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-rw-r--r--doc/translations/de.po2063
1 files changed, 1157 insertions, 906 deletions
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 1a050d19c2..a1c3b07d23 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -32,12 +32,14 @@
# Ron Eric Hackländer <mail@roneric.net>, 2021.
# Stephan Kerbl <stephankerbl@gmail.com>, 2021.
# jmih03 <joerni@mail.de>, 2021.
+# spoadr <spoadr@gmx.ch>, 2021.
+# Tim <tim14speckenwirth@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-06-28 22:34+0000\n"
-"Last-Translator: jmih03 <joerni@mail.de>\n"
+"PO-Revision-Date: 2021-10-31 22:17+0000\n"
+"Last-Translator: Tim <tim14speckenwirth@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -45,45 +47,45 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7.1-dev\n"
+"X-Generator: Weblate 4.9-dev\n"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Description"
msgstr "Beschreibung"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "Anleitungen"
+msgstr "Tutorials"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Properties"
msgstr "Eigenschaften"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Methods"
msgstr "Methoden"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Signals"
msgstr "Signale"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Enumerations"
msgstr "Aufzählungen"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Constants"
msgstr "Konstanten"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Property Descriptions"
msgstr "Eigenschaften-Beschreibung"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Method Descriptions"
msgstr "Methoden-Beschreibung"
@@ -144,7 +146,6 @@ msgstr ""
"Konstanten."
#: modules/gdscript/doc_classes/@GDScript.xml:45
-#, fuzzy
msgid ""
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
"value).\n"
@@ -152,11 +153,10 @@ msgid ""
"a = abs(-1) # a is 1\n"
"[/codeblock]"
msgstr ""
-"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. "
-"vorzeichenloser Wert).\n"
+"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. positiver "
+"Wert).\n"
"[codeblock]\n"
-"# a ist 1\n"
-"a = abs(-1)\n"
+"a = abs(-1) # a ist 1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:55
@@ -313,7 +313,6 @@ msgstr ""
"Winkel)."
#: modules/gdscript/doc_classes/@GDScript.xml:135
-#, fuzzy
msgid ""
"Rounds [code]s[/code] upward (towards positive infinity), returning the "
"smallest whole number that is not less than [code]s[/code].\n"
@@ -325,10 +324,11 @@ msgid ""
msgstr ""
"Rundet [code]s[/code] nach oben auf und gibt die kleinste ganze Zahl zurück, "
"die nicht geringer ist als [code]s[/code].\n"
-"[Codeblock]\n"
-"i = ceil(1,45) # i ist 2\n"
-"i = ceil(1.001) # i ist 2\n"
-"[/codeblock]"
+"[codeblock]\n"
+"a = ceil(1.45) # a ist 2.0\n"
+"a = ceil(1.001) # a ist 2.0\n"
+"[/codeblock]\n"
+"Siehe auch [method floor], [method round], [method stepify] und [int]."
#: modules/gdscript/doc_classes/@GDScript.xml:147
msgid ""
@@ -341,13 +341,13 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method ord]."
msgstr ""
-"Gibt ein Zeichen als Zeichenfolge des angegebenen Unicode-Codepunkts zurück "
-"(der mit ASCII-Code kompatibel ist).\n"
-"[Codeblock]\n"
-"a = char (65) # a ist \"A\"\n"
-"a = char (65 + 32) # a ist \"a\"\n"
-"a = char (8364) # a ist \"€\"\n"
-"[/ codeblock]\n"
+"Gibt ein Zeichen als Zeichenkette mit dem angegebenen Unicode-Codepunkt (der "
+"mit dem ASCII-Code kompatibel ist) zurück.\n"
+"[codeblock]\n"
+"a = char(65) # a ist \"A\"\n"
+"a = char(65 + 32) # a ist \"a\"\n"
+"a = char(8364) # a ist \"€\"\n"
+"[/codeblock]\n"
"Dies ist die Umkehrung von [method ord]."
#: modules/gdscript/doc_classes/@GDScript.xml:162
@@ -431,7 +431,7 @@ msgstr "Konvertiert von Dezibel in lineare Energie (Audio)."
#: modules/gdscript/doc_classes/@GDScript.xml:218
msgid "Deprecated alias for [method step_decimals]."
-msgstr ""
+msgstr "Veralteter Alias für [method step_decimals]."
#: modules/gdscript/doc_classes/@GDScript.xml:227
#, fuzzy
@@ -1318,7 +1318,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:758
-#, fuzzy
msgid ""
"Pushes an error message to Godot's built-in debugger and to the OS "
"terminal.\n"
@@ -1330,12 +1329,16 @@ msgid ""
"print an error message and pause project execution in debug builds, use "
"[code]assert(false, \"test error\")[/code] instead."
msgstr ""
-"Gibt eine Fehlermeldung in Godot's integriertem Debugger und in der OS "
-"Konsole aus.\n"
+"Gibt eine Fehlermeldung an Godots integrierten Debugger und an das "
+"Betriebssystem-Terminal aus.\n"
"[codeblock]\n"
-"push_error(\"test error\") # Gibt\"test error\" im Debugger und im Terminal "
-"als Fehlermeldung aus\n"
-"[/codeblock]"
+"push_error(\"test error\") # Gibt \"test error\" als Fehleraufruf an "
+"Debugger und Terminal aus\n"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Fehler, die auf diese Weise ausgegeben werden, halten die "
+"Projektausführung nicht an. Um eine Fehlermeldung auszugeben und die "
+"Projektausführung in Debug-Builds anzuhalten, verwenden Sie stattdessen "
+"[code]assert(false, \"test error\")[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml:769
msgid ""
@@ -1503,7 +1506,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:884
-#, fuzzy
msgid ""
"Rounds [code]s[/code] to the nearest whole number, with halfway cases "
"rounded away from zero.\n"
@@ -1514,11 +1516,14 @@ msgid ""
"[/codeblock]\n"
"See also [method floor], [method ceil], [method stepify], and [int]."
msgstr ""
-"Rundet [code]s[/code] auf die nächste ganze Zahle, wobei Mittelwerte von "
-"Null weg gerundet werden.\n"
+"Rundet [code]s[/code] auf die nächstliegende ganze Zahl, wobei halbe Werte "
+"aufgerundet werden.\n"
"[codeblock]\n"
-"round(2.6) # Liefert 3\n"
-"[/codeblock]"
+"a = round(2.49) # a ist 2.0\n"
+"a = round(2.5) # a ist 3.0\n"
+"a = round(2.51) # a ist 3,0\n"
+"[/codeblock]\n"
+"Siehe auch [method floor], [method ceil], [method stepify], und [int]."
#: modules/gdscript/doc_classes/@GDScript.xml:897
msgid ""
@@ -1666,7 +1671,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:984
-#, fuzzy
msgid ""
"Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
"be used to round a floating point number to an arbitrary number of "
@@ -1681,9 +1685,10 @@ msgstr ""
"code]. Dies kann auch zum Runden einer Gleitkommazahl auf eine willkürliche "
"Anzahl von Dezimalzen genutzt werden.\n"
"[codeblock]\n"
-"stepify(100, 32) # Returns 96\n"
-"stepify(3.14159, 0.01) # Returns 3.14\n"
-"[/codeblock]"
+"stepify(100, 32) # Gibt 96.0 aus\n"
+"stepify(3.14159, 0.01) # Gibt 3.14 aus\n"
+"[/codeblock]\n"
+"Siehe auch [method ceil], [method floor], [method round], und [int]."
#: modules/gdscript/doc_classes/@GDScript.xml:995
#, fuzzy
@@ -3373,7 +3378,7 @@ msgstr "ungültige Zeitdauer."
#: doc/classes/@GlobalScope.xml:941
msgid "Gamepad button 0."
-msgstr ""
+msgstr "Gamepad-Taste 0."
#: doc/classes/@GlobalScope.xml:944
#, fuzzy
@@ -3387,83 +3392,83 @@ msgstr "Extra Maustaste 2 Maske."
#: doc/classes/@GlobalScope.xml:950
msgid "Gamepad button 3."
-msgstr ""
+msgstr "Gamepad-Taste 3."
#: doc/classes/@GlobalScope.xml:953
msgid "Gamepad button 4."
-msgstr ""
+msgstr "Gamepad-Taste 4."
#: doc/classes/@GlobalScope.xml:956
msgid "Gamepad button 5."
-msgstr ""
+msgstr "Gamepad-Taste 5."
#: doc/classes/@GlobalScope.xml:959
msgid "Gamepad button 6."
-msgstr ""
+msgstr "Gamepad-Taste 6."
#: doc/classes/@GlobalScope.xml:962
msgid "Gamepad button 7."
-msgstr ""
+msgstr "Gamepad-Taste 7."
#: doc/classes/@GlobalScope.xml:965
msgid "Gamepad button 8."
-msgstr ""
+msgstr "Gamepad-Taste 8."
#: doc/classes/@GlobalScope.xml:968
msgid "Gamepad button 9."
-msgstr ""
+msgstr "Gamepad-Taste 9."
#: doc/classes/@GlobalScope.xml:971
msgid "Gamepad button 10."
-msgstr ""
+msgstr "Gamepad-Taste 10."
#: doc/classes/@GlobalScope.xml:974
msgid "Gamepad button 11."
-msgstr ""
+msgstr "Gamepad-Taste 11."
#: doc/classes/@GlobalScope.xml:977
msgid "Gamepad button 12."
-msgstr ""
+msgstr "Gamepad-Taste 12."
#: doc/classes/@GlobalScope.xml:980
msgid "Gamepad button 13."
-msgstr ""
+msgstr "Gamepad-Taste 13."
#: doc/classes/@GlobalScope.xml:983
msgid "Gamepad button 14."
-msgstr ""
+msgstr "Gamepad-Taste 14."
#: doc/classes/@GlobalScope.xml:986
msgid "Gamepad button 15."
-msgstr ""
+msgstr "Gamepad-Taste 15."
#: doc/classes/@GlobalScope.xml:989
msgid "Gamepad button 16."
-msgstr ""
+msgstr "Gamepad-Taste 16."
#: doc/classes/@GlobalScope.xml:992
msgid "Gamepad button 17."
-msgstr ""
+msgstr "Gamepad-Taste 17."
#: doc/classes/@GlobalScope.xml:995
msgid "Gamepad button 18."
-msgstr ""
+msgstr "Gamepad-Taste 18."
#: doc/classes/@GlobalScope.xml:998
msgid "Gamepad button 19."
-msgstr ""
+msgstr "Gamepad-Taste 19."
#: doc/classes/@GlobalScope.xml:1001
msgid "Gamepad button 20."
-msgstr ""
+msgstr "Gamepad-Taste 20."
#: doc/classes/@GlobalScope.xml:1004
msgid "Gamepad button 21."
-msgstr ""
+msgstr "Gamepad-Taste 21."
#: doc/classes/@GlobalScope.xml:1007
msgid "Gamepad button 22."
-msgstr ""
+msgstr "Gamepad-Taste 22."
#: doc/classes/@GlobalScope.xml:1010
#, fuzzy
@@ -3472,19 +3477,19 @@ msgstr "Die maximale Anzahl der Tasten des Game Controllers."
#: doc/classes/@GlobalScope.xml:1013
msgid "DualShock circle button."
-msgstr ""
+msgstr "DualShock-Kreis-Taste."
#: doc/classes/@GlobalScope.xml:1016
msgid "DualShock X button."
-msgstr ""
+msgstr "DualShock-X-Taste."
#: doc/classes/@GlobalScope.xml:1019
msgid "DualShock square button."
-msgstr ""
+msgstr "DualShock-Quadrat-Taste."
#: doc/classes/@GlobalScope.xml:1022
msgid "DualShock triangle button."
-msgstr ""
+msgstr "DualShock-Dreieck-Taste."
#: doc/classes/@GlobalScope.xml:1025
#, fuzzy
@@ -3543,44 +3548,49 @@ msgid ""
"A button on the right Oculus Touch controller, X button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"A-Taste auf dem rechten Oculus Touch Controller, X-Taste auf dem linken "
+"Controller (auch bei Verwendung in OpenVR)."
#: doc/classes/@GlobalScope.xml:1061
msgid ""
"B button on the right Oculus Touch controller, Y button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"B-Taste auf dem rechten Oculus Touch Controller, Y-Taste auf dem linken "
+"Controller (auch bei Verwendung in OpenVR)."
#: doc/classes/@GlobalScope.xml:1064
msgid "Menu button on either Oculus Touch controller."
-msgstr ""
+msgstr "Menütaste auf einem der beiden Oculus Touch Controller."
#: doc/classes/@GlobalScope.xml:1067
msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
msgstr ""
+"Menütaste in OpenVR (außer wenn Oculus Touch Controller verwendet werden)."
#: doc/classes/@GlobalScope.xml:1070
msgid "Gamepad button Select."
-msgstr ""
+msgstr "Gamepad-Taste Auswählen."
#: doc/classes/@GlobalScope.xml:1073
msgid "Gamepad button Start."
-msgstr ""
+msgstr "Gamepad-Taste Start."
#: doc/classes/@GlobalScope.xml:1076
msgid "Gamepad DPad up."
-msgstr ""
+msgstr "Gamepad DPad oben."
#: doc/classes/@GlobalScope.xml:1079
msgid "Gamepad DPad down."
-msgstr ""
+msgstr "Gamepad DPad unten."
#: doc/classes/@GlobalScope.xml:1082
msgid "Gamepad DPad left."
-msgstr ""
+msgstr "Gamepad DPad links."
#: doc/classes/@GlobalScope.xml:1085
msgid "Gamepad DPad right."
-msgstr ""
+msgstr "Gamepad DPad rechts."
#: doc/classes/@GlobalScope.xml:1088
#, fuzzy
@@ -3690,7 +3700,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml:1157
msgid "Represents the maximum number of joystick axes supported."
-msgstr ""
+msgstr "Stellt die maximale Anzahl der unterstützten Joystick-Achsen dar."
#: doc/classes/@GlobalScope.xml:1172
msgid "Gamepad left analog trigger."
@@ -3715,12 +3725,16 @@ msgid ""
"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"OpenVR-Touchpad X-Achse (Joystick-Achse bei Oculus Touch und Windows MR-"
+"Controllern)."
#: doc/classes/@GlobalScope.xml:1187
msgid ""
"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"OpenVR-Touchpad Y-Achse (Joystick-Achse bei Oculus Touch und Windows MR-"
+"Controllern)."
#: doc/classes/@GlobalScope.xml:1190
msgid "MIDI note OFF message."
@@ -3992,15 +4006,14 @@ msgid ""
"or_greater,or_lesser\"[/code]."
msgstr ""
"Weist darauf hin, dass eine Integer- oder Float-Eigenschaft innerhalb eines "
-"Bereichs liegen sollte, der mit der Hinweiszeichenfolge [code]\"min,max\"[/"
+"Bereichs liegen sollte, der mit der Hinweiszeichenkette [code]\"min,max\"[/"
"code] oder [code]\"min,max,step\"[/code] angegeben wird. Die "
-"Hinweiszeichenfolge kann optional [code]\"oder_größer\"[/code] und/oder "
-"[code]\"oder_kleiner\"[/code] enthalten, um eine manuelle Eingabe oberhalb "
-"der Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: "
+"Hinweiszeichenkette kann optional [code]\"or_greater\"[/code] und/oder "
+"[code]\"or_lesser\"[/code] enthalten, um eine manuelle Eingabe oberhalb der "
+"Höchst- bzw. unterhalb der Mindestwerte zu ermöglichen. Beispiel: "
"[code]\"-360,360,1,or_greater,or_lesser\"[/code]."
#: doc/classes/@GlobalScope.xml:1373
-#, fuzzy
msgid ""
"Hints that a float property should be within an exponential range specified "
"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
@@ -4009,12 +4022,12 @@ msgid ""
"above the max or below the min values. Example: [code]\"0.01,100,0.01,"
"or_greater\"[/code]."
msgstr ""
-"Weist darauf hin, dass eine Integer- oder Float-Eigenschaft innerhalb eines "
-"exponentiellen Bereichs liegen sollte, der mit der Hinweiszeichenfolge "
-"[code]\"min,max\"[/code] oder [code]\"min,max,step\"[/code] angegeben wird. "
-"Die Hinweiszeichenfolge kann optional [code]\"oder_größer\"[/code] und/oder "
-"[code]\"oder_kleiner\"[/code] enthalten, um eine manuelle Eingabe oberhalb "
-"der Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: "
+"Weist darauf hin, dass eine Float-Eigenschaft innerhalb eines exponentiellen "
+"Bereichs liegen sollte, der durch die Hinweiszeichenkette [code]\"min,max\"[/"
+"code] oder [code]\"min,max,step\"[/code] festgelegt wird. Die "
+"Hinweiszeichenkettekann optional [code]\"or_greater\"[/code] und/oder "
+"[code]\"or_lesser\"[/code] enthalten, um eine manuelle Eingabe oberhalb der "
+"Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: "
"[code]\"0.01,100,0.01,or_greater\"[/code]."
