code]set[/code] there is a rotational motor across these axes." +#: doc/classes/PhysicsServer.xml +msgid "If set, there is a rotational motor across these axes." msgstr "" -#: doc/classes/PhysicsServer.xml:1143 +#: doc/classes/PhysicsServer.xml msgid "" -"If [code]set[/code] there is a linear motor on this axis that targets a " -"specific velocity." +"If set, there is a linear motor on this axis that targets a specific " +"velocity." msgstr "" -#: doc/classes/PhysicsServer.xml:1146 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [PlaneShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1149 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [RayShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1152 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [SphereShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1155 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [BoxShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1158 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [CapsuleShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1161 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [CylinderShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1164 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [ConvexPolygonShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1167 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [ConcavePolygonShape]." msgstr "" -#: doc/classes/PhysicsServer.xml:1170 +#: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [HeightMapShape]." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters.xml:4 +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "Parameters to be sent to a 3D shape physics query." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters.xml:7 +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "" "This class contains the shape and other parameters for 3D intersection/" "collision queries." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters.xml:16 +#: doc/classes/PhysicsShapeQueryParameters.xml msgid "Sets the [Shape] that will be used for collision/intersection queries." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters.xml:22 +#: doc/classes/PhysicsShapeQueryParameters.xml #, fuzzy msgid "If [code]true[/code], the query will take [Area]s into account." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/PhysicsShapeQueryParameters.xml:25 +#: doc/classes/PhysicsShapeQueryParameters.xml #, fuzzy msgid "If [code]true[/code], the query will take [PhysicsBody]s into account." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/PinJoint.xml:4 +#: doc/classes/PinJoint.xml msgid "Pin joint for 3D PhysicsBodies." msgstr "" -#: doc/classes/PinJoint.xml:7 +#: doc/classes/PinJoint.xml msgid "" "Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. " "See also [Generic6DOFJoint]." msgstr "" -#: doc/classes/PinJoint.xml:30 doc/classes/PinJoint.xml:41 +#: doc/classes/PinJoint.xml msgid "" "The force with which the pinned objects stay in positional relation to each " "other. The higher, the stronger." msgstr "" -#: doc/classes/PinJoint.xml:33 doc/classes/PinJoint.xml:44 +#: doc/classes/PinJoint.xml msgid "" "The force with which the pinned objects stay in velocity relation to each " "other. The higher, the stronger." msgstr "" -#: doc/classes/PinJoint.xml:36 doc/classes/PinJoint.xml:47 +#: doc/classes/PinJoint.xml msgid "" "If above 0, this value is the maximum value for an impulse that this Joint " "produces." msgstr "" -#: doc/classes/PinJoint2D.xml:4 +#: doc/classes/PinJoint2D.xml msgid "Pin Joint for 2D shapes." msgstr "" -#: doc/classes/PinJoint2D.xml:7 +#: doc/classes/PinJoint2D.xml msgid "" "Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together." msgstr "" -#: doc/classes/PinJoint2D.xml:15 +#: doc/classes/PinJoint2D.xml msgid "" "The higher this value, the more the bond to the pinned partner can flex." msgstr "" -#: doc/classes/Plane.xml:4 +#: doc/classes/Plane.xml msgid "Plane in hessian form." msgstr "" -#: doc/classes/Plane.xml:7 +#: doc/classes/Plane.xml msgid "" "Plane represents a normalized plane equation. Basically, \"normal\" is the " "normal of the plane (a,b,c normalized), and \"d\" is the distance from the " @@ -44167,7 +45252,7 @@ msgid "" "pointing." msgstr "" -#: doc/classes/Plane.xml:20 +#: doc/classes/Plane.xml msgid "" "Creates a plane from the four parameters. The three components of the " "resulting plane's [member normal] are [code]a[/code], [code]b[/code] and " @@ -44175,80 +45260,80 @@ msgid "" "origin." msgstr "" -#: doc/classes/Plane.xml:29 +#: doc/classes/Plane.xml msgid "Creates a plane from the three points, given in clockwise order." msgstr "" -#: doc/classes/Plane.xml:37 +#: doc/classes/Plane.xml msgid "Creates a plane from the normal and the plane's distance to the origin." msgstr "" -#: doc/classes/Plane.xml:43 +#: doc/classes/Plane.xml msgid "Returns the center of the plane." msgstr "" -#: doc/classes/Plane.xml:50 +#: doc/classes/Plane.xml msgid "" "Returns the shortest distance from the plane to the position [code]point[/" "code]." msgstr "" -#: doc/classes/Plane.xml:56 +#: doc/classes/Plane.xml msgid "" "Returns the center of the plane.\n" "This method is deprecated, please use [method center] instead." msgstr "" -#: doc/classes/Plane.xml:65 +#: doc/classes/Plane.xml msgid "" "Returns [code]true[/code] if [code]point[/code] is inside the plane. " "Comparison uses a custom minimum [code]epsilon[/code] threshold." msgstr "" -#: doc/classes/Plane.xml:73 +#: doc/classes/Plane.xml msgid "" "Returns the intersection point of the three planes [code]b[/code], [code]c[/" "code] and this plane. If no intersection is found, [code]null[/code] is " "returned." msgstr "" -#: doc/classes/Plane.xml:81 +#: doc/classes/Plane.xml msgid "" "Returns the intersection point of a ray consisting of the position " "[code]from[/code] and the direction normal [code]dir[/code] with this plane. " "If no intersection is found, [code]null[/code] is returned." msgstr "" -#: doc/classes/Plane.xml:89 +#: doc/classes/Plane.xml msgid "" "Returns the intersection point of a segment from position [code]begin[/code] " "to position [code]end[/code] with this plane. If no intersection is found, " "[code]null[/code] is returned." msgstr "" -#: doc/classes/Plane.xml:96 +#: doc/classes/Plane.xml msgid "" "Returns [code]true[/code] if this plane and [code]plane[/code] are " "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -#: doc/classes/Plane.xml:103 +#: doc/classes/Plane.xml msgid "" "Returns [code]true[/code] if [code]point[/code] is located above the plane." msgstr "" -#: doc/classes/Plane.xml:109 +#: doc/classes/Plane.xml msgid "Returns a copy of the plane, normalized." msgstr "" -#: doc/classes/Plane.xml:116 +#: doc/classes/Plane.xml msgid "" "Returns the orthogonal projection of [code]point[/code] into a point in the " "plane." msgstr "" -#: doc/classes/Plane.xml:122 +#: doc/classes/Plane.xml msgid "" "The distance from the origin to the plane, in the direction of [member " "normal]. This value is typically non-negative.\n" @@ -44257,7 +45342,7 @@ msgid "" "by the [member normal] property." msgstr "" -#: doc/classes/Plane.xml:126 +#: doc/classes/Plane.xml msgid "" "The normal of the plane, which must be normalized.\n" "In the scalar equation of the plane [code]ax + by + cz = d[/code], this is " @@ -44265,35 +45350,35 @@ msgid "" "property." msgstr "" -#: doc/classes/Plane.xml:130 +#: doc/classes/Plane.xml msgid "The X component of the plane's [member normal] vector." msgstr "" -#: doc/classes/Plane.xml:133 +#: doc/classes/Plane.xml msgid "The Y component of the plane's [member normal] vector." msgstr "" -#: doc/classes/Plane.xml:136 +#: doc/classes/Plane.xml msgid "The Z component of the plane's [member normal] vector." msgstr "" -#: doc/classes/Plane.xml:141 +#: doc/classes/Plane.xml msgid "A plane that extends in the Y and Z axes (normal vector points +X)." msgstr "" -#: doc/classes/Plane.xml:144 +#: doc/classes/Plane.xml msgid "A plane that extends in the X and Z axes (normal vector points +Y)." msgstr "" -#: doc/classes/Plane.xml:147 +#: doc/classes/Plane.xml msgid "A plane that extends in the X and Y axes (normal vector points +Z)." msgstr "" -#: doc/classes/PlaneMesh.xml:4 +#: doc/classes/PlaneMesh.xml msgid "Class representing a planar [PrimitiveMesh]." msgstr "" -#: doc/classes/PlaneMesh.xml:7 +#: doc/classes/PlaneMesh.xml msgid "" "Class representing a planar [PrimitiveMesh]. This flat mesh does not have a " "thickness. By default, this mesh is aligned on the X and Z axes; this " @@ -44305,27 +45390,27 @@ msgid "" "you no longer notice UV jittering." msgstr "" -#: doc/classes/PlaneMesh.xml:16 +#: doc/classes/PlaneMesh.xml msgid "Offset from the origin of the generated plane. Useful for particles." msgstr "" -#: doc/classes/PlaneMesh.xml:19 +#: doc/classes/PlaneMesh.xml msgid "Size of the generated plane." msgstr "" -#: doc/classes/PlaneMesh.xml:22 +#: doc/classes/PlaneMesh.xml msgid "Number of subdivision along the Z axis." msgstr "" -#: doc/classes/PlaneMesh.xml:25 +#: doc/classes/PlaneMesh.xml msgid "Number of subdivision along the X axis." msgstr "" -#: doc/classes/PlaneShape.xml:4 +#: doc/classes/PlaneShape.xml msgid "Infinite plane shape for 3D collisions." msgstr "" -#: doc/classes/PlaneShape.xml:7 +#: doc/classes/PlaneShape.xml msgid "" "An infinite plane shape for 3D collisions. Note that the [Plane]'s normal " "matters; anything \"below\" the plane will collide with it. If the " @@ -44333,15 +45418,15 @@ msgid "" "placed \"below\" it to teleport \"above\" the plane." msgstr "" -#: doc/classes/PlaneShape.xml:15 +#: doc/classes/PlaneShape.xml msgid "The [Plane] used by the [PlaneShape] for collision." msgstr "" -#: doc/classes/PointMesh.xml:4 +#: doc/classes/PointMesh.xml msgid "Mesh with a single Point primitive." msgstr "" -#: doc/classes/PointMesh.xml:7 +#: doc/classes/PointMesh.xml msgid "" "The PointMesh is made from a single point. Instead of relying on triangles, " "points are rendered as a single rectangle on the screen with a constant " @@ -44356,11 +45441,11 @@ msgid "" "ignored, including billboard mode, grow, and cull face." msgstr "" -#: doc/classes/Polygon2D.xml:4 +#: doc/classes/Polygon2D.xml msgid "A 2D polygon." msgstr "" -#: doc/classes/Polygon2D.xml:7 +#: doc/classes/Polygon2D.xml msgid "" "A Polygon2D is defined by a set of points. Each point is connected to the " "next, with the final point being connected to the first, resulting in a " @@ -44373,67 +45458,67 @@ msgid "" "canvas_polygon_index_buffer_size_kb]." msgstr "" -#: doc/classes/Polygon2D.xml:18 +#: doc/classes/Polygon2D.xml msgid "" "Adds a bone with the specified [code]path[/code] and [code]weights[/code]." msgstr "" -#: doc/classes/Polygon2D.xml:24 +#: doc/classes/Polygon2D.xml msgid "Removes all bones from this [Polygon2D]." msgstr "" -#: doc/classes/Polygon2D.xml:31 +#: doc/classes/Polygon2D.xml msgid "Removes the specified bone from this [Polygon2D]." msgstr "" -#: doc/classes/Polygon2D.xml:37 +#: doc/classes/Polygon2D.xml msgid "Returns the number of bones in this [Polygon2D]." msgstr "" -#: doc/classes/Polygon2D.xml:44 +#: doc/classes/Polygon2D.xml msgid "Returns the path to the node associated with the specified bone." msgstr "" -#: doc/classes/Polygon2D.xml:51 +#: doc/classes/Polygon2D.xml msgid "Returns the height values of the specified bone." msgstr "" -#: doc/classes/Polygon2D.xml:59 +#: doc/classes/Polygon2D.xml msgid "Sets the path to the node associated with the specified bone." msgstr "" -#: doc/classes/Polygon2D.xml:67 +#: doc/classes/Polygon2D.xml msgid "Sets the weight values for the specified bone." msgstr "" -#: doc/classes/Polygon2D.xml:73 +#: doc/classes/Polygon2D.xml msgid "If [code]true[/code], polygon edges will be anti-aliased." msgstr "" -#: doc/classes/Polygon2D.xml:78 +#: doc/classes/Polygon2D.xml msgid "" "The polygon's fill color. If [code]texture[/code] is defined, it will be " "multiplied by this color. It will also be the default color for vertices not " "set in [code]vertex_colors[/code]." msgstr "" -#: doc/classes/Polygon2D.xml:83 +#: doc/classes/Polygon2D.xml msgid "" "Added padding applied to the bounding box when using [code]invert[/code]. " "Setting this value too small may result in a \"Bad Polygon\" error." msgstr "" -#: doc/classes/Polygon2D.xml:86 +#: doc/classes/Polygon2D.xml msgid "" "If [code]true[/code], polygon will be inverted, containing the area outside " "the defined points and extending to the [code]invert_border[/code]." msgstr "" -#: doc/classes/Polygon2D.xml:89 +#: doc/classes/Polygon2D.xml msgid "The offset applied to each vertex." msgstr "" -#: doc/classes/Polygon2D.xml:92 +#: doc/classes/Polygon2D.xml msgid "" "The polygon's list of vertices. The final point will be connected to the " "first.\n" @@ -44441,52 +45526,52 @@ msgid "" "reference." msgstr "" -#: doc/classes/Polygon2D.xml:100 +#: doc/classes/Polygon2D.xml msgid "" "The polygon's fill texture. Use [code]uv[/code] to set texture coordinates." msgstr "" -#: doc/classes/Polygon2D.xml:103 +#: doc/classes/Polygon2D.xml msgid "" "Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] " "the texture's origin (its top-left corner) will be placed at the polygon's " "[code]position[/code]." msgstr "" -#: doc/classes/Polygon2D.xml:106 +#: doc/classes/Polygon2D.xml msgid "The texture's rotation in radians." msgstr "" -#: doc/classes/Polygon2D.xml:109 +#: doc/classes/Polygon2D.xml msgid "The texture's rotation in degrees." msgstr "" -#: doc/classes/Polygon2D.xml:112 +#: doc/classes/Polygon2D.xml msgid "" "Amount to multiply the [code]uv[/code] coordinates when using a " "[code]texture[/code]. Larger values make the texture smaller, and vice versa." msgstr "" -#: doc/classes/Polygon2D.xml:115 +#: doc/classes/Polygon2D.xml msgid "" "Texture coordinates for each vertex of the polygon. There should be one " "[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices " "will use [code](0, 0)[/code]." msgstr "" -#: doc/classes/Polygon2D.xml:118 +#: doc/classes/Polygon2D.xml msgid "" "Color for each vertex. Colors are interpolated between vertices, resulting " "in smooth gradients. There should be one per polygon vertex. If there are " "fewer, undefined vertices will use [code]color[/code]." msgstr "" -#: doc/classes/PoolByteArray.xml:4 +#: doc/classes/PoolByteArray.xml #, fuzzy msgid "A pooled [Array] of bytes." msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen." -#: doc/classes/PoolByteArray.xml:7 +#: doc/classes/PoolByteArray.xml #, fuzzy msgid "" "An [Array] specifically designed to hold bytes. Optimized for memory usage, " @@ -44498,7 +45583,7 @@ msgstr "" "größere Arrays kommt.\n" "[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben." -#: doc/classes/PoolByteArray.xml:17 +#: doc/classes/PoolByteArray.xml #, fuzzy msgid "" "Constructs a new [PoolByteArray]. Optionally, you can pass in a generic " @@ -44507,43 +45592,43 @@ msgstr "" "Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolByteArray.xml:29 +#: doc/classes/PoolByteArray.xml #, fuzzy msgid "Appends a [PoolByteArray] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolByteArray.xml:36 +#: doc/classes/PoolByteArray.xml msgid "" "Returns a new [PoolByteArray] with the data compressed. Set the compression " "mode using one of [enum File.CompressionMode]'s constants." msgstr "" -#: doc/classes/PoolByteArray.xml:44 +#: doc/classes/PoolByteArray.xml msgid "" "Returns a new [PoolByteArray] with the data decompressed. Set " "[code]buffer_size[/code] to the size of the uncompressed data. Set the " "compression mode using one of [enum File.CompressionMode]'s constants." msgstr "" -#: doc/classes/PoolByteArray.xml:52 +#: doc/classes/PoolByteArray.xml msgid "" "Returns a new [PoolByteArray] with the data decompressed. Set the " "compression mode using one of [enum File.CompressionMode]'s constants. " "[b]This method only accepts gzip and deflate compression modes.[/b]\n" "This method is potentially slower than [code]decompress[/code], as it may " -"have to re-allocate it's output buffer multiple times while decompressing, " -"where as [code]decompress[/code] knows it's output buffer size from the " -"begining.\n" +"have to re-allocate its output buffer multiple times while decompressing, " +"where as [code]decompress[/code] knows its output buffer size from the " +"beginning.\n" "\n" "GZIP has a maximal compression ratio of 1032:1, meaning it's very possible " "for a small compressed payload to decompress to a potentially very large " "output. To guard against this, you may provide a maximum size this function " "is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 " "will allow for unbounded output. If any positive value is passed, and the " -"decompression exceeds that ammount in bytes, then an error will be returned." +"decompression exceeds that amount in bytes, then an error will be returned." msgstr "" -#: doc/classes/PoolByteArray.xml:67 +#: doc/classes/PoolByteArray.xml msgid "" "Returns a copy of the array's contents as [String]. Fast alternative to " "[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 " @@ -44552,7 +45637,7 @@ msgid "" "input always use [method get_string_from_utf8]." msgstr "" -#: doc/classes/PoolByteArray.xml:73 +#: doc/classes/PoolByteArray.xml msgid "" "Returns a copy of the array's contents as [String]. Slower than [method " "get_string_from_ascii] but supports UTF-8 encoded data. Use this function if " @@ -44560,7 +45645,7 @@ msgid "" "should always be preferred." msgstr "" -#: doc/classes/PoolByteArray.xml:79 +#: doc/classes/PoolByteArray.xml msgid "" "Returns a hexadecimal representation of this array as a [String].\n" "[codeblock]\n" @@ -44569,9 +45654,9 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/PoolByteArray.xml:91 doc/classes/PoolColorArray.xml:43 -#: doc/classes/PoolRealArray.xml:44 doc/classes/PoolStringArray.xml:44 -#: doc/classes/PoolVector2Array.xml:44 doc/classes/PoolVector3Array.xml:43 +#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml +#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml +#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml msgid "" "Inserts a new element at a given position in the array. The position must be " "valid, or at the end of the array ([code]idx == size()[/code])." @@ -44579,19 +45664,19 @@ msgstr "" "Fügt ein neues Element an der übergebenen Position ein. Die Position muss " "innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])." -#: doc/classes/PoolByteArray.xml:102 doc/classes/PoolRealArray.xml:55 +#: doc/classes/PoolByteArray.xml doc/classes/PoolRealArray.xml msgid "Appends an element at the end of the array." msgstr "" -#: doc/classes/PoolByteArray.xml:108 doc/classes/PoolColorArray.xml:60 -#: doc/classes/PoolIntArray.xml:61 doc/classes/PoolRealArray.xml:61 -#: doc/classes/PoolStringArray.xml:68 doc/classes/PoolVector2Array.xml:61 -#: doc/classes/PoolVector3Array.xml:60 +#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml +#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml +#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml +#: doc/classes/PoolVector3Array.xml msgid "Removes an element from the array by index." msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde." -#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67 -#: doc/classes/PoolRealArray.xml:67 +#: doc/classes/PoolByteArray.xml doc/classes/PoolIntArray.xml +#: doc/classes/PoolRealArray.xml #, fuzzy msgid "" "Sets the size of the array. If the array is grown, reserves elements at the " @@ -44604,29 +45689,23 @@ msgstr "" "neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden " "Elemente am Ende entsprechend weggeschnitten." -#: doc/classes/PoolByteArray.xml:122 +#: doc/classes/PoolByteArray.xml msgid "Changes the byte at the given index." msgstr "" -#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79 -#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87 -#: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79 -msgid "Returns the size of the array." -msgstr "Gibt die Größe des Arrays zurück." - -#: doc/classes/PoolByteArray.xml:136 +#: doc/classes/PoolByteArray.xml msgid "" "Returns the slice of the [PoolByteArray] between indices (inclusive) as a " "new [PoolByteArray]. Any negative index is considered to be from the end of " "the array." msgstr "" -#: doc/classes/PoolColorArray.xml:4 +#: doc/classes/PoolColorArray.xml #, fuzzy msgid "A pooled [Array] of [Color]." msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen." -#: doc/classes/PoolColorArray.xml:7 +#: doc/classes/PoolColorArray.xml #, fuzzy msgid "" "An [Array] specifically designed to hold [Color]. Optimized for memory " @@ -44638,7 +45717,7 @@ msgstr "" "größere Arrays kommt.\n" "[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben." -#: doc/classes/PoolColorArray.xml:17 +#: doc/classes/PoolColorArray.xml #, fuzzy msgid "" "Constructs a new [PoolColorArray]. Optionally, you can pass in a generic " @@ -44647,17 +45726,17 @@ msgstr "" "Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolColorArray.xml:29 +#: doc/classes/PoolColorArray.xml #, fuzzy msgid "Appends a [PoolColorArray] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolColorArray.xml:54 doc/classes/PoolIntArray.xml:55 +#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml msgid "Appends a value to the array." msgstr "" -#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74 -#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66 +#: doc/classes/PoolColorArray.xml doc/classes/PoolStringArray.xml +#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml msgid "" "Sets the size of the array. If the array is grown, reserves elements at the " "end of the array. If the array is shrunk, truncates the array to the new " @@ -44667,16 +45746,16 @@ msgstr "" "neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden " "Elemente am Ende entsprechend weggeschnitten." -#: doc/classes/PoolColorArray.xml:73 +#: doc/classes/PoolColorArray.xml msgid "Changes the [Color] at the given index." msgstr "" -#: doc/classes/PoolIntArray.xml:4 +#: doc/classes/PoolIntArray.xml #, fuzzy msgid "A pooled [Array] of integers ([int])." msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen." -#: doc/classes/PoolIntArray.xml:7 +#: doc/classes/PoolIntArray.xml msgid "" "An [Array] specifically designed to hold integer values ([int]). Optimized " "for memory usage, does not fragment the memory.\n" @@ -44688,7 +45767,7 @@ msgid "" "larger values." msgstr "" -#: doc/classes/PoolIntArray.xml:18 +#: doc/classes/PoolIntArray.xml #, fuzzy msgid "" "Constructs a new [PoolIntArray]. Optionally, you can pass in a generic " @@ -44697,12 +45776,12 @@ msgstr "" "Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolIntArray.xml:30 +#: doc/classes/PoolIntArray.xml #, fuzzy msgid "Appends a [PoolIntArray] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolIntArray.xml:44 +#: doc/classes/PoolIntArray.xml #, fuzzy msgid "" "Inserts a new int at a given position in the array. The position must be " @@ -44711,21 +45790,17 @@ msgstr "" "Fügt ein neues Element an der übergebenen Position ein. Die Position muss " "innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])." -#: doc/classes/PoolIntArray.xml:75 +#: doc/classes/PoolIntArray.xml #, fuzzy msgid "Changes the int at the given index." msgstr "Ändert den [Vector2] am übergeben Index." -#: doc/classes/PoolIntArray.xml:81 -msgid "Returns the array size." -msgstr "" - -#: doc/classes/PoolRealArray.xml:4 +#: doc/classes/PoolRealArray.xml #, fuzzy msgid "A pooled [Array] of reals ([float])." msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen." -#: doc/classes/PoolRealArray.xml:7 +#: doc/classes/PoolRealArray.xml msgid "" "An [Array] specifically designed to hold floating-point values. Optimized " "for memory usage, does not fragment the memory.\n" @@ -44739,7 +45814,7 @@ msgid "" "[PoolRealArray]." msgstr "" -#: doc/classes/PoolRealArray.xml:18 +#: doc/classes/PoolRealArray.xml #, fuzzy msgid "" "Constructs a new [PoolRealArray]. Optionally, you can pass in a generic " @@ -44748,21 +45823,21 @@ msgstr "" "Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolRealArray.xml:30 +#: doc/classes/PoolRealArray.xml #, fuzzy msgid "Appends a [PoolRealArray] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolRealArray.xml:75 +#: doc/classes/PoolRealArray.xml msgid "Changes the float at the given index." msgstr "" -#: doc/classes/PoolStringArray.xml:4 +#: doc/classes/PoolStringArray.xml #, fuzzy msgid "A pooled [Array] of [String]." msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen." -#: doc/classes/PoolStringArray.xml:7 +#: doc/classes/PoolStringArray.xml #, fuzzy msgid "" "An [Array] specifically designed to hold [String]s. Optimized for memory " @@ -44774,7 +45849,7 @@ msgstr "" "größere Arrays kommt.\n" "[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben." -#: doc/classes/PoolStringArray.xml:18 +#: doc/classes/PoolStringArray.xml #, fuzzy msgid "" "Constructs a new [PoolStringArray]. Optionally, you can pass in a generic " @@ -44783,12 +45858,12 @@ msgstr "" "Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolStringArray.xml:30 +#: doc/classes/PoolStringArray.xml #, fuzzy msgid "Appends a [PoolStringArray] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolStringArray.xml:56 +#: doc/classes/PoolStringArray.xml #, fuzzy msgid "" "Returns a [String] with each element of the array joined with the given " @@ -44797,20 +45872,20 @@ msgstr "" "Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] " "zurück." -#: doc/classes/PoolStringArray.xml:62 +#: doc/classes/PoolStringArray.xml msgid "Appends a string element at end of the array." msgstr "" -#: doc/classes/PoolStringArray.xml:81 +#: doc/classes/PoolStringArray.xml msgid "Changes the [String] at the given index." msgstr "" -#: doc/classes/PoolVector2Array.xml:4 +#: doc/classes/PoolVector2Array.xml #, fuzzy msgid "A pooled [Array] of [Vector2]." msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen." -#: doc/classes/PoolVector2Array.xml:7 +#: doc/classes/PoolVector2Array.xml #, fuzzy msgid "" "An [Array] specifically designed to hold [Vector2]. Optimized for memory " @@ -44822,13 +45897,13 @@ msgstr "" "größere Arrays kommt.\n" "[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben." -#: doc/classes/PoolVector2Array.xml:11 doc/classes/TileMap.xml:15 -#: doc/classes/TileSet.xml:15 +#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml +#: doc/classes/TileSet.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/519" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/PoolVector2Array.xml:18 +#: doc/classes/PoolVector2Array.xml #, fuzzy msgid "" "Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic " @@ -44837,25 +45912,25 @@ msgstr "" "Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolVector2Array.xml:30 +#: doc/classes/PoolVector2Array.xml #, fuzzy msgid "Appends a [PoolVector2Array] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolVector2Array.xml:55 +#: doc/classes/PoolVector2Array.xml msgid "Inserts a [Vector2] at the end." msgstr "Fügt ein [Vector2] am Ende hinzu." -#: doc/classes/PoolVector2Array.xml:74 +#: doc/classes/PoolVector2Array.xml msgid "Changes the [Vector2] at the given index." msgstr "Ändert den [Vector2] am übergeben Index." -#: doc/classes/PoolVector3Array.xml:4 +#: doc/classes/PoolVector3Array.xml #, fuzzy msgid "A pooled [Array] of [Vector3]." msgstr "Ein gepacktes [Array] aus [Vector3]-Elementen." -#: doc/classes/PoolVector3Array.xml:7 +#: doc/classes/PoolVector3Array.xml #, fuzzy msgid "" "An [Array] specifically designed to hold [Vector3]. Optimized for memory " @@ -44867,7 +45942,7 @@ msgstr "" "größere Arrays kommt.\n" "[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben." -#: doc/classes/PoolVector3Array.xml:17 +#: doc/classes/PoolVector3Array.xml #, fuzzy msgid "" "Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic " @@ -44876,42 +45951,42 @@ msgstr "" "Erzeugt ein neues [PackedVector3Array]. Optional kann ein gewöhnliches " "[Array] übergeben werden das dann konvertiert wird." -#: doc/classes/PoolVector3Array.xml:29 +#: doc/classes/PoolVector3Array.xml #, fuzzy msgid "Appends a [PoolVector3Array] at the end of this array." msgstr "Hängt ein [PackedVector3Array] am Ende dieses Arrays an." -#: doc/classes/PoolVector3Array.xml:54 +#: doc/classes/PoolVector3Array.xml msgid "Inserts a [Vector3] at the end." msgstr "Fügt ein [Vector3] am Ende hinzu." -#: doc/classes/PoolVector3Array.xml:73 +#: doc/classes/PoolVector3Array.xml msgid "Changes the [Vector3] at the given index." msgstr "Ändert den [Vector3] am übergeben Index." -#: doc/classes/Popup.xml:4 +#: doc/classes/Popup.xml msgid "Base container control for popups and dialogs." msgstr "" -#: doc/classes/Popup.xml:7 +#: doc/classes/Popup.xml msgid "" "Popup is a base [Control] used to show dialogs and popups. It's a subwindow " "and modal by default (see [Control]) and has helpers for custom popup " "behavior. All popup methods ensure correct placement within the viewport." msgstr "" -#: doc/classes/Popup.xml:16 +#: doc/classes/Popup.xml msgid "Popup (show the control in modal form)." msgstr "" -#: doc/classes/Popup.xml:23 +#: doc/classes/Popup.xml msgid "" "Popup (show the control in modal form) in the center of the screen relative " "to its current canvas transform, at the current size, or at a size " "determined by [code]size[/code]." msgstr "" -#: doc/classes/Popup.xml:31 +#: doc/classes/Popup.xml msgid "" "Popup (show the control in modal form) in the center of the screen relative " "to the current canvas transform, clamping the size to [code]size[/code], " @@ -44919,24 +45994,24 @@ msgid "" "[code]fallback_ratio[/code]." msgstr "" -#: doc/classes/Popup.xml:38 +#: doc/classes/Popup.xml msgid "" "Popup (show the control in modal form) in the center of the screen relative " "to the current canvas transform, ensuring the size is never smaller than " "[code]minsize[/code]." msgstr "" -#: doc/classes/Popup.xml:45 +#: doc/classes/Popup.xml msgid "" "Popup (show the control in modal form) in the center of the screen relative " "to the current canvas transform, scaled at a ratio of size of the screen." msgstr "" -#: doc/classes/Popup.xml:51 +#: doc/classes/Popup.xml msgid "Shrink popup to keep to the minimum size of content." msgstr "" -#: doc/classes/Popup.xml:57 +#: doc/classes/Popup.xml msgid "" "If [code]true[/code], the popup will not be hidden when a click event occurs " "outside of it, or when it receives the [code]ui_cancel[/code] action event.\n" @@ -44947,49 +46022,49 @@ msgid "" "their [member CanvasItem.visible] property to [code]false[/code]." msgstr "" -#: doc/classes/Popup.xml:65 +#: doc/classes/Popup.xml msgid "" "Emitted when a popup is about to be shown. This is often used in [PopupMenu] " "to clear the list of options then create a new one according to the current " "context." msgstr "" -#: doc/classes/Popup.xml:70 +#: doc/classes/Popup.xml msgid "Emitted when a popup is hidden." msgstr "" -#: doc/classes/Popup.xml:76 +#: doc/classes/Popup.xml msgid "Notification sent right after the popup is shown." msgstr "" -#: doc/classes/Popup.xml:79 +#: doc/classes/Popup.xml msgid "Notification sent right after the popup is hidden." msgstr "" -#: doc/classes/PopupDialog.xml:4 +#: doc/classes/PopupDialog.xml msgid "Base class for popup dialogs." msgstr "" -#: doc/classes/PopupDialog.xml:7 +#: doc/classes/PopupDialog.xml msgid "" "PopupDialog is a base class for popup dialogs, along with [WindowDialog]." msgstr "" -#: doc/classes/PopupDialog.xml:17 +#: doc/classes/PopupDialog.xml msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]." msgstr "" -#: doc/classes/PopupMenu.xml:4 +#: doc/classes/PopupMenu.xml msgid "PopupMenu displays a list of options." msgstr "" -#: doc/classes/PopupMenu.xml:7 +#: doc/classes/PopupMenu.xml msgid "" "[PopupMenu] is a [Control] that displays a list of options. They are popular " "in toolbars or context menus." msgstr "" -#: doc/classes/PopupMenu.xml:18 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new checkable item with text [code]label[/code].\n" "An [code]id[/code] can optionally be provided, as well as an accelerator " @@ -45002,7 +46077,7 @@ msgid "" "[method set_item_checked] for more info on how to control it." msgstr "" -#: doc/classes/PopupMenu.xml:29 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets " "the label of the checkbox to the [ShortCut]'s name.\n" @@ -45013,7 +46088,7 @@ msgid "" "[method set_item_checked] for more info on how to control it." msgstr "" -#: doc/classes/PopupMenu.xml:41 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new checkable item with text [code]label[/code] and icon " "[code]texture[/code].\n" @@ -45027,7 +46102,7 @@ msgid "" "[method set_item_checked] for more info on how to control it." msgstr "" -#: doc/classes/PopupMenu.xml:53 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new checkable item and assigns the specified [ShortCut] and icon " "[code]texture[/code] to it. Sets the label of the checkbox to the " @@ -45039,7 +46114,7 @@ msgid "" "[method set_item_checked] for more info on how to control it." msgstr "" -#: doc/classes/PopupMenu.xml:65 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n" "An [code]id[/code] can optionally be provided, as well as an accelerator " @@ -45049,16 +46124,16 @@ msgid "" "more info on accelerators." msgstr "" -#: doc/classes/PopupMenu.xml:76 +#: doc/classes/PopupMenu.xml msgid "Same as [method add_icon_check_item], but uses a radio check button." msgstr "" -#: doc/classes/PopupMenu.xml:86 +#: doc/classes/PopupMenu.xml msgid "" "Same as [method add_icon_check_shortcut], but uses a radio check button." msgstr "" -#: doc/classes/PopupMenu.xml:96 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/" "code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n" @@ -45066,7 +46141,7 @@ msgid "" "provided, one will be created from the index." msgstr "" -#: doc/classes/PopupMenu.xml:106 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new item with text [code]label[/code].\n" "An [code]id[/code] can optionally be provided, as well as an accelerator " @@ -45076,7 +46151,7 @@ msgid "" "more info on accelerators." msgstr "" -#: doc/classes/PopupMenu.xml:118 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new multistate item with text [code]label[/code].\n" "Contrarily to normal binary items, multistate items can have more than two " @@ -45090,7 +46165,7 @@ msgid "" "more info on accelerators." msgstr "" -#: doc/classes/PopupMenu.xml:129 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new radio check button with text [code]label[/code].\n" "An [code]id[/code] can optionally be provided, as well as an accelerator " @@ -45103,7 +46178,7 @@ msgid "" "[method set_item_checked] for more info on how to control it." msgstr "" -#: doc/classes/PopupMenu.xml:140 +#: doc/classes/PopupMenu.xml msgid "" "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label " "of the checkbox to the [ShortCut]'s name.\n" @@ -45114,7 +46189,7 @@ msgid "" "[method set_item_checked] for more info on how to control it." msgstr "" -#: doc/classes/PopupMenu.xml:150 +#: doc/classes/PopupMenu.xml msgid "" "Adds a separator between items. Separators also occupy an index, which you " "can set by using the [code]id[/code] parameter.\n" @@ -45122,14 +46197,14 @@ msgid "" "center of the separator." msgstr "" -#: doc/classes/PopupMenu.xml:160 +#: doc/classes/PopupMenu.xml msgid "" "Adds a [ShortCut].\n" "An [code]id[/code] can optionally be provided. If no [code]id[/code] is " "provided, one will be created from the index." msgstr "" -#: doc/classes/PopupMenu.xml:170 +#: doc/classes/PopupMenu.xml msgid "" "Adds an item that will act as a submenu of the parent [PopupMenu] node when " "clicked. The [code]submenu[/code] argument is the name of the child " @@ -45138,11 +46213,11 @@ msgid "" "provided, one will be created from the index." msgstr "" -#: doc/classes/PopupMenu.xml:177 +#: doc/classes/PopupMenu.xml msgid "Removes all items from the [PopupMenu]." msgstr "" -#: doc/classes/PopupMenu.xml:183 +#: doc/classes/PopupMenu.xml #, fuzzy msgid "" "Returns the index of the currently focused item. Returns [code]-1[/code] if " @@ -45151,55 +46226,55 @@ msgstr "" "Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/" "code], wenn nicht gefunden." -#: doc/classes/PopupMenu.xml:190 +#: doc/classes/PopupMenu.xml msgid "" "Returns the accelerator of the item at index [code]idx[/code]. Accelerators " "are special combinations of keys that activate the item, no matter which " "control is focused." msgstr "" -#: doc/classes/PopupMenu.xml:196 +#: doc/classes/PopupMenu.xml msgid "Returns the number of items in the [PopupMenu]." msgstr "" -#: doc/classes/PopupMenu.xml:210 +#: doc/classes/PopupMenu.xml msgid "" "Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be " "manually assigned, while index can not." msgstr "" -#: doc/classes/PopupMenu.xml:217 +#: doc/classes/PopupMenu.xml msgid "" "Returns the index of the item containing the specified [code]id[/code]. " "Index is automatically assigned to each item by the engine. Index can not be " "set manually." msgstr "" -#: doc/classes/PopupMenu.xml:224 +#: doc/classes/PopupMenu.xml msgid "" "Returns the metadata of the specified item, which might be of any type. You " "can set it with [method set_item_metadata], which provides a simple way of " "assigning context data to items." msgstr "" -#: doc/classes/PopupMenu.xml:231 +#: doc/classes/PopupMenu.xml msgid "" "Returns the [ShortCut] associated with the specified [code]idx[/code] item." msgstr "" -#: doc/classes/PopupMenu.xml:238 +#: doc/classes/PopupMenu.xml msgid "" "Returns the submenu name of the item at index [code]idx[/code]. See [method " "add_submenu_item] for more info on how to add a submenu." msgstr "" -#: doc/classes/PopupMenu.xml:252 +#: doc/classes/PopupMenu.xml msgid "" "Returns the tooltip associated with the specified index index [code]idx[/" "code]." msgstr "" -#: doc/classes/PopupMenu.xml:258 +#: doc/classes/PopupMenu.xml #, fuzzy msgid "" "Returns [code]true[/code] if the popup will be hidden when the window loses " @@ -45208,7 +46283,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen " "Nodes existiert." -#: doc/classes/PopupMenu.xml:265 +#: doc/classes/PopupMenu.xml msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] is checkable " "in some way, i.e. if it has a checkbox or radio button.\n" @@ -45217,19 +46292,19 @@ msgid "" "manually." msgstr "" -#: doc/classes/PopupMenu.xml:273 +#: doc/classes/PopupMenu.xml msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] is checked." msgstr "" -#: doc/classes/PopupMenu.xml:280 +#: doc/classes/PopupMenu.xml msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. " "When it is disabled it can't be selected, or its action invoked.\n" "See [method set_item_disabled] for more info on how to disable an item." msgstr "" -#: doc/classes/PopupMenu.xml:288 +#: doc/classes/PopupMenu.xml msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] has radio " "button-style checkability.\n" @@ -45237,36 +46312,36 @@ msgid "" "unchecking items in radio groups." msgstr "" -#: doc/classes/PopupMenu.xml:296 +#: doc/classes/PopupMenu.xml msgid "" "Returns [code]true[/code] if the item is a separator. If it is, it will be " "displayed as a line. See [method add_separator] for more info on how to add " "a separator." msgstr "" -#: doc/classes/PopupMenu.xml:303 +#: doc/classes/PopupMenu.xml msgid "Returns [code]true[/code] if the specified item's shortcut is disabled." msgstr "" -#: doc/classes/PopupMenu.xml:310 +#: doc/classes/PopupMenu.xml msgid "" "Removes the item at index [code]idx[/code] from the menu.\n" "[b]Note:[/b] The indices of items after the removed item will be shifted by " "one." msgstr "" -#: doc/classes/PopupMenu.xml:318 +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" -#: doc/classes/PopupMenu.xml:326 +#: doc/classes/PopupMenu.xml msgid "" "Sets the accelerator of the item at index [code]idx[/code]. Accelerators are " "special combinations of keys that activate the item, no matter which control " "is focused." msgstr "" -#: doc/classes/PopupMenu.xml:334 +#: doc/classes/PopupMenu.xml msgid "" "Sets whether the item at index [code]idx[/code] has a checkbox. If " "[code]false[/code], sets the type of the item to plain text.\n" @@ -45274,233 +46349,233 @@ msgid "" "built-in checking behavior and must be checked/unchecked manually." msgstr "" -#: doc/classes/PopupMenu.xml:343 +#: doc/classes/PopupMenu.xml msgid "" "Sets the type of the item at the specified index [code]idx[/code] to radio " "button. If [code]false[/code], sets the type of the item to plain text." msgstr "" -#: doc/classes/PopupMenu.xml:351 +#: doc/classes/PopupMenu.xml msgid "" "Mark the item at index [code]idx[/code] as a separator, which means that it " "would be displayed as a line. If [code]false[/code], sets the type of the " "item to plain text." msgstr "" -#: doc/classes/PopupMenu.xml:359 +#: doc/classes/PopupMenu.xml msgid "Sets the checkstate status of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/PopupMenu.xml:367 +#: doc/classes/PopupMenu.xml msgid "" "Enables/disables the item at index [code]idx[/code]. When it is disabled, it " "can't be selected and its action can't be invoked." msgstr "" -#: doc/classes/PopupMenu.xml:375 +#: doc/classes/PopupMenu.xml #, fuzzy msgid "Replaces the [Texture] icon of the specified [code]idx[/code]." msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück." -#: doc/classes/PopupMenu.xml:383 +#: doc/classes/PopupMenu.xml msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]." msgstr "" -#: doc/classes/PopupMenu.xml:391 +#: doc/classes/PopupMenu.xml msgid "" "Sets the metadata of an item, which may be of any type. You can later get it " "with [method get_item_metadata], which provides a simple way of assigning " "context data to items." msgstr "" -#: doc/classes/PopupMenu.xml:399 +#: doc/classes/PopupMenu.xml msgid "" "Sets the state of a multistate item. See [method add_multistate_item] for " "details." msgstr "" -#: doc/classes/PopupMenu.xml:408 +#: doc/classes/PopupMenu.xml msgid "Sets a [ShortCut] for the specified item [code]idx[/code]." msgstr "" -#: doc/classes/PopupMenu.xml:416 +#: doc/classes/PopupMenu.xml msgid "Disables the [ShortCut] of the specified index [code]idx[/code]." msgstr "" -#: doc/classes/PopupMenu.xml:424 +#: doc/classes/PopupMenu.xml msgid "" "Sets the submenu of the item at index [code]idx[/code]. The submenu is the " "name of a child [PopupMenu] node that would be shown when the item is " "clicked." msgstr "" -#: doc/classes/PopupMenu.xml:440 +#: doc/classes/PopupMenu.xml msgid "" "Sets the [String] tooltip of the item at the specified index [code]idx[/" "code]." msgstr "" -#: doc/classes/PopupMenu.xml:447 +#: doc/classes/PopupMenu.xml msgid "" "Toggles the check state of the item of the specified index [code]idx[/code]." msgstr "" -#: doc/classes/PopupMenu.xml:454 +#: doc/classes/PopupMenu.xml msgid "" "Cycle to the next state of a multistate item. See [method " "add_multistate_item] for details." msgstr "" -#: doc/classes/PopupMenu.xml:460 +#: doc/classes/PopupMenu.xml #, fuzzy msgid "If [code]true[/code], allows navigating [PopupMenu] with letter keys." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/PopupMenu.xml:464 +#: doc/classes/PopupMenu.xml msgid "" "If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button " "is selected." msgstr "" -#: doc/classes/PopupMenu.xml:467 +#: doc/classes/PopupMenu.xml msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected." msgstr "" -#: doc/classes/PopupMenu.xml:470 +#: doc/classes/PopupMenu.xml msgid "" "If [code]true[/code], hides the [PopupMenu] when a state item is selected." msgstr "" -#: doc/classes/PopupMenu.xml:473 +#: doc/classes/PopupMenu.xml msgid "" "Sets the delay time in seconds for the submenu item to popup on mouse " "hovering. If the popup menu is added as a child of another (acting as a " "submenu), it will inherit the delay time of the parent menu item." msgstr "" -#: doc/classes/PopupMenu.xml:480 +#: doc/classes/PopupMenu.xml msgid "" "Emitted when user navigated to an item of some [code]id[/code] using " "[code]ui_up[/code] or [code]ui_down[/code] action." msgstr "" -#: doc/classes/PopupMenu.xml:486 +#: doc/classes/PopupMenu.xml msgid "" "Emitted when an item of some [code]id[/code] is pressed or its accelerator " "is activated." msgstr "" -#: doc/classes/PopupMenu.xml:492 +#: doc/classes/PopupMenu.xml msgid "" "Emitted when an item of some [code]index[/code] is pressed or its " "accelerator is activated." msgstr "" -#: doc/classes/PopupMenu.xml:500 -msgid "[Texture] icon for the checked checkbox items." -msgstr "" - -#: doc/classes/PopupMenu.xml:503 -msgid "[Font] used for the menu items." -msgstr "" - -#: doc/classes/PopupMenu.xml:506 +#: doc/classes/PopupMenu.xml msgid "The default text [Color] for menu items' names." msgstr "" -#: doc/classes/PopupMenu.xml:509 +#: doc/classes/PopupMenu.xml msgid "" "The text [Color] used for shortcuts and accelerators that show next to the " "menu item name when defined. See [method get_item_accelerator] for more info " "on accelerators." msgstr "" -#: doc/classes/PopupMenu.xml:512 +#: doc/classes/PopupMenu.xml msgid "[Color] used for disabled menu items' text." msgstr "" -#: doc/classes/PopupMenu.xml:515 +#: doc/classes/PopupMenu.xml msgid "[Color] used for the hovered text." msgstr "" -#: doc/classes/PopupMenu.xml:518 +#: doc/classes/PopupMenu.xml msgid "[Color] used for labeled separators' text. See [method add_separator]." msgstr "" -#: doc/classes/PopupMenu.xml:521 -msgid "[StyleBox] displayed when the [PopupMenu] item is hovered." -msgstr "" - -#: doc/classes/PopupMenu.xml:524 +#: doc/classes/PopupMenu.xml msgid "" "The horizontal space between the item's name and the shortcut text/submenu " "arrow." msgstr "" -#: doc/classes/PopupMenu.xml:527 -msgid "" -"[StyleBox] for the left side of labeled separator. See [method " -"add_separator]." -msgstr "" - -#: doc/classes/PopupMenu.xml:530 -msgid "" -"[StyleBox] for the right side of labeled separator. See [method " -"add_separator]." +#: doc/classes/PopupMenu.xml +msgid "The vertical space between each menu item." msgstr "" -#: doc/classes/PopupMenu.xml:533 -msgid "Default [StyleBox] of the [PopupMenu] items." +#: doc/classes/PopupMenu.xml +msgid "[Font] used for the menu items." msgstr "" -#: doc/classes/PopupMenu.xml:536 -msgid "[StyleBox] used when the [PopupMenu] item is disabled." +#: doc/classes/PopupMenu.xml +msgid "[Texture] icon for the checked checkbox items." msgstr "" -#: doc/classes/PopupMenu.xml:539 +#: doc/classes/PopupMenu.xml msgid "[Texture] icon for the checked radio button items." msgstr "" -#: doc/classes/PopupMenu.xml:542 +#: doc/classes/PopupMenu.xml msgid "[Texture] icon for the unchecked radio button items." msgstr "" -#: doc/classes/PopupMenu.xml:545 -msgid "[StyleBox] used for the separators. See [method add_separator]." -msgstr "" - -#: doc/classes/PopupMenu.xml:548 +#: doc/classes/PopupMenu.xml msgid "[Texture] icon for the submenu arrow." msgstr "" -#: doc/classes/PopupMenu.xml:551 +#: doc/classes/PopupMenu.xml msgid "[Texture] icon for the unchecked checkbox items." msgstr "" -#: doc/classes/PopupMenu.xml:554 -msgid "The vertical space between each menu item." +#: doc/classes/PopupMenu.xml +msgid "[StyleBox] displayed when the [PopupMenu] item is hovered." +msgstr "" + +#: doc/classes/PopupMenu.xml +msgid "" +"[StyleBox] for the left side of labeled separator. See [method " +"add_separator]." msgstr "" -#: doc/classes/PopupPanel.xml:4 +#: doc/classes/PopupMenu.xml +msgid "" +"[StyleBox] for the right side of labeled separator. See [method " +"add_separator]." +msgstr "" + +#: doc/classes/PopupMenu.xml +msgid "Default [StyleBox] of the [PopupMenu] items." +msgstr "" + +#: doc/classes/PopupMenu.xml +msgid "[StyleBox] used when the [PopupMenu] item is disabled." +msgstr "" + +#: doc/classes/PopupMenu.xml +msgid "[StyleBox] used for the separators. See [method add_separator]." +msgstr "" + +#: doc/classes/PopupPanel.xml msgid "Class for displaying popups with a panel background." msgstr "" -#: doc/classes/PopupPanel.xml:7 +#: doc/classes/PopupPanel.xml msgid "" "Class for displaying popups with a panel background. In some cases it might " "be simpler to use than [Popup], since it provides a configurable background. " "If you are making windows, better check [WindowDialog]." msgstr "" -#: doc/classes/PopupPanel.xml:17 +#: doc/classes/PopupPanel.xml msgid "The background panel style of this [PopupPanel]." msgstr "" -#: doc/classes/Portal.xml:4 +#: doc/classes/Portal.xml msgid "Portal nodes are used to enable visibility between [Room]s." msgstr "" -#: doc/classes/Portal.xml:7 +#: doc/classes/Portal.xml msgid "" "[Portal]s are a special type of [MeshInstance] that allow the portal culling " "system to 'see' from one room to the next. They often correspond to doors " @@ -45517,17 +46592,17 @@ msgid "" "made two-way automatically." msgstr "" -#: doc/classes/Portal.xml:20 doc/classes/Room.xml:21 +#: doc/classes/Portal.xml doc/classes/Room.xml msgid "Sets individual points. Primarily for use by the editor." msgstr "" -#: doc/classes/Portal.xml:26 +#: doc/classes/Portal.xml msgid "" "This is a shortcut for setting the linked [Room] in the name of the [Portal] " "(the name is used during conversion)." msgstr "" -#: doc/classes/Portal.xml:29 +#: doc/classes/Portal.xml msgid "" "The points defining the shape of the [Portal] polygon (which should be " "convex).\n" @@ -45536,13 +46611,13 @@ msgid "" "[b]Note:[/b] These raw points are sanitized for winding order internally." msgstr "" -#: doc/classes/Portal.xml:34 +#: doc/classes/Portal.xml msgid "" "Visibility through [Portal]s can be turned on and off at runtime - this is " "useful for having closable doors." msgstr "" -#: doc/classes/Portal.xml:37 +#: doc/classes/Portal.xml msgid "" "Some objects are so big that they may be present in more than one [Room] " "('sprawling'). As we often don't want objects that *just* breach the edges " @@ -45550,13 +46625,13 @@ msgid "" "the [Portal] to allow objects to breach without sprawling." msgstr "" -#: doc/classes/Portal.xml:40 +#: doc/classes/Portal.xml msgid "" "Portals default to being two way - see through in both directions, however " "you can make them one way, visible from the source room only." msgstr "" -#: doc/classes/Portal.xml:43 +#: doc/classes/Portal.xml msgid "" "In most cases you will want to use the default [Portal] margin in your " "portals (this is set in the [RoomManager]).\n" @@ -45564,41 +46639,41 @@ msgid "" "and the local [member portal_margin] will take effect." msgstr "" -#: doc/classes/Position2D.xml:4 +#: doc/classes/Position2D.xml msgid "Generic 2D position hint for editing." msgstr "" -#: doc/classes/Position2D.xml:7 +#: doc/classes/Position2D.xml msgid "" "Generic 2D position hint for editing. It's just like a plain [Node2D], but " "it displays as a cross in the 2D editor at all times. You can set cross' " "visual size by using the gizmo in the 2D editor while the node is selected." msgstr "" -#: doc/classes/Position3D.xml:4 +#: doc/classes/Position3D.xml msgid "Generic 3D position hint for editing." msgstr "" -#: doc/classes/Position3D.xml:7 +#: doc/classes/Position3D.xml msgid "" "Generic 3D position hint for editing. It's just like a plain [Spatial], but " "it displays as a cross in the 3D editor at all times." msgstr "" -#: doc/classes/PrimitiveMesh.xml:4 +#: doc/classes/PrimitiveMesh.xml msgid "" "Base class for all primitive meshes. Handles applying a [Material] to a " "primitive mesh." msgstr "" -#: doc/classes/PrimitiveMesh.xml:7 +#: doc/classes/PrimitiveMesh.xml msgid "" "Base class for all primitive meshes. Handles applying a [Material] to a " "primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], " "[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]." msgstr "" -#: doc/classes/PrimitiveMesh.xml:15 +#: doc/classes/PrimitiveMesh.xml msgid "" "Returns mesh arrays used to constitute surface of [Mesh]. The result can be " "passed to [method ArrayMesh.add_surface_from_arrays] to create a new " @@ -45611,7 +46686,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/PrimitiveMesh.xml:29 +#: doc/classes/PrimitiveMesh.xml msgid "" "If set, the order of the vertices in each triangle are reversed resulting in " "the backside of the mesh being drawn.\n" @@ -45619,42 +46694,42 @@ msgid "" "[member SpatialMaterial.params_cull_mode]." msgstr "" -#: doc/classes/PrimitiveMesh.xml:33 +#: doc/classes/PrimitiveMesh.xml msgid "The current [Material] of the primitive mesh." msgstr "" -#: doc/classes/PrismMesh.xml:4 doc/classes/PrismMesh.xml:7 +#: doc/classes/PrismMesh.xml msgid "Class representing a prism-shaped [PrimitiveMesh]." msgstr "" -#: doc/classes/PrismMesh.xml:15 +#: doc/classes/PrismMesh.xml msgid "" "Displacement of the upper edge along the X axis. 0.0 positions edge straight " "above the bottom-left edge." msgstr "" -#: doc/classes/PrismMesh.xml:18 +#: doc/classes/PrismMesh.xml msgid "Size of the prism." msgstr "" -#: doc/classes/PrismMesh.xml:21 +#: doc/classes/PrismMesh.xml msgid "Number of added edge loops along the Z axis." msgstr "" -#: doc/classes/PrismMesh.xml:24 +#: doc/classes/PrismMesh.xml msgid "Number of added edge loops along the Y axis." msgstr "" -#: doc/classes/PrismMesh.xml:27 +#: doc/classes/PrismMesh.xml msgid "Number of added edge loops along the X axis." msgstr "" -#: doc/classes/ProceduralSky.xml:4 +#: doc/classes/ProceduralSky.xml msgid "" "Type of [Sky] that is generated procedurally based on user input parameters." msgstr "" -#: doc/classes/ProceduralSky.xml:7 +#: doc/classes/ProceduralSky.xml msgid "" "ProceduralSky provides a way to create an effective background quickly by " "defining procedural parameters for the sun, the sky and the ground. The sky " @@ -45672,145 +46747,145 @@ msgid "" "threading is available." msgstr "" -#: doc/classes/ProceduralSky.xml:16 +#: doc/classes/ProceduralSky.xml msgid "Color of the ground at the bottom." msgstr "" -#: doc/classes/ProceduralSky.xml:19 +#: doc/classes/ProceduralSky.xml msgid "" "How quickly the [member ground_horizon_color] fades into the [member " "ground_bottom_color]." msgstr "" -#: doc/classes/ProceduralSky.xml:22 +#: doc/classes/ProceduralSky.xml msgid "Amount of energy contribution from the ground." msgstr "" -#: doc/classes/ProceduralSky.xml:25 +#: doc/classes/ProceduralSky.xml msgid "Color of the ground at the horizon." msgstr "" -#: doc/classes/ProceduralSky.xml:28 +#: doc/classes/ProceduralSky.xml msgid "" "How quickly the [member sky_horizon_color] fades into the [member " "sky_top_color]." msgstr "" -#: doc/classes/ProceduralSky.xml:31 +#: doc/classes/ProceduralSky.xml msgid "Amount of energy contribution from the sky." msgstr "" -#: doc/classes/ProceduralSky.xml:34 +#: doc/classes/ProceduralSky.xml msgid "Color of the sky at the horizon." msgstr "" -#: doc/classes/ProceduralSky.xml:37 +#: doc/classes/ProceduralSky.xml msgid "Color of the sky at the top." msgstr "" -#: doc/classes/ProceduralSky.xml:40 +#: doc/classes/ProceduralSky.xml msgid "Distance from center of sun where it fades out completely." msgstr "" -#: doc/classes/ProceduralSky.xml:43 +#: doc/classes/ProceduralSky.xml msgid "Distance from sun where it goes from solid to starting to fade." msgstr "" -#: doc/classes/ProceduralSky.xml:46 +#: doc/classes/ProceduralSky.xml #, fuzzy msgid "The sun's color." msgstr "Biskuit Farbe." -#: doc/classes/ProceduralSky.xml:49 +#: doc/classes/ProceduralSky.xml msgid "" "How quickly the sun fades away between [member sun_angle_min] and [member " "sun_angle_max]." msgstr "" -#: doc/classes/ProceduralSky.xml:52 +#: doc/classes/ProceduralSky.xml msgid "Amount of energy contribution from the sun." msgstr "" -#: doc/classes/ProceduralSky.xml:55 +#: doc/classes/ProceduralSky.xml msgid "The sun's height using polar coordinates." msgstr "" -#: doc/classes/ProceduralSky.xml:58 +#: doc/classes/ProceduralSky.xml #, fuzzy msgid "The direction of the sun using polar coordinates." msgstr "" "Ein Vektor mit Koordinaten aus Fließkommazahlen genutzt für 2D Berechnungen." -#: doc/classes/ProceduralSky.xml:61 +#: doc/classes/ProceduralSky.xml msgid "" "Size of [Texture] that the ProceduralSky will generate. The size is set " "using [enum TextureSize]." msgstr "" -#: doc/classes/ProceduralSky.xml:66 +#: doc/classes/ProceduralSky.xml msgid "Sky texture will be 256x128." msgstr "" -#: doc/classes/ProceduralSky.xml:69 +#: doc/classes/ProceduralSky.xml msgid "Sky texture will be 512x256." msgstr "" -#: doc/classes/ProceduralSky.xml:72 +#: doc/classes/ProceduralSky.xml msgid "Sky texture will be 1024x512. This is the default size." msgstr "" -#: doc/classes/ProceduralSky.xml:75 +#: doc/classes/ProceduralSky.xml msgid "Sky texture will be 2048x1024." msgstr "" -#: doc/classes/ProceduralSky.xml:78 +#: doc/classes/ProceduralSky.xml msgid "Sky texture will be 4096x2048." msgstr "" -#: doc/classes/ProceduralSky.xml:81 +#: doc/classes/ProceduralSky.xml #, fuzzy msgid "Represents the size of the [enum TextureSize] enum." msgstr "Steht für die Größe von [enum TextureRepeat] enum." -#: doc/classes/ProgressBar.xml:4 +#: doc/classes/ProgressBar.xml msgid "General-purpose progress bar." msgstr "" -#: doc/classes/ProgressBar.xml:7 +#: doc/classes/ProgressBar.xml msgid "General-purpose progress bar. Shows fill percentage from right to left." msgstr "" -#: doc/classes/ProgressBar.xml:15 +#: doc/classes/ProgressBar.xml msgid "If [code]true[/code], the fill percentage is displayed on the bar." msgstr "" -#: doc/classes/ProgressBar.xml:24 -msgid "The style of the background." +#: doc/classes/ProgressBar.xml +msgid "The color of the text." msgstr "" -#: doc/classes/ProgressBar.xml:27 -msgid "The style of the progress (i.e. the part that fills the bar)." +#: doc/classes/ProgressBar.xml +msgid "The color of the text's shadow." msgstr "" -#: doc/classes/ProgressBar.xml:30 +#: doc/classes/ProgressBar.xml msgid "" "Font used to draw the fill percentage if [member percent_visible] is " "[code]true[/code]." msgstr "" -#: doc/classes/ProgressBar.xml:33 -msgid "The color of the text." +#: doc/classes/ProgressBar.xml +msgid "The style of the background." msgstr "" -#: doc/classes/ProgressBar.xml:36 -msgid "The color of the text's shadow." +#: doc/classes/ProgressBar.xml +msgid "The style of the progress (i.e. the part that fills the bar)." msgstr "" -#: doc/classes/ProjectSettings.xml:4 +#: doc/classes/ProjectSettings.xml msgid "Contains global variables accessible from everywhere." msgstr "" -#: doc/classes/ProjectSettings.xml:7 +#: doc/classes/ProjectSettings.xml msgid "" "Contains global variables accessible from everywhere. Use [method " "get_setting], [method set_setting] or [method has_setting] to access them. " @@ -45822,20 +46897,19 @@ msgid "" "code] for the project name. Category and property names can be viewed in the " "Project Settings dialog.\n" "[b]Feature tags:[/b] Project settings can be overridden for specific " -"platforms and configurations (debug, release, ...) using [url=https://docs." -"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/" -"url].\n" +"platforms and configurations (debug, release, ...) using [url=$DOCS_URL/" +"tutorials/export/feature_tags.html]feature tags[/url].\n" "[b]Overriding:[/b] Any project setting can be overridden by creating a file " "named [code]override.cfg[/code] in the project's root directory. This can " "also be used in exported projects by placing this file in the same directory " "as the project binary. Overriding will still take the base project " -"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/" -"feature_tags.html]feature tags[/url] in account. Therefore, make sure to " -"[i]also[/i] override the setting with the desired feature tags if you want " -"them to override base project settings on all platforms and configurations." +"settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/" +"url] in account. Therefore, make sure to [i]also[/i] override the setting " +"with the desired feature tags if you want them to override base project " +"settings on all platforms and configurations." msgstr "" -#: doc/classes/ProjectSettings.xml:22 +#: doc/classes/ProjectSettings.xml msgid "" "Adds a custom property info to a property. The dictionary must contain:\n" "- [code]name[/code]: [String] (the property's name)\n" @@ -45857,17 +46931,17 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:45 +#: doc/classes/ProjectSettings.xml msgid "Clears the whole configuration (not recommended, may break things)." msgstr "" -#: doc/classes/ProjectSettings.xml:52 +#: doc/classes/ProjectSettings.xml msgid "" "Returns the order of a configuration value (influences when saved to the " "config file)." msgstr "" -#: doc/classes/ProjectSettings.xml:59 +#: doc/classes/ProjectSettings.xml msgid "" "Returns the value of a setting.\n" "[b]Example:[/b]\n" @@ -45876,14 +46950,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:70 +#: doc/classes/ProjectSettings.xml msgid "" "Returns the absolute, native OS path corresponding to the localized " "[code]path[/code] (starting with [code]res://[/code] or [code]user://[/" "code]). The returned path will vary depending on the operating system and " -"user preferences. See [url=https://docs.godotengine.org/en/3.4/tutorials/io/" -"data_paths.html]File paths in Godot projects[/url] to see what those paths " -"convert to. See also [method localize_path].\n" +"user preferences. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths " +"in Godot projects[/url] to see what those paths convert to. See also [method " +"localize_path].\n" "[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work " "in an exported project. Instead, prepend the executable's base directory to " "the path when running from an exported project:\n" @@ -45905,11 +46979,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:91 +#: doc/classes/ProjectSettings.xml msgid "Returns [code]true[/code] if a configuration value is present." msgstr "" -#: doc/classes/ProjectSettings.xml:100 +#: doc/classes/ProjectSettings.xml msgid "" "Loads the contents of the .pck or .zip file specified by [code]pack[/code] " "into the resource filesystem ([code]res://[/code]). Returns [code]true[/" @@ -45923,26 +46997,26 @@ msgid "" "supported for .pck files." msgstr "" -#: doc/classes/ProjectSettings.xml:109 +#: doc/classes/ProjectSettings.xml msgid "" "Returns the localized path (starting with [code]res://[/code]) corresponding " "to the absolute, native OS [code]path[/code]. See also [method " "globalize_path]." msgstr "" -#: doc/classes/ProjectSettings.xml:116 +#: doc/classes/ProjectSettings.xml msgid "" "Returns [code]true[/code] if the specified property exists and its initial " "value differs from the current value." msgstr "" -#: doc/classes/ProjectSettings.xml:123 +#: doc/classes/ProjectSettings.xml msgid "" "Returns the specified property's initial value. Returns [code]null[/code] if " "the property does not exist." msgstr "" -#: doc/classes/ProjectSettings.xml:129 +#: doc/classes/ProjectSettings.xml msgid "" "Saves the configuration to the [code]project.godot[/code] file.\n" "[b]Note:[/b] This method is intended to be used by editor plugins, as " @@ -45951,7 +47025,7 @@ msgid "" "save_custom] to save [code]override.cfg[/code] file." msgstr "" -#: doc/classes/ProjectSettings.xml:137 +#: doc/classes/ProjectSettings.xml msgid "" "Saves the configuration to a custom file. The file extension must be [code]." "godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/" @@ -45960,19 +47034,19 @@ msgid "" "other formats." msgstr "" -#: doc/classes/ProjectSettings.xml:145 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the specified property's initial value. This is the value the property " "reverts to." msgstr "" -#: doc/classes/ProjectSettings.xml:153 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the order of a configuration value (influences when saved to the config " "file)." msgstr "" -#: doc/classes/ProjectSettings.xml:161 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the value of a setting.\n" "[b]Example:[/b]\n" @@ -45981,7 +47055,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:171 +#: doc/classes/ProjectSettings.xml msgid "" "Comma-separated list of custom Android modules (which must have been built " "in the Android export templates) using their Java package path, e.g. " @@ -45994,29 +47068,41 @@ msgid "" "code was also renamed to [code]GodotPayment[/code]." msgstr "" -#: doc/classes/ProjectSettings.xml:175 +#: doc/classes/ProjectSettings.xml msgid "Background color for the boot splash." msgstr "" -#: doc/classes/ProjectSettings.xml:178 +#: doc/classes/ProjectSettings.xml msgid "" -"If [code]true[/code], scale the boot splash image to the full window length " -"when engine starts. If [code]false[/code], the engine will leave it at the " -"default pixel size." +"If [code]true[/code], scale the boot splash image to the full window size " +"(preserving the aspect ratio) when the engine starts. If [code]false[/code], " +"the engine will leave it at the default pixel size." msgstr "" -#: doc/classes/ProjectSettings.xml:181 -msgid "Path to an image used as the boot splash." +#: doc/classes/ProjectSettings.xml +msgid "" +"Path to an image used as the boot splash. If left empty, the default Godot " +"Engine splash will be displayed instead.\n" +"[b]Note:[/b] Only effective if [member application/boot_splash/show_image] " +"is [code]true[/code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], displays the image specified in [member application/" +"boot_splash/image] when the engine starts. If [code]false[/code], only " +"displays the plain color specified in [member application/boot_splash/" +"bg_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:184 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], applies linear filtering when scaling the image " -"(recommended for high resolution artwork). If [code]false[/code], uses " +"(recommended for high-resolution artwork). If [code]false[/code], uses " "nearest-neighbor interpolation (recommended for pixel art)." msgstr "" -#: doc/classes/ProjectSettings.xml:187 +#: doc/classes/ProjectSettings.xml msgid "" "This user directory is used for storing persistent data ([code]user://[/" "code] filesystem). If left empty, [code]user://[/code] resolves to a project-" @@ -46029,25 +47115,25 @@ msgid "" "for this to take effect." msgstr "" -#: doc/classes/ProjectSettings.xml:191 +#: doc/classes/ProjectSettings.xml msgid "" "The project's description, displayed as a tooltip in the Project Manager " "when hovering the project." msgstr "" -#: doc/classes/ProjectSettings.xml:194 +#: doc/classes/ProjectSettings.xml msgid "" "Icon used for the project, set when project loads. Exporters will also use " "this icon when possible." msgstr "" -#: doc/classes/ProjectSettings.xml:197 +#: doc/classes/ProjectSettings.xml msgid "" "Icon set in [code].icns[/code] format used on macOS to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" -#: doc/classes/ProjectSettings.xml:200 +#: doc/classes/ProjectSettings.xml msgid "" "The project's name. It is used both by the Project Manager and by exporters. " "The project name can be translated by translating its value in localization " @@ -46057,12 +47143,11 @@ msgid "" "path if [member application/config/use_custom_user_dir] is [code]false[/" "code]. After renaming the project, you will no longer be able to access " "existing data in [code]user://[/code] unless you rename the old folder to " -"match the new project name. See [url=https://docs.godotengine.org/en/3.4/" -"tutorials/io/data_paths.html]Data paths[/url] in the documentation for more " -"information." +"match the new project name. See [url=$DOCS_URL/tutorials/io/data_paths." +"html]Data paths[/url] in the documentation for more information." msgstr "" -#: doc/classes/ProjectSettings.xml:204 +#: doc/classes/ProjectSettings.xml msgid "" "Specifies a file to override project settings. For example: [code]user://" "custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] " @@ -46071,7 +47156,7 @@ msgid "" "code] will still be read to override the project settings." msgstr "" -#: doc/classes/ProjectSettings.xml:208 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the project will save user data to its own user " "directory (see [member application/config/custom_user_dir_name]). This " @@ -46081,7 +47166,7 @@ msgid "" "user data directory)/Godot/app_userdata/(project name)[/code]." msgstr "" -#: doc/classes/ProjectSettings.xml:211 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the project will use a hidden directory ([code]." "import[/code]) for storing project-specific data (metadata, shader cache, " @@ -46096,13 +47181,13 @@ msgid "" "expect the default [code].import[/code] folder." msgstr "" -#: doc/classes/ProjectSettings.xml:217 +#: doc/classes/ProjectSettings.xml msgid "" "Icon set in [code].ico[/code] format used on Windows to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" -#: doc/classes/ProjectSettings.xml:220 +#: doc/classes/ProjectSettings.xml msgid "" "Time samples for frame deltas are subject to random variation introduced by " "the platform, even when frames are displayed at regular intervals thanks to " @@ -46116,14 +47201,14 @@ msgid "" "adequate to render frames at the refresh rate." msgstr "" -#: doc/classes/ProjectSettings.xml:225 +#: doc/classes/ProjectSettings.xml msgid "" "[b]Experimental.[/b] Shifts the measurement of delta time for each frame to " "just after the drawing has taken place. This may lead to more consistent " "deltas and a reduction in frame stutters." msgstr "" -#: doc/classes/ProjectSettings.xml:228 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], disables printing to standard error. If [code]true[/" "code], this also hides error and warning messages printed by [method " @@ -46132,7 +47217,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:232 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], disables printing to standard output. This is " "equivalent to starting the editor or project with the [code]--quiet[/code] " @@ -46140,7 +47225,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:236 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], flushes the standard output stream every time a line " "is printed. This affects both terminal logging and file logging.\n" @@ -46156,20 +47241,20 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:242 +#: doc/classes/ProjectSettings.xml msgid "" "Debug build override for [member application/run/flush_stdout_on_print], as " "performance is less important during debugging.\n" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:246 +#: doc/classes/ProjectSettings.xml msgid "" "Forces a delay between frames in the main loop (in milliseconds). This may " "be useful if you plan to disable vertical synchronization." msgstr "" -#: doc/classes/ProjectSettings.xml:249 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables low-processor usage mode. This setting only " "works on desktop platforms. The screen is not redrawn if nothing changes " @@ -46177,75 +47262,81 @@ msgid "" "useless (and can hurt performance) in most games." msgstr "" -#: doc/classes/ProjectSettings.xml:252 +#: doc/classes/ProjectSettings.xml msgid "" "Amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/ProjectSettings.xml:255 +#: doc/classes/ProjectSettings.xml msgid "Path to the main scene file that will be loaded when the project runs." msgstr "" -#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261 +#: doc/classes/ProjectSettings.xml msgid "" "Audio buses will disable automatically when sound goes below a given dB " "threshold for a given time. This saves CPU as effects assigned to that bus " "will no longer do any processing." msgstr "" -#: doc/classes/ProjectSettings.xml:264 +#: doc/classes/ProjectSettings.xml msgid "" "Default [AudioBusLayout] resource file to use in the project, unless " "overridden by the scene." msgstr "" -#: doc/classes/ProjectSettings.xml:267 +#: doc/classes/ProjectSettings.xml msgid "" "Specifies the audio driver to use. This setting is platform-dependent as " "each platform supports different audio drivers. If left empty, the default " "audio driver will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:270 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], microphone input will be allowed. This requires " "appropriate permissions to be set when exporting to Android or iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:273 +#: doc/classes/ProjectSettings.xml msgid "" "The mixing rate used for audio (in Hz). In general, it's better to not touch " "this and leave it to the host operating system." msgstr "" -#: doc/classes/ProjectSettings.xml:276 +#: doc/classes/ProjectSettings.xml msgid "" "Safer override for [member audio/mix_rate] in the Web platform. Here " "[code]0[/code] means \"let the browser choose\" (since some browsers do not " "like forcing the mix rate)." msgstr "" -#: doc/classes/ProjectSettings.xml:279 +#: doc/classes/ProjectSettings.xml msgid "" -"Output latency in milliseconds for audio. Lower values will result in lower " -"audio latency at the cost of increased CPU usage. Low values may result in " -"audible cracking on slower hardware." +"Specifies the preferred output latency in milliseconds for audio. Lower " +"values will result in lower audio latency at the cost of increased CPU " +"usage. Low values may result in audible cracking on slower hardware.\n" +"Audio output latency may be constrained by the host operating system and " +"audio hardware drivers. If the host can not provide the specified audio " +"output latency then Godot will attempt to use the nearest latency allowed by " +"the host. As such you should always use [method AudioServer." +"get_output_latency] to determine the actual audio output latency.\n" +"[b]Note:[/b] This setting is ignored on Windows." msgstr "" -#: doc/classes/ProjectSettings.xml:282 +#: doc/classes/ProjectSettings.xml msgid "" "Safer override for [member audio/output_latency] in the Web platform, to " "avoid audio issues especially on mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:285 +#: doc/classes/ProjectSettings.xml msgid "" "Setting to hardcode audio delay when playing video. Best to leave this " "untouched unless you know what you are doing." msgstr "" -#: doc/classes/ProjectSettings.xml:288 +#: doc/classes/ProjectSettings.xml msgid "" "The default compression level for gzip. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46255,7 +47346,7 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:291 +#: doc/classes/ProjectSettings.xml msgid "" "The default compression level for Zlib. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46265,14 +47356,14 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:294 +#: doc/classes/ProjectSettings.xml msgid "" "The default compression level for Zstandard. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " "speed. Decompression speed is mostly unaffected by the compression level." msgstr "" -#: doc/classes/ProjectSettings.xml:297 +#: doc/classes/ProjectSettings.xml msgid "" "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." @@ -46280,14 +47371,14 @@ msgstr "" "Aktiviert [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." -#: doc/classes/ProjectSettings.xml:300 +#: doc/classes/ProjectSettings.xml msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" "distance matching with Zstandard. Higher values can result in better " "compression, but will require more memory when compressing and decompressing." msgstr "" -#: doc/classes/ProjectSettings.xml:303 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], displays getters and setters in autocompletion results " "in the script editor. This setting is meant to be used when porting old " @@ -46295,81 +47386,81 @@ msgid "" "Godot 3 onwards." msgstr "" -#: doc/classes/ProjectSettings.xml:306 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a constant is used as a function." msgstr "" -#: doc/classes/ProjectSettings.xml:309 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when deprecated keywords such as " "[code]slave[/code] are used." msgstr "" -#: doc/classes/ProjectSettings.xml:312 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables specific GDScript warnings (see [code]debug/" "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all " "GDScript warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:315 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], scripts in the [code]res://addons[/code] folder will " "not generate warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:318 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" -#: doc/classes/ProjectSettings.xml:321 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a variable. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:324 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function assigned to a " "variable may yield and return a function state instead of a value." msgstr "" -#: doc/classes/ProjectSettings.xml:327 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when using a function as if it was a " "property." msgstr "" -#: doc/classes/ProjectSettings.xml:330 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a ternary operator may emit " "values with incompatible types." msgstr "" -#: doc/classes/ProjectSettings.xml:333 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when dividing an integer by another " "integer (the decimal part will be discarded)." msgstr "" -#: doc/classes/ProjectSettings.xml:336 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when passing a floating-point value " "to a function that expects an integer (it will be converted and lose " "precision)." msgstr "" -#: doc/classes/ProjectSettings.xml:339 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when using a property as if it was a " "function." msgstr "" -#: doc/classes/ProjectSettings.xml:342 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when calling a function without using " "its return value (by assigning it to a variable or using it as a function " @@ -46377,74 +47468,74 @@ msgid "" "using the [enum Error] enum." msgstr "" -#: doc/classes/ProjectSettings.xml:345 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when defining a local or subclass " "member variable that would shadow a variable at an upper level (such as a " "member variable)." msgstr "" -#: doc/classes/ProjectSettings.xml:348 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when calling an expression that has " "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a " "statement." msgstr "" -#: doc/classes/ProjectSettings.xml:351 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when calling a ternary expression " "that has no effect on the surrounding code, such as writing [code]42 if " "active else 0[/code] as a statement." msgstr "" -#: doc/classes/ProjectSettings.xml:354 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], all warnings will be reported as if they were errors." msgstr "" -#: doc/classes/ProjectSettings.xml:357 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when using a variable that wasn't " "previously assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:360 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when assigning a variable using an " "assignment operator like [code]+=[/code] if the variable wasn't previously " "assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:363 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when unreachable code is detected " "(such as after a [code]return[/code] statement that will always be executed)." msgstr "" -#: doc/classes/ProjectSettings.xml:366 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when using an expression whose type " "may not be compatible with the function parameter expected." msgstr "" -#: doc/classes/ProjectSettings.xml:369 +#: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], enables warnings when performing an unsafe cast." msgstr "" -#: doc/classes/ProjectSettings.xml:372 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when calling a method whose presence " "is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:375 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when accessing a property whose " "presence is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:378 +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "If [code]true[/code], enables warnings when a function parameter is unused." @@ -46452,133 +47543,136 @@ msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/ProjectSettings.xml:381 +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "If [code]true[/code], enables warnings when a member variable is unused." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/ProjectSettings.xml:384 +#: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], enables warnings when a signal is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:387 +#: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], enables warnings when a local variable is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:390 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a variable is declared with the " "same name as a function. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:393 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when assigning the result of a " "function that returns [code]void[/code] to a variable." msgstr "" -#: doc/classes/ProjectSettings.xml:396 +#: doc/classes/ProjectSettings.xml msgid "Message to be displayed before the backtrace when the engine crashes." msgstr "" -#: doc/classes/ProjectSettings.xml:399 +#: doc/classes/ProjectSettings.xml msgid "" "Maximum number of frames per second allowed. The actual number of frames per " -"second may still be below this value if the game is lagging.\n" +"second may still be below this value if the game is lagging. See also " +"[member physics/common/physics_fps].\n" "If [member display/window/vsync/use_vsync] is enabled, it takes precedence " "and the forced FPS number cannot exceed the monitor's refresh rate.\n" "This setting is therefore mostly relevant for lowering the maximum FPS below " "VSync, e.g. to perform non-real-time rendering of static frames, or test the " -"project under lag conditions." +"project under lag conditions.\n" +"[b]Note:[/b] This property is only read when the project starts. To change " +"the rendering FPS cap at runtime, set [member Engine.target_fps] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:404 +#: doc/classes/ProjectSettings.xml msgid "Maximum call stack allowed for debugging GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:407 +#: doc/classes/ProjectSettings.xml msgid "Maximum amount of functions per frame allowed when profiling." msgstr "" -#: doc/classes/ProjectSettings.xml:410 +#: doc/classes/ProjectSettings.xml msgid "Print frames per second to standard output every second." msgstr "" -#: doc/classes/ProjectSettings.xml:413 +#: doc/classes/ProjectSettings.xml msgid "" "Print more information to standard output when running. It displays " "information such as memory leaks, which scenes and resources are being " "loaded, etc." msgstr "" -#: doc/classes/ProjectSettings.xml:416 +#: doc/classes/ProjectSettings.xml msgid "Maximum call stack in visual scripting, to avoid infinite recursion." msgstr "" -#: doc/classes/ProjectSettings.xml:419 +#: doc/classes/ProjectSettings.xml msgid "" "Color of the contact points between collision shapes, visible when \"Visible " "Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:422 +#: doc/classes/ProjectSettings.xml msgid "" "Sets whether 2D physics will display collision outlines in game when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:425 +#: doc/classes/ProjectSettings.xml msgid "" "Maximum number of contact points between collision shapes to display when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:428 +#: doc/classes/ProjectSettings.xml msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:431 +#: doc/classes/ProjectSettings.xml msgid "" "Color of the disabled navigation geometry, visible when \"Visible Navigation" "\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:434 +#: doc/classes/ProjectSettings.xml msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:437 +#: doc/classes/ProjectSettings.xml msgid "Custom image for the mouse cursor (limited to 256×256)." msgstr "" -#: doc/classes/ProjectSettings.xml:440 +#: doc/classes/ProjectSettings.xml msgid "Hotspot for the custom mouse cursor image." msgstr "" -#: doc/classes/ProjectSettings.xml:443 +#: doc/classes/ProjectSettings.xml msgid "Position offset for tooltips, relative to the mouse cursor's hotspot." msgstr "" -#: doc/classes/ProjectSettings.xml:446 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 " "platform. This setting has no effect on desktop Linux, as DPI-awareness " "fallbacks are not supported there." msgstr "" -#: doc/classes/ProjectSettings.xml:449 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], keeps the screen on (even in case of inactivity), so " "the screensaver does not take over. Works on desktop and mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:452 +#: doc/classes/ProjectSettings.xml msgid "" "The default screen orientation to use on mobile devices.\n" "[b]Note:[/b] When set to a portrait orientation, this project setting does " @@ -46587,13 +47681,13 @@ msgid "" "window/size/height] accordingly." msgstr "" -#: doc/classes/ProjectSettings.xml:456 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the home indicator is hidden automatically. This only " "affects iOS devices without a physical home button." msgstr "" -#: doc/classes/ProjectSettings.xml:459 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], allows per-pixel transparency for the window " "background. This affects performance, so leave it on [code]false[/code] " @@ -46603,7 +47697,7 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:464 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the window background to transparent when it starts.\n" "See [member OS.window_per_pixel_transparency_enabled] for more details.\n" @@ -46611,71 +47705,70 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:469 +#: doc/classes/ProjectSettings.xml msgid "" "Forces the main window to be always on top.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:473 +#: doc/classes/ProjectSettings.xml msgid "" "Forces the main window to be borderless.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:477 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the main window to full screen when the project starts. Note that this " "is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless " "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports " -"[url=https://docs.godotengine.org/en/3.4/tutorials/rendering/" -"multiple_resolutions.html]multiple resolutions[/url] when enabling " -"fullscreen mode.\n" +"to match the monitor's size. Therefore, make sure your project supports [url=" +"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:482 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the game's main viewport height. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:485 +#: doc/classes/ProjectSettings.xml msgid "" "Allows the window to be resizable by default.\n" "[b]Note:[/b] This setting is ignored on iOS and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:489 +#: doc/classes/ProjectSettings.xml msgid "" "If greater than zero, overrides the window height when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:492 +#: doc/classes/ProjectSettings.xml msgid "" "If greater than zero, overrides the window width when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:495 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the game's main viewport width. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:498 +#: doc/classes/ProjectSettings.xml msgid "" "Specifies the tablet driver to use. If left empty, the default driver will " "be used." msgstr "" -#: doc/classes/ProjectSettings.xml:501 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables vertical synchronization. This eliminates " "tearing that may appear in moving scenes, at the cost of higher input " @@ -46684,7 +47777,7 @@ msgid "" "regardless (such as mobile platforms and HTML5)." msgstr "" -#: doc/classes/ProjectSettings.xml:504 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], " "enables vertical synchronization via the operating system's window " @@ -46695,7 +47788,7 @@ msgid "" "framerate halving (e.g. from 60 FPS to 30 FPS) when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:508 +#: doc/classes/ProjectSettings.xml msgid "" "The command-line arguments to append to Godot's own command line when " "running the project. This doesn't affect the editor itself.\n" @@ -46711,14 +47804,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:516 +#: doc/classes/ProjectSettings.xml msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." msgstr "" -#: doc/classes/ProjectSettings.xml:519 +#: doc/classes/ProjectSettings.xml msgid "" "Text-based file extensions to include in the script editor's \"Find in Files" "\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " @@ -46726,49 +47819,49 @@ msgid "" "serialized in the scene files." msgstr "" -#: doc/classes/ProjectSettings.xml:522 +#: doc/classes/ProjectSettings.xml msgid "" "Default value for [member ScrollContainer.scroll_deadzone], which will be " "used for all [ScrollContainer]s unless overridden." msgstr "" -#: doc/classes/ProjectSettings.xml:525 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:530 +#: doc/classes/ProjectSettings.xml msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:533 +#: doc/classes/ProjectSettings.xml msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:536 +#: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:539 +#: doc/classes/ProjectSettings.xml msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:542 +#: doc/classes/ProjectSettings.xml msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:545 +#: doc/classes/ProjectSettings.xml msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:548 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -46777,7 +47870,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:552 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46785,7 +47878,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:556 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46793,7 +47886,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:560 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -46803,7 +47896,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:564 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -46812,7 +47905,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:568 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -46821,7 +47914,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:572 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -46831,7 +47924,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:576 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46839,7 +47932,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:580 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -46849,7 +47942,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:584 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -46859,7 +47952,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:588 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46867,7 +47960,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:592 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -46876,7 +47969,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:596 +#: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46884,7 +47977,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:600 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], key/touch/joystick events will be flushed just before " "every idle and physics frame.\n" @@ -46896,477 +47989,477 @@ msgid "" "[b]Note:[/b] Currently implemented only in Android." msgstr "" -#: doc/classes/ProjectSettings.xml:606 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:609 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:612 +#: doc/classes/ProjectSettings.xml msgid "Default delay for touch events. This only affects iOS devices." msgstr "" -#: doc/classes/ProjectSettings.xml:615 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:618 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:621 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:624 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:627 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:630 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:633 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:636 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:639 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:642 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:645 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:648 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:651 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:654 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:657 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:660 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:663 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:666 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:669 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:672 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:675 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:678 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:681 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:684 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:687 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:690 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:693 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:696 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:699 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:702 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:705 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:708 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:711 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:714 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:717 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:720 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:723 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:726 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:729 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:732 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:735 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:738 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:741 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:744 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:747 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:750 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:753 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:756 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:759 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:762 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:765 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:768 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:771 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:774 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:777 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:780 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:783 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:786 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:789 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:792 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:795 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:798 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:801 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:804 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:807 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:810 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:813 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:816 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:819 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:822 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:825 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:828 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:831 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:834 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:837 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:840 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:843 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:846 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:849 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:852 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:855 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:858 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:861 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:864 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:867 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:870 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:873 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:876 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:879 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:882 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:885 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:888 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:891 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:894 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:897 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:900 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:903 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:906 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:909 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:912 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:915 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:918 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:921 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:924 +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:927 +#: doc/classes/ProjectSettings.xml msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:930 +#: doc/classes/ProjectSettings.xml msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:933 +#: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:936 +#: doc/classes/ProjectSettings.xml msgid "" "Desktop override for [member logging/file_logging/enable_file_logging], as " "log files are not readily accessible on mobile/Web platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:939 +#: doc/classes/ProjectSettings.xml msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:942 +#: doc/classes/ProjectSettings.xml msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:947 +#: doc/classes/ProjectSettings.xml msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:950 +#: doc/classes/ProjectSettings.xml msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -47374,92 +48467,104 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:953 +#: doc/classes/ProjectSettings.xml +msgid "" +"The policy to use for unhandled Mono (C#) exceptions. The default " +"\"Terminate Application\" exits the project as soon as an unhandled " +"exception is thrown. \"Log Error\" logs an error message to the console " +"instead, and will not interrupt the project execution when an unhandled " +"exception is thrown.\n" +"[b]Note:[/b] The unhandled exception policy is always set to \"Log Error\" " +"in the editor, which also includes C# [code]tool[/code] scripts running " +"within the editor as well as editor plugin code." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:956 +#: doc/classes/ProjectSettings.xml msgid "" "Maximum number of errors allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:959 +#: doc/classes/ProjectSettings.xml msgid "" "Maximum amount of messages allowed to send as output from the debugger. Over " "this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:962 +#: doc/classes/ProjectSettings.xml msgid "" "Maximum number of warnings allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:965 +#: doc/classes/ProjectSettings.xml msgid "" "Default size of packet peer stream for deserializing Godot data (in bytes, " "specified as a power of two). The default value [code]16[/code] is equal to " "65,536 bytes. Over this size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:968 +#: doc/classes/ProjectSettings.xml msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:971 +#: doc/classes/ProjectSettings.xml msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:974 +#: doc/classes/ProjectSettings.xml msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:977 +#: doc/classes/ProjectSettings.xml msgid "Maximum number of concurrent input packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:980 +#: doc/classes/ProjectSettings.xml msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:983 +#: doc/classes/ProjectSettings.xml msgid "Maximum number of concurrent output packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:986 +#: doc/classes/ProjectSettings.xml msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:989 +#: doc/classes/ProjectSettings.xml msgid "Maximum number of concurrent input packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:992 +#: doc/classes/ProjectSettings.xml msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:995 +#: doc/classes/ProjectSettings.xml msgid "Maximum number of concurrent output packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:998 +#: doc/classes/ProjectSettings.xml msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1001 +#: doc/classes/ProjectSettings.xml msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:1004 +#: doc/classes/ProjectSettings.xml msgid "" "The CA certificates bundle to use for SSL connections. If this is set to a " "non-empty value, this will [i]override[/i] Godot's default [url=https://" @@ -47469,33 +48574,45 @@ msgid "" "If in doubt, leave this setting empty." msgstr "" -#: doc/classes/ProjectSettings.xml:1008 +#: doc/classes/ProjectSettings.xml msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1011 +#: doc/classes/ProjectSettings.xml msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1014 +#: doc/classes/ProjectSettings.xml msgid "" "Size of the hash table used for the broad-phase 2D hash grid algorithm.\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1018 +#: doc/classes/ProjectSettings.xml +msgid "" +"Additional expansion applied to object bounds in the 2D physics bounding " +"volume hierarchy. This can reduce BVH processing at the cost of a slightly " +"coarser broadphase, which can stress the physics more in some situations.\n" +"The default value will work well in most situations. A value of 0.0 will " +"turn this optimization off, and larger values may work better for larger, " +"faster moving objects.\n" +"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is " +"enabled." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "" "Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1022 +#: doc/classes/ProjectSettings.xml msgid "" "The default angular damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47508,7 +48625,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1026 +#: doc/classes/ProjectSettings.xml msgid "" "The default gravity strength in 2D (in pixels per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47520,7 +48637,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1034 +#: doc/classes/ProjectSettings.xml msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47532,7 +48649,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1042 +#: doc/classes/ProjectSettings.xml msgid "" "The default linear damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47545,7 +48662,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1046 +#: doc/classes/ProjectSettings.xml msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm.\n" @@ -47553,28 +48670,28 @@ msgid "" "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1050 +#: doc/classes/ProjectSettings.xml msgid "" "Sets which physics engine to use for 2D physics.\n" "\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:1054 +#: doc/classes/ProjectSettings.xml msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1057 +#: doc/classes/ProjectSettings.xml msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1060 +#: doc/classes/ProjectSettings.xml msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -47584,25 +48701,25 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:1064 +#: doc/classes/ProjectSettings.xml msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:1067 +#: doc/classes/ProjectSettings.xml msgid "" "Enables the use of bounding volume hierarchy instead of hash grid for 2D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1070 +#: doc/classes/ProjectSettings.xml msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:1073 +#: doc/classes/ProjectSettings.xml msgid "" "The default angular damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47615,7 +48732,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1077 +#: doc/classes/ProjectSettings.xml msgid "" "The default gravity strength in 3D (in meters per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47627,7 +48744,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1085 +#: doc/classes/ProjectSettings.xml msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47639,7 +48756,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1093 +#: doc/classes/ProjectSettings.xml msgid "" "The default linear damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47652,13 +48769,25 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1097 +#: doc/classes/ProjectSettings.xml +msgid "" +"Additional expansion applied to object bounds in the 3D physics bounding " +"volume hierarchy. This can reduce BVH processing at the cost of a slightly " +"coarser broadphase, which can stress the physics more in some situations.\n" +"The default value will work well in most situations. A value of 0.0 will " +"turn this optimization off, and larger values may work better for larger, " +"faster moving objects.\n" +"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/" +"use_bvh] is enabled." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "" "Enables the use of bounding volume hierarchy instead of octree for 3D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1100 +#: doc/classes/ProjectSettings.xml msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " @@ -47666,11 +48795,11 @@ msgid "" "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:1104 +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:1107 +#: doc/classes/ProjectSettings.xml msgid "" "If enabled, 2D and 3D physics picking behaves this way in relation to " "pause:\n" @@ -47684,16 +48813,24 @@ msgid "" "that queue on resume, against the state of the 2D/3D world at that point." msgstr "" -#: doc/classes/ProjectSettings.xml:1113 +#: doc/classes/ProjectSettings.xml msgid "" "The number of fixed iterations per second. This controls how often physics " -"simulation and [method Node._physics_process] methods are run.\n" +"simulation and [method Node._physics_process] methods are run. See also " +"[member debug/settings/fps/force_fps].\n" "[b]Note:[/b] This property is only read when the project starts. To change " "the physics FPS at runtime, set [member Engine.iterations_per_second] " -"instead." +"instead.\n" +"[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at " +"most. If more than 8 physics ticks have to be simulated per rendered frame " +"to keep up with rendering, the game will appear to slow down (even if " +"[code]delta[/code] is used consistently in physics calculations). Therefore, " +"it is recommended not to increase [member physics/common/physics_fps] above " +"240. Otherwise, the game will slow down when the rendering framerate goes " +"below 30 FPS." msgstr "" -#: doc/classes/ProjectSettings.xml:1117 +#: doc/classes/ProjectSettings.xml msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " @@ -47709,7 +48846,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1122 +#: doc/classes/ProjectSettings.xml msgid "" "[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to " "uploading batching data. This may not be necessary but can be used for " @@ -47719,7 +48856,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1126 +#: doc/classes/ProjectSettings.xml msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -47729,7 +48866,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1130 +#: doc/classes/ProjectSettings.xml msgid "" "[b]Experimental.[/b] If set to on, this applies buffer orphaning - " "[code]glBufferData[/code] is called with NULL data and the full buffer size " @@ -47740,7 +48877,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1134 +#: doc/classes/ProjectSettings.xml msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -47750,7 +48887,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1138 +#: doc/classes/ProjectSettings.xml msgid "" "Choose between fixed mode where corner scalings are preserved matching the " "artwork, and scaling mode.\n" @@ -47758,7 +48895,7 @@ msgid "" "is off." msgstr "" -#: doc/classes/ProjectSettings.xml:1142 +#: doc/classes/ProjectSettings.xml msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -47769,7 +48906,7 @@ msgid "" "rendering, but only on desktop platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1146 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. " "This provides greater compatibility with a wide range of hardware, and also " @@ -47784,7 +48921,7 @@ msgid "" "skinning." msgstr "" -#: doc/classes/ProjectSettings.xml:1152 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. " "May help in some pixel art styles.\n" @@ -47793,13 +48930,13 @@ msgid "" "uv_contract] to prevent artifacts." msgstr "" -#: doc/classes/ProjectSettings.xml:1157 +#: doc/classes/ProjectSettings.xml msgid "" "When batching is on, this regularly prints a frame diagnosis log. Note that " "this will degrade performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1160 +#: doc/classes/ProjectSettings.xml msgid "" "[b]Experimental.[/b] For regression testing against the old renderer. If " "this is switched on, and [code]use_batching[/code] is set, the renderer will " @@ -47808,7 +48945,7 @@ msgid "" "Performance will be degraded." msgstr "" -#: doc/classes/ProjectSettings.xml:1163 +#: doc/classes/ProjectSettings.xml msgid "" "Lights have the potential to prevent joining items, and break many of the " "performance benefits of batching. This setting enables some complex logic to " @@ -47818,7 +48955,7 @@ msgid "" "returns." msgstr "" -#: doc/classes/ProjectSettings.xml:1166 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the proportion of the total screen area (in pixels) that must be saved " "by a scissor operation in order to activate light scissoring. This can " @@ -47830,7 +48967,7 @@ msgid "" "a lot of lighting." msgstr "" -#: doc/classes/ProjectSettings.xml:1169 +#: doc/classes/ProjectSettings.xml msgid "" "Enabling this setting uses the legacy method to draw batches containing only " "one rect. The legacy method is faster (approx twice as fast), but can cause " @@ -47840,24 +48977,24 @@ msgid "" "this method." msgstr "" -#: doc/classes/ProjectSettings.xml:1172 +#: doc/classes/ProjectSettings.xml msgid "" "Turns 2D batching on and off. Batching increases performance by reducing the " "amount of graphics API drawcalls." msgstr "" -#: doc/classes/ProjectSettings.xml:1175 +#: doc/classes/ProjectSettings.xml msgid "Switches on 2D batching within the editor." msgstr "" -#: doc/classes/ProjectSettings.xml:1178 +#: doc/classes/ProjectSettings.xml msgid "" "Size of buffer reserved for batched vertices. Larger size enables larger " "batches, but there are diminishing returns for the memory used. This should " "only have a minor effect on performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1181 +#: doc/classes/ProjectSettings.xml msgid "" "Including color in the vertex format has a cost, however, not including " "color prevents batching across color changes. This threshold determines the " @@ -47866,7 +49003,7 @@ msgid "" "0 will always use colored vertices, 1 will never use colored vertices." msgstr "" -#: doc/classes/ProjectSettings.xml:1184 +#: doc/classes/ProjectSettings.xml msgid "" "In certain circumstances, the batcher can reorder items in order to better " "join them. This may result in better performance. An overlap test is needed " @@ -47874,7 +49011,7 @@ msgid "" "returns. If you are getting no benefit, setting this to 0 will switch it off." msgstr "" -#: doc/classes/ProjectSettings.xml:1187 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the number of commands to lookahead to determine whether to batch " "render items. A value of 1 can join items consisting of single commands, 0 " @@ -47883,7 +49020,7 @@ msgid "" "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:1190 +#: doc/classes/ProjectSettings.xml msgid "" "On some platforms (especially mobile), precision issues in shaders can lead " "to reading 1 texel outside of bounds, particularly where rects are scaled. " @@ -47893,7 +49030,7 @@ msgid "" "texels." msgstr "" -#: doc/classes/ProjectSettings.xml:1194 +#: doc/classes/ProjectSettings.xml msgid "" "The amount of UV contraction. This figure is divided by 1000000, and is a " "proportion of the total texture dimensions, where the width and height are " @@ -47901,31 +49038,31 @@ msgid "" "Use the default unless correcting for a problem on particular hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:1198 +#: doc/classes/ProjectSettings.xml msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_HIGH]." msgstr "" -#: doc/classes/ProjectSettings.xml:1201 +#: doc/classes/ProjectSettings.xml msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_LOW]." msgstr "" -#: doc/classes/ProjectSettings.xml:1204 +#: doc/classes/ProjectSettings.xml msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_MEDIUM]." msgstr "" -#: doc/classes/ProjectSettings.xml:1207 +#: doc/classes/ProjectSettings.xml msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_ULTRA]." msgstr "" -#: doc/classes/ProjectSettings.xml:1210 +#: doc/classes/ProjectSettings.xml msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -47933,7 +49070,7 @@ msgid "" "programmatically, use [method VisualServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:1213 +#: doc/classes/ProjectSettings.xml msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -47943,21 +49080,21 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:1216 +#: doc/classes/ProjectSettings.xml msgid "" "The use of half-float vertex compression may be producing rendering errors " "on some platforms (especially iOS). These have been seen particularly in " "particles. Disabling half-float may resolve these problems." msgstr "" -#: doc/classes/ProjectSettings.xml:1219 +#: doc/classes/ProjectSettings.xml msgid "" "iOS specific override for [member rendering/gles2/compatibility/" "disable_half_float], due to poor support for half-float vertex compression " "on many devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1222 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code] and available on the target Android device, enables " "high floating point precision for all shader computations in GLES2.\n" @@ -47965,31 +49102,121 @@ msgid "" "devices and is often not available at all. Use with caution." msgstr "" -#: doc/classes/ProjectSettings.xml:1226 +#: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], every time an asynchronous shader compilation or an " +"asynchronous shader reconstruction from cache starts or finishes, a line " +"will be logged telling how many of those are happening.\n" +"If the platform doesn't support parallel shader compile, but only the " +"compile queue via a secondary GL context, what the message will tell is the " +"number of shader compiles currently queued.\n" +"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/" +"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"This is the maximum number of shaders that can be compiled (or reconstructed " +"from cache) at the same time.\n" +"At runtime, while that count is reached, other shaders that can be " +"asynchronously compiled will just use their fallback, without their setup " +"being started until the count gets lower.\n" +"This is a way to balance the CPU work between running the game and compiling " +"the shaders. The goal is to have as many asynchronous compiles in flight as " +"possible without impacting the responsiveness of the game, which beyond some " +"point would destroy the benefits of asynchronous compilation. In other " +"words, you may be able to afford that the FPS lowers a bit, and that will " +"already be better than the stalling that synchronous compilation could " +"cause.\n" +"The default value is a conservative one, so you are advised to tweak it " +"according to the hardware you are targeting.\n" +"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/" +"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"The default is a very conservative override for [code]rendering/gles3/" +"shaders/max_concurrent_compiles[/code].\n" +"Depending on the specific devices you are targeting, you may want to raise " +"it.\n" +"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/" +"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum size, in megabytes, that the ubershader cache can grow up to. On " +"startup, the least recently used entries will be deleted until the total " +"size is within bounds.\n" +"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/" +"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/" +"code], so a smaller maximum size can be configured for mobile platforms, " +"where storage space is more limited.\n" +"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/" +"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"If set to [code]Asynchronous[/code] and available on the target device, " +"asynchronous compilation of shaders is enabled (in contrast to " +"[code]Asynchronous[/code]).\n" +"That means that when a shader is first used under some new rendering " +"situation, the game won't stall while such shader is being compiled. " +"Instead, a fallback will be used and the real shader will be compiled in the " +"background. Once the actual shader is compiled, it will be used the next " +"times it's used to draw a frame.\n" +"Depending on the async mode configured for a given material/shader, the " +"fallback will be an \"ubershader\" (the default) or just skip rendering any " +"item it is applied to.\n" +"An ubershader is a very complex shader, slow but suited to any rendering " +"situation, that the engine generates internally so it can be used from the " +"beginning while the traditional conditioned, optimized version of it is " +"being compiled.