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-rw-r--r--doc/translations/de.po53117
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diff --git a/doc/translations/de.po b/doc/translations/de.po
index 76eff809ff..81280378ff 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -7,16 +7,43 @@
# So Wieso <sowieso@dukun.de>, 2020.
# artism90 <artism90@googlemail.com>, 2020.
# HugeGameArt <hugegameartgd@gmail.com>, 2020.
-# Günther Bohn <ciscouser@gmx.de>, 2020.
+# Günther Bohn <ciscouser@gmx.de>, 2020, 2021.
# Rémi Verschelde <akien@godotengine.org>, 2020.
# Julian Pritzi <julian.pritzi@gmail.com>, 2020.
# Markus Lechner <marcus.lechner@gmail.com>, 2020.
+# lmarz <leon.marz@kabelmail.de>, 2020.
+# Helmut Hirtes <helmut.h@gmx.de>, 2020.
+# Michal695 <michalek.jedrzejak@gmail.com>, 2020.
+# Dusk <marvin.a.fuerus@gmail.com>, 2020, 2021.
+# Aaron H <aago2001@web.de>, 2020.
+# Gehteuchimmer Nochnichtsan <31415card@web.de>, 2020, 2021.
+# GrauBlitZ <steffen-kremer@outlook.com>, 2020.
+# Geometror <hendrik.brucker@mail.de>, 2020, 2021.
+# Phil Ipp <philk.7438@gmail.com>, 2020.
+# Bjarne Hiller <bjarne.hiller@gmail.com>, 2020.
+# Martin <martinreininger@gmx.net>, 2021.
+# The Origin <fifeimcity@gmail.com>, 2021.
+# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
+# RoniPerson <online141@gmx.de>, 2021.
+# Badewu <neumanntobias3@t-online.de>, 2021.
+# Linux User <no-ads@mail.de>, 2021.
+# Independent-Eye <michalek.jedrzejak@gmail.com>, 2021.
+# Leon Wehrwein <wel@outlook.de>, 2021.
+# Ron Eric Hackländer <mail@roneric.net>, 2021.
+# Stephan Kerbl <stephankerbl@gmail.com>, 2021.
+# jmih03 <joerni@mail.de>, 2021.
+# spoadr <spoadr@gmx.ch>, 2021.
+# Tim <tim14speckenwirth@gmail.com>, 2021.
+# user <online141@gmx.de>, 2021.
+# Jummit <jummit@web.de>, 2021.
+# Bastian <bastian.ike@gmail.com>, 2021.
+# KuhnChris <kuhnchris@kuhnchris.eu>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-08-11 14:39+0000\n"
-"Last-Translator: Günther Bohn <ciscouser@gmx.de>\n"
+"PO-Revision-Date: 2021-11-18 13:37+0000\n"
+"Last-Translator: KuhnChris <kuhnchris@kuhnchris.eu>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -24,45 +51,45 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.9.1-dev\n"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Description"
msgstr "Beschreibung"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Tutorials"
msgstr "Anleitungen"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Properties"
msgstr "Eigenschaften"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Methods"
msgstr "Methoden"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Signals"
msgstr "Signale"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Enumerations"
msgstr "Aufzählungen"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Constants"
msgstr "Konstanten"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Property Descriptions"
msgstr "Eigenschaften-Beschreibung"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Method Descriptions"
msgstr "Methoden-Beschreibung"
@@ -81,7 +108,7 @@ msgstr ""
"Funktionen werden über Objekte bereitgestellt. (Schlüsselwörter: builtin, "
"built in, nativ, grundlegend, globale Funktionen.)"
-#: modules/gdscript/doc_classes/@GDScript.xml:24
+#: modules/gdscript/doc_classes/@GDScript.xml:19
msgid ""
"Returns a color constructed from integer red, green, blue, and alpha "
"channels. Each channel should have 8 bits of information ranging from 0 to "
@@ -105,7 +132,7 @@ msgstr ""
"red = Color8(255, 0, 0)\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:42
+#: modules/gdscript/doc_classes/@GDScript.xml:34
msgid ""
"Returns a color according to the standardized [code]name[/code] with "
"[code]alpha[/code] ranging from 0 to 1.\n"
@@ -122,101 +149,111 @@ msgstr ""
"Die unterstützten Farbnamen sind die gleichen wie die in [Color] definierten "
"Konstanten."
-#: modules/gdscript/doc_classes/@GDScript.xml:55
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:45
msgid ""
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
"value).\n"
"[codeblock]\n"
-"# a is 1\n"
-"a = abs(-1)\n"
+"a = abs(-1) # a is 1\n"
"[/codeblock]"
msgstr ""
"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. "
-"vorzeichenloser Wert, funktioniert für Ganzzahl und Fließkommazahl).\n"
-"[Codeblock]\n"
-"# a ist 1\n"
-"a = abs(-1)\n"
+"vorzeichenloser Wert).\n"
+"[codeblock]\n"
+"a = abs(-1) # a ist 1\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:68
+#: modules/gdscript/doc_classes/@GDScript.xml:55
msgid ""
"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
-"cosine [code]s[/code].\n"
+"cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
+"[code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant "
+"NAN].\n"
"[codeblock]\n"
"# c is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
-"Gibt den Bogenkosinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie "
-"diese Funktion, um den Winkel des Kosinus [code]s[/code] zu erhalten.\n"
+"Gibt den Arkuskosinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie "
+"diese Funktion, um den Winkel des Kosinus [code]s[/code] zu erhalten. "
+"[code]s[/code] muss zwischen [code]-1.0[/code] und [code]1.0[/code] "
+"(inklusiv) liegen, sonst wird [method acos] [constant NAN] zurückgeben.\n"
"[Codeblock]\n"
"# c ist 0,523599 oder 30 Grad, wenn mit rad2deg(s) umgerechnet\n"
"c = acos(0,866025)\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:81
+#: modules/gdscript/doc_classes/@GDScript.xml:66
msgid ""
"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
-"sine [code]s[/code].\n"
+"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
+"[code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant "
+"NAN].\n"
"[codeblock]\n"
"# s is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
"s = asin(0.5)\n"
"[/codeblock]"
msgstr ""
-"Gibt den Arcussinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie "
-"diese Funktion, um den Sinuswinkel [code]s[/code] zu erhalten.\n"
+"Gibt den Arkussinus von [code]s[/code] in Bogenmaß zurück. Verwenden Sie "
+"diese Funktion, um den Sinuswinkel [code]s[/code] zu erhalten. [code]s[/"
+"code] muss zwischen [code]-1.0[/code] und [code]1.0[/code] (inklusiv) "
+"liegen, sonst wird [method asin] [constant NAN] zurückgeben.\n"
"[Codeblock]\n"
"# s ist 0,523599 oder 30 Grad, wenn mit rad2deg(s) umgerechnet\n"
"s = asin(0,5)\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:96
+#: modules/gdscript/doc_classes/@GDScript.xml:78
msgid ""
"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
-"[code]condition[/code] is [code]false[/code], an error is generated and the "
-"program is halted until you resume it. Only executes in debug builds, or "
-"when running the game from the editor. Use it for debugging purposes, to "
-"make sure a statement is [code]true[/code] during development.\n"
+"[code]condition[/code] is [code]false[/code], an error is generated. When "
+"running from the editor, the running project will also be paused until you "
+"resume it. This can be used as a stronger form of [method push_error] for "
+"reporting errors to project developers or add-on users.\n"
+"[b]Note:[/b] For performance reasons, the code inside [method assert] is "
+"only executed in debug builds or when running the project from the editor. "
+"Don't include code that has side effects in an [method assert] call. "
+"Otherwise, the project will behave differently when exported in release "
+"mode.\n"
"The optional [code]message[/code] argument, if given, is shown in addition "
"to the generic \"Assertion failed\" message. You can use this to provide "
"additional details about why the assertion failed.\n"
"[codeblock]\n"
-"# Imagine we always want speed to be between 0 and 20\n"
-"speed = -10\n"
+"# Imagine we always want speed to be between 0 and 20.\n"
+"var speed = -10\n"
"assert(speed < 20) # True, the program will continue\n"
"assert(speed >= 0) # False, the program will stop\n"
-"assert(speed >= 0 && speed < 20) # You can also combine the two conditional "
+"assert(speed >= 0 and speed < 20) # You can also combine the two conditional "
"statements in one check\n"
"assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
-"Behauptet, dass die [code]Bedingung[/code] [code]wahr ist[/code]. Wenn die "
-"[code]Bedingung[/code] [code]falsch[/code] ist, wird ein Fehler erzeugt, und "
-"das Programm wird angehalten, bis Sie es wieder aufnehmen. Wird nur in Debug-"
-"Builds oder beim Ausführen des Spiels vom Editor aus ausgeführt. Verwenden "
-"Sie sie für Debugging-Zwecke, um sicherzustellen, dass eine Aussage während "
-"der Entwicklung [code]true[/code] ist.\n"
-"Das optionale Argument [code]message[/code] wird, falls angegeben, "
-"zusätzlich zu der allgemeinen Meldung \"Behauptung fehlgeschlagen\" "
-"angezeigt. Sie können dies verwenden, um zusätzliche Einzelheiten darüber "
-"anzugeben, warum die Behauptung fehlgeschlagen ist.\n"
-"[Codeblock]\n"
-"# Stellen Sie sich vor, wir wollen immer eine Geschwindigkeit zwischen 0 und "
-"20\n"
-"Geschwindigkeit = -10\n"
-"assert(Geschwindigkeit < 20) # Richtig, das Programm wird fortgesetzt\n"
-"assert(speed >= 0) # Falsch, das Programm wird gestoppt\n"
-"assert(speed >= 0 && speed < 20) # Sie können die beiden bedingten "
-"Anweisungen auch in einer Prüfung kombinieren\n"
-"assert(Geschwindigkeit < 20, \"Geschwindigkeit = %f, aber die "
-"Geschwindigkeitsbegrenzung beträgt 20\" % Geschwindigkeit) # Eine Nachricht "
-"mit klärenden Details anzeigen\n"
+"Stellt sicher, dass [code]condition[/code] [code]true[/code] ist. Wenn "
+"[code]condition[/code] [code]false[/code] ist wird ein Fehler erzeugt. Wenn "
+"das Spiel vom Editor aus gestartet wurde wird es außerdem pausiert. Zum "
+"Fortfahren muss es vom Editor aus fortgesetzt werden.\n"
+"[b]Hinweis:[/b] Der Code innerhalb von [method assert] wird nur in Debug-"
+"Builds oder beim Ausführen des Spiels vom Editor ausgeführt. Desswegen "
+"sollte kein Code mit Nebeneffekten (z.B.: ändern von Variablen) innerhalb "
+"der Argumente von [method assert] genutzt werden. Sonst wird sich das Spiel "
+"in exportierten Versionen anders verhalten als im Editor.\n"
+"Das optionale Argument [code]message[/code] wird, zusätzlich zu der "
+"allgemeinen Fehlermeldung angezeigt. Das kann verwendet werden um genauere "
+"Informationen zum Grund des Fehlers zu geben.\n"
+"[codeblock]\n"
+"# Angenommen, wir wollen immer eine Geschwindigkeit zwischen 0 und 20\n"
+"var geschwindigkeit = -10\n"
+"assert(geschwindigkeit < 20) # Wahr, das Programm wird fortgesetzt\n"
+"assert(geschwindigkeit >= 0) # Falsch, das Programm wird gestoppt\n"
+"assert(geschwindigkeit >= 0 and geschwindigkeit < 20) # Zwei Aussagen können "
+"in einer Prüfung zusammengefasst werden\n"
+"assert(geschwindigkeit < 20, \"Geschwindigkeit = %f, aber die "
+"Geschwindigkeitsbegrenzung beträgt 20\" % geschwindigkeit) # Zeigt eine "
+"Nachricht mit klärenden Details\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:114
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:95
msgid ""
"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
@@ -227,17 +264,17 @@ msgid ""
"a = atan(0.5) # a is 0.463648\n"
"[/codeblock]"
msgstr ""
-"Gibt den Arkustangens von [code]s[/code] in Bogenmaß zurück. Verwenden Sie "
-"ihn, um den Winkel aus der Tangente eines Winkels in der Trigonometrie zu "
-"erhalten: [code]atan(tan(Winkel)) == Winkel[/code].\n"
+"Gibt die Bogentangente von [code]s[/code] in Bogenmaßen zurück. Verwende es, "
+"um den Winkel aus der Tangente eines Winkels in der Trigonometrie zu "
+"erhalten: [code]atan(tan(angle)) == angle[/code].\n"
"Die Methode kann nicht wissen, in welchen Quadranten der Winkel fallen soll. "
-"Siehe [Methode atan2], wenn Sie immer einen genauen Winkel wünschen.\n"
-"[codeblock]\n"
+"Siehe [method atan2], wenn sowohl [code]y[/code] als auch [code]x[/code] "
+"vorhanden ist.\n"
+"[Codeblock]\n"
"a = atan(0.5) # a ist 0.463648\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:129
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:107
msgid ""
"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
"of tangent [code]y/x[/code]. To compute the value, the method takes into "
@@ -247,15 +284,16 @@ msgid ""
"a = atan2(0, -1) # a is 3.141593\n"
"[/codeblock]"
msgstr ""
-"Gibt den Arkustangens von [code]y/x[/code] in Bogenmaß zurück. Verwenden Sie "
+"Gibt den Arkustangens von [code]y/x[/code] im Bogenmaß zurück. Verwenden Sie "
"diese Funktion, um den Winkel der Tangente [code]y/x[/code] zu erhalten. Um "
"den Wert zu berechnen, berücksichtigt die Methode das Vorzeichen beider "
"Argumente, um den Quadranten zu bestimmen.\n"
-"[Kodeblock]\n"
+"Wichtiger Hinweis: Der Y Wert kommt zuerst, gemäß Konvention.\n"
+"[codeblock]\n"
"a = atan2(0, -1) # a ist 3,141593\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:144
+#: modules/gdscript/doc_classes/@GDScript.xml:119
msgid ""
"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
"[code]true[/code] decoding objects is allowed.\n"
@@ -264,14 +302,13 @@ msgid ""
"avoid potential security threats (remote code execution)."
msgstr ""
"Dekodiert ein Byte-Array zurück zu einem Wert. Wenn [code]allow_objects[/"
-"code] gleich [code]wahr[/code] ist, ist die Dekodierung von Objekten "
-"erlaubt.\n"
+"code] gleich [code]wahr[/code], ist die Dekodierung von Objekten erlaubt.\n"
"[b]WARNUNG:[/b] Deserialisierte Objekte können Code enthalten, der "
"ausgeführt wird. Verwenden Sie diese Option nicht, wenn das serialisierte "
"Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle "
"Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)."
-#: modules/gdscript/doc_classes/@GDScript.xml:156
+#: modules/gdscript/doc_classes/@GDScript.xml:128
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145
msgid ""
"Converts a 2D point expressed in the cartesian coordinate system (X and Y "
@@ -282,24 +319,25 @@ msgstr ""
"Achse) in ein Polarkoordinatensystem (die Distanz vom Ursprung und der "
"Winkel)."
-#: modules/gdscript/doc_classes/@GDScript.xml:165
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:135
msgid ""
"Rounds [code]s[/code] upward (towards positive infinity), returning the "
"smallest whole number that is not less than [code]s[/code].\n"
"[codeblock]\n"
-"i = ceil(1.45) # i is 2\n"
-"i = ceil(1.001) # i is 2\n"
-"[/codeblock]"
+"a = ceil(1.45) # a is 2.0\n"
+"a = ceil(1.001) # a is 2.0\n"
+"[/codeblock]\n"
+"See also [method floor], [method round], [method stepify], and [int]."
msgstr ""
-"Rundet [code] s [/code] nach oben und gibt den kleinsten Integralwert "
-"zurück, der nicht kleiner als [code] s [/code] ist.\n"
-"[Codeblock]\n"
-"i = Ceil (1,45) # i ist 2\n"
-"i = Ceil (1.001) # i ist 2\n"
-"[/ codeblock]"
+"Rundet [code]s[/code] nach oben auf und gibt die kleinste ganze Zahl zurück, "
+"die nicht geringer ist als [code]s[/code].\n"
+"[codeblock]\n"
+"a = ceil(1.45) # a ist 2.0\n"
+"a = ceil(1.001) # a ist 2.0\n"
+"[/codeblock]\n"
+"Siehe auch [method floor], [method round], [method stepify] und [int]."
-#: modules/gdscript/doc_classes/@GDScript.xml:178
+#: modules/gdscript/doc_classes/@GDScript.xml:147
msgid ""
"Returns a character as a String of the given Unicode code point (which is "
"compatible with ASCII code).\n"
@@ -310,42 +348,34 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method ord]."
msgstr ""
-"Gibt ein Zeichen als Zeichenfolge des angegebenen Unicode-Codepunkts zurück "
-"(der mit ASCII-Code kompatibel ist).\n"
-"[Codeblock]\n"
-"a = char (65) # a ist \"A\"\n"
-"a = char (65 + 32) # a ist \"a\"\n"
-"a = char (8364) # a ist \"€\"\n"
-"[/ codeblock]\n"
+"Gibt ein Zeichen als Zeichenkette mit dem angegebenen Unicode-Codepunkt (der "
+"mit dem ASCII-Code kompatibel ist) zurück.\n"
+"[codeblock]\n"
+"a = char(65) # a ist \"A\"\n"
+"a = char(65 + 32) # a ist \"a\"\n"
+"a = char(8364) # a ist \"€\"\n"
+"[/codeblock]\n"
"Dies ist die Umkehrung von [method ord]."
-#: modules/gdscript/doc_classes/@GDScript.xml:197
+#: modules/gdscript/doc_classes/@GDScript.xml:162
msgid ""
"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
"and not more than [code]max[/code].\n"
"[codeblock]\n"
-"speed = 1000\n"
-"# a is 20\n"
-"a = clamp(speed, 1, 20)\n"
-"\n"
-"speed = -10\n"
-"# a is 1\n"
-"a = clamp(speed, 1, 20)\n"
+"a = clamp(1000, 1, 20) # a is 20\n"
+"a = clamp(-10, 1, 20) # a is 1\n"
+"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
"Klammert [code]Wert[/code] und gibt einen Wert von nicht weniger als "
"[code]min[/code] und nicht mehr als [code]max[/code] zurück.\n"
"[codeblock]\n"
-"speed = 1000\n"
-"# a is 20\n"
-"a = clamp(speed, 1, 20)\n"
-"\n"
-"speed = -10\n"
-"# a is 1\n"
-"a = clamp(speed, 1, 20)\n"
+"a = clamp(1000, 1, 20) # a ist 20\n"
+"a = clamp(-10, 1, 20) # a ist 1\n"
+"a = clamp(15, 1, 20) # a ist 15\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:217
+#: modules/gdscript/doc_classes/@GDScript.xml:175
msgid ""
"Converts from a type to another in the best way possible. The [code]type[/"
"code] parameter uses the [enum Variant.Type] values.\n"
@@ -369,92 +399,119 @@ msgstr ""
"print(a.length())\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:234
+#: modules/gdscript/doc_classes/@GDScript.xml:190
msgid ""
"Returns the cosine of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
-"# Prints 1 then -1\n"
-"print(cos(PI * 2))\n"
-"print(cos(PI))\n"
+"a = cos(TAU) # a is 1.0\n"
+"a = cos(PI) # a is -1.0\n"
"[/codeblock]"
msgstr ""
-"Gibt den Kosinus des Winkels [code]s[/code] in Bogenmaß zurück.\n"
+"Gibt den Cosinus des Winkels [code]s[/code] in Radiant zurück.\n"
"[codeblock]\n"
-"# Prints 1 then -1\n"
-"print(cos(PI * 2))\n"
-"print(cos(PI))\n"
+"a = cos(TAU) # a ist 1.0\n"
+"a = cos(PI) # a ist -1.0\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:248
+#: modules/gdscript/doc_classes/@GDScript.xml:201
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
-"# Prints 1.543081\n"
-"print(cosh(1))\n"
+"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
"Gibt den hyperbolischen Kosinus von [code]s[/code] in Bogenmaß zurück.\n"
"[codeblock]\n"
-"# Prints 1.543081\n"
-"print(cosh(1))\n"
+"print(cosh(1)) # Gibt 1.543081 aus\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:261
+#: modules/gdscript/doc_classes/@GDScript.xml:211
msgid "Converts from decibels to linear energy (audio)."
msgstr "Konvertiert von Dezibel in lineare Energie (Audio)."
-#: modules/gdscript/doc_classes/@GDScript.xml:274
+#: modules/gdscript/doc_classes/@GDScript.xml:218
+msgid "Deprecated alias for [method step_decimals]."
+msgstr "Veralteter Alias für [method step_decimals]."
+
+#: modules/gdscript/doc_classes/@GDScript.xml:227
msgid ""
+"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
+"Godot 4.0, please use [method move_toward] instead.\n"
"Returns the result of [code]value[/code] decreased by [code]step[/code] * "
"[code]amount[/code].\n"
"[codeblock]\n"
-"# a = 59\n"
-"a = dectime(60, 10, 0.1))\n"
+"a = dectime(60, 10, 0.1)) # a is 59.0\n"
"[/codeblock]"
msgstr ""
-"Gibt das Ergebnis von [code]Wert[/code] vermindert um [code]Schritt[/code] * "
-"[code]Betrag[/code] zurück.\n"
+"[b]Hinweis:[/b] [code]dectime[/code] ist veraltet und wird in Godot 4.0 "
+"entfernt. [method move_toward] kann stattdessen verwendet werden.\n"
+"Gibt das Ergebnis von [code]value[/code] vermindert um [code]step[/code] * "
+"[code]amount[/code] zurück.\n"
"[codeblock]\n"
-"# a = 59\n"
-"a = dectime(60, 10, 0.1))\n"
+"a = dectime(60, 10, 0.1)) # a ist 59.0\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:287
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:238
msgid ""
"Converts an angle expressed in degrees to radians.\n"
"[codeblock]\n"
-"# r is 3.141593\n"
-"r = deg2rad(180)\n"
+"r = deg2rad(180) # r is 3.141593\n"
"[/codeblock]"
msgstr ""
-"Gibt Grad in Bogenmaß umgerechnet zurück.\n"
+"Rechnet einen im Gradmaß vorliegenden Winkel ins Bogenmaß um und gibt das "
+"Ergebnis zurück.\n"
"[codeblock]\n"
-"# r is 3.141593\n"
-"r = deg2rad(180)\n"
+"r = deg2rad(180) # r ist 3.141593\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:300
+#: modules/gdscript/doc_classes/@GDScript.xml:248
msgid ""
-"Converts a previously converted instance to a dictionary, back into an "
-"instance. Useful for deserializing."
+"Converts a dictionary (previously created with [method inst2dict]) back to "
+"an instance. Useful for deserializing."
msgstr ""
-"Konvertiert eine zuvor konvertierte Instanz in ein Wörterbuch, zurück in "
-"eine Instanz. Nützlich für die Deserialisierung."
+"Konvertiert ein Wörterbuch (das zuvor mit [method inst2dict] erstellt wurde) "
+"zurück in eine Instanz. Nützlich für die Deserialisierung."
-#: modules/gdscript/doc_classes/@GDScript.xml:311
+#: modules/gdscript/doc_classes/@GDScript.xml:256
#, fuzzy
msgid ""
-"Easing function, based on exponent. The curve values are: 0 is constant, 1 "
-"is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out "
-"in."
-msgstr ""
-"Erleichternde Funktion, basierend auf dem Exponenten. 0 ist konstant, 1 ist "
-"linear, 0 bis 1 ist ease-in, 1+ ist ease-out. Negative Werte sind in-out/out-"
-"in."
+"Returns an \"eased\" value of [code]x[/code] based on an easing function "
+"defined with [code]curve[/code]. This easing function is based on an "
+"exponent. The [code]curve[/code] can be any floating-point number, with "
+"specific values leading to the following behaviors:\n"
+"[codeblock]\n"
+"- Lower than -1.0 (exclusive): Ease in-out\n"
+"- 1.0: Linear\n"
+"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
+"- 0.0: Constant\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
+"- 1.0: Linear\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
+"[/codeblock]\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
+"See also [method smoothstep]. If you need to perform more advanced "
+"transitions, use [Tween] or [AnimationPlayer]."
+msgstr ""
+"Gibt einen interpolierten Wert von [code]x[/code] basiert auf einer Funktion "
+"die durch [code]curve[/code] definiert wird. Die Funktion basiert auf einem "
+"Exponent. Die [code]curve[/code] kann jegliche Gleitkommazahl sein, von "
+"welchen diese spezifische Werte zu folgendem Verhalten führen:\n"
+"[codeblock]\n"
+"- Weniger als -1.0 (exclusiv): Beschleunige in-out\n"
+"- 1.0: Linear\n"
+"- Zwischen -1.0 und 0.0 (exclusiv): Beschleunige out-in\n"
+"- 0.0: Konstant\n"
+"- Zwischen 0.0 und 1.0 (exclusiv): Beschleunige in\n"
+"- 1.0: Linear\n"
+"- Mehr als 1.0 (exclusive): Beschleunige out\n"
+"[/codeblock]\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
+"Siehe auch [method smoothstep]. Falls du fortgeschrittene Übergänge "
+"erstellen möchtest, benutze [Tween] oder [AnimationPlayer]."
-#: modules/gdscript/doc_classes/@GDScript.xml:320
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:274
msgid ""
"The natural exponential function. It raises the mathematical constant [b]e[/"
"b] to the power of [code]s[/code] and returns it.\n"
@@ -466,104 +523,96 @@ msgid ""
"[/codeblock]"
msgstr ""
"Die natürliche Exponentialfunktion. Sie hebt die mathematische Konstante "
-"[b]e[/b] in die Potenz von [code]s[/code] und gibt sie zurück. [b]e[/b] hat "
-"einen ungefähren Wert von 2,71828.\n"
+"[b]e[/b] in die Potenz von [code]s[/code] und gibt sie zurück.\n"
+"[b]e[/b] hat einen ungefähren Wert von 2,71828 und kann mit [code]exp(1)[/"
+"code] erhalten werden.\n"
"Für Exponenten zu anderen Basen verwenden Sie die Methode [Methode pow].\n"
"[codeblock]\n"
"a = exp(2) # Approximately 7.39\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:334
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:286
msgid ""
"Rounds [code]s[/code] downward (towards negative infinity), returning the "
"largest whole number that is not more than [code]s[/code].\n"
"[codeblock]\n"
-"# a is 2.0\n"
-"a = floor(2.99)\n"
-"# a is -3.0\n"
-"a = floor(-2.99)\n"
+"a = floor(2.45) # a is 2.0\n"
+"a = floor(2.99) # a is 2.0\n"
+"a = floor(-2.99) # a is -3.0\n"
"[/codeblock]\n"
-"[b]Note:[/b] This method returns a float. If you need an integer, you can "
-"use [code]int(s)[/code] directly."
-msgstr ""
-"Rundet [code]s[/code] auf die nächste kleinere ganze Zahl und gibt sie "
-"zurück.\n"
+"See also [method ceil], [method round], [method stepify], and [int].\n"
+"[b]Note:[/b] This method returns a float. If you need an integer and "
+"[code]s[/code] is a non-negative number, you can use [code]int(s)[/code] "
+"directly."
+msgstr ""
+"Rundet [code]s[/code] auf die nächste kleinere ganze Zahl nach unten (in "
+"Richtung negativ unendlich) und gibt die größte ganze Zahl zurück, die nicht "
+"größer als [code]s[/code] ist.\n"
"[codeblock]\n"
-"# a is 2.0\n"
-"a = floor(2.99)\n"
-"# a is -3.0\n"
-"a = floor(-2.99)\n"
+"a = floor(2.45) # a ist 2.0\n"
+"a = floor(2.99) # a ist 2.0\n"
+"a = floor(-2.99) # a ist -3.0\n"
"[/codeblock]\n"
-"[b]Hinweis:[/b] Diese Methode gibt einen Schwimmer zurück. Wenn Sie eine "
-"ganze Zahl benötigen, können Sie [code]int(s)[/code] direkt verwenden."
+"Siehe auch [method ceil], [method round], [method stepify], und [int].\n"
+"[b]Hinweis:[/b] Diese Methode gibt eine Fließkommazahl zurück. Wenn Sie eine "
+"Ganzzahl benötigen und [code]s[/code] nicht negativ ist, können Sie "
+"[code]int(s)[/code] direkt verwenden."
-#: modules/gdscript/doc_classes/@GDScript.xml:352
+#: modules/gdscript/doc_classes/@GDScript.xml:301
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
"[codeblock]\n"
-"# Remainder is 1.5\n"
-"var remainder = fmod(7, 5.5)\n"
+"r = fmod(7, 5.5) # r is 1.5\n"
"[/codeblock]\n"
"For the integer remainder operation, use the % operator."
msgstr ""
-"Gibt den Divisionsrest von [code]a/b[/code] mit nachkommastellen zurück\n"
+"Gibt den Divisionsrest von [code]a/b[/code] mit Nachkommastellen zurück und "
+"behält das Vorzeichen von [code]a[/code].\n"
"[codeblock]\n"
-"# Rest ist 1.5\n"
-"var rest = fmod(7, 5.5)\n"
+"var rest = fmod(7, 5.5) # rest ist 1.5\n"
"[/codeblock]\n"
"Für den Integer-Divisionsrest, den % Operator benutzen."
-#: modules/gdscript/doc_classes/@GDScript.xml:368
+#: modules/gdscript/doc_classes/@GDScript.xml:313
msgid ""
"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
"positive and negative.\n"
"[codeblock]\n"
-"var i = -6\n"
-"while i < 5:\n"
-" prints(i, fposmod(i, 3))\n"
-" i += 1\n"
+"for i in 7:\n"
+" var x = 0.5 * i - 1.5\n"
+" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
"[/codeblock]\n"
"Produces:\n"
"[codeblock]\n"
-"-6 0\n"
-"-5 1\n"
-"-4 2\n"
-"-3 0\n"
-"-2 1\n"
-"-1 2\n"
-"0 0\n"
-"1 1\n"
-"2 2\n"
-"3 0\n"
-"4 1\n"
+"-1.5 -0.0 0.0\n"
+"-1.0 -1.0 0.5\n"
+"-0.5 -0.5 1.0\n"
+" 0.0 0.0 0.0\n"
+" 0.5 0.5 0.5\n"
+" 1.0 1.0 1.0\n"
+" 1.5 0.0 0.0\n"
"[/codeblock]"
msgstr ""
-"Gibt den Fließkomma-Betrag von [code]a/b[/code] zurück, der sowohl positiv "
-"als auch negativ sein kann.\n"
+"Gibt den Fließkommamodulo von [code]a/b[/code] zurück, der gleichermaßen in "
+"positiv und negativ umschlägt.\n"
"[codeblock]\n"
-"var i = -6\n"
-"while i < 5:\n"
-" prints(i, fposmod(i, 3))\n"
-" i += 1\n"
+"for i in 7:\n"
+" var x = 0.5 * i - 1.5\n"
+" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
"[/codeblock]\n"
-"Ergibt:\n"
+"Gibt aus:\n"
"[codeblock]\n"
-"-6 0\n"
-"-5 1\n"
-"-4 2\n"
-"-3 0\n"
-"-2 1\n"
-"-1 2\n"
-"0 0\n"
-"1 1\n"
-"2 2\n"
-"3 0\n"
-"4 1\n"
+"-1.5 -0.0 0.0\n"
+"-1.0 -1.0 0.5\n"
+"-0.5 -0.5 1.0\n"
+" 0.0 0.0 0.0\n"
+" 0.5 0.5 0.5\n"
+" 1.0 1.0 1.0\n"
+" 1.5 0.0 0.0\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:399
+#: modules/gdscript/doc_classes/@GDScript.xml:336
msgid ""
"Returns a reference to the specified function [code]funcname[/code] in the "
"[code]instance[/code] node. As functions aren't first-class objects in "
@@ -589,7 +638,7 @@ msgstr ""
"print(a.call_func()) # Prints bar\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:413
+#: modules/gdscript/doc_classes/@GDScript.xml:349
msgid ""
"Returns an array of dictionaries representing the current call stack.\n"
"[codeblock]\n"
@@ -626,15 +675,19 @@ msgstr ""
"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:436
+#: modules/gdscript/doc_classes/@GDScript.xml:370
msgid ""
"Returns the integer hash of the variable passed.\n"
"[codeblock]\n"
"print(hash(\"a\")) # Prints 177670\n"
"[/codeblock]"
msgstr ""
+"Gibt den ganzahligen Hash-Wert einer Variable zurück.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) # Gibt 177670 aus\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:448
+#: modules/gdscript/doc_classes/@GDScript.xml:380
msgid ""
"Returns the passed instance converted to a dictionary (useful for "
"serializing).\n"
@@ -651,8 +704,21 @@ msgid ""
"[, res://test.gd, bar]\n"
"[/codeblock]"
msgstr ""
+"Gibt eine Instanz als Dictionary zurück (nützlich für die Serialisierung)\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var d = inst2dict(self)\n"
+" print(d.keys())\n"
+" print(d.values())\n"
+"[/codeblock]\n"
+"Gibt aus:\n"
+"[codeblock]\n"
+"[@subpath, @path, foo]\n"
+"[, res://test.gd, bar]\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:469
+#: modules/gdscript/doc_classes/@GDScript.xml:399
msgid ""
"Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
"have a unique instance ID.\n"
@@ -674,7 +740,7 @@ msgstr ""
" print(inst.foo) # Prints bar\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:489
+#: modules/gdscript/doc_classes/@GDScript.xml:415
msgid ""
"Returns a normalized value considering the given range. This is the opposite "
"of [method lerp].\n"
@@ -687,8 +753,18 @@ msgid ""
"# `ratio` is now 0.75.\n"
"[/codeblock]"
msgstr ""
+"Gibt den normalisierten Wert innerhalb eines Zahlenraums zurück. Das "
+"Gegenteil von [method lerp]\n"
+"[codeblock]\n"
+"var middle = lerp(20, 30, 0.75)\n"
+"# `middle` ist jetzt 27.5.\n"
+"# Nun tun wir so, als hätten wir das Original vergessen und wollten es "
+"zurückbekommen.\n"
+"var ratio = inverse_lerp(20, 30, 27.5)\n"
+"# `ratio` ist jetzt 0.75.\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:507
+#: modules/gdscript/doc_classes/@GDScript.xml:430
msgid ""
"Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
"approximately equal to each other.\n"
@@ -697,8 +773,15 @@ msgid ""
"magnitude of the numbers.\n"
"Infinity values of the same sign are considered equal."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn [code]a[/code] und [code]b[/code] "
+"ungefähr gleich sind.\n"
+"Ungefähr gleich bedeutet hier, dass der Betrag der Differenz zwischen "
+"[code]a[/code] und [code]b[/code] kleiner als Epsilon (Bezeichnung einer "
+"beliebig kleinen Zahl größer als Null) ist, welches mit der Größe beider "
+"Zahlenwerte skaliert.\n"
+"Unendliche Zahlenwerte mit gleichem Vorzeichen werden als gleich betrachtet."
-#: modules/gdscript/doc_classes/@GDScript.xml:518
+#: modules/gdscript/doc_classes/@GDScript.xml:439
msgid ""
"Returns whether [code]s[/code] is an infinity value (either positive "
"infinity or negative infinity)."
@@ -706,7 +789,7 @@ msgstr ""
"Liefert als Ergebnis ob [code]s[/code] ein unendlicher Wert ist (entweder "
"positiv unendlich oder negativ unendlich)."
-#: modules/gdscript/doc_classes/@GDScript.xml:527
+#: modules/gdscript/doc_classes/@GDScript.xml:446
msgid ""
"Returns whether [code]instance[/code] is a valid object (e.g. has not been "
"deleted from memory)."
@@ -714,26 +797,24 @@ msgstr ""
"Liefert als Ergebnis ob [code]instance[/code] ein gültiges Objekt ist (z.B. "
"wurde es noch nicht aus dem Speicher gelöscht)."
-#: modules/gdscript/doc_classes/@GDScript.xml:536
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:453
msgid ""
"Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
msgstr ""
-"Liefert als Ergebnis ob [code]s[/code] ein NaN (Not-A-Number = keine Nummer) "
-"ist."
+"Liefert als Ergebnis ob [code]s[/code] ein NaN (Not-A-Number = keine Nummer "
+"oder nicht gültig) ist."
-#: modules/gdscript/doc_classes/@GDScript.xml:545
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:460
msgid ""
"Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n"
"This method is faster than using [method is_equal_approx] with one value as "
"zero."
msgstr ""
-"Gibt [code]true[/code] falls dieser Vektor und Vektor [code]v[/code] "
-"ungefähr gleich sind, wobei [method @GDScript.is_equal_approx] mit beiden "
-"Komponenten aufgerufen wird."
+"Gibt [code]true[/code] wenn [code]s[/code] gleich Null oder fast Null ist.\n"
+"Diese Methode ist schneller als das Verwenden von [method is_equal_approx] "
+"mit einem Wert als Null."
-#: modules/gdscript/doc_classes/@GDScript.xml:555
+#: modules/gdscript/doc_classes/@GDScript.xml:468
msgid ""
"Returns length of Variant [code]var[/code]. Length is the character count of "
"String, element count of Array, size of Dictionary, etc.\n"
@@ -743,8 +824,17 @@ msgid ""
"len(a) # Returns 4\n"
"[/codeblock]"
msgstr ""
+"Gibt die Länge eines Variants [code]var[/code] zurück. Länge ist die "
+"Buchstabenzahl einer Zeichenkette, Elementzahl eines Arrays, Größe eines "
+"Dictionaries, etc.\n"
+"[b]Note:[/b] Erzeugt einen fatalen Fehler wenn der Variant keine Länge hat.\n"
+"[codeblock]\n"
+"a = [1, 2, 3, 4]\n"
+"len(a) # Gibt 4 zurück\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:573
+#: modules/gdscript/doc_classes/@GDScript.xml:482
+#, fuzzy
msgid ""
"Linearly interpolates between two values by a normalized value. This is the "
"opposite of [method inverse_lerp].\n"
@@ -752,14 +842,25 @@ msgid ""
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
"return value will be of the same type ([code]lerp[/code] then calls the "
-"vector type's [code]lerp[/code] method).\n"
+"vector type's [code]linear_interpolate[/code] method).\n"
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
"[/codeblock]"
msgstr ""
+"Interpoliert einen normalisierten Wert linear zwischen zwei Grenzwerten. "
+"Dies entspricht der Umkehrfunktion von [method inverse_lerp].\n"
+"Wenn die [code]from[/code] und [code]to[/code] Argumente vom Typ [int] oder "
+"[float] sind, dann ist der Rückgabewert ein [float].\n"
+"Sind beide Argumente vom gleichen Typ ([Vector2], [Vector3] oder [Color]), "
+"dann ist der Rückgabewert auch von diesem Typ ([code]lerp[/code] ruft dann "
+"die Methode [code]lerp[/code] dieses Vektortyps auf).\n"
+"[codeblock]\n"
+"lerp(0, 4, 0.75) # Returns 3.0\n"
+"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:592
+#: modules/gdscript/doc_classes/@GDScript.xml:497
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
@@ -775,8 +876,20 @@ msgid ""
" elapsed += delta\n"
"[/codeblock]"
msgstr ""
+"Interpoliert einen normalisierten Wert zwischen zwei Winkeln (in Radiant).\n"
+"Vergleichbar mit [method lerp], interpoliert aber korrekt, sobald sich der "
+"Winkel um [constant @GDScript.TAU] herum bewegt.\n"
+"[codeblock]\n"
+"extends Sprite\n"
+"var elapsed = 0.0\n"
+"func _process(delta):\n"
+" var min_angle = deg2rad(0.0)\n"
+" var max_angle = deg2rad(90.0)\n"
+" rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
+" elapsed += delta\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:611
+#: modules/gdscript/doc_classes/@GDScript.xml:514
msgid ""
"Converts from linear energy to decibels (audio). This can be used to "
"implement volume sliders that behave as expected (since volume isn't "
@@ -791,8 +904,21 @@ msgid ""
"linear2db($Slider.value))\n"
"[/codeblock]"
msgstr ""
+"Konvertiert einen linearen Wert in das (logarithmische) Dezibel (Audio). "
+"Diese Konvertierung wird verwendet, um (lineare) Lautsärke-Regler (slider) "
+"zu realisieren. Beispiel:\n"
+"[codeblock]\n"
+"# \"Slider\" refers to a node that inherits Range such as HSlider or "
+"VSlider.\n"
+"# Its range must be configured to go from 0 to 1.\n"
+"# Change the bus name if you'd like to change the volume of a specific bus "
+"only.\n"
+"AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
+"linear2db($Slider.value))\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:626
+#: modules/gdscript/doc_classes/@GDScript.xml:527
+#, fuzzy
msgid ""
"Loads a resource from the filesystem located at [code]path[/code]. The "
"resource is loaded on the method call (unless it's referenced already "
@@ -810,11 +936,30 @@ msgid ""
"resource.\n"
"[/codeblock]\n"
"[b]Important:[/b] The path must be absolute, a local path will just return "
+"[code]null[/code].\n"
+"This method is a simplified version of [method ResourceLoader.load], which "
+"can be used for more advanced scenarios."
+msgstr ""
+"Lädt eine Resource vom Dateisystem im Pfad [code]path[/code]. Diese Resource "
+"wird direkt beim Aufruf der Methode geladen (es sei denn, sie wird bereits "
+"an einer anderen Stelle referenziert, z.B. in einem anderen Skript oder in "
+"einer Szene), wodurch eine kleine Verzögerung entstehen kann. Im Besonderen, "
+"während Szenen geladen werden. Um beim mehrfachen Laden derselben Resource "
+"diese unnötigen Verzögerungen zu vermeiden, speichere die geladene Resource "
+"entweder in einer Variablen oder verwende [method preload].\n"
+"[b]Anmerkung:[/b] Resourcepfade erhält man durch einen Rechtsklick auf eine "
+"Resource im Dateisystem #TODO# und Auswahl von \"Copy Path\" oder indem die "
+"Datei vom Dateisystem #TODO# in das Skript gezogen wird.\n"
+"[codeblock]\n"
+"# Load a scene called main located in the root of the project directory and "
+"cache it in a variable.\n"
+"var main = load(\"res://main.tscn\") # main will contain a PackedScene "
+"resource.\n"
+"[/codeblock]\n"
+"[b]Important:[/b] The path must be absolute, a local path will just return "
"[code]null[/code]."
-msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:641
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:541
msgid ""
"Natural logarithm. The amount of time needed to reach a certain level of "
"continuous growth.\n"
@@ -832,9 +977,11 @@ msgstr ""
"Taschenrechners, welche einen Basis 10 Logarithmus nutzt.\n"
"[codeblock]\n"
"log(10) # liefert 2.302585\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Der Logarithmus von [code]0[/code] liefert [code]-inf[/"
+"code], während negative Werte [code]-nan[/code] zurückgeben."
-#: modules/gdscript/doc_classes/@GDScript.xml:657
+#: modules/gdscript/doc_classes/@GDScript.xml:554
msgid ""
"Returns the maximum of two values.\n"
"[codeblock]\n"
@@ -848,7 +995,7 @@ msgstr ""
"max(-3.99, -4) # gibt -3.99 zurück\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:672
+#: modules/gdscript/doc_classes/@GDScript.xml:566
msgid ""
"Returns the minimum of two values.\n"
"[codeblock]\n"
@@ -862,8 +1009,7 @@ msgstr ""
"min(-3.99, -4) # gibt -4 zurück\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:689
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:579
msgid ""
"Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
"value.\n"
@@ -874,14 +1020,16 @@ msgid ""
"move_toward(10, 5, -1.5) # Returns 11.5\n"
"[/codeblock]"
msgstr ""
-"Verschiebt [code]von[/code] nach [code]zu[/code] mittels [code]delta[/code] "
-"Wert.\n"
+"Verschiebt [code]von[/code] nach [code]zu[/code] mittels dem [code]delta[/"
+"code] Wert.\n"
"Nutze einen negativen [code]delta[/code] Wert um wegzubewegen.\n"
"[codeblock]\n"
-"move_toward(10, 5, 4) # liefert 6\n"
+"move_toward(5, 10, 4) # Gibt 9 zurück\n"
+"move_toward(10, 5, 4) # Gibt 6 zurück\n"
+"move_toward(10, 5, -1.5) # Gibt 11.5 zurück\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:704
+#: modules/gdscript/doc_classes/@GDScript.xml:592
msgid ""
"Returns the nearest equal or larger power of 2 for integer [code]value[/"
"code].\n"
@@ -900,8 +1048,25 @@ msgid ""
"[code]0[/code] rather than [code]1[/code] for non-positive values of "
"[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
msgstr ""
+"Gibt die nächste gleich große oder größere Potenz von 2 für eine Ganzzahl "
+"[code]value[/code] zurück.\n"
+"Anders gesagt, es gibt der kleinste Wert [code]a[/code] zurückgegeben, wobei "
+"[code]a = pow(2, n)[/code], so dass [code]value <= a[/code] für eine nicht-"
+"negative Ganzzahl [code]n[/code].\n"
+"[codeblock]\n"
+"nearest_po2(3) # Gibt 4 zurück\n"
+"nearest_po2(4) # Gibt 4 zurück\n"
+"nearest_po2(5) # Gibt 8 zurück\n"
+"\n"
+"nearest_po2(0) # Gibt 0 zurück (Das mag unerwartet sein)\n"
+"nearest_po2(-1) # Gibt 0 zurück (Das mag unerwartet sein)\n"
+"[/codeblock]\n"
+"[b]WARNUNG:[/b] Aufgrund der Art und Weise, wie sie implementiert ist, gibt "
+"diese Funktion bei nicht-positiven Werten von [code]value[/code] den Wert "
+"[code]0[/code] anstatt [code]1[/code] zurück (in Wirklichkeit ist 1 die "
+"kleinste ganzzahlige Potenz von 2)."
-#: modules/gdscript/doc_classes/@GDScript.xml:723
+#: modules/gdscript/doc_classes/@GDScript.xml:609
msgid ""
"Returns an integer representing the Unicode code point of the given Unicode "
"character [code]char[/code].\n"
@@ -912,8 +1077,16 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method char]."
msgstr ""
+"Gibt den Integerwert zurück, der das übergebene Unicode-Zeichen [code]char[/"
+"code] repräsentiert.\n"
+"[codeblock]\n"
+"a = ord(\"A\") # a ist 65\n"
+"a = ord(\"a\") # a ist 97\n"
+"a = ord(\"€\") # a ist 8364\n"
+"[/codeblock]\n"
+"Dies entspricht der Umkehrfunktion von [method char]."
-#: modules/gdscript/doc_classes/@GDScript.xml:738
+#: modules/gdscript/doc_classes/@GDScript.xml:622
msgid ""
"Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's "
"type is what you expect.)\n"
@@ -933,26 +1106,66 @@ msgid ""
"[/codeblock]\n"
"See also [JSON] for an alternative way to parse JSON text."
msgstr ""
+"Parst einen JSON Text, um damit eine Variante zu füllen. (Verwende [method "
+"typeof], um zu prüfen, ob hier der erwartete Variantentyp vorliegt.)\n"
+"[b]Anmerkung:[/b] Die JSON Spezifikation definiert keine Integer- oder "
+"Fließkommatypen, dafür aber einen allgemeinen numerischen [i]Zahl[/i] Typ. "
+"Aus diesem Grund werden alle numerischen Zahlen in [float] Typen "
+"umgewandelt.\n"
+"[b]Anmerkung:[/b] JSON Objekte sortieren Schlüsselfelder nicht so wie Godot "
+"dies in Dictionaries tut. Deshalb solltest du dich nicht darauf verlassen, "
+"das Schlüsselfelder in einer bestimmten Reihenfolge vorliegen, nachdem ein "
+"Dictionary aus einem JSON Text konstruiert wurde. Im Gegensatz dazu behalten "
+"JSON Arrays die Reihenfolge ihrer Elemente bei:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Gibt \"hello\" aus\n"
+"else:\n"
+" push_error(\"Unexpected results.\")\n"
+"[/codeblock]\n"
+"Siehe auch [JSON] als Alternative, um einen JSON Text zu parsen."
-#: modules/gdscript/doc_classes/@GDScript.xml:759
+#: modules/gdscript/doc_classes/@GDScript.xml:640
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142
msgid ""
"Converts a 2D point expressed in the polar coordinate system (a distance "
"from the origin [code]r[/code] and an angle [code]th[/code]) to the "
"cartesian coordinate system (X and Y axis)."
msgstr ""
+"Konvertiert eine im Polarkoordinatensystem gegebene 2D-Position (Entfernung "
+"[code]r[/code] zum Ursprung und Winkel [code]th[/code]) in das kartesische "
+"Koordinatensystem (X- und Y-Achse)."
-#: modules/gdscript/doc_classes/@GDScript.xml:770
+#: modules/gdscript/doc_classes/@GDScript.xml:648
+#, fuzzy
msgid ""
"Returns the integer modulus of [code]a/b[/code] that wraps equally in "
"positive and negative.\n"
"[codeblock]\n"
+"for i in range(-3, 4):\n"
+" print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-3 0 0\n"
+"-2 -2 1\n"
+"-1 -1 2\n"
+" 0 0 0\n"
+" 1 1 1\n"
+" 2 2 2\n"
+" 3 0 0\n"
+"[/codeblock]"
+msgstr ""
+"Gibt den Integer-Modulo von [code]a/b[/code] zurück, der bei positiven und "
+"negativen Zahlen gleichermaßen auf Null zurückspringt.\n"
+"[codeblock]\n"
"var i = -6\n"
"while i < 5:\n"
" prints(i, posmod(i, 3))\n"
" i += 1\n"
"[/codeblock]\n"
-"Produces:\n"
+"Produziert:\n"
"[codeblock]\n"
"-6 0\n"
"-5 1\n"
@@ -966,13 +1179,14 @@ msgid ""
"3 0\n"
"4 1\n"
"[/codeblock]"
-msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:801
+#: modules/gdscript/doc_classes/@GDScript.xml:670
+#, fuzzy
msgid ""
-"Returns the result of [code]x[/code] raised to the power of [code]y[/code].\n"
+"Returns the result of [code]base[/code] raised to the power of [code]exp[/"
+"code].\n"
"[codeblock]\n"
-"pow(2, 5) # Returns 32\n"
+"pow(2, 5) # Returns 32.0\n"
"[/codeblock]"
msgstr ""
"Liefert das Ergebnis von [code]x[/code] hoch [code]y[/code].\n"
@@ -980,7 +1194,7 @@ msgstr ""
"pow(2, 5) # liefert 32\n"
"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:813
+#: modules/gdscript/doc_classes/@GDScript.xml:680
msgid ""
"Returns a [Resource] from the filesystem located at [code]path[/code]. The "
"resource is loaded during script parsing, i.e. is loaded with the script and "
@@ -992,25 +1206,53 @@ msgid ""
"the FileSystem dock into the script.\n"
"[codeblock]\n"
"# Instance a scene.\n"
-"var diamond = preload(\"res://diamond.tscn\").instantiate()\n"
+"var diamond = preload(\"res://diamond.tscn\").instance()\n"
"[/codeblock]"
msgstr ""
+"Gibt eine [Resource] aus dem Dateisystem zurück, das sich unter [code]path[/"
+"code] befindet. Die Ressource wird während der Skriptanalyse geladen, d. h. "
+"es wird mit dem Skript geladen, und die [preload] Methode fungiert effektiv "
+"als Referenz auf diese Ressource. Beachten Sie, dass die Methode einen "
+"konstanten Pfad erfordert. Wenn Sie eine Ressource aus einem dynamischen / "
+"variablen Pfad laden möchten, verwenden Sie die [load] Methode.\n"
+"[b]Hinweis:[/b] Ressourcenpfade erhalten Sie, indem Sie im Assets-Bedienfeld "
+"mit der rechten Maustaste auf eine Ressource klicken und \"Pfad kopieren\" "
+"auswählen oder die Datei aus dem Dateisystempanel in das Skript ziehen.\n"
+"[codeblock]\n"
+"# Eine Szene instanziieren.\n"
+"var diamond = preload(\"res://diamond.tscn\").instance()\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:825
+#: modules/gdscript/doc_classes/@GDScript.xml:691
msgid ""
-"Converts one or more arguments to strings in the best way possible and "
-"prints them to the console.\n"
+"Converts one or more arguments of any type to string in the best way "
+"possible and prints them to the console.\n"
"[codeblock]\n"
"a = [1, 2, 3]\n"
-"print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-"[/codeblock]"
+"print(\"a\", \"=\", a) # Prints a=[1, 2, 3]\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Consider using [method push_error] and [method push_warning] to "
+"print error and warning messages instead of [method print]. This "
+"distinguishes them from print messages used for debugging purposes, while "
+"also displaying a stack trace when an error or warning is printed."
msgstr ""
+"Wandelt ein oder mehrere Argumente aller Typen bestmöglich in Zeichenketten "
+"um und gibt sie in der Konsole aus.\n"
+"[codeblock]\n"
+"var a = [1,2,3]\n"
+"print(\"a\",\"=\",a) # Schreibt \"a=[1,2,3]\n"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Benutze [method push_error] und [method push_warning] statt "
+"[method print] um Fehlermeldungen und Warnungen auszugeben. Sie "
+"unterscheiden sich von normalen Ausgaben und geben zusätzlich einen Stack-"
+"Trace aus."
-#: modules/gdscript/doc_classes/@GDScript.xml:836
+#: modules/gdscript/doc_classes/@GDScript.xml:702
msgid "Like [method print], but prints only when used in debug mode."
msgstr ""
+"Funktioniert wie [method print], gibt jedoch nur im Debug Modues Text aus."
-#: modules/gdscript/doc_classes/@GDScript.xml:843
+#: modules/gdscript/doc_classes/@GDScript.xml:708
msgid ""
"Prints a stack track at code location, only works when running with debugger "
"turned on.\n"
@@ -1019,8 +1261,14 @@ msgid ""
"Frame 0 - res://test.gd:16 in function '_process'\n"
"[/codeblock]"
msgstr ""
+"Gibt einen Stacktrace zum Quelltextort aus, funktioniert nur wenn das "
+"\"Ausführen mit Debugger\" aktiviert ist.\n"
+"Die Ausgabe in der Konsole würde ungefähr so aussehen:\n"
+"[codeblock]\n"
+"Frame 0 - res://test.gd:16 in function '_process'\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:854
+#: modules/gdscript/doc_classes/@GDScript.xml:718
msgid ""
"Prints one or more arguments to strings in the best way possible to standard "
"error line.\n"
@@ -1028,8 +1276,13 @@ msgid ""
"printerr(\"prints to stderr\")\n"
"[/codeblock]"
msgstr ""
+"Gibt ein oder mehrere Argumente bestmöglich als Zeichenketten zu standard "
+"error line aus.\n"
+"[codeblock]\n"
+"printerr(\"prints to stderr\")\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:864
+#: modules/gdscript/doc_classes/@GDScript.xml:727
msgid ""
"Prints one or more arguments to strings in the best way possible to console. "
"No newline is added at the end.\n"
@@ -1042,8 +1295,18 @@ msgid ""
"prints to the terminal. If you need to print in the editor, use another "
"method, such as [method print]."
msgstr ""
+"Gibt ein oder mehrere Argumente bestmöglich als Zeichenketten in der Konsole "
+"aus. Am Ende wird kein Zeilenumbruch hinzugefügt.\n"
+"[codeblock]\n"
+"printraw(\"A\")\n"
+"printraw(\"B\")\n"
+"# Prints AB\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Durch Einschränkungen von Godot's integrierten Konsole, gibt "
+"dies nur Text im Terminal aus. Wenn Sie Text im Editor ausgeben müssen, "
+"benutzen sie eine andere Methode wie [method print]."
-#: modules/gdscript/doc_classes/@GDScript.xml:877
+#: modules/gdscript/doc_classes/@GDScript.xml:739
msgid ""
"Prints one or more arguments to the console with a space between each "
"argument.\n"
@@ -1051,8 +1314,13 @@ msgid ""
"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
"[/codeblock]"
msgstr ""
+"Gibt ein oder mehrere Argumente mit Leerzeichen zwischen jedem Argument in "
+"der Konsole aus.\n"
+"[codeblock]\n"
+"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:887
+#: modules/gdscript/doc_classes/@GDScript.xml:748
msgid ""
"Prints one or more arguments to the console with a tab between each "
"argument.\n"
@@ -1060,18 +1328,36 @@ msgid ""
"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
"[/codeblock]"
msgstr ""
+"Gibt ein oder mehrere Argumente in der Konsole mit Tabulatoren zwischen "
+"jedem Argument in der Konsole aus.\n"
+"[codeblock]\n"
+"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:899
+#: modules/gdscript/doc_classes/@GDScript.xml:758
msgid ""
"Pushes an error message to Godot's built-in debugger and to the OS "
"terminal.\n"
"[codeblock]\n"
"push_error(\"test error\") # Prints \"test error\" to debugger and terminal "
"as error call\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] Errors printed this way will not pause project execution. To "
+"print an error message and pause project execution in debug builds, use "
+"[code]assert(false, \"test error\")[/code] instead."
msgstr ""
+"Gibt eine Fehlermeldung an Godots integrierten Debugger und an das "
+"Betriebssystem-Terminal aus.\n"
+"[codeblock]\n"
+"push_error(\"test error\") # Gibt \"test error\" als Fehleraufruf an "
+"Debugger und Terminal aus\n"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Fehler, die auf diese Weise ausgegeben werden, halten die "
+"Projektausführung nicht an. Um eine Fehlermeldung auszugeben und die "
+"Projektausführung in Debug-Builds anzuhalten, verwenden Sie stattdessen "
+"[code]assert(false, \"test error\")[/code]."
-#: modules/gdscript/doc_classes/@GDScript.xml:911
+#: modules/gdscript/doc_classes/@GDScript.xml:769
msgid ""
"Pushes a warning message to Godot's built-in debugger and to the OS "
"terminal.\n"
@@ -1080,16 +1366,26 @@ msgid ""
"terminal as warning call\n"
"[/codeblock]"
msgstr ""
+"Gibt eine Warnmeldung in Godot's integriertem Debugger und in der OS Konsole "
+"aus.\n"
+"[codeblock]\n"
+"push_warning(\"test warning\") # Gibt \"test warning\" im Debugger und im "
+"Terminal als Warnmeldung aus.\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:923
+#: modules/gdscript/doc_classes/@GDScript.xml:779
msgid ""
"Converts an angle expressed in radians to degrees.\n"
"[codeblock]\n"
-"rad2deg(0.523599) # Returns 30\n"
+"rad2deg(0.523599) # Returns 30.0\n"
"[/codeblock]"
msgstr ""
+"Konvertiert einen Winkel von Radiant nach Grad.\n"
+"[codeblock]\n"
+"rad2deg(0.523599) # Returns 30\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:937
+#: modules/gdscript/doc_classes/@GDScript.xml:790
msgid ""
"Random range, any floating point value between [code]from[/code] and "
"[code]to[/code].\n"
@@ -1097,26 +1393,42 @@ msgid ""
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
"[/codeblock]"
msgstr ""
+"Gibt einen Zufallswert zwischen [code]from[/code] und [code]to[/code] "
+"zurück.\n"
+"[codeblock]\n"
+"prints(rand_range(0, 1), rand_range(0, 1)) # Gibt zum Beispiel \"0.135591 "
+"0.405263\" aus\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:949
+#: modules/gdscript/doc_classes/@GDScript.xml:800
msgid ""
"Random from seed: pass a [code]seed[/code], and an array with both number "
"and new seed is returned. \"Seed\" here refers to the internal state of the "
"pseudo random number generator. The internal state of the current "
"implementation is 64 bits."
msgstr ""
+"Zufall durch Seed: Gib einen [code]seed[/code] und ein Array mit einer Zahl "
+"und einem neuen Seed wird wiedergegeben. \"Seed\" bezieht sich hier auf den "
+"internen Stand des pseudo Zufallszahlengenerators. Der interne Zustand der "
+"momentanen Implementation besteht aus 64 bits."
-#: modules/gdscript/doc_classes/@GDScript.xml:956
+#: modules/gdscript/doc_classes/@GDScript.xml:806
msgid ""
"Returns a random floating point value on the interval [code][0, 1][/code].\n"
"[codeblock]\n"
"randf() # Returns e.g. 0.375671\n"
"[/codeblock]"
msgstr ""
+"Gibt einen zufälligen Fließkommawert im Intervall [code][0, 1][/code] "
+"zurück.\n"
+"[codeblock]\n"
+"randf() # Returns e.g. 0.375671\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:966
+#: modules/gdscript/doc_classes/@GDScript.xml:815
+#, fuzzy
msgid ""
-"Returns a random unsigned 32 bit integer. Use remainder to obtain a random "
+"Returns a random unsigned 32-bit integer. Use remainder to obtain a random "
"value in the interval [code][0, N - 1][/code] (where N is smaller than "
"2^32).\n"
"[codeblock]\n"
@@ -1126,8 +1438,17 @@ msgid ""
"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
"[/codeblock]"
msgstr ""
+"Gibt einen zufälligen vorzeichenlosen 32-Bit Integerwert zurück. Verwende "
+"Modulo, um einen Zufallswert im Intervall [code][0, N - 1][/code] zu "
+"erhalten (wobei N kleiner als 2^32 ist).\n"
+"[codeblock]\n"
+"randi() # Returns random integer between 0 and 2^32 - 1\n"
+"randi() % 20 # Returns random integer between 0 and 19\n"
+"randi() % 100 # Returns random integer between 0 and 99\n"
+"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:979
+#: modules/gdscript/doc_classes/@GDScript.xml:827
msgid ""
"Randomizes the seed (or the internal state) of the random number generator. "
"Current implementation reseeds using a number based on time.\n"
@@ -1136,38 +1457,57 @@ msgid ""
" randomize()\n"
"[/codeblock]"
msgstr ""
+"Wählt einen zufälligen (internen) Startwert für den Zufallszahlengenerator "
+"aus. Die aktuelle Implementation verwendet dazu einen Startwert, der auf der "
+"aktuellen Zeit basiert.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" randomize()\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:990
-msgid ""
-"Returns an array with the given range. Range can be 1 argument N (0 to N-1), "
-"two arguments (initial, final-1) or three arguments (initial, final-1, "
-"increment).\n"
+#: modules/gdscript/doc_classes/@GDScript.xml:837
+msgid ""
+"Returns an array with the given range. Range can be 1 argument [code]N[/"
+"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
+"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
+"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
+"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
+"5, 1)[/code]).\n"
+"Returns an array with the given range. [code]range()[/code] can have 1 "
+"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
+"([code]initial[/code], [code]final - 1[/code]) or three arguments "
+"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
+"[code]increment[/code] can be negative. If [code]increment[/code] is "
+"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
+"the initial value must be greater than the final value for the loop to run.\n"
"[codeblock]\n"
-"for i in range(4):\n"
-" print(i)\n"
-"for i in range(2, 5):\n"
-" print(i)\n"
-"for i in range(0, 6, 2):\n"
-" print(i)\n"
+"print(range(4))\n"
+"print(range(2, 5))\n"
+"print(range(0, 6, 2))\n"
"[/codeblock]\n"
"Output:\n"
"[codeblock]\n"
-"0\n"
-"1\n"
-"2\n"
-"3\n"
-"\n"
-"2\n"
+"[0, 1, 2, 3]\n"
+"[2, 3, 4]\n"
+"[0, 2, 4]\n"
+"[/codeblock]\n"
+"To iterate over an [Array] backwards, use:\n"
+"[codeblock]\n"
+"var array = [3, 6, 9]\n"
+"var i := array.size() - 1\n"
+"while i >= 0:\n"
+" print(array[i])\n"
+" i -= 1\n"
+"[/codeblock]\n"
+"Output:\n"
+"[codeblock]\n"
+"9\n"
+"6\n"
"3\n"
-"4\n"
-"\n"
-"0\n"
-"2\n"
-"4\n"
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1030
+#: modules/gdscript/doc_classes/@GDScript.xml:874
msgid ""
"Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
"[ostart, ostop][/code].\n"
@@ -1175,22 +1515,33 @@ msgid ""
"range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
"[/codeblock]"
msgstr ""
+"Bildet den Wert [code]value[/code] von einem Zahlenbereich [code]istart, "
+"istop[/code] auf einen anderen [code]ostart, ostop[/code] ab.\n"
+"[codeblock]\n"
+"range_lerp(75, 0, 100, -1, 1) # Ergibt 0.5\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1042
-#, fuzzy
+#: modules/gdscript/doc_classes/@GDScript.xml:884
msgid ""
"Rounds [code]s[/code] to the nearest whole number, with halfway cases "
"rounded away from zero.\n"
"[codeblock]\n"
-"round(2.6) # Returns 3\n"
-"[/codeblock]"
+"a = round(2.49) # a is 2.0\n"
+"a = round(2.5) # a is 3.0\n"
+"a = round(2.51) # a is 3.0\n"
+"[/codeblock]\n"
+"See also [method floor], [method ceil], [method stepify], and [int]."
msgstr ""
-"Liefert das Ergebnis von [code]x[/code] hoch [code]y[/code].\n"
+"Rundet [code]s[/code] auf die nächstliegende ganze Zahl, wobei halbe Werte "
+"aufgerundet werden.\n"
"[codeblock]\n"
-"pow(2, 5) # liefert 32\n"
-"[/codeblock]"
+"a = round(2.49) # a ist 2.0\n"
+"a = round(2.5) # a ist 3.0\n"
+"a = round(2.51) # a ist 3,0\n"
+"[/codeblock]\n"
+"Siehe auch [method floor], [method ceil], [method stepify], und [int]."
-#: modules/gdscript/doc_classes/@GDScript.xml:1054
+#: modules/gdscript/doc_classes/@GDScript.xml:897
msgid ""
"Sets seed for the random number generator.\n"
"[codeblock]\n"
@@ -1198,8 +1549,13 @@ msgid ""
"seed(my_seed.hash())\n"
"[/codeblock]"
msgstr ""
+"Setzt einen neuen Startwert für den Zufallszahlengenerator.\n"
+"[codeblock]\n"
+"my_seed = \"Godot Rocks\"\n"
+"seed(my_seed.hash())\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1067
+#: modules/gdscript/doc_classes/@GDScript.xml:908
msgid ""
"Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
"0.\n"
@@ -1209,16 +1565,27 @@ msgid ""
"sign(6) # Returns 1\n"
"[/codeblock]"
msgstr ""
+"Gibt das Vorzeichen von [code]s[/code] zurück: -1 oder 1. Gibt 0 zurück, "
+"wenn [code]s[/code] Null ist.\n"
+"[codeblock]\n"
+"sign(-6) # Returns -1\n"
+"sign(0) # Returns 0\n"
+"sign(6) # Returns 1\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1081
+#: modules/gdscript/doc_classes/@GDScript.xml:920
msgid ""
"Returns the sine of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
"sin(0.523599) # Returns 0.5\n"
"[/codeblock]"
msgstr ""
+"Gibt den Sinus des Winkels [code]s[/code] in Radiant zurück.\n"
+"[codeblock]\n"
+"sin(0.523599) # Returns 0.5\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1093
+#: modules/gdscript/doc_classes/@GDScript.xml:930
msgid ""
"Returns the hyperbolic sine of [code]s[/code].\n"
"[codeblock]\n"
@@ -1226,8 +1593,14 @@ msgid ""
"sinh(a) # Returns 0.75\n"
"[/codeblock]"
msgstr ""
+"Gibt den Hyperbelsinus von [code]s[/code] zurück.\n"
+"[codeblock]\n"
+"a = log(2.0) # Returns 0.693147\n"
+"sinh(a) # Returns 0.75\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1110
+#: modules/gdscript/doc_classes/@GDScript.xml:943
+#, fuzzy
msgid ""
"Returns the result of smoothly interpolating the value of [code]s[/code] "
"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
@@ -1236,56 +1609,108 @@ msgid ""
"code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/"
"code] and [code]to[/code], the returned value follows an S-shaped curve that "
"maps [code]s[/code] between [code]0[/code] and [code]1[/code].\n"
-"This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = "
-"3*s^2 - 2*s^3[/code].\n"
+"This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = "
+"3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].\n"
"[codeblock]\n"
"smoothstep(0, 2, -5.0) # Returns 0.0\n"
"smoothstep(0, 2, 0.5) # Returns 0.15625\n"
"smoothstep(0, 2, 1.0) # Returns 0.5\n"
"smoothstep(0, 2, 2.0) # Returns 1.0\n"
+"[/codeblock]\n"
+"Compared to [method ease] with a curve value of [code]-1.6521[/code], "
+"[method smoothstep] returns the smoothest possible curve with no sudden "
+"changes in the derivative. If you need to perform more advanced transitions, "
+"use [Tween] or [AnimationPlayer].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
+"-1.6521) return values[/url]"
+msgstr ""
+"Gibt das Ergebnis einer Interpolation des Wertes [code]s[/code] zwischen "
+"[code]0[/code] und [code]1[/code] wieder, basierend auf der Lage von "
+"[code]s[/code] mit Bezug auf [code]from[/code] und [code]to[/code].\n"
+"Der zurückgegebene Wert ist [code]0[/code] wenn [code]s <= from[/code] und "
+"[code]1[/code] wenn [code]s >= to[/code]. Falls [code]s[/code] zwischen "
+"[code]from[/code] und [code]to[/code] liegt, folgt der zurückgegebene Wert "
+"einer S-Kurve, welche [code]s[/code] zwischen [code]0[/code] und [code]1[/"
+"code] legt.\n"
+"Die S-Kurve entspricht der Kubisch Hermitescher Spline, gegeben durch "
+"[code]f(s) = 3*s^2 - 2*s^3[/code].\n"
+"[codeblock]\n"
+"smoothstep(0, 2, -5.0) # Ergebnis 0.0\n"
+"smoothstep(0, 2, 0.5) # Ergebnis 0.15625\n"
+"smoothstep(0, 2, 1.0) # Ergebnis 0.5\n"
+"smoothstep(0, 2, 2.0) # Ergebnis 1.0\n"
"[/codeblock]"
-msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1127
+#: modules/gdscript/doc_classes/@GDScript.xml:960
+#, fuzzy
msgid ""
"Returns the square root of [code]s[/code], where [code]s[/code] is a non-"
"negative number.\n"
"[codeblock]\n"
"sqrt(9) # Returns 3\n"
"[/codeblock]\n"
-"[b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need "
+"[b]Note:[/b] Negative values of [code]s[/code] return NaN. If you need "
"negative inputs, use [code]System.Numerics.Complex[/code] in C#."
msgstr ""
+"Gibt die Quadratwurzel von [code]s[/code] zurück, wobei [code]s[/code] eine "
+"nicht-negative Zahl ist.\n"
+"[codeblock]\n"
+"sqrt(9) # Ergibt 3\n"
+"[/codeblock]\n"
+"[b]Note:[/b]Negative Werte von [code]s[/code] ergeben NaN. Falls Sie die "
+"Quadratwurzel negativer Zahlen ziehen müssen, verwenden Sie [code]System."
+"Numerics.Complex[/code] in C#."
-#: modules/gdscript/doc_classes/@GDScript.xml:1140
+#: modules/gdscript/doc_classes/@GDScript.xml:971
+#, fuzzy
msgid ""
"Returns the position of the first non-zero digit, after the decimal point. "
"Note that the maximum return value is 10, which is a design decision in the "
"implementation.\n"
"[codeblock]\n"
-"# n is 0\n"
+"n = step_decimals(5) # n is 0\n"
+"n = step_decimals(1.0005) # n is 4\n"
+"n = step_decimals(0.000000005) # n is 9\n"
+"[/codeblock]"
+msgstr ""
+"Gibt die Position der ersten nicht-null Ziffer nach dem Dezimalpunkt zurück. "
+"Merke, dass der höchste Rückgabewert 10 ist, was eine Entwurfsentscheidung "
+"in der Implementation ist.\n"
+"[codeblock]\n"
+"# n ist 0\n"
"n = step_decimals(5)\n"
-"# n is 4\n"
+"# n ist 4\n"
"n = step_decimals(1.0005)\n"
-"# n is 9\n"
+"# n ist 9\n"
"n = step_decimals(0.000000005)\n"
"[/codeblock]"
-msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1159
+#: modules/gdscript/doc_classes/@GDScript.xml:984
msgid ""
"Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
"be used to round a floating point number to an arbitrary number of "
"decimals.\n"
"[codeblock]\n"
-"stepify(100, 32) # Returns 96\n"
+"stepify(100, 32) # Returns 96.0\n"
"stepify(3.14159, 0.01) # Returns 3.14\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method ceil], [method floor], [method round], and [int]."
msgstr ""
+"Rastet den Gleitkommazahlwert [code]s[/code] auf einen gegebenen [code]step[/"
+"code]. Dies kann auch zum Runden einer Gleitkommazahl auf eine willkürliche "
+"Anzahl von Dezimalzen genutzt werden.\n"
+"[codeblock]\n"
+"stepify(100, 32) # Gibt 96.0 aus\n"
+"stepify(3.14159, 0.01) # Gibt 3.14 aus\n"
+"[/codeblock]\n"
+"Siehe auch [method ceil], [method floor], [method round], und [int]."
-#: modules/gdscript/doc_classes/@GDScript.xml:1170
+#: modules/gdscript/doc_classes/@GDScript.xml:995
+#, fuzzy
msgid ""
-"Converts one or more arguments to string in the best way possible.\n"
+"Converts one or more arguments of any type to string in the best way "
+"possible.\n"
"[codeblock]\n"
"var a = [10, 20, 30]\n"
"var b = str(a);\n"
@@ -1293,8 +1718,15 @@ msgid ""
"len(b) # Returns 12\n"
"[/codeblock]"
msgstr ""
+"Konvertiert ein oder mehrere Argumente bestmöglich zu einer Zeichenkette.\n"
+"[codeblock]\n"
+"var a = [10, 20, 30]\n"
+"var b = str(a);\n"
+"len(a) # Returns 3\n"
+"len(b) # Returns 12\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1185
+#: modules/gdscript/doc_classes/@GDScript.xml:1008
msgid ""
"Converts a formatted string that was returned by [method var2str] to the "
"original value.\n"
@@ -1304,25 +1736,41 @@ msgid ""
"print(b[\"a\"]) # Prints 1\n"
"[/codeblock]"
msgstr ""
+"Konvertiert eine formatierte Zeichenkette welche von [method var2str] "
+"wiedergegeben wurde zurück zum originalen Wert.\n"
+"[codeblock]\n"
+"a = '{ \"a\": 1, \"b\": 2 }'\n"
+"b = str2var(a)\n"
+"print(b[\"a\"]) # Prints 1\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1199
+#: modules/gdscript/doc_classes/@GDScript.xml:1020
msgid ""
"Returns the tangent of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
"tan(deg2rad(45)) # Returns 1\n"
"[/codeblock]"
msgstr ""
+"Gibt die Tangente vom Winkel [code]s[/code] im Bogenmaß zurück.\n"
+"[codeblock]\n"
+"tan(deg2rad(45)) # Returns 1\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1211
+#: modules/gdscript/doc_classes/@GDScript.xml:1030
msgid ""
"Returns the hyperbolic tangent of [code]s[/code].\n"
"[codeblock]\n"
+"a = log(2.0) # a is 0.693147\n"
+"b = tanh(a) # b is 0.6\n"
+"[/codeblock]"
+msgstr ""
+"Gibt den hyperbolischen Tangens von [code]s[/code] zurück.\n"
+"[codeblock]\n"
"a = log(2.0) # Returns 0.693147\n"
"tanh(a) # Returns 0.6\n"
"[/codeblock]"
-msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1224
+#: modules/gdscript/doc_classes/@GDScript.xml:1041
msgid ""
"Converts a [Variant] [code]var[/code] to JSON text and return the result. "
"Useful for serializing data to store or send over the network.\n"
@@ -1339,17 +1787,40 @@ msgid ""
"text will convert all numerical values to [float] types.\n"
"See also [JSON] for an alternative way to convert a [Variant] to JSON text."
msgstr ""
-
-#: modules/gdscript/doc_classes/@GDScript.xml:1242
+"Konvertiert einen [Variant] [code]var[/code] in einen JSON Text und liefert "
+"das Ergebnis zurück. Nützlich, um Daten zu serialisieren und sie über das "
+"Netzwerk zu speichern oder zu versenden.\n"
+"[codeblock]\n"
+"# Beide Zahlen unten sind Ganzzahlwerte.\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"b = to_json(a)\n"
+"print(b) # {\"a\":1, \"b\":2}\n"
+"# Beide Zahlen oben sind Fließkommawerte, auch wenn sie ohne Dezimalstellen "
+"dargestellt werden.\n"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Die JSON Spezifikation gibt weder Ganzzahl- noch "
+"Fließkommawerte, sondern lediglich den [i]number[/i] Typen vor. Deshalb "
+"werden bei der Konvertierung von [Variant] zu JSON alle numerischen Werte in "
+"den [float] Typen umgewandelt.\n"
+"Siehe auch [JSON] für eine Alternative Konvertierung von [Variant] zu JSON "
+"Text."
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1057
+#, fuzzy
msgid ""
"Returns whether the given class exists in [ClassDB].\n"
"[codeblock]\n"
-"type_exists(\"Sprite2D\") # Returns true\n"
+"type_exists(\"Sprite\") # Returns true\n"
"type_exists(\"Variant\") # Returns false\n"
"[/codeblock]"
msgstr ""
+"Gibt zurück ob die gegebene Klasse in [ClassDB] existiert.\n"
+"[codeblock]\n"
+"type_exists(\"Sprite2D\") # Returns true\n"
+"type_exists(\"Variant\") # Returns false\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1255
+#: modules/gdscript/doc_classes/@GDScript.xml:1068
msgid ""
"Returns the internal type of the given Variant object, using the [enum "
"Variant.Type] values.\n"
@@ -1361,8 +1832,17 @@ msgid ""
" print(\"unexpected results\")\n"
"[/codeblock]"
msgstr ""
+"Gibt den internen Dateityp von dem gegebenen Variant Objekt zurück. Hierbei "
+"werden die [enum Variant.Type] Werte verwendet.\n"
+"[codeblock]\n"
+"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
+"if typeof(p) == TYPE_ARRAY:\n"
+" print(p[0]) # Prints a\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1271
+#: modules/gdscript/doc_classes/@GDScript.xml:1082
msgid ""
"Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
"valid, or an error message otherwise.\n"
@@ -1375,15 +1855,28 @@ msgid ""
" push_error(\"Invalid JSON: \" + v)\n"
"[/codeblock]"
msgstr ""
+"Überprüft, ob [code]json[/code] valide JSON Daten beinhaltet. In diesem Fall "
+"wird ein leerer String zurückgegeben, ansonsten eine Fehlermeldung.\n"
+"[codeblock]\n"
+"j = to_json([1, 2, 3])\n"
+"v = validate_json(j)\n"
+"if not v:\n"
+" print(\"Valid JSON.\")\n"
+"else:\n"
+" push_error(\"Invalid JSON: \" + v)\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1290
+#: modules/gdscript/doc_classes/@GDScript.xml:1098
msgid ""
"Encodes a variable value to a byte array. When [code]full_objects[/code] is "
"[code]true[/code] encoding objects is allowed (and can potentially include "
"code)."
msgstr ""
+"Kodiert eine Variable zu einem Byte Array. Wenn [code]full_objects[/code] "
+"ist [code]true[/code], wird das Kodieren von Objekten erlaubt (und kann "
+"potentiell auch Quelltext enthalten)."
-#: modules/gdscript/doc_classes/@GDScript.xml:1299
+#: modules/gdscript/doc_classes/@GDScript.xml:1105
msgid ""
"Converts a Variant [code]var[/code] to a formatted string that can later be "
"parsed using [method str2var].\n"
@@ -1399,8 +1892,21 @@ msgid ""
"}\n"
"[/codeblock]"
msgstr ""
+"Konvertiert eine Variant [code]var[/code] zu einer formatierten "
+"Zeichenkette, die später durch [method str2var] analysiert werden kann.\n"
+"[codeblock]\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"print(var2str(a))\n"
+"[/codeblock]\n"
+"Gibt aus\n"
+"[codeblock]\n"
+"{\n"
+"\"a\": 1,\n"
+"\"b\": 2\n"
+"}\n"
+"[/codeblock]"
-#: modules/gdscript/doc_classes/@GDScript.xml:1319
+#: modules/gdscript/doc_classes/@GDScript.xml:1123
msgid ""
"Returns a weak reference to an object.\n"
"A weak reference to an object is not enough to keep the object alive: when "
@@ -1409,8 +1915,16 @@ msgid ""
"something else. However, until the object is actually destroyed the weak "
"reference may return the object even if there are no strong references to it."
msgstr ""
+"Gibt eine schwache Referenz zu einem Objekt zurück.\n"
+"Eine schwache Referenz zu einem Objekt ist nicht genug um das Objekt zu "
+"erhalten: Wenn die letzten übrigbleibenden Referenzen zu einem referierten "
+"Objekt schwache Referenzen sind, ist das automatisiertes Speichermanagement "
+"(Garbage Collector) in der Lage das referierte Objekt zu zerstören und "
+"Arbeitsspeicher für andere Zwecke wiederzuverwenden. Bis das Objekt "
+"endgültig zerstört wurde, können schwache Referenzen jedoch noch auf das "
+"Objekt zugreifen, selbst wenn es keine starken Referenzen mehr gibt."
-#: modules/gdscript/doc_classes/@GDScript.xml:1333
+#: modules/gdscript/doc_classes/@GDScript.xml:1133
msgid ""
"Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
"code].\n"
@@ -1432,8 +1946,29 @@ msgid ""
"[code]wrapf[/code] is more flexible than using the [method fposmod] approach "
"by giving the user control over the minimum value."
msgstr ""
+"Fasst float [code]value[/code] zwischen [code]min[/code] und [code]max[/"
+"code] ein.\n"
+"Verwendbar zur Erzeugung von schleifenähnlichem Verhalten oder unendlichen "
+"Oberflächen.\n"
+"[codeblock]\n"
+"# Endlosschleife zwischen 5,0 und 9,9\n"
+"value = wrapf(value + 0.1, 5.0, 10.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Unendliche Drehung (im Radiant)\n"
+"angle = wrapf(angle + 0.1, 0.0, TAU)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Unendliche Drehung (im Bogenmaß)\n"
+"angle = wrapf(angle + 0.1, -PI, PI)\n"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Wenn [code]min[/code] gleich [code]0[/code], ist das "
+"Ergebnis äquivalent zu [method fposmod], welches bevorzugt verwendet werden "
+"sollte.\n"
+"[code]wrapf[/code] ist flexibler als der [method fposmod]-Ansatz, da es dem "
+"Benutzer die Kontrolle über den Mindestwert gibt."
-#: modules/gdscript/doc_classes/@GDScript.xml:1361
+#: modules/gdscript/doc_classes/@GDScript.xml:1157
msgid ""
"Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
"code].\n"
@@ -1451,1564 +1986,1821 @@ msgid ""
"[code]wrapi[/code] is more flexible than using the [method posmod] approach "
"by giving the user control over the minimum value."
msgstr ""
+"Wickelt Ganzzahl [code]value[/code] zwischen [code]min[/code] und [code]max[/"
+"code] ein.\n"
+"Verwendbar zur Erzeugung von schleifenähnlichem Verhalten oder unendlichen "
+"Oberflächen.\n"
+"[codeblock]\n"
+"# Endlosschleife zwischen 5 und 9\n"
+"frame = wrapi(frame + 1, 5, 10)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Ergebnis ist -2\n"
+"var result = wrapi(-6, -5, -1)\n"
+"[/codeblock]\n"
+"[b]Hinweis:[/b] Wenn [code]min[/code] gleich [code]0[/code], ist dies "
+"äquivalent zu [methode posmod], also verwenden Sie lieber das stattdessen.\n"
+"[code]wrapi[/code] ist flexibler als der [method posmod]-Ansatz, da es dem "
+"Benutzer die Kontrolle über den Mindestwert gibt."
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1176
+msgid ""
+"Stops the function execution and returns the current suspended state to the "
+"calling function.\n"
+"From the caller, call [method GDScriptFunctionState.resume] on the state to "
+"resume execution. This invalidates the state. Within the resumed function, "
+"[code]yield()[/code] returns whatever was passed to the [code]resume()[/"
+"code] function call.\n"
+"If passed an object and a signal, the execution is resumed when the object "
+"emits the given signal. In this case, [code]yield()[/code] returns the "
+"argument passed to [code]emit_signal()[/code] if the signal takes only one "
+"argument, or an array containing all the arguments passed to "
+"[code]emit_signal()[/code] if the signal takes multiple arguments.\n"
+"You can also use [code]yield[/code] to wait for a function to finish:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # waiting for the countdown() function "
+"to complete\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState "
+"object to _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# prints:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock]\n"
+"When yielding on a function, the [code]completed[/code] signal will be "
+"emitted automatically when the function returns. It can, therefore, be used "
+"as the [code]signal[/code] parameter of the [code]yield[/code] method to "
+"resume.\n"
+"In order to yield on a function, the resulting function should also return a "
+"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
+"\"idle_frame\")[/code] from the above example."
+msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1378
+#: modules/gdscript/doc_classes/@GDScript.xml:1207
msgid ""
"Constant that represents how many times the diameter of a circle fits around "
"its perimeter. This is equivalent to [code]TAU / 2[/code]."
msgstr ""
+"Konstante, die beschreibt, wie oft der Durchmesser eines Kreises in seinen "
+"Umfang passt. Dies ist äquivalent zu [code]TAU / 2[/code]."
-#: modules/gdscript/doc_classes/@GDScript.xml:1381
-msgid "The circle constant, the circumference of the unit circle in radians."
-msgstr ""
-
-#: modules/gdscript/doc_classes/@GDScript.xml:1384
-msgid "Positive infinity. For negative infinity, use -INF."
-msgstr ""
-
-#: modules/gdscript/doc_classes/@GDScript.xml:1387
+#: modules/gdscript/doc_classes/@GDScript.xml:1210
+#, fuzzy
msgid ""
-"\"Not a Number\", an invalid value. [code]NaN[/code] has special properties, "
-"including that it is not equal to itself. It is output by some invalid "
-"operations, such as dividing zero by zero."
+"The circle constant, the circumference of the unit circle in radians. This "
+"is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
+msgstr "Die Kreiskonstante, der Umfang des Einheitskreises im Bogenmaß."
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1213
+msgid ""
+"Positive floating-point infinity. This is the result of floating-point "
+"division when the divisor is [code]0.0[/code]. For negative infinity, use "
+"[code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative "
+"infinity if the numerator is positive, so dividing by [code]0.0[/code] is "
+"not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/"
+"code] returning [code]true[/code]).\n"
+"[b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, "
+"and has no equivalent for integers. Dividing an integer number by [code]0[/"
+"code] will not result in [constant INF] and will result in a run-time error "
+"instead."
msgstr ""
+"Gleitkomma Darstellung von Unendlich. Diese ist das Ergebnis wenn bei einer "
+"Gleitkomma-Division durch [code]0[/code] geteilt wird. Benutze [code]-INF[/"
+"code] um minus Unendlich zu erhalten. Wird eine positive Gleitkommazahl "
+"durch [code]-0.0[/code] geteilt, so entsteht minus Unendlich. Also ist "
+"teilen durch [code]0.0[/code] nicht das gleiche wie teilen durch [code]-0.0[/"
+"code] (obwohl [code]0.0 == -0.0[/code] [code]true[/code] zurückgibt).\n"
+"[b]Bemerkung:[/b] Numerische Unendlichkeit existiert nur für "
+"gleitkommazahlen, es gibt kein Äquivalent für Ganzzahlen. Wird eine Ganzzahl "
+"durch [code]0[/code] geteilt, so resultiert das nicht in [constant INF], "
+"sondern produziert stattdessen einen Laufzeitfehler."
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1217
+msgid ""
+"\"Not a Number\", an invalid floating-point value. [constant NAN] has "
+"special properties, including that it is not equal to itself ([code]NAN == "
+"NAN[/code] returns [code]false[/code]). It is output by some invalid "
+"operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/"
+"code].\n"
+"[b]Note:[/b] \"Not a Number\" is only a concept with floating-point numbers, "
+"and has no equivalent for integers. Dividing an integer [code]0[/code] by "
+"[code]0[/code] will not result in [constant NAN] and will result in a run-"
+"time error instead."
+msgstr ""
+"Steht für \"Not a Number\" (\"keine Zahl\"). Der Wert stellt eine nicht "
+"zulässige Kommazahl dar. [constant NAN] hat spezielle EIgenschaften, zum "
+"Beispiel ist der Wert sich selbst nicht glich ([code]NAN==NAN[/code] gibt "
+"[code]false[/code] zurück). [constant NAN] ist die Ausgabe einiger "
+"ungültiger Operationen wie zum Beispiel die Division von [code]0.0[/code] "
+"mit [code]0.0[/code].\n"
+"[b]Hinweis:[/b] \"Not a Number\" ist ein Konzept, dass exklusiv für "
+"Kommazahlen gilt, und kein Gegenstück für Ganzzahlen besitzt. Die Ganzzahl "
+"[code]0[/code] durch [code]0[/code] zu teilen wird nicht [constant NAN] "
+"zurückgeben sondern einen Fehler auslösen."
#: doc/classes/@GlobalScope.xml:4
msgid "Global scope constants and variables."
-msgstr ""
+msgstr "Konstanten und Variablen im globalen Anwendungsbereich."
#: doc/classes/@GlobalScope.xml:7
+#, fuzzy
msgid ""
"Global scope constants and variables. This is all that resides in the "
-"globals, constants regarding error codes, keycodes, property hints, etc.\n"
+"globals, constants regarding error codes, scancodes, property hints, etc.\n"
"Singletons are also documented here, since they can be accessed from "
"anywhere."
msgstr ""
+"Konstanten und Variablen im globalen Anwendungsbereich. Dabei handelt es "
+"sich um alles was in den Globalen existiert, Konstanten die sich auf "
+"Fehlercodes beziehen, Tastencodes, Hinweise für propertys, etc.\n"
+"Auch Singeltons sind hier dokumentiert, da auf sie von überall zugegriffen "
+"werden kann."
#: doc/classes/@GlobalScope.xml:16
-msgid "The [AudioServer] singleton."
-msgstr ""
+#, fuzzy
+msgid "The [ARVRServer] singleton."
+msgstr "Das [XRServer] Singleton."
#: doc/classes/@GlobalScope.xml:19
-msgid "The [CameraServer] singleton."
-msgstr ""
+msgid "The [AudioServer] singleton."
+msgstr "Das [AudioServer] Singleton."
#: doc/classes/@GlobalScope.xml:22
-msgid "The [ClassDB] singleton."
-msgstr ""
+msgid "The [CameraServer] singleton."
+msgstr "Das [CameraServer] Singleton."
#: doc/classes/@GlobalScope.xml:25
-msgid "The [DisplayServer] singleton."
-msgstr ""
+msgid "The [ClassDB] singleton."
+msgstr "Das [ClassDB] Singleton."
#: doc/classes/@GlobalScope.xml:28
msgid "The [Engine] singleton."
-msgstr ""
+msgstr "Das [Engine] Singleton."
#: doc/classes/@GlobalScope.xml:31
-msgid "The [Geometry2D] singleton."
-msgstr ""
+#, fuzzy
+msgid "The [Geometry] singleton."
+msgstr "Das [Geometry2D] Singleton."
#: doc/classes/@GlobalScope.xml:34
-msgid "The [Geometry3D] singleton."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:37
-msgid "The [GodotSharp] singleton."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:40
msgid "The [IP] singleton."
-msgstr ""
+msgstr "Das [IP] Singleton."
-#: doc/classes/@GlobalScope.xml:43
+#: doc/classes/@GlobalScope.xml:37
msgid "The [Input] singleton."
-msgstr ""
+msgstr "Das [Input] Singleton."
-#: doc/classes/@GlobalScope.xml:46
+#: doc/classes/@GlobalScope.xml:40
msgid "The [InputMap] singleton."
-msgstr ""
+msgstr "Das [InputMap] Singleton."
-#: doc/classes/@GlobalScope.xml:49
+#: doc/classes/@GlobalScope.xml:43
msgid "The [JSON] singleton."
-msgstr ""
+msgstr "Das [JSON] Singleton."
-#: doc/classes/@GlobalScope.xml:52
+#: doc/classes/@GlobalScope.xml:46
msgid ""
"The [JavaClassWrapper] singleton.\n"
"[b]Note:[/b] Only implemented on Android."
msgstr ""
+"Das[JavaClassWrapper] Singleton.\n"
+"[b]Note:[/b] Nur in Android implementiert."
-#: doc/classes/@GlobalScope.xml:56
+#: doc/classes/@GlobalScope.xml:50
msgid ""
"The [JavaScript] singleton.\n"
"[b]Note:[/b] Only implemented on HTML5."
msgstr ""
+"Das [JavaScript] Singleton.\n"
+"[b]Note:[/b] Nur in HTML5 implementiert."
-#: doc/classes/@GlobalScope.xml:60
+#: doc/classes/@GlobalScope.xml:54
msgid "The [Marshalls] singleton."
-msgstr ""
+msgstr "Das [Marshalls] Singleton."
-#: doc/classes/@GlobalScope.xml:63
-msgid "The [NavigationMeshGenerator] singleton."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:66 doc/classes/@GlobalScope.xml:69
-msgid "The [NavigationServer2D] singleton."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:57
+#, fuzzy
+msgid "The [EditorNavigationMeshGenerator] singleton."
+msgstr "Das [NavigationMeshGenerator] Singleton."
-#: doc/classes/@GlobalScope.xml:72
+#: doc/classes/@GlobalScope.xml:60
msgid "The [OS] singleton."
-msgstr ""
+msgstr "Das [OS] Singleton."
-#: doc/classes/@GlobalScope.xml:75
+#: doc/classes/@GlobalScope.xml:63
msgid "The [Performance] singleton."
-msgstr ""
+msgstr "Das [Performance] Singleton."
-#: doc/classes/@GlobalScope.xml:78
-msgid "The [PhysicsServer2D] singleton."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:66
+#, fuzzy
+msgid "The [Physics2DServer] singleton."
+msgstr "Das [PhysicsServer2D] Singleton."
-#: doc/classes/@GlobalScope.xml:81
-msgid "The [PhysicsServer3D] singleton."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:69
+#, fuzzy
+msgid "The [PhysicsServer] singleton."
+msgstr "Das [PhysicsServer2D] Singleton."
-#: doc/classes/@GlobalScope.xml:84
+#: doc/classes/@GlobalScope.xml:72
msgid "The [ProjectSettings] singleton."
-msgstr ""
+msgstr "Das [ProjectSettings] Singleton."
-#: doc/classes/@GlobalScope.xml:87
-msgid "The [RenderingServer] singleton."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:90
+#: doc/classes/@GlobalScope.xml:75
msgid "The [ResourceLoader] singleton."
-msgstr ""
+msgstr "Das [ResourceLoader] Singleton."
-#: doc/classes/@GlobalScope.xml:93
+#: doc/classes/@GlobalScope.xml:78
msgid "The [ResourceSaver] singleton."
-msgstr ""
+msgstr "Das [ResourceSaver] Singleton."
-#: doc/classes/@GlobalScope.xml:96
+#: doc/classes/@GlobalScope.xml:81
msgid "The [TranslationServer] singleton."
-msgstr ""
+msgstr "Das [TranslationServer] Singleton."
-#: doc/classes/@GlobalScope.xml:99
+#: doc/classes/@GlobalScope.xml:84
msgid "The [VisualScriptEditor] singleton."
-msgstr ""
+msgstr "Das [VisualScriptEditor] Singleton."
-#: doc/classes/@GlobalScope.xml:102
-msgid "The [XRServer] singleton."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:87
+#, fuzzy
+msgid "The [VisualServer] singleton."
+msgstr "Das [DisplayServer] Singleton."
-#: doc/classes/@GlobalScope.xml:107
+#: doc/classes/@GlobalScope.xml:92
msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Linker Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-"
+"abgeleiteten Klassen."
-#: doc/classes/@GlobalScope.xml:110
+#: doc/classes/@GlobalScope.xml:95
msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Oberer Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-"
+"abgeleiteten Klassen."
-#: doc/classes/@GlobalScope.xml:113
+#: doc/classes/@GlobalScope.xml:98
msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Rechter Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-"
+"abgeleiteten Klassen."
-#: doc/classes/@GlobalScope.xml:116
+#: doc/classes/@GlobalScope.xml:101
msgid ""
"Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Unterer Abstand, normalerweise benutzt für von [Control] oder [StyleBox]-"
+"abgeleiteten Klassen."
-#: doc/classes/@GlobalScope.xml:119
+#: doc/classes/@GlobalScope.xml:104
msgid "Top-left corner."
-msgstr "obere linke Ecke."
+msgstr "Obere linke Ecke."
-#: doc/classes/@GlobalScope.xml:122
+#: doc/classes/@GlobalScope.xml:107
msgid "Top-right corner."
-msgstr "obere rechte Ecke."
+msgstr "Obere rechte Ecke."
-#: doc/classes/@GlobalScope.xml:125
+#: doc/classes/@GlobalScope.xml:110
msgid "Bottom-right corner."
-msgstr "untere rechte Ecke."
+msgstr "Untere rechte Ecke."
-#: doc/classes/@GlobalScope.xml:128
+#: doc/classes/@GlobalScope.xml:113
msgid "Bottom-left corner."
-msgstr "untere linke Ecke."
+msgstr "Untere linke Ecke."
-#: doc/classes/@GlobalScope.xml:131
+#: doc/classes/@GlobalScope.xml:116
msgid ""
"General vertical alignment, usually used for [Separator], [ScrollBar], "
"[Slider], etc."
msgstr ""
+"Generelle vertikale Ausrichtung, normalerweise benutzt für [Separator], "
+"[ScrollBar], [Slider], etc."
-#: doc/classes/@GlobalScope.xml:134
+#: doc/classes/@GlobalScope.xml:119
msgid ""
"General horizontal alignment, usually used for [Separator], [ScrollBar], "
"[Slider], etc."
msgstr ""
+"Generelle horizontale Ausrichtung, normalerweise benutzt für [Separator], "
+"[ScrollBar], [Slider], etc."
-#: doc/classes/@GlobalScope.xml:137
+#: doc/classes/@GlobalScope.xml:122
msgid "Horizontal left alignment, usually for text-derived classes."
msgstr ""
+"Linke horizontale Ausrichtung, normalerweise benutzt für von Text "
+"abgeleitete Klassen."
-#: doc/classes/@GlobalScope.xml:140
+#: doc/classes/@GlobalScope.xml:125
msgid "Horizontal center alignment, usually for text-derived classes."
msgstr ""
+"Zentrierte horizontale Ausrichtung, normalerweise benutzt für von Text "
+"abgeleitete Klassen."
-#: doc/classes/@GlobalScope.xml:143
+#: doc/classes/@GlobalScope.xml:128
msgid "Horizontal right alignment, usually for text-derived classes."
msgstr ""
+"Rechte horizontale Ausrichtung, normalerweise benutzt für von Text "
+"abgeleitete Klassen."
-#: doc/classes/@GlobalScope.xml:146
+#: doc/classes/@GlobalScope.xml:131
msgid "Vertical top alignment, usually for text-derived classes."
msgstr ""
+"Obere vertikale Ausrichtung, normalerweise benutzt für von Text abgeleitete "
+"Klassen."
-#: doc/classes/@GlobalScope.xml:149
+#: doc/classes/@GlobalScope.xml:134
msgid "Vertical center alignment, usually for text-derived classes."
msgstr ""
+"Zentrierte vertikale Ausrichtung, normalerweise benutzt für von Text "
+"abgeleitete Klassen."
-#: doc/classes/@GlobalScope.xml:152
+#: doc/classes/@GlobalScope.xml:137
msgid "Vertical bottom alignment, usually for text-derived classes."
msgstr ""
+"Untere vertikale Ausrichtung, normalerweise benutzt für von Text abgeleitete "
+"Klassen."
-#: doc/classes/@GlobalScope.xml:155
-msgid "Keycodes with this bit applied are non-printable."
+#: doc/classes/@GlobalScope.xml:140
+#, fuzzy
+msgid "Scancodes with this bit applied are non-printable."
msgstr ""
+"Tastencodes, für die dieses Bit gesetzt ist, können nicht ausgegeben werden."
-#: doc/classes/@GlobalScope.xml:158
+#: doc/classes/@GlobalScope.xml:143
msgid "Escape key."
msgstr "Escape Taste."
-#: doc/classes/@GlobalScope.xml:161
+#: doc/classes/@GlobalScope.xml:146
msgid "Tab key."
msgstr "Tabulator Taste."
-#: doc/classes/@GlobalScope.xml:164
-msgid "Shift + Tab key."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:149
+#, fuzzy
+msgid "Shift+Tab key."
+msgstr "Shift + Tabulator Taste."
-#: doc/classes/@GlobalScope.xml:167
+#: doc/classes/@GlobalScope.xml:152
msgid "Backspace key."
msgstr "Backspace Taste."
-#: doc/classes/@GlobalScope.xml:170
+#: doc/classes/@GlobalScope.xml:155
msgid "Return key (on the main keyboard)."
-msgstr ""
+msgstr "Eingabe Taste (auf dem Hauptblock)."
-#: doc/classes/@GlobalScope.xml:173
+#: doc/classes/@GlobalScope.xml:158
msgid "Enter key on the numeric keypad."
-msgstr ""
+msgstr "Enter Taste (auf dem Ziffernblock)."
-#: doc/classes/@GlobalScope.xml:176
+#: doc/classes/@GlobalScope.xml:161
msgid "Insert key."
msgstr "Einfügen Taste."
-#: doc/classes/@GlobalScope.xml:179
+#: doc/classes/@GlobalScope.xml:164
msgid "Delete key."
msgstr "Löschen Taste."
-#: doc/classes/@GlobalScope.xml:182
+#: doc/classes/@GlobalScope.xml:167
msgid "Pause key."
-msgstr "Pausen Taste."
+msgstr "Pause/Unterbrechen Taste."
-#: doc/classes/@GlobalScope.xml:185
+#: doc/classes/@GlobalScope.xml:170
msgid "Print Screen key."
-msgstr ""
+msgstr "Drucken Taste."
-#: doc/classes/@GlobalScope.xml:188
+#: doc/classes/@GlobalScope.xml:173
msgid "System Request key."
-msgstr ""
+msgstr "Systemabfrage Taste."
-#: doc/classes/@GlobalScope.xml:191
+#: doc/classes/@GlobalScope.xml:176
msgid "Clear key."
-msgstr ""
+msgstr "Entfernen Taste."
-#: doc/classes/@GlobalScope.xml:194
+#: doc/classes/@GlobalScope.xml:179
msgid "Home key."
-msgstr "Home Taste."
+msgstr "Pos1 Taste."
-#: doc/classes/@GlobalScope.xml:197
+#: doc/classes/@GlobalScope.xml:182
msgid "End key."
msgstr "Ende Taste."
-#: doc/classes/@GlobalScope.xml:200
+#: doc/classes/@GlobalScope.xml:185
msgid "Left arrow key."
-msgstr "linke Pfeiltaste."
+msgstr "Linke Pfeiltaste."
-#: doc/classes/@GlobalScope.xml:203
+#: doc/classes/@GlobalScope.xml:188
msgid "Up arrow key."
msgstr "obere Pfeiltaste."
-#: doc/classes/@GlobalScope.xml:206
+#: doc/classes/@GlobalScope.xml:191
msgid "Right arrow key."
msgstr "rechte Pfeiltaste."
-#: doc/classes/@GlobalScope.xml:209
+#: doc/classes/@GlobalScope.xml:194
msgid "Down arrow key."
msgstr "untere Pfeiltaste."
-#: doc/classes/@GlobalScope.xml:212
+#: doc/classes/@GlobalScope.xml:197
msgid "Page Up key."
msgstr "Bild hoch Taste."
-#: doc/classes/@GlobalScope.xml:215
+#: doc/classes/@GlobalScope.xml:200
msgid "Page Down key."
msgstr "Bild runter Taste."
-#: doc/classes/@GlobalScope.xml:218
+#: doc/classes/@GlobalScope.xml:203
msgid "Shift key."
msgstr "Shift Taste."
-#: doc/classes/@GlobalScope.xml:221
+#: doc/classes/@GlobalScope.xml:206
msgid "Control key."
msgstr "Control Taste."
-#: doc/classes/@GlobalScope.xml:224
+#: doc/classes/@GlobalScope.xml:209
msgid "Meta key."
-msgstr ""
+msgstr "Meta Taste."
-#: doc/classes/@GlobalScope.xml:227
+#: doc/classes/@GlobalScope.xml:212
msgid "Alt key."
msgstr "Alt Taste."
-#: doc/classes/@GlobalScope.xml:230
+#: doc/classes/@GlobalScope.xml:215
msgid "Caps Lock key."
msgstr "Feststelltaste."
-#: doc/classes/@GlobalScope.xml:233
+#: doc/classes/@GlobalScope.xml:218
msgid "Num Lock key."
msgstr "Num Lock Taste."
-#: doc/classes/@GlobalScope.xml:236
+#: doc/classes/@GlobalScope.xml:221
msgid "Scroll Lock key."
-msgstr ""
+msgstr "Rollen Taste."
-#: doc/classes/@GlobalScope.xml:239
+#: doc/classes/@GlobalScope.xml:224
msgid "F1 key."
msgstr "F1 Taste."
-#: doc/classes/@GlobalScope.xml:242
+#: doc/classes/@GlobalScope.xml:227
msgid "F2 key."
msgstr "F2 Taste."
-#: doc/classes/@GlobalScope.xml:245
+#: doc/classes/@GlobalScope.xml:230
msgid "F3 key."
msgstr "F3 Taste."
-#: doc/classes/@GlobalScope.xml:248
+#: doc/classes/@GlobalScope.xml:233
msgid "F4 key."
msgstr "F4 Taste."
-#: doc/classes/@GlobalScope.xml:251
+#: doc/classes/@GlobalScope.xml:236
msgid "F5 key."
msgstr "F5 Taste."
-#: doc/classes/@GlobalScope.xml:254
+#: doc/classes/@GlobalScope.xml:239
msgid "F6 key."
msgstr "F6 Taste."
-#: doc/classes/@GlobalScope.xml:257
+#: doc/classes/@GlobalScope.xml:242
msgid "F7 key."
msgstr "F7 Taste."
-#: doc/classes/@GlobalScope.xml:260
+#: doc/classes/@GlobalScope.xml:245
msgid "F8 key."
msgstr "F8 Taste."
-#: doc/classes/@GlobalScope.xml:263
+#: doc/classes/@GlobalScope.xml:248
msgid "F9 key."
msgstr "F9 Taste."
-#: doc/classes/@GlobalScope.xml:266
+#: doc/classes/@GlobalScope.xml:251
msgid "F10 key."
msgstr "F10 Taste."
-#: doc/classes/@GlobalScope.xml:269
+#: doc/classes/@GlobalScope.xml:254
msgid "F11 key."
msgstr "F11 Taste."
-#: doc/classes/@GlobalScope.xml:272
+#: doc/classes/@GlobalScope.xml:257
msgid "F12 key."
msgstr "F12 Taste."
-#: doc/classes/@GlobalScope.xml:275
+#: doc/classes/@GlobalScope.xml:260
msgid "F13 key."
msgstr "F13 Taste."
-#: doc/classes/@GlobalScope.xml:278
+#: doc/classes/@GlobalScope.xml:263
msgid "F14 key."
msgstr "F14 Taste."
-#: doc/classes/@GlobalScope.xml:281
+#: doc/classes/@GlobalScope.xml:266
msgid "F15 key."
msgstr "F15 Taste."
-#: doc/classes/@GlobalScope.xml:284
+#: doc/classes/@GlobalScope.xml:269
msgid "F16 key."
msgstr "F16 Taste."
-#: doc/classes/@GlobalScope.xml:287
+#: doc/classes/@GlobalScope.xml:272
msgid "Multiply (*) key on the numeric keypad."
-msgstr ""
+msgstr "Multiplikations (*) Taste auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:290
+#: doc/classes/@GlobalScope.xml:275
msgid "Divide (/) key on the numeric keypad."
-msgstr ""
+msgstr "Divisions (/) Taste auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:293
+#: doc/classes/@GlobalScope.xml:278
msgid "Subtract (-) key on the numeric keypad."
-msgstr ""
+msgstr "Subtraktions (-) Taste auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:296
+#: doc/classes/@GlobalScope.xml:281
msgid "Period (.) key on the numeric keypad."
-msgstr ""
+msgstr "Komma (,) Taste auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:299
+#: doc/classes/@GlobalScope.xml:284
msgid "Add (+) key on the numeric keypad."
-msgstr ""
+msgstr "Additions (+) Taste auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:302
+#: doc/classes/@GlobalScope.xml:287
msgid "Number 0 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 0 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:305
+#: doc/classes/@GlobalScope.xml:290
msgid "Number 1 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 1 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:308
+#: doc/classes/@GlobalScope.xml:293
msgid "Number 2 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 2 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:311
+#: doc/classes/@GlobalScope.xml:296
msgid "Number 3 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 3 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:314
+#: doc/classes/@GlobalScope.xml:299
msgid "Number 4 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 4 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:317
+#: doc/classes/@GlobalScope.xml:302
msgid "Number 5 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 5 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:320
+#: doc/classes/@GlobalScope.xml:305
msgid "Number 6 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 6 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:323
+#: doc/classes/@GlobalScope.xml:308
msgid "Number 7 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 7 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:326
+#: doc/classes/@GlobalScope.xml:311
msgid "Number 8 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 8 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:329
+#: doc/classes/@GlobalScope.xml:314
msgid "Number 9 on the numeric keypad."
-msgstr ""
+msgstr "Zahl 9 auf dem Ziffernblock."
-#: doc/classes/@GlobalScope.xml:332
+#: doc/classes/@GlobalScope.xml:317
msgid "Left Super key (Windows key)."
-msgstr ""
+msgstr "Linke Super Taste (Windows Taste)."
-#: doc/classes/@GlobalScope.xml:335
+#: doc/classes/@GlobalScope.xml:320
msgid "Right Super key (Windows key)."
-msgstr ""
+msgstr "Rechte Super-Taste (Windows Taste)."
-#: doc/classes/@GlobalScope.xml:338
+#: doc/classes/@GlobalScope.xml:323
msgid "Context menu key."
-msgstr ""
+msgstr "Menü Taste."
-#: doc/classes/@GlobalScope.xml:341
+#: doc/classes/@GlobalScope.xml:326
msgid "Left Hyper key."
-msgstr ""
+msgstr "Linke Hyper Taste."
-#: doc/classes/@GlobalScope.xml:344
+#: doc/classes/@GlobalScope.xml:329
msgid "Right Hyper key."
-msgstr ""
+msgstr "Rechte Hyper Taste."
-#: doc/classes/@GlobalScope.xml:347
+#: doc/classes/@GlobalScope.xml:332
msgid "Help key."
msgstr "Hilfe Taste."
-#: doc/classes/@GlobalScope.xml:350
+#: doc/classes/@GlobalScope.xml:335
msgid "Left Direction key."
-msgstr ""
+msgstr "Linke Richtungs-Taste."
-#: doc/classes/@GlobalScope.xml:353
+#: doc/classes/@GlobalScope.xml:338
msgid "Right Direction key."
-msgstr ""
+msgstr "Rechte Richtungs-Taste."
-#: doc/classes/@GlobalScope.xml:356
-msgid "Back key."
-msgstr "Zurück Taste."
+#: doc/classes/@GlobalScope.xml:341
+msgid ""
+"Media back key. Not to be confused with the Back button on an Android device."
+msgstr ""
-#: doc/classes/@GlobalScope.xml:359
-msgid "Forward key."
-msgstr "Forwärts Taste."
+#: doc/classes/@GlobalScope.xml:344
+#, fuzzy
+msgid "Media forward key."
+msgstr "Medium aufnehmen Taste."
-#: doc/classes/@GlobalScope.xml:362
-msgid "Stop key."
-msgstr "Stop Taste."
+#: doc/classes/@GlobalScope.xml:347 doc/classes/@GlobalScope.xml:380
+msgid "Media stop key."
+msgstr "Medium stoppen Taste."
-#: doc/classes/@GlobalScope.xml:365
-msgid "Refresh key."
-msgstr "Refresh Taste."
+#: doc/classes/@GlobalScope.xml:350
+#, fuzzy
+msgid "Media refresh key."
+msgstr "Medium aufnehmen Taste."
-#: doc/classes/@GlobalScope.xml:368
+#: doc/classes/@GlobalScope.xml:353
msgid "Volume down key."
-msgstr ""
+msgstr "Lautstärke-runter Taste."
-#: doc/classes/@GlobalScope.xml:371
+#: doc/classes/@GlobalScope.xml:356
msgid "Mute volume key."
-msgstr ""
+msgstr "Stummschalten Taste."
-#: doc/classes/@GlobalScope.xml:374
+#: doc/classes/@GlobalScope.xml:359
msgid "Volume up key."
-msgstr ""
+msgstr "Lauter-Taste."
-#: doc/classes/@GlobalScope.xml:377
+#: doc/classes/@GlobalScope.xml:362
msgid "Bass Boost key."
-msgstr ""
+msgstr "Bass-Verstärker Taste."
-#: doc/classes/@GlobalScope.xml:380
+#: doc/classes/@GlobalScope.xml:365
msgid "Bass up key."
-msgstr ""
+msgstr "Bass-Erhöhen Taste."
-#: doc/classes/@GlobalScope.xml:383
+#: doc/classes/@GlobalScope.xml:368
msgid "Bass down key."
-msgstr ""
+msgstr "Bass abwärts Taste."
-#: doc/classes/@GlobalScope.xml:386
+#: doc/classes/@GlobalScope.xml:371
msgid "Treble up key."
-msgstr ""
+msgstr "Taste für Höhenanhebung."
-#: doc/classes/@GlobalScope.xml:389
+#: doc/classes/@GlobalScope.xml:374
msgid "Treble down key."
-msgstr ""
+msgstr "Höhe runter Taste."
-#: doc/classes/@GlobalScope.xml:392
+#: doc/classes/@GlobalScope.xml:377
msgid "Media play key."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:395
-msgid "Media stop key."
-msgstr ""
+msgstr "\"Medium abspielen\"-Taste."
-#: doc/classes/@GlobalScope.xml:398
+#: doc/classes/@GlobalScope.xml:383
msgid "Previous song key."
-msgstr ""
+msgstr "Vorheriger Song Taste."
-#: doc/classes/@GlobalScope.xml:401
+#: doc/classes/@GlobalScope.xml:386
msgid "Next song key."
-msgstr ""
+msgstr "Nächster Song Taste."
-#: doc/classes/@GlobalScope.xml:404
+#: doc/classes/@GlobalScope.xml:389
msgid "Media record key."
-msgstr ""
+msgstr "Medium aufnehmen Taste."
-#: doc/classes/@GlobalScope.xml:407
+#: doc/classes/@GlobalScope.xml:392
msgid "Home page key."
-msgstr ""
+msgstr "Hauptseiten Taste."
-#: doc/classes/@GlobalScope.xml:410
+#: doc/classes/@GlobalScope.xml:395
msgid "Favorites key."
msgstr "Favoriten Taste."
-#: doc/classes/@GlobalScope.xml:413
+#: doc/classes/@GlobalScope.xml:398
msgid "Search key."
msgstr "Suchen Taste."
-#: doc/classes/@GlobalScope.xml:416
+#: doc/classes/@GlobalScope.xml:401
msgid "Standby key."
msgstr "Standby TAste."
-#: doc/classes/@GlobalScope.xml:419
+#: doc/classes/@GlobalScope.xml:404
msgid "Open URL / Launch Browser key."
-msgstr ""
+msgstr "Öffne URL / Starte Browser Taste."
-#: doc/classes/@GlobalScope.xml:422
+#: doc/classes/@GlobalScope.xml:407
msgid "Launch Mail key."
-msgstr ""
+msgstr "Starte E-Mail Taste."
-#: doc/classes/@GlobalScope.xml:425
+#: doc/classes/@GlobalScope.xml:410
msgid "Launch Media key."
-msgstr ""
+msgstr "Starte-Medien Taste."
-#: doc/classes/@GlobalScope.xml:428
+#: doc/classes/@GlobalScope.xml:413
msgid "Launch Shortcut 0 key."
-msgstr ""
+msgstr "Starte Verknüpfung 0 Taste."
-#: doc/classes/@GlobalScope.xml:431
+#: doc/classes/@GlobalScope.xml:416
msgid "Launch Shortcut 1 key."
-msgstr ""
+msgstr "Starte Verknüpfung 1 Taste."
-#: doc/classes/@GlobalScope.xml:434
+#: doc/classes/@GlobalScope.xml:419
msgid "Launch Shortcut 2 key."
-msgstr ""
+msgstr "Starte Verknüpfung 2 Taste."
-#: doc/classes/@GlobalScope.xml:437
+#: doc/classes/@GlobalScope.xml:422
msgid "Launch Shortcut 3 key."
-msgstr ""
+msgstr "Starte Verknüpfung 3 Taste."
-#: doc/classes/@GlobalScope.xml:440
+#: doc/classes/@GlobalScope.xml:425
msgid "Launch Shortcut 4 key."
-msgstr ""
+msgstr "Starte Verknüpfung 4 Taste."
-#: doc/classes/@GlobalScope.xml:443
+#: doc/classes/@GlobalScope.xml:428
msgid "Launch Shortcut 5 key."
-msgstr ""
+msgstr "Starte Verknüpfung 5 Taste."
-#: doc/classes/@GlobalScope.xml:446
+#: doc/classes/@GlobalScope.xml:431
msgid "Launch Shortcut 6 key."
-msgstr ""
+msgstr "Starte Verknüpfung 6 Taste."
-#: doc/classes/@GlobalScope.xml:449
+#: doc/classes/@GlobalScope.xml:434
msgid "Launch Shortcut 7 key."
-msgstr ""
+msgstr "Starte Verknüpfung 7 Taste."
-#: doc/classes/@GlobalScope.xml:452
+#: doc/classes/@GlobalScope.xml:437
msgid "Launch Shortcut 8 key."
-msgstr ""
+msgstr "Starte Verknüpfung 8 Taste."
-#: doc/classes/@GlobalScope.xml:455
+#: doc/classes/@GlobalScope.xml:440
msgid "Launch Shortcut 9 key."
-msgstr ""
+msgstr "Starte Verknüpfung 9 Taste."
-#: doc/classes/@GlobalScope.xml:458
+#: doc/classes/@GlobalScope.xml:443
msgid "Launch Shortcut A key."
-msgstr ""
+msgstr "Starte Verknüpfung A Taste."
-#: doc/classes/@GlobalScope.xml:461
+#: doc/classes/@GlobalScope.xml:446
msgid "Launch Shortcut B key."
-msgstr ""
+msgstr "Starte Verknüpfung B Taste."
-#: doc/classes/@GlobalScope.xml:464
+#: doc/classes/@GlobalScope.xml:449
msgid "Launch Shortcut C key."
-msgstr ""
+msgstr "Starte Verknüpfung C Taste."
-#: doc/classes/@GlobalScope.xml:467
+#: doc/classes/@GlobalScope.xml:452
msgid "Launch Shortcut D key."
-msgstr ""
+msgstr "Starte Verknüpfung D Taste."
-#: doc/classes/@GlobalScope.xml:470
+#: doc/classes/@GlobalScope.xml:455
msgid "Launch Shortcut E key."
-msgstr ""
+msgstr "Starte Verknüpfung E Taste."
-#: doc/classes/@GlobalScope.xml:473
+#: doc/classes/@GlobalScope.xml:458
msgid "Launch Shortcut F key."
-msgstr ""
+msgstr "Starte Verknüpfung F Taste."
-#: doc/classes/@GlobalScope.xml:476
+#: doc/classes/@GlobalScope.xml:461
msgid "Unknown key."
-msgstr ""
+msgstr "Unbekannte Taste."
-#: doc/classes/@GlobalScope.xml:479
+#: doc/classes/@GlobalScope.xml:464
msgid "Space key."
msgstr "Leertaste."
-#: doc/classes/@GlobalScope.xml:482
+#: doc/classes/@GlobalScope.xml:467
msgid "! key."
msgstr "! Taste."
-#: doc/classes/@GlobalScope.xml:485
+#: doc/classes/@GlobalScope.xml:470
msgid "\" key."
msgstr "\" Taste."
-#: doc/classes/@GlobalScope.xml:488
+#: doc/classes/@GlobalScope.xml:473
msgid "# key."
msgstr "# Taste."
-#: doc/classes/@GlobalScope.xml:491
+#: doc/classes/@GlobalScope.xml:476
msgid "$ key."
msgstr "$ Taste."
-#: doc/classes/@GlobalScope.xml:494
+#: doc/classes/@GlobalScope.xml:479
msgid "% key."
msgstr "% Taste."
-#: doc/classes/@GlobalScope.xml:497
+#: doc/classes/@GlobalScope.xml:482
msgid "& key."
msgstr "& Taste."
-#: doc/classes/@GlobalScope.xml:500
+#: doc/classes/@GlobalScope.xml:485
msgid "' key."
msgstr "' Taste."
-#: doc/classes/@GlobalScope.xml:503
+#: doc/classes/@GlobalScope.xml:488
msgid "( key."
msgstr "( Taste."
-#: doc/classes/@GlobalScope.xml:506
+#: doc/classes/@GlobalScope.xml:491
msgid ") key."
msgstr ") Taste."
-#: doc/classes/@GlobalScope.xml:509
+#: doc/classes/@GlobalScope.xml:494
msgid "* key."
msgstr "* Taste."
-#: doc/classes/@GlobalScope.xml:512
+#: doc/classes/@GlobalScope.xml:497
msgid "+ key."
msgstr "+ Taste."
-#: doc/classes/@GlobalScope.xml:515
+#: doc/classes/@GlobalScope.xml:500
msgid ", key."
msgstr ", Taste."
-#: doc/classes/@GlobalScope.xml:518
+#: doc/classes/@GlobalScope.xml:503
msgid "- key."
msgstr "- Taste."
-#: doc/classes/@GlobalScope.xml:521
+#: doc/classes/@GlobalScope.xml:506
msgid ". key."
msgstr ". Taste."
-#: doc/classes/@GlobalScope.xml:524
+#: doc/classes/@GlobalScope.xml:509
msgid "/ key."
msgstr "/ Taste."
-#: doc/classes/@GlobalScope.xml:527
+#: doc/classes/@GlobalScope.xml:512
msgid "Number 0."
msgstr "Nummer 0."
-#: doc/classes/@GlobalScope.xml:530
+#: doc/classes/@GlobalScope.xml:515
msgid "Number 1."
msgstr "Nummer 1."
-#: doc/classes/@GlobalScope.xml:533
+#: doc/classes/@GlobalScope.xml:518
msgid "Number 2."
msgstr "Nummer 2."
-#: doc/classes/@GlobalScope.xml:536
+#: doc/classes/@GlobalScope.xml:521
msgid "Number 3."
msgstr "Nummer 3."
-#: doc/classes/@GlobalScope.xml:539
+#: doc/classes/@GlobalScope.xml:524
msgid "Number 4."
msgstr "Nummer 4."
-#: doc/classes/@GlobalScope.xml:542
+#: doc/classes/@GlobalScope.xml:527
msgid "Number 5."
msgstr "Nummer 5."
-#: doc/classes/@GlobalScope.xml:545
+#: doc/classes/@GlobalScope.xml:530
msgid "Number 6."
msgstr "Nummer 6."
-#: doc/classes/@GlobalScope.xml:548
+#: doc/classes/@GlobalScope.xml:533
msgid "Number 7."
msgstr "Nummer 7."
-#: doc/classes/@GlobalScope.xml:551
+#: doc/classes/@GlobalScope.xml:536
msgid "Number 8."
msgstr "Nummer 8."
-#: doc/classes/@GlobalScope.xml:554
+#: doc/classes/@GlobalScope.xml:539
msgid "Number 9."
msgstr "Nummer 9."
-#: doc/classes/@GlobalScope.xml:557
+#: doc/classes/@GlobalScope.xml:542
msgid ": key."
msgstr ": Taste."
-#: doc/classes/@GlobalScope.xml:560
+#: doc/classes/@GlobalScope.xml:545
msgid "; key."
msgstr "; Taste."
-#: doc/classes/@GlobalScope.xml:563
+#: doc/classes/@GlobalScope.xml:548
msgid "< key."
msgstr "< Taste."
-#: doc/classes/@GlobalScope.xml:566
+#: doc/classes/@GlobalScope.xml:551
msgid "= key."
msgstr "= Taste."
-#: doc/classes/@GlobalScope.xml:569
+#: doc/classes/@GlobalScope.xml:554
msgid "> key."
msgstr "> Taste."
-#: doc/classes/@GlobalScope.xml:572
+#: doc/classes/@GlobalScope.xml:557
msgid "? key."
msgstr "? Taste."
-#: doc/classes/@GlobalScope.xml:575
+#: doc/classes/@GlobalScope.xml:560
msgid "@ key."
msgstr "@ Taste."
-#: doc/classes/@GlobalScope.xml:578
+#: doc/classes/@GlobalScope.xml:563
msgid "A key."
msgstr "A Taste."
-#: doc/classes/@GlobalScope.xml:581
+#: doc/classes/@GlobalScope.xml:566
msgid "B key."
msgstr "B Taste."
-#: doc/classes/@GlobalScope.xml:584
+#: doc/classes/@GlobalScope.xml:569
msgid "C key."
msgstr "C Taste."
-#: doc/classes/@GlobalScope.xml:587
+#: doc/classes/@GlobalScope.xml:572
msgid "D key."
msgstr "D Taste."
-#: doc/classes/@GlobalScope.xml:590
+#: doc/classes/@GlobalScope.xml:575
msgid "E key."
msgstr "E Taste."
-#: doc/classes/@GlobalScope.xml:593
+#: doc/classes/@GlobalScope.xml:578
msgid "F key."
msgstr "F Taste."
-#: doc/classes/@GlobalScope.xml:596
+#: doc/classes/@GlobalScope.xml:581
msgid "G key."
msgstr "G Taste."
-#: doc/classes/@GlobalScope.xml:599
+#: doc/classes/@GlobalScope.xml:584
msgid "H key."
msgstr "H Taste."
-#: doc/classes/@GlobalScope.xml:602
+#: doc/classes/@GlobalScope.xml:587
msgid "I key."
msgstr "I Taste."
-#: doc/classes/@GlobalScope.xml:605
+#: doc/classes/@GlobalScope.xml:590
msgid "J key."
msgstr "J Taste."
-#: doc/classes/@GlobalScope.xml:608
+#: doc/classes/@GlobalScope.xml:593
msgid "K key."
msgstr "K Taste."
-#: doc/classes/@GlobalScope.xml:611
+#: doc/classes/@GlobalScope.xml:596
msgid "L key."
msgstr "L Taste."
-#: doc/classes/@GlobalScope.xml:614
+#: doc/classes/@GlobalScope.xml:599
msgid "M key."
msgstr "M Taste."
-#: doc/classes/@GlobalScope.xml:617
+#: doc/classes/@GlobalScope.xml:602
msgid "N key."
msgstr "N Taste."
-#: doc/classes/@GlobalScope.xml:620
+#: doc/classes/@GlobalScope.xml:605
msgid "O key."
msgstr "O Taste."
-#: doc/classes/@GlobalScope.xml:623
+#: doc/classes/@GlobalScope.xml:608
msgid "P key."
msgstr "P Taste."
-#: doc/classes/@GlobalScope.xml:626
+#: doc/classes/@GlobalScope.xml:611
msgid "Q key."
msgstr "Q Taste."
-#: doc/classes/@GlobalScope.xml:629
+#: doc/classes/@GlobalScope.xml:614
msgid "R key."
msgstr "R Taste."
-#: doc/classes/@GlobalScope.xml:632
+#: doc/classes/@GlobalScope.xml:617
msgid "S key."
msgstr "S Taste."
-#: doc/classes/@GlobalScope.xml:635
+#: doc/classes/@GlobalScope.xml:620
msgid "T key."
msgstr "T Taste."
-#: doc/classes/@GlobalScope.xml:638
+#: doc/classes/@GlobalScope.xml:623
msgid "U key."
msgstr "U Taste."
-#: doc/classes/@GlobalScope.xml:641
+#: doc/classes/@GlobalScope.xml:626
msgid "V key."
msgstr "V Taste."
-#: doc/classes/@GlobalScope.xml:644
+#: doc/classes/@GlobalScope.xml:629
msgid "W key."
msgstr "W Taste."
-#: doc/classes/@GlobalScope.xml:647
+#: doc/classes/@GlobalScope.xml:632
msgid "X key."
msgstr "X Taste."
-#: doc/classes/@GlobalScope.xml:650
+#: doc/classes/@GlobalScope.xml:635
msgid "Y key."
msgstr "Y Taste."
-#: doc/classes/@GlobalScope.xml:653
+#: doc/classes/@GlobalScope.xml:638
msgid "Z key."
msgstr "Z Taste."
-#: doc/classes/@GlobalScope.xml:656
+#: doc/classes/@GlobalScope.xml:641
msgid "[ key."
msgstr "[ Taste."
-#: doc/classes/@GlobalScope.xml:659
+#: doc/classes/@GlobalScope.xml:644
msgid "\\ key."
msgstr "\\ Taste."
-#: doc/classes/@GlobalScope.xml:662
+#: doc/classes/@GlobalScope.xml:647
msgid "] key."
msgstr "] Taste."
-#: doc/classes/@GlobalScope.xml:665
+#: doc/classes/@GlobalScope.xml:650
msgid "^ key."
msgstr "^ Taste."
-#: doc/classes/@GlobalScope.xml:668
+#: doc/classes/@GlobalScope.xml:653
msgid "_ key."
msgstr "_ Taste."
-#: doc/classes/@GlobalScope.xml:671
+#: doc/classes/@GlobalScope.xml:656
msgid "` key."
-msgstr ""
+msgstr "` Taste."
-#: doc/classes/@GlobalScope.xml:674
+#: doc/classes/@GlobalScope.xml:659
msgid "{ key."
msgstr "{ Taste."
-#: doc/classes/@GlobalScope.xml:677
+#: doc/classes/@GlobalScope.xml:662
msgid "| key."
msgstr "| Taste."
-#: doc/classes/@GlobalScope.xml:680
+#: doc/classes/@GlobalScope.xml:665
msgid "} key."
msgstr "} Taste."
-#: doc/classes/@GlobalScope.xml:683
+#: doc/classes/@GlobalScope.xml:668
msgid "~ key."
msgstr "~ Taste."
-#: doc/classes/@GlobalScope.xml:686
+#: doc/classes/@GlobalScope.xml:671
msgid "Non-breakable space key."
-msgstr ""
+msgstr "Geschütztes Leerzeichen Taste."
-#: doc/classes/@GlobalScope.xml:689
+#: doc/classes/@GlobalScope.xml:674
msgid "¡ key."
-msgstr ""
+msgstr "¡ Taste."
-#: doc/classes/@GlobalScope.xml:692
+#: doc/classes/@GlobalScope.xml:677
msgid "¢ key."
-msgstr ""
+msgstr "¢ Taste."
-#: doc/classes/@GlobalScope.xml:695
+#: doc/classes/@GlobalScope.xml:680
msgid "£ key."
-msgstr ""
+msgstr "£ Taste."
-#: doc/classes/@GlobalScope.xml:698
+#: doc/classes/@GlobalScope.xml:683
msgid "¤ key."
-msgstr ""
+msgstr "¤ Taste."
-#: doc/classes/@GlobalScope.xml:701
+#: doc/classes/@GlobalScope.xml:686
msgid "¥ key."
-msgstr ""
+msgstr "¥ Taste."
-#: doc/classes/@GlobalScope.xml:704
+#: doc/classes/@GlobalScope.xml:689
msgid "¦ key."
-msgstr ""
+msgstr "¦ Taste."
-#: doc/classes/@GlobalScope.xml:707
+#: doc/classes/@GlobalScope.xml:692
msgid "§ key."
-msgstr ""
+msgstr "§ Taste."
-#: doc/classes/@GlobalScope.xml:710
+#: doc/classes/@GlobalScope.xml:695
msgid "¨ key."
-msgstr ""
+msgstr "¨ Taste."
-#: doc/classes/@GlobalScope.xml:713
+#: doc/classes/@GlobalScope.xml:698
msgid "© key."
-msgstr ""
+msgstr "© Taste."
-#: doc/classes/@GlobalScope.xml:716
+#: doc/classes/@GlobalScope.xml:701
msgid "ª key."
-msgstr ""
+msgstr "ª Taste."
-#: doc/classes/@GlobalScope.xml:719
+#: doc/classes/@GlobalScope.xml:704
msgid "« key."
-msgstr ""
+msgstr "« Taste."
-#: doc/classes/@GlobalScope.xml:722
+#: doc/classes/@GlobalScope.xml:707
msgid "¬ key."
-msgstr ""
+msgstr "¬ Taste."
-#: doc/classes/@GlobalScope.xml:725
+#: doc/classes/@GlobalScope.xml:710
msgid "Soft hyphen key."
-msgstr ""
+msgstr "Bedingter Trennstrich Taste."
-#: doc/classes/@GlobalScope.xml:728
+#: doc/classes/@GlobalScope.xml:713
msgid "® key."
-msgstr ""
+msgstr "® Taste."
-#: doc/classes/@GlobalScope.xml:731
+#: doc/classes/@GlobalScope.xml:716
msgid "¯ key."
-msgstr ""
+msgstr "¯ Taste."
-#: doc/classes/@GlobalScope.xml:734
+#: doc/classes/@GlobalScope.xml:719
msgid "° key."
-msgstr ""
+msgstr "° Taste."
-#: doc/classes/@GlobalScope.xml:737
+#: doc/classes/@GlobalScope.xml:722
msgid "± key."
-msgstr ""
+msgstr "± Taste."
-#: doc/classes/@GlobalScope.xml:740
+#: doc/classes/@GlobalScope.xml:725
msgid "² key."
-msgstr ""
+msgstr "² Taste."
-#: doc/classes/@GlobalScope.xml:743
+#: doc/classes/@GlobalScope.xml:728
msgid "³ key."
-msgstr ""
+msgstr "³ Taste."
-#: doc/classes/@GlobalScope.xml:746
+#: doc/classes/@GlobalScope.xml:731
msgid "´ key."
-msgstr ""
+msgstr "´ Taste."
-#: doc/classes/@GlobalScope.xml:749
+#: doc/classes/@GlobalScope.xml:734
msgid "µ key."
-msgstr ""
+msgstr "µ Taste."
-#: doc/classes/@GlobalScope.xml:752
+#: doc/classes/@GlobalScope.xml:737
msgid "¶ key."
-msgstr ""
+msgstr "¶ Taste."
-#: doc/classes/@GlobalScope.xml:755
+#: doc/classes/@GlobalScope.xml:740
msgid "· key."
-msgstr ""
+msgstr "· Taste."
-#: doc/classes/@GlobalScope.xml:758
+#: doc/classes/@GlobalScope.xml:743
msgid "¸ key."
-msgstr ""
+msgstr "¸ Taste."
-#: doc/classes/@GlobalScope.xml:761
+#: doc/classes/@GlobalScope.xml:746
msgid "¹ key."
-msgstr ""
+msgstr "¹ Taste."
-#: doc/classes/@GlobalScope.xml:764
+#: doc/classes/@GlobalScope.xml:749
msgid "º key."
-msgstr ""
+msgstr "º Taste."
-#: doc/classes/@GlobalScope.xml:767
+#: doc/classes/@GlobalScope.xml:752
msgid "» key."
-msgstr ""
+msgstr "» Taste."
-#: doc/classes/@GlobalScope.xml:770
+#: doc/classes/@GlobalScope.xml:755
msgid "¼ key."
-msgstr ""
+msgstr "¼ Taste."
-#: doc/classes/@GlobalScope.xml:773
+#: doc/classes/@GlobalScope.xml:758
msgid "½ key."
-msgstr ""
+msgstr "½ Taste."
-#: doc/classes/@GlobalScope.xml:776
+#: doc/classes/@GlobalScope.xml:761
msgid "¾ key."
-msgstr ""
+msgstr "¾ Taste."
-#: doc/classes/@GlobalScope.xml:779
+#: doc/classes/@GlobalScope.xml:764
msgid "¿ key."
-msgstr ""
+msgstr "¿ Taste."
-#: doc/classes/@GlobalScope.xml:782
+#: doc/classes/@GlobalScope.xml:767
msgid "À key."
-msgstr ""
+msgstr "À Taste."
-#: doc/classes/@GlobalScope.xml:785
+#: doc/classes/@GlobalScope.xml:770
msgid "Á key."
-msgstr ""
+msgstr "Á Taste."
-#: doc/classes/@GlobalScope.xml:788
+#: doc/classes/@GlobalScope.xml:773
msgid "Â key."
-msgstr ""
+msgstr "Â Taste."
-#: doc/classes/@GlobalScope.xml:791
+#: doc/classes/@GlobalScope.xml:776
msgid "Ã key."
-msgstr ""
+msgstr "Ã Taste."
-#: doc/classes/@GlobalScope.xml:794
+#: doc/classes/@GlobalScope.xml:779
msgid "Ä key."
-msgstr ""
+msgstr "Ä Taste."
-#: doc/classes/@GlobalScope.xml:797
+#: doc/classes/@GlobalScope.xml:782
msgid "Å key."
-msgstr ""
+msgstr "Å Taste."
-#: doc/classes/@GlobalScope.xml:800
+#: doc/classes/@GlobalScope.xml:785
msgid "Æ key."
-msgstr ""
+msgstr "Æ Taste."
-#: doc/classes/@GlobalScope.xml:803
+#: doc/classes/@GlobalScope.xml:788
msgid "Ç key."
-msgstr ""
+msgstr "Ç Taste."
-#: doc/classes/@GlobalScope.xml:806
+#: doc/classes/@GlobalScope.xml:791
msgid "È key."
-msgstr ""
+msgstr "È Taste."
-#: doc/classes/@GlobalScope.xml:809
+#: doc/classes/@GlobalScope.xml:794
msgid "É key."
-msgstr ""
+msgstr "É Taste."
-#: doc/classes/@GlobalScope.xml:812
+#: doc/classes/@GlobalScope.xml:797
msgid "Ê key."
-msgstr ""
+msgstr "Ê Taste."
-#: doc/classes/@GlobalScope.xml:815
+#: doc/classes/@GlobalScope.xml:800
msgid "Ë key."
-msgstr ""
+msgstr "Ë Taste."
-#: doc/classes/@GlobalScope.xml:818
+#: doc/classes/@GlobalScope.xml:803
msgid "Ì key."
-msgstr ""
+msgstr "Ì Taste."
-#: doc/classes/@GlobalScope.xml:821
+#: doc/classes/@GlobalScope.xml:806
msgid "Í key."
-msgstr ""
+msgstr "Í Taste."
-#: doc/classes/@GlobalScope.xml:824
+#: doc/classes/@GlobalScope.xml:809
msgid "Î key."
-msgstr ""
+msgstr "Î Taste."
-#: doc/classes/@GlobalScope.xml:827
+#: doc/classes/@GlobalScope.xml:812
msgid "Ï key."
-msgstr ""
+msgstr "Ï Taste."
-#: doc/classes/@GlobalScope.xml:830
+#: doc/classes/@GlobalScope.xml:815
msgid "Ð key."
-msgstr ""
+msgstr "Ð Taste."
-#: doc/classes/@GlobalScope.xml:833
+#: doc/classes/@GlobalScope.xml:818
msgid "Ñ key."
-msgstr ""
+msgstr "Ñ Taste."
-#: doc/classes/@GlobalScope.xml:836
+#: doc/classes/@GlobalScope.xml:821
msgid "Ò key."
-msgstr ""
+msgstr "Ò Taste."
-#: doc/classes/@GlobalScope.xml:839
+#: doc/classes/@GlobalScope.xml:824
msgid "Ó key."
-msgstr ""
+msgstr "Ó Taste."
-#: doc/classes/@GlobalScope.xml:842
+#: doc/classes/@GlobalScope.xml:827
msgid "Ô key."
-msgstr ""
+msgstr "Ô Taste."
-#: doc/classes/@GlobalScope.xml:845
+#: doc/classes/@GlobalScope.xml:830
msgid "Õ key."
-msgstr ""
+msgstr "Õ Taste."
-#: doc/classes/@GlobalScope.xml:848
+#: doc/classes/@GlobalScope.xml:833
msgid "Ö key."
-msgstr ""
+msgstr "Ö Taste."
-#: doc/classes/@GlobalScope.xml:851
+#: doc/classes/@GlobalScope.xml:836
msgid "× key."
-msgstr ""
+msgstr "× Taste."
-#: doc/classes/@GlobalScope.xml:854
+#: doc/classes/@GlobalScope.xml:839
msgid "Ø key."
-msgstr ""
+msgstr "Ø Taste."
-#: doc/classes/@GlobalScope.xml:857
+#: doc/classes/@GlobalScope.xml:842
msgid "Ù key."
-msgstr ""
+msgstr "Ù Taste."
-#: doc/classes/@GlobalScope.xml:860
+#: doc/classes/@GlobalScope.xml:845
msgid "Ú key."
-msgstr ""
+msgstr "Ú Taste."
-#: doc/classes/@GlobalScope.xml:863
+#: doc/classes/@GlobalScope.xml:848
msgid "Û key."
-msgstr ""
+msgstr "Û Taste."
-#: doc/classes/@GlobalScope.xml:866
+#: doc/classes/@GlobalScope.xml:851
msgid "Ü key."
-msgstr ""
+msgstr "Ü Taste."
-#: doc/classes/@GlobalScope.xml:869
+#: doc/classes/@GlobalScope.xml:854
msgid "Ý key."
-msgstr ""
+msgstr "Ý Taste."
-#: doc/classes/@GlobalScope.xml:872
+#: doc/classes/@GlobalScope.xml:857
msgid "Þ key."
-msgstr ""
+msgstr "Þ Taste."
-#: doc/classes/@GlobalScope.xml:875
+#: doc/classes/@GlobalScope.xml:860
msgid "ß key."
msgstr "ß Taste."
-#: doc/classes/@GlobalScope.xml:878
+#: doc/classes/@GlobalScope.xml:863
msgid "÷ key."
-msgstr ""
+msgstr "÷ Taste."
-#: doc/classes/@GlobalScope.xml:881
+#: doc/classes/@GlobalScope.xml:866
msgid "ÿ key."
-msgstr ""
+msgstr "ÿ Taste."
-#: doc/classes/@GlobalScope.xml:884
+#: doc/classes/@GlobalScope.xml:869
msgid "Key Code mask."
-msgstr ""
+msgstr "Taste Code-Maske."
-#: doc/classes/@GlobalScope.xml:887
+#: doc/classes/@GlobalScope.xml:872
msgid "Modifier key mask."
-msgstr ""
+msgstr "Modifikatorschlüsselmaske."
-#: doc/classes/@GlobalScope.xml:890
+#: doc/classes/@GlobalScope.xml:875
msgid "Shift key mask."
-msgstr ""
+msgstr "Shift-Tastenmaske."
-#: doc/classes/@GlobalScope.xml:893
+#: doc/classes/@GlobalScope.xml:878
msgid "Alt key mask."
-msgstr ""
+msgstr "Alt-Tastenmaske."
-#: doc/classes/@GlobalScope.xml:896
+#: doc/classes/@GlobalScope.xml:881
msgid "Meta key mask."
-msgstr ""
+msgstr "Meta-Tastenmaske."
-#: doc/classes/@GlobalScope.xml:899
+#: doc/classes/@GlobalScope.xml:884
msgid "Ctrl key mask."
-msgstr ""
+msgstr "Strg-Tastenmaske."
-#: doc/classes/@GlobalScope.xml:902
+#: doc/classes/@GlobalScope.xml:887
msgid ""
"Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. "
"On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This "
"mask should be preferred to [constant KEY_MASK_META] or [constant "
"KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
msgstr ""
+"Befehlstastenmaske. Unter macOS entspricht dies [constant KEY_MASK_META]. "
+"Auf anderen Plattformen ist dies äquivalent zu [constant KEY_MASK_CTRL]. "
+"Diese Maske sollte [constant KEY_MASK_META] oder [constant KEY_MASK_CTRL] "
+"für Systemkurzbefehle vorgezogen werden, da sie alle Plattformen korrekt "
+"behandelt."
-#: doc/classes/@GlobalScope.xml:905
+#: doc/classes/@GlobalScope.xml:890
msgid "Keypad key mask."
-msgstr ""
+msgstr "Tastatur-Tastenmaske."
-#: doc/classes/@GlobalScope.xml:908
+#: doc/classes/@GlobalScope.xml:893
msgid "Group Switch key mask."
-msgstr ""
+msgstr "Gruppenschalter-Tastenmaske."
-#: doc/classes/@GlobalScope.xml:911
+#: doc/classes/@GlobalScope.xml:896
msgid "Left mouse button."
-msgstr ""
+msgstr "Linke Maustaste."
-#: doc/classes/@GlobalScope.xml:914
+#: doc/classes/@GlobalScope.xml:899
msgid "Right mouse button."
-msgstr ""
+msgstr "Rechte Maustaste."
-#: doc/classes/@GlobalScope.xml:917
+#: doc/classes/@GlobalScope.xml:902
msgid "Middle mouse button."
-msgstr ""
+msgstr "Mittlere Maustaste."
-#: doc/classes/@GlobalScope.xml:920
+#: doc/classes/@GlobalScope.xml:905
msgid "Extra mouse button 1 (only present on some mice)."
-msgstr ""
+msgstr "Maus Zusatztaste 1 (nur auf einigen Mäusen vorhanden)."
-#: doc/classes/@GlobalScope.xml:923
+#: doc/classes/@GlobalScope.xml:908
msgid "Extra mouse button 2 (only present on some mice)."
-msgstr ""
+msgstr "Maus Zusatztaste 2 (nur auf einigen Mäusen vorhanden)."
-#: doc/classes/@GlobalScope.xml:926
+#: doc/classes/@GlobalScope.xml:911
msgid "Mouse wheel up."
-msgstr ""
+msgstr "Mausrad hoch."
-#: doc/classes/@GlobalScope.xml:929
+#: doc/classes/@GlobalScope.xml:914
msgid "Mouse wheel down."
-msgstr ""
+msgstr "Mausrad runter."
-#: doc/classes/@GlobalScope.xml:932
+#: doc/classes/@GlobalScope.xml:917
msgid "Mouse wheel left button (only present on some mice)."
-msgstr ""
+msgstr "Mausrad linke Taste (nur auf einigen Mäusen vorhanden)."
-#: doc/classes/@GlobalScope.xml:935
+#: doc/classes/@GlobalScope.xml:920
msgid "Mouse wheel right button (only present on some mice)."
-msgstr ""
+msgstr "Mausrad rechte Taste (nur auf einigen Mäusen vorhanden)."
-#: doc/classes/@GlobalScope.xml:938
+#: doc/classes/@GlobalScope.xml:923
msgid "Left mouse button mask."
-msgstr ""
+msgstr "Linke Maustastenmaske."
-#: doc/classes/@GlobalScope.xml:941
+#: doc/classes/@GlobalScope.xml:926
msgid "Right mouse button mask."
-msgstr ""
+msgstr "Rechte Maustastenmaske."
-#: doc/classes/@GlobalScope.xml:944
+#: doc/classes/@GlobalScope.xml:929
msgid "Middle mouse button mask."
-msgstr ""
+msgstr "Mittlere Maustastenmaske."
-#: doc/classes/@GlobalScope.xml:947
+#: doc/classes/@GlobalScope.xml:932
msgid "Extra mouse button 1 mask."
-msgstr ""
+msgstr "Extra Maustaste 1 Maske."
-#: doc/classes/@GlobalScope.xml:950
+#: doc/classes/@GlobalScope.xml:935
msgid "Extra mouse button 2 mask."
-msgstr ""
+msgstr "Extra Maustaste 2 Maske."
+
+#: doc/classes/@GlobalScope.xml:938
+#, fuzzy
+msgid "Invalid button or axis."
+msgstr "ungültige Zeitdauer."
+
+#: doc/classes/@GlobalScope.xml:941
+msgid "Gamepad button 0."
+msgstr "Gamepad-Taste 0."
+
+#: doc/classes/@GlobalScope.xml:944
+#, fuzzy
+msgid "Gamepad button 1."
+msgstr "Extra Maustaste 1 Maske."
+
+#: doc/classes/@GlobalScope.xml:947
+#, fuzzy
+msgid "Gamepad button 2."
+msgstr "Extra Maustaste 2 Maske."
+
+#: doc/classes/@GlobalScope.xml:950
+msgid "Gamepad button 3."
+msgstr "Gamepad-Taste 3."
#: doc/classes/@GlobalScope.xml:953
-msgid "An invalid game controller button."
-msgstr ""
+msgid "Gamepad button 4."
+msgstr "Gamepad-Taste 4."
#: doc/classes/@GlobalScope.xml:956
-msgid "Game controller SDL button A."
-msgstr ""
+msgid "Gamepad button 5."
+msgstr "Gamepad-Taste 5."
#: doc/classes/@GlobalScope.xml:959
-msgid "Game controller SDL button B."
-msgstr ""
+msgid "Gamepad button 6."
+msgstr "Gamepad-Taste 6."
#: doc/classes/@GlobalScope.xml:962
-msgid "Game controller SDL button X."
-msgstr ""
+msgid "Gamepad button 7."
+msgstr "Gamepad-Taste 7."
#: doc/classes/@GlobalScope.xml:965
-msgid "Game controller SDL button Y."
-msgstr ""
+msgid "Gamepad button 8."
+msgstr "Gamepad-Taste 8."
#: doc/classes/@GlobalScope.xml:968
-msgid "Game controller SDL back button."
-msgstr ""
+msgid "Gamepad button 9."
+msgstr "Gamepad-Taste 9."
#: doc/classes/@GlobalScope.xml:971
-msgid "Game controller SDL guide button."
-msgstr ""
+msgid "Gamepad button 10."
+msgstr "Gamepad-Taste 10."
#: doc/classes/@GlobalScope.xml:974
-msgid "Game controller SDL start button."
-msgstr ""
+msgid "Gamepad button 11."
+msgstr "Gamepad-Taste 11."
#: doc/classes/@GlobalScope.xml:977
-msgid "Game controller SDL left stick button."
-msgstr ""
+msgid "Gamepad button 12."
+msgstr "Gamepad-Taste 12."
#: doc/classes/@GlobalScope.xml:980
-msgid "Game controller SDL right stick button."
-msgstr ""
+msgid "Gamepad button 13."
+msgstr "Gamepad-Taste 13."
#: doc/classes/@GlobalScope.xml:983
-msgid "Game controller SDL left shoulder button."
-msgstr ""
+msgid "Gamepad button 14."
+msgstr "Gamepad-Taste 14."
#: doc/classes/@GlobalScope.xml:986
-msgid "Game controller SDL right shoulder button."
-msgstr ""
+msgid "Gamepad button 15."
+msgstr "Gamepad-Taste 15."
#: doc/classes/@GlobalScope.xml:989
-msgid "Game controller SDL D-pad up button."
-msgstr ""
+msgid "Gamepad button 16."
+msgstr "Gamepad-Taste 16."
#: doc/classes/@GlobalScope.xml:992
-msgid "Game controller SDL D-pad down button."
-msgstr ""
+msgid "Gamepad button 17."
+msgstr "Gamepad-Taste 17."
#: doc/classes/@GlobalScope.xml:995
-msgid "Game controller SDL D-pad left button."
-msgstr ""
+msgid "Gamepad button 18."
+msgstr "Gamepad-Taste 18."
#: doc/classes/@GlobalScope.xml:998
-msgid "Game controller SDL D-pad right button."
-msgstr ""
+msgid "Gamepad button 19."
+msgstr "Gamepad-Taste 19."
#: doc/classes/@GlobalScope.xml:1001
-msgid "The number of SDL game controller buttons."
-msgstr ""
+msgid "Gamepad button 20."
+msgstr "Gamepad-Taste 20."
#: doc/classes/@GlobalScope.xml:1004
-msgid "Sony DualShock controller X button maps to SDL button A."
-msgstr ""
+msgid "Gamepad button 21."
+msgstr "Gamepad-Taste 21."
#: doc/classes/@GlobalScope.xml:1007
-msgid "Sony DualShock controller cross button maps to SDL button A."
-msgstr ""
+msgid "Gamepad button 22."
+msgstr "Gamepad-Taste 22."
#: doc/classes/@GlobalScope.xml:1010
-msgid "Sony DualShock controller circle button maps to SDL button B."
-msgstr ""
+#, fuzzy
+msgid "Represents the maximum number of joystick buttons supported."
+msgstr "Die maximale Anzahl der Tasten des Game Controllers."
#: doc/classes/@GlobalScope.xml:1013
-msgid "Sony DualShock controller square button maps to SDL button X."
-msgstr ""
+msgid "DualShock circle button."
+msgstr "DualShock-Kreis-Taste."
#: doc/classes/@GlobalScope.xml:1016
-msgid "Sony DualShock controller triangle button maps to SDL button Y."
-msgstr ""
+msgid "DualShock X button."
+msgstr "DualShock-X-Taste."
#: doc/classes/@GlobalScope.xml:1019
-msgid "Sony DualShock controller select button maps to SDL back button."
-msgstr ""
+msgid "DualShock square button."
+msgstr "DualShock-Quadrat-Taste."
#: doc/classes/@GlobalScope.xml:1022
-msgid "Sony DualShock controller start button maps to SDL start button."
-msgstr ""
+msgid "DualShock triangle button."
+msgstr "DualShock-Dreieck-Taste."
#: doc/classes/@GlobalScope.xml:1025
-msgid "Sony DualShock controller PS button maps to SDL guide button."
-msgstr ""
+#, fuzzy
+msgid "Xbox controller B button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1028
-msgid "Sony DualShock controller L1 button maps to SDL left shoulder button."
-msgstr ""
+#, fuzzy
+msgid "Xbox controller A button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1031
-msgid "Sony DualShock controller R1 button maps to SDL right shoulder button."
-msgstr ""
+#, fuzzy
+msgid "Xbox controller X button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1034
-msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-msgstr ""
+#, fuzzy
+msgid "Xbox controller Y button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1037
-msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-msgstr ""
+#, fuzzy
+msgid "Nintendo controller A button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1040
-msgid "Xbox game controller A button maps to SDL button A."
-msgstr ""
+#, fuzzy
+msgid "Nintendo controller B button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1043
-msgid "Xbox game controller B button maps to SDL button B."
-msgstr ""
+#, fuzzy
+msgid "Nintendo controller X button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1046
-msgid "Xbox game controller X button maps to SDL button X."
-msgstr ""
+#, fuzzy
+msgid "Nintendo controller Y button."
+msgstr "Game-Controller SDL-Taste A."
#: doc/classes/@GlobalScope.xml:1049
-msgid "Xbox game controller Y button maps to SDL button Y."
-msgstr ""
+#, fuzzy
+msgid "Grip (side) buttons on a VR controller."
+msgstr "Grip (Seiten) Knopf an einem VR-Controller"
#: doc/classes/@GlobalScope.xml:1052
-msgid "Xbox game controller back button maps to SDL back button."
+msgid "Push down on the touchpad or main joystick on a VR controller."
msgstr ""
#: doc/classes/@GlobalScope.xml:1055
-msgid "Xbox game controller start button maps to SDL start button."
+msgid "Trigger on a VR controller."
msgstr ""
#: doc/classes/@GlobalScope.xml:1058
-msgid "Xbox game controller home button maps to SDL guide button."
+msgid ""
+"A button on the right Oculus Touch controller, X button on the left "
+"controller (also when used in OpenVR)."
msgstr ""
+"A-Taste auf dem rechten Oculus Touch Controller, X-Taste auf dem linken "
+"Controller (auch bei Verwendung in OpenVR)."
#: doc/classes/@GlobalScope.xml:1061
-msgid "Xbox game controller left stick button maps to SDL left stick button."
+msgid ""
+"B button on the right Oculus Touch controller, Y button on the left "
+"controller (also when used in OpenVR)."
msgstr ""
+"B-Taste auf dem rechten Oculus Touch Controller, Y-Taste auf dem linken "
+"Controller (auch bei Verwendung in OpenVR)."
#: doc/classes/@GlobalScope.xml:1064
-msgid "Xbox game controller right stick button maps to SDL right stick button."
-msgstr ""
+msgid "Menu button on either Oculus Touch controller."
+msgstr "Menütaste auf einem der beiden Oculus Touch Controller."
#: doc/classes/@GlobalScope.xml:1067
-msgid ""
-"Xbox game controller left bumper button maps to SDL left shoulder button."
+msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
msgstr ""
+"Menütaste in OpenVR (außer wenn Oculus Touch Controller verwendet werden)."
#: doc/classes/@GlobalScope.xml:1070
-msgid ""
-"Xbox game controller right bumper button maps to SDL right shoulder button."
-msgstr ""
+msgid "Gamepad button Select."
+msgstr "Gamepad-Taste Auswählen."
#: doc/classes/@GlobalScope.xml:1073
-msgid "The maximum number of game controller buttons."
-msgstr ""
+msgid "Gamepad button Start."
+msgstr "Gamepad-Taste Start."
#: doc/classes/@GlobalScope.xml:1076
-msgid "An invalid game controller axis."
-msgstr ""
+msgid "Gamepad DPad up."
+msgstr "Gamepad DPad oben."
#: doc/classes/@GlobalScope.xml:1079
-msgid "Game controller left joystick x-axis."
-msgstr ""
+msgid "Gamepad DPad down."
+msgstr "Gamepad DPad unten."
#: doc/classes/@GlobalScope.xml:1082
-msgid "Game controller left joystick y-axis."
-msgstr ""
+msgid "Gamepad DPad left."
+msgstr "Gamepad DPad links."
#: doc/classes/@GlobalScope.xml:1085
-msgid "Game controller right joystick x-axis."
-msgstr ""
+msgid "Gamepad DPad right."
+msgstr "Gamepad DPad rechts."
#: doc/classes/@GlobalScope.xml:1088
-msgid "Game controller right joystick y-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad SDL guide button."
+msgstr "Spiel-Controller SDL-Führungstaste."
#: doc/classes/@GlobalScope.xml:1091
-msgid "Game controller left trigger axis."
+msgid "Gamepad SDL miscellaneous button."
msgstr ""
#: doc/classes/@GlobalScope.xml:1094
-msgid "Game controller right trigger axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad SDL paddle 1 button."
+msgstr "Game Controller SDL D-Pad linke Taste."
#: doc/classes/@GlobalScope.xml:1097
-msgid "The number of SDL game controller axes."
-msgstr ""
+#, fuzzy
+msgid "Gamepad SDL paddle 2 button."
+msgstr "Game Controller SDL D-Pad linke Taste."
#: doc/classes/@GlobalScope.xml:1100
-msgid "Game controller joystick 0 x-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad SDL paddle 3 button."
+msgstr "Game Controller SDL D-Pad linke Taste."
#: doc/classes/@GlobalScope.xml:1103
-msgid "Game controller joystick 0 y-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad SDL paddle 4 button."
+msgstr "Game Controller SDL D-Pad linke Taste."
#: doc/classes/@GlobalScope.xml:1106
-msgid "Game controller joystick 1 x-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad SDL touchpad button."
+msgstr "Game-Controller SDL D-Pad Taste nach oben."
#: doc/classes/@GlobalScope.xml:1109
-msgid "Game controller joystick 1 y-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad left Shoulder button."
+msgstr "Game-Controller SDL linke Schultertaste."
#: doc/classes/@GlobalScope.xml:1112
-msgid "Game controller joystick 2 x-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad left trigger."
+msgstr "Gamecontroller linke Triggerachse."
#: doc/classes/@GlobalScope.xml:1115
-msgid "Game controller joystick 2 y-axis."
+msgid "Gamepad left stick click."
msgstr ""
#: doc/classes/@GlobalScope.xml:1118
-msgid "Game controller joystick 3 x-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad right Shoulder button."
+msgstr "Game-Controller SDL rechte Schultertaste."
#: doc/classes/@GlobalScope.xml:1121
-msgid "Game controller joystick 3 y-axis."
-msgstr ""
+#, fuzzy
+msgid "Gamepad right trigger."
+msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml:1124
-msgid "Game controller joystick 4 x-axis."
+msgid "Gamepad right stick click."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1127
-msgid "Game controller joystick 4 y-axis."
+#: doc/classes/@GlobalScope.xml:1127 doc/classes/@GlobalScope.xml:1160
+msgid "Gamepad left stick horizontal axis."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1130
-msgid "The maximum number of game controller axes."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1130 doc/classes/@GlobalScope.xml:1163
+#, fuzzy
+msgid "Gamepad left stick vertical axis."
+msgstr "Game Controller linker Joystick x-Achse."
-#: doc/classes/@GlobalScope.xml:1133
-msgid "MIDI note OFF message."
+#: doc/classes/@GlobalScope.xml:1133 doc/classes/@GlobalScope.xml:1166
+msgid "Gamepad right stick horizontal axis."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1136
-msgid "MIDI note ON message."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1136 doc/classes/@GlobalScope.xml:1169
+#, fuzzy
+msgid "Gamepad right stick vertical axis."
+msgstr "Game Controller rechter Joystick x-Achse."
#: doc/classes/@GlobalScope.xml:1139
-msgid "MIDI aftertouch message."
+msgid "Generic gamepad axis 4."
msgstr ""
#: doc/classes/@GlobalScope.xml:1142
-msgid "MIDI control change message."
+msgid "Generic gamepad axis 5."
msgstr ""
#: doc/classes/@GlobalScope.xml:1145
-msgid "MIDI program change message."
-msgstr ""
+#, fuzzy
+msgid "Gamepad left trigger analog axis."
+msgstr "Gamecontroller linke Triggerachse."
#: doc/classes/@GlobalScope.xml:1148
-msgid "MIDI channel pressure message."
-msgstr ""
+#, fuzzy
+msgid "Gamepad right trigger analog axis."
+msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml:1151
-msgid "MIDI pitch bend message."
+msgid "Generic gamepad axis 8."
msgstr ""
#: doc/classes/@GlobalScope.xml:1154
+msgid "Generic gamepad axis 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1157
+msgid "Represents the maximum number of joystick axes supported."
+msgstr "Stellt die maximale Anzahl der unterstützten Joystick-Achsen dar."
+
+#: doc/classes/@GlobalScope.xml:1172
+msgid "Gamepad left analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1175
+msgid "Gamepad right analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1178
+#, fuzzy
+msgid "VR Controller analog trigger."
+msgstr "Gamecontroller linke Triggerachse."
+
+#: doc/classes/@GlobalScope.xml:1181
+#, fuzzy
+msgid "VR Controller analog grip (side buttons)."
+msgstr "Spiel-Controller SDL-Führungstaste."
+
+#: doc/classes/@GlobalScope.xml:1184
+msgid ""
+"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+"OpenVR-Touchpad X-Achse (Joystick-Achse bei Oculus Touch und Windows MR-"
+"Controllern)."
+
+#: doc/classes/@GlobalScope.xml:1187
+msgid ""
+"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+"OpenVR-Touchpad Y-Achse (Joystick-Achse bei Oculus Touch und Windows MR-"
+"Controllern)."
+
+#: doc/classes/@GlobalScope.xml:1190
+msgid "MIDI note OFF message."
+msgstr "MIDI-Note-OFF-Meldung."
+
+#: doc/classes/@GlobalScope.xml:1193
+msgid "MIDI note ON message."
+msgstr "MIDI-Note-ON-Meldung."
+
+#: doc/classes/@GlobalScope.xml:1196
+msgid "MIDI aftertouch message."
+msgstr "MIDI Aftertouch-Nachricht."
+
+#: doc/classes/@GlobalScope.xml:1199
+msgid "MIDI control change message."
+msgstr "MIDI-Steuerelement-Änderungsmeldung."
+
+#: doc/classes/@GlobalScope.xml:1202
+msgid "MIDI program change message."
+msgstr "MIDI-Programmwechselmeldung."
+
+#: doc/classes/@GlobalScope.xml:1205
+msgid "MIDI channel pressure message."
+msgstr "MIDI-Kanal Druckmeldung."
+
+#: doc/classes/@GlobalScope.xml:1208
+msgid "MIDI pitch bend message."
+msgstr "MIDI Pitch Bend Nachricht."
+
+#: doc/classes/@GlobalScope.xml:1211
msgid ""
"Methods that return [enum Error] return [constant OK] when no error "
"occurred. Note that many functions don't return an error code but will print "
@@ -3024,206 +3816,223 @@ msgid ""
" print(\"Still failing!\")\n"
"[/codeblock]"
msgstr ""
+"Methoden, die [enum Error] zurückgeben, geben [constant OK] zurück, wenn "
+"kein Fehler aufgetreten ist. Beachten Sie, dass viele Funktionen keinen "
+"Fehlercode zurückgeben, sondern Fehlermeldungen auf der Standardausgabe "
+"ausgeben.\n"
+"Da [constant OK] den Wert 0 hat und alle anderen Fehlercodes positive "
+"Ganzzahlen sind, kann sie auch in booleschen Prüfungen verwendet werden, z. "
+"B.:\n"
+"[codeblock]\n"
+"var err = method_that_returns_error()\n"
+"if err != OK:\n"
+" print(\"Failure!\")\n"
+"# Oder, äquivalent:\n"
+"if err:\n"
+" print(\"Immer noch fehlgeschlagen!\")\n"
+"[/codeblock]"
-#: doc/classes/@GlobalScope.xml:1166
+#: doc/classes/@GlobalScope.xml:1223
msgid "Generic error."
-msgstr ""
+msgstr "Allgemeiner Fehler."
-#: doc/classes/@GlobalScope.xml:1169
+#: doc/classes/@GlobalScope.xml:1226
msgid "Unavailable error."
msgstr "nicht vorhanden Fehler."
-#: doc/classes/@GlobalScope.xml:1172
+#: doc/classes/@GlobalScope.xml:1229
msgid "Unconfigured error."
msgstr "nicht konfiguriert Fehler."
-#: doc/classes/@GlobalScope.xml:1175
+#: doc/classes/@GlobalScope.xml:1232
msgid "Unauthorized error."
msgstr "nicht autorisiert Fehler."
-#: doc/classes/@GlobalScope.xml:1178
+#: doc/classes/@GlobalScope.xml:1235
msgid "Parameter range error."
-msgstr ""
+msgstr "Parameterbereichsfehler."
-#: doc/classes/@GlobalScope.xml:1181
+#: doc/classes/@GlobalScope.xml:1238
msgid "Out of memory (OOM) error."
-msgstr ""
+msgstr "Out of memory (OOM)-Fehler."
-#: doc/classes/@GlobalScope.xml:1184
+#: doc/classes/@GlobalScope.xml:1241
msgid "File: Not found error."
-msgstr ""
+msgstr "Datei: Nicht gefunden - Fehler."
-#: doc/classes/@GlobalScope.xml:1187
+#: doc/classes/@GlobalScope.xml:1244
msgid "File: Bad drive error."
-msgstr ""
+msgstr "Datei: Fehlerhaftes Laufwerk - Fehler."
-#: doc/classes/@GlobalScope.xml:1190
+#: doc/classes/@GlobalScope.xml:1247
msgid "File: Bad path error."
-msgstr ""
+msgstr "Datei: Fehler im Pfad."
-#: doc/classes/@GlobalScope.xml:1193
+#: doc/classes/@GlobalScope.xml:1250
msgid "File: No permission error."
-msgstr ""
+msgstr "Datei: Keine Berechtigung - Fehler."
-#: doc/classes/@GlobalScope.xml:1196
+#: doc/classes/@GlobalScope.xml:1253
msgid "File: Already in use error."
-msgstr ""
+msgstr "Datei: Bereits in Verwendung Fehler."
-#: doc/classes/@GlobalScope.xml:1199
+#: doc/classes/@GlobalScope.xml:1256
msgid "File: Can't open error."
-msgstr ""
+msgstr "Datei: Kann nicht geöffnet werden Fehler."
-#: doc/classes/@GlobalScope.xml:1202
+#: doc/classes/@GlobalScope.xml:1259
msgid "File: Can't write error."
-msgstr ""
+msgstr "Datei: Kann nicht schreiben Fehler."
-#: doc/classes/@GlobalScope.xml:1205
+#: doc/classes/@GlobalScope.xml:1262
msgid "File: Can't read error."
-msgstr ""
+msgstr "Datei: Kann nicht lesen Fehler."
-#: doc/classes/@GlobalScope.xml:1208
+#: doc/classes/@GlobalScope.xml:1265
msgid "File: Unrecognized error."
-msgstr ""
+msgstr "Datei: Unbekannter Fehler."
-#: doc/classes/@GlobalScope.xml:1211
+#: doc/classes/@GlobalScope.xml:1268
msgid "File: Corrupt error."
-msgstr ""
+msgstr "Datei: Beschädigt Fehler."
-#: doc/classes/@GlobalScope.xml:1214
+#: doc/classes/@GlobalScope.xml:1271
msgid "File: Missing dependencies error."
-msgstr ""
+msgstr "Datei: Fehlende Abhängigkeiten Fehler."
-#: doc/classes/@GlobalScope.xml:1217
+#: doc/classes/@GlobalScope.xml:1274
msgid "File: End of file (EOF) error."
-msgstr ""
+msgstr "Datei: Dateiende (EOF) Fehler."
-#: doc/classes/@GlobalScope.xml:1220
+#: doc/classes/@GlobalScope.xml:1277
msgid "Can't open error."
-msgstr ""
+msgstr "Kann nicht geöffnet werden Fehler."
-#: doc/classes/@GlobalScope.xml:1223
+#: doc/classes/@GlobalScope.xml:1280
msgid "Can't create error."
-msgstr ""
+msgstr "Kann nicht erstellt werden Fehler."
-#: doc/classes/@GlobalScope.xml:1226
+#: doc/classes/@GlobalScope.xml:1283
msgid "Query failed error."
-msgstr ""
+msgstr "Abfrage fehlgeschlagen Fehler."
-#: doc/classes/@GlobalScope.xml:1229
+#: doc/classes/@GlobalScope.xml:1286
msgid "Already in use error."
-msgstr ""
+msgstr "Bereits in Gebrauch Fehler."
-#: doc/classes/@GlobalScope.xml:1232
+#: doc/classes/@GlobalScope.xml:1289
msgid "Locked error."
msgstr "geblockt Fehler."
-#: doc/classes/@GlobalScope.xml:1235
+#: doc/classes/@GlobalScope.xml:1292
msgid "Timeout error."
msgstr "Timeout Fehler."
-#: doc/classes/@GlobalScope.xml:1238
+#: doc/classes/@GlobalScope.xml:1295
msgid "Can't connect error."
-msgstr ""
+msgstr "Fehler: Kann keine Verbindung herstellen."
-#: doc/classes/@GlobalScope.xml:1241
+#: doc/classes/@GlobalScope.xml:1298
msgid "Can't resolve error."
-msgstr ""
+msgstr "Kann nicht behoben werden Fehler."
-#: doc/classes/@GlobalScope.xml:1244
+#: doc/classes/@GlobalScope.xml:1301
msgid "Connection error."
msgstr "Verbindungs-Fehler."
-#: doc/classes/@GlobalScope.xml:1247
+#: doc/classes/@GlobalScope.xml:1304
msgid "Can't acquire resource error."
-msgstr ""
+msgstr "Kann keine Ressource erfassen Fehler."
-#: doc/classes/@GlobalScope.xml:1250
+#: doc/classes/@GlobalScope.xml:1307
msgid "Can't fork process error."
-msgstr ""
+msgstr "Kann nicht Prozess erben Fehler."
-#: doc/classes/@GlobalScope.xml:1253
+#: doc/classes/@GlobalScope.xml:1310
msgid "Invalid data error."
-msgstr ""
+msgstr "Fehler aufgrund ungültiger Daten."
-#: doc/classes/@GlobalScope.xml:1256
+#: doc/classes/@GlobalScope.xml:1313
msgid "Invalid parameter error."
-msgstr ""
+msgstr "Fehler aufgrund ungültiger Parameter."
-#: doc/classes/@GlobalScope.xml:1259
+#: doc/classes/@GlobalScope.xml:1316
msgid "Already exists error."
-msgstr ""
+msgstr "Bereits vorhanden Fehler."
-#: doc/classes/@GlobalScope.xml:1262
+#: doc/classes/@GlobalScope.xml:1319
msgid "Does not exist error."
-msgstr ""
+msgstr "Existiert nicht Fehler."
-#: doc/classes/@GlobalScope.xml:1265
+#: doc/classes/@GlobalScope.xml:1322
msgid "Database: Read error."
-msgstr ""
+msgstr "Datenbank: Lesefehler."
-#: doc/classes/@GlobalScope.xml:1268
+#: doc/classes/@GlobalScope.xml:1325
msgid "Database: Write error."
-msgstr ""
+msgstr "Datenbank: Schreibfehler."
-#: doc/classes/@GlobalScope.xml:1271
+#: doc/classes/@GlobalScope.xml:1328
msgid "Compilation failed error."
-msgstr ""
+msgstr "Fehler bei der Kompilierung."
-#: doc/classes/@GlobalScope.xml:1274
+#: doc/classes/@GlobalScope.xml:1331
msgid "Method not found error."
-msgstr ""
+msgstr "Methode nicht gefunden Fehler."
-#: doc/classes/@GlobalScope.xml:1277
+#: doc/classes/@GlobalScope.xml:1334
msgid "Linking failed error."
-msgstr ""
+msgstr "Verknüpfen fehlgeschlagen Fehler."
-#: doc/classes/@GlobalScope.xml:1280
+#: doc/classes/@GlobalScope.xml:1337
msgid "Script failed error."