#: doc/classes/@GlobalScope.xml:1376
@@ -4023,9 +4036,10 @@ msgid ""
"pick in a list specified via a hint string such as [code]\"Hello,Something,"
"Else\"[/code]."
msgstr ""
-"Weist darauf hin, dass eine Integer-, Float- oder String-Eigenschaft ein "
-"Aufzählungswert ist, der in einer über eine Hinweiszeichenfolge wie "
-"[code]\"Hello,Something,Else\"[/code] angegebenen Liste auszuwählen ist."
+"Weist darauf hin, dass es sich bei einer Integer-, Float- oder Zeichenketten-"
+"Eigenschaft um einen Aufzählungswert handelt, der in einer über eine "
+"Hinweiszeichenkette wie [code]\"Hello,Something,Else\"[/code] angegebenen "
+"Liste auszuwählen ist."
#: doc/classes/@GlobalScope.xml:1379
msgid ""
@@ -8005,23 +8019,28 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
#: doc/classes/Area.xml:17
#, fuzzy
msgid ""
-"Returns a list of intersecting [Area]s. For performance reasons (collisions "
-"are all processed at the same time) this list is modified once during the "
-"physics step, not immediately after objects are moved. Consider using "
-"signals instead."
+"Returns a list of intersecting [Area]s. The overlapping area's [member "
+"CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen "
-"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal "
-"während des Physikschritts geändert, nicht sofort nach dem Verschieben von "
-"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen."
+"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
+"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
+"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
+"Signalen."
-#: doc/classes/Area.xml:23
+#: doc/classes/Area.xml:24
#, fuzzy
msgid ""
-"Returns a list of intersecting [PhysicsBody]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
+"[member CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
@@ -8029,7 +8048,7 @@ msgstr ""
"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
"Signalen."
-#: doc/classes/Area.xml:30
+#: doc/classes/Area.xml:32
#, fuzzy
msgid ""
"If [code]true[/code], the given area overlaps the Area.\n"
@@ -8043,7 +8062,7 @@ msgstr ""
"Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. "
"Erwägen Sie stattdessen die Verwendung von Signalen."
-#: doc/classes/Area.xml:38
+#: doc/classes/Area.xml:40
#, fuzzy
msgid ""
"If [code]true[/code], the given physics body overlaps the Area.\n"
@@ -8064,7 +8083,7 @@ msgstr ""
"registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen "
"Physikkörper)."
-#: doc/classes/Area.xml:46
+#: doc/classes/Area.xml:48
#, fuzzy
msgid ""
"The rate at which objects stop spinning in this area. Represents the angular "
@@ -8076,18 +8095,18 @@ msgstr ""
"den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
-#: doc/classes/Area.xml:50 doc/classes/Area2D.xml:52
+#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54
msgid "The name of the area's audio bus."
msgstr "Der Name des Audiobusses des Bereichs."
-#: doc/classes/Area.xml:53 doc/classes/Area2D.xml:55
+#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem "
"Standard-Audiobus."
-#: doc/classes/Area.xml:56
+#: doc/classes/Area.xml:58
#, fuzzy
msgid ""
"The area's gravity intensity (in meters per second squared). This value "
@@ -8098,7 +8117,7 @@ msgstr ""
"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
-#: doc/classes/Area.xml:59 doc/classes/Area2D.xml:61
+#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63
msgid ""
"The falloff factor for point gravity. The greater the value, the faster "
"gravity decreases with distance."
@@ -8106,7 +8125,7 @@ msgstr ""
"Der Falloff-Faktor für die Punktgravitation. Je größer der Wert, desto "
"schneller nimmt die Schwerkraft mit der Entfernung ab."
-#: doc/classes/Area.xml:62 doc/classes/Area2D.xml:64
+#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66
msgid ""
"If [code]true[/code], gravity is calculated from a point (set via [member "
"gravity_vec]). See also [member space_override]."
@@ -8114,7 +8133,7 @@ msgstr ""
"Wenn [code]true[/code], wird die Schwerkraft von einem Punkt aus berechnet "
"(eingestellt über [member gravity_vec]). Siehe auch [member space_override]."
-#: doc/classes/Area.xml:65 doc/classes/Area2D.xml:67
+#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69
msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
@@ -8122,7 +8141,7 @@ msgstr ""
"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein "
"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein."
-#: doc/classes/Area.xml:68
+#: doc/classes/Area.xml:70
#, fuzzy
msgid ""
"The rate at which objects stop moving in this area. Represents the linear "
@@ -8134,13 +8153,13 @@ msgstr ""
"den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
-#: doc/classes/Area.xml:72 doc/classes/Area2D.xml:74
+#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76
msgid "If [code]true[/code], other monitoring areas can detect this area."
msgstr ""
"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
"erkennen."
-#: doc/classes/Area.xml:75 doc/classes/Area2D.xml:77
+#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79
msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
@@ -8148,52 +8167,52 @@ msgstr ""
"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn "
"betreten oder verlassen."
-#: doc/classes/Area.xml:78 doc/classes/Area2D.xml:80
+#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82
msgid "The area's priority. Higher priority areas are processed first."
msgstr ""
"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet."
-#: doc/classes/Area.xml:81
+#: doc/classes/Area.xml:83
msgid ""
"The degree to which this area applies reverb to its associated audio. Ranges "
"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
-#: doc/classes/Area.xml:84
+#: doc/classes/Area.xml:86
msgid "If [code]true[/code], the area applies reverb to its associated audio."
msgstr ""
-#: doc/classes/Area.xml:87
+#: doc/classes/Area.xml:89
msgid "The reverb bus name to use for this area's associated audio."
msgstr ""
-#: doc/classes/Area.xml:90
+#: doc/classes/Area.xml:92
msgid ""
"The degree to which this area's reverb is a uniform effect. Ranges from "
"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
-#: doc/classes/Area.xml:93 doc/classes/Area2D.xml:83
+#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85
msgid ""
"Override mode for gravity and damping calculations within this area. See "
"[enum SpaceOverride] for possible values."
msgstr ""
-#: doc/classes/Area.xml:100
+#: doc/classes/Area.xml:102
msgid ""
"Emitted when another Area enters this Area. Requires [member monitoring] to "
"be set to [code]true[/code].\n"
"[code]area[/code] the other Area."
msgstr ""
-#: doc/classes/Area.xml:107
+#: doc/classes/Area.xml:109
msgid ""
"Emitted when another Area exits this Area. Requires [member monitoring] to "
"be set to [code]true[/code].\n"
"[code]area[/code] the other Area."
msgstr ""
-#: doc/classes/Area.xml:117 doc/classes/Area.xml:130
+#: doc/classes/Area.xml:119 doc/classes/Area.xml:132
msgid ""
"Emitted when one of another Area's [Shape]s enters one of this Area's "
"[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
@@ -8208,7 +8227,7 @@ msgid ""
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area.xml:140
+#: doc/classes/Area.xml:142
msgid ""
"Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
@@ -8217,7 +8236,7 @@ msgid ""
"[PhysicsBody] or [GridMap]."
msgstr ""
-#: doc/classes/Area.xml:147
+#: doc/classes/Area.xml:149
msgid ""
"Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
@@ -8226,7 +8245,7 @@ msgid ""
"[PhysicsBody] or [GridMap]."
msgstr ""
-#: doc/classes/Area.xml:157 doc/classes/Area.xml:170
+#: doc/classes/Area.xml:159 doc/classes/Area.xml:172
msgid ""
"Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
"this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
@@ -8243,29 +8262,29 @@ msgid ""
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area.xml:180 doc/classes/Area2D.xml:170
+#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172
msgid "This area does not affect gravity/damping."
msgstr "Diese Area hat keinen Einfluss auf die Gravitation oder die Dämpfung."
-#: doc/classes/Area.xml:183 doc/classes/Area2D.xml:173
+#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order)."
msgstr ""
-#: doc/classes/Area.xml:186 doc/classes/Area2D.xml:176
+#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order), ignoring any lower priority areas."
msgstr ""
-#: doc/classes/Area.xml:189 doc/classes/Area2D.xml:179
+#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181
msgid ""
"This area replaces any gravity/damping, even the defaults, ignoring any "
"lower priority areas."
msgstr ""
-#: doc/classes/Area.xml:192 doc/classes/Area2D.xml:182
+#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184
msgid ""
"This area replaces any gravity/damping calculated so far (in [member "
"priority] order), but keeps calculating the rest of the areas."
@@ -8308,23 +8327,29 @@ msgid "https://godotengine.org/asset-library/asset/120"
msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
#: doc/classes/Area2D.xml:19
+#, fuzzy
msgid ""
-"Returns a list of intersecting [Area2D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
+"CollisionObject2D.collision_layer] must be part of this area's [member "
+"CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen "
"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal "
"während des Physikschritts geändert, nicht sofort nach dem Verschieben von "
"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen."
-#: doc/classes/Area2D.xml:25
+#: doc/classes/Area2D.xml:26
+#, fuzzy
msgid ""
-"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
+"[member CollisionObject2D.collision_layer] must be part of this area's "
+"[member CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
@@ -8332,7 +8357,7 @@ msgstr ""
"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
"Signalen."
-#: doc/classes/Area2D.xml:32
+#: doc/classes/Area2D.xml:34
#, fuzzy
msgid ""
"If [code]true[/code], the given area overlaps the Area2D.\n"
@@ -8346,7 +8371,7 @@ msgstr ""
"Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. "
"Erwägen Sie stattdessen die Verwendung von Signalen."
-#: doc/classes/Area2D.xml:40
+#: doc/classes/Area2D.xml:42
#, fuzzy
msgid ""
"If [code]true[/code], the given physics body overlaps the Area2D.\n"
@@ -8367,7 +8392,7 @@ msgstr ""
"registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen "
"Physikkörper)."
-#: doc/classes/Area2D.xml:48
+#: doc/classes/Area2D.xml:50
#, fuzzy
msgid ""
"The rate at which objects stop spinning in this area. Represents the angular "
@@ -8379,7 +8404,7 @@ msgstr ""
"den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
-#: doc/classes/Area2D.xml:58
+#: doc/classes/Area2D.xml:60
#, fuzzy
msgid ""
"The area's gravity intensity (in pixels per second squared). This value "
@@ -8390,7 +8415,7 @@ msgstr ""
"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
-#: doc/classes/Area2D.xml:70
+#: doc/classes/Area2D.xml:72
#, fuzzy
msgid ""
"The rate at which objects stop moving in this area. Represents the linear "
@@ -8402,21 +8427,21 @@ msgstr ""
"den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
-#: doc/classes/Area2D.xml:90
+#: doc/classes/Area2D.xml:92
msgid ""
"Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
"to be set to [code]true[/code].\n"
"[code]area[/code] the other Area2D."
msgstr ""
-#: doc/classes/Area2D.xml:97
+#: doc/classes/Area2D.xml:99
msgid ""
"Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
"to be set to [code]true[/code].\n"
"[code]area[/code] the other Area2D."
msgstr ""
-#: doc/classes/Area2D.xml:107
+#: doc/classes/Area2D.xml:109
msgid ""
"Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
@@ -8431,7 +8456,7 @@ msgid ""
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:120
+#: doc/classes/Area2D.xml:122
msgid ""
"Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
@@ -8446,7 +8471,7 @@ msgid ""
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:130
+#: doc/classes/Area2D.xml:132
msgid ""
"Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
@@ -8455,7 +8480,7 @@ msgid ""
"[PhysicsBody2D] or [TileMap]."
msgstr ""
-#: doc/classes/Area2D.xml:137
+#: doc/classes/Area2D.xml:139
msgid ""
"Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
@@ -8464,7 +8489,7 @@ msgid ""
"[PhysicsBody2D] or [TileMap]."
msgstr ""
-#: doc/classes/Area2D.xml:147
+#: doc/classes/Area2D.xml:149
msgid ""
"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
"of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
@@ -8483,7 +8508,7 @@ msgid ""
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:160
+#: doc/classes/Area2D.xml:162
msgid ""
"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
"this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
@@ -12094,7 +12119,8 @@ msgstr ""
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
-"no save path is provided it will try to match the path from the current "
+"no root node is provided, parent of this node will be used as root instead. "
+"If no save path is provided it will try to match the path from the current "
"[member light_data]."
msgstr ""
@@ -12295,19 +12321,31 @@ msgstr ""
msgid "Returns if user cancels baking."
msgstr ""
-#: doc/classes/BakedLightmap.xml:133
+#: doc/classes/BakedLightmap.xml:131
+msgid ""
+"Returns if lightmapper can't be created. Unless you are using a custom "
+"lightmapper, please report this as bug."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:134
+msgid ""
+"There is no root node to start baking from. Either provide [code]from_node[/"
+"code] argument or attach this node to a parent that should be used as root."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:137
msgid "No environment is used during baking."
msgstr ""
-#: doc/classes/BakedLightmap.xml:136
+#: doc/classes/BakedLightmap.xml:140
msgid "The baked environment is automatically picked from the current scene."
msgstr ""
-#: doc/classes/BakedLightmap.xml:139
+#: doc/classes/BakedLightmap.xml:143
msgid "A custom sky is used as environment during baking."
msgstr ""
-#: doc/classes/BakedLightmap.xml:142
+#: doc/classes/BakedLightmap.xml:146
msgid "A custom solid color is used as environment during baking."
msgstr ""
@@ -13156,26 +13194,33 @@ msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
#: doc/classes/Button.xml:77
-msgid "Text [Color] used when the [Button] is being hovered."
+msgid ""
+"Text [Color] used when the [Button] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/Button.xml:80
-msgid "Text [Color] used when the [Button] is being pressed."
+msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
#: doc/classes/Button.xml:83
-msgid "[StyleBox] used when the [Button] is being hovered."
+msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
#: doc/classes/Button.xml:86
-msgid "The horizontal space between [Button]'s icon and text."
+msgid "[StyleBox] used when the [Button] is being hovered."
msgstr ""
#: doc/classes/Button.xml:89
-msgid "Default [StyleBox] for the [Button]."
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
#: doc/classes/Button.xml:92
+msgid "Default [StyleBox] for the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml:95
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -14666,80 +14711,96 @@ msgstr ""
msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:30
+#: doc/classes/CheckBox.xml:28
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:31
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:33
+#: doc/classes/CheckBox.xml:34
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:36
+#: doc/classes/CheckBox.xml:37
msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
-#: doc/classes/CheckBox.xml:39
+#: doc/classes/CheckBox.xml:40
msgid "The [CheckBox] text's font color."
msgstr ""
-#: doc/classes/CheckBox.xml:42
+#: doc/classes/CheckBox.xml:43
msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:45
+#: doc/classes/CheckBox.xml:46
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:49
msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:48
+#: doc/classes/CheckBox.xml:52
msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:51
+#: doc/classes/CheckBox.xml:55
msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:54
+#: doc/classes/CheckBox.xml:58
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:57
+#: doc/classes/CheckBox.xml:61
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:60
+#: doc/classes/CheckBox.xml:64
msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
-#: doc/classes/CheckBox.xml:63 doc/classes/CheckButton.xml:58
+#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
msgid "The [StyleBox] to display as a background."
msgstr ""
-#: doc/classes/CheckBox.xml:66
+#: doc/classes/CheckBox.xml:70
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:69
+#: doc/classes/CheckBox.xml:73
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:74
+#: doc/classes/CheckBox.xml:78
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:79
+#: doc/classes/CheckBox.xml:83
msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
+#: doc/classes/CheckBox.xml:86
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
+msgstr ""
+
#: doc/classes/CheckButton.xml:4
msgid "Checkable button. See also [CheckBox]."
msgstr ""
@@ -14783,49 +14844,56 @@ msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid ""
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:49
+msgid "The [CheckButton] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:52
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
-#: doc/classes/CheckButton.xml:52
+#: doc/classes/CheckButton.xml:55
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is hovered "
"and pressed."
msgstr ""
-#: doc/classes/CheckButton.xml:55
+#: doc/classes/CheckButton.xml:58
msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
-#: doc/classes/CheckButton.xml:61
+#: doc/classes/CheckButton.xml:64
msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
-#: doc/classes/CheckButton.xml:64
+#: doc/classes/CheckButton.xml:67
msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:67
+#: doc/classes/CheckButton.xml:70
msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
-#: doc/classes/CheckButton.xml:70
+#: doc/classes/CheckButton.xml:73
msgid "The icon to display when the [CheckButton] is checked and disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:73
+#: doc/classes/CheckButton.xml:76
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
msgstr ""
@@ -14843,7 +14911,7 @@ msgstr ""
#: doc/classes/CircleShape2D.xml:15
msgid "The circle's radius."