\n" +"In order to save some loading time, you can use [code]Asynchronous + Cache[/" +"code], which also causes the ubershaders to be cached into storage so they " +"can be ready faster next time they are used (provided the platform provides " +"support for it).\n" +"[b]Warning:[/b] Async. compilation is currently only supported for spatial " +"and particle materials/shaders." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1229 +#: doc/classes/ProjectSettings.xml msgid "" "Max buffer size for drawing polygons. Any polygon bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1232 +#: doc/classes/ProjectSettings.xml msgid "" "Max index buffer size for drawing polygons. Any polygon bigger than this " "will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1235 +#: doc/classes/ProjectSettings.xml msgid "" "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). " "Nodes using more than this size will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1238 +#: doc/classes/ProjectSettings.xml msgid "" "Max number of lights renderable per object. This is further limited by " "hardware support. Most devices only support 409 lights, while many devices " @@ -47997,7 +49224,7 @@ msgid "" "memory usage and may decrease shader compile times." msgstr "" -#: doc/classes/ProjectSettings.xml:1241 +#: doc/classes/ProjectSettings.xml msgid "" "Max amount of elements renderable in a frame. If more elements than this are " "visible per frame, they will not be drawn. Keep in mind elements refer to " @@ -48007,7 +49234,7 @@ msgid "" "much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1244 +#: doc/classes/ProjectSettings.xml msgid "" "Max number of lights renderable in a frame. If more lights than this number " "are used, they will be ignored. Setting this low will slightly reduce memory " @@ -48016,7 +49243,7 @@ msgid "" "possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1247 +#: doc/classes/ProjectSettings.xml msgid "" "Max number of reflection probes renderable in a frame. If more reflection " "probes than this number are used, they will be ignored. Setting this low " @@ -48025,20 +49252,20 @@ msgid "" "consider lowering as much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1250 +#: doc/classes/ProjectSettings.xml msgid "" "Shaders have a time variable that constantly increases. At some point, it " "needs to be rolled back to zero to avoid precision errors on shader " "animations. This setting specifies when (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:1253 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the texture importer will import lossless textures " "using the PNG format. Otherwise, it will default to using WebP." msgstr "" -#: doc/classes/ProjectSettings.xml:1256 +#: doc/classes/ProjectSettings.xml msgid "" "The default compression level for lossless WebP. Higher levels result in " "smaller files at the cost of compression speed. Decompression speed is " @@ -48047,7 +49274,7 @@ msgid "" "savings." msgstr "" -#: doc/classes/ProjectSettings.xml:1259 +#: doc/classes/ProjectSettings.xml msgid "" "On import, mesh vertex data will be split into two streams within a single " "vertex buffer, one for position data and the other for interleaved " @@ -48055,7 +49282,7 @@ msgid "" "Requires manual reimport of meshes after toggling." msgstr "" -#: doc/classes/ProjectSettings.xml:1262 +#: doc/classes/ProjectSettings.xml msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" @@ -48064,30 +49291,30 @@ msgid "" "to give the best overall performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1266 +#: doc/classes/ProjectSettings.xml msgid "" "The default convention is for portal normals to point outward (face outward) " "from the source room.\n" "If you accidentally build your level with portals facing the wrong way, this " "setting can fix the problem.\n" "It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial " -"convertion to [Portal] nodes." +"conversion to [Portal] nodes." msgstr "" -#: doc/classes/ProjectSettings.xml:1271 +#: doc/classes/ProjectSettings.xml msgid "" "Show conversion logs.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1275 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/" "code]. If [code]false[/code], they will be sent as [code]notifications[/" "code]." msgstr "" -#: doc/classes/ProjectSettings.xml:1278 +#: doc/classes/ProjectSettings.xml msgid "" "If enabled, while merging meshes, the system will also attempt to remove " "[Spatial] nodes that no longer have any children.\n" @@ -48096,13 +49323,13 @@ msgid "" "for markers or some other purpose." msgstr "" -#: doc/classes/ProjectSettings.xml:1282 +#: doc/classes/ProjectSettings.xml msgid "" "Show logs during PVS generation.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1286 +#: doc/classes/ProjectSettings.xml msgid "" "Uses a simplified method of generating PVS (potentially visible set) data. " "The results may not be accurate where more than one portal join adjacent " @@ -48112,46 +49339,60 @@ msgid "" "default method." msgstr "" -#: doc/classes/ProjectSettings.xml:1290 +#: doc/classes/ProjectSettings.xml msgid "" -"If [code]true[/code], allocates the main framebuffer with high dynamic " -"range. High dynamic range allows the use of [Color] values greater than 1.\n" +"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " +"dynamic range. High dynamic range allows the use of [Color] values greater " +"than 1.\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1294 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " "devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1297 +#: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full " +"floating-point precision (32-bit) instead of half floating-point precision " +"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also " +"enabled.\n" +"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using " +"full floating-point precision is slower, and is generally only needed for " +"advanced shaders that require a high level of precision. To reduce banding, " +"enable [member rendering/quality/filters/use_debanding] instead.\n" +"[b]Note:[/b] Only available on the GLES3 backend." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:1300 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:1303 +#: doc/classes/ProjectSettings.xml msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:1306 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1309 +#: doc/classes/ProjectSettings.xml msgid "" "The video driver to use (\"GLES2\" or \"GLES3\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -48161,7 +49402,7 @@ msgid "" "updated, so use [method OS.get_current_video_driver] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1313 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 " "driver is not supported.\n" @@ -48173,7 +49414,7 @@ msgid "" "data pack's size." msgstr "" -#: doc/classes/ProjectSettings.xml:1317 +#: doc/classes/ProjectSettings.xml msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " @@ -48181,7 +49422,7 @@ msgid "" "4, 8, 16)." msgstr "" -#: doc/classes/ProjectSettings.xml:1320 +#: doc/classes/ProjectSettings.xml msgid "" "Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " "around the edges of polygons. A higher MSAA value results in smoother edges " @@ -48189,7 +49430,7 @@ msgid "" "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1324 +#: doc/classes/ProjectSettings.xml msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -48198,7 +49439,7 @@ msgid "" "[member rendering/quality/filters/use_fxaa]." msgstr "" -#: doc/classes/ProjectSettings.xml:1327 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -48212,7 +49453,7 @@ msgid "" "disabled when targeting mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1332 +#: doc/classes/ProjectSettings.xml msgid "" "Enables FXAA in the root Viewport. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -48222,7 +49463,7 @@ msgid "" "quality/filters/sharpen_intensity])." msgstr "" -#: doc/classes/ProjectSettings.xml:1335 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses nearest-neighbor mipmap filtering when using " "mipmaps (also called \"bilinear filtering\"), which will result in visible " @@ -48231,7 +49472,7 @@ msgid "" "mipmap filtering (also called \"trilinear filtering\") is used." msgstr "" -#: doc/classes/ProjectSettings.xml:1338 +#: doc/classes/ProjectSettings.xml msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " @@ -48241,54 +49482,54 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1341 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1344 +#: doc/classes/ProjectSettings.xml msgid "" "Enable usage of bicubic sampling in baked lightmaps. This results in " "smoother looking lighting at the expense of more bandwidth usage. On GLES2, " "changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1347 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/lightmapping/" "use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1350 +#: doc/classes/ProjectSettings.xml msgid "" "Size of the atlas used by reflection probes. A larger size can result in " "higher visual quality, while a smaller size will be faster and take up less " "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1353 +#: doc/classes/ProjectSettings.xml msgid "" "Number of subdivisions to use for the reflection atlas. A higher number " "lowers the quality of each atlas, but allows you to use more." msgstr "" -#: doc/classes/ProjectSettings.xml:1356 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses a high amount of samples to create blurred " "variants of reflection probes and panorama backgrounds (sky). Those blurred " "variants are used by rough materials." msgstr "" -#: doc/classes/ProjectSettings.xml:1359 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/reflections/" "high_quality_ggx] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1362 +#: doc/classes/ProjectSettings.xml msgid "" "Limits the size of the irradiance map which is normally determined by " "[member Sky.radiance_size]. A higher size results in a higher quality " @@ -48299,61 +49540,61 @@ msgid "" "maps well and may crash if this is set too high." msgstr "" -#: doc/classes/ProjectSettings.xml:1366 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise on " "reflections, but costs more performance and memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1369 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1372 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1375 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1378 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1381 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1384 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1387 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1390 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables new physical light attenuation for " "[OmniLight]s and [SpotLight]s. This results in more realistic lighting " @@ -48364,7 +49605,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1394 +#: doc/classes/ProjectSettings.xml msgid "" "Size for cubemap into which the shadow is rendered before being copied into " "the shadow atlas. A higher number can result in higher resolution shadows " @@ -48373,26 +49614,25 @@ msgid "" "size] will not result in a perceptible increase in visual quality." msgstr "" -#: doc/classes/ProjectSettings.xml:1397 doc/classes/ProjectSettings.xml:1400 -#: doc/classes/ProjectSettings.xml:1403 doc/classes/ProjectSettings.xml:1406 +#: doc/classes/ProjectSettings.xml msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1409 +#: doc/classes/ProjectSettings.xml msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1412 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1415 +#: doc/classes/ProjectSettings.xml msgid "" "Shadow filter mode. Higher-quality settings result in smoother shadows that " "flicker less when moving. \"Disabled\" is the fastest option, but also has " @@ -48403,20 +49643,20 @@ msgid "" "shadow appearance similar to the one produced by the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1419 +#: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/shadows/filter_mode] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1422 +#: doc/classes/ProjectSettings.xml msgid "" "Forces [MeshInstance] to always perform skinning on the CPU (applies to both " "GLES2 and GLES3).\n" "See also [member rendering/quality/skinning/software_skinning_fallback]." msgstr "" -#: doc/classes/ProjectSettings.xml:1426 +#: doc/classes/ProjectSettings.xml msgid "" "Allows [MeshInstance] to perform skinning on the CPU when the hardware " "doesn't support the default GPU skinning process with GLES2.\n" @@ -48428,52 +49668,66 @@ msgid "" "already applied to the modelview matrix." msgstr "" -#: doc/classes/ProjectSettings.xml:1432 +#: doc/classes/ProjectSettings.xml +msgid "" +"Additional expansion applied to object bounds in the 3D rendering bounding " +"volume hierarchy. This can reduce BVH processing at the cost of a slightly " +"reduced accuracy.\n" +"The default value will work well in most situations. A value of 0.0 will " +"turn this optimization off, and larger values may work better for larger, " +"faster moving objects.\n" +"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/" +"spatial_partitioning/use_bvh] is enabled." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "" "The rendering octree balance can be changed to favor smaller ([code]0[/" "code]), or larger ([code]1[/code]) branches.\n" -"Larger branches can increase performance significantly in some projects." +"Larger branches can increase performance significantly in some projects.\n" +"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/" +"spatial_partitioning/use_bvh] is enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1436 +#: doc/classes/ProjectSettings.xml msgid "" "Enables the use of bounding volume hierarchy instead of octree for rendering " "spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1439 +#: doc/classes/ProjectSettings.xml msgid "" "Improves quality of subsurface scattering, but cost significantly increases." msgstr "" -#: doc/classes/ProjectSettings.xml:1442 +#: doc/classes/ProjectSettings.xml msgid "Quality setting for subsurface scattering (samples taken)." msgstr "" -#: doc/classes/ProjectSettings.xml:1445 +#: doc/classes/ProjectSettings.xml msgid "Max radius used for subsurface scattering samples." msgstr "" -#: doc/classes/ProjectSettings.xml:1448 +#: doc/classes/ProjectSettings.xml msgid "" "Weight subsurface scattering samples. Helps to avoid reading samples from " "unrelated parts of the screen." msgstr "" -#: doc/classes/ProjectSettings.xml:1451 +#: doc/classes/ProjectSettings.xml msgid "" "Use high-quality voxel cone tracing. This results in better-looking " "reflections, but is much more expensive on the GPU." msgstr "" -#: doc/classes/ProjectSettings.xml:1454 +#: doc/classes/ProjectSettings.xml msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1457 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], a thread safe version of BVH (bounding volume " "hierarchy) will be used in rendering and Godot physics.\n" @@ -48481,7 +49735,7 @@ msgid "" "incorrect object visibility)." msgstr "" -#: doc/classes/ProjectSettings.xml:1461 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " @@ -48494,7 +49748,7 @@ msgid "" "application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1465 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " @@ -48506,7 +49760,7 @@ msgid "" "application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1469 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " @@ -48518,7 +49772,7 @@ msgid "" "application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1473 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " @@ -48530,7 +49784,7 @@ msgid "" "application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1477 +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " @@ -48542,21 +49796,21 @@ msgid "" "application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1481 +#: doc/classes/ProjectSettings.xml msgid "" "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in " "pixels)." msgstr "" -#: doc/classes/ProximityGroup.xml:4 doc/classes/ProximityGroup.xml:7 +#: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" -#: doc/classes/QuadMesh.xml:4 +#: doc/classes/QuadMesh.xml msgid "Class representing a square mesh." msgstr "" -#: doc/classes/QuadMesh.xml:7 +#: doc/classes/QuadMesh.xml msgid "" "Class representing a square [PrimitiveMesh]. This flat mesh does not have a " "thickness. By default, this mesh is aligned on the X and Y axes; this " @@ -48564,25 +49818,25 @@ msgid "" "[PlaneMesh], this mesh doesn't provide subdivision options." msgstr "" -#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19 -#: doc/classes/ViewportTexture.xml:13 +#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml +#: doc/classes/ViewportTexture.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/129" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/QuadMesh.xml:17 +#: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." msgstr "" -#: doc/classes/QuadMesh.xml:20 +#: doc/classes/QuadMesh.xml msgid "Size on the X and Y axes." -msgstr "" +msgstr "Größe auf der X- und Y-Achse." -#: doc/classes/Quat.xml:4 +#: doc/classes/Quat.xml msgid "Quaternion." msgstr "Die Quaternion." -#: doc/classes/Quat.xml:7 +#: doc/classes/Quat.xml msgid "" "A unit quaternion used for representing 3D rotations. Quaternions need to be " "normalized to be used for rotation.\n" @@ -48594,37 +49848,42 @@ msgid "" "more efficient and robust against floating-point errors." msgstr "" -#: doc/classes/Quat.xml:12 +#: doc/classes/Quat.xml #, fuzzy msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" +"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms." "html#interpolating-with-quaternions" -#: doc/classes/Quat.xml:20 +#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." -msgstr "" +msgstr "Konstruiert ein Quaternion aus der gegebenen [Basis]." -#: doc/classes/Quat.xml:27 +#: doc/classes/Quat.xml msgid "" "Constructs a quaternion that will perform a rotation specified by Euler " "angles (in the YXZ convention: when decomposing, first Z, then X, and Y " "last), given in the vector format as (X angle, Y angle, Z angle)." msgstr "" +"Konstruiert ein Quaternion, das eine Drehung ausführt, die durch Euler-" +"Winkel (in der YXZ-Konvention: bei der Zerlegung zuerst Z, dann X und Y " +"zuletzt) angegeben wird, die im Vektorformat als (X-Winkel, Y-Winkel, Z-" +"Winkel) angegeben wird." -#: doc/classes/Quat.xml:35 +#: doc/classes/Quat.xml msgid "" "Constructs a quaternion that will rotate around the given axis by the " "specified angle. The axis must be a normalized vector." msgstr "" +"Konstruiert ein Quaternion, das sich um die angegebene Achse um den " +"angegebenen Winkel dreht. Die Achse muss ein normalisierter Vektor sein." -#: doc/classes/Quat.xml:45 +#: doc/classes/Quat.xml msgid "Constructs a quaternion defined by the given values." msgstr "" -#: doc/classes/Quat.xml:52 +#: doc/classes/Quat.xml msgid "" "Returns the angle between this quaternion and [code]to[/code]. This is the " "magnitude of the angle you would need to rotate by to get from one to the " @@ -48634,7 +49893,7 @@ msgid "" "reliably." msgstr "" -#: doc/classes/Quat.xml:63 +#: doc/classes/Quat.xml #, fuzzy msgid "" "Performs a cubic spherical interpolation between quaternions [code]pre_a[/" @@ -48646,11 +49905,11 @@ msgstr "" "aktuell), um den angegebenen Betrag [code]t[/code] durch. [code]t[/code] " "liegt im Bereich von 0,0 bis 1,0 und stellt den Betrag der Interpolation dar." -#: doc/classes/Quat.xml:70 +#: doc/classes/Quat.xml msgid "Returns the dot product of two quaternions." msgstr "" -#: doc/classes/Quat.xml:76 +#: doc/classes/Quat.xml msgid "" "Returns Euler angles (in the YXZ convention: when decomposing, first Z, then " "X, and Y last) corresponding to the rotation represented by the unit " @@ -48658,11 +49917,11 @@ msgid "" "angle, Y angle, Z angle)." msgstr "" -#: doc/classes/Quat.xml:82 +#: doc/classes/Quat.xml msgid "Returns the inverse of the quaternion." msgstr "" -#: doc/classes/Quat.xml:89 +#: doc/classes/Quat.xml #, fuzzy msgid "" "Returns [code]true[/code] if this quaternion and [code]quat[/code] are " @@ -48673,36 +49932,36 @@ msgstr "" "ungefähr gleich sind, wobei [method @GDScript.is_equal_approx] mit beiden " "Komponenten aufgerufen wird." -#: doc/classes/Quat.xml:95 +#: doc/classes/Quat.xml msgid "Returns whether the quaternion is normalized or not." msgstr "" -#: doc/classes/Quat.xml:101 +#: doc/classes/Quat.xml msgid "Returns the length of the quaternion." msgstr "" -#: doc/classes/Quat.xml:107 +#: doc/classes/Quat.xml msgid "Returns the length of the quaternion, squared." msgstr "" -#: doc/classes/Quat.xml:113 +#: doc/classes/Quat.xml msgid "Returns a copy of the quaternion, normalized to unit length." msgstr "" -#: doc/classes/Quat.xml:120 +#: doc/classes/Quat.xml msgid "" "Sets the quaternion to a rotation which rotates around axis by the specified " "angle, in radians. The axis must be a normalized vector." msgstr "" -#: doc/classes/Quat.xml:126 +#: doc/classes/Quat.xml msgid "" "Sets the quaternion to a rotation specified by Euler angles (in the YXZ " "convention: when decomposing, first Z, then X, and Y last), given in the " "vector format as (X angle, Y angle, Z angle)." msgstr "" -#: doc/classes/Quat.xml:134 +#: doc/classes/Quat.xml msgid "" "Returns the result of the spherical linear interpolation between this " "quaternion and [code]to[/code] by amount [code]weight[/code].\n" @@ -48712,7 +49971,7 @@ msgstr "" "Quaternion und [code]to[/code] nach Betrag [code]weight[/code].\n" "[b]Note:[/b] Beide Quaternionen müssen normalisiert sein." -#: doc/classes/Quat.xml:143 +#: doc/classes/Quat.xml msgid "" "Returns the result of the spherical linear interpolation between this " "quaternion and [code]to[/code] by amount [code]weight[/code], but without " @@ -48722,46 +49981,46 @@ msgstr "" "Quaternion und [code]to[/code] nach Betrag [code]weight[/code], jedoch ohne " "zu überprüfen, ob der Rotationspfad nicht größer als 90 Grad ist." -#: doc/classes/Quat.xml:150 +#: doc/classes/Quat.xml msgid "Returns a vector transformed (multiplied) by this quaternion." msgstr "" -#: doc/classes/Quat.xml:156 +#: doc/classes/Quat.xml msgid "" "W component of the quaternion (real part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:160 +#: doc/classes/Quat.xml msgid "" "X component of the quaternion (imaginary [code]i[/code] axis part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:164 +#: doc/classes/Quat.xml msgid "" "Y component of the quaternion (imaginary [code]j[/code] axis part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:168 +#: doc/classes/Quat.xml msgid "" "Z component of the quaternion (imaginary [code]k[/code] axis part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:174 +#: doc/classes/Quat.xml msgid "" "The identity quaternion, representing no rotation. Equivalent to an identity " "[Basis] matrix. If a vector is transformed by an identity quaternion, it " "will not change." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:4 +#: doc/classes/RandomNumberGenerator.xml msgid "A class for generating pseudo-random numbers." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:7 +#: doc/classes/RandomNumberGenerator.xml msgid "" "RandomNumberGenerator is a class for generating pseudo-random numbers. It " "currently uses [url=http://www.pcg-random.org/]PCG32[/url].\n" @@ -48782,26 +50041,24 @@ msgid "" "actual default seed." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:19 +#: doc/classes/RandomNumberGenerator.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/math/random_number_generation." -"html" +msgid "$DOCS_URL/tutorials/math/random_number_generation.html" msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html" -#: doc/classes/RandomNumberGenerator.xml:25 +#: doc/classes/RandomNumberGenerator.xml msgid "" "Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/" "code] (inclusive)." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:33 +#: doc/classes/RandomNumberGenerator.xml msgid "" "Generates a pseudo-random float between [code]from[/code] and [code]to[/" "code] (inclusive)." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:41 +#: doc/classes/RandomNumberGenerator.xml msgid "" "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-" "distributed[/url] pseudo-random number, using Box-Muller transform with the " @@ -48809,23 +50066,23 @@ msgid "" "also called Gaussian distribution." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:47 +#: doc/classes/RandomNumberGenerator.xml msgid "" "Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and " "[code]4294967295[/code] (inclusive)." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:55 +#: doc/classes/RandomNumberGenerator.xml msgid "" "Generates a pseudo-random 32-bit signed integer between [code]from[/code] " "and [code]to[/code] (inclusive)." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:61 +#: doc/classes/RandomNumberGenerator.xml msgid "Setups a time-based seed to generator." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:67 +#: doc/classes/RandomNumberGenerator.xml msgid "" "Initializes the random number generator state based on the given seed value. " "A given seed will give a reproducible sequence of pseudo-random numbers.\n" @@ -48845,7 +50102,7 @@ msgid "" "4.0." msgstr "" -#: doc/classes/RandomNumberGenerator.xml:78 +#: doc/classes/RandomNumberGenerator.xml msgid "" "The current state of the random number generator. Save and restore this " "property to restore the generator to a previous state:\n" @@ -48864,74 +50121,74 @@ msgid "" "seed] instead." msgstr "" -#: doc/classes/Range.xml:4 +#: doc/classes/Range.xml msgid "Abstract base class for range-based controls." msgstr "" -#: doc/classes/Range.xml:7 +#: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " "[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" "i] and [i]page[/i], for example a [ScrollBar]." msgstr "" -#: doc/classes/Range.xml:16 +#: doc/classes/Range.xml msgid "" "Binds two ranges together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" -#: doc/classes/Range.xml:22 +#: doc/classes/Range.xml msgid "Stops range from sharing its member variables with any other." msgstr "" -#: doc/classes/Range.xml:28 +#: doc/classes/Range.xml msgid "" "If [code]true[/code], [member value] may be greater than [member max_value]." msgstr "" -#: doc/classes/Range.xml:31 +#: doc/classes/Range.xml msgid "" "If [code]true[/code], [member value] may be less than [member min_value]." msgstr "" -#: doc/classes/Range.xml:34 +#: doc/classes/Range.xml msgid "" "If [code]true[/code], and [code]min_value[/code] is greater than 0, " "[code]value[/code] will be represented exponentially rather than linearly." msgstr "" -#: doc/classes/Range.xml:37 +#: doc/classes/Range.xml msgid "" "Maximum value. Range is clamped if [code]value[/code] is greater than " "[code]max_value[/code]." msgstr "" -#: doc/classes/Range.xml:40 +#: doc/classes/Range.xml msgid "" "Minimum value. Range is clamped if [code]value[/code] is less than " "[code]min_value[/code]." msgstr "" -#: doc/classes/Range.xml:43 +#: doc/classes/Range.xml msgid "" "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size " "multiplied by [code]page[/code] over the difference between [code]min_value[/" "code] and [code]max_value[/code]." msgstr "" -#: doc/classes/Range.xml:46 +#: doc/classes/Range.xml msgid "The value mapped between 0 and 1." msgstr "" -#: doc/classes/Range.xml:49 +#: doc/classes/Range.xml msgid "" "If [code]true[/code], [code]value[/code] will always be rounded to the " "nearest integer." msgstr "" -#: doc/classes/Range.xml:52 +#: doc/classes/Range.xml msgid "" "If greater than 0, [code]value[/code] will always be rounded to a multiple " "of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], " @@ -48939,25 +50196,25 @@ msgid "" "then rounded to the nearest integer." msgstr "" -#: doc/classes/Range.xml:55 +#: doc/classes/Range.xml msgid "Range's current value." msgstr "" -#: doc/classes/Range.xml:61 +#: doc/classes/Range.xml msgid "" "Emitted when [member min_value], [member max_value], [member page], or " "[member step] change." msgstr "" -#: doc/classes/Range.xml:67 +#: doc/classes/Range.xml msgid "Emitted when [member value] changes." msgstr "" -#: doc/classes/RayCast.xml:4 doc/classes/RayCast2D.xml:4 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Query the closest object intersecting a ray." msgstr "" -#: doc/classes/RayCast.xml:7 +#: doc/classes/RayCast.xml msgid "" "A RayCast represents a line from its origin to its destination position, " "[code]cast_to[/code]. It is used to query the 3D space in order to find the " @@ -48975,111 +50232,116 @@ msgid "" "[method force_raycast_update] after adjusting the raycast." msgstr "" -#: doc/classes/RayCast.xml:22 doc/classes/RayCast2D.xml:21 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Adds a collision exception so the ray does not report collisions with the " "specified node." msgstr "" -#: doc/classes/RayCast.xml:29 doc/classes/RayCast2D.xml:28 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Adds a collision exception so the ray does not report collisions with the " "specified [RID]." msgstr "" -#: doc/classes/RayCast.xml:35 doc/classes/RayCast2D.xml:34 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Removes all collision exceptions for this ray." msgstr "" -#: doc/classes/RayCast.xml:41 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" -"Updates the collision information for the ray.\n" -"Use this method to update the collision information immediately instead of " -"waiting for the next [code]_physics_process[/code] call, for example if the " -"ray or its parent has changed state.\n" +"Updates the collision information for the ray. Use this method to update the " +"collision information immediately instead of waiting for the next " +"[code]_physics_process[/code] call, for example if the ray or its parent has " +"changed state.\n" "[b]Note:[/b] [code]enabled[/code] is not required for this to work." msgstr "" -#: doc/classes/RayCast.xml:49 doc/classes/RayCast2D.xml:47 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Returns the first object that the ray intersects, or [code]null[/code] if no " "object is intersecting the ray (i.e. [method is_colliding] returns " "[code]false[/code])." msgstr "" -#: doc/classes/RayCast.xml:55 doc/classes/RayCast2D.xml:53 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Returns the shape ID of the first object that the ray intersects, or " "[code]0[/code] if no object is intersecting the ray (i.e. [method " "is_colliding] returns [code]false[/code])." msgstr "" -#: doc/classes/RayCast.xml:62 +#: doc/classes/RayCast.xml msgid "" "Returns [code]true[/code] if the bit index passed is turned on.\n" "[b]Note:[/b] Bit indices range from 0-19." msgstr "" -#: doc/classes/RayCast.xml:69 doc/classes/RayCast2D.xml:66 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Returns the normal of the intersecting object's shape at the collision point." msgstr "" -#: doc/classes/RayCast.xml:75 doc/classes/RayCast2D.xml:72 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Returns the collision point at which the ray intersects the closest object.\n" "[b]Note:[/b] This point is in the [b]global[/b] coordinate system." msgstr "" -#: doc/classes/RayCast.xml:82 doc/classes/RayCast2D.xml:79 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Returns whether any object is intersecting with the ray's vector " "(considering the vector length)." msgstr "" -#: doc/classes/RayCast.xml:89 doc/classes/RayCast2D.xml:86 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Removes a collision exception so the ray does report collisions with the " "specified node." msgstr "" -#: doc/classes/RayCast.xml:96 doc/classes/RayCast2D.xml:93 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "Removes a collision exception so the ray does report collisions with the " "specified [RID]." msgstr "" -#: doc/classes/RayCast.xml:104 +#: doc/classes/RayCast.xml msgid "" "Sets the bit index passed to the [code]value[/code] passed.\n" "[b]Note:[/b] Bit indexes range from 0-19." msgstr "" -#: doc/classes/RayCast.xml:111 doc/classes/RayCast2D.xml:107 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "The ray's destination point, relative to the RayCast's [code]position[/code]." msgstr "" -#: doc/classes/RayCast.xml:114 +#: doc/classes/RayCast.xml #, fuzzy msgid "If [code]true[/code], collision with [Area]s will be reported." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/RayCast.xml:117 +#: doc/classes/RayCast.xml #, fuzzy msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/RayCast.xml:120 doc/classes/RayCast2D.xml:116 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml +#, fuzzy msgid "" "The ray's collision mask. Only objects in at least one collision layer " -"enabled in the mask will be detected. See [url=https://docs.godotengine.org/" -"en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " -"information." +"enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/" +"physics_introduction.html#collision-layers-and-masks]Collision layers and " +"masks[/url] in the documentation for more information." msgstr "" +"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " +"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " +"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn " +"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " +"auch [member collision_mask]." -#: doc/classes/RayCast.xml:123 +#: doc/classes/RayCast.xml msgid "" "The custom color to use to draw the shape in the editor and at run-time if " "[b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This " @@ -49089,7 +50351,7 @@ msgid "" "[member ProjectSettings.debug/shapes/collision/shape_color] is used." msgstr "" -#: doc/classes/RayCast.xml:127 +#: doc/classes/RayCast.xml msgid "" "If set to [code]1[/code], a line is used as the debug shape. Otherwise, a " "truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible " @@ -49097,11 +50359,11 @@ msgid "" "shape to be visible at run-time." msgstr "" -#: doc/classes/RayCast.xml:130 doc/classes/RayCast2D.xml:119 +#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "If [code]true[/code], collisions will be reported." msgstr "" -#: doc/classes/RayCast.xml:133 +#: doc/classes/RayCast.xml #, fuzzy msgid "" "If [code]true[/code], collisions will be ignored for this RayCast's " @@ -49109,7 +50371,7 @@ msgid "" msgstr "" "Wenn [code]true[/code], ist das einklappen für dieses TreeItem deaktiviert." -#: doc/classes/RayCast2D.xml:7 +#: doc/classes/RayCast2D.xml msgid "" "A RayCast represents a line from its origin to its destination position, " "[code]cast_to[/code]. It is used to query the 2D space in order to find the " @@ -49128,40 +50390,31 @@ msgid "" "[method force_raycast_update] after adjusting the raycast." msgstr "" -#: doc/classes/RayCast2D.xml:40 -msgid "" -"Updates the collision information for the ray. Use this method to update the " -"collision information immediately instead of waiting for the next " -"[code]_physics_process[/code] call, for example if the ray or its parent has " -"changed state.\n" -"[b]Note:[/b] [code]enabled[/code] is not required for this to work." -msgstr "" - -#: doc/classes/RayCast2D.xml:101 +#: doc/classes/RayCast2D.xml msgid "" "Sets or clears individual bits on the collision mask. This makes selecting " "the areas scanned easier." msgstr "" -#: doc/classes/RayCast2D.xml:110 +#: doc/classes/RayCast2D.xml msgid "If [code]true[/code], collision with [Area2D]s will be reported." msgstr "" -#: doc/classes/RayCast2D.xml:113 +#: doc/classes/RayCast2D.xml msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported." msgstr "" -#: doc/classes/RayCast2D.xml:122 +#: doc/classes/RayCast2D.xml msgid "" "If [code]true[/code], the parent node will be excluded from collision " "detection." msgstr "" -#: doc/classes/RayShape.xml:4 +#: doc/classes/RayShape.xml msgid "Ray shape for 3D collisions." msgstr "" -#: doc/classes/RayShape.xml:7 +#: doc/classes/RayShape.xml msgid "" "Ray shape for 3D collisions, which can be set into a [PhysicsBody] or " "[Area]. A ray is not really a collision body; instead, it tries to separate " @@ -49169,100 +50422,123 @@ msgid "" "characters." msgstr "" -#: doc/classes/RayShape.xml:15 doc/classes/RayShape2D.xml:15 +#: doc/classes/RayShape.xml doc/classes/RayShape2D.xml msgid "The ray's length." msgstr "" -#: doc/classes/RayShape.xml:18 doc/classes/RayShape2D.xml:18 +#: doc/classes/RayShape.xml doc/classes/RayShape2D.xml msgid "If [code]true[/code], allow the shape to return the correct normal." msgstr "" -#: doc/classes/RayShape2D.xml:4 +#: doc/classes/RayShape2D.xml msgid "Ray shape for 2D collisions." msgstr "" -#: doc/classes/RayShape2D.xml:7 +#: doc/classes/RayShape2D.xml msgid "" "Ray shape for 2D collisions. A ray is not really a collision body; instead, " "it tries to separate itself from whatever is touching its far endpoint. It's " "often useful for characters." msgstr "" -#: doc/classes/Rect2.xml:4 +#: doc/classes/Rect2.xml #, fuzzy msgid "2D axis-aligned bounding box." msgstr "Achsen-Ausgerichtete Begrenzungs Box." -#: doc/classes/Rect2.xml:7 +#: doc/classes/Rect2.xml #, fuzzy msgid "" "[Rect2] consists of a position, a size, and several utility functions. It is " "typically used for fast overlap tests.\n" "It uses floating-point coordinates.\n" -"The 3D counterpart to [Rect2] is [AABB]." +"The 3D counterpart to [Rect2] is [AABB].\n" +"Negative values for [member size] are not supported and will not work for " +"most methods. Use [method abs] to get a Rect2 with a positive size." msgstr "" "AABB besteht aus einer Position, einer Größe und mehreren Hilfsfunktionen. " "Es wird typischerweise für schnelle Überlappungstests verwendet." -#: doc/classes/Rect2.xml:22 +#: doc/classes/Rect2.xml msgid "Constructs a [Rect2] by position and size." msgstr "" -#: doc/classes/Rect2.xml:32 +#: doc/classes/Rect2.xml msgid "Constructs a [Rect2] by x, y, width, and height." msgstr "" -#: doc/classes/Rect2.xml:38 +#: doc/classes/Rect2.xml msgid "" "Returns a [Rect2] with equivalent position and area, modified so that the " "top-left corner is the origin and [code]width[/code] and [code]height[/code] " "are positive." msgstr "" -#: doc/classes/Rect2.xml:45 +#: doc/classes/Rect2.xml msgid "Returns the intersection of this [Rect2] and b." msgstr "" -#: doc/classes/Rect2.xml:52 +#: doc/classes/Rect2.xml msgid "" "Returns [code]true[/code] if this [Rect2] completely encloses another one." msgstr "" -#: doc/classes/Rect2.xml:59 -msgid "Returns this [Rect2] expanded to include a given point." +#: doc/classes/Rect2.xml +msgid "" +"Returns a copy of this [Rect2] expanded to include a given point.\n" +"[b]Example:[/b]\n" +"[codeblock]\n" +"# position (-3, 2), size (1, 1)\n" +"var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n" +"# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)\n" +"var rect2 = rect.expand(Vector2(0, -1))\n" +"[/codeblock]" msgstr "" -#: doc/classes/Rect2.xml:65 +#: doc/classes/Rect2.xml msgid "Returns the area of the [Rect2]." msgstr "" -#: doc/classes/Rect2.xml:72 +#: doc/classes/Rect2.xml +#, fuzzy +msgid "" +"Returns the center of the [Rect2], which is equal to [member position] + " +"([member size] / 2)." +msgstr "Gibt das Verhältnis von [member x] zu [member y] zurück." + +#: doc/classes/Rect2.xml msgid "" "Returns a copy of the [Rect2] grown a given amount of units towards all the " "sides." msgstr "" -#: doc/classes/Rect2.xml:82 +#: doc/classes/Rect2.xml msgid "" "Returns a copy of the [Rect2] grown a given amount of units towards each " "direction individually." msgstr "" -#: doc/classes/Rect2.xml:90 +#: doc/classes/Rect2.xml msgid "" "Returns a copy of the [Rect2] grown a given amount of units towards the " "[enum Margin] direction." msgstr "" -#: doc/classes/Rect2.xml:96 +#: doc/classes/Rect2.xml msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." msgstr "" -#: doc/classes/Rect2.xml:103 -msgid "Returns [code]true[/code] if the [Rect2] contains a point." +#: doc/classes/Rect2.xml +msgid "" +"Returns [code]true[/code] if the [Rect2] contains a point. By convention, " +"the right and bottom edges of the [Rect2] are considered exclusive, so " +"points on these edges are [b]not[/b] included.\n" +"[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative " +"size[/i]. Use [method abs] to get a positive sized equivalent rectangle to " +"check for contained points." msgstr "" -#: doc/classes/Rect2.xml:111 +#: doc/classes/Rect2.xml msgid "" "Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. " "they have at least one point in common).\n" @@ -49270,38 +50546,38 @@ msgid "" "considered overlapping if their borders touch, even without intersection." msgstr "" -#: doc/classes/Rect2.xml:119 +#: doc/classes/Rect2.xml msgid "" "Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are " "approximately equal, by calling [code]is_equal_approx[/code] on each " "component." msgstr "" -#: doc/classes/Rect2.xml:126 +#: doc/classes/Rect2.xml msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]." msgstr "" -#: doc/classes/RectangleShape2D.xml:4 +#: doc/classes/RectangleShape2D.xml msgid "Rectangle shape for 2D collisions." msgstr "" -#: doc/classes/RectangleShape2D.xml:7 +#: doc/classes/RectangleShape2D.xml msgid "" "Rectangle shape for 2D collisions. This shape is useful for modeling box-" "like 2D objects." msgstr "" -#: doc/classes/RectangleShape2D.xml:17 +#: doc/classes/RectangleShape2D.xml msgid "" "The rectangle's half extents. The width and height of this shape is twice " "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/Reference.xml msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/Reference.xml msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" @@ -49318,14 +50594,14 @@ msgid "" "will linger on for a while before being removed." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/Reference.xml msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:26 +#: doc/classes/Reference.xml msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -49333,7 +50609,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:33 +#: doc/classes/Reference.xml msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -49341,11 +50617,11 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/ReferenceRect.xml:4 +#: doc/classes/ReferenceRect.xml msgid "Reference frame for GUI." msgstr "" -#: doc/classes/ReferenceRect.xml:7 +#: doc/classes/ReferenceRect.xml msgid "" "A rectangle box that displays only a [member border_color] border color " "around its rectangle. [ReferenceRect] has no fill [Color]. If you need to " @@ -49353,38 +50629,48 @@ msgid "" "instead." msgstr "" -#: doc/classes/ReferenceRect.xml:15 +#: doc/classes/ReferenceRect.xml msgid "Sets the border [Color] of the [ReferenceRect]." msgstr "" -#: doc/classes/ReferenceRect.xml:18 +#: doc/classes/ReferenceRect.xml msgid "" "Sets the border width of the [ReferenceRect]. The border grows both inwards " "and outwards with respect to the rectangle box." msgstr "" -#: doc/classes/ReferenceRect.xml:21 +#: doc/classes/ReferenceRect.xml msgid "" "If set to [code]true[/code], the [ReferenceRect] will only be visible while " "in editor. Otherwise, [ReferenceRect] will be visible in game." msgstr "" -#: doc/classes/ReflectionProbe.xml:4 -msgid "Captures its surroundings to create reflections." +#: doc/classes/ReflectionProbe.xml +msgid "" +"Captures its surroundings to create fast, accurate reflections from a given " +"point." msgstr "" -#: doc/classes/ReflectionProbe.xml:7 +#: doc/classes/ReflectionProbe.xml msgid "" "Capture its surroundings as a dual paraboloid image, and stores versions of " "it with increasing levels of blur to simulate different material " "roughnesses.\n" -"The [ReflectionProbe] is used to create high-quality reflections at the cost " -"of performance. It can be combined with [GIProbe]s and Screen Space " -"Reflections to achieve high quality reflections. [ReflectionProbe]s render " -"all objects within their [member cull_mask], so updating them can be quite " +"The [ReflectionProbe] is used to create high-quality reflections at a low " +"performance cost (when [member update_mode] is [constant UPDATE_ONCE]). " +"[ReflectionProbe]s can be blended together and with the rest of the scene " +"smoothly. [ReflectionProbe]s can also be combined with [GIProbe] and screen-" +"space reflections ([member Environment.ss_reflections_enabled]) to get more " +"accurate reflections in specific areas. [ReflectionProbe]s render all " +"objects within their [member cull_mask], so updating them can be quite " "expensive. It is best to update them once with the important static objects " -"and then leave them.\n" -"[b]Note:[/b] By default Godot will only render 16 reflection probes. If you " +"and then leave them as-is.\n" +"[b]Note:[/b] Unlike [GIProbe], [ReflectionProbe]s only source their " +"environment from a [WorldEnvironment] node. If you specify an [Environment] " +"resource within a [Camera] node, it will be ignored by the " +"[ReflectionProbe]. This can lead to incorrect lighting within the " +"[ReflectionProbe].\n" +"[b]Note:[/b] By default, Godot will only render 16 reflection probes. If you " "need more, increase the number of atlas subdivisions. This setting can be " "found in [member ProjectSettings.rendering/quality/reflections/" "atlas_subdiv].\n" @@ -49393,109 +50679,123 @@ msgid "" "span over multiple reflection probes into smaller ones." msgstr "" -#: doc/classes/ReflectionProbe.xml:13 +#: doc/classes/ReflectionProbe.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html" +msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/reflection_probes.html" -#: doc/classes/ReflectionProbe.xml:19 +#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " -"depending on the camera's location." +"depending on the camera's location.\n" +"[b]Note:[/b] To better fit rectangle-shaped rooms that are not aligned to " +"the grid, you can rotate the [ReflectionProbe] node." msgstr "" -#: doc/classes/ReflectionProbe.xml:22 +#: doc/classes/ReflectionProbe.xml msgid "" "Sets the cull mask which determines what objects are drawn by this probe. " "Every [VisualInstance] with a layer included in this cull mask will be " -"rendered by the probe. It is best to only include large objects which are " -"likely to take up a lot of space in the reflection in order to save on " -"rendering cost." +"rendered by the probe. To improve performance, it is best to only include " +"large objects which are likely to take up a lot of space in the reflection." msgstr "" -#: doc/classes/ReflectionProbe.xml:25 +#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection probe slower to render; you may want to disable this if using " "the [constant UPDATE_ALWAYS] [member update_mode]." msgstr "" -#: doc/classes/ReflectionProbe.xml:28 +#: doc/classes/ReflectionProbe.xml msgid "" "The size of the reflection probe. The larger the extents the more space " "covered by the probe which will lower the perceived resolution. It is best " -"to keep the extents only as large as you need them." +"to keep the extents only as large as you need them.\n" +"[b]Note:[/b] To better fit areas that are not aligned to the grid, you can " +"rotate the [ReflectionProbe] node." msgstr "" -#: doc/classes/ReflectionProbe.xml:31 +#: doc/classes/ReflectionProbe.xml msgid "" "Defines the reflection intensity. Intensity modulates the strength of the " "reflection." msgstr "" -#: doc/classes/ReflectionProbe.xml:34 +#: doc/classes/ReflectionProbe.xml msgid "" "Sets the ambient light color to be used when this probe is set to [member " "interior_enable]." msgstr "" -#: doc/classes/ReflectionProbe.xml:37 +#: doc/classes/ReflectionProbe.xml msgid "" "Sets the contribution value for how much the reflection affects the ambient " "light for this reflection probe when set to [member interior_enable]. Useful " "so that ambient light matches the color of the room." msgstr "" -#: doc/classes/ReflectionProbe.xml:40 +#: doc/classes/ReflectionProbe.xml msgid "" "Sets the energy multiplier for this reflection probe's ambient light " "contribution when set to [member interior_enable]." msgstr "" -#: doc/classes/ReflectionProbe.xml:43 +#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], reflections will ignore sky contribution. Ambient " "lighting is then controlled by the [code]interior_ambient_*[/code] " "properties." msgstr "" -#: doc/classes/ReflectionProbe.xml:46 +#: doc/classes/ReflectionProbe.xml msgid "" -"Sets the max distance away from the probe an object can be before it is " -"culled." +"The maximum distance away from the [ReflectionProbe] an object can be before " +"it is culled. Decrease this to improve performance, especially when using " +"the [constant UPDATE_ALWAYS] [member update_mode]." msgstr "" -#: doc/classes/ReflectionProbe.xml:49 +#: doc/classes/ReflectionProbe.xml msgid "" -"Sets the origin offset to be used when this reflection probe is in box " -"project mode." +"Sets the origin offset to be used when this [ReflectionProbe] is in [member " +"box_projection] mode. This can be set to a non-zero value to ensure a " +"reflection fits a rectangle-shaped room, while reducing the amount of " +"objects that \"get in the way\" of the reflection." msgstr "" -#: doc/classes/ReflectionProbe.xml:52 +#: doc/classes/ReflectionProbe.xml msgid "" -"Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or " -"[constant UPDATE_ALWAYS]." +"Sets how frequently the [ReflectionProbe] is updated. Can be [constant " +"UPDATE_ONCE] or [constant UPDATE_ALWAYS]." msgstr "" -#: doc/classes/ReflectionProbe.xml:57 -#, fuzzy -msgid "Update the probe once on the next frame." -msgstr "Aktualisierung an den Keyframes." +#: doc/classes/ReflectionProbe.xml +msgid "" +"Update the probe once on the next frame (recommended for most objects). The " +"corresponding radiance map will be generated over the following six frames. " +"This takes more time to update than [constant UPDATE_ALWAYS], but it has a " +"lower performance cost and can result in higher-quality reflections. The " +"ReflectionProbe is updated when its transform changes, but not when nearby " +"geometry changes. You can force a [ReflectionProbe] update by moving the " +"[ReflectionProbe] slightly in any direction." +msgstr "" -#: doc/classes/ReflectionProbe.xml:60 +#: doc/classes/ReflectionProbe.xml msgid "" -"Update the probe every frame. This is needed when you want to capture " -"dynamic objects. However, it results in an increased render time. Use " -"[constant UPDATE_ONCE] whenever possible." +"Update the probe every frame. This provides better results for fast-moving " +"dynamic objects (such as cars). However, it has a significant performance " +"cost. Due to the cost, it's recommended to only use one ReflectionProbe with " +"[constant UPDATE_ALWAYS] at most per scene. For all other use cases, use " +"[constant UPDATE_ONCE]." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:4 +#: modules/regex/doc_classes/RegEx.xml msgid "Class for searching text for patterns using regular expressions." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:7 +#: modules/regex/doc_classes/RegEx.xml msgid "" "A regular expression (or regex) is a compact language that can be used to " "recognise strings that follow a specific pattern, such as URLs, email " @@ -49563,38 +50863,38 @@ msgid "" "regular expressions online." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:55 +#: modules/regex/doc_classes/RegEx.xml msgid "" "This method resets the state of the object, as if it was freshly created. " "Namely, it unassigns the regular expression of this object." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:62 +#: modules/regex/doc_classes/RegEx.xml msgid "" "Compiles and assign the search pattern to use. Returns [constant OK] if the " "compilation is successful. If an error is encountered, details are printed " "to standard output and an error is returned." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:68 +#: modules/regex/doc_classes/RegEx.xml msgid "Returns the number of capturing groups in compiled pattern." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:74 +#: modules/regex/doc_classes/RegEx.xml msgid "" "Returns an array of names of named capturing groups in the compiled pattern. " "They are ordered by appearance." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:80 +#: modules/regex/doc_classes/RegEx.xml msgid "Returns the original search pattern that was compiled." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:86 +#: modules/regex/doc_classes/RegEx.xml msgid "Returns whether this object has a valid search pattern assigned." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:95 +#: modules/regex/doc_classes/RegEx.xml msgid "" "Searches the text for the compiled pattern. Returns a [RegExMatch] container " "of the first matching result if found, otherwise [code]null[/code]. The " @@ -49602,7 +50902,7 @@ msgid "" "and end anchor would be." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:104 +#: modules/regex/doc_classes/RegEx.xml msgid "" "Searches the text for the compiled pattern. Returns an array of [RegExMatch] " "containers for each non-overlapping result. If no results were found, an " @@ -49610,7 +50910,7 @@ msgid "" "specified without modifying where the start and end anchor would be." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:115 +#: modules/regex/doc_classes/RegEx.xml msgid "" "Searches the text for the compiled pattern and replaces it with the " "specified string. Escapes and backreferences such as [code]$1[/code] and " @@ -49620,11 +50920,11 @@ msgid "" "where the start and end anchor would be." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:4 +#: modules/regex/doc_classes/RegExMatch.xml msgid "Contains the results of a [RegEx] search." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:7 +#: modules/regex/doc_classes/RegExMatch.xml msgid "" "Contains the results of a single [RegEx] match returned by [method RegEx." "search] and [method RegEx.search_all]. It can be used to find the position " @@ -49632,7 +50932,7 @@ msgid "" "substring for you." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:16 +#: modules/regex/doc_classes/RegExMatch.xml msgid "" "Returns the end position of the match within the source string. The end " "position of capturing groups can be retrieved by providing its group number " @@ -49641,11 +50941,11 @@ msgid "" "Returns -1 if the group did not match or doesn't exist." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:23 +#: modules/regex/doc_classes/RegExMatch.xml msgid "Returns the number of capturing groups." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:30 +#: modules/regex/doc_classes/RegExMatch.xml msgid "" "Returns the starting position of the match within the source string. The " "starting position of capturing groups can be retrieved by providing its " @@ -49654,7 +50954,7 @@ msgid "" "Returns -1 if the group did not match or doesn't exist." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:38 +#: modules/regex/doc_classes/RegExMatch.xml msgid "" "Returns the substring of the match from the source string. Capturing groups " "can be retrieved by providing its group number as an integer or its string " @@ -49663,29 +50963,29 @@ msgid "" "Returns an empty string if the group did not match or doesn't exist." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:45 +#: modules/regex/doc_classes/RegExMatch.xml msgid "" "A dictionary of named groups and its corresponding group number. Only groups " "that were matched are included. If multiple groups have the same name, that " "name would refer to the first matching one." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:48 +#: modules/regex/doc_classes/RegExMatch.xml msgid "An [Array] of the match and its capturing groups." msgstr "" -#: modules/regex/doc_classes/RegExMatch.xml:51 +#: modules/regex/doc_classes/RegExMatch.xml msgid "" "The source string used with the search pattern to find this matching result." msgstr "" -#: doc/classes/RemoteTransform.xml:4 +#: doc/classes/RemoteTransform.xml msgid "" "RemoteTransform pushes its own [Transform] to another [Spatial] derived Node " "in the scene." msgstr "" -#: doc/classes/RemoteTransform.xml:7 +#: doc/classes/RemoteTransform.xml msgid "" "RemoteTransform pushes its own [Transform] to another [Spatial] derived Node " "(called the remote node) in the scene.\n" @@ -49693,7 +50993,7 @@ msgid "" "can use either global or local coordinates." msgstr "" -#: doc/classes/RemoteTransform.xml:16 +#: doc/classes/RemoteTransform.xml #, fuzzy msgid "" "[RemoteTransform] caches the remote node. It may not notice if the remote " @@ -49704,37 +51004,37 @@ msgstr "" "möglicherweise nicht, wenn ein Knoten verschwindet; [method clear_caches] " "zwingt ihn, den Cache erneut zu aktualisieren." -#: doc/classes/RemoteTransform.xml:22 +#: doc/classes/RemoteTransform.xml msgid "" "The [NodePath] to the remote node, relative to the RemoteTransform's " "position in the scene." msgstr "" -#: doc/classes/RemoteTransform.xml:25 doc/classes/RemoteTransform2D.xml:25 +#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml msgid "If [code]true[/code], the remote node's position is updated." msgstr "" -#: doc/classes/RemoteTransform.xml:28 doc/classes/RemoteTransform2D.xml:28 +#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml msgid "If [code]true[/code], the remote node's rotation is updated." msgstr "" -#: doc/classes/RemoteTransform.xml:31 doc/classes/RemoteTransform2D.xml:31 +#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml msgid "If [code]true[/code], the remote node's scale is updated." msgstr "" -#: doc/classes/RemoteTransform.xml:34 doc/classes/RemoteTransform2D.xml:34 +#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml msgid "" "If [code]true[/code], global coordinates are used. If [code]false[/code], " "local coordinates are used." msgstr "" -#: doc/classes/RemoteTransform2D.xml:4 +#: doc/classes/RemoteTransform2D.xml msgid "" "RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] " "derived Node in the scene." msgstr "" -#: doc/classes/RemoteTransform2D.xml:7 +#: doc/classes/RemoteTransform2D.xml msgid "" "RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] " "derived Node (called the remote node) in the scene.\n" @@ -49742,24 +51042,24 @@ msgid "" "can use either global or local coordinates." msgstr "" -#: doc/classes/RemoteTransform2D.xml:16 +#: doc/classes/RemoteTransform2D.xml msgid "" "[RemoteTransform2D] caches the remote node. It may not notice if the remote " "node disappears; [method force_update_cache] forces it to update the cache " "again." msgstr "" -#: doc/classes/RemoteTransform2D.xml:22 +#: doc/classes/RemoteTransform2D.xml msgid "" "The [NodePath] to the remote node, relative to the RemoteTransform2D's " "position in the scene." msgstr "" -#: doc/classes/Resource.xml:4 +#: doc/classes/Resource.xml msgid "Base class for all resources." msgstr "" -#: doc/classes/Resource.xml:7 +#: doc/classes/Resource.xml msgid "" "Resource is the base class for all Godot-specific resource types, serving " "primarily as data containers. Since they inherit from [Reference], resources " @@ -49775,22 +51075,18 @@ msgid "" "will linger on for a while before being removed." msgstr "" -#: doc/classes/Resource.xml:11 +#: doc/classes/Resource.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources." -"html" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/step_by_step/" -"resources.html" +msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgstr "https://docs.godotengine.org/de/latest/tutorials/i18n/locales.html" -#: doc/classes/Resource.xml:18 +#: doc/classes/Resource.xml msgid "" "Virtual function which can be overridden to customize the behavior value of " "[method setup_local_to_scene]." msgstr "" -#: doc/classes/Resource.xml:25 +#: doc/classes/Resource.xml msgid "" "Duplicates the resource, returning a new resource with the exported members " "copied. [b]Note:[/b] To duplicate the resource the constructor is called " @@ -49807,7 +51103,7 @@ msgid "" "in the new resource." msgstr "" -#: doc/classes/Resource.xml:34 +#: doc/classes/Resource.xml msgid "" "Emits the [signal changed] signal.\n" "If external objects which depend on this resource should be updated, this " @@ -49820,21 +51116,21 @@ msgid "" "[b]Note:[/b] This method is called automatically for built-in resources." msgstr "" -#: doc/classes/Resource.xml:46 +#: doc/classes/Resource.xml msgid "" "If [member resource_local_to_scene] is enabled and the resource was loaded " "from a [PackedScene] instantiation, returns the local scene where this " "resource's unique copy is in use. Otherwise, returns [code]null[/code]." msgstr "" -#: doc/classes/Resource.xml:52 +#: doc/classes/Resource.xml msgid "" "Returns the RID of the resource (or an empty RID). Many resources (such as " "[Texture], [Mesh], etc) are high-level abstractions of resources stored in a " "server, so this function will return the original RID." msgstr "" -#: doc/classes/Resource.xml:58 +#: doc/classes/Resource.xml msgid "" "This method is called when a resource with [member resource_local_to_scene] " "enabled is loaded from a [PackedScene] instantiation. Its behavior can be " @@ -49844,7 +51140,7 @@ msgid "" "local viewport." msgstr "" -#: doc/classes/Resource.xml:66 +#: doc/classes/Resource.xml msgid "" "Sets the path of the resource, potentially overriding an existing cache " "entry for this path. This differs from setting [member resource_path], as " @@ -49852,14 +51148,14 @@ msgid "" "given path." msgstr "" -#: doc/classes/Resource.xml:72 +#: doc/classes/Resource.xml msgid "" "If [code]true[/code], the resource will be made unique in each instance of " "its local scene. It can thus be modified in a scene instance without " "impacting other instances of that same scene." msgstr "" -#: doc/classes/Resource.xml:75 +#: doc/classes/Resource.xml msgid "" "The name of the resource. This is an optional identifier. If [member " "resource_name] is not empty, its value will be displayed to represent the " @@ -49867,25 +51163,25 @@ msgid "" "resource_name] will be displayed as the tab name in the script editor." msgstr "" -#: doc/classes/Resource.xml:78 +#: doc/classes/Resource.xml msgid "" "The path to the resource. In case it has its own file, it will return its " "filepath. If it's tied to the scene, it will return the scene's path, " "followed by the resource's index." msgstr "" -#: doc/classes/Resource.xml:84 +#: doc/classes/Resource.xml msgid "" "Emitted whenever the resource changes.\n" "[b]Note:[/b] This signal is not emitted automatically for custom resources, " "which means that you need to create a setter and emit the signal yourself." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:4 +#: doc/classes/ResourceFormatLoader.xml msgid "Loads a specific resource type from a file." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:7 +#: doc/classes/ResourceFormatLoader.xml msgid "" "Godot loads resources in the editor or in exported games using " "ResourceFormatLoaders. They are queried automatically via the " @@ -49906,7 +51202,7 @@ msgid "" "better efficiency on the graphics card." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:19 +#: doc/classes/ResourceFormatLoader.xml msgid "" "If implemented, gets the dependencies of a given resource. If " "[code]add_types[/code] is [code]true[/code], paths should be appended " @@ -49916,11 +51212,11 @@ msgid "" "[ClassDB], so you might just return [code]\"Resource\"[/code] for them." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:26 +#: doc/classes/ResourceFormatLoader.xml msgid "Gets the list of extensions for files this loader is able to read." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:33 +#: doc/classes/ResourceFormatLoader.xml msgid "" "Gets the class name of the resource associated with the given path. If the " "loader cannot handle it, it should return [code]\"\"[/code].\n" @@ -49928,14 +51224,14 @@ msgid "" "[ClassDB], so you might just return [code]\"Resource\"[/code] for them." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:41 +#: doc/classes/ResourceFormatLoader.xml msgid "" "Tells which resource class this loader can load.\n" "[b]Note:[/b] Custom resource types defined by scripts aren't known by the " "[ClassDB], so you might just handle [code]\"Resource\"[/code] for them." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:50 +#: doc/classes/ResourceFormatLoader.xml msgid "" "Loads a resource when the engine finds this loader to be compatible. If the " "loaded resource is the result of an import, [code]original_path[/code] will " @@ -49943,7 +51239,7 @@ msgid "" "Error] constant in case of failure." msgstr "" -#: doc/classes/ResourceFormatLoader.xml:58 +#: doc/classes/ResourceFormatLoader.xml msgid "" "If implemented, renames dependencies within the given resource and saves it. " "[code]renames[/code] is a dictionary [code]{ String => String }[/code] " @@ -49952,11 +51248,11 @@ msgid "" "failure." msgstr "" -#: doc/classes/ResourceFormatSaver.xml:4 +#: doc/classes/ResourceFormatSaver.xml msgid "Saves a specific resource type to a file." msgstr "" -#: doc/classes/ResourceFormatSaver.xml:7 +#: doc/classes/ResourceFormatSaver.xml msgid "" "The engine can save resources when you do it from the editor, or when you " "use the [ResourceSaver] singleton. This is accomplished thanks to multiple " @@ -49971,17 +51267,17 @@ msgid "" "of its recognized type(s). You may also implement a [ResourceFormatLoader]." msgstr "" -#: doc/classes/ResourceFormatSaver.xml:17 +#: doc/classes/ResourceFormatSaver.xml msgid "" "Returns the list of extensions available for saving the resource object, " "provided it is recognized (see [method recognize])." msgstr "" -#: doc/classes/ResourceFormatSaver.xml:24 +#: doc/classes/ResourceFormatSaver.xml msgid "Returns whether the given resource object can be saved by this saver." msgstr "" -#: doc/classes/ResourceFormatSaver.xml:33 +#: doc/classes/ResourceFormatSaver.xml msgid "" "Saves the given resource object to a file at the target [code]path[/code]. " "[code]flags[/code] is a bitmask composed with [enum ResourceSaver." @@ -49990,22 +51286,22 @@ msgid "" "failure." msgstr "" -#: doc/classes/ResourceImporter.xml:4 +#: doc/classes/ResourceImporter.xml msgid "Base class for the implementation of core resource importers." msgstr "" -#: doc/classes/ResourceImporter.xml:7 +#: doc/classes/ResourceImporter.xml msgid "" "This is the base class for the resource importers implemented in core. To " "implement your own resource importers using editor plugins, see " "[EditorImportPlugin]." msgstr "" -#: doc/classes/ResourceImporter.xml:16 +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" -#: doc/classes/ResourceImporter.xml:19 +#: doc/classes/ResourceImporter.xml msgid "" "The import order for scenes, which ensures scenes are imported [i]after[/i] " "all other core resources such as textures. Custom importers should generally " @@ -50013,12 +51309,12 @@ msgid "" "importing scenes that rely on custom resources." msgstr "" -#: doc/classes/ResourceInteractiveLoader.xml:4 +#: doc/classes/ResourceInteractiveLoader.xml #, fuzzy msgid "Interactive [Resource] loader." msgstr "Kann keine Ressource erfassen Fehler." -#: doc/classes/ResourceInteractiveLoader.xml:7 +#: doc/classes/ResourceInteractiveLoader.xml msgid "" "Interactive [Resource] loader. This object is returned by [ResourceLoader] " "when performing an interactive load. It allows loading resources with high " @@ -50026,7 +51322,7 @@ msgid "" "percentages." msgstr "" -#: doc/classes/ResourceInteractiveLoader.xml:15 +#: doc/classes/ResourceInteractiveLoader.xml #, fuzzy msgid "" "Returns the loaded resource if the load operation completed successfully, " @@ -50035,19 +51331,19 @@ msgstr "" "Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten " "[code]false[/code]." -#: doc/classes/ResourceInteractiveLoader.xml:21 +#: doc/classes/ResourceInteractiveLoader.xml msgid "" "Returns the load stage. The total amount of stages can be queried with " "[method get_stage_count]." msgstr "" -#: doc/classes/ResourceInteractiveLoader.xml:27 +#: doc/classes/ResourceInteractiveLoader.xml msgid "" "Returns the total amount of stages (calls to [method poll]) needed to " "completely load this resource." msgstr "" -#: doc/classes/ResourceInteractiveLoader.xml:33 +#: doc/classes/ResourceInteractiveLoader.xml msgid "" "Polls the loading operation, i.e. loads a data chunk up to the next stage.\n" "Returns [constant OK] if the poll is successful but the load operation has " @@ -50059,7 +51355,7 @@ msgid "" "Returns another [enum Error] code if the poll has failed." msgstr "" -#: doc/classes/ResourceInteractiveLoader.xml:42 +#: doc/classes/ResourceInteractiveLoader.xml msgid "" "Polls the loading operation successively until the resource is completely " "loaded or a [method poll] fails.\n" @@ -50070,11 +51366,11 @@ msgid "" "operation." msgstr "" -#: doc/classes/ResourceLoader.xml:4 +#: doc/classes/ResourceLoader.xml msgid "Singleton used to load resource files." msgstr "" -#: doc/classes/ResourceLoader.xml:7 +#: doc/classes/ResourceLoader.xml msgid "" "Singleton used to load resource files from the filesystem.\n" "It uses the many [ResourceFormatLoader] classes registered in the engine " @@ -50082,7 +51378,7 @@ msgid "" "them to a format that can be used by the engine." msgstr "" -#: doc/classes/ResourceLoader.xml:19 +#: doc/classes/ResourceLoader.xml msgid "" "Returns whether a recognized resource exists for the given [code]path[/" "code].\n" @@ -50090,21 +51386,21 @@ msgid "" "[Resource] type that should be handled by the [ResourceFormatLoader]." msgstr "" -#: doc/classes/ResourceLoader.xml:27 +#: doc/classes/ResourceLoader.xml msgid "" "Returns the dependencies for the resource at the given [code]path[/code]." msgstr "" -#: doc/classes/ResourceLoader.xml:34 +#: doc/classes/ResourceLoader.xml msgid "Returns the list of recognized extensions for a resource type." msgstr "" -#: doc/classes/ResourceLoader.xml:41 +#: doc/classes/ResourceLoader.xml msgid "" "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead." msgstr "" -#: doc/classes/ResourceLoader.xml:48 +#: doc/classes/ResourceLoader.xml msgid "" "Returns whether a cached resource is available for the given [code]path[/" "code].\n" @@ -50115,7 +51411,7 @@ msgid "" "resource for that same path." msgstr "" -#: doc/classes/ResourceLoader.xml:58 +#: doc/classes/ResourceLoader.xml msgid "" "Loads a resource at the given [code]path[/code], caching the result for " "further access.\n" @@ -50136,7 +51432,7 @@ msgid "" "advanced scenarios." msgstr "" -#: doc/classes/ResourceLoader.xml:71 +#: doc/classes/ResourceLoader.xml msgid "" "Starts loading a resource interactively. The returned " "[ResourceInteractiveLoader] object allows to load with high granularity, " @@ -50148,17 +51444,17 @@ msgid "" "example [Image]." msgstr "" -#: doc/classes/ResourceLoader.xml:79 +#: doc/classes/ResourceLoader.xml msgid "" "Changes the behavior on missing sub-resources. The default behavior is to " "abort loading." msgstr "" -#: doc/classes/ResourcePreloader.xml:4 +#: doc/classes/ResourcePreloader.xml msgid "Resource Preloader Node." msgstr "" -#: doc/classes/ResourcePreloader.xml:7 +#: doc/classes/ResourcePreloader.xml msgid "" "This node is used to preload sub-resources inside a scene, so when the scene " "is loaded, all the resources are ready to use and can be retrieved from the " @@ -50168,7 +51464,7 @@ msgid "" "more advanced scenarios." msgstr "" -#: doc/classes/ResourcePreloader.xml:18 +#: doc/classes/ResourcePreloader.xml msgid "" "Adds a resource to the preloader with the given [code]name[/code]. If a " "resource with the given [code]name[/code] already exists, the new resource " @@ -50176,36 +51472,36 @@ msgid "" "starting from 2." msgstr "" -#: doc/classes/ResourcePreloader.xml:25 +#: doc/classes/ResourcePreloader.xml msgid "Returns the resource associated to [code]name[/code]." msgstr "" -#: doc/classes/ResourcePreloader.xml:31 +#: doc/classes/ResourcePreloader.xml msgid "Returns the list of resources inside the preloader." msgstr "" -#: doc/classes/ResourcePreloader.xml:38 +#: doc/classes/ResourcePreloader.xml msgid "" "Returns [code]true[/code] if the preloader contains a resource associated to " "[code]name[/code]." msgstr "" -#: doc/classes/ResourcePreloader.xml:45 +#: doc/classes/ResourcePreloader.xml msgid "" "Removes the resource associated to [code]name[/code] from the preloader." msgstr "" -#: doc/classes/ResourcePreloader.xml:53 +#: doc/classes/ResourcePreloader.xml msgid "" "Renames a resource inside the preloader from [code]name[/code] to " "[code]newname[/code]." msgstr "" -#: doc/classes/ResourceSaver.xml:4 +#: doc/classes/ResourceSaver.xml msgid "Singleton for saving Godot-specific resource types." msgstr "" -#: doc/classes/ResourceSaver.xml:7 +#: doc/classes/ResourceSaver.xml msgid "" "Singleton for saving Godot-specific resource types to the filesystem.\n" "It uses the many [ResourceFormatSaver] classes registered in the engine " @@ -50214,13 +51510,13 @@ msgid "" "(e.g. [code].res[/code] or [code].scn[/code])." msgstr "" -#: doc/classes/ResourceSaver.xml:17 +#: doc/classes/ResourceSaver.xml msgid "" "Returns the list of extensions available for saving a resource of a given " "type." msgstr "" -#: doc/classes/ResourceSaver.xml:26 +#: doc/classes/ResourceSaver.xml msgid "" "Saves a resource to disk to the given path, using a [ResourceFormatSaver] " "that recognizes the resource object.\n" @@ -50229,47 +51525,47 @@ msgid "" "Returns [constant OK] on success." msgstr "" -#: doc/classes/ResourceSaver.xml:34 +#: doc/classes/ResourceSaver.xml msgid "Save the resource with a path relative to the scene which uses it." msgstr "" -#: doc/classes/ResourceSaver.xml:37 +#: doc/classes/ResourceSaver.xml msgid "Bundles external resources." msgstr "" -#: doc/classes/ResourceSaver.xml:40 +#: doc/classes/ResourceSaver.xml msgid "" "Changes the [member Resource.resource_path] of the saved resource to match " "its new location." msgstr "" -#: doc/classes/ResourceSaver.xml:43 +#: doc/classes/ResourceSaver.xml msgid "" "Do not save editor-specific metadata (identified by their [code]__editor[/" "code] prefix)." msgstr "" -#: doc/classes/ResourceSaver.xml:46 +#: doc/classes/ResourceSaver.xml msgid "Save as big endian (see [member File.endian_swap])." msgstr "" -#: doc/classes/ResourceSaver.xml:49 +#: doc/classes/ResourceSaver.xml msgid "" "Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only " "available for binary resource types." msgstr "" -#: doc/classes/ResourceSaver.xml:52 +#: doc/classes/ResourceSaver.xml msgid "" "Take over the paths of the saved subresources (see [method Resource." "take_over_path])." msgstr "" -#: doc/classes/RichTextEffect.xml:4 +#: doc/classes/RichTextEffect.xml msgid "A custom effect for use with [RichTextLabel]." msgstr "" -#: doc/classes/RichTextEffect.xml:7 +#: doc/classes/RichTextEffect.xml msgid "" "A custom effect for use with [RichTextLabel].\n" "[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be " @@ -50284,7 +51580,7 @@ msgid "" "is paused. This may impact battery life negatively." msgstr "" -#: doc/classes/RichTextEffect.xml:24 +#: doc/classes/RichTextEffect.xml msgid "" "Override this method to modify properties in [code]char_fx[/code]. The " "method must return [code]true[/code] if the character could be transformed " @@ -50292,11 +51588,11 @@ msgid "" "transformation to avoid displaying broken text." msgstr "" -#: doc/classes/RichTextLabel.xml:4 +#: doc/classes/RichTextLabel.xml msgid "Label that displays rich text." msgstr "" -#: doc/classes/RichTextLabel.xml:7 +#: doc/classes/RichTextLabel.xml msgid "" "Rich text can contain custom text, fonts, images and some basic formatting. " "The label manages these as an internal tag stack. It also adapts itself to " @@ -50321,12 +51617,12 @@ msgid "" "characters instead. This will be resolved in Godot 4.0." msgstr "" -#: doc/classes/RichTextLabel.xml:16 +#: doc/classes/RichTextLabel.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/132" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/RichTextLabel.xml:26 +#: doc/classes/RichTextLabel.xml msgid "" "Adds an image's opening and closing tags to the tag stack, optionally " "providing a [code]width[/code] and [code]height[/code] to resize the image.\n" @@ -50334,11 +51630,11 @@ msgid "" "will be adjusted in order to keep the original aspect ratio." msgstr "" -#: doc/classes/RichTextLabel.xml:34 +#: doc/classes/RichTextLabel.xml msgid "Adds raw non-BBCode-parsed text to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:41 +#: doc/classes/RichTextLabel.xml msgid "" "Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns " "the result of the parsing, [constant OK] if successful.\n" @@ -50350,146 +51646,138 @@ msgid "" "[method append_bbcode]." msgstr "" -#: doc/classes/RichTextLabel.xml:48 +#: doc/classes/RichTextLabel.xml msgid "Clears the tag stack and sets [member bbcode_text] to an empty string." msgstr "" -#: doc/classes/RichTextLabel.xml:54 +#: doc/classes/RichTextLabel.xml msgid "Returns the height of the content." msgstr "" -#: doc/classes/RichTextLabel.xml:60 +#: doc/classes/RichTextLabel.xml msgid "" "Returns the total number of newlines in the tag stack's text tags. Considers " "wrapped text as one line." msgstr "" -#: doc/classes/RichTextLabel.xml:66 +#: doc/classes/RichTextLabel.xml msgid "" "Returns the total number of characters from text tags. Does not include " "BBCodes." msgstr "" -#: doc/classes/RichTextLabel.xml:72 -msgid "" -"Returns the vertical scrollbar.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - -#: doc/classes/RichTextLabel.xml:79 +#: doc/classes/RichTextLabel.xml msgid "Returns the number of visible lines." msgstr "" -#: doc/classes/RichTextLabel.xml:86 +#: doc/classes/RichTextLabel.xml msgid "" "Installs a custom effect. [code]effect[/code] should be a valid " "[RichTextEffect]." msgstr "" -#: doc/classes/RichTextLabel.xml:92 +#: doc/classes/RichTextLabel.xml msgid "Adds a newline tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:99 +#: doc/classes/RichTextLabel.xml msgid "" "The assignment version of [method append_bbcode]. Clears the tag stack and " "inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] " "successfully." msgstr "" -#: doc/classes/RichTextLabel.xml:106 +#: doc/classes/RichTextLabel.xml msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary." msgstr "" -#: doc/classes/RichTextLabel.xml:112 +#: doc/classes/RichTextLabel.xml msgid "" "Terminates the current tag. Use after [code]push_*[/code] methods to close " "BBCodes manually. Does not need to follow [code]add_*[/code] methods." msgstr "" -#: doc/classes/RichTextLabel.xml:119 +#: doc/classes/RichTextLabel.xml msgid "" "Adds an [code][align][/code] tag based on the given [code]align[/code] " "value. See [enum Align] for possible values." msgstr "" -#: doc/classes/RichTextLabel.xml:125 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][font][/code] tag with a bold font to the tag stack. This is " "the same as adding a [code][b][/code] tag if not currently in a [code][i][/" "code] tag." msgstr "" -#: doc/classes/RichTextLabel.xml:131 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][font][/code] tag with a bold italics font to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:137 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]" "[table][/code] tag. See [method push_table] for details." msgstr "" -#: doc/classes/RichTextLabel.xml:144 +#: doc/classes/RichTextLabel.xml msgid "Adds a [code][color][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:151 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for " "its duration." msgstr "" -#: doc/classes/RichTextLabel.xml:158 +#: doc/classes/RichTextLabel.xml msgid "" "Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/" "code] by current [member tab_size] to determine new margin length." msgstr "" -#: doc/classes/RichTextLabel.xml:164 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][font][/code] tag with a italics font to the tag stack. This is " "the same as adding a [code][i][/code] tag if not currently in a [code][b][/" "code] tag." msgstr "" -#: doc/classes/RichTextLabel.xml:171 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes " "[code][ol][/code] or [code][ul][/code], but supports more list types. Not " "fully implemented!" msgstr "" -#: doc/classes/RichTextLabel.xml:178 +#: doc/classes/RichTextLabel.xml msgid "" "Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]" "[url=something]{text}[/url][/code], but supports non-[String] metadata types." msgstr "" -#: doc/classes/RichTextLabel.xml:184 +#: doc/classes/RichTextLabel.xml msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:190 +#: doc/classes/RichTextLabel.xml msgid "Adds a [code][font][/code] tag with a normal font to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:196 +#: doc/classes/RichTextLabel.xml msgid "Adds a [code][s][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:203 +#: doc/classes/RichTextLabel.xml msgid "Adds a [code][table=columns][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:209 +#: doc/classes/RichTextLabel.xml msgid "Adds a [code][u][/code] tag to the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:216 +#: doc/classes/RichTextLabel.xml msgid "" "Removes a line of content from the label. Returns [code]true[/code] if the " "line exists.\n" @@ -50497,11 +51785,11 @@ msgid "" "take values in the interval [code][0, get_line_count() - 1][/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:224 +#: doc/classes/RichTextLabel.xml msgid "Scrolls the window's top line to match [code]line[/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:233 +#: doc/classes/RichTextLabel.xml msgid "" "Edits the selected column's expansion options. If [code]expand[/code] is " "[code]true[/code], the column expands in proportion to its expansion ratio " @@ -50512,7 +51800,7 @@ msgid "" "to the total ratio." msgstr "" -#: doc/classes/RichTextLabel.xml:241 +#: doc/classes/RichTextLabel.xml msgid "" "If [code]true[/code], the label uses BBCode formatting.\n" "[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method " @@ -50520,7 +51808,7 @@ msgid "" "append_bbcode] to preserve BBCode formatting." msgstr "" -#: doc/classes/RichTextLabel.xml:245 +#: doc/classes/RichTextLabel.xml msgid "" "The label's text in BBCode format. Is not representative of manual " "modifications to the internal tag stack. Erases changes made by other " @@ -50532,14 +51820,14 @@ msgid "" "a tag that was opened in an earlier method call." msgstr "" -#: doc/classes/RichTextLabel.xml:249 +#: doc/classes/RichTextLabel.xml msgid "" "The currently installed custom effects. This is an array of " "[RichTextEffect]s.\n" "To add a custom effect, it's more convenient to use [method install_effect]." msgstr "" -#: doc/classes/RichTextLabel.xml:253 +#: doc/classes/RichTextLabel.xml msgid "" "If [code]true[/code], the label's height will be automatically updated to " "fit its content.\n" @@ -50548,17 +51836,17 @@ msgid "" "be removed in future versions." msgstr "" -#: doc/classes/RichTextLabel.xml:257 +#: doc/classes/RichTextLabel.xml msgid "" "If [code]true[/code], the label underlines meta tags such as [code][url]" "{text}[/url][/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:260 +#: doc/classes/RichTextLabel.xml msgid "If [code]true[/code], the label uses the custom font color." msgstr "" -#: doc/classes/RichTextLabel.xml:263 +#: doc/classes/RichTextLabel.xml msgid "" "The range of characters to display, as a [float] between 0.0 and 1.0. When " "assigned an out of range value, it's the same as assigning 1.0.\n" @@ -50566,36 +51854,36 @@ msgid "" "on current [method get_total_character_count]." msgstr "" -#: doc/classes/RichTextLabel.xml:268 +#: doc/classes/RichTextLabel.xml msgid "" "If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/" "code] does not block scrolling completely. See [method scroll_to_line]." msgstr "" -#: doc/classes/RichTextLabel.xml:271 +#: doc/classes/RichTextLabel.xml msgid "" "If [code]true[/code], the window scrolls down to display new content " "automatically." msgstr "" -#: doc/classes/RichTextLabel.xml:274 +#: doc/classes/RichTextLabel.xml msgid "If [code]true[/code], the label allows text selection." msgstr "" -#: doc/classes/RichTextLabel.xml:277 +#: doc/classes/RichTextLabel.xml msgid "" "The number of spaces associated with a single tab length. Does not affect " "[code]\\t[/code] in text tags, only indent tags." msgstr "" -#: doc/classes/RichTextLabel.xml:280 +#: doc/classes/RichTextLabel.xml msgid "" "The raw text of the label.\n" "When set, clears the tag stack and adds a raw text tag to the top of it. " "Does not parse BBCodes. Does not modify [member bbcode_text]." msgstr "" -#: doc/classes/RichTextLabel.xml:284 +#: doc/classes/RichTextLabel.xml msgid "" "The restricted number of characters to display in the label. If [code]-1[/" "code], all characters will be displayed.\n" @@ -50603,7 +51891,7 @@ msgid "" "current [method get_total_character_count]." msgstr "" -#: doc/classes/RichTextLabel.xml:292 +#: doc/classes/RichTextLabel.xml msgid "" "Triggered when the user clicks on content between meta tags. If the meta is " "defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the " @@ -50612,119 +51900,119 @@ msgid "" "insert the data into the tag stack." msgstr "" -#: doc/classes/RichTextLabel.xml:298 +#: doc/classes/RichTextLabel.xml msgid "Triggers when the mouse exits a meta tag." msgstr "" -#: doc/classes/RichTextLabel.xml:304 +#: doc/classes/RichTextLabel.xml msgid "Triggers when the mouse enters a meta tag." msgstr "" -#: doc/classes/RichTextLabel.xml:310 +#: doc/classes/RichTextLabel.xml msgid "Makes text left aligned." msgstr "" -#: doc/classes/RichTextLabel.xml:313 +#: doc/classes/RichTextLabel.xml msgid "Makes text centered." msgstr "" -#: doc/classes/RichTextLabel.xml:316 +#: doc/classes/RichTextLabel.xml msgid "Makes text right aligned." msgstr "" -#: doc/classes/RichTextLabel.xml:319 +#: doc/classes/RichTextLabel.xml msgid "Makes text fill width." msgstr "" -#: doc/classes/RichTextLabel.xml:322 +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" -#: doc/classes/RichTextLabel.xml:325 +#: doc/classes/RichTextLabel.xml msgid "Each list item has a letter marker." msgstr "" -#: doc/classes/RichTextLabel.xml:328 +#: doc/classes/RichTextLabel.xml msgid "Each list item has a filled circle marker." msgstr "" -#: doc/classes/RichTextLabel.xml:371 -msgid "The font used for bold text." -msgstr "" - -#: doc/classes/RichTextLabel.xml:374 -msgid "The font used for bold italics text." -msgstr "" - -#: doc/classes/RichTextLabel.xml:377 +#: doc/classes/RichTextLabel.xml msgid "The default text color." msgstr "" -#: doc/classes/RichTextLabel.xml:380 -msgid "The background The background used when the [RichTextLabel] is focused." -msgstr "" - -#: doc/classes/RichTextLabel.xml:383 +#: doc/classes/RichTextLabel.xml msgid "" "The color of selected text, used when [member selection_enabled] is " "[code]true[/code]." msgstr "" -#: doc/classes/RichTextLabel.xml:386 +#: doc/classes/RichTextLabel.xml msgid "The color of the font's shadow." msgstr "" -#: doc/classes/RichTextLabel.xml:389 -msgid "The font used for italics text." +#: doc/classes/RichTextLabel.xml +msgid "The color of the selection box." msgstr "" -#: doc/classes/RichTextLabel.xml:392 +#: doc/classes/RichTextLabel.xml msgid "The vertical space between lines." msgstr "" -#: doc/classes/RichTextLabel.xml:395 -msgid "The font used for monospace text." +#: doc/classes/RichTextLabel.xml +msgid "" +"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around " +"the whole text as an outline." msgstr "" -#: doc/classes/RichTextLabel.xml:398 -msgid "The normal background for the [RichTextLabel]." +#: doc/classes/RichTextLabel.xml +msgid "The horizontal offset of the font's shadow." msgstr "" -#: doc/classes/RichTextLabel.xml:401 -msgid "The default text font." +#: doc/classes/RichTextLabel.xml +msgid "The vertical offset of the font's shadow." msgstr "" -#: doc/classes/RichTextLabel.xml:404 -msgid "The color of the selection box." +#: doc/classes/RichTextLabel.xml +msgid "The horizontal separation of elements in a table." msgstr "" -#: doc/classes/RichTextLabel.xml:407 -msgid "" -"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around " -"the whole text as an outline." +#: doc/classes/RichTextLabel.xml +msgid "The vertical separation of elements in a table." msgstr "" -#: doc/classes/RichTextLabel.xml:410 -msgid "The horizontal offset of the font's shadow." +#: doc/classes/RichTextLabel.xml +msgid "The font used for bold text." msgstr "" -#: doc/classes/RichTextLabel.xml:413 -msgid "The vertical offset of the font's shadow." +#: doc/classes/RichTextLabel.xml +msgid "The font used for bold italics text." msgstr "" -#: doc/classes/RichTextLabel.xml:416 -msgid "The horizontal separation of elements in a table." +#: doc/classes/RichTextLabel.xml +msgid "The font used for italics text." msgstr "" -#: doc/classes/RichTextLabel.xml:419 -msgid "The vertical separation of elements in a table." +#: doc/classes/RichTextLabel.xml +msgid "The font used for monospace text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "The default text font." msgstr "" -#: doc/classes/RID.xml:4 +#: doc/classes/RichTextLabel.xml +msgid "The background The background used when the [RichTextLabel] is focused." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "The normal background for the [RichTextLabel]." +msgstr "" + +#: doc/classes/RID.xml msgid "Handle for a [Resource]'s unique ID." msgstr "" -#: doc/classes/RID.xml:7 +#: doc/classes/RID.xml msgid "" "The RID type is used to access the unique integer ID of a resource. They are " "opaque, which means they do not grant access to the associated resource by " @@ -50732,23 +52020,23 @@ msgid "" "[VisualServer]." msgstr "" -#: doc/classes/RID.xml:16 +#: doc/classes/RID.xml msgid "" "Creates a new RID instance with the ID of a given resource. When not handed " "a valid resource, silently stores the unused ID 0." msgstr "" -#: doc/classes/RID.xml:22 +#: doc/classes/RID.xml msgid "Returns the ID of the referenced resource." msgstr "" -#: doc/classes/RigidBody.xml:4 +#: doc/classes/RigidBody.xml msgid "" "Physics Body whose position is determined through physics simulation in 3D " "space." msgstr "" -#: doc/classes/RigidBody.xml:7 +#: doc/classes/RigidBody.xml msgid "" "This is the node that implements full 3D physics. This means that you do not " "control a RigidBody directly. Instead, you can apply forces to it (gravity, " @@ -50769,7 +52057,7 @@ msgid "" "[CollisionShape] centers." msgstr "" -#: doc/classes/RigidBody.xml:23 +#: doc/classes/RigidBody.xml msgid "" "Called during physics processing, allowing you to read and safely modify the " "simulation state for the object. By default, it works in addition to the " @@ -50778,32 +52066,32 @@ msgid "" "for a body." msgstr "" -#: doc/classes/RigidBody.xml:30 +#: doc/classes/RigidBody.xml msgid "" "Adds a constant directional force (i.e. acceleration) without affecting " "rotation.\n" "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]." msgstr "" -#: doc/classes/RigidBody.xml:39 +#: doc/classes/RigidBody.xml msgid "" "Adds a constant directional force (i.e. acceleration).\n" "The position uses the rotation of the global coordinate system, but is " "centered at the object's origin." msgstr "" -#: doc/classes/RigidBody.xml:47 +#: doc/classes/RigidBody.xml msgid "" "Adds a constant rotational force (i.e. a motor) without affecting position." msgstr "" -#: doc/classes/RigidBody.xml:54 +#: doc/classes/RigidBody.xml msgid "" "Applies a directional impulse without affecting rotation.\n" "This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]." msgstr "" -#: doc/classes/RigidBody.xml:63 +#: doc/classes/RigidBody.xml msgid "" "Applies a positioned impulse to the body. An impulse is time independent! " "Applying an impulse every frame would result in a framerate-dependent force. " @@ -50812,19 +52100,19 @@ msgid "" "at the object's origin." msgstr "" -#: doc/classes/RigidBody.xml:70 +#: doc/classes/RigidBody.xml msgid "" "Applies a torque impulse which will be affected by the body mass and shape. " "This will rotate the body around the [code]impulse[/code] vector passed." msgstr "" -#: doc/classes/RigidBody.xml:77 +#: doc/classes/RigidBody.xml msgid "" "Returns [code]true[/code] if the specified linear or rotational axis is " "locked." msgstr "" -#: doc/classes/RigidBody.xml:83 doc/classes/RigidBody2D.xml:73 +#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml msgid "" "Returns a list of the bodies colliding with this one. Requires [member " "contact_monitor] to be set to [code]true[/code] and [member " @@ -50834,53 +52122,49 @@ msgid "" "physics step. Consider using signals instead." msgstr "" -#: doc/classes/RigidBody.xml:90 +#: doc/classes/RigidBody.xml msgid "" "Returns the inverse inertia tensor basis. This is used to calculate the " "angular acceleration resulting from a torque applied to the RigidBody." msgstr "" -#: doc/classes/RigidBody.xml:98 +#: doc/classes/RigidBody.xml msgid "Locks the specified linear or rotational axis." msgstr "" -#: doc/classes/RigidBody.xml:111 +#: doc/classes/RigidBody.xml msgid "" "Damps RigidBody's rotational forces.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" -#: doc/classes/RigidBody.xml:115 -msgid "RigidBody's rotational velocity." -msgstr "" - -#: doc/classes/RigidBody.xml:118 +#: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the X axis." msgstr "" -#: doc/classes/RigidBody.xml:121 +#: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the Y axis." msgstr "" -#: doc/classes/RigidBody.xml:124 +#: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the Z axis." msgstr "" -#: doc/classes/RigidBody.xml:127 +#: doc/classes/RigidBody.xml msgid "Lock the body's movement in the X axis." msgstr "" -#: doc/classes/RigidBody.xml:130 +#: doc/classes/RigidBody.xml msgid "Lock the body's movement in the Y axis." msgstr "" -#: doc/classes/RigidBody.xml:133 +#: doc/classes/RigidBody.xml msgid "Lock the body's movement in the Z axis." msgstr "" -#: doc/classes/RigidBody.xml:136 doc/classes/RigidBody2D.xml:110 -#: doc/classes/StaticBody.xml:19 doc/classes/StaticBody2D.xml:16 +#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml +#: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml msgid "" "The body's bounciness. Values range from [code]0[/code] (no bounce) to " "[code]1[/code] (full bounciness).\n" @@ -50888,7 +52172,7 @@ msgid "" "physics_material_override]." msgstr "" -#: doc/classes/RigidBody.xml:140 +#: doc/classes/RigidBody.xml msgid "" "If [code]true[/code], the body can enter sleep mode when there is no " "movement. See [member sleeping].\n" @@ -50897,7 +52181,7 @@ msgid "" "manually by setting its [member sleeping] property to [code]true[/code]." msgstr "" -#: doc/classes/RigidBody.xml:144 +#: doc/classes/RigidBody.xml #, fuzzy msgid "" "If [code]true[/code], the RigidBody will emit signals when it collides with " @@ -50906,7 +52190,7 @@ msgstr "" "Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " "aktiviert. Siehe auch [member blend_mode]." -#: doc/classes/RigidBody.xml:147 +#: doc/classes/RigidBody.xml msgid "" "The maximum number of contacts that will be recorded. Requires [member " "contact_monitor] to be set to [code]true[/code].\n" @@ -50916,7 +52200,7 @@ msgid "" "contacts (one at each corner)." msgstr "" -#: doc/classes/RigidBody.xml:151 +#: doc/classes/RigidBody.xml msgid "" "If [code]true[/code], continuous collision detection is used.\n" "Continuous collision detection tries to predict where a moving body will " @@ -50926,7 +52210,7 @@ msgid "" "faster to compute, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/RigidBody.xml:155 +#: doc/classes/RigidBody.xml msgid "" "If [code]true[/code], internal force integration will be disabled (like " "gravity or air friction) for this body. Other than collision response, the " @@ -50934,14 +52218,14 @@ msgid "" "function, if defined." msgstr "" -#: doc/classes/RigidBody.xml:158 +#: doc/classes/RigidBody.xml msgid "" "The body's friction, from 0 (frictionless) to 1 (max friction).\n" "Deprecated, use [member PhysicsMaterial.friction] instead via [member " "physics_material_override]." msgstr "" -#: doc/classes/RigidBody.xml:162 +#: doc/classes/RigidBody.xml msgid "" "This is multiplied by the global 3D gravity setting found in [b]Project > " "Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For " @@ -50949,7 +52233,7 @@ msgid "" "and 0.5 will apply half gravity to this object." msgstr "" -#: doc/classes/RigidBody.xml:165 +#: doc/classes/RigidBody.xml msgid "" "The body's linear damp. Cannot be less than -1.0. If this value is different " "from -1.0, any linear damp derived from the world or areas will be " @@ -50958,44 +52242,44 @@ msgid "" "about damping." msgstr "" -#: doc/classes/RigidBody.xml:169 +#: doc/classes/RigidBody.xml msgid "" -"The body's linear velocity. Can be used sporadically, but [b]don't set this " -"every frame[/b], because physics may run in another thread and runs at a " -"different granularity. Use [method _integrate_forces] as your process loop " -"for precise control of the body state." +"The body's linear velocity in units per second. Can be used sporadically, " +"but [b]don't set this every frame[/b], because physics may run in another " +"thread and runs at a different granularity. Use [method _integrate_forces] " +"as your process loop for precise control of the body state." msgstr "" -#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149 +#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml msgid "The body's mass." msgstr "" -#: doc/classes/RigidBody.xml:175 +#: doc/classes/RigidBody.xml msgid "The body mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody.xml:178 doc/classes/RigidBody2D.xml:155 -#: doc/classes/StaticBody.xml:33 doc/classes/StaticBody2D.xml:30 +#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml +#: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml msgid "" "The physics material override for the body.\n" "If a material is assigned to this property, it will be used instead of any " "other physics material, such as an inherited one." msgstr "" -#: doc/classes/RigidBody.xml:182 doc/classes/RigidBody2D.xml:159 +#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml msgid "" "If [code]true[/code], the body will not move and will not calculate forces " "until woken up by another body through, for example, a collision, or by " "using the [method apply_impulse] or [method add_force] methods." msgstr "" -#: doc/classes/RigidBody.xml:185 +#: doc/classes/RigidBody.xml msgid "" "The body's weight based on its mass and the global 3D gravity. Global values " "are set in [b]Project > Project Settings > Physics > 3d[/b]." msgstr "" -#: doc/classes/RigidBody.xml:192 +#: doc/classes/RigidBody.xml msgid "" "Emitted when a collision with another [PhysicsBody] or [GridMap] occurs. " "Requires [member contact_monitor] to be set to [code]true[/code] and [member " @@ -51005,7 +52289,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/RigidBody.xml:199 +#: doc/classes/RigidBody.xml msgid "" "Emitted when the collision with another [PhysicsBody] or [GridMap] ends. " "Requires [member contact_monitor] to be set to [code]true[/code] and [member " @@ -51015,7 +52299,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/RigidBody.xml:209 +#: doc/classes/RigidBody.xml msgid "" "Emitted when one of this RigidBody's [Shape]s collides with another " "[PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to " @@ -51038,7 +52322,7 @@ msgid "" "[ConcavePolygonShape] with Bullet physics if you need shape indices." msgstr "" -#: doc/classes/RigidBody.xml:223 +#: doc/classes/RigidBody.xml msgid "" "Emitted when the collision between one of this RigidBody's [Shape]s and " "another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member " @@ -51062,7 +52346,7 @@ msgid "" "[ConcavePolygonShape] with Bullet physics if you need shape indices." msgstr "" -#: doc/classes/RigidBody.xml:233 doc/classes/RigidBody2D.xml:208 +#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml msgid "" "Emitted when the physics engine changes the body's sleeping state.\n" "[b]Note:[/b] Changing the value [member sleeping] will not trigger this " @@ -51070,34 +52354,34 @@ msgid "" "engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used." msgstr "" -#: doc/classes/RigidBody.xml:240 +#: doc/classes/RigidBody.xml msgid "" "Rigid body mode. This is the \"natural\" state of a rigid body. It is " "affected by forces, and can move, rotate, and be affected by user code." msgstr "" -#: doc/classes/RigidBody.xml:243 +#: doc/classes/RigidBody.xml msgid "" "Static mode. The body behaves like a [StaticBody], and can only move by user " "code." msgstr "" -#: doc/classes/RigidBody.xml:246 +#: doc/classes/RigidBody.xml msgid "" "Character body mode. This behaves like a rigid body, but can not rotate." msgstr "" -#: doc/classes/RigidBody.xml:249 +#: doc/classes/RigidBody.xml msgid "" "Kinematic body mode. The body behaves like a [KinematicBody], and can only " "move by user code." msgstr "" -#: doc/classes/RigidBody2D.xml:4 +#: doc/classes/RigidBody2D.xml msgid "A body that is controlled by the 2D physics engine." msgstr "" -#: doc/classes/RigidBody2D.xml:7 +#: doc/classes/RigidBody2D.xml msgid "" "This node implements simulated 2D physics. You do not control a RigidBody2D " "directly. Instead, you apply forces to it (gravity, impulses, etc.) and the " @@ -51120,17 +52404,17 @@ msgid "" "into account the [CollisionShape2D] centroid offsets." msgstr "" -#: doc/classes/RigidBody2D.xml:15 +#: doc/classes/RigidBody2D.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/119" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/RigidBody2D.xml:16 doc/classes/Sprite.xml:10 +#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/148" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/RigidBody2D.xml:23 +#: doc/classes/RigidBody2D.xml msgid "" "Allows you to read and safely modify the simulation state for the object. " "Use this instead of [method Node._physics_process] if you need to directly " @@ -51140,7 +52424,7 @@ msgid "" "custom force integration for a body." msgstr "" -#: doc/classes/RigidBody2D.xml:60 +#: doc/classes/RigidBody2D.xml msgid "" "Applies a positioned impulse to the body. An impulse is time-independent! " "Applying an impulse every frame would result in a framerate-dependent force. " @@ -51149,14 +52433,14 @@ msgid "" "global coordinate system, but is centered at the object's origin." msgstr "" -#: doc/classes/RigidBody2D.xml:81 +#: doc/classes/RigidBody2D.xml msgid "" "Sets the body's velocity on the given axis. The velocity in the given vector " "axis will be set as the given vector length. This is useful for jumping " "behavior." msgstr "" -#: doc/classes/RigidBody2D.xml:91 +#: doc/classes/RigidBody2D.xml msgid "" "Returns [code]true[/code] if a collision would result from moving in the " "given vector. [code]margin[/code] increases the size of the shapes involved " @@ -51165,7 +52449,7 @@ msgid "" "collision (should there be one)." msgstr "" -#: doc/classes/RigidBody2D.xml:97 +#: doc/classes/RigidBody2D.xml msgid "" "Damps the body's [member angular_velocity]. If [code]-1[/code], the body " "will use the [b]Default Angular Damp[/b] defined in [b]Project > Project " @@ -51174,15 +52458,15 @@ msgid "" "details about damping." msgstr "" -#: doc/classes/RigidBody2D.xml:104 +#: doc/classes/RigidBody2D.xml msgid "The body's total applied force." msgstr "" -#: doc/classes/RigidBody2D.xml:107 +#: doc/classes/RigidBody2D.xml msgid "The body's total applied torque." msgstr "" -#: doc/classes/RigidBody2D.xml:114 +#: doc/classes/RigidBody2D.xml msgid "" "If [code]true[/code], the body can enter sleep mode when there is no " "movement. See [member sleeping].\n" @@ -51191,13 +52475,13 @@ msgid "" "manually by setting its [member sleeping] property to [code]true[/code]." msgstr "" -#: doc/classes/RigidBody2D.xml:118 +#: doc/classes/RigidBody2D.xml msgid "" "If [code]true[/code], the body will emit signals when it collides with " "another RigidBody2D. See also [member contacts_reported]." msgstr "" -#: doc/classes/RigidBody2D.xml:121 +#: doc/classes/RigidBody2D.xml msgid "" "The maximum number of contacts that will be recorded. Requires [member " "contact_monitor] to be set to [code]true[/code].\n" @@ -51206,7 +52490,7 @@ msgid "" "(one at each end)." msgstr "" -#: doc/classes/RigidBody2D.xml:125 +#: doc/classes/RigidBody2D.xml msgid "" "Continuous collision detection mode.\n" "Continuous collision detection tries to predict where a moving body will " @@ -51216,14 +52500,14 @@ msgid "" "methods are available. See [enum CCDMode] for details." msgstr "" -#: doc/classes/RigidBody2D.xml:129 +#: doc/classes/RigidBody2D.xml msgid "" "If [code]true[/code], internal force integration is disabled for this body. " "Aside from collision response, the body will only move as determined by the " "[method _integrate_forces] function." msgstr "" -#: doc/classes/RigidBody2D.xml:132 +#: doc/classes/RigidBody2D.xml msgid "" "The body's friction. Values range from [code]0[/code] (frictionless) to " "[code]1[/code] (maximum friction).\n" @@ -51231,14 +52515,14 @@ msgid "" "physics_material_override]." msgstr "" -#: doc/classes/RigidBody2D.xml:136 +#: doc/classes/RigidBody2D.xml msgid "" "Multiplies the gravity applied to the body. The body's gravity is calculated " "from the [b]Default Gravity[/b] value in [b]Project > Project Settings > " "Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s." msgstr "" -#: doc/classes/RigidBody2D.xml:139 +#: doc/classes/RigidBody2D.xml msgid "" "The body's moment of inertia. This is like mass, but for rotation: it " "determines how much torque it takes to rotate the body. The moment of " @@ -51247,7 +52531,7 @@ msgid "" "automatically computing it." msgstr "" -#: doc/classes/RigidBody2D.xml:142 +#: doc/classes/RigidBody2D.xml msgid "" "Damps the body's [member linear_velocity]. If [code]-1[/code], the body will " "use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > " @@ -51256,17 +52540,25 @@ msgid "" "about damping." msgstr "" -#: doc/classes/RigidBody2D.xml:152 +#: doc/classes/RigidBody2D.xml +msgid "" +"The body's linear velocity in pixels per second. Can be used sporadically, " +"but [b]don't set this every frame[/b], because physics may run in another " +"thread and runs at a different granularity. Use [method _integrate_forces] " +"as your process loop for precise control of the body state." +msgstr "" + +#: doc/classes/RigidBody2D.xml msgid "The body's mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody2D.xml:162 +#: doc/classes/RigidBody2D.xml msgid "" "The body's weight based on its mass and the [b]Default Gravity[/b] value in " "[b]Project > Project Settings > Physics > 2d[/b]." msgstr "" -#: doc/classes/RigidBody2D.xml:169 +#: doc/classes/RigidBody2D.xml msgid "" "Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. " "Requires [member contact_monitor] to be set to [code]true[/code] and [member " @@ -51276,7 +52568,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/RigidBody2D.xml:176 +#: doc/classes/RigidBody2D.xml msgid "" "Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. " "Requires [member contact_monitor] to be set to [code]true[/code] and [member " @@ -51286,7 +52578,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/RigidBody2D.xml:186 +#: doc/classes/RigidBody2D.xml msgid "" "Emitted when one of this RigidBody2D's [Shape2D]s collides with another " "[PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] " @@ -51306,7 +52598,7 @@ msgid "" "with [code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/RigidBody2D.xml:199 +#: doc/classes/RigidBody2D.xml msgid "" "Emitted when the collision between one of this RigidBody2D's [Shape2D]s and " "another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member " @@ -51326,51 +52618,51 @@ msgid "" "with [code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/RigidBody2D.xml:215 +#: doc/classes/RigidBody2D.xml msgid "" "Rigid mode. The body behaves as a physical object. It collides with other " "bodies and responds to forces applied to it. This is the default mode." msgstr "" -#: doc/classes/RigidBody2D.xml:218 +#: doc/classes/RigidBody2D.xml msgid "Static mode. The body behaves like a [StaticBody2D] and does not move." msgstr "" -#: doc/classes/RigidBody2D.xml:221 +#: doc/classes/RigidBody2D.xml msgid "" "Character mode. Similar to [constant MODE_RIGID], but the body can not " "rotate." msgstr "" -#: doc/classes/RigidBody2D.xml:224 +#: doc/classes/RigidBody2D.xml msgid "" "Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved " "by code." msgstr "" -#: doc/classes/RigidBody2D.xml:227 +#: doc/classes/RigidBody2D.xml msgid "" "Continuous collision detection disabled. This is the fastest way to detect " "body collisions, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/RigidBody2D.xml:230 +#: doc/classes/RigidBody2D.xml msgid "" "Continuous collision detection enabled using raycasting. This is faster than " "shapecasting but less precise." msgstr "" -#: doc/classes/RigidBody2D.xml:233 +#: doc/classes/RigidBody2D.xml msgid "" "Continuous collision detection enabled using shapecasting. This is the " "slowest CCD method and the most precise." msgstr "" -#: doc/classes/Room.xml:4 +#: doc/classes/Room.xml msgid "Room node, used to group objects together locally for [Portal] culling." msgstr "" -#: doc/classes/Room.xml:7 +#: doc/classes/Room.xml msgid "" "The [Portal] culling system requires levels to be built using objects " "grouped together by location in areas called [Room]s. In many cases these " @@ -51393,7 +52685,7 @@ msgid "" "over doors and windows." msgstr "" -#: doc/classes/Room.xml:27 +#: doc/classes/Room.xml msgid "" "If [code]points[/code] are set, the [Room] bounding convex hull will be " "built from these points. If no points are set, the room bound will either be " @@ -51405,26 +52697,26 @@ msgid "" "further refine the bound." msgstr "" -#: doc/classes/Room.xml:31 +#: doc/classes/Room.xml msgid "" "The [code]simplify[/code] value determines to what degree room hulls " "(bounds) are simplified, by removing similar planes. A value of 0 gives no " "simplification, 1 gives maximum simplification." msgstr "" -#: doc/classes/Room.xml:34 +#: doc/classes/Room.xml msgid "" "The room hull simplification can either use the default value set in the " "[RoomManager], or override this and use the per room setting." msgstr "" -#: doc/classes/RoomGroup.xml:4 +#: doc/classes/RoomGroup.xml msgid "Groups [Room]s together to allow common functionality." msgstr "" -#: doc/classes/RoomGroup.xml:7 +#: doc/classes/RoomGroup.xml msgid "" -"Although [Room] behaviour can be specified individually, sometimes it is " +"Although [Room] behavior can be specified individually, sometimes it is " "faster and more convenient to write functionality for a group of rooms.\n" "[RoomGroup]s should be placed as children of the [b]room list[/b] (the " "parent [Node] of your [Room]s), and [Room]s should be placed in turn as " @@ -51438,7 +52730,7 @@ msgid "" "(see [RoomManager] for details)." msgstr "" -#: doc/classes/RoomGroup.xml:18 +#: doc/classes/RoomGroup.xml msgid "" "This priority will be applied to [Room]s within the group. The [Room] " "priority allows the use of [b]internal rooms[/b], rooms [i]within[/i] " @@ -51450,11 +52742,11 @@ msgid "" "but outside the house, the terrain room would be used instead." msgstr "" -#: doc/classes/RoomManager.xml:4 +#: doc/classes/RoomManager.xml msgid "The RoomManager node is used to control the portal culling system." msgstr "" -#: doc/classes/RoomManager.xml:7 +#: doc/classes/RoomManager.xml msgid "" "In order to utilize the portal occlusion culling system, you must build your " "level using [Room]s and [Portal]s. Before these can be used at runtime, they " @@ -51464,14 +52756,14 @@ msgid "" "settings that are common throughout the portal system." msgstr "" -#: doc/classes/RoomManager.xml:15 +#: doc/classes/RoomManager.xml msgid "" "This function clears all converted data from the [b]room graph[/b]. Use this " "before unloading a level, when transitioning from level to level, or " "returning to a main menu." msgstr "" -#: doc/classes/RoomManager.xml:21 +#: doc/classes/RoomManager.xml msgid "" "This is the most important function in the whole portal culling system. " "Without it, the system cannot function.\n" @@ -51531,7 +52823,7 @@ msgid "" "portal modes." msgstr "" -#: doc/classes/RoomManager.xml:39 +#: doc/classes/RoomManager.xml msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " @@ -51542,7 +52834,7 @@ msgid "" "graph[/code] is unloaded (the rooms have not yet been converted)." msgstr "" -#: doc/classes/RoomManager.xml:44 +#: doc/classes/RoomManager.xml msgid "" "Large objects can 'sprawl' over (be present in) more than one room. It can " "be useful to visualize which objects are sprawling outside the current " @@ -51550,7 +52842,7 @@ msgid "" "Toggling this setting turns this debug view on and off." msgstr "" -#: doc/classes/RoomManager.xml:48 +#: doc/classes/RoomManager.xml msgid "" "Usually we don't want objects that only [b]just[/b] cross a boundary into an " "adjacent [Room] to sprawl into that room. To prevent this, each [Portal] has " @@ -51560,7 +52852,7 @@ msgid "" "override the margin for each portal." msgstr "" -#: doc/classes/RoomManager.xml:52 +#: doc/classes/RoomManager.xml msgid "" "When using a partial or full PVS, the gameplay monitor allows you to receive " "callbacks when roaming objects or rooms enter or exit the [b]gameplay area[/" @@ -51574,7 +52866,7 @@ msgid "" "Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]" msgstr "" -#: doc/classes/RoomManager.xml:60 +#: doc/classes/RoomManager.xml msgid "" "If enabled, the system will attempt to merge similar meshes (particularly in " "terms of materials) within [Room]s during conversion. This can significantly " @@ -51585,7 +52877,7 @@ msgid "" "accidental alteration to the scene and loss of data." msgstr "" -#: doc/classes/RoomManager.xml:64 +#: doc/classes/RoomManager.xml msgid "" "When converting rooms, the editor will warn you if overlap is detected " "between rooms. Overlap can interfere with determining the room that cameras " @@ -51594,7 +52886,7 @@ msgid "" "There are no other side effects." msgstr "" -#: doc/classes/RoomManager.xml:67 +#: doc/classes/RoomManager.xml msgid "" "Portal rendering is recursive - each time a portal is seen through an " "earlier portal there is some cost. For this reason, and to prevent the " @@ -51603,15 +52895,15 @@ msgid "" "[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode." msgstr "" -#: doc/classes/RoomManager.xml:71 +#: doc/classes/RoomManager.xml msgid "" "Portal culling normally operates using the current [Camera] / [Camera]s, " "however for debugging purposes within the editor, you can use this setting " -"to override this behaviour and force it to use a particular camera to get a " +"to override this behavior and force it to use a particular camera to get a " "better idea of what the occlusion culling is doing." msgstr "" -#: doc/classes/RoomManager.xml:75 +#: doc/classes/RoomManager.xml msgid "" "Optionally during conversion the potentially visible set (PVS) of rooms that " "are potentially visible from each room can be calculated. This can be used " @@ -51622,7 +52914,23 @@ msgid "" "frustum." msgstr "" -#: doc/classes/RoomManager.xml:79 +#: doc/classes/RoomManager.xml +msgid "" +"In order to reduce processing for roaming objects, an expansion is applied " +"to their AABB as they move. This expanded volume is used to calculate which " +"rooms the roaming object is within. If the object's exact AABB is still " +"within this expanded volume on the next move, there is no need to reprocess " +"the object, which can save considerable CPU.\n" +"The downside is that if the expansion is too much, the object may end up " +"unexpectedly sprawling into neighbouring rooms and showing up where it might " +"otherwise be culled.\n" +"In order to balance roaming performance against culling accuracy, this " +"expansion margin can be customized by the user. It will typically depend on " +"your room and object sizes, and movement speeds. The default value should " +"work reasonably in most circumstances." +msgstr "" + +#: doc/classes/RoomManager.xml msgid "" "During the conversion process, the geometry of objects within [Room]s, or a " "custom specified manual bound, are used to generate a [b]convex hull bound[/" @@ -51641,7 +52949,7 @@ msgid "" "The room convex hulls are shown as a wireframe in the editor." msgstr "" -#: doc/classes/RoomManager.xml:86 +#: doc/classes/RoomManager.xml msgid "" "For the [Room] conversion process to succeed, you must point the " "[RoomManager] to the parent [Node] of your [Room]s and [RoomGroup]s, which " @@ -51649,11 +52957,11 @@ msgid "" "type, it is normally just a [Spatial])." msgstr "" -#: doc/classes/RoomManager.xml:89 +#: doc/classes/RoomManager.xml msgid "Shows the [Portal] margins when the portal gizmo is used in the editor." msgstr "" -#: doc/classes/RoomManager.xml:92 +#: doc/classes/RoomManager.xml msgid "" "When receiving gameplay callbacks when objects enter and exit gameplay, the " "[b]gameplay area[/b] can be defined by either the primary PVS (potentially " @@ -51663,29 +52971,29 @@ msgid "" "preferable." msgstr "" -#: doc/classes/RoomManager.xml:98 +#: doc/classes/RoomManager.xml msgid "" "Use only [Portal]s at runtime to determine visibility. PVS will not be " "generated at [Room]s conversion, and gameplay notifications cannot be used." msgstr "" -#: doc/classes/RoomManager.xml:101 +#: doc/classes/RoomManager.xml msgid "" "Use a combination of PVS and [Portal]s to determine visibility (this is " "usually fastest and most accurate)." msgstr "" -#: doc/classes/RoomManager.xml:104 +#: doc/classes/RoomManager.xml msgid "" "Use only the PVS (potentially visible set) of [Room]s to determine " "visibility." msgstr "" -#: doc/classes/RootMotionView.xml:4 +#: doc/classes/RootMotionView.xml msgid "Editor-only helper for setting up root motion in [AnimationTree]." msgstr "" -#: doc/classes/RootMotionView.xml:7 +#: doc/classes/RootMotionView.xml msgid "" "[i]Root motion[/i] refers to an animation technique where a mesh's skeleton " "is used to give impulse to a character. When working with 3D animations, a " @@ -51698,49 +53006,47 @@ msgid "" "plain [Node] in the running project. This means a script attached to a " "[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of " "[code]extends RootMotionView[/code]. Additionally, it must not be a " -"[code]@tool[/code] script." +"[code]tool[/code] script." msgstr "" -#: doc/classes/RootMotionView.xml:11 +#: doc/classes/RootMotionView.