-msgstr ""
+msgstr "Skript fehlgeschlagen Fehler."
-#: doc/classes/@GlobalScope.xml:1283
+#: doc/classes/@GlobalScope.xml:1340
msgid "Cycling link (import cycle) error."
-msgstr ""
+msgstr "Cycling Link (Importzyklus) Fehler."
-#: doc/classes/@GlobalScope.xml:1286
+#: doc/classes/@GlobalScope.xml:1343
msgid "Invalid declaration error."
-msgstr ""
+msgstr "Ungültige Deklaration Fehler."
-#: doc/classes/@GlobalScope.xml:1289
+#: doc/classes/@GlobalScope.xml:1346
msgid "Duplicate symbol error."
-msgstr ""
+msgstr "Doppeltes Symbol Fehler."
-#: doc/classes/@GlobalScope.xml:1292
+#: doc/classes/@GlobalScope.xml:1349
msgid "Parse error."
msgstr "Übersetzungs-Fehler."
-#: doc/classes/@GlobalScope.xml:1295
+#: doc/classes/@GlobalScope.xml:1352
msgid "Busy error."
msgstr "besetzt (busy) Fehler."
-#: doc/classes/@GlobalScope.xml:1298
+#: doc/classes/@GlobalScope.xml:1355
msgid "Skip error."
-msgstr ""
+msgstr "Fehler überspringen."
-#: doc/classes/@GlobalScope.xml:1301
+#: doc/classes/@GlobalScope.xml:1358
msgid "Help error."
msgstr "Hilfe Fehler."
-#: doc/classes/@GlobalScope.xml:1304
+#: doc/classes/@GlobalScope.xml:1361
msgid "Bug error."
-msgstr "Fehler! Fehler."
+msgstr "Bug Fehler."
-#: doc/classes/@GlobalScope.xml:1307
+#: doc/classes/@GlobalScope.xml:1364
msgid ""
"Printer on fire error. (This is an easter egg, no engine methods return this "
"error code.)"
msgstr ""
+"Drucker brennt Fehler. (Dies ist ein Easteregg, keine Enginemethoden geben "
+"diesen Fehlercode zurück.)"
-#: doc/classes/@GlobalScope.xml:1310
+#: doc/classes/@GlobalScope.xml:1367
msgid "No hint for the edited property."
-msgstr ""
+msgstr "Kein Hinweis auf die bearbeitete Eigenschaft."
-#: doc/classes/@GlobalScope.xml:1313
+#: doc/classes/@GlobalScope.xml:1370
msgid ""
"Hints that an integer or float property should be within a range specified "
"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
@@ -3232,661 +4041,804 @@ msgid ""
"above the max or below the min values. Example: [code]\"-360,360,1,"
"or_greater,or_lesser\"[/code]."
msgstr ""
+"Weist darauf hin, dass eine Integer- oder Float-Eigenschaft innerhalb eines "
+"Bereichs liegen sollte, der mit der Hinweiszeichenkette [code]\"min,max\"[/"
+"code] oder [code]\"min,max,step\"[/code] angegeben wird. Die "
+"Hinweiszeichenkette kann optional [code]\"or_greater\"[/code] und/oder "
+"[code]\"or_lesser\"[/code] enthalten, um eine manuelle Eingabe oberhalb der "
+"Höchst- bzw. unterhalb der Mindestwerte zu ermöglichen. Beispiel: "
+"[code]\"-360,360,1,or_greater,or_lesser\"[/code]."
-#: doc/classes/@GlobalScope.xml:1316
+#: doc/classes/@GlobalScope.xml:1373
msgid ""
-"Hints that an integer or float property should be within an exponential "
-"range specified via the hint string [code]\"min,max\"[/code] or [code]\"min,"
-"max,step\"[/code]. The hint string can optionally include [code]\"or_greater"
-"\"[/code] and/or [code]\"or_lesser\"[/code] to allow manual input going "
-"respectively above the max or below the min values. Example: "
+"Hints that a float property should be within an exponential range specified "
+"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
+"code]. The hint string can optionally include [code]\"or_greater\"[/code] "
+"and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
+"above the max or below the min values. Example: [code]\"0.01,100,0.01,"
+"or_greater\"[/code]."
+msgstr ""
+"Weist darauf hin, dass eine Float-Eigenschaft innerhalb eines exponentiellen "
+"Bereichs liegen sollte, der durch die Hinweiszeichenkette [code]\"min,max\"[/"
+"code] oder [code]\"min,max,step\"[/code] festgelegt wird. Die "
+"Hinweiszeichenkettekann optional [code]\"or_greater\"[/code] und/oder "
+"[code]\"or_lesser\"[/code] enthalten, um eine manuelle Eingabe oberhalb der "
+"Maximal- bzw. unterhalb der Minimalwerte zu ermöglichen. Beispiel: "
"[code]\"0.01,100,0.01,or_greater\"[/code]."
-msgstr ""
-#: doc/classes/@GlobalScope.xml:1319
+#: doc/classes/@GlobalScope.xml:1376
msgid ""
"Hints that an integer, float or string property is an enumerated value to "
"pick in a list specified via a hint string such as [code]\"Hello,Something,"
"Else\"[/code]."
msgstr ""
+"Weist darauf hin, dass es sich bei einer Integer-, Float- oder Zeichenketten-"
+"Eigenschaft um einen Aufzählungswert handelt, der in einer über eine "
+"Hinweiszeichenkette wie [code]\"Hello,Something,Else\"[/code] angegebenen "
+"Liste auszuwählen ist."
-#: doc/classes/@GlobalScope.xml:1322
+#: doc/classes/@GlobalScope.xml:1379
msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
"easing."
msgstr ""
+"Weist darauf hin, dass eine Float-Eigenschaft über eine exponentielle Easing-"
+"Funktion bearbeitet werden soll. Der Hinweisstring kann [code]\"attenuation"
+"\"[/code] enthalten, um die Kurve horizontal zu spiegeln und/oder "
+"[code]\"inout\"[/code], um auch eine In/Out-Easing-Funktion zu verwenden."
-#: doc/classes/@GlobalScope.xml:1325 doc/classes/@GlobalScope.xml:1328
+#: doc/classes/@GlobalScope.xml:1382 doc/classes/@GlobalScope.xml:1385
msgid "Deprecated hint, unused."
-msgstr ""
+msgstr "Veralteter Hinweis, unbenutzt."
-#: doc/classes/@GlobalScope.xml:1331
+#: doc/classes/@GlobalScope.xml:1388
msgid ""
"Hints that an integer property is a bitmask with named bit flags. For "
"example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
"like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
msgstr ""
+"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske mit benannten "
+"Bit-Flags ist. Um z. B. das Umschalten der Bits 0, 1, 2 und 4 zu "
+"ermöglichen, könnte der Hinweis etwa so lauten: [code]\"Bit0,Bit1,Bit2,,"
+"Bit4\"[/code]."
-#: doc/classes/@GlobalScope.xml:1334
+#: doc/classes/@GlobalScope.xml:1391
msgid ""
"Hints that an integer property is a bitmask using the optionally named 2D "
"render layers."
msgstr ""
+"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
+"die optional benannten 2D-Renderebenen verwendet."
-#: doc/classes/@GlobalScope.xml:1337
+#: doc/classes/@GlobalScope.xml:1394
msgid ""
"Hints that an integer property is a bitmask using the optionally named 2D "
"physics layers."
msgstr ""
+"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
+"die optional benannten 2D-Physikebenen verwendet."
-#: doc/classes/@GlobalScope.xml:1340
+#: doc/classes/@GlobalScope.xml:1397
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"render layers."
msgstr ""
+"Weist darauf hin, dass es sich bei einer Integer-Eigenschaft um eine "
+"Bitmaske handelt, welche die optional benannten 3D-Renderebenen verwendet."
-#: doc/classes/@GlobalScope.xml:1343
+#: doc/classes/@GlobalScope.xml:1400
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"physics layers."
msgstr ""
+"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
+"die optional benannten 3D-Physikebenen verwendet."
-#: doc/classes/@GlobalScope.xml:1346
+#: doc/classes/@GlobalScope.xml:1403
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
"file dialog for picking the path. The hint string can be a set of filters "
"with wildcards like [code]\"*.png,*.jpg\"[/code]."
msgstr ""
+"Weist darauf hin, dass eine String-Eigenschaft ein Pfad zu einer Datei ist. "
+"Bei der Bearbeitung wird ein Dateidialog angezeigt, in dem Sie den Pfad "
+"auswählen können. Die Hinweiszeichenkette kann ein Satz von Filtern mit "
+"Platzhaltern sein, wie [code]\"*.png,*.jpg\"[/code]."
-#: doc/classes/@GlobalScope.xml:1349
+#: doc/classes/@GlobalScope.xml:1406
msgid ""
"Hints that a string property is a path to a directory. Editing it will show "
"a file dialog for picking the path."
msgstr ""
+"Weist darauf hin, dass eine String-Eigenschaft ein Pfad zu einem Verzeichnis "
+"ist. Beim Bearbeiten wird ein Dateidialog zum Auswählen des Pfades angezeigt."
-#: doc/classes/@GlobalScope.xml:1352
+#: doc/classes/@GlobalScope.xml:1409
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
"\"[/code]."
msgstr ""
+"Weist darauf hin, dass eine String-Eigenschaft ein absoluter Pfad zu einer "
+"Datei außerhalb des Projektordners ist. Beim Bearbeiten wird ein Dateidialog "
+"zum Auswählen des Pfades angezeigt. Der Hinweisstring kann ein Satz von "
+"Filtern mit Platzhaltern wie [code]\"*.png,*.jpg\"[/code] sein."
-#: doc/classes/@GlobalScope.xml:1355
+#: doc/classes/@GlobalScope.xml:1412
msgid ""
"Hints that a string property is an absolute path to a directory outside the "
"project folder. Editing it will show a file dialog for picking the path."
msgstr ""
+"Weist darauf hin, dass eine String-Eigenschaft ein absoluter Pfad zu einem "
+"Verzeichnis außerhalb des Projektordners ist. Beim Bearbeiten wird ein "
+"Dateidialog zum Auswählen des Pfades angezeigt."
-#: doc/classes/@GlobalScope.xml:1358
+#: doc/classes/@GlobalScope.xml:1415
msgid ""
"Hints that a property is an instance of a [Resource]-derived type, "
-"optionally specified via the hint string (e.g. [code]\"Texture2D\"[/code]). "
+"optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
"Editing it will show a popup menu of valid resource types to instantiate."
msgstr ""
+"Weist darauf hin, dass es sich bei einer Eigenschaft um eine Instanz eines "
+"von [Ressource] abgeleiteten Typs handelt, der optional über die "
+"Hinweiszeichenkette angegeben wird (z. B. [code]\"Textur\"[/code]). Bei der "
+"Bearbeitung wird ein Popup-Menü mit gültigen Ressourcentypen zum "
+"Instanziieren angezeigt."
-#: doc/classes/@GlobalScope.xml:1361
+#: doc/classes/@GlobalScope.xml:1418
msgid ""
"Hints that a string property is text with line breaks. Editing it will show "
"a text input field where line breaks can be typed."
msgstr ""
+"Weist darauf hin, dass eine String-Eigenschaft Text mit Zeilenumbrüchen ist. "
+"Beim Bearbeiten wird ein Texteingabefeld angezeigt, in das Zeilenumbrüche "
+"eingegeben werden können."
-#: doc/classes/@GlobalScope.xml:1364
+#: doc/classes/@GlobalScope.xml:1421
msgid ""
"Hints that a string property should have a placeholder text visible on its "
"input field, whenever the property is empty. The hint string is the "
"placeholder text to use."
msgstr ""
+"Weist darauf hin, dass für eine String-Eigenschaft ein Platzhaltertext in "
+"ihrem Eingabefeld sichtbar sein soll, wenn die Eigenschaft leer ist. Der "
+"Hint-String ist der zu verwendende Platzhaltertext."
-#: doc/classes/@GlobalScope.xml:1367
+#: doc/classes/@GlobalScope.xml:1424
msgid ""
"Hints that a color property should be edited without changing its alpha "
"component, i.e. only R, G and B channels are edited."
msgstr ""
+"Weist darauf hin, dass eine Farbeigenschaft bearbeitet werden soll, ohne "
+"ihre Alphakomponente zu ändern, d. h. es werden nur die Kanäle R, G und B "
+"bearbeitet."
-#: doc/classes/@GlobalScope.xml:1370
+#: doc/classes/@GlobalScope.xml:1427
msgid "Hints that an image is compressed using lossy compression."
msgstr ""
+"Weist darauf hin, dass ein Bild mit verlustbehafteter Kompression "
+"komprimiert wurde."
-#: doc/classes/@GlobalScope.xml:1373
+#: doc/classes/@GlobalScope.xml:1430
msgid "Hints that an image is compressed using lossless compression."
msgstr ""
+"Weist darauf hin, dass ein Bild mit verlustfreier Kompression komprimiert "
+"wurde."
-#: doc/classes/@GlobalScope.xml:1376
+#: doc/classes/@GlobalScope.xml:1433
msgid "The property is serialized and saved in the scene file (default)."
msgstr ""
+"Die Eigenschaft wird serialisiert und in der Szenendatei gespeichert "
+"(Standard)."
-#: doc/classes/@GlobalScope.xml:1379
+#: doc/classes/@GlobalScope.xml:1436
msgid "The property is shown in the editor inspector (default)."
-msgstr ""
+msgstr "Die Eigenschaft wird im Editor-Inspektor angezeigt (Standard)."
-#: doc/classes/@GlobalScope.xml:1382 doc/classes/@GlobalScope.xml:1385
+#: doc/classes/@GlobalScope.xml:1439 doc/classes/@GlobalScope.xml:1442
msgid "Deprecated usage flag, unused."
-msgstr ""
+msgstr "Veraltete Nutzungsflag, nicht verwendet."
-#: doc/classes/@GlobalScope.xml:1388
+#: doc/classes/@GlobalScope.xml:1445
msgid "The property can be checked in the editor inspector."
-msgstr ""
+msgstr "Die Eigenschaft kann im Editor-Inspektor überprüft werden."
-#: doc/classes/@GlobalScope.xml:1391
+#: doc/classes/@GlobalScope.xml:1448
msgid "The property is checked in the editor inspector."
-msgstr ""
+msgstr "Die Eigenschaft wird im Editor-Inspektor überprüft."
-#: doc/classes/@GlobalScope.xml:1394
+#: doc/classes/@GlobalScope.xml:1451
msgid "The property is a translatable string."
-msgstr ""
+msgstr "Die Eigenschaft ist eine übersetzbare Zeichenkette."
-#: doc/classes/@GlobalScope.xml:1397
+#: doc/classes/@GlobalScope.xml:1454
msgid "Used to group properties together in the editor."
-msgstr ""
+msgstr "Wird verwendet, um Eigenschaften im Editor zu gruppieren."
-#: doc/classes/@GlobalScope.xml:1400
+#: doc/classes/@GlobalScope.xml:1457
msgid "Used to categorize properties together in the editor."
-msgstr ""
+msgstr "Dient dazu, Eigenschaften im Editor gemeinsam zu kategorisieren."
-#: doc/classes/@GlobalScope.xml:1403
-msgid ""
-"Used to group properties together in the editor in a subgroup (under a "
-"group)."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1406
+#: doc/classes/@GlobalScope.xml:1460
msgid "The property does not save its state in [PackedScene]."
-msgstr ""
+msgstr "Die Eigenschaft speichert ihren Zustand nicht in [PackedScene]."
-#: doc/classes/@GlobalScope.xml:1409
+#: doc/classes/@GlobalScope.xml:1463
msgid "Editing the property prompts the user for restarting the editor."
msgstr ""
+"Durch Bearbeiten der Eigenschaft wird der Benutzer aufgefordert, den Editor "
+"neu zu starten."
-#: doc/classes/@GlobalScope.xml:1412
+#: doc/classes/@GlobalScope.xml:1466
msgid ""
"The property is a script variable which should be serialized and saved in "
"the scene file."
msgstr ""
+"Die Eigenschaft ist eine Skriptvariable, die serialisiert und in der "
+"Szenendatei gespeichert werden soll."
-#: doc/classes/@GlobalScope.xml:1415
+#: doc/classes/@GlobalScope.xml:1469
msgid "Default usage (storage, editor and network)."
-msgstr ""
+msgstr "Standardverwendung (Speicher, Editor und Netzwerk)."
-#: doc/classes/@GlobalScope.xml:1418
+#: doc/classes/@GlobalScope.xml:1472
msgid ""
"Default usage for translatable strings (storage, editor, network and "
"internationalized)."
msgstr ""
+"Standardverwendung für übersetzbare Strings (Speicher, Editor, Netzwerk und "
+"internationalisiert)."
-#: doc/classes/@GlobalScope.xml:1421
+#: doc/classes/@GlobalScope.xml:1475
msgid ""
"Default usage but without showing the property in the editor (storage, "
"network)."
msgstr ""
+"Standardmäßige Verwendung, aber ohne Anzeige der Eigenschaft im Editor "
+"(Speicher, Netzwerk)."
-#: doc/classes/@GlobalScope.xml:1424
+#: doc/classes/@GlobalScope.xml:1478
msgid "Flag for a normal method."
-msgstr ""
+msgstr "Flag für eine normale Methode."
-#: doc/classes/@GlobalScope.xml:1427
+#: doc/classes/@GlobalScope.xml:1481
msgid "Flag for an editor method."
-msgstr ""
+msgstr "Flag für eine Editor-Methode."
-#: doc/classes/@GlobalScope.xml:1430 doc/classes/@GlobalScope.xml:1436
-#: doc/classes/@GlobalScope.xml:1442
+#: doc/classes/@GlobalScope.xml:1484 doc/classes/@GlobalScope.xml:1490
+#: doc/classes/@GlobalScope.xml:1496
msgid "Deprecated method flag, unused."
-msgstr ""
+msgstr "Veraltete Methoden-Flag, unbenutzt."
-#: doc/classes/@GlobalScope.xml:1433
+#: doc/classes/@GlobalScope.xml:1487
msgid "Flag for a constant method."
-msgstr ""
+msgstr "Flag für eine konstante Methode."
-#: doc/classes/@GlobalScope.xml:1439
+#: doc/classes/@GlobalScope.xml:1493
msgid "Flag for a virtual method."
-msgstr ""
+msgstr "Flag für eine virtuelle Methode."
-#: doc/classes/@GlobalScope.xml:1445
+#: doc/classes/@GlobalScope.xml:1499
msgid "Default method flags."
-msgstr ""
+msgstr "Standard-Methodenflags."
-#: doc/classes/@GlobalScope.xml:1448
+#: doc/classes/@GlobalScope.xml:1502
msgid "Variable is [code]null[/code]."
-msgstr ""
+msgstr "Variable ist [code]null[/code]."
-#: doc/classes/@GlobalScope.xml:1451
+#: doc/classes/@GlobalScope.xml:1505
msgid "Variable is of type [bool]."
-msgstr ""
+msgstr "Variable ist vom Typ [bool]."
-#: doc/classes/@GlobalScope.xml:1454
+#: doc/classes/@GlobalScope.xml:1508
msgid "Variable is of type [int]."
-msgstr ""
+msgstr "Variable ist vom Typ [int]."
-#: doc/classes/@GlobalScope.xml:1457
+#: doc/classes/@GlobalScope.xml:1511
msgid "Variable is of type [float] (real)."
-msgstr ""
+msgstr "Die Variable ist vom Typ [float] (real)."
-#: doc/classes/@GlobalScope.xml:1460
+#: doc/classes/@GlobalScope.xml:1514
msgid "Variable is of type [String]."
-msgstr ""
+msgstr "Variable ist vom Typ [String]."
-#: doc/classes/@GlobalScope.xml:1463
+#: doc/classes/@GlobalScope.xml:1517
msgid "Variable is of type [Vector2]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1466
-msgid "Variable is of type [Vector2i]."
-msgstr ""
+msgstr "Variable ist vom Typ [Vector2]."
-#: doc/classes/@GlobalScope.xml:1469
+#: doc/classes/@GlobalScope.xml:1520
msgid "Variable is of type [Rect2]."
-msgstr ""
+msgstr "Variable ist vom Typ [Rect2]."
-#: doc/classes/@GlobalScope.xml:1472
-msgid "Variable is of type [Rect2i]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1475
+#: doc/classes/@GlobalScope.xml:1523
msgid "Variable is of type [Vector3]."
-msgstr ""
+msgstr "Variable ist vom Typ [Vector3]."
-#: doc/classes/@GlobalScope.xml:1478
-msgid "Variable is of type [Vector3i]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1481
+#: doc/classes/@GlobalScope.xml:1526
msgid "Variable is of type [Transform2D]."
-msgstr ""
+msgstr "Variable ist vom Typ [Transform2D]."
-#: doc/classes/@GlobalScope.xml:1484
+#: doc/classes/@GlobalScope.xml:1529
msgid "Variable is of type [Plane]."
-msgstr ""
+msgstr "Variable ist vom Typ [Plane]."
-#: doc/classes/@GlobalScope.xml:1487
+#: doc/classes/@GlobalScope.xml:1532
msgid "Variable is of type [Quat]."
-msgstr ""
+msgstr "Variable ist vom Typ [Quat]."
-#: doc/classes/@GlobalScope.xml:1490
+#: doc/classes/@GlobalScope.xml:1535
msgid "Variable is of type [AABB]."
-msgstr ""
+msgstr "Variable ist vom Typ [AABB]."
-#: doc/classes/@GlobalScope.xml:1493
+#: doc/classes/@GlobalScope.xml:1538
msgid "Variable is of type [Basis]."
-msgstr ""
+msgstr "Variable ist vom Typ [Basis]."
-#: doc/classes/@GlobalScope.xml:1496
+#: doc/classes/@GlobalScope.xml:1541
msgid "Variable is of type [Transform]."
-msgstr ""
+msgstr "Variable ist vom Typ [Transform]."
-#: doc/classes/@GlobalScope.xml:1499
+#: doc/classes/@GlobalScope.xml:1544
msgid "Variable is of type [Color]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1502
-msgid "Variable is of type [StringName]."
-msgstr ""
+msgstr "Variable ist vom Typ [Farbe]."
-#: doc/classes/@GlobalScope.xml:1505
+#: doc/classes/@GlobalScope.xml:1547
msgid "Variable is of type [NodePath]."
-msgstr ""
+msgstr "Variable ist vom Typ [NodePath]."
-#: doc/classes/@GlobalScope.xml:1508
+#: doc/classes/@GlobalScope.xml:1550
msgid "Variable is of type [RID]."
-msgstr ""
+msgstr "Variable ist vom Typ [RID]."
-#: doc/classes/@GlobalScope.xml:1511
+#: doc/classes/@GlobalScope.xml:1553
msgid "Variable is of type [Object]."
-msgstr ""
+msgstr "Variable ist vom Typ [Objekt]."
-#: doc/classes/@GlobalScope.xml:1514
-msgid "Variable is of type [Callable]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1517
-msgid "Variable is of type [Signal]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1520
+#: doc/classes/@GlobalScope.xml:1556
msgid "Variable is of type [Dictionary]."
-msgstr ""
+msgstr "Variable ist vom Typ [Dictionary]."
-#: doc/classes/@GlobalScope.xml:1523
+#: doc/classes/@GlobalScope.xml:1559
msgid "Variable is of type [Array]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1526
-msgid "Variable is of type [PackedByteArray]."
-msgstr ""
+msgstr "Variable ist vom Typ [Array]."
-#: doc/classes/@GlobalScope.xml:1529
-msgid "Variable is of type [PackedInt32Array]."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:1532
-msgid "Variable is of type [PackedInt64Array]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1562
+#, fuzzy
+msgid "Variable is of type [PoolByteArray]."
+msgstr "Variable ist vom Typ [PackedByteArray]."
-#: doc/classes/@GlobalScope.xml:1535
-msgid "Variable is of type [PackedFloat32Array]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1565
+#, fuzzy
+msgid "Variable is of type [PoolIntArray]."
+msgstr "Variable ist vom Typ [Array]."
-#: doc/classes/@GlobalScope.xml:1538
-msgid "Variable is of type [PackedFloat64Array]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1568
+#, fuzzy
+msgid "Variable is of type [PoolRealArray]."
+msgstr "Variable ist vom Typ [Array]."
-#: doc/classes/@GlobalScope.xml:1541
-msgid "Variable is of type [PackedStringArray]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1571
+#, fuzzy
+msgid "Variable is of type [PoolStringArray]."
+msgstr "Variable ist vom Typ [PackedStringArray]."
-#: doc/classes/@GlobalScope.xml:1544
-msgid "Variable is of type [PackedVector2Array]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1574
+#, fuzzy
+msgid "Variable is of type [PoolVector2Array]."
+msgstr "Variable ist vom Typ [PackedVector2Array]."
-#: doc/classes/@GlobalScope.xml:1547
-msgid "Variable is of type [PackedVector3Array]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1577
+#, fuzzy
+msgid "Variable is of type [PoolVector3Array]."
+msgstr "Variable ist vom Typ [PackedVector3Array]."
-#: doc/classes/@GlobalScope.xml:1550
-msgid "Variable is of type [PackedColorArray]."
-msgstr ""
+#: doc/classes/@GlobalScope.xml:1580
+#, fuzzy
+msgid "Variable is of type [PoolColorArray]."
+msgstr "Variable ist vom Typ [PackedColorArray]."
-#: doc/classes/@GlobalScope.xml:1553
+#: doc/classes/@GlobalScope.xml:1583
msgid "Represents the size of the [enum Variant.Type] enum."
-msgstr ""
+msgstr "Stellt die Größe dar des [enum Variant.Type] enum."
-#: doc/classes/@GlobalScope.xml:1556
+#: doc/classes/@GlobalScope.xml:1586
msgid "Equality operator ([code]==[/code])."
-msgstr ""
+msgstr "Gleichheitsoperator ([code]==[/code])."
-#: doc/classes/@GlobalScope.xml:1559
+#: doc/classes/@GlobalScope.xml:1589
msgid "Inequality operator ([code]!=[/code])."
-msgstr ""
+msgstr "Ungleichheitsoperator ([code]!=[/code])."
-#: doc/classes/@GlobalScope.xml:1562
+#: doc/classes/@GlobalScope.xml:1592
msgid "Less than operator ([code]<[/code])."
-msgstr ""
+msgstr "Kleiner als Operator ([code]<[/code])."
-#: doc/classes/@GlobalScope.xml:1565
+#: doc/classes/@GlobalScope.xml:1595
msgid "Less than or equal operator ([code]<=[/code])."
-msgstr ""
+msgstr "Kleiner-als-oder-gleich-Operator ([code]<=[/code])."
-#: doc/classes/@GlobalScope.xml:1568
+#: doc/classes/@GlobalScope.xml:1598
msgid "Greater than operator ([code]>[/code])."
-msgstr ""
+msgstr "Größer-als-Operator ([code]>[/code])."
-#: doc/classes/@GlobalScope.xml:1571
+#: doc/classes/@GlobalScope.xml:1601
msgid "Greater than or equal operator ([code]>=[/code])."
-msgstr ""
+msgstr "Größer als oder Gleich-Operator ([code]>=[/code])."
-#: doc/classes/@GlobalScope.xml:1574
+#: doc/classes/@GlobalScope.xml:1604
msgid "Addition operator ([code]+[/code])."
-msgstr ""
+msgstr "Additionsoperator ([code]+[/code])."
-#: doc/classes/@GlobalScope.xml:1577
+#: doc/classes/@GlobalScope.xml:1607
msgid "Subtraction operator ([code]-[/code])."
-msgstr ""
+msgstr "Subtraktionsoperator ([code]-[/code])."
-#: doc/classes/@GlobalScope.xml:1580
+#: doc/classes/@GlobalScope.xml:1610
msgid "Multiplication operator ([code]*[/code])."
-msgstr ""
+msgstr "Multiplikationsoperator ([code]*[/code])."
-#: doc/classes/@GlobalScope.xml:1583
+#: doc/classes/@GlobalScope.xml:1613
msgid "Division operator ([code]/[/code])."
-msgstr ""
+msgstr "Divisionsoperator ([code]/[/code])."
-#: doc/classes/@GlobalScope.xml:1586
+#: doc/classes/@GlobalScope.xml:1616
msgid "Unary negation operator ([code]-[/code])."
-msgstr ""
+msgstr "Unärer Negationsoperator ([code]-[/code])."
-#: doc/classes/@GlobalScope.xml:1589
+#: doc/classes/@GlobalScope.xml:1619
msgid "Unary plus operator ([code]+[/code])."
-msgstr ""
+msgstr "Unärer Plus-Operator ([code]+[/code])."
-#: doc/classes/@GlobalScope.xml:1592
+#: doc/classes/@GlobalScope.xml:1622
msgid "Remainder/modulo operator ([code]%[/code])."
-msgstr ""
+msgstr "Rest/Modulo-Operator ([code]%[/code])."
-#: doc/classes/@GlobalScope.xml:1595
+#: doc/classes/@GlobalScope.xml:1625
msgid "String concatenation operator ([code]+[/code])."
-msgstr ""
+msgstr "String-Verkettungsoperator ([code]+[/code])."
-#: doc/classes/@GlobalScope.xml:1598
+#: doc/classes/@GlobalScope.xml:1628
msgid "Left shift operator ([code]<<[/code])."
-msgstr ""
+msgstr "Linksschiebe-Operator ([code]<<[/code])."
-#: doc/classes/@GlobalScope.xml:1601
+#: doc/classes/@GlobalScope.xml:1631
msgid "Right shift operator ([code]>>[/code])."
-msgstr ""
+msgstr "Rechtsschiebe-Operator ([code]>>[/code])."
-#: doc/classes/@GlobalScope.xml:1604
+#: doc/classes/@GlobalScope.xml:1634
msgid "Bitwise AND operator ([code]&[/code])."
-msgstr ""
+msgstr "Bitweiser UND Operator ([code]&[/code])."
-#: doc/classes/@GlobalScope.xml:1607
+#: doc/classes/@GlobalScope.xml:1637
msgid "Bitwise OR operator ([code]|[/code])."
-msgstr ""
+msgstr "Bitweiser ODER-Operator ([code]|[/code])."
-#: doc/classes/@GlobalScope.xml:1610
+#: doc/classes/@GlobalScope.xml:1640
msgid "Bitwise XOR operator ([code]^[/code])."
-msgstr ""
+msgstr "Bitweiser XOR-Operator ([code]^[/code])."
-#: doc/classes/@GlobalScope.xml:1613
+#: doc/classes/@GlobalScope.xml:1643
msgid "Bitwise NOT operator ([code]~[/code])."
-msgstr ""
+msgstr "Bitweiser NICHT-Operator ([code]~[/code])."
-#: doc/classes/@GlobalScope.xml:1616
+#: doc/classes/@GlobalScope.xml:1646
msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
-msgstr ""
+msgstr "Logischer UND-Operator ([code]und[/code] oder [code]&&[/code])."
-#: doc/classes/@GlobalScope.xml:1619
+#: doc/classes/@GlobalScope.xml:1649
msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
-msgstr ""
+msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])."
-#: doc/classes/@GlobalScope.xml:1622
+#: doc/classes/@GlobalScope.xml:1652
msgid "Logical XOR operator (not implemented in GDScript)."
-msgstr ""
+msgstr "Logischer XOR-Operator (nicht in GDScript implementiert)."
-#: doc/classes/@GlobalScope.xml:1625
+#: doc/classes/@GlobalScope.xml:1655
msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
-msgstr ""
+msgstr "Logischer NOT-Operator ([code]not[/code] oder [code]![/code])."
-#: doc/classes/@GlobalScope.xml:1628
+#: doc/classes/@GlobalScope.xml:1658
msgid "Logical IN operator ([code]in[/code])."
-msgstr ""
+msgstr "Logischer IN-Operator ([code]in[/code])."
-#: doc/classes/@GlobalScope.xml:1631
+#: doc/classes/@GlobalScope.xml:1661
msgid "Represents the size of the [enum Variant.Operator] enum."
-msgstr ""
+msgstr "Stellt die Größe dar des [enum Variant.Operator] enum."
#: doc/classes/AABB.xml:4
msgid "Axis-Aligned Bounding Box."
-msgstr ""
+msgstr "Achsen-Ausgerichtete Begrenzungs Box."
#: doc/classes/AABB.xml:7
msgid ""
-"AABB consists of a position, a size, and several utility functions. It is "
-"typically used for fast overlap tests."
-msgstr ""
+"[AABB] consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests.\n"
+"It uses floating-point coordinates. The 2D counterpart to [AABB] is "
+"[Rect2].\n"
+"[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
+"integer coordinates."
+msgstr ""
+"[AABB] besteht aus einer Position, einer Größe und mehreren Hilfsfunktionen. "
+"Es wird für schnelle Überlappungstest genutzt.\n"
+"Es benutzt Kommazahlen für die Koordinaten. Das Gegenstück in 2D zu [AABB] "
+"ist [Rect2].\n"
+"[b]Hinweis:[/b] Im Gegensatz zu [Rect2] hat [AABB] keine Variante die "
+"Ganzzahlen statt Kommazahlen nutzt."
+
+#: doc/classes/AABB.xml:12 doc/classes/Basis.xml:13 doc/classes/Plane.xml:10
+#: doc/classes/Rect2.xml:12 doc/classes/Transform.xml:11
+#: doc/classes/Transform2D.xml:11 doc/classes/Vector2.xml:11
+#: doc/classes/Vector3.xml:11
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/math/index.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html"
+
+#: doc/classes/AABB.xml:13 doc/classes/Rect2.xml:13 doc/classes/Vector2.xml:12
+#: doc/classes/Vector3.xml:12
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/math/vector_math.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html"
-#: doc/classes/AABB.xml:10 doc/classes/Plane.xml:10 doc/classes/Rect2.xml:11
-#: doc/classes/Rect2i.xml:11 doc/classes/Transform.xml:11
-#: doc/classes/Vector2.xml:12 doc/classes/Vector2i.xml:12
-#: doc/classes/Vector3.xml:12 doc/classes/Vector3i.xml:12
-msgid "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+#: doc/classes/AABB.xml:14 doc/classes/Rect2.xml:14 doc/classes/Vector2.xml:13
+#: doc/classes/Vector3.xml:13
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/math/vectors_advanced.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html"
-#: doc/classes/AABB.xml:21
+#: doc/classes/AABB.xml:22
msgid "Constructs an [AABB] from a position and size."
-msgstr ""
+msgstr "Konstruiert einen [AABB] aus einer Position und einer Größe."
#: doc/classes/AABB.xml:28
msgid ""
"Returns an AABB with equivalent position and size, modified so that the most-"
"negative corner is the origin and the size is positive."
msgstr ""
+"Gibt ein AABB mit entsprechender Position und Größe zurück, das so "
+"modifiziert wurde, dass die negativste Ecke der Ursprung ist und die Größe "
+"positiv ist."
-#: doc/classes/AABB.xml:37
+#: doc/classes/AABB.xml:35
msgid ""
"Returns [code]true[/code] if this [AABB] completely encloses another one."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn dieses [AABB] ein anderes vollständig "
+"umschließt."
-#: doc/classes/AABB.xml:46
-msgid "Returns this [AABB] expanded to include a given point."
+#: doc/classes/AABB.xml:42
+msgid ""
+"Returns a copy of this [AABB] expanded to include a given point.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2, 0), size (1, 1, 1)\n"
+"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
+"# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and "
+"Vector3(0, -1, 2)\n"
+"var box2 = box.expand(Vector3(0, -1, 2))\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/AABB.xml:53
+#: doc/classes/AABB.xml:55
msgid "Returns the volume of the [AABB]."
-msgstr ""
+msgstr "Gibt die Lautstärke des [AABB] zurück."
#: doc/classes/AABB.xml:62
msgid "Gets the position of the 8 endpoints of the [AABB] in space."
-msgstr ""
+msgstr "Liefert die Position der 8 Endpunkte des [AABB] im Raum."
-#: doc/classes/AABB.xml:69
+#: doc/classes/AABB.xml:68
msgid "Returns the normalized longest axis of the [AABB]."
-msgstr ""
+msgstr "Liefert die normierte längste Achse des [AABB]."
-#: doc/classes/AABB.xml:76
+#: doc/classes/AABB.xml:74
msgid ""
"Returns the index of the longest axis of the [AABB] (according to "
"[Vector3]'s [code]AXIS_*[/code] constants)."
msgstr ""
+"Liefert den Index der längsten Achse des [AABB] (gemäß den [code]AXIS_*[/"
+"code]-Konstanten von [Vector3])."
-#: doc/classes/AABB.xml:83
+#: doc/classes/AABB.xml:80
msgid "Returns the scalar length of the longest axis of the [AABB]."
-msgstr ""
+msgstr "Liefert die skalare Länge der längsten Achse des [AABB]."
-#: doc/classes/AABB.xml:90
+#: doc/classes/AABB.xml:86
msgid "Returns the normalized shortest axis of the [AABB]."
-msgstr ""
+msgstr "Liefert die normierte kürzeste Achse des [AABB]."
-#: doc/classes/AABB.xml:97
+#: doc/classes/AABB.xml:92
msgid ""
"Returns the index of the shortest axis of the [AABB] (according to "
"[Vector3]::AXIS* enum)."
msgstr ""
+"Liefert den Index der kürzesten Achse des [AABB] (gemäß [Vector3]::AXIS* "
+"enum)."
-#: doc/classes/AABB.xml:104
+#: doc/classes/AABB.xml:98
msgid "Returns the scalar length of the shortest axis of the [AABB]."
-msgstr ""
+msgstr "Liefert die skalare Länge der kürzesten Achse des [AABB]."
-#: doc/classes/AABB.xml:113
+#: doc/classes/AABB.xml:105
msgid ""
"Returns the support point in a given direction. This is useful for collision "
"detection algorithms."
msgstr ""
+"Gibt den Stützpunkt in einer bestimmten Richtung zurück. Dies ist nützlich "
+"für Algorithmen zur Kollisionserkennung."
-#: doc/classes/AABB.xml:122
+#: doc/classes/AABB.xml:112
msgid ""
"Returns a copy of the [AABB] grown a given amount of units towards all the "
"sides."
msgstr ""
+"Gibt eine Kopie des [AABB] zurück, die um eine bestimmte Anzahl von "
+"Einheiten nach allen Seiten gewachsen ist."
-#: doc/classes/AABB.xml:129
+#: doc/classes/AABB.xml:118
msgid "Returns [code]true[/code] if the [AABB] is flat or empty."
-msgstr ""
+msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] flach oder leer ist."
-#: doc/classes/AABB.xml:136
+#: doc/classes/AABB.xml:124
msgid "Returns [code]true[/code] if the [AABB] is empty."
-msgstr ""
+msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] leer ist."
-#: doc/classes/AABB.xml:145
+#: doc/classes/AABB.xml:131
msgid "Returns [code]true[/code] if the [AABB] contains a point."
-msgstr ""
+msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] einen Punkt enthält."
-#: doc/classes/AABB.xml:154
+#: doc/classes/AABB.xml:138
msgid ""
"Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is "
"returned on failure."
msgstr ""
+"Liefert die Schnittmenge zwischen zwei [AABB]. Bei einem Fehler wird ein "
+"leerer AABB (Größe 0,0,0) zurückgegeben."
-#: doc/classes/AABB.xml:163
+#: doc/classes/AABB.xml:145
msgid "Returns [code]true[/code] if the [AABB] overlaps with another."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn sich das [AABB] mit einem anderen "
+"überschneidet."
-#: doc/classes/AABB.xml:172
+#: doc/classes/AABB.xml:152
msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der [AABB] auf beiden Seiten einer Ebene "
+"liegt."
-#: doc/classes/AABB.xml:183
+#: doc/classes/AABB.xml:160
msgid ""
"Returns [code]true[/code] if the [AABB] intersects the line segment between "
"[code]from[/code] and [code]to[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der [AABB] das Liniensegment zwischen "
+"[code]from[/code] und [code]to[/code] schneidet."
-#: doc/classes/AABB.xml:192
+#: doc/classes/AABB.xml:167
msgid ""
"Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are "
"approximately equal, by calling [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn dieses [AABB] und [code]aabb[/code] "
+"annähernd gleich sind, indem die [Methode @GDScript.is_equal_approx] für "
+"jede Komponente aufgerufen wird."
-#: doc/classes/AABB.xml:201
+#: doc/classes/AABB.xml:174
msgid ""
"Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]."
msgstr ""
+"Gibt ein größeres [AABB] zurück, das sowohl dieses [AABB] als auch "
+"[code]mit[/code] enthält."
-#: doc/classes/AABB.xml:207 doc/classes/Rect2.xml:174
-#: doc/classes/Rect2i.xml:163
+#: doc/classes/AABB.xml:180 doc/classes/Rect2.xml:140
msgid ""
"Ending corner. This is calculated as [code]position + size[/code]. Setting "
"this value will change the size."
msgstr ""
+"Endende Ecke. Dies wird berechnet als [code]Position + Größe[/code]. Wenn "
+"Sie diesen Wert einstellen, wird die Größe geändert."
-#: doc/classes/AABB.xml:210 doc/classes/Rect2.xml:177
-#: doc/classes/Rect2i.xml:166
+#: doc/classes/AABB.xml:183 doc/classes/Rect2.xml:143
msgid "Beginning corner. Typically has values lower than [member end]."
-msgstr ""
+msgstr "Beginnende Ecke. Hat typischerweise niedrigere Werte als [Stabende]."
-#: doc/classes/AABB.xml:213 doc/classes/Rect2.xml:180
-#: doc/classes/Rect2i.xml:169
+#: doc/classes/AABB.xml:186 doc/classes/Rect2.xml:146
+#, fuzzy
msgid ""
-"Size from [member position] to [member end]. Typically all components are "
+"Size from [member position] to [member end]. Typically, all components are "
"positive.\n"
"If the size is negative, you can use [method abs] to fix it."
msgstr ""
+"Größe von [member position] bis [member end]. Normalerweise sind alle "
+"Komponenten positiv.\n"
+"Wenn die Größe negativ ist, können Sie [method abs] verwenden, um sie zu "
+"fixieren."
#: doc/classes/AcceptDialog.xml:4
msgid "Base dialog for user notification."
-msgstr ""
+msgstr "Basisdialog für Benutzerbenachrichtigung."
#: doc/classes/AcceptDialog.xml:7
msgid ""
"This dialog is useful for small notifications to the user about an event. It "
"can only be accepted or closed, with the same result."
msgstr ""
+"Dieser Dialog ist nützlich für kleine Benachrichtigungen an den Benutzer "
+"über ein Ereignis. Er kann nur angenommen oder geschlossen werden, mit dem "
+"gleichen Ergebnis."
-#: doc/classes/AcceptDialog.xml:22
+#: doc/classes/AcceptDialog.xml:18
+#, fuzzy
msgid ""
"Adds a button with label [code]text[/code] and a custom [code]action[/code] "
"to the dialog and returns the created button. [code]action[/code] will be "
"passed to the [signal custom_action] signal when pressed.\n"
"If [code]true[/code], [code]right[/code] will place the button to the right "
-"of any sibling buttons."
-msgstr ""
-
-#: doc/classes/AcceptDialog.xml:32
+"of any sibling buttons.\n"
+"You can use [method remove_button] method to remove a button created with "
+"this method from the dialog."
+msgstr ""
+"Fügt dem Dialog eine Schaltfläche mit Beschriftung [code]text[/code] und "
+"einer benutzerdefinierten [code]action[/code] hinzu und gibt die erstellte "
+"Schaltfläche zurück. Die [code]action[/code] wird beim Drücken an das Signal "
+"[signal custom_action] übergeben.\n"
+"Wenn [code]true[/code], platziert [code]right[/code] die Schaltfläche rechts "
+"von allen Geschwisterschaltflächen."
+
+#: doc/classes/AcceptDialog.xml:27
+#, fuzzy
msgid ""
"Adds a button with label [code]name[/code] and a cancel action to the dialog "
-"and returns the created button."
+"and returns the created button.\n"
+"You can use [method remove_button] method to remove a button created with "
+"this method from the dialog."
msgstr ""
+"Fügt dem Dialog eine Schaltfläche mit Beschriftung [code]name[/code] und "
+"einer Abbruchaktion hinzu und gibt die erstellte Schaltfläche zurück."
-#: doc/classes/AcceptDialog.xml:39
-msgid "Returns the label used for built-in text."
+#: doc/classes/AcceptDialog.xml:34
+msgid ""
+"Returns the label used for built-in text.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/AcceptDialog.xml:46
-msgid "Returns the OK [Button] instance."
+#: doc/classes/AcceptDialog.xml:41
+msgid ""
+"Returns the OK [Button] instance.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/AcceptDialog.xml:55
+#: doc/classes/AcceptDialog.xml:49
msgid ""
"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
"dialog will be accepted."
msgstr ""
+"Registriert ein [LineEdit] im Dialog. Wenn die Eingabetaste gedrückt ist, "
+"wird der Dialog übernommen."
-#: doc/classes/AcceptDialog.xml:61
-msgid "Sets autowrapping for the text in the dialog."
+#: doc/classes/AcceptDialog.xml:56
+msgid ""
+"Removes the [code]button[/code] from the dialog. Does NOT free the "
+"[code]button[/code]. The [code]button[/code] must be a [Button] added with "
+"[method add_button] or [method add_cancel] method. After removal, pressing "
+"the [code]button[/code] will no longer emit this dialog's [signal "
+"custom_action] signal or cancel this dialog."
msgstr ""
-#: doc/classes/AcceptDialog.xml:64
+#: doc/classes/AcceptDialog.xml:62
+msgid "Sets autowrapping for the text in the dialog."
+msgstr "Legt den automatischen Umbruch für den Text im Dialog fest."
+
+#: doc/classes/AcceptDialog.xml:65
msgid ""
"If [code]true[/code], the dialog is hidden when the OK button is pressed. "
"You can set it to [code]false[/code] if you want to do e.g. input validation "
@@ -3899,22 +4851,39 @@ msgid ""
"dialog if the input is valid. As such, this property can't be used in "
"[FileDialog] to disable hiding the dialog when pressing OK."
msgstr ""
-
-#: doc/classes/AcceptDialog.xml:68
+"Wenn [code]true[/code], wird das Dialogfeld ausgeblendet, wenn die "
+"Schaltfläche OK gedrückt wird. Sie können ihn auf [code]false[/code] setzen, "
+"wenn Sie z. B. eine Eingabevalidierung beim Empfang des Signals [signal "
+"confirmed] durchführen und das Ausblenden des Dialogs in Ihrer eigenen Logik "
+"behandeln wollen.\n"
+"[b]Hinweis:[/b] Einige von dieser Klasse abgeleitete Knoten können einen "
+"anderen Standardwert haben und möglicherweise ihre eigene eingebaute Logik, "
+"die diese Einstellung überschreibt. Zum Beispiel hat [FileDialog] den "
+"Standardwert [code]false[/code] und verfügt über einen eigenen "
+"Eingabeüberprüfungscode, der aufgerufen wird, wenn Sie auf OK drücken, und "
+"der schließlich das Dialogfeld ausblendet, wenn die Eingabe gültig ist. "
+"Daher kann diese Eigenschaft in [FileDialog] nicht verwendet werden, um das "
+"Ausblenden des Dialogs beim Drücken von OK zu deaktivieren."
+
+#: doc/classes/AcceptDialog.xml:69
msgid "The text displayed by the dialog."
-msgstr ""
+msgstr "Der vom Dialog angezeigte Text."
-#: doc/classes/AcceptDialog.xml:83
+#: doc/classes/AcceptDialog.xml:76
msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
msgstr ""
+"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
+"gedrückt wird."
-#: doc/classes/AcceptDialog.xml:90
+#: doc/classes/AcceptDialog.xml:82
msgid "Emitted when a custom button is pressed. See [method add_button]."
msgstr ""
+"Wird ausgegeben, wenn eine benutzerdefinierte Taste gedrückt wird. Siehe "
+"[Methode add_button]."
#: doc/classes/AESContext.xml:4
msgid "Interface to low level AES encryption features."
-msgstr ""
+msgstr "Schnittstelle zu AES-Verschlüsselungsfunktionen auf niedriger Ebene."
#: doc/classes/AESContext.xml:7
msgid ""
@@ -3953,184 +4922,293 @@ msgid ""
" assert(decrypted == data.to_utf8())\n"
"[/codeblock]"
msgstr ""
+"Diese Klasse bietet Zugriff auf die AES-Verschlüsselung/Entschlüsselung von "
+"Rohdaten. Es werden sowohl der AES-ECB- als auch der AES-CBC-Modus "
+"unterstützt.\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var aes = AESContext.new()\n"
+"\n"
+"func _ready():\n"
+" var key = \"My secret key!!!\" # Key must be either 16 or 32 bytes.\n"
+" var data = \"My secret text!!\" # Data size must be multiple of 16 "
+"bytes, apply padding if needed.\n"
+" # Encrypt ECB\n"
+" aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8())\n"
+" var encrypted = aes.update(data.to_utf8())\n"
+" aes.finish()\n"
+" # Decrypt ECB\n"
+" aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8())\n"
+" var decrypted = aes.update(encrypted)\n"
+" aes.finish()\n"
+" # Check ECB\n"
+" assert(decrypted == data.to_utf8())\n"
+"\n"
+" var iv = \"My secret iv!!!!\" # IV must be of exactly 16 bytes.\n"
+" # Encrypt CBC\n"
+" aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8())\n"
+" encrypted = aes.update(data.to_utf8())\n"
+" aes.finish()\n"
+" # Decrypt CBC\n"
+" aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8())\n"
+" decrypted = aes.update(encrypted)\n"
+" aes.finish()\n"
+" # Check CBC\n"
+" assert(decrypted == data.to_utf8())\n"
+"[/codeblock]"
-#: doc/classes/AESContext.xml:47
+#: doc/classes/AESContext.xml:46
msgid "Close this AES context so it can be started again. See [method start]."
msgstr ""
+"Schließen Sie diesen AES-Kontext, damit er erneut gestartet werden kann. "
+"Siehe [Methode start]."
-#: doc/classes/AESContext.xml:54
+#: doc/classes/AESContext.xml:52
+#, fuzzy
msgid ""
"Get the current IV state for this context (IV gets updated when calling "
"[method update]). You normally don't need this function.\n"
-"Note: This function only makes sense when the context is started with "
+"[b]Note:[/b] This function only makes sense when the context is started with "
"[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
msgstr ""
+"Holt den aktuellen IV-Status für diesen Kontext (IV wird beim Aufruf der "
+"[Methode update] aktualisiert). Normalerweise benötigen Sie diese Funktion "
+"nicht.\n"
+"Hinweis: Diese Funktion ist nur sinnvoll, wenn der Kontext mit der "
+"[Konstante MODE_CBC_ENCRYPT] oder [Konstante MODE_CBC_DECRYPT] gestartet "
+"wird."
-#: doc/classes/AESContext.xml:68
+#: doc/classes/AESContext.xml:62
msgid ""
"Start the AES context in the given [code]mode[/code]. A [code]key[/code] of "
"either 16 or 32 bytes must always be provided, while an [code]iv[/code] "
"(initialization vector) of exactly 16 bytes, is only needed when [code]mode[/"
"code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
msgstr ""
+"Startet den AES-Kontext im angegebenen [code]mode[/code]. Ein [code]key[/"
+"code] von entweder 16 oder 32 Byte muss immer angegeben werden, während ein "
+"[code]iv[/code] (Initialisierungsvektor) von genau 16 Byte nur benötigt "
+"wird, wenn [code]mode[/code] entweder [constant MODE_CBC_ENCRYPT] oder "
+"[constant MODE_CBC_DECRYPT] ist."
-#: doc/classes/AESContext.xml:77
+#: doc/classes/AESContext.xml:69
+#, fuzzy
msgid ""
"Run the desired operation for this AES context. Will return a "
-"[PackedByteArray] containing the result of encrypting (or decrypting) the "
+"[PoolByteArray] containing the result of encrypting (or decrypting) the "
"given [code]src[/code]. See [method start] for mode of operation.\n"
-"Note: The size of [code]src[/code] must be a multiple of 16. Apply some "
-"padding if needed."
+"[b]Note:[/b] The size of [code]src[/code] must be a multiple of 16. Apply "
+"some padding if needed."
msgstr ""
+"Führt die gewünschte Operation für diesen AES-Kontext aus. Gibt ein "
+"[PackedByteArray] zurück, welches das Ergebnis der Verschlüsselung (oder "
+"Entschlüsselung) der angegebenen [code]src[/code] enthält. Siehe [method "
+"start] für die Funktionsweise.\n"
+"Hinweis: Die Größe von [code]src[/code] muss ein Vielfaches von 16 sein. "
+"Wenden Sie bei Bedarf etwas Füllung an."
-#: doc/classes/AESContext.xml:84
+#: doc/classes/AESContext.xml:76
msgid "AES electronic codebook encryption mode."
-msgstr ""
+msgstr "AES-Verschlüsselungsmodus für elektronisches Codebuch."
-#: doc/classes/AESContext.xml:87
+#: doc/classes/AESContext.xml:79
msgid "AES electronic codebook decryption mode."
-msgstr ""
+msgstr "Entschlüsselungsmodus für elektronisches AES-Codebuch."
-#: doc/classes/AESContext.xml:90
+#: doc/classes/AESContext.xml:82
msgid "AES cipher blocker chaining encryption mode."
-msgstr ""
+msgstr "AES Chiffre-Blockerverkettung Verschlüsselungsmodus."
-#: doc/classes/AESContext.xml:93
+#: doc/classes/AESContext.xml:85
msgid "AES cipher blocker chaining decryption mode."
-msgstr ""
+msgstr "AES-Chiffre-Blocker Verkettung Entschlüsselungsmodus."
-#: doc/classes/AESContext.xml:96
+#: doc/classes/AESContext.xml:88
msgid "Maximum value for the mode enum."
-msgstr ""
+msgstr "Maximaler Wert für das Modus-Enum."
-#: doc/classes/AnimatedSprite2D.xml:4
+#: doc/classes/AnimatedSprite.xml:4
msgid "Sprite node that can use multiple textures for animation."
-msgstr ""
+msgstr "Sprite-Knoten, der mehrere Texturen für die Animation verwenden kann."
-#: doc/classes/AnimatedSprite2D.xml:7 doc/classes/AnimatedSprite3D.xml:7
+#: doc/classes/AnimatedSprite.xml:7
msgid ""
"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel."
+"configured in the editor via the SpriteFrames panel.\n"
+"[b]Note:[/b] You can associate a set of normal maps by creating additional "
+"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
+"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
+"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite2D.xml:16 doc/classes/AnimatedSprite3D.xml:16
+#: doc/classes/AnimatedSprite.xml:11 doc/classes/AnimatedSprite3D.xml:10
+#: doc/classes/AnimationPlayer.xml:13
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html"
+
+#: doc/classes/AnimatedSprite.xml:12 doc/classes/Area2D.xml:11
+#: doc/classes/AudioStreamPlayer.xml:12 doc/classes/Button.xml:24
+#: doc/classes/CanvasLayer.xml:12 doc/classes/CollisionShape2D.xml:11
+#: doc/classes/ColorRect.xml:10 doc/classes/Input.xml:11
+#: doc/classes/InputEvent.xml:12 doc/classes/InputEventAction.xml:11
+#: doc/classes/Label.xml:12 doc/classes/Particles2D.xml:15
+#: doc/classes/Timer.xml:11 doc/classes/VisibilityNotifier2D.xml:12
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/515"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/AnimatedSprite.xml:18 doc/classes/AnimatedSprite3D.xml:16
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird."
-#: doc/classes/AnimatedSprite2D.xml:27
+#: doc/classes/AnimatedSprite.xml:26
msgid ""
"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
"provided, the current animation is played. If [code]backwards[/code] is "
"[code]true[/code], the animation will be played in reverse."
msgstr ""
+"Spielt die Animation mit dem Namen [code]anim[/code] ab. Wenn keine "
+"[code]anim[/code] angegeben ist, wird die aktuelle Animation abgespielt. "
+"Wenn [code]backwards[/code] dann [code]true[/code] ist, wird die Animation "
+"rückwärts abgespielt."
-#: doc/classes/AnimatedSprite2D.xml:34 doc/classes/AnimatedSprite3D.xml:32
+#: doc/classes/AnimatedSprite.xml:32 doc/classes/AnimatedSprite3D.xml:29
msgid "Stops the current animation (does not reset the frame counter)."
-msgstr ""
+msgstr "Hält die aktuelle Animation an (setzt den Bildzähler nicht zurück)."
-#: doc/classes/AnimatedSprite2D.xml:40 doc/classes/AnimatedSprite3D.xml:38
+#: doc/classes/AnimatedSprite.xml:38 doc/classes/AnimatedSprite3D.xml:35
msgid ""
"The current animation from the [code]frames[/code] resource. If this value "
"changes, the [code]frame[/code] counter is reset."
msgstr ""
+"Die aktuelle Animation aus der Ressource [code]frames[/code]. Wenn sich "
+"dieser Wert ändert, wird der [code]frames[/code]-Zähler zurückgesetzt."
-#: doc/classes/AnimatedSprite2D.xml:43 doc/classes/SpriteBase3D.xml:55
+#: doc/classes/AnimatedSprite.xml:41 doc/classes/SpriteBase3D.xml:48
msgid "If [code]true[/code], texture will be centered."
-msgstr ""
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
-#: doc/classes/AnimatedSprite2D.xml:46 doc/classes/Sprite2D.xml:41
-#: doc/classes/SpriteBase3D.xml:61 doc/classes/TextureButton.xml:19
-#: doc/classes/TextureRect.xml:18
+#: doc/classes/AnimatedSprite.xml:44 doc/classes/Sprite.xml:39
+#: doc/classes/SpriteBase3D.xml:54 doc/classes/TextureButton.xml:21
+#: doc/classes/TextureRect.xml:20
msgid "If [code]true[/code], texture is flipped horizontally."
-msgstr ""
+msgstr "Wenn [code]true[/code], wird die Textur horizontal gespiegelt."
-#: doc/classes/AnimatedSprite2D.xml:49 doc/classes/Sprite2D.xml:44
-#: doc/classes/SpriteBase3D.xml:64 doc/classes/TextureButton.xml:22
-#: doc/classes/TextureRect.xml:21
+#: doc/classes/AnimatedSprite.xml:47 doc/classes/Sprite.xml:42
+#: doc/classes/SpriteBase3D.xml:57 doc/classes/TextureButton.xml:24
+#: doc/classes/TextureRect.xml:23
msgid "If [code]true[/code], texture is flipped vertically."
-msgstr ""
+msgstr "Wenn [code]true[/code], wird die Textur vertikal gespiegelt."
-#: doc/classes/AnimatedSprite2D.xml:52 doc/classes/AnimatedSprite3D.xml:41
+#: doc/classes/AnimatedSprite.xml:50 doc/classes/AnimatedSprite3D.xml:38
msgid "The displayed animation frame's index."
-msgstr ""
+msgstr "Der Index des angezeigten Animationsrahmens."
-#: doc/classes/AnimatedSprite2D.xml:55 doc/classes/AnimatedSprite3D.xml:44
+#: doc/classes/AnimatedSprite.xml:53 doc/classes/AnimatedSprite3D.xml:41
msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr ""
+msgstr "Die [SpriteFrames]-Ressource, welche die Animation(en) enthält."
-#: doc/classes/AnimatedSprite2D.xml:58 doc/classes/Sprite2D.xml:60
-#: doc/classes/SpriteBase3D.xml:70
+#: doc/classes/AnimatedSprite.xml:56 doc/classes/Sprite.xml:58
+#: doc/classes/SpriteBase3D.xml:63
msgid "The texture's drawing offset."
-msgstr ""
+msgstr "Der Zeichen-Offset der Textur."
-#: doc/classes/AnimatedSprite2D.xml:61 doc/classes/AnimatedSprite3D.xml:47
+#: doc/classes/AnimatedSprite.xml:59 doc/classes/AnimatedSprite3D.xml:44
msgid "If [code]true[/code], the [member animation] is currently playing."
-msgstr ""
+msgstr "Wenn [code]true[/code], wird gerade [member animation]] abgespielt."
-#: doc/classes/AnimatedSprite2D.xml:64
-msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-msgstr ""
-
-#: doc/classes/AnimatedSprite2D.xml:67 doc/classes/Sprite2D.xml:75
-msgid "The color of the specular light effect."
-msgstr ""
-
-#: doc/classes/AnimatedSprite2D.xml:70
+#: doc/classes/AnimatedSprite.xml:62
msgid "The animation speed is multiplied by this value."
-msgstr ""
+msgstr "Die Animationsgeschwindigkeit wird mit diesem Wert multipliziert."
-#: doc/classes/AnimatedSprite2D.xml:76
+#: doc/classes/AnimatedSprite.xml:68 doc/classes/AnimatedSprite3D.xml:50
msgid ""
"Emitted when the animation is finished (when it plays the last frame). If "
"the animation is looping, this signal is emitted every time the last frame "
"is drawn."
msgstr ""
+"Wird ausgegeben, wenn die Animation beendet ist (wenn sie das letzte Bild "
+"abspielt). Wenn die Animation eine Schleife bildet, wird dieses Signal jedes "
+"Mal ausgegeben, wenn das letzte Bild gezeichnet wird."
-#: doc/classes/AnimatedSprite2D.xml:81 doc/classes/AnimatedSprite3D.xml:53
+#: doc/classes/AnimatedSprite.xml:73 doc/classes/AnimatedSprite3D.xml:55
msgid "Emitted when [member frame] changed."
-msgstr ""
+msgstr "Wird ausgegeben, wenn [member frame] geändert wurde."
#: doc/classes/AnimatedSprite3D.xml:4
msgid ""
"2D sprite node in 3D world, that can use multiple 2D textures for animation."
msgstr ""
+"2D-Sprite-Knoten in der 3D-Welt, der mehrere 2D-Texturen für die Animation "
+"verwenden kann."
+
+#: doc/classes/AnimatedSprite3D.xml:7
+msgid ""
+"Animations are created using a [SpriteFrames] resource, which can be "
+"configured in the editor via the SpriteFrames panel."
+msgstr ""
+"Animationen werden mit einer [SpriteFrames]-Ressource erstellt, die im "
+"Editor über das Bedienfeld SpriteFrames konfiguriert werden kann."
-#: doc/classes/AnimatedSprite3D.xml:25
+#: doc/classes/AnimatedSprite3D.xml:23
msgid ""
"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
"provided, the current animation is played."
msgstr ""
+"Spielt die Animation mit dem Namen [code]anim[/code] ab. Wenn keine "
+"[code]anim[/code] angegeben ist, wird die aktuelle Animation abgespielt."
#: doc/classes/AnimatedTexture.xml:4
msgid "Proxy texture for simple frame-based animations."
-msgstr ""
+msgstr "Proxy-Textur für einfache framebasierte Animationen."
#: doc/classes/AnimatedTexture.xml:7
+#, fuzzy
msgid ""
"[AnimatedTexture] is a resource format for frame-based animations, where "
"multiple textures can be chained automatically with a predefined delay for "
-"each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a "
-"[Node], but has the advantage of being usable anywhere a [Texture2D] "
-"resource can be used, e.g. in a [TileSet].\n"
+"each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], "
+"but has the advantage of being usable anywhere a [Texture] resource can be "
+"used, e.g. in a [TileSet].\n"
"The playback of the animation is controlled by the [member fps] property as "
"well as each frame's optional delay (see [method set_frame_delay]). The "
"animation loops, i.e. it will restart at frame 0 automatically after playing "
"the last frame.\n"
"[AnimatedTexture] currently requires all frame textures to have the same "
-"size, otherwise the bigger ones will be cropped to match the smallest one. "
-"Also, it doesn't support [AtlasTexture]. Each frame needs to be separate "
-"image."
-msgstr ""
-
-#: doc/classes/AnimatedTexture.xml:20
+"size, otherwise the bigger ones will be cropped to match the smallest one.\n"
+"[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each "
+"frame needs to be a separate [Texture]."
+msgstr ""
+"[AnimatedTexture] ist ein Ressourcenformat für Frame-basierte Animationen, "
+"bei denen mehrere Texturen automatisch mit einer vordefinierten Verzögerung "
+"für jeden Frame verkettet werden können. Im Gegensatz zu [AnimationPlayer] "
+"oder [AnimatedSprite2D] ist es kein [Node], hat aber den Vorteil, dass es "
+"überall verwendet werden kann, wo eine [Texture2D]-Ressource verwendet "
+"werden kann, z. B. in einem [TileSet].\n"
+"Die Wiedergabe der Animation wird durch die [member fps]-Eigenschaft sowie "
+"die optionale Verzögerung jedes Frames gesteuert (siehe [method "
+"set_frame_delay]). Die Animation wird in einer Schleife abgespielt, d. h. "
+"sie beginnt nach dem Abspielen des letzten Bildes automatisch wieder bei "
+"Bild 0.\n"
+"Die [AnimatedTexture] erfordert derzeit, dass alle Frame-Texturen die "
+"gleiche Größe haben, da sonst die größeren Texturen auf die kleinste "
+"zugeschnitten werden. Außerdem unterstützt es nicht [AtlasTexture]. Jeder "
+"Frame muss ein separates Bild sein."
+
+#: doc/classes/AnimatedTexture.xml:19
msgid "Returns the given frame's delay value."
-msgstr ""
+msgstr "Gibt den Verzögerungswert des angegebenen Frames zurück."
-#: doc/classes/AnimatedTexture.xml:29
-msgid "Returns the given frame's [Texture2D]."
-msgstr ""
+#: doc/classes/AnimatedTexture.xml:26
+#, fuzzy
+msgid "Returns the given frame's [Texture]."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
-#: doc/classes/AnimatedTexture.xml:40
+#: doc/classes/AnimatedTexture.xml:34
msgid ""
"Sets an additional delay (in seconds) between this frame and the next one, "
"that will be added to the time interval defined by [member fps]. By default, "
@@ -4146,22 +5224,43 @@ msgid ""
"Total duration: 2.7 s\n"
"[/codeblock]"
msgstr ""
+"Legt eine zusätzliche Verzögerung (in Sekunden) zwischen diesem und dem "
+"nächsten Frame fest, die zu dem durch [member fps] definierten Zeitintervall "
+"hinzugefügt wird. Standardmäßig ist für Frames keine Verzögerung definiert. "
+"Wenn ein Verzögerungswert definiert ist, beträgt das endgültige "
+"Zeitintervall zwischen diesem und dem nächsten Frame [code]1.0 / fps + "
+"delay[/code].\n"
+"Bei einer Animation mit 3 Frames, 2 FPS und einer Frame-Verzögerung auf dem "
+"zweiten Frame von 1,2 ist die resultierende Wiedergabe z. B:\n"
+"[codeblock]\n"
+"Bild 0: 0,5 s (1 / fps)\n"
+"Bild 1: 1,7 s (1 / fps + 1,2)\n"
+"Bild 2: 0,5 s (1 / fps)\n"
+"Gesamtdauer: 2,7 s\n"
+"[/codeblock]"
-#: doc/classes/AnimatedTexture.xml:58
+#: doc/classes/AnimatedTexture.xml:49
+#, fuzzy
msgid ""
-"Assigns a [Texture2D] to the given frame. Frame IDs start at 0, so the first "
+"Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first "
"frame has ID 0, and the last frame of the animation has ID [member frames] - "
"1.\n"
"You can define any number of textures up to [constant MAX_FRAMES], but keep "
"in mind that only frames from 0 to [member frames] - 1 will be part of the "
"animation."
msgstr ""
+"Weist dem angegebenen Frame eine [Texture2D] zu. Frame-IDs beginnen bei 0, "
+"also hat das erste Frame die ID 0 und das letzte Frame der Animation die ID "
+"[member frames] - 1.\n"
+"Sie können eine beliebige Anzahl von Texturen bis zur [Konstante MAX_FRAMES] "
+"definieren, aber beachten Sie, dass nur die Frames von 0 bis [member frames] "
+"- 1 Teil der Animation sein werden."
-#: doc/classes/AnimatedTexture.xml:65
+#: doc/classes/AnimatedTexture.xml:56
msgid "Sets the currently visible frame of the texture."
-msgstr ""
+msgstr "Legt den aktuell sichtbaren Rahmen der Textur fest."
-#: doc/classes/AnimatedTexture.xml:68
+#: doc/classes/AnimatedTexture.xml:60
msgid ""
"Animation speed in frames per second. This value defines the default time "
"interval between two frames of the animation, and thus the overall duration "
@@ -4171,40 +5270,66 @@ msgid ""
"For example, an animation with 8 frames, no frame delay and a [code]fps[/"
"code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
msgstr ""
+"Animationsgeschwindigkeit in Bildern pro Sekunde. Dieser Wert definiert das "
+"Standard-Zeitintervall zwischen zwei Bildern der Animation und damit die "
+"Gesamtdauer der Animationsschleife basierend auf der Eigenschaft [member "
+"frames]. Ein Wert von 0 bedeutet keine vordefinierte Anzahl von Bildern pro "
+"Sekunde, die Animation wird entsprechend der Bildverzögerung jedes Bildes "
+"abgespielt (siehe [method set_frame_delay]).\n"
+"Eine Animation mit 8 Bildern, keiner Bildverzögerung und einem [code]fps[/"
+"code] Wert von 2 läuft beispielsweise 4 Sekunden lang, wobei jedes Bild 0,5 "
+"Sekunden dauert."
-#: doc/classes/AnimatedTexture.xml:72
+#: doc/classes/AnimatedTexture.xml:64
msgid ""
"Number of frames to use in the animation. While you can create the frames "
"independently with [method set_frame_texture], you need to set this value "
"for the animation to take new frames into account. The maximum number of "
"frames is [constant MAX_FRAMES]."
msgstr ""
+"Anzahl der Frames, die in der Animation verwendet werden sollen. Während Sie "
+"die Frames mit der [Methode set_frame_texture] selbständig erstellen können, "
+"müssen Sie diesen Wert setzen, damit die Animation neue Frames "
+"berücksichtigt. Die maximale Anzahl der Frames ist [Konstante MAX_FRAMES]."
-#: doc/classes/AnimatedTexture.xml:75
+#: doc/classes/AnimatedTexture.xml:67
msgid ""
"If [code]true[/code], the animation will only play once and will not loop "
"back to the first frame after reaching the end. Note that reaching the end "
"will not set [member pause] to [code]true[/code]."
msgstr ""
+"Wenn [code]true[/code], wird die Animation nur einmal abgespielt und kehrt "
+"nach Erreichen des Endes nicht zum ersten Bild zurück. Beachten Sie, dass "
+"das Erreichen des Endes nicht dazu führt, dass [member pause] auf "
+"[code]true[/code] gesetzt wird."
-#: doc/classes/AnimatedTexture.xml:78
+#: doc/classes/AnimatedTexture.xml:70
msgid ""
"If [code]true[/code], the animation will pause where it currently is (i.e. "
"at [member current_frame]). The animation will continue from where it was "
"paused when changing this property to [code]false[/code]."
msgstr ""
+"Wenn [code]true[/code], wird die Animation an der Stelle angehalten, an der "
+"sie sich gerade befindet (d. h. bei [member current_frame]). Die Animation "
+"wird an der Stelle fortgesetzt, an der sie angehalten wurde, wenn Sie diese "
+"Eigenschaft auf [code]false[/code] ändern."
-#: doc/classes/AnimatedTexture.xml:83
+#: doc/classes/AnimatedTexture.xml:75
+#, fuzzy
msgid ""
"The maximum number of frames supported by [AnimatedTexture]. If you need "
-"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D]."
+"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
msgstr ""
+"Die maximale Anzahl von Bildern, die von [AnimatedTexture] unterstützt wird. "
+"Wenn Sie mehr Bilder in Ihrer Animation benötigen, verwenden Sie "
+"[AnimationPlayer] oder [AnimatedSprite2D]."
#: doc/classes/Animation.xml:4
msgid "Contains data used to animate everything in the engine."
-msgstr ""
+msgstr "Enthält Daten, mit denen alles in der Engine animiert wird."
#: doc/classes/Animation.xml:7
+#, fuzzy
msgid ""
"An Animation resource contains data used to animate everything in the "
"engine. Animations are divided into tracks, and each track must be linked to "
@@ -4221,61 +5346,102 @@ msgid ""
"animation.track_insert_key(track_index, 0.5, 100)\n"
"[/codeblock]\n"
"Animations are just data containers, and must be added to nodes such as an "
-"[AnimationPlayer] to be played back. Animation tracks have different types, "
-"each with its own set of dedicated methods. Check [enum TrackType] to see "
-"available types."
-msgstr ""
+"[AnimationPlayer] or [AnimationTreePlayer] to be played back. Animation "
+"tracks have different types, each with its own set of dedicated methods. "
+"Check [enum TrackType] to see available types."
+msgstr ""
+"Eine Animationsressource enthält Daten, mit denen alles in der Engine "
+"animiert werden kann. Animationen sind in Spuren unterteilt, und jede Spur "
+"muss mit einem Knoten verknüpft sein. Der Zustand dieses Knotens kann über "
+"die Zeit geändert werden, indem zeitgesteuerte Tasten (Ereignisse) zur Spur "
+"hinzugefügt werden.\n"
+"[codeblock]\n"
+"# Dies erzeugt eine Animation, die den Knoten \"Feind\" nach rechts um\n"
+"# 100 Pixel in 0,5 Sekunden bewegt.\n"
+"var animation = Animation.new()\n"
+"var spur_index = animation.add_track(Animation.TYPE_VALUE)\n"
+"animation.track_set_path(track_index, \"Feind:Position:x\")\n"
+"animation.track_insert_key(track_index, 0.0, 0)\n"
+"animation.spur_einfuegen_taste(spur_index, 0.5, 100)\n"
+"[/codeblock]\n"
+"Animationen sind nur Datencontainer und müssen zu Knoten wie z. B. einem "
+"[AnimationPlayer] hinzugefügt werden, um abgespielt werden zu können. "
+"Animationsspuren haben verschiedene Typen, jeder mit seinem eigenen Satz an "
+"dedizierten Methoden. Prüfen Sie [enum TrackType], um die verfügbaren Typen "
+"zu sehen."
-#: doc/classes/Animation.xml:20 doc/classes/AnimationPlayer.xml:13
-msgid "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
+#: doc/classes/Animation.xml:20 doc/classes/AnimationPlayer.xml:12
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/animation/index.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/animation/index.html"
-#: doc/classes/Animation.xml:31
+#: doc/classes/Animation.xml:28
msgid "Adds a track to the Animation."
-msgstr ""
+msgstr "Fügt der Animation eine Spur hinzu."
-#: doc/classes/Animation.xml:42
+#: doc/classes/Animation.xml:36
msgid ""
"Returns the animation name at the key identified by [code]key_idx[/code]. "
"The [code]track_idx[/code] must be the index of an Animation Track."
msgstr ""
+"Gibt den Animationsnamen an dem durch [code]key_idx[/code] identifizierten "
+"Schlüssel zurück. Die [code]track_idx[/code] muss der Index einer "
+"Animationsspur sein."
-#: doc/classes/Animation.xml:55
+#: doc/classes/Animation.xml:45
msgid ""
"Inserts a key with value [code]animation[/code] at the given [code]time[/"
"code] (in seconds). The [code]track_idx[/code] must be the index of an "
"Animation Track."
msgstr ""
+"Fügt einen Schlüssel mit dem Wert [code]animation[/code] zur angegebenen "
+"[code]time[/code] (in Sekunden) ein. Die [code]track_idx[/code] muss der "
+"Index einer Animationsspur sein."
-#: doc/classes/Animation.xml:68
+#: doc/classes/Animation.xml:54
msgid ""
"Sets the key identified by [code]key_idx[/code] to value [code]animation[/"
"code]. The [code]track_idx[/code] must be the index of an Animation Track."
msgstr ""
+"Setzt den durch [code]key_idx[/code] identifizierten Schlüssel auf den Wert "
+"[code]animation[/code]. Die [code]track_idx[/code] muss der Index einer "
+"Animationsspur sein."
-#: doc/classes/Animation.xml:79
+#: doc/classes/Animation.xml:62
msgid ""
"Returns the end offset of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of an Audio Track.\n"
"End offset is the number of seconds cut off at the ending of the audio "
"stream."
msgstr ""
+"Gibt den Endoffset des durch [code]key_idx[/code] identifizierten Schlüssels "
+"zurück. Die [code]track_idx[/code] muss der Index eines Audio-Tracks sein.\n"
+"End-Offset ist die Anzahl der Sekunden, die am Ende des Audio-Streams "
+"abgeschnitten werden."
-#: doc/classes/Animation.xml:91
+#: doc/classes/Animation.xml:71
msgid ""
"Returns the start offset of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of an Audio Track.\n"
"Start offset is the number of seconds cut off at the beginning of the audio "
"stream."
msgstr ""
+"Gibt den Startoffset des durch [code]key_idx[/code] identifizierten "
+"Schlüssels zurück. Die [code]track_idx[/code] muss der Index eines Audio-"
+"Tracks sein.\n"
+"Start-Offset ist die Anzahl der Sekunden, die am Anfang des Audio-Streams "
+"abgeschnitten werden."
-#: doc/classes/Animation.xml:103
+#: doc/classes/Animation.xml:80
msgid ""
"Returns the audio stream of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of an Audio Track."
msgstr ""
+"Gibt den Audio-Stream des durch [code]key_idx[/code] identifizierten "
+"Schlüssels zurück. Die [code]track_idx[/code] muss der Index eines Audio-"
+"Tracks sein."
-#: doc/classes/Animation.xml:120
+#: doc/classes/Animation.xml:91
msgid ""
"Inserts an Audio Track key at the given [code]time[/code] in seconds. The "
"[code]track_idx[/code] must be the index of an Audio Track.\n"
@@ -4283,47 +5449,71 @@ msgid ""
"[code]start_offset[/code] is the number of seconds cut off at the beginning "
"of the audio stream, while [code]end_offset[/code] is at the ending."
msgstr ""
+"Fügt einen Audio-Track-Schlüssel bei der angegebenen [code]Zeit[/code] in "
+"Sekunden ein. Die [code]track_idx[/code] muss der Index eines Audio-Tracks "
+"sein.\n"
+"[code]stream[/code] ist die [AudioStream]-Ressource, die abgespielt werden "
+"soll. [code]start_offset[/code] ist die Anzahl der Sekunden, die am Anfang "
+"des Audio-Streams abgeschnitten werden, während [code]end_offset[/code] am "
+"Ende steht."
-#: doc/classes/Animation.xml:134
+#: doc/classes/Animation.xml:101
msgid ""
"Sets the end offset of the key identified by [code]key_idx[/code] to value "
"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
"Audio Track."
msgstr ""
+"Setzt den Endoffset des durch [code]key_idx[/code] identifizierten "
+"Schlüssels auf den Wert [code]offset[/code]. Die [code]track_idx[/code] muss "
+"der Index eines Audio-Tracks sein."
-#: doc/classes/Animation.xml:147
+#: doc/classes/Animation.xml:110
msgid ""
"Sets the start offset of the key identified by [code]key_idx[/code] to value "
"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
"Audio Track."
msgstr ""
+"Setzt den Startoffset des durch [code]key_idx[/code] identifizierten "
+"Schlüssels auf den Wert [code]offset[/code]. Die [code]track_idx[/code] muss "
+"der Index eines Audio-Tracks sein."
-#: doc/classes/Animation.xml:160
+#: doc/classes/Animation.xml:119
+#, fuzzy
msgid ""
"Sets the stream of the key identified by [code]key_idx[/code] to value "
-"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"[code]stream[/code]. The [code]track_idx[/code] must be the index of an "
"Audio Track."
msgstr ""
+"Setzt den Stream des durch [code]key_idx[/code] identifizierten Schlüssels "
+"auf den Wert [code]offset[/code]. Die [code]track_idx[/code] muss der Index "
+"eines Audio-Tracks sein."
-#: doc/classes/Animation.xml:171
+#: doc/classes/Animation.xml:127
msgid ""
"Returns the in handle of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
+"Gibt das In-Handle des durch [code]key_idx[/code] identifizierten Schlüssels "
+"zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein."
-#: doc/classes/Animation.xml:182
+#: doc/classes/Animation.xml:135
msgid ""
"Returns the out handle of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
+"Gibt das Out-Handle des durch [code]key_idx[/code] identifizierten "
+"Schlüssels zurück. Die [code]track_idx[/code] muss der Index einer Bezier-"
+"Spur sein."
-#: doc/classes/Animation.xml:193
+#: doc/classes/Animation.xml:143
msgid ""
"Returns the value of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
+"Gibt den Wert des durch [code]key_idx[/code] identifizierten Schlüssels "
+"zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein."
-#: doc/classes/Animation.xml:210
+#: doc/classes/Animation.xml:154
msgid ""
"Inserts a Bezier Track key at the given [code]time[/code] in seconds. The "
"[code]track_idx[/code] must be the index of a Bezier Track.\n"
@@ -4331,318 +5521,420 @@ msgid ""
"point, [code]out_handle[/code] is the right-side one, while [code]value[/"
"code] is the actual value at this point."
msgstr ""
+"Fügt einen Bezier-Track-Schlüssel zur angegebenen [code]Zeit[/code] in "
+"Sekunden ein. Die [code]track_idx[/code] muss der Index einer Bezier-Spur "
+"sein.\n"
+"[code]in_handle[/code] ist die linksseitige Gewichtung des eingefügten "
+"Bezier-Kurvenpunkts, [code]out_handle[/code] die rechtsseitige, während "
+"[code]value[/code] der aktuelle Wert an diesem Punkt ist."
-#: doc/classes/Animation.xml:222
+#: doc/classes/Animation.xml:163
msgid ""
"Returns the interpolated value at the given [code]time[/code] (in seconds). "
"The [code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
+"Gibt den interpolierten Wert zur angegebenen [code]time[/code] (in Sekunden) "
+"zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein."
-#: doc/classes/Animation.xml:235
+#: doc/classes/Animation.xml:172
msgid ""
"Sets the in handle of the key identified by [code]key_idx[/code] to value "
"[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a "
"Bezier Track."
msgstr ""
+"Setzt das In-Handle des durch [code]key_idx[/code] identifizierten "
+"Schlüssels auf den Wert [code]in_handle[/code]. Die [code]track_idx[/code] "
+"muss der Index einer Bezier-Spur sein."
-#: doc/classes/Animation.xml:248
+#: doc/classes/Animation.xml:181
msgid ""
"Sets the out handle of the key identified by [code]key_idx[/code] to value "
"[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a "
"Bezier Track."
msgstr ""
+"Setzt das Out-Handle des durch [code]key_idx[/code] identifizierten "
+"Schlüssels auf den Wert [code]out_handle[/code]. Die [code]track_idx[/code] "
+"muss der Index einer Bezier-Spur sein."
-#: doc/classes/Animation.xml:261
+#: doc/classes/Animation.xml:190
msgid ""
"Sets the value of the key identified by [code]key_idx[/code] to the given "
"value. The [code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
+"Setzt den Wert des durch [code]key_idx[/code] identifizierten Schlüssels auf "
+"den angegebenen Wert. Die [code]track_idx[/code] muss der Index einer Bezier-"
+"Spur sein."
-#: doc/classes/Animation.xml:268
+#: doc/classes/Animation.xml:196
msgid "Clear the animation (clear all tracks and reset all)."
msgstr ""
+"Löschen Sie die Animation (löschen Sie alle Spuren und setzen Sie alle "
+"zurück)."
-#: doc/classes/Animation.xml:279
+#: doc/classes/Animation.xml:204
msgid ""
"Adds a new track that is a copy of the given track from [code]to_animation[/"
"code]."
msgstr ""
+"Fügt eine neue Spur hinzu, die eine Kopie der angegebenen Spur aus "
+"[code]to_animation[/code] ist."
-#: doc/classes/Animation.xml:288
+#: doc/classes/Animation.xml:211
msgid ""
"Returns the index of the specified track. If the track is not found, return "
"-1."
msgstr ""
+"Gibt den Index der angegebenen Spur zurück. Wenn die Spur nicht gefunden "
+"ist, wird -1 zurückgegeben."
-#: doc/classes/Animation.xml:295
+#: doc/classes/Animation.xml:217
msgid "Returns the amount of tracks in the animation."
-msgstr ""
+msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
-#: doc/classes/Animation.xml:308
+#: doc/classes/Animation.xml:226
msgid ""
"Returns all the key indices of a method track, given a position and delta "
"time."
msgstr ""
+"Liefert alle Schlüsselindizes eines Methoden-Tracks, gegeben eine Position "
+"und eine Delta-Zeit."
-#: doc/classes/Animation.xml:319
+#: doc/classes/Animation.xml:234
msgid "Returns the method name of a method track."
-msgstr ""
+msgstr "Gibt den Methodennamen einer Methodenspur zurück."
-#: doc/classes/Animation.xml:330
+#: doc/classes/Animation.xml:242
msgid ""
"Returns the arguments values to be called on a method track for a given key "
"in a given track."
msgstr ""
+"Gibt die Werte der Argumente zurück, die auf einer Methodenspur für einen "
+"gegebenen Schlüssel in einer gegebenen Spur aufgerufen werden sollen."
-#: doc/classes/Animation.xml:339
+#: doc/classes/Animation.xml:249
msgid "Removes a track by specifying the track index."
-msgstr ""
+msgstr "Entfernt eine Spur durch Angabe des Spurindexes."
-#: doc/classes/Animation.xml:352
+#: doc/classes/Animation.xml:258
msgid ""
"Finds the key index by time in a given track. Optionally, only find it if "
"the exact time is given."
msgstr ""
+"Findet den Tastenindex nach Zeit in einer gegebenen Spur. Findet ihn "
+"optional nur, wenn die genaue Zeit angegeben ist."
-#: doc/classes/Animation.xml:361
+#: doc/classes/Animation.xml:265
msgid ""
"Returns [code]true[/code] if the track at [code]idx[/code] wraps the "
"interpolation loop. New tracks wrap the interpolation loop by default."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur an [code]idx[/code] die "
+"Interpolationsschleife umschließt. Neue Spuren umschließen die "
+"Interpolationsschleife standardmäßig."
-#: doc/classes/Animation.xml:370
+#: doc/classes/Animation.xml:272
msgid "Returns the interpolation type of a given track."
-msgstr ""
+msgstr "Gibt den Interpolationstyp einer gegebenen Spur zurück."
-#: doc/classes/Animation.xml:379
+#: doc/classes/Animation.xml:279
msgid "Returns the amount of keys in a given track."
-msgstr ""
+msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück."
-#: doc/classes/Animation.xml:390
+#: doc/classes/Animation.xml:287
msgid "Returns the time at which the key is located."
-msgstr ""
+msgstr "Gibt die Uhrzeit zurück, zu der sich der Schlüssel befindet."
-#: doc/classes/Animation.xml:401
+#: doc/classes/Animation.xml:295
msgid ""
"Returns the transition curve (easing) for a specific key (see the built-in "
"math function [method @GDScript.ease])."
msgstr ""
+"Liefert die Übergangskurve (Easing) für eine bestimmte Taste (siehe die "
+"eingebaute Mathematikfunktion [Methode @GDScript.ease])."
-#: doc/classes/Animation.xml:412
+#: doc/classes/Animation.xml:303
msgid "Returns the value of a given key in a given track."
msgstr ""
+"Gibt den Wert eines gegebenen Schlüssels in einer gegebenen Spur zurück."
-#: doc/classes/Animation.xml:421
+#: doc/classes/Animation.xml:310
msgid ""
"Gets the path of a track. For more information on the path format, see "
"[method track_set_path]."
msgstr ""
+"Ruft den Pfad eines Tracks ab. Weitere Informationen zum Pfadformat finden "
+"Sie in [Methode track_set_path]."
-#: doc/classes/Animation.xml:430
+#: doc/classes/Animation.xml:317
msgid "Gets the type of a track."
-msgstr ""
+msgstr "Ruft den Typ einer Spur ab."
-#: doc/classes/Animation.xml:445
+#: doc/classes/Animation.xml:327
msgid "Insert a generic key in a given track."
-msgstr ""
+msgstr "Einfügen einer generischen Taste in eine bestimmte Spur."
-#: doc/classes/Animation.xml:454
+#: doc/classes/Animation.xml:334
msgid ""
"Returns [code]true[/code] if the track at index [code]idx[/code] is enabled."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
+"aktiviert ist."
-#: doc/classes/Animation.xml:463
+#: doc/classes/Animation.xml:341
msgid ""
"Returns [code]true[/code] if the given track is imported. Else, return "
"[code]false[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der angegebene Track importiert ist. "
+"Andernfalls wird [code]false[/code] zurückgegeben."
-#: doc/classes/Animation.xml:472
+#: doc/classes/Animation.xml:348
msgid "Moves a track down."
-msgstr ""
+msgstr "Verschiebt eine Spur nach unten."
-#: doc/classes/Animation.xml:483
+#: doc/classes/Animation.xml:356
msgid ""
"Changes the index position of track [code]idx[/code] to the one defined in "
"[code]to_idx[/code]."
msgstr ""
+"Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/"
+"code] definierte."
-#: doc/classes/Animation.xml:492
+#: doc/classes/Animation.xml:363
msgid "Moves a track up."
-msgstr ""
+msgstr "Verschiebt eine Spur nach oben."
-#: doc/classes/Animation.xml:503
+#: doc/classes/Animation.xml:371
msgid "Removes a key by index in a given track."
-msgstr ""
+msgstr "Entfernt einen Schlüssel nach Index in einer bestimmten Spur."
-#: doc/classes/Animation.xml:514
+#: doc/classes/Animation.xml:379
msgid "Removes a key by position (seconds) in a given track."
-msgstr ""
+msgstr "Entfernt eine Taste nach Position (Sekunden) in einer bestimmten Spur."
-#: doc/classes/Animation.xml:525
+#: doc/classes/Animation.xml:387
msgid "Enables/disables the given track. Tracks are enabled by default."
msgstr ""
+"Aktiviert/deaktiviert die angegebene Spur. Tracks sind standardmäßig "
+"aktiviert."
-#: doc/classes/Animation.xml:536
+#: doc/classes/Animation.xml:395
msgid "Sets the given track as imported or not."
-msgstr ""
+msgstr "Legt die angegebene Spur als importiert oder nicht importiert fest."
-#: doc/classes/Animation.xml:547
+#: doc/classes/Animation.xml:403
msgid ""
"If [code]true[/code], the track at [code]idx[/code] wraps the interpolation "
"loop."
msgstr ""
+"Wenn [code]true[/code], umschließt die Spur an [code]idx[/code] die "
+"Interpolationsschleife."
-#: doc/classes/Animation.xml:558
+#: doc/classes/Animation.xml:411
msgid "Sets the interpolation type of a given track."
-msgstr ""
+msgstr "Legt den Interpolationstyp einer bestimmten Spur fest."
-#: doc/classes/Animation.xml:571
+#: doc/classes/Animation.xml:420
msgid "Sets the time of an existing key."
-msgstr ""
+msgstr "Setzt die Zeit eines vorhandenen Schlüssels."
-#: doc/classes/Animation.xml:584
+#: doc/classes/Animation.xml:429
msgid ""
"Sets the transition curve (easing) for a specific key (see the built-in math "
"function [method @GDScript.ease])."
msgstr ""
+"Setzt die Übergangskurve (Easing) für eine bestimmte Taste (siehe die "
+"eingebaute Mathematikfunktion [Methode @GDScript.ease])."
-#: doc/classes/Animation.xml:597
+#: doc/classes/Animation.xml:438
msgid "Sets the value of an existing key."
-msgstr ""
+msgstr "Setzt den Wert eines vorhandenen Schlüssels."
-#: doc/classes/Animation.xml:608
+#: doc/classes/Animation.xml:446
+#, fuzzy
msgid ""
-"Sets the path of a track. Paths must be valid scene-tree paths to a node, "
-"and must be specified starting from the parent node of the node that will "
+"Sets the path of a track. Paths must be valid scene-tree paths to a node and "
+"must be specified starting from the parent node of the node that will "
"reproduce the animation. Tracks that control properties or bones must append "
"their name after the path, separated by [code]\":\"[/code].\n"
"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
"mesh:transform/local\"[/code]."
msgstr ""
+"Legt den Pfad einer Spur fest. Pfade müssen gültige Szenenbaumpfade zu einem "
+"Knoten sein und müssen ausgehend vom übergeordneten Knoten des Knotens, der "
+"die Animation wiedergeben wird, angegeben werden. Spuren, die Eigenschaften "
+"oder Bones steuern, müssen ihren Namen nach dem Pfad anhängen, getrennt "
+"durch [code]\":\"[/code].\n"
+"Beispiel: [code]\"character/skeleton:ankle\"[/code] oder [code]\"character/"
+"mesh:transform/local\"[/code]."
-#: doc/classes/Animation.xml:620
+#: doc/classes/Animation.xml:455
msgid ""
"Swaps the track [code]idx[/code]'s index position with the track "
"[code]with_idx[/code]."
msgstr ""
+"Vertauscht die Indexposition der Spur [code]idx[/code] mit der Spur "
+"[code]mit_idx[/code]."
-#: doc/classes/Animation.xml:637
+#: doc/classes/Animation.xml:466
msgid "Insert a transform key for a transform track."
msgstr ""
+"Fügen Sie eine Transformations-Taste für eine Transformations-Spur ein."
-#: doc/classes/Animation.xml:648
+#: doc/classes/Animation.xml:474
msgid ""
"Returns the interpolated value of a transform track at a given time (in "
"seconds). An array consisting of 3 elements: position ([Vector3]), rotation "
"([Quat]) and scale ([Vector3])."
msgstr ""
+"Liefert den interpolierten Wert einer Transformations-Spur zu einem "
+"bestimmten Zeitpunkt (in Sekunden). Ein Array bestehend aus 3 Elementen: "
+"Position ([Vector3]), Rotation ([Quat]) und Scale ([Vector3])."
-#: doc/classes/Animation.xml:661
+#: doc/classes/Animation.xml:483
msgid ""
"Returns all the key indices of a value track, given a position and delta "
"time."
msgstr ""
+"Liefert alle Schlüsselindizes einer Wertespur, gegeben eine Position und "
+"eine Deltazeit."
-#: doc/classes/Animation.xml:670
+#: doc/classes/Animation.xml:490
msgid "Returns the update mode of a value track."
+msgstr "Gibt den Aktualisierungsmodus einer Wertespur zurück."
+
+#: doc/classes/Animation.xml:498
+#, fuzzy
+msgid ""
+"Returns the interpolated value at the given time (in seconds). The "
+"[code]track_idx[/code] must be the index of a value track."
msgstr ""
+"Gibt den interpolierten Wert zur angegebenen [code]time[/code] (in Sekunden) "
+"zurück. Die [code]track_idx[/code] muss der Index einer Bezier-Spur sein."
-#: doc/classes/Animation.xml:681
+#: doc/classes/Animation.xml:506
msgid "Sets the update mode (see [enum UpdateMode]) of a value track."
msgstr ""
+"Legt den Aktualisierungsmodus (siehe [enum UpdateMode]) einer Wertespur fest."
-#: doc/classes/Animation.xml:687
+#: doc/classes/Animation.xml:512
msgid ""
"The total length of the animation (in seconds).\n"
"[b]Note:[/b] Length is not delimited by the last key, as this one may be "
"before or after the end to ensure correct interpolation and looping."
msgstr ""
+"Die Gesamtlänge der Animation (in Sekunden).\n"
+"[b]Hinweis:[/b] Die Länge wird nicht durch die letzte Taste begrenzt, da "
+"diese vor oder nach dem Ende liegen kann, um eine korrekte Interpolation und "
+"Schleifenbildung zu gewährleisten."
-#: doc/classes/Animation.xml:691
+#: doc/classes/Animation.xml:516
+#, fuzzy
msgid ""
-"A flag indicating that the animation must loop. This is uses for correct "
+"A flag indicating that the animation must loop. This is used for correct "
"interpolation of animation cycles, and for hinting the player that it must "
"restart the animation."
msgstr ""
+"Ein Flag, das anzeigt, dass die Animation in einer Schleife laufen muss. "
+"Dies wird für die korrekte Interpolation von Animationszyklen und für den "
+"Hinweis an den Spieler verwendet, dass er die Animation neu starten muss."
-#: doc/classes/Animation.xml:694
+#: doc/classes/Animation.xml:519
msgid "The animation step value."
-msgstr ""
+msgstr "Der Animationsschrittwert."
-#: doc/classes/Animation.xml:700
+#: doc/classes/Animation.xml:525
msgid ""
"Emitted when there's a change in the list of tracks, e.g. tracks are added, "
"moved or have changed paths."
msgstr ""
+"Wird ausgegeben, wenn es eine Änderung in der Liste der Spuren gibt, z. B. "
+"wenn Spuren hinzugefügt, verschoben oder Pfade geändert wurden."
-#: doc/classes/Animation.xml:706
+#: doc/classes/Animation.xml:531
msgid ""
"Value tracks set values in node properties, but only those which can be "
"Interpolated."
msgstr ""
+"Value verfolgt eingestellte Werte in Knoteneigenschaften, aber nur solche, "
+"die interpoliert werden können."
-#: doc/classes/Animation.xml:709
+#: doc/classes/Animation.xml:534
msgid ""
"Transform tracks are used to change node local transforms or skeleton pose "
"bones. Transitions are interpolated."
msgstr ""
+"Transformationsspuren werden verwendet, um lokale Transformationen von "
+"Knoten oder Pose-Bones des Skeletts zu ändern. Übergänge werden interpoliert."
-#: doc/classes/Animation.xml:712
+#: doc/classes/Animation.xml:537
msgid "Method tracks call functions with given arguments per key."
msgstr ""
+"Methode verfolgt den Aufruf von Funktionen mit gegebenen Argumenten pro "
+"Taste."
-#: doc/classes/Animation.xml:715
+#: doc/classes/Animation.xml:540
msgid ""
"Bezier tracks are used to interpolate a value using custom curves. They can "
"also be used to animate sub-properties of vectors and colors (e.g. alpha "
"value of a [Color])."
msgstr ""
+"Bezier-Spuren werden verwendet, um einen Wert mithilfe von "
+"benutzerdefinierten Kurven zu interpolieren. Sie können auch verwendet "
+"werden, um Untereigenschaften von Vektoren und Farben zu animieren (z. B. "
+"den Alphawert einer [Farbe])."
-#: doc/classes/Animation.xml:718
+#: doc/classes/Animation.xml:543
msgid ""
"Audio tracks are used to play an audio stream with either type of "
"[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
"animation."
msgstr ""
+"Audiospuren werden verwendet, um einen Audiostream mit einem der beiden "
+"Typen von [AudioStreamPlayer] abzuspielen. Der Stream kann in der Animation "
+"getrimmt und als Vorschau angezeigt werden."
-#: doc/classes/Animation.xml:721
+#: doc/classes/Animation.xml:546
msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
msgstr ""
+"Animationsspuren spielen Animationen in anderen [AnimationPlayer]-Knoten ab."
-#: doc/classes/Animation.xml:724
+#: doc/classes/Animation.xml:549
msgid "No interpolation (nearest value)."
-msgstr ""
+msgstr "Keine Interpolation (nächstgelegener Wert)."
-#: doc/classes/Animation.xml:727
+#: doc/classes/Animation.xml:552
msgid "Linear interpolation."
msgstr "lineare Interpolation."
-#: doc/classes/Animation.xml:730
+#: doc/classes/Animation.xml:555
msgid "Cubic interpolation."
-msgstr ""
+msgstr "Kubische Interpolation."
-#: doc/classes/Animation.xml:733
+#: doc/classes/Animation.xml:558
msgid "Update between keyframes."
-msgstr ""
+msgstr "Aktualisierung zwischen Keyframes."
-#: doc/classes/Animation.xml:736
+#: doc/classes/Animation.xml:561
msgid "Update at the keyframes and hold the value."
-msgstr ""
+msgstr "Aktualisieren Sie an den Keyframes und halten Sie den Wert."
-#: doc/classes/Animation.xml:739
+#: doc/classes/Animation.xml:564
msgid "Update at the keyframes."
-msgstr ""
+msgstr "Aktualisierung an den Keyframes."
-#: doc/classes/Animation.xml:742
+#: doc/classes/Animation.xml:567
msgid ""
"Same as linear interpolation, but also interpolates from the current value "
"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
msgstr ""
+"Wie lineare Interpolation, interpoliert aber zusätzlich vom aktuellen Wert "
+"aus (d.h. dynamisch zur Laufzeit), wenn der erste Schlüssel nicht auf 0 "
+"Sekunden steht."
#: doc/classes/AnimationNode.xml:4
msgid "Base resource for [AnimationTree] nodes."
-msgstr ""
+msgstr "Basisressource für [AnimationTree]-Knoten."
#: doc/classes/AnimationNode.xml:7
msgid ""
@@ -4651,6 +5943,12 @@ msgid ""
"Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
+"Basisressource für [AnimationTree]-Knoten. Im Allgemeinen wird sie nicht "
+"direkt verwendet, aber Sie können benutzerdefinierte mit eigenen "
+"Überblendungsformeln erstellen.\n"
+"Vererben Sie dies, wenn Sie Knoten hauptsächlich für die Verwendung in "
+"[AnimationNodeBlendTree] erstellen, andernfalls sollte stattdessen "
+"[AnimationRootNode] verwendet werden."
#: doc/classes/AnimationNode.xml:11 doc/classes/AnimationNodeAdd2.xml:10
#: doc/classes/AnimationNodeAdd3.xml:14
@@ -4666,29 +5964,36 @@ msgstr ""
#: doc/classes/AnimationNodeStateMachinePlayback.xml:15
#: doc/classes/AnimationNodeStateMachineTransition.xml:8
#: doc/classes/AnimationNodeTimeScale.xml:10
-#: doc/classes/AnimationNodeTimeSeek.xml:10
-#: doc/classes/AnimationNodeTransition.xml:10 doc/classes/AnimationTree.xml:10
+#: doc/classes/AnimationNodeTimeSeek.xml:21
+#: doc/classes/AnimationNodeTransition.xml:10 doc/classes/AnimationTree.xml:11
+#: doc/classes/AnimationTreePlayer.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree."
"html"
-#: doc/classes/AnimationNode.xml:20
+#: doc/classes/AnimationNode.xml:18
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
"an [AnimationNodeBlendTree]."
msgstr ""
+"Fügt dem Knoten einen Eingang hinzu. Dies ist nur für Knoten nützlich, die "
+"zur Verwendung in einem [AnimationNodeBlendTree] erstellt wurden."
-#: doc/classes/AnimationNode.xml:37
+#: doc/classes/AnimationNode.xml:29
msgid ""
"Blend an animation by [code]blend[/code] amount (name must be valid in the "
"linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
"passed, as well as whether [code]seek[/code] happened."
msgstr ""
+"Überblendet eine Animation um den Betrag [code]blend[/code] (Name muss im "
+"verknüpften [AnimationPlayer] gültig sein). Es kann eine [code]time[/code] "
+"und [code]delta[/code] übergeben werden, sowie ob [code]seek[/code] passiert "
+"ist."
-#: doc/classes/AnimationNode.xml:56
+#: doc/classes/AnimationNode.xml:41
msgid ""
"Blend an input. This is only useful for nodes created for an "
"[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative "
@@ -4696,70 +6001,99 @@ msgid ""
"absolute. A filter mode may be optionally passed (see [enum FilterAction] "
"for options)."
msgstr ""
+"Überblendet einen Eingang. Dies ist nur für Knoten nützlich, die für einen "
+"[AnimationNodeBlendTree] erstellt wurden. Der Parameter [code]time[/code] "
+"ist ein relatives Delta, es sei denn, [code]seek[/code] ist [code]true[/"
+"code], in diesem Fall ist er absolut. Ein Filtermodus kann optional "
+"übergeben werden (siehe [enum FilterAction] für Optionen)."
-#: doc/classes/AnimationNode.xml:77
+#: doc/classes/AnimationNode.xml:54
msgid ""
"Blend another animation node (in case this node contains children animation "
"nodes). This function is only useful if you inherit from [AnimationRootNode] "
"instead, else editors will not display your node for addition."
msgstr ""
+"Verschmelzen Sie einen anderen Animationsknoten (falls dieser Knoten "
+"untergeordnete Animationsknoten enthält). Diese Funktion ist nur nützlich, "
+"wenn Sie stattdessen von [AnimationRootNode] erben, da die Editoren Ihren "
+"Knoten nicht zur Addition anzeigen."
-#: doc/classes/AnimationNode.xml:84
+#: doc/classes/AnimationNode.xml:60
msgid "Gets the text caption for this node (used by some editors)."
msgstr ""
+"Ruft die Textbeschriftung für diesen Knoten ab (wird von einigen Editoren "
+"verwendet)."
-#: doc/classes/AnimationNode.xml:93
+#: doc/classes/AnimationNode.xml:67
msgid ""
"Gets a child node by index (used by editors inheriting from "
"[AnimationRootNode])."
msgstr ""
+"Ruft einen untergeordneten Knoten nach Index ab (wird von Editoren "
+"verwendet, die von [AnimationRootNode] erben)."
-#: doc/classes/AnimationNode.xml:100
+#: doc/classes/AnimationNode.xml:73
msgid ""
"Gets all children nodes in order as a [code]name: node[/code] dictionary. "
"Only useful when inheriting [AnimationRootNode]."
msgstr ""
+"Ruft alle Kindknoten in der Reihenfolge als [code]Name: Knoten[/code]-"
+"Wörterbuch ab. Nur nützlich beim Erben von [AnimationRootNode]."
-#: doc/classes/AnimationNode.xml:107
+#: doc/classes/AnimationNode.xml:79
msgid ""
"Amount of inputs in this node, only useful for nodes that go into "
"[AnimationNodeBlendTree]."
msgstr ""
+"Anzahl der Eingänge in der Node, nur nützlich für Knoten, die in "
+"[AnimationNodeBlendTree] gehen."
-#: doc/classes/AnimationNode.xml:116
+#: doc/classes/AnimationNode.xml:86
msgid "Gets the name of an input by index."
-msgstr ""
+msgstr "Ruft den Namen eines Eingangs nach Index ab."
-#: doc/classes/AnimationNode.xml:125
+#: doc/classes/AnimationNode.xml:93
msgid ""
"Gets the value of a parameter. Parameters are custom local memory used for "
"your nodes, given a resource can be reused in multiple trees."
msgstr ""
+"Ruft den Wert eines Parameters ab. Parameter sind benutzerdefinierte lokale "
+"Speicher, die für Ihre Nodes verwendet werden, da eine Ressource in mehreren "
+"Bäumen wiederverwendet werden kann."
-#: doc/classes/AnimationNode.xml:134
+#: doc/classes/AnimationNode.xml:100
msgid ""
"Gets the default value of a parameter. Parameters are custom local memory "
"used for your nodes, given a resource can be reused in multiple trees."
msgstr ""
+"Ruft den Standardwert eines Parameters ab. Parameter sind benutzerdefinierte "
+"lokale Speicher, die für Ihre Knoten verwendet werden, da eine Ressource in "
+"mehreren Bäumen wiederverwendet werden kann."
-#: doc/classes/AnimationNode.xml:141
+#: doc/classes/AnimationNode.xml:106
msgid ""
"Gets the property information for parameter. Parameters are custom local "
"memory used for your nodes, given a resource can be reused in multiple "
"trees. Format is similar to [method Object.get_property_list]."
msgstr ""
+"Ruft die Eigenschaftsinformationen für Parameter ab. Parameter sind "
+"benutzerdefinierter lokaler Speicher, der für Ihre Nodes verwendet wird, da "
+"eine Ressource in mehreren Bäumen wiederverwendet werden kann. Das Format "
+"ist ähnlich wie bei [Methode Object.get_property_list]."
-#: doc/classes/AnimationNode.xml:148
+#: doc/classes/AnimationNode.xml:112
msgid ""
"Returns [code]true[/code] whether you want the blend tree editor to display "
"filter editing on this node."
msgstr ""
+"Gibt [code]true[/code] zurück, ob der Mischbaum-Editor die Filterbearbeitung "
+"an diesem Node anzeigen soll."
-#: doc/classes/AnimationNode.xml:157
+#: doc/classes/AnimationNode.xml:119
msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+msgstr "Gibt [code]true[/code] zurück, ob ein gegebener Pfad gefiltert ist."
-#: doc/classes/AnimationNode.xml:168
+#: doc/classes/AnimationNode.xml:127
msgid ""
"User-defined callback called when a custom node is processed. The "
"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is "
@@ -4770,77 +6104,108 @@ msgid ""
"This function should return the time left for the current animation to "
"finish (if unsure, pass the value from the main blend being called)."
msgstr ""
-
-#: doc/classes/AnimationNode.xml:179
+"Benutzerdefinierter Callback, der aufgerufen wird, wenn ein "
+"benutzerdefinierter Node verarbeitet wird. Der Parameter [code]time[/code] "
+"ist ein relatives Delta, es sei denn, [code]seek[/code] ist [code]true[/"
+"code], in diesem Fall ist es absolut.\n"
+"Rufen Sie hier die Funktionen [method blend_input], [method blend_node] oder "
+"[method blend_animation] auf. Sie können auch [method get_parameter] und "
+"[method set_parameter] verwenden, um den lokalen Speicher zu verändern.\n"
+"Diese Funktion sollte die verbleibende Zeit bis zum Ende der aktuellen "
+"Animation zurückgeben (wenn Sie unsicher sind, übergeben Sie den Wert aus "
+"der aufgerufenen Hauptmischung)."
+
+#: doc/classes/AnimationNode.xml:136
msgid "Removes an input, call this only when inactive."
-msgstr ""
+msgstr "Entfernt einen Eingang, rufen Sie dies nur bei Inaktivität auf."
-#: doc/classes/AnimationNode.xml:190
+#: doc/classes/AnimationNode.xml:144
msgid "Adds or removes a path for the filter."
-msgstr ""
+msgstr "Fügt einen Pfad für den Filter hinzu oder entfernt ihn."
-#: doc/classes/AnimationNode.xml:201
+#: doc/classes/AnimationNode.xml:152
msgid ""
"Sets a custom parameter. These are used as local storage, because resources "
"can be reused across the tree or scenes."
msgstr ""
+"Setzt einen benutzerdefinierten Parameter. Diese werden als lokaler Speicher "
+"verwendet, da Ressourcen über den Baum oder die Szenen hinweg "
+"wiederverwendet werden können."
-#: doc/classes/AnimationNode.xml:207
+#: doc/classes/AnimationNode.xml:158
msgid "If [code]true[/code], filtering is enabled."
-msgstr ""
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
-#: doc/classes/AnimationNode.xml:213
+#: doc/classes/AnimationNode.xml:164
msgid "Called when the node was removed from the graph."
-msgstr ""
+msgstr "Wird aufgerufen, wenn das Node aus dem Graphen entfernt wurde."
-#: doc/classes/AnimationNode.xml:218
+#: doc/classes/AnimationNode.xml:169
msgid ""
"Emitted by nodes that inherit from this class and that have an internal tree "
"when one of their nodes changes. The nodes that emit this signal are "
"[AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], "
"[AnimationNodeStateMachine], and [AnimationNodeBlendTree]."
msgstr ""
+"Wird von Knoten ausgesendet, die von dieser Klasse erben und die einen "
+"internen Baum haben, wenn sich einer ihrer Nodes ändert. Die Nodes, die "
+"dieses Signal aussenden, sind [AnimationNodeBlendSpace1D], "
+"[AnimationNodeBlendSpace2D], [AnimationNodeStateMachine] und "
+"[AnimationNodeBlendTree]."
-#: doc/classes/AnimationNode.xml:224
+#: doc/classes/AnimationNode.xml:175
msgid "Do not use filtering."
-msgstr ""
+msgstr "Verwenden Sie keine Filterung."
-#: doc/classes/AnimationNode.xml:227
+#: doc/classes/AnimationNode.xml:178
msgid "Paths matching the filter will be allowed to pass."
-msgstr ""
+msgstr "Pfade, die dem Filter entsprechen, werden durchgelassen."
-#: doc/classes/AnimationNode.xml:230
+#: doc/classes/AnimationNode.xml:181
msgid "Paths matching the filter will be discarded."
-msgstr ""
+msgstr "Pfade, die dem Filter entsprechen, werden verworfen."
-#: doc/classes/AnimationNode.xml:233
+#: doc/classes/AnimationNode.xml:184
msgid "Paths matching the filter will be blended (by the blend value)."
msgstr ""
+"Pfade, die dem Filter entsprechen, werden überblendet (um den "
+"Überblendungswert)."
#: doc/classes/AnimationNodeAdd2.xml:4
msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
msgstr ""
+"Blendet zwei Animationen additiv innerhalb eines [AnimationNodeBlendTree] "
+"ein."
#: doc/classes/AnimationNodeAdd2.xml:7
msgid ""
"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
"additively based on an amount value in the [code][0.0, 1.0][/code] range."
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree]. Blendet "
+"zwei Animationen additiv basierend auf einem Betragswert im Bereich [code]"
+"[0.0, 1.0][/code]."
-#: doc/classes/AnimationNodeAdd2.xml:16 doc/classes/AnimationNodeAdd3.xml:20
-#: doc/classes/AnimationNodeBlend2.xml:16
+#: doc/classes/AnimationNodeAdd2.xml:16 doc/classes/AnimationNodeAdd3.xml:21
+#: doc/classes/AnimationNodeBlend2.xml:18
#: doc/classes/AnimationNodeBlend3.xml:20
msgid ""
"If [code]true[/code], sets the [code]optimization[/code] to [code]false[/"
"code] when calling [method AnimationNode.blend_input], forcing the blended "
"animations to update every frame."
msgstr ""
+"Wenn [code]wahr[/code], wird beim Aufruf der [Methode AnimationNode."
+"blend_input] die [code]Optimierung[/code] auf [code]falsch[/code] gesetzt, "
+"wodurch die überblendeten Animationen gezwungen werden, jeden Frame zu "
+"aktualisieren."
#: doc/classes/AnimationNodeAdd3.xml:4
msgid ""
"Blends two of three animations additively inside of an "
"[AnimationNodeBlendTree]."
msgstr ""
+"Blendet zwei von drei Animationen additiv innerhalb eines "
+"[AnimationNodeBlendTree] ein."
#: doc/classes/AnimationNodeAdd3.xml:7
msgid ""
@@ -4854,10 +6219,40 @@ msgid ""
"- A +add animation to blend with when the blend amount is in the [code][0.0, "
"1.0][/code] range"
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree]. Blendet "
+"zwei Animationen additiv aus drei basierend auf einem Wert im Bereich [code]"
+"[-1.0, 1.0][/code] zusammen.\n"
+"Dieses Node hat drei Eingänge:\n"
+"- Die Basisanimation, zu der addiert werden soll\n"
+"- Eine -Add-Animation, mit der überblendet wird, wenn der Überblendungswert "
+"im Bereich [code][-1.0, 0.0][/code] liegt.\n"
+"- Eine +Add-Animation, mit der überblendet werden soll, wenn der "
+"Überblendungswert im Bereich [code][0.0, 1.0][/code] liegt"
+
+#: doc/classes/AnimationNodeAdd3.xml:15
+#: doc/classes/AnimationNodeAnimation.xml:12
+#: doc/classes/AnimationNodeBlend2.xml:12
+#: doc/classes/AnimationNodeBlendSpace2D.xml:13
+#: doc/classes/AnimationNodeOneShot.xml:11
+#: doc/classes/AnimationNodeOutput.xml:11
+#: doc/classes/AnimationNodeTransition.xml:12
+#: doc/classes/AnimationPlayer.xml:14 doc/classes/AnimationTree.xml:12
+#: doc/classes/AudioEffectReverb.xml:11 doc/classes/Camera.xml:10
+#: doc/classes/CollisionShape.xml:13 doc/classes/CylinderShape.xml:10
+#: doc/classes/Environment.xml:19 doc/classes/GIProbe.xml:16
+#: doc/classes/GIProbeData.xml:8 doc/classes/KinematicBody.xml:16
+#: doc/classes/Light.xml:11 doc/classes/Material.xml:11 doc/classes/Mesh.xml:13
+#: doc/classes/MeshInstance.xml:13 doc/classes/Particles.xml:14
+#: doc/classes/Quat.xml:13 doc/classes/Skeleton.xml:13
+#: doc/classes/SpotLight.xml:12 doc/classes/StaticBody.xml:12
+#: doc/classes/WorldEnvironment.xml:15
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/678"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
#: doc/classes/AnimationNodeAnimation.xml:4
msgid "Input animation to use in an [AnimationNodeBlendTree]."
-msgstr ""
+msgstr "Eingangsanimation zur Verwendung in einem [AnimationNodeBlendTree]."
#: doc/classes/AnimationNodeAnimation.xml:7
msgid ""
@@ -4865,28 +6260,55 @@ msgid ""
"set using the [member animation] property. Use it as an input for "
"[AnimationNode] that blend animations together."
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree]. Verfügt nur "
+"über einen Ausgang, der über die Eigenschaft [member animation] festgelegt "
+"wird. Verwenden Sie sie als Eingabe für [AnimationNode], die Animationen "
+"zusammenmischen."
+
+#: doc/classes/AnimationNodeAnimation.xml:11
+#: doc/classes/AnimationNodeBlend2.xml:11
+#: doc/classes/AnimationNodeOutput.xml:10
+#: doc/classes/AnimationNodeTimeScale.xml:11
+#: doc/classes/AnimationNodeTransition.xml:11 doc/classes/Area.xml:10
+#: doc/classes/Basis.xml:17 doc/classes/BoxShape.xml:12
+#: doc/classes/CollisionShape.xml:12 modules/gridmap/doc_classes/GridMap.xml:15
+#: doc/classes/KinematicBody.xml:14 doc/classes/Mesh.xml:12
+#: doc/classes/MeshInstance.xml:12 doc/classes/MeshLibrary.xml:11
+#: doc/classes/ProjectSettings.xml:14 doc/classes/Transform.xml:15
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/125"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-#: doc/classes/AnimationNodeAnimation.xml:16
+#: doc/classes/AnimationNodeAnimation.xml:18
msgid ""
"Animation to use as an output. It is one of the animations provided by "
"[member AnimationTree.anim_player]."
msgstr ""
+"Animation, die als Ausgabe verwendet werden soll. Es ist eine der "
+"Animationen, die von [Mitglied AnimationTree.anim_player] bereitgestellt "
+"werden."
#: doc/classes/AnimationNodeBlend2.xml:4
msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]."
msgstr ""
+"Blendet zwei Animationen linear innerhalb eines [AnimationNodeBlendTree] ein."
#: doc/classes/AnimationNodeBlend2.xml:7
msgid ""
"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
"linearly based on an amount value in the [code][0.0, 1.0][/code] range."
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree]. Blendet "
+"zwei Animationen linear basierend auf einem Betragswert im Bereich [code]"
+"[0.0, 1.0][/code]."
#: doc/classes/AnimationNodeBlend3.xml:4
msgid ""
"Blends two of three animations linearly inside of an "
"[AnimationNodeBlendTree]."
msgstr ""
+"Blendet zwei von drei Animationen linear innerhalb eines "
+"[AnimationNodeBlendTree] ein."
#: doc/classes/AnimationNodeBlend3.xml:7
msgid ""
@@ -4900,12 +6322,24 @@ msgid ""
"- A +blend animation to blend with when the blend amount is in the [code]"
"[0.0, 1.0][/code] range"
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree]. Blendet "
+"zwei Animationen linear aus drei basierend auf einem Wert im Bereich [code]"
+"[-1.0, 1.0][/code] zusammen.\n"
+"Dieses Node hat drei Eingänge:\n"
+"- Die Basisanimation\n"
+"- Eine -Überblendanimation, mit der überblendet wird, wenn der "
+"Überblendungswert im Bereich [code][-1.0, 0.0][/code] liegt.\n"
+"- Eine +Überblendanimation, mit der überblendet wird, wenn der "
+"Überblendungswert im Bereich [code][0.0, 1.0][/code] liegt"
#: doc/classes/AnimationNodeBlendSpace1D.xml:4
msgid ""
"Blends linearly between two of any number of [AnimationNode] of any type "
"placed on a virtual axis."
msgstr ""
+"Blendet linear zwischen zwei oder einer beliebigen Anzahl von "
+"[AnimationNode] eines beliebigen Typs, die auf einer virtuellen Achse "
+"platziert sind."
#: doc/classes/AnimationNodeBlendSpace1D.xml:7
msgid ""
@@ -4917,8 +6351,15 @@ msgid ""
"You can set the extents of the axis using the [member min_space] and [member "
"max_space]."
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree].\n"
+"Dies ist eine virtuelle Achse, auf der Sie jeden Typ von [AnimationNode] mit "
+"der [Methode add_blend_point] hinzufügen können.\n"
+"Gibt die lineare Überblendung der beiden [AnimationNode]s aus, die dem "
+"aktuellen Wert des Nodes am nächsten sind.\n"
+"Sie können die Ausmaße der Achse mit dem [member min_space] und [member "
+"max_space] einstellen."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:26
+#: doc/classes/AnimationNodeBlendSpace1D.xml:22
msgid ""
"Adds a new point that represents a [code]node[/code] on the virtual axis at "
"a given position set by [code]pos[/code]. You can insert it at a specific "
@@ -4926,65 +6367,86 @@ msgid ""
"for [code]at_index[/code], the point is inserted at the end of the blend "
"points array."
msgstr ""
+"Fügt einen neuen Punkt ein, der einen [code]Node[/code] auf der virtuellen "
+"Achse an einer bestimmten, mit [code]pos[/code] festgelegten Position "
+"darstellt. Sie können ihn mit dem Argument [code]at_index[/code] an einem "
+"bestimmten Index einfügen. Wenn Sie den Standardwert für [code]at_index[/"
+"code] verwenden, wird der Punkt am Ende des Überblendungspunkt-Arrays "
+"eingefügt."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:33
+#: doc/classes/AnimationNodeBlendSpace1D.xml:28
msgid "Returns the number of points on the blend axis."
-msgstr ""
+msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:42
+#: doc/classes/AnimationNodeBlendSpace1D.xml:35
msgid ""
"Returns the [AnimationNode] referenced by the point at index [code]point[/"
"code]."
msgstr ""
+"Gibt den [AnimationNode] zurück, auf den der Punkt am Index [code]point[/"
+"code] verweist."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:51
-#: doc/classes/AnimationNodeBlendSpace2D.xml:65
+#: doc/classes/AnimationNodeBlendSpace1D.xml:42
+#: doc/classes/AnimationNodeBlendSpace2D.xml:52
msgid "Returns the position of the point at index [code]point[/code]."
-msgstr ""
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:60
+#: doc/classes/AnimationNodeBlendSpace1D.xml:49
msgid "Removes the point at index [code]point[/code] from the blend axis."
msgstr ""
+"Entfernt den Punkt bei Index [code]Punkt[/code] von der Überblendachse."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:71
-#: doc/classes/AnimationNodeBlendSpace2D.xml:112
+#: doc/classes/AnimationNodeBlendSpace1D.xml:57
+#: doc/classes/AnimationNodeBlendSpace2D.xml:88
msgid ""
"Changes the [AnimationNode] referenced by the point at index [code]point[/"
"code]."
msgstr ""
+"Ändert den [AnimationNode], der von dem Punkt bei Index [code]Punkt[/code] "
+"referenziert wird."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:82
-#: doc/classes/AnimationNodeBlendSpace2D.xml:123
+#: doc/classes/AnimationNodeBlendSpace1D.xml:65
+#: doc/classes/AnimationNodeBlendSpace2D.xml:96
msgid ""
"Updates the position of the point at index [code]point[/code] on the blend "
"axis."
msgstr ""
+"Aktualisiert die Position des Punktes bei Index [code]Punkt[/code] auf der "
+"Blend-Achse."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:88
+#: doc/classes/AnimationNodeBlendSpace1D.xml:71
msgid ""
"The blend space's axis's upper limit for the points' position. See [method "
"add_blend_point]."
msgstr ""
+"Die obere Grenze der Achse des Blend Space für die Position der Punkte. "
+"Siehe [Methode add_blend_point]."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:91
+#: doc/classes/AnimationNodeBlendSpace1D.xml:74
msgid ""
"The blend space's axis's lower limit for the points' position. See [method "
"add_blend_point]."
msgstr ""
+"Die untere Grenze der Achse des Blend Space für die Position der Punkte. "
+"Siehe [method add_blend_point]."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:94
+#: doc/classes/AnimationNodeBlendSpace1D.xml:77
msgid "Position increment to snap to when moving a point on the axis."
msgstr ""
+"Positionsinkrement, auf das gefangen werden soll, wenn ein Punkt auf der "
+"Achse bewegt wird."
-#: doc/classes/AnimationNodeBlendSpace1D.xml:97
+#: doc/classes/AnimationNodeBlendSpace1D.xml:80
msgid "Label of the virtual axis of the blend space."
-msgstr ""
+msgstr "Beschriftung der virtuellen Achse des Mischraums."
#: doc/classes/AnimationNodeBlendSpace2D.xml:4
msgid ""
"Blends linearly between three [AnimationNode] of any type placed in a 2D "
"space."
msgstr ""
+"Blendet linear zwischen drei [AnimationNode] eines beliebigen Typs ein, die "
+"in einem 2D-Raum platziert sind."
#: doc/classes/AnimationNodeBlendSpace2D.xml:7
msgid ""
@@ -4996,8 +6458,16 @@ msgid ""
"[code]true[/code]. Otherwise, use [method add_triangle] and [method "
"remove_triangle] to create up the blend space by hand."
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree].\n"
+"Dieses Node ermöglicht die lineare Überblendung zwischen drei Animationen "
+"unter Verwendung eines [Vector2]-Gewichts.\n"
+"Sie können dem Überblendungsbereich mit [method add_blend_point] "
+"Scheitelpunkte hinzufügen und ihn automatisch triangulieren, indem Sie "
+"[member auto_triangles] auf [code]true[/code] setzen. Andernfalls verwenden "
+"Sie [method add_triangle] und [method remove_triangle], um den Blend Space "
+"von Hand zu erstellen."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:25
+#: doc/classes/AnimationNodeBlendSpace2D.xml:22
msgid ""
"Adds a new point that represents a [code]node[/code] at the position set by "
"[code]pos[/code]. You can insert it at a specific index using the "
@@ -5005,8 +6475,13 @@ msgid ""
"[code]at_index[/code], the point is inserted at the end of the blend points "
"array."
msgstr ""
+"Fügt einen neuen Punkt ein, der einen [code]node[/code] an der mit "
+"[code]pos[/code] festgelegten Position darstellt. Sie können ihn mit dem "
+"Argument [code]at_index[/code] an einem bestimmten Index einfügen. Wenn Sie "
+"den Standardwert für [code]at_index[/code] verwenden, wird der Punkt am Ende "
+"des Überblendungspunkt-Arrays eingefügt."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:40
+#: doc/classes/AnimationNodeBlendSpace2D.xml:32
msgid ""
"Creates a new triangle using three points [code]x[/code], [code]y[/code], "
"and [code]z[/code]. Triangles can overlap. You can insert the triangle at a "
@@ -5014,179 +6489,225 @@ msgid ""
"default value for [code]at_index[/code], the point is inserted at the end of "
"the blend points array."
msgstr ""
+"Erzeugt ein neues Dreieck mit drei Punkten [code]x[/code], [code]y[/code] "
+"und [code]z[/code]. Dreiecke können sich überlappen. Sie können das Dreieck "
+"an einem bestimmten Index mit dem Argument [code]at_index[/code] einfügen. "
+"Wenn Sie den Standardwert für [code]at_index[/code] verwenden, wird der "
+"Punkt am Ende des Blendpunkte-Arrays eingefügt."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:47
+#: doc/classes/AnimationNodeBlendSpace2D.xml:38
msgid "Returns the number of points in the blend space."
-msgstr ""
+msgstr "Gibt die Anzahl der Punkte im Überblendungsbereich zurück."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:56
+#: doc/classes/AnimationNodeBlendSpace2D.xml:45
msgid ""
"Returns the [AnimationRootNode] referenced by the point at index "
"[code]point[/code]."
msgstr ""
+"Gibt den [AnimationRootNode] zurück, auf den der Punkt bei Index "
+"[code]Punkt[/code] verweist."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:72
+#: doc/classes/AnimationNodeBlendSpace2D.xml:58
msgid "Returns the number of triangles in the blend space."
-msgstr ""
+msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:83
+#: doc/classes/AnimationNodeBlendSpace2D.xml:66
msgid ""
"Returns the position of the point at index [code]point[/code] in the "
"triangle of index [code]triangle[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:92
+#: doc/classes/AnimationNodeBlendSpace2D.xml:73
msgid "Removes the point at index [code]point[/code] from the blend space."
msgstr ""
+"Entfernt den Punkt bei Index [code]Punkt[/code] aus dem Überblendungsbereich."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:101
+#: doc/classes/AnimationNodeBlendSpace2D.xml:80
msgid ""
"Removes the triangle at index [code]triangle[/code] from the blend space."
msgstr ""
+"Entfernt das Dreieck bei Index [code]Dreieck[/code] aus dem "
+"Überblendungsbereich."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:129
+#: doc/classes/AnimationNodeBlendSpace2D.xml:102
msgid ""
"If [code]true[/code], the blend space is triangulated automatically. The "
"mesh updates every time you add or remove points with [method "
"add_blend_point] and [method remove_blend_point]."
msgstr ""
+"Wenn [code]true[/code], wird der Überblendungsbereich automatisch "
+"trianguliert. Das Mesh wird jedes Mal aktualisiert, wenn Sie mit [method "
+"add_blend_point] und [method remove_blend_point] Punkte hinzufügen oder "
+"entfernen."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:132
+#: doc/classes/AnimationNodeBlendSpace2D.xml:105
msgid ""
"Controls the interpolation between animations. See [enum BlendMode] "
"constants."
msgstr ""
+"Steuert die Interpolation zwischen den Animationen. Siehe Konstanten [enum "
+"BlendMode]."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:135
+#: doc/classes/AnimationNodeBlendSpace2D.xml:108
msgid ""
"The blend space's X and Y axes' upper limit for the points' position. See "
"[method add_blend_point]."
msgstr ""
+"Die obere Grenze der X- und Y-Achse des Blend Space für die Position der "
+"Punkte. Siehe [method add_blend_point]."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:138
+#: doc/classes/AnimationNodeBlendSpace2D.xml:111
msgid ""
"The blend space's X and Y axes' lower limit for the points' position. See "
"[method add_blend_point]."
msgstr ""
+"Die untere Grenze der X- und Y-Achse des Blend Space für die Position der "
+"Punkte. Siehe [method add_blend_point]."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:141
+#: doc/classes/AnimationNodeBlendSpace2D.xml:114
msgid "Position increment to snap to when moving a point."
msgstr ""
+"Positionsinkrement, auf das beim Verschieben eines Punktes zurückgesprungen "
+"wird."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:144
+#: doc/classes/AnimationNodeBlendSpace2D.xml:117
msgid "Name of the blend space's X axis."
-msgstr ""
+msgstr "Name der X-Achse des Überblendungsbereichs."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:147
+#: doc/classes/AnimationNodeBlendSpace2D.xml:120
msgid "Name of the blend space's Y axis."
-msgstr ""
+msgstr "Name der Y-Achse des Überblendungsbereichs."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:153
+#: doc/classes/AnimationNodeBlendSpace2D.xml:126
msgid ""
"Emitted every time the blend space's triangles are created, removed, or when "
"one of their vertices changes position."
msgstr ""
+"Wird jedes Mal ausgegeben, wenn die Dreiecke des Überblendungsbereichs "
+"erstellt oder entfernt werden oder wenn einer ihrer Scheitelpunkte seine "
+"Position ändert."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:159
+#: doc/classes/AnimationNodeBlendSpace2D.xml:132
msgid "The interpolation between animations is linear."
-msgstr ""
+msgstr "Die Interpolation zwischen den Animationen ist linear."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:162
+#: doc/classes/AnimationNodeBlendSpace2D.xml:135
msgid ""
"The blend space plays the animation of the node the blending position is "
"closest to. Useful for frame-by-frame 2D animations."
msgstr ""
+"Der Überblendungsbereich spielt die Animation des Knotens ab, dem die "
+"Überblendungsposition am nächsten ist. Nützlich für Frame-by-Frame 2D-"
+"Animationen."
-#: doc/classes/AnimationNodeBlendSpace2D.xml:165
+#: doc/classes/AnimationNodeBlendSpace2D.xml:138
msgid ""
"Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
"the last animation's playback position."
msgstr ""
+"Ähnlich wie [Konstante BLEND_MODE_DISCRETE], startet aber die neue Animation "
+"an der Abspielposition der letzten Animation."
#: doc/classes/AnimationNodeBlendTree.xml:4
msgid "[AnimationTree] node resource that contains many blend type nodes."
msgstr ""
+"Node Ressource [AnimationTree], die viele Knoten vom Typ \"Blend\" enthält."
#: doc/classes/AnimationNodeBlendTree.xml:7
msgid ""
"This node may contain a sub-tree of any other blend type nodes, such as mix, "
"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
msgstr ""
+"Dieses Node kann einen Unterbaum beliebiger anderer Nodes vom Typ Mischung "
+"enthalten, z. B. mix, blend2, blend3, one shot usw. Dies ist eine der am "
+"häufigsten verwendeten Wurzeln."
-#: doc/classes/AnimationNodeBlendTree.xml:23
+#: doc/classes/AnimationNodeBlendTree.xml:19
msgid ""
"Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
"code] is used to identify the created sub-node later."
msgstr ""
+"Fügt einen [AnimationNode] an der angegebenen [code]position[/code] hinzu. "
+"Der [code]name[/code] wird verwendet, um den erstellten Unterknoten später "
+"zu identifizieren."
-#: doc/classes/AnimationNodeBlendTree.xml:36
+#: doc/classes/AnimationNodeBlendTree.xml:28
msgid ""
"Connects the output of an [AnimationNode] as input for another "
"[AnimationNode], at the input port specified by [code]input_index[/code]."
msgstr ""
+"Verbindet den Ausgang eines [AnimationNode] als Eingang für einen anderen "
+"[AnimationNode], an dem durch [code]input_index[/code] angegebenen "
+"Eingangsschnittstelle."
-#: doc/classes/AnimationNodeBlendTree.xml:47
+#: doc/classes/AnimationNodeBlendTree.xml:36
msgid "Disconnects the node connected to the specified input."
-msgstr ""
+msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist."
-#: doc/classes/AnimationNodeBlendTree.xml:56
+#: doc/classes/AnimationNodeBlendTree.xml:43
msgid "Returns the sub-node with the specified [code]name[/code]."
-msgstr ""
+msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
-#: doc/classes/AnimationNodeBlendTree.xml:65
+#: doc/classes/AnimationNodeBlendTree.xml:50
msgid ""
"Returns the position of the sub-node with the specified [code]name[/code]."
msgstr ""
+"Gibt die Position des Unternodes mit dem angegebenen [code]Namen[/code] "
+"zurück."
-#: doc/classes/AnimationNodeBlendTree.xml:74
+#: doc/classes/AnimationNodeBlendTree.xml:57
msgid ""
"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
"exists."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
+"[code]name[/code] existiert."
-#: doc/classes/AnimationNodeBlendTree.xml:83
+#: doc/classes/AnimationNodeBlendTree.xml:64
msgid "Removes a sub-node."
-msgstr ""
+msgstr "Entfernt ein Unternode."
-#: doc/classes/AnimationNodeBlendTree.xml:94
+#: doc/classes/AnimationNodeBlendTree.xml:72
msgid "Changes the name of a sub-node."
-msgstr ""
+msgstr "Ändert den Namen eines Unternodes."
-#: doc/classes/AnimationNodeBlendTree.xml:105
+#: doc/classes/AnimationNodeBlendTree.xml:80
msgid "Modifies the position of a sub-node."
-msgstr ""
+msgstr "Ändert die Position eines Unternodes."
-#: doc/classes/AnimationNodeBlendTree.xml:111
+#: doc/classes/AnimationNodeBlendTree.xml:86
msgid "The global offset of all sub-nodes."
-msgstr ""
+msgstr "Der globale Offset aller Unternodes."
-#: doc/classes/AnimationNodeBlendTree.xml:116
+#: doc/classes/AnimationNodeBlendTree.xml:91
msgid "The connection was successful."
-msgstr ""
+msgstr "Die Verbindung war erfolgreich."
-#: doc/classes/AnimationNodeBlendTree.xml:119
+#: doc/classes/AnimationNodeBlendTree.xml:94
msgid "The input node is [code]null[/code]."
-msgstr ""
+msgstr "Das Eingangsnode ist [code]null[/code]."
-#: doc/classes/AnimationNodeBlendTree.xml:122
+#: doc/classes/AnimationNodeBlendTree.xml:97
msgid "The specified input port is out of range."
-msgstr ""
+msgstr "Der angegebene Eingangsschnittstelle liegt außerhalb des Bereichs."
-#: doc/classes/AnimationNodeBlendTree.xml:125
+#: doc/classes/AnimationNodeBlendTree.xml:100
msgid "The output node is [code]null[/code]."
-msgstr ""
+msgstr "Das Ausgangsnode ist [code]null[/code]."
-#: doc/classes/AnimationNodeBlendTree.xml:128
+#: doc/classes/AnimationNodeBlendTree.xml:103
msgid "Input and output nodes are the same."
-msgstr ""
+msgstr "Eingangs- und Ausgangsnodes sind identisch."
-#: doc/classes/AnimationNodeBlendTree.xml:131
+#: doc/classes/AnimationNodeBlendTree.xml:106
msgid "The specified connection already exists."
-msgstr ""
+msgstr "Die angegebene Verbindung existiert bereits."
#: doc/classes/AnimationNodeOneShot.xml:4
msgid "Plays an animation once in [AnimationNodeBlendTree]."
-msgstr ""
+msgstr "Spielt eine Animation einmal in [AnimationNodeBlendTree] ab."
#: doc/classes/AnimationNodeOneShot.xml:7
msgid ""
@@ -5194,31 +6715,44 @@ msgid ""
"sub-animation and return once it finishes. Blend times for fading in and out "
"can be customized, as well as filters."
msgstr ""
+"Eine Ressource zum Hinzufügen zu einem [AnimationNodeBlendTree]. Dieses Node "
+"führt eine Sub-Animation aus und kehrt zurück, sobald sie beendet ist. Die "
+"Überblendungszeiten für das Ein- und Ausblenden sowie die Filter können "
+"angepasst werden."
-#: doc/classes/AnimationNodeOneShot.xml:30
+#: doc/classes/AnimationNodeOneShot.xml:28
msgid ""
"If [code]true[/code], the sub-animation will restart automatically after "
"finishing."
msgstr ""
+"Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch "
+"neu gestartet."
-#: doc/classes/AnimationNodeOneShot.xml:33
+#: doc/classes/AnimationNodeOneShot.xml:31
msgid "The delay after which the automatic restart is triggered, in seconds."
msgstr ""
+"Die Verzögerung, nach welcher der automatische Neustart ausgelöst wird, in "
+"Sekunden."
-#: doc/classes/AnimationNodeOneShot.xml:36
+#: doc/classes/AnimationNodeOneShot.xml:34
msgid ""
"If [member autorestart] is [code]true[/code], a random additional delay (in "
"seconds) between 0 and this value will be added to [member "
"autorestart_delay]."
msgstr ""
+"Wenn [member autorestart] [code]true[/code] ist, wird eine zufällige "
+"zusätzliche Verzögerung (in Sekunden) zwischen 0 und diesem Wert zu [member "
+"autorestart_delay] hinzugefügt."
#: doc/classes/AnimationNodeOutput.xml:4
msgid "Generic output node to be added to [AnimationNodeBlendTree]."
msgstr ""
+"Generisches Ausgangsnode, welches zu [AnimationNodeBlendTree] hinzugefügt "
+"wird."
#: doc/classes/AnimationNodeStateMachine.xml:4
msgid "State machine for control of animations."
-msgstr ""
+msgstr "Zustandsautomat zur Steuerung von Animationen."
#: doc/classes/AnimationNodeStateMachine.xml:7
msgid ""
@@ -5233,98 +6767,123 @@ msgid ""
"state_machine.travel(\"some_state\")\n"
"[/codeblock]"
msgstr ""
+"Enthält mehrere Knoten, die Animationszustände darstellen und in einem "
+"Graphen verbunden sind. Die Knotenübergänge können so konfiguriert werden, "
+"dass sie automatisch oder über Code unter Verwendung eines Algorithmus mit "
+"dem kürzesten Weg erfolgen. Rufen Sie das Objekt "
+"[AnimationNodeStateMachinePlayback] vom Knoten [AnimationTree] ab, um es "
+"programmatisch zu steuern.\n"
+"[b]Beispiel:[/b]\n"
+"[Codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameter/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
-#: doc/classes/AnimationNodeStateMachine.xml:28
+#: doc/classes/AnimationNodeStateMachine.xml:24
msgid ""
"Adds a new node to the graph. The [code]position[/code] is used for display "
"in the editor."
msgstr ""
+"Fügt ein neues Node in den Graphen ein. Die [code]Position[/code] wird für "
+"die Anzeige im Editor verwendet."
-#: doc/classes/AnimationNodeStateMachine.xml:41
+#: doc/classes/AnimationNodeStateMachine.xml:33
msgid "Adds a transition between the given nodes."
-msgstr ""
+msgstr "Fügt einen Übergang zwischen den gegebenen Nodes hinzu."
-#: doc/classes/AnimationNodeStateMachine.xml:48
-#: doc/classes/AnimationNodeStateMachine.xml:89
+#: doc/classes/AnimationNodeStateMachine.xml:39
+#: doc/classes/AnimationNodeStateMachine.xml:72
msgid "Returns the graph's end node."
-msgstr ""
+msgstr "Gibt das letzte Node des Graphen zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:55
+#: doc/classes/AnimationNodeStateMachine.xml:45
msgid "Returns the draw offset of the graph. Used for display in the editor."
msgstr ""
+"Gibt den Versatz des Graphen zurück. Wird zur Darstellung im Editor genutzt."
-#: doc/classes/AnimationNodeStateMachine.xml:64
+#: doc/classes/AnimationNodeStateMachine.xml:52
msgid "Returns the animation node with the given name."
-msgstr ""
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:73
+#: doc/classes/AnimationNodeStateMachine.xml:59
msgid "Returns the given animation node's name."
-msgstr ""
+msgstr "Gibt den Namen des übergebenen AnimationNode zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:82
+#: doc/classes/AnimationNodeStateMachine.xml:66
msgid "Returns the given node's coordinates. Used for display in the editor."
msgstr ""
+"Gibt die Koordinaten des übergebenen Nodes zurück. Wird zur Anzeige im "
+"Editor genutzt."
-#: doc/classes/AnimationNodeStateMachine.xml:98
+#: doc/classes/AnimationNodeStateMachine.xml:79
msgid "Returns the given transition."
-msgstr ""
+msgstr "Gibt den gegebenen Übergang zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:105
+#: doc/classes/AnimationNodeStateMachine.xml:85
msgid "Returns the number of connections in the graph."
-msgstr ""
+msgstr "Gibt die Anzahl der Verbindungen im Graphen zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:114
+#: doc/classes/AnimationNodeStateMachine.xml:92
msgid "Returns the given transition's start node."
-msgstr ""
+msgstr "Gibt das Anfangsnode des übergebenen Übergangs zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:123
+#: doc/classes/AnimationNodeStateMachine.xml:99
msgid "Returns the given transition's end node."
-msgstr ""
+msgstr "Gibt das Endnode des übergebenen Übergangs zurück."
-#: doc/classes/AnimationNodeStateMachine.xml:132
+#: doc/classes/AnimationNodeStateMachine.xml:106
msgid "Returns [code]true[/code] if the graph contains the given node."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält."
-#: doc/classes/AnimationNodeStateMachine.xml:143
+#: doc/classes/AnimationNodeStateMachine.xml:114
msgid ""
"Returns [code]true[/code] if there is a transition between the given nodes."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen "
+"Nodes existiert."
-#: doc/classes/AnimationNodeStateMachine.xml:152
+#: doc/classes/AnimationNodeStateMachine.xml:121
msgid "Deletes the given node from the graph."
-msgstr ""
+msgstr "Löscht das übergebene Node aus dem Graphen."
-#: doc/classes/AnimationNodeStateMachine.xml:163
+#: doc/classes/AnimationNodeStateMachine.xml:129
msgid "Deletes the transition between the two specified nodes."
-msgstr ""
+msgstr "Löscht den Übergang zwischen den zwei spezifizierten Nodes."
-#: doc/classes/AnimationNodeStateMachine.xml:172
+#: doc/classes/AnimationNodeStateMachine.xml:136
msgid "Deletes the given transition by index."
-msgstr ""
+msgstr "Löscht den Übergang mit dem übergebenen Index."
-#: doc/classes/AnimationNodeStateMachine.xml:183
+#: doc/classes/AnimationNodeStateMachine.xml:144
msgid "Renames the given node."
+msgstr "Benennt das übergebene Node um."
+
+#: doc/classes/AnimationNodeStateMachine.xml:152
+msgid "Replaces the node and keeps its transitions unchanged."
msgstr ""
-#: doc/classes/AnimationNodeStateMachine.xml:202
+#: doc/classes/AnimationNodeStateMachine.xml:159
msgid "Sets the given node as the graph end point."
-msgstr ""
+msgstr "Legt das übergebene Node als das Ende des Graphen fest."
-#: doc/classes/AnimationNodeStateMachine.xml:211
+#: doc/classes/AnimationNodeStateMachine.xml:166
msgid "Sets the draw offset of the graph. Used for display in the editor."
msgstr ""
+"Legt den Versatz des Graphen fest. Wird zur Darstellung im Editor genutzt."
-#: doc/classes/AnimationNodeStateMachine.xml:222
+#: doc/classes/AnimationNodeStateMachine.xml:174
msgid "Sets the node's coordinates. Used for display in the editor."
msgstr ""
+"Legt die Koordinaten des Nodes fest. Wird zur Darstellung im Editor genutzt."
-#: doc/classes/AnimationNodeStateMachine.xml:231
+#: doc/classes/AnimationNodeStateMachine.xml:181
msgid "Sets the given node as the graph start point."
-msgstr ""
+msgstr "Setzt das übergebene Node als Startpunkt des Graphen."
#: doc/classes/AnimationNodeStateMachinePlayback.xml:4
msgid "Playback control for [AnimationNodeStateMachine]."
-msgstr ""
+msgstr "Wiedergabesteuerung für [AnimationNodeStateMachine]."
#: doc/classes/AnimationNodeStateMachinePlayback.xml:7
msgid ""
@@ -5337,59 +6896,92 @@ msgid ""
"state_machine.travel(\"some_state\")\n"
"[/codeblock]"
msgstr ""
+"Erlaubt die Steuerung von [AnimationTree] Zustandsmaschinen, die mit "
+"[AnimationNodeStateMachine] erstellt wurden. Abfrage mit "
+"[code]$AnimationTree.get(\"parameters/playback\")[/code].\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
-#: doc/classes/AnimationNodeStateMachinePlayback.xml:22
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:26
msgid "Returns the currently playing animation state."
-msgstr ""
+msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück."
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:32
+#, fuzzy
+msgid "Returns the playback position within the current animation state."
+msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück."
-#: doc/classes/AnimationNodeStateMachinePlayback.xml:29
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:38
msgid ""
"Returns the current travel path as computed internally by the A* algorithm."
msgstr ""
+"Gibt den aktuellen Reisepfad zurück, der intern vom A*-Algorithmus berechnet "
+"wurde."
-#: doc/classes/AnimationNodeStateMachinePlayback.xml:36
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:44
msgid "Returns [code]true[/code] if an animation is playing."
-msgstr ""
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
-#: doc/classes/AnimationNodeStateMachinePlayback.xml:45
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:51
msgid "Starts playing the given animation."
-msgstr ""
+msgstr "Startet die Wiedergabe der angegebenen Animation."
-#: doc/classes/AnimationNodeStateMachinePlayback.xml:52
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:57
msgid "Stops the currently playing animation."
-msgstr ""
+msgstr "Hält die aktuell laufende Animation an."
-#: doc/classes/AnimationNodeStateMachinePlayback.xml:61
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:64
msgid ""
"Transitions from the current state to another one, following the shortest "
"path."
msgstr ""
+"Geht vom aktuellen Zustand in einen anderen über und folgt dabei dem "
+"kürzesten Weg."
#: doc/classes/AnimationNodeStateMachineTransition.xml:14
+#, fuzzy
msgid ""
"Turn on auto advance when this condition is set. The provided name will "
"become a boolean parameter on the [AnimationTree] that can be controlled "
-"from code (see [url=https://docs.godotengine.org/en/latest/tutorials/"
-"animation/animation_tree.html#controlling-from-code][/url]). For example, if "
-"[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and "
-"[member advance_condition] is set to [code]\"idle\"[/code]:\n"
+"from code (see [url=https://docs.godotengine.org/en/3.4/tutorials/animation/"
+"animation_tree.html#controlling-from-code][/url]). For example, if [member "
+"AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member "
+"advance_condition] is set to [code]\"idle\"[/code]:\n"
"[codeblock]\n"
"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
"(linear_velocity.x == 0)\n"
"[/codeblock]"
msgstr ""
+"Schaltet die automatische Weiterschaltung ein, wenn diese Bedingung gesetzt "
+"ist. Der angegebene Name wird zu einem booleschen Parameter für den "
+"[AnimationTree], der über den Code gesteuert werden kann (siehe [url=https://"
+"docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
+"html#controlling-from-code][/url]). Zum Beispiel, wenn [member AnimationTree."
+"tree_root] eine [AnimationNodeStateMachine] ist und [member "
+"advance_condition] auf [code]\"idle\"[/code] gesetzt ist:\n"
+"[codeblock]\n"
+"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor und "
+"(linear_velocity.x == 0)\n"
+"[/codeblock]"
#: doc/classes/AnimationNodeStateMachineTransition.xml:20
msgid ""
"Turn on the transition automatically when this state is reached. This works "
"best with [constant SWITCH_MODE_AT_END]."
msgstr ""
+"Aktiviere den Übergang automatisch wenn dieser Zustand erreicht wird. Dies "
+"funktioniert am besten mit [constant SWITCH_MODE_AT_END]."
#: doc/classes/AnimationNodeStateMachineTransition.xml:23
msgid ""
"Don't use this transition during [method AnimationNodeStateMachinePlayback."
"travel] or [member auto_advance]."
msgstr ""
+"Verwenden Sie diesen Übergang nicht während [method "
+"AnimationNodeStateMachinePlayback.travel] oder [member auto_advance]."
#: doc/classes/AnimationNodeStateMachineTransition.xml:26
msgid ""
@@ -5397,60 +6989,90 @@ msgid ""
"via [method AnimationNodeStateMachinePlayback.travel] or [member "
"auto_advance]."
msgstr ""
+"Übergänge mit geringerer Priorität werden bevorzugt, wenn der Baum mit "
+"[method AnimationNodeStateMachinePlayback.travel] oder [member auto_advance] "
+"durchlaufen wird."
#: doc/classes/AnimationNodeStateMachineTransition.xml:29
msgid "The transition type."
-msgstr ""
+msgstr "Der Übergangstyp."
#: doc/classes/AnimationNodeStateMachineTransition.xml:32
msgid "The time to cross-fade between this state and the next."
-msgstr ""
+msgstr "Die Überblendzeit zwischen diesem Zustand und dem nächsten."
#: doc/classes/AnimationNodeStateMachineTransition.xml:38
msgid "Emitted when [member advance_condition] is changed."
-msgstr ""
+msgstr "Ausgesendet wenn [member advance_condition] verändert wird."
#: doc/classes/AnimationNodeStateMachineTransition.xml:44
msgid ""
"Switch to the next state immediately. The current state will end and blend "
"into the beginning of the new one."
msgstr ""
+"Wechsle unmittelbar in den nächsten Zustand. Der aktuelle Zustand wird "
+"beendet und geht in den Anfang des neuen über."
#: doc/classes/AnimationNodeStateMachineTransition.xml:47
msgid ""
"Switch to the next state immediately, but will seek the new state to the "
"playback position of the old state."
msgstr ""
+"Wechselt sofort in den nächsten Zustand, sucht aber den neuen Zustand an der "
+"Abspielposition des alten Zustands."
#: doc/classes/AnimationNodeStateMachineTransition.xml:50
msgid ""
"Wait for the current state playback to end, then switch to the beginning of "
"the next state animation."
msgstr ""
+"Wartet, bis die Wiedergabe des aktuellen Zustands beendet ist, und schaltet "
+"dann zum Beginn der nächsten Zustandsanimation um."
#: doc/classes/AnimationNodeTimeScale.xml:4
msgid "A time-scaling animation node to be used with [AnimationTree]."
msgstr ""
+"Ein zeitlich skalierender Animationsknoten, der mit [AnimationTree] "
+"verwendet wird."
#: doc/classes/AnimationNodeTimeScale.xml:7
msgid ""
"Allows scaling the speed of the animation (or reversing it) in any children "
"nodes. Setting it to 0 will pause the animation."
msgstr ""
+"Ermöglicht die Skalierung der Geschwindigkeit der Animation (oder deren "
+"Umkehrung) in beliebigen Kindknoten. Wenn Sie den Wert 0 einstellen, wird "
+"die Animation angehalten."
#: doc/classes/AnimationNodeTimeSeek.xml:4
msgid "A time-seeking animation node to be used with [AnimationTree]."
msgstr ""
+"Ein zeitabhängiger Animationsknoten, der mit [AnimationTree] verwendet wird."
#: doc/classes/AnimationNodeTimeSeek.xml:7
msgid ""
"This node can be used to cause a seek command to happen to any sub-children "
-"of the graph. After setting the time, this value returns to -1."
+"of the animation graph. Use this node type to play an [Animation] from the "
+"start or a certain playback position inside the [AnimationNodeBlendTree]. "
+"After setting the time and changing the animation playback, the seek node "
+"automatically goes into sleep mode on the next process frame by setting its "
+"[code]seek_position[/code] value to [code]-1.0[/code].\n"
+"[codeblock]\n"
+"# Play child animation from the start.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n"
+"# Alternative syntax (same result as above).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n"
+"\n"
+"# Play child animation from 12 second timestamp.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n"
+"# Alternative syntax (same result as above).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/AnimationNodeTransition.xml:4
msgid "A generic animation transition node for [AnimationTree]."
-msgstr ""
+msgstr "Ein generischer Animationsübergangsknoten für [AnimationTree]."
#: doc/classes/AnimationNodeTransition.xml:7
msgid ""
@@ -5458,20 +7080,25 @@ msgid ""
"[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
"transition times can be specified."
msgstr ""
+"Einfacher Zustandsautomat für Fälle, die keine erweiterte "
+"[AnimationNodeStateMachine] benötigen. An den Eingängen können Animationen "
+"angeschlossen und Übergangszeiten festgelegt werden."
-#: doc/classes/AnimationNodeTransition.xml:52
+#: doc/classes/AnimationNodeTransition.xml:44
msgid "The number of available input ports for this node."
-msgstr ""
+msgstr "Die Anzahl der verfügbaren Eingangsanschlüsse für diesen Knoten."
-#: doc/classes/AnimationNodeTransition.xml:55
+#: doc/classes/AnimationNodeTransition.xml:47
msgid ""
"Cross-fading time (in seconds) between each animation connected to the "
"inputs."
msgstr ""
+"Überblendzeit (in Sekunden) zwischen jeder an den Eingängen angeschlossenen "
+"Animation."
#: doc/classes/AnimationPlayer.xml:4
msgid "Container and player of [Animation] resources."
-msgstr ""
+msgstr "Container und Player von [Animation]-Ressourcen."
#: doc/classes/AnimationPlayer.xml:7
msgid ""
@@ -5486,93 +7113,124 @@ msgid ""
"a [Tween] node, but it requires doing everything by code.\n"
"Updating the target properties of animations occurs at process time."
msgstr ""
-
-#: doc/classes/AnimationPlayer.xml:12
-msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"animations.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
-"animations.html"
-
-#: doc/classes/AnimationPlayer.xml:24
+"Ein Animations-Player wird für die allgemeine Wiedergabe von [Animation]-"
+"Ressourcen verwendet. Er enthält ein Wörterbuch mit Animationen (die über "
+"ihren Namen referenziert werden) und benutzerdefinierte Überblendzeiten "
+"zwischen ihren Übergängen. Außerdem können Animationen in verschiedenen "
+"Kanälen abgespielt und überblendet werden.\n"
+"Der [AnimationPlayer] ist besser als das [Tween] für Animationen geeignet, "
+"bei denen Sie die Endwerte im Voraus kennen. Das Ein- und Ausblenden eines "
+"Bildschirms beispielsweise lässt sich dank der vom Editor bereitgestellten "
+"Animationswerkzeuge leichter mit einem [AnimationPlayer]-Knoten realisieren. "
+"Dieses spezielle Beispiel kann auch mit einem [Tween]-Knoten implementiert "
+"werden, aber es erfordert, dass alles per Code ausgeführt wird.\n"
+"Das Aktualisieren der Zieleigenschaften von Animationen erfolgt zur "
+"Prozesszeit."
+
+#: doc/classes/AnimationPlayer.xml:22
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
msgstr ""
+"Fügt [code]animation[/code] zu dem mit der Taste [code]name[/code] "
+"erreichbaren Player hinzu."
-#: doc/classes/AnimationPlayer.xml:33
+#: doc/classes/AnimationPlayer.xml:29
msgid ""
"Shifts position in the animation timeline and immediately updates the "
"animation. [code]delta[/code] is the time in seconds to shift. Events "
"between the current frame and [code]delta[/code] are handled."
msgstr ""
+"Verschiebt die Position in der Animationszeitleiste und aktualisiert die "
+"Animation sofort. [code]delta[/code] ist die Zeit in Sekunden für die "
+"Verschiebung. Ereignisse zwischen dem aktuellen Frame und [code]delta[/code] "
+"werden behandelt."
-#: doc/classes/AnimationPlayer.xml:42
+#: doc/classes/AnimationPlayer.xml:36
msgid "Returns the name of the next animation in the queue."
-msgstr ""
+msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück."
-#: doc/classes/AnimationPlayer.xml:53
+#: doc/classes/AnimationPlayer.xml:44
msgid ""
"Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
"animation completes."
msgstr ""
+"Löst die Animation [code]anim_to[/code] aus, wenn die Animation "
+"[code]anim_from[/code] abgeschlossen ist."
-#: doc/classes/AnimationPlayer.xml:60
+#: doc/classes/AnimationPlayer.xml:50
msgid ""
"[AnimationPlayer] caches animated nodes. It may not notice if a node "
"disappears; [method clear_caches] forces it to update the cache again."
msgstr ""
+"Der [AnimationPlayer] speichert animierte Knoten im Cache. Er bemerkt "
+"möglicherweise nicht, wenn ein Knoten verschwindet; [method clear_caches] "
+"zwingt ihn, den Cache erneut zu aktualisieren."
-#: doc/classes/AnimationPlayer.xml:67
+#: doc/classes/AnimationPlayer.xml:56
msgid "Clears all queued, unplayed animations."
msgstr ""
+"Löscht alle in der Warteschlange stehenden, nicht abgespielten Animationen."
-#: doc/classes/AnimationPlayer.xml:76
+#: doc/classes/AnimationPlayer.xml:63
msgid ""
"Returns the name of [code]animation[/code] or an empty string if not found."
msgstr ""
+"Gibt den Namen von [code]animation[/code] zurück oder eine leere "
+"Zeichenkette, wenn nicht gefunden."
-#: doc/classes/AnimationPlayer.xml:85
+#: doc/classes/AnimationPlayer.xml:70
msgid ""
"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if "
"not found."
msgstr ""
+"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/"
+"code], wenn nicht gefunden."
-#: doc/classes/AnimationPlayer.xml:92
+#: doc/classes/AnimationPlayer.xml:76
msgid "Returns the list of stored animation names."
-msgstr ""
+msgstr "Gibt die Liste der gespeicherten Animationsnamen zurück."
-#: doc/classes/AnimationPlayer.xml:103
+#: doc/classes/AnimationPlayer.xml:84
msgid ""
"Gets the blend time (in seconds) between two animations, referenced by their "
"names."
msgstr ""
+"Ruft die Überblendzeit (in Sekunden) zwischen zwei Animationen ab, die durch "
+"ihre Namen referenziert werden."
-#: doc/classes/AnimationPlayer.xml:110
+#: doc/classes/AnimationPlayer.xml:90
msgid ""
"Gets the actual playing speed of current animation or 0 if not playing. This "
"speed is the [member playback_speed] property multiplied by "
"[code]custom_speed[/code] argument specified when calling the [method play] "
"method."
msgstr ""
+"Ruft die aktuelle Abspielgeschwindigkeit der aktuellen Animation ab oder 0, "
+"wenn nicht abgespielt wird. Diese Geschwindigkeit ist die Eigenschaft "
+"[member playback_speed] multipliziert mit dem Argument [code]custom_speed[/"
+"code], das beim Aufruf der [method play]-Methode angegeben wurde."
-#: doc/classes/AnimationPlayer.xml:117
+#: doc/classes/AnimationPlayer.xml:96
msgid ""
"Returns a list of the animation names that are currently queued to play."
msgstr ""
+"Gibt eine Liste der Namen der Animationen zurück, die derzeit in der "
+"Warteschlange für die Wiedergabe stehen."
-#: doc/classes/AnimationPlayer.xml:126
+#: doc/classes/AnimationPlayer.xml:103
msgid ""
"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
"with key [code]name[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der [AnimationPlayer] eine [Animation] "
+"mit Schlüssel [code]name[/code] speichert."
-#: doc/classes/AnimationPlayer.xml:133
+#: doc/classes/AnimationPlayer.xml:109
msgid "Returns [code]true[/code] if playing an animation."
-msgstr ""
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
-#: doc/classes/AnimationPlayer.xml:148
+#: doc/classes/AnimationPlayer.xml:119
msgid ""
"Plays the animation with key [code]name[/code]. Custom blend times and speed "
"can be set. If [code]custom_speed[/code] is negative and [code]from_end[/"
@@ -5589,47 +7247,82 @@ msgid ""
"time this is called, they may be updated too early. To perform the update "
"immediately, call [code]advance(0)[/code]."
msgstr ""
-
-#: doc/classes/AnimationPlayer.xml:161
+"Spielt die Animation mit der Taste [code]name[/code] wieder. "
+"Benutzerdefinierte Mischzeiten und Geschwindigkeit können eingestellt "
+"werden. Wenn [code]custom_speed[/code] negativ ist und [code]from_end [/"
+"code] ist [code]true[/code] ist, wird die Animation rückwärts wiedergegeben "
+"(was dem Aufruf von [Methode play_backwards] entspricht).\n"
+"Der [AnimationPlayer] verfolgt seine aktuelle oder zuletzt wiedergegebene "
+"Animation mit [Member assigned_animation]. Wenn diese Methode mit derselben "
+"Animation [code]name[/code] oder ohne [code]name[/code] Parameter aufgerufen "
+"wird, dann wird die zugewiesene Animation wiedergegeben, wenn sie angehalten "
+"wurde, oder neu gestartet, wenn sie beendet wurde (siehe [Methodenstopp] für "
+"Pause und Stopp). Wenn die Animation bereits abgespielt wurde, wird sie "
+"weiterhin abgespielt.\n"
+"[b] Hinweis:[/b] Die Animation wird aktualisiert, wenn der [AnimationPlayer] "
+"das nächste Mal verarbeitet wird. Wenn andere Variablen gleichzeitig "
+"aktualisiert werden, wird dies aufgerufen, sie können zu früh aktualisiert "
+"werden. Um die Aktualisierung sofort durchzuführen, rufen Sie "
+"[code]advance(0)[/code] an."
+
+#: doc/classes/AnimationPlayer.xml:129
msgid ""
"Plays the animation with key [code]name[/code] in reverse.\n"
"This method is a shorthand for [method play] with [code]custom_speed = -1.0[/"
"code] and [code]from_end = true[/code], so see its description for more "
"information."
msgstr ""
+"Spielt die Animation mit der Taste [code]name[/code] in umgekehrter "
+"Reihenfolge ab.\n"
+"Diese Methode ist ein Kürzel für [method play] mit [code]custom_speed = "
+"-1.0[/code] und [code]from_end = true[/code], daher finden Sie weitere "
+"Informationen in der Beschreibung."
-#: doc/classes/AnimationPlayer.xml:171
+#: doc/classes/AnimationPlayer.xml:137
msgid ""
"Queues an animation for playback once the current one is done.\n"
"[b]Note:[/b] If a looped animation is currently playing, the queued "
"animation will never play unless the looped animation is stopped somehow."
msgstr ""
+"Stellt eine Animation in die Warteschlange, die abgespielt werden soll, "
+"sobald die aktuelle fertig ist.\n"
+"[b]Hinweis:[/b] Wenn gerade eine Animation in einer Schleife abgespielt "
+"wird, dann wird diese in der Warteschlange nicht abgespielt, es sei denn, "
+"die Animation in der Schleife wird irgendwie gestoppt."
-#: doc/classes/AnimationPlayer.xml:181
+#: doc/classes/AnimationPlayer.xml:145
msgid "Removes the animation with key [code]name[/code]."
-msgstr ""
+msgstr "Entfernt die Animation mit dem key [code]name[/code]."
-#: doc/classes/AnimationPlayer.xml:192
+#: doc/classes/AnimationPlayer.xml:153
msgid ""
"Renames an existing animation with key [code]name[/code] to [code]newname[/"
"code]."
msgstr ""
+"Benennt eine vorhandene Animation mit der Taste [code]name[/code] in "
+"[code]newname[/code] um."
-#: doc/classes/AnimationPlayer.xml:203
+#: doc/classes/AnimationPlayer.xml:161
msgid ""
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
"If [code]update[/code] is [code]true[/code], the animation updates too, "
"otherwise it updates at process time. Events between the current frame and "
"[code]seconds[/code] are skipped."
msgstr ""
+"Sucht die Animation bis zum Zeitpunkt [code]Sekunden[/code] (in Sekunden). "
+"Wenn [code]update[/code] ist [code]true[/code], wird auch die Animation "
+"aktualisiert, ansonsten wird sie zur Prozesszeit aktualisiert. Ereignisse "
+"zwischen dem aktuellen Frame und [code]Sekunden[/code] werden übersprungen."
-#: doc/classes/AnimationPlayer.xml:216
+#: doc/classes/AnimationPlayer.xml:170
msgid ""
"Specifies a blend time (in seconds) between two animations, referenced by "
"their names."
msgstr ""
+"Gibt eine Überblendzeit (in Sekunden) zwischen zwei Animationen an, auf die "
+"durch ihre Namen verwiesen wird."
-#: doc/classes/AnimationPlayer.xml:225
+#: doc/classes/AnimationPlayer.xml:177
msgid ""
"Stops or pauses the currently playing animation. If [code]reset[/code] is "
"[code]true[/code], the animation position is reset to [code]0[/code] and the "
@@ -5639,155 +7332,220 @@ msgid ""
"[method play_backwards] without arguments or with the same animation name as "
"[member assigned_animation] will resume the animation."
msgstr ""
+"Stoppt oder pausiert die aktuell wiedergegebene Animation. Wenn [code]reset[/"
+"code] gleich [code]true[/code] ist, wird die Animationsposition auf [code]0[/"
+"code] und die Abspielgeschwindigkeit auf [code]1.0[/code] zurückgesetzt.\n"
+"Wenn [code]reset[/code] gleich [code]false[/code] ist, wird die [member "
+"current_animation_position] beibehalten und der Aufruf von [method play] "
+"oder [method play_backwards] ohne Argumente oder mit demselben "
+"Animationsnamen wie [member assigned_animation] setzt die Animation fort."
-#: doc/classes/AnimationPlayer.xml:232
+#: doc/classes/AnimationPlayer.xml:184
msgid ""
"If playing, the current animation; otherwise, the animation last played. "
"When set, would change the animation, but would not play it unless currently "
"playing. See also [member current_animation]."
msgstr ""
+"Wenn sie abgespielt wird, die aktuelle Animation, sonst die zuletzt "
+"abgespielte Animation. Wenn gesetzt, wird die Animation geändert, aber nicht "
+"abgespielt, es sei denn, sie wird gerade abgespielt. Siehe auch [member "
+"current_animation]."
-#: doc/classes/AnimationPlayer.xml:235
+#: doc/classes/AnimationPlayer.xml:187
msgid "The name of the animation to play when the scene loads."
msgstr ""
+"Der Name der Animation, die beim Laden der Szene abgespielt werden soll."
-#: doc/classes/AnimationPlayer.xml:238
+#: doc/classes/AnimationPlayer.xml:190
msgid ""
-"The name of the current animation, \"\" if not playing anything. When being "
-"set, does not restart the animation. See also [method play]."
+"The name of the currently playing animation. If no animation is playing, the "
+"property's value is an empty string. Changing this value does not restart "
+"the animation. See [method play] for more information on playing "
+"animations.\n"
+"[b]Note:[/b] While this property appears in the inspector, it's not meant to "
+"be edited, and it's not saved in the scene. This property is mainly used to "
+"get the currently playing animation, and internally for animation playback "
+"tracks. For more information, see [Animation]."
msgstr ""
-#: doc/classes/AnimationPlayer.xml:241
+#: doc/classes/AnimationPlayer.xml:194
msgid "The length (in seconds) of the currently being played animation."
-msgstr ""
+msgstr "Die Länge (in Sekunden) der aktuell wiedergegebenen Animation."
-#: doc/classes/AnimationPlayer.xml:244
+#: doc/classes/AnimationPlayer.xml:197
msgid "The position (in seconds) of the currently playing animation."
-msgstr ""
+msgstr "Die Position (in Sekunden) der aktuell spielenden Animation."
-#: doc/classes/AnimationPlayer.xml:247
+#: doc/classes/AnimationPlayer.xml:200
msgid "The call mode to use for Call Method tracks."
-msgstr ""
+msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll."
-#: doc/classes/AnimationPlayer.xml:250
+#: doc/classes/AnimationPlayer.xml:203
msgid ""
"If [code]true[/code], updates animations in response to process-related "
"notifications."
msgstr ""
+"Wenn [code]true[/code], aktualisiert Animationen als Reaktion auf "
+"prozessbezogene Benachrichtigungen."
-#: doc/classes/AnimationPlayer.xml:253
+#: doc/classes/AnimationPlayer.xml:206
msgid ""
"The default time in which to blend animations. Ranges from 0 to 4096 with "
"0.01 precision."
msgstr ""
+"Die Standardzeit, in der Animationen überblendet werden sollen. Der Bereich "
+"reicht von 0 bis 4096 mit einer Genauigkeit von 0,01."
-#: doc/classes/AnimationPlayer.xml:256
+#: doc/classes/AnimationPlayer.xml:209
msgid "The process notification in which to update animations."
-msgstr ""
+msgstr "Die Prozessmeldung, in der die Animationen aktualisiert werden sollen."
-#: doc/classes/AnimationPlayer.xml:259
+#: doc/classes/AnimationPlayer.xml:212
msgid ""
"The speed scaling ratio. For instance, if this value is 1, then the "
"animation plays at normal speed. If it's 0.5, then it plays at half speed. "
"If it's 2, then it plays at double speed."
msgstr ""
+"Das Skalierungsverhältnis der Geschwindigkeit. Wenn dieser Wert z. B. 1 ist, "
+"wird die Animation mit normaler Geschwindigkeit abgespielt. Bei einem Wert "
+"von 0,5 wird sie mit halber Geschwindigkeit abgespielt. Wenn der Wert 2 ist, "
+"wird die Animation mit doppelter Geschwindigkeit abgespielt."
-#: doc/classes/AnimationPlayer.xml:262
-msgid "The node from which node path references will travel."
+#: doc/classes/AnimationPlayer.xml:215
+msgid ""
+"This is used by the editor. If set to [code]true[/code], the scene will be "
+"saved with the effects of the reset animation applied (as if it had been "
+"seeked to time 0), then reverted after saving.\n"
+"In other words, the saved scene file will contain the \"default pose\", as "
+"defined by the reset animation, if any, with the editor keeping the values "
+"that the nodes had before saving."
msgstr ""
-#: doc/classes/AnimationPlayer.xml:272
+#: doc/classes/AnimationPlayer.xml:219
+msgid "The node from which node path references will travel."
+msgstr "Das Node, von dem aus Nodepfadreferenzen erfolgen."
+
+#: doc/classes/AnimationPlayer.xml:227
msgid ""
-"If the currently being played animation changes, this signal will notify of "
-"such change."
+"Emitted when a queued animation plays after the previous animation was "
+"finished. See [method queue].\n"
+"[b]Note:[/b] The signal is not emitted when the animation is changed via "
+"[method play] or from [AnimationTree]."
msgstr ""
-#: doc/classes/AnimationPlayer.xml:279
+#: doc/classes/AnimationPlayer.xml:234
msgid "Notifies when an animation finished playing."
-msgstr ""
+msgstr "Benachrichtigt, wenn die Wiedergabe einer Animation beendet ist."
-#: doc/classes/AnimationPlayer.xml:286
+#: doc/classes/AnimationPlayer.xml:240
msgid "Notifies when an animation starts playing."
-msgstr ""
+msgstr "Benachrichtigt, wenn eine Animation abgespielt wird."
-#: doc/classes/AnimationPlayer.xml:291
+#: doc/classes/AnimationPlayer.xml:245
msgid ""
"Notifies when the caches have been cleared, either automatically, or "
"manually via [method clear_caches]."
msgstr ""
+"Benachrichtigt, wenn die Caches geleert wurden, entweder automatisch oder "
+"manuell über [method clear_caches]."