-msgstr "Radius des Kreises"
+msgstr "Der Radius des Kreises."
#: doc/classes/ClassDB.xml:4
msgid "Class information repository."
@@ -15826,6 +15894,8 @@ msgstr ""
msgid ""
"The color's alpha (transparency) component, typically on the range of 0 to 1."
msgstr ""
+"Die Alpha-Komponente (Transparenz) der Farbe, normalerweise im Bereich von 0 "
+"bis 1."
#: doc/classes/Color.xml:245
msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
@@ -15833,7 +15903,7 @@ msgstr ""
#: doc/classes/Color.xml:248
msgid "The color's blue component, typically on the range of 0 to 1."
-msgstr ""
+msgstr "Der Blauanteil der Farbe, normalerweise im Bereich von 0 bis 1."
#: doc/classes/Color.xml:251
msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1."
@@ -15841,7 +15911,7 @@ msgstr ""
#: doc/classes/Color.xml:254
msgid "The color's green component, typically on the range of 0 to 1."
-msgstr ""
+msgstr "Der Grünanteil der Farbe, normalerweise im Bereich von 0 bis 1."
#: doc/classes/Color.xml:257
msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1."
@@ -15849,11 +15919,11 @@ msgstr ""
#: doc/classes/Color.xml:260
msgid "The HSV hue of this color, on the range 0 to 1."
-msgstr ""
+msgstr "Der HSV-Farbton dieser Farbe, im Bereich von 0 bis 1."
#: doc/classes/Color.xml:263
msgid "The color's red component, typically on the range of 0 to 1."
-msgstr ""
+msgstr "Der Rotanteil der Farbe, normalerweise im Bereich von 0 bis 1."
#: doc/classes/Color.xml:266
msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1."
@@ -15861,15 +15931,15 @@ msgstr ""
#: doc/classes/Color.xml:269
msgid "The HSV saturation of this color, on the range 0 to 1."
-msgstr ""
+msgstr "Die HSV-Sättigung dieser Farbe, im Bereich von 0 bis 1."
#: doc/classes/Color.xml:272
msgid "The HSV value (brightness) of this color, on the range 0 to 1."
-msgstr ""
+msgstr "Der HSV-Wert (Helligkeit) dieser Farbe, im Bereich von 0 bis 1."
#: doc/classes/Color.xml:277
msgid "Alice blue color."
-msgstr ""
+msgstr "Aliceblau Farbe."
#: doc/classes/Color.xml:280
msgid "Antique white color."
@@ -15877,7 +15947,7 @@ msgstr ""
#: doc/classes/Color.xml:283
msgid "Aqua color."
-msgstr "Farbe Aqua."
+msgstr "Aqua Farbe."
#: doc/classes/Color.xml:286
msgid "Aquamarine color."
@@ -15897,563 +15967,563 @@ msgstr "Biskuit Farbe."
#: doc/classes/Color.xml:298
msgid "Black color."
-msgstr ""
+msgstr "Schwarze Farbe."
#: doc/classes/Color.xml:301
msgid "Blanche almond color."
-msgstr ""
+msgstr "Blanche Mandel Farbe."
#: doc/classes/Color.xml:304
msgid "Blue color."
-msgstr ""
+msgstr "Blaue Farbe."
#: doc/classes/Color.xml:307
msgid "Blue violet color."
-msgstr ""
+msgstr "Blauviolette Farbe."
#: doc/classes/Color.xml:310
msgid "Brown color."
-msgstr ""
+msgstr "Braune Farbe."
#: doc/classes/Color.xml:313
msgid "Burly wood color."
-msgstr ""
+msgstr "Kräftige Holzfarbe."
#: doc/classes/Color.xml:316
msgid "Cadet blue color."
-msgstr ""
+msgstr "Kadettblaue Farbe."
#: doc/classes/Color.xml:319
msgid "Chartreuse color."
-msgstr ""
+msgstr "Chartreuse Farbe."
#: doc/classes/Color.xml:322
msgid "Chocolate color."
-msgstr ""
+msgstr "Schokolade Farbe."
#: doc/classes/Color.xml:325
msgid "Coral color."
-msgstr ""
+msgstr "Korallenrote Farbe."
#: doc/classes/Color.xml:328
msgid "Cornflower color."
-msgstr ""
+msgstr "Kornblumenblaue Farbe."
#: doc/classes/Color.xml:331
msgid "Corn silk color."
-msgstr ""
+msgstr "Maisseide Farbe."
#: doc/classes/Color.xml:334
msgid "Crimson color."
-msgstr ""
+msgstr "Karminrote Farbe."
#: doc/classes/Color.xml:337
msgid "Cyan color."
-msgstr ""
+msgstr "Cyan Farbe."
#: doc/classes/Color.xml:340
msgid "Dark blue color."
-msgstr "Dunkelblaue Farbe"
+msgstr "Dunkelblaue Farbe."
#: doc/classes/Color.xml:343
msgid "Dark cyan color."
-msgstr ""
+msgstr "Dunkelcyan Farben."
#: doc/classes/Color.xml:346
msgid "Dark goldenrod color."
-msgstr ""
+msgstr "Dunkle goldgelbe Farbe."
#: doc/classes/Color.xml:349
msgid "Dark gray color."
-msgstr "Dunkelgraue Farbe"
+msgstr "Dunkelgraue Farbe."
#: doc/classes/Color.xml:352
msgid "Dark green color."
-msgstr "Dunkelgrüne Farbe"
+msgstr "Dunkelgrüne Farbe."
#: doc/classes/Color.xml:355
msgid "Dark khaki color."
-msgstr ""
+msgstr "Dunkel Khaki Farbe."
#: doc/classes/Color.xml:358
msgid "Dark magenta color."
-msgstr ""
+msgstr "Dunkle Magenta Farbe."
#: doc/classes/Color.xml:361
msgid "Dark olive green color."
-msgstr ""
+msgstr "Dunkle olivgrüne Farbe."
#: doc/classes/Color.xml:364
msgid "Dark orange color."
-msgstr ""
+msgstr "Dunkelorange Farbe."
#: doc/classes/Color.xml:367
msgid "Dark orchid color."
-msgstr ""
+msgstr "Dunkle Orchidee Farbe."
#: doc/classes/Color.xml:370
msgid "Dark red color."
-msgstr ""
+msgstr "Dunkelrote Farbe."
#: doc/classes/Color.xml:373
msgid "Dark salmon color."
-msgstr ""
+msgstr "Dunkle lachsfarbene Farbe."
#: doc/classes/Color.xml:376
msgid "Dark sea green color."
-msgstr ""
+msgstr "Dunkle meergrüne Farbe."
#: doc/classes/Color.xml:379
msgid "Dark slate blue color."
-msgstr ""
+msgstr "Dunkle schieferblaue Farbe."
#: doc/classes/Color.xml:382
msgid "Dark slate gray color."
-msgstr ""
+msgstr "Dunkle schiefergraue Farbe."
#: doc/classes/Color.xml:385
msgid "Dark turquoise color."
-msgstr ""
+msgstr "Dunkeltürkise Farbe."
#: doc/classes/Color.xml:388
msgid "Dark violet color."
-msgstr ""
+msgstr "Dunkelviolette Farbe."
#: doc/classes/Color.xml:391
msgid "Deep pink color."
-msgstr ""
+msgstr "Tiefrosa Farbe."
#: doc/classes/Color.xml:394
msgid "Deep sky blue color."
-msgstr ""
+msgstr "Tiefe himmelblaue Farbe."
#: doc/classes/Color.xml:397
msgid "Dim gray color."
-msgstr ""
+msgstr "Gedämpfte graue Farbe."
#: doc/classes/Color.xml:400
msgid "Dodger blue color."
-msgstr ""
+msgstr "Dodgerblaue Farbe."
#: doc/classes/Color.xml:403
msgid "Firebrick color."
-msgstr ""
+msgstr "Feuerstein Farbe."
#: doc/classes/Color.xml:406
msgid "Floral white color."
-msgstr ""
+msgstr "Florale weiße Farbe."
#: doc/classes/Color.xml:409
msgid "Forest green color."
-msgstr ""
+msgstr "Waldgrüne Farbe."
#: doc/classes/Color.xml:412
msgid "Fuchsia color."
-msgstr ""
+msgstr "Fuchsia Farbe."
#: doc/classes/Color.xml:415
msgid "Gainsboro color."
-msgstr ""
+msgstr "Gainsboro Farbe."
#: doc/classes/Color.xml:418
msgid "Ghost white color."
-msgstr ""
+msgstr "Geisterweiße Farbe."
#: doc/classes/Color.xml:421
msgid "Gold color."
-msgstr ""
+msgstr "Goldene Farbe."
#: doc/classes/Color.xml:424
msgid "Goldenrod color."
-msgstr ""
+msgstr "Goldrute Farbe."
#: doc/classes/Color.xml:427
msgid "Gray color."
-msgstr ""
+msgstr "Graue Farbe."
#: doc/classes/Color.xml:430
msgid "Green color."
-msgstr ""
+msgstr "Grüne Farbe."
#: doc/classes/Color.xml:433
msgid "Green yellow color."
-msgstr ""
+msgstr "Grün-gelbe Farbe."
#: doc/classes/Color.xml:436
msgid "Honeydew color."
-msgstr ""
+msgstr "Honigtau Farbe."
#: doc/classes/Color.xml:439
msgid "Hot pink color."
-msgstr ""
+msgstr "Heiße rosa Farbe."
#: doc/classes/Color.xml:442
msgid "Indian red color."
-msgstr ""
+msgstr "Indisch rote Farbe."
#: doc/classes/Color.xml:445
msgid "Indigo color."
-msgstr ""
+msgstr "Indigo Farbe."
#: doc/classes/Color.xml:448
msgid "Ivory color."
-msgstr ""
+msgstr "Elfenbein Farbe."
#: doc/classes/Color.xml:451
msgid "Khaki color."
-msgstr ""
+msgstr "Khaki Farbe."
#: doc/classes/Color.xml:454
msgid "Lavender color."
-msgstr ""
+msgstr "Lavendel Farbe."
#: doc/classes/Color.xml:457
msgid "Lavender blush color."
-msgstr ""
+msgstr "Lavendelrote Farbe."
#: doc/classes/Color.xml:460
msgid "Lawn green color."
-msgstr ""
+msgstr "Rasengrüne Farbe."
#: doc/classes/Color.xml:463
msgid "Lemon chiffon color."
-msgstr ""
+msgstr "Zitrone Chiffon Farbe."
#: doc/classes/Color.xml:466
msgid "Light blue color."
-msgstr ""
+msgstr "Hellblaue Farbe."
#: doc/classes/Color.xml:469
msgid "Light coral color."
-msgstr ""
+msgstr "Helle korallenrote Farbe."
#: doc/classes/Color.xml:472
msgid "Light cyan color."
-msgstr ""
+msgstr "Helle Cyan Farbe."
#: doc/classes/Color.xml:475
msgid "Light goldenrod color."
-msgstr ""
+msgstr "Helle Goldrute Farbe."
#: doc/classes/Color.xml:478
msgid "Light gray color."
-msgstr ""
+msgstr "Hellgraue Farbe."
#: doc/classes/Color.xml:481
msgid "Light green color."
-msgstr ""
+msgstr "Hellgrüne Farbe."
#: doc/classes/Color.xml:484
msgid "Light pink color."
-msgstr ""
+msgstr "Hellrosa Farbe."
#: doc/classes/Color.xml:487
msgid "Light salmon color."
-msgstr ""
+msgstr "Helle lachsfarbene Farbe."
#: doc/classes/Color.xml:490
msgid "Light sea green color."
-msgstr ""
+msgstr "Helle meergrüne Farbe."
#: doc/classes/Color.xml:493
msgid "Light sky blue color."
-msgstr ""
+msgstr "Helle himmelblaue Farbe."
#: doc/classes/Color.xml:496
msgid "Light slate gray color."
-msgstr ""
+msgstr "Helle schiefergraue Farbe."
#: doc/classes/Color.xml:499
msgid "Light steel blue color."
-msgstr ""
+msgstr "Helle stahlblaue Farbe."
#: doc/classes/Color.xml:502
msgid "Light yellow color."
-msgstr ""
+msgstr "Hellgelbe Farbe."
#: doc/classes/Color.xml:505
msgid "Lime color."
-msgstr ""
+msgstr "Limette Farbe."
#: doc/classes/Color.xml:508
msgid "Lime green color."
-msgstr ""
+msgstr "Limonengrüne Farbe."
#: doc/classes/Color.xml:511
msgid "Linen color."
-msgstr ""
+msgstr "Leinen Farbe."
#: doc/classes/Color.xml:514
msgid "Magenta color."
-msgstr ""
+msgstr "Magenta Farbe."
#: doc/classes/Color.xml:517
msgid "Maroon color."
-msgstr ""
+msgstr "Kastanienbraune Farbe."
#: doc/classes/Color.xml:520
msgid "Medium aquamarine color."
-msgstr ""
+msgstr "Mittlere Aquamarin Farbe."
#: doc/classes/Color.xml:523
msgid "Medium blue color."
-msgstr ""
+msgstr "Mittelblaue Farbe."
#: doc/classes/Color.xml:526
msgid "Medium orchid color."
-msgstr ""
+msgstr "Mittlere Orchideen Farbe."
#: doc/classes/Color.xml:529
msgid "Medium purple color."
-msgstr ""
+msgstr "Mittlere violette Farbe."
#: doc/classes/Color.xml:532
msgid "Medium sea green color."
-msgstr ""
+msgstr "Mittlere meergrüne Farbe."
#: doc/classes/Color.xml:535
msgid "Medium slate blue color."
-msgstr ""
+msgstr "Mittlere schieferblaue Farbe."
#: doc/classes/Color.xml:538
msgid "Medium spring green color."
-msgstr ""
+msgstr "Mittlere frühlingsgrüne Farbe."
#: doc/classes/Color.xml:541
msgid "Medium turquoise color."
-msgstr ""
+msgstr "Mittlere türkise Farbe."
#: doc/classes/Color.xml:544
msgid "Medium violet red color."
-msgstr ""
+msgstr "Mittlere violettrote Farbe."
#: doc/classes/Color.xml:547
msgid "Midnight blue color."
-msgstr ""
+msgstr "Mitternachtsblaue Farbe."
#: doc/classes/Color.xml:550
msgid "Mint cream color."
-msgstr ""
+msgstr "Mint-Creme Farbe."
#: doc/classes/Color.xml:553
msgid "Misty rose color."
-msgstr ""
+msgstr "Neblige rosa Farbe."
#: doc/classes/Color.xml:556
msgid "Moccasin color."
-msgstr ""
+msgstr "Mokassin Farbe."
#: doc/classes/Color.xml:559
msgid "Navajo white color."
-msgstr ""
+msgstr "Navajo weiße Farbe."
#: doc/classes/Color.xml:562
msgid "Navy blue color."
-msgstr ""
+msgstr "Marineblaue Farbe."
#: doc/classes/Color.xml:565
msgid "Old lace color."
-msgstr ""
+msgstr "Alte Spitze Farbe."
#: doc/classes/Color.xml:568
msgid "Olive color."
-msgstr ""
+msgstr "Olive Farbe."
#: doc/classes/Color.xml:571
msgid "Olive drab color."
-msgstr ""
+msgstr "Olivgrüne Farbe."
#: doc/classes/Color.xml:574
msgid "Orange color."