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html#root-motion" +msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree." "html" -#: doc/classes/RootMotionView.xml:17 +#: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." msgstr "" -#: doc/classes/RootMotionView.xml:20 +#: doc/classes/RootMotionView.xml msgid "The grid's cell size in 3D units." msgstr "" -#: doc/classes/RootMotionView.xml:23 +#: doc/classes/RootMotionView.xml #, fuzzy msgid "The grid's color." msgstr "Beige Farbe." -#: doc/classes/RootMotionView.xml:26 +#: doc/classes/RootMotionView.xml msgid "" "The grid's radius in 3D units. The grid's opacity will fade gradually as the " "distance from the origin increases until this [member radius] is reached." msgstr "" -#: doc/classes/RootMotionView.xml:29 +#: doc/classes/RootMotionView.xml msgid "" "If [code]true[/code], the grid's points will all be on the same Y coordinate " "([i]local[/i] Y = 0). If [code]false[/code], the points' original Y " "coordinate is preserved." msgstr "" -#: doc/classes/SceneState.xml:4 +#: doc/classes/SceneState.xml msgid "A script interface to a scene file's data." msgstr "" -#: doc/classes/SceneState.xml:7 +#: doc/classes/SceneState.xml msgid "" "Maintains a list of resources, nodes, exported, and overridden properties, " "and built-in scripts associated with a scene.\n" @@ -51748,12 +53054,12 @@ msgid "" "scene as the result of [method PackedScene.get_state]." msgstr "" -#: doc/classes/SceneState.xml:17 +#: doc/classes/SceneState.xml msgid "" "Returns the list of bound parameters for the signal at [code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:23 +#: doc/classes/SceneState.xml msgid "" "Returns the number of signal connections in the scene.\n" "The [code]idx[/code] argument used to query connection metadata in other " @@ -51761,33 +53067,33 @@ msgid "" "get_connection_count() - 1][/code]." msgstr "" -#: doc/classes/SceneState.xml:31 +#: doc/classes/SceneState.xml msgid "" "Returns the connection flags for the signal at [code]idx[/code]. See [enum " "Object.ConnectFlags] constants." msgstr "" -#: doc/classes/SceneState.xml:38 +#: doc/classes/SceneState.xml msgid "Returns the method connected to the signal at [code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:45 +#: doc/classes/SceneState.xml msgid "Returns the name of the signal at [code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:52 +#: doc/classes/SceneState.xml msgid "" "Returns the path to the node that owns the signal at [code]idx[/code], " "relative to the root node." msgstr "" -#: doc/classes/SceneState.xml:59 +#: doc/classes/SceneState.xml msgid "" "Returns the path to the node that owns the method connected to the signal at " "[code]idx[/code], relative to the root node." msgstr "" -#: doc/classes/SceneState.xml:65 +#: doc/classes/SceneState.xml msgid "" "Returns the number of nodes in the scene.\n" "The [code]idx[/code] argument used to query node data in other " @@ -51795,12 +53101,12 @@ msgid "" "1][/code]." msgstr "" -#: doc/classes/SceneState.xml:73 +#: doc/classes/SceneState.xml msgid "" "Returns the list of group names associated with the node at [code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:80 +#: doc/classes/SceneState.xml msgid "" "Returns the node's index, which is its position relative to its siblings. " "This is only relevant and saved in scenes for cases where new nodes are " @@ -51809,37 +53115,37 @@ msgid "" "used here and in other methods." msgstr "" -#: doc/classes/SceneState.xml:87 +#: doc/classes/SceneState.xml msgid "" "Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole " "branch starting at this node, with its child nodes and resources), or " "[code]null[/code] if the node is not an instance." msgstr "" -#: doc/classes/SceneState.xml:94 +#: doc/classes/SceneState.xml msgid "" "Returns the path to the represented scene file if the node at [code]idx[/" "code] is an [InstancePlaceholder]." msgstr "" -#: doc/classes/SceneState.xml:101 +#: doc/classes/SceneState.xml msgid "Returns the name of the node at [code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:108 +#: doc/classes/SceneState.xml msgid "" "Returns the path to the owner of the node at [code]idx[/code], relative to " "the root node." msgstr "" -#: doc/classes/SceneState.xml:116 +#: doc/classes/SceneState.xml msgid "" "Returns the path to the node at [code]idx[/code].\n" "If [code]for_parent[/code] is [code]true[/code], returns the path of the " "[code]idx[/code] node's parent instead." msgstr "" -#: doc/classes/SceneState.xml:124 +#: doc/classes/SceneState.xml msgid "" "Returns the number of exported or overridden properties for the node at " "[code]idx[/code].\n" @@ -51848,52 +53154,60 @@ msgid "" "get_node_property_count() - 1][/code]." msgstr "" -#: doc/classes/SceneState.xml:133 +#: doc/classes/SceneState.xml msgid "" "Returns the name of the property at [code]prop_idx[/code] for the node at " "[code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:141 +#: doc/classes/SceneState.xml msgid "" "Returns the value of the property at [code]prop_idx[/code] for the node at " "[code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:148 +#: doc/classes/SceneState.xml msgid "Returns the type of the node at [code]idx[/code]." msgstr "" -#: doc/classes/SceneState.xml:155 +#: doc/classes/SceneState.xml msgid "" "Returns [code]true[/code] if the node at [code]idx[/code] is an " "[InstancePlaceholder]." msgstr "" -#: doc/classes/SceneState.xml:161 +#: doc/classes/SceneState.xml msgid "" "If passed to [method PackedScene.instance], blocks edits to the scene state." msgstr "" -#: doc/classes/SceneState.xml:164 +#: doc/classes/SceneState.xml msgid "" "If passed to [method PackedScene.instance], provides inherited scene " "resources to the local scene.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/SceneState.xml:168 +#: doc/classes/SceneState.xml msgid "" "If passed to [method PackedScene.instance], provides local scene resources " "to the local scene. Only the main scene should receive the main edit state.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/SceneTree.xml:4 +#: doc/classes/SceneState.xml +msgid "" +"If passed to [method PackedScene.instance], it's similar to [constant " +"GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated " +"to be the base of another one.\n" +"[b]Note:[/b] Only available in editor builds." +msgstr "" + +#: doc/classes/SceneTree.xml msgid "Manages the game loop via a hierarchy of nodes." msgstr "" -#: doc/classes/SceneTree.xml:7 +#: doc/classes/SceneTree.xml msgid "" "As one of the most important classes, the [SceneTree] manages the hierarchy " "of nodes in a scene as well as scenes themselves. Nodes can be added, " @@ -51907,25 +53221,19 @@ msgid "" "thus in charge of the game loop." msgstr "" -#: doc/classes/SceneTree.xml:12 +#: doc/classes/SceneTree.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree." -"html" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/step_by_step/" -"scene_tree.html" +msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" +msgstr "https://docs.godotengine.org/de/latest/tutorials/shading/index.html" -#: doc/classes/SceneTree.xml:13 +#: doc/classes/SceneTree.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." -"html" +msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/viewports/" "multiple_resolutions.html" -#: doc/classes/SceneTree.xml:21 +#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51941,7 +53249,7 @@ msgid "" "GROUP_CALL_REALTIME] flag." msgstr "" -#: doc/classes/SceneTree.xml:33 +#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group, respecting the " "given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] " @@ -51957,7 +53265,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/SceneTree.xml:46 +#: doc/classes/SceneTree.xml msgid "" "Changes the running scene to the one at the given [code]path[/code], after " "loading it into a [PackedScene] and creating a new instance.\n" @@ -51969,7 +53277,7 @@ msgid "" "immediately after the [method change_scene] call." msgstr "" -#: doc/classes/SceneTree.xml:55 +#: doc/classes/SceneTree.xml msgid "" "Changes the running scene to a new instance of the given [PackedScene].\n" "Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene " @@ -51979,7 +53287,7 @@ msgid "" "immediately after the [method change_scene_to] call." msgstr "" -#: doc/classes/SceneTree.xml:65 +#: doc/classes/SceneTree.xml msgid "" "Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after " "the given time in seconds elapsed in this [SceneTree]. If " @@ -51995,39 +53303,39 @@ msgid "" "The timer will be automatically freed after its time elapses." msgstr "" -#: doc/classes/SceneTree.xml:79 +#: doc/classes/SceneTree.xml msgid "" "Returns the current frame number, i.e. the total frame count since the " "application started." msgstr "" -#: doc/classes/SceneTree.xml:85 +#: doc/classes/SceneTree.xml msgid "" "Returns the peer IDs of all connected peers of this [SceneTree]'s [member " "network_peer]." msgstr "" -#: doc/classes/SceneTree.xml:91 +#: doc/classes/SceneTree.xml msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]." msgstr "" -#: doc/classes/SceneTree.xml:97 +#: doc/classes/SceneTree.xml msgid "Returns the number of nodes in this [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:104 +#: doc/classes/SceneTree.xml msgid "Returns a list of all nodes assigned to the given group." msgstr "" -#: doc/classes/SceneTree.xml:110 +#: doc/classes/SceneTree.xml msgid "Returns the sender's peer ID for the most recently received RPC call." msgstr "" -#: doc/classes/SceneTree.xml:117 +#: doc/classes/SceneTree.xml msgid "Returns [code]true[/code] if the given group exists." msgstr "" -#: doc/classes/SceneTree.xml:129 +#: doc/classes/SceneTree.xml #, fuzzy msgid "" "Returns [code]true[/code] if the most recent [InputEvent] was marked as " @@ -52036,29 +53344,29 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der Vektor normalisiert ist, andernfalls " "false." -#: doc/classes/SceneTree.xml:135 +#: doc/classes/SceneTree.xml msgid "" "Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in " "server mode (listening for connections)." msgstr "" -#: doc/classes/SceneTree.xml:143 +#: doc/classes/SceneTree.xml msgid "Sends the given notification to all members of the [code]group[/code]." msgstr "" -#: doc/classes/SceneTree.xml:152 +#: doc/classes/SceneTree.xml msgid "" "Sends the given notification to all members of the [code]group[/code], " "respecting the given [enum GroupCallFlags]." msgstr "" -#: doc/classes/SceneTree.xml:159 +#: doc/classes/SceneTree.xml msgid "" "Queues the given object for deletion, delaying the call to [method Object." "free] to after the current frame." msgstr "" -#: doc/classes/SceneTree.xml:166 +#: doc/classes/SceneTree.xml msgid "" "Quits the application at the end of the current iteration. A process " "[code]exit_code[/code] can optionally be passed as an argument. If this " @@ -52069,7 +53377,7 @@ msgid "" "Home button." msgstr "" -#: doc/classes/SceneTree.xml:173 +#: doc/classes/SceneTree.xml msgid "" "Reloads the currently active scene.\n" "Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member " @@ -52078,30 +53386,30 @@ msgid "" "ERR_CANT_CREATE] if the scene cannot be instantiated." msgstr "" -#: doc/classes/SceneTree.xml:181 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], the application automatically accepts quitting. " "Enabled by default.\n" "For mobile platforms, see [method set_quit_on_go_back]." msgstr "" -#: doc/classes/SceneTree.xml:191 +#: doc/classes/SceneTree.xml msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" -#: doc/classes/SceneTree.xml:201 +#: doc/classes/SceneTree.xml msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group, respecting the given [enum GroupCallFlags]." msgstr "" -#: doc/classes/SceneTree.xml:207 +#: doc/classes/SceneTree.xml msgid "Marks the most recent [InputEvent] as handled." msgstr "" -#: doc/classes/SceneTree.xml:214 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], the application quits automatically on going back (e." "g. on Android). Enabled by default.\n" @@ -52109,37 +53417,37 @@ msgid "" "MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." msgstr "" -#: doc/classes/SceneTree.xml:225 +#: doc/classes/SceneTree.xml msgid "" "Configures screen stretching to the given [enum StretchMode], [enum " "StretchAspect], minimum size and [code]scale[/code]." msgstr "" -#: doc/classes/SceneTree.xml:231 +#: doc/classes/SceneTree.xml msgid "The current scene." msgstr "" -#: doc/classes/SceneTree.xml:234 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], collision shapes will be visible when running the game " "from the editor for debugging purposes." msgstr "" -#: doc/classes/SceneTree.xml:237 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], navigation polygons will be visible when running the " "game from the editor for debugging purposes." msgstr "" -#: doc/classes/SceneTree.xml:240 +#: doc/classes/SceneTree.xml msgid "The root of the edited scene." msgstr "" -#: doc/classes/SceneTree.xml:243 +#: doc/classes/SceneTree.xml msgid "The default [MultiplayerAPI] instance for this [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:246 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code] (default value), enables automatic polling of the " "[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n" @@ -52150,7 +53458,7 @@ msgid "" "threads." msgstr "" -#: doc/classes/SceneTree.xml:250 +#: doc/classes/SceneTree.xml msgid "" "The peer object to handle the RPC system (effectively enabling networking " "when set). Depending on the peer itself, the [SceneTree] will become a " @@ -52161,7 +53469,7 @@ msgid "" "disconnection, new clients) is done by connecting to [SceneTree]'s signals." msgstr "" -#: doc/classes/SceneTree.xml:253 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], the [SceneTree] is paused. Doing so will have the " "following behavior:\n" @@ -52171,52 +53479,63 @@ msgid "" "_input] will not be called anymore in nodes." msgstr "" -#: doc/classes/SceneTree.xml:258 +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" -#: doc/classes/SceneTree.xml:261 +#: doc/classes/SceneTree.xml msgid "The [SceneTree]'s root [Viewport]." msgstr "" -#: doc/classes/SceneTree.xml:264 -#, fuzzy -msgid "If [code]true[/code], font oversampling is used." -msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." +#: doc/classes/SceneTree.xml +msgid "" +"If [code]true[/code], font oversampling is enabled. This means that " +"[DynamicFont]s will be rendered at higher or lower size than configured " +"based on the viewport's scaling ratio. For example, in a viewport scaled " +"with a factor 1.5, a font configured with size 14 would be rendered with " +"size 21 ([code]14 * 1.5[/code]).\n" +"[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is " +"[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is " +"different from [constant STRETCH_ASPECT_IGNORE].\n" +"[b]Note:[/b] This property is set automatically for the active [SceneTree] " +"when the project starts based on the configuration of [code]rendering/" +"quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The " +"property can however be overridden at runtime as needed." +msgstr "" -#: doc/classes/SceneTree.xml:270 +#: doc/classes/SceneTree.xml msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] successfully " "connected to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:275 +#: doc/classes/SceneTree.xml msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] fails to establish " "a connection to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:282 +#: doc/classes/SceneTree.xml msgid "" "Emitted when files are dragged from the OS file manager and dropped in the " "game window. The arguments are a list of file paths and the identifier of " "the screen where the drag originated." msgstr "" -#: doc/classes/SceneTree.xml:289 +#: doc/classes/SceneTree.xml #, fuzzy msgid "Emitted whenever global menu item is clicked." msgstr "Gesendet wenn das Rechteck Element geändert wurde." -#: doc/classes/SceneTree.xml:294 +#: doc/classes/SceneTree.xml msgid "" "Emitted immediately before [method Node._process] is called on every node in " "the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:300 +#: doc/classes/SceneTree.xml msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] connects with a " "new peer. ID is the peer ID of the new peer. Clients get notified when other " @@ -52224,121 +53543,121 @@ msgid "" "also receives this signal for the server (with ID being 1)." msgstr "" -#: doc/classes/SceneTree.xml:306 +#: doc/classes/SceneTree.xml msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a " "peer. Clients get notified when other clients disconnect from the same " "server." msgstr "" -#: doc/classes/SceneTree.xml:312 +#: doc/classes/SceneTree.xml msgid "Emitted whenever a node is added to the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:318 +#: doc/classes/SceneTree.xml msgid "" "Emitted when a node's configuration changed. Only emitted in [code]tool[/" "code] mode." msgstr "" -#: doc/classes/SceneTree.xml:324 +#: doc/classes/SceneTree.xml msgid "Emitted whenever a node is removed from the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:330 +#: doc/classes/SceneTree.xml msgid "Emitted whenever a node is renamed." msgstr "" -#: doc/classes/SceneTree.xml:335 +#: doc/classes/SceneTree.xml msgid "" "Emitted immediately before [method Node._physics_process] is called on every " "node in the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:340 +#: doc/classes/SceneTree.xml msgid "" "Emitted when the screen resolution (fullscreen) or window size (windowed) " "changes." msgstr "" -#: doc/classes/SceneTree.xml:345 +#: doc/classes/SceneTree.xml msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnected from " "server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:350 +#: doc/classes/SceneTree.xml msgid "" "Emitted whenever the [SceneTree] hierarchy changed (children being moved or " "renamed, etc.)." msgstr "" -#: doc/classes/SceneTree.xml:356 +#: doc/classes/SceneTree.xml msgid "Call a group with no flags (default)." msgstr "" -#: doc/classes/SceneTree.xml:359 +#: doc/classes/SceneTree.xml msgid "Call a group in reverse scene order." msgstr "" -#: doc/classes/SceneTree.xml:362 +#: doc/classes/SceneTree.xml msgid "Call a group immediately (calls are normally made on idle)." msgstr "" -#: doc/classes/SceneTree.xml:365 +#: doc/classes/SceneTree.xml msgid "Call a group only once even if the call is executed many times." msgstr "" -#: doc/classes/SceneTree.xml:368 +#: doc/classes/SceneTree.xml #, fuzzy msgid "No stretching." msgstr "Zuhören stoppen." -#: doc/classes/SceneTree.xml:371 +#: doc/classes/SceneTree.xml msgid "Render stretching in higher resolution (interpolated)." msgstr "" -#: doc/classes/SceneTree.xml:374 +#: doc/classes/SceneTree.xml msgid "" "Keep the specified display resolution. No interpolation. Content may appear " "pixelated." msgstr "" -#: doc/classes/SceneTree.xml:377 +#: doc/classes/SceneTree.xml msgid "" "Fill the window with the content stretched to cover excessive space. Content " "may appear stretched." msgstr "" -#: doc/classes/SceneTree.xml:380 +#: doc/classes/SceneTree.xml msgid "" "Retain the same aspect ratio by padding with black bars on either axis. This " "prevents distortion." msgstr "" -#: doc/classes/SceneTree.xml:383 +#: doc/classes/SceneTree.xml msgid "" "Expand vertically. Left/right black bars may appear if the window is too " "wide." msgstr "" -#: doc/classes/SceneTree.xml:386 +#: doc/classes/SceneTree.xml msgid "" "Expand horizontally. Top/bottom black bars may appear if the window is too " "tall." msgstr "" -#: doc/classes/SceneTree.xml:389 +#: doc/classes/SceneTree.xml msgid "" "Expand in both directions, retaining the same aspect ratio. This prevents " "distortion while avoiding black bars." msgstr "" -#: doc/classes/SceneTreeTimer.xml:4 +#: doc/classes/SceneTreeTimer.xml msgid "One-shot timer." msgstr "Einmaliger Timer." -#: doc/classes/SceneTreeTimer.xml:7 +#: doc/classes/SceneTreeTimer.xml msgid "" "A one-shot timer managed by the scene tree, which emits [signal timeout] on " "completion. See also [method SceneTree.create_timer].\n" @@ -52349,22 +53668,23 @@ msgid "" " print(\"Timer started.\")\n" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" -"[/codeblock]" +"[/codeblock]\n" +"The timer will be automatically freed after its time elapses." msgstr "" -#: doc/classes/SceneTreeTimer.xml:22 -msgid "The time remaining." +#: doc/classes/SceneTreeTimer.xml +msgid "The time remaining (in seconds)." msgstr "" -#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61 +#: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml msgid "Emitted when the timer reaches 0." msgstr "" -#: doc/classes/Script.xml:4 +#: doc/classes/Script.xml msgid "A class stored as a resource." msgstr "" -#: doc/classes/Script.xml:7 +#: doc/classes/Script.xml msgid "" "A class stored as a resource. A script extends the functionality of all " "objects that instance it.\n" @@ -52373,84 +53693,79 @@ msgid "" "class matches one of the script's base classes." msgstr "" -#: doc/classes/Script.xml:11 -#, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting." -"html" +#: doc/classes/Script.xml +msgid "$DOCS_URL/tutorials/scripting/index.html" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/step_by_step/" -"scripting.html" -#: doc/classes/Script.xml:17 +#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" -#: doc/classes/Script.xml:23 +#: doc/classes/Script.xml msgid "Returns the script directly inherited by this script." msgstr "" -#: doc/classes/Script.xml:29 +#: doc/classes/Script.xml msgid "Returns the script's base type." msgstr "" -#: doc/classes/Script.xml:36 +#: doc/classes/Script.xml msgid "Returns the default value of the specified property." msgstr "" -#: doc/classes/Script.xml:42 +#: doc/classes/Script.xml msgid "Returns a dictionary containing constant names and their values." msgstr "" -#: doc/classes/Script.xml:48 +#: doc/classes/Script.xml msgid "Returns the list of methods in this [Script]." msgstr "" -#: doc/classes/Script.xml:54 +#: doc/classes/Script.xml msgid "Returns the list of properties in this [Script]." msgstr "" -#: doc/classes/Script.xml:60 +#: doc/classes/Script.xml msgid "Returns the list of user signals defined in this [Script]." msgstr "" -#: doc/classes/Script.xml:67 +#: doc/classes/Script.xml msgid "" "Returns [code]true[/code] if the script, or a base class, defines a signal " "with the given name." msgstr "" -#: doc/classes/Script.xml:73 +#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script contains non-empty source code." msgstr "" -#: doc/classes/Script.xml:80 +#: doc/classes/Script.xml msgid "" "Returns [code]true[/code] if [code]base_object[/code] is an instance of this " "script." msgstr "" -#: doc/classes/Script.xml:86 +#: doc/classes/Script.xml msgid "" "Returns [code]true[/code] if the script is a tool script. A tool script can " "run in the editor." msgstr "" -#: doc/classes/Script.xml:93 +#: doc/classes/Script.xml msgid "Reloads the script's class implementation. Returns an error code." msgstr "" -#: doc/classes/Script.xml:99 +#: doc/classes/Script.xml msgid "" "The script source code or an empty string if source code is not available. " "When set, does not reload the class implementation automatically." msgstr "" -#: doc/classes/ScriptCreateDialog.xml:4 +#: doc/classes/ScriptCreateDialog.xml msgid "The Editor's popup dialog for creating new [Script] files." msgstr "" -#: doc/classes/ScriptCreateDialog.xml:7 +#: doc/classes/ScriptCreateDialog.xml msgid "" "The [ScriptCreateDialog] creates script files according to a given template " "for a given scripting language. The standard use is to configure its fields " @@ -52464,83 +53779,83 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ScriptCreateDialog.xml:25 +#: doc/classes/ScriptCreateDialog.xml msgid "Prefills required fields to configure the ScriptCreateDialog for use." msgstr "" -#: doc/classes/ScriptCreateDialog.xml:40 +#: doc/classes/ScriptCreateDialog.xml msgid "Emitted when the user clicks the OK button." msgstr "" -#: doc/classes/ScriptEditor.xml:4 +#: doc/classes/ScriptEditor.xml msgid "Godot editor's script editor." msgstr "" -#: doc/classes/ScriptEditor.xml:7 +#: doc/classes/ScriptEditor.xml msgid "" "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "the singleton using [method EditorInterface.get_script_editor]." msgstr "" -#: doc/classes/ScriptEditor.xml:31 +#: doc/classes/ScriptEditor.xml msgid "Returns a [Script] that is currently active in editor." msgstr "" -#: doc/classes/ScriptEditor.xml:44 +#: doc/classes/ScriptEditor.xml msgid "" "Returns an array with all [Script] objects which are currently open in " "editor." msgstr "" -#: doc/classes/ScriptEditor.xml:51 +#: doc/classes/ScriptEditor.xml msgid "Goes to the specified line in the current script." msgstr "" -#: doc/classes/ScriptEditor.xml:59 +#: doc/classes/ScriptEditor.xml msgid "" "Opens the script create dialog. The script will extend [code]base_name[/" "code]. The file extension can be omitted from [code]base_path[/code]. It " "will be added based on the selected scripting language." msgstr "" -#: doc/classes/ScriptEditor.xml:67 +#: doc/classes/ScriptEditor.xml msgid "" "Emitted when user changed active script. Argument is a freshly activated " "[Script]." msgstr "" -#: doc/classes/ScriptEditor.xml:73 +#: doc/classes/ScriptEditor.xml msgid "" "Emitted when editor is about to close the active script. Argument is a " "[Script] that is going to be closed." msgstr "" -#: doc/classes/ScrollBar.xml:4 +#: doc/classes/ScrollBar.xml msgid "Base class for scroll bars." msgstr "" -#: doc/classes/ScrollBar.xml:7 +#: doc/classes/ScrollBar.xml msgid "" "Scrollbars are a [Range]-based [Control], that display a draggable area (the " "size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) " "versions are available." msgstr "" -#: doc/classes/ScrollBar.xml:15 +#: doc/classes/ScrollBar.xml msgid "" "Overrides the step used when clicking increment and decrement buttons or " "when using arrow keys when the [ScrollBar] is focused." msgstr "" -#: doc/classes/ScrollBar.xml:23 +#: doc/classes/ScrollBar.xml msgid "Emitted when the scrollbar is being scrolled." msgstr "" -#: doc/classes/ScrollContainer.xml:4 +#: doc/classes/ScrollContainer.xml msgid "A helper node for displaying scrollable elements such as lists." msgstr "" -#: doc/classes/ScrollContainer.xml:7 +#: doc/classes/ScrollContainer.xml msgid "" "A ScrollContainer node meant to contain a [Control] child. ScrollContainers " "will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or " @@ -52555,13 +53870,21 @@ msgid "" "invisible for the chosen dimension)." msgstr "" -#: doc/classes/ScrollContainer.xml:16 +#: doc/classes/ScrollContainer.xml msgid "" "Ensures the given [code]control[/code] is visible (must be a direct or " -"indirect child of the ScrollContainer). Used by [member follow_focus]." +"indirect child of the ScrollContainer). Used by [member follow_focus].\n" +"[b]Note:[/b] This will not work on a node that was just added during the " +"same frame. If you want to scroll to a newly added child, you must wait " +"until the next frame using [signal SceneTree.idle_frame]:\n" +"[codeblock]\n" +"add_child(child_node)\n" +"yield(get_tree(), \"idle_frame\")\n" +"ensure_control_visible(child_node)\n" +"[/codeblock]" msgstr "" -#: doc/classes/ScrollContainer.xml:22 +#: doc/classes/ScrollContainer.xml msgid "" "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -52570,7 +53893,7 @@ msgid "" "its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:29 +#: doc/classes/ScrollContainer.xml msgid "" "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -52579,98 +53902,98 @@ msgid "" "its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:36 +#: doc/classes/ScrollContainer.xml msgid "" "If [code]true[/code], the ScrollContainer will automatically scroll to " "focused children (including indirect children) to make sure they are fully " "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:42 +#: doc/classes/ScrollContainer.xml msgid "The current horizontal scroll value." msgstr "" -#: doc/classes/ScrollContainer.xml:45 +#: doc/classes/ScrollContainer.xml msgid "If [code]true[/code], enables horizontal scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:48 +#: doc/classes/ScrollContainer.xml msgid "The current vertical scroll value." msgstr "" -#: doc/classes/ScrollContainer.xml:51 +#: doc/classes/ScrollContainer.xml msgid "If [code]true[/code], enables vertical scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:57 +#: doc/classes/ScrollContainer.xml msgid "Emitted when scrolling stops." msgstr "" -#: doc/classes/ScrollContainer.xml:62 +#: doc/classes/ScrollContainer.xml msgid "Emitted when scrolling is started." msgstr "" -#: doc/classes/ScrollContainer.xml:70 +#: doc/classes/ScrollContainer.xml msgid "The background [StyleBox] of the [ScrollContainer]." msgstr "" -#: doc/classes/SegmentShape2D.xml:4 +#: doc/classes/SegmentShape2D.xml msgid "Segment shape for 2D collisions." msgstr "" -#: doc/classes/SegmentShape2D.xml:7 +#: doc/classes/SegmentShape2D.xml msgid "" "Segment shape for 2D collisions. Consists of two points, [code]a[/code] and " "[code]b[/code]." msgstr "" -#: doc/classes/SegmentShape2D.xml:15 +#: doc/classes/SegmentShape2D.xml msgid "The segment's first point position." msgstr "" -#: doc/classes/SegmentShape2D.xml:18 +#: doc/classes/SegmentShape2D.xml msgid "The segment's second point position." msgstr "" -#: doc/classes/Semaphore.xml:4 +#: doc/classes/Semaphore.xml msgid "A synchronization semaphore." msgstr "" -#: doc/classes/Semaphore.xml:7 +#: doc/classes/Semaphore.xml msgid "" "A synchronization semaphore which can be used to synchronize multiple " "[Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. " "For a binary version, see [Mutex]." msgstr "" -#: doc/classes/Semaphore.xml:16 +#: doc/classes/Semaphore.xml msgid "" "Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] " "on success, [constant ERR_BUSY] otherwise." msgstr "" -#: doc/classes/Semaphore.xml:22 +#: doc/classes/Semaphore.xml msgid "" "Tries to wait for the [Semaphore], if its value is zero, blocks until non-" "zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise." msgstr "" -#: doc/classes/Separator.xml:4 +#: doc/classes/Separator.xml msgid "Base class for separators." msgstr "" -#: doc/classes/Separator.xml:7 +#: doc/classes/Separator.xml msgid "" "Separator is a [Control] used for separating other controls. It's purely a " "visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) " "versions are available." msgstr "" -#: doc/classes/Shader.xml:4 +#: doc/classes/Shader.xml msgid "A custom shader program." msgstr "" -#: doc/classes/Shader.xml:7 +#: doc/classes/Shader.xml msgid "" "This class allows you to define a custom shader program that can be used by " "a [ShaderMaterial]. Shaders allow you to write your own custom behavior for " @@ -52678,34 +54001,30 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/shading/index.html" +#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml +msgid "$DOCS_URL/tutorials/shaders/index.html" +msgstr "" -#: doc/classes/Shader.xml:11 +#: doc/classes/Shader.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/" -"what_are_shaders.html" +msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/shading/your_first_shader/" -"what_are_shaders.html" +"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html" -#: doc/classes/Shader.xml:18 +#: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the " "code exactly." msgstr "" -#: doc/classes/Shader.xml:25 +#: doc/classes/Shader.xml msgid "" "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], " "[constant MODE_SPATIAL] or [constant MODE_PARTICLES]." msgstr "" -#: doc/classes/Shader.xml:32 +#: doc/classes/Shader.xml msgid "" "Returns [code]true[/code] if the shader has this param defined as a uniform " "in its code.\n" @@ -52713,7 +54032,7 @@ msgid "" "code exactly." msgstr "" -#: doc/classes/Shader.xml:41 +#: doc/classes/Shader.xml msgid "" "Sets the default texture to be used with a texture uniform. The default is " "used if a texture is not set in the [ShaderMaterial].\n" @@ -52721,13 +54040,13 @@ msgid "" "code exactly." msgstr "" -#: doc/classes/Shader.xml:48 +#: doc/classes/Shader.xml msgid "" "Returns the shader's code as the user has written it, not the full generated " "code used internally." msgstr "" -#: doc/classes/Shader.xml:51 +#: doc/classes/Shader.xml msgid "" "Returns the shader's custom defines. Custom defines can be used in Godot to " "add GLSL preprocessor directives (e.g: extensions) required for the shader " @@ -52736,25 +54055,25 @@ msgid "" "care should be taken when using them." msgstr "" -#: doc/classes/Shader.xml:57 +#: doc/classes/Shader.xml msgid "Mode used to draw all 3D objects." msgstr "" -#: doc/classes/Shader.xml:60 +#: doc/classes/Shader.xml msgid "Mode used to draw all 2D objects." msgstr "" -#: doc/classes/Shader.xml:63 +#: doc/classes/Shader.xml msgid "" "Mode used to calculate particle information on a per-particle basis. Not " "used for drawing." msgstr "" -#: doc/classes/ShaderMaterial.xml:4 +#: doc/classes/ShaderMaterial.xml msgid "A material that uses a custom [Shader] program." msgstr "" -#: doc/classes/ShaderMaterial.xml:7 +#: doc/classes/ShaderMaterial.xml msgid "" "A material that uses a custom [Shader] program to render either items to " "screen or process particles. You can create multiple materials for the same " @@ -52765,50 +54084,50 @@ msgid "" "emit light in a [GIProbe]." msgstr "" -#: doc/classes/ShaderMaterial.xml:18 +#: doc/classes/ShaderMaterial.xml msgid "" "Returns the current value set for this material of a uniform in the shader." msgstr "" -#: doc/classes/ShaderMaterial.xml:25 +#: doc/classes/ShaderMaterial.xml msgid "" "Returns [code]true[/code] if the property identified by [code]name[/code] " "can be reverted to a default value." msgstr "" -#: doc/classes/ShaderMaterial.xml:32 +#: doc/classes/ShaderMaterial.xml msgid "" "Returns the default value of the material property with given [code]name[/" "code]." msgstr "" -#: doc/classes/ShaderMaterial.xml:40 +#: doc/classes/ShaderMaterial.xml msgid "" "Changes the value set for this material of a uniform in the shader.\n" "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the " "code exactly." msgstr "" -#: doc/classes/ShaderMaterial.xml:47 +#: doc/classes/ShaderMaterial.xml msgid "The [Shader] program used to render this material." msgstr "" -#: doc/classes/Shape.xml:4 +#: doc/classes/Shape.xml msgid "Base class for all 3D shape resources." msgstr "" -#: doc/classes/Shape.xml:7 +#: doc/classes/Shape.xml msgid "" "Base class for all 3D shape resources. Nodes that inherit from this can be " "used as shapes for a [PhysicsBody] or [Area] objects." msgstr "" -#: doc/classes/Shape.xml:16 +#: doc/classes/Shape.xml msgid "" "Returns the [ArrayMesh] used to draw the debug collision for this [Shape]." msgstr "" -#: doc/classes/Shape.xml:22 +#: doc/classes/Shape.xml msgid "" "The collision margin for the shape. Used in Bullet Physics only.\n" "Collision margins allow collision detection to be more efficient by adding " @@ -52818,15 +54137,15 @@ msgid "" "them less sharp." msgstr "" -#: doc/classes/Shape2D.xml:4 +#: doc/classes/Shape2D.xml msgid "Base class for all 2D shapes." msgstr "" -#: doc/classes/Shape2D.xml:7 +#: doc/classes/Shape2D.xml msgid "Base class for all 2D shapes. All 2D shape types inherit from this." msgstr "" -#: doc/classes/Shape2D.xml:19 +#: doc/classes/Shape2D.xml msgid "" "Returns [code]true[/code] if this shape is colliding with another.\n" "This method needs the transformation matrix for this shape " @@ -52835,7 +54154,7 @@ msgid "" "([code]shape_xform[/code])." msgstr "" -#: doc/classes/Shape2D.xml:29 +#: doc/classes/Shape2D.xml msgid "" "Returns a list of the points where this shape touches another. If there are " "no collisions the list is empty.\n" @@ -52845,7 +54164,7 @@ msgid "" "([code]shape_xform[/code])." msgstr "" -#: doc/classes/Shape2D.xml:41 +#: doc/classes/Shape2D.xml msgid "" "Returns whether this shape would collide with another, if a given movement " "was applied.\n" @@ -52857,7 +54176,7 @@ msgid "" "([code]shape_motion[/code])." msgstr "" -#: doc/classes/Shape2D.xml:53 +#: doc/classes/Shape2D.xml msgid "" "Returns a list of the points where this shape would touch another, if a " "given movement was applied. If there are no collisions the list is empty.\n" @@ -52869,54 +54188,54 @@ msgid "" "([code]shape_motion[/code])." msgstr "" -#: doc/classes/Shape2D.xml:62 +#: doc/classes/Shape2D.xml msgid "" "Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled " "with the specified [code]color[/code]. The exact drawing method is specific " "for each shape and cannot be configured." msgstr "" -#: doc/classes/Shape2D.xml:68 +#: doc/classes/Shape2D.xml msgid "The shape's custom solver bias." msgstr "" -#: doc/classes/ShortCut.xml:4 +#: doc/classes/ShortCut.xml msgid "A shortcut for binding input." msgstr "" -#: doc/classes/ShortCut.xml:7 +#: doc/classes/ShortCut.xml msgid "" "A shortcut for binding input.\n" "Shortcuts are commonly used for interacting with a [Control] element from a " "[InputEvent]." msgstr "" -#: doc/classes/ShortCut.xml:16 +#: doc/classes/ShortCut.xml msgid "Returns the shortcut's [InputEvent] as a [String]." msgstr "" -#: doc/classes/ShortCut.xml:23 +#: doc/classes/ShortCut.xml msgid "" "Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/" "code]." msgstr "" -#: doc/classes/ShortCut.xml:29 +#: doc/classes/ShortCut.xml msgid "If [code]true[/code], this shortcut is valid." msgstr "" -#: doc/classes/ShortCut.xml:35 +#: doc/classes/ShortCut.xml msgid "" "The shortcut's [InputEvent].\n" "Generally the [InputEvent] is a keyboard key, though it can be any " "[InputEvent]." msgstr "" -#: doc/classes/Skeleton.xml:4 +#: doc/classes/Skeleton.xml msgid "Skeleton for characters and animated objects." msgstr "" -#: doc/classes/Skeleton.xml:7 +#: doc/classes/Skeleton.xml msgid "" "Skeleton provides a hierarchical interface for managing bones, including " "pose, rest and animation (see [Animation]). It can also use ragdoll " @@ -52928,54 +54247,53 @@ msgid "" "bone." msgstr "" -#: doc/classes/Skeleton.xml:20 +#: doc/classes/Skeleton.xml msgid "" "Adds a bone, with name [code]name[/code]. [method get_bone_count] will " "become the bone index." msgstr "" -#: doc/classes/Skeleton.xml:28 doc/classes/Skeleton.xml:109 -#: doc/classes/Skeleton.xml:212 +#: doc/classes/Skeleton.xml msgid "[i]Deprecated soon.[/i]" msgstr "[i]Bald veraltet.[/i]" -#: doc/classes/Skeleton.xml:34 +#: doc/classes/Skeleton.xml msgid "Clear all the bones in this skeleton." msgstr "" -#: doc/classes/Skeleton.xml:46 +#: doc/classes/Skeleton.xml msgid "Returns the bone index that matches [code]name[/code] as its name." msgstr "" -#: doc/classes/Skeleton.xml:52 +#: doc/classes/Skeleton.xml msgid "Returns the amount of bones in the skeleton." msgstr "" -#: doc/classes/Skeleton.xml:59 +#: doc/classes/Skeleton.xml msgid "" "Returns the custom pose of the specified bone. Custom pose is applied on top " "of the rest pose." msgstr "" -#: doc/classes/Skeleton.xml:66 +#: doc/classes/Skeleton.xml msgid "" "Returns the overall transform of the specified bone, with respect to the " "skeleton. Being relative to the skeleton frame, this is not the actual " "\"global\" transform of the bone." msgstr "" -#: doc/classes/Skeleton.xml:73 +#: doc/classes/Skeleton.xml msgid "" "Returns the overall transform of the specified bone, with respect to the " "skeleton, but without any global pose overrides. Being relative to the " "skeleton frame, this is not the actual \"global\" transform of the bone." msgstr "" -#: doc/classes/Skeleton.xml:80 +#: doc/classes/Skeleton.xml msgid "Returns the name of the bone at index [code]index[/code]." msgstr "" -#: doc/classes/Skeleton.xml:87 +#: doc/classes/Skeleton.xml msgid "" "Returns the bone index which is the parent of the bone at [code]bone_idx[/" "code]. If -1, then bone has no parent.\n" @@ -52983,53 +54301,52 @@ msgid "" "[code]bone_idx[/code]." msgstr "" -#: doc/classes/Skeleton.xml:95 +#: doc/classes/Skeleton.xml msgid "" "Returns the pose transform of the specified bone. Pose is applied on top of " "the custom pose, which is applied on top the rest pose." msgstr "" -#: doc/classes/Skeleton.xml:102 +#: doc/classes/Skeleton.xml msgid "Returns the rest transform for a bone [code]bone_idx[/code]." msgstr "" -#: doc/classes/Skeleton.xml:187 +#: doc/classes/Skeleton.xml msgid "" "Sets the bone index [code]parent_idx[/code] as the parent of the bone at " "[code]bone_idx[/code]. If -1, then bone has no parent.\n" "[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]." msgstr "" -#: doc/classes/Skeleton.xml:196 +#: doc/classes/Skeleton.xml #, fuzzy msgid "Sets the pose transform for bone [code]bone_idx[/code]." msgstr "" "Gibt zurück, ob die Knochenauflage für den Bone an [code]bone_idx[/code] " "deaktiviert ist." -#: doc/classes/Skeleton.xml:204 +#: doc/classes/Skeleton.xml msgid "Sets the rest transform for bone [code]bone_idx[/code]." msgstr "" -#: doc/classes/Skeleton2D.xml:4 +#: doc/classes/Skeleton2D.xml msgid "Skeleton for 2D characters and animated objects." msgstr "" -#: doc/classes/Skeleton2D.xml:7 +#: doc/classes/Skeleton2D.xml msgid "" "Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of " "[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and " "acts as a single point of access to its bones." msgstr "" -#: doc/classes/Skeleton2D.xml:10 +#: doc/classes/Skeleton2D.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/animation/2d_skeletons.html" +msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/animation/2d_skeletons.html" -#: doc/classes/Skeleton2D.xml:17 +#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53037,23 +54354,23 @@ msgid "" "children of each branch before moving to the next sibling." msgstr "" -#: doc/classes/Skeleton2D.xml:23 +#: doc/classes/Skeleton2D.xml msgid "" "Returns the number of [Bone2D] nodes in the node hierarchy parented by " "Skeleton2D." msgstr "" -#: doc/classes/Skeleton2D.xml:29 +#: doc/classes/Skeleton2D.xml msgid "Returns the [RID] of a Skeleton2D instance." msgstr "" -#: doc/classes/SkeletonIK.xml:4 +#: doc/classes/SkeletonIK.xml msgid "" "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a " "certain point in 3D by rotating all bones in the chain accordingly." msgstr "" -#: doc/classes/SkeletonIK.xml:7 +#: doc/classes/SkeletonIK.xml msgid "" "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a " "certain point in 3D by rotating all bones in the chain accordingly. A " @@ -53087,14 +54404,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/SkeletonIK.xml:35 +#: doc/classes/SkeletonIK.xml msgid "" "Returns the parent [Skeleton] Node that was present when SkeletonIK entered " "the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node " "when SkeletonIK entered the [SceneTree]." msgstr "" -#: doc/classes/SkeletonIK.xml:41 +#: doc/classes/SkeletonIK.xml msgid "" "Returns [code]true[/code] if SkeletonIK is applying IK effects on continues " "frames to the [Skeleton] bones. Returns [code]false[/code] if SkeletonIK is " @@ -53102,7 +54419,7 @@ msgid "" "set to [code]true[/code]." msgstr "" -#: doc/classes/SkeletonIK.xml:48 +#: doc/classes/SkeletonIK.xml msgid "" "Starts applying IK effects on each frame to the [Skeleton] bones but will " "only take effect starting on the next frame. If [code]one_time[/code] is " @@ -53110,14 +54427,14 @@ msgid "" "next frame." msgstr "" -#: doc/classes/SkeletonIK.xml:54 +#: doc/classes/SkeletonIK.xml msgid "" "Stops applying IK effects on each frame to the [Skeleton] bones and also " "calls [method Skeleton.clear_bones_global_pose_override] to remove existing " "overrides on all bones." msgstr "" -#: doc/classes/SkeletonIK.xml:60 +#: doc/classes/SkeletonIK.xml msgid "" "Interpolation value for how much the IK results are applied to the current " "skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton " @@ -53126,7 +54443,7 @@ msgid "" "[method Skeleton.clear_bones_global_pose_override]." msgstr "" -#: doc/classes/SkeletonIK.xml:63 +#: doc/classes/SkeletonIK.xml msgid "" "Secondary target position (first is [member target] property or [member " "target_node]) for the IK chain. Use magnet position (pole target) to control " @@ -53135,29 +54452,29 @@ msgid "" "magnet position." msgstr "" -#: doc/classes/SkeletonIK.xml:66 +#: doc/classes/SkeletonIK.xml msgid "" "Number of iteration loops used by the IK solver to produce more accurate " "(and elegant) bone chain results." msgstr "" -#: doc/classes/SkeletonIK.xml:69 +#: doc/classes/SkeletonIK.xml msgid "" "The minimum distance between bone and goal target. If the distance is below " "this value, the IK solver stops further iterations." msgstr "" -#: doc/classes/SkeletonIK.xml:72 +#: doc/classes/SkeletonIK.xml msgid "" "If [code]true[/code] overwrites the rotation of the tip bone with the " "rotation of the [member target] (or [member target_node] if defined)." msgstr "" -#: doc/classes/SkeletonIK.xml:75 +#: doc/classes/SkeletonIK.xml msgid "The name of the current root bone, the first bone in the IK chain." msgstr "" -#: doc/classes/SkeletonIK.xml:78 +#: doc/classes/SkeletonIK.xml msgid "" "First target of the IK chain where the tip bone is placed and, if [member " "override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a " @@ -53165,30 +54482,30 @@ msgid "" "and this property is ignored." msgstr "" -#: doc/classes/SkeletonIK.xml:81 +#: doc/classes/SkeletonIK.xml msgid "" "Target node [NodePath] for the IK chain. If available, the node's current " "[Transform] is used instead of the [member target] property." msgstr "" -#: doc/classes/SkeletonIK.xml:84 +#: doc/classes/SkeletonIK.xml msgid "" "The name of the current tip bone, the last bone in the IK chain placed at " "the [member target] transform (or [member target_node] if defined)." msgstr "" -#: doc/classes/SkeletonIK.xml:87 +#: doc/classes/SkeletonIK.xml msgid "" "If [code]true[/code], instructs the IK solver to consider the secondary " "magnet target (pole target) when calculating the bone chain. Use the magnet " "position (pole target) to control the bending of the IK chain." msgstr "" -#: doc/classes/Sky.xml:4 doc/classes/Sky.xml:7 +#: doc/classes/Sky.xml msgid "The base class for [PanoramaSky] and [ProceduralSky]." msgstr "" -#: doc/classes/Sky.xml:15 +#: doc/classes/Sky.xml msgid "" "The [Sky]'s radiance map size. The higher the radiance map size, the more " "detailed the lighting from the [Sky] will be.\n" @@ -53201,160 +54518,161 @@ msgid "" "can cause crashes on low-end GPUs." msgstr "" -#: doc/classes/Sky.xml:22 +#: doc/classes/Sky.xml msgid "Radiance texture size is 32×32 pixels." msgstr "" -#: doc/classes/Sky.xml:25 +#: doc/classes/Sky.xml msgid "Radiance texture size is 64×64 pixels." msgstr "" -#: doc/classes/Sky.xml:28 +#: doc/classes/Sky.xml msgid "Radiance texture size is 128×128 pixels." msgstr "" -#: doc/classes/Sky.xml:31 +#: doc/classes/Sky.xml msgid "Radiance texture size is 256×256 pixels." msgstr "" -#: doc/classes/Sky.xml:34 +#: doc/classes/Sky.xml msgid "Radiance texture size is 512×512 pixels." msgstr "" -#: doc/classes/Sky.xml:37 +#: doc/classes/Sky.xml msgid "" "Radiance texture size is 1024×1024 pixels.\n" "[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector " "as it is known to cause GPU hangs on certain systems." msgstr "" -#: doc/classes/Sky.xml:41 +#: doc/classes/Sky.xml msgid "" "Radiance texture size is 2048×2048 pixels.\n" "[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector " "as it is known to cause GPU hangs on certain systems." msgstr "" -#: doc/classes/Sky.xml:45 +#: doc/classes/Sky.xml msgid "Represents the size of the [enum RadianceSize] enum." msgstr "" -#: doc/classes/Slider.xml:4 +#: doc/classes/Slider.xml msgid "Base class for GUI sliders." msgstr "" -#: doc/classes/Slider.xml:7 +#: doc/classes/Slider.xml msgid "" "Base class for GUI sliders.\n" "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] " "signals are part of the [Range] class which this class inherits from." msgstr "" -#: doc/classes/Slider.xml:16 +#: doc/classes/Slider.xml msgid "" "If [code]true[/code], the slider can be interacted with. If [code]false[/" "code], the value can be changed only by code." msgstr "" -#: doc/classes/Slider.xml:20 +#: doc/classes/Slider.xml msgid "If [code]true[/code], the value can be changed using the mouse wheel." msgstr "" -#: doc/classes/Slider.xml:24 +#: doc/classes/Slider.xml msgid "" "Number of ticks displayed on the slider, including border ticks. Ticks are " "uniformly-distributed value markers." msgstr "" -#: doc/classes/Slider.xml:27 +#: doc/classes/Slider.xml msgid "" "If [code]true[/code], the slider will display ticks for minimum and maximum " "values." msgstr "" -#: doc/classes/SliderJoint.xml:4 +#: doc/classes/SliderJoint.xml msgid "Slider between two PhysicsBodies in 3D." msgstr "" -#: doc/classes/SliderJoint.xml:7 +#: doc/classes/SliderJoint.xml msgid "" "Slides across the X axis of the pivot object. See also [Generic6DOFJoint]." msgstr "" -#: doc/classes/SliderJoint.xml:28 +#: doc/classes/SliderJoint.xml msgid "" "The amount of damping of the rotation when the limit is surpassed.\n" "A lower damping value allows a rotation initiated by body A to travel to " "body B slower." msgstr "" -#: doc/classes/SliderJoint.xml:35 +#: doc/classes/SliderJoint.xml msgid "" "The amount of restitution of the rotation when the limit is surpassed.\n" "Does not affect damping." msgstr "" -#: doc/classes/SliderJoint.xml:39 +#: doc/classes/SliderJoint.xml msgid "" "A factor applied to the all rotation once the limit is surpassed.\n" "Makes all rotation slower when between 0 and 1." msgstr "" -#: doc/classes/SliderJoint.xml:52 doc/classes/SliderJoint.xml:147 +#: doc/classes/SliderJoint.xml msgid "A factor applied to the all rotation in the limits." msgstr "" -#: doc/classes/SliderJoint.xml:61 doc/classes/SliderJoint.xml:156 +#: doc/classes/SliderJoint.xml msgid "" "A factor applied to the all rotation across axes orthogonal to the slider." msgstr "" -#: doc/classes/SliderJoint.xml:64 +#: doc/classes/SliderJoint.xml msgid "" "The amount of damping that happens once the limit defined by [member " "linear_limit/lower_distance] and [member linear_limit/upper_distance] is " "surpassed." msgstr "" -#: doc/classes/SliderJoint.xml:70 +#: doc/classes/SliderJoint.xml msgid "" "The amount of restitution once the limits are surpassed. The lower, the more " "velocity-energy gets lost." msgstr "" -#: doc/classes/SoftBody.xml:4 +#: doc/classes/SoftBody.xml msgid "A soft mesh physics body." msgstr "" -#: doc/classes/SoftBody.xml:7 +#: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " "as cloth, rubber, or other flexible materials." msgstr "" -#: doc/classes/SoftBody.xml:10 +#: doc/classes/SoftBody.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/physics/soft_body.html" +msgid "$DOCS_URL/tutorials/physics/soft_body.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/physics/soft_body.html" -#: doc/classes/SoftBody.xml:44 +#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" -#: doc/classes/SoftBody.xml:51 +#: doc/classes/SoftBody.xml #, fuzzy msgid "Returns [code]true[/code] if vertex is set to pinned." msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." -#: doc/classes/SoftBody.xml:83 +#: doc/classes/SoftBody.xml msgid "" "Sets the pinned state of a surface vertex. When set to [code]true[/code], " "the optional [code]attachment_path[/code] can define a [Spatial] the pinned " "vertex will be attached to." msgstr "" -#: doc/classes/SoftBody.xml:91 +#: doc/classes/SoftBody.xml +#, fuzzy msgid "" "The physics layers this SoftBody is in.\n" "Collidable objects can exist in any of 32 different layers. These layers " @@ -53362,50 +54680,55 @@ msgid "" "layers to select with which objects it can collide, using the collision_mask " "property.\n" "A contact is detected if object A is in any of the layers that object B " -"scans, or object B is in any layer scanned by object A. See [url=https://" -"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html#collision-layers-and-masks]Collision layers and masks[/url] in the " -"documentation for more information." +"scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" +"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " +"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn " +"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn " +"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe " +"auch [member collision_mask]." -#: doc/classes/SoftBody.xml:96 +#: doc/classes/SoftBody.xml msgid "" -"The physics layers this SoftBody scans for collisions. See [url=https://docs." -"godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-" -"layers-and-masks]Collision layers and masks[/url] in the documentation for " -"more information." +"The physics layers this SoftBody scans for collisions. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: doc/classes/SoftBody.xml:105 +#: doc/classes/SoftBody.xml msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping." msgstr "" -#: doc/classes/SoftBody.xml:108 +#: doc/classes/SoftBody.xml msgid "" "If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to " "[code]false[/code] to pause the physics simulation." msgstr "" -#: doc/classes/SoftBody.xml:115 +#: doc/classes/SoftBody.xml #, fuzzy msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/SoftBody.xml:118 +#: doc/classes/SoftBody.xml msgid "" "Increasing this value will improve the resulting simulation, but can affect " "performance. Use with care." msgstr "" -#: doc/classes/SoftBody.xml:121 +#: doc/classes/SoftBody.xml msgid "The SoftBody's mass." msgstr "" -#: doc/classes/Spatial.xml:4 +#: doc/classes/Spatial.xml msgid "Most basic 3D game object, parent of all 3D-related nodes." msgstr "" -#: doc/classes/Spatial.xml:7 +#: doc/classes/Spatial.xml msgid "" "Most basic 3D game object, with a 3D [Transform] and visibility settings. " "All other 3D game objects inherit from Spatial. Use [Spatial] as a parent " @@ -53421,80 +54744,79 @@ msgid "" "to radians, use [method @GDScript.deg2rad]." msgstr "" -#: doc/classes/Spatial.xml:12 +#: doc/classes/Spatial.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html" +msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html" -#: doc/classes/Spatial.xml:13 doc/classes/Vector3.xml:16 +#: doc/classes/Spatial.xml doc/classes/Vector3.xml #, fuzzy msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" msgstr "" "https://github.com/godotengine/godot-demo-projects/tree/master/audio/" "generator" -#: doc/classes/Spatial.xml:25 +#: doc/classes/Spatial.xml msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" -#: doc/classes/Spatial.xml:31 +#: doc/classes/Spatial.xml msgid "" "Returns the current [World] resource this [Spatial] node is registered to." msgstr "" -#: doc/classes/Spatial.xml:39 +#: doc/classes/Spatial.xml msgid "" "Rotates the global (world) transformation around axis, a unit [Vector3], by " "specified angle in radians. The rotation axis is in global coordinate system." msgstr "" -#: doc/classes/Spatial.xml:46 +#: doc/classes/Spatial.xml msgid "" "Scales the global (world) transformation by the given [Vector3] scale " "factors." msgstr "" -#: doc/classes/Spatial.xml:53 +#: doc/classes/Spatial.xml msgid "" "Moves the global (world) transformation by [Vector3] offset. The offset is " "in global coordinate system." msgstr "" -#: doc/classes/Spatial.xml:59 +#: doc/classes/Spatial.xml msgid "" "Disables rendering of this node. Changes [member visible] to [code]false[/" "code]." msgstr "" -#: doc/classes/Spatial.xml:65 +#: doc/classes/Spatial.xml msgid "" "Returns whether node notifies about its local transformation changes. " "[Spatial] will not propagate this by default." msgstr "" -#: doc/classes/Spatial.xml:71 +#: doc/classes/Spatial.xml msgid "" "Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its " "local transformation scale." msgstr "" -#: doc/classes/Spatial.xml:77 +#: doc/classes/Spatial.xml msgid "" "Returns whether this node is set as Toplevel, that is whether it ignores its " "parent nodes transformations." msgstr "" -#: doc/classes/Spatial.xml:83 +#: doc/classes/Spatial.xml msgid "" "Returns whether the node notifies about its global and local transformation " "changes. [Spatial] will not propagate this by default." msgstr "" -#: doc/classes/Spatial.xml:97 +#: doc/classes/Spatial.xml msgid "" "Rotates itself so that the local -Z axis points towards the [code]target[/" "code] position.\n" @@ -53504,107 +54826,107 @@ msgid "" "Operations take place in global space." msgstr "" -#: doc/classes/Spatial.xml:108 +#: doc/classes/Spatial.xml msgid "" "Moves the node to the specified [code]position[/code], and then rotates " "itself to point toward the [code]target[/code] as per [method look_at]. " "Operations take place in global space." msgstr "" -#: doc/classes/Spatial.xml:114 +#: doc/classes/Spatial.xml msgid "" "Resets this node's transformations (like scale, skew and taper) preserving " "its rotation and translation by performing Gram-Schmidt orthonormalization " "on this node's [Transform]." msgstr "" -#: doc/classes/Spatial.xml:122 +#: doc/classes/Spatial.xml msgid "" "Rotates the local transformation around axis, a unit [Vector3], by specified " "angle in radians." msgstr "" -#: doc/classes/Spatial.xml:130 +#: doc/classes/Spatial.xml msgid "" "Rotates the local transformation around axis, a unit [Vector3], by specified " "angle in radians. The rotation axis is in object-local coordinate system." msgstr "" -#: doc/classes/Spatial.xml:137 +#: doc/classes/Spatial.xml msgid "Rotates the local transformation around the X axis by angle in radians." msgstr "" -#: doc/classes/Spatial.xml:144 +#: doc/classes/Spatial.xml msgid "Rotates the local transformation around the Y axis by angle in radians." msgstr "" -#: doc/classes/Spatial.xml:151 +#: doc/classes/Spatial.xml msgid "Rotates the local transformation around the Z axis by angle in radians." msgstr "" -#: doc/classes/Spatial.xml:158 +#: doc/classes/Spatial.xml msgid "" "Scales the local transformation by given 3D scale factors in object-local " "coordinate system." msgstr "" -#: doc/classes/Spatial.xml:165 +#: doc/classes/Spatial.xml msgid "" "Makes the node ignore its parents transformations. Node transformations are " "only in global space." msgstr "" -#: doc/classes/Spatial.xml:172 +#: doc/classes/Spatial.xml msgid "" "Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local " "transformation scale. Changes to the local transformation scale are " "preserved." msgstr "" -#: doc/classes/Spatial.xml:178 +#: doc/classes/Spatial.xml msgid "" "Reset all transformations for this node (sets its [Transform] to the " "identity matrix)." msgstr "" -#: doc/classes/Spatial.xml:185 +#: doc/classes/Spatial.xml msgid "" "Sets whether the node ignores notification that its transformation (global " "or local) changed." msgstr "" -#: doc/classes/Spatial.xml:192 +#: doc/classes/Spatial.xml msgid "" "Sets whether the node notifies about its local transformation changes. " "[Spatial] will not propagate this by default." msgstr "" -#: doc/classes/Spatial.xml:199 +#: doc/classes/Spatial.xml msgid "" "Sets whether the node notifies about its global and local transformation " "changes. [Spatial] will not propagate this by default, unless it is in the " "editor context and it has a valid gizmo." msgstr "" -#: doc/classes/Spatial.xml:205 +#: doc/classes/Spatial.xml msgid "" "Enables rendering of this node. Changes [member visible] to [code]true[/" "code]." msgstr "" -#: doc/classes/Spatial.xml:212 +#: doc/classes/Spatial.xml msgid "" "Transforms [code]local_point[/code] from this node's local space to world " "space." msgstr "" -#: doc/classes/Spatial.xml:219 +#: doc/classes/Spatial.xml msgid "" "Transforms [code]global_point[/code] from world space to this node's local " "space." msgstr "" -#: doc/classes/Spatial.xml:226 +#: doc/classes/Spatial.xml msgid "" "Changes the node's position by the given offset [Vector3].\n" "Note that the translation [code]offset[/code] is affected by the node's " @@ -53613,26 +54935,26 @@ msgid "" "to the X coordinate." msgstr "" -#: doc/classes/Spatial.xml:234 +#: doc/classes/Spatial.xml msgid "" "Changes the node's position by the given offset [Vector3] in local space." msgstr "" -#: doc/classes/Spatial.xml:240 +#: doc/classes/Spatial.xml msgid "Updates the [SpatialGizmo] of this node." msgstr "" -#: doc/classes/Spatial.xml:246 +#: doc/classes/Spatial.xml msgid "" "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] " "as custom visualization and editing handles in Editor." msgstr "" -#: doc/classes/Spatial.xml:249 +#: doc/classes/Spatial.xml msgid "World space (global) [Transform] of this node." msgstr "" -#: doc/classes/Spatial.xml:252 +#: doc/classes/Spatial.xml msgid "" "Rotation part of the local transformation in radians, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n" @@ -53645,48 +54967,48 @@ msgid "" "\" is not meaningful." msgstr "" -#: doc/classes/Spatial.xml:256 +#: doc/classes/Spatial.xml msgid "" "Rotation part of the local transformation in degrees, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle)." msgstr "" -#: doc/classes/Spatial.xml:259 +#: doc/classes/Spatial.xml msgid "Scale part of the local transformation." msgstr "" -#: doc/classes/Spatial.xml:262 +#: doc/classes/Spatial.xml msgid "Local space [Transform] of this node, with respect to the parent node." msgstr "" -#: doc/classes/Spatial.xml:265 +#: doc/classes/Spatial.xml msgid "Local translation of this node." msgstr "" -#: doc/classes/Spatial.xml:268 +#: doc/classes/Spatial.xml msgid "" "If [code]true[/code], this node is drawn. The node is only visible if all of " "its antecedents are visible as well (in other words, [method " "is_visible_in_tree] must return [code]true[/code])." msgstr "" -#: doc/classes/Spatial.xml:274 +#: doc/classes/Spatial.xml msgid "" "Emitted by portal system gameplay monitor when a node enters the gameplay " "area." msgstr "" -#: doc/classes/Spatial.xml:279 +#: doc/classes/Spatial.xml msgid "" "Emitted by portal system gameplay monitor when a node exits the gameplay " "area." msgstr "" -#: doc/classes/Spatial.xml:284 +#: doc/classes/Spatial.xml msgid "Emitted when node visibility changes." msgstr "" -#: doc/classes/Spatial.xml:290 +#: doc/classes/Spatial.xml msgid "" "Spatial nodes receives this notification when their global transform " "changes. This means that either the current or a parent node changed its " @@ -53696,56 +55018,56 @@ msgid "" "also sent if the node is in the editor context and it has a valid gizmo." msgstr "" -#: doc/classes/Spatial.xml:294 +#: doc/classes/Spatial.xml msgid "" "Spatial nodes receives this notification when they are registered to new " "[World] resource." msgstr "" -#: doc/classes/Spatial.xml:297 +#: doc/classes/Spatial.xml msgid "" "Spatial nodes receives this notification when they are unregistered from " "current [World] resource." msgstr "" -#: doc/classes/Spatial.xml:300 +#: doc/classes/Spatial.xml msgid "Spatial nodes receives this notification when their visibility changes." msgstr "" -#: doc/classes/Spatial.xml:303 +#: doc/classes/Spatial.xml msgid "" "Spatial nodes receives this notification if the portal system gameplay " "monitor detects they have entered the gameplay area." msgstr "" -#: doc/classes/Spatial.xml:306 +#: doc/classes/Spatial.xml msgid "" "Spatial nodes receives this notification if the portal system gameplay " "monitor detects they have exited the gameplay area." msgstr "" -#: doc/classes/SpatialMaterial.xml:4 +#: doc/classes/SpatialMaterial.xml msgid "Default 3D rendering material." msgstr "" -#: doc/classes/SpatialMaterial.xml:7 +#: doc/classes/SpatialMaterial.xml msgid "" "This provides a default material with a wide variety of rendering features " "and properties without the need to write shader code. See the tutorial below " "for details." msgstr "" -#: doc/classes/SpatialMaterial.xml:10 +#: doc/classes/SpatialMaterial.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/spatial_material.html" +msgid "$DOCS_URL/tutorials/3d/spatial_material.html" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" -#: doc/classes/SpatialMaterial.xml:17 +#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" -#: doc/classes/SpatialMaterial.xml:24 +#: doc/classes/SpatialMaterial.xml msgid "" "Returns [code]true[/code], if the specified flag is enabled. See [enum " "Flags] enumerator for options." @@ -53753,12 +55075,12 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. " "Siehe die [enum Flags] Aufzählung für Optionen." -#: doc/classes/SpatialMaterial.xml:31 +#: doc/classes/SpatialMaterial.xml msgid "" "Returns the [Texture] associated with the specified [enum TextureParam]." msgstr "" -#: doc/classes/SpatialMaterial.xml:39 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], enables the specified [enum Feature]. Many features " "that are available in [SpatialMaterial]s need to be enabled before use. This " @@ -53766,55 +55088,74 @@ msgid "" "can also be enabled by setting the corresponding member to [code]true[/code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:47 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], enables the specified flag. Flags are optional " -"behaviour that can be turned on and off. Only one flag can be enabled at a " +"behavior that can be turned on and off. Only one flag can be enabled at a " "time with this function, the flag enumerators cannot be bit-masked together " "to enable or disable multiple flags at once. Flags can also be enabled by " "setting the corresponding member to [code]true[/code]. See [enum Flags] " "enumerator for options." msgstr "" -#: doc/classes/SpatialMaterial.xml:55 +#: doc/classes/SpatialMaterial.xml msgid "" "Sets the [Texture] to be used by the specified [enum TextureParam]. This " "function is called when setting members ending in [code]*_texture[/code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:61 +#: doc/classes/SpatialMaterial.xml msgid "The material's base color." msgstr "" -#: doc/classes/SpatialMaterial.xml:64 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture to multiply by [member albedo_color]. Used for basic texturing of " "objects." msgstr "" -#: doc/classes/SpatialMaterial.xml:67 -msgid "The strength of the anisotropy effect." +#: doc/classes/SpatialMaterial.xml +msgid "" +"The strength of the anisotropy effect. This is multiplied by [member " +"anisotropy_flowmap]'s alpha channel if a texture is defined there and the " +"texture contains an alpha channel." msgstr "" -#: doc/classes/SpatialMaterial.xml:70 +#: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], anisotropy is enabled. Changes the shape of the " -"specular blob and aligns it to tangent space. Mesh tangents are needed for " -"this to work. If the mesh does not contain tangents the anisotropy effect " -"will appear broken." +"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of " +"the specular blob and aligns it to tangent space. This is useful for brushed " +"aluminium and hair reflections.\n" +"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh " +"does not contain tangents, the anisotropy effect will appear broken.\n" +"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic " +"texture filtering. Anisotropic texture filtering can be enabled by selecting " +"a texture in the FileSystem dock, going to the Import dock, checking the " +"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]." msgstr "" -#: doc/classes/SpatialMaterial.xml:73 -msgid "Texture that offsets the tangent map for anisotropy calculations." +#: doc/classes/SpatialMaterial.xml +msgid "" +"Texture that offsets the tangent map for anisotropy calculations and " +"optionally controls the anisotropy effect (if an alpha channel is present). " +"The flowmap texture is expected to be a derivative map, with the red channel " +"representing distortion on the X axis and green channel representing " +"distortion on the Y axis. Values below 0.5 will result in negative " +"distortion, whereas values above 0.5 will result in positive distortion.\n" +"If present, the texture's alpha channel will be used to multiply the " +"strength of the [member anisotropy] effect. Fully opaque pixels will keep " +"the anisotropy effect's original strength while fully transparent pixels " +"will disable the anisotropy effect entirely. The flowmap texture's blue " +"channel is ignored." msgstr "" -#: doc/classes/SpatialMaterial.xml:76 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], ambient occlusion is enabled. Ambient occlusion " "darkens areas based on the [member ao_texture]." msgstr "" -#: doc/classes/SpatialMaterial.xml:79 +#: doc/classes/SpatialMaterial.xml msgid "" "Amount that ambient occlusion affects lighting from lights. If [code]0[/" "code], ambient occlusion only affects ambient light. If [code]1[/code], " @@ -53823,19 +55164,19 @@ msgid "" "typically looks unrealistic." msgstr "" -#: doc/classes/SpatialMaterial.xml:82 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], use [code]UV2[/code] coordinates to look up from the " "[member ao_texture]." msgstr "" -#: doc/classes/SpatialMaterial.xml:85 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture that defines the amount of ambient occlusion for a given point on " "the object." msgstr "" -#: doc/classes/SpatialMaterial.xml:88 doc/classes/SpatialMaterial.xml:325 +#: doc/classes/SpatialMaterial.xml msgid "" "Specifies the channel of the [member ao_texture] in which the ambient " "occlusion information is stored. This is useful when you store the " @@ -53844,13 +55185,21 @@ msgid "" "occlusion in the green you could reduce the number of textures you use." msgstr "" -#: doc/classes/SpatialMaterial.xml:91 +#: doc/classes/SpatialMaterial.xml +msgid "" +"If [member ProjectSettings.rendering/gles3/shaders/shader_compilation_mode] " +"is [code]Synchronous[/code] (with or without cache), this determines how " +"this material must behave in regards to asynchronous shader compilation.\n" +"[constant ASYNC_MODE_VISIBLE] is the default and the best for most cases." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "" "Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks " "the same as disabling the clearcoat effect." msgstr "" -#: doc/classes/SpatialMaterial.xml:94 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], clearcoat rendering is enabled. Adds a secondary " "transparent pass to the lighting calculation resulting in an added specular " @@ -53860,27 +55209,27 @@ msgid "" "flags_unshaded] set to [code]true[/code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:98 +#: doc/classes/SpatialMaterial.xml msgid "" "Sets the roughness of the clearcoat pass. A higher value results in a " "smoother clearcoat while a lower value results in a rougher clearcoat." msgstr "" -#: doc/classes/SpatialMaterial.xml:101 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture that defines the strength of the clearcoat effect and the glossiness " "of the clearcoat. Strength is specified in the red channel while glossiness " "is specified in the green channel." msgstr "" -#: doc/classes/SpatialMaterial.xml:104 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will read depth texture at multiple points " "along the view ray to determine occlusion and parrallax. This can be very " "performance demanding, but results in more realistic looking depth mapping." msgstr "" -#: doc/classes/SpatialMaterial.xml:107 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], depth mapping is enabled (also called \"parallax " "mapping\" or \"height mapping\"). See also [member normal_enabled].\n" @@ -53889,21 +55238,21 @@ msgid "" "[member uv1_triplanar] is enabled." msgstr "" -#: doc/classes/SpatialMaterial.xml:111 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], direction of the binormal is flipped before using in " "the depth effect. This may be necessary if you have encoded your binormals " "in a way that is conflicting with the depth effect." msgstr "" -#: doc/classes/SpatialMaterial.xml:114 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], direction of the tangent is flipped before using in " "the depth effect. This may be necessary if you have encoded your tangents in " "a way that is conflicting with the depth effect." msgstr "" -#: doc/classes/SpatialMaterial.xml:117 +#: doc/classes/SpatialMaterial.xml msgid "" "Number of layers to use when using [member depth_deep_parallax] and the view " "direction is perpendicular to the surface of the object. A higher number " @@ -53911,35 +55260,35 @@ msgid "" "crisp." msgstr "" -#: doc/classes/SpatialMaterial.xml:120 +#: doc/classes/SpatialMaterial.xml msgid "" "Number of layers to use when using [member depth_deep_parallax] and the view " "direction is parallel to the surface of the object. A higher number will be " "more performance demanding while a lower number may not look as crisp." msgstr "" -#: doc/classes/SpatialMaterial.xml:123 +#: doc/classes/SpatialMaterial.xml msgid "" "Scales the depth offset effect. A higher number will create a larger depth." msgstr "" -#: doc/classes/SpatialMaterial.xml:126 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to determine depth at a given pixel. Depth is always stored in " "the red channel." msgstr "" -#: doc/classes/SpatialMaterial.xml:129 +#: doc/classes/SpatialMaterial.xml msgid "Texture that specifies the color of the detail overlay." msgstr "" -#: doc/classes/SpatialMaterial.xml:132 +#: doc/classes/SpatialMaterial.xml msgid "" "Specifies how the [member detail_albedo] should blend with the current " "[code]ALBEDO[/code]. See [enum BlendMode] for options." msgstr "" -#: doc/classes/SpatialMaterial.xml:135 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], enables the detail overlay. Detail is a second texture " "that gets mixed over the surface of the object based on [member " @@ -53947,13 +55296,13 @@ msgid "" "between two different albedo/normal textures." msgstr "" -#: doc/classes/SpatialMaterial.xml:138 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to specify how the detail textures get blended with the base " "textures." msgstr "" -#: doc/classes/SpatialMaterial.xml:141 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture that specifies the per-pixel normal of the detail overlay.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -53962,13 +55311,13 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/SpatialMaterial.xml:145 +#: doc/classes/SpatialMaterial.xml msgid "" "Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail " "layer. See [enum DetailUV] for options." msgstr "" -#: doc/classes/SpatialMaterial.xml:148 +#: doc/classes/SpatialMaterial.xml msgid "" "Distance at which the object appears fully opaque.\n" "[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than " @@ -53978,7 +55327,7 @@ msgid "" "code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:152 +#: doc/classes/SpatialMaterial.xml msgid "" "Distance at which the object starts to become visible. If the object is less " "than this distance away, it will be invisible.\n" @@ -53989,17 +55338,17 @@ msgid "" "code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:156 +#: doc/classes/SpatialMaterial.xml msgid "" "Specifies which type of fade to use. Can be any of the [enum " "DistanceFadeMode]s." msgstr "" -#: doc/classes/SpatialMaterial.xml:159 +#: doc/classes/SpatialMaterial.xml msgid "The emitted light's color. See [member emission_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:162 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the body emits light. Emitting light makes the object " "appear brighter. The object can also cast light on other objects if a " @@ -54007,60 +55356,60 @@ msgid "" "lighting." msgstr "" -#: doc/classes/SpatialMaterial.xml:165 +#: doc/classes/SpatialMaterial.xml msgid "The emitted light's strength. See [member emission_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:168 +#: doc/classes/SpatialMaterial.xml msgid "Use [code]UV2[/code] to read from the [member emission_texture]." msgstr "" -#: doc/classes/SpatialMaterial.xml:171 +#: doc/classes/SpatialMaterial.xml msgid "" "Sets how [member emission] interacts with [member emission_texture]. Can " "either add or multiply. See [enum EmissionOperator] for options." msgstr "" -#: doc/classes/SpatialMaterial.xml:174 +#: doc/classes/SpatialMaterial.xml msgid "Texture that specifies how much surface emits light at a given point." msgstr "" -#: doc/classes/SpatialMaterial.xml:177 +#: doc/classes/SpatialMaterial.xml msgid "" "Forces a conversion of the [member albedo_texture] from sRGB space to linear " "space." msgstr "" -#: doc/classes/SpatialMaterial.xml:180 +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" -#: doc/classes/SpatialMaterial.xml:183 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the object receives no shadow that would otherwise be " "cast onto it." msgstr "" -#: doc/classes/SpatialMaterial.xml:186 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will compute extra operations to make sure " "the normal stays correct when using a non-uniform scale. Only enable if " "using non-uniform scaling." msgstr "" -#: doc/classes/SpatialMaterial.xml:189 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the object is rendered at the same size regardless of " "distance." msgstr "" -#: doc/classes/SpatialMaterial.xml:192 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], depth testing is disabled and the object will be drawn " "in render order." msgstr "" -#: doc/classes/SpatialMaterial.xml:195 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " @@ -54069,19 +55418,19 @@ msgstr "" "Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " "aktiviert. Siehe auch [member blend_mode]." -#: doc/classes/SpatialMaterial.xml:198 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "If [code]true[/code], the object is unaffected by lighting." msgstr "Wenn [code]true[/code], wird gerade [member animation]] abgespielt." -#: doc/classes/SpatialMaterial.xml:201 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], render point size can be changed.\n" "[b]Note:[/b] This is only effective for objects whose geometry is point-" "based rather than triangle-based. See also [member params_point_size]." msgstr "" -#: doc/classes/SpatialMaterial.xml:205 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], enables the \"shadow to opacity\" render mode where " "lighting modifies the alpha so shadowed areas are opaque and non-shadowed " @@ -54089,13 +55438,13 @@ msgid "" "AR." msgstr "" -#: doc/classes/SpatialMaterial.xml:208 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], lighting is calculated per vertex rather than per " "pixel. This may increase performance on low-end devices." msgstr "" -#: doc/classes/SpatialMaterial.xml:211 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], triplanar mapping is calculated in world space rather " @@ -54104,7 +55453,7 @@ msgstr "" "Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " "aktiviert. Siehe auch [member blend_mode]." -#: doc/classes/SpatialMaterial.xml:214 +#: doc/classes/SpatialMaterial.xml msgid "" "A high value makes the material appear more like a metal. Non-metals use " "their albedo as the diffuse color and add diffuse to the specular " @@ -54117,7 +55466,7 @@ msgid "" "roughness]." msgstr "" -#: doc/classes/SpatialMaterial.xml:217 +#: doc/classes/SpatialMaterial.xml msgid "" "Sets the size of the specular lobe. The specular lobe is the bright spot " "that is reflected from light sources.\n" @@ -54126,13 +55475,13 @@ msgid "" "roughness]." msgstr "" -#: doc/classes/SpatialMaterial.xml:221 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to specify metallic for an object. This is multiplied by " "[member metallic]." msgstr "" -#: doc/classes/SpatialMaterial.xml:224 +#: doc/classes/SpatialMaterial.xml msgid "" "Specifies the channel of the [member metallic_texture] in which the metallic " "information is stored. This is useful when you store the information for " @@ -54141,15 +55490,15 @@ msgid "" "you could reduce the number of textures you use." msgstr "" -#: doc/classes/SpatialMaterial.xml:227 +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], normal mapping is enabled." msgstr "" -#: doc/classes/SpatialMaterial.xml:230 +#: doc/classes/SpatialMaterial.xml msgid "The strength of the normal map's effect." msgstr "" -#: doc/classes/SpatialMaterial.xml:233 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to specify the normal at a given pixel. The " "[code]normal_texture[/code] only uses the red and green channels; the blue " @@ -54167,18 +55516,18 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/SpatialMaterial.xml:238 +#: doc/classes/SpatialMaterial.xml msgid "Threshold at which the alpha scissor will discard values." msgstr "" -#: doc/classes/SpatialMaterial.xml:241 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " "params_billboard_mode] is [constant BILLBOARD_ENABLED]." msgstr "" -#: doc/classes/SpatialMaterial.xml:244 +#: doc/classes/SpatialMaterial.xml msgid "" "Controls how the object faces the camera. See [enum BillboardMode].\n" "[b]Note:[/b] Billboard mode is not suitable for VR because the left-right " @@ -54187,31 +55536,31 @@ msgid "" "issues/41567]GitHub issue #41567[/url] for details." msgstr "" -#: doc/classes/SpatialMaterial.xml:248 +#: doc/classes/SpatialMaterial.xml msgid "" "The material's blend mode.\n" "[b]Note:[/b] Values other than [code]Mix[/code] force the object into the " "transparent pipeline. See [enum BlendMode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:252 +#: doc/classes/SpatialMaterial.xml msgid "" "Which side of the object is not drawn when backfaces are rendered. See [enum " "CullMode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:255 +#: doc/classes/SpatialMaterial.xml msgid "" "Determines when depth rendering takes place. See [enum DepthDrawMode]. See " "also [member flags_transparent]." msgstr "" -#: doc/classes/SpatialMaterial.xml:258 +#: doc/classes/SpatialMaterial.xml msgid "" "The algorithm used for diffuse light scattering. See [enum DiffuseMode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:261 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], enables the vertex grow setting. See [member " @@ -54220,64 +55569,64 @@ msgstr "" "Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " "aktiviert. Siehe auch [member blend_mode]." -#: doc/classes/SpatialMaterial.xml:264 +#: doc/classes/SpatialMaterial.xml msgid "Grows object vertices in the direction of their normals." msgstr "" -#: doc/classes/SpatialMaterial.xml:267 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "Currently unimplemented in Godot." msgstr "zu Zeit ungenutzt." -#: doc/classes/SpatialMaterial.xml:270 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "The point size in pixels. See [member flags_use_point_size]." msgstr "" "Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]." -#: doc/classes/SpatialMaterial.xml:273 +#: doc/classes/SpatialMaterial.xml msgid "The method for rendering the specular blob. See [enum SpecularMode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:276 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will discard all pixels that have an alpha " "value less than [member params_alpha_scissor_threshold]." msgstr "" -#: doc/classes/SpatialMaterial.xml:279 +#: doc/classes/SpatialMaterial.xml msgid "" "The number of horizontal frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member " "params_billboard_mode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:282 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], particle animations are looped. Only enabled when " "using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:285 +#: doc/classes/SpatialMaterial.xml msgid "" "The number of vertical frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member " "params_billboard_mode]." msgstr "" -#: doc/classes/SpatialMaterial.xml:288 +#: doc/classes/SpatialMaterial.xml msgid "" "Distance over which the fade effect takes place. The larger the distance the " "longer it takes for an object to fade." msgstr "" -#: doc/classes/SpatialMaterial.xml:291 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the proximity fade effect is enabled. The proximity " "fade effect fades out each pixel based on its distance to another object." msgstr "" -#: doc/classes/SpatialMaterial.xml:294 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the refraction effect is enabled. Refraction distorts " "transparency based on light from behind the object. When using the GLES3 " @@ -54285,19 +55634,19 @@ msgid "" "refraction. Higher roughness values will make the refraction look blurrier." msgstr "" -#: doc/classes/SpatialMaterial.xml:297 +#: doc/classes/SpatialMaterial.xml msgid "" "The strength of the refraction effect. Higher values result in a more " "distorted appearance for the refraction." msgstr "" -#: doc/classes/SpatialMaterial.xml:300 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture that controls the strength of the refraction per-pixel. Multiplied " "by [member refraction_scale]." msgstr "" -#: doc/classes/SpatialMaterial.xml:303 +#: doc/classes/SpatialMaterial.xml msgid "" "Specifies the channel of the [member refraction_texture] in which the " "refraction information is stored. This is useful when you store the " @@ -54306,11 +55655,11 @@ msgid "" "occlusion in the green you could reduce the number of textures you use." msgstr "" -#: doc/classes/SpatialMaterial.xml:306 +#: doc/classes/SpatialMaterial.xml msgid "Sets the strength of the rim lighting effect." msgstr "" -#: doc/classes/SpatialMaterial.xml:309 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], rim effect is enabled. Rim lighting increases the " "brightness at glancing angles on an object.\n" @@ -54318,66 +55667,66 @@ msgid "" "flags_unshaded] set to [code]true[/code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:313 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to set the strength of the rim lighting effect per-pixel. " "Multiplied by [member rim]." msgstr "" -#: doc/classes/SpatialMaterial.xml:316 +#: doc/classes/SpatialMaterial.xml msgid "" "The amount of to blend light and albedo color when rendering rim effect. If " "[code]0[/code] the light color is used, while [code]1[/code] means albedo " "color is used. An intermediate value generally works best." msgstr "" -#: doc/classes/SpatialMaterial.xml:319 +#: doc/classes/SpatialMaterial.xml msgid "" "Surface reflection. A value of [code]0[/code] represents a perfect mirror " "while a value of [code]1[/code] completely blurs the reflection. See also " "[member metallic]." msgstr "" -#: doc/classes/SpatialMaterial.xml:322 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to control the roughness per-pixel. Multiplied by [member " "roughness]." msgstr "" -#: doc/classes/SpatialMaterial.xml:328 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], subsurface scattering is enabled. Emulates light that " "penetrates an object's surface, is scattered, and then emerges." msgstr "" -#: doc/classes/SpatialMaterial.xml:331 +#: doc/classes/SpatialMaterial.xml msgid "The strength of the subsurface scattering effect." msgstr "" -#: doc/classes/SpatialMaterial.xml:334 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to control the subsurface scattering strength. Stored in the " "red texture channel. Multiplied by [member subsurf_scatter_strength]." msgstr "" -#: doc/classes/SpatialMaterial.xml:337 +#: doc/classes/SpatialMaterial.xml msgid "" "The color used by the transmission effect. Represents the light passing " "through an object." msgstr "" -#: doc/classes/SpatialMaterial.xml:340 +#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "If [code]true[/code], the transmission effect is enabled." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/SpatialMaterial.xml:343 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture used to control the transmission effect per-pixel. Added to [member " "transmission]." msgstr "" -#: doc/classes/SpatialMaterial.xml:346 +#: doc/classes/SpatialMaterial.xml msgid "" "How much to offset the [code]UV[/code] coordinates. This amount will be " "added to [code]UV[/code] in the vertex function. This can be used to offset " @@ -54387,7 +55736,7 @@ msgstr "" "Wert wird in der Vertex Funktion zu den [code]UV[/code]'s addiert. Er kann " "zum verschieben einer Textur gennutzt werden." -#: doc/classes/SpatialMaterial.xml:349 +#: doc/classes/SpatialMaterial.xml msgid "" "How much to scale the [code]UV[/code] coordinates. This is multiplied by " "[code]UV[/code] in the vertex function." @@ -54395,7 +55744,7 @@ msgstr "" "Um wieviel die [code]UV[/code] Koordinaten vergrößert werden sollen. Dieser " "Wert wird in der Vertex Funktion mit den [code]UV[/code]'s multipiziert." -#: doc/classes/SpatialMaterial.xml:352 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], instead of using [code]UV[/code] textures will use a " "triplanar texture lookup to determine how to apply textures. Triplanar uses " @@ -54409,26 +55758,26 @@ msgid "" "when you are trying to achieve crisp texturing." msgstr "" -#: doc/classes/SpatialMaterial.xml:355 doc/classes/SpatialMaterial.xml:367 +#: doc/classes/SpatialMaterial.xml msgid "" "A lower number blends the texture more softly while a higher number blends " "the texture more sharply." msgstr "" -#: doc/classes/SpatialMaterial.xml:358 +#: doc/classes/SpatialMaterial.xml msgid "" "How much to offset the [code]UV2[/code] coordinates. This amount will be " "added to [code]UV2[/code] in the vertex function. This can be used to offset " "a texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:361 +#: doc/classes/SpatialMaterial.xml msgid "" "How much to scale the [code]UV2[/code] coordinates. This is multiplied by " "[code]UV2[/code] in the vertex function." msgstr "" -#: doc/classes/SpatialMaterial.xml:364 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], instead of using [code]UV2[/code] textures will use a " "triplanar texture lookup to determine how to apply textures. Triplanar uses " @@ -54442,338 +55791,338 @@ msgid "" "when you are trying to achieve crisp texturing." msgstr "" -#: doc/classes/SpatialMaterial.xml:370 +#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the model's vertex colors are processed as sRGB mode." msgstr "" -#: doc/classes/SpatialMaterial.xml:373 +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the vertex color is used as albedo color." msgstr "" -#: doc/classes/SpatialMaterial.xml:378 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel color." msgstr "" -#: doc/classes/SpatialMaterial.xml:381 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel metallic value." msgstr "" -#: doc/classes/SpatialMaterial.xml:384 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel roughness value." msgstr "" -#: doc/classes/SpatialMaterial.xml:387 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel emission color." msgstr "" -#: doc/classes/SpatialMaterial.xml:390 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel normal vector." msgstr "" -#: doc/classes/SpatialMaterial.xml:393 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel rim value." msgstr "" -#: doc/classes/SpatialMaterial.xml:396 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel clearcoat value." msgstr "" -#: doc/classes/SpatialMaterial.xml:399 +#: doc/classes/SpatialMaterial.xml msgid "" "Texture specifying per-pixel flowmap direction for use with [member " "anisotropy]." msgstr "" -#: doc/classes/SpatialMaterial.xml:402 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel ambient occlusion value." msgstr "" -#: doc/classes/SpatialMaterial.xml:405 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel depth." msgstr "" -#: doc/classes/SpatialMaterial.xml:408 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel subsurface scattering." msgstr "" -#: doc/classes/SpatialMaterial.xml:411 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel transmission color." msgstr "" -#: doc/classes/SpatialMaterial.xml:414 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel refraction strength." msgstr "" -#: doc/classes/SpatialMaterial.xml:417 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel detail mask blending value." msgstr "" -#: doc/classes/SpatialMaterial.xml:420 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel detail color." msgstr "" -#: doc/classes/SpatialMaterial.xml:423 +#: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel detail normal." msgstr "" -#: doc/classes/SpatialMaterial.xml:426 +#: doc/classes/SpatialMaterial.xml msgid "Represents the size of the [enum TextureParam] enum." msgstr "" -#: doc/classes/SpatialMaterial.xml:429 +#: doc/classes/SpatialMaterial.xml msgid "Use [code]UV[/code] with the detail texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:432 +#: doc/classes/SpatialMaterial.xml msgid "Use [code]UV2[/code] with the detail texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:435 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member flags_transparent]." msgstr "" -#: doc/classes/SpatialMaterial.xml:438 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member emission_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:441 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member normal_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:444 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member rim_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:447 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member clearcoat_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:450 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member anisotropy_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:453 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member ao_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:456 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member depth_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:459 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member subsurf_scatter_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:462 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member transmission_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:465 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member refraction_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:468 +#: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member detail_enabled]." msgstr "" -#: doc/classes/SpatialMaterial.xml:474 +#: doc/classes/SpatialMaterial.xml msgid "" "Default blend mode. The color of the object is blended over the background " "based on the object's alpha value." msgstr "" -#: doc/classes/SpatialMaterial.xml:477 +#: doc/classes/SpatialMaterial.xml msgid "The color of the object is added to the background." msgstr "" -#: doc/classes/SpatialMaterial.xml:480 +#: doc/classes/SpatialMaterial.xml msgid "The color of the object is subtracted from the background." msgstr "" -#: doc/classes/SpatialMaterial.xml:483 +#: doc/classes/SpatialMaterial.xml msgid "The color of the object is multiplied by the background." msgstr "" -#: doc/classes/SpatialMaterial.xml:486 +#: doc/classes/SpatialMaterial.xml msgid "Default depth draw mode. Depth is drawn only for opaque objects." msgstr "" -#: doc/classes/SpatialMaterial.xml:489 +#: doc/classes/SpatialMaterial.xml msgid "Depth draw is calculated for both opaque and transparent objects." msgstr "" -#: doc/classes/SpatialMaterial.xml:492 +#: doc/classes/SpatialMaterial.xml msgid "No depth draw." msgstr "" -#: doc/classes/SpatialMaterial.xml:495 +#: doc/classes/SpatialMaterial.xml msgid "" "For transparent objects, an opaque pass is made first with the opaque parts, " "then transparency is drawn." msgstr "" -#: doc/classes/SpatialMaterial.xml:498 +#: doc/classes/SpatialMaterial.xml msgid "Default cull mode. The back of the object is culled when not visible." msgstr "" -#: doc/classes/SpatialMaterial.xml:501 +#: doc/classes/SpatialMaterial.xml msgid "The front of the object is culled when not visible." msgstr "" -#: doc/classes/SpatialMaterial.xml:504 +#: doc/classes/SpatialMaterial.xml msgid "No culling is performed." msgstr "" -#: doc/classes/SpatialMaterial.xml:507 +#: doc/classes/SpatialMaterial.xml msgid "" "No lighting is used on the object. Color comes directly from [code]ALBEDO[/" "code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:510 +#: doc/classes/SpatialMaterial.xml msgid "" "Lighting is calculated per-vertex rather than per-pixel. This can be used to " "increase the speed of the shader at the cost of quality." msgstr "" -#: doc/classes/SpatialMaterial.xml:513 +#: doc/classes/SpatialMaterial.xml msgid "" "Disables the depth test, so this object is drawn on top of all others. " "However, objects drawn after it in the draw order may cover it." msgstr "" -#: doc/classes/SpatialMaterial.xml:516 +#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" -#: doc/classes/SpatialMaterial.xml:519 +#: doc/classes/SpatialMaterial.xml msgid "" "Vertex color is in sRGB space and needs to be converted to linear. Only " "applies in the GLES3 renderer." msgstr "" -#: doc/classes/SpatialMaterial.xml:522 +#: doc/classes/SpatialMaterial.xml msgid "" "Uses point size to alter the size of primitive points. Also changes the " "albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/" "code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:525 +#: doc/classes/SpatialMaterial.xml msgid "" "Object is scaled by depth so that it always appears the same size on screen." msgstr "" -#: doc/classes/SpatialMaterial.xml:528 +#: doc/classes/SpatialMaterial.xml msgid "" "Shader will keep the scale set for the mesh. Otherwise the scale is lost " "when billboarding. Only applies when [member params_billboard_mode] is " "[constant BILLBOARD_ENABLED]." msgstr "" -#: doc/classes/SpatialMaterial.xml:531 +#: doc/classes/SpatialMaterial.xml msgid "" "Use triplanar texture lookup for all texture lookups that would normally use " "[code]UV[/code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:534 +#: doc/classes/SpatialMaterial.xml msgid "" "Use triplanar texture lookup for all texture lookups that would normally use " "[code]UV2[/code]." msgstr "" -#: doc/classes/SpatialMaterial.xml:537 +#: doc/classes/SpatialMaterial.xml msgid "" "Use [code]UV2[/code] coordinates to look up from the [member ao_texture]." msgstr "" -#: doc/classes/SpatialMaterial.xml:540 +#: doc/classes/SpatialMaterial.xml msgid "" "Use [code]UV2[/code] coordinates to look up from the [member " "emission_texture]." msgstr "" -#: doc/classes/SpatialMaterial.xml:543 +#: doc/classes/SpatialMaterial.xml msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]." msgstr "" -#: doc/classes/SpatialMaterial.xml:546 +#: doc/classes/SpatialMaterial.xml msgid "" "Use world coordinates in the triplanar texture lookup instead of local " "coordinates." msgstr "" -#: doc/classes/SpatialMaterial.xml:549 +#: doc/classes/SpatialMaterial.xml msgid "Forces the shader to convert albedo from sRGB space to linear space." msgstr "" -#: doc/classes/SpatialMaterial.xml:552 +#: doc/classes/SpatialMaterial.xml msgid "Disables receiving shadows from other objects." msgstr "" -#: doc/classes/SpatialMaterial.xml:555 +#: doc/classes/SpatialMaterial.xml msgid "Disables receiving ambient light." msgstr "" -#: doc/classes/SpatialMaterial.xml:558 +#: doc/classes/SpatialMaterial.xml msgid "Ensures that normals appear correct, even with non-uniform scaling." msgstr "" -#: doc/classes/SpatialMaterial.xml:561 +#: doc/classes/SpatialMaterial.xml msgid "Enables the shadow to opacity feature." msgstr "" -#: doc/classes/SpatialMaterial.xml:567 +#: doc/classes/SpatialMaterial.xml msgid "Default diffuse scattering algorithm." msgstr "" -#: doc/classes/SpatialMaterial.xml:570 +#: doc/classes/SpatialMaterial.xml msgid "Diffuse scattering ignores roughness." msgstr "" -#: doc/classes/SpatialMaterial.xml:573 +#: doc/classes/SpatialMaterial.xml msgid "Extends Lambert to cover more than 90 degrees when roughness increases." msgstr "" -#: doc/classes/SpatialMaterial.xml:576 +#: doc/classes/SpatialMaterial.xml msgid "Attempts to use roughness to emulate microsurfacing." msgstr "" -#: doc/classes/SpatialMaterial.xml:579 +#: doc/classes/SpatialMaterial.xml msgid "Uses a hard cut for lighting, with smoothing affected by roughness." msgstr "" -#: doc/classes/SpatialMaterial.xml:582 +#: doc/classes/SpatialMaterial.xml msgid "Default specular blob." msgstr "" -#: doc/classes/SpatialMaterial.xml:585 doc/classes/SpatialMaterial.xml:588 +#: doc/classes/SpatialMaterial.xml msgid "Older specular algorithm, included for compatibility." msgstr "" -#: doc/classes/SpatialMaterial.xml:591 +#: doc/classes/SpatialMaterial.xml msgid "Toon blob which changes size based on roughness." msgstr "" -#: doc/classes/SpatialMaterial.xml:594 +#: doc/classes/SpatialMaterial.xml msgid "No specular blob." msgstr "" -#: doc/classes/SpatialMaterial.xml:597 +#: doc/classes/SpatialMaterial.xml msgid "Billboard mode is disabled." msgstr "" -#: doc/classes/SpatialMaterial.xml:600 +#: doc/classes/SpatialMaterial.xml msgid "The object's Z axis will always face the camera." msgstr "" -#: doc/classes/SpatialMaterial.xml:603 +#: doc/classes/SpatialMaterial.xml msgid "The object's X axis will always face the camera." msgstr "" -#: doc/classes/SpatialMaterial.xml:606 +#: doc/classes/SpatialMaterial.xml msgid "" "Used for particle systems when assigned to [Particles] and [CPUParticles] " "nodes. Enables [code]particles_anim_*[/code] properties.\n" @@ -54781,41 +56130,41 @@ msgid "" "anim_speed] should also be set to a positive value for the animation to play." msgstr "" -#: doc/classes/SpatialMaterial.xml:610 +#: doc/classes/SpatialMaterial.xml msgid "Used to read from the red channel of a texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:613 +#: doc/classes/SpatialMaterial.xml msgid "Used to read from the green channel of a texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:616 +#: doc/classes/SpatialMaterial.xml msgid "Used to read from the blue channel of a texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:619 +#: doc/classes/SpatialMaterial.xml msgid "Used to read from the alpha channel of a texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:625 +#: doc/classes/SpatialMaterial.xml msgid "Adds the emission color to the color from the emission texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:628 +#: doc/classes/SpatialMaterial.xml msgid "Multiplies the emission color by the color from the emission texture." msgstr "" -#: doc/classes/SpatialMaterial.xml:631 +#: doc/classes/SpatialMaterial.xml msgid "Do not use distance fade." msgstr "" -#: doc/classes/SpatialMaterial.xml:634 +#: doc/classes/SpatialMaterial.xml msgid "" "Smoothly fades the object out based on each pixel's distance from the camera " "using the alpha channel." msgstr "" -#: doc/classes/SpatialMaterial.xml:637 +#: doc/classes/SpatialMaterial.xml msgid "" "Smoothly fades the object out based on each pixel's distance from the camera " "using a dither approach. Dithering discards pixels based on a set pattern to " @@ -54823,7 +56172,7 @@ msgid "" "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]." msgstr "" -#: doc/classes/SpatialMaterial.xml:640 +#: doc/classes/SpatialMaterial.xml msgid "" "Smoothly fades the object out based on the object's distance from the camera " "using a dither approach. Dithering discards pixels based on a set pattern to " @@ -54831,52 +56180,71 @@ msgid "" "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]." msgstr "" -#: doc/classes/SphereMesh.xml:4 doc/classes/SphereMesh.xml:7 +#: doc/classes/SpatialMaterial.xml +msgid "" +"The real conditioned shader needed on each situation will be sent for " +"background compilation. In the meantime, a very complex shader that adapts " +"to every situation will be used (\"ubershader\"). This ubershader is much " +"slower to render, but will keep the game running without stalling to " +"compile. Once shader compilation is done, the ubershader is replaced by the " +"traditional optimized shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml +msgid "" +"Anything with this material applied won't be rendered while this material's " +"shader is being compiled.\n" +"This is useful for optimization, in cases where the visuals won't suffer " +"from having certain non-essential elements missing during the short time " +"their shaders are being compiled." +msgstr "" + +#: doc/classes/SphereMesh.xml msgid "Class representing a spherical [PrimitiveMesh]." msgstr "" -#: doc/classes/SphereMesh.xml:15 +#: doc/classes/SphereMesh.xml msgid "Full height of the sphere." msgstr "" -#: doc/classes/SphereMesh.xml:18 +#: doc/classes/SphereMesh.xml msgid "" "If [code]true[/code], a hemisphere is created rather than a full sphere.\n" "[b]Note:[/b] To get a regular hemisphere, the height and radius of the " "sphere must be equal." msgstr "" -#: doc/classes/SphereMesh.xml:22 +#: doc/classes/SphereMesh.xml msgid "Number of radial segments on the sphere." msgstr "" -#: doc/classes/SphereMesh.xml:25 +#: doc/classes/SphereMesh.xml msgid "Radius of sphere." msgstr "" -#: doc/classes/SphereMesh.xml:28 +#: doc/classes/SphereMesh.xml msgid "Number of segments along the height of the sphere." msgstr "" -#: doc/classes/SphereShape.xml:4 +#: doc/classes/SphereShape.xml msgid "Sphere shape for 3D collisions." msgstr "" -#: doc/classes/SphereShape.xml:7 +#: doc/classes/SphereShape.xml msgid "" "Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or " "[Area]. This shape is useful for modeling sphere-like 3D objects." msgstr "" -#: doc/classes/SphereShape.xml:16 +#: doc/classes/SphereShape.xml msgid "The sphere's radius. The shape's diameter is double the radius." msgstr "" -#: doc/classes/SpinBox.xml:4 +#: doc/classes/SpinBox.xml msgid "Numerical input text field." msgstr "" -#: doc/classes/SpinBox.xml:7 +#: doc/classes/SpinBox.xml msgid "" "SpinBox is a numerical input text field. It allows entering integers and " "floats.\n" @@ -54895,11 +56263,11 @@ msgid "" "[SpinBox]'s background, add theme items for [LineEdit] and customize them." msgstr "" -#: doc/classes/SpinBox.xml:26 +#: doc/classes/SpinBox.xml msgid "Applies the current value of this [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:32 +#: doc/classes/SpinBox.xml msgid "" "Returns the [LineEdit] instance from this [SpinBox]. You can use it to " "access properties and methods of [LineEdit].\n" @@ -54908,87 +56276,87 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/SpinBox.xml:39 +#: doc/classes/SpinBox.xml msgid "Sets the text alignment of the [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:42 +#: doc/classes/SpinBox.xml msgid "" "If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be " "read only." msgstr "" -#: doc/classes/SpinBox.xml:45 +#: doc/classes/SpinBox.xml msgid "" "Adds the specified [code]prefix[/code] string before the numerical value of " "the [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:48 +#: doc/classes/SpinBox.xml msgid "" "Adds the specified [code]suffix[/code] string after the numerical value of " "the [SpinBox]." msgstr "" -#: doc/classes/SpinBox.xml:55 +#: doc/classes/SpinBox.xml msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]." msgstr "" -#: doc/classes/SplitContainer.xml:4 +#: doc/classes/SplitContainer.xml msgid "Container for splitting and adjusting." msgstr "" -#: doc/classes/SplitContainer.xml:7 +#: doc/classes/SplitContainer.xml msgid "" "Container for splitting two [Control]s vertically or horizontally, with a " "grabber that allows adjusting the split offset or ratio." msgstr "" -#: doc/classes/SplitContainer.xml:15 +#: doc/classes/SplitContainer.xml msgid "" "Clamps the [member split_offset] value to not go outside the currently " "possible minimal and maximum values." msgstr "" -#: doc/classes/SplitContainer.xml:21 +#: doc/classes/SplitContainer.xml msgid "" "If [code]true[/code], the area of the first [Control] will be collapsed and " "the dragger will be disabled." msgstr "" -#: doc/classes/SplitContainer.xml:24 +#: doc/classes/SplitContainer.xml msgid "" "Determines the dragger's visibility. See [enum DraggerVisibility] for " "details." msgstr "" -#: doc/classes/SplitContainer.xml:27 +#: doc/classes/SplitContainer.xml msgid "" "The initial offset of the splitting between the two [Control]s, with " "[code]0[/code] being at the end of the first [Control]." msgstr "" -#: doc/classes/SplitContainer.xml:34 +#: doc/classes/SplitContainer.xml msgid "Emitted when the dragger is dragged by user." msgstr "" -#: doc/classes/SplitContainer.xml:40 +#: doc/classes/SplitContainer.xml msgid "The split dragger is visible when the cursor hovers it." msgstr "" -#: doc/classes/SplitContainer.xml:43 +#: doc/classes/SplitContainer.xml msgid "The split dragger is never visible." msgstr "" -#: doc/classes/SplitContainer.xml:46 +#: doc/classes/SplitContainer.xml msgid "The split dragger is never visible and its space collapsed." msgstr "" -#: doc/classes/SpotLight.xml:4 +#: doc/classes/SpotLight.xml msgid "A spotlight, such as a reflector spotlight or a lantern." msgstr "" -#: doc/classes/SpotLight.xml:7 +#: doc/classes/SpotLight.xml msgid "" "A Spotlight is a type of [Light] node that emits lights in a specific " "direction, in the shape of a cone. The light is attenuated through the " @@ -55003,19 +56371,19 @@ msgid "" "rendering/max_lights_per_object] at the cost of shader compilation times." msgstr "" -#: doc/classes/SpotLight.xml:18 +#: doc/classes/SpotLight.xml msgid "The spotlight's angle in degrees." msgstr "" -#: doc/classes/SpotLight.xml:21 +#: doc/classes/SpotLight.xml msgid "The spotlight's angular attenuation curve." msgstr "" -#: doc/classes/SpotLight.xml:24 +#: doc/classes/SpotLight.xml msgid "The spotlight's light energy attenuation curve." msgstr "" -#: doc/classes/SpotLight.xml:27 +#: doc/classes/SpotLight.xml msgid "" "The maximal range that can be reached by the spotlight. Note that the " "effectively lit area may appear to be smaller depending on the [member " @@ -55023,11 +56391,11 @@ msgid "" "the light will never reach anything outside this range." msgstr "" -#: doc/classes/SpringArm.xml:4 +#: doc/classes/SpringArm.xml msgid "A helper node, mostly used in 3rd person cameras." msgstr "" -#: doc/classes/SpringArm.xml:7 +#: doc/classes/SpringArm.xml msgid "" "The SpringArm node is a node that casts a ray (or collision shape) along its " "z axis and moves all its direct children to the collision point, minus a " @@ -55040,36 +56408,36 @@ msgid "" "need to exclude the player's collider from the SpringArm's collision check." msgstr "" -#: doc/classes/SpringArm.xml:19 +#: doc/classes/SpringArm.xml msgid "" "Adds the [PhysicsBody] object with the given [RID] to the list of " "[PhysicsBody] objects excluded from the collision check." msgstr "" -#: doc/classes/SpringArm.xml:25 +#: doc/classes/SpringArm.xml msgid "" "Clears the list of [PhysicsBody] objects excluded from the collision check." msgstr "" -#: doc/classes/SpringArm.xml:31 +#: doc/classes/SpringArm.xml msgid "Returns the spring arm's current length." msgstr "Gibt die aktuelle Länge des Federarms zurück." -#: doc/classes/SpringArm.xml:38 +#: doc/classes/SpringArm.xml msgid "" "Removes the given [RID] from the list of [PhysicsBody] objects excluded from " "the collision check." msgstr "" -#: doc/classes/SpringArm.xml:44 +#: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=https://" -"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html#collision-layers-and-masks]Collision layers and masks[/url] in the " -"documentation for more information." +"The layers against which the collision check shall be done. See [url=" +"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: doc/classes/SpringArm.xml:47 +#: doc/classes/SpringArm.xml msgid "" "When the collision check is made, a candidate length for the SpringArm is " "given.\n" @@ -55081,14 +56449,14 @@ msgid "" "point of collision." msgstr "" -#: doc/classes/SpringArm.xml:52 +#: doc/classes/SpringArm.xml msgid "" "The [Shape] to use for the SpringArm.\n" "When the shape is set, the SpringArm will cast the [Shape] on its z axis " "instead of performing a ray cast." msgstr "" -#: doc/classes/SpringArm.xml:56 +#: doc/classes/SpringArm.xml msgid "" "The maximum extent of the SpringArm. This is used as a length for both the " "ray and the shape cast used internally to calculate the desired position of " @@ -55097,17 +56465,17 @@ msgid "" "the [PhysicsDirectSpaceState] documentation." msgstr "" -#: doc/classes/Sprite.xml:4 +#: doc/classes/Sprite.xml msgid "General-purpose sprite node." msgstr "" -#: doc/classes/Sprite.xml:7 +#: doc/classes/Sprite.xml msgid "" "A node that displays a 2D texture. The texture displayed can be a region " "from a larger atlas texture, or a frame from a sprite sheet animation." msgstr "" -#: doc/classes/Sprite.xml:16 +#: doc/classes/Sprite.xml msgid "" "Returns a [Rect2] representing the Sprite's boundary in local coordinates. " "Can be used to detect if the Sprite was clicked. Example:\n" @@ -55120,7 +56488,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Sprite.xml:29 +#: doc/classes/Sprite.xml msgid "" "Returns [code]true[/code], if the pixel at the given position is opaque and " "[code]false[/code] in other case.\n" @@ -55128,28 +56496,28 @@ msgid "" "[code]null[/code] or if the given position is invalid." msgstr "" -#: doc/classes/Sprite.xml:36 +#: doc/classes/Sprite.xml msgid "If [code]true[/code], texture is centered." msgstr "" -#: doc/classes/Sprite.xml:45 doc/classes/Sprite3D.xml:15 +#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "" "Current frame to display from sprite sheet. [member hframes] or [member " "vframes] must be greater than 1." msgstr "" -#: doc/classes/Sprite.xml:48 doc/classes/Sprite3D.xml:18 +#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "" "Coordinates of the frame to display from sprite sheet. This is as an alias " "for the [member frame] property. [member hframes] or [member vframes] must " "be greater than 1." msgstr "" -#: doc/classes/Sprite.xml:51 doc/classes/Sprite3D.xml:21 +#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "The number of columns in the sprite sheet." msgstr "" -#: doc/classes/Sprite.xml:54 +#: doc/classes/Sprite.xml msgid "" "The normal map gives depth to the Sprite.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -55158,104 +56526,104 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/Sprite.xml:61 +#: doc/classes/Sprite.xml msgid "" "If [code]true[/code], texture is cut from a larger atlas texture. See " "[member region_rect]." msgstr "" -#: doc/classes/Sprite.xml:64 +#: doc/classes/Sprite.xml msgid "If [code]true[/code], the outermost pixels get blurred out." msgstr "" -#: doc/classes/Sprite.xml:67 doc/classes/Sprite3D.xml:27 +#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "" "The region of the atlas texture to display. [member region_enabled] must be " "[code]true[/code]." msgstr "" -#: doc/classes/Sprite.xml:70 +#: doc/classes/Sprite.xml msgid "[Texture] object to draw." msgstr "" -#: doc/classes/Sprite.xml:73 doc/classes/Sprite3D.xml:33 +#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "The number of rows in the sprite sheet." msgstr "" -#: doc/classes/Sprite.xml:79 doc/classes/Sprite3D.xml:39 +#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "Emitted when the [member frame] changes." msgstr "" -#: doc/classes/Sprite.xml:84 +#: doc/classes/Sprite.xml msgid "Emitted when the [member texture] changes." msgstr "" -#: doc/classes/Sprite3D.xml:4 +#: doc/classes/Sprite3D.xml msgid "2D sprite node in a 3D world." msgstr "" -#: doc/classes/Sprite3D.xml:7 +#: doc/classes/Sprite3D.xml msgid "" "A node that displays a 2D texture in a 3D environment. The texture displayed " "can be a region from a larger atlas texture, or a frame from a sprite sheet " "animation." msgstr "" -#: doc/classes/Sprite3D.xml:24 +#: doc/classes/Sprite3D.xml msgid "" "If [code]true[/code], texture will be cut from a larger atlas texture. See " "[member region_rect]." msgstr "" -#: doc/classes/Sprite3D.xml:30 +#: doc/classes/Sprite3D.xml msgid "" "[Texture] object to draw. If [member GeometryInstance.material_override] is " "used, this will be overridden." msgstr "" -#: doc/classes/SpriteBase3D.xml:4 +#: doc/classes/SpriteBase3D.xml msgid "2D sprite node in 3D environment." msgstr "" -#: doc/classes/SpriteBase3D.xml:7 +#: doc/classes/SpriteBase3D.xml msgid "A node that displays 2D texture information in a 3D environment." msgstr "" -#: doc/classes/SpriteBase3D.xml:27 +#: doc/classes/SpriteBase3D.xml msgid "Returns the rectangle representing this sprite." msgstr "" -#: doc/classes/SpriteBase3D.xml:35 +#: doc/classes/SpriteBase3D.xml msgid "If [code]true[/code], the specified flag will be enabled." msgstr "" -#: doc/classes/SpriteBase3D.xml:43 +#: doc/classes/SpriteBase3D.xml msgid "The direction in which the front of the texture faces." msgstr "" -#: doc/classes/SpriteBase3D.xml:51 +#: doc/classes/SpriteBase3D.xml msgid "" "If [code]true[/code], texture can be seen from the back as well, if " "[code]false[/code], it is invisible when looking at it from behind." msgstr "" -#: doc/classes/SpriteBase3D.xml:60 +#: doc/classes/SpriteBase3D.xml msgid "" "A color value that gets multiplied on, could be used for mood-coloring or to " "simulate the color of light." msgstr "" -#: doc/classes/SpriteBase3D.xml:66 +#: doc/classes/SpriteBase3D.xml msgid "" "The objects' visibility on a scale from [code]0[/code] fully invisible to " "[code]1[/code] fully visible." msgstr "" -#: doc/classes/SpriteBase3D.xml:69 +#: doc/classes/SpriteBase3D.xml msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "" -#: doc/classes/SpriteBase3D.xml:72 +#: doc/classes/SpriteBase3D.xml #, fuzzy msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " @@ -55264,37 +56632,37 @@ msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/SpriteBase3D.xml:75 +#: doc/classes/SpriteBase3D.xml msgid "" "If [code]true[/code], the texture's transparency and the opacity are used to " "make those parts of the sprite invisible." msgstr "" -#: doc/classes/SpriteBase3D.xml:80 +#: doc/classes/SpriteBase3D.xml msgid "" "If set, the texture's transparency and the opacity are used to make those " "parts of the sprite invisible." msgstr "" -#: doc/classes/SpriteBase3D.xml:83 +#: doc/classes/SpriteBase3D.xml msgid "If set, lights in the environment affect the sprite." msgstr "" -#: doc/classes/SpriteBase3D.xml:86 +#: doc/classes/SpriteBase3D.xml msgid "" "If set, texture can be seen from the back as well, if not, it is invisible " "when looking at it from behind." msgstr "" -#: doc/classes/SpriteBase3D.xml:89 +#: doc/classes/SpriteBase3D.xml msgid "Represents the size of the [enum DrawFlags] enum." msgstr "" -#: doc/classes/SpriteFrames.xml:4 +#: doc/classes/SpriteFrames.xml msgid "Sprite frame library for AnimatedSprite." msgstr "" -#: doc/classes/SpriteFrames.xml:7 +#: doc/classes/SpriteFrames.xml msgid "" "Sprite frame library for [AnimatedSprite]. Contains frames and animation " "data for playback.