-#: doc/classes/AnimationPlayer.xml:297
+#: doc/classes/AnimationPlayer.xml:251 doc/classes/AnimationTreePlayer.xml:505
msgid ""
"Process animation during the physics process. This is especially useful when "
"animating physics bodies."
msgstr ""
+"Animation während des Physikprozesses verarbeiten. Dies ist besonders bei "
+"der Animation von Physikkörpern nützlich."
-#: doc/classes/AnimationPlayer.xml:300
+#: doc/classes/AnimationPlayer.xml:254 doc/classes/AnimationTreePlayer.xml:508
msgid "Process animation during the idle process."
-msgstr ""
+msgstr "Prozessanimation während des Leerlaufs."
-#: doc/classes/AnimationPlayer.xml:303
+#: doc/classes/AnimationPlayer.xml:257
msgid ""
"Do not process animation. Use [method advance] to process the animation "
"manually."
msgstr ""
+"Animation nicht bearbeiten. Verwenden Sie [method advance], um die Animation "
+"manuell zu bearbeiten."
-#: doc/classes/AnimationPlayer.xml:306
+#: doc/classes/AnimationPlayer.xml:260
msgid ""
"Batch method calls during the animation process, then do the calls after "
"events are processed. This avoids bugs involving deleting nodes or modifying "
"the AnimationPlayer while playing."
msgstr ""
+"Stapeln Sie Methodenaufrufe während des Animationsprozesses und führen Sie "
+"die Aufrufe dann nach der Verarbeitung der Ereignisse aus. Dadurch werden "
+"Fehler beim Löschen von Nodes oder beim Ändern des AnimationPlayers während "
+"der Wiedergabe vermieden."
-#: doc/classes/AnimationPlayer.xml:309
+#: doc/classes/AnimationPlayer.xml:263
msgid "Make method calls immediately when reached in the animation."
-msgstr ""
+msgstr "Methodenaufrufe sofort bei Erreichen in der Animation durchführen."
#: doc/classes/AnimationTree.xml:4
msgid ""
"A node to be used for advanced animation transitions in an [AnimationPlayer]."
msgstr ""
+"Ein Node, das für erweiterte Animationsübergänge in einem [AnimationPlayer] "
+"verwendet wird."
#: doc/classes/AnimationTree.xml:7
+#, fuzzy
msgid ""
-"Note: When linked with an [AnimationPlayer], several properties and methods "
-"of the corresponding [AnimationPlayer] will not function as expected. "
-"Playback and transitions should be handled using only the [AnimationTree] "
-"and its constituent [AnimationNode](s). The [AnimationPlayer] node should be "
-"used solely for adding, deleting, and editing animations."
-msgstr ""
-
-#: doc/classes/AnimationTree.xml:11
-msgid "https://github.com/godotengine/tps-demo"
-msgstr "https://github.com/godotengine/tps-demo"
-
-#: doc/classes/AnimationTree.xml:20
+"A node to be used for advanced animation transitions in an "
+"[AnimationPlayer].\n"
+"[b]Note:[/b] When linked with an [AnimationPlayer], several properties and "
+"methods of the corresponding [AnimationPlayer] will not function as "
+"expected. Playback and transitions should be handled using only the "
+"[AnimationTree] and its constituent [AnimationNode](s). The "
+"[AnimationPlayer] node should be used solely for adding, deleting, and "
+"editing animations."
+msgstr ""
+"Hinweis: Wenn mit einem [AnimationPlayer] verknüpft, funktionieren mehrere "
+"Eigenschaften und Methoden des entsprechenden [AnimationPlayer] nicht wie "
+"erwartet. Wiedergabe und Übergänge sollten nur mit dem [AnimationTree] und "
+"den zugehörigen [AnimationNode](s) gehandhabt werden. Der [AnimationPlayer]-"
+"Knoten sollte ausschließlich zum Hinzufügen, Löschen und Bearbeiten von "
+"Animationen verwendet werden."
+
+#: doc/classes/AnimationTree.xml:19
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
+"Bewegt die Animationen manuell um die angegebene Zeit (in Sekunden) weiter."
-#: doc/classes/AnimationTree.xml:27
+#: doc/classes/AnimationTree.xml:25
+#, fuzzy
msgid ""
"Retrieve the motion of the [member root_motion_track] as a [Transform] that "
"can be used elsewhere. If [member root_motion_track] is not a path to a "
"track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
-"transformation."
+"transformation. See also [member root_motion_track] and [RootMotionView]."
msgstr ""
+"Ruft die Bewegung der [member root_motion_track] als [Transform] ab, die an "
+"anderer Stelle verwendet werden kann. Wenn [member root_motion_track] kein "
+"Pfad zu einer Spur des Typs [constant Animation.TYPE_TRANSFORM] ist, wird "
+"eine Identitätstransformation zurückgegeben."
-#: doc/classes/AnimationTree.xml:43
+#: doc/classes/AnimationTree.xml:38
msgid "If [code]true[/code], the [AnimationTree] will be processing."
-msgstr ""
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
-#: doc/classes/AnimationTree.xml:46
+#: doc/classes/AnimationTree.xml:41
msgid "The path to the [AnimationPlayer] used for animating."
-msgstr ""
+msgstr "Der Pfad zum [AnimationPlayer], der zum Animieren verwendet wird."
-#: doc/classes/AnimationTree.xml:49
+#: doc/classes/AnimationTree.xml:44
msgid ""
"The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
"for available modes."
msgstr ""
+"Der Prozessmodus dieses [AnimationTree]. Siehe [enum AnimationProcessMode] "
+"für verfügbare Modi."
-#: doc/classes/AnimationTree.xml:52
+#: doc/classes/AnimationTree.xml:47
+#, fuzzy
msgid ""
"The path to the Animation track used for root motion. Paths must be valid "
"scene-tree paths to a node, and must be specified starting from the parent "
@@ -5797,406 +7555,1040 @@ msgid ""
"or [code]\"character/mesh:transform/local\"[/code].\n"
"If the track has type [constant Animation.TYPE_TRANSFORM], the "
"transformation will be cancelled visually, and the animation will appear to "
-"stay in place."
-msgstr ""
-
-#: doc/classes/AnimationTree.xml:56
+"stay in place. See also [method get_root_motion_transform] and "
+"[RootMotionView]."
+msgstr ""
+"Der Pfad zur Animationsspur, die für die Wurzelbewegung verwendet wird. "
+"Pfade müssen gültige Szenenbaumpfade zu einem Knoten sein und müssen "
+"ausgehend vom übergeordneten Knoten des Knotens angegeben werden, der die "
+"Animation wiedergeben wird. Um eine Spur anzugeben, die Eigenschaften oder "
+"Bones steuert, fügen Sie ihren Namen nach dem Pfad an, getrennt durch "
+"[code]\":\"[/code]. Zum Beispiel: [code]\"character/skeleton:ankle\"[/code] "
+"oder [code]\"character/mesh:transform/local\"[/code].\n"
+"Wenn die Spur den Typ [constant Animation.TYPE_TRANSFORM] hat, wird die "
+"Transformation visuell aufgehoben, und die Animation scheint an ihrem Platz "
+"zu bleiben."
+
+#: doc/classes/AnimationTree.xml:51
msgid "The root animation node of this [AnimationTree]. See [AnimationNode]."
msgstr ""
+"Der Wurzel-Animationsknoten dieses [AnimationTree]. Siehe [AnimationNode]."
-#: doc/classes/AnimationTree.xml:61
+#: doc/classes/AnimationTree.xml:56
msgid ""
"The animations will progress during the physics frame (i.e. [method Node."
"_physics_process])."
msgstr ""
+"Die Animationen werden während des Physikframes (d. h. [method Node."
+"_physics_process]) fortgesetzt."
-#: doc/classes/AnimationTree.xml:64
+#: doc/classes/AnimationTree.xml:59
msgid ""
"The animations will progress during the idle frame (i.e. [method Node."
"_process])."
msgstr ""
+"Die Animationen werden während des Leerlaufs fortgesetzt (d. h. [method Node."
+"_process])."
-#: doc/classes/AnimationTree.xml:67
+#: doc/classes/AnimationTree.xml:62
msgid "The animations will only progress manually (see [method advance])."
msgstr ""
+"Die Animationen werden nur manuell fortgesetzt (siehe [method advance])."
-#: doc/classes/Area2D.xml:4
-msgid "2D area for detection and 2D physics influence."
+#: doc/classes/AnimationTreePlayer.xml:4
+msgid ""
+"[i]Deprecated.[/i] Animation player that uses a node graph for blending "
+"animations. Superseded by [AnimationTree]."
msgstr ""
-#: doc/classes/Area2D.xml:7
+#: doc/classes/AnimationTreePlayer.xml:7
msgid ""
-"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
-"exiting. Can also alter or override local physics parameters (gravity, "
-"damping)."
+"[i]Deprecated.[/i] A node graph tool for blending multiple animations bound "
+"to an [AnimationPlayer]. Especially useful for animating characters or other "
+"skeleton-based rigs. It can combine several animations to form a desired "
+"pose.\n"
+"It takes [Animation]s from an [AnimationPlayer] node and mixes them "
+"depending on the graph.\n"
+"See [AnimationTree] for a more full-featured replacement of this node."
msgstr ""
-#: doc/classes/Area2D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
+#: doc/classes/AnimationTreePlayer.xml:20
+#, fuzzy
+msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
+"Fügt [code]animation[/code] zu dem mit der Taste [code]name[/code] "
+"erreichbaren Player hinzu."
-#: doc/classes/Area2D.xml:19
+#: doc/classes/AnimationTreePlayer.xml:27
+#, fuzzy
msgid ""
-"Returns an individual bit on the layer mask. Describes whether other areas "
-"will collide with this one on the given layer."
+"Shifts position in the animation timeline. [code]delta[/code] is the time in "
+"seconds to shift. Events between the current frame and [code]delta[/code] "
+"are handled."
msgstr ""
+"Verschiebt die Position in der Animationszeitleiste und aktualisiert die "
+"Animation sofort. [code]delta[/code] ist die Zeit in Sekunden für die "
+"Verschiebung. Ereignisse zwischen dem aktuellen Frame und [code]delta[/code] "
+"werden behandelt."
-#: doc/classes/Area2D.xml:28
+#: doc/classes/AnimationTreePlayer.xml:34
+#, fuzzy
msgid ""
-"Returns an individual bit on the collision mask. Describes whether this area "
-"will collide with others on the given layer."
+"Returns the [AnimationPlayer]'s [Animation] bound to the "
+"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der [AnimationPlayer] eine [Animation] "
+"mit Schlüssel [code]name[/code] speichert."
+
+#: doc/classes/AnimationTreePlayer.xml:41
+#, fuzzy
+msgid ""
+"Returns the name of the [member master_player]'s [Animation] bound to this "
+"animation node."
+msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:48
+#, fuzzy
+msgid ""
+"Returns the absolute playback timestamp of the animation node with name "
+"[code]id[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/Area2D.xml:35
+#: doc/classes/AnimationTreePlayer.xml:56
msgid ""
-"Returns a list of intersecting [Area2D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Binds a new [Animation] from the [member master_player] to the "
+"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:42
+#: doc/classes/AnimationTreePlayer.xml:65
msgid ""
-"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"If [code]enable[/code] is [code]true[/code], the animation node with ID "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
msgstr ""
-#: doc/classes/Area2D.xml:51
+#: doc/classes/AnimationTreePlayer.xml:73
msgid ""
-"If [code]true[/code], the given area overlaps the Area2D.\n"
-"[b]Note:[/b] The result of this test is not immediate after moving objects. "
-"For performance, list of overlaps is updated once per frame and before the "
-"physics step. Consider using signals instead."
+"Binds the [Animation] named [code]source[/code] from [member master_player] "
+"to the animation node [code]id[/code]. Recalculates caches."
msgstr ""
-#: doc/classes/Area2D.xml:61
+#: doc/classes/AnimationTreePlayer.xml:82
+#, fuzzy
msgid ""
-"If [code]true[/code], the given physics body overlaps the Area2D.\n"
-"[b]Note:[/b] The result of this test is not immediate after moving objects. "
-"For performance, list of overlaps is updated once per frame and before the "
-"physics step. Consider using signals instead.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Returns whether node [code]id[/code] and [code]dst_id[/code] are connected "
+"at the specified slot."
msgstr ""
+"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/"
+"code] ungefähr gleich sind."
+
+#: doc/classes/AnimationTreePlayer.xml:89
+#, fuzzy
+msgid "Returns the blend amount of a Blend2 node given its name."
+msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück."
-#: doc/classes/Area2D.xml:74
+#: doc/classes/AnimationTreePlayer.xml:97
msgid ""
-"Set/clear individual bits on the layer mask. This makes getting an area in/"
-"out of only one layer easier."
+"Sets the blend amount of a Blend2 node given its name and value.\n"
+"A Blend2 node blends two animations (A and B) with the amount between 0 and "
+"1.\n"
+"At 0, output is input A. Towards 1, the influence of A gets lessened, the "
+"influence of B gets raised. At 1, output is input B."
msgstr ""
-#: doc/classes/Area2D.xml:85
+#: doc/classes/AnimationTreePlayer.xml:108
msgid ""
-"Set/clear individual bits on the collision mask. This makes selecting the "
-"areas scanned easier."
+"If [code]enable[/code] is [code]true[/code], the Blend2 node with name "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
msgstr ""
-#: doc/classes/Area2D.xml:91 doc/classes/Area3D.xml:90
+#: doc/classes/AnimationTreePlayer.xml:115
+#, fuzzy
+msgid "Returns the blend amount of a Blend3 node given its name."
+msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:123
msgid ""
-"The rate at which objects stop spinning in this area. Represents the angular "
-"velocity lost per second. Values range from [code]0[/code] (no damping) to "
-"[code]1[/code] (full damping)."
+"Sets the blend amount of a Blend3 node given its name and value.\n"
+"A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 "
+"and 1.\n"
+"At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, "
+"the influence of A gets raised and the influence of B+ is 0. At 0, output is "
+"input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
+"gets raised and the influence of B+ is 0. At 1, output is input B+."
msgstr ""
-#: doc/classes/Area2D.xml:94 doc/classes/Area3D.xml:93
-msgid "The name of the area's audio bus."
+#: doc/classes/AnimationTreePlayer.xml:132
+#, fuzzy
+msgid "Returns the blend amount of a Blend4 node given its name."
+msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:140
+msgid ""
+"Sets the blend amount of a Blend4 node given its name and value.\n"
+"A Blend4 Node blends two pairs of animations.\n"
+"The two pairs are blended like Blend2 and then added together."
msgstr ""
-#: doc/classes/Area2D.xml:97 doc/classes/Area3D.xml:96
+#: doc/classes/AnimationTreePlayer.xml:151
+#, fuzzy
msgid ""
-"If [code]true[/code], the area's audio bus overrides the default audio bus."
+"Connects node [code]id[/code] to [code]dst_id[/code] at the specified input "
+"slot."
+msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist."
+
+#: doc/classes/AnimationTreePlayer.xml:159
+#, fuzzy
+msgid ""
+"Disconnects nodes connected to [code]id[/code] at the specified input slot."
+msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist."
+
+#: doc/classes/AnimationTreePlayer.xml:165
+msgid "Returns a [PoolStringArray] containing the name of all nodes."
msgstr ""
-#: doc/classes/Area2D.xml:100 doc/classes/Area3D.xml:99
+#: doc/classes/AnimationTreePlayer.xml:172
+#, fuzzy
+msgid "Returns the mix amount of a Mix node given its name."
+msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:180
msgid ""
-"The area's physics layer(s). Collidable objects can exist in any of 32 "
-"different layers. A contact is detected if object A is in any of the layers "
-"that object B scans, or object B is in any layers that object A scans. See "
-"also [member collision_mask]."
+"Sets the mix amount of a Mix node given its name and value.\n"
+"A Mix node adds input b to input a by the amount given by ratio."
msgstr ""
-#: doc/classes/Area2D.xml:103 doc/classes/Area3D.xml:102
-msgid "The physics layers this area scans to determine collision detection."
+#: doc/classes/AnimationTreePlayer.xml:188
+msgid "Check if a node exists (by name)."
msgstr ""
-#: doc/classes/Area2D.xml:106 doc/classes/Area3D.xml:105
+#: doc/classes/AnimationTreePlayer.xml:195
msgid ""
-"The area's gravity intensity (ranges from -1024 to 1024). This value "
-"multiplies the gravity vector. This is useful to alter the force of gravity "
-"without altering its direction."
+"Returns the input count for a given node. Different types of nodes have "
+"different amount of inputs."
msgstr ""
-#: doc/classes/Area2D.xml:109 doc/classes/Area3D.xml:108
-msgid ""
-"The falloff factor for point gravity. The greater the value, the faster "
-"gravity decreases with distance."
+#: doc/classes/AnimationTreePlayer.xml:203
+#, fuzzy
+msgid "Returns the input source for a given node input."
+msgstr "Gibt den Interpolationstyp einer gegebenen Spur zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:210
+#, fuzzy
+msgid "Returns position of a node in the graph given its name."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:217
+msgid "Gets the node type, will return from [enum NodeType] enum."
msgstr ""
-#: doc/classes/Area2D.xml:112 doc/classes/Area3D.xml:111
+#: doc/classes/AnimationTreePlayer.xml:225
+#, fuzzy
+msgid "Renames a node in the graph."
+msgstr "Löscht das übergebene Node aus dem Graphen."
+
+#: doc/classes/AnimationTreePlayer.xml:233
+#, fuzzy
+msgid "Sets the position of a node in the graph given its name and position."
+msgstr "Legt das übergebene Node als das Ende des Graphen fest."
+
+#: doc/classes/AnimationTreePlayer.xml:240
+#, fuzzy
+msgid "Returns the autostart delay of a OneShot node given its name."
+msgstr ""
+"Gibt den Wert eines gegebenen Schlüssels in einer gegebenen Spur zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:247
+#, fuzzy
+msgid "Returns the autostart random delay of a OneShot node given its name."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:254
+#, fuzzy
+msgid "Returns the fade in time of a OneShot node given its name."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:261
+#, fuzzy
+msgid "Returns the fade out time of a OneShot node given its name."
+msgstr ""
+"Gibt den Wert eines gegebenen Schlüssels in einer gegebenen Spur zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:268
+#, fuzzy
+msgid "Returns whether a OneShot node will auto restart given its name."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:275
+#, fuzzy
+msgid "Returns whether a OneShot node is active given its name."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:283
msgid ""
-"If [code]true[/code], gravity is calculated from a point (set via [member "
-"gravity_vec]). See also [member space_override]."
+"Sets the autorestart property of a OneShot node given its name and value."
msgstr ""
-#: doc/classes/Area2D.xml:115 doc/classes/Area3D.xml:114
+#: doc/classes/AnimationTreePlayer.xml:291
msgid ""
-"The area's gravity vector (not normalized). If gravity is a point (see "
-"[member gravity_point]), this will be the point of attraction."
+"Sets the autorestart delay of a OneShot node given its name and value in "
+"seconds."
msgstr ""
-#: doc/classes/Area2D.xml:118 doc/classes/Area3D.xml:117
+#: doc/classes/AnimationTreePlayer.xml:299
msgid ""
-"The rate at which objects stop moving in this area. Represents the linear "
-"velocity lost per second. Values range from [code]0[/code] (no damping) to "
-"[code]1[/code] (full damping)."
+"Sets the autorestart random delay of a OneShot node given its name and value "
+"in seconds."
msgstr ""
-#: doc/classes/Area2D.xml:121 doc/classes/Area3D.xml:120
-msgid "If [code]true[/code], other monitoring areas can detect this area."
+#: doc/classes/AnimationTreePlayer.xml:307
+msgid ""
+"Sets the fade in time of a OneShot node given its name and value in seconds."
msgstr ""
-#: doc/classes/Area2D.xml:124 doc/classes/Area3D.xml:123
+#: doc/classes/AnimationTreePlayer.xml:315
msgid ""
-"If [code]true[/code], the area detects bodies or areas entering and exiting "
-"it."
+"Sets the fade out time of a OneShot node given its name and value in seconds."
msgstr ""
-#: doc/classes/Area2D.xml:127 doc/classes/Area3D.xml:126
-msgid "The area's priority. Higher priority areas are processed first."
+#: doc/classes/AnimationTreePlayer.xml:324
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the OneShot node with ID "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
msgstr ""
-#: doc/classes/Area2D.xml:130 doc/classes/Area3D.xml:141
+#: doc/classes/AnimationTreePlayer.xml:331
+#, fuzzy
+msgid "Starts a OneShot node given its name."
+msgstr "Startet die Wiedergabe der angegebenen Animation."
+
+#: doc/classes/AnimationTreePlayer.xml:338
+#, fuzzy
+msgid "Stops the OneShot node with name [code]id[/code]."
+msgstr "Entfernt die Animation mit dem key [code]name[/code]."
+
+#: doc/classes/AnimationTreePlayer.xml:344
msgid ""
-"Override mode for gravity and damping calculations within this area. See "
-"[enum SpaceOverride] for possible values."
+"Manually recalculates the cache of track information generated from "
+"animation nodes. Needed when external sources modify the animation nodes' "
+"state."
msgstr ""
-#: doc/classes/Area2D.xml:138 doc/classes/Area3D.xml:149
-msgid "Emitted when another area enters."
+#: doc/classes/AnimationTreePlayer.xml:351
+#, fuzzy
+msgid "Removes the animation node with name [code]id[/code]."
+msgstr "Entfernt die Animation mit dem key [code]name[/code]."
+
+#: doc/classes/AnimationTreePlayer.xml:357
+msgid "Resets this [AnimationTreePlayer]."
msgstr ""
-#: doc/classes/Area2D.xml:145 doc/classes/Area3D.xml:156
-msgid "Emitted when another area exits."
+#: doc/classes/AnimationTreePlayer.xml:364
+#, fuzzy
+msgid ""
+"Returns the time scale value of the TimeScale node with name [code]id[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/AnimationTreePlayer.xml:372
+msgid ""
+"Sets the time scale of the TimeScale node with name [code]id[/code] to "
+"[code]scale[/code].\n"
+"The TimeScale node is used to speed [Animation]s up if the scale is above 1 "
+"or slow them down if it is below 1.\n"
+"If applied after a blend or mix, affects all input animations to that blend "
+"or mix."
msgstr ""
-#: doc/classes/Area2D.xml:158
+#: doc/classes/AnimationTreePlayer.xml:382
msgid ""
-"Emitted when another area enters, reporting which shapes overlapped. "
-"[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-"parent object of the owner of the [code]shape[/code]."
+"Sets the time seek value of the TimeSeek node with name [code]id[/code] to "
+"[code]seconds[/code].\n"
+"This functions as a seek in the [Animation] or the blend or mix of "
+"[Animation]s input in it."
msgstr ""
-#: doc/classes/Area2D.xml:171
+#: doc/classes/AnimationTreePlayer.xml:391
+#, fuzzy
msgid ""
-"Emitted when another area exits, reporting which shapes were overlapping."
+"Deletes the input at [code]input_idx[/code] for the transition node with "
+"name [code]id[/code]."
msgstr ""
+"Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/"
+"code] definierte."
-#: doc/classes/Area2D.xml:178
+#: doc/classes/AnimationTreePlayer.xml:398
+#, fuzzy
msgid ""
-"Emitted when a physics body enters.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Returns the index of the currently evaluated input for the transition node "
+"with name [code]id[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
-#: doc/classes/Area2D.xml:186
+#: doc/classes/AnimationTreePlayer.xml:405
msgid ""
-"Emitted when a physics body exits.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Returns the number of inputs for the transition node with name [code]id[/"
+"code]. You can add inputs by right-clicking on the transition node."
msgstr ""
-#: doc/classes/Area2D.xml:200
+#: doc/classes/AnimationTreePlayer.xml:412
+#, fuzzy
msgid ""
-"Emitted when a physics body enters, reporting which shapes overlapped.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Returns the cross fade time for the transition node with name [code]id[/"
+"code]."
+msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]mit[/code] zurück."
+
+#: doc/classes/AnimationTreePlayer.xml:420
+msgid ""
+"Returns [code]true[/code] if the input at [code]input_idx[/code] on the "
+"transition node with name [code]id[/code] is set to automatically advance to "
+"the next input upon completion."
msgstr ""
-#: doc/classes/Area2D.xml:214
+#: doc/classes/AnimationTreePlayer.xml:428
+#, fuzzy
msgid ""
-"Emitted when a physics body exits, reporting which shapes were overlapping.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"The transition node with name [code]id[/code] sets its current input at "
+"[code]input_idx[/code]."
msgstr ""
+"Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/"
+"code] definierte."
-#: doc/classes/Area2D.xml:221 doc/classes/Area3D.xml:232
-msgid "This area does not affect gravity/damping."
+#: doc/classes/AnimationTreePlayer.xml:437
+msgid ""
+"The transition node with name [code]id[/code] advances to its next input "
+"automatically when the input at [code]input_idx[/code] completes."
msgstr ""
-#: doc/classes/Area2D.xml:224 doc/classes/Area3D.xml:235
+#: doc/classes/AnimationTreePlayer.xml:445
msgid ""
-"This area adds its gravity/damping values to whatever has been calculated so "
-"far (in [member priority] order)."
+"Resizes the number of inputs available for the transition node with name "
+"[code]id[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:227 doc/classes/Area3D.xml:238
+#: doc/classes/AnimationTreePlayer.xml:453
+#, fuzzy
msgid ""
-"This area adds its gravity/damping values to whatever has been calculated so "
-"far (in [member priority] order), ignoring any lower priority areas."
+"The transition node with name [code]id[/code] sets its cross fade time to "
+"[code]time_sec[/code]."
msgstr ""
+"Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/"
+"code] definierte."
-#: doc/classes/Area2D.xml:230 doc/classes/Area3D.xml:241
+#: doc/classes/AnimationTreePlayer.xml:459
+#, fuzzy
msgid ""
-"This area replaces any gravity/damping, even the defaults, ignoring any "
-"lower priority areas."
+"If [code]true[/code], the [AnimationTreePlayer] is able to play animations."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/AnimationTreePlayer.xml:462
+msgid ""
+"The node from which to relatively access other nodes.\n"
+"It accesses the bones, so it should point to the same node the "
+"[AnimationPlayer] would point its Root Node at."
msgstr ""
-#: doc/classes/Area2D.xml:233 doc/classes/Area3D.xml:244
+#: doc/classes/AnimationTreePlayer.xml:466
msgid ""
-"This area replaces any gravity/damping calculated so far (in [member "
-"priority] order), but keeps calculating the rest of the areas."
+"The path to the [AnimationPlayer] from which this [AnimationTreePlayer] "
+"binds animations to animation nodes.\n"
+"Once set, [Animation] nodes can be added to the [AnimationTreePlayer]."
msgstr ""
-#: doc/classes/Area3D.xml:4
-msgid "General-purpose area node for detection and 3D physics influence."
+#: doc/classes/AnimationTreePlayer.xml:470
+#, fuzzy
+msgid "The thread in which to update animations."
+msgstr "Die Prozessmeldung, in der die Animationen aktualisiert werden sollen."
+
+#: doc/classes/AnimationTreePlayer.xml:475
+msgid "Output node."
msgstr ""
-#: doc/classes/Area3D.xml:7
-msgid ""
-"3D area that detects [CollisionObject3D] nodes overlapping, entering, or "
-"exiting. Can also alter or override local physics parameters (gravity, "
-"damping)."
+#: doc/classes/AnimationTreePlayer.xml:478
+#, fuzzy
+msgid "Animation node."
+msgstr "unbekanntes Node."
+
+#: doc/classes/AnimationTreePlayer.xml:481
+#, fuzzy
+msgid "OneShot node."
+msgstr "Einmaliger Timer."
+
+#: doc/classes/AnimationTreePlayer.xml:484
+msgid "Mix node."
msgstr ""
-#: doc/classes/Area3D.xml:18
-msgid "Returns an individual bit on the layer mask."
+#: doc/classes/AnimationTreePlayer.xml:487
+msgid "Blend2 node."
msgstr ""
-#: doc/classes/Area3D.xml:27 modules/csg/doc_classes/CSGShape3D.xml:18
-#: modules/csg/doc_classes/CSGShape3D.xml:27 doc/classes/RayCast2D.xml:70
-#: doc/classes/SoftBody3D.xml:35 doc/classes/SoftBody3D.xml:44
-msgid "Returns an individual bit on the collision mask."
+#: doc/classes/AnimationTreePlayer.xml:490
+msgid "Blend3 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:493
+msgid "Blend4 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:496
+msgid "TimeScale node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:499
+msgid "TimeSeek node."
msgstr ""
-#: doc/classes/Area3D.xml:34
+#: doc/classes/AnimationTreePlayer.xml:502
+#, fuzzy
+msgid "Transition node."
+msgstr "Der Übergangstyp."
+
+#: doc/classes/Area.xml:4
+#, fuzzy
+msgid "3D area for detection and physics and audio influence."
+msgstr "2D-Bereich zur Erkennung und 2D-Physik-Einfluss."
+
+#: doc/classes/Area.xml:7
+#, fuzzy
+msgid ""
+"3D area that detects [CollisionObject] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping) and route audio to custom audio buses."
+msgstr ""
+"2D-Bereich, der [CollisionObject2D]-Knoten erkennt, die sich überlappen, "
+"eintreten oder austreten. Kann auch lokale Physikparameter (Schwerkraft, "
+"Dämpfung) ändern oder außer Kraft setzen."
+
+#: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10
+#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/127"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Area.xml:17
+#, fuzzy
msgid ""
-"Returns a list of intersecting [Area3D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [Area]s. The overlapping area's [member "
+"CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
+"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
+"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
+"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
+"Signalen."
-#: doc/classes/Area3D.xml:41
+#: doc/classes/Area.xml:24
+#, fuzzy
msgid ""
-"Returns a list of intersecting [PhysicsBody3D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
+"[member CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
+"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
+"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
+"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
+"Signalen."
-#: doc/classes/Area3D.xml:50
+#: doc/classes/Area.xml:32
+#, fuzzy
msgid ""
-"If [code]true[/code], the given area overlaps the Area3D.\n"
+"If [code]true[/code], the given area overlaps the Area.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead."
msgstr ""
+"Wenn [code]true[/code], überlappt der angegebene Bereich den Area2D.\n"
+"[b]Hinweis:[/b] Das Ergebnis dieses Tests ist nach dem Bewegen von Objekten "
+"nicht sofort sichtbar. Aus Performancegründen wird die Liste der "
+"Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. "
+"Erwägen Sie stattdessen die Verwendung von Signalen."
-#: doc/classes/Area3D.xml:60
+#: doc/classes/Area.xml:40
+#, fuzzy
msgid ""
-"If [code]true[/code], the given physics body overlaps the Area3D.\n"
+"If [code]true[/code], the given physics body overlaps the Area.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-"[GridMap] instance (while GridMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
+"instance (while GridMaps are not physics body themselves, they register "
+"their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+"Wenn [code]true[/code], überlappt der angegebene Physikkörper die Area2D.\n"
+"[b]Hinweis:[/b] Das Ergebnis dieses Tests ist nicht unmittelbar nach dem "
+"Bewegen von Objekten. Aus Performancegründen wird die Liste der "
+"Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. "
+"Erwägen Sie stattdessen die Verwendung von Signalen.\n"
+"Das Argument [code]body[/code] kann entweder ein [PhysicsBody2D] oder eine "
+"[TileMap]-Instanz sein (während TileMaps selbst keine Physikkörper sind, "
+"registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen "
+"Physikkörper)."
+
+#: doc/classes/Area.xml:48
+#, fuzzy
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
+"details about damping."
msgstr ""
+"Die Rate, mit der Objekte in diesem Bereich aufhören, sich zu drehen. Stellt "
+"den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
+"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
-#: doc/classes/Area3D.xml:73
+#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54
+msgid "The name of the area's audio bus."
+msgstr "Der Name des Audiobusses des Bereichs."
+
+#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57
msgid ""
-"Set/clear individual bits on the layer mask. This simplifies editing this "
-"[Area3D]'s layers."
+"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
+"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem "
+"Standard-Audiobus."
-#: doc/classes/Area3D.xml:84
+#: doc/classes/Area.xml:58
+#, fuzzy
msgid ""
-"Set/clear individual bits on the collision mask. This simplifies editing "
-"which [Area3D] layers this [Area3D] scans."
+"The area's gravity intensity (in meters per second squared). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
msgstr ""
+"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
+"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
+"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
-#: doc/classes/Area3D.xml:129
+#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63
+msgid ""
+"The falloff factor for point gravity. The greater the value, the faster "
+"gravity decreases with distance."
+msgstr ""
+"Der Falloff-Faktor für die Punktgravitation. Je größer der Wert, desto "
+"schneller nimmt die Schwerkraft mit der Entfernung ab."
+
+#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66
+msgid ""
+"If [code]true[/code], gravity is calculated from a point (set via [member "
+"gravity_vec]). See also [member space_override]."
+msgstr ""
+"Wenn [code]true[/code], wird die Schwerkraft von einem Punkt aus berechnet "
+"(eingestellt über [member gravity_vec]). Siehe auch [member space_override]."
+
+#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69
+msgid ""
+"The area's gravity vector (not normalized). If gravity is a point (see "
+"[member gravity_point]), this will be the point of attraction."
+msgstr ""
+"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein "
+"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein."
+
+#: doc/classes/Area.xml:70
+#, fuzzy
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+"Die Rate, mit der sich Objekte in diesem Bereich nicht mehr bewegen. Stellt "
+"den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
+"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
+
+#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76
+msgid "If [code]true[/code], other monitoring areas can detect this area."
+msgstr ""
+"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
+"erkennen."
+
+#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79
+msgid ""
+"If [code]true[/code], the area detects bodies or areas entering and exiting "
+"it."
+msgstr ""
+"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn "
+"betreten oder verlassen."
+
+#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82
+msgid "The area's priority. Higher priority areas are processed first."
+msgstr ""
+"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet."
+
+#: doc/classes/Area.xml:83
msgid ""
"The degree to which this area applies reverb to its associated audio. Ranges "
"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
-#: doc/classes/Area3D.xml:132
+#: doc/classes/Area.xml:86
msgid "If [code]true[/code], the area applies reverb to its associated audio."
msgstr ""
-#: doc/classes/Area3D.xml:135
+#: doc/classes/Area.xml:89
msgid "The reverb bus name to use for this area's associated audio."
msgstr ""
-#: doc/classes/Area3D.xml:138
+#: doc/classes/Area.xml:92
msgid ""
"The degree to which this area's reverb is a uniform effect. Ranges from "
"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
-#: doc/classes/Area3D.xml:169
+#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85
+msgid ""
+"Override mode for gravity and damping calculations within this area. See "
+"[enum SpaceOverride] for possible values."
+msgstr ""
+"Überschreibungsmodus für Schwerkraft- und Dämpfungsberechnungen innerhalb "
+"dieses Bereichs. Siehe [enum SpaceOverride] für mögliche Werte."
+
+#: doc/classes/Area.xml:102
msgid ""
-"Emitted when another area enters, reporting which areas overlapped. "
-"[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-"parent object of the owner of the [code]shape[/code]."
+"Emitted when another Area enters this Area. Requires [member monitoring] to "
+"be set to [code]true[/code].\n"
+"[code]area[/code] the other Area."
msgstr ""
-#: doc/classes/Area3D.xml:182
+#: doc/classes/Area.xml:109
msgid ""
-"Emitted when another area exits, reporting which areas were overlapping."
+"Emitted when another Area exits this Area. Requires [member monitoring] to "
+"be set to [code]true[/code].\n"
+"[code]area[/code] the other Area."
msgstr ""
-#: doc/classes/Area3D.xml:189
+#: doc/classes/Area.xml:119 doc/classes/Area.xml:132
msgid ""
-"Emitted when a physics body enters.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-"[GridMap] instance (while GridMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Emitted when one of another Area's [Shape]s enters one of this Area's "
+"[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used "
+"by the [PhysicsServer].\n"
+"[code]area[/code] the other Area.\n"
+"[code]area_shape_index[/code] the index of the [Shape] of the other Area "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area."
+"shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area3D.xml:197
+#: doc/classes/Area.xml:142
msgid ""
-"Emitted when a physics body exits.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-"[GridMap] instance (while GridMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
+"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
msgstr ""
-#: doc/classes/Area3D.xml:211
+#: doc/classes/Area.xml:149
msgid ""
-"Emitted when a physics body enters, reporting which shapes overlapped.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-"[GridMap] instance (while GridMaps are not physics body themselves, they "
-"register their tiles with collision shapes as a virtual physics body)."
+"Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
+"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/Area.xml:159 doc/classes/Area.xml:172
+msgid ""
+"Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
+"this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
+"code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
+"[CollisionObject] used by the [PhysicsServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] "
+"or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] "
+"or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with "
+"[code]body.shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172
+msgid "This area does not affect gravity/damping."
+msgstr "Diese Area hat keinen Einfluss auf die Gravitation/Dämpfung."
+
+#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order)."
+msgstr ""
+
+#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order), ignoring any lower priority areas."
+msgstr ""
+
+#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181
+msgid ""
+"This area replaces any gravity/damping, even the defaults, ignoring any "
+"lower priority areas."
+msgstr ""
+
+#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184
+msgid ""
+"This area replaces any gravity/damping calculated so far (in [member "
+"priority] order), but keeps calculating the rest of the areas."
+msgstr ""
+
+#: doc/classes/Area2D.xml:4
+#, fuzzy
+msgid "2D area for detection and physics and audio influence."
+msgstr "2D-Bereich zur Erkennung und 2D-Physik-Einfluss."
+
+#: doc/classes/Area2D.xml:7
+#, fuzzy
+msgid ""
+"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping) and route audio to a custom audio bus."
+msgstr ""
+"2D-Bereich, der [CollisionObject2D]-Knoten erkennt, die sich überlappen, "
+"eintreten oder austreten. Kann auch lokale Physikparameter (Schwerkraft, "
+"Dämpfung) ändern oder außer Kraft setzen."
+
+#: doc/classes/Area2D.xml:10
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/physics/using_area_2d.html"
+msgstr ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
+
+#: doc/classes/Area2D.xml:12 doc/classes/CollisionShape2D.xml:12
+#: doc/classes/RectangleShape2D.xml:10
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/121"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Area2D.xml:13 doc/classes/Camera2D.xml:12
+#: doc/classes/KinematicBody2D.xml:15 doc/classes/TileMap.xml:12
+#: doc/classes/TileSet.xml:12
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/120"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Area2D.xml:19
+#, fuzzy
+msgid ""
+"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
+"CollisionObject2D.collision_layer] must be part of this area's [member "
+"CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen "
+"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal "
+"während des Physikschritts geändert, nicht sofort nach dem Verschieben von "
+"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen."
+
+#: doc/classes/Area2D.xml:26
+#, fuzzy
+msgid ""
+"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
+"[member CollisionObject2D.collision_layer] must be part of this area's "
+"[member CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
+"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
+"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
+"Signalen."
+
+#: doc/classes/Area2D.xml:34
+#, fuzzy
+msgid ""
+"If [code]true[/code], the given area overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, the list of overlaps is updated once per frame and before "
+"the physics step. Consider using signals instead."
msgstr ""
+"Wenn [code]true[/code], überlappt der angegebene Bereich den Area2D.\n"
+"[b]Hinweis:[/b] Das Ergebnis dieses Tests ist nach dem Bewegen von Objekten "
+"nicht sofort sichtbar. Aus Performancegründen wird die Liste der "
+"Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. "
+"Erwägen Sie stattdessen die Verwendung von Signalen."
-#: doc/classes/Area3D.xml:225
+#: doc/classes/Area2D.xml:42
+#, fuzzy
msgid ""
-"Emitted when a physics body exits, reporting which shapes were overlapping.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-"[GridMap] instance (while GridMaps are not physics body themselves, they "
+"If [code]true[/code], the given physics body overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics bodies themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
+"Wenn [code]true[/code], überlappt der angegebene Physikkörper die Area2D.\n"
+"[b]Hinweis:[/b] Das Ergebnis dieses Tests ist nicht unmittelbar nach dem "
+"Bewegen von Objekten. Aus Performancegründen wird die Liste der "
+"Überlappungen einmal pro Frame und vor dem Physikschritt aktualisiert. "
+"Erwägen Sie stattdessen die Verwendung von Signalen.\n"
+"Das Argument [code]body[/code] kann entweder ein [PhysicsBody2D] oder eine "
+"[TileMap]-Instanz sein (während TileMaps selbst keine Physikkörper sind, "
+"registrieren sie ihre Kacheln mit Kollisionsformen als virtuellen "
+"Physikkörper)."
+
+#: doc/classes/Area2D.xml:50
+#, fuzzy
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+"Die Rate, mit der Objekte in diesem Bereich aufhören, sich zu drehen. Stellt "
+"den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
+"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
+
+#: doc/classes/Area2D.xml:60
+#, fuzzy
+msgid ""
+"The area's gravity intensity (in pixels per second squared). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
+msgstr ""
+"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
+"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
+"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
+
+#: doc/classes/Area2D.xml:72
+#, fuzzy
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+"Die Rate, mit der sich Objekte in diesem Bereich nicht mehr bewegen. Stellt "
+"den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
+"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
+
+#: doc/classes/Area2D.xml:92
+msgid ""
+"Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
+"to be set to [code]true[/code].\n"
+"[code]area[/code] the other Area2D."
+msgstr ""
+
+#: doc/classes/Area2D.xml:99
+msgid ""
+"Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
+"to be set to [code]true[/code].\n"
+"[code]area[/code] the other Area2D."
+msgstr ""
+
+#: doc/classes/Area2D.xml:109
+msgid ""
+"Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
+"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"used by the [Physics2DServer].\n"
+"[code]area[/code] the other Area2D.\n"
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:122
+msgid ""
+"Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
+"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"used by the [Physics2DServer].\n"
+"[code]area[/code] the other Area2D.\n"
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:132
+msgid ""
+"Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
+"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
+"if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:139
+msgid ""
+"Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
+"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
+"if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:149
+msgid ""
+"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
+"of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
+"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
+"[Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:162
+msgid ""
+"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
+"this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
+"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
+"[Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
#: doc/classes/Array.xml:4
-msgid "Generic array datatype."
+msgid "A generic array datatype."
msgstr ""
#: doc/classes/Array.xml:7
msgid ""
-"Generic array which can contain several elements of any type, accessible by "
+"A generic array that can contain several elements of any type, accessible by "
"a numerical index starting at 0. Negative indices can be used to count from "
-"the back, like in Python (-1 is the last element, -2 the second to last, "
+"the back, like in Python (-1 is the last element, -2 is the second to last, "
"etc.).\n"
"[b]Example:[/b]\n"
"[codeblock]\n"
@@ -6213,64 +8605,83 @@ msgid ""
"var array2 = [3, \"Four\"]\n"
"print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
"[/codeblock]\n"
+"[b]Note:[/b] Concatenating with the [code]+=[/code] operator will create a "
+"new array, which has a cost. If you want to append another array to an "
+"existing array, [method append_array] is more efficient.\n"
"[b]Note:[/b] Arrays are always passed by reference. To get a copy of an "
-"array which can be modified independently of the original array, use [method "
-"duplicate]."
+"array that can be modified independently of the original array, use [method "
+"duplicate].\n"
+"[b]Note:[/b] When declaring an array with [code]const[/code], the array "
+"itself can still be mutated by defining the values at individual indices or "
+"pushing/removing elements. Using [code]const[/code] will only prevent "
+"assigning the constant with another value after it was initialized."
msgstr ""
#: doc/classes/Array.xml:34
-msgid "Constructs an array from a [PackedColorArray]."
-msgstr ""
-
-#: doc/classes/Array.xml:43
-msgid "Constructs an array from a [PackedVector3Array]."
-msgstr ""
-
-#: doc/classes/Array.xml:52
-msgid "Constructs an array from a [PackedVector2Array]."
-msgstr ""
+#, fuzzy
+msgid "Constructs an array from a [PoolColorArray]."
+msgstr "Konstruiert einen Transform aus einem [Transform2D]."
-#: doc/classes/Array.xml:61
-msgid "Constructs an array from a [PackedStringArray]."
-msgstr ""
+#: doc/classes/Array.xml:41
+#, fuzzy
+msgid "Constructs an array from a [PoolVector3Array]."
+msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
-#: doc/classes/Array.xml:70
-msgid "Constructs an array from a [PackedFloat64Array]."
-msgstr ""
+#: doc/classes/Array.xml:48
+#, fuzzy
+msgid "Constructs an array from a [PoolVector2Array]."
+msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
-#: doc/classes/Array.xml:79
-msgid "Constructs an array from a [PackedFloat32Array]."
-msgstr ""
+#: doc/classes/Array.xml:55
+#, fuzzy
+msgid "Constructs an array from a [PoolStringArray]."
+msgstr "Konstruiert einen Transform aus einem [Transform2D]."
-#: doc/classes/Array.xml:88
-msgid "Constructs an array from a [PackedInt64Array]."
-msgstr ""
+#: doc/classes/Array.xml:62
+#, fuzzy
+msgid "Constructs an array from a [PoolRealArray]."
+msgstr "Konstruiert einen Transform aus einem [Transform2D]."
-#: doc/classes/Array.xml:97
-msgid "Constructs an array from a [PackedInt32Array]."
-msgstr ""
+#: doc/classes/Array.xml:69
+#, fuzzy
+msgid "Constructs an array from a [PoolIntArray]."
+msgstr "Konstruiert einen Transform aus einem [Transform2D]."
-#: doc/classes/Array.xml:106
-msgid "Constructs an array from a [PackedByteArray]."
-msgstr ""
+#: doc/classes/Array.xml:76
+#, fuzzy
+msgid "Constructs an array from a [PoolByteArray]."
+msgstr "Konstruiert einen Transform aus einem [Transform2D]."
-#: doc/classes/Array.xml:115 doc/classes/PackedByteArray.xml:28
-#: doc/classes/PackedColorArray.xml:28 doc/classes/PackedFloat32Array.xml:29
-#: doc/classes/PackedFloat64Array.xml:29 doc/classes/PackedInt32Array.xml:29
-#: doc/classes/PackedInt64Array.xml:29 doc/classes/PackedStringArray.xml:28
-#: doc/classes/PackedVector2Array.xml:28 doc/classes/PackedVector3Array.xml:28
+#: doc/classes/Array.xml:82 doc/classes/PoolByteArray.xml:23
+#: doc/classes/PoolColorArray.xml:23 doc/classes/PoolIntArray.xml:24
+#: doc/classes/PoolRealArray.xml:24 doc/classes/PoolStringArray.xml:24
+#: doc/classes/PoolVector2Array.xml:24 doc/classes/PoolVector3Array.xml:23
msgid ""
"Appends an element at the end of the array (alias of [method push_back])."
msgstr ""
"Hängt ein Element am Ende des Arrays an (Alias für [method push_back])."
-#: doc/classes/Array.xml:122
+#: doc/classes/Array.xml:88
+msgid ""
+"Appends another array at the end of this array.\n"
+"[codeblock]\n"
+"var array1 = [1, 2, 3]\n"
+"var array2 = [4, 5, 6]\n"
+"array1.append_array(array2)\n"
+"print(array1) # Prints [1, 2, 3, 4, 5, 6].\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml:100
msgid ""
-"Returns the last element of the array, or [code]null[/code] if the array is "
-"empty."
+"Returns the last element of the array. Prints an error and returns "
+"[code]null[/code] if the array is empty.\n"
+"[b]Note:[/b] Calling this function is not the same as writing [code]array[-1]"
+"[/code]. If the array is empty, accessing by index will pause project "
+"execution when running from the editor."
msgstr ""
-#: doc/classes/Array.xml:133
+#: doc/classes/Array.xml:109
msgid ""
"Finds the index of an existing value (or the insertion index that maintains "
"sorting order, if the value is not yet present in the array) using binary "
@@ -6281,31 +8692,56 @@ msgid ""
"unexpected behavior."
msgstr ""
-#: doc/classes/Array.xml:149
+#: doc/classes/Array.xml:120
msgid ""
"Finds the index of an existing value (or the insertion index that maintains "
"sorting order, if the value is not yet present in the array) using binary "
-"search and a custom comparison method. Optionally, a [code]before[/code] "
-"specifier can be passed. If [code]false[/code], the returned index comes "
-"after all existing entries of the value in the array. The custom method "
-"receives two arguments (an element from the array and the value searched "
-"for) and must return [code]true[/code] if the first argument is less than "
-"the second, and return [code]false[/code] otherwise.\n"
-"[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
+"search and a custom comparison method declared in the [code]obj[/code]. "
+"Optionally, a [code]before[/code] specifier can be passed. If [code]false[/"
+"code], the returned index comes after all existing entries of the value in "
+"the array. The custom method receives two arguments (an element from the "
+"array and the value searched for) and must return [code]true[/code] if the "
+"first argument is less than the second, and return [code]false[/code] "
+"otherwise.\n"
+"[codeblock]\n"
+"func cardinal_to_algebraic(a):\n"
+" match a:\n"
+" \"one\":\n"
+" return 1\n"
+" \"two\":\n"
+" return 2\n"
+" \"three\":\n"
+" return 3\n"
+" \"four\":\n"
+" return 4\n"
+" _:\n"
+" return 0\n"
+"\n"
+"func compare(a, b):\n"
+" return cardinal_to_algebraic(a) < cardinal_to_algebraic(b)\n"
+"\n"
+"func _ready():\n"
+" var a = [\"one\", \"two\", \"three\", \"four\"]\n"
+" # `compare` is defined in this object, so we use `self` as the `obj` "
+"parameter.\n"
+" print(a.bsearch_custom(\"three\", self, \"compare\", true)) # Expected "
+"value is 2.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Calling [method bsearch_custom] on an unsorted array results in "
"unexpected behavior."
msgstr ""
-#: doc/classes/Array.xml:157
+#: doc/classes/Array.xml:148
msgid ""
"Clears the array. This is equivalent to using [method resize] with a size of "
"[code]0[/code]."
msgstr ""
-#: doc/classes/Array.xml:166
+#: doc/classes/Array.xml:155
msgid "Returns the number of times an element is in the array."
msgstr ""
-#: doc/classes/Array.xml:175
+#: doc/classes/Array.xml:162
msgid ""
"Returns a copy of the array.\n"
"If [code]deep[/code] is [code]true[/code], a deep copy is performed: all "
@@ -6316,44 +8752,52 @@ msgid ""
"referenced in the source array."
msgstr ""
-#: doc/classes/Array.xml:183 doc/classes/PackedByteArray.xml:64
-#: doc/classes/PackedColorArray.xml:44 doc/classes/PackedFloat32Array.xml:45
-#: doc/classes/PackedFloat64Array.xml:45 doc/classes/PackedInt32Array.xml:45
-#: doc/classes/PackedInt64Array.xml:45 doc/classes/PackedStringArray.xml:44
-#: doc/classes/PackedVector2Array.xml:44 doc/classes/PackedVector3Array.xml:44
+#: doc/classes/Array.xml:169 doc/classes/PoolByteArray.xml:61
+#: doc/classes/PoolColorArray.xml:35 doc/classes/PoolIntArray.xml:36
+#: doc/classes/PoolRealArray.xml:36 doc/classes/PoolStringArray.xml:36
+#: doc/classes/PoolVector2Array.xml:36 doc/classes/PoolVector3Array.xml:35
msgid "Returns [code]true[/code] if the array is empty."
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
-#: doc/classes/Array.xml:192
-msgid "Removes the first occurrence of a value from the array."
+#: doc/classes/Array.xml:175
+msgid ""
+"Removes the first occurrence of a value from the array. To remove an element "
+"by index, use [method remove] instead.\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the removed "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the removed element have to be reindexed."
msgstr ""
-#: doc/classes/Array.xml:203
+#: doc/classes/Array.xml:185
msgid ""
"Searches the array for a value and returns its index or [code]-1[/code] if "
"not found. Optionally, the initial search index can be passed."
msgstr ""
-#: doc/classes/Array.xml:212
+#: doc/classes/Array.xml:192
msgid ""
"Searches the array in reverse order for a value and returns its index or "
"[code]-1[/code] if not found."
msgstr ""
-#: doc/classes/Array.xml:219
+#: doc/classes/Array.xml:198
msgid ""
-"Returns the first element of the array, or [code]null[/code] if the array is "
-"empty."
+"Returns the first element of the array. Prints an error and returns "
+"[code]null[/code] if the array is empty.\n"
+"[b]Note:[/b] Calling this function is not the same as writing [code]array[0]"
+"[/code]. If the array is empty, accessing by index will pause project "
+"execution when running from the editor."
msgstr ""
-#: doc/classes/Array.xml:228
+#: doc/classes/Array.xml:206
msgid ""
"Returns [code]true[/code] if the array contains the given value.\n"
"[codeblock]\n"
-"print([\"inside\", 7].has(\"inside\")) # True\n"
-"print([\"inside\", 7].has(\"outside\")) # False\n"
-"print([\"inside\", 7].has(7)) # True\n"
-"print([\"inside\", 7].has(\"7\")) # False\n"
+"[\"inside\", 7].has(\"inside\") # True\n"
+"[\"inside\", 7].has(\"outside\") # False\n"
+"[\"inside\", 7].has(7) # True\n"
+"[\"inside\", 7].has(\"7\") # False\n"
"[/codeblock]\n"
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
"follows:\n"
@@ -6364,82 +8808,115 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Array.xml:247
-msgid "Returns a hashed integer value representing the array contents."
+#: doc/classes/Array.xml:224
+msgid ""
+"Returns a hashed integer value representing the array and its contents.\n"
+"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
+"Only the exact same arrays will produce the same hashed integer value."
msgstr ""
-#: doc/classes/Array.xml:258
+#: doc/classes/Array.xml:232
msgid ""
"Inserts a new element at a given position in the array. The position must be "
-"valid, or at the end of the array ([code]pos == size()[/code])."
+"valid, or at the end of the array ([code]pos == size()[/code]).\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the inserted "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the newly inserted element have to be reindexed."
msgstr ""
-#: doc/classes/Array.xml:265 doc/classes/PackedByteArray.xml:116
-#: doc/classes/PackedColorArray.xml:71 doc/classes/PackedFloat32Array.xml:72
-#: doc/classes/PackedFloat64Array.xml:72 doc/classes/PackedInt32Array.xml:72
-#: doc/classes/PackedInt64Array.xml:72 doc/classes/PackedStringArray.xml:71
-#: doc/classes/PackedVector2Array.xml:71 doc/classes/PackedVector3Array.xml:71
+#: doc/classes/Array.xml:239 doc/classes/PoolByteArray.xml:96
+#: doc/classes/PoolColorArray.xml:48 doc/classes/PoolIntArray.xml:49
+#: doc/classes/PoolRealArray.xml:49 doc/classes/PoolStringArray.xml:49
+#: doc/classes/PoolVector2Array.xml:49 doc/classes/PoolVector3Array.xml:48
msgid "Reverses the order of the elements in the array."
msgstr "Kehrt die Reihenfolge der Elemente des Arrays um."
-#: doc/classes/Array.xml:272
+#: doc/classes/Array.xml:245
msgid ""
"Returns the maximum value contained in the array if all elements are of "
"comparable types. If the elements can't be compared, [code]null[/code] is "
"returned."
msgstr ""
-#: doc/classes/Array.xml:279
+#: doc/classes/Array.xml:251
msgid ""
"Returns the minimum value contained in the array if all elements are of "
"comparable types. If the elements can't be compared, [code]null[/code] is "
"returned."
msgstr ""
-#: doc/classes/Array.xml:286
+#: doc/classes/Array.xml:258
+msgid ""
+"Removes and returns the element of the array at index [code]position[/code]. "
+"If negative, [code]position[/code] is considered relative to the end of the "
+"array. Leaves the array untouched and returns [code]null[/code] if the array "
+"is empty or if it's accessed out of bounds. An error message is printed when "
+"the array is accessed out of bounds, but not when the array is empty.\n"
+"[b]Note:[/b] On large arrays, this method can be slower than [method "
+"pop_back] as it will reindex the array's elements that are located after the "
+"removed element. The larger the array and the lower the index of the removed "
+"element, the slower [method pop_at] will be."
+msgstr ""
+
+#: doc/classes/Array.xml:265
msgid ""
"Removes and returns the last element of the array. Returns [code]null[/code] "
-"if the array is empty."
+"if the array is empty, without printing an error message. See also [method "
+"pop_front]."
msgstr ""
-#: doc/classes/Array.xml:293
+#: doc/classes/Array.xml:271
msgid ""
"Removes and returns the first element of the array. Returns [code]null[/"
-"code] if the array is empty."
+"code] if the array is empty, without printing an error message. See also "
+"[method pop_back].\n"
+"[b]Note:[/b] On large arrays, this method is much slower than [method "
+"pop_back] as it will reindex all the array's elements every time it's "
+"called. The larger the array, the slower [method pop_front] will be."
msgstr ""
-#: doc/classes/Array.xml:302 doc/classes/PackedByteArray.xml:125
-#: doc/classes/PackedFloat32Array.xml:81 doc/classes/PackedFloat64Array.xml:81
-msgid "Appends an element at the end of the array."
+#: doc/classes/Array.xml:278
+#, fuzzy
+msgid ""
+"Appends an element at the end of the array. See also [method push_front]."
msgstr ""
+"Hängt ein Element am Ende des Arrays an (Alias für [method push_back])."
-#: doc/classes/Array.xml:311
-msgid "Adds an element at the beginning of the array."
+#: doc/classes/Array.xml:284
+msgid ""
+"Adds an element at the beginning of the array. See also [method push_back].\n"
+"[b]Note:[/b] On large arrays, this method is much slower than [method "
+"push_back] as it will reindex all the array's elements every time it's "
+"called. The larger the array, the slower [method push_front] will be."
msgstr ""
-#: doc/classes/Array.xml:320 doc/classes/PackedByteArray.xml:134
-#: doc/classes/PackedColorArray.xml:89 doc/classes/PackedFloat32Array.xml:90
-#: doc/classes/PackedFloat64Array.xml:90 doc/classes/PackedInt32Array.xml:90
-#: doc/classes/PackedInt64Array.xml:90 doc/classes/PackedStringArray.xml:89
-#: doc/classes/PackedVector2Array.xml:89 doc/classes/PackedVector3Array.xml:89
-msgid "Removes an element from the array by index."
-msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
+#: doc/classes/Array.xml:291
+msgid ""
+"Removes an element from the array by index. If the index does not exist in "
+"the array, nothing happens. To remove an element by searching for its value, "
+"use [method erase] instead.\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the removed "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the removed element have to be reindexed."
+msgstr ""
-#: doc/classes/Array.xml:329
+#: doc/classes/Array.xml:299
msgid ""
"Resizes the array to contain a different number of elements. If the array "
"size is smaller, elements are cleared, if bigger, new elements are "
"[code]null[/code]."
msgstr ""
-#: doc/classes/Array.xml:340
+#: doc/classes/Array.xml:307
msgid ""
"Searches the array in reverse order. Optionally, a start search index can be "
"passed. If negative, the start index is considered relative to the end of "
"the array."
msgstr ""
-#: doc/classes/Array.xml:347
+#: doc/classes/Array.xml:312
msgid ""
"Shuffles the array such that the items will have a random order. This method "
"uses the global random number generator common to methods such as [method "
@@ -6447,11 +8924,11 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml:354
+#: doc/classes/Array.xml:318
msgid "Returns the number of elements in the array."
-msgstr ""
+msgstr "Gibt die Nummer von Elementen innerhalb eines Arrays wieder."
-#: doc/classes/Array.xml:369
+#: doc/classes/Array.xml:328
msgid ""
"Duplicates the subset described in the function and returns it in an array, "
"deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower "
@@ -6459,7 +8936,7 @@ msgid ""
"change between indices while slicing."
msgstr ""
-#: doc/classes/Array.xml:376
+#: doc/classes/Array.xml:333
msgid ""
"Sorts the array.\n"
"[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural "
@@ -6472,13 +8949,16 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Array.xml:393
+#: doc/classes/Array.xml:346
msgid ""
"Sorts the array using a custom method. The arguments are an object that "
"holds the method and the name of such method. The custom method receives two "
"arguments (a pair of elements from the array) and must return either "
"[code]true[/code] or [code]false[/code].\n"
-"[b]Note:[/b] you cannot randomize the return value as the heapsort algorithm "
+"For two elements [code]a[/code] and [code]b[/code], if the given method "
+"returns [code]true[/code], element [code]b[/code] will be after element "
+"[code]a[/code] in the array.\n"
+"[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm "
"expects a deterministic result. Doing so will result in unexpected "
"behavior.\n"
"[codeblock]\n"
@@ -6505,7 +8985,7 @@ msgid ""
"as arrays.\n"
"The most basic example is the creation of a single triangle:\n"
"[codeblock]\n"
-"var vertices = PackedVector3Array()\n"
+"var vertices = PoolVector3Array()\n"
"vertices.push_back(Vector3(0, 1, 0))\n"
"vertices.push_back(Vector3(1, 0, 0))\n"
"vertices.push_back(Vector3(0, 0, 1))\n"
@@ -6516,11 +8996,11 @@ msgid ""
"arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
"# Create the Mesh.\n"
"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
-"var m = MeshInstance3D.new()\n"
+"var m = MeshInstance.new()\n"
"m.mesh = arr_mesh\n"
"[/codeblock]\n"
-"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.\n"
-"See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for "
+"The [MeshInstance] is ready to be added to the [SceneTree] to be shown.\n"
+"See also [ImmediateGeometry], [MeshDataTool] and [SurfaceTool] for "
"procedural geometry generation.\n"
"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
@@ -6528,25 +9008,26 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml:29
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
+"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/"
"arraymesh.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
"arraymesh.html"
-#: doc/classes/ArrayMesh.xml:38
+#: doc/classes/ArrayMesh.xml:36
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
msgstr ""
-#: doc/classes/ArrayMesh.xml:57
+#: doc/classes/ArrayMesh.xml:46
msgid ""
"Creates a new surface.\n"
"Surfaces are created to be rendered using a [code]primitive[/code], which "
"may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, "
-"when using indices, it is recommended to only use points, lines or "
+"when using indices, it is recommended to only use points, lines, or "
"triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/"
"code] for this new surface.\n"
"The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] "
@@ -6556,144 +9037,145 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
-"it is used.\n"
-"Adding an index array puts this function into \"index mode\" where the "
-"vertex and other arrays become the sources of data, and the index array "
-"defines the order of the vertices."
+"it is used."
msgstr ""
-#: doc/classes/ArrayMesh.xml:67
+#: doc/classes/ArrayMesh.xml:54
msgid "Removes all blend shapes from this [ArrayMesh]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:74
+#: doc/classes/ArrayMesh.xml:60
msgid "Removes all surfaces from this [ArrayMesh]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:81
+#: doc/classes/ArrayMesh.xml:66
msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
msgstr ""
-#: doc/classes/ArrayMesh.xml:90
+#: doc/classes/ArrayMesh.xml:73
msgid "Returns the name of the blend shape at this index."
msgstr ""
-#: doc/classes/ArrayMesh.xml:101
+#: doc/classes/ArrayMesh.xml:81
msgid ""
"Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
"lightmapping."
msgstr ""
-#: doc/classes/ArrayMesh.xml:108
+#: doc/classes/ArrayMesh.xml:87
msgid "Will regenerate normal maps for the [ArrayMesh]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:117
+#: doc/classes/ArrayMesh.xml:101
msgid ""
"Returns the index of the first surface with this name held within this "
"[ArrayMesh]. If none are found, -1 is returned."
msgstr ""
-#: doc/classes/ArrayMesh.xml:126
+#: doc/classes/ArrayMesh.xml:108
msgid ""
"Returns the length in indices of the index array in the requested surface "
"(see [method add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:135
+#: doc/classes/ArrayMesh.xml:115
msgid ""
"Returns the length in vertices of the vertex array in the requested surface "
"(see [method add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:144
+#: doc/classes/ArrayMesh.xml:122
msgid ""
"Returns the format mask of the requested surface (see [method "
"add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:153
+#: doc/classes/ArrayMesh.xml:129
msgid "Gets the name assigned to this surface."
msgstr ""
-#: doc/classes/ArrayMesh.xml:162
+#: doc/classes/ArrayMesh.xml:136
msgid ""
"Returns the primitive type of the requested surface (see [method "
"add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:173
+#: doc/classes/ArrayMesh.xml:143
+msgid ""
+"Removes a surface at position [code]surf_idx[/code], shifting greater "
+"surfaces one [code]surf_idx[/code] slot down."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:151
msgid "Sets a name for a given surface."
msgstr ""
-#: doc/classes/ArrayMesh.xml:186
+#: doc/classes/ArrayMesh.xml:160
msgid ""
"Updates a specified region of mesh arrays on the GPU.\n"
"[b]Warning:[/b] Only use if you know what you are doing. You can easily "
"cause crashes by calling this function with improper arguments."
msgstr ""
-#: doc/classes/ArrayMesh.xml:193
+#: doc/classes/ArrayMesh.xml:167
msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:196
+#: doc/classes/ArrayMesh.xml:170 doc/classes/PrimitiveMesh.xml:26
msgid ""
"Overrides the [AABB] with one defined by user for use with frustum culling. "
"Especially useful to avoid unexpected culling when using a shader to offset "
"vertices."
msgstr ""
-#: doc/classes/ArrayMesh.xml:201
+#: doc/classes/ArrayMesh.xml:175
msgid "Default value used for index_array_len when no indices are present."
msgstr ""
-#: doc/classes/ArrayMesh.xml:204
+#: doc/classes/ArrayMesh.xml:178
msgid "Amount of weights/bone indices per vertex (always 4)."
msgstr ""
-#: doc/classes/ArrayMesh.xml:207
-msgid ""
-"[PackedVector3Array], [PackedVector2Array], or [Array] of vertex positions."
+#: doc/classes/ArrayMesh.xml:181
+msgid "[PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions."
msgstr ""
-#: doc/classes/ArrayMesh.xml:210
-msgid "[PackedVector3Array] of vertex normals."
+#: doc/classes/ArrayMesh.xml:184
+msgid "[PoolVector3Array] of vertex normals."
msgstr ""
-#: doc/classes/ArrayMesh.xml:213
+#: doc/classes/ArrayMesh.xml:187
msgid ""
-"[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, "
+"[PoolRealArray] of vertex tangents. Each element in groups of 4 floats, "
"first 3 floats determine the tangent, and the last the binormal direction as "
"-1 or 1."
msgstr ""
-#: doc/classes/ArrayMesh.xml:216
-msgid "[PackedColorArray] of vertex colors."
+#: doc/classes/ArrayMesh.xml:190
+msgid "[PoolColorArray] of vertex colors."
msgstr ""
-#: doc/classes/ArrayMesh.xml:219
-msgid "[PackedVector2Array] for UV coordinates."
+#: doc/classes/ArrayMesh.xml:193
+msgid "[PoolVector2Array] for UV coordinates."
msgstr ""
-#: doc/classes/ArrayMesh.xml:222
-msgid "[PackedVector2Array] for second UV coordinates."
+#: doc/classes/ArrayMesh.xml:196
+msgid "[PoolVector2Array] for second UV coordinates."
msgstr ""
-#: doc/classes/ArrayMesh.xml:225
+#: doc/classes/ArrayMesh.xml:199
msgid ""
-"[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element in "
-"groups of 4 floats."
+"[PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of "
+"4 floats."
msgstr ""
-#: doc/classes/ArrayMesh.xml:228
-msgid ""
-"[PackedFloat32Array] of bone weights. Each element in groups of 4 floats."
+#: doc/classes/ArrayMesh.xml:202
+msgid "[PoolRealArray] of bone weights. Each element in groups of 4 floats."
msgstr ""
-#: doc/classes/ArrayMesh.xml:231
+#: doc/classes/ArrayMesh.xml:205
msgid ""
-"[PackedInt32Array] of integers used as indices referencing vertices, colors, "
+"[PoolIntArray] of integers used as indices referencing vertices, colors, "
"normals, tangents, and textures. All of those arrays must have the same "
"number of elements as the vertex array. No index can be beyond the vertex "
"array size. When this index array is present, it puts the function into "
@@ -6705,50 +9187,811 @@ msgid ""
"the start and end of each line."
msgstr ""
-#: doc/classes/ArrayMesh.xml:235 doc/classes/Mesh.xml:210
-#: doc/classes/RenderingServer.xml:3111
+#: doc/classes/ArrayMesh.xml:209 doc/classes/Mesh.xml:225
+#: doc/classes/VisualServer.xml:3270
msgid "Represents the size of the [enum ArrayType] enum."
msgstr ""
-#: doc/classes/ArrayMesh.xml:238
+#: doc/classes/ArrayMesh.xml:212
msgid "Array format will include vertices (mandatory)."
msgstr ""
-#: doc/classes/ArrayMesh.xml:241
+#: doc/classes/ArrayMesh.xml:215
msgid "Array format will include normals."
msgstr ""
-#: doc/classes/ArrayMesh.xml:244
+#: doc/classes/ArrayMesh.xml:218
msgid "Array format will include tangents."
msgstr ""
-#: doc/classes/ArrayMesh.xml:247
+#: doc/classes/ArrayMesh.xml:221
msgid "Array format will include a color array."
msgstr ""
-#: doc/classes/ArrayMesh.xml:250
+#: doc/classes/ArrayMesh.xml:224
msgid "Array format will include UVs."
msgstr ""
-#: doc/classes/ArrayMesh.xml:253
+#: doc/classes/ArrayMesh.xml:227
msgid "Array format will include another set of UVs."
msgstr ""
-#: doc/classes/ArrayMesh.xml:256
+#: doc/classes/ArrayMesh.xml:230
msgid "Array format will include bone indices."
msgstr ""
-#: doc/classes/ArrayMesh.xml:259
+#: doc/classes/ArrayMesh.xml:233
msgid "Array format will include bone weights."
msgstr ""
-#: doc/classes/ArrayMesh.xml:262
+#: doc/classes/ArrayMesh.xml:236
msgid "Index array will be used."
msgstr ""
+#: doc/classes/ARVRAnchor.xml:4
+msgid "An anchor point in AR space."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:7
+msgid ""
+"The [ARVRAnchor] point is a spatial node that maps a real world location "
+"identified by the AR platform to a position within the game world. For "
+"example, as long as plane detection in ARKit is on, ARKit will identify and "
+"update the position of planes (tables, floors, etc) and create anchors for "
+"them.\n"
+"This node is mapped to one of the anchors through its unique ID. When you "
+"receive a signal that a new anchor is available, you should add this node to "
+"your scene for that anchor. You can predefine nodes and set the ID; the "
+"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
+"Keep in mind that, as long as plane detection is enabled, the size, placing "
+"and orientation of an anchor will be updated as the detection logic learns "
+"more about the real world out there especially if only part of the surface "
+"is in view."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:17
+msgid "Returns the name given to this anchor."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:23
+msgid ""
+"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
+"code] if no anchor with this ID is currently known."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:29
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh object for the "
+"anchor. For an anchor, this can be a shape related to the object being "
+"tracked or it can be a mesh that provides topology related to the anchor and "
+"can be used to create shadows/reflections on surfaces or for generating "
+"collision shapes."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:35
+msgid ""
+"Returns a plane aligned with our anchor; handy for intersection testing."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:41
+msgid ""
+"Returns the estimated size of the plane that was detected. Say when the "
+"anchor relates to a table in the real world, this is the estimated size of "
+"the surface of that table."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:47
+msgid ""
+"The anchor's ID. You can set this before the anchor itself exists. The first "
+"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
+"etc. When anchors get removed, the engine can then assign the corresponding "
+"ID to new anchors. The most common situation where anchors \"disappear\" is "
+"when the AR server identifies that two anchors represent different parts of "
+"the same plane and merges them."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:54
+msgid ""
+"Emitted when the mesh associated with the anchor changes or when one becomes "
+"available. This is especially important for topology that is constantly "
+"being [code]mesh_updated[/code]."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:4
+msgid ""
+"A camera node with a few overrules for AR/VR applied, such as location "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:7
+msgid ""
+"This is a helper spatial node for our camera; note that, if stereoscopic "
+"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
+"as the HMD information overrides them. The only properties that can be "
+"trusted are the near and far planes.\n"
+"The position and orientation of this node is automatically updated by the "
+"ARVR Server to represent the location of the HMD if such tracking is "
+"available and can thus be used by game logic. Note that, in contrast to the "
+"ARVR Controller, the render thread has access to the most up-to-date "
+"tracking data of the HMD and the location of the ARVRCamera can lag a few "
+"milliseconds behind what is used for rendering as a result."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12
+#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13
+#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/vr/index.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/ARVRController.xml:4
+msgid "A spatial node representing a spatially-tracked controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:7
+msgid ""
+"This is a helper spatial node that is linked to the tracking of controllers. "
+"It also offers several handy passthroughs to the state of buttons and such "
+"on the controllers.\n"
+"Controllers are linked by their ID. You can create controller nodes before "
+"the controllers are available. If your game always uses two controllers (one "
+"for each hand), you can predefine the controllers with ID 1 and 2; they will "
+"become active as soon as the controllers are identified. If you expect "
+"additional controllers to be used, you should react to the signals and add "
+"ARVRController nodes to your scene.\n"
+"The position of the controller node is automatically updated by the "
+"[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
+"controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:18
+msgid ""
+"If active, returns the name of the associated controller if provided by the "
+"AR/VR SDK used."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:24
+msgid ""
+"Returns the hand holding this controller, if known. See [enum "
+"ARVRPositionalTracker.TrackerHand]."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:30
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the bound controller is active. ARVR systems "
+"attempt to track active controllers."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen "
+"Nodes existiert."
+
+#: doc/classes/ARVRController.xml:37
+msgid ""
+"Returns the value of the given axis for things like triggers, touchpads, "
+"etc. that are embedded into the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:43
+msgid ""
+"Returns the ID of the joystick object bound to this. Every controller "
+"tracked by the [ARVRServer] that has buttons and axis will also be "
+"registered as a joystick within Godot. This means that all the normal "
+"joystick tracking and input mapping will work for buttons and axis found on "
+"the AR/VR controllers. This ID is purely offered as information so you can "
+"link up the controller with its joystick entry."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:49
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh associated with the "
+"controller. This can be used to visualize the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:56
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button[/code] is "
+"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:62
+msgid ""
+"The controller's ID.\n"
+"A controller ID of 0 is unbound and will always result in an inactive node. "
+"Controller ID 1 is reserved for the first controller that identifies itself "
+"as the left-hand controller and ID 2 is reserved for the first controller "
+"that identifies itself as the right-hand controller.\n"
+"For any other controller that the [ARVRServer] detects, we continue with "
+"controller ID 3.\n"
+"When a controller is turned off, its slot is freed. This ensures controllers "
+"will keep the same ID even when controllers with lower IDs are turned off."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:68
+msgid ""
+"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
+"[member ARVRPositionalTracker.rumble] accordingly.\n"
+"This is a useful property to animate if you want the controller to vibrate "
+"for a limited duration."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:76
+msgid "Emitted when a button on this controller is pressed."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:82
+msgid "Emitted when a button on this controller is released."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:88
+msgid ""
+"Emitted when the mesh associated with the controller changes or when one "
+"becomes available. Generally speaking this will be a static mesh after "
+"becoming available."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:4
+msgid "Base class for an AR/VR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:7
+msgid ""
+"This class needs to be implemented to make an AR or VR platform available to "
+"Godot and these should be implemented as C++ modules or GDNative modules "
+"(note that for GDNative the subclass ARVRScriptInterface should be used). "
+"Part of the interface is exposed to GDScript so you can detect, enable and "
+"configure an AR or VR platform.\n"
+"Interfaces should be written in such a way that simply enabling them will "
+"give us a working setup. You can query the available interfaces through "
+"[ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:17
+msgid ""
+"If this is an AR interface that requires displaying a camera feed as the "
+"background, this method returns the feed ID in the [CameraServer] for this "
+"interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:23
+msgid ""
+"Returns a combination of [enum Capabilities] flags providing information "
+"about the capabilities of this interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:29
+msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:35
+msgid ""
+"Returns the resolution at which we should render our intermediate results "
+"before things like lens distortion are applied by the VR platform."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:41
+msgid ""
+"If supported, returns the status of our tracking. This will allow you to "
+"provide feedback to the user whether there are issues with positional "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:47
+msgid ""
+"Call this to initialize this interface. The first interface that is "
+"initialized is identified as the primary interface and it will be used for "
+"rendering output.\n"
+"After initializing the interface you want to use you then need to enable the "
+"AR/VR mode of a viewport and rendering should commence.\n"
+"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
+"device that uses the main output of Godot, such as for mobile VR.\n"
+"If you do this for a platform that handles its own output (such as OpenVR) "
+"Godot will show just one eye without distortion on screen. Alternatively, "
+"you can add a separate viewport node to your scene and enable AR/VR on that "
+"viewport. It will be used to output to the HMD, leaving you free to do "
+"anything you like in the main window, such as using a separate camera as a "
+"spectator camera or rendering something completely different.\n"
+"While currently not used, you can activate additional interfaces. You may "
+"wish to do this if you want to track controllers from other platforms. "
+"However, at this point in time only one interface can render to an HMD."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:57
+msgid ""
+"Returns [code]true[/code] if the current output of this interface is in "
+"stereo."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:63
+msgid "Turns the interface off."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:69
+msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:72
+msgid "[code]true[/code] if this interface been initialized."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:75
+msgid "[code]true[/code] if this is the primary interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:80
+msgid "No ARVR capabilities."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:83
+msgid ""
+"This interface can work with normal rendering output (non-HMD based AR)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:86
+msgid "This interface supports stereoscopic rendering."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:89
+msgid "This interface supports AR (video background and real world tracking)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:92
+msgid ""
+"This interface outputs to an external device. If the main viewport is used, "
+"the on screen output is an unmodified buffer of either the left or right eye "
+"(stretched if the viewport size is not changed to the same aspect ratio of "
+"[method get_render_targetsize]). Using a separate viewport node frees up the "
+"main viewport for other purposes."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:95
+msgid ""
+"Mono output, this is mostly used internally when retrieving positioning "
+"information for our camera node or when stereo scopic rendering is not "
+"supported."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:98
+msgid ""
+"Left eye output, this is mostly used internally when rendering the image for "
+"the left eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:101
+msgid ""
+"Right eye output, this is mostly used internally when rendering the image "
+"for the right eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:104
+msgid "Tracking is behaving as expected."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:107
+msgid ""
+"Tracking is hindered by excessive motion (the player is moving faster than "
+"tracking can keep up)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:110
+msgid ""
+"Tracking is hindered by insufficient features, it's too dark (for camera-"
+"based tracking), player is blocked, etc."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:113
+msgid ""
+"We don't know the status of the tracking or this interface does not provide "
+"feedback."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:116
+msgid ""
+"Tracking is not functional (camera not plugged in or obscured, lighthouses "
+"turned off, etc.)."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4
+msgid "GDNative wrapper for an ARVR interface."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7
+msgid ""
+"This is a wrapper class for GDNative implementations of the ARVR interface. "
+"To use a GDNative ARVR interface, simply instantiate this object and set "
+"your GDNative library containing the ARVR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:4
+msgid "The origin point in AR/VR."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:7
+msgid ""
+"This is a special node within the AR/VR system that maps the physical "
+"location of the center of our tracking space to the virtual location within "
+"our game world.\n"
+"There should be only one of these nodes in your scene and you must have one. "
+"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
+"children of this node for spatial tracking to work correctly.\n"
+"It is the position of this node that you update when your character needs to "
+"move through your game world while we're not moving in the real world. "
+"Movement in the real world is always in relation to this origin point.\n"
+"For example, if your character is driving a car, the ARVROrigin node should "
+"be a child node of this car. Or, if you're implementing a teleport system to "
+"move your character, you should change the position of this node."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:19
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter.\n"
+"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:4
+msgid "A tracked object."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:7
+msgid ""
+"An instance of this object represents a device that is tracked, such as a "
+"controller or anchor point. HMDs aren't represented here as they are handled "
+"internally.\n"
+"As controllers are turned on and the AR/VR interface detects them, instances "
+"of this object are automatically added to this list of active tracking "
+"objects accessible through the [ARVRServer].\n"
+"The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
+"should be used in your project. The positional trackers are just under-the-"
+"hood objects that make this all work. These are mostly exposed so that "
+"GDNative-based interfaces can interact with them."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:18
+msgid ""
+"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:24
+msgid ""
+"If this is a controller that is being tracked, the controller will also be "
+"represented by a joystick entry with this ID."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:30
+msgid ""
+"Returns the mesh related to a controller or anchor point if one is available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:36
+msgid "Returns the controller or anchor point's name if available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:42
+msgid "Returns the controller's orientation matrix."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:48
+msgid "Returns the world-space controller position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:54
+msgid ""
+"Returns the internal tracker ID. This uniquely identifies the tracker per "
+"tracker type and matches the ID you need to specify for nodes such as the "
+"[ARVRController] and [ARVRAnchor] nodes."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:60
+msgid "Returns [code]true[/code] if this device tracks orientation."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:66
+msgid "Returns [code]true[/code] if this device tracks position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:73
+msgid "Returns the transform combining this device's orientation and position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:79
+msgid "Returns the tracker's type."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:85
+msgid ""
+"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:90
+msgid "The hand this tracker is held in is unknown or not applicable."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:93
+msgid "This tracker is the left hand controller."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:96
+msgid "This tracker is the right hand controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:4
+msgid "Server for AR and VR features."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:7
+msgid ""
+"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
+"and handles all the processing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:17
+msgid "Registers an [ARVRInterface] object."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:24
+msgid ""
+"Registers a new [ARVRPositionalTracker] that tracks a spatial location in "
+"real space."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:32
+msgid ""
+"This is an important function to understand correctly. AR and VR platforms "
+"all handle positioning slightly differently.\n"
+"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
+"is the location of our HMD, but you have little control over the direction "
+"the player is facing in the real world.\n"
+"For platforms that do offer spatial tracking, our origin point depends very "
+"much on the system. For OpenVR, our origin point is usually the center of "
+"the tracking space, on the ground. For other platforms, it's often the "
+"location of the tracking camera.\n"
+"This method allows you to center your tracker on the location of the HMD. It "
+"will take the current location of the HMD and use that to adjust all your "
+"tracking data; in essence, realigning the real world to your player's "
+"current position in the game world.\n"
+"For this method to produce usable results, tracking information must be "
+"available. This often takes a few frames after starting your game.\n"
+"You should call this method after a few seconds have passed. For instance, "
+"when the user requests a realignment of the display holding a designated "
+"button on a controller for a short period of time, or when implementing a "
+"teleport mechanism."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:44
+msgid ""
+"Clears our current primary interface if it is set to the provided interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:51
+msgid ""
+"Finds an interface by its name. For instance, if your project uses "
+"capabilities of an AR/VR platform, you can find the interface for that "
+"platform by name and initialize it."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:57
+msgid "Returns the primary interface's transformation."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:64
+msgid ""
+"Returns the interface registered at a given index in our list of interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:70
+msgid ""
+"Returns the number of interfaces currently registered with the AR/VR server. "
+"If your project supports multiple AR/VR platforms, you can look through the "
+"available interface, and either present the user with a selection or simply "
+"try to initialize each interface and use the first one that returns "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:76
+msgid ""
+"Returns a list of available interfaces the ID and name of each interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:82
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
+"the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
+"[method OS.get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:88
+msgid ""
+"Returns the duration (in μs) of the last frame. This is computed as the "
+"difference between [method get_last_commit_usec] and [method "
+"get_last_process_usec] when committing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:94
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
+"callback. The value comes from an internal call to [method OS."
+"get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:100
+msgid ""
+"Returns the reference frame transform. Mostly used internally and exposed "
+"for GDNative build interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:107
+msgid "Returns the positional tracker at the given ID."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:113
+msgid "Returns the number of trackers currently registered."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:120
+msgid "Removes this interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:127
+msgid "Removes this positional tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:133
+msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:136
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:143
+msgid "Emitted when a new interface has been added."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:149
+msgid "Emitted when an interface is removed."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:157
+msgid ""
+"Emitted when a new tracker has been added. If you don't use a fixed number "
+"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
+"important to react to this signal to add the appropriate [ARVRController] or "
+"[ARVRAnchor] nodes related to this new tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:165
+msgid ""
+"Emitted when a tracker is removed. You should remove any [ARVRController] or "
+"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
+"become inactive and will be made active again when a new tracker becomes "
+"available (i.e. a new controller is switched on that takes the place of the "
+"previous one)."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:171
+msgid "The tracker tracks the location of a controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:174
+msgid "The tracker tracks the location of a base station."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:177
+msgid "The tracker tracks the location and size of an AR anchor."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:180
+msgid "Used internally to filter trackers of any known type."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:183
+msgid "Used internally if we haven't set the tracker type yet."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:186
+msgid "Used internally to select all trackers."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:189
+msgid ""
+"Fully reset the orientation of the HMD. Regardless of what direction the "
+"user is looking to in the real world. The user will look dead ahead in the "
+"virtual world."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:192
+msgid ""
+"Resets the orientation but keeps the tilt of the device. So if we're looking "
+"down, we keep looking down but heading will be reset."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:195
+msgid ""
+"Does not reset the orientation of the HMD, only the position of the player "
+"gets centered."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:4
+msgid "Container that preserves its child controls' aspect ratio."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:7
+msgid ""
+"Arranges child controls in a way to preserve their aspect ratio "
+"automatically whenever the container is resized. Solves the problem where "
+"the container size is dynamic and the contents' size needs to adjust "
+"accordingly without losing proportions."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:15
+msgid "Specifies the horizontal relative position of child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:18
+msgid "Specifies the vertical relative position of child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:21
+msgid ""
+"The aspect ratio to enforce on child controls. This is the width divided by "
+"the height. The ratio depends on the [member stretch_mode]."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:24
+#, fuzzy
+msgid "The stretch mode used to align child controls."
+msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll."
+
+#: doc/classes/AspectRatioContainer.xml:29
+msgid ""
+"The height of child controls is automatically adjusted based on the width of "
+"the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:32
+msgid ""
+"The width of child controls is automatically adjusted based on the height of "
+"the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:35
+msgid ""
+"The bounding rectangle of child controls is automatically adjusted to fit "
+"inside the container while keeping the aspect ratio."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:38
+msgid ""
+"The width and height of child controls is automatically adjusted to make "
+"their bounding rectangle cover the entire area of the container while "
+"keeping the aspect ratio.\n"
+"When the bounding rectangle of child controls exceed the container's size "
+"and [member Control.rect_clip_content] is enabled, this allows to show only "
+"the container's area restricted by its own bounding rectangle."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:42
+msgid ""
+"Aligns child controls with the beginning (left or top) of the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:45
+msgid "Aligns child controls with the center of the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:48
+msgid "Aligns child controls with the end (right or bottom) of the container."
+msgstr ""
+
#: doc/classes/AStar.xml:4
msgid ""
-"An implementation of A* to find shortest paths among connected points in "
+"An implementation of A* to find the shortest paths among connected points in "
"space."
msgstr ""
@@ -6784,28 +10027,41 @@ msgid ""
"hint to the algorithm because the custom [code]_compute_cost[/code] might be "
"computation-heavy. If this is not the case, make [method _estimate_cost] "
"return the same value as [method _compute_cost] to provide the algorithm "
-"with the most accurate information."
+"with the most accurate information.\n"
+"If the default [method _estimate_cost] and [method _compute_cost] methods "
+"are used, or if the supplied [method _estimate_cost] method returns a lower "
+"bound of the cost, then the paths returned by A* will be the lowest-cost "
+"paths. Here, the cost of a path equals the sum of the [method _compute_cost] "
+"results of all segments in the path multiplied by the [code]weight_scale[/"
+"code]s of the endpoints of the respective segments. If the default methods "
+"are used and the [code]weight_scale[/code]s of all points are set to "
+"[code]1.0[/code], then this equals the sum of Euclidean distances of all "
+"segments in the path."
msgstr ""
-#: doc/classes/AStar.xml:33
+#: doc/classes/AStar.xml:31
msgid ""
"Called when computing the cost between two connected points.\n"
"Note that this function is hidden in the default [code]AStar[/code] class."
msgstr ""
-#: doc/classes/AStar.xml:45
+#: doc/classes/AStar.xml:40
msgid ""
"Called when estimating the cost between a point and the path's ending "
"point.\n"
"Note that this function is hidden in the default [code]AStar[/code] class."
msgstr ""
-#: doc/classes/AStar.xml:59
+#: doc/classes/AStar.xml:50
msgid ""
"Adds a new point at the given position with the given identifier. The "
-"algorithm prefers points with lower [code]weight_scale[/code] to form a "
-"path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/"
-"code] must be 1 or larger.\n"
+"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
+"be 1 or larger.\n"
+"The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point. Thus, all else being equal, "
+"the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
+"path.\n"
"[codeblock]\n"
"var astar = AStar.new()\n"
"astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with "
@@ -6815,18 +10071,18 @@ msgid ""
"and weight scale are updated to the given values."
msgstr ""
-#: doc/classes/AStar.xml:77
+#: doc/classes/AStar.xml:65
msgid ""
"Returns whether the two given points are directly connected by a segment. If "
"[code]bidirectional[/code] is [code]false[/code], returns whether movement "
"from [code]id[/code] to [code]to_id[/code] is possible through this segment."
msgstr ""
-#: doc/classes/AStar.xml:84 doc/classes/AStar2D.xml:69
+#: doc/classes/AStar.xml:71 doc/classes/AStar2D.xml:56
msgid "Clears all the points and segments."
msgstr ""
-#: doc/classes/AStar.xml:97
+#: doc/classes/AStar.xml:80
msgid ""
"Creates a segment between the given points. If [code]bidirectional[/code] is "
"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
@@ -6839,18 +10095,18 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/AStar.xml:116
+#: doc/classes/AStar.xml:95
msgid ""
"Deletes the segment between the given points. If [code]bidirectional[/code] "
"is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
"code] is prevented, and a unidirectional segment possibly remains."
msgstr ""
-#: doc/classes/AStar.xml:123 doc/classes/AStar2D.xml:106
+#: doc/classes/AStar.xml:101 doc/classes/AStar2D.xml:85
msgid "Returns the next available point ID with no point associated to it."
msgstr ""
-#: doc/classes/AStar.xml:134 doc/classes/AStar2D.xml:117
+#: doc/classes/AStar.xml:109 doc/classes/AStar2D.xml:93
msgid ""
"Returns the ID of the closest point to [code]to_position[/code], optionally "
"taking disabled points into account. Returns [code]-1[/code] if there are no "
@@ -6860,7 +10116,7 @@ msgid ""
"result."
msgstr ""
-#: doc/classes/AStar.xml:144
+#: doc/classes/AStar.xml:117
msgid ""
"Returns the closest position to [code]to_position[/code] that resides inside "
"a segment between two connected points.\n"
@@ -6876,7 +10132,7 @@ msgid ""
"5[/code]. It's the closest position in the segment to the given point."
msgstr ""
-#: doc/classes/AStar.xml:163
+#: doc/classes/AStar.xml:133
msgid ""
"Returns an array with the IDs of the points that form the path found by "
"AStar between the given points. The array is ordered from the starting point "
@@ -6900,13 +10156,13 @@ msgid ""
"\"easier\" to get through point 4 than through point 2."
msgstr ""
-#: doc/classes/AStar.xml:185 doc/classes/AStar2D.xml:168
+#: doc/classes/AStar.xml:154 doc/classes/AStar2D.xml:138
msgid ""
"Returns the capacity of the structure backing the points, useful in "
"conjunction with [code]reserve_space[/code]."
msgstr ""
-#: doc/classes/AStar.xml:194
+#: doc/classes/AStar.xml:161
msgid ""
"Returns an array with the IDs of the points that form the connection with "
"the given point.\n"
@@ -6924,71 +10180,75 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/AStar.xml:213 doc/classes/AStar2D.xml:196
+#: doc/classes/AStar.xml:179 doc/classes/AStar2D.xml:163
msgid "Returns the number of points currently in the points pool."
msgstr ""
-#: doc/classes/AStar.xml:224
+#: doc/classes/AStar.xml:187
msgid ""
"Returns an array with the points that are in the path found by AStar between "
"the given points. The array is ordered from the starting point to the ending "
-"point of the path."
+"point of the path.\n"
+"[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
+"will return an empty [PoolVector3Array] and will print an error message."
msgstr ""
-#: doc/classes/AStar.xml:233 doc/classes/AStar2D.xml:216
+#: doc/classes/AStar.xml:195 doc/classes/AStar2D.xml:179
msgid ""
"Returns the position of the point associated with the given [code]id[/code]."
msgstr ""
-#: doc/classes/AStar.xml:242 doc/classes/AStar2D.xml:225
+#: doc/classes/AStar.xml:202 doc/classes/AStar2D.xml:186
msgid ""
"Returns the weight scale of the point associated with the given [code]id[/"
"code]."
msgstr ""
-#: doc/classes/AStar.xml:249 doc/classes/AStar2D.xml:232
+#: doc/classes/AStar.xml:208 doc/classes/AStar2D.xml:192
msgid "Returns an array of all points."
msgstr ""
-#: doc/classes/AStar.xml:258 doc/classes/AStar2D.xml:241
+#: doc/classes/AStar.xml:215 doc/classes/AStar2D.xml:199
msgid ""
"Returns whether a point associated with the given [code]id[/code] exists."
msgstr ""
-#: doc/classes/AStar.xml:267 doc/classes/AStar2D.xml:250
+#: doc/classes/AStar.xml:222 doc/classes/AStar2D.xml:206
msgid ""
"Returns whether a point is disabled or not for pathfinding. By default, all "
"points are enabled."
msgstr ""
-#: doc/classes/AStar.xml:276 doc/classes/AStar2D.xml:259
+#: doc/classes/AStar.xml:229 doc/classes/AStar2D.xml:213
msgid ""
"Removes the point associated with the given [code]id[/code] from the points "
"pool."
msgstr ""
-#: doc/classes/AStar.xml:285 doc/classes/AStar2D.xml:268
+#: doc/classes/AStar.xml:236 doc/classes/AStar2D.xml:220
msgid ""
"Reserves space internally for [code]num_nodes[/code] points, useful if "
"you're adding a known large number of points at once, for a grid for "
"instance. New capacity must be greater or equals to old capacity."
msgstr ""
-#: doc/classes/AStar.xml:296 doc/classes/AStar2D.xml:279
+#: doc/classes/AStar.xml:244 doc/classes/AStar2D.xml:228
msgid ""
"Disables or enables the specified point for pathfinding. Useful for making a "
"temporary obstacle."
msgstr ""
-#: doc/classes/AStar.xml:307 doc/classes/AStar2D.xml:290
+#: doc/classes/AStar.xml:252 doc/classes/AStar2D.xml:236
msgid ""
"Sets the [code]position[/code] for the point with the given [code]id[/code]."
msgstr ""
-#: doc/classes/AStar.xml:318 doc/classes/AStar2D.xml:301
+#: doc/classes/AStar.xml:260 doc/classes/AStar2D.xml:244
msgid ""
"Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
-"code]."
+"code]. The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point."
msgstr ""
#: doc/classes/AStar2D.xml:4
@@ -7001,25 +10261,29 @@ msgid ""
"vectors."
msgstr ""
-#: doc/classes/AStar2D.xml:20
+#: doc/classes/AStar2D.xml:17
msgid ""
"Called when computing the cost between two connected points.\n"
"Note that this function is hidden in the default [code]AStar2D[/code] class."
msgstr ""
-#: doc/classes/AStar2D.xml:32
+#: doc/classes/AStar2D.xml:26
msgid ""
"Called when estimating the cost between a point and the path's ending "
"point.\n"
"Note that this function is hidden in the default [code]AStar2D[/code] class."
msgstr ""
-#: doc/classes/AStar2D.xml:46
+#: doc/classes/AStar2D.xml:36
msgid ""
"Adds a new point at the given position with the given identifier. The "
-"algorithm prefers points with lower [code]weight_scale[/code] to form a "
-"path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/"
-"code] must be 1 or larger.\n"
+"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
+"be 1 or larger.\n"
+"The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point. Thus, all else being equal, "
+"the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
+"path.\n"
"[codeblock]\n"
"var astar = AStar2D.new()\n"
"astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with "
@@ -7029,11 +10293,11 @@ msgid ""
"and weight scale are updated to the given values."
msgstr ""
-#: doc/classes/AStar2D.xml:62
+#: doc/classes/AStar2D.xml:50
msgid "Returns whether there is a connection/segment between the given points."
msgstr ""
-#: doc/classes/AStar2D.xml:82
+#: doc/classes/AStar2D.xml:65
msgid ""
"Creates a segment between the given points. If [code]bidirectional[/code] is "
"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
@@ -7046,11 +10310,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/AStar2D.xml:99
+#: doc/classes/AStar2D.xml:79
msgid "Deletes the segment between the given points."
msgstr ""
-#: doc/classes/AStar2D.xml:127
+#: doc/classes/AStar2D.xml:101
msgid ""
"Returns the closest position to [code]to_position[/code] that resides inside "
"a segment between two connected points.\n"
@@ -7066,7 +10330,7 @@ msgid ""
"5[/code]. It's the closest position in the segment to the given point."
msgstr ""
-#: doc/classes/AStar2D.xml:146
+#: doc/classes/AStar2D.xml:117
msgid ""
"Returns an array with the IDs of the points that form the path found by "
"AStar2D between the given points. The array is ordered from the starting "
@@ -7090,7 +10354,7 @@ msgid ""
"\"easier\" to get through point 4 than through point 2."
msgstr ""
-#: doc/classes/AStar2D.xml:177
+#: doc/classes/AStar2D.xml:145
msgid ""
"Returns an array with the IDs of the points that form the connection with "
"the given point.\n"
@@ -7108,44 +10372,57 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/AStar2D.xml:207
+#: doc/classes/AStar2D.xml:171
msgid ""
"Returns an array with the points that are in the path found by AStar2D "
"between the given points. The array is ordered from the starting point to "
-"the ending point of the path."
+"the ending point of the path.\n"
+"[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
+"will return an empty [PoolVector2Array] and will print an error message."
msgstr ""
#: doc/classes/AtlasTexture.xml:4
msgid ""
-"Packs multiple small textures in a single, bigger one. Helps to optimize "
-"video memory costs and render calls."
+"Crops out one part of a texture, such as a texture from a texture atlas."
msgstr ""
#: doc/classes/AtlasTexture.xml:7
msgid ""
-"[Texture2D] resource aimed at managing big textures files that pack multiple "
-"smaller textures. Consists of a [Texture2D], a margin that defines the "
-"border width, and a region that defines the actual area of the AtlasTexture."
+"[Texture] resource that crops out one part of the [member atlas] texture, "
+"defined by [member region]. The main use case is cropping out textures from "
+"a texture atlas, which is a big texture file that packs multiple smaller "
+"textures. Consists of a [Texture] for the [member atlas], a [member region] "
+"that defines the area of [member atlas] to use, and a [member margin] that "
+"defines the border width.\n"
+"[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in "
+"nodes such as [TextureRect], and does not work properly if used inside of "
+"other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be "
+"used to crop multiple textures from the atlas. Using a texture atlas helps "
+"to optimize video memory costs and render calls compared to using multiple "
+"small files.\n"
+"[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture."
+"FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored "
+"when using an AtlasTexture."
msgstr ""
-#: doc/classes/AtlasTexture.xml:15
-msgid "The texture that contains the atlas. Can be any [Texture2D] subtype."
+#: doc/classes/AtlasTexture.xml:17
+msgid "The texture that contains the atlas. Can be any [Texture] subtype."
msgstr ""
-#: doc/classes/AtlasTexture.xml:18
+#: doc/classes/AtlasTexture.xml:20
msgid ""
"If [code]true[/code], clips the area outside of the region to avoid bleeding "
"of the surrounding texture pixels."
msgstr ""
-#: doc/classes/AtlasTexture.xml:21
+#: doc/classes/AtlasTexture.xml:24
msgid ""
"The margin around the region. The [Rect2]'s [member Rect2.size] parameter "
"(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
"margin."
msgstr ""
-#: doc/classes/AtlasTexture.xml:24
+#: doc/classes/AtlasTexture.xml:27
msgid "The AtlasTexture's used region."
msgstr ""
@@ -7169,6 +10446,13 @@ msgid ""
"resource is applied on."
msgstr ""
+#: doc/classes/AudioEffect.xml:10 doc/classes/AudioEffectRecord.xml:11
+#: doc/classes/AudioServer.xml:12 doc/classes/AudioStream.xml:12
+#: doc/classes/AudioStreamPlayer.xml:15
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/527"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
#: doc/classes/AudioEffectAmplify.xml:4
msgid ""
"Adds an amplifying audio effect to an audio bus.\n"
@@ -7205,6 +10489,69 @@ msgid ""
"AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band."
msgstr ""
+#: doc/classes/AudioEffectCapture.xml:4
+msgid "Captures audio from an audio bus in real-time."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:7
+msgid ""
+"AudioEffectCapture is an AudioEffect which copies all audio frames from the "
+"attached audio effect bus into its internal ring buffer.\n"
+"Application code should consume these audio frames from this ring buffer "
+"using [method get_buffer] and process it as needed, for example to capture "
+"data from a microphone, implement application defined effects, or to "
+"transmit audio over the network."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:17
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if at least [code]frames[/code] audio frames are "
+"available to read in the internal ring buffer."
+msgstr ""
+"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/"
+"code] ungefähr gleich sind."
+
+#: doc/classes/AudioEffectCapture.xml:23
+msgid "Clears the internal ring buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:30
+msgid ""
+"Gets the next [code]frames[/code] audio samples from the internal ring "
+"buffer.\n"
+"Returns a [PoolVector2Array] containing exactly [code]frames[/code] audio "
+"samples if available, or an empty [PoolVector2Array] if insufficient data "
+"was available."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:37
+#, fuzzy
+msgid "Returns the total size of the internal ring buffer in frames."
+msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+
+#: doc/classes/AudioEffectCapture.xml:43
+msgid ""
+"Returns the number of audio frames discarded from the audio bus due to full "
+"buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:49
+msgid ""
+"Returns the number of frames available to read using [method get_buffer]."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:55
+#, fuzzy
+msgid "Returns the number of audio frames inserted from the audio bus."
+msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück."
+
+#: doc/classes/AudioEffectCapture.xml:61
+msgid ""
+"Length of the internal ring buffer, in seconds. Setting the buffer length "
+"will have no effect if already initialized."
+msgstr ""
+
#: doc/classes/AudioEffectChorus.xml:4
msgid "Adds a chorus audio effect."
msgstr ""
@@ -7215,45 +10562,45 @@ msgid ""
"duplicate the audio source and manipulate it through the filter."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:123
+#: doc/classes/AudioEffectChorus.xml:93
msgid "The effect's raw signal."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:126 doc/classes/AudioEffectChorus.xml:144
-#: doc/classes/AudioEffectChorus.xml:162 doc/classes/AudioEffectChorus.xml:180
+#: doc/classes/AudioEffectChorus.xml:96 doc/classes/AudioEffectChorus.xml:114
+#: doc/classes/AudioEffectChorus.xml:132 doc/classes/AudioEffectChorus.xml:150
msgid "The voice's cutoff frequency."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:129 doc/classes/AudioEffectChorus.xml:147
-#: doc/classes/AudioEffectChorus.xml:165 doc/classes/AudioEffectChorus.xml:183
+#: doc/classes/AudioEffectChorus.xml:99 doc/classes/AudioEffectChorus.xml:117
+#: doc/classes/AudioEffectChorus.xml:135 doc/classes/AudioEffectChorus.xml:153
msgid "The voice's signal delay."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:132 doc/classes/AudioEffectChorus.xml:150
-#: doc/classes/AudioEffectChorus.xml:168 doc/classes/AudioEffectChorus.xml:186
+#: doc/classes/AudioEffectChorus.xml:102 doc/classes/AudioEffectChorus.xml:120
+#: doc/classes/AudioEffectChorus.xml:138 doc/classes/AudioEffectChorus.xml:156
msgid "The voice filter's depth."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:135 doc/classes/AudioEffectChorus.xml:153
-#: doc/classes/AudioEffectChorus.xml:171 doc/classes/AudioEffectChorus.xml:189
+#: doc/classes/AudioEffectChorus.xml:105 doc/classes/AudioEffectChorus.xml:123
+#: doc/classes/AudioEffectChorus.xml:141 doc/classes/AudioEffectChorus.xml:159
msgid "The voice's volume."
-msgstr ""
+msgstr "Die Lautstärke der Stimme."
-#: doc/classes/AudioEffectChorus.xml:138 doc/classes/AudioEffectChorus.xml:156
-#: doc/classes/AudioEffectChorus.xml:174 doc/classes/AudioEffectChorus.xml:192
+#: doc/classes/AudioEffectChorus.xml:108 doc/classes/AudioEffectChorus.xml:126
+#: doc/classes/AudioEffectChorus.xml:144 doc/classes/AudioEffectChorus.xml:162
msgid "The voice's pan level."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:141 doc/classes/AudioEffectChorus.xml:159
-#: doc/classes/AudioEffectChorus.xml:177 doc/classes/AudioEffectChorus.xml:195
+#: doc/classes/AudioEffectChorus.xml:111 doc/classes/AudioEffectChorus.xml:129
+#: doc/classes/AudioEffectChorus.xml:147 doc/classes/AudioEffectChorus.xml:165
msgid "The voice's filter rate."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:198
+#: doc/classes/AudioEffectChorus.xml:168
msgid "The amount of voices in the effect."
msgstr ""
-#: doc/classes/AudioEffectChorus.xml:201
+#: doc/classes/AudioEffectChorus.xml:171
msgid "The effect's processed signal."
msgstr ""
@@ -7394,63 +10741,72 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml:4
msgid ""
"Adds a distortion audio effect to an Audio bus.\n"
-"Modify the sound to make it dirty."
+"Modify the sound to make it distorted."
msgstr ""
#: doc/classes/AudioEffectDistortion.xml:8
msgid ""
-"Modify the sound and make it dirty. Different types are available: clip, "
-"tan, lo-fi (bit crushing), overdrive, or waveshape.\n"
+"Different types are available: clip, tan, lo-fi (bit crushing), overdrive, "
+"or waveshape.\n"
"By distorting the waveform the frequency content change, which will often "
"make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
"coming from some saturated device or speaker very efficiently."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:17
+#: doc/classes/AudioEffectDistortion.xml:12
+#: doc/classes/AudioEffectFilter.xml:10
+#: doc/classes/AudioEffectHighShelfFilter.xml:9
+#: doc/classes/AudioEffectLowShelfFilter.xml:9 doc/classes/AudioServer.xml:10
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_buses.html"
+msgstr ""
+"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
+
+#: doc/classes/AudioEffectDistortion.xml:18
msgid "Distortion power. Value can range from 0 to 1."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:20
+#: doc/classes/AudioEffectDistortion.xml:21
msgid ""
"High-pass filter, in Hz. Frequencies higher than this value will not be "
"affected by the distortion. Value can range from 1 to 20000."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:23
+#: doc/classes/AudioEffectDistortion.xml:24
msgid "Distortion type."
-msgstr ""
+msgstr "Verzerrungstyp."
-#: doc/classes/AudioEffectDistortion.xml:26
+#: doc/classes/AudioEffectDistortion.xml:27
msgid ""
"Increases or decreases the volume after the effect. Value can range from -80 "
"to 24."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:29
+#: doc/classes/AudioEffectDistortion.xml:30
msgid ""
"Increases or decreases the volume before the effect. Value can range from "
"-60 to 60."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:34
+#: doc/classes/AudioEffectDistortion.xml:35
msgid ""
"Digital distortion effect which cuts off peaks at the top and bottom of the "
"waveform."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:39
+#: doc/classes/AudioEffectDistortion.xml:40
msgid ""
"Low-resolution digital distortion effect. You can use it to emulate the "
"sound of early digital audio devices."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:42
+#: doc/classes/AudioEffectDistortion.xml:43
msgid ""
"Emulates the warm distortion produced by a field effect transistor, which is "
"commonly used in solid-state musical instrument amplifiers."
msgstr ""
-#: doc/classes/AudioEffectDistortion.xml:45
+#: doc/classes/AudioEffectDistortion.xml:46
msgid ""
"Waveshaper distortions are used mainly by electronic musicians to achieve an "
"extra-abrasive sound."
@@ -7472,15 +10828,15 @@ msgid ""
"speakers (it can be added but disabled when headphones are plugged)."
msgstr ""
-#: doc/classes/AudioEffectEQ.xml:17
+#: doc/classes/AudioEffectEQ.xml:16
msgid "Returns the number of bands of the equalizer."
msgstr ""
-#: doc/classes/AudioEffectEQ.xml:26
+#: doc/classes/AudioEffectEQ.xml:23
msgid "Returns the band's gain at the specified index, in dB."
msgstr ""
-#: doc/classes/AudioEffectEQ.xml:37
+#: doc/classes/AudioEffectEQ.xml:31
msgid "Sets band's gain at the specified index, in dB."
msgstr ""
@@ -7568,16 +10924,16 @@ msgstr ""
msgid "Allows frequencies other than the [member cutoff_hz] to pass."
msgstr ""
-#: doc/classes/AudioEffectFilter.xml:15
+#: doc/classes/AudioEffectFilter.xml:16
msgid "Threshold frequency for the filter, in Hz."
msgstr ""
-#: doc/classes/AudioEffectFilter.xml:20
+#: doc/classes/AudioEffectFilter.xml:21
msgid "Gain amount of the frequencies after the filter."
msgstr ""
-#: doc/classes/AudioEffectFilter.xml:23
-msgid "Amount of boost in the overtones near the cutoff frequency."
+#: doc/classes/AudioEffectFilter.xml:24
+msgid "Amount of boost in the frequency range near the cutoff frequency."
msgstr ""
#: doc/classes/AudioEffectHighPassFilter.xml:4
@@ -7590,6 +10946,10 @@ msgid ""
"allows higher frequencies to pass."
msgstr ""
+#: doc/classes/AudioEffectHighShelfFilter.xml:4
+msgid "Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]."
+msgstr ""
+
#: doc/classes/AudioEffectLimiter.xml:4
msgid "Adds a soft-clip limiter audio effect to an Audio bus."
msgstr ""
@@ -7632,6 +10992,10 @@ msgid ""
"allows lower frequencies to pass."
msgstr ""
+#: doc/classes/AudioEffectLowShelfFilter.xml:4
+msgid "Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]."
+msgstr ""
+
#: doc/classes/AudioEffectNotchFilter.xml:4
msgid "Adds a notch filter to the Audio bus."
msgstr ""
@@ -7709,12 +11073,67 @@ msgid ""
"increased/decreased with minimal effect on transients."
msgstr ""
-#: doc/classes/AudioEffectPitchShift.xml:20
-msgid "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."
+#: doc/classes/AudioEffectPitchShift.xml:16
+msgid ""
+"The size of the [url=https://en.wikipedia.org/wiki/"
+"Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
+"smooth out the effect over time, but have greater latency. The effects of "
+"this higher latency are especially noticeable on sounds that have sudden "
+"amplitude changes."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:19
+msgid ""
+"The oversampling factor to use. Higher values result in better quality, but "
+"are more demanding on the CPU and may cause audio cracking if the CPU can't "
+"keep up."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:22
+msgid ""
+"The pitch scale to use. [code]1.0[/code] is the default pitch and plays "
+"sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] "
+"(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
+"the initial pitch)."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:27
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:28
+msgid ""
+"Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, "
+"but least stable over time."
msgstr ""
-#: doc/classes/AudioEffectPitchShift.xml:35
+#: doc/classes/AudioEffectPitchShift.xml:30
#: doc/classes/AudioEffectSpectrumAnalyzer.xml:31
+msgid ""
+"Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but "
+"less stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:33
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:34
+msgid ""
+"Use a buffer of 1024 samples for the Fast Fourier transform. This is a "
+"compromise between latency and stability over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:36
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:37
+msgid ""
+"Use a buffer of 2048 samples for the Fast Fourier transform. High latency, "
+"but stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:39
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:40
+msgid ""
+"Use a buffer of 4096 samples for the Fast Fourier transform. Highest "
+"latency, but most stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:42
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:43
msgid "Represents the size of the [enum FFT_Size] enum."
msgstr ""
@@ -7731,8 +11150,9 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
+"https://docs.godotengine.org/en/3.4/tutorials/audio/"
"recording_with_microphone.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/audio/"
@@ -7742,17 +11162,17 @@ msgstr ""
msgid "Returns the recorded sample."
msgstr ""
-#: doc/classes/AudioEffectRecord.xml:24
+#: doc/classes/AudioEffectRecord.xml:23
msgid "Returns whether the recording is active or not."
msgstr ""
-#: doc/classes/AudioEffectRecord.xml:33
+#: doc/classes/AudioEffectRecord.xml:30
msgid ""
"If [code]true[/code], the sound will be recorded. Note that restarting the "
"recording will remove the previously recorded sample."
msgstr ""
-#: doc/classes/AudioEffectRecord.xml:39
+#: doc/classes/AudioEffectRecord.xml:36
msgid ""
"Specifies the format in which the sample will be recorded. See [enum "
"AudioStreamSample.Format] for available formats."
@@ -7771,58 +11191,94 @@ msgid ""
"simulate the sound of a specific room."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:16
+#: doc/classes/AudioEffectReverb.xml:17
msgid ""
"Defines how reflective the imaginary room's walls are. Value can range from "
"0 to 1."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:19
+#: doc/classes/AudioEffectReverb.xml:20
msgid ""
"Output percent of original sound. At 0, only modified sound is outputted. "
"Value can range from 0 to 1."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:22
+#: doc/classes/AudioEffectReverb.xml:23
msgid ""
"High-pass filter passes signals with a frequency higher than a certain "
"cutoff frequency and attenuates signals with frequencies lower than the "
"cutoff frequency. Value can range from 0 to 1."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:25
+#: doc/classes/AudioEffectReverb.xml:26
msgid "Output percent of predelay. Value can range from 0 to 1."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:28
+#: doc/classes/AudioEffectReverb.xml:29
msgid ""
"Time between the original signal and the early reflections of the reverb "
"signal, in milliseconds."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:31
+#: doc/classes/AudioEffectReverb.xml:32
msgid ""
"Dimensions of simulated room. Bigger means more echoes. Value can range from "
"0 to 1."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:34
+#: doc/classes/AudioEffectReverb.xml:35
msgid ""
"Widens or narrows the stereo image of the reverb tail. 1 means fully widens. "
"Value can range from 0 to 1."
msgstr ""
-#: doc/classes/AudioEffectReverb.xml:37
+#: doc/classes/AudioEffectReverb.xml:38
msgid ""
"Output percent of modified sound. At 0, only original sound is outputted. "
"Value can range from 0 to 1."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:25
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:4
+msgid "Audio effect that can be used for real-time audio visualizations."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:7
+msgid ""
+"This audio effect does not affect sound output, but can be used for real-"
+"time audio visualizations.\n"
+"See also [AudioStreamGenerator] for procedurally generating sounds."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:11
+msgid "Audio Spectrum Demo"
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:12
+#: doc/classes/AudioStreamGenerator.xml:13
+#: doc/classes/AudioStreamGeneratorPlayback.xml:11
+msgid "Godot 3.2 will get new audio features"
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:18
+msgid ""
+"The length of the buffer to keep (in seconds). Higher values keep data "
+"around for longer, but require more memory."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:21
+msgid ""
+"The size of the [url=https://en.wikipedia.org/wiki/"
+"Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
+"smooth out the spectrum analysis over time, but have greater latency. The "
+"effects of this higher latency are especially noticeable with sudden "
+"amplitude changes."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:21
msgid "Use the average value as magnitude."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:28
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:24
msgid "Use the maximum value as magnitude."
msgstr ""
@@ -7837,219 +11293,225 @@ msgid ""
"a voice interface."
msgstr ""
-#: doc/classes/AudioServer.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
+#: doc/classes/AudioServer.xml:11 doc/classes/AudioStreamPlayer.xml:13
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/525"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-#: doc/classes/AudioServer.xml:19
+#: doc/classes/AudioServer.xml:13 doc/classes/AudioStream.xml:13
+#: doc/classes/AudioStreamPlayer.xml:16 doc/classes/CanvasItem.xml:17
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/528"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/AudioServer.xml:20
msgid "Adds a bus at [code]at_position[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:32
+#: doc/classes/AudioServer.xml:29
msgid ""
"Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
"[code]at_position[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:39
+#: doc/classes/AudioServer.xml:35
msgid ""
"Name of the current device for audio input (see [method "
"capture_get_device_list])."
msgstr ""
-#: doc/classes/AudioServer.xml:46
+#: doc/classes/AudioServer.xml:41
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
-#: doc/classes/AudioServer.xml:55
+#: doc/classes/AudioServer.xml:48
msgid "Sets which audio input device is used for audio capture."
msgstr ""
-#: doc/classes/AudioServer.xml:62
+#: doc/classes/AudioServer.xml:54
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
-#: doc/classes/AudioServer.xml:71
+#: doc/classes/AudioServer.xml:61
msgid ""
"Returns the amount of channels of the bus at index [code]bus_idx[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:82
+#: doc/classes/AudioServer.xml:69
msgid ""
"Returns the [AudioEffect] at position [code]effect_idx[/code] in bus "
"[code]bus_idx[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:91
+#: doc/classes/AudioServer.xml:76
msgid "Returns the number of effects on the bus at [code]bus_idx[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:104
+#: doc/classes/AudioServer.xml:85
msgid ""
"Returns the [AudioEffectInstance] assigned to the given bus and effect "
"indices (and optionally channel)."
msgstr ""
-#: doc/classes/AudioServer.xml:113
+#: doc/classes/AudioServer.xml:92
msgid "Returns the index of the bus with the name [code]bus_name[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:122
+#: doc/classes/AudioServer.xml:99
msgid "Returns the name of the bus with the index [code]bus_idx[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:133
+#: doc/classes/AudioServer.xml:107
msgid ""
"Returns the peak volume of the left speaker at bus index [code]bus_idx[/"
"code] and channel index [code]channel[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:144
+#: doc/classes/AudioServer.xml:115
msgid ""
"Returns the peak volume of the right speaker at bus index [code]bus_idx[/"
"code] and channel index [code]channel[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:153
+#: doc/classes/AudioServer.xml:122
msgid ""
"Returns the name of the bus that the bus at index [code]bus_idx[/code] sends "
"to."
msgstr ""
-#: doc/classes/AudioServer.xml:162
+#: doc/classes/AudioServer.xml:129
msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB."
msgstr ""
-#: doc/classes/AudioServer.xml:169
+#: doc/classes/AudioServer.xml:135
msgid "Returns the names of all audio devices detected on the system."
msgstr ""
-#: doc/classes/AudioServer.xml:176
+#: doc/classes/AudioServer.xml:141
msgid "Returns the sample rate at the output of the [AudioServer]."
msgstr ""
-#: doc/classes/AudioServer.xml:183
+#: doc/classes/AudioServer.xml:147
msgid "Returns the audio driver's output latency."
msgstr ""
-#: doc/classes/AudioServer.xml:190
+#: doc/classes/AudioServer.xml:153
msgid "Returns the speaker configuration."
msgstr ""
-#: doc/classes/AudioServer.xml:197
+#: doc/classes/AudioServer.xml:159
msgid "Returns the relative time since the last mix occurred."
msgstr ""
-#: doc/classes/AudioServer.xml:204
+#: doc/classes/AudioServer.xml:165
msgid "Returns the relative time until the next mix occurs."
msgstr ""
-#: doc/classes/AudioServer.xml:213 doc/classes/AudioServer.xml:292
+#: doc/classes/AudioServer.xml:172 doc/classes/AudioServer.xml:232
msgid ""
"If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
"effects."
msgstr ""
-#: doc/classes/AudioServer.xml:224 doc/classes/AudioServer.xml:305
+#: doc/classes/AudioServer.xml:180 doc/classes/AudioServer.xml:241
msgid ""
"If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
"at index [code]bus_idx[/code] is enabled."
msgstr ""
-#: doc/classes/AudioServer.xml:233 doc/classes/AudioServer.xml:325
+#: doc/classes/AudioServer.xml:187 doc/classes/AudioServer.xml:256
msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
msgstr ""
-#: doc/classes/AudioServer.xml:242 doc/classes/AudioServer.xml:358
+#: doc/classes/AudioServer.xml:194 doc/classes/AudioServer.xml:280
msgid ""
"If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode."
msgstr ""
-#: doc/classes/AudioServer.xml:249
+#: doc/classes/AudioServer.xml:200
msgid ""
"Locks the audio driver's main loop.\n"
"[b]Note:[/b] Remember to unlock it afterwards."
msgstr ""
-#: doc/classes/AudioServer.xml:261
+#: doc/classes/AudioServer.xml:209
msgid ""
"Moves the bus from index [code]index[/code] to index [code]to_index[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:270
+#: doc/classes/AudioServer.xml:216
msgid "Removes the bus at index [code]index[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:281
+#: doc/classes/AudioServer.xml:224
msgid ""
"Removes the effect at index [code]effect_idx[/code] from the bus at index "
"[code]bus_idx[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:314
+#: doc/classes/AudioServer.xml:248
msgid "Overwrites the currently used [AudioBusLayout]."
msgstr ""
-#: doc/classes/AudioServer.xml:336
+#: doc/classes/AudioServer.xml:264
msgid ""
"Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:347
+#: doc/classes/AudioServer.xml:272
msgid ""
"Connects the output of the bus at [code]bus_idx[/code] to the bus named "
"[code]send[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:369
+#: doc/classes/AudioServer.xml:288
msgid ""
"Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/"
"code]."
msgstr ""
-#: doc/classes/AudioServer.xml:382
+#: doc/classes/AudioServer.xml:297
msgid "Swaps the position of two effects in bus [code]bus_idx[/code]."
msgstr ""
-#: doc/classes/AudioServer.xml:389
+#: doc/classes/AudioServer.xml:303
msgid ""
"Unlocks the audio driver's main loop. (After locking it, you should always "
"unlock it.)"
msgstr ""
-#: doc/classes/AudioServer.xml:395
+#: doc/classes/AudioServer.xml:309
msgid "Number of available audio buses."
msgstr ""
-#: doc/classes/AudioServer.xml:398
+#: doc/classes/AudioServer.xml:312
msgid ""
"Name of the current device for audio output (see [method get_device_list])."
msgstr ""
-#: doc/classes/AudioServer.xml:401
+#: doc/classes/AudioServer.xml:315
msgid ""
"Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
"code] will make the audio be played twice as fast)."
msgstr ""
-#: doc/classes/AudioServer.xml:407
+#: doc/classes/AudioServer.xml:321
msgid "Emitted when the [AudioBusLayout] changes."
msgstr ""
-#: doc/classes/AudioServer.xml:413
+#: doc/classes/AudioServer.xml:327
msgid "Two or fewer speakers were detected."
msgstr "Zwei oder weniger Lautsprecher wurden erkannt."
-#: doc/classes/AudioServer.xml:416
+#: doc/classes/AudioServer.xml:330
msgid "A 3.1 channel surround setup was detected."
msgstr "Ein 3.1 Kanal Surround Setup wurde erkannt."
-#: doc/classes/AudioServer.xml:419
+#: doc/classes/AudioServer.xml:333
msgid "A 5.1 channel surround setup was detected."
msgstr "Ein 5.1 Kanal Surround Setup wurde erkannt."
-#: doc/classes/AudioServer.xml:422
+#: doc/classes/AudioServer.xml:336
msgid "A 7.1 channel surround setup was detected."
msgstr "Ein 7.1 Kanal Surround Setup wurde erkannt."
@@ -8064,36 +11526,125 @@ msgid ""
"[AudioStreamOGGVorbis]) file formats."
msgstr ""
-#: doc/classes/AudioStream.xml:10 doc/classes/AudioStreamPlayer.xml:10
-#: doc/classes/AudioStreamPlayer2D.xml:10
-#: doc/classes/AudioStreamPlayer3D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
+#: doc/classes/AudioStream.xml:10 doc/classes/AudioStreamPlayer.xml:11
+#: doc/classes/AudioStreamPlayer2D.xml:12
+#: doc/classes/AudioStreamPlayer3D.xml:13
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_streams.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
-#: doc/classes/AudioStream.xml:17
+#: doc/classes/AudioStream.xml:11 doc/classes/AudioStreamGenerator.xml:12
+#: doc/classes/AudioStreamGeneratorPlayback.xml:10
+#: doc/classes/AudioStreamPlayback.xml:10 doc/classes/AudioStreamPlayer.xml:14
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/526"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/AudioStream.xml:19
msgid "Returns the length of the audio stream in seconds."
msgstr "Liefert die Länge des Audio Streams in Sekunden zurück."
-#: doc/classes/AudioStreamGenerator.xml:8
-#: doc/classes/AudioStreamGeneratorPlayback.xml:8
+#: doc/classes/AudioStreamGenerator.xml:4
+msgid "Audio stream that generates sounds procedurally."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:7
msgid ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
+"This audio stream does not play back sounds, but expects a script to "
+"generate audio data for it instead. See also "
+"[AudioStreamGeneratorPlayback].\n"
+"See also [AudioEffectSpectrumAnalyzer] for performing real-time audio "
+"spectrum analysis.\n"
+"[b]Note:[/b] Due to performance constraints, this class is best used from C# "
+"or from a compiled language via GDNative. If you still want to use this "
+"class from GDScript, consider using a lower [member mix_rate] such as 11,025 "
+"Hz or 22,050 Hz."
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
-#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:4
-#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:7
-msgid "OGG Vorbis audio stream driver."
+#: doc/classes/AudioStreamGenerator.xml:19
+msgid ""
+"The length of the buffer to generate (in seconds). Lower values result in "
+"less latency, but require the script to generate audio data faster, "
+"resulting in increased CPU usage and more risk for audio cracking if the CPU "
+"can't keep up."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:22
+msgid ""
+"The sample rate to use (in Hz). Higher values are more demanding for the CPU "
+"to generate, but result in better quality.\n"
+"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
+"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
+"[code]48000[/code].\n"
+"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
+"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
+"there is no quality difference to human hearing when going past 40,000 Hz "
+"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
+"generating lower-pitched sounds such as voices, lower sample rates such as "
+"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"quality."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:4
+msgid "Plays back audio generated using [AudioStreamGenerator]."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:7
+msgid ""
+"This class is meant to be used with [AudioStreamGenerator] to play back the "
+"generated audio in real-time."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:18
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be "
+"pushed to the audio sample data buffer without overflowing it, [code]false[/"
+"code] otherwise."
+msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:24
+#, fuzzy
+msgid "Clears the audio sample data buffer."
+msgstr "Enthält die Audio Daten in Bytes."
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:30
+msgid ""
+"Returns the number of audio data frames left to play. If this returned "
+"number reaches [code]0[/code], the audio will stop playing until frames are "
+"added again. Therefore, make sure your script can always generate and push "
+"new audio frames fast enough to avoid audio cracking."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:42
+msgid ""
+"Pushes several audio data frames to the buffer. This is usually more "
+"efficient than [method push_frame] in C# and compiled languages via "
+"GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:49
+msgid ""
+"Pushes a single audio data frame to the buffer. This is usually less "
+"efficient than [method push_buffer] in C# and compiled languages via "
+"GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:4
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:7
+#, fuzzy
+msgid "MP3 audio stream driver."
msgstr "OGG Vorbis Audio Stream Treiber."
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:15
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:15
msgid "Contains the audio data in bytes."
msgstr "Enthält die Audio Daten in Bytes."
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:18
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:18
msgid ""
"If [code]true[/code], the stream will automatically loop when it reaches the "
@@ -8102,10 +11653,16 @@ msgstr ""
"Wenn [code]wahr[/code] wird der Stream automatisch neu gestartet wenn er das "
"Ende erreicht."
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:21
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:21
msgid "Time in seconds at which the stream starts after being looped."
msgstr ""
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:4
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:7
+msgid "OGG Vorbis audio stream driver."
+msgstr "OGG Vorbis Audio Stream Treiber."
+
#: doc/classes/AudioStreamPlayback.xml:4
msgid "Meta class for playing back audio."
msgstr ""
@@ -8121,105 +11678,111 @@ msgid "Plays back audio non-positionally."
msgstr ""
#: doc/classes/AudioStreamPlayer.xml:7
-msgid "Plays an audio stream non-positionally."
+msgid ""
+"Plays an audio stream non-positionally.\n"
+"To play audio positionally, use [AudioStreamPlayer2D] or "
+"[AudioStreamPlayer3D] instead of [AudioStreamPlayer]."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:17
+#: doc/classes/AudioStreamPlayer.xml:22
msgid "Returns the position in the [AudioStream] in seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:24
+#: doc/classes/AudioStreamPlayer.xml:28
msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer]."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:33
+#: doc/classes/AudioStreamPlayer.xml:35
msgid "Plays the audio from the given [code]from_position[/code], in seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:42 doc/classes/AudioStreamPlayer2D.xml:42
-#: doc/classes/AudioStreamPlayer3D.xml:42
+#: doc/classes/AudioStreamPlayer.xml:42 doc/classes/AudioStreamPlayer2D.xml:38
+#: doc/classes/AudioStreamPlayer3D.xml:39
msgid "Sets the position from which audio will be played, in seconds."
msgstr "Legt die Position in Sekunden fest, ab der die Tonausgabe startet."
-#: doc/classes/AudioStreamPlayer.xml:49 doc/classes/AudioStreamPlayer2D.xml:49
-#: doc/classes/AudioStreamPlayer3D.xml:49
+#: doc/classes/AudioStreamPlayer.xml:48 doc/classes/AudioStreamPlayer2D.xml:44
+#: doc/classes/AudioStreamPlayer3D.xml:45
msgid "Stops the audio."
msgstr "Beendet die Tonausgabe."
-#: doc/classes/AudioStreamPlayer.xml:55 doc/classes/AudioStreamPlayer2D.xml:61
-#: doc/classes/AudioStreamPlayer3D.xml:67
+#: doc/classes/AudioStreamPlayer.xml:54 doc/classes/AudioStreamPlayer2D.xml:56
msgid "If [code]true[/code], audio plays when added to scene tree."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:58 doc/classes/AudioStreamPlayer2D.xml:64
-#: doc/classes/AudioStreamPlayer3D.xml:70
+#: doc/classes/AudioStreamPlayer.xml:57 doc/classes/AudioStreamPlayer2D.xml:59
msgid "Bus on which this audio is playing."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:61
+#: doc/classes/AudioStreamPlayer.xml:60
msgid ""
"If the audio configuration has more than two speakers, this sets the target "
"channels. See [enum MixTarget] constants."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:64 doc/classes/AudioStreamPlayer2D.xml:70
-#: doc/classes/AudioStreamPlayer3D.xml:94
+#: doc/classes/AudioStreamPlayer.xml:63 doc/classes/AudioStreamPlayer2D.xml:65
+#: doc/classes/AudioStreamPlayer3D.xml:91
msgid ""
"The pitch and the tempo of the audio, as a multiplier of the audio sample's "
"sample rate."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:67 doc/classes/AudioStreamPlayer2D.xml:73
-#: doc/classes/AudioStreamPlayer3D.xml:97
+#: doc/classes/AudioStreamPlayer.xml:66 doc/classes/AudioStreamPlayer2D.xml:68
+#: doc/classes/AudioStreamPlayer3D.xml:94
msgid "If [code]true[/code], audio is playing."
-msgstr ""
+msgstr "Falls [code]wahr[/code] wir Audio gerade abgespielt."
-#: doc/classes/AudioStreamPlayer.xml:70 doc/classes/AudioStreamPlayer2D.xml:76
-#: doc/classes/AudioStreamPlayer3D.xml:100
+#: doc/classes/AudioStreamPlayer.xml:69 doc/classes/AudioStreamPlayer2D.xml:71
msgid "The [AudioStream] object to be played."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:73 doc/classes/AudioStreamPlayer2D.xml:79
-#: doc/classes/AudioStreamPlayer3D.xml:103
+#: doc/classes/AudioStreamPlayer.xml:72 doc/classes/AudioStreamPlayer2D.xml:74
msgid ""
"If [code]true[/code], the playback is paused. You can resume it by setting "
"[code]stream_paused[/code] to [code]false[/code]."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:76
+#: doc/classes/AudioStreamPlayer.xml:75
msgid "Volume of sound, in dB."
msgstr "Lautstärke der Tonausgabe in dB."
-#: doc/classes/AudioStreamPlayer.xml:82 doc/classes/AudioStreamPlayer2D.xml:88
-#: doc/classes/AudioStreamPlayer3D.xml:115
+#: doc/classes/AudioStreamPlayer.xml:81 doc/classes/AudioStreamPlayer2D.xml:83
+#: doc/classes/AudioStreamPlayer3D.xml:112
msgid "Emitted when the audio stops playing."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:88
+#: doc/classes/AudioStreamPlayer.xml:87
msgid "The audio will be played only on the first channel."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:91
+#: doc/classes/AudioStreamPlayer.xml:90
msgid "The audio will be played on all surround channels."
msgstr ""
-#: doc/classes/AudioStreamPlayer.xml:94
+#: doc/classes/AudioStreamPlayer.xml:93
msgid ""
"The audio will be played on the second channel, which is usually the center."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml:4
-msgid "Plays audio in 2D."
+#, fuzzy
+msgid "Plays positional sound in 2D space."
msgstr "Spielt Audio in 2D."
#: doc/classes/AudioStreamPlayer2D.xml:7
-msgid "Plays audio that dampens with distance from screen center."
+msgid ""
+"Plays audio that dampens with distance from screen center.\n"
+"See also [AudioStreamPlayer] to play a sound non-positionally.\n"
+"[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio "
+"output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set "
+"[member volume_db] to a very low value like [code]-100[/code] (which isn't "
+"audible to human hearing)."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml:17
-#: doc/classes/AudioStreamPlayer3D.xml:17
+#: doc/classes/AudioStreamPlayer2D.xml:18
+#: doc/classes/AudioStreamPlayer3D.xml:19
msgid "Returns the position in the [AudioStream]."
msgstr ""
@@ -8229,139 +11792,192 @@ msgid ""
"[AudioStreamPlayer2D]."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml:33
-#: doc/classes/AudioStreamPlayer3D.xml:33
+#: doc/classes/AudioStreamPlayer2D.xml:31
+#: doc/classes/AudioStreamPlayer3D.xml:32
msgid ""
"Plays the audio from the given position [code]from_position[/code], in "
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml:55
-#: doc/classes/AudioStreamPlayer3D.xml:55
+#: doc/classes/AudioStreamPlayer2D.xml:50
+#: doc/classes/AudioStreamPlayer3D.xml:51
msgid "Areas in which this sound plays."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml:58
+#: doc/classes/AudioStreamPlayer2D.xml:53
msgid "Dampens audio over distance with this as an exponent."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml:67
+#: doc/classes/AudioStreamPlayer2D.xml:62
msgid "Maximum distance from which audio is still hearable."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml:82
+#: doc/classes/AudioStreamPlayer2D.xml:77
msgid "Base volume without dampening."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:4
-msgid "Plays 3D sound in 3D space."
+msgid "Plays positional sound in 3D space."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:7
msgid ""
"Plays a sound effect with directed sound effects, dampens with distance if "
-"needed, generates effect of hearable position in space."
+"needed, generates effect of hearable position in space. For greater realism, "
+"a low-pass filter is automatically applied to distant sounds. This can be "
+"disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/"
+"code].\n"
+"By default, audio is heard from the camera position. This can be changed by "
+"adding a [Listener] node to the scene and enabling it by calling [method "
+"Listener.make_current] on it.\n"
+"See also [AudioStreamPlayer] to play a sound non-positionally.\n"
+"[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio "
+"output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set "
+"[member unit_db] to a very low value like [code]-100[/code] (which isn't "
+"audible to human hearing)."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:24
+#: doc/classes/AudioStreamPlayer3D.xml:25
msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer3D]."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:58
-msgid "Dampens audio above this frequency, in Hz."
+#: doc/classes/AudioStreamPlayer3D.xml:54
+msgid ""
+"Dampens audio using a low-pass filter above this frequency, in Hz. To "
+"disable the dampening effect entirely, set this to [code]20500[/code] as "
+"this frequency is above the human hearing limit."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:61
-msgid "Amount how much the filter affects the loudness, in dB."
+#: doc/classes/AudioStreamPlayer3D.xml:57
+msgid "Amount how much the filter affects the loudness, in decibels."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:64
+#: doc/classes/AudioStreamPlayer3D.xml:60
msgid ""
"Decides if audio should get quieter with distance linearly, quadratically, "
"logarithmically, or not be affected by distance, effectively disabling "
"attenuation."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:73
-msgid "Decides in which step the Doppler effect should be calculated."
+#: doc/classes/AudioStreamPlayer3D.xml:63
+msgid ""
+"If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added "
+"to scene tree."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:76
+#: doc/classes/AudioStreamPlayer3D.xml:66
+msgid "The bus on which this audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:69
+msgid ""
+"Decides in which step the [url=https://en.wikipedia.org/wiki/"
+"Doppler_effect]Doppler effect[/url] should be calculated.\n"
+"[b]Note:[/b] Only effective if the current [Camera]'s [member Camera."
+"doppler_tracking] property is set to a value other than [constant Camera."
+"DOPPLER_TRACKING_DISABLED]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:73
msgid "The angle in which the audio reaches cameras undampened."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:79
+#: doc/classes/AudioStreamPlayer3D.xml:76
msgid ""
"If [code]true[/code], the audio should be dampened according to the "
"direction of the sound."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:82
+#: doc/classes/AudioStreamPlayer3D.xml:79
msgid ""
"Dampens audio if camera is outside of [member emission_angle_degrees] and "
-"[member emission_angle_enabled] is set by this factor, in dB."
+"[member emission_angle_enabled] is set by this factor, in decibels."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:85
-msgid "Sets the absolute maximum of the soundlevel, in dB."
+#: doc/classes/AudioStreamPlayer3D.xml:82
+msgid "Sets the absolute maximum of the soundlevel, in decibels."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:88
+#: doc/classes/AudioStreamPlayer3D.xml:85
msgid ""
"Sets the distance from which the [member out_of_range_mode] takes effect. "
"Has no effect if set to 0."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:91
+#: doc/classes/AudioStreamPlayer3D.xml:88
msgid ""
"Decides if audio should pause when source is outside of [member "
"max_distance] range."
msgstr ""
+#: doc/classes/AudioStreamPlayer3D.xml:97
+msgid "The [AudioStream] resource to be played."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:100
+msgid ""
+"If [code]true[/code], the playback is paused. You can resume it by setting "
+"[member stream_paused] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:103
+msgid "The base sound level unaffected by dampening, in decibels."
+msgstr ""
+
#: doc/classes/AudioStreamPlayer3D.xml:106
-msgid "Base sound level unaffected by dampening, in dB."
+msgid ""
+"The factor for the attenuation effect. Higher values make the sound audible "
+"over a larger distance."
msgstr ""
-#: doc/classes/AudioStreamPlayer3D.xml:109
-msgid "Factor for the attenuation effect."
+#: doc/classes/AudioStreamPlayer3D.xml:118
+msgid "Linear dampening of loudness according to distance."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:121
-msgid "Linear dampening of loudness according to distance."
+msgid "Squared dampening of loudness according to distance."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:124
-msgid "Squared dampening of loudness according to distance."
+msgid "Logarithmic dampening of loudness according to distance."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:127
-msgid "Logarithmic dampening of loudness according to distance."
+msgid ""
+"No dampening of loudness according to distance. The sound will still be "
+"heard positionally, unlike an [AudioStreamPlayer]. [constant "
+"ATTENUATION_DISABLED] can be combined with a [member max_distance] value "
+"greater than [code]0.0[/code] to achieve linear attenuation clamped to a "
+"sphere of a defined size."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:130
-msgid "No dampening of loudness according to distance."
+msgid ""
+"Mix this audio in, even when it's out of range. This increases CPU usage, "
+"but keeps the sound playing at the correct position if the camera leaves and "
+"enters the [AudioStreamPlayer3D]'s [member max_distance] radius."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:133
-msgid "Mix this audio in, even when it's out of range."
+msgid ""
+"Pause this audio when it gets out of range. This decreases CPU usage, but "
+"will cause the sound to restart if the camera leaves and enters the "
+"[AudioStreamPlayer3D]'s [member max_distance] radius."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:136
-msgid "Pause this audio when it gets out of range."
+msgid "Disables doppler tracking."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:139
-msgid "Disables doppler tracking."
+msgid "Executes doppler tracking in idle step (every rendered frame)."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:142
-msgid "Executes doppler tracking in idle step."
-msgstr ""
-
-#: doc/classes/AudioStreamPlayer3D.xml:145
-msgid "Executes doppler tracking in physics step."
+msgid ""
+"Executes doppler tracking in physics step (every simulated physics frame)."
msgstr ""
#: doc/classes/AudioStreamRandomPitch.xml:4
@@ -8390,10 +12006,11 @@ msgid ""
"stored sound, use an [AudioStreamPlayer] (for non-positional audio) or "
"[AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The "
"sound can be looped.\n"
-"This class can also be used to store dynamically-generated PCM audio data."
+"This class can also be used to store dynamically-generated PCM audio data. "
+"See also [AudioStreamGenerator] for procedural audio generation."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:19
+#: doc/classes/AudioStreamSample.xml:17
msgid ""
"Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with "
"IMA ADPCM format can't be saved.\n"
@@ -8401,39 +12018,51 @@ msgid ""
"[code]path[/code] if it is missing."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:26
+#: doc/classes/AudioStreamSample.xml:24
msgid ""
"Contains the audio data in bytes.\n"
"[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned "
"PCM8 to signed PCM8, subtract 128 from each byte."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:30
+#: doc/classes/AudioStreamSample.xml:28
msgid "Audio format. See [enum Format] constants for values."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:33
+#: doc/classes/AudioStreamSample.xml:31
msgid ""
"The loop start point (in number of samples, relative to the beginning of the "
"sample). This information will be imported automatically from the WAV file "
"if present."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:36
+#: doc/classes/AudioStreamSample.xml:34
msgid ""
"The loop end point (in number of samples, relative to the beginning of the "
"sample). This information will be imported automatically from the WAV file "
"if present."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:39
+#: doc/classes/AudioStreamSample.xml:37
msgid ""
"The loop mode. This information will be imported automatically from the WAV "
"file if present. See [enum LoopMode] constants for values."
msgstr ""
-#: doc/classes/AudioStreamSample.xml:42
-msgid "The sample rate for mixing this audio."
+#: doc/classes/AudioStreamSample.xml:40
+msgid ""
+"The sample rate for mixing this audio. Higher values require more storage "
+"space, but result in better quality.\n"
+"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
+"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
+"[code]48000[/code].\n"
+"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
+"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
+"there is no quality difference to human hearing when going past 40,000 Hz "
+"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
+"using lower-pitched sounds such as voices, lower sample rates such as "
+"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"quality."
msgstr ""
#: doc/classes/AudioStreamSample.xml:45
@@ -8484,7 +12113,7 @@ msgstr ""
#: doc/classes/BackBufferCopy.xml:7
msgid ""
"Node for back-buffering the currently-displayed screen. The region defined "
-"in the BackBufferCopy node is bufferized with the content of the screen it "
+"in the BackBufferCopy node is buffered with the content of the screen it "
"covers, or the entire screen according to the copy mode set. Use the "
"[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
"access the buffer.\n"
@@ -8519,1247 +12148,443 @@ msgstr ""
msgid "BackBufferCopy buffers the entire screen."
msgstr ""
-#: doc/classes/BaseButton.xml:4
-msgid "Base class for different kinds of buttons."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:7
-msgid ""
-"BaseButton is the abstract base class for buttons, so it shouldn't be used "
-"directly (it doesn't display anything). Other types of buttons inherit from "
-"it."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:16
-msgid ""
-"Called when the button is pressed. If you need to know the button's pressed "
-"state (and [member toggle_mode] is active), use [method _toggled] instead."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:25
-msgid ""
-"Called when the button is toggled (only if [member toggle_mode] is active)."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:32
-msgid ""
-"Returns the visual state used to draw the button. This is useful mainly when "
-"implementing your own draw code by either overriding _draw() or connecting "
-"to \"draw\" signal. The visual state of the button is defined by the [enum "
-"DrawMode] enum."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:39
-msgid ""
-"Returns [code]true[/code] if the mouse has entered the button and has not "
-"left it yet."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:45
-msgid ""
-"Determines when the button is considered clicked, one of the [enum "
-"ActionMode] constants."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:48
-msgid ""
-"Binary mask to choose which mouse buttons this button will respond to.\n"
-"To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
-"BUTTON_MASK_RIGHT[/code]."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:52
-msgid ""
-"If [code]true[/code], the button is in disabled state and can't be clicked "
-"or toggled."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:55
-msgid ""
-"Focus access mode to use when switching between enabled/disabled (see "
-"[member Control.focus_mode] and [member disabled])."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:59
-msgid "[ButtonGroup] associated to the button."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:62
-msgid ""
-"If [code]true[/code], the button stays pressed when moving the cursor "
-"outside the button while pressing it.\n"
-"[b]Note:[/b] This property only affects the button's visual appearance. "
-"Signals will be emitted at the same moment regardless of this property's "
-"value."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:66
-msgid ""
-"If [code]true[/code], the button's state is pressed. Means the button is "
-"pressed down or toggled (if [member toggle_mode] is active)."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:69
-msgid "[ShortCut] associated to the button."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:72
-msgid ""
-"If [code]true[/code], the button will add information about its shortcut in "
-"the tooltip."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:75
-msgid ""
-"If [code]true[/code], the button is in toggle mode. Makes the button flip "
-"state between pressed and unpressed each time its area is clicked."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:81
-msgid "Emitted when the button starts being held down."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:86
-msgid "Emitted when the button stops being held down."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:91
-msgid ""
-"Emitted when the button is toggled or pressed. This is on [signal "
-"button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
-"and on [signal button_up] otherwise.\n"
-"If you need to know the button's pressed state (and [member toggle_mode] is "
-"active), use [signal toggled] instead."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:99
-msgid ""
-"Emitted when the button was just toggled between pressed and normal states "
-"(only if [member toggle_mode] is active). The new state is contained in the "
-"[code]button_pressed[/code] argument."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:105
-msgid ""
-"The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
-"buttons."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:108
-msgid "The state of buttons are pressed."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:111
-msgid "The state of buttons are hovered."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:114
-msgid "The state of buttons are disabled."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:117
-msgid "The state of buttons are both hovered and pressed."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:120
-msgid "Require just a press to consider the button clicked."
-msgstr ""
-
-#: doc/classes/BaseButton.xml:123
-msgid ""
-"Require a press and a subsequent release before considering the button "
-"clicked."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:4
-msgid "Default 3D rendering material."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:7
-msgid ""
-"This provides a default material with a wide variety of rendering features "
-"and properties without the need to write shader code. See the tutorial below "
-"for details."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/BaseMaterial3D.xml:19
-msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:28
-msgid ""
-"Returns [code]true[/code], if the specified flag is enabled. See [enum "
-"Flags] enumerator for options."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:37
-msgid ""
-"Returns the [Texture] associated with the specified [enum TextureParam]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:48
-msgid ""
-"If [code]true[/code], enables the specified [enum Feature]. Many features "
-"that are available in [BaseMaterial3D]s need to be enabled before use. This "
-"way the cost for using the feature is only incurred when specified. Features "
-"can also be enabled by setting the corresponding member to [code]true[/code]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:59
-msgid ""
-"If [code]true[/code], enables the specified flag. Flags are optional "
-"behavior that can be turned on and off. Only one flag can be enabled at a "
-"time with this function, the flag enumerators cannot be bit-masked together "
-"to enable or disable multiple flags at once. Flags can also be enabled by "
-"setting the corresponding member to [code]true[/code]. See [enum Flags] "
-"enumerator for options."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:70
-msgid ""
-"Sets the texture for the slot specified by [code]param[/code]. See [enum "
-"TextureParam] for available slots."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:76
-msgid "The material's base color."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:79
-msgid ""
-"Forces a conversion of the [member albedo_texture] from sRGB space to linear "
-"space."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:82
-msgid ""
-"Texture to multiply by [member albedo_color]. Used for basic texturing of "
-"objects."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:85
-msgid "Threshold at which the alpha scissor will discard values."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:88
-msgid "The strength of the anisotropy effect."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:91
-msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:94
-msgid "Texture that offsets the tangent map for anisotropy calculations."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:97
-msgid ""
-"If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
-"darkens areas based on the [member ao_texture]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:100
-msgid ""
-"Amount that ambient occlusion affects lighting from lights. If [code]0[/"
-"code], ambient occlusion only affects ambient light. If [code]1[/code], "
-"ambient occlusion affects lights just as much as it affects ambient light. "
-"This can be used to impact the strength of the ambient occlusion effect, but "
-"typically looks unrealistic."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:103
-msgid ""
-"If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
-"[member ao_texture]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:106
-msgid ""
-"Texture that defines the amount of ambient occlusion for a given point on "
-"the object."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:286
-#: doc/classes/BaseMaterial3D.xml:307
-msgid ""
-"Specifies the channel of the [member ao_texture] in which the ambient "
-"occlusion information is stored. This is useful when you store the "
-"information for multiple effects in a single texture. For example if you "
-"stored metallic in the red channel, roughness in the blue, and ambient "
-"occlusion in the green you could reduce the number of textures you use."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:112
-msgid ""
-"The color used by the backlight effect. Represents the light passing through "
-"an object."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:115
-msgid "If [code]true[/code], the backlight effect is enabled."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:118
-msgid ""
-"Texture used to control the backlight effect per-pixel. Added to [member "
-"backlight]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:121
-msgid ""
-"If [code]true[/code], the shader will keep the scale set for the mesh. "
-"Otherwise the scale is lost when billboarding. Only applies when [member "
-"billboard_mode] is [constant BILLBOARD_ENABLED]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:124
-msgid "Controls how the object faces the camera. See [enum BillboardMode]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:127
-msgid ""
-"The material's blend mode.\n"
-"[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
-"transparent pipeline. See [enum BlendMode]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:131
-msgid ""
-"Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
-"the same as disabling the clearcoat effect."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:134
-msgid ""
-"If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
-"transparent pass to the lighting calculation resulting in an added specular "
-"blob. This makes materials appear as if they have a clear layer on them that "
-"can be either glossy or rough."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:137
-msgid ""
-"Sets the roughness of the clearcoat pass. A higher value results in a "
-"smoother clearcoat while a lower value results in a rougher clearcoat."
+#: doc/classes/BakedLightmap.xml:4
+msgid "Prerendered indirect light map for a scene."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:140
+#: doc/classes/BakedLightmap.xml:7
msgid ""
-"Texture that defines the strength of the clearcoat effect and the glossiness "
-"of the clearcoat. Strength is specified in the red channel while glossiness "
-"is specified in the green channel."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:143
-msgid ""
-"Which side of the object is not drawn when backfaces are rendered. See [enum "
-"CullMode]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:146
-msgid ""
-"Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
-"also [member transparency]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:149
-msgid "Texture that specifies the color of the detail overlay."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:152
-msgid ""
-"Specifies how the [member detail_albedo] should blend with the current "
-"[code]ALBEDO[/code]. See [enum BlendMode] for options."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:155
-msgid ""
-"If [code]true[/code], enables the detail overlay. Detail is a second texture "
-"that gets mixed over the surface of the object based on [member "
-"detail_mask]. This can be used to add variation to objects, or to blend "
-"between two different albedo/normal textures."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:158
-msgid ""
-"Texture used to specify how the detail textures get blended with the base "
-"textures."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:161
-msgid ""
-"Texture that specifies the per-pixel normal of the detail overlay.\n"
-"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
-"See [url=http://wiki.polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
-"a comparison of normal map coordinates expected by popular engines."
+"Baked lightmaps are an alternative workflow for adding indirect (or baked) "
+"lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work "
+"fine on low-end PCs and mobile devices as they consume almost no resources "
+"in run-time.\n"
+"[b]Procedural generation:[/b] Lightmap baking functionality is only "
+"available in the editor. This means [BakedLightmap] is not suited to "
+"procedurally generated or user-built levels. For procedurally generated or "
+"user-built levels, use [GIProbe] instead.\n"
+"[b]Note:[/b] Due to how lightmaps work, most properties only have a visible "
+"effect once lightmaps are baked again."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:165
-msgid ""
-"Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
-"layer. See [enum DetailUV] for options."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:168
-msgid ""
-"The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:171
-msgid "If [code]true[/code], the object receives no ambient light."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:174
-msgid ""
-"If [code]true[/code], the object receives no shadow that would otherwise be "
-"cast onto it."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:177
-msgid "Distance at which the object fades fully and is no longer visible."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:180
-msgid ""
-"Distance at which the object starts to fade. If the object is less than this "
-"distance away it will appear normal."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:183
-msgid ""
-"Specifies which type of fade to use. Can be any of the [enum "
-"DistanceFadeMode]s."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:186
-msgid "The emitted light's color. See [member emission_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:189
-msgid ""
-"If [code]true[/code], the body emits light. Emitting light makes the object "
-"appear brighter. The object can also cast light on other objects if a "
-"[GIProbe] is used and this object is used in baked lighting."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:192
-msgid "The emitted light's strength. See [member emission_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:195
-msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:198
-msgid ""
-"Sets how [member emission] interacts with [member emission_texture]. Can "
-"either add or multiply. See [enum EmissionOperator] for options."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:201
-msgid "Texture that specifies how much surface emits light at a given point."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:204
-msgid ""
-"If [code]true[/code], the object is rendered at the same size regardless of "
-"distance."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:207
-msgid ""
-"If [code]true[/code], enables the vertex grow setting. See [member "
-"grow_amount]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:210
-msgid "Grows object vertices in the direction of their normals."
+#: doc/classes/BakedLightmap.xml:12
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/baked_lightmaps.html"
msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html"
-#: doc/classes/BaseMaterial3D.xml:231
+#: doc/classes/BakedLightmap.xml:20
msgid ""
-"A high value makes the material appear more like a metal. Non-metals use "
-"their albedo as the diffuse color and add diffuse to the specular "
-"reflection. With non-metals, the reflection appears on top of the albedo "
-"color. Metals use their albedo as a multiplier to the specular reflection "
-"and set the diffuse color to black resulting in a tinted reflection. "
-"Materials work better when fully metal or fully non-metal, values between "
-"[code]0[/code] and [code]1[/code] should only be used for blending between "
-"metal and non-metal sections. To alter the amount of reflection use [member "
-"roughness]."
+"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
+"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
+"no root node is provided, parent of this node will be used as root instead. "
+"If no save path is provided it will try to match the path from the current "
+"[member light_data]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:234
+#: doc/classes/BakedLightmap.xml:26
msgid ""
-"Sets the size of the specular lobe. The specular lobe is the bright spot "
-"that is reflected from light sources.\n"
-"[b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it "
-"should be left at [code]0.5[/code] in most cases. See also [member "
-"roughness]."
+"When enabled, the lightmapper will merge the textures for all meshes into a "
+"single large layered texture. Not supported in GLES2."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:238
+#: doc/classes/BakedLightmap.xml:29
msgid ""
-"Texture used to specify metallic for an object. This is multiplied by "
-"[member metallic]."
+"Maximum size of each lightmap layer, only used when [member atlas_generate] "
+"is enabled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:241
+#: doc/classes/BakedLightmap.xml:32
msgid ""
-"Specifies the channel of the [member metallic_texture] in which the metallic "
-"information is stored. This is useful when you store the information for "
-"multiple effects in a single texture. For example if you stored metallic in "
-"the red channel, roughness in the blue, and ambient occlusion in the green "
-"you could reduce the number of textures you use."
+"Raycasting bias used during baking to avoid floating point precision issues."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:244
+#: doc/classes/BakedLightmap.xml:35
msgid ""
-"If [code]true[/code], depth testing is disabled and the object will be drawn "
-"in render order."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:247
-msgid "If [code]true[/code], normal mapping is enabled."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:250
-msgid "The strength of the normal map's effect."
+"The energy multiplier for each bounce. Higher values will make indirect "
+"lighting brighter. A value of [code]1.0[/code] represents physically "
+"accurate behavior, but higher values can be used to make indirect lighting "
+"propagate more visibly when using a low number of bounces. This can be used "
+"to speed up bake times by lowering the number of [member bounces] then "
+"increasing [member bounce_indirect_energy]. Unlike [member BakedLightmapData."
+"energy], this property does not affect direct lighting emitted by light "
+"nodes, emissive materials and the environment.\n"
+"[b]Note:[/b] [member bounce_indirect_energy] only has an effect if [member "
+"bounces] is set to a value greater than or equal to [code]1[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:253
+#: doc/classes/BakedLightmap.xml:39
msgid ""
-"Texture used to specify the normal at a given pixel. The "
-"[code]normal_texture[/code] only uses the red and green channels. The normal "
-"read from [code]normal_texture[/code] is oriented around the surface normal "
-"provided by the [Mesh].\n"
-"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
-"See [url=http://wiki.polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
-"a comparison of normal map coordinates expected by popular engines."
+"Number of light bounces that are taken into account during baking. See also "
+"[member bounce_indirect_energy]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:259
-msgid ""
-"The number of horizontal frames in the particle sprite sheet. Only enabled "
-"when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
+#: doc/classes/BakedLightmap.xml:42
+msgid "Grid size used for real-time capture information on dynamic objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:262
+#: doc/classes/BakedLightmap.xml:45
msgid ""
-"If [code]true[/code], particle animations are looped. Only enabled when "
-"using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
+"When enabled, an octree containing the scene's lighting information will be "
+"computed. This octree will then be used to light dynamic objects in the "
+"scene."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:265
+#: doc/classes/BakedLightmap.xml:48
msgid ""
-"The number of vertical frames in the particle sprite sheet. Only enabled "
-"when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
+"Bias value to reduce the amount of light proagation in the captured octree."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:268
-msgid "The point size in pixels. See [member use_point_size]."
+#: doc/classes/BakedLightmap.xml:51
+msgid "Bake quality of the capture data."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:271
+#: doc/classes/BakedLightmap.xml:54
msgid ""
-"Distance over which the fade effect takes place. The larger the distance the "
-"longer it takes for an object to fade."
+"If a baked mesh doesn't have a UV2 size hint, this value will be used to "
+"roughly compute a suitable lightmap size."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:274
+#: doc/classes/BakedLightmap.xml:57
msgid ""
-"If [code]true[/code], the proximity fade effect is enabled. The proximity "
-"fade effect fades out each pixel based on its distance to another object."
+"The environment color when [member environment_mode] is set to [constant "
+"ENVIRONMENT_MODE_CUSTOM_COLOR]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:277
+#: doc/classes/BakedLightmap.xml:60
msgid ""
-"If [code]true[/code], the refraction effect is enabled. Distorts "
-"transparency based on light from behind the object."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:280
-msgid "The strength of the refraction effect."
+"The energy scaling factor when when [member environment_mode] is set to "
+"[constant ENVIRONMENT_MODE_CUSTOM_COLOR] or [constant "
+"ENVIRONMENT_MODE_CUSTOM_SKY]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:283
+#: doc/classes/BakedLightmap.xml:63
msgid ""
-"Texture that controls the strength of the refraction per-pixel. Multiplied "
-"by [member refraction_scale]."
+"The [Sky] resource to use when [member environment_mode] is set o [constant "
+"ENVIRONMENT_MODE_CUSTOM_SKY]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:289
-msgid "Sets the strength of the rim lighting effect."
-msgstr ""
+#: doc/classes/BakedLightmap.xml:66
+#, fuzzy
+msgid "The rotation of the baked custom sky."
+msgstr "Der Name des Audiobusses des Bereichs."
-#: doc/classes/BaseMaterial3D.xml:292
+#: doc/classes/BakedLightmap.xml:69
msgid ""
-"If [code]true[/code], rim effect is enabled. Rim lighting increases the "
-"brightness at glancing angles on an object."
+"Minimum ambient light for all the lightmap texels. This doesn't take into "
+"account any occlusion from the scene's geometry, it simply ensures a minimum "
+"amount of light on all the lightmap texels. Can be used for artistic control "
+"on shadow color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:295
-msgid ""
-"Texture used to set the strength of the rim lighting effect per-pixel. "
-"Multiplied by [member rim]."
+#: doc/classes/BakedLightmap.xml:72
+msgid "Decides which environment to use during baking."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:298
+#: doc/classes/BakedLightmap.xml:75
msgid ""
-"The amount of to blend light and albedo color when rendering rim effect. If "
-"[code]0[/code] the light color is used, while [code]1[/code] means albedo "
-"color is used. An intermediate value generally works best."
+"Size of the baked lightmap. Only meshes inside this region will be included "
+"in the baked lightmap, also used as the bounds of the captured region for "
+"dynamic lighting."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:301
+#: doc/classes/BakedLightmap.xml:78
msgid ""
-"Surface reflection. A value of [code]0[/code] represents a perfect mirror "
-"while a value of [code]1[/code] completely blurs the reflection. See also "
-"[member metallic]."
+"Deprecated, in previous versions it determined the location where lightmaps "
+"were be saved."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:304
-msgid ""
-"Texture used to control the roughness per-pixel. Multiplied by [member "
-"roughness]."
+#: doc/classes/BakedLightmap.xml:81
+msgid "The calculated light data."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:310
+#: doc/classes/BakedLightmap.xml:84
msgid ""
-"Sets whether the shading takes place per-pixel or per-vertex. Per-vertex "
-"lighting is faster, making it the best choice for mobile applications, "
-"however it looks considerably worse than per-pixel."
+"Determines the amount of samples per texel used in indrect light baking. The "
+"amount of samples for each quality level can be configured in the project "
+"settings."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:313
+#: doc/classes/BakedLightmap.xml:87
msgid ""
-"If [code]true[/code], enables the \"shadow to opacity\" render mode where "
-"lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
-"areas are transparent. Useful for overlaying shadows onto a camera feed in "
-"AR."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:316
-msgid "The method for rendering the specular blob. See [enum SpecularMode]."
+"Store full color values in the lightmap textures. When disabled, lightmap "
+"textures will store a single brightness channel. Can be disabled to reduce "
+"disk usage if the scene contains only white lights or you don't mind losing "
+"color information in indirect lighting."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:319
+#: doc/classes/BakedLightmap.xml:90
msgid ""
-"If [code]true[/code], subsurface scattering is enabled. Emulates light that "
-"penetrates an object's surface, is scattered, and then emerges."
+"When enabled, a lightmap denoiser will be used to reduce the noise inherent "
+"to Monte Carlo based global illumination."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:322
+#: doc/classes/BakedLightmap.xml:93
msgid ""
-"If [code]true[/code], subsurface scattering will use a special mode "
-"optimized for the color and density of human skin."
+"If [code]true[/code], stores the lightmap textures in a high dynamic range "
+"format (EXR). If [code]false[/code], stores the lightmap texture in a low "
+"dynamic range PNG image. This can be set to [code]false[/code] to reduce "
+"disk usage, but light values over 1.0 will be clamped and you may see "
+"banding caused by the reduced precision.\n"
+"[b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease "
+"lightmap banding even when using the GLES2 backend or if [member "
+"ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:325
-msgid "The strength of the subsurface scattering effect."
+#: doc/classes/BakedLightmap.xml:99
+msgid "The lowest bake quality mode. Fastest to calculate."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:328
-msgid ""
-"Texture used to control the subsurface scattering strength. Stored in the "
-"red texture channel. Multiplied by [member subsurf_scatter_strength]."
+#: doc/classes/BakedLightmap.xml:102
+msgid "The default bake quality mode."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:343
-msgid "Filter flags for the texture. See [enum TextureFilter] for options."
+#: doc/classes/BakedLightmap.xml:105
+msgid "A higher bake quality mode. Takes longer to calculate."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:346
-msgid "Repeat flags for the texture. See [enum TextureFilter] for options."
+#: doc/classes/BakedLightmap.xml:108
+msgid "The highest bake quality mode. Takes the longest to calculate."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:349
-msgid ""
-"If [code]true[/code], transparency is enabled on the body. See also [member "
-"blend_mode]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:352
-msgid ""
-"If [code]true[/code], render point size can be changed.\n"
-"[b]Note:[/b] this is only effective for objects whose geometry is point-"
-"based rather than triangle-based. See also [member point_size]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:356
-msgid ""
-"How much to offset the [code]UV[/code] coordinates. This amount will be "
-"added to [code]UV[/code] in the vertex function. This can be used to offset "
-"a texture."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:359
-msgid ""
-"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
-"[code]UV[/code] in the vertex function."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:362
-msgid ""
-"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
-"triplanar texture lookup to determine how to apply textures. Triplanar uses "
-"the orientation of the object's surface to blend between texture "
-"coordinates. It reads from the source texture 3 times, once for each axis "
-"and then blends between the results based on how closely the pixel aligns "
-"with each axis. This is often used for natural features to get a realistic "
-"blend of materials. Because triplanar texturing requires many more texture "
-"reads per-pixel it is much slower than normal UV texturing. Additionally, "
-"because it is blending the texture between the three axes, it is unsuitable "
-"when you are trying to achieve crisp texturing."
-msgstr ""
+#: doc/classes/BakedLightmap.xml:111
+#, fuzzy
+msgid "Baking was successful."
+msgstr "Die Verbindung war erfolgreich."
-#: doc/classes/BaseMaterial3D.xml:365 doc/classes/BaseMaterial3D.xml:380
+#: doc/classes/BakedLightmap.xml:114
msgid ""
-"A lower number blends the texture more softly while a higher number blends "
-"the texture more sharply."
+"Returns if no viable save path is found. This can happen where an [member "
+"image_path] is not specified or when the save location is invalid."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:368
-msgid ""
-"If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in "
-"world space rather than object local space. See also [member uv1_triplanar]."
-msgstr ""
+#: doc/classes/BakedLightmap.xml:117 doc/classes/SpatialMaterial.xml:622
+msgid "Currently unused."
+msgstr "zu Zeit ungenutzt."
-#: doc/classes/BaseMaterial3D.xml:371
-msgid ""
-"How much to offset the [code]UV2[/code] coordinates. This amount will be "
-"added to [code]UV2[/code] in the vertex function. This can be used to offset "
-"a texture."
-msgstr ""
+#: doc/classes/BakedLightmap.xml:120
+#, fuzzy
+msgid "Returns when the baker cannot save per-mesh textures to file."
+msgstr "Gibt den Arkuskosinus2 der Parameter zurück."
-#: doc/classes/BaseMaterial3D.xml:374
-msgid ""
-"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
-"[code]UV2[/code] in the vertex function."
+#: doc/classes/BakedLightmap.xml:123
+msgid "The size of the generated lightmaps is too large."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:377
-msgid ""
-"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
-"triplanar texture lookup to determine how to apply textures. Triplanar uses "
-"the orientation of the object's surface to blend between texture "
-"coordinates. It reads from the source texture 3 times, once for each axis "
-"and then blends between the results based on how closely the pixel aligns "
-"with each axis. This is often used for natural features to get a realistic "
-"blend of materials. Because triplanar texturing requires many more texture "
-"reads per-pixel it is much slower than normal UV texturing. Additionally, "
-"because it is blending the texture between the three axes, it is unsuitable "
-"when you are trying to achieve crisp texturing."
+#: doc/classes/BakedLightmap.xml:126
+msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:383
-msgid ""
-"If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated "
-"in world space rather than object local space. See also [member "
-"uv2_triplanar]."
+#: doc/classes/BakedLightmap.xml:129
+msgid "Returns if user cancels baking."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:386
+#: doc/classes/BakedLightmap.xml:132
msgid ""
-"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
+"Returns if lightmapper can't be created. Unless you are using a custom "
+"lightmapper, please report this as bug."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:389
-msgid "If [code]true[/code], the vertex color is used as albedo color."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:394
-msgid "Texture specifying per-pixel color."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:397
-msgid "Texture specifying per-pixel metallic value."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:400
-msgid "Texture specifying per-pixel roughness value."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:403
-msgid "Texture specifying per-pixel emission color."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:406
-msgid "Texture specifying per-pixel normal vector."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:409
-msgid "Texture specifying per-pixel rim value."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:412
-msgid "Texture specifying per-pixel clearcoat value."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:415
+#: doc/classes/BakedLightmap.xml:135
msgid ""
-"Texture specifying per-pixel flowmap direction for use with [member "
-"anisotropy]."
+"There is no root node to start baking from. Either provide [code]from_node[/"
+"code] argument or attach this node to a parent that should be used as root."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:418
-msgid "Texture specifying per-pixel ambient occlusion value."
+#: doc/classes/BakedLightmap.xml:138
+msgid "No environment is used during baking."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:421
-msgid "Texture specifying per-pixel height."
+#: doc/classes/BakedLightmap.xml:141
+msgid "The baked environment is automatically picked from the current scene."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:424
-msgid "Texture specifying per-pixel subsurface scattering."
+#: doc/classes/BakedLightmap.xml:144
+msgid "A custom sky is used as environment during baking."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:427
-msgid "Texture specifying per-pixel transmittance for subsurface scattering."
+#: doc/classes/BakedLightmap.xml:147
+msgid "A custom solid color is used as environment during baking."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:430
-msgid "Texture specifying per-pixel backlight color."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:433
-msgid "Texture specifying per-pixel refraction strength."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:436
-msgid "Texture specifying per-pixel detail mask blending value."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:439
-msgid "Texture specifying per-pixel detail color."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:442
-msgid "Texture specifying per-pixel detail normal."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:445
-msgid "Texture holding ambient occlusion, roughness, and metallic."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:448
-msgid "Represents the size of the [enum TextureParam] enum."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:451 doc/classes/RenderingServer.xml:3668
-#: doc/classes/Viewport.xml:393
-msgid ""
-"The texture filter reads from the nearest pixel only. The simplest and "
-"fastest method of filtering, but the texture will look pixelized."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:454 doc/classes/RenderingServer.xml:3671
-#: doc/classes/Viewport.xml:396
+#: doc/classes/BakedLightmapData.xml:56
msgid ""
-"The texture filter blends between the nearest 4 pixels. Use this when you "
-"want to avoid a pixelated style, but do not want mipmaps."
+"Global energy multiplier for baked and dynamic capture objects. This can be "
+"changed at run-time without having to bake lightmaps again.\n"
+"To adjust only the energy of indirect lighting (without affecting direct "
+"lighting or emissive materials), adjust [member BakedLightmap."
+"bounce_indirect_energy] and bake lightmaps again."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:457 doc/classes/RenderingServer.xml:3674
-#: doc/classes/Viewport.xml:399
+#: doc/classes/BakedLightmapData.xml:60
msgid ""
-"The texture filter reads from the nearest pixel in the nearest mipmap. The "
-"fastest way to read from textures with mipmaps."
+"Controls whether dynamic capture objects receive environment lighting or not."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:460
-msgid ""
-"The texture filter blends between the nearest 4 pixels and between the "
-"nearest 2 mipmaps. Use this for most cases as mipmaps are important to "
-"smooth out pixels that are far from the camera."
+#: doc/classes/BaseButton.xml:4
+msgid "Base class for different kinds of buttons."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:463 doc/classes/RenderingServer.xml:3680
+#: doc/classes/BaseButton.xml:7
msgid ""
-"The texture filter reads from the nearest pixel, but selects a mipmap based "
-"on the angle between the surface and the camera view. This reduces artifacts "
-"on surfaces that are almost in line with the camera."
+"BaseButton is the abstract base class for buttons, so it shouldn't be used "
+"directly (it doesn't display anything). Other types of buttons inherit from "
+"it."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:466 doc/classes/RenderingServer.xml:3683
+#: doc/classes/BaseButton.xml:15
msgid ""
-"The texture filter blends between the nearest 4 pixels and selects a mipmap "
-"based on the angle between the surface and the camera view. This reduces "
-"artifacts on surfaces that are almost in line with the camera. This is the "
-"slowest of the filtering options, but results in the highest quality "
-"texturing."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:469 doc/classes/CanvasItem.xml:695
-msgid "Represents the size of the [enum TextureFilter] enum."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:472
-msgid "Use [code]UV[/code] with the detail texture."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:475
-msgid "Use [code]UV2[/code] with the detail texture."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:478
-msgid "The material will not use transparency."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:481
-msgid "The material will use the texture's alpha values for transparency."
+"Called when the button is pressed. If you need to know the button's pressed "
+"state (and [member toggle_mode] is active), use [method _toggled] instead."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:484
+#: doc/classes/BaseButton.xml:22
msgid ""
-"The material will cut off all values below a threshold, the rest will remain "
-"opaque."
+"Called when the button is toggled (only if [member toggle_mode] is active)."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:487
+#: doc/classes/BaseButton.xml:28
msgid ""
-"The material will use the texture's alpha value for transparency, but will "
-"still be rendered in the pre-pass."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:490
-msgid "Represents the size of the [enum Transparency] enum."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:493
-msgid "The object will not receive shadows."
+"Returns the visual state used to draw the button. This is useful mainly when "
+"implementing your own draw code by either overriding _draw() or connecting "
+"to \"draw\" signal. The visual state of the button is defined by the [enum "
+"DrawMode] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:496
+#: doc/classes/BaseButton.xml:34
msgid ""
-"The object will be shaded per pixel. Useful for realistic shading effect."
+"Returns [code]true[/code] if the mouse has entered the button and has not "
+"left it yet."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:499
+#: doc/classes/BaseButton.xml:41
msgid ""
-"The object will be shaded per vertex. Useful when you want cheaper shaders "
-"and do not care about visual quality."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:502
-msgid "Represents the size of the [enum ShadingMode] enum."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:505
-msgid "Constant for setting [member emission_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:508
-msgid "Constant for setting [member normal_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:511
-msgid "Constant for setting [member rim_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:514
-msgid "Constant for setting [member clearcoat_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:517
-msgid "Constant for setting [member anisotropy_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:520
-msgid "Constant for setting [member ao_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:523
-msgid "Constant for setting [member heightmap_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:526
-msgid "Constant for setting [member subsurf_scatter_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:529
-msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:532
-msgid "Constant for setting [member backlight_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:535
-msgid "Constant for setting [member refraction_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:538
-msgid "Constant for setting [member detail_enabled]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:541 doc/classes/EditorFeatureProfile.xml:148
-msgid "Represents the size of the [enum Feature] enum."
