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Diffstat (limited to 'doc/translations/de.po')
-rw-r--r-- | doc/translations/de.po | 2063 |
1 files changed, 1157 insertions, 906 deletions
diff --git a/doc/translations/de.po b/doc/translations/de.po index 1a050d19c2..a1c3b07d23 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -32,12 +32,14 @@ # Ron Eric Hackländer <mail@roneric.net>, 2021. # Stephan Kerbl <stephankerbl@gmail.com>, 2021. # jmih03 <joerni@mail.de>, 2021. +# spoadr <spoadr@gmx.ch>, 2021. +# Tim <tim14speckenwirth@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-06-28 22:34+0000\n" -"Last-Translator: jmih03 <joerni@mail.de>\n" +"PO-Revision-Date: 2021-10-31 22:17+0000\n" +"Last-Translator: Tim <tim14speckenwirth@gmail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/de/>\n" "Language: de\n" @@ -45,45 +47,45 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.7.1-dev\n" +"X-Generator: Weblate 4.9-dev\n" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Description" msgstr "Beschreibung" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Tutorials" -msgstr "Anleitungen" +msgstr "Tutorials" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Properties" msgstr "Eigenschaften" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Methods" msgstr "Methoden" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Theme Properties" msgstr "Theme-Eigenschaften" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Signals" msgstr "Signale" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Enumerations" msgstr "Aufzählungen" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Constants" msgstr "Konstanten" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Property Descriptions" msgstr "Eigenschaften-Beschreibung" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Method Descriptions" msgstr "Methoden-Beschreibung" @@ -144,7 +146,6 @@ msgstr "" "Konstanten." #: modules/gdscript/doc_classes/@GDScript.xml:45 -#, fuzzy msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -152,11 +153,10 @@ msgid "" "a = abs(-1) # a is 1\n" "[/codeblock]" msgstr "" -"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. " -"vorzeichenloser Wert).\n" +"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. positiver " +"Wert).\n" "[codeblock]\n" -"# a ist 1\n" -"a = abs(-1)\n" +"a = abs(-1) # a ist 1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:55 @@ -313,7 +313,6 @@ msgstr "" "Winkel)." #: modules/gdscript/doc_classes/@GDScript.xml:135 -#, fuzzy msgid "" "Rounds [code]s[/code] upward (towards positive infinity), returning the " "smallest whole number that is not less than [code]s[/code].\n" @@ -325,10 +324,11 @@ msgid "" msgstr "" "Rundet [code]s[/code] nach oben auf und gibt die kleinste ganze Zahl zurück, " "die nicht geringer ist als [code]s[/code].\n" -"[Codeblock]\n" -"i = ceil(1,45) # i ist 2\n" -"i = ceil(1.001) # i ist 2\n" -"[/codeblock]" +"[codeblock]\n" +"a = ceil(1.45) # a ist 2.0\n" +"a = ceil(1.001) # a ist 2.0\n" +"[/codeblock]\n" +"Siehe auch [method floor], [method round], [method stepify] und [int]." #: modules/gdscript/doc_classes/@GDScript.xml:147 msgid "" @@ -341,13 +341,13 @@ msgid "" "[/codeblock]\n" "This is the inverse of [method ord]." msgstr "" -"Gibt ein Zeichen als Zeichenfolge des angegebenen Unicode-Codepunkts zurück " -"(der mit ASCII-Code kompatibel ist).\n" -"[Codeblock]\n" -"a = char (65) # a ist \"A\"\n" -"a = char (65 + 32) # a ist \"a\"\n" -"a = char (8364) # a ist \"€\"\n" -"[/ codeblock]\n" +"Gibt ein Zeichen als Zeichenkette mit dem angegebenen Unicode-Codepunkt (der " +"mit dem ASCII-Code kompatibel ist) zurück.\n" +"[codeblock]\n" +"a = char(65) # a ist \"A\"\n" +"a = char(65 + 32) # a ist \"a\"\n" +"a = char(8364) # a ist \"€\"\n" +"[/codeblock]\n" "Dies ist die Umkehrung von [method ord]." #: modules/gdscript/doc_classes/@GDScript.xml:162 @@ -431,7 +431,7 @@ msgstr "Konvertiert von Dezibel in lineare Energie (Audio)." #: modules/gdscript/doc_classes/@GDScript.xml:218 msgid "Deprecated alias for [method step_decimals]." -msgstr "" +msgstr "Veralteter Alias für [method step_decimals]." #: modules/gdscript/doc_classes/@GDScript.xml:227 #, fuzzy @@ -1318,7 +1318,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:758 -#, fuzzy msgid "" "Pushes an error message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -1330,12 +1329,16 @@ msgid "" "print an error message and pause project execution in debug builds, use " "[code]assert(false, \"test error\")[/code] instead." msgstr "" -"Gibt eine Fehlermeldung in Godot's integriertem Debugger und in der OS " -"Konsole aus.\n" +"Gibt eine Fehlermeldung an Godots integrierten Debugger und an das " +"Betriebssystem-Terminal aus.\n" "[codeblock]\n" -"push_error(\"test error\") # Gibt\"test error\" im Debugger und im Terminal " -"als Fehlermeldung aus\n" -"[/codeblock]" +"push_error(\"test error\") # Gibt \"test error\" als Fehleraufruf an " +"Debugger und Terminal aus\n" +"[/codeblock]\n" +"[b]Hinweis:[/b] Fehler, die auf diese Weise ausgegeben werden, halten die " +"Projektausführung nicht an. Um eine Fehlermeldung auszugeben und die " +"Projektausführung in Debug-Builds anzuhalten, verwenden Sie stattdessen " +"[code]assert(false, \"test error\")[/code]." #: modules/gdscript/doc_classes/@GDScript.xml:769 msgid "" @@ -1503,7 +1506,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:884 -#, fuzzy msgid "" "Rounds [code]s[/code] to the nearest whole number, with halfway cases " "rounded away from zero.\n" @@ -1514,11 +1516,14 @@ msgid "" "[/codeblock]\n" "See also [method floor], [method ceil], [method stepify], and [int]." msgstr "" -"Rundet [code]s[/code] auf die nächste ganze Zahle, wobei Mittelwerte von " -"Null weg gerundet werden.\n" +"Rundet [code]s[/code] auf die nächstliegende ganze Zahl, wobei halbe Werte " +"aufgerundet werden.\n" "[codeblock]\n" -"round(2.6) # Liefert 3\n" -"[/codeblock]" +"a = round(2.49) # a ist 2.0\n" +"a = round(2.5) # a ist 3.0\n" +"a = round(2.51) # a ist 3,0\n" +"[/codeblock]\n" +"Siehe auch [method floor], [method ceil], [method stepify], und [int]." #: modules/gdscript/doc_classes/@GDScript.xml:897 msgid "" @@ -1666,7 +1671,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:984 -#, fuzzy msgid "" "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also " "be used to round a floating point number to an arbitrary number of " @@ -1681,9 +1685,10 @@ msgstr "" "code]. Dies kann auch zum Runden einer Gleitkommazahl auf eine willkürliche " "Anzahl von Dezimalzen genutzt werden.\n" "[codeblock]\n" -"stepify(100, 32) # Returns 96\n" -"stepify(3.14159, 0.01) # Returns 3.14\n" -"[/codeblock]" +"stepify(100, 32) # Gibt 96.0 aus\n" +"stepify(3.14159, 0.01) # Gibt 3.14 aus\n" +"[/codeblock]\n" +"Siehe auch [method ceil], [method floor], [method round], und [int]." #: modules/gdscript/doc_classes/@GDScript.xml:995 #, fuzzy @@ -3373,7 +3378,7 @@ msgstr "ungültige Zeitdauer." #: doc/classes/@GlobalScope.xml:941 msgid "Gamepad button 0." -msgstr "" +msgstr "Gamepad-Taste 0." #: doc/classes/@GlobalScope.xml:944 #, fuzzy @@ -3387,83 +3392,83 @@ msgstr "Extra Maustaste 2 Maske." #: doc/classes/@GlobalScope.xml:950 msgid "Gamepad button 3." -msgstr "" +msgstr "Gamepad-Taste 3." #: doc/classes/@GlobalScope.xml:953 msgid "Gamepad button 4." -msgstr "" +msgstr "Gamepad-Taste 4." #: doc/classes/@GlobalScope.xml:956 msgid "Gamepad button 5." -msgstr "" +msgstr "Gamepad-Taste 5." #: doc/classes/@GlobalScope.xml:959 msgid "Gamepad button 6." -msgstr "" +msgstr "Gamepad-Taste 6." #: doc/classes/@GlobalScope.xml:962 msgid "Gamepad button 7." -msgstr "" +msgstr "Gamepad-Taste 7." #: doc/classes/@GlobalScope.xml:965 msgid "Gamepad button 8." -msgstr "" +msgstr "Gamepad-Taste 8." #: doc/classes/@GlobalScope.xml:968 msgid "Gamepad button 9." -msgstr "" +msgstr "Gamepad-Taste 9." #: doc/classes/@GlobalScope.xml:971 msgid "Gamepad button 10." -msgstr "" +msgstr "Gamepad-Taste 10." #: doc/classes/@GlobalScope.xml:974 msgid "Gamepad button 11." -msgstr "" +msgstr "Gamepad-Taste 11." #: doc/classes/@GlobalScope.xml:977 msgid "Gamepad button 12." -msgstr "" +msgstr "Gamepad-Taste 12." #: doc/classes/@GlobalScope.xml:980 msgid "Gamepad button 13." -msgstr "" +msgstr "Gamepad-Taste 13." #: doc/classes/@GlobalScope.xml:983 msgid "Gamepad button 14." -msgstr "" +msgstr "Gamepad-Taste 14." #: doc/classes/@GlobalScope.xml:986 msgid "Gamepad button 15." -msgstr "" +msgstr "Gamepad-Taste 15." #: doc/classes/@GlobalScope.xml:989 msgid "Gamepad button 16." -msgstr "" +msgstr "Gamepad-Taste 16." #: doc/classes/@GlobalScope.xml:992 msgid "Gamepad button 17." -msgstr "" +msgstr "Gamepad-Taste 17." #: doc/classes/@GlobalScope.xml:995 msgid "Gamepad button 18." -msgstr "" +msgstr "Gamepad-Taste 18." #: doc/classes/@GlobalScope.xml:998 msgid "Gamepad button 19." -msgstr "" +msgstr "Gamepad-Taste 19." #: doc/classes/@GlobalScope.xml:1001 msgid "Gamepad button 20." -msgstr "" +msgstr "Gamepad-Taste 20." #: doc/classes/@GlobalScope.xml:1004 msgid "Gamepad button 21." -msgstr "" +msgstr "Gamepad-Taste 21." #: doc/classes/@GlobalScope.xml:1007 msgid "Gamepad button 22." -msgstr "" +msgstr "Gamepad-Taste 22." #: doc/classes/@GlobalScope.xml:1010 #, fuzzy @@ -3472,19 +3477,19 @@ msgstr "Die maximale Anzahl der Tasten des Game Controllers." #: doc/classes/@GlobalScope.xml:1013 msgid "DualShock circle button." -msgstr "" +msgstr "DualShock-Kreis-Taste." #: doc/classes/@GlobalScope.xml:1016 msgid "DualShock X button." -msgstr "" +msgstr "DualShock-X-Taste." #: doc/classes/@GlobalScope.xml:1019 msgid "DualShock square button." -msgstr "" +msgstr "DualShock-Quadrat-Taste." #: doc/classes/@GlobalScope.xml:1022 msgid "DualShock triangle button." -msgstr "" +msgstr "DualShock-Dreieck-Taste." #: doc/classes/@GlobalScope.xml:1025 #, fuzzy @@ -3543,44 +3548,49 @@ msgid "" "A button on the right Oculus Touch controller, X button on the left " "controller (also when used in OpenVR)." msgstr "" +"A-Taste auf dem rechten Oculus Touch Controller, X-Taste auf dem linken " +"Controller (auch bei Verwendung in OpenVR)." #: doc/classes/@GlobalScope.xml:1061 msgid "" "B button on the right Oculus Touch controller, Y button on the left " "controller (also when used in OpenVR)." msgstr "" +"B-Taste auf dem rechten Oculus Touch Controller, Y-Taste auf dem linken " +"Controller (auch bei Verwendung in OpenVR)." #: doc/classes/@GlobalScope.xml:1064 msgid "Menu button on either Oculus Touch controller." -msgstr "" +msgstr "Menütaste auf einem der beiden Oculus Touch Controller." #: doc/classes/@GlobalScope.xml:1067 msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)." msgstr "" +"Menütaste in OpenVR (außer wenn Oculus Touch Controller verwendet werden)." #: doc/classes/@GlobalScope.xml:1070 msgid "Gamepad button Select." -msgstr "" +msgstr "Gamepad-Taste Auswählen." #: doc/classes/@GlobalScope.xml:1073 msgid "Gamepad button Start." -msgstr "" +msgstr "Gamepad-Taste Start." #: doc/classes/@GlobalScope.xml:1076 msgid "Gamepad DPad up." -msgstr "" +msgstr "Gamepad DPad oben." #: doc/classes/@GlobalScope.xml:1079 msgid "Gamepad DPad down." -msgstr "" +msgstr "Gamepad DPad unten." #: doc/classes/@GlobalScope.xml:1082 msgid "Gamepad DPad left." -msgstr "" +msgstr "Gamepad DPad links." #: doc/classes/@GlobalScope.xml:1085 msgid "Gamepad DPad right." -msgstr "" +msgstr "Gamepad DPad rechts." #: doc/classes/@GlobalScope.xml:1088 #, fuzzy @@ -3690,7 +3700,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml:1157 msgid "Represents the maximum number of joystick axes supported." -msgstr "" +msgstr "Stellt die maximale Anzahl der unterstützten Joystick-Achsen dar." #: doc/classes/@GlobalScope.xml:1172 msgid "Gamepad left analog trigger." @@ -3715,12 +3725,16 @@ msgid "" "OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." msgstr "" +"OpenVR-Touchpad X-Achse (Joystick-Achse bei Oculus Touch und Windows MR-" +"Controllern)." #: doc/classes/@GlobalScope.xml:1187 msgid "" "OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." msgstr "" +"OpenVR-Touchpad Y-Achse (Joystick-Achse bei Oculus Touch und Windows MR-" +"Controllern)." #: doc/classes/@GlobalScope.xml:1190 msgid "MIDI note OFF message." @@ -3992,15 +4006,14 @@ msgid "" "or_greater,or_lesser\"[/code]." msgstr "" "Weist darauf hin, dass eine Integer- oder Float-Eigenschaft innerhalb eines " -"Bereichs liegen sollte, der mit der Hinweiszeichenfolge [code]\"min,max\"[/" +"Bereichs liegen sollte, der mit der Hinweiszeichenkette [code]\"min,max\"[/" "code] oder [code]\"min,max,step\"[/code] angegeben wird. Die " -"Hinweiszeichenfolge kann optional [code]\"oder_größer\"[/code] und/oder " -"[code]\"oder_kleiner\"[/code] enthalten, um eine manuelle Eingabe oberhalb " -"der Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: " +"Hinweiszeichenkette kann optional [code]\"or_greater\"[/code] und/oder " +"[code]\"or_lesser\"[/code] enthalten, um eine manuelle Eingabe oberhalb der " +"Höchst- bzw. unterhalb der Mindestwerte zu ermöglichen. Beispiel: " "[code]\"-360,360,1,or_greater,or_lesser\"[/code]." #: doc/classes/@GlobalScope.xml:1373 -#, fuzzy msgid "" "Hints that a float property should be within an exponential range specified " "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/" @@ -4009,12 +4022,12 @@ msgid "" "above the max or below the min values. Example: [code]\"0.01,100,0.01," "or_greater\"[/code]." msgstr "" -"Weist darauf hin, dass eine Integer- oder Float-Eigenschaft innerhalb eines " -"exponentiellen Bereichs liegen sollte, der mit der Hinweiszeichenfolge " -"[code]\"min,max\"[/code] oder [code]\"min,max,step\"[/code] angegeben wird. " -"Die Hinweiszeichenfolge kann optional [code]\"oder_größer\"[/code] und/oder " -"[code]\"oder_kleiner\"[/code] enthalten, um eine manuelle Eingabe oberhalb " -"der Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: " +"Weist darauf hin, dass eine Float-Eigenschaft innerhalb eines exponentiellen " +"Bereichs liegen sollte, der durch die Hinweiszeichenkette [code]\"min,max\"[/" +"code] oder [code]\"min,max,step\"[/code] festgelegt wird. Die " +"Hinweiszeichenkettekann optional [code]\"or_greater\"[/code] und/oder " +"[code]\"or_lesser\"[/code] enthalten, um eine manuelle Eingabe oberhalb der " +"Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: " "[code]\"0.01,100,0.01,or_greater\"[/code]." #: doc/classes/@GlobalScope.xml:1376 @@ -4023,9 +4036,10 @@ msgid "" "pick in a list specified via a hint string such as [code]\"Hello,Something," "Else\"[/code]." msgstr "" -"Weist darauf hin, dass eine Integer-, Float- oder String-Eigenschaft ein " -"Aufzählungswert ist, der in einer über eine Hinweiszeichenfolge wie " -"[code]\"Hello,Something,Else\"[/code] angegebenen Liste auszuwählen ist." +"Weist darauf hin, dass es sich bei einer Integer-, Float- oder Zeichenketten-" +"Eigenschaft um einen Aufzählungswert handelt, der in einer über eine " +"Hinweiszeichenkette wie [code]\"Hello,Something,Else\"[/code] angegebenen " +"Liste auszuwählen ist." #: doc/classes/@GlobalScope.xml:1379 msgid "" @@ -8005,23 +8019,28 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" #: doc/classes/Area.xml:17 #, fuzzy msgid "" -"Returns a list of intersecting [Area]s. For performance reasons (collisions " -"are all processed at the same time) this list is modified once during the " -"physics step, not immediately after objects are moved. Consider using " -"signals instead." +"Returns a list of intersecting [Area]s. The overlapping area's [member " +"CollisionObject.collision_layer] must be part of this area's [member " +"CollisionObject.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen " -"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal " -"während des Physikschritts geändert, nicht sofort nach dem Verschieben von " -"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen." +"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " +"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " +"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " +"Signalen." -#: doc/classes/Area.xml:23 +#: doc/classes/Area.xml:24 #, fuzzy msgid "" -"Returns a list of intersecting [PhysicsBody]s. For performance reasons " -"(collisions are all processed at the same time) this list is modified once " -"during the physics step, not immediately after objects are moved. Consider " -"using signals instead." +"Returns a list of intersecting [PhysicsBody]s. The overlapping body's " +"[member CollisionObject.collision_layer] must be part of this area's [member " +"CollisionObject.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" "Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " "Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " @@ -8029,7 +8048,7 @@ msgstr "" "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " "Signalen." -#: doc/classes/Area.xml:30 +#: doc/classes/Area.xml:32 #, fuzzy msgid "" "If [code]true[/code], the given area overlaps the Area.\n" @@ -8043,7 +8062,7 @@ msgstr "" "Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. " "Erwägen Sie stattdessen die Verwendung von Signalen." -#: doc/classes/Area.xml:38 +#: doc/classes/Area.xml:40 #, fuzzy msgid "" "If [code]true[/code], the given physics body overlaps the Area.\n" @@ -8064,7 +8083,7 @@ msgstr "" "registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen " "Physikkörper)." -#: doc/classes/Area.xml:46 +#: doc/classes/Area.xml:48 #, fuzzy msgid "" "The rate at which objects stop spinning in this area. Represents the angular " @@ -8076,18 +8095,18 @@ msgstr "" "den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area.xml:50 doc/classes/Area2D.xml:52 +#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54 msgid "The name of the area's audio bus." msgstr "Der Name des Audiobusses des Bereichs." -#: doc/classes/Area.xml:53 doc/classes/Area2D.xml:55 +#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57 msgid "" "If [code]true[/code], the area's audio bus overrides the default audio bus." msgstr "" "Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem " "Standard-Audiobus." -#: doc/classes/Area.xml:56 +#: doc/classes/Area.xml:58 #, fuzzy msgid "" "The area's gravity intensity (in meters per second squared). This value " @@ -8098,7 +8117,7 @@ msgstr "" "Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " "Schwerkraft zu ändern, ohne ihre Richtung zu ändern." -#: doc/classes/Area.xml:59 doc/classes/Area2D.xml:61 +#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63 msgid "" "The falloff factor for point gravity. The greater the value, the faster " "gravity decreases with distance." @@ -8106,7 +8125,7 @@ msgstr "" "Der Falloff-Faktor für die Punktgravitation. Je größer der Wert, desto " "schneller nimmt die Schwerkraft mit der Entfernung ab." -#: doc/classes/Area.xml:62 doc/classes/Area2D.xml:64 +#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66 msgid "" "If [code]true[/code], gravity is calculated from a point (set via [member " "gravity_vec]). See also [member space_override]." @@ -8114,7 +8133,7 @@ msgstr "" "Wenn [code]true[/code], wird die Schwerkraft von einem Punkt aus berechnet " "(eingestellt über [member gravity_vec]). Siehe auch [member space_override]." -#: doc/classes/Area.xml:65 doc/classes/Area2D.xml:67 +#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69 msgid "" "The area's gravity vector (not normalized). If gravity is a point (see " "[member gravity_point]), this will be the point of attraction." @@ -8122,7 +8141,7 @@ msgstr "" "Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein " "Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein." -#: doc/classes/Area.xml:68 +#: doc/classes/Area.xml:70 #, fuzzy msgid "" "The rate at which objects stop moving in this area. Represents the linear " @@ -8134,13 +8153,13 @@ msgstr "" "den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area.xml:72 doc/classes/Area2D.xml:74 +#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76 msgid "If [code]true[/code], other monitoring areas can detect this area." msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/Area.xml:75 doc/classes/Area2D.xml:77 +#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79 msgid "" "If [code]true[/code], the area detects bodies or areas entering and exiting " "it." @@ -8148,52 +8167,52 @@ msgstr "" "If [code]true[/code], erkennt die area ob andere Körper oder area's