\n" @@ -55304,23 +56672,23 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/SpriteFrames.xml:17 +#: doc/classes/SpriteFrames.xml msgid "Adds a new animation to the library." msgstr "" -#: doc/classes/SpriteFrames.xml:26 +#: doc/classes/SpriteFrames.xml msgid "Adds a frame to the given animation." msgstr "" -#: doc/classes/SpriteFrames.xml:33 +#: doc/classes/SpriteFrames.xml msgid "Removes all frames from the given animation." msgstr "" -#: doc/classes/SpriteFrames.xml:39 +#: doc/classes/SpriteFrames.xml msgid "Removes all animations. A \"default\" animation will be created." msgstr "" -#: doc/classes/SpriteFrames.xml:46 +#: doc/classes/SpriteFrames.xml #, fuzzy msgid "" "Returns [code]true[/code] if the given animation is configured to loop when " @@ -55329,57 +56697,57 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der angegebene Track importiert ist. " "Andernfalls wird [code]false[/code] zurückgegeben." -#: doc/classes/SpriteFrames.xml:52 +#: doc/classes/SpriteFrames.xml msgid "" "Returns an array containing the names associated to each animation. Values " "are placed in alphabetical order." msgstr "" -#: doc/classes/SpriteFrames.xml:59 doc/classes/SpriteFrames.xml:120 +#: doc/classes/SpriteFrames.xml msgid "The animation's speed in frames per second." msgstr "" -#: doc/classes/SpriteFrames.xml:67 +#: doc/classes/SpriteFrames.xml msgid "Returns the animation's selected frame." msgstr "" -#: doc/classes/SpriteFrames.xml:74 +#: doc/classes/SpriteFrames.xml msgid "Returns the number of frames in the animation." msgstr "" -#: doc/classes/SpriteFrames.xml:81 +#: doc/classes/SpriteFrames.xml msgid "If [code]true[/code], the named animation exists." msgstr "" -#: doc/classes/SpriteFrames.xml:88 +#: doc/classes/SpriteFrames.xml msgid "Removes the given animation." msgstr "" -#: doc/classes/SpriteFrames.xml:96 +#: doc/classes/SpriteFrames.xml msgid "Removes the animation's selected frame." msgstr "" -#: doc/classes/SpriteFrames.xml:104 +#: doc/classes/SpriteFrames.xml msgid "Changes the animation's name to [code]newname[/code]." msgstr "" -#: doc/classes/SpriteFrames.xml:112 +#: doc/classes/SpriteFrames.xml msgid "If [code]true[/code], the animation will loop." msgstr "" -#: doc/classes/SpriteFrames.xml:129 +#: doc/classes/SpriteFrames.xml msgid "Sets the texture of the given frame." msgstr "" -#: doc/classes/SpriteFrames.xml:135 +#: doc/classes/SpriteFrames.xml msgid "Compatibility property, always equals to an empty array." msgstr "" -#: doc/classes/StaticBody.xml:4 +#: doc/classes/StaticBody.xml msgid "Static body for 3D physics." msgstr "" -#: doc/classes/StaticBody.xml:7 +#: doc/classes/StaticBody.xml msgid "" "Static body for 3D physics. A static body is a simple body that is not " "intended to move. In contrast to [RigidBody], they don't consume any CPU " @@ -55389,30 +56757,30 @@ msgid "" "was moving (this is useful for simulating conveyor belts or conveyor wheels)." msgstr "" -#: doc/classes/StaticBody.xml:23 +#: doc/classes/StaticBody.xml msgid "" "The body's constant angular velocity. This does not rotate the body, but " "affects other bodies that touch it, as if it was in a state of rotation." msgstr "" -#: doc/classes/StaticBody.xml:26 +#: doc/classes/StaticBody.xml msgid "" "The body's constant linear velocity. This does not move the body, but " "affects other bodies that touch it, as if it was in a state of movement." msgstr "" -#: doc/classes/StaticBody.xml:29 +#: doc/classes/StaticBody.xml msgid "" "The body's friction, from 0 (frictionless) to 1 (full friction).\n" "Deprecated, use [member PhysicsMaterial.friction] instead via [member " "physics_material_override]." msgstr "" -#: doc/classes/StaticBody2D.xml:4 +#: doc/classes/StaticBody2D.xml msgid "Static body for 2D physics." msgstr "" -#: doc/classes/StaticBody2D.xml:7 +#: doc/classes/StaticBody2D.xml msgid "" "Static body for 2D physics. A StaticBody2D is a body that is not intended to " "move. It is ideal for implementing objects in the environment, such as walls " @@ -55422,19 +56790,19 @@ msgid "" "example, a conveyor belt)." msgstr "" -#: doc/classes/StaticBody2D.xml:20 +#: doc/classes/StaticBody2D.xml msgid "" "The body's constant angular velocity. This does not rotate the body, but " "affects colliding bodies, as if it were rotating." msgstr "" -#: doc/classes/StaticBody2D.xml:23 +#: doc/classes/StaticBody2D.xml msgid "" "The body's constant linear velocity. This does not move the body, but " "affects colliding bodies, as if it were moving." msgstr "" -#: doc/classes/StaticBody2D.xml:26 +#: doc/classes/StaticBody2D.xml msgid "" "The body's friction. Values range from [code]0[/code] (no friction) to " "[code]1[/code] (full friction).\n" @@ -55442,38 +56810,38 @@ msgid "" "physics_material_override]." msgstr "" -#: doc/classes/StreamPeer.xml:4 +#: doc/classes/StreamPeer.xml msgid "Abstraction and base class for stream-based protocols." msgstr "" -#: doc/classes/StreamPeer.xml:7 +#: doc/classes/StreamPeer.xml msgid "" "StreamPeer is an abstraction and base class for stream-based protocols (such " "as TCP). It provides an API for sending and receiving data through streams " "as raw data or strings." msgstr "" -#: doc/classes/StreamPeer.xml:15 +#: doc/classes/StreamPeer.xml msgid "Gets a signed 16-bit value from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:21 +#: doc/classes/StreamPeer.xml msgid "Gets a signed 32-bit value from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:27 +#: doc/classes/StreamPeer.xml msgid "Gets a signed 64-bit value from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:33 +#: doc/classes/StreamPeer.xml msgid "Gets a signed byte from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:39 +#: doc/classes/StreamPeer.xml msgid "Returns the amount of bytes this [StreamPeer] has available." msgstr "" -#: doc/classes/StreamPeer.xml:46 +#: doc/classes/StreamPeer.xml msgid "" "Returns a chunk data with the received bytes. The amount of bytes to be " "received can be requested in the [code]bytes[/code] argument. If not enough " @@ -55482,15 +56850,15 @@ msgid "" "code and a data array." msgstr "" -#: doc/classes/StreamPeer.xml:52 +#: doc/classes/StreamPeer.xml msgid "Gets a double-precision float from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:58 +#: doc/classes/StreamPeer.xml msgid "Gets a single-precision float from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:65 +#: doc/classes/StreamPeer.xml msgid "" "Returns a chunk data with the received bytes. The amount of bytes to be " "received can be requested in the \"bytes\" argument. If not enough bytes are " @@ -55499,30 +56867,30 @@ msgid "" "array." msgstr "" -#: doc/classes/StreamPeer.xml:72 +#: doc/classes/StreamPeer.xml msgid "" -"Gets a string with byte-length [code]bytes[/code] from the stream. If " +"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If " "[code]bytes[/code] is negative (default) the length will be read from the " "stream using the reverse process of [method put_string]." msgstr "" -#: doc/classes/StreamPeer.xml:78 +#: doc/classes/StreamPeer.xml msgid "Gets an unsigned 16-bit value from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:84 +#: doc/classes/StreamPeer.xml msgid "Gets an unsigned 32-bit value from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:90 +#: doc/classes/StreamPeer.xml msgid "Gets an unsigned 64-bit value from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:96 +#: doc/classes/StreamPeer.xml msgid "Gets an unsigned byte from the stream." msgstr "" -#: doc/classes/StreamPeer.xml:103 +#: doc/classes/StreamPeer.xml msgid "" "Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream " "(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative " @@ -55530,7 +56898,7 @@ msgid "" "of [method put_utf8_string]." msgstr "" -#: doc/classes/StreamPeer.xml:110 +#: doc/classes/StreamPeer.xml msgid "" "Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/" "code], decoding objects is allowed.\n" @@ -55539,38 +56907,38 @@ msgid "" "to avoid potential security threats such as remote code execution." msgstr "" -#: doc/classes/StreamPeer.xml:118 +#: doc/classes/StreamPeer.xml msgid "Puts a signed 16-bit value into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:125 +#: doc/classes/StreamPeer.xml msgid "Puts a signed 32-bit value into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:132 +#: doc/classes/StreamPeer.xml msgid "Puts a signed 64-bit value into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:139 +#: doc/classes/StreamPeer.xml msgid "Puts a signed byte into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:146 +#: doc/classes/StreamPeer.xml msgid "" "Sends a chunk of data through the connection, blocking if necessary until " "the data is done sending. This function returns an [enum @GlobalScope.Error] " "code." msgstr "" -#: doc/classes/StreamPeer.xml:153 +#: doc/classes/StreamPeer.xml msgid "Puts a double-precision float into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:160 +#: doc/classes/StreamPeer.xml msgid "Puts a single-precision float into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:167 +#: doc/classes/StreamPeer.xml msgid "" "Sends a chunk of data through the connection. If all the data could not be " "sent at once, only part of it will. This function returns two values, an " @@ -55578,7 +56946,7 @@ msgid "" "actually sent." msgstr "" -#: doc/classes/StreamPeer.xml:174 +#: doc/classes/StreamPeer.xml msgid "" "Puts a zero-terminated ASCII string into the stream prepended by a 32-bit " "unsigned integer representing its size.\n" @@ -55589,23 +56957,23 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/StreamPeer.xml:185 +#: doc/classes/StreamPeer.xml msgid "Puts an unsigned 16-bit value into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:192 +#: doc/classes/StreamPeer.xml msgid "Puts an unsigned 32-bit value into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:199 +#: doc/classes/StreamPeer.xml msgid "Puts an unsigned 64-bit value into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:206 +#: doc/classes/StreamPeer.xml msgid "Puts an unsigned byte into the stream." msgstr "" -#: doc/classes/StreamPeer.xml:213 +#: doc/classes/StreamPeer.xml msgid "" "Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits " "unsigned integer representing its size.\n" @@ -55616,29 +56984,29 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/StreamPeer.xml:225 +#: doc/classes/StreamPeer.xml msgid "" "Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/" "code] encoding objects is allowed (and can potentially include code)." msgstr "" -#: doc/classes/StreamPeer.xml:231 +#: doc/classes/StreamPeer.xml msgid "" "If [code]true[/code], this [StreamPeer] will using big-endian format for " "encoding and decoding." msgstr "" -#: doc/classes/StreamPeerSSL.xml:4 +#: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" -#: doc/classes/StreamPeerSSL.xml:7 +#: doc/classes/StreamPeerSSL.xml msgid "" "SSL stream peer. This object can be used to connect to an SSL server or " "accept a single SSL client connection." msgstr "" -#: doc/classes/StreamPeerSSL.xml:20 +#: doc/classes/StreamPeerSSL.xml msgid "" "Accepts a peer connection as a server using the given [code]private_key[/" "code] and providing the given [code]certificate[/code] to the client. You " @@ -55646,7 +57014,7 @@ msgid "" "chain information along with the certificate." msgstr "" -#: doc/classes/StreamPeerSSL.xml:30 +#: doc/classes/StreamPeerSSL.xml msgid "" "Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If " "[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will " @@ -55656,68 +57024,68 @@ msgid "" "supported in HTML5 exports due to browsers restrictions." msgstr "" -#: doc/classes/StreamPeerSSL.xml:37 doc/classes/StreamPeerTCP.xml:23 +#: doc/classes/StreamPeerSSL.xml doc/classes/StreamPeerTCP.xml msgid "Disconnects from host." msgstr "" -#: doc/classes/StreamPeerSSL.xml:49 +#: doc/classes/StreamPeerSSL.xml msgid "" "Poll the connection to check for incoming bytes. Call this right before " "[method StreamPeer.get_available_bytes] for it to work properly." msgstr "" -#: doc/classes/StreamPeerSSL.xml:59 +#: doc/classes/StreamPeerSSL.xml msgid "A status representing a [StreamPeerSSL] that is disconnected." msgstr "" -#: doc/classes/StreamPeerSSL.xml:62 +#: doc/classes/StreamPeerSSL.xml msgid "A status representing a [StreamPeerSSL] during handshaking." msgstr "" -#: doc/classes/StreamPeerSSL.xml:65 +#: doc/classes/StreamPeerSSL.xml msgid "A status representing a [StreamPeerSSL] that is connected to a host." msgstr "" -#: doc/classes/StreamPeerSSL.xml:68 +#: doc/classes/StreamPeerSSL.xml msgid "A status representing a [StreamPeerSSL] in error state." msgstr "" -#: doc/classes/StreamPeerSSL.xml:71 +#: doc/classes/StreamPeerSSL.xml msgid "" "An error status that shows a mismatch in the SSL certificate domain " "presented by the host and the domain requested for validation." msgstr "" -#: doc/classes/StreamPeerTCP.xml:4 +#: doc/classes/StreamPeerTCP.xml msgid "TCP stream peer." msgstr "" -#: doc/classes/StreamPeerTCP.xml:7 +#: doc/classes/StreamPeerTCP.xml msgid "" "TCP stream peer. This object can be used to connect to TCP servers, or also " "is returned by a TCP server." msgstr "" -#: doc/classes/StreamPeerTCP.xml:17 +#: doc/classes/StreamPeerTCP.xml msgid "" "Connects to the specified [code]host:port[/code] pair. A hostname will be " "resolved if valid. Returns [constant OK] on success or [constant FAILED] on " "failure." msgstr "" -#: doc/classes/StreamPeerTCP.xml:29 +#: doc/classes/StreamPeerTCP.xml msgid "Returns the IP of this peer." msgstr "" -#: doc/classes/StreamPeerTCP.xml:35 +#: doc/classes/StreamPeerTCP.xml msgid "Returns the port of this peer." msgstr "" -#: doc/classes/StreamPeerTCP.xml:41 +#: doc/classes/StreamPeerTCP.xml msgid "Returns the status of the connection, see [enum Status]." msgstr "" -#: doc/classes/StreamPeerTCP.xml:47 +#: doc/classes/StreamPeerTCP.xml #, fuzzy msgid "" "Returns [code]true[/code] if this peer is currently connected or is " @@ -55726,7 +57094,7 @@ msgstr "" "Gibt [code]true[/code] zurück wenn die Mono Laufzeit sich beendet, ansonsten " "[code]false[/code]." -#: doc/classes/StreamPeerTCP.xml:54 +#: doc/classes/StreamPeerTCP.xml msgid "" "If [code]enabled[/code] is [code]true[/code], packets will be sent " "immediately. If [code]enabled[/code] is [code]false[/code] (the default), " @@ -55737,45 +57105,45 @@ msgid "" "decrease the total available bandwidth." msgstr "" -#: doc/classes/StreamPeerTCP.xml:61 +#: doc/classes/StreamPeerTCP.xml msgid "" "The initial status of the [StreamPeerTCP]. This is also the status after " "disconnecting." msgstr "" -#: doc/classes/StreamPeerTCP.xml:64 +#: doc/classes/StreamPeerTCP.xml msgid "A status representing a [StreamPeerTCP] that is connecting to a host." msgstr "" -#: doc/classes/StreamPeerTCP.xml:67 +#: doc/classes/StreamPeerTCP.xml msgid "A status representing a [StreamPeerTCP] that is connected to a host." msgstr "" -#: doc/classes/StreamPeerTCP.xml:70 +#: doc/classes/StreamPeerTCP.xml msgid "A status representing a [StreamPeerTCP] in error state." msgstr "" -#: doc/classes/StreamTexture.xml:4 +#: doc/classes/StreamTexture.xml msgid "A [code].stex[/code] texture." msgstr "" -#: doc/classes/StreamTexture.xml:7 +#: doc/classes/StreamTexture.xml msgid "A texture that is loaded from a [code].stex[/code] file." msgstr "" -#: doc/classes/StreamTexture.xml:16 +#: doc/classes/StreamTexture.xml msgid "Loads the texture from the given path." msgstr "" -#: doc/classes/StreamTexture.xml:23 +#: doc/classes/StreamTexture.xml msgid "The StreamTexture's file path to a [code].stex[/code] file." msgstr "" -#: doc/classes/String.xml:4 +#: doc/classes/String.xml msgid "Built-in string class." msgstr "" -#: doc/classes/String.xml:7 +#: doc/classes/String.xml msgid "" "This is the built-in string class (and the one used by GDScript). It " "supports Unicode and provides all necessary means for string handling. " @@ -55783,143 +57151,141 @@ msgid "" "them around is cheap in resources." msgstr "" -#: doc/classes/String.xml:10 +#: doc/classes/String.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" -"gdscript_format_string.html" +msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" "gdscript_format_string.html" -#: doc/classes/String.xml:17 +#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" -#: doc/classes/String.xml:24 +#: doc/classes/String.xml msgid "Constructs a new String from the given [int]." msgstr "" -#: doc/classes/String.xml:31 +#: doc/classes/String.xml msgid "Constructs a new String from the given [float]." msgstr "" -#: doc/classes/String.xml:38 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Vector2]." msgstr "" -#: doc/classes/String.xml:45 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Rect2]." msgstr "" -#: doc/classes/String.xml:52 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Vector3]." msgstr "" -#: doc/classes/String.xml:59 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Transform2D]." msgstr "" -#: doc/classes/String.xml:66 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Plane]." msgstr "" -#: doc/classes/String.xml:73 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Quat]." msgstr "" -#: doc/classes/String.xml:80 +#: doc/classes/String.xml msgid "Constructs a new String from the given [AABB]." msgstr "" -#: doc/classes/String.xml:87 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Basis]." msgstr "" -#: doc/classes/String.xml:94 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Transform]." msgstr "" -#: doc/classes/String.xml:101 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Color]." msgstr "" -#: doc/classes/String.xml:108 +#: doc/classes/String.xml msgid "Constructs a new String from the given [NodePath]." msgstr "" -#: doc/classes/String.xml:115 +#: doc/classes/String.xml msgid "Constructs a new String from the given [RID]." msgstr "" -#: doc/classes/String.xml:122 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Dictionary]." msgstr "" -#: doc/classes/String.xml:129 +#: doc/classes/String.xml msgid "Constructs a new String from the given [Array]." msgstr "" -#: doc/classes/String.xml:136 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolByteArray]." msgstr "" "Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" "code]." -#: doc/classes/String.xml:143 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolIntArray]." msgstr "" "Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" "code]." -#: doc/classes/String.xml:150 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolRealArray]." msgstr "" "Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" "code]." -#: doc/classes/String.xml:157 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolStringArray]." msgstr "" "Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" "code]." -#: doc/classes/String.xml:164 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolVector2Array]." msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]." -#: doc/classes/String.xml:171 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolVector3Array]." msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]." -#: doc/classes/String.xml:178 +#: doc/classes/String.xml #, fuzzy msgid "Constructs a new String from the given [PoolColorArray]." msgstr "" "Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" "code]." -#: doc/classes/String.xml:185 +#: doc/classes/String.xml msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" -#: doc/classes/String.xml:191 +#: doc/classes/String.xml msgid "Returns the bigrams (pairs of consecutive letters) of this string." msgstr "" -#: doc/classes/String.xml:197 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with special characters escaped using the C " "language standard." msgstr "" -#: doc/classes/String.xml:203 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with escaped characters replaced by their " "meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/" @@ -55930,7 +57296,7 @@ msgid "" "[code]\\uXXXX[/code] escape sequence." msgstr "" -#: doc/classes/String.xml:210 +#: doc/classes/String.xml msgid "" "Changes the case of some letters. Replaces underscores with spaces, adds " "spaces before in-word uppercase characters, converts all letters to " @@ -55940,7 +57306,7 @@ msgid "" "code]." msgstr "" -#: doc/classes/String.xml:217 +#: doc/classes/String.xml msgid "" "Performs a case-sensitive comparison to another string. Returns [code]-1[/" "code] if less than, [code]1[/code] if greater than, or [code]0[/code] if " @@ -55959,7 +57325,7 @@ msgid "" "operator instead. See also [method nocasecmp_to]." msgstr "" -#: doc/classes/String.xml:229 +#: doc/classes/String.xml msgid "" "Returns the number of occurrences of substring [code]what[/code] between " "[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and " @@ -55967,7 +57333,7 @@ msgid "" "code] equals 0 the remained substring will be used." msgstr "" -#: doc/classes/String.xml:238 +#: doc/classes/String.xml msgid "" "Returns the number of occurrences of substring [code]what[/code] (ignoring " "case) between [code]from[/code] and [code]to[/code] positions. If " @@ -55975,29 +57341,29 @@ msgid "" "used. If only [code]to[/code] equals 0 the remained substring will be used." msgstr "" -#: doc/classes/String.xml:244 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with indentation (leading tabs and spaces) " -"removed." +"removed. See also [method indent] to add indentation." msgstr "" -#: doc/classes/String.xml:250 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if the length of the string equals [code]0[/code]." msgstr "" "Liefert [code]true[/code] wenn die Länge der Zeichenkette [code]0[/code] ist." -#: doc/classes/String.xml:257 +#: doc/classes/String.xml msgid "Returns [code]true[/code] if the string ends with the given string." msgstr "" -#: doc/classes/String.xml:264 +#: doc/classes/String.xml msgid "" "Erases [code]chars[/code] characters from the string starting from " "[code]position[/code]." msgstr "" -#: doc/classes/String.xml:272 +#: doc/classes/String.xml msgid "" "Finds the first occurrence of a substring. Returns the starting position of " "the substring or [code]-1[/code] if not found. Optionally, the initial " @@ -56011,36 +57377,36 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:285 +#: doc/classes/String.xml msgid "" "Finds the last occurrence of a substring. Returns the starting position of " "the substring or [code]-1[/code] if not found." msgstr "" -#: doc/classes/String.xml:293 +#: doc/classes/String.xml msgid "" "Finds the first occurrence of a substring, ignoring case. Returns the " "starting position of the substring or [code]-1[/code] if not found. " "Optionally, the initial search index can be passed." msgstr "" -#: doc/classes/String.xml:301 +#: doc/classes/String.xml msgid "" "Formats the string by replacing all occurrences of [code]placeholder[/code] " "with [code]values[/code]." msgstr "" -#: doc/classes/String.xml:307 +#: doc/classes/String.xml msgid "If the string is a valid file path, returns the base directory name." msgstr "" -#: doc/classes/String.xml:313 +#: doc/classes/String.xml msgid "" "If the string is a valid file path, returns the full file path without the " "extension." msgstr "" -#: doc/classes/String.xml:319 +#: doc/classes/String.xml msgid "" "Returns the extension without the leading period character ([code].[/code]) " "if the string is a valid file name or path. If the string does not contain " @@ -56057,15 +57423,28 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:335 +#: doc/classes/String.xml msgid "If the string is a valid file path, returns the filename." msgstr "" -#: doc/classes/String.xml:341 +#: doc/classes/String.xml +msgid "" +"Splits a string using a [code]delimiter[/code] and returns a substring at " +"index [code]slice[/code]. Returns an empty string if the index doesn't " +"exist.\n" +"This is a more performant alternative to [method split] for cases when you " +"need only one element from the array at a fixed index.\n" +"Example:\n" +"[codeblock]\n" +"print(\"i/am/example/string\".get_slice(\"/\", 2)) # Prints 'example'.\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/String.xml msgid "Hashes the string and returns a 32-bit integer." msgstr "" -#: doc/classes/String.xml:347 +#: doc/classes/String.xml msgid "" "Converts a string containing a hexadecimal number into an integer. " "Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" " @@ -56075,7 +57454,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:356 +#: doc/classes/String.xml msgid "" "Escapes (encodes) a string to URL friendly format. Also referred to as 'URL " "encode'.\n" @@ -56085,7 +57464,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:365 +#: doc/classes/String.xml msgid "" "Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL " "decode'.\n" @@ -56095,7 +57474,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:375 +#: doc/classes/String.xml msgid "" "Converts [code]size[/code] represented as number of bytes to human-readable " "format using internationalized set of data size units, namely: B, KiB, MiB, " @@ -56108,48 +57487,58 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:388 +#: doc/classes/String.xml +msgid "" +"Returns a copy of the string with lines indented with [code]prefix[/code].\n" +"For example, the string can be indented with two tabs using [code]\"\\t\\t" +"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " +"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" +"code]. See also [method dedent] to remove indentation.\n" +"[b]Note:[/b] Empty lines are kept empty." +msgstr "" + +#: doc/classes/String.xml msgid "" "Returns a copy of the string with the substring [code]what[/code] inserted " "at the given position." msgstr "" -#: doc/classes/String.xml:394 +#: doc/classes/String.xml msgid "" "If the string is a path to a file or directory, returns [code]true[/code] if " "the path is absolute." msgstr "" -#: doc/classes/String.xml:400 +#: doc/classes/String.xml msgid "" "If the string is a path to a file or directory, returns [code]true[/code] if " "the path is relative." msgstr "" -#: doc/classes/String.xml:407 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string is a subsequence of the given " "string." msgstr "" -#: doc/classes/String.xml:414 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string is a subsequence of the given " "string, without considering case." msgstr "" -#: doc/classes/String.xml:420 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string is free from characters that aren't " "allowed in file names, those being:\n" "[code]: / \\ ? * \" | % < >[/code]" msgstr "" -#: doc/classes/String.xml:427 +#: doc/classes/String.xml msgid "Returns [code]true[/code] if this string contains a valid float." msgstr "" -#: doc/classes/String.xml:434 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string contains a valid hexadecimal " "number. If [code]with_prefix[/code] is [code]true[/code], then a validity of " @@ -56157,7 +57546,7 @@ msgid "" "instance: [code]0xDEADC0DE[/code]." msgstr "" -#: doc/classes/String.xml:440 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string contains a valid color in " "hexadecimal HTML notation. Other HTML notations such as named colors or " @@ -56165,18 +57554,18 @@ msgid "" "return [code]false[/code]." msgstr "" -#: doc/classes/String.xml:446 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit." msgstr "" -#: doc/classes/String.xml:452 +#: doc/classes/String.xml msgid "Returns [code]true[/code] if this string contains a valid integer." msgstr "" -#: doc/classes/String.xml:458 +#: doc/classes/String.xml msgid "" "Returns [code]true[/code] if this string contains only a well-formatted IPv4 " "or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/" @@ -56184,21 +57573,31 @@ msgid "" "code] as valid." msgstr "" -#: doc/classes/String.xml:464 +#: doc/classes/String.xml +msgid "" +"Return a [String] which is the concatenation of the [code]parts[/code]. The " +"separator between elements is the string providing this method.\n" +"Example:\n" +"[codeblock]\n" +"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/String.xml msgid "" "Returns a copy of the string with special characters escaped using the JSON " "standard." msgstr "" -#: doc/classes/String.xml:471 +#: doc/classes/String.xml msgid "Returns a number of characters from the left of the string." msgstr "" -#: doc/classes/String.xml:477 +#: doc/classes/String.xml msgid "Returns the string's amount of characters." msgstr "" -#: doc/classes/String.xml:484 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with characters removed from the left. The " "[code]chars[/code] argument is a string specifying the set of characters to " @@ -56208,29 +57607,29 @@ msgid "" "set of characters." msgstr "" -#: doc/classes/String.xml:492 +#: doc/classes/String.xml msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " "single character except a period ([code]\".\"[/code])." msgstr "" -#: doc/classes/String.xml:499 +#: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " "single character except a period ([code]\".\"[/code])." msgstr "" -#: doc/classes/String.xml:505 +#: doc/classes/String.xml msgid "Returns the MD5 hash of the string as an array of bytes." msgstr "" -#: doc/classes/String.xml:511 +#: doc/classes/String.xml msgid "Returns the MD5 hash of the string as a string." msgstr "" -#: doc/classes/String.xml:518 +#: doc/classes/String.xml msgid "" "Performs a case-insensitive [i]natural order[/i] comparison to another " "string. Returns [code]-1[/code] if less than, [code]1[/code] if greater " @@ -56255,7 +57654,7 @@ msgid "" "operator instead. See also [method nocasecmp_to] and [method casecmp_to]." msgstr "" -#: doc/classes/String.xml:529 +#: doc/classes/String.xml msgid "" "Performs a case-insensitive comparison to another string. Returns [code]-1[/" "code] if less than, [code]1[/code] if greater than, or [code]0[/code] if " @@ -56275,74 +57674,74 @@ msgid "" "operator instead. See also [method casecmp_to]." msgstr "" -#: doc/classes/String.xml:539 +#: doc/classes/String.xml msgid "Returns the character code at position [code]at[/code]." msgstr "" -#: doc/classes/String.xml:546 +#: doc/classes/String.xml msgid "" "Formats a number to have an exact number of [code]digits[/code] after the " "decimal point." msgstr "" -#: doc/classes/String.xml:553 +#: doc/classes/String.xml msgid "" "Formats a number to have an exact number of [code]digits[/code] before the " "decimal point." msgstr "" -#: doc/classes/String.xml:559 +#: doc/classes/String.xml msgid "Decode a percent-encoded string. See [method percent_encode]." msgstr "" -#: doc/classes/String.xml:565 +#: doc/classes/String.xml msgid "" "Percent-encodes a string. Encodes parameters in a URL when sending a HTTP " "GET request (and bodies of form-urlencoded POST requests)." msgstr "" -#: doc/classes/String.xml:572 +#: doc/classes/String.xml msgid "" "If the string is a path, this concatenates [code]file[/code] at the end of " "the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == " "\"this/is/path\"[/code]." msgstr "" -#: doc/classes/String.xml:579 +#: doc/classes/String.xml msgid "" "Returns original string repeated a number of times. The number of " "repetitions is given by the argument." msgstr "" -#: doc/classes/String.xml:587 +#: doc/classes/String.xml msgid "" "Replaces occurrences of a case-sensitive substring with the given one inside " "the string." msgstr "" -#: doc/classes/String.xml:595 +#: doc/classes/String.xml msgid "" "Replaces occurrences of a case-insensitive substring with the given one " "inside the string." msgstr "" -#: doc/classes/String.xml:603 +#: doc/classes/String.xml msgid "" "Performs a case-sensitive search for a substring, but starts from the end of " "the string instead of the beginning." msgstr "" -#: doc/classes/String.xml:611 +#: doc/classes/String.xml msgid "" "Performs a case-insensitive search for a substring, but starts from the end " "of the string instead of the beginning." msgstr "" -#: doc/classes/String.xml:618 +#: doc/classes/String.xml msgid "Returns the right side of the string from a given position." msgstr "" -#: doc/classes/String.xml:627 +#: doc/classes/String.xml msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings, starting from right.\n" @@ -56361,7 +57760,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:644 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with characters removed from the right. The " "[code]chars[/code] argument is a string specifying the set of characters to " @@ -56371,39 +57770,41 @@ msgid "" "set of characters." msgstr "" -#: doc/classes/String.xml:651 +#: doc/classes/String.xml msgid "Returns the SHA-1 hash of the string as an array of bytes." msgstr "" -#: doc/classes/String.xml:657 +#: doc/classes/String.xml msgid "Returns the SHA-1 hash of the string as a string." msgstr "" -#: doc/classes/String.xml:663 +#: doc/classes/String.xml msgid "Returns the SHA-256 hash of the string as an array of bytes." msgstr "" -#: doc/classes/String.xml:669 +#: doc/classes/String.xml msgid "Returns the SHA-256 hash of the string as a string." msgstr "" -#: doc/classes/String.xml:676 +#: doc/classes/String.xml msgid "" "Returns the similarity index of the text compared to this string. 1 means " "totally similar and 0 means totally dissimilar." msgstr "" -#: doc/classes/String.xml:682 +#: doc/classes/String.xml msgid "Returns a simplified canonical path." msgstr "" -#: doc/classes/String.xml:691 +#: doc/classes/String.xml msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings. The [code]delimiter[/code] can be of any length.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " "from the left up to [code]maxsplit[/code]. The default value of [code]0[/" "code] means that all items are split.\n" +"If you need only one element from the array at a specific index, [method " +"get_slice] is a more performant option.\n" "Example:\n" "[codeblock]\n" "var some_string = \"One,Two,Three,Four\"\n" @@ -56416,7 +57817,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/String.xml:709 +#: doc/classes/String.xml msgid "" "Splits the string in floats by using a delimiter string and returns an array " "of the substrings.\n" @@ -56424,7 +57825,7 @@ msgid "" "split by [code]\",\"[/code]." msgstr "" -#: doc/classes/String.xml:718 +#: doc/classes/String.xml msgid "" "Returns a copy of the string stripped of any non-printable character " "(including tabulations, spaces and line breaks) at the beginning and the " @@ -56432,7 +57833,7 @@ msgid "" "right edges respectively." msgstr "" -#: doc/classes/String.xml:724 +#: doc/classes/String.xml msgid "" "Returns a copy of the string stripped of any escape character. These include " "all non-printable control characters of the first page of the ASCII table (< " @@ -56440,7 +57841,7 @@ msgid "" "code] and [code]\\r[/code]) characters, but not spaces." msgstr "" -#: doc/classes/String.xml:732 +#: doc/classes/String.xml msgid "" "Returns part of the string from the position [code]from[/code] with length " "[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/" @@ -56451,7 +57852,7 @@ msgstr "" "Mit [code]-1[/code] werden die restlichen Zeichen ab der angegebenen " "Position zurückgegeben." -#: doc/classes/String.xml:738 +#: doc/classes/String.xml msgid "" "Converts the String (which is a character array) to [PoolByteArray] (which " "is an array of bytes). The conversion is faster compared to [method " @@ -56459,25 +57860,25 @@ msgid "" "ASCII characters." msgstr "" -#: doc/classes/String.xml:744 +#: doc/classes/String.xml msgid "" "Converts a string containing a decimal number into a [code]float[/code]." msgstr "" -#: doc/classes/String.xml:750 +#: doc/classes/String.xml msgid "" "Converts a string containing an integer number into an [code]int[/code]." msgstr "" -#: doc/classes/String.xml:756 +#: doc/classes/String.xml msgid "Returns the string converted to lowercase." msgstr "" -#: doc/classes/String.xml:762 +#: doc/classes/String.xml msgid "Returns the string converted to uppercase." msgstr "" -#: doc/classes/String.xml:768 +#: doc/classes/String.xml msgid "" "Converts the String (which is an array of characters) to [PoolByteArray] " "(which is an array of bytes). The conversion is a bit slower than [method " @@ -56485,48 +57886,48 @@ msgid "" "this function over [method to_ascii]." msgstr "" -#: doc/classes/String.xml:774 +#: doc/classes/String.xml msgid "" "Converts the String (which is an array of characters) to [PoolByteArray] " "(which is an array of bytes)." msgstr "" -#: doc/classes/String.xml:781 +#: doc/classes/String.xml msgid "" "Removes a given string from the start if it starts with it or leaves the " "string unchanged." msgstr "" -#: doc/classes/String.xml:788 +#: doc/classes/String.xml msgid "" "Removes a given string from the end if it ends with it or leaves the string " "unchanged." msgstr "" -#: doc/classes/String.xml:794 +#: doc/classes/String.xml msgid "" "Removes any characters from the string that are prohibited in [Node] names " "([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]\"[/" "code])." msgstr "" -#: doc/classes/String.xml:800 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with special characters escaped using the XML " "standard." msgstr "" -#: doc/classes/String.xml:806 +#: doc/classes/String.xml msgid "" "Returns a copy of the string with escaped characters replaced by their " "meanings according to the XML standard." msgstr "" -#: doc/classes/StyleBox.xml:4 +#: doc/classes/StyleBox.xml msgid "Base class for drawing stylized boxes for the UI." msgstr "" -#: doc/classes/StyleBox.xml:7 +#: doc/classes/StyleBox.xml msgid "" "StyleBox is [Resource] that provides an abstract base class for drawing " "stylized boxes for the UI. StyleBoxes are used for drawing the styles of " @@ -56540,55 +57941,55 @@ msgid "" "[code]focus[/code] [StyleBox] more reusable across different nodes." msgstr "" -#: doc/classes/StyleBox.xml:18 +#: doc/classes/StyleBox.xml msgid "" "Draws this stylebox using a [CanvasItem] with given [RID].\n" "You can get a [RID] value using [method Object.get_instance_id] on a " "[CanvasItem]-derived node." msgstr "" -#: doc/classes/StyleBox.xml:25 +#: doc/classes/StyleBox.xml msgid "Returns the size of this [StyleBox] without the margins." msgstr "" -#: doc/classes/StyleBox.xml:31 +#: doc/classes/StyleBox.xml msgid "" "Returns the [CanvasItem] that handles its [constant CanvasItem." "NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment." msgstr "" -#: doc/classes/StyleBox.xml:38 +#: doc/classes/StyleBox.xml msgid "Returns the default value of the specified [enum Margin]." msgstr "" -#: doc/classes/StyleBox.xml:45 +#: doc/classes/StyleBox.xml msgid "" "Returns the content margin offset for the specified [enum Margin].\n" "Positive values reduce size inwards, unlike [Control]'s margin values." msgstr "" -#: doc/classes/StyleBox.xml:52 +#: doc/classes/StyleBox.xml msgid "Returns the minimum size that this stylebox can be shrunk to." msgstr "" -#: doc/classes/StyleBox.xml:58 +#: doc/classes/StyleBox.xml msgid "" "Returns the \"offset\" of a stylebox. This helper function returns a value " "equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style." "get_margin(MARGIN_TOP))[/code]." msgstr "" -#: doc/classes/StyleBox.xml:66 +#: doc/classes/StyleBox.xml msgid "" "Sets the default value of the specified [enum Margin] to given [code]offset[/" "code] in pixels." msgstr "" -#: doc/classes/StyleBox.xml:74 +#: doc/classes/StyleBox.xml msgid "Test a position in a rectangle, return whether it passes the mask test." msgstr "" -#: doc/classes/StyleBox.xml:80 +#: doc/classes/StyleBox.xml msgid "" "The bottom margin for the contents of this style box. Increasing this value " "reduces the space available to the contents from the bottom.\n" @@ -56603,41 +58004,41 @@ msgid "" "negative values and the fallback mentioned above." msgstr "" -#: doc/classes/StyleBox.xml:86 +#: doc/classes/StyleBox.xml msgid "" "The left margin for the contents of this style box.Increasing this value " "reduces the space available to the contents from the left.\n" "Refer to [member content_margin_bottom] for extra considerations." msgstr "" -#: doc/classes/StyleBox.xml:90 +#: doc/classes/StyleBox.xml msgid "" "The right margin for the contents of this style box. Increasing this value " "reduces the space available to the contents from the right.\n" "Refer to [member content_margin_bottom] for extra considerations." msgstr "" -#: doc/classes/StyleBox.xml:94 +#: doc/classes/StyleBox.xml msgid "" "The top margin for the contents of this style box. Increasing this value " "reduces the space available to the contents from the top.\n" "Refer to [member content_margin_bottom] for extra considerations." msgstr "" -#: doc/classes/StyleBoxEmpty.xml:4 +#: doc/classes/StyleBoxEmpty.xml msgid "Empty stylebox (does not display anything)." msgstr "" -#: doc/classes/StyleBoxEmpty.xml:7 +#: doc/classes/StyleBoxEmpty.xml msgid "Empty stylebox (really does not display anything)." msgstr "" -#: doc/classes/StyleBoxFlat.xml:4 +#: doc/classes/StyleBoxFlat.xml msgid "" "Customizable [StyleBox] with a given set of parameters (no texture required)." msgstr "" -#: doc/classes/StyleBoxFlat.xml:7 +#: doc/classes/StyleBoxFlat.xml msgid "" "This [StyleBox] can be used to achieve all kinds of looks without the need " "of a texture. The following properties are customizable:\n" @@ -56661,73 +58062,73 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/StyleBoxFlat.xml:31 +#: doc/classes/StyleBoxFlat.xml msgid "" "Returns the given [code]margin[/code]'s border width. See [enum Margin] for " "possible values." msgstr "" -#: doc/classes/StyleBoxFlat.xml:37 +#: doc/classes/StyleBoxFlat.xml msgid "Returns the smallest border width out of all four borders." msgstr "" -#: doc/classes/StyleBoxFlat.xml:44 +#: doc/classes/StyleBoxFlat.xml msgid "" "Returns the given [code]corner[/code]'s radius. See [enum Corner] for " "possible values." msgstr "" -#: doc/classes/StyleBoxFlat.xml:51 doc/classes/StyleBoxTexture.xml:16 +#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml msgid "" "Returns the size of the given [code]margin[/code]'s expand margin. See [enum " "Margin] for possible values." msgstr "" -#: doc/classes/StyleBoxFlat.xml:59 +#: doc/classes/StyleBoxFlat.xml msgid "" "Sets the border width to [code]width[/code] pixels for the given " "[code]margin[/code]. See [enum Margin] for possible values." msgstr "" -#: doc/classes/StyleBoxFlat.xml:66 +#: doc/classes/StyleBoxFlat.xml msgid "Sets the border width to [code]width[/code] pixels for all margins." msgstr "" -#: doc/classes/StyleBoxFlat.xml:74 +#: doc/classes/StyleBoxFlat.xml msgid "" "Sets the corner radius to [code]radius[/code] pixels for the given " "[code]corner[/code]. See [enum Corner] for possible values." msgstr "" -#: doc/classes/StyleBoxFlat.xml:81 +#: doc/classes/StyleBoxFlat.xml msgid "Sets the corner radius to [code]radius[/code] pixels for all corners." msgstr "" -#: doc/classes/StyleBoxFlat.xml:91 +#: doc/classes/StyleBoxFlat.xml msgid "" "Sets the corner radius for each corner to [code]radius_top_left[/code], " "[code]radius_top_right[/code], [code]radius_bottom_right[/code], and " "[code]radius_bottom_left[/code] pixels." msgstr "" -#: doc/classes/StyleBoxFlat.xml:99 doc/classes/StyleBoxTexture.xml:48 +#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml msgid "" "Sets the expand margin to [code]size[/code] pixels for the given " "[code]margin[/code]. See [enum Margin] for possible values." msgstr "" -#: doc/classes/StyleBoxFlat.xml:106 doc/classes/StyleBoxTexture.xml:30 +#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml msgid "Sets the expand margin to [code]size[/code] pixels for all margins." msgstr "" -#: doc/classes/StyleBoxFlat.xml:116 doc/classes/StyleBoxTexture.xml:40 +#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml msgid "" "Sets the expand margin for each margin to [code]size_left[/code], " "[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] " "pixels." msgstr "" -#: doc/classes/StyleBoxFlat.xml:122 +#: doc/classes/StyleBoxFlat.xml msgid "" "Antialiasing draws a small ring around the edges, which fades to " "transparency. As a result, edges look much smoother. This is only noticeable " @@ -56738,41 +58139,41 @@ msgid "" "glitches." msgstr "" -#: doc/classes/StyleBoxFlat.xml:126 +#: doc/classes/StyleBoxFlat.xml msgid "" "This changes the size of the faded ring. Higher values can be used to " "achieve a \"blurry\" effect." msgstr "" -#: doc/classes/StyleBoxFlat.xml:129 +#: doc/classes/StyleBoxFlat.xml msgid "The background color of the stylebox." msgstr "" -#: doc/classes/StyleBoxFlat.xml:132 +#: doc/classes/StyleBoxFlat.xml msgid "If [code]true[/code], the border will fade into the background color." msgstr "" -#: doc/classes/StyleBoxFlat.xml:135 +#: doc/classes/StyleBoxFlat.xml msgid "Sets the color of the border." msgstr "" -#: doc/classes/StyleBoxFlat.xml:138 +#: doc/classes/StyleBoxFlat.xml msgid "Border width for the bottom border." msgstr "" -#: doc/classes/StyleBoxFlat.xml:141 +#: doc/classes/StyleBoxFlat.xml msgid "Border width for the left border." msgstr "" -#: doc/classes/StyleBoxFlat.xml:144 +#: doc/classes/StyleBoxFlat.xml msgid "Border width for the right border." msgstr "" -#: doc/classes/StyleBoxFlat.xml:147 +#: doc/classes/StyleBoxFlat.xml msgid "Border width for the top border." msgstr "" -#: doc/classes/StyleBoxFlat.xml:150 +#: doc/classes/StyleBoxFlat.xml msgid "" "This sets the number of vertices used for each corner. Higher values result " "in rounder corners but take more processing power to compute. When choosing " @@ -56785,119 +58186,119 @@ msgid "" "of rounded corners, which is useful for some artistic effects." msgstr "" -#: doc/classes/StyleBoxFlat.xml:155 +#: doc/classes/StyleBoxFlat.xml msgid "" "The bottom-left corner's radius. If [code]0[/code], the corner is not " "rounded." msgstr "" -#: doc/classes/StyleBoxFlat.xml:158 +#: doc/classes/StyleBoxFlat.xml msgid "" "The bottom-right corner's radius. If [code]0[/code], the corner is not " "rounded." msgstr "" -#: doc/classes/StyleBoxFlat.xml:161 +#: doc/classes/StyleBoxFlat.xml msgid "" "The top-left corner's radius. If [code]0[/code], the corner is not rounded." msgstr "" -#: doc/classes/StyleBoxFlat.xml:164 +#: doc/classes/StyleBoxFlat.xml msgid "" "The top-right corner's radius. If [code]0[/code], the corner is not rounded." msgstr "" -#: doc/classes/StyleBoxFlat.xml:167 +#: doc/classes/StyleBoxFlat.xml msgid "Toggles drawing of the inner part of the stylebox." msgstr "" -#: doc/classes/StyleBoxFlat.xml:170 +#: doc/classes/StyleBoxFlat.xml msgid "" "Expands the stylebox outside of the control rect on the bottom edge. Useful " "in combination with [member border_width_bottom] to draw a border outside " "the control rect." msgstr "" -#: doc/classes/StyleBoxFlat.xml:173 +#: doc/classes/StyleBoxFlat.xml msgid "" "Expands the stylebox outside of the control rect on the left edge. Useful in " "combination with [member border_width_left] to draw a border outside the " "control rect." msgstr "" -#: doc/classes/StyleBoxFlat.xml:176 +#: doc/classes/StyleBoxFlat.xml msgid "" "Expands the stylebox outside of the control rect on the right edge. Useful " "in combination with [member border_width_right] to draw a border outside the " "control rect." msgstr "" -#: doc/classes/StyleBoxFlat.xml:179 +#: doc/classes/StyleBoxFlat.xml msgid "" "Expands the stylebox outside of the control rect on the top edge. Useful in " "combination with [member border_width_top] to draw a border outside the " "control rect." msgstr "" -#: doc/classes/StyleBoxFlat.xml:182 +#: doc/classes/StyleBoxFlat.xml msgid "" "The color of the shadow. This has no effect if [member shadow_size] is lower " "than 1." msgstr "" -#: doc/classes/StyleBoxFlat.xml:185 +#: doc/classes/StyleBoxFlat.xml msgid "" "The shadow offset in pixels. Adjusts the position of the shadow relatively " "to the stylebox." msgstr "" -#: doc/classes/StyleBoxFlat.xml:188 +#: doc/classes/StyleBoxFlat.xml msgid "The shadow size in pixels." msgstr "" -#: doc/classes/StyleBoxLine.xml:4 +#: doc/classes/StyleBoxLine.xml msgid "[StyleBox] that displays a single line." msgstr "" -#: doc/classes/StyleBoxLine.xml:7 +#: doc/classes/StyleBoxLine.xml msgid "" "[StyleBox] that displays a single line of a given color and thickness. It " "can be used to draw things like separators." msgstr "" -#: doc/classes/StyleBoxLine.xml:15 +#: doc/classes/StyleBoxLine.xml msgid "The line's color." msgstr "" -#: doc/classes/StyleBoxLine.xml:18 +#: doc/classes/StyleBoxLine.xml msgid "" "The number of pixels the line will extend before the [StyleBoxLine]'s " "bounds. If set to a negative value, the line will begin inside the " "[StyleBoxLine]'s bounds." msgstr "" -#: doc/classes/StyleBoxLine.xml:21 +#: doc/classes/StyleBoxLine.xml msgid "" "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. " "If set to a negative value, the line will end inside the [StyleBoxLine]'s " "bounds." msgstr "" -#: doc/classes/StyleBoxLine.xml:24 +#: doc/classes/StyleBoxLine.xml msgid "The line's thickness in pixels." msgstr "" -#: doc/classes/StyleBoxLine.xml:27 +#: doc/classes/StyleBoxLine.xml msgid "" "If [code]true[/code], the line will be vertical. If [code]false[/code], the " "line will be horizontal." msgstr "" -#: doc/classes/StyleBoxTexture.xml:4 +#: doc/classes/StyleBoxTexture.xml msgid "Texture-based nine-patch [StyleBox]." msgstr "" -#: doc/classes/StyleBoxTexture.xml:7 +#: doc/classes/StyleBoxTexture.xml msgid "" "Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. " "This stylebox performs a 3×3 scaling of a texture, where only the center " @@ -56905,60 +58306,60 @@ msgid "" "regardless of the stylebox's size." msgstr "" -#: doc/classes/StyleBoxTexture.xml:23 +#: doc/classes/StyleBoxTexture.xml msgid "" "Returns the size of the given [code]margin[/code]. See [enum Margin] for " "possible values." msgstr "" -#: doc/classes/StyleBoxTexture.xml:56 +#: doc/classes/StyleBoxTexture.xml msgid "" "Sets the margin to [code]size[/code] pixels for the given [code]margin[/" "code]. See [enum Margin] for possible values." msgstr "" -#: doc/classes/StyleBoxTexture.xml:62 +#: doc/classes/StyleBoxTexture.xml msgid "" "Controls how the stylebox's texture will be stretched or tiled horizontally. " "See [enum AxisStretchMode] for possible values." msgstr "" -#: doc/classes/StyleBoxTexture.xml:65 +#: doc/classes/StyleBoxTexture.xml msgid "" "Controls how the stylebox's texture will be stretched or tiled vertically. " "See [enum AxisStretchMode] for possible values." msgstr "" -#: doc/classes/StyleBoxTexture.xml:68 +#: doc/classes/StyleBoxTexture.xml msgid "" "If [code]true[/code], the nine-patch texture's center tile will be drawn." msgstr "" -#: doc/classes/StyleBoxTexture.xml:71 +#: doc/classes/StyleBoxTexture.xml msgid "" "Expands the bottom margin of this style box when drawing, causing it to be " "drawn larger than requested." msgstr "" -#: doc/classes/StyleBoxTexture.xml:74 +#: doc/classes/StyleBoxTexture.xml msgid "" "Expands the left margin of this style box when drawing, causing it to be " "drawn larger than requested." msgstr "" -#: doc/classes/StyleBoxTexture.xml:77 +#: doc/classes/StyleBoxTexture.xml msgid "" "Expands the right margin of this style box when drawing, causing it to be " "drawn larger than requested." msgstr "" -#: doc/classes/StyleBoxTexture.xml:80 +#: doc/classes/StyleBoxTexture.xml msgid "" "Expands the top margin of this style box when drawing, causing it to be " "drawn larger than requested." msgstr "" -#: doc/classes/StyleBoxTexture.xml:83 +#: doc/classes/StyleBoxTexture.xml msgid "" "Increases the bottom margin of the 3×3 texture box.\n" "A higher value means more of the source texture is considered to be part of " @@ -56967,7 +58368,7 @@ msgid "" "content_margin_bottom] if it is negative." msgstr "" -#: doc/classes/StyleBoxTexture.xml:88 +#: doc/classes/StyleBoxTexture.xml msgid "" "Increases the left margin of the 3×3 texture box.\n" "A higher value means more of the source texture is considered to be part of " @@ -56976,7 +58377,7 @@ msgid "" "content_margin_left] if it is negative." msgstr "" -#: doc/classes/StyleBoxTexture.xml:93 +#: doc/classes/StyleBoxTexture.xml msgid "" "Increases the right margin of the 3×3 texture box.\n" "A higher value means more of the source texture is considered to be part of " @@ -56985,7 +58386,7 @@ msgid "" "content_margin_right] if it is negative." msgstr "" -#: doc/classes/StyleBoxTexture.xml:98 +#: doc/classes/StyleBoxTexture.xml msgid "" "Increases the top margin of the 3×3 texture box.\n" "A higher value means more of the source texture is considered to be part of " @@ -56994,11 +58395,11 @@ msgid "" "content_margin_top] if it is negative." msgstr "" -#: doc/classes/StyleBoxTexture.xml:103 +#: doc/classes/StyleBoxTexture.xml msgid "Modulates the color of the texture when this style box is drawn." msgstr "" -#: doc/classes/StyleBoxTexture.xml:106 +#: doc/classes/StyleBoxTexture.xml msgid "" "The normal map to use when drawing this style box.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -57007,45 +58408,45 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/StyleBoxTexture.xml:110 +#: doc/classes/StyleBoxTexture.xml msgid "" "Species a sub-region of the texture to use.\n" "This is equivalent to first wrapping the texture in an [AtlasTexture] with " "the same region." msgstr "" -#: doc/classes/StyleBoxTexture.xml:114 +#: doc/classes/StyleBoxTexture.xml msgid "The texture to use when drawing this style box." msgstr "" -#: doc/classes/StyleBoxTexture.xml:120 +#: doc/classes/StyleBoxTexture.xml msgid "Emitted when the stylebox's texture is changed." msgstr "" -#: doc/classes/StyleBoxTexture.xml:126 +#: doc/classes/StyleBoxTexture.xml msgid "" "Stretch the stylebox's texture. This results in visible distortion unless " "the texture size matches the stylebox's size perfectly." msgstr "" -#: doc/classes/StyleBoxTexture.xml:129 +#: doc/classes/StyleBoxTexture.xml msgid "" "Repeats the stylebox's texture to match the stylebox's size according to the " "nine-patch system." msgstr "" -#: doc/classes/StyleBoxTexture.xml:132 +#: doc/classes/StyleBoxTexture.xml msgid "" "Repeats the stylebox's texture to match the stylebox's size according to the " "nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may " "be slightly stretched to make the nine-patch texture tile seamlessly." msgstr "" -#: doc/classes/SurfaceTool.xml:4 +#: doc/classes/SurfaceTool.xml msgid "Helper tool to create geometry." msgstr "" -#: doc/classes/SurfaceTool.xml:7 +#: doc/classes/SurfaceTool.xml msgid "" "The [SurfaceTool] is used to construct a [Mesh] by specifying vertex " "attributes individually. It can be used to construct a [Mesh] from a script. " @@ -57075,13 +58476,13 @@ msgid "" "primitive modes." msgstr "" -#: doc/classes/SurfaceTool.xml:29 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/" "code] must contain 4 integers." msgstr "" -#: doc/classes/SurfaceTool.xml:36 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs " "to have this information set and you fail to submit it for the first vertex, " @@ -57090,60 +58491,60 @@ msgid "" "vertex_color_use_as_albedo] enabled for the vertex color to be visible." msgstr "" -#: doc/classes/SurfaceTool.xml:44 +#: doc/classes/SurfaceTool.xml msgid "" "Adds an index to index array if you are using indexed vertices. Does not " "need to be called before adding vertices." msgstr "" -#: doc/classes/SurfaceTool.xml:51 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs " "to have this information set and you fail to submit it for the first vertex, " "this information may not be used at all." msgstr "" -#: doc/classes/SurfaceTool.xml:58 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies whether the current vertex (if using only vertex arrays) or " "current index (if also using index arrays) should use smooth normals for " "normal calculation." msgstr "" -#: doc/classes/SurfaceTool.xml:65 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs " "to have this information set and you fail to submit it for the first vertex, " "this information may not be used at all." msgstr "" -#: doc/classes/SurfaceTool.xml:77 +#: doc/classes/SurfaceTool.xml msgid "" "Inserts a triangle fan made of array data into [Mesh] being constructed.\n" "Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/SurfaceTool.xml:85 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If " "every vertex needs to have this information set and you fail to submit it " "for the first vertex, this information may not be used at all." msgstr "" -#: doc/classes/SurfaceTool.xml:92 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies an optional second set of UV coordinates to use for the [i]next[/" "i] vertex. If every vertex needs to have this information set and you fail " "to submit it for the first vertex, this information may not be used at all." msgstr "" -#: doc/classes/SurfaceTool.xml:99 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies the position of current vertex. Should be called after specifying " "other vertex properties (e.g. Color, UV)." msgstr "" -#: doc/classes/SurfaceTool.xml:106 +#: doc/classes/SurfaceTool.xml msgid "" "Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/" "code] must contain 4 values. If every vertex needs to have this information " @@ -57151,23 +58552,28 @@ msgid "" "be used at all." msgstr "" -#: doc/classes/SurfaceTool.xml:115 +#: doc/classes/SurfaceTool.xml msgid "" "Append vertices from a given [Mesh] surface onto the current vertex array " -"with specified [Transform]." +"with specified [Transform].\n" +"[b]Note:[/b] Using [method append_from] on a [Thread] is much slower as the " +"GPU must communicate data back to the CPU, while also causing the main " +"thread to stall (as OpenGL is not thread-safe). Consider requesting a copy " +"of the mesh, converting it to an [ArrayMesh] and adding vertices manually " +"instead." msgstr "" -#: doc/classes/SurfaceTool.xml:122 +#: doc/classes/SurfaceTool.xml msgid "" "Called before adding any vertices. Takes the primitive type as an argument " "(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])." msgstr "" -#: doc/classes/SurfaceTool.xml:128 +#: doc/classes/SurfaceTool.xml msgid "Clear all information passed into the surface tool so far." msgstr "" -#: doc/classes/SurfaceTool.xml:136 +#: doc/classes/SurfaceTool.xml msgid "" "Returns a constructed [ArrayMesh] from current information passed in. If an " "existing [ArrayMesh] is passed in as an argument, will add an extra surface " @@ -57178,28 +58584,28 @@ msgid "" "constants in [enum Mesh.ArrayFormat] for other flags." msgstr "" -#: doc/classes/SurfaceTool.xml:143 +#: doc/classes/SurfaceTool.xml msgid "" "Commits the data to the same format used by [method ArrayMesh." "add_surface_from_arrays]. This way you can further process the mesh data " "using the [ArrayMesh] API." msgstr "" -#: doc/classes/SurfaceTool.xml:151 +#: doc/classes/SurfaceTool.xml msgid "Creates a vertex array from an existing [Mesh]." msgstr "" -#: doc/classes/SurfaceTool.xml:160 +#: doc/classes/SurfaceTool.xml msgid "" "Creates a vertex array from the specified blend shape of an existing [Mesh]. " "This can be used to extract a specific pose from a blend shape." msgstr "" -#: doc/classes/SurfaceTool.xml:166 +#: doc/classes/SurfaceTool.xml msgid "Removes the index array by expanding the vertex array." msgstr "" -#: doc/classes/SurfaceTool.xml:173 +#: doc/classes/SurfaceTool.xml msgid "" "Generates normals from vertices so you do not have to do it manually. If " "[code]flip[/code] is [code]true[/code], the resulting normals will be " @@ -57211,38 +58617,42 @@ msgid "" "be set to [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/SurfaceTool.xml:180 +#: doc/classes/SurfaceTool.xml msgid "" "Generates a tangent vector for each vertex. Requires that each vertex have " "UVs and normals set already (see [method generate_normals])." msgstr "" -#: doc/classes/SurfaceTool.xml:186 +#: doc/classes/SurfaceTool.xml msgid "" "Shrinks the vertex array by creating an index array. This can improve " "performance by avoiding vertex reuse." msgstr "" -#: doc/classes/SurfaceTool.xml:193 +#: doc/classes/SurfaceTool.xml msgid "Sets [Material] to be used by the [Mesh] you are constructing." msgstr "" -#: doc/classes/TabContainer.xml:4 +#: doc/classes/TabContainer.xml msgid "Tabbed container." msgstr "Tabulierter Container." -#: doc/classes/TabContainer.xml:7 +#: doc/classes/TabContainer.xml msgid "" -"Sets the active tab's [code]visible[/code] property to the value [code]true[/" -"code]. Sets all other children's to [code]false[/code].\n" -"Ignores non-[Control] children." +"Arranges [Control] children into a tabbed view, creating a tab for each one. " +"The active tab's corresponding [Control] has its [code]visible[/code] " +"property set to [code]true[/code], and all other children's to [code]false[/" +"code].\n" +"Ignores non-[Control] children.\n" +"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this " +"node. Adding [Tabs] as children is not needed." msgstr "" -#: doc/classes/TabContainer.xml:16 +#: doc/classes/TabContainer.xml msgid "Returns the child [Control] node located at the active tab index." msgstr "" -#: doc/classes/TabContainer.xml:22 +#: doc/classes/TabContainer.xml msgid "" "Returns the [Popup] node instance if one has been set already with [method " "set_popup].\n" @@ -57251,25 +58661,25 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Returns the previously active tab index." msgstr "" -#: doc/classes/TabContainer.xml:36 +#: doc/classes/TabContainer.xml msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Returns the number of tabs." msgstr "" -#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "" "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is " "disabled." msgstr "" -#: doc/classes/TabContainer.xml:56 +#: doc/classes/TabContainer.xml #, fuzzy msgid "" "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden." @@ -57277,7 +58687,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] " "aktiviert ist." -#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml #, fuzzy msgid "" "Returns the [Texture] for the tab at index [code]tab_idx[/code] or " @@ -57286,31 +58696,31 @@ msgstr "" "Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/" "code], wenn nicht gefunden." -#: doc/classes/TabContainer.xml:70 +#: doc/classes/TabContainer.xml msgid "" "Returns the index of the tab at local coordinates [code]point[/code]. " "Returns [code]-1[/code] if the point is outside the control boundaries or if " "there's no tab at the queried position." msgstr "" -#: doc/classes/TabContainer.xml:77 +#: doc/classes/TabContainer.xml msgid "" "Returns the title of the tab at index [code]tab_idx[/code]. Tab titles " "default to the name of the indexed child node, but this can be overridden " "with [method set_tab_title]." msgstr "" -#: doc/classes/TabContainer.xml:83 +#: doc/classes/TabContainer.xml msgid "Returns the [TabContainer] rearrange group id." msgstr "" -#: doc/classes/TabContainer.xml:90 +#: doc/classes/TabContainer.xml msgid "" "If set on a [Popup] node instance, a popup menu icon appears in the top-" "right corner of the [TabContainer]. Clicking it will expand the [Popup] node." msgstr "" -#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml #, fuzzy msgid "" "If [code]disabled[/code] is [code]true[/code], disables the tab at index " @@ -57319,7 +58729,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] " "aktiviert ist." -#: doc/classes/TabContainer.xml:106 +#: doc/classes/TabContainer.xml #, fuzzy msgid "" "If [code]hidden[/code] is [code]true[/code], hides the tab at index " @@ -57328,343 +58738,343 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] " "aktiviert ist." -#: doc/classes/TabContainer.xml:114 +#: doc/classes/TabContainer.xml msgid "Sets an icon for the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/TabContainer.xml:122 +#: doc/classes/TabContainer.xml msgid "" "Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default " "to the name of the indexed child node." msgstr "" -#: doc/classes/TabContainer.xml:129 +#: doc/classes/TabContainer.xml msgid "" "Defines rearrange group id, choose for each [TabContainer] the same value to " "enable tab drag between [TabContainer]. Enable drag with [member " "drag_to_rearrange_enabled]." msgstr "" -#: doc/classes/TabContainer.xml:135 +#: doc/classes/TabContainer.xml msgid "" "If [code]true[/code], all tabs are drawn in front of the panel. If " "[code]false[/code], inactive tabs are drawn behind the panel." msgstr "" -#: doc/classes/TabContainer.xml:138 +#: doc/classes/TabContainer.xml msgid "" "The current tab index. When set, this index's [Control] node's " "[code]visible[/code] property is set to [code]true[/code] and all others are " "set to [code]false[/code]." msgstr "" -#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "If [code]true[/code], tabs can be rearranged with mouse drag." msgstr "" -#: doc/classes/TabContainer.xml:144 +#: doc/classes/TabContainer.xml msgid "" "The alignment of all tabs in the tab container. See the [enum TabAlign] " "constants for details." msgstr "" -#: doc/classes/TabContainer.xml:147 +#: doc/classes/TabContainer.xml msgid "" "If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content " "and titles are hidden." msgstr "" -#: doc/classes/TabContainer.xml:150 +#: doc/classes/TabContainer.xml msgid "" "If [code]true[/code], children [Control] nodes that are hidden have their " "minimum size take into account in the total, instead of only the currently " "visible one." msgstr "" -#: doc/classes/TabContainer.xml:156 +#: doc/classes/TabContainer.xml msgid "" "Emitted when the [TabContainer]'s [Popup] button is clicked. See [method " "set_popup] for details." msgstr "" -#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Emitted when switching to another tab." msgstr "" -#: doc/classes/TabContainer.xml:168 +#: doc/classes/TabContainer.xml msgid "Emitted when a tab is selected, even if it is the current tab." msgstr "" -#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Align the tabs to the left." msgstr "" -#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Align the tabs to the center." msgstr "" -#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Align the tabs to the right." msgstr "" -#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237 -msgid "" -"Icon for the left arrow button that appears when there are too many tabs to " -"fit in the container width. When the button is disabled (i.e. the first tab " -"is visible), it appears semi-transparent." +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml +msgid "Font color of inactive tabs." msgstr "" -#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240 -msgid "" -"Icon for the left arrow button that appears when there are too many tabs to " -"fit in the container width. Used when the button is being hovered with the " -"cursor." +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml +msgid "Font color of disabled tabs." msgstr "" -#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243 -msgid "The font used to draw tab names." +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml +msgid "Font color of the currently selected tab." msgstr "" -#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246 -msgid "Font color of inactive tabs." +#: doc/classes/TabContainer.xml +msgid "Horizontal separation between tabs." msgstr "" -#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249 -msgid "Font color of disabled tabs." +#: doc/classes/TabContainer.xml +msgid "The space at the left and right edges of the tab bar." msgstr "" -#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252 -msgid "Font color of the currently selected tab." +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml +msgid "The font used to draw tab names." msgstr "" -#: doc/classes/TabContainer.xml:203 -msgid "Horizontal separation between tabs." +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml +msgid "" +"Icon for the left arrow button that appears when there are too many tabs to " +"fit in the container width. When the button is disabled (i.e. the first tab " +"is visible), it appears semi-transparent." +msgstr "" + +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml +msgid "" +"Icon for the left arrow button that appears when there are too many tabs to " +"fit in the container width. Used when the button is being hovered with the " +"cursor." msgstr "" -#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "" "Icon for the right arrow button that appears when there are too many tabs to " "fit in the container width. When the button is disabled (i.e. the last tab " "is visible) it appears semi-transparent." msgstr "" -#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "" "Icon for the right arrow button that appears when there are too many tabs to " "fit in the container width. Used when the button is being hovered with the " "cursor." msgstr "" -#: doc/classes/TabContainer.xml:216 +#: doc/classes/TabContainer.xml msgid "The icon for the menu button (see [method set_popup])." msgstr "" -#: doc/classes/TabContainer.xml:219 +#: doc/classes/TabContainer.xml msgid "" "The icon for the menu button (see [method set_popup]) when it's being " "hovered with the cursor." msgstr "" -#: doc/classes/TabContainer.xml:222 +#: doc/classes/TabContainer.xml msgid "The style for the background fill." msgstr "" -#: doc/classes/TabContainer.xml:225 -msgid "The space at the left and right edges of the tab bar." -msgstr "" - -#: doc/classes/TabContainer.xml:228 +#: doc/classes/TabContainer.xml msgid "The style of inactive tabs." msgstr "" -#: doc/classes/TabContainer.xml:231 +#: doc/classes/TabContainer.xml msgid "The style of disabled tabs." msgstr "" -#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274 +#: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "The style of the currently selected tab." msgstr "" -#: doc/classes/Tabs.xml:4 +#: doc/classes/Tabs.xml msgid "Tabs control." msgstr "" -#: doc/classes/Tabs.xml:7 +#: doc/classes/Tabs.xml msgid "" "Simple tabs control, similar to [TabContainer] but is only in charge of " "drawing tabs, not interacting with children." msgstr "" -#: doc/classes/Tabs.xml:17 +#: doc/classes/Tabs.xml msgid "Adds a new tab." msgstr "" -#: doc/classes/Tabs.xml:24 +#: doc/classes/Tabs.xml msgid "Moves the scroll view to make the tab visible." msgstr "" -#: doc/classes/Tabs.xml:30 +#: doc/classes/Tabs.xml msgid "" "Returns [code]true[/code] if the offset buttons (the ones that appear when " "there's not enough space for all tabs) are visible." msgstr "" -#: doc/classes/Tabs.xml:42 +#: doc/classes/Tabs.xml msgid "Returns [code]true[/code] if select with right mouse button is enabled." msgstr "" -#: doc/classes/Tabs.xml:68 +#: doc/classes/Tabs.xml msgid "Returns the number of hidden tabs offsetted to the left." msgstr "" -#: doc/classes/Tabs.xml:75 +#: doc/classes/Tabs.xml msgid "Returns tab [Rect2] with local position and size." msgstr "" -#: doc/classes/Tabs.xml:82 +#: doc/classes/Tabs.xml #, fuzzy msgid "Returns the title of the tab at index [code]tab_idx[/code]." msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." -#: doc/classes/Tabs.xml:88 +#: doc/classes/Tabs.xml msgid "Returns the [Tabs]' rearrange group ID." msgstr "" -#: doc/classes/Tabs.xml:96 +#: doc/classes/Tabs.xml msgid "Moves a tab from [code]from[/code] to [code]to[/code]." msgstr "" -#: doc/classes/Tabs.xml:103 +#: doc/classes/Tabs.xml msgid "Removes the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/Tabs.xml:110 +#: doc/classes/Tabs.xml msgid "" "If [code]true[/code], enables selecting a tab with the right mouse button." msgstr "" -#: doc/classes/Tabs.xml:126 +#: doc/classes/Tabs.xml msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/Tabs.xml:134 +#: doc/classes/Tabs.xml msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/Tabs.xml:141 +#: doc/classes/Tabs.xml msgid "" "Defines the rearrange group ID. Choose for each [Tabs] the same value to " "dragging tabs between [Tabs]. Enable drag with [member " "drag_to_rearrange_enabled]." msgstr "" -#: doc/classes/Tabs.xml:147 +#: doc/classes/Tabs.xml msgid "Select tab at index [code]tab_idx[/code]." msgstr "" -#: doc/classes/Tabs.xml:153 +#: doc/classes/Tabs.xml msgid "" "if [code]true[/code], the mouse's scroll wheel can be used to navigate the " "scroll view." msgstr "" -#: doc/classes/Tabs.xml:156 +#: doc/classes/Tabs.xml msgid "The alignment of all tabs. See [enum TabAlign] for details." msgstr "" -#: doc/classes/Tabs.xml:159 +#: doc/classes/Tabs.xml msgid "" "Sets when the close button will appear on the tabs. See [enum " "CloseButtonDisplayPolicy] for details." msgstr "" -#: doc/classes/Tabs.xml:166 +#: doc/classes/Tabs.xml msgid "" "Emitted when the active tab is rearranged via mouse drag. See [member " "drag_to_rearrange_enabled]." msgstr "" -#: doc/classes/Tabs.xml:172 +#: doc/classes/Tabs.xml msgid "Emitted when a tab is right-clicked." msgstr "" -#: doc/classes/Tabs.xml:184 +#: doc/classes/Tabs.xml msgid "Emitted when a tab is clicked, even if it is the current tab." msgstr "" -#: doc/classes/Tabs.xml:190 +#: doc/classes/Tabs.xml msgid "Emitted when a tab is closed." msgstr "" -#: doc/classes/Tabs.xml:196 +#: doc/classes/Tabs.xml msgid "Emitted when a tab is hovered by the mouse." msgstr "" -#: doc/classes/Tabs.xml:211 +#: doc/classes/Tabs.xml msgid "Represents the size of the [enum TabAlign] enum." msgstr "" -#: doc/classes/Tabs.xml:214 +#: doc/classes/Tabs.xml msgid "Never show the close buttons." msgstr "" -#: doc/classes/Tabs.xml:217 +#: doc/classes/Tabs.xml msgid "Only show the close button on the currently active tab." msgstr "" -#: doc/classes/Tabs.xml:220 +#: doc/classes/Tabs.xml msgid "Show the close button on all tabs." msgstr "" -#: doc/classes/Tabs.xml:223 +#: doc/classes/Tabs.xml msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum." msgstr "" -#: doc/classes/Tabs.xml:228 -msgid "Background of the close button when it's being hovered with the cursor." +#: doc/classes/Tabs.xml +msgid "The horizontal separation between the tabs." msgstr "" -#: doc/classes/Tabs.xml:231 -msgid "Background of the close button when it's being pressed." +#: doc/classes/Tabs.xml +msgid "The icon for the close button (see [member tab_close_display_policy])." msgstr "" -#: doc/classes/Tabs.xml:234 -msgid "The icon for the close button (see [member tab_close_display_policy])." +#: doc/classes/Tabs.xml +msgid "Background of the close button when it's being hovered with the cursor." msgstr "" -#: doc/classes/Tabs.xml:255 -msgid "The horizontal separation between the tabs." +#: doc/classes/Tabs.xml +msgid "Background of the close button when it's being pressed." msgstr "" -#: doc/classes/Tabs.xml:268 +#: doc/classes/Tabs.xml msgid "The style of an inactive tab." msgstr "" -#: doc/classes/Tabs.xml:271 +#: doc/classes/Tabs.xml msgid "The style of a disabled tab" msgstr "" -#: doc/classes/TCP_Server.xml:4 +#: doc/classes/TCP_Server.xml msgid "A TCP server." msgstr "" -#: doc/classes/TCP_Server.xml:7 +#: doc/classes/TCP_Server.xml msgid "" "A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] " "when it gets an incoming connection." msgstr "" -#: doc/classes/TCP_Server.xml:15 +#: doc/classes/TCP_Server.xml msgid "Returns [code]true[/code] if a connection is available for taking." msgstr "" -#: doc/classes/TCP_Server.xml:21 +#: doc/classes/TCP_Server.xml msgid "" "Returns [code]true[/code] if the server is currently listening for " "connections." msgstr "" -#: doc/classes/TCP_Server.xml:29 +#: doc/classes/TCP_Server.xml msgid "" "Listen on the [code]port[/code] binding to [code]bind_address[/code].\n" "If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the " @@ -57678,20 +59088,20 @@ msgid "" "with the given address exists)." msgstr "" -#: doc/classes/TCP_Server.xml:38 +#: doc/classes/TCP_Server.xml msgid "Stops listening." msgstr "Zuhören stoppen." -#: doc/classes/TCP_Server.xml:44 +#: doc/classes/TCP_Server.xml msgid "" "If a connection is available, returns a StreamPeerTCP with the connection." msgstr "" -#: doc/classes/TextEdit.xml:4 +#: doc/classes/TextEdit.xml msgid "Multiline text editing control." msgstr "" -#: doc/classes/TextEdit.xml:7 +#: doc/classes/TextEdit.xml msgid "" "TextEdit is meant for editing large, multiline text. It also has facilities " "for editing code, such as syntax highlighting support and multiple levels of " @@ -57701,56 +59111,56 @@ msgid "" "Godot script editor." msgstr "" -#: doc/classes/TextEdit.xml:20 +#: doc/classes/TextEdit.xml msgid "Adds color region (given the delimiters) and its colors." msgstr "" -#: doc/classes/TextEdit.xml:28 +#: doc/classes/TextEdit.xml msgid "Adds a [code]keyword[/code] and its [Color]." msgstr "" -#: doc/classes/TextEdit.xml:35 +#: doc/classes/TextEdit.xml msgid "" "Returns if the given line is foldable, that is, it has indented lines right " "below it." msgstr "" -#: doc/classes/TextEdit.xml:41 +#: doc/classes/TextEdit.xml msgid "" "Centers the viewport on the line the editing cursor is at. This also resets " "the [member scroll_horizontal] value to [code]0[/code]." msgstr "" -#: doc/classes/TextEdit.xml:47 +#: doc/classes/TextEdit.xml msgid "" "Clears all custom syntax coloring information previously added with [method " "add_color_region] or [method add_keyword_color]." msgstr "" -#: doc/classes/TextEdit.xml:53 +#: doc/classes/TextEdit.xml msgid "Clears the undo history." msgstr "" -#: doc/classes/TextEdit.xml:59 +#: doc/classes/TextEdit.xml msgid "Copy's the current text selection." msgstr "" -#: doc/classes/TextEdit.xml:65 +#: doc/classes/TextEdit.xml msgid "Returns the column the editing cursor is at." msgstr "" -#: doc/classes/TextEdit.xml:71 +#: doc/classes/TextEdit.xml msgid "Returns the line the editing cursor is at." msgstr "" -#: doc/classes/TextEdit.xml:79 +#: doc/classes/TextEdit.xml msgid "" "Moves the cursor at the specified [code]column[/code] index.\n" "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport " "will center at the cursor position after the move occurs." msgstr "" -#: doc/classes/TextEdit.xml:90 +#: doc/classes/TextEdit.xml msgid "" "Moves the cursor at the specified [code]line[/code] index.\n" "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport " @@ -57759,40 +59169,69 @@ msgid "" "[code]line[/code] can be hidden using [method set_line_as_hidden]." msgstr "" -#: doc/classes/TextEdit.xml:98 +#: doc/classes/TextEdit.xml msgid "Cut's the current selection." msgstr "" -#: doc/classes/TextEdit.xml:104 +#: doc/classes/TextEdit.xml msgid "Deselects the current selection." msgstr "" -#: doc/classes/TextEdit.xml:110 +#: doc/classes/TextEdit.xml msgid "Folds all lines that are possible to be folded (see [method can_fold])." msgstr "" -#: doc/classes/TextEdit.xml:117 +#: doc/classes/TextEdit.xml msgid "Folds the given line, if possible (see [method can_fold])." msgstr "" -#: doc/classes/TextEdit.xml:123 +#: doc/classes/TextEdit.xml msgid "Returns an array containing the line number of each breakpoint." msgstr "" -#: doc/classes/TextEdit.xml:130 +#: doc/classes/TextEdit.xml #, fuzzy msgid "Returns the [Color] of the specified [code]keyword[/code]." msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück." -#: doc/classes/TextEdit.xml:137 +#: doc/classes/TextEdit.xml msgid "Returns the text of a specific line." msgstr "" -#: doc/classes/TextEdit.xml:143 +#: doc/classes/TextEdit.xml +msgid "" +"Returns the line and column at the given position. In the returned vector, " +"[code]x[/code] is the column, [code]y[/code] is the line." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns the amount of total lines in the text." msgstr "" -#: doc/classes/TextEdit.xml:149 +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the height of a largest line." +msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/" +"code]." +msgstr "" +"Benennt eine vorhandene Animation mit der Taste [code]name[/code] in " +"[code]newname[/code] um." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of times the given line is wrapped." +msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück." + +#: doc/classes/TextEdit.xml +msgid "Returns an array of [String]s representing each wrapped index." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is " "displayed when right-clicking on the [TextEdit].\n" @@ -57801,59 +59240,85 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/TextEdit.xml:156 +#: doc/classes/TextEdit.xml +msgid "" +"Returns the local position for the given [code]line[/code] and [code]column[/" +"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal " +"[code]-1[/code], the position is outside of the viewable area of the " +"control.\n" +"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use " +"[method get_rect_at_line_column] to get the top side position." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "" +"Returns the local position and size for the grapheme at the given " +"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/" +"code] position of the returned rect equal [code]-1[/code], the position is " +"outside of the viewable area of the control.\n" +"[b]Note:[/b] The Y position of the returned rect corresponds to the top side " +"of the line, unlike [method get_pos_at_line_column] which returns the bottom " +"side." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns the selection begin column." msgstr "" -#: doc/classes/TextEdit.xml:162 +#: doc/classes/TextEdit.xml msgid "Returns the selection begin line." msgstr "" -#: doc/classes/TextEdit.xml:168 +#: doc/classes/TextEdit.xml msgid "Returns the text inside the selection." msgstr "" -#: doc/classes/TextEdit.xml:174 +#: doc/classes/TextEdit.xml msgid "Returns the selection end column." msgstr "" -#: doc/classes/TextEdit.xml:180 +#: doc/classes/TextEdit.xml msgid "Returns the selection end line." msgstr "" -#: doc/classes/TextEdit.xml:186 +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total width of all gutters and internal padding." +msgstr "Gibt die Anzahl der Spuren in der Animation zurück." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" -#: doc/classes/TextEdit.xml:193 +#: doc/classes/TextEdit.xml #, fuzzy msgid "" "Returns whether the specified [code]keyword[/code] has a color set to it or " "not." msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück." -#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121 +#: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml msgid "Returns [code]true[/code] if a \"redo\" action is available." msgstr "Gibt [code]true[/code] zurück, wenn eine \"redo\" Aktion möglich ist." -#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127 +#: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml msgid "Returns [code]true[/code] if an \"undo\" action is available." msgstr "Gibt [code]true[/code] zurück, wenn eine \"undo\" Aktion möglich ist." -#: doc/classes/TextEdit.xml:212 +#: doc/classes/TextEdit.xml msgid "Insert the specified text at the cursor position." msgstr "" -#: doc/classes/TextEdit.xml:219 +#: doc/classes/TextEdit.xml msgid "Returns whether the line at the specified index is folded or not." msgstr "" -#: doc/classes/TextEdit.xml:226 +#: doc/classes/TextEdit.xml msgid "Returns whether the line at the specified index is hidden or not." msgstr "" -#: doc/classes/TextEdit.xml:233 +#: doc/classes/TextEdit.xml #, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] is bookmarked." @@ -57861,7 +59326,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen " "[code]name[/code] existiert." -#: doc/classes/TextEdit.xml:240 +#: doc/classes/TextEdit.xml #, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] has a " @@ -57870,7 +59335,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen " "[code]name[/code] existiert." -#: doc/classes/TextEdit.xml:247 +#: doc/classes/TextEdit.xml #, fuzzy msgid "" "Returns [code]true[/code] when the specified [code]line[/code] is marked as " @@ -57879,31 +59344,36 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen " "[code]name[/code] existiert." -#: doc/classes/TextEdit.xml:253 +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns if the given line is wrapped." +msgstr "Gibt den Namen des übergebenen AnimationNode zurück." + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" -#: doc/classes/TextEdit.xml:260 +#: doc/classes/TextEdit.xml msgid "" "Triggers a right-click menu action by the specified index. See [enum " "MenuItems] for a list of available indexes." msgstr "" -#: doc/classes/TextEdit.xml:266 +#: doc/classes/TextEdit.xml msgid "Paste the current selection." msgstr "" -#: doc/classes/TextEdit.xml:272 +#: doc/classes/TextEdit.xml msgid "Perform redo operation." msgstr "" -#: doc/classes/TextEdit.xml:278 +#: doc/classes/TextEdit.xml msgid "" "Removes all the breakpoints. This will not fire the [signal " "breakpoint_toggled] signal." msgstr "" -#: doc/classes/TextEdit.xml:288 +#: doc/classes/TextEdit.xml msgid "" "Perform a search inside the text. Search flags can be specified in the [enum " "SearchFlags] enum.\n" @@ -57919,321 +59389,326 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/TextEdit.xml:306 +#: doc/classes/TextEdit.xml msgid "" "Perform selection, from line/column to line/column.\n" "If [member selecting_enabled] is [code]false[/code], no selection will occur." msgstr "" -#: doc/classes/TextEdit.xml:313 +#: doc/classes/TextEdit.xml msgid "" "Select all the text.\n" "If [member selecting_enabled] is [code]false[/code], no selection will occur." msgstr "" -#: doc/classes/TextEdit.xml:322 +#: doc/classes/TextEdit.xml msgid "Sets the text for a specific line." msgstr "" -#: doc/classes/TextEdit.xml:330 +#: doc/classes/TextEdit.xml msgid "" "Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes " "the bookmark if [code]bookmark[/code] is false.\n" "Bookmarks are shown in the [member breakpoint_gutter]." msgstr "" -#: doc/classes/TextEdit.xml:339 +#: doc/classes/TextEdit.xml msgid "" "Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown " "in the [member breakpoint_gutter]." msgstr "" -#: doc/classes/TextEdit.xml:347 +#: doc/classes/TextEdit.xml msgid "If [code]true[/code], hides the line of the specified index." msgstr "" -#: doc/classes/TextEdit.xml:355 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], marks the [code]line[/code] as safe.\n" "This will show the line number with the color provided in the " "[code]safe_line_number_color[/code] theme property." msgstr "" -#: doc/classes/TextEdit.xml:363 +#: doc/classes/TextEdit.xml msgid "Toggle the folding of the code block at the given line." msgstr "" -#: doc/classes/TextEdit.xml:369 +#: doc/classes/TextEdit.xml msgid "Perform undo operation." msgstr "" -#: doc/classes/TextEdit.xml:376 +#: doc/classes/TextEdit.xml msgid "Unfolds the given line, if folded." msgstr "" -#: doc/classes/TextEdit.xml:382 +#: doc/classes/TextEdit.xml msgid "" "Unhide all lines that were previously set to hidden by [method " "set_line_as_hidden]." msgstr "" -#: doc/classes/TextEdit.xml:388 +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "If [code]true[/code], the bookmark gutter is visible." +msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." + +#: doc/classes/TextEdit.xml msgid "If [code]true[/code], the breakpoint gutter is visible." msgstr "" -#: doc/classes/TextEdit.xml:397 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], the caret displays as a rectangle.\n" "If [code]false[/code], the caret displays as a bar." msgstr "" -#: doc/classes/TextEdit.xml:401 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], a right-click moves the cursor at the mouse position " "before displaying the context menu.\n" "If [code]false[/code], the context menu disregards mouse location." msgstr "" -#: doc/classes/TextEdit.xml:405 +#: doc/classes/TextEdit.xml msgid "If [code]true[/code], a right-click displays the context menu." msgstr "" -#: doc/classes/TextEdit.xml:408 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], the \"space\" character will have a visible " "representation." msgstr "" -#: doc/classes/TextEdit.xml:411 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], the \"tab\" character will have a visible " "representation." msgstr "" -#: doc/classes/TextEdit.xml:415 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], the fold gutter is visible. This enables folding " "groups of indented lines." msgstr "" -#: doc/classes/TextEdit.xml:418 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], all lines that have been set to hidden by [method " "set_line_as_hidden], will not be visible." msgstr "" -#: doc/classes/TextEdit.xml:421 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], all occurrences of the selected text will be " "highlighted." msgstr "" -#: doc/classes/TextEdit.xml:424 +#: doc/classes/TextEdit.xml msgid "If [code]true[/code], the line containing the cursor is highlighted." msgstr "" -#: doc/classes/TextEdit.xml:427 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], a minimap is shown, providing an outline of your " "source code." msgstr "" -#: doc/classes/TextEdit.xml:430 +#: doc/classes/TextEdit.xml msgid "The width, in pixels, of the minimap." msgstr "" -#: doc/classes/TextEdit.xml:434 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], custom [code]font_color_selected[/code] will be used " "for selected text." msgstr "" -#: doc/classes/TextEdit.xml:437 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], read-only mode is enabled. Existing text cannot be " "modified and new text cannot be added." msgstr "" -#: doc/classes/TextEdit.xml:440 +#: doc/classes/TextEdit.xml msgid "" "If there is a horizontal scrollbar, this determines the current horizontal " "scroll value in pixels." msgstr "" -#: doc/classes/TextEdit.xml:443 +#: doc/classes/TextEdit.xml msgid "" "If there is a vertical scrollbar, this determines the current vertical " "scroll value in line numbers, starting at 0 for the top line." msgstr "" -#: doc/classes/TextEdit.xml:446 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], text can be selected.\n" "If [code]false[/code], text can not be selected by the user or by the " "[method select] or [method select_all] methods." msgstr "" -#: doc/classes/TextEdit.xml:450 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], shortcut keys for context menu items are enabled, even " "if the context menu is disabled." msgstr "" -#: doc/classes/TextEdit.xml:453 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], line numbers are displayed to the left of the text." msgstr "" -#: doc/classes/TextEdit.xml:456 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], sets the [code]step[/code] of the scrollbars to " "[code]0.25[/code] which results in smoother scrolling." msgstr "" -#: doc/classes/TextEdit.xml:459 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], any custom color properties that have been set for " "this [TextEdit] will be visible." msgstr "" -#: doc/classes/TextEdit.xml:462 +#: doc/classes/TextEdit.xml msgid "String value of the [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:465 +#: doc/classes/TextEdit.xml msgid "Vertical scroll sensitivity." msgstr "" -#: doc/classes/TextEdit.xml:471 +#: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], enables text wrapping when it goes beyond the edge of " "what is visible." msgstr "" -#: doc/classes/TextEdit.xml:478 +#: doc/classes/TextEdit.xml msgid "Emitted when a breakpoint is placed via the breakpoint gutter." msgstr "" -#: doc/classes/TextEdit.xml:483 +#: doc/classes/TextEdit.xml msgid "Emitted when the cursor changes." msgstr "" -#: doc/classes/TextEdit.xml:490 +#: doc/classes/TextEdit.xml msgid "Emitted when the info icon is clicked." msgstr "" -#: doc/classes/TextEdit.xml:512 +#: doc/classes/TextEdit.xml msgid "Match case when searching." msgstr "" -#: doc/classes/TextEdit.xml:515 +#: doc/classes/TextEdit.xml msgid "Match whole words when searching." msgstr "" -#: doc/classes/TextEdit.xml:518 +#: doc/classes/TextEdit.xml msgid "Search from end to beginning." msgstr "" -#: doc/classes/TextEdit.xml:521 +#: doc/classes/TextEdit.xml msgid "Used to access the result column from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:524 +#: doc/classes/TextEdit.xml msgid "Used to access the result line from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:533 +#: doc/classes/TextEdit.xml msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position)." msgstr "" -#: doc/classes/TextEdit.xml:536 +#: doc/classes/TextEdit.xml msgid "Erases the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:539 +#: doc/classes/TextEdit.xml msgid "Selects the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:545 +#: doc/classes/TextEdit.xml msgid "Redoes the previous action." msgstr "" -#: doc/classes/TextEdit.xml:553 +#: doc/classes/TextEdit.xml msgid "" "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:556 +#: doc/classes/TextEdit.xml msgid "" "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to " "be enabled." msgstr "" -#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588 +#: doc/classes/TextEdit.xml msgid "" "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:599 -msgid "Sets the default [Font]." -msgstr "" - -#: doc/classes/TextEdit.xml:602 +#: doc/classes/TextEdit.xml msgid "Sets the font [Color]." msgstr "" -#: doc/classes/TextEdit.xml:607 +#: doc/classes/TextEdit.xml msgid "" "Sets the [Color] of the selected text. [member override_selected_font_color] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:612 +#: doc/classes/TextEdit.xml msgid "" "Sets the [Color] of the line numbers. [member show_line_numbers] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:615 -msgid "Sets the spacing between the lines." -msgstr "" - -#: doc/classes/TextEdit.xml:618 +#: doc/classes/TextEdit.xml msgid "Sets the [Color] of marked text." msgstr "" -#: doc/classes/TextEdit.xml:623 -msgid "Sets the [StyleBox] of this [TextEdit]." +#: doc/classes/TextEdit.xml +msgid "Sets the highlight [Color] of text selections." msgstr "" -#: doc/classes/TextEdit.xml:628 +#: doc/classes/TextEdit.xml msgid "" -"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." +"Sets the highlight [Color] of multiple occurrences. [member " +"highlight_all_occurrences] has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:633 -msgid "Sets the highlight [Color] of text selections." +#: doc/classes/TextEdit.xml +msgid "Sets the spacing between the lines." msgstr "" -#: doc/classes/TextEdit.xml:640 +#: doc/classes/TextEdit.xml +msgid "Sets the default [Font]." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Sets a custom [Texture] for tab text characters." msgstr "" -#: doc/classes/TextEdit.xml:643 +#: doc/classes/TextEdit.xml +msgid "Sets the [StyleBox] of this [TextEdit]." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" -"Sets the highlight [Color] of multiple occurrences. [member " -"highlight_all_occurrences] has to be enabled." +"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" -#: doc/classes/Texture.xml:4 +#: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" -#: doc/classes/Texture.xml:7 +#: doc/classes/Texture.xml msgid "" "A texture works by registering an image in the video hardware, which then " "can be used in 3D models or 2D [Sprite] or GUI [Control].\n" @@ -58244,7 +59719,7 @@ msgid "" "hardware limitations. Larger textures may fail to import." msgstr "" -#: doc/classes/Texture.xml:23 +#: doc/classes/Texture.xml msgid "" "Draws the texture using a [CanvasItem] with the [VisualServer] API at the " "specified [code]position[/code]. Equivalent to [method VisualServer." @@ -58252,103 +59727,107 @@ msgid "" "size of this [Texture]." msgstr "" -#: doc/classes/Texture.xml:35 +#: doc/classes/Texture.xml msgid "" "Draws the texture using a [CanvasItem] with the [VisualServer] API. " "Equivalent to [method VisualServer.canvas_item_add_texture_rect]." msgstr "" -#: doc/classes/Texture.xml:48 +#: doc/classes/Texture.xml msgid "" "Draws a part of the texture using a [CanvasItem] with the [VisualServer] " "API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region]." msgstr "" -#: doc/classes/Texture.xml:54 +#: doc/classes/Texture.xml msgid "" "Returns an [Image] that is a copy of data from this [Texture]. [Image]s can " "be accessed and manipulated directly." msgstr "" -#: doc/classes/Texture.xml:60 +#: doc/classes/Texture.xml msgid "Returns the texture height." msgstr "" -#: doc/classes/Texture.xml:66 +#: doc/classes/Texture.xml msgid "Returns the texture size." msgstr "" -#: doc/classes/Texture.xml:72 +#: doc/classes/Texture.xml msgid "Returns the texture width." msgstr "" -#: doc/classes/Texture.xml:78 +#: doc/classes/Texture.xml #, fuzzy msgid "Returns [code]true[/code] if this [Texture] has an alpha channel." msgstr "Liefert [code]true[/code] wenn das [Rect2i] einen Punkt beinhaltet." -#: doc/classes/Texture.xml:84 +#: doc/classes/Texture.xml msgid "" "The texture's [enum Flags]. [enum Flags] are used to set various properties " "of the [Texture]." msgstr "" -#: doc/classes/Texture.xml:89 +#: doc/classes/Texture.xml msgid "" "Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant " "FLAG_FILTER] are enabled." msgstr "" -#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3206 +#: doc/classes/Texture.xml doc/classes/VisualServer.xml msgid "" "Generates mipmaps, which are smaller versions of the same texture to use " "when zoomed out, keeping the aspect ratio." msgstr "" -#: doc/classes/Texture.xml:95 +#: doc/classes/Texture.xml msgid "" "Repeats the texture (instead of clamp to edge).\n" "[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support " "repetition." msgstr "" -#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3212 +#: doc/classes/Texture.xml doc/classes/VisualServer.xml msgid "Uses a magnifying filter, to enable smooth zooming in of the texture." msgstr "" -#: doc/classes/Texture.xml:102 doc/classes/TextureLayered.xml:88 -#: doc/classes/VisualServer.xml:3215 +#: doc/classes/Texture.xml doc/classes/TextureLayered.xml +#: doc/classes/VisualServer.xml msgid "" "Uses anisotropic mipmap filtering. Generates smaller versions of the same " "texture with different aspect ratios.\n" "This results in better-looking textures when viewed from oblique angles." msgstr "" -#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3219 +#: doc/classes/Texture.xml doc/classes/VisualServer.xml msgid "Converts the texture to the sRGB color space." msgstr "" -#: doc/classes/Texture.xml:109 +#: doc/classes/Texture.xml msgid "" "Repeats the texture with alternate sections mirrored.\n" "[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support " "repetition." msgstr "" -#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3225 +#: doc/classes/Texture.xml doc/classes/VisualServer.xml msgid "Texture is a video surface." msgstr "" -#: doc/classes/Texture3D.xml:4 +#: doc/classes/Texture3D.xml msgid "Texture with 3 dimensions." msgstr "" -#: doc/classes/Texture3D.xml:7 +#: doc/classes/Texture3D.xml msgid "" -"Texture3D is a 3-dimensional texture that has a width, height, and depth." +"Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. " +"See also [TextureArray].\n" +"[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 " +"backend. In GLES2, their data can be accessed via scripting, but there is no " +"way to render them in a hardware-accelerated manner." msgstr "" -#: doc/classes/Texture3D.xml:20 +#: doc/classes/Texture3D.xml msgid "" "Creates the Texture3D with specified [code]width[/code], [code]height[/" "code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/" @@ -58356,18 +59835,19 @@ msgid "" "code] options." msgstr "" -#: doc/classes/TextureArray.xml:4 +#: doc/classes/TextureArray.xml msgid "Array of textures stored in a single primitive." msgstr "" -#: doc/classes/TextureArray.xml:7 +#: doc/classes/TextureArray.xml msgid "" "[TextureArray]s store an array of [Image]s in a single [Texture] primitive. " "Each layer of the texture array has its own mipmap chain. This makes it is a " -"good alternative to texture atlases.\n" +"good alternative to texture atlases. See also [Texture3D].\n" "[TextureArray]s must be displayed using shaders. After importing your file " "as a [TextureArray] and setting the appropriate Horizontal and Vertical " -"Slices, display it by setting it as a uniform to a shader, for example:\n" +"Slices, display it by setting it as a uniform to a shader, for example " +"(2D):\n" "[codeblock]\n" "shader_type canvas_item;\n" "\n" @@ -58379,10 +59859,26 @@ msgid "" "}\n" "[/codeblock]\n" "Set the integer uniform \"index\" to show a particular part of the texture " -"as defined by the Horizontal and Vertical Slices in the importer." +"as defined by the Horizontal and Vertical Slices in the importer.\n" +"[b]Note:[/b] When sampling an albedo texture from a texture array in 3D, the " +"sRGB -> linear conversion hint ([code]hint_albedo[/code]) should be used to " +"prevent colors from looking washed out:\n" +"[codeblock]\n" +"shader_type spatial;\n" +"\n" +"uniform sampler2DArray tex : hint_albedo;\n" +"uniform int index;\n" +"\n" +"void fragment() {\n" +" ALBEDO = texture(tex, vec3(UV.x, UV.y, float(index)));\n" +"}\n" +"[/codeblock]\n" +"[b]Note:[/b] [TextureArray]s can only be sampled in shaders in the GLES3 " +"backend. In GLES2, their data can be accessed via scripting, but there is no " +"way to render them in a hardware-accelerated manner." msgstr "" -#: doc/classes/TextureArray.xml:32 +#: doc/classes/TextureArray.xml msgid "" "Creates the TextureArray with specified [code]width[/code], [code]height[/" "code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/" @@ -58390,12 +59886,12 @@ msgid "" "code] options." msgstr "" -#: doc/classes/TextureButton.xml:4 +#: doc/classes/TextureButton.xml msgid "" "Texture-based button. Supports Pressed, Hover, Disabled and Focused states." msgstr "" -#: doc/classes/TextureButton.xml:7 +#: doc/classes/TextureButton.xml msgid "" "[TextureButton] has the same functionality as [Button], except it uses " "sprites instead of Godot's [Theme] resource. It is faster to create, but it " @@ -58406,97 +59902,97 @@ msgid "" "associated with this node." msgstr "" -#: doc/classes/TextureButton.xml:18 +#: doc/classes/TextureButton.xml msgid "" "If [code]true[/code], the texture stretches to the edges of the node's " "bounding rectangle using the [member stretch_mode]. If [code]false[/code], " "the texture will not scale with the node." msgstr "" -#: doc/classes/TextureButton.xml:27 +#: doc/classes/TextureButton.xml msgid "" "Controls the texture's behavior when you resize the node's bounding " "rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to " "one of the [enum StretchMode] constants. See the constants to learn more." msgstr "" -#: doc/classes/TextureButton.xml:30 +#: doc/classes/TextureButton.xml msgid "" "Pure black and white [BitMap] image to use for click detection. On the mask, " "white pixels represent the button's clickable area. Use it to create buttons " "with curved shapes." msgstr "" -#: doc/classes/TextureButton.xml:33 +#: doc/classes/TextureButton.xml msgid "" "Texture to display when the node is disabled. See [member BaseButton." "disabled]." msgstr "" -#: doc/classes/TextureButton.xml:36 +#: doc/classes/TextureButton.xml msgid "Texture to display when the node has mouse or keyboard focus." msgstr "" -#: doc/classes/TextureButton.xml:39 +#: doc/classes/TextureButton.xml msgid "Texture to display when the mouse hovers the node." msgstr "" -#: doc/classes/TextureButton.xml:42 +#: doc/classes/TextureButton.xml msgid "" "Texture to display by default, when the node is [b]not[/b] in the disabled, " "focused, hover or pressed state." msgstr "" -#: doc/classes/TextureButton.xml:45 +#: doc/classes/TextureButton.xml msgid "" "Texture to display on mouse down over the node, if the node has keyboard " "focus and the player presses the Enter key or if the player presses the " "[member BaseButton.shortcut] key." msgstr "" -#: doc/classes/TextureButton.xml:50 doc/classes/TextureRect.xml:38 +#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml msgid "Scale to fit the node's bounding rectangle." msgstr "" -#: doc/classes/TextureButton.xml:53 doc/classes/TextureRect.xml:41 +#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml msgid "Tile inside the node's bounding rectangle." msgstr "" -#: doc/classes/TextureButton.xml:56 doc/classes/TextureRect.xml:44 +#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml msgid "" "The texture keeps its original size and stays in the bounding rectangle's " "top-left corner." msgstr "" -#: doc/classes/TextureButton.xml:59 doc/classes/TextureRect.xml:47 +#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml msgid "" "The texture keeps its original size and stays centered in the node's " "bounding rectangle." msgstr "" -#: doc/classes/TextureButton.xml:62 doc/classes/TextureRect.xml:50 +#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml msgid "" "Scale the texture to fit the node's bounding rectangle, but maintain the " "texture's aspect ratio." msgstr "" -#: doc/classes/TextureButton.xml:65 +#: doc/classes/TextureButton.xml msgid "" "Scale the texture to fit the node's bounding rectangle, center it, and " "maintain its aspect ratio." msgstr "" -#: doc/classes/TextureButton.xml:68 doc/classes/TextureRect.xml:56 +#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml msgid "" "Scale the texture so that the shorter side fits the bounding rectangle. The " "other side clips to the node's limits." msgstr "" -#: doc/classes/TextureLayered.xml:4 +#: doc/classes/TextureLayered.xml msgid "Base class for 3D texture types." msgstr "" -#: doc/classes/TextureLayered.xml:7 +#: doc/classes/TextureLayered.xml msgid "" "Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but " "contains all the functions necessary for accessing and using [Texture3D] and " @@ -58505,36 +60001,36 @@ msgid "" "slices. Similarly, for [TextureArray]s, the layer specifies the array layer." msgstr "" -#: doc/classes/TextureLayered.xml:15 +#: doc/classes/TextureLayered.xml msgid "" "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-" "axis)." msgstr "" -#: doc/classes/TextureLayered.xml:21 +#: doc/classes/TextureLayered.xml msgid "" "Returns the current format being used by this texture. See [enum Image." "Format] for details." msgstr "" -#: doc/classes/TextureLayered.xml:27 +#: doc/classes/TextureLayered.xml msgid "" "Returns the height of the texture. Height is typically represented by the Y-" "axis." msgstr "" -#: doc/classes/TextureLayered.xml:34 +#: doc/classes/TextureLayered.xml msgid "" "Returns an [Image] resource with the data from specified [code]layer[/code]." msgstr "" -#: doc/classes/TextureLayered.xml:40 +#: doc/classes/TextureLayered.xml msgid "" "Returns the width of the texture. Width is typically represented by the X-" "axis." msgstr "" -#: doc/classes/TextureLayered.xml:51 +#: doc/classes/TextureLayered.xml msgid "" "Partially sets the data for a specified [code]layer[/code] by overwriting " "using the data of the specified [code]image[/code]. [code]x_offset[/code] " @@ -58542,64 +60038,64 @@ msgid "" "the texture. The [code]image[/code] must fit within the texture." msgstr "" -#: doc/classes/TextureLayered.xml:59 +#: doc/classes/TextureLayered.xml msgid "" "Sets the data for the specified layer. Data takes the form of a 2-" "dimensional [Image] resource." msgstr "" -#: doc/classes/TextureLayered.xml:65 +#: doc/classes/TextureLayered.xml msgid "Returns a dictionary with all the data used by this texture." msgstr "" -#: doc/classes/TextureLayered.xml:68 +#: doc/classes/TextureLayered.xml msgid "Specifies which [enum Flags] apply to this texture." msgstr "" -#: doc/classes/TextureLayered.xml:73 +#: doc/classes/TextureLayered.xml msgid "" "Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant " "FLAG_REPEAT] and [constant FLAG_FILTER] are enabled." msgstr "" -#: doc/classes/TextureLayered.xml:76 +#: doc/classes/TextureLayered.xml msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled." msgstr "" -#: doc/classes/TextureLayered.xml:79 +#: doc/classes/TextureLayered.xml #, fuzzy msgid "Texture will generate mipmaps on creation." msgstr "Textur wird nicht wiederholt." -#: doc/classes/TextureLayered.xml:82 +#: doc/classes/TextureLayered.xml msgid "Texture will repeat when UV used is outside the 0-1 range." msgstr "" -#: doc/classes/TextureLayered.xml:85 +#: doc/classes/TextureLayered.xml msgid "" "Use filtering when reading from texture. Filtering smooths out pixels. " "Turning filtering off is slightly faster and more appropriate when you need " "access to individual pixels." msgstr "" -#: doc/classes/TextureProgress.xml:4 +#: doc/classes/TextureProgress.xml msgid "" "Texture-based progress bar. Useful for loading screens and life or stamina " "bars." msgstr "" -#: doc/classes/TextureProgress.xml:7 +#: doc/classes/TextureProgress.xml msgid "" "TextureProgress works like [ProgressBar], but uses up to 3 textures instead " "of Godot's [Theme] resource. It can be used to create horizontal, vertical " "and radial progress bars." msgstr "" -#: doc/classes/TextureProgress.xml:28 +#: doc/classes/TextureProgress.xml msgid "The fill direction. See [enum FillMode] for possible values." msgstr "" -#: doc/classes/TextureProgress.xml:32 +#: doc/classes/TextureProgress.xml msgid "" "If [code]true[/code], Godot treats the bar's textures like in " "[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like " @@ -58607,13 +60103,13 @@ msgid "" "using a radial [member fill_mode], this setting will enable stretching." msgstr "" -#: doc/classes/TextureProgress.xml:35 +#: doc/classes/TextureProgress.xml msgid "" "Offsets [member texture_progress] if [member fill_mode] is [constant " "FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]." msgstr "" -#: doc/classes/TextureProgress.xml:38 +#: doc/classes/TextureProgress.xml msgid "" "Upper limit for the fill of [member texture_progress] if [member fill_mode] " "is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the " @@ -58622,7 +60118,7 @@ msgid "" "See [member Range.value], [member Range.max_value]." msgstr "" -#: doc/classes/TextureProgress.xml:42 +#: doc/classes/TextureProgress.xml msgid "" "Starting angle for the fill of [member texture_progress] if [member " "fill_mode] is [constant FILL_CLOCKWISE] or [constant " @@ -58632,32 +60128,32 @@ msgid "" "radial_fill_degrees]." msgstr "" -#: doc/classes/TextureProgress.xml:45 +#: doc/classes/TextureProgress.xml msgid "" "The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's " "bottom corners and side will have a height of 16 pixels. You can set all 4 " "margin values individually to create panels with non-uniform borders." msgstr "" -#: doc/classes/TextureProgress.xml:48 +#: doc/classes/TextureProgress.xml msgid "The width of the 9-patch's left column." msgstr "" -#: doc/classes/TextureProgress.xml:51 +#: doc/classes/TextureProgress.xml msgid "The width of the 9-patch's right column." msgstr "" -#: doc/classes/TextureProgress.xml:54 +#: doc/classes/TextureProgress.xml msgid "The height of the 9-patch's top row." msgstr "" -#: doc/classes/TextureProgress.xml:57 +#: doc/classes/TextureProgress.xml msgid "" "[Texture] that draws over the progress bar. Use it to add highlights or an " "upper-frame that hides part of [member texture_progress]." msgstr "" -#: doc/classes/TextureProgress.xml:60 +#: doc/classes/TextureProgress.xml msgid "" "[Texture] that clips based on the node's [code]value[/code] and [member " "fill_mode]. As [code]value[/code] increased, the texture fills up. It shows " @@ -58667,57 +60163,57 @@ msgid "" "value], [member Range.min_value], [member Range.max_value]." msgstr "" -#: doc/classes/TextureProgress.xml:64 +#: doc/classes/TextureProgress.xml msgid "" "The offset of [member texture_progress]. Useful for [member texture_over] " "and [member texture_under] with fancy borders, to avoid transparent margins " "in your progress texture." msgstr "" -#: doc/classes/TextureProgress.xml:67 +#: doc/classes/TextureProgress.xml msgid "[Texture] that draws under the progress bar. The bar's background." msgstr "" -#: doc/classes/TextureProgress.xml:70 +#: doc/classes/TextureProgress.xml msgid "" "Multiplies the color of the bar's [code]texture_over[/code] texture. The " "effect is similar to [member CanvasItem.modulate], except it only affects " "this specific texture instead of the entire node." msgstr "" -#: doc/classes/TextureProgress.xml:73 +#: doc/classes/TextureProgress.xml msgid "" "Multiplies the color of the bar's [code]texture_progress[/code] texture." msgstr "" -#: doc/classes/TextureProgress.xml:76 +#: doc/classes/TextureProgress.xml msgid "Multiplies the color of the bar's [code]texture_under[/code] texture." msgstr "" -#: doc/classes/TextureProgress.xml:81 +#: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from left to right." msgstr "" -#: doc/classes/TextureProgress.xml:84 +#: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from right to left." msgstr "" -#: doc/classes/TextureProgress.xml:87 +#: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from top to bottom." msgstr "" -#: doc/classes/TextureProgress.xml:90 +#: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from bottom to top." msgstr "" -#: doc/classes/TextureProgress.xml:93 +#: doc/classes/TextureProgress.xml msgid "" "Turns the node into a radial bar. The [member texture_progress] fills " "clockwise. See [member radial_center_offset], [member radial_initial_angle] " "and [member radial_fill_degrees] to control the way the bar fills up." msgstr "" -#: doc/classes/TextureProgress.xml:96 +#: doc/classes/TextureProgress.xml msgid "" "Turns the node into a radial bar. The [member texture_progress] fills " "counterclockwise. See [member radial_center_offset], [member " @@ -58725,19 +60221,19 @@ msgid "" "the bar fills up." msgstr "" -#: doc/classes/TextureProgress.xml:99 +#: doc/classes/TextureProgress.xml msgid "" "The [member texture_progress] fills from the center, expanding both towards " "the left and the right." msgstr "" -#: doc/classes/TextureProgress.xml:102 +#: doc/classes/TextureProgress.xml msgid "" "The [member texture_progress] fills from the center, expanding both towards " "the top and the bottom." msgstr "" -#: doc/classes/TextureProgress.xml:105 +#: doc/classes/TextureProgress.xml msgid "" "Turns the node into a radial bar. The [member texture_progress] fills " "radially from the center, expanding both clockwise and counterclockwise. See " @@ -58745,11 +60241,11 @@ msgid "" "radial_fill_degrees] to control the way the bar fills up." msgstr "" -#: doc/classes/TextureRect.xml:4 +#: doc/classes/TextureRect.xml msgid "Control for drawing textures." msgstr "" -#: doc/classes/TextureRect.xml:7 +#: doc/classes/TextureRect.xml msgid "" "Used to draw icons and sprites in a user interface. The texture's placement " "can be controlled with the [member stretch_mode] property. It can scale, " @@ -58760,21 +60256,21 @@ msgid "" "upside down." msgstr "" -#: doc/classes/TextureRect.xml:17 +#: doc/classes/TextureRect.xml msgid "If [code]true[/code], the texture scales to fit its bounding rectangle." msgstr "" -#: doc/classes/TextureRect.xml:27 +#: doc/classes/TextureRect.xml msgid "" "Controls the texture's behavior when resizing the node's bounding rectangle. " "See [enum StretchMode]." msgstr "" -#: doc/classes/TextureRect.xml:30 +#: doc/classes/TextureRect.xml msgid "The node's [Texture] resource." msgstr "" -#: doc/classes/TextureRect.xml:35 +#: doc/classes/TextureRect.xml msgid "" "Scale to fit the node's bounding rectangle, only if [code]expand[/code] is " "[code]true[/code]. Default [code]stretch_mode[/code], for backwards " @@ -58782,17 +60278,17 @@ msgid "" "texture will behave like [constant STRETCH_KEEP]." msgstr "" -#: doc/classes/TextureRect.xml:53 +#: doc/classes/TextureRect.xml msgid "" "Scale the texture to fit the node's bounding rectangle, center it and " "maintain its aspect ratio." msgstr "" -#: doc/classes/Theme.xml:4 +#: doc/classes/Theme.xml msgid "Theme for controls." msgstr "" -#: doc/classes/Theme.xml:7 +#: doc/classes/Theme.xml msgid "" "A theme for skinning controls. Controls can be skinned individually, but for " "complex applications, it's more practical to just create a global theme that " @@ -58802,16 +60298,15 @@ msgid "" "theme[/code] file, see the documentation for more information." msgstr "" -#: doc/classes/Theme.xml:11 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/gui_skinning.html" +#: doc/classes/Theme.xml +msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" +msgstr "" -#: doc/classes/Theme.xml:17 +#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" -#: doc/classes/Theme.xml:25 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" @@ -58820,7 +60315,7 @@ msgstr "" "Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag " "[code]delta[/code]." -#: doc/classes/Theme.xml:33 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Clears the constant at [code]name[/code] if the theme has [code]node_type[/" @@ -58829,7 +60324,7 @@ msgstr "" "Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag " "[code]delta[/code]." -#: doc/classes/Theme.xml:41 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" @@ -58838,7 +60333,7 @@ msgstr "" "Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag " "[code]delta[/code]." -#: doc/classes/Theme.xml:49 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." @@ -58846,7 +60341,7 @@ msgstr "" "Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag " "[code]delta[/code]." -#: doc/classes/Theme.xml:57 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" @@ -58854,21 +60349,21 @@ msgid "" msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." -#: doc/classes/Theme.xml:66 +#: doc/classes/Theme.xml msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " "theme has [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:72 +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" -#: doc/classes/Theme.xml:79 +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of a given theme." msgstr "" -#: doc/classes/Theme.xml:87 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" @@ -58876,19 +60371,19 @@ msgid "" msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." -#: doc/classes/Theme.xml:94 +#: doc/classes/Theme.xml msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " "name, for use in [method get_color], if the theme has [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:100 +#: doc/classes/Theme.xml msgid "" "Returns all the [Color] types as a [PoolStringArray] filled with unique type " "names, for use in [method get_color] and/or [method get_color_list]." msgstr "" -#: doc/classes/Theme.xml:108 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns the constant at [code]name[/code] if the theme has [code]node_type[/" @@ -58896,21 +60391,21 @@ msgid "" msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." -#: doc/classes/Theme.xml:115 +#: doc/classes/Theme.xml msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " "name, for use in [method get_constant], if the theme has [code]node_type[/" "code]." msgstr "" -#: doc/classes/Theme.xml:121 +#: doc/classes/Theme.xml msgid "" "Returns all the constant types as a [PoolStringArray] filled with unique " "type names, for use in [method get_constant] and/or [method " "get_constant_list]." msgstr "" -#: doc/classes/Theme.xml:129 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" @@ -58918,19 +60413,19 @@ msgid "" msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." -#: doc/classes/Theme.xml:136 +#: doc/classes/Theme.xml msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " "name, for use in [method get_font], if the theme has [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:142 +#: doc/classes/Theme.xml msgid "" "Returns all the [Font] types as a [PoolStringArray] filled with unique type " "names, for use in [method get_font] and/or [method get_font_list]." msgstr "" -#: doc/classes/Theme.xml:150 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " @@ -58939,19 +60434,19 @@ msgstr "" "Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " "Index [code]Dreieck[/code]." -#: doc/classes/Theme.xml:157 +#: doc/classes/Theme.xml msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " "name, for use in [method get_icon], if the theme has [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:163 +#: doc/classes/Theme.xml msgid "" "Returns all the icon types as a [PoolStringArray] filled with unique type " "names, for use in [method get_icon] and/or [method get_icon_list]." msgstr "" -#: doc/classes/Theme.xml:171 +#: doc/classes/Theme.xml msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " "[code]node_type[/code].