+"Changes the [member pressed] state of the button, without emitting [signal "
+"toggled]. Use when you just want to change the state of the button without "
+"sending the pressed event (e.g. when initializing scene). Only works if "
+"[member toggle_mode] is [code]true[/code].\n"
+"[b]Note:[/b] This method doesn't unpress other buttons in its button [member "
+"group]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:544
+#: doc/classes/BaseButton.xml:48
msgid ""
-"Default blend mode. The color of the object is blended over the background "
-"based on the object's alpha value."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:547
-msgid "The color of the object is added to the background."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:550
-msgid "The color of the object is subtracted from the background."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:553
-msgid "The color of the object is multiplied by the background."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:556
-msgid "Default depth draw mode. Depth is drawn only for opaque objects."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:559
-msgid "Depth draw is calculated for both opaque and transparent objects."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:562
-msgid "No depth draw."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:565
-msgid "Default cull mode. The back of the object is culled when not visible."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:568
-msgid "The front of the object is culled when not visible."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:571
-msgid "No culling is performed."
+"Determines when the button is considered clicked, one of the [enum "
+"ActionMode] constants."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:574
+#: doc/classes/BaseButton.xml:51
msgid ""
-"Disables the depth test, so this object is drawn on top of all others. "
-"However, objects drawn after it in the draw order may cover it."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:577
-msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
+"Binary mask to choose which mouse buttons this button will respond to.\n"
+"To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
+"BUTTON_MASK_RIGHT[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:580
+#: doc/classes/BaseButton.xml:55
msgid ""
-"Vertex color is in sRGB space and needs to be converted to linear. Only "
-"applies in the Vulkan renderer."
+"If [code]true[/code], the button is in disabled state and can't be clicked "
+"or toggled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:583
+#: doc/classes/BaseButton.xml:58
msgid ""
-"Uses point size to alter the size of primitive points. Also changes the "
-"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
-"code]."
+"[i]Deprecated.[/i] This property has been deprecated due to redundancy and "
+"will be removed in Godot 4.0. This property no longer has any effect when "
+"set. Please use [member Control.focus_mode] instead."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:586
-msgid ""
-"Object is scaled by depth so that it always appears the same size on screen."
+#: doc/classes/BaseButton.xml:62
+msgid "[ButtonGroup] associated to the button."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:589
+#: doc/classes/BaseButton.xml:65
msgid ""
-"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
-"when billboarding. Only applies when [member billboard_mode] is [constant "
-"BILLBOARD_ENABLED]."
+"If [code]true[/code], the button stays pressed when moving the cursor "
+"outside the button while pressing it.\n"
+"[b]Note:[/b] This property only affects the button's visual appearance. "
+"Signals will be emitted at the same moment regardless of this property's "
+"value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:592 doc/classes/BaseMaterial3D.xml:598
+#: doc/classes/BaseButton.xml:69
msgid ""
-"Use triplanar texture lookup for all texture lookups that would normally use "
-"[code]UV[/code]."
+"If [code]true[/code], the button's state is pressed. Means the button is "
+"pressed down or toggled (if [member toggle_mode] is active). Only works if "
+"[member toggle_mode] is [code]true[/code].\n"
+"[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be "
+"emitted. If you want to change the pressed state without emitting that "
+"signal, use [method set_pressed_no_signal]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:595 doc/classes/BaseMaterial3D.xml:601
-msgid ""
-"Use triplanar texture lookup for all texture lookups that would normally use "
-"[code]UV2[/code]."
+#: doc/classes/BaseButton.xml:73
+msgid "[ShortCut] associated to the button."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:604
+#: doc/classes/BaseButton.xml:76
msgid ""
-"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
+"If [code]true[/code], the button will add information about its shortcut in "
+"the tooltip."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:607
+#: doc/classes/BaseButton.xml:79
msgid ""
-"Use [code]UV2[/code] coordinates to look up from the [member "
-"emission_texture]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:610
-msgid "Forces the shader to convert albedo from sRGB space to linear space."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:613
-msgid "Disables receiving shadows from other objects."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:616
-msgid "Disables receiving ambient light."
+"If [code]true[/code], the button is in toggle mode. Makes the button flip "
+"state between pressed and unpressed each time its area is clicked."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:619
-msgid "Enables the shadow to opacity feature."
+#: doc/classes/BaseButton.xml:85
+msgid "Emitted when the button starts being held down."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:622 doc/classes/RenderingServer.xml:3695
-#: doc/classes/Viewport.xml:411
-msgid ""
-"Enables the texture to repeat when UV coordinates are outside the 0-1 range. "
-"If using one of the linear filtering modes, this can result in artifacts at "
-"the edges of a texture when the sampler filters across the edges of the "
-"texture."
+#: doc/classes/BaseButton.xml:90
+msgid "Emitted when the button stops being held down."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:625
+#: doc/classes/BaseButton.xml:95
msgid ""
-"Invert values read from a depth texture to convert them to height values "
-"(heightmap)."
+"Emitted when the button is toggled or pressed. This is on [signal "
+"button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
+"and on [signal button_up] otherwise.\n"
+"If you need to know the button's pressed state (and [member toggle_mode] is "
+"active), use [signal toggled] instead."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:628
+#: doc/classes/BaseButton.xml:102
msgid ""
-"Enables the skin mode for subsurface scattering which is used to improve the "
-"look of subsurface scattering when used for human skin."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:631 doc/classes/CPUParticles2D.xml:356
-#: doc/classes/CPUParticles3D.xml:364 doc/classes/ParticlesMaterial.xml:315
-msgid "Represents the size of the [enum Flags] enum."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:634
-msgid "Default diffuse scattering algorithm."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:637
-msgid "Diffuse scattering ignores roughness."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:640
-msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:643
-msgid "Attempts to use roughness to emulate microsurfacing."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:646
-msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:649
-msgid "Default specular blob."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:652 doc/classes/BaseMaterial3D.xml:655
-msgid "Older specular algorithm, included for compatibility."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:658
-msgid "Toon blob which changes size based on roughness."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:661
-msgid "No specular blob."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:664
-msgid "Billboard mode is disabled."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:667
-msgid "The object's Z axis will always face the camera."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:670
-msgid "The object's X axis will always face the camera."
+"Emitted when the button was just toggled between pressed and normal states "
+"(only if [member toggle_mode] is active). The new state is contained in the "
+"[code]button_pressed[/code] argument."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:673
+#: doc/classes/BaseButton.xml:108
msgid ""
-"Used for particle systems when assigned to [GPUParticles3D] and "
-"[CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.\n"
-"The [member ParticlesMaterial.anim_speed] or [member CPUParticles3D."
-"anim_speed] should also be set to a positive value for the animation to play."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:677
-msgid "Used to read from the red channel of a texture."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:680
-msgid "Used to read from the green channel of a texture."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:683
-msgid "Used to read from the blue channel of a texture."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:686
-msgid "Used to read from the alpha channel of a texture."
+"The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
+"buttons."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:689
-msgid "Currently unused."
-msgstr "zu Zeit ungenutzt."
-
-#: doc/classes/BaseMaterial3D.xml:692
-msgid "Adds the emission color to the color from the emission texture."
+#: doc/classes/BaseButton.xml:111
+msgid "The state of buttons are pressed."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:695
-msgid "Multiplies the emission color by the color from the emission texture."
+#: doc/classes/BaseButton.xml:114
+msgid "The state of buttons are hovered."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:698
-msgid "Do not use distance fade."
+#: doc/classes/BaseButton.xml:117
+msgid "The state of buttons are disabled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:701
-msgid ""
-"Smoothly fades the object out based on each pixel's distance from the camera "
-"using the alpha channel."
+#: doc/classes/BaseButton.xml:120
+msgid "The state of buttons are both hovered and pressed."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:704
-msgid ""
-"Smoothly fades the object out based on each pixel's distance from the camera "
-"using a dither approach. Dithering discards pixels based on a set pattern to "
-"smoothly fade without enabling transparency. On certain hardware this can be "
-"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+#: doc/classes/BaseButton.xml:123
+msgid "Require just a press to consider the button clicked."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:707
+#: doc/classes/BaseButton.xml:126
msgid ""
-"Smoothly fades the object out based on the object's distance from the camera "
-"using a dither approach. Dithering discards pixels based on a set pattern to "
-"smoothly fade without enabling transparency. On certain hardware this can be "
-"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+"Require a press and a subsequent release before considering the button "
+"clicked."
msgstr ""
#: doc/classes/Basis.xml:4
@@ -9780,25 +12605,53 @@ msgid ""
"article."
msgstr ""
-#: doc/classes/Basis.xml:13 doc/classes/Transform.xml:12
-#: doc/classes/Transform2D.xml:11
+#: doc/classes/Basis.xml:14 doc/classes/Transform.xml:12
+#: doc/classes/Transform2D.xml:12
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
+"https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms."
+"html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/math/"
"matrices_and_transforms.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
-#: doc/classes/Basis.xml:14 doc/classes/Transform.xml:13
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml:15 doc/classes/Transform.xml:13
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms.html"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
+"https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms.html"
+
+#: doc/classes/Basis.xml:16 doc/classes/Line2D.xml:11
+#: doc/classes/Transform.xml:14 doc/classes/Transform2D.xml:13
+#: doc/classes/Vector2.xml:15 doc/classes/Vector3.xml:15
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/584"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Basis.xml:18 doc/classes/CylinderShape.xml:12
+#: doc/classes/Dictionary.xml:88 doc/classes/DynamicFont.xml:18
+#: doc/classes/DynamicFontData.xml:10 doc/classes/File.xml:29
+#: doc/classes/Input.xml:12 doc/classes/InputEvent.xml:13
+#: doc/classes/InputEventAction.xml:12 doc/classes/InputEventMouseMotion.xml:12
+#: doc/classes/KinematicBody.xml:15 doc/classes/RayCast.xml:15
+#: doc/classes/StaticBody.xml:13 doc/classes/SurfaceTool.xml:22
+#: doc/classes/TextureButton.xml:12 doc/classes/TextureRect.xml:11
+#: doc/classes/Thread.xml:13 doc/classes/VBoxContainer.xml:10
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/676"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Basis.xml:19 doc/classes/Line2D.xml:12
+#: doc/classes/Transform.xml:16 doc/classes/Transform2D.xml:14
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/583"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-#: doc/classes/Basis.xml:23
+#: doc/classes/Basis.xml:26
msgid "Constructs a pure rotation basis matrix from the given quaternion."
msgstr ""
-#: doc/classes/Basis.xml:32
+#: doc/classes/Basis.xml:33
msgid ""
"Constructs a pure rotation basis matrix from the given Euler angles (in the "
"YXZ convention: when *composing*, first Y, then X, and Z last), given in the "
@@ -9807,18 +12660,18 @@ msgid ""
"instead of Euler angles."
msgstr ""
-#: doc/classes/Basis.xml:44
+#: doc/classes/Basis.xml:42
msgid ""
"Constructs a pure rotation basis matrix, rotated around the given "
"[code]axis[/code] by [code]phi[/code], in radians. The axis must be a "
"normalized vector."
msgstr ""
-#: doc/classes/Basis.xml:57
+#: doc/classes/Basis.xml:51
msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
msgstr ""
-#: doc/classes/Basis.xml:64
+#: doc/classes/Basis.xml:57
msgid ""
"Returns the determinant of the basis matrix. If the basis is uniformly "
"scaled, its determinant is the square of the scale.\n"
@@ -9827,7 +12680,7 @@ msgid ""
"invalid."
msgstr ""
-#: doc/classes/Basis.xml:72
+#: doc/classes/Basis.xml:64
msgid ""
"Returns the basis's rotation in the form of Euler angles (in the YXZ "
"convention: when decomposing, first Z, then X, and Y last). The returned "
@@ -9837,7 +12690,7 @@ msgid ""
"a [Quat] quaternion instead of Euler angles."
msgstr ""
-#: doc/classes/Basis.xml:80
+#: doc/classes/Basis.xml:71
msgid ""
"This function considers a discretization of rotations into 24 points on unit "
"sphere, lying along the vectors (x,y,z) with each component being either -1, "
@@ -9846,99 +12699,105 @@ msgid ""
"further details, refer to the Godot source code."
msgstr ""
-#: doc/classes/Basis.xml:87
+#: doc/classes/Basis.xml:77
msgid ""
"Returns the basis's rotation in the form of a quaternion. See [method "
"get_euler] if you need Euler angles, but keep in mind quaternions should "
"generally be preferred to Euler angles."
msgstr ""
-#: doc/classes/Basis.xml:94
+#: doc/classes/Basis.xml:83
msgid ""
"Assuming that the matrix is the combination of a rotation and scaling, "
"return the absolute value of scaling factors along each axis."
msgstr ""
-#: doc/classes/Basis.xml:101
+#: doc/classes/Basis.xml:89
msgid "Returns the inverse of the matrix."
msgstr ""
-#: doc/classes/Basis.xml:112
+#: doc/classes/Basis.xml:97
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this basis and [code]b[/code] are approximately "
-"equal, by calling [code]is_equal_approx[/code] on each component."
+"equal, by calling [code]is_equal_approx[/code] on each component.\n"
+"[b]Note:[/b] For complicated reasons, the epsilon argument is always "
+"discarded. Don't use the epsilon argument, it does nothing."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn dieses [AABB] und [code]aabb[/code] "
+"annähernd gleich sind, indem die [Methode @GDScript.is_equal_approx] für "
+"jede Komponente aufgerufen wird."
-#: doc/classes/Basis.xml:119
+#: doc/classes/Basis.xml:104
msgid ""
"Returns the orthonormalized version of the matrix (useful to call from time "
"to time to avoid rounding error for orthogonal matrices). This performs a "
"Gram-Schmidt orthonormalization on the basis of the matrix."
msgstr ""
-#: doc/classes/Basis.xml:130
+#: doc/classes/Basis.xml:112
msgid ""
"Introduce an additional rotation around the given axis by phi (radians). The "
"axis must be a normalized vector."
msgstr ""
-#: doc/classes/Basis.xml:139
+#: doc/classes/Basis.xml:119
msgid ""
"Introduce an additional scaling specified by the given 3D scaling factor."
msgstr ""
-#: doc/classes/Basis.xml:150
+#: doc/classes/Basis.xml:127
msgid ""
"Assuming that the matrix is a proper rotation matrix, slerp performs a "
"spherical-linear interpolation with another rotation matrix."
msgstr ""
-#: doc/classes/Basis.xml:159
+#: doc/classes/Basis.xml:134
msgid "Transposed dot product with the X axis of the matrix."
msgstr ""
-#: doc/classes/Basis.xml:168
+#: doc/classes/Basis.xml:141
msgid "Transposed dot product with the Y axis of the matrix."
msgstr ""
-#: doc/classes/Basis.xml:177
+#: doc/classes/Basis.xml:148
msgid "Transposed dot product with the Z axis of the matrix."
msgstr ""
-#: doc/classes/Basis.xml:184
+#: doc/classes/Basis.xml:154
msgid "Returns the transposed version of the matrix."
msgstr ""
-#: doc/classes/Basis.xml:193
+#: doc/classes/Basis.xml:161
msgid "Returns a vector transformed (multiplied) by the matrix."
msgstr ""
-#: doc/classes/Basis.xml:202
+#: doc/classes/Basis.xml:168
msgid ""
"Returns a vector transformed (multiplied) by the transposed basis matrix.\n"
"[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
"only if it represents a rotation-reflection."
msgstr ""
-#: doc/classes/Basis.xml:209 doc/classes/Transform2D.xml:181
+#: doc/classes/Basis.xml:175 doc/classes/Transform2D.xml:150
msgid ""
"The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
"code]."
msgstr ""
-#: doc/classes/Basis.xml:212 doc/classes/Transform2D.xml:184
+#: doc/classes/Basis.xml:178 doc/classes/Transform2D.xml:153
msgid ""
"The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/"
"code]."
msgstr ""
-#: doc/classes/Basis.xml:215
+#: doc/classes/Basis.xml:181
msgid ""
"The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/"
"code]."
msgstr ""
-#: doc/classes/Basis.xml:220
+#: doc/classes/Basis.xml:186
msgid ""
"The identity basis, with no rotation or scaling applied.\n"
"This is identical to calling [code]Basis()[/code] without any parameters. "
@@ -9946,19 +12805,19 @@ msgid ""
"with C#."
msgstr ""
-#: doc/classes/Basis.xml:224
+#: doc/classes/Basis.xml:190
msgid ""
"The basis that will flip something along the X axis when used in a "
"transformation."
msgstr ""
-#: doc/classes/Basis.xml:227
+#: doc/classes/Basis.xml:193
msgid ""
"The basis that will flip something along the Y axis when used in a "
"transformation."
msgstr ""
-#: doc/classes/Basis.xml:230
+#: doc/classes/Basis.xml:196
msgid ""
"The basis that will flip something along the Z axis when used in a "
"transformation."
@@ -9966,7 +12825,7 @@ msgstr ""
#: doc/classes/BitMap.xml:4
msgid "Boolean matrix."
-msgstr ""
+msgstr "Boolesche Matrix."
#: doc/classes/BitMap.xml:7
msgid ""
@@ -9975,12 +12834,12 @@ msgid ""
"values using natural cartesian coordinates."
msgstr ""
-#: doc/classes/BitMap.xml:18
+#: doc/classes/BitMap.xml:16
msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
-#: doc/classes/BitMap.xml:29
+#: doc/classes/BitMap.xml:24
msgid ""
"Creates a bitmap that matches the given image dimensions, every element of "
"the bitmap is set to [code]false[/code] if the alpha value of the image at "
@@ -9988,25 +12847,34 @@ msgid ""
"code] in other case."
msgstr ""
-#: doc/classes/BitMap.xml:38
+#: doc/classes/BitMap.xml:31
msgid "Returns bitmap's value at the specified position."
msgstr ""
-#: doc/classes/BitMap.xml:45
+#: doc/classes/BitMap.xml:37
msgid "Returns bitmap's dimensions."
msgstr ""
-#: doc/classes/BitMap.xml:52
+#: doc/classes/BitMap.xml:43
msgid ""
"Returns the amount of bitmap elements that are set to [code]true[/code]."
msgstr ""
-#: doc/classes/BitMap.xml:83
+#: doc/classes/BitMap.xml:51
+msgid ""
+"Applies morphological dilation or erosion to the bitmap. If [code]pixels[/"
+"code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] "
+"is negative, erosion is applied to the bitmap. [code]rect[/code] defines the "
+"area where the morphological operation is applied. Pixels located outside "
+"the [code]rect[/code] are unaffected by [method grow_mask]."
+msgstr ""
+
+#: doc/classes/BitMap.xml:66
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
-#: doc/classes/BitMap.xml:94
+#: doc/classes/BitMap.xml:74
msgid "Sets a rectangular portion of the bitmap to the specified value."
msgstr ""
@@ -10024,7 +12892,7 @@ msgid ""
"[DynamicFont]."
msgstr ""
-#: doc/classes/BitmapFont.xml:27
+#: doc/classes/BitmapFont.xml:21
msgid ""
"Adds a character to the font, where [code]character[/code] is the Unicode "
"value, [code]texture[/code] is the texture index, [code]rect[/code] is the "
@@ -10033,50 +12901,50 @@ msgid ""
"advance."
msgstr ""
-#: doc/classes/BitmapFont.xml:40
+#: doc/classes/BitmapFont.xml:30
msgid ""
"Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
"special cases where a typeface advance is determined by the next character."
msgstr ""
-#: doc/classes/BitmapFont.xml:49
+#: doc/classes/BitmapFont.xml:37
msgid "Adds a texture to the [BitmapFont]."
msgstr ""
-#: doc/classes/BitmapFont.xml:56
+#: doc/classes/BitmapFont.xml:43
msgid "Clears all the font data and settings."
msgstr ""
-#: doc/classes/BitmapFont.xml:65
+#: doc/classes/BitmapFont.xml:50
msgid ""
"Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]."
msgstr ""
-#: doc/classes/BitmapFont.xml:76
+#: doc/classes/BitmapFont.xml:58
msgid "Returns a kerning pair as a difference."
msgstr ""
-#: doc/classes/BitmapFont.xml:85
+#: doc/classes/BitmapFont.xml:65
msgid "Returns the font atlas texture at index [code]idx[/code]."
msgstr ""
-#: doc/classes/BitmapFont.xml:92
+#: doc/classes/BitmapFont.xml:71
msgid "Returns the number of textures in the BitmapFont atlas."
msgstr ""
-#: doc/classes/BitmapFont.xml:98
+#: doc/classes/BitmapFont.xml:77
msgid "Ascent (number of pixels above the baseline)."
msgstr ""
-#: doc/classes/BitmapFont.xml:101
+#: doc/classes/BitmapFont.xml:80
msgid "If [code]true[/code], distance field hint is enabled."
msgstr ""
-#: doc/classes/BitmapFont.xml:104
+#: doc/classes/BitmapFont.xml:83
msgid "The fallback font."
msgstr ""
-#: doc/classes/BitmapFont.xml:107
+#: doc/classes/BitmapFont.xml:86
msgid "Total font height (ascent plus descent) in pixels."
msgstr ""
@@ -10097,44 +12965,44 @@ msgid ""
"individual rest poses."
msgstr ""
-#: doc/classes/Bone2D.xml:19
+#: doc/classes/Bone2D.xml:18
msgid "Stores the node's current transforms in [member rest]."
msgstr ""
-#: doc/classes/Bone2D.xml:26
+#: doc/classes/Bone2D.xml:24
msgid ""
"Returns the node's index as part of the entire skeleton. See [Skeleton2D]."
msgstr ""
-#: doc/classes/Bone2D.xml:33
+#: doc/classes/Bone2D.xml:30
msgid ""
"Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
"a parent, or its rest pose relative to its parent."
msgstr ""
-#: doc/classes/Bone2D.xml:39
+#: doc/classes/Bone2D.xml:36
msgid ""
"Length of the bone's representation drawn in the editor's viewport in pixels."
msgstr ""
-#: doc/classes/Bone2D.xml:42
+#: doc/classes/Bone2D.xml:39
msgid ""
"Rest transform of the bone. You can reset the node's transforms to this "
"value using [method apply_rest]."
msgstr ""
-#: doc/classes/BoneAttachment3D.xml:4
+#: doc/classes/BoneAttachment.xml:4
msgid "A node that will attach to a bone."
msgstr ""
-#: doc/classes/BoneAttachment3D.xml:7
+#: doc/classes/BoneAttachment.xml:7
msgid ""
-"This node must be the child of a [Skeleton3D] node. You can then select a "
-"bone for this node to attach to. The BoneAttachment3D node will copy the "
-"transform of the selected bone."
+"This node must be the child of a [Skeleton] node. You can then select a bone "
+"for this node to attach to. The BoneAttachment node will copy the transform "
+"of the selected bone."
msgstr ""
-#: doc/classes/BoneAttachment3D.xml:15
+#: doc/classes/BoneAttachment.xml:15
msgid "The name of the attached bone."
msgstr ""
@@ -10145,8 +13013,8 @@ msgstr ""
#: doc/classes/bool.xml:7
msgid ""
"Boolean is a built-in type. There are two boolean values: [code]true[/code] "
-"and [code]false[/code]. You can think of it as an switch with on or off (1 "
-"or 0) setting. Booleans are used in programming for logic in condition "
+"and [code]false[/code]. You can think of it as a switch with on or off (1 or "
+"0) setting. Booleans are used in programming for logic in condition "
"statements, like [code]if[/code] statements.\n"
"Booleans can be directly used in [code]if[/code] statements. The code below "
"demonstrates this on the [code]if can_shoot:[/code] line. You don't need to "
@@ -10192,21 +13060,21 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/bool.xml:49
+#: doc/classes/bool.xml:47
msgid ""
"Cast an [int] value to a boolean value, this method will return [code]false[/"
"code] if [code]0[/code] is passed in, and [code]true[/code] for all other "
"ints."
msgstr ""
-#: doc/classes/bool.xml:58
+#: doc/classes/bool.xml:54
msgid ""
"Cast a [float] value to a boolean value, this method will return "
"[code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] "
"for all other floats."
msgstr ""
-#: doc/classes/bool.xml:67
+#: doc/classes/bool.xml:61
msgid ""
"Cast a [String] value to a boolean value, this method will return "
"[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] "
@@ -10221,44 +13089,60 @@ msgstr ""
#: doc/classes/BoxContainer.xml:7
msgid ""
-"Arranges child [Control] nodes vertically or horizontally, and rearranges "
-"them automatically when their minimum size changes."
+"Arranges child controls vertically or horizontally, and rearranges the "
+"controls automatically when their minimum size changes."
msgstr ""
-#: doc/classes/BoxContainer.xml:18
+#: doc/classes/BoxContainer.xml:16
msgid ""
-"Adds a [Control] node to the box as a spacer. If [code]begin[/code] is "
-"[code]true[/code], it will insert the [Control] node in front of all other "
-"children."
+"Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/"
+"code] will insert the spacer control in front of other children."
msgstr ""
-#: doc/classes/BoxContainer.xml:24
+#: doc/classes/BoxContainer.xml:22
msgid ""
"The alignment of the container's children (must be one of [constant "
-"ALIGN_BEGIN], [constant ALIGN_CENTER], or [constant ALIGN_END])."
+"ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."
msgstr ""
-#: doc/classes/BoxContainer.xml:29
+#: doc/classes/BoxContainer.xml:28
msgid "Aligns children with the beginning of the container."
msgstr ""
-#: doc/classes/BoxContainer.xml:32
+#: doc/classes/BoxContainer.xml:31
msgid "Aligns children with the center of the container."
msgstr ""
-#: doc/classes/BoxContainer.xml:35
+#: doc/classes/BoxContainer.xml:34
msgid "Aligns children with the end of the container."
msgstr ""
-#: doc/classes/BoxShape3D.xml:4
+#: doc/classes/BoxShape.xml:4
msgid "Box shape resource."
msgstr ""
-#: doc/classes/BoxShape3D.xml:7
-msgid "3D box shape that can be a child of a [PhysicsBody3D] or [Area3D]."
+#: doc/classes/BoxShape.xml:7
+msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]."
msgstr ""
-#: doc/classes/BoxShape3D.xml:15
+#: doc/classes/BoxShape.xml:10 doc/classes/CapsuleShape.xml:10
+#: doc/classes/ConcavePolygonShape.xml:11 doc/classes/ConvexPolygonShape.xml:10
+#: doc/classes/CylinderShape.xml:11 doc/classes/ProjectSettings.xml:13
+#: doc/classes/RigidBody.xml:16 doc/classes/SphereShape.xml:10
+#: doc/classes/StaticBody.xml:11
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/675"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/BoxShape.xml:11 doc/classes/CollisionShape.xml:11
+#: modules/gridmap/doc_classes/GridMap.xml:16 doc/classes/KinematicBody.xml:13
+#: doc/classes/Mesh.xml:11 doc/classes/MeshInstance.xml:11
+#: doc/classes/MeshLibrary.xml:10
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/126"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/BoxShape.xml:18
msgid ""
"The box's half extents. The width, height and depth of this shape is twice "
"the half extents."
@@ -10285,97 +13169,121 @@ msgid ""
" print(\"Hello world!\")\n"
"[/codeblock]\n"
"Buttons (like all Control nodes) can also be created in the editor, but some "
-"situations may require creating them from code."
-msgstr ""
+"situations may require creating them from code.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node.\n"
+"[b]Note:[/b] Buttons do not interpret touch input and therefore don't "
+"support multitouch, since mouse emulation can only press one button at a "
+"given time. Use [TouchScreenButton] for buttons that trigger gameplay "
+"movement or actions, as [TouchScreenButton] supports multitouch."
+msgstr ""
+
+#: doc/classes/Button.xml:25 doc/classes/Dictionary.xml:89
+#: doc/classes/GridContainer.xml:12 doc/classes/OS.xml:10
+#: doc/classes/PoolStringArray.xml:11 doc/classes/ProjectSettings.xml:15
+#: doc/classes/ResourceLoader.xml:11 doc/classes/RichTextLabel.xml:17
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/677"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-#: doc/classes/Button.xml:27
+#: doc/classes/Button.xml:31
msgid ""
"Text alignment policy for the button's text, use one of the [enum TextAlign] "
"constants."
msgstr ""
-#: doc/classes/Button.xml:30
+#: doc/classes/Button.xml:34
msgid ""
"When this property is enabled, text that is too large to fit the button is "
"clipped, when disabled the Button will always be wide enough to hold the "
"text."
msgstr ""
-#: doc/classes/Button.xml:33
+#: doc/classes/Button.xml:37
msgid ""
"When enabled, the button's icon will expand/shrink to fit the button's size "
"while keeping its aspect."
msgstr ""
-#: doc/classes/Button.xml:36
+#: doc/classes/Button.xml:40
msgid "Flat buttons don't display decoration."
msgstr ""
-#: doc/classes/Button.xml:39
+#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:42 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:47
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:50
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:53
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:58
-msgid "[StyleBox] used when the [Button] is disabled."
+#: doc/classes/Button.xml:63
+msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:61
+#: doc/classes/Button.xml:66
+msgid "Text [Color] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:69
msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+"Text [Color] used when the [Button] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:64
-msgid "[Font] of the [Button]'s text."
+#: doc/classes/Button.xml:72
+msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:67
-msgid "Default text [Color] of the [Button]."
+#: doc/classes/Button.xml:75
+msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:70
-msgid "Text [Color] used when the [Button] is disabled."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:73
-msgid "Text [Color] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:76
-msgid "Text [Color] used when the [Button] is being pressed."
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:79
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-#: doc/classes/Button.xml:82
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:85
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:88
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -10390,326 +13298,30 @@ msgid ""
"[member BaseButton.toggle_mode] should be [code]true[/code]."
msgstr ""
-#: doc/classes/ButtonGroup.xml:17
+#: doc/classes/ButtonGroup.xml:16
msgid ""
"Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see "
"[member BaseButton.group])."
msgstr ""
-#: doc/classes/ButtonGroup.xml:24
+#: doc/classes/ButtonGroup.xml:22
msgid "Returns the current pressed button."
msgstr ""
-#: doc/classes/Callable.xml:4
-msgid "An object representing a method in a certain object that can be called."
-msgstr ""
-
-#: doc/classes/Callable.xml:7
-msgid ""
-"[Callable] is a first class object which can be held in variables and passed "
-"to functions. It represents a given method in an [Object], and is typically "
-"used for signal callbacks.\n"
-"[b]Example:[/b]\n"
-"[codeblock]\n"
-"var callable = Callable(self, \"print_args\")\n"
-"func print_args(arg1, arg2, arg3 = \"\"):\n"
-" prints(arg1, arg2, arg3)\n"
-"func test():\n"
-" callable.call(\"hello\", \"world\") # Prints \"hello world\".\n"
-" callable.call(Vector2.UP, 42, callable) # Prints \"(0, -1) 42 Node(Node."
-"gd)::print_args\".\n"
-" callable.call(\"invalid\") # Invalid call, should have at least 2 "
-"arguments.\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Callable.xml:30
-msgid ""
-"Creates a new [Callable] for the method called [code]method_name[/code] in "
-"the specified [code]object[/code]."
-msgstr ""
-
-#: doc/classes/Callable.xml:37
-msgid ""
-"Calls the method represented by this [Callable]. Arguments can be passed and "
-"should match the method's signature."
-msgstr ""
-
-#: doc/classes/Callable.xml:44
-msgid ""
-"Calls the method represented by this [Callable] in deferred mode, i.e. "
-"during the idle frame. Arguments can be passed and should match the method's "
-"signature."
-msgstr ""
-
-#: doc/classes/Callable.xml:51
-msgid "Returns the name of the method represented by this [Callable]."
-msgstr ""
-
-#: doc/classes/Callable.xml:58
-msgid "Returns the object on which this [Callable] is called."
-msgstr ""
-
-#: doc/classes/Callable.xml:65
-msgid ""
-"Returns the ID of this [Callable]'s object (see [method Object."
-"get_instance_id])."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:4
-msgid "Camera node for 2D scenes."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:7
-msgid ""
-"Camera node for 2D scenes. It forces the screen (current layer) to scroll "
-"following this node. This makes it easier (and faster) to program scrollable "
-"scenes than manually changing the position of [CanvasItem]-based nodes.\n"
-"This node is intended to be a simple helper to get things going quickly and "
-"it may happen that more functionality is desired to change how the camera "
-"works. To make your own custom camera node, inherit from [Node2D] and change "
-"the transform of the canvas by setting [member Viewport.canvas_transform] in "
-"[Viewport] (you can obtain the current [Viewport] by using [method Node."
-"get_viewport]).\n"
-"Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
-"actual position of the screen, which may differ due to applied smoothing or "
-"limits. You can use [method get_camera_screen_center] to get the real "
-"position."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:18
-msgid "Aligns the camera to the tracked node."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:25
-msgid ""
-"Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
-"assigned camera."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:32
-msgid "Forces the camera to update scroll immediately."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:39
-msgid "Returns the camera position."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:46
-msgid ""
-"Returns the location of the [Camera2D]'s screen-center, relative to the "
-"origin."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:55
-msgid ""
-"Returns the specified margin. See also [member drag_margin_bottom], [member "
-"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:64
-msgid ""
-"Returns the specified camera limit. See also [member limit_bottom], [member "
-"limit_top], [member limit_left], and [member limit_right]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:71
-msgid ""
-"Make this the current 2D camera for the scene (viewport and layer), in case "
-"there are many cameras in the scene."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:78
-msgid ""
-"Sets the camera's position immediately to its current smoothing "
-"destination.\n"
-"This has no effect if smoothing is disabled."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:90
-msgid ""
-"Sets the specified margin. See also [member drag_margin_bottom], [member "
-"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:101
-msgid ""
-"Sets the specified camera limit. See also [member limit_bottom], [member "
-"limit_top], [member limit_left], and [member limit_right]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:107
-msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:110
-msgid ""
-"If [code]true[/code], the camera is the active camera for the current scene. "
-"Only one camera can be current, so setting a different camera [code]current[/"
-"code] will disable this one."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:113
-msgid ""
-"The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
-"or not a [Viewport], uses the default viewport instead."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:116
-msgid ""
-"Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
-"camera move only when reaching the edge of the screen."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:119
-msgid ""
-"If [code]true[/code], the camera only moves when reaching the horizontal "
-"drag margins. If [code]false[/code], the camera moves horizontally "
-"regardless of margins."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:122
-msgid ""
-"Left margin needed to drag the camera. A value of [code]1[/code] makes the "
-"camera move only when reaching the edge of the screen."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:125
-msgid ""
-"Right margin needed to drag the camera. A value of [code]1[/code] makes the "
-"camera move only when reaching the edge of the screen."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:128
-msgid ""
-"Top margin needed to drag the camera. A value of [code]1[/code] makes the "
-"camera move only when reaching the edge of the screen."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:131
-msgid ""
-"If [code]true[/code], the camera only moves when reaching the vertical drag "
-"margins. If [code]false[/code], the camera moves vertically regardless of "
-"margins."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:134
-msgid ""
-"If [code]true[/code], draws the camera's drag margin rectangle in the editor."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:137
-msgid ""
-"If [code]true[/code], draws the camera's limits rectangle in the editor."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:140
-msgid ""
-"If [code]true[/code], draws the camera's screen rectangle in the editor."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:143
-msgid ""
-"Bottom scroll limit in pixels. The camera stops moving when reaching this "
-"value."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:146
-msgid ""
-"Left scroll limit in pixels. The camera stops moving when reaching this "
-"value."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:149
-msgid ""
-"Right scroll limit in pixels. The camera stops moving when reaching this "
-"value."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:152
-msgid ""
-"If [code]true[/code], the camera smoothly stops when reaches its limits."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:155
-msgid ""
-"Top scroll limit in pixels. The camera stops moving when reaching this value."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:158
-msgid ""
-"The camera's offset, useful for looking around or camera shake animations."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:161
-msgid ""
-"The horizontal offset of the camera, relative to the drag margins.\n"
-"[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
-"not updated in any way if drag margins are enabled and can be used to set "
-"initial offset."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:165
-msgid ""
-"The vertical offset of the camera, relative to the drag margins.\n"
-"[b]Note:[/b] Used the same as [member offset_h]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:169
-msgid "The camera's process callback. See [enum Camera2DProcessMode]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:172
-msgid "If [code]true[/code], the camera rotates with the target."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:175
-msgid ""
-"If [code]true[/code], the camera smoothly moves towards the target at "
-"[member smoothing_speed]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:178
-msgid ""
-"Speed in pixels per second of the camera's smoothing effect when [member "
-"smoothing_enabled] is [code]true[/code]."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:181
-msgid ""
-"The camera's zoom relative to the viewport. Values larger than "
-"[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
-"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
-"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:186
-msgid ""
-"The camera's position is fixed so that the top-left corner is always at the "
-"origin."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:189
-msgid ""
-"The camera's position takes into account vertical/horizontal offsets and the "
-"screen size."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:192 doc/classes/ClippedCamera3D.xml:104
-msgid "The camera updates with the [code]_physics_process[/code] callback."
-msgstr ""
-
-#: doc/classes/Camera2D.xml:195 doc/classes/ClippedCamera3D.xml:107
-msgid "The camera updates with the [code]_process[/code] callback."
+#: doc/classes/ButtonGroup.xml:33
+#, fuzzy
+msgid "Emitted when one of the buttons of the group is pressed."
msgstr ""
+"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
+"gedrückt wird."
-#: doc/classes/Camera3D.xml:4
+#: doc/classes/Camera.xml:4
msgid "Camera node, displays from a point of view."
msgstr ""
-#: doc/classes/Camera3D.xml:7
+#: doc/classes/Camera.xml:7
msgid ""
-"[Camera3D] is a special node that displays what is visible from its current "
+"Camera is a special node that displays what is visible from its current "
"location. Cameras register themselves in the nearest [Viewport] node (when "
"ascending the tree). Only one camera can be active per viewport. If no "
"viewport is available ascending the tree, the camera will register in the "
@@ -10718,242 +13330,257 @@ msgid ""
"[Viewport] (or higher viewports) can't be displayed."
msgstr ""
-#: doc/classes/Camera3D.xml:18
+#: doc/classes/Camera.xml:17
msgid ""
"If this is the current camera, remove it from being current. If "
"[code]enable_next[/code] is [code]true[/code], request to make the next "
"camera current, if any."
msgstr ""
-#: doc/classes/Camera3D.xml:25
-msgid "Returns the camera's RID from the [RenderingServer]."
-msgstr ""
+#: doc/classes/Camera.xml:23
+#, fuzzy
+msgid "Returns the camera's RID from the [VisualServer]."
+msgstr "Liefert die Fläche des [Rect2i]."
-#: doc/classes/Camera3D.xml:32
+#: doc/classes/Camera.xml:29
msgid ""
-"Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] may "
-"provide different transforms than the [Node] transform."
+"Returns the transform of the camera plus the vertical ([member v_offset]) "
+"and horizontal ([member h_offset]) offsets; and any other adjustments made "
+"to the position and orientation of the camera by subclassed cameras such as "
+"[ClippedCamera], [InterpolatedCamera] and [ARVRCamera]."
msgstr ""
-#: doc/classes/Camera3D.xml:41
+#: doc/classes/Camera.xml:36
msgid ""
"Returns [code]true[/code] if the given [code]layer[/code] in the [member "
"cull_mask] is enabled, [code]false[/code] otherwise."
msgstr ""
-#: doc/classes/Camera3D.xml:48
+#: doc/classes/Camera.xml:42
msgid ""
-"Returns the camera's frustum planes in world-space units as an array of "
+"Returns the camera's frustum planes in world space units as an array of "
"[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
"be confused with [member frustum_offset]."
msgstr ""
-#: doc/classes/Camera3D.xml:57
+#: doc/classes/Camera.xml:49
msgid ""
"Returns [code]true[/code] if the given position is behind the camera.\n"
"[b]Note:[/b] A position which returns [code]false[/code] may still be "
"outside the camera's field of view."
msgstr ""
-#: doc/classes/Camera3D.xml:65
+#: doc/classes/Camera.xml:56
msgid ""
"Makes this camera the current camera for the [Viewport] (see class "
"description). If the camera node is outside the scene tree, it will attempt "
"to become current once it's added."
msgstr ""
-#: doc/classes/Camera3D.xml:74
+#: doc/classes/Camera.xml:63
msgid ""
"Returns a normal vector from the screen point location directed along the "
"camera. Orthogonal cameras are normalized. Perspective cameras account for "
"perspective, screen width/height, etc."
msgstr ""
-#: doc/classes/Camera3D.xml:85
+#: doc/classes/Camera.xml:71
msgid ""
-"Returns the 3D point in worldspace that maps to the given 2D coordinate in "
+"Returns the 3D point in world space that maps to the given 2D coordinate in "
"the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
"distance into the scene away from the camera."
msgstr ""
-#: doc/classes/Camera3D.xml:94
+#: doc/classes/Camera.xml:78
msgid ""
-"Returns a normal vector in worldspace, that is the result of projecting a "
+"Returns a normal vector in world space, that is the result of projecting a "
"point on the [Viewport] rectangle by the camera projection. This is useful "
"for casting rays in the form of (origin, normal) for object intersection or "
"picking."
msgstr ""
-#: doc/classes/Camera3D.xml:103
+#: doc/classes/Camera.xml:85
msgid ""
-"Returns a 3D position in worldspace, that is the result of projecting a "
+"Returns a 3D position in world space, that is the result of projecting a "
"point on the [Viewport] rectangle by the camera projection. This is useful "
"for casting rays in the form of (origin, normal) for object intersection or "
"picking."
msgstr ""
-#: doc/classes/Camera3D.xml:114
+#: doc/classes/Camera.xml:93
msgid ""
"Enables or disables the given [code]layer[/code] in the [member cull_mask]."
msgstr ""
-#: doc/classes/Camera3D.xml:129
+#: doc/classes/Camera.xml:103
msgid ""
"Sets the camera projection to frustum mode (see [constant "
"PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
"code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
-"world-space units."
+"world space units."
msgstr ""
-#: doc/classes/Camera3D.xml:142
+#: doc/classes/Camera.xml:112
msgid ""
"Sets the camera projection to orthogonal mode (see [constant "
"PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
-"[code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. "
+"[code]z_near[/code] and [code]z_far[/code] clip planes in world space units. "
"(As a hint, 2D games often use this projection, with values specified in "
"pixels.)"
msgstr ""
-#: doc/classes/Camera3D.xml:155
+#: doc/classes/Camera.xml:121
msgid ""
"Sets the camera projection to perspective mode (see [constant "
"PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
"angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
-"planes in world-space units."
+"planes in world space units."
msgstr ""
-#: doc/classes/Camera3D.xml:164
+#: doc/classes/Camera.xml:128
msgid ""
"Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
-"3D point in worldspace."
+"3D point in world space.\n"
+"[b]Note:[/b] When using this to position GUI elements over a 3D viewport, "
+"use [method is_position_behind] to prevent them from appearing if the 3D "
+"point is behind the camera:\n"
+"[codeblock]\n"
+"# This code block is part of a script that inherits from Spatial.\n"
+"# `control` is a reference to a node inheriting from Control.\n"
+"control.visible = not get_viewport().get_camera()."
+"is_position_behind(global_transform.origin)\n"
+"control.rect_position = get_viewport().get_camera()."
+"unproject_position(global_transform.origin)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Camera3D.xml:170
+#: doc/classes/Camera.xml:141
msgid ""
"The culling mask that describes which 3D render layers are rendered by this "
"camera."
msgstr ""
-#: doc/classes/Camera3D.xml:173
+#: doc/classes/Camera.xml:144
msgid ""
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
msgstr ""
-#: doc/classes/Camera3D.xml:176
+#: doc/classes/Camera.xml:147
msgid ""
"If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
"[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
-"objects changed in particular [code]_process[/code] methods. See [enum "
-"DopplerTracking] for possible values."
-msgstr ""
-
-#: doc/classes/Camera3D.xml:179
-msgid "The [CameraEffects] to use for this camera."
+"objects changed in particular [code]_process[/code] methods. The Doppler "
+"effect is only simulated for [AudioStreamPlayer3D] nodes that have [member "
+"AudioStreamPlayer3D.doppler_tracking] set to a value other than [constant "
+"AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED].\n"
+"[b]Note:[/b] To toggle the Doppler effect preview in the editor, use the "
+"Perspective menu in the top-left corner of the 3D viewport and toggle "
+"[b]Enable Doppler[/b]."
msgstr ""
-#: doc/classes/Camera3D.xml:182
+#: doc/classes/Camera.xml:151
msgid "The [Environment] to use for this camera."
msgstr ""
-#: doc/classes/Camera3D.xml:185
+#: doc/classes/Camera.xml:154
msgid ""
"The distance to the far culling boundary for this camera relative to its "
"local Z axis."
msgstr ""
-#: doc/classes/Camera3D.xml:188
+#: doc/classes/Camera.xml:157
msgid ""
"The camera's field of view angle (in degrees). Only applicable in "
"perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
"code] sets the other axis' field of view angle.\n"
-"For reference, the default vertical field of view value ([code]75.0[/code]) "
-"is equivalent to an horizontal FOV of:\n"
-"- ~91.31 degrees in a 4:3 viewport\n"
-"- ~101.67 degrees in a 16:10 viewport\n"
-"- ~107.51 degrees in a 16:9 viewport\n"
-"- ~121.63 degrees in a 21:9 viewport"
+"For reference, the default vertical field of view value ([code]70.0[/code]) "
+"is equivalent to a horizontal FOV of:\n"
+"- ~86.07 degrees in a 4:3 viewport\n"
+"- ~96.50 degrees in a 16:10 viewport\n"
+"- ~102.45 degrees in a 16:9 viewport\n"
+"- ~117.06 degrees in a 21:9 viewport"
msgstr ""
-#: doc/classes/Camera3D.xml:196
+#: doc/classes/Camera.xml:165
msgid ""
"The camera's frustum offset. This can be changed from the default to create "
"\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
"shearing[/url]."
msgstr ""
-#: doc/classes/Camera3D.xml:199
+#: doc/classes/Camera.xml:168
msgid "The horizontal (X) offset of the camera viewport."
msgstr ""
-#: doc/classes/Camera3D.xml:202
+#: doc/classes/Camera.xml:171
msgid ""
"The axis to lock during [member fov]/[member size] adjustments. Can be "
"either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
msgstr ""
-#: doc/classes/Camera3D.xml:205
+#: doc/classes/Camera.xml:174
msgid ""
"The distance to the near culling boundary for this camera relative to its "
"local Z axis."
msgstr ""
-#: doc/classes/Camera3D.xml:208
+#: doc/classes/Camera.xml:177
msgid ""
"The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
"objects' Z distance from the camera's local space scales their perceived "
"size."
msgstr ""
-#: doc/classes/Camera3D.xml:211
+#: doc/classes/Camera.xml:180
msgid ""
"The camera's size measured as 1/2 the width or height. Only applicable in "
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
"sets the other axis' size length."
msgstr ""
-#: doc/classes/Camera3D.xml:214
+#: doc/classes/Camera.xml:183
msgid "The vertical (Y) offset of the camera viewport."
msgstr ""
-#: doc/classes/Camera3D.xml:219
+#: doc/classes/Camera.xml:188
msgid ""
"Perspective projection. Objects on the screen becomes smaller when they are "
"far away."
msgstr ""
-#: doc/classes/Camera3D.xml:222
+#: doc/classes/Camera.xml:191
msgid ""
"Orthogonal projection, also known as orthographic projection. Objects remain "
"the same size on the screen no matter how far away they are."
msgstr ""
-#: doc/classes/Camera3D.xml:225
+#: doc/classes/Camera.xml:194
msgid ""
"Frustum projection. This mode allows adjusting [member frustum_offset] to "
"create \"tilted frustum\" effects."
msgstr ""
-#: doc/classes/Camera3D.xml:228
+#: doc/classes/Camera.xml:197
msgid ""
"Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
"usually the best option for projects running in portrait mode, as taller "
"aspect ratios will benefit from a wider vertical FOV."
msgstr ""
-#: doc/classes/Camera3D.xml:231
+#: doc/classes/Camera.xml:200
msgid ""
"Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
"usually the best option for projects running in landscape mode, as wider "
"aspect ratios will automatically benefit from a wider horizontal FOV."
msgstr ""
-#: doc/classes/Camera3D.xml:234
+#: doc/classes/Camera.xml:203
msgid ""
"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] simulation (default)."
msgstr ""
-#: doc/classes/Camera3D.xml:237
+#: doc/classes/Camera.xml:206
msgid ""
"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] by tracking positions of objects that are changed in [code]_process[/"
@@ -10962,7 +13589,7 @@ msgid ""
"shift[/code])."
msgstr ""
-#: doc/classes/Camera3D.xml:240
+#: doc/classes/Camera.xml:209
msgid ""
"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] by tracking positions of objects that are changed in "
@@ -10971,70 +13598,267 @@ msgid ""
"Audio's [code]pitch shift[/code])."
msgstr ""
-#: doc/classes/CameraEffects.xml:4
+#: doc/classes/Camera2D.xml:4
+msgid "Camera node for 2D scenes."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:7
msgid ""
-"Contains camera-specific effects such as depth of field and exposure "
-"override."
+"Camera node for 2D scenes. It forces the screen (current layer) to scroll "
+"following this node. This makes it easier (and faster) to program scrollable "
+"scenes than manually changing the position of [CanvasItem]-based nodes.\n"
+"This node is intended to be a simple helper to get things going quickly, but "
+"more functionality may be desired to change how the camera works. To make "
+"your own custom camera node, inherit it from [Node2D] and change the "
+"transform of the canvas by setting [member Viewport.canvas_transform] in "
+"[Viewport] (you can obtain the current [Viewport] by using [method Node."
+"get_viewport]).\n"
+"Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
+"actual position of the screen, which may differ due to applied smoothing or "
+"limits. You can use [method get_camera_screen_center] to get the real "
+"position."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:13 doc/classes/TileMap.xml:13
+#: doc/classes/TileSet.xml:13
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/112"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Camera2D.xml:14 doc/classes/Environment.xml:18
+#: doc/classes/WorldEnvironment.xml:14
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/110"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Camera2D.xml:20
+msgid "Aligns the camera to the tracked node."
msgstr ""
-#: doc/classes/CameraEffects.xml:7
+#: doc/classes/Camera2D.xml:26
msgid ""
-"Contains camera-specific effects such as depth of field and exposure "
-"override.\n"
-"See also [Environment] for general 3D environment settings."
+"Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
+"assigned camera."
msgstr ""
-#: doc/classes/CameraEffects.xml:16
+#: doc/classes/Camera2D.xml:32
+msgid "Forces the camera to update scroll immediately."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:38
+msgid "Returns the camera position."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:44
msgid ""
-"The amount of blur for both near and far depth-of-field effects. The amount "
-"of blur increases the radius of the blur effect, making the affected area "
-"blurrier. However, If the amount is too high, you might start to see lines "
-"appearing, especially when using a low quality blur."
+"Returns the location of the [Camera2D]'s screen-center, relative to the "
+"origin."
msgstr ""
-#: doc/classes/CameraEffects.xml:19
+#: doc/classes/Camera2D.xml:51
msgid ""
-"The distance from the camera where the far blur effect affects the rendering."
+"Returns the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
msgstr ""
-#: doc/classes/CameraEffects.xml:22
+#: doc/classes/Camera2D.xml:58
msgid ""
-"If [code]true[/code], enables the depth-of-field far blur effect. This has a "
-"significant performance cost. Consider disabling it in scenes where there "
-"are no far away objects."
+"Returns the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
msgstr ""
-#: doc/classes/CameraEffects.xml:25
-msgid "The length of the transition between the no-blur area and far blur."
+#: doc/classes/Camera2D.xml:64
+msgid ""
+"Make this the current 2D camera for the scene (viewport and layer), in case "
+"there are many cameras in the scene."
msgstr ""
-#: doc/classes/CameraEffects.xml:28
+#: doc/classes/Camera2D.xml:70
msgid ""
-"Distance from the camera where the near blur effect affects the rendering."
+"Sets the camera's position immediately to its current smoothing "
+"destination.\n"
+"This has no effect if smoothing is disabled."
msgstr ""
-#: doc/classes/CameraEffects.xml:31
+#: doc/classes/Camera2D.xml:79
msgid ""
-"If [code]true[/code], enables the depth-of-field near blur effect. This has "
-"a significant performance cost. Consider disabling it in scenes where there "
-"are no nearby objects."
+"Sets the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
msgstr ""
-#: doc/classes/CameraEffects.xml:34
-msgid "The length of the transition between the near blur and no-blur area."
+#: doc/classes/Camera2D.xml:87
+msgid ""
+"Sets the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
msgstr ""
-#: doc/classes/CameraEffects.xml:37
+#: doc/classes/Camera2D.xml:93
+msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:96
msgid ""
-"The exposure override value to use. Higher values will result in a brighter "
-"scene. Only effective if [member override_exposure_enabled] is [code]true[/"
-"code]."
+"If [code]true[/code], the camera is the active camera for the current scene. "
+"Only one camera can be current, so setting a different camera [code]current[/"
+"code] will disable this one."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:99
+msgid ""
+"The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
+"or not a [Viewport], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:102
+msgid ""
+"Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:105
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the horizontal "
+"drag margins. If [code]false[/code], the camera moves horizontally "
+"regardless of margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:108
+msgid ""
+"Left margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:111
+msgid ""
+"Right margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:114
+msgid ""
+"Top margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:117
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the vertical drag "
+"margins. If [code]false[/code], the camera moves vertically regardless of "
+"margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:120
+msgid ""
+"If [code]true[/code], draws the camera's drag margin rectangle in the editor."
msgstr ""
-#: doc/classes/CameraEffects.xml:40
+#: doc/classes/Camera2D.xml:123
msgid ""
-"If [code]true[/code], overrides the manual or automatic exposure defined in "
-"the [Environment] with the value in [member override_exposure]."
+"If [code]true[/code], draws the camera's limits rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:126
+msgid ""
+"If [code]true[/code], draws the camera's screen rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:129
+msgid ""
+"Bottom scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:132
+msgid ""
+"Left scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:135
+msgid ""
+"Right scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:138
+msgid ""
+"If [code]true[/code], the camera smoothly stops when reaches its limits.\n"
+"This has no effect if smoothing is disabled.\n"
+"[b]Note:[/b] To immediately update the camera's position to be within limits "
+"without smoothing, even with this setting enabled, invoke [method "
+"reset_smoothing]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:143
+msgid ""
+"Top scroll limit in pixels. The camera stops moving when reaching this value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:146
+msgid ""
+"The camera's offset, useful for looking around or camera shake animations."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:149
+msgid ""
+"The horizontal offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
+"not updated in any way if drag margins are enabled and can be used to set "
+"initial offset."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:153
+msgid ""
+"The vertical offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Used the same as [member offset_h]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:157
+msgid "The camera's process callback. See [enum Camera2DProcessMode]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:160
+msgid "If [code]true[/code], the camera rotates with the target."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:163
+msgid ""
+"If [code]true[/code], the camera smoothly moves towards the target at "
+"[member smoothing_speed]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:166
+msgid ""
+"Speed in pixels per second of the camera's smoothing effect when [member "
+"smoothing_enabled] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:169
+msgid ""
+"The camera's zoom relative to the viewport. Values larger than "
+"[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
+"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
+"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:174
+msgid ""
+"The camera's position is fixed so that the top-left corner is always at the "
+"origin."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:177
+msgid ""
+"The camera's position takes into account vertical/horizontal offsets and the "
+"screen size."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:180 doc/classes/ClippedCamera.xml:89
+msgid "The camera updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:183 doc/classes/ClippedCamera.xml:92
+msgid "The camera updates with the [code]_process[/code] callback."
msgstr ""
#: doc/classes/CameraFeed.xml:4
@@ -11047,13 +13871,68 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used. See also [CameraServer].\n"
+"which can then be used.\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
"background."
msgstr ""
+#: doc/classes/CameraFeed.xml:16
+#, fuzzy
+msgid "Returns the unique ID for this feed."
+msgstr "Gibt den Sinus des Parameters zurück."
+
+#: doc/classes/CameraFeed.xml:22
+#, fuzzy
+msgid "Returns the camera's name."
+msgstr "Gibt das letzte Node des Graphen zurück."
+
+#: doc/classes/CameraFeed.xml:28
+#, fuzzy
+msgid "Returns the position of camera on the device."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/CameraFeed.xml:34
+#, fuzzy
+msgid "If [code]true[/code], the feed is active."
+msgstr "Falls [code]wahr[/code] wir Audio gerade abgespielt."
+
+#: doc/classes/CameraFeed.xml:37
+msgid "The transform applied to the camera's image."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:42
+#, fuzzy
+msgid "No image set for the feed."
+msgstr "Kein Hinweis auf die bearbeitete Eigenschaft."
+
+#: doc/classes/CameraFeed.xml:45
+msgid "Feed supplies RGB images."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:48
+msgid "Feed supplies YCbCr images that need to be converted to RGB."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:51
+msgid ""
+"Feed supplies separate Y and CbCr images that need to be combined and "
+"converted to RGB."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:54
+msgid "Unspecified position."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:57
+msgid "Camera is mounted at the front of the device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:60
+msgid "Camera is mounted at the back of the device."
+msgstr ""
+
#: doc/classes/CameraServer.xml:4
msgid "Server keeping track of different cameras accessible in Godot."
msgstr ""
@@ -11062,54 +13941,51 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera.\n"
-"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
-"other platforms, no [CameraFeed]s will be available."
+"It is notably used to provide AR modules with a video feed from the camera."
msgstr ""
-#: doc/classes/CameraServer.xml:20
-msgid "Adds the camera [code]feed[/code] to the camera server."
+#: doc/classes/CameraServer.xml:17
+msgid "Adds a camera feed to the camera server."
msgstr ""
-#: doc/classes/CameraServer.xml:27
+#: doc/classes/CameraServer.xml:23
msgid "Returns an array of [CameraFeed]s."
msgstr ""
-#: doc/classes/CameraServer.xml:36
-msgid ""
-"Returns the [CameraFeed] corresponding to the camera with the given "
-"[code]index[/code]."
-msgstr ""
+#: doc/classes/CameraServer.xml:30
+#, fuzzy
+msgid "Returns the [CameraFeed] with this id."
+msgstr "Gibt die Uhrzeit zurück, zu der sich der Schlüssel befindet."
-#: doc/classes/CameraServer.xml:43
+#: doc/classes/CameraServer.xml:36
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
-#: doc/classes/CameraServer.xml:52
-msgid "Removes the specified camera [code]feed[/code]."
+#: doc/classes/CameraServer.xml:43
+msgid "Removes a [CameraFeed]."
msgstr ""
-#: doc/classes/CameraServer.xml:61
-msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
+#: doc/classes/CameraServer.xml:51
+msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
msgstr ""
-#: doc/classes/CameraServer.xml:68
-msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
+#: doc/classes/CameraServer.xml:57
+msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
msgstr ""
-#: doc/classes/CameraServer.xml:74
+#: doc/classes/CameraServer.xml:63
msgid "The RGBA camera image."
msgstr ""
-#: doc/classes/CameraServer.xml:77
-msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
+#: doc/classes/CameraServer.xml:66
+msgid "The YCbCr camera image."
msgstr ""
-#: doc/classes/CameraServer.xml:80
+#: doc/classes/CameraServer.xml:69
msgid "The Y component camera image."
msgstr ""
-#: doc/classes/CameraServer.xml:83
+#: doc/classes/CameraServer.xml:72
msgid "The CbCr component camera image."
msgstr ""
@@ -11134,7 +14010,7 @@ msgid ""
"[CameraFeed]."
msgstr ""
-#: doc/classes/CameraTexture.xml:22
+#: doc/classes/CameraTexture.xml:23
msgid ""
"Which image within the [CameraFeed] we want access to, important if the "
"camera image is split in a Y and CbCr component."
@@ -11173,13 +14049,15 @@ msgstr ""
#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10
#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
-msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html"
-#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:19
+#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:18
#: doc/classes/Node2D.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
+"https://docs.godotengine.org/en/3.4/tutorials/2d/custom_drawing_in_2d.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
@@ -11189,104 +14067,115 @@ msgid ""
"item."
msgstr ""
-#: doc/classes/CanvasItem.xml:44
+#: doc/classes/CanvasItem.xml:37
msgid ""
"Draws an arc between the given angles. The larger the value of "
"[code]point_count[/code], the smoother the curve."
msgstr ""
-#: doc/classes/CanvasItem.xml:61
+#: doc/classes/CanvasItem.xml:48
msgid ""
"Draws a string character using a custom font. Returns the advance, depending "
"on the character width and kerning with an optional next character."
msgstr ""
-#: doc/classes/CanvasItem.xml:74
+#: doc/classes/CanvasItem.xml:57
msgid "Draws a colored circle."
msgstr ""
-#: doc/classes/CanvasItem.xml:99
+#: doc/classes/CanvasItem.xml:69
msgid "Draws a colored polygon of any amount of points, convex or concave."
msgstr ""
-#: doc/classes/CanvasItem.xml:114
-msgid "Draws a line from a 2D point to another, with a given color and width."
+#: doc/classes/CanvasItem.xml:80
+msgid ""
+"Draws a line from a 2D point to another, with a given color and width. It "
+"can be optionally antialiased."
msgstr ""
-#: doc/classes/CanvasItem.xml:139
+#: doc/classes/CanvasItem.xml:91
msgid ""
"Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
"related documentation."
msgstr ""
-#: doc/classes/CanvasItem.xml:152
-msgid "Draws multiple, parallel lines with a uniform [code]color[/code]."
+#: doc/classes/CanvasItem.xml:101
+msgid ""
+"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
+"not implemented and have no effect."
msgstr ""
-#: doc/classes/CanvasItem.xml:165
+#: doc/classes/CanvasItem.xml:112
msgid ""
"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code]."
+"[code]points[/code] and [code]colors[/code].\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
+"not implemented and have no effect."
msgstr ""
-#: doc/classes/CanvasItem.xml:186
+#: doc/classes/CanvasItem.xml:122
msgid ""
"Draws a [MultiMesh] in 2D with the provided texture. See "
"[MultiMeshInstance2D] for related documentation."
msgstr ""
-#: doc/classes/CanvasItem.xml:211
+#: doc/classes/CanvasItem.xml:134
msgid "Draws a polygon of any amount of points, convex or concave."
msgstr ""
-#: doc/classes/CanvasItem.xml:224
+#: doc/classes/CanvasItem.xml:144
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code]."
+"[code]width[/code] and optional antialiasing."
msgstr ""
-#: doc/classes/CanvasItem.xml:237
+#: doc/classes/CanvasItem.xml:154
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code] and "
-"segment-by-segment coloring. Colors assigned to line segments match by index "
-"between [code]points[/code] and [code]colors[/code]."
+"Draws interconnected line segments with a uniform [code]width[/code], "
+"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
+"line segments match by index between [code]points[/code] and [code]colors[/"
+"code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:264
+#: doc/classes/CanvasItem.xml:166
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle, and 4 points for a quad."
+"for a triangle and 4 points for a quad."
msgstr ""
-#: doc/classes/CanvasItem.xml:279
+#: doc/classes/CanvasItem.xml:177
msgid ""
"Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
"rectangle will be filled with the [code]color[/code] specified. If "
"[code]filled[/code] is [code]false[/code], the rectangle will be drawn as a "
-"stroke with the [code]color[/code] and [code]width[/code] specified.\n"
-"[b]Note:[/b] [code]width[/code] is only effective if [code]filled[/code] is "
-"[code]false[/code]."
+"stroke with the [code]color[/code] and [code]width[/code] specified. If "
+"[code]antialiased[/code] is [code]true[/code], the lines will be "
+"antialiased.\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only "
+"effective if [code]filled[/code] is [code]false[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:293
+#: doc/classes/CanvasItem.xml:187
msgid ""
"Sets a custom transform for drawing via components. Anything drawn "
"afterwards will be transformed by this."
msgstr ""
-#: doc/classes/CanvasItem.xml:302
+#: doc/classes/CanvasItem.xml:194
msgid ""
"Sets a custom transform for drawing via matrix. Anything drawn afterwards "
"will be transformed by this."
msgstr ""
-#: doc/classes/CanvasItem.xml:319
+#: doc/classes/CanvasItem.xml:205
msgid ""
"Draws [code]text[/code] using the specified [code]font[/code] at the "
-"[code]position[/code] (top-left corner). The text will have its color "
-"multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than "
-"or equal to 0, the text will be clipped if it exceeds the specified width.\n"
+"[code]position[/code] (bottom-left corner using the baseline of the font). "
+"The text will have its color multiplied by [code]modulate[/code]. If "
+"[code]clip_w[/code] is greater than or equal to 0, the text will be clipped "
+"if it exceeds the specified width.\n"
"[b]Example using the default project font:[/b]\n"
"[codeblock]\n"
"# If using this method in a script that redraws constantly, move the\n"
@@ -11298,103 +14187,103 @@ msgid ""
"See also [method Font.draw]."
msgstr ""
-#: doc/classes/CanvasItem.xml:339
+#: doc/classes/CanvasItem.xml:222
msgid "Draws a styled rectangle."
msgstr ""
-#: doc/classes/CanvasItem.xml:362
+#: doc/classes/CanvasItem.xml:232
msgid "Draws a texture at a given position."
msgstr ""
-#: doc/classes/CanvasItem.xml:389
+#: doc/classes/CanvasItem.xml:244
msgid ""
"Draws a textured rectangle at a given position, optionally modulated by a "
"color. If [code]transpose[/code] is [code]true[/code], the texture will have "
"its X and Y coordinates swapped."
msgstr ""
-#: doc/classes/CanvasItem.xml:418
+#: doc/classes/CanvasItem.xml:257
msgid ""
"Draws a textured rectangle region at a given position, optionally modulated "
"by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
"have its X and Y coordinates swapped."
msgstr ""
-#: doc/classes/CanvasItem.xml:425 doc/classes/Node3D.xml:19
+#: doc/classes/CanvasItem.xml:263 doc/classes/Spatial.xml:19
msgid ""
"Forces the transform to update. Transform changes in physics are not instant "
"for performance reasons. Transforms are accumulated and then set. Use this "
"if you need an up-to-date transform when doing physics operations."
msgstr ""
-#: doc/classes/CanvasItem.xml:432
+#: doc/classes/CanvasItem.xml:269
msgid "Returns the [RID] of the [World2D] canvas where this item is in."
msgstr ""
-#: doc/classes/CanvasItem.xml:439
-msgid "Returns the canvas item RID used by [RenderingServer] for this item."
+#: doc/classes/CanvasItem.xml:275
+msgid "Returns the canvas item RID used by [VisualServer] for this item."
msgstr ""
-#: doc/classes/CanvasItem.xml:446
+#: doc/classes/CanvasItem.xml:281
msgid "Returns the transform matrix of this item's canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:453
+#: doc/classes/CanvasItem.xml:287
msgid "Returns the global position of the mouse."
msgstr ""
-#: doc/classes/CanvasItem.xml:460
+#: doc/classes/CanvasItem.xml:293
msgid "Returns the global transform matrix of this item."
msgstr ""
-#: doc/classes/CanvasItem.xml:467
+#: doc/classes/CanvasItem.xml:299
msgid ""
"Returns the global transform matrix of this item in relation to the canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:474
+#: doc/classes/CanvasItem.xml:305
msgid "Returns the mouse position relative to this item's position."
msgstr ""
-#: doc/classes/CanvasItem.xml:481
+#: doc/classes/CanvasItem.xml:311
msgid "Returns the transform matrix of this item."
msgstr ""
-#: doc/classes/CanvasItem.xml:488
+#: doc/classes/CanvasItem.xml:317
msgid "Returns the viewport's boundaries as a [Rect2]."
msgstr ""
-#: doc/classes/CanvasItem.xml:495
+#: doc/classes/CanvasItem.xml:323
msgid "Returns this item's transform in relation to the viewport."
msgstr ""
-#: doc/classes/CanvasItem.xml:502
+#: doc/classes/CanvasItem.xml:329
msgid "Returns the [World2D] where this item is in."
msgstr ""
-#: doc/classes/CanvasItem.xml:509
+#: doc/classes/CanvasItem.xml:335
msgid "Hide the [CanvasItem] if it's currently visible."
msgstr ""
-#: doc/classes/CanvasItem.xml:516
+#: doc/classes/CanvasItem.xml:341
msgid ""
"Returns [code]true[/code] if local transform notifications are communicated "
"to children."
msgstr ""
-#: doc/classes/CanvasItem.xml:523
+#: doc/classes/CanvasItem.xml:347
msgid ""
"Returns [code]true[/code] if the node is set as top-level. See [method "
-"set_as_top_level]."
+"set_as_toplevel]."
msgstr ""
-#: doc/classes/CanvasItem.xml:530
+#: doc/classes/CanvasItem.xml:353
msgid ""
"Returns [code]true[/code] if global transform notifications are communicated "
"to children."
msgstr ""
-#: doc/classes/CanvasItem.xml:537 doc/classes/Node3D.xml:104
+#: doc/classes/CanvasItem.xml:359 doc/classes/Spatial.xml:89
msgid ""
"Returns [code]true[/code] if the node is present in the [SceneTree], its "
"[member visible] property is [code]true[/code] and all its antecedents are "
@@ -11402,61 +14291,61 @@ msgid ""
"the scene tree."
msgstr ""
-#: doc/classes/CanvasItem.xml:546
+#: doc/classes/CanvasItem.xml:366
msgid "Assigns [code]screen_point[/code] as this node's new local transform."
msgstr ""
-#: doc/classes/CanvasItem.xml:555
+#: doc/classes/CanvasItem.xml:373
msgid ""
"Transformations issued by [code]event[/code]'s inputs are applied in local "
"space instead of global space."
msgstr ""
-#: doc/classes/CanvasItem.xml:564
+#: doc/classes/CanvasItem.xml:380
msgid ""
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
"transform from parent canvas items."
msgstr ""
-#: doc/classes/CanvasItem.xml:573
+#: doc/classes/CanvasItem.xml:387
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"local transform data."
msgstr ""
-#: doc/classes/CanvasItem.xml:582
+#: doc/classes/CanvasItem.xml:394
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"global transform data."
msgstr ""
-#: doc/classes/CanvasItem.xml:589
+#: doc/classes/CanvasItem.xml:400
msgid ""
"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
-#: doc/classes/CanvasItem.xml:596
+#: doc/classes/CanvasItem.xml:406
msgid ""
"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be "
"called on idle time to request redraw."
msgstr ""
-#: doc/classes/CanvasItem.xml:602
+#: doc/classes/CanvasItem.xml:412
msgid ""
"The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
msgstr ""
-#: doc/classes/CanvasItem.xml:605
+#: doc/classes/CanvasItem.xml:415
msgid "The material applied to textures on this [CanvasItem]."
msgstr ""
-#: doc/classes/CanvasItem.xml:608
+#: doc/classes/CanvasItem.xml:418
msgid "The color applied to textures on this [CanvasItem]."
msgstr ""
-#: doc/classes/CanvasItem.xml:611
+#: doc/classes/CanvasItem.xml:421
msgid ""
"The color applied to textures on this [CanvasItem]. This is not inherited by "
"children [CanvasItem]s."
@@ -11464,29 +14353,21 @@ msgstr ""
"Die Farbe die auf die Textur dieses [CanvasItem] angewendet wird. Dies wird "
"nicht auf weitere [CanvasItem] vererbt."
-#: doc/classes/CanvasItem.xml:614
+#: doc/classes/CanvasItem.xml:424
msgid "If [code]true[/code], the object draws behind its parent."
msgstr ""
-#: doc/classes/CanvasItem.xml:617
+#: doc/classes/CanvasItem.xml:427
msgid "If [code]true[/code], the object draws on top of its parent."
msgstr ""
-#: doc/classes/CanvasItem.xml:620
-msgid "The texture filtering mode to use on this [CanvasItem]."
-msgstr ""
-
-#: doc/classes/CanvasItem.xml:623
-msgid "The texture repeating mode to use on this [CanvasItem]."
-msgstr ""
-
-#: doc/classes/CanvasItem.xml:626
+#: doc/classes/CanvasItem.xml:430
msgid ""
"If [code]true[/code], the parent [CanvasItem]'s [member material] property "
"is used as this one's material."
msgstr ""
-#: doc/classes/CanvasItem.xml:629
+#: doc/classes/CanvasItem.xml:433
msgid ""
"If [code]true[/code], this [CanvasItem] is drawn. The node is only visible "
"if all of its antecedents are visible as well (in other words, [method "
@@ -11496,116 +14377,80 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/CanvasItem.xml:636
+#: doc/classes/CanvasItem.xml:440
msgid ""
"Emitted when the [CanvasItem] must redraw. This can only be connected "
"realtime, as deferred will not allow drawing."
msgstr ""
-#: doc/classes/CanvasItem.xml:641
+#: doc/classes/CanvasItem.xml:445
msgid "Emitted when becoming hidden."
msgstr "Gesendet wenn es versteckt wird."
-#: doc/classes/CanvasItem.xml:646
-msgid "Emitted when the item rect has changed."
-msgstr "Gesendet wenn das Rechteck Element geändert wurde."
+#: doc/classes/CanvasItem.xml:450
+msgid ""
+"Emitted when the item's [Rect2] boundaries (position or size) have changed, "
+"or when an action is taking place that may have impacted these boundaries (e."
+"g. changing [member Sprite.texture])."
+msgstr ""
-#: doc/classes/CanvasItem.xml:651
+#: doc/classes/CanvasItem.xml:455
msgid "Emitted when the visibility (hidden/visible) changes."
msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert."
-#: doc/classes/CanvasItem.xml:657
+#: doc/classes/CanvasItem.xml:461 doc/classes/CanvasItemMaterial.xml:39
msgid ""
-"The [CanvasItem]'s transform has changed. This notification is only received "
-"if enabled by [method set_notify_transform] or [method "
-"set_notify_local_transform]."
+"Mix blending mode. Colors are assumed to be independent of the alpha "
+"(opacity) value."
msgstr ""
-#: doc/classes/CanvasItem.xml:660
-msgid "The [CanvasItem] is requested to draw."
-msgstr "[CanvasItem] wird aufgefordert zu zeichnen."
-
-#: doc/classes/CanvasItem.xml:663
-msgid "The [CanvasItem]'s visibility has changed."
-msgstr "[CanvasItem] Sichtbar/Unsichtbar Modus geändert."
-
-#: doc/classes/CanvasItem.xml:666
-msgid "The [CanvasItem] has entered the canvas."
+#: doc/classes/CanvasItem.xml:464 doc/classes/CanvasItemMaterial.xml:42
+msgid "Additive blending mode."
msgstr ""
-#: doc/classes/CanvasItem.xml:669
-msgid "The [CanvasItem] has exited the canvas."
+#: doc/classes/CanvasItem.xml:467 doc/classes/CanvasItemMaterial.xml:45
+msgid "Subtractive blending mode."
msgstr ""
-#: doc/classes/CanvasItem.xml:672 doc/classes/CanvasItem.xml:698
-msgid "The [CanvasItem] will inherit the filter from its parent."
+#: doc/classes/CanvasItem.xml:470 doc/classes/CanvasItemMaterial.xml:48
+msgid "Multiplicative blending mode."
msgstr ""
-#: doc/classes/CanvasItem.xml:675
+#: doc/classes/CanvasItem.xml:473 doc/classes/CanvasItemMaterial.xml:51
msgid ""
-"The texture filter reads from the nearest pixel only. The simplest and "
-"fastest method of filtering. Useful for pixel art."
+"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
+"(opacity) value."
msgstr ""
-#: doc/classes/CanvasItem.xml:678
+#: doc/classes/CanvasItem.xml:476
msgid ""
-"The texture filter blends between the nearest four pixels. Use this for most "
-"cases where you want to avoid a pixelated style."
+"Disables blending mode. Colors including alpha are written as-is. Only "
+"applicable for render targets with a transparent background. No lighting "
+"will be applied."
msgstr ""
-#: doc/classes/CanvasItem.xml:681
+#: doc/classes/CanvasItem.xml:479
msgid ""
-"The texture filter reads from the nearest pixel in the nearest mipmap. This "
-"is the fastest way to read from textures with mipmaps."
+"The [CanvasItem]'s transform has changed. This notification is only received "
+"if enabled by [method set_notify_transform] or [method "
+"set_notify_local_transform]."
msgstr ""
-#: doc/classes/CanvasItem.xml:684
-msgid ""
-"The texture filter blends between the nearest 4 pixels and between the "
-"nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed at "
-"a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to "
-"smooth out pixels that are smaller than on-screen pixels."
-msgstr ""
+#: doc/classes/CanvasItem.xml:482
+msgid "The [CanvasItem] is requested to draw."
+msgstr "[CanvasItem] wird aufgefordert zu zeichnen."
-#: doc/classes/CanvasItem.xml:687
-msgid ""
-"The texture filter reads from the nearest pixel, but selects a mipmap based "
-"on the angle between the surface and the camera view. This reduces artifacts "
-"on surfaces that are almost in line with the camera.\n"
-"[b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant "
-"TEXTURE_FILTER_NEAREST_WITH_MIPMAPS] is usually more appropriate."
-msgstr ""
+#: doc/classes/CanvasItem.xml:485
+msgid "The [CanvasItem]'s visibility has changed."
+msgstr "[CanvasItem] Sichtbar/Unsichtbar Modus geändert."
-#: doc/classes/CanvasItem.xml:691
-msgid ""
-"The texture filter blends between the nearest 4 pixels and selects a mipmap "
-"based on the angle between the surface and the camera view. This reduces "
-"artifacts on surfaces that are almost in line with the camera. This is the "
-"slowest of the filtering options, but results in the highest quality "
-"texturing.\n"
-"[b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant "
-"TEXTURE_FILTER_LINEAR_WITH_MIPMAPS] is usually more appropriate."
+#: doc/classes/CanvasItem.xml:488
+msgid "The [CanvasItem] has entered the canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:701
-msgid "Texture will not repeat."
-msgstr "Textur wird nicht wiederholt."
-
-#: doc/classes/CanvasItem.xml:704
-msgid "Texture will repeat normally."
-msgstr "Textur wird normal wiederholt."
-
-#: doc/classes/CanvasItem.xml:707
-msgid ""
-"Texture will repeat in a 2x2 tiled mode, where elements at even positions "
-"are mirrored."
+#: doc/classes/CanvasItem.xml:491
+msgid "The [CanvasItem] has exited the canvas."
msgstr ""
-"Textur wird in einem 2x2 Kachel Modus wiederholt, wobei Elemente an geraden "
-"Positionen gespiegelt werden."
-
-#: doc/classes/CanvasItem.xml:710
-msgid "Represents the size of the [enum TextureRepeat] enum."
-msgstr "Steht für die Größe von [enum TextureRepeat] enum."
#: doc/classes/CanvasItemMaterial.xml:4
msgid "A material for [CanvasItem]s."
@@ -11629,9 +14474,10 @@ msgid "The manner in which material reacts to lighting."
msgstr "Die Art wie ein Material auf Licht reagiert."
#: doc/classes/CanvasItemMaterial.xml:21
+#, fuzzy
msgid ""
-"The number of columns in the spritesheet assigned as [Texture2D] for a "
-"[GPUParticles2D] or [CPUParticles2D].\n"
+"The number of columns in the spritesheet assigned as [Texture] for a "
+"[Particles2D] or [CPUParticles2D].\n"
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
@@ -11648,47 +14494,28 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItemMaterial.xml:29
+#, fuzzy
msgid ""
-"The number of rows in the spritesheet assigned as [Texture2D] for a "
-"[GPUParticles2D] or [CPUParticles2D].\n"
+"The number of rows in the spritesheet assigned as [Texture] for a "
+"[Particles2D] or [CPUParticles2D].\n"
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
+"Die Anzahl der Spalten in dem Spritesheet sind wie folgt zugewiesen: "
+"[Texture2D] für ein [GPUParticles2D] oder [CPUParticles2D].\n"
+"[b]Note:[/b] Dieses Merkmal wird nur im Editor genutzt und ist nur dort "
+"sichtbar wenn [member particles_animation] [code]true[/code] ist."
#: doc/classes/CanvasItemMaterial.xml:33
msgid ""
"If [code]true[/code], enable spritesheet-based animation features when "
-"assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member "
+"assigned to [Particles2D] and [CPUParticles2D] nodes. The [member "
"ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
"also be set to a positive value for the animation to play.\n"
"This property (and other [code]particles_anim_*[/code] properties that "
"depend on it) has no effect on other types of nodes."
msgstr ""
-#: doc/classes/CanvasItemMaterial.xml:39
-msgid ""
-"Mix blending mode. Colors are assumed to be independent of the alpha "
-"(opacity) value."
-msgstr ""
-
-#: doc/classes/CanvasItemMaterial.xml:42
-msgid "Additive blending mode."
-msgstr ""
-
-#: doc/classes/CanvasItemMaterial.xml:45
-msgid "Subtractive blending mode."
-msgstr ""
-
-#: doc/classes/CanvasItemMaterial.xml:48
-msgid "Multiplicative blending mode."
-msgstr ""
-
-#: doc/classes/CanvasItemMaterial.xml:51
-msgid ""
-"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
-"(opacity) value."
-msgstr ""
-
#: doc/classes/CanvasItemMaterial.xml:54
msgid ""
"Render the material using both light and non-light sensitive material "
@@ -11718,7 +14545,8 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml:11
-msgid "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/canvas_layers.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/canvas_layers.html"
#: doc/classes/CanvasLayer.xml:18
@@ -11786,35 +14614,39 @@ msgid "Class representing a capsule-shaped [PrimitiveMesh]."
msgstr ""
#: doc/classes/CapsuleMesh.xml:15
-msgid "Height of the capsule mesh from the center point."
+msgid ""
+"Height of the middle cylindrical part of the capsule (without the "
+"hemispherical ends).\n"
+"[b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 "
+"* [member radius]."
msgstr ""
-#: doc/classes/CapsuleMesh.xml:18
+#: doc/classes/CapsuleMesh.xml:19
msgid "Number of radial segments on the capsule mesh."
msgstr ""
-#: doc/classes/CapsuleMesh.xml:21
+#: doc/classes/CapsuleMesh.xml:22
msgid "Radius of the capsule mesh."
msgstr ""
-#: doc/classes/CapsuleMesh.xml:24
+#: doc/classes/CapsuleMesh.xml:25
msgid "Number of rings along the height of the capsule."
msgstr ""
-#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
-msgid "Capsule shape for 2D collisions."
+#: doc/classes/CapsuleShape.xml:4 doc/classes/CapsuleShape.xml:7
+msgid "Capsule shape for collisions."
msgstr ""
-#: doc/classes/CapsuleShape2D.xml:15 doc/classes/CapsuleShape3D.xml:15
+#: doc/classes/CapsuleShape.xml:16 doc/classes/CapsuleShape2D.xml:15
msgid "The capsule's height."
msgstr ""
-#: doc/classes/CapsuleShape2D.xml:18 doc/classes/CapsuleShape3D.xml:18
+#: doc/classes/CapsuleShape.xml:19 doc/classes/CapsuleShape2D.xml:18
msgid "The capsule's radius."
msgstr ""
-#: doc/classes/CapsuleShape3D.xml:4 doc/classes/CapsuleShape3D.xml:7
-msgid "Capsule shape for collisions."
+#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
+msgid "Capsule shape for 2D collisions."
msgstr ""
#: doc/classes/CenterContainer.xml:4
@@ -11845,9 +14677,10 @@ msgid ""
msgstr ""
#: doc/classes/CharFXTransform.xml:10 doc/classes/RichTextEffect.xml:16
-#: doc/classes/RichTextLabel.xml:11
+#: doc/classes/RichTextLabel.xml:15
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
+"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel."
"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/gui/bbcode_in_richtextlabel."
@@ -11884,9 +14717,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml:31
msgid ""
"The time elapsed since the [RichTextLabel] was added to the scene tree (in "
-"seconds). Time stops when the project is paused, unless the "
-"[RichTextLabel]'s [member Node.pause_mode] is set to [constant Node."
-"PAUSE_MODE_PROCESS].\n"
+"seconds). Time stops when the [RichTextLabel] is paused (see [member Node."
+"pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n"
"[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
msgstr ""
@@ -11929,89 +14761,107 @@ msgid ""
"has a different appearance. To follow established UX patterns, it's "
"recommended to use CheckBox when toggling it has [b]no[/b] immediate effect "
"on something. For instance, it should be used when toggling it will only do "
-"something once a confirmation button is pressed."
+"something once a confirmation button is pressed.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
msgstr ""
-#: doc/classes/CheckBox.xml:21
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+#: doc/classes/CheckBox.xml:22
+msgid "The [CheckBox] text's font color."
msgstr ""
-#: doc/classes/CheckBox.xml:24
-msgid "The check icon to display when the [CheckBox] is checked."
+#: doc/classes/CheckBox.xml:25
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:27
+#: doc/classes/CheckBox.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
-#: doc/classes/CheckBox.xml:30
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+#: doc/classes/CheckBox.xml:31
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:33
-msgid "The [Font] to use for the [CheckBox] text."
+#: doc/classes/CheckBox.xml:34
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:36
-msgid "The [CheckBox] text's font color."
+#: doc/classes/CheckBox.xml:37
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:39
-msgid "The [CheckBox] text's font color when it's disabled."
+#: doc/classes/CheckBox.xml:40
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
-#: doc/classes/CheckBox.xml:42
-msgid "The [CheckBox] text's font color when it's hovered."
+#: doc/classes/CheckBox.xml:43
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
-#: doc/classes/CheckBox.xml:45
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+#: doc/classes/CheckBox.xml:46
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
-#: doc/classes/CheckBox.xml:48
-msgid "The [CheckBox] text's font color when it's pressed."
+#: doc/classes/CheckBox.xml:49
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:51
+#: doc/classes/CheckBox.xml:52
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:55
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:54
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:57
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:60 doc/classes/CheckButton.xml:57
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:63
+#: doc/classes/CheckBox.xml:71
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:66
+#: doc/classes/CheckBox.xml:74
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:69
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:72
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:80
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:86
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12025,79 +14875,88 @@ msgid ""
"established UX patterns, it's recommended to use CheckButton when toggling "
"it has an [b]immediate[/b] effect on something. For instance, it should be "
"used if toggling it enables/disables a setting without requiring the user to "
-"press a confirmation button."
+"press a confirmation button.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
msgstr ""
-#: doc/classes/CheckButton.xml:21
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+#: doc/classes/CheckButton.xml:22
+msgid "The [CheckButton] text's font color."
msgstr ""
-#: doc/classes/CheckButton.xml:24
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+#: doc/classes/CheckButton.xml:25
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:27
+#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:30
-msgid "The [Font] to use for the [CheckButton] text."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:33
-msgid "The [CheckButton] text's font color."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:36
-msgid "The [CheckButton] text's font color when it's disabled."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
-#: doc/classes/CheckButton.xml:39
+#: doc/classes/CheckButton.xml:31
msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
-#: doc/classes/CheckButton.xml:42
+#: doc/classes/CheckButton.xml:34
msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
-#: doc/classes/CheckButton.xml:45
+#: doc/classes/CheckButton.xml:37
msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
-#: doc/classes/CheckButton.xml:48
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+#: doc/classes/CheckButton.xml:40
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
-#: doc/classes/CheckButton.xml:51
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+#: doc/classes/CheckButton.xml:43
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
-#: doc/classes/CheckButton.xml:54
-msgid "The separation between the toggle icon and the text (in pixels)."
+#: doc/classes/CheckButton.xml:46
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
-#: doc/classes/CheckButton.xml:60
+#: doc/classes/CheckButton.xml:49
msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
-#: doc/classes/CheckButton.xml:63
+#: doc/classes/CheckButton.xml:52
msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:66
+#: doc/classes/CheckButton.xml:55
msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
-#: doc/classes/CheckButton.xml:69
+#: doc/classes/CheckButton.xml:58
msgid "The icon to display when the [CheckButton] is checked and disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:72
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:64
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:67
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:70
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:76
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
msgstr ""
@@ -12115,7 +14974,7 @@ msgstr ""
#: doc/classes/CircleShape2D.xml:15
msgid "The circle's radius."
-msgstr ""
+msgstr "Radius des Kreises."
#: doc/classes/ClassDB.xml:4
msgid "Class information repository."
@@ -12125,57 +14984,85 @@ msgstr ""
msgid "Provides access to metadata stored for every available class."
msgstr ""
-#: doc/classes/ClassDB.xml:18
+#: doc/classes/ClassDB.xml:16
msgid ""
"Returns [code]true[/code] if you can instance objects from the specified "
"[code]class[/code], [code]false[/code] in other case."
msgstr ""
-#: doc/classes/ClassDB.xml:27
+#: doc/classes/ClassDB.xml:23
msgid "Returns whether the specified [code]class[/code] is available or not."
msgstr ""
-#: doc/classes/ClassDB.xml:36
+#: doc/classes/ClassDB.xml:30
msgid ""
"Returns a category associated with the class for use in documentation and "
"the Asset Library. Debug mode required."
msgstr ""
+#: doc/classes/ClassDB.xml:39
+#, fuzzy
+msgid ""
+"Returns an array with all the keys in [code]enum[/code] of [code]class[/"
+"code] or its ancestry."
+msgstr ""
+"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/"
+"code], wenn nicht gefunden."
+
#: doc/classes/ClassDB.xml:47
+#, fuzzy
+msgid ""
+"Returns an array with all the enums of [code]class[/code] or its ancestry."
+msgstr ""
+"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] "
+"zurück."
+
+#: doc/classes/ClassDB.xml:55
msgid ""
"Returns the value of the integer constant [code]name[/code] of [code]class[/"
"code] or its ancestry. Always returns 0 when the constant could not be found."
msgstr ""
-#: doc/classes/ClassDB.xml:58
+#: doc/classes/ClassDB.xml:64
+#, fuzzy
+msgid ""
+"Returns which enum the integer constant [code]name[/code] of [code]class[/"
+"code] or its ancestry belongs to."
+msgstr ""
+"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/"
+"code], wenn nicht gefunden."
+
+#: doc/classes/ClassDB.xml:72
msgid ""
"Returns an array with the names all the integer constants of [code]class[/"
"code] or its ancestry."
msgstr ""
-#: doc/classes/ClassDB.xml:69
+#: doc/classes/ClassDB.xml:80
msgid ""
"Returns an array with all the methods of [code]class[/code] or its ancestry "
"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
"array is a [Dictionary] with the following keys: [code]args[/code], "
"[code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/"
"code], [code]return: (class_name, hint, hint_string, name, type, usage)[/"
-"code]."
+"code].\n"
+"[b]Note:[/b] In exported release builds the debug info is not available, so "
+"the returned dictionaries will contain only method names."
msgstr ""
-#: doc/classes/ClassDB.xml:80
+#: doc/classes/ClassDB.xml:89
msgid ""
"Returns the value of [code]property[/code] of [code]class[/code] or its "
"ancestry."
msgstr ""
-#: doc/classes/ClassDB.xml:91
+#: doc/classes/ClassDB.xml:97
msgid ""
"Returns an array with all the properties of [code]class[/code] or its "
"ancestry if [code]no_inheritance[/code] is [code]false[/code]."
msgstr ""
-#: doc/classes/ClassDB.xml:102
+#: doc/classes/ClassDB.xml:105
msgid ""
"Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. "
"The returned value is a [Dictionary] with the following keys: [code]args[/"
@@ -12191,250 +15078,438 @@ msgid ""
"array is a [Dictionary] as described in [method class_get_signal]."
msgstr ""
-#: doc/classes/ClassDB.xml:124
+#: doc/classes/ClassDB.xml:122
+#, fuzzy
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has an enum called "
+"[code]name[/code] or not."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
+"[code]name[/code] existiert."
+
+#: doc/classes/ClassDB.xml:130
msgid ""
"Returns whether [code]class[/code] or its ancestry has an integer constant "
"called [code]name[/code] or not."
msgstr ""
-#: doc/classes/ClassDB.xml:137
+#: doc/classes/ClassDB.xml:139
msgid ""
"Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
"code] is [code]false[/code]) has a method called [code]method[/code] or not."
msgstr ""
-#: doc/classes/ClassDB.xml:148
+#: doc/classes/ClassDB.xml:147
msgid ""
"Returns whether [code]class[/code] or its ancestry has a signal called "
"[code]signal[/code] or not."
msgstr ""
-#: doc/classes/ClassDB.xml:161
+#: doc/classes/ClassDB.xml:156
msgid ""
"Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
msgstr ""
-#: doc/classes/ClassDB.xml:168
+#: doc/classes/ClassDB.xml:162
msgid "Returns the names of all the classes available."
msgstr ""
-#: doc/classes/ClassDB.xml:177
+#: doc/classes/ClassDB.xml:169
msgid ""
"Returns the names of all the classes that directly or indirectly inherit "
"from [code]class[/code]."
msgstr ""
-#: doc/classes/ClassDB.xml:186
+#: doc/classes/ClassDB.xml:176
msgid "Returns the parent class of [code]class[/code]."
msgstr ""
-#: doc/classes/ClassDB.xml:195
+#: doc/classes/ClassDB.xml:183
msgid "Creates an instance of [code]class[/code]."
msgstr ""
-#: doc/classes/ClassDB.xml:204
+#: doc/classes/ClassDB.xml:190
msgid "Returns whether this [code]class[/code] is enabled or not."
msgstr ""
-#: doc/classes/ClassDB.xml:215
+#: doc/classes/ClassDB.xml:198
msgid ""
"Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
"or not."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:4
-msgid "A [Camera3D] that includes collision."
+#: doc/classes/ClippedCamera.xml:4
+msgid "A [Camera] that includes collision."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:7
+#: doc/classes/ClippedCamera.xml:7
msgid ""
-"This node extends [Camera3D] to add collisions with [Area3D] and/or "
-"[PhysicsBody3D] nodes. The camera cannot move through colliding objects."
+"This node extends [Camera] to add collisions with [Area] and/or "
+"[PhysicsBody] nodes. The camera cannot move through colliding objects."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:18
+#: doc/classes/ClippedCamera.xml:16
msgid ""
"Adds a collision exception so the camera does not collide with the specified "
"node."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:27
+#: doc/classes/ClippedCamera.xml:23
msgid ""
"Adds a collision exception so the camera does not collide with the specified "
"[RID]."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:34
+#: doc/classes/ClippedCamera.xml:29
msgid "Removes all collision exceptions."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:41
+#: doc/classes/ClippedCamera.xml:35
msgid "Returns the distance the camera has been offset due to a collision."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:50
+#: doc/classes/ClippedCamera.xml:42
msgid ""
"Returns [code]true[/code] if the specified bit index is on.\n"
"[b]Note:[/b] Bit indices range from 0-19."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:60
+#: doc/classes/ClippedCamera.xml:50
msgid "Removes a collision exception with the specified node."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:69
+#: doc/classes/ClippedCamera.xml:57
msgid "Removes a collision exception with the specified [RID]."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:80
+#: doc/classes/ClippedCamera.xml:65
msgid ""
"Sets the specified bit index to the [code]value[/code].\n"
"[b]Note:[/b] Bit indices range from 0-19."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:87
-msgid "If [code]true[/code], the camera stops on contact with [Area3D]s."
+#: doc/classes/ClippedCamera.xml:72
+#, fuzzy
+msgid "If [code]true[/code], the camera stops on contact with [Area]s."
msgstr ""
+"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
+"erkennen."
-#: doc/classes/ClippedCamera3D.xml:90
-msgid ""
-"If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s."
+#: doc/classes/ClippedCamera.xml:75
+#, fuzzy
+msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
msgstr ""
+"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
+"erkennen."
-#: doc/classes/ClippedCamera3D.xml:93
+#: doc/classes/ClippedCamera.xml:78
msgid ""
"The camera's collision mask. Only objects in at least one collision layer "
-"matching the mask will be detected."
+"matching the mask will be detected. See [url=https://docs.godotengine.org/"
+"en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:96
+#: doc/classes/ClippedCamera.xml:81
msgid ""
"The camera's collision margin. The camera can't get closer than this "
"distance to a colliding object."
msgstr ""
-#: doc/classes/ClippedCamera3D.xml:99
+#: doc/classes/ClippedCamera.xml:84
msgid "The camera's process callback. See [enum ProcessMode]."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:4
-msgid "Base node for 2D collision objects."
+#: doc/classes/CollisionObject.xml:4
+msgid "Base node for collision objects."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:7
+#: doc/classes/CollisionObject.xml:7
msgid ""
-"CollisionObject2D is the base class for 2D physics objects. It can hold any "
-"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
-"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
+"CollisionObject is the base class for physics objects. It can hold any "
+"number of collision [Shape]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject can have any number of shape owners. Shape "
"owners are not nodes and do not appear in the editor, but are accessible "
"through code using the [code]shape_owner_*[/code] methods."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:22
+#: doc/classes/CollisionObject.xml:20
msgid ""
-"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
-"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
-"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
-"these events."
+"Receives unhandled [InputEvent]s. [code]position[/code] is the location in "
+"world space of the mouse pointer on the surface of the shape with index "
+"[code]shape_idx[/code] and [code]normal[/code] is the normal vector of the "
+"surface at that point. Connect to the [signal input_event] signal to easily "
+"pick up these events."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:31 doc/classes/CollisionObject3D.xml:35
+#: doc/classes/CollisionObject.xml:27 doc/classes/CollisionObject2D.xml:25
msgid ""
"Creates a new shape owner for the given object. Returns [code]owner_id[/"
"code] of the new owner for future reference."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:38 doc/classes/CollisionObject3D.xml:42
-msgid "Returns the object's [RID]."
+#: doc/classes/CollisionObject.xml:34 doc/classes/CollisionObject2D.xml:32
+msgid ""
+"Returns whether or not the specified [code]bit[/code] of the [member "
+"collision_layer] is set."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:47
+#: doc/classes/CollisionObject.xml:41 doc/classes/CollisionObject2D.xml:39
msgid ""
-"Returns the [code]one_way_collision_margin[/code] of the shape owner "
-"identified by given [code]owner_id[/code]."
+"Returns whether or not the specified [code]bit[/code] of the [member "
+"collision_mask] is set."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:47 doc/classes/CollisionObject2D.xml:45
+msgid "Returns the object's [RID]."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:54 doc/classes/CollisionObject3D.xml:49
+#: doc/classes/CollisionObject.xml:53 doc/classes/CollisionObject2D.xml:58
msgid ""
"Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
"ids in other methods that take [code]owner_id[/code] as an argument."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:63 doc/classes/CollisionObject3D.xml:58
+#: doc/classes/CollisionObject.xml:60 doc/classes/CollisionObject2D.xml:65
msgid "If [code]true[/code], the shape owner and its shapes are disabled."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:72
+#: doc/classes/CollisionObject.xml:67 doc/classes/CollisionObject2D.xml:79
+msgid "Removes the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:75 doc/classes/CollisionObject2D.xml:87
msgid ""
-"Returns [code]true[/code] if collisions for the shape owner originating from "
-"this [CollisionObject2D] will not be reported to collided with "
-"[CollisionObject2D]s."
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the the [member collision_layer].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the the [member collision_layer]."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:81 doc/classes/CollisionObject3D.xml:67
-msgid "Removes the given shape owner."
+#: doc/classes/CollisionObject.xml:84 doc/classes/CollisionObject2D.xml:96
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the the [member collision_mask].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the the [member collision_mask]."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:90 doc/classes/CollisionObject3D.xml:76
+#: doc/classes/CollisionObject.xml:92 doc/classes/CollisionObject2D.xml:104
msgid "Returns the [code]owner_id[/code] of the given shape."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:101
-msgid "Adds a [Shape2D] to the shape owner."
-msgstr ""
+#: doc/classes/CollisionObject.xml:100
+#, fuzzy
+msgid "Adds a [Shape] to the shape owner."
+msgstr "Fügt der Animation eine Spur hinzu."
-#: doc/classes/CollisionObject2D.xml:110 doc/classes/CollisionObject3D.xml:96
+#: doc/classes/CollisionObject.xml:107 doc/classes/CollisionObject2D.xml:119
msgid "Removes all shapes from the shape owner."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:119 doc/classes/CollisionObject3D.xml:105
+#: doc/classes/CollisionObject.xml:114 doc/classes/CollisionObject2D.xml:126
msgid "Returns the parent object of the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:130
-msgid "Returns the [Shape2D] with the given id from the given shape owner."
-msgstr ""
+#: doc/classes/CollisionObject.xml:122
+#, fuzzy
+msgid "Returns the [Shape] with the given id from the given shape owner."
+msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
-#: doc/classes/CollisionObject2D.xml:139 doc/classes/CollisionObject3D.xml:125
+#: doc/classes/CollisionObject.xml:129 doc/classes/CollisionObject2D.xml:141
msgid "Returns the number of shapes the given shape owner contains."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:150
+#: doc/classes/CollisionObject.xml:137
msgid ""
-"Returns the child index of the [Shape2D] with the given id from the given "
+"Returns the child index of the [Shape] with the given id from the given "
"shape owner."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:159
-msgid "Returns the shape owner's [Transform2D]."
+#: doc/classes/CollisionObject.xml:144
+msgid "Returns the shape owner's [Transform]."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:170 doc/classes/CollisionObject3D.xml:156
+#: doc/classes/CollisionObject.xml:152 doc/classes/CollisionObject2D.xml:164
msgid "Removes a shape from the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:181 doc/classes/CollisionObject3D.xml:167
+#: doc/classes/CollisionObject.xml:160 doc/classes/CollisionObject2D.xml:172
msgid "If [code]true[/code], disables the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:192
+#: doc/classes/CollisionObject.xml:168
+msgid "Sets the [Transform] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:174
+#, fuzzy
+msgid ""
+"The physics layers this CollisionObject3D is in. Collision objects can exist "
+"in one or more of 32 different layers. See also [member collision_mask].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
+"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn "
+"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn "
+"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe "
+"auch [member collision_mask]."
+
+#: doc/classes/CollisionObject.xml:178
+#, fuzzy
+msgid ""
+"The physics layers this CollisionObject3D scans. Collision objects can scan "
+"one or more of 32 different layers. See also [member collision_layer].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
+"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn "
+"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn "
+"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe "
+"auch [member collision_mask]."
+
+#: doc/classes/CollisionObject.xml:182
+msgid ""
+"If [code]true[/code], the [CollisionObject] will continue to receive input "
+"events as the mouse is dragged across its shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:185
+#, fuzzy
+msgid ""
+"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
+"[RayCast]s."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/CollisionObject.xml:196
+msgid ""
+"Emitted when the object receives an unhandled [InputEvent]. [code]position[/"
+"code] is the location in world space of the mouse pointer on the surface of "
+"the shape with index [code]shape_idx[/code] and [code]normal[/code] is the "
+"normal vector of the surface at that point."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:201
+msgid "Emitted when the mouse pointer enters any of this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:206
+msgid "Emitted when the mouse pointer exits all this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:4
+msgid "Base node for 2D collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:7
+msgid ""
+"CollisionObject2D is the base class for 2D physics objects. It can hold any "
+"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:18
+msgid ""
+"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
+"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
+"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:52
+msgid ""
+"Returns the [code]one_way_collision_margin[/code] of the shape owner "
+"identified by given [code]owner_id[/code]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:72
+msgid ""
+"Returns [code]true[/code] if collisions for the shape owner originating from "
+"this [CollisionObject2D] will not be reported to collided with "
+"[CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:112
+msgid "Adds a [Shape2D] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:134
+msgid "Returns the [Shape2D] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:149
+msgid ""
+"Returns the child index of the [Shape2D] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:156
+msgid "Returns the shape owner's [Transform2D]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:180
msgid ""
"If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
"originating from this [CollisionObject2D] will not be reported to collided "
"with [CollisionObject2D]s."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:203
+#: doc/classes/CollisionObject2D.xml:188
msgid ""
"Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
"by given [code]owner_id[/code] to [code]margin[/code] pixels."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:214
+#: doc/classes/CollisionObject2D.xml:196
msgid "Sets the [Transform2D] of the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:220
+#: doc/classes/CollisionObject2D.xml:202
+#, fuzzy
+msgid ""
+"The physics layers this CollisionObject2D is in. Collision objects can exist "
+"in one or more of 32 different layers. See also [member collision_mask].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
+"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn "
+"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn "
+"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe "
+"auch [member collision_mask]."
+
+#: doc/classes/CollisionObject2D.xml:206
+#, fuzzy
+msgid ""
+"The physics layers this CollisionObject2D scans. Collision objects can scan "
+"one or more of 32 different layers. See also [member collision_layer].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
+"32 verschiedenen Schichten vorhanden sein. Ein Kontakt wird erkannt, wenn "
+"sich Objekt A in einer der Ebenen befindet, die Objekt B abtastet, oder wenn "
+"sich Objekt B in einer der Ebenen befindet, die Objekt A abtastet. Siehe "
+"auch [member collision_mask]."
+
+#: doc/classes/CollisionObject2D.xml:210
msgid ""
"If [code]true[/code], this object is pickable. A pickable object can detect "
"the mouse pointer entering/leaving, and if the mouse is inside it, report "
@@ -12442,95 +15517,63 @@ msgid ""
"set."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:232
+#: doc/classes/CollisionObject2D.xml:219
msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:237
+#: doc/classes/CollisionObject2D.xml:224
msgid ""
"Emitted when the mouse pointer enters any of this object's shapes. Requires "
"[member input_pickable] to be [code]true[/code] and at least one "
"[code]collision_layer[/code] bit to be set."
msgstr ""
-#: doc/classes/CollisionObject2D.xml:242
+#: doc/classes/CollisionObject2D.xml:229
msgid ""
"Emitted when the mouse pointer exits all this object's shapes. Requires "
"[member input_pickable] to be [code]true[/code] and at least one "
"[code]collision_layer[/code] bit to be set."
msgstr ""
-#: doc/classes/CollisionObject3D.xml:4
-msgid "Base node for collision objects."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:7
-msgid ""
-"CollisionObject3D is the base class for physics objects. It can hold any "
-"number of collision [Shape3D]s. Each shape must be assigned to a [i]shape "
-"owner[/i]. The CollisionObject3D can have any number of shape owners. Shape "
-"owners are not nodes and do not appear in the editor, but are accessible "
-"through code using the [code]shape_owner_*[/code] methods."
+#: doc/classes/CollisionPolygon.xml:4
+msgid "Editor-only class for defining a collision polygon in 3D space."
msgstr ""
-#: doc/classes/CollisionObject3D.xml:26
+#: doc/classes/CollisionPolygon.xml:7
msgid ""
-"Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked "
-"location in world space and [code]click_normal[/code] is the normal vector "
-"extending from the clicked surface of the [Shape3D] at [code]shape_idx[/"
-"code]. Connect to the [code]input_event[/code] signal to easily pick up "
-"these events."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:87
-msgid "Adds a [Shape3D] to the shape owner."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:116
-msgid "Returns the [Shape3D] with the given id from the given shape owner."
+"Allows editing a collision polygon's vertices on a selected plane. Can also "
+"set a depth perpendicular to that plane. This class is only available in the "
+"editor. It will not appear in the scene tree at run-time. Creates a [Shape] "
+"for gameplay. Properties modified during gameplay will have no effect."
msgstr ""
-#: doc/classes/CollisionObject3D.xml:136
+#: doc/classes/CollisionPolygon.xml:15
msgid ""
-"Returns the child index of the [Shape3D] with the given id from the given "
-"shape owner."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:145
-msgid "Returns the shape owner's [Transform]."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:178
-msgid "Sets the [Transform] of the given shape owner."
+"Length that the resulting collision extends in either direction "
+"perpendicular to its polygon."
msgstr ""
-#: doc/classes/CollisionObject3D.xml:184
-msgid ""
-"If [code]true[/code], the [CollisionObject3D] will continue to receive input "
-"events as the mouse is dragged across its shapes."
+#: doc/classes/CollisionPolygon.xml:18
+msgid "If [code]true[/code], no collision will be produced."
msgstr ""
-#: doc/classes/CollisionObject3D.xml:187
+#: doc/classes/CollisionPolygon.xml:21
msgid ""
-"If [code]true[/code], the [CollisionObject3D]'s shapes will respond to "
-"[RayCast3D]s."
+"The collision margin for the generated [Shape]. See [member Shape.margin] "
+"for more details."
msgstr ""
-#: doc/classes/CollisionObject3D.xml:203
+#: doc/classes/CollisionPolygon.xml:24
msgid ""
-"Emitted when [method _input_event] receives an event. See its description "
-"for details."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:208
-msgid "Emitted when the mouse pointer enters any of this object's shapes."
-msgstr ""
-
-#: doc/classes/CollisionObject3D.xml:213
-msgid "Emitted when the mouse pointer exits all this object's shapes."
+"Array of vertices which define the polygon.\n"
+"[b]Note:[/b] The returned value is a copy of the original. Methods which "
+"mutate the size or properties of the return value will not impact the "
+"original polygon. To change properties of the polygon, assign it to a "
+"temporary variable and make changes before reassigning the [code]polygon[/"
+"code] member."
msgstr ""
#: doc/classes/CollisionPolygon2D.xml:4
@@ -12567,7 +15610,7 @@ msgstr ""
#: doc/classes/CollisionPolygon2D.xml:27
msgid ""
"The polygon's list of vertices. The final point will be connected to the "
-"first. The returned value is a clone of the [PackedVector2Array], not a "
+"first. The returned value is a clone of the [PoolVector2Array], not a "
"reference."
msgstr ""
@@ -12579,37 +15622,52 @@ msgstr ""
msgid "Collisions will only include the polygon edges."
msgstr ""
-#: doc/classes/CollisionPolygon3D.xml:4
-msgid "Editor-only class for defining a collision polygon in 3D space."
+#: doc/classes/CollisionShape.xml:4
+msgid "Node that represents collision shape data in 3D space."
msgstr ""
-#: doc/classes/CollisionPolygon3D.xml:7
+#: doc/classes/CollisionShape.xml:7
msgid ""
-"Allows editing a collision polygon's vertices on a selected plane. Can also "
-"set a depth perpendicular to that plane. This class is only available in the "
-"editor. It will not appear in the scene tree at run-time. Creates a "
-"[Shape3D] for gameplay. Properties modified during gameplay will have no "
-"effect."
+"Editor facility for creating and editing collision shapes in 3D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area] to give it a detection shape, or add it to a "
+"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
+"only helper to create shapes, use [method CollisionObject."
+"shape_owner_get_shape] to get the actual shape."
msgstr ""
-#: doc/classes/CollisionPolygon3D.xml:15
+#: doc/classes/CollisionShape.xml:10 doc/classes/CollisionShape2D.xml:10
+#: doc/classes/Physics2DDirectBodyState.xml:10
+#: doc/classes/Physics2DDirectSpaceState.xml:10 doc/classes/PhysicsBody.xml:10
+#: doc/classes/PhysicsBody2D.xml:10 doc/classes/PhysicsDirectBodyState.xml:10
+#: doc/classes/PhysicsDirectSpaceState.xml:10 doc/classes/RigidBody.xml:14
+#: doc/classes/Shape.xml:10 doc/classes/Shape2D.xml:10
+#, fuzzy
msgid ""
-"Length that the resulting collision extends in either direction "
-"perpendicular to its polygon."
+"https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html"
msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/physics/"
+"physics_introduction.html"
-#: doc/classes/CollisionPolygon3D.xml:18
-msgid "If [code]true[/code], no collision will be produced."
+#: doc/classes/CollisionShape.xml:19
+msgid ""
+"Sets the collision shape's shape to the addition of all its convexed "
+"[MeshInstance] siblings geometry."
msgstr ""
-#: doc/classes/CollisionPolygon3D.xml:21
+#: doc/classes/CollisionShape.xml:26
msgid ""
-"Array of vertices which define the polygon.\n"
-"[b]Note:[/b] The returned value is a copy of the original. Methods which "
-"mutate the size or properties of the return value will not impact the "
-"original polygon. To change properties of the polygon, assign it to a "
-"temporary variable and make changes before reassigning the [code]polygon[/"
-"code] member."
+"If this method exists within a script it will be called whenever the shape "
+"resource has been modified."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:32
+msgid "A disabled collision shape has no effect in the world."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:35 doc/classes/CollisionShape2D.xml:28
+msgid "The actual shape owned by this collision shape."
msgstr ""
#: doc/classes/CollisionShape2D.xml:4
@@ -12626,64 +15684,32 @@ msgid ""
"shape_owner_get_shape] to get the actual shape."
msgstr ""
-#: doc/classes/CollisionShape2D.xml:10 doc/classes/CollisionShape3D.xml:10
-#: doc/classes/PhysicsBody2D.xml:10 doc/classes/PhysicsBody3D.xml:10
-#: doc/classes/RigidBody3D.xml:13 doc/classes/Shape2D.xml:10
-#: doc/classes/Shape3D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/"
-"physics_introduction.html"
+#: doc/classes/CollisionShape2D.xml:13 doc/classes/KinematicBody2D.xml:14
+#: doc/classes/RectangleShape2D.xml:11 doc/classes/TileMap.xml:17
+#: doc/classes/TileSet.xml:17
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/113"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-#: doc/classes/CollisionShape2D.xml:16 doc/classes/CollisionShape3D.xml:32
-msgid "A disabled collision shape has no effect in the world."
+#: doc/classes/CollisionShape2D.xml:19
+msgid ""
+"A disabled collision shape has no effect in the world. This property should "
+"be changed with [method Object.set_deferred]."
msgstr ""
-#: doc/classes/CollisionShape2D.xml:19
+#: doc/classes/CollisionShape2D.xml:22
msgid ""
"Sets whether this collision shape should only detect collision on one side "
"(top or bottom)."
msgstr ""
-#: doc/classes/CollisionShape2D.xml:22
+#: doc/classes/CollisionShape2D.xml:25
msgid ""
"The margin used for one-way collision (in pixels). Higher values will make "
"the shape thicker, and work better for colliders that enter the shape at a "
"high velocity."
msgstr ""
-#: doc/classes/CollisionShape2D.xml:25 doc/classes/CollisionShape3D.xml:35
-msgid "The actual shape owned by this collision shape."
-msgstr ""
-
-#: doc/classes/CollisionShape3D.xml:4
-msgid "Node that represents collision shape data in 3D space."
-msgstr ""
-
-#: doc/classes/CollisionShape3D.xml:7
-msgid ""
-"Editor facility for creating and editing collision shapes in 3D space. You "
-"can use this node to represent all sorts of collision shapes, for example, "
-"add this to an [Area3D] to give it a detection shape, or add it to a "
-"[PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an "
-"Editor-only helper to create shapes, use [method CollisionObject3D."
-"shape_owner_get_shape] to get the actual shape."
-msgstr ""
-
-#: doc/classes/CollisionShape3D.xml:17
-msgid ""
-"Sets the collision shape's shape to the addition of all its convexed "
-"[MeshInstance3D] siblings geometry."
-msgstr ""
-
-#: doc/classes/CollisionShape3D.xml:26
-msgid ""
-"If this method exists within a script it will be called whenever the shape "
-"resource has been modified."
-msgstr ""
-
#: doc/classes/Color.xml:4
msgid "Color in RGBA format using floats on the range of 0 to 1."
msgstr ""
@@ -12702,10 +15728,27 @@ msgid ""
"@GDScript.Color8].\n"
"[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
"code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
-"Otherwise, a Color will always evaluate to [code]true[/code]."
+"Otherwise, a Color will always evaluate to [code]true[/code].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"color_constants.png]Color constants cheatsheet[/url]"
msgstr ""
-#: doc/classes/Color.xml:21
+#: doc/classes/Color.xml:14 doc/classes/ColorPickerButton.xml:13
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/517"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Color.xml:15 doc/classes/ColorPicker.xml:11
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/146"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Color.xml:16 doc/classes/ColorPickerButton.xml:12
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/133"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Color.xml:23
msgid ""
"Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
"format. See also [method @GDScript.ColorN].\n"
@@ -12720,39 +15763,32 @@ msgstr ""
#: doc/classes/Color.xml:37
msgid ""
-"Constructs a color from a 32-bit integer (each byte represents a component "
-"of the RGBA profile).\n"
-"[codeblock]\n"
-"var c = Color(274) # Equivalent to RGBA(0, 0, 1, 18)\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Color.xml:51
-msgid ""
-"Constructs a color from an existing color, but with a custom alpha value.\n"
+"Constructs a color from a 32-bit integer in RGBA format (each byte "
+"represents a color channel).\n"
"[codeblock]\n"
-"var red = Color(Color.red, 0.5) # 50% transparent red.\n"
+"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:67
+#: doc/classes/Color.xml:49
msgid ""
-"Constructs a color from an RGB profile using values between 0 and 1. Alpha "
-"will always be 1.\n"
+"Constructs a color from RGB values, typically between 0 and 1. Alpha will be "
+"1.\n"
"[codeblock]\n"
-"var c = Color(0.2, 1.0, 0.7) # Equivalent to RGBA(51, 255, 178, 255)\n"
+"var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:85
+#: doc/classes/Color.xml:62
msgid ""
-"Constructs a color from an RGBA profile using values between 0 and 1.\n"
+"Constructs a color from RGBA values, typically between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color(0.2, 1.0, 0.7, 0.8) # Equivalent to RGBA(51, 255, 178, 204)\n"
+"var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to Color8(51, 255, 178, "
+"204)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:97
+#: doc/classes/Color.xml:72
msgid ""
"Returns a new color resulting from blending this color over another. If the "
"color is opaque, the result is also opaque. The second color may have a "
@@ -12764,7 +15800,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:109
+#: doc/classes/Color.xml:83
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
@@ -12774,7 +15810,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:122
+#: doc/classes/Color.xml:94
msgid ""
"Returns a new color resulting from making this color darker by the specified "
"percentage (ratio from 0 to 1).\n"
@@ -12784,7 +15820,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:141
+#: doc/classes/Color.xml:108
msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
@@ -12794,86 +15830,97 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:151
+#: doc/classes/Color.xml:117
+msgid ""
+"Returns the color's grayscale representation.\n"
+"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
+"[codeblock]\n"
+"var c = Color(0.2, 0.45, 0.82)\n"
+"var gray = c.gray() # A value of 0.466667\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:128
msgid ""
"Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var inverted_color = c.inverted() # A color of an RGBA(178, 153, 26, 255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:164
+#: doc/classes/Color.xml:139
msgid ""
"Returns [code]true[/code] if this color and [code]color[/code] are "
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
-#: doc/classes/Color.xml:175
+#: doc/classes/Color.xml:146
msgid ""
-"Returns the linear interpolation with another color. The interpolation "
-"factor [code]t[/code] is between 0 and 1.\n"
+"Returns a new color resulting from making this color lighter by the "
+"specified percentage (ratio from 0 to 1).\n"
"[codeblock]\n"
-"var c1 = Color(1.0, 0.0, 0.0)\n"
-"var c2 = Color(0.0, 1.0, 0.0)\n"
-"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, 255)\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:189
+#: doc/classes/Color.xml:158
msgid ""
-"Returns a new color resulting from making this color lighter by the "
-"specified percentage (ratio from 0 to 1).\n"
+"Returns the linear interpolation with another color. The interpolation "
+"factor [code]weight[/code] is between 0 and 1.\n"
"[codeblock]\n"
-"var green = Color(0.0, 1.0, 0.0)\n"
-"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
+"var c1 = Color(1.0, 0.0, 0.0)\n"
+"var c2 = Color(0.0, 1.0, 0.0)\n"
+"var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, "
+"0.0)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:200
+#: doc/classes/Color.xml:169
msgid ""
-"Returns the color's 32-bit integer in ABGR format (each byte represents a "
-"component of the ABGR profile). ABGR is the reversed version of the default "
+"Returns the color converted to a 32-bit integer in ABGR format (each byte "
+"represents a color channel). ABGR is the reversed version of the default "
"format.\n"
"[codeblock]\n"
-"var c = Color(1, 0.5, 0.2)\n"
-"print(c.to_abgr32()) # Prints 4281565439\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_abgr32()) # Prints 4281565439\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:211
+#: doc/classes/Color.xml:179
msgid ""
-"Returns the color's 64-bit integer in ABGR format (each word represents a "
-"component of the ABGR profile). ABGR is the reversed version of the default "
+"Returns the color converted to a 64-bit integer in ABGR format (each word "
+"represents a color channel). ABGR is the reversed version of the default "
"format.\n"
"[codeblock]\n"
-"var c = Color(1, 0.5, 0.2)\n"
-"print(c.to_abgr64()) # Prints -225178692812801\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_abgr64()) # Prints -225178692812801\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:222
+#: doc/classes/Color.xml:189
msgid ""
-"Returns the color's 32-bit integer in ARGB format (each byte represents a "
-"component of the ARGB profile). ARGB is more compatible with DirectX.\n"
+"Returns the color converted to a 32-bit integer in ARGB format (each byte "
+"represents a color channel). ARGB is more compatible with DirectX.\n"
"[codeblock]\n"
-"var c = Color(1, 0.5, 0.2)\n"
-"print(c.to_argb32()) # Prints 4294934323\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_argb32()) # Prints 4294934323\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:233
+#: doc/classes/Color.xml:199
msgid ""
-"Returns the color's 64-bit integer in ARGB format (each word represents a "
-"component of the ARGB profile). ARGB is more compatible with DirectX.\n"
+"Returns the color converted to a 64-bit integer in ARGB format (each word "
+"represents a color channel). ARGB is more compatible with DirectX.\n"
"[codeblock]\n"
-"var c = Color(1, 0.5, 0.2)\n"
-"print(c.to_argb64()) # Prints -2147470541\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_argb64()) # Prints -2147470541\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:246
+#: doc/classes/Color.xml:210
msgid ""
"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
"[code]ff34f822[/code]).\n"
@@ -12886,854 +15933,944 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:259
+#: doc/classes/Color.xml:222
msgid ""
-"Returns the color's 32-bit integer in RGBA format (each byte represents a "
-"component of the RGBA profile). RGBA is Godot's default format.\n"
+"Returns the color converted to a 32-bit integer in RGBA format (each byte "
+"represents a color channel). RGBA is Godot's default format.\n"
"[codeblock]\n"
-"var c = Color(1, 0.5, 0.2)\n"
-"print(c.to_rgba32()) # Prints 4286526463\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_rgba32()) # Prints 4286526463\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:270
+#: doc/classes/Color.xml:232
msgid ""
-"Returns the color's 64-bit integer in RGBA format (each word represents a "
-"component of the RGBA profile). RGBA is Godot's default format.\n"
+"Returns the color converted to a 64-bit integer in RGBA format (each word "
+"represents a color channel). RGBA is Godot's default format.\n"
"[codeblock]\n"
-"var c = Color(1, 0.5, 0.2)\n"
-"print(c.to_rgba64()) # Prints -140736629309441\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_rgba64()) # Prints -140736629309441\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:280
+#: doc/classes/Color.xml:242
msgid ""
"The color's alpha (transparency) component, typically on the range of 0 to 1."
msgstr ""
+"Die Alpha-Komponente (Transparenz) der Farbe, normalerweise im Bereich von 0 "
+"bis 1."
-#: doc/classes/Color.xml:283
+#: doc/classes/Color.xml:245
msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
msgstr ""
+"Wrapper für [member a], der den Bereich 0 bis 255 anstelle von 0 bis 1 "
+"verwendet."
-#: doc/classes/Color.xml:286
+#: doc/classes/Color.xml:248
msgid "The color's blue component, typically on the range of 0 to 1."
-msgstr ""
+msgstr "Der Blauanteil der Farbe, normalerweise im Bereich von 0 bis 1."
-#: doc/classes/Color.xml:289
+#: doc/classes/Color.xml:251
msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1."
msgstr ""
+"Wrapper für [member b], der den Bereich 0 bis 255 anstelle von 0 bis 1 "
+"verwendet."
-#: doc/classes/Color.xml:292
+#: doc/classes/Color.xml:254
msgid "The color's green component, typically on the range of 0 to 1."
-msgstr ""
+msgstr "Der Grünanteil der Farbe, normalerweise im Bereich von 0 bis 1."
-#: doc/classes/Color.xml:295
+#: doc/classes/Color.xml:257
msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1."
msgstr ""
+"Wrapper für [member g], der den Bereich 0 bis 255 anstelle von 0 bis 1 "
+"verwendet."
-#: doc/classes/Color.xml:298
+#: doc/classes/Color.xml:260
msgid "The HSV hue of this color, on the range 0 to 1."
-msgstr ""
+msgstr "Der HSV-Farbton dieser Farbe, im Bereich von 0 bis 1."
-#: doc/classes/Color.xml:301
+#: doc/classes/Color.xml:263
msgid "The color's red component, typically on the range of 0 to 1."
-msgstr ""
+msgstr "Der Rotanteil der Farbe, normalerweise im Bereich von 0 bis 1."
-#: doc/classes/Color.xml:304
+#: doc/classes/Color.xml:266
msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1."
msgstr ""
+"Wrapper für [member r], der den Bereich 0 bis 255 anstelle von 0 bis 1 "
+"verwendet."
-#: doc/classes/Color.xml:307
+#: doc/classes/Color.xml:269
msgid "The HSV saturation of this color, on the range 0 to 1."
-msgstr ""
+msgstr "Die HSV-Sättigung dieser Farbe, im Bereich von 0 bis 1."
-#: doc/classes/Color.xml:310
+#: doc/classes/Color.xml:272
msgid "The HSV value (brightness) of this color, on the range 0 to 1."
-msgstr ""
+msgstr "Der HSV-Wert (Helligkeit) dieser Farbe, im Bereich von 0 bis 1."
-#: doc/classes/Color.xml:315
+#: doc/classes/Color.xml:277
msgid "Alice blue color."
-msgstr ""
+msgstr "Aliceblau Farbe."
-#: doc/classes/Color.xml:318
+#: doc/classes/Color.xml:280
msgid "Antique white color."
msgstr ""
-#: doc/classes/Color.xml:321
+#: doc/classes/Color.xml:283
msgid "Aqua color."
-msgstr ""
+msgstr "Aqua Farbe."
-#: doc/classes/Color.xml:324
+#: doc/classes/Color.xml:286
msgid "Aquamarine color."
-msgstr ""
+msgstr "Aquamarin Farbe."
-#: doc/classes/Color.xml:327
+#: doc/classes/Color.xml:289
msgid "Azure color."
-msgstr ""
+msgstr "Azurblau Farbe."
-#: doc/classes/Color.xml:330
+#: doc/classes/Color.xml:292
msgid "Beige color."
-msgstr ""
+msgstr "Beige Farbe."
-#: doc/classes/Color.xml:333
+#: doc/classes/Color.xml:295
msgid "Bisque color."
-msgstr ""
+msgstr "Biskuit Farbe."
-#: doc/classes/Color.xml:336
+#: doc/classes/Color.xml:298
msgid "Black color."
-msgstr ""
+msgstr "Schwarze Farbe."
-#: doc/classes/Color.xml:339
+#: doc/classes/Color.xml:301
msgid "Blanche almond color."
-msgstr ""
+msgstr "Blanche Mandel Farbe."
-#: doc/classes/Color.xml:342
+#: doc/classes/Color.xml:304
msgid "Blue color."
-msgstr ""
+msgstr "Blaue Farbe."
-#: doc/classes/Color.xml:345
+#: doc/classes/Color.xml:307
msgid "Blue violet color."
-msgstr ""
+msgstr "Blauviolette Farbe."
-#: doc/classes/Color.xml:348
+#: doc/classes/Color.xml:310
msgid "Brown color."
-msgstr ""
+msgstr "Braune Farbe."
-#: doc/classes/Color.xml:351
+#: doc/classes/Color.xml:313
msgid "Burly wood color."
-msgstr ""
+msgstr "Kräftige Holzfarbe."
-#: doc/classes/Color.xml:354
+#: doc/classes/Color.xml:316
msgid "Cadet blue color."
-msgstr ""
+msgstr "Kadettblaue Farbe."
-#: doc/classes/Color.xml:357
+#: doc/classes/Color.xml:319
msgid "Chartreuse color."
-msgstr ""
+msgstr "Chartreuse Farbe."
-#: doc/classes/Color.xml:360
+#: doc/classes/Color.xml:322
msgid "Chocolate color."
-msgstr ""
+msgstr "Schokolade Farbe."
-#: doc/classes/Color.xml:363
+#: doc/classes/Color.xml:325
msgid "Coral color."
-msgstr ""
+msgstr "Korallenrote Farbe."
-#: doc/classes/Color.xml:366
+#: doc/classes/Color.xml:328
msgid "Cornflower color."
-msgstr ""
+msgstr "Kornblumenblaue Farbe."
-#: doc/classes/Color.xml:369
+#: doc/classes/Color.xml:331
msgid "Corn silk color."
-msgstr ""
+msgstr "Maisseide Farbe."
-#: doc/classes/Color.xml:372
+#: doc/classes/Color.xml:334
msgid "Crimson color."
-msgstr ""
+msgstr "Karminrote Farbe."
-#: doc/classes/Color.xml:375
+#: doc/classes/Color.xml:337
msgid "Cyan color."
-msgstr ""
+msgstr "Cyan Farbe."
-#: doc/classes/Color.xml:378
+#: doc/classes/Color.xml:340
msgid "Dark blue color."
-msgstr ""
+msgstr "Dunkelblaue Farbe."
-#: doc/classes/Color.xml:381
+#: doc/classes/Color.xml:343
msgid "Dark cyan color."
-msgstr ""
+msgstr "Dunkelcyan Farben."
-#: doc/classes/Color.xml:384
+#: doc/classes/Color.xml:346
msgid "Dark goldenrod color."
-msgstr ""
+msgstr "Dunkle goldgelbe Farbe."
-#: doc/classes/Color.xml:387
+#: doc/classes/Color.xml:349
msgid "Dark gray color."
-msgstr ""
+msgstr "Dunkelgraue Farbe."
-#: doc/classes/Color.xml:390
+#: doc/classes/Color.xml:352
msgid "Dark green color."
-msgstr ""
+msgstr "Dunkelgrüne Farbe."
-#: doc/classes/Color.xml:393
+#: doc/classes/Color.xml:355
msgid "Dark khaki color."
-msgstr ""
+msgstr "Dunkel Khaki Farbe."
-#: doc/classes/Color.xml:396
+#: doc/classes/Color.xml:358
msgid "Dark magenta color."
-msgstr ""
+msgstr "Dunkle Magenta Farbe."
-#: doc/classes/Color.xml:399
+#: doc/classes/Color.xml:361
msgid "Dark olive green color."
-msgstr ""
+msgstr "Dunkle olivgrüne Farbe."
-#: doc/classes/Color.xml:402
+#: doc/classes/Color.xml:364
msgid "Dark orange color."
-msgstr ""
+msgstr "Dunkelorange Farbe."
-#: doc/classes/Color.xml:405
+#: doc/classes/Color.xml:367
msgid "Dark orchid color."
-msgstr ""
+msgstr "Dunkle Orchidee Farbe."
-#: doc/classes/Color.xml:408
+#: doc/classes/Color.xml:370
msgid "Dark red color."
-msgstr ""
+msgstr "Dunkelrote Farbe."
-#: doc/classes/Color.xml:411
+#: doc/classes/Color.xml:373
msgid "Dark salmon color."
-msgstr ""
+msgstr "Dunkle lachsfarbene Farbe."
-#: doc/classes/Color.xml:414
+#: doc/classes/Color.xml:376
msgid "Dark sea green color."
-msgstr ""
+msgstr "Dunkle meergrüne Farbe."
-#: doc/classes/Color.xml:417
+#: doc/classes/Color.xml:379
msgid "Dark slate blue color."
-msgstr ""
+msgstr "Dunkle schieferblaue Farbe."
-#: doc/classes/Color.xml:420
+#: doc/classes/Color.xml:382
msgid "Dark slate gray color."
-msgstr ""
+msgstr "Dunkle schiefergraue Farbe."
-#: doc/classes/Color.xml:423
+#: doc/classes/Color.xml:385
msgid "Dark turquoise color."
-msgstr ""
+msgstr "Dunkeltürkise Farbe."
-#: doc/classes/Color.xml:426
+#: doc/classes/Color.xml:388
msgid "Dark violet color."
-msgstr ""
+msgstr "Dunkelviolette Farbe."
-#: doc/classes/Color.xml:429
+#: doc/classes/Color.xml:391
msgid "Deep pink color."
-msgstr ""
+msgstr "Tiefrosa Farbe."
-#: doc/classes/Color.xml:432
+#: doc/classes/Color.xml:394
msgid "Deep sky blue color."
-msgstr ""
+msgstr "Tiefe himmelblaue Farbe."
-#: doc/classes/Color.xml:435
+#: doc/classes/Color.xml:397
msgid "Dim gray color."
-msgstr ""
+msgstr "Gedämpfte graue Farbe."
-#: doc/classes/Color.xml:438
+#: doc/classes/Color.xml:400
msgid "Dodger blue color."
-msgstr ""
+msgstr "Dodgerblaue Farbe."
-#: doc/classes/Color.xml:441
+#: doc/classes/Color.xml:403
msgid "Firebrick color."
-msgstr ""
+msgstr "Feuerstein Farbe."
-#: doc/classes/Color.xml:444
+#: doc/classes/Color.xml:406
msgid "Floral white color."
-msgstr ""
+msgstr "Florale weiße Farbe."
-#: doc/classes/Color.xml:447
+#: doc/classes/Color.xml:409
msgid "Forest green color."
-msgstr ""
+msgstr "Waldgrüne Farbe."
-#: doc/classes/Color.xml:450
+#: doc/classes/Color.xml:412
msgid "Fuchsia color."
-msgstr ""
+msgstr "Fuchsia Farbe."
-#: doc/classes/Color.xml:453
+#: doc/classes/Color.xml:415
msgid "Gainsboro color."
-msgstr ""
+msgstr "Gainsboro Farbe."
-#: doc/classes/Color.xml:456
+#: doc/classes/Color.xml:418
msgid "Ghost white color."
-msgstr ""
+msgstr "Geisterweiße Farbe."
-#: doc/classes/Color.xml:459
+#: doc/classes/Color.xml:421
msgid "Gold color."
-msgstr ""
+msgstr "Goldene Farbe."
-#: doc/classes/Color.xml:462
+#: doc/classes/Color.xml:424
msgid "Goldenrod color."
-msgstr ""
+msgstr "Goldrute Farbe."
-#: doc/classes/Color.xml:465
+#: doc/classes/Color.xml:427
msgid "Gray color."
-msgstr ""
+msgstr "Graue Farbe."
-#: doc/classes/Color.xml:468
+#: doc/classes/Color.xml:430
msgid "Green color."
-msgstr ""
+msgstr "Grüne Farbe."
-#: doc/classes/Color.xml:471
+#: doc/classes/Color.xml:433
msgid "Green yellow color."
-msgstr ""
+msgstr "Grün-gelbe Farbe."
-#: doc/classes/Color.xml:474
+#: doc/classes/Color.xml:436
msgid "Honeydew color."
-msgstr ""
+msgstr "Honigtau Farbe."
-#: doc/classes/Color.xml:477
+#: doc/classes/Color.xml:439
msgid "Hot pink color."
-msgstr ""
+msgstr "Heiße rosa Farbe."
-#: doc/classes/Color.xml:480
+#: doc/classes/Color.xml:442
msgid "Indian red color."
-msgstr ""
+msgstr "Indisch rote Farbe."
-#: doc/classes/Color.xml:483
+#: doc/classes/Color.xml:445
msgid "Indigo color."
-msgstr ""
+msgstr "Indigo Farbe."
-#: doc/classes/Color.xml:486
+#: doc/classes/Color.xml:448
msgid "Ivory color."
-msgstr ""
+msgstr "Elfenbein Farbe."
-#: doc/classes/Color.xml:489
+#: doc/classes/Color.xml:451
msgid "Khaki color."
-msgstr ""
+msgstr "Khaki Farbe."
-#: doc/classes/Color.xml:492
+#: doc/classes/Color.xml:454
msgid "Lavender color."
-msgstr ""
+msgstr "Lavendel Farbe."
-#: doc/classes/Color.xml:495
+#: doc/classes/Color.xml:457
msgid "Lavender blush color."
-msgstr ""
+msgstr "Lavendelrote Farbe."
-#: doc/classes/Color.xml:498
+#: doc/classes/Color.xml:460
msgid "Lawn green color."
-msgstr ""
+msgstr "Rasengrüne Farbe."
-#: doc/classes/Color.xml:501
+#: doc/classes/Color.xml:463
msgid "Lemon chiffon color."
-msgstr ""
+msgstr "Zitrone Chiffon Farbe."
-#: doc/classes/Color.xml:504
+#: doc/classes/Color.xml:466
msgid "Light blue color."
-msgstr ""
+msgstr "Hellblaue Farbe."
-#: doc/classes/Color.xml:507
+#: doc/classes/Color.xml:469
msgid "Light coral color."
-msgstr ""
+msgstr "Helle korallenrote Farbe."
-#: doc/classes/Color.xml:510
+#: doc/classes/Color.xml:472
msgid "Light cyan color."
-msgstr ""
+msgstr "Helle Cyan Farbe."
-#: doc/classes/Color.xml:513
+#: doc/classes/Color.xml:475
msgid "Light goldenrod color."
-msgstr ""
+msgstr "Helle Goldrute Farbe."
-#: doc/classes/Color.xml:516
+#: doc/classes/Color.xml:478
msgid "Light gray color."
-msgstr ""
+msgstr "Hellgraue Farbe."
-#: doc/classes/Color.xml:519
+#: doc/classes/Color.xml:481
msgid "Light green color."
-msgstr ""
+msgstr "Hellgrüne Farbe."
-#: doc/classes/Color.xml:522
+#: doc/classes/Color.xml:484
msgid "Light pink color."
-msgstr ""
+msgstr "Hellrosa Farbe."
-#: doc/classes/Color.xml:525
+#: doc/classes/Color.xml:487
msgid "Light salmon color."
-msgstr ""
+msgstr "Helle lachsfarbene Farbe."
-#: doc/classes/Color.xml:528
+#: doc/classes/Color.xml:490
msgid "Light sea green color."
-msgstr ""
+msgstr "Helle meergrüne Farbe."
-#: doc/classes/Color.xml:531
+#: doc/classes/Color.xml:493
msgid "Light sky blue color."
-msgstr ""
+msgstr "Helle himmelblaue Farbe."
-#: doc/classes/Color.xml:534
+#: doc/classes/Color.xml:496
msgid "Light slate gray color."
-msgstr ""
+msgstr "Helle schiefergraue Farbe."
-#: doc/classes/Color.xml:537
+#: doc/classes/Color.xml:499
msgid "Light steel blue color."
-msgstr ""
+msgstr "Helle stahlblaue Farbe."
-#: doc/classes/Color.xml:540
+#: doc/classes/Color.xml:502
msgid "Light yellow color."
-msgstr ""
+msgstr "Hellgelbe Farbe."
-#: doc/classes/Color.xml:543
+#: doc/classes/Color.xml:505
msgid "Lime color."
-msgstr ""
+msgstr "Limette Farbe."
-#: doc/classes/Color.xml:546
+#: doc/classes/Color.xml:508
msgid "Lime green color."
-msgstr ""
+msgstr "Limonengrüne Farbe."
-#: doc/classes/Color.xml:549
+#: doc/classes/Color.xml:511
msgid "Linen color."
-msgstr ""
+msgstr "Leinen Farbe."
-#: doc/classes/Color.xml:552
+#: doc/classes/Color.xml:514
msgid "Magenta color."
-msgstr ""
+msgstr "Magenta Farbe."
-#: doc/classes/Color.xml:555
+#: doc/classes/Color.xml:517
msgid "Maroon color."
-msgstr ""
+msgstr "Kastanienbraune Farbe."
-#: doc/classes/Color.xml:558
+#: doc/classes/Color.xml:520
msgid "Medium aquamarine color."
-msgstr ""
+msgstr "Mittlere Aquamarin Farbe."
-#: doc/classes/Color.xml:561
+#: doc/classes/Color.xml:523
msgid "Medium blue color."
-msgstr ""
+msgstr "Mittelblaue Farbe."
-#: doc/classes/Color.xml:564
+#: doc/classes/Color.xml:526
msgid "Medium orchid color."
-msgstr ""
+msgstr "Mittlere Orchideen Farbe."
-#: doc/classes/Color.xml:567
+#: doc/classes/Color.xml:529
msgid "Medium purple color."
-msgstr ""
+msgstr "Mittlere violette Farbe."
-#: doc/classes/Color.xml:570
+#: doc/classes/Color.xml:532
msgid "Medium sea green color."
-msgstr ""
+msgstr "Mittlere meergrüne Farbe."
-#: doc/classes/Color.xml:573
+#: doc/classes/Color.xml:535
msgid "Medium slate blue color."
-msgstr ""
+msgstr "Mittlere schieferblaue Farbe."
-#: doc/classes/Color.xml:576
+#: doc/classes/Color.xml:538
msgid "Medium spring green color."
-msgstr ""
+msgstr "Mittlere frühlingsgrüne Farbe."
-#: doc/classes/Color.xml:579
+#: doc/classes/Color.xml:541
msgid "Medium turquoise color."
-msgstr ""
+msgstr "Mittlere türkise Farbe."
-#: doc/classes/Color.xml:582
+#: doc/classes/Color.xml:544
msgid "Medium violet red color."
-msgstr ""
+msgstr "Mittlere violettrote Farbe."
-#: doc/classes/Color.xml:585
+#: doc/classes/Color.xml:547
msgid "Midnight blue color."
-msgstr ""
+msgstr "Mitternachtsblaue Farbe."
-#: doc/classes/Color.xml:588
+#: doc/classes/Color.xml:550
msgid "Mint cream color."
-msgstr ""
+msgstr "Mint-Creme Farbe."
-#: doc/classes/Color.xml:591
+#: doc/classes/Color.xml:553
msgid "Misty rose color."
-msgstr ""
+msgstr "Neblige rosa Farbe."
-#: doc/classes/Color.xml:594
+#: doc/classes/Color.xml:556
msgid "Moccasin color."
-msgstr ""
+msgstr "Mokassin Farbe."
-#: doc/classes/Color.xml:597
+#: doc/classes/Color.xml:559
msgid "Navajo white color."
-msgstr ""
+msgstr "Navajo weiße Farbe."
-#: doc/classes/Color.xml:600
+#: doc/classes/Color.xml:562
msgid "Navy blue color."
-msgstr ""
+msgstr "Marineblaue Farbe."
-#: doc/classes/Color.xml:603
+#: doc/classes/Color.xml:565
msgid "Old lace color."
-msgstr ""
+msgstr "Alte Spitze Farbe."
-#: doc/classes/Color.xml:606
+#: doc/classes/Color.xml:568
msgid "Olive color."
-msgstr ""
+msgstr "Olive Farbe."
-#: doc/classes/Color.xml:609
+#: doc/classes/Color.xml:571
msgid "Olive drab color."
-msgstr ""
+msgstr "Olivgrüne Farbe."
-#: doc/classes/Color.xml:612
+#: doc/classes/Color.xml:574
msgid "Orange color."
-msgstr ""
+msgstr "Orange Farbe."
-#: doc/classes/Color.xml:615
+#: doc/classes/Color.xml:577
msgid "Orange red color."
-msgstr ""
+msgstr "Orangerote Farbe."
-#: doc/classes/Color.xml:618
+#: doc/classes/Color.xml:580
msgid "Orchid color."
-msgstr ""
+msgstr "Orchidee Farbe."
-#: doc/classes/Color.xml:621
+#: doc/classes/Color.xml:583
msgid "Pale goldenrod color."
-msgstr ""
+msgstr "Blasse Goldrute Farbe."
-#: doc/classes/Color.xml:624
+#: doc/classes/Color.xml:586
msgid "Pale green color."
-msgstr ""
+msgstr "Blassgrüne Farbe."
-#: doc/classes/Color.xml:627
+#: doc/classes/Color.xml:589
msgid "Pale turquoise color."
-msgstr ""
+msgstr "Blasse türkise Farbe."
-#: doc/classes/Color.xml:630
+#: doc/classes/Color.xml:592
msgid "Pale violet red color."
-msgstr ""
+msgstr "Blass violettrote Farbe."
-#: doc/classes/Color.xml:633
+#: doc/classes/Color.xml:595
msgid "Papaya whip color."
-msgstr ""
+msgstr "Papaya-Peitsche Farbe."
-#: doc/classes/Color.xml:636
+#: doc/classes/Color.xml:598
msgid "Peach puff color."
-msgstr ""
+msgstr "Pfirsich Puff Farbe."
-#: doc/classes/Color.xml:639
+#: doc/classes/Color.xml:601
msgid "Peru color."
-msgstr ""
+msgstr "Peru Farbe."
-#: doc/classes/Color.xml:642
+#: doc/classes/Color.xml:604
msgid "Pink color."
-msgstr ""
+msgstr "Rosa Farbe."
-#: doc/classes/Color.xml:645
+#: doc/classes/Color.xml:607
msgid "Plum color."
-msgstr ""
+msgstr "Pflaume Farbe."
-#: doc/classes/Color.xml:648
+#: doc/classes/Color.xml:610
msgid "Powder blue color."
-msgstr ""
+msgstr "Pulverblaue Farbe."
-#: doc/classes/Color.xml:651
+#: doc/classes/Color.xml:613
msgid "Purple color."
-msgstr ""
+msgstr "Violette Farbe."
-#: doc/classes/Color.xml:654
+#: doc/classes/Color.xml:616
msgid "Rebecca purple color."
-msgstr ""
+msgstr "Rebecca violette Farbe."
-#: doc/classes/Color.xml:657
+#: doc/classes/Color.xml:619
msgid "Red color."
-msgstr ""
+msgstr "Rote Farbe."
-#: doc/classes/Color.xml:660
+#: doc/classes/Color.xml:622
msgid "Rosy brown color."
-msgstr ""
+msgstr "Rosigbraune Farbe."
-#: doc/classes/Color.xml:663
+#: doc/classes/Color.xml:625
msgid "Royal blue color."
-msgstr ""
+msgstr "Königsblaue Farbe."
-#: doc/classes/Color.xml:666
+#: doc/classes/Color.xml:628
msgid "Saddle brown color."
-msgstr ""
+msgstr "Sattelbraune Farbe."
-#: doc/classes/Color.xml:669
+#: doc/classes/Color.xml:631
msgid "Salmon color."
-msgstr ""
+msgstr "Lachsfarbige Farbe."
-#: doc/classes/Color.xml:672
+#: doc/classes/Color.xml:634
msgid "Sandy brown color."
-msgstr ""
+msgstr "Sandige braune Farbe."
-#: doc/classes/Color.xml:675
+#: doc/classes/Color.xml:637
msgid "Sea green color."
-msgstr ""
+msgstr "Meeresgrüne Farbe."
-#: doc/classes/Color.xml:678
+#: doc/classes/Color.xml:640
msgid "Seashell color."
-msgstr ""
+msgstr "Muschel Farbe."
-#: doc/classes/Color.xml:681
+#: doc/classes/Color.xml:643
msgid "Sienna color."
-msgstr ""
+msgstr "Siena Farbe."
-#: doc/classes/Color.xml:684
+#: doc/classes/Color.xml:646
msgid "Silver color."
-msgstr ""
+msgstr "Silberne Farbe."
-#: doc/classes/Color.xml:687
+#: doc/classes/Color.xml:649
msgid "Sky blue color."
-msgstr ""
+msgstr "Himmelblaue Farbe."
-#: doc/classes/Color.xml:690
+#: doc/classes/Color.xml:652
msgid "Slate blue color."
-msgstr ""
+msgstr "Schieferblaue Farbe."
-#: doc/classes/Color.xml:693
+#: doc/classes/Color.xml:655
msgid "Slate gray color."
-msgstr ""
+msgstr "Schiefergraue Farbe."
-#: doc/classes/Color.xml:696
+#: doc/classes/Color.xml:658
msgid "Snow color."
-msgstr ""
+msgstr "Schnee Farbe."
-#: doc/classes/Color.xml:699
+#: doc/classes/Color.xml:661
msgid "Spring green color."
-msgstr ""
+msgstr "Frühlingsgrüne Farbe."
-#: doc/classes/Color.xml:702
+#: doc/classes/Color.xml:664
msgid "Steel blue color."
-msgstr ""
+msgstr "Stahlblaue Farbe."
-#: doc/classes/Color.xml:705
+#: doc/classes/Color.xml:667
msgid "Tan color."
-msgstr ""
+msgstr "Hellbraune Farbe."
-#: doc/classes/Color.xml:708
+#: doc/classes/Color.xml:670
msgid "Teal color."
-msgstr ""
+msgstr "Blaugrüne Farbe."
-#: doc/classes/Color.xml:711
+#: doc/classes/Color.xml:673
msgid "Thistle color."
-msgstr ""
+msgstr "Distel Farbe."
-#: doc/classes/Color.xml:714
+#: doc/classes/Color.xml:676
msgid "Tomato color."
-msgstr ""
+msgstr "Tomaten Farbe."
-#: doc/classes/Color.xml:717
+#: doc/classes/Color.xml:679
msgid "Transparent color (white with no alpha)."
-msgstr ""
+msgstr "Transparente Farbe (weiß ohne Alpha)."
-#: doc/classes/Color.xml:720
+#: doc/classes/Color.xml:682
msgid "Turquoise color."
-msgstr ""
+msgstr "Türkise Farbe."
-#: doc/classes/Color.xml:723
+#: doc/classes/Color.xml:685
msgid "Violet color."
-msgstr ""
+msgstr "Violette Farbe."
-#: doc/classes/Color.xml:726
+#: doc/classes/Color.xml:688
msgid "Web gray color."
-msgstr ""
+msgstr "Web graue Farbe."
-#: doc/classes/Color.xml:729
+#: doc/classes/Color.xml:691
msgid "Web green color."
-msgstr ""
+msgstr "Web grüne Farbe."
-#: doc/classes/Color.xml:732
+#: doc/classes/Color.xml:694
msgid "Web maroon color."
-msgstr ""
+msgstr "Web kastanienbraune Farbe."
-#: doc/classes/Color.xml:735
+#: doc/classes/Color.xml:697
msgid "Web purple color."
-msgstr ""
+msgstr "Web violette Farbe."
-#: doc/classes/Color.xml:738
+#: doc/classes/Color.xml:700
msgid "Wheat color."
-msgstr ""
+msgstr "Weizen Farbe."
-#: doc/classes/Color.xml:741
+#: doc/classes/Color.xml:703
msgid "White color."
-msgstr ""
+msgstr "Weiße Farbe."
-#: doc/classes/Color.xml:744
+#: doc/classes/Color.xml:706
msgid "White smoke color."
-msgstr ""
+msgstr "Rauchweiße Farbe."
-#: doc/classes/Color.xml:747
+#: doc/classes/Color.xml:709
msgid "Yellow color."
-msgstr ""
+msgstr "Gelbe Farbe."
-#: doc/classes/Color.xml:750
+#: doc/classes/Color.xml:712
msgid "Yellow green color."
-msgstr ""
+msgstr "Gelbgrüne Farbe."
#: doc/classes/ColorPicker.xml:4
msgid "Color picker control."
-msgstr ""
+msgstr "Farbauswahl-Steuerung."
#: doc/classes/ColorPicker.xml:7
msgid ""
"Displays a color picker widget. Useful for selecting a color from an RGB/"
-"RGBA colorspace."
-msgstr ""
+"RGBA colorspace.\n"
+"[b]Note:[/b] This control is the color picker widget itself. You can use a "
+"[ColorPickerButton] instead if you need a button that brings up a "
+"[ColorPicker] in a pop-up."
+msgstr ""
+"Zeigt ein Element zur Farbauswahl an. Nützlich für die Auswahl einer Farbe "
+"aus einem RGB/RGBA-Farbraum.\n"
+"[b]Hinweis:[/b] Dieses Steuerelement ist das Farbwähler-Element selbst. Sie "
+"können stattdessen einen [ColorPickerButton] verwenden, wenn Sie eine "
+"Schaltfläche benötigen, die einen [ColorPicker] in einem Popup-Fenster "
+"aufruft."
#: doc/classes/ColorPicker.xml:18
msgid ""
"Adds the given color to a list of color presets. The presets are displayed "
"in the color picker and the user will be able to select them.\n"
-"[b]Note:[/b] the presets list is only for [i]this[/i] color picker."
+"[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
msgstr ""
+"Fügt die angegebene Farbe zu einer Liste von Farbvorlagen hinzu. Die "
+"Vorlagen werden in der Farbauswahl angezeigt und der Benutzer kann sie "
+"auswählen.\n"
+"[b]Hinweis:[/b] Die Liste der Vorlagen gilt nur für [i]diesen[/i] Farbwähler."
-#: doc/classes/ColorPicker.xml:28
+#: doc/classes/ColorPicker.xml:26
msgid ""
"Removes the given color from the list of color presets of this color picker."
msgstr ""
+"Entfernt die angegebene Farbe aus der Liste der Farbvorlagen für diesen "
+"Farbwähler."
-#: doc/classes/ColorPicker.xml:35
+#: doc/classes/ColorPicker.xml:32
msgid "Returns the list of colors in the presets of the color picker."
-msgstr ""
+msgstr "Gibt die Liste der Farben in den Vorlagen des Farbwählers zurück."
-#: doc/classes/ColorPicker.xml:41 doc/classes/ColorPickerButton.xml:29
+#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33
msgid "The currently selected color."
-msgstr ""
+msgstr "Die aktuell ausgewählte Farbe."
-#: doc/classes/ColorPicker.xml:44
+#: doc/classes/ColorPicker.xml:41
msgid ""
"If [code]true[/code], the color will apply only after the user releases the "
"mouse button, otherwise it will apply immediately even in mouse motion event "
"(which can cause performance issues)."
msgstr ""
+"Wenn [code]true[/code], wird die Farbe erst angewendet, wenn der Benutzer "
+"die Maustaste loslässt, andernfalls wird sie auch bei Mausbewegungen sofort "
+"angewendet (was zu Leistungsproblemen führen kann)."
-#: doc/classes/ColorPicker.xml:47
+#: doc/classes/ColorPicker.xml:44
msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
msgstr ""
+"Wenn [code]true[/code], wird ein Alphakanal-Schieberegler (Transparenz) "
+"angezeigt."
-#: doc/classes/ColorPicker.xml:50
+#: doc/classes/ColorPicker.xml:47
msgid ""
"If [code]true[/code], allows editing the color with Hue/Saturation/Value "
"sliders.\n"
"[b]Note:[/b] Cannot be enabled if raw mode is on."
msgstr ""
+"Wenn [code]true[/code], kann die Farbe mit den Schiebereglern Farbton/"
+"Sättigung/Wert bearbeitet werden.\n"
+"[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der Raw-Modus aktiviert "
+"ist."
-#: doc/classes/ColorPicker.xml:54
+#: doc/classes/ColorPicker.xml:51
msgid "If [code]true[/code], the \"add preset\" button is enabled."
msgstr ""
+"Wenn [code]true[/code], ist die Schaltfläche \"Vorlage hinzufügen\" "
+"aktiviert."
-#: doc/classes/ColorPicker.xml:57
+#: doc/classes/ColorPicker.xml:54
msgid "If [code]true[/code], saved color presets are visible."
-msgstr ""
+msgstr "Wenn [code]true[/code], sind gespeicherte Farbvorlagen sichtbar."
-#: doc/classes/ColorPicker.xml:60
+#: doc/classes/ColorPicker.xml:57
msgid ""
"If [code]true[/code], allows the color R, G, B component values to go beyond "
"1.0, which can be used for certain special operations that require it (like "
"tinting without darkening or rendering sprites in HDR).\n"
"[b]Note:[/b] Cannot be enabled if HSV mode is on."
msgstr ""
+"Wenn [code]true[/code], können die Farbwerte der R, G, B Komponenten über "
+"1.0 hinausgehen, was für bestimmte spezielle Operationen, die dies "
+"erfordern, verwendet werden kann (z. B. Abtönen ohne Abdunkeln oder Rendern "
+"von Sprites in HDR).\n"
+"[b]Hinweis:[/b] Kann nicht aktiviert werden, wenn der HSV-Modus aktiviert "
+"ist."
-#: doc/classes/ColorPicker.xml:69
+#: doc/classes/ColorPicker.xml:65
msgid "Emitted when the color is changed."
-msgstr ""
+msgstr "Wird ausgegeben, wenn die Farbe geändert wird."
-#: doc/classes/ColorPicker.xml:76
+#: doc/classes/ColorPicker.xml:71
msgid "Emitted when a preset is added."
-msgstr ""
+msgstr "Wird ausgegeben, wenn eine Vorlage hinzugefügt wird."
-#: doc/classes/ColorPicker.xml:83
+#: doc/classes/ColorPicker.xml:77
msgid "Emitted when a preset is removed."
-msgstr ""
+msgstr "Wird ausgegeben, wenn eine Vorlage entfernt wird."
-#: doc/classes/ColorPicker.xml:91
-msgid "The icon for the \"Add Preset\" button."
-msgstr ""
+#: doc/classes/ColorPicker.xml:85
+msgid "The width of the hue selection slider."
+msgstr "Die Breite des Schiebereglers für die Farbauswahl."
-#: doc/classes/ColorPicker.xml:94
-msgid "Custom texture for the hue selection slider on the right."
-msgstr ""
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
+msgstr "Der Rand um den [ColorPicker]."
+
+#: doc/classes/ColorPicker.xml:93
+msgid "The height of the saturation-value selection box."
+msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert."
+
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
+msgstr "Die Breite des Auswahlfeldes für den Sättigungswert."
#: doc/classes/ColorPicker.xml:99
-msgid "The width of the hue selection slider."
-msgstr ""
+msgid "The icon for the \"Add Preset\" button."
+msgstr "Das Symbol für die Schaltfläche \" Vorlage hinzufügen\"."
-#: doc/classes/ColorPicker.xml:104
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
+"Benutzerdefinierte Textur für den Schieberegler zur Farbauswahl auf der "
+"rechten Seite."
#: doc/classes/ColorPicker.xml:107
msgid ""
"The indicator used to signalize that the color value is outside the 0-1 "
"range."
msgstr ""
+"Der Indikator, der signalisiert, dass der Farbwert außerhalb des Bereichs "
+"0-1 liegt."
#: doc/classes/ColorPicker.xml:112
msgid "The icon for the screen color picker button."
-msgstr ""
-
-#: doc/classes/ColorPicker.xml:115
-msgid "The height of the saturation-value selection box."
-msgstr ""
-
-#: doc/classes/ColorPicker.xml:118
-msgid "The width of the saturation-value selection box."
-msgstr ""
+msgstr "Das Symbol für die Schaltfläche des Bildschirmfarbwählers."
#: doc/classes/ColorPickerButton.xml:4
msgid "Button that pops out a [ColorPicker]."
-msgstr ""
+msgstr "Schaltfläche, die einen [ColorPicker] erscheinen lässt."
#: doc/classes/ColorPickerButton.xml:7
msgid ""
"Encapsulates a [ColorPicker] making it accessible by pressing a button. "
-"Pressing the button will toggle the [ColorPicker] visibility."
-msgstr ""
-
-#: doc/classes/ColorPickerButton.xml:16
-msgid "Returns the [ColorPicker] that this node toggles."
-msgstr ""
-
-#: doc/classes/ColorPickerButton.xml:23
+"Pressing the button will toggle the [ColorPicker] visibility.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node.\n"
+"[b]Note:[/b] By default, the button may not be wide enough for the color "
+"preview swatch to be visible. Make sure to set [member Control."
+"rect_min_size] to a big enough value to give the button enough space."
+msgstr ""
+"Verkapselt einen [ColorPicker] und macht ihn durch Drücken einer "
+"Schaltfläche zugänglich. Durch Drücken der Schaltfläche wird die "
+"Sichtbarkeit des [ColorPicker] umgeschaltet.\n"
+"Siehe auch [BaseButton], das allgemeine Eigenschaften und Methoden im "
+"Zusammenhang mit diesem Node enthält.\n"
+"[b]Hinweis:[/b] Standardmäßig ist die Schaltfläche möglicherweise nicht "
+"breit genug, damit das Farbvorschaumuster sichtbar ist. Achte darauf, "
+"[member Control.rect_min_size] auf einen ausreichend großen Wert zu setzen, "
+"damit die Schaltfläche genügend Platz hat."
+
+#: doc/classes/ColorPickerButton.xml:19
+msgid ""
+"Returns the [ColorPicker] that this node toggles.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+"Gibt den [ColorPicker] aus, den dieser Node umschaltet.\n"
+"[b]Warnung:[/b] Dies ist ein erforderlicher interner Node, sein Entfernen "
+"und Freigeben kann zu einem Absturz führen. Wenn Sie ihn oder eines seiner "
+"Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member "
+"CanvasItem.visible]."
+
+#: doc/classes/ColorPickerButton.xml:26
msgid ""
"Returns the control's [PopupPanel] which allows you to connect to popup "
"signals. This allows you to handle events when the ColorPicker is shown or "
-"hidden."
+"hidden.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
+"Gibt das [PopupPanel] des Steuerelements aus, mit dem Sie eine Verbindung zu "
+"Popup-Signalen herstellen können. So können Sie Ereignisse handhaben, wenn "
+"der Farbwähler angezeigt oder ausgeblendet wird.\n"
+"[b]Warnung:[/b] Dies ist ein erforderlicher interner Node, sein Entfernen "
+"und Freigeben kann zu einem Absturz führen. Wenn Sie ihn oder eines seiner "
+"Kinder ausblenden möchten, verwenden Sie deren Eigenschaft [member "
+"CanvasItem.visible]."
-#: doc/classes/ColorPickerButton.xml:32
+#: doc/classes/ColorPickerButton.xml:36
msgid ""
"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
"be visible."
msgstr ""
+"Wenn [code]true[/code], wird der Alphakanal im angezeigten [ColorPicker] "
+"sichtbar sein."
-#: doc/classes/ColorPickerButton.xml:41
+#: doc/classes/ColorPickerButton.xml:44
msgid "Emitted when the color changes."
-msgstr ""
+msgstr "Wird ausgegeben, wenn sich die Farbe ändert."
-#: doc/classes/ColorPickerButton.xml:46
+#: doc/classes/ColorPickerButton.xml:49
msgid ""
"Emitted when the [ColorPicker] is created (the button is pressed for the "
"first time)."
msgstr ""
+"Wird ausgegeben, wenn der [ColorPicker] erstellt wird (wenn die Schaltfläche "
+"zum ersten Mal gedrückt wird)."
-#: doc/classes/ColorPickerButton.xml:51
+#: doc/classes/ColorPickerButton.xml:54
msgid "Emitted when the [ColorPicker] is closed."
-msgstr ""
-
-#: doc/classes/ColorPickerButton.xml:59
-msgid "The background of the color preview rect on the button."
-msgstr ""
+msgstr "Wird ausgegeben, wenn der [ColorPicker] geschlossen wird."
#: doc/classes/ColorPickerButton.xml:62
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid ""
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:95
+msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:98
msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
msgstr ""
@@ -13742,10 +16879,12 @@ msgid "Colored rectangle."
msgstr ""
#: doc/classes/ColorRect.xml:7
-msgid "Displays a colored rectangle."
+msgid ""
+"Displays a rectangle filled with a solid [member color]. If you need to "
+"display the border alone, consider using [ReferenceRect] instead."
msgstr ""
-#: doc/classes/ColorRect.xml:15
+#: doc/classes/ColorRect.xml:16
msgid ""
"The fill color.\n"
"[codeblock]\n"
@@ -13753,6 +16892,27 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/ConcavePolygonShape.xml:4
+msgid "Concave polygon shape."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:7
+msgid ""
+"Concave polygon shape resource, which can be set into a [PhysicsBody] or "
+"area. This shape is created by feeding a list of triangles.\n"
+"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
+"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
+"with [KinematicBody] or [RigidBody] with a mode other than Static."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:17
+msgid "Returns the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:24
+msgid "Sets the faces (an array of triangles)."
+msgstr ""
+
#: doc/classes/ConcavePolygonShape2D.xml:4
msgid "Concave polygon 2D shape resource for physics."
msgstr ""
@@ -13776,82 +16936,62 @@ msgid ""
"The array of points that make up the [ConcavePolygonShape2D]'s line segments."
msgstr ""
-#: doc/classes/ConcavePolygonShape3D.xml:4
-msgid "Concave polygon shape."
+#: doc/classes/ConeTwistJoint.xml:4
+msgid "A twist joint between two 3D PhysicsBodies."
msgstr ""
-#: doc/classes/ConcavePolygonShape3D.xml:7
-msgid ""
-"Concave polygon shape resource, which can be set into a [PhysicsBody3D] or "
-"area. This shape is created by feeding a list of triangles.\n"
-"Note: when used for collision, [ConcavePolygonShape3D] is intended to work "
-"with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with "
-"[KinematicBody3D] or [RigidBody3D] with a mode other than Static."
-msgstr ""
-
-#: doc/classes/ConcavePolygonShape3D.xml:17
-msgid "Returns the faces (an array of triangles)."
-msgstr ""
-
-#: doc/classes/ConcavePolygonShape3D.xml:26
-msgid "Sets the faces (an array of triangles)."
-msgstr ""
-
-#: doc/classes/ConeTwistJoint3D.xml:4
-msgid "A twist joint between two 3D bodies."
-msgstr ""
-
-#: doc/classes/ConeTwistJoint3D.xml:7
+#: doc/classes/ConeTwistJoint.xml:7
msgid ""
"The joint can rotate the bodies across an axis defined by the local x-axes "
-"of the [Joint3D].\n"
-"The twist axis is initiated as the X axis of the [Joint3D].\n"
+"of the [Joint].\n"
+"The twist axis is initiated as the X axis of the [Joint].\n"
"Once the Bodies swing, the twist axis is calculated as the middle of the x-"
-"axes of the Joint3D in the local space of the two Bodies."
+"axes of the Joint in the local space of the two Bodies. See also "
+"[Generic6DOFJoint]."
msgstr ""
-#: doc/classes/ConeTwistJoint3D.xml:35 doc/classes/ConeTwistJoint3D.xml:67
-#: doc/classes/PhysicsServer3D.xml:1400
+#: doc/classes/ConeTwistJoint.xml:30 doc/classes/ConeTwistJoint.xml:62
+#: doc/classes/PhysicsServer.xml:1076
msgid ""
"The speed with which the swing or twist will take place.\n"
"The higher, the faster."
msgstr ""
-#: doc/classes/ConeTwistJoint3D.xml:39 doc/classes/ConeTwistJoint3D.xml:74
-#: doc/classes/PhysicsServer3D.xml:1407
+#: doc/classes/ConeTwistJoint.xml:34 doc/classes/ConeTwistJoint.xml:69
+#: doc/classes/PhysicsServer.xml:1083
msgid ""
"Defines, how fast the swing- and twist-speed-difference on both sides gets "
"synced."
msgstr ""
-#: doc/classes/ConeTwistJoint3D.xml:42 doc/classes/ConeTwistJoint3D.xml:71
+#: doc/classes/ConeTwistJoint.xml:37 doc/classes/ConeTwistJoint.xml:66
msgid ""
"The ease with which the joint starts to twist. If it's too low, it takes "
"more force to start twisting the joint."
msgstr ""
-#: doc/classes/ConeTwistJoint3D.xml:45 doc/classes/ConeTwistJoint3D.xml:57
-#: doc/classes/PhysicsServer3D.xml:1390
+#: doc/classes/ConeTwistJoint.xml:40 doc/classes/ConeTwistJoint.xml:52
+#: doc/classes/PhysicsServer.xml:1066
msgid ""
"Swing is rotation from side to side, around the axis perpendicular to the "
"twist axis.\n"
"The swing span defines, how much rotation will not get corrected along the "
"swing axis.\n"
-"Could be defined as looseness in the [ConeTwistJoint3D].\n"
+"Could be defined as looseness in the [ConeTwistJoint].\n"
"If below 0.05, this behavior is locked."
msgstr ""
-#: doc/classes/ConeTwistJoint3D.xml:51 doc/classes/ConeTwistJoint3D.xml:63
-#: doc/classes/PhysicsServer3D.xml:1396
+#: doc/classes/ConeTwistJoint.xml:46 doc/classes/ConeTwistJoint.xml:58
+#: doc/classes/PhysicsServer.xml:1072
msgid ""
"Twist is the rotation around the twist axis, this value defined how far the "
"joint can twist.\n"
"Twist is locked if below 0.05."
msgstr ""
-#: doc/classes/ConeTwistJoint3D.xml:77 doc/classes/Generic6DOFJoint3D.xml:416
-#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:145
-#: doc/classes/SliderJoint3D.xml:170
+#: doc/classes/ConeTwistJoint.xml:72 doc/classes/Generic6DOFJoint.xml:384
+#: doc/classes/HingeJoint.xml:99 doc/classes/Light.xml:124
+#: doc/classes/SliderJoint.xml:165
msgid "Represents the size of the [enum Param] enum."
msgstr ""
@@ -13867,57 +17007,92 @@ msgid ""
"[codeblock]\n"
"[section]\n"
"some_key=42\n"
-"string_example=\"Hello World3D!\"\n"
+"string_example=\"Hello World!\"\n"
"a_vector=Vector3( 1, 0, 2 )\n"
"[/codeblock]\n"
"The stored data can be saved to or parsed from a file, though ConfigFile "
"objects can also be used directly without accessing the filesystem.\n"
-"The following example shows how to parse an INI-style file from the system, "
-"read its contents and store new values in it:\n"
+"The following example shows how to create a simple [ConfigFile] and save it "
+"on disk:\n"
+"[codeblock]\n"
+"# Create new ConfigFile object.\n"
+"var config = ConfigFile.new()\n"
+"\n"
+"# Store some values.\n"
+"config.set_value(\"Player1\", \"player_name\", \"Steve\")\n"
+"config.set_value(\"Player1\", \"best_score\", 10)\n"
+"config.set_value(\"Player2\", \"player_name\", \"V3geta\")\n"
+"config.set_value(\"Player2\", \"best_score\", 9001)\n"
+"\n"
+"# Save it to a file (overwrite if already exists).\n"
+"config.save(\"user://scores.cfg\")\n"
+"[/codeblock]\n"
+"This example shows how the above file could be loaded:\n"
"[codeblock]\n"
+"var score_data = {}\n"
"var config = ConfigFile.new()\n"
-"var err = config.load(\"user://settings.cfg\")\n"
-"if err == OK: # If not, something went wrong with the file loading\n"
-" # Look for the display/width pair, and default to 1024 if missing\n"
-" var screen_width = config.get_value(\"display\", \"width\", 1024)\n"
-" # Store a variable if and only if it hasn't been defined yet\n"
-" if not config.has_section_key(\"audio\", \"mute\"):\n"
-" config.set_value(\"audio\", \"mute\", false)\n"
-" # Save the changes by overwriting the previous file\n"
-" config.save(\"user://settings.cfg\")\n"
+"\n"
+"# Load data from a file.\n"
+"var err = config.load(\"user://scores.cfg\")\n"
+"\n"
+"# If the file didn't load, ignore it.\n"
+"if err != OK:\n"
+" return\n"
+"\n"
+"# Iterate over all sections.\n"
+"for player in config.get_sections():\n"
+" # Fetch the data for each section.\n"
+" var player_name = config.get_value(player, \"player_name\")\n"
+" var player_score = config.get_value(player, \"best_score\")\n"
+" score_data[player_name] = player_score\n"
"[/codeblock]\n"
+"Any operation that mutates the ConfigFile such as [method set_value], "
+"[method clear], or [method erase_section], only changes what is loaded in "
+"memory. If you want to write the change to a file, you have to save the "
+"changes with [method save], [method save_encrypted], or [method "
+"save_encrypted_pass].\n"
"Keep in mind that section and property names can't contain spaces. Anything "
"after a space will be ignored on save and on load.\n"
"ConfigFiles can also contain manually written comment lines starting with a "
"semicolon ([code];[/code]). Those lines will be ignored when parsing the "
"file. Note that comments will be lost when saving the ConfigFile. This can "
"still be useful for dedicated server configuration files, which are "
-"typically never overwritten without explicit user action."