ihn " "betreten oder verlassen." -#: doc/classes/Area.xml:78 doc/classes/Area2D.xml:80 +#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82 msgid "The area's priority. Higher priority areas are processed first." msgstr "" "Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet." -#: doc/classes/Area.xml:81 +#: doc/classes/Area.xml:83 msgid "" "The degree to which this area applies reverb to its associated audio. Ranges " "from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" -#: doc/classes/Area.xml:84 +#: doc/classes/Area.xml:86 msgid "If [code]true[/code], the area applies reverb to its associated audio." msgstr "" -#: doc/classes/Area.xml:87 +#: doc/classes/Area.xml:89 msgid "The reverb bus name to use for this area's associated audio." msgstr "" -#: doc/classes/Area.xml:90 +#: doc/classes/Area.xml:92 msgid "" "The degree to which this area's reverb is a uniform effect. Ranges from " "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" -#: doc/classes/Area.xml:93 doc/classes/Area2D.xml:83 +#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85 msgid "" "Override mode for gravity and damping calculations within this area. See " "[enum SpaceOverride] for possible values." msgstr "" -#: doc/classes/Area.xml:100 +#: doc/classes/Area.xml:102 msgid "" "Emitted when another Area enters this Area. Requires [member monitoring] to " "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" -#: doc/classes/Area.xml:107 +#: doc/classes/Area.xml:109 msgid "" "Emitted when another Area exits this Area. Requires [member monitoring] to " "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" -#: doc/classes/Area.xml:117 doc/classes/Area.xml:130 +#: doc/classes/Area.xml:119 doc/classes/Area.xml:132 msgid "" "Emitted when one of another Area's [Shape]s enters one of this Area's " "[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8208,7 +8227,7 @@ msgid "" "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area.xml:140 +#: doc/classes/Area.xml:142 msgid "" "Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member " "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the " @@ -8217,7 +8236,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/Area.xml:147 +#: doc/classes/Area.xml:149 msgid "" "Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member " "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the " @@ -8226,7 +8245,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/Area.xml:157 doc/classes/Area.xml:170 +#: doc/classes/Area.xml:159 doc/classes/Area.xml:172 msgid "" "Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of " "this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/" @@ -8243,29 +8262,29 @@ msgid "" "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area.xml:180 doc/classes/Area2D.xml:170 +#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172 msgid "This area does not affect gravity/damping." msgstr "Diese Area hat keinen Einfluss auf die Gravitation oder die Dämpfung." -#: doc/classes/Area.xml:183 doc/classes/Area2D.xml:173 +#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175 msgid "" "This area adds its gravity/damping values to whatever has been calculated so " "far (in [member priority] order)." msgstr "" -#: doc/classes/Area.xml:186 doc/classes/Area2D.xml:176 +#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178 msgid "" "This area adds its gravity/damping values to whatever has been calculated so " "far (in [member priority] order), ignoring any lower priority areas." msgstr "" -#: doc/classes/Area.xml:189 doc/classes/Area2D.xml:179 +#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181 msgid "" "This area replaces any gravity/damping, even the defaults, ignoring any " "lower priority areas." msgstr "" -#: doc/classes/Area.xml:192 doc/classes/Area2D.xml:182 +#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184 msgid "" "This area replaces any gravity/damping calculated so far (in [member " "priority] order), but keeps calculating the rest of the areas." @@ -8308,23 +8327,29 @@ msgid "https://godotengine.org/asset-library/asset/120" msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" #: doc/classes/Area2D.xml:19 +#, fuzzy msgid "" -"Returns a list of intersecting [Area2D]s. For performance reasons " -"(collisions are all processed at the same time) this list is modified once " -"during the physics step, not immediately after objects are moved. Consider " -"using signals instead." +"Returns a list of intersecting [Area2D]s. The overlapping area's [member " +"CollisionObject2D.collision_layer] must be part of this area's [member " +"CollisionObject2D.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" "Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen " "(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal " "während des Physikschritts geändert, nicht sofort nach dem Verschieben von " "Objekten. Erwägen Sie stattdessen die Verwendung von Signalen." -#: doc/classes/Area2D.xml:25 +#: doc/classes/Area2D.xml:26 +#, fuzzy msgid "" -"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons " -"(collisions are all processed at the same time) this list is modified once " -"during the physics step, not immediately after objects are moved. Consider " -"using signals instead." +"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's " +"[member CollisionObject2D.collision_layer] must be part of this area's " +"[member CollisionObject2D.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" "Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " "Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " @@ -8332,7 +8357,7 @@ msgstr "" "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " "Signalen." -#: doc/classes/Area2D.xml:32 +#: doc/classes/Area2D.xml:34 #, fuzzy msgid "" "If [code]true[/code], the given area overlaps the Area2D.\n" @@ -8346,7 +8371,7 @@ msgstr "" "Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. " "Erwägen Sie stattdessen die Verwendung von Signalen." -#: doc/classes/Area2D.xml:40 +#: doc/classes/Area2D.xml:42 #, fuzzy msgid "" "If [code]true[/code], the given physics body overlaps the Area2D.\n" @@ -8367,7 +8392,7 @@ msgstr "" "registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen " "Physikkörper)." -#: doc/classes/Area2D.xml:48 +#: doc/classes/Area2D.xml:50 #, fuzzy msgid "" "The rate at which objects stop spinning in this area. Represents the angular " @@ -8379,7 +8404,7 @@ msgstr "" "den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area2D.xml:58 +#: doc/classes/Area2D.xml:60 #, fuzzy msgid "" "The area's gravity intensity (in pixels per second squared). This value " @@ -8390,7 +8415,7 @@ msgstr "" "Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " "Schwerkraft zu ändern, ohne ihre Richtung zu ändern." -#: doc/classes/Area2D.xml:70 +#: doc/classes/Area2D.xml:72 #, fuzzy msgid "" "The rate at which objects stop moving in this area. Represents the linear " @@ -8402,21 +8427,21 @@ msgstr "" "den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von " "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." -#: doc/classes/Area2D.xml:90 +#: doc/classes/Area2D.xml:92 msgid "" "Emitted when another Area2D enters this Area2D. Requires [member monitoring] " "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" -#: doc/classes/Area2D.xml:97 +#: doc/classes/Area2D.xml:99 msgid "" "Emitted when another Area2D exits this Area2D. Requires [member monitoring] " "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" -#: doc/classes/Area2D.xml:107 +#: doc/classes/Area2D.xml:109 msgid "" "Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8431,7 +8456,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:120 +#: doc/classes/Area2D.xml:122 msgid "" "Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8446,7 +8471,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:130 +#: doc/classes/Area2D.xml:132 msgid "" "Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires " "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected " @@ -8455,7 +8480,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/Area2D.xml:137 +#: doc/classes/Area2D.xml:139 msgid "" "Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires " "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected " @@ -8464,7 +8489,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/Area2D.xml:147 +#: doc/classes/Area2D.xml:149 msgid "" "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one " "of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " @@ -8483,7 +8508,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:160 +#: doc/classes/Area2D.xml:162 msgid "" "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of " "this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " @@ -12094,7 +12119,8 @@ msgstr "" msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " -"no save path is provided it will try to match the path from the current " +"no root node is provided, parent of this node will be used as root instead. " +"If no save path is provided it will try to match the path from the current " "[member light_data]." msgstr "" @@ -12295,19 +12321,31 @@ msgstr "" msgid "Returns if user cancels baking." msgstr "" -#: doc/classes/BakedLightmap.xml:133 +#: doc/classes/BakedLightmap.xml:131 +msgid "" +"Returns if lightmapper can't be created. Unless you are using a custom " +"lightmapper, please report this as bug." +msgstr "" + +#: doc/classes/BakedLightmap.xml:134 +msgid "" +"There is no root node to start baking from. Either provide [code]from_node[/" +"code] argument or attach this node to a parent that should be used as root." +msgstr "" + +#: doc/classes/BakedLightmap.xml:137 msgid "No environment is used during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:136 +#: doc/classes/BakedLightmap.xml:140 msgid "The baked environment is automatically picked from the current scene." msgstr "" -#: doc/classes/BakedLightmap.xml:139 +#: doc/classes/BakedLightmap.xml:143 msgid "A custom sky is used as environment during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:142 +#: doc/classes/BakedLightmap.xml:146 msgid "A custom solid color is used as environment during baking." msgstr "" @@ -13156,26 +13194,33 @@ msgid "Text [Color] used when the [Button] is disabled." msgstr "" #: doc/classes/Button.xml:77 -msgid "Text [Color] used when the [Button] is being hovered." +msgid "" +"Text [Color] used when the [Button] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/Button.xml:80 -msgid "Text [Color] used when the [Button] is being pressed." +msgid "Text [Color] used when the [Button] is being hovered." msgstr "" #: doc/classes/Button.xml:83 -msgid "[StyleBox] used when the [Button] is being hovered." +msgid "Text [Color] used when the [Button] is being pressed." msgstr "" #: doc/classes/Button.xml:86 -msgid "The horizontal space between [Button]'s icon and text." +msgid "[StyleBox] used when the [Button] is being hovered." msgstr "" #: doc/classes/Button.xml:89 -msgid "Default [StyleBox] for the [Button]." +msgid "The horizontal space between [Button]'s icon and text." msgstr "" #: doc/classes/Button.xml:92 +msgid "Default [StyleBox] for the [Button]." +msgstr "" + +#: doc/classes/Button.xml:95 msgid "[StyleBox] used when the [Button] is being pressed." msgstr "" @@ -14666,80 +14711,96 @@ msgstr "" msgid "The check icon to display when the [CheckBox] is checked." msgstr "" -#: doc/classes/CheckBox.xml:30 +#: doc/classes/CheckBox.xml:28 +msgid "The check icon to display when the [CheckBox] is checked and disabled." +msgstr "" + +#: doc/classes/CheckBox.xml:31 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is disabled." msgstr "" -#: doc/classes/CheckBox.xml:33 +#: doc/classes/CheckBox.xml:34 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is focused." msgstr "" -#: doc/classes/CheckBox.xml:36 +#: doc/classes/CheckBox.xml:37 msgid "The [Font] to use for the [CheckBox] text." msgstr "" -#: doc/classes/CheckBox.xml:39 +#: doc/classes/CheckBox.xml:40 msgid "The [CheckBox] text's font color." msgstr "" -#: doc/classes/CheckBox.xml:42 +#: doc/classes/CheckBox.xml:43 msgid "The [CheckBox] text's font color when it's disabled." msgstr "" -#: doc/classes/CheckBox.xml:45 +#: doc/classes/CheckBox.xml:46 +msgid "" +"The [CheckBox] text's font color when it's focused. Only replaces the normal " +"text color of the checkbox. Disabled, hovered, and pressed states take " +"precedence over this color." +msgstr "" + +#: doc/classes/CheckBox.xml:49 msgid "The [CheckBox] text's font color when it's hovered." msgstr "" -#: doc/classes/CheckBox.xml:48 +#: doc/classes/CheckBox.xml:52 msgid "The [CheckBox] text's font color when it's hovered and pressed." msgstr "" -#: doc/classes/CheckBox.xml:51 +#: doc/classes/CheckBox.xml:55 msgid "The [CheckBox] text's font color when it's pressed." msgstr "" -#: doc/classes/CheckBox.xml:54 +#: doc/classes/CheckBox.xml:58 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is hovered." msgstr "" -#: doc/classes/CheckBox.xml:57 +#: doc/classes/CheckBox.xml:61 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is hovered and " "pressed." msgstr "" -#: doc/classes/CheckBox.xml:60 +#: doc/classes/CheckBox.xml:64 msgid "The separation between the check icon and the text (in pixels)." msgstr "" -#: doc/classes/CheckBox.xml:63 doc/classes/CheckButton.xml:58 +#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61 msgid "The [StyleBox] to display as a background." msgstr "" -#: doc/classes/CheckBox.xml:66 +#: doc/classes/CheckBox.xml:70 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is pressed." msgstr "" -#: doc/classes/CheckBox.xml:69 +#: doc/classes/CheckBox.xml:73 msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is checked." msgstr "" -#: doc/classes/CheckBox.xml:74 +#: doc/classes/CheckBox.xml:78 msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is unchecked." msgstr "" -#: doc/classes/CheckBox.xml:79 +#: doc/classes/CheckBox.xml:83 msgid "The check icon to display when the [CheckBox] is unchecked." msgstr "" +#: doc/classes/CheckBox.xml:86 +msgid "" +"The check icon to display when the [CheckBox] is unchecked and disabled." +msgstr "" + #: doc/classes/CheckButton.xml:4 msgid "Checkable button. See also [CheckBox]." msgstr "" @@ -14783,49 +14844,56 @@ msgid "The [CheckButton] text's font color when it's disabled." msgstr "" #: doc/classes/CheckButton.xml:40 -msgid "The [CheckButton] text's font color when it's hovered." +msgid "" +"The [CheckButton] text's font color when it's focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/CheckButton.xml:43 -msgid "The [CheckButton] text's font color when it's hovered and pressed." +msgid "The [CheckButton] text's font color when it's hovered." msgstr "" #: doc/classes/CheckButton.xml:46 -msgid "The [CheckButton] text's font color when it's pressed." +msgid "The [CheckButton] text's font color when it's hovered and pressed." msgstr "" #: doc/classes/CheckButton.xml:49 +msgid "The [CheckButton] text's font color when it's pressed." +msgstr "" + +#: doc/classes/CheckButton.xml:52 msgid "" "The [StyleBox] to display as a background when the [CheckButton] is hovered." msgstr "" -#: doc/classes/CheckButton.xml:52 +#: doc/classes/CheckButton.xml:55 msgid "" "The [StyleBox] to display as a background when the [CheckButton] is hovered " "and pressed." msgstr "" -#: doc/classes/CheckButton.xml:55 +#: doc/classes/CheckButton.xml:58 msgid "The separation between the toggle icon and the text (in pixels)." msgstr "" -#: doc/classes/CheckButton.xml:61 +#: doc/classes/CheckButton.xml:64 msgid "The icon to display when the [CheckButton] is unchecked." msgstr "" -#: doc/classes/CheckButton.xml:64 +#: doc/classes/CheckButton.xml:67 msgid "The icon to display when the [CheckButton] is unchecked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:67 +#: doc/classes/CheckButton.xml:70 msgid "The icon to display when the [CheckButton] is checked." msgstr "" -#: doc/classes/CheckButton.xml:70 +#: doc/classes/CheckButton.xml:73 msgid "The icon to display when the [CheckButton] is checked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:73 +#: doc/classes/CheckButton.xml:76 msgid "" "The [StyleBox] to display as a background when the [CheckButton] is pressed." msgstr "" @@ -14843,7 +14911,7 @@ msgstr "" #: doc/classes/CircleShape2D.xml:15 msgid "The circle's radius." -msgstr "Radius des Kreises" +msgstr "Der Radius des Kreises." #: doc/classes/ClassDB.xml:4 msgid "Class information repository." @@ -15826,6 +15894,8 @@ msgstr "" msgid "" "The color's alpha (transparency) component, typically on the range of 0 to 1." msgstr "" +"Die Alpha-Komponente (Transparenz) der Farbe, normalerweise im Bereich von 0 " +"bis 1." #: doc/classes/Color.xml:245 msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1." @@ -15833,7 +15903,7 @@ msgstr "" #: doc/classes/Color.xml:248 msgid "The color's blue component, typically on the range of 0 to 1." -msgstr "" +msgstr "Der Blauanteil der Farbe, normalerweise im Bereich von 0 bis 1." #: doc/classes/Color.xml:251 msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1." @@ -15841,7 +15911,7 @@ msgstr "" #: doc/classes/Color.xml:254 msgid "The color's green component, typically on the range of 0 to 1." -msgstr "" +msgstr "Der Grünanteil der Farbe, normalerweise im Bereich von 0 bis 1." #: doc/classes/Color.xml:257 msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1." @@ -15849,11 +15919,11 @@ msgstr "" #: doc/classes/Color.xml:260 msgid "The HSV hue of this color, on the range 0 to 1." -msgstr "" +msgstr "Der HSV-Farbton dieser Farbe, im Bereich von 0 bis 1." #: doc/classes/Color.xml:263 msgid "The color's red component, typically on the range of 0 to 1." -msgstr "" +msgstr "Der Rotanteil der Farbe, normalerweise im Bereich von 0 bis 1." #: doc/classes/Color.xml:266 msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1." @@ -15861,15 +15931,15 @@ msgstr "" #: doc/classes/Color.xml:269 msgid "The HSV saturation of this color, on the range 0 to 1." -msgstr "" +msgstr "Die HSV-Sättigung dieser Farbe, im Bereich von 0 bis 1." #: doc/classes/Color.xml:272 msgid "The HSV value (brightness) of this color, on the range 0 to 1." -msgstr "" +msgstr "Der HSV-Wert (Helligkeit) dieser Farbe, im Bereich von 0 bis 1." #: doc/classes/Color.xml:277 msgid "Alice blue color." -msgstr "" +msgstr "Aliceblau Farbe." #: doc/classes/Color.xml:280 msgid "Antique white color." @@ -15877,7 +15947,7 @@ msgstr "" #: doc/classes/Color.xml:283 msgid "Aqua color." -msgstr "Farbe Aqua." +msgstr "Aqua Farbe." #: doc/classes/Color.xml:286 msgid "Aquamarine color." @@ -15897,563 +15967,563 @@ msgstr "Biskuit Farbe." #: doc/classes/Color.xml:298 msgid "Black color." -msgstr "" +msgstr "Schwarze Farbe." #: doc/classes/Color.xml:301 msgid "Blanche almond color." -msgstr "" +msgstr "Blanche Mandel Farbe." #: doc/classes/Color.xml:304 msgid "Blue color." -msgstr "" +msgstr "Blaue Farbe." #: doc/classes/Color.xml:307 msgid "Blue violet color." -msgstr "" +msgstr "Blauviolette Farbe." #: doc/classes/Color.xml:310 msgid "Brown color." -msgstr "" +msgstr "Braune Farbe." #: doc/classes/Color.xml:313 msgid "Burly wood color." -msgstr "" +msgstr "Kräftige Holzfarbe." #: doc/classes/Color.xml:316 msgid "Cadet blue color." -msgstr "" +msgstr "Kadettblaue Farbe." #: doc/classes/Color.xml:319 msgid "Chartreuse color." -msgstr "" +msgstr "Chartreuse Farbe." #: doc/classes/Color.xml:322 msgid "Chocolate color." -msgstr "" +msgstr "Schokolade Farbe." #: doc/classes/Color.xml:325 msgid "Coral color." -msgstr "" +msgstr "Korallenrote Farbe." #: doc/classes/Color.xml:328 msgid "Cornflower color." -msgstr "" +msgstr "Kornblumenblaue Farbe." #: doc/classes/Color.xml:331 msgid "Corn silk color." -msgstr "" +msgstr "Maisseide Farbe." #: doc/classes/Color.xml:334 msgid "Crimson color." -msgstr "" +msgstr "Karminrote Farbe." #: doc/classes/Color.xml:337 msgid "Cyan color." -msgstr "" +msgstr "Cyan Farbe." #: doc/classes/Color.xml:340 msgid "Dark blue color." -msgstr "Dunkelblaue Farbe" +msgstr "Dunkelblaue Farbe." #: doc/classes/Color.xml:343 msgid "Dark cyan color." -msgstr "" +msgstr "Dunkelcyan Farben." #: doc/classes/Color.xml:346 msgid "Dark goldenrod color." -msgstr "" +msgstr "Dunkle goldgelbe Farbe." #: doc/classes/Color.xml:349 msgid "Dark gray color." -msgstr "Dunkelgraue Farbe" +msgstr "Dunkelgraue