-msgstr ""
+msgstr "Orange Farbe."
#: doc/classes/Color.xml:577
msgid "Orange red color."
-msgstr ""
+msgstr "Orangerote Farbe."
#: doc/classes/Color.xml:580
msgid "Orchid color."
-msgstr ""
+msgstr "Orchidee Farbe."
#: doc/classes/Color.xml:583
msgid "Pale goldenrod color."
-msgstr ""
+msgstr "Blasse Goldrute Farbe."
#: doc/classes/Color.xml:586
msgid "Pale green color."
-msgstr ""
+msgstr "Blassgrüne Farbe."
#: doc/classes/Color.xml:589
msgid "Pale turquoise color."
-msgstr ""
+msgstr "Blasse türkise Farbe."
#: doc/classes/Color.xml:592
msgid "Pale violet red color."
-msgstr ""
+msgstr "Blass violettrote Farbe."
#: doc/classes/Color.xml:595
msgid "Papaya whip color."
-msgstr ""
+msgstr "Papaya-Peitsche Farbe."
#: doc/classes/Color.xml:598
msgid "Peach puff color."
-msgstr ""
+msgstr "Pfirsich Puff Farbe."
#: doc/classes/Color.xml:601
msgid "Peru color."
-msgstr ""
+msgstr "Peru Farbe."
#: doc/classes/Color.xml:604
msgid "Pink color."
-msgstr ""
+msgstr "Rosa Farbe."
#: doc/classes/Color.xml:607
msgid "Plum color."
-msgstr ""
+msgstr "Pflaume Farbe."
#: doc/classes/Color.xml:610
msgid "Powder blue color."
-msgstr ""
+msgstr "Pulverblaue Farbe."
#: doc/classes/Color.xml:613
msgid "Purple color."
-msgstr ""
+msgstr "Violette Farbe."
#: doc/classes/Color.xml:616
msgid "Rebecca purple color."
-msgstr ""
+msgstr "Rebecca violette Farbe."
#: doc/classes/Color.xml:619
msgid "Red color."
-msgstr ""
+msgstr "Rote Farbe."
#: doc/classes/Color.xml:622
msgid "Rosy brown color."
-msgstr ""
+msgstr "Rosigbraune Farbe."
#: doc/classes/Color.xml:625
msgid "Royal blue color."
-msgstr ""
+msgstr "Königsblaue Farbe."
#: doc/classes/Color.xml:628
msgid "Saddle brown color."
-msgstr ""
+msgstr "Sattelbraune Farbe."
#: doc/classes/Color.xml:631
msgid "Salmon color."
-msgstr ""
+msgstr "Lachsfarbige Farbe."
#: doc/classes/Color.xml:634
msgid "Sandy brown color."
-msgstr ""
+msgstr "Sandige braune Farbe."
#: doc/classes/Color.xml:637
msgid "Sea green color."
-msgstr ""
+msgstr "Meeresgrüne Farbe."
#: doc/classes/Color.xml:640
msgid "Seashell color."
-msgstr ""
+msgstr "Muschel Farbe."
#: doc/classes/Color.xml:643
msgid "Sienna color."
-msgstr ""
+msgstr "Siena Farbe."
#: doc/classes/Color.xml:646
msgid "Silver color."
-msgstr ""
+msgstr "Silberne Farbe."
#: doc/classes/Color.xml:649
msgid "Sky blue color."
-msgstr ""
+msgstr "Himmelblaue Farbe."
#: doc/classes/Color.xml:652
msgid "Slate blue color."
-msgstr ""
+msgstr "Schieferblaue Farbe."
#: doc/classes/Color.xml:655
msgid "Slate gray color."
-msgstr ""
+msgstr "Schiefergraue Farbe."
#: doc/classes/Color.xml:658
msgid "Snow color."
-msgstr ""
+msgstr "Schnee Farbe."
#: doc/classes/Color.xml:661
msgid "Spring green color."
-msgstr ""
+msgstr "Frühlingsgrüne Farbe."
#: doc/classes/Color.xml:664
msgid "Steel blue color."
-msgstr ""
+msgstr "Stahlblaue Farbe."
#: doc/classes/Color.xml:667
msgid "Tan color."
-msgstr ""
+msgstr "Hellbraune Farbe."
#: doc/classes/Color.xml:670
msgid "Teal color."
-msgstr ""
+msgstr "Blaugrüne Farbe."
#: doc/classes/Color.xml:673
msgid "Thistle color."
-msgstr ""
+msgstr "Distel Farbe."
#: doc/classes/Color.xml:676
msgid "Tomato color."
-msgstr ""
+msgstr "Tomaten Farbe."
#: doc/classes/Color.xml:679
msgid "Transparent color (white with no alpha)."
-msgstr ""
+msgstr "Transparente Farbe (weiß ohne Alpha)."
#: doc/classes/Color.xml:682
msgid "Turquoise color."
-msgstr ""
+msgstr "Türkise Farbe."
#: doc/classes/Color.xml:685
msgid "Violet color."
-msgstr ""
+msgstr "Violette Farbe."
#: doc/classes/Color.xml:688
msgid "Web gray color."
-msgstr ""
+msgstr "Web graue Farbe."
#: doc/classes/Color.xml:691
msgid "Web green color."
-msgstr ""
+msgstr "Web grüne Farbe."
#: doc/classes/Color.xml:694
msgid "Web maroon color."
-msgstr ""
+msgstr "Web kastanienbraune Farbe."
#: doc/classes/Color.xml:697
msgid "Web purple color."
-msgstr ""
+msgstr "Web violette Farbe."
#: doc/classes/Color.xml:700
msgid "Wheat color."
-msgstr ""
+msgstr "Weizen Farbe."
#: doc/classes/Color.xml:703
msgid "White color."
-msgstr ""
+msgstr "Weiße Farbe."
#: doc/classes/Color.xml:706
msgid "White smoke color."
-msgstr ""
+msgstr "Rauchweiße Farbe."
#: doc/classes/Color.xml:709
msgid "Yellow color."
-msgstr ""
+msgstr "Gelbe Farbe."
#: doc/classes/Color.xml:712
msgid "Yellow green color."
-msgstr ""
+msgstr "Gelbgrüne Farbe."
#: doc/classes/ColorPicker.xml:4
msgid "Color picker control."
-msgstr ""
+msgstr "Farbauswahl-Steuerung."
#: doc/classes/ColorPicker.xml:7
msgid ""
@@ -16463,6 +16533,12 @@ msgid ""
"[ColorPickerButton] instead if you need a button that brings up a "
"[ColorPicker] in a pop-up."
msgstr ""
+"Zeigt ein Element zur Farbauswahl an. Nützlich für die Auswahl einer Farbe "
+"aus einem RGB/RGBA-Farbraum.\n"
+"[b]Hinweis:[/b] Dieses Steuerelement ist das Farbwähler-Element selbst. Sie "
+"können stattdessen einen [ColorPickerButton] verwenden, wenn Sie eine "
+"Schaltfläche benötigen, die einen [ColorPicker] in einem Popup-Fenster "
+"aufruft."
#: doc/classes/ColorPicker.xml:18
msgid ""
@@ -16470,19 +16546,25 @@ msgid ""
"in the color picker and the user will be able to select them.\n"
"[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
msgstr ""
+"Fügt die angegebene Farbe zu einer Liste von Farbvorlagen hinzu. Die "
+"Vorlagen werden in der Farbauswahl angezeigt und der Benutzer kann sie "
+"auswählen.\n"
+"[b]Hinweis:[/b] Die Liste der Vorlagen gilt nur für [i]diesen[/i] Farbwähler."
#: doc/classes/ColorPicker.xml:26
msgid ""
"Removes the given color from the list of color presets of this color picker."
msgstr ""
+"Entfernt die angegebene Farbe aus der Liste der Farbvorlagen für diesen "
+"Farbwähler."
#: doc/classes/ColorPicker.xml:32
msgid "Returns the list of colors in the presets of the color picker."
-msgstr ""
+msgstr "Gibt die Liste der Farben in den Vorlagen des Farbwählers zurück."
#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33
msgid "The currently selected color."
-msgstr ""
+msgstr "Die aktuell ausgewählte Farbe."
#: doc/classes/ColorPicker.xml:41
msgid ""
@@ -16490,10 +16572,15 @@ msgid ""
"mouse button, otherwise it will apply immediately even in mouse motion event "
"(which can cause performance issues)."
msgstr ""
+"Wenn [code]true[/code], wird die Farbe erst angewendet, wenn der Benutzer "
+"die Maustaste loslässt, andernfalls wird sie auch bei Mausbewegungen sofort "
+"angewendet (was zu Leistungsproblemen führen kann)."
#: doc/classes/ColorPicker.xml:44
msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
msgstr ""
+"Wenn [code]true[/code], wird ein Alphakanal-Schieberegler (Transparenz) "
+"angezeigt."
#: doc/classes/ColorPicker.xml:47
msgid ""
@@ -16501,14 +16588,20 @@ msgid ""
"sliders.\n"
"[b]Note:[/b] Cannot be enabled if raw mode is on."
msgstr ""
+"Wenn [code]true[/code], kann die Farbe mit den Schiebereglern Farbton/"
+"Sättigung/Wert bearbeitet werden.\n"
+"[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der Raw-Modus aktiviert "
+"ist."
#: doc/classes/ColorPicker.xml:51
msgid "If [code]true[/code], the \"add preset\" button is enabled."
msgstr ""
+"Wenn [code]true[/code], ist die Schaltfläche \"Vorlage hinzufügen\" "
+"aktiviert."
#: doc/classes/ColorPicker.xml:54
msgid "If [code]true[/code], saved color presets are visible."
-msgstr ""
+msgstr "Wenn [code]true[/code], sind gespeicherte Farbvorlagen sichtbar."
#: doc/classes/ColorPicker.xml:57
msgid ""
@@ -16517,56 +16610,66 @@ msgid ""
"tinting without darkening or rendering sprites in HDR).\n"
"[b]Note:[/b] Cannot be enabled if HSV mode is on."
msgstr ""
+"Wenn [code]true[/code], können die Farbwerte der R, G, B Komponenten über "
+"1.0 hinausgehen, was für bestimmte spezielle Operationen, die dies "
+"erfordern, verwendet werden kann (z. B. Abtönen ohne Abdunkeln oder Rendern "
+"von Sprites in HDR).\n"
+"[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der HSV-Modus aktiviert "
+"ist."
#: doc/classes/ColorPicker.xml:65
msgid "Emitted when the color is changed."
-msgstr ""
+msgstr "Wird ausgegeben, wenn die Farbe geändert wird."
#: doc/classes/ColorPicker.xml:71
msgid "Emitted when a preset is added."
-msgstr ""
+msgstr "Wird ausgegeben, wenn eine Vorlage hinzugefügt wird."
#: doc/classes/ColorPicker.xml:77
msgid "Emitted when a preset is removed."
-msgstr ""
+msgstr "Wird ausgegeben, wenn eine Vorlage entfernt wird."
#: doc/classes/ColorPicker.xml:85
msgid "The icon for the \"Add Preset\" button."
-msgstr ""
+msgstr "Das Symbol für die Schaltfläche \" Vorlage hinzufügen\"."
#: doc/classes/ColorPicker.xml:88
msgid "Custom texture for the hue selection slider on the right."
msgstr ""
+"Benutzerdefinierte Textur für den Schieberegler zur Farbauswahl auf der "
+"rechten Seite."
#: doc/classes/ColorPicker.xml:93
msgid "The width of the hue selection slider."
-msgstr ""
+msgstr "Die Breite des Schiebereglers für die Farbauswahl."
#: doc/classes/ColorPicker.xml:98
msgid "The margin around the [ColorPicker]."
-msgstr ""
+msgstr "Der Rand um den [ColorPicker]."
#: doc/classes/ColorPicker.xml:101
msgid ""
"The indicator used to signalize that the color value is outside the 0-1 "
"range."
msgstr ""
+"Der Indikator, der signalisiert, dass der Farbwert außerhalb des Bereichs "
+"0-1 liegt."
#: doc/classes/ColorPicker.xml:106
msgid "The icon for the screen color picker button."
-msgstr ""
+msgstr "Das Symbol für die Schaltfläche des Bildschirmfarbwählers."
#: doc/classes/ColorPicker.xml:109
msgid "The height of the saturation-value selection box."
-msgstr ""
+msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert."
#: doc/classes/ColorPicker.xml:112
msgid "The width of the saturation-value selection box."
-msgstr ""
+msgstr "Die Breite des Auswahlfeldes für den Sättigungswert."
#: doc/classes/ColorPickerButton.xml:4
msgid "Button that pops out a [ColorPicker]."
-msgstr ""
+msgstr "Schaltfläche, die einen [ColorPicker] erscheinen lässt."
#: doc/classes/ColorPickerButton.xml:7
msgid ""
@@ -16578,6 +16681,15 @@ msgid ""
"preview swatch to be visible. Make sure to set [member Control."
"rect_min_size] to a big enough value to give the button enough space."
msgstr ""
+"Verkapselt einen [ColorPicker] und macht ihn durch Drücken einer "
+"Schaltfläche zugänglich. Durch Drücken der Schaltfläche wird die "
+"Sichtbarkeit des [ColorPicker] umgeschaltet.\n"
+"Siehe auch [BaseButton], das allgemeine Eigenschaften und Methoden im "
+"Zusammenhang mit diesem Node enthält.\n"
+"[b]Hinweis:[/b] Standardmäßig ist die Schaltfläche möglicherweise nicht "
+"breit genug, damit das Farbvorschaumuster sichtbar ist. Achte darauf, "
+"[member Control.rect_min_size] auf einen ausreichend großen Wert zu setzen, "
+"damit die Schaltfläche genügend Platz hat."
#: doc/classes/ColorPickerButton.xml:19
msgid ""
@@ -16586,6 +16698,11 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
+"Gibt den [ColorPicker] aus, den dieser Node umschaltet.\n"
+"[b]Warnung:[/b] Dies ist ein erforderlicher interner Node, sein Entfernen "
+"und Freigeben kann zu einem Absturz führen. Wenn Sie ihn oder eines seiner "
+"Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member "
+"CanvasItem.visible]."
#: doc/classes/ColorPickerButton.xml:26
msgid ""
@@ -16596,26 +16713,37 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
+"Gibt das [PopupPanel] des Steuerelements aus, mit dem Sie eine Verbindung zu "
+"Popup-Signalen herstellen können. So können Sie Ereignisse handhaben, wenn "
+"der Farbwähler angezeigt oder ausgeblendet wird.\n"
+"[b]Warnung:[/b] Dies ist ein erforderlicher interner Node, sein Entfernen "
+"und Freigeben kann zu einem Absturz führen. Wenn Sie ihn oder eines seiner "
+"Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member "
+"CanvasItem.visible]."
#: doc/classes/ColorPickerButton.xml:36
msgid ""
"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
"be visible."
msgstr ""
+"Wenn [code]true[/code], wird der Alphakanal im angezeigten [ColorPicker] "
+"sichtbar sein."
#: doc/classes/ColorPickerButton.xml:44
msgid "Emitted when the color changes."
-msgstr ""
+msgstr "Wird ausgegeben, wenn sich die Farbe ändert."
#: doc/classes/ColorPickerButton.xml:49
msgid ""
"Emitted when the [ColorPicker] is created (the button is pressed for the "
"first time)."
msgstr ""
+"Wird ausgegeben, wenn der [ColorPicker] erstellt wird (wenn die Schaltfläche "
+"zum ersten Mal gedrückt wird)."
#: doc/classes/ColorPickerButton.xml:54
msgid "Emitted when the [ColorPicker] is closed."
-msgstr ""
+msgstr "Wird ausgegeben, wenn der [ColorPicker] geschlossen wird."
#: doc/classes/ColorPickerButton.xml:62
msgid "The background of the color preview rect on the button."
@@ -16645,26 +16773,33 @@ msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
+msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:98
msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
msgstr ""
@@ -21938,7 +22073,8 @@ msgid ""
"get_resource_type]. They may optionally specify some import presets that "
"affect the import process. EditorImportPlugins are responsible for creating "
"the resources and saving them in the [code].import[/code] directory (see "
-"[member ProjectSettings.application/config/project_data_dir_name]).\n"
+"[member ProjectSettings.application/config/"
+"use_hidden_project_data_directory]).\n"
"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
"with the extension \".special\" or \".spec\":\n"
"[codeblock]\n"
@@ -22065,7 +22201,7 @@ msgstr ""
msgid ""
"Gets the extension used to save this resource in the [code].import[/code] "
"directory (see [member ProjectSettings.application/config/"
-"project_data_dir_name])."