+"typically never overwritten without explicit user action.\n"
+"[b]Note:[/b] The file extension given to a ConfigFile does not have any "
+"impact on its formatting or behavior. By convention, the [code].cfg[/code] "
+"extension is used here, but any other extension such as [code].ini[/code] is "
+"also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are "
+"standardized, Godot's ConfigFile formatting may differ from files written by "
+"other programs."
msgstr ""
-#: doc/classes/ConfigFile.xml:40
+#: doc/classes/ConfigFile.xml:59
+msgid "Removes the entire contents of the config."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:66
msgid ""
"Deletes the specified section along with all the key-value pairs inside. "
"Raises an error if the section does not exist."
msgstr ""
-#: doc/classes/ConfigFile.xml:51
+#: doc/classes/ConfigFile.xml:74
msgid ""
"Deletes the specified key in a section. Raises an error if either the "
"section or the key do not exist."
msgstr ""
-#: doc/classes/ConfigFile.xml:60
+#: doc/classes/ConfigFile.xml:81
msgid ""
"Returns an array of all defined key identifiers in the specified section. "
"Raises an error and returns an empty array if the section does not exist."
msgstr ""
-#: doc/classes/ConfigFile.xml:67
+#: doc/classes/ConfigFile.xml:87
msgid "Returns an array of all defined section identifiers."
msgstr ""
-#: doc/classes/ConfigFile.xml:80
+#: doc/classes/ConfigFile.xml:96
msgid ""
"Returns the current value for the specified section and key. If either the "
"section or the key do not exist, the method returns the fallback "
@@ -13925,15 +17100,15 @@ msgid ""
"to [code]null[/code], an error is also raised."
msgstr ""
-#: doc/classes/ConfigFile.xml:89
+#: doc/classes/ConfigFile.xml:103
msgid "Returns [code]true[/code] if the specified section exists."
msgstr ""
-#: doc/classes/ConfigFile.xml:100
+#: doc/classes/ConfigFile.xml:111
msgid "Returns [code]true[/code] if the specified section-key pair exists."
msgstr ""
-#: doc/classes/ConfigFile.xml:109
+#: doc/classes/ConfigFile.xml:118
msgid ""
"Loads the config file specified as a parameter. The file's contents are "
"parsed and loaded in the [ConfigFile] object which the method was called "
@@ -13941,7 +17116,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:121
+#: doc/classes/ConfigFile.xml:127
msgid ""
"Loads the encrypted config file specified as a parameter, using the provided "
"[code]key[/code] to decrypt it. The file's contents are parsed and loaded in "
@@ -13949,7 +17124,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:133
+#: doc/classes/ConfigFile.xml:136
msgid ""
"Loads the encrypted config file specified as a parameter, using the provided "
"[code]password[/code] to decrypt it. The file's contents are parsed and "
@@ -13957,21 +17132,21 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:143
+#: doc/classes/ConfigFile.xml:144
msgid ""
-"Parses the the passed string as the contents of a config file. The string is "
+"Parses the passed string as the contents of a config file. The string is "
"parsed and loaded in the ConfigFile object which the method was called on.\n"
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:153
+#: doc/classes/ConfigFile.xml:152
msgid ""
"Saves the contents of the [ConfigFile] object to the file specified as a "
"parameter. The output file uses an INI-style structure.\n"
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:165
+#: doc/classes/ConfigFile.xml:161
msgid ""
"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
"specified as a parameter, using the provided [code]key[/code] to encrypt it. "
@@ -13979,7 +17154,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:177
+#: doc/classes/ConfigFile.xml:170
msgid ""
"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
"specified as a parameter, using the provided [code]password[/code] to "
@@ -13987,7 +17162,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/ConfigFile.xml:191
+#: doc/classes/ConfigFile.xml:180
msgid ""
"Assigns a value to the specified key of the specified section. If either the "
"section or the key do not exist, they are created. Passing a [code]null[/"
@@ -14010,8 +17185,12 @@ msgid ""
"[/codeblock]."
msgstr ""
-#: doc/classes/ConfirmationDialog.xml:20
-msgid "Returns the cancel button."
+#: doc/classes/ConfirmationDialog.xml:19
+msgid ""
+"Returns the cancel button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
#: doc/classes/Container.xml:4
@@ -14025,23 +17204,23 @@ msgid ""
"A Control can inherit this to create custom container classes."
msgstr ""
-#: doc/classes/Container.xml:21
+#: doc/classes/Container.xml:18
msgid ""
"Fit a child control in a given rect. This is mainly a helper for creating "
"custom container classes."
msgstr ""
-#: doc/classes/Container.xml:28
+#: doc/classes/Container.xml:24
msgid ""
"Queue resort of the contained children. This is called automatically anyway, "
"but can be called upon request."
msgstr ""
-#: doc/classes/Container.xml:38
+#: doc/classes/Container.xml:31
msgid "Emitted when sorting the children is needed."
msgstr ""
-#: doc/classes/Container.xml:44
+#: doc/classes/Container.xml:37
msgid ""
"Notification for when sorting the children, it must be obeyed immediately."
msgstr ""
@@ -14066,12 +17245,9 @@ msgid ""
"Godot sends input events to the scene's root node first, by calling [method "
"Node._input]. [method Node._input] forwards the event down the node tree to "
"the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
-"[code]MainLoop._input_event[/code].\n"
-"[b]FIXME:[/b] No longer valid after DisplayServer split and Input "
-"refactoring.\n"
-"Call [method accept_event] so no other node receives the event. Once you "
-"accepted an input, it becomes handled so [method Node._unhandled_input] will "
-"not process it.\n"
+"[method MainLoop._input_event]. Call [method accept_event] so no other node "
+"receives the event. Once you accept an input, it becomes handled so [method "
+"Node._unhandled_input] will not process it.\n"
"Only one [Control] node can be in keyboard focus. Only the node in focus "
"will receive keyboard events. To get the focus, call [method grab_focus]. "
"[Control] nodes lose focus when another node grabs it, or if you hide the "
@@ -14081,15 +17257,34 @@ msgid ""
"an icon on top of a button.\n"
"[Theme] resources change the Control's appearance. If you change the [Theme] "
"on a [Control] node, it affects all of its children. To override some of the "
-"theme's parameters, call one of the [code]add_theme_*_override[/code] "
-"methods, like [method add_theme_font_override]. You can override the theme "
-"with the inspector."
+"theme's parameters, call one of the [code]add_*_override[/code] methods, "
+"like [method add_font_override]. You can override the theme with the "
+"inspector.\n"
+"[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you "
+"can't access their values using [method Object.get] and [method Object.set]. "
+"Instead, use [method get_color], [method get_constant], [method get_font], "
+"[method get_icon], [method get_stylebox], and the [code]add_*_override[/"
+"code] methods provided by this class."
msgstr ""
-#: doc/classes/Control.xml:18
-msgid "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+#: doc/classes/Control.xml:17
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/index.html"
+
+#: doc/classes/Control.xml:19
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/index.html"
+#: doc/classes/Control.xml:20
+#, fuzzy
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgstr ""
+"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
+"generator"
+
#: doc/classes/Control.xml:26
msgid ""
"Virtual method to be implemented by the user. Returns whether [method "
@@ -14099,7 +17294,7 @@ msgid ""
"If not overridden, defaults to [code]false[/code]."
msgstr ""
-#: doc/classes/Control.xml:34
+#: doc/classes/Control.xml:33
msgid ""
"Virtual method to be implemented by the user. Returns the minimum size for "
"this control. Alternative to [member rect_min_size] for controlling minimum "
@@ -14108,7 +17303,7 @@ msgid ""
"If not overridden, defaults to [constant Vector2.ZERO]."
msgstr ""
-#: doc/classes/Control.xml:44
+#: doc/classes/Control.xml:41
msgid ""
"Virtual method to be implemented by the user. Use this method to process and "
"accept inputs on UI elements. See [method accept_event].\n"
@@ -14126,91 +17321,128 @@ msgid ""
"have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
"* control's parent has [member mouse_filter] set to [constant "
"MOUSE_FILTER_STOP] or has accepted the event;\n"
-"* it happens outside parent's rectangle and the parent has either [member "
-"rect_clip_content] or [method _clips_input] enabled."
+"* it happens outside the parent's rectangle and the parent has either "
+"[member rect_clip_content] or [method _clips_input] enabled.\n"
+"[b]Note:[/b] Event position is relative to the control origin."
msgstr ""
-#: doc/classes/Control.xml:66
+#: doc/classes/Control.xml:62
msgid ""
"Virtual method to be implemented by the user. Returns a [Control] node that "
-"should be used as a tooltip instead of the default one. Use [code]for_text[/"
-"code] parameter to determine what text the tooltip should contain (likely "
-"the contents of [member hint_tooltip]).\n"
-"The returned node must be of type [Control] or Control-derieved. It can have "
+"should be used as a tooltip instead of the default one. The [code]for_text[/"
+"code] includes the contents of the [member hint_tooltip] property.\n"
+"The returned node must be of type [Control] or Control-derived. It can have "
"child nodes of any type. It is freed when the tooltip disappears, so make "
-"sure you always provide a new instance, not e.g. a node from scene. When "
-"[code]null[/code] or non-Control node is returned, the default tooltip will "
-"be used instead.\n"
+"sure you always provide a new instance (if you want to use a pre-existing "
+"node from your scene tree, you can duplicate it and pass the duplicated "
+"instance). When [code]null[/code] or a non-Control node is returned, the "
+"default tooltip will be used instead.\n"
+"The returned node will be added as child to a [PopupPanel], so you should "
+"only provide the contents of that panel. That [PopupPanel] can be themed "
+"using [method Theme.set_stylebox] for the type [code]\"TooltipPanel\"[/code] "
+"(see [member hint_tooltip] for an example).\n"
"[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure "
"it's fully visible, you might want to set its [member rect_min_size] to some "
"non-zero value.\n"
-"Example of usage with custom-constructed node:\n"
+"Example of usage with a custom-constructed node:\n"
"[codeblock]\n"
"func _make_custom_tooltip(for_text):\n"
" var label = Label.new()\n"
" label.text = for_text\n"
" return label\n"
"[/codeblock]\n"
-"Example of usage with custom scene instance:\n"
+"Example of usage with a custom scene instance:\n"
"[codeblock]\n"
"func _make_custom_tooltip(for_text):\n"
-" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n"
+" var tooltip = preload(\"res://SomeTooltipScene.tscn\").instance()\n"
" tooltip.get_node(\"Label\").text = for_text\n"
" return tooltip\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:89
+#: doc/classes/Control.xml:85
msgid ""
"Marks an input event as handled. Once you accept an input event, it stops "
"propagating, even to nodes listening to [method Node._unhandled_input] or "
"[method Node._unhandled_key_input]."
msgstr ""
-#: doc/classes/Control.xml:100
+#: doc/classes/Control.xml:93
msgid ""
-"Overrides the [Color] with given [code]name[/code] in the [member theme] "
-"resource the control uses. If the [code]color[/code] is empty or invalid, "
-"the override is cleared and the color from assigned [Theme] is used."
+"Creates a local override for a theme [Color] with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override cannot be removed, but it can be overridden with "
+"the corresponding default value.\n"
+"See also [method get_color].\n"
+"[b]Example of overriding a label's color and resetting it later:[/b]\n"
+"[codeblock]\n"
+"# Given the child Label node \"MyLabel\", override its font color with a "
+"custom value.\n"
+"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
+"# Reset the font color of the child label.\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
+"\"))\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:111
+#: doc/classes/Control.xml:109
msgid ""
-"Overrides an integer constant with given [code]name[/code] in the [member "
-"theme] resource the control uses. If the [code]constant[/code] is empty or "
-"invalid, the override is cleared and the constant from assigned [Theme] is "
-"used."
+"Creates a local override for a theme constant with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override cannot be removed, but it can be overridden with "
+"the corresponding default value.\n"
+"See also [method get_constant]."
msgstr ""
-#: doc/classes/Control.xml:122
+#: doc/classes/Control.xml:118
msgid ""
-"Overrides the font with given [code]name[/code] in the [member theme] "
-"resource the control uses. If [code]font[/code] is empty or invalid, the "
-"override is cleared and the font from assigned [Theme] is used."
+"Creates a local override for a theme [Font] with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value.\n"
+"See also [method get_font]."
msgstr ""
-#: doc/classes/Control.xml:133
+#: doc/classes/Control.xml:127
msgid ""
-"Overrides the icon with given [code]name[/code] in the [member theme] "
-"resource the control uses. If [code]icon[/code] is empty or invalid, the "
-"override is cleared and the icon from assigned [Theme] is used."
+"Creates a local override for a theme icon with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value.\n"
+"See also [method get_icon]."
msgstr ""
-#: doc/classes/Control.xml:144
+#: doc/classes/Control.xml:136
msgid ""
-"Overrides the [Shader] with given [code]name[/code] in the [member theme] "
-"resource the control uses. If [code]shader[/code] is empty or invalid, the "
-"override is cleared and the shader from assigned [Theme] is used."
+"Creates a local override for a theme shader with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value."
msgstr ""
-#: doc/classes/Control.xml:155
+#: doc/classes/Control.xml:144
msgid ""
-"Overrides the [StyleBox] with given [code]name[/code] in the [member theme] "
-"resource the control uses. If [code]stylebox[/code] is empty or invalid, the "
-"override is cleared and the [StyleBox] from assigned [Theme] is used."
+"Creates a local override for a theme [StyleBox] with the specified "
+"[code]name[/code]. Local overrides always take precedence when fetching "
+"theme items for the control. An override can be removed by assigning it a "
+"[code]null[/code] value.\n"
+"See also [method get_stylebox].\n"
+"[b]Example of modifying a property in a StyleBox by duplicating it:[/b]\n"
+"[codeblock]\n"
+"# The snippet below assumes the child node MyButton has a StyleBoxFlat "
+"assigned.\n"
+"# Resources are shared across instances, so we need to duplicate it\n"
+"# to avoid modifying the appearance of all other buttons.\n"
+"var new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\n"
+"new_stylebox_normal.border_width_top = 3\n"
+"new_stylebox_normal.border_color = Color(0, 1, 0.5)\n"
+"$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n"
+"# Remove the stylebox override.\n"
+"$MyButton.add_stylebox_override(\"normal\", null)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:166
+#: doc/classes/Control.xml:165
msgid ""
"Godot calls this method to test if [code]data[/code] from a control's "
"[method get_drag_data] can be dropped at [code]position[/code]. "
@@ -14225,7 +17457,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:184
+#: doc/classes/Control.xml:180
msgid ""
"Godot calls this method to pass you the [code]data[/code] from a control's "
"[method get_drag_data] result. Godot first calls [method can_drop_data] to "
@@ -14240,7 +17472,17 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:202
+#: doc/classes/Control.xml:193
+msgid ""
+"Finds the next (below in the tree) [Control] that can receive the focus."
+msgstr ""
+
+#: doc/classes/Control.xml:199
+msgid ""
+"Finds the previous (above in the tree) [Control] that can receive the focus."
+msgstr ""
+
+#: doc/classes/Control.xml:207
msgid ""
"Forces drag and bypasses [method get_drag_data] and [method "
"set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
@@ -14250,32 +17492,63 @@ msgid ""
"implemented on controls that want to receive drop data."
msgstr ""
-#: doc/classes/Control.xml:212
+#: doc/classes/Control.xml:215
msgid ""
"Returns the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum. A getter method for [member anchor_bottom], [member "
"anchor_left], [member anchor_right] and [member anchor_top]."
msgstr ""
-#: doc/classes/Control.xml:219
+#: doc/classes/Control.xml:221
msgid ""
"Returns [member margin_left] and [member margin_top]. See also [member "
"rect_position]."
msgstr ""
-#: doc/classes/Control.xml:226
+#: doc/classes/Control.xml:229
+msgid ""
+"Returns a [Color] from the first matching [Theme] in the tree if that "
+"[Theme] has a color item with the specified [code]name[/code] and "
+"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
+"name of the current control is used as the type. If the type is a class name "
+"its parent classes are also checked, in order of inheritance.\n"
+"For the current control its local overrides are considered first (see "
+"[method add_color_override]), then its assigned [member theme]. After the "
+"current control, each parent control and its assigned [member theme] are "
+"considered; controls without a [member theme] assigned are skipped. If no "
+"matching [Theme] is found in the tree, a custom project [Theme] (see [member "
+"ProjectSettings.gui/theme/custom]) and the default [Theme] are used.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Get the font color defined for the current Control's class, if it "
+"exists.\n"
+" modulate = get_color(\"font_color\")\n"
+" # Get the font color defined for the Button class.\n"
+" modulate = get_color(\"font_color\", \"Button\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:243
msgid ""
"Returns combined minimum size from [member rect_min_size] and [method "
"get_minimum_size]."
msgstr ""
-#: doc/classes/Control.xml:235
+#: doc/classes/Control.xml:251
+msgid ""
+"Returns a constant from the first matching [Theme] in the tree if that "
+"[Theme] has a constant item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:259
msgid ""
"Returns the mouse cursor shape the control displays on mouse hover. See "
"[enum CursorShape]."
msgstr ""
-#: doc/classes/Control.xml:244
+#: doc/classes/Control.xml:266
msgid ""
"Godot calls this method to get data that can be dragged and dropped onto "
"controls that expect drop data. Returns [code]null[/code] if there is no "
@@ -14293,11 +17566,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:258
+#: doc/classes/Control.xml:279
msgid "Returns [member margin_right] and [member margin_bottom]."
msgstr ""
-#: doc/classes/Control.xml:267
+#: doc/classes/Control.xml:286
msgid ""
"Returns the focus neighbour identified by [code]margin[/code] constant from "
"[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
@@ -14305,88 +17578,88 @@ msgid ""
"focus_neighbour_top]."
msgstr ""
-#: doc/classes/Control.xml:274
+#: doc/classes/Control.xml:292
msgid ""
"Returns the control that has the keyboard focus or [code]null[/code] if none."
msgstr ""
-#: doc/classes/Control.xml:281
+#: doc/classes/Control.xml:300
+msgid ""
+"Returns a [Font] from the first matching [Theme] in the tree if that [Theme] "
+"has a font item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:307
msgid ""
"Returns the position and size of the control relative to the top-left corner "
"of the screen. See [member rect_position] and [member rect_size]."
msgstr ""
+"Gibt die Position und Größe des Control zurück. Die Werte sind relativ zur "
+"oberen linken Ecke des Bildschirms. Siehe [member rect_position] und [member "
+"rect_size]."
+
+#: doc/classes/Control.xml:315
+msgid ""
+"Returns an icon from the first matching [Theme] in the tree if that [Theme] "
+"has an icon item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
-#: doc/classes/Control.xml:290
+#: doc/classes/Control.xml:323
msgid ""
"Returns the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum. A getter method for [member margin_bottom], [member "
"margin_left], [member margin_right] and [member margin_top]."
msgstr ""
-#: doc/classes/Control.xml:297
+#: doc/classes/Control.xml:329
msgid "Returns the minimum size for this control. See [member rect_min_size]."
msgstr ""
+"Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]."
-#: doc/classes/Control.xml:304
+#: doc/classes/Control.xml:335
msgid "Returns the width/height occupied in the parent control."
msgstr ""
-#: doc/classes/Control.xml:311
+#: doc/classes/Control.xml:341
msgid "Returns the parent control node."
-msgstr ""
+msgstr "Gibt das übergeordnete Control Node zurück."
-#: doc/classes/Control.xml:318
+#: doc/classes/Control.xml:347
msgid ""
"Returns the position and size of the control relative to the top-left corner "
"of the parent Control. See [member rect_position] and [member rect_size]."
msgstr ""
-#: doc/classes/Control.xml:325
+#: doc/classes/Control.xml:353
msgid "Returns the rotation (in radians)."
-msgstr ""
-
-#: doc/classes/Control.xml:336
-msgid ""
-"Returns a color from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code].\n"
-"[codeblock]\n"
-"func _ready():\n"
-" modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
-"defined for button fonts\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Control.xml:351
-msgid ""
-"Returns a constant from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
-msgstr ""
-
-#: doc/classes/Control.xml:362
-msgid ""
-"Returns a font from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
-msgstr ""
+msgstr "Gibt die Rotation in Radians zurück."
-#: doc/classes/Control.xml:373
+#: doc/classes/Control.xml:361
msgid ""
-"Returns an icon from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
+"Returns a [StyleBox] from the first matching [Theme] in the tree if that "
+"[Theme] has a stylebox item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
msgstr ""
-#: doc/classes/Control.xml:384
+#: doc/classes/Control.xml:368
msgid ""
-"Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
+"Returns the default font from the first matching [Theme] in the tree if that "
+"[Theme] has a valid [member Theme.default_font] value.\n"
+"See [method get_color] for details."
msgstr ""
-#: doc/classes/Control.xml:393
+#: doc/classes/Control.xml:376
msgid ""
"Returns the tooltip, which will appear when the cursor is resting over this "
"control. See [member hint_tooltip]."
msgstr ""
-#: doc/classes/Control.xml:400
+#: doc/classes/Control.xml:382
msgid ""
"Creates an [InputEventMouseButton] that attempts to click the control. If "
"the event is received, the control acquires focus.\n"
@@ -14397,113 +17670,148 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:411
+#: doc/classes/Control.xml:392
msgid ""
"Steal the focus from another control and become the focused control (see "
"[member focus_mode])."
msgstr ""
-#: doc/classes/Control.xml:418
+#: doc/classes/Control.xml:400
msgid ""
-"Returns [code]true[/code] if this is the current focused control. See "
-"[member focus_mode]."
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a color item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
msgstr ""
-#: doc/classes/Control.xml:427
+#: doc/classes/Control.xml:408
+#, fuzzy
msgid ""
-"Virtual method to be implemented by the user. Returns whether the given "
-"[code]point[/code] is inside this control.\n"
-"If not overridden, default behavior is checking if the point is within "
-"control's Rect.\n"
-"[b]Note:[/b] If you want to check if a point is inside the control, you can "
-"use [code]get_rect().has_point(point)[/code]."
+"Returns [code]true[/code] if there is a local override for a theme [Color] "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_color_override]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:440
+#: doc/classes/Control.xml:417
msgid ""
-"Returns [code]true[/code] if [Color] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code] exists in assigned "
-"[Theme]."
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a constant item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
msgstr ""
-#: doc/classes/Control.xml:449
+#: doc/classes/Control.xml:425
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if [Color] with given [code]name[/code] has a "
-"valid override in this [Control] node."
+"Returns [code]true[/code] if there is a local override for a theme constant "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_constant_override]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:460
+#: doc/classes/Control.xml:432
msgid ""
-"Returns [code]true[/code] if constant with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code] exists in assigned "
-"[Theme]."
+"Returns [code]true[/code] if this is the current focused control. See "
+"[member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:469
+#: doc/classes/Control.xml:440
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if constant with given [code]name[/code] has a "
-"valid override in this [Control] node."
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a font item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:480
+#: doc/classes/Control.xml:448
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if font with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code] exists in assigned "
-"[Theme]."
+"Returns [code]true[/code] if there is a local override for a theme [Font] "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_font_override]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:489
+#: doc/classes/Control.xml:457
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if font with given [code]name[/code] has a valid "
-"override in this [Control] node."
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has an icon item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:500
+#: doc/classes/Control.xml:465
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if icon with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code] exists in assigned "
-"[Theme]."
+"Returns [code]true[/code] if there is a local override for a theme icon with "
+"the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_icon_override]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:509
+#: doc/classes/Control.xml:473
msgid ""
-"Returns [code]true[/code] if icon with given [code]name[/code] has a valid "
-"override in this [Control] node."
+"Virtual method to be implemented by the user. Returns whether the given "
+"[code]point[/code] is inside this control.\n"
+"If not overridden, default behavior is checking if the point is within "
+"control's Rect.\n"
+"[b]Note:[/b] If you want to check if a point is inside the control, you can "
+"use [code]get_rect().has_point(point)[/code]."
msgstr ""
-#: doc/classes/Control.xml:518
+#: doc/classes/Control.xml:482
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if [Shader] with given [code]name[/code] has a "
-"valid override in this [Control] node."
+"Returns [code]true[/code] if there is a local override for a theme shader "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_shader_override]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:529
+#: doc/classes/Control.xml:491
msgid ""
-"Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code] exists in assigned "
-"[Theme]."
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a stylebox item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
msgstr ""
-#: doc/classes/Control.xml:538
+#: doc/classes/Control.xml:499
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if [StyleBox] with given [code]name[/code] has a "
-"valid override in this [Control] node."
+"Returns [code]true[/code] if there is a local override for a theme "
+"[StyleBox] with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_stylebox_override]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Control.xml:545
+#: doc/classes/Control.xml:506
msgid ""
-"Invalidates the size cache in this node and in parent nodes up to top_level. "
+"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
"changed. Setting [member rect_min_size] directly calls this method "
"automatically."
msgstr ""
-#: doc/classes/Control.xml:552
+#: doc/classes/Control.xml:512
msgid ""
"Give up the focus. No other control will be able to receive keyboard input."
msgstr ""
-#: doc/classes/Control.xml:567
+#: doc/classes/Control.xml:522
msgid ""
"Sets the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum to value [code]anchor[/code]. A setter method for [member "
@@ -14519,34 +17827,35 @@ msgid ""
"would get value 0.5."
msgstr ""
-#: doc/classes/Control.xml:584
+#: doc/classes/Control.xml:534
msgid ""
"Works the same as [method set_anchor], but instead of [code]keep_margin[/"
"code] argument and automatic update of margin, it allows to set the margin "
"offset yourself (see [method set_margin])."
msgstr ""
-#: doc/classes/Control.xml:597
+#: doc/classes/Control.xml:543
msgid ""
"Sets both anchor preset and margin preset. See [method set_anchors_preset] "
"and [method set_margins_preset]."
msgstr ""
-#: doc/classes/Control.xml:608
+#: doc/classes/Control.xml:551
msgid ""
"Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
-"enum. This is code equivalent of using the Layout menu in 2D editor.\n"
+"enum. This is the code equivalent to using the Layout menu in the 2D "
+"editor.\n"
"If [code]keep_margins[/code] is [code]true[/code], control's position will "
"also be updated."
msgstr ""
-#: doc/classes/Control.xml:618
+#: doc/classes/Control.xml:559
msgid ""
"Sets [member margin_left] and [member margin_top] at the same time. "
"Equivalent of changing [member rect_position]."
msgstr ""
-#: doc/classes/Control.xml:627
+#: doc/classes/Control.xml:566
msgid ""
"Forwards the handling of this control's drag and drop to [code]target[/code] "
"control.\n"
@@ -14576,11 +17885,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:657
+#: doc/classes/Control.xml:594
msgid ""
"Shows the given control at the mouse pointer. A good time to call this "
"method is in [method get_drag_data]. The control must not be in the scene "
-"tree.\n"
+"tree. You should not free the control, and you should not keep a reference "
+"to the control beyond the duration of the drag. It will be deleted "
+"automatically after the drag has ended.\n"
"[codeblock]\n"
"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
"\n"
@@ -14594,11 +17905,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:677
+#: doc/classes/Control.xml:612
msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
msgstr ""
-#: doc/classes/Control.xml:688
+#: doc/classes/Control.xml:620
msgid ""
"Sets the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
@@ -14606,14 +17917,14 @@ msgid ""
"[member focus_neighbour_right] and [member focus_neighbour_top]."
msgstr ""
-#: doc/classes/Control.xml:699
+#: doc/classes/Control.xml:628
msgid ""
"Sets the [member rect_global_position] to given [code]position[/code].\n"
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-#: doc/classes/Control.xml:711
+#: doc/classes/Control.xml:637
msgid ""
"Sets the margin identified by [code]margin[/code] constant from [enum "
"Margin] enum to given [code]offset[/code]. A setter method for [member "
@@ -14621,10 +17932,11 @@ msgid ""
"margin_top]."
msgstr ""
-#: doc/classes/Control.xml:724
+#: doc/classes/Control.xml:646
msgid ""
"Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
-"enum. This is code equivalent of using the Layout menu in 2D editor.\n"
+"enum. This is the code equivalent to using the Layout menu in the 2D "
+"editor.\n"
"Use parameter [code]resize_mode[/code] with constants from [enum Control."
"LayoutPresetMode] to better determine the resulting size of the [Control]. "
"Constant size will be ignored if used with presets that change size, e.g. "
@@ -14633,31 +17945,42 @@ msgid ""
"and the edges."
msgstr ""
-#: doc/classes/Control.xml:737
+#: doc/classes/Control.xml:656
msgid ""
"Sets the [member rect_position] to given [code]position[/code].\n"
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-#: doc/classes/Control.xml:747
+#: doc/classes/Control.xml:664
msgid "Sets the rotation (in radians)."
msgstr ""
-#: doc/classes/Control.xml:758
+#: doc/classes/Control.xml:672
msgid ""
"Sets the size (see [member rect_size]).\n"
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-#: doc/classes/Control.xml:768
+#: doc/classes/Control.xml:680
+msgid ""
+"Displays a control as modal. Control must be a subwindow. Modal controls "
+"capture the input signals until closed or the area outside them is accessed. "
+"When a modal control loses focus, or the ESC key is pressed, they "
+"automatically hide. Modal controls are used extensively for popup dialogs "
+"and menus.\n"
+"If [code]exclusive[/code] is [code]true[/code], other controls will not "
+"receive input and clicking outside this control will not close it."
+msgstr ""
+
+#: doc/classes/Control.xml:688
msgid ""
"Moves the mouse cursor to [code]to_position[/code], relative to [member "
"rect_position] of this [Control]."
msgstr ""
-#: doc/classes/Control.xml:774
+#: doc/classes/Control.xml:694
msgid ""
"Anchors the bottom edge of the node to the origin, the center, or the end of "
"its parent control. It changes how the bottom margin updates when the node "
@@ -14665,7 +17988,7 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:777
+#: doc/classes/Control.xml:697
msgid ""
"Anchors the left edge of the node to the origin, the center or the end of "
"its parent control. It changes how the left margin updates when the node "
@@ -14673,7 +17996,7 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:780
+#: doc/classes/Control.xml:700
msgid ""
"Anchors the right edge of the node to the origin, the center or the end of "
"its parent control. It changes how the right margin updates when the node "
@@ -14681,21 +18004,20 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:783
+#: doc/classes/Control.xml:703
msgid ""
"Anchors the top edge of the node to the origin, the center or the end of its "
"parent control. It changes how the top margin updates when the node moves or "
-"changes size. You can use one of the [enum Anchor] constants for "
-"convenience."
+"changes size. You can use one of the [enum Anchor] constants for convenience."
msgstr ""
-#: doc/classes/Control.xml:786
+#: doc/classes/Control.xml:706
msgid ""
"The focus access mode for the control (None, Click or All). Only one Control "
"can be focused at the same time, and it will receive keyboard signals."
msgstr ""
-#: doc/classes/Control.xml:789
+#: doc/classes/Control.xml:709
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the down arrow on the keyboard or down on a gamepad by default. You can "
@@ -14704,7 +18026,7 @@ msgid ""
"the closest [Control] to the bottom of this one."
msgstr ""
-#: doc/classes/Control.xml:792
+#: doc/classes/Control.xml:712
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the left arrow on the keyboard or left on a gamepad by default. You can "
@@ -14713,16 +18035,16 @@ msgid ""
"the closest [Control] to the left of this one."
msgstr ""
-#: doc/classes/Control.xml:795
+#: doc/classes/Control.xml:715
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
-"the right arrow on the keyboard or right on a gamepad by default. You can "
+"the right arrow on the keyboard or right on a gamepad by default. You can "
"change the key by editing the [code]ui_right[/code] input action. The node "
"must be a [Control]. If this property is not set, Godot will give focus to "
"the closest [Control] to the bottom of this one."
msgstr ""
-#: doc/classes/Control.xml:798
+#: doc/classes/Control.xml:718
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the top arrow on the keyboard or top on a gamepad by default. You can change "
@@ -14731,48 +18053,70 @@ msgid ""
"[Control] to the bottom of this one."
msgstr ""
-#: doc/classes/Control.xml:801
+#: doc/classes/Control.xml:721
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
-"[kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing "
-"the [code]ui_focus_next[/code] input action.\n"
+"Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_next[/code] input action.\n"
"If this property is not set, Godot will select a \"best guess\" based on "
"surrounding nodes in the scene tree."
msgstr ""
-#: doc/classes/Control.xml:805
+#: doc/classes/Control.xml:725
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
-"[kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by "
-"editing the [code]ui_focus_prev[/code] input action.\n"
+"Shift+Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_prev[/code] input action.\n"
"If this property is not set, Godot will select a \"best guess\" based on "
"surrounding nodes in the scene tree."
msgstr ""
-#: doc/classes/Control.xml:809
+#: doc/classes/Control.xml:729
msgid ""
"Controls the direction on the horizontal axis in which the control should "
"grow if its horizontal minimum size is changed to be greater than its "
"current size, as the control always has to be at least the minimum size."
msgstr ""
-#: doc/classes/Control.xml:812
+#: doc/classes/Control.xml:732
msgid ""
"Controls the direction on the vertical axis in which the control should grow "
"if its vertical minimum size is changed to be greater than its current size, "
"as the control always has to be at least the minimum size."
msgstr ""
-#: doc/classes/Control.xml:815
+#: doc/classes/Control.xml:735
msgid ""
"Changes the tooltip text. The tooltip appears when the user's mouse cursor "
"stays idle over this control for a few moments, provided that the [member "
"mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change "
"the time required for the tooltip to appear with [code]gui/timers/"
-"tooltip_delay_sec[/code] option in Project Settings."
+"tooltip_delay_sec[/code] option in Project Settings.\n"
+"The tooltip popup will use either a default implementation, or a custom one "
+"that you can provide by overriding [method _make_custom_tooltip]. The "
+"default tooltip includes a [PopupPanel] and [Label] whose theme properties "
+"can be customized using [Theme] methods with the [code]\"TooltipPanel\"[/"
+"code] and [code]\"TooltipLabel\"[/code] respectively. For example:\n"
+"[codeblock]\n"
+"var style_box = StyleBoxFlat.new()\n"
+"style_box.set_bg_color(Color(1, 1, 0))\n"
+"style_box.set_border_width_all(2)\n"
+"# We assume here that the `theme` property has been assigned a custom Theme "
+"beforehand.\n"
+"theme.set_stylebox(\"panel\", \"TooltipPanel\", style_box)\n"
+"theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:747
+msgid ""
+"Enables whether input should propagate when you close the control as modal.\n"
+"If [code]false[/code], stops event handling at the viewport input event "
+"handling. The viewport first hides the modal and after marks the input as "
+"handled."
msgstr ""
-#: doc/classes/Control.xml:818
+#: doc/classes/Control.xml:751
msgid ""
"Distance between the node's bottom edge and its parent control, based on "
"[member anchor_bottom].\n"
@@ -14781,7 +18125,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:822
+#: doc/classes/Control.xml:755
msgid ""
"Distance between the node's left edge and its parent control, based on "
"[member anchor_left].\n"
@@ -14790,7 +18134,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:826
+#: doc/classes/Control.xml:759
msgid ""
"Distance between the node's right edge and its parent control, based on "
"[member anchor_right].\n"
@@ -14799,7 +18143,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:830
+#: doc/classes/Control.xml:763
msgid ""
"Distance between the node's top edge and its parent control, based on "
"[member anchor_top].\n"
@@ -14808,7 +18152,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:834
+#: doc/classes/Control.xml:767
msgid ""
"The default cursor shape for this control. Useful for Godot plugins and "
"applications or games that use the system's mouse cursors.\n"
@@ -14816,7 +18160,7 @@ msgid ""
"system."
msgstr ""
-#: doc/classes/Control.xml:838
+#: doc/classes/Control.xml:771
msgid ""
"Controls whether the control will be able to receive mouse button input "
"events through [method _gui_input] and how these events should be handled. "
@@ -14824,20 +18168,20 @@ msgid ""
"and [signal mouse_exited] signals. See the constants to learn what each does."
msgstr ""
-#: doc/classes/Control.xml:841
+#: doc/classes/Control.xml:774
msgid ""
"Enables whether rendering of [CanvasItem] based children should be clipped "
"to this control's rectangle. If [code]true[/code], parts of a child which "
"would be visibly outside of this control's rectangle will not be rendered."
msgstr ""
-#: doc/classes/Control.xml:844
+#: doc/classes/Control.xml:777
msgid ""
"The node's global position, relative to the world (usually to the top-left "
"corner of the window)."
msgstr ""
-#: doc/classes/Control.xml:847
+#: doc/classes/Control.xml:780
msgid ""
"The minimum size of the node's bounding rectangle. If you set it to a value "
"greater than (0, 0), the node's bounding rectangle will always have at least "
@@ -14845,27 +18189,27 @@ msgid ""
"sizes automatically to fit its content, be it a texture or child nodes."
msgstr ""
-#: doc/classes/Control.xml:850
+#: doc/classes/Control.xml:783
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
msgstr ""
-#: doc/classes/Control.xml:853
+#: doc/classes/Control.xml:786
msgid ""
"The node's position, relative to its parent. It corresponds to the "
"rectangle's top-left corner. The property is not affected by [member "
"rect_pivot_offset]."
msgstr ""
-#: doc/classes/Control.xml:856
+#: doc/classes/Control.xml:789
msgid ""
"The node's rotation around its pivot, in degrees. See [member "
"rect_pivot_offset] to change the pivot's position."
msgstr ""
-#: doc/classes/Control.xml:859
+#: doc/classes/Control.xml:792
msgid ""
"The node's scale, relative to its [member rect_size]. Change this property "
"to scale the node around its [member rect_pivot_offset]. The Control's "
@@ -14874,7 +18218,7 @@ msgid ""
"purposes. Text inside the Control will look pixelated or blurry when the "
"Control is scaled. To support multiple resolutions in your project, use an "
"appropriate viewport stretch mode as described in the [url=https://docs."
-"godotengine.org/en/latest/tutorials/viewports/multiple_resolutions."
+"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
"html]documentation[/url] instead of scaling Controls individually.\n"
"[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
"will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
@@ -14883,20 +18227,20 @@ msgid ""
"rect_scale] property."
msgstr ""
-#: doc/classes/Control.xml:864
+#: doc/classes/Control.xml:797
msgid ""
"The size of the node's bounding rectangle, in pixels. [Container] nodes "
"update this property automatically."
msgstr ""
-#: doc/classes/Control.xml:867
+#: doc/classes/Control.xml:800
msgid ""
"Tells the parent [Container] nodes how they should resize and place the node "
"on the X axis. Use one of the [enum SizeFlags] constants to change the "
"flags. See the constants to learn what each does."
msgstr ""
-#: doc/classes/Control.xml:870
+#: doc/classes/Control.xml:803
msgid ""
"If the node and at least one of its neighbours uses the [constant "
"SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
@@ -14905,181 +18249,199 @@ msgid ""
"space."
msgstr ""
-#: doc/classes/Control.xml:873
+#: doc/classes/Control.xml:806
msgid ""
"Tells the parent [Container] nodes how they should resize and place the node "
"on the Y axis. Use one of the [enum SizeFlags] constants to change the "
"flags. See the constants to learn what each does."
msgstr ""
-#: doc/classes/Control.xml:876
+#: doc/classes/Control.xml:809
msgid ""
"Changing this property replaces the current [Theme] resource this node and "
"all its [Control] children use."
msgstr ""
-#: doc/classes/Control.xml:882
+#: doc/classes/Control.xml:815
msgid "Emitted when the node gains keyboard focus."
msgstr ""
-#: doc/classes/Control.xml:887
+#: doc/classes/Control.xml:820
msgid "Emitted when the node loses keyboard focus."
msgstr ""
-#: doc/classes/Control.xml:894
+#: doc/classes/Control.xml:826
msgid "Emitted when the node receives an [InputEvent]."
msgstr ""
-#: doc/classes/Control.xml:899
+#: doc/classes/Control.xml:831
msgid "Emitted when the node's minimum size changes."
msgstr ""
-#: doc/classes/Control.xml:904
+#: doc/classes/Control.xml:836
+#, fuzzy
+msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
+msgstr ""
+"Wird ausgegeben, wenn eine benutzerdefinierte Taste gedrückt wird. Siehe "
+"[Methode add_button]."
+
+#: doc/classes/Control.xml:841
msgid ""
"Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
-"its [member mouse_filter] lets the event reach it."
+"its [member mouse_filter] lets the event reach it.\n"
+"[b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters "
+"a child [Control] node before entering the parent's [code]Rect[/code] area, "
+"at least until the mouse is moved to reach the parent's [code]Rect[/code] "
+"area."
msgstr ""
-#: doc/classes/Control.xml:909
+#: doc/classes/Control.xml:847
msgid ""
"Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
-"its [member mouse_filter] lets the event reach it."
+"its [member mouse_filter] lets the event reach it.\n"
+"[b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a "
+"child [Control] node, even if the mouse cursor is still inside the parent's "
+"[code]Rect[/code] area."
msgstr ""
-#: doc/classes/Control.xml:914
+#: doc/classes/Control.xml:853
msgid "Emitted when the control changes size."
msgstr ""
-#: doc/classes/Control.xml:919
+#: doc/classes/Control.xml:858
msgid ""
"Emitted when one of the size flags changes. See [member "
"size_flags_horizontal] and [member size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:929
+#: doc/classes/Control.xml:864
msgid "The node cannot grab focus. Use with [member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:932
+#: doc/classes/Control.xml:867
msgid ""
"The node can only grab focus on mouse clicks. Use with [member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:935
+#: doc/classes/Control.xml:870
msgid ""
"The node can grab focus on mouse click or using the arrows and the Tab keys "
"on the keyboard. Use with [member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:938
+#: doc/classes/Control.xml:873
msgid ""
"Sent when the node changes size. Use [member rect_size] to get the new size."
msgstr ""
-#: doc/classes/Control.xml:941
+#: doc/classes/Control.xml:876
msgid "Sent when the mouse pointer enters the node."
msgstr ""
-#: doc/classes/Control.xml:944
+#: doc/classes/Control.xml:879
msgid "Sent when the mouse pointer exits the node."
msgstr ""
-#: doc/classes/Control.xml:947
+#: doc/classes/Control.xml:882
msgid "Sent when the node grabs focus."
msgstr ""
-#: doc/classes/Control.xml:950
+#: doc/classes/Control.xml:885
msgid "Sent when the node loses focus."
msgstr ""
-#: doc/classes/Control.xml:953
+#: doc/classes/Control.xml:888
msgid ""
"Sent when the node's [member theme] changes, right before Godot redraws the "
-"control. Happens when you call one of the [code]add_theme_*_override[/code] "
+"control. Happens when you call one of the [code]add_*_override[/code] "
"methods."
msgstr ""
-#: doc/classes/Control.xml:956
+#: doc/classes/Control.xml:891
+msgid "Sent when an open modal dialog closes. See [method show_modal]."
+msgstr ""
+
+#: doc/classes/Control.xml:894
msgid ""
"Sent when this node is inside a [ScrollContainer] which has begun being "
"scrolled."
msgstr ""
-#: doc/classes/Control.xml:959
+#: doc/classes/Control.xml:897
msgid ""
"Sent when this node is inside a [ScrollContainer] which has stopped being "
"scrolled."
msgstr ""
-#: doc/classes/Control.xml:962
+#: doc/classes/Control.xml:900
msgid ""
"Show the system's arrow mouse cursor when the user hovers the node. Use with "
"[member mouse_default_cursor_shape]."
msgstr ""
-#: doc/classes/Control.xml:965
+#: doc/classes/Control.xml:903
msgid ""
"Show the system's I-beam mouse cursor when the user hovers the node. The I-"
"beam pointer has a shape similar to \"I\". It tells the user they can "
"highlight or insert text."
msgstr ""
-#: doc/classes/Control.xml:968
+#: doc/classes/Control.xml:906
msgid ""
"Show the system's pointing hand mouse cursor when the user hovers the node."
msgstr ""
-#: doc/classes/Control.xml:971
+#: doc/classes/Control.xml:909
msgid "Show the system's cross mouse cursor when the user hovers the node."
msgstr ""
-#: doc/classes/Control.xml:974
+#: doc/classes/Control.xml:912
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
msgstr ""
-#: doc/classes/Control.xml:977
+#: doc/classes/Control.xml:915
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
-#: doc/classes/Control.xml:980
+#: doc/classes/Control.xml:918
msgid ""
"Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
"when the user hovers the node. It tells the user they're currently dragging "
"an item, like a node in the Scene dock."
msgstr ""
-#: doc/classes/Control.xml:983
+#: doc/classes/Control.xml:921
msgid ""
"Show the system's drop mouse cursor when the user hovers the node. It can be "
"an open hand. It tells the user they can drop an item they're currently "
"grabbing, like a node in the Scene dock."
msgstr ""
-#: doc/classes/Control.xml:986
+#: doc/classes/Control.xml:924
msgid ""
"Show the system's forbidden mouse cursor when the user hovers the node. "
"Often a crossed circle."
msgstr ""
-#: doc/classes/Control.xml:989
+#: doc/classes/Control.xml:927
msgid ""
"Show the system's vertical resize mouse cursor when the user hovers the "
"node. A double-headed vertical arrow. It tells the user they can resize the "
"window or the panel vertically."
msgstr ""
-#: doc/classes/Control.xml:992
+#: doc/classes/Control.xml:930
msgid ""
"Show the system's horizontal resize mouse cursor when the user hovers the "
"node. A double-headed horizontal arrow. It tells the user they can resize "
"the window or the panel horizontally."
msgstr ""
-#: doc/classes/Control.xml:995
+#: doc/classes/Control.xml:933
msgid ""
"Show the system's window resize mouse cursor when the user hovers the node. "
"The cursor is a double-headed arrow that goes from the bottom left to the "
@@ -15087,7 +18449,7 @@ msgid ""
"horizontally and vertically."
msgstr ""
-#: doc/classes/Control.xml:998
+#: doc/classes/Control.xml:936
msgid ""
"Show the system's window resize mouse cursor when the user hovers the node. "
"The cursor is a double-headed arrow that goes from the top left to the "
@@ -15095,93 +18457,93 @@ msgid ""
"they can resize the window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Control.xml:1001
+#: doc/classes/Control.xml:939
msgid ""
"Show the system's move mouse cursor when the user hovers the node. It shows "
"2 double-headed arrows at a 90 degree angle. It tells the user they can move "
"a UI element freely."
msgstr ""
-#: doc/classes/Control.xml:1004
+#: doc/classes/Control.xml:942
msgid ""
"Show the system's vertical split mouse cursor when the user hovers the node. "
"On Windows, it's the same as [constant CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Control.xml:1007
+#: doc/classes/Control.xml:945
msgid ""
"Show the system's horizontal split mouse cursor when the user hovers the "
"node. On Windows, it's the same as [constant CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Control.xml:1010
+#: doc/classes/Control.xml:948
msgid ""
"Show the system's help mouse cursor when the user hovers the node, a "
"question mark."
msgstr ""
-#: doc/classes/Control.xml:1013
+#: doc/classes/Control.xml:951
msgid ""
"Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1016
+#: doc/classes/Control.xml:954
msgid ""
"Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1019
+#: doc/classes/Control.xml:957
msgid ""
"Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
"with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1022
+#: doc/classes/Control.xml:960
msgid ""
"Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
"with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1025
+#: doc/classes/Control.xml:963
msgid ""
"Snap all 4 anchors to the center of the left edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1028
+#: doc/classes/Control.xml:966
msgid ""
"Snap all 4 anchors to the center of the top edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1031
+#: doc/classes/Control.xml:969
msgid ""
"Snap all 4 anchors to the center of the right edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1034
+#: doc/classes/Control.xml:972
msgid ""
"Snap all 4 anchors to the center of the bottom edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1037
+#: doc/classes/Control.xml:975
msgid ""
"Snap all 4 anchors to the center of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1040
+#: doc/classes/Control.xml:978
msgid ""
"Snap all 4 anchors to the left edge of the parent control. The left margin "
"becomes relative to the left edge and the top margin relative to the top "
"left corner of the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1043
+#: doc/classes/Control.xml:981
msgid ""
"Snap all 4 anchors to the top edge of the parent control. The left margin "
"becomes relative to the top left corner, the top margin relative to the top "
@@ -15189,14 +18551,14 @@ msgid ""
"parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1046
+#: doc/classes/Control.xml:984
msgid ""
"Snap all 4 anchors to the right edge of the parent control. The right margin "
"becomes relative to the right edge and the top margin relative to the top "
"right corner of the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1049
+#: doc/classes/Control.xml:987
msgid ""
"Snap all 4 anchors to the bottom edge of the parent control. The left margin "
"becomes relative to the bottom left corner, the bottom margin relative to "
@@ -15204,19 +18566,19 @@ msgid ""
"the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1052
+#: doc/classes/Control.xml:990
msgid ""
"Snap all 4 anchors to a vertical line that cuts the parent control in half. "
"Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1055
+#: doc/classes/Control.xml:993
msgid ""
"Snap all 4 anchors to a horizontal line that cuts the parent control in "
"half. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1058
+#: doc/classes/Control.xml:996
msgid ""
"Snap all 4 anchors to the respective corners of the parent control. Set all "
"4 margins to 0 after you applied this preset and the [Control] will fit its "
@@ -15224,30 +18586,30 @@ msgid ""
"editor. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1061
+#: doc/classes/Control.xml:999
msgid "The control will be resized to its minimum size."
msgstr ""
-#: doc/classes/Control.xml:1064
+#: doc/classes/Control.xml:1002
msgid "The control's width will not change."
msgstr ""
-#: doc/classes/Control.xml:1067
+#: doc/classes/Control.xml:1005
msgid "The control's height will not change."
msgstr ""
-#: doc/classes/Control.xml:1070
+#: doc/classes/Control.xml:1008
msgid "The control's size will not change."
msgstr ""
-#: doc/classes/Control.xml:1073
+#: doc/classes/Control.xml:1011
msgid ""
"Tells the parent [Container] to expand the bounds of this node to fill all "
"the available space without pushing any other node. Use with [member "
"size_flags_horizontal] and [member size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1076
+#: doc/classes/Control.xml:1014
msgid ""
"Tells the parent [Container] to let this node take all the available space "
"on the axis you flag. If multiple neighboring nodes are set to expand, "
@@ -15256,13 +18618,13 @@ msgid ""
"[member size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1079
+#: doc/classes/Control.xml:1017
msgid ""
"Sets the node's size flags to both fill and expand. See the 2 constants "
"above for more information."
msgstr ""
-#: doc/classes/Control.xml:1082
+#: doc/classes/Control.xml:1020
msgid ""
"Tells the parent [Container] to center the node in itself. It centers the "
"control based on its bounding box, so it doesn't work with the fill or "
@@ -15270,7 +18632,7 @@ msgid ""
"size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1085
+#: doc/classes/Control.xml:1023
msgid ""
"Tells the parent [Container] to align the node with its end, either the "
"bottom or the right edge. It doesn't work with the fill or expand size "
@@ -15278,7 +18640,7 @@ msgid ""
"size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1088
+#: doc/classes/Control.xml:1026
msgid ""
"The control will receive mouse button input events through [method "
"_gui_input] if clicked on. And the control will receive the [signal "
@@ -15287,7 +18649,7 @@ msgid ""
"other controls. This also results in blocking signals in other controls."
msgstr ""
-#: doc/classes/Control.xml:1091
+#: doc/classes/Control.xml:1029
msgid ""
"The control will receive mouse button input events through [method "
"_gui_input] if clicked on. And the control will receive the [signal "
@@ -15299,7 +18661,7 @@ msgid ""
"not be fired."
msgstr ""
-#: doc/classes/Control.xml:1094
+#: doc/classes/Control.xml:1032
msgid ""
"The control will not receive mouse button input events through [method "
"_gui_input]. The control will also not receive the [signal mouse_entered] "
@@ -15308,25 +18670,25 @@ msgid ""
"handled automatically."
msgstr ""
-#: doc/classes/Control.xml:1097
+#: doc/classes/Control.xml:1035
msgid ""
"The control will grow to the left or top to make up if its minimum size is "
"changed to be greater than its current size on the respective axis."
msgstr ""
-#: doc/classes/Control.xml:1100
+#: doc/classes/Control.xml:1038
msgid ""
"The control will grow to the right or bottom to make up if its minimum size "
"is changed to be greater than its current size on the respective axis."
msgstr ""
-#: doc/classes/Control.xml:1103
+#: doc/classes/Control.xml:1041
msgid ""
"The control will grow in both directions equally to make up if its minimum "
"size is changed to be greater than its current size."
msgstr ""
-#: doc/classes/Control.xml:1106
+#: doc/classes/Control.xml:1044
msgid ""
"Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
"code], in the top left. Use it with one of the [code]anchor_*[/code] member "
@@ -15334,7 +18696,7 @@ msgid ""
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1109
+#: doc/classes/Control.xml:1047
msgid ""
"Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
"code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
@@ -15342,6 +18704,19 @@ msgid ""
"once, use [method set_anchors_preset]."
msgstr ""
+#: doc/classes/ConvexPolygonShape.xml:4
+msgid "Convex polygon shape for 3D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml:7
+msgid ""
+"Convex polygon shape resource, which can be added to a [PhysicsBody] or area."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml:16
+msgid "The list of 3D points forming the convex polygon shape."
+msgstr ""
+
#: doc/classes/ConvexPolygonShape2D.xml:4
msgid "Convex polygon shape for 2D physics."
msgstr ""
@@ -15358,546 +18733,581 @@ msgid ""
"itself to be convex in order to speed up collision detection."
msgstr ""
-#: doc/classes/ConvexPolygonShape2D.xml:19
+#: doc/classes/ConvexPolygonShape2D.xml:17
msgid ""
"Based on the set of points provided, this creates and assigns the [member "
"points] property using the convex hull algorithm. Removing all unneeded "
-"points. See [method Geometry2D.convex_hull] for details."
+"points. See [method Geometry.convex_hull_2d] for details."
msgstr ""
-#: doc/classes/ConvexPolygonShape2D.xml:25
+#: doc/classes/ConvexPolygonShape2D.xml:23
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
"counterclockwise order."
msgstr ""
-#: doc/classes/ConvexPolygonShape3D.xml:4
-msgid "Convex polygon shape for 3D physics."
-msgstr ""
-
-#: doc/classes/ConvexPolygonShape3D.xml:7
-msgid ""
-"Convex polygon shape resource, which can be added to a [PhysicsBody3D] or "
-"area."
-msgstr ""
-
-#: doc/classes/ConvexPolygonShape3D.xml:15
-msgid "The list of 3D points forming the convex polygon shape."
-msgstr ""
-
-#: doc/classes/CPUParticles2D.xml:4
-msgid "CPU-based 2D particle emitter."
+#: doc/classes/CPUParticles.xml:4
+msgid "CPU-based 3D particle emitter."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:7
+#: doc/classes/CPUParticles.xml:7
msgid ""
-"CPU-based 2D particle node used to create a variety of particle systems and "
+"CPU-based 3D particle node used to create a variety of particle systems and "
"effects.\n"
-"See also [GPUParticles2D], which provides the same functionality with "
-"hardware acceleration, but may not run on older devices."
+"See also [Particles], which provides the same functionality with hardware "
+"acceleration, but may not run on older devices.\n"
+"[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
+"and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:11 doc/classes/GPUParticles2D.xml:11
+#: doc/classes/CPUParticles.xml:18
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html"
-
-#: doc/classes/CPUParticles2D.xml:20
-msgid ""
-"Sets this node's properties to match a given [GPUParticles2D] node with an "
+"Sets this node's properties to match a given [Particles] node with an "
"assigned [ParticlesMaterial]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:29 doc/classes/CPUParticles3D.xml:28
+#: doc/classes/CPUParticles.xml:25 doc/classes/CPUParticles2D.xml:26
msgid "Returns the base value of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:38 doc/classes/CPUParticles3D.xml:37
+#: doc/classes/CPUParticles.xml:32 doc/classes/CPUParticles2D.xml:33
msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:47 doc/classes/CPUParticles3D.xml:46
+#: doc/classes/CPUParticles.xml:39 doc/classes/CPUParticles2D.xml:40
msgid ""
"Returns the randomness factor of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:56 doc/classes/CPUParticles3D.xml:55
+#: doc/classes/CPUParticles.xml:46 doc/classes/CPUParticles2D.xml:47
msgid ""
"Returns the enabled state of the given flag (see [enum Flags] for options)."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:63 doc/classes/CPUParticles3D.xml:62
+#: doc/classes/CPUParticles.xml:52 doc/classes/CPUParticles2D.xml:53
msgid "Restarts the particle emitter."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:74 doc/classes/CPUParticles3D.xml:73
+#: doc/classes/CPUParticles.xml:60 doc/classes/CPUParticles2D.xml:61
msgid "Sets the base value of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:85 doc/classes/CPUParticles3D.xml:84
+#: doc/classes/CPUParticles.xml:68 doc/classes/CPUParticles2D.xml:69
msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:96 doc/classes/CPUParticles3D.xml:95
+#: doc/classes/CPUParticles.xml:76 doc/classes/CPUParticles2D.xml:77
msgid ""
"Sets the randomness factor of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:107 doc/classes/CPUParticles3D.xml:106
+#: doc/classes/CPUParticles.xml:84 doc/classes/CPUParticles2D.xml:85
msgid "Enables or disables the given flag (see [enum Flags] for options)."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:113 doc/classes/CPUParticles3D.xml:112
-#: doc/classes/GPUParticles2D.xml:31
-msgid "Number of particles emitted in one emission cycle."
+#: doc/classes/CPUParticles.xml:90 doc/classes/CPUParticles2D.xml:91
+#: doc/classes/Particles.xml:47 doc/classes/Particles2D.xml:33
+msgid ""
+"The number of particles emitted in one emission cycle (corresponding to the "
+"[member lifetime]).\n"
+"[b]Note:[/b] Changing [member amount] will reset the particle emission, "
+"therefore removing all particles that were already emitted before changing "
+"[member amount]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:116 doc/classes/CPUParticles3D.xml:115
+#: doc/classes/CPUParticles.xml:94 doc/classes/CPUParticles2D.xml:95
msgid "Initial rotation applied to each particle, in degrees."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:119 doc/classes/CPUParticles3D.xml:118
+#: doc/classes/CPUParticles.xml:97 doc/classes/CPUParticles2D.xml:98
msgid "Each particle's rotation will be animated along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:122 doc/classes/CPUParticles3D.xml:121
-#: doc/classes/ParticlesMaterial.xml:104
+#: doc/classes/CPUParticles.xml:100 doc/classes/CPUParticles2D.xml:101
+#: doc/classes/ParticlesMaterial.xml:84
msgid "Rotation randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:125 doc/classes/CPUParticles3D.xml:124
+#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:128 doc/classes/CPUParticles3D.xml:127
+#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
msgid "Each particle's angular velocity will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:131 doc/classes/CPUParticles3D.xml:130
-#: doc/classes/ParticlesMaterial.xml:114
+#: doc/classes/CPUParticles.xml:109 doc/classes/CPUParticles2D.xml:110
+#: doc/classes/ParticlesMaterial.xml:94
msgid "Angular velocity randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:134 doc/classes/CPUParticles3D.xml:133
-#: doc/classes/ParticlesMaterial.xml:117
+#: doc/classes/CPUParticles.xml:112 doc/classes/CPUParticles2D.xml:113
+#: doc/classes/ParticlesMaterial.xml:97
msgid "Particle animation offset."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:137 doc/classes/CPUParticles3D.xml:136
+#: doc/classes/CPUParticles.xml:115 doc/classes/CPUParticles2D.xml:116
msgid "Each particle's animation offset will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:140 doc/classes/CPUParticles3D.xml:139
-#: doc/classes/ParticlesMaterial.xml:123
+#: doc/classes/CPUParticles.xml:118 doc/classes/CPUParticles2D.xml:119
+#: doc/classes/ParticlesMaterial.xml:103
msgid "Animation offset randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:143 doc/classes/CPUParticles3D.xml:142
-#: doc/classes/ParticlesMaterial.xml:126
+#: doc/classes/CPUParticles.xml:121 doc/classes/CPUParticles2D.xml:122
+#: doc/classes/ParticlesMaterial.xml:106
msgid "Particle animation speed."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:146 doc/classes/CPUParticles3D.xml:145
+#: doc/classes/CPUParticles.xml:124 doc/classes/CPUParticles2D.xml:125
msgid "Each particle's animation speed will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:149 doc/classes/CPUParticles3D.xml:148
-#: doc/classes/ParticlesMaterial.xml:132
+#: doc/classes/CPUParticles.xml:127 doc/classes/CPUParticles2D.xml:128
+#: doc/classes/ParticlesMaterial.xml:112
msgid "Animation speed randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:152
+#: doc/classes/CPUParticles.xml:130
msgid ""
-"Each particle's initial color. If [member texture] is defined, it will be "
-"multiplied by this color."
+"Each particle's initial color. To have particle display color in a "
+"[SpatialMaterial] make sure to set [member SpatialMaterial."
+"vertex_color_use_as_albedo] to [code]true[/code]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:155
-msgid "Each particle's color will vary along this [Gradient]."
+#: doc/classes/CPUParticles.xml:133 doc/classes/ParticlesMaterial.xml:118
+msgid ""
+"Each particle's color will vary along this [GradientTexture] over its "
+"lifetime (multiplied with [member color])."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:158 doc/classes/CPUParticles3D.xml:157
-#: doc/classes/ParticlesMaterial.xml:141
+#: doc/classes/CPUParticles.xml:136 doc/classes/CPUParticles2D.xml:137
+#: doc/classes/ParticlesMaterial.xml:121
msgid "The rate at which particles lose velocity."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:161 doc/classes/CPUParticles3D.xml:160
+#: doc/classes/CPUParticles.xml:139 doc/classes/CPUParticles2D.xml:140
msgid "Damping will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:164 doc/classes/CPUParticles3D.xml:163
-#: doc/classes/ParticlesMaterial.xml:147
+#: doc/classes/CPUParticles.xml:142 doc/classes/CPUParticles2D.xml:143
+#: doc/classes/ParticlesMaterial.xml:127
msgid "Damping randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:167 doc/classes/CPUParticles3D.xml:166
-#: doc/classes/ParticlesMaterial.xml:150
+#: doc/classes/CPUParticles.xml:145 doc/classes/CPUParticles2D.xml:146
+#: doc/classes/ParticlesMaterial.xml:130
msgid "Unit vector specifying the particles' emission direction."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:170 doc/classes/CPUParticles3D.xml:169
-#: doc/classes/GPUParticles2D.xml:34 doc/classes/GPUParticles3D.xml:54
+#: doc/classes/CPUParticles.xml:148 doc/classes/CPUParticles2D.xml:149
+#: doc/classes/Particles.xml:51 doc/classes/Particles2D.xml:37
msgid "Particle draw order. Uses [enum DrawOrder] values."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:173 doc/classes/CPUParticles3D.xml:175
+#: doc/classes/CPUParticles.xml:151
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:154 doc/classes/CPUParticles2D.xml:152
msgid ""
"Sets the [Color]s to modulate particles by when using [constant "
"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:176 doc/classes/CPUParticles3D.xml:178
+#: doc/classes/CPUParticles.xml:157 doc/classes/CPUParticles2D.xml:155
msgid ""
"Sets the direction the particles will be emitted in when using [constant "
"EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:179 doc/classes/CPUParticles3D.xml:181
+#: doc/classes/CPUParticles.xml:160 doc/classes/CPUParticles2D.xml:158
msgid ""
"Sets the initial positions to spawn particles when using [constant "
"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:182
+#: doc/classes/CPUParticles.xml:163
msgid ""
-"The rectangle's extents if [member emission_shape] is set to [constant "
-"EMISSION_SHAPE_RECTANGLE]."
+"The axis for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:166
+msgid ""
+"The height for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:185 doc/classes/CPUParticles3D.xml:184
+#: doc/classes/CPUParticles.xml:169
+msgid ""
+"The inner radius for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:172
+msgid ""
+"The radius for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:175 doc/classes/CPUParticles2D.xml:164
msgid ""
"Particles will be emitted inside this region. See [enum EmissionShape] for "
"possible values."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:188
+#: doc/classes/CPUParticles.xml:178
msgid ""
-"The sphere's radius if [member emission_shape] is set to [constant "
+"The sphere's radius if [enum EmissionShape] is set to [constant "
"EMISSION_SHAPE_SPHERE]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:191 doc/classes/CPUParticles3D.xml:190
-#: doc/classes/GPUParticles2D.xml:37 doc/classes/GPUParticles3D.xml:72
+#: doc/classes/CPUParticles.xml:181 doc/classes/CPUParticles2D.xml:170
+#: doc/classes/Particles.xml:69 doc/classes/Particles2D.xml:40
msgid "If [code]true[/code], particles are being emitted."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:194 doc/classes/CPUParticles3D.xml:193
-#: doc/classes/GPUParticles2D.xml:40
+#: doc/classes/CPUParticles.xml:184 doc/classes/CPUParticles2D.xml:173
+#: doc/classes/Particles2D.xml:43
msgid ""
"How rapidly particles in an emission cycle are emitted. If greater than "
"[code]0[/code], there will be a gap in emissions before the next cycle "
"begins."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:197 doc/classes/GPUParticles2D.xml:43
-#: doc/classes/GPUParticles3D.xml:78
+#: doc/classes/CPUParticles.xml:187
msgid ""
"The particle system's frame rate is fixed to a value. For instance, changing "
"the value to 2 will make the particles render at 2 frames per second. Note "
-"this does not slow down the simulation of the particle system itself."
+"this does not slow down the particle system itself."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:200 doc/classes/CPUParticles3D.xml:199
-#: doc/classes/ParticlesMaterial.xml:174
+#: doc/classes/CPUParticles.xml:190 doc/classes/CPUParticles2D.xml:179
+#: doc/classes/ParticlesMaterial.xml:166
msgid "Align Y axis of particle with the direction of its velocity."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:203 doc/classes/CPUParticles3D.xml:211
-#: doc/classes/GPUParticles2D.xml:46 doc/classes/GPUParticles3D.xml:81
+#: doc/classes/CPUParticles.xml:193 doc/classes/ParticlesMaterial.xml:169
+msgid "If [code]true[/code], particles will not move on the z axis."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:196 doc/classes/ParticlesMaterial.xml:172
+msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:199
+msgid ""
+"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
+"particles to X/Z plane."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:202 doc/classes/CPUParticles2D.xml:182
+#: doc/classes/Particles.xml:78 doc/classes/Particles2D.xml:49
msgid ""
"If [code]true[/code], results in fractional delta calculation which has a "
"smoother particles display effect."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:206 doc/classes/CPUParticles3D.xml:214
-#: doc/classes/ParticlesMaterial.xml:186
+#: doc/classes/CPUParticles.xml:205 doc/classes/CPUParticles2D.xml:185
+#: doc/classes/ParticlesMaterial.xml:178
msgid "Gravity applied to every particle."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:209 doc/classes/CPUParticles3D.xml:217
-#: doc/classes/ParticlesMaterial.xml:189
+#: doc/classes/CPUParticles.xml:208 doc/classes/CPUParticles2D.xml:188
+#: doc/classes/ParticlesMaterial.xml:181
msgid "Initial hue variation applied to each particle."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:212 doc/classes/CPUParticles3D.xml:220
+#: doc/classes/CPUParticles.xml:211 doc/classes/CPUParticles2D.xml:191
msgid "Each particle's hue will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:215 doc/classes/CPUParticles3D.xml:223
-#: doc/classes/ParticlesMaterial.xml:195
+#: doc/classes/CPUParticles.xml:214 doc/classes/CPUParticles2D.xml:194
+#: doc/classes/ParticlesMaterial.xml:187
msgid "Hue variation randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:218 doc/classes/CPUParticles3D.xml:226
-#: doc/classes/ParticlesMaterial.xml:198
+#: doc/classes/CPUParticles.xml:217 doc/classes/CPUParticles2D.xml:197
+#: doc/classes/ParticlesMaterial.xml:190
msgid ""
"Initial velocity magnitude for each particle. Direction comes from [member "
"spread] and the node's orientation."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:221 doc/classes/CPUParticles3D.xml:229
-#: doc/classes/ParticlesMaterial.xml:201
+#: doc/classes/CPUParticles.xml:220 doc/classes/CPUParticles2D.xml:200
+#: doc/classes/ParticlesMaterial.xml:193
msgid "Initial velocity randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:224 doc/classes/CPUParticles3D.xml:232
-#: doc/classes/GPUParticles2D.xml:49 doc/classes/GPUParticles3D.xml:84
-msgid "Amount of time each particle will exist."
+#: doc/classes/CPUParticles.xml:223 doc/classes/CPUParticles2D.xml:203
+#: doc/classes/Particles.xml:81 doc/classes/Particles2D.xml:52
+msgid "The amount of time each particle will exist (in seconds)."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:227 doc/classes/CPUParticles3D.xml:235
-#: doc/classes/ParticlesMaterial.xml:204
+#: doc/classes/CPUParticles.xml:226 doc/classes/CPUParticles2D.xml:206
+#: doc/classes/ParticlesMaterial.xml:196
msgid "Particle lifetime randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:230 doc/classes/CPUParticles3D.xml:238
-#: doc/classes/ParticlesMaterial.xml:207
+#: doc/classes/CPUParticles.xml:229 doc/classes/CPUParticles2D.xml:209
+#: doc/classes/ParticlesMaterial.xml:199
msgid ""
"Linear acceleration applied to each particle in the direction of motion."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:233 doc/classes/CPUParticles3D.xml:241
+#: doc/classes/CPUParticles.xml:232 doc/classes/CPUParticles2D.xml:212
msgid "Each particle's linear acceleration will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:236 doc/classes/CPUParticles3D.xml:244
-#: doc/classes/ParticlesMaterial.xml:213
+#: doc/classes/CPUParticles.xml:235 doc/classes/CPUParticles2D.xml:215
+#: doc/classes/ParticlesMaterial.xml:205
msgid "Linear acceleration randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:239 doc/classes/CPUParticles3D.xml:247
-#: doc/classes/GPUParticles2D.xml:52 doc/classes/GPUParticles3D.xml:87
+#: doc/classes/CPUParticles.xml:238 doc/classes/CPUParticles2D.xml:218
+#: doc/classes/Particles.xml:84 doc/classes/Particles2D.xml:55
msgid ""
"If [code]true[/code], particles use the parent node's coordinate space. If "
"[code]false[/code], they use global coordinates."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:242 doc/classes/GPUParticles2D.xml:55
+#: doc/classes/CPUParticles.xml:241
msgid ""
-"Normal map to be used for the [member texture] property.\n"
-"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
-"See [url=http://wiki.polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
-"a comparison of normal map coordinates expected by popular engines."
+"The [Mesh] used for each particle. If [code]null[/code], particles will be "
+"spheres."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:246 doc/classes/CPUParticles3D.xml:253
-#: doc/classes/GPUParticles2D.xml:59
+#: doc/classes/CPUParticles.xml:244 doc/classes/CPUParticles2D.xml:225
+#: doc/classes/Particles2D.xml:62
msgid ""
"If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
"code] during a cycle, emission will stop at the cycle's end."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:249
+#: doc/classes/CPUParticles.xml:247
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
-"origin. Specified in number of full rotations around origin per second."
+"origin in the local XY plane. Specified in number of full rotations around "
+"origin per second.\n"
+"This property is only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:252 doc/classes/CPUParticles3D.xml:260
+#: doc/classes/CPUParticles.xml:251 doc/classes/CPUParticles2D.xml:231
msgid "Each particle's orbital velocity will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:255 doc/classes/CPUParticles3D.xml:263
-#: doc/classes/ParticlesMaterial.xml:223
+#: doc/classes/CPUParticles.xml:254 doc/classes/CPUParticles2D.xml:234
+#: doc/classes/ParticlesMaterial.xml:215
msgid "Orbital velocity randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:258 doc/classes/CPUParticles3D.xml:266
-#: doc/classes/GPUParticles2D.xml:62
+#: doc/classes/CPUParticles.xml:257 doc/classes/CPUParticles2D.xml:237
+#: doc/classes/Particles2D.xml:65
msgid "Particle system starts as if it had already run for this many seconds."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:261 doc/classes/CPUParticles3D.xml:269
-#: doc/classes/ParticlesMaterial.xml:226
+#: doc/classes/CPUParticles.xml:260 doc/classes/CPUParticles2D.xml:240
+#: doc/classes/ParticlesMaterial.xml:218
msgid ""
"Radial acceleration applied to each particle. Makes particle accelerate away "
"from origin."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:264 doc/classes/CPUParticles3D.xml:272
+#: doc/classes/CPUParticles.xml:263 doc/classes/CPUParticles2D.xml:243
msgid "Each particle's radial acceleration will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:267 doc/classes/CPUParticles3D.xml:275
-#: doc/classes/ParticlesMaterial.xml:232
+#: doc/classes/CPUParticles.xml:266 doc/classes/CPUParticles2D.xml:246
+#: doc/classes/ParticlesMaterial.xml:224
msgid "Radial acceleration randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:270 doc/classes/CPUParticles3D.xml:278
-#: doc/classes/GPUParticles2D.xml:68
+#: doc/classes/CPUParticles.xml:269 doc/classes/CPUParticles2D.xml:249
+#: doc/classes/Particles2D.xml:71
msgid "Emission lifetime randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:273 doc/classes/CPUParticles3D.xml:281
-#: doc/classes/ParticlesMaterial.xml:235
+#: doc/classes/CPUParticles.xml:272 doc/classes/CPUParticles2D.xml:252
+#: doc/classes/ParticlesMaterial.xml:227
msgid "Initial scale applied to each particle."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:276 doc/classes/CPUParticles3D.xml:284
+#: doc/classes/CPUParticles.xml:275 doc/classes/CPUParticles2D.xml:255
msgid "Each particle's scale will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:279 doc/classes/CPUParticles3D.xml:287
-#: doc/classes/ParticlesMaterial.xml:241
+#: doc/classes/CPUParticles.xml:278 doc/classes/CPUParticles2D.xml:258
+#: doc/classes/ParticlesMaterial.xml:233
msgid "Scale randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:282 doc/classes/CPUParticles3D.xml:290
-#: doc/classes/GPUParticles2D.xml:71
+#: doc/classes/CPUParticles.xml:281 doc/classes/CPUParticles2D.xml:261
+#: doc/classes/Particles2D.xml:74
msgid ""
"Particle system's running speed scaling ratio. A value of [code]0[/code] can "
"be used to pause the particles."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:285
+#: doc/classes/CPUParticles.xml:284
msgid ""
"Each particle's initial direction range from [code]+spread[/code] to [code]-"
-"spread[/code] degrees."
+"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:288 doc/classes/CPUParticles3D.xml:296
-#: doc/classes/ParticlesMaterial.xml:247
+#: doc/classes/CPUParticles.xml:287 doc/classes/CPUParticles2D.xml:267
+#: doc/classes/ParticlesMaterial.xml:239
msgid ""
"Tangential acceleration applied to each particle. Tangential acceleration is "
"perpendicular to the particle's velocity giving the particles a swirling "
"motion."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:291 doc/classes/CPUParticles3D.xml:299
+#: doc/classes/CPUParticles.xml:290 doc/classes/CPUParticles2D.xml:270
msgid "Each particle's tangential acceleration will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:294 doc/classes/CPUParticles3D.xml:302
-#: doc/classes/ParticlesMaterial.xml:253
+#: doc/classes/CPUParticles.xml:293 doc/classes/CPUParticles2D.xml:273
+#: doc/classes/ParticlesMaterial.xml:245
msgid "Tangential acceleration randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:297 doc/classes/GPUParticles2D.xml:74
-msgid "Particle texture. If [code]null[/code], particles will be squares."
-msgstr ""
-
-#: doc/classes/CPUParticles2D.xml:302 doc/classes/CPUParticles3D.xml:307
-#: doc/classes/GPUParticles2D.xml:82 doc/classes/GPUParticles3D.xml:110
+#: doc/classes/CPUParticles.xml:298 doc/classes/CPUParticles2D.xml:281
+#: doc/classes/Particles.xml:109 doc/classes/Particles2D.xml:86
msgid "Particles are drawn in the order emitted."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:305 doc/classes/CPUParticles3D.xml:310
-#: doc/classes/GPUParticles2D.xml:85 doc/classes/GPUParticles3D.xml:113
+#: doc/classes/CPUParticles.xml:301 doc/classes/CPUParticles2D.xml:284
+#: doc/classes/Particles.xml:112 doc/classes/Particles2D.xml:89
msgid "Particles are drawn in order of remaining lifetime."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:308 doc/classes/CPUParticles3D.xml:316
+#: doc/classes/CPUParticles.xml:304 doc/classes/Particles.xml:115
+msgid "Particles are drawn in order of depth."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:307 doc/classes/CPUParticles2D.xml:287
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set initial velocity properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:311 doc/classes/CPUParticles3D.xml:319
+#: doc/classes/CPUParticles.xml:310 doc/classes/CPUParticles2D.xml:290
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set angular velocity properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:314 doc/classes/CPUParticles3D.xml:322
+#: doc/classes/CPUParticles.xml:313 doc/classes/CPUParticles2D.xml:293
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set orbital velocity properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:317 doc/classes/CPUParticles3D.xml:325
+#: doc/classes/CPUParticles.xml:316 doc/classes/CPUParticles2D.xml:296
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set linear acceleration properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:320 doc/classes/CPUParticles3D.xml:328
+#: doc/classes/CPUParticles.xml:319 doc/classes/CPUParticles2D.xml:299
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set radial acceleration properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:323 doc/classes/CPUParticles3D.xml:331
+#: doc/classes/CPUParticles.xml:322 doc/classes/CPUParticles2D.xml:302
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set tangential acceleration properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:326 doc/classes/CPUParticles3D.xml:334
+#: doc/classes/CPUParticles.xml:325 doc/classes/CPUParticles2D.xml:305
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set damping properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:329 doc/classes/CPUParticles3D.xml:337
+#: doc/classes/CPUParticles.xml:328 doc/classes/CPUParticles2D.xml:308
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set angle properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:332 doc/classes/CPUParticles3D.xml:340
+#: doc/classes/CPUParticles.xml:331 doc/classes/CPUParticles2D.xml:311
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set scale properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:335 doc/classes/CPUParticles3D.xml:343
+#: doc/classes/CPUParticles.xml:334 doc/classes/CPUParticles2D.xml:314
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set hue variation properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:338 doc/classes/CPUParticles3D.xml:346
+#: doc/classes/CPUParticles.xml:337 doc/classes/CPUParticles2D.xml:317
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set animation speed properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:341 doc/classes/CPUParticles3D.xml:349
+#: doc/classes/CPUParticles.xml:340 doc/classes/CPUParticles2D.xml:320
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set animation offset properties."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:344 doc/classes/CPUParticles3D.xml:352
-#: doc/classes/ParticlesMaterial.xml:303
+#: doc/classes/CPUParticles.xml:343 doc/classes/CPUParticles2D.xml:323
+#: doc/classes/ParticlesMaterial.xml:295
msgid "Represents the size of the [enum Parameter] enum."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:347 doc/classes/CPUParticles3D.xml:355
+#: doc/classes/CPUParticles.xml:346 doc/classes/CPUParticles2D.xml:326
msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:350 doc/classes/CPUParticles2D.xml:353
-msgid "Present for consistency with 3D particle nodes, not used in 2D."
+#: doc/classes/CPUParticles.xml:349
+msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:352
+msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:359 doc/classes/CPUParticles3D.xml:367
-#: doc/classes/ParticlesMaterial.xml:318
+#: doc/classes/CPUParticles.xml:355 doc/classes/CPUParticles2D.xml:335
+#: doc/classes/GeometryInstance.xml:109 doc/classes/ParticlesMaterial.xml:307
+#: doc/classes/SpatialMaterial.xml:564
+msgid "Represents the size of the [enum Flags] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:358 doc/classes/CPUParticles2D.xml:338
+#: doc/classes/ParticlesMaterial.xml:310
msgid "All particles will be emitted from a single point."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:362
-msgid ""
-"Particles will be emitted on the surface of a sphere flattened to two "
-"dimensions."
+#: doc/classes/CPUParticles.xml:361 doc/classes/ParticlesMaterial.xml:313
+msgid "Particles will be emitted in the volume of a sphere."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:365
-msgid "Particles will be emitted in the area of a rectangle."
+#: doc/classes/CPUParticles.xml:364 doc/classes/ParticlesMaterial.xml:316
+msgid "Particles will be emitted in the volume of a box."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:368 doc/classes/CPUParticles3D.xml:376
+#: doc/classes/CPUParticles.xml:367 doc/classes/CPUParticles2D.xml:347
msgid ""
"Particles will be emitted at a position chosen randomly among [member "
"emission_points]. Particle color will be modulated by [member "
"emission_colors]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:371 doc/classes/CPUParticles3D.xml:379
+#: doc/classes/CPUParticles.xml:370 doc/classes/CPUParticles2D.xml:350
msgid ""
"Particles will be emitted at a position chosen randomly among [member "
"emission_points]. Particle velocity and rotation will be set based on "
@@ -15905,105 +19315,111 @@ msgid ""
"emission_colors]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:374 doc/classes/CPUParticles3D.xml:382
-#: doc/classes/ParticlesMaterial.xml:333
+#: doc/classes/CPUParticles.xml:373 doc/classes/ParticlesMaterial.xml:325
+msgid "Particles will be emitted in a ring or cylinder."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:376 doc/classes/CPUParticles2D.xml:353
+#: doc/classes/ParticlesMaterial.xml:328
msgid "Represents the size of the [enum EmissionShape] enum."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:4
-msgid "CPU-based 3D particle emitter."
+#: doc/classes/CPUParticles2D.xml:4
+msgid "CPU-based 2D particle emitter."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:7
+#: doc/classes/CPUParticles2D.xml:7
msgid ""
-"CPU-based 3D particle node used to create a variety of particle systems and "
+"CPU-based 2D particle node used to create a variety of particle systems and "
"effects.\n"
-"See also [GPUParticles3D], which provides the same functionality with "
-"hardware acceleration, but may not run on older devices."
+"See also [Particles2D], which provides the same functionality with hardware "
+"acceleration, but may not run on older devices.\n"
+"[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
+"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:19
+#: doc/classes/CPUParticles2D.xml:12 doc/classes/Particles2D.xml:14
+#, fuzzy
msgid ""
-"Sets this node's properties to match a given [GPUParticles3D] node with an "
-"assigned [ParticlesMaterial]."
-msgstr ""
-
-#: doc/classes/CPUParticles3D.xml:151 doc/classes/CPUParticles3D.xml:154
-msgid "Unused for 3D particles."
+"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html"
msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html"
-#: doc/classes/CPUParticles3D.xml:172
+#: doc/classes/CPUParticles2D.xml:19
msgid ""
-"The rectangle's extents if [member emission_shape] is set to [constant "
-"EMISSION_SHAPE_BOX]."
+"Sets this node's properties to match a given [Particles2D] node with an "
+"assigned [ParticlesMaterial]."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:187
+#: doc/classes/CPUParticles2D.xml:131
msgid ""
-"The sphere's radius if [enum EmissionShape] is set to [constant "
-"EMISSION_SHAPE_SPHERE]."
+"Each particle's initial color. If [member texture] is defined, it will be "
+"multiplied by this color."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:196
+#: doc/classes/CPUParticles2D.xml:134
msgid ""
-"The particle system's frame rate is fixed to a value. For instance, changing "
-"the value to 2 will make the particles render at 2 frames per second. Note "
-"this does not slow down the particle system itself."
+"Each particle's color will vary along this [Gradient] (multiplied with "
+"[member color])."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:202 doc/classes/ParticlesMaterial.xml:177
-msgid "If [code]true[/code], particles will not move on the z axis."
+#: doc/classes/CPUParticles2D.xml:161
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_RECTANGLE]."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:205 doc/classes/ParticlesMaterial.xml:180
-msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
+#: doc/classes/CPUParticles2D.xml:167
+msgid ""
+"The sphere's radius if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:208 doc/classes/ParticlesMaterial.xml:183
+#: doc/classes/CPUParticles2D.xml:176 doc/classes/Particles.xml:75
+#: doc/classes/Particles2D.xml:46
msgid ""
-"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
-"particles to X/Z plane."
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the simulation of the particle system itself."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:250
+#: doc/classes/CPUParticles2D.xml:221 doc/classes/Particles2D.xml:58
msgid ""
-"The [Mesh] used for each particle. If [code]null[/code], particles will be "
-"spheres."
+"Normal map to be used for the [member texture] property.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:256
+#: doc/classes/CPUParticles2D.xml:228
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
-"origin in the local XY plane. Specified in number of full rotations around "
-"origin per second.\n"
-"This property is only available when [member flag_disable_z] is [code]true[/"
-"code]."
+"origin. Specified in number of full rotations around origin per second."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:293 doc/classes/ParticlesMaterial.xml:244
+#: doc/classes/CPUParticles2D.xml:264 doc/classes/ParticlesMaterial.xml:236
msgid ""
"Each particle's initial direction range from [code]+spread[/code] to [code]-"
-"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
-msgstr ""
-
-#: doc/classes/CPUParticles3D.xml:313 doc/classes/GPUParticles3D.xml:116
-msgid "Particles are drawn in order of depth."
+"spread[/code] degrees."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:358
-msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
+#: doc/classes/CPUParticles2D.xml:276 doc/classes/Particles2D.xml:77
+msgid "Particle texture. If [code]null[/code], particles will be squares."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:361
-msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
+#: doc/classes/CPUParticles2D.xml:329 doc/classes/CPUParticles2D.xml:332
+msgid "Present for consistency with 3D particle nodes, not used in 2D."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:370 doc/classes/ParticlesMaterial.xml:321
-msgid "Particles will be emitted in the volume of a sphere."
+#: doc/classes/CPUParticles2D.xml:341
+msgid ""
+"Particles will be emitted on the surface of a sphere flattened to two "
+"dimensions."
msgstr ""
-#: doc/classes/CPUParticles3D.xml:373 doc/classes/ParticlesMaterial.xml:324
-msgid "Particles will be emitted in the volume of a box."
+#: doc/classes/CPUParticles2D.xml:344
+msgid "Particles will be emitted in the area of a rectangle."
msgstr ""
#: doc/classes/Crypto.xml:4
@@ -16051,35 +19467,44 @@ msgid ""
"[b]Note:[/b] Not available in HTML5 exports."
msgstr ""
-#: doc/classes/Crypto.xml:50
+#: doc/classes/Crypto.xml:47
+msgid ""
+"Compares two [PoolByteArray]s for equality without leaking timing "
+"information in order to prevent timing attacks.\n"
+"See [url=https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-"
+"string-comparison-with-double-hmac-strategy]this blog post[/url] for more "
+"information."
+msgstr ""
+
+#: doc/classes/Crypto.xml:56
msgid ""
"Decrypt the given [code]ciphertext[/code] with the provided private "
"[code]key[/code].\n"
-"[b]Note[/b]: The maximum size of accepted ciphertext is limited by the key "
+"[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key "
"size."
msgstr ""
-#: doc/classes/Crypto.xml:62
+#: doc/classes/Crypto.xml:65
msgid ""
"Encrypt the given [code]plaintext[/code] with the provided public [code]key[/"
"code].\n"
-"[b]Note[/b]: The maximum size of accepted plaintext is limited by the key "
+"[b]Note:[/b] The maximum size of accepted plaintext is limited by the key "
"size."
msgstr ""
-#: doc/classes/Crypto.xml:72
+#: doc/classes/Crypto.xml:73
msgid ""
-"Generates a [PackedByteArray] of cryptographically secure random bytes with "
+"Generates a [PoolByteArray] of cryptographically secure random bytes with "
"given [code]size[/code]."
msgstr ""
-#: doc/classes/Crypto.xml:81
+#: doc/classes/Crypto.xml:80
msgid ""
"Generates an RSA [CryptoKey] that can be used for creating self-signed "
"certificates and passed to [method StreamPeerSSL.accept_stream]."
msgstr ""
-#: doc/classes/Crypto.xml:96
+#: doc/classes/Crypto.xml:90
msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
@@ -16099,13 +19524,23 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/Crypto.xml:107
+msgid ""
+"Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of "
+"[code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] "
+"parameter is the hashing algorithm that is used for the inner and outer "
+"hashes.\n"
+"Currently, only [constant HashingContext.HASH_SHA256] and [constant "
+"HashingContext.HASH_SHA1] are supported."
+msgstr ""
+
#: doc/classes/Crypto.xml:117
msgid ""
"Sign a given [code]hash[/code] of type [code]hash_type[/code] with the "
"provided private [code]key[/code]."
msgstr ""
-#: doc/classes/Crypto.xml:132
+#: doc/classes/Crypto.xml:127
msgid ""
"Verify that a given [code]signature[/code] for [code]hash[/code] of type "
"[code]hash_type[/code] against the provided public [code]key[/code]."
@@ -16125,299 +19560,366 @@ msgid ""
"[b]Note:[/b] Not available in HTML5 exports."
msgstr ""
-#: doc/classes/CryptoKey.xml:18
+#: doc/classes/CryptoKey.xml:17
msgid ""
"Return [code]true[/code] if this CryptoKey only has the public part, and not "
"the private one."
msgstr ""
-#: doc/classes/CryptoKey.xml:29
+#: doc/classes/CryptoKey.xml:25
msgid ""
"Loads a key from [code]path[/code]. If [code]public_only[/code] is "
"[code]true[/code], only the public key will be loaded.\n"
-"[b]Note[/b]: [code]path[/code] should should be a \"*.pub\" file if "
+"[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
"[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
msgstr ""
-#: doc/classes/CryptoKey.xml:41
+#: doc/classes/CryptoKey.xml:34
msgid ""
"Loads a key from the given [code]string[/code]. If [code]public_only[/code] "
"is [code]true[/code], only the public key will be loaded."
msgstr ""
-#: doc/classes/CryptoKey.xml:52
+#: doc/classes/CryptoKey.xml:42
msgid ""
"Saves a key to the given [code]path[/code]. If [code]public_only[/code] is "
"[code]true[/code], only the public key will be saved.\n"
-"[b]Note[/b]: [code]path[/code] should should be a \"*.pub\" file if "
+"[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
"[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
msgstr ""
-#: doc/classes/CryptoKey.xml:62
+#: doc/classes/CryptoKey.xml:50
msgid ""
"Returns a string containing the key in PEM format. If [code]public_only[/"
"code] is [code]true[/code], only the public key will be included."
msgstr ""
-#: modules/csg/doc_classes/CSGBox3D.xml:4
+#: modules/csg/doc_classes/CSGBox.xml:4
msgid "A CSG Box shape."
msgstr ""
-#: modules/csg/doc_classes/CSGBox3D.xml:7
+#: modules/csg/doc_classes/CSGBox.xml:7
msgid "This node allows you to create a box for use with the CSG system."
msgstr ""
-#: modules/csg/doc_classes/CSGBox3D.xml:15
+#: modules/csg/doc_classes/CSGBox.xml:15
msgid "Depth of the box measured from the center of the box."
msgstr ""
-#: modules/csg/doc_classes/CSGBox3D.xml:18
+#: modules/csg/doc_classes/CSGBox.xml:18
msgid "Height of the box measured from the center of the box."
msgstr ""
-#: modules/csg/doc_classes/CSGBox3D.xml:21
+#: modules/csg/doc_classes/CSGBox.xml:21
msgid "The material used to render the box."
msgstr ""
-#: modules/csg/doc_classes/CSGBox3D.xml:24
+#: modules/csg/doc_classes/CSGBox.xml:24
msgid "Width of the box measured from the center of the box."
msgstr ""
-#: modules/csg/doc_classes/CSGCombiner3D.xml:4
+#: modules/csg/doc_classes/CSGCombiner.xml:4
msgid "A CSG node that allows you to combine other CSG modifiers."
msgstr ""
-#: modules/csg/doc_classes/CSGCombiner3D.xml:7
+#: modules/csg/doc_classes/CSGCombiner.xml:7
msgid ""
"For complex arrangements of shapes, it is sometimes needed to add structure "
-"to your CSG nodes. The CSGCombiner3D node allows you to create this "
-"structure. The node encapsulates the result of the CSG operations of its "
-"children. In this way, it is possible to do operations on one set of shapes "
-"that are children of one CSGCombiner3D node, and a set of separate "
-"operations on a second set of shapes that are children of a second "
-"CSGCombiner3D node, and then do an operation that takes the two end results "
-"as its input to create the final shape."
+"to your CSG nodes. The CSGCombiner node allows you to create this structure. "
+"The node encapsulates the result of the CSG operations of its children. In "
+"this way, it is possible to do operations on one set of shapes that are "
+"children of one CSGCombiner node, and a set of separate operations on a "
+"second set of shapes that are children of a second CSGCombiner node, and "
+"then do an operation that takes the two end results as its input to create "
+"the final shape."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:4
+#: modules/csg/doc_classes/CSGCylinder.xml:4
msgid "A CSG Cylinder shape."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:7
+#: modules/csg/doc_classes/CSGCylinder.xml:7
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
"system."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:15
+#: modules/csg/doc_classes/CSGCylinder.xml:15
msgid ""
"If [code]true[/code] a cone is created, the [member radius] will only apply "
"to one side."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:18
+#: modules/csg/doc_classes/CSGCylinder.xml:18
msgid "The height of the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:21
+#: modules/csg/doc_classes/CSGCylinder.xml:21
msgid "The material used to render the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:24
+#: modules/csg/doc_classes/CSGCylinder.xml:24
msgid "The radius of the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:27
+#: modules/csg/doc_classes/CSGCylinder.xml:27
msgid ""
"The number of sides of the cylinder, the higher this number the more detail "
"there will be in the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder3D.xml:30
+#: modules/csg/doc_classes/CSGCylinder.xml:30
msgid ""
"If [code]true[/code] the normals of the cylinder are set to give a smooth "
"effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
"will have a flat shaded look."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh3D.xml:4
+#: modules/csg/doc_classes/CSGMesh.xml:4
msgid "A CSG Mesh shape that uses a mesh resource."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh3D.xml:7
+#: modules/csg/doc_classes/CSGMesh.xml:7
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
"has no edges that connect to more then two faces."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh3D.xml:15
+#: modules/csg/doc_classes/CSGMesh.xml:15
msgid "The [Material] used in drawing the CSG shape."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh3D.xml:18
-msgid "The [Mesh] resource to use as a CSG shape."
+#: modules/csg/doc_classes/CSGMesh.xml:18
+msgid ""
+"The [Mesh] resource to use as a CSG shape.\n"
+"[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals "
+"unless a flat shader is required. By default, CSGMesh will ignore the mesh's "
+"vertex normals and use a smooth shader calculated using the faces' normals. "
+"If a flat shader is required, ensure that all faces' vertex normals are "
+"parallel."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:4
+#: modules/csg/doc_classes/CSGPolygon.xml:4
msgid "Extrudes a 2D polygon shape to create a 3D mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:7
-msgid "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
+#: modules/csg/doc_classes/CSGPolygon.xml:7
+msgid ""
+"An array of 2D points is extruded to quickly and easily create a variety of "
+"3D meshes."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:15
-msgid "Extrusion depth when [member mode] is [constant MODE_DEPTH]."
+#: modules/csg/doc_classes/CSGPolygon.xml:15
+msgid ""
+"When [member mode] is [constant MODE_DEPTH], the depth of the extrusion."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:18
-msgid "Material to use for the resulting mesh."
+#: modules/csg/doc_classes/CSGPolygon.xml:18
+msgid ""
+"Material to use for the resulting mesh. The UV maps the top half of the "
+"material to the extruded shape (U along the the length of the extrusions and "
+"V around the outline of the [member polygon]), the bottom-left quarter to "
+"the front end face, and the bottom-right quarter to the back end face."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:21
-msgid "Extrusion mode."
+#: modules/csg/doc_classes/CSGPolygon.xml:21
+msgid "The [member mode] used to extrude the [member polygon]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:24
+#: modules/csg/doc_classes/CSGPolygon.xml:24
msgid ""
-"If [code]true[/code] the u component of our uv will continuously increase in "
-"unison with the distance traveled along our path when [member mode] is "
-"[constant MODE_PATH]."
+"When [member mode] is [constant MODE_PATH], by default, the top half of the "
+"[member material] is stretched along the entire length of the extruded "
+"shape. If [code]false[/code] the top half of the material is repeated every "
+"step of the extrusion."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:27
+#: modules/csg/doc_classes/CSGPolygon.xml:27
msgid ""
-"Interval at which a new extrusion slice is added along the path when [member "
-"mode] is [constant MODE_PATH]."
+"When [member mode] is [constant MODE_PATH], the path interval or ratio of "
+"path points to extrusions."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:30
+#: modules/csg/doc_classes/CSGPolygon.xml:30
msgid ""
-"If [code]true[/code] the start and end of our path are joined together "
-"ensuring there is no seam when [member mode] is [constant MODE_PATH]."
+"When [member mode] is [constant MODE_PATH], this will determine if the "
+"interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or "
+"subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE])."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:33
+#: modules/csg/doc_classes/CSGPolygon.xml:33
msgid ""
-"If [code]false[/code] we extrude centered on our path, if [code]true[/code] "
-"we extrude in relation to the position of our CSGPolygon3D when [member "
-"mode] is [constant MODE_PATH]."
+"When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of "
+"the path are joined, by adding an extrusion between the last and first "
+"points of the path."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:36
+#: modules/csg/doc_classes/CSGPolygon.xml:36
msgid ""
-"The [Shape3D] object containing the path along which we extrude when [member "
-"mode] is [constant MODE_PATH]."
+"When [member mode] is [constant MODE_PATH], if [code]true[/code] the "
+"[Transform] of the [CSGPolygon] is used as the starting point for the "
+"extrusions, not the [Transform] of the [member path_node]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:39
+#: modules/csg/doc_classes/CSGPolygon.xml:39
msgid ""
-"The method by which each slice is rotated along the path when [member mode] "
-"is [constant MODE_PATH]."
+"When [member mode] is [constant MODE_PATH], the location of the [Path] "
+"object used to extrude the [member polygon]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:42
-msgid "Point array that defines the shape that we'll extrude."
+#: modules/csg/doc_classes/CSGPolygon.xml:42
+msgid ""
+"When [member mode] is [constant MODE_PATH], the [enum PathRotation] method "
+"used to rotate the [member polygon] as it is extruded."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:45
-msgid "Generates smooth normals so smooth shading is applied to our mesh."
+#: modules/csg/doc_classes/CSGPolygon.xml:45
+msgid ""
+"When [member mode] is [constant MODE_PATH], extrusions that are less than "
+"this angle, will be merged together to reduce polygon count."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:48
+#: modules/csg/doc_classes/CSGPolygon.xml:48
msgid ""
-"Degrees to rotate our extrusion for each slice when [member mode] is "
-"[constant MODE_SPIN]."
+"When [member mode] is [constant MODE_PATH], this is the distance along the "
+"path, in meters, the texture coordinates will tile. When set to 0, texture "
+"coordinates will match geometry exactly with no tiling."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:51
+msgid "The point array that defines the 2D polygon that is extruded."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:54
+#, fuzzy
+msgid "If [code]true[/code], applies smooth shading to the extrusions."
msgstr ""
+"Wenn [code]true[/code], ist das einklappen für dieses TreeItem deaktiviert."
-#: modules/csg/doc_classes/CSGPolygon3D.xml:51
-msgid "Number of extrusion when [member mode] is [constant MODE_SPIN]."
+#: modules/csg/doc_classes/CSGPolygon.xml:57
+msgid ""
+"When [member mode] is [constant MODE_SPIN], the total number of degrees the "
+"[member polygon] is rotated when extruding."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:56
-msgid "Shape3D is extruded to [member depth]."
+#: modules/csg/doc_classes/CSGPolygon.xml:60
+msgid ""
+"When [member mode] is [constant MODE_SPIN], the number of extrusions made."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:59
-msgid "Shape3D is extruded by rotating it around an axis."
+#: modules/csg/doc_classes/CSGPolygon.xml:65
+msgid "The [member polygon] shape is extruded along the negative Z axis."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:62
+#: modules/csg/doc_classes/CSGPolygon.xml:68
msgid ""
-"Shape3D is extruded along a path set by a [Shape3D] set in [member "
+"The [member polygon] shape is extruded by rotating it around the Y axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:71
+msgid ""
+"The [member polygon] shape is extruded along the [Path] specified in [member "
"path_node]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:65
-msgid "Slice is not rotated."
+#: modules/csg/doc_classes/CSGPolygon.xml:74
+msgid ""
+"The [member polygon] shape is not rotated.\n"
+"[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
+"ensure viable shapes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:78
+msgid ""
+"The [member polygon] shape is rotated along the path, but it is not rotated "
+"around the path axis.\n"
+"[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
+"ensure viable shapes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:82
+msgid ""
+"The [member polygon] shape follows the path and its rotations around the "
+"path axis."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:68
-msgid "Slice is rotated around the up vector of the path."
+#: modules/csg/doc_classes/CSGPolygon.xml:85
+msgid ""
+"When [member mode] is set to [constant MODE_PATH], [member path_interval] "
+"will determine the distance, in meters, each interval of the path will "
+"extrude."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon3D.xml:71
-msgid "Slice is rotate to match the path exactly."
+#: modules/csg/doc_classes/CSGPolygon.xml:88
+msgid ""
+"When [member mode] is set to [constant MODE_PATH], [member path_interval] "
+"will subdivide the polygons along the path."
msgstr ""
-#: modules/csg/doc_classes/CSGPrimitive3D.xml:4
+#: modules/csg/doc_classes/CSGPrimitive.xml:4
msgid "Base class for CSG primitives."
msgstr ""
-#: modules/csg/doc_classes/CSGPrimitive3D.xml:7
+#: modules/csg/doc_classes/CSGPrimitive.xml:7
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
"the various classes that inherit from it."
msgstr ""
-#: modules/csg/doc_classes/CSGPrimitive3D.xml:15
+#: modules/csg/doc_classes/CSGPrimitive.xml:15
msgid "Invert the faces of the mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:4
+#: modules/csg/doc_classes/CSGShape.xml:4
msgid "The CSG base class."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:7
+#: modules/csg/doc_classes/CSGShape.xml:7
msgid ""
"This is the CSG base class that provides CSG operation support to the "
"various CSG nodes in Godot."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:34
+#: modules/csg/doc_classes/CSGShape.xml:16
+#: modules/csg/doc_classes/CSGShape.xml:23 doc/classes/RayCast2D.xml:60
+#: doc/classes/SoftBody.xml:30 doc/classes/SoftBody.xml:37
+msgid "Returns an individual bit on the collision mask."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:29
msgid ""
"Returns an [Array] with two elements, the first is the [Transform] of this "
"node and the second is the root [Mesh] of this node. Only works when this "
"node is the root shape."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:41
+#: modules/csg/doc_classes/CSGShape.xml:35
msgid ""
"Returns [code]true[/code] if this is a root shape and is thus the object "
"that is rendered."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:52 doc/classes/SoftBody3D.xml:64
+#: modules/csg/doc_classes/CSGShape.xml:43 doc/classes/SoftBody.xml:66
msgid ""
"Sets individual bits on the layer mask. Use this if you only need to change "
"one layer's value."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:63 doc/classes/SoftBody3D.xml:75
+#: modules/csg/doc_classes/CSGShape.xml:51 doc/classes/SoftBody.xml:74
msgid ""
"Sets individual bits on the collision mask. Use this if you only need to "
"change one layer's value."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:69
+#: modules/csg/doc_classes/CSGShape.xml:57
msgid ""
"Calculate tangents for the CSG shape which allows the use of normal maps. "
"This is only applied on the root shape, this setting is ignored on any child."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:72
+#: modules/csg/doc_classes/CSGShape.xml:60
msgid ""
"The physics layers this area is in.\n"
"Collidable objects can exist in any of 32 different layers. These layers "
@@ -16425,108 +19927,115 @@ msgid ""
"layers to select with which objects it can collide, using the collision_mask "
"property.\n"
"A contact is detected if object A is in any of the layers that object B "
-"scans, or object B is in any layer scanned by object A."
+"scans, or object B is in any layer scanned by object A. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:77
-msgid "The physics layers this CSG shape scans for collisions."
+#: modules/csg/doc_classes/CSGShape.xml:65
+msgid ""
+"The physics layers this CSG shape scans for collisions. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:80
+#: modules/csg/doc_classes/CSGShape.xml:68
msgid ""
"The operation that is performed on this shape. This is ignored for the first "
"CSG child node as the operation is between this node and the previous child "
"of this nodes parent."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:83
+#: modules/csg/doc_classes/CSGShape.xml:71
msgid ""
"Snap makes the mesh snap to a given distance so that the faces of two meshes "
"can be perfectly aligned. A lower value results in greater precision but may "
"be harder to adjust."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:86
+#: modules/csg/doc_classes/CSGShape.xml:74
msgid ""
"Adds a collision shape to the physics engine for our CSG shape. This will "
"always act like a static body. Note that the collision shape is still active "
"even if the CSG shape itself is hidden."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:91
+#: modules/csg/doc_classes/CSGShape.xml:79
msgid ""
"Geometry of both primitives is merged, intersecting geometry is removed."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:94
+#: modules/csg/doc_classes/CSGShape.xml:82
msgid "Only intersecting geometry remains, the rest is removed."
msgstr ""
-#: modules/csg/doc_classes/CSGShape3D.xml:97
+#: modules/csg/doc_classes/CSGShape.xml:85
msgid ""
"The second shape is subtracted from the first, leaving a dent with its shape."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:4
+#: modules/csg/doc_classes/CSGSphere.xml:4
msgid "A CSG Sphere shape."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:7
+#: modules/csg/doc_classes/CSGSphere.xml:7
msgid "This node allows you to create a sphere for use with the CSG system."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:15
+#: modules/csg/doc_classes/CSGSphere.xml:15
msgid "The material used to render the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:18
+#: modules/csg/doc_classes/CSGSphere.xml:18
msgid "Number of vertical slices for the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:21
+#: modules/csg/doc_classes/CSGSphere.xml:21
msgid "Radius of the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:24
+#: modules/csg/doc_classes/CSGSphere.xml:24
msgid "Number of horizontal slices for the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere3D.xml:27
+#: modules/csg/doc_classes/CSGSphere.xml:27
msgid ""
"If [code]true[/code] the normals of the sphere are set to give a smooth "
"effect making the sphere seem rounded. If [code]false[/code] the sphere will "
"have a flat shaded look."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:4
+#: modules/csg/doc_classes/CSGTorus.xml:4
msgid "A CSG Torus shape."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:7
+#: modules/csg/doc_classes/CSGTorus.xml:7
msgid "This node allows you to create a torus for use with the CSG system."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:15
+#: modules/csg/doc_classes/CSGTorus.xml:15
msgid "The inner radius of the torus."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:18
+#: modules/csg/doc_classes/CSGTorus.xml:18
msgid "The material used to render the torus."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:21
+#: modules/csg/doc_classes/CSGTorus.xml:21
msgid "The outer radius of the torus."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:24
+#: modules/csg/doc_classes/CSGTorus.xml:24
msgid "The number of edges each ring of the torus is constructed of."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:27
+#: modules/csg/doc_classes/CSGTorus.xml:27
msgid "The number of slices the torus is constructed of."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus3D.xml:30
+#: modules/csg/doc_classes/CSGTorus.xml:30
msgid ""
"If [code]true[/code] the normals of the torus are set to give a smooth "
"effect making the torus seem rounded. If [code]false[/code] the torus will "
@@ -16547,18 +20056,122 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index."
+"html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
#: modules/mono/doc_classes/CSharpScript.xml:18
-#: modules/gdnative/doc_classes/PluginScript.xml:14
+#: modules/gdnative/doc_classes/PluginScript.xml:13
msgid "Returns a new instance of the script."
msgstr ""
+#: doc/classes/CubeMap.xml:4
+msgid "A CubeMap is a 6-sided 3D texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:7
+msgid ""
+"A 6-sided 3D texture typically used for faking reflections. It can be used "
+"to make an object look as if it's reflecting its surroundings. This usually "
+"delivers much better performance than other reflection methods."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:15
+#, fuzzy
+msgid "Returns the [CubeMap]'s height."
+msgstr "Gibt das letzte Node des Graphen zurück."
+
+#: doc/classes/CubeMap.xml:22
+msgid ""
+"Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] "
+"constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:28
+#, fuzzy
+msgid "Returns the [CubeMap]'s width."
+msgstr "Gibt das letzte Node des Graphen zurück."
+
+#: doc/classes/CubeMap.xml:36
+msgid ""
+"Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] "
+"constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:42
+msgid ""
+"The render flags for the [CubeMap]. See the [enum Flags] constants for "
+"details."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:45
+msgid ""
+"The lossy storage quality of the [CubeMap] if the storage mode is set to "
+"[constant STORAGE_COMPRESS_LOSSY]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:48
+msgid "The [CubeMap]'s storage mode. See [enum Storage] constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:53
+msgid "Store the [CubeMap] without any compression."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:56
+msgid "Store the [CubeMap] with strong compression that reduces image quality."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:59
+msgid ""
+"Store the [CubeMap] with moderate compression that doesn't reduce image "
+"quality."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:62
+msgid "Identifier for the left face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:65
+msgid "Identifier for the right face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:68
+msgid "Identifier for the bottom face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:71
+msgid "Identifier for the top face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:74
+msgid "Identifier for the front face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:77
+msgid "Identifier for the back face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:80
+msgid "Generate mipmaps, to enable smooth zooming out of the texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:83
+msgid "Repeat (instead of clamp to edge)."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:86
+msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:89
+msgid "Default flags. Generate mipmaps, repeat, and filter are enabled."
+msgstr ""
+
#: doc/classes/CubeMesh.xml:4
msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
msgstr ""
@@ -16568,25 +20181,121 @@ msgid ""
"Generate an axis-aligned cuboid [PrimitiveMesh].\n"
"The cube's UV layout is arranged in a 3×2 layout that allows texturing each "
"face individually. To apply the same texture on all faces, change the "
-"material's UV property to [code]Vector3(3, 2, 1)[/code]."
+"material's UV property to [code]Vector3(3, 2, 1)[/code].\n"
+"[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you "
+"may stumble upon UV jittering issues depending on the camera angle. To solve "
+"this, increase [member subdivide_depth], [member subdivide_height] and "
+"[member subdivide_width] until you no longer notice UV jittering."
msgstr ""
-#: doc/classes/CubeMesh.xml:16
+#: doc/classes/CubeMesh.xml:17
msgid "Size of the cuboid mesh."
msgstr ""
-#: doc/classes/CubeMesh.xml:19
+#: doc/classes/CubeMesh.xml:20
msgid "Number of extra edge loops inserted along the Z axis."
msgstr ""
-#: doc/classes/CubeMesh.xml:22
+#: doc/classes/CubeMesh.xml:23
msgid "Number of extra edge loops inserted along the Y axis."
msgstr ""
-#: doc/classes/CubeMesh.xml:25
+#: doc/classes/CubeMesh.xml:26
msgid "Number of extra edge loops inserted along the X axis."
msgstr ""
+#: doc/classes/CullInstance.xml:4
+msgid "Parent of all nodes that can be culled by the Portal system."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:7
+msgid ""
+"Provides common functionality to nodes that can be culled by the [Portal] "
+"system.\n"
+"[code]Static[/code] and [code]Dynamic[/code] objects are the most "
+"efficiently managed objects in the system, but there are some caveats. They "
+"are expected to be present initially when [Room]s are converted using the "
+"[RoomManager] [code]rooms_convert[/code] function, and their lifetime should "
+"be the same as the game level (i.e. present until you call "
+"[code]rooms_clear[/code] on the [RoomManager]. Although you shouldn't "
+"create / delete these objects during gameplay, you can manage their "
+"visibility with the standard [code]hide[/code] and [code]show[/code] "
+"commands.\n"
+"[code]Roaming[/code] objects on the other hand, require extra processing to "
+"keep track of which [Room] they are within. This enables them to be culled "
+"effectively, wherever they are.\n"
+"[code]Global[/code] objects are not culled by the portal system, and use "
+"view frustum culling only.\n"
+"Objects that are not [code]Static[/code] or [code]Dynamic[/code] can be "
+"freely created and deleted during the lifetime of the game level."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:19
+msgid ""
+"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
+"with the highest priority.\n"
+"When set to a value other than [code]0[/code], the system will attempt to "
+"autoplace in a [Room] with the [code]autoplace_priority[/code], if it is "
+"present.\n"
+"This can be used to control autoplacement of building exteriors in an outer "
+"[RoomGroup]."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:24
+msgid ""
+"When a manual bound has not been explicitly specified for a [Room], the "
+"convex hull bound will be estimated from the geometry of the objects within "
+"the room. This setting determines whether the geometry of an object is "
+"included in this estimate of the room bound.\n"
+"[b]Note:[/b] This setting is only relevant when the object is set to "
+"[code]PORTAL_MODE_STATIC[/code] or [code]PORTAL_MODE_DYNAMIC[/code], and for "
+"[Portal]s."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:28
+msgid ""
+"When using [Room]s and [Portal]s, this specifies how the [CullInstance] is "
+"processed in the system."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:33
+msgid ""
+"Use for instances within [Room]s that will [b]not move[/b] - e.g. walls, "
+"floors.\n"
+"[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_STATIC[/code] "
+"instance while the room graph is loaded (converted), it will unload the room "
+"graph and deactivate portal culling. This is because the [b]room graph[/b] "
+"data has been invalidated. You will need to reconvert the rooms using the "
+"[RoomManager] to activate the system again."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:37
+msgid ""
+"Use for instances within rooms that will move but [b]not change room[/b] - e."
+"g. moving platforms.\n"
+"[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_DYNAMIC[/code] "
+"instance while the room graph is loaded (converted), it will unload the room "
+"graph and deactivate portal culling. This is because the [b]room graph[/b] "
+"data has been invalidated. You will need to reconvert the rooms using the "
+"[RoomManager] to activate the system again."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:41
+msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:44
+msgid ""
+"Use for instances that will be frustum culled only - e.g. first person "
+"weapon, debug."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:47
+msgid ""
+"Use for instances that will not be shown at all - e.g. [b]manual room "
+"bounds[/b] (specified by prefix [i]'Bound_'[/i])."
+msgstr ""
+
#: doc/classes/Curve.xml:4
msgid "A mathematic curve."
msgstr ""
@@ -16598,7 +20307,7 @@ msgid ""
"points relative to the [code]0.5[/code] Y position."
msgstr ""
-#: doc/classes/Curve.xml:26
+#: doc/classes/Curve.xml:20
msgid ""
"Adds a point to the curve. For each side, if the [code]*_mode[/code] is "
"[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) "
@@ -16607,130 +20316,130 @@ msgid ""
"set to [constant TANGENT_FREE]."
msgstr ""
-#: doc/classes/Curve.xml:33
+#: doc/classes/Curve.xml:26
msgid "Recomputes the baked cache of points for the curve."
msgstr ""
-#: doc/classes/Curve.xml:40
+#: doc/classes/Curve.xml:32
msgid ""
"Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
"to their neighbor on the curve."
msgstr ""
-#: doc/classes/Curve.xml:47 doc/classes/Curve2D.xml:33
-#: doc/classes/Curve3D.xml:33
+#: doc/classes/Curve.xml:38 doc/classes/Curve2D.xml:27
+#: doc/classes/Curve3D.xml:27
msgid "Removes all points from the curve."
msgstr ""
-#: doc/classes/Curve.xml:54 doc/classes/Curve2D.xml:74
-#: doc/classes/Curve3D.xml:89
+#: doc/classes/Curve.xml:44 doc/classes/Curve2D.xml:61
+#: doc/classes/Curve3D.xml:74
msgid "Returns the number of points describing the curve."
msgstr ""
-#: doc/classes/Curve.xml:63
+#: doc/classes/Curve.xml:51
msgid ""
"Returns the left [enum TangentMode] for the point at [code]index[/code]."
msgstr ""
-#: doc/classes/Curve.xml:72
+#: doc/classes/Curve.xml:58
msgid ""
"Returns the left tangent angle (in degrees) for the point at [code]index[/"
"code]."
msgstr ""
-#: doc/classes/Curve.xml:81
+#: doc/classes/Curve.xml:65
msgid "Returns the curve coordinates for the point at [code]index[/code]."
msgstr ""
-#: doc/classes/Curve.xml:90
+#: doc/classes/Curve.xml:72
msgid ""
"Returns the right [enum TangentMode] for the point at [code]index[/code]."
msgstr ""
-#: doc/classes/Curve.xml:99
+#: doc/classes/Curve.xml:79
msgid ""
"Returns the right tangent angle (in degrees) for the point at [code]index[/"
"code]."
msgstr ""
-#: doc/classes/Curve.xml:108
+#: doc/classes/Curve.xml:86
msgid ""
"Returns the Y value for the point that would exist at the X position "
"[code]offset[/code] along the curve."
msgstr ""
-#: doc/classes/Curve.xml:117
+#: doc/classes/Curve.xml:93
msgid ""
"Returns the Y value for the point that would exist at the X position "
"[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
"points if not already baked."
msgstr ""
-#: doc/classes/Curve.xml:126
+#: doc/classes/Curve.xml:100
msgid "Removes the point at [code]index[/code] from the curve."
msgstr ""
-#: doc/classes/Curve.xml:137
+#: doc/classes/Curve.xml:108
msgid ""
"Sets the left [enum TangentMode] for the point at [code]index[/code] to "
"[code]mode[/code]."
msgstr ""
-#: doc/classes/Curve.xml:148
+#: doc/classes/Curve.xml:116
msgid ""
"Sets the left tangent angle for the point at [code]index[/code] to "
"[code]tangent[/code]."
msgstr ""
-#: doc/classes/Curve.xml:159
+#: doc/classes/Curve.xml:124
msgid "Sets the offset from [code]0.5[/code]."
msgstr ""
-#: doc/classes/Curve.xml:170
+#: doc/classes/Curve.xml:132
msgid ""
"Sets the right [enum TangentMode] for the point at [code]index[/code] to "
"[code]mode[/code]."
msgstr ""
-#: doc/classes/Curve.xml:181
+#: doc/classes/Curve.xml:140
msgid ""
"Sets the right tangent angle for the point at [code]index[/code] to "
"[code]tangent[/code]."
msgstr ""
-#: doc/classes/Curve.xml:192
+#: doc/classes/Curve.xml:148
msgid ""
"Assigns the vertical position [code]y[/code] to the point at [code]index[/"
"code]."
msgstr ""
-#: doc/classes/Curve.xml:198
+#: doc/classes/Curve.xml:154
msgid "The number of points to include in the baked (i.e. cached) curve data."
msgstr ""
-#: doc/classes/Curve.xml:201
+#: doc/classes/Curve.xml:157
msgid "The maximum value the curve can reach."
msgstr ""
-#: doc/classes/Curve.xml:204
+#: doc/classes/Curve.xml:160
msgid "The minimum value the curve can reach."
msgstr ""
-#: doc/classes/Curve.xml:210
+#: doc/classes/Curve.xml:166
msgid "Emitted when [member max_value] or [member min_value] is changed."
msgstr ""
-#: doc/classes/Curve.xml:216
+#: doc/classes/Curve.xml:172
msgid "The tangent on this side of the point is user-defined."
msgstr ""
-#: doc/classes/Curve.xml:219
+#: doc/classes/Curve.xml:175
msgid ""
"The curve calculates the tangent on this side of the point as the slope "
"halfway towards the adjacent point."
msgstr ""
-#: doc/classes/Curve.xml:222
+#: doc/classes/Curve.xml:178
msgid "The total number of available tangent modes."
msgstr ""
@@ -16746,7 +20455,7 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml:25 doc/classes/Curve3D.xml:25
+#: doc/classes/Curve2D.xml:20 doc/classes/Curve3D.xml:20
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
@@ -16758,52 +20467,55 @@ msgid ""
"list."
msgstr ""
-#: doc/classes/Curve2D.xml:40 doc/classes/Curve3D.xml:40
+#: doc/classes/Curve2D.xml:33 doc/classes/Curve3D.xml:33
msgid ""
"Returns the total length of the curve, based on the cached points. Given "
"enough density (see [member bake_interval]), it should be approximate enough."
msgstr ""
-#: doc/classes/Curve2D.xml:47
-msgid "Returns the cache of points as a [PackedVector2Array]."
-msgstr ""
+#: doc/classes/Curve2D.xml:39
+#, fuzzy
+msgid "Returns the cache of points as a [PoolVector2Array]."
+msgstr "Liefert die Fläche des [Rect2i]."
-#: doc/classes/Curve2D.xml:56
+#: doc/classes/Curve2D.xml:46
msgid ""
"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
"be used in [method interpolate_baked].\n"
"[code]to_point[/code] must be in this curve's local space."
msgstr ""
-#: doc/classes/Curve2D.xml:66 doc/classes/Curve3D.xml:81
+#: doc/classes/Curve2D.xml:54 doc/classes/Curve3D.xml:67
msgid ""
-"Returns the closest point (in curve's local space) to [code]to_point[/"
+"Returns the closest baked point (in curve's local space) to [code]to_point[/"
"code].\n"
"[code]to_point[/code] must be in this curve's local space."
msgstr ""
-#: doc/classes/Curve2D.xml:83
+#: doc/classes/Curve2D.xml:68
msgid ""
"Returns the position of the control point leading to the vertex [code]idx[/"
-"code]. If the index is out of bounds, the function sends an error to the "
-"console, and returns [code](0, 0)[/code]."
+"code]. The returned position is relative to the vertex [code]idx[/code]. If "
+"the index is out of bounds, the function sends an error to the console, and "
+"returns [code](0, 0)[/code]."
msgstr ""
-#: doc/classes/Curve2D.xml:92
+#: doc/classes/Curve2D.xml:75
msgid ""
"Returns the position of the control point leading out of the vertex "
-"[code]idx[/code]. If the index is out of bounds, the function sends an error "
-"to the console, and returns [code](0, 0)[/code]."
+"[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0)[/code]."
msgstr ""
-#: doc/classes/Curve2D.xml:101
+#: doc/classes/Curve2D.xml:82
msgid ""
"Returns the position of the vertex [code]idx[/code]. If the index is out of "
"bounds, the function sends an error to the console, and returns [code](0, 0)"
"[/code]."
msgstr ""
-#: doc/classes/Curve2D.xml:112
+#: doc/classes/Curve2D.xml:90
msgid ""
"Returns the position between the vertex [code]idx[/code] and the vertex "
"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
@@ -16815,7 +20527,7 @@ msgid ""
"function sends an error to the console, and returns [code](0, 0)[/code]."
msgstr ""
-#: doc/classes/Curve2D.xml:124 doc/classes/Curve3D.xml:148
+#: doc/classes/Curve2D.xml:99
msgid ""
"Returns a point within the curve at position [code]offset[/code], where "
"[code]offset[/code] is measured as a pixel distance along the curve.\n"
@@ -16827,40 +20539,40 @@ msgid ""
"(and often, precise enough)."
msgstr ""
-#: doc/classes/Curve2D.xml:135 doc/classes/Curve3D.xml:172
+#: doc/classes/Curve2D.xml:108 doc/classes/Curve3D.xml:138
msgid ""
"Returns the position at the vertex [code]fofs[/code]. It calls [method "
"interpolate] using the integer part of [code]fofs[/code] as [code]idx[/"
"code], and its fractional part as [code]t[/code]."
msgstr ""
-#: doc/classes/Curve2D.xml:144 doc/classes/Curve3D.xml:181
+#: doc/classes/Curve2D.xml:115 doc/classes/Curve3D.xml:145
msgid ""
"Deletes the point [code]idx[/code] from the curve. Sends an error to the "
"console if [code]idx[/code] is out of bounds."
msgstr ""
-#: doc/classes/Curve2D.xml:155 doc/classes/Curve3D.xml:192
+#: doc/classes/Curve2D.xml:123 doc/classes/Curve3D.xml:153
msgid ""
"Sets the position of the control point leading to the vertex [code]idx[/"
"code]. If the index is out of bounds, the function sends an error to the "
-"console."
+"console. The position is relative to the vertex."
msgstr ""
-#: doc/classes/Curve2D.xml:166 doc/classes/Curve3D.xml:203
+#: doc/classes/Curve2D.xml:131 doc/classes/Curve3D.xml:161
msgid ""
"Sets the position of the control point leading out of the vertex [code]idx[/"
"code]. If the index is out of bounds, the function sends an error to the "
-"console."
+"console. The position is relative to the vertex."
msgstr ""
-#: doc/classes/Curve2D.xml:177 doc/classes/Curve3D.xml:214
+#: doc/classes/Curve2D.xml:139 doc/classes/Curve3D.xml:169
msgid ""
"Sets the position for the vertex [code]idx[/code]. If the index is out of "
"bounds, the function sends an error to the console."
msgstr ""
-#: doc/classes/Curve2D.xml:188 doc/classes/Curve3D.xml:237
+#: doc/classes/Curve2D.xml:147 doc/classes/Curve3D.xml:186
msgid ""
"Returns a list of points along the curve, with a curvature controlled point "
"density. That is, the curvier parts will have more points than the "
@@ -16876,7 +20588,7 @@ msgid ""
"subdivided."
msgstr ""
-#: doc/classes/Curve2D.xml:197
+#: doc/classes/Curve2D.xml:156
msgid ""
"The distance in pixels between two adjacent cached points. Changing it "
"forces the cache to be recomputed the next time the [method "
@@ -16892,26 +20604,28 @@ msgstr ""
#: doc/classes/Curve3D.xml:7
msgid ""
"This class describes a Bézier curve in 3D space. It is mainly used to give a "
-"shape to a [Path3D], but can be manually sampled for other purposes.\n"
+"shape to a [Path], but can be manually sampled for other purposes.\n"
"It keeps a cache of precalculated points along the curve, to speed up "
"further calculations."
msgstr ""
-#: doc/classes/Curve3D.xml:47
-msgid "Returns the cache of points as a [PackedVector3Array]."
-msgstr ""
+#: doc/classes/Curve3D.xml:39
+#, fuzzy
+msgid "Returns the cache of points as a [PoolVector3Array]."
+msgstr "Liefert die Fläche des [Rect2i]."
-#: doc/classes/Curve3D.xml:54
-msgid "Returns the cache of tilts as a [PackedFloat32Array]."
-msgstr ""
+#: doc/classes/Curve3D.xml:45
+#, fuzzy
+msgid "Returns the cache of tilts as a [PoolRealArray]."
+msgstr "Gibt die Größe des Arrays zurück."
-#: doc/classes/Curve3D.xml:61
+#: doc/classes/Curve3D.xml:51
msgid ""
-"Returns the cache of up vectors as a [PackedVector3Array].\n"
+"Returns the cache of up vectors as a [PoolVector3Array].\n"
"If [member up_vector_enabled] is [code]false[/code], the cache will be empty."
msgstr ""
-#: doc/classes/Curve3D.xml:71
+#: doc/classes/Curve3D.xml:59
msgid ""
"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
"be used in [method interpolate_baked] or [method "
@@ -16919,35 +20633,37 @@ msgid ""
"[code]to_point[/code] must be in this curve's local space."
msgstr ""
-#: doc/classes/Curve3D.xml:98
+#: doc/classes/Curve3D.xml:81
msgid ""
"Returns the position of the control point leading to the vertex [code]idx[/"
-"code]. If the index is out of bounds, the function sends an error to the "
-"console, and returns [code](0, 0, 0)[/code]."
+"code]. The returned position is relative to the vertex [code]idx[/code]. If "
+"the index is out of bounds, the function sends an error to the console, and "
+"returns [code](0, 0, 0)[/code]."
msgstr ""
-#: doc/classes/Curve3D.xml:107
+#: doc/classes/Curve3D.xml:88
msgid ""
"Returns the position of the control point leading out of the vertex "
-"[code]idx[/code]. If the index is out of bounds, the function sends an error "
-"to the console, and returns [code](0, 0, 0)[/code]."
+"[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0, 0)[/code]."
msgstr ""
-#: doc/classes/Curve3D.xml:116
+#: doc/classes/Curve3D.xml:95
msgid ""
"Returns the position of the vertex [code]idx[/code]. If the index is out of "
"bounds, the function sends an error to the console, and returns [code](0, 0, "
"0)[/code]."
msgstr ""
-#: doc/classes/Curve3D.xml:125
+#: doc/classes/Curve3D.xml:102
msgid ""
"Returns the tilt angle in radians for the point [code]idx[/code]. If the "
"index is out of bounds, the function sends an error to the console, and "
"returns [code]0[/code]."
msgstr ""
-#: doc/classes/Curve3D.xml:136
+#: doc/classes/Curve3D.xml:110
msgid ""
"Returns the position between the vertex [code]idx[/code] and the vertex "
"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
@@ -16959,7 +20675,19 @@ msgid ""
"function sends an error to the console, and returns [code](0, 0, 0)[/code]."
msgstr ""
-#: doc/classes/Curve3D.xml:161
+#: doc/classes/Curve3D.xml:119
+msgid ""
+"Returns a point within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
+"To do that, it finds the two cached points where the [code]offset[/code] "
+"lies between, then interpolates the values. This interpolation is cubic if "
+"[code]cubic[/code] is set to [code]true[/code], or linear if set to "
+"[code]false[/code].\n"
+"Cubic interpolation tends to follow the curves better, but linear is faster "
+"(and often, precise enough)."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:129
msgid ""
"Returns an up vector within the curve at position [code]offset[/code], where "
"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
@@ -16971,16 +20699,16 @@ msgid ""
"and returns [code](0, 1, 0)[/code]."
msgstr ""
-#: doc/classes/Curve3D.xml:225
+#: doc/classes/Curve3D.xml:177
msgid ""
"Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
"is out of bounds, the function sends an error to the console.\n"
"The tilt controls the rotation along the look-at axis an object traveling "
-"the path would have. In the case of a curve controlling a [PathFollow3D], "
-"this tilt is an offset over the natural tilt the [PathFollow3D] calculates."
+"the path would have. In the case of a curve controlling a [PathFollow], this "
+"tilt is an offset over the natural tilt the [PathFollow] calculates."
msgstr ""
-#: doc/classes/Curve3D.xml:246
+#: doc/classes/Curve3D.xml:195
msgid ""
"The distance in meters between two adjacent cached points. Changing it "
"forces the cache to be recomputed the next time the [method "
@@ -16989,12 +20717,11 @@ msgid ""
"will consume, so use with care."
msgstr ""
-#: doc/classes/Curve3D.xml:249
+#: doc/classes/Curve3D.xml:198
msgid ""
"If [code]true[/code], the curve will bake up vectors used for orientation. "
-"This is used when [member PathFollow3D.rotation_mode] is set to [constant "
-"PathFollow3D.ROTATION_ORIENTED]. Changing it forces the cache to be "
-"recomputed."
+"This is used when [member PathFollow.rotation_mode] is set to [constant "
+"PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
msgstr ""
#: doc/classes/CurveTexture.xml:4
@@ -17023,11 +20750,13 @@ msgstr ""
msgid ""
"Class representing a cylindrical [PrimitiveMesh]. This class can be used to "
"create cones by setting either the [member top_radius] or [member "
-"bottom_radius] properties to 0.0."
+"bottom_radius] properties to [code]0.0[/code]."
msgstr ""
#: doc/classes/CylinderMesh.xml:15
-msgid "Bottom radius of the cylinder."
+msgid ""
+"Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces "
+"will not be generated, resulting in a conic shape."
msgstr ""
#: doc/classes/CylinderMesh.xml:18
@@ -17035,26 +20764,37 @@ msgid "Full height of the cylinder."
msgstr ""
#: doc/classes/CylinderMesh.xml:21
-msgid "Number of radial segments on the cylinder."
+msgid ""
+"Number of radial segments on the cylinder. Higher values result in a more "
+"detailed cylinder/cone at the cost of performance."
msgstr ""
#: doc/classes/CylinderMesh.xml:24
-msgid "Number of edge rings along the height of the cylinder."
+msgid ""
+"Number of edge rings along the height of the cylinder. Changing [member "
+"rings] does not have any visual impact unless a shader or procedural mesh "
+"tool is used to alter the vertex data. Higher values result in more "
+"subdivisions, which can be used to create smoother-looking effects with "
+"shaders or procedural mesh tools (at the cost of performance). When not "
+"altering the vertex data using a shader or procedural mesh tool, [member "
+"rings] should be kept to its default value."
msgstr ""
#: doc/classes/CylinderMesh.xml:27
-msgid "Top radius of the cylinder."
+msgid ""
+"Top radius of the cylinder. If set to [code]0.0[/code], the top faces will "
+"not be generated, resulting in a conic shape."
msgstr ""
-#: doc/classes/CylinderShape3D.xml:4 doc/classes/CylinderShape3D.xml:7
+#: doc/classes/CylinderShape.xml:4 doc/classes/CylinderShape.xml:7
msgid "Cylinder shape for collisions."
msgstr ""
-#: doc/classes/CylinderShape3D.xml:15
+#: doc/classes/CylinderShape.xml:18
msgid "The cylinder's height."
msgstr ""
-#: doc/classes/CylinderShape3D.xml:18
+#: doc/classes/CylinderShape.xml:21
msgid "The cylinder's radius."
msgstr ""
@@ -17095,172 +20835,6 @@ msgid ""
"stiffness multiplied by the size difference from its resting length."
msgstr ""
-#: doc/classes/Decal.xml:4
-msgid "Node that projects a texture onto a [MeshInstance3D]."
-msgstr ""
-
-#: doc/classes/Decal.xml:7
-msgid ""
-"[Decal]s are used to project a texture onto a [Mesh] in the scene. Use "
-"Decals to add detail to a scene without affecting the underlying [Mesh]. "
-"They are often used to add weathering to building, add dirt or mud to the "
-"ground, or add variety to props. Decals can be moved at any time, making "
-"them suitable for things like blob shadows or laser sight dots.\n"
-"They are made of an [AABB] and a group of [Texture2D]s specifying [Color], "
-"normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals "
-"are projected within their [AABB] so altering the orientation of the Decal "
-"affects the direction in which they are projected. By default, Decals are "
-"projected down (i.e. from positive Y to negative Y).\n"
-"The [Texture2D]s associated with the Decal are automatically stored in a "
-"texture atlas which is used for drawing the decals so all decals can be "
-"drawn at once. Godot uses clustered decals, meaning they are stored in "
-"cluster data and drawn when the mesh is drawn, they are not drawn as a "
-"postprocessing effect after."
-msgstr ""
-
-#: doc/classes/Decal.xml:20
-msgid ""
-"Returns the [Texture2D] associated with the specified [enum DecalTexture]. "
-"This is a convenience method, in most cases you should access the texture "
-"directly.\n"
-"For example, instead of [code]albedo_tex = $Decal.get_texture(Decal."
-"TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/"
-"code].\n"
-"One case where this is better than accessing the texture directly is when "
-"you want to copy one Decal's textures to another. For example:\n"
-"[codeblock]\n"
-"for i in Decal.TEXTURE_MAX:\n"
-" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Decal.xml:37
-msgid ""
-"Sets the [Texture2D] associated with the specified [enum DecalTexture]. This "
-"is a convenience method, in most cases you should access the texture "
-"directly.\n"
-"For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, "
-"albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n"
-"One case where this is better than accessing the texture directly is when "
-"you want to copy one Decal's textures to another. For example:\n"
-"[codeblock]\n"
-"for i in Decal.TEXTURE_MAX:\n"
-" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Decal.xml:49
-msgid ""
-"Blends the albedo [Color] of the decal with albedo [Color] of the underlying "
-"mesh."
-msgstr ""
-
-#: doc/classes/Decal.xml:52
-msgid ""
-"Specifies which [member VisualInstance3D.layers] this decal will project on. "
-"By default, Decals affect all layers. This is used so you can specify which "
-"types of objects receive the Decal and which do not. This is especially "
-"useful so you an ensure that dynamic objects don't accidentally receive a "
-"Decal intended for the terrain under them."
-msgstr ""
-
-#: doc/classes/Decal.xml:55
-msgid "Distance from the camera at which the Decal begins to fade away."
-msgstr ""
-
-#: doc/classes/Decal.xml:58
-msgid ""
-"If [code]true[/code], decals will smoothly fade away when far from the "
-"active [Camera3D] starting at [member distance_fade_begin]. The Decal will "
-"fade out over [member distance_fade_length], after which it will be culled "
-"and not sent to the shader at all. Use this to reduce the number of active "
-"Decals in a scene and thus improve performance."
-msgstr ""
-
-#: doc/classes/Decal.xml:61
-msgid ""
-"Distance over which the Decal fades. The Decal becomes slowly more "
-"transparent over this distance and is completely invisible at the end."
-msgstr ""
-
-#: doc/classes/Decal.xml:64
-msgid ""
-"Energy multiplier for the emission texture. This will make the decal emit "
-"light at a higher intensity."
-msgstr ""
-
-#: doc/classes/Decal.xml:67
-msgid ""
-"Sets the size of the [AABB] used by the decal. The AABB goes from [code]-"
-"extents[/code] to [code]extents[/code]."
-msgstr ""
-
-#: doc/classes/Decal.xml:70 doc/classes/Decal.xml:91
-msgid ""
-"Sets the curve over which the decal will fade as the surface gets further "
-"from the center of the [AABB]."
-msgstr ""
-
-#: doc/classes/Decal.xml:73
-msgid "Changes the [Color] of the Decal by multiplying it with this value."
-msgstr ""
-
-#: doc/classes/Decal.xml:76
-msgid ""
-"Fades the Decal if the angle between the Decal's [AABB] and the target "
-"surface becomes too large. A value of [code]0[/code] projects the Decal "
-"regardless of angle, a value of [code]1[/code] limits the Decal to surfaces "
-"that are nearly perpendicular."
-msgstr ""
-
-#: doc/classes/Decal.xml:79
-msgid ""
-"[Texture2D] with the base [Color] of the Decal. Either this or the [member "
-"texture_emission] must be set for the Decal to be visible. Use the alpha "
-"channel like a mask to smoothly blend the edges of the decal with the "
-"underlying object."
-msgstr ""
-
-#: doc/classes/Decal.xml:82
-msgid ""
-"[Texture2D] with the emission [Color] of the Decal. Either this or the "
-"[member texture_emission] must be set for the Decal to be visible. Use the "
-"alpha channel like a mask to smoothly blend the edges of the decal with the "
-"underlying object."
-msgstr ""
-
-#: doc/classes/Decal.xml:85
-msgid ""
-"[Texture2D] with the per-pixel normalmap for the decal. Use this to add "
-"extra detail to decals."
-msgstr ""
-
-#: doc/classes/Decal.xml:88
-msgid ""
-"[Texture2D] storing ambient occlusion, roughness, and metallic for the "
-"decal. Use this to add extra detail to decals."
-msgstr ""
-
-#: doc/classes/Decal.xml:96
-msgid "[Texture2D] corresponding to [member texture_albedo]."
-msgstr ""
-
-#: doc/classes/Decal.xml:99
-msgid "[Texture2D] corresponding to [member texture_normal]."
-msgstr ""
-
-#: doc/classes/Decal.xml:102
-msgid "[Texture2D] corresponding to [member texture_orm]."
-msgstr ""
-
-#: doc/classes/Decal.xml:105
-msgid "[Texture2D] corresponding to [member texture_emission]."
-msgstr ""
-
-#: doc/classes/Decal.xml:108
-msgid "Max size of [enum DecalTexture] enum."
-msgstr ""
-
#: doc/classes/Dictionary.xml:4
msgid "Dictionary type."
msgstr ""
@@ -17272,7 +20846,7 @@ msgid ""
"unique) and values. Dictionaries will preserve the insertion order when "
"adding elements, even though this may not be reflected when printing the "
"dictionary. In other programming languages, this data structure is sometimes "
-"referred to as an hash map or associative array.\n"
+"referred to as a hash map or associative array.\n"
"You can define a dictionary by placing a comma-separated list of [code]key: "
"value[/code] pairs in curly braces [code]{}[/code].\n"
"Erasing elements while iterating over them [b]is not supported[/b] and will "
@@ -17282,54 +20856,65 @@ msgid ""
"use [method duplicate].\n"
"Creating a dictionary:\n"
"[codeblock]\n"
-"var my_dir = {} # Creates an empty dictionary.\n"
-"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
-"var another_dir = {\n"
-" key1: value1,\n"
-" key2: value2,\n"
-" key3: value3,\n"
+"var my_dict = {} # Creates an empty dictionary.\n"
+"\n"
+"var dict_variable_key = \"Another key name\"\n"
+"var dict_variable_value = \"value2\"\n"
+"var another_dict = {\n"
+" \"Some key name\": \"value1\",\n"
+" dict_variable_key: dict_variable_value,\n"
+"}\n"
+"\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"\n"
+"# Alternative Lua-style syntax.\n"
+"# Doesn't require quotes around keys, but only string constants can be used "
+"as key names.\n"
+"# Additionally, key names must start with a letter or an underscore.\n"
+"# Here, `some_key` is a string literal, not a variable!\n"
+"another_dict = {\n"
+" some_key = 42,\n"
"}\n"
"[/codeblock]\n"
"You can access a dictionary's values by referencing the appropriate key. In "
-"the above example, [code]points_dir[\"White\"][/code] will return [code]50[/"
-"code]. You can also write [code]points_dir.White[/code], which is "
+"the above example, [code]points_dict[\"White\"][/code] will return [code]50[/"
+"code]. You can also write [code]points_dict.White[/code], which is "
"equivalent. However, you'll have to use the bracket syntax if the key you're "
"accessing the dictionary with isn't a fixed string (such as a number or "
"variable).\n"
"[codeblock]\n"
-"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
-"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
-"\n"
+"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
"func _ready():\n"
" # We can't use dot syntax here as `my_color` is a variable.\n"
-" var points = points_dir[my_color]\n"
+" var points = points_dict[my_color]\n"
"[/codeblock]\n"
"In the above code, [code]points[/code] will be assigned the value that is "
"paired with the appropriate color selected in [code]my_color[/code].\n"
"Dictionaries can contain more complex data:\n"
"[codeblock]\n"
-"my_dir = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
+"my_dict = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
"key.\n"
"[/codeblock]\n"
"To add a key to an existing dictionary, access it like an existing key and "
"assign to it:\n"
"[codeblock]\n"
-"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
-"points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"points_dict[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
"value.\n"
"[/codeblock]\n"
"Finally, dictionaries can contain different types of keys and values in the "
"same dictionary:\n"
"[codeblock]\n"
"# This is a valid dictionary.\n"
-"# To access the string \"Nested value\" below, use `my_dir.sub_dir.sub_key` "
-"or `my_dir[\"sub_dir\"][\"sub_key\"]`.\n"
+"# To access the string \"Nested value\" below, use `my_dict.sub_dict."
+"sub_key` or `my_dict[\"sub_dict\"][\"sub_key\"]`.\n"
"# Indexing styles can be mixed and matched depending on your needs.\n"
-"var my_dir = {\n"
+"var my_dict = {\n"
" \"String Key\": 5,\n"
" 4: [1, 2, 3],\n"
" 7: \"Hello\",\n"
-" \"sub_dir\": {\"sub_key\": \"Nested value\"},\n"
+" \"sub_dict\": {\"sub_key\": \"Nested value\"},\n"
"}\n"
"[/codeblock]\n"
"[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n"
@@ -17340,61 +20925,67 @@ msgid ""
"func compare_arrays():\n"
" print(array1 == array2) # Will print true.\n"
"\n"
-"dir1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
-"dir2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
"\n"
"func compare_dictionaries():\n"
-" print(dir1 == dir2) # Will NOT print true.\n"
+" print(dict1 == dict2) # Will NOT print true.\n"
"[/codeblock]\n"
"You need to first calculate the dictionary's hash with [method hash] before "
"you can compare them:\n"
"[codeblock]\n"
-"dir1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
-"dir2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
"\n"
"func compare_dictionaries():\n"
-" print(dir1.hash() == dir2.hash()) # Will print true.\n"
-"[/codeblock]"
+" print(dict1.hash() == dict2.hash()) # Will print true.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] When declaring a dictionary with [code]const[/code], the "
+"dictionary itself can still be mutated by defining the values of individual "
+"keys. Using [code]const[/code] will only prevent assigning the constant with "
+"another value after it was initialized."
msgstr ""
-#: doc/classes/Dictionary.xml:76
+#: doc/classes/Dictionary.xml:87
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
"gdscript_basics.html#dictionary"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
"gdscript_basics.html#dictionary"
-#: doc/classes/Dictionary.xml:83
+#: doc/classes/Dictionary.xml:94
msgid "Clear the dictionary, removing all key/value pairs."
msgstr ""
-#: doc/classes/Dictionary.xml:92
+#: doc/classes/Dictionary.xml:101
msgid ""
"Creates a copy of the dictionary, and returns it. The [code]deep[/code] "
"parameter causes inner dictionaries and arrays to be copied recursively, but "
"does not apply to objects."
msgstr ""
-#: doc/classes/Dictionary.xml:99
+#: doc/classes/Dictionary.xml:107
msgid "Returns [code]true[/code] if the dictionary is empty."
msgstr ""
-#: doc/classes/Dictionary.xml:108
+#: doc/classes/Dictionary.xml:114
msgid ""
"Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
-"given key was present in the dictionary, [code]false[/code] otherwise. Does "
-"not erase elements while iterating over the dictionary."
+"given key was present in the dictionary, [code]false[/code] otherwise.\n"
+"[b]Note:[/b] Don't erase elements while iterating over the dictionary. You "
+"can iterate over the [method keys] array instead."
msgstr ""
-#: doc/classes/Dictionary.xml:119
+#: doc/classes/Dictionary.xml:123
msgid ""
"Returns the current value for the specified key in the [Dictionary]. If the "
"key does not exist, the method returns the value of the optional default "
"argument, or [code]null[/code] if it is omitted."
msgstr ""
-#: doc/classes/Dictionary.xml:128
+#: doc/classes/Dictionary.xml:130
msgid ""
"Returns [code]true[/code] if the dictionary has a given key.\n"
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
@@ -17410,12 +21001,14 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml:144
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if the dictionary has all of the keys in the given "
+"Returns [code]true[/code] if the dictionary has all the keys in the given "
"array."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält."
-#: doc/classes/Dictionary.xml:151
+#: doc/classes/Dictionary.xml:150
msgid ""
"Returns a hashed integer value representing the dictionary contents. This "
"can be used to compare dictionaries by value:\n"
@@ -17430,77 +21023,73 @@ msgid ""
"will have a different hash."
msgstr ""
-#: doc/classes/Dictionary.xml:165
+#: doc/classes/Dictionary.xml:163
msgid "Returns the list of keys in the [Dictionary]."
msgstr ""
-#: doc/classes/Dictionary.xml:172
-msgid "Returns the size of the dictionary (in pairs)."
-msgstr ""
+#: doc/classes/Dictionary.xml:169
+#, fuzzy
+msgid "Returns the number of keys in the dictionary."
+msgstr "Gibt die Nummer von Elementen innerhalb eines Arrays wieder."
-#: doc/classes/Dictionary.xml:179
+#: doc/classes/Dictionary.xml:175
msgid "Returns the list of values in the [Dictionary]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:4
+#: doc/classes/DirectionalLight.xml:4
msgid "Directional light from a distance, as from the Sun."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:7
+#: doc/classes/DirectionalLight.xml:7
msgid ""
-"A directional light is a type of [Light3D] node that models an infinite "
-"number of parallel rays covering the entire scene. It is used for lights "
-"with strong intensity that are located far away from the scene to model "
-"sunlight or moonlight. The worldspace location of the DirectionalLight3D "
-"transform (origin) is ignored. Only the basis is used to determine light "
-"direction."
+"A directional light is a type of [Light] node that models an infinite number "
+"of parallel rays covering the entire scene. It is used for lights with "
+"strong intensity that are located far away from the scene to model sunlight "
+"or moonlight. The worldspace location of the DirectionalLight transform "
+"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:10 doc/classes/Light3D.xml:10
-#: doc/classes/OmniLight3D.xml:10 doc/classes/SpotLight3D.xml:10
+#: doc/classes/DirectionalLight.xml:10 doc/classes/Light.xml:10
+#: doc/classes/OmniLight.xml:11 doc/classes/SpotLight.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/lights_and_shadows.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/lights_and_shadows.html"
-#: doc/classes/DirectionalLight3D.xml:16
+#: doc/classes/DirectionalLight.xml:16
+msgid ""
+"Amount of extra bias for shadow splits that are far away. If self-shadowing "
+"occurs only on the splits far away, increasing this value can fix them."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:19
msgid ""
"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
"transitions between splits."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:19
+#: doc/classes/DirectionalLight.xml:22
msgid ""
"Optimizes shadow rendering for detail versus movement. See [enum "
"ShadowDepthRange]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:22
-msgid ""
-"Proportion of [member directional_shadow_max_distance] at which point the "
-"shadow starts to fade. At [member directional_shadow_max_distance] the "
-"shadow will disappear."
-msgstr ""
-
-#: doc/classes/DirectionalLight3D.xml:25
+#: doc/classes/DirectionalLight.xml:25
msgid "The maximum distance for shadow splits."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:28
+#: doc/classes/DirectionalLight.xml:28
msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:31 doc/classes/RenderingServer.xml:3250
+#: doc/classes/DirectionalLight.xml:31
msgid ""
-"Sets the size of the directional shadow pancake. The pancake offsets the "
-"start of the shadow's camera frustum to provide a higher effective depth "
-"resolution for the shadow. However, a high pancake size can cause artifacts "
-"in the shadows of large objects that are close to the edge of the frustum. "
-"Reducing the pancake size can help. Setting the size to [code]0[/code] turns "
-"off the pancaking effect."
+"Can be used to fix special cases of self shadowing when objects are "
+"perpendicular to the light."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:34
+#: doc/classes/DirectionalLight.xml:34
msgid ""
"The distance from camera to shadow split 1. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
@@ -17508,7 +21097,7 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:37
+#: doc/classes/DirectionalLight.xml:37
msgid ""
"The distance from shadow split 1 to split 2. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
@@ -17516,40 +21105,40 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:40
+#: doc/classes/DirectionalLight.xml:40
msgid ""
"The distance from shadow split 2 to split 3. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:47
+#: doc/classes/DirectionalLight.xml:46
msgid ""
"Renders the entire scene's shadow map from an orthogonal point of view. This "
"is the fastest directional shadow mode. May result in blurrier shadows on "
"close objects."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:50
+#: doc/classes/DirectionalLight.xml:49
msgid ""
"Splits the view frustum in 2 areas, each with its own shadow map. This "
"shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and "
"[constant SHADOW_PARALLEL_4_SPLITS] in terms of performance."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:53
+#: doc/classes/DirectionalLight.xml:52
msgid ""
"Splits the view frustum in 4 areas, each with its own shadow map. This is "
"the slowest directional shadow mode."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:56
+#: doc/classes/DirectionalLight.xml:55
msgid ""
"Keeps the shadow stable when the camera moves, at the cost of lower "
"effective shadow resolution."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:59
+#: doc/classes/DirectionalLight.xml:58
msgid ""
"Tries to achieve maximum shadow resolution. May result in saw effect on "
"shadow edges. This mode typically works best in games where the camera will "
@@ -17564,10 +21153,14 @@ msgstr ""
msgid ""
"Directory type. It is used to manage directories and their content (not "
"restricted to the project folder).\n"
-"When creating a new [Directory], it must be explicitly opened using [method "
-"open] before most methods can be used. However, [method file_exists] and "
-"[method dir_exists] can be used without opening a directory. If so, they use "
-"a path relative to [code]res://[/code].\n"
+"When creating a new [Directory], its default opened directory will be "
+"[code]res://[/code]. This may change in the future, so it is advised to "
+"always use [method open] to initialize your [Directory] where you want to "
+"operate, with explicit error checking.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and their source asset will not be included in the exported game, as "
+"only the imported version is used. Use [ResourceLoader] to access imported "
+"resources.\n"
"Here is an example on how to iterate through the files of a directory:\n"
"[codeblock]\n"
"func dir_contents(path):\n"
@@ -17586,15 +21179,16 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml:27 doc/classes/File.xml:26
+#: doc/classes/Directory.xml:28 doc/classes/File.xml:28
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"filesystem.html"
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
"filesystem.html"
-#: doc/classes/Directory.xml:36
+#: doc/classes/Directory.xml:35
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
"argument can be relative to the current directory (e.g. [code]newdir[/code] "
@@ -17603,7 +21197,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/Directory.xml:48
+#: doc/classes/Directory.xml:44
msgid ""
"Copies the [code]from[/code] file to the [code]to[/code] destination. Both "
"arguments should be paths to files, either relative or absolute. If the "
@@ -17612,53 +21206,51 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/Directory.xml:56
+#: doc/classes/Directory.xml:51
msgid ""
"Returns whether the current item processed with the last [method get_next] "
"call is a directory ([code].[/code] and [code]..[/code] are considered "
"directories)."
msgstr ""
-#: doc/classes/Directory.xml:65
+#: doc/classes/Directory.xml:58
msgid ""
"Returns whether the target directory exists. The argument can be relative to "
-"the current directory, or an absolute path.\n"
-"If the [Directory] is not open, the path is relative to [code]res://[/code]."
+"the current directory, or an absolute path."
msgstr ""
-#: doc/classes/Directory.xml:75
+#: doc/classes/Directory.xml:65
msgid ""
"Returns whether the target file exists. The argument can be relative to the "
-"current directory, or an absolute path.\n"
-"If the [Directory] is not open, the path is relative to [code]res://[/code]."
+"current directory, or an absolute path."
msgstr ""
-#: doc/classes/Directory.xml:83
+#: doc/classes/Directory.xml:71
msgid ""
"Returns the absolute path to the currently opened directory (e.g. "
"[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])."
msgstr ""
-#: doc/classes/Directory.xml:90
+#: doc/classes/Directory.xml:77
msgid ""
"Returns the currently opened directory's drive index. See [method get_drive] "
"to convert returned index to the name of the drive."
msgstr ""
-#: doc/classes/Directory.xml:99
+#: doc/classes/Directory.xml:84
msgid ""
"On Windows, returns the name of the drive (partition) passed as an argument "
"(e.g. [code]C:[/code]). On other platforms, or if the requested drive does "
-"not existed, the method returns an empty String."
+"not exist, the method returns an empty String."
msgstr ""
-#: doc/classes/Directory.xml:106
+#: doc/classes/Directory.xml:90
msgid ""
"On Windows, returns the number of drives (partitions) mounted on the current "
"filesystem. On other platforms, the method returns 0."
msgstr ""
-#: doc/classes/Directory.xml:113
+#: doc/classes/Directory.xml:96
msgid ""
"Returns the next element (file or directory) in the current directory "
"(including [code].[/code] and [code]..[/code], unless "
@@ -17669,17 +21261,17 @@ msgid ""
"mandatory in such a case)."
msgstr ""
-#: doc/classes/Directory.xml:121
+#: doc/classes/Directory.xml:103
msgid ""
"On UNIX desktop systems, returns the available space on the current "
"directory's disk. On other platforms, this information is not available and "
"the method returns 0 or -1."
msgstr ""
-#: doc/classes/Directory.xml:132
+#: doc/classes/Directory.xml:111
msgid ""
"Initializes the stream used to list all files and directories using the "
-"[method get_next] function, closing the current opened stream if needed. "
+"[method get_next] function, closing the currently opened stream if needed. "
"Once the stream has been processed, it should typically be closed with "
"[method list_dir_end].\n"
"If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and "
@@ -17688,13 +21280,13 @@ msgid ""
"out."
msgstr ""
-#: doc/classes/Directory.xml:141
+#: doc/classes/Directory.xml:119
msgid ""
"Closes the current stream opened with [method list_dir_begin] (whether it "
-"has been fully processed with [method get_next] or not does not matter)."
+"has been fully processed with [method get_next] does not matter)."
msgstr ""
-#: doc/classes/Directory.xml:150
+#: doc/classes/Directory.xml:126
msgid ""
"Creates a directory. The argument can be relative to the current directory, "
"or an absolute path. The target directory should be placed in an already "
@@ -17703,7 +21295,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/Directory.xml:160
+#: doc/classes/Directory.xml:134
msgid ""
"Creates a target directory and all necessary intermediate directories in its "
"path, by calling [method make_dir] recursively. The argument can be relative "
@@ -17711,7 +21303,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/Directory.xml:170
+#: doc/classes/Directory.xml:142
msgid ""
"Opens an existing directory of the filesystem. The [code]path[/code] "
"argument can be within the project tree ([code]res://folder[/code]), the "
@@ -17720,7 +21312,7 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/Directory.xml:180
+#: doc/classes/Directory.xml:150
msgid ""
"Deletes the target file or an empty directory. The argument can be relative "
"to the current directory, or an absolute path. If the target directory is "
@@ -17728,94 +21320,15 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/Directory.xml:192
+#: doc/classes/Directory.xml:159
msgid ""
-"Renames (move) the [code]from[/code] file to the [code]to[/code] "
-"destination. Both arguments should be paths to files, either relative or "
-"absolute. If the destination file exists and is not access-protected, it "
-"will be overwritten.\n"
+"Renames (move) the [code]from[/code] file or directory to the [code]to[/"
+"code] destination. Both arguments should be paths to files or directories, "
+"either relative or absolute. If the destination file or directory exists and "
+"is not access-protected, it will be overwritten.\n"
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-#: doc/classes/DisplayServer.xml:390
-msgid ""
-"Returns active keyboard layout index.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:398
-msgid ""
-"Returns the number of keyboard layouts.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:408
-msgid ""
-"Returns the ISO-639/BCP-47 language code of the keyboard layout at position "
-"[code]index[/code].\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:418
-msgid ""
-"Returns the localized name of the keyboard layout at position [code]index[/"
-"code].\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:428
-msgid ""
-"Sets active keyboard layout.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:530
-msgid ""
-"Return the greatest scale factor of all screens.\n"
-"[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at "
-"least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all "
-"other cases.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:557
-msgid ""
-"Return the scale factor of the specified screen by index.\n"
-"[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) "
-"screen, and [code]1.0[/code] for all other cases.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:630
-msgid ""
-"Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
-"keyboard or if it is currently hidden."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:637
-msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
-msgstr ""
-
-#: doc/classes/DisplayServer.xml:656
-msgid ""
-"Shows the virtual keyboard if the platform has one.\n"
-"[code]existing_text[/code] parameter is useful for implementing your own "
-"[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has "
-"already been typed (the virtual keyboard uses it for auto-correct and "
-"predictions).\n"
-"[code]position[/code] parameter is the screen space [Rect2] of the edited "
-"text.\n"
-"[code]multiline[/code] parameter needs to be set to [code]true[/code] to be "
-"able to enter multiple lines of text, as in [TextEdit].\n"
-"[code]max_length[/code] limits the number of characters that can be entered "
-"if different from [code]-1[/code].\n"
-"[code]cursor_start[/code] can optionally define the current text cursor "
-"position if [code]cursor_end[/code] is not set.\n"
-"[code]cursor_start[/code] and [code]cursor_end[/code] can optionally define "
-"the current text selection.\n"
-"[b]Note:[/b] This method is implemented on Android, iOS and UWP."
-msgstr ""
-
#: doc/classes/DTLSServer.xml:4
msgid "Helper class to implement a DTLS server."
msgstr ""
@@ -17885,7 +21398,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/DTLSServer.xml:74
+#: doc/classes/DTLSServer.xml:70
msgid ""
"Setup the DTLS server to use the given [code]private_key[/code] and provide "
"the given [code]certificate[/code] to clients. You can pass the optional "
@@ -17893,12 +21406,12 @@ msgid ""
"along with the certificate."
msgstr ""
-#: doc/classes/DTLSServer.xml:83
+#: doc/classes/DTLSServer.xml:77
msgid ""
"Try to initiate the DTLS handshake with the given [code]udp_peer[/code] "
"which must be already connected (see [method PacketPeerUDP."
"connect_to_host]).\n"
-"[b]Note[/b]: You must check that the state of the return PacketPeerUDP is "
+"[b]Note:[/b] You must check that the state of the return PacketPeerUDP is "
"[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
"the new connections will be invalid due to cookie exchange."
msgstr ""
@@ -17909,34 +21422,37 @@ msgstr ""
#: doc/classes/DynamicFont.xml:7
msgid ""
-"DynamicFont renders vector font files (such as TTF or OTF) dynamically at "
-"runtime instead of using a prerendered texture atlas like [BitmapFont]. This "
-"trades the faster loading time of [BitmapFont]s for the ability to change "
-"font parameters like size and spacing during runtime. [DynamicFontData] is "
-"used for referencing the font file paths. DynamicFont also supports defining "
-"one or more fallbacks fonts, which will be used when displaying a character "
-"not supported by the main font.\n"
+"DynamicFont renders vector font files dynamically at runtime instead of "
+"using a prerendered texture atlas like [BitmapFont]. This trades the faster "
+"loading time of [BitmapFont]s for the ability to change font parameters like "
+"size and spacing during runtime. [DynamicFontData] is used for referencing "
+"the font file paths. DynamicFont also supports defining one or more fallback "
+"fonts, which will be used when displaying a character not supported by the "
+"main font.\n"
"DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
-"for rasterization.\n"
+"for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
+"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/"
+"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] "
+"supported.\n"
"[codeblock]\n"
"var dynamic_font = DynamicFont.new()\n"
"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
"dynamic_font.size = 64\n"
"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
"[/codeblock]\n"
-"[b]Note:[/b] DynamicFont doesn't support features such as right-to-left "
-"typesetting, ligatures, text shaping, variable fonts and optional font "
+"[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-"
+"left typesetting, ligatures, text shaping, variable fonts and optional font "
"features yet. If you wish to \"bake\" an optional font feature into a TTF "
"font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. "
"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
"the desired features then generate the font."
msgstr ""
-#: doc/classes/DynamicFont.xml:26
+#: doc/classes/DynamicFont.xml:25
msgid "Adds a fallback font."
msgstr ""
-#: doc/classes/DynamicFont.xml:33
+#: doc/classes/DynamicFont.xml:31
msgid ""
"Returns a string containing all the characters available in the main and all "
"the fallback fonts.\n"
@@ -17944,54 +21460,60 @@ msgid ""
"in the returned string."
msgstr ""
-#: doc/classes/DynamicFont.xml:43
+#: doc/classes/DynamicFont.xml:39
msgid "Returns the fallback font at index [code]idx[/code]."
msgstr ""
-#: doc/classes/DynamicFont.xml:50
+#: doc/classes/DynamicFont.xml:45
msgid "Returns the number of fallback fonts."
msgstr ""
-#: doc/classes/DynamicFont.xml:59
+#: doc/classes/DynamicFont.xml:52
msgid ""
"Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
msgstr ""
-#: doc/classes/DynamicFont.xml:68
+#: doc/classes/DynamicFont.xml:59
msgid "Removes the fallback font at index [code]idx[/code]."
msgstr ""
-#: doc/classes/DynamicFont.xml:79
+#: doc/classes/DynamicFont.xml:67
msgid "Sets the fallback font at index [code]idx[/code]."
msgstr ""
-#: doc/classes/DynamicFont.xml:90
+#: doc/classes/DynamicFont.xml:75
msgid ""
"Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
"[code]value[/code] in pixels (not relative to the font size)."
msgstr ""
-#: doc/classes/DynamicFont.xml:96
+#: doc/classes/DynamicFont.xml:81
msgid "Extra spacing at the bottom in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:99
-msgid "Extra character spacing in pixels."
+#: doc/classes/DynamicFont.xml:84
+msgid ""
+"Extra spacing for each character in pixels.\n"
+"This can be a negative number to make the distance between characters "
+"smaller."
msgstr ""
-#: doc/classes/DynamicFont.xml:102
-msgid "Extra space spacing in pixels."
+#: doc/classes/DynamicFont.xml:88
+msgid ""
+"Extra spacing for the space character (in addition to [member "
+"extra_spacing_char]) in pixels.\n"
+"This can be a negative number to make the distance between words smaller."
msgstr ""
-#: doc/classes/DynamicFont.xml:105
+#: doc/classes/DynamicFont.xml:92
msgid "Extra spacing at the top in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:108
+#: doc/classes/DynamicFont.xml:95
msgid "The font data."
msgstr ""
-#: doc/classes/DynamicFont.xml:111
+#: doc/classes/DynamicFont.xml:98
msgid ""
"The font outline's color.\n"
"[b]Note:[/b] It's recommended to leave this at the default value so that you "
@@ -18000,28 +21522,44 @@ msgid ""
"outline modulate theme item."
msgstr ""
-#: doc/classes/DynamicFont.xml:115
+#: doc/classes/DynamicFont.xml:102
msgid "The font outline's thickness in pixels (not relative to the font size)."
msgstr ""
-#: doc/classes/DynamicFont.xml:118
+#: doc/classes/DynamicFont.xml:105
msgid "The font size in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:123
+#: doc/classes/DynamicFont.xml:108
+msgid ""
+"If [code]true[/code], filtering is used. This makes the font blurry instead "
+"of pixelated when scaling it if font oversampling is disabled or "
+"ineffective. It's recommended to enable this when using the font in a "
+"control whose size changes over time, unless a pixel art aesthetic is "
+"desired."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:111
+msgid ""
+"If [code]true[/code], mipmapping is used. This improves the font's "
+"appearance when downscaling it if font oversampling is disabled or "
+"ineffective."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:116
msgid "Spacing at the top."
msgstr ""
-#: doc/classes/DynamicFont.xml:126
+#: doc/classes/DynamicFont.xml:119
msgid "Spacing at the bottom."
msgstr ""
-#: doc/classes/DynamicFont.xml:129
-msgid "Character spacing."
+#: doc/classes/DynamicFont.xml:122
+msgid "Spacing for each character."
msgstr ""
-#: doc/classes/DynamicFont.xml:132
-msgid "Space spacing."
+#: doc/classes/DynamicFont.xml:125
+msgid "Spacing for the space character."
msgstr ""
#: doc/classes/DynamicFontData.xml:4
@@ -18034,48 +21572,135 @@ msgid ""
"dynamic rendering at runtime."
msgstr ""
-#: doc/classes/DynamicFontData.xml:15
+#: doc/classes/DynamicFontData.xml:16
msgid ""
"If [code]true[/code], the font is rendered with anti-aliasing. This property "
"applies both to the main font and its outline (if it has one)."
msgstr ""
-#: doc/classes/DynamicFontData.xml:18
+#: doc/classes/DynamicFontData.xml:19
msgid "The path to the vector font file."
msgstr ""
-#: doc/classes/DynamicFontData.xml:21
+#: doc/classes/DynamicFontData.xml:22
msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
-#: doc/classes/DynamicFontData.xml:26
+#: doc/classes/DynamicFontData.xml:27
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
-#: doc/classes/DynamicFontData.xml:29
+#: doc/classes/DynamicFontData.xml:30
msgid "Use the light font hinting mode."
msgstr ""
-#: doc/classes/DynamicFontData.xml:32
+#: doc/classes/DynamicFontData.xml:33
msgid "Use the default font hinting mode (crisper but less smooth)."
msgstr ""
#: doc/classes/EditorExportPlugin.xml:4
-msgid "A script that is executed when exporting projects."
+msgid "A script that is executed when exporting the project."
msgstr ""
-#: doc/classes/EditorExportPlugin.xml:23
+#: doc/classes/EditorExportPlugin.xml:7
+msgid ""
+"Editor export plugins are automatically activated whenever the user exports "
+"the project. Their most common use is to determine what files are being "
+"included in the exported project. For each plugin, [method _export_begin] is "
+"called at the beginning of the export process and then [method _export_file] "
+"is called for each exported file."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:19
msgid ""
"Virtual method to be overridden by the user. It is called when the export "
-"starts and provides all information about the export."
+"starts and provides all information about the export. [code]features[/code] "
+"is the list of features for the export, [code]is_debug[/code] is [code]true[/"
+"code] for debug builds, [code]path[/code] is the target path for the "
+"exported project. [code]flags[/code] is only used when running a runnable "
+"profile, e.g. when using native run on Android."
msgstr ""
-#: doc/classes/EditorExportPlugin.xml:30
+#: doc/classes/EditorExportPlugin.xml:25
msgid ""
"Virtual method to be overridden by the user. Called when the export is "
"finished."
msgstr ""
+#: doc/classes/EditorExportPlugin.xml:34
+msgid ""
+"Virtual method to be overridden by the user. Called for each exported file, "
+"providing arguments that can be used to identify the file. [code]path[/code] "
+"is the path of the file, [code]type[/code] is the [Resource] represented by "
+"the file (e.g. [PackedScene]) and [code]features[/code] is the list of "
+"features for the export.\n"
+"Calling [method skip] inside this callback will make the file not included "
+"in the export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:44
+msgid ""
+"Adds a custom file to be exported. [code]path[/code] is the virtual path "
+"that can be used to load the file, [code]file[/code] is the binary data of "
+"the file. If [code]remap[/code] is [code]true[/code], file will not be "
+"exported, but instead remapped to the given [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:51
+msgid ""
+"Adds an iOS bundle file from the given [code]path[/code] to the exported "
+"project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:58
+msgid ""
+"Adds a C++ code to the iOS export. The final code is created from the code "
+"appended by each active export plugin."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:65
+msgid ""
+"Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's "
+"Xcode project and embeds it into resulting binary.\n"
+"[b]Note:[/b] For static libraries (*.a) works in same way as [method "
+"add_ios_framework].\n"
+"This method should not be used for System libraries as they are already "
+"present on the device."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:74
+msgid ""
+"Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to "
+"Linking Phase in iOS's Xcode project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:81
+msgid "Adds linker flags for the iOS export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:88
+msgid "Adds content for iOS Property List files."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:95
+msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:103
+#, fuzzy
+msgid ""
+"Adds a shared object with the given [code]tags[/code] and destination "
+"[code]path[/code]."
+msgstr ""
+"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
+"code]."
+
+#: doc/classes/EditorExportPlugin.xml:109
+msgid ""
+"To be called inside [method _export_file]. Skips the current file, so it's "
+"not included in the export."
+msgstr ""
+
#: doc/classes/EditorFeatureProfile.xml:4
msgid ""
"An editor feature profile which can be used to disable specific features."
@@ -18093,18 +21718,18 @@ msgid ""
"Profiles...[/b] at the top of the editor window."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:19
+#: doc/classes/EditorFeatureProfile.xml:17
msgid "Returns the specified [code]feature[/code]'s human-readable name."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:28
+#: doc/classes/EditorFeatureProfile.xml:24
msgid ""
"Returns [code]true[/code] if the class specified by [code]class_name[/code] "
"is disabled. When disabled, the class won't appear in the Create New Node "
"dialog."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:37
+#: doc/classes/EditorFeatureProfile.xml:31
msgid ""
"Returns [code]true[/code] if editing for the class specified by "
"[code]class_name[/code] is disabled. When disabled, the class will still "
@@ -18112,7 +21737,7 @@ msgid ""
"when selecting a node that extends the class."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:48
+#: doc/classes/EditorFeatureProfile.xml:39
msgid ""
"Returns [code]true[/code] if [code]property[/code] is disabled in the class "
"specified by [code]class_name[/code]. When a property is disabled, it won't "
@@ -18120,34 +21745,34 @@ msgid ""
"specified by [code]class_name[/code]."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:57
+#: doc/classes/EditorFeatureProfile.xml:46
msgid ""
"Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
"feature is disabled, it will disappear from the editor entirely."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:66
+#: doc/classes/EditorFeatureProfile.xml:53
msgid ""
"Loads an editor feature profile from a file. The file must follow the JSON "
"format obtained by using the feature profile manager's [b]Export[/b] button "
"or the [method save_to_file] method."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:75
+#: doc/classes/EditorFeatureProfile.xml:60
msgid ""
"Saves the editor feature profile to a file in JSON format. It can then be "
"imported using the feature profile manager's [b]Import[/b] button or the "
"[method load_from_file] button."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:86
+#: doc/classes/EditorFeatureProfile.xml:68
msgid ""
"If [code]disable[/code] is [code]true[/code], disables the class specified "
"by [code]class_name[/code]. When disabled, the class won't appear in the "
"Create New Node dialog."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:97
+#: doc/classes/EditorFeatureProfile.xml:76
msgid ""
"If [code]disable[/code] is [code]true[/code], disables editing for the class "
"specified by [code]class_name[/code]. When disabled, the class will still "
@@ -18155,7 +21780,7 @@ msgid ""
"when selecting a node that extends the class."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:110
+#: doc/classes/EditorFeatureProfile.xml:85
msgid ""
"If [code]disable[/code] is [code]true[/code], disables editing for "
"[code]property[/code] in the class specified by [code]class_name[/code]. "
@@ -18163,60 +21788,64 @@ msgid ""
"a node that extends the class specified by [code]class_name[/code]."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:121
+#: doc/classes/EditorFeatureProfile.xml:93
msgid ""
"If [code]disable[/code] is [code]true[/code], disables the editor feature "
"specified in [code]feature[/code]. When a feature is disabled, it will "
"disappear from the editor entirely."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:127
+#: doc/classes/EditorFeatureProfile.xml:99
msgid ""
"The 3D editor. If this feature is disabled, the 3D editor won't display but "
"3D nodes will still display in the Create New Node dialog."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:130
+#: doc/classes/EditorFeatureProfile.xml:102
msgid ""
"The Script tab, which contains the script editor and class reference "
"browser. If this feature is disabled, the Script tab won't display."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:133
+#: doc/classes/EditorFeatureProfile.xml:105
msgid ""
"The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
"display."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:136
+#: doc/classes/EditorFeatureProfile.xml:108
msgid ""
"Scene tree editing. If this feature is disabled, the Scene tree dock will "
"still be visible but will be read-only."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:139
-msgid ""
-"The Import dock. If this feature is disabled, the Import dock won't be "
-"visible."
-msgstr ""
-
-#: doc/classes/EditorFeatureProfile.xml:142
+#: doc/classes/EditorFeatureProfile.xml:111
msgid ""
"The Node dock. If this feature is disabled, signals and groups won't be "
"visible and modifiable from the editor."
msgstr ""
-#: doc/classes/EditorFeatureProfile.xml:145
+#: doc/classes/EditorFeatureProfile.xml:114
msgid ""
"The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
"be visible."
msgstr ""
+#: doc/classes/EditorFeatureProfile.xml:117
+msgid ""
+"The Import dock. If this feature is disabled, the Import dock won't be "
+"visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:120 doc/classes/SpatialMaterial.xml:471
+msgid "Represents the size of the [enum Feature] enum."
+msgstr ""
+
#: doc/classes/EditorFileDialog.xml:4
msgid "A modified version of [FileDialog] used by the editor."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:17
+#: doc/classes/EditorFileDialog.xml:15
msgid ""
"Adds a comma-delimited file extension filter option to the "
"[EditorFileDialog] with an optional semi-colon-delimited label.\n"
@@ -18224,123 +21853,126 @@ msgid ""
"\"Scenes (*.tscn, *.scn)\"."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:25
+#: doc/classes/EditorFileDialog.xml:22
msgid "Removes all filters except for \"All Files (*)\"."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:32
-msgid "Returns the [code]VBoxContainer[/code] used to display the file system."