\n" @@ -58959,7 +60454,7 @@ msgid "" "Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." msgstr "" -#: doc/classes/Theme.xml:179 +#: doc/classes/Theme.xml msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " @@ -58967,14 +60462,14 @@ msgid "" "Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." msgstr "" -#: doc/classes/Theme.xml:186 +#: doc/classes/Theme.xml msgid "" "Returns all the [StyleBox] types as a [PoolStringArray] filled with unique " "type names, for use in [method get_stylebox] and/or [method " "get_stylebox_list]." msgstr "" -#: doc/classes/Theme.xml:195 +#: doc/classes/Theme.xml msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " "theme has [code]node_type[/code].\n" @@ -58983,7 +60478,7 @@ msgid "" "using [method get_theme_item_types] or a data type specific method." msgstr "" -#: doc/classes/Theme.xml:204 +#: doc/classes/Theme.xml msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " @@ -58992,14 +60487,14 @@ msgid "" "get_theme_item_types] or a data type specific method." msgstr "" -#: doc/classes/Theme.xml:212 +#: doc/classes/Theme.xml msgid "" "Returns all the theme items of [code]data_type[/code] types as a " "[PoolStringArray] filled with unique type names, for use in [method " "get_theme_item], [method get_theme_item_list] or data type specific methods." msgstr "" -#: doc/classes/Theme.xml:219 +#: doc/classes/Theme.xml msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" @@ -59007,7 +60502,7 @@ msgid "" "future version." msgstr "" -#: doc/classes/Theme.xml:228 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -59017,14 +60512,14 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Theme.xml:237 +#: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:244 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if this theme has a valid [member default_font] " @@ -59032,7 +60527,7 @@ msgid "" msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." -#: doc/classes/Theme.xml:252 +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " @@ -59042,28 +60537,28 @@ msgstr "" "Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/" "code]angegeben ist, existiert, ansonsten [code]false[/code]." -#: doc/classes/Theme.xml:261 +#: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:270 +#: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:280 +#: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " "[code]name[/code] is in [code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." msgstr "" -#: doc/classes/Theme.xml:288 +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -59072,84 +60567,84 @@ msgid "" "merge the other two into it one after another." msgstr "" -#: doc/classes/Theme.xml:298 +#: doc/classes/Theme.xml msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " "theme has [code]node_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" -#: doc/classes/Theme.xml:307 +#: doc/classes/Theme.xml msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " "theme has [code]node_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" -#: doc/classes/Theme.xml:316 +#: doc/classes/Theme.xml msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " "theme has [code]node_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" -#: doc/classes/Theme.xml:325 +#: doc/classes/Theme.xml msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " "has [code]node_type[/code]. If [code]name[/code] is already taken, this " "method fails." msgstr "" -#: doc/classes/Theme.xml:334 +#: doc/classes/Theme.xml msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " "theme has [code]node_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" -#: doc/classes/Theme.xml:344 +#: doc/classes/Theme.xml msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " "[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" -#: doc/classes/Theme.xml:353 +#: doc/classes/Theme.xml msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " "[code]node_type[/code].\n" "Creates [code]node_type[/code] if the theme does not have it." msgstr "" -#: doc/classes/Theme.xml:363 +#: doc/classes/Theme.xml msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " "[code]node_type[/code].\n" "Creates [code]node_type[/code] if the theme does not have it." msgstr "" -#: doc/classes/Theme.xml:373 +#: doc/classes/Theme.xml msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " "[code]node_type[/code].\n" "Creates [code]node_type[/code] if the theme does not have it." msgstr "" -#: doc/classes/Theme.xml:383 +#: doc/classes/Theme.xml msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " "in [code]node_type[/code].\n" "Creates [code]node_type[/code] if the theme does not have it." msgstr "" -#: doc/classes/Theme.xml:393 +#: doc/classes/Theme.xml msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " "[code]node_type[/code].\n" "Creates [code]node_type[/code] if the theme does not have it." msgstr "" -#: doc/classes/Theme.xml:404 +#: doc/classes/Theme.xml msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " "[code]name[/code] in [code]node_type[/code].\n" @@ -59158,7 +60653,7 @@ msgid "" "Creates [code]node_type[/code] if the theme does not have it." msgstr "" -#: doc/classes/Theme.xml:412 +#: doc/classes/Theme.xml msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " @@ -59166,37 +60661,37 @@ msgid "" "Use [method has_default_font] to check if this value is valid." msgstr "" -#: doc/classes/Theme.xml:418 +#: doc/classes/Theme.xml msgid "Theme's [Color] item type." msgstr "" -#: doc/classes/Theme.xml:421 +#: doc/classes/Theme.xml #, fuzzy msgid "Theme's constant item type." msgstr "Der Übergangstyp." -#: doc/classes/Theme.xml:424 +#: doc/classes/Theme.xml msgid "Theme's [Font] item type." msgstr "" -#: doc/classes/Theme.xml:427 +#: doc/classes/Theme.xml msgid "Theme's icon [Texture] item type." msgstr "" -#: doc/classes/Theme.xml:430 +#: doc/classes/Theme.xml msgid "Theme's [StyleBox] item type." msgstr "" -#: doc/classes/Theme.xml:433 +#: doc/classes/Theme.xml #, fuzzy msgid "Maximum value for the DataType enum." msgstr "Maximaler Wert für das Modus-Enum." -#: doc/classes/Thread.xml:4 +#: doc/classes/Thread.xml msgid "A unit of execution in a process." msgstr "" -#: doc/classes/Thread.xml:7 +#: doc/classes/Thread.xml msgid "" "A unit of execution in a process. Can run methods on [Object]s " "simultaneously. The use of synchronization via [Mutex] or [Semaphore] is " @@ -59205,21 +60700,20 @@ msgid "" "This is a current limitation of the GDScript debugger." msgstr "" -#: doc/classes/Thread.xml:12 +#: doc/classes/Thread.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html" +msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/threads/thread_safe_apis." "html" -#: doc/classes/Thread.xml:19 +#: doc/classes/Thread.xml msgid "" "Returns the current [Thread]'s ID, uniquely identifying it among all " "threads. If the [Thread] is not running this returns an empty string." msgstr "" -#: doc/classes/Thread.xml:25 +#: doc/classes/Thread.xml msgid "" "Returns [code]true[/code] if this [Thread] has been started. Once started, " "this will return [code]true[/code] until it is joined using [method " @@ -59227,7 +60721,7 @@ msgid "" "[method is_alive]." msgstr "" -#: doc/classes/Thread.xml:31 +#: doc/classes/Thread.xml msgid "" "Returns [code]true[/code] if this [Thread] is currently running. This is " "useful for determining if [method wait_to_finish] can be called without " @@ -59235,7 +60729,7 @@ msgid "" "To check if a [Thread] is joinable, use [method is_active]." msgstr "" -#: doc/classes/Thread.xml:42 +#: doc/classes/Thread.xml msgid "" "Starts a new [Thread] that runs [code]method[/code] on object " "[code]instance[/code] with [code]userdata[/code] passed as an argument. Even " @@ -59245,7 +60739,7 @@ msgid "" "Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure." msgstr "" -#: doc/classes/Thread.xml:49 +#: doc/classes/Thread.xml msgid "" "Joins the [Thread] and waits for it to finish. Returns the output of the " "method passed to [method start].\n" @@ -59258,23 +60752,23 @@ msgid "" "want to use it again you will have to create a new instance of it." msgstr "" -#: doc/classes/Thread.xml:58 +#: doc/classes/Thread.xml msgid "A thread running with lower priority than normally." msgstr "" -#: doc/classes/Thread.xml:61 +#: doc/classes/Thread.xml msgid "A thread with a standard priority." msgstr "" -#: doc/classes/Thread.xml:64 +#: doc/classes/Thread.xml msgid "A thread running with higher priority than normally." msgstr "" -#: doc/classes/TileMap.xml:4 +#: doc/classes/TileMap.xml msgid "Node for 2D tile-based maps." msgstr "" -#: doc/classes/TileMap.xml:7 +#: doc/classes/TileMap.xml msgid "" "Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list " "of tiles (textures plus optional collision, navigation, and/or occluder " @@ -59285,58 +60779,58 @@ msgid "" "[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc." msgstr "" -#: doc/classes/TileMap.xml:11 doc/classes/TileSet.xml:11 +#: doc/classes/TileMap.xml doc/classes/TileSet.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html" +msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/2d/using_tilemaps.html" -#: doc/classes/TileMap.xml:14 doc/classes/TileSet.xml:14 +#: doc/classes/TileMap.xml doc/classes/TileSet.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/111" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/TileMap.xml:23 +#: doc/classes/TileMap.xml msgid "Clears all cells." msgstr "" -#: doc/classes/TileMap.xml:29 +#: doc/classes/TileMap.xml msgid "Clears cells that do not exist in the tileset." msgstr "" -#: doc/classes/TileMap.xml:37 +#: doc/classes/TileMap.xml msgid "" "Returns the tile index of the given cell. If no tile exists in the cell, " "returns [constant INVALID_CELL]." msgstr "" -#: doc/classes/TileMap.xml:45 +#: doc/classes/TileMap.xml msgid "" "Returns the coordinate (subtile column and row) of the autotile variation in " "the tileset. Returns a zero vector if the cell doesn't have autotiling." msgstr "" -#: doc/classes/TileMap.xml:52 +#: doc/classes/TileMap.xml msgid "" "Returns the tile index of the cell given by a Vector2. If no tile exists in " "the cell, returns [constant INVALID_CELL]." msgstr "" -#: doc/classes/TileMap.xml:59 +#: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given collision layer bit is set." msgstr "" -#: doc/classes/TileMap.xml:66 +#: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given collision mask bit is set." msgstr "" -#: doc/classes/TileMap.xml:72 +#: doc/classes/TileMap.xml msgid "" "Returns a [Vector2] array with the positions of all cells containing a tile " "from the tileset (i.e. a tile index different from [code]-1[/code])." msgstr "" -#: doc/classes/TileMap.xml:79 +#: doc/classes/TileMap.xml #, fuzzy msgid "" "Returns an array of all cells with the given tile index specified in " @@ -59345,25 +60839,25 @@ msgstr "" "Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] " "zurück." -#: doc/classes/TileMap.xml:85 +#: doc/classes/TileMap.xml msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map." msgstr "" -#: doc/classes/TileMap.xml:93 +#: doc/classes/TileMap.xml msgid "" "Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y " "axes are swapped." msgstr "" -#: doc/classes/TileMap.xml:101 +#: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given cell is flipped in the X axis." msgstr "" -#: doc/classes/TileMap.xml:109 +#: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis." msgstr "" -#: doc/classes/TileMap.xml:117 +#: doc/classes/TileMap.xml msgid "" "Returns the local position of the top left corner of the cell corresponding " "to the given tilemap (grid-based) coordinates.\n" @@ -59375,9 +60869,9 @@ msgid "" "Optionally, the tilemap's half offset can be ignored." msgstr "" -#: doc/classes/TileMap.xml:136 +#: doc/classes/TileMap.xml msgid "" -"Sets the tile index for the cell given by a Vector2.\n" +"Sets the tile index for the given cell.\n" "An index of [code]-1[/code] clears the cell.\n" "Optionally, the tile can also be flipped, transposed, or given autotile " "coordinates. The autotile coordinate refers to the column and row of the " @@ -59397,32 +60891,34 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/TileMap.xml:158 +#: doc/classes/TileMap.xml msgid "" -"Sets the tile index for the given cell.\n" +"Sets the tile index for the cell given by a Vector2.\n" "An index of [code]-1[/code] clears the cell.\n" -"Optionally, the tile can also be flipped or transposed.\n" +"Optionally, the tile can also be flipped, transposed, or given autotile " +"coordinates. The autotile coordinate refers to the column and row of the " +"subtile.\n" "[b]Note:[/b] Data such as navigation polygons and collision shapes are not " "immediately updated for performance reasons.\n" "If you need these to be immediately updated, you can call [method " "update_dirty_quadrants]." msgstr "" -#: doc/classes/TileMap.xml:170 +#: doc/classes/TileMap.xml msgid "Sets the given collision layer bit." msgstr "" -#: doc/classes/TileMap.xml:178 +#: doc/classes/TileMap.xml msgid "Sets the given collision mask bit." msgstr "" -#: doc/classes/TileMap.xml:185 +#: doc/classes/TileMap.xml msgid "" "Applies autotiling rules to the cell (and its adjacent cells) referenced by " "its grid-based X and Y coordinates." msgstr "" -#: doc/classes/TileMap.xml:193 +#: doc/classes/TileMap.xml msgid "" "Applies autotiling rules to the cells in the given region (specified by grid-" "based X and Y coordinates).\n" @@ -59430,13 +60926,13 @@ msgid "" "the entire tilemap." msgstr "" -#: doc/classes/TileMap.xml:200 +#: doc/classes/TileMap.xml msgid "" "Updates the tile map's quadrants, allowing things such as navigation and " "collision shapes to be immediately used if modified." msgstr "" -#: doc/classes/TileMap.xml:207 +#: doc/classes/TileMap.xml msgid "" "Returns the tilemap (grid-based) coordinates corresponding to the given " "local position.\n" @@ -59448,41 +60944,41 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/TileMap.xml:218 +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" -#: doc/classes/TileMap.xml:221 +#: doc/classes/TileMap.xml msgid "The custom [Transform2D] to be applied to the TileMap's cells." msgstr "" -#: doc/classes/TileMap.xml:224 +#: doc/classes/TileMap.xml msgid "" "Amount to offset alternating tiles. See [enum HalfOffset] for possible " "values." msgstr "" -#: doc/classes/TileMap.xml:227 +#: doc/classes/TileMap.xml msgid "" "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of " "this size." msgstr "" -#: doc/classes/TileMap.xml:230 +#: doc/classes/TileMap.xml msgid "The TileMap's cell size." msgstr "" -#: doc/classes/TileMap.xml:233 +#: doc/classes/TileMap.xml msgid "Position for tile origin. See [enum TileOrigin] for possible values." msgstr "" -#: doc/classes/TileMap.xml:236 +#: doc/classes/TileMap.xml msgid "" "If [code]true[/code], the TileMap's direct children will be drawn in order " "of their Y coordinate." msgstr "" -#: doc/classes/TileMap.xml:239 +#: doc/classes/TileMap.xml msgid "" "If [code]true[/code], the textures will be centered in the middle of each " "tile. This is useful for certain isometric or top-down modes when textures " @@ -59493,47 +60989,47 @@ msgid "" "unless [member compatibility_mode] is enabled." msgstr "" -#: doc/classes/TileMap.xml:243 +#: doc/classes/TileMap.xml msgid "" "Bounce value for static body collisions (see [code]collision_use_kinematic[/" "code])." msgstr "" -#: doc/classes/TileMap.xml:246 +#: doc/classes/TileMap.xml msgid "" "Friction value for static body collisions (see " "[code]collision_use_kinematic[/code])." msgstr "" -#: doc/classes/TileMap.xml:249 +#: doc/classes/TileMap.xml msgid "" -"The collision layer(s) for all colliders in the TileMap. See [url=https://" -"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html#collision-layers-and-masks]Collision layers and masks[/url] in the " -"documentation for more information." +"The collision layer(s) for all colliders in the TileMap. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: doc/classes/TileMap.xml:252 +#: doc/classes/TileMap.xml msgid "" -"The collision mask(s) for all colliders in the TileMap. See [url=https://" -"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html#collision-layers-and-masks]Collision layers and masks[/url] in the " -"documentation for more information." +"The collision mask(s) for all colliders in the TileMap. See [url=$DOCS_URL/" +"tutorials/physics/physics_introduction.html#collision-layers-and-" +"masks]Collision layers and masks[/url] in the documentation for more " +"information." msgstr "" -#: doc/classes/TileMap.xml:255 +#: doc/classes/TileMap.xml msgid "" "If [code]true[/code], TileMap collisions will be handled as a kinematic " "body. If [code]false[/code], collisions will be handled as static body." msgstr "" -#: doc/classes/TileMap.xml:258 +#: doc/classes/TileMap.xml msgid "" "If [code]true[/code], this tilemap's collision shape will be added to the " "collision shape of the parent. The parent has to be a [CollisionObject2D]." msgstr "" -#: doc/classes/TileMap.xml:261 +#: doc/classes/TileMap.xml msgid "" "If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 " "or earlier is maintained (textures move when the tile origin changes and " @@ -59550,18 +61046,18 @@ msgid "" "option or in irregular tiles is not relevant when centering those textures." msgstr "" -#: doc/classes/TileMap.xml:266 +#: doc/classes/TileMap.xml msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/TileMap.xml:269 +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " "light mask(s)." msgstr "" -#: doc/classes/TileMap.xml:272 +#: doc/classes/TileMap.xml msgid "" "If [code]true[/code], collision shapes are visible in the editor. Doesn't " "affect collision shapes visibility at runtime. To show collision shapes at " @@ -59569,74 +61065,74 @@ msgid "" "instead." msgstr "" -#: doc/classes/TileMap.xml:275 +#: doc/classes/TileMap.xml msgid "The assigned [TileSet]." msgstr "" -#: doc/classes/TileMap.xml:281 +#: doc/classes/TileMap.xml msgid "Emitted when a tilemap setting has changed." msgstr "" -#: doc/classes/TileMap.xml:287 +#: doc/classes/TileMap.xml msgid "Returned when a cell doesn't exist." msgstr "" -#: doc/classes/TileMap.xml:290 +#: doc/classes/TileMap.xml msgid "Orthogonal orientation mode." msgstr "" -#: doc/classes/TileMap.xml:293 +#: doc/classes/TileMap.xml msgid "Isometric orientation mode." msgstr "" -#: doc/classes/TileMap.xml:296 +#: doc/classes/TileMap.xml msgid "Custom orientation mode." msgstr "" -#: doc/classes/TileMap.xml:299 +#: doc/classes/TileMap.xml msgid "Half offset on the X coordinate." msgstr "" -#: doc/classes/TileMap.xml:302 +#: doc/classes/TileMap.xml msgid "Half offset on the Y coordinate." msgstr "" -#: doc/classes/TileMap.xml:305 +#: doc/classes/TileMap.xml msgid "Half offset disabled." msgstr "" -#: doc/classes/TileMap.xml:308 +#: doc/classes/TileMap.xml msgid "Half offset on the X coordinate (negative)." msgstr "" -#: doc/classes/TileMap.xml:311 +#: doc/classes/TileMap.xml msgid "Half offset on the Y coordinate (negative)." msgstr "" -#: doc/classes/TileMap.xml:314 +#: doc/classes/TileMap.xml msgid "Tile origin at its top-left corner." msgstr "" -#: doc/classes/TileMap.xml:317 +#: doc/classes/TileMap.xml msgid "Tile origin at its center." msgstr "" -#: doc/classes/TileMap.xml:320 +#: doc/classes/TileMap.xml msgid "Tile origin at its bottom-left corner." msgstr "" -#: doc/classes/TileSet.xml:4 +#: doc/classes/TileSet.xml msgid "Tile library for tilemaps." msgstr "" -#: doc/classes/TileSet.xml:7 +#: doc/classes/TileSet.xml msgid "" "A TileSet is a library of tiles for a [TileMap]. It contains a list of " "tiles, each consisting of a sprite and optional collision shapes.\n" "Tiles are referenced by a unique integer ID." msgstr "" -#: doc/classes/TileSet.xml:42 +#: doc/classes/TileSet.xml msgid "" "Determines when the auto-tiler should consider two different auto-tile IDs " "to be bound together.\n" @@ -59644,11 +61140,11 @@ msgid "" "TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile." msgstr "" -#: doc/classes/TileSet.xml:50 +#: doc/classes/TileSet.xml msgid "Clears all bitmask information of the autotile." msgstr "" -#: doc/classes/TileSet.xml:58 +#: doc/classes/TileSet.xml msgid "" "Returns the bitmask of the subtile from an autotile given its coordinates.\n" "The value is the sum of the values in [enum AutotileBindings] present in the " @@ -59656,11 +61152,11 @@ msgid "" "left and top right)." msgstr "" -#: doc/classes/TileSet.xml:66 +#: doc/classes/TileSet.xml msgid "Returns the [enum BitmaskMode] of the autotile." msgstr "" -#: doc/classes/TileSet.xml:73 +#: doc/classes/TileSet.xml msgid "" "Returns the subtile that's being used as an icon in an atlas/autotile given " "its coordinates.\n" @@ -59669,27 +61165,27 @@ msgid "" "represent it in the TileSet editor." msgstr "" -#: doc/classes/TileSet.xml:82 +#: doc/classes/TileSet.xml msgid "" "Returns the light occluder of the subtile from an atlas/autotile given its " "coordinates." msgstr "" -#: doc/classes/TileSet.xml:90 +#: doc/classes/TileSet.xml msgid "" "Returns the navigation polygon of the subtile from an atlas/autotile given " "its coordinates." msgstr "" -#: doc/classes/TileSet.xml:97 +#: doc/classes/TileSet.xml msgid "Returns the size of the subtiles in an atlas/autotile." msgstr "" -#: doc/classes/TileSet.xml:104 +#: doc/classes/TileSet.xml msgid "Returns the spacing between subtiles of the atlas/autotile." msgstr "" -#: doc/classes/TileSet.xml:112 +#: doc/classes/TileSet.xml msgid "" "Returns the priority of the subtile from an autotile given its coordinates.\n" "When more than one subtile has the same bitmask value, one of them will be " @@ -59697,13 +61193,13 @@ msgid "" "picked." msgstr "" -#: doc/classes/TileSet.xml:121 +#: doc/classes/TileSet.xml msgid "" "Returns the drawing index of the subtile from an atlas/autotile given its " "coordinates." msgstr "" -#: doc/classes/TileSet.xml:130 +#: doc/classes/TileSet.xml msgid "" "Sets the bitmask of the subtile from an autotile given its coordinates.\n" "The value is the sum of the values in [enum AutotileBindings] present in the " @@ -59711,11 +61207,11 @@ msgid "" "left and top right)." msgstr "" -#: doc/classes/TileSet.xml:139 +#: doc/classes/TileSet.xml msgid "Sets the [enum BitmaskMode] of the autotile." msgstr "" -#: doc/classes/TileSet.xml:147 +#: doc/classes/TileSet.xml msgid "" "Sets the subtile that will be used as an icon in an atlas/autotile given its " "coordinates.\n" @@ -59724,27 +61220,27 @@ msgid "" "represent it in the TileSet editor." msgstr "" -#: doc/classes/TileSet.xml:157 +#: doc/classes/TileSet.xml msgid "" "Sets the light occluder of the subtile from an atlas/autotile given its " "coordinates." msgstr "" -#: doc/classes/TileSet.xml:166 +#: doc/classes/TileSet.xml msgid "" "Sets the navigation polygon of the subtile from an atlas/autotile given its " "coordinates." msgstr "" -#: doc/classes/TileSet.xml:174 +#: doc/classes/TileSet.xml msgid "Sets the size of the subtiles in an atlas/autotile." msgstr "" -#: doc/classes/TileSet.xml:182 +#: doc/classes/TileSet.xml msgid "Sets the spacing between subtiles of the atlas/autotile." msgstr "" -#: doc/classes/TileSet.xml:191 +#: doc/classes/TileSet.xml msgid "" "Sets the priority of the subtile from an autotile given its coordinates.\n" "When more than one subtile has the same bitmask value, one of them will be " @@ -59752,99 +61248,99 @@ msgid "" "picked." msgstr "" -#: doc/classes/TileSet.xml:201 +#: doc/classes/TileSet.xml msgid "" "Sets the drawing index of the subtile from an atlas/autotile given its " "coordinates." msgstr "" -#: doc/classes/TileSet.xml:207 +#: doc/classes/TileSet.xml msgid "Clears all tiles." msgstr "" -#: doc/classes/TileSet.xml:214 +#: doc/classes/TileSet.xml msgid "Creates a new tile with the given ID." msgstr "" -#: doc/classes/TileSet.xml:221 +#: doc/classes/TileSet.xml msgid "Returns the first tile matching the given name." msgstr "" -#: doc/classes/TileSet.xml:227 +#: doc/classes/TileSet.xml msgid "" "Returns the ID following the last currently used ID, useful when creating a " "new tile." msgstr "" -#: doc/classes/TileSet.xml:233 +#: doc/classes/TileSet.xml msgid "Returns an array of all currently used tile IDs." msgstr "" -#: doc/classes/TileSet.xml:240 +#: doc/classes/TileSet.xml msgid "Removes the given tile ID." msgstr "" -#: doc/classes/TileSet.xml:251 +#: doc/classes/TileSet.xml msgid "Adds a shape to the tile." msgstr "" -#: doc/classes/TileSet.xml:258 +#: doc/classes/TileSet.xml msgid "Returns the tile's light occluder." msgstr "" -#: doc/classes/TileSet.xml:265 +#: doc/classes/TileSet.xml msgid "Returns the tile's material." msgstr "" -#: doc/classes/TileSet.xml:272 +#: doc/classes/TileSet.xml msgid "Returns the tile's modulation color." msgstr "" -#: doc/classes/TileSet.xml:279 +#: doc/classes/TileSet.xml msgid "Returns the tile's name." msgstr "" -#: doc/classes/TileSet.xml:286 +#: doc/classes/TileSet.xml msgid "Returns the navigation polygon of the tile." msgstr "" -#: doc/classes/TileSet.xml:293 +#: doc/classes/TileSet.xml msgid "Returns the offset of the tile's navigation polygon." msgstr "" -#: doc/classes/TileSet.xml:300 +#: doc/classes/TileSet.xml msgid "Returns the tile's normal map texture." msgstr "" -#: doc/classes/TileSet.xml:307 +#: doc/classes/TileSet.xml msgid "Returns the offset of the tile's light occluder." msgstr "" -#: doc/classes/TileSet.xml:314 +#: doc/classes/TileSet.xml msgid "Returns the tile sub-region in the texture." msgstr "" -#: doc/classes/TileSet.xml:322 +#: doc/classes/TileSet.xml msgid "Returns a tile's given shape." msgstr "" -#: doc/classes/TileSet.xml:329 +#: doc/classes/TileSet.xml msgid "Returns the number of shapes assigned to a tile." msgstr "" -#: doc/classes/TileSet.xml:337 +#: doc/classes/TileSet.xml msgid "Returns the offset of a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:345 +#: doc/classes/TileSet.xml msgid "Returns the one-way collision value of a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:360 +#: doc/classes/TileSet.xml msgid "Returns the [Transform2D] of a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:367 +#: doc/classes/TileSet.xml msgid "" "Returns an array of dictionaries describing the tile's shapes.\n" "[b]Dictionary structure in the array returned by this method:[/b]\n" @@ -59859,47 +61355,47 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/TileSet.xml:384 +#: doc/classes/TileSet.xml msgid "Returns the tile's texture." msgstr "" -#: doc/classes/TileSet.xml:391 +#: doc/classes/TileSet.xml msgid "Returns the texture offset of the tile." msgstr "" -#: doc/classes/TileSet.xml:398 +#: doc/classes/TileSet.xml msgid "Returns the tile's [enum TileMode]." msgstr "" -#: doc/classes/TileSet.xml:405 +#: doc/classes/TileSet.xml msgid "Returns the tile's Z index (drawing layer)." msgstr "" -#: doc/classes/TileSet.xml:413 +#: doc/classes/TileSet.xml msgid "Sets a light occluder for the tile." msgstr "" -#: doc/classes/TileSet.xml:421 +#: doc/classes/TileSet.xml msgid "Sets the tile's material." msgstr "" -#: doc/classes/TileSet.xml:429 +#: doc/classes/TileSet.xml msgid "Sets the tile's modulation color." msgstr "" -#: doc/classes/TileSet.xml:437 +#: doc/classes/TileSet.xml msgid "Sets the tile's name." msgstr "" -#: doc/classes/TileSet.xml:445 +#: doc/classes/TileSet.xml msgid "Sets the tile's navigation polygon." msgstr "" -#: doc/classes/TileSet.xml:453 +#: doc/classes/TileSet.xml msgid "Sets an offset for the tile's navigation polygon." msgstr "" -#: doc/classes/TileSet.xml:461 +#: doc/classes/TileSet.xml msgid "" "Sets the tile's normal map texture.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -59908,56 +61404,334 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/TileSet.xml:470 +#: doc/classes/TileSet.xml msgid "Sets an offset for the tile's light occluder." msgstr "" -#: doc/classes/TileSet.xml:478 +#: doc/classes/TileSet.xml msgid "" "Sets the tile's sub-region in the texture. This is common in texture atlases." msgstr "" -#: doc/classes/TileSet.xml:487 +#: doc/classes/TileSet.xml msgid "Sets a shape for the tile, enabling collision." msgstr "" -#: doc/classes/TileSet.xml:496 +#: doc/classes/TileSet.xml msgid "Sets the offset of a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:505 +#: doc/classes/TileSet.xml msgid "Enables one-way collision on a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:522 +#: doc/classes/TileSet.xml msgid "Sets a [Transform2D] on a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:530 +#: doc/classes/TileSet.xml msgid "Sets an array of shapes for the tile, enabling collision." msgstr "" -#: doc/classes/TileSet.xml:538 +#: doc/classes/TileSet.xml msgid "Sets the tile's texture." msgstr "" -#: doc/classes/TileSet.xml:546 +#: doc/classes/TileSet.xml msgid "Sets the tile's texture offset." msgstr "" -#: doc/classes/TileSet.xml:554 +#: doc/classes/TileSet.xml msgid "Sets the tile's [enum TileMode]." msgstr "" -#: doc/classes/TileSet.xml:562 +#: doc/classes/TileSet.xml msgid "Sets the tile's drawing index." msgstr "" -#: doc/classes/Timer.xml:4 +#: doc/classes/Time.xml +msgid "Time singleton for working with time." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"The Time singleton allows converting time between various formats and also " +"getting time information from the system.\n" +"This class conforms with as many of the ISO 8601 standards as possible. All " +"dates follow the Proleptic Gregorian calendar. As such, the day before " +"[code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/" +"code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the " +"year before that (2 BC) being [code]-1[/code], etc.\n" +"Conversion methods assume \"the same timezone\", and do not handle timezone " +"conversions or DST automatically. Leap seconds are also not handled, they " +"must be done manually if desired. Suffixes such as \"Z\" are not handled, " +"you need to strip them away manually.\n" +"When getting time information from the system, the time can either be in the " +"local timezone or UTC depending on the [code]utc[/code] parameter. However, " +"the [method get_unix_time_from_system] method always returns the time in " +"UTC.\n" +"[b]Important:[/b] The [code]_from_system[/code] methods use the system clock " +"that the user can manually set. [b]Never use[/b] this method for precise " +"time calculation since its results are subject to automatic adjustments by " +"the user or the operating system. [b]Always use[/b] [method get_ticks_usec] " +"or [method get_ticks_msec] for precise time calculation instead, since they " +"are guaranteed to be monotonic (i.e. never decrease)." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current date as a dictionary of keys: [code]year[/code], " +"[code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/" +"code] (Daylight Savings Time).\n" +"The returned values are in the system's local time when [code]utc[/code] is " +"false, otherwise they are in UTC." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given Unix timestamp to a dictionary of keys: [code]year[/" +"code], [code]month[/code], [code]day[/code], and [code]weekday[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current date as an ISO 8601 date string (YYYY-MM-DD).\n" +"The returned values are in the system's local time when [code]utc[/code] is " +"false, otherwise they are in UTC." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD)." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a " +"dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], " +"[code]weekday[/code], [code]hour[/code], [code]minute[/code], and " +"[code]second[/code].\n" +"If [code]weekday[/code] is false, then the [code]weekday[/code] entry is " +"excluded (the calculation is relatively expensive)." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current date as a dictionary of keys: [code]year[/code], " +"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/" +"code], [code]minute[/code], and [code]second[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given Unix timestamp to a dictionary of keys: [code]year[/" +"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"The returned Dictionary's values will be the same as the [method " +"get_datetime_dict_from_system] if the Unix timestamp is the current time, " +"with the exception of Daylight Savings Time as it cannot be determined from " +"the epoch." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given dictionary of keys to an ISO 8601 date and time string " +"(YYYY-MM-DDTHH:MM:SS).\n" +"The given dictionary can be populated with the following keys: [code]year[/" +"code], [code]month[/code], [code]day[/code], [code]hour[/code], " +"[code]minute[/code], and [code]second[/code]. Any other entries (including " +"[code]dst[/code]) are ignored.\n" +"If the dictionary is empty, [code]0[/code] is returned. If some keys are " +"omitted, they default to the equivalent values for the Unix epoch timestamp " +"0 (1970-01-01 at 00:00:00).\n" +"If [code]use_space[/code] is true, use a space instead of the letter T in " +"the middle." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current date and time as an ISO 8601 date and time string (YYYY-" +"MM-DDTHH:MM:SS).\n" +"The returned values are in the system's local time when [code]utc[/code] is " +"false, otherwise they are in UTC.\n" +"If [code]use_space[/code] is true, use a space instead of the letter T in " +"the middle." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given Unix timestamp to an ISO 8601 date and time string (YYYY-" +"MM-DDTHH:MM:SS).\n" +"If [code]use_space[/code] is true, use a space instead of the letter T in " +"the middle." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the amount of time passed in milliseconds since the engine started.\n" +"Will always be positive or 0 and uses a 64-bit value (it will wrap after " +"roughly 500 million years)." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the amount of time passed in microseconds since the engine started.\n" +"Will always be positive or 0 and uses a 64-bit value (it will wrap after " +"roughly half a million years)." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current time as a dictionary of keys: [code]hour[/code], " +"[code]minute[/code], and [code]second[/code].\n" +"The returned values are in the system's local time when [code]utc[/code] is " +"false, otherwise they are in UTC." +msgstr "" + +#: doc/classes/Time.xml +#, fuzzy +msgid "" +"Converts the given time to a dictionary of keys: [code]hour[/code], " +"[code]minute[/code], and [code]second[/code]." +msgstr "" +"Gibt [code]true[/code] zurück, wenn der [AABB] das Liniensegment zwischen " +"[code]from[/code] und [code]to[/code] schneidet." + +#: doc/classes/Time.xml +msgid "" +"Returns the current time as an ISO 8601 time string (HH:MM:SS).\n" +"The returned values are in the system's local time when [code]utc[/code] is " +"false, otherwise they are in UTC." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS)." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current time zone as a dictionary of keys: [code]bias[/code] and " +"[code]name[/code]. The [code]bias[/code] value is the offset from UTC in " +"minutes, since not all time zones are multiples of an hour from UTC." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts a dictionary of time values to a Unix timestamp.\n" +"The given dictionary can be populated with the following keys: [code]year[/" +"code], [code]month[/code], [code]day[/code], [code]hour[/code], " +"[code]minute[/code], and [code]second[/code]. Any other entries (including " +"[code]dst[/code]) are ignored.\n" +"If the dictionary is empty, [code]0[/code] is returned. If some keys are " +"omitted, they default to the equivalent values for the Unix epoch timestamp " +"0 (1970-01-01 at 00:00:00).\n" +"You can pass the output from [method get_datetime_dict_from_unix_time] " +"directly into this function and get the same as what was put in.\n" +"[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any " +"timezone conversion, so the timestamp will be in the same timezone as the " +"given datetime dictionary." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Converts the given ISO 8601 date and/or time string to a Unix timestamp. The " +"string can contain a date only, a time only, or both.\n" +"[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any " +"timezone conversion, so the timestamp will be in the same timezone as the " +"given datetime string." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"Returns the current Unix timestamp in seconds based on the system time in " +"UTC. This method is implemented by the operating system and always returns " +"the time in UTC." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of January, represented numerically as [code]01[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of February, represented numerically as [code]02[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of March, represented numerically as [code]03[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of April, represented numerically as [code]04[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of May, represented numerically as [code]05[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of June, represented numerically as [code]06[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of July, represented numerically as [code]07[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of August, represented numerically as [code]08[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of September, represented numerically as [code]09[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of October, represented numerically as [code]10[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of November, represented numerically as [code]11[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The month of December, represented numerically as [code]12[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The day of the week Sunday, represented numerically as [code]0[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The day of the week Monday, represented numerically as [code]1[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The day of the week Tuesday, represented numerically as [code]2[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"The day of the week Wednesday, represented numerically as [code]3[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"The day of the week Thursday, represented numerically as [code]4[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "The day of the week Friday, represented numerically as [code]5[/code]." +msgstr "" + +#: doc/classes/Time.xml +msgid "" +"The day of the week Saturday, represented numerically as [code]6[/code]." +msgstr "" + +#: doc/classes/Timer.xml msgid "A countdown timer." msgstr "" -#: doc/classes/Timer.xml:7 +#: doc/classes/Timer.xml msgid "" "Counts down a specified interval and emits a signal on reaching 0. Can be " "set to repeat or \"one-shot\" mode.\n" @@ -59965,11 +61739,11 @@ msgid "" "[method SceneTree.create_timer]." msgstr "" -#: doc/classes/Timer.xml:17 +#: doc/classes/Timer.xml msgid "Returns [code]true[/code] if the timer is stopped." msgstr "" -#: doc/classes/Timer.xml:24 +#: doc/classes/Timer.xml msgid "" "Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if " "[code]time_sec > 0[/code]. This also resets the remaining time to " @@ -59977,11 +61751,11 @@ msgid "" "[b]Note:[/b] This method will not resume a paused timer. See [member paused]." msgstr "" -#: doc/classes/Timer.xml:31 +#: doc/classes/Timer.xml msgid "Stops the timer." msgstr "" -#: doc/classes/Timer.xml:37 +#: doc/classes/Timer.xml msgid "" "If [code]true[/code], the timer will automatically start when entering the " "scene tree.\n" @@ -59989,30 +61763,30 @@ msgid "" "the timer enters the scene tree and starts." msgstr "" -#: doc/classes/Timer.xml:41 +#: doc/classes/Timer.xml msgid "" "If [code]true[/code], the timer will stop when reaching 0. If [code]false[/" "code], it will restart." msgstr "" -#: doc/classes/Timer.xml:44 +#: doc/classes/Timer.xml msgid "" "If [code]true[/code], the timer is paused and will not process until it is " "unpaused again, even if [method start] is called." msgstr "" -#: doc/classes/Timer.xml:47 +#: doc/classes/Timer.xml msgid "Processing mode. See [enum TimerProcessMode]." msgstr "" -#: doc/classes/Timer.xml:50 +#: doc/classes/Timer.xml msgid "" "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n" "[b]Note:[/b] You cannot set this value. To change the timer's remaining " "time, use [method start]." msgstr "" -#: doc/classes/Timer.xml:54 +#: doc/classes/Timer.xml msgid "" "The wait time in seconds.\n" "[b]Note:[/b] Timers can only emit once per rendered frame at most (or once " @@ -60023,21 +61797,21 @@ msgid "" "process loop in a script instead of using a Timer node." msgstr "" -#: doc/classes/Timer.xml:67 +#: doc/classes/Timer.xml msgid "" "Update the timer during the physics step at each frame (fixed framerate " "processing)." msgstr "" -#: doc/classes/Timer.xml:70 +#: doc/classes/Timer.xml msgid "Update the timer during the idle time at each frame." msgstr "" -#: doc/classes/ToolButton.xml:4 +#: doc/classes/ToolButton.xml msgid "Flat button helper class." msgstr "" -#: doc/classes/ToolButton.xml:7 +#: doc/classes/ToolButton.xml msgid "" "This is a helper class to generate a flat [Button] (see [member Button." "flat]), creating a [ToolButton] is equivalent to:\n" @@ -60047,65 +61821,65 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ToolButton.xml:24 -msgid "[StyleBox] used when the [ToolButton] is disabled." -msgstr "" - -#: doc/classes/ToolButton.xml:27 -msgid "" -"[StyleBox] used when the [ToolButton] is focused. It is displayed over the " -"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " -"visual effect." -msgstr "" - -#: doc/classes/ToolButton.xml:30 -msgid "[Font] of the [ToolButton]'s text." -msgstr "" - -#: doc/classes/ToolButton.xml:33 +#: doc/classes/ToolButton.xml msgid "Default text [Color] of the [ToolButton]." msgstr "" -#: doc/classes/ToolButton.xml:36 +#: doc/classes/ToolButton.xml msgid "Text [Color] used when the [ToolButton] is disabled." msgstr "" -#: doc/classes/ToolButton.xml:39 +#: doc/classes/ToolButton.xml msgid "" "Text [Color] used when the [ToolButton] is focused. Only replaces the normal " "text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" -#: doc/classes/ToolButton.xml:42 +#: doc/classes/ToolButton.xml msgid "Text [Color] used when the [ToolButton] is being hovered." msgstr "" -#: doc/classes/ToolButton.xml:45 +#: doc/classes/ToolButton.xml msgid "Text [Color] used when the [ToolButton] is being pressed." msgstr "" -#: doc/classes/ToolButton.xml:48 -msgid "[StyleBox] used when the [ToolButton] is being hovered." +#: doc/classes/ToolButton.xml +msgid "The horizontal space between [ToolButton]'s icon and text." msgstr "" -#: doc/classes/ToolButton.xml:51 -msgid "The horizontal space between [ToolButton]'s icon and text." +#: doc/classes/ToolButton.xml +msgid "[Font] of the [ToolButton]'s text." +msgstr "" + +#: doc/classes/ToolButton.xml +msgid "[StyleBox] used when the [ToolButton] is disabled." msgstr "" -#: doc/classes/ToolButton.xml:54 +#: doc/classes/ToolButton.xml +msgid "" +"[StyleBox] used when the [ToolButton] is focused. It is displayed over the " +"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " +"visual effect." +msgstr "" + +#: doc/classes/ToolButton.xml +msgid "[StyleBox] used when the [ToolButton] is being hovered." +msgstr "" + +#: doc/classes/ToolButton.xml msgid "Default [StyleBox] for the [ToolButton]." msgstr "" -#: doc/classes/ToolButton.xml:57 +#: doc/classes/ToolButton.xml msgid "[StyleBox] used when the [ToolButton] is being pressed." msgstr "" -#: doc/classes/TouchScreenButton.xml:4 +#: doc/classes/TouchScreenButton.xml msgid "Button for touch screen devices for gameplay use." msgstr "" -#: doc/classes/TouchScreenButton.xml:7 +#: doc/classes/TouchScreenButton.xml msgid "" "TouchScreenButton allows you to create on-screen buttons for touch devices. " "It's intended for gameplay use, such as a unit you have to touch to move. " @@ -60120,23 +61894,23 @@ msgid "" "helping you develop your game both for desktop and mobile devices." msgstr "" -#: doc/classes/TouchScreenButton.xml:17 +#: doc/classes/TouchScreenButton.xml msgid "Returns [code]true[/code] if this button is currently pressed." msgstr "" -#: doc/classes/TouchScreenButton.xml:23 +#: doc/classes/TouchScreenButton.xml msgid "The button's action. Actions can be handled with [InputEventAction]." msgstr "" -#: doc/classes/TouchScreenButton.xml:26 +#: doc/classes/TouchScreenButton.xml msgid "The button's bitmask." msgstr "" -#: doc/classes/TouchScreenButton.xml:29 +#: doc/classes/TouchScreenButton.xml msgid "The button's texture for the normal state." msgstr "" -#: doc/classes/TouchScreenButton.xml:32 +#: doc/classes/TouchScreenButton.xml msgid "" "If [code]true[/code], the [signal pressed] and [signal released] signals are " "emitted whenever a pressed finger goes in and out of the button, even if the " @@ -60144,50 +61918,50 @@ msgid "" "[b]Note:[/b] This is a \"pass-by\" (not \"bypass\") press mode." msgstr "" -#: doc/classes/TouchScreenButton.xml:36 +#: doc/classes/TouchScreenButton.xml msgid "The button's texture for the pressed state." msgstr "" -#: doc/classes/TouchScreenButton.xml:39 +#: doc/classes/TouchScreenButton.xml msgid "The button's shape." msgstr "" -#: doc/classes/TouchScreenButton.xml:42 +#: doc/classes/TouchScreenButton.xml msgid "" "If [code]true[/code], the button's shape is centered in the provided " "texture. If no texture is used, this property has no effect." msgstr "" -#: doc/classes/TouchScreenButton.xml:45 +#: doc/classes/TouchScreenButton.xml msgid "If [code]true[/code], the button's shape is visible." msgstr "" -#: doc/classes/TouchScreenButton.xml:48 +#: doc/classes/TouchScreenButton.xml msgid "" "The button's visibility mode. See [enum VisibilityMode] for possible values." msgstr "" -#: doc/classes/TouchScreenButton.xml:54 +#: doc/classes/TouchScreenButton.xml msgid "Emitted when the button is pressed (down)." msgstr "" -#: doc/classes/TouchScreenButton.xml:59 +#: doc/classes/TouchScreenButton.xml msgid "Emitted when the button is released (up)." msgstr "" -#: doc/classes/TouchScreenButton.xml:65 +#: doc/classes/TouchScreenButton.xml msgid "Always visible." msgstr "Immer sichtbar." -#: doc/classes/TouchScreenButton.xml:68 +#: doc/classes/TouchScreenButton.xml msgid "Visible on touch screens only." msgstr "" -#: doc/classes/Transform.xml:4 +#: doc/classes/Transform.xml msgid "3D transformation (3×4 matrix)." msgstr "" -#: doc/classes/Transform.xml:7 +#: doc/classes/Transform.xml msgid "" "3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can " "represent transformations such as translation, rotation, or scaling. It " @@ -60197,58 +61971,58 @@ msgid "" "article." msgstr "" -#: doc/classes/Transform.xml:26 +#: doc/classes/Transform.xml msgid "" "Constructs a Transform from four [Vector3] values (matrix columns). Each " "axis corresponds to local basis vectors (some of which may be scaled)." msgstr "" -#: doc/classes/Transform.xml:34 +#: doc/classes/Transform.xml msgid "Constructs a Transform from a [Basis] and [Vector3]." msgstr "Konstruiert eine Transformation aus einer [Basis] und [Vector3]." -#: doc/classes/Transform.xml:41 +#: doc/classes/Transform.xml msgid "Constructs a Transform from a [Transform2D]." msgstr "Konstruiert einen Transform aus einem [Transform2D]." -#: doc/classes/Transform.xml:48 +#: doc/classes/Transform.xml msgid "" "Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, " "0)[/code]." msgstr "" -#: doc/classes/Transform.xml:55 +#: doc/classes/Transform.xml msgid "" "Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)." msgstr "" -#: doc/classes/Transform.xml:61 doc/classes/Transform2D.xml:44 +#: doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "" "Returns the inverse of the transform, under the assumption that the " "transformation is composed of rotation, scaling and translation." msgstr "" -#: doc/classes/Transform.xml:69 +#: doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "" -"Interpolates the transform to other Transform by weight amount (on the range " -"of 0.0 to 1.0)." +"Returns a transform interpolated between this transform and another by a " +"given [code]weight[/code] (on the range of 0.0 to 1.0)." msgstr "" -#: doc/classes/Transform.xml:75 +#: doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "" "Returns the inverse of the transform, under the assumption that the " "transformation is composed of rotation and translation (no scaling, use " -"affine_inverse for transforms with scaling)." +"[method affine_inverse] for transforms with scaling)." msgstr "" -#: doc/classes/Transform.xml:82 doc/classes/Transform2D.xml:99 +#: doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "" "Returns [code]true[/code] if this transform and [code]transform[/code] are " "approximately equal, by calling [code]is_equal_approx[/code] on each " "component." msgstr "" -#: doc/classes/Transform.xml:90 +#: doc/classes/Transform.xml msgid "" "Returns a copy of the transform rotated such that its -Z axis points towards " "the [code]target[/code] position.\n" @@ -60258,25 +62032,25 @@ msgid "" "Operations take place in global space." msgstr "" -#: doc/classes/Transform.xml:98 +#: doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "" "Returns the transform with the basis orthogonal (90 degrees), and normalized " -"axis vectors." +"axis vectors (scale of 1 or -1)." msgstr "" -#: doc/classes/Transform.xml:106 +#: doc/classes/Transform.xml msgid "" "Rotates the transform around the given axis by the given angle (in radians), " "using matrix multiplication. The axis must be a normalized vector." msgstr "" -#: doc/classes/Transform.xml:113 +#: doc/classes/Transform.xml msgid "" "Scales basis and origin of the transform by the given scale factor, using " "matrix multiplication." msgstr "" -#: doc/classes/Transform.xml:120 doc/classes/Transform2D.xml:126 +#: doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "" "Translates the transform by the given offset, relative to the transform's " "basis vectors.\n" @@ -60284,54 +62058,58 @@ msgid "" "multiplication." msgstr "" -#: doc/classes/Transform.xml:128 +#: doc/classes/Transform.xml msgid "" "Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by " "this transform." msgstr "" -#: doc/classes/Transform.xml:135 +#: doc/classes/Transform.xml msgid "" "Inverse-transforms the given [Vector3], [Plane], [AABB], or " -"[PoolVector3Array] by this transform." +"[PoolVector3Array] by this transform, under the assumption that the " +"transformation is composed of rotation and translation (no scaling). " +"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For " +"affine transformations (e.g. with scaling) see [method affine_inverse] " +"method." msgstr "" -#: doc/classes/Transform.xml:141 +#: doc/classes/Transform.xml msgid "" "The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, " "and Z axis. These vectors can be interpreted as the basis vectors of local " "coordinate system traveling with the object." msgstr "" -#: doc/classes/Transform.xml:144 +#: doc/classes/Transform.xml msgid "" "The translation offset of the transform (column 3, the fourth column). " "Equivalent to array index [code]3[/code]." msgstr "" -#: doc/classes/Transform.xml:149 +#: doc/classes/Transform.xml msgid "" "[Transform] with no translation, rotation or scaling applied. When applied " "to other data structures, [constant IDENTITY] performs no transformation." msgstr "" -#: doc/classes/Transform.xml:152 +#: doc/classes/Transform.xml msgid "[Transform] with mirroring applied perpendicular to the YZ plane." msgstr "" -#: doc/classes/Transform.xml:155 +#: doc/classes/Transform.xml msgid "[Transform] with mirroring applied perpendicular to the XZ plane." msgstr "" -#: doc/classes/Transform.xml:158 +#: doc/classes/Transform.xml msgid "[Transform] with mirroring applied perpendicular to the XY plane." msgstr "" -#: doc/classes/Transform2D.xml:4 +#: doc/classes/Transform2D.xml msgid "2D transformation (2×3 matrix)." msgstr "" -#: doc/classes/Transform2D.xml:7 +#: doc/classes/Transform2D.xml msgid "" "2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can " "represent transformations such as translation, rotation, or scaling. It " @@ -60341,202 +62119,183 @@ msgid "" "article." msgstr "" -#: doc/classes/Transform2D.xml:21 +#: doc/classes/Transform2D.xml msgid "Constructs the transform from a 3D [Transform]." msgstr "" -#: doc/classes/Transform2D.xml:30 +#: doc/classes/Transform2D.xml msgid "" "Constructs the transform from 3 [Vector2] values representing [member x], " "[member y], and the [member origin] (the three column vectors)." msgstr "" -#: doc/classes/Transform2D.xml:38 +#: doc/classes/Transform2D.xml msgid "Constructs the transform from a given angle (in radians) and position." msgstr "" -#: doc/classes/Transform2D.xml:51 +#: doc/classes/Transform2D.xml msgid "" "Returns a vector transformed (multiplied) by the basis matrix.\n" "This method does not account for translation (the origin vector)." msgstr "" -#: doc/classes/Transform2D.xml:59 +#: doc/classes/Transform2D.xml msgid "" "Returns a vector transformed (multiplied) by the inverse basis matrix.\n" "This method does not account for translation (the origin vector)." msgstr "" -#: doc/classes/Transform2D.xml:66 +#: doc/classes/Transform2D.xml msgid "Returns the transform's origin (translation)." msgstr "" -#: doc/classes/Transform2D.xml:72 +#: doc/classes/Transform2D.xml msgid "Returns the transform's rotation (in radians)." msgstr "" -#: doc/classes/Transform2D.xml:78 +#: doc/classes/Transform2D.xml msgid "Returns the scale." msgstr "" -#: doc/classes/Transform2D.xml:86 -msgid "" -"Returns a transform interpolated between this transform and another by a " -"given [code]weight[/code] (on the range of 0.0 to 1.0)." -msgstr "" - -#: doc/classes/Transform2D.xml:92 -msgid "" -"Returns the inverse of the transform, under the assumption that the " -"transformation is composed of rotation and translation (no scaling, use " -"[method affine_inverse] for transforms with scaling)." -msgstr "" - -#: doc/classes/Transform2D.xml:105 -msgid "" -"Returns the transform with the basis orthogonal (90 degrees), and normalized " -"axis vectors (scale of 1 or -1)." -msgstr "" - -#: doc/classes/Transform2D.xml:112 +#: doc/classes/Transform2D.xml msgid "" "Rotates the transform by the given angle (in radians), using matrix " "multiplication." msgstr "" -#: doc/classes/Transform2D.xml:119 +#: doc/classes/Transform2D.xml msgid "" "Scales the transform by the given scale factor, using matrix multiplication." msgstr "" -#: doc/classes/Transform2D.xml:134 +#: doc/classes/Transform2D.xml msgid "" "Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this " "transform." msgstr "" -#: doc/classes/Transform2D.xml:141 +#: doc/classes/Transform2D.xml msgid "" "Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by " -"this transform." +"this transform, under the assumption that the transformation is composed of " +"rotation and translation (no scaling). Equivalent to calling [code]inverse()." +"xform(v)[/code] on this transform. For affine transformations (e.g. with " +"scaling) see [method affine_inverse] method." msgstr "" -#: doc/classes/Transform2D.xml:147 +#: doc/classes/Transform2D.xml msgid "" "The origin vector (column 2, the third column). Equivalent to array index " "[code]2[/code]. The origin vector represents translation." msgstr "" -#: doc/classes/Transform2D.xml:158 +#: doc/classes/Transform2D.xml msgid "" "The identity [Transform2D] with no translation, rotation or scaling applied. " "When applied to other data structures, [constant IDENTITY] performs no " "transformation." msgstr "" -#: doc/classes/Transform2D.xml:161 +#: doc/classes/Transform2D.xml msgid "The [Transform2D] that will flip something along the X axis." msgstr "" -#: doc/classes/Transform2D.xml:164 +#: doc/classes/Transform2D.xml msgid "The [Transform2D] that will flip something along the Y axis." msgstr "" -#: doc/classes/Translation.xml:4 +#: doc/classes/Translation.xml msgid "Language Translation." msgstr "Sprachübersetzung." -#: doc/classes/Translation.xml:7 +#: doc/classes/Translation.xml msgid "" "Translations are resources that can be loaded and unloaded on demand. They " "map a string to another string." msgstr "" -#: doc/classes/Translation.xml:10 doc/classes/TranslationServer.xml:10 +#: doc/classes/Translation.xml doc/classes/TranslationServer.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games." -"html" +msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/i18n/" "internationalizing_games.html" -#: doc/classes/Translation.xml:11 doc/classes/TranslationServer.xml:11 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/i18n/locales.html" +#: doc/classes/Translation.xml doc/classes/TranslationServer.xml +msgid "$DOCS_URL/tutorials/i18n/locales.html" +msgstr "" -#: doc/classes/Translation.xml:18 +#: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" -#: doc/classes/Translation.xml:26 +#: doc/classes/Translation.xml msgid "Adds a message if nonexistent, followed by its translation." msgstr "" -#: doc/classes/Translation.xml:33 +#: doc/classes/Translation.xml msgid "Erases a message." msgstr "" -#: doc/classes/Translation.xml:40 +#: doc/classes/Translation.xml msgid "Returns a message's translation." msgstr "" -#: doc/classes/Translation.xml:46 +#: doc/classes/Translation.xml msgid "Returns the number of existing messages." msgstr "" -#: doc/classes/Translation.xml:52 +#: doc/classes/Translation.xml msgid "Returns all the messages (keys)." msgstr "" -#: doc/classes/Translation.xml:58 +#: doc/classes/Translation.xml msgid "The locale of the translation." msgstr "" -#: doc/classes/TranslationServer.xml:4 +#: doc/classes/TranslationServer.xml msgid "Server that manages all translations." msgstr "" -#: doc/classes/TranslationServer.xml:7 +#: doc/classes/TranslationServer.xml msgid "" "Server that manages all translations. Translations can be set to it and " "removed from it." msgstr "" -#: doc/classes/TranslationServer.xml:18 +#: doc/classes/TranslationServer.xml msgid "Adds a [Translation] resource." msgstr "" -#: doc/classes/TranslationServer.xml:24 +#: doc/classes/TranslationServer.xml msgid "Clears the server from all translations." msgstr "" -#: doc/classes/TranslationServer.xml:30 +#: doc/classes/TranslationServer.xml #, fuzzy msgid "Returns an array of all loaded locales of the project." msgstr "" "Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] " "zurück." -#: doc/classes/TranslationServer.xml:36 +#: doc/classes/TranslationServer.xml msgid "" "Returns the current locale of the project.\n" "See also [method OS.get_locale] and [method OS.get_locale_language] to query " "the locale of the user system." msgstr "" -#: doc/classes/TranslationServer.xml:44 +#: doc/classes/TranslationServer.xml msgid "" "Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] " "would return [code]\"English (United States)\"[/code])." msgstr "" -#: doc/classes/TranslationServer.xml:51 +#: doc/classes/TranslationServer.xml msgid "Removes the given translation from the server." msgstr "" -#: doc/classes/TranslationServer.xml:58 +#: doc/classes/TranslationServer.xml msgid "" "Sets the locale of the project. The [code]locale[/code] string will be " "standardized to match known locales (e.g. [code]en-US[/code] would be " @@ -60545,15 +62304,15 @@ msgid "" "applied." msgstr "" -#: doc/classes/TranslationServer.xml:66 +#: doc/classes/TranslationServer.xml msgid "Returns the current locale's translation for the given message (key)." msgstr "" -#: doc/classes/Tree.xml:4 +#: doc/classes/Tree.xml msgid "Control to show a tree of items." msgstr "" -#: doc/classes/Tree.xml:7 +#: doc/classes/Tree.xml msgid "" "This shows a tree of items that can be selected, expanded and collapsed. The " "tree can have multiple columns with custom controls like text editing, " @@ -60578,15 +62337,11 @@ msgid "" "to remove it from the [Tree]." msgstr "" -#: doc/classes/Tree.xml:27 -msgid "Returns [code]true[/code] if the column titles are being shown." -msgstr "" - -#: doc/classes/Tree.xml:33 +#: doc/classes/Tree.xml msgid "Clears the tree. This removes all items." msgstr "" -#: doc/classes/Tree.xml:41 +#: doc/classes/Tree.xml msgid "" "Creates an item in the tree and adds it as a child of [code]parent[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " @@ -60595,14 +62350,14 @@ msgid "" "the last child if there are not enough siblings." msgstr "" -#: doc/classes/Tree.xml:49 +#: doc/classes/Tree.xml msgid "" "Edits the selected tree item as if it was clicked. The item must be set " "editable with [method TreeItem.set_editable]. Returns [code]true[/code] if " "the item could be edited. Fails if no item is selected." msgstr "" -#: doc/classes/Tree.xml:55 +#: doc/classes/Tree.xml msgid "" "Makes the currently focused cell visible.\n" "This will scroll the tree if necessary. In [constant SELECT_ROW] mode, this " @@ -60612,26 +62367,26 @@ msgid "" "only visible in [constant SELECT_MULTI] mode." msgstr "" -#: doc/classes/Tree.xml:64 +#: doc/classes/Tree.xml msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" -#: doc/classes/Tree.xml:71 +#: doc/classes/Tree.xml msgid "Returns the column's title." msgstr "" -#: doc/classes/Tree.xml:78 +#: doc/classes/Tree.xml msgid "Returns the column's width in pixels." msgstr "" -#: doc/classes/Tree.xml:84 +#: doc/classes/Tree.xml msgid "" "Returns the rectangle for custom popups. Helper to create custom cell " "controls that display a popup. See [method TreeItem.set_cell_mode]." msgstr "" -#: doc/classes/Tree.xml:91 +#: doc/classes/Tree.xml msgid "" "Returns the drop section at [code]position[/code], or -100 if no item is " "there.\n" @@ -60642,7 +62397,7 @@ msgid "" "get_item_at_position]." msgstr "" -#: doc/classes/Tree.xml:99 +#: doc/classes/Tree.xml msgid "" "Returns the currently edited item. Can be used with [signal item_edited] to " "get the item that was modified.\n" @@ -60655,25 +62410,25 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Tree.xml:112 +#: doc/classes/Tree.xml #, fuzzy msgid "Returns the column for the currently edited item." msgstr "Gibt den Kosinus des Parameters zurück." -#: doc/classes/Tree.xml:120 +#: doc/classes/Tree.xml msgid "" "Returns the rectangle area for the specified item. If [code]column[/code] is " "specified, only get the position and size of that column, otherwise get the " "rectangle containing all columns." msgstr "" -#: doc/classes/Tree.xml:127 +#: doc/classes/Tree.xml msgid "" "Returns the tree item at the specified position (relative to the tree origin " "position)." msgstr "" -#: doc/classes/Tree.xml:134 +#: doc/classes/Tree.xml msgid "" "Returns the next selected item after the given one, or [code]null[/code] if " "the end is reached.\n" @@ -60681,20 +62436,20 @@ msgid "" "item." msgstr "" -#: doc/classes/Tree.xml:141 +#: doc/classes/Tree.xml msgid "Returns the last pressed button's index." msgstr "" -#: doc/classes/Tree.xml:147 +#: doc/classes/Tree.xml msgid "" "Returns the tree's root item, or [code]null[/code] if the tree is empty." msgstr "" -#: doc/classes/Tree.xml:153 +#: doc/classes/Tree.xml msgid "Returns the current scrolling position." msgstr "" -#: doc/classes/Tree.xml:159 +#: doc/classes/Tree.xml msgid "" "Returns the currently focused item, or [code]null[/code] if no item is " "focused.\n" @@ -60704,7 +62459,7 @@ msgid "" "To get the currently selected item(s), use [method get_next_selected]." msgstr "" -#: doc/classes/Tree.xml:167 +#: doc/classes/Tree.xml msgid "" "Returns the currently focused column, or -1 if no column is focused.\n" "In [constant SELECT_SINGLE] mode, the focused column is the selected column. " @@ -60715,47 +62470,47 @@ msgid "" "is_selected]." msgstr "" -#: doc/classes/Tree.xml:176 +#: doc/classes/Tree.xml #, fuzzy msgid "Causes the [Tree] to jump to the specified item." msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist." -#: doc/classes/Tree.xml:184 +#: doc/classes/Tree.xml msgid "" "If [code]true[/code], the column will have the \"Expand\" flag of [Control]. " "Columns that have the \"Expand\" flag will use their \"min_width\" in a " "similar fashion to [member Control.size_flags_stretch_ratio]." msgstr "" -#: doc/classes/Tree.xml:192 +#: doc/classes/Tree.xml msgid "" "Sets the minimum width of a column. Columns that have the \"Expand\" flag " "will use their \"min_width\" in a similar fashion to [member Control." "size_flags_stretch_ratio]." msgstr "" -#: doc/classes/Tree.xml:200 +#: doc/classes/Tree.xml msgid "Sets the title of a column." msgstr "" -#: doc/classes/Tree.xml:207 -msgid "If [code]true[/code], column titles are visible." -msgstr "" - -#: doc/classes/Tree.xml:213 +#: doc/classes/Tree.xml msgid "" "If [code]true[/code], the currently selected cell may be selected again." msgstr "" -#: doc/classes/Tree.xml:216 +#: doc/classes/Tree.xml msgid "If [code]true[/code], a right mouse button click can select items." msgstr "" -#: doc/classes/Tree.xml:219 +#: doc/classes/Tree.xml +msgid "If [code]true[/code], column titles are visible." +msgstr "" + +#: doc/classes/Tree.xml msgid "The number of columns." msgstr "" -#: doc/classes/Tree.xml:222 +#: doc/classes/Tree.xml msgid "" "The drop mode as an OR combination of flags. See [enum DropModeFlags] " "constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. " @@ -60764,96 +62519,96 @@ msgid "" "drop locations based on the mouse position." msgstr "" -#: doc/classes/Tree.xml:227 +#: doc/classes/Tree.xml msgid "If [code]true[/code], the folding arrow is hidden." msgstr "" -#: doc/classes/Tree.xml:230 +#: doc/classes/Tree.xml msgid "If [code]true[/code], the tree's root is hidden." msgstr "" -#: doc/classes/Tree.xml:234 +#: doc/classes/Tree.xml msgid "" "Allows single or multiple selection. See the [enum SelectMode] constants." msgstr "" -#: doc/classes/Tree.xml:243 +#: doc/classes/Tree.xml msgid "" "Emitted when a button on the tree was pressed (see [method TreeItem." "add_button])." msgstr "" -#: doc/classes/Tree.xml:248 +#: doc/classes/Tree.xml msgid "Emitted when a cell is selected." msgstr "" -#: doc/classes/Tree.xml:254 +#: doc/classes/Tree.xml msgid "Emitted when a column's title is pressed." msgstr "" -#: doc/classes/Tree.xml:260 +#: doc/classes/Tree.xml msgid "" "Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked " "to be edited." msgstr "" -#: doc/classes/Tree.xml:266 +#: doc/classes/Tree.xml msgid "" "Emitted when the right mouse button is pressed in the empty space of the " "tree." msgstr "" -#: doc/classes/Tree.xml:272 +#: doc/classes/Tree.xml msgid "" "Emitted when the right mouse button is pressed if right mouse button " "selection is active and the tree is empty." msgstr "" -#: doc/classes/Tree.xml:277 +#: doc/classes/Tree.xml msgid "Emitted when an item's label is double-clicked." msgstr "" -#: doc/classes/Tree.xml:283 +#: doc/classes/Tree.xml msgid "Emitted when an item is collapsed by a click on the folding arrow." msgstr "" -#: doc/classes/Tree.xml:288 +#: doc/classes/Tree.xml msgid "" "Emitted when a custom button is pressed (i.e. in a [constant TreeItem." "CELL_MODE_CUSTOM] mode cell)." msgstr "" -#: doc/classes/Tree.xml:293 +#: doc/classes/Tree.xml msgid "Emitted when an item's icon is double-clicked." msgstr "" -#: doc/classes/Tree.xml:298 +#: doc/classes/Tree.xml msgid "Emitted when an item is edited." msgstr "" -#: doc/classes/Tree.xml:303 +#: doc/classes/Tree.xml msgid "Emitted when an item is edited using the right mouse button." msgstr "" -#: doc/classes/Tree.xml:309 +#: doc/classes/Tree.xml msgid "Emitted when an item is selected with the right mouse button." msgstr "" -#: doc/classes/Tree.xml:314 +#: doc/classes/Tree.xml msgid "Emitted when an item is selected." msgstr "" -#: doc/classes/Tree.xml:322 +#: doc/classes/Tree.xml msgid "" "Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is " "[constant SELECT_MULTI]." msgstr "" -#: doc/classes/Tree.xml:327 +#: doc/classes/Tree.xml msgid "Emitted when a left mouse button click does not select any item." msgstr "" -#: doc/classes/Tree.xml:333 +#: doc/classes/Tree.xml msgid "" "Allows selection of a single cell at a time. From the perspective of items, " "only a single item is allowed to be selected. And there is only one column " @@ -60863,7 +62618,7 @@ msgid "" "item." msgstr "" -#: doc/classes/Tree.xml:337 +#: doc/classes/Tree.xml msgid "" "Allows selection of a single row at a time. From the perspective of items, " "only a single items is allowed to be selected. And all the columns are " @@ -60873,7 +62628,7 @@ msgid "" "the currently focused item." msgstr "" -#: doc/classes/Tree.xml:341 +#: doc/classes/Tree.xml msgid "" "Allows selection of multiple cells at the same time. From the perspective of " "items, multiple items are allowed to be selected. And there can be multiple " @@ -60882,7 +62637,7 @@ msgid "" "cursor is not necessarily selected." msgstr "" -#: doc/classes/Tree.xml:345 +#: doc/classes/Tree.xml msgid "" "Disables all drop sections, but still allows to detect the \"on item\" drop " "section by [method get_drop_section_at_position].\n" @@ -60890,7 +62645,7 @@ msgid "" "other flags." msgstr "" -#: doc/classes/Tree.xml:349 +#: doc/classes/Tree.xml msgid "" "Enables the \"on item\" drop section. This drop section covers the entire " "item.\n" @@ -60898,7 +62653,7 @@ msgid "" "the height and stays centered vertically." msgstr "" -#: doc/classes/Tree.xml:353 +#: doc/classes/Tree.xml msgid "" "Enables \"above item\" and \"below item\" drop sections. The \"above item\" " "drop section covers the top half of the item, and the \"below item\" drop " @@ -60907,183 +62662,183 @@ msgid "" "the height and stays on top / bottom accordingly." msgstr "" -#: doc/classes/Tree.xml:359 -msgid "The arrow icon used when a foldable item is not collapsed." +#: doc/classes/Tree.xml +msgid "" +"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " +"hovered." msgstr "" -#: doc/classes/Tree.xml:362 -msgid "The arrow icon used when a foldable item is collapsed." +#: doc/classes/Tree.xml +msgid "" +"[Color] used to draw possible drop locations. See [enum DropModeFlags] " +"constants for further description of drop locations." msgstr "" -#: doc/classes/Tree.xml:365 -msgid "" -"Default [StyleBox] for the [Tree], i.e. used when the control is not being " -"focused." +#: doc/classes/Tree.xml +msgid "[Color] of the guideline." msgstr "" -#: doc/classes/Tree.xml:368 -msgid "[StyleBox] used when the [Tree] is being focused." +#: doc/classes/Tree.xml +msgid "[Color] of the relationship lines." msgstr "" -#: doc/classes/Tree.xml:371 -msgid "The horizontal space between each button in a cell." +#: doc/classes/Tree.xml +msgid "Default text [Color] of the title button." msgstr "" -#: doc/classes/Tree.xml:374 -msgid "[StyleBox] used when a button in the tree is pressed." +#: doc/classes/Tree.xml +msgid "The horizontal space between each button in a cell." msgstr "" -#: doc/classes/Tree.xml:377 +#: doc/classes/Tree.xml msgid "" -"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode " -"cell is checked." +"Draws the guidelines if not zero, this acts as a boolean. The guideline is a " +"horizontal line drawn at the bottom of each item." msgstr "" -#: doc/classes/Tree.xml:380 -msgid "[StyleBox] used for the cursor, when the [Tree] is being focused." +#: doc/classes/Tree.xml +msgid "" +"Draws the relationship lines if not zero, this acts as a boolean. " +"Relationship lines are drawn at the start of child items to show hierarchy." msgstr "" -#: doc/classes/Tree.xml:383 -msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused." +#: doc/classes/Tree.xml +msgid "" +"The horizontal space between item cells. This is also used as the margin at " +"the start of an item when folding is disabled." msgstr "" -#: doc/classes/Tree.xml:386 +#: doc/classes/Tree.xml msgid "" -"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell." +"The horizontal margin at the start of an item. This is used when folding is " +"enabled for the item." msgstr "" -#: doc/classes/Tree.xml:389 +#: doc/classes/Tree.xml msgid "" -"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " -"hovered." +"The maximum distance between the mouse cursor and the control's border to " +"trigger border scrolling when dragging." msgstr "" -#: doc/classes/Tree.xml:392 -msgid "" -"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " -"hovered." +#: doc/classes/Tree.xml +msgid "The speed of border scrolling." msgstr "" -#: doc/classes/Tree.xml:395 +#: doc/classes/Tree.xml msgid "" -"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " -"pressed." +"The vertical padding inside each item, i.e. the distance between the item's " +"content and top/bottom border." msgstr "" -#: doc/classes/Tree.xml:398 -msgid "" -"Draws the guidelines if not zero, this acts as a boolean. The guideline is a " -"horizontal line drawn at the bottom of each item." +#: doc/classes/Tree.xml +msgid "[Font] of the title button's text." +msgstr "" + +#: doc/classes/Tree.xml +msgid "The arrow icon used when a foldable item is not collapsed." msgstr "" -#: doc/classes/Tree.xml:401 +#: doc/classes/Tree.xml +msgid "The arrow icon used when a foldable item is collapsed." +msgstr "" + +#: doc/classes/Tree.xml msgid "" -"Draws the relationship lines if not zero, this acts as a boolean. " -"Relationship lines are drawn at the start of child items to show hierarchy." +"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode " +"cell is checked." msgstr "" -#: doc/classes/Tree.xml:404 +#: doc/classes/Tree.xml msgid "" -"[Color] used to draw possible drop locations. See [enum DropModeFlags] " -"constants for further description of drop locations." +"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode " +"cell." msgstr "" -#: doc/classes/Tree.xml:416 -msgid "[Color] of the guideline." +#: doc/classes/Tree.xml +msgid "" +"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode " +"cell is unchecked." msgstr "" -#: doc/classes/Tree.xml:419 +#: doc/classes/Tree.xml msgid "" -"The horizontal space between item cells. This is also used as the margin at " -"the start of an item when folding is disabled." +"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] " +"mode cell." msgstr "" -#: doc/classes/Tree.xml:422 +#: doc/classes/Tree.xml msgid "" -"The horizontal margin at the start of an item. This is used when folding is " -"enabled for the item." +"Default [StyleBox] for the [Tree], i.e. used when the control is not being " +"focused." msgstr "" -#: doc/classes/Tree.xml:425 -msgid "[Color] of the relationship lines." +#: doc/classes/Tree.xml +msgid "[StyleBox] used when the [Tree] is being focused." msgstr "" -#: doc/classes/Tree.xml:428 -msgid "" -"The maximum distance between the mouse cursor and the control's border to " -"trigger border scrolling when dragging." +#: doc/classes/Tree.xml +msgid "[StyleBox] used when a button in the tree is pressed." msgstr "" -#: doc/classes/Tree.xml:431 -msgid "The speed of border scrolling." +#: doc/classes/Tree.xml +msgid "[StyleBox] used for the cursor, when the [Tree] is being focused." +msgstr "" + +#: doc/classes/Tree.xml +msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused." msgstr "" -#: doc/classes/Tree.xml:434 +#: doc/classes/Tree.xml msgid "" -"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode " -"cell." +"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell." msgstr "" -#: doc/classes/Tree.xml:437 +#: doc/classes/Tree.xml msgid "" -"[StyleBox] for the selected items, used when the [Tree] is not being focused." +"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " +"hovered." msgstr "" -#: doc/classes/Tree.xml:440 +#: doc/classes/Tree.xml msgid "" -"[StyleBox] for the selected items, used when the [Tree] is being focused." +"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " +"pressed." msgstr "" -#: doc/classes/Tree.xml:443 -msgid "Default text [Color] of the title button." +#: doc/classes/Tree.xml +msgid "" +"[StyleBox] for the selected items, used when the [Tree] is not being focused." msgstr "" -#: doc/classes/Tree.xml:446 -msgid "[Font] of the title button's text." +#: doc/classes/Tree.xml +msgid "" +"[StyleBox] for the selected items, used when the [Tree] is being focused." msgstr "" -#: doc/classes/Tree.xml:449 +#: doc/classes/Tree.xml msgid "[StyleBox] used when the title button is being hovered." msgstr "" -#: doc/classes/Tree.xml:452 +#: doc/classes/Tree.xml msgid "Default [StyleBox] for the title button." msgstr "" -#: doc/classes/Tree.xml:455 +#: doc/classes/Tree.xml msgid "[StyleBox] used when the title button is being pressed." msgstr "" -#: doc/classes/Tree.xml:458 -msgid "" -"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode " -"cell is unchecked." -msgstr "" - -#: doc/classes/Tree.xml:461 -msgid "" -"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] " -"mode cell." -msgstr "" - -#: doc/classes/Tree.xml:464 -msgid "" -"The vertical padding inside each item, i.e. the distance between the item's " -"content and top/bottom border." -msgstr "" - -#: doc/classes/TreeItem.xml:4 +#: doc/classes/TreeItem.xml msgid "Control for a single item inside a [Tree]." msgstr "" -#: doc/classes/TreeItem.xml:7 +#: doc/classes/TreeItem.xml msgid "" "Control for a single item inside a [Tree]. May have child [TreeItem]s and be " "styled as well as contain buttons.\n" "You can remove a [TreeItem] by using [method Object.free]." msgstr "" -#: doc/classes/TreeItem.xml:21 +#: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]button_idx[/code] index is used to identify the button when " @@ -61093,31 +62848,31 @@ msgid "" "have a [code]tooltip[/code]." msgstr "" -#: doc/classes/TreeItem.xml:28 +#: doc/classes/TreeItem.xml msgid "" "Calls the [code]method[/code] on the actual TreeItem and its children " "recursively. Pass parameters as a comma separated list." msgstr "" -#: doc/classes/TreeItem.xml:35 +#: doc/classes/TreeItem.xml msgid "Resets the background color for the given column to default." msgstr "" -#: doc/classes/TreeItem.xml:42 +#: doc/classes/TreeItem.xml msgid "Resets the color for the given column to default." msgstr "" -#: doc/classes/TreeItem.xml:49 +#: doc/classes/TreeItem.xml msgid "Deselects the given column." msgstr "" -#: doc/classes/TreeItem.xml:57 +#: doc/classes/TreeItem.xml msgid "" "Removes the button at index [code]button_idx[/code] in column [code]column[/" "code]." msgstr "" -#: doc/classes/TreeItem.xml:65 +#: doc/classes/TreeItem.xml #, fuzzy msgid "" "Returns the [Texture] of the button at index [code]button_idx[/code] in " @@ -61126,69 +62881,69 @@ msgstr "" "Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " "Index [code]Dreieck[/code]." -#: doc/classes/TreeItem.xml:72 +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" -#: doc/classes/TreeItem.xml:80 +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:87 +#: doc/classes/TreeItem.xml msgid "Returns the column's cell mode." msgstr "" -#: doc/classes/TreeItem.xml:93 +#: doc/classes/TreeItem.xml msgid "" "Returns the TreeItem's first child item or a null object if there is none." msgstr "" -#: doc/classes/TreeItem.xml:100 +#: doc/classes/TreeItem.xml msgid "Returns the custom background color of column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:107 +#: doc/classes/TreeItem.xml msgid "Returns the custom color of column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:114 +#: doc/classes/TreeItem.xml msgid "Returns [code]true[/code] if [code]expand_right[/code] is set." msgstr "" -#: doc/classes/TreeItem.xml:121 +#: doc/classes/TreeItem.xml #, fuzzy msgid "Returns the given column's icon [Texture]. Error if no icon is set." msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." -#: doc/classes/TreeItem.xml:128 +#: doc/classes/TreeItem.xml msgid "Returns the column's icon's maximum width." msgstr "" -#: doc/classes/TreeItem.xml:135 +#: doc/classes/TreeItem.xml msgid "Returns the [Color] modulating the column's icon." msgstr "" -#: doc/classes/TreeItem.xml:142 +#: doc/classes/TreeItem.xml #, fuzzy msgid "Returns the icon [Texture] region as [Rect2]." msgstr "Liefert den Schnittpunkt von diesem [Rect2i] und b." -#: doc/classes/TreeItem.xml:149 +#: doc/classes/TreeItem.xml msgid "" "Returns the metadata value that was set for the given column using [method " "set_metadata]." msgstr "" -#: doc/classes/TreeItem.xml:155 +#: doc/classes/TreeItem.xml msgid "" "Returns the next TreeItem in the tree or a null object if there is none." msgstr "" -#: doc/classes/TreeItem.xml:162 +#: doc/classes/TreeItem.xml msgid "" "Returns the next visible TreeItem in the tree or a null object if there is " "none.\n" @@ -61197,16 +62952,16 @@ msgid "" "otherwise it returns [code]null[/code]." msgstr "" -#: doc/classes/TreeItem.xml:169 +#: doc/classes/TreeItem.xml msgid "Returns the parent TreeItem or a null object if there is none." msgstr "" -#: doc/classes/TreeItem.xml:175 +#: doc/classes/TreeItem.xml msgid "" "Returns the previous TreeItem in the tree or a null object if there is none." msgstr "" -#: doc/classes/TreeItem.xml:182 +#: doc/classes/TreeItem.xml msgid "" "Returns the previous visible TreeItem in the tree or a null object if there " "is none.\n" @@ -61215,74 +62970,74 @@ msgid "" "otherwise it returns [code]null[/code]." msgstr "" -#: doc/classes/TreeItem.xml:190 +#: doc/classes/TreeItem.xml msgid "Returns the value of a [constant CELL_MODE_RANGE] column." msgstr "" -#: doc/classes/TreeItem.xml:197 +#: doc/classes/TreeItem.xml msgid "" "Returns a dictionary containing the range parameters for a given column. The " "keys are \"min\", \"max\", \"step\", and \"expr\"." msgstr "" -#: doc/classes/TreeItem.xml:204 +#: doc/classes/TreeItem.xml msgid "Gets the suffix string shown after the column value." msgstr "" -#: doc/classes/TreeItem.xml:211 +#: doc/classes/TreeItem.xml msgid "Returns the given column's text." msgstr "" -#: doc/classes/TreeItem.xml:218 +#: doc/classes/TreeItem.xml msgid "Returns the given column's text alignment." msgstr "" -#: doc/classes/TreeItem.xml:225 +#: doc/classes/TreeItem.xml msgid "Returns the given column's tooltip." msgstr "" -#: doc/classes/TreeItem.xml:233 +#: doc/classes/TreeItem.xml msgid "" "Returns [code]true[/code] if the button at index [code]button_idx[/code] for " "the given column is disabled." msgstr "" -#: doc/classes/TreeItem.xml:240 +#: doc/classes/TreeItem.xml msgid "Returns [code]true[/code] if the given column is checked." msgstr "" -#: doc/classes/TreeItem.xml:253 +#: doc/classes/TreeItem.xml msgid "Returns [code]true[/code] if column [code]column[/code] is editable." msgstr "" -#: doc/classes/TreeItem.xml:260 +#: doc/classes/TreeItem.xml msgid "Returns [code]true[/code] if column [code]column[/code] is selectable." msgstr "" -#: doc/classes/TreeItem.xml:267 +#: doc/classes/TreeItem.xml msgid "Returns [code]true[/code] if column [code]column[/code] is selected." msgstr "" -#: doc/classes/TreeItem.xml:273 +#: doc/classes/TreeItem.xml msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy." msgstr "" -#: doc/classes/TreeItem.xml:279 +#: doc/classes/TreeItem.xml msgid "Moves this TreeItem to the top in the [Tree] hierarchy." msgstr "" -#: doc/classes/TreeItem.xml:286 +#: doc/classes/TreeItem.xml msgid "" "Removes the given child [TreeItem] and all its children from the [Tree]. " "Note that it doesn't free the item from memory, so it can be reused later. " "To completely remove a [TreeItem] use [method Object.free]." msgstr "" -#: doc/classes/TreeItem.xml:293 +#: doc/classes/TreeItem.xml msgid "Selects the column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:302 +#: doc/classes/TreeItem.xml #, fuzzy msgid "" "Sets the given column's button [Texture] at index [code]button_idx[/code] to " @@ -61291,33 +63046,33 @@ msgstr "" "Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " "Index [code]Dreieck[/code]." -#: doc/classes/TreeItem.xml:311 +#: doc/classes/TreeItem.xml msgid "" "If [code]true[/code], disables the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:319 +#: doc/classes/TreeItem.xml msgid "" "Sets the given column's cell mode to [code]mode[/code]. See [enum " "TreeCellMode] constants." msgstr "" -#: doc/classes/TreeItem.xml:327 +#: doc/classes/TreeItem.xml msgid "If [code]true[/code], the column [code]column[/code] is checked." msgstr "" -#: doc/classes/TreeItem.xml:343 +#: doc/classes/TreeItem.xml msgid "" "Sets the given column's custom background color and whether to just use it " "as an outline." msgstr "" -#: doc/classes/TreeItem.xml:351 +#: doc/classes/TreeItem.xml msgid "Sets the given column's custom color." msgstr "" -#: doc/classes/TreeItem.xml:360 +#: doc/classes/TreeItem.xml msgid "" "Sets the given column's custom draw callback to [code]callback[/code] method " "on [code]object[/code].\n" @@ -61325,44 +63080,44 @@ msgid "" "is drawn and its position and size as a [Rect2]." msgstr "" -#: doc/classes/TreeItem.xml:369 +#: doc/classes/TreeItem.xml msgid "If [code]true[/code], column [code]column[/code] is editable." msgstr "" -#: doc/classes/TreeItem.xml:377 +#: doc/classes/TreeItem.xml msgid "" "If [code]true[/code], column [code]column[/code] is expanded to the right." msgstr "" -#: doc/classes/TreeItem.xml:385 +#: doc/classes/TreeItem.xml #, fuzzy msgid "Sets the given column's icon [Texture]." msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." -#: doc/classes/TreeItem.xml:393 +#: doc/classes/TreeItem.xml msgid "Sets the given column's icon's maximum width." msgstr "" -#: doc/classes/TreeItem.xml:401 +#: doc/classes/TreeItem.xml msgid "Modulates the given column's icon with [code]modulate[/code]." msgstr "" -#: doc/classes/TreeItem.xml:409 +#: doc/classes/TreeItem.xml msgid "Sets the given column's icon's texture region." msgstr "" -#: doc/classes/TreeItem.xml:417 +#: doc/classes/TreeItem.xml msgid "" "Sets the metadata value for the given column, which can be retrieved later " "using [method get_metadata]. This can be used, for example, to store a " "reference to the original data." msgstr "" -#: doc/classes/TreeItem.xml:425 +#: doc/classes/TreeItem.xml msgid "Sets the value of a [constant CELL_MODE_RANGE] column." msgstr "" -#: doc/classes/TreeItem.xml:436 +#: doc/classes/TreeItem.xml msgid "" "Sets the range of accepted values for a column. The column must be in the " "[constant CELL_MODE_RANGE] mode.\n" @@ -61370,87 +63125,87 @@ msgid "" "exponential scale as with [member Range.exp_edit]." msgstr "" -#: doc/classes/TreeItem.xml:445 +#: doc/classes/TreeItem.xml msgid "If [code]true[/code], the given column is selectable." msgstr "" -#: doc/classes/TreeItem.xml:453 +#: doc/classes/TreeItem.xml msgid "" "Sets a string to be shown after a column's value (for example, a unit " "abbreviation)." msgstr "" -#: doc/classes/TreeItem.xml:461 +#: doc/classes/TreeItem.xml #, fuzzy msgid "Sets the given column's text value." msgstr "Gibt den Verzögerungswert des angegebenen Frames zurück." -#: doc/classes/TreeItem.xml:469 +#: doc/classes/TreeItem.xml msgid "" "Sets the given column's text alignment. See [enum TextAlign] for possible " "values." msgstr "" -#: doc/classes/TreeItem.xml:477 +#: doc/classes/TreeItem.xml msgid "Sets the given column's tooltip text." msgstr "" -#: doc/classes/TreeItem.xml:483 +#: doc/classes/TreeItem.xml msgid "If [code]true[/code], the TreeItem is collapsed." msgstr "" -#: doc/classes/TreeItem.xml:486 +#: doc/classes/TreeItem.xml msgid "The custom minimum height." msgstr "Die benutzerdefinierte kleinstmögliche Höhe." -#: doc/classes/TreeItem.xml:489 +#: doc/classes/TreeItem.xml msgid "If [code]true[/code], folding is disabled for this TreeItem." msgstr "" "Wenn [code]true[/code], ist das einklappen für dieses TreeItem deaktiviert." -#: doc/classes/TreeItem.xml:494 +#: doc/classes/TreeItem.xml msgid "Cell contains a string." msgstr "Zelle enthält eine Zeichenkette." -#: doc/classes/TreeItem.xml:497 +#: doc/classes/TreeItem.xml #, fuzzy msgid "Cell contains a checkbox." msgstr "Zelle enthält ein Symbol." -#: doc/classes/TreeItem.xml:500 +#: doc/classes/TreeItem.xml msgid "Cell contains a range." msgstr "" -#: doc/classes/TreeItem.xml:503 +#: doc/classes/TreeItem.xml msgid "Cell contains an icon." msgstr "Zelle enthält ein Symbol." -#: doc/classes/TreeItem.xml:508 +#: doc/classes/TreeItem.xml msgid "Align text to the left. See [code]set_text_align()[/code]." msgstr "Richtet Text links aus. Siehe [code]set_text_align()[/code]." -#: doc/classes/TreeItem.xml:511 +#: doc/classes/TreeItem.xml msgid "Center text. See [code]set_text_align()[/code]." msgstr "Richtet Text zentriert aus. Siehe [code]set_text_align()[/code]." -#: doc/classes/TreeItem.xml:514 +#: doc/classes/TreeItem.xml msgid "Align text to the right. See [code]set_text_align()[/code]." msgstr "Richtet Text rechts aus. Siehe [code]set_text_align()[/code]." -#: doc/classes/TriangleMesh.xml:4 +#: doc/classes/TriangleMesh.xml msgid "Internal mesh type." msgstr "Interner Mesh Typ." -#: doc/classes/TriangleMesh.xml:7 +#: doc/classes/TriangleMesh.xml msgid "Mesh type used internally for collision calculations." msgstr "Mesh Typ welcher intern für Kollisionsberechnungen benutzt wird." -#: doc/classes/Tween.xml:4 +#: doc/classes/Tween.xml msgid "Smoothly animates a node's properties over time." msgstr "" "Animiert die Eigenschaften eines Knotens im Laufe der Zeit reibungslos." -#: doc/classes/Tween.xml:7 +#: doc/classes/Tween.xml #, fuzzy msgid "" "Tweens are useful for animations requiring a numerical property to be " @@ -61520,12 +63275,12 @@ msgstr "" "[code]trans_type[/code] auf die Interpolation angewendet wird (am Anfang, am " "Ende oder beides). Wenn Sie nicht wissen, welchen Übergang und welches " "Easing Sie wählen sollen, können Sie verschiedene [enum TransitionType]-" -"Konstanten mit der [Konstante EASE_IN_OUT] ausprobieren und diejenige " +"Konstanten mit der [constant EASE_IN_OUT] ausprobieren und diejenige " "verwenden, die am besten aussieht.\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" "tween_cheatsheet.png]Tween-Easing und Übergangstypen Cheatsheet[/url]" -#: doc/classes/Tween.xml:36 +#: doc/classes/Tween.xml msgid "" "Follows [code]method[/code] of [code]object[/code] and applies the returned " "value on [code]target_method[/code] of [code]target[/code], beginning from " @@ -61537,7 +63292,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:52 +#: doc/classes/Tween.xml msgid "" "Follows [code]property[/code] of [code]object[/code] and applies it on " "[code]target_property[/code] of [code]target[/code], beginning from " @@ -61549,21 +63304,21 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:59 +#: doc/classes/Tween.xml msgid "" "Returns the total time needed for all tweens to end. If you have two tweens, " "one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, " "as by that time all tweens would have finished." msgstr "" -#: doc/classes/Tween.xml:73 +#: doc/classes/Tween.xml msgid "" "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/" "code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the " "callback." msgstr "" -#: doc/classes/Tween.xml:87 +#: doc/classes/Tween.xml msgid "" "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/" "code] on the main thread (similar to [method Object.call_deferred]). " @@ -61571,7 +63326,7 @@ msgid "" "callback." msgstr "" -#: doc/classes/Tween.xml:101 +#: doc/classes/Tween.xml msgid "" "Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/" "code] to [code]final_val[/code] for [code]duration[/code] seconds, " @@ -61583,7 +63338,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:116 +#: doc/classes/Tween.xml msgid "" "Animates [code]property[/code] of [code]object[/code] from " "[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] " @@ -61595,72 +63350,72 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:123 +#: doc/classes/Tween.xml msgid "" "Returns [code]true[/code] if any tweens are currently running.\n" "[b]Note:[/b] This method doesn't consider tweens that have ended." msgstr "" -#: doc/classes/Tween.xml:132 +#: doc/classes/Tween.xml msgid "" "Stops animation and removes a tween, given its object and property/method " "pair. By default, all tweens are removed, unless [code]key[/code] is " "specified." msgstr "" -#: doc/classes/Tween.xml:138 +#: doc/classes/Tween.xml msgid "Stops animation and removes all tweens." msgstr "Beendet die Animation und entfernt alle Tweens." -#: doc/classes/Tween.xml:146 +#: doc/classes/Tween.xml msgid "" "Resets a tween to its initial value (the one given, not the one before the " "tween), given its object and property/method pair. By default, all tweens " "are removed, unless [code]key[/code] is specified." msgstr "" -#: doc/classes/Tween.xml:152 +#: doc/classes/Tween.xml msgid "" "Resets all tweens to their initial values (the ones given, not those before " "the tween)." msgstr "" -#: doc/classes/Tween.xml:160 +#: doc/classes/Tween.xml msgid "" "Continues animating a stopped tween, given its object and property/method " "pair. By default, all tweens are resumed, unless [code]key[/code] is " "specified." msgstr "" -#: doc/classes/Tween.xml:166 +#: doc/classes/Tween.xml msgid "Continues animating all stopped tweens." msgstr "" -#: doc/classes/Tween.xml:173 +#: doc/classes/Tween.xml msgid "Sets the interpolation to the given [code]time[/code] in seconds." msgstr "" -#: doc/classes/Tween.xml:180 +#: doc/classes/Tween.xml msgid "" "Activates/deactivates the tween. See also [method stop_all] and [method " "resume_all]." msgstr "" -#: doc/classes/Tween.xml:186 +#: doc/classes/Tween.xml msgid "Starts the tween. You can define animations both before and after this." msgstr "" -#: doc/classes/Tween.xml:194 +#: doc/classes/Tween.xml msgid "" "Stops a tween, given its object and property/method pair. By default, all " "tweens are stopped, unless [code]key[/code] is specified." msgstr "" -#: doc/classes/Tween.xml:200 +#: doc/classes/Tween.xml msgid "Stops animating all tweens." msgstr "" -#: doc/classes/Tween.xml:215 +#: doc/classes/Tween.xml msgid "" "Animates [code]method[/code] of [code]object[/code] from the value returned " "by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/" @@ -61672,7 +63427,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:231 +#: doc/classes/Tween.xml msgid "" "Animates [code]property[/code] of [code]object[/code] from the current value " "of the [code]initial_val[/code] property of [code]initial[/code] to " @@ -61684,15 +63439,15 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:238 +#: doc/classes/Tween.xml msgid "Returns the current time of the tween." msgstr "" -#: doc/classes/Tween.xml:244 +#: doc/classes/Tween.xml msgid "The tween's animation process thread. See [enum TweenProcessMode]." msgstr "" -#: doc/classes/Tween.xml:247 +#: doc/classes/Tween.xml msgid "" "The tween's speed multiplier. For example, set it to [code]1.0[/code] for " "normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/" @@ -61700,110 +63455,110 @@ msgid "" "animation, but see also [method set_active] or [method stop_all] for this." msgstr "" -#: doc/classes/Tween.xml:250 +#: doc/classes/Tween.xml msgid "If [code]true[/code], the tween loops." msgstr "" -#: doc/classes/Tween.xml:256 +#: doc/classes/Tween.xml msgid "Emitted when all processes in a tween end." msgstr "" -#: doc/classes/Tween.xml:263 +#: doc/classes/Tween.xml msgid "Emitted when a tween ends." msgstr "" -#: doc/classes/Tween.xml:270 +#: doc/classes/Tween.xml msgid "Emitted when a tween starts." msgstr "" -#: doc/classes/Tween.xml:279 +#: doc/classes/Tween.xml msgid "Emitted at each step of the animation." msgstr "" -#: doc/classes/Tween.xml:285 +#: doc/classes/Tween.xml msgid "The tween updates with the [code]_physics_process[/code] callback." msgstr "" -#: doc/classes/Tween.xml:288 +#: doc/classes/Tween.xml msgid "The tween updates with the [code]_process[/code] callback." msgstr "" -#: doc/classes/Tween.xml:291 +#: doc/classes/Tween.xml msgid "The animation is interpolated linearly." msgstr "" -#: doc/classes/Tween.xml:294 +#: doc/classes/Tween.xml msgid "The animation is interpolated using a sine function." msgstr "" -#: doc/classes/Tween.xml:297 +#: doc/classes/Tween.xml msgid "" "The animation is interpolated with a quintic (to the power of 5) function." msgstr "" -#: doc/classes/Tween.xml:300 +#: doc/classes/Tween.xml msgid "" "The animation is interpolated with a quartic (to the power of 4) function." msgstr "" -#: doc/classes/Tween.xml:303 +#: doc/classes/Tween.xml msgid "" "The animation is interpolated with a quadratic (to the power of 2) function." msgstr "" -#: doc/classes/Tween.xml:306 +#: doc/classes/Tween.xml msgid "" "The animation is interpolated with an exponential (to the power of x) " "function." msgstr "" -#: doc/classes/Tween.xml:309 +#: doc/classes/Tween.xml msgid "" "The animation is interpolated with elasticity, wiggling around the edges." msgstr "" -#: doc/classes/Tween.xml:312 +#: doc/classes/Tween.xml msgid "" "The animation is interpolated with a cubic (to the power of 3) function." msgstr "" -#: doc/classes/Tween.xml:315 +#: doc/classes/Tween.xml msgid "The animation is interpolated with a function using square roots." msgstr "" -#: doc/classes/Tween.xml:318 +#: doc/classes/Tween.xml msgid "The animation is interpolated by bouncing at the end." msgstr "" -#: doc/classes/Tween.xml:321 +#: doc/classes/Tween.xml msgid "The animation is interpolated backing out at ends." msgstr "" -#: doc/classes/Tween.xml:324 +#: doc/classes/Tween.xml msgid "The interpolation starts slowly and speeds up towards the end." msgstr "" -#: doc/classes/Tween.xml:327 +#: doc/classes/Tween.xml msgid "The interpolation starts quickly and slows down towards the end." msgstr "" -#: doc/classes/Tween.xml:330 +#: doc/classes/Tween.xml msgid "" "A combination of [constant EASE_IN] and [constant EASE_OUT]. The " "interpolation is slowest at both ends." msgstr "" -#: doc/classes/Tween.xml:333 +#: doc/classes/Tween.xml msgid "" "A combination of [constant EASE_IN] and [constant EASE_OUT]. The " "interpolation is fastest at both ends." msgstr "" -#: doc/classes/UDPServer.xml:4 +#: doc/classes/UDPServer.xml msgid "Helper class to implement a UDP server." msgstr "" -#: doc/classes/UDPServer.xml:7 +#: doc/classes/UDPServer.xml msgid "" "A simple server that opens a UDP socket and returns connected " "[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP." @@ -61860,7 +63615,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/UDPServer.xml:61 +#: doc/classes/UDPServer.xml msgid "" "Returns [code]true[/code] if a packet with a new address/port combination " "was received on the socket." @@ -61868,19 +63623,19 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Paket mit einer neuen Kombination " "aus Adresse und Port auf dem Socket empfangen wurde." -#: doc/classes/UDPServer.xml:67 +#: doc/classes/UDPServer.xml msgid "" "Returns [code]true[/code] if the socket is open and listening on a port." msgstr "" -#: doc/classes/UDPServer.xml:75 +#: doc/classes/UDPServer.xml msgid "" "Starts the server by opening a UDP socket listening on the given port. You " "can optionally specify a [code]bind_address[/code] to only listen for " "packets sent to that address. See also [method PacketPeerUDP.listen]." msgstr "" -#: doc/classes/UDPServer.xml:81 +#: doc/classes/UDPServer.xml msgid "" "Call this method at regular intervals (e.g. inside [method Node._process]) " "to process new packets. And packet from known address/port pair will be " @@ -61890,14 +63645,14 @@ msgid "" "pending connection is defined via [member max_pending_connections]." msgstr "" -#: doc/classes/UDPServer.xml:87 +#: doc/classes/UDPServer.xml msgid "" "Stops the server, closing the UDP socket if open. Will close all connected " "[PacketPeerUDP] accepted via [method take_connection] (remote peers will not " "be notified)." msgstr "" -#: doc/classes/UDPServer.xml:93 +#: doc/classes/UDPServer.xml msgid "" "Returns the first pending connection (connected to the appropriate address/" "port). Will return [code]null[/code] if no new connection is available. See " @@ -61905,7 +63660,7 @@ msgid "" "connect_to_host]." msgstr "" -#: doc/classes/UDPServer.xml:99 +#: doc/classes/UDPServer.xml msgid "" "Define the maximum number of pending connections, during [method poll], any " "new pending connection exceeding that value will be automatically dropped. " @@ -61913,11 +63668,11 @@ msgid "" "connection to be accepted (e.g. when all your players have connected)." msgstr "" -#: doc/classes/UndoRedo.xml:4 +#: doc/classes/UndoRedo.xml msgid "Helper to manage undo/redo operations in the editor or custom tools." msgstr "" -#: doc/classes/UndoRedo.xml:7 +#: doc/classes/UndoRedo.xml msgid "" "Helper to manage undo/redo operations in the editor or custom tools. It " "works by registering methods and property changes inside \"actions\".\n" @@ -61953,50 +63708,50 @@ msgid "" "register more than one method/property." msgstr "" -#: doc/classes/UndoRedo.xml:39 +#: doc/classes/UndoRedo.xml msgid "Register a method that will be called when the action is committed." msgstr "" -#: doc/classes/UndoRedo.xml:48 +#: doc/classes/UndoRedo.xml msgid "Register a property value change for \"do\"." msgstr "" -#: doc/classes/UndoRedo.xml:55 +#: doc/classes/UndoRedo.xml msgid "" "Register a reference for \"do\" that will be erased if the \"do\" history is " "lost. This is useful mostly for new nodes created for the \"do\" call. Do " "not use for resources." msgstr "" -#: doc/classes/UndoRedo.xml:63 +#: doc/classes/UndoRedo.xml msgid "Register a method that will be called when the action is undone." msgstr "" -#: doc/classes/UndoRedo.xml:72 +#: doc/classes/UndoRedo.xml msgid "Register a property value change for \"undo\"." msgstr "" -#: doc/classes/UndoRedo.xml:79 +#: doc/classes/UndoRedo.xml msgid "" "Register a reference for \"undo\" that will be erased if the \"undo\" " "history is lost. This is useful mostly for nodes removed with the \"do\" " "call (not the \"undo\" call!)." msgstr "" -#: doc/classes/UndoRedo.xml:86 +#: doc/classes/UndoRedo.xml msgid "" "Clear the undo/redo history and associated references.\n" "Passing [code]false[/code] to [code]increase_version[/code] will prevent the " "version number to be increased from this." msgstr "" -#: doc/classes/UndoRedo.xml:93 +#: doc/classes/UndoRedo.xml msgid "" "Commit the action. All \"do\" methods/properties are called/set when this " "function is called." msgstr "" -#: doc/classes/UndoRedo.xml:101 +#: doc/classes/UndoRedo.xml msgid "" "Create a new action. After this is called, do all your calls to [method " "add_do_method], [method add_undo_method], [method add_do_property], and " @@ -62006,57 +63761,57 @@ msgid "" "argument. See [enum MergeMode] for details." msgstr "" -#: doc/classes/UndoRedo.xml:108 +#: doc/classes/UndoRedo.xml msgid "Gets the name of the current action." msgstr "" -#: doc/classes/UndoRedo.xml:114 +#: doc/classes/UndoRedo.xml msgid "" "Gets the version. Every time a new action is committed, the [UndoRedo]'s " "version number is increased automatically.\n" "This is useful mostly to check if something changed from a saved version." msgstr "" -#: doc/classes/UndoRedo.xml:133 +#: doc/classes/UndoRedo.xml msgid "" "Returns [code]true[/code] if the [UndoRedo] is currently committing the " "action, i.e. running its \"do\" method or property change (see [method " "commit_action])." msgstr "" -#: doc/classes/UndoRedo.xml:139 +#: doc/classes/UndoRedo.xml msgid "Redo the last action." msgstr "Die letzte Aktion wiederholen." -#: doc/classes/UndoRedo.xml:145 +#: doc/classes/UndoRedo.xml msgid "Undo the last action." msgstr "Die letzte Aktion rückgängig machen." -#: doc/classes/UndoRedo.xml:152 +#: doc/classes/UndoRedo.xml msgid "Called when [method undo] or [method redo] was called." msgstr "" "Wird aufgerufen, wenn [method undo] oder [method redo] aufgerufen wurde." -#: doc/classes/UndoRedo.xml:158 +#: doc/classes/UndoRedo.xml msgid "Makes \"do\"/\"undo\" operations stay in separate actions." msgstr "" -#: doc/classes/UndoRedo.xml:161 +#: doc/classes/UndoRedo.xml msgid "" "Makes so that the action's \"do\" operation is from the first action created " "and the \"undo\" operation is from the last subsequent action with the same " "name." msgstr "" -#: doc/classes/UndoRedo.xml:164 +#: doc/classes/UndoRedo.xml msgid "Makes subsequent actions with the same name be merged into one." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:4 +#: modules/upnp/doc_classes/UPNP.xml msgid "UPNP network functions." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:7 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Provides UPNP functionality to discover [UPNPDevice]s on the local network " "and execute commands on them, like managing port mappings (port forwarding) " @@ -62112,11 +63867,11 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:59 +#: modules/upnp/doc_classes/UPNP.xml msgid "Adds the given [UPNPDevice] to the list of discovered devices." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:70 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Adds a mapping to forward the external [code]port[/code] (between 1 and " "65535) on the default gateway (see [method get_gateway]) to the " @@ -62138,11 +63893,11 @@ msgid "" "See [enum UPNPResult] for possible return values." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:79 +#: modules/upnp/doc_classes/UPNP.xml msgid "Clears the list of discovered devices." msgstr "Leert die Liste der entdeckten Geräte." -#: modules/upnp/doc_classes/UPNP.xml:87 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Deletes the port mapping for the given port and protocol combination on the " "default gateway (see [method get_gateway]) if one exists. [code]port[/code] " @@ -62151,7 +63906,7 @@ msgid "" "return values." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:96 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Discovers local [UPNPDevice]s. Clears the list of previously discovered " "devices.\n" @@ -62162,42 +63917,42 @@ msgid "" "See [enum UPNPResult] for possible return values." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:105 +#: modules/upnp/doc_classes/UPNP.xml msgid "Returns the [UPNPDevice] at the given [code]index[/code]." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:111 +#: modules/upnp/doc_classes/UPNP.xml msgid "Returns the number of discovered [UPNPDevice]s." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:117 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Returns the default gateway. That is the first discovered [UPNPDevice] that " "is also a valid IGD (InternetGatewayDevice)." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:123 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Returns the external [IP] address of the default gateway (see [method " "get_gateway]) as string. Returns an empty string on error." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:130 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Removes the device at [code]index[/code] from the list of discovered devices." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:138 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Sets the device at [code]index[/code] from the list of discovered devices to " "[code]device[/code]." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:144 +#: modules/upnp/doc_classes/UPNP.xml msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:147 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "If [code]0[/code], the local port to use for discovery is chosen " "automatically by the system. If [code]1[/code], discovery will be done from " @@ -62205,153 +63960,151 @@ msgid "" "be used as the port." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:150 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Multicast interface to use for discovery. Uses the default multicast " "interface if empty." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:155 +#: modules/upnp/doc_classes/UPNP.xml msgid "UPNP command or discovery was successful." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:158 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Not authorized to use the command on the [UPNPDevice]. May be returned when " "the user disabled UPNP on their router." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:161 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "No port mapping was found for the given port, protocol combination on the " "given [UPNPDevice]." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:164 +#: modules/upnp/doc_classes/UPNP.xml msgid "Inconsistent parameters." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:167 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "No such entry in array. May be returned if a given port, protocol " "combination is not found on an [UPNPDevice]." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:170 +#: modules/upnp/doc_classes/UPNP.xml msgid "The action failed." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:173 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "The [UPNPDevice] does not allow wildcard values for the source IP address." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:176 +#: modules/upnp/doc_classes/UPNP.xml msgid "The [UPNPDevice] does not allow wildcard values for the external port." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:179 +#: modules/upnp/doc_classes/UPNP.xml msgid "The [UPNPDevice] does not allow wildcard values for the internal port." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:182 +#: modules/upnp/doc_classes/UPNP.xml msgid "The remote host value must be a wildcard." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:185 +#: modules/upnp/doc_classes/UPNP.xml msgid "The external port value must be a wildcard." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:188 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "No port maps are available. May also be returned if port mapping " "functionality is not available." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:191 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Conflict with other mechanism. May be returned instead of [constant " "UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an " "existing one." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:194 +#: modules/upnp/doc_classes/UPNP.xml msgid "Conflict with an existing port mapping." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:197 +#: modules/upnp/doc_classes/UPNP.xml msgid "External and internal port values must be the same." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:200 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "Only permanent leases are supported. Do not use the [code]duration[/code] " "parameter when adding port mappings." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:203 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid gateway." msgstr "ungültiges Gateway." -#: modules/upnp/doc_classes/UPNP.xml:206 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid port." msgstr "ungültiger Port." -#: modules/upnp/doc_classes/UPNP.xml:209 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid protocol." msgstr "ungültiges Protokoll." -#: modules/upnp/doc_classes/UPNP.xml:212 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid duration." msgstr "ungültige Zeitdauer." -#: modules/upnp/doc_classes/UPNP.xml:215 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid arguments." msgstr "ungültiges Argument." -#: modules/upnp/doc_classes/UPNP.xml:218 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid response." msgstr "ungültige Antwort." -#: modules/upnp/doc_classes/UPNP.xml:221 +#: modules/upnp/doc_classes/UPNP.xml msgid "Invalid parameter." msgstr "ungültiger Parameter." -#: modules/upnp/doc_classes/UPNP.xml:224 -#: modules/upnp/doc_classes/UPNPDevice.xml:69 +#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml msgid "HTTP error." msgstr "HTTP Fehler." -#: modules/upnp/doc_classes/UPNP.xml:227 +#: modules/upnp/doc_classes/UPNP.xml msgid "Socket error." msgstr "Socket Fehler." -#: modules/upnp/doc_classes/UPNP.xml:230 +#: modules/upnp/doc_classes/UPNP.xml msgid "Error allocating memory." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:233 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "No gateway available. You may need to call [method discover] first, or " "discovery didn't detect any valid IGDs (InternetGatewayDevices)." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:236 +#: modules/upnp/doc_classes/UPNP.xml msgid "" "No devices available. You may need to call [method discover] first, or " "discovery didn't detect any valid [UPNPDevice]s." msgstr "" -#: modules/upnp/doc_classes/UPNP.xml:239 -#: modules/upnp/doc_classes/UPNPDevice.xml:93 +#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml msgid "Unknown error." msgstr "unbekannter Fehler." -#: modules/upnp/doc_classes/UPNPDevice.xml:4 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "UPNP device." msgstr "UPNP Gerät." -#: modules/upnp/doc_classes/UPNPDevice.xml:7 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "" "UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides " "low-level access to UPNP control commands. Allows to manage port mappings " @@ -62360,93 +64113,93 @@ msgid "" "synchronous and block the calling thread." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:20 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "" "Adds a port mapping to forward the given external port on this [UPNPDevice] " "for the given protocol to the local machine. See [method UPNP." "add_port_mapping]." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:28 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "" "Deletes the port mapping identified by the given port and protocol " "combination on this device. See [method UPNP.delete_port_mapping]." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:34 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "" "Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) " "which potentially supports port forwarding." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:40 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "" "Returns the external IP address of this [UPNPDevice] or an empty string." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:46 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "URL to the device description." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:49 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "IDG control URL." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:52 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "" "Address of the local machine in the network connecting it to this " "[UPNPDevice]." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:55 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "IGD service type." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:58 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "IGD status. See [enum IGDStatus]." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:61 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Service type." msgstr "Service Typ." -#: modules/upnp/doc_classes/UPNPDevice.xml:66 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "OK." msgstr "OK." -#: modules/upnp/doc_classes/UPNPDevice.xml:72 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Empty HTTP response." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:75 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Returned response contained no URLs." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:78 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Not a valid IGD." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:81 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Disconnected." msgstr "getrennt." -#: modules/upnp/doc_classes/UPNPDevice.xml:84 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Unknown device." msgstr "unbekanntes Gerät." -#: modules/upnp/doc_classes/UPNPDevice.xml:87 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Invalid control." msgstr "" -#: modules/upnp/doc_classes/UPNPDevice.xml:90 +#: modules/upnp/doc_classes/UPNPDevice.xml msgid "Memory allocation error." msgstr "" -#: doc/classes/Variant.xml:4 +#: doc/classes/Variant.xml msgid "The most important data type in Godot." msgstr "" -#: doc/classes/Variant.xml:7 +#: doc/classes/Variant.xml msgid "" "In computer programming, a Variant class is a class that is designed to " "store a variety of other types. Dynamic programming languages like PHP, Lua, " @@ -62532,29 +64285,29 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml:53 +#: doc/classes/Variant.xml #, fuzzy -msgid "https://docs.godotengine.org/en/3.4/development/cpp/variant_class.html" +msgid "$DOCS_URL/development/cpp/variant_class.html" msgstr "" "https://docs.godotengine.org/de/latest/development/cpp/variant_class.html" -#: doc/classes/VBoxContainer.xml:4 +#: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" -#: doc/classes/VBoxContainer.xml:7 +#: doc/classes/VBoxContainer.xml msgid "Vertical box container. See [BoxContainer]." msgstr "" -#: doc/classes/VBoxContainer.xml:18 +#: doc/classes/VBoxContainer.xml msgid "The vertical space between the [VBoxContainer]'s elements." msgstr "" -#: doc/classes/Vector2.xml:4 +#: doc/classes/Vector2.xml msgid "Vector used for 2D math." msgstr "" -#: doc/classes/Vector2.xml:7 +#: doc/classes/Vector2.xml #, fuzzy msgid "" "2-element structure that can be used to represent positions in 2D space or " @@ -62567,12 +64320,12 @@ msgstr "" "Raum oder Paare aus zwei Zahlen darzustellen.