+"use_hidden_project_data_directory])."
msgstr ""
#: doc/classes/EditorImportPlugin.xml:130
@@ -23107,8 +23243,11 @@ msgstr ""
msgid "Emitted when the value of the edited resource was changed."
msgstr "Gesendet wenn das Rechteck Element geändert wurde."
-#: doc/classes/EditorResourcePicker.xml:89
-msgid "Emitted when the resource value was set and user clicked to edit it."
+#: doc/classes/EditorResourcePicker.xml:90
+msgid ""
+"Emitted when the resource value was set and user clicked to edit it. When "
+"[code]edit[/code] is [code]true[/code], the signal was caused by the context "
+"menu \"Edit\" option."
msgstr ""
#: doc/classes/EditorResourcePreview.xml:4
@@ -29779,16 +29918,18 @@ msgstr ""
#: doc/classes/Image.xml:436
msgid ""
"OpenGL texture format [code]RED[/code] with a single component and a "
-"bitdepth of 8."
+"bitdepth of 8.\n"
+"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
+"instead of the red channel for storage."
msgstr ""
-#: doc/classes/Image.xml:439
+#: doc/classes/Image.xml:440
msgid ""
"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
"8 for each."
msgstr ""
-#: doc/classes/Image.xml:442
+#: doc/classes/Image.xml:443
msgid ""
"OpenGL texture format [code]RGB[/code] with three components, each with a "
"bitdepth of 8.\n"
@@ -29796,7 +29937,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:446
+#: doc/classes/Image.xml:447
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 8.\n"
@@ -29804,73 +29945,73 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:450
+#: doc/classes/Image.xml:451
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 4."
msgstr ""
-#: doc/classes/Image.xml:453
+#: doc/classes/Image.xml:454
msgid ""
"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
"component of RGB and one bit for alpha."
msgstr ""
-#: doc/classes/Image.xml:456
+#: doc/classes/Image.xml:457
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
"bit floating-point value."
msgstr ""
-#: doc/classes/Image.xml:459
+#: doc/classes/Image.xml:460
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:462
+#: doc/classes/Image.xml:463
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:465
+#: doc/classes/Image.xml:466
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:468
+#: doc/classes/Image.xml:469
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
"bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:471
+#: doc/classes/Image.xml:472
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:474
+#: doc/classes/Image.xml:475
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:477
+#: doc/classes/Image.xml:478
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:480
+#: doc/classes/Image.xml:481
msgid ""
"A special OpenGL texture format where the three color components have 9 bits "
"of precision and all three share a single 5-bit exponent."
msgstr ""
-#: doc/classes/Image.xml:483
+#: doc/classes/Image.xml:484
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 1, and is the smallest variation "
@@ -29880,7 +30021,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:487
+#: doc/classes/Image.xml:488
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 2, and color data is interpreted "
@@ -29890,7 +30031,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:491
+#: doc/classes/Image.xml:492
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format also known as Block Compression 3 or BC3 that contains 64 "
@@ -29901,7 +30042,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:495
+#: doc/classes/Image.xml:496
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -29909,7 +30050,7 @@ msgid ""
"DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:498
+#: doc/classes/Image.xml:499
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -29917,7 +30058,7 @@ msgid ""
"algorithm that DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:501
+#: doc/classes/Image.xml:502
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
@@ -29926,21 +30067,21 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:505
+#: doc/classes/Image.xml:506
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:508
+#: doc/classes/Image.xml:509
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:511
+#: doc/classes/Image.xml:512
msgid ""
"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
"depth with no alpha. More information can be found [url=https://en.wikipedia."
@@ -29949,25 +30090,25 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:515
+#: doc/classes/Image.xml:516
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:518
+#: doc/classes/Image.xml:519
msgid ""
"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
"bit color depth and no alpha."
msgstr ""
-#: doc/classes/Image.xml:521
+#: doc/classes/Image.xml:522
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:524
+#: doc/classes/Image.xml:525
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
@@ -29975,7 +30116,7 @@ msgid ""
"standard. This format cannot store an alpha channel."
msgstr ""
-#: doc/classes/Image.xml:527
+#: doc/classes/Image.xml:528
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -29983,7 +30124,7 @@ msgid ""
"unsigned data."
msgstr ""
-#: doc/classes/Image.xml:530
+#: doc/classes/Image.xml:531
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -29991,7 +30132,7 @@ msgid ""
"channel of signed data."
msgstr ""
-#: doc/classes/Image.xml:533
+#: doc/classes/Image.xml:534
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -29999,7 +30140,7 @@ msgid ""
"of unsigned data."
msgstr ""
-#: doc/classes/Image.xml:536
+#: doc/classes/Image.xml:537
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -30007,7 +30148,7 @@ msgid ""
"channels of signed data."
msgstr ""
-#: doc/classes/Image.xml:539
+#: doc/classes/Image.xml:540
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -30017,7 +30158,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:543
+#: doc/classes/Image.xml:544
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -30027,7 +30168,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:547
+#: doc/classes/Image.xml:548
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -30038,31 +30179,31 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:551
+#: doc/classes/Image.xml:552
msgid "Represents the size of the [enum Format] enum."
msgstr ""
-#: doc/classes/Image.xml:554
+#: doc/classes/Image.xml:555
msgid ""
"Performs nearest-neighbor interpolation. If the image is resized, it will be "
"pixelated."
msgstr ""
-#: doc/classes/Image.xml:557
+#: doc/classes/Image.xml:558
msgid ""
"Performs bilinear interpolation. If the image is resized, it will be blurry. "
"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
"lower quality."
msgstr ""
-#: doc/classes/Image.xml:560
+#: doc/classes/Image.xml:561
msgid ""
"Performs cubic interpolation. If the image is resized, it will be blurry. "
"This mode often gives better results compared to [constant "
"INTERPOLATE_BILINEAR], at the cost of being slower."
msgstr ""
-#: doc/classes/Image.xml:563
+#: doc/classes/Image.xml:564
msgid ""
"Performs bilinear separately on the two most-suited mipmap levels, then "
"linearly interpolates between them.\n"
@@ -30077,55 +30218,55 @@ msgid ""
"a new set will be generated for the resulting image."
msgstr ""
-#: doc/classes/Image.xml:570
+#: doc/classes/Image.xml:571
msgid ""
"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
"it typically gives the best results, especially when downscalng images."
msgstr ""
-#: doc/classes/Image.xml:573
+#: doc/classes/Image.xml:574
msgid "Image does not have alpha."
msgstr ""
-#: doc/classes/Image.xml:576
+#: doc/classes/Image.xml:577
msgid "Image stores alpha in a single bit."
msgstr ""
-#: doc/classes/Image.xml:579
+#: doc/classes/Image.xml:580
msgid "Image uses alpha."
msgstr ""
-#: doc/classes/Image.xml:582
+#: doc/classes/Image.xml:583
msgid "Use S3TC compression."
msgstr ""
-#: doc/classes/Image.xml:585
+#: doc/classes/Image.xml:586
msgid "Use PVRTC2 compression."
msgstr ""
-#: doc/classes/Image.xml:588
+#: doc/classes/Image.xml:589
msgid "Use PVRTC4 compression."
msgstr ""
-#: doc/classes/Image.xml:591
+#: doc/classes/Image.xml:592
msgid "Use ETC compression."
msgstr ""
-#: doc/classes/Image.xml:594
+#: doc/classes/Image.xml:595
msgid "Use ETC2 compression."
msgstr ""
-#: doc/classes/Image.xml:597
+#: doc/classes/Image.xml:598
msgid ""
"Source texture (before compression) is a regular texture. Default for all "
"textures."
msgstr ""
-#: doc/classes/Image.xml:600
+#: doc/classes/Image.xml:601
msgid "Source texture (before compression) is in sRGB space."
msgstr ""
-#: doc/classes/Image.xml:603
+#: doc/classes/Image.xml:604
msgid ""
"Source texture (before compression) is a normal texture (e.g. it can be "
"compressed into two channels)."
@@ -30351,6 +30492,17 @@ msgstr ""
#: doc/classes/Input.xml:43
msgid ""
+"Sends all input events which are in the current buffer to the game loop. "
+"These events may have been buffered as a result of accumulated input "
+"([method set_use_accumulated_input]) or agile input flushing ([member "
+"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
+"The engine will already do this itself at key execution points (at least "
+"once per frame). However, this can be useful in advanced cases where you "
+"want precise control over the timing of event handling."
+msgstr ""
+
+#: doc/classes/Input.xml:50
+msgid ""
"Returns the acceleration of the device's accelerometer sensor, if the device "
"has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
"Note this method returns an empty [Vector3] when running from the editor "
@@ -30362,7 +30514,7 @@ msgid ""
"the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
msgstr ""
-#: doc/classes/Input.xml:53
+#: doc/classes/Input.xml:60
msgid ""
"Returns a value between 0 and 1 representing the raw intensity of the given "
"action, ignoring the action's deadzone. In most cases, you should use "
@@ -30372,7 +30524,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:62
+#: doc/classes/Input.xml:69
msgid ""
"Returns a value between 0 and 1 representing the intensity of the given "
"action. In a joypad, for example, the further away the axis (analog sticks "
@@ -30384,7 +30536,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:71
+#: doc/classes/Input.xml:78
msgid ""
"Get axis input by specifying two actions, one negative and one positive.\n"
"This is a shorthand for writing [code]Input."
@@ -30392,17 +30544,17 @@ msgid ""
"get_action_strength(\"negative_action\")[/code]."
msgstr ""
-#: doc/classes/Input.xml:78
+#: doc/classes/Input.xml:85
msgid ""
"Returns an [Array] containing the device IDs of all currently connected "
"joypads."
msgstr ""
-#: doc/classes/Input.xml:84
+#: doc/classes/Input.xml:91
msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
msgstr ""
-#: doc/classes/Input.xml:90
+#: doc/classes/Input.xml:97
msgid ""
"Returns the gravity of the device's accelerometer sensor, if the device has "
"one. Otherwise, the method returns [constant Vector3.ZERO].\n"
@@ -30412,7 +30564,7 @@ msgid ""
"Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
msgstr ""
-#: doc/classes/Input.xml:97
+#: doc/classes/Input.xml:104
msgid ""
"Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
"gyroscope sensor, if the device has one. Otherwise, the method returns "
@@ -30421,53 +30573,53 @@ msgid ""
"it always returns [constant Vector3.ZERO]."
msgstr ""
-#: doc/classes/Input.xml:106
+#: doc/classes/Input.xml:113
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
"JoystickList])."
msgstr ""
-#: doc/classes/Input.xml:113
+#: doc/classes/Input.xml:120
msgid "Returns the index of the provided axis name."
msgstr ""
-#: doc/classes/Input.xml:120
+#: doc/classes/Input.xml:127
msgid ""
"Receives a [enum JoystickList] axis and returns its equivalent name as a "
"string."
msgstr ""
-#: doc/classes/Input.xml:127
+#: doc/classes/Input.xml:134
msgid "Returns the index of the provided button name."
msgstr ""
-#: doc/classes/Input.xml:134
+#: doc/classes/Input.xml:141
msgid ""
"Receives a gamepad button from [enum JoystickList] and returns its "
"equivalent name as a string."
msgstr ""
-#: doc/classes/Input.xml:141
+#: doc/classes/Input.xml:148
msgid ""
"Returns a SDL2-compatible device GUID on platforms that use gamepad "
"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
msgstr ""
-#: doc/classes/Input.xml:148
+#: doc/classes/Input.xml:155
msgid "Returns the name of the joypad at the specified device index."
msgstr ""
-#: doc/classes/Input.xml:155
+#: doc/classes/Input.xml:162
msgid "Returns the duration of the current vibration effect in seconds."
msgstr ""
-#: doc/classes/Input.xml:162
+#: doc/classes/Input.xml:169
msgid ""
"Returns the strength of the joypad vibration: x is the strength of the weak "
"motor, and y is the strength of the strong motor."
msgstr ""
-#: doc/classes/Input.xml:168
+#: doc/classes/Input.xml:175
msgid ""
"Returns the mouse speed for the last time the cursor was moved, and this "
"until the next frame where the mouse moves. This means that even if the "
@@ -30475,7 +30627,7 @@ msgid ""
"motion."
msgstr ""
-#: doc/classes/Input.xml:174
+#: doc/classes/Input.xml:181
msgid ""
"Returns the magnetic field strength in micro-Tesla for all axes of the "
"device's magnetometer sensor, if the device has one. Otherwise, the method "
@@ -30484,17 +30636,17 @@ msgid ""
"platforms, it always returns [constant Vector3.ZERO]."
msgstr ""
-#: doc/classes/Input.xml:181
+#: doc/classes/Input.xml:188
msgid ""
"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
"the same time, the bits are added together."
msgstr ""
-#: doc/classes/Input.xml:187
+#: doc/classes/Input.xml:194
msgid "Returns the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:198
+#: doc/classes/Input.xml:205
msgid ""
"Gets an input vector by specifying four actions for the positive and "
"negative X and Y axes.\n"
@@ -30507,7 +30659,7 @@ msgid ""
"want (on the range of 0 to 1)."
msgstr ""
-#: doc/classes/Input.xml:208
+#: doc/classes/Input.xml:215
msgid ""
"Returns [code]true[/code] when the user starts pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user pressed down "
@@ -30519,7 +30671,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:218
+#: doc/classes/Input.xml:225
msgid ""
"Returns [code]true[/code] when the user stops pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user released the "
@@ -30529,7 +30681,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:227
+#: doc/classes/Input.xml:234
msgid ""
"Returns [code]true[/code] if you are pressing the action event. Note that if "
"an action has multiple buttons assigned and more than one of them is "
@@ -30540,7 +30692,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:236
+#: doc/classes/Input.xml:243
#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
@@ -30549,7 +30701,7 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen "
"Nodes existiert."
-#: doc/classes/Input.xml:243
+#: doc/classes/Input.xml:250
msgid ""
"Returns [code]true[/code] if the system knows the specified device. This "
"means that it sets all button and axis indices exactly as defined in [enum "
@@ -30557,20 +30709,20 @@ msgid ""
"but you can still retrieve events from them."
msgstr ""
-#: doc/classes/Input.xml:250
+#: doc/classes/Input.xml:257
#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
"KeyList] constant."
msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
-#: doc/classes/Input.xml:257
+#: doc/classes/Input.xml:264
msgid ""
"Returns [code]true[/code] if you are pressing the mouse button specified "
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:267
+#: doc/classes/Input.xml:274
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -30579,7 +30731,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:275
+#: doc/classes/Input.xml:282
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -30592,12 +30744,21 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:289
+#: doc/classes/Input.xml:296
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:298
+#: doc/classes/Input.xml:303
+msgid ""
+"Sets the acceleration value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:313
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -30612,7 +30773,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:309
+#: doc/classes/Input.xml:324
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -30622,11 +30783,38 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:318
+#: doc/classes/Input.xml:333
+msgid ""
+"Sets the gravity value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:341
+msgid ""
+"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:349
+msgid ""
+"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
+"for debugging on devices without a hardware sensor, for example in an editor "
+"on a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:357
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:325
+#: doc/classes/Input.xml:364
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -30640,7 +30828,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:336
+#: doc/classes/Input.xml:375
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -30653,34 +30841,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:344
+#: doc/classes/Input.xml:383
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:351
+#: doc/classes/Input.xml:390
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:359
+#: doc/classes/Input.xml:398
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:368
+#: doc/classes/Input.xml:407
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:374
+#: doc/classes/Input.xml:413
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:377
+#: doc/classes/Input.xml:416
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:380
+#: doc/classes/Input.xml:419
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -30688,83 +30876,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:384
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:387
+#: doc/classes/Input.xml:426
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:429
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:393
+#: doc/classes/Input.xml:432
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:396
+#: doc/classes/Input.xml:435
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:399
+#: doc/classes/Input.xml:438
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:402
+#: doc/classes/Input.xml:441
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:405
+#: doc/classes/Input.xml:444
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:408
+#: doc/classes/Input.xml:447
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:411
+#: doc/classes/Input.xml:450
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:414
+#: doc/classes/Input.xml:453
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:417
+#: doc/classes/Input.xml:456
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:420
+#: doc/classes/Input.xml:459
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:462
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -30772,23 +30960,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:465
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:468
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:471
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:474
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -34058,14 +34246,21 @@ msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:52
+msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:55
msgid "The vertical space between the baseline of text and the underline."
msgstr ""
@@ -34560,26 +34755,33 @@ msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "Default [StyleBox] for the [MenuButton]."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:79
+msgid "Default [StyleBox] for the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:82
msgid "[StyleBox] used when the [MenuButton] is being pressed."
msgstr ""
@@ -39215,26 +39417,33 @@ msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "Default [StyleBox] for the [OptionButton]."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:227
+msgid "Default [StyleBox] for the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:230
msgid "[StyleBox] used when the [OptionButton] is being pressed."
msgstr ""
@@ -44381,30 +44590,31 @@ msgstr ""
msgid "Removes an element from the array by index."
msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
-#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolColorArray.xml:66
-#: doc/classes/PoolIntArray.xml:67 doc/classes/PoolRealArray.xml:67
-#: doc/classes/PoolStringArray.xml:74 doc/classes/PoolVector2Array.xml:67
-#: doc/classes/PoolVector3Array.xml:66
+#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67
+#: doc/classes/PoolRealArray.xml:67
+#, fuzzy
msgid ""
"Sets the size of the array. If the array is grown, reserves elements at the "
"end of the array. If the array is shrunk, truncates the array to the new "
-"size."