+#: doc/classes/EditorFileDialog.xml:28
+msgid ""
+"Returns the [code]VBoxContainer[/code] used to display the file system.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:39
+#: doc/classes/EditorFileDialog.xml:35
msgid ""
"Notify the [EditorFileDialog] that its view of the data is no longer "
"accurate. Updates the view contents on next view update."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:45
+#: doc/classes/EditorFileDialog.xml:41
msgid ""
"The location from which the user may select a file, including [code]res://[/"
"code], [code]user://[/code], and the local file system."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:48
+#: doc/classes/EditorFileDialog.xml:44
msgid "The currently occupied directory."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:51
+#: doc/classes/EditorFileDialog.xml:47
msgid "The currently selected file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:54
+#: doc/classes/EditorFileDialog.xml:50
msgid "The file system path in the address bar."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:58
+#: doc/classes/EditorFileDialog.xml:54
msgid ""
"If [code]true[/code], the [EditorFileDialog] will not warn the user before "
"overwriting files."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:61
+#: doc/classes/EditorFileDialog.xml:57
msgid ""
"The view format in which the [EditorFileDialog] displays resources to the "
"user."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:64
+#: doc/classes/EditorFileDialog.xml:60
msgid ""
-"The dialog's open or save mode, which affects the selection behavior. See "
-"[enum FileMode]"
+"The purpose of the [EditorFileDialog], which defines the allowed behaviors."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:67
+#: doc/classes/EditorFileDialog.xml:64
msgid ""
"If [code]true[/code], hidden files and directories will be visible in the "
"[EditorFileDialog]."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:76
+#: doc/classes/EditorFileDialog.xml:72
msgid "Emitted when a directory is selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:83
+#: doc/classes/EditorFileDialog.xml:78
msgid "Emitted when a file is selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:90
+#: doc/classes/EditorFileDialog.xml:84
msgid "Emitted when multiple files are selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:96
+#: doc/classes/EditorFileDialog.xml:90
msgid ""
"The [EditorFileDialog] can select only one file. Accepting the window will "
"open the file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:99
+#: doc/classes/EditorFileDialog.xml:93
msgid ""
"The [EditorFileDialog] can select multiple files. Accepting the window will "
"open all files."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:102
+#: doc/classes/EditorFileDialog.xml:96
msgid ""
"The [EditorFileDialog] can select only one directory. Accepting the window "
"will open the directory."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:105
+#: doc/classes/EditorFileDialog.xml:99
msgid ""
"The [EditorFileDialog] can select a file or directory. Accepting the window "
"will open it."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:108
+#: doc/classes/EditorFileDialog.xml:102
msgid ""
"The [EditorFileDialog] can select only one file. Accepting the window will "
"save the file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:111
+#: doc/classes/EditorFileDialog.xml:105
msgid ""
"The [EditorFileDialog] can only view [code]res://[/code] directory contents."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:114
+#: doc/classes/EditorFileDialog.xml:108
msgid ""
"The [EditorFileDialog] can only view [code]user://[/code] directory contents."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:117
+#: doc/classes/EditorFileDialog.xml:111
msgid "The [EditorFileDialog] can view the entire local file system."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:120
+#: doc/classes/EditorFileDialog.xml:114
msgid "The [EditorFileDialog] displays resources as thumbnails."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:123
+#: doc/classes/EditorFileDialog.xml:117
msgid "The [EditorFileDialog] displays resources as a list of filenames."
msgstr ""
@@ -18356,58 +21988,61 @@ msgid ""
"the singleton using [method EditorInterface.get_resource_filesystem]."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:19
-msgid "Gets the type of the file, given the full path."
+#: doc/classes/EditorFileSystem.xml:17
+msgid ""
+"Returns the resource type of the file, given the full path. This returns a "
+"string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], "
+"[i]not[/i] a file extension such as [code]\".gd\"[/code]."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:26
+#: doc/classes/EditorFileSystem.xml:23
msgid "Gets the root directory object."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:35
+#: doc/classes/EditorFileSystem.xml:30
msgid "Returns a view into the filesystem at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:42
+#: doc/classes/EditorFileSystem.xml:36
msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:49
+#: doc/classes/EditorFileSystem.xml:42
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:56
+#: doc/classes/EditorFileSystem.xml:48
msgid "Scan the filesystem for changes."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:63
+#: doc/classes/EditorFileSystem.xml:54
msgid "Check if the source of any imported resource changed."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:72
+#: doc/classes/EditorFileSystem.xml:61
msgid ""
"Update a file information. Call this if an external program (not Godot) "
"modified the file."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:79
+#: doc/classes/EditorFileSystem.xml:67
msgid "Scans the script files and updates the list of custom class names."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:86
+#: doc/classes/EditorFileSystem.xml:74
msgid "Emitted if the filesystem changed."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:93
-msgid "Remitted if a resource is reimported."
+#: doc/classes/EditorFileSystem.xml:80
+msgid "Emitted if a resource is reimported."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:100
+#: doc/classes/EditorFileSystem.xml:86
msgid ""
"Emitted if at least one resource is reloaded when the filesystem is scanned."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:107
+#: doc/classes/EditorFileSystem.xml:92
msgid "Emitted if the source of any imported file changed."
msgstr ""
@@ -18419,73 +22054,76 @@ msgstr ""
msgid "A more generalized, low-level variation of the directory concept."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:18
+#: doc/classes/EditorFileSystemDirectory.xml:16
msgid ""
"Returns the index of the directory with name [code]name[/code] or [code]-1[/"
"code] if not found."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:27
+#: doc/classes/EditorFileSystemDirectory.xml:23
msgid ""
"Returns the index of the file with name [code]name[/code] or [code]-1[/code] "
"if not found."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:36
+#: doc/classes/EditorFileSystemDirectory.xml:30
msgid "Returns the name of the file at index [code]idx[/code]."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:43
+#: doc/classes/EditorFileSystemDirectory.xml:36
msgid "Returns the number of files in this directory."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:52
+#: doc/classes/EditorFileSystemDirectory.xml:43
msgid ""
"Returns [code]true[/code] if the file at index [code]idx[/code] imported "
"properly."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:61
+#: doc/classes/EditorFileSystemDirectory.xml:50
msgid "Returns the path to the file at index [code]idx[/code]."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:70
+#: doc/classes/EditorFileSystemDirectory.xml:57
msgid ""
"Returns the base class of the script class defined in the file at index "
"[code]idx[/code]. If the file doesn't define a script class using the "
"[code]class_name[/code] syntax, this will return an empty string."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:79
+#: doc/classes/EditorFileSystemDirectory.xml:64
msgid ""
"Returns the name of the script class defined in the file at index [code]idx[/"
"code]. If the file doesn't define a script class using the [code]class_name[/"
"code] syntax, this will return an empty string."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:88
-msgid "Returns the file extension of the file at index [code]idx[/code]."
+#: doc/classes/EditorFileSystemDirectory.xml:71
+msgid ""
+"Returns the resource type of the file at index [code]idx[/code]. This "
+"returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/"
+"code], [i]not[/i] a file extension such as [code]\".gd\"[/code]."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:95
+#: doc/classes/EditorFileSystemDirectory.xml:77
msgid "Returns the name of this directory."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:102
+#: doc/classes/EditorFileSystemDirectory.xml:83
msgid ""
"Returns the parent directory for this directory or [code]null[/code] if "
"called on a directory at [code]res://[/code] or [code]user://[/code]."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:109
+#: doc/classes/EditorFileSystemDirectory.xml:89
msgid "Returns the path to this directory."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:118
+#: doc/classes/EditorFileSystemDirectory.xml:96
msgid "Returns the subdirectory at index [code]idx[/code]."
msgstr ""
-#: doc/classes/EditorFileSystemDirectory.xml:125
+#: doc/classes/EditorFileSystemDirectory.xml:102
msgid "Returns the number of subdirectories in this directory."
msgstr ""
@@ -18505,7 +22143,9 @@ msgid ""
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
"affect the import process. EditorImportPlugins are responsible for creating "
-"the resources and saving them in the [code].import[/code] directory.\n"
+"the resources and saving them in the [code].import[/code] directory (see "
+"[member ProjectSettings.application/config/"
+"use_hidden_project_data_directory]).\n"
"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
"with the extension \".special\" or \".spec\":\n"
"[codeblock]\n"
@@ -18516,7 +22156,7 @@ msgid ""
" return \"my.special.plugin\"\n"
"\n"
"func get_visible_name():\n"
-" return \"Special Mesh Importer\"\n"
+" return \"Special Mesh\"\n"
"\n"
"func get_recognized_extensions():\n"
" return [\"special\", \"spec\"]\n"
@@ -18546,20 +22186,20 @@ msgid ""
"reader\n"
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
-" ResourceSaver.save(filename, mesh)\n"
-" return OK\n"
+" return ResourceSaver.save(filename, mesh)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:52
+#: doc/classes/EditorImportPlugin.xml:51 doc/classes/ResourceImporter.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/import_plugins."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
"import_plugins.html"
-#: doc/classes/EditorImportPlugin.xml:61
+#: doc/classes/EditorImportPlugin.xml:58
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
"Array of Dictionaries with the following keys: [code]name[/code], "
@@ -18567,18 +22207,21 @@ msgid ""
"[code]hint_string[/code] (optional), [code]usage[/code] (optional)."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:68
+#: doc/classes/EditorImportPlugin.xml:64
msgid ""
-"Gets the order of this importer to be run when importing resources. Higher "
+"Gets the order of this importer to be run when importing resources. "
+"Importers with [i]lower[/i] import orders will be called first, and higher "
"values will be called later. Use this to ensure the importer runs after the "
-"dependencies are already imported."
+"dependencies are already imported. The default import order is [code]0[/"
+"code] unless overridden by a specific importer. See [enum ResourceImporter."
+"ImportOrder] for some predefined values."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:75
+#: doc/classes/EditorImportPlugin.xml:70
msgid "Gets the unique name of the importer."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:86
+#: doc/classes/EditorImportPlugin.xml:78
msgid ""
"This method can be overridden to hide specific import options if conditions "
"are met. This is mainly useful for hiding options that depend on others if "
@@ -18596,46 +22239,49 @@ msgid ""
"Return [code]true[/code] to make all options always visible."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:102
+#: doc/classes/EditorImportPlugin.xml:93
msgid ""
"Gets the number of initial presets defined by the plugin. Use [method "
"get_import_options] to get the default options for the preset and [method "
"get_preset_name] to get the name of the preset."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:111
+#: doc/classes/EditorImportPlugin.xml:100
msgid "Gets the name of the options preset at this index."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:118
+#: doc/classes/EditorImportPlugin.xml:106
msgid ""
"Gets the priority of this plugin for the recognized extension. Higher "
"priority plugins will be preferred. The default priority is [code]1.0[/code]."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:125
+#: doc/classes/EditorImportPlugin.xml:112
msgid ""
"Gets the list of file extensions to associate with this loader (case-"
"insensitive). e.g. [code][\"obj\"][/code]."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:132
+#: doc/classes/EditorImportPlugin.xml:118
msgid ""
"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
"\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:139
+#: doc/classes/EditorImportPlugin.xml:124
msgid ""
"Gets the extension used to save this resource in the [code].import[/code] "
-"directory."
+"directory (see [member ProjectSettings.application/config/"
+"use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:146
-msgid "Gets the name to display in the import window."
+#: doc/classes/EditorImportPlugin.xml:130
+msgid ""
+"Gets the name to display in the import window. You should choose this name "
+"as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml:163
+#: doc/classes/EditorImportPlugin.xml:141
msgid ""
"Imports [code]source_file[/code] into [code]save_path[/code] with the import "
"[code]options[/code] specified. The [code]platform_variants[/code] and "
@@ -18652,14 +22298,14 @@ msgstr ""
msgid ""
"The editor inspector is by default located on the right-hand side of the "
"editor. It's used to edit the properties of the selected node. For example, "
-"you can select a node such as the Sprite2D then edit its transform through "
-"the inspector tool. The editor inspector is an essential tool in the game "
+"you can select a node such as [Sprite] then edit its transform through the "
+"inspector tool. The editor inspector is an essential tool in the game "
"development workflow.\n"
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
"the singleton using [method EditorInterface.get_inspector]."
msgstr ""
-#: doc/classes/EditorInspector.xml:17
+#: doc/classes/EditorInspector.xml:16
msgid ""
"Refreshes the inspector.\n"
"[b]Note:[/b] To save on CPU resources, calling this method will do nothing "
@@ -18668,32 +22314,28 @@ msgid ""
"(By default, this interval is set to 0.3 seconds.)"
msgstr ""
-#: doc/classes/EditorInspector.xml:30
+#: doc/classes/EditorInspector.xml:28
msgid ""
"Emitted when the Edit button of an [Object] has been pressed in the "
"inspector. This is mainly used in the remote scene tree inspector."
msgstr ""
-#: doc/classes/EditorInspector.xml:37
-msgid "Emitted when a property is removed from the inspector."
-msgstr ""
-
-#: doc/classes/EditorInspector.xml:44
+#: doc/classes/EditorInspector.xml:34
msgid "Emitted when a property is edited in the inspector."
msgstr ""
-#: doc/classes/EditorInspector.xml:51
+#: doc/classes/EditorInspector.xml:40
msgid ""
"Emitted when a property is keyed in the inspector. Properties can be keyed "
"by clicking the \"key\" icon next to a property when the Animation panel is "
"toggled."
msgstr ""
-#: doc/classes/EditorInspector.xml:58
+#: doc/classes/EditorInspector.xml:46
msgid "Emitted when a property is selected in the inspector."
msgstr ""
-#: doc/classes/EditorInspector.xml:67
+#: doc/classes/EditorInspector.xml:53
msgid ""
"Emitted when a boolean property is toggled in the inspector.\n"
"[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/"
@@ -18701,11 +22343,11 @@ msgid ""
"inspector, this signal is never emitted by the editor itself."
msgstr ""
-#: doc/classes/EditorInspector.xml:77
+#: doc/classes/EditorInspector.xml:61
msgid "Emitted when a resource is selected in the inspector."
msgstr ""
-#: doc/classes/EditorInspector.xml:82
+#: doc/classes/EditorInspector.xml:66
msgid ""
"Emitted when a property that requires a restart to be applied is edited in "
"the inspector. This is only used in the Project Settings and Editor Settings."
@@ -18717,7 +22359,7 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml:7
msgid ""
-"This plugins allows adding custom property editors to [EditorInspector].\n"
+"These plugins allow adding custom property editors to [EditorInspector].\n"
"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
@@ -18726,41 +22368,52 @@ msgid ""
"Subsequently, the [method parse_category] and [method parse_property] are "
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
-"Finally [method parse_end] will be called.\n"
+"Finally, [method parse_end] will be called.\n"
"On each of these calls, the \"add\" functions can be called."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:24
-msgid "Adds a custom control, not necessarily a property editor."
+#: doc/classes/EditorInspectorPlugin.xml:16
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/"
+"inspector_plugins.html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
+"import_plugins.html"
+
+#: doc/classes/EditorInspectorPlugin.xml:23
+msgid "Adds a custom control, which is not necessarily a property editor."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:35
-msgid "Adds a property editor, this must inherit [EditorProperty]."
+#: doc/classes/EditorInspectorPlugin.xml:31
+msgid ""
+"Adds a property editor for an individual property. The [code]editor[/code] "
+"control must extend [EditorProperty]."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:48
+#: doc/classes/EditorInspectorPlugin.xml:40
msgid ""
-"Adds an editor that allows modifying multiple properties, this must inherit "
-"[EditorProperty]."
+"Adds an editor that allows modifying multiple properties. The [code]editor[/"
+"code] control must extend [EditorProperty]."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:57
+#: doc/classes/EditorInspectorPlugin.xml:47
msgid "Returns [code]true[/code] if this object can be handled by this plugin."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:66
+#: doc/classes/EditorInspectorPlugin.xml:54
msgid "Called to allow adding controls at the beginning of the list."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:77
+#: doc/classes/EditorInspectorPlugin.xml:62
msgid "Called to allow adding controls at the beginning of the category."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:84
+#: doc/classes/EditorInspectorPlugin.xml:68
msgid "Called to allow adding controls at the end of the list."
msgstr ""
-#: doc/classes/EditorInspectorPlugin.xml:103
+#: doc/classes/EditorInspectorPlugin.xml:80
msgid ""
"Called to allow adding property specific editors to the inspector. Usually "
"these inherit [EditorProperty]. Returning [code]true[/code] removes the "
@@ -18783,118 +22436,148 @@ msgid ""
"the singleton using [method EditorPlugin.get_editor_interface]."
msgstr ""
-#: doc/classes/EditorInterface.xml:19
-msgid "Edits the given [Resource]."
+#: doc/classes/EditorInterface.xml:17
+msgid ""
+"Edits the given [Node]. The node will be also selected if it's inside the "
+"scene tree."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:24
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:26
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
-"accordingly."
+"accordingly.\n"
+"[b]Warning:[/b] Removing and freeing this node will render the editor "
+"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:33
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:40
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:47
-#, fuzzy
+#: doc/classes/EditorInterface.xml:59
+msgid ""
+"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
+"scale). This can be used to adjust position and dimensions of the UI added "
+"by plugins.\n"
+"[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/"
+"code] and [code]interface/editor/custom_display_scale[/code] editor "
+"settings. Editor must be restarted for changes to be properly applied."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
-msgstr "Gibt die Länge des Vektors zurück."
+msgstr "Gibt die [EditorSettings] Instanz des Editors zurück."
-#: doc/classes/EditorInterface.xml:54
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
-"editor, not the 2D or 3D viewports specifically."
+"editor, not the 2D or 3D viewports specifically.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
-#, fuzzy
-msgid "Returns the editor's [FileSystemDock] instance."
-msgstr "Gibt die Länge des Vektors zurück."
+#: doc/classes/EditorInterface.xml:80
+msgid ""
+"Returns the editor's [FileSystemDock] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
-#: doc/classes/EditorInterface.xml:69
-#, fuzzy
-msgid "Returns the editor's [EditorInspector] instance."
-msgstr "Gibt die Länge des Vektors zurück."
+#: doc/classes/EditorInterface.xml:87
+msgid ""
+"Returns the editor's [EditorInspector] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
-#: doc/classes/EditorInterface.xml:76
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:83
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
-#, fuzzy
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
-msgstr "Gibt die Länge des Vektors zurück."
+msgstr "Gibt die [EditorFileSystem]-Instanz des Editors zurück."
-#: doc/classes/EditorInterface.xml:97
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:104
-#, fuzzy
-msgid "Returns the editor's [ScriptEditor] instance."
-msgstr "Gibt die Länge des Vektors zurück."
+#: doc/classes/EditorInterface.xml:118
+msgid ""
+"Returns the editor's [ScriptEditor] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
-#: doc/classes/EditorInterface.xml:111
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:118
-#, fuzzy
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
-msgstr "Gibt die Länge des Vektors zurück."
+msgstr "Gibt die [EditorSelection]-Instanz des Editors zurück."
-#: doc/classes/EditorInterface.xml:129
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
-"Inspector dock."
+"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
+"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
-#, fuzzy
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-"Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten "
-"[code]false[/code]."
+"Gibt [code]true[/code] zurück, wenn eine Szene gerade abgespielt wird, sonst "
+"[code]false[/code]. Pausierte Szenen werden als abgespielt betrachtet."
-#: doc/classes/EditorInterface.xml:145
-#, fuzzy
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-"Liefert als Ergebnis [code]wahr[/code] wenn [code]s[/code] Null oder fast "
-"Null ist."
+"Gibt [code]true[/code] zurück, wenn das angegebene [code]Plugin[/code] "
+"aktiviert ist. Der Plugin-Name ist derselbe wie sein Verzeichnisname."
-#: doc/classes/EditorInterface.xml:156
+#: doc/classes/EditorInterface.xml:161
msgid ""
-"Returns mesh previews rendered at the given size as an [Array] of "
-"[Texture2D]s."
+"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:165
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:172
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
@@ -18902,31 +22585,31 @@ msgstr ""
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:188
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:197
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:204
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:215
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:224
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:233
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -18934,282 +22617,22 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:244
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:251
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:257
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
msgstr ""
-#: doc/classes/EditorNode3DGizmo.xml:4
-msgid "Custom gizmo for editing Node3D objects."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:7
-msgid ""
-"Custom gizmo that is used for providing custom visualization and editing "
-"(handles) for Node3D objects. See [EditorNode3DGizmoPlugin] for more "
-"information."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:18
-msgid ""
-"Adds the specified [code]segments[/code] to the gizmo's collision shape for "
-"picking. Call this function during [method redraw]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:27
-msgid ""
-"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
-"generated from a regular [Mesh] too. Call this function during [method "
-"redraw]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:42
-msgid ""
-"Adds a list of handles (points) which can be used to deform the object being "
-"edited.\n"
-"There are virtual functions which will be called upon editing of these "
-"handles. Call this function during [method redraw]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:58
-msgid ""
-"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
-"lines are used for visualizing the gizmo. Call this function during [method "
-"redraw]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:73
-msgid ""
-"Adds a mesh to the gizmo with the specified [code]billboard[/code] state, "
-"[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] "
-"is [code]true[/code], the mesh will rotate to always face the camera. Call "
-"this function during [method redraw]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:86
-msgid ""
-"Adds an unscaled billboard for visualization. Call this function during "
-"[method redraw]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:93
-msgid ""
-"Removes everything in the gizmo including meshes, collisions and handles."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:106
-msgid ""
-"Commit a handle being edited (handles must have been previously added by "
-"[method add_handles]).\n"
-"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
-"restore the edited value to the original is provided."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:116
-msgid ""
-"Gets the name of an edited handle (handles must have been previously added "
-"by [method add_handles]).\n"
-"Handles can be named for reference to the user when editing."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:126
-msgid ""
-"Gets actual value of a handle. This value can be anything and used for "
-"eventually undoing the motion when calling [method commit_handle]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:133
-msgid ""
-"Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to "
-"retrieve materials using [method EditorNode3DGizmoPlugin.get_material]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:140
-msgid "Returns the Node3D node associated with this gizmo."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:149
-#, fuzzy
-msgid ""
-"Returns [code]true[/code] if the handle at index [code]index[/code] is "
-"highlighted by being hovered with the mouse."
-msgstr ""
-"Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten "
-"[code]false[/code]."
-
-#: doc/classes/EditorNode3DGizmo.xml:156
-msgid ""
-"This function is called when the [Node3D] this gizmo refers to changes (the "
-"[method Node3D.update_gizmo] is called)."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:169
-msgid ""
-"This function is used when the user drags a gizmo handle (previously added "
-"with [method add_handles]) in screen coordinates.\n"
-"The [Camera3D] is also provided so screen coordinates can be converted to "
-"raycasts."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:179
-msgid ""
-"Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be "
-"hidden. If [code]false[/code], it will be shown."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmo.xml:188
-msgid ""
-"Sets the reference [Node3D] node for the gizmo. [code]node[/code] must "
-"inherit from [Node3D]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:4
-msgid "Used by the editor to define Node3D gizmo types."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:7
-msgid ""
-"EditorNode3DGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the "
-"documentation for more info."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:21
-msgid ""
-"Adds a new material to the internal material list for the plugin. It can "
-"then be accessed with [method get_material]. Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:28
-msgid ""
-"Override this method to define whether the gizmo can be hidden or not. "
-"Returns [code]true[/code] if not overridden."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:43
-msgid ""
-"Override this method to commit gizmo handles. Called for this plugin's "
-"active gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:52
-msgid ""
-"Override this method to return a custom [EditorNode3DGizmo] for the spatial "
-"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
-"also [method has_gizmo]."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:63
-msgid ""
-"Creates a handle material with its variants (selected and/or editable) and "
-"adds them to the internal material list. They can then be accessed with "
-"[method get_material] and used in [method EditorNode3DGizmo.add_handles]. "
-"Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:78
-msgid ""
-"Creates an icon material with its variants (selected and/or editable) and "
-"adds them to the internal material list. They can then be accessed with "
-"[method get_material] and used in [method EditorNode3DGizmo."
-"add_unscaled_billboard]. Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:95
-msgid ""
-"Creates an unshaded material with its variants (selected and/or editable) "
-"and adds them to the internal material list. They can then be accessed with "
-"[method get_material] and used in [method EditorNode3DGizmo.add_mesh] and "
-"[method EditorNode3DGizmo.add_lines]. Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:106
-msgid ""
-"Override this method to provide gizmo's handle names. Called for this "
-"plugin's active gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:117
-msgid ""
-"Gets actual value of a handle from gizmo. Called for this plugin's active "
-"gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:128
-msgid ""
-"Gets material from the internal list of materials. If an [EditorNode3DGizmo] "
-"is provided, it will try to get the corresponding variant (selected and/or "
-"editable)."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:135
-msgid ""
-"Override this method to provide the name that will appear in the gizmo "
-"visibility menu."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:142
-msgid ""
-"Override this method to set the gizmo's priority. Higher values correspond "
-"to higher priority. If a gizmo with higher priority conflicts with another "
-"gizmo, only the gizmo with higher priority will be used.\n"
-"All built-in editor gizmos return a priority of [code]-1[/code]. If not "
-"overridden, this method will return [code]0[/code], which means custom "
-"gizmos will automatically override built-in gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:152
-msgid ""
-"Override this method to define which Node3D nodes have a gizmo from this "
-"plugin. Whenever a [Node3D] node is added to a scene this method is called, "
-"if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] "
-"assigned and is added to this plugin's list of active gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:163
-msgid ""
-"Gets whether a handle is highlighted or not. Called for this plugin's active "
-"gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:170
-msgid ""
-"Override this method to define whether Node3D with this gizmo should be "
-"selecteble even when the gizmo is hidden."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:179
-msgid ""
-"Callback to redraw the provided gizmo. Called for this plugin's active "
-"gizmos."
-msgstr ""
-
-#: doc/classes/EditorNode3DGizmoPlugin.xml:194
-msgid ""
-"Update the value of a handle after it has been updated. Called for this "
-"plugin's active gizmos."
-msgstr ""
-
#: doc/classes/EditorPlugin.xml:4
msgid "Used by the editor to extend its functionality."
msgstr ""
@@ -19223,17 +22646,17 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/index.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/index.html"
-#: doc/classes/EditorPlugin.xml:21
+#: doc/classes/EditorPlugin.xml:18
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:32
+#: doc/classes/EditorPlugin.xml:26
msgid ""
"Adds a control to the bottom panel (together with Output, Debug, Animation, "
"etc). Returns a reference to the button added. It's up to you to hide/show "
@@ -19242,7 +22665,7 @@ msgid ""
"it with [method Node.queue_free]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:43
+#: doc/classes/EditorPlugin.xml:34
msgid ""
"Adds a custom control to a container (see [enum CustomControlContainer]). "
"There are many locations where custom controls can be added in the editor "
@@ -19254,7 +22677,7 @@ msgid ""
"queue_free]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:56
+#: doc/classes/EditorPlugin.xml:44
msgid ""
"Adds the control to a specific dock slot (see [enum DockSlot] for options).\n"
"If the dock is repositioned and as long as the plugin is active, the editor "
@@ -19264,12 +22687,12 @@ msgid ""
"queue_free]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:73
+#: doc/classes/EditorPlugin.xml:56
msgid ""
"Adds a custom type, which will appear in the list of nodes or resources. An "
"icon can be optionally passed.\n"
-"When given node or resource is selected, the base type will be instanced (e."
-"g. \"Node3D\", \"Control\", \"Resource\"), then the script will be loaded "
+"When given node or resource is selected, the base type will be instanced "
+"(ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded "
"and set to this object.\n"
"You can use the virtual method [method handles] to check if your custom "
"object is being edited by checking the script or using the [code]is[/code] "
@@ -19278,27 +22701,71 @@ msgid ""
"does not need to be called then."
msgstr ""
-#: doc/classes/EditorPlugin.xml:131
+#: doc/classes/EditorPlugin.xml:66
+msgid ""
+"Registers a new [EditorExportPlugin]. Export plugins are used to perform "
+"tasks when the project is being exported.\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:74
+msgid ""
+"Registers a new [EditorImportPlugin]. Import plugins are used to import "
+"custom and unsupported assets as a custom [Resource] type.\n"
+"[b]Note:[/b] If you want to import custom 3D asset formats use [method "
+"add_scene_import_plugin] instead.\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:83
+msgid ""
+"Registers a new [EditorInspectorPlugin]. Inspector plugins are used to "
+"extend [EditorInspector] and provide custom configuration tools for your "
+"object's properties.\n"
+"[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the "
+"registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to "
+"prevent leaks and an unexpected behavior.\n"
+"[codeblock]\n"
+"const MyInspectorPlugin = preload(\"res://addons/your_addon/path/to/your/"
+"script.gd\")\n"
+"var inspector_plugin = MyInspectorPlugin.new()\n"
+"\n"
+"func _enter_tree():\n"
+" add_inspector_plugin(inspector_plugin)\n"
+"\n"
+"func _exit_tree():\n"
+" remove_inspector_plugin(inspector_plugin)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:101
+msgid ""
+"Registers a new [EditorSceneImporter]. Scene importers are used to import "
+"custom 3D asset formats as scenes."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:108
+msgid ""
+"Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add "
+"custom gizmos to the 3D preview viewport for a [Spatial].\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:119
msgid ""
"Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that "
"calls [code]callback[/code] on an instance of [code]handler[/code] with a "
"parameter [code]ud[/code] when user activates it."
msgstr ""
-#: doc/classes/EditorPlugin.xml:142
+#: doc/classes/EditorPlugin.xml:127
msgid ""
"Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. "
"[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
"should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:151
-msgid ""
-"Registers a custom translation parser plugin for extracting translatable "
-"strings from custom files."
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml:158
+#: doc/classes/EditorPlugin.xml:133
msgid ""
"This method is called when the editor is about to save the project, switch "
"to another tab, etc. It asks the plugin to apply any pending state changes "
@@ -19307,32 +22774,70 @@ msgid ""
"must apply the shader code being written by the user to the object."
msgstr ""
-#: doc/classes/EditorPlugin.xml:172
+#: doc/classes/EditorPlugin.xml:140
+msgid ""
+"This method is called when the editor is about to run the project. The "
+"plugin can then perform required operations before the project runs.\n"
+"This method must return a boolean. If this method returns [code]false[/"
+"code], the project will not run. The run is aborted immediately, so this "
+"also prevents all other plugins' [method build] methods from running."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:147
msgid ""
"Clear all the state and reset the object being edited to zero. This ensures "
"your plugin does not keep editing a currently existing node, or a node from "
"the wrong scene."
msgstr ""
-#: doc/classes/EditorPlugin.xml:179
+#: doc/classes/EditorPlugin.xml:153
msgid ""
"Called by the engine when the user disables the [EditorPlugin] in the Plugin "
"tab of the project settings window."
msgstr ""
-#: doc/classes/EditorPlugin.xml:188
+#: doc/classes/EditorPlugin.xml:160
msgid ""
"This function is used for plugins that edit specific object types (nodes or "
"resources). It requests the editor to edit the given object."
msgstr ""
-#: doc/classes/EditorPlugin.xml:195
+#: doc/classes/EditorPlugin.xml:166
msgid ""
"Called by the engine when the user enables the [EditorPlugin] in the Plugin "
"tab of the project settings window."
msgstr ""
-#: doc/classes/EditorPlugin.xml:220
+#: doc/classes/EditorPlugin.xml:173
+msgid ""
+"Called by the engine when the 2D editor's viewport is updated. Use the "
+"[code]overlay[/code] [Control] for drawing. You can update the viewport "
+"manually by calling [method update_overlays].\n"
+"[codeblock]\n"
+"func forward_canvas_draw_over_viewport(overlay):\n"
+" # Draw a circle at cursor position.\n"
+" overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color."
+"white)\n"
+"\n"
+"func forward_canvas_gui_input(event):\n"
+" if event is InputEventMouseMotion:\n"
+" # Redraw viewport when cursor is moved.\n"
+" update_overlays()\n"
+" return true\n"
+" return false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:192
+msgid ""
+"This method is the same as [method forward_canvas_draw_over_viewport], "
+"except it draws on top of everything. Useful when you need an extra layer "
+"that shows over anything else.\n"
+"You need to enable calling of this method by using [method "
+"set_force_draw_over_forwarding_enabled]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:200
msgid ""
"Called when there is a root node in the current edited scene, [method "
"handles] is implemented and an [InputEvent] happens in the 2D viewport. "
@@ -19357,7 +22862,35 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/EditorPlugin.xml:246
+#: doc/classes/EditorPlugin.xml:222
+msgid ""
+"Called by the engine when the 3D editor's viewport is updated. Use the "
+"[code]overlay[/code] [Control] for drawing. You can update the viewport "
+"manually by calling [method update_overlays].\n"
+"[codeblock]\n"
+"func forward_spatial_draw_over_viewport(overlay):\n"
+" # Draw a circle at cursor position.\n"
+" overlay.draw_circle(overlay.get_local_mouse_position(), 64)\n"
+"\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" if event is InputEventMouseMotion:\n"
+" # Redraw viewport when cursor is moved.\n"
+" update_overlays()\n"
+" return true\n"
+" return false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:241
+msgid ""
+"This method is the same as [method forward_spatial_draw_over_viewport], "
+"except it draws on top of everything. Useful when you need an extra layer "
+"that shows over anything else.\n"
+"You need to enable calling of this method by using [method "
+"set_force_draw_over_forwarding_enabled]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:250
msgid ""
"Called when there is a root node in the current edited scene, [method "
"handles] is implemented and an [InputEvent] happens in the 3D viewport. "
@@ -19382,22 +22915,22 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/EditorPlugin.xml:268
+#: doc/classes/EditorPlugin.xml:271
msgid ""
"This is for editors that edit script-based objects. You can return a list of "
"breakpoints in the format ([code]script:line[/code]), for example: "
"[code]res://path_to_script.gd:25[/code]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:275
+#: doc/classes/EditorPlugin.xml:277
msgid ""
"Returns the [EditorInterface] object that gives you control over Godot "
"editor's window and its functionalities."
msgstr ""
-#: doc/classes/EditorPlugin.xml:282
+#: doc/classes/EditorPlugin.xml:283
msgid ""
-"Override this method in your plugin to return a [Texture2D] in order to give "
+"Override this method in your plugin to return a [Texture] in order to give "
"it an icon.\n"
"For main screen plugins, this appears at the top of the screen, to the right "
"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons.\n"
@@ -19421,33 +22954,35 @@ msgid ""
"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
msgstr ""
-#: doc/classes/EditorPlugin.xml:306
+#: doc/classes/EditorPlugin.xml:305
msgid ""
"Gets the Editor's dialogue used for making scripts.\n"
-"[b]Note:[/b] Users can configure it before use."
+"[b]Note:[/b] Users can configure it before use.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorPlugin.xml:314
+#: doc/classes/EditorPlugin.xml:313
msgid ""
"Gets the state of your plugin editor. This is used when saving the scene (so "
"state is kept when opening it again) and for switching tabs (so state can be "
"restored when the tab returns)."
msgstr ""
-#: doc/classes/EditorPlugin.xml:321
+#: doc/classes/EditorPlugin.xml:319
msgid ""
"Gets the undo/redo object. Most actions in the editor can be undoable, so "
"use this object to make sure this happens when it's worth it."
msgstr ""
-#: doc/classes/EditorPlugin.xml:330
+#: doc/classes/EditorPlugin.xml:326
msgid ""
"Gets the GUI layout of the plugin. This is used to save the project's editor "
"layout when [method queue_save_layout] is called or the editor layout was "
"changed(For example changing the position of a dock)."
msgstr ""
-#: doc/classes/EditorPlugin.xml:339
+#: doc/classes/EditorPlugin.xml:333
msgid ""
"Implement this function if your plugin edits a specific type of object "
"(Resource or Node). If you return [code]true[/code], then you will get the "
@@ -19457,14 +22992,22 @@ msgid ""
"be called too."
msgstr ""
-#: doc/classes/EditorPlugin.xml:346
+#: doc/classes/EditorPlugin.xml:339
msgid ""
"Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
"the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
"[b]AssetLib[/b])."
msgstr ""
-#: doc/classes/EditorPlugin.xml:369
+#: doc/classes/EditorPlugin.xml:345
+msgid "Minimizes the bottom panel."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:352
+msgid "Makes a specific item in the bottom panel visible."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:359
msgid ""
"This function will be called when the editor is requested to become visible. "
"It is used for plugins that edit a specific object type.\n"
@@ -19472,89 +23015,119 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/EditorPlugin.xml:377
+#: doc/classes/EditorPlugin.xml:366
msgid "Queue save the project's editor layout."
msgstr ""
-#: doc/classes/EditorPlugin.xml:386
+#: doc/classes/EditorPlugin.xml:373
msgid "Removes an Autoload [code]name[/code] from the list."
msgstr ""
-#: doc/classes/EditorPlugin.xml:395
+#: doc/classes/EditorPlugin.xml:380
msgid ""
"Removes the control from the bottom panel. You have to manually [method Node."
"queue_free] the control."
msgstr ""
-#: doc/classes/EditorPlugin.xml:406
+#: doc/classes/EditorPlugin.xml:388
msgid ""
"Removes the control from the specified container. You have to manually "
"[method Node.queue_free] the control."
msgstr ""
-#: doc/classes/EditorPlugin.xml:415
+#: doc/classes/EditorPlugin.xml:395
msgid ""
"Removes the control from the dock. You have to manually [method Node."
"queue_free] the control."
msgstr ""
-#: doc/classes/EditorPlugin.xml:424
+#: doc/classes/EditorPlugin.xml:402
msgid "Removes a custom type added by [method add_custom_type]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:473
-msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
+#: doc/classes/EditorPlugin.xml:409
+msgid "Removes an export plugin registered by [method add_export_plugin]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:482
-msgid "Removes a registered custom translation parser plugin."
+#: doc/classes/EditorPlugin.xml:416
+msgid "Removes an import plugin registered by [method add_import_plugin]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:489
+#: doc/classes/EditorPlugin.xml:423
+msgid "Removes an inspector plugin registered by [method add_import_plugin]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:430
+msgid ""
+"Removes a scene importer registered by [method add_scene_import_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:437
+msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:444
+msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:450
msgid ""
"This method is called after the editor saves the project or when it's "
"closed. It asks the plugin to save edited external scenes/resources."
msgstr ""
-#: doc/classes/EditorPlugin.xml:502
+#: doc/classes/EditorPlugin.xml:456
+msgid ""
+"Enables calling of [method forward_canvas_force_draw_over_viewport] for the "
+"2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D "
+"editor when their viewports are updated. You need to call this method only "
+"once and it will work permanently for this plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:462
msgid ""
"Use this method if you always want to receive inputs from 3D view screen "
"inside [method forward_spatial_gui_input]. It might be especially usable if "
"your plugin will want to use raycast in the scene."
msgstr ""
-#: doc/classes/EditorPlugin.xml:511
+#: doc/classes/EditorPlugin.xml:469
msgid "Restore the state saved by [method get_state]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:520
+#: doc/classes/EditorPlugin.xml:476
msgid "Restore the plugin GUI layout saved by [method get_window_layout]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:527
-msgid "Updates the overlays of the editor (2D/3D) viewport."
+#: doc/classes/EditorPlugin.xml:482
+msgid ""
+"Updates the overlays of the 2D and 3D editor viewport. Causes methods "
+"[method forward_canvas_draw_over_viewport], [method "
+"forward_canvas_force_draw_over_viewport], [method "
+"forward_spatial_draw_over_viewport] and [method "
+"forward_spatial_force_draw_over_viewport] to be called."
msgstr ""
-#: doc/classes/EditorPlugin.xml:536
+#: doc/classes/EditorPlugin.xml:490
msgid ""
"Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
"b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
msgstr ""
-#: doc/classes/EditorPlugin.xml:549
+#: doc/classes/EditorPlugin.xml:501
msgid ""
"Emitted when the scene is changed in the editor. The argument will return "
"the root node of the scene that has just become active. If this scene is new "
"and empty, the argument will be [code]null[/code]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:556
+#: doc/classes/EditorPlugin.xml:507
msgid ""
"Emitted when user closes a scene. The argument is file path to a closed "
"scene."
msgstr ""
-#: doc/classes/EditorPlugin.xml:602
+#: doc/classes/EditorPlugin.xml:553
msgid "Represents the size of the [enum DockSlot] enum."
msgstr ""
@@ -19568,13 +23141,13 @@ msgid ""
"[EditorInspector]. It is added via [EditorInspectorPlugin]."
msgstr ""
-#: doc/classes/EditorProperty.xml:18
+#: doc/classes/EditorProperty.xml:16
msgid ""
"If any of the controls added can gain keyboard focus, add it here. This "
"ensures that focus will be restored if the inspector is refreshed."
msgstr ""
-#: doc/classes/EditorProperty.xml:33
+#: doc/classes/EditorProperty.xml:26
msgid ""
"If one or several properties have changed, this must be called. [code]field[/"
"code] is used in case your editor can modify fields separately (as an "
@@ -19583,112 +23156,180 @@ msgid ""
"unsure)."
msgstr ""
-#: doc/classes/EditorProperty.xml:40
+#: doc/classes/EditorProperty.xml:32
msgid "Gets the edited object."
msgstr ""
-#: doc/classes/EditorProperty.xml:47
+#: doc/classes/EditorProperty.xml:38
msgid ""
"Gets the edited property. If your editor is for a single property (added via "
"[method EditorInspectorPlugin.parse_property]), then this will return the "
"property."
msgstr ""
-#: doc/classes/EditorProperty.xml:54
-msgid "Override if you want to allow a custom tooltip over your property."
+#: doc/classes/EditorProperty.xml:44
+msgid "Must be implemented to provide a custom tooltip to the property editor."
msgstr ""
-#: doc/classes/EditorProperty.xml:63
+#: doc/classes/EditorProperty.xml:51
msgid ""
-"Adds controls with this function if you want them on the bottom (below the "
-"label)."
+"Puts the [code]editor[/code] control below the property label. The control "
+"must be previously added using [method Node.add_child]."
msgstr ""
-#: doc/classes/EditorProperty.xml:70
+#: doc/classes/EditorProperty.xml:57
msgid "When this virtual function is called, you must update your editor."
msgstr ""
-#: doc/classes/EditorProperty.xml:76
+#: doc/classes/EditorProperty.xml:63
msgid ""
"Used by the inspector, set to [code]true[/code] when the property is "
"checkable."
msgstr ""
-#: doc/classes/EditorProperty.xml:79
+#: doc/classes/EditorProperty.xml:66
msgid ""
"Used by the inspector, set to [code]true[/code] when the property is checked."
msgstr ""
-#: doc/classes/EditorProperty.xml:82
-msgid ""
-"Used by the inspector, set to [code]true[/code] when the property can be "
-"deleted by the user."
-msgstr ""
-
-#: doc/classes/EditorProperty.xml:85
+#: doc/classes/EditorProperty.xml:69
msgid ""
-"Used by the inspector, set to [code]true[/code] when the property must draw "
-"with error color. This is used for editable children's properties."
+"Used by the inspector, set to [code]true[/code] when the property is drawn "
+"with the editor theme's warning color. This is used for editable children's "
+"properties."
msgstr ""
-#: doc/classes/EditorProperty.xml:88
+#: doc/classes/EditorProperty.xml:72
msgid ""
"Used by the inspector, set to [code]true[/code] when the property can add "
"keys for animation."
msgstr ""
-#: doc/classes/EditorProperty.xml:91
+#: doc/classes/EditorProperty.xml:75
msgid "Set this property to change the label (if you want to show one)."
msgstr ""
-#: doc/classes/EditorProperty.xml:94
+#: doc/classes/EditorProperty.xml:78
msgid ""
"Used by the inspector, set to [code]true[/code] when the property is read-"
"only."
msgstr ""
-#: doc/classes/EditorProperty.xml:104
+#: doc/classes/EditorProperty.xml:86
msgid ""
"Emit it if you want multiple properties modified at the same time. Do not "
"use if added via [method EditorInspectorPlugin.parse_property]."
msgstr ""
-#: doc/classes/EditorProperty.xml:113
+#: doc/classes/EditorProperty.xml:93
msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
msgstr ""
-#: doc/classes/EditorProperty.xml:122
+#: doc/classes/EditorProperty.xml:100
msgid ""
"Do not emit this manually, use the [method emit_changed] method instead."
msgstr ""
-#: doc/classes/EditorProperty.xml:131
+#: doc/classes/EditorProperty.xml:107
msgid "Emitted when a property was checked. Used internally."
msgstr ""
-#: doc/classes/EditorProperty.xml:138
-msgid "Emitted when a property was deleted. Used internally."
-msgstr ""
-
-#: doc/classes/EditorProperty.xml:145
+#: doc/classes/EditorProperty.xml:113
msgid ""
"Emit it if you want to add this value as an animation key (check for keying "
"being enabled first)."
msgstr ""
-#: doc/classes/EditorProperty.xml:154
+#: doc/classes/EditorProperty.xml:120
msgid "Emit it if you want to key a property with a single value."
msgstr ""
-#: doc/classes/EditorProperty.xml:163
+#: doc/classes/EditorProperty.xml:127
msgid ""
"If you want a sub-resource to be edited, emit this signal with the resource."
msgstr ""
-#: doc/classes/EditorProperty.xml:172
+#: doc/classes/EditorProperty.xml:134
msgid "Emitted when selected. Used internally."
msgstr ""
+#: doc/classes/EditorResourcePicker.xml:4
+msgid "Godot editor's control for selecting [Resource] type properties."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:7
+msgid ""
+"This [Control] node is used in the editor's Inspector dock to allow editing "
+"of [Resource] type properties. It provides options for creating, loading, "
+"saving and converting resources. Can be used with [EditorInspectorPlugin] to "
+"recreate the same behavior.\n"
+"[b]Note:[/b] This [Control] does not include any editor for the resource, as "
+"editing is controlled by the Inspector dock itself or sub-Inspectors."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:32
+msgid ""
+"Returns a list of all allowed types and subtypes corresponding to the "
+"[member base_type]. If the [member base_type] is empty, an empty list is "
+"returned."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:46
+msgid ""
+"This virtual method can be implemented to handle context menu items not "
+"handled by default. See [method set_create_options]."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:53
+msgid ""
+"This virtual method is called when updating the context menu of "
+"[EditorResourcePicker]. Implement this method to override the \"New ...\" "
+"items with your own options. [code]menu_node[/code] is a reference to the "
+"[PopupMenu] node.\n"
+"[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom "
+"items."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:61
+msgid ""
+"Sets the toggle mode state for the main button. Works only if [member "
+"toggle_mode] is set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:67
+msgid ""
+"The base type of allowed resource types. Can be a comma-separated list of "
+"several options."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:70
+#, fuzzy
+msgid "If [code]true[/code], the value can be selected and edited."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
+#: doc/classes/EditorResourcePicker.xml:73
+#, fuzzy
+msgid "The edited resource value."
+msgstr "Der Animationsschrittwert."
+
+#: doc/classes/EditorResourcePicker.xml:76
+msgid ""
+"If [code]true[/code], the main button with the resource preview works in the "
+"toggle mode. Use [method set_toggle_pressed] to manually set the state."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:83
+#, fuzzy
+msgid "Emitted when the value of the edited resource was changed."
+msgstr "Gesendet wenn das Rechteck Element geändert wurde."
+
+#: doc/classes/EditorResourcePicker.xml:90
+msgid ""
+"Emitted when the resource value was set and user clicked to edit it. When "
+"[code]edit[/code] is [code]true[/code], the signal was caused by the context "
+"menu \"Edit\" option."
+msgstr ""
+
#: doc/classes/EditorResourcePreview.xml:4
msgid "Helper to generate previews of resources or files."
msgstr ""
@@ -19700,38 +23341,47 @@ msgid ""
"the singleton using [method EditorInterface.get_resource_previewer]."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:19
+#: doc/classes/EditorResourcePreview.xml:17
msgid "Create an own, custom preview generator."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:28
+#: doc/classes/EditorResourcePreview.xml:24
msgid ""
"Check if the resource changed, if so, it will be invalidated and the "
"corresponding signal emitted."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:43
+#: doc/classes/EditorResourcePreview.xml:34
msgid ""
-"Queue a resource being edited for preview (using an instance). Once the "
-"preview is ready, your receiver.receiver_func will be called either "
-"containing the preview texture or an empty texture (if no preview was "
-"possible). Callback must have the format: (path,texture,userdata). Userdata "
-"can be anything."
+"Queue the [code]resource[/code] being edited for preview. Once the preview "
+"is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be "
+"called. The [code]receiver_func[/code] must take the following four "
+"arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
+"[Variant] userdata. [code]userdata[/code] can be anything, and will be "
+"returned when [code]receiver_func[/code] is called.\n"
+"[b]Note:[/b] If it was not possible to create the preview the "
+"[code]receiver_func[/code] will still be called, but the preview will be "
+"null."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:58
+#: doc/classes/EditorResourcePreview.xml:45
msgid ""
-"Queue a resource file for preview (using a path). Once the preview is ready, "
-"your receiver.receiver_func will be called either containing the preview "
-"texture or an empty texture (if no preview was possible). Callback must have "
-"the format: (path,texture,userdata). Userdata can be anything."
+"Queue a resource file located at [code]path[/code] for preview. Once the "
+"preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] "
+"will be called. The [code]receiver_func[/code] must take the following four "
+"arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
+"[Variant] userdata. [code]userdata[/code] can be anything, and will be "
+"returned when [code]receiver_func[/code] is called.\n"
+"[b]Note:[/b] If it was not possible to create the preview the "
+"[code]receiver_func[/code] will still be called, but the preview will be "
+"null."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:67
+#: doc/classes/EditorResourcePreview.xml:53
msgid "Removes a custom preview generator."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:76
+#: doc/classes/EditorResourcePreview.xml:61
msgid ""
"Emitted if a preview was invalidated (changed). [code]path[/code] "
"corresponds to the path of the preview."
@@ -19748,14 +23398,14 @@ msgid ""
"previews at."
msgstr ""
-#: doc/classes/EditorResourcePreviewGenerator.xml:16
+#: doc/classes/EditorResourcePreviewGenerator.xml:15
msgid ""
"If this function returns [code]true[/code], the generator will call [method "
"generate] or [method generate_from_path] for small previews as well.\n"
"By default, it returns [code]false[/code]."
msgstr ""
-#: doc/classes/EditorResourcePreviewGenerator.xml:28
+#: doc/classes/EditorResourcePreviewGenerator.xml:24
msgid ""
"Generate a preview from a given resource with the specified size. This must "
"always be implemented.\n"
@@ -19765,7 +23415,7 @@ msgid ""
"the main thread)."
msgstr ""
-#: doc/classes/EditorResourcePreviewGenerator.xml:41
+#: doc/classes/EditorResourcePreviewGenerator.xml:34
msgid ""
"Generate a preview directly from a path with the specified size. "
"Implementing this is optional, as default code will load and call [method "
@@ -19776,7 +23426,7 @@ msgid ""
"the main thread)."
msgstr ""
-#: doc/classes/EditorResourcePreviewGenerator.xml:50
+#: doc/classes/EditorResourcePreviewGenerator.xml:42
msgid ""
"If this function returns [code]true[/code], the generator will automatically "
"generate the small previews from the normal preview texture generated by the "
@@ -19784,7 +23434,7 @@ msgid ""
"By default, it returns [code]false[/code]."
msgstr ""
-#: doc/classes/EditorResourcePreviewGenerator.xml:60
+#: doc/classes/EditorResourcePreviewGenerator.xml:50
msgid ""
"Returns [code]true[/code] if your generator supports the resource of type "
"[code]type[/code]."
@@ -19794,15 +23444,13 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
-#: doc/classes/EditorSceneImporterAssimp.xml:4
-msgid "FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]."
+#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml:4
+msgid "FBX 3D asset importer."
msgstr ""
-#: doc/classes/EditorSceneImporterAssimp.xml:7
+#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml:7
msgid ""
-"This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/"
-"url]. It currently has many known limitations and works best with static "
-"meshes. Most animated meshes won't import correctly.\n"
+"This is an FBX 3D asset importer with full support for most FBX features.\n"
"If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n"
"[codeblock]\n"
"- Smoothing Groups\n"
@@ -19860,24 +23508,25 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml:29
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
"importing_scenes.html#custom-script"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/"
"importing_scenes.html#custom-script"
-#: doc/classes/EditorScenePostImport.xml:36
+#: doc/classes/EditorScenePostImport.xml:35
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
msgstr ""
-#: doc/classes/EditorScenePostImport.xml:43
+#: doc/classes/EditorScenePostImport.xml:41
msgid "Returns the resource folder the imported scene file is located in."
msgstr ""
-#: doc/classes/EditorScenePostImport.xml:52
+#: doc/classes/EditorScenePostImport.xml:48
msgid ""
"Called after the scene was imported. This method must return the modified "
"version of the scene."
@@ -19891,7 +23540,7 @@ msgstr ""
msgid ""
"Scripts extending this class and implementing its [method _run] method can "
"be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
-"pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is "
+"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
"useful for adding custom in-editor functionality to Godot. For more complex "
"additions, consider using [EditorPlugin]s instead.\n"
"[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
@@ -19908,24 +23557,46 @@ msgid ""
"the usual Godot [b]Output[/b] dock."
msgstr ""
-#: doc/classes/EditorScript.xml:26
+#: doc/classes/EditorScript.xml:25
msgid "This method is executed by the Editor when [b]File > Run[/b] is used."
msgstr ""
-#: doc/classes/EditorScript.xml:35
+#: doc/classes/EditorScript.xml:32
msgid ""
"Adds [code]node[/code] as a child of the root node in the editor context.\n"
"[b]Warning:[/b] The implementation of this method is currently disabled."
msgstr ""
-#: doc/classes/EditorScript.xml:43
+#: doc/classes/EditorScript.xml:39
msgid "Returns the [EditorInterface] singleton instance."
msgstr ""
-#: doc/classes/EditorScript.xml:50
+#: doc/classes/EditorScript.xml:45
msgid "Returns the Editor's currently active scene."
msgstr ""
+#: doc/classes/EditorScriptPicker.xml:4
+msgid ""
+"Godot editor's control for selecting the [code]script[/code] property of a "
+"[Node]."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml:7
+msgid ""
+"Similar to [EditorResourcePicker] this [Control] node is used in the "
+"editor's Inspector dock, but only to edit the [code]script[/code] property "
+"of a [Node]. Default options for creating new resources of all possible "
+"subtypes are replaced with dedicated buttons that open the \"Attach Node "
+"Script\" dialog. Can be used with [EditorInspectorPlugin] to recreate the "
+"same behavior.\n"
+"[b]Note:[/b] You must set the [member script_owner] for the custom context "
+"menu items to work."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml:16
+msgid "The owner [Node] of the script property that holds the edited resource."
+msgstr ""
+
#: doc/classes/EditorSelection.xml:4
msgid "Manages the SceneTree selection in the editor."
msgstr ""
@@ -19937,30 +23608,34 @@ msgid ""
"the singleton using [method EditorInterface.get_selection]."
msgstr ""
-#: doc/classes/EditorSelection.xml:19
-msgid "Adds a node to the selection."
+#: doc/classes/EditorSelection.xml:17
+msgid ""
+"Adds a node to the selection.\n"
+"[b]Note:[/b] The newly selected node will not be automatically edited in the "
+"inspector. If you want to edit a node, use [method EditorInterface."
+"edit_node]."
msgstr ""
-#: doc/classes/EditorSelection.xml:26
+#: doc/classes/EditorSelection.xml:24
msgid "Clear the selection."
msgstr ""
-#: doc/classes/EditorSelection.xml:33
+#: doc/classes/EditorSelection.xml:30
msgid "Gets the list of selected nodes."
msgstr ""
-#: doc/classes/EditorSelection.xml:40
+#: doc/classes/EditorSelection.xml:36
msgid ""
"Gets the list of selected nodes, optimized for transform operations (i.e. "
"moving them, rotating, etc). This list avoids situations where a node is "
"selected and also child/grandchild."
msgstr ""
-#: doc/classes/EditorSelection.xml:49
+#: doc/classes/EditorSelection.xml:43
msgid "Removes a node from the selection."
msgstr ""
-#: doc/classes/EditorSelection.xml:56
+#: doc/classes/EditorSelection.xml:50
msgid "Emitted when the selection changes."
msgstr ""
@@ -19991,7 +23666,7 @@ msgid ""
"the singleton using [method EditorInterface.get_editor_settings]."
msgstr ""
-#: doc/classes/EditorSettings.xml:30
+#: doc/classes/EditorSettings.xml:28
msgid ""
"Adds a custom property info to a property. The dictionary must contain:\n"
"- [code]name[/code]: [String] (the name of the property)\n"
@@ -20013,41 +23688,41 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/EditorSettings.xml:55
+#: doc/classes/EditorSettings.xml:51
msgid "Erases the setting whose name is specified by [code]property[/code]."
msgstr ""
-#: doc/classes/EditorSettings.xml:62
+#: doc/classes/EditorSettings.xml:57
msgid "Returns the list of favorite files and directories for this project."
msgstr ""
-#: doc/classes/EditorSettings.xml:75
+#: doc/classes/EditorSettings.xml:66
msgid ""
"Returns project-specific metadata for the [code]section[/code] and "
"[code]key[/code] specified. If the metadata doesn't exist, [code]default[/"
"code] will be returned instead. See also [method set_project_metadata]."
msgstr ""
-#: doc/classes/EditorSettings.xml:82
+#: doc/classes/EditorSettings.xml:72
msgid ""
"Returns the project-specific settings path. Projects all have a unique "
"subdirectory inside the settings path where project-specific settings are "
"saved."
msgstr ""
-#: doc/classes/EditorSettings.xml:89
+#: doc/classes/EditorSettings.xml:78
msgid ""
"Returns the list of recently visited folders in the file dialog for this "
"project."
msgstr ""
-#: doc/classes/EditorSettings.xml:98
+#: doc/classes/EditorSettings.xml:85
msgid ""
"Returns the value of the setting specified by [code]name[/code]. This is "
"equivalent to using [method Object.get] on the EditorSettings instance."
msgstr ""
-#: doc/classes/EditorSettings.xml:105
+#: doc/classes/EditorSettings.xml:91
msgid ""
"Gets the global settings path for the engine. Inside this path, you can find "
"some standard paths such as:\n"
@@ -20055,16 +23730,15 @@ msgid ""
"[code]settings/templates[/code] - Where export templates are located"
msgstr ""
-#: doc/classes/EditorSettings.xml:116
-#, fuzzy
+#: doc/classes/EditorSettings.xml:100
msgid ""
"Returns [code]true[/code] if the setting specified by [code]name[/code] "
"exists, [code]false[/code] otherwise."
msgstr ""
-"Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten "
-"[code]false[/code]."
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/EditorSettings.xml:125
+#: doc/classes/EditorSettings.xml:107
msgid ""
"Returns [code]true[/code] if the setting specified by [code]name[/code] can "
"have its value reverted to the default value, [code]false[/code] otherwise. "
@@ -20072,18 +23746,18 @@ msgid ""
"next to the setting in the Editor Settings."
msgstr ""
-#: doc/classes/EditorSettings.xml:134
+#: doc/classes/EditorSettings.xml:114
msgid ""
"Returns the default value of the setting specified by [code]name[/code]. "
"This is the value that would be applied when clicking the Revert button in "
"the Editor Settings."
msgstr ""
-#: doc/classes/EditorSettings.xml:143
+#: doc/classes/EditorSettings.xml:121
msgid "Sets the list of favorite files and directories for this project."
msgstr ""
-#: doc/classes/EditorSettings.xml:156
+#: doc/classes/EditorSettings.xml:130
msgid ""
"Sets the initial value of the setting specified by [code]name[/code] to "
"[code]value[/code]. This is used to provide a value for the Revert button in "
@@ -20091,7 +23765,7 @@ msgid ""
"value of the setting will be set to [code]value[/code] as well."
msgstr ""
-#: doc/classes/EditorSettings.xml:169
+#: doc/classes/EditorSettings.xml:139
msgid ""
"Sets project-specific metadata with the [code]section[/code], [code]key[/"
"code] and [code]data[/code] specified. This metadata is stored outside the "
@@ -20099,91 +23773,301 @@ msgid ""
"[method get_project_metadata]."
msgstr ""
-#: doc/classes/EditorSettings.xml:178
+#: doc/classes/EditorSettings.xml:146
msgid ""
"Sets the list of recently visited folders in the file dialog for this "
"project."
msgstr ""
-#: doc/classes/EditorSettings.xml:189
+#: doc/classes/EditorSettings.xml:154
msgid ""
"Sets the [code]value[/code] of the setting specified by [code]name[/code]. "
"This is equivalent to using [method Object.set] on the EditorSettings "
"instance."
msgstr ""
-#: doc/classes/EditorSettings.xml:196
-#, fuzzy
+#: doc/classes/EditorSettings.xml:161
msgid "Emitted after any editor setting has changed."
msgstr "Gesendet wenn das Rechteck Element geändert wurde."
-#: doc/classes/EditorSettings.xml:202
+#: doc/classes/EditorSettings.xml:167
msgid ""
"Emitted after any editor setting has changed. It's used by various editor "
"plugins to update their visuals on theme changes or logic on configuration "
"changes."
msgstr ""
-#: doc/classes/EditorTranslationParserPlugin.xml:4
+#: doc/classes/EditorSpatialGizmo.xml:4
+msgid "Custom gizmo for editing Spatial objects."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:7
msgid ""
-"Plugin for adding custom parsers to extract strings that are to be "
-"translated from custom files (.csv, .json etc.)."
+"Custom gizmo that is used for providing custom visualization and editing "
+"(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more "
+"information."
msgstr ""
-#: doc/classes/EditorTranslationParserPlugin.xml:7
+#: doc/classes/EditorSpatialGizmo.xml:16
msgid ""
-"Plugins are registered via [method EditorPlugin."
-"add_translation_parser_plugin] method. To define the parsing and string "
-"extraction logic, override the [method parse_file] method in script.\n"
-"The extracted strings will be written into a POT file selected by user under "
-"\"POT Generation\" in \"Localization\" tab in \"Project Settings\" menu.\n"
-"Below shows an example of a custom parser that extracts strings in a CSV "
-"file to write into a POT.\n"
-"[codeblock]\n"
-"tool\n"
-"extends EditorTranslationParserPlugin\n"
-"\n"
-"\n"
-"func parse_file(path, extracted_strings):\n"
-" var file = File.new()\n"
-" file.open(path, File.READ)\n"
-" var text = file.get_as_text()\n"
-" var split_strs = text.split(\",\", false, 0)\n"
-" for s in split_strs:\n"
-" extracted_strings.append(s)\n"
-" #print(\"Extracted string: \" + s)\n"
-"\n"
-"\n"
-"func get_recognized_extensions():\n"
-" return [\"csv\"]\n"
-"[/codeblock]\n"
-"[b]Note:[/b] If you override parsing logic for standard script types "
-"(GDScript, C#, etc.), it would be better to load the [code]path[/code] "
-"argument using [method ResourceLoader.load]. This is because built-in "
-"scripts are loaded as [Resource] type, not [File] type.\n"
-"For example:\n"
-"[codeblock]\n"
-"func parse_file(path, extracted_strings):\n"
-" var res = ResourceLoader.load(path, \"Script\")\n"
-" var text = res.get_source_code()\n"
-" # Parsing logic.\n"
-"\n"
-"\n"
-"func get_recognized_extensions():\n"
-" return [\"gd\"]\n"
-"[/codeblock]"
+"Adds the specified [code]segments[/code] to the gizmo's collision shape for "
+"picking. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:23
+msgid ""
+"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
+"generated from a regular [Mesh] too. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:33
+msgid ""
+"Adds a list of handles (points) which can be used to deform the object being "
+"edited.\n"
+"There are virtual functions which will be called upon editing of these "
+"handles. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:44
+msgid ""
+"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
+"lines are used for visualizing the gizmo. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:54
+msgid ""
+"Adds a mesh to the gizmo with the specified [code]billboard[/code] state, "
+"[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] "
+"is [code]true[/code], the mesh will rotate to always face the camera. Call "
+"this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:63
+msgid ""
+"Adds an unscaled billboard for visualization. Call this function during "
+"[method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:69
+msgid ""
+"Removes everything in the gizmo including meshes, collisions and handles."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:78
+msgid ""
+"Commit a handle being edited (handles must have been previously added by "
+"[method add_handles]).\n"
+"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
+"restore the edited value to the original is provided."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:86
+msgid ""
+"Gets the name of an edited handle (handles must have been previously added "
+"by [method add_handles]).\n"
+"Handles can be named for reference to the user when editing."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:94
+msgid ""
+"Gets actual value of a handle. This value can be anything and used for "
+"eventually undoing the motion when calling [method commit_handle]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:100
+msgid ""
+"Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to "
+"retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:106
+#, fuzzy
+msgid "Returns the Spatial node associated with this gizmo."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/EditorSpatialGizmo.xml:113
+msgid ""
+"Returns [code]true[/code] if the handle at index [code]index[/code] is "
+"highlighted by being hovered with the mouse."
+msgstr ""
+"Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten "
+"[code]false[/code]."
+
+#: doc/classes/EditorSpatialGizmo.xml:119
+msgid ""
+"This function is called when the [Spatial] this gizmo refers to changes (the "
+"[method Spatial.update_gizmo] is called)."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:128
+msgid ""
+"This function is used when the user drags a gizmo handle (previously added "
+"with [method add_handles]) in screen coordinates.\n"
+"The [Camera] is also provided so screen coordinates can be converted to "
+"raycasts."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:136
+msgid ""
+"Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be "
+"hidden. If [code]false[/code], it will be shown."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:143
+msgid ""
+"Sets the reference [Spatial] node for the gizmo. [code]node[/code] must "
+"inherit from [Spatial]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:4
+msgid "Used by the editor to define Spatial gizmo types."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:7
+msgid ""
+"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
+"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
+"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
+"documentation for more info."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:10
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/spatial_gizmos."
+"html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
+"spatial_gizmos.html"
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:18
+msgid ""
+"Adds a new material to the internal material list for the plugin. It can "
+"then be accessed with [method get_material]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:24
+msgid ""
+"Override this method to define whether the gizmo can be hidden or not. "
+"Returns [code]true[/code] if not overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:34
+msgid ""
+"Override this method to commit gizmo handles. Called for this plugin's "
+"active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:41
+msgid ""
+"Override this method to return a custom [EditorSpatialGizmo] for the spatial "
+"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
+"also [method has_gizmo]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:50
+msgid ""
+"Creates a handle material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo.add_handles]. "
+"Should not be overridden.\n"
+"You can optionally provide a texture to use instead of the default icon."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:61
+msgid ""
+"Creates an icon material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo."
+"add_unscaled_billboard]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:72
+msgid ""
+"Creates an unshaded material with its variants (selected and/or editable) "
+"and adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo.add_mesh] and "
+"[method EditorSpatialGizmo.add_lines]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:80
+msgid ""
+"Override this method to provide gizmo's handle names. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:88
+msgid ""
+"Gets actual value of a handle from gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:96
+msgid ""
+"Gets material from the internal list of materials. If an "
+"[EditorSpatialGizmo] is provided, it will try to get the corresponding "
+"variant (selected and/or editable)."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:102
+msgid ""
+"Override this method to provide the name that will appear in the gizmo "
+"visibility menu."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:108
+msgid ""
+"Override this method to set the gizmo's priority. Higher values correspond "
+"to higher priority. If a gizmo with higher priority conflicts with another "
+"gizmo, only the gizmo with higher priority will be used.\n"
+"All built-in editor gizmos return a priority of [code]-1[/code]. If not "
+"overridden, this method will return [code]0[/code], which means custom "
+"gizmos will automatically override built-in gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:116
+msgid ""
+"Override this method to define which Spatial nodes have a gizmo from this "
+"plugin. Whenever a [Spatial] node is added to a scene this method is called, "
+"if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] "
+"assigned and is added to this plugin's list of active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:124
+msgid ""
+"Gets whether a handle is highlighted or not. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:130
+msgid ""
+"Override this method to define whether a Spatial with this gizmo should be "
+"selectable even when the gizmo is hidden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:137
+msgid ""
+"Callback to redraw the provided gizmo. Called for this plugin's active "
+"gizmos."
msgstr ""
-#: doc/classes/EditorTranslationParserPlugin.xml:48
+#: doc/classes/EditorSpatialGizmoPlugin.xml:147
msgid ""
-"Gets the list of file extensions to associate with this parser, e.g. [code]"
-"[\"csv\"][/code]."
+"Update the value of a handle after it has been updated. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpinSlider.xml:4
+msgid "Godot editor's control for editing numeric values."
msgstr ""
-#: doc/classes/EditorTranslationParserPlugin.xml:59
+#: doc/classes/EditorSpinSlider.xml:7
msgid ""
-"Override this method to define a custom parsing logic to extract the "
-"translatable strings."
+"This [Control] node is used in the editor's Inspector dock to allow editing "
+"of numeric values. Can be used with [EditorInspectorPlugin] to recreate the "
+"same behavior."
msgstr ""
#: doc/classes/EditorVCSInterface.xml:4
@@ -20203,14 +24087,14 @@ msgid ""
"in the VCS addons to provide a plug-n-play experience."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:18
+#: doc/classes/EditorVCSInterface.xml:16
msgid ""
"Creates a version commit if the addon is initialized, else returns without "
"doing anything. Uses the files which have been staged previously, with the "
"commit message set to a value as provided as in the argument."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:27
+#: doc/classes/EditorVCSInterface.xml:23
msgid ""
"Returns an [Array] of [Dictionary] objects containing the diff output from "
"the VCS in use, if a VCS addon is initialized, else returns an empty [Array] "
@@ -20232,10 +24116,10 @@ msgid ""
"first contextual line content."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:41
+#: doc/classes/EditorVCSInterface.xml:36
msgid ""
"Returns a [Dictionary] containing the path of the detected file change "
-"mapped to an integer signifying what kind of a change the corresponding file "
+"mapped to an integer signifying what kind of change the corresponding file "
"has experienced.\n"
"The following integer values are being used to signify that the detected "
"file is:\n"
@@ -20246,17 +24130,17 @@ msgid ""
"- [code]4[/code]: Typechanged"
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:54
+#: doc/classes/EditorVCSInterface.xml:48
msgid "Returns the project name of the VCS working directory."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:61
+#: doc/classes/EditorVCSInterface.xml:54
msgid ""
"Returns the name of the VCS if the VCS has been initialized, else return an "
"empty string."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:70
+#: doc/classes/EditorVCSInterface.xml:61
msgid ""
"Initializes the VCS addon if not already. Uses the argument value as the "
"path to the working directory of the project. Creates the initial commit if "
@@ -20264,31 +24148,31 @@ msgid ""
"[code]false[/code]."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:77
+#: doc/classes/EditorVCSInterface.xml:67
msgid ""
"Returns [code]true[/code] if the addon is ready to respond to function "
"calls, else returns [code]false[/code]."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:84
+#: doc/classes/EditorVCSInterface.xml:73
msgid ""
"Returns [code]true[/code] if the VCS addon has been initialized, else "
"returns [code]false[/code]."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:91
+#: doc/classes/EditorVCSInterface.xml:79
msgid ""
"Shuts down the VCS addon to allow cleanup code to run on call. Returns "
"[code]true[/code] is no failure occurs, else returns [code]false[/code]."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:100
+#: doc/classes/EditorVCSInterface.xml:86
msgid ""
"Stages the file which should be committed when [method EditorVCSInterface."
"commit] is called. Argument should contain the absolute path."
msgstr ""
-#: doc/classes/EditorVCSInterface.xml:109
+#: doc/classes/EditorVCSInterface.xml:93
msgid ""
"Unstages the file which was staged previously to be committed, so that it is "
"no longer committed when [method EditorVCSInterface.commit] is called. "
@@ -20325,7 +24209,7 @@ msgid ""
"parameters, such as frames per second, time scale, and others."
msgstr ""
-#: doc/classes/Engine.xml:16
+#: doc/classes/Engine.xml:15
msgid ""
"Returns engine author information in a Dictionary.\n"
"[code]lead_developers[/code] - Array of Strings, lead developer names\n"
@@ -20334,7 +24218,7 @@ msgid ""
"[code]developers[/code] - Array of Strings, developer names"
msgstr ""
-#: doc/classes/Engine.xml:27
+#: doc/classes/Engine.xml:25
msgid ""
"Returns an Array of copyright information Dictionaries.\n"
"[code]name[/code] - String, component name\n"
@@ -20343,66 +24227,89 @@ msgid ""
"component"
msgstr ""
-#: doc/classes/Engine.xml:36
+#: doc/classes/Engine.xml:33
msgid ""
"Returns a Dictionary of Arrays of donor names.\n"
"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
+"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
"code], [code]bronze_donors[/code]}"
msgstr ""
-#: doc/classes/Engine.xml:44
+#: doc/classes/Engine.xml:40
msgid ""
-"Returns the total number of frames drawn. If the render loop is disabled "
-"with [code]--disable-render-loop[/code] via command line, this returns "
-"[code]0[/code]. See also [method get_idle_frames]."
+"Returns the total number of frames drawn. On headless platforms, or if the "
+"render loop is disabled with [code]--disable-render-loop[/code] via command "
+"line, [method get_frames_drawn] always returns [code]0[/code]. See [method "
+"get_idle_frames]."
msgstr ""
-#: doc/classes/Engine.xml:51
+#: doc/classes/Engine.xml:46
msgid "Returns the frames per second of the running game."
msgstr ""
-#: doc/classes/Engine.xml:58
+#: doc/classes/Engine.xml:52
msgid ""
"Returns the total number of frames passed since engine initialization which "
"is advanced on each [b]idle frame[/b], regardless of whether the render loop "
-"is enabled. See also [method get_frames_drawn]."
+"is enabled. See also [method get_frames_drawn] and [method "
+"get_physics_frames].\n"
+"[method get_idle_frames] can be used to run expensive logic less often "
+"without relying on a [Timer]:\n"
+"[codeblock]\n"
+"func _process(_delta):\n"
+" if Engine.get_idle_frames() % 2 == 0:\n"
+" pass # Run expensive logic only once every 2 idle (render) frames "
+"here.\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Engine.xml:65
+#: doc/classes/Engine.xml:64
msgid ""
"Returns Dictionary of licenses used by Godot and included third party "
"components."
msgstr ""
-#: doc/classes/Engine.xml:72
+#: doc/classes/Engine.xml:70
msgid "Returns Godot license text."
msgstr ""
-#: doc/classes/Engine.xml:79
+#: doc/classes/Engine.xml:76
msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
msgstr ""
-#: doc/classes/Engine.xml:86
+#: doc/classes/Engine.xml:82
msgid ""
"Returns the total number of frames passed since engine initialization which "
-"is advanced on each [b]physics frame[/b]."
+"is advanced on each [b]physics frame[/b]. See also [method "
+"get_idle_frames].\n"
+"[method get_physics_frames] can be used to run expensive logic less often "
+"without relying on a [Timer]:\n"
+"[codeblock]\n"
+"func _physics_process(_delta):\n"
+" if Engine.get_physics_frames() % 2 == 0:\n"
+" pass # Run expensive logic only once every 2 physics frames here.\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Engine.xml:93
+#: doc/classes/Engine.xml:94
msgid ""
"Returns the fraction through the current physics tick we are at the time of "
"rendering the frame. This can be used to implement fixed timestep "
"interpolation."
msgstr ""
-#: doc/classes/Engine.xml:102
+#: doc/classes/Engine.xml:101
+#, fuzzy
msgid ""
"Returns a global singleton with given [code]name[/code]. Often used for "
-"plugins, e.g. GodotPayments."
+"plugins, e.g. [code]GodotPayment[/code] on Android."
msgstr ""
+"Gibt eine Konstante aus dem aktivien [Design] mit dem gegebenen Namen "
+"([code]name[/code]) und dem zugehörigen [Control] des Types [code]type[/"
+"code] zurück."
-#: doc/classes/Engine.xml:109
+#: doc/classes/Engine.xml:107
msgid ""
"Returns the current engine version information in a Dictionary.\n"
"[code]major[/code] - Holds the major version number as an int\n"
@@ -20434,25 +24341,42 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Engine.xml:134
+#: doc/classes/Engine.xml:130
msgid ""
"Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
"in global scope."
msgstr ""
-#: doc/classes/Engine.xml:141
+#: doc/classes/Engine.xml:136
msgid ""
"Returns [code]true[/code] if the game is inside the fixed process and "
"physics phase of the game loop."
msgstr ""
-#: doc/classes/Engine.xml:147
+#: doc/classes/Engine.xml:142
msgid ""
-"If [code]true[/code], it is running inside the editor. Useful for tool "
-"scripts."
+"If [code]true[/code], the script is currently running inside the editor. "
+"This is useful for [code]tool[/code] scripts to conditionally draw editor "
+"helpers, or prevent accidentally running \"game\" code that would affect the "
+"scene state while in the editor:\n"
+"[codeblock]\n"
+"if Engine.editor_hint:\n"
+" draw_gizmos()\n"
+"else:\n"
+" simulate_physics()\n"
+"[/codeblock]\n"
+"See [url=https://docs.godotengine.org/en/3.4/tutorials/misc/"
+"running_code_in_the_editor.html]Running code in the editor[/url] in the "
+"documentation for more information.\n"
+"[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] "
+"(e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the "
+"[code]\"editor\"[/code] argument instead. [code]OS.has_feature(\"editor\")[/"
+"code] will evaluate to [code]true[/code] both when the code is running in "
+"the editor and when running the project from the editor, but it will "
+"evaluate to [code]false[/code] when the code is run from an exported project."
msgstr ""
-#: doc/classes/Engine.xml:150
+#: doc/classes/Engine.xml:153
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run. This value "
@@ -20463,24 +24387,42 @@ msgid ""
"usage."
msgstr ""
-#: doc/classes/Engine.xml:153
+#: doc/classes/Engine.xml:156
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
-"deviation of in-game clock and real clock, but allows to smooth out "
-"framerate jitters. The default value of 0.5 should be fine for most; values "
-"above 2 could cause the game to react to dropped frames with a noticeable "
-"delay and are not recommended."
+"deviation of the in-game clock and real clock but smooth out framerate "
+"jitters. The default value of 0.5 should be fine for most; values above 2 "
+"could cause the game to react to dropped frames with a noticeable delay and "
+"are not recommended.\n"
+"[b]Note:[/b] For best results, when using a custom physics interpolation "
+"solution, the physics jitter fix should be disabled by setting [member "
+"physics_jitter_fix] to [code]0[/code]."
msgstr ""
-#: doc/classes/Engine.xml:156
+#: doc/classes/Engine.xml:160
+msgid ""
+"If [code]false[/code], stops printing error and warning messages to the "
+"console and editor Output log. This can be used to hide error and warning "
+"messages during unit test suite runs. This property is equivalent to the "
+"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
+"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
+"project, important error messages may be hidden even if they are emitted "
+"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"code] script, this will also impact the editor itself. Do [i]not[/i] report "
+"bugs before ensuring error messages are enabled (as they are by default).\n"
+"[b]Note:[/b] This property does not impact the editor's Errors tab when "
+"running a project from the editor."
+msgstr ""
+
+#: doc/classes/Engine.xml:165
msgid ""
"The desired frames per second. If the hardware cannot keep up, this setting "
"may not be respected. A value of 0 means no limit."
msgstr ""
-#: doc/classes/Engine.xml:159
+#: doc/classes/Engine.xml:168
msgid ""
"Controls how fast or slow the in-game clock ticks versus the real life one. "
"It defaults to 1.0. A value of 2.0 means the game moves twice as fast as "
@@ -20503,30 +24445,44 @@ msgid ""
"- Depth of Field Blur\n"
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
-"- Adjustments"
+"- Adjustments\n"
+"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
+"or \"3D Without Effects\". This can be configured for the root Viewport with "
+"[member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation], or for specific Viewports via the [member Viewport."
+"usage] property."
msgstr ""
-#: doc/classes/Environment.xml:14 doc/classes/WorldEnvironment.xml:12
+#: doc/classes/Environment.xml:15 doc/classes/WorldEnvironment.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/"
"environment_and_post_processing.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/"
"environment_and_post_processing.html"
-#: doc/classes/Environment.xml:15
+#: doc/classes/Environment.xml:16
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/high_dynamic_range.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/high_dynamic_range.html"
-#: doc/classes/Environment.xml:24
+#: doc/classes/Environment.xml:17 doc/classes/Material.xml:10
+#: doc/classes/Mesh.xml:10 doc/classes/MeshInstance.xml:10
+#: doc/classes/WorldEnvironment.xml:13
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/123"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Environment.xml:26
msgid ""
"Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
"[code]false[/code] otherwise."
msgstr ""
-#: doc/classes/Environment.xml:35
+#: doc/classes/Environment.xml:34
msgid ""
"Enables or disables the glow level at index [code]idx[/code]. Each level "
"relies on the previous level. This means that enabling higher glow levels "
@@ -20534,26 +24490,26 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/Environment.xml:41
+#: doc/classes/Environment.xml:40
msgid ""
"The global brightness value of the rendered scene. Effective only if "
"[code]adjustment_enabled[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/Environment.xml:44
+#: doc/classes/Environment.xml:43
msgid ""
-"Applies the provided [Texture2D] resource to affect the global color aspect "
-"of the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
+"Applies the provided [Texture] resource to affect the global color aspect of "
+"the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/Environment.xml:47
+#: doc/classes/Environment.xml:46
msgid ""
"The global contrast value of the rendered scene (default value is 1). "
"Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/Environment.xml:50
+#: doc/classes/Environment.xml:49
msgid ""
"If [code]true[/code], enables the [code]adjustment_*[/code] properties "
"provided by this resource. If [code]false[/code], modifications to the "
@@ -20561,22 +24517,22 @@ msgid ""
"scene."
msgstr ""
-#: doc/classes/Environment.xml:53
+#: doc/classes/Environment.xml:52
msgid ""
"The global color saturation value of the rendered scene (default value is "
"1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/Environment.xml:56
+#: doc/classes/Environment.xml:55
msgid "The ambient light's [Color]."
msgstr ""
-#: doc/classes/Environment.xml:59
+#: doc/classes/Environment.xml:58
msgid ""
"The ambient light's energy. The higher the value, the stronger the light."
msgstr ""
-#: doc/classes/Environment.xml:64
+#: doc/classes/Environment.xml:61
msgid ""
"Defines the amount of light that the sky brings on the scene. A value of 0 "
"means that the sky's light emission has no effect on the scene illumination, "
@@ -20586,7 +24542,7 @@ msgid ""
"scene."
msgstr ""
-#: doc/classes/Environment.xml:69
+#: doc/classes/Environment.xml:64
msgid ""
"If [code]true[/code], enables the tonemapping auto exposure mode of the "
"scene renderer. If [code]true[/code], the renderer will automatically "
@@ -20594,90 +24550,158 @@ msgid ""
"observed light."
msgstr ""
-#: doc/classes/Environment.xml:72
+#: doc/classes/Environment.xml:67
msgid "The maximum luminance value for the auto exposure."
msgstr ""
-#: doc/classes/Environment.xml:75
+#: doc/classes/Environment.xml:70
msgid "The minimum luminance value for the auto exposure."
msgstr ""
-#: doc/classes/Environment.xml:78
+#: doc/classes/Environment.xml:73
msgid ""
"The scale of the auto exposure effect. Affects the intensity of auto "
"exposure."
msgstr ""
-#: doc/classes/Environment.xml:81
+#: doc/classes/Environment.xml:76
msgid ""
"The speed of the auto exposure effect. Affects the time needed for the "
"camera to perform auto exposure."
msgstr ""
-#: doc/classes/Environment.xml:84
+#: doc/classes/Environment.xml:79
msgid "The ID of the camera feed to show in the background."
msgstr ""
-#: doc/classes/Environment.xml:87
+#: doc/classes/Environment.xml:82
msgid ""
"The maximum layer ID to display. Only effective when using the [constant "
"BG_CANVAS] background mode."
msgstr ""
-#: doc/classes/Environment.xml:90
+#: doc/classes/Environment.xml:85
msgid ""
"The [Color] displayed for clear areas of the scene. Only effective when "
-"using the [constant BG_COLOR] background mode."
+"using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."
msgstr ""
-#: doc/classes/Environment.xml:93
+#: doc/classes/Environment.xml:88
msgid "The power of the light emitted by the background."
msgstr ""
-#: doc/classes/Environment.xml:96
+#: doc/classes/Environment.xml:91
msgid "The background mode. See [enum BGMode] for possible values."
msgstr ""
-#: doc/classes/Environment.xml:99
+#: doc/classes/Environment.xml:94
+msgid "The [Sky] resource defined as background."
+msgstr ""
+
+#: doc/classes/Environment.xml:97
+msgid "The [Sky] resource's custom field of view."
+msgstr ""
+
+#: doc/classes/Environment.xml:100
+msgid "The [Sky] resource's rotation expressed as a [Basis]."
+msgstr ""
+
+#: doc/classes/Environment.xml:103
+msgid "The [Sky] resource's rotation expressed as Euler angles in radians."
+msgstr ""
+
+#: doc/classes/Environment.xml:106
+msgid "The [Sky] resource's rotation expressed as Euler angles in degrees."
+msgstr ""
+
+#: doc/classes/Environment.xml:109
+msgid "The amount of far blur for the depth-of-field effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:112
+msgid ""
+"The distance from the camera where the far blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:115
+#, fuzzy
+msgid "If [code]true[/code], enables the depth-of-field far blur effect."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/Environment.xml:118
+msgid ""
+"The depth-of-field far blur's quality. Higher values can mitigate the "
+"visible banding effect seen at higher strengths, but are much slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:121
+msgid "The length of the transition between the no-blur area and far blur."
+msgstr ""
+
+#: doc/classes/Environment.xml:124
+msgid "The amount of near blur for the depth-of-field effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:127
+msgid ""
+"Distance from the camera where the near blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:130
+#, fuzzy
+msgid "If [code]true[/code], enables the depth-of-field near blur effect."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/Environment.xml:133
+msgid ""
+"The depth-of-field near blur's quality. Higher values can mitigate the "
+"visible banding effect seen at higher strengths, but are much slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:136
+msgid "The length of the transition between the near blur and no-blur area."
+msgstr ""
+
+#: doc/classes/Environment.xml:139
msgid "The fog's [Color]."
msgstr ""
-#: doc/classes/Environment.xml:102
+#: doc/classes/Environment.xml:142
msgid "The fog's depth starting distance from the camera."
msgstr ""
-#: doc/classes/Environment.xml:105
+#: doc/classes/Environment.xml:145
msgid ""
"The fog depth's intensity curve. A number of presets are available in the "
"[b]Inspector[/b] by right-clicking the curve."
msgstr ""
-#: doc/classes/Environment.xml:108
+#: doc/classes/Environment.xml:148
msgid ""
"If [code]true[/code], the depth fog effect is enabled. When enabled, fog "
"will appear in the distance (relative to the camera)."
msgstr ""
-#: doc/classes/Environment.xml:111
+#: doc/classes/Environment.xml:151
msgid ""
"The fog's depth end distance from the camera. If this value is set to 0, it "
-"will be equal to the current camera's [member Camera3D.far] value."
+"will be equal to the current camera's [member Camera.far] value."
msgstr ""
-#: doc/classes/Environment.xml:114
+#: doc/classes/Environment.xml:154
msgid ""
"If [code]true[/code], fog effects are enabled. [member fog_height_enabled] "
"and/or [member fog_depth_enabled] must be set to [code]true[/code] to "
"actually display fog."
msgstr ""
-#: doc/classes/Environment.xml:117
+#: doc/classes/Environment.xml:157
msgid ""
"The height fog's intensity. A number of presets are available in the "
"[b]Inspector[/b] by right-clicking the curve."
msgstr ""
-#: doc/classes/Environment.xml:120
+#: doc/classes/Environment.xml:160
msgid ""
"If [code]true[/code], the height fog effect is enabled. When enabled, fog "
"will appear in a defined height range, regardless of the distance from the "
@@ -20685,127 +24709,139 @@ msgid ""
"performance cost compared to a dedicated shader."
msgstr ""
-#: doc/classes/Environment.xml:123
+#: doc/classes/Environment.xml:163
msgid ""
"The Y coordinate where the height fog will be the most intense. If this "
"value is greater than [member fog_height_min], fog will be displayed from "
"bottom to top. Otherwise, it will be displayed from top to bottom."
msgstr ""
-#: doc/classes/Environment.xml:126
+#: doc/classes/Environment.xml:166
msgid ""
"The Y coordinate where the height fog will be the least intense. If this "
"value is greater than [member fog_height_max], fog will be displayed from "
"top to bottom. Otherwise, it will be displayed from bottom to top."
msgstr ""
-#: doc/classes/Environment.xml:129
+#: doc/classes/Environment.xml:169
msgid ""
"The intensity of the depth fog color transition when looking towards the "
"sun. The sun's direction is determined automatically using the "
-"DirectionalLight3D node in the scene."
+"DirectionalLight node in the scene."
msgstr ""
-#: doc/classes/Environment.xml:132
+#: doc/classes/Environment.xml:172
msgid "The depth fog's [Color] when looking towards the sun."
msgstr ""
-#: doc/classes/Environment.xml:135
+#: doc/classes/Environment.xml:175
msgid ""
"The intensity of the fog light transmittance effect. Amount of light that "
"the fog transmits."
msgstr ""
-#: doc/classes/Environment.xml:138
+#: doc/classes/Environment.xml:178
msgid ""
"Enables fog's light transmission effect. If [code]true[/code], light will be "
"more visible in the fog to simulate light scattering as in real life."
msgstr ""
-#: doc/classes/Environment.xml:141
+#: doc/classes/Environment.xml:181
+msgid ""
+"Smooths out the blockiness created by sampling higher levels, at the cost of "
+"performance.\n"
+"[b]Note:[/b] When using the GLES2 renderer, this is only available if the "
+"GPU supports the [code]GL_EXT_gpu_shader4[/code] extension."
+msgstr ""
+
+#: doc/classes/Environment.xml:185
msgid "The glow blending mode."
msgstr ""
-#: doc/classes/Environment.xml:144
+#: doc/classes/Environment.xml:188
msgid ""
"The bloom's intensity. If set to a value higher than [code]0[/code], this "
"will make glow visible in areas darker than the [member glow_hdr_threshold]."
msgstr ""
-#: doc/classes/Environment.xml:147
+#: doc/classes/Environment.xml:191
msgid "If [code]true[/code], the glow effect is enabled."
msgstr ""
-#: doc/classes/Environment.xml:150
+#: doc/classes/Environment.xml:194
msgid ""
"The higher threshold of the HDR glow. Areas brighter than this threshold "
"will be clamped for the purposes of the glow effect."
msgstr ""
-#: doc/classes/Environment.xml:153
+#: doc/classes/Environment.xml:197
msgid "The bleed scale of the HDR glow."
msgstr ""
-#: doc/classes/Environment.xml:156
+#: doc/classes/Environment.xml:200
msgid ""
"The lower threshold of the HDR glow. When using the GLES2 renderer (which "
"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
"visible. A value of [code]0.9[/code] works well in this case."
msgstr ""
-#: doc/classes/Environment.xml:159
+#: doc/classes/Environment.xml:203
+msgid ""
+"Takes more samples during downsample pass of glow. This ensures that single "
+"pixels are captured by glow which makes the glow look smoother and more "
+"stable during movement. However, it is very expensive and makes the glow "
+"post process take twice as long."
+msgstr ""
+
+#: doc/classes/Environment.xml:206
msgid ""
"The glow intensity. When using the GLES2 renderer, this should be increased "
"to 1.5 to compensate for the lack of HDR rendering."
msgstr ""
-#: doc/classes/Environment.xml:162
+#: doc/classes/Environment.xml:209
msgid ""
"If [code]true[/code], the 1st level of glow is enabled. This is the most "
"\"local\" level (least blurry)."
msgstr ""
-#: doc/classes/Environment.xml:165
+#: doc/classes/Environment.xml:212
msgid "If [code]true[/code], the 2th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:168
+#: doc/classes/Environment.xml:215
msgid "If [code]true[/code], the 3th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:171
+#: doc/classes/Environment.xml:218
msgid "If [code]true[/code], the 4th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:174
+#: doc/classes/Environment.xml:221
msgid "If [code]true[/code], the 5th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:177
+#: doc/classes/Environment.xml:224
msgid "If [code]true[/code], the 6th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:180
+#: doc/classes/Environment.xml:227
msgid ""
"If [code]true[/code], the 7th level of glow is enabled. This is the most "
"\"global\" level (blurriest)."
msgstr ""
-#: doc/classes/Environment.xml:185
+#: doc/classes/Environment.xml:230
msgid ""
"The glow strength. When using the GLES2 renderer, this should be increased "
"to 1.3 to compensate for the lack of HDR rendering."
msgstr ""
-#: doc/classes/Environment.xml:214
-msgid "The [Sky] resource used for this [Environment]."
-msgstr ""
-
-#: doc/classes/Environment.xml:221
+#: doc/classes/Environment.xml:233
msgid "The depth tolerance for screen-space reflections."
msgstr ""
-#: doc/classes/Environment.xml:224
+#: doc/classes/Environment.xml:236
msgid ""
"If [code]true[/code], screen-space reflections are enabled. Screen-space "
"reflections are more accurate than reflections from [GIProbe]s or "
@@ -20813,48 +24849,58 @@ msgid ""
"others."
msgstr ""
-#: doc/classes/Environment.xml:227
+#: doc/classes/Environment.xml:239
msgid ""
"The fade-in distance for screen-space reflections. Affects the area from the "
"reflected material to the screen-space reflection)."
msgstr ""
-#: doc/classes/Environment.xml:230
+#: doc/classes/Environment.xml:242
msgid ""
"The fade-out distance for screen-space reflections. Affects the area from "
"the screen-space reflection to the \"global\" reflection."
msgstr ""
-#: doc/classes/Environment.xml:233
+#: doc/classes/Environment.xml:245
msgid ""
"The maximum number of steps for screen-space reflections. Higher values are "
"slower."
msgstr ""
-#: doc/classes/Environment.xml:236
+#: doc/classes/Environment.xml:248
+msgid ""
+"If [code]true[/code], screen-space reflections will take the material "
+"roughness into account."
+msgstr ""
+
+#: doc/classes/Environment.xml:251
msgid ""
"The screen-space ambient occlusion intensity on materials that have an AO "
"texture defined. Values higher than [code]0[/code] will make the SSAO effect "
"visible in areas darkened by AO textures."
msgstr ""
-#: doc/classes/Environment.xml:239
+#: doc/classes/Environment.xml:254
msgid ""
"The screen-space ambient occlusion bias. This should be kept high enough to "
"prevent \"smooth\" curves from being affected by ambient occlusion."
msgstr ""
-#: doc/classes/Environment.xml:242
+#: doc/classes/Environment.xml:257
msgid ""
"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
"possible values."
msgstr ""
-#: doc/classes/Environment.xml:245
+#: doc/classes/Environment.xml:260
+msgid "The screen-space ambient occlusion color."
+msgstr ""
+
+#: doc/classes/Environment.xml:263
msgid "The screen-space ambient occlusion edge sharpness."
msgstr ""
-#: doc/classes/Environment.xml:248
+#: doc/classes/Environment.xml:266
msgid ""
"If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
"This darkens objects' corners and cavities to simulate ambient light not "
@@ -20865,13 +24911,19 @@ msgid ""
"issues."
msgstr ""
-#: doc/classes/Environment.xml:251
+#: doc/classes/Environment.xml:269
msgid ""
"The primary screen-space ambient occlusion intensity. See also [member "
"ssao_radius]."
msgstr ""
-#: doc/classes/Environment.xml:254
+#: doc/classes/Environment.xml:272
+msgid ""
+"The secondary screen-space ambient occlusion intensity. See also [member "
+"ssao_radius2]."
+msgstr ""
+
+#: doc/classes/Environment.xml:275
msgid ""
"The screen-space ambient occlusion intensity in direct light. In real life, "
"ambient occlusion only applies to indirect light, which means its effects "
@@ -20879,158 +24931,177 @@ msgid ""
"the SSAO effect visible in direct light."
msgstr ""
-#: doc/classes/Environment.xml:257
+#: doc/classes/Environment.xml:278
+msgid ""
+"The screen-space ambient occlusion quality. Higher qualities will make "
+"better use of small objects for ambient occlusion, but are slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:281
msgid "The primary screen-space ambient occlusion radius."
msgstr ""
-#: doc/classes/Environment.xml:260
+#: doc/classes/Environment.xml:284
+msgid ""
+"The secondary screen-space ambient occlusion radius. If set to a value "
+"higher than [code]0[/code], enables the secondary screen-space ambient "
+"occlusion effect which can be used to improve the effect's appearance (at "
+"the cost of performance)."
+msgstr ""
+
+#: doc/classes/Environment.xml:287
msgid "The default exposure used for tonemapping."
msgstr ""
-#: doc/classes/Environment.xml:263
+#: doc/classes/Environment.xml:290
msgid ""
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
"support rendering on HDR displays yet.)"
msgstr ""
-#: doc/classes/Environment.xml:266
+#: doc/classes/Environment.xml:293
msgid ""
"The white reference value for tonemapping. Only effective if the [member "
"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
msgstr ""
-#: doc/classes/Environment.xml:271
+#: doc/classes/Environment.xml:298
+msgid ""
+"Keeps on screen every pixel drawn in the background. This is the fastest "
+"background mode, but it can only be safely used in fully-interior scenes (no "
+"visible sky or sky reflections). If enabled in a scene where the background "
+"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml:301
msgid ""
"Clears the background using the clear color defined in [member "
"ProjectSettings.rendering/environment/default_clear_color]."
msgstr ""
-#: doc/classes/Environment.xml:274
+#: doc/classes/Environment.xml:304
msgid "Clears the background using a custom clear color."
msgstr ""
-#: doc/classes/Environment.xml:277
+#: doc/classes/Environment.xml:307
msgid "Displays a user-defined sky in the background."
msgstr ""
-#: doc/classes/Environment.xml:280
-msgid "Displays a [CanvasLayer] in the background."
+#: doc/classes/Environment.xml:310
+msgid ""
+"Clears the background using a custom clear color and allows defining a sky "
+"for shading and reflection. This mode is slightly faster than [constant "
+"BG_SKY] and should be preferred in scenes where reflections can be visible, "
+"but the sky itself never is (e.g. top-down camera)."
msgstr ""
-#: doc/classes/Environment.xml:283
-msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+#: doc/classes/Environment.xml:313
+msgid "Displays a [CanvasLayer] in the background."
msgstr ""
-#: doc/classes/Environment.xml:286 doc/classes/RenderingServer.xml:3457
+#: doc/classes/Environment.xml:316
msgid "Displays a camera feed in the background."
msgstr ""
-#: doc/classes/Environment.xml:289
+#: doc/classes/Environment.xml:319
msgid "Represents the size of the [enum BGMode] enum."
msgstr ""
-#: doc/classes/Environment.xml:292 doc/classes/RenderingServer.xml:3463
+#: doc/classes/Environment.xml:322
msgid ""
-"Gather ambient light from whichever source is specified as the background."
-msgstr ""
-
-#: doc/classes/Environment.xml:295 doc/classes/RenderingServer.xml:3466
-msgid "Disable ambient light."
-msgstr ""
-
-#: doc/classes/Environment.xml:298 doc/classes/RenderingServer.xml:3469
-msgid "Specify a specific [Color] for ambient light."
+"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
+"flare, bright sources."
msgstr ""
-#: doc/classes/Environment.xml:301 doc/classes/RenderingServer.xml:3472
+#: doc/classes/Environment.xml:325
msgid ""
-"Gather ambient light from the [Sky] regardless of what the background is."
-msgstr ""
-
-#: doc/classes/Environment.xml:304 doc/classes/RenderingServer.xml:3475
-msgid "Use the background for reflections."
+"Screen glow blending mode. Increases brightness, used frequently with bloom."
msgstr ""
-#: doc/classes/Environment.xml:307 doc/classes/RenderingServer.xml:3478
-msgid "Disable reflections."
+#: doc/classes/Environment.xml:328
+msgid ""
+"Soft light glow blending mode. Modifies contrast, exposes shadows and "
+"highlights (vivid bloom)."
msgstr ""
-#: doc/classes/Environment.xml:310 doc/classes/RenderingServer.xml:3481
-msgid "Use the [Sky] for reflections regardless of what the background is."
+#: doc/classes/Environment.xml:331
+msgid ""
+"Replace glow blending mode. Replaces all pixels' color by the glow value. "
+"This can be used to simulate a full-screen blur effect by tweaking the glow "
+"parameters to match the original image's brightness."
msgstr ""
-#: doc/classes/Environment.xml:313
+#: doc/classes/Environment.xml:334
msgid ""
"Linear tonemapper operator. Reads the linear data and passes it on "
"unmodified."
msgstr ""
-#: doc/classes/Environment.xml:316
+#: doc/classes/Environment.xml:337
msgid ""
"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
"colors by this formula: [code]color = color / (1 + color)[/code]."
msgstr ""
-#: doc/classes/Environment.xml:319
+#: doc/classes/Environment.xml:340
msgid "Filmic tonemapper operator."
msgstr ""
-#: doc/classes/Environment.xml:322
-msgid "Academy Color Encoding System tonemapper operator."
-msgstr ""
-
-#: doc/classes/Environment.xml:325 doc/classes/RenderingServer.xml:3484
+#: doc/classes/Environment.xml:343
msgid ""
-"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
-"flare, bright sources."
+"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"of the ACES tonemapping curve."
msgstr ""
-#: doc/classes/Environment.xml:328 doc/classes/RenderingServer.xml:3487
+#: doc/classes/Environment.xml:346
msgid ""
-"Screen glow blending mode. Increases brightness, used frequently with bloom."
+"High quality Academy Color Encoding System tonemapper operator that matches "
+"the industry standard. Performs a more physically accurate curve fit which "
+"better simulates how light works in the real world. The color of lights and "
+"emissive materials will become lighter as the emissive energy increases, and "
+"will eventually become white if the light is bright enough to saturate the "
+"camera sensor."
msgstr ""
-#: doc/classes/Environment.xml:331 doc/classes/RenderingServer.xml:3490
-msgid ""
-"Soft light glow blending mode. Modifies contrast, exposes shadows and "
-"highlights (vivid bloom)."
+#: doc/classes/Environment.xml:349
+msgid "Low depth-of-field blur quality (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:334 doc/classes/RenderingServer.xml:3493
-msgid ""
-"Replace glow blending mode. Replaces all pixels' color by the glow value. "
-"This can be used to simulate a full-screen blur effect by tweaking the glow "
-"parameters to match the original image's brightness."
+#: doc/classes/Environment.xml:352
+msgid "Medium depth-of-field blur quality."
msgstr ""
-#: doc/classes/Environment.xml:337 doc/classes/RenderingServer.xml:3496
-msgid ""
-"Mixes the glow with the underlying color to avoid increasing brightness as "
-"much while still maintaining a glow effect."
+#: doc/classes/Environment.xml:355
+msgid "High depth-of-field blur quality (slowest)."
msgstr ""
-#: doc/classes/Environment.xml:340
+#: doc/classes/Environment.xml:358
msgid "No blur for the screen-space ambient occlusion effect (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:343
+#: doc/classes/Environment.xml:361
msgid "1×1 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:346
+#: doc/classes/Environment.xml:364
msgid "2×2 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:349
-msgid ""
-"3×3 blur for the screen-space ambient occlusion effect. Increases the radius "
-"of the blur for a smoother look, but can result in checkerboard-like "
-"artifacts."
+#: doc/classes/Environment.xml:367
+msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:370
+msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:373
+msgid "Low quality for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:376
+msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml:4
@@ -21063,7 +25134,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Expression.xml:39
+#: doc/classes/Expression.xml:35
msgid ""
"Executes the expression that was previously parsed by [method parse] and "
"returns the result. Before you use the returned object, you should check if "
@@ -21072,15 +25143,15 @@ msgid ""
"values in the inputs array, in the same order."
msgstr ""
-#: doc/classes/Expression.xml:47
+#: doc/classes/Expression.xml:42
msgid "Returns the error text if [method parse] has failed."
msgstr ""
-#: doc/classes/Expression.xml:54
+#: doc/classes/Expression.xml:48
msgid "Returns [code]true[/code] if [method execute] has failed."
msgstr ""
-#: doc/classes/Expression.xml:65
+#: doc/classes/Expression.xml:56
msgid ""
"Parses the expression and returns an [enum Error] code.\n"
"You can optionally specify names of variables that may appear in the "
@@ -21088,9 +25159,30 @@ msgid ""
"gets executed."
msgstr ""
+#: doc/classes/ExternalTexture.xml:4
+msgid "Enable OpenGL ES external texture extension."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml:7
+msgid ""
+"Enable support for the OpenGL ES external texture extension as defined by "
+"[url=https://www.khronos.org/registry/OpenGL/extensions/OES/"
+"OES_EGL_image_external.txt]OES_EGL_image_external[/url].\n"
+"[b]Note:[/b] This is only supported for Android platforms."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml:16
+#, fuzzy
+msgid "Returns the external texture name."
+msgstr "Gibt den Tangens des Parameters zurück."
+
+#: doc/classes/ExternalTexture.xml:23
+msgid "External texture size."
+msgstr ""
+
#: doc/classes/File.xml:4
msgid "Type to handle file reading and writing operations."
-msgstr ""
+msgstr "Typ um Datei Schreib- und Lesoperationen zu handhaben."
#: doc/classes/File.xml:7
msgid ""
@@ -21113,112 +25205,149 @@ msgid ""
" return content\n"
"[/codeblock]\n"
"In the example above, the file will be saved in the user data folder as "
-"specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/"
-"data_paths.html]Data paths[/url] documentation."
-msgstr ""
-
-#: doc/classes/File.xml:33
-msgid "Closes the currently opened file."
+"specified in the [url=https://docs.godotengine.org/en/3.4/tutorials/io/"
+"data_paths.html]Data paths[/url] documentation.\n"
+"[b]Note:[/b] To access project resources once exported, it is recommended to "
+"use [ResourceLoader] instead of the [File] API, as some files are converted "
+"to engine-specific formats and their original source files might not be "
+"present in the exported PCK package.\n"
+"[b]Note:[/b] Files are automatically closed only if the process exits "
+"\"normally\" (such as by clicking the window manager's close button or "
+"pressing [b]Alt + F4[/b]). If you stop the project execution by pressing "
+"[b]F8[/b] while the project is running, the file won't be closed as the game "
+"process will be killed. You can work around this by calling [method flush] "
+"at regular intervals."
+msgstr ""
+
+#: doc/classes/File.xml:35
+msgid ""
+"Closes the currently opened file and prevents subsequent read/write "
+"operations. Use [method flush] to persist the data to disk without closing "
+"the file."
+msgstr ""
+
+#: doc/classes/File.xml:41
+msgid ""
+"Returns [code]true[/code] if the file cursor has already read past the end "
+"of the file.\n"
+"[b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check "
+"whether there is more data available. To loop while there is more data "
+"available, use:\n"
+"[codeblock]\n"
+"while file.get_position() < file.get_len():\n"
+" # Read data\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/File.xml:40
+#: doc/classes/File.xml:53
msgid ""
-"Returns [code]true[/code] if the file cursor has read past the end of the "
-"file.\n"
-"[b]Note:[/b] This function will still return [code]false[/code] while at the "
-"end of the file and only activates when reading past it. This can be "
-"confusing but it conforms to how low-level file access works in all "
-"operating systems. There is always [method get_len] and [method "
-"get_position] to implement a custom logic."
+"Returns [code]true[/code] if the file exists in the given path.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and their source asset will not be included in the exported game, as "
+"only the imported version is used. See [method ResourceLoader.exists] for an "
+"alternative approach that takes resource remapping into account."
msgstr ""
-#: doc/classes/File.xml:50
+#: doc/classes/File.xml:60
msgid ""
-"Returns [code]true[/code] if the file exists in the given path.\n"
-"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
-"files), and that their source asset will not be included in the exported "
-"game, as only the imported version is used (in the [code]res://.import[/"
-"code] folder). To check for the existence of such resources while taking "
-"into account the remapping to their imported location, use [method "
-"ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an "
-"imported resource would work while you are developing in the editor (the "
-"source asset is present in [code]res://[/code], but fail when exported)."
+"Writes the file's buffer to disk. Flushing is automatically performed when "
+"the file is closed. This means you don't need to call [method flush] "
+"manually before closing a file using [method close]. Still, calling [method "
+"flush] can be used to ensure the data is safe even if the project crashes "
+"instead of being closed gracefully.\n"
+"[b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, "
+"it will decrease performance due to constant disk writes."
msgstr ""
-#: doc/classes/File.xml:58
+#: doc/classes/File.xml:67
msgid ""
"Returns the next 16 bits from the file as an integer. See [method store_16] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-#: doc/classes/File.xml:65
+#: doc/classes/File.xml:73
msgid ""
"Returns the next 32 bits from the file as an integer. See [method store_32] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-#: doc/classes/File.xml:72
+#: doc/classes/File.xml:79
msgid ""
"Returns the next 64 bits from the file as an integer. See [method store_64] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-#: doc/classes/File.xml:79
+#: doc/classes/File.xml:85
msgid ""
"Returns the next 8 bits from the file as an integer. See [method store_8] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-#: doc/classes/File.xml:86
+#: doc/classes/File.xml:91
msgid ""
"Returns the whole file as a [String].\n"
"Text is interpreted as being UTF-8 encoded."
msgstr ""
-#: doc/classes/File.xml:96
-msgid "Returns next [code]len[/code] bytes of the file as a [PackedByteArray]."
-msgstr ""
+#: doc/classes/File.xml:99
+#, fuzzy
+msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
+msgstr "Liefert [code]true[/code] wenn das [Rect2i] einen Punkt beinhaltet."
-#: doc/classes/File.xml:105
+#: doc/classes/File.xml:106
msgid ""
"Returns the next value of the file in CSV (Comma-Separated Values) format. "
"You can pass a different delimiter [code]delim[/code] to use other than the "
"default [code]\",\"[/code] (comma). This delimiter must be one-character "
-"long.\n"
-"Text is interpreted as being UTF-8 encoded."
+"long, and cannot be a double quotation mark.\n"
+"Text is interpreted as being UTF-8 encoded. Text values must be enclosed in "
+"double quotes if they include the delimiter character. Double quotes within "
+"a text value can be escaped by doubling their occurrence.\n"
+"For example, the following CSV lines are valid and will be properly parsed "
+"as two strings each:\n"
+"[codeblock]\n"
+"Alice,\"Hello, Bob!\"\n"
+"Bob,Alice! What a surprise!\n"
+"Alice,\"I thought you'd reply with \"\"Hello, world\"\".\"\n"
+"[/codeblock]\n"
+"Note how the second line can omit the enclosing quotes as it does not "
+"include the delimiter. However it [i]could[/i] very well use quotes, it was "
+"only written without for demonstration purposes. The third line must use "
+"[code]\"\"[/code] for each quotation mark that needs to be interpreted as "
+"such instead of the end of a text value."
msgstr ""
-#: doc/classes/File.xml:113
+#: doc/classes/File.xml:120
msgid "Returns the next 64 bits from the file as a floating-point number."
msgstr ""
-#: doc/classes/File.xml:120
+#: doc/classes/File.xml:126
msgid ""
"Returns the last error that happened when trying to perform operations. "
"Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
msgstr ""
-#: doc/classes/File.xml:127
+#: doc/classes/File.xml:132
msgid "Returns the next 32 bits from the file as a floating-point number."
msgstr ""
-#: doc/classes/File.xml:134
+#: doc/classes/File.xml:138
msgid "Returns the size of the file in bytes."
msgstr ""
-#: doc/classes/File.xml:141
+#: doc/classes/File.xml:144
msgid ""
"Returns the next line of the file as a [String].\n"
"Text is interpreted as being UTF-8 encoded."
msgstr ""
-#: doc/classes/File.xml:151
+#: doc/classes/File.xml:152
msgid ""
"Returns an MD5 String representing the file at the given path or an empty "
"[String] on failure."
msgstr ""
-#: doc/classes/File.xml:160
+#: doc/classes/File.xml:159
msgid ""
"Returns the last time the [code]file[/code] was modified in unix timestamp "
"format or returns a [String] \"ERROR IN [code]file[/code]\". This unix "
@@ -21226,35 +25355,35 @@ msgid ""
"get_datetime_from_unix_time]."
msgstr ""
-#: doc/classes/File.xml:167
+#: doc/classes/File.xml:165
msgid ""
"Returns a [String] saved in Pascal format from the file.\n"
"Text is interpreted as being UTF-8 encoded."
msgstr ""
-#: doc/classes/File.xml:175
+#: doc/classes/File.xml:172
msgid "Returns the path as a [String] for the current open file."
msgstr ""
-#: doc/classes/File.xml:182
+#: doc/classes/File.xml:178
msgid "Returns the absolute path as a [String] for the current open file."
msgstr ""
-#: doc/classes/File.xml:189
+#: doc/classes/File.xml:184
msgid "Returns the file cursor's position."
msgstr ""
-#: doc/classes/File.xml:196
+#: doc/classes/File.xml:190
msgid "Returns the next bits from the file as a floating-point number."
msgstr ""
-#: doc/classes/File.xml:205
+#: doc/classes/File.xml:197
msgid ""
"Returns a SHA-256 [String] representing the file at the given path or an "
"empty [String] on failure."
msgstr ""
-#: doc/classes/File.xml:214
+#: doc/classes/File.xml:204
msgid ""
"Returns the next [Variant] value from the file. If [code]allow_objects[/"
"code] is [code]true[/code], decoding objects is allowed.\n"
@@ -21263,38 +25392,42 @@ msgid ""
"to avoid potential security threats such as remote code execution."
msgstr ""
-#: doc/classes/File.xml:222
+#: doc/classes/File.xml:211
msgid "Returns [code]true[/code] if the file is currently opened."
msgstr ""
-#: doc/classes/File.xml:233
+#: doc/classes/File.xml:219
msgid "Opens the file for writing or reading, depending on the flags."
msgstr ""
-#: doc/classes/File.xml:246
-msgid "Opens a compressed file for reading or writing."
+#: doc/classes/File.xml:228
+msgid ""
+"Opens a compressed file for reading or writing.\n"
+"[b]Note:[/b] [method open_compressed] can only read files that were saved by "
+"Godot, not third-party compression formats. See [url=https://github.com/"
+"godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround."
msgstr ""
-#: doc/classes/File.xml:259
+#: doc/classes/File.xml:238
msgid ""
"Opens an encrypted file in write or read mode. You need to pass a binary key "
"to encrypt/decrypt it.\n"
"[b]Note:[/b] The provided key must be 32 bytes long."
msgstr ""
-#: doc/classes/File.xml:273
+#: doc/classes/File.xml:248
msgid ""
"Opens an encrypted file in write or read mode. You need to pass a password "
"to encrypt/decrypt it."
msgstr ""
-#: doc/classes/File.xml:282
+#: doc/classes/File.xml:255
msgid ""
"Changes the file reading/writing cursor to the specified position (in bytes "
"from the beginning of the file)."
msgstr ""
-#: doc/classes/File.xml:291
+#: doc/classes/File.xml:262
msgid ""
"Changes the file reading/writing cursor to the specified position (in bytes "
"from the end of the file).\n"
@@ -21302,7 +25435,7 @@ msgid ""
"cursor will be at the end of the file."
msgstr ""
-#: doc/classes/File.xml:301
+#: doc/classes/File.xml:270
msgid ""
"Stores an integer as 16 bits in the file.\n"
"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
@@ -21330,7 +25463,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/File.xml:330
+#: doc/classes/File.xml:297
msgid ""
"Stores an integer as 32 bits in the file.\n"
"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
@@ -21339,14 +25472,14 @@ msgid ""
"(see [method store_16] for an example)."
msgstr ""
-#: doc/classes/File.xml:341
+#: doc/classes/File.xml:306
msgid ""
"Stores an integer as 64 bits in the file.\n"
"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
"2^63 - 1][/code] (i.e. be a valid [int] value)."
msgstr ""
-#: doc/classes/File.xml:351
+#: doc/classes/File.xml:314
msgid ""
"Stores an integer as 8 bits in the file.\n"
"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]"
@@ -21355,105 +25488,132 @@ msgid ""
"(see [method store_16] for an example)."
msgstr ""
-#: doc/classes/File.xml:362
+#: doc/classes/File.xml:323
msgid "Stores the given array of bytes in the file."
msgstr ""
-#: doc/classes/File.xml:373
+#: doc/classes/File.xml:331
msgid ""
-"Store the given [PackedStringArray] in the file as a line formatted in the "
-"CSV (Comma-Separated Values) format. You can pass a different delimiter "
+"Store the given [PoolStringArray] in the file as a line formatted in the CSV "
+"(Comma-Separated Values) format. You can pass a different delimiter "
"[code]delim[/code] to use other than the default [code]\",\"[/code] (comma). "
"This delimiter must be one-character long.\n"
"Text will be encoded as UTF-8."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:339
msgid "Stores a floating-point number as 64 bits in the file."
msgstr ""
-#: doc/classes/File.xml:392
+#: doc/classes/File.xml:346
msgid "Stores a floating-point number as 32 bits in the file."
msgstr ""
-#: doc/classes/File.xml:401
+#: doc/classes/File.xml:353
msgid ""
-"Stores the given [String] as a line in the file.\n"
-"Text will be encoded as UTF-8."
+"Appends [code]line[/code] to the file followed by a line return character "
+"([code]\\n[/code]), encoding the text as UTF-8."
msgstr ""
-#: doc/classes/File.xml:411
+#: doc/classes/File.xml:360
msgid ""
"Stores the given [String] as a line in the file in Pascal format (i.e. also "
"store the length of the string).\n"
"Text will be encoded as UTF-8."
msgstr ""
-#: doc/classes/File.xml:421
+#: doc/classes/File.xml:368
msgid "Stores a floating-point number in the file."
msgstr ""
-#: doc/classes/File.xml:430
+#: doc/classes/File.xml:375
msgid ""
-"Stores the given [String] in the file.\n"
-"Text will be encoded as UTF-8."
+"Appends [code]string[/code] to the file without a line return, encoding the "
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:442
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
-"code)."
+"code).\n"
+"[b]Note:[/b] Not all properties are included. Only properties that are "
+"configured with the [constant PROPERTY_USAGE_STORAGE] flag set will be "
+"serialized. You can add a new usage flag to a property by overriding the "
+"[method Object._get_property_list] method in your class. You can also check "
+"how property usage is configured by calling [method Object."
+"_get_property_list]. See [enum PropertyUsageFlags] for the possible usage "
+"flags."
msgstr ""
-#: doc/classes/File.xml:448
+#: doc/classes/File.xml:391
msgid ""
-"If [code]true[/code], the file's endianness is swapped. Use this if you're "
-"dealing with files written on big-endian machines.\n"
-"[b]Note:[/b] This is about the file format, not CPU type. This is always "
-"reset to [code]false[/code] whenever you open the file."
+"If [code]true[/code], the file is read with big-endian [url=https://en."
+"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
+"file is read with little-endian endianness. If in doubt, leave this to "
+"[code]false[/code] as most files are written with little-endian endianness.\n"
+"[b]Note:[/b] [member endian_swap] is only about the file format, not the CPU "
+"type. The CPU endianness doesn't affect the default endianness for files "
+"written.\n"
+"[b]Note:[/b] This is always reset to [code]false[/code] whenever you open "
+"the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
+"the file, not before."
msgstr ""
-#: doc/classes/File.xml:454
-msgid "Opens the file for read operations."
+#: doc/classes/File.xml:398
+msgid ""
+"Opens the file for read operations. The cursor is positioned at the "
+"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:457
+#: doc/classes/File.xml:401
msgid ""
-"Opens the file for write operations. Create it if the file does not exist "
-"and truncate if it exists."
+"Opens the file for write operations. The file is created if it does not "
+"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:460
+#: doc/classes/File.xml:404
msgid ""
-"Opens the file for read and write operations. Does not truncate the file."
+"Opens the file for read and write operations. Does not truncate the file. "
+"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:463
+#: doc/classes/File.xml:407
msgid ""
-"Opens the file for read and write operations. Create it if the file does not "
-"exist and truncate if it exists."
+"Opens the file for read and write operations. The file is created if it does "
+"not exist, and truncated if it does. The cursor is positioned at the "
+"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:466
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:469
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:472
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
+"Verwendet das [url=https://facebook.github.io/zstd/]Zstandard[/url] "
+"Kompressionsverfahren."
-#: doc/classes/File.xml:475
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
+"Verwendet das [url=https://www.gzip.org/]gzip[/url] Kompressionsverfahren."
#: doc/classes/FileDialog.xml:4
msgid "Dialog for selecting files or directories in the filesystem."
@@ -21463,171 +25623,209 @@ msgstr ""
msgid ""
"FileDialog is a preset dialog used to choose files and directories in the "
"filesystem. It supports filter masks. The FileDialog automatically sets its "
-"window title according to the [member file_mode]. If you want to use a "
-"custom title, disable this by setting [member mode_overrides_title] to "
-"[code]false[/code]."
+"window title according to the [member mode]. If you want to use a custom "
+"title, disable this by setting [member mode_overrides_title] to [code]false[/"
+"code]."
msgstr ""
-#: doc/classes/FileDialog.xml:18
+#: doc/classes/FileDialog.xml:16
msgid ""
"Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be "
"of the form [code]\"filename.extension ; Description\"[/code]. For example, "
"[code]\"*.png ; PNG Images\"[/code]."
msgstr ""
-#: doc/classes/FileDialog.xml:25
+#: doc/classes/FileDialog.xml:22
msgid "Clear all the added filters in the dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:32
+#: doc/classes/FileDialog.xml:28
msgid "Clear currently selected items in the dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:39
-msgid "Returns the LineEdit for the selected file."
+#: doc/classes/FileDialog.xml:34
+msgid ""
+"Returns the LineEdit for the selected file.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/FileDialog.xml:46
+#: doc/classes/FileDialog.xml:41
msgid ""
"Returns the vertical box container of the dialog, custom controls can be "
-"added to it."
+"added to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/FileDialog.xml:53
+#: doc/classes/FileDialog.xml:48
msgid "Invalidate and update the current dialog content list."
msgstr ""
-#: doc/classes/FileDialog.xml:59
-msgid "The file system access scope. See enum [code]Access[/code] constants."
+#: doc/classes/FileDialog.xml:54
+msgid ""
+"The file system access scope. See enum [code]Access[/code] constants.\n"
+"[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or "
+"sandboxed macOS apps, FileDialog cannot access the host file system. See "
+"[url=https://github.com/godotengine/godot-proposals/issues/1123]godot-"
+"proposals#1123[/url]."
msgstr ""
-#: doc/classes/FileDialog.xml:62
+#: doc/classes/FileDialog.xml:58
msgid "The current working directory of the file dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:65
+#: doc/classes/FileDialog.xml:61
msgid "The currently selected file of the file dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:68
+#: doc/classes/FileDialog.xml:64
msgid "The currently selected file path of the file dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:72
+#: doc/classes/FileDialog.xml:68
msgid ""
-"The dialog's open or save mode, which affects the selection behavior. See "
-"[enum FileMode]."
+"The available file type filters. For example, this shows only [code].png[/"
+"code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
+"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
msgstr ""
-#: doc/classes/FileDialog.xml:75
+#: doc/classes/FileDialog.xml:71
msgid ""
-"The available file type filters. For example, this shows only [code].png[/"
-"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*."
-"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
+"The dialog's open or save mode, which affects the selection behavior. See "
+"enum [code]Mode[/code] constants."
msgstr ""
-#: doc/classes/FileDialog.xml:78
+#: doc/classes/FileDialog.xml:74
msgid ""
"If [code]true[/code], changing the [code]Mode[/code] property will set the "
-"window title accordingly (e.g. setting mode to [constant "
-"FILE_MODE_OPEN_FILE] will change the window title to \"Open a File\")."
+"window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
+"will change the window title to \"Open a File\")."
msgstr ""
-#: doc/classes/FileDialog.xml:81
+#: doc/classes/FileDialog.xml:77
msgid "If [code]true[/code], the dialog will show hidden files."
msgstr ""
-#: doc/classes/FileDialog.xml:90
+#: doc/classes/FileDialog.xml:85
msgid "Emitted when the user selects a directory."
msgstr ""
-#: doc/classes/FileDialog.xml:97
+#: doc/classes/FileDialog.xml:91
msgid ""
"Emitted when the user selects a file by double-clicking it or pressing the "
"[b]OK[/b] button."
msgstr ""
-#: doc/classes/FileDialog.xml:104
+#: doc/classes/FileDialog.xml:97
msgid "Emitted when the user selects multiple files."
msgstr ""
-#: doc/classes/FileDialog.xml:110
+#: doc/classes/FileDialog.xml:103
msgid "The dialog allows selecting one, and only one file."
msgstr ""
-#: doc/classes/FileDialog.xml:113
+#: doc/classes/FileDialog.xml:106
msgid "The dialog allows selecting multiple files."
msgstr ""
-#: doc/classes/FileDialog.xml:116
+#: doc/classes/FileDialog.xml:109
msgid ""
"The dialog only allows selecting a directory, disallowing the selection of "
"any file."
msgstr ""
-#: doc/classes/FileDialog.xml:119
+#: doc/classes/FileDialog.xml:112
msgid "The dialog allows selecting one file or directory."
msgstr ""
-#: doc/classes/FileDialog.xml:122
+#: doc/classes/FileDialog.xml:115
msgid "The dialog will warn when a file exists."
msgstr ""
-#: doc/classes/FileDialog.xml:125
+#: doc/classes/FileDialog.xml:118
msgid ""
"The dialog only allows accessing files under the [Resource] path "
"([code]res://[/code])."
msgstr ""
-#: doc/classes/FileDialog.xml:128
+#: doc/classes/FileDialog.xml:121
msgid ""
"The dialog only allows accessing files under user data path ([code]user://[/"
"code])."
msgstr ""
-#: doc/classes/FileDialog.xml:131
+#: doc/classes/FileDialog.xml:124
msgid "The dialog allows accessing files on the whole file system."
msgstr ""
-#: doc/classes/FileDialog.xml:136
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:139
+#: doc/classes/FileDialog.xml:129
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:142
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
-#: doc/classes/FileDialog.xml:145
-msgid "Custom icon for folders."
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
msgstr ""
-#: doc/classes/FileDialog.xml:148
-msgid "The color modulation applied to the folder icon."
+#: doc/classes/FileDialog.xml:138
+msgid "Custom icon for files."
msgstr ""
-#: doc/classes/FileDialog.xml:151
+#: doc/classes/FileDialog.xml:141
+msgid "Custom icon for folders."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:144
msgid "Custom icon for the parent folder arrow."
msgstr ""
-#: doc/classes/FileDialog.xml:154
+#: doc/classes/FileDialog.xml:147
msgid "Custom icon for the reload button."
msgstr ""
-#: doc/classes/FileDialog.xml:157
+#: doc/classes/FileDialog.xml:150
msgid "Custom icon for the toggle hidden button."
msgstr ""
-#: doc/classes/float.xml:4 doc/classes/float.xml:7
+#: doc/classes/float.xml:4
msgid "Float built-in type."
msgstr ""
-#: doc/classes/float.xml:18
+#: doc/classes/float.xml:7
+msgid ""
+"The [float] built-in type is a 64-bit double-precision floating-point "
+"number, equivalent to [code]double[/code] in C++. This type has 14 reliable "
+"decimal digits of precision. The [float] type can be stored in [Variant], "
+"which is the generic type used by the engine. The maximum value of [float] "
+"is approximately [code]1.79769e308[/code], and the minimum is approximately "
+"[code]-1.79769e308[/code].\n"
+"Most methods and properties in the engine use 32-bit single-precision "
+"floating-point numbers instead, equivalent to [code]float[/code] in C++, "
+"which have 6 reliable decimal digits of precision. For data structures such "
+"as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers.\n"
+"Math done using the [float] type is not guaranteed to be exact or "
+"deterministic, and will often result in small errors. You should usually use "
+"the [method @GDScript.is_equal_approx] and [method @GDScript.is_zero_approx] "
+"methods instead of [code]==[/code] to compare [float] values for equality."
+msgstr ""
+
+#: doc/classes/float.xml:12
+msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgstr ""
+
+#: doc/classes/float.xml:13
+msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgstr ""
+
+#: doc/classes/float.xml:20
msgid ""
"Cast a [bool] value to a floating-point value, [code]float(true)[/code] will "
"be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0."
@@ -21639,7 +25837,7 @@ msgid ""
"equal to 1.0."
msgstr ""
-#: doc/classes/float.xml:36
+#: doc/classes/float.xml:34
msgid ""
"Cast a [String] value to a floating-point value. This method accepts float "
"value strings like [code]\"1.23\"[/code] and exponential notation strings "
@@ -21659,10 +25857,21 @@ msgstr ""
msgid ""
"Font contains a Unicode-compatible character set, as well as the ability to "
"draw it with variable width, ascent, descent and kerning. For creating fonts "
-"from TTF files (or other font formats), see the editor support for fonts."
-msgstr ""
-
-#: doc/classes/Font.xml:28
+"from TTF files (or other font formats), see the editor support for fonts.\n"
+"[b]Note:[/b] If a [DynamicFont] doesn't contain a character used in a "
+"string, the character in question will be replaced with codepoint "
+"[code]0xfffd[/code] if it's available in the [DynamicFont]. If this "
+"replacement character isn't available in the DynamicFont, the character will "
+"be hidden without displaying any replacement character in the string.\n"
+"[b]Note:[/b] If a [BitmapFont] doesn't contain a character used in a string, "
+"the character in question will be hidden without displaying any replacement "
+"character in the string.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Font.xml:24
msgid ""
"Draw [code]string[/code] into a canvas item using the font at a given "
"position, with [code]modulate[/code] color, and optionally clipping the "
@@ -21671,7 +25880,7 @@ msgid ""
"See also [method CanvasItem.draw_string]."
msgstr ""
-#: doc/classes/Font.xml:48
+#: doc/classes/Font.xml:37
msgid ""
"Draw character [code]char[/code] into a canvas item using the font at a "
"given position, with [code]modulate[/code] color, and optionally kerning if "
@@ -21681,39 +25890,43 @@ msgid ""
"making this function useful for drawing strings character by character."
msgstr ""
-#: doc/classes/Font.xml:55
+#: doc/classes/Font.xml:43
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
-#: doc/classes/Font.xml:66
+#: doc/classes/Font.xml:51
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
-"the next character is provided."
+"the next character is provided. Note that the height returned is the font "
+"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
-#: doc/classes/Font.xml:73
+#: doc/classes/Font.xml:57
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
-#: doc/classes/Font.xml:80
+#: doc/classes/Font.xml:63
msgid "Returns the total font height (ascent plus descent) in pixels."
msgstr ""
-#: doc/classes/Font.xml:89
-msgid "Returns the size of a string, taking kerning and advance into account."
+#: doc/classes/Font.xml:70
+msgid ""
+"Returns the size of a string, taking kerning and advance into account. Note "
+"that the height returned is the font height (see [method get_height]) and "
+"has no relation to the string."
msgstr ""
-#: doc/classes/Font.xml:100
+#: doc/classes/Font.xml:78
msgid ""
"Returns the size that the string would have with word wrapping enabled with "
"a fixed [code]width[/code]."
msgstr ""
-#: doc/classes/Font.xml:107
+#: doc/classes/Font.xml:84
msgid "Returns [code]true[/code] if the font has an outline."
msgstr ""
-#: doc/classes/Font.xml:120
+#: doc/classes/Font.xml:95
msgid ""
"After editing a font (changing size, ascent, char rects, etc.). Call this "
"function to propagate changes to controls that might use it."
@@ -21733,37 +25946,36 @@ msgid ""
"around and called."
msgstr ""
-#: doc/classes/FuncRef.xml:17
+#: doc/classes/FuncRef.xml:16
msgid ""
-"Calls the referenced function previously set by [method set_function] or "
-"[method @GDScript.funcref]."
+"Calls the referenced function previously set in [member function] or [method "
+"@GDScript.funcref]."
msgstr ""
-#: doc/classes/FuncRef.xml:26
+#: doc/classes/FuncRef.xml:23
msgid ""
-"Calls the referenced function previously set by [method set_function] or "
-"[method @GDScript.funcref]. Contrarily to [method call_func], this method "
-"does not support a variable number of arguments but expects all parameters "
-"to be passed via a single [Array]."
+"Calls the referenced function previously set in [member function] or [method "
+"@GDScript.funcref]. Contrarily to [method call_func], this method does not "
+"support a variable number of arguments but expects all parameters to be "
+"passed via a single [Array]."
msgstr ""
-#: doc/classes/FuncRef.xml:33
+#: doc/classes/FuncRef.xml:29
msgid "Returns whether the object still exists and has the function assigned."
msgstr ""
-#: doc/classes/FuncRef.xml:42
-msgid ""
-"The name of the referenced function to call on the object, without "
-"parentheses or any parameters."
-msgstr ""
-
-#: doc/classes/FuncRef.xml:51
+#: doc/classes/FuncRef.xml:36
msgid ""
"The object containing the referenced function. This object must be of a type "
"actually inheriting from [Object], not a built-in type such as [int], "
"[Vector2] or [Dictionary]."
msgstr ""
+#: doc/classes/FuncRef.xml:42
+#, fuzzy
+msgid "The name of the referenced function."
+msgstr "Der Name des Audiobusses des Bereichs."
+
#: modules/gdnative/doc_classes/GDNativeLibrary.xml:4
msgid ""
"An external library containing functions or script classes to use in Godot."
@@ -21773,45 +25985,47 @@ msgstr ""
msgid ""
"A GDNative library can implement [NativeScript]s, global functions to call "
"with the [GDNative] class, or low-level engine extensions through interfaces "
-"such as [XRInterfaceGDNative]. The library must be compiled for each "
+"such as [ARVRInterfaceGDNative]. The library must be compiled for each "
"platform and architecture that the project will run on."
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-cpp-"
+"example.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:18
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:17
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
msgstr ""
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:25
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:23
msgid ""
"Returns the path to the dynamic library file for the current platform and "
"architecture."
msgstr ""
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:31
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:29
msgid ""
"This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
"files."
msgstr ""
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:34
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:32
msgid ""
"If [code]true[/code], Godot loads only one copy of the library and each "
"script that references the library will share static data like static or "
@@ -21820,7 +26034,7 @@ msgid ""
"memory for each script that references it."
msgstr ""
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:38
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:36
msgid ""
"If [code]true[/code], the editor will temporarily unload the library "
"whenever the user switches away from the editor window, allowing the user to "
@@ -21830,7 +26044,7 @@ msgid ""
"will attempt to unload the tool scripts while they're in use and crash."
msgstr ""
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:42
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:40
msgid ""
"If [code]true[/code], Godot loads the library at startup rather than the "
"first time a script uses the library, calling [code]{prefix}"
@@ -21840,7 +26054,7 @@ msgid ""
"[b]Note:[/b] A singleton library cannot be [member reloadable]."
msgstr ""
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml:46
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:44
msgid ""
"The prefix this library's entry point functions begin with. For example, a "
"GDNativeLibrary would declare its [code]gdnative_init[/code] function as "
@@ -21863,18 +26077,19 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/index."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
"index.html"
-#: modules/gdscript/doc_classes/GDScript.xml:18
+#: modules/gdscript/doc_classes/GDScript.xml:17
msgid "Returns byte code for the script source code."
msgstr ""
-#: modules/gdscript/doc_classes/GDScript.xml:25
+#: modules/gdscript/doc_classes/GDScript.xml:23
msgid ""
"Returns a new instance of the script.\n"
"For example:\n"
@@ -21891,14 +26106,13 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:7
msgid ""
-"FIXME: Outdated docs as of GDScript rewrite in 4.0.\n"
-"Calling [code]yield[/code] within a function will cause that function to "
-"yield and return its current state as an object of this type. The yielded "
+"Calling [method @GDScript.yield] within a function will cause that function "
+"to yield and return its current state as an object of this type. The yielded "
"function call can then be resumed later by calling [method resume] on this "
"state object."
msgstr ""
-#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:19
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:16
msgid ""
"Check whether the function call may be resumed. This is not the case if the "
"function state was already resumed.\n"
@@ -21909,441 +26123,475 @@ msgid ""
"script have survived up to that point."
msgstr ""
-#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:29
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:24
msgid ""
"Resume execution of the yielded function call.\n"
-"If handed an argument, return the argument from the [code]yield[/code] call "
-"in the yielded function call. You can pass e.g. an [Array] to hand multiple "
-"arguments.\n"
+"If handed an argument, return the argument from the [method @GDScript.yield] "
+"call in the yielded function call. You can pass e.g. an [Array] to hand "
+"multiple arguments.\n"
"This function returns what the resumed function call returns, possibly "
"another function state if yielded again."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:4
+#: doc/classes/Generic6DOFJoint.xml:4
msgid ""
"The generic 6-degrees-of-freedom joint can implement a variety of joint "
"types by locking certain axes' rotation or translation."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:7
+#: doc/classes/Generic6DOFJoint.xml:7
msgid ""
"The first 3 DOF axes are linear axes, which represent translation of Bodies, "
"and the latter 3 DOF axes represent the angular motion. Each axis can be "
"either locked, or limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:123
+#: doc/classes/Generic6DOFJoint.xml:93
msgid ""
"The amount of rotational damping across the X axis.\n"
"The lower, the longer an impulse from one side takes to travel to the other "
"side."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:127
+#: doc/classes/Generic6DOFJoint.xml:97
msgid "If [code]true[/code], rotation across the X axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:130
+#: doc/classes/Generic6DOFJoint.xml:100
msgid ""
"When rotating across the X axis, this error tolerance factor defines how "
"much the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:133
+#: doc/classes/Generic6DOFJoint.xml:103
msgid ""
"The maximum amount of force that can occur, when rotating around the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:136
+#: doc/classes/Generic6DOFJoint.xml:106
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:139
+#: doc/classes/Generic6DOFJoint.xml:109
msgid ""
"The amount of rotational restitution across the X axis. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:142
+#: doc/classes/Generic6DOFJoint.xml:112
msgid "The speed of all rotations across the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:145
+#: doc/classes/Generic6DOFJoint.xml:115
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:148
+#: doc/classes/Generic6DOFJoint.xml:118
msgid ""
"The amount of rotational damping across the Y axis. The lower, the more "
"dampening occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:151
+#: doc/classes/Generic6DOFJoint.xml:121
msgid "If [code]true[/code], rotation across the Y axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:154
+#: doc/classes/Generic6DOFJoint.xml:124
msgid ""
"When rotating across the Y axis, this error tolerance factor defines how "
"much the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:157
+#: doc/classes/Generic6DOFJoint.xml:127
msgid ""
"The maximum amount of force that can occur, when rotating around the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:160
+#: doc/classes/Generic6DOFJoint.xml:130
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:163
+#: doc/classes/Generic6DOFJoint.xml:133
msgid ""
"The amount of rotational restitution across the Y axis. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:166
+#: doc/classes/Generic6DOFJoint.xml:136
msgid "The speed of all rotations across the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:169
+#: doc/classes/Generic6DOFJoint.xml:139
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:172
+#: doc/classes/Generic6DOFJoint.xml:142
msgid ""
"The amount of rotational damping across the Z axis. The lower, the more "
"dampening occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:175
+#: doc/classes/Generic6DOFJoint.xml:145
msgid "If [code]true[/code], rotation across the Z axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:178
+#: doc/classes/Generic6DOFJoint.xml:148
msgid ""
"When rotating across the Z axis, this error tolerance factor defines how "
"much the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:181
+#: doc/classes/Generic6DOFJoint.xml:151
msgid ""
"The maximum amount of force that can occur, when rotating around the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:184
+#: doc/classes/Generic6DOFJoint.xml:154
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:187
+#: doc/classes/Generic6DOFJoint.xml:157
msgid ""
"The amount of rotational restitution across the Z axis. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:190
+#: doc/classes/Generic6DOFJoint.xml:160
msgid "The speed of all rotations across the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:193
+#: doc/classes/Generic6DOFJoint.xml:163
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:196
+#: doc/classes/Generic6DOFJoint.xml:166
msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:199
+#: doc/classes/Generic6DOFJoint.xml:169
msgid "Maximum acceleration for the motor at the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:202
+#: doc/classes/Generic6DOFJoint.xml:172
msgid "Target speed for the motor at the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:205
+#: doc/classes/Generic6DOFJoint.xml:175
msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:208
+#: doc/classes/Generic6DOFJoint.xml:178
msgid "Maximum acceleration for the motor at the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:211
+#: doc/classes/Generic6DOFJoint.xml:181
msgid "Target speed for the motor at the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:214
+#: doc/classes/Generic6DOFJoint.xml:184
msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:217
+#: doc/classes/Generic6DOFJoint.xml:187
msgid "Maximum acceleration for the motor at the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:220
+#: doc/classes/Generic6DOFJoint.xml:190
msgid "Target speed for the motor at the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:247
+#: doc/classes/Generic6DOFJoint.xml:217
msgid "The amount of damping that happens at the X motion."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:250
+#: doc/classes/Generic6DOFJoint.xml:220
msgid "If [code]true[/code], the linear motion across the X axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:253
+#: doc/classes/Generic6DOFJoint.xml:223
msgid "The minimum difference between the pivot points' X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:256
+#: doc/classes/Generic6DOFJoint.xml:226
msgid ""
"The amount of restitution on the X axis movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:259
+#: doc/classes/Generic6DOFJoint.xml:229
msgid ""
"A factor applied to the movement across the X axis. The lower, the slower "
"the movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:262
+#: doc/classes/Generic6DOFJoint.xml:232
msgid "The maximum difference between the pivot points' X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:265
+#: doc/classes/Generic6DOFJoint.xml:235
msgid "The amount of damping that happens at the Y motion."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:268
+#: doc/classes/Generic6DOFJoint.xml:238
msgid "If [code]true[/code], the linear motion across the Y axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:271
+#: doc/classes/Generic6DOFJoint.xml:241
msgid "The minimum difference between the pivot points' Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:274
+#: doc/classes/Generic6DOFJoint.xml:244
msgid ""
"The amount of restitution on the Y axis movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:277
+#: doc/classes/Generic6DOFJoint.xml:247
msgid ""
"A factor applied to the movement across the Y axis. The lower, the slower "
"the movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:280
+#: doc/classes/Generic6DOFJoint.xml:250
msgid "The maximum difference between the pivot points' Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:283
+#: doc/classes/Generic6DOFJoint.xml:253
msgid "The amount of damping that happens at the Z motion."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:286
+#: doc/classes/Generic6DOFJoint.xml:256
msgid "If [code]true[/code], the linear motion across the Z axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:289
+#: doc/classes/Generic6DOFJoint.xml:259
msgid "The minimum difference between the pivot points' Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:292
+#: doc/classes/Generic6DOFJoint.xml:262
msgid ""
"The amount of restitution on the Z axis movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:295
+#: doc/classes/Generic6DOFJoint.xml:265
msgid ""
"A factor applied to the movement across the Z axis. The lower, the slower "
"the movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:298
+#: doc/classes/Generic6DOFJoint.xml:268
msgid "The maximum difference between the pivot points' Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:301
+#: doc/classes/Generic6DOFJoint.xml:271
msgid ""
"If [code]true[/code], then there is a linear motor on the X axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:304
+#: doc/classes/Generic6DOFJoint.xml:274
msgid ""
"The maximum force the linear motor can apply on the X axis while trying to "
"reach the target velocity."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:307
+#: doc/classes/Generic6DOFJoint.xml:277
msgid "The speed that the linear motor will attempt to reach on the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:310
+#: doc/classes/Generic6DOFJoint.xml:280
msgid ""
"If [code]true[/code], then there is a linear motor on the Y axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:313
+#: doc/classes/Generic6DOFJoint.xml:283
msgid ""
"The maximum force the linear motor can apply on the Y axis while trying to "
"reach the target velocity."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:316
+#: doc/classes/Generic6DOFJoint.xml:286
msgid "The speed that the linear motor will attempt to reach on the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:319
+#: doc/classes/Generic6DOFJoint.xml:289
msgid ""
"If [code]true[/code], then there is a linear motor on the Z axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:322
+#: doc/classes/Generic6DOFJoint.xml:292
msgid ""
"The maximum force the linear motor can apply on the Z axis while trying to "
"reach the target velocity."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:325
+#: doc/classes/Generic6DOFJoint.xml:295
msgid "The speed that the linear motor will attempt to reach on the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:356 doc/classes/PhysicsServer3D.xml:1410
+#: doc/classes/Generic6DOFJoint.xml:324 doc/classes/PhysicsServer.xml:1086
msgid "The minimum difference between the pivot points' axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:359 doc/classes/PhysicsServer3D.xml:1413
+#: doc/classes/Generic6DOFJoint.xml:327 doc/classes/PhysicsServer.xml:1089
msgid "The maximum difference between the pivot points' axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:362
+#: doc/classes/Generic6DOFJoint.xml:330
msgid ""
"A factor applied to the movement across the axes. The lower, the slower the "
"movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:365
+#: doc/classes/Generic6DOFJoint.xml:333
msgid ""
"The amount of restitution on the axes' movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:368 doc/classes/PhysicsServer3D.xml:1422
+#: doc/classes/Generic6DOFJoint.xml:336 doc/classes/PhysicsServer.xml:1098
msgid ""
"The amount of damping that happens at the linear motion across the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:371
+#: doc/classes/Generic6DOFJoint.xml:339
msgid "The velocity the linear motor will try to reach."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:374
+#: doc/classes/Generic6DOFJoint.xml:342
msgid ""
"The maximum force the linear motor will apply while trying to reach the "
"velocity target."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:383 doc/classes/PhysicsServer3D.xml:1431
+#: doc/classes/Generic6DOFJoint.xml:351 doc/classes/PhysicsServer.xml:1107
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:386 doc/classes/PhysicsServer3D.xml:1434
+#: doc/classes/Generic6DOFJoint.xml:354 doc/classes/PhysicsServer.xml:1110
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:389
+#: doc/classes/Generic6DOFJoint.xml:357
msgid "The speed of all rotations across the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:392 doc/classes/PhysicsServer3D.xml:1440
+#: doc/classes/Generic6DOFJoint.xml:360 doc/classes/PhysicsServer.xml:1116
msgid ""
"The amount of rotational damping across the axes. The lower, the more "
"dampening occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:395 doc/classes/PhysicsServer3D.xml:1443
+#: doc/classes/Generic6DOFJoint.xml:363 doc/classes/PhysicsServer.xml:1119
msgid ""
"The amount of rotational restitution across the axes. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:398 doc/classes/PhysicsServer3D.xml:1446
+#: doc/classes/Generic6DOFJoint.xml:366 doc/classes/PhysicsServer.xml:1122
msgid ""
"The maximum amount of force that can occur, when rotating around the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:401
+#: doc/classes/Generic6DOFJoint.xml:369
msgid ""
"When rotating across the axes, this error tolerance factor defines how much "
"the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:404 doc/classes/PhysicsServer3D.xml:1452
+#: doc/classes/Generic6DOFJoint.xml:372 doc/classes/PhysicsServer.xml:1128
msgid "Target speed for the motor at the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:407 doc/classes/PhysicsServer3D.xml:1455
+#: doc/classes/Generic6DOFJoint.xml:375 doc/classes/PhysicsServer.xml:1131
msgid "Maximum acceleration for the motor at the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:419
+#: doc/classes/Generic6DOFJoint.xml:387
msgid "If enabled, linear motion is possible within the given limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:422
+#: doc/classes/Generic6DOFJoint.xml:390
msgid "If enabled, rotational motion is possible within the given limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:429
+#: doc/classes/Generic6DOFJoint.xml:397
msgid "If enabled, there is a rotational motor across these axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:432
+#: doc/classes/Generic6DOFJoint.xml:400
msgid "If enabled, there is a linear motor across these axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint3D.xml:435 doc/classes/HingeJoint3D.xml:118
+#: doc/classes/Generic6DOFJoint.xml:403 doc/classes/HingeJoint.xml:108
msgid "Represents the size of the [enum Flag] enum."
msgstr ""
-#: doc/classes/Geometry2D.xml:4
-msgid "Helper node to calculate generic geometry operations in 2D space."
+#: doc/classes/Geometry.xml:4
+msgid "Helper node to calculate generic geometry operations."
msgstr ""
-#: doc/classes/Geometry2D.xml:7
+#: doc/classes/Geometry.xml:7
msgid ""
-"Geometry2D provides users with a set of helper functions to create geometric "
+"Geometry provides users with a set of helper functions to create geometric "
"shapes, compute intersections between shapes, and process various other "
"geometric operations."
msgstr ""
-#: doc/classes/Geometry2D.xml:20
+#: doc/classes/Geometry.xml:16
+msgid ""
+"Returns an array with 6 [Plane]s that describe the sides of a box centered "
+"at the origin. The box size is defined by [code]extents[/code], which "
+"represents one (positive) corner of the box (i.e. half its actual size)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:27
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted capsule centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the side part of the capsule, whereas [code]lats[/code] gives the number "
+"of latitudinal steps at the bottom and top of the capsule. The parameter "
+"[code]axis[/code] describes the axis along which the capsule is oriented (0 "
+"for X, 1 for Y, 2 for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:37
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the round part of the cylinder. The parameter [code]axis[/code] "
+"describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
+"for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:45
+msgid ""
+"Clips the polygon defined by the points in [code]points[/code] against the "
+"[code]plane[/code] and returns the points of the clipped polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml:53
msgid ""
"Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an "
"array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] "
@@ -22354,7 +26602,7 @@ msgid ""
"distinguished by calling [method is_polygon_clockwise]."
msgstr ""
-#: doc/classes/Geometry2D.xml:32
+#: doc/classes/Geometry.xml:62
msgid ""
"Clips [code]polyline[/code] against [code]polygon[/code] and returns an "
"array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] "
@@ -22362,16 +26610,16 @@ msgid ""
"cutting a line with a closed shape."
msgstr ""
-#: doc/classes/Geometry2D.xml:41
+#: doc/classes/Geometry.xml:69
msgid ""
"Given an array of [Vector2]s, returns the convex hull as a list of points in "
"counterclockwise order. The last point is the same as the first one."
msgstr ""
-#: doc/classes/Geometry2D.xml:52
+#: doc/classes/Geometry.xml:77
msgid ""
"Mutually excludes common area defined by intersection of [code]polygon_a[/"
-"code] and [code]polygon_b[/code] (see [method intersect_polygons]) and "
+"code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and "
"returns an array of excluded polygons. This performs [constant "
"OPERATION_XOR] between polygons. In other words, returns all but common area "
"between polygons.\n"
@@ -22380,14 +26628,29 @@ msgid ""
"is_polygon_clockwise]."
msgstr ""
-#: doc/classes/Geometry2D.xml:66
+#: doc/classes/Geometry.xml:87
+msgid ""
+"Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:96
msgid ""
"Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) "
"that is closest to [code]point[/code]. The returned point will always be "
"inside the specified segment."
msgstr ""
-#: doc/classes/Geometry2D.xml:79
+#: doc/classes/Geometry.xml:105
+msgid ""
+"Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:114
msgid ""
"Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/"
"code]) that is closest to [code]point[/code]. The returned point can be "
@@ -22395,16 +26658,29 @@ msgid ""
"somewhere on the line extending from the segment."
msgstr ""
-#: doc/classes/Geometry2D.xml:94
+#: doc/classes/Geometry.xml:124
+msgid ""
+"Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PoolVector3Array] that contains this point "
+"on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on "
+"([code]q1[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml:134
msgid ""
-"Given the two 2D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
+"Given the two 2D segments ([code]p1[/code], [code]q1[/code]) and ([code]p2[/"
"code], [code]q2[/code]), finds those two points on the two segments that are "
-"closest to each other. Returns a [PackedVector2Array] that contains this "
-"point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point "
-"on ([code]q1[/code], [code]q2[/code])."
+"closest to each other. Returns a [PoolVector2Array] that contains this point "
+"on ([code]p1[/code], [code]q1[/code]) as well the accompanying point on "
+"([code]p2[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml:141
+msgid "Used internally by the engine."
msgstr ""
-#: doc/classes/Geometry2D.xml:105
+#: doc/classes/Geometry.xml:149
msgid ""
"Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an "
"array of intersected polygons. This performs [constant "
@@ -22415,7 +26691,7 @@ msgid ""
"is_polygon_clockwise]."
msgstr ""
-#: doc/classes/Geometry2D.xml:117
+#: doc/classes/Geometry.xml:158
msgid ""
"Intersects [code]polyline[/code] with [code]polygon[/code] and returns an "
"array of intersected polylines. This performs [constant "
@@ -22423,27 +26699,27 @@ msgid ""
"can be thought of as chopping a line with a closed shape."
msgstr ""
-#: doc/classes/Geometry2D.xml:130
+#: doc/classes/Geometry.xml:167
msgid ""
"Returns [code]true[/code] if [code]point[/code] is inside the circle or if "
"it's located exactly [i]on[/i] the circle's boundary, otherwise returns "
"[code]false[/code]."
msgstr ""
-#: doc/classes/Geometry2D.xml:141
+#: doc/classes/Geometry.xml:175
msgid ""
"Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/"
"code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise "
"returns [code]false[/code]."
msgstr ""
-#: doc/classes/Geometry2D.xml:150
+#: doc/classes/Geometry.xml:182
msgid ""
"Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
"clockwise order, otherwise returns [code]false[/code]."
msgstr ""
-#: doc/classes/Geometry2D.xml:165
+#: doc/classes/Geometry.xml:192
msgid ""
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
@@ -22452,7 +26728,7 @@ msgid ""
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
msgstr ""
-#: doc/classes/Geometry2D.xml:175
+#: doc/classes/Geometry.xml:200
msgid ""
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
"returned dictionary has two keys: [code]points[/code] is a vector of "
@@ -22460,17 +26736,17 @@ msgid ""
"contains the overall size of the whole atlas as [Vector2]."
msgstr ""
-#: doc/classes/Geometry2D.xml:186
+#: doc/classes/Geometry.xml:208
msgid ""
"Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and "
"returns an array of merged polygons. This performs [constant "
"OPERATION_UNION] between polygons.\n"
-"The operation may result in an outer polygon (boundary) and inner polygon "
-"(hole) produced which could be distinguished by calling [method "
+"The operation may result in an outer polygon (boundary) and multiple inner "
+"polygons (holes) produced which could be distinguished by calling [method "
"is_polygon_clockwise]."
msgstr ""
-#: doc/classes/Geometry2D.xml:200
+#: doc/classes/Geometry.xml:218
msgid ""
"Inflates or deflates [code]polygon[/code] by [code]delta[/code] units "
"(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. "
@@ -22487,8 +26763,8 @@ msgid ""
"[b]Note:[/b] To translate the polygon's vertices specifically, use the "
"[method Transform2D.xform] method:\n"
"[codeblock]\n"
-"var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), "
-"Vector2(100, 100), Vector2(0, 100)])\n"
+"var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, "
+"100), Vector2(0, 100)])\n"
"var offset = Vector2(50, 50)\n"
"polygon = Transform2D(0, offset).xform(polygon)\n"
"print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, "
@@ -22496,7 +26772,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Geometry2D.xml:224
+#: doc/classes/Geometry.xml:237
msgid ""
"Inflates or deflates [code]polyline[/code] by [code]delta[/code] units "
"(pixels), producing polygons. If [code]delta[/code] is positive, makes the "
@@ -22512,13 +26788,50 @@ msgid ""
"is_polygon_clockwise]."
msgstr ""
-#: doc/classes/Geometry2D.xml:242
+#: doc/classes/Geometry.xml:250
msgid ""
"Returns if [code]point[/code] is inside the triangle specified by [code]a[/"
"code], [code]b[/code] and [code]c[/code]."
msgstr ""
-#: doc/classes/Geometry2D.xml:257
+#: doc/classes/Geometry.xml:261
+msgid ""
+"Tests if the 3D ray starting at [code]from[/code] with the direction of "
+"[code]dir[/code] intersects the triangle specified by [code]a[/code], "
+"[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
+"as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:271
+msgid ""
+"Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), "
+"returns the position on the segment (as a number between 0 and 1) at which "
+"the segment hits the circle that is located at position "
+"[code]circle_position[/code] and has radius [code]circle_radius[/code]. If "
+"the segment does not intersect the circle, -1 is returned (this is also the "
+"case if the line extending the segment would intersect the circle, but the "
+"segment does not)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:280
+msgid ""
+"Given a convex hull defined though the [Plane]s in the array [code]planes[/"
+"code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
+"with that hull. If an intersection is found, returns a [PoolVector3Array] "
+"containing the point the intersection and the hull's normal. If no "
+"intersecion is found, an the returned array is empty."
+msgstr ""
+
+#: doc/classes/Geometry.xml:290
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"cylinder with height [code]height[/code] that is centered at the origin and "
+"has radius [code]radius[/code]. If no, returns an empty [PoolVector3Array]. "
+"If an intersection takes place, the returned array contains the point of "
+"intersection and the cylinder's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml:300
msgid ""
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
@@ -22526,61 +26839,78 @@ msgid ""
"empty [Variant]."
msgstr ""
-#: doc/classes/Geometry2D.xml:266
+#: doc/classes/Geometry.xml:310
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"sphere that is located at [code]sphere_position[/code] and has radius "
+"[code]sphere_radius[/code]. If no, returns an empty [PoolVector3Array]. If "
+"yes, returns a [PoolVector3Array] containing the point of intersection and "
+"the sphere's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml:321
+msgid ""
+"Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
+"point of intersection as [Vector3]. If no intersection takes place, an empty "
+"[Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:328
msgid ""
"Triangulates the area specified by discrete set of [code]points[/code] such "
"that no point is inside the circumcircle of any resulting triangle. Returns "
-"a [PackedInt32Array] where each triangle consists of three consecutive point "
+"a [PoolIntArray] where each triangle consists of three consecutive point "
"indices into [code]points[/code] (i.e. the returned array will have [code]n "
"* 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty "
-"[PackedInt32Array] is returned."
+"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
+"returned."
msgstr ""
-#: doc/classes/Geometry2D.xml:275
+#: doc/classes/Geometry.xml:335
msgid ""
"Triangulates the polygon specified by the points in [code]polygon[/code]. "
-"Returns a [PackedInt32Array] where each triangle consists of three "
-"consecutive point indices into [code]polygon[/code] (i.e. the returned array "
-"will have [code]n * 3[/code] elements, with [code]n[/code] being the number "
-"of found triangles). If the triangulation did not succeed, an empty "
-"[PackedInt32Array] is returned."
+"Returns a [PoolIntArray] where each triangle consists of three consecutive "
+"point indices into [code]polygon[/code] (i.e. the returned array will have "
+"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
+"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
+"returned."
msgstr ""
-#: doc/classes/Geometry2D.xml:281
+#: doc/classes/Geometry.xml:341
msgid ""
"Create regions where either subject or clip polygons (or both) are filled."
msgstr ""
-#: doc/classes/Geometry2D.xml:284
+#: doc/classes/Geometry.xml:344
msgid ""
"Create regions where subject polygons are filled except where clip polygons "
"are filled."
msgstr ""
-#: doc/classes/Geometry2D.xml:287
+#: doc/classes/Geometry.xml:347
msgid "Create regions where both subject and clip polygons are filled."
msgstr ""
-#: doc/classes/Geometry2D.xml:290
+#: doc/classes/Geometry.xml:350
msgid ""
"Create regions where either subject or clip polygons are filled but not "
"where both are filled."
msgstr ""
-#: doc/classes/Geometry2D.xml:293
+#: doc/classes/Geometry.xml:353
msgid ""
"Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/"
"code]."
msgstr ""
-#: doc/classes/Geometry2D.xml:296
+#: doc/classes/Geometry.xml:356
msgid ""
"While flattened paths can never perfectly trace an arc, they are "
"approximated by a series of arc chords."
msgstr ""
-#: doc/classes/Geometry2D.xml:299
+#: doc/classes/Geometry.xml:359
msgid ""
"There's a necessary limit to mitered joins since offsetting edges that join "
"at very acute angles will produce excessively long and narrow \"spikes\". "
@@ -22588,231 +26918,172 @@ msgid ""
"distance, \"square\" joining is applied."
msgstr ""
-#: doc/classes/Geometry2D.xml:302
+#: doc/classes/Geometry.xml:362
msgid ""
"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
"as a polygon."
msgstr ""
-#: doc/classes/Geometry2D.xml:305
+#: doc/classes/Geometry.xml:365
msgid ""
"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
"as a polyline."
msgstr ""
-#: doc/classes/Geometry2D.xml:308
+#: doc/classes/Geometry.xml:368
msgid "Endpoints are squared off with no extension."
msgstr ""
-#: doc/classes/Geometry2D.xml:311
+#: doc/classes/Geometry.xml:371
msgid "Endpoints are squared off and extended by [code]delta[/code] units."
msgstr ""
-#: doc/classes/Geometry2D.xml:314
+#: doc/classes/Geometry.xml:374
msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
msgstr ""
-#: doc/classes/Geometry3D.xml:4
-msgid "Helper node to calculate generic geometry operations in 3D space."
-msgstr ""
-
-#: doc/classes/Geometry3D.xml:7
-msgid ""
-"Geometry3D provides users with a set of helper functions to create geometric "
-"shapes, compute intersections between shapes, and process various other "
-"geometric operations."
-msgstr ""
-
-#: doc/classes/Geometry3D.xml:18
-msgid ""
-"Returns an array with 6 [Plane]s that describe the sides of a box centered "
-"at the origin. The box size is defined by [code]extents[/code], which "
-"represents one (positive) corner of the box (i.e. half its actual size)."
-msgstr ""
-
-#: doc/classes/Geometry3D.xml:35
-msgid ""
-"Returns an array of [Plane]s closely bounding a faceted capsule centered at "
-"the origin with radius [code]radius[/code] and height [code]height[/code]. "
-"The parameter [code]sides[/code] defines how many planes will be generated "
-"for the side part of the capsule, whereas [code]lats[/code] gives the number "
-"of latitudinal steps at the bottom and top of the capsule. The parameter "
-"[code]axis[/code] describes the axis along which the capsule is oriented (0 "
-"for X, 1 for Y, 2 for Z)."
-msgstr ""
-
-#: doc/classes/Geometry3D.xml:50
-msgid ""
-"Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
-"the origin with radius [code]radius[/code] and height [code]height[/code]. "
-"The parameter [code]sides[/code] defines how many planes will be generated "
-"for the round part of the cylinder. The parameter [code]axis[/code] "
-"describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
-"for Z)."
+#: doc/classes/GeometryInstance.xml:4
+msgid "Base node for geometry-based visual instances."
msgstr ""
-#: doc/classes/Geometry3D.xml:61
+#: doc/classes/GeometryInstance.xml:7
msgid ""
-"Clips the polygon defined by the points in [code]points[/code] against the "
-"[code]plane[/code] and returns the points of the clipped polygon."
+"Base node for geometry-based visual instances. Shares some common "
+"functionality like visibility and custom materials."
msgstr ""
-#: doc/classes/Geometry3D.xml:74
+#: doc/classes/GeometryInstance.xml:16
msgid ""
-"Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
-"that is closest to [code]point[/code]. The returned point will always be "
-"inside the specified segment."
+"Returns the [enum GeometryInstance.Flags] that have been set for this object."
msgstr ""
-#: doc/classes/Geometry3D.xml:87
+#: doc/classes/GeometryInstance.xml:23
msgid ""
-"Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
-"code]) that is closest to [code]point[/code]. The returned point can be "
-"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
-"somewhere on the line extending from the segment."
+"Overrides the bounding box of this node with a custom one. To remove it, set "
+"an [AABB] with all fields set to zero."
msgstr ""
-#: doc/classes/Geometry3D.xml:102
+#: doc/classes/GeometryInstance.xml:31
msgid ""
-"Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
-"code], [code]q2[/code]), finds those two points on the two segments that are "
-"closest to each other. Returns a [PackedVector3Array] that contains this "
-"point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point "
-"on ([code]q1[/code], [code]q2[/code])."
-msgstr ""
-
-#: doc/classes/Geometry3D.xml:111
-msgid "Used internally by the engine."
+"Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance."
+"Flags] for options."
msgstr ""
-#: doc/classes/Geometry3D.xml:128
+#: doc/classes/GeometryInstance.xml:37
msgid ""
-"Tests if the 3D ray starting at [code]from[/code] with the direction of "
-"[code]dir[/code] intersects the triangle specified by [code]a[/code], "
-"[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
-"as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
+"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
+"possible values."
msgstr ""
-#: doc/classes/Geometry3D.xml:141
+#: doc/classes/GeometryInstance.xml:40
msgid ""
-"Given a convex hull defined though the [Plane]s in the array [code]planes[/"
-"code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
-"with that hull. If an intersection is found, returns a [PackedVector3Array] "
-"containing the point the intersection and the hull's normal. If no "
-"intersecion is found, an the returned array is empty."
+"The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
+"increase its cull box."
msgstr ""
-#: doc/classes/Geometry3D.xml:156
+#: doc/classes/GeometryInstance.xml:43
msgid ""
-"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
-"cylinder with height [code]height[/code] that is centered at the origin and "
-"has radius [code]radius[/code]. If no, returns an empty "
-"[PackedVector3Array]. If an intersection takes place, the returned array "
-"contains the point of intersection and the cylinder's normal at the point of "
-"intersection."
+"When disabled, the mesh will be taken into account when computing indirect "
+"lighting, but the resulting lightmap will not be saved. Useful for emissive "
+"only materials or shadow casters."
msgstr ""
-#: doc/classes/Geometry3D.xml:171
+#: doc/classes/GeometryInstance.xml:46
msgid ""
-"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
-"sphere that is located at [code]sphere_position[/code] and has radius "
-"[code]sphere_radius[/code]. If no, returns an empty [PackedVector3Array]. If "
-"yes, returns a [PackedVector3Array] containing the point of intersection and "
-"the sphere's normal at the point of intersection."
+"Scale factor for the generated baked lightmap. Useful for adding detail to "
+"certain mesh instances."
msgstr ""
-#: doc/classes/Geometry3D.xml:188
+#: doc/classes/GeometryInstance.xml:49
msgid ""
-"Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
-"triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
-"point of intersection as [Vector3]. If no intersection takes place, an empty "
-"[Variant] is returned."
-msgstr ""
-
-#: doc/classes/GeometryInstance3D.xml:4
-msgid "Base node for geometry-based visual instances."
+"The GeometryInstance's max LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:7
+#: doc/classes/GeometryInstance.xml:53
msgid ""
-"Base node for geometry-based visual instances. Shares some common "
-"functionality like visibility and custom materials."
+"The GeometryInstance's max LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:26
+#: doc/classes/GeometryInstance.xml:57
msgid ""
-"Overrides the bounding box of this node with a custom one. To remove it, set "
-"an [AABB] with all fields set to zero."
+"The GeometryInstance's min LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:42
+#: doc/classes/GeometryInstance.xml:61
msgid ""
-"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
-"possible values."
+"The GeometryInstance's min LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:45
+#: doc/classes/GeometryInstance.xml:65
msgid ""
-"The extra distance added to the GeometryInstance3D's bounding box ([AABB]) "
-"to increase its cull box."
+"The material override for the whole geometry.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"material set in any material slot of the mesh."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:52
+#: doc/classes/GeometryInstance.xml:69
msgid ""
-"The GeometryInstance3D's max LOD distance.\n"
-"[b]Note:[/b] This property currently has no effect."
+"If [code]true[/code], this GeometryInstance will be used when baking lights "
+"using a [GIProbe] or [BakedLightmap]."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:56
-msgid ""
-"The GeometryInstance3D's max LOD margin.\n"
-"[b]Note:[/b] This property currently has no effect."
+#: doc/classes/GeometryInstance.xml:74
+msgid "The generated lightmap texture will have the original size."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:60
-msgid ""
-"The GeometryInstance3D's min LOD distance.\n"
-"[b]Note:[/b] This property currently has no effect."
+#: doc/classes/GeometryInstance.xml:77
+msgid "The generated lightmap texture will be twice as large, on each axis."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:64
-msgid ""
-"The GeometryInstance3D's min LOD margin.\n"
-"[b]Note:[/b] This property currently has no effect."
+#: doc/classes/GeometryInstance.xml:80
+msgid "The generated lightmap texture will be 4 times as large, on each axis."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:68
-msgid ""
-"The material override for the whole geometry.\n"
-"If a material is assigned to this property, it will be used instead of any "
-"material set in any material slot of the mesh."
+#: doc/classes/GeometryInstance.xml:83
+msgid "The generated lightmap texture will be 8 times as large, on each axis."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:74
+#: doc/classes/GeometryInstance.xml:88
msgid "Will not cast any shadows."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:77
+#: doc/classes/GeometryInstance.xml:91
msgid ""
-"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
+"Will cast shadows from all visible faces in the GeometryInstance.\n"
"Will take culling into account, so faces not being rendered will not be "
"taken into account when shadow casting."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:81
+#: doc/classes/GeometryInstance.xml:95
msgid ""
-"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
+"Will cast shadows from all visible faces in the GeometryInstance.\n"
"Will not take culling into account, so all faces will be taken into account "
"when shadow casting."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:85
+#: doc/classes/GeometryInstance.xml:99
msgid ""
"Will only show the shadows casted from this object.\n"
"In other words, the actual mesh will not be visible, only the shadows casted "
"from the mesh will be."
msgstr ""
+#: doc/classes/GeometryInstance.xml:103
+msgid ""
+"Will allow the GeometryInstance to be used when baking lights using a "
+"[GIProbe] or [BakedLightmap]."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:106
+msgid ""
+"Unused in this class, exposed for consistency with [enum VisualServer."
+"InstanceFlags]."
+msgstr ""
+
#: doc/classes/GIProbe.xml:4
msgid "Real-time global illumination (GI) probe."
msgstr ""
@@ -22827,71 +27098,192 @@ msgid ""
"or baked.\n"
"Having [GIProbe]s in a scene can be expensive, the quality of the probe can "
"be turned down in exchange for better performance in the [ProjectSettings] "
-"using [member ProjectSettings.rendering/quality/gi_probes/quality]."
+"using [member ProjectSettings.rendering/quality/voxel_cone_tracing/"
+"high_quality].\n"
+"[b]Procedural generation:[/b] [GIProbe] can be baked in an exported project, "
+"which makes it suitable for procedurally generated or user-built levels as "
+"long as all the geometry is generated in advance.\n"
+"[b]Performance:[/b] [GIProbe] is relatively demanding on the GPU and is not "
+"suited to low-end hardware such as integrated graphics (consider "
+"[BakedLightmap] instead). To provide a fallback for low-end hardware, "
+"consider adding an option to disable [GIProbe] in your project's options "
+"menus. A [GIProbe] node can be disabled by hiding it.\n"
+"[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light "
+"leaks (avoid one-sided walls). For interior levels, enclose your level "
+"geometry in a sufficiently large box and bridge the loops to close the mesh. "
+"To further prevent light leaks, you can also strategically place temporary "
+"[MeshInstance] nodes with [member GeometryInstance.use_in_baked_light] "
+"enabled. These temporary nodes can then be hidden after baking the [GIProbe] "
+"node.\n"
+"[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
+"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
+"emit light in a [GIProbe]."
msgstr ""
-#: doc/classes/GIProbe.xml:11
-msgid "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html"
+#: doc/classes/GIProbe.xml:15
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/gi_probes.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/3d/gi_probes.html"
-#: doc/classes/GIProbe.xml:22
+#: doc/classes/GIProbe.xml:24
msgid ""
-"Bakes the effect from all [GeometryInstance3D]s marked with [constant "
-"GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either "
-"[constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If "
+"Bakes the effect from all [GeometryInstance]s marked with [member "
+"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
+"[constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If "
"[code]create_visual_debug[/code] is [code]true[/code], after baking the "
"light, this will generate a [MultiMesh] that has a cube representing each "
"solid cell with each cube colored to the cell's albedo color. This can be "
"used to visualize the [GIProbe]'s data and debug any issues that may be "
-"occurring."
+"occurring.\n"
+"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
+"This makes it suitable for procedurally generated or user-built levels. "
+"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
+"Reducing [member subdiv] can speed up baking."
msgstr ""
-#: doc/classes/GIProbe.xml:29
+#: doc/classes/GIProbe.xml:31
msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
msgstr ""
-#: doc/classes/GIProbe.xml:35
+#: doc/classes/GIProbe.xml:37
+msgid ""
+"Offsets the lookup of the light contribution from the [GIProbe]. This can be "
+"used to avoid self-shadowing, but may introduce light leaking at higher "
+"values. This and [member normal_bias] should be played around with to "
+"minimize self-shadowing and light leaking.\n"
+"[b]Note:[/b] [code]bias[/code] should usually be above 1.0 as that is the "
+"size of the voxels."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:41
+msgid ""
+"[i]Deprecated.[/i] This property has been deprecated due to known bugs and "
+"no longer has any effect when enabled."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:44
msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
msgstr ""
-#: doc/classes/GIProbe.xml:38
+#: doc/classes/GIProbe.xml:47
+msgid ""
+"The maximum brightness that the [GIProbe] will recognize. Brightness will be "
+"scaled within this range."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:50
+msgid ""
+"Energy multiplier. Makes the lighting contribution from the [GIProbe] "
+"brighter."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:53
msgid ""
"The size of the area covered by the [GIProbe]. If you make the extents "
"larger without increasing the subdivisions with [member subdiv], the size of "
"each cell will increase and result in lower detailed lighting."
msgstr ""
-#: doc/classes/GIProbe.xml:41
+#: doc/classes/GIProbe.xml:56
+#, fuzzy
+msgid ""
+"If [code]true[/code], ignores the sky contribution when calculating lighting."
+msgstr ""
+"Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch "
+"neu gestartet."