Farbe." #: doc/classes/Color.xml:352 msgid "Dark green color." -msgstr "Dunkelgrüne Farbe" +msgstr "Dunkelgrüne Farbe." #: doc/classes/Color.xml:355 msgid "Dark khaki color." -msgstr "" +msgstr "Dunkel Khaki Farbe." #: doc/classes/Color.xml:358 msgid "Dark magenta color." -msgstr "" +msgstr "Dunkle Magenta Farbe." #: doc/classes/Color.xml:361 msgid "Dark olive green color." -msgstr "" +msgstr "Dunkle olivgrüne Farbe." #: doc/classes/Color.xml:364 msgid "Dark orange color." -msgstr "" +msgstr "Dunkelorange Farbe." #: doc/classes/Color.xml:367 msgid "Dark orchid color." -msgstr "" +msgstr "Dunkle Orchidee Farbe." #: doc/classes/Color.xml:370 msgid "Dark red color." -msgstr "" +msgstr "Dunkelrote Farbe." #: doc/classes/Color.xml:373 msgid "Dark salmon color." -msgstr "" +msgstr "Dunkle lachsfarbene Farbe." #: doc/classes/Color.xml:376 msgid "Dark sea green color." -msgstr "" +msgstr "Dunkle meergrüne Farbe." #: doc/classes/Color.xml:379 msgid "Dark slate blue color." -msgstr "" +msgstr "Dunkle schieferblaue Farbe." #: doc/classes/Color.xml:382 msgid "Dark slate gray color." -msgstr "" +msgstr "Dunkle schiefergraue Farbe." #: doc/classes/Color.xml:385 msgid "Dark turquoise color." -msgstr "" +msgstr "Dunkeltürkise Farbe." #: doc/classes/Color.xml:388 msgid "Dark violet color." -msgstr "" +msgstr "Dunkelviolette Farbe." #: doc/classes/Color.xml:391 msgid "Deep pink color." -msgstr "" +msgstr "Tiefrosa Farbe." #: doc/classes/Color.xml:394 msgid "Deep sky blue color." -msgstr "" +msgstr "Tiefe himmelblaue Farbe." #: doc/classes/Color.xml:397 msgid "Dim gray color." -msgstr "" +msgstr "Gedämpfte graue Farbe." #: doc/classes/Color.xml:400 msgid "Dodger blue color." -msgstr "" +msgstr "Dodgerblaue Farbe." #: doc/classes/Color.xml:403 msgid "Firebrick color." -msgstr "" +msgstr "Feuerstein Farbe." #: doc/classes/Color.xml:406 msgid "Floral white color." -msgstr "" +msgstr "Florale weiße Farbe." #: doc/classes/Color.xml:409 msgid "Forest green color." -msgstr "" +msgstr "Waldgrüne Farbe." #: doc/classes/Color.xml:412 msgid "Fuchsia color." -msgstr "" +msgstr "Fuchsia Farbe." #: doc/classes/Color.xml:415 msgid "Gainsboro color." -msgstr "" +msgstr "Gainsboro Farbe." #: doc/classes/Color.xml:418 msgid "Ghost white color." -msgstr "" +msgstr "Geisterweiße Farbe." #: doc/classes/Color.xml:421 msgid "Gold color." -msgstr "" +msgstr "Goldene Farbe." #: doc/classes/Color.xml:424 msgid "Goldenrod color." -msgstr "" +msgstr "Goldrute Farbe." #: doc/classes/Color.xml:427 msgid "Gray color." -msgstr "" +msgstr "Graue Farbe." #: doc/classes/Color.xml:430 msgid "Green color." -msgstr "" +msgstr "Grüne Farbe." #: doc/classes/Color.xml:433 msgid "Green yellow color." -msgstr "" +msgstr "Grün-gelbe Farbe." #: doc/classes/Color.xml:436 msgid "Honeydew color." -msgstr "" +msgstr "Honigtau Farbe." #: doc/classes/Color.xml:439 msgid "Hot pink color." -msgstr "" +msgstr "Heiße rosa Farbe." #: doc/classes/Color.xml:442 msgid "Indian red color." -msgstr "" +msgstr "Indisch rote Farbe." #: doc/classes/Color.xml:445 msgid "Indigo color." -msgstr "" +msgstr "Indigo Farbe." #: doc/classes/Color.xml:448 msgid "Ivory color." -msgstr "" +msgstr "Elfenbein Farbe." #: doc/classes/Color.xml:451 msgid "Khaki color." -msgstr "" +msgstr "Khaki Farbe." #: doc/classes/Color.xml:454 msgid "Lavender color." -msgstr "" +msgstr "Lavendel Farbe." #: doc/classes/Color.xml:457 msgid "Lavender blush color." -msgstr "" +msgstr "Lavendelrote Farbe." #: doc/classes/Color.xml:460 msgid "Lawn green color." -msgstr "" +msgstr "Rasengrüne Farbe." #: doc/classes/Color.xml:463 msgid "Lemon chiffon color." -msgstr "" +msgstr "Zitrone Chiffon Farbe." #: doc/classes/Color.xml:466 msgid "Light blue color." -msgstr "" +msgstr "Hellblaue Farbe." #: doc/classes/Color.xml:469 msgid "Light coral color." -msgstr "" +msgstr "Helle korallenrote Farbe." #: doc/classes/Color.xml:472 msgid "Light cyan color." -msgstr "" +msgstr "Helle Cyan Farbe." #: doc/classes/Color.xml:475 msgid "Light goldenrod color." -msgstr "" +msgstr "Helle Goldrute Farbe." #: doc/classes/Color.xml:478 msgid "Light gray color." -msgstr "" +msgstr "Hellgraue Farbe." #: doc/classes/Color.xml:481 msgid "Light green color." -msgstr "" +msgstr "Hellgrüne Farbe." #: doc/classes/Color.xml:484 msgid "Light pink color." -msgstr "" +msgstr "Hellrosa Farbe." #: doc/classes/Color.xml:487 msgid "Light salmon color." -msgstr "" +msgstr "Helle lachsfarbene Farbe." #: doc/classes/Color.xml:490 msgid "Light sea green color." -msgstr "" +msgstr "Helle meergrüne Farbe." #: doc/classes/Color.xml:493 msgid "Light sky blue color." -msgstr "" +msgstr "Helle himmelblaue Farbe." #: doc/classes/Color.xml:496 msgid "Light slate gray color." -msgstr "" +msgstr "Helle schiefergraue Farbe." #: doc/classes/Color.xml:499 msgid "Light steel blue color." -msgstr "" +msgstr "Helle stahlblaue Farbe." #: doc/classes/Color.xml:502 msgid "Light yellow color." -msgstr "" +msgstr "Hellgelbe Farbe." #: doc/classes/Color.xml:505 msgid "Lime color." -msgstr "" +msgstr "Limette Farbe." #: doc/classes/Color.xml:508 msgid "Lime green color." -msgstr "" +msgstr "Limonengrüne Farbe." #: doc/classes/Color.xml:511 msgid "Linen color." -msgstr "" +msgstr "Leinen Farbe." #: doc/classes/Color.xml:514 msgid "Magenta color." -msgstr "" +msgstr "Magenta Farbe." #: doc/classes/Color.xml:517 msgid "Maroon color." -msgstr "" +msgstr "Kastanienbraune Farbe." #: doc/classes/Color.xml:520 msgid "Medium aquamarine color." -msgstr "" +msgstr "Mittlere Aquamarin Farbe." #: doc/classes/Color.xml:523 msgid "Medium blue color." -msgstr "" +msgstr "Mittelblaue Farbe." #: doc/classes/Color.xml:526 msgid "Medium orchid color." -msgstr "" +msgstr "Mittlere Orchideen Farbe." #: doc/classes/Color.xml:529 msgid "Medium purple color." -msgstr "" +msgstr "Mittlere violette Farbe." #: doc/classes/Color.xml:532 msgid "Medium sea green color." -msgstr "" +msgstr "Mittlere meergrüne Farbe." #: doc/classes/Color.xml:535 msgid "Medium slate blue color." -msgstr "" +msgstr "Mittlere schieferblaue Farbe." #: doc/classes/Color.xml:538 msgid "Medium spring green color." -msgstr "" +msgstr "Mittlere frühlingsgrüne Farbe." #: doc/classes/Color.xml:541 msgid "Medium turquoise color." -msgstr "" +msgstr "Mittlere türkise Farbe." #: doc/classes/Color.xml:544 msgid "Medium violet red color." -msgstr "" +msgstr "Mittlere violettrote Farbe." #: doc/classes/Color.xml:547 msgid "Midnight blue color." -msgstr "" +msgstr "Mitternachtsblaue Farbe." #: doc/classes/Color.xml:550 msgid "Mint cream color." -msgstr "" +msgstr "Mint-Creme Farbe." #: doc/classes/Color.xml:553 msgid "Misty rose color." -msgstr "" +msgstr "Neblige rosa Farbe." #: doc/classes/Color.xml:556 msgid "Moccasin color." -msgstr "" +msgstr "Mokassin Farbe." #: doc/classes/Color.xml:559 msgid "Navajo white color." -msgstr "" +msgstr "Navajo weiße Farbe." #: doc/classes/Color.xml:562 msgid "Navy blue color." -msgstr "" +msgstr "Marineblaue Farbe." #: doc/classes/Color.xml:565 msgid "Old lace color." -msgstr "" +msgstr "Alte Spitze Farbe." #: doc/classes/Color.xml:568 msgid "Olive color." -msgstr "" +msgstr "Olive Farbe." #: doc/classes/Color.xml:571 msgid "Olive drab color." -msgstr "" +msgstr "Olivgrüne Farbe." #: doc/classes/Color.xml:574 msgid "Orange color." -msgstr "" +msgstr "Orange Farbe." #: doc/classes/Color.xml:577 msgid "Orange red color." -msgstr "" +msgstr "Orangerote Farbe." #: doc/classes/Color.xml:580 msgid "Orchid color." -msgstr "" +msgstr "Orchidee Farbe." #: doc/classes/Color.xml:583 msgid "Pale goldenrod color." -msgstr "" +msgstr "Blasse Goldrute Farbe." #: doc/classes/Color.xml:586 msgid "Pale green color." -msgstr "" +msgstr "Blassgrüne Farbe." #: doc/classes/Color.xml:589 msgid "Pale turquoise color." -msgstr "" +msgstr "Blasse türkise Farbe." #: doc/classes/Color.xml:592 msgid "Pale violet red color." -msgstr "" +msgstr "Blass violettrote Farbe." #: doc/classes/Color.xml:595 msgid "Papaya whip color." -msgstr "" +msgstr "Papaya-Peitsche Farbe." #: doc/classes/Color.xml:598 msgid "Peach puff color." -msgstr "" +msgstr "Pfirsich Puff Farbe." #: doc/classes/Color.xml:601 msgid "Peru color." -msgstr "" +msgstr "Peru Farbe." #: doc/classes/Color.xml:604 msgid "Pink color." -msgstr "" +msgstr "Rosa Farbe." #: doc/classes/Color.xml:607 msgid "Plum color." -msgstr "" +msgstr "Pflaume Farbe." #: doc/classes/Color.xml:610 msgid "Powder blue color." -msgstr "" +msgstr "Pulverblaue Farbe." #: doc/classes/Color.xml:613 msgid "Purple color." -msgstr "" +msgstr "Violette Farbe." #: doc/classes/Color.xml:616 msgid "Rebecca purple color." -msgstr "" +msgstr "Rebecca violette Farbe." #: doc/classes/Color.xml:619 msgid "Red color." -msgstr "" +msgstr "Rote Farbe." #: doc/classes/Color.xml:622 msgid "Rosy brown color." -msgstr "" +msgstr "Rosigbraune Farbe." #: doc/classes/Color.xml:625 msgid "Royal blue color." -msgstr "" +msgstr "Königsblaue Farbe." #: doc/classes/Color.xml:628 msgid "Saddle brown color." -msgstr "" +msgstr "Sattelbraune Farbe." #: doc/classes/Color.xml:631 msgid "Salmon color." -msgstr "" +msgstr "Lachsfarbige Farbe." #: doc/classes/Color.xml:634 msgid "Sandy brown color." -msgstr "" +msgstr "Sandige braune Farbe." #: doc/classes/Color.xml:637 msgid "Sea green color." -msgstr "" +msgstr "Meeresgrüne Farbe." #: doc/classes/Color.xml:640 msgid "Seashell color." -msgstr "" +msgstr "Muschel Farbe." #: doc/classes/Color.xml:643 msgid "Sienna color." -msgstr "" +msgstr "Siena Farbe." #: doc/classes/Color.xml:646 msgid "Silver color." -msgstr "" +msgstr "Silberne Farbe." #: doc/classes/Color.xml:649 msgid "Sky blue color." -msgstr "" +msgstr "Himmelblaue Farbe." #: doc/classes/Color.xml:652 msgid "Slate blue color." -msgstr "" +msgstr "Schieferblaue Farbe." #: doc/classes/Color.xml:655 msgid "Slate gray color." -msgstr "" +msgstr "Schiefergraue Farbe." #: doc/classes/Color.xml:658 msgid "Snow color." -msgstr "" +msgstr "Schnee Farbe." #: doc/classes/Color.xml:661 msgid "Spring green color." -msgstr "" +msgstr "Frühlingsgrüne Farbe." #: doc/classes/Color.xml:664 msgid "Steel blue color." -msgstr "" +msgstr "Stahlblaue Farbe." #: doc/classes/Color.xml:667 msgid "Tan color." -msgstr "" +msgstr "Hellbraune Farbe." #: doc/classes/Color.xml:670 msgid "Teal color." -msgstr "" +msgstr "Blaugrüne Farbe." #: doc/classes/Color.xml:673 msgid "Thistle color." -msgstr "" +msgstr "Distel Farbe." #: doc/classes/Color.xml:676 msgid "Tomato color." -msgstr "" +msgstr "Tomaten Farbe." #: doc/classes/Color.xml:679 msgid "Transparent color (white with no alpha)." -msgstr "" +msgstr "Transparente Farbe (weiß ohne Alpha)." #: doc/classes/Color.xml:682 msgid "Turquoise color." -msgstr "" +msgstr "Türkise Farbe." #: doc/classes/Color.xml:685 msgid "Violet color." -msgstr "" +msgstr "Violette Farbe." #: doc/classes/Color.xml:688 msgid "Web gray color." -msgstr "" +msgstr "Web graue Farbe." #: doc/classes/Color.xml:691 msgid "Web green color." -msgstr "" +msgstr "Web grüne Farbe." #: doc/classes/Color.xml:694 msgid "Web maroon color." -msgstr "" +msgstr "Web kastanienbraune Farbe." #: doc/classes/Color.xml:697 msgid "Web purple color." -msgstr "" +msgstr "Web violette Farbe." #: doc/classes/Color.xml:700 msgid "Wheat color." -msgstr "" +msgstr "Weizen Farbe." #: doc/classes/Color.xml:703 msgid "White color." -msgstr "" +msgstr "Weiße Farbe." #: doc/classes/Color.xml:706 msgid "White smoke color." -msgstr "" +msgstr "Rauchweiße Farbe." #: doc/classes/Color.xml:709 msgid "Yellow color." -msgstr "" +msgstr "Gelbe Farbe." #: doc/classes/Color.xml:712 msgid "Yellow green color." -msgstr "" +msgstr "Gelbgrüne Farbe." #: doc/classes/ColorPicker.xml:4 msgid "Color picker control." -msgstr "" +msgstr "Farbauswahl-Steuerung." #: doc/classes/ColorPicker.xml:7 msgid "" @@ -16463,6 +16533,12 @@ msgid "" "[ColorPickerButton] instead if you need a button that brings up a " "[ColorPicker] in a pop-up." msgstr "" +"Zeigt ein Element zur Farbauswahl an. Nützlich für die Auswahl einer Farbe " +"aus einem RGB/RGBA-Farbraum.\n" +"[b]Hinweis:[/b] Dieses Steuerelement ist das Farbwähler-Element selbst. Sie " +"können stattdessen einen [ColorPickerButton] verwenden, wenn Sie eine " +"Schaltfläche benötigen, die einen [ColorPicker] in einem Popup-Fenster " +"aufruft." #: doc/classes/ColorPicker.xml:18 msgid "" @@ -16470,19 +16546,25 @@ msgid "" "in the color picker and the user will be able to select them.\n" "[b]Note:[/b] The presets list is only for [i]this[/i] color picker." msgstr "" +"Fügt die angegebene Farbe zu einer Liste von Farbvorlagen hinzu. Die " +"Vorlagen werden in der Farbauswahl angezeigt und der Benutzer kann sie " +"auswählen.\n" +"[b]Hinweis:[/b] Die Liste der Vorlagen gilt nur für [i]diesen[/i] Farbwähler." #: doc/classes/ColorPicker.xml:26 msgid "" "Removes the given color from the list of color presets of this color picker." msgstr "" +"Entfernt die angegebene Farbe aus der Liste der Farbvorlagen für diesen " +"Farbwähler." #: doc/classes/ColorPicker.xml:32 msgid "Returns the list of colors in the presets of the color picker." -msgstr "" +msgstr "Gibt die Liste der Farben in den Vorlagen des Farbwählers zurück." #: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33 msgid "The currently selected color." -msgstr "" +msgstr "Die aktuell ausgewählte Farbe." #: doc/classes/ColorPicker.xml:41 msgid "" @@ -16490,10 +16572,15 @@ msgid "" "mouse button, otherwise it will apply immediately even in mouse motion event " "(which can cause performance issues)." msgstr "" +"Wenn [code]true[/code], wird die Farbe erst angewendet, wenn der Benutzer " +"die Maustaste loslässt, andernfalls wird sie auch bei Mausbewegungen sofort " +"angewendet (was zu Leistungsproblemen führen kann)." #: doc/classes/ColorPicker.xml:44 msgid "If [code]true[/code], shows an alpha channel slider (transparency)." msgstr "" +"Wenn [code]true[/code], wird ein Alphakanal-Schieberegler (Transparenz) " +"angezeigt." #: doc/classes/ColorPicker.xml:47 msgid "" @@ -16501,14 +16588,20 @@ msgid "" "sliders.\n" "[b]Note:[/b] Cannot be enabled if raw mode is on." msgstr "" +"Wenn [code]true[/code], kann die Farbe mit den Schiebereglern Farbton/" +"Sättigung/Wert bearbeitet werden.\n" +"[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der Raw-Modus aktiviert " +"ist." #: doc/classes/ColorPicker.xml:51 msgid "If [code]true[/code], the \"add preset\" button is enabled." msgstr "" +"Wenn [code]true[/code], ist die Schaltfläche \"Vorlage hinzufügen\" " +"aktiviert." #: doc/classes/ColorPicker.xml:54 msgid "If [code]true[/code], saved color presets are visible." -msgstr "" +msgstr "Wenn [code]true[/code], sind gespeicherte Farbvorlagen sichtbar." #: doc/classes/ColorPicker.xml:57 msgid "" @@ -16517,56 +16610,66 @@ msgid "" "tinting without darkening or rendering sprites in HDR).\n" "[b]Note:[/b] Cannot be enabled if HSV mode is on." msgstr "" +"Wenn [code]true[/code], können die Farbwerte der R, G, B Komponenten über " +"1.0 hinausgehen, was für bestimmte spezielle Operationen, die dies " +"erfordern, verwendet werden kann (z. B. Abtönen ohne Abdunkeln oder Rendern " +"von Sprites in HDR).\n" +"[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der HSV-Modus aktiviert " +"ist." #: doc/classes/ColorPicker.xml:65 msgid "Emitted when the color is changed." -msgstr "" +msgstr "Wird ausgegeben, wenn die Farbe geändert wird." #: doc/classes/ColorPicker.xml:71 msgid "Emitted when a preset is added." -msgstr "" +msgstr "Wird ausgegeben, wenn eine Vorlage hinzugefügt wird." #: doc/classes/ColorPicker.xml:77 msgid "Emitted when a preset is removed." -msgstr "" +msgstr "Wird ausgegeben, wenn eine Vorlage entfernt wird." #: doc/classes/ColorPicker.xml:85 msgid "The icon for the \"Add Preset\" button." -msgstr "" +msgstr "Das Symbol für die Schaltfläche \" Vorlage hinzufügen\"." #: doc/classes/ColorPicker.xml:88 msgid "Custom texture for the hue selection slider on the right." msgstr "" +"Benutzerdefinierte Textur für den Schieberegler zur Farbauswahl auf der " +"rechten Seite." #: doc/classes/ColorPicker.xml:93 msgid "The width of the hue selection slider." -msgstr "" +msgstr "Die Breite des Schiebereglers für die Farbauswahl." #: doc/classes/ColorPicker.xml:98 msgid "The margin around the [ColorPicker]." -msgstr "" +msgstr "Der Rand um den [ColorPicker]." #: doc/classes/ColorPicker.xml:101 msgid "" "The indicator used to signalize that the color value is outside the 0-1 " "range." msgstr "" +"Der Indikator, der signalisiert, dass der Farbwert außerhalb des Bereichs " +"0-1 liegt." #: doc/classes/ColorPicker.xml:106 msgid "The icon for the screen color picker button." -msgstr "" +msgstr "Das Symbol für die Schaltfläche des Bildschirmfarbwählers." #: doc/classes/ColorPicker.xml:109 msgid "The height of the saturation-value selection box." -msgstr "" +msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert." #: doc/classes/ColorPicker.xml:112 msgid "The width of the saturation-value selection box." -msgstr "" +msgstr "Die Breite des Auswahlfeldes für den Sättigungswert." #: doc/classes/ColorPickerButton.xml:4 msgid "Button that pops out a [ColorPicker]." -msgstr "" +msgstr "Schaltfläche, die einen [ColorPicker] erscheinen lässt." #: doc/classes/ColorPickerButton.xml:7 msgid "" @@ -16578,6 +16681,15 @@ msgid "" "preview swatch to be visible. Make sure to set [member Control." "rect_min_size] to a big enough value to give the button enough space." msgstr "" +"Verkapselt einen [ColorPicker] und macht ihn durch Drücken einer " +"Schaltfläche zugänglich. Durch Drücken der Schaltfläche wird die " +"Sichtbarkeit des [ColorPicker] umgeschaltet.\n" +"Siehe auch [BaseButton], das allgemeine Eigenschaften und Methoden im " +"Zusammenhang mit diesem Node enthält.\n" +"[b]Hinweis:[/b] Standardmäßig ist die Schaltfläche möglicherweise nicht " +"breit genug, damit das Farbvorschaumuster sichtbar ist. Achte darauf, " +"[member Control.rect_min_size] auf einen ausreichend großen Wert zu setzen, " +"damit die Schaltfläche genügend Platz hat." #: doc/classes/ColorPickerButton.xml:19 msgid "" @@ -16586,6 +16698,11 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Gibt den [ColorPicker] aus, den dieser Node umschaltet.\n" +"[b]Warnung:[/b] Dies ist ein erforderlicher interner Node, sein Entfernen " +"und Freigeben kann zu einem Absturz führen. Wenn Sie ihn oder eines seiner " +"Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member " +"CanvasItem.visible]." #: doc/classes/ColorPickerButton.xml:26 msgid "" @@ -16596,26 +16713,37 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Gibt das [PopupPanel] des Steuerelements aus, mit dem Sie eine Verbindung zu " +"Popup-Signalen herstellen können. So können Sie Ereignisse handhaben, wenn " +"der Farbwähler angezeigt oder ausgeblendet wird.\n" +"[b]Warnung:[/b] Dies ist ein erforderlicher interner Node, sein Entfernen " +"und Freigeben kann zu einem Absturz führen. Wenn Sie ihn oder eines seiner " +"Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member " +"CanvasItem.visible]." #: doc/classes/ColorPickerButton.xml:36 msgid "" "If [code]true[/code], the alpha channel in the displayed [ColorPicker] will " "be visible." msgstr "" +"Wenn [code]true[/code], wird der Alphakanal im angezeigten [ColorPicker] " +"sichtbar sein." #: doc/classes/ColorPickerButton.xml:44 msgid "Emitted when the color changes." -msgstr "" +msgstr "Wird ausgegeben, wenn sich die Farbe ändert." #: doc/classes/ColorPickerButton.xml:49 msgid "" "Emitted when the [ColorPicker] is created (the button is pressed for the " "first time)." msgstr "" +"Wird ausgegeben, wenn der [ColorPicker] erstellt wird (wenn die Schaltfläche " +"zum ersten Mal gedrückt wird)." #: doc/classes/ColorPickerButton.xml:54 msgid "Emitted when the [ColorPicker] is closed." -msgstr "" +msgstr "Wird ausgegeben, wenn der [ColorPicker] geschlossen wird." #: doc/classes/ColorPickerButton.xml:62 msgid "The background of the color preview rect on the button." @@ -16645,26 +16773,33 @@ msgid "Text [Color] used when the [ColorPickerButton] is disabled." msgstr "" #: doc/classes/ColorPickerButton.xml:80 -msgid "Text [Color] used when the [ColorPickerButton] is being hovered." +msgid "" +"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/ColorPickerButton.xml:83 -msgid "Text [Color] used when the [ColorPickerButton] is being pressed." +msgid "Text [Color] used when the [ColorPickerButton] is being hovered." msgstr "" #: doc/classes/ColorPickerButton.xml:86 -msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." +msgid "Text [Color] used when the [ColorPickerButton] is being pressed." msgstr "" #: doc/classes/ColorPickerButton.xml:89 -msgid "The horizontal space between [ColorPickerButton]'s icon and text." +msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." msgstr "" #: doc/classes/ColorPickerButton.xml:92 -msgid "Default [StyleBox] for the [ColorPickerButton]." +msgid "The horizontal space between [ColorPickerButton]'s icon and text." msgstr "" #: doc/classes/ColorPickerButton.xml:95 +msgid "Default [StyleBox] for the [ColorPickerButton]." +msgstr "" + +#: doc/classes/ColorPickerButton.xml:98 msgid "[StyleBox] used when the [ColorPickerButton] is being pressed." msgstr "" @@ -21938,7 +22073,8 @@ msgid "" "get_resource_type]. They may optionally specify some import presets that " "affect the import process. EditorImportPlugins are responsible for creating " "the resources and saving them in the [code].import[/code] directory (see " -"[member ProjectSettings.application/config/project_data_dir_name]).