+"size.\n"
+"[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
+"contain garbage, i.e. indeterminate values."
msgstr ""
"Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden "
"neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden "
"Elemente am Ende entsprechend weggeschnitten."
-#: doc/classes/PoolByteArray.xml:121
+#: doc/classes/PoolByteArray.xml:122
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml:127 doc/classes/PoolColorArray.xml:79
-#: doc/classes/PoolRealArray.xml:80 doc/classes/PoolStringArray.xml:87
+#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79
+#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87
#: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79
msgid "Returns the size of the array."
msgstr "Gibt die Größe des Arrays zurück."
-#: doc/classes/PoolByteArray.xml:135
+#: doc/classes/PoolByteArray.xml:136
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
"new [PoolByteArray]. Any negative index is considered to be from the end of "
@@ -44446,6 +44656,17 @@ msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
msgid "Appends a value to the array."
msgstr ""
+#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74
+#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size."
+msgstr ""
+"Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden "
+"neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden "
+"Elemente am Ende entsprechend weggeschnitten."
+
#: doc/classes/PoolColorArray.xml:73
msgid "Changes the [Color] at the given index."
msgstr ""
@@ -44490,12 +44711,12 @@ msgstr ""
"Fügt ein neues Element an der übergebenen Position ein. Die Position muss "
"innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])."
-#: doc/classes/PoolIntArray.xml:74
+#: doc/classes/PoolIntArray.xml:75
#, fuzzy
msgid "Changes the int at the given index."
msgstr "Ändert den [Vector2] am übergeben Index."
-#: doc/classes/PoolIntArray.xml:80
+#: doc/classes/PoolIntArray.xml:81
msgid "Returns the array size."
msgstr ""
@@ -44532,7 +44753,7 @@ msgstr ""
msgid "Appends a [PoolRealArray] at the end of this array."
msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
-#: doc/classes/PoolRealArray.xml:74
+#: doc/classes/PoolRealArray.xml:75
msgid "Changes the float at the given index."
msgstr ""
@@ -45843,18 +46064,6 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:204
msgid ""
-"The project data directory is used for storing project-specific data "
-"(metadata, shader cache, etc.).\n"
-"[b]Note:[/b] Restart the application after changing this setting.\n"
-"[b]Note:[/b] Changing this value can help on platforms or with third-party "
-"tools where specific directory patterns are disallowed. Only modify this "
-"setting if you know that your environment requires it, as changing the "
-"default can impact compatibility with some external tools or plugins which "
-"expect the default [code].import[/code] folder."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:209
-msgid ""
"Specifies a file to override project settings. For example: [code]user://"
"custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
"class description at the top for more information.\n"
@@ -45862,7 +46071,7 @@ msgid ""
"code] will still be read to override the project settings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:213
+#: doc/classes/ProjectSettings.xml:208
msgid ""
"If [code]true[/code], the project will save user data to its own user "
"directory (see [member application/config/custom_user_dir_name]). This "
@@ -45872,13 +46081,28 @@ msgid ""
"user data directory)/Godot/app_userdata/(project name)[/code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:216
+#: doc/classes/ProjectSettings.xml:211
+msgid ""
+"If [code]true[/code], the project will use a hidden directory ([code]."
+"import[/code]) for storing project-specific data (metadata, shader cache, "
+"etc.).\n"
+"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
+"used instead.\n"
+"[b]Note:[/b] Restart the application after changing this setting.\n"
+"[b]Note:[/b] Changing this value can help on platforms or with third-party "
+"tools where hidden directory patterns are disallowed. Only modify this "
+"setting if you know that your environment requires it, as changing the "
+"default can impact compatibility with some external tools or plugins which "
+"expect the default [code].import[/code] folder."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:217
msgid ""
"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
"This is done automatically on start by calling [method OS.set_native_icon]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:219
+#: doc/classes/ProjectSettings.xml:220
msgid ""
"Time samples for frame deltas are subject to random variation introduced by "
"the platform, even when frames are displayed at regular intervals thanks to "
@@ -45892,14 +46116,14 @@ msgid ""
"adequate to render frames at the refresh rate."
msgstr ""
-#: doc/classes/ProjectSettings.xml:224
+#: doc/classes/ProjectSettings.xml:225
msgid ""
"[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
"just after the drawing has taken place. This may lead to more consistent "
"deltas and a reduction in frame stutters."
msgstr ""
-#: doc/classes/ProjectSettings.xml:227
+#: doc/classes/ProjectSettings.xml:228
msgid ""
"If [code]true[/code], disables printing to standard error. If [code]true[/"
"code], this also hides error and warning messages printed by [method "
@@ -45908,7 +46132,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:231
+#: doc/classes/ProjectSettings.xml:232
msgid ""
"If [code]true[/code], disables printing to standard output. This is "
"equivalent to starting the editor or project with the [code]--quiet[/code] "
@@ -45916,7 +46140,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:235
+#: doc/classes/ProjectSettings.xml:236
msgid ""
"If [code]true[/code], flushes the standard output stream every time a line "
"is printed. This affects both terminal logging and file logging.\n"
@@ -45932,20 +46156,20 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:241
+#: doc/classes/ProjectSettings.xml:242
msgid ""
"Debug build override for [member application/run/flush_stdout_on_print], as "
"performance is less important during debugging.\n"
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:245
+#: doc/classes/ProjectSettings.xml:246
msgid ""
"Forces a delay between frames in the main loop (in milliseconds). This may "
"be useful if you plan to disable vertical synchronization."
msgstr ""
-#: doc/classes/ProjectSettings.xml:248
+#: doc/classes/ProjectSettings.xml:249
msgid ""
"If [code]true[/code], enables low-processor usage mode. This setting only "
"works on desktop platforms. The screen is not redrawn if nothing changes "
@@ -45953,75 +46177,75 @@ msgid ""
"useless (and can hurt performance) in most games."
msgstr ""
-#: doc/classes/ProjectSettings.xml:251
+#: doc/classes/ProjectSettings.xml:252
msgid ""
"Amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:254
+#: doc/classes/ProjectSettings.xml:255
msgid "Path to the main scene file that will be loaded when the project runs."
msgstr ""
-#: doc/classes/ProjectSettings.xml:257 doc/classes/ProjectSettings.xml:260
+#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261
msgid ""
"Audio buses will disable automatically when sound goes below a given dB "
"threshold for a given time. This saves CPU as effects assigned to that bus "
"will no longer do any processing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:263
+#: doc/classes/ProjectSettings.xml:264
msgid ""
"Default [AudioBusLayout] resource file to use in the project, unless "
"overridden by the scene."
msgstr ""
-#: doc/classes/ProjectSettings.xml:266
+#: doc/classes/ProjectSettings.xml:267
msgid ""
"Specifies the audio driver to use. This setting is platform-dependent as "
"each platform supports different audio drivers. If left empty, the default "
"audio driver will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:269
+#: doc/classes/ProjectSettings.xml:270
msgid ""
"If [code]true[/code], microphone input will be allowed. This requires "
"appropriate permissions to be set when exporting to Android or iOS."
msgstr ""
-#: doc/classes/ProjectSettings.xml:272
+#: doc/classes/ProjectSettings.xml:273
msgid ""
"The mixing rate used for audio (in Hz). In general, it's better to not touch "
"this and leave it to the host operating system."
msgstr ""
-#: doc/classes/ProjectSettings.xml:275
+#: doc/classes/ProjectSettings.xml:276
msgid ""
"Safer override for [member audio/mix_rate] in the Web platform. Here "
"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
"like forcing the mix rate)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:278
+#: doc/classes/ProjectSettings.xml:279
msgid ""
"Output latency in milliseconds for audio. Lower values will result in lower "
"audio latency at the cost of increased CPU usage. Low values may result in "
"audible cracking on slower hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:281
+#: doc/classes/ProjectSettings.xml:282
msgid ""
"Safer override for [member audio/output_latency] in the Web platform, to "
"avoid audio issues especially on mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:284
+#: doc/classes/ProjectSettings.xml:285
msgid ""
"Setting to hardcode audio delay when playing video. Best to leave this "
"untouched unless you know what you are doing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:287
+#: doc/classes/ProjectSettings.xml:288
msgid ""
"The default compression level for gzip. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -46031,7 +46255,7 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:290
+#: doc/classes/ProjectSettings.xml:291
msgid ""
"The default compression level for Zlib. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -46041,14 +46265,14 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:293
+#: doc/classes/ProjectSettings.xml:294
msgid ""
"The default compression level for Zstandard. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
"speed. Decompression speed is mostly unaffected by the compression level."
msgstr ""
-#: doc/classes/ProjectSettings.xml:296
+#: doc/classes/ProjectSettings.xml:297
msgid ""
"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
"distance matching[/url] in Zstandard."
@@ -46056,14 +46280,14 @@ msgstr ""
"Aktiviert [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
"distance matching[/url] in Zstandard."
-#: doc/classes/ProjectSettings.xml:299
+#: doc/classes/ProjectSettings.xml:300
msgid ""
"Largest size limit (in power of 2) allowed when compressing using long-"
"distance matching with Zstandard. Higher values can result in better "
"compression, but will require more memory when compressing and decompressing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:302
+#: doc/classes/ProjectSettings.xml:303
msgid ""
"If [code]true[/code], displays getters and setters in autocompletion results "
"in the script editor. This setting is meant to be used when porting old "
@@ -46071,81 +46295,81 @@ msgid ""
"Godot 3 onwards."
msgstr ""
-#: doc/classes/ProjectSettings.xml:305
+#: doc/classes/ProjectSettings.xml:306
msgid ""
"If [code]true[/code], enables warnings when a constant is used as a function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:308
+#: doc/classes/ProjectSettings.xml:309
msgid ""
"If [code]true[/code], enables warnings when deprecated keywords such as "
"[code]slave[/code] are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:311
+#: doc/classes/ProjectSettings.xml:312
msgid ""
"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
"GDScript warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:314
+#: doc/classes/ProjectSettings.xml:315
msgid ""
"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
"not generate warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:317
+#: doc/classes/ProjectSettings.xml:318
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
-#: doc/classes/ProjectSettings.xml:320
+#: doc/classes/ProjectSettings.xml:321
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a variable. This will turn into an error in a future version "
"when first-class functions become supported in GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:323
+#: doc/classes/ProjectSettings.xml:324
msgid ""
"If [code]true[/code], enables warnings when a function assigned to a "
"variable may yield and return a function state instead of a value."
msgstr ""
-#: doc/classes/ProjectSettings.xml:326
+#: doc/classes/ProjectSettings.xml:327
msgid ""
"If [code]true[/code], enables warnings when using a function as if it was a "
"property."
msgstr ""
-#: doc/classes/ProjectSettings.xml:329
+#: doc/classes/ProjectSettings.xml:330
msgid ""
"If [code]true[/code], enables warnings when a ternary operator may emit "
"values with incompatible types."
msgstr ""
-#: doc/classes/ProjectSettings.xml:332
+#: doc/classes/ProjectSettings.xml:333
msgid ""
"If [code]true[/code], enables warnings when dividing an integer by another "
"integer (the decimal part will be discarded)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:335
+#: doc/classes/ProjectSettings.xml:336
msgid ""
"If [code]true[/code], enables warnings when passing a floating-point value "
"to a function that expects an integer (it will be converted and lose "
"precision)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:338
+#: doc/classes/ProjectSettings.xml:339
msgid ""
"If [code]true[/code], enables warnings when using a property as if it was a "
"function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:341
+#: doc/classes/ProjectSettings.xml:342
msgid ""
"If [code]true[/code], enables warnings when calling a function without using "
"its return value (by assigning it to a variable or using it as a function "
@@ -46153,74 +46377,74 @@ msgid ""
"using the [enum Error] enum."
msgstr ""
-#: doc/classes/ProjectSettings.xml:344
+#: doc/classes/ProjectSettings.xml:345
msgid ""
"If [code]true[/code], enables warnings when defining a local or subclass "
"member variable that would shadow a variable at an upper level (such as a "
"member variable)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:347
+#: doc/classes/ProjectSettings.xml:348
msgid ""
"If [code]true[/code], enables warnings when calling an expression that has "
"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
"statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:350
+#: doc/classes/ProjectSettings.xml:351
msgid ""
"If [code]true[/code], enables warnings when calling a ternary expression "
"that has no effect on the surrounding code, such as writing [code]42 if "
"active else 0[/code] as a statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:353
+#: doc/classes/ProjectSettings.xml:354
msgid ""
"If [code]true[/code], all warnings will be reported as if they were errors."
msgstr ""
-#: doc/classes/ProjectSettings.xml:356
+#: doc/classes/ProjectSettings.xml:357
msgid ""
"If [code]true[/code], enables warnings when using a variable that wasn't "
"previously assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:359
+#: doc/classes/ProjectSettings.xml:360
msgid ""
"If [code]true[/code], enables warnings when assigning a variable using an "
"assignment operator like [code]+=[/code] if the variable wasn't previously "
"assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:362
+#: doc/classes/ProjectSettings.xml:363
msgid ""
"If [code]true[/code], enables warnings when unreachable code is detected "
"(such as after a [code]return[/code] statement that will always be executed)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:365
+#: doc/classes/ProjectSettings.xml:366
msgid ""
"If [code]true[/code], enables warnings when using an expression whose type "
"may not be compatible with the function parameter expected."
msgstr ""
-#: doc/classes/ProjectSettings.xml:368
+#: doc/classes/ProjectSettings.xml:369
msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
msgstr ""
-#: doc/classes/ProjectSettings.xml:371
+#: doc/classes/ProjectSettings.xml:372
msgid ""
"If [code]true[/code], enables warnings when calling a method whose presence "
"is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:374
+#: doc/classes/ProjectSettings.xml:375
msgid ""
"If [code]true[/code], enables warnings when accessing a property whose "
"presence is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:377
+#: doc/classes/ProjectSettings.xml:378
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when a function parameter is unused."
@@ -46228,38 +46452,38 @@ msgstr ""
"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
"erkennen."