+
+#: doc/classes/GIProbe.xml:59
+msgid ""
+"Offsets the lookup into the [GIProbe] based on the object's normal "
+"direction. Can be used to reduce some self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:62
+msgid ""
+"How much light propagates through the probe internally. A higher value "
+"allows light to spread further."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:65
msgid ""
"Number of times to subdivide the grid that the [GIProbe] operates on. A "
"higher number results in finer detail and thus higher visual quality, while "
"lower numbers result in better performance."
msgstr ""
-#: doc/classes/GIProbe.xml:46
+#: doc/classes/GIProbe.xml:70
msgid ""
"Use 64 subdivisions. This is the lowest quality setting, but the fastest. "
"Use it if you can, but especially use it on lower-end hardware."
msgstr ""
-#: doc/classes/GIProbe.xml:49
+#: doc/classes/GIProbe.xml:73
msgid "Use 128 subdivisions. This is the default quality setting."
msgstr ""
-#: doc/classes/GIProbe.xml:52
+#: doc/classes/GIProbe.xml:76
msgid "Use 256 subdivisions."
msgstr ""
-#: doc/classes/GIProbe.xml:55
+#: doc/classes/GIProbe.xml:79
msgid ""
"Use 512 subdivisions. This is the highest quality setting, but the slowest. "
-"On lower-end hardware this could cause the GPU to stall."
+"On lower-end hardware, this could cause the GPU to stall."
msgstr ""
-#: doc/classes/GIProbe.xml:58
+#: doc/classes/GIProbe.xml:82
msgid "Represents the size of the [enum Subdiv] enum."
msgstr ""
+#: modules/gltf/doc_classes/GLTFLight.xml:13
+msgid ""
+"The [Color] of the light. Defaults to white. A black color causes the light "
+"to have no effect."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:16
+msgid ""
+"The inner angle of the cone in a spotlight. Must be less than or equal to "
+"the outer cone angle.\n"
+"Within this angle, the light is at full brightness. Between the inner and "
+"outer cone angles, there is a transition from full brightness to zero "
+"brightness. When creating a Godot [SpotLight], the ratio between the inner "
+"and outer cone angles is used to calculate the attenuation of the light."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:20
+msgid ""
+"The intensity of the light. This is expressed in candelas (lumens per "
+"steradian) for point and spot lights, and lux (lumens per m²) for "
+"directional lights. When creating a Godot light, this value is converted to "
+"a unitless multiplier."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:23
+msgid ""
+"The outer angle of the cone in a spotlight. Must be greater than or equal to "
+"the inner angle.\n"
+"At this angle, the light drops off to zero brightness. Between the inner and "
+"outer cone angles, there is a transition from full brightness to zero "
+"brightness. If this angle is a half turn, then the spotlight emits in all "
+"directions. When creating a Godot [SpotLight], the outer cone angle is used "
+"as the angle of the spotlight."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:27
+msgid ""
+"The range of the light, beyond which the light has no effect. GLTF lights "
+"with no range defined behave like physical lights (which have infinite "
+"range). When creating a Godot light, the range is clamped to 4096."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:30
+msgid ""
+"The type of the light. The values accepted by Godot are \"point\", \"spot\", "
+"and \"directional\", which correspond to Godot's [OmniLight], [SpotLight], "
+"and [DirectionalLight] respectively."
+msgstr ""
+
#: modules/mono/doc_classes/GodotSharp.xml:4
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
msgstr ""
@@ -22961,139 +27353,6 @@ msgstr ""
"Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten "
"[code]false[/code]."
-#: doc/classes/GPUParticles2D.xml:4
-msgid "2D particle emitter."
-msgstr "2D Partikel Emitter."
-
-#: doc/classes/GPUParticles2D.xml:7
-msgid ""
-"2D particle node used to create a variety of particle systems and effects. "
-"[GPUParticles2D] features an emitter that generates some number of particles "
-"at a given rate.\n"
-"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
-"to configure particle appearance and behavior. Alternatively, you can add a "
-"[ShaderMaterial] which will be applied to all particles."
-msgstr ""
-
-#: doc/classes/GPUParticles2D.xml:18
-msgid "Returns a rectangle containing the positions of all existing particles."
-msgstr ""
-
-#: doc/classes/GPUParticles2D.xml:25
-msgid "Restarts all the existing particles."
-msgstr ""
-
-#: doc/classes/GPUParticles2D.xml:65 doc/classes/GPUParticles3D.xml:96
-msgid ""
-"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
-"[ShaderMaterial]."
-msgstr ""
-
-#: doc/classes/GPUParticles2D.xml:77
-msgid "Editor visibility helper."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:4
-msgid "3D particle emitter."
-msgstr "3D Partikel Emitter."
-
-#: doc/classes/GPUParticles3D.xml:7
-msgid ""
-"3D particle node used to create a variety of particle systems and effects. "
-"[GPUParticles3D] features an emitter that generates some number of particles "
-"at a given rate.\n"
-"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
-"to configure particle appearance and behavior. Alternatively, you can add a "
-"[ShaderMaterial] which will be applied to all particles."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:11
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
-
-#: doc/classes/GPUParticles3D.xml:18
-msgid ""
-"Returns the axis-aligned bounding box that contains all the particles that "
-"are active in the current frame."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:27
-msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:34
-msgid "Restarts the particle emission, clearing existing particles."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:45
-msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:51
-msgid "Number of particles to emit."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:57
-msgid "[Mesh] that is drawn for the first draw pass."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:60
-msgid "[Mesh] that is drawn for the second draw pass."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:63
-msgid "[Mesh] that is drawn for the third draw pass."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:66
-msgid "[Mesh] that is drawn for the fourth draw pass."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:69
-msgid "The number of draw passes when rendering particles."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:75
-msgid ""
-"Time ratio between each emission. If [code]0[/code], particles are emitted "
-"continuously. If [code]1[/code], all particles are emitted simultaneously."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:90
-msgid ""
-"If [code]true[/code], only [code]amount[/code] particles will be emitted."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:93
-msgid ""
-"Amount of time to preprocess the particles before animation starts. Lets you "
-"start the animation some time after particles have started emitting."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:99
-msgid "Emission randomness ratio."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:102
-msgid ""
-"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
-"particles."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:105
-msgid ""
-"The [AABB] that determines the area of the world part of which needs to be "
-"visible on screen for the particle system to be active."
-msgstr ""
-
-#: doc/classes/GPUParticles3D.xml:119
-msgid "Maximum number of draw passes supported."
-msgstr ""
-
#: doc/classes/Gradient.xml:4
msgid ""
"A color interpolator resource which can be used to generate colors between "
@@ -23109,45 +27368,46 @@ msgid ""
"offset 0 and the other (white) at the ramp higher offset 1."
msgstr ""
-#: doc/classes/Gradient.xml:20
+#: doc/classes/Gradient.xml:17
msgid ""
"Adds the specified color to the end of the ramp, with the specified offset."
msgstr ""
-#: doc/classes/Gradient.xml:29
+#: doc/classes/Gradient.xml:24
msgid "Returns the color of the ramp color at index [code]point[/code]."
msgstr ""
-#: doc/classes/Gradient.xml:38
+#: doc/classes/Gradient.xml:31
msgid "Returns the offset of the ramp color at index [code]point[/code]."
msgstr ""
-#: doc/classes/Gradient.xml:45
+#: doc/classes/Gradient.xml:37
msgid "Returns the number of colors in the ramp."
msgstr ""
-#: doc/classes/Gradient.xml:54
+#: doc/classes/Gradient.xml:44
msgid "Returns the interpolated color specified by [code]offset[/code]."
msgstr ""
-#: doc/classes/Gradient.xml:63
-msgid "Removes the color at the index [code]offset[/code]."
-msgstr ""
+#: doc/classes/Gradient.xml:51
+#, fuzzy
+msgid "Removes the color at the index [code]point[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/Gradient.xml:74
+#: doc/classes/Gradient.xml:59
msgid "Sets the color of the ramp color at index [code]point[/code]."
msgstr ""
-#: doc/classes/Gradient.xml:85
+#: doc/classes/Gradient.xml:67
msgid "Sets the offset for the ramp color at index [code]point[/code]."
msgstr ""
-#: doc/classes/Gradient.xml:91
-msgid "Gradient's colors returned as a [PackedColorArray]."
+#: doc/classes/Gradient.xml:73
+msgid "Gradient's colors returned as a [PoolColorArray]."
msgstr ""
-#: doc/classes/Gradient.xml:94
-msgid "Gradient's offsets returned as a [PackedFloat32Array]."
+#: doc/classes/Gradient.xml:76
+msgid "Gradient's offsets returned as a [PoolRealArray]."
msgstr ""
#: doc/classes/GradientTexture.xml:4
@@ -23187,29 +27447,29 @@ msgid ""
"low_processor_usage_mode]) when using GraphEdits."
msgstr ""
-#: doc/classes/GraphEdit.xml:21
+#: doc/classes/GraphEdit.xml:18
msgid ""
"Makes possible the connection between two different slot types. The type is "
"defined with the [method GraphNode.set_slot] method."
msgstr ""
-#: doc/classes/GraphEdit.xml:30
+#: doc/classes/GraphEdit.xml:25
msgid ""
"Makes possible to disconnect nodes when dragging from the slot at the left "
"if it has the specified type."
msgstr ""
-#: doc/classes/GraphEdit.xml:39
+#: doc/classes/GraphEdit.xml:32
msgid ""
"Makes possible to disconnect nodes when dragging from the slot at the right "
"if it has the specified type."
msgstr ""
-#: doc/classes/GraphEdit.xml:46
+#: doc/classes/GraphEdit.xml:38
msgid "Removes all connections between nodes."
msgstr ""
-#: doc/classes/GraphEdit.xml:61
+#: doc/classes/GraphEdit.xml:48
msgid ""
"Create a connection between the [code]from_port[/code] slot of the "
"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
@@ -23217,7 +27477,7 @@ msgid ""
"is created."
msgstr ""
-#: doc/classes/GraphEdit.xml:76
+#: doc/classes/GraphEdit.xml:58
msgid ""
"Removes the connection between the [code]from_port[/code] slot of the "
"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
@@ -23225,198 +27485,233 @@ msgid ""
"is removed."
msgstr ""
-#: doc/classes/GraphEdit.xml:83
+#: doc/classes/GraphEdit.xml:64
msgid ""
"Returns an Array containing the list of connections. A connection consists "
"in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
"to_port: 1, to: \"GraphNode name 1\" }[/code]."
msgstr ""
-#: doc/classes/GraphEdit.xml:90
+#: doc/classes/GraphEdit.xml:70
msgid ""
"Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
-"the top left of the graph.\n"
-"Warning: The intended usage of this function is to allow you to reposition "
-"or add your own custom controls to the container. This is an internal "
-"control and as such should not be freed. If you wish to hide this or any of "
-"it's children use their [member CanvasItem.visible] property instead."
+"the top left of the graph. You can use this method to reposition the toolbar "
+"or to add your own custom controls to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/GraphEdit.xml:106
+#: doc/classes/GraphEdit.xml:81
msgid ""
"Returns [code]true[/code] if the [code]from_port[/code] slot of the "
"[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
"the [code]to[/code] GraphNode."
msgstr ""
-#: doc/classes/GraphEdit.xml:117
+#: doc/classes/GraphEdit.xml:89
msgid "Returns whether it's possible to connect slots of the specified types."
msgstr ""
-#: doc/classes/GraphEdit.xml:128
+#: doc/classes/GraphEdit.xml:97
msgid ""
"Makes it not possible to connect between two different slot types. The type "
"is defined with the [method GraphNode.set_slot] method."
msgstr ""
-#: doc/classes/GraphEdit.xml:137
+#: doc/classes/GraphEdit.xml:104
msgid ""
"Removes the possibility to disconnect nodes when dragging from the slot at "
"the left if it has the specified type."
msgstr ""
-#: doc/classes/GraphEdit.xml:146
+#: doc/classes/GraphEdit.xml:111
msgid ""
"Removes the possibility to disconnect nodes when dragging from the slot at "
"the right if it has the specified type."
msgstr ""
-#: doc/classes/GraphEdit.xml:163
+#: doc/classes/GraphEdit.xml:122
msgid ""
"Sets the coloration of the connection between [code]from[/code]'s "
"[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the "
"color provided in the [code]activity[/code] theme property."
msgstr ""
-#: doc/classes/GraphEdit.xml:172
+#: doc/classes/GraphEdit.xml:129
msgid "Sets the specified [code]node[/code] as the one selected."
msgstr ""
-#: doc/classes/GraphEdit.xml:180
+#: doc/classes/GraphEdit.xml:136
+#, fuzzy
+msgid "If [code]true[/code], the minimap is visible."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/GraphEdit.xml:139
+msgid "The opacity of the minimap rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:142
+msgid ""
+"The size of the minimap rectangle. The map itself is based on the size of "
+"the grid area and is scaled to fit this rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:146
msgid ""
"If [code]true[/code], enables disconnection of existing connections in the "
"GraphEdit by dragging the right end."
msgstr ""
-#: doc/classes/GraphEdit.xml:183
+#: doc/classes/GraphEdit.xml:149
msgid "The scroll offset."
msgstr ""
-#: doc/classes/GraphEdit.xml:186
+#: doc/classes/GraphEdit.xml:152
+msgid ""
+"If [code]true[/code], makes a label with the current zoom level visible. The "
+"zoom value is displayed in percents."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:155
msgid "The snapping distance in pixels."
msgstr ""
-#: doc/classes/GraphEdit.xml:189
+#: doc/classes/GraphEdit.xml:158
msgid "If [code]true[/code], enables snapping."
msgstr ""
-#: doc/classes/GraphEdit.xml:192
+#: doc/classes/GraphEdit.xml:161
msgid "The current zoom value."
msgstr ""
-#: doc/classes/GraphEdit.xml:198
+#: doc/classes/GraphEdit.xml:164
+msgid "The upper zoom limit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:167
+msgid "The lower zoom limit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:170
+msgid "The step of each zoom level."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:176
msgid "Emitted at the beginning of a GraphNode movement."
msgstr ""
-#: doc/classes/GraphEdit.xml:203
+#: doc/classes/GraphEdit.xml:181
msgid "Emitted at the end of a GraphNode movement."
msgstr ""
-#: doc/classes/GraphEdit.xml:214
+#: doc/classes/GraphEdit.xml:189
msgid ""
"Emitted when user dragging connection from input port into empty space of "
"the graph."
msgstr ""
-#: doc/classes/GraphEdit.xml:227
+#: doc/classes/GraphEdit.xml:198
msgid ""
"Emitted to the GraphEdit when the connection between the [code]from_slot[/"
"code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
"slot of the [code]to[/code] GraphNode is attempted to be created."
msgstr ""
-#: doc/classes/GraphEdit.xml:238
+#: doc/classes/GraphEdit.xml:206
msgid ""
"Emitted when user dragging connection from output port into empty space of "
"the graph."
msgstr ""
-#: doc/classes/GraphEdit.xml:243
-msgid "Emitted when the user presses [kbd]Ctrl + C[/kbd]."
-msgstr ""
+#: doc/classes/GraphEdit.xml:211
+#, fuzzy
+msgid "Emitted when the user presses [code]Ctrl + C[/code]."
+msgstr "Gesendet wenn das Rechteck Element geändert wurde."
-#: doc/classes/GraphEdit.xml:248
+#: doc/classes/GraphEdit.xml:216
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgstr ""
-#: doc/classes/GraphEdit.xml:261
+#: doc/classes/GraphEdit.xml:225
msgid ""
"Emitted to the GraphEdit when the connection between [code]from_slot[/code] "
"slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of "
"[code]to[/code] GraphNode is attempted to be removed."
msgstr ""
-#: doc/classes/GraphEdit.xml:266
+#: doc/classes/GraphEdit.xml:230
msgid ""
"Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
msgstr ""
-#: doc/classes/GraphEdit.xml:273
+#: doc/classes/GraphEdit.xml:236
msgid "Emitted when a GraphNode is selected."
msgstr ""
-#: doc/classes/GraphEdit.xml:284
-msgid "Emitted when the user presses [kbd]Ctrl + V[/kbd]."
-msgstr ""
+#: doc/classes/GraphEdit.xml:246
+#, fuzzy
+msgid "Emitted when the user presses [code]Ctrl + V[/code]."
+msgstr "Gesendet wenn das Rechteck Element geändert wurde."
-#: doc/classes/GraphEdit.xml:291
+#: doc/classes/GraphEdit.xml:252
msgid ""
"Emitted when a popup is requested. Happens on right-clicking in the "
"GraphEdit. [code]position[/code] is the position of the mouse pointer when "
"the signal is sent."
msgstr ""
-#: doc/classes/GraphEdit.xml:298
+#: doc/classes/GraphEdit.xml:258
msgid ""
"Emitted when the scroll offset is changed by the user. It will not be "
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:312
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:315
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:318
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:321
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:324
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:327
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:330
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:333
-msgid "The icon for the zoom reset button."
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
msgstr ""
-#: doc/classes/GraphEdit.xml:336
-msgid "The fill color of the selection rectangle."
+#: doc/classes/GraphEdit.xml:295
+msgid "The icon for the zoom in button."
msgstr ""
-#: doc/classes/GraphEdit.xml:339
-msgid "The outline color of the selection rectangle."
+#: doc/classes/GraphEdit.xml:298
+msgid "The icon for the zoom reset button."
msgstr ""
-#: doc/classes/GraphEdit.xml:342
+#: doc/classes/GraphEdit.xml:301
msgid "The icon for the snap toggle button."
msgstr ""
+#: doc/classes/GraphEdit.xml:304
+msgid "The background drawn under the grid."
+msgstr ""
+
#: doc/classes/GraphNode.xml:4
msgid ""
"A GraphNode is a container with potentially several input and output slots "
@@ -23434,7 +27729,7 @@ msgid ""
"automatically created in the Inspector called 'Slot'. When 'Slot' is "
"expanded you will see list with index number for each slot. You can click on "
"each of them to expand further.\n"
-"In the Inspector you can enable (show) or disable (hide) slots. By default "
+"In the Inspector you can enable (show) or disable (hide) slots. By default, "
"all slots are disabled so you may not see any slots on your GraphNode "
"initially. You can assign a type to each slot. Only slots of the same type "
"will be able to connect to each other. You can also assign colors to slots. "
@@ -23444,77 +27739,89 @@ msgid ""
"connections."
msgstr ""
-#: doc/classes/GraphNode.xml:18
+#: doc/classes/GraphNode.xml:17
msgid "Disables all input and output slots of the GraphNode."
msgstr ""
-#: doc/classes/GraphNode.xml:27
+#: doc/classes/GraphNode.xml:24
msgid "Disables input and output slot whose index is [code]idx[/code]."
msgstr ""
-#: doc/classes/GraphNode.xml:36
-msgid "Returns the color of the input connection [code]idx[/code]."
-msgstr ""
+#: doc/classes/GraphNode.xml:31
+#, fuzzy
+msgid "Returns the [Color] of the input connection [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/GraphNode.xml:43
+#: doc/classes/GraphNode.xml:37
msgid ""
"Returns the number of enabled input slots (connections) to the GraphNode."
msgstr ""
-#: doc/classes/GraphNode.xml:52
+#: doc/classes/GraphNode.xml:44
msgid "Returns the position of the input connection [code]idx[/code]."
msgstr ""
-#: doc/classes/GraphNode.xml:61
+#: doc/classes/GraphNode.xml:51
msgid "Returns the type of the input connection [code]idx[/code]."
msgstr ""
-#: doc/classes/GraphNode.xml:70
-msgid "Returns the color of the output connection [code]idx[/code]."
-msgstr ""
+#: doc/classes/GraphNode.xml:58
+#, fuzzy
+msgid "Returns the [Color] of the output connection [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/GraphNode.xml:77
+#: doc/classes/GraphNode.xml:64
msgid ""
"Returns the number of enabled output slots (connections) of the GraphNode."
msgstr ""
-#: doc/classes/GraphNode.xml:86
+#: doc/classes/GraphNode.xml:71
msgid "Returns the position of the output connection [code]idx[/code]."
msgstr ""
-#: doc/classes/GraphNode.xml:95
+#: doc/classes/GraphNode.xml:78
msgid "Returns the type of the output connection [code]idx[/code]."
msgstr ""
-#: doc/classes/GraphNode.xml:104
-msgid "Returns the color set to [code]idx[/code] left (input) slot."
-msgstr ""
+#: doc/classes/GraphNode.xml:85
+#, fuzzy
+msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
+msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
-#: doc/classes/GraphNode.xml:113
-msgid "Returns the color set to [code]idx[/code] right (output) slot."
-msgstr ""
+#: doc/classes/GraphNode.xml:92
+#, fuzzy
+msgid "Returns the right (output) [Color] of the slot [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/GraphNode.xml:122
-msgid "Returns the (integer) type of left (input) [code]idx[/code] slot."
-msgstr ""
+#: doc/classes/GraphNode.xml:99
+#, fuzzy
+msgid "Returns the left (input) type of the slot [code]idx[/code]."
+msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
-#: doc/classes/GraphNode.xml:131
-msgid "Returns the (integer) type of right (output) [code]idx[/code] slot."
-msgstr ""
+#: doc/classes/GraphNode.xml:106
+#, fuzzy
+msgid "Returns the right (output) type of the slot [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/GraphNode.xml:140
+#: doc/classes/GraphNode.xml:113
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if left (input) slot [code]idx[/code] is enabled, "
-"[code]false[/code] otherwise."
+"Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] "
+"is enabled."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
+"aktiviert ist."
-#: doc/classes/GraphNode.xml:149
+#: doc/classes/GraphNode.xml:120
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if right (output) slot [code]idx[/code] is "
-"enabled, [code]false[/code] otherwise."
+"Returns [code]true[/code] if right (output) side of the slot [code]idx[/"
+"code] is enabled."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
+"aktiviert ist."
-#: doc/classes/GraphNode.xml:174
+#: doc/classes/GraphNode.xml:135
msgid ""
"Sets properties of the slot with ID [code]idx[/code].\n"
"If [code]enable_left[/code]/[code]right[/code], a port will appear and the "
@@ -23526,14 +27833,60 @@ msgid ""
"[code]custom_left[/code]/[code]right[/code] is a custom texture for this "
"side's port.\n"
"[b]Note:[/b] This method only sets properties of the slot. To create the "
-"slot, add a [Control]-derived child to the GraphNode."
+"slot, add a [Control]-derived child to the GraphNode.\n"
+"Individual properties can be set using one of the [code]set_slot_*[/code] "
+"methods. You must enable at least one side of the slot to do so."
msgstr ""
-#: doc/classes/GraphNode.xml:185
-msgid "If [code]true[/code], the GraphNode is a comment node."
+#: doc/classes/GraphNode.xml:149
+msgid ""
+"Sets the [Color] of the left (input) side of the slot [code]idx[/code] to "
+"[code]color_left[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:157
+msgid ""
+"Sets the [Color] of the right (output) side of the slot [code]idx[/code] to "
+"[code]color_right[/code]."
msgstr ""
+#: doc/classes/GraphNode.xml:165
+msgid ""
+"Toggles the left (input) side of the slot [code]idx[/code]. If "
+"[code]enable_left[/code] is [code]true[/code], a port will appear on the "
+"left side and the slot will be able to be connected from this side."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:173
+msgid ""
+"Toggles the right (output) side of the slot [code]idx[/code]. If "
+"[code]enable_right[/code] is [code]true[/code], a port will appear on the "
+"right side and the slot will be able to be connected from this side."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:181
+#, fuzzy
+msgid ""
+"Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
+"code]."
+msgstr ""
+"Benennt eine vorhandene Animation mit der Taste [code]name[/code] in "
+"[code]newname[/code] um."
+
#: doc/classes/GraphNode.xml:189
+#, fuzzy
+msgid ""
+"Sets the right (output) type of the slot [code]idx[/code] to "
+"[code]type_right[/code]."
+msgstr ""
+"Ändert die Indexposition der Spur [code]idx[/code] auf die in [code]to_idx[/"
+"code] definierte."
+
+#: doc/classes/GraphNode.xml:195
+msgid "If [code]true[/code], the GraphNode is a comment node."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:198
msgid ""
"The offset of the GraphNode, relative to the scroll offset of the "
"[GraphEdit].\n"
@@ -23541,171 +27894,180 @@ msgid ""
"[Container]."
msgstr ""
-#: doc/classes/GraphNode.xml:193
+#: doc/classes/GraphNode.xml:202
msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
msgstr ""
-#: doc/classes/GraphNode.xml:196
+#: doc/classes/GraphNode.xml:205
msgid ""
"If [code]true[/code], the user can resize the GraphNode.\n"
"[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] "
"signal, the GraphNode needs to be resized manually."
msgstr ""
-#: doc/classes/GraphNode.xml:200
+#: doc/classes/GraphNode.xml:209
msgid "If [code]true[/code], the GraphNode is selected."
msgstr ""
-#: doc/classes/GraphNode.xml:203
+#: doc/classes/GraphNode.xml:212
msgid ""
"If [code]true[/code], the close button will be visible.\n"
"[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, "
"the GraphNode needs to be removed manually."
msgstr ""
-#: doc/classes/GraphNode.xml:207
+#: doc/classes/GraphNode.xml:216
msgid "The text displayed in the GraphNode's title bar."
msgstr ""
-#: doc/classes/GraphNode.xml:213
+#: doc/classes/GraphNode.xml:222
msgid ""
"Emitted when the GraphNode is requested to be closed. Happens on clicking "
"the close button (see [member show_close])."
msgstr ""
-#: doc/classes/GraphNode.xml:222
+#: doc/classes/GraphNode.xml:229
msgid "Emitted when the GraphNode is dragged."
msgstr ""
-#: doc/classes/GraphNode.xml:227
+#: doc/classes/GraphNode.xml:234
msgid "Emitted when the GraphNode is moved."
msgstr ""
-#: doc/classes/GraphNode.xml:232
+#: doc/classes/GraphNode.xml:239
msgid ""
"Emitted when the GraphNode is requested to be displayed over other ones. "
"Happens on focusing (clicking into) the GraphNode."
msgstr ""
-#: doc/classes/GraphNode.xml:239
+#: doc/classes/GraphNode.xml:245
msgid ""
"Emitted when the GraphNode is requested to be resized. Happens on dragging "
"the resizer handle (see [member resizable])."
msgstr ""
-#: doc/classes/GraphNode.xml:245
+#: doc/classes/GraphNode.xml:251
+msgid "Emitted when any GraphNode's slot is updated."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:257
msgid "No overlay is shown."
msgstr ""
-#: doc/classes/GraphNode.xml:248
+#: doc/classes/GraphNode.xml:260
msgid "Show overlay set in the [code]breakpoint[/code] theme property."
msgstr ""
-#: doc/classes/GraphNode.xml:251
+#: doc/classes/GraphNode.xml:263
msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
-#: doc/classes/GraphNode.xml:256
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+#: doc/classes/GraphNode.xml:268
+msgid "The color modulation applied to the close button icon."
msgstr ""
-#: doc/classes/GraphNode.xml:259
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+#: doc/classes/GraphNode.xml:271
+msgid "The color modulation applied to the resizer icon."
msgstr ""
-#: doc/classes/GraphNode.xml:262
-msgid "The color modulation applied to the close button icon."
+#: doc/classes/GraphNode.xml:274
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:265
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
-#: doc/classes/GraphNode.xml:268
-msgid "The [StyleBox] used when [member comment] is enabled."
+#: doc/classes/GraphNode.xml:280
+msgid "Horizontal offset for the ports."
msgstr ""
-#: doc/classes/GraphNode.xml:271
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+#: doc/classes/GraphNode.xml:283
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:278
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:281
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:284
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:287
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
-#: doc/classes/GraphNode.xml:302
-msgid "Color of the title text."
+#: doc/classes/GraphNode.xml:314
+msgid "The default background for [GraphNode]."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "Font used for the title text."
+#: doc/classes/GraphNode.xml:317
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "Vertical offset of the title text."
+#: doc/classes/GraphNode.xml:320
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
-msgid "Grid container used to arrange elements in a grid like layout."
+msgid ""
+"Grid container used to arrange Control-derived children in a grid like "
+"layout."
msgstr ""
#: doc/classes/GridContainer.xml:7
msgid ""
-"Grid container will arrange its children in a grid like structure, the grid "
-"columns are specified using the [member columns] property and the number of "
-"rows will be equal to the number of children in the container divided by the "
-"number of columns. For example, if the container has 5 children, and 2 "
-"columns, there will be 3 rows in the container.\n"
+"GridContainer will arrange its Control-derived children in a grid like "
+"structure, the grid columns are specified using the [member columns] "
+"property and the number of rows will be equal to the number of children in "
+"the container divided by the number of columns. For example, if the "
+"container has 5 children, and 2 columns, there will be 3 rows in the "
+"container.\n"
"Notice that grid layout will preserve the columns and rows for every size of "
-"the container, and that empty columns will be expanded automatically."
+"the container, and that empty columns will be expanded automatically.\n"
+"[b]Note:[/b] GridContainer only works with child nodes inheriting from "
+"Control. It won't rearrange child nodes inheriting from Node2D."
msgstr ""
-#: doc/classes/GridContainer.xml:16
+#: doc/classes/GridContainer.xml:18
msgid ""
"The number of columns in the [GridContainer]. If modified, [GridContainer] "
-"reorders its children to accommodate the new layout."
+"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml:23
+#: doc/classes/GridContainer.xml:26
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml:26
+#: doc/classes/GridContainer.xml:29
msgid "The vertical separation of children nodes."
msgstr ""
@@ -23724,131 +28086,151 @@ msgid ""
"the [MeshLibrary]. All cells in the map have the same dimensions.\n"
"Internally, a GridMap is split into a sparse collection of octants for "
"efficient rendering and physics processing. Every octant has the same "
-"dimensions and can contain several cells."
+"dimensions and can contain several cells.\n"
+"[b]Note:[/b] GridMap doesn't extend [VisualInstance] and therefore can't be "
+"hidden or cull masked based on [member VisualInstance.layers]. If you make a "
+"light not affect the first layer, the whole GridMap won't be lit by the "
+"light in question."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:13
-msgid "https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
+#: modules/gridmap/doc_classes/GridMap.xml:14
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_gridmaps.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html"
-#: modules/gridmap/doc_classes/GridMap.xml:20
+#: modules/gridmap/doc_classes/GridMap.xml:22
msgid "Clear all cells."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:49
+#: modules/gridmap/doc_classes/GridMap.xml:39
msgid ""
-"The [MeshLibrary] item index located at the given grid coordinates. If the "
-"cell is empty, [constant INVALID_CELL_ITEM] will be returned."
+"Returns an array of [ArrayMesh]es and [Transform] references of all bake "
+"meshes that exist within the current GridMap."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:48
+msgid ""
+"The [MeshLibrary] item index located at the grid-based X, Y and Z "
+"coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be "
+"returned."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:58
+#: modules/gridmap/doc_classes/GridMap.xml:57
msgid ""
-"The orientation of the cell at the given grid coordinates. [code]-1[/code] "
-"is returned if the cell is empty."
+"The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is "
+"returned if the cell is empty."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:67 doc/classes/PhysicsBody2D.xml:35
-#: doc/classes/PhysicsBody3D.xml:35
+#: modules/gridmap/doc_classes/GridMap.xml:64
msgid "Returns an individual bit on the [member collision_layer]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:76 doc/classes/PhysicsBody2D.xml:44
-#: doc/classes/PhysicsBody3D.xml:44
+#: modules/gridmap/doc_classes/GridMap.xml:71
msgid "Returns an individual bit on the [member collision_mask]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:83
+#: modules/gridmap/doc_classes/GridMap.xml:77
msgid ""
"Returns an array of [Transform] and [Mesh] references corresponding to the "
"non-empty cells in the grid. The transforms are specified in world space."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:90
+#: modules/gridmap/doc_classes/GridMap.xml:83
msgid ""
"Returns an array of [Vector3] with the non-empty cell coordinates in the "
"grid map."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:109
+#: modules/gridmap/doc_classes/GridMap.xml:99
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:130
+#: modules/gridmap/doc_classes/GridMap.xml:116
msgid ""
-"Sets the mesh index for the cell referenced by its grid coordinates.\n"
+"Sets the mesh index for the cell referenced by its grid-based X, Y and Z "
+"coordinates.\n"
"A negative item index such as [constant INVALID_CELL_ITEM] will clear the "
"cell.\n"
"Optionally, the item's orientation can be passed. For valid orientation "
"values, see [method Basis.get_orthogonal_index]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:157
+#: modules/gridmap/doc_classes/GridMap.xml:135
msgid "Sets an individual bit on the [member collision_layer]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:168
+#: modules/gridmap/doc_classes/GridMap.xml:143
msgid "Sets an individual bit on the [member collision_mask]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:177
+#: modules/gridmap/doc_classes/GridMap.xml:150
msgid ""
"Returns the coordinates of the grid cell containing the given point.\n"
"[code]pos[/code] should be in the GridMap's local coordinate space."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:184
+#: modules/gridmap/doc_classes/GridMap.xml:157
msgid "If [code]true[/code], grid items are centered on the X axis."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:187
+#: modules/gridmap/doc_classes/GridMap.xml:160
msgid "If [code]true[/code], grid items are centered on the Y axis."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:190
+#: modules/gridmap/doc_classes/GridMap.xml:163
msgid "If [code]true[/code], grid items are centered on the Z axis."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:193
+#: modules/gridmap/doc_classes/GridMap.xml:166
msgid ""
"The size of each octant measured in number of cells. This applies to all "
"three axis."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:196
+#: modules/gridmap/doc_classes/GridMap.xml:169
msgid ""
"The scale of the cell items.\n"
"This does not affect the size of the grid cells themselves, only the items "
"in them. This can be used to make cell items overlap their neighbors."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:200
+#: modules/gridmap/doc_classes/GridMap.xml:173
msgid ""
"The dimensions of the grid's cells.\n"
"This does not affect the size of the meshes. See [member cell_scale]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:204
+#: modules/gridmap/doc_classes/GridMap.xml:177
msgid ""
"The physics layers this GridMap is in.\n"
"GridMaps act as static bodies, meaning they aren't affected by gravity or "
"other forces. They only affect other physics bodies that collide with them."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:208
-msgid "The physics layers this GridMap detects collisions in."
+#: modules/gridmap/doc_classes/GridMap.xml:181
+msgid ""
+"The physics layers this GridMap detects collisions in. See [url=https://docs."
+"godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-"
+"layers-and-masks]Collision layers and masks[/url] in the documentation for "
+"more information."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:211
+#: modules/gridmap/doc_classes/GridMap.xml:184
msgid "The assigned [MeshLibrary]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:219
+#: modules/gridmap/doc_classes/GridMap.xml:187
+msgid ""
+"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:194
msgid "Emitted when [member cell_size] changes."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:225
+#: modules/gridmap/doc_classes/GridMap.xml:200
msgid ""
"Invalid cell item that can be used in [method set_cell_item] to clear cells "
"(or represent an empty cell in [method get_cell_item])."
@@ -23912,29 +28294,29 @@ msgid ""
"[b]Note:[/b] Not available in HTML5 exports."
msgstr ""
-#: doc/classes/HashingContext.xml:39
+#: doc/classes/HashingContext.xml:38
msgid "Closes the current context, and return the computed hash."
msgstr ""
-#: doc/classes/HashingContext.xml:48
+#: doc/classes/HashingContext.xml:45
msgid ""
"Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
"HASH_SHA256] to start computation of a SHA-256)."
msgstr ""
-#: doc/classes/HashingContext.xml:57
+#: doc/classes/HashingContext.xml:52
msgid "Updates the computation with the given [code]chunk[/code] of data."
msgstr ""
-#: doc/classes/HashingContext.xml:63
+#: doc/classes/HashingContext.xml:58
msgid "Hashing algorithm: MD5."
msgstr ""
-#: doc/classes/HashingContext.xml:66
+#: doc/classes/HashingContext.xml:61
msgid "Hashing algorithm: SHA-1."
msgstr ""
-#: doc/classes/HashingContext.xml:69
+#: doc/classes/HashingContext.xml:64
msgid "Hashing algorithm: SHA-256."
msgstr ""
@@ -23950,112 +28332,185 @@ msgstr ""
msgid "The horizontal space between the [HBoxContainer]'s elements."
msgstr ""
-#: doc/classes/HeightMapShape3D.xml:4
-msgid "Height map shape for 3D physics (Bullet only)."
+#: doc/classes/HeightMapShape.xml:4
+msgid "Height map shape for 3D physics."
msgstr ""
-#: doc/classes/HeightMapShape3D.xml:7
+#: doc/classes/HeightMapShape.xml:7
msgid ""
-"Height map shape resource, which can be added to a [PhysicsBody3D] or "
-"[Area3D]."
+"Height map shape resource, which can be added to a [PhysicsBody] or [Area]."
msgstr ""
-#: doc/classes/HeightMapShape3D.xml:15
+#: doc/classes/HeightMapShape.xml:15
msgid ""
"Height map data, pool array must be of [member map_width] * [member "
"map_depth] size."
msgstr ""
-#: doc/classes/HeightMapShape3D.xml:18
+#: doc/classes/HeightMapShape.xml:18
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
msgstr ""
-#: doc/classes/HeightMapShape3D.xml:21
+#: doc/classes/HeightMapShape.xml:21
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:4
-msgid "A hinge between two 3D bodies."
+#: doc/classes/HingeJoint.xml:4
+msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:7
+#: doc/classes/HingeJoint.xml:7
msgid ""
-"A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another "
-"axis can be specified when adding it manually though."
+"A HingeJoint normally uses the Z axis of body A as the hinge axis, another "
+"axis can be specified when adding it manually though. See also "
+"[Generic6DOFJoint]."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:18 doc/classes/SpriteBase3D.xml:24
+#: doc/classes/HingeJoint.xml:16 doc/classes/SpriteBase3D.xml:21
msgid "Returns the value of the specified flag."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:27 doc/classes/ParticlesMaterial.xml:29
-#: doc/classes/PinJoint3D.xml:18
+#: doc/classes/HingeJoint.xml:23 doc/classes/ParticlesMaterial.xml:25
+#: doc/classes/PinJoint.xml:16
msgid "Returns the value of the specified parameter."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:38
+#: doc/classes/HingeJoint.xml:31
msgid "If [code]true[/code], enables the specified flag."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:49 doc/classes/PinJoint3D.xml:29
+#: doc/classes/HingeJoint.xml:39 doc/classes/PinJoint.xml:24
msgid "Sets the value of the specified parameter."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:55 doc/classes/HingeJoint3D.xml:95
-#: doc/classes/PhysicsServer3D.xml:1301
+#: doc/classes/HingeJoint.xml:45 doc/classes/HingeJoint.xml:85
+#: doc/classes/PhysicsServer.xml:977
msgid ""
"The speed with which the rotation across the axis perpendicular to the hinge "
"gets corrected."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:58 doc/classes/HingeJoint3D.xml:112
+#: doc/classes/HingeJoint.xml:48 doc/classes/HingeJoint.xml:102
msgid ""
"If [code]true[/code], the hinges maximum and minimum rotation, defined by "
"[member angular_limit/lower] and [member angular_limit/upper] has effects."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:61 doc/classes/HingeJoint3D.xml:92
+#: doc/classes/HingeJoint.xml:51 doc/classes/HingeJoint.xml:82
msgid ""
"The minimum rotation. Only active if [member angular_limit/enable] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:64 doc/classes/HingeJoint3D.xml:100
-#: doc/classes/PhysicsServer3D.xml:1306
+#: doc/classes/HingeJoint.xml:54 doc/classes/HingeJoint.xml:90
+#: doc/classes/PhysicsServer.xml:982
msgid "The lower this value, the more the rotation gets slowed down."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:69 doc/classes/HingeJoint3D.xml:89
+#: doc/classes/HingeJoint.xml:59 doc/classes/HingeJoint.xml:79
msgid ""
"The maximum rotation. Only active if [member angular_limit/enable] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:72 doc/classes/HingeJoint3D.xml:115
+#: doc/classes/HingeJoint.xml:62 doc/classes/HingeJoint.xml:105
msgid "When activated, a motor turns the hinge."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:75 doc/classes/HingeJoint3D.xml:106
-#: doc/classes/PhysicsServer3D.xml:1312
+#: doc/classes/HingeJoint.xml:65 doc/classes/HingeJoint.xml:96
+#: doc/classes/PhysicsServer.xml:988
msgid "Maximum acceleration for the motor."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:78 doc/classes/HingeJoint3D.xml:103
-#: doc/classes/PhysicsServer3D.xml:1309
+#: doc/classes/HingeJoint.xml:68 doc/classes/HingeJoint.xml:93
+#: doc/classes/PhysicsServer.xml:985
msgid "Target speed for the motor."
msgstr ""
-#: doc/classes/HingeJoint3D.xml:81 doc/classes/HingeJoint3D.xml:86
-#: doc/classes/PhysicsServer3D.xml:1292
+#: doc/classes/HingeJoint.xml:71 doc/classes/HingeJoint.xml:76
+#: doc/classes/PhysicsServer.xml:968
msgid ""
"The speed with which the two bodies get pulled together when they move in "
"different directions."
msgstr ""
+#: doc/classes/HMACContext.xml:4
+msgid "Used to create an HMAC for a message using a key."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:7
+msgid ""
+"The HMACContext class is useful for advanced HMAC use cases, such as "
+"streaming the message as it supports creating the message over time rather "
+"than providing it all at once.\n"
+"[codeblock]\n"
+"extends Node\n"
+"var ctx = HMACContext.new()\n"
+"\n"
+"func _ready():\n"
+" var key = \"supersecret\".to_utf8()\n"
+" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
+" assert(err == OK)\n"
+" var msg1 = \"this is \".to_utf8()\n"
+" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" err = ctx.update(msg1)\n"
+" assert(err == OK)\n"
+" err = ctx.update(msg2)\n"
+" assert(err == OK)\n"
+" var hmac = ctx.finish()\n"
+" print(hmac.hex_encode())\n"
+"[/codeblock]\n"
+"And in C# we can use the following.\n"
+"[codeblock]\n"
+"using Godot;\n"
+"using System;\n"
+"using System.Diagnostics;\n"
+"\n"
+"public class CryptoNode : Node\n"
+"{\n"
+" private HMACContext ctx = new HMACContext();\n"
+" public override void _Ready()\n"
+" {\n"
+" PoolByteArray key = String(\"supersecret\").to_utf8();\n"
+" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
+" GD.Assert(err == OK);\n"
+" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
+" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" err = ctx.Update(msg1);\n"
+" GD.Assert(err == OK);\n"
+" err = ctx.Update(msg2);\n"
+" GD.Assert(err == OK);\n"
+" PoolByteArray hmac = ctx.Finish();\n"
+" GD.Print(hmac.HexEncode());\n"
+" }\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:58
+msgid ""
+"Returns the resulting HMAC. If the HMAC failed, an empty [PoolByteArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:66
+msgid ""
+"Initializes the HMACContext. This method cannot be called again on the same "
+"HMACContext until [method finish] has been called."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:73
+msgid ""
+"Updates the message to be HMACed. This can be called multiple times before "
+"[method finish] is called to append [code]data[/code] to the message, but "
+"cannot be called until [method start] has been called."
+msgstr ""
+
#: doc/classes/HScrollBar.xml:4
msgid "Horizontal scroll bar."
msgstr ""
@@ -24076,34 +28531,48 @@ msgid "Displayed when the mouse cursor hovers over the decrement button."
msgstr ""
#: doc/classes/HScrollBar.xml:23 doc/classes/VScrollBar.xml:27
-msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+#, fuzzy
+msgid "Displayed when the decrement button is being pressed."
msgstr ""
+"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
+"gedrückt wird."
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
-msgid "Used when the mouse hovers over the grabber."
+#: doc/classes/HScrollBar.xml:26
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
-#: doc/classes/HScrollBar.xml:32
-msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
+#, fuzzy
+msgid "Displayed when the increment button is being pressed."
msgstr ""
+"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
+"gedrückt wird."
#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Used as background of this [ScrollBar]."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+msgid "Used when the grabber is being dragged."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
+msgid "Used as background of this [ScrollBar]."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:47 doc/classes/VScrollBar.xml:51
msgid "Used as background when the [ScrollBar] has the GUI focus."
msgstr ""
@@ -24134,35 +28603,37 @@ msgstr ""
#: doc/classes/HSlider.xml:7
msgid ""
"Horizontal slider. See [Slider]. This one goes from left (min) to right "
-"(max)."
+"(max).\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/HSlider.xml:17 doc/classes/VSlider.xml:21
+#: doc/classes/HSlider.xml:18 doc/classes/VSlider.xml:22
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:20
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:25 doc/classes/VSlider.xml:29
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:28 doc/classes/VSlider.xml:32
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:31
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:34 doc/classes/VSlider.xml:38
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -24182,24 +28653,24 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
-msgid "Hyper-text transfer protocol client."
+msgid "Low-level hyper-text transfer protocol client."
msgstr ""
#: doc/classes/HTTPClient.xml:7
msgid ""
"Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used "
"to make HTTP requests to download web content, upload files and other data "
-"or to communicate with various services, among other use cases. See "
-"[HTTPRequest] for an higher-level alternative.\n"
+"or to communicate with various services, among other use cases. [b]See the "
+"[HTTPRequest] node for a higher-level alternative.[/b]\n"
"[b]Note:[/b] This client only needs to connect to a host once (see [method "
"connect_to_host]) to send multiple requests. Because of this, methods that "
"take URLs usually take just the part after the host instead of the full URL, "
@@ -24219,31 +28690,40 @@ msgid ""
"due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/"
"url]. If you host the server in question, you should modify its backend to "
"allow requests from foreign origins by adding the [code]Access-Control-Allow-"
-"Origin: *[/code] HTTP header."
+"Origin: *[/code] HTTP header.\n"
+"[b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and "
+"TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an "
+"error.\n"
+"[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
+"currently not supported. Revoked certificates are accepted as long as they "
+"are otherwise valid. If this is a concern, you may want to use automatically "
+"managed certificates with a short validity period."
msgstr ""
-#: doc/classes/HTTPClient.xml:14
+#: doc/classes/HTTPClient.xml:16
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
+"https://docs.godotengine.org/en/3.4/tutorials/networking/http_client_class."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/networking/"
"http_client_class.html"
-#: doc/classes/HTTPClient.xml:15 doc/classes/HTTPRequest.xml:71
+#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:71
#: doc/classes/StreamPeerSSL.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
+"https://docs.godotengine.org/en/3.4/tutorials/networking/ssl_certificates."
"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/networking/ssl_certificates."
"html"
-#: doc/classes/HTTPClient.xml:22
+#: doc/classes/HTTPClient.xml:23
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
-#: doc/classes/HTTPClient.xml:37
+#: doc/classes/HTTPClient.xml:33
msgid ""
"Connects to a host. This needs to be done before any requests are sent.\n"
"The host should not have http:// prepended but will strip the protocol "
@@ -24255,7 +28735,7 @@ msgid ""
"[code]true[/code]."
msgstr ""
-#: doc/classes/HTTPClient.xml:47
+#: doc/classes/HTTPClient.xml:42
msgid ""
"Returns the response's body length.\n"
"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
@@ -24263,15 +28743,15 @@ msgid ""
"the body length will also be [code]-1[/code]."
msgstr ""
-#: doc/classes/HTTPClient.xml:55
+#: doc/classes/HTTPClient.xml:49
msgid "Returns the response's HTTP status code."
msgstr ""
-#: doc/classes/HTTPClient.xml:62
+#: doc/classes/HTTPClient.xml:55
msgid "Returns the response headers."
msgstr ""
-#: doc/classes/HTTPClient.xml:69
+#: doc/classes/HTTPClient.xml:61
msgid ""
"Returns all response headers as a Dictionary of structure [code]{ \"key\": "
"\"value1; value2\" }[/code] where the case-sensitivity of the keys and "
@@ -24286,27 +28766,27 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/HTTPClient.xml:83
+#: doc/classes/HTTPClient.xml:74
msgid ""
"Returns a [enum Status] constant. Need to call [method poll] in order to get "
"status updates."
msgstr ""
-#: doc/classes/HTTPClient.xml:90
+#: doc/classes/HTTPClient.xml:80
msgid "If [code]true[/code], this [HTTPClient] has a response available."
msgstr ""
-#: doc/classes/HTTPClient.xml:97
+#: doc/classes/HTTPClient.xml:86
msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
msgstr ""
-#: doc/classes/HTTPClient.xml:104
+#: doc/classes/HTTPClient.xml:92
msgid ""
"This needs to be called in order to have any request processed. Check "
"results with [method get_status]."
msgstr ""
-#: doc/classes/HTTPClient.xml:113
+#: doc/classes/HTTPClient.xml:99
msgid ""
"Generates a GET/POST application/x-www-form-urlencoded style query string "
"from a provided dictionary, e.g.:\n"
@@ -24326,15 +28806,19 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/HTTPClient.xml:131
+#: doc/classes/HTTPClient.xml:116
msgid "Reads one chunk from the response."
msgstr ""
-#: doc/classes/HTTPClient.xml:146
+#: doc/classes/HTTPClient.xml:126
msgid ""
-"Sends a request to the connected host. The URL parameter is just the part "
-"after the host, so for [code]http://somehost.com/index.php[/code], it is "
-"[code]index.php[/code].\n"
+"Sends a request to the connected host.\n"
+"The URL parameter is usually just the part after the host, so for "
+"[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
+"When sending requests to an HTTP proxy server, it should be an absolute URL. "
+"For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
+"allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
+"authority component ([code]host:port[/code]).\n"
"Headers are HTTP request headers. For available HTTP methods, see [enum "
"Method].\n"
"To create a POST request with query strings to push to the server, do:\n"
@@ -24343,58 +28827,67 @@ msgid ""
"var query_string = http_client.query_string_from_dict(fields)\n"
"var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
"\"Content-Length: \" + str(query_string.length())]\n"
-"var result = http_client.request(http_client.METHOD_POST, \"index.php\", "
+"var result = http_client.request(http_client.METHOD_POST, \"/index.php\", "
"headers, query_string)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] The [code]request_data[/code] parameter is ignored if "
+"[code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET "
+"methods can't contain request data. As a workaround, you can pass request "
+"data as a query string in the URL. See [method String.http_escape] for an "
+"example."
msgstr ""
-#: doc/classes/HTTPClient.xml:169
+#: doc/classes/HTTPClient.xml:146
msgid ""
-"Sends a raw request to the connected host. The URL parameter is just the "
-"part after the host, so for [code]http://somehost.com/index.php[/code], it "
-"is [code]index.php[/code].\n"
+"Sends a raw request to the connected host.\n"
+"The URL parameter is usually just the part after the host, so for "
+"[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
+"When sending requests to an HTTP proxy server, it should be an absolute URL. "
+"For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
+"allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
+"authority component ([code]host:port[/code]).\n"
"Headers are HTTP request headers. For available HTTP methods, see [enum "
"Method].\n"
"Sends the body data raw, as a byte array and does not encode it in any way."
msgstr ""
-#: doc/classes/HTTPClient.xml:177
+#: doc/classes/HTTPClient.xml:155
msgid ""
"If [code]true[/code], execution will block until all data is read from the "
"response."
msgstr ""
-#: doc/classes/HTTPClient.xml:180
+#: doc/classes/HTTPClient.xml:158
msgid "The connection to use for this client."
msgstr ""
-#: doc/classes/HTTPClient.xml:183
+#: doc/classes/HTTPClient.xml:161
msgid ""
"The size of the buffer used and maximum bytes to read per iteration. See "
"[method read_response_body_chunk]."
msgstr ""
-#: doc/classes/HTTPClient.xml:188
+#: doc/classes/HTTPClient.xml:166
msgid ""
"HTTP GET method. The GET method requests a representation of the specified "
"resource. Requests using GET should only retrieve data."
msgstr ""
-#: doc/classes/HTTPClient.xml:191
+#: doc/classes/HTTPClient.xml:169
msgid ""
"HTTP HEAD method. The HEAD method asks for a response identical to that of a "
"GET request, but without the response body. This is useful to request "
"metadata like HTTP headers or to check if a resource exists."
msgstr ""
-#: doc/classes/HTTPClient.xml:194
+#: doc/classes/HTTPClient.xml:172
msgid ""
"HTTP POST method. The POST method is used to submit an entity to the "
"specified resource, often causing a change in state or side effects on the "
"server. This is often used for forms and submitting data or uploading files."
msgstr ""
-#: doc/classes/HTTPClient.xml:197
+#: doc/classes/HTTPClient.xml:175
msgid ""
"HTTP PUT method. The PUT method asks to replace all current representations "
"of the target resource with the request payload. (You can think of POST as "
@@ -24402,103 +28895,103 @@ msgid ""
"not make a clear distinction or change their meaning)."
msgstr ""
-#: doc/classes/HTTPClient.xml:200
+#: doc/classes/HTTPClient.xml:178
msgid ""
"HTTP DELETE method. The DELETE method requests to delete the specified "
"resource."
msgstr ""
-#: doc/classes/HTTPClient.xml:203
+#: doc/classes/HTTPClient.xml:181
msgid ""
"HTTP OPTIONS method. The OPTIONS method asks for a description of the "
"communication options for the target resource. Rarely used."
msgstr ""
-#: doc/classes/HTTPClient.xml:206
+#: doc/classes/HTTPClient.xml:184
msgid ""
"HTTP TRACE method. The TRACE method performs a message loop-back test along "
"the path to the target resource. Returns the entire HTTP request received in "
"the response body. Rarely used."
msgstr ""
-#: doc/classes/HTTPClient.xml:209
+#: doc/classes/HTTPClient.xml:187
msgid ""
"HTTP CONNECT method. The CONNECT method establishes a tunnel to the server "
"identified by the target resource. Rarely used."
msgstr ""
-#: doc/classes/HTTPClient.xml:212
+#: doc/classes/HTTPClient.xml:190
msgid ""
"HTTP PATCH method. The PATCH method is used to apply partial modifications "
"to a resource."
msgstr ""
-#: doc/classes/HTTPClient.xml:215
+#: doc/classes/HTTPClient.xml:193
msgid "Represents the size of the [enum Method] enum."
msgstr ""
-#: doc/classes/HTTPClient.xml:218
+#: doc/classes/HTTPClient.xml:196
msgid "Status: Disconnected from the server."
msgstr ""
-#: doc/classes/HTTPClient.xml:221
+#: doc/classes/HTTPClient.xml:199
msgid "Status: Currently resolving the hostname for the given URL into an IP."
msgstr ""
-#: doc/classes/HTTPClient.xml:224
+#: doc/classes/HTTPClient.xml:202
msgid "Status: DNS failure: Can't resolve the hostname for the given URL."
msgstr ""
-#: doc/classes/HTTPClient.xml:227
+#: doc/classes/HTTPClient.xml:205
msgid "Status: Currently connecting to server."
msgstr ""
-#: doc/classes/HTTPClient.xml:230
+#: doc/classes/HTTPClient.xml:208
msgid "Status: Can't connect to the server."
msgstr ""
-#: doc/classes/HTTPClient.xml:233
+#: doc/classes/HTTPClient.xml:211
msgid "Status: Connection established."
msgstr ""
-#: doc/classes/HTTPClient.xml:236
+#: doc/classes/HTTPClient.xml:214
msgid "Status: Currently sending request."
msgstr ""
-#: doc/classes/HTTPClient.xml:239
+#: doc/classes/HTTPClient.xml:217
msgid "Status: HTTP body received."
msgstr ""
-#: doc/classes/HTTPClient.xml:242
+#: doc/classes/HTTPClient.xml:220
msgid "Status: Error in HTTP connection."
msgstr ""
-#: doc/classes/HTTPClient.xml:245
+#: doc/classes/HTTPClient.xml:223
msgid "Status: Error in SSL handshake."
msgstr ""
-#: doc/classes/HTTPClient.xml:248
+#: doc/classes/HTTPClient.xml:226
msgid ""
"HTTP status code [code]100 Continue[/code]. Interim response that indicates "
"everything so far is OK and that the client should continue with the request "
"(or ignore this status if already finished)."
msgstr ""
-#: doc/classes/HTTPClient.xml:251
+#: doc/classes/HTTPClient.xml:229
msgid ""
"HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an "
"[code]Upgrade[/code] request header by the client. Indicates the protocol "
"the server is switching to."
msgstr ""
-#: doc/classes/HTTPClient.xml:254
+#: doc/classes/HTTPClient.xml:232
msgid ""
"HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the "
"server has received and is processing the request, but no response is "
"available yet."
msgstr ""
-#: doc/classes/HTTPClient.xml:257
+#: doc/classes/HTTPClient.xml:235
msgid ""
"HTTP status code [code]200 OK[/code]. The request has succeeded. Default "
"response for successful requests. Meaning varies depending on the request. "
@@ -24509,14 +29002,14 @@ msgid ""
"server."
msgstr ""
-#: doc/classes/HTTPClient.xml:260
+#: doc/classes/HTTPClient.xml:238
msgid ""
"HTTP status code [code]201 Created[/code]. The request has succeeded and a "
"new resource has been created as a result of it. This is typically the "
"response sent after a PUT request."
msgstr ""
-#: doc/classes/HTTPClient.xml:263
+#: doc/classes/HTTPClient.xml:241
msgid ""
"HTTP status code [code]202 Accepted[/code]. The request has been received "
"but not yet acted upon. It is non-committal, meaning that there is no way in "
@@ -24525,7 +29018,7 @@ msgid ""
"server handles the request, or for batch processing."
msgstr ""
-#: doc/classes/HTTPClient.xml:266
+#: doc/classes/HTTPClient.xml:244
msgid ""
"HTTP status code [code]203 Non-Authoritative Information[/code]. This "
"response code means returned meta-information set is not exact set as "
@@ -24534,14 +29027,14 @@ msgid ""
"instead of this response."
msgstr ""
-#: doc/classes/HTTPClient.xml:269
+#: doc/classes/HTTPClient.xml:247
msgid ""
"HTTP status code [code]204 No Content[/code]. There is no content to send "
"for this request, but the headers may be useful. The user-agent may update "
"its cached headers for this resource with the new ones."
msgstr ""
-#: doc/classes/HTTPClient.xml:272
+#: doc/classes/HTTPClient.xml:250
msgid ""
"HTTP status code [code]205 Reset Content[/code]. The server has fulfilled "
"the request and desires that the client resets the \"document view\" that "
@@ -24549,49 +29042,49 @@ msgid ""
"origin server."
msgstr ""
-#: doc/classes/HTTPClient.xml:275
+#: doc/classes/HTTPClient.xml:253
msgid ""
"HTTP status code [code]206 Partial Content[/code]. This response code is "
"used because of a range header sent by the client to separate download into "
"multiple streams."
msgstr ""
-#: doc/classes/HTTPClient.xml:278
+#: doc/classes/HTTPClient.xml:256
msgid ""
"HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status "
"response conveys information about multiple resources in situations where "
"multiple status codes might be appropriate."
msgstr ""
-#: doc/classes/HTTPClient.xml:281
+#: doc/classes/HTTPClient.xml:259
msgid ""
"HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a "
"DAV: propstat response element to avoid enumerating the internal members of "
"multiple bindings to the same collection repeatedly."
msgstr ""
-#: doc/classes/HTTPClient.xml:284
+#: doc/classes/HTTPClient.xml:262
msgid ""
"HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled "
"a GET request for the resource, and the response is a representation of the "
"result of one or more instance-manipulations applied to the current instance."
msgstr ""
-#: doc/classes/HTTPClient.xml:287
+#: doc/classes/HTTPClient.xml:265
msgid ""
"HTTP status code [code]300 Multiple Choice[/code]. The request has more than "
"one possible responses and there is no standardized way to choose one of the "
"responses. User-agent or user should choose one of them."
msgstr ""
-#: doc/classes/HTTPClient.xml:290
+#: doc/classes/HTTPClient.xml:268
msgid ""
"HTTP status code [code]301 Moved Permanently[/code]. Redirection. This "
"response code means the URI of requested resource has been changed. The new "
"URI is usually included in the response."
msgstr ""
-#: doc/classes/HTTPClient.xml:293
+#: doc/classes/HTTPClient.xml:271
msgid ""
"HTTP status code [code]302 Found[/code]. Temporary redirection. This "
"response code means the URI of requested resource has been changed "
@@ -24599,7 +29092,7 @@ msgid ""
"this same URI should be used by the client in future requests."
msgstr ""
-#: doc/classes/HTTPClient.xml:296
+#: doc/classes/HTTPClient.xml:274
msgid ""
"HTTP status code [code]303 See Other[/code]. The server is redirecting the "
"user agent to a different resource, as indicated by a URI in the Location "
@@ -24607,39 +29100,39 @@ msgid ""
"original request."
msgstr ""
-#: doc/classes/HTTPClient.xml:299
+#: doc/classes/HTTPClient.xml:277
msgid ""
"HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD "
"request has been received and would have resulted in a 200 OK response if it "
"were not for the fact that the condition evaluated to [code]false[/code]."
msgstr ""
-#: doc/classes/HTTPClient.xml:302
+#: doc/classes/HTTPClient.xml:280
msgid ""
"HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]"
msgstr ""
-#: doc/classes/HTTPClient.xml:305
+#: doc/classes/HTTPClient.xml:283
msgid ""
"HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/"
"i]"
msgstr ""
-#: doc/classes/HTTPClient.xml:308
+#: doc/classes/HTTPClient.xml:286
msgid ""
"HTTP status code [code]307 Temporary Redirect[/code]. The target resource "
"resides temporarily under a different URI and the user agent MUST NOT change "
"the request method if it performs an automatic redirection to that URI."
msgstr ""
-#: doc/classes/HTTPClient.xml:311
+#: doc/classes/HTTPClient.xml:289
msgid ""
"HTTP status code [code]308 Permanent Redirect[/code]. The target resource "
"has been assigned a new permanent URI and any future references to this "
"resource ought to use one of the enclosed URIs."
msgstr ""
-#: doc/classes/HTTPClient.xml:314
+#: doc/classes/HTTPClient.xml:292
msgid ""
"HTTP status code [code]400 Bad Request[/code]. The request was invalid. The "
"server cannot or will not process the request due to something that is "
@@ -24648,21 +29141,21 @@ msgid ""
"routing)."
msgstr ""
-#: doc/classes/HTTPClient.xml:317
+#: doc/classes/HTTPClient.xml:295
msgid ""
"HTTP status code [code]401 Unauthorized[/code]. Credentials required. The "
"request has not been applied because it lacks valid authentication "
"credentials for the target resource."
msgstr ""
-#: doc/classes/HTTPClient.xml:320
+#: doc/classes/HTTPClient.xml:298
msgid ""
"HTTP status code [code]402 Payment Required[/code]. This response code is "
"reserved for future use. Initial aim for creating this code was using it for "
"digital payment systems, however this is not currently used."
msgstr ""
-#: doc/classes/HTTPClient.xml:323
+#: doc/classes/HTTPClient.xml:301
msgid ""
"HTTP status code [code]403 Forbidden[/code]. The client does not have access "
"rights to the content, i.e. they are unauthorized, so server is rejecting to "
@@ -24670,7 +29163,7 @@ msgid ""
"known to the server."
msgstr ""
-#: doc/classes/HTTPClient.xml:326
+#: doc/classes/HTTPClient.xml:304
msgid ""
"HTTP status code [code]404 Not Found[/code]. The server can not find "
"requested resource. Either the URL is not recognized or the endpoint is "
@@ -24678,7 +29171,7 @@ msgid ""
"403 to hide existence of a resource if the client is not authorized."
msgstr ""
-#: doc/classes/HTTPClient.xml:329
+#: doc/classes/HTTPClient.xml:307
msgid ""
"HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP "
"method is known by the server but has been disabled and cannot be used. For "
@@ -24686,7 +29179,7 @@ msgid ""
"GET and HEAD, must never be disabled and should not return this error code."
msgstr ""
-#: doc/classes/HTTPClient.xml:332
+#: doc/classes/HTTPClient.xml:310
msgid ""
"HTTP status code [code]406 Not Acceptable[/code]. The target resource does "
"not have a current representation that would be acceptable to the user "
@@ -24694,21 +29187,21 @@ msgid ""
"request. Used when negotiation content."
msgstr ""
-#: doc/classes/HTTPClient.xml:335
+#: doc/classes/HTTPClient.xml:313
msgid ""
"HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to "
"401 Unauthorized, but it indicates that the client needs to authenticate "
"itself in order to use a proxy."
msgstr ""
-#: doc/classes/HTTPClient.xml:338
+#: doc/classes/HTTPClient.xml:316
msgid ""
"HTTP status code [code]408 Request Timeout[/code]. The server did not "
"receive a complete request message within the time that it was prepared to "
"wait."
msgstr ""
-#: doc/classes/HTTPClient.xml:341
+#: doc/classes/HTTPClient.xml:319
msgid ""
"HTTP status code [code]409 Conflict[/code]. The request could not be "
"completed due to a conflict with the current state of the target resource. "
@@ -24716,47 +29209,47 @@ msgid ""
"conflict and resubmit the request."
msgstr ""
-#: doc/classes/HTTPClient.xml:344
+#: doc/classes/HTTPClient.xml:322
msgid ""
"HTTP status code [code]410 Gone[/code]. The target resource is no longer "
"available at the origin server and this condition is likely permanent."
msgstr ""
-#: doc/classes/HTTPClient.xml:347
+#: doc/classes/HTTPClient.xml:325
msgid ""
"HTTP status code [code]411 Length Required[/code]. The server refuses to "
"accept the request without a defined Content-Length header."
msgstr ""
-#: doc/classes/HTTPClient.xml:350
+#: doc/classes/HTTPClient.xml:328
msgid ""
"HTTP status code [code]412 Precondition Failed[/code]. One or more "
"conditions given in the request header fields evaluated to [code]false[/"
"code] when tested on the server."
msgstr ""
-#: doc/classes/HTTPClient.xml:353
+#: doc/classes/HTTPClient.xml:331
msgid ""
"HTTP status code [code]413 Entity Too Large[/code]. The server is refusing "
"to process a request because the request payload is larger than the server "
"is willing or able to process."
msgstr ""
-#: doc/classes/HTTPClient.xml:356
+#: doc/classes/HTTPClient.xml:334
msgid ""
"HTTP status code [code]414 Request-URI Too Long[/code]. The server is "
"refusing to service the request because the request-target is longer than "
"the server is willing to interpret."
msgstr ""
-#: doc/classes/HTTPClient.xml:359
+#: doc/classes/HTTPClient.xml:337
msgid ""
"HTTP status code [code]415 Unsupported Media Type[/code]. The origin server "
"is refusing to service the request because the payload is in a format not "
"supported by this method on the target resource."
msgstr ""
-#: doc/classes/HTTPClient.xml:362
+#: doc/classes/HTTPClient.xml:340
msgid ""
"HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of "
"the ranges in the request's Range header field overlap the current extent of "
@@ -24764,21 +29257,21 @@ msgid ""
"to invalid ranges or an excessive request of small or overlapping ranges."
msgstr ""
-#: doc/classes/HTTPClient.xml:365
+#: doc/classes/HTTPClient.xml:343
msgid ""
"HTTP status code [code]417 Expectation Failed[/code]. The expectation given "
"in the request's Expect header field could not be met by at least one of the "
"inbound servers."
msgstr ""
-#: doc/classes/HTTPClient.xml:368
+#: doc/classes/HTTPClient.xml:346
msgid ""
"HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee "
"with a teapot should result in the error code \"418 I'm a teapot\". The "
"resulting entity body MAY be short and stout."
msgstr ""
-#: doc/classes/HTTPClient.xml:371
+#: doc/classes/HTTPClient.xml:349
msgid ""
"HTTP status code [code]421 Misdirected Request[/code]. The request was "
"directed at a server that is not able to produce a response. This can be "
@@ -24786,7 +29279,7 @@ msgid ""
"combination of scheme and authority that are included in the request URI."
msgstr ""
-#: doc/classes/HTTPClient.xml:374
+#: doc/classes/HTTPClient.xml:352
msgid ""
"HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server "
"understands the content type of the request entity (hence a 415 Unsupported "
@@ -24795,40 +29288,40 @@ msgid ""
"was unable to process the contained instructions."
msgstr ""
-#: doc/classes/HTTPClient.xml:377
+#: doc/classes/HTTPClient.xml:355
msgid ""
"HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination "
"resource of a method is locked."
msgstr ""
-#: doc/classes/HTTPClient.xml:380
+#: doc/classes/HTTPClient.xml:358
msgid ""
"HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method "
"could not be performed on the resource because the requested action depended "
"on another action and that action failed."
msgstr ""
-#: doc/classes/HTTPClient.xml:383
+#: doc/classes/HTTPClient.xml:361
msgid ""
"HTTP status code [code]426 Upgrade Required[/code]. The server refuses to "
"perform the request using the current protocol but might be willing to do so "
"after the client upgrades to a different protocol."
msgstr ""
-#: doc/classes/HTTPClient.xml:386
+#: doc/classes/HTTPClient.xml:364
msgid ""
"HTTP status code [code]428 Precondition Required[/code]. The origin server "
"requires the request to be conditional."
msgstr ""
-#: doc/classes/HTTPClient.xml:389
+#: doc/classes/HTTPClient.xml:367
msgid ""
"HTTP status code [code]429 Too Many Requests[/code]. The user has sent too "
"many requests in a given amount of time (see \"rate limiting\"). Back off "
"and increase time between requests or try again later."
msgstr ""
-#: doc/classes/HTTPClient.xml:392
+#: doc/classes/HTTPClient.xml:370
msgid ""
"HTTP status code [code]431 Request Header Fields Too Large[/code]. The "
"server is unwilling to process the request because its header fields are too "
@@ -24836,27 +29329,27 @@ msgid ""
"header fields."
msgstr ""
-#: doc/classes/HTTPClient.xml:395
+#: doc/classes/HTTPClient.xml:373
msgid ""
"HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. "
"The server is denying access to the resource as a consequence of a legal "
"demand."
msgstr ""
-#: doc/classes/HTTPClient.xml:398
+#: doc/classes/HTTPClient.xml:376
msgid ""
"HTTP status code [code]500 Internal Server Error[/code]. The server "
"encountered an unexpected condition that prevented it from fulfilling the "
"request."
msgstr ""
-#: doc/classes/HTTPClient.xml:401
+#: doc/classes/HTTPClient.xml:379
msgid ""
"HTTP status code [code]501 Not Implemented[/code]. The server does not "
"support the functionality required to fulfill the request."
msgstr ""
-#: doc/classes/HTTPClient.xml:404
+#: doc/classes/HTTPClient.xml:382
msgid ""
"HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a "
"gateway or proxy, received an invalid response from an inbound server it "
@@ -24864,7 +29357,7 @@ msgid ""
"balancers or proxies."
msgstr ""
-#: doc/classes/HTTPClient.xml:407
+#: doc/classes/HTTPClient.xml:385
msgid ""
"HTTP status code [code]503 Service Unavailable[/code]. The server is "
"currently unable to handle the request due to a temporary overload or "
@@ -24872,7 +29365,7 @@ msgid ""
"again later."
msgstr ""
-#: doc/classes/HTTPClient.xml:410
+#: doc/classes/HTTPClient.xml:388
msgid ""
"HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting "
"as a gateway or proxy, did not receive a timely response from an upstream "
@@ -24880,14 +29373,14 @@ msgid ""
"returned by load balancers or proxies."
msgstr ""
-#: doc/classes/HTTPClient.xml:413
+#: doc/classes/HTTPClient.xml:391
msgid ""
"HTTP status code [code]505 HTTP Version Not Supported[/code]. The server "
"does not support, or refuses to support, the major version of HTTP that was "
"used in the request message."
msgstr ""
-#: doc/classes/HTTPClient.xml:416
+#: doc/classes/HTTPClient.xml:394
msgid ""
"HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an "
"internal configuration error: the chosen variant resource is configured to "
@@ -24895,14 +29388,14 @@ msgid ""
"proper end point in the negotiation process."
msgstr ""
-#: doc/classes/HTTPClient.xml:419
+#: doc/classes/HTTPClient.xml:397
msgid ""
"HTTP status code [code]507 Insufficient Storage[/code]. The method could not "
"be performed on the resource because the server is unable to store the "
"representation needed to successfully complete the request."
msgstr ""
-#: doc/classes/HTTPClient.xml:422
+#: doc/classes/HTTPClient.xml:400
msgid ""
"HTTP status code [code]508 Loop Detected[/code]. The server terminated an "
"operation because it encountered an infinite loop while processing a request "
@@ -24910,14 +29403,14 @@ msgid ""
"failed."
msgstr ""
-#: doc/classes/HTTPClient.xml:425
+#: doc/classes/HTTPClient.xml:403
msgid ""
"HTTP status code [code]510 Not Extended[/code]. The policy for accessing the "
"resource has not been met in the request. The server should send back all "
"the information necessary for the client to issue an extended request."
msgstr ""
-#: doc/classes/HTTPClient.xml:428
+#: doc/classes/HTTPClient.xml:406
msgid ""
"HTTP status code [code]511 Network Authentication Required[/code]. The "
"client needs to authenticate to gain network access."
@@ -24933,6 +29426,8 @@ msgid ""
"internally.\n"
"Can be used to make HTTP requests, i.e. download or upload files or web "
"content via HTTP.\n"
+"[b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, "
+"especially regarding SSL security.\n"
"[b]Example of contacting a REST API and printing one of its returned fields:"
"[/b]\n"
"[codeblock]\n"
@@ -24953,7 +29448,7 @@ msgid ""
"node.\n"
" # The snippet below is provided for reference only.\n"
" var body = {\"name\": \"Godette\"}\n"
-" var error = http_request.request(\"https://httpbin.org/post\", [], true, "
+" error = http_request.request(\"https://httpbin.org/post\", [], true, "
"HTTPClient.METHOD_POST, body)\n"
" if error != OK:\n"
" push_error(\"An error occurred in the HTTP request.\")\n"
@@ -24997,28 +29492,23 @@ msgid ""
" var texture_rect = TextureRect.new()\n"
" add_child(texture_rect)\n"
" texture_rect.texture = texture\n"
-"[/codeblock]\n"
-"[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, "
-"keep in mind the remote server may not allow requests from foreign origins "
-"due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/"
-"url]. If you host the server in question, you should modify its backend to "
-"allow requests from foreign origins by adding the [code]Access-Control-Allow-"
-"Origin: *[/code] HTTP header."
+"[/codeblock]"
msgstr ""
#: doc/classes/HTTPRequest.xml:70
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
+"https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/networking/"
"http_request_class.html"
-#: doc/classes/HTTPRequest.xml:78
+#: doc/classes/HTTPRequest.xml:77
msgid "Cancels the current request."
msgstr ""
-#: doc/classes/HTTPRequest.xml:85
+#: doc/classes/HTTPRequest.xml:83
msgid ""
"Returns the response body length.\n"
"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
@@ -25026,17 +29516,17 @@ msgid ""
"the body length will also be [code]-1[/code]."
msgstr ""
-#: doc/classes/HTTPRequest.xml:93
+#: doc/classes/HTTPRequest.xml:90
msgid "Returns the amount of bytes this HTTPRequest downloaded."
msgstr ""
-#: doc/classes/HTTPRequest.xml:100
+#: doc/classes/HTTPRequest.xml:96
msgid ""
"Returns the current status of the underlying [HTTPClient]. See [enum "
"HTTPClient.Status]."
msgstr ""
-#: doc/classes/HTTPRequest.xml:117
+#: doc/classes/HTTPRequest.xml:107
msgid ""
"Creates request on the underlying [HTTPClient]. If there is no configuration "
"errors, it tries to connect using [method HTTPClient.connect_to_host] and "
@@ -25046,78 +29536,99 @@ msgid ""
"tree, [constant ERR_BUSY] if still processing previous request, [constant "
"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
-"connect to host."
+"connect to host.\n"
+"[b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], "
+"the payload sent via [code]request_data[/code] might be ignored by the "
+"server or even cause the server to reject the request (check [url=https://"
+"datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/"
+"url] for more details). As a workaround, you can send data as a query string "
+"in the URL. See [method String.http_escape] for an example."
msgstr ""
-#: doc/classes/HTTPRequest.xml:124
-msgid "Maximum allowed size for response bodies."
+#: doc/classes/HTTPRequest.xml:120
+msgid ""
+"Creates request on the underlying [HTTPClient] using a raw array of bytes "
+"for the request body. If there is no configuration errors, it tries to "
+"connect using [method HTTPClient.connect_to_host] and passes parameters onto "
+"[method HTTPClient.request].\n"
+"Returns [constant OK] if request is successfully created. (Does not imply "
+"that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
+"tree, [constant ERR_BUSY] if still processing previous request, [constant "
+"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
+"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
+"connect to host."
msgstr ""
#: doc/classes/HTTPRequest.xml:127
+#, fuzzy
+msgid "Maximum allowed size for response bodies."
+msgstr "Maximaler Wert für das Modus-Enum."
+
+#: doc/classes/HTTPRequest.xml:130
msgid ""
"The size of the buffer used and maximum bytes to read per iteration. See "
"[member HTTPClient.read_chunk_size].\n"
-"Set this to a higher value (e.g. 65536 for 64 KiB) when downloading large "
-"files to achieve better speeds at the cost of memory."
+"Set this to a lower value (e.g. 4096 for 4 KiB) when downloading small files "
+"to decrease memory usage at the cost of download speeds."
msgstr ""
-#: doc/classes/HTTPRequest.xml:131
+#: doc/classes/HTTPRequest.xml:134
msgid "The file to download into. Will output any received file into it."
msgstr ""
-#: doc/classes/HTTPRequest.xml:134
+#: doc/classes/HTTPRequest.xml:137
msgid "Maximum number of allowed redirects."
msgstr ""
-#: doc/classes/HTTPRequest.xml:139
+#: doc/classes/HTTPRequest.xml:142
msgid "If [code]true[/code], multithreading is used to improve performance."
msgstr ""
-#: doc/classes/HTTPRequest.xml:153
+#: doc/classes/HTTPRequest.xml:152
msgid "Emitted when a request is completed."
msgstr ""
-#: doc/classes/HTTPRequest.xml:159
+#: doc/classes/HTTPRequest.xml:158
msgid "Request successful."
msgstr ""
-#: doc/classes/HTTPRequest.xml:164
+#: doc/classes/HTTPRequest.xml:163
msgid "Request failed while connecting."
msgstr ""
-#: doc/classes/HTTPRequest.xml:167
+#: doc/classes/HTTPRequest.xml:166
msgid "Request failed while resolving."
msgstr ""
-#: doc/classes/HTTPRequest.xml:170
+#: doc/classes/HTTPRequest.xml:169
msgid "Request failed due to connection (read/write) error."
msgstr ""
-#: doc/classes/HTTPRequest.xml:173
+#: doc/classes/HTTPRequest.xml:172
msgid "Request failed on SSL handshake."
msgstr ""
-#: doc/classes/HTTPRequest.xml:176
+#: doc/classes/HTTPRequest.xml:175
msgid "Request does not have a response (yet)."
msgstr ""
-#: doc/classes/HTTPRequest.xml:179
+#: doc/classes/HTTPRequest.xml:178
msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
msgstr ""
-#: doc/classes/HTTPRequest.xml:182
+#: doc/classes/HTTPRequest.xml:181
msgid "Request failed (currently unused)."
msgstr ""
-#: doc/classes/HTTPRequest.xml:185
+#: doc/classes/HTTPRequest.xml:184
msgid "HTTPRequest couldn't open the download file."
msgstr ""
-#: doc/classes/HTTPRequest.xml:188
+#: doc/classes/HTTPRequest.xml:187
msgid "HTTPRequest couldn't write to the download file."
msgstr ""
-#: doc/classes/HTTPRequest.xml:191
+#: doc/classes/HTTPRequest.xml:190
msgid "Request reached its maximum redirect limit, see [member max_redirects]."
msgstr ""
@@ -25127,21 +29638,33 @@ msgstr ""
#: doc/classes/Image.xml:7
msgid ""
-"Native image datatype. Contains image data, which can be converted to a "
-"[Texture2D], and several functions to interact with it. The maximum width "
-"and height for an [Image] are [constant MAX_WIDTH] and [constant "
-"MAX_HEIGHT].\n"
+"Native image datatype. Contains image data which can be converted to an "
+"[ImageTexture] and provides commonly used [i]image processing[/i] methods. "
+"The maximum width and height for an [Image] are [constant MAX_WIDTH] and "
+"[constant MAX_HEIGHT].\n"
+"An [Image] cannot be assigned to a [code]texture[/code] property of an "
+"object directly (such as [Sprite]), and has to be converted manually to an "
+"[ImageTexture] first.\n"
"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
-"hardware limitations. Larger images will fail to import."
+"hardware limitations. Larger images may fail to import."
+msgstr ""
+
+#: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"importing_images.html"
msgstr ""
+"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/"
+"importing_scenes.html#custom-script"
-#: doc/classes/Image.xml:23
+#: doc/classes/Image.xml:21
msgid ""
"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
"at coordinates [code]dest[/code]."
msgstr ""
-#: doc/classes/Image.xml:38
+#: doc/classes/Image.xml:31
msgid ""
"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
"using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha "
@@ -25152,13 +29675,13 @@ msgid ""
"but they can have different formats."
msgstr ""
-#: doc/classes/Image.xml:51
+#: doc/classes/Image.xml:40
msgid ""
"Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
"coordinates [code]dst[/code]."
msgstr ""
-#: doc/classes/Image.xml:66
+#: doc/classes/Image.xml:50
msgid ""
"Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
"at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is "
@@ -25168,17 +29691,17 @@ msgid ""
"different formats."
msgstr ""
-#: doc/classes/Image.xml:75
+#: doc/classes/Image.xml:57
msgid ""
"Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
"pixel, while a normalmap provides a normal direction per pixel."
msgstr ""
-#: doc/classes/Image.xml:82
+#: doc/classes/Image.xml:63
msgid "Removes the image's mipmaps."
msgstr ""
-#: doc/classes/Image.xml:95
+#: doc/classes/Image.xml:72
msgid ""
"Compresses the image to use less memory. Can not directly access pixel data "
"while the image is compressed. Returns error if the chosen compression mode "
@@ -25186,22 +29709,22 @@ msgid ""
"constants."
msgstr ""
-#: doc/classes/Image.xml:116
+#: doc/classes/Image.xml:79
msgid "Converts the image's format. See [enum Format] constants."
msgstr ""
-#: doc/classes/Image.xml:125
+#: doc/classes/Image.xml:86
msgid "Copies [code]src[/code] image to this image."
msgstr ""
-#: doc/classes/Image.xml:140
+#: doc/classes/Image.xml:96
msgid ""
"Creates an empty image of given size and format. See [enum Format] "
"constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
"mipmaps for this image. See the [method generate_mipmaps]."
msgstr ""
-#: doc/classes/Image.xml:157
+#: doc/classes/Image.xml:107
msgid ""
"Creates a new image of given size and format. See [enum Format] constants. "
"Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
@@ -25209,256 +29732,306 @@ msgid ""
"See [method generate_mipmaps]."
msgstr ""
-#: doc/classes/Image.xml:168
+#: doc/classes/Image.xml:115
msgid ""
"Crops the image to the given [code]width[/code] and [code]height[/code]. If "
"the specified size is larger than the current size, the extra area is filled "
"with black pixels."
msgstr ""
-#: doc/classes/Image.xml:175
+#: doc/classes/Image.xml:121
msgid ""
"Decompresses the image if it is compressed. Returns an error if decompress "
"function is not available."
msgstr ""
-#: doc/classes/Image.xml:182
+#: doc/classes/Image.xml:127
msgid ""
"Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
"Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
"bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
msgstr ""
-#: doc/classes/Image.xml:199
+#: doc/classes/Image.xml:133
+msgid ""
+"Stretches the image and enlarges it by a factor of 2. No interpolation is "
+"done."
+msgstr ""
+
+#: doc/classes/Image.xml:140
msgid "Fills the image with a given [Color]."
msgstr ""
-#: doc/classes/Image.xml:206
+#: doc/classes/Image.xml:146
msgid "Blends low-alpha pixels with nearby pixels."
msgstr ""
-#: doc/classes/Image.xml:213
+#: doc/classes/Image.xml:152
msgid "Flips the image horizontally."
msgstr ""
-#: doc/classes/Image.xml:220
+#: doc/classes/Image.xml:158
msgid "Flips the image vertically."
msgstr ""
-#: doc/classes/Image.xml:229
+#: doc/classes/Image.xml:165
msgid ""
-"Generates mipmaps for the image. Mipmaps are pre-calculated and lower "
-"resolution copies of the image. Mipmaps are automatically used if the image "
-"needs to be scaled down when rendered. This improves image quality and the "
-"performance of the rendering. Returns an error if the image is compressed, "
-"in a custom format or if the image's width/height is 0."
+"Generates mipmaps for the image. Mipmaps are precalculated lower-resolution "
+"copies of the image that are automatically used if the image needs to be "
+"scaled down when rendered. They help improve image quality and performance "
+"when rendering. This method returns an error if the image is compressed, in "
+"a custom format, or if the image's width/height is [code]0[/code].\n"
+"[b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is "
+"[i]always[/i] done on the main thread. This means generating mipmaps will "
+"result in noticeable stuttering during gameplay, even if [method "
+"generate_mipmaps] is called from a [Thread]."
msgstr ""
-#: doc/classes/Image.xml:236
-msgid "Returns the image's raw data."
-msgstr ""
+#: doc/classes/Image.xml:172
+#, fuzzy
+msgid "Returns a copy of the image's raw data."
+msgstr "Gibt den Kosinus des Parameters zurück."
-#: doc/classes/Image.xml:243
+#: doc/classes/Image.xml:178
msgid "Returns the image's format. See [enum Format] constants."
msgstr ""
-#: doc/classes/Image.xml:250
+#: doc/classes/Image.xml:184
msgid "Returns the image's height."
msgstr ""
-#: doc/classes/Image.xml:259
+#: doc/classes/Image.xml:191
msgid ""
"Returns the offset where the image's mipmap with index [code]mipmap[/code] "
"is stored in the [code]data[/code] dictionary."
msgstr ""
-#: doc/classes/Image.xml:270
+#: doc/classes/Image.xml:199
msgid ""
-"Returns the color of the pixel at [code](x, y)[/code]. This is the same as "
-"[method get_pixelv], but with two integer arguments instead of a [Vector2] "
-"argument."
+"Returns the color of the pixel at [code](x, y)[/code] if the image is "
+"locked. If the image is unlocked, it always returns a [Color] with the value "
+"[code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but "
+"two integer arguments instead of a Vector2 argument."
msgstr ""
-#: doc/classes/Image.xml:279
+#: doc/classes/Image.xml:206
msgid ""
-"Returns the color of the pixel at [code]src[/code]. This is the same as "
-"[method get_pixel], but with a [Vector2] argument instead of two integer "
-"arguments."
+"Returns the color of the pixel at [code]src[/code] if the image is locked. "
+"If the image is unlocked, it always returns a [Color] with the value [code]"
+"(0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a "
+"Vector2 argument instead of two integer arguments."
msgstr ""
-#: doc/classes/Image.xml:288
+#: doc/classes/Image.xml:213
msgid ""
"Returns a new image that is a copy of the image's area specified with "
"[code]rect[/code]."
msgstr ""
-#: doc/classes/Image.xml:295
+#: doc/classes/Image.xml:219
msgid "Returns the image's size (width and height)."
msgstr ""
-#: doc/classes/Image.xml:302
+#: doc/classes/Image.xml:225
msgid ""
"Returns a [Rect2] enclosing the visible portion of the image, considering "
"each pixel with a non-zero alpha channel as visible."
msgstr ""
-#: doc/classes/Image.xml:309
+#: doc/classes/Image.xml:231
msgid "Returns the image's width."
msgstr ""
-#: doc/classes/Image.xml:316
+#: doc/classes/Image.xml:237
msgid "Returns [code]true[/code] if the image has generated mipmaps."
msgstr ""
-#: doc/classes/Image.xml:323
+#: doc/classes/Image.xml:243
msgid "Returns [code]true[/code] if the image is compressed."
msgstr ""
-#: doc/classes/Image.xml:330
+#: doc/classes/Image.xml:249
msgid "Returns [code]true[/code] if the image has no data."
msgstr ""
-#: doc/classes/Image.xml:337
+#: doc/classes/Image.xml:255
msgid ""
"Returns [code]true[/code] if all the image's pixels have an alpha value of "
"0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
msgstr ""
-#: doc/classes/Image.xml:346
+#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/latest/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
-"supported image formats and limitations."
+"supported image formats and limitations.\n"
+"[b]Warning:[/b] This method should only be used in the editor or in cases "
+"when you need to load external images at run-time, such as images located at "
+"the [code]user://[/code] directory, and may not work in exported projects.\n"
+"See also [ImageTexture] description for usage examples."
msgstr ""
-#: doc/classes/Image.xml:355
+#: doc/classes/Image.xml:271
+msgid ""
+"Loads an image from the binary contents of a BMP file.\n"
+"[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. "
+"Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported."
+msgstr ""
+
+#: doc/classes/Image.xml:279
msgid "Loads an image from the binary contents of a JPEG file."
msgstr ""
-#: doc/classes/Image.xml:364
+#: doc/classes/Image.xml:286
msgid "Loads an image from the binary contents of a PNG file."
msgstr ""
-#: doc/classes/Image.xml:373
+#: doc/classes/Image.xml:293
msgid "Loads an image from the binary contents of a TGA file."
msgstr ""
-#: doc/classes/Image.xml:382
+#: doc/classes/Image.xml:300
msgid "Loads an image from the binary contents of a WebP file."
msgstr ""
-#: doc/classes/Image.xml:389
+#: doc/classes/Image.xml:306
+msgid ""
+"Locks the data for reading and writing access. Sends an error to the console "
+"if the image is not locked when reading or writing a pixel."
+msgstr ""
+
+#: doc/classes/Image.xml:312
msgid ""
"Converts the image's data to represent coordinates on a 3D plane. This is "
"used when the image represents a normalmap. A normalmap can add lots of "
"detail to a 3D surface without increasing the polygon count."
msgstr ""
-#: doc/classes/Image.xml:396
+#: doc/classes/Image.xml:318
msgid ""
"Multiplies color values with alpha values. Resulting color values for a "
"pixel are [code](color * alpha)/256[/code]."
msgstr ""
-#: doc/classes/Image.xml:409
+#: doc/classes/Image.xml:327
msgid ""
"Resizes the image to the given [code]width[/code] and [code]height[/code]. "
-"New pixels are calculated using [code]interpolation[/code]. See "
-"[code]interpolation[/code] constants."
+"New pixels are calculated using the [code]interpolation[/code] mode defined "
+"via [enum Interpolation] constants."
msgstr ""
-#: doc/classes/Image.xml:418
+#: doc/classes/Image.xml:335
msgid ""
"Resizes the image to the nearest power of 2 for the width and height. If "
"[code]square[/code] is [code]true[/code] then set width and height to be the "
-"same."
+"same. New pixels are calculated using the [code]interpolation[/code] mode "
+"defined via [enum Interpolation] constants."
msgstr ""
-#: doc/classes/Image.xml:425
+#: doc/classes/Image.xml:341
msgid ""
"Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
msgstr ""
-#: doc/classes/Image.xml:436
+#: doc/classes/Image.xml:349
msgid ""
"Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
"code] is [code]true[/code] and the image has only one channel, it will be "
"saved explicitly as monochrome rather than one red channel. This function "
"will return [constant ERR_UNAVAILABLE] if Godot was compiled without the "
-"TinyEXR module."
+"TinyEXR module.\n"
+"[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which "
+"means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is "
+"called from an exported project."
msgstr ""
-#: doc/classes/Image.xml:445
+#: doc/classes/Image.xml:357
msgid "Saves the image as a PNG file to [code]path[/code]."
msgstr ""
-#: doc/classes/Image.xml:464
+#: doc/classes/Image.xml:371
msgid ""
-"Sets the [Color] of the pixel at [code](x, y)[/code]. Example:\n"
+"Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. "
+"Example:\n"
"[codeblock]\n"
"var img = Image.new()\n"
"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
-"img.set_pixel(x, y, color)\n"
+"img.lock()\n"
+"img.set_pixel(x, y, color) # Works\n"
+"img.unlock()\n"
+"img.set_pixel(x, y, color) # Does not have an effect\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Image.xml:480
+#: doc/classes/Image.xml:387
msgid ""
-"Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the "
-"[code]dst[/code] values must be integers. Example:\n"
+"Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is "
+"locked. Note that the [code]dst[/code] values must be integers. Example:\n"
"[codeblock]\n"
"var img = Image.new()\n"
"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
-"img.set_pixelv(Vector2(x, y), color)\n"
+"img.lock()\n"
+"img.set_pixelv(Vector2(x, y), color) # Works\n"
+"img.unlock()\n"
+"img.set_pixelv(Vector2(x, y), color) # Does not have an effect\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Image.xml:492
+#: doc/classes/Image.xml:401
msgid "Shrinks the image by a factor of 2."
msgstr ""
-#: doc/classes/Image.xml:499
+#: doc/classes/Image.xml:407
msgid "Converts the raw data from the sRGB colorspace to a linear scale."
msgstr ""
-#: doc/classes/Image.xml:505
+#: doc/classes/Image.xml:413
+msgid "Unlocks the data and prevents changes."
+msgstr ""
+
+#: doc/classes/Image.xml:419
+#, fuzzy
msgid ""
-"Holds all of the image's color data in a given format. See [enum Format] "
+"Holds all the image's color data in a given format. See [enum Format] "
"constants."
msgstr ""
+"Steuert die Interpolation zwischen den Animationen. Siehe Konstanten [enum "
+"BlendMode]."
-#: doc/classes/Image.xml:510
+#: doc/classes/Image.xml:424
msgid "The maximal width allowed for [Image] resources."
msgstr ""
-#: doc/classes/Image.xml:513
+#: doc/classes/Image.xml:427
msgid "The maximal height allowed for [Image] resources."
msgstr ""
-#: doc/classes/Image.xml:516
+#: doc/classes/Image.xml:430
msgid "Texture format with a single 8-bit depth representing luminance."
msgstr ""
-#: doc/classes/Image.xml:519
+#: doc/classes/Image.xml:433
msgid ""
"OpenGL texture format with two values, luminance and alpha each stored with "
"8 bits."
msgstr ""
-#: doc/classes/Image.xml:522
+#: doc/classes/Image.xml:436
msgid ""
"OpenGL texture format [code]RED[/code] with a single component and a "
-"bitdepth of 8."
+"bitdepth of 8.\n"
+"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
+"instead of the red channel for storage."
msgstr ""
-#: doc/classes/Image.xml:525
+#: doc/classes/Image.xml:440
msgid ""
"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
"8 for each."
msgstr ""
-#: doc/classes/Image.xml:528
+#: doc/classes/Image.xml:443
msgid ""
"OpenGL texture format [code]RGB[/code] with three components, each with a "
"bitdepth of 8.\n"
@@ -25466,7 +30039,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:532
+#: doc/classes/Image.xml:447
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 8.\n"
@@ -25474,67 +30047,73 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:536
+#: doc/classes/Image.xml:451
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 4."
msgstr ""
-#: doc/classes/Image.xml:541
+#: doc/classes/Image.xml:454
+msgid ""
+"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
+"component of RGB and one bit for alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:457
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
"bit floating-point value."
msgstr ""
-#: doc/classes/Image.xml:544
+#: doc/classes/Image.xml:460
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:547
+#: doc/classes/Image.xml:463
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:550
+#: doc/classes/Image.xml:466
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:553
+#: doc/classes/Image.xml:469
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
"bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:556
+#: doc/classes/Image.xml:472
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:559
+#: doc/classes/Image.xml:475
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:562
+#: doc/classes/Image.xml:478
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:565
+#: doc/classes/Image.xml:481
msgid ""
"A special OpenGL texture format where the three color components have 9 bits "
"of precision and all three share a single 5-bit exponent."
msgstr ""
-#: doc/classes/Image.xml:568
+#: doc/classes/Image.xml:484
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 1, and is the smallest variation "
@@ -25544,7 +30123,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:572
+#: doc/classes/Image.xml:488
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 2, and color data is interpreted "
@@ -25554,7 +30133,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:576
+#: doc/classes/Image.xml:492
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format also known as Block Compression 3 or BC3 that contains 64 "
@@ -25565,7 +30144,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:580
+#: doc/classes/Image.xml:496
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -25573,7 +30152,7 @@ msgid ""
"DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:583
+#: doc/classes/Image.xml:499
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -25581,7 +30160,7 @@ msgid ""
"algorithm that DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:586
+#: doc/classes/Image.xml:502
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
@@ -25590,21 +30169,21 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:590
+#: doc/classes/Image.xml:506
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:593
+#: doc/classes/Image.xml:509
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:596
+#: doc/classes/Image.xml:512
msgid ""
"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
"depth with no alpha. More information can be found [url=https://en.wikipedia."
@@ -25613,25 +30192,25 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:600
+#: doc/classes/Image.xml:516
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:603
+#: doc/classes/Image.xml:519
msgid ""
"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
"bit color depth and no alpha."
msgstr ""
-#: doc/classes/Image.xml:606
+#: doc/classes/Image.xml:522
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:609
+#: doc/classes/Image.xml:525
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
@@ -25639,7 +30218,7 @@ msgid ""
"standard. This format cannot store an alpha channel."
msgstr ""
-#: doc/classes/Image.xml:612
+#: doc/classes/Image.xml:528
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25647,7 +30226,7 @@ msgid ""
"unsigned data."
msgstr ""
-#: doc/classes/Image.xml:615
+#: doc/classes/Image.xml:531
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25655,7 +30234,7 @@ msgid ""
"channel of signed data."
msgstr ""
-#: doc/classes/Image.xml:618
+#: doc/classes/Image.xml:534
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25663,7 +30242,7 @@ msgid ""
"of unsigned data."
msgstr ""
-#: doc/classes/Image.xml:621
+#: doc/classes/Image.xml:537
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25671,7 +30250,7 @@ msgid ""
"channels of signed data."
msgstr ""
-#: doc/classes/Image.xml:624
+#: doc/classes/Image.xml:540
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25681,7 +30260,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:628
+#: doc/classes/Image.xml:544
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25691,7 +30270,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:632
+#: doc/classes/Image.xml:548
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -25702,36 +30281,36 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:640
+#: doc/classes/Image.xml:552
msgid "Represents the size of the [enum Format] enum."
msgstr ""
-#: doc/classes/Image.xml:643
+#: doc/classes/Image.xml:555
msgid ""
"Performs nearest-neighbor interpolation. If the image is resized, it will be "
"pixelated."
msgstr ""
-#: doc/classes/Image.xml:646
+#: doc/classes/Image.xml:558
msgid ""
"Performs bilinear interpolation. If the image is resized, it will be blurry. "
"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
"lower quality."
msgstr ""
-#: doc/classes/Image.xml:649
+#: doc/classes/Image.xml:561
msgid ""
"Performs cubic interpolation. If the image is resized, it will be blurry. "
"This mode often gives better results compared to [constant "
"INTERPOLATE_BILINEAR], at the cost of being slower."
msgstr ""
-#: doc/classes/Image.xml:652
+#: doc/classes/Image.xml:564
msgid ""
"Performs bilinear separately on the two most-suited mipmap levels, then "
"linearly interpolates between them.\n"
"It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-"
-"quality results with much less aliasing artifacts.\n"
+"quality results with far fewer aliasing artifacts.\n"
"If the image does not have mipmaps, they will be generated and used "
"internally, but no mipmaps will be generated on the resulting image.\n"
"[b]Note:[/b] If you intend to scale multiple copies of the original image, "
@@ -25741,96 +30320,178 @@ msgid ""
"a new set will be generated for the resulting image."
msgstr ""
-#: doc/classes/Image.xml:659
+#: doc/classes/Image.xml:571
msgid ""
"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
"it typically gives the best results, especially when downscalng images."
msgstr ""
-#: doc/classes/Image.xml:662
+#: doc/classes/Image.xml:574
msgid "Image does not have alpha."
msgstr ""
-#: doc/classes/Image.xml:665
+#: doc/classes/Image.xml:577
msgid "Image stores alpha in a single bit."
msgstr ""
-#: doc/classes/Image.xml:668
+#: doc/classes/Image.xml:580
msgid "Image uses alpha."
msgstr ""
-#: doc/classes/Image.xml:671
+#: doc/classes/Image.xml:583
msgid "Use S3TC compression."
msgstr ""
-#: doc/classes/Image.xml:674
+#: doc/classes/Image.xml:586
msgid "Use PVRTC2 compression."
msgstr ""
-#: doc/classes/Image.xml:677
+#: doc/classes/Image.xml:589
msgid "Use PVRTC4 compression."
msgstr ""
-#: doc/classes/Image.xml:680
+#: doc/classes/Image.xml:592
msgid "Use ETC compression."
msgstr ""
-#: doc/classes/Image.xml:683
+#: doc/classes/Image.xml:595
msgid "Use ETC2 compression."
msgstr ""
-#: doc/classes/Image.xml:698
+#: doc/classes/Image.xml:598
msgid ""
"Source texture (before compression) is a regular texture. Default for all "
"textures."
msgstr ""
-#: doc/classes/Image.xml:701
+#: doc/classes/Image.xml:601
msgid "Source texture (before compression) is in sRGB space."
msgstr ""
-#: doc/classes/Image.xml:704
+#: doc/classes/Image.xml:604
msgid ""
"Source texture (before compression) is a normal texture (e.g. it can be "
"compressed into two channels)."
msgstr ""
#: doc/classes/ImageTexture.xml:4
-msgid "A [Texture2D] based on an [Image]."
+msgid "A [Texture] based on an [Image]."
msgstr ""
#: doc/classes/ImageTexture.xml:7
msgid ""
-"A [Texture2D] based on an [Image]. Can be created from an [Image] with "
-"[method create_from_image].\n"
-"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
-"hardware limitations. Larger images will fail to import."
+"A [Texture] based on an [Image]. For an image to be displayed, an "
+"[ImageTexture] has to be created from it using the [method "
+"create_from_image] method:\n"
+"[codeblock]\n"
+"var texture = ImageTexture.new()\n"
+"var image = Image.new()\n"
+"image.load(\"res://icon.png\")\n"
+"texture.create_from_image(image)\n"
+"$Sprite.texture = texture\n"
+"[/codeblock]\n"
+"This way, textures can be created at run-time by loading images both from "
+"within the editor and externally.\n"
+"[b]Warning:[/b] Prefer to load imported textures with [method @GDScript."
+"load] over loading them from within the filesystem dynamically with [method "
+"Image.load], as it may not work in exported projects:\n"
+"[codeblock]\n"
+"var texture = load(\"res://icon.png\")\n"
+"$Sprite.texture = texture\n"
+"[/codeblock]\n"
+"This is because images have to be imported as [StreamTexture] first to be "
+"loaded with [method @GDScript.load]. If you'd still like to load an image "
+"file just like any other [Resource], import it as an [Image] resource "
+"instead, and then load it normally using the [method @GDScript.load] "
+"method.\n"
+"But do note that the image data can still be retrieved from an imported "
+"texture as well using the [method Texture.get_data] method, which returns a "
+"copy of the data:\n"
+"[codeblock]\n"
+"var texture = load(\"res://icon.png\")\n"
+"var image : Image = texture.get_data()\n"
+"[/codeblock]\n"
+"An [ImageTexture] is not meant to be operated from within the editor "
+"interface directly, and is mostly useful for rendering images on screen "
+"dynamically via code. If you need to generate images procedurally from "
+"within the editor, consider saving and importing images as custom texture "
+"resources implementing a new [EditorImportPlugin].\n"
+"[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
+"hardware limitations."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:41
+msgid ""
+"Create a new [ImageTexture] with [code]width[/code] and [code]height[/"
+"code].\n"
+"[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] "
+"is any combination of [enum Texture.Flags]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:50
+msgid ""
+"Initializes the texture by allocating and setting the data from an [Image] "
+"with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color "
+"space conversion can take place, according to [enum Image.Format]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:56
+#, fuzzy
+msgid "Returns the format of the texture, one of [enum Image.Format]."
+msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."
+
+#: doc/classes/ImageTexture.xml:63
+msgid ""
+"Loads an image from a file path and creates a texture from it.\n"
+"[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use "
+"[method Image.load] and [method create_from_image] instead."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:71
+msgid ""
+"Replaces the texture's data with a new [Image].\n"
+"[b]Note:[/b] The texture has to be initialized first with the [method "
+"create_from_image] method before it can be updated. The new image "
+"dimensions, format, and mipmaps configuration should match the existing "
+"texture's image configuration, otherwise it has to be re-created with the "
+"[method create_from_image] method.\n"
+"Use this method over [method create_from_image] if you need to update the "
+"texture frequently, which is faster than allocating additional memory for a "
+"new texture each time."
msgstr ""
-#: doc/classes/ImageTexture.xml:19
-msgid "Create a new [ImageTexture] from an [Image]."
+#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2837
+#, fuzzy
+msgid "Resizes the texture to the specified dimensions."
+msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist."
+
+#: doc/classes/ImageTexture.xml:87
+msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."
msgstr ""
-#: doc/classes/ImageTexture.xml:26
-msgid "Returns the format of the [ImageTexture], one of [enum Image.Format]."
+#: doc/classes/ImageTexture.xml:90
+msgid "The storage type (raw, lossy, or compressed)."
msgstr ""
-#: doc/classes/ImageTexture.xml:35
-msgid "Resizes the [ImageTexture] to the specified dimensions."
+#: doc/classes/ImageTexture.xml:95
+msgid "[Image] data is stored raw and unaltered."
msgstr ""
-#: doc/classes/ImageTexture.xml:46
+#: doc/classes/ImageTexture.xml:98
msgid ""
-"Replaces the texture's data with a new [code]image[/code]. If "
-"[code]immediate[/code] is [code]true[/code], it will take effect immediately "
-"after the call."
+"[Image] data is compressed with a lossy algorithm. You can set the storage "
+"quality with [member lossy_quality]."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:4
+#: doc/classes/ImageTexture.xml:101
+msgid "[Image] data is compressed with a lossless algorithm."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:4
msgid "Draws simple geometry from code."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:7
+#: doc/classes/ImmediateGeometry.xml:7
msgid ""
"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n"
"See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural "
@@ -25841,20 +30502,23 @@ msgid ""
"[MeshDataTool] or [SurfaceTool] instead.\n"
"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
-"primitive modes."
+"primitive modes.\n"
+"[b]Note:[/b] In case of missing points when handling large amounts of mesh "
+"data, try increasing its buffer size limit under [member ProjectSettings."
+"rendering/limits/buffers/immediate_buffer_size_kb]."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:27
+#: doc/classes/ImmediateGeometry.xml:23
msgid ""
"Simple helper to draw an UV sphere with given latitude, longitude and radius."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:36
+#: doc/classes/ImmediateGeometry.xml:30
msgid ""
"Adds a vertex in local coordinate space with the currently set color/uv/etc."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:47
+#: doc/classes/ImmediateGeometry.xml:38
msgid ""
"Begin drawing (and optionally pass a texture override). When done call "
"[method end]. For more information on how this works, search for "
@@ -25862,31 +30526,31 @@ msgid ""
"For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:55
+#: doc/classes/ImmediateGeometry.xml:45
msgid "Clears everything that was drawn using begin/end."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:62
+#: doc/classes/ImmediateGeometry.xml:51
msgid "Ends a drawing context and displays the results."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:71
+#: doc/classes/ImmediateGeometry.xml:58
msgid "The current drawing color."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:80
+#: doc/classes/ImmediateGeometry.xml:65
msgid "The next vertex's normal."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:89
+#: doc/classes/ImmediateGeometry.xml:72
msgid "The next vertex's tangent (and binormal facing)."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:98
+#: doc/classes/ImmediateGeometry.xml:79
msgid "The next vertex's UV."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:107
+#: doc/classes/ImmediateGeometry.xml:86
msgid "The next vertex's second layer UV."
msgstr ""
@@ -25903,10 +30567,11 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/index.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/inputs/index.html"
-#: doc/classes/Input.xml:21
+#: doc/classes/Input.xml:20
msgid ""
"This will simulate pressing the specified action.\n"
"The strength can be used for non-boolean actions, it's ranged between 0 and "
@@ -25917,90 +30582,132 @@ msgid ""
"[method parse_input_event] instead."
msgstr ""
-#: doc/classes/Input.xml:32
+#: doc/classes/Input.xml:29
msgid "If the specified action is already pressed, this will release it."
msgstr ""
-#: doc/classes/Input.xml:43
+#: doc/classes/Input.xml:37
msgid ""
"Adds a new mapping entry (in SDL2 format) to the mapping database. "
"Optionally update already connected devices."
msgstr ""
+#: doc/classes/Input.xml:43
+msgid ""
+"Sends all input events which are in the current buffer to the game loop. "
+"These events may have been buffered as a result of accumulated input "
+"([method set_use_accumulated_input]) or agile input flushing ([member "
+"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
+"The engine will already do this itself at key execution points (at least "
+"once per frame). However, this can be useful in advanced cases where you "
+"want precise control over the timing of event handling."
+msgstr ""
+
#: doc/classes/Input.xml:50
msgid ""
-"If the device has an accelerometer, this will return the acceleration. "
-"Otherwise, it returns an empty [Vector3].\n"
+"Returns the acceleration of the device's accelerometer sensor, if the device "
+"has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
"Note this method returns an empty [Vector3] when running from the editor "
"even when your device has an accelerometer. You must export your project to "
-"a supported device to read values from the accelerometer."
+"a supported device to read values from the accelerometer.\n"
+"[b]Note:[/b] This method only works on iOS, Android, and UWP. On other "
+"platforms, it always returns [constant Vector3.ZERO]. On Android the unit of "
+"measurement for each axis is m/s² while on iOS and UWP it's a multiple of "
+"the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
msgstr ""
#: doc/classes/Input.xml:60
msgid ""
+"Returns a value between 0 and 1 representing the raw intensity of the given "
+"action, ignoring the action's deadzone. In most cases, you should use "
+"[method get_action_strength] instead.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:69
+msgid ""
"Returns a value between 0 and 1 representing the intensity of the given "
"action. In a joypad, for example, the further away the axis (analog sticks "
"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
"1. If the action is mapped to a control that has no axis as the keyboard, "
-"the value returned will be 0 or 1."
+"the value returned will be 0 or 1.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:78
+msgid ""
+"Get axis input by specifying two actions, one negative and one positive.\n"
+"This is a shorthand for writing [code]Input."
+"get_action_strength(\"positive_action\") - Input."
+"get_action_strength(\"negative_action\")[/code]."
msgstr ""
-#: doc/classes/Input.xml:67
+#: doc/classes/Input.xml:85
msgid ""
"Returns an [Array] containing the device IDs of all currently connected "
"joypads."
msgstr ""
-#: doc/classes/Input.xml:74
+#: doc/classes/Input.xml:91
msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
msgstr ""
-#: doc/classes/Input.xml:81
+#: doc/classes/Input.xml:97
msgid ""
-"If the device has an accelerometer, this will return the gravity. Otherwise, "
-"it returns an empty [Vector3]."
+"Returns the gravity of the device's accelerometer sensor, if the device has "
+"one. Otherwise, the method returns [constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
+"it always returns [constant Vector3.ZERO]. On Android the unit of "
+"measurement for each axis is m/s² while on iOS it's a multiple of the "
+"Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
msgstr ""
-#: doc/classes/Input.xml:88
+#: doc/classes/Input.xml:104
msgid ""
-"If the device has a gyroscope, this will return the rate of rotation in rad/"
-"s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
-"[Vector3]."
+"Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
+"gyroscope sensor, if the device has one. Otherwise, the method returns "
+"[constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
+"it always returns [constant Vector3.ZERO]."
msgstr ""
-#: doc/classes/Input.xml:99
+#: doc/classes/Input.xml:113
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
-"JoyAxisList])."
+"JoystickList])."
msgstr ""
-#: doc/classes/Input.xml:108
+#: doc/classes/Input.xml:120
msgid "Returns the index of the provided axis name."
msgstr ""
-#: doc/classes/Input.xml:117
+#: doc/classes/Input.xml:127
msgid ""
-"Receives a [enum JoyAxisList] axis and returns its equivalent name as a "
+"Receives a [enum JoystickList] axis and returns its equivalent name as a "
"string."
msgstr ""
-#: doc/classes/Input.xml:126
+#: doc/classes/Input.xml:134
msgid "Returns the index of the provided button name."
msgstr ""
-#: doc/classes/Input.xml:135
+#: doc/classes/Input.xml:141
msgid ""
-"Receives a gamepad button from [enum JoyButtonList] and returns its "
+"Receives a gamepad button from [enum JoystickList] and returns its "
"equivalent name as a string."
msgstr ""
-#: doc/classes/Input.xml:144
+#: doc/classes/Input.xml:148
msgid ""
"Returns a SDL2-compatible device GUID on platforms that use gamepad "
"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
msgstr ""
-#: doc/classes/Input.xml:153
+#: doc/classes/Input.xml:155
msgid "Returns the name of the joypad at the specified device index."
msgstr ""
@@ -26008,13 +30715,13 @@ msgstr ""
msgid "Returns the duration of the current vibration effect in seconds."
msgstr ""
-#: doc/classes/Input.xml:171
+#: doc/classes/Input.xml:169
msgid ""
"Returns the strength of the joypad vibration: x is the strength of the weak "
"motor, and y is the strength of the strong motor."
msgstr ""
-#: doc/classes/Input.xml:178
+#: doc/classes/Input.xml:175
msgid ""
"Returns the mouse speed for the last time the cursor was moved, and this "
"until the next frame where the mouse moves. This means that even if the "
@@ -26022,73 +30729,110 @@ msgid ""
"motion."
msgstr ""
-#: doc/classes/Input.xml:185
+#: doc/classes/Input.xml:181
msgid ""
-"If the device has a magnetometer, this will return the magnetic field "
-"strength in micro-Tesla for all axes."
+"Returns the magnetic field strength in micro-Tesla for all axes of the "
+"device's magnetometer sensor, if the device has one. Otherwise, the method "
+"returns [constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android, iOS and UWP. On other "
+"platforms, it always returns [constant Vector3.ZERO]."
msgstr ""
-#: doc/classes/Input.xml:192
+#: doc/classes/Input.xml:188
msgid ""
"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
"the same time, the bits are added together."
msgstr ""
-#: doc/classes/Input.xml:199
+#: doc/classes/Input.xml:194
msgid "Returns the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:208
+#: doc/classes/Input.xml:205
+msgid ""
+"Gets an input vector by specifying four actions for the positive and "
+"negative X and Y axes.\n"
+"This method is useful when getting vector input, such as from a joystick, "
+"directional pad, arrows, or WASD. The vector has its length limited to 1 and "
+"has a circular deadzone, which is useful for using vector input as "
+"movement.\n"
+"By default, the deadzone is automatically calculated from the average of the "
+"action deadzones. However, you can override the deadzone to be whatever you "
+"want (on the range of 0 to 1)."
+msgstr ""
+
+#: doc/classes/Input.xml:215
msgid ""
"Returns [code]true[/code] when the user starts pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user pressed down "
"the button.\n"
"This is useful for code that needs to run only once when an action is "
-"pressed, instead of every frame while it's pressed."
+"pressed, instead of every frame while it's pressed.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:218
+#: doc/classes/Input.xml:225
msgid ""
"Returns [code]true[/code] when the user stops pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user released the "
-"button."
+"button.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:227
+#: doc/classes/Input.xml:234
msgid ""
"Returns [code]true[/code] if you are pressing the action event. Note that if "
"an action has multiple buttons assigned and more than one of them is "
"pressed, releasing one button will release the action, even if some other "
-"button assigned to this action is still pressed."
+"button assigned to this action is still pressed.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:238
+#: doc/classes/Input.xml:243
+#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoyButtonList])."
+"JoystickList])."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen "
+"Nodes existiert."
-#: doc/classes/Input.xml:247
+#: doc/classes/Input.xml:250
msgid ""
"Returns [code]true[/code] if the system knows the specified device. This "
-"means that it sets all button and axis indices. Unknown joypads are not "
-"expected to match these constants, but you can still retrieve events from "
-"them."
+"means that it sets all button and axis indices exactly as defined in [enum "
+"JoystickList]. Unknown joypads are not expected to match these constants, "
+"but you can still retrieve events from them."
msgstr ""
-#: doc/classes/Input.xml:256
+#: doc/classes/Input.xml:257
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key in the current "
-"keyboard layout. You can pass a [enum KeyList] constant."
-msgstr ""
+"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
+"KeyList] constant."
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
-#: doc/classes/Input.xml:265
+#: doc/classes/Input.xml:264
msgid ""
"Returns [code]true[/code] if you are pressing the mouse button specified "
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:280
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -26097,7 +30841,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:290
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -26110,12 +30854,21 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:306
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:319
+#: doc/classes/Input.xml:310
+msgid ""
+"Sets the acceleration value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -26130,7 +30883,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:332
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -26140,11 +30893,38 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:343
+#: doc/classes/Input.xml:340
+msgid ""
+"Sets the gravity value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:348
+msgid ""
+"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:356
+msgid ""
+"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
+"for debugging on devices without a hardware sensor, for example in an editor "
+"on a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:352
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -26158,7 +30938,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:368
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -26171,118 +30951,118 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:378
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:387
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
-"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS "
-"does not support duration."
+"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
+"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:397
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:408
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:414
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:417
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:420
+#: doc/classes/Input.xml:426
msgid ""
-"Captures the mouse. The mouse will be hidden and unable to leave the game "
-"window, but it will still register movement and mouse button presses. On "
-"Windows and Linux, the mouse will use raw input mode, which means the "
-"reported movement will be unaffected by the OS' mouse acceleration settings."
+"Captures the mouse. The mouse will be hidden and its position locked at the "
+"center of the screen.\n"
+"[b]Note:[/b] If you want to process the mouse's movement in this mode, you "
+"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -26290,23 +31070,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -26323,7 +31103,8 @@ msgstr ""
#: doc/classes/InputEventMouse.xml:10 doc/classes/InputEventScreenDrag.xml:10
#: doc/classes/InputEventScreenTouch.xml:11
#: doc/classes/InputEventWithModifiers.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent.html"
@@ -26336,63 +31117,79 @@ msgid ""
"modifiers have to be identical."
msgstr ""
-#: doc/classes/InputEvent.xml:28
+#: doc/classes/InputEvent.xml:27
msgid "Returns a [String] representation of the event."
msgstr ""
-#: doc/classes/InputEvent.xml:37
+#: doc/classes/InputEvent.xml:35
msgid ""
"Returns a value between 0.0 and 1.0 depending on the given actions' state. "
-"Useful for getting the value of events of type [InputEventJoypadMotion]."
+"Useful for getting the value of events of type [InputEventJoypadMotion].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/InputEvent.xml:46
+#: doc/classes/InputEvent.xml:44
msgid ""
"Returns [code]true[/code] if this input event matches a pre-defined action "
-"of any type."
+"of any type.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/InputEvent.xml:57
+#: doc/classes/InputEvent.xml:54
msgid ""
"Returns [code]true[/code] if the given action is being pressed (and is not "
"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
"[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
-"or [InputEventScreenDrag]."
+"or [InputEventScreenDrag].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/InputEvent.xml:66
+#: doc/classes/InputEvent.xml:63
msgid ""
"Returns [code]true[/code] if the given action is released (i.e. not "
"pressed). Not relevant for events of type [InputEventMouseMotion] or "
-"[InputEventScreenDrag]."
+"[InputEventScreenDrag].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/InputEvent.xml:73
+#: doc/classes/InputEvent.xml:70
msgid ""
"Returns [code]true[/code] if this input event's type is one that can be "
"assigned to an input action."
msgstr ""
-#: doc/classes/InputEvent.xml:80
+#: doc/classes/InputEvent.xml:76
msgid ""
"Returns [code]true[/code] if this input event is an echo event (only for "
"events of type [InputEventKey])."
msgstr ""
-#: doc/classes/InputEvent.xml:87
+#: doc/classes/InputEvent.xml:82
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
msgstr ""
-#: doc/classes/InputEvent.xml:96
+#: doc/classes/InputEvent.xml:90
msgid ""
-"Returns [code]true[/code] if the given input event is checking for the same "
-"key ([InputEventKey]), button ([InputEventJoypadButton]) or action "
-"([InputEventAction])."
+"Returns [code]true[/code] if the specified [code]event[/code] matches this "
+"event. Only valid for action events i.e key ([InputEventKey]), button "
+"([InputEventMouseButton] or [InputEventJoypadButton]), axis "
+"[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/InputEvent.xml:107
+#: doc/classes/InputEvent.xml:99
msgid ""
"Returns a copy of the given input event which has been offset by "
"[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for "
@@ -26401,7 +31198,7 @@ msgid ""
"and [InputEventPanGesture]."
msgstr ""
-#: doc/classes/InputEvent.xml:113
+#: doc/classes/InputEvent.xml:105
msgid ""
"The event's device ID.\n"
"[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated "
@@ -26421,28 +31218,28 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
+"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#actions"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent."
"html#actions"
-#: doc/classes/InputEventAction.xml:16
+#: doc/classes/InputEventAction.xml:18
msgid "The action's name. Actions are accessed via this [String]."
msgstr ""
-#: doc/classes/InputEventAction.xml:19
+#: doc/classes/InputEventAction.xml:21
msgid ""
"If [code]true[/code], the action's state is pressed. If [code]false[/code], "
"the action's state is released."
msgstr ""
-#: doc/classes/InputEventAction.xml:22
+#: doc/classes/InputEventAction.xml:24
msgid ""
"The action's strength between 0 and 1. This value is considered as equal to "
"0 if pressed is [code]false[/code]. The event strength allows faking analog "
-"joypad motion events, by precising how strongly is the joypad axis bent or "
+"joypad motion events, by specifying how strongly the joypad axis is bent or "
"pressed."
msgstr ""
@@ -26468,7 +31265,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:16
-msgid "Button identifier. One of the [enum JoyButtonList] button constants."
+msgid "Button identifier. One of the [enum JoystickList] button constants."
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:19
@@ -26496,7 +31293,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:16
-msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants."
+msgid "Axis identifier. Use one of the [enum JoystickList] axis constants."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:19
@@ -26516,63 +31313,62 @@ msgid ""
"[member echo] events."
msgstr ""
-#: doc/classes/InputEventKey.xml:17
+#: doc/classes/InputEventKey.xml:16
msgid ""
-"Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or "
-"[kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n"
+"Returns the physical scancode combined with modifier keys such as "
+"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
"To get a human-readable representation of the [InputEventKey] with "
-"modifiers, use [code]OS.get_keycode_string(event."
-"get_keycode_with_modifiers())[/code] where [code]event[/code] is the "
-"[InputEventKey]."
+"modifiers, use [code]OS.get_scancode_string(event."
+"get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is "
+"the [InputEventKey]."
msgstr ""
-#: doc/classes/InputEventKey.xml:25
+#: doc/classes/InputEventKey.xml:23
msgid ""
-"Returns the physical keycode combined with modifier keys such as [kbd]Shift[/"
-"kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n"
+"Returns the scancode combined with modifier keys such as [code]Shift[/code] "
+"or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
"To get a human-readable representation of the [InputEventKey] with "
-"modifiers, use [code]OS.get_keycode_string(event."
-"get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is "
-"the [InputEventKey]."
+"modifiers, use [code]OS.get_scancode_string(event."
+"get_scancode_with_modifiers())[/code] where [code]event[/code] is the "
+"[InputEventKey]."
msgstr ""
-#: doc/classes/InputEventKey.xml:32
+#: doc/classes/InputEventKey.xml:30
msgid ""
"If [code]true[/code], the key was already pressed before this event. It "
"means the user is holding the key down."
msgstr ""
-#: doc/classes/InputEventKey.xml:35
-msgid ""
-"The key keycode, which corresponds to one of the [enum KeyList] constants. "
-"Represent key in the current keyboard layout.\n"
-"To get a human-readable representation of the [InputEventKey], use [code]OS."
-"get_keycode_string(event.keycode)[/code] where [code]event[/code] is the "
-"[InputEventKey]."
-msgstr ""
-
-#: doc/classes/InputEventKey.xml:39
+#: doc/classes/InputEventKey.xml:33
msgid ""
-"Key physical keycode, which corresponds to one of the [enum KeyList] "
+"Key physical scancode, which corresponds to one of the [enum KeyList] "
"constants. Represent the physical location of a key on the 101/102-key US "
"QWERTY keyboard.\n"
"To get a human-readable representation of the [InputEventKey], use [code]OS."
-"get_keycode_string(event.keycode)[/code] where [code]event[/code] is the "
-"[InputEventKey]."
+"get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] "
+"is the [InputEventKey]."
msgstr ""
-#: doc/classes/InputEventKey.xml:43
+#: doc/classes/InputEventKey.xml:37
msgid ""
"If [code]true[/code], the key's state is pressed. If [code]false[/code], the "
"key's state is released."
msgstr ""
-#: doc/classes/InputEventKey.xml:46
+#: doc/classes/InputEventKey.xml:40
+msgid ""
+"The key scancode, which corresponds to one of the [enum KeyList] constants. "
+"Represent key in the current keyboard layout.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_scancode_string(event.scancode)[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:44
msgid ""
"The key Unicode identifier (when relevant). Unicode identifiers for the "
"composite characters and complex scripts may not be available unless IME "
-"input mode is active. See [method Window.set_ime_active] for more "
-"information."
+"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
#: doc/classes/InputEventMouse.xml:4
@@ -26612,8 +31408,9 @@ msgstr ""
#: doc/classes/InputEventMouseButton.xml:10
#: doc/classes/InputEventMouseMotion.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
+"https://docs.godotengine.org/en/3.4/tutorials/inputs/"
"mouse_and_input_coordinates.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/inputs/"
@@ -26660,13 +31457,13 @@ msgid ""
"visible gaps in lines if the user is moving the mouse quickly."
msgstr ""
-#: doc/classes/InputEventMouseMotion.xml:17
+#: doc/classes/InputEventMouseMotion.xml:18
msgid ""
"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
"code] to [code]1.0[/code]."
msgstr ""
-#: doc/classes/InputEventMouseMotion.xml:20
+#: doc/classes/InputEventMouseMotion.xml:21
msgid ""
"The mouse position relative to the previous position (position at the last "
"frame).\n"
@@ -26675,11 +31472,11 @@ msgid ""
"code] when the user stops moving the mouse."
msgstr ""
-#: doc/classes/InputEventMouseMotion.xml:24
+#: doc/classes/InputEventMouseMotion.xml:25
msgid "The mouse speed in pixels per second."
msgstr ""
-#: doc/classes/InputEventMouseMotion.xml:27
+#: doc/classes/InputEventMouseMotion.xml:28
msgid ""
"Represents the angles of tilt of the pen. Positive X-coordinate value "
"indicates a tilt to the right. Positive Y-coordinate value indicates a tilt "
@@ -26705,7 +31502,9 @@ msgid "The drag position."
msgstr ""
#: doc/classes/InputEventScreenDrag.xml:22
-msgid "The drag position relative to its start position."
+msgid ""
+"The drag position relative to the previous position (position at the last "
+"frame)."
msgstr ""
#: doc/classes/InputEventScreenDrag.xml:25
@@ -26745,28 +31544,28 @@ msgstr ""
#: doc/classes/InputEventWithModifiers.xml:7
msgid ""
-"Contains keys events information with modifiers support like [kbd]Shift[/"
-"kbd] or [kbd]Alt[/kbd]. See [method Node._input]."
+"Contains keys events information with modifiers support like [code]Shift[/"
+"code] or [code]Alt[/code]. See [method Node._input]."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:16
-msgid "State of the [kbd]Alt[/kbd] modifier."
+msgid "State of the [code]Alt[/code] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:19
-msgid "State of the [kbd]Cmd[/kbd] modifier."
+msgid "State of the [code]Command[/code] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:22
-msgid "State of the [kbd]Ctrl[/kbd] modifier."
+msgid "State of the [code]Ctrl[/code] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:25
-msgid "State of the [kbd]Meta[/kbd] modifier."
+msgid "State of the [code]Meta[/code] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:28
-msgid "State of the [kbd]Shift[/kbd] modifier."
+msgid "State of the [code]Shift[/code] modifier."
msgstr ""
#: doc/classes/InputMap.xml:4
@@ -26782,41 +31581,42 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
+"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#inputmap"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent."
"html#inputmap"
-#: doc/classes/InputMap.xml:21
+#: doc/classes/InputMap.xml:18
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
-#: doc/classes/InputMap.xml:32
+#: doc/classes/InputMap.xml:26
msgid "Removes an [InputEvent] from an action."
msgstr ""
-#: doc/classes/InputMap.xml:41
+#: doc/classes/InputMap.xml:33
msgid "Removes all events from an action."
msgstr ""
-#: doc/classes/InputMap.xml:50
-msgid "Returns an array of [InputEvent]s associated with a given action."
-msgstr ""
+#: doc/classes/InputMap.xml:40
+#, fuzzy
+msgid "Returns a deadzone value for the action."
+msgstr "Gibt den absoluten Betrag des Parameters zurück."
-#: doc/classes/InputMap.xml:61
+#: doc/classes/InputMap.xml:48
msgid ""
"Returns [code]true[/code] if the action has the given [InputEvent] "
"associated with it."
msgstr ""
-#: doc/classes/InputMap.xml:72
+#: doc/classes/InputMap.xml:56
msgid "Sets a deadzone value for the action."
msgstr ""
-#: doc/classes/InputMap.xml:83
+#: doc/classes/InputMap.xml:64
msgid ""
"Adds an empty action to the [InputMap] with a configurable [code]deadzone[/"
"code].\n"
@@ -26824,29 +31624,36 @@ msgid ""
"action_add_event]."
msgstr ""
-#: doc/classes/InputMap.xml:93
+#: doc/classes/InputMap.xml:72
msgid "Removes an action from the [InputMap]."
msgstr ""
-#: doc/classes/InputMap.xml:104
+#: doc/classes/InputMap.xml:81
msgid ""
"Returns [code]true[/code] if the given event is part of an existing action. "
"This method ignores keyboard modifiers if the given [InputEvent] is not "
"pressed (for proper release detection). See [method action_has_event] if you "
-"don't want this behavior."
+"don't want this behavior.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/InputMap.xml:111
+#: doc/classes/InputMap.xml:89
+msgid "Returns an array of [InputEvent]s associated with a given action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:95
msgid "Returns an array of all actions in the [InputMap]."
msgstr ""
-#: doc/classes/InputMap.xml:120
+#: doc/classes/InputMap.xml:102
msgid ""
"Returns [code]true[/code] if the [InputMap] has a registered action with the "
"given name."
msgstr ""
-#: doc/classes/InputMap.xml:127
+#: doc/classes/InputMap.xml:108
msgid ""
"Clears all [InputEventAction] in the [InputMap] and load it anew from "
"[ProjectSettings]."
@@ -26859,21 +31666,35 @@ msgstr ""
#: doc/classes/InstancePlaceholder.xml:7
msgid ""
"Turning on the option [b]Load As Placeholder[/b] for an instanced scene in "
-"the editor causes it to be replaced by an [InstancePlaceholder] when running "
+"the editor causes it to be replaced by an InstancePlaceholder when running "
"the game. This makes it possible to delay actually loading the scene until "
-"calling [method create_instance]. This is useful to avoid loading large "
+"calling [method replace_by_instance]. This is useful to avoid loading large "
"scenes all at once by loading parts of it selectively.\n"
-"The [InstancePlaceholder] does not have a transform. This causes any child "
-"nodes to be positioned relatively to the [Viewport] from point (0,0), rather "
+"The InstancePlaceholder does not have a transform. This causes any child "
+"nodes to be positioned relatively to the Viewport from point (0,0), rather "
"than their parent as displayed in the editor. Replacing the placeholder with "
"a scene with a transform will transform children relatively to their parent "
"again."
msgstr ""
-#: doc/classes/InstancePlaceholder.xml:27
+#: doc/classes/InstancePlaceholder.xml:18
+msgid ""
+"Not thread-safe. Use [method Object.call_deferred] if calling from a thread."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:24
msgid ""
"Gets the path to the [PackedScene] resource file that is loaded by default "
-"when calling [method create_instance]."
+"when calling [method replace_by_instance]. Not thread-safe. Use [method "
+"Object.call_deferred] if calling from a thread."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:37
+msgid ""
+"Replaces this placeholder by the scene handed as an argument, or the "
+"original scene if no argument is given. As for all resources, the scene is "
+"loaded only if it's not loaded already. By manually loading the scene "
+"beforehand, delays caused by this function can be avoided."
msgstr ""
#: doc/classes/int.xml:4
@@ -26904,21 +31725,22 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/int.xml:32
+#: doc/classes/int.xml:30
msgid ""
"Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
"equals to 1 and [code]int(false)[/code] will be equals to 0."
msgstr ""
-#: doc/classes/int.xml:41
+#: doc/classes/int.xml:37
msgid ""
"Cast a float value to an integer value, this method simply removes the "
-"number fractions, so for example [code]int(2.7)[/code] will be equals to 2, "
-"[code]int(.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be "
-"equals to -2."
+"number fractions (i.e. rounds [code]from[/code] towards zero), so for "
+"example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] "
+"will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This "
+"operation is also called truncation."
msgstr ""
-#: doc/classes/int.xml:50
+#: doc/classes/int.xml:44
msgid ""
"Cast a [String] value to an integer value, this method is an integer parser "
"from a string, so calling this method with an invalid integer string will "
@@ -26927,6 +31749,43 @@ msgid ""
"code] will return 13."
msgstr ""
+#: doc/classes/InterpolatedCamera.xml:4
+msgid "[i]Deprecated.[/i] Camera which moves toward another node."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:7
+msgid ""
+"[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a "
+"[Camera] which smoothly moves to match a target node's position and "
+"rotation.\n"
+"If it is not [member enabled] or does not have a valid target set, "
+"InterpolatedCamera acts like a normal Camera."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:17
+#, fuzzy
+msgid "Sets the node to move toward and orient with."
+msgstr "Legt das übergebene Node als das Ende des Graphen fest."
+
+#: doc/classes/InterpolatedCamera.xml:23
+#, fuzzy
+msgid ""
+"If [code]true[/code], and a target is set, the camera will move "
+"automatically."
+msgstr ""
+"Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch "
+"neu gestartet."
+
+#: doc/classes/InterpolatedCamera.xml:26
+msgid ""
+"How quickly the camera moves toward its target. Higher values will result in "
+"tighter camera motion."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:29
+msgid "The target's [NodePath]."
+msgstr ""
+
#: doc/classes/IP.xml:4
msgid "Internet protocol (IP) support functions such as DNS resolution."
msgstr ""
@@ -26938,23 +31797,23 @@ msgid ""
"DNS hostname resolution support, both blocking and threaded."
msgstr ""
-#: doc/classes/IP.xml:18
+#: doc/classes/IP.xml:16
msgid ""
"Removes all of a [code]hostname[/code]'s cached references. If no "
"[code]hostname[/code] is given, all cached IP addresses are removed."
msgstr ""
-#: doc/classes/IP.xml:27
+#: doc/classes/IP.xml:23
msgid ""
"Removes a given item [code]id[/code] from the queue. This should be used to "
"free a queue after it has completed to enable more queries to happen."
msgstr ""
-#: doc/classes/IP.xml:34
-msgid "Returns all of the user's current IPv4 and IPv6 addresses as an array."
+#: doc/classes/IP.xml:29
+msgid "Returns all the user's current IPv4 and IPv6 addresses as an array."
msgstr ""
-#: doc/classes/IP.xml:41
+#: doc/classes/IP.xml:35
msgid ""
"Returns all network adapters as an array.\n"
"Each adapter is a dictionary of the form:\n"
@@ -26969,73 +31828,85 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/IP.xml:59
+#: doc/classes/IP.xml:51
msgid ""
"Returns a queued hostname's IP address, given its queue [code]id[/code]. "
"Returns an empty string on error or if resolution hasn't happened yet (see "
"[method get_resolve_item_status])."
msgstr ""
-#: doc/classes/IP.xml:68
+#: doc/classes/IP.xml:58
+msgid ""
+"Return resolved addresses, or an empty array if an error happened or "
+"resolution didn't happen yet (see [method get_resolve_item_status])."
+msgstr ""
+
+#: doc/classes/IP.xml:65
msgid ""
"Returns a queued hostname's status as a [enum ResolverStatus] constant, "
"given its queue [code]id[/code]."
msgstr ""
-#: doc/classes/IP.xml:79
+#: doc/classes/IP.xml:73
msgid ""
"Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type "
"method). The address type returned depends on the [enum Type] constant given "
"as [code]ip_type[/code]."
msgstr ""
-#: doc/classes/IP.xml:90
+#: doc/classes/IP.xml:81
+msgid ""
+"Resolves a given hostname in a blocking way. Addresses are returned as an "
+"[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml:89
msgid ""
"Creates a queue item to resolve a hostname to an IPv4 or IPv6 address "
"depending on the [enum Type] constant given as [code]ip_type[/code]. Returns "
"the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error."
msgstr ""
-#: doc/classes/IP.xml:96
+#: doc/classes/IP.xml:95
msgid "DNS hostname resolver status: No status."
msgstr ""
-#: doc/classes/IP.xml:99
+#: doc/classes/IP.xml:98
msgid "DNS hostname resolver status: Waiting."
msgstr ""
-#: doc/classes/IP.xml:102
+#: doc/classes/IP.xml:101
msgid "DNS hostname resolver status: Done."
msgstr ""
-#: doc/classes/IP.xml:105
+#: doc/classes/IP.xml:104
msgid "DNS hostname resolver status: Error."
msgstr ""
-#: doc/classes/IP.xml:108
+#: doc/classes/IP.xml:107
msgid ""
"Maximum number of concurrent DNS resolver queries allowed, [constant "
"RESOLVER_INVALID_ID] is returned if exceeded."
msgstr ""
-#: doc/classes/IP.xml:111
+#: doc/classes/IP.xml:110
msgid ""
"Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded."
msgstr ""
-#: doc/classes/IP.xml:114
+#: doc/classes/IP.xml:113
msgid "Address type: None."
msgstr ""
-#: doc/classes/IP.xml:117
+#: doc/classes/IP.xml:116
msgid "Address type: Internet protocol version 4 (IPv4)."
msgstr ""
-#: doc/classes/IP.xml:120
+#: doc/classes/IP.xml:119
msgid "Address type: Internet protocol version 6 (IPv6)."
msgstr ""
-#: doc/classes/IP.xml:123
+#: doc/classes/IP.xml:122
msgid "Address type: Any."
msgstr ""
@@ -27053,7 +31924,7 @@ msgid ""
"Selectable items in the list may be selected or deselected and multiple "
"selection may be enabled. Selection with right mouse button may also be "
"enabled to allow use of popup context menus. Items may also be \"activated\" "
-"by double-clicking them or by pressing [kbd]Enter[/kbd].\n"
+"by double-clicking them or by pressing Enter.\n"
"Item text only supports single-line strings, newline characters (e.g. "
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
@@ -27061,11 +31932,11 @@ msgid ""
"fixed_column_width] greater than zero to wrap the text."
msgstr ""
-#: doc/classes/ItemList.xml:22
+#: doc/classes/ItemList.xml:19
msgid "Adds an item to the item list with no text, only an icon."
msgstr ""
-#: doc/classes/ItemList.xml:35
+#: doc/classes/ItemList.xml:28
msgid ""
"Adds an item to the item list with specified text. Specify an [code]icon[/"
"code], or use [code]null[/code] as the [code]icon[/code] for a list item "
@@ -27073,17 +31944,17 @@ msgid ""
"If selectable is [code]true[/code], the list item will be selectable."
msgstr ""
-#: doc/classes/ItemList.xml:43
+#: doc/classes/ItemList.xml:35
msgid "Removes all items from the list."
msgstr ""
-#: doc/classes/ItemList.xml:50
+#: doc/classes/ItemList.xml:41
msgid ""
"Ensure current selection is visible, adjusting the scroll position as "
"necessary."
msgstr ""
-#: doc/classes/ItemList.xml:61
+#: doc/classes/ItemList.xml:49
msgid ""
"Returns the item index at the given [code]position[/code].\n"
"When there is no item at that point, -1 will be returned if [code]exact[/"
@@ -27091,229 +31962,222 @@ msgid ""
"otherwise."
msgstr ""
-#: doc/classes/ItemList.xml:69
+#: doc/classes/ItemList.xml:56
msgid "Returns the number of items currently in the list."
msgstr ""
-#: doc/classes/ItemList.xml:78
+#: doc/classes/ItemList.xml:63
msgid ""
"Returns the custom background color of the item specified by [code]idx[/"
"code] index."
msgstr ""
-#: doc/classes/ItemList.xml:87
+#: doc/classes/ItemList.xml:70
msgid ""
"Returns the custom foreground color of the item specified by [code]idx[/"
"code] index."
msgstr ""
-#: doc/classes/ItemList.xml:96
+#: doc/classes/ItemList.xml:77
msgid "Returns the icon associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:105
+#: doc/classes/ItemList.xml:84
msgid "Returns a [Color] modulating item's icon at the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:114
+#: doc/classes/ItemList.xml:91
msgid ""
"Returns the region of item's icon used. The whole icon will be used if the "
"region has no area."
msgstr ""
-#: doc/classes/ItemList.xml:123
+#: doc/classes/ItemList.xml:98
msgid "Returns the metadata value of the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:132
+#: doc/classes/ItemList.xml:105
msgid "Returns the text associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:141
+#: doc/classes/ItemList.xml:112
msgid "Returns the tooltip hint associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:148
+#: doc/classes/ItemList.xml:118
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml:155
-msgid "Returns the [Object] ID associated with the list."
+#: doc/classes/ItemList.xml:124
+msgid ""
+"Returns the [Object] ID associated with the list.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ItemList.xml:162
+#: doc/classes/ItemList.xml:131
msgid "Returns [code]true[/code] if one or more items are selected."
msgstr ""
-#: doc/classes/ItemList.xml:171
+#: doc/classes/ItemList.xml:138
msgid ""
"Returns [code]true[/code] if the item at the specified index is disabled."
msgstr ""
-#: doc/classes/ItemList.xml:180
+#: doc/classes/ItemList.xml:145
msgid ""
"Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
"the X and Y axes are swapped."
msgstr ""
-#: doc/classes/ItemList.xml:189
+#: doc/classes/ItemList.xml:152
msgid ""
"Returns [code]true[/code] if the item at the specified index is selectable."
msgstr ""
-#: doc/classes/ItemList.xml:198
+#: doc/classes/ItemList.xml:159
msgid ""
"Returns [code]true[/code] if the tooltip is enabled for specified item index."
msgstr ""
-#: doc/classes/ItemList.xml:207
+#: doc/classes/ItemList.xml:166
msgid ""
"Returns [code]true[/code] if the item at the specified index is currently "
"selected."
msgstr ""
-#: doc/classes/ItemList.xml:218
+#: doc/classes/ItemList.xml:174
msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
msgstr ""
-#: doc/classes/ItemList.xml:227
+#: doc/classes/ItemList.xml:181
msgid "Removes the item specified by [code]idx[/code] index from the list."
msgstr ""
-#: doc/classes/ItemList.xml:238
+#: doc/classes/ItemList.xml:189
msgid ""
"Select the item at the specified index.\n"
"[b]Note:[/b] This method does not trigger the item selection signal."
msgstr ""
-#: doc/classes/ItemList.xml:250
+#: doc/classes/ItemList.xml:198
msgid ""
"Sets the background color of the item specified by [code]idx[/code] index to "
-"the specified [Color].\n"
-"[codeblock]\n"
-"var some_string = \"Some text\"\n"
-"some_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set the "
-"background color of the first item of the control to red.\n"
-"[/codeblock]"
+"the specified [Color]."
msgstr ""
-#: doc/classes/ItemList.xml:265
+#: doc/classes/ItemList.xml:206
msgid ""
"Sets the foreground color of the item specified by [code]idx[/code] index to "
-"the specified [Color].\n"
-"[codeblock]\n"
-"var some_string = \"Some text\"\n"
-"some_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set the "
-"foreground color of the first item of the control to red.\n"
-"[/codeblock]"
+"the specified [Color]."
msgstr ""
-#: doc/classes/ItemList.xml:280
+#: doc/classes/ItemList.xml:214
msgid ""
"Disables (or enables) the item at the specified index.\n"
"Disabled items cannot be selected and do not trigger activation signals "
-"(when double-clicking or pressing [kbd]Enter[/kbd])."
+"(when double-clicking or pressing Enter)."
msgstr ""
-#: doc/classes/ItemList.xml:292
+#: doc/classes/ItemList.xml:223
msgid ""
-"Sets (or replaces) the icon's [Texture2D] associated with the specified "
-"index."
+"Sets (or replaces) the icon's [Texture] associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:303
+#: doc/classes/ItemList.xml:231
msgid ""
"Sets a modulating [Color] of the item associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:314
+#: doc/classes/ItemList.xml:239
msgid ""
"Sets the region of item's icon used. The whole icon will be used if the "
"region has no area."
msgstr ""
-#: doc/classes/ItemList.xml:325
+#: doc/classes/ItemList.xml:247
msgid "Sets whether the item icon will be drawn transposed."
msgstr ""
-#: doc/classes/ItemList.xml:336
+#: doc/classes/ItemList.xml:255
msgid ""
"Sets a value (of any type) to be stored with the item associated with the "
"specified index."
msgstr ""
-#: doc/classes/ItemList.xml:347
+#: doc/classes/ItemList.xml:263
msgid ""
"Allows or disallows selection of the item associated with the specified "
"index."
msgstr ""
-#: doc/classes/ItemList.xml:358
+#: doc/classes/ItemList.xml:271
msgid "Sets text of the item associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:369
+#: doc/classes/ItemList.xml:279
msgid "Sets the tooltip hint for the item associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:380
+#: doc/classes/ItemList.xml:287
msgid "Sets whether the tooltip hint is enabled for specified item index."
msgstr ""
-#: doc/classes/ItemList.xml:387
+#: doc/classes/ItemList.xml:293
msgid "Sorts items in the list by their text."
msgstr ""
-#: doc/classes/ItemList.xml:396
+#: doc/classes/ItemList.xml:300
msgid "Ensures the item associated with the specified index is not selected."
msgstr ""
-#: doc/classes/ItemList.xml:403
+#: doc/classes/ItemList.xml:306
msgid "Ensures there are no items selected."
msgstr ""
-#: doc/classes/ItemList.xml:409
+#: doc/classes/ItemList.xml:312
msgid ""
"If [code]true[/code], the currently selected item can be selected again."
msgstr ""
-#: doc/classes/ItemList.xml:412
+#: doc/classes/ItemList.xml:315
msgid "If [code]true[/code], right mouse button click can select items."
msgstr ""
-#: doc/classes/ItemList.xml:415
+#: doc/classes/ItemList.xml:318
msgid ""
"If [code]true[/code], the control will automatically resize the height to "
"fit its content."
msgstr ""
-#: doc/classes/ItemList.xml:418
+#: doc/classes/ItemList.xml:321
msgid ""
"The width all columns will be adjusted to.\n"
"A value of zero disables the adjustment, each item will have a width equal "
"to the width of its content and the columns will have an uneven width."
msgstr ""
-#: doc/classes/ItemList.xml:422
+#: doc/classes/ItemList.xml:325
msgid ""
"The size all icons will be adjusted to.\n"
"If either X or Y component is not greater than zero, icon size won't be "
"affected."
msgstr ""
-#: doc/classes/ItemList.xml:427
+#: doc/classes/ItemList.xml:330
msgid ""
"The icon position, whether above or to the left of the text. See the [enum "
"IconMode] constants."
msgstr ""
-#: doc/classes/ItemList.xml:430
+#: doc/classes/ItemList.xml:333
msgid ""
"The scale of icon applied after [member fixed_icon_size] and transposing "
"takes effect."
msgstr ""
-#: doc/classes/ItemList.xml:433
+#: doc/classes/ItemList.xml:336
msgid ""
"Maximum columns the list will have.\n"
"If greater than zero, the content will be split among the specified "
@@ -27322,7 +32186,7 @@ msgid ""
"same row."
msgstr ""
-#: doc/classes/ItemList.xml:438
+#: doc/classes/ItemList.xml:341
msgid ""
"Maximum lines of text allowed in each item. Space will be reserved even when "
"there is not enough lines of text to display.\n"
@@ -27331,26 +32195,26 @@ msgid ""
"should be greater than zero."
msgstr ""
-#: doc/classes/ItemList.xml:443
+#: doc/classes/ItemList.xml:346
msgid ""
"Whether all columns will have the same width.\n"
"If [code]true[/code], the width is equal to the largest column width of all "
"columns."
msgstr ""
-#: doc/classes/ItemList.xml:447
+#: doc/classes/ItemList.xml:350
msgid ""
"Allows single or multiple item selection. See the [enum SelectMode] "
"constants."
msgstr ""
-#: doc/classes/ItemList.xml:455
+#: doc/classes/ItemList.xml:357
msgid ""
"Triggered when specified list item is activated via double-clicking or by "
-"pressing [kbd]Enter[/kbd]."
+"pressing Enter."
msgstr ""
-#: doc/classes/ItemList.xml:464
+#: doc/classes/ItemList.xml:364
msgid ""
"Triggered when specified list item has been selected via right mouse "
"clicking.\n"
@@ -27359,113 +32223,111 @@ msgid ""
"[member allow_rmb_select] must be enabled."
msgstr ""
-#: doc/classes/ItemList.xml:473
+#: doc/classes/ItemList.xml:372
msgid ""
"Triggered when specified item has been selected.\n"
"[member allow_reselect] must be enabled to reselect an item."
msgstr ""
-#: doc/classes/ItemList.xml:483
+#: doc/classes/ItemList.xml:380
msgid ""
"Triggered when a multiple selection is altered on a list allowing multiple "
"selection."
msgstr ""
-#: doc/classes/ItemList.xml:488
+#: doc/classes/ItemList.xml:385
msgid ""
"Triggered when a left mouse click is issued within the rect of the list but "
"on empty space."
msgstr ""
-#: doc/classes/ItemList.xml:495
+#: doc/classes/ItemList.xml:391
msgid ""
"Triggered when a right mouse click is issued within the rect of the list but "
"on empty space.\n"
"[member allow_rmb_select] must be enabled."
msgstr ""
-#: doc/classes/ItemList.xml:502
+#: doc/classes/ItemList.xml:398
msgid "Icon is drawn above the text."
msgstr ""
-#: doc/classes/ItemList.xml:505
+#: doc/classes/ItemList.xml:401
msgid "Icon is drawn to the left of the text."
msgstr ""
-#: doc/classes/ItemList.xml:508
+#: doc/classes/ItemList.xml:404
msgid "Only allow selecting a single item."
msgstr ""
-#: doc/classes/ItemList.xml:511
-msgid ""
-"Allows selecting multiple items by holding [kbd]Ctrl[/kbd] or [kbd]Shift[/"
-"kbd]."
+#: doc/classes/ItemList.xml:407
+msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:516
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:519
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
-#: doc/classes/ItemList.xml:522
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:418
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
-#: doc/classes/ItemList.xml:525
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+#: doc/classes/ItemList.xml:421
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:528 doc/classes/Tree.xml:439
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:531 doc/classes/Tree.xml:442
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:534 doc/classes/Tree.xml:445
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:537
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:436
msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
-#: doc/classes/ItemList.xml:540
-msgid "The horizontal spacing between items."
+#: doc/classes/ItemList.xml:439
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
-#: doc/classes/ItemList.xml:543
-msgid "The spacing between item's icon and text."
+#: doc/classes/ItemList.xml:442
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
-#: doc/classes/ItemList.xml:546
-msgid "The vertical spacing between each line of text."
+#: doc/classes/ItemList.xml:445
+msgid ""
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
-#: doc/classes/ItemList.xml:549
+#: doc/classes/ItemList.xml:448
msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is not being "
"focused."
msgstr ""
-#: doc/classes/ItemList.xml:552
+#: doc/classes/ItemList.xml:451
msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
-#: doc/classes/ItemList.xml:555
-msgid "The vertical spacing between items."
-msgstr ""
-
#: doc/classes/JavaScript.xml:4
msgid ""
"Singleton that connects the engine with the browser's JavaScript context in "
@@ -27476,18 +32338,52 @@ msgstr ""
msgid ""
"The JavaScript singleton is implemented only in the HTML5 export. It's used "
"to access the browser's JavaScript context. This allows interaction with "
-"embedding pages or calling third-party JavaScript APIs."
+"embedding pages or calling third-party JavaScript APIs.\n"
+"[b]Note:[/b] This singleton can be disabled at build-time to improve "
+"security. By default, the JavaScript singleton is enabled. Official export "
+"templates also have the JavaScript singleton enabled. See [url=https://docs."
+"godotengine.org/en/3.4/development/compiling/compiling_for_web."
+"html]Compiling for the Web[/url] in the documentation for more information."
msgstr ""
-#: doc/classes/JavaScript.xml:10
+#: doc/classes/JavaScript.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/"
"exporting_for_web.html#calling-javascript-from-script"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/workflow/export/"
"exporting_for_web.html#calling-javascript-from-script"
-#: doc/classes/JavaScript.xml:21
+#: doc/classes/JavaScript.xml:19
+msgid ""
+"Creates a reference to a script function that can be used as a callback by "
+"JavaScript. The reference must be kept until the callback happens, or it "
+"won't be called at all. See [JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:26
+msgid ""
+"Creates a new JavaScript object using the [code]new[/code] constructor. The "
+"[code]object[/code] must a valid property of the JavaScript [code]window[/"
+"code]. See [JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:35
+msgid ""
+"Prompts the user to download a file containing the specified [code]buffer[/"
+"code]. The file will have the given [code]name[/code] and [code]mime[/code] "
+"type.\n"
+"[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/"
+"Media_type]MIME type[/url] provided based on the file [code]name[/code]'s "
+"extension.\n"
+"[b]Note:[/b] Browsers might block the download if [method download_buffer] "
+"is not being called from a user interaction (e.g. button click).\n"
+"[b]Note:[/b] Browsers might ask the user for permission or block the "
+"download if multiple download requests are made in a quick succession."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:46
msgid ""
"Execute the string [code]code[/code] as JavaScript code within the browser "
"window. This is a call to the actual global JavaScript function [code]eval()"
@@ -27498,69 +32394,152 @@ msgid ""
"environment."
msgstr ""
-#: doc/classes/Joint2D.xml:4
-msgid "Base node for all joint constraints in 2D physics."
+#: doc/classes/JavaScript.xml:54
+msgid ""
+"Returns an interface to a JavaScript object that can be used by scripts. The "
+"[code]interface[/code] must be a valid property of the JavaScript "
+"[code]window[/code]. The callback must accept a single [Array] argument, "
+"which will contain the JavaScript [code]arguments[/code]. See "
+"[JavaScriptObject] for usage."
msgstr ""
-#: doc/classes/Joint2D.xml:7
-msgid ""
-"Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
-"apply a custom constraint."
+#: doc/classes/JavaScriptObject.xml:4
+msgid "A wrapper class for native JavaScript objects."
msgstr ""
-#: doc/classes/Joint2D.xml:15
+#: doc/classes/JavaScriptObject.xml:7
msgid ""
-"When [member node_a] and [member node_b] move in different directions the "
-"[code]bias[/code] controls how fast the joint pulls them back to their "
-"original position. The lower the [code]bias[/code] the more the two bodies "
-"can pull on the joint."
+"JavaScriptObject is used to interact with JavaScript objects retrieved or "
+"created via [method JavaScript.get_interface], [method JavaScript."
+"create_object], or [method JavaScript.create_callback].\n"
+"Example:\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var _my_js_callback = JavaScript.create_callback(self, \"myCallback\") # "
+"This reference must be kept\n"
+"var console = JavaScript.get_interface(\"console\")\n"
+"\n"
+"func _init():\n"
+" var buf = JavaScript.create_object(\"ArrayBuffer\", 10) # new "
+"ArrayBuffer(10)\n"
+" print(buf) # prints [JavaScriptObject:OBJECT_ID]\n"
+" var uint8arr = JavaScript.create_object(\"Uint8Array\", buf) # new "
+"Uint8Array(buf)\n"
+" uint8arr[1] = 255\n"
+" prints(uint8arr[1], uint8arr.byteLength) # prints 255 10\n"
+" console.log(uint8arr) # prints in browser console \"Uint8Array(10) [ 0, "
+"255, 0, 0, 0, 0, 0, 0, 0, 0 ]\"\n"
+"\n"
+" # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)\n"
+" JavaScript.get_interface(\"Array\").from(uint8arr)."
+"forEach(_my_js_callback)\n"
+"\n"
+"func myCallback(args):\n"
+" # Will be called with the parameters passed to the \"forEach\" callback\n"
+" # [0, 0, [JavaScriptObject:1173]]\n"
+" # [255, 1, [JavaScriptObject:1173]]\n"
+" # ...\n"
+" # [0, 9, [JavaScriptObject:1180]]\n"
+" print(args)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Only available in the HTML5 platform."
msgstr ""
-#: doc/classes/Joint2D.xml:18
+#: doc/classes/JNISingleton.xml:4
msgid ""
-"If [code]true[/code], [member node_a] and [member node_b] can not collide."
+"Singleton that connects the engine with Android plugins to interface with "
+"native Android code."
msgstr ""
-#: doc/classes/Joint2D.xml:21
-msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
+#: doc/classes/JNISingleton.xml:7
+msgid ""
+"The JNISingleton is implemented only in the Android export. It's used to "
+"call methods and connect signals from an Android plugin written in Java or "
+"Kotlin. Methods and signals can be called and connected to the JNISingleton "
+"as if it is a Node. See [url=https://en.wikipedia.org/wiki/"
+"Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more "
+"information."
msgstr ""
-#: doc/classes/Joint2D.xml:24
+#: doc/classes/JNISingleton.xml:10
+#, fuzzy
msgid ""
-"The second body attached to the joint. Must derive from [PhysicsBody2D]."
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin."
+"html"
msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
+"import_plugins.html"
-#: doc/classes/Joint3D.xml:4
+#: doc/classes/Joint.xml:4
msgid "Base class for all 3D joints."
msgstr ""
-#: doc/classes/Joint3D.xml:7
+#: doc/classes/Joint.xml:7
msgid ""
"Joints are used to bind together two physics bodies. They have a solver "
"priority and can define if the bodies of the two attached nodes should be "
"able to collide with each other."
msgstr ""
-#: doc/classes/Joint3D.xml:15
+#: doc/classes/Joint.xml:10 doc/classes/RigidBody.xml:15
+#: doc/classes/VehicleBody.xml:12 doc/classes/VehicleWheel.xml:11
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/524"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Joint.xml:16
msgid ""
"If [code]true[/code], the two bodies of the nodes are not able to collide "
"with each other."
msgstr ""
-#: doc/classes/Joint3D.xml:18
+#: doc/classes/Joint.xml:19
msgid "The node attached to the first side (A) of the joint."
msgstr ""
-#: doc/classes/Joint3D.xml:21
+#: doc/classes/Joint.xml:22
msgid "The node attached to the second side (B) of the joint."
msgstr ""
-#: doc/classes/Joint3D.xml:24
+#: doc/classes/Joint.xml:25
msgid ""
"The priority used to define which solver is executed first for multiple "
"joints. The lower the value, the higher the priority."
msgstr ""
+#: doc/classes/Joint2D.xml:4
+msgid "Base node for all joint constraints in 2D physics."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:7
+msgid ""
+"Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
+"apply a custom constraint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:15
+msgid ""
+"When [member node_a] and [member node_b] move in different directions the "
+"[code]bias[/code] controls how fast the joint pulls them back to their "
+"original position. The lower the [code]bias[/code] the more the two bodies "
+"can pull on the joint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:18
+msgid ""
+"If [code]true[/code], [member node_a] and [member node_b] can not collide."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:21
+msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:24
+msgid ""
+"The second body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
#: doc/classes/JSON.xml:4
msgid "Helper class for parsing JSON data."
msgstr ""
@@ -27571,19 +32550,43 @@ msgid ""
"hints, see [JSONParseResult]."
msgstr ""
-#: doc/classes/JSON.xml:18
+#: doc/classes/JSON.xml:16
msgid ""
"Parses a JSON-encoded string and returns a [JSONParseResult] containing the "
"result."
msgstr ""
-#: doc/classes/JSON.xml:31
+#: doc/classes/JSON.xml:25
msgid ""
"Converts a [Variant] var to JSON text and returns the result. Useful for "
"serializing data to store or send over the network.\n"
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
-"will convert all numerical values to [float] types."
+"will convert all numerical values to [float] types.\n"
+"Use [code]indent[/code] parameter to pretty print the output.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+"## JSON.print(my_dictionary)\n"
+"{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":"
+"\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":"
+"\"value_1\"}]}\n"
+"\n"
+"## JSON.print(my_dictionary, \"\\t\")\n"
+"{\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/JSONParseResult.xml:4
@@ -27639,11 +32642,82 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/KinematicBody2D.xml:4
-msgid "Kinematic body 2D node."
+#: doc/classes/JSONRPC.xml:4
+msgid "A helper to handle dictionaries which look like JSONRPC documents."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:7
+#: doc/classes/JSONRPC.xml:7
+msgid ""
+"[url=https://www.jsonrpc.org/]JSON-RPC[/url] is a standard which wraps a "
+"method call in a [JSON] object. The object has a particular structure and "
+"identifies which method is called, the parameters to that function, and "
+"carries an ID to keep track of responses. This class implements that "
+"standard on top of [Dictionary]; you will have to convert between a "
+"[Dictionary] and [JSON] with other functions."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:17
+msgid ""
+"Returns a dictionary in the form of a JSON-RPC notification. Notifications "
+"are one-shot messages which do not expect a response.\n"
+"- [code]method[/code]: Name of the method being called.\n"
+"- [code]params[/code]: An array or dictionary of parameters being passed to "
+"the method."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:28
+msgid ""
+"Returns a dictionary in the form of a JSON-RPC request. Requests are sent to "
+"a server with the expectation of a response. The ID field is used for the "
+"server to specify which exact request it is responding to.\n"
+"- [code]method[/code]: Name of the method being called.\n"
+"- [code]params[/code]: An array or dictionary of parameters being passed to "
+"the method.\n"
+"- [code]id[/code]: Uniquely identifies this request. The server is expected "
+"to send a response with the same ID."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:39
+msgid ""
+"When a server has received and processed a request, it is expected to send a "
+"response. If you did not want a response then you need to have sent a "
+"Notification instead.\n"
+"- [code]result[/code]: The return value of the function which was called.\n"
+"- [code]id[/code]: The ID of the request this response is targeted to."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:50
+msgid ""
+"Creates a response which indicates a previous reply has failed in some way.\n"
+"- [code]code[/code]: The error code corresponding to what kind of error this "
+"is. See the [enum ErrorCode] constants.\n"
+"- [code]message[/code]: A custom message about this error.\n"
+"- [code]id[/code]: The request this error is a response to."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:61
+msgid ""
+"Given a Dictionary which takes the form of a JSON-RPC request: unpack the "
+"request and run it. Methods are resolved by looking at the field called "
+"\"method\" and looking for an equivalently named function in the JSONRPC "
+"object. If one is found that method is called.\n"
+"To add new supported methods extend the JSONRPC class and call [method "
+"process_action] on your subclass.\n"
+"[code]action[/code]: The action to be run, as a Dictionary in the form of a "
+"JSON-RPC request or notification."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:86
+msgid ""
+"A method call was requested but no function of that name existed in the "
+"JSONRPC subclass."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:4
+msgid "Kinematic body 3D node."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:7
msgid ""
"Kinematic bodies are special types of bodies that are meant to be user-"
"controlled. They are not affected by physics at all; to other types of "
@@ -27655,30 +32729,39 @@ msgid ""
"compute an estimate of their linear and angular velocity. This makes them "
"very useful for moving platforms or other AnimationPlayer-controlled objects "
"(like a door, a bridge that opens, etc).\n"
-"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
+"[b]Kinematic characters:[/b] KinematicBody also has an API for moving "
"objects (the [method move_and_collide] and [method move_and_slide] methods) "
"while performing collision tests. This makes them really useful to implement "
-"characters that collide against a world, but that don't require advanced "
-"physics."
+"characters that collide against a world, but don't require advanced physics."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:12 doc/classes/KinematicBody3D.xml:12
+#: doc/classes/KinematicBody.xml:12 doc/classes/KinematicBody2D.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
+"https://docs.godotengine.org/en/3.4/tutorials/physics/kinematic_character_2d."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/physics/"
"kinematic_character_2d.html"
-#: doc/classes/KinematicBody2D.xml:13
+#: doc/classes/KinematicBody.xml:23
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
+"also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+"Gibt [code]true[/code] zurück, wenn das angegebene [code]Plugin[/code] "
+"aktiviert ist. Der Plugin-Name ist derselbe wie sein Verzeichnisname."
-#: doc/classes/KinematicBody2D.xml:20 doc/classes/KinematicBody3D.xml:28
+#: doc/classes/KinematicBody.xml:30
+msgid ""
+"Returns the floor's collision angle at the last collision point according to "
+"[code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This "
+"value is always positive and only valid after calling [method "
+"move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:36 doc/classes/KinematicBody2D.xml:28
msgid ""
"Returns the surface normal of the floor at the last collision point. Only "
"valid after calling [method move_and_slide] or [method "
@@ -27686,7 +32769,7 @@ msgid ""
"code]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:27 doc/classes/KinematicBody3D.xml:35
+#: doc/classes/KinematicBody.xml:42 doc/classes/KinematicBody2D.xml:34
msgid ""
"Returns the linear velocity of the floor at the last collision point. Only "
"valid after calling [method move_and_slide] or [method "
@@ -27694,72 +32777,77 @@ msgid ""
"code]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:36
+#: doc/classes/KinematicBody.xml:48
msgid ""
-"Returns a [KinematicCollision2D], which contains information about a "
-"collision that occurred during the last [method move_and_slide] call. Since "
-"the body can collide several times in a single call to [method "
-"move_and_slide], you must specify the index of the collision in the range 0 "
-"to ([method get_slide_count] - 1).\n"
-"[b]Example usage:[/b]\n"
-"[codeblock]\n"
-"for i in get_slide_count():\n"
-" var collision = get_slide_collision(i)\n"
-" print(\"Collided with: \", collision.collider.name)\n"
-"[/codeblock]"
+"Returns a [KinematicCollision], which contains information about the latest "
+"collision that occurred during the last call to [method move_and_slide]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:49 doc/classes/KinematicBody3D.xml:51
+#: doc/classes/KinematicBody.xml:55
+msgid ""
+"Returns a [KinematicCollision], which contains information about a collision "
+"that occurred during the last call to [method move_and_slide] or [method "
+"move_and_slide_with_snap]. Since the body can collide several times in a "
+"single call to [method move_and_slide], you must specify the index of the "
+"collision in the range 0 to ([method get_slide_count] - 1)."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:61 doc/classes/KinematicBody2D.xml:59
msgid ""
"Returns the number of times the body collided and changed direction during "
-"the last call to [method move_and_slide]."
+"the last call to [method move_and_slide] or [method "
+"move_and_slide_with_snap]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:56 doc/classes/KinematicBody3D.xml:58
+#: doc/classes/KinematicBody.xml:67 doc/classes/KinematicBody2D.xml:65
msgid ""
-"Returns [code]true[/code] if the body is on the ceiling. Only updates when "
-"calling [method move_and_slide]."
+"Returns [code]true[/code] if the body collided with the ceiling on the last "
+"call of [method move_and_slide] or [method move_and_slide_with_snap]. "
+"Otherwise, returns [code]false[/code]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:63 doc/classes/KinematicBody3D.xml:65
+#: doc/classes/KinematicBody.xml:73 doc/classes/KinematicBody2D.xml:71
msgid ""
-"Returns [code]true[/code] if the body is on the floor. Only updates when "
-"calling [method move_and_slide]."
+"Returns [code]true[/code] if the body collided with the floor on the last "
+"call of [method move_and_slide] or [method move_and_slide_with_snap]. "
+"Otherwise, returns [code]false[/code]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:70 doc/classes/KinematicBody3D.xml:72
+#: doc/classes/KinematicBody.xml:79 doc/classes/KinematicBody2D.xml:77
msgid ""
-"Returns [code]true[/code] if the body is on a wall. Only updates when "
-"calling [method move_and_slide]."
+"Returns [code]true[/code] if the body collided with a wall on the last call "
+"of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, "
+"returns [code]false[/code]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:85
+#: doc/classes/KinematicBody.xml:89
msgid ""
"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
-"it collides. Returns a [KinematicCollision2D], which contains information "
-"about the collision.\n"
+"it collides. Returns a [KinematicCollision], which contains information "
+"about the collision when stopped, or when touching another body along the "
+"motion.\n"
"If [code]test_only[/code] is [code]true[/code], the body does not move but "
"the would-be collision information is given."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:105
+#: doc/classes/KinematicBody.xml:102
msgid ""
"Moves the body along a vector. If the body collides with another, it will "
"slide along the other body rather than stop immediately. If the other body "
-"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
-"motion of the other body. You can use this to make moving or rotating "
-"platforms, or to make nodes push other nodes.\n"
+"is a [KinematicBody] or [RigidBody], it will also be affected by the motion "
+"of the other body. You can use this to make moving and rotating platforms, "
+"or to make nodes push other nodes.\n"
"This method should be used in [method Node._physics_process] (or in a method "
"called by [method Node._physics_process]), as it uses the physics step's "
"[code]delta[/code] value automatically in calculations. Otherwise, the "
"simulation will run at an incorrect speed.\n"
-"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
-"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
-"[code]delta[/code] — the physics engine handles applying the velocity.\n"
+"[code]linear_velocity[/code] is the velocity vector (typically meters per "
+"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
+"it by [code]delta[/code] — the physics engine handles applying the "
+"velocity.\n"
"[code]up_direction[/code] is the up direction, used to determine what is a "
"wall and what is a floor or a ceiling. If set to the default value of "
-"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
-"for topdown games.\n"
+"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
"slopes when you include gravity in [code]linear_velocity[/code] and the body "
"is standing still.\n"
@@ -27769,39 +32857,72 @@ msgid ""
"is still considered a floor (or a ceiling), rather than a wall. The default "
"value equals 45 degrees.\n"
"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
-"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
-"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
-"[StaticBody2D].\n"
+"push [RigidBody] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody] nodes like with "
+"[StaticBody].\n"
"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
"slide collision occurred. To get detailed information about collisions that "
-"occurred, use [method get_slide_collision]."
+"occurred, use [method get_slide_collision].\n"
+"When the body touches a moving platform, the platform's velocity is "
+"automatically added to the body motion. If a collision occurs due to the "
+"platform's motion, it will always be first in the slide collisions."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:134
+#: doc/classes/KinematicBody.xml:124
msgid ""
"Moves the body while keeping it attached to slopes. Similar to [method "
"move_and_slide].\n"
"As long as the [code]snap[/code] vector is in contact with the ground, the "
"body will remain attached to the surface. This means you must disable snap "
"in order to jump, for example. You can do this by setting [code]snap[/code] "
-"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
+"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:133
+msgid ""
+"Locks or unlocks the specified [code]axis[/code] depending on the value of "
+"[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
+"[member move_lock_z]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:148
+#: doc/classes/KinematicBody.xml:142
msgid ""
"Checks for collisions without moving the body. Virtually sets the node's "
-"position, scale and rotation to that of the given [Transform2D], then tries "
-"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
-"code] if a collision would occur."
+"position, scale and rotation to that of the given [Transform], then tries to "
+"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would stop the body from moving along the whole path.\n"
+"Use [method move_and_collide] instead for detecting collision with touching "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:149
+msgid "Lock the body's X axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:152
+msgid "Lock the body's Y axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:155
+msgid "Lock the body's Z axis movement."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:154 doc/classes/KinematicBody3D.xml:176
+#: doc/classes/KinematicBody.xml:158 doc/classes/KinematicBody2D.xml:139
msgid ""
-"If the body is at least this close to another body, this body will consider "
-"them to be colliding."
+"Extra margin used for collision recovery in motion functions (see [method "
+"move_and_collide], [method move_and_slide], [method "
+"move_and_slide_with_snap]).\n"
+"If the body is at least this close to another body, it will consider them to "
+"be colliding and will be pushed away before performing the actual motion.\n"
+"A higher value means it's more flexible for detecting collision, which helps "
+"with consistently detecting walls and floors.\n"
+"A lower value forces the collision algorithm to use more exact detection, so "
+"it can be used in cases that specifically require precision, e.g at very low "
+"scale to avoid visible jittering, or for stability with a stack of kinematic "
+"bodies."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:157
+#: doc/classes/KinematicBody.xml:164 doc/classes/KinematicBody2D.xml:145
msgid ""
"If [code]true[/code], the body's movement will be synchronized to the "
"physics frame. This is useful when animating movement via [AnimationPlayer], "
@@ -27809,11 +32930,29 @@ msgid ""
"move_and_slide] or [method move_and_collide] functions."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:4
-msgid "Kinematic body 3D node."
+#: doc/classes/KinematicBody.xml:167
+msgid ""
+"Lock the body's X axis movement. Deprecated alias for [member "
+"axis_lock_motion_x]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:170
+msgid ""
+"Lock the body's Y axis movement. Deprecated alias for [member "
+"axis_lock_motion_y]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:173
+msgid ""
+"Lock the body's Z axis movement. Deprecated alias for [member "
+"axis_lock_motion_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:4
+msgid "Kinematic body 2D node."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:7
+#: doc/classes/KinematicBody2D.xml:7
msgid ""
"Kinematic bodies are special types of bodies that are meant to be user-"
"controlled. They are not affected by physics at all; to other types of "
@@ -27825,56 +32964,79 @@ msgid ""
"compute an estimate of their linear and angular velocity. This makes them "
"very useful for moving platforms or other AnimationPlayer-controlled objects "
"(like a door, a bridge that opens, etc).\n"
-"[b]Kinematic characters:[/b] KinematicBody3D also has an API for moving "
+"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
"objects (the [method move_and_collide] and [method move_and_slide] methods) "
"while performing collision tests. This makes them really useful to implement "
-"characters that collide against a world, but that don't require advanced "
-"physics."