\n" +"[member ProjectSettings.application/config/" +"use_hidden_project_data_directory]).\n" "Below is an example EditorImportPlugin that imports a [Mesh] from a file " "with the extension \".special\" or \".spec\":\n" "[codeblock]\n" @@ -22065,7 +22201,7 @@ msgstr "" msgid "" "Gets the extension used to save this resource in the [code].import[/code] " "directory (see [member ProjectSettings.application/config/" -"project_data_dir_name])." +"use_hidden_project_data_directory])." msgstr "" #: doc/classes/EditorImportPlugin.xml:130 @@ -23107,8 +23243,11 @@ msgstr "" msgid "Emitted when the value of the edited resource was changed." msgstr "Gesendet wenn das Rechteck Element geändert wurde." -#: doc/classes/EditorResourcePicker.xml:89 -msgid "Emitted when the resource value was set and user clicked to edit it." +#: doc/classes/EditorResourcePicker.xml:90 +msgid "" +"Emitted when the resource value was set and user clicked to edit it. When " +"[code]edit[/code] is [code]true[/code], the signal was caused by the context " +"menu \"Edit\" option." msgstr "" #: doc/classes/EditorResourcePreview.xml:4 @@ -29779,16 +29918,18 @@ msgstr "" #: doc/classes/Image.xml:436 msgid "" "OpenGL texture format [code]RED[/code] with a single component and a " -"bitdepth of 8." +"bitdepth of 8.\n" +"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel " +"instead of the red channel for storage." msgstr "" -#: doc/classes/Image.xml:439 +#: doc/classes/Image.xml:440 msgid "" "OpenGL texture format [code]RG[/code] with two components and a bitdepth of " "8 for each." msgstr "" -#: doc/classes/Image.xml:442 +#: doc/classes/Image.xml:443 msgid "" "OpenGL texture format [code]RGB[/code] with three components, each with a " "bitdepth of 8.\n" @@ -29796,7 +29937,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:446 +#: doc/classes/Image.xml:447 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 8.\n" @@ -29804,73 +29945,73 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:450 +#: doc/classes/Image.xml:451 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 4." msgstr "" -#: doc/classes/Image.xml:453 +#: doc/classes/Image.xml:454 msgid "" "OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each " "component of RGB and one bit for alpha." msgstr "" -#: doc/classes/Image.xml:456 +#: doc/classes/Image.xml:457 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-" "bit floating-point value." msgstr "" -#: doc/classes/Image.xml:459 +#: doc/classes/Image.xml:460 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:462 +#: doc/classes/Image.xml:463 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:465 +#: doc/classes/Image.xml:466 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:468 +#: doc/classes/Image.xml:469 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:471 +#: doc/classes/Image.xml:472 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:474 +#: doc/classes/Image.xml:475 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:477 +#: doc/classes/Image.xml:478 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:480 +#: doc/classes/Image.xml:481 msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -#: doc/classes/Image.xml:483 +#: doc/classes/Image.xml:484 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 1, and is the smallest variation " @@ -29880,7 +30021,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:487 +#: doc/classes/Image.xml:488 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 2, and color data is interpreted " @@ -29890,7 +30031,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:491 +#: doc/classes/Image.xml:492 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format also known as Block Compression 3 or BC3 that contains 64 " @@ -29901,7 +30042,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:495 +#: doc/classes/Image.xml:496 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -29909,7 +30050,7 @@ msgid "" "DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:498 +#: doc/classes/Image.xml:499 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -29917,7 +30058,7 @@ msgid "" "algorithm that DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:501 +#: doc/classes/Image.xml:502 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized " @@ -29926,21 +30067,21 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:505 +#: doc/classes/Image.xml:506 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:508 +#: doc/classes/Image.xml:509 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:511 +#: doc/classes/Image.xml:512 msgid "" "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color " "depth with no alpha. More information can be found [url=https://en.wikipedia." @@ -29949,25 +30090,25 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:515 +#: doc/classes/Image.xml:516 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:518 +#: doc/classes/Image.xml:519 msgid "" "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-" "bit color depth and no alpha." msgstr "" -#: doc/classes/Image.xml:521 +#: doc/classes/Image.xml:522 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:524 +#: doc/classes/Image.xml:525 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/" @@ -29975,7 +30116,7 @@ msgid "" "standard. This format cannot store an alpha channel." msgstr "" -#: doc/classes/Image.xml:527 +#: doc/classes/Image.xml:528 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -29983,7 +30124,7 @@ msgid "" "unsigned data." msgstr "" -#: doc/classes/Image.xml:530 +#: doc/classes/Image.xml:531 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -29991,7 +30132,7 @@ msgid "" "channel of signed data." msgstr "" -#: doc/classes/Image.xml:533 +#: doc/classes/Image.xml:534 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -29999,7 +30140,7 @@ msgid "" "of unsigned data." msgstr "" -#: doc/classes/Image.xml:536 +#: doc/classes/Image.xml:537 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30007,7 +30148,7 @@ msgid "" "channels of signed data." msgstr "" -#: doc/classes/Image.xml:539 +#: doc/classes/Image.xml:540 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30017,7 +30158,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:543 +#: doc/classes/Image.xml:544 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30027,7 +30168,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:547 +#: doc/classes/Image.xml:548 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30038,31 +30179,31 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:551 +#: doc/classes/Image.xml:552 msgid "Represents the size of the [enum Format] enum." msgstr "" -#: doc/classes/Image.xml:554 +#: doc/classes/Image.xml:555 msgid "" "Performs nearest-neighbor interpolation. If the image is resized, it will be " "pixelated." msgstr "" -#: doc/classes/Image.xml:557 +#: doc/classes/Image.xml:558 msgid "" "Performs bilinear interpolation. If the image is resized, it will be blurry. " "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in " "lower quality." msgstr "" -#: doc/classes/Image.xml:560 +#: doc/classes/Image.xml:561 msgid "" "Performs cubic interpolation. If the image is resized, it will be blurry. " "This mode often gives better results compared to [constant " "INTERPOLATE_BILINEAR], at the cost of being slower." msgstr "" -#: doc/classes/Image.xml:563 +#: doc/classes/Image.xml:564 msgid "" "Performs bilinear separately on the two most-suited mipmap levels, then " "linearly interpolates between them.\n" @@ -30077,55 +30218,55 @@ msgid "" "a new set will be generated for the resulting image." msgstr "" -#: doc/classes/Image.xml:570 +#: doc/classes/Image.xml:571 msgid "" "Performs Lanczos interpolation. This is the slowest image resizing mode, but " "it typically gives the best results, especially when downscalng images." msgstr "" -#: doc/classes/Image.xml:573 +#: doc/classes/Image.xml:574 msgid "Image does not have alpha." msgstr "" -#: doc/classes/Image.xml:576 +#: doc/classes/Image.xml:577 msgid "Image stores alpha in a single bit." msgstr "" -#: doc/classes/Image.xml:579 +#: doc/classes/Image.xml:580 msgid "Image uses alpha." msgstr "" -#: doc/classes/Image.xml:582 +#: doc/classes/Image.xml:583 msgid "Use S3TC compression." msgstr "" -#: doc/classes/Image.xml:585 +#: doc/classes/Image.xml:586 msgid "Use PVRTC2 compression." msgstr "" -#: doc/classes/Image.xml:588 +#: doc/classes/Image.xml:589 msgid "Use PVRTC4 compression." msgstr "" -#: doc/classes/Image.xml:591 +#: doc/classes/Image.xml:592 msgid "Use ETC compression." msgstr "" -#: doc/classes/Image.xml:594 +#: doc/classes/Image.xml:595 msgid "Use ETC2 compression." msgstr "" -#: doc/classes/Image.xml:597 +#: doc/classes/Image.xml:598 msgid "" "Source texture (before compression) is a regular texture. Default for all " "textures." msgstr "" -#: doc/classes/Image.xml:600 +#: doc/classes/Image.xml:601 msgid "Source texture (before compression) is in sRGB space." msgstr "" -#: doc/classes/Image.xml:603 +#: doc/classes/Image.xml:604 msgid "" "Source texture (before compression) is a normal texture (e.g. it can be " "compressed into two channels)." @@ -30351,6 +30492,17 @@ msgstr "" #: doc/classes/Input.xml:43 msgid "" +"Sends all input events which are in the current buffer to the game loop. " +"These events may have been buffered as a result of accumulated input " +"([method set_use_accumulated_input]) or agile input flushing ([member " +"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" +"The engine will already do this itself at key execution points (at least " +"once per frame). However, this can be useful in advanced cases where you " +"want precise control over the timing of event handling." +msgstr "" + +#: doc/classes/Input.xml:50 +msgid "" "Returns the acceleration of the device's accelerometer sensor, if the device " "has one. Otherwise, the method returns [constant Vector3.ZERO].\n" "Note this method returns an empty [Vector3] when running from the editor " @@ -30362,7 +30514,7 @@ msgid "" "the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)." msgstr "" -#: doc/classes/Input.xml:53 +#: doc/classes/Input.xml:60 msgid "" "Returns a value between 0 and 1 representing the raw intensity of the given " "action, ignoring the action's deadzone. In most cases, you should use " @@ -30372,7 +30524,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:62 +#: doc/classes/Input.xml:69 msgid "" "Returns a value between 0 and 1 representing the intensity of the given " "action. In a joypad, for example, the further away the axis (analog sticks " @@ -30384,7 +30536,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:71 +#: doc/classes/Input.xml:78 msgid "" "Get axis input by specifying two actions, one negative and one positive.\n" "This is a shorthand for writing [code]Input." @@ -30392,17 +30544,17 @@ msgid "" "get_action_strength(\"negative_action\")[/code]." msgstr "" -#: doc/classes/Input.xml:78 +#: doc/classes/Input.xml:85 msgid "" "Returns an [Array] containing the device IDs of all currently connected " "joypads." msgstr "" -#: doc/classes/Input.xml:84 +#: doc/classes/Input.xml:91 msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." msgstr "" -#: doc/classes/Input.xml:90 +#: doc/classes/Input.xml:97 msgid "" "Returns the gravity of the device's accelerometer sensor, if the device has " "one. Otherwise, the method returns [constant Vector3.ZERO].\n" @@ -30412,7 +30564,7 @@ msgid "" "Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)." msgstr "" -#: doc/classes/Input.xml:97 +#: doc/classes/Input.xml:104 msgid "" "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the " "gyroscope sensor, if the device has one. Otherwise, the method returns " @@ -30421,53 +30573,53 @@ msgid "" "it always returns [constant Vector3.ZERO]." msgstr "" -#: doc/classes/Input.xml:106 +#: doc/classes/Input.xml:113 msgid "" "Returns the current value of the joypad axis at given index (see [enum " "JoystickList])." msgstr "" -#: doc/classes/Input.xml:113 +#: doc/classes/Input.xml:120 msgid "Returns the index of the provided axis name." msgstr "" -#: doc/classes/Input.xml:120 +#: doc/classes/Input.xml:127 msgid "" "Receives a [enum JoystickList] axis and returns its equivalent name as a " "string." msgstr "" -#: doc/classes/Input.xml:127 +#: doc/classes/Input.xml:134 msgid "Returns the index of the provided button name." msgstr "" -#: doc/classes/Input.xml:134 +#: doc/classes/Input.xml:141 msgid "" "Receives a gamepad button from [enum JoystickList] and returns its " "equivalent name as a string." msgstr "" -#: doc/classes/Input.xml:141 +#: doc/classes/Input.xml:148 msgid "" "Returns a SDL2-compatible device GUID on platforms that use gamepad " "remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." msgstr "" -#: doc/classes/Input.xml:148 +#: doc/classes/Input.xml:155 msgid "Returns the name of the joypad at the specified device index." msgstr "" -#: doc/classes/Input.xml:155 +#: doc/classes/Input.xml:162 msgid "Returns the duration of the current vibration effect in seconds." msgstr "" -#: doc/classes/Input.xml:162 +#: doc/classes/Input.xml:169 msgid "" "Returns the strength of the joypad vibration: x is the strength of the weak " "motor, and y is the strength of the strong motor." msgstr "" -#: doc/classes/Input.xml:168 +#: doc/classes/Input.xml:175 msgid "" "Returns the mouse speed for the last time the cursor was moved, and this " "until the next frame where the mouse moves. This means that even if the " @@ -30475,7 +30627,7 @@ msgid "" "motion." msgstr "" -#: doc/classes/Input.xml:174 +#: doc/classes/Input.xml:181 msgid "" "Returns the magnetic field strength in micro-Tesla for all axes of the " "device's magnetometer sensor, if the device has one. Otherwise, the method " @@ -30484,17 +30636,17 @@ msgid "" "platforms, it always returns [constant Vector3.ZERO]." msgstr "" -#: doc/classes/Input.xml:181 +#: doc/classes/Input.xml:188 msgid "" "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " "the same time, the bits are added together." msgstr "" -#: doc/classes/Input.xml:187 +#: doc/classes/Input.xml:194 msgid "Returns the mouse mode. See the constants for more information." msgstr "" -#: doc/classes/Input.xml:198 +#: doc/classes/Input.xml:205 msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30507,7 +30659,7 @@ msgid "" "want (on the range of 0 to 1)." msgstr "" -#: doc/classes/Input.xml:208 +#: doc/classes/Input.xml:215 msgid "" "Returns [code]true[/code] when the user starts pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user pressed down " @@ -30519,7 +30671,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:218 +#: doc/classes/Input.xml:225 msgid "" "Returns [code]true[/code] when the user stops pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user released the " @@ -30529,7 +30681,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:227 +#: doc/classes/Input.xml:234 msgid "" "Returns [code]true[/code] if you are pressing the action event. Note that if " "an action has multiple buttons assigned and more than one of them is " @@ -30540,7 +30692,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:236 +#: doc/classes/Input.xml:243 #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " @@ -30549,7 +30701,7 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen " "Nodes existiert." -#: doc/classes/Input.xml:243 +#: doc/classes/Input.xml:250 msgid "" "Returns [code]true[/code] if the system knows the specified device. This " "means that it sets all button and axis indices exactly as defined in [enum " @@ -30557,20 +30709,20 @@ msgid "" "but you can still retrieve events from them." msgstr "" -#: doc/classes/Input.xml:250 +#: doc/classes/Input.xml:257 #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the key. You can pass a [enum " "KeyList] constant." msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird." -#: doc/classes/Input.xml:257 +#: doc/classes/Input.xml:264 msgid "" "Returns [code]true[/code] if you are pressing the mouse button specified " "with [enum ButtonList]." msgstr "" -#: doc/classes/Input.xml:267 +#: doc/classes/Input.xml:274 msgid "" "Notifies the [Input] singleton that a connection has changed, to update the " "state for the [code]device[/code] index.\n" @@ -30579,7 +30731,7 @@ msgid "" "triggered internally." msgstr "" -#: doc/classes/Input.xml:275 +#: doc/classes/Input.xml:282 msgid "" "Feeds an [InputEvent] to the game. Can be used to artificially trigger input " "events from code. Also generates [method Node._input] calls.\n" @@ -30592,12 +30744,21 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Input.xml:289 +#: doc/classes/Input.xml:296 msgid "" "Removes all mappings from the internal database that match the given GUID." msgstr "" -#: doc/classes/Input.xml:298 +#: doc/classes/Input.xml:303 +msgid "" +"Sets the acceleration value of the accelerometer sensor. Can be used for " +"debugging on devices without a hardware sensor, for example in an editor on " +"a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:313 msgid "" "Sets a custom mouse cursor image, which is only visible inside the game " "window. The hotspot can also be specified. Passing [code]null[/code] to the " @@ -30612,7 +30773,7 @@ msgid "" "compression mode can't be used for custom cursors." msgstr "" -#: doc/classes/Input.xml:309 +#: doc/classes/Input.xml:324 msgid "" "Sets the default cursor shape to be used in the viewport instead of " "[constant CURSOR_ARROW].\n" @@ -30622,11 +30783,38 @@ msgid "" "cursor immediately." msgstr "" -#: doc/classes/Input.xml:318 +#: doc/classes/Input.xml:333 +msgid "" +"Sets the gravity value of the accelerometer sensor. Can be used for " +"debugging on devices without a hardware sensor, for example in an editor on " +"a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:341 +msgid "" +"Sets the value of the rotation rate of the gyroscope sensor. Can be used for " +"debugging on devices without a hardware sensor, for example in an editor on " +"a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:349 +msgid "" +"Sets the value of the magnetic field of the magnetometer sensor. Can be used " +"for debugging on devices without a hardware sensor, for example in an editor " +"on a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:357 msgid "Sets the mouse mode. See the constants for more information." msgstr "" -#: doc/classes/Input.xml:325 +#: doc/classes/Input.xml:364 msgid "" "Enables or disables the accumulation of similar input events sent by the " "operating system. When input accumulation is enabled, all input events " @@ -30640,7 +30828,7 @@ msgid "" "results that closely follow the actual input." msgstr "" -#: doc/classes/Input.xml:336 +#: doc/classes/Input.xml:375 msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30653,34 +30841,34 @@ msgid "" "few seconds." msgstr "" -#: doc/classes/Input.xml:344 +#: doc/classes/Input.xml:383 msgid "Stops the vibration of the joypad." msgstr "" -#: doc/classes/Input.xml:351 +#: doc/classes/Input.xml:390 msgid "" "Vibrate Android and iOS devices.