-#: doc/classes/ProjectSettings.xml:380
+#: doc/classes/ProjectSettings.xml:381
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when a member variable is unused."
msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
-#: doc/classes/ProjectSettings.xml:383
+#: doc/classes/ProjectSettings.xml:384
msgid "If [code]true[/code], enables warnings when a signal is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:386
+#: doc/classes/ProjectSettings.xml:387
msgid "If [code]true[/code], enables warnings when a local variable is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:389
+#: doc/classes/ProjectSettings.xml:390
msgid ""
"If [code]true[/code], enables warnings when a variable is declared with the "
"same name as a function. This will turn into an error in a future version "
"when first-class functions become supported in GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:392
+#: doc/classes/ProjectSettings.xml:393
msgid ""
"If [code]true[/code], enables warnings when assigning the result of a "
"function that returns [code]void[/code] to a variable."
msgstr ""
-#: doc/classes/ProjectSettings.xml:395
+#: doc/classes/ProjectSettings.xml:396
msgid "Message to be displayed before the backtrace when the engine crashes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:398
+#: doc/classes/ProjectSettings.xml:399
msgid ""
"Maximum number of frames per second allowed. The actual number of frames per "
"second may still be below this value if the game is lagging.\n"
@@ -46270,91 +46494,91 @@ msgid ""
"project under lag conditions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:403
+#: doc/classes/ProjectSettings.xml:404
msgid "Maximum call stack allowed for debugging GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:406
+#: doc/classes/ProjectSettings.xml:407
msgid "Maximum amount of functions per frame allowed when profiling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:409
+#: doc/classes/ProjectSettings.xml:410
msgid "Print frames per second to standard output every second."
msgstr ""
-#: doc/classes/ProjectSettings.xml:412
+#: doc/classes/ProjectSettings.xml:413
msgid ""
"Print more information to standard output when running. It displays "
"information such as memory leaks, which scenes and resources are being "
"loaded, etc."
msgstr ""
-#: doc/classes/ProjectSettings.xml:415
+#: doc/classes/ProjectSettings.xml:416
msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
msgstr ""
-#: doc/classes/ProjectSettings.xml:418
+#: doc/classes/ProjectSettings.xml:419
msgid ""
"Color of the contact points between collision shapes, visible when \"Visible "
"Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:421
+#: doc/classes/ProjectSettings.xml:422
msgid ""
"Sets whether 2D physics will display collision outlines in game when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:424
+#: doc/classes/ProjectSettings.xml:425
msgid ""
"Maximum number of contact points between collision shapes to display when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:427
+#: doc/classes/ProjectSettings.xml:428
msgid ""
"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:430
+#: doc/classes/ProjectSettings.xml:431
msgid ""
"Color of the disabled navigation geometry, visible when \"Visible Navigation"
"\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:433
+#: doc/classes/ProjectSettings.xml:434
msgid ""
"Color of the navigation geometry, visible when \"Visible Navigation\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:436
+#: doc/classes/ProjectSettings.xml:437
msgid "Custom image for the mouse cursor (limited to 256×256)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:439
+#: doc/classes/ProjectSettings.xml:440
msgid "Hotspot for the custom mouse cursor image."
msgstr ""
-#: doc/classes/ProjectSettings.xml:442
+#: doc/classes/ProjectSettings.xml:443
msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
msgstr ""
-#: doc/classes/ProjectSettings.xml:445
+#: doc/classes/ProjectSettings.xml:446
msgid ""
"If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
"platform. This setting has no effect on desktop Linux, as DPI-awareness "
"fallbacks are not supported there."
msgstr ""
-#: doc/classes/ProjectSettings.xml:448
+#: doc/classes/ProjectSettings.xml:449
msgid ""
"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
"the screensaver does not take over. Works on desktop and mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:451
+#: doc/classes/ProjectSettings.xml:452
msgid ""
"The default screen orientation to use on mobile devices.\n"
"[b]Note:[/b] When set to a portrait orientation, this project setting does "
@@ -46363,13 +46587,13 @@ msgid ""
"window/size/height] accordingly."
msgstr ""
-#: doc/classes/ProjectSettings.xml:455
+#: doc/classes/ProjectSettings.xml:456
msgid ""
"If [code]true[/code], the home indicator is hidden automatically. This only "
"affects iOS devices without a physical home button."
msgstr ""
-#: doc/classes/ProjectSettings.xml:458
+#: doc/classes/ProjectSettings.xml:459
msgid ""
"If [code]true[/code], allows per-pixel transparency for the window "
"background. This affects performance, so leave it on [code]false[/code] "
@@ -46379,7 +46603,7 @@ msgid ""
"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:463
+#: doc/classes/ProjectSettings.xml:464
msgid ""
"Sets the window background to transparent when it starts.\n"
"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
@@ -46387,19 +46611,19 @@ msgid ""
"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:468
+#: doc/classes/ProjectSettings.xml:469
msgid ""
"Forces the main window to be always on top.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:472
+#: doc/classes/ProjectSettings.xml:473
msgid ""
"Forces the main window to be borderless.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:476
+#: doc/classes/ProjectSettings.xml:477
msgid ""
"Sets the main window to full screen when the project starts. Note that this "
"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
@@ -46413,45 +46637,45 @@ msgid ""
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:481
+#: doc/classes/ProjectSettings.xml:482
msgid ""
"Sets the game's main viewport height. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:484
+#: doc/classes/ProjectSettings.xml:485
msgid ""
"Allows the window to be resizable by default.\n"
"[b]Note:[/b] This setting is ignored on iOS and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:488
+#: doc/classes/ProjectSettings.xml:489
msgid ""
"If greater than zero, overrides the window height when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:491
+#: doc/classes/ProjectSettings.xml:492
msgid ""
"If greater than zero, overrides the window width when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:494
+#: doc/classes/ProjectSettings.xml:495
msgid ""
"Sets the game's main viewport width. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:497
+#: doc/classes/ProjectSettings.xml:498
msgid ""
"Specifies the tablet driver to use. If left empty, the default driver will "
"be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:500
+#: doc/classes/ProjectSettings.xml:501
msgid ""
"If [code]true[/code], enables vertical synchronization. This eliminates "
"tearing that may appear in moving scenes, at the cost of higher input "
@@ -46460,7 +46684,7 @@ msgid ""
"regardless (such as mobile platforms and HTML5)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:503
+#: doc/classes/ProjectSettings.xml:504
msgid ""
"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
"enables vertical synchronization via the operating system's window "
@@ -46471,7 +46695,7 @@ msgid ""
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:507
+#: doc/classes/ProjectSettings.xml:508
msgid ""
"The command-line arguments to append to Godot's own command line when "
"running the project. This doesn't affect the editor itself.\n"
@@ -46487,14 +46711,14 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:515
+#: doc/classes/ProjectSettings.xml:516
msgid ""
"Search path for project-specific script templates. Godot will search for "
"script templates both in the editor-specific path and in this project-"
"specific path."
msgstr ""
-#: doc/classes/ProjectSettings.xml:518
+#: doc/classes/ProjectSettings.xml:519
msgid ""
"Text-based file extensions to include in the script editor's \"Find in Files"
"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
@@ -46502,49 +46726,49 @@ msgid ""
"serialized in the scene files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:521
+#: doc/classes/ProjectSettings.xml:522
msgid ""
"Default value for [member ScrollContainer.scroll_deadzone], which will be "
"used for all [ScrollContainer]s unless overridden."
msgstr ""
-#: doc/classes/ProjectSettings.xml:524
+#: doc/classes/ProjectSettings.xml:525
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:529
+#: doc/classes/ProjectSettings.xml:530
msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:532
+#: doc/classes/ProjectSettings.xml:533
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:535
+#: doc/classes/ProjectSettings.xml:536
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
msgstr ""
-#: doc/classes/ProjectSettings.xml:538
+#: doc/classes/ProjectSettings.xml:539
msgid ""
"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
"(in milliseconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:541
+#: doc/classes/ProjectSettings.xml:542
msgid "Timer for detecting idle in [TextEdit] (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:544
+#: doc/classes/ProjectSettings.xml:545
msgid "Default delay for tooltips (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:547
+#: doc/classes/ProjectSettings.xml:548
msgid ""
"Default [InputEventAction] to confirm a focused button, menu or list item, "
"or validate input.\n"
@@ -46553,7 +46777,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:551
+#: doc/classes/ProjectSettings.xml:552
msgid ""
"Default [InputEventAction] to discard a modal or pending input.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -46561,7 +46785,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:555
+#: doc/classes/ProjectSettings.xml:556
msgid ""
"Default [InputEventAction] to move down in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -46569,7 +46793,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:559
+#: doc/classes/ProjectSettings.xml:560
msgid ""
"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -46579,7 +46803,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:563
+#: doc/classes/ProjectSettings.xml:564
msgid ""
"Default [InputEventAction] to focus the next [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_next].\n"
@@ -46588,7 +46812,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:567
+#: doc/classes/ProjectSettings.xml:568
msgid ""
"Default [InputEventAction] to focus the previous [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_previous].\n"
@@ -46597,7 +46821,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:571
+#: doc/classes/ProjectSettings.xml:572
msgid ""
"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -46607,7 +46831,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:575
+#: doc/classes/ProjectSettings.xml:576
msgid ""
"Default [InputEventAction] to move left in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -46615,7 +46839,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:579
+#: doc/classes/ProjectSettings.xml:580
msgid ""
"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
@@ -46625,7 +46849,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:583
+#: doc/classes/ProjectSettings.xml:584
msgid ""
"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
@@ -46635,7 +46859,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:587
+#: doc/classes/ProjectSettings.xml:588
msgid ""
"Default [InputEventAction] to move right in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -46643,7 +46867,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:591
+#: doc/classes/ProjectSettings.xml:592
msgid ""
"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
"[ItemList] or a [Tree]).\n"
@@ -46652,7 +46876,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:595
+#: doc/classes/ProjectSettings.xml:596
msgid ""
"Default [InputEventAction] to move up in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -46660,7 +46884,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:599
+#: doc/classes/ProjectSettings.xml:600
msgid ""
"If [code]true[/code], key/touch/joystick events will be flushed just before "
"every idle and physics frame.\n"
@@ -46672,477 +46896,477 @@ msgid ""
"[b]Note:[/b] Currently implemented only in Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:605
+#: doc/classes/ProjectSettings.xml:606
msgid ""
"If [code]true[/code], sends mouse input events when tapping or swiping on "
"the touchscreen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:608
+#: doc/classes/ProjectSettings.xml:609
msgid ""
"If [code]true[/code], sends touch input events when clicking or dragging the "
"mouse."
msgstr ""
-#: doc/classes/ProjectSettings.xml:611
+#: doc/classes/ProjectSettings.xml:612
msgid "Default delay for touch events. This only affects iOS devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:614
+#: doc/classes/ProjectSettings.xml:615
msgid "Optional name for the 2D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:617
+#: doc/classes/ProjectSettings.xml:618
msgid "Optional name for the 2D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:620
+#: doc/classes/ProjectSettings.xml:621
msgid "Optional name for the 2D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:623
+#: doc/classes/ProjectSettings.xml:624
msgid "Optional name for the 2D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:626
+#: doc/classes/ProjectSettings.xml:627
msgid "Optional name for the 2D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:629
+#: doc/classes/ProjectSettings.xml:630
msgid "Optional name for the 2D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:632
+#: doc/classes/ProjectSettings.xml:633
msgid "Optional name for the 2D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:635
+#: doc/classes/ProjectSettings.xml:636
msgid "Optional name for the 2D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:638
+#: doc/classes/ProjectSettings.xml:639
msgid "Optional name for the 2D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:641
+#: doc/classes/ProjectSettings.xml:642
msgid "Optional name for the 2D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:644
+#: doc/classes/ProjectSettings.xml:645
msgid "Optional name for the 2D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:647
+#: doc/classes/ProjectSettings.xml:648
msgid "Optional name for the 2D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:650
+#: doc/classes/ProjectSettings.xml:651
msgid "Optional name for the 2D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:653
+#: doc/classes/ProjectSettings.xml:654
msgid "Optional name for the 2D physics layer 21."
msgstr ""
-#: doc/classes/ProjectSettings.xml:656
+#: doc/classes/ProjectSettings.xml:657
msgid "Optional name for the 2D physics layer 22."
msgstr ""
-#: doc/classes/ProjectSettings.xml:659
+#: doc/classes/ProjectSettings.xml:660
msgid "Optional name for the 2D physics layer 23."
msgstr ""
-#: doc/classes/ProjectSettings.xml:662
+#: doc/classes/ProjectSettings.xml:663
msgid "Optional name for the 2D physics layer 24."
msgstr ""
-#: doc/classes/ProjectSettings.xml:665
+#: doc/classes/ProjectSettings.xml:666
msgid "Optional name for the 2D physics layer 25."
msgstr ""
-#: doc/classes/ProjectSettings.xml:668
+#: doc/classes/ProjectSettings.xml:669
msgid "Optional name for the 2D physics layer 26."
msgstr ""
-#: doc/classes/ProjectSettings.xml:671
+#: doc/classes/ProjectSettings.xml:672
msgid "Optional name for the 2D physics layer 27."
msgstr ""
-#: doc/classes/ProjectSettings.xml:674
+#: doc/classes/ProjectSettings.xml:675
msgid "Optional name for the 2D physics layer 28."
msgstr ""
-#: doc/classes/ProjectSettings.xml:677
+#: doc/classes/ProjectSettings.xml:678
msgid "Optional name for the 2D physics layer 29."
msgstr ""
-#: doc/classes/ProjectSettings.xml:680
+#: doc/classes/ProjectSettings.xml:681
msgid "Optional name for the 2D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:683
+#: doc/classes/ProjectSettings.xml:684
msgid "Optional name for the 2D physics layer 30."
msgstr ""
-#: doc/classes/ProjectSettings.xml:686
+#: doc/classes/ProjectSettings.xml:687
msgid "Optional name for the 2D physics layer 31."
msgstr ""
-#: doc/classes/ProjectSettings.xml:689
+#: doc/classes/ProjectSettings.xml:690
msgid "Optional name for the 2D physics layer 32."
msgstr ""
-#: doc/classes/ProjectSettings.xml:692
+#: doc/classes/ProjectSettings.xml:693
msgid "Optional name for the 2D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:695
+#: doc/classes/ProjectSettings.xml:696
msgid "Optional name for the 2D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:698
+#: doc/classes/ProjectSettings.xml:699
msgid "Optional name for the 2D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:701
+#: doc/classes/ProjectSettings.xml:702
msgid "Optional name for the 2D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:704
+#: doc/classes/ProjectSettings.xml:705
msgid "Optional name for the 2D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:707
+#: doc/classes/ProjectSettings.xml:708
msgid "Optional name for the 2D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:710
+#: doc/classes/ProjectSettings.xml:711
msgid "Optional name for the 2D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:713
+#: doc/classes/ProjectSettings.xml:714
msgid "Optional name for the 2D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:716
+#: doc/classes/ProjectSettings.xml:717
msgid "Optional name for the 2D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:719
+#: doc/classes/ProjectSettings.xml:720
msgid "Optional name for the 2D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:722
+#: doc/classes/ProjectSettings.xml:723
msgid "Optional name for the 2D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:725
+#: doc/classes/ProjectSettings.xml:726
msgid "Optional name for the 2D render layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:728
+#: doc/classes/ProjectSettings.xml:729
msgid "Optional name for the 2D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:731
+#: doc/classes/ProjectSettings.xml:732
msgid "Optional name for the 2D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:734
+#: doc/classes/ProjectSettings.xml:735
msgid "Optional name for the 2D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:737
+#: doc/classes/ProjectSettings.xml:738
msgid "Optional name for the 2D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:740
+#: doc/classes/ProjectSettings.xml:741
msgid "Optional name for the 2D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:743
+#: doc/classes/ProjectSettings.xml:744
msgid "Optional name for the 2D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:746
+#: doc/classes/ProjectSettings.xml:747
msgid "Optional name for the 2D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:749
+#: doc/classes/ProjectSettings.xml:750
msgid "Optional name for the 2D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:752
+#: doc/classes/ProjectSettings.xml:753
msgid "Optional name for the 2D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:755
+#: doc/classes/ProjectSettings.xml:756
msgid "Optional name for the 2D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:758
+#: doc/classes/ProjectSettings.xml:759
msgid "Optional name for the 2D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:761
+#: doc/classes/ProjectSettings.xml:762
msgid "Optional name for the 2D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:764
+#: doc/classes/ProjectSettings.xml:765
msgid "Optional name for the 2D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:767
+#: doc/classes/ProjectSettings.xml:768
msgid "Optional name for the 2D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:770
+#: doc/classes/ProjectSettings.xml:771
msgid "Optional name for the 3D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:773
+#: doc/classes/ProjectSettings.xml:774
msgid "Optional name for the 3D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:776
+#: doc/classes/ProjectSettings.xml:777
msgid "Optional name for the 3D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:779
+#: doc/classes/ProjectSettings.xml:780
msgid "Optional name for the 3D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:782
+#: doc/classes/ProjectSettings.xml:783
msgid "Optional name for the 3D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:785
+#: doc/classes/ProjectSettings.xml:786
msgid "Optional name for the 3D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:788
+#: doc/classes/ProjectSettings.xml:789
msgid "Optional name for the 3D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:791
+#: doc/classes/ProjectSettings.xml:792
msgid "Optional name for the 3D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:794
+#: doc/classes/ProjectSettings.xml:795
msgid "Optional name for the 3D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:797
+#: doc/classes/ProjectSettings.xml:798
msgid "Optional name for the 3D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:800
+#: doc/classes/ProjectSettings.xml:801
msgid "Optional name for the 3D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:803
+#: doc/classes/ProjectSettings.xml:804
msgid "Optional name for the 3D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:806
+#: doc/classes/ProjectSettings.xml:807
msgid "Optional name for the 3D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:809
+#: doc/classes/ProjectSettings.xml:810
msgid "Optional name for the 3D physics layer 21."