\n" "Es werden Fließkommazahlen als Koordinaten benutzt." -#: doc/classes/Vector2.xml:14 doc/classes/Vector3.xml:14 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" msgstr "" -#: doc/classes/Vector2.xml:24 +#: doc/classes/Vector2.xml #, fuzzy msgid "" "Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]." @@ -62580,13 +64333,13 @@ msgstr "" "Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/" "code]." -#: doc/classes/Vector2.xml:30 doc/classes/Vector3.xml:31 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns a new vector with all components in absolute values (i.e. positive)." msgstr "" "Erzeugt einen neuen Vektor mit allen Komponenten als Beträge (also positiv)." -#: doc/classes/Vector2.xml:36 +#: doc/classes/Vector2.xml msgid "" "Returns this vector's angle with respect to the positive X axis, or [code]" "(1, 0)[/code] vector, in radians.\n" @@ -62600,14 +64353,14 @@ msgid "" "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]." msgstr "" -#: doc/classes/Vector2.xml:46 +#: doc/classes/Vector2.xml msgid "" "Returns the angle to the given vector, in radians.\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" "vector2_angle_to.png]Illustration of the returned angle.[/url]" msgstr "" -#: doc/classes/Vector2.xml:54 +#: doc/classes/Vector2.xml msgid "" "Returns the angle between the line connecting the two points and the X axis, " "in radians.\n" @@ -62615,38 +64368,40 @@ msgid "" "vector2_angle_to_point.png]Illustration of the returned angle.[/url]" msgstr "" -#: doc/classes/Vector2.xml:61 +#: doc/classes/Vector2.xml msgid "" "Returns the aspect ratio of this vector, the ratio of [member x] to [member " "y]." msgstr "Gibt das Verhältnis von [member x] zu [member y] zurück." -#: doc/classes/Vector2.xml:68 doc/classes/Vector3.xml:45 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns the vector \"bounced off\" from a plane defined by the given normal." msgstr "Gibt den Vektor reflektiert an der Ebene des Normalenvektors zurück." -#: doc/classes/Vector2.xml:74 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" -"Returns the vector with all components rounded up (towards positive " +"Returns a new vector with all components rounded up (towards positive " "infinity)." msgstr "" -"Liefert den Vektor mit allen Komponenten aufgerundet (gegen positive " -"Unendlichkeit)." +"Gibt einen neuen Vektor zurück, bei dem alle Komponenten aufgerundet sind " +"(gegen positive Unendlichkeit)." -#: doc/classes/Vector2.xml:81 +#: doc/classes/Vector2.xml +#, fuzzy msgid "" +"Deprecated, please use [method limit_length] instead.\n" "Returns the vector with a maximum length by limiting its length to " "[code]length[/code]." msgstr "" "Gibt den Vektor mit maximaler Länge zurück, indem seine Länge auf " "[code]length[/code] begrenzt wird." -#: doc/classes/Vector2.xml:88 +#: doc/classes/Vector2.xml msgid "Returns the cross product of this vector and [code]with[/code]." msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]mit[/code] zurück." -#: doc/classes/Vector2.xml:98 +#: doc/classes/Vector2.xml #, fuzzy msgid "" "Cubically interpolates between this vector and [code]b[/code] using " @@ -62659,14 +64414,14 @@ msgstr "" "gibt das Ergebnis an der Stelle [code]t[/code] zurück. [code]t[/code] liegt " "zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation." -#: doc/classes/Vector2.xml:105 doc/classes/Vector3.xml:75 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml #, fuzzy msgid "" "Returns the normalized vector pointing from this vector to [code]b[/code]. " "This is equivalent to using [code](b - a).normalized()[/code]." msgstr "Gibt den Einheitsvektor der von diesem zu [code]b[/code] zeigt zurück." -#: doc/classes/Vector2.xml:112 doc/classes/Vector3.xml:82 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns the squared distance between this vector and [code]b[/code].\n" "This method runs faster than [method distance_to], so prefer it if you need " @@ -62678,11 +64433,11 @@ msgstr "" "wenn du Vektoren vergleichst oder die quadrierte Distanz für eine Formel " "brauchst." -#: doc/classes/Vector2.xml:120 +#: doc/classes/Vector2.xml msgid "Returns the distance between this vector and [code]to[/code]." msgstr "Gibt den Abstand zwischen diesem Vektor und [code]bis[/code] zurück." -#: doc/classes/Vector2.xml:127 +#: doc/classes/Vector2.xml msgid "" "Returns the dot product of this vector and [code]with[/code]. This can be " "used to compare the angle between two vectors. For example, this can be used " @@ -62697,15 +64452,15 @@ msgid "" "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]." msgstr "" -#: doc/classes/Vector2.xml:136 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" -"Returns the vector with all components rounded down (towards negative " +"Returns a new vector with all components rounded down (towards negative " "infinity)." msgstr "" -"Liefert den Vektor mit allen Komponenten abgerundet (gegen negative " -"Unendlichkeit)." +"Gibt einen neuen Vektor zurück, bei dem alle Komponenten abgerundet sind " +"(gegen negativ unendlich)." -#: doc/classes/Vector2.xml:143 doc/classes/Vector3.xml:119 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns [code]true[/code] if this vector and [code]v[/code] are " "approximately equal, by running [method @GDScript.is_equal_approx] on each " @@ -62715,7 +64470,7 @@ msgstr "" "ungefähr gleich sind, wobei [method @GDScript.is_equal_approx] mit beiden " "Komponenten aufgerufen wird." -#: doc/classes/Vector2.xml:149 doc/classes/Vector3.xml:125 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml #, fuzzy msgid "" "Returns [code]true[/code] if the vector is normalized, [code]false[/code] " @@ -62724,11 +64479,11 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der Vektor normalisiert ist, andernfalls " "false." -#: doc/classes/Vector2.xml:155 doc/classes/Vector3.xml:131 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Returns the length (magnitude) of this vector." msgstr "Gibt die Länge (Betrag) dieses Vektors zurück." -#: doc/classes/Vector2.xml:161 doc/classes/Vector3.xml:137 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns the squared length (squared magnitude) of this vector.\n" "This method runs faster than [method length], so prefer it if you need to " @@ -62738,7 +64493,15 @@ msgstr "" "Diese Funktion ist schneller als [method length] also bevorzuge sie, wenn du " "Vektoren vergleichst oder die quadrierte Distanz für eine Formel brauchst." -#: doc/classes/Vector2.xml:170 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml +msgid "" +"Returns the vector with a maximum length by limiting its length to " +"[code]length[/code]." +msgstr "" +"Gibt den Vektor mit maximaler Länge zurück, indem seine Länge auf " +"[code]length[/code] begrenzt wird." + +#: doc/classes/Vector2.xml #, fuzzy msgid "" "Returns the result of the linear interpolation between this vector and " @@ -62749,15 +64512,16 @@ msgstr "" "[code]b[/code] um den Wert [code]t[/code] zurück. [code]t[/code] liegt " "zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation." -#: doc/classes/Vector2.xml:178 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml +#, fuzzy msgid "" -"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] " -"amount." +"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/" +"code] amount. Will not go past the final value." msgstr "" "Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag " "[code]delta[/code]." -#: doc/classes/Vector2.xml:184 doc/classes/Vector3.xml:172 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns the vector scaled to unit length. Equivalent to [code]v / v.length()" "[/code]." @@ -62766,7 +64530,7 @@ msgstr "" "Einheitsvektor in die gleiche Richtung zurück. Entspricht [code]v / v." "length()[/code]." -#: doc/classes/Vector2.xml:191 doc/classes/Vector3.xml:186 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns a vector composed of the [method @GDScript.fposmod] of this vector's " "components and [code]mod[/code]." @@ -62774,7 +64538,7 @@ msgstr "" "Gibt den Vektor zurück der entsteht, wenn [method @GDScript.fposmod] auf die " "Komponenten dieses Vektors und [code]mod[/code] ausgeführt wird." -#: doc/classes/Vector2.xml:198 doc/classes/Vector3.xml:193 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns a vector composed of the [method @GDScript.fposmod] of this vector's " "components and [code]modv[/code]'s components." @@ -62782,17 +64546,21 @@ msgstr "" "Gibt den Vektor zurück der entsteht, wenn [method @GDScript.fposmod] auf die " "Komponenten dieses Vektors und [code]modv[/code] ausgeführt wird." -#: doc/classes/Vector2.xml:205 -msgid "Returns the vector projected onto the vector [code]b[/code]." +#: doc/classes/Vector2.xml doc/classes/Vector3.xml +#, fuzzy +msgid "Returns this vector projected onto the vector [code]b[/code]." msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück." -#: doc/classes/Vector2.xml:212 -msgid "Returns the vector reflected from a plane defined by the given normal." +#: doc/classes/Vector2.xml +#, fuzzy +msgid "" +"Returns the vector reflected (i.e. mirrored, or symmetric) over a line " +"defined by the given direction vector [code]n[/code]." msgstr "" "Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen " "Normalenvektors zurück." -#: doc/classes/Vector2.xml:219 +#: doc/classes/Vector2.xml msgid "" "Returns the vector rotated by [code]phi[/code] radians. See also [method " "@GDScript.deg2rad]." @@ -62800,27 +64568,28 @@ msgstr "" "Gibt den Vektor rotiert um [code]phi[/code] rad zurück. Siehe auch [method " "@GDScript.deg2rad]." -#: doc/classes/Vector2.xml:225 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml +#, fuzzy msgid "" -"Returns the vector with all components rounded to the nearest integer, with " -"halfway cases rounded away from zero." +"Returns a new vector with all components rounded to the nearest integer, " +"with halfway cases rounded away from zero." msgstr "" "Gibt den Vektor zurück der entsteht wenn alle Komponenten zur nächsten " "Ganzzahl gerundet werden, wobei 0,5 immer weg von der Null gerundet wird." -#: doc/classes/Vector2.xml:231 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml #, fuzzy msgid "" -"Returns the vector with each component set to one or negative one, depending " -"on the signs of the components. If a component is zero, it returns positive " -"one." +"Returns a new vector with each component set to one or negative one, " +"depending on the signs of the components. If a component is zero, it returns " +"positive one." msgstr "" "Gibt den Vektor zurück, bei dem jede Komponente auf eins oder negativ " "gesetzt ist, je nach Vorzeichen der Komponenten, oder null, wenn die " "Komponente null ist, durch Aufruf der [method @GDScript.sign] für jede " "Komponente." -#: doc/classes/Vector2.xml:239 doc/classes/Vector3.xml:243 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml #, fuzzy msgid "" "Returns the result of spherical linear interpolation between this vector and " @@ -62833,13 +64602,13 @@ msgstr "" "Interval von 0.0 bis 1.0 und bezeichnet den Grad der Interpolation.\n" "[b]Hinweis:[/b] Beide Vektoren müssen normalisiert sein." -#: doc/classes/Vector2.xml:247 doc/classes/Vector3.xml:251 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Returns this vector slid along a plane defined by the given normal." msgstr "" "Gibt diesen Vektor gleitend entlang einer Ebene zurück, die durch die " "angegebene Normale definiert ist." -#: doc/classes/Vector2.xml:254 doc/classes/Vector3.xml:258 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Returns this vector with each component snapped to the nearest multiple of " "[code]step[/code]. This can also be used to round to an arbitrary number of " @@ -62849,13 +64618,13 @@ msgstr "" "Vielfache von [code]step[/code] gerundet ist. Dies kann zum Runden auf eine " "beliebige Anzahl von Nachkommastellen verwendet werden." -#: doc/classes/Vector2.xml:260 +#: doc/classes/Vector2.xml msgid "" "Returns a perpendicular vector rotated 90 degrees counter-clockwise compared " "to the original, with the same length." msgstr "" -#: doc/classes/Vector2.xml:266 doc/classes/Vector3.xml:271 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "The vector's X component. Also accessible by using the index position [code]" "[0][/code]." @@ -62863,7 +64632,7 @@ msgstr "" "Die x-Komponente des Vektors. Ebenfalls verfügbar unter der Indexposition " "[code][0][/code]." -#: doc/classes/Vector2.xml:269 doc/classes/Vector3.xml:274 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "The vector's Y component. Also accessible by using the index position [code]" "[1][/code]." @@ -62871,53 +64640,53 @@ msgstr "" "Die y-Komponente des Vektors. Ebenfalls verfügbar unter der Indexposition " "[code][1][/code]." -#: doc/classes/Vector2.xml:274 +#: doc/classes/Vector2.xml msgid "Enumerated value for the X axis." msgstr "Numerischer Wert für die x-Achse." -#: doc/classes/Vector2.xml:277 +#: doc/classes/Vector2.xml msgid "Enumerated value for the Y axis." msgstr "Numerischer Wert für die y-Achse." -#: doc/classes/Vector2.xml:280 doc/classes/Vector3.xml:291 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Zero vector, a vector with all components set to [code]0[/code]." msgstr "" "Nullvektor, ein Vektor, bei dem alle Komponenten auf [code]0[/code] " "festgelegt sind." -#: doc/classes/Vector2.xml:283 doc/classes/Vector3.xml:294 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "One vector, a vector with all components set to [code]1[/code]." msgstr "" "Einser Vektor, ein Vektor bei dem alle Komponenten auf [code]1[/code] " "gesetzt sind." -#: doc/classes/Vector2.xml:286 doc/classes/Vector3.xml:297 +#: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" "Infinity vector, a vector with all components set to [constant @GDScript." "INF]." msgstr "" -#: doc/classes/Vector2.xml:289 +#: doc/classes/Vector2.xml msgid "Left unit vector. Represents the direction of left." msgstr "" -#: doc/classes/Vector2.xml:292 +#: doc/classes/Vector2.xml msgid "Right unit vector. Represents the direction of right." msgstr "" -#: doc/classes/Vector2.xml:295 +#: doc/classes/Vector2.xml msgid "Up unit vector. Y is down in 2D, so this vector points -Y." msgstr "" -#: doc/classes/Vector2.xml:298 +#: doc/classes/Vector2.xml msgid "Down unit vector. Y is down in 2D, so this vector points +Y." msgstr "" -#: doc/classes/Vector3.xml:4 +#: doc/classes/Vector3.xml msgid "Vector used for 3D math." msgstr "" -#: doc/classes/Vector3.xml:7 +#: doc/classes/Vector3.xml msgid "" "3-element structure that can be used to represent positions in 3D space or " "any other pair of numeric values.\n" @@ -62926,46 +64695,38 @@ msgid "" "will always evaluate to [code]true[/code]." msgstr "" -#: doc/classes/Vector3.xml:25 +#: doc/classes/Vector3.xml #, fuzzy msgid "Returns a Vector3 with the given components." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/Vector3.xml:38 +#: doc/classes/Vector3.xml #, fuzzy msgid "Returns the unsigned minimum angle to the given vector, in radians." msgstr "Gibt den minimalen Winkel zum angegebenen Vektor in Bogenmaß zurück." -#: doc/classes/Vector3.xml:51 -msgid "" -"Returns a new vector with all components rounded up (towards positive " -"infinity)." -msgstr "" -"Gibt einen neuen Vektor zurück, bei dem alle Komponenten aufgerundet sind " -"(gegen positive Unendlichkeit)." - -#: doc/classes/Vector3.xml:58 +#: doc/classes/Vector3.xml msgid "Returns the cross product of this vector and [code]b[/code]." msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]b[/code] zurück." -#: doc/classes/Vector3.xml:68 +#: doc/classes/Vector3.xml #, fuzzy msgid "" -"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/" -"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by " -"the given amount [code]weight[/code]. [code]weight[/code] is on the range of " -"0.0 to 1.0, representing the amount of interpolation." +"Performs a cubic interpolation between this vector and [code]b[/code] using " +"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the " +"result at position [code]weight[/code]. [code]weight[/code] is on the range " +"of 0.0 to 1.0, representing the amount of interpolation." msgstr "" -"Führt eine kubische Interpolation zwischen den Vektoren [code]pre_a[/code], " -"[code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] ist " -"aktuell), um den angegebenen Betrag [code]t[/code] durch. [code]t[/code] " -"liegt im Bereich von 0,0 bis 1,0 und stellt den Betrag der Interpolation dar." +"Interpoliert kubisch zwischen diesem Vektor und [code]b[/code], wobei " +"[code]pre_a[/code] und [code]post_b[/code] als Griffe benutzt werden, und " +"gibt das Ergebnis an der Stelle [code]t[/code] zurück. [code]t[/code] liegt " +"zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation." -#: doc/classes/Vector3.xml:90 +#: doc/classes/Vector3.xml msgid "Returns the distance between this vector and [code]b[/code]." msgstr "Gibt den Abstand zwischen diesem Vektor und [code]b[/code] zurück." -#: doc/classes/Vector3.xml:97 +#: doc/classes/Vector3.xml msgid "" "Returns the dot product of this vector and [code]b[/code]. This can be used " "to compare the angle between two vectors. For example, this can be used to " @@ -62980,21 +64741,13 @@ msgid "" "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]." msgstr "" -#: doc/classes/Vector3.xml:106 -msgid "" -"Returns a new vector with all components rounded down (towards negative " -"infinity)." -msgstr "" -"Gibt einen neuen Vektor zurück, bei dem alle Komponenten abgerundet sind " -"(gegen negativ unendlich)." - -#: doc/classes/Vector3.xml:112 +#: doc/classes/Vector3.xml msgid "" "Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / " "v.x, 1.0 / v.y, 1.0 / v.z )[/code]." msgstr "" -#: doc/classes/Vector3.xml:146 +#: doc/classes/Vector3.xml #, fuzzy msgid "" "Returns the result of the linear interpolation between this vector and " @@ -63005,44 +64758,31 @@ msgstr "" "[code]b[/code] um den Wert [code]t[/code] zurück. [code]t[/code] liegt " "zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation." -#: doc/classes/Vector3.xml:152 +#: doc/classes/Vector3.xml msgid "" "Returns the axis of the vector's largest value. See [code]AXIS_*[/code] " "constants. If all components are equal, this method returns [constant " "AXIS_X]." msgstr "" -#: doc/classes/Vector3.xml:158 +#: doc/classes/Vector3.xml msgid "" "Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] " "constants. If all components are equal, this method returns [constant " "AXIS_Z]." msgstr "" -#: doc/classes/Vector3.xml:166 -msgid "" -"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] " -"amount." -msgstr "" -"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag " -"[code]delta[/code]." - -#: doc/classes/Vector3.xml:179 +#: doc/classes/Vector3.xml msgid "Returns the outer product with [code]b[/code]." msgstr "" -#: doc/classes/Vector3.xml:200 -msgid "Returns this vector projected onto another vector [code]b[/code]." -msgstr "" -"Gibt diesen Vektor projiziert auf einen anderen Vektor [code]b[/code] zurück." - -#: doc/classes/Vector3.xml:207 +#: doc/classes/Vector3.xml msgid "Returns this vector reflected from a plane defined by the given normal." msgstr "" "Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen " "Normalenvektors zurück." -#: doc/classes/Vector3.xml:215 +#: doc/classes/Vector3.xml msgid "" "Rotates this vector around a given axis by [code]phi[/code] radians. The " "axis must be a normalized vector." @@ -63050,27 +64790,7 @@ msgstr "" "Dreht diesen Vektor um eine gegebene Achse um [code]phi[/code] Bogenmaß. Die " "Achse muss ein normierter Vektor sein." -#: doc/classes/Vector3.xml:221 -msgid "" -"Returns this vector with all components rounded to the nearest integer, with " -"halfway cases rounded away from zero." -msgstr "" -"Gibt diesen Vektor mit allen Komponenten auf die nächste Ganzzahl gerundet " -"zurück, wobei die Hälfte der Fälle von Null abgerundet wird." - -#: doc/classes/Vector3.xml:227 -#, fuzzy -msgid "" -"Returns a vector with each component set to one or negative one, depending " -"on the signs of this vector's components. If a component is zero, it returns " -"positive one." -msgstr "" -"Gibt einen Vektor zurück, bei dem jede Komponente auf eins oder negativ " -"gesetzt ist, je nach Vorzeichen der Komponenten dieses Vektors, oder null, " -"wenn die Komponente null ist, indem die [method@GDScript.sign] für jede " -"Komponente aufgerufen wird." - -#: doc/classes/Vector3.xml:235 +#: doc/classes/Vector3.xml msgid "" "Returns the signed angle to the given vector, in radians. The sign of the " "angle is positive in a counter-clockwise direction and negative in a " @@ -63078,74 +64798,74 @@ msgid "" "code]." msgstr "" -#: doc/classes/Vector3.xml:264 +#: doc/classes/Vector3.xml msgid "" "Returns a diagonal matrix with the vector as main diagonal.\n" "This is equivalent to a Basis with no rotation or shearing and this vector's " "components set as the scale." msgstr "" -#: doc/classes/Vector3.xml:277 +#: doc/classes/Vector3.xml msgid "" "The vector's Z component. Also accessible by using the index position [code]" "[2][/code]." msgstr "" -#: doc/classes/Vector3.xml:282 +#: doc/classes/Vector3.xml msgid "" "Enumerated value for the X axis. Returned by [method max_axis] and [method " "min_axis]." msgstr "" -#: doc/classes/Vector3.xml:285 +#: doc/classes/Vector3.xml msgid "" "Enumerated value for the Y axis. Returned by [method max_axis] and [method " "min_axis]." msgstr "" -#: doc/classes/Vector3.xml:288 +#: doc/classes/Vector3.xml msgid "" "Enumerated value for the Z axis. Returned by [method max_axis] and [method " "min_axis]." msgstr "" -#: doc/classes/Vector3.xml:300 +#: doc/classes/Vector3.xml msgid "" "Left unit vector. Represents the local direction of left, and the global " "direction of west." msgstr "" -#: doc/classes/Vector3.xml:303 +#: doc/classes/Vector3.xml msgid "" "Right unit vector. Represents the local direction of right, and the global " "direction of east." msgstr "" -#: doc/classes/Vector3.xml:306 +#: doc/classes/Vector3.xml msgid "Up unit vector." msgstr "Hoch-Einheitsvektor." -#: doc/classes/Vector3.xml:309 +#: doc/classes/Vector3.xml msgid "Down unit vector." msgstr "Runter-Einheitsvektor." -#: doc/classes/Vector3.xml:312 +#: doc/classes/Vector3.xml msgid "" "Forward unit vector. Represents the local direction of forward, and the " "global direction of north." msgstr "" -#: doc/classes/Vector3.xml:315 +#: doc/classes/Vector3.xml msgid "" "Back unit vector. Represents the local direction of back, and the global " "direction of south." msgstr "" -#: doc/classes/VehicleBody.xml:4 +#: doc/classes/VehicleBody.xml msgid "Physics body that simulates the behavior of a car." msgstr "" -#: doc/classes/VehicleBody.xml:7 +#: doc/classes/VehicleBody.xml msgid "" "This node implements all the physics logic needed to simulate a car. It is " "based on the raycast vehicle system commonly found in physics engines. You " @@ -63165,7 +64885,7 @@ msgid "" "[PhysicsBody] class." msgstr "" -#: doc/classes/VehicleBody.xml:18 +#: doc/classes/VehicleBody.xml msgid "" "Slows down the vehicle by applying a braking force. The vehicle is only " "slowed down if the wheels are in contact with a surface. The force you need " @@ -63174,7 +64894,7 @@ msgid "" "value in the 25 - 30 range for hard braking." msgstr "" -#: doc/classes/VehicleBody.xml:21 +#: doc/classes/VehicleBody.xml msgid "" "Accelerates the vehicle by applying an engine force. The vehicle is only " "speed up if the wheels that have [member VehicleWheel.use_as_traction] set " @@ -63187,7 +64907,7 @@ msgid "" "A negative value will result in the vehicle reversing." msgstr "" -#: doc/classes/VehicleBody.xml:27 +#: doc/classes/VehicleBody.xml msgid "" "The steering angle for the vehicle. Setting this to a non-zero value will " "result in the vehicle turning when it's moving. Wheels that have [member " @@ -63195,11 +64915,11 @@ msgid "" "rotated." msgstr "" -#: doc/classes/VehicleWheel.xml:4 +#: doc/classes/VehicleWheel.xml msgid "Physics object that simulates the behavior of a wheel." msgstr "" -#: doc/classes/VehicleWheel.xml:7 +#: doc/classes/VehicleWheel.xml msgid "" "This node needs to be used as a child node of [VehicleBody] and simulates " "the behavior of one of its wheels. This node also acts as a collider to " @@ -63210,22 +64930,31 @@ msgid "" "[PhysicsBody] class." msgstr "" -#: doc/classes/VehicleWheel.xml:17 +#: doc/classes/VehicleWheel.xml +msgid "" +"Returns the contacting body node if valid in the tree, as [Spatial]. At the " +"moment, [GridMap] is not supported so the node will be always of type " +"[PhysicsBody].\n" +"Returns [code]null[/code] if the wheel is not in contact with a surface, or " +"the contact body is not a [PhysicsBody]." +msgstr "" + +#: doc/classes/VehicleWheel.xml msgid "Returns the rotational speed of the wheel in revolutions per minute." msgstr "" -#: doc/classes/VehicleWheel.xml:23 +#: doc/classes/VehicleWheel.xml msgid "" "Returns a value between 0.0 and 1.0 that indicates whether this wheel is " "skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 " "means not skidding (the wheel has full grip, e.g. dry asphalt road)." msgstr "" -#: doc/classes/VehicleWheel.xml:29 +#: doc/classes/VehicleWheel.xml msgid "Returns [code]true[/code] if this wheel is in contact with a surface." msgstr "" -#: doc/classes/VehicleWheel.xml:35 +#: doc/classes/VehicleWheel.xml msgid "" "Slows down the wheel by applying a braking force. The wheel is only slowed " "down if it is in contact with a surface. The force you need to apply to " @@ -63234,7 +64963,7 @@ msgid "" "30 range for hard braking." msgstr "" -#: doc/classes/VehicleWheel.xml:38 +#: doc/classes/VehicleWheel.xml msgid "" "The damping applied to the spring when the spring is being compressed. This " "value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the " @@ -63242,7 +64971,7 @@ msgid "" "is around 0.3 for a normal car, 0.5 for a race car." msgstr "" -#: doc/classes/VehicleWheel.xml:41 +#: doc/classes/VehicleWheel.xml msgid "" "The damping applied to the spring when relaxing. This value should be " "between 0.0 (no damping) and 1.0. This value should always be slightly " @@ -63250,7 +64979,7 @@ msgid "" "damping_compression] value of 0.3, try a relaxation value of 0.5." msgstr "" -#: doc/classes/VehicleWheel.xml:44 +#: doc/classes/VehicleWheel.xml msgid "" "Accelerates the wheel by applying an engine force. The wheel is only speed " "up if it is in contact with a surface. The [member RigidBody.mass] of the " @@ -63261,13 +64990,13 @@ msgid "" "A negative value will result in the wheel reversing." msgstr "" -#: doc/classes/VehicleWheel.xml:49 +#: doc/classes/VehicleWheel.xml msgid "" "The steering angle for the wheel. Setting this to a non-zero value will " "result in the vehicle turning when it's moving." msgstr "" -#: doc/classes/VehicleWheel.xml:52 +#: doc/classes/VehicleWheel.xml msgid "" "The maximum force the spring can resist. This value should be higher than a " "quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring " @@ -63275,28 +65004,28 @@ msgid "" "a value that is about 3× to 4× this number." msgstr "" -#: doc/classes/VehicleWheel.xml:55 +#: doc/classes/VehicleWheel.xml msgid "" "This value defines the stiffness of the suspension. Use a value lower than " "50 for an off-road car, a value between 50 and 100 for a race car and try " "something around 200 for something like a Formula 1 car." msgstr "" -#: doc/classes/VehicleWheel.xml:58 +#: doc/classes/VehicleWheel.xml msgid "" "This is the distance the suspension can travel. As Godot units are " "equivalent to meters, keep this setting relatively low. Try a value between " "0.1 and 0.3 depending on the type of car." msgstr "" -#: doc/classes/VehicleWheel.xml:61 +#: doc/classes/VehicleWheel.xml msgid "" "If [code]true[/code], this wheel will be turned when the car steers. This " "value is used in conjunction with [member VehicleBody.steering] and ignored " "if you are using the per-wheel [member steering] value instead." msgstr "" -#: doc/classes/VehicleWheel.xml:64 +#: doc/classes/VehicleWheel.xml msgid "" "If [code]true[/code], this wheel transfers engine force to the ground to " "propel the vehicle forward. This value is used in conjunction with [member " @@ -63304,7 +65033,7 @@ msgid "" "engine_force] value instead." msgstr "" -#: doc/classes/VehicleWheel.xml:67 +#: doc/classes/VehicleWheel.xml msgid "" "This determines how much grip this wheel has. It is combined with the " "friction setting of the surface the wheel is in contact with. 0.0 means no " @@ -63314,11 +65043,11 @@ msgid "" "It's best to set this to 1.0 when starting out." msgstr "" -#: doc/classes/VehicleWheel.xml:71 +#: doc/classes/VehicleWheel.xml msgid "The radius of the wheel in meters." msgstr "" -#: doc/classes/VehicleWheel.xml:74 +#: doc/classes/VehicleWheel.xml msgid "" "This is the distance in meters the wheel is lowered from its origin point. " "Don't set this to 0.0 and move the wheel into position, instead move the " @@ -63327,18 +65056,18 @@ msgid "" "down to the position it should be in when the car is in rest." msgstr "" -#: doc/classes/VehicleWheel.xml:77 +#: doc/classes/VehicleWheel.xml msgid "" "This value affects the roll of your vehicle. If set to 1.0 for all wheels, " "your vehicle will be prone to rolling over, while a value of 0.0 will resist " "body roll." msgstr "" -#: doc/classes/VideoPlayer.xml:4 +#: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" -#: doc/classes/VideoPlayer.xml:7 +#: doc/classes/VideoPlayer.xml msgid "" "Control node for playing video streams using [VideoStream] resources.\n" "Supported video formats are [url=https://www.webmproject.org/]WebM[/url] " @@ -63351,102 +65080,102 @@ msgid "" "missing architecture-specific assembly optimizations, especially for VP8/VP9." msgstr "" -#: doc/classes/VideoPlayer.xml:18 +#: doc/classes/VideoPlayer.xml msgid "" "Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video " "stream is assigned." msgstr "" -#: doc/classes/VideoPlayer.xml:24 +#: doc/classes/VideoPlayer.xml #, fuzzy msgid "Returns the current frame as a [Texture]." msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." -#: doc/classes/VideoPlayer.xml:30 +#: doc/classes/VideoPlayer.xml msgid "" "Returns [code]true[/code] if the video is playing.\n" "[b]Note:[/b] The video is still considered playing if paused during playback." msgstr "" -#: doc/classes/VideoPlayer.xml:37 +#: doc/classes/VideoPlayer.xml msgid "" "Starts the video playback from the beginning. If the video is paused, this " "will not unpause the video." msgstr "" -#: doc/classes/VideoPlayer.xml:43 +#: doc/classes/VideoPlayer.xml msgid "" "Stops the video playback and sets the stream position to 0.\n" "[b]Note:[/b] Although the stream position will be set to 0, the first frame " "of the video stream won't become the current frame." msgstr "" -#: doc/classes/VideoPlayer.xml:50 +#: doc/classes/VideoPlayer.xml msgid "The embedded audio track to play." msgstr "" -#: doc/classes/VideoPlayer.xml:53 +#: doc/classes/VideoPlayer.xml msgid "If [code]true[/code], playback starts when the scene loads." msgstr "" -#: doc/classes/VideoPlayer.xml:56 +#: doc/classes/VideoPlayer.xml msgid "Amount of time in milliseconds to store in buffer while playing." msgstr "" -#: doc/classes/VideoPlayer.xml:59 +#: doc/classes/VideoPlayer.xml msgid "Audio bus to use for sound playback." msgstr "" -#: doc/classes/VideoPlayer.xml:62 +#: doc/classes/VideoPlayer.xml msgid "" "If [code]true[/code], the video scales to the control size. Otherwise, the " "control minimum size will be automatically adjusted to match the video " "stream's dimensions." msgstr "" -#: doc/classes/VideoPlayer.xml:65 +#: doc/classes/VideoPlayer.xml msgid "If [code]true[/code], the video is paused." msgstr "" -#: doc/classes/VideoPlayer.xml:68 +#: doc/classes/VideoPlayer.xml msgid "The assigned video stream. See description for supported formats." msgstr "" -#: doc/classes/VideoPlayer.xml:71 +#: doc/classes/VideoPlayer.xml msgid "" "The current position of the stream, in seconds.\n" "[b]Note:[/b] Changing this value won't have any effect as seeking is not " "implemented yet, except in video formats implemented by a GDNative add-on." msgstr "" -#: doc/classes/VideoPlayer.xml:75 +#: doc/classes/VideoPlayer.xml msgid "Audio volume as a linear value." msgstr "" -#: doc/classes/VideoPlayer.xml:78 +#: doc/classes/VideoPlayer.xml msgid "Audio volume in dB." msgstr "" -#: doc/classes/VideoPlayer.xml:84 +#: doc/classes/VideoPlayer.xml msgid "Emitted when playback is finished." msgstr "" -#: doc/classes/VideoStream.xml:4 +#: doc/classes/VideoStream.xml msgid "Base resource for video streams." msgstr "" -#: doc/classes/VideoStream.xml:7 +#: doc/classes/VideoStream.xml msgid "" "Base resource type for all video streams. Classes that derive from " "[VideoStream] can all be used as resource types to play back videos in " "[VideoPlayer]." msgstr "" -#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:4 +#: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "[VideoStream] resource for for video formats implemented via GDNative." msgstr "" -#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:7 +#: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" "[VideoStream] resource for for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" @@ -63454,22 +65183,22 @@ msgid "" "org]FFmpeg[/url] library." msgstr "" -#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:16 +#: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "Returns the video file handled by this [VideoStreamGDNative]." msgstr "" -#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:23 +#: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" "Sets the video file that this [VideoStreamGDNative] resource handles. The " "supported extensions depend on the GDNative plugins used to expose video " "formats." msgstr "" -#: modules/theora/doc_classes/VideoStreamTheora.xml:4 +#: modules/theora/doc_classes/VideoStreamTheora.xml msgid "[VideoStream] resource for Ogg Theora videos." msgstr "" -#: modules/theora/doc_classes/VideoStreamTheora.xml:7 +#: modules/theora/doc_classes/VideoStreamTheora.xml msgid "" "[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/" "url] video format with [code].ogv[/code] extension. The Theora codec is less " @@ -63480,22 +65209,22 @@ msgid "" "those videos within Godot." msgstr "" -#: modules/theora/doc_classes/VideoStreamTheora.xml:16 +#: modules/theora/doc_classes/VideoStreamTheora.xml msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]." msgstr "" -#: modules/theora/doc_classes/VideoStreamTheora.xml:23 +#: modules/theora/doc_classes/VideoStreamTheora.xml msgid "" "Sets the Ogg Theora video file that this [VideoStreamTheora] resource " "handles. The [code]file[/code] name should have the [code].ogv[/code] " "extension." msgstr "" -#: modules/webm/doc_classes/VideoStreamWebm.xml:4 +#: modules/webm/doc_classes/VideoStreamWebm.xml msgid "[VideoStream] resource for WebM videos." msgstr "" -#: modules/webm/doc_classes/VideoStreamWebm.xml:7 +#: modules/webm/doc_classes/VideoStreamWebm.xml msgid "" "[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/" "url] video format with [code].webm[/code] extension. Both the VP8 and VP9 " @@ -63510,21 +65239,21 @@ msgid "" "instead: [VideoStreamTheora]" msgstr "" -#: modules/webm/doc_classes/VideoStreamWebm.xml:17 +#: modules/webm/doc_classes/VideoStreamWebm.xml msgid "Returns the WebM video file handled by this [VideoStreamWebm]." msgstr "" -#: modules/webm/doc_classes/VideoStreamWebm.xml:24 +#: modules/webm/doc_classes/VideoStreamWebm.xml msgid "" "Sets the WebM video file that this [VideoStreamWebm] resource handles. The " "[code]file[/code] name should have the [code].webm[/code] extension." msgstr "" -#: doc/classes/Viewport.xml:4 +#: doc/classes/Viewport.xml msgid "Creates a sub-view into the screen." msgstr "" -#: doc/classes/Viewport.xml:7 +#: doc/classes/Viewport.xml msgid "" "A Viewport creates a different view into the screen, or a sub-view inside " "another viewport. Children 2D Nodes will display on it, and children Camera " @@ -63538,74 +65267,78 @@ msgid "" "Also, viewports can be assigned to different screens in case the devices " "have multiple screens.\n" "Finally, viewports can also behave as render targets, in which case they " -"will not be visible unless the associated texture is used to draw." +"will not be visible unless the associated texture is used to draw.\n" +"[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear " +"to be upside down. Enabling [member render_target_v_flip] will display the " +"Viewport with the correct orientation." msgstr "" -#: doc/classes/Viewport.xml:16 -#, fuzzy -msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/viewports/index.html" +#: doc/classes/Viewport.xml +msgid "$DOCS_URL/tutorials/rendering/index.html" +msgstr "" -#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12 +#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/128" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:20 +#: doc/classes/Viewport.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/130" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:21 +#: doc/classes/Viewport.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/541" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14 +#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml #, fuzzy msgid "https://godotengine.org/asset-library/asset/586" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" -#: doc/classes/Viewport.xml:28 +#: doc/classes/Viewport.xml msgid "" -"Returns the 3D world of the viewport, or if none the world of the parent " -"viewport." +"Returns the first valid [World] for this viewport, searching the [member " +"world] property of itself and any Viewport ancestor." msgstr "" -#: doc/classes/Viewport.xml:34 -msgid "Returns the 2D world of the viewport." +#: doc/classes/Viewport.xml +msgid "" +"Returns the first valid [World2D] for this viewport, searching the [member " +"world_2d] property of itself and any Viewport ancestor." msgstr "" -#: doc/classes/Viewport.xml:40 +#: doc/classes/Viewport.xml msgid "Returns the active 3D camera." msgstr "" -#: doc/classes/Viewport.xml:46 +#: doc/classes/Viewport.xml msgid "Returns the total transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:52 +#: doc/classes/Viewport.xml #, fuzzy msgid "Returns the topmost modal in the stack." msgstr "Gibt den Aktualisierungsmodus einer Wertespur zurück." -#: doc/classes/Viewport.xml:58 +#: doc/classes/Viewport.xml msgid "Returns the mouse position relative to the viewport." msgstr "" -#: doc/classes/Viewport.xml:65 +#: doc/classes/Viewport.xml msgid "Returns information about the viewport from the rendering pipeline." msgstr "" -#: doc/classes/Viewport.xml:72 +#: doc/classes/Viewport.xml msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant." msgstr "" -#: doc/classes/Viewport.xml:78 +#: doc/classes/Viewport.xml msgid "Returns the size override set with [method set_size_override]." msgstr "" -#: doc/classes/Viewport.xml:84 +#: doc/classes/Viewport.xml msgid "" "Returns the viewport's texture.\n" "[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is " @@ -63617,33 +65350,33 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Viewport.xml:95 +#: doc/classes/Viewport.xml #, fuzzy msgid "Returns the viewport's RID from the [VisualServer]." msgstr "Gibt die Größe des Arrays zurück." -#: doc/classes/Viewport.xml:101 +#: doc/classes/Viewport.xml msgid "Returns the visible rectangle in global screen coordinates." msgstr "" -#: doc/classes/Viewport.xml:107 +#: doc/classes/Viewport.xml msgid "" "Returns the drag data from the GUI, that was previously returned by [method " "Control.get_drag_data]." msgstr "" -#: doc/classes/Viewport.xml:113 +#: doc/classes/Viewport.xml #, fuzzy msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." -#: doc/classes/Viewport.xml:119 +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." msgstr "" -#: doc/classes/Viewport.xml:136 +#: doc/classes/Viewport.xml #, fuzzy msgid "" "Returns [code]true[/code] if the size override is enabled. See [method " @@ -63652,7 +65385,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. " "Siehe die [enum Flags] Aufzählung für Optionen." -#: doc/classes/Viewport.xml:143 +#: doc/classes/Viewport.xml msgid "" "Attaches this [Viewport] to the root [Viewport] with the specified " "rectangle. This bypasses the need for another node to display this " @@ -63660,11 +65393,11 @@ msgid "" "[Viewport] manually." msgstr "" -#: doc/classes/Viewport.xml:149 +#: doc/classes/Viewport.xml msgid "Stops the input from propagating further down the [SceneTree]." msgstr "" -#: doc/classes/Viewport.xml:157 +#: doc/classes/Viewport.xml msgid "" "Sets the number of subdivisions to use in the specified quadrant. A higher " "number of subdivisions allows you to have more shadows in the scene at once, " @@ -63673,7 +65406,7 @@ msgid "" "possible." msgstr "" -#: doc/classes/Viewport.xml:166 +#: doc/classes/Viewport.xml msgid "" "Sets the size override of the viewport. If the [code]enable[/code] parameter " "is [code]true[/code] the override is used, otherwise it uses the default " @@ -63681,35 +65414,35 @@ msgid "" "size." msgstr "" -#: doc/classes/Viewport.xml:178 +#: doc/classes/Viewport.xml msgid "Forces update of the 2D and 3D worlds." msgstr "" -#: doc/classes/Viewport.xml:185 +#: doc/classes/Viewport.xml msgid "Warps the mouse to a position relative to the viewport." msgstr "" -#: doc/classes/Viewport.xml:191 +#: doc/classes/Viewport.xml #, fuzzy msgid "If [code]true[/code], the viewport will be used in AR/VR process." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/Viewport.xml:194 +#: doc/classes/Viewport.xml msgid "If [code]true[/code], the viewport will process 2D audio streams." msgstr "" -#: doc/classes/Viewport.xml:197 +#: doc/classes/Viewport.xml msgid "If [code]true[/code], the viewport will process 3D audio streams." msgstr "" -#: doc/classes/Viewport.xml:200 +#: doc/classes/Viewport.xml msgid "" "The canvas transform of the viewport, useful for changing the on-screen " "positions of all child [CanvasItem]s. This is relative to the global canvas " "transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:203 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -63720,17 +65453,17 @@ msgid "" "[code]true[/code] for debanding to be effective." msgstr "" -#: doc/classes/Viewport.xml:207 +#: doc/classes/Viewport.xml msgid "The overlay mode for test rendered geometry in debug purposes." msgstr "" -#: doc/classes/Viewport.xml:210 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the viewport will disable 3D rendering. For actual " "disabling use [code]usage[/code]." msgstr "" -#: doc/classes/Viewport.xml:213 +#: doc/classes/Viewport.xml msgid "" "Enables fast approximate antialiasing. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -63740,34 +65473,36 @@ msgid "" "sharpen_intensity])." msgstr "" -#: doc/classes/Viewport.xml:216 +#: doc/classes/Viewport.xml msgid "" "The global canvas transform of the viewport. The canvas transform is " "relative to this." msgstr "" -#: doc/classes/Viewport.xml:219 +#: doc/classes/Viewport.xml #, fuzzy msgid "If [code]true[/code], the viewport will not receive input events." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/Viewport.xml:222 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the GUI controls on the viewport will lay pixel " "perfectly." msgstr "" -#: doc/classes/Viewport.xml:227 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the viewport rendering will receive benefits from High " "Dynamic Range algorithm. High Dynamic Range allows the viewport to receive " -"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it " -"does not store the full range of a floating point number.\n" +"values that are outside the 0-1 range. In Godot, HDR uses half floating-" +"point precision (16-bit) by default. To use full floating-point precision " +"(32-bit), enable [member use_32_bpc_depth].\n" "[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or " -"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D." +"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -#: doc/classes/Viewport.xml:231 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the result after 3D rendering will not have a linear " "to sRGB color conversion applied. This is important when the viewport is " @@ -63780,14 +65515,14 @@ msgid "" "require input in linear color space!" msgstr "" -#: doc/classes/Viewport.xml:234 +#: doc/classes/Viewport.xml msgid "" "The multisample anti-aliasing mode. A higher number results in smoother " "edges at the cost of significantly worse performance. A value of 4 is best " "unless targeting very high-end systems." msgstr "" -#: doc/classes/Viewport.xml:237 +#: doc/classes/Viewport.xml #, fuzzy msgid "" "If [code]true[/code], the viewport will use [World] defined in [code]world[/" @@ -63796,13 +65531,13 @@ msgstr "" "Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten " "[code]false[/code]." -#: doc/classes/Viewport.xml:240 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the objects rendered by viewport become subjects of " "mouse picking process." msgstr "" -#: doc/classes/Viewport.xml:243 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], renders the Viewport directly to the screen instead of " "to the root viewport. Only available in GLES2. This is a low-level " @@ -63811,39 +65546,40 @@ msgid "" "information see [method VisualServer.viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/Viewport.xml:246 +#: doc/classes/Viewport.xml msgid "" "The clear mode when viewport used as a render target.\n" "[b]Note:[/b] This property is intended for 2D usage." msgstr "" -#: doc/classes/Viewport.xml:250 +#: doc/classes/Viewport.xml msgid "The update mode when viewport used as a render target." msgstr "" -#: doc/classes/Viewport.xml:253 -#, fuzzy +#: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the result of rendering will be flipped vertically." -msgstr "Wenn [code]true[/code], wird die Textur vertikal gespiegelt." +"If [code]true[/code], the result of rendering will be flipped vertically. " +"Since Viewports in Godot 3.x render upside-down, it's recommended to set " +"this to [code]true[/code] in most situations." +msgstr "" -#: doc/classes/Viewport.xml:256 +#: doc/classes/Viewport.xml msgid "The subdivision amount of the first quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:259 +#: doc/classes/Viewport.xml msgid "The subdivision amount of the second quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:262 +#: doc/classes/Viewport.xml msgid "The subdivision amount of the third quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:265 +#: doc/classes/Viewport.xml msgid "The subdivision amount of the fourth quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:268 +#: doc/classes/Viewport.xml msgid "" "The shadow atlas' resolution (used for omni and spot lights). The value will " "be rounded up to the nearest power of 2.\n" @@ -63852,7 +65588,7 @@ msgid "" "manually." msgstr "" -#: doc/classes/Viewport.xml:272 +#: doc/classes/Viewport.xml msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -63861,185 +65597,197 @@ msgid "" "[member fxaa]." msgstr "" -#: doc/classes/Viewport.xml:275 +#: doc/classes/Viewport.xml msgid "" "The width and height of viewport. Must be set to a value greater than or " "equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed." msgstr "" -#: doc/classes/Viewport.xml:278 +#: doc/classes/Viewport.xml #, fuzzy msgid "If [code]true[/code], the size override affects stretch as well." msgstr "" "Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem " "Standard-Audiobus." -#: doc/classes/Viewport.xml:281 +#: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the viewport should render its background as " "transparent." msgstr "" -#: doc/classes/Viewport.xml:284 +#: doc/classes/Viewport.xml msgid "The rendering mode of viewport." msgstr "" -#: doc/classes/Viewport.xml:287 +#: doc/classes/Viewport.xml +msgid "" +"If [code]true[/code], allocates the viewport's framebuffer with full " +"floating-point precision (32-bit) instead of half floating-point precision " +"(16-bit). Only effective when [member hdr] is also enabled.\n" +"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using " +"full floating-point precision is slower, and is generally only needed for " +"advanced shaders that require a high level of precision. To reduce banding, " +"enable [member debanding] instead.\n" +"[b]Note:[/b] Only available on the GLES3 backend." +msgstr "" + +#: doc/classes/Viewport.xml msgid "The custom [World] which can be used as 3D environment source." msgstr "" -#: doc/classes/Viewport.xml:290 +#: doc/classes/Viewport.xml msgid "The custom [World2D] which can be used as 2D environment source." msgstr "" -#: doc/classes/Viewport.xml:297 +#: doc/classes/Viewport.xml msgid "Emitted when a Control node grabs keyboard focus." msgstr "" -#: doc/classes/Viewport.xml:302 +#: doc/classes/Viewport.xml msgid "" "Emitted when the size of the viewport is changed, whether by [method " "set_size_override], resize of window, or some other means." msgstr "" -#: doc/classes/Viewport.xml:308 +#: doc/classes/Viewport.xml msgid "Do not update the render target." msgstr "" -#: doc/classes/Viewport.xml:311 +#: doc/classes/Viewport.xml msgid "" "Update the render target once, then switch to [constant UPDATE_DISABLED]." msgstr "" -#: doc/classes/Viewport.xml:314 +#: doc/classes/Viewport.xml msgid "" "Update the render target only when it is visible. This is the default value." msgstr "" -#: doc/classes/Viewport.xml:317 +#: doc/classes/Viewport.xml msgid "Always update the render target." msgstr "" -#: doc/classes/Viewport.xml:320 +#: doc/classes/Viewport.xml msgid "This quadrant will not be used." msgstr "" -#: doc/classes/Viewport.xml:323 +#: doc/classes/Viewport.xml msgid "This quadrant will only be used by one shadow map." msgstr "" -#: doc/classes/Viewport.xml:326 +#: doc/classes/Viewport.xml msgid "This quadrant will be split in 4 and used by up to 4 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:329 +#: doc/classes/Viewport.xml msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:332 +#: doc/classes/Viewport.xml msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:335 +#: doc/classes/Viewport.xml msgid "" "This quadrant will be split 256 ways and used by up to 256 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:338 +#: doc/classes/Viewport.xml msgid "" "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:341 +#: doc/classes/Viewport.xml msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum." msgstr "" -#: doc/classes/Viewport.xml:344 +#: doc/classes/Viewport.xml msgid "Amount of objects in frame." msgstr "" -#: doc/classes/Viewport.xml:347 +#: doc/classes/Viewport.xml msgid "Amount of vertices in frame." msgstr "" -#: doc/classes/Viewport.xml:350 +#: doc/classes/Viewport.xml msgid "Amount of material changes in frame." msgstr "" -#: doc/classes/Viewport.xml:353 +#: doc/classes/Viewport.xml msgid "Amount of shader changes in frame." msgstr "" -#: doc/classes/Viewport.xml:356 +#: doc/classes/Viewport.xml msgid "Amount of surface changes in frame." msgstr "" -#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365 +#: doc/classes/Viewport.xml msgid "Amount of draw calls in frame." msgstr "" -#: doc/classes/Viewport.xml:362 +#: doc/classes/Viewport.xml msgid "Amount of items or joined items in frame." msgstr "" -#: doc/classes/Viewport.xml:368 +#: doc/classes/Viewport.xml msgid "Represents the size of the [enum RenderInfo] enum." msgstr "" -#: doc/classes/Viewport.xml:371 +#: doc/classes/Viewport.xml msgid "Objects are displayed normally." msgstr "" -#: doc/classes/Viewport.xml:374 +#: doc/classes/Viewport.xml msgid "Objects are displayed without light information." msgstr "" -#: doc/classes/Viewport.xml:377 +#: doc/classes/Viewport.xml msgid "" "Objected are displayed semi-transparent with additive blending so you can " "see where they intersect." msgstr "" -#: doc/classes/Viewport.xml:380 +#: doc/classes/Viewport.xml msgid "Objects are displayed in wireframe style." msgstr "" -#: doc/classes/Viewport.xml:383 +#: doc/classes/Viewport.xml msgid "Multisample anti-aliasing mode disabled. This is the default value." msgstr "" -#: doc/classes/Viewport.xml:386 +#: doc/classes/Viewport.xml msgid "Use 2x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:389 +#: doc/classes/Viewport.xml msgid "Use 4x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:392 +#: doc/classes/Viewport.xml msgid "" "Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " "hardware." msgstr "" -#: doc/classes/Viewport.xml:395 +#: doc/classes/Viewport.xml msgid "" "Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " "hardware." msgstr "" -#: doc/classes/Viewport.xml:398 +#: doc/classes/Viewport.xml msgid "" "Allocates all buffers needed for drawing 2D scenes. This takes less VRAM " "than the 3D usage modes. Note that 3D rendering effects such as glow and HDR " "are not available when using this mode." msgstr "" -#: doc/classes/Viewport.xml:401 +#: doc/classes/Viewport.xml msgid "" "Allocates buffers needed for 2D scenes without allocating a buffer for " "screen copy. Accordingly, you cannot read from the screen. Of the [enum " @@ -64047,38 +65795,38 @@ msgid "" "such as glow and HDR are not available when using this mode." msgstr "" -#: doc/classes/Viewport.xml:404 +#: doc/classes/Viewport.xml msgid "" "Allocates full buffers for drawing 3D scenes and all 3D effects including " "buffers needed for 2D scenes and effects." msgstr "" -#: doc/classes/Viewport.xml:407 +#: doc/classes/Viewport.xml msgid "" "Allocates buffers needed for drawing 3D scenes. But does not allocate " "buffers needed for reading from the screen and post-processing effects. " "Saves some VRAM." msgstr "" -#: doc/classes/Viewport.xml:410 +#: doc/classes/Viewport.xml msgid "Always clear the render target before drawing." msgstr "" -#: doc/classes/Viewport.xml:413 +#: doc/classes/Viewport.xml msgid "Never clear the render target." msgstr "" -#: doc/classes/Viewport.xml:416 +#: doc/classes/Viewport.xml msgid "" "Clear the render target next frame, then switch to [constant " "CLEAR_MODE_NEVER]." msgstr "" -#: doc/classes/ViewportContainer.xml:4 +#: doc/classes/ViewportContainer.xml msgid "Control for holding [Viewport]s." msgstr "" -#: doc/classes/ViewportContainer.xml:7 +#: doc/classes/ViewportContainer.xml msgid "" "A [Container] node that holds a [Viewport], automatically setting its size.\n" "[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will " @@ -64087,13 +65835,13 @@ msgid "" "in a container)." msgstr "" -#: doc/classes/ViewportContainer.xml:16 +#: doc/classes/ViewportContainer.xml #, fuzzy msgid "" "If [code]true[/code], the viewport will be scaled to the control's size." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/ViewportContainer.xml:19 +#: doc/classes/ViewportContainer.xml msgid "" "Divides the viewport's effective resolution by this value while preserving " "its scale. This can be used to speed up rendering.\n" @@ -64104,11 +65852,11 @@ msgid "" "work." msgstr "" -#: doc/classes/ViewportTexture.xml:4 +#: doc/classes/ViewportTexture.xml msgid "Texture which displays the content of a [Viewport]." msgstr "" -#: doc/classes/ViewportTexture.xml:7 +#: doc/classes/ViewportTexture.xml msgid "" "Displays the content of a [Viewport] node as a dynamic [Texture]. This can " "be used to mix controls, 2D, and 3D elements in the same scene.\n" @@ -64116,17 +65864,17 @@ msgid "" "method on the target viewport." msgstr "" -#: doc/classes/ViewportTexture.xml:22 +#: doc/classes/ViewportTexture.xml msgid "" "The path to the [Viewport] node to display. This is relative to the scene " "root, not to the node which uses the texture." msgstr "" -#: doc/classes/VisibilityEnabler.xml:4 doc/classes/VisibilityEnabler2D.xml:4 +#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "Enables certain nodes only when approximately visible." msgstr "" -#: doc/classes/VisibilityEnabler.xml:7 +#: doc/classes/VisibilityEnabler.xml msgid "" "The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes " "when they are not visible. It will only affect other nodes within the same " @@ -64134,47 +65882,48 @@ msgid "" "If you just want to receive notifications, use [VisibilityNotifier] " "instead.\n" "[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance " -"reasons. It doesn't take walls and other occlusion into account. The " -"heuristic is an implementation detail and may change in future versions. If " -"you need precise visibility checking, use another method such as adding an " -"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n" +"reasons. It doesn't take walls and other occlusion into account (unless you " +"are using [Portal]s). The heuristic is an implementation detail and may " +"change in future versions. If you need precise visibility checking, use " +"another method such as adding an [Area] node as a child of a [Camera] node " +"and/or [method Vector3.dot].\n" "[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler.xml:19 doc/classes/VisibilityEnabler2D.xml:19 +#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "" "Returns whether the enabler identified by given [enum Enabler] constant is " "active." msgstr "" -#: doc/classes/VisibilityEnabler.xml:27 doc/classes/VisibilityEnabler2D.xml:27 +#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "" "Sets active state of the enabler identified by given [enum Enabler] constant." msgstr "" -#: doc/classes/VisibilityEnabler.xml:33 +#: doc/classes/VisibilityEnabler.xml #, fuzzy msgid "If [code]true[/code], [RigidBody] nodes will be paused." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/VisibilityEnabler.xml:36 doc/classes/VisibilityEnabler2D.xml:39 +#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler.xml:41 doc/classes/VisibilityEnabler2D.xml:53 +#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "This enabler will pause [AnimationPlayer] nodes." msgstr "" -#: doc/classes/VisibilityEnabler.xml:44 +#: doc/classes/VisibilityEnabler.xml msgid "This enabler will freeze [RigidBody] nodes." msgstr "" -#: doc/classes/VisibilityEnabler.xml:47 doc/classes/VisibilityEnabler2D.xml:71 +#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "Represents the size of the [enum Enabler] enum." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:7 +#: doc/classes/VisibilityEnabler2D.xml msgid "" "The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and " "other nodes when they are not visible. It will only affect nodes with the " @@ -64189,56 +65938,56 @@ msgid "" "initialization." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:33 +#: doc/classes/VisibilityEnabler2D.xml msgid "If [code]true[/code], [RigidBody2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:36 +#: doc/classes/VisibilityEnabler2D.xml #, fuzzy msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/VisibilityEnabler2D.xml:42 +#: doc/classes/VisibilityEnabler2D.xml #, fuzzy msgid "If [code]true[/code], [Particles2D] nodes will be paused." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/VisibilityEnabler2D.xml:45 +#: doc/classes/VisibilityEnabler2D.xml msgid "" "If [code]true[/code], the parent's [method Node._physics_process] will be " "stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:48 +#: doc/classes/VisibilityEnabler2D.xml msgid "" "If [code]true[/code], the parent's [method Node._process] will be stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:56 +#: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will freeze [RigidBody2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:59 +#: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [Particles2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:62 +#: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop the parent's _process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:65 +#: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop the parent's _physics_process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:68 +#: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." msgstr "" -#: doc/classes/VisibilityNotifier.xml:4 doc/classes/VisibilityNotifier2D.xml:4 +#: doc/classes/VisibilityNotifier.xml doc/classes/VisibilityNotifier2D.xml msgid "Detects approximately when the node is visible on screen." msgstr "" -#: doc/classes/VisibilityNotifier.xml:7 +#: doc/classes/VisibilityNotifier.xml msgid "" "The VisibilityNotifier detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " @@ -64246,13 +65995,14 @@ msgid "" "If you want nodes to be disabled automatically when they exit the screen, " "use [VisibilityEnabler] instead.\n" "[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for " -"performance reasons. It doesn't take walls and other occlusion into account. " -"The heuristic is an implementation detail and may change in future versions. " -"If you need precise visibility checking, use another method such as adding " -"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]." +"performance reasons. It doesn't take walls and other occlusion into account " +"(unless you are using [Portal]s). The heuristic is an implementation detail " +"and may change in future versions. If you need precise visibility checking, " +"use another method such as adding an [Area] node as a child of a [Camera] " +"node and/or [method Vector3.dot]." msgstr "" -#: doc/classes/VisibilityNotifier.xml:17 +#: doc/classes/VisibilityNotifier.xml msgid "" "If [code]true[/code], the bounding box is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -64261,31 +66011,31 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier.xml:24 +#: doc/classes/VisibilityNotifier.xml msgid "The VisibilityNotifier's bounding box." msgstr "" -#: doc/classes/VisibilityNotifier.xml:31 +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." -#: doc/classes/VisibilityNotifier.xml:37 +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view." msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." -#: doc/classes/VisibilityNotifier.xml:42 +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier enters the screen." msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." -#: doc/classes/VisibilityNotifier.xml:47 +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier exits the screen." msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." -#: doc/classes/VisibilityNotifier2D.xml:7 +#: doc/classes/VisibilityNotifier2D.xml msgid "" "The VisibilityNotifier2D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " @@ -64298,7 +66048,7 @@ msgid "" "method such as adding an [Area2D] node as a child of a [Camera2D] node." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:18 +#: doc/classes/VisibilityNotifier2D.xml msgid "" "If [code]true[/code], the bounding rectangle is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -64307,31 +66057,31 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:25 +#: doc/classes/VisibilityNotifier2D.xml msgid "The VisibilityNotifier2D's bounding rectangle." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:31 +#: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:36 +#: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D exits the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:42 +#: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:48 +#: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view." msgstr "" -#: doc/classes/VisualInstance.xml:4 +#: doc/classes/VisualInstance.xml msgid "Parent of all visual 3D nodes." msgstr "" -#: doc/classes/VisualInstance.xml:7 +#: doc/classes/VisualInstance.xml msgid "" "The [VisualInstance] is used to connect a resource to a visual " "representation. All visual 3D nodes inherit from the [VisualInstance]. In " @@ -64341,33 +66091,33 @@ msgid "" "[VisualServer] instance." msgstr "" -#: doc/classes/VisualInstance.xml:15 +#: doc/classes/VisualInstance.xml msgid "" "Returns the [AABB] (also known as the bounding box) for this " "[VisualInstance]. See also [method get_transformed_aabb]." msgstr "" -#: doc/classes/VisualInstance.xml:21 +#: doc/classes/VisualInstance.xml msgid "" "Returns the RID of the resource associated with this [VisualInstance]. For " "example, if the Node is a [MeshInstance], this will return the RID of the " "associated [Mesh]." msgstr "" -#: doc/classes/VisualInstance.xml:27 +#: doc/classes/VisualInstance.xml msgid "" "Returns the RID of this instance. This RID is the same as the RID returned " "by [method VisualServer.instance_create]. This RID is needed if you want to " "call [VisualServer] functions directly on this [VisualInstance]." msgstr "" -#: doc/classes/VisualInstance.xml:34 +#: doc/classes/VisualInstance.xml msgid "" "Returns [code]true[/code] when the specified layer is enabled in [member " "layers] and [code]false[/code] otherwise." msgstr "" -#: doc/classes/VisualInstance.xml:40 +#: doc/classes/VisualInstance.xml msgid "" "Returns the transformed [AABB] (also known as the bounding box) for this " "[VisualInstance].\n" @@ -64375,29 +66125,29 @@ msgid "" "scale of the [Spatial]'s [Transform]. See also [method get_aabb]." msgstr "" -#: doc/classes/VisualInstance.xml:48 +#: doc/classes/VisualInstance.xml msgid "" "Sets the resource that is instantiated by this [VisualInstance], which " "changes how the engine handles the [VisualInstance] under the hood. " "Equivalent to [method VisualServer.instance_set_base]." msgstr "" -#: doc/classes/VisualInstance.xml:56 +#: doc/classes/VisualInstance.xml msgid "Enables a particular layer in [member layers]." msgstr "" -#: doc/classes/VisualInstance.xml:62 +#: doc/classes/VisualInstance.xml msgid "" "The render layer(s) this [VisualInstance] is drawn on.\n" "This object will only be visible for [Camera]s whose cull mask includes the " "render object this [VisualInstance] is set to." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:4 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "A script implemented in the Visual Script programming environment." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:7 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "A script implemented in the Visual Script programming environment. The " "script extends the functionality of all objects that instance it.\n" @@ -64407,161 +66157,159 @@ msgid "" "writing plugins for it." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:12 +#: modules/visual_script/doc_classes/VisualScript.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/visual_script/" -"index.html" +msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" msgstr "" "https://docs.godotengine.org/de/latest/getting_started/scripting/" "visual_script/index.html" -#: modules/visual_script/doc_classes/VisualScript.xml:19 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:26 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a function with the specified name to the VisualScript." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:36 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a node to a function of the VisualScript." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:45 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Add a variable to the VisualScript, optionally giving it a default value or " "marking it as exported." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:55 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Add an argument to a custom signal added with [method add_custom_signal]." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:62 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Get the count of a custom signal's arguments." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:70 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Get the name of a custom signal's argument." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:78 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Get the type of a custom signal's argument." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:86 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Remove a specific custom signal's argument." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:95 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Rename a custom signal's argument." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:104 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the type of a custom signal's argument." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:113 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Swap two of the arguments of a custom signal." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:124 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Connect two data ports. The value of [code]from_node[/code]'s " "[code]from_port[/code] would be fed into [code]to_node[/code]'s " "[code]to_port[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:135 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Disconnect two data ports previously connected with [method data_connect]." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:142 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns the id of a function's entry point node." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:149 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns the position of the center of the screen for a given function." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:157 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns a node given its id and its function." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:165 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns a node's position in pixels." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:172 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns the default (initial) value of a variable." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:179 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a variable is exported." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:186 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Returns the information for a given variable as a dictionary. The " "information includes its name, type, hint and usage." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:193 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a signal exists with the specified name." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:204 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether the specified data ports are connected." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:211 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a function exists with the specified name." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:219 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a node exists with the given id." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:229 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether the specified sequence ports are connected." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:236 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a variable exists with the specified name." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:243 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Remove a custom signal with the given name." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:250 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Remove a specific function and its nodes from the script." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:258 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Remove a specific node." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:265 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Remove a variable with the given name." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:273 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the name of a custom signal." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:281 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the name of a function." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:289 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the name of a variable." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:299 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Connect two sequence ports. The execution will flow from of [code]from_node[/" "code]'s [code]from_output[/code] into [code]to_node[/code].\n" @@ -64569,184 +66317,184 @@ msgid "" "target node can have only one sequence port." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:310 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Disconnect two sequence ports previously connected with [method " "sequence_connect]." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:318 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Position the center of the screen for a function." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:325 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Set the base type of the script." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:334 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Position a node on the screen." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:342 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the default (initial) value of a variable." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:350 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Change whether a variable is exported." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:358 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "" "Set a variable's info, using the same format as [method get_variable_info]." msgstr "" -#: modules/visual_script/doc_classes/VisualScript.xml:367 +#: modules/visual_script/doc_classes/VisualScript.xml msgid "Emitted when the ports of a node are changed." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:4 +#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "A Visual Script node representing a constant from the base types." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:7 +#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "" "A Visual Script node representing a constant from base types, such as " "[constant Vector3.AXIS_X]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:15 +#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "The type to get the constant from." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:18 +#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml msgid "The name of the constant to return." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:4 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "A Visual Script node used to call built-in functions." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:7 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "A built-in function used inside a [VisualScript]. It is usually a math " "function or an utility function.\n" "See also [@GDScript], for the same functions in the GDScript language." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:16 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "The function to be executed." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:21 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the sine of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:24 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the cosine of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:27 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the tangent of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:30 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the hyperbolic sine of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:33 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the hyperbolic cosine of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:36 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the hyperbolic tangent of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:39 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the arc sine of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:42 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the arc cosine of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:45 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the arc tangent of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:48 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the arc tangent of the input, using the signs of both parameters to " "determine the exact angle." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:51 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the square root of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:54 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the remainder of one input divided by the other, using floating-point " "numbers." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:57 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the positive remainder of one input divided by the other, using " "floating-point numbers." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:60 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input rounded down." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:63 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input rounded up." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:66 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input rounded to the nearest integer." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:69 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the absolute value of the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:72 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the sign of the input, turning it into 1, -1, or 0. Useful to " "determine if the input is positive or negative." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:75 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input raised to a given power." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:78 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the natural logarithm of the input. Note that this is not the typical " "base-10 logarithm function calculators use." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:81 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the mathematical constant [b]e[/b] raised to the specified power of " "the input. [b]e[/b] has an approximate value of 2.71828." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:84 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return whether the input is NaN (Not a Number) or not. NaN is usually " "produced by dividing 0 by 0, though other ways exist." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:87 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return whether the input is an infinite floating-point number or not. " "Infinity is usually produced by dividing a number by 0, though other ways " "exist." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is " "ease-in, 1+ is ease out. Negative values are in-out/out in." @@ -64755,167 +66503,167 @@ msgstr "" "linear, 0 bis 1 ist ease-in, 1+ ist ease-out. Negative Werte sind in-out/out-" "in." -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:93 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the number of digit places after the decimal that the first non-zero " "digit occurs." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:96 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the input snapped to a given step." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:99 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return a number linearly interpolated between the first two inputs, based on " "the third input. Uses the formula [code]a + (a - b) * t[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:106 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Moves the number toward a value, based on the third input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:109 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the result of [code]value[/code] decreased by [code]step[/code] * " "[code]amount[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:112 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Randomize the seed (or the internal state) of the random number generator. " "Current implementation reseeds using a number based on time." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:115 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return a random 32 bits integer value. To obtain a random value between 0 to " "N (where N is smaller than 2^32 - 1), you can use it with the remainder " "function." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:118 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return a random floating-point value between 0 and 1. To obtain a random " "value between 0 to N, you can use it with multiplication." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:121 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return a random floating-point value between the two inputs." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:124 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Set the seed for the random number generator." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:127 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return a random value from the given seed, along with the new seed." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:130 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Convert the input from degrees to radians." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:133 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Convert the input from radians to degrees." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:136 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Convert the input from linear volume to decibel volume." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:139 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Convert the input from decibel volume to linear volume." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:152 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the greater of the two numbers, also known as their maximum." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:155 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the lesser of the two numbers, also known as their minimum." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:158 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the input clamped inside the given range, ensuring the result is " "never outside it. Equivalent to [code]min(max(input, range_low), range_high)" "[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:161 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return the nearest power of 2 to the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:164 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Create a [WeakRef] from the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:167 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Create a [FuncRef] from the input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:170 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Convert between types." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:173 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the type of the input as an integer. Check [enum Variant.Type] for " "the integers that might be returned." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:176 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Checks if a type is registered in the [ClassDB]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:179 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Return a character with the given ascii value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:182 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Convert the input to a string." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:185 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Print the given string to the output window." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:188 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Print the given string to the standard error output." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:191 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Print the given string to the standard output, without adding a newline." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:194 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Serialize a [Variant] to a string." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:197 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:200 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Serialize a [Variant] to a [PoolByteArray]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:203 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Deserialize a [Variant] from a [PoolByteArray] serialized using [constant " "VAR_TO_BYTES]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:206 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return the [Color] with the given name and alpha ranging from 0 to 1.\n" "[b]Note:[/b] Names are defined in [code]color_names.inc[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:210 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" "Return a number smoothly interpolated between the first two inputs, based on " "the third input. Similar to [constant MATH_LERP], but interpolates faster at " @@ -64926,15 +66674,15 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:223 +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "Represents the size of the [enum BuiltinFunc] enum." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:4 +#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml msgid "Gets a constant from a given class." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:7 +#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml msgid "" "This node returns a constant from a given class, such as [constant " "TYPE_INT]. See the given class' documentation for available constants.\n" @@ -64944,53 +66692,53 @@ msgid "" "- Data (variant): [code]value[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:19 +#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml msgid "The constant's parent class." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:22 +#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml msgid "" "The constant to return. See the given class for its available constants." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComment.xml:4 +#: modules/visual_script/doc_classes/VisualScriptComment.xml msgid "A Visual Script node used to annotate the script." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComment.xml:7 +#: modules/visual_script/doc_classes/VisualScriptComment.xml msgid "" "A Visual Script node used to display annotations in the script, so that code " "may be documented.\n" "Comment nodes can be resized so they encompass a group of nodes." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComment.xml:16 +#: modules/visual_script/doc_classes/VisualScriptComment.xml msgid "The text inside the comment node." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComment.xml:19 +#: modules/visual_script/doc_classes/VisualScriptComment.xml msgid "The comment node's size (in pixels)." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComment.xml:22 +#: modules/visual_script/doc_classes/VisualScriptComment.xml msgid "The comment node's title." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml:4 +#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml msgid "A Visual Script Node used to create array from a list of items." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml:7 +#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml msgid "" "A Visual Script Node used to compose array from the list of elements " "provided with custom in-graph UI hard coded in the VisualScript Editor." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCondition.xml:4 +#: modules/visual_script/doc_classes/VisualScriptCondition.xml msgid "A Visual Script node which branches the flow." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCondition.xml:7 +#: modules/visual_script/doc_classes/VisualScriptCondition.xml msgid "" "A Visual Script node that checks a [bool] input port. If [code]true[/code], " "it will exit via the \"true\" sequence port. If [code]false[/code], it will " @@ -65005,11 +66753,11 @@ msgid "" "- Sequence: [code]done[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptConstant.xml:4 +#: modules/visual_script/doc_classes/VisualScriptConstant.xml msgid "Gets a contant's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptConstant.xml:7 +#: modules/visual_script/doc_classes/VisualScriptConstant.xml msgid "" "This node returns a constant's value.\n" "[b]Input Ports:[/b]\n" @@ -65018,116 +66766,116 @@ msgid "" "- Data (variant): [code]get[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptConstant.xml:19 +#: modules/visual_script/doc_classes/VisualScriptConstant.xml msgid "The constant's type." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptConstant.xml:22 +#: modules/visual_script/doc_classes/VisualScriptConstant.xml msgid "The constant's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptConstructor.xml:4 +#: modules/visual_script/doc_classes/VisualScriptConstructor.xml msgid "A Visual Script node which calls a base type constructor." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptConstructor.xml:7 +#: modules/visual_script/doc_classes/VisualScriptConstructor.xml msgid "" "A Visual Script node which calls a base type constructor. It can be used for " "type conversion as well." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:4 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "A scripted Visual Script node." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:7 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "A custom Visual Script node which can be scripted in powerful ways." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:15 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the node's title." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:21 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the node's category." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:27 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the count of input value ports." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:34 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Return the specified input port's hint. See the [enum @GlobalScope." "PropertyHint] hints." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:41 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml #, fuzzy msgid "Return the specified input port's hint string." msgstr "Der angegebene Eingangsschnittstelle liegt außerhalb des Bereichs." -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:48 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the specified input port's name." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:55 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Return the specified input port's type. See the [enum Variant.Type] values." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:61 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the amount of output [b]sequence[/b] ports." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:68 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the specified [b]sequence[/b] output's name." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:74 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return the amount of output value ports." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:81 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Return the specified output port's hint. See the [enum @GlobalScope." "PropertyHint] hints." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:88 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml #, fuzzy msgid "Return the specified output port's hint string." msgstr "Der angegebene Eingangsschnittstelle liegt außerhalb des Bereichs." -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:95 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml #, fuzzy msgid "Return the specified output port's name." msgstr "Gibt den Sinus des Parameters zurück." -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:102 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml #, fuzzy msgid "" "Return the specified output port's type. See the [enum Variant.Type] values." msgstr "Stellt die Größe dar des [enum Variant.Type] enum." -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:108 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Return the custom node's text, which is shown right next to the input " "[b]sequence[/b] port (if there is none, on the place that is usually taken " "by it)." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:114 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Return the size of the custom node's working memory. See [method _step] for " "more details." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:120 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "Return whether the custom node has an input [b]sequence[/b] port." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:130 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Execute the custom node's logic, returning the index of the output sequence " "port to use or a [String] when there is an error.\n" @@ -65143,23 +66891,23 @@ msgid "" "[code]STEP_*[/code] constants." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:141 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "The start mode used the first time when [method _step] is called." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:144 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "The start mode used when [method _step] is called after coming back from a " "[constant STEP_PUSH_STACK_BIT]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:147 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "The start mode used when [method _step] is called after resuming from " "[constant STEP_YIELD_BIT]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:150 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Hint used by [method _step] to tell that control should return to it when " "there is no other node left to execute.\n" @@ -65168,56 +66916,55 @@ msgid "" "finished execution." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:154 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Hint used by [method _step] to tell that control should return back, either " "hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:159 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Hint used by [method _step] to tell that control should stop and exit the " "function." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:162 +#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml msgid "" "Hint used by [method _step] to tell that the function should be yielded.\n" "Using this requires you to have at least one working memory slot, which is " "used for the [VisualScriptFunctionState]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:4 -#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:7 +#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml msgid "" "A Visual Script node which deconstructs a base type instance into its parts." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:15 +#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml msgid "The type to deconstruct." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEditor.xml:16 +#: modules/visual_script/doc_classes/VisualScriptEditor.xml msgid "" "Add a custom Visual Script node to the editor. It'll be placed under " "\"Custom Nodes\" with the [code]category[/code] as the parameter." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEditor.xml:24 +#: modules/visual_script/doc_classes/VisualScriptEditor.xml msgid "" "Remove a custom Visual Script node from the editor. Custom nodes already " "placed on scripts won't be removed." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEditor.xml:31 +#: modules/visual_script/doc_classes/VisualScriptEditor.xml msgid "Emitted when a custom Visual Script node is added or removed." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:4 +#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml msgid "Emits a specified signal." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:7 +#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml msgid "" "Emits a specified signal when it is executed.\n" "[b]Input Ports:[/b]\n" @@ -65226,260 +66973,258 @@ msgid "" "- Sequence" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:19 +#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml msgid "The signal to emit." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:4 -#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:7 +#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml msgid "A Visual Script node returning a singleton from [@GlobalScope]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:15 +#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml msgid "The singleton's name." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptExpression.xml:4 +#: modules/visual_script/doc_classes/VisualScriptExpression.xml msgid "A Visual Script node that can execute a custom expression." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptExpression.xml:7 +#: modules/visual_script/doc_classes/VisualScriptExpression.xml msgid "" "A Visual Script node that can execute a custom expression. Values can be " "provided for the input and the expression result can be retrieved from the " "output." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunction.xml:4 +#: modules/visual_script/doc_classes/VisualScriptFunction.xml msgid "A Visual Script node representing a function." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunction.xml:7 +#: modules/visual_script/doc_classes/VisualScriptFunction.xml msgid "" "[VisualScriptFunction] represents a function header. It is the starting " "point for the function body and can be used to tweak the function's " "properties (e.g. RPC mode)." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:4 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml #, fuzzy msgid "A Visual Script node for calling a function." msgstr "Das [VisualScriptEditor] Singleton." -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:7 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "[VisualScriptFunctionCall] is created when you add or drag and drop a " "function onto the Visual Script graph. It allows to tweak parameters of the " "call, e.g. what object the function is called on." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:15 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The script to be used when [member call_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:18 -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:15 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "" "The base type to be used when [member call_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:21 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The type to be used when [member call_mode] is set to [constant " "CALL_MODE_BASIC_TYPE]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:24 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "[code]call_mode[/code] determines the target object on which the method will " "be called. See [enum CallMode] for options." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:27 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml #, fuzzy msgid "The name of the function to be called." msgstr "" "Der Name der Animation, die beim Laden der Szene abgespielt werden soll." -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:30 -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:21 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "" "The node path to use when [member call_mode] is set to [constant " "CALL_MODE_NODE_PATH]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:33 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The mode for RPC calls. See [method Node.rpc] for more details and [enum " "RPCCallMode] for available options." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:36 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The singleton to call the method on. Used when [member call_mode] is set to " "[constant CALL_MODE_SINGLETON]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:39 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "Number of default arguments that will be used when calling the function. " "Can't be higher than the number of available default arguments in the " "method's declaration." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:42 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "If [code]false[/code], call errors (e.g. wrong number of arguments) will be " "ignored." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:47 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on this [Object]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:50 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on the given [Node] in the scene tree." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:53 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The method will be called on an instanced node with the given type and " "script." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:56 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on a GDScript basic type (e.g. [Vector2])." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:59 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called on a singleton." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:62 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called locally." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:65 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called remotely." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:68 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called remotely using an unreliable protocol." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:71 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called remotely for the given peer." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:74 +#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" "The method will be called remotely for the given peer, using an unreliable " "protocol." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:4 +#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "A Visual Script node representing a function state." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:7 +#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "" "[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be " "used to resume a paused function call." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:18 +#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "" "Connects this [VisualScriptFunctionState] to a signal in the given object to " "automatically resume when it's emitted." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:24 +#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml #, fuzzy msgid "Returns whether the function state is valid." msgstr "Gibt das Anfangsnode des übergebenen Übergangs zurück." -#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:31 +#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml msgid "Resumes the function to run from the point it was yielded." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:4 -#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:7 +#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml msgid "A Visual Script node returning a constant from [@GlobalScope]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:15 +#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml msgid "The constant to be used." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml msgid "A Visual Script node for getting a value from an array or a dictionary." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml msgid "" "[VisualScriptIndexGet] will return the value stored in an array or a " "dictionary under the given index." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml msgid "A Visual Script node for setting a value in an array or a dictionary." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml msgid "" "[VisualScriptIndexSet] will set the value stored in an array or a dictionary " "under the given index to the provided new value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:4 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml msgid "A Visual Script node returning a state of an action." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:7 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml msgid "" "[VisualScriptInputAction] can be used to check if an action is pressed or " "released." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:15 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy msgid "Name of the action." msgstr "Die letzte Aktion wiederholen." -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:18 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy msgid "State of the action to check. See [enum Mode] for options." msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:23 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy msgid "[code]True[/code] if action is pressed." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:26 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy msgid "[code]True[/code] if action is released (i.e. not pressed)." msgstr "" "Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird." -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:29 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy msgid "[code]True[/code] on the frame the action was pressed." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:32 +#: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy msgid "[code]True[/code] on the frame the action was released." msgstr "Wenn [code]true[/code], wird gerade [member animation]] abgespielt." -#: modules/visual_script/doc_classes/VisualScriptIterator.xml:4 +#: modules/visual_script/doc_classes/VisualScriptIterator.xml msgid "Steps through items in a given input." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptIterator.xml:7 +#: modules/visual_script/doc_classes/VisualScriptIterator.xml msgid "" "This node steps through each item in a given input. Input can be any " "sequence data type, such as an [Array] or [String]. When each item has been " @@ -65493,59 +67238,59 @@ msgid "" "- Data (variant): [code]elem[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLists.xml:4 +#: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "A Visual Script virtual class for in-graph editable nodes." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLists.xml:7 +#: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "" "A Visual Script virtual class that defines the shape and the default " "behavior of the nodes that have to be in-graph editable nodes." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLists.xml:18 +#: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "Adds an input port to the Visual Script node." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLists.xml:27 +#: modules/visual_script/doc_classes/VisualScriptLists.xml msgid "Adds an output port to the Visual Script node." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLists.xml:34 +#: modules/visual_script/doc_classes/VisualScriptLists.xml #, fuzzy msgid "Removes an input port from the Visual Script node." msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde." -#: modules/visual_script/doc_classes/VisualScriptLists.xml:41 +#: modules/visual_script/doc_classes/VisualScriptLists.xml #, fuzzy msgid "Removes an output port from the Visual Script node." msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde." -#: modules/visual_script/doc_classes/VisualScriptLists.xml:49 +#: modules/visual_script/doc_classes/VisualScriptLists.xml #, fuzzy msgid "Sets the name of an input port." msgstr "Ruft den Namen eines Eingangs nach Index ab." -#: modules/visual_script/doc_classes/VisualScriptLists.xml:57 +#: modules/visual_script/doc_classes/VisualScriptLists.xml #, fuzzy msgid "Sets the type of an input port." msgstr "Ruft den Typ einer Spur ab." -#: modules/visual_script/doc_classes/VisualScriptLists.xml:65 +#: modules/visual_script/doc_classes/VisualScriptLists.xml #, fuzzy msgid "Sets the name of an output port." msgstr "Ruft den Namen eines Eingangs nach Index ab." -#: modules/visual_script/doc_classes/VisualScriptLists.xml:73 +#: modules/visual_script/doc_classes/VisualScriptLists.xml #, fuzzy msgid "Sets the type of an output port." msgstr "Ruft den Typ einer Spur ab." -#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:4 +#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml msgid "Gets a local variable's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:7 +#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml msgid "" "Returns a local variable's value. \"Var Name\" must be supplied, with an " "optional type.\n" @@ -65555,21 +67300,21 @@ msgid "" "- Data (variant): [code]get[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:19 -#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:21 +#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml +#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml msgid "The local variable's type." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:22 -#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:24 +#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml +#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml msgid "The local variable's name." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml msgid "Changes a local variable's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml msgid "" "Changes a local variable's value to the given input. The new value is also " "provided on an output Data port.\n" @@ -65581,11 +67326,11 @@ msgid "" "- Data (variant): [code]get[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:4 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Commonly used mathematical constants." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:7 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "" "Provides common math constants, such as Pi, on an output Data port.\n" "[b]Input Ports:[/b]\n" @@ -65594,87 +67339,87 @@ msgid "" "- Data (variant): [code]get[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:19 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "The math constant." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:24 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Unity: [code]1[/code]." msgstr "Unity: [code]1[/code]." -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:27 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Pi: [code]3.141593[/code]." msgstr "Pi: [code]3.141593[/code]." -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:30 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Pi divided by two: [code]1.570796[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:33 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Tau: [code]6.283185[/code]." msgstr "τ: [code]6.283185[/code]." -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:36 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "" "Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/" "code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:39 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Square root of two: [code]1.414214[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:42 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Infinity: [code]inf[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:45 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Not a number: [code]nan[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:48 +#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Represents the size of the [enum MathConstant] enum." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:4 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "A node which is part of a [VisualScript]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:7 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "" "A node which is part of a [VisualScript]. Not to be confused with [Node], " "which is a part of a [SceneTree]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:16 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "" "Returns the default value of a given port. The default value is used when " "nothing is connected to the port." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:22 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "Returns the [VisualScript] instance the node is bound to." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:28 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "" "Notify that the node's ports have changed. Usually used in conjunction with " "[VisualScriptCustomNode] ." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:36 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "Change the default value of a given port." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptNode.xml:43 +#: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "Emitted when the available input/output ports are changed." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptOperator.xml:4 +#: modules/visual_script/doc_classes/VisualScriptOperator.xml msgid "A Visual Script node that performs an operation on two values." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptOperator.xml:7 +#: modules/visual_script/doc_classes/VisualScriptOperator.xml msgid "" "[b]Input Ports:[/b]\n" "- Data (variant): [code]A[/code]\n" @@ -65683,14 +67428,14 @@ msgid "" "- Data (variant): [code]result[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptOperator.xml:19 +#: modules/visual_script/doc_classes/VisualScriptOperator.xml #, fuzzy msgid "" "The operation to be performed. See [enum Variant.Operator] for available " "options." msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." -#: modules/visual_script/doc_classes/VisualScriptOperator.xml:22 +#: modules/visual_script/doc_classes/VisualScriptOperator.xml #, fuzzy msgid "" "The type of the values for this operation. See [enum Variant.Type] for " @@ -65699,11 +67444,11 @@ msgstr "" "Der Prozessmodus dieses [AnimationTree]. Siehe [enum AnimationProcessMode] " "für verfügbare Modi." -#: modules/visual_script/doc_classes/VisualScriptPreload.xml:4 +#: modules/visual_script/doc_classes/VisualScriptPreload.xml msgid "Creates a new [Resource] or loads one from the filesystem." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPreload.xml:7 +#: modules/visual_script/doc_classes/VisualScriptPreload.xml msgid "" "Creates a new [Resource] or loads one from the filesystem.\n" "[b]Input Ports:[/b]\n" @@ -65712,211 +67457,211 @@ msgid "" "- Data (object): [code]res[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPreload.xml:19 +#: modules/visual_script/doc_classes/VisualScriptPreload.xml msgid "The [Resource] to load." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "A Visual Script node returning a value of a property from an [Object]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "[VisualScriptPropertyGet] can return a value of any property from the " "current object or other objects." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:15 -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:18 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The script to be used when [member set_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:18 -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:21 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The base type to be used when [member set_mode] is set to [constant " "CALL_MODE_INSTANCE]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:21 -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:24 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The type to be used when [member set_mode] is set to [constant " "CALL_MODE_BASIC_TYPE]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:24 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The indexed name of the property to retrieve. See [method Object." "get_indexed] for details." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:27 -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:30 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The node path to use when [member set_mode] is set to [constant " "CALL_MODE_NODE_PATH]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:30 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The name of the property to retrieve. Changing this will clear [member " "index]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:33 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "[code]set_mode[/code] determines the target object from which the property " "will be retrieved. See [enum CallMode] for options." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:38 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "The property will be retrieved from this [Object]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:41 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml #, fuzzy msgid "The property will be retrieved from the given [Node] in the scene tree." msgstr "" "Die Eigenschaft wird serialisiert und in der Szenendatei gespeichert " "(Standard)." -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:44 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The property will be retrieved from an instanced node with the given type " "and script." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:47 +#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml msgid "" "The property will be retrieved from a GDScript basic type (e.g. [Vector2])." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "A Visual Script node that sets a property of an [Object]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "[VisualScriptPropertySet] can set the value of any property from the current " "object or other objects." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:15 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml #, fuzzy msgid "" "The additional operation to perform when assigning. See [enum AssignOp] for " "options." msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:27 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The indexed name of the property to set. See [method Object.set_indexed] for " "details." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:33 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The name of the property to set. Changing this will clear [member index]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:36 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "[code]set_mode[/code] determines the target object on which the property " "will be set. See [enum CallMode] for options." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:41 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml #, fuzzy msgid "The property will be set on this [Object]." msgstr "Die Eigenschaft wird im Editor-Inspektor überprüft." -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:44 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml #, fuzzy msgid "The property will be set on the given [Node] in the scene tree." msgstr "" "Die Eigenschaft wird serialisiert und in der Szenendatei gespeichert " "(Standard)." -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:47 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be set on an instanced node with the given type and script." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:50 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "The property will be set on a GDScript basic type (e.g. [Vector2])." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:53 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "The property will be assigned regularly." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:56 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The value will be added to the property. Equivalent of doing [code]+=[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:59 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The value will be subtracted from the property. Equivalent of doing [code]-" "=[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:62 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be multiplied by the value. Equivalent of doing [code]*=[/" "code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:65 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be divided by the value. Equivalent of doing [code]/=[/" "code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:68 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A modulo operation will be performed on the property and the value. " "Equivalent of doing [code]%=[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:71 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be binarly shifted to the left by the given value. " "Equivalent of doing [code]<<[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:74 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "The property will be binarly shifted to the right by the given value. " "Equivalent of doing [code]>>[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:77 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A binary [code]AND[/code] operation will be performed on the property. " "Equivalent of doing [code]&=[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:80 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A binary [code]OR[/code] operation will be performed on the property. " "Equivalent of doing [code]|=[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:83 +#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml msgid "" "A binary [code]XOR[/code] operation will be performed on the property. " "Equivalent of doing [code]^=[/code]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptReturn.xml:4 +#: modules/visual_script/doc_classes/VisualScriptReturn.xml msgid "Exits a function and returns an optional value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptReturn.xml:7 +#: modules/visual_script/doc_classes/VisualScriptReturn.xml msgid "" "Ends the execution of a function and returns control to the calling " "function. Optionally, it can return a [Variant] value.\n" @@ -65927,19 +67672,19 @@ msgid "" "none" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptReturn.xml:20 +#: modules/visual_script/doc_classes/VisualScriptReturn.xml msgid "If [code]true[/code], the [code]return[/code] input port is available." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptReturn.xml:23 +#: modules/visual_script/doc_classes/VisualScriptReturn.xml msgid "The return value's data type." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:4 +#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml msgid "Node reference." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml msgid "" "A direct reference to a node.\n" "[b]Input Ports:[/b]\n" @@ -65948,20 +67693,19 @@ msgid "" "- Data: [code]node[/code] (obj)" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:19 +#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml msgid "The node's path in the scene tree." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml:4 -#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml msgid "A Visual Script node for accessing [SceneTree] methods." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSelect.xml:4 +#: modules/visual_script/doc_classes/VisualScriptSelect.xml msgid "Chooses between two input values." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSelect.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSelect.xml msgid "" "Chooses between two input values based on a Boolean condition.\n" "[b]Input Ports:[/b]\n" @@ -65972,15 +67716,15 @@ msgid "" "- Data (variant): [code]out[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSelect.xml:21 +#: modules/visual_script/doc_classes/VisualScriptSelect.xml msgid "The input variables' type." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSelf.xml:4 +#: modules/visual_script/doc_classes/VisualScriptSelf.xml msgid "Outputs a reference to the current instance." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSelf.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSelf.xml msgid "" "Provides a reference to the node running the visual script.\n" "[b]Input Ports:[/b]\n" @@ -65989,11 +67733,11 @@ msgid "" "- Data (object): [code]instance[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSequence.xml:4 +#: modules/visual_script/doc_classes/VisualScriptSequence.xml msgid "Executes a series of Sequence ports." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSequence.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSequence.xml msgid "" "Steps through a series of one or more output Sequence ports. The " "[code]current[/code] data port outputs the currently executing item.\n" @@ -66005,30 +67749,30 @@ msgid "" "- Data (int): [code]current[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSequence.xml:21 +#: modules/visual_script/doc_classes/VisualScriptSequence.xml msgid "The number of steps in the sequence." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:4 +#: modules/visual_script/doc_classes/VisualScriptSubCall.xml msgid "Calls a method called [code]_subcall[/code] in this object." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSubCall.xml msgid "" "[VisualScriptSubCall] will call method named [code]_subcall[/code] in the " "current script. It will fail if the method doesn't exist or the provided " "arguments are wrong." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:16 +#: modules/visual_script/doc_classes/VisualScriptSubCall.xml msgid "Called by this node." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:4 +#: modules/visual_script/doc_classes/VisualScriptSwitch.xml msgid "Branches program flow based on a given input's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:7 +#: modules/visual_script/doc_classes/VisualScriptSwitch.xml msgid "" "Branches the flow based on an input's value. Use [b]Case Count[/b] in the " "Inspector to set the number of branches and each comparison's optional " @@ -66044,31 +67788,31 @@ msgid "" "- Sequence: [code]done[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:4 +#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml msgid "A Visual Script node that casts the given value to another type." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:7 +#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml msgid "" "[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived " "type." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:15 +#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml msgid "" "The target script class to be converted to. If none, only the [member " "base_type] will be used." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:18 +#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml msgid "The target type to be converted to." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml msgid "Gets a variable's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml msgid "" "Returns a variable's value. \"Var Name\" must be supplied, with an optional " "type.\n" @@ -66078,16 +67822,16 @@ msgid "" "- Data (variant): [code]value[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:19 -#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:20 +#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml +#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml msgid "The variable's name." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:4 +#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml msgid "Changes a variable's value." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:7 +#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml msgid "" "Changes a variable's value to the given input.\n" "[b]Input Ports:[/b]\n" @@ -66097,11 +67841,11 @@ msgid "" "- Sequence" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptWhile.xml:4 +#: modules/visual_script/doc_classes/VisualScriptWhile.xml msgid "Conditional loop." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptWhile.xml:7 +#: modules/visual_script/doc_classes/VisualScriptWhile.xml msgid "" "Loops while a condition is [code]true[/code]. Execution continues out the " "[code]exit[/code] Sequence port when the loop terminates.\n" @@ -66113,76 +67857,76 @@ msgid "" "- Sequence: [code]exit[/code]" msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYield.xml:4 +#: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "A Visual Script node used to pause a function execution." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYield.xml:7 +#: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "" "[VisualScriptYield] will pause the function call and return " "[VisualScriptFunctionState], which can be used to resume the function." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYield.xml:15 +#: modules/visual_script/doc_classes/VisualScriptYield.xml #, fuzzy msgid "" "The mode to use for yielding. See [enum YieldMode] for available options." msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." -#: modules/visual_script/doc_classes/VisualScriptYield.xml:18 +#: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYield.xml:23 +#: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "Yields during an idle frame." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYield.xml:26 +#: modules/visual_script/doc_classes/VisualScriptYield.xml msgid "Yields during a physics frame." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYield.xml:29 +#: modules/visual_script/doc_classes/VisualScriptYield.xml #, fuzzy msgid "Yields a function and waits the given time." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:4 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "A Visual Script node yielding for a signal." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:7 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "" "[VisualScriptYieldSignal] will pause the function execution until the " "provided signal is emitted." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:18 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "" "[code]call_mode[/code] determines the target object to wait for the signal " "emission. See [enum CallMode] for options." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:24 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "The signal name to be waited for." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:29 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "A signal from this [Object] will be used." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:32 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "A signal from the given [Node] in the scene tree will be used." msgstr "" -#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:35 +#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml msgid "A signal from an instanced node with the given type will be used." msgstr "" -#: doc/classes/VisualServer.xml:4 +#: doc/classes/VisualServer.xml msgid "Server for anything visible." msgstr "" -#: doc/classes/VisualServer.xml:7 +#: doc/classes/VisualServer.xml msgid "" "Server for anything visible. The visual server is the API backend for " "everything visible. The whole scene system mounts on it to display.\n" @@ -66212,25 +67956,24 @@ msgid "" "eventually attached to the canvas." msgstr "" -#: doc/classes/VisualServer.xml:18 +#: doc/classes/VisualServer.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html" +msgid "$DOCS_URL/tutorials/performance/using_servers.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/optimization/using_servers." "html" -#: doc/classes/VisualServer.xml:28 +#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" -#: doc/classes/VisualServer.xml:38 +#: doc/classes/VisualServer.xml msgid "" "Sets margin size, where black bars (or images, if [method " "black_bars_set_images] was used) are rendered." msgstr "" -#: doc/classes/VisualServer.xml:44 +#: doc/classes/VisualServer.xml msgid "" "Creates a camera and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]camera_*[/code] " @@ -66239,43 +67982,43 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:53 +#: doc/classes/VisualServer.xml msgid "" "Sets the cull mask associated with this camera. The cull mask describes " "which 3D layers are rendered by this camera. Equivalent to [member Camera." "cull_mask]." msgstr "" -#: doc/classes/VisualServer.xml:61 +#: doc/classes/VisualServer.xml msgid "" "Sets the environment used by this camera. Equivalent to [member Camera." "environment]." msgstr "" -#: doc/classes/VisualServer.xml:72 +#: doc/classes/VisualServer.xml msgid "" "Sets camera to use frustum projection. This mode allows adjusting the " "[code]offset[/code] argument to create \"tilted frustum\" effects." msgstr "" -#: doc/classes/VisualServer.xml:82 +#: doc/classes/VisualServer.xml msgid "" "Sets camera to use orthogonal projection, also known as orthographic " "projection. Objects remain the same size on the screen no matter how far " "away they are." msgstr "" -#: doc/classes/VisualServer.xml:92 +#: doc/classes/VisualServer.xml msgid "" "Sets camera to use perspective projection. Objects on the screen becomes " "smaller when they are far away." msgstr "" -#: doc/classes/VisualServer.xml:100 +#: doc/classes/VisualServer.xml msgid "Sets [Transform] of camera." msgstr "" -#: doc/classes/VisualServer.xml:108 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], preserves the horizontal aspect ratio which is " "equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves " @@ -66283,7 +68026,7 @@ msgid "" "KEEP_HEIGHT]." msgstr "" -#: doc/classes/VisualServer.xml:114 +#: doc/classes/VisualServer.xml msgid "" "Creates a canvas and returns the assigned [RID]. It can be accessed with the " "RID that is returned. This RID will be used in all [code]canvas_*[/code] " @@ -66292,83 +68035,83 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:125 +#: doc/classes/VisualServer.xml msgid "Adds a circle command to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:133 +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "If ignore is [code]true[/code], the VisualServer does not perform clipping." msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." -#: doc/classes/VisualServer.xml:145 +#: doc/classes/VisualServer.xml msgid "Adds a line command to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:157 +#: doc/classes/VisualServer.xml msgid "Adds a mesh command to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:167 +#: doc/classes/VisualServer.xml msgid "" "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its " "aabb at the moment." msgstr "" -#: doc/classes/VisualServer.xml:184 +#: doc/classes/VisualServer.xml msgid "" "Adds a nine patch image to the [CanvasItem]'s draw commands.\n" "See [NinePatchRect] for more explanation." msgstr "" -#: doc/classes/VisualServer.xml:195 +#: doc/classes/VisualServer.xml msgid "Adds a particle system to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:208 +#: doc/classes/VisualServer.xml msgid "Adds a polygon to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:219 +#: doc/classes/VisualServer.xml msgid "" "Adds a polyline, which is a line from multiple points with a width, to the " "[CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:232 +#: doc/classes/VisualServer.xml msgid "Adds a primitive to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:241 +#: doc/classes/VisualServer.xml msgid "Adds a rectangle to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:249 +#: doc/classes/VisualServer.xml msgid "" "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\n" "This sets the extra_matrix uniform when executed. This affects the later " "commands of the canvas item." msgstr "" -#: doc/classes/VisualServer.xml:263 +#: doc/classes/VisualServer.xml msgid "Adds a textured rect to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:277 +#: doc/classes/VisualServer.xml msgid "" "Adds a texture rect with region setting to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:295 +#: doc/classes/VisualServer.xml msgid "Adds a triangle array to the [CanvasItem]'s draw commands." msgstr "" -#: doc/classes/VisualServer.xml:302 +#: doc/classes/VisualServer.xml msgid "Clears the [CanvasItem] and removes all commands in it." msgstr "" -#: doc/classes/VisualServer.xml:308 +#: doc/classes/VisualServer.xml msgid "" "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with " "the RID that is returned. This RID will be used in all [code]canvas_item_*[/" @@ -66377,91 +68120,90 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:317 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Sets clipping for the [CanvasItem]." msgstr "Ein Material für [CanvasItem]." -#: doc/classes/VisualServer.xml:326 +#: doc/classes/VisualServer.xml msgid "Sets the [CanvasItem] to copy a rect to the backbuffer." msgstr "" -#: doc/classes/VisualServer.xml:335 +#: doc/classes/VisualServer.xml msgid "Defines a custom drawing rectangle for the [CanvasItem]." msgstr "" -#: doc/classes/VisualServer.xml:343 +#: doc/classes/VisualServer.xml msgid "" "Enables the use of distance fields for GUI elements that are rendering " "distance field based fonts." msgstr "" -#: doc/classes/VisualServer.xml:351 +#: doc/classes/VisualServer.xml msgid "Sets [CanvasItem] to be drawn behind its parent." msgstr "" -#: doc/classes/VisualServer.xml:359 +#: doc/classes/VisualServer.xml msgid "Sets the index for the [CanvasItem]." msgstr "" -#: doc/classes/VisualServer.xml:367 doc/classes/VisualServer.xml:493 -#: doc/classes/VisualServer.xml:549 +#: doc/classes/VisualServer.xml msgid "" "The light mask. See [LightOccluder2D] for more information on light masks." msgstr "" -#: doc/classes/VisualServer.xml:375 +#: doc/classes/VisualServer.xml msgid "Sets a new material to the [CanvasItem]." msgstr "" -#: doc/classes/VisualServer.xml:383 +#: doc/classes/VisualServer.xml msgid "Sets the color that modulates the [CanvasItem] and its children." msgstr "" -#: doc/classes/VisualServer.xml:391 +#: doc/classes/VisualServer.xml msgid "" "Sets the parent for the [CanvasItem]. The parent can be another canvas item, " "or it can be the root canvas that is attached to the viewport." msgstr "" -#: doc/classes/VisualServer.xml:399 +#: doc/classes/VisualServer.xml msgid "Sets the color that modulates the [CanvasItem] without children." msgstr "" -#: doc/classes/VisualServer.xml:407 +#: doc/classes/VisualServer.xml msgid "Sets if [CanvasItem]'s children should be sorted by y-position." msgstr "" -#: doc/classes/VisualServer.xml:415 +#: doc/classes/VisualServer.xml msgid "Sets the [CanvasItem]'s [Transform2D]." msgstr "" -#: doc/classes/VisualServer.xml:423 +#: doc/classes/VisualServer.xml msgid "Sets if the [CanvasItem] uses its parent's material." msgstr "" -#: doc/classes/VisualServer.xml:431 +#: doc/classes/VisualServer.xml msgid "Sets if the canvas item (including its children) is visible." msgstr "" -#: doc/classes/VisualServer.xml:439 +#: doc/classes/VisualServer.xml msgid "" "If this is enabled, the Z index of the parent will be added to the " "children's Z index." msgstr "" -#: doc/classes/VisualServer.xml:447 +#: doc/classes/VisualServer.xml msgid "" "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are " "drawn first)." msgstr "" -#: doc/classes/VisualServer.xml:455 +#: doc/classes/VisualServer.xml msgid "" "Attaches the canvas light to the canvas. Removes it from its previous canvas." msgstr "" -#: doc/classes/VisualServer.xml:461 +#: doc/classes/VisualServer.xml msgid "" "Creates a canvas light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -66470,12 +68212,12 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:470 +#: doc/classes/VisualServer.xml msgid "" "Attaches a light occluder to the canvas. Removes it from its previous canvas." msgstr "" -#: doc/classes/VisualServer.xml:476 +#: doc/classes/VisualServer.xml msgid "" "Creates a light occluder and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -66484,105 +68226,105 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:485 +#: doc/classes/VisualServer.xml msgid "Enables or disables light occluder." msgstr "" -#: doc/classes/VisualServer.xml:501 +#: doc/classes/VisualServer.xml msgid "Sets a light occluder's polygon." msgstr "" -#: doc/classes/VisualServer.xml:509 +#: doc/classes/VisualServer.xml msgid "Sets a light occluder's [Transform2D]." msgstr "" -#: doc/classes/VisualServer.xml:517 +#: doc/classes/VisualServer.xml msgid "Sets the color for a light." msgstr "" -#: doc/classes/VisualServer.xml:525 +#: doc/classes/VisualServer.xml msgid "Enables or disables a canvas light." msgstr "" -#: doc/classes/VisualServer.xml:533 +#: doc/classes/VisualServer.xml msgid "Sets a canvas light's energy." msgstr "" -#: doc/classes/VisualServer.xml:541 +#: doc/classes/VisualServer.xml msgid "Sets a canvas light's height." msgstr "" -#: doc/classes/VisualServer.xml:557 +#: doc/classes/VisualServer.xml msgid "" "The binary mask used to determine which layers this canvas light's shadows " "affects. See [LightOccluder2D] for more information on light masks." msgstr "" -#: doc/classes/VisualServer.xml:566 +#: doc/classes/VisualServer.xml msgid "The layer range that gets rendered with this light." msgstr "" -#: doc/classes/VisualServer.xml:574 +#: doc/classes/VisualServer.xml msgid "The mode of the light, see [enum CanvasLightMode] constants." msgstr "" -#: doc/classes/VisualServer.xml:582 +#: doc/classes/VisualServer.xml msgid "" "Sets the texture's scale factor of the light. Equivalent to [member Light2D." "texture_scale]." msgstr "" -#: doc/classes/VisualServer.xml:590 +#: doc/classes/VisualServer.xml msgid "" "Sets the width of the shadow buffer, size gets scaled to the next power of " "two for this." msgstr "" -#: doc/classes/VisualServer.xml:598 +#: doc/classes/VisualServer.xml msgid "Sets the color of the canvas light's shadow." msgstr "" -#: doc/classes/VisualServer.xml:606 +#: doc/classes/VisualServer.xml msgid "Enables or disables the canvas light's shadow." msgstr "" -#: doc/classes/VisualServer.xml:614 +#: doc/classes/VisualServer.xml msgid "" "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] " "constants." msgstr "" -#: doc/classes/VisualServer.xml:622 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Sets the length of the shadow's gradient." msgstr "Liefert die Länge des Audio Streams in Sekunden zurück." -#: doc/classes/VisualServer.xml:630 +#: doc/classes/VisualServer.xml msgid "Smoothens the shadow. The lower, the smoother." msgstr "" -#: doc/classes/VisualServer.xml:638 +#: doc/classes/VisualServer.xml msgid "" "Sets texture to be used by light. Equivalent to [member Light2D.texture]." msgstr "" -#: doc/classes/VisualServer.xml:646 +#: doc/classes/VisualServer.xml msgid "" "Sets the offset of the light's texture. Equivalent to [member Light2D." "offset]." msgstr "" -#: doc/classes/VisualServer.xml:654 +#: doc/classes/VisualServer.xml msgid "Sets the canvas light's [Transform2D]." msgstr "" -#: doc/classes/VisualServer.xml:663 +#: doc/classes/VisualServer.xml msgid "" "Sets the Z range of objects that will be affected by this light. Equivalent " "to [member Light2D.range_z_min] and [member Light2D.range_z_max]." msgstr "" -#: doc/classes/VisualServer.xml:669 +#: doc/classes/VisualServer.xml msgid "" "Creates a new light occluder polygon and adds it to the VisualServer. It can " "be accessed with the RID that is returned. This RID will be used in all " @@ -66591,31 +68333,31 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:678 +#: doc/classes/VisualServer.xml msgid "" "Sets an occluder polygons cull mode. See [enum " "CanvasOccluderPolygonCullMode] constants." msgstr "" -#: doc/classes/VisualServer.xml:687 +#: doc/classes/VisualServer.xml msgid "Sets the shape of the occluder polygon." msgstr "" -#: doc/classes/VisualServer.xml:695 +#: doc/classes/VisualServer.xml msgid "Sets the shape of the occluder polygon as lines." msgstr "" -#: doc/classes/VisualServer.xml:704 +#: doc/classes/VisualServer.xml msgid "" "A copy of the canvas item will be drawn with a local offset of the mirroring " "[Vector2]." msgstr "" -#: doc/classes/VisualServer.xml:712 +#: doc/classes/VisualServer.xml msgid "Modulates all colors in the given canvas." msgstr "" -#: doc/classes/VisualServer.xml:718 +#: doc/classes/VisualServer.xml msgid "" "Creates a directional light and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID can be used in most " @@ -66626,13 +68368,13 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:728 +#: doc/classes/VisualServer.xml msgid "" "Draws a frame. [i]This method is deprecated[/i], please use [method " "force_draw] instead." msgstr "" -#: doc/classes/VisualServer.xml:734 +#: doc/classes/VisualServer.xml msgid "" "Creates an environment and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -66641,139 +68383,139 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:747 +#: doc/classes/VisualServer.xml msgid "" "Sets the values to be used with the \"Adjustment\" post-process effect. See " "[Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:757 +#: doc/classes/VisualServer.xml msgid "Sets the ambient light parameters. See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:765 +#: doc/classes/VisualServer.xml msgid "" "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment." "background_mode]." msgstr "" -#: doc/classes/VisualServer.xml:773 +#: doc/classes/VisualServer.xml msgid "" "Color displayed for clear areas of the scene (if using Custom color or Color" "+Sky background modes)." msgstr "" -#: doc/classes/VisualServer.xml:781 +#: doc/classes/VisualServer.xml msgid "Sets the intensity of the background color." msgstr "" -#: doc/classes/VisualServer.xml:789 +#: doc/classes/VisualServer.xml msgid "Sets the maximum layer to use if using Canvas background mode." msgstr "" -#: doc/classes/VisualServer.xml:801 +#: doc/classes/VisualServer.xml msgid "" "Sets the values to be used with the \"DoF Far Blur\" post-process effect. " "See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:813 +#: doc/classes/VisualServer.xml msgid "" "Sets the values to be used with the \"DoF Near Blur\" post-process effect. " "See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:824 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the scene fog. See [Environment] for more " "details." msgstr "" -#: doc/classes/VisualServer.xml:837 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the fog depth effect. See [Environment] " "for more details." msgstr "" -#: doc/classes/VisualServer.xml:848 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the fog height effect. See [Environment] " "for more details." msgstr "" -#: doc/classes/VisualServer.xml:866 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the \"glow\" post-process effect. See " "[Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:874 +#: doc/classes/VisualServer.xml msgid "" "Sets the [Sky] to be used as the environment's background when using " "[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]." msgstr "" -#: doc/classes/VisualServer.xml:882 +#: doc/classes/VisualServer.xml msgid "" "Sets a custom field of view for the background [Sky]. Equivalent to [member " "Environment.background_sky_custom_fov]." msgstr "" -#: doc/classes/VisualServer.xml:890 +#: doc/classes/VisualServer.xml msgid "" "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent " "to [member Environment.background_sky_orientation]." msgstr "" -#: doc/classes/VisualServer.xml:909 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the \"Screen Space Ambient Occlusion " "(SSAO)\" post-process effect. See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:922 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the \"screen space reflections\" post-" "process effect. See [Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:937 +#: doc/classes/VisualServer.xml msgid "" "Sets the variables to be used with the \"tonemap\" post-process effect. See " "[Environment] for more details." msgstr "" -#: doc/classes/VisualServer.xml:943 +#: doc/classes/VisualServer.xml msgid "Removes buffers and clears testcubes." msgstr "" -#: doc/classes/VisualServer.xml:951 +#: doc/classes/VisualServer.xml msgid "" "Forces a frame to be drawn when the function is called. Drawing a frame " "updates all [Viewport]s that are set to update. Use with extreme caution." msgstr "" -#: doc/classes/VisualServer.xml:957 +#: doc/classes/VisualServer.xml msgid "Synchronizes threads." msgstr "Synchronisiert Threads." -#: doc/classes/VisualServer.xml:964 +#: doc/classes/VisualServer.xml msgid "Tries to free an object in the VisualServer." msgstr "" -#: doc/classes/VisualServer.xml:971 +#: doc/classes/VisualServer.xml msgid "Returns a certain information, see [enum RenderInfo] for options." msgstr "" -#: doc/classes/VisualServer.xml:977 +#: doc/classes/VisualServer.xml msgid "Returns the id of the test cube. Creates one if none exists." msgstr "" -#: doc/classes/VisualServer.xml:983 +#: doc/classes/VisualServer.xml msgid "Returns the id of the test texture. Creates one if none exists." msgstr "" -#: doc/classes/VisualServer.xml:989 +#: doc/classes/VisualServer.xml msgid "" "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/" "SSE2\").\n" @@ -66781,18 +68523,18 @@ msgid "" "an empty string." msgstr "" -#: doc/classes/VisualServer.xml:996 +#: doc/classes/VisualServer.xml msgid "" "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n" "[b]Note:[/b] When running a headless or server binary, this function returns " "an empty string." msgstr "" -#: doc/classes/VisualServer.xml:1003 +#: doc/classes/VisualServer.xml msgid "Returns the id of a white texture. Creates one if none exists." msgstr "" -#: doc/classes/VisualServer.xml:1009 +#: doc/classes/VisualServer.xml msgid "" "Creates a GI probe and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]gi_probe_*[/" @@ -66803,28 +68545,28 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1018 +#: doc/classes/VisualServer.xml msgid "" "Returns the bias value for the GI probe. Bias is used to avoid self " "occlusion. Equivalent to [member GIProbeData.bias]." msgstr "" -#: doc/classes/VisualServer.xml:1025 +#: doc/classes/VisualServer.xml msgid "" "Returns the axis-aligned bounding box that covers the full extent of the GI " "probe." msgstr "" -#: doc/classes/VisualServer.xml:1032 +#: doc/classes/VisualServer.xml msgid "Returns the cell size set by [method gi_probe_set_cell_size]." msgstr "" -#: doc/classes/VisualServer.xml:1039 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the data used by the GI probe." msgstr "Gibt den Sinus des Parameters zurück." -#: doc/classes/VisualServer.xml:1046 +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "Returns the dynamic range set for this GI probe. Equivalent to [member " @@ -66832,13 +68574,13 @@ msgid "" msgstr "" "Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]." -#: doc/classes/VisualServer.xml:1053 +#: doc/classes/VisualServer.xml msgid "" "Returns the energy multiplier for this GI probe. Equivalent to [member " "GIProbe.energy]." msgstr "" -#: doc/classes/VisualServer.xml:1060 +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "Returns the normal bias for this GI probe. Equivalent to [member GIProbe." @@ -66846,106 +68588,106 @@ msgid "" msgstr "" "Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]." -#: doc/classes/VisualServer.xml:1067 +#: doc/classes/VisualServer.xml msgid "" "Returns the propagation value for this GI probe. Equivalent to [member " "GIProbe.propagation]." msgstr "" -#: doc/classes/VisualServer.xml:1074 +#: doc/classes/VisualServer.xml msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]." msgstr "" -#: doc/classes/VisualServer.xml:1081 +#: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if the GI probe data associated with this GI probe " "is compressed. Equivalent to [member GIProbe.compress]." msgstr "" -#: doc/classes/VisualServer.xml:1088 +#: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if the GI probe is set to interior, meaning it " "does not account for sky light. Equivalent to [member GIProbe.interior]." msgstr "" -#: doc/classes/VisualServer.xml:1096 +#: doc/classes/VisualServer.xml msgid "" "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe." "bias]." msgstr "" -#: doc/classes/VisualServer.xml:1104 +#: doc/classes/VisualServer.xml msgid "" "Sets the axis-aligned bounding box that covers the extent of the GI probe." msgstr "" -#: doc/classes/VisualServer.xml:1112 +#: doc/classes/VisualServer.xml msgid "Sets the size of individual cells within the GI probe." msgstr "" -#: doc/classes/VisualServer.xml:1120 +#: doc/classes/VisualServer.xml msgid "" "Sets the compression setting for the GI probe data. Compressed data will " "take up less space but may look worse. Equivalent to [member GIProbe." "compress]." msgstr "" -#: doc/classes/VisualServer.xml:1128 +#: doc/classes/VisualServer.xml msgid "" "Sets the data to be used in the GI probe for lighting calculations. Normally " "this is created and called internally within the [GIProbe] node. You should " "not try to set this yourself." msgstr "" -#: doc/classes/VisualServer.xml:1136 +#: doc/classes/VisualServer.xml msgid "" "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how " "bright lights can be. A smaller range captures greater detail but limits how " "bright lights can be. Equivalent to [member GIProbe.dynamic_range]." msgstr "" -#: doc/classes/VisualServer.xml:1144 +#: doc/classes/VisualServer.xml msgid "" "Sets the energy multiplier for this GI probe. A higher energy makes the " "indirect light from the GI probe brighter. Equivalent to [member GIProbe." "energy]." msgstr "" -#: doc/classes/VisualServer.xml:1152 +#: doc/classes/VisualServer.xml msgid "" "Sets the interior value of this GI probe. A GI probe set to interior does " "not include the sky when calculating lighting. Equivalent to [member GIProbe." "interior]." msgstr "" -#: doc/classes/VisualServer.xml:1160 +#: doc/classes/VisualServer.xml msgid "" "Sets the normal bias for this GI probe. Normal bias behaves similar to the " "other form of bias and may help reduce self-occlusion. Equivalent to [member " "GIProbe.normal_bias]." msgstr "" -#: doc/classes/VisualServer.xml:1168 +#: doc/classes/VisualServer.xml msgid "" "Sets the propagation of light within this GI probe. Equivalent to [member " "GIProbe.propagation]." msgstr "" -#: doc/classes/VisualServer.xml:1176 +#: doc/classes/VisualServer.xml msgid "Sets the to cell [Transform] for this GI probe." msgstr "" -#: doc/classes/VisualServer.xml:1182 +#: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " "data. [method draw] is usually called if this happens." msgstr "" -#: doc/classes/VisualServer.xml:1189 +#: doc/classes/VisualServer.xml msgid "Not yet implemented. Always returns [code]false[/code]." msgstr "" -#: doc/classes/VisualServer.xml:1196 +#: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if the OS supports a certain feature. Features " "might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], " @@ -66955,25 +68697,25 @@ msgid "" "default GPU skinning process." msgstr "" -#: doc/classes/VisualServer.xml:1206 +#: doc/classes/VisualServer.xml msgid "" "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to " "[method ImmediateGeometry.begin]." msgstr "" -#: doc/classes/VisualServer.xml:1213 +#: doc/classes/VisualServer.xml msgid "" "Clears everything that was set up between [method immediate_begin] and " "[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]." msgstr "" -#: doc/classes/VisualServer.xml:1221 +#: doc/classes/VisualServer.xml msgid "" "Sets the color to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_color]." msgstr "" -#: doc/classes/VisualServer.xml:1227 +#: doc/classes/VisualServer.xml msgid "" "Creates an immediate geometry and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -66984,79 +68726,79 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1236 +#: doc/classes/VisualServer.xml msgid "" "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method " "ImmediateGeometry.end]." msgstr "" -#: doc/classes/VisualServer.xml:1243 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the material assigned to the [ImmediateGeometry]." msgstr "Gibt den Arkussinus des Parameters zurück." -#: doc/classes/VisualServer.xml:1251 +#: doc/classes/VisualServer.xml msgid "" "Sets the normal to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_normal]." msgstr "" -#: doc/classes/VisualServer.xml:1259 +#: doc/classes/VisualServer.xml msgid "Sets the material to be used to draw the [ImmediateGeometry]." msgstr "" -#: doc/classes/VisualServer.xml:1267 +#: doc/classes/VisualServer.xml msgid "" "Sets the tangent to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_tangent]." msgstr "" -#: doc/classes/VisualServer.xml:1275 +#: doc/classes/VisualServer.xml msgid "" "Sets the UV to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_uv]." msgstr "" -#: doc/classes/VisualServer.xml:1283 +#: doc/classes/VisualServer.xml msgid "" "Sets the UV2 to be used with next vertex. Equivalent to [method " "ImmediateGeometry.set_uv2]." msgstr "" -#: doc/classes/VisualServer.xml:1291 +#: doc/classes/VisualServer.xml msgid "" "Adds the next vertex using the information provided in advance. Equivalent " "to [method ImmediateGeometry.add_vertex]." msgstr "" -#: doc/classes/VisualServer.xml:1299 +#: doc/classes/VisualServer.xml msgid "" "Adds the next vertex using the information provided in advance. This is a " "helper class that calls [method immediate_vertex] under the hood. Equivalent " "to [method ImmediateGeometry.add_vertex]." msgstr "" -#: doc/classes/VisualServer.xml:1305 +#: doc/classes/VisualServer.xml msgid "" "Initializes the visual server. This function is called internally by " "platform-dependent code during engine initialization. If called from a " "running game, it will not do anything." msgstr "" -#: doc/classes/VisualServer.xml:1313 +#: doc/classes/VisualServer.xml msgid "" "Attaches a unique Object ID to instance. Object ID must be attached to " "instance for proper culling with [method instances_cull_aabb], [method " "instances_cull_convex], and [method instances_cull_ray]." msgstr "" -#: doc/classes/VisualServer.xml:1321 +#: doc/classes/VisualServer.xml msgid "" "Attaches a skeleton to an instance. Removes the previous skeleton from the " "instance." msgstr "" -#: doc/classes/VisualServer.xml:1327 +#: doc/classes/VisualServer.xml msgid "" "Creates a visual instance and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67068,7 +68810,7 @@ msgid "" "instance to be visible in the scenario using [method instance_set_base]." msgstr "" -#: doc/classes/VisualServer.xml:1337 +#: doc/classes/VisualServer.xml msgid "" "Creates a visual instance, adds it to the VisualServer, and sets both base " "and scenario. It can be accessed with the RID that is returned. This RID " @@ -67077,31 +68819,37 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:1346 doc/classes/VisualServer.xml:1365 -#: doc/classes/VisualServer.xml:1592 doc/classes/VisualServer.xml:2673 +#: doc/classes/VisualServer.xml msgid "Not implemented in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:1354 +#: doc/classes/VisualServer.xml msgid "" "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. " "Equivalent to [member GeometryInstance.cast_shadow]." msgstr "" -#: doc/classes/VisualServer.xml:1374 +#: doc/classes/VisualServer.xml msgid "" "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for " "more details." msgstr "" -#: doc/classes/VisualServer.xml:1382 +#: doc/classes/VisualServer.xml +msgid "" +"Sets a material that will be rendered for all surfaces on top of active " +"materials for the mesh associated with this instance. Equivalent to [member " +"GeometryInstance.material_overlay]." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "" "Sets a material that will override the material for all surfaces on the mesh " "associated with this instance. Equivalent to [member GeometryInstance." "material_override]." msgstr "" -#: doc/classes/VisualServer.xml:1390 +#: doc/classes/VisualServer.xml msgid "" "Sets the base of the instance. A base can be any of the 3D objects that are " "created in the VisualServer that can be displayed. For example, any of the " @@ -67110,63 +68858,63 @@ msgid "" "be set as the base of an instance in order to be displayed in the scenario." msgstr "" -#: doc/classes/VisualServer.xml:1399 +#: doc/classes/VisualServer.xml msgid "Sets the weight for a given blend shape associated with this instance." msgstr "" -#: doc/classes/VisualServer.xml:1407 +#: doc/classes/VisualServer.xml msgid "" "Sets a custom AABB to use when culling objects from the view frustum. " "Equivalent to [method GeometryInstance.set_custom_aabb]." msgstr "" -#: doc/classes/VisualServer.xml:1415 +#: doc/classes/VisualServer.xml msgid "Function not implemented in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:1423 +#: doc/classes/VisualServer.xml msgid "" "Sets a margin to increase the size of the AABB when culling objects from the " "view frustum. This allows you to avoid culling objects that fall outside the " "view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]." msgstr "" -#: doc/classes/VisualServer.xml:1431 +#: doc/classes/VisualServer.xml msgid "" "Sets the render layers that this instance will be drawn to. Equivalent to " "[member VisualInstance.layers]." msgstr "" -#: doc/classes/VisualServer.xml:1439 +#: doc/classes/VisualServer.xml msgid "" "Sets the scenario that the instance is in. The scenario is the 3D world that " "the objects will be displayed in." msgstr "" -#: doc/classes/VisualServer.xml:1448 +#: doc/classes/VisualServer.xml msgid "" "Sets the material of a specific surface. Equivalent to [method MeshInstance." "set_surface_material]." msgstr "" -#: doc/classes/VisualServer.xml:1456 +#: doc/classes/VisualServer.xml msgid "" "Sets the world space transform of the instance. Equivalent to [member " "Spatial.transform]." msgstr "" -#: doc/classes/VisualServer.xml:1467 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Sets the lightmap to use with this instance." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/VisualServer.xml:1475 +#: doc/classes/VisualServer.xml msgid "" "Sets whether an instance is drawn or not. Equivalent to [member Spatial." "visible]." msgstr "" -#: doc/classes/VisualServer.xml:1483 +#: doc/classes/VisualServer.xml msgid "" "Returns an array of object IDs intersecting with the provided AABB. Only " "visual 3D nodes are considered, such as [MeshInstance] or " @@ -67178,7 +68926,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/VisualServer.xml:1492 +#: doc/classes/VisualServer.xml msgid "" "Returns an array of object IDs intersecting with the provided convex shape. " "Only visual 3D nodes are considered, such as [MeshInstance] or " @@ -67190,7 +68938,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/VisualServer.xml:1502 +#: doc/classes/VisualServer.xml msgid "" "Returns an array of object IDs intersecting with the provided 3D ray. Only " "visual 3D nodes are considered, such as [MeshInstance] or " @@ -67202,71 +68950,71 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/VisualServer.xml:1511 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], this directional light will blend between shadow map " "splits resulting in a smoother transition between them. Equivalent to " "[member DirectionalLight.directional_shadow_blend_splits]." msgstr "" -#: doc/classes/VisualServer.xml:1519 +#: doc/classes/VisualServer.xml msgid "" "Sets the shadow depth range mode for this directional light. Equivalent to " "[member DirectionalLight.directional_shadow_depth_range]. See [enum " "LightDirectionalShadowDepthRangeMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:1527 +#: doc/classes/VisualServer.xml msgid "" "Sets the shadow mode for this directional light. Equivalent to [member " "DirectionalLight.directional_shadow_mode]. See [enum " "LightDirectionalShadowMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:1535 +#: doc/classes/VisualServer.xml msgid "" "Sets whether to use vertical or horizontal detail for this omni light. This " "can be used to alleviate artifacts in the shadow map. Equivalent to [member " "OmniLight.omni_shadow_detail]." msgstr "" -#: doc/classes/VisualServer.xml:1543 +#: doc/classes/VisualServer.xml msgid "" "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual " "paraboloid is faster but may suffer from artifacts. Equivalent to [member " "OmniLight.omni_shadow_mode]." msgstr "" -#: doc/classes/VisualServer.xml:1551 +#: doc/classes/VisualServer.xml msgid "" "Sets the bake mode for this light, see [enum LightBakeMode] for options. The " "bake mode affects how the light will be baked in [BakedLightmap]s and " "[GIProbe]s." msgstr "" -#: doc/classes/VisualServer.xml:1559 +#: doc/classes/VisualServer.xml msgid "Sets the color of the light. Equivalent to [member Light.light_color]." msgstr "" -#: doc/classes/VisualServer.xml:1567 +#: doc/classes/VisualServer.xml msgid "" "Sets the cull mask for this Light. Lights only affect objects in the " "selected layers. Equivalent to [member Light.light_cull_mask]." msgstr "" -#: doc/classes/VisualServer.xml:1575 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], light will subtract light instead of adding light. " "Equivalent to [member Light.light_negative]." msgstr "" -#: doc/classes/VisualServer.xml:1584 +#: doc/classes/VisualServer.xml msgid "" "Sets the specified light parameter. See [enum LightParam] for options. " "Equivalent to [method Light.set_param]." msgstr "" -#: doc/classes/VisualServer.xml:1600 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -67275,19 +69023,19 @@ msgid "" "to [member Light.shadow_reverse_cull_face]." msgstr "" -#: doc/classes/VisualServer.xml:1608 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], light will cast shadows. Equivalent to [member Light." "shadow_enabled]." msgstr "" -#: doc/classes/VisualServer.xml:1616 +#: doc/classes/VisualServer.xml msgid "" "Sets the color of the shadow cast by the light. Equivalent to [member Light." "shadow_color]." msgstr "" -#: doc/classes/VisualServer.xml:1624 +#: doc/classes/VisualServer.xml msgid "" "Sets whether GI probes capture light information from this light. " "[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This " @@ -67297,7 +69045,7 @@ msgid "" "given parameter." msgstr "" -#: doc/classes/VisualServer.xml:1630 +#: doc/classes/VisualServer.xml msgid "" "Creates a lightmap capture and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67308,79 +69056,79 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1639 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the size of the lightmap capture area." msgstr "Gibt die Größe des Arrays zurück." -#: doc/classes/VisualServer.xml:1646 +#: doc/classes/VisualServer.xml msgid "Returns the energy multiplier used by the lightmap capture." msgstr "" -#: doc/classes/VisualServer.xml:1653 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the octree used by the lightmap capture." msgstr "Gibt den inversen Wert des Parameters zurück." -#: doc/classes/VisualServer.xml:1660 +#: doc/classes/VisualServer.xml msgid "" "Returns the cell subdivision amount used by this lightmap capture's octree." msgstr "" -#: doc/classes/VisualServer.xml:1667 +#: doc/classes/VisualServer.xml msgid "Returns the cell transform for this lightmap capture's octree." msgstr "" -#: doc/classes/VisualServer.xml:1674 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns [code]true[/code] if capture is in \"interior\" mode." msgstr "" "Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält." -#: doc/classes/VisualServer.xml:1682 +#: doc/classes/VisualServer.xml msgid "" "Sets the size of the area covered by the lightmap capture. Equivalent to " "[member BakedLightmapData.bounds]." msgstr "" -#: doc/classes/VisualServer.xml:1690 +#: doc/classes/VisualServer.xml msgid "" "Sets the energy multiplier for this lightmap capture. Equivalent to [member " "BakedLightmapData.energy]." msgstr "" -#: doc/classes/VisualServer.xml:1698 +#: doc/classes/VisualServer.xml msgid "" "Sets the \"interior\" mode for this lightmap capture. Equivalent to [member " "BakedLightmapData.interior]." msgstr "" -#: doc/classes/VisualServer.xml:1706 +#: doc/classes/VisualServer.xml msgid "" "Sets the octree to be used by this lightmap capture. This function is " "normally used by the [BakedLightmap] node. Equivalent to [member " "BakedLightmapData.octree]." msgstr "" -#: doc/classes/VisualServer.xml:1714 +#: doc/classes/VisualServer.xml msgid "" "Sets the subdivision level of this lightmap capture's octree. Equivalent to " "[member BakedLightmapData.cell_subdiv]." msgstr "" -#: doc/classes/VisualServer.xml:1722 +#: doc/classes/VisualServer.xml msgid "" "Sets the octree cell transform for this lightmap capture's octree. " "Equivalent to [member BakedLightmapData.cell_space_transform]." msgstr "" -#: doc/classes/VisualServer.xml:1731 +#: doc/classes/VisualServer.xml msgid "" "Returns a mesh of a sphere with the given amount of horizontal and vertical " "subdivisions." msgstr "" -#: doc/classes/VisualServer.xml:1737 +#: doc/classes/VisualServer.xml msgid "" "Creates an empty material and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67389,53 +69137,53 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:1746 +#: doc/classes/VisualServer.xml msgid "Returns the value of a certain material's parameter." msgstr "" -#: doc/classes/VisualServer.xml:1754 +#: doc/classes/VisualServer.xml msgid "" "Returns the default value for the param if available. Otherwise returns an " "empty [Variant]." msgstr "" -#: doc/classes/VisualServer.xml:1761 +#: doc/classes/VisualServer.xml msgid "" "Returns the shader of a certain material's shader. Returns an empty RID if " "the material doesn't have a shader." msgstr "" -#: doc/classes/VisualServer.xml:1769 +#: doc/classes/VisualServer.xml msgid "Sets a material's line width." msgstr "" -#: doc/classes/VisualServer.xml:1777 +#: doc/classes/VisualServer.xml msgid "Sets an object's next material." msgstr "" -#: doc/classes/VisualServer.xml:1786 +#: doc/classes/VisualServer.xml msgid "Sets a material's parameter." msgstr "" -#: doc/classes/VisualServer.xml:1794 +#: doc/classes/VisualServer.xml msgid "Sets a material's render priority." msgstr "" -#: doc/classes/VisualServer.xml:1802 +#: doc/classes/VisualServer.xml msgid "Sets a shader material's shader." msgstr "" -#: doc/classes/VisualServer.xml:1813 +#: doc/classes/VisualServer.xml msgid "" "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] " "constants for types." msgstr "" -#: doc/classes/VisualServer.xml:1820 +#: doc/classes/VisualServer.xml msgid "Removes all surfaces from a mesh." msgstr "" -#: doc/classes/VisualServer.xml:1826 +#: doc/classes/VisualServer.xml msgid "" "Creates a new mesh and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]mesh_*[/code] " @@ -67446,102 +69194,102 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:1835 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's blend shape count." msgstr "" -#: doc/classes/VisualServer.xml:1842 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's blend shape mode." msgstr "" -#: doc/classes/VisualServer.xml:1849 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's custom aabb." msgstr "" -#: doc/classes/VisualServer.xml:1856 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's number of surfaces." msgstr "" -#: doc/classes/VisualServer.xml:1864 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Removes a mesh's surface." msgstr "Entfernt ein Unternode." -#: doc/classes/VisualServer.xml:1872 +#: doc/classes/VisualServer.xml msgid "Sets a mesh's blend shape count." msgstr "" -#: doc/classes/VisualServer.xml:1880 +#: doc/classes/VisualServer.xml msgid "Sets a mesh's blend shape mode." msgstr "" -#: doc/classes/VisualServer.xml:1888 +#: doc/classes/VisualServer.xml msgid "Sets a mesh's custom aabb." msgstr "" -#: doc/classes/VisualServer.xml:1896 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's aabb." msgstr "" -#: doc/classes/VisualServer.xml:1904 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's vertex buffer." msgstr "" -#: doc/classes/VisualServer.xml:1912 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's amount of indices." msgstr "" -#: doc/classes/VisualServer.xml:1920 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's amount of vertices." msgstr "" -#: doc/classes/VisualServer.xml:1928 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's buffer arrays." msgstr "" -#: doc/classes/VisualServer.xml:1936 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's arrays for blend shapes." msgstr "" -#: doc/classes/VisualServer.xml:1944 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the format of a mesh's surface." msgstr "Gibt den Methodennamen einer Methodenspur zurück." -#: doc/classes/VisualServer.xml:1954 +#: doc/classes/VisualServer.xml msgid "Function is unused in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:1971 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's index buffer." msgstr "" -#: doc/classes/VisualServer.xml:1979 +#: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's material." msgstr "" -#: doc/classes/VisualServer.xml:1987 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the primitive type of a mesh's surface." msgstr "Gibt den Methodennamen einer Methodenspur zurück." -#: doc/classes/VisualServer.xml:1995 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the aabb of a mesh's surface's skeleton." msgstr "Gibt den Methodennamen einer Methodenspur zurück." -#: doc/classes/VisualServer.xml:2004 +#: doc/classes/VisualServer.xml msgid "Sets a mesh's surface's material." msgstr "" -#: doc/classes/VisualServer.xml:2014 +#: doc/classes/VisualServer.xml msgid "" "Updates a specific region of a vertex buffer for the specified surface. " "Warning: this function alters the vertex buffer directly with no safety " "mechanisms, you can easily corrupt your mesh." msgstr "" -#: doc/classes/VisualServer.xml:2025 +#: doc/classes/VisualServer.xml msgid "" "Allocates space for the multimesh data. Format parameters determine how the " "data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum " @@ -67549,7 +69297,7 @@ msgid "" "Equivalent to [member MultiMesh.instance_count]." msgstr "" -#: doc/classes/VisualServer.xml:2031 +#: doc/classes/VisualServer.xml msgid "" "Creates a new multimesh on the VisualServer and returns an [RID] handle. " "This RID will be used in all [code]multimesh_*[/code] VisualServer " @@ -67560,69 +69308,69 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2040 +#: doc/classes/VisualServer.xml msgid "" "Calculates and returns the axis-aligned bounding box that encloses all " "instances within the multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2047 +#: doc/classes/VisualServer.xml msgid "Returns the number of instances allocated for this multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2054 +#: doc/classes/VisualServer.xml msgid "" "Returns the RID of the mesh that will be used in drawing this multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2061 +#: doc/classes/VisualServer.xml msgid "Returns the number of visible instances for this multimesh." msgstr "" -#: doc/classes/VisualServer.xml:2069 +#: doc/classes/VisualServer.xml msgid "Returns the color by which the specified instance will be modulated." msgstr "" -#: doc/classes/VisualServer.xml:2077 +#: doc/classes/VisualServer.xml msgid "Returns the custom data associated with the specified instance." msgstr "" -#: doc/classes/VisualServer.xml:2085 +#: doc/classes/VisualServer.xml msgid "Returns the [Transform] of the specified instance." msgstr "" -#: doc/classes/VisualServer.xml:2093 +#: doc/classes/VisualServer.xml msgid "" "Returns the [Transform2D] of the specified instance. For use when the " "multimesh is set to use 2D transforms." msgstr "" -#: doc/classes/VisualServer.xml:2102 +#: doc/classes/VisualServer.xml msgid "" "Sets the color by which this instance will be modulated. Equivalent to " "[method MultiMesh.set_instance_color]." msgstr "" -#: doc/classes/VisualServer.xml:2111 +#: doc/classes/VisualServer.xml msgid "" "Sets the custom data for this instance. Custom data is passed as a [Color], " "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to " "[method MultiMesh.set_instance_custom_data]." msgstr "" -#: doc/classes/VisualServer.xml:2120 +#: doc/classes/VisualServer.xml msgid "" "Sets the [Transform] for this instance. Equivalent to [method MultiMesh." "set_instance_transform]." msgstr "" -#: doc/classes/VisualServer.xml:2129 +#: doc/classes/VisualServer.xml msgid "" "Sets the [Transform2D] for this instance. For use when multimesh is used in " "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]." msgstr "" -#: doc/classes/VisualServer.xml:2137 +#: doc/classes/VisualServer.xml msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" @@ -67637,20 +69385,20 @@ msgid "" "code] is stored as 4 floats." msgstr "" -#: doc/classes/VisualServer.xml:2149 +#: doc/classes/VisualServer.xml msgid "" "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh." "mesh]." msgstr "" -#: doc/classes/VisualServer.xml:2157 +#: doc/classes/VisualServer.xml msgid "" "Sets the number of instances visible at a given time. If -1, all instances " "that have been allocated are drawn. Equivalent to [member MultiMesh." "visible_instance_count]." msgstr "" -#: doc/classes/VisualServer.xml:2163 +#: doc/classes/VisualServer.xml msgid "" "Creates a new omni light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -67661,7 +69409,7 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2171 +#: doc/classes/VisualServer.xml msgid "" "Creates a particle system and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67672,23 +69420,23 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2180 +#: doc/classes/VisualServer.xml msgid "" "Calculates and returns the axis-aligned bounding box that contains all the " "particles. Equivalent to [method Particles.capture_aabb]." msgstr "" -#: doc/classes/VisualServer.xml:2187 +#: doc/classes/VisualServer.xml msgid "Returns [code]true[/code] if particles are currently set to emitting." msgstr "" -#: doc/classes/VisualServer.xml:2194 +#: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if particles are not emitting and particles are " "set to inactive." msgstr "" -#: doc/classes/VisualServer.xml:2201 +#: doc/classes/VisualServer.xml msgid "" "Add particle system to list of particle systems that need to be updated. " "Update will take place on the next frame, or on the next call to [method " @@ -67696,80 +69444,80 @@ msgid "" "instances_cull_ray]." msgstr "" -#: doc/classes/VisualServer.xml:2208 +#: doc/classes/VisualServer.xml msgid "" "Reset the particles on the next update. Equivalent to [method Particles." "restart]." msgstr "" -#: doc/classes/VisualServer.xml:2216 +#: doc/classes/VisualServer.xml msgid "" "Sets the number of particles to be drawn and allocates the memory for them. " "Equivalent to [member Particles.amount]." msgstr "" -#: doc/classes/VisualServer.xml:2224 +#: doc/classes/VisualServer.xml msgid "" "Sets a custom axis-aligned bounding box for the particle system. Equivalent " "to [member Particles.visibility_aabb]." msgstr "" -#: doc/classes/VisualServer.xml:2232 +#: doc/classes/VisualServer.xml msgid "" "Sets the draw order of the particles to one of the named enums from [enum " "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent " "to [member Particles.draw_order]." msgstr "" -#: doc/classes/VisualServer.xml:2241 +#: doc/classes/VisualServer.xml msgid "" "Sets the mesh to be used for the specified draw pass. Equivalent to [member " "Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles." "draw_pass_3], and [member Particles.draw_pass_4]." msgstr "" -#: doc/classes/VisualServer.xml:2249 +#: doc/classes/VisualServer.xml msgid "" "Sets the number of draw passes to use. Equivalent to [member Particles." "draw_passes]." msgstr "" -#: doc/classes/VisualServer.xml:2257 +#: doc/classes/VisualServer.xml msgid "" "Sets the [Transform] that will be used by the particles when they first emit." msgstr "" -#: doc/classes/VisualServer.xml:2265 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], particles will emit over time. Setting to false does " "not reset the particles, but only stops their emission. Equivalent to " "[member Particles.emitting]." msgstr "" -#: doc/classes/VisualServer.xml:2273 +#: doc/classes/VisualServer.xml msgid "" "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]." msgstr "" -#: doc/classes/VisualServer.xml:2281 +#: doc/classes/VisualServer.xml msgid "" "Sets the frame rate that the particle system rendering will be fixed to. " "Equivalent to [member Particles.fixed_fps]." msgstr "" -#: doc/classes/VisualServer.xml:2289 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], uses fractional delta which smooths the movement of " "the particles. Equivalent to [member Particles.fract_delta]." msgstr "" -#: doc/classes/VisualServer.xml:2297 +#: doc/classes/VisualServer.xml msgid "" "Sets the lifetime of each particle in the system. Equivalent to [member " "Particles.lifetime]." msgstr "" -#: doc/classes/VisualServer.xml:2305 +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "If [code]true[/code], particles will emit once and then stop. Equivalent to " @@ -67778,39 +69526,39 @@ msgstr "" "Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " "aktiviert. Siehe auch [member blend_mode]." -#: doc/classes/VisualServer.xml:2313 +#: doc/classes/VisualServer.xml msgid "" "Sets the preprocess time for the particles' animation. This lets you delay " "starting an animation until after the particles have begun emitting. " "Equivalent to [member Particles.preprocess]." msgstr "" -#: doc/classes/VisualServer.xml:2321 +#: doc/classes/VisualServer.xml msgid "" "Sets the material for processing the particles.\n" "[b]Note:[/b] This is not the material used to draw the materials. Equivalent " "to [member Particles.process_material]." msgstr "" -#: doc/classes/VisualServer.xml:2330 +#: doc/classes/VisualServer.xml msgid "" "Sets the emission randomness ratio. This randomizes the emission of " "particles within their phase. Equivalent to [member Particles.randomness]." msgstr "" -#: doc/classes/VisualServer.xml:2338 +#: doc/classes/VisualServer.xml msgid "" "Sets the speed scale of the particle system. Equivalent to [member Particles." "speed_scale]." msgstr "" -#: doc/classes/VisualServer.xml:2346 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], particles use local coordinates. If [code]false[/code] " "they use global coordinates. Equivalent to [member Particles.local_coords]." msgstr "" -#: doc/classes/VisualServer.xml:2352 +#: doc/classes/VisualServer.xml msgid "" "Creates a reflection probe and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -67821,59 +69569,59 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2362 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], reflections will ignore sky contribution. Equivalent " "to [member ReflectionProbe.interior_enable]." msgstr "" -#: doc/classes/VisualServer.xml:2370 +#: doc/classes/VisualServer.xml msgid "" "Sets the render cull mask for this reflection probe. Only instances with a " "matching cull mask will be rendered by this probe. Equivalent to [member " "ReflectionProbe.cull_mask]." msgstr "" -#: doc/classes/VisualServer.xml:2378 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], uses box projection. This can make reflections look " "more correct in certain situations. Equivalent to [member ReflectionProbe." "box_projection]." msgstr "" -#: doc/classes/VisualServer.xml:2386 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection much slower to compute. Equivalent to [member ReflectionProbe." "enable_shadows]." msgstr "" -#: doc/classes/VisualServer.xml:2394 +#: doc/classes/VisualServer.xml msgid "" "Sets the size of the area that the reflection probe will capture. Equivalent " "to [member ReflectionProbe.extents]." msgstr "" -#: doc/classes/VisualServer.xml:2402 +#: doc/classes/VisualServer.xml msgid "" "Sets the intensity of the reflection probe. Intensity modulates the strength " "of the reflection. Equivalent to [member ReflectionProbe.intensity]." msgstr "" -#: doc/classes/VisualServer.xml:2410 +#: doc/classes/VisualServer.xml msgid "" "Sets the ambient light color for this reflection probe when set to interior " "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]." msgstr "" -#: doc/classes/VisualServer.xml:2418 +#: doc/classes/VisualServer.xml msgid "" "Sets the energy multiplier for this reflection probes ambient light " "contribution when set to interior mode. Equivalent to [member " "ReflectionProbe.interior_ambient_energy]." msgstr "" -#: doc/classes/VisualServer.xml:2426 +#: doc/classes/VisualServer.xml msgid "" "Sets the contribution value for how much the reflection affects the ambient " "light for this reflection probe when set to interior mode. Useful so that " @@ -67881,25 +69629,25 @@ msgid "" "ReflectionProbe.interior_ambient_contrib]." msgstr "" -#: doc/classes/VisualServer.xml:2434 +#: doc/classes/VisualServer.xml msgid "" "Sets the max distance away from the probe an object can be before it is " "culled. Equivalent to [member ReflectionProbe.max_distance]." msgstr "" -#: doc/classes/VisualServer.xml:2442 +#: doc/classes/VisualServer.xml msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode. Equivalent to [member ReflectionProbe.origin_offset]." msgstr "" -#: doc/classes/VisualServer.xml:2450 +#: doc/classes/VisualServer.xml msgid "" "Sets how often the reflection probe updates. Can either be once or every " "frame. See [enum ReflectionProbeUpdateMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:2459 +#: doc/classes/VisualServer.xml msgid "" "Schedules a callback to the corresponding named [code]method[/code] on " "[code]where[/code] after a frame has been drawn.\n" @@ -67907,7 +69655,7 @@ msgid "" "[code]userdata[/code]." msgstr "" -#: doc/classes/VisualServer.xml:2466 +#: doc/classes/VisualServer.xml msgid "" "Creates a scenario and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]scenario_*[/" @@ -67917,30 +69665,30 @@ msgid "" "The scenario is the 3D world that all the visual instances exist in." msgstr "" -#: doc/classes/VisualServer.xml:2476 +#: doc/classes/VisualServer.xml msgid "" "Sets the [enum ScenarioDebugMode] for this scenario. See [enum " "ScenarioDebugMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:2484 +#: doc/classes/VisualServer.xml msgid "Sets the environment that will be used with this scenario." msgstr "" -#: doc/classes/VisualServer.xml:2492 +#: doc/classes/VisualServer.xml msgid "" "Sets the fallback environment to be used by this scenario. The fallback " "environment is used if no environment is set. Internally, this is used by " "the editor to provide a default environment." msgstr "" -#: doc/classes/VisualServer.xml:2501 +#: doc/classes/VisualServer.xml msgid "" "Sets the size of the reflection atlas shared by all reflection probes in " "this scenario." msgstr "" -#: doc/classes/VisualServer.xml:2511 +#: doc/classes/VisualServer.xml msgid "" "Sets a boot image. The color defines the background color. If [code]scale[/" "code] is [code]true[/code], the image will be scaled to fit the screen size. " @@ -67949,19 +69697,30 @@ msgid "" "the image will be scaled with nearest-neighbor interpolation." msgstr "" -#: doc/classes/VisualServer.xml:2518 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], the engine will generate wireframes for use with the " "wireframe debug mode." msgstr "" -#: doc/classes/VisualServer.xml:2525 +#: doc/classes/VisualServer.xml msgid "" "Sets the default clear color which is used when a specific clear color has " "not been selected." msgstr "" -#: doc/classes/VisualServer.xml:2532 +#: doc/classes/VisualServer.xml +msgid "" +"If asynchronous shader compilation is enabled, this controls whether " +"[constant SpatialMaterial.ASYNC_MODE_HIDDEN] is obeyed.\n" +"For instance, you may want to enable this temporarily before taking a " +"screenshot. This ensures everything is visible even if shaders with async " +"mode [i]hidden[/i] are not ready yet.\n" +"Reflection probes use this internally to ensure they capture everything " +"regardless the shaders are ready or not." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "" "Sets the scale to apply to the passage of time for the shaders' [code]TIME[/" "code] builtin.\n" @@ -67969,11 +69728,11 @@ msgid "" "count the real time as it goes by, without narrowing or stretching it." msgstr "" -#: doc/classes/VisualServer.xml:2540 +#: doc/classes/VisualServer.xml msgid "Enables or disables occlusion culling." msgstr "" -#: doc/classes/VisualServer.xml:2546 +#: doc/classes/VisualServer.xml msgid "" "Creates an empty shader and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]shader_*[/" @@ -67982,47 +69741,47 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2554 +#: doc/classes/VisualServer.xml msgid "Returns a shader's code." msgstr "" -#: doc/classes/VisualServer.xml:2562 +#: doc/classes/VisualServer.xml msgid "Returns a default texture from a shader searched by name." msgstr "" -#: doc/classes/VisualServer.xml:2569 +#: doc/classes/VisualServer.xml msgid "Returns the parameters of a shader." msgstr "" -#: doc/classes/VisualServer.xml:2577 +#: doc/classes/VisualServer.xml msgid "Sets a shader's code." msgstr "" -#: doc/classes/VisualServer.xml:2586 +#: doc/classes/VisualServer.xml msgid "Sets a shader's default texture. Overwrites the texture given by name." msgstr "" -#: doc/classes/VisualServer.xml:2595 +#: doc/classes/VisualServer.xml msgid "Allocates the GPU buffers for this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2603 +#: doc/classes/VisualServer.xml msgid "Returns the [Transform] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2611 +#: doc/classes/VisualServer.xml msgid "Returns the [Transform2D] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2620 +#: doc/classes/VisualServer.xml msgid "Sets the [Transform] for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2629 +#: doc/classes/VisualServer.xml msgid "Sets the [Transform2D] for a specific bone of this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2635 +#: doc/classes/VisualServer.xml msgid "" "Creates a skeleton and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]skeleton_*[/" @@ -68031,11 +69790,11 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2643 +#: doc/classes/VisualServer.xml msgid "Returns the number of bones allocated for this skeleton." msgstr "" -#: doc/classes/VisualServer.xml:2649 +#: doc/classes/VisualServer.xml msgid "" "Creates an empty sky and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]sky_*[/" @@ -68044,11 +69803,11 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2659 +#: doc/classes/VisualServer.xml msgid "Sets a sky's texture." msgstr "" -#: doc/classes/VisualServer.xml:2665 +#: doc/classes/VisualServer.xml msgid "" "Creates a spot light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -68059,15 +69818,15 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/VisualServer.xml:2686 +#: doc/classes/VisualServer.xml msgid "Allocates the GPU memory for the texture." msgstr "" -#: doc/classes/VisualServer.xml:2694 +#: doc/classes/VisualServer.xml msgid "Binds the texture to a texture slot." msgstr "" -#: doc/classes/VisualServer.xml:2700 +#: doc/classes/VisualServer.xml msgid "" "Creates an empty texture and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]texture_*[/" @@ -68076,93 +69835,93 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2709 +#: doc/classes/VisualServer.xml msgid "" "Creates a texture, allocates the space for an image, and fills in the image." msgstr "" -#: doc/classes/VisualServer.xml:2715 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns a list of all the textures and their information." msgstr "Gibt die Anzahl der Spuren in der Animation zurück." -#: doc/classes/VisualServer.xml:2723 +#: doc/classes/VisualServer.xml msgid "" "Returns a copy of a texture's image unless it's a CubeMap, in which case it " "returns the [RID] of the image at one of the cubes sides." msgstr "" -#: doc/classes/VisualServer.xml:2730 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the depth of the texture." msgstr "Gibt den Sinus des Parameters zurück." -#: doc/classes/VisualServer.xml:2737 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the flags of a texture." msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." -#: doc/classes/VisualServer.xml:2744 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the format of the texture's image." msgstr "Gibt den Rest einer Division zweier Vektoren zurück." -#: doc/classes/VisualServer.xml:2751 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the texture's height." msgstr "Gibt den gegebenen Übergang zurück." -#: doc/classes/VisualServer.xml:2758 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the texture's path." msgstr "Gibt den Tangens des Parameters zurück." -#: doc/classes/VisualServer.xml:2765 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the opengl id of the texture's image." msgstr "Gibt den Rest einer Division zweier Vektoren zurück." -#: doc/classes/VisualServer.xml:2772 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the type of the texture, can be any of the [enum TextureType]." msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück." -#: doc/classes/VisualServer.xml:2779 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Returns the texture's width." msgstr "Gibt den gegebenen Übergang zurück." -#: doc/classes/VisualServer.xml:2788 +#: doc/classes/VisualServer.xml msgid "" "Sets the texture's image data. If it's a CubeMap, it sets the image data at " "a cube side." msgstr "" -#: doc/classes/VisualServer.xml:2804 +#: doc/classes/VisualServer.xml msgid "" "Sets a part of the data for a texture. Warning: this function calls the " "underlying graphics API directly and may corrupt your texture if used " "improperly." msgstr "" -#: doc/classes/VisualServer.xml:2812 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Sets the texture's flags. See [enum TextureFlags] for options." msgstr "" "Wiederholungs flags für die Textur. Siehe [enum TextureFilter] für Optionen." -#: doc/classes/VisualServer.xml:2820 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Sets the texture's path." msgstr "Der Zeichen-Offset der Textur." -#: doc/classes/VisualServer.xml:2827 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], sets internal processes to shrink all image data to " "half the size." msgstr "" -#: doc/classes/VisualServer.xml:2844 +#: doc/classes/VisualServer.xml #, fuzzy msgid "" "If [code]true[/code], the image will be stored in the texture's images array " @@ -68171,15 +69930,15 @@ msgstr "" "Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch " "neu gestartet." -#: doc/classes/VisualServer.xml:2852 +#: doc/classes/VisualServer.xml msgid "Sets a viewport's camera." msgstr "" -#: doc/classes/VisualServer.xml:2860 +#: doc/classes/VisualServer.xml msgid "Sets a viewport's canvas." msgstr "" -#: doc/classes/VisualServer.xml:2869 +#: doc/classes/VisualServer.xml msgid "" "Copies viewport to a region of the screen specified by [code]rect[/code]. If " "[member Viewport.render_direct_to_screen] is [code]true[/code], then " @@ -68201,7 +69960,7 @@ msgid "" "viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/VisualServer.xml:2882 +#: doc/classes/VisualServer.xml msgid "" "Creates an empty viewport and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -68210,87 +69969,87 @@ msgid "" "VisualServer's [method free_rid] static method." msgstr "" -#: doc/classes/VisualServer.xml:2890 +#: doc/classes/VisualServer.xml #, fuzzy msgid "Detaches the viewport from the screen." msgstr "Löscht das übergebene Node aus dem Graphen." -#: doc/classes/VisualServer.xml:2898 +#: doc/classes/VisualServer.xml msgid "" "Returns a viewport's render information. For options, see the [enum " "ViewportRenderInfo] constants." msgstr "" -#: doc/classes/VisualServer.xml:2905 +#: doc/classes/VisualServer.xml msgid "Returns the viewport's last rendered frame." msgstr "" -#: doc/classes/VisualServer.xml:2913 +#: doc/classes/VisualServer.xml msgid "Detaches a viewport from a canvas and vice versa." msgstr "" -#: doc/classes/VisualServer.xml:2921 +#: doc/classes/VisualServer.xml msgid "If [code]true[/code], sets the viewport active, else sets it inactive." msgstr "" -#: doc/classes/VisualServer.xml:2931 +#: doc/classes/VisualServer.xml msgid "" "Sets the stacking order for a viewport's canvas.\n" "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] " "specifies the stacking order of the canvas among those in the same layer." msgstr "" -#: doc/classes/VisualServer.xml:2941 +#: doc/classes/VisualServer.xml msgid "Sets the transformation of a viewport's canvas." msgstr "" -#: doc/classes/VisualServer.xml:2949 +#: doc/classes/VisualServer.xml msgid "" "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options." msgstr "" -#: doc/classes/VisualServer.xml:2957 +#: doc/classes/VisualServer.xml msgid "" "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for " "options." msgstr "" -#: doc/classes/VisualServer.xml:2965 +#: doc/classes/VisualServer.xml #, fuzzy msgid "If [code]true[/code], a viewport's 3D rendering is disabled." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/VisualServer.xml:2973 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], rendering of a viewport's environment is disabled." msgstr "" -#: doc/classes/VisualServer.xml:2981 +#: doc/classes/VisualServer.xml msgid "Sets the viewport's global transformation matrix." msgstr "" -#: doc/classes/VisualServer.xml:2989 +#: doc/classes/VisualServer.xml #, fuzzy msgid "If [code]true[/code], the viewport renders to hdr." msgstr "Wenn [code]true[/code], wird die Textur zentriert." -#: doc/classes/VisualServer.xml:2997 +#: doc/classes/VisualServer.xml msgid "If [code]true[/code], the viewport's canvas is not rendered." msgstr "" -#: doc/classes/VisualServer.xml:3005 +#: doc/classes/VisualServer.xml msgid "Currently unimplemented in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3013 +#: doc/classes/VisualServer.xml msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options." msgstr "" -#: doc/classes/VisualServer.xml:3021 +#: doc/classes/VisualServer.xml msgid "Sets the viewport's parent to another viewport." msgstr "" -#: doc/classes/VisualServer.xml:3029 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], render the contents of the viewport directly to " "screen. This allows a low-level optimization where you can skip drawing a " @@ -68306,24 +70065,24 @@ msgid "" "significantly larger than the window size." msgstr "" -#: doc/classes/VisualServer.xml:3037 +#: doc/classes/VisualServer.xml msgid "" "Sets a viewport's scenario.\n" "The scenario contains information about the [enum ScenarioDebugMode], " "environment information, reflection atlas etc." msgstr "" -#: doc/classes/VisualServer.xml:3047 +#: doc/classes/VisualServer.xml msgid "Sets the shadow atlas quadrant's subdivision." msgstr "" -#: doc/classes/VisualServer.xml:3055 +#: doc/classes/VisualServer.xml msgid "" "Sets the size of the shadow atlas's images (used for omni and spot lights). " "The value will be rounded up to the nearest power of 2." msgstr "" -#: doc/classes/VisualServer.xml:3063 +#: doc/classes/VisualServer.xml msgid "" "Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If " "set to a value greater than [code]0.0[/code], contrast-adaptive sharpening " @@ -68333,34 +70092,34 @@ msgid "" "viewport_set_use_fxaa]." msgstr "" -#: doc/classes/VisualServer.xml:3072 +#: doc/classes/VisualServer.xml msgid "Sets the viewport's width and height." msgstr "" -#: doc/classes/VisualServer.xml:3080 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], the viewport renders its background as transparent." msgstr "" -#: doc/classes/VisualServer.xml:3088 +#: doc/classes/VisualServer.xml msgid "" "Sets when the viewport should be updated. See [enum ViewportUpdateMode] " "constants for options." msgstr "" -#: doc/classes/VisualServer.xml:3096 +#: doc/classes/VisualServer.xml msgid "" "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for " "options." msgstr "" -#: doc/classes/VisualServer.xml:3104 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], the viewport uses augmented or virtual reality " "technologies. See [ARVRInterface]." msgstr "" -#: doc/classes/VisualServer.xml:3112 +#: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -68371,7 +70130,7 @@ msgid "" "also be [code]true[/code] for debanding to be effective." msgstr "" -#: doc/classes/VisualServer.xml:3121 +#: doc/classes/VisualServer.xml msgid "" "Enables fast approximate antialiasing for this viewport. FXAA is a popular " "screen-space antialiasing method, which is fast but will make the image look " @@ -68381,209 +70140,209 @@ msgid "" "viewport_set_sharpen_intensity])." msgstr "" -#: doc/classes/VisualServer.xml:3129 +#: doc/classes/VisualServer.xml #, fuzzy msgid "If [code]true[/code], the viewport's rendering is flipped vertically." msgstr "Wenn [code]true[/code], wird die Textur vertikal gespiegelt." -#: doc/classes/VisualServer.xml:3135 +#: doc/classes/VisualServer.xml msgid "" "If [code]false[/code], disables rendering completely, but the engine logic " "is still being processed. You can call [method force_draw] to draw a frame " "even with rendering disabled." msgstr "" -#: doc/classes/VisualServer.xml:3141 +#: doc/classes/VisualServer.xml msgid "" "Emitted at the end of the frame, after the VisualServer has finished " "updating all the Viewports." msgstr "" -#: doc/classes/VisualServer.xml:3146 +#: doc/classes/VisualServer.xml msgid "" "Emitted at the beginning of the frame, before the VisualServer updates all " "the Viewports." msgstr "" -#: doc/classes/VisualServer.xml:3152 +#: doc/classes/VisualServer.xml msgid "Marks an error that shows that the index array is empty." msgstr "" -#: doc/classes/VisualServer.xml:3155 +#: doc/classes/VisualServer.xml msgid "Number of weights/bones per vertex." msgstr "" -#: doc/classes/VisualServer.xml:3158 +#: doc/classes/VisualServer.xml msgid "The minimum Z-layer for canvas items." msgstr "" -#: doc/classes/VisualServer.xml:3161 +#: doc/classes/VisualServer.xml msgid "The maximum Z-layer for canvas items." msgstr "" -#: doc/classes/VisualServer.xml:3164 +#: doc/classes/VisualServer.xml msgid "" "Max number of glow levels that can be used with glow post-process effect." msgstr "" -#: doc/classes/VisualServer.xml:3167 +#: doc/classes/VisualServer.xml msgid "Unused enum in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3170 +#: doc/classes/VisualServer.xml msgid "The minimum renderpriority of all materials." msgstr "" -#: doc/classes/VisualServer.xml:3173 +#: doc/classes/VisualServer.xml msgid "The maximum renderpriority of all materials." msgstr "" -#: doc/classes/VisualServer.xml:3176 +#: doc/classes/VisualServer.xml msgid "Marks the left side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3179 +#: doc/classes/VisualServer.xml msgid "Marks the right side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3182 +#: doc/classes/VisualServer.xml msgid "Marks the bottom side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3185 +#: doc/classes/VisualServer.xml msgid "Marks the top side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3188 +#: doc/classes/VisualServer.xml msgid "Marks the front side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3191 +#: doc/classes/VisualServer.xml msgid "Marks the back side of a cubemap." msgstr "" -#: doc/classes/VisualServer.xml:3194 +#: doc/classes/VisualServer.xml msgid "Normal texture with 2 dimensions, width and height." msgstr "" -#: doc/classes/VisualServer.xml:3197 +#: doc/classes/VisualServer.xml msgid "" "Texture made up of six faces, can be looked up with a [code]vec3[/code] in " "shader." msgstr "" -#: doc/classes/VisualServer.xml:3200 +#: doc/classes/VisualServer.xml msgid "An array of 2-dimensional textures." msgstr "" -#: doc/classes/VisualServer.xml:3203 +#: doc/classes/VisualServer.xml msgid "A 3-dimensional texture with width, height, and depth." msgstr "" -#: doc/classes/VisualServer.xml:3209 +#: doc/classes/VisualServer.xml msgid "Repeats the texture (instead of clamp to edge)." msgstr "" -#: doc/classes/VisualServer.xml:3222 +#: doc/classes/VisualServer.xml msgid "Repeats the texture with alternate sections mirrored." msgstr "" -#: doc/classes/VisualServer.xml:3228 +#: doc/classes/VisualServer.xml msgid "" "Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant " "TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled." msgstr "" -#: doc/classes/VisualServer.xml:3231 +#: doc/classes/VisualServer.xml msgid "Shader is a 3D shader." msgstr "" -#: doc/classes/VisualServer.xml:3234 +#: doc/classes/VisualServer.xml msgid "Shader is a 2D shader." msgstr "" -#: doc/classes/VisualServer.xml:3237 +#: doc/classes/VisualServer.xml msgid "Shader is a particle shader." msgstr "" -#: doc/classes/VisualServer.xml:3240 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum ShaderMode] enum." msgstr "" -#: doc/classes/VisualServer.xml:3243 +#: doc/classes/VisualServer.xml msgid "Array is a vertex array." msgstr "" -#: doc/classes/VisualServer.xml:3246 +#: doc/classes/VisualServer.xml msgid "Array is a normal array." msgstr "" -#: doc/classes/VisualServer.xml:3249 +#: doc/classes/VisualServer.xml msgid "Array is a tangent array." msgstr "" -#: doc/classes/VisualServer.xml:3252 +#: doc/classes/VisualServer.xml msgid "Array is a color array." msgstr "" -#: doc/classes/VisualServer.xml:3255 +#: doc/classes/VisualServer.xml msgid "Array is an UV coordinates array." msgstr "" -#: doc/classes/VisualServer.xml:3258 +#: doc/classes/VisualServer.xml msgid "Array is an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/VisualServer.xml:3261 +#: doc/classes/VisualServer.xml msgid "Array contains bone information." msgstr "" -#: doc/classes/VisualServer.xml:3264 +#: doc/classes/VisualServer.xml msgid "Array is weight information." msgstr "" -#: doc/classes/VisualServer.xml:3267 +#: doc/classes/VisualServer.xml msgid "Array is index array." msgstr "" -#: doc/classes/VisualServer.xml:3273 +#: doc/classes/VisualServer.xml msgid "Flag used to mark a vertex array." msgstr "" -#: doc/classes/VisualServer.xml:3276 +#: doc/classes/VisualServer.xml msgid "Flag used to mark a normal array." msgstr "" -#: doc/classes/VisualServer.xml:3279 +#: doc/classes/VisualServer.xml msgid "Flag used to mark a tangent array." msgstr "" -#: doc/classes/VisualServer.xml:3282 +#: doc/classes/VisualServer.xml msgid "Flag used to mark a color array." msgstr "" -#: doc/classes/VisualServer.xml:3285 +#: doc/classes/VisualServer.xml msgid "Flag used to mark an UV coordinates array." msgstr "" -#: doc/classes/VisualServer.xml:3288 +#: doc/classes/VisualServer.xml msgid "" "Flag used to mark an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/VisualServer.xml:3291 +#: doc/classes/VisualServer.xml msgid "Flag used to mark a bone information array." msgstr "" -#: doc/classes/VisualServer.xml:3294 +#: doc/classes/VisualServer.xml msgid "Flag used to mark a weights array." msgstr "" -#: doc/classes/VisualServer.xml:3297 +#: doc/classes/VisualServer.xml msgid "Flag used to mark an index array." msgstr "" -#: doc/classes/VisualServer.xml:3336 +#: doc/classes/VisualServer.xml msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -68592,767 +70351,767 @@ msgid "" "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." msgstr "" -#: doc/classes/VisualServer.xml:3339 +#: doc/classes/VisualServer.xml msgid "Primitive to draw consists of points." msgstr "" -#: doc/classes/VisualServer.xml:3342 +#: doc/classes/VisualServer.xml msgid "Primitive to draw consists of lines." msgstr "" -#: doc/classes/VisualServer.xml:3345 +#: doc/classes/VisualServer.xml msgid "Primitive to draw consists of a line strip from start to end." msgstr "" -#: doc/classes/VisualServer.xml:3348 +#: doc/classes/VisualServer.xml msgid "" "Primitive to draw consists of a line loop (a line strip with a line between " "the last and the first vertex)." msgstr "" -#: doc/classes/VisualServer.xml:3351 +#: doc/classes/VisualServer.xml msgid "Primitive to draw consists of triangles." msgstr "" -#: doc/classes/VisualServer.xml:3354 +#: doc/classes/VisualServer.xml msgid "" "Primitive to draw consists of a triangle strip (the last 3 vertices are " "always combined to make a triangle)." msgstr "" -#: doc/classes/VisualServer.xml:3357 +#: doc/classes/VisualServer.xml msgid "" "Primitive to draw consists of a triangle strip (the last 2 vertices are " "always combined with the first to make a triangle)." msgstr "" -#: doc/classes/VisualServer.xml:3360 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum PrimitiveType] enum." msgstr "" -#: doc/classes/VisualServer.xml:3369 +#: doc/classes/VisualServer.xml msgid "Is a directional (sun) light." msgstr "" -#: doc/classes/VisualServer.xml:3372 +#: doc/classes/VisualServer.xml msgid "Is an omni light." msgstr "" -#: doc/classes/VisualServer.xml:3375 +#: doc/classes/VisualServer.xml msgid "Is a spot light." msgstr "" -#: doc/classes/VisualServer.xml:3378 +#: doc/classes/VisualServer.xml msgid "The light's energy." msgstr "" -#: doc/classes/VisualServer.xml:3381 +#: doc/classes/VisualServer.xml msgid "Secondary multiplier used with indirect light (light bounces)." msgstr "" -#: doc/classes/VisualServer.xml:3384 +#: doc/classes/VisualServer.xml msgid "" "The light's size, currently only used for soft shadows in baked lightmaps." msgstr "" -#: doc/classes/VisualServer.xml:3387 +#: doc/classes/VisualServer.xml msgid "The light's influence on specularity." msgstr "" -#: doc/classes/VisualServer.xml:3390 +#: doc/classes/VisualServer.xml msgid "The light's range." msgstr "" -#: doc/classes/VisualServer.xml:3393 +#: doc/classes/VisualServer.xml msgid "The light's attenuation." msgstr "" -#: doc/classes/VisualServer.xml:3396 +#: doc/classes/VisualServer.xml msgid "The spotlight's angle." msgstr "" -#: doc/classes/VisualServer.xml:3399 +#: doc/classes/VisualServer.xml msgid "The spotlight's attenuation." msgstr "" -#: doc/classes/VisualServer.xml:3402 +#: doc/classes/VisualServer.xml msgid "Scales the shadow color." msgstr "" -#: doc/classes/VisualServer.xml:3405 +#: doc/classes/VisualServer.xml msgid "Max distance that shadows will be rendered." msgstr "" -#: doc/classes/VisualServer.xml:3408 +#: doc/classes/VisualServer.xml msgid "Proportion of shadow atlas occupied by the first split." msgstr "" -#: doc/classes/VisualServer.xml:3411 +#: doc/classes/VisualServer.xml msgid "Proportion of shadow atlas occupied by the second split." msgstr "" -#: doc/classes/VisualServer.xml:3414 +#: doc/classes/VisualServer.xml msgid "" "Proportion of shadow atlas occupied by the third split. The fourth split " "occupies the rest." msgstr "" -#: doc/classes/VisualServer.xml:3417 +#: doc/classes/VisualServer.xml msgid "" "Normal bias used to offset shadow lookup by object normal. Can be used to " "fix self-shadowing artifacts." msgstr "" -#: doc/classes/VisualServer.xml:3420 +#: doc/classes/VisualServer.xml msgid "Bias the shadow lookup to fix self-shadowing artifacts." msgstr "" -#: doc/classes/VisualServer.xml:3423 +#: doc/classes/VisualServer.xml msgid "" "Increases bias on further splits to fix self-shadowing that only occurs far " "away from the camera." msgstr "" -#: doc/classes/VisualServer.xml:3426 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum LightParam] enum." msgstr "" -#: doc/classes/VisualServer.xml:3435 +#: doc/classes/VisualServer.xml msgid "Use a dual paraboloid shadow map for omni lights." msgstr "" -#: doc/classes/VisualServer.xml:3438 +#: doc/classes/VisualServer.xml msgid "" "Use a cubemap shadow map for omni lights. Slower but better quality than " "dual paraboloid." msgstr "" -#: doc/classes/VisualServer.xml:3441 +#: doc/classes/VisualServer.xml msgid "Use more detail vertically when computing shadow map." msgstr "" -#: doc/classes/VisualServer.xml:3444 +#: doc/classes/VisualServer.xml msgid "Use more detail horizontally when computing shadow map." msgstr "" -#: doc/classes/VisualServer.xml:3447 +#: doc/classes/VisualServer.xml msgid "Use orthogonal shadow projection for directional light." msgstr "" -#: doc/classes/VisualServer.xml:3450 +#: doc/classes/VisualServer.xml msgid "Use 2 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/VisualServer.xml:3453 +#: doc/classes/VisualServer.xml msgid "Use 4 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/VisualServer.xml:3456 +#: doc/classes/VisualServer.xml msgid "" "Keeps shadows stable as camera moves but has lower effective resolution." msgstr "" -#: doc/classes/VisualServer.xml:3459 +#: doc/classes/VisualServer.xml msgid "" "Optimize use of shadow maps, increasing the effective resolution. But may " "result in shadows moving or flickering slightly." msgstr "" -#: doc/classes/VisualServer.xml:3462 +#: doc/classes/VisualServer.xml msgid "Do not update the viewport." msgstr "" -#: doc/classes/VisualServer.xml:3465 +#: doc/classes/VisualServer.xml msgid "Update the viewport once then set to disabled." msgstr "" -#: doc/classes/VisualServer.xml:3468 +#: doc/classes/VisualServer.xml msgid "Update the viewport whenever it is visible." msgstr "" -#: doc/classes/VisualServer.xml:3471 +#: doc/classes/VisualServer.xml msgid "Always update the viewport." msgstr "" -#: doc/classes/VisualServer.xml:3474 +#: doc/classes/VisualServer.xml msgid "The viewport is always cleared before drawing." msgstr "" -#: doc/classes/VisualServer.xml:3477 +#: doc/classes/VisualServer.xml msgid "The viewport is never cleared before drawing." msgstr "" -#: doc/classes/VisualServer.xml:3480 +#: doc/classes/VisualServer.xml msgid "" "The viewport is cleared once, then the clear mode is set to [constant " "VIEWPORT_CLEAR_NEVER]." msgstr "" -#: doc/classes/VisualServer.xml:3483 +#: doc/classes/VisualServer.xml msgid "Multisample antialiasing is disabled." msgstr "" -#: doc/classes/VisualServer.xml:3486 +#: doc/classes/VisualServer.xml msgid "Multisample antialiasing is set to 2×." msgstr "" -#: doc/classes/VisualServer.xml:3489 +#: doc/classes/VisualServer.xml msgid "Multisample antialiasing is set to 4×." msgstr "" -#: doc/classes/VisualServer.xml:3492 +#: doc/classes/VisualServer.xml msgid "Multisample antialiasing is set to 8×." msgstr "" -#: doc/classes/VisualServer.xml:3495 +#: doc/classes/VisualServer.xml msgid "Multisample antialiasing is set to 16×." msgstr "" -#: doc/classes/VisualServer.xml:3498 +#: doc/classes/VisualServer.xml msgid "" "Multisample antialiasing is set to 2× on external texture. Special mode for " "GLES2 Android VR (Oculus Quest and Go)." msgstr "" -#: doc/classes/VisualServer.xml:3501 +#: doc/classes/VisualServer.xml msgid "" "Multisample antialiasing is set to 4× on external texture. Special mode for " "GLES2 Android VR (Oculus Quest and Go)." msgstr "" -#: doc/classes/VisualServer.xml:3504 +#: doc/classes/VisualServer.xml msgid "The Viewport does not render 3D but samples." msgstr "" -#: doc/classes/VisualServer.xml:3507 +#: doc/classes/VisualServer.xml msgid "The Viewport does not render 3D and does not sample." msgstr "" -#: doc/classes/VisualServer.xml:3510 +#: doc/classes/VisualServer.xml msgid "The Viewport renders 3D with effects." msgstr "" -#: doc/classes/VisualServer.xml:3513 +#: doc/classes/VisualServer.xml msgid "The Viewport renders 3D but without effects." msgstr "" -#: doc/classes/VisualServer.xml:3516 +#: doc/classes/VisualServer.xml msgid "Number of objects drawn in a single frame." msgstr "" -#: doc/classes/VisualServer.xml:3519 +#: doc/classes/VisualServer.xml msgid "Number of vertices drawn in a single frame." msgstr "" -#: doc/classes/VisualServer.xml:3522 +#: doc/classes/VisualServer.xml msgid "Number of material changes during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3525 +#: doc/classes/VisualServer.xml msgid "Number of shader changes during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3528 +#: doc/classes/VisualServer.xml msgid "Number of surface changes during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3531 +#: doc/classes/VisualServer.xml msgid "Number of draw calls during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3534 +#: doc/classes/VisualServer.xml msgid "Number of 2d items drawn this frame." msgstr "" -#: doc/classes/VisualServer.xml:3537 +#: doc/classes/VisualServer.xml msgid "Number of 2d draw calls during this frame." msgstr "" -#: doc/classes/VisualServer.xml:3540 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum ViewportRenderInfo] enum." msgstr "" -#: doc/classes/VisualServer.xml:3543 +#: doc/classes/VisualServer.xml msgid "Debug draw is disabled. Default setting." msgstr "" -#: doc/classes/VisualServer.xml:3546 +#: doc/classes/VisualServer.xml msgid "Debug draw sets objects to unshaded." msgstr "" -#: doc/classes/VisualServer.xml:3549 +#: doc/classes/VisualServer.xml msgid "Overwrites clear color to [code](0,0,0,0)[/code]." msgstr "" -#: doc/classes/VisualServer.xml:3552 +#: doc/classes/VisualServer.xml msgid "Debug draw draws objects in wireframe." msgstr "" -#: doc/classes/VisualServer.xml:3555 +#: doc/classes/VisualServer.xml msgid "Do not use a debug mode." msgstr "" -#: doc/classes/VisualServer.xml:3558 +#: doc/classes/VisualServer.xml msgid "Draw all objects as wireframe models." msgstr "" -#: doc/classes/VisualServer.xml:3561 +#: doc/classes/VisualServer.xml msgid "" "Draw all objects in a way that displays how much overdraw is occurring. " "Overdraw occurs when a section of pixels is drawn and shaded and then " "another object covers it up. To optimize a scene, you should reduce overdraw." msgstr "" -#: doc/classes/VisualServer.xml:3564 +#: doc/classes/VisualServer.xml msgid "" "Draw all objects without shading. Equivalent to setting all objects shaders " "to [code]unshaded[/code]." msgstr "" -#: doc/classes/VisualServer.xml:3567 +#: doc/classes/VisualServer.xml msgid "The instance does not have a type." msgstr "" -#: doc/classes/VisualServer.xml:3570 +#: doc/classes/VisualServer.xml msgid "The instance is a mesh." msgstr "" -#: doc/classes/VisualServer.xml:3573 +#: doc/classes/VisualServer.xml msgid "The instance is a multimesh." msgstr "" -#: doc/classes/VisualServer.xml:3576 +#: doc/classes/VisualServer.xml msgid "The instance is an immediate geometry." msgstr "" -#: doc/classes/VisualServer.xml:3579 +#: doc/classes/VisualServer.xml msgid "The instance is a particle emitter." msgstr "" -#: doc/classes/VisualServer.xml:3582 +#: doc/classes/VisualServer.xml msgid "The instance is a light." msgstr "" -#: doc/classes/VisualServer.xml:3585 +#: doc/classes/VisualServer.xml msgid "The instance is a reflection probe." msgstr "" -#: doc/classes/VisualServer.xml:3588 +#: doc/classes/VisualServer.xml msgid "The instance is a GI probe." msgstr "" -#: doc/classes/VisualServer.xml:3591 +#: doc/classes/VisualServer.xml msgid "The instance is a lightmap capture." msgstr "" -#: doc/classes/VisualServer.xml:3594 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum InstanceType] enum." msgstr "" -#: doc/classes/VisualServer.xml:3597 +#: doc/classes/VisualServer.xml msgid "" "A combination of the flags of geometry instances (mesh, multimesh, immediate " "and particles)." msgstr "" -#: doc/classes/VisualServer.xml:3600 +#: doc/classes/VisualServer.xml msgid "Allows the instance to be used in baked lighting." msgstr "" -#: doc/classes/VisualServer.xml:3603 +#: doc/classes/VisualServer.xml msgid "When set, manually requests to draw geometry on next frame." msgstr "" -#: doc/classes/VisualServer.xml:3606 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum InstanceFlags] enum." msgstr "" -#: doc/classes/VisualServer.xml:3609 +#: doc/classes/VisualServer.xml msgid "Disable shadows from this instance." msgstr "" -#: doc/classes/VisualServer.xml:3612 +#: doc/classes/VisualServer.xml msgid "Cast shadows from this instance." msgstr "" -#: doc/classes/VisualServer.xml:3615 +#: doc/classes/VisualServer.xml msgid "" "Disable backface culling when rendering the shadow of the object. This is " "slightly slower but may result in more correct shadows." msgstr "" -#: doc/classes/VisualServer.xml:3618 +#: doc/classes/VisualServer.xml msgid "" "Only render the shadows from the object. The object itself will not be drawn." msgstr "" -#: doc/classes/VisualServer.xml:3621 +#: doc/classes/VisualServer.xml msgid "The nine patch gets stretched where needed." msgstr "" -#: doc/classes/VisualServer.xml:3624 +#: doc/classes/VisualServer.xml msgid "The nine patch gets filled with tiles where needed." msgstr "" -#: doc/classes/VisualServer.xml:3627 +#: doc/classes/VisualServer.xml msgid "" "The nine patch gets filled with tiles where needed and stretches them a bit " "if needed." msgstr "" -#: doc/classes/VisualServer.xml:3630 +#: doc/classes/VisualServer.xml msgid "Adds light color additive to the canvas." msgstr "" -#: doc/classes/VisualServer.xml:3633 +#: doc/classes/VisualServer.xml msgid "Adds light color subtractive to the canvas." msgstr "" -#: doc/classes/VisualServer.xml:3636 +#: doc/classes/VisualServer.xml msgid "The light adds color depending on transparency." msgstr "" -#: doc/classes/VisualServer.xml:3639 +#: doc/classes/VisualServer.xml msgid "The light adds color depending on mask." msgstr "" -#: doc/classes/VisualServer.xml:3642 +#: doc/classes/VisualServer.xml msgid "Do not apply a filter to canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3645 +#: doc/classes/VisualServer.xml msgid "Use PCF3 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3648 +#: doc/classes/VisualServer.xml msgid "Use PCF5 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3651 +#: doc/classes/VisualServer.xml msgid "Use PCF7 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3654 +#: doc/classes/VisualServer.xml msgid "Use PCF9 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3657 +#: doc/classes/VisualServer.xml msgid "Use PCF13 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/VisualServer.xml:3660 +#: doc/classes/VisualServer.xml msgid "Culling of the canvas occluder is disabled." msgstr "" -#: doc/classes/VisualServer.xml:3663 +#: doc/classes/VisualServer.xml msgid "Culling of the canvas occluder is clockwise." msgstr "" -#: doc/classes/VisualServer.xml:3666 +#: doc/classes/VisualServer.xml msgid "Culling of the canvas occluder is counterclockwise." msgstr "" -#: doc/classes/VisualServer.xml:3669 +#: doc/classes/VisualServer.xml msgid "The amount of objects in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3672 +#: doc/classes/VisualServer.xml msgid "The amount of vertices in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3675 +#: doc/classes/VisualServer.xml msgid "The amount of modified materials in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3678 +#: doc/classes/VisualServer.xml msgid "The amount of shader rebinds in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3681 +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" -#: doc/classes/VisualServer.xml:3684 +#: doc/classes/VisualServer.xml msgid "The amount of draw calls in frame." msgstr "" -#: doc/classes/VisualServer.xml:3687 +#: doc/classes/VisualServer.xml #, fuzzy msgid "The amount of 2d items in the frame." msgstr "Gibt die Anzahl der Spuren in der Animation zurück." -#: doc/classes/VisualServer.xml:3690 +#: doc/classes/VisualServer.xml msgid "The amount of 2d draw calls in frame." msgstr "" -#: doc/classes/VisualServer.xml:3705 +#: doc/classes/VisualServer.xml msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3708 +#: doc/classes/VisualServer.xml msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/VisualServer.xml:3711 +#: doc/classes/VisualServer.xml msgid "Use [Transform2D] to store MultiMesh transform." msgstr "" -#: doc/classes/VisualServer.xml:3714 +#: doc/classes/VisualServer.xml msgid "Use [Transform] to store MultiMesh transform." msgstr "" -#: doc/classes/VisualServer.xml:3717 +#: doc/classes/VisualServer.xml msgid "MultiMesh does not use per-instance color." msgstr "" -#: doc/classes/VisualServer.xml:3720 +#: doc/classes/VisualServer.xml msgid "" "MultiMesh color uses 8 bits per component. This packs the color into a " "single float." msgstr "" -#: doc/classes/VisualServer.xml:3723 +#: doc/classes/VisualServer.xml msgid "MultiMesh color uses a float per channel." msgstr "" -#: doc/classes/VisualServer.xml:3726 +#: doc/classes/VisualServer.xml msgid "MultiMesh does not use custom data." msgstr "" -#: doc/classes/VisualServer.xml:3729 +#: doc/classes/VisualServer.xml msgid "" "MultiMesh custom data uses 8 bits per component. This packs the 4-component " "custom data into a single float." msgstr "" -#: doc/classes/VisualServer.xml:3732 +#: doc/classes/VisualServer.xml msgid "MultiMesh custom data uses a float per component." msgstr "" -#: doc/classes/VisualServer.xml:3735 +#: doc/classes/VisualServer.xml msgid "Reflection probe will update reflections once and then stop." msgstr "" -#: doc/classes/VisualServer.xml:3738 +#: doc/classes/VisualServer.xml msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" -#: doc/classes/VisualServer.xml:3741 +#: doc/classes/VisualServer.xml msgid "Draw particles in the order that they appear in the particles array." msgstr "" -#: doc/classes/VisualServer.xml:3744 +#: doc/classes/VisualServer.xml msgid "Sort particles based on their lifetime." msgstr "" -#: doc/classes/VisualServer.xml:3747 +#: doc/classes/VisualServer.xml msgid "Sort particles based on their distance to the camera." msgstr "" -#: doc/classes/VisualServer.xml:3750 +#: doc/classes/VisualServer.xml msgid "Use the clear color as background." msgstr "" -#: doc/classes/VisualServer.xml:3753 +#: doc/classes/VisualServer.xml msgid "Use a specified color as the background." msgstr "" -#: doc/classes/VisualServer.xml:3756 +#: doc/classes/VisualServer.xml msgid "Use a sky resource for the background." msgstr "" -#: doc/classes/VisualServer.xml:3759 +#: doc/classes/VisualServer.xml msgid "" "Use a custom color for background, but use a sky for shading and reflections." msgstr "" -#: doc/classes/VisualServer.xml:3762 +#: doc/classes/VisualServer.xml msgid "" "Use a specified canvas layer as the background. This can be useful for " "instantiating a 2D scene in a 3D world." msgstr "" -#: doc/classes/VisualServer.xml:3765 +#: doc/classes/VisualServer.xml msgid "" "Do not clear the background, use whatever was rendered last frame as the " "background." msgstr "" -#: doc/classes/VisualServer.xml:3768 +#: doc/classes/VisualServer.xml msgid "Represents the size of the [enum EnvironmentBG] enum." msgstr "" -#: doc/classes/VisualServer.xml:3771 +#: doc/classes/VisualServer.xml msgid "Use lowest blur quality. Fastest, but may look bad." msgstr "" -#: doc/classes/VisualServer.xml:3774 +#: doc/classes/VisualServer.xml msgid "Use medium blur quality." msgstr "" -#: doc/classes/VisualServer.xml:3777 +#: doc/classes/VisualServer.xml msgid "Used highest blur quality. Looks the best, but is the slowest." msgstr "" -#: doc/classes/VisualServer.xml:3780 +#: doc/classes/VisualServer.xml msgid "Add the effect of the glow on top of the scene." msgstr "" -#: doc/classes/VisualServer.xml:3783 +#: doc/classes/VisualServer.xml msgid "" "Blends the glow effect with the screen. Does not get as bright as additive." msgstr "" -#: doc/classes/VisualServer.xml:3786 +#: doc/classes/VisualServer.xml msgid "Produces a subtle color disturbance around objects." msgstr "" -#: doc/classes/VisualServer.xml:3789 +#: doc/classes/VisualServer.xml msgid "Shows the glow effect by itself without the underlying scene." msgstr "" -#: doc/classes/VisualServer.xml:3792 +#: doc/classes/VisualServer.xml msgid "Output color as they came in." msgstr "" -#: doc/classes/VisualServer.xml:3795 +#: doc/classes/VisualServer.xml msgid "Use the Reinhard tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3798 +#: doc/classes/VisualServer.xml msgid "Use the filmic tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3801 +#: doc/classes/VisualServer.xml msgid "Use the ACES tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3804 +#: doc/classes/VisualServer.xml msgid "Use the ACES Fitted tonemapper." msgstr "" -#: doc/classes/VisualServer.xml:3807 +#: doc/classes/VisualServer.xml msgid "Lowest quality of screen space ambient occlusion." msgstr "" -#: doc/classes/VisualServer.xml:3810 +#: doc/classes/VisualServer.xml msgid "Medium quality screen space ambient occlusion." msgstr "" -#: doc/classes/VisualServer.xml:3813 +#: doc/classes/VisualServer.xml msgid "Highest quality screen space ambient occlusion." msgstr "" -#: doc/classes/VisualServer.xml:3816 +#: doc/classes/VisualServer.xml msgid "Disables the blur set for SSAO. Will make SSAO look noisier." msgstr "" -#: doc/classes/VisualServer.xml:3819 +#: doc/classes/VisualServer.xml msgid "Perform a 1x1 blur on the SSAO output." msgstr "" -#: doc/classes/VisualServer.xml:3822 +#: doc/classes/VisualServer.xml msgid "Performs a 2x2 blur on the SSAO output." msgstr "" -#: doc/classes/VisualServer.xml:3825 +#: doc/classes/VisualServer.xml msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" -#: doc/classes/VisualShader.xml:4 +#: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" -#: doc/classes/VisualShader.xml:7 +#: doc/classes/VisualShader.xml msgid "" "This class allows you to define a custom shader program that can be used for " "various materials to render objects.\n" "The visual shader editor creates the shader." msgstr "" -#: doc/classes/VisualShader.xml:20 +#: doc/classes/VisualShader.xml msgid "Adds the specified node to the shader." msgstr "" -#: doc/classes/VisualShader.xml:31 +#: doc/classes/VisualShader.xml msgid "" "Returns [code]true[/code] if the specified nodes and ports can be connected " "together." msgstr "" -#: doc/classes/VisualShader.xml:42 doc/classes/VisualShader.xml:64 +#: doc/classes/VisualShader.xml msgid "Connects the specified nodes and ports." msgstr "" -#: doc/classes/VisualShader.xml:53 +#: doc/classes/VisualShader.xml msgid "" "Connects the specified nodes and ports, even if they can't be connected. " "Such connection is invalid and will not function properly." msgstr "" -#: doc/classes/VisualShader.xml:72 +#: doc/classes/VisualShader.xml msgid "" "Returns the shader node instance with specified [code]type[/code] and " "[code]id[/code]." msgstr "" -#: doc/classes/VisualShader.xml:79 +#: doc/classes/VisualShader.xml msgid "Returns the list of connected nodes with the specified type." msgstr "" -#: doc/classes/VisualShader.xml:86 +#: doc/classes/VisualShader.xml msgid "Returns the list of all nodes in the shader with the specified type." msgstr "" -#: doc/classes/VisualShader.xml:94 +#: doc/classes/VisualShader.xml msgid "Returns the position of the specified node within the shader graph." msgstr "" -#: doc/classes/VisualShader.xml:111 +#: doc/classes/VisualShader.xml msgid "" "Returns [code]true[/code] if the specified node and port connection exist." msgstr "" -#: doc/classes/VisualShader.xml:119 +#: doc/classes/VisualShader.xml msgid "Removes the specified node from the shader." msgstr "" -#: doc/classes/VisualShader.xml:126 +#: doc/classes/VisualShader.xml msgid "Sets the mode of this shader." msgstr "" -#: doc/classes/VisualShader.xml:135 +#: doc/classes/VisualShader.xml msgid "Sets the position of the specified node." msgstr "" -#: doc/classes/VisualShader.xml:141 +#: doc/classes/VisualShader.xml msgid "The offset vector of the whole graph." msgstr "" -#: doc/classes/VisualShader.xml:146 +#: doc/classes/VisualShader.xml msgid "A vertex shader, operating on vertices." msgstr "" -#: doc/classes/VisualShader.xml:149 +#: doc/classes/VisualShader.xml msgid "A fragment shader, operating on fragments (pixels)." msgstr "" -#: doc/classes/VisualShader.xml:152 +#: doc/classes/VisualShader.xml msgid "A shader for light calculations." msgstr "" -#: doc/classes/VisualShader.xml:155 +#: doc/classes/VisualShader.xml msgid "Represents the size of the [enum Type] enum." msgstr "" -#: doc/classes/VisualShaderNode.xml:4 +#: doc/classes/VisualShaderNode.xml msgid "Base class for nodes in a visual shader graph." msgstr "" -#: doc/classes/VisualShaderNode.xml:7 +#: doc/classes/VisualShaderNode.xml msgid "" "Visual shader graphs consist of various nodes. Each node in the graph is a " "separate object and they are represented as a rectangular boxes with title " @@ -69360,41 +71119,40 @@ msgid "" "connect it to another nodes and control the flow of the shader." msgstr "" -#: doc/classes/VisualShaderNode.xml:10 +#: doc/classes/VisualShaderNode.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html" +msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/shading/visual_shaders.html" -#: doc/classes/VisualShaderNode.xml:16 +#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." msgstr "" -#: doc/classes/VisualShaderNode.xml:23 +#: doc/classes/VisualShaderNode.xml msgid "Returns the default value of the input [code]port[/code]." msgstr "" -#: doc/classes/VisualShaderNode.xml:30 +#: doc/classes/VisualShaderNode.xml msgid "" "Sets the default input ports values using an [Array] of the form [code]" "[index0, value0, index1, value1, ...][/code]. For example: [code][0, " "Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]." msgstr "" -#: doc/classes/VisualShaderNode.xml:38 +#: doc/classes/VisualShaderNode.xml msgid "Sets the default value for the selected input [code]port[/code]." msgstr "" -#: doc/classes/VisualShaderNode.xml:44 +#: doc/classes/VisualShaderNode.xml msgid "" "Sets the output port index which will be showed for preview. If set to " "[code]-1[/code] no port will be open for preview." msgstr "" -#: doc/classes/VisualShaderNode.xml:50 +#: doc/classes/VisualShaderNode.xml msgid "" "Emitted when the node requests an editor refresh. Currently called only in " "setter of [member VisualShaderNodeTexture.source], " @@ -69402,88 +71160,104 @@ msgid "" "derivatives)." msgstr "" -#: doc/classes/VisualShaderNode.xml:56 +#: doc/classes/VisualShaderNode.xml msgid "" "Floating-point scalar. Translated to [code]float[/code] type in shader code." msgstr "" -#: doc/classes/VisualShaderNode.xml:59 +#: doc/classes/VisualShaderNode.xml msgid "" "3D vector of floating-point values. Translated to [code]vec3[/code] type in " "shader code." msgstr "" -#: doc/classes/VisualShaderNode.xml:62 +#: doc/classes/VisualShaderNode.xml msgid "Boolean type. Translated to [code]bool[/code] type in shader code." msgstr "" -#: doc/classes/VisualShaderNode.xml:65 +#: doc/classes/VisualShaderNode.xml msgid "Transform type. Translated to [code]mat4[/code] type in shader code." msgstr "" -#: doc/classes/VisualShaderNode.xml:68 +#: doc/classes/VisualShaderNode.xml msgid "" "Sampler type. Translated to reference of sampler uniform in shader code. Can " "only be used for input ports in non-uniform nodes." msgstr "" -#: doc/classes/VisualShaderNode.xml:71 +#: doc/classes/VisualShaderNode.xml msgid "Represents the size of the [enum PortType] enum." msgstr "" -#: doc/classes/VisualShaderNodeBooleanConstant.xml:4 +#: doc/classes/VisualShaderNodeBooleanConstant.xml msgid "A boolean constant to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeBooleanConstant.xml:7 +#: doc/classes/VisualShaderNodeBooleanConstant.xml msgid "" "Has only one output port and no inputs.\n" "Translated to [code]bool[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeBooleanConstant.xml:16 +#: doc/classes/VisualShaderNodeBooleanConstant.xml msgid "A boolean constant which represents a state of this node." msgstr "" -#: doc/classes/VisualShaderNodeBooleanUniform.xml:4 +#: doc/classes/VisualShaderNodeBooleanUniform.xml msgid "A boolean uniform to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeBooleanUniform.xml:7 +#: doc/classes/VisualShaderNodeBooleanUniform.xml msgid "Translated to [code]uniform bool[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeColorConstant.xml:4 +#: doc/classes/VisualShaderNodeBooleanUniform.xml +#: doc/classes/VisualShaderNodeColorUniform.xml +#: doc/classes/VisualShaderNodeScalarUniform.xml +#: doc/classes/VisualShaderNodeTransformUniform.xml +#: doc/classes/VisualShaderNodeVec3Uniform.xml +msgid "A default value to be assigned within the shader." +msgstr "" + +#: doc/classes/VisualShaderNodeBooleanUniform.xml +#: doc/classes/VisualShaderNodeColorUniform.xml +#: doc/classes/VisualShaderNodeScalarUniform.xml +#: doc/classes/VisualShaderNodeTransformUniform.xml +#: doc/classes/VisualShaderNodeVec3Uniform.xml +msgid "Enables usage of the [member default_value]." +msgstr "" + +#: doc/classes/VisualShaderNodeColorConstant.xml msgid "A [Color] constant to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeColorConstant.xml:7 +#: doc/classes/VisualShaderNodeColorConstant.xml msgid "" "Has two output ports representing RGB and alpha channels of [Color].\n" "Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the " "shader language." msgstr "" -#: doc/classes/VisualShaderNodeColorConstant.xml:16 +#: doc/classes/VisualShaderNodeColorConstant.xml msgid "A [Color] constant which represents a state of this node." msgstr "" -#: doc/classes/VisualShaderNodeColorFunc.xml:4 +#: doc/classes/VisualShaderNodeColorFunc.xml msgid "A [Color] function to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeColorFunc.xml:7 +#: doc/classes/VisualShaderNodeColorFunc.xml msgid "" "Accept a [Color] to the input port and transform it according to [member " "function]." msgstr "" -#: doc/classes/VisualShaderNodeColorFunc.xml:15 +#: doc/classes/VisualShaderNodeColorFunc.xml msgid "" "A function to be applied to the input color. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeColorFunc.xml:20 +#: doc/classes/VisualShaderNodeColorFunc.xml msgid "" "Converts the color to grayscale using the following formula:\n" "[codeblock]\n" @@ -69495,7 +71269,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorFunc.xml:30 +#: doc/classes/VisualShaderNodeColorFunc.xml msgid "" "Applies sepia tone effect using the following formula:\n" "[codeblock]\n" @@ -69507,20 +71281,20 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:4 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "A [Color] operator to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:7 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "Applies [member operator] to two color inputs." msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:15 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "An operator to be applied to the inputs. See [enum Operator] for options." msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:20 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a screen effect with the following formula:\n" "[codeblock]\n" @@ -69528,7 +71302,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:26 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a difference effect with the following formula:\n" "[codeblock]\n" @@ -69536,7 +71310,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:32 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a darken effect with the following formula:\n" "[codeblock]\n" @@ -69544,7 +71318,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:38 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a lighten effect with the following formula:\n" "[codeblock]\n" @@ -69552,7 +71326,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:44 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce an overlay effect with the following formula:\n" "[codeblock]\n" @@ -69568,7 +71342,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:58 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a dodge effect with the following formula:\n" "[codeblock]\n" @@ -69576,7 +71350,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:64 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a burn effect with the following formula:\n" "[codeblock]\n" @@ -69584,7 +71358,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:70 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a soft light effect with the following formula:\n" "[codeblock]\n" @@ -69600,7 +71374,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorOp.xml:84 +#: doc/classes/VisualShaderNodeColorOp.xml msgid "" "Produce a hard light effect with the following formula:\n" "[codeblock]\n" @@ -69616,182 +71390,182 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeColorUniform.xml:4 +#: doc/classes/VisualShaderNodeColorUniform.xml msgid "A [Color] uniform to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeColorUniform.xml:7 +#: doc/classes/VisualShaderNodeColorUniform.xml msgid "Translated to [code]uniform vec4[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:4 +#: doc/classes/VisualShaderNodeCompare.xml msgid "A comparison function for common types within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:7 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "Compares [code]a[/code] and [code]b[/code] of [member type] by [member " "function]. Returns a boolean scalar. Translates to [code]if[/code] " "instruction in shader code." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:15 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "Extra condition which is applied if [member type] is set to [constant " "CTYPE_VECTOR]." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:18 +#: doc/classes/VisualShaderNodeCompare.xml msgid "A comparison function. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:21 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "The type to be used in the comparison. See [enum ComparisonType] for options." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:26 +#: doc/classes/VisualShaderNodeCompare.xml msgid "A floating-point scalar." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:29 +#: doc/classes/VisualShaderNodeCompare.xml msgid "A 3D vector type." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:32 +#: doc/classes/VisualShaderNodeCompare.xml msgid "A boolean type." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:35 +#: doc/classes/VisualShaderNodeCompare.xml msgid "A transform ([code]mat4[/code]) type." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:38 +#: doc/classes/VisualShaderNodeCompare.xml msgid "Comparison for equality ([code]a == b[/code])." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:41 +#: doc/classes/VisualShaderNodeCompare.xml msgid "Comparison for inequality ([code]a != b[/code])." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:44 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "Comparison for greater than ([code]a > b[/code]). Cannot be used if [member " "type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:47 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used " "if [member type] set to [constant CTYPE_BOOLEAN] or [constant " "CTYPE_TRANSFORM]." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:50 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "Comparison for less than ([code]a < b[/code]). Cannot be used if [member " "type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:53 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "Comparison for less than or equal ([code]a < b[/code]). Cannot be used if " "[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:56 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "The result will be true if all of component in vector satisfy the comparison " "condition." msgstr "" -#: doc/classes/VisualShaderNodeCompare.xml:59 +#: doc/classes/VisualShaderNodeCompare.xml msgid "" "The result will be true if any of component in vector satisfy the comparison " "condition." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:4 +#: doc/classes/VisualShaderNodeCubeMap.xml msgid "A [CubeMap] sampling node to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:7 +#: doc/classes/VisualShaderNodeCubeMap.xml msgid "" "Translated to [code]texture(cubemap, vec3)[/code] in the shader language. " "Returns a color vector and alpha channel as scalar." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:15 +#: doc/classes/VisualShaderNodeCubeMap.xml msgid "" "The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as " "[member source]." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:18 +#: doc/classes/VisualShaderNodeCubeMap.xml msgid "" "Defines which source should be used for the sampling. See [enum Source] for " "options." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:21 -#: doc/classes/VisualShaderNodeTextureUniform.xml:18 +#: doc/classes/VisualShaderNodeCubeMap.xml +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "" "Defines the type of data provided by the source texture. See [enum " "TextureType] for options." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:26 +#: doc/classes/VisualShaderNodeCubeMap.xml msgid "" "Use the [CubeMap] set via [member cube_map]. If this is set to [member " "source], the [code]samplerCube[/code] port is ignored." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:29 +#: doc/classes/VisualShaderNodeCubeMap.xml msgid "" "Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] " "port. If this is set to [member source], the [member cube_map] texture is " "ignored." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:32 -#: doc/classes/VisualShaderNodeTexture.xml:44 -#: doc/classes/VisualShaderNodeTextureUniform.xml:23 +#: doc/classes/VisualShaderNodeCubeMap.xml +#: doc/classes/VisualShaderNodeTexture.xml +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "No hints are added to the uniform declaration." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:35 -#: doc/classes/VisualShaderNodeTexture.xml:47 -#: doc/classes/VisualShaderNodeTextureUniform.xml:26 +#: doc/classes/VisualShaderNodeCubeMap.xml +#: doc/classes/VisualShaderNodeTexture.xml +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "" "Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper " "sRGB to linear conversion." msgstr "" -#: doc/classes/VisualShaderNodeCubeMap.xml:38 -#: doc/classes/VisualShaderNodeTexture.xml:50 -#: doc/classes/VisualShaderNodeTextureUniform.xml:29 +#: doc/classes/VisualShaderNodeCubeMap.xml +#: doc/classes/VisualShaderNodeTexture.xml +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "" "Adds [code]hint_normal[/code] as hint to the uniform declaration, which " "internally converts the texture for proper usage as normal map." msgstr "" -#: doc/classes/VisualShaderNodeCubeMapUniform.xml:4 +#: doc/classes/VisualShaderNodeCubeMapUniform.xml msgid "A [CubeMap] uniform node to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeCubeMapUniform.xml:7 +#: doc/classes/VisualShaderNodeCubeMapUniform.xml msgid "" "Translated to [code]uniform samplerCube[/code] in the shader language. The " "output value can be used as port for [VisualShaderNodeCubeMap]." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:4 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Virtual class to define custom [VisualShaderNode]s for use in the Visual " "Shader Editor." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:7 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "By inheriting this class you can create a custom [VisualShader] script addon " "which will be automatically added to the Visual Shader Editor. The " @@ -69807,16 +71581,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:16 +#: doc/classes/VisualShaderNodeCustom.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/" -"visual_shader_plugins.html" +msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" "visual_shader_plugins.html" -#: doc/classes/VisualShaderNodeCustom.xml:22 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69825,7 +71597,7 @@ msgid "" "filed under the \"Custom\" category." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:33 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the actual shader code of the associated " "custom node. The shader code should be returned as a string, which can have " @@ -69843,14 +71615,14 @@ msgid "" "Defining this method is [b]required[/b]." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:43 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the description of the associated custom node " "in the Visual Shader Editor's members dialog.\n" "Defining this method is [b]optional[/b]." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:51 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to add shader code on top of the global shader, to " "define your own standard library of reusable methods, varyings, constants, " @@ -69864,7 +71636,7 @@ msgid "" "Defining this method is [b]optional[/b]." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:60 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the amount of input ports of the associated " "custom node.\n" @@ -69872,7 +71644,7 @@ msgid "" "input ports." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:68 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the names of input ports of the associated " "custom node. The names are used both for the input slots in the editor and " @@ -69882,7 +71654,7 @@ msgid "" "input ports are named as [code]\"in\" + str(port)[/code]." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:76 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the returned type of each input port of the " "associated custom node (see [enum VisualShaderNode.PortType] for possible " @@ -69892,7 +71664,7 @@ msgid "" "type." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:83 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the name of the associated custom node in the " "Visual Shader Editor's members dialog and graph.\n" @@ -69900,7 +71672,7 @@ msgid "" "the node will be named as \"Unnamed\"." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:90 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the amount of output ports of the associated " "custom node.\n" @@ -69908,7 +71680,7 @@ msgid "" "output ports." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:98 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the names of output ports of the associated " "custom node. The names are used both for the output slots in the editor and " @@ -69918,7 +71690,7 @@ msgid "" "output ports are named as [code]\"out\" + str(port)[/code]." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:106 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the returned type of each output port of the " "associated custom node (see [enum VisualShaderNode.PortType] for possible " @@ -69928,7 +71700,7 @@ msgid "" "type." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:113 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the return icon of the associated custom node " "in the Visual Shader Editor's members dialog.\n" @@ -69936,7 +71708,7 @@ msgid "" "is shown." msgstr "" -#: doc/classes/VisualShaderNodeCustom.xml:120 +#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the subcategory of the associated custom node " "in the Visual Shader Editor's members dialog.\n" @@ -69944,29 +71716,29 @@ msgid "" "filed under the root of the main category (see [method _get_category])." msgstr "" -#: doc/classes/VisualShaderNodeDeterminant.xml:4 +#: doc/classes/VisualShaderNodeDeterminant.xml msgid "" "Calculates the determinant of a [Transform] within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeDeterminant.xml:7 +#: doc/classes/VisualShaderNodeDeterminant.xml msgid "Translates to [code]determinant(x)[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeDotProduct.xml:4 +#: doc/classes/VisualShaderNodeDotProduct.xml msgid "Calculates a dot product of two vectors within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeDotProduct.xml:7 +#: doc/classes/VisualShaderNodeDotProduct.xml msgid "Translates to [code]dot(a, b)[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeExpression.xml:4 +#: doc/classes/VisualShaderNodeExpression.xml msgid "" "A custom visual shader graph expression written in Godot Shading Language." msgstr "" -#: doc/classes/VisualShaderNodeExpression.xml:7 +#: doc/classes/VisualShaderNodeExpression.xml msgid "" "Custom Godot Shading Language expression, with a custom amount of input and " "output ports.\n" @@ -69977,7 +71749,7 @@ msgid "" "definitions." msgstr "" -#: doc/classes/VisualShaderNodeExpression.xml:16 +#: doc/classes/VisualShaderNodeExpression.xml msgid "" "An expression in Godot Shading Language, which will be injected at the start " "of the graph's matching shader function ([code]vertex[/code], " @@ -69985,13 +71757,13 @@ msgid "" "declare functions, varyings, uniforms, or global constants." msgstr "" -#: doc/classes/VisualShaderNodeFaceForward.xml:4 +#: doc/classes/VisualShaderNodeFaceForward.xml msgid "" "Returns the vector that points in the same direction as a reference vector " "within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeFaceForward.xml:7 +#: doc/classes/VisualShaderNodeFaceForward.xml msgid "" "Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. " "The function has three vector parameters: [code]N[/code], the vector to " @@ -70001,11 +71773,11 @@ msgid "" "N[/code] is returned." msgstr "" -#: doc/classes/VisualShaderNodeFresnel.xml:4 +#: doc/classes/VisualShaderNodeFresnel.xml msgid "A Fresnel effect to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeFresnel.xml:7 +#: doc/classes/VisualShaderNodeFresnel.xml msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." @@ -70013,13 +71785,13 @@ msgstr "" "Gibt den Abfall abgeleitet aus dem Skalarprodukt zwischen Flächennormale und " "Kamerablickrichtung zurück (zugeordnete Eingänge müssen übergeben werden)." -#: doc/classes/VisualShaderNodeGlobalExpression.xml:4 +#: doc/classes/VisualShaderNodeGlobalExpression.xml msgid "" "A custom global visual shader graph expression written in Godot Shading " "Language." msgstr "" -#: doc/classes/VisualShaderNodeGlobalExpression.xml:7 +#: doc/classes/VisualShaderNodeGlobalExpression.xml msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "generated shader. You can place various function definitions inside to call " @@ -70028,179 +71800,177 @@ msgid "" "constants." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:4 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Base class for a family of nodes with variable amount of input and output " "ports within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:7 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Currently, has no direct usage, use the derived classes instead." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:18 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Adds an input port with the specified [code]type[/code] (see [enum " "VisualShaderNode.PortType]) and [code]name[/code]." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:27 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Adds an output port with the specified [code]type[/code] (see [enum " "VisualShaderNode.PortType]) and [code]name[/code]." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:33 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Removes all previously specified input ports." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:39 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Removes all previously specified output ports." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:45 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns a free input port ID which can be used in [method add_input_port]." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:51 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns a free output port ID which can be used in [method add_output_port]." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:57 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns the number of input ports in use. Alternative for [method " "get_free_input_port_id]." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:63 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns a [String] description of the input ports as a colon-separated list " "using the format [code]id,type,name;[/code] (see [method add_input_port])." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:69 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns the number of output ports in use. Alternative for [method " "get_free_output_port_id]." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:75 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns a [String] description of the output ports as a colon-separated list " "using the format [code]id,type,name;[/code] (see [method add_output_port])." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:82 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Returns [code]true[/code] if the specified input port exists." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:89 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Returns [code]true[/code] if the specified output port exists." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:96 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Returns [code]true[/code] if the specified port name does not override an " "existed port name and is valid within the shader." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:103 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Removes the specified input port." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:110 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Removes the specified output port." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:118 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Renames the specified input port." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:126 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Sets the specified input port's type (see [enum VisualShaderNode.PortType])." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:133 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Defines all input ports using a [String] formatted as a colon-separated " "list: [code]id,type,name;[/code] (see [method add_input_port])." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:141 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "Renames the specified output port." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:149 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Sets the specified output port's type (see [enum VisualShaderNode.PortType])." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:156 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "" "Defines all output ports using a [String] formatted as a colon-separated " "list: [code]id,type,name;[/code] (see [method add_output_port])." msgstr "" -#: doc/classes/VisualShaderNodeGroupBase.xml:162 +#: doc/classes/VisualShaderNodeGroupBase.xml msgid "The size of the node in the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeInput.xml:6 +#: doc/classes/VisualShaderNodeInput.xml msgid "" "Gives access to input variables (built-ins) available for the shader. See " "the shading reference for the list of available built-ins for each shader " "type (check [code]Tutorials[/code] section for link)." msgstr "" -#: doc/classes/VisualShaderNodeInput.xml:9 +#: doc/classes/VisualShaderNodeInput.xml #, fuzzy -msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/" -"index.html" +msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" msgstr "" "https://docs.godotengine.org/de/stable/tutorials/shading/shading_reference/" "index.html" -#: doc/classes/VisualShaderNodeInput.xml:20 +#: doc/classes/VisualShaderNodeInput.xml msgid "" "One of the several input constants in lower-case style like: \"vertex" "\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" -#: doc/classes/VisualShaderNodeIs.xml:4 +#: doc/classes/VisualShaderNodeIs.xml msgid "" "A boolean comparison operator to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeIs.xml:7 +#: doc/classes/VisualShaderNodeIs.xml msgid "" "Returns the boolean result of the comparison between [code]INF[/code] or " "[code]NaN[/code] and a scalar parameter." msgstr "" -#: doc/classes/VisualShaderNodeIs.xml:15 +#: doc/classes/VisualShaderNodeIs.xml msgid "The comparison function. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeIs.xml:20 +#: doc/classes/VisualShaderNodeIs.xml msgid "Comparison with [code]INF[/code] (Infinity)." msgstr "" -#: doc/classes/VisualShaderNodeIs.xml:23 +#: doc/classes/VisualShaderNodeIs.xml msgid "" "Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric " "results, e.g. division by zero)." msgstr "" -#: doc/classes/VisualShaderNodeOuterProduct.xml:4 +#: doc/classes/VisualShaderNodeOuterProduct.xml msgid "" "Calculates an outer product of two vectors within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeOuterProduct.xml:7 +#: doc/classes/VisualShaderNodeOuterProduct.xml msgid "" "[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a " "column vector (matrix with one column) and the second parameter [code]r[/" @@ -70210,21 +71980,21 @@ msgid "" "the number of components in [code]r[/code]." msgstr "" -#: doc/classes/VisualShaderNodeOutput.xml:4 +#: doc/classes/VisualShaderNodeOutput.xml msgid "Represents the output shader parameters within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeOutput.xml:7 +#: doc/classes/VisualShaderNodeOutput.xml msgid "" "This visual shader node is present in all shader graphs in form of \"Output" "\" block with multiple output value ports." msgstr "" -#: doc/classes/VisualShaderNodeScalarClamp.xml:4 +#: doc/classes/VisualShaderNodeScalarClamp.xml msgid "Clamps a scalar value within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeScalarClamp.xml:7 +#: doc/classes/VisualShaderNodeScalarClamp.xml msgid "" "Constrains a value to lie between [code]min[/code] and [code]max[/code] " "values." @@ -70232,50 +72002,50 @@ msgstr "" "Schränkt einen Wert ein, der zwischen den Werten [code]min[/code] und " "[code]max[/code] liegen muss." -#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:4 +#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml msgid "Calculates a scalar derivative within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:7 -#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:7 +#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml msgid "" "This node is only available in [code]Fragment[/code] and [code]Light[/code] " "visual shaders." msgstr "" -#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:15 +#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml msgid "The derivative type. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:20 -#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:20 +#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]." msgstr "Summe der absoluten Ableitung in [code]x[/code] und [code]y[/code]." -#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:23 -#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:23 +#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml msgid "Derivative in [code]x[/code] using local differencing." msgstr "" -#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:26 -#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:26 +#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml msgid "Derivative in [code]y[/code] using local differencing." msgstr "" -#: doc/classes/VisualShaderNodeScalarInterp.xml:4 +#: doc/classes/VisualShaderNodeScalarInterp.xml msgid "" "Linearly interpolates between two scalars within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeScalarInterp.xml:7 +#: doc/classes/VisualShaderNodeScalarInterp.xml msgid "Translates to [code]mix(a, b, weight)[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeScalarSmoothStep.xml:4 +#: doc/classes/VisualShaderNodeScalarSmoothStep.xml msgid "Calculates a scalar SmoothStep function within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeScalarSmoothStep.xml:7 +#: doc/classes/VisualShaderNodeScalarSmoothStep.xml msgid "" "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader " "language.\n" @@ -70285,21 +72055,68 @@ msgid "" "and [code]1.0[/code] using Hermite polynomials." msgstr "" -#: doc/classes/VisualShaderNodeScalarSwitch.xml:4 +#: doc/classes/VisualShaderNodeScalarSwitch.xml msgid "A boolean/scalar function for use within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeScalarSwitch.xml:7 +#: doc/classes/VisualShaderNodeScalarSwitch.xml msgid "" "Returns an associated scalar if the provided boolean value is [code]true[/" "code] or [code]false[/code]." msgstr "" -#: doc/classes/VisualShaderNodeSwitch.xml:4 +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "" +"A hint applied to the uniform, which controls the values it can take when " +"set through the inspector." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "" +"Minimum value for range hints. Used if [member hint] is set to [constant " +"HINT_RANGE] or [constant HINT_RANGE_STEP]." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "" +"Maximum value for range hints. Used if [member hint] is set to [constant " +"HINT_RANGE] or [constant HINT_RANGE_STEP]." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "" +"Step (increment) value for the range hint with step. Used if [member hint] " +"is set to [constant HINT_RANGE_STEP]." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "No hint used." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "" +"A range hint for scalar value, which limits possible input values between " +"[member min] and [member max]. Translated to [code]hint_range(min, max)[/" +"code] in shader code." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +msgid "" +"A range hint for scalar value with step, which limits possible input values " +"between [member min] and [member max], with a step (increment) of [member " +"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code." +msgstr "" + +#: doc/classes/VisualShaderNodeScalarUniform.xml +#, fuzzy +msgid "Represents the size of the [enum Hint] enum." +msgstr "Stellt die Größe dar des [enum Variant.Type] enum." + +#: doc/classes/VisualShaderNodeSwitch.xml msgid "A boolean/vector function for use within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeSwitch.xml:7 +#: doc/classes/VisualShaderNodeSwitch.xml msgid "" "Returns an associated vector if the provided boolean value is [code]true[/" "code] or [code]false[/code]." @@ -70307,624 +72124,624 @@ msgstr "" "Gibt einen zugehörigen Vektor zurück, wenn der übergebene boolesche Wert " "[code]true[/code] oder [code]false[/code] ist." -#: doc/classes/VisualShaderNodeTexture.xml:4 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Performs a texture lookup within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:7 +#: doc/classes/VisualShaderNodeTexture.xml msgid "" "Performs a lookup operation on the provided texture, with support for " "multiple texture sources to choose from." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:15 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Determines the source for the lookup. See [enum Source] for options." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:18 +#: doc/classes/VisualShaderNodeTexture.xml msgid "The source texture, if needed for the selected [member source]." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:21 +#: doc/classes/VisualShaderNodeTexture.xml msgid "" "Specifies the type of the texture if [member source] is set to [constant " "SOURCE_TEXTURE]. See [enum TextureType] for options." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:26 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Use the texture given as an argument for this function." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:29 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Use the current viewport's texture as the source." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:32 +#: doc/classes/VisualShaderNodeTexture.xml msgid "" "Use the texture from this shader's texture built-in (e.g. a texture of a " "[Sprite])." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:35 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Use the texture from this shader's normal map built-in." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:38 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Use the depth texture available for this shader." msgstr "" -#: doc/classes/VisualShaderNodeTexture.xml:41 +#: doc/classes/VisualShaderNodeTexture.xml msgid "Use the texture provided in the input port for this function." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniform.xml:4 +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "Performs a uniform texture lookup within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniform.xml:7 +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "" "Performs a lookup operation on the texture provided as a uniform for the " "shader." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniform.xml:15 +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "Sets the default color if no texture is assigned to the uniform." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniform.xml:32 +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "" "Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a " "flowmap." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniform.xml:35 +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "Defaults to white color." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniform.xml:38 +#: doc/classes/VisualShaderNodeTextureUniform.xml msgid "Defaults to black color." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml:4 +#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml msgid "" "Performs a uniform texture lookup with triplanar within the visual shader " "graph." msgstr "" -#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml:7 +#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml msgid "" "Performs a lookup operation on the texture provided as a uniform for the " "shader, with support for triplanar mapping." msgstr "" -#: doc/classes/VisualShaderNodeTransformCompose.xml:4 +#: doc/classes/VisualShaderNodeTransformCompose.xml msgid "" "Composes a [Transform] from four [Vector3]s within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformCompose.xml:7 +#: doc/classes/VisualShaderNodeTransformCompose.xml msgid "" "Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. " "Each vector is one row in the matrix and the last column is a [code]vec4(0, " "0, 0, 1)[/code]." msgstr "" -#: doc/classes/VisualShaderNodeTransformConstant.xml:4 +#: doc/classes/VisualShaderNodeTransformConstant.xml msgid "A [Transform] constant for use within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformConstant.xml:7 +#: doc/classes/VisualShaderNodeTransformConstant.xml msgid "A constant [Transform], which can be used as an input node." msgstr "" -#: doc/classes/VisualShaderNodeTransformConstant.xml:15 +#: doc/classes/VisualShaderNodeTransformConstant.xml msgid "A [Transform] constant which represents the state of this node." msgstr "" -#: doc/classes/VisualShaderNodeTransformDecompose.xml:4 +#: doc/classes/VisualShaderNodeTransformDecompose.xml msgid "" "Decomposes a [Transform] into four [Vector3]s within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformDecompose.xml:7 +#: doc/classes/VisualShaderNodeTransformDecompose.xml msgid "" "Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] " "values, one from each row of the matrix." msgstr "" -#: doc/classes/VisualShaderNodeTransformFunc.xml:4 +#: doc/classes/VisualShaderNodeTransformFunc.xml msgid "Computes a [Transform] function within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformFunc.xml:7 +#: doc/classes/VisualShaderNodeTransformFunc.xml msgid "Computes an inverse or transpose function on the provided [Transform]." msgstr "" -#: doc/classes/VisualShaderNodeTransformFunc.xml:15 +#: doc/classes/VisualShaderNodeTransformFunc.xml msgid "The function to be computed. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeTransformFunc.xml:20 +#: doc/classes/VisualShaderNodeTransformFunc.xml msgid "Perform the inverse operation on the [Transform] matrix." msgstr "" -#: doc/classes/VisualShaderNodeTransformFunc.xml:23 +#: doc/classes/VisualShaderNodeTransformFunc.xml msgid "Perform the transpose operation on the [Transform] matrix." msgstr "" -#: doc/classes/VisualShaderNodeTransformMult.xml:4 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "Multiplies [Transform] by [Transform] within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformMult.xml:7 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "" "A multiplication operation on two transforms (4x4 matrices), with support " "for different multiplication operators." msgstr "" -#: doc/classes/VisualShaderNodeTransformMult.xml:15 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "" "The multiplication type to be performed on the transforms. See [enum " "Operator] for options." msgstr "" -#: doc/classes/VisualShaderNodeTransformMult.xml:20 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]." msgstr "" "Multipliziert die Transformation [code]a[/code] mit der Transformation " "[code]b[/code]." -#: doc/classes/VisualShaderNodeTransformMult.xml:23 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]." msgstr "" "Multipliziert die Transformation [code]b[/code] mit der Transformation " "[code]a[/code]." -#: doc/classes/VisualShaderNodeTransformMult.xml:26 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "" "Performs a component-wise multiplication of transform [code]a[/code] by the " "transform [code]b[/code]." msgstr "" -#: doc/classes/VisualShaderNodeTransformMult.xml:29 +#: doc/classes/VisualShaderNodeTransformMult.xml msgid "" "Performs a component-wise multiplication of transform [code]b[/code] by the " "transform [code]a[/code]." msgstr "" -#: doc/classes/VisualShaderNodeTransformUniform.xml:4 +#: doc/classes/VisualShaderNodeTransformUniform.xml msgid "A [Transform] uniform for use within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformUniform.xml:7 +#: doc/classes/VisualShaderNodeTransformUniform.xml msgid "Translated to [code]uniform mat4[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeTransformVecMult.xml:4 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "Multiplies a [Transform] and a [Vector3] within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeTransformVecMult.xml:7 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "A multiplication operation on a transform (4x4 matrix) and a vector, with " "support for different multiplication operators." msgstr "" -#: doc/classes/VisualShaderNodeTransformVecMult.xml:15 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "The multiplication type to be performed. See [enum Operator] for options." msgstr "" -#: doc/classes/VisualShaderNodeTransformVecMult.xml:20 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]." msgstr "" "Multipliziert die Transformation [code]a[/code] mit dem Vektor [code]b[/" "code]." -#: doc/classes/VisualShaderNodeTransformVecMult.xml:23 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]." msgstr "" "Multipliziert den Vektor [code]b[/code] mit der Transformation [code]a[/" "code]." -#: doc/classes/VisualShaderNodeTransformVecMult.xml:26 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping " "the last row and column of the transform." msgstr "" -#: doc/classes/VisualShaderNodeTransformVecMult.xml:29 +#: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping " "the last row and column of the transform." msgstr "" -#: doc/classes/VisualShaderNodeUniform.xml:4 +#: doc/classes/VisualShaderNodeUniform.xml msgid "A base type for the uniforms within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeUniform.xml:7 +#: doc/classes/VisualShaderNodeUniform.xml msgid "" "A uniform represents a variable in the shader which is set externally, i.e. " "from the [ShaderMaterial]. Uniforms are exposed as properties in the " "[ShaderMaterial] and can be assigned from the inspector or from a script." msgstr "" -#: doc/classes/VisualShaderNodeUniform.xml:15 +#: doc/classes/VisualShaderNodeUniform.xml msgid "" "Name of the uniform, by which it can be accessed through the " "[ShaderMaterial] properties." msgstr "" -#: doc/classes/VisualShaderNodeUniformRef.xml:4 +#: doc/classes/VisualShaderNodeUniformRef.xml msgid "A reference to an existing [VisualShaderNodeUniform]." msgstr "" -#: doc/classes/VisualShaderNodeUniformRef.xml:7 +#: doc/classes/VisualShaderNodeUniformRef.xml msgid "" "Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this " "uniform in different shaders or shader stages easily." msgstr "" -#: doc/classes/VisualShaderNodeUniformRef.xml:15 +#: doc/classes/VisualShaderNodeUniformRef.xml msgid "The name of the uniform which this reference points to." msgstr "" -#: doc/classes/VisualShaderNodeVec3Constant.xml:4 +#: doc/classes/VisualShaderNodeVec3Constant.xml msgid "A [Vector3] constant to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVec3Constant.xml:7 +#: doc/classes/VisualShaderNodeVec3Constant.xml msgid "A constant [Vector3], which can be used as an input node." msgstr "" -#: doc/classes/VisualShaderNodeVec3Constant.xml:15 +#: doc/classes/VisualShaderNodeVec3Constant.xml msgid "A [Vector3] constant which represents the state of this node." msgstr "" -#: doc/classes/VisualShaderNodeVec3Uniform.xml:4 +#: doc/classes/VisualShaderNodeVec3Uniform.xml msgid "A [Vector3] uniform to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVec3Uniform.xml:7 +#: doc/classes/VisualShaderNodeVec3Uniform.xml msgid "Translated to [code]uniform vec3[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeVectorClamp.xml:4 +#: doc/classes/VisualShaderNodeVectorClamp.xml msgid "Clamps a vector value within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorClamp.xml:7 +#: doc/classes/VisualShaderNodeVectorClamp.xml msgid "" "Constrains a value to lie between [code]min[/code] and [code]max[/code] " "values. The operation is performed on each component of the vector " "individually." msgstr "" -#: doc/classes/VisualShaderNodeVectorCompose.xml:4 +#: doc/classes/VisualShaderNodeVectorCompose.xml msgid "Composes a [Vector3] from three scalars within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorCompose.xml:7 +#: doc/classes/VisualShaderNodeVectorCompose.xml msgid "" "Creates a [code]vec3[/code] using three scalar values that can be provided " "from separate inputs." msgstr "" -#: doc/classes/VisualShaderNodeVectorDecompose.xml:4 +#: doc/classes/VisualShaderNodeVectorDecompose.xml msgid "" "Decomposes a [Vector3] into three scalars within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorDecompose.xml:7 +#: doc/classes/VisualShaderNodeVectorDecompose.xml msgid "" "Takes a [code]vec3[/code] and decomposes it into three scalar values that " "can be used as separate inputs." msgstr "" -#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:4 +#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml msgid "Calculates a vector derivative within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:15 +#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml msgid "A derivative type. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeVectorDistance.xml:4 +#: doc/classes/VisualShaderNodeVectorDistance.xml msgid "" "Returns the distance between two points. To be used within the visual shader " "graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorDistance.xml:7 +#: doc/classes/VisualShaderNodeVectorDistance.xml msgid "" "Calculates distance from point represented by vector [code]p0[/code] to " "vector [code]p1[/code].\n" "Translated to [code]distance(p0, p1)[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:4 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "A vector function to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:7 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "A visual shader node able to perform different functions using vectors." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:15 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "The function to be performed. See [enum Function] for options." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:20 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "" "Normalizes the vector so that it has a length of [code]1[/code] but points " "in the same direction." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:23 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Clamps the value between [code]0.0[/code] and [code]1.0[/code]." msgstr "" "Bindet den Wert im Zahlenbereich von [code]0.0[/code] und [code]1.0[/code]." -#: doc/classes/VisualShaderNodeVectorFunc.xml:26 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the opposite value of the parameter." msgstr "Gibt den inversen Wert des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:29 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns [code]1/vector[/code]." msgstr "Gibt [code]1/vector[/code] zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:32 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts RGB vector to HSV equivalent." msgstr "Wandelt RGB-Vektor in HSV-Gegenwert um." -#: doc/classes/VisualShaderNodeVectorFunc.xml:35 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts HSV vector to RGB equivalent." msgstr "Wandelt HSV-Vektor in RGB-Gegenwert um." -#: doc/classes/VisualShaderNodeVectorFunc.xml:38 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the absolute value of the parameter." msgstr "Gibt den absoluten Betrag des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:41 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the arc-cosine of the parameter." msgstr "Gibt den Arkuskosinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:44 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "Gibt den inversen hyperbolischen Kosinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:47 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the arc-sine of the parameter." msgstr "Gibt den Arkussinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:50 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "Gibt den inversen hyperbolischen Sinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:53 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the arc-tangent of the parameter." msgstr "Gibt den Arkustangens des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:56 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "Gibt den inversen hyperbolischen Tangens des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:59 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "Gibt die nächste Ganzzahl größer gleich dem Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:62 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the cosine of the parameter." msgstr "Gibt den Kosinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:65 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the hyperbolic cosine of the parameter." msgstr "Gibt den hyperbolischen Kosinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:68 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts a quantity in radians to degrees." msgstr "Wandelt einen Wert von Bogenmaß zu Grad um." -#: doc/classes/VisualShaderNodeVectorFunc.xml:71 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Base-e Exponential." msgstr "Basis-e exponentiell." -#: doc/classes/VisualShaderNodeVectorFunc.xml:74 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Base-2 Exponential." msgstr "Basis-2 exponentiell." -#: doc/classes/VisualShaderNodeVectorFunc.xml:77 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Finds the nearest integer less than or equal to the parameter." msgstr "Gibt die nächste Ganzzahl kleiner gleich dem Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:80 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Computes the fractional part of the argument." msgstr "Berechnet den Bruchteil des Parameters." -#: doc/classes/VisualShaderNodeVectorFunc.xml:83 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the inverse of the square root of the parameter." msgstr "Gibt die inverse Quadratwurzel des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:86 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Natural logarithm." msgstr "Natürlicher Logarithmus." -#: doc/classes/VisualShaderNodeVectorFunc.xml:89 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Base-2 logarithm." msgstr "Basis-2 Logarithmus." -#: doc/classes/VisualShaderNodeVectorFunc.xml:92 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts a quantity in degrees to radians." msgstr "Wandelt einen Wert von Grad zu Bogenmaß um." -#: doc/classes/VisualShaderNodeVectorFunc.xml:95 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Finds the nearest integer to the parameter." msgstr "Gibt die nächste Ganzzahl vom Parameter zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:98 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Finds the nearest even integer to the parameter." msgstr "Gibt die nächste gerade Ganzzahl vom Parameter zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:101 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "" "Extracts the sign of the parameter, i.e. returns [code]-1[/code] if the " "parameter is negative, [code]1[/code] if it's positive and [code]0[/code] " "otherwise." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:104 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the sine of the parameter." msgstr "Gibt den Sinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:107 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the hyperbolic sine of the parameter." msgstr "Gibt den hyperbolischen Sinus des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:110 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the square root of the parameter." msgstr "Gibt die Quadratwurzel des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:113 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the tangent of the parameter." msgstr "Gibt den Tangens des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:116 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the hyperbolic tangent of the parameter." msgstr "Gibt den hyperbolischen Tangens des Parameters zurück." -#: doc/classes/VisualShaderNodeVectorFunc.xml:119 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "" "Returns a value equal to the nearest integer to the parameter whose absolute " "value is not larger than the absolute value of the parameter." msgstr "" -#: doc/classes/VisualShaderNodeVectorFunc.xml:122 +#: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns [code]1.0 - vector[/code]." msgstr "Gibt [code]1.0 - vector[/code] zurück." -#: doc/classes/VisualShaderNodeVectorInterp.xml:4 +#: doc/classes/VisualShaderNodeVectorInterp.xml msgid "" "Linearly interpolates between two vectors within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorInterp.xml:7 +#: doc/classes/VisualShaderNodeVectorInterp.xml msgid "" "Translates to [code]mix(a, b, weight)[/code] in the shader language, where " "[code]weight[/code] is a [Vector3] with weights for each component." msgstr "" -#: doc/classes/VisualShaderNodeVectorLen.xml:4 +#: doc/classes/VisualShaderNodeVectorLen.xml msgid "Returns the length of a [Vector3] within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorLen.xml:7 +#: doc/classes/VisualShaderNodeVectorLen.xml msgid "Translated to [code]length(p0)[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:4 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "A vector operator to be used within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:7 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "" "A visual shader node for use of vector operators. Operates on vector " "[code]a[/code] and vector [code]b[/code]." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:15 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "The operator to be used. See [enum Operator] for options." msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." -#: doc/classes/VisualShaderNodeVectorOp.xml:20 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Adds two vectors." msgstr "Addiert zwei Vektoren." -#: doc/classes/VisualShaderNodeVectorOp.xml:23 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Subtracts a vector from a vector." msgstr "Subtrahiert Vektor von Vektor." -#: doc/classes/VisualShaderNodeVectorOp.xml:26 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Multiplies two vectors." msgstr "Multipliziert zwei Vektoren." -#: doc/classes/VisualShaderNodeVectorOp.xml:29 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Divides vector by vector." msgstr "Teilt Vektor durch Vektor." -#: doc/classes/VisualShaderNodeVectorOp.xml:32 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Returns the remainder of the two vectors." msgstr "Gibt den Rest einer Division zweier Vektoren zurück." -#: doc/classes/VisualShaderNodeVectorOp.xml:35 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "" "Returns the value of the first parameter raised to the power of the second, " "for each component of the vectors." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:38 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Returns the greater of two values, for each component of the vectors." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:41 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Returns the lesser of two values, for each component of the vectors." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:44 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Calculates the cross product of two vectors." msgstr "Berechnet das Kreuzprodukt zweier Vektoren." -#: doc/classes/VisualShaderNodeVectorOp.xml:47 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "Returns the arc-tangent of the parameters." msgstr "Gibt den Arkuskosinus2 der Parameter zurück." -#: doc/classes/VisualShaderNodeVectorOp.xml:50 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "" "Returns the vector that points in the direction of reflection. [code]a[/" "code] is incident vector and [code]b[/code] is the normal vector." msgstr "" -#: doc/classes/VisualShaderNodeVectorOp.xml:53 +#: doc/classes/VisualShaderNodeVectorOp.xml msgid "" "Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller " "than [code]b[/code] and [code]1.0[/code] otherwise." msgstr "" -#: doc/classes/VisualShaderNodeVectorRefract.xml:4 +#: doc/classes/VisualShaderNodeVectorRefract.xml msgid "" "Returns the [Vector3] that points in the direction of refraction. For use " "within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorRefract.xml:7 +#: doc/classes/VisualShaderNodeVectorRefract.xml msgid "" "Translated to [code]refract(I, N, eta)[/code] in the shader language, where " "[code]I[/code] is the incident vector, [code]N[/code] is the normal vector " "and [code]eta[/code] is the ratio of the indices of the refraction." msgstr "" -#: doc/classes/VisualShaderNodeVectorScalarMix.xml:4 +#: doc/classes/VisualShaderNodeVectorScalarMix.xml msgid "" "Linearly interpolates between two vectors using a scalar. For use within the " "visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorScalarMix.xml:7 +#: doc/classes/VisualShaderNodeVectorScalarMix.xml msgid "" "Translates to [code]mix(a, b, weight)[/code] in the shader language, where " "[code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a " "scalar." msgstr "" -#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml:4 +#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml msgid "" "Calculates a vector SmoothStep function using scalar within the visual " "shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml:7 +#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml msgid "" "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader " "language, where [code]x[/code] is a scalar.\n" @@ -70934,22 +72751,22 @@ msgid "" "and [code]1.0[/code] using Hermite polynomials." msgstr "" -#: doc/classes/VisualShaderNodeVectorScalarStep.xml:4 +#: doc/classes/VisualShaderNodeVectorScalarStep.xml msgid "Calculates a vector Step function within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorScalarStep.xml:7 +#: doc/classes/VisualShaderNodeVectorScalarStep.xml msgid "" "Translates to [code]step(edge, x)[/code] in the shader language.\n" "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] " "and [code]1.0[/code] otherwise." msgstr "" -#: doc/classes/VisualShaderNodeVectorSmoothStep.xml:4 +#: doc/classes/VisualShaderNodeVectorSmoothStep.xml msgid "Calculates a vector SmoothStep function within the visual shader graph." msgstr "" -#: doc/classes/VisualShaderNodeVectorSmoothStep.xml:7 +#: doc/classes/VisualShaderNodeVectorSmoothStep.xml msgid "" "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader " "language, where [code]x[/code] is a vector.\n" @@ -70959,54 +72776,54 @@ msgid "" "and [code]1.0[/code] using Hermite polynomials." msgstr "" -#: doc/classes/VScrollBar.xml:4 +#: doc/classes/VScrollBar.xml msgid "Vertical scroll bar." msgstr "" -#: doc/classes/VScrollBar.xml:7 +#: doc/classes/VScrollBar.xml msgid "" "Vertical version of [ScrollBar], which goes from top (min) to bottom (max)." msgstr "" -#: doc/classes/VScrollBar.xml:21 +#: doc/classes/VScrollBar.xml msgid "" "Icon used as a button to scroll the [ScrollBar] up. Supports custom step " "using the [member ScrollBar.custom_step] property." msgstr "" -#: doc/classes/VScrollBar.xml:39 +#: doc/classes/VScrollBar.xml msgid "" "Icon used as a button to scroll the [ScrollBar] down. Supports custom step " "using the [member ScrollBar.custom_step] property." msgstr "" -#: doc/classes/VSeparator.xml:4 +#: doc/classes/VSeparator.xml msgid "Vertical version of [Separator]." msgstr "" -#: doc/classes/VSeparator.xml:7 +#: doc/classes/VSeparator.xml msgid "" "Vertical version of [Separator]. Even though it looks vertical, it is used " "to separate objects horizontally." msgstr "" -#: doc/classes/VSeparator.xml:17 +#: doc/classes/VSeparator.xml msgid "" "The width of the area covered by the separator. Effectively works like a " "minimum width." msgstr "" -#: doc/classes/VSeparator.xml:20 +#: doc/classes/VSeparator.xml msgid "" "The style for the separator line. Works best with [StyleBoxLine] (remember " "to enable [member StyleBoxLine.vertical])." msgstr "" -#: doc/classes/VSlider.xml:4 +#: doc/classes/VSlider.xml msgid "Vertical slider." msgstr "" -#: doc/classes/VSlider.xml:7 +#: doc/classes/VSlider.xml msgid "" "Vertical slider. See [Slider]. This one goes from bottom (min) to top " "(max).\n" @@ -71014,32 +72831,32 @@ msgid "" "signals are part of the [Range] class which this class inherits from." msgstr "" -#: doc/classes/VSlider.xml:25 +#: doc/classes/VSlider.xml msgid "The background of the area below the grabber." msgstr "" -#: doc/classes/VSlider.xml:36 +#: doc/classes/VSlider.xml msgid "" "The background for the whole slider. Determines the width of the " "[code]grabber_area[/code]." msgstr "" -#: doc/classes/VSplitContainer.xml:4 +#: doc/classes/VSplitContainer.xml msgid "Vertical split container." msgstr "" -#: doc/classes/VSplitContainer.xml:7 +#: doc/classes/VSplitContainer.xml msgid "" "Vertical split container. See [SplitContainer]. This goes from top to bottom." msgstr "" -#: doc/classes/WeakRef.xml:4 +#: doc/classes/WeakRef.xml msgid "" "Holds an [Object], but does not contribute to the reference count if the " "object is a reference." msgstr "" -#: doc/classes/WeakRef.xml:7 +#: doc/classes/WeakRef.xml msgid "" "A weakref can hold a [Reference], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." @@ -71052,21 +72869,21 @@ msgid "" "be released." msgstr "" -#: doc/classes/WeakRef.xml:15 +#: doc/classes/WeakRef.xml msgid "Returns the [Object] this weakref is referring to." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:13 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "Closes this data channel, notifying the other peer." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:19 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml #, fuzzy msgid "" "Returns the number of bytes currently queued to be sent over this channel." msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück." -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:25 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns the id assigned to this channel during creation (or auto-assigned " "during negotiation).\n" @@ -71075,98 +72892,98 @@ msgid "" "then)." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:32 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "Returns the label assigned to this channel during creation." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:38 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns the [code]maxPacketLifeTime[/code] value assigned to this channel " "during creation.\n" "Will be [code]65535[/code] if not specified." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:45 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns the [code]maxRetransmits[/code] value assigned to this channel " "during creation.\n" "Will be [code]65535[/code] if not specified." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:52 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns the sub-protocol assigned to this channel during creation. An empty " "string if not specified." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:58 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "Returns the current state of this channel, see [enum ChannelState]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:64 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns [code]true[/code] if this channel was created with out-of-band " "configuration." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:70 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns [code]true[/code] if this channel was created with ordering enabled " "(default)." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:76 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "Reserved, but not used for now." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:82 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Returns [code]true[/code] if the last received packet was transferred as " "text. See [member write_mode]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:88 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "The transfer mode to use when sending outgoing packet. Either text or binary." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:93 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Tells the channel to send data over this channel as text. An external peer " "(non-Godot) would receive this as a string." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:96 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "Tells the channel to send data over this channel as binary. An external peer " "(non-Godot) would receive this as array buffer or blob." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:99 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "The channel was created, but it's still trying to connect." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:102 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "The channel is currently open, and data can flow over it." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:105 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "" "The channel is being closed, no new messages will be accepted, but those " "already in queue will be flushed." msgstr "" -#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:108 +#: modules/webrtc/doc_classes/WebRTCDataChannel.xml msgid "The channel was closed, or connection failed." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:4 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "A simple interface to create a peer-to-peer mesh network composed of " "[WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:7 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "This class constructs a full mesh of [WebRTCPeerConnection] (one connection " "for each peer) that can be used as a [member MultiplayerAPI.network_peer].\n" @@ -71182,7 +72999,7 @@ msgid "" "[NetworkedMultiplayerPeer]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:20 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "Add a new peer to the mesh with the given [code]peer_id[/code]. The " "[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection." @@ -71193,11 +73010,11 @@ msgid "" "ordered channels (see [method WebRTCPeerConnection.create_data_channel])." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:27 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "Close all the add peer connections and channels, freeing all resources." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:34 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "Return a dictionary representation of the peer with given [code]peer_id[/" "code] with three keys. [code]connection[/code] containing the " @@ -71206,19 +73023,19 @@ msgid "" "the peer connection is currently connected (all three channels are open)." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:40 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "Returns a dictionary which keys are the peer ids and values the peer " "representation as in [method get_peer]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:47 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers " "map (it might not be connected though)." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:55 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "Initialize the multiplayer peer with the given [code]peer_id[/code] (must be " "between 1 and 2147483647).\n" @@ -71238,7 +73055,7 @@ msgid "" "NetworkedMultiplayerPeer.CONNECTION_CONNECTED]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:64 +#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml msgid "" "Remove the peer with given [code]peer_id[/code] from the mesh. If the peer " "was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was " @@ -71246,11 +73063,11 @@ msgid "" "will be emitted." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:4 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "Interface to a WebRTC peer connection." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:7 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "A WebRTC connection between the local computer and a remote peer. Provides " "an interface to connect, maintain and monitor the connection.\n" @@ -71267,20 +73084,20 @@ msgid "" "or look into the tutorial for more information." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:23 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Add an ice candidate generated by a remote peer (and received over the " "signaling server). See [signal ice_candidate_created]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:29 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Close the peer connection and all data channels associated with it.\n" "[b]Note:[/b] You cannot reuse this object for a new connection unless you " "call [method initialize]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:39 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with " "given [code]label[/code] and optionally configured via the [code]options[/" @@ -71318,7 +73135,7 @@ msgid "" "will be closed." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:61 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Creates a new SDP offer to start a WebRTC connection with a remote peer. At " "least one [WebRTCDataChannel] must have been created before calling this " @@ -71328,11 +73145,11 @@ msgid "" "sent." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:68 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "Returns the connection state. See [enum ConnectionState]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:76 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Re-initialize this peer connection, closing any previously active " "connection, and going back to state [constant STATE_NEW]. A dictionary of " @@ -71358,13 +73175,13 @@ msgid "" "[/codeblock]" msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:97 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Call this method frequently (e.g. in [method Node._process] or [method Node." "_physics_process]) to properly receive signals." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:105 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Sets the SDP description of the local peer. This should be called in " "response to [signal session_description_created].\n" @@ -71373,7 +73190,7 @@ msgid "" "is returned)." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:114 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Sets the SDP description of the remote peer. This should be called with the " "values generated by a remote peer and received over the signaling server.\n" @@ -71383,7 +73200,7 @@ msgid "" "[signal ice_candidate_created]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:124 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Emitted when a new in-band channel is received, i.e. when the channel was " "created with [code]negotiated: false[/code] (default).\n" @@ -71392,13 +73209,13 @@ msgid "" "create_data_channel]." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:133 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Emitted when a new ICE candidate has been created. The three parameters are " "meant to be passed to the remote peer over the signaling server." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:140 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "Emitted after a successful call to [method create_offer] or [method " "set_remote_description] (when it generates an answer). The parameters are " @@ -71406,40 +73223,40 @@ msgid "" "sent to the remote peer over the signaling server." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:146 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "The connection is new, data channels and an offer can be created in this " "state." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:149 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "The peer is connecting, ICE is in progress, none of the transports has " "failed." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:152 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "The peer is connected, all ICE transports are connected." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:155 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "At least one ICE transport is disconnected." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:158 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "One or more of the ICE transports failed." msgstr "" -#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:161 +#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml msgid "" "The peer connection is closed (after calling [method close] for example)." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:4 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "A WebSocket client implementation." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:7 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "This class implements a WebSocket client compatible with any RFC 6455-" "compliant WebSocket server.\n" @@ -71452,7 +73269,7 @@ msgid "" "new data is available." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:22 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "Connects to the given URL requesting one of the given [code]protocols[/code] " "as sub-protocol. If the list empty (default), no sub-protocol will be " @@ -71477,21 +73294,21 @@ msgid "" "HTML5 exports due to browsers restrictions." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:35 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "Disconnects this client from the connected host. See [method WebSocketPeer." "close] for more information." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:41 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "Return the IP address of the currently connected host." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:47 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "Return the IP port of the currently connected host." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:53 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "If specified, this [X509Certificate] will be the only one accepted when " "connecting to an SSL host. Any other certificate provided by the server will " @@ -71500,59 +73317,59 @@ msgid "" "supported in HTML5 exports due to browsers restrictions." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:57 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "If [code]true[/code], SSL certificate verification is enabled.\n" "[b]Note:[/b] You must specify the certificates to be used in the Project " "Settings for it to work when exported." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:65 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "Emitted when the connection to the server is closed. [code]was_clean_close[/" "code] will be [code]true[/code] if the connection was shutdown cleanly." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:70 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "Emitted when the connection to the server fails." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:76 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "Emitted when a connection with the server is established, [code]protocol[/" "code] will contain the sub-protocol agreed with the server." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:81 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "Emitted when a WebSocket message is received.\n" "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level " "multiplayer peer." msgstr "" -#: modules/websocket/doc_classes/WebSocketClient.xml:89 +#: modules/websocket/doc_classes/WebSocketClient.xml msgid "" "Emitted when the server requests a clean close. You should keep polling " "until you get a [signal connection_closed] signal to achieve the clean " "close. See [method WebSocketPeer.close] for more details." msgstr "" -#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:4 +#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "Base class for WebSocket server and client." msgstr "" -#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:7 +#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" "Base class for WebSocket server and client, allowing them to be used as " "network peer for the [MultiplayerAPI]." msgstr "" -#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:16 +#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" "Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]." msgstr "" -#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:26 +#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" "Configures the buffer sizes for this WebSocket peer. Default values can be " "specified in the Project Settings under [code]network/limits[/code]. For " @@ -71565,18 +73382,18 @@ msgid "" "managed by browsers." msgstr "" -#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:41 +#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" "Emitted when a packet is received from a peer.\n" "[b]Note:[/b] This signal is only emitted when the client or server is " "configured to use Godot multiplayer API." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:4 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "A class representing a specific WebSocket connection." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:7 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "This class represents a specific WebSocket connection, allowing you to do " "lower level operations with it.\n" @@ -71584,7 +73401,7 @@ msgid "" "recognize the mode used for writing by the other peer." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:18 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Closes this WebSocket connection. [code]code[/code] is the status code for " "the closure (see RFC 6455 section 7.4 for a list of valid status codes). " @@ -71597,67 +73414,67 @@ msgid "" "refer to browser-specific documentation for more details." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:26 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Returns the IP address of the connected peer.\n" "[b]Note:[/b] Not available in the HTML5 export." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:33 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Returns the remote port of the connected peer.\n" "[b]Note:[/b] Not available in the HTML5 export." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:40 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Returns the current amount of data in the outbound websocket buffer. [b]Note:" "[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use " "an internal buffer." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:46 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "Gets the current selected write mode. See [enum WriteMode]." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:52 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "Returns [code]true[/code] if this peer is currently connected." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:59 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Disable Nagle's algorithm on the underling TCP socket (default). See [method " "StreamPeerTCP.set_no_delay] for more information.\n" "[b]Note:[/b] Not available in the HTML5 export." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:67 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "Sets the socket to use the given [enum WriteMode]." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:73 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Returns [code]true[/code] if the last received packet was sent as a text " "payload. See [enum WriteMode]." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:79 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Specifies that WebSockets messages should be transferred as text payload " "(only valid UTF-8 is allowed)." msgstr "" -#: modules/websocket/doc_classes/WebSocketPeer.xml:82 +#: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" "Specifies that WebSockets messages should be transferred as binary payload " "(any byte combination is allowed)." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:4 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "A WebSocket server implementation." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:7 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "This class implements a WebSocket server that can also support the high-" "level multiplayer API.\n" @@ -71668,22 +73485,22 @@ msgid "" "[b]Note:[/b] Not available in HTML5 exports." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:20 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Disconnects the peer identified by [code]id[/code] from the server. See " "[method WebSocketPeer.close] for more information." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:41 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "Returns [code]true[/code] if a peer with the given ID is connected." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:47 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Returns [code]true[/code] if the server is actively listening on a port." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:56 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Starts listening on the given port.\n" "You can specify the desired subprotocols via the \"protocols\" array. If the " @@ -71699,45 +73516,45 @@ msgid "" "[code]get_peer(id).get_available_packet_count[/code])." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:65 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "Stops the server and clear its state." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:71 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "When not set to [code]*[/code] will restrict incoming connections to the " "specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] " "will cause the server to listen only to the local host." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:74 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "When using SSL (see [member private_key] and [member ssl_certificate]), you " "can set this to a valid [X509Certificate] to be provided as additional CA " "chain information during the SSL handshake." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:77 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "The time in seconds before a pending client (i.e. a client that has not yet " "finished the HTTP handshake) is considered stale and forcefully disconnected." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:80 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "When set to a valid [CryptoKey] (along with [member ssl_certificate]) will " "cause the server to require SSL instead of regular TCP (i.e. the [code]wss://" "[/code] protocol)." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:83 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "When set to a valid [X509Certificate] (along with [member private_key]) will " "cause the server to require SSL instead of regular TCP (i.e. the [code]wss://" "[/code] protocol)." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:92 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Emitted when a client requests a clean close. You should keep polling until " "you get a [signal client_disconnected] signal with the same [code]id[/code] " @@ -71745,30 +73562,30 @@ msgid "" "details." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:99 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Emitted when a new client connects. \"protocol\" will be the sub-protocol " "agreed with the client." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:106 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Emitted when a client disconnects. [code]was_clean_close[/code] will be " "[code]true[/code] if the connection was shutdown cleanly." msgstr "" -#: modules/websocket/doc_classes/WebSocketServer.xml:112 +#: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Emitted when a new message is received.\n" "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level " "multiplayer peer." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:4 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "AR/VR interface using WebXR." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:7 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "WebXR is an open standard that allows creating VR and AR applications that " "run in the web browser.\n" @@ -71894,11 +73711,11 @@ msgid "" "advanced interations with more advanced devices." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:94 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:101 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Gets an [ARVRPositionalTracker] for the given [code]controller_id[/code].\n" "In the context of WebXR, a \"controller\" can be an advanced VR controller " @@ -71917,7 +73734,7 @@ msgid "" "- [signal squeezestart]" msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:116 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" @@ -71928,7 +73745,7 @@ msgid "" "signal with the result." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:124 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "The vertices of a polygon which defines the boundaries of the user's play " "area.\n" @@ -71938,7 +73755,7 @@ msgid "" "The [signal reference_space_reset] signal may indicate when this changes." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:129 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "A comma-seperated list of optional features used by [method ARVRInterface." "initialize] when setting up the WebXR session.\n" @@ -71952,7 +73769,7 @@ msgid "" "required_features] or [member optional_features]." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:135 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "The reference space type (from the list of requested types set in the " "[member requested_reference_space_types] property), that was ultimately used " @@ -71963,7 +73780,7 @@ msgid "" "required_features] or [member optional_features]." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:139 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "A comma-seperated list of reference space types used by [method " "ARVRInterface.initialize] when setting up the WebXR session.\n" @@ -71978,7 +73795,7 @@ msgid "" "required_features] or [member optional_features]." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:145 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "A comma-seperated list of required features used by [method ARVRInterface." "initialize] when setting up the WebXR session.\n" @@ -71991,7 +73808,7 @@ msgid "" "required_features] or [member optional_features]." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:151 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "The session mode used by [method ARVRInterface.initialize] when setting up " "the WebXR session.\n" @@ -72001,7 +73818,7 @@ msgid "" "vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code]." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:156 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Indicates if the WebXR session's imagery is visible to the user.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -72010,7 +73827,7 @@ msgid "" "blurred\"[/code]." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:163 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted to indicate that the reference space has been reset or " "reconfigured.\n" @@ -72022,27 +73839,27 @@ msgid "" "reset_event]WebXR's XRReferenceSpace reset event[/url] for more information." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:171 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted after one of the \"controllers\" has finished its \"primary action" "\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:178 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted when one of the \"controllers\" has finished its \"primary action" "\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:185 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted when one of the \"controllers\" has started its \"primary action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:191 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted when the user ends the WebXR session (which can be done using UI " "from the browser or device).\n" @@ -72050,14 +73867,14 @@ msgid "" "instruct Godot to resume rendering to the screen." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:198 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted by [method ARVRInterface.initialize] if the session fails to start.\n" "[code]message[/code] may optionally contain an error message from WebXR, or " "an empty string if no message is available." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:204 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted by [method ARVRInterface.initialize] if the session is successfully " "started.\n" @@ -72065,50 +73882,50 @@ msgid "" "instruct Godot to start rendering to the AR/VR device." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:212 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted by [method is_session_supported] to indicate if the given " "[code]session_mode[/code] is supported or not." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:218 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted after one of the \"controllers\" has finished its \"primary squeeze " "action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:225 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted when one of the \"controllers\" has finished its \"primary squeeze " "action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:232 +#: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Emitted when one of the \"controllers\" has started its \"primary squeeze " "action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" -#: modules/webxr/doc_classes/WebXRInterface.xml:238 +#: modules/webxr/doc_classes/WebXRInterface.xml #, fuzzy msgid "Emitted when [member visibility_state] has changed." msgstr "Wird ausgegeben, wenn [member frame] geändert wurde." -#: doc/classes/WindowDialog.xml:4 +#: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" -#: doc/classes/WindowDialog.xml:7 +#: doc/classes/WindowDialog.xml msgid "" "Windowdialog is the base class for all window-based dialogs. It's a by-" "default toplevel [Control] that draws a window decoration and allows motion " "and resizing." msgstr "" -#: doc/classes/WindowDialog.xml:15 +#: doc/classes/WindowDialog.xml msgid "" "Returns the close [TextureButton].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -72116,128 +73933,128 @@ msgid "" "[member CanvasItem.visible] property." msgstr "" -#: doc/classes/WindowDialog.xml:22 +#: doc/classes/WindowDialog.xml #, fuzzy msgid "If [code]true[/code], the user can resize the window." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/WindowDialog.xml:25 +#: doc/classes/WindowDialog.xml #, fuzzy msgid "The text displayed in the window's title bar." msgstr "Der vom Dialog angezeigte Text." -#: doc/classes/WindowDialog.xml:32 +#: doc/classes/WindowDialog.xml #, fuzzy -msgid "The icon for the close button." -msgstr "Linke Maustaste." +msgid "The color of the title text." +msgstr "Die Farbe des spiegelnden Lichteffekts." -#: doc/classes/WindowDialog.xml:35 +#: doc/classes/WindowDialog.xml msgid "The horizontal offset of the close button." msgstr "" -#: doc/classes/WindowDialog.xml:38 +#: doc/classes/WindowDialog.xml msgid "" -"The icon used for the close button when it's hovered with the mouse cursor." +"The thickness of the border that can be dragged when scaling the window (if " +"[member resizable] is enabled)." msgstr "" -#: doc/classes/WindowDialog.xml:44 -msgid "" -"The style for both the content background of the [WindowDialog] and the " -"title bar. The title bar is created with a top border and an expand margin " -"using the [code]panel[/code] stylebox." +#: doc/classes/WindowDialog.xml +msgid "The vertical offset of the title text." msgstr "" -#: doc/classes/WindowDialog.xml:47 -msgid "" -"The thickness of the border that can be dragged when scaling the window (if " -"[member resizable] is enabled)." +#: doc/classes/WindowDialog.xml +msgid "The font used to draw the title." msgstr "" -#: doc/classes/WindowDialog.xml:50 +#: doc/classes/WindowDialog.xml #, fuzzy -msgid "The color of the title text." -msgstr "Die Farbe des spiegelnden Lichteffekts." +msgid "The icon for the close button." +msgstr "Linke Maustaste." -#: doc/classes/WindowDialog.xml:53 -msgid "The font used to draw the title." +#: doc/classes/WindowDialog.xml +msgid "" +"The icon used for the close button when it's hovered with the mouse cursor." msgstr "" -#: doc/classes/WindowDialog.xml:56 -msgid "The vertical offset of the title text." +#: doc/classes/WindowDialog.xml +msgid "" +"The style for both the content background of the [WindowDialog] and the " +"title bar. The title bar is created with a top border and an expand margin " +"using the [code]panel[/code] stylebox." msgstr "" -#: doc/classes/World.xml:4 +#: doc/classes/World.xml msgid "Class that has everything pertaining to a world." msgstr "" -#: doc/classes/World.xml:7 +#: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " "scenario and a sound space. Spatial nodes register their resources into the " "current world." msgstr "" -#: doc/classes/World.xml:16 +#: doc/classes/World.xml msgid "" "Direct access to the world's physics 3D space state. Used for querying " "current and potential collisions." msgstr "" -#: doc/classes/World.xml:19 +#: doc/classes/World.xml msgid "The World's [Environment]." msgstr "" -#: doc/classes/World.xml:22 +#: doc/classes/World.xml msgid "" "The World's fallback_environment will be used if the World's [Environment] " "fails or is missing." msgstr "" -#: doc/classes/World.xml:25 +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" -#: doc/classes/World.xml:28 +#: doc/classes/World.xml msgid "The World's physics space." msgstr "" -#: doc/classes/World2D.xml:4 +#: doc/classes/World2D.xml msgid "Class that has everything pertaining to a 2D world." msgstr "" -#: doc/classes/World2D.xml:7 +#: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " "visual scenario and a sound space. 2D nodes register their resources into " "the current 2D world." msgstr "" -#: doc/classes/World2D.xml:16 +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D " "drawing." msgstr "" -#: doc/classes/World2D.xml:19 +#: doc/classes/World2D.xml msgid "" "Direct access to the world's physics 2D space state. Used for querying " "current and potential collisions. When using multi-threaded physics, access " "is limited to [code]_physics_process(delta)[/code] in the main thread." msgstr "" -#: doc/classes/World2D.xml:22 +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" -#: doc/classes/WorldEnvironment.xml:4 +#: doc/classes/WorldEnvironment.xml msgid "" "Default environment properties for the entire scene (post-processing " "effects, lighting and background settings)." msgstr "" -#: doc/classes/WorldEnvironment.xml:7 +#: doc/classes/WorldEnvironment.xml msgid "" "The [WorldEnvironment] node is used to configure the default [Environment] " "for the scene.\n" @@ -72251,17 +74068,17 @@ msgid "" "balance of the scene." msgstr "" -#: doc/classes/WorldEnvironment.xml:21 +#: doc/classes/WorldEnvironment.xml msgid "" "The [Environment] resource used by this [WorldEnvironment], defining the " "default properties." msgstr "" -#: doc/classes/X509Certificate.xml:4 +#: doc/classes/X509Certificate.xml msgid "An X509 certificate (e.g. for SSL)." msgstr "" -#: doc/classes/X509Certificate.xml:7 +#: doc/classes/X509Certificate.xml msgid "" "The X509Certificate class represents an X509 certificate. Certificates can " "be loaded and saved like any other [Resource].\n" @@ -72272,152 +74089,152 @@ msgid "" "[b]Note:[/b] Not available in HTML5 exports." msgstr "" -#: doc/classes/X509Certificate.xml:18 +#: doc/classes/X509Certificate.xml msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)." msgstr "" -#: doc/classes/X509Certificate.xml:25 +#: doc/classes/X509Certificate.xml msgid "" "Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" " "file)." msgstr "" -#: doc/classes/XMLParser.xml:4 +#: doc/classes/XMLParser.xml msgid "" "Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/" "XML]XML[/url] files." msgstr "" -#: doc/classes/XMLParser.xml:7 +#: doc/classes/XMLParser.xml msgid "" "This class can serve as base to make custom XML parsers. Since XML is a very " "flexible standard, this interface is low-level so it can be applied to any " "possible schema." msgstr "" -#: doc/classes/XMLParser.xml:15 +#: doc/classes/XMLParser.xml msgid "Gets the amount of attributes in the current element." msgstr "" -#: doc/classes/XMLParser.xml:22 +#: doc/classes/XMLParser.xml msgid "" "Gets the name of the attribute specified by the index in [code]idx[/code] " "argument." msgstr "" -#: doc/classes/XMLParser.xml:29 +#: doc/classes/XMLParser.xml msgid "" "Gets the value of the attribute specified by the index in [code]idx[/code] " "argument." msgstr "" -#: doc/classes/XMLParser.xml:35 +#: doc/classes/XMLParser.xml msgid "Gets the current line in the parsed file (currently not implemented)." msgstr "" -#: doc/classes/XMLParser.xml:42 +#: doc/classes/XMLParser.xml msgid "" "Gets the value of a certain attribute of the current element by name. This " "will raise an error if the element has no such attribute." msgstr "" -#: doc/classes/XMLParser.xml:49 +#: doc/classes/XMLParser.xml msgid "" "Gets the value of a certain attribute of the current element by name. This " "will return an empty [String] if the attribute is not found." msgstr "" -#: doc/classes/XMLParser.xml:55 +#: doc/classes/XMLParser.xml msgid "" "Gets the contents of a text node. This will raise an error in any other type " "of node." msgstr "" -#: doc/classes/XMLParser.xml:61 +#: doc/classes/XMLParser.xml msgid "" "Gets the name of the current element node. This will raise an error if the " "current node type is neither [constant NODE_ELEMENT] nor [constant " "NODE_ELEMENT_END]." msgstr "" -#: doc/classes/XMLParser.xml:67 +#: doc/classes/XMLParser.xml msgid "" "Gets the byte offset of the current node since the beginning of the file or " "buffer." msgstr "" -#: doc/classes/XMLParser.xml:73 +#: doc/classes/XMLParser.xml msgid "" "Gets the type of the current node. Compare with [enum NodeType] constants." msgstr "" -#: doc/classes/XMLParser.xml:80 +#: doc/classes/XMLParser.xml msgid "Check whether the current element has a certain attribute." msgstr "" -#: doc/classes/XMLParser.xml:86 +#: doc/classes/XMLParser.xml msgid "" "Check whether the current element is empty (this only works for completely " "empty tags, e.g. [code]<element \\>[/code])." msgstr "" -#: doc/classes/XMLParser.xml:93 +#: doc/classes/XMLParser.xml msgid "Opens an XML file for parsing. This returns an error code." msgstr "" -#: doc/classes/XMLParser.xml:100 +#: doc/classes/XMLParser.xml msgid "Opens an XML raw buffer for parsing. This returns an error code." msgstr "" -#: doc/classes/XMLParser.xml:106 +#: doc/classes/XMLParser.xml msgid "Reads the next node of the file. This returns an error code." msgstr "" -#: doc/classes/XMLParser.xml:113 +#: doc/classes/XMLParser.xml msgid "" "Moves the buffer cursor to a certain offset (since the beginning) and read " "the next node there. This returns an error code." msgstr "" -#: doc/classes/XMLParser.xml:119 +#: doc/classes/XMLParser.xml msgid "" "Skips the current section. If the node contains other elements, they will be " "ignored and the cursor will go to the closing of the current element." msgstr "" -#: doc/classes/XMLParser.xml:125 +#: doc/classes/XMLParser.xml msgid "There's no node (no file or buffer opened)." msgstr "" -#: doc/classes/XMLParser.xml:128 +#: doc/classes/XMLParser.xml msgid "Element (tag)." msgstr "" -#: doc/classes/XMLParser.xml:131 +#: doc/classes/XMLParser.xml msgid "End of element." msgstr "" -#: doc/classes/XMLParser.xml:134 +#: doc/classes/XMLParser.xml msgid "Text node." msgstr "" -#: doc/classes/XMLParser.xml:137 +#: doc/classes/XMLParser.xml msgid "Comment node." msgstr "" -#: doc/classes/XMLParser.xml:140 +#: doc/classes/XMLParser.xml msgid "CDATA content." msgstr "" -#: doc/classes/XMLParser.xml:143 +#: doc/classes/XMLParser.xml msgid "Unknown node." msgstr "unbekanntes Node." -#: doc/classes/YSort.xml:4 +#: doc/classes/YSort.xml msgid "Sort all child nodes based on their Y positions." msgstr "" -#: doc/classes/YSort.xml:7 +#: doc/classes/YSort.xml msgid "" "Sort all child nodes based on their Y positions. The child node must inherit " "from [CanvasItem] for it to be sorted. Nodes that have a higher Y position " @@ -72428,641 +74245,9 @@ msgid "" "divide it in multiple ones, yet keep the unique sorting." msgstr "" -#: doc/classes/YSort.xml:16 +#: doc/classes/YSort.xml msgid "" "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled." msgstr "" "Wenn [code]true[/code], dann werden untergeordnete Nodes sortiert, " "anderenfalls wird die Sortierung deaktiviert." - -#, fuzzy -#~ msgid "" -#~ "Returns a list of intersecting [Area]s. For performance reasons " -#~ "(collisions are all processed at the same time) this list is modified " -#~ "once during the physics step, not immediately after objects are moved. " -#~ "Consider using signals instead." -#~ msgstr "" -#~ "Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus " -#~ "Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -#~ "diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -#~ "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -#~ "Signalen." - -#~ msgid "Returns the label used for built-in text." -#~ msgstr "Gibt das für den eingebauten Text verwendete Label zurück." - -#~ msgid "Returns the OK [Button] instance." -#~ msgstr "Gibt die Instanz OK [Schaltfläche] zurück." - -#~ msgid "Returns the editor's [FileSystemDock] instance." -#~ msgstr "Gibt die [FileSystemDock]-Instanz des Editors zurück." - -#~ msgid "Returns the editor's [EditorInspector] instance." -#~ msgstr "Gibt die [EditorInspector]-Instanz des Editors zurück." - -#~ msgid "Returns the editor's [ScriptEditor] instance." -#~ msgstr "Gibt die [ScriptEditor]-Instanz des Editors zurück." - -#, fuzzy -#~ msgid "Returns the close [TextureButton]." -#~ msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück." - -#~ msgid "" -#~ "Returns the cosine of angle [code]s[/code] in radians.\n" -#~ "[codeblock]\n" -#~ "# Prints 1 then -1\n" -#~ "print(cos(PI * 2))\n" -#~ "print(cos(PI))\n" -#~ "[/codeblock]" -#~ msgstr "" -#~ "Gibt den Kosinus des Winkels [code]s[/code] in Bogenmaß zurück.\n" -#~ "[codeblock]\n" -#~ "# Prints 1 then -1\n" -#~ "print(cos(PI * 2))\n" -#~ "print(cos(PI))\n" -#~ "[/codeblock]" - -#~ msgid "" -#~ "Easing function, based on exponent. The curve values are: 0 is constant, " -#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-" -#~ "out/out in." -#~ msgstr "" -#~ "Beschleunigungsfunktion, basierend auf dem Exponenten. 0 ist konstant, 1 " -#~ "ist linear, 0 bis 1 ist anfangs beschleunigend(ease-in), 1+ ist am Ende " -#~ "abbremsend (ease-out). Negative Werte sind sowohl anfangs beschleunigend, " -#~ "als auch am Ende abbremsend(ease-in/-out)." - -#~ msgid "" -#~ "Converts one or more arguments to strings in the best way possible and " -#~ "prints them to the console.\n" -#~ "[codeblock]\n" -#~ "a = [1, 2, 3]\n" -#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n" -#~ "[/codeblock]" -#~ msgstr "" -#~ "Konvertiert ein oder mehrere Argumente bestmöglich zu Zeichenketten und " -#~ "gibt diese in der Konsole aus.\n" -#~ "[codeblock]\n" -#~ "a = [1, 2, 3]\n" -#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n" -#~ "[/codeblock]" - -#~ msgid "" -#~ "Returns an array with the given range. Range can be 1 argument N (0 to " -#~ "N-1), two arguments (initial, final-1) or three arguments (initial, " -#~ "final-1, increment).\n" -#~ "[codeblock]\n" -#~ "for i in range(4):\n" -#~ " print(i)\n" -#~ "for i in range(2, 5):\n" -#~ " print(i)\n" -#~ "for i in range(0, 6, 2):\n" -#~ " print(i)\n" -#~ "[/codeblock]\n" -#~ "Output:\n" -#~ "[codeblock]\n" -#~ "0\n" -#~ "1\n" -#~ "2\n" -#~ "3\n" -#~ "\n" -#~ "2\n" -#~ "3\n" -#~ "4\n" -#~ "\n" -#~ "0\n" -#~ "2\n" -#~ "4\n" -#~ "[/codeblock]" -#~ msgstr "" -#~ "Gibt ein Array mit Werten innerhalb des gegebenen Bereichs zurück. Der " -#~ "Bereich kann aus einem Argument N bestehen (0 bis N-1), aus zwei " -#~ "Argumenten (Startwert, Endwert-1) oder aus drei Argumenten (Startwert, " -#~ "Endwert-1, Werteabstand).\n" -#~ "[codeblock]\n" -#~ "for i in range(4):\n" -#~ " print(i)\n" -#~ "for i in range(2, 5):\n" -#~ " print(i)\n" -#~ "for i in range(0, 6, 2):\n" -#~ " print(i)\n" -#~ "[/codeblock]\n" -#~ "Output:\n" -#~ "[codeblock]\n" -#~ "0\n" -#~ "1\n" -#~ "2\n" -#~ "3\n" -#~ "\n" -#~ "2\n" -#~ "3\n" -#~ "4\n" -#~ "\n" -#~ "0\n" -#~ "2\n" -#~ "4\n" -#~ "[/codeblock]" - -#~ msgid "Positive infinity. For negative infinity, use -INF." -#~ msgstr "Positiv unendlich. Für negativ Unendlich, benutzen Sie -INF." - -#~ msgid "" -#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special " -#~ "properties, including that it is not equal to itself. It is output by " -#~ "some invalid operations, such as dividing zero by zero." -#~ msgstr "" -#~ "\"Not a Number\", ein ungültiger Wert. [code]NaN[/code] hat spezielle " -#~ "Eigenschaften, einschliesslich, dass es nicht sich selbst gleicht. Es " -#~ "wird von ungültigen Operationen zurückgegeben, zum Beispiel beim Teilen " -#~ "durch Null." - -#~ msgid "The [Geometry3D] singleton." -#~ msgstr "Das [Geometry3D] Singleton." - -#~ msgid "The [GodotSharp] singleton." -#~ msgstr "Das [GodotSharp] Singleton." - -#~ msgid "The [NavigationServer2D] singleton." -#~ msgstr "Das [NavigationServer2D] Singleton." - -#~ msgid "The [PhysicsServer3D] singleton." -#~ msgstr "Das [PhysicsServer3D] Singleton." - -#~ msgid "The [RenderingServer] singleton." -#~ msgstr "Das [RenderingServer] Singleton." - -#~ msgid "Back key." -#~ msgstr "Zurück Taste." - -#~ msgid "Forward key." -#~ msgstr "Forwärts Taste." - -#~ msgid "Stop key." -#~ msgstr "Stop Taste." - -#~ msgid "Refresh key." -#~ msgstr "Refresh Taste." - -#~ msgid "An invalid game controller button." -#~ msgstr "Eine ungültige Game-Controller-Taste." - -#~ msgid "Game controller SDL button B." -#~ msgstr "Game-Controller SDL-Taste B." - -#~ msgid "Game controller SDL button X." -#~ msgstr "Game-Controller SDL-Taste X." - -#~ msgid "Game controller SDL button Y." -#~ msgstr "Game-Controller SDL-Taste Y." - -#~ msgid "Game controller SDL back button." -#~ msgstr "Game-Controller SDL Zurück-Taste." - -#~ msgid "Game controller SDL start button." -#~ msgstr "Spielcontroller SDL-Starttaste." - -#~ msgid "Game controller SDL left stick button." -#~ msgstr "Game Controller SDL linke Stick-Taste." - -#~ msgid "Game controller SDL right stick button." -#~ msgstr "Game Controller SDL rechte Stick-Taste." - -#~ msgid "Game controller SDL D-pad down button." -#~ msgstr "Game-Controller SDL D-Pad Abwärts-Taste." - -#~ msgid "Game controller SDL D-pad right button." -#~ msgstr "Game Controller SDL D-Pad rechte Taste." - -#~ msgid "The number of SDL game controller buttons." -#~ msgstr "Die Anzahl der Tasten des SDL Game Controllers." - -#~ msgid "Sony DualShock controller X button maps to SDL button A." -#~ msgstr "" -#~ "Die Taste X des Sony DualShock-Controllers wird der SDL-Taste A " -#~ "zugeordnet." - -#~ msgid "Sony DualShock controller cross button maps to SDL button A." -#~ msgstr "" -#~ "Die Kreuztaste des Sony DualShock-Controllers ist der SDL-Taste A " -#~ "zugeordnet." - -#~ msgid "Sony DualShock controller circle button maps to SDL button B." -#~ msgstr "" -#~ "Die Kreistaste des Sony DualShock-Controllers wird der SDL-Taste B " -#~ "zugeordnet." - -#~ msgid "Sony DualShock controller square button maps to SDL button X." -#~ msgstr "" -#~ "Die quadratische Taste des Sony DualShock-Controllers wird der SDL-Taste " -#~ "X zugeordnet." - -#~ msgid "Sony DualShock controller triangle button maps to SDL button Y." -#~ msgstr "" -#~ "Die Dreieckstaste des Sony DualShock-Controllers wird der SDL-Taste Y " -#~ "zugeordnet." - -#~ msgid "Sony DualShock controller select button maps to SDL back button." -#~ msgstr "" -#~ "Die Auswahltaste des Sony DualShock-Controllers wird der SDL Zurück-Taste " -#~ "zugeordnet." - -#~ msgid "Sony DualShock controller start button maps to SDL start button." -#~ msgstr "" -#~ "Die Starttaste des Sony DualShock-Controllers wird der SDL Starttaste " -#~ "zugeordnet." - -#~ msgid "Sony DualShock controller PS button maps to SDL guide button." -#~ msgstr "" -#~ "Die PS-Taste des Sony DualShock-Controllers wird der SDL-Führungstaste " -#~ "zugeordnet." - -#~ msgid "" -#~ "Sony DualShock controller L1 button maps to SDL left shoulder button." -#~ msgstr "" -#~ "Die L1-Taste des Sony DualShock-Controllers wird der linken Schultertaste " -#~ "des SDL zugeordnet." - -#~ msgid "" -#~ "Sony DualShock controller R1 button maps to SDL right shoulder button." -#~ msgstr "" -#~ "Die Taste R1 des Sony DualShock-Controllers wird der rechten " -#~ "Schultertaste des SDL zugeordnet." - -#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button." -#~ msgstr "" -#~ "Die Taste L3 des Sony DualShock-Controllers wird der linken Stick-Taste " -#~ "des SDL zugeordnet." - -#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button." -#~ msgstr "" -#~ "Die Taste R3 des Sony DualShock-Controllers wird der rechten Stick-Taste " -#~ "des SDL zugeordnet." - -#~ msgid "Xbox game controller A button maps to SDL button A." -#~ msgstr "" -#~ "Die Taste A des Xbox Game Controllers wird der SDL Taste A zugeordnet." - -#~ msgid "Xbox game controller B button maps to SDL button B." -#~ msgstr "" -#~ "Die Taste B des Xbox Game Controllers wird der SDL Taste B zugeordnet." - -#~ msgid "Xbox game controller X button maps to SDL button X." -#~ msgstr "" -#~ "Die Taste X des Xbox Game Controllers wird der SDL Taste X zugeordnet." - -#~ msgid "Xbox game controller Y button maps to SDL button Y." -#~ msgstr "" -#~ "Die Taste Y des Xbox Game Controllers wird der SDL Taste Y zugeordnet." - -#~ msgid "Xbox game controller back button maps to SDL back button." -#~ msgstr "" -#~ "Die Zurück-Taste des Xbox Game Controllers wird der SDL Zurück-Taste " -#~ "zugeordnet." - -#~ msgid "Xbox game controller start button maps to SDL start button." -#~ msgstr "" -#~ "Die Starttaste des Xbox Game Controllers wird der SDL Starttaste " -#~ "zugeordnet." - -#~ msgid "Xbox game controller home button maps to SDL guide button." -#~ msgstr "" -#~ "Die Home-Taste des Xbox Game Controllers ist der SDL Führungstaste " -#~ "zugeordnet." - -#~ msgid "" -#~ "Xbox game controller left stick button maps to SDL left stick button." -#~ msgstr "" -#~ "Die linke Stick-Taste des Xbox-Controllers wird der linken Stick-Taste " -#~ "des SDL zugeordnet." - -#~ msgid "" -#~ "Xbox game controller right stick button maps to SDL right stick button." -#~ msgstr "" -#~ "Die rechte Stick-Taste des Xbox-Controllers wird der rechten Stick-Taste " -#~ "des SDL zugeordnet." - -#~ msgid "" -#~ "Xbox game controller left bumper button maps to SDL left shoulder button." -#~ msgstr "" -#~ "Die linke Stoßstangen-Taste des Xbox-Controllers wird der linken " -#~ "Schultertaste des SDL zugeordnet." - -#~ msgid "" -#~ "Xbox game controller right bumper button maps to SDL right shoulder " -#~ "button." -#~ msgstr "" -#~ "Die rechte Stoßstangen-Taste des Xbox-Controllers wird der rechten " -#~ "Schultertaste des SDL zugeordnet." - -#~ msgid "An invalid game controller axis." -#~ msgstr "Eine ungültige Game-Controller-Achse." - -#~ msgid "Game controller left joystick y-axis." -#~ msgstr "Game Controller linker Joystick y-Achse." - -#~ msgid "Game controller right joystick y-axis." -#~ msgstr "Game Controller rechter Joystick y-Achse." - -#~ msgid "The number of SDL game controller axes." -#~ msgstr "Die Anzahl der Achsen des SDL Game Controllers." - -#~ msgid "Game controller joystick 0 x-axis." -#~ msgstr "Game Controller Joystick 0 x-Achse." - -#~ msgid "Game controller joystick 0 y-axis." -#~ msgstr "Game Controller Joystick 0 y-Achse." - -#~ msgid "Game controller joystick 1 x-axis." -#~ msgstr "Game Controller Joystick 1 x-Achse." - -#~ msgid "Game controller joystick 1 y-axis." -#~ msgstr "Game Controller Joystick 1 y-Achse." - -#~ msgid "Game controller joystick 2 x-axis." -#~ msgstr "Game Controller Joystick 2 x-Achse." - -#~ msgid "Game controller joystick 2 y-axis." -#~ msgstr "Game Controller Joystick 2 y-Achse." - -#~ msgid "Game controller joystick 3 x-axis." -#~ msgstr "Game Controller Joystick 3 x-Achse." - -#~ msgid "Game controller joystick 3 y-axis." -#~ msgstr "Game Controller Joystick 3 y-Achse." - -#~ msgid "Game controller joystick 4 x-axis." -#~ msgstr "Game Controller Joystick 4 x-Achse." - -#~ msgid "Game controller joystick 4 y-axis." -#~ msgstr "Game Controller Joystick 4 y-Achse." - -#~ msgid "The maximum number of game controller axes." -#~ msgstr "Die maximale Anzahl der Achsen des Game Controllers." - -#~ msgid "" -#~ "Used to group properties together in the editor in a subgroup (under a " -#~ "group)." -#~ msgstr "" -#~ "Wird verwendet, um Eigenschaften im Editor in einer Untergruppe (unter " -#~ "einer Gruppe) zu gruppieren." - -#~ msgid "Variable is of type [Vector2i]." -#~ msgstr "Variable ist vom Typ [Vector2i]." - -#~ msgid "Variable is of type [Rect2i]." -#~ msgstr "Variable ist vom Typ [Rect2i]." - -#~ msgid "Variable is of type [Vector3i]." -#~ msgstr "Variable ist vom Typ [Vector3i]." - -#~ msgid "Variable is of type [StringName]." -#~ msgstr "Variable ist vom Typ [StringName]." - -#~ msgid "Variable is of type [Callable]." -#~ msgstr "Variable ist vom Typ [Callable]." - -#~ msgid "Variable is of type [Signal]." -#~ msgstr "Variable ist vom Typ [Signal]." - -#~ msgid "Variable is of type [PackedInt32Array]." -#~ msgstr "Variable ist vom Typ [PackedInt32Array]." - -#~ msgid "Variable is of type [PackedInt64Array]." -#~ msgstr "Variable ist vom Typ [PackedInt64Array]." - -#~ msgid "Variable is of type [PackedFloat32Array]." -#~ msgstr "Variable ist vom Typ [PackedFloat32Array]." - -#~ msgid "Variable is of type [PackedFloat64Array]." -#~ msgstr "Variable ist vom Typ [PackedFloat64Array]." - -#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]." -#~ msgstr "Stärke des Spiegellichteffekts dieses [AnimatedSprite2D]." - -#~ msgid "" -#~ "This node can be used to cause a seek command to happen to any sub-" -#~ "children of the graph. After setting the time, this value returns to -1." -#~ msgstr "" -#~ "Dieser Node kann verwendet werden, um einen Suchbefehl für alle " -#~ "untergeordneten Elemente des Diagramms auszuführen. Nach dem Einstellen " -#~ "der Zeit kehrt dieser Wert zu -1 zurück." - -#~ msgid "" -#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -#~ "animations.html" -#~ msgstr "" -#~ "https://docs.godotengine.org/de/latest/getting_started/step_by_step/" -#~ "animations.html" - -#~ msgid "" -#~ "The name of the current animation, \"\" if not playing anything. When " -#~ "being set, does not restart the animation. See also [method play]." -#~ msgstr "" -#~ "Der Name der aktuellen Animation, \"\" wenn nichts abgespielt wird. Wenn " -#~ "er gesetzt ist, wird die Animation nicht neu gestartet. Siehe auch " -#~ "[method play]." - -#~ msgid "" -#~ "If the currently being played animation changes, this signal will notify " -#~ "of such change." -#~ msgstr "" -#~ "Wenn sich die aktuell abgespielte Animation ändert, wird diese Änderung " -#~ "durch dieses Signal gemeldet." - -#~ msgid "" -#~ "Returns an individual bit on the layer mask. Describes whether other " -#~ "areas will collide with this one on the given layer." -#~ msgstr "" -#~ "Gibt ein einzelnes Bit auf der Ebenenmaske zurück. Beschreibt, ob andere " -#~ "Bereiche auf der angegebenen Ebene mit diesem kollidieren werden." - -#~ msgid "" -#~ "Returns an individual bit on the collision mask. Describes whether this " -#~ "area will collide with others on the given layer." -#~ msgstr "" -#~ "Gibt ein einzelnes Bit der Kollisionsmaske zurück. Beschreibt, ob dieser " -#~ "Bereich mit anderen auf der angegebenen Ebene kollidieren wird." - -#~ msgid "" -#~ "Set/clear individual bits on the layer mask. This makes getting an area " -#~ "in/out of only one layer easier." -#~ msgstr "" -#~ "Setzen/Löschen einzelner Bits auf der Ebenenmaske. Dadurch wird es " -#~ "einfacher, einen Bereich in/aus nur einer Ebene zu bekommen." - -#~ msgid "" -#~ "Set/clear individual bits on the collision mask. This makes selecting the " -#~ "areas scanned easier." -#~ msgstr "" -#~ "Setzen/Löschen einzelner Bits der Kollisionsmaske. Dadurch wird die " -#~ "Auswahl der gescannten Bereiche erleichtert." - -#~ msgid "The physics layers this area scans to determine collision detection." -#~ msgstr "" -#~ "Die Physikschichten dieses Bereichs scannen, um die Kollisionserkennung " -#~ "zu bestimmen." - -#~ msgid "Emitted when another area enters." -#~ msgstr "Ausgegeben wenn eine andere Area berührt wird." - -#~ msgid "Emitted when another area exits." -#~ msgstr "Ausgegeben wenn eine Area die Area verlässt." - -#~ msgid "" -#~ "Emitted when another area exits, reporting which shapes were overlapping." -#~ msgstr "" -#~ "Ausgegeben wenn eine Area die Area verlässt. Es gibt Auskunft darüber " -#~ "welche Formen sich überlappt haben." - -#~ msgid "Adds an element at the beginning of the array." -#~ msgstr "Fügt ein Element am Anfang des Arrays ein" - -#~ msgid "Texture will repeat normally." -#~ msgstr "Textur wird normal wiederholt." - -#~ msgid "" -#~ "Texture will repeat in a 2x2 tiled mode, where elements at even positions " -#~ "are mirrored." -#~ msgstr "" -#~ "Textur wird in einem 2x2 Kachel Modus wiederholt, wobei Elemente an " -#~ "geraden Positionen gespiegelt werden." - -#~ msgid "" -#~ "Returns a color from assigned [Theme] with given [code]name[/code] and " -#~ "associated with [Control] of given [code]type[/code].\n" -#~ "[codeblock]\n" -#~ "func _ready():\n" -#~ " modulate = get_theme_color(\"font_color\", \"Button\") #get the color " -#~ "defined for button fonts\n" -#~ "[/codeblock]" -#~ msgstr "" -#~ "Gibt eine Farbe aus dem aktiven [Design] zurück, die durch einen Namen " -#~ "([code]name[/code]) und den zugehörigen [Control] des gegebenen Typs " -#~ "([code]type[/code]) festgelegt wird.\n" -#~ "[codeblock]\n" -#~ "func _ready():\n" -#~ " modulate = get_theme_color(\"font_color\", \"Button\") # hole die " -#~ "Farbe die für Schrift in Knöpfen festgelegt ist\n" -#~ "[/codeblock]" - -#~ msgid "Closes the currently opened file." -#~ msgstr "Schließt die im Moment geöffnete Datei." - -#~ msgid "" -#~ "Returns [code]true[/code] if the file cursor has read past the end of the " -#~ "file.\n" -#~ "[b]Note:[/b] This function will still return [code]false[/code] while at " -#~ "the end of the file and only activates when reading past it. This can be " -#~ "confusing but it conforms to how low-level file access works in all " -#~ "operating systems. There is always [method get_len] and [method " -#~ "get_position] to implement a custom logic." -#~ msgstr "" -#~ "Gibt [code]true[/code] zurück, wenn der Dateizeiger über das Ende der " -#~ "Datei hinaus gelesen hat.\n" -#~ "[b]Hinweis:[/b] Diese Funktion gibt immer noch [code]false[/code] zurück, " -#~ "während sie sich am Ende der Datei befindet, und wird nur aktiviert, wenn " -#~ "über das Ende hinaus gelesen wird. Dies kann verwirrend sein, entspricht " -#~ "aber der Funktionsweise des Low-Level-Dateizugriffs in allen " -#~ "Betriebssystemen. Es gibt immer [method get_len] und [method " -#~ "get_position], um eine eigene Logik zu implementieren." - -#~ msgid "Sorts the elements of the array in ascending order." -#~ msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde." - -#~ msgid "Returns the names of active custom monitors in an array." -#~ msgstr "Kehrt die Reihenfolge der Elemente des Arrays um." - -#~ msgid "" -#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another " -#~ "one." -#~ msgstr "" -#~ "Liefert [code]true[/code] wenn dieser [Rect2i] einen anderen komplett " -#~ "umschließt." - -#~ msgid "Returns this [Rect2i] expanded to include a given point." -#~ msgstr "Gibt dieses [Rect2i] erweitert um einen gegebenen Punkt zurück." - -#~ msgid "" -#~ "Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code]." -#~ msgstr "" -#~ "Gibt ein größeres [Rect2i] zurück, das dieses [Rect2i] und [code]b[/code] " -#~ "enthält." - -#~ msgid "Cell can be checked." -#~ msgstr "Zelle kann markiert werden." - -#~ msgid "" -#~ "Returns this vector's angle with respect to the X axis, or [code](1, 0)[/" -#~ "code] vector, in radians.\n" -#~ "Equivalent to the result of [method @GDScript.atan2] when called with the " -#~ "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/" -#~ "code]." -#~ msgstr "" -#~ "Liefert den Winkel dieses Vektors in Bezug auf die X-Achse oder den [code]" -#~ "(1, 0)[/code]-Vektor in Bogenmaß.\n" -#~ "Entspricht dem Ergebnis der [Methode @GDScript.atan2], wenn sie mit den " -#~ "[member y] und [member x] des Vektors als Parameter aufgerufen wird: " -#~ "[code]atan2(y, x)[/code]." - -#~ msgid "" -#~ "Returns the angle between the line connecting the two points and the X " -#~ "axis, in radians." -#~ msgstr "" -#~ "Gibt den Winkel zwischen der Linie, welche die zwei Punkte verbindet, und " -#~ "der X-Achse im Bogenmaß zurück." - -#~ msgid "Returns the ratio of [member x] to [member y]." -#~ msgstr "Gibt das Verhältnis von [member x] zu [member y] zurück." - -#~ msgid "" -#~ "Returns the vector with each component set to one or negative one, " -#~ "depending on the signs of the components." -#~ msgstr "" -#~ "Gibt den Vektor zurück der entsteht wenn alle Komponenten 1 oder -1 " -#~ "gesetzt werden, je nach ihren Vorzeichen." - -#~ msgid "A vector type." -#~ msgstr "Ein Vektortyp." - -#~ msgid "Beginning corner." -#~ msgstr "Anfangsecke." - -#~ msgid "Ending corner." -#~ msgstr "Zielecke." - -#~ msgid "Returns the angle in radians between the two vectors." -#~ msgstr "Gibt den Winkel zwischen zwei Vektoren im Bogenmaß zurück." - -#~ msgid "Returns the vector with a maximum length." -#~ msgstr "" -#~ "Gibt diesen Vektor, abgeschnitten auf die entsprechende Maximallänge, " -#~ "zurück." - -#~ msgid "" -#~ "Returns the 2-dimensional analog of the cross product with the given " -#~ "vector." -#~ msgstr "" -#~ "Gibt das zweidimensionale Gegenstück zum Kreuzprodukt der gegeben " -#~ "Vektoren zurück." - -#~ msgid "" -#~ "Returns the component of the vector along a plane defined by the given " -#~ "normal." -#~ msgstr "" -#~ "Gibt den Teil des Vektors, der in der Ebene definiert durch den übergeben " -#~ "Normalenvektor liegt, zurück." - -#~ msgid "Returns a perpendicular vector." -#~ msgstr "Gibt einen senkrechten Vektor zurück." - -#~ msgid "Zero vector." -#~ msgstr "Nullvektor." - -#~ msgid "Infinity vector." -#~ msgstr "Unendlichvektor." - -#~ msgid "Left unit vector." -#~ msgstr "Links-Einheitsvektor." - -#~ msgid "Right unit vector." -#~ msgstr "Rechts-Einheitsvektor." |