\n" "[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export " "settings. iOS does not support duration." msgstr "" -#: doc/classes/Input.xml:359 +#: doc/classes/Input.xml:398 msgid "Sets the mouse position to the specified vector." msgstr "" -#: doc/classes/Input.xml:368 +#: doc/classes/Input.xml:407 msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" -#: doc/classes/Input.xml:374 +#: doc/classes/Input.xml:413 msgid "Makes the mouse cursor visible if it is hidden." msgstr "" -#: doc/classes/Input.xml:377 +#: doc/classes/Input.xml:416 msgid "Makes the mouse cursor hidden if it is visible." msgstr "" -#: doc/classes/Input.xml:380 +#: doc/classes/Input.xml:419 msgid "" "Captures the mouse. The mouse will be hidden and its position locked at the " "center of the screen.\n" @@ -30688,83 +30876,83 @@ msgid "" "need to use [member InputEventMouseMotion.relative]." msgstr "" -#: doc/classes/Input.xml:384 +#: doc/classes/Input.xml:423 msgid "Makes the mouse cursor visible but confines it to the game window." msgstr "" -#: doc/classes/Input.xml:387 +#: doc/classes/Input.xml:426 msgid "Arrow cursor. Standard, default pointing cursor." msgstr "" -#: doc/classes/Input.xml:390 +#: doc/classes/Input.xml:429 msgid "" "I-beam cursor. Usually used to show where the text cursor will appear when " "the mouse is clicked." msgstr "" -#: doc/classes/Input.xml:393 +#: doc/classes/Input.xml:432 msgid "" "Pointing hand cursor. Usually used to indicate the pointer is over a link or " "other interactable item." msgstr "" -#: doc/classes/Input.xml:396 +#: doc/classes/Input.xml:435 msgid "" "Cross cursor. Typically appears over regions in which a drawing operation " "can be performed or for selections." msgstr "" -#: doc/classes/Input.xml:399 +#: doc/classes/Input.xml:438 msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application is still usable during the " "operation." msgstr "" -#: doc/classes/Input.xml:402 +#: doc/classes/Input.xml:441 msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application isn't usable during the " "operation (e.g. something is blocking its main thread)." msgstr "" -#: doc/classes/Input.xml:405 +#: doc/classes/Input.xml:444 msgid "Drag cursor. Usually displayed when dragging something." msgstr "" -#: doc/classes/Input.xml:408 +#: doc/classes/Input.xml:447 msgid "" "Can drop cursor. Usually displayed when dragging something to indicate that " "it can be dropped at the current position." msgstr "" -#: doc/classes/Input.xml:411 +#: doc/classes/Input.xml:450 msgid "" "Forbidden cursor. Indicates that the current action is forbidden (for " "example, when dragging something) or that the control at a position is " "disabled." msgstr "" -#: doc/classes/Input.xml:414 +#: doc/classes/Input.xml:453 msgid "" "Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " "user they can resize the window or the panel vertically." msgstr "" -#: doc/classes/Input.xml:417 +#: doc/classes/Input.xml:456 msgid "" "Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " "the user they can resize the window or the panel horizontally." msgstr "" -#: doc/classes/Input.xml:420 +#: doc/classes/Input.xml:459 msgid "" "Window resize mouse cursor. The cursor is a double-headed arrow that goes " "from the bottom left to the top right. It tells the user they can resize the " "window or the panel both horizontally and vertically." msgstr "" -#: doc/classes/Input.xml:423 +#: doc/classes/Input.xml:462 msgid "" "Window resize mouse cursor. The cursor is a double-headed arrow that goes " "from the top left to the bottom right, the opposite of [constant " @@ -30772,23 +30960,23 @@ msgid "" "both horizontally and vertically." msgstr "" -#: doc/classes/Input.xml:426 +#: doc/classes/Input.xml:465 msgid "Move cursor. Indicates that something can be moved." msgstr "" -#: doc/classes/Input.xml:429 +#: doc/classes/Input.xml:468 msgid "" "Vertical split mouse cursor. On Windows, it's the same as [constant " "CURSOR_VSIZE]." msgstr "" -#: doc/classes/Input.xml:432 +#: doc/classes/Input.xml:471 msgid "" "Horizontal split mouse cursor. On Windows, it's the same as [constant " "CURSOR_HSIZE]." msgstr "" -#: doc/classes/Input.xml:435 +#: doc/classes/Input.xml:474 msgid "Help cursor. Usually a question mark." msgstr "" @@ -34058,14 +34246,21 @@ msgid "Default text [Color] of the [LinkButton]." msgstr "" #: doc/classes/LinkButton.xml:46 -msgid "Text [Color] used when the [LinkButton] is being hovered." +msgid "" +"Text [Color] used when the [LinkButton] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/LinkButton.xml:49 -msgid "Text [Color] used when the [LinkButton] is being pressed." +msgid "Text [Color] used when the [LinkButton] is being hovered." msgstr "" #: doc/classes/LinkButton.xml:52 +msgid "Text [Color] used when the [LinkButton] is being pressed." +msgstr "" + +#: doc/classes/LinkButton.xml:55 msgid "The vertical space between the baseline of text and the underline." msgstr "" @@ -34560,26 +34755,33 @@ msgid "Text [Color] used when the [MenuButton] is disabled." msgstr "" #: doc/classes/MenuButton.xml:64 -msgid "Text [Color] used when the [MenuButton] is being hovered." +msgid "" +"Text [Color] used when the [MenuButton] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/MenuButton.xml:67 -msgid "Text [Color] used when the [MenuButton] is being pressed." +msgid "Text [Color] used when the [MenuButton] is being hovered." msgstr "" #: doc/classes/MenuButton.xml:70 -msgid "[StyleBox] used when the [MenuButton] is being hovered." +msgid "Text [Color] used when the [MenuButton] is being pressed." msgstr "" #: doc/classes/MenuButton.xml:73 -msgid "The horizontal space between [MenuButton]'s icon and text." +msgid "[StyleBox] used when the [MenuButton] is being hovered." msgstr "" #: doc/classes/MenuButton.xml:76 -msgid "Default [StyleBox] for the [MenuButton]." +msgid "The horizontal space between [MenuButton]'s icon and text." msgstr "" #: doc/classes/MenuButton.xml:79 +msgid "Default [StyleBox] for the [MenuButton]." +msgstr "" + +#: doc/classes/MenuButton.xml:82 msgid "[StyleBox] used when the [MenuButton] is being pressed." msgstr "" @@ -39215,26 +39417,33 @@ msgid "Text [Color] used when the [OptionButton] is disabled." msgstr "" #: doc/classes/OptionButton.xml:212 -msgid "Text [Color] used when the [OptionButton] is being hovered." +msgid "" +"Text [Color] used when the [OptionButton] is focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/OptionButton.xml:215 -msgid "Text [Color] used when the [OptionButton] is being pressed." +msgid "Text [Color] used when the [OptionButton] is being hovered." msgstr "" #: doc/classes/OptionButton.xml:218 -msgid "[StyleBox] used when the [OptionButton] is being hovered." +msgid "Text [Color] used when the [OptionButton] is being pressed." msgstr "" #: doc/classes/OptionButton.xml:221 -msgid "The horizontal space between [OptionButton]'s icon and text." +msgid "[StyleBox] used when the [OptionButton] is being hovered." msgstr "" #: doc/classes/OptionButton.xml:224 -msgid "Default [StyleBox] for the [OptionButton]." +msgid "The horizontal space between [OptionButton]'s icon and text." msgstr "" #: doc/classes/OptionButton.xml:227 +msgid "Default [StyleBox] for the [OptionButton]." +msgstr "" + +#: doc/classes/OptionButton.xml:230 msgid "[StyleBox] used when the [OptionButton] is being pressed." msgstr "" @@ -44381,30 +44590,31 @@ msgstr "" msgid "Removes an element from the array by index." msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde." -#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolColorArray.xml:66 -#: doc/classes/PoolIntArray.xml:67 doc/classes/PoolRealArray.xml:67 -#: doc/classes/PoolStringArray.xml:74 doc/classes/PoolVector2Array.xml:67 -#: doc/classes/PoolVector3Array.xml:66 +#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67 +#: doc/classes/PoolRealArray.xml:67 +#, fuzzy msgid "" "Sets the size of the array. If the array is grown, reserves elements at the " "end of the array. If the array is shrunk, truncates the array to the new " -"size." +"size.\n" +"[b]Note:[/b] Added elements are not automatically initialized to 0 and will " +"contain garbage, i.e. indeterminate values." msgstr "" "Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden " "neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden " "Elemente am Ende entsprechend weggeschnitten." -#: doc/classes/PoolByteArray.xml:121 +#: doc/classes/PoolByteArray.xml:122 msgid "Changes the byte at the given index." msgstr "" -#: doc/classes/PoolByteArray.xml:127 doc/classes/PoolColorArray.xml:79 -#: doc/classes/PoolRealArray.xml:80 doc/classes/PoolStringArray.xml:87 +#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79 +#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87 #: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79 msgid "Returns the size of the array." msgstr "Gibt die Größe des Arrays zurück." -#: doc/classes/PoolByteArray.xml:135 +#: doc/classes/PoolByteArray.xml:136 msgid "" "Returns the slice of the [PoolByteArray] between indices (inclusive) as a " "new [PoolByteArray]. Any negative index is considered to be from the end of " @@ -44446,6 +44656,17 @@ msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." msgid "Appends a value to the array." msgstr "" +#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74 +#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66 +msgid "" +"Sets the size of the array. If the array is grown, reserves elements at the " +"end of the array. If the array is shrunk, truncates the array to the new " +"size." +msgstr "" +"Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden " +"neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden " +"Elemente am Ende entsprechend weggeschnitten." + #: doc/classes/PoolColorArray.xml:73 msgid "Changes the [Color] at the given index." msgstr "" @@ -44490,12 +44711,12 @@ msgstr "" "Fügt ein neues Element an der übergebenen Position ein. Die Position muss " "innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])." -#: doc/classes/PoolIntArray.xml:74 +#: doc/classes/PoolIntArray.xml:75 #, fuzzy msgid "Changes the int at the given index." msgstr "Ändert den [Vector2] am übergeben Index." -#: doc/classes/PoolIntArray.xml:80 +#: doc/classes/PoolIntArray.xml:81 msgid "Returns the array size." msgstr "" @@ -44532,7 +44753,7 @@ msgstr "" msgid "Appends a [PoolRealArray] at the end of this array." msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an." -#: doc/classes/PoolRealArray.xml:74 +#: doc/classes/PoolRealArray.xml:75 msgid "Changes the float at the given index." msgstr "" @@ -45843,18 +46064,6 @@ msgstr "" #: doc/classes/ProjectSettings.xml:204 msgid "" -"The project data directory is used for storing project-specific data " -"(metadata, shader cache, etc.).\n" -"[b]Note:[/b] Restart the application after changing this setting.\n" -"[b]Note:[/b] Changing this value can help on platforms or with third-party " -"tools where specific directory patterns are disallowed. Only modify this " -"setting if you know that your environment requires it, as changing the " -"default can impact compatibility with some external tools or plugins which " -"expect the default [code].import[/code] folder." -msgstr "" - -#: doc/classes/ProjectSettings.xml:209 -msgid "" "Specifies a file to override project settings. For example: [code]user://" "custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] " "class description at the top for more information.\n" @@ -45862,7 +46071,7 @@ msgid "" "code] will still be read to override the project settings." msgstr "" -#: doc/classes/ProjectSettings.xml:213 +#: doc/classes/ProjectSettings.xml:208 msgid "" "If [code]true[/code], the project will save user data to its own user " "directory (see [member application/config/custom_user_dir_name]). This " @@ -45872,13 +46081,28 @@ msgid "" "user data directory)/Godot/app_userdata/(project name)[/code]." msgstr "" -#: doc/classes/ProjectSettings.xml:216 +#: doc/classes/ProjectSettings.xml:211 +msgid "" +"If [code]true[/code], the project will use a hidden directory ([code]." +"import[/code]) for storing project-specific data (metadata, shader cache, " +"etc.).\n" +"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be " +"used instead.\n" +"[b]Note:[/b] Restart the application after changing this setting.\n" +"[b]Note:[/b] Changing this value can help on platforms or with third-party " +"tools where hidden directory patterns are disallowed. Only modify this " +"setting if you know that your environment requires it, as changing the " +"default can impact compatibility with some external tools or plugins which " +"expect the default [code].import[/code] folder." +msgstr "" + +#: doc/classes/ProjectSettings.xml:217 msgid "" "Icon set in [code].ico[/code] format used on Windows to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" -#: doc/classes/ProjectSettings.xml:219 +#: doc/classes/ProjectSettings.xml:220 msgid "" "Time samples for frame deltas are subject to random variation introduced by " "the platform, even when frames are displayed at regular intervals thanks to " @@ -45892,14 +46116,14 @@ msgid "" "adequate to render frames at the refresh rate." msgstr "" -#: doc/classes/ProjectSettings.xml:224 +#: doc/classes/ProjectSettings.xml:225 msgid "" "[b]Experimental.[/b] Shifts the measurement of delta time for each frame to " "just after the drawing has taken place. This may lead to more consistent " "deltas and a reduction in frame stutters." msgstr "" -#: doc/classes/ProjectSettings.xml:227 +#: doc/classes/ProjectSettings.xml:228 msgid "" "If [code]true[/code], disables printing to standard error. If [code]true[/" "code], this also hides error and warning messages printed by [method " @@ -45908,7 +46132,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:231 +#: doc/classes/ProjectSettings.xml:232 msgid "" "If [code]true[/code], disables printing to standard output. This is " "equivalent to starting the editor or project with the [code]--quiet[/code] " @@ -45916,7 +46140,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:235 +#: doc/classes/ProjectSettings.xml:236 msgid "" "If [code]true[/code], flushes the standard output stream every time a line " "is printed. This affects both terminal logging and file logging.\n" @@ -45932,20 +46156,20 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:241 +#: doc/classes/ProjectSettings.xml:242 msgid "" "Debug build override for [member application/run/flush_stdout_on_print], as " "performance is less important during debugging.\n" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:245 +#: doc/classes/ProjectSettings.xml:246 msgid "" "Forces a delay between frames in the main loop (in milliseconds). This may " "be useful if you plan to disable vertical synchronization." msgstr "" -#: doc/classes/ProjectSettings.xml:248 +#: doc/classes/ProjectSettings.xml:249 msgid "" "If [code]true[/code], enables low-processor usage mode. This setting only " "works on desktop platforms. The screen is not redrawn if nothing changes " @@ -45953,75 +46177,75 @@ msgid "" "useless (and can hurt performance) in most games." msgstr "" -#: doc/classes/ProjectSettings.xml:251 +#: doc/classes/ProjectSettings.xml:252 msgid "" "Amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/ProjectSettings.xml:254 +#: doc/classes/ProjectSettings.xml:255 msgid "Path to the main scene file that will be loaded when the project runs." msgstr "" -#: doc/classes/ProjectSettings.xml:257 doc/classes/ProjectSettings.xml:260 +#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261 msgid "" "Audio buses will disable automatically when sound goes below a given dB " "threshold for a given time. This saves CPU as effects assigned to that bus " "will no longer do any processing." msgstr "" -#: doc/classes/ProjectSettings.xml:263 +#: doc/classes/ProjectSettings.xml:264 msgid "" "Default [AudioBusLayout] resource file to use in the project, unless " "overridden by the scene." msgstr "" -#: doc/classes/ProjectSettings.xml:266 +#: doc/classes/ProjectSettings.xml:267 msgid "" "Specifies the audio driver to use. This setting is platform-dependent as " "each platform supports different audio drivers. If left empty, the default " "audio driver will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:269 +#: doc/classes/ProjectSettings.xml:270 msgid "" "If [code]true[/code], microphone input will be allowed. This requires " "appropriate permissions to be set when exporting to Android or iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:272 +#: doc/classes/ProjectSettings.xml:273 msgid "" "The mixing rate used for audio (in Hz). In general, it's better to not touch " "this and leave it to the host operating system." msgstr "" -#: doc/classes/ProjectSettings.xml:275 +#: doc/classes/ProjectSettings.xml:276 msgid "" "Safer override for [member audio/mix_rate] in the Web platform. Here " "[code]0[/code] means \"let the browser choose\" (since some browsers do not " "like forcing the mix rate)." msgstr "" -#: doc/classes/ProjectSettings.xml:278 +#: doc/classes/ProjectSettings.xml:279 msgid "" "Output latency in milliseconds for audio. Lower values will result in lower " "audio latency at the cost of increased CPU usage. Low values may result in " "audible cracking on slower hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:281 +#: doc/classes/ProjectSettings.xml:282 msgid "" "Safer override for [member audio/output_latency] in the Web platform, to " "avoid audio issues especially on mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:284 +#: doc/classes/ProjectSettings.xml:285 msgid "" "Setting to hardcode audio delay when playing video. Best to leave this " "untouched unless you know what you are doing." msgstr "" -#: doc/classes/ProjectSettings.xml:287 +#: doc/classes/ProjectSettings.xml:288 msgid "" "The default compression level for gzip. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46031,7 +46255,7 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:290 +#: doc/classes/ProjectSettings.xml:291 msgid "" "The default compression level for Zlib. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46041,14 +46265,14 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:293 +#: doc/classes/ProjectSettings.xml:294 msgid "" "The default compression level for Zstandard. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " "speed. Decompression speed is mostly unaffected by the compression level." msgstr "" -#: doc/classes/ProjectSettings.xml:296 +#: doc/classes/ProjectSettings.xml:297 msgid "" "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." @@ -46056,14 +46280,14 @@ msgstr "" "Aktiviert [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." -#: doc/classes/ProjectSettings.xml:299 +#: doc/classes/ProjectSettings.xml:300 msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" "distance matching with Zstandard. Higher values can result in better " "compression, but will require more memory when compressing and decompressing." msgstr "" -#: doc/classes/ProjectSettings.xml:302 +#: doc/classes/ProjectSettings.xml:303 msgid "" "If [code]true[/code], displays getters and setters in autocompletion results " "in the script editor. This setting is meant to be used when porting old " @@ -46071,81 +46295,81 @@ msgid "" "Godot 3 onwards." msgstr "" -#: doc/classes/ProjectSettings.xml:305 +#: doc/classes/ProjectSettings.xml:306 msgid "" "If [code]true[/code], enables warnings when a constant is used as a function." msgstr "" -#: doc/classes/ProjectSettings.xml:308 +#: doc/classes/ProjectSettings.xml:309 msgid "" "If [code]true[/code], enables warnings when deprecated keywords such as " "[code]slave[/code] are used." msgstr "" -#: doc/classes/ProjectSettings.xml:311 +#: doc/classes/ProjectSettings.xml:312 msgid "" "If [code]true[/code], enables specific GDScript warnings (see [code]debug/" "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all " "GDScript warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:314 +#: doc/classes/ProjectSettings.xml:315 msgid "" "If [code]true[/code], scripts in the [code]res://addons[/code] folder will " "not generate warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:317 +#: doc/classes/ProjectSettings.xml:318 msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" -#: doc/classes/ProjectSettings.xml:320 +#: doc/classes/ProjectSettings.xml:321 msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a variable. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:323 +#: doc/classes/ProjectSettings.xml:324 msgid "" "If [code]true[/code], enables warnings when a function assigned to a " "variable may yield and return a function state instead of a value." msgstr "" -#: doc/classes/ProjectSettings.xml:326 +#: doc/classes/ProjectSettings.xml:327 msgid "" "If [code]true[/code], enables warnings when using a function as if it was a " "property." msgstr "" -#: doc/classes/ProjectSettings.xml:329 +#: doc/classes/ProjectSettings.xml:330 msgid "" "If [code]true[/code], enables warnings when a ternary operator may emit " "values with incompatible types." msgstr "" -#: doc/classes/ProjectSettings.xml:332 +#: doc/classes/ProjectSettings.xml:333 msgid "" "If [code]true[/code], enables warnings when dividing an integer by another " "integer (the decimal part will be discarded)." msgstr "" -#: doc/classes/ProjectSettings.xml:335 +#: doc/classes/ProjectSettings.xml:336 msgid "" "If [code]true[/code], enables warnings when passing a floating-point value " "to a function that expects an integer (it will be converted and lose " "precision)." msgstr "" -#: doc/classes/ProjectSettings.xml:338 +#: doc/classes/ProjectSettings.xml:339 msgid "" "If [code]true[/code], enables warnings when using a property as if it was a " "function." msgstr "" -#: doc/classes/ProjectSettings.xml:341 +#: doc/classes/ProjectSettings.xml:342 msgid "" "If [code]true[/code], enables warnings when calling a function without using " "its return value (by assigning it to a variable or using it as a function " @@ -46153,74 +46377,74 @@ msgid "" "using the [enum Error] enum." msgstr "" -#: doc/classes/ProjectSettings.xml:344 +#: doc/classes/ProjectSettings.xml:345 msgid "" "If [code]true[/code], enables warnings when defining a local or subclass " "member variable that would shadow a variable at an upper level (such as a " "member variable)." msgstr "" -#: doc/classes/ProjectSettings.xml:347 +#: doc/classes/ProjectSettings.xml:348 msgid "" "If [code]true[/code], enables warnings when calling an expression that has " "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a " "statement." msgstr "" -#: doc/classes/ProjectSettings.xml:350 +#: doc/classes/ProjectSettings.xml:351 msgid "" "If [code]true[/code], enables warnings when calling a ternary expression " "that has no effect on the surrounding code, such as writing [code]42 if " "active else 0[/code] as a statement." msgstr "" -#: doc/classes/ProjectSettings.xml:353 +#: doc/classes/ProjectSettings.xml:354 msgid "" "If [code]true[/code], all warnings will be reported as if they were errors." msgstr "" -#: doc/classes/ProjectSettings.xml:356 +#: doc/classes/ProjectSettings.xml:357 msgid "" "If [code]true[/code], enables warnings when using a variable that wasn't " "previously assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:359 +#: doc/classes/ProjectSettings.xml:360 msgid "" "If [code]true[/code], enables warnings when assigning a variable using an " "assignment operator like [code]+=[/code] if the variable wasn't previously " "assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:362 +#: doc/classes/ProjectSettings.xml:363 msgid "" "If [code]true[/code], enables warnings when unreachable code is detected " "(such as after a [code]return[/code] statement that will always be executed)." msgstr "" -#: doc/classes/ProjectSettings.xml:365 +#: doc/classes/ProjectSettings.xml:366 msgid "" "If [code]true[/code], enables warnings when using an expression whose type " "may not be compatible with the function parameter expected." msgstr "" -#: doc/classes/ProjectSettings.xml:368 +#: doc/classes/ProjectSettings.xml:369 msgid "If [code]true[/code], enables warnings when performing an unsafe cast." msgstr "" -#: doc/classes/ProjectSettings.xml:371 +#: doc/classes/ProjectSettings.xml:372 msgid "" "If [code]true[/code], enables warnings when calling a method whose presence " "is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:374 +#: doc/classes/ProjectSettings.xml:375 msgid "" "If [code]true[/code], enables warnings when accessing a property whose " "presence is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:377 +#: doc/classes/ProjectSettings.xml:378 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a function parameter is unused." @@ -46228,38 +46452,38 @@ msgstr "" "Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " "erkennen." -#: doc/classes/ProjectSettings.xml:380 +#: doc/classes/ProjectSettings.xml:381 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a member variable is unused." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." -#: doc/classes/ProjectSettings.xml:383 +#: doc/classes/ProjectSettings.xml:384 msgid "If [code]true[/code], enables warnings when a signal is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:386 +#: doc/classes/ProjectSettings.xml:387 msgid "If [code]true[/code], enables warnings when a local variable is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:389 +#: doc/classes/ProjectSettings.xml:390 msgid "" "If [code]true[/code], enables warnings when a variable is declared with the " "same name as a function. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:392 +#: doc/classes/ProjectSettings.xml:393 msgid "" "If [code]true[/code], enables warnings when assigning the result of a " "function that returns [code]void[/code] to a variable." msgstr "" -#: doc/classes/ProjectSettings.xml:395 +#: doc/classes/ProjectSettings.xml:396 msgid "Message to be displayed before the backtrace when the engine crashes." msgstr "" -#: doc/classes/ProjectSettings.xml:398 +#: doc/classes/ProjectSettings.xml:399 msgid "" "Maximum number of frames per second allowed. The actual number of frames per " "second may still be below this value if the game is lagging.\n" @@ -46270,91 +46494,91 @@ msgid "" "project under lag conditions." msgstr "" -#: doc/classes/ProjectSettings.xml:403 +#: doc/classes/ProjectSettings.xml:404 msgid "Maximum call stack allowed for debugging GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:406 +#: doc/classes/ProjectSettings.xml:407 msgid "Maximum amount of functions per frame allowed when profiling." msgstr "" -#: doc/classes/ProjectSettings.xml:409 +#: doc/classes/ProjectSettings.xml:410 msgid "Print frames per second to standard output every second." msgstr "" -#: doc/classes/ProjectSettings.xml:412 +#: doc/classes/ProjectSettings.xml:413 msgid "" "Print more information to standard output when running. It displays " "information such as memory leaks, which scenes and resources are being " "loaded, etc." msgstr "" -#: doc/classes/ProjectSettings.xml:415 +#: doc/classes/ProjectSettings.xml:416 msgid "Maximum call stack in visual scripting, to avoid infinite recursion." msgstr "" -#: doc/classes/ProjectSettings.xml:418 +#: doc/classes/ProjectSettings.xml:419 msgid "" "Color of the contact points between collision shapes, visible when \"Visible " "Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:421 +#: doc/classes/ProjectSettings.xml:422 msgid "" "Sets whether 2D physics will display collision outlines in game when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:424 +#: doc/classes/ProjectSettings.xml:425 msgid "" "Maximum number of contact points between collision shapes to display when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:427 +#: doc/classes/ProjectSettings.xml:428 msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:430 +#: doc/classes/ProjectSettings.xml:431 msgid "" "Color of the disabled navigation geometry, visible when \"Visible Navigation" "\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:433 +#: doc/classes/ProjectSettings.xml:434 msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:436 +#: doc/classes/ProjectSettings.xml:437 msgid "Custom image for the mouse cursor (limited to 256×256)." msgstr "" -#: doc/classes/ProjectSettings.xml:439 +#: doc/classes/ProjectSettings.xml:440 msgid "Hotspot for the custom mouse cursor image." msgstr "" -#: doc/classes/ProjectSettings.xml:442 +#: doc/classes/ProjectSettings.xml:443 msgid "Position offset for tooltips, relative to the mouse cursor's hotspot." msgstr "" -#: doc/classes/ProjectSettings.xml:445 +#: doc/classes/ProjectSettings.xml:446 msgid "" "If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 " "platform. This setting has no effect on desktop Linux, as DPI-awareness " "fallbacks are not supported there." msgstr "" -#: doc/classes/ProjectSettings.xml:448 +#: doc/classes/ProjectSettings.xml:449 msgid "" "If [code]true[/code], keeps the screen on (even in case of inactivity), so " "the screensaver does not take over. Works on desktop and mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:451 +#: doc/classes/ProjectSettings.xml:452 msgid "" "The default screen orientation to use on mobile devices.\n" "[b]Note:[/b] When set to a portrait orientation, this project setting does " @@ -46363,13 +46587,13 @@ msgid "" "window/size/height] accordingly." msgstr "" -#: doc/classes/ProjectSettings.xml:455 +#: doc/classes/ProjectSettings.xml:456 msgid "" "If [code]true[/code], the home indicator is hidden automatically. This only " "affects iOS devices without a physical home button." msgstr "" -#: doc/classes/ProjectSettings.xml:458 +#: doc/classes/ProjectSettings.xml:459 msgid "" "If [code]true[/code], allows per-pixel transparency for the window " "background. This affects performance, so leave it on [code]false[/code] " @@ -46379,7 +46603,7 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:463 +#: doc/classes/ProjectSettings.xml:464 msgid "" "Sets the window background to transparent when it starts.\n" "See [member OS.window_per_pixel_transparency_enabled] for more details.\n" @@ -46387,19 +46611,19 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:468 +#: doc/classes/ProjectSettings.xml:469 msgid "" "Forces the main window to be always on top.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:472 +#: doc/classes/ProjectSettings.xml:473 msgid "" "Forces the main window to be borderless.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:476 +#: doc/classes/ProjectSettings.xml:477 msgid "" "Sets the main window to full screen when the project starts. Note that this " "is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless " @@ -46413,45 +46637,45 @@ msgid "" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:481 +#: doc/classes/ProjectSettings.xml:482 msgid "" "Sets the game's main viewport height. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:484 +#: doc/classes/ProjectSettings.xml:485 msgid "" "Allows the window to be resizable by default.\n" "[b]Note:[/b] This setting is ignored on iOS and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:488 +#: doc/classes/ProjectSettings.xml:489 msgid "" "If greater than zero, overrides the window height when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:491 +#: doc/classes/ProjectSettings.xml:492 msgid "" "If greater than zero, overrides the window width when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:494 +#: doc/classes/ProjectSettings.xml:495 msgid "" "Sets the game's main viewport width. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:497 +#: doc/classes/ProjectSettings.xml:498 msgid "" "Specifies the tablet driver to use. If left empty, the default driver will " "be used." msgstr "" -#: doc/classes/ProjectSettings.xml:500 +#: doc/classes/ProjectSettings.xml:501 msgid "" "If [code]true[/code], enables vertical synchronization. This eliminates " "tearing that may appear in moving scenes, at the cost of higher input " @@ -46460,7 +46684,7 @@ msgid "" "regardless (such as mobile platforms and HTML5)." msgstr "" -#: doc/classes/ProjectSettings.xml:503 +#: doc/classes/ProjectSettings.xml:504 msgid "" "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], " "enables vertical synchronization via the operating system's window " @@ -46471,7 +46695,7 @@ msgid "" "framerate halving (e.g. from 60 FPS to 30 FPS) when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:507 +#: doc/classes/ProjectSettings.xml:508 msgid "" "The command-line arguments to append to Godot's own command line when " "running the project. This doesn't affect the editor itself.\n" @@ -46487,14 +46711,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:515 +#: doc/classes/ProjectSettings.xml:516 msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." msgstr "" -#: doc/classes/ProjectSettings.xml:518 +#: doc/classes/ProjectSettings.xml:519 msgid "" "Text-based file extensions to include in the script editor's \"Find in Files" "\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " @@ -46502,49 +46726,49 @@ msgid "" "serialized in the scene files." msgstr "" -#: doc/classes/ProjectSettings.xml:521 +#: doc/classes/ProjectSettings.xml:522 msgid "" "Default value for [member ScrollContainer.scroll_deadzone], which will be " "used for all [ScrollContainer]s unless overridden." msgstr "" -#: doc/classes/ProjectSettings.xml:524 +#: doc/classes/ProjectSettings.xml:525 msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:529 +#: doc/classes/ProjectSettings.xml:530 msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:532 +#: doc/classes/ProjectSettings.xml:533 msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:535 +#: doc/classes/ProjectSettings.xml:536 msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:538 +#: doc/classes/ProjectSettings.xml:539 msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:541 +#: doc/classes/ProjectSettings.xml:542 msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:544 +#: doc/classes/ProjectSettings.xml:545 msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:547 +#: doc/classes/ProjectSettings.xml:548 msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -46553,7 +46777,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:551 +#: doc/classes/ProjectSettings.xml:552 msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46561,7 +46785,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:555 +#: doc/classes/ProjectSettings.xml:556 msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46569,7 +46793,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:559 +#: doc/classes/ProjectSettings.xml:560 msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -46579,7 +46803,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:563 +#: doc/classes/ProjectSettings.xml:564 msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -46588,7 +46812,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:567 +#: doc/classes/ProjectSettings.xml:568 msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -46597,7 +46821,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:571 +#: doc/classes/ProjectSettings.xml:572 msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -46607,7 +46831,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:575 +#: doc/classes/ProjectSettings.xml:576 msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46615,7 +46839,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:579 +#: doc/classes/ProjectSettings.xml:580 msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -46625,7 +46849,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:583 +#: doc/classes/ProjectSettings.xml:584 msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -46635,7 +46859,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:587 +#: doc/classes/ProjectSettings.xml:588 msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46643,7 +46867,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:591 +#: doc/classes/ProjectSettings.xml:592 msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -46652,7 +46876,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:595 +#: doc/classes/ProjectSettings.xml:596 msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -46660,7 +46884,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:599 +#: doc/classes/ProjectSettings.xml:600 msgid "" "If [code]true[/code], key/touch/joystick events will be flushed just before " "every idle and physics frame.\n" @@ -46672,477 +46896,477 @@ msgid "" "[b]Note:[/b] Currently implemented only in Android." msgstr "" -#: doc/classes/ProjectSettings.xml:605 +#: doc/classes/ProjectSettings.xml:606 msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:608 +#: doc/classes/ProjectSettings.xml:609 msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:611 +#: doc/classes/ProjectSettings.xml:612 msgid "Default delay for touch events. This only affects iOS devices." msgstr "" -#: doc/classes/ProjectSettings.xml:614 +#: doc/classes/ProjectSettings.xml:615 msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:617 +#: doc/classes/ProjectSettings.xml:618 msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:620 +#: doc/classes/ProjectSettings.xml:621 msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:623 +#: doc/classes/ProjectSettings.xml:624 msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:626 +#: doc/classes/ProjectSettings.xml:627 msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:629 +#: doc/classes/ProjectSettings.xml:630 msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:632 +#: doc/classes/ProjectSettings.xml:633 msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:635 +#: doc/classes/ProjectSettings.xml:636 msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:638 +#: doc/classes/ProjectSettings.xml:639 msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:641 +#: doc/classes/ProjectSettings.xml:642 msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:644 +#: doc/classes/ProjectSettings.xml:645 msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:647 +#: doc/classes/ProjectSettings.xml:648 msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:650 +#: doc/classes/ProjectSettings.xml:651 msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:653 +#: doc/classes/ProjectSettings.xml:654 msgid "Optional name for the 2D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:656 +#: doc/classes/ProjectSettings.xml:657 msgid "Optional name for the 2D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:659 +#: doc/classes/ProjectSettings.xml:660 msgid "Optional name for the 2D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:662 +#: doc/classes/ProjectSettings.xml:663 msgid "Optional name for the 2D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:665 +#: doc/classes/ProjectSettings.xml:666 msgid "Optional name for the 2D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:668 +#: doc/classes/ProjectSettings.xml:669 msgid "Optional name for the 2D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:671 +#: doc/classes/ProjectSettings.xml:672 msgid "Optional name for the 2D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:674 +#: doc/classes/ProjectSettings.xml:675 msgid "Optional name for the 2D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:677 +#: doc/classes/ProjectSettings.xml:678 msgid "Optional name for the 2D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:680 +#: doc/classes/ProjectSettings.xml:681 msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:683 +#: doc/classes/ProjectSettings.xml:684 msgid "Optional name for the 2D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:686 +#: doc/classes/ProjectSettings.xml:687 msgid "Optional name for the 2D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:689 +#: doc/classes/ProjectSettings.xml:690 msgid "Optional name for the 2D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:692 +#: doc/classes/ProjectSettings.xml:693 msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:695 +#: doc/classes/ProjectSettings.xml:696 msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:698 +#: doc/classes/ProjectSettings.xml:699 msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:701 +#: doc/classes/ProjectSettings.xml:702 msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:704 +#: doc/classes/ProjectSettings.xml:705 msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:707 +#: doc/classes/ProjectSettings.xml:708 msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:710 +#: doc/classes/ProjectSettings.xml:711 msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:713 +#: doc/classes/ProjectSettings.xml:714 msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:716 +#: doc/classes/ProjectSettings.xml:717 msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:719 +#: doc/classes/ProjectSettings.xml:720 msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:722 +#: doc/classes/ProjectSettings.xml:723 msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:725 +#: doc/classes/ProjectSettings.xml:726 msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:728 +#: doc/classes/ProjectSettings.xml:729 msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:731 +#: doc/classes/ProjectSettings.xml:732 msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:734 +#: doc/classes/ProjectSettings.xml:735 msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:737 +#: doc/classes/ProjectSettings.xml:738 msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:740 +#: doc/classes/ProjectSettings.xml:741 msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:743 +#: doc/classes/ProjectSettings.xml:744 msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:746 +#: doc/classes/ProjectSettings.xml:747 msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:749 +#: doc/classes/ProjectSettings.xml:750 msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:752 +#: doc/classes/ProjectSettings.xml:753 msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:755 +#: doc/classes/ProjectSettings.xml:756 msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:758 +#: doc/classes/ProjectSettings.xml:759 msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:761 +#: doc/classes/ProjectSettings.xml:762 msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:764 +#: doc/classes/ProjectSettings.xml:765 msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:767 +#: doc/classes/ProjectSettings.xml:768 msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:770 +#: doc/classes/ProjectSettings.xml:771 msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:773 +#: doc/classes/ProjectSettings.xml:774 msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:776 +#: doc/classes/ProjectSettings.xml:777 msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:779 +#: doc/classes/ProjectSettings.xml:780 msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:782 +#: doc/classes/ProjectSettings.xml:783 msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:785 +#: doc/classes/ProjectSettings.xml:786 msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:788 +#: doc/classes/ProjectSettings.xml:789 msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:791 +#: doc/classes/ProjectSettings.xml:792 msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:794 +#: doc/classes/ProjectSettings.xml:795 msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:797 +#: doc/classes/ProjectSettings.xml:798 msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:800 +#: doc/classes/ProjectSettings.xml:801 msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:803 +#: doc/classes/ProjectSettings.xml:804 msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:806 +#: doc/classes/ProjectSettings.xml:807 msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:809 +#: doc/classes/ProjectSettings.xml:810 msgid "Optional name for the 3D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:812 +#: doc/classes/ProjectSettings.xml:813 msgid "Optional name for the 3D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:815 +#: doc/classes/ProjectSettings.xml:816 msgid "Optional name for the 3D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:818 +#: doc/classes/ProjectSettings.xml:819 msgid "Optional name for the 3D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:821 +#: doc/classes/ProjectSettings.xml:822 msgid "Optional name for the 3D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:824 +#: doc/classes/ProjectSettings.xml:825 msgid "Optional name for the 3D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:827 +#: doc/classes/ProjectSettings.xml:828 msgid "Optional name for the 3D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:830 +#: doc/classes/ProjectSettings.xml:831 msgid "Optional name for the 3D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:833 +#: doc/classes/ProjectSettings.xml:834 msgid "Optional name for the 3D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:836 +#: doc/classes/ProjectSettings.xml:837 msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:839 +#: doc/classes/ProjectSettings.xml:840 msgid "Optional name for the 3D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:842 +#: doc/classes/ProjectSettings.xml:843 msgid "Optional name for the 3D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:845 +#: doc/classes/ProjectSettings.xml:846 msgid "Optional name for the 3D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:848 +#: doc/classes/ProjectSettings.xml:849 msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:851 +#: doc/classes/ProjectSettings.xml:852 msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:854 +#: doc/classes/ProjectSettings.xml:855 msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:857 +#: doc/classes/ProjectSettings.xml:858 msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:860 +#: doc/classes/ProjectSettings.xml:861 msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:863 +#: doc/classes/ProjectSettings.xml:864 msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:866 +#: doc/classes/ProjectSettings.xml:867 msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:869 +#: doc/classes/ProjectSettings.xml:870 msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:872 +#: doc/classes/ProjectSettings.xml:873 msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:875 +#: doc/classes/ProjectSettings.xml:876 msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:878 +#: doc/classes/ProjectSettings.xml:879 msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:881 +#: doc/classes/ProjectSettings.xml:882 msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:884 +#: doc/classes/ProjectSettings.xml:885 msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:887 +#: doc/classes/ProjectSettings.xml:888 msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:890 +#: doc/classes/ProjectSettings.xml:891 msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:893 +#: doc/classes/ProjectSettings.xml:894 msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:896 +#: doc/classes/ProjectSettings.xml:897 msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:899 +#: doc/classes/ProjectSettings.xml:900 msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:902 +#: doc/classes/ProjectSettings.xml:903 msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:905 +#: doc/classes/ProjectSettings.xml:906 msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:908 +#: doc/classes/ProjectSettings.xml:909 msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:911 +#: doc/classes/ProjectSettings.xml:912 msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:914 +#: doc/classes/ProjectSettings.xml:915 msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:917 +#: doc/classes/ProjectSettings.xml:918 msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:920 +#: doc/classes/ProjectSettings.xml:921 msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:923 +#: doc/classes/ProjectSettings.xml:924 msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:926 +#: doc/classes/ProjectSettings.xml:927 msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:929 +#: doc/classes/ProjectSettings.xml:930 msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:932 +#: doc/classes/ProjectSettings.xml:933 msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:935 +#: doc/classes/ProjectSettings.xml:936 msgid "" "Desktop override for [member logging/file_logging/enable_file_logging], as " "log files are not readily accessible on mobile/Web platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:938 +#: doc/classes/ProjectSettings.xml:939 msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:941 +#: doc/classes/ProjectSettings.xml:942 msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:946 +#: doc/classes/ProjectSettings.xml:947 msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:949 +#: doc/classes/ProjectSettings.xml:950 msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -47150,92 +47374,92 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:952 +#: doc/classes/ProjectSettings.xml:953 msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:955 +#: doc/classes/ProjectSettings.xml:956 msgid "" "Maximum number of errors allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:958 +#: doc/classes/ProjectSettings.xml:959 msgid "" "Maximum amount of messages allowed to send as output from the debugger. Over " "this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:961 +#: doc/classes/ProjectSettings.xml:962 msgid "" "Maximum number of warnings allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:964 +#: doc/classes/ProjectSettings.xml:965 msgid "" "Default size of packet peer stream for deserializing Godot data (in bytes, " "specified as a power of two). The default value [code]16[/code] is equal to " "65,536 bytes. Over this size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:967 +#: doc/classes/ProjectSettings.xml:968 msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:970 +#: doc/classes/ProjectSettings.xml:971 msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:973 +#: doc/classes/ProjectSettings.xml:974 msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:976 +#: doc/classes/ProjectSettings.xml:977 msgid "Maximum number of concurrent input packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:979 +#: doc/classes/ProjectSettings.xml:980 msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:982 +#: doc/classes/ProjectSettings.xml:983 msgid "Maximum number of concurrent output packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:985 +#: doc/classes/ProjectSettings.xml:986 msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:988 +#: doc/classes/ProjectSettings.xml:989 msgid "Maximum number of concurrent input packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:991 +#: doc/classes/ProjectSettings.xml:992 msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:994 +#: doc/classes/ProjectSettings.xml:995 msgid "Maximum number of concurrent output packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:997 +#: doc/classes/ProjectSettings.xml:998 msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1000 +#: doc/classes/ProjectSettings.xml:1001 msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:1003 +#: doc/classes/ProjectSettings.xml:1004 msgid "" "The CA certificates bundle to use for SSL connections. If this is set to a " "non-empty value, this will [i]override[/i] Godot's default [url=https://" @@ -47245,33 +47469,33 @@ msgid "" "If in doubt, leave this setting empty." msgstr "" -#: doc/classes/ProjectSettings.xml:1007 +#: doc/classes/ProjectSettings.xml:1008 msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1010 +#: doc/classes/ProjectSettings.xml:1011 msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1013 +#: doc/classes/ProjectSettings.xml:1014 msgid "" "Size of the hash table used for the broad-phase 2D hash grid algorithm.\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1017 +#: doc/classes/ProjectSettings.xml:1018 msgid "" "Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1021 +#: doc/classes/ProjectSettings.xml:1022 msgid "" "The default angular damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47284,7 +47508,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1025 +#: doc/classes/ProjectSettings.xml:1026 msgid "" "The default gravity strength in 2D (in pixels per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47296,7 +47520,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1033 +#: doc/classes/ProjectSettings.xml:1034 msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47308,7 +47532,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1041 +#: doc/classes/ProjectSettings.xml:1042 msgid "" "The default linear damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47321,7 +47545,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1045 +#: doc/classes/ProjectSettings.xml:1046 msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm.\n" @@ -47329,28 +47553,28 @@ msgid "" "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1049 +#: doc/classes/ProjectSettings.xml:1050 msgid "" "Sets which physics engine to use for 2D physics.\n" "\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:1053 +#: doc/classes/ProjectSettings.xml:1054 msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1056 +#: doc/classes/ProjectSettings.xml:1057 msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1059 +#: doc/classes/ProjectSettings.xml:1060 msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -47360,25 +47584,25 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:1063 +#: doc/classes/ProjectSettings.xml:1064 msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:1066 +#: doc/classes/ProjectSettings.xml:1067 msgid "" "Enables the use of bounding volume hierarchy instead of hash grid for 2D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1069 +#: doc/classes/ProjectSettings.xml:1070 msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:1072 +#: doc/classes/ProjectSettings.xml:1073 msgid "" "The default angular damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47391,7 +47615,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1076 +#: doc/classes/ProjectSettings.xml:1077 msgid "" "The default gravity strength in 3D (in meters per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47403,7 +47627,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1084 +#: doc/classes/ProjectSettings.xml:1085 msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47415,7 +47639,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1092 +#: doc/classes/ProjectSettings.xml:1093 msgid "" "The default linear damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47428,13 +47652,13 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1096 +#: doc/classes/ProjectSettings.xml:1097 msgid "" "Enables the use of bounding volume hierarchy instead of octree for 3D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1099 +#: doc/classes/ProjectSettings.xml:1100 msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " @@ -47442,11 +47666,11 @@ msgid "" "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:1103 +#: doc/classes/ProjectSettings.xml:1104 msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:1106 +#: doc/classes/ProjectSettings.xml:1107 msgid "" "If enabled, 2D and 3D physics picking behaves this way in relation to " "pause:\n" @@ -47460,7 +47684,7 @@ msgid "" "that queue on resume, against the state of the 2D/3D world at that point." msgstr "" -#: doc/classes/ProjectSettings.xml:1112 +#: doc/classes/ProjectSettings.xml:1113 msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run.\n" @@ -47469,7 +47693,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1116 +#: doc/classes/ProjectSettings.xml:1117 msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " @@ -47485,7 +47709,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1121 +#: doc/classes/ProjectSettings.xml:1122 msgid "" "[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to " "uploading batching data. This may not be necessary but can be used for " @@ -47495,7 +47719,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1125 +#: doc/classes/ProjectSettings.xml:1126 msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -47505,7 +47729,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1129 +#: doc/classes/ProjectSettings.xml:1130 msgid "" "[b]Experimental.[/b] If set to on, this applies buffer orphaning - " "[code]glBufferData[/code] is called with NULL data and the full buffer size " @@ -47516,7 +47740,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1133 +#: doc/classes/ProjectSettings.xml:1134 msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -47526,7 +47750,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1137 +#: doc/classes/ProjectSettings.xml:1138 msgid "" "Choose between fixed mode where corner scalings are preserved matching the " "artwork, and scaling mode.\n" @@ -47534,7 +47758,7 @@ msgid "" "is off." msgstr "" -#: doc/classes/ProjectSettings.xml:1141 +#: doc/classes/ProjectSettings.xml:1142 msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -47545,7 +47769,7 @@ msgid "" "rendering, but only on desktop platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1145 +#: doc/classes/ProjectSettings.xml:1146 msgid "" "If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. " "This provides greater compatibility with a wide range of hardware, and also " @@ -47560,7 +47784,7 @@ msgid "" "skinning." msgstr "" -#: doc/classes/ProjectSettings.xml:1151 +#: doc/classes/ProjectSettings.xml:1152 msgid "" "If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. " "May help in some pixel art styles.\n" @@ -47569,13 +47793,13 @@ msgid "" "uv_contract] to prevent artifacts." msgstr "" -#: doc/classes/ProjectSettings.xml:1156 +#: doc/classes/ProjectSettings.xml:1157 msgid "" "When batching is on, this regularly prints a frame diagnosis log. Note that " "this will degrade performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1159 +#: doc/classes/ProjectSettings.xml:1160 msgid "" "[b]Experimental.[/b] For regression testing against the old renderer. If " "this is switched on, and [code]use_batching[/code] is set, the renderer will " @@ -47584,7 +47808,7 @@ msgid "" "Performance will be degraded." msgstr "" -#: doc/classes/ProjectSettings.xml:1162 +#: doc/classes/ProjectSettings.xml:1163 msgid "" "Lights have the potential to prevent joining items, and break many of the " "performance benefits of batching. This setting enables some complex logic to " @@ -47594,7 +47818,7 @@ msgid "" "returns." msgstr "" -#: doc/classes/ProjectSettings.xml:1165 +#: doc/classes/ProjectSettings.xml:1166 msgid "" "Sets the proportion of the total screen area (in pixels) that must be saved " "by a scissor operation in order to activate light scissoring. This can " @@ -47606,7 +47830,7 @@ msgid "" "a lot of lighting." msgstr "" -#: doc/classes/ProjectSettings.xml:1168 +#: doc/classes/ProjectSettings.xml:1169 msgid "" "Enabling this setting uses the legacy method to draw batches containing only " "one rect. The legacy method is faster (approx twice as fast), but can cause " @@ -47616,24 +47840,24 @@ msgid "" "this method." msgstr "" -#: doc/classes/ProjectSettings.xml:1171 +#: doc/classes/ProjectSettings.xml:1172 msgid "" "Turns 2D batching on and off. Batching increases performance by reducing the " "amount of graphics API drawcalls." msgstr "" -#: doc/classes/ProjectSettings.xml:1174 +#: doc/classes/ProjectSettings.xml:1175 msgid "Switches on 2D batching within the editor." msgstr "" -#: doc/classes/ProjectSettings.xml:1177 +#: doc/classes/ProjectSettings.xml:1178 msgid "" "Size of buffer reserved for batched vertices. Larger size enables larger " "batches, but there are diminishing returns for the memory used. This should " "only have a minor effect on performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1180 +#: doc/classes/ProjectSettings.xml:1181 msgid "" "Including color in the vertex format has a cost, however, not including " "color prevents batching across color changes. This threshold determines the " @@ -47642,7 +47866,7 @@ msgid "" "0 will always use colored vertices, 1 will never use colored vertices." msgstr "" -#: doc/classes/ProjectSettings.xml:1183 +#: doc/classes/ProjectSettings.xml:1184 msgid "" "In certain circumstances, the batcher can reorder items in order to better " "join them. This may result in better performance. An overlap test is needed " @@ -47650,7 +47874,7 @@ msgid "" "returns. If you are getting no benefit, setting this to 0 will switch it off." msgstr "" -#: doc/classes/ProjectSettings.xml:1186 +#: doc/classes/ProjectSettings.xml:1187 msgid "" "Sets the number of commands to lookahead to determine whether to batch " "render items. A value of 1 can join items consisting of single commands, 0 " @@ -47659,7 +47883,7 @@ msgid "" "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:1189 +#: doc/classes/ProjectSettings.xml:1190 msgid "" "On some platforms (especially mobile), precision issues in shaders can lead " "to reading 1 texel outside of bounds, particularly where rects are scaled. " @@ -47669,7 +47893,7 @@ msgid "" "texels." msgstr "" -#: doc/classes/ProjectSettings.xml:1193 +#: doc/classes/ProjectSettings.xml:1194 msgid "" "The amount of UV contraction. This figure is divided by 1000000, and is a " "proportion of the total texture dimensions, where the width and height are " @@ -47677,31 +47901,31 @@ msgid "" "Use the default unless correcting for a problem on particular hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:1197 +#: doc/classes/ProjectSettings.xml:1198 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_HIGH]." msgstr "" -#: doc/classes/ProjectSettings.xml:1200 +#: doc/classes/ProjectSettings.xml:1201 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_LOW]." msgstr "" -#: doc/classes/ProjectSettings.xml:1203 +#: doc/classes/ProjectSettings.xml:1204 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_MEDIUM]." msgstr "" -#: doc/classes/ProjectSettings.xml:1206 +#: doc/classes/ProjectSettings.xml:1207 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_ULTRA]." msgstr "" -#: doc/classes/ProjectSettings.xml:1209 +#: doc/classes/ProjectSettings.xml:1210 msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -47709,7 +47933,7 @@ msgid "" "programmatically, use [method VisualServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:1212 +#: doc/classes/ProjectSettings.xml:1213 msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -47719,46 +47943,53 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:1215 +#: doc/classes/ProjectSettings.xml:1216 msgid "" "The use of half-float vertex compression may be producing rendering errors " "on some platforms (especially iOS). These have been seen particularly in " "particles. Disabling half-float may resolve these problems." msgstr "" -#: doc/classes/ProjectSettings.xml:1218 +#: doc/classes/ProjectSettings.xml:1219 +msgid "" +"iOS specific override for [member rendering/gles2/compatibility/" +"disable_half_float], due to poor support for half-float vertex compression " +"on many devices." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1222 msgid "" -"If [code]true[/code] and available on the target device, enables high " -"floating point precision for all shader computations in GLES2.\n" +"If [code]true[/code] and available on the target Android device, enables " +"high floating point precision for all shader computations in GLES2.\n" "[b]Warning:[/b] High floating point precision can be extremely slow on older " "devices and is often not available at all. Use with caution." msgstr "" -#: doc/classes/ProjectSettings.xml:1222 +#: doc/classes/ProjectSettings.xml:1226 msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1225 +#: doc/classes/ProjectSettings.xml:1229 msgid "" "Max buffer size for drawing polygons. Any polygon bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1228 +#: doc/classes/ProjectSettings.xml:1232 msgid "" "Max index buffer size for drawing polygons. Any polygon bigger than this " "will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1231 +#: doc/classes/ProjectSettings.xml:1235 msgid "" "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). " "Nodes using more than this size will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1234 +#: doc/classes/ProjectSettings.xml:1238 msgid "" "Max number of lights renderable per object. This is further limited by " "hardware support. Most devices only support 409 lights, while many devices " @@ -47766,7 +47997,7 @@ msgid "" "memory usage and may decrease shader compile times." msgstr "" -#: doc/classes/ProjectSettings.xml:1237 +#: doc/classes/ProjectSettings.xml:1241 msgid "" "Max amount of elements renderable in a frame. If more elements than this are " "visible per frame, they will not be drawn. Keep in mind elements refer to " @@ -47776,7 +48007,7 @@ msgid "" "much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1240 +#: doc/classes/ProjectSettings.xml:1244 msgid "" "Max number of lights renderable in a frame. If more lights than this number " "are used, they will be ignored. Setting this low will slightly reduce memory " @@ -47785,7 +48016,7 @@ msgid "" "possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1243 +#: doc/classes/ProjectSettings.xml:1247 msgid "" "Max number of reflection probes renderable in a frame. If more reflection " "probes than this number are used, they will be ignored. Setting this low " @@ -47794,20 +48025,20 @@ msgid "" "consider lowering as much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1246 +#: doc/classes/ProjectSettings.xml:1250 msgid "" "Shaders have a time variable that constantly increases. At some point, it " "needs to be rolled back to zero to avoid precision errors on shader " "animations. This setting specifies when (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:1249 +#: doc/classes/ProjectSettings.xml:1253 msgid "" "If [code]true[/code], the texture importer will import lossless textures " "using the PNG format. Otherwise, it will default to using WebP." msgstr "" -#: doc/classes/ProjectSettings.xml:1252 +#: doc/classes/ProjectSettings.xml:1256 msgid "" "The default compression level for lossless WebP. Higher levels result in " "smaller files at the cost of compression speed. Decompression speed is " @@ -47816,7 +48047,7 @@ msgid "" "savings." msgstr "" -#: doc/classes/ProjectSettings.xml:1255 +#: doc/classes/ProjectSettings.xml:1259 msgid "" "On import, mesh vertex data will be split into two streams within a single " "vertex buffer, one for position data and the other for interleaved " @@ -47824,7 +48055,7 @@ msgid "" "Requires manual reimport of meshes after toggling." msgstr "" -#: doc/classes/ProjectSettings.xml:1258 +#: doc/classes/ProjectSettings.xml:1262 msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" @@ -47833,7 +48064,7 @@ msgid "" "to give the best overall performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1262 +#: doc/classes/ProjectSettings.xml:1266 msgid "" "The default convention is for portal normals to point outward (face outward) " "from the source room.\n" @@ -47843,20 +48074,20 @@ msgid "" "convertion to [Portal] nodes." msgstr "" -#: doc/classes/ProjectSettings.xml:1267 +#: doc/classes/ProjectSettings.xml:1271 msgid "" "Show conversion logs.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1271 +#: doc/classes/ProjectSettings.xml:1275 msgid "" "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/" "code]. If [code]false[/code], they will be sent as [code]notifications[/" "code]." msgstr "" -#: doc/classes/ProjectSettings.xml:1274 +#: doc/classes/ProjectSettings.xml:1278 msgid "" "If enabled, while merging meshes, the system will also attempt to remove " "[Spatial] nodes that no longer have any children.\n" @@ -47865,13 +48096,13 @@ msgid "" "for markers or some other purpose." msgstr "" -#: doc/classes/ProjectSettings.xml:1278 +#: doc/classes/ProjectSettings.xml:1282 msgid "" "Show logs during PVS generation.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1282 +#: doc/classes/ProjectSettings.xml:1286 msgid "" "Uses a simplified method of generating PVS (potentially visible set) data. " "The results may not be accurate where more than one portal join adjacent " @@ -47881,46 +48112,46 @@ msgid "" "default method." msgstr "" -#: doc/classes/ProjectSettings.xml:1286 +#: doc/classes/ProjectSettings.xml:1290 msgid "" "If [code]true[/code], allocates the main framebuffer with high dynamic " "range. High dynamic range allows the use of [Color] values greater than 1.\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1290 +#: doc/classes/ProjectSettings.xml:1294 msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " "devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1293 +#: doc/classes/ProjectSettings.xml:1297 msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:1296 +#: doc/classes/ProjectSettings.xml:1300 msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:1299 +#: doc/classes/ProjectSettings.xml:1303 msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:1302 +#: doc/classes/ProjectSettings.xml:1306 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1305 +#: doc/classes/ProjectSettings.xml:1309 msgid "" "The video driver to use (\"GLES2\" or \"GLES3\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -47930,7 +48161,7 @@ msgid "" "updated, so use [method OS.get_current_video_driver] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1309 +#: doc/classes/ProjectSettings.xml:1313 msgid "" "If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 " "driver is not supported.\n" @@ -47942,7 +48173,7 @@ msgid "" "data pack's size." msgstr "" -#: doc/classes/ProjectSettings.xml:1313 +#: doc/classes/ProjectSettings.xml:1317 msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " @@ -47950,7 +48181,7 @@ msgid "" "4, 8, 16)." msgstr "" -#: doc/classes/ProjectSettings.xml:1316 +#: doc/classes/ProjectSettings.xml:1320 msgid "" "Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " "around the edges of polygons. A higher MSAA value results in smoother edges " @@ -47958,7 +48189,7 @@ msgid "" "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1320 +#: doc/classes/ProjectSettings.xml:1324 msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -47967,7 +48198,7 @@ msgid "" "[member rendering/quality/filters/use_fxaa]." msgstr "" -#: doc/classes/ProjectSettings.xml:1323 +#: doc/classes/ProjectSettings.xml:1327 msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -47981,7 +48212,7 @@ msgid "" "disabled when targeting mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1328 +#: doc/classes/ProjectSettings.xml:1332 msgid "" "Enables FXAA in the root Viewport. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -47991,7 +48222,7 @@ msgid "" "quality/filters/sharpen_intensity])." msgstr "" -#: doc/classes/ProjectSettings.xml:1331 +#: doc/classes/ProjectSettings.xml:1335 msgid "" "If [code]true[/code], uses nearest-neighbor mipmap filtering when using " "mipmaps (also called \"bilinear filtering\"), which will result in visible " @@ -48000,7 +48231,7 @@ msgid "" "mipmap filtering (also called \"trilinear filtering\") is used." msgstr "" -#: doc/classes/ProjectSettings.xml:1334 +#: doc/classes/ProjectSettings.xml:1338 msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " @@ -48010,54 +48241,54 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1337 +#: doc/classes/ProjectSettings.xml:1341 msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1340 +#: doc/classes/ProjectSettings.xml:1344 msgid "" "Enable usage of bicubic sampling in baked lightmaps. This results in " "smoother looking lighting at the expense of more bandwidth usage. On GLES2, " "changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1343 +#: doc/classes/ProjectSettings.xml:1347 msgid "" "Lower-end override for [member rendering/quality/lightmapping/" "use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1346 +#: doc/classes/ProjectSettings.xml:1350 msgid "" "Size of the atlas used by reflection probes. A larger size can result in " "higher visual quality, while a smaller size will be faster and take up less " "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1349 +#: doc/classes/ProjectSettings.xml:1353 msgid "" "Number of subdivisions to use for the reflection atlas. A higher number " "lowers the quality of each atlas, but allows you to use more." msgstr "" -#: doc/classes/ProjectSettings.xml:1352 +#: doc/classes/ProjectSettings.xml:1356 msgid "" "If [code]true[/code], uses a high amount of samples to create blurred " "variants of reflection probes and panorama backgrounds (sky). Those blurred " "variants are used by rough materials." msgstr "" -#: doc/classes/ProjectSettings.xml:1355 +#: doc/classes/ProjectSettings.xml:1359 msgid "" "Lower-end override for [member rendering/quality/reflections/" "high_quality_ggx] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1358 +#: doc/classes/ProjectSettings.xml:1362 msgid "" "Limits the size of the irradiance map which is normally determined by " "[member Sky.radiance_size]. A higher size results in a higher quality " @@ -48068,61 +48299,61 @@ msgid "" "maps well and may crash if this is set too high." msgstr "" -#: doc/classes/ProjectSettings.xml:1362 +#: doc/classes/ProjectSettings.xml:1366 msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise on " "reflections, but costs more performance and memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1365 +#: doc/classes/ProjectSettings.xml:1369 msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1368 +#: doc/classes/ProjectSettings.xml:1372 msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1371 +#: doc/classes/ProjectSettings.xml:1375 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1374 +#: doc/classes/ProjectSettings.xml:1378 msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1377 +#: doc/classes/ProjectSettings.xml:1381 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1380 +#: doc/classes/ProjectSettings.xml:1384 msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1383 +#: doc/classes/ProjectSettings.xml:1387 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1386 +#: doc/classes/ProjectSettings.xml:1390 msgid "" "If [code]true[/code], enables new physical light attenuation for " "[OmniLight]s and [SpotLight]s. This results in more realistic lighting " @@ -48133,7 +48364,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1390 +#: doc/classes/ProjectSettings.xml:1394 msgid "" "Size for cubemap into which the shadow is rendered before being copied into " "the shadow atlas. A higher number can result in higher resolution shadows " @@ -48142,26 +48373,26 @@ msgid "" "size] will not result in a perceptible increase in visual quality." msgstr "" -#: doc/classes/ProjectSettings.xml:1393 doc/classes/ProjectSettings.xml:1396 -#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402 +#: doc/classes/ProjectSettings.xml:1397 doc/classes/ProjectSettings.xml:1400 +#: doc/classes/ProjectSettings.xml:1403 doc/classes/ProjectSettings.xml:1406 msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1405 +#: doc/classes/ProjectSettings.xml:1409 msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1408 +#: doc/classes/ProjectSettings.xml:1412 msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1411 +#: doc/classes/ProjectSettings.xml:1415 msgid "" "Shadow filter mode. Higher-quality settings result in smoother shadows that " "flicker less when moving. \"Disabled\" is the fastest option, but also has " @@ -48172,20 +48403,20 @@ msgid "" "shadow appearance similar to the one produced by the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1415 +#: doc/classes/ProjectSettings.xml:1419 msgid "" "Lower-end override for [member rendering/quality/shadows/filter_mode] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1418 +#: doc/classes/ProjectSettings.xml:1422 msgid "" "Forces [MeshInstance] to always perform skinning on the CPU (applies to both " "GLES2 and GLES3).\n" "See also [member rendering/quality/skinning/software_skinning_fallback]." msgstr "" -#: doc/classes/ProjectSettings.xml:1422 +#: doc/classes/ProjectSettings.xml:1426 msgid "" "Allows [MeshInstance] to perform skinning on the CPU when the hardware " "doesn't support the default GPU skinning process with GLES2.\n" @@ -48197,52 +48428,52 @@ msgid "" "already applied to the modelview matrix." msgstr "" -#: doc/classes/ProjectSettings.xml:1428 +#: doc/classes/ProjectSettings.xml:1432 msgid "" "The rendering octree balance can be changed to favor smaller ([code]0[/" "code]), or larger ([code]1[/code]) branches.\n" "Larger branches can increase performance significantly in some projects." msgstr "" -#: doc/classes/ProjectSettings.xml:1432 +#: doc/classes/ProjectSettings.xml:1436 msgid "" "Enables the use of bounding volume hierarchy instead of octree for rendering " "spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1435 +#: doc/classes/ProjectSettings.xml:1439 msgid "" "Improves quality of subsurface scattering, but cost significantly increases." msgstr "" -#: doc/classes/ProjectSettings.xml:1438 +#: doc/classes/ProjectSettings.xml:1442 msgid "Quality setting for subsurface scattering (samples taken)." msgstr "" -#: doc/classes/ProjectSettings.xml:1441 +#: doc/classes/ProjectSettings.xml:1445 msgid "Max radius used for subsurface scattering samples." msgstr "" -#: doc/classes/ProjectSettings.xml:1444 +#: doc/classes/ProjectSettings.xml:1448 msgid "" "Weight subsurface scattering samples. Helps to avoid reading samples from " "unrelated parts of the screen." msgstr "" -#: doc/classes/ProjectSettings.xml:1447 +#: doc/classes/ProjectSettings.xml:1451 msgid "" "Use high-quality voxel cone tracing. This results in better-looking " "reflections, but is much more expensive on the GPU." msgstr "" -#: doc/classes/ProjectSettings.xml:1450 +#: doc/classes/ProjectSettings.xml:1454 msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1453 +#: doc/classes/ProjectSettings.xml:1457 msgid "" "If [code]true[/code], a thread safe version of BVH (bounding volume " "hierarchy) will be used in rendering and Godot physics.\n" @@ -48250,7 +48481,7 @@ msgid "" "incorrect object visibility)." msgstr "" -#: doc/classes/ProjectSettings.xml:1457 +#: doc/classes/ProjectSettings.xml:1461 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " @@ -48260,10 +48491,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1461 +#: doc/classes/ProjectSettings.xml:1465 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " @@ -48272,10 +48503,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1465 +#: doc/classes/ProjectSettings.xml:1469 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " @@ -48284,10 +48515,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1469 +#: doc/classes/ProjectSettings.xml:1473 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " @@ -48296,10 +48527,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1473 +#: doc/classes/ProjectSettings.xml:1477 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " @@ -48308,10 +48539,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1477 +#: doc/classes/ProjectSettings.xml:1481 msgid "" "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in " "pixels)." @@ -59840,26 +60071,33 @@ msgid "Text [Color] used when the [ToolButton] is disabled." msgstr "" #: doc/classes/ToolButton.xml:39 -msgid "Text [Color] used when the [ToolButton] is being hovered." +msgid "" +"Text [Color] used when the [ToolButton] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/ToolButton.xml:42 -msgid "Text [Color] used when the [ToolButton] is being pressed." +msgid "Text [Color] used when the [ToolButton] is being hovered." msgstr "" #: doc/classes/ToolButton.xml:45 -msgid "[StyleBox] used when the [ToolButton] is being hovered." +msgid "Text [Color] used when the [ToolButton] is being pressed." msgstr "" #: doc/classes/ToolButton.xml:48 -msgid "The horizontal space between [ToolButton]'s icon and text." +msgid "[StyleBox] used when the [ToolButton] is being hovered." msgstr "" #: doc/classes/ToolButton.xml:51 -msgid "Default [StyleBox] for the [ToolButton]." +msgid "The horizontal space between [ToolButton]'s icon and text." msgstr "" #: doc/classes/ToolButton.xml:54 +msgid "Default [StyleBox] for the [ToolButton]." +msgstr "" + +#: doc/classes/ToolButton.xml:57 msgid "[StyleBox] used when the [ToolButton] is being pressed." msgstr "" @@ -72197,6 +72435,19 @@ msgstr "" "Wenn [code]true[/code], dann werden untergeordnete Nodes sortiert, " "anderenfalls wird die Sortierung deaktiviert." +#, fuzzy +#~ msgid "" +#~ "Returns a list of intersecting [Area]s. For performance reasons " +#~ "(collisions are all processed at the same time) this list is modified " +#~ "once during the physics step, not immediately after objects are moved. " +#~ "Consider using signals instead." +#~ msgstr "" +#~ "Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus " +#~ "Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +#~ "diese Liste einmal während des Physikschritts geändert, nicht sofort nach " +#~ "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " +#~ "Signalen." + #~ msgid "Returns the label used for built-in text." #~ msgstr "Gibt das für den eingebauten Text verwendete Label zurück." |