msgstr ""
-#: doc/classes/ProjectSettings.xml:812
+#: doc/classes/ProjectSettings.xml:813
msgid "Optional name for the 3D physics layer 22."
msgstr ""
-#: doc/classes/ProjectSettings.xml:815
+#: doc/classes/ProjectSettings.xml:816
msgid "Optional name for the 3D physics layer 23."
msgstr ""
-#: doc/classes/ProjectSettings.xml:818
+#: doc/classes/ProjectSettings.xml:819
msgid "Optional name for the 3D physics layer 24."
msgstr ""
-#: doc/classes/ProjectSettings.xml:821
+#: doc/classes/ProjectSettings.xml:822
msgid "Optional name for the 3D physics layer 25."
msgstr ""
-#: doc/classes/ProjectSettings.xml:824
+#: doc/classes/ProjectSettings.xml:825
msgid "Optional name for the 3D physics layer 26."
msgstr ""
-#: doc/classes/ProjectSettings.xml:827
+#: doc/classes/ProjectSettings.xml:828
msgid "Optional name for the 3D physics layer 27."
msgstr ""
-#: doc/classes/ProjectSettings.xml:830
+#: doc/classes/ProjectSettings.xml:831
msgid "Optional name for the 3D physics layer 28."
msgstr ""
-#: doc/classes/ProjectSettings.xml:833
+#: doc/classes/ProjectSettings.xml:834
msgid "Optional name for the 3D physics layer 29."
msgstr ""
-#: doc/classes/ProjectSettings.xml:836
+#: doc/classes/ProjectSettings.xml:837
msgid "Optional name for the 3D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:839
+#: doc/classes/ProjectSettings.xml:840
msgid "Optional name for the 3D physics layer 30."
msgstr ""
-#: doc/classes/ProjectSettings.xml:842
+#: doc/classes/ProjectSettings.xml:843
msgid "Optional name for the 3D physics layer 31."
msgstr ""
-#: doc/classes/ProjectSettings.xml:845
+#: doc/classes/ProjectSettings.xml:846
msgid "Optional name for the 3D physics layer 32."
msgstr ""
-#: doc/classes/ProjectSettings.xml:848
+#: doc/classes/ProjectSettings.xml:849
msgid "Optional name for the 3D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:851
+#: doc/classes/ProjectSettings.xml:852
msgid "Optional name for the 3D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:854
+#: doc/classes/ProjectSettings.xml:855
msgid "Optional name for the 3D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:857
+#: doc/classes/ProjectSettings.xml:858
msgid "Optional name for the 3D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:860
+#: doc/classes/ProjectSettings.xml:861
msgid "Optional name for the 3D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:863
+#: doc/classes/ProjectSettings.xml:864
msgid "Optional name for the 3D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:866
+#: doc/classes/ProjectSettings.xml:867
msgid "Optional name for the 3D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:869
+#: doc/classes/ProjectSettings.xml:870
msgid "Optional name for the 3D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:872
+#: doc/classes/ProjectSettings.xml:873
msgid "Optional name for the 3D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:875
+#: doc/classes/ProjectSettings.xml:876
msgid "Optional name for the 3D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:878
+#: doc/classes/ProjectSettings.xml:879
msgid "Optional name for the 3D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:881
+#: doc/classes/ProjectSettings.xml:882
msgid "Optional name for the 3D render layer 14"
msgstr ""
-#: doc/classes/ProjectSettings.xml:884
+#: doc/classes/ProjectSettings.xml:885
msgid "Optional name for the 3D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:887
+#: doc/classes/ProjectSettings.xml:888
msgid "Optional name for the 3D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:890
+#: doc/classes/ProjectSettings.xml:891
msgid "Optional name for the 3D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:893
+#: doc/classes/ProjectSettings.xml:894
msgid "Optional name for the 3D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:896
+#: doc/classes/ProjectSettings.xml:897
msgid "Optional name for the 3D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:899
+#: doc/classes/ProjectSettings.xml:900
msgid "Optional name for the 3D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:902
+#: doc/classes/ProjectSettings.xml:903
msgid "Optional name for the 3D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:905
+#: doc/classes/ProjectSettings.xml:906
msgid "Optional name for the 3D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:908
+#: doc/classes/ProjectSettings.xml:909
msgid "Optional name for the 3D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:911
+#: doc/classes/ProjectSettings.xml:912
msgid "Optional name for the 3D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:914
+#: doc/classes/ProjectSettings.xml:915
msgid "Optional name for the 3D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:917
+#: doc/classes/ProjectSettings.xml:918
msgid "Optional name for the 3D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:920
+#: doc/classes/ProjectSettings.xml:921
msgid "Optional name for the 3D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:923
+#: doc/classes/ProjectSettings.xml:924
msgid "Optional name for the 3D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:926
+#: doc/classes/ProjectSettings.xml:927
msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:929
+#: doc/classes/ProjectSettings.xml:930
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:932
+#: doc/classes/ProjectSettings.xml:933
msgid "If [code]true[/code], logs all output to files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:935
+#: doc/classes/ProjectSettings.xml:936
msgid ""
"Desktop override for [member logging/file_logging/enable_file_logging], as "
"log files are not readily accessible on mobile/Web platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:938
+#: doc/classes/ProjectSettings.xml:939
msgid ""
"Path to logs within the project. Using an [code]user://[/code] path is "
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:941
+#: doc/classes/ProjectSettings.xml:942
msgid "Specifies the maximum amount of log files allowed (used for rotation)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:946
+#: doc/classes/ProjectSettings.xml:947
msgid ""
"Godot uses a message queue to defer some function calls. If you run out of "
"space on it (you will see an error), you can increase the size here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:949
+#: doc/classes/ProjectSettings.xml:950
msgid ""
"This is used by servers when used in multi-threading mode (servers and "
"visual). RIDs are preallocated to avoid stalling the server requesting them "
@@ -47150,92 +47374,92 @@ msgid ""
"thread, increase this number."
msgstr ""
-#: doc/classes/ProjectSettings.xml:952
+#: doc/classes/ProjectSettings.xml:953
msgid ""
"Maximum amount of characters allowed to send as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:955
+#: doc/classes/ProjectSettings.xml:956
msgid ""
"Maximum number of errors allowed to be sent as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:958
+#: doc/classes/ProjectSettings.xml:959
msgid ""
"Maximum amount of messages allowed to send as output from the debugger. Over "
"this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:961
+#: doc/classes/ProjectSettings.xml:962
msgid ""
"Maximum number of warnings allowed to be sent as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:964
+#: doc/classes/ProjectSettings.xml:965
msgid ""
"Default size of packet peer stream for deserializing Godot data (in bytes, "
"specified as a power of two). The default value [code]16[/code] is equal to "
"65,536 bytes. Over this size, data is dropped."
msgstr ""
-#: doc/classes/ProjectSettings.xml:967
+#: doc/classes/ProjectSettings.xml:968
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:970
+#: doc/classes/ProjectSettings.xml:971
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:973
+#: doc/classes/ProjectSettings.xml:974
msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:976
+#: doc/classes/ProjectSettings.xml:977
msgid "Maximum number of concurrent input packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:979
+#: doc/classes/ProjectSettings.xml:980
msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:982
+#: doc/classes/ProjectSettings.xml:983
msgid "Maximum number of concurrent output packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:985
+#: doc/classes/ProjectSettings.xml:986
msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:988
+#: doc/classes/ProjectSettings.xml:989
msgid "Maximum number of concurrent input packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:991
+#: doc/classes/ProjectSettings.xml:992
msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:994
+#: doc/classes/ProjectSettings.xml:995
msgid "Maximum number of concurrent output packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:997
+#: doc/classes/ProjectSettings.xml:998
msgid ""
"Amount of read ahead used by remote filesystem. Higher values decrease the "
"effects of latency at the cost of higher bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1000
+#: doc/classes/ProjectSettings.xml:1001
msgid "Page size used by remote filesystem (in bytes)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1003
+#: doc/classes/ProjectSettings.xml:1004
msgid ""
"The CA certificates bundle to use for SSL connections. If this is set to a "
"non-empty value, this will [i]override[/i] Godot's default [url=https://"
@@ -47245,33 +47469,33 @@ msgid ""
"If in doubt, leave this setting empty."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1007
+#: doc/classes/ProjectSettings.xml:1008
msgid ""
"When creating node names automatically, set the type of casing in this "
"project. This is mostly an editor setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1010
+#: doc/classes/ProjectSettings.xml:1011
msgid ""
"What to use to separate node name from number. This is mostly an editor "
"setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1013
+#: doc/classes/ProjectSettings.xml:1014
msgid ""
"Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1017
+#: doc/classes/ProjectSettings.xml:1018
msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1021
+#: doc/classes/ProjectSettings.xml:1022
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47284,7 +47508,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1025
+#: doc/classes/ProjectSettings.xml:1026
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47296,7 +47520,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1033
+#: doc/classes/ProjectSettings.xml:1034
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47308,7 +47532,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1041
+#: doc/classes/ProjectSettings.xml:1042
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47321,7 +47545,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1045
+#: doc/classes/ProjectSettings.xml:1046
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -47329,28 +47553,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1049
+#: doc/classes/ProjectSettings.xml:1050
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1053
+#: doc/classes/ProjectSettings.xml:1054
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1060
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -47360,25 +47584,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1063
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1070
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1073
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47391,7 +47615,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1076
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47403,7 +47627,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1084
+#: doc/classes/ProjectSettings.xml:1085
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47415,7 +47639,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1092
+#: doc/classes/ProjectSettings.xml:1093
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47428,13 +47652,13 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1096
+#: doc/classes/ProjectSettings.xml:1097
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -47442,11 +47666,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1103
+#: doc/classes/ProjectSettings.xml:1104
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1107
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -47460,7 +47684,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1112
+#: doc/classes/ProjectSettings.xml:1113
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -47469,7 +47693,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1116
+#: doc/classes/ProjectSettings.xml:1117
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -47485,7 +47709,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1121
+#: doc/classes/ProjectSettings.xml:1122
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -47495,7 +47719,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1125
+#: doc/classes/ProjectSettings.xml:1126
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -47505,7 +47729,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1129
+#: doc/classes/ProjectSettings.xml:1130
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -47516,7 +47740,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1133
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -47526,7 +47750,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1137
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -47534,7 +47758,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1141
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -47545,7 +47769,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1145
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -47560,7 +47784,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1151
+#: doc/classes/ProjectSettings.xml:1152
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -47569,13 +47793,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1156
+#: doc/classes/ProjectSettings.xml:1157
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1160
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -47584,7 +47808,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1163
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -47594,7 +47818,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1166
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -47606,7 +47830,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -47616,24 +47840,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1175
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -47642,7 +47866,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -47650,7 +47874,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1187
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -47659,7 +47883,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -47669,7 +47893,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1193
+#: doc/classes/ProjectSettings.xml:1194
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -47677,31 +47901,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1197
+#: doc/classes/ProjectSettings.xml:1198
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1201
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1204
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1207
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -47709,7 +47933,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -47719,46 +47943,53 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1219
+msgid ""
+"iOS specific override for [member rendering/gles2/compatibility/"
+"disable_half_float], due to poor support for half-float vertex compression "
+"on many devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
-"If [code]true[/code] and available on the target device, enables high "
-"floating point precision for all shader computations in GLES2.\n"
+"If [code]true[/code] and available on the target Android device, enables "
+"high floating point precision for all shader computations in GLES2.\n"
"[b]Warning:[/b] High floating point precision can be extremely slow on older "
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1222
+#: doc/classes/ProjectSettings.xml:1226
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1225
+#: doc/classes/ProjectSettings.xml:1229
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1232
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1235
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -47766,7 +47997,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -47776,7 +48007,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -47785,7 +48016,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -47794,20 +48025,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -47816,7 +48047,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -47824,7 +48055,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -47833,7 +48064,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1262
+#: doc/classes/ProjectSettings.xml:1266
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -47843,20 +48074,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1267
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1271
+#: doc/classes/ProjectSettings.xml:1275
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1274
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -47865,13 +48096,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1278
+#: doc/classes/ProjectSettings.xml:1282
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1282
+#: doc/classes/ProjectSettings.xml:1286
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -47881,46 +48112,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1286
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1290
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1293
+#: doc/classes/ProjectSettings.xml:1297
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1300
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1303
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -47930,7 +48161,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1309
+#: doc/classes/ProjectSettings.xml:1313
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -47942,7 +48173,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1313
+#: doc/classes/ProjectSettings.xml:1317
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -47950,7 +48181,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1316
+#: doc/classes/ProjectSettings.xml:1320
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -47958,7 +48189,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1320
+#: doc/classes/ProjectSettings.xml:1324
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -47967,7 +48198,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1323
+#: doc/classes/ProjectSettings.xml:1327
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -47981,7 +48212,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1328
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -47991,7 +48222,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1331
+#: doc/classes/ProjectSettings.xml:1335
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -48000,7 +48231,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1338
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -48010,54 +48241,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1341
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -48068,61 +48299,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1362
+#: doc/classes/ProjectSettings.xml:1366
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1365
+#: doc/classes/ProjectSettings.xml:1369
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1372
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1375
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -48133,7 +48364,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1390
+#: doc/classes/ProjectSettings.xml:1394
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -48142,26 +48373,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1393 doc/classes/ProjectSettings.xml:1396
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
+#: doc/classes/ProjectSettings.xml:1397 doc/classes/ProjectSettings.xml:1400
+#: doc/classes/ProjectSettings.xml:1403 doc/classes/ProjectSettings.xml:1406
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1405
+#: doc/classes/ProjectSettings.xml:1409
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1412
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1415
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -48172,20 +48403,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1415
+#: doc/classes/ProjectSettings.xml:1419
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1418
+#: doc/classes/ProjectSettings.xml:1422
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1422
+#: doc/classes/ProjectSettings.xml:1426
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -48197,52 +48428,52 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1432
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
"Larger branches can increase performance significantly in some projects."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1432
+#: doc/classes/ProjectSettings.xml:1436
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1435
+#: doc/classes/ProjectSettings.xml:1439
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1442
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1445
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1448
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1451
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -48250,7 +48481,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1457
+#: doc/classes/ProjectSettings.xml:1461
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -48260,10 +48491,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1461
+#: doc/classes/ProjectSettings.xml:1465
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -48272,10 +48503,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1465
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -48284,10 +48515,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1469
+#: doc/classes/ProjectSettings.xml:1473
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -48296,10 +48527,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1473
+#: doc/classes/ProjectSettings.xml:1477
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -48308,10 +48539,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1477
+#: doc/classes/ProjectSettings.xml:1481
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -59840,26 +60071,33 @@ msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "Default [StyleBox] for the [ToolButton]."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:54
+msgid "Default [StyleBox] for the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:57
msgid "[StyleBox] used when the [ToolButton] is being pressed."
msgstr ""
@@ -72197,6 +72435,19 @@ msgstr ""
"Wenn [code]true[/code], dann werden untergeordnete Nodes sortiert, "
"anderenfalls wird die Sortierung deaktiviert."
+#, fuzzy
+#~ msgid ""
+#~ "Returns a list of intersecting [Area]s. For performance reasons "
+#~ "(collisions are all processed at the same time) this list is modified "
+#~ "once during the physics step, not immediately after objects are moved. "
+#~ "Consider using signals instead."
+#~ msgstr ""
+#~ "Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus "
+#~ "Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+#~ "diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
+#~ "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
+#~ "Signalen."
+
#~ msgid "Returns the label used for built-in text."
#~ msgstr "Gibt das für den eingebauten Text verwendete Label zurück."