+"characters that collide against a world, but don't require advanced physics."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:21
+#: doc/classes/KinematicBody2D.xml:13
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
-"also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member "
-"axis_lock_motion_z]."
+"https://docs.godotengine.org/en/3.4/tutorials/physics/"
+"using_kinematic_body_2d.html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/physics/"
+"using_kinematic_body_2d.html"
+
+#: doc/classes/KinematicBody2D.xml:22
+msgid ""
+"Returns the floor's collision angle at the last collision point according to "
+"[code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This "
+"value is always positive and only valid after calling [method "
+"move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:44
+#: doc/classes/KinematicBody2D.xml:40
msgid ""
-"Returns a [KinematicCollision3D], which contains information about a "
-"collision that occurred during the last [method move_and_slide] call. Since "
-"the body can collide several times in a single call to [method "
-"move_and_slide], you must specify the index of the collision in the range 0 "
-"to ([method get_slide_count] - 1)."
+"Returns a [KinematicCollision2D], which contains information about the "
+"latest collision that occurred during the last call to [method "
+"move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:47
+msgid ""
+"Returns a [KinematicCollision2D], which contains information about a "
+"collision that occurred during the last call to [method move_and_slide] or "
+"[method move_and_slide_with_snap]. Since the body can collide several times "
+"in a single call to [method move_and_slide], you must specify the index of "
+"the collision in the range 0 to ([method get_slide_count] - 1).\n"
+"[b]Example usage:[/b]\n"
+"[codeblock]\n"
+"for i in get_slide_count():\n"
+" var collision = get_slide_collision(i)\n"
+" print(\"Collided with: \", collision.collider.name)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/KinematicBody3D.xml:87
+#: doc/classes/KinematicBody2D.xml:87
msgid ""
"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
-"it collides. Returns a [KinematicCollision3D], which contains information "
-"about the collision.\n"
+"it collides. Returns a [KinematicCollision2D], which contains information "
+"about the collision when stopped, or when touching another body along the "
+"motion.\n"
"If [code]test_only[/code] is [code]true[/code], the body does not move but "
"the would-be collision information is given."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:107
+#: doc/classes/KinematicBody2D.xml:100
msgid ""
"Moves the body along a vector. If the body collides with another, it will "
"slide along the other body rather than stop immediately. If the other body "
-"is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the "
-"motion of the other body. You can use this to make moving or rotating "
+"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
+"motion of the other body. You can use this to make moving and rotating "
"platforms, or to make nodes push other nodes.\n"
"This method should be used in [method Node._physics_process] (or in a method "
"called by [method Node._physics_process]), as it uses the physics step's "
"[code]delta[/code] value automatically in calculations. Otherwise, the "
"simulation will run at an incorrect speed.\n"
-"[code]linear_velocity[/code] is the velocity vector (typically meters per "
-"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
-"it by [code]delta[/code] — the physics engine handles applying the "
-"velocity.\n"
+"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
+"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
+"[code]delta[/code] — the physics engine handles applying the velocity.\n"
"[code]up_direction[/code] is the up direction, used to determine what is a "
"wall and what is a floor or a ceiling. If set to the default value of "
-"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
+"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
+"for topdown games.\n"
"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
"slopes when you include gravity in [code]linear_velocity[/code] and the body "
"is standing still.\n"
@@ -27884,138 +33046,144 @@ msgid ""
"is still considered a floor (or a ceiling), rather than a wall. The default "
"value equals 45 degrees.\n"
"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
-"push [RigidBody3D] nodes, but it won't also detect any collisions with them. "
-"If [code]false[/code], it will interact with [RigidBody3D] nodes like with "
-"[StaticBody3D].\n"
+"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
+"[StaticBody2D].\n"
"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
"slide collision occurred. To get detailed information about collisions that "
-"occurred, use [method get_slide_collision]."
+"occurred, use [method get_slide_collision].\n"
+"When the body touches a moving platform, the platform's velocity is "
+"automatically added to the body motion. If a collision occurs due to the "
+"platform's motion, it will always be first in the slide collisions."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:136
+#: doc/classes/KinematicBody2D.xml:122
msgid ""
"Moves the body while keeping it attached to slopes. Similar to [method "
"move_and_slide].\n"
"As long as the [code]snap[/code] vector is in contact with the ground, the "
"body will remain attached to the surface. This means you must disable snap "
"in order to jump, for example. You can do this by setting [code]snap[/code] "
-"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
-msgstr ""
-
-#: doc/classes/KinematicBody3D.xml:148
-msgid ""
-"Locks or unlocks the specified [code]axis[/code] depending on the value of "
-"[code]lock[/code]. See also [member axis_lock_motion_x], [member "
-"axis_lock_motion_y] and [member axis_lock_motion_z]."
+"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:161
+#: doc/classes/KinematicBody2D.xml:132
msgid ""
"Checks for collisions without moving the body. Virtually sets the node's "
-"position, scale and rotation to that of the given [Transform], then tries to "
-"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
-"code] if a collision would occur."
-msgstr ""
-
-#: doc/classes/KinematicBody3D.xml:167
-msgid "Lock the body's X axis movement."
-msgstr ""
-
-#: doc/classes/KinematicBody3D.xml:170
-msgid "Lock the body's Y axis movement."
+"position, scale and rotation to that of the given [Transform2D], then tries "
+"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would stop the body from moving along the whole path.\n"
+"Use [method move_and_collide] instead for detecting collision with touching "
+"bodies."
msgstr ""
-#: doc/classes/KinematicBody3D.xml:173
-msgid "Lock the body's Z axis movement."
+#: doc/classes/KinematicCollision.xml:4
+msgid "Collision data for [KinematicBody] collisions."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:4
-msgid "Collision data for [KinematicBody2D] collisions."
-msgstr ""
-
-#: doc/classes/KinematicCollision2D.xml:7
+#: doc/classes/KinematicCollision.xml:7
msgid ""
-"Contains collision data for [KinematicBody2D] collisions. When a "
-"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
-"it stops if it detects a collision with another body. If a collision is "
-"detected, a KinematicCollision2D object is returned.\n"
+"Contains collision data for [KinematicBody] collisions. When a "
+"[KinematicBody] is moved using [method KinematicBody.move_and_collide], it "
+"stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision object is returned.\n"
"This object contains information about the collision, including the "
"colliding object, the remaining motion, and the collision position. This "
"information can be used to calculate a collision response."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:16
-#: doc/classes/KinematicCollision3D.xml:16
+#: doc/classes/KinematicCollision.xml:17
+msgid ""
+"The collision angle according to [code]up_direction[/code], which is "
+"[code]Vector3.UP[/code] by default. This value is always positive."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:23
+#: doc/classes/KinematicCollision2D.xml:23
msgid "The colliding body."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:19
-#: doc/classes/KinematicCollision3D.xml:19
+#: doc/classes/KinematicCollision.xml:26
+#: doc/classes/KinematicCollision2D.xml:26
msgid ""
"The colliding body's unique instance ID. See [method Object.get_instance_id]."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:22
-#: doc/classes/KinematicCollision3D.xml:22
+#: doc/classes/KinematicCollision.xml:29
+#: doc/classes/KinematicCollision2D.xml:29
msgid "The colliding body's metadata. See [Object]."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:25
-#: doc/classes/KinematicCollision3D.xml:25
+#: doc/classes/KinematicCollision.xml:32
+msgid "The colliding body's [RID] used by the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:35
+#: doc/classes/KinematicCollision2D.xml:35
msgid "The colliding body's shape."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:28
-msgid "The colliding shape's index. See [CollisionObject2D]."
+#: doc/classes/KinematicCollision.xml:38
+msgid "The colliding shape's index. See [CollisionObject]."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:31
-#: doc/classes/KinematicCollision3D.xml:31
+#: doc/classes/KinematicCollision.xml:41
+#: doc/classes/KinematicCollision2D.xml:41
msgid "The colliding object's velocity."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:34
-#: doc/classes/KinematicCollision3D.xml:34
+#: doc/classes/KinematicCollision.xml:44
+#: doc/classes/KinematicCollision2D.xml:44
msgid "The moving object's colliding shape."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:37
-#: doc/classes/KinematicCollision3D.xml:37
+#: doc/classes/KinematicCollision.xml:47
+#: doc/classes/KinematicCollision2D.xml:47
msgid "The colliding body's shape's normal at the point of collision."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:40
-#: doc/classes/KinematicCollision3D.xml:40
+#: doc/classes/KinematicCollision.xml:50
+#: doc/classes/KinematicCollision2D.xml:50
msgid "The point of collision, in global coordinates."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:43
-#: doc/classes/KinematicCollision3D.xml:43
+#: doc/classes/KinematicCollision.xml:53
+#: doc/classes/KinematicCollision2D.xml:53
msgid "The moving object's remaining movement vector."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:46
-#: doc/classes/KinematicCollision3D.xml:46
+#: doc/classes/KinematicCollision.xml:56
+#: doc/classes/KinematicCollision2D.xml:56
msgid "The distance the moving object traveled before collision."
msgstr ""
-#: doc/classes/KinematicCollision3D.xml:4
-msgid "Collision data for [KinematicBody3D] collisions."
+#: doc/classes/KinematicCollision2D.xml:4
+msgid "Collision data for [KinematicBody2D] collisions."
msgstr ""
-#: doc/classes/KinematicCollision3D.xml:7
+#: doc/classes/KinematicCollision2D.xml:7
msgid ""
-"Contains collision data for [KinematicBody3D] collisions. When a "
-"[KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], "
+"Contains collision data for [KinematicBody2D] collisions. When a "
+"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
"it stops if it detects a collision with another body. If a collision is "
-"detected, a KinematicCollision3D object is returned.\n"
+"detected, a KinematicCollision2D object is returned.\n"
"This object contains information about the collision, including the "
"colliding object, the remaining motion, and the collision position. This "
"information can be used to calculate a collision response."
msgstr ""
-#: doc/classes/KinematicCollision3D.xml:28
-msgid "The colliding shape's index. See [CollisionObject3D]."
+#: doc/classes/KinematicCollision2D.xml:17
+msgid ""
+"The collision angle according to [code]up_direction[/code], which is "
+"[code]Vector2.UP[/code] by default. This value is always positive."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:32
+msgid "The colliding body's [RID] used by the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:38
+msgid "The colliding shape's index. See [CollisionObject2D]."
msgstr ""
#: doc/classes/Label.xml:4
@@ -28027,17 +33195,20 @@ msgstr ""
#: doc/classes/Label.xml:7
msgid ""
"Label displays plain text on the screen. It gives you control over the "
-"horizontal and vertical alignment, and can wrap the text inside the node's "
-"bounding rectangle. It doesn't support bold, italics or other formatting. "
+"horizontal and vertical alignment and can wrap the text inside the node's "
+"bounding rectangle. It doesn't support bold, italics, or other formatting. "
"For that, use [RichTextLabel] instead.\n"
"[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control."
"mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it "
"doesn't react to mouse input events). This implies that a label won't "
"display any configured [member Control.hint_tooltip], unless you change its "
-"mouse filter."
+"mouse filter.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
msgstr ""
-#: doc/classes/Label.xml:17
+#: doc/classes/Label.xml:18
msgid "Returns the amount of lines of text the Label has."
msgstr ""
@@ -28045,561 +33216,563 @@ msgstr ""
msgid "Returns the font size in pixels."
msgstr ""
-#: doc/classes/Label.xml:31
+#: doc/classes/Label.xml:30
msgid ""
"Returns the total number of printable characters in the text (excluding "
"spaces and newlines)."
msgstr ""
-#: doc/classes/Label.xml:38
+#: doc/classes/Label.xml:36
msgid ""
"Returns the number of lines shown. Useful if the [Label]'s height cannot "
"currently display all lines."
msgstr ""
-#: doc/classes/Label.xml:44
+#: doc/classes/Label.xml:42
msgid ""
"Controls the text's horizontal align. Supports left, center, right, and "
"fill, or justify. Set it to one of the [enum Align] constants."
msgstr ""
-#: doc/classes/Label.xml:47
+#: doc/classes/Label.xml:45
msgid ""
"If [code]true[/code], wraps the text inside the node's bounding rectangle. "
"If you resize the node, it will change its height automatically to show all "
"the text."
msgstr ""
-#: doc/classes/Label.xml:50
+#: doc/classes/Label.xml:48
msgid ""
"If [code]true[/code], the Label only shows the text that fits inside its "
-"bounding rectangle. It also lets you scale the node down freely."
+"bounding rectangle and will clip text horizontally."
msgstr ""
-#: doc/classes/Label.xml:53
+#: doc/classes/Label.xml:51
msgid ""
"The node ignores the first [code]lines_skipped[/code] lines before it starts "
"to display text."
msgstr ""
-#: doc/classes/Label.xml:56
+#: doc/classes/Label.xml:54
msgid "Limits the lines of text the node shows on screen."
msgstr ""
-#: doc/classes/Label.xml:60
+#: doc/classes/Label.xml:58
msgid ""
"Limits the amount of visible characters. If you set [code]percent_visible[/"
"code] to 0.5, only up to half of the text's characters will display on "
"screen. Useful to animate the text in a dialog box."
msgstr ""
-#: doc/classes/Label.xml:64
+#: doc/classes/Label.xml:62
msgid "The text to display on screen."
msgstr ""
-#: doc/classes/Label.xml:67
+#: doc/classes/Label.xml:65
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
-#: doc/classes/Label.xml:70
+#: doc/classes/Label.xml:68
msgid ""
"Controls the text's vertical align. Supports top, center, bottom, and fill. "
"Set it to one of the [enum VAlign] constants."
msgstr ""
-#: doc/classes/Label.xml:73
+#: doc/classes/Label.xml:71
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
-#: doc/classes/Label.xml:78
+#: doc/classes/Label.xml:76
msgid "Align rows to the left (default)."
msgstr ""
-#: doc/classes/Label.xml:81
+#: doc/classes/Label.xml:79
msgid "Align rows centered."
msgstr ""
-#: doc/classes/Label.xml:84
+#: doc/classes/Label.xml:82
msgid "Align rows to the right."
msgstr ""
-#: doc/classes/Label.xml:87
+#: doc/classes/Label.xml:85
msgid "Expand row whitespaces to fit the width."
msgstr ""
-#: doc/classes/Label.xml:90
+#: doc/classes/Label.xml:88
msgid "Align the whole text to the top."
msgstr ""
-#: doc/classes/Label.xml:93
+#: doc/classes/Label.xml:91
msgid "Align the whole text to the center."
msgstr ""
-#: doc/classes/Label.xml:96
+#: doc/classes/Label.xml:94
msgid "Align the whole text to the bottom."
msgstr ""
-#: doc/classes/Label.xml:99
+#: doc/classes/Label.xml:97
msgid "Align the whole text by spreading the rows."
msgstr ""
-#: doc/classes/Label.xml:104
-msgid "[Font] used for the [Label]'s text."
-msgstr ""
-
-#: doc/classes/Label.xml:107
+#: doc/classes/Label.xml:102
msgid "Default text [Color] of the [Label]."
msgstr ""
-#: doc/classes/Label.xml:110
+#: doc/classes/Label.xml:105
msgid "[Color] of the text's shadow effect."
msgstr ""
-#: doc/classes/Label.xml:113
+#: doc/classes/Label.xml:108
msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
-#: doc/classes/Label.xml:116
+#: doc/classes/Label.xml:111
msgid "Vertical space between lines in multiline [Label]."
msgstr ""
-#: doc/classes/Label.xml:119
-msgid "Background [StyleBox] for the [Label]."
-msgstr ""
-
-#: doc/classes/Label.xml:122
+#: doc/classes/Label.xml:114
msgid ""
"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
"around the whole text as an outline."
msgstr ""
-#: doc/classes/Label.xml:125
+#: doc/classes/Label.xml:117
msgid "The horizontal offset of the text's shadow."
msgstr ""
-#: doc/classes/Label.xml:128
+#: doc/classes/Label.xml:120
msgid "The vertical offset of the text's shadow."
msgstr ""
+#: doc/classes/Label.xml:123
+msgid "[Font] used for the [Label]'s text."
+msgstr ""
+
+#: doc/classes/Label.xml:126
+msgid "Background [StyleBox] for the [Label]."
+msgstr ""
+
#: doc/classes/LargeTexture.xml:4
-msgid "A [Texture2D] capable of storing many smaller textures with offsets."
+msgid ""
+"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
+"offsets."
msgstr ""
#: doc/classes/LargeTexture.xml:7
msgid ""
-"A [Texture2D] capable of storing many smaller textures with offsets.\n"
-"You can dynamically add pieces ([Texture2D]s) to this [LargeTexture] using "
+"[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of "
+"storing many smaller textures with offsets.\n"
+"You can dynamically add pieces ([Texture]s) to this [LargeTexture] using "
"different offsets."
msgstr ""
-#: doc/classes/LargeTexture.xml:21
+#: doc/classes/LargeTexture.xml:18
msgid ""
"Adds [code]texture[/code] to this [LargeTexture], starting on offset "
"[code]ofs[/code]."
msgstr ""
-#: doc/classes/LargeTexture.xml:28
+#: doc/classes/LargeTexture.xml:24
msgid "Clears the [LargeTexture]."
msgstr ""
-#: doc/classes/LargeTexture.xml:35
+#: doc/classes/LargeTexture.xml:30
msgid "Returns the number of pieces currently in this [LargeTexture]."
msgstr ""
-#: doc/classes/LargeTexture.xml:44
+#: doc/classes/LargeTexture.xml:37
msgid "Returns the offset of the piece with the index [code]idx[/code]."
msgstr ""
-#: doc/classes/LargeTexture.xml:53
-msgid "Returns the [Texture2D] of the piece with the index [code]idx[/code]."
-msgstr ""
+#: doc/classes/LargeTexture.xml:44
+#, fuzzy
+msgid "Returns the [Texture] of the piece with the index [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
-#: doc/classes/LargeTexture.xml:64
+#: doc/classes/LargeTexture.xml:52
msgid ""
"Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/"
"code]."
msgstr ""
-#: doc/classes/LargeTexture.xml:75
+#: doc/classes/LargeTexture.xml:60
+#, fuzzy
msgid ""
-"Sets the [Texture2D] of the piece with index [code]idx[/code] to "
+"Sets the [Texture] of the piece with index [code]idx[/code] to "
"[code]texture[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
-#: doc/classes/LargeTexture.xml:84
+#: doc/classes/LargeTexture.xml:67
msgid "Sets the size of this [LargeTexture]."
msgstr ""
-#: doc/classes/Light2D.xml:4
-msgid "Casts light in a 2D environment."
+#: doc/classes/Light.xml:4
+msgid "Provides a base class for different kinds of light nodes."
msgstr ""
-#: doc/classes/Light2D.xml:7
+#: doc/classes/Light.xml:7
msgid ""
-"Casts light in a 2D environment. Light is defined by a (usually grayscale) "
-"texture, a color, an energy value, a mode (see constants), and various other "
-"parameters (range and shadows-related).\n"
-"[b]Note:[/b] Light2D can also be used as a mask."
+"Light is the [i]abstract[/i] base class for light nodes. As it can't be "
+"instanced, it shouldn't be used directly. Other types of light nodes inherit "
+"from it. Light contains the common variables and parameters used for "
+"lighting."
msgstr ""
-#: doc/classes/Light2D.xml:11 doc/classes/LightOccluder2D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
+#: doc/classes/Light.xml:18
+#, fuzzy
+msgid "Returns the value of the specified [enum Light.Param] parameter."
+msgstr "Gibt den inversen Wert des Parameters zurück."
-#: doc/classes/Light2D.xml:17
-msgid "The Light2D's [Color]."
+#: doc/classes/Light.xml:26
+msgid "Sets the value of the specified [enum Light.Param] parameter."
msgstr ""
-#: doc/classes/Light2D.xml:20
-msgid "If [code]true[/code], Light2D will only appear when editing the scene."
+#: doc/classes/Light.xml:32
+msgid ""
+"If [code]true[/code], the light only appears in the editor and will not be "
+"visible at runtime."
msgstr ""
-#: doc/classes/Light2D.xml:23
-msgid "If [code]true[/code], Light2D will emit light."
+#: doc/classes/Light.xml:35
+msgid "The light's bake mode. See [enum BakeMode]."
msgstr ""
-#: doc/classes/Light2D.xml:26
+#: doc/classes/Light.xml:38
msgid ""
-"The Light2D's energy value. The larger the value, the stronger the light."
-msgstr ""
-
-#: doc/classes/Light2D.xml:29
-msgid "The Light2D's mode. See [enum Mode] constants for values."
+"The light's color. An [i]overbright[/i] color can be used to achieve a "
+"result equivalent to increasing the light's [member light_energy]."
msgstr ""
-#: doc/classes/Light2D.xml:32
-msgid "The offset of the Light2D's [code]texture[/code]."
+#: doc/classes/Light.xml:41
+msgid "The light will affect objects in the selected layers."
msgstr ""
-#: doc/classes/Light2D.xml:35
-msgid "The height of the Light2D. Used with 2D normal mapping."
+#: doc/classes/Light.xml:44
+msgid ""
+"The light's strength multiplier (this is not a physical unit). For "
+"[OmniLight] and [SpotLight], changing this value will only change the light "
+"color's intensity, not the light's radius."
msgstr ""
-#: doc/classes/Light2D.xml:38
+#: doc/classes/Light.xml:47
msgid ""
-"The layer mask. Only objects with a matching mask will be affected by the "
-"Light2D."
+"Secondary multiplier used with indirect light (light bounces). This works on "
+"both [BakedLightmap] and [GIProbe]."
msgstr ""
-#: doc/classes/Light2D.xml:41
-msgid "Maximum layer value of objects that are affected by the Light2D."
+#: doc/classes/Light.xml:50
+msgid ""
+"If [code]true[/code], the light's effect is reversed, darkening areas and "
+"casting bright shadows."
msgstr ""
-#: doc/classes/Light2D.xml:44
-msgid "Minimum layer value of objects that are affected by the Light2D."
+#: doc/classes/Light.xml:53
+msgid ""
+"The size of the light in Godot units. Only considered in baked lightmaps and "
+"only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing "
+"this value will make the shadows appear blurrier. This can be used to "
+"simulate area lights to an extent."
msgstr ""
-#: doc/classes/Light2D.xml:47
+#: doc/classes/Light.xml:56
msgid ""
-"Maximum [code]z[/code] value of objects that are affected by the Light2D."
+"The intensity of the specular blob in objects affected by the light. At "
+"[code]0[/code], the light becomes a pure diffuse light. When not baking "
+"emission, this can be used to avoid unrealistic reflections when placing "
+"lights above an emissive surface."
msgstr ""
-#: doc/classes/Light2D.xml:50
+#: doc/classes/Light.xml:59
msgid ""
-"Minimum [code]z[/code] value of objects that are affected by the Light2D."
+"Used to adjust shadow appearance. Too small a value results in self-"
+"shadowing (\"shadow acne\"), while too large a value causes shadows to "
+"separate from casters (\"peter-panning\"). Adjust as needed."
msgstr ""
-#: doc/classes/Light2D.xml:53
-msgid "Shadow buffer size."
+#: doc/classes/Light.xml:62
+msgid "The color of shadows cast by this light."
msgstr ""
-#: doc/classes/Light2D.xml:56
-msgid "[Color] of shadows cast by the Light2D."
+#: doc/classes/Light.xml:65
+msgid "Attempts to reduce [member shadow_bias] gap."
msgstr ""
-#: doc/classes/Light2D.xml:59
-msgid "If [code]true[/code], the Light2D will cast shadows."
+#: doc/classes/Light.xml:68
+msgid "If [code]true[/code], the light will cast shadows."
msgstr ""
-#: doc/classes/Light2D.xml:62
-msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
+#: doc/classes/Light.xml:71
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
+"shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
msgstr ""
-#: doc/classes/Light2D.xml:65
-msgid "Smoothing value for shadows."
+#: doc/classes/Light.xml:76
+msgid "Constant for accessing [member light_energy]."
msgstr ""
-#: doc/classes/Light2D.xml:68
-msgid ""
-"The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
-"with a matching light mask will cast shadows."
+#: doc/classes/Light.xml:79
+msgid "Constant for accessing [member light_indirect_energy]."
msgstr ""
-#: doc/classes/Light2D.xml:71
-msgid "[Texture2D] used for the Light2D's appearance."
+#: doc/classes/Light.xml:82
+msgid "Constant for accessing [member light_size]."
msgstr ""
-#: doc/classes/Light2D.xml:74
-msgid "The [code]texture[/code]'s scale factor."
+#: doc/classes/Light.xml:85
+msgid "Constant for accessing [member light_specular]."
msgstr ""
-#: doc/classes/Light2D.xml:79
+#: doc/classes/Light.xml:88
msgid ""
-"Adds the value of pixels corresponding to the Light2D to the values of "
-"pixels under it. This is the common behavior of a light."
+"Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
+"spot_range]."
msgstr ""
-#: doc/classes/Light2D.xml:82
+#: doc/classes/Light.xml:91
msgid ""
-"Subtracts the value of pixels corresponding to the Light2D to the values of "
-"pixels under it, resulting in inversed light effect."
+"Constant for accessing [member OmniLight.omni_attenuation] or [member "
+"SpotLight.spot_attenuation]."
msgstr ""
-#: doc/classes/Light2D.xml:85
-msgid ""
-"Mix the value of pixels corresponding to the Light2D to the values of pixels "
-"under it by linear interpolation."
+#: doc/classes/Light.xml:94
+msgid "Constant for accessing [member SpotLight.spot_angle]."
msgstr ""
-#: doc/classes/Light2D.xml:88
-msgid ""
-"The light texture of the Light2D is used as a mask, hiding or revealing "
-"parts of the screen underneath depending on the value of each pixel of the "
-"light (mask) texture."
+#: doc/classes/Light.xml:97
+msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]."
msgstr ""
-#: doc/classes/Light2D.xml:91
-msgid "No filter applies to the shadow map. See [member shadow_filter]."
+#: doc/classes/Light.xml:100
+msgid "Constant for accessing [member shadow_contact]."
msgstr ""
-#: doc/classes/Light2D.xml:94
+#: doc/classes/Light.xml:103
msgid ""
-"Percentage closer filtering (5 samples) applies to the shadow map. See "
-"[member shadow_filter]."
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_max_distance]."
msgstr ""
-#: doc/classes/Light2D.xml:97
+#: doc/classes/Light.xml:106
msgid ""
-"Percentage closer filtering (13 samples) applies to the shadow map. See "
-"[member shadow_filter]."
+"Constant for accessing [member DirectionalLight.directional_shadow_split_1]."
msgstr ""
-#: doc/classes/Light3D.xml:4
-msgid "Provides a base class for different kinds of light nodes."
+#: doc/classes/Light.xml:109
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_2]."
msgstr ""
-#: doc/classes/Light3D.xml:7
+#: doc/classes/Light.xml:112
msgid ""
-"Light3D is the [i]abstract[/i] base class for light nodes. As it can't be "
-"instanced, it shouldn't be used directly. Other types of light nodes inherit "
-"from it. Light3D contains the common variables and parameters used for "
-"lighting."
+"Constant for accessing [member DirectionalLight.directional_shadow_split_3]."
msgstr ""
-#: doc/classes/Light3D.xml:19
-msgid "Returns the value of the specified [enum Light3D.Param] parameter."
+#: doc/classes/Light.xml:115
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_normal_bias]."
msgstr ""
-#: doc/classes/Light3D.xml:30
-msgid "Sets the value of the specified [enum Light3D.Param] parameter."
+#: doc/classes/Light.xml:118
+msgid "Constant for accessing [member shadow_bias]."
msgstr ""
-#: doc/classes/Light3D.xml:36
+#: doc/classes/Light.xml:121
msgid ""
-"If [code]true[/code], the light only appears in the editor and will not be "
-"visible at runtime."
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_bias_split_scale]."
msgstr ""
-#: doc/classes/Light3D.xml:39
+#: doc/classes/Light.xml:127
msgid ""
-"The light's angular size in degrees. Only available for "
-"[DirectionalLight3D]s. For reference, the Sun from the Earth is "
-"approximately [code]0.5[/code]."
+"Light is ignored when baking.\n"
+"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
msgstr ""
-#: doc/classes/Light3D.xml:42
-msgid "The light's bake mode. See [enum BakeMode]."
+#: doc/classes/Light.xml:131
+msgid "Only indirect lighting will be baked (default)."
msgstr ""
-#: doc/classes/Light3D.xml:45
+#: doc/classes/Light.xml:134
msgid ""
-"The light's color. An [i]overbright[/i] color can be used to achieve a "
-"result equivalent to increasing the light's [member light_energy]."
+"Both direct and indirect light will be baked.\n"
+"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
+"(dynamic and baked)."
msgstr ""
-#: doc/classes/Light3D.xml:48
-msgid "The light will affect objects in the selected layers."
+#: doc/classes/Light2D.xml:4
+msgid "Casts light in a 2D environment."
msgstr ""
-#: doc/classes/Light3D.xml:51
+#: doc/classes/Light2D.xml:7
msgid ""
-"The light's strength multiplier (this is not a physical unit). For "
-"[OmniLight3D] and [SpotLight3D], changing this value will only change the "
-"light color's intensity, not the light's radius."
+"Casts light in a 2D environment. Light is defined by a (usually grayscale) "
+"texture, a color, an energy value, a mode (see constants), and various other "
+"parameters (range and shadows-related).\n"
+"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light3D.xml:54
+#: doc/classes/Light2D.xml:11 doc/classes/LightOccluder2D.xml:10
+#, fuzzy
msgid ""
-"Secondary multiplier used with indirect light (light bounces). Used with "
-"[GIProbe]."
+"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_lights_and_shadows.html"
msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/2d/2d_lights_and_shadows."
+"html"
-#: doc/classes/Light3D.xml:57
-msgid ""
-"If [code]true[/code], the light's effect is reversed, darkening areas and "
-"casting bright shadows."
+#: doc/classes/Light2D.xml:17
+msgid "The Light2D's [Color]."
msgstr ""
-#: doc/classes/Light3D.xml:60
-msgid ""
-"[Texture2D] projected by light. [member shadow_enabled] must be on for the "
-"projector to work. Light projectors make the light appear as if it is "
-"shining through a colored but transparent object, almost like light shining "
-"through stained glass."
+#: doc/classes/Light2D.xml:20
+msgid "If [code]true[/code], Light2D will only appear when editing the scene."
msgstr ""
-#: doc/classes/Light3D.xml:63
-msgid ""
-"The size of the light in Godot units. Only available for [OmniLight3D]s and "
-"[SpotLight3D]s. Increasing this value will make the light fade out slower "
-"and shadows appear blurrier. This can be used to simulate area lights to an "
-"extent."
+#: doc/classes/Light2D.xml:23
+msgid "If [code]true[/code], Light2D will emit light."
msgstr ""
-#: doc/classes/Light3D.xml:66
+#: doc/classes/Light2D.xml:26
msgid ""
-"The intensity of the specular blob in objects affected by the light. At "
-"[code]0[/code], the light becomes a pure diffuse light. When not baking "
-"emission, this can be used to avoid unrealistic reflections when placing "
-"lights above an emissive surface."
+"The Light2D's energy value. The larger the value, the stronger the light."
msgstr ""
-#: doc/classes/Light3D.xml:69
-msgid ""
-"Used to adjust shadow appearance. Too small a value results in self-"
-"shadowing (\"shadow acne\"), while too large a value causes shadows to "
-"separate from casters (\"peter-panning\"). Adjust as needed."
+#: doc/classes/Light2D.xml:29
+msgid "The Light2D's mode. See [enum Mode] constants for values."
msgstr ""
-#: doc/classes/Light3D.xml:72
+#: doc/classes/Light2D.xml:32
+msgid "The offset of the Light2D's [code]texture[/code]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:35
+msgid "The height of the Light2D. Used with 2D normal mapping."
+msgstr ""
+
+#: doc/classes/Light2D.xml:38
msgid ""
-"Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-"
-"resolution shadow maps. A high value can impact performance, make shadows "
-"appear grainy and can cause other unwanted artifacts. Try to keep as near "
-"default as possible."
+"The layer mask. Only objects with a matching mask will be affected by the "
+"Light2D."
msgstr ""
-#: doc/classes/Light3D.xml:75
-msgid "The color of shadows cast by this light."
+#: doc/classes/Light2D.xml:41
+msgid "Maximum layer value of objects that are affected by the Light2D."
msgstr ""
-#: doc/classes/Light3D.xml:78
-msgid "If [code]true[/code], the light will cast shadows."
+#: doc/classes/Light2D.xml:44
+msgid "Minimum layer value of objects that are affected by the Light2D."
msgstr ""
-#: doc/classes/Light3D.xml:81
+#: doc/classes/Light2D.xml:47
msgid ""
-"Offsets the lookup into the shadow map by the object's normal. This can be "
-"used to reduce self-shadowing artifacts without using [member shadow_bias]. "
-"In practice, this value should be tweaked along with [member shadow_bias] to "
-"reduce artifacts as much as possible."
+"Maximum [code]z[/code] value of objects that are affected by the Light2D."
msgstr ""
-#: doc/classes/Light3D.xml:84
+#: doc/classes/Light2D.xml:50
msgid ""
-"If [code]true[/code], reverses the backface culling of the mesh. This can be "
-"useful when you have a flat mesh that has a light behind it. If you need to "
-"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
-"shadows with [constant GeometryInstance3D."
-"SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
+"Minimum [code]z[/code] value of objects that are affected by the Light2D."
msgstr ""
-#: doc/classes/Light3D.xml:91
-msgid "Constant for accessing [member light_energy]."
+#: doc/classes/Light2D.xml:53
+msgid "Shadow buffer size."
msgstr ""
-#: doc/classes/Light3D.xml:94
-msgid "Constant for accessing [member light_indirect_energy]."
+#: doc/classes/Light2D.xml:56
+msgid "[Color] of shadows cast by the Light2D."
msgstr ""
-#: doc/classes/Light3D.xml:97
-msgid "Constant for accessing [member light_specular]."
+#: doc/classes/Light2D.xml:59
+msgid "If [code]true[/code], the Light2D will cast shadows."
msgstr ""
-#: doc/classes/Light3D.xml:100
-msgid ""
-"Constant for accessing [member OmniLight3D.omni_range] or [member "
-"SpotLight3D.spot_range]."
+#: doc/classes/Light2D.xml:62
+msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
msgstr ""
-#: doc/classes/Light3D.xml:103
-msgid "Constant for accessing [member light_size]."
+#: doc/classes/Light2D.xml:65
+msgid "Smoothing value for shadows."
msgstr ""
-#: doc/classes/Light3D.xml:106
-msgid ""
-"Constant for accessing [member OmniLight3D.omni_attenuation] or [member "
-"SpotLight3D.spot_attenuation]."
+#: doc/classes/Light2D.xml:68
+msgid "Smooth shadow gradient length."
msgstr ""
-#: doc/classes/Light3D.xml:109
-msgid "Constant for accessing [member SpotLight3D.spot_angle]."
+#: doc/classes/Light2D.xml:71
+msgid ""
+"The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
+"with a matching light mask will cast shadows."
msgstr ""
-#: doc/classes/Light3D.xml:112
-msgid "Constant for accessing [member SpotLight3D.spot_angle_attenuation]."
+#: doc/classes/Light2D.xml:74
+msgid "[Texture] used for the Light2D's appearance."
msgstr ""
-#: doc/classes/Light3D.xml:115
-msgid ""
-"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_max_distance]."
+#: doc/classes/Light2D.xml:77
+msgid "The [code]texture[/code]'s scale factor."
msgstr ""
-#: doc/classes/Light3D.xml:118
+#: doc/classes/Light2D.xml:82
msgid ""
-"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_split_1]."
+"Adds the value of pixels corresponding to the Light2D to the values of "
+"pixels under it. This is the common behavior of a light."
msgstr ""
-#: doc/classes/Light3D.xml:121
+#: doc/classes/Light2D.xml:85
msgid ""
-"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_split_2]."
+"Subtracts the value of pixels corresponding to the Light2D to the values of "
+"pixels under it, resulting in inversed light effect."
msgstr ""
-#: doc/classes/Light3D.xml:124
+#: doc/classes/Light2D.xml:88
msgid ""
-"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_split_3]."
+"Mix the value of pixels corresponding to the Light2D to the values of pixels "
+"under it by linear interpolation."
msgstr ""
-#: doc/classes/Light3D.xml:127
+#: doc/classes/Light2D.xml:91
msgid ""
-"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_fade_start]."
+"The light texture of the Light2D is used as a mask, hiding or revealing "
+"parts of the screen underneath depending on the value of each pixel of the "
+"light (mask) texture."
msgstr ""
-#: doc/classes/Light3D.xml:130
-msgid "Constant for accessing [member shadow_normal_bias]."
+#: doc/classes/Light2D.xml:94
+msgid "No filter applies to the shadow map. See [member shadow_filter]."
msgstr ""
-#: doc/classes/Light3D.xml:133
-msgid "Constant for accessing [member shadow_bias]."
+#: doc/classes/Light2D.xml:97
+msgid ""
+"Percentage closer filtering (3 samples) applies to the shadow map. See "
+"[member shadow_filter]."
msgstr ""
-#: doc/classes/Light3D.xml:136
+#: doc/classes/Light2D.xml:100
msgid ""
-"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_pancake_size]."
+"Percentage closer filtering (5 samples) applies to the shadow map. See "
+"[member shadow_filter]."
msgstr ""
-#: doc/classes/Light3D.xml:139
-msgid "Constant for accessing [member shadow_blur]."
+#: doc/classes/Light2D.xml:103
+msgid ""
+"Percentage closer filtering (7 samples) applies to the shadow map. See "
+"[member shadow_filter]."
msgstr ""
-#: doc/classes/Light3D.xml:142
-msgid "Constant for accessing [member shadow_transmittance_bias]."
+#: doc/classes/Light2D.xml:106
+msgid ""
+"Percentage closer filtering (9 samples) applies to the shadow map. See "
+"[member shadow_filter]."
msgstr ""
-#: doc/classes/Light3D.xml:148
+#: doc/classes/Light2D.xml:109
msgid ""
-"Light is ignored when baking.\n"
-"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
+"Percentage closer filtering (13 samples) applies to the shadow map. See "
+"[member shadow_filter]."
msgstr ""
#: doc/classes/LightOccluder2D.xml:4
@@ -28628,7 +33801,13 @@ msgid "A 2D line."
msgstr ""
#: doc/classes/Line2D.xml:7
-msgid "A line through several points in 2D space."
+msgid ""
+"A line through several points in 2D space.\n"
+"[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
+"time. To increase this limit, open the Project Settings and increase [member "
+"ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
+"[member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_index_buffer_size_kb]."
msgstr ""
#: doc/classes/Line2D.xml:20
@@ -28643,136 +33822,138 @@ msgid ""
"list."
msgstr ""
-#: doc/classes/Line2D.xml:28
+#: doc/classes/Line2D.xml:27
msgid "Removes all points from the line."
msgstr ""
-#: doc/classes/Line2D.xml:35
+#: doc/classes/Line2D.xml:33
msgid "Returns the Line2D's amount of points."
msgstr ""
-#: doc/classes/Line2D.xml:44
+#: doc/classes/Line2D.xml:40
msgid "Returns point [code]i[/code]'s position."
msgstr ""
-#: doc/classes/Line2D.xml:53
+#: doc/classes/Line2D.xml:47
msgid "Removes the point at index [code]i[/code] from the line."
msgstr ""
-#: doc/classes/Line2D.xml:64
+#: doc/classes/Line2D.xml:55
msgid ""
"Overwrites the position in point [code]i[/code] with the supplied "
"[code]position[/code]."
msgstr ""
-#: doc/classes/Line2D.xml:70
-msgid "If [code]true[/code], the line's border will be anti-aliased."
+#: doc/classes/Line2D.xml:61
+msgid ""
+"If [code]true[/code], the line's border will be anti-aliased.\n"
+"[b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased."
msgstr ""
-#: doc/classes/Line2D.xml:73
+#: doc/classes/Line2D.xml:65
msgid ""
"Controls the style of the line's first point. Use [enum LineCapMode] "
"constants."
msgstr ""
-#: doc/classes/Line2D.xml:76
+#: doc/classes/Line2D.xml:68
msgid "The line's color. Will not be used if a gradient is set."
msgstr ""
-#: doc/classes/Line2D.xml:79
+#: doc/classes/Line2D.xml:71
msgid ""
"Controls the style of the line's last point. Use [enum LineCapMode] "
"constants."
msgstr ""
-#: doc/classes/Line2D.xml:82
+#: doc/classes/Line2D.xml:74
msgid ""
"The gradient is drawn through the whole line from start to finish. The "
"default color will not be used if a gradient is set."
msgstr ""
-#: doc/classes/Line2D.xml:85
+#: doc/classes/Line2D.xml:77
msgid "The style for the points between the start and the end."
msgstr ""
-#: doc/classes/Line2D.xml:88
+#: doc/classes/Line2D.xml:80
msgid ""
"The points that form the lines. The line is drawn between every point set in "
-"this array."
+"this array. Points are interpreted as local vectors."
msgstr ""
-#: doc/classes/Line2D.xml:91
+#: doc/classes/Line2D.xml:83
msgid ""
"The smoothness of the rounded joints and caps. This is only used if a cap or "
"joint is set as round."
msgstr ""
-#: doc/classes/Line2D.xml:94
+#: doc/classes/Line2D.xml:86
msgid ""
"The direction difference in radians between vector points. This value is "
"only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]."
msgstr ""
-#: doc/classes/Line2D.xml:97
+#: doc/classes/Line2D.xml:89
msgid ""
"The texture used for the line's texture. Uses [code]texture_mode[/code] for "
"drawing style."
msgstr ""
-#: doc/classes/Line2D.xml:100
+#: doc/classes/Line2D.xml:92
msgid ""
"The style to render the [code]texture[/code] on the line. Use [enum "
"LineTextureMode] constants."
msgstr ""
-#: doc/classes/Line2D.xml:103
+#: doc/classes/Line2D.xml:95
msgid "The line's width."
msgstr ""
-#: doc/classes/Line2D.xml:106
+#: doc/classes/Line2D.xml:98
msgid ""
"The line's width varies with the curve. The original width is simply "
"multiply by the value of the Curve."
msgstr ""
-#: doc/classes/Line2D.xml:111
+#: doc/classes/Line2D.xml:103
msgid ""
"The line's joints will be pointy. If [code]sharp_limit[/code] is greater "
"than the rotation of a joint, it becomes a bevel joint instead."
msgstr ""
-#: doc/classes/Line2D.xml:114
+#: doc/classes/Line2D.xml:106
msgid "The line's joints will be bevelled/chamfered."
msgstr ""
-#: doc/classes/Line2D.xml:117
+#: doc/classes/Line2D.xml:109
msgid "The line's joints will be rounded."
msgstr ""
-#: doc/classes/Line2D.xml:120
+#: doc/classes/Line2D.xml:112
msgid "Don't draw a line cap."
msgstr ""
-#: doc/classes/Line2D.xml:123
+#: doc/classes/Line2D.xml:115
msgid "Draws the line cap as a box."
msgstr ""
-#: doc/classes/Line2D.xml:126
+#: doc/classes/Line2D.xml:118
msgid "Draws the line cap as a circle."
msgstr ""
-#: doc/classes/Line2D.xml:129
+#: doc/classes/Line2D.xml:121
msgid ""
"Takes the left pixels of the texture and renders it over the whole line."
msgstr ""
-#: doc/classes/Line2D.xml:132
+#: doc/classes/Line2D.xml:124
msgid ""
"Tiles the texture over the line. The texture must be imported with "
"[b]Repeat[/b] enabled for it to work properly."
msgstr ""
-#: doc/classes/Line2D.xml:135
+#: doc/classes/Line2D.xml:127
msgid ""
"Stretches the texture across the line. Import the texture with [b]Repeat[/b] "
"disabled for best results."
@@ -28786,80 +33967,79 @@ msgstr ""
msgid ""
"LineEdit provides a single-line string editor, used for text fields.\n"
"It features many built-in shortcuts which will always be available "
-"([kbd]Ctrl[/kbd] here maps to [kbd]Cmd[/kbd] on macOS):\n"
-"- [kbd]Ctrl + C[/kbd]: Copy\n"
-"- [kbd]Ctrl + X[/kbd]: Cut\n"
-"- [kbd]Ctrl + V[/kbd] or [kbd]Ctrl + Y[/kbd]: Paste/\"yank\"\n"
-"- [kbd]Ctrl + Z[/kbd]: Undo\n"
-"- [kbd]Ctrl + Shift + Z[/kbd]: Redo\n"
-"- [kbd]Ctrl + U[/kbd]: Delete text from the cursor position to the beginning "
-"of the line\n"
-"- [kbd]Ctrl + K[/kbd]: Delete text from the cursor position to the end of "
-"the line\n"
-"- [kbd]Ctrl + A[/kbd]: Select all text\n"
-"- [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the cursor to the "
-"beginning/end of the line\n"
+"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
+"- Ctrl + C: Copy\n"
+"- Ctrl + X: Cut\n"
+"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
+"- Ctrl + Z: Undo\n"
+"- Ctrl + Shift + Z: Redo\n"
+"- Ctrl + U: Delete text from the cursor position to the beginning of the "
+"line\n"
+"- Ctrl + K: Delete text from the cursor position to the end of the line\n"
+"- Ctrl + A: Select all text\n"
+"- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
"On macOS, some extra keyboard shortcuts are available:\n"
-"- [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the cursor one "
-"character right\n"
-"- [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the cursor one "
-"character left\n"
-"- [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the cursor to the "
-"previous line\n"
-"- [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the cursor to the "
-"next line\n"
-"- [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on "
-"the right side of cursor\n"
-"- [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on "
-"the left side of the cursor\n"
-"- [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the "
-"beginning of the line\n"
-"- [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of "
-"the line\n"
-"- [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the cursor to "
-"the beginning of the line\n"
-"- [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the cursor to "
-"the end of the line"
-msgstr ""
-
-#: doc/classes/LineEdit.xml:39
+"- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
+"- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
+"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
+"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
+"- Ctrl + D: Like the Delete key, delete the character on the right side of "
+"cursor\n"
+"- Ctrl + H: Like the Backspace key, delete the character on the left side of "
+"the cursor\n"
+"- Command + Left arrow: Like the Home key, move the cursor to the beginning "
+"of the line\n"
+"- Command + Right arrow: Like the End key, move the cursor to the end of the "
+"line"
+msgstr ""
+
+#: doc/classes/LineEdit.xml:35
msgid ""
"Adds [code]text[/code] after the cursor. If the resulting value is longer "
"than [member max_length], nothing happens."
msgstr ""
-#: doc/classes/LineEdit.xml:46
+#: doc/classes/LineEdit.xml:41
msgid "Erases the [LineEdit]'s [member text]."
msgstr ""
-#: doc/classes/LineEdit.xml:53
+#: doc/classes/LineEdit.xml:47
msgid ""
"Deletes one character at the cursor's current position (equivalent to "
-"pressing [kbd]Delete[/kbd])."
+"pressing the [code]Delete[/code] key)."
msgstr ""
-#: doc/classes/LineEdit.xml:64
+#: doc/classes/LineEdit.xml:55
msgid ""
"Deletes a section of the [member text] going from position "
"[code]from_column[/code] to [code]to_column[/code]. Both parameters should "
"be within the text's length."
msgstr ""
-#: doc/classes/LineEdit.xml:71
+#: doc/classes/LineEdit.xml:61
msgid "Clears the current selection."
msgstr ""
-#: doc/classes/LineEdit.xml:78
+#: doc/classes/LineEdit.xml:67
msgid ""
"Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
-"displayed when right-clicking on the [LineEdit]."
+"displayed when right-clicking on the [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:74
+msgid ""
+"Returns the scroll offset due to [member caret_position], as a number of "
+"characters."
msgstr ""
-#: doc/classes/LineEdit.xml:87
+#: doc/classes/LineEdit.xml:81
msgid "Executes a given action as defined in the [enum MenuItems] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:98
+#: doc/classes/LineEdit.xml:89
msgid ""
"Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
"code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
@@ -28872,106 +34052,122 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/LineEdit.xml:111
+#: doc/classes/LineEdit.xml:101
msgid "Selects the whole [String]."
msgstr ""
-#: doc/classes/LineEdit.xml:117
+#: doc/classes/LineEdit.xml:107
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:120 doc/classes/TextEdit.xml:358
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:123 doc/classes/TextEdit.xml:361
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
-#: doc/classes/LineEdit.xml:128
+#: doc/classes/LineEdit.xml:116
msgid ""
"The cursor's position inside the [LineEdit]. When set, the text may scroll "
"to accommodate it."
msgstr ""
-#: doc/classes/LineEdit.xml:131
+#: doc/classes/LineEdit.xml:119
msgid ""
"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
"code] is not empty, which can be used to clear the text quickly."
msgstr ""
-#: doc/classes/LineEdit.xml:134
+#: doc/classes/LineEdit.xml:122
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
-#: doc/classes/LineEdit.xml:137
+#: doc/classes/LineEdit.xml:125
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
"be added."
msgstr ""
-#: doc/classes/LineEdit.xml:140
+#: doc/classes/LineEdit.xml:128
msgid ""
"If [code]true[/code], the [LineEdit] width will increase to stay longer than "
"the [member text]. It will [b]not[/b] compress if the [member text] is "
"shortened."
msgstr ""
-#: doc/classes/LineEdit.xml:144
+#: doc/classes/LineEdit.xml:132
msgid ""
"Maximum amount of characters that can be entered inside the [LineEdit]. If "
-"[code]0[/code], there is no limit."
+"[code]0[/code], there is no limit.\n"
+"When a limit is defined, characters that would exceed [member max_length] "
+"are truncated. This happens both for existing [member text] contents when "
+"setting the max length, or for new text inserted in the [LineEdit], "
+"including pasting. If any input text is truncated, the [signal "
+"text_change_rejected] signal is emitted with the truncated substring as "
+"parameter.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"text = \"Hello world\"\n"
+"max_length = 5\n"
+"# `text` becomes \"Hello\".\n"
+"max_length = 10\n"
+"text += \" goodbye\"\n"
+"# `text` becomes \"Hello good\".\n"
+"# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/LineEdit.xml:148
+#: doc/classes/LineEdit.xml:147
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
"code]."
msgstr ""
-#: doc/classes/LineEdit.xml:151
+#: doc/classes/LineEdit.xml:150
msgid ""
"Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
"default value (see [member text])."
msgstr ""
-#: doc/classes/LineEdit.xml:154
+#: doc/classes/LineEdit.xml:153
msgid ""
"Sets the icon that will appear in the right end of the [LineEdit] if there's "
"no [member text], or always, if [member clear_button_enabled] is set to "
"[code]false[/code]."
msgstr ""
-#: doc/classes/LineEdit.xml:157
+#: doc/classes/LineEdit.xml:156
msgid ""
"If [code]true[/code], every character is replaced with the secret character "
"(see [member secret_character])."
msgstr ""
-#: doc/classes/LineEdit.xml:160
+#: doc/classes/LineEdit.xml:159
msgid ""
"The character to use to mask secret input (defaults to \"*\"). Only a single "
"character can be used as the secret character."
msgstr ""
-#: doc/classes/LineEdit.xml:163
+#: doc/classes/LineEdit.xml:162
msgid ""
"If [code]false[/code], it's impossible to select the text using mouse nor "
"keyboard."
msgstr ""
-#: doc/classes/LineEdit.xml:166
+#: doc/classes/LineEdit.xml:165
msgid "If [code]false[/code], using shortcuts will be disabled."
msgstr ""
-#: doc/classes/LineEdit.xml:169
+#: doc/classes/LineEdit.xml:168
msgid ""
"String value of the [LineEdit].\n"
"[b]Note:[/b] Changing text using this property won't emit the [signal "
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:173 doc/classes/TextEdit.xml:434
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -28979,43 +34175,44 @@ msgstr ""
#: doc/classes/LineEdit.xml:179
msgid ""
-"Emitted when trying to append text that would overflow the [member "
-"max_length]."
+"Emitted when appending text that overflows the [member max_length]. The "
+"appended text is truncated to fit [member max_length], and the part that "
+"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:186 doc/classes/TextEdit.xml:490
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
-#: doc/classes/LineEdit.xml:193
+#: doc/classes/LineEdit.xml:191
msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:199
+#: doc/classes/LineEdit.xml:197
msgid "Aligns the text on the left-hand side of the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:202
+#: doc/classes/LineEdit.xml:200
msgid "Centers the text in the middle of the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:205
+#: doc/classes/LineEdit.xml:203
msgid "Aligns the text on the right-hand side of the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:208
+#: doc/classes/LineEdit.xml:206
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:211 doc/classes/TextEdit.xml:505
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:214 doc/classes/TextEdit.xml:508
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:217
+#: doc/classes/LineEdit.xml:215
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position).\n"
@@ -29023,83 +34220,83 @@ msgid ""
"clipboard via [method String.strip_escapes]."
msgstr ""
-#: doc/classes/LineEdit.xml:221
+#: doc/classes/LineEdit.xml:219
msgid "Erases the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:224
+#: doc/classes/LineEdit.xml:222
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:227 doc/classes/TextEdit.xml:520
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
-#: doc/classes/LineEdit.xml:230
+#: doc/classes/LineEdit.xml:228
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:233 doc/classes/TextEdit.xml:526
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:238
-msgid "Texture for the clear button. See [member clear_button_enabled]."
-msgstr ""
-
-#: doc/classes/LineEdit.xml:241
+#: doc/classes/LineEdit.xml:236
msgid "Color used as default tint for the clear button."
msgstr ""
-#: doc/classes/LineEdit.xml:244
+#: doc/classes/LineEdit.xml:239
msgid "Color used for the clear button when it's pressed."
msgstr ""
-#: doc/classes/LineEdit.xml:247
+#: doc/classes/LineEdit.xml:242
msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
-#: doc/classes/LineEdit.xml:250
-msgid "Background used when [LineEdit] has GUI focus."
-msgstr ""
-
-#: doc/classes/LineEdit.xml:253
-msgid "Font used for the text."
-msgstr ""
-
-#: doc/classes/LineEdit.xml:256
+#: doc/classes/LineEdit.xml:245
msgid "Default font color."
msgstr ""
-#: doc/classes/LineEdit.xml:259
+#: doc/classes/LineEdit.xml:248
msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
-#: doc/classes/LineEdit.xml:262
+#: doc/classes/LineEdit.xml:251
msgid "Font color when editing is disabled."
msgstr ""
-#: doc/classes/LineEdit.xml:265
+#: doc/classes/LineEdit.xml:254
+msgid "Color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:257
msgid ""
"Minimum horizontal space for the text (not counting the clear button and "
"content margins). This value is measured in count of space characters (i.e. "
"this amount of space characters can be displayed without scrolling)."
msgstr ""
-#: doc/classes/LineEdit.xml:268
+#: doc/classes/LineEdit.xml:260
+msgid "Font used for the text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:263
+msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:266
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:269
msgid "Default background for the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:271
+#: doc/classes/LineEdit.xml:272
msgid ""
"Background used when [LineEdit] is in read-only mode ([member editable] is "
"set to [code]false[/code])."
msgstr ""
-#: doc/classes/LineEdit.xml:274
-msgid "Color of the selection rectangle."
-msgstr ""
-
#: doc/classes/LineShape2D.xml:4
msgid "Line shape for 2D collisions."
msgstr ""
@@ -29127,7 +34324,9 @@ msgstr ""
#: doc/classes/LinkButton.xml:7
msgid ""
"This kind of button is primarily used when the interaction with the button "
-"causes a context change (like linking to a web page)."
+"causes a context change (like linking to a web page).\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
msgstr ""
#: doc/classes/LinkButton.xml:21
@@ -29150,64 +34349,102 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "The vertical space between the baseline of text and the underline."
+msgid "[Font] of the [LinkButton]'s text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:55
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-#: doc/classes/Listener3D.xml:4
+#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
msgid "Overrides the location sounds are heard from."
msgstr ""
-#: doc/classes/Listener3D.xml:7
+#: doc/classes/Listener.xml:7
msgid ""
"Once added to the scene tree and enabled using [method make_current], this "
"node will override the location sounds are heard from. This can be used to "
-"listen from a location different from the [Camera3D].\n"
-"[b]Note:[/b] There is no 2D equivalent for this node yet."
+"listen from a location different from the [Camera]."
msgstr ""
-#: doc/classes/Listener3D.xml:17
+#: doc/classes/Listener.xml:15
msgid "Disables the listener to use the current camera's listener instead."
msgstr ""
-#: doc/classes/Listener3D.xml:24
+#: doc/classes/Listener.xml:21
msgid "Returns the listener's global orthonormalized [Transform]."
msgstr ""
-#: doc/classes/Listener3D.xml:31
+#: doc/classes/Listener.xml:27
msgid ""
"Returns [code]true[/code] if the listener was made current using [method "
"make_current], [code]false[/code] otherwise.\n"
-"[b]Note:[/b] There may be more than one Listener3D marked as \"current\" in "
+"[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
"the scene tree, but only the one that was made current last will be used."
msgstr ""
-#: doc/classes/Listener3D.xml:39
+#: doc/classes/Listener.xml:34
msgid "Enables the listener. This will override the current camera's listener."
msgstr ""
+#: doc/classes/Listener2D.xml:7
+msgid ""
+"Once added to the scene tree and enabled using [method make_current], this "
+"node will override the location sounds are heard from. Only one [Listener2D] "
+"can be current. Using [method make_current] will disable the previous "
+"[Listener2D].\n"
+"If there is no active [Listener2D] in the current [Viewport], center of the "
+"screen will be used as a hearing point for the audio. [Listener2D] needs to "
+"be inside [SceneTree] to function."
+msgstr ""
+
+#: doc/classes/Listener2D.xml:16
+msgid ""
+"Disables the [Listener2D]. If it's not set as current, this method will have "
+"no effect."
+msgstr ""
+
+#: doc/classes/Listener2D.xml:22
+#, fuzzy
+msgid "Returns [code]true[/code] if this [Listener2D] is currently active."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird."
+
+#: doc/classes/Listener2D.xml:28
+msgid ""
+"Makes the [Listener2D] active, setting it as the hearing point for the "
+"sounds. If there is already another active [Listener2D], it will be "
+"disabled.\n"
+"This method will have no effect if the [Listener2D] is not added to "
+"[SceneTree]."
+msgstr ""
+
#: doc/classes/MainLoop.xml:4
msgid "Abstract base class for the game's main loop."
msgstr ""
@@ -29224,8 +34461,6 @@ msgid ""
"command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
"be a [MainLoop] implementation.\n"
"Here is an example script implementing a simple [MainLoop]:\n"
-"[b]FIXME:[/b] No longer valid after DisplayServer split and Input "
-"refactoring.\n"
"[codeblock]\n"
"extends MainLoop\n"
"\n"
@@ -29245,9 +34480,9 @@ msgid ""
"func _input_event(event):\n"
" # Record keys.\n"
" if event is InputEventKey and event.pressed and !event.echo:\n"
-" keys_typed.append(OS.get_keycode_string(event.keycode))\n"
+" keys_typed.append(OS.get_scancode_string(event.scancode))\n"
" # Quit on Escape press.\n"
-" if event.keycode == KEY_ESCAPE:\n"
+" if event.scancode == KEY_ESCAPE:\n"
" quit = true\n"
" # Quit on any mouse click.\n"
" if event is InputEventMouseButton:\n"
@@ -29261,10 +34496,23 @@ msgid ""
msgstr ""
#: doc/classes/MainLoop.xml:51
+msgid ""
+"Called when files are dragged from the OS file manager and dropped in the "
+"game window. The arguments are a list of file paths and the identifier of "
+"the screen where the drag originated."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:57
msgid "Called before the program exits."
msgstr ""
-#: doc/classes/MainLoop.xml:60
+#: doc/classes/MainLoop.xml:65
+msgid ""
+"Called when the user performs an action in the system global menu (e.g. the "
+"Mac OS menu bar)."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:72
msgid ""
"Called each idle frame with the time since the last idle frame as argument "
"(in seconds). Equivalent to [method Node._process].\n"
@@ -29273,55 +34521,123 @@ msgid ""
"frame."
msgstr ""
-#: doc/classes/MainLoop.xml:68
+#: doc/classes/MainLoop.xml:79
msgid "Called once during initialization."
msgstr ""
-#: doc/classes/MainLoop.xml:77
+#: doc/classes/MainLoop.xml:86
+msgid "Called whenever an [InputEvent] is received by the main loop."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:93
+msgid ""
+"Deprecated callback, does not do anything. Use [method _input_event] to "
+"parse text input. Will be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:100
msgid ""
"Called each physics frame with the time since the last physics frame as "
-"argument (in seconds). Equivalent to [method Node._physics_process].\n"
+"argument ([code]delta[/code], in seconds). Equivalent to [method Node."
+"_physics_process].\n"
"If implemented, the method must return a boolean value. [code]true[/code] "
"ends the main loop, while [code]false[/code] lets it proceed to the next "
"frame."
msgstr ""
-#: doc/classes/MainLoop.xml:85
+#: doc/classes/MainLoop.xml:107
msgid ""
"Should not be called manually, override [method _finalize] instead. Will be "
"removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:94
+#: doc/classes/MainLoop.xml:114
msgid ""
"Should not be called manually, override [method _idle] instead. Will be "
"removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:101
+#: doc/classes/MainLoop.xml:120
msgid ""
"Should not be called manually, override [method _initialize] instead. Will "
"be removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:110
+#: doc/classes/MainLoop.xml:127
+msgid ""
+"Should not be called manually, override [method _input_event] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:134
+msgid ""
+"Should not be called manually, override [method _input_text] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:141
msgid ""
"Should not be called manually, override [method _iteration] instead. Will be "
"removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:121
+#: doc/classes/MainLoop.xml:150
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:127 doc/classes/Node.xml:946
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
+msgid ""
+"Notification received from the OS when the mouse enters the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
+msgid ""
+"Notification received from the OS when the mouse leaves the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
+msgid ""
+"Notification received from the OS when the game window is focused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
+msgid ""
+"Notification received from the OS when the game window is unfocused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
+msgid ""
+"Notification received from the OS when a quit request is sent (e.g. closing "
+"the window with a \"Close\" button or Alt+F4).\n"
+"Implemented on desktop platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
+msgid ""
+"Notification received from the OS when a go back request is sent (e.g. "
+"pressing the \"Back\" button on Android).\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
+msgid ""
+"Notification received from the OS when an unfocus request is sent (e.g. "
+"another OS window wants to take the focus).\n"
+"No supported platforms currently send this notification."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:131 doc/classes/Node.xml:950
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -29329,55 +34645,39 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:134 doc/classes/Node.xml:953
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:138 doc/classes/Node.xml:957
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:142 doc/classes/Node.xml:961
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:146 doc/classes/Node.xml:965
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
-"Notification received from the OS when the application is resumed.\n"
+"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:150 doc/classes/Node.xml:969
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
-"Notification received from the OS when the application is paused.\n"
+"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:154 doc/classes/Node.xml:973
-msgid ""
-"Notification received from the OS when the application is focused, i.e. when "
-"changing the focus from the OS desktop or a thirdparty application to any "
-"open window of the Godot instance.\n"
-"Implemented on desktop platforms."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:158 doc/classes/Node.xml:977
-msgid ""
-"Notification received from the OS when the application is defocused, i.e. "
-"when changing the focus from any open window of the Godot instance to the OS "
-"desktop or a thirdparty application.\n"
-"Implemented on desktop platforms."
-msgstr ""
-
#: doc/classes/MarginContainer.xml:4
msgid "Simple margin container."
msgstr ""
@@ -29391,33 +34691,34 @@ msgid ""
"constant margin values. If you want to change the custom margin values of "
"the [MarginContainer] by code, you should use the following examples:\n"
"[codeblock]\n"
+"# This code sample assumes the current script is extending MarginContainer.\n"
"var margin_value = 100\n"
-"set(\"custom_constants/margin_top\", margin_value)\n"
-"set(\"custom_constants/margin_left\", margin_value)\n"
-"set(\"custom_constants/margin_bottom\", margin_value)\n"
-"set(\"custom_constants/margin_right\", margin_value)\n"
+"add_constant_override(\"margin_top\", margin_value)\n"
+"add_constant_override(\"margin_left\", margin_value)\n"
+"add_constant_override(\"margin_bottom\", margin_value)\n"
+"add_constant_override(\"margin_right\", margin_value)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/MarginContainer.xml:25
+#: doc/classes/MarginContainer.xml:26
msgid ""
"All direct children of [MarginContainer] will have a bottom margin of "
"[code]margin_bottom[/code] pixels."
msgstr ""
-#: doc/classes/MarginContainer.xml:28
+#: doc/classes/MarginContainer.xml:29
msgid ""
"All direct children of [MarginContainer] will have a left margin of "
"[code]margin_left[/code] pixels."
msgstr ""
-#: doc/classes/MarginContainer.xml:31
+#: doc/classes/MarginContainer.xml:32
msgid ""
"All direct children of [MarginContainer] will have a right margin of "
"[code]margin_right[/code] pixels."
msgstr ""
-#: doc/classes/MarginContainer.xml:34
+#: doc/classes/MarginContainer.xml:35
msgid ""
"All direct children of [MarginContainer] will have a top margin of "
"[code]margin_top[/code] pixels."
@@ -29431,19 +34732,19 @@ msgstr ""
msgid "Provides data transformation and encoding utility functions."
msgstr ""
-#: doc/classes/Marshalls.xml:18
+#: doc/classes/Marshalls.xml:16
msgid ""
-"Returns a decoded [PackedByteArray] corresponding to the Base64-encoded "
-"string [code]base64_str[/code]."
+"Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string "
+"[code]base64_str[/code]."
msgstr ""
-#: doc/classes/Marshalls.xml:27
+#: doc/classes/Marshalls.xml:23
msgid ""
"Returns a decoded string corresponding to the Base64-encoded string "
"[code]base64_str[/code]."
msgstr ""
-#: doc/classes/Marshalls.xml:38
+#: doc/classes/Marshalls.xml:31
msgid ""
"Returns a decoded [Variant] corresponding to the Base64-encoded string "
"[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], "
@@ -29453,16 +34754,16 @@ msgid ""
"to avoid potential security threats such as remote code execution."
msgstr ""
-#: doc/classes/Marshalls.xml:48
-msgid "Returns a Base64-encoded string of a given [PackedByteArray]."
+#: doc/classes/Marshalls.xml:39
+msgid "Returns a Base64-encoded string of a given [PoolByteArray]."
msgstr ""
-#: doc/classes/Marshalls.xml:57
+#: doc/classes/Marshalls.xml:46
msgid ""
"Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]."
msgstr ""
-#: doc/classes/Marshalls.xml:68
+#: doc/classes/Marshalls.xml:54
msgid ""
"Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If "
"[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
@@ -29476,34 +34777,34 @@ msgstr ""
#: doc/classes/Material.xml:7
msgid ""
"Material is a base [Resource] used for coloring and shading geometry. All "
-"materials inherit from it and almost all [VisualInstance3D] derived nodes "
+"materials inherit from it and almost all [VisualInstance] derived nodes "
"carry a Material. A few flags and parameters are shared between all material "
"types and are configured here."
msgstr ""
-#: doc/classes/Material.xml:15
+#: doc/classes/Material.xml:17
msgid ""
"Sets the [Material] to be used for the next pass. This renders the object "
"again using a different material.\n"
-"[b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s "
+"[b]Note:[/b] This only applies to [SpatialMaterial]s and [ShaderMaterial]s "
"with type \"Spatial\"."
msgstr ""
-#: doc/classes/Material.xml:19
+#: doc/classes/Material.xml:21
msgid ""
"Sets the render priority for transparent objects in 3D scenes. Higher "
"priority objects will be sorted in front of lower priority objects.\n"
-"[b]Note:[/b] this only applies to sorting of transparent objects. This will "
+"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
-#: doc/classes/Material.xml:25
+#: doc/classes/Material.xml:27
msgid "Maximum value for the [member render_priority] parameter."
msgstr ""
-#: doc/classes/Material.xml:28
+#: doc/classes/Material.xml:30
msgid "Minimum value for the [member render_priority] parameter."
msgstr ""
@@ -29518,74 +34819,87 @@ msgid ""
"add_item(\"My Item Name\")[/code]. You can also create them directly from "
"the editor. To do so, select the [MenuButton] node, then in the toolbar at "
"the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the "
-"popup. You will be able to give each items new properties."
+"popup. You will be able to give each item new properties.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
msgstr ""
-#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:106
-msgid "Returns the [PopupMenu] contained in this button."
+#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:86
+msgid ""
+"Returns the [PopupMenu] contained in this button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/MenuButton.xml:26
+#: doc/classes/MenuButton.xml:25
msgid ""
"If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
"the button."
msgstr ""
-#: doc/classes/MenuButton.xml:36
+#: doc/classes/MenuButton.xml:34
msgid ""
"If [code]true[/code], when the cursor hovers above another [MenuButton] "
"within the same parent which also has [code]switch_on_hover[/code] enabled, "
"it will close the current [MenuButton] and open the other one."
msgstr ""
-#: doc/classes/MenuButton.xml:43
-msgid "Emitted when the [PopupMenu] of this MenuButton is about to show."
+#: doc/classes/MenuButton.xml:41
+msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
-#: doc/classes/MenuButton.xml:51
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+#: doc/classes/MenuButton.xml:49
+msgid "Default text [Color] of the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:52
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
-#: doc/classes/MenuButton.xml:54
+#: doc/classes/MenuButton.xml:55
msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
-#: doc/classes/MenuButton.xml:57
-msgid "[Font] of the [MenuButton]'s text."
+#: doc/classes/MenuButton.xml:58
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
-#: doc/classes/MenuButton.xml:60
-msgid "Default text [Color] of the [MenuButton]."
+#: doc/classes/MenuButton.xml:61
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
-#: doc/classes/MenuButton.xml:63
-msgid "Text [Color] used when the [MenuButton] is disabled."
+#: doc/classes/MenuButton.xml:64
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
-#: doc/classes/MenuButton.xml:66
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+#: doc/classes/MenuButton.xml:67
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
-#: doc/classes/MenuButton.xml:69
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+#: doc/classes/MenuButton.xml:70
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
-#: doc/classes/MenuButton.xml:72
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+#: doc/classes/MenuButton.xml:73
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-#: doc/classes/MenuButton.xml:75
-msgid "The horizontal space between [MenuButton]'s icon and text."
+#: doc/classes/MenuButton.xml:76
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
-#: doc/classes/MenuButton.xml:78
+#: doc/classes/MenuButton.xml:79
msgid "Default [StyleBox] for the [MenuButton]."
msgstr ""
-#: doc/classes/MenuButton.xml:81
+#: doc/classes/MenuButton.xml:82
msgid "[StyleBox] used when the [MenuButton] is being pressed."
msgstr ""
@@ -29602,11 +34916,17 @@ msgid ""
"editing software commonly contain multiple materials."
msgstr ""
-#: doc/classes/Mesh.xml:16
-msgid "Calculate a [ConvexPolygonShape3D] from the mesh."
+#: doc/classes/Mesh.xml:21
+msgid ""
+"Calculate a [ConvexPolygonShape] from the mesh.\n"
+"If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
+"vertices are removed automatically. You can set it to [code]false[/code] to "
+"make the process faster if not needed.\n"
+"If [code]simplify[/code] is [code]true[/code], the geometry can be further "
+"simplified to reduce the amount of vertices. Disabled by default."
msgstr ""
-#: doc/classes/Mesh.xml:25
+#: doc/classes/Mesh.xml:30
msgid ""
"Calculate an outline mesh at a defined offset (margin) from the original "
"mesh.\n"
@@ -29614,22 +34934,23 @@ msgid ""
"g. clockwise to counterclockwise)."
msgstr ""
-#: doc/classes/Mesh.xml:33
-msgid "Calculate a [ConcavePolygonShape3D] from the mesh."
+#: doc/classes/Mesh.xml:37
+msgid "Calculate a [ConcavePolygonShape] from the mesh."
msgstr ""
-#: doc/classes/Mesh.xml:40
+#: doc/classes/Mesh.xml:43
msgid "Generate a [TriangleMesh] from the mesh."
msgstr ""
-#: doc/classes/Mesh.xml:47
+#: doc/classes/Mesh.xml:49
msgid ""
-"Returns the smallest [AABB] enclosing this mesh. Not affected by "
-"[code]custom_aabb[/code].\n"
+"Returns the smallest [AABB] enclosing this mesh in local space. Not affected "
+"by [code]custom_aabb[/code]. See also [method VisualInstance."
+"get_transformed_aabb].\n"
"[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]."
msgstr ""
-#: doc/classes/Mesh.xml:55
+#: doc/classes/Mesh.xml:56
msgid ""
"Returns all the vertices that make up the faces of the mesh. Each three "
"vertices represent one triangle."
@@ -29639,168 +34960,208 @@ msgstr ""
msgid "Returns the amount of surfaces that the [Mesh] holds."
msgstr ""
-#: doc/classes/Mesh.xml:71
+#: doc/classes/Mesh.xml:69
msgid ""
"Returns the arrays for the vertices, normals, uvs, etc. that make up the "
"requested surface (see [method ArrayMesh.add_surface_from_arrays])."
msgstr ""
-#: doc/classes/Mesh.xml:80
+#: doc/classes/Mesh.xml:76
msgid "Returns the blend shape arrays for the requested surface."
msgstr ""
-#: doc/classes/Mesh.xml:89
+#: doc/classes/Mesh.xml:83
msgid ""
"Returns a [Material] in a given surface. Surface is rendered using this "
"material."
msgstr ""
-#: doc/classes/Mesh.xml:100
+#: doc/classes/Mesh.xml:91
msgid ""
"Sets a [Material] for a given surface. Surface will be rendered using this "
"material."
msgstr ""
-#: doc/classes/Mesh.xml:106
-msgid "Sets a hint to be used for lightmap resolution."
+#: doc/classes/Mesh.xml:97
+msgid ""
+"Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides "
+"[member BakedLightmap.default_texels_per_unit]."
msgstr ""
-#: doc/classes/Mesh.xml:111
+#: doc/classes/Mesh.xml:102
msgid "Render array as points (one vertex equals one point)."
msgstr ""
-#: doc/classes/Mesh.xml:114
+#: doc/classes/Mesh.xml:105
msgid "Render array as lines (every two vertices a line is created)."
msgstr ""
-#: doc/classes/Mesh.xml:117
+#: doc/classes/Mesh.xml:108
msgid "Render array as line strip."
msgstr ""
-#: doc/classes/Mesh.xml:120
+#: doc/classes/Mesh.xml:111
+msgid "Render array as line loop (like line strip, but closed)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:114
msgid "Render array as triangles (every three vertices a triangle is created)."
msgstr ""
-#: doc/classes/Mesh.xml:123
+#: doc/classes/Mesh.xml:117
msgid "Render array as triangle strips."
msgstr ""
-#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3185
+#: doc/classes/Mesh.xml:120
+msgid "Render array as triangle fans."
+msgstr ""
+
+#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3363
msgid "Blend shapes are normalized."
msgstr ""
-#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3188
+#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3366
msgid "Blend shapes are relative to base weight."
msgstr ""
-#: doc/classes/Mesh.xml:132
+#: doc/classes/Mesh.xml:129
msgid ""
"Mesh array contains vertices. All meshes require a vertex array so this "
"should always be present."
msgstr ""
-#: doc/classes/Mesh.xml:135
+#: doc/classes/Mesh.xml:132
msgid "Mesh array contains normals."
msgstr ""
-#: doc/classes/Mesh.xml:138
+#: doc/classes/Mesh.xml:135
msgid "Mesh array contains tangents."
msgstr ""
-#: doc/classes/Mesh.xml:141
+#: doc/classes/Mesh.xml:138
msgid "Mesh array contains colors."
msgstr ""
-#: doc/classes/Mesh.xml:144
+#: doc/classes/Mesh.xml:141
msgid "Mesh array contains UVs."
msgstr ""
-#: doc/classes/Mesh.xml:147
+#: doc/classes/Mesh.xml:144
msgid "Mesh array contains second UV."
msgstr ""
-#: doc/classes/Mesh.xml:150
+#: doc/classes/Mesh.xml:147
msgid "Mesh array contains bones."
msgstr ""
-#: doc/classes/Mesh.xml:153
+#: doc/classes/Mesh.xml:150
msgid "Mesh array contains bone weights."
msgstr ""
-#: doc/classes/Mesh.xml:156
+#: doc/classes/Mesh.xml:153
msgid "Mesh array uses indices."
msgstr ""
-#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3141
+#: doc/classes/Mesh.xml:156
+msgid ""
+"Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum "
+"values. Do not use."
+msgstr ""
+
+#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3300
+msgid "Flag used to mark a compressed (half float) vertex array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3303
msgid "Flag used to mark a compressed (half float) normal array."
msgstr ""
-#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3144
+#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3306
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
-#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3147
+#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3309
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
-#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3150
+#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3312
msgid "Flag used to mark a compressed (half float) UV coordinates array."
msgstr ""
-#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3153
+#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3315
msgid ""
"Flag used to mark a compressed (half float) UV coordinates array for the "
"second UV coordinates."
msgstr ""
-#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3156
+#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3318
+msgid "Flag used to mark a compressed bone array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3321
+msgid "Flag used to mark a compressed (half float) weight array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3324
msgid "Flag used to mark a compressed index array."
msgstr ""
-#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3162
+#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3327
msgid "Flag used to mark that the array contains 2D vertices."
msgstr ""
-#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3159
+#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3330
+msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
+msgstr ""
+
+#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3333
msgid ""
-"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
-"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
-"ARRAY_COMPRESS_TEX_UV] and [constant ARRAY_COMPRESS_TEX_UV2] quickly."
+"Flag used to mark that the array uses an octahedral representation of normal "
+"and tangent vectors rather than cartesian."
+msgstr ""
+
+#: doc/classes/Mesh.xml:195
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant "
+"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
+"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
+"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
msgstr ""
-#: doc/classes/Mesh.xml:183
+#: doc/classes/Mesh.xml:198
msgid "Array of vertices."
msgstr ""
-#: doc/classes/Mesh.xml:186
+#: doc/classes/Mesh.xml:201
msgid "Array of normals."
msgstr ""
-#: doc/classes/Mesh.xml:189
+#: doc/classes/Mesh.xml:204
msgid "Array of tangents as an array of floats, 4 floats per tangent."
msgstr ""
-#: doc/classes/Mesh.xml:192
+#: doc/classes/Mesh.xml:207
msgid "Array of colors."
msgstr ""
-#: doc/classes/Mesh.xml:195
+#: doc/classes/Mesh.xml:210
msgid "Array of UV coordinates."
msgstr ""
-#: doc/classes/Mesh.xml:198
+#: doc/classes/Mesh.xml:213
msgid "Array of second set of UV coordinates."
msgstr ""
-#: doc/classes/Mesh.xml:201
+#: doc/classes/Mesh.xml:216
msgid "Array of bone data."
msgstr ""
-#: doc/classes/Mesh.xml:204
+#: doc/classes/Mesh.xml:219
msgid "Array of weights."
msgstr ""
-#: doc/classes/Mesh.xml:207
+#: doc/classes/Mesh.xml:222
msgid "Array of indices."
msgstr ""
@@ -29818,31 +35179,40 @@ msgid ""
"commit_to_surface].\n"
"Below is an example of how MeshDataTool may be used.\n"
"[codeblock]\n"
+"var mesh = ArrayMesh.new()\n"
+"mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new()."
+"get_mesh_arrays())\n"
"var mdt = MeshDataTool.new()\n"
"mdt.create_from_surface(mesh, 0)\n"
"for i in range(mdt.get_vertex_count()):\n"
" var vertex = mdt.get_vertex(i)\n"
-" ...\n"
+" # In this example we extend the mesh by one unit, which results in "
+"separated faces as it is flat shaded.\n"
+" vertex += mdt.get_vertex_normal(i)\n"
+" # Save your change.\n"
" mdt.set_vertex(i, vertex)\n"
"mesh.surface_remove(0)\n"
"mdt.commit_to_surface(mesh)\n"
+"var mi = MeshInstance.new()\n"
+"mi.mesh = mesh\n"
+"add_child(mi)\n"
"[/codeblock]\n"
-"See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural "
+"See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural "
"geometry generation.\n"
"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
"primitive modes."
msgstr ""
-#: doc/classes/MeshDataTool.xml:30
+#: doc/classes/MeshDataTool.xml:36
msgid "Clears all data currently in MeshDataTool."
msgstr ""
-#: doc/classes/MeshDataTool.xml:39
+#: doc/classes/MeshDataTool.xml:43
msgid "Adds a new surface to specified [Mesh] with edited data."
msgstr ""
-#: doc/classes/MeshDataTool.xml:50
+#: doc/classes/MeshDataTool.xml:51
msgid ""
"Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
"Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
@@ -29852,46 +35222,46 @@ msgstr ""
msgid "Returns the number of edges in this [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:67
+#: doc/classes/MeshDataTool.xml:65
msgid "Returns array of faces that touch given edge."
msgstr ""
-#: doc/classes/MeshDataTool.xml:76
+#: doc/classes/MeshDataTool.xml:72
msgid "Returns meta information assigned to given edge."
msgstr ""
-#: doc/classes/MeshDataTool.xml:87
+#: doc/classes/MeshDataTool.xml:80
msgid ""
"Returns index of specified vertex connected to given edge.\n"
"Vertex argument can only be 0 or 1 because edges are comprised of two "
"vertices."
msgstr ""
-#: doc/classes/MeshDataTool.xml:95
+#: doc/classes/MeshDataTool.xml:87
msgid "Returns the number of faces in this [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:106
+#: doc/classes/MeshDataTool.xml:95
msgid ""
"Returns specified edge associated with given face.\n"
"Edge argument must 2 or less because a face only has three edges."
msgstr ""
-#: doc/classes/MeshDataTool.xml:116
+#: doc/classes/MeshDataTool.xml:103
msgid "Returns the metadata associated with the given face."
msgstr ""
-#: doc/classes/MeshDataTool.xml:125
+#: doc/classes/MeshDataTool.xml:110
msgid "Calculates and returns the face normal of the given face."
msgstr ""
-#: doc/classes/MeshDataTool.xml:136
+#: doc/classes/MeshDataTool.xml:118
msgid ""
"Returns the specified vertex of the given face.\n"
"Vertex argument must be 2 or less because faces contain three vertices."
msgstr ""
-#: doc/classes/MeshDataTool.xml:144
+#: doc/classes/MeshDataTool.xml:125
msgid ""
"Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
"flags combined together. For example, a mesh containing both vertices and "
@@ -29901,214 +35271,232 @@ msgid ""
"See [enum ArrayMesh.ArrayFormat] for a list of format flags."
msgstr ""
-#: doc/classes/MeshDataTool.xml:152
+#: doc/classes/MeshDataTool.xml:132
msgid "Returns the material assigned to the [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:161
+#: doc/classes/MeshDataTool.xml:139
msgid "Returns the vertex at given index."
msgstr ""
-#: doc/classes/MeshDataTool.xml:170
+#: doc/classes/MeshDataTool.xml:146
msgid "Returns the bones of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:179
+#: doc/classes/MeshDataTool.xml:153
msgid "Returns the color of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:186
+#: doc/classes/MeshDataTool.xml:159
msgid "Returns the total number of vertices in [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:195
+#: doc/classes/MeshDataTool.xml:166
msgid "Returns an array of edges that share the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:204
+#: doc/classes/MeshDataTool.xml:173
msgid "Returns an array of faces that share the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:213
+#: doc/classes/MeshDataTool.xml:180
msgid "Returns the metadata associated with the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:222
+#: doc/classes/MeshDataTool.xml:187
msgid "Returns the normal of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:231
+#: doc/classes/MeshDataTool.xml:194
msgid "Returns the tangent of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:240
+#: doc/classes/MeshDataTool.xml:201
msgid "Returns the UV of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:249
+#: doc/classes/MeshDataTool.xml:208
msgid "Returns the UV2 of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:258
+#: doc/classes/MeshDataTool.xml:215
msgid "Returns bone weights of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:269
+#: doc/classes/MeshDataTool.xml:223
msgid "Sets the metadata of the given edge."
msgstr ""
-#: doc/classes/MeshDataTool.xml:280
+#: doc/classes/MeshDataTool.xml:231
msgid "Sets the metadata of the given face."
msgstr ""
-#: doc/classes/MeshDataTool.xml:289
+#: doc/classes/MeshDataTool.xml:238
msgid "Sets the material to be used by newly-constructed [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:300
+#: doc/classes/MeshDataTool.xml:246
msgid "Sets the position of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:311
+#: doc/classes/MeshDataTool.xml:254
msgid "Sets the bones of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:322
+#: doc/classes/MeshDataTool.xml:262
msgid "Sets the color of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:333
+#: doc/classes/MeshDataTool.xml:270
msgid "Sets the metadata associated with the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:344
+#: doc/classes/MeshDataTool.xml:278
msgid "Sets the normal of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:355
+#: doc/classes/MeshDataTool.xml:286
msgid "Sets the tangent of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:366
+#: doc/classes/MeshDataTool.xml:294
msgid "Sets the UV of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:377
+#: doc/classes/MeshDataTool.xml:302
msgid "Sets the UV2 of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:388
+#: doc/classes/MeshDataTool.xml:310
msgid "Sets the bone weights of the given vertex."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:4
-msgid "Node used for displaying a [Mesh] in 2D."
+#: doc/classes/MeshInstance.xml:4
+msgid "Node that instances meshes into a scenario."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:7
+#: doc/classes/MeshInstance.xml:7
msgid ""
-"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
-"[Sprite2D] via a tool in the editor toolbar. Select \"Sprite2D\" then "
-"\"Convert to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
+"MeshInstance is a node that takes a [Mesh] resource and adds it to the "
+"current scenario by creating an instance of it. This is the class most often "
+"used to get 3D geometry rendered and can be used to instance a single [Mesh] "
+"in many places. This allows to reuse geometry and save on resources. When a "
+"[Mesh] has to be instanced more than thousands of times at close proximity, "
+"consider using a [MultiMesh] in a [MultiMeshInstance] instead."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_meshes.html"
+#: doc/classes/MeshInstance.xml:21
+msgid ""
+"This helper creates a [StaticBody] child node with a [ConvexPolygonShape] "
+"collision shape calculated from the mesh geometry. It's mainly used for "
+"testing.\n"
+"If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
+"vertices are removed automatically. You can set it to [code]false[/code] to "
+"make the process faster if not needed.\n"
+"If [code]simplify[/code] is [code]true[/code], the geometry can be further "
+"simplified to reduce the amount of vertices. Disabled by default."
+msgstr ""
-#: doc/classes/MeshInstance2D.xml:16
-msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
+#: doc/classes/MeshInstance.xml:29
+msgid ""
+"This helper creates a [MeshInstance] child node with gizmos at every vertex "
+"calculated from the mesh geometry. It's mainly used for testing."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19
+#: doc/classes/MeshInstance.xml:35
msgid ""
-"The normal map that will be used if using the default [CanvasItemMaterial].\n"
-"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
-"See [url=http://wiki.polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
-"a comparison of normal map coordinates expected by popular engines."
+"This helper creates a [StaticBody] child node with multiple "
+"[ConvexPolygonShape] collision shapes calculated from the mesh geometry via "
+"convex decomposition. It's mainly used for testing."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:23 doc/classes/MultiMeshInstance2D.xml:23
+#: doc/classes/MeshInstance.xml:41
msgid ""
-"The [Texture2D] that will be used if using the default [CanvasItemMaterial]. "
-"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
+"This helper creates a [StaticBody] child node with a [ConcavePolygonShape] "
+"collision shape calculated from the mesh geometry. It's mainly used for "
+"testing."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:29 doc/classes/MultiMeshInstance2D.xml:29
-msgid "Emitted when the [member texture] is changed."
+#: doc/classes/MeshInstance.xml:48
+msgid ""
+"Returns the [Material] that will be used by the [Mesh] when drawing. This "
+"can return the [member GeometryInstance.material_override], the surface "
+"override [Material] defined in this [MeshInstance], or the surface "
+"[Material] defined in the [Mesh]. For example, if [member GeometryInstance."
+"material_override] is used, all surfaces will return the override material."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:4
-msgid "Node that instances meshes into a scenario."
+#: doc/classes/MeshInstance.xml:55
+msgid "Returns the [Material] for a surface of the [Mesh] resource."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:7
-msgid ""
-"MeshInstance3D is a node that takes a [Mesh] resource and adds it to the "
-"current scenario by creating an instance of it. This is the class most often "
-"used render 3D geometry and can be used to instance a single [Mesh] in many "
-"places. This allows reuse of geometry which can save on resources. When a "
-"[Mesh] has to be instanced more than thousands of times at close proximity, "
-"consider using a [MultiMesh] in a [MultiMeshInstance3D] instead."
+#: doc/classes/MeshInstance.xml:61
+msgid "Returns the number of surface materials."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:16
-msgid ""
-"This helper creates a [StaticBody3D] child node with a "
-"[ConvexPolygonShape3D] collision shape calculated from the mesh geometry. "
-"It's mainly used for testing."
+#: doc/classes/MeshInstance.xml:69
+msgid "Sets the [Material] for a surface of the [Mesh] resource."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:23
-msgid ""
-"This helper creates a [MeshInstance3D] child node with gizmos at every "
-"vertex calculated from the mesh geometry. It's mainly used for testing."
+#: doc/classes/MeshInstance.xml:75
+msgid "The [Mesh] resource for the instance."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:30
-msgid ""
-"This helper creates a [StaticBody3D] child node with a "
-"[ConcavePolygonShape3D] collision shape calculated from the mesh geometry. "
-"It's mainly used for testing."
+#: doc/classes/MeshInstance.xml:78
+msgid "[NodePath] to the [Skeleton] associated with the instance."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:39
-msgid ""
-"Returns the [Material] that will be used by the [Mesh] when drawing. This "
-"can return the [member GeometryInstance3D.material_override], the surface "
-"override [Material] defined in this [MeshInstance3D], or the surface "
-"[Material] defined in the [Mesh]. For example, if [member GeometryInstance3D."
-"material_override] is used, all surfaces will return the override material."
+#: doc/classes/MeshInstance.xml:81
+msgid "Sets the skin to be used by this instance."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:48
+#: doc/classes/MeshInstance.xml:84
msgid ""
-"Returns the override [Material] for the specified surface of the [Mesh] "
-"resource."
+"If [code]true[/code], normals are transformed when software skinning is "
+"used. Set to [code]false[/code] when normals are not needed for better "
+"performance.\n"
+"See [member ProjectSettings.rendering/quality/skinning/"
+"software_skinning_fallback] for details about how software skinning is "
+"enabled."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:55
-msgid "Returns the number of surface materials."
+#: doc/classes/MeshInstance2D.xml:4
+msgid "Node used for displaying a [Mesh] in 2D."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:66
+#: doc/classes/MeshInstance2D.xml:7
msgid ""
-"Sets the override [Material] for the specified surface of the [Mesh] "
-"resource. This material is associated with this [MeshInstance3D] rather than "
-"with the [Mesh] resource."
+"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
+"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert "
+"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:72
-msgid "The [Mesh] resource for the instance."
+#: doc/classes/MeshInstance2D.xml:10
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_meshes.html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_meshes.html"
+
+#: doc/classes/MeshInstance2D.xml:16
+msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19
+msgid ""
+"The normal map that will be used if using the default [CanvasItemMaterial].\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:75
-msgid "[NodePath] to the [Skeleton3D] associated with the instance."
+#: doc/classes/MeshInstance2D.xml:23 doc/classes/MultiMeshInstance2D.xml:23
+msgid ""
+"The [Texture] that will be used if using the default [CanvasItemMaterial]. "
+"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
msgstr ""
-#: doc/classes/MeshInstance3D.xml:78
-msgid "Sets the skin to be used by this instance."
+#: doc/classes/MeshInstance2D.xml:29 doc/classes/MultiMeshInstance2D.xml:29
+msgid "Emitted when the [member texture] is changed."
msgstr ""
#: doc/classes/MeshLibrary.xml:4
@@ -30122,92 +35510,101 @@ msgid ""
"resource is used in [GridMap]."
msgstr ""
-#: doc/classes/MeshLibrary.xml:16
+#: doc/classes/MeshLibrary.xml:17
msgid "Clears the library."
msgstr ""
-#: doc/classes/MeshLibrary.xml:25
+#: doc/classes/MeshLibrary.xml:24
msgid ""
"Creates a new item in the library with the given ID.\n"
"You can get an unused ID from [method get_last_unused_item_id]."
msgstr ""
-#: doc/classes/MeshLibrary.xml:35
+#: doc/classes/MeshLibrary.xml:32
msgid "Returns the first item with the given name."
msgstr ""
-#: doc/classes/MeshLibrary.xml:42
+#: doc/classes/MeshLibrary.xml:38
msgid "Returns the list of item IDs in use."
msgstr ""
-#: doc/classes/MeshLibrary.xml:51
+#: doc/classes/MeshLibrary.xml:45
msgid "Returns the item's mesh."
msgstr ""
-#: doc/classes/MeshLibrary.xml:60
+#: doc/classes/MeshLibrary.xml:52
+#, fuzzy
+msgid "Returns the transform applied to the item's mesh."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/MeshLibrary.xml:59
msgid "Returns the item's name."
msgstr ""
-#: doc/classes/MeshLibrary.xml:69
+#: doc/classes/MeshLibrary.xml:66
msgid "Returns the item's navigation mesh."
msgstr ""
-#: doc/classes/MeshLibrary.xml:78
+#: doc/classes/MeshLibrary.xml:73
msgid "Returns the transform applied to the item's navigation mesh."
msgstr ""
-#: doc/classes/MeshLibrary.xml:87
+#: doc/classes/MeshLibrary.xml:80
msgid ""
"When running in the editor, returns a generated item preview (a 3D rendering "
"in isometric perspective). When used in a running project, returns the "
"manually-defined item preview which can be set using [method "
-"set_item_preview]. Returns an empty [Texture2D] if no preview was manually "
-"set in a running project."
+"set_item_preview]. Returns an empty [Texture] if no preview was manually set "
+"in a running project."
msgstr ""
-#: doc/classes/MeshLibrary.xml:96
+#: doc/classes/MeshLibrary.xml:87
msgid ""
"Returns an item's collision shapes.\n"
-"The array consists of each [Shape3D] followed by its [Transform]."
+"The array consists of each [Shape] followed by its [Transform]."
msgstr ""
-#: doc/classes/MeshLibrary.xml:104
+#: doc/classes/MeshLibrary.xml:94
msgid "Gets an unused ID for a new item."
msgstr ""
-#: doc/classes/MeshLibrary.xml:113
+#: doc/classes/MeshLibrary.xml:101
msgid "Removes the item."
msgstr ""
-#: doc/classes/MeshLibrary.xml:124
+#: doc/classes/MeshLibrary.xml:109
msgid "Sets the item's mesh."
msgstr ""
-#: doc/classes/MeshLibrary.xml:135
+#: doc/classes/MeshLibrary.xml:117
+msgid "Sets the transform to apply to the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:125
msgid ""
"Sets the item's name.\n"
"This name is shown in the editor. It can also be used to look up the item "
"later using [method find_item_by_name]."
msgstr ""
-#: doc/classes/MeshLibrary.xml:147
+#: doc/classes/MeshLibrary.xml:134
msgid "Sets the item's navigation mesh."
msgstr ""
-#: doc/classes/MeshLibrary.xml:158
+#: doc/classes/MeshLibrary.xml:142
msgid "Sets the transform to apply to the item's navigation mesh."
msgstr ""
-#: doc/classes/MeshLibrary.xml:169
+#: doc/classes/MeshLibrary.xml:150
msgid "Sets a texture to use as the item's preview icon in the editor."
msgstr ""
-#: doc/classes/MeshLibrary.xml:180
+#: doc/classes/MeshLibrary.xml:158
msgid ""
"Sets an item's collision shapes.\n"
-"The array should consist of [Shape3D] objects, each followed by a "
-"[Transform] that will be applied to it. For shapes that should not have a "
-"transform, use [constant Transform.IDENTITY]."
+"The array should consist of [Shape] objects, each followed by a [Transform] "
+"that will be applied to it. For shapes that should not have a transform, use "
+"[constant Transform.IDENTITY]."
msgstr ""
#: doc/classes/MeshTexture.xml:4
@@ -30224,11 +35621,11 @@ msgstr ""
msgid "Sets the base texture that the Mesh will use to draw."
msgstr ""
-#: doc/classes/MeshTexture.xml:18
+#: doc/classes/MeshTexture.xml:19
msgid "Sets the size of the image, needed for reference."
msgstr ""
-#: doc/classes/MeshTexture.xml:21
+#: doc/classes/MeshTexture.xml:22
msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices."
msgstr ""
@@ -30247,9 +35644,9 @@ msgid ""
"setting [member eye_height].\n"
"You can initialise this interface as follows:\n"
"[codeblock]\n"
-"var interface = XRServer.find_interface(\"Native mobile\")\n"
+"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
"if interface and interface.initialize():\n"
-" get_viewport().xr = true\n"
+" get_viewport().arvr = true\n"
"[/codeblock]"
msgstr ""
@@ -30266,7 +35663,7 @@ msgstr ""
#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28
msgid ""
"The height at which the camera is placed in relation to the ground (i.e. "
-"[XROrigin3D] node)."
+"[ARVROrigin] node)."
msgstr ""
#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31
@@ -30300,157 +35697,205 @@ msgstr ""
#: doc/classes/MultiMesh.xml:7
msgid ""
"MultiMesh provides low-level mesh instancing. Drawing thousands of "
-"[MeshInstance3D] nodes can be slow, since each object is submitted to the "
-"GPU then drawn individually.\n"
+"[MeshInstance] nodes can be slow, since each object is submitted to the GPU "
+"then drawn individually.\n"
"MultiMesh is much faster as it can draw thousands of instances with a single "
"draw call, resulting in less API overhead.\n"
-"As a drawback, if the instances are too far away of each other, performance "
-"may be reduced as every single instance will always rendered (they are "
-"spatially indexed as one, for the whole object).\n"
+"As a drawback, if the instances are too far away from each other, "
+"performance may be reduced as every single instance will always render (they "
+"are spatially indexed as one, for the whole object).\n"
"Since instances may have any behavior, the AABB used for visibility must be "
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance3D.xml:11
+#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
"animating_thousands_of_fish.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/"
"animating_thousands_of_fish.html"
-#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance3D.xml:13
+#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
+"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/optimization/"
"using_multimesh.html"
-#: doc/classes/MultiMesh.xml:21
-msgid "Returns the visibility axis-aligned bounding box."
+#: doc/classes/MultiMesh.xml:20
+msgid ""
+"Returns the visibility axis-aligned bounding box in local space. See also "
+"[method VisualInstance.get_transformed_aabb]."
msgstr ""
-#: doc/classes/MultiMesh.xml:30
+#: doc/classes/MultiMesh.xml:27
msgid "Gets a specific instance's color."
msgstr ""
-#: doc/classes/MultiMesh.xml:39
+#: doc/classes/MultiMesh.xml:34
msgid "Returns the custom data that has been set for a specific instance."
msgstr ""
-#: doc/classes/MultiMesh.xml:48
+#: doc/classes/MultiMesh.xml:41
msgid "Returns the [Transform] of a specific instance."
msgstr ""
-#: doc/classes/MultiMesh.xml:57
+#: doc/classes/MultiMesh.xml:48
msgid "Returns the [Transform2D] of a specific instance."
msgstr ""
-#: doc/classes/MultiMesh.xml:68
+#: doc/classes/MultiMesh.xml:55
+msgid ""
+"Sets all data related to the instances in one go. This is especially useful "
+"when loading the data from disk or preparing the data from GDNative.\n"
+"All data is packed in one large float array. An array may look like this: "
+"Transform for instance 1, color data for instance 1, custom data for "
+"instance 1, transform for instance 2, color data for instance 2, etc...\n"
+"[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
+"[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
+"(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
+"code] is stored as 4 floats."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:65
msgid ""
-"Sets the color of a specific instance.\n"
-"For the color to take effect, ensure that [member use_colors] is [code]true[/"
-"code] on the [MultiMesh] and [member BaseMaterial3D."
+"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
+"existing vertex colors.\n"
+"For the color to take effect, ensure that [member color_format] is non-"
+"[code]null[/code] on the [MultiMesh] and [member SpatialMaterial."
"vertex_color_use_as_albedo] is [code]true[/code] on the material."
msgstr ""
-#: doc/classes/MultiMesh.xml:80
+#: doc/classes/MultiMesh.xml:74
msgid ""
"Sets custom data for a specific instance. Although [Color] is used, it is "
-"just a container for 4 floating point numbers.\n"
-"For the custom data to be used, ensure that [member use_custom_data] is "
-"[code]true[/code]."
+"just a container for 4 floating point numbers. The format of the number can "
+"change depending on the [enum CustomDataFormat] used."
msgstr ""
-#: doc/classes/MultiMesh.xml:92
+#: doc/classes/MultiMesh.xml:82
msgid "Sets the [Transform] for a specific instance."
msgstr ""
-#: doc/classes/MultiMesh.xml:103
+#: doc/classes/MultiMesh.xml:90
msgid "Sets the [Transform2D] for a specific instance."
msgstr ""
-#: doc/classes/MultiMesh.xml:115
+#: doc/classes/MultiMesh.xml:96
+msgid "Format of colors in color array that gets passed to shader."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:99
+msgid "Format of custom data in custom data array that gets passed to shader."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:102
msgid ""
"Number of instances that will get drawn. This clears and (re)sizes the "
"buffers. By default, all instances are drawn but you can limit this with "
"[member visible_instance_count]."
msgstr ""
-#: doc/classes/MultiMesh.xml:118
+#: doc/classes/MultiMesh.xml:105
msgid "Mesh to be drawn."
msgstr ""
-#: doc/classes/MultiMesh.xml:125
+#: doc/classes/MultiMesh.xml:108
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
-#: doc/classes/MultiMesh.xml:128
-msgid ""
-"If [code]true[/code], the [MultiMesh] will use color data (see [member "
-"color_array])."
-msgstr ""
-
-#: doc/classes/MultiMesh.xml:131
-msgid ""
-"If [code]true[/code], the [MultiMesh] will use custom data (see [member "
-"custom_data_array])."
-msgstr ""
-
-#: doc/classes/MultiMesh.xml:134
+#: doc/classes/MultiMesh.xml:111
msgid ""
"Limits the number of instances drawn, -1 draws all instances. Changing this "
"does not change the sizes of the buffers."
msgstr ""
-#: doc/classes/MultiMesh.xml:139
+#: doc/classes/MultiMesh.xml:116
msgid "Use this when using 2D transforms."
msgstr ""
-#: doc/classes/MultiMesh.xml:142
+#: doc/classes/MultiMesh.xml:119
msgid "Use this when using 3D transforms."
msgstr ""
-#: doc/classes/MultiMeshInstance2D.xml:4
-msgid "Node that instances a [MultiMesh] in 2D."
+#: doc/classes/MultiMesh.xml:122
+msgid "Use when you are not using per-instance [Color]s."
msgstr ""
-#: doc/classes/MultiMeshInstance2D.xml:7
+#: doc/classes/MultiMesh.xml:125
msgid ""
-"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
-"resource in 2D.\n"
-"Usage is the same as [MultiMeshInstance3D]."
+"Compress [Color] data into 8 bits when passing to shader. This uses less "
+"memory and can be faster, but the [Color] loses precision."
msgstr ""
-#: doc/classes/MultiMeshInstance2D.xml:16
-msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
+#: doc/classes/MultiMesh.xml:128
+msgid ""
+"The [Color] passed into [method set_instance_color] will use 4 floats. Use "
+"this for highest precision [Color]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:131
+msgid "Use when you are not using per-instance custom data."
msgstr ""
-#: doc/classes/MultiMeshInstance3D.xml:4
+#: doc/classes/MultiMesh.xml:134
+msgid ""
+"Compress custom_data into 8 bits when passing to shader. This uses less "
+"memory and can be faster, but loses precision and range. Floats packed into "
+"8 bits can only represent values between 0 and 1, numbers outside that range "
+"will be clamped."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:137
+msgid ""
+"The [Color] passed into [method set_instance_custom_data] will use 4 floats. "
+"Use this for highest precision."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml:4
msgid "Node that instances a [MultiMesh]."
msgstr ""
-#: doc/classes/MultiMeshInstance3D.xml:7
+#: doc/classes/MultiMeshInstance.xml:7
msgid ""
-"[MultiMeshInstance3D] is a specialized node to instance "
-"[GeometryInstance3D]s based on a [MultiMesh] resource.\n"
+"[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s "
+"based on a [MultiMesh] resource.\n"
"This is useful to optimize the rendering of a high amount of instances of a "
"given mesh (for example trees in a forest or grass strands)."
msgstr ""
-#: doc/classes/MultiMeshInstance3D.xml:12
+#: doc/classes/MultiMeshInstance.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
+"https://docs.godotengine.org/en/3.4/tutorials/3d/using_multi_mesh_instance."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/"
"using_multi_mesh_instance.html"
-#: doc/classes/MultiMeshInstance3D.xml:19
+#: doc/classes/MultiMeshInstance.xml:19
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
-"the [MultiMeshInstance3D]."
+"the [MultiMeshInstance]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:4
+msgid "Node that instances a [MultiMesh] in 2D."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:7
+msgid ""
+"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
+"resource in 2D.\n"
+"Usage is the same as [MultiMeshInstance]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:16
+msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
msgstr ""
#: doc/classes/MultiplayerAPI.xml:4
@@ -30460,12 +35905,15 @@ msgstr ""
#: doc/classes/MultiplayerAPI.xml:7
msgid ""
"This class implements most of the logic behind the high-level multiplayer "
-"API.\n"
+"API. See also [NetworkedMultiplayerPeer].\n"
"By default, [SceneTree] has a reference to this class that is used to "
"provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.\n"
"It is possible to override the MultiplayerAPI instance used by specific "
"Nodes by setting the [member Node.custom_multiplayer] property, effectively "
-"allowing to run both client and server in the same scene."
+"allowing to run both client and server in the same scene.\n"
+"[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
+"detail and isn't meant to be used by non-Godot servers. It may change "
+"without notice."
msgstr ""
#: doc/classes/MultiplayerAPI.xml:18
@@ -30474,34 +35922,34 @@ msgid ""
"unless you know what you are doing)."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:25
+#: doc/classes/MultiplayerAPI.xml:24
msgid ""
"Returns the peer IDs of all connected peers of this MultiplayerAPI's [member "
"network_peer]."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:32
+#: doc/classes/MultiplayerAPI.xml:30
msgid ""
"Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:39
+#: doc/classes/MultiplayerAPI.xml:36
msgid ""
"Returns the sender's peer ID for the RPC currently being executed.\n"
"[b]Note:[/b] If not inside an RPC this method will return 0."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:47 doc/classes/SceneTree.xml:135
+#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:123
msgid "Returns [code]true[/code] if there is a [member network_peer] set."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:54
+#: doc/classes/MultiplayerAPI.xml:49
msgid ""
"Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is "
"in server mode (listening for connections)."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:61
+#: doc/classes/MultiplayerAPI.xml:55
msgid ""
"Method used for polling the MultiplayerAPI. You only need to worry about "
"this if you are using [member Node.custom_multiplayer] override or you set "
@@ -30512,33 +35960,31 @@ msgid ""
"code], [code]physics[/code], [Thread])."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:75
+#: doc/classes/MultiplayerAPI.xml:65
msgid ""
"Sends the given raw [code]bytes[/code] to a specific peer identified by "
"[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). "
"Default ID is [code]0[/code], i.e. broadcast to all peers."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:84
-msgid ""
-"Sets the base root node to use for RPCs. Instead of an absolute path, a "
-"relative path will be used to find the node upon which the RPC should be "
-"executed.\n"
-"This effectively allows to have different branches of the scene tree to be "
-"managed by different MultiplayerAPI, allowing for example to run both client "
-"and server in the same scene."
-msgstr ""
-
-#: doc/classes/MultiplayerAPI.xml:91
+#: doc/classes/MultiplayerAPI.xml:71
+#, fuzzy
msgid ""
-"If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of "
-"object during RPCs/RSETs.\n"
+"If [code]true[/code] (or if the [member network_peer] has [member PacketPeer."
+"allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will "
+"allow encoding and decoding of object during RPCs/RSETs.\n"
"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
"Do not use this option if the serialized object comes from untrusted sources "
"to avoid potential security threats such as remote code execution."
msgstr ""
+"Dekodiert ein Byte-Array zurück zu einem Wert. Wenn [code]allow_objects[/"
+"code] gleich [code]wahr[/code], ist die Dekodierung von Objekten erlaubt.\n"
+"[b]WARNUNG:[/b] Deserialisierte Objekte können Code enthalten, der "
+"ausgeführt wird. Verwenden Sie diese Option nicht, wenn das serialisierte "
+"Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle "
+"Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)."
-#: doc/classes/MultiplayerAPI.xml:95
+#: doc/classes/MultiplayerAPI.xml:75
msgid ""
"The peer object to handle the RPC system (effectively enabling networking "
"when set). Depending on the peer itself, the MultiplayerAPI will become a "
@@ -30549,25 +35995,34 @@ msgid ""
"new clients) is done by connecting to MultiplayerAPI's signals."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:98
+#: doc/classes/MultiplayerAPI.xml:78
msgid ""
"If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new "
"incoming connections."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:104
+#: doc/classes/MultiplayerAPI.xml:81
+msgid ""
+"The root node to use for RPCs. Instead of an absolute path, a relative path "
+"will be used to find the node upon which the RPC should be executed.\n"
+"This effectively allows to have different branches of the scene tree to be "
+"managed by different MultiplayerAPI, allowing for example to run both client "
+"and server in the same scene."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:88
msgid ""
"Emitted when this MultiplayerAPI's [member network_peer] successfully "
"connected to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:109
+#: doc/classes/MultiplayerAPI.xml:93
msgid ""
"Emitted when this MultiplayerAPI's [member network_peer] fails to establish "
"a connection to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:116
+#: doc/classes/MultiplayerAPI.xml:99
msgid ""
"Emitted when this MultiplayerAPI's [member network_peer] connects with a new "
"peer. ID is the peer ID of the new peer. Clients get notified when other "
@@ -30575,34 +36030,34 @@ msgid ""
"also receives this signal for the server (with ID being 1)."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:123
+#: doc/classes/MultiplayerAPI.xml:105
msgid ""
"Emitted when this MultiplayerAPI's [member network_peer] disconnects from a "
"peer. Clients get notified when other clients disconnect from the same "
"server."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:132
+#: doc/classes/MultiplayerAPI.xml:112
msgid ""
"Emitted when this MultiplayerAPI's [member network_peer] receive a "
"[code]packet[/code] with custom data (see [method send_bytes]). ID is the "
"peer ID of the peer that sent the packet."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:137
+#: doc/classes/MultiplayerAPI.xml:117
msgid ""
"Emitted when this MultiplayerAPI's [member network_peer] disconnects from "
"server. Only emitted on clients."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:143
+#: doc/classes/MultiplayerAPI.xml:123
msgid ""
"Used with [method Node.rpc_config] or [method Node.rset_config] to disable a "
"method or property for all RPC calls, making it unavailable. Default for all "
"methods."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:146
+#: doc/classes/MultiplayerAPI.xml:126
msgid ""
"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
"method to be called or a property to be changed only on the remote end, not "
@@ -30611,7 +36066,7 @@ msgid ""
"master or puppets."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:149
+#: doc/classes/MultiplayerAPI.xml:129
msgid ""
"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
"method to be called or a property to be changed only on the network master "
@@ -30620,7 +36075,7 @@ msgid ""
"set_network_master]."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:152
+#: doc/classes/MultiplayerAPI.xml:132
msgid ""
"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
"method to be called or a property to be changed only on puppets for this "
@@ -30629,19 +36084,31 @@ msgid ""
"set_network_master]."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:155
+#: doc/classes/MultiplayerAPI.xml:135
+msgid ""
+"[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the "
+"[code]slave[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:138
msgid ""
"Behave like [constant RPC_MODE_REMOTE] but also make the call or property "
"change locally. Analogous to the [code]remotesync[/code] keyword."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:158
+#: doc/classes/MultiplayerAPI.xml:141
+msgid ""
+"[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to "
+"the [code]sync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:144
msgid ""
"Behave like [constant RPC_MODE_MASTER] but also make the call or property "
"change locally. Analogous to the [code]mastersync[/code] keyword."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:161
+#: doc/classes/MultiplayerAPI.xml:147
msgid ""
"Behave like [constant RPC_MODE_PUPPET] but also make the call or property "
"change locally. Analogous to the [code]puppetsync[/code] keyword."
@@ -30660,383 +36127,502 @@ msgid ""
msgstr ""
#: doc/classes/Mutex.xml:10 doc/classes/Semaphore.xml:10
-#: doc/classes/Thread.xml:10
+#: doc/classes/Thread.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
+"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/threads/"
"using_multiple_threads.html"
-#: doc/classes/Mutex.xml:17
-msgid "Locks this [Mutex], blocks until it is unlocked by the current owner."
+#: doc/classes/Mutex.xml:16
+msgid ""
+"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
+"[b]Note:[/b] This function returns without blocking if the thread already "
+"has ownership of the mutex."
msgstr ""
-#: doc/classes/Mutex.xml:24
+#: doc/classes/Mutex.xml:23
msgid ""
"Tries locking this [Mutex], but does not block. Returns [constant OK] on "
-"success, [constant ERR_BUSY] otherwise."
+"success, [constant ERR_BUSY] otherwise.\n"
+"[b]Note:[/b] This function returns [constant OK] if the thread already has "
+"ownership of the mutex."
msgstr ""
-#: doc/classes/Mutex.xml:31
-msgid "Unlocks this [Mutex], leaving it to other threads."
+#: doc/classes/Mutex.xml:30
+msgid ""
+"Unlocks this [Mutex], leaving it to other threads.\n"
+"[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple "
+"times while already having ownership of the mutex, it must also call [method "
+"unlock] the same number of times in order to unlock it correctly."
msgstr ""
-#: modules/gdnative/doc_classes/NativeScript.xml:14
+#: modules/gdnative/doc_classes/NativeScript.xml:13
msgid ""
"Returns the documentation string that was previously set with "
"[code]godot_nativescript_set_class_documentation[/code]."
msgstr ""
-#: modules/gdnative/doc_classes/NativeScript.xml:23
+#: modules/gdnative/doc_classes/NativeScript.xml:20
msgid ""
"Returns the documentation string that was previously set with "
"[code]godot_nativescript_set_method_documentation[/code]."
msgstr ""
-#: modules/gdnative/doc_classes/NativeScript.xml:32
+#: modules/gdnative/doc_classes/NativeScript.xml:27
msgid ""
"Returns the documentation string that was previously set with "
"[code]godot_nativescript_set_property_documentation[/code]."
msgstr ""
-#: modules/gdnative/doc_classes/NativeScript.xml:41
+#: modules/gdnative/doc_classes/NativeScript.xml:34
msgid ""
"Returns the documentation string that was previously set with "
"[code]godot_nativescript_set_signal_documentation[/code]."
msgstr ""
-#: modules/gdnative/doc_classes/NativeScript.xml:48
+#: modules/gdnative/doc_classes/NativeScript.xml:40
msgid ""
"Constructs a new object of the base type with a script of this type already "
"attached.\n"
-"[i]Note[/i]: Any arguments passed to this function will be ignored and not "
+"[b]Note:[/b] Any arguments passed to this function will be ignored and not "
"passed to the native constructor function. This will change with in a future "
"API extension."
msgstr ""
-#: doc/classes/Navigation2D.xml:4
-msgid "2D navigation and pathfinding node."
+#: doc/classes/Navigation.xml:4
+msgid "Mesh-based navigation and pathfinding node."
msgstr ""
-#: doc/classes/Navigation2D.xml:7
+#: doc/classes/Navigation.xml:7
msgid ""
-"Navigation2D provides navigation and pathfinding within a 2D area, specified "
-"as a collection of [NavigationPolygon] resources. These are automatically "
-"collected from child [NavigationRegion2D] nodes."
+"Provides navigation and pathfinding within a collection of "
+"[NavigationMesh]es. By default, these will be automatically collected from "
+"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
+"with [method navmesh_add]. In addition to basic pathfinding, this class also "
+"assists with aligning navigation agents with the meshes they are navigating "
+"on.\n"
+"[b]Note:[/b] The current navigation system has many known issues and will "
+"not always return optimal paths as expected. These issues will be fixed in "
+"Godot 4.0."
msgstr ""
-#: doc/classes/Navigation2D.xml:18 doc/classes/Navigation3D.xml:18
-#: doc/classes/NavigationServer2D.xml:175
-msgid ""
-"Returns the point closest to the provided [code]to_point[/code] on the "
-"navigation mesh surface."
-msgstr ""
+#: doc/classes/Navigation.xml:11 doc/classes/NavigationMesh.xml:10
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/124"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-#: doc/classes/Navigation2D.xml:27 doc/classes/Navigation3D.xml:36
+#: doc/classes/Navigation.xml:18 doc/classes/Navigation2D.xml:18
msgid ""
-"Returns the owner region RID for the point returned by [method "
-"get_closest_point]."
+"Returns the navigation point closest to the point given. Points are in local "
+"coordinate space."
msgstr ""
-#: doc/classes/Navigation2D.xml:46
+#: doc/classes/Navigation.xml:25
msgid ""
-"Returns the path between two given points. Points are in local coordinate "
-"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible."
+"Returns the surface normal at the navigation point closest to the point "
+"given. Useful for rotating a navigation agent according to the navigation "
+"mesh it moves on."
msgstr ""
-#: doc/classes/Navigation3D.xml:4
-msgid "Mesh-based navigation and pathfinding node."
+#: doc/classes/Navigation.xml:32
+msgid ""
+"Returns the owner of the [NavigationMesh] which contains the navigation "
+"point closest to the point given. This is usually a "
+"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
+"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
+"parameter was omitted)."
msgstr ""
-#: doc/classes/Navigation3D.xml:7
+#: doc/classes/Navigation.xml:41
msgid ""
-"Provides navigation and pathfinding within a collection of "
-"[NavigationMesh]es. These will be automatically collected from child "
-"[NavigationRegion3D] nodes. In addition to basic pathfinding, this class "
-"also assists with aligning navigation agents with the meshes they are "
-"navigating on."
+"Returns the navigation point closest to the given line segment. When "
+"enabling [code]use_collision[/code], only considers intersection points "
+"between segment and navigation meshes. If multiple intersection points are "
+"found, the one closest to the segment start point is returned."
msgstr ""
-#: doc/classes/Navigation3D.xml:27
+#: doc/classes/Navigation.xml:50
msgid ""
-"Returns the normal for the point returned by [method get_closest_point]."
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
+"agent properties associated with each [NavigationMesh] (radius, height, "
+"etc.) are considered in the path calculation, otherwise they are ignored.\n"
+"[b]Note:[/b] This method has known issues and will often return non-optimal "
+"paths. These issues will be fixed in Godot 4.0."
msgstr ""
-#: doc/classes/Navigation3D.xml:49 doc/classes/NavigationServer3D.xml:212
+#: doc/classes/Navigation.xml:60
msgid ""
-"Returns the closest point between the navigation surface and the segment."
+"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
+"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
+"the polygon. The optional [code]owner[/code] is used as return value for "
+"[method get_closest_point_owner]."
msgstr ""
-#: doc/classes/Navigation3D.xml:68
-msgid ""
-"Returns the path between two given points. Points are in local coordinate "
-"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
-"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored."
+#: doc/classes/Navigation.xml:67
+#, fuzzy
+msgid "Removes the [NavigationMesh] with the given ID."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/Navigation.xml:75
+#, fuzzy
+msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
msgstr ""
+"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen "
+"Größe, zurück."
-#: doc/classes/Navigation3D.xml:78
+#: doc/classes/Navigation.xml:81
msgid ""
"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
"which is the world's \"up\" direction."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:4
-msgid "2D Agent used in navigation for collision avoidance."
+#: doc/classes/Navigation2D.xml:4
+msgid "2D navigation and pathfinding node."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:7
+#: doc/classes/Navigation2D.xml:7
msgid ""
-"2D Agent that is used in navigation to reach a location while avoiding "
-"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
-"collision avoidance. The agent needs navigation data to work correctly. This "
-"can be done by having the agent as a child of a [Navigation2D] node, or "
-"using [method set_navigation]. [NavigationAgent2D] is physics safe."
+"Navigation2D provides navigation and pathfinding within a 2D area, specified "
+"as a collection of [NavigationPolygon] resources. By default, these are "
+"automatically collected from child [NavigationPolygonInstance] nodes, but "
+"they can also be added on the fly with [method navpoly_add].\n"
+"[b]Note:[/b] The current navigation system has many known issues and will "
+"not always return optimal paths as expected. These issues will be fixed in "
+"Godot 4.0."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:16 doc/classes/NavigationAgent3D.xml:16
+#: doc/classes/Navigation2D.xml:11 doc/classes/NavigationPolygon.xml:27
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/117"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Navigation2D.xml:25
msgid ""
-"Returns the distance to the target location, using the agent's global "
-"position. The user must set the target location with [method "
-"set_target_location] in order for this to be accurate."
+"Returns the owner of the [NavigationPolygon] which contains the navigation "
+"point closest to the point given. This is usually a "
+"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
+"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
+"code] parameter was omitted)."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:23
+#: doc/classes/Navigation2D.xml:34
msgid ""
-"Returns the reachable final location in global coordinates. This can change "
-"if the navigation path is altered in any way."
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
+"is smoothed by merging path segments where possible.\n"
+"[b]Note:[/b] This method has known issues and will often return non-optimal "
+"paths. These issues will be fixed in Godot 4.0."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:30 doc/classes/NavigationAgent3D.xml:30
-msgid "Returns the path from start to finish in global coordinates."
+#: doc/classes/Navigation2D.xml:44
+msgid ""
+"Adds a [NavigationPolygon]. Returns an ID for use with [method "
+"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
+"is applied to the polygon. The optional [code]owner[/code] is used as return "
+"value for [method get_closest_point_owner]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:37
+#: doc/classes/Navigation2D.xml:51
+#, fuzzy
+msgid "Removes the [NavigationPolygon] with the given ID."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/Navigation2D.xml:59
+#, fuzzy
msgid ""
-"Returns which index the agent is currently on in the navigation path's "
-"[PackedVector2Array]."
+"Sets the transform applied to the [NavigationPolygon] with the given ID."
+msgstr ""
+"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen "
+"Größe, zurück."
+
+#: doc/classes/NavigationMesh.xml:4
+msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:44
+#: doc/classes/NavigationMesh.xml:7
msgid ""
-"Returns the [Navigation2D] node that the agent is using for its navigation "
-"system."
+"A navigation mesh is a collection of polygons that define which areas of an "
+"environment are traversable to aid agents in pathfinding through complicated "
+"spaces."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:51
+#: doc/classes/NavigationMesh.xml:17 doc/classes/NavigationPolygon.xml:49
msgid ""
-"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
-"that there are no static objects in the way. If the agent does not have a "
-"navigation path, it will return the position of the agent's parent."
+"Adds a polygon using the indices of the vertices you get when calling "
+"[method get_vertices]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:58
-msgid "Returns the user defined [Vector2] after setting the target location."
+#: doc/classes/NavigationMesh.xml:23
+msgid ""
+"Clears the array of polygons, but it doesn't clear the array of vertices."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:65 doc/classes/NavigationAgent3D.xml:65
-msgid "Returns true if the navigation path's final location has been reached."
+#: doc/classes/NavigationMesh.xml:30
+msgid ""
+"Initializes the navigation mesh by setting the vertices and indices "
+"according to a [Mesh]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:72 doc/classes/NavigationAgent3D.xml:72
+#: doc/classes/NavigationMesh.xml:37
msgid ""
-"Returns true if the target location is reachable. The target location is set "
-"using [method set_target_location]."
+"Returns whether the specified [code]bit[/code] of the [member geometry/"
+"collision_mask] is set."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:79 doc/classes/NavigationAgent3D.xml:79
+#: doc/classes/NavigationMesh.xml:44 doc/classes/NavigationPolygon.xml:81
msgid ""
-"Returns true if the target location is reached. The target location is set "
-"using [method set_target_location]. It may not always be possible to reach "
-"the target location. It should always be possible to reach the final "
-"location though. See [method get_final_location]."
+"Returns a [PoolIntArray] containing the indices of the vertices of a created "
+"polygon."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:88
+#: doc/classes/NavigationMesh.xml:50
+#, fuzzy
+msgid "Returns the number of polygons in the navigation mesh."
+msgstr "Gibt die Anzahl der Verbindungen im Graphen zurück."
+
+#: doc/classes/NavigationMesh.xml:56
msgid ""
-"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
-"to make the agent a child of a [Navigation2D] node."
+"Returns a [PoolVector3Array] containing all the vertices being used to "
+"create the polygons."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:97 doc/classes/NavigationAgent3D.xml:97
+#: doc/classes/NavigationMesh.xml:64
msgid ""
-"Sets the user desired final location. This will clear the current navigation "
-"path."
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the [member geometry/collision_mask].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the [member geometry/collision_mask]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:106 doc/classes/NavigationAgent3D.xml:106
+#: doc/classes/NavigationMesh.xml:72 doc/classes/NavigationPolygon.xml:121
msgid ""
-"Sends the passed in velocity to the collision avoidance algorithm. It will "
-"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
-"is complete, it will emit the [signal velocity_computed] signal."
+"Sets the vertices that can be then indexed to create polygons with the "
+"[method add_polygon] method."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:112 doc/classes/NavigationAgent3D.xml:118
-msgid "The maximum number of neighbors for the agent to consider."
+#: doc/classes/NavigationMesh.xml:78
+msgid ""
+"The minimum floor to ceiling height that will still allow the floor area to "
+"be considered walkable.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/height]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:115 doc/classes/NavigationAgent3D.xml:121
-msgid "The maximum speed that an agent can move."
+#: doc/classes/NavigationMesh.xml:82
+msgid ""
+"The minimum ledge height that is considered to still be traversable.\n"
+"[b]Note:[/b] While baking, this value will be rounded down to the nearest "
+"multiple of [member cell/height]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:118 doc/classes/NavigationAgent3D.xml:124
-msgid "The distance to search for other agents."
+#: doc/classes/NavigationMesh.xml:86
+msgid "The maximum slope that is considered walkable, in degrees."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:121 doc/classes/NavigationAgent3D.xml:127
+#: doc/classes/NavigationMesh.xml:89
msgid ""
-"The maximum distance the agent is allowed away from the ideal path to the "
-"final location. This can happen due to trying to avoid collisions. When the "
-"maximum distance is exceeded, it recalculates the ideal path."
+"The distance to erode/shrink the walkable area of the heightfield away from "
+"obstructions.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/size]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:124 doc/classes/NavigationAgent3D.xml:130
-msgid "The radius of the agent."
+#: doc/classes/NavigationMesh.xml:93
+#, fuzzy
+msgid "The Y axis cell size to use for fields."
+msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll."
+
+#: doc/classes/NavigationMesh.xml:96
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:127 doc/classes/NavigationAgent3D.xml:133
+#: doc/classes/NavigationMesh.xml:99
msgid ""
-"The distance threshold before a target is considered to be reached. This "
-"will allow an agent to not have to hit a point on the path exactly, but in "
-"the area."
+"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:130 doc/classes/NavigationAgent3D.xml:136
+#: doc/classes/NavigationMesh.xml:102
msgid ""
-"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
-"other agents. The larger the number, the sooner the agent will respond to "
-"other agents, but less freedom in choosing its velocities. Must be positive."
+"The maximum distance the detail mesh surface should deviate from "
+"heightfield, in cell unit."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:136 doc/classes/NavigationAgent3D.xml:142
-msgid "Notifies when the final location is reached."
+#: doc/classes/NavigationMesh.xml:105
+msgid ""
+"The maximum distance a simplfied contour's border edges should deviate the "
+"original raw contour."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:141 doc/classes/NavigationAgent3D.xml:147
-msgid "Notifies when the navigation path changes."
+#: doc/classes/NavigationMesh.xml:108
+msgid ""
+"The maximum allowed length for contour edges along the border of the mesh.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/size]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:146 doc/classes/NavigationAgent3D.xml:152
+#: doc/classes/NavigationMesh.xml:112
msgid ""
-"Notifies when the player defined target, set with [method "
-"set_target_location], is reached."
+"If [code]true[/code], marks walkable spans as not walkable if the clearance "
+"above the span is less than [member agent/height]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:153 doc/classes/NavigationAgent3D.xml:159
+#: doc/classes/NavigationMesh.xml:115
+#, fuzzy
+msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/NavigationMesh.xml:118
msgid ""
-"Notifies when the collision avoidance velocity is calculated. Emitted by "
-"[method set_velocity]."
+"If [code]true[/code], marks non-walkable spans as walkable if their maximum "
+"is within [member agent/max_climb] of a walkable neighbor."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:4
-msgid "3D Agent used in navigation for collision avoidance."
+#: doc/classes/NavigationMesh.xml:121
+msgid ""
+"The physics layers to scan for static colliders.\n"
+"Only used when [member geometry/parsed_geometry_type] is [constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:7
+#: doc/classes/NavigationMesh.xml:125
msgid ""
-"3D Agent that is used in navigation to reach a location while avoiding "
-"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
-"collision avoidance. The agent needs navigation data to work correctly. This "
-"can be done by having the agent as a child of a [Navigation3D] node, or "
-"using [method set_navigation]. [NavigationAgent3D] is physics safe."
+"Determines which type of nodes will be parsed as geometry. See [enum "
+"ParsedGeometryType] for possible values."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:23
+#: doc/classes/NavigationMesh.xml:128
msgid ""
-"Returns the reachable final location in global coordinates. This can change "
-"if the navigation path is altered in any way. Because of this, it would be "
-"best to check this each frame."
+"The source of the geometry used when baking. See [enum SourceGeometryMode] "
+"for possible values."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:37
+#: doc/classes/NavigationMesh.xml:131
msgid ""
-"Returns which index the agent is currently on in the navigation path's "
-"[PackedVector3Array]."
+"The name of the group to scan for geometry.\n"
+"Only used when [member geometry/source_geometry_mode] is [constant "
+"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant "
+"SOURCE_GEOMETRY_GROUPS_EXPLICIT]."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:44
+#: doc/classes/NavigationMesh.xml:135
msgid ""
-"Returns the [Navigation3D] node that the agent is using for its navigation "
-"system."
+"The maximum number of vertices allowed for polygons generated during the "
+"contour to polygon conversion process."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:51
+#: doc/classes/NavigationMesh.xml:138
msgid ""
-"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
-"that there are no static objects in the way. If the agent does not have a "
-"navigation path, it will return the origin of the agent's parent."
+"Any regions with a size smaller than this will be merged with larger regions "
+"if possible.\n"
+"[b]Note:[/b] This value will be squared to calculate the number of cells. "
+"For example, a value of 20 will set the number of cells to 400."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:58
-msgid "Returns the user defined [Vector3] after setting the target location."
+#: doc/classes/NavigationMesh.xml:142
+msgid ""
+"The minimum size of a region for it to be created.\n"
+"[b]Note:[/b] This value will be squared to calculate the minimum number of "
+"cells allowed to form isolated island areas. For example, a value of 8 will "
+"set the number of cells to 64."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:88
+#: doc/classes/NavigationMesh.xml:146
msgid ""
-"Sets the [Navigation3D] node used by the agent. Useful when you don't want "
-"to make the agent a child of a [Navigation3D] node."
+"Partitioning algorithm for creating the navigation mesh polys. See [enum "
+"SamplePartitionType] for possible values."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:112
-msgid "The agent height offset to match the navigation mesh height."
+#: doc/classes/NavigationMesh.xml:151
+msgid ""
+"Watershed partitioning. Generally the best choice if you precompute the "
+"navigation mesh, use this if you have large open areas."
msgstr ""
-#: doc/classes/NavigationAgent3D.xml:115
+#: doc/classes/NavigationMesh.xml:154
msgid ""
-"Ignores collisions on the Y axis. Must be true to move on a horizontal plane."
+"Monotone partitioning. Use this if you want fast navigation mesh generation."
msgstr ""
-#: doc/classes/NavigationObstacle2D.xml:4
-msgid "2D Obstacle used in navigation for collision avoidance."
+#: doc/classes/NavigationMesh.xml:157
+msgid ""
+"Layer partitioning. Good choice to use for tiled navigation mesh with medium "
+"and small sized tiles."
msgstr ""
-#: doc/classes/NavigationObstacle2D.xml:7
+#: doc/classes/NavigationMesh.xml:160
+#, fuzzy
+msgid "Represents the size of the [enum SamplePartitionType] enum."
+msgstr "Stellt die Größe dar des [enum Variant.Type] enum."
+
+#: doc/classes/NavigationMesh.xml:163
msgid ""
-"2D Obstacle used in navigation for collision avoidance. The obstacle needs "
-"navigation data to work correctly. This can be done by having the obstacle "
-"as a child of a [Navigation2D] node, or using [method set_navigation]. "
-"[NavigationObstacle2D] is physics safe."
+"Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], "
+"and [GridMap] nodes."
msgstr ""
-#: doc/classes/NavigationObstacle2D.xml:16
+#: doc/classes/NavigationMesh.xml:166
msgid ""
-"Returns the [Navigation2D] node that the obstacle is using for its "
-"navigation system."
+"Parses [StaticBody] colliders as geometry. The collider should be in any of "
+"the layers specified by [member geometry/collision_mask]."
msgstr ""
-#: doc/classes/NavigationObstacle2D.xml:25
+#: doc/classes/NavigationMesh.xml:169
msgid ""
-"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
-"want to make the obstacle a child of a [Navigation2D] node."
+"Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS]."
msgstr ""
-#: doc/classes/NavigationObstacle3D.xml:4
-msgid "3D Obstacle used in navigation for collision avoidance."
+#: doc/classes/NavigationMesh.xml:172
+#, fuzzy
+msgid "Represents the size of the [enum ParsedGeometryType] enum."
+msgstr "Stellt die Größe dar des [enum Variant.Type] enum."
+
+#: doc/classes/NavigationMesh.xml:175
+msgid ""
+"Scans the child nodes of [NavigationMeshInstance] recursively for geometry."
msgstr ""
-#: doc/classes/NavigationObstacle3D.xml:7
+#: doc/classes/NavigationMesh.xml:178
msgid ""
-"3D Obstacle used in navigation for collision avoidance. The obstacle needs "
-"navigation data to work correctly. This can be done by having the obstacle "
-"as a child of a [Navigation3D] node, or using [method set_navigation]. "
-"[NavigationObstacle3D] is physics safe."
+"Scans nodes in a group and their child nodes recursively for geometry. The "
+"group is specified by [member geometry/source_group_name]."
msgstr ""
-#: doc/classes/NavigationObstacle3D.xml:16
+#: doc/classes/NavigationMesh.xml:181
msgid ""
-"Returns the [Navigation3D] node that the obstacle is using for its "
-"navigation system."
+"Uses nodes in a group for geometry. The group is specified by [member "
+"geometry/source_group_name]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:184
+#, fuzzy
+msgid "Represents the size of the [enum SourceGeometryMode] enum."
+msgstr "Steht für die Größe von [enum TextureRepeat] enum."
+
+#: doc/classes/NavigationMeshInstance.xml:4
+msgid "Node that instances navigation meshes into a scenario."
msgstr ""
-#: doc/classes/NavigationObstacle3D.xml:25
+#: doc/classes/NavigationMeshInstance.xml:7
msgid ""
-"Sets the [Navigation3D] node used by the obstacle. Useful when you don't "
-"want to make the obstacle a child of a [Navigation3D] node."
+"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
+"adds it to the current scenario by creating an instance of it."
msgstr ""
+#: doc/classes/NavigationMeshInstance.xml:15
+#, fuzzy
+msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/NavigationMeshInstance.xml:18
+#, fuzzy
+msgid "The [NavigationMesh] resource for the instance."
+msgstr "Das [NavigationMeshGenerator] Singleton."
+
#: doc/classes/NavigationPolygon.xml:4
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -31050,35 +36636,35 @@ msgid ""
"Using [method add_outline]:\n"
"[codeblock]\n"
"var polygon = NavigationPolygon.new()\n"
-"var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
"50), Vector2(50, 0)])\n"
"polygon.add_outline(outline)\n"
"polygon.make_polygons_from_outlines()\n"
-"$NavigationRegion2D.navpoly = polygon\n"
+"$NavigationPolygonInstance.navpoly = polygon\n"
"[/codeblock]\n"
"Using [method add_polygon] and indices of the vertices array.\n"
"[codeblock]\n"
"var polygon = NavigationPolygon.new()\n"
-"var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), "
-"Vector2(50, 50), Vector2(50, 0)])\n"
+"var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"50), Vector2(50, 0)])\n"
"polygon.set_vertices(vertices)\n"
-"var indices = PackedInt32Array(0, 3, 1)\n"
+"var indices = PoolIntArray([0, 1, 2, 3])\n"
"polygon.add_polygon(indices)\n"
-"$NavigationRegion2D.navpoly = polygon\n"
+"$NavigationPolygonInstance.navpoly = polygon\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/NavigationPolygon.xml:35
+#: doc/classes/NavigationPolygon.xml:34
msgid ""
-"Appends a [PackedVector2Array] that contains the vertices of an outline to "
-"the internal array that contains all the outlines. You have to call [method "
+"Appends a [PoolVector2Array] that contains the vertices of an outline to the "
+"internal array that contains all the outlines. You have to call [method "
"make_polygons_from_outlines] in order for this array to be converted to "
"polygons that the engine will use."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:46
+#: doc/classes/NavigationPolygon.xml:42
msgid ""
-"Adds a [PackedVector2Array] that contains the vertices of an outline to the "
+"Adds a [PoolVector2Array] that contains the vertices of an outline to the "
"internal array that contains all the outlines at a fixed position. You have "
"to call [method make_polygons_from_outlines] in order for this array to be "
"converted to polygons that the engine will use."
@@ -31086,316 +36672,53 @@ msgstr ""
#: doc/classes/NavigationPolygon.xml:55
msgid ""
-"Adds a polygon using the indices of the vertices you get when calling "
-"[method get_vertices]."
-msgstr ""
-
-#: doc/classes/NavigationPolygon.xml:62
-msgid ""
"Clears the array of the outlines, but it doesn't clear the vertices and the "
"polygons that were created by them."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:69
+#: doc/classes/NavigationPolygon.xml:61
msgid ""
"Clears the array of polygons, but it doesn't clear the array of outlines and "
"vertices."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:78
+#: doc/classes/NavigationPolygon.xml:68
msgid ""
-"Returns a [PackedVector2Array] containing the vertices of an outline that "
-"was created in the editor or by script."
+"Returns a [PoolVector2Array] containing the vertices of an outline that was "
+"created in the editor or by script."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:85
+#: doc/classes/NavigationPolygon.xml:74
msgid ""
"Returns the number of outlines that were created in the editor or by script."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:94
-msgid ""
-"Returns a [PackedInt32Array] containing the indices of the vertices of a "
-"created polygon."
-msgstr ""
-
-#: doc/classes/NavigationPolygon.xml:101
+#: doc/classes/NavigationPolygon.xml:87
msgid "Returns the count of all polygons."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:108
+#: doc/classes/NavigationPolygon.xml:93
msgid ""
-"Returns a [PackedVector2Array] containing all the vertices being used to "
+"Returns a [PoolVector2Array] containing all the vertices being used to "
"create the polygons."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:115
+#: doc/classes/NavigationPolygon.xml:99
msgid "Creates polygons from the outlines added in the editor or by script."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:124
+#: doc/classes/NavigationPolygon.xml:106
msgid ""
"Removes an outline created in the editor or by script. You have to call "
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:135
+#: doc/classes/NavigationPolygon.xml:114
msgid ""
"Changes an outline created in the editor or by script. You have to call "
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
-#: doc/classes/NavigationPolygon.xml:144
-msgid ""
-"Sets the vertices that can be then indexed to create polygons with the "
-"[method add_polygon] method."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:4
-msgid "A region of the navigation map."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:7
-msgid ""
-"A region of the navigation map. It tells the [Navigation3D] node what can be "
-"navigated and what cannot, based on the [NavigationMesh] resource. This "
-"should be a child of a [Navigation3D] node (even not a direct child)."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:16
-msgid ""
-"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
-"navigation baking is not a cheap operation. This can be done at runtime. "
-"When it is completed, it automatically sets the new [NavigationMesh]."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:22
-msgid "Determines if the [NavigationRegion3D] is enabled or disabled."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:25
-msgid "The [NavigationMesh] resource to use."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:31
-msgid "Notifies when the navigation mesh bake operation is completed."
-msgstr ""
-
-#: doc/classes/NavigationRegion3D.xml:36
-msgid "Notifies when the [NavigationMesh] has changed."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:4
-msgid "Server interface for low-level 2D navigation access"
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:7
-msgid ""
-"NavigationServer2D is the server responsible for all 2D navigation. It "
-"creates the agents, maps, and regions for navigation to work as expected. "
-"This keeps tracks of any call and executes them during the sync phase. This "
-"means that you can request any change to the map, using any thread, without "
-"worrying."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:16 doc/classes/NavigationServer3D.xml:16
-msgid "Creates the agent."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:25 doc/classes/NavigationServer3D.xml:25
-msgid "Returns true if the map got changed the previous frame."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:40 doc/classes/NavigationServer3D.xml:40
-msgid "Callback called at the end of the RVO process."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:51 doc/classes/NavigationServer3D.xml:51
-msgid "Puts the agent in the map."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:62 doc/classes/NavigationServer3D.xml:62
-msgid ""
-"Sets the maximum number of other agents the agent takes into account in the "
-"navigation. The larger this number, the longer the running time of the "
-"simulation. If the number is too low, the simulation will not be safe."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:73 doc/classes/NavigationServer3D.xml:73
-msgid "Sets the maximum speed of the agent. Must be positive."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:84 doc/classes/NavigationServer3D.xml:84
-msgid ""
-"Sets the maximum distance to other agents this agent takes into account in "
-"the navigation. The larger this number, the longer the running time of the "
-"simulation. If the number is too low, the simulation will not be safe."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:95 doc/classes/NavigationServer3D.xml:95
-msgid "Sets the position of the agent in world space."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:106
-#: doc/classes/NavigationServer3D.xml:106
-msgid "Sets the radius of the agent."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:117
-#: doc/classes/NavigationServer3D.xml:117
-msgid "Sets the new target velocity."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:128
-#: doc/classes/NavigationServer3D.xml:128
-msgid ""
-"The minimal amount of time for which the agent's velocities that are "
-"computed by the simulation are safe with respect to other agents. The larger "
-"this number, the sooner this agent will respond to the presence of other "
-"agents, but the less freedom this agent has in choosing its velocities. Must "
-"be positive."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:139
-#: doc/classes/NavigationServer3D.xml:139
-msgid "Sets the current velocity of the agent."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:148
-#: doc/classes/NavigationServer3D.xml:148
-msgid "Destroy the RID"
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:155
-#: doc/classes/NavigationServer3D.xml:155
-msgid "Create a new map."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:164
-#: doc/classes/NavigationServer3D.xml:164
-msgid "Returns the map cell size."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:186
-#: doc/classes/NavigationServer3D.xml:197
-msgid ""
-"Returns the owner region RID for the point returned by [method "
-"map_get_closest_point]."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:195
-msgid ""
-"Returns the edge connection margin of the map. The edge connection margin is "
-"a distance used to connect two regions."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:210
-msgid ""
-"Returns the navigation path to reach the destination from the origin, while "
-"avoiding static obstacles."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:219
-#: doc/classes/NavigationServer3D.xml:254
-msgid "Returns true if the map is active."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:230
-#: doc/classes/NavigationServer3D.xml:265
-msgid "Sets the map active."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:241
-#: doc/classes/NavigationServer3D.xml:276
-msgid "Set the map cell size used to weld the navigation mesh polygons."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:252
-msgid ""
-"Set the map edge connection margin used to weld the compatible region edges."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:259
-#: doc/classes/NavigationServer3D.xml:327
-msgid "Creates a new region."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:270
-#: doc/classes/NavigationServer3D.xml:338
-msgid "Sets the map for the region."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:281
-#: doc/classes/NavigationServer3D.xml:349
-msgid "Sets the navigation mesh for the region."
-msgstr ""
-
-#: doc/classes/NavigationServer2D.xml:292
-#: doc/classes/NavigationServer3D.xml:360
-msgid "Sets the global transformation for the region."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:4
-msgid "Server interface for low-level 3D navigation access"
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:7
-msgid ""
-"NavigationServer3D is the server responsible for all 3D navigation. It "
-"creates the agents, maps, and regions for navigation to work as expected. "
-"This keeps tracks of any call and executes them during the sync phase. This "
-"means that you can request any change to the map, using any thread, without "
-"worrying."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:175
-msgid ""
-"Returns the point closest to the provided [code]point[/code] on the "
-"navigation mesh surface."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:186
-msgid ""
-"Returns the normal for the point returned by [method map_get_closest_point]."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:221
-msgid "Returns the edge connection margin of the map."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:236
-msgid "Returns the navigation path to reach the destination from the origin."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:245
-msgid "Returns the map's up direction."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:287
-msgid ""
-"Set the map edge connection margein used to weld the compatible region edges."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:298
-msgid "Sets the map up direction."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:307
-msgid ""
-"Process the collision avoidance agents.\n"
-"The result of this process is needed by the physics server, so this must be "
-"called in the main thread.\n"
-"Note: This function is not thread safe."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:320
-msgid "Bakes the navigation mesh."
-msgstr ""
-
-#: doc/classes/NavigationServer3D.xml:369
-msgid "Control activation of this server."
-msgstr ""
-
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:4
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -31406,19 +36729,26 @@ msgstr ""
msgid ""
"A PacketPeer implementation that should be passed to [member SceneTree."
"network_peer] after being initialized as either a client or server. Events "
-"can then be handled by connecting to [SceneTree] signals."
+"can then be handled by connecting to [SceneTree] signals.\n"
+"ENet's purpose is to provide a relatively thin, simple and robust network "
+"communication layer on top of UDP (User Datagram Protocol).\n"
+"[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to "
+"make your server accessible on the public Internet, you only need to forward "
+"the server port in UDP. You can use the [UPNP] class to try to forward the "
+"server port automatically when starting the server."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:10
-#: doc/classes/NetworkedMultiplayerPeer.xml:10
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:12
+#: doc/classes/NetworkedMultiplayerPeer.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
+"https://docs.godotengine.org/en/3.4/tutorials/networking/"
"high_level_multiplayer.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/networking/"
"high_level_multiplayer.html"
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:11
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:13
msgid "http://enet.bespin.org/usergroup0.html"
msgstr "http://enet.bespin.org/usergroup0.html"
@@ -31430,7 +36760,7 @@ msgid ""
"the server."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:37
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:31
msgid ""
"Create client that connects to a server at [code]address[/code] using "
"specified [code]port[/code]. The given address needs to be either a fully "
@@ -31452,7 +36782,7 @@ msgid ""
"useful for some NAT traversal techniques."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:52
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:41
msgid ""
"Create server that listens to connections via [code]port[/code]. The port "
"needs to be an available, unused port between 0 and 65535. Note that ports "
@@ -31470,35 +36800,35 @@ msgid ""
"ERR_CANT_CREATE] if the server could not be created."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:63
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:49
msgid ""
"Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
"connection will be closed immediately without flushing queued messages."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:70
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:55
msgid ""
"Returns the channel of the last packet fetched via [method PacketPeer."
"get_packet]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:77
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:61
msgid ""
"Returns the channel of the next packet that will be retrieved via [method "
"PacketPeer.get_packet]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:86
-#: modules/websocket/doc_classes/WebSocketServer.xml:33
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:68
+#: modules/websocket/doc_classes/WebSocketServer.xml:27
msgid "Returns the IP address of the given peer."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:95
-#: modules/websocket/doc_classes/WebSocketServer.xml:42
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:75
+#: modules/websocket/doc_classes/WebSocketServer.xml:34
msgid "Returns the remote port of the given peer."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:104
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:82
msgid ""
"The IP used when creating a server. This is set to the wildcard [code]\"*\"[/"
"code] by default, which binds to all available interfaces. The given IP "
@@ -31506,21 +36836,35 @@ msgid ""
"[code]\"192.168.1.1\"[/code]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:113
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:89
msgid ""
"Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/"
"code]. For servers, you must also setup the [CryptoKey] via [method "
"set_dtls_key]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:122
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:96
msgid ""
"Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/"
"code]. Remember to also call [method set_dtls_certificate] to setup your "
"[X509Certificate]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:128
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:106
+msgid ""
+"Sets the timeout parameters for a peer.The timeout parameters control how "
+"and when a peer will timeout from a failure to acknowledge reliable traffic. "
+"Timeout values are expressed in milliseconds.\n"
+"The [code]timeout_limit[/code] is a factor that, multiplied by a value based "
+"on the average round trip time, will determine the timeout limit for a "
+"reliable packet. When that limit is reached, the timeout will be doubled, "
+"and the peer will be disconnected if that limit has reached "
+"[code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the "
+"other hand, defines a fixed timeout for which any packet must be "
+"acknowledged or the peer will be dropped."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:113
msgid ""
"Enforce ordered packets when using [constant NetworkedMultiplayerPeer."
"TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant "
@@ -31528,7 +36872,7 @@ msgid ""
"only way to use ordering with the RPC system."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:131
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:116
msgid ""
"The number of channels to be used by ENet. Channels are used to separate "
"different kinds of data. In reliable or ordered mode, for example, the "
@@ -31538,20 +36882,37 @@ msgid ""
"in another channel."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:134
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:119
msgid ""
"The compression method used for network packets. These have different "
"tradeoffs of compression speed versus bandwidth, you may need to test which "
-"one works best for your use case if you use compression at all."
+"one works best for your use case if you use compression at all.\n"
+"[b]Note:[/b] Most games' network design involve sending many small packets "
+"frequently (smaller than 4 KB each). If in doubt, it is recommended to keep "
+"the default compression algorithm as it works best on these small packets.\n"
+"[b]Note:[/b] [member compression_mode] must be set to the same value on both "
+"the server and all its clients. Clients will fail to connect if the [member "
+"compression_mode] set on the client differs from the one set on the server. "
+"Prior to Godot 3.4, the default [member compression_mode] was [constant "
+"COMPRESS_NONE]. Nonetheless, mixing engine versions between clients and "
+"server is not recommended and not officially supported."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:124
+msgid ""
+"The hostname used for DTLS verification, to be compared against the \"CN\" "
+"value in the certificate provided by the server.\n"
+"When set to an empty string, the [code]address[/code] parameter passed to "
+"[method create_client] is used instead."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:137
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:128
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"[code]true[/code]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:141
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:132
msgid ""
"Enable or disable the server feature that notifies clients of other peers' "
"connection/disconnection, and relays messages between them. When this option "
@@ -31559,7 +36920,7 @@ msgid ""
"peers and won't be able to send them packets through the server."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:144
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:135
msgid ""
"Set the default channel to be used to transfer data. By default, this value "
"is [code]-1[/code] which means that ENet will only use 2 channels: one for "
@@ -31570,43 +36931,49 @@ msgid ""
"information about ENet channels."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:148
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:139
msgid ""
"When enabled, the client or server created by this peer, will use "
"[PacketPeerDTLS] instead of raw UDP sockets for communicating with the "
"remote peer. This will make the communication encrypted with DTLS at the "
"cost of higher resource usage and potentially larger packet size.\n"
-"Note: When creating a DTLS server, make sure you setup the key/certificate "
-"pair via [method set_dtls_key] and [method set_dtls_certificate]. For DTLS "
-"clients, have a look at the [member dtls_verify] option, and configure the "
-"certificate accordingly via [method set_dtls_certificate]."
+"[b]Note:[/b] When creating a DTLS server, make sure you setup the key/"
+"certificate pair via [method set_dtls_key] and [method "
+"set_dtls_certificate]. For DTLS clients, have a look at the [member "
+"dtls_verify] option, and configure the certificate accordingly via [method "
+"set_dtls_certificate]."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:154
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:145
msgid ""
"No compression. This uses the most bandwidth, but has the upside of "
-"requiring the fewest CPU resources."
+"requiring the fewest CPU resources. This option may also be used to make "
+"network debugging using tools like Wireshark easier."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:157
-msgid "ENet's built-in range encoding."
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:148
+msgid ""
+"ENet's built-in range encoding. Works well on small packets, but is not the "
+"most efficient algorithm on packets larger than 4 KB."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:160
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:151
msgid ""
"[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU "
"resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
"bandwidth."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:163
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:154
msgid ""
"[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less "
"bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using "
-"more CPU resources."
+"more CPU resources. Note that this algorithm is not very efficient on "
+"packets smaller than 4 KB. Therefore, it's recommended to use other "
+"compression algorithms in most cases."
msgstr ""
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:166
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:157
msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
msgstr ""
@@ -31617,10 +36984,18 @@ msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml:7
msgid ""
"Manages the connection to network peers. Assigns unique IDs to each client "
-"connected to the server."
+"connected to the server. See also [MultiplayerAPI].\n"
+"[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
+"detail and isn't meant to be used by non-Godot servers. It may change "
+"without notice."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:17
+#: doc/classes/NetworkedMultiplayerPeer.xml:12
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/537"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:18
msgid ""
"Returns the current state of the connection. See [enum ConnectionStatus]."
msgstr ""
@@ -31631,15 +37006,15 @@ msgid ""
"packet."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:31
+#: doc/classes/NetworkedMultiplayerPeer.xml:30
msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:38
+#: doc/classes/NetworkedMultiplayerPeer.xml:36
msgid "Waits up to 1 second to receive a new network event."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:47
+#: doc/classes/NetworkedMultiplayerPeer.xml:43
msgid ""
"Sets the peer to which packets will be sent.\n"
"The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send "
@@ -31649,39 +37024,39 @@ msgid ""
"[constant TARGET_PEER_BROADCAST]."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:54
+#: doc/classes/NetworkedMultiplayerPeer.xml:50
msgid ""
"If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
"connections."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:57
+#: doc/classes/NetworkedMultiplayerPeer.xml:53
msgid ""
"The manner in which to send packets to the [code]target_peer[/code]. See "
"[enum TransferMode]."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:63
+#: doc/classes/NetworkedMultiplayerPeer.xml:59
msgid "Emitted when a connection attempt fails."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:68
+#: doc/classes/NetworkedMultiplayerPeer.xml:64
msgid "Emitted when a connection attempt succeeds."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:75
+#: doc/classes/NetworkedMultiplayerPeer.xml:70
msgid "Emitted by the server when a client connects."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:82
+#: doc/classes/NetworkedMultiplayerPeer.xml:76
msgid "Emitted by the server when a client disconnects."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:87
+#: doc/classes/NetworkedMultiplayerPeer.xml:81
msgid "Emitted by clients when the server disconnects."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:93
+#: doc/classes/NetworkedMultiplayerPeer.xml:87
msgid ""
"Packets are not acknowledged, no resend attempts are made for lost packets. "
"Packets may arrive in any order. Potentially faster than [constant "
@@ -31689,7 +37064,7 @@ msgid ""
"consider whether the order matters."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:96
+#: doc/classes/NetworkedMultiplayerPeer.xml:90
msgid ""
"Packets are not acknowledged, no resend attempts are made for lost packets. "
"Packets are received in the order they were sent in. Potentially faster than "
@@ -31698,7 +37073,7 @@ msgid ""
"example movement and positional data."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:99
+#: doc/classes/NetworkedMultiplayerPeer.xml:93
msgid ""
"Packets must be received and resend attempts should be made until the "
"packets are acknowledged. Packets must be received in the order they were "
@@ -31708,23 +37083,23 @@ msgid ""
"carefully if the information really is critical, and use sparingly."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:102
+#: doc/classes/NetworkedMultiplayerPeer.xml:96
msgid "The ongoing connection disconnected."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:105
+#: doc/classes/NetworkedMultiplayerPeer.xml:99
msgid "A connection attempt is ongoing."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:108
+#: doc/classes/NetworkedMultiplayerPeer.xml:102
msgid "The connection attempt succeeded."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:111
+#: doc/classes/NetworkedMultiplayerPeer.xml:105
msgid "Packets are sent to the server and then redistributed to other peers."
msgstr ""
-#: doc/classes/NetworkedMultiplayerPeer.xml:114
+#: doc/classes/NetworkedMultiplayerPeer.xml:108
msgid "Packets are sent to the server alone."
msgstr ""
@@ -31742,50 +37117,65 @@ msgid ""
"vertically, the center on both axes but it doesn't scale or tile the corners."
msgstr ""
-#: doc/classes/NinePatchRect.xml:18
+#: doc/classes/NinePatchRect.xml:16
msgid ""
"Returns the size of the margin identified by the given [enum Margin] "
"constant."
msgstr ""
-#: doc/classes/NinePatchRect.xml:29
+#: doc/classes/NinePatchRect.xml:24
msgid ""
"Sets the size of the margin identified by the given [enum Margin] constant "
"to [code]value[/code] in pixels."
msgstr ""
-#: doc/classes/NinePatchRect.xml:35 doc/classes/NinePatchRect.xml:38
-#: doc/classes/NinePatchRect.xml:72 doc/classes/NinePatchRect.xml:75
-#: doc/classes/NinePatchRect.xml:78
-msgid "Doesn't do anything at the time of writing."
+#: doc/classes/NinePatchRect.xml:30
+msgid ""
+"The stretch mode to use for horizontal stretching/tiling. See [enum "
+"NinePatchRect.AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:33
+msgid ""
+"The stretch mode to use for vertical stretching/tiling. See [enum "
+"NinePatchRect.AxisStretchMode] for possible values."
msgstr ""
-#: doc/classes/NinePatchRect.xml:41
+#: doc/classes/NinePatchRect.xml:36
msgid ""
"If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's "
"borders."
msgstr ""
-#: doc/classes/NinePatchRect.xml:45
+#: doc/classes/NinePatchRect.xml:40
msgid ""
"The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's "
"bottom corners and side will have a height of 16 pixels. You can set all 4 "
"margin values individually to create panels with non-uniform borders."
msgstr ""
-#: doc/classes/NinePatchRect.xml:48
-msgid "The height of the 9-slice's left column."
+#: doc/classes/NinePatchRect.xml:43
+msgid ""
+"The width of the 9-slice's left column. A margin of 16 means the 9-slice's "
+"left corners and side will have a width of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
msgstr ""
-#: doc/classes/NinePatchRect.xml:51
-msgid "The height of the 9-slice's right column."
+#: doc/classes/NinePatchRect.xml:46
+msgid ""
+"The width of the 9-slice's right column. A margin of 16 means the 9-slice's "
+"right corners and side will have a width of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
msgstr ""
-#: doc/classes/NinePatchRect.xml:54
-msgid "The height of the 9-slice's top row."
+#: doc/classes/NinePatchRect.xml:49
+msgid ""
+"The height of the 9-slice's top row. A margin of 16 means the 9-slice's top "
+"corners and side will have a height of 16 pixels. You can set all 4 margin "
+"values individually to create panels with non-uniform borders."
msgstr ""
-#: doc/classes/NinePatchRect.xml:57
+#: doc/classes/NinePatchRect.xml:52
msgid ""
"Rectangular region of the texture to sample from. If you're working with an "
"atlas, use this property to define the area the 9-slice should use. All "
@@ -31793,14 +37183,40 @@ msgid ""
"NinePatchRect will use the whole texture."
msgstr ""
-#: doc/classes/NinePatchRect.xml:60
+#: doc/classes/NinePatchRect.xml:55
msgid "The node's texture resource."
msgstr ""
-#: doc/classes/NinePatchRect.xml:66
+#: doc/classes/NinePatchRect.xml:61
msgid "Emitted when the node's texture changes."
msgstr ""
+#: doc/classes/NinePatchRect.xml:67
+msgid ""
+"Stretches the center texture across the NinePatchRect. This may cause the "
+"texture to be distorted."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:70
+msgid ""
+"Repeats the center texture across the NinePatchRect. This won't cause any "
+"visible distortion. The texture must be seamless for this to work without "
+"displaying artifacts between edges.\n"
+"[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
+"GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:74
+msgid ""
+"Repeats the center texture across the NinePatchRect, but will also stretch "
+"the texture to make sure each tile is visible in full. This may cause the "
+"texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. "
+"The texture must be seamless for this to work without displaying artifacts "
+"between edges.\n"
+"[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
+"GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
+msgstr ""
+
#: doc/classes/Node.xml:4
msgid "Base class for all [i]scene[/i] objects."
msgstr ""
@@ -31833,10 +37249,11 @@ msgid ""
"receive a callback on each frame requesting them to process (do something). "
"Normal processing (callback [method _process], toggled with [method "
"set_process]) happens as fast as possible and is dependent on the frame "
-"rate, so the processing time [i]delta[/i] is passed as an argument. Physics "
-"processing (callback [method _physics_process], toggled with [method "
-"set_physics_process]) happens a fixed number of times per second (60 by "
-"default) and is useful for code related to the physics engine.\n"
+"rate, so the processing time [i]delta[/i] (in seconds) is passed as an "
+"argument. Physics processing (callback [method _physics_process], toggled "
+"with [method set_physics_process]) happens a fixed number of times per "
+"second (60 by default) and is useful for code related to the physics "
+"engine.\n"
"Nodes can also process input events. When present, the [method _input] "
"function will be called for each input that the program receives. In many "
"cases, this can be overkill (unless used for simple projects), and the "
@@ -31866,13 +37283,19 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml:20
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/"
"scenes_and_nodes.html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
"scenes_and_nodes.html"
+#: doc/classes/Node.xml:21
+#, fuzzy
+msgid "https://github.com/godotengine/godot-demo-projects/"
+msgstr "https://github.com/godotengine/tps-demo"
+
#: doc/classes/Node.xml:27
msgid ""
"Called when the node enters the [SceneTree] (e.g. upon instancing, scene "
@@ -31883,7 +37306,7 @@ msgid ""
"[method Object._notification]."
msgstr ""
-#: doc/classes/Node.xml:35
+#: doc/classes/Node.xml:34
msgid ""
"Called when the node is about to leave the [SceneTree] (e.g. upon freeing, "
"scene changing, or after calling [method remove_child] in a script). If the "
@@ -31895,7 +37318,7 @@ msgid ""
"tree_exited]."
msgstr ""
-#: doc/classes/Node.xml:43
+#: doc/classes/Node.xml:41
msgid ""
"The string returned from this method is displayed as a warning in the Scene "
"Dock if the script that overrides it is a [code]tool[/code] script.\n"
@@ -31904,7 +37327,7 @@ msgid ""
"updated for this node."
msgstr ""
-#: doc/classes/Node.xml:54
+#: doc/classes/Node.xml:50
msgid ""
"Called when there is an input event. The input event propagates up through "
"the node tree until a node consumes it.\n"
@@ -31912,7 +37335,7 @@ msgid ""
"automatically if this method is overridden, and can be toggled with [method "
"set_process_input].\n"
"To consume the input event and stop it propagating further to other nodes, "
-"[method Viewport.set_input_as_handled] can be called.\n"
+"[method SceneTree.set_input_as_handled] can be called.\n"
"For gameplay input, [method _unhandled_input] and [method "
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
@@ -31920,11 +37343,12 @@ msgid ""
"tree (i.e. if it's not orphan)."
msgstr ""
-#: doc/classes/Node.xml:67
+#: doc/classes/Node.xml:61
msgid ""
"Called during the physics processing step of the main loop. Physics "
"processing means that the frame rate is synced to the physics, i.e. the "
-"[code]delta[/code] variable should be constant.\n"
+"[code]delta[/code] variable should be constant. [code]delta[/code] is in "
+"seconds.\n"
"It is only called if physics processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_physics_process].\n"
@@ -31934,11 +37358,11 @@ msgid ""
"tree (i.e. if it's not orphan)."
msgstr ""
-#: doc/classes/Node.xml:79
+#: doc/classes/Node.xml:71
msgid ""
"Called during the processing step of the main loop. Processing happens at "
"every frame and as fast as possible, so the [code]delta[/code] time since "
-"the previous frame is not constant.\n"
+"the previous frame is not constant. [code]delta[/code] is in seconds.\n"
"It is only called if processing is enabled, which is done automatically if "
"this method is overridden, and can be toggled with [method set_process].\n"
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
@@ -31947,7 +37371,7 @@ msgid ""
"tree (i.e. if it's not orphan)."
msgstr ""
-#: doc/classes/Node.xml:89
+#: doc/classes/Node.xml:80
msgid ""
"Called when the node is \"ready\", i.e. when both the node and its children "
"have entered the scene tree. If the node has children, their [method _ready] "
@@ -31965,7 +37389,7 @@ msgid ""
"before adding the node again."
msgstr ""
-#: doc/classes/Node.xml:101
+#: doc/classes/Node.xml:90
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
"GUI. The input event propagates up through the node tree until a node "
@@ -31974,7 +37398,7 @@ msgid ""
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
"To consume the input event and stop it propagating further to other nodes, "
-"[method Viewport.set_input_as_handled] can be called.\n"
+"[method SceneTree.set_input_as_handled] can be called.\n"
"For gameplay input, this and [method _unhandled_key_input] are usually a "
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
@@ -31982,7 +37406,7 @@ msgid ""
"tree (i.e. if it's not orphan)."
msgstr ""
-#: doc/classes/Node.xml:114
+#: doc/classes/Node.xml:101
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
"any GUI. The input event propagates up through the node tree until a node "
@@ -31991,7 +37415,7 @@ msgid ""
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
"To consume the input event and stop it propagating further to other nodes, "
-"[method Viewport.set_input_as_handled] can be called.\n"
+"[method SceneTree.set_input_as_handled] can be called.\n"
"For gameplay input, this and [method _unhandled_input] are usually a better "
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
@@ -31999,14 +37423,14 @@ msgid ""
"tree (i.e. if it's not orphan)."
msgstr ""
-#: doc/classes/Node.xml:129
+#: doc/classes/Node.xml:113
msgid ""
"Adds a child node. Nodes can have any number of children, but every child "
"must have a unique name. Child nodes are automatically deleted when the "
"parent node is deleted, so an entire scene can be removed by deleting its "
"topmost node.\n"
"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
-"will have an human-readable name based on the name of the node being "
+"will have a human-readable name based on the name of the node being "
"instanced instead of its type.\n"
"[b]Note:[/b] If the child node already has a parent, the function will fail. "
"Use [method remove_child] first to remove the node from its current parent. "
@@ -32016,11 +37440,9 @@ msgid ""
" child_node.get_parent().remove_child(child_node)\n"
"add_child(child_node)\n"
"[/codeblock]\n"
-"If you need the child node to be added below a specific node in the list of "
-"children, use [method add_sibling] instead of this method.\n"
"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
"must set [member owner] in addition to calling [method add_child]. This is "
-"typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/"
+"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/"
"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://"
"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor "
"plugins[/url]. If [method add_child] is called without setting [member "
@@ -32028,18 +37450,16 @@ msgid ""
"it will be visible in the 2D/3D view."
msgstr ""
-#: doc/classes/Node.xml:149
+#: doc/classes/Node.xml:130
msgid ""
-"Adds a [code]sibling[/code] node to current's node parent, at the the same "
-"level as that node, right below it.\n"
+"Adds [code]child_node[/code] as a child. The child is placed below the given "
+"[code]node[/code] in the list of children.\n"
"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
-"will have an human-readable name based on the name of the node being "
-"instanced instead of its type.\n"
-"Use [method add_child] instead of this method if you don't need the child "
-"node to be added below a specific node in the list of children."
+"will have a human-readable name based on the name of the node being "
+"instanced instead of its type."
msgstr ""
-#: doc/classes/Node.xml:162
+#: doc/classes/Node.xml:139
msgid ""
"Adds the node to a group. Groups are helpers to name and organize a subset "
"of nodes, for example \"enemies\" or \"collectables\". A node can be in any "
@@ -32047,10 +37467,13 @@ msgid ""
"added until they are inside the scene tree (see [method is_inside_tree]). "
"See notes in the description, and the group methods in [SceneTree].\n"
"The [code]persistent[/code] option is used when packing node to "
-"[PackedScene] and saving to file. Non-persistent groups aren't stored."
+"[PackedScene] and saving to file. Non-persistent groups aren't stored.\n"
+"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
+"guaranteed. The order of node groups should not be relied upon as it can "
+"vary across project runs."
msgstr ""
-#: doc/classes/Node.xml:170
+#: doc/classes/Node.xml:147
msgid ""
"Returns [code]true[/code] if the node can process while the scene tree is "
"paused (see [member pause_mode]). Always returns [code]true[/code] if the "
@@ -32058,7 +37481,7 @@ msgid ""
"tree."
msgstr ""
-#: doc/classes/Node.xml:179
+#: doc/classes/Node.xml:154
msgid ""
"Duplicates the node, returning a new node.\n"
"You can fine-tune the behavior using the [code]flags[/code] (see [enum "
@@ -32068,7 +37491,7 @@ msgid ""
"_init] method). In that case, the node will be duplicated without a script."
msgstr ""
-#: doc/classes/Node.xml:194
+#: doc/classes/Node.xml:165
msgid ""
"Finds a descendant of this node whose name matches [code]mask[/code] as in "
"[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
@@ -32078,51 +37501,73 @@ msgid ""
"individual node names.\n"
"If [code]owned[/code] is [code]true[/code], this method only finds nodes "
"whose owner is this node. This is especially important for scenes "
-"instantiated through a script, because those scenes don't have an owner."
+"instantiated through a script, because those scenes don't have an owner.\n"
+"[b]Note:[/b] As this method walks through all the descendants of the node, "
+"it is the slowest way to get a reference to another node. Whenever possible, "
+"consider using [method get_node] instead. To avoid using [method find_node] "
+"too often, consider caching the node reference into a variable."
msgstr ""
-#: doc/classes/Node.xml:205
+#: doc/classes/Node.xml:175
msgid ""
"Finds the first parent of the current node whose name matches [code]mask[/"
"code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
"code] matches zero or more characters and [code]\"?\"[/code] matches any "
"single character except [code]\".\"[/code]).\n"
"[b]Note:[/b] It does not match against the full path, just against "
-"individual node names."
+"individual node names.\n"
+"[b]Note:[/b] As this method walks upwards in the scene tree, it can be slow "
+"in large, deeply nested scene trees. Whenever possible, consider using "
+"[method get_node] instead. To avoid using [method find_parent] too often, "
+"consider caching the node reference into a variable."
msgstr ""
-#: doc/classes/Node.xml:215
+#: doc/classes/Node.xml:184
msgid ""
"Returns a child node by its index (see [method get_child_count]). This "
"method is often used for iterating all children of a node.\n"
"To access a child node via its name, use [method get_node]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:191
msgid "Returns the number of child nodes."
msgstr ""
-#: doc/classes/Node.xml:230
+#: doc/classes/Node.xml:197
msgid "Returns an array of references to node's children."
msgstr ""
-#: doc/classes/Node.xml:237
-msgid "Returns an array listing the groups that the node is a member of."
+#: doc/classes/Node.xml:203
+msgid ""
+"Returns an array listing the groups that the node is a member of.\n"
+"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
+"guaranteed. The order of node groups should not be relied upon as it can "
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:244
+#: doc/classes/Node.xml:218
msgid ""
-"Returns the node's order in the scene tree branch. For example, if called on "
-"the first child node the position is [code]0[/code]."
+"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:251
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:260
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -32152,7 +37597,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -32174,64 +37619,70 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:304
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:311
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:327
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:334
+#: doc/classes/Node.xml:296
msgid ""
-"Returns the time elapsed since the last physics-bound frame (see [method "
-"_physics_process]). This is always a constant value in physics processing "
-"unless the frames per second is changed via [member Engine."
+"Returns the time elapsed (in seconds) since the last physics-bound frame "
+"(see [method _physics_process]). This is always a constant value in physics "
+"processing unless the frames per second is changed via [member Engine."
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:341
+#: doc/classes/Node.xml:302
+msgid ""
+"Returns the node's order in the scene tree branch. For example, if called on "
+"the first child node the position is [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:348
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:355
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:362
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:380
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -32239,96 +37690,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:396
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:405
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:414
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:428
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:435
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:442
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:449
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:456
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:463
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:470
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:477
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:488
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:495
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:502
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -32344,7 +37795,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:518
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -32355,12 +37806,12 @@ msgid ""
" ┠╴Menu\n"
" ┃ ┠╴Label\n"
" ┃ ┖╴Camera2D\n"
-" ┖-SplashScreen\n"
+" ┖╴SplashScreen\n"
" ┖╴Camera2D\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:540
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -32370,55 +37821,66 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:549
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:556
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
"safe to delete the node, contrary to [method Object.free]. Use [method "
"Object.is_queued_for_deletion] to check whether a node will be deleted at "
-"the end of the frame."
+"the end of the frame.\n"
+"[b]Important:[/b] If you have a variable pointing to a node, it will [i]not[/"
+"i] be assigned to [code]null[/code] once the node is freed. Instead, it will "
+"point to a [i]previously freed instance[/i] and you should validate it with "
+"[method @GDScript.is_instance_valid] before attempting to call its methods "
+"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:563
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
-"depends on their order in the tree, i.e. the further they are on the node "
-"list, the higher they are drawn. After using [code]raise[/code], a Control "
-"will be drawn on top of their siblings."
+"depends on their order in the tree. The top Node is drawn first, then any "
+"siblings below the top Node in the hierarchy are successively drawn on top "
+"of it. After using [code]raise[/code], a Control will be drawn on top of its "
+"siblings."
msgstr ""
-#: doc/classes/Node.xml:570
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:579
+#: doc/classes/Node.xml:507
msgid ""
-"Removes a child node. The node is NOT deleted and must be deleted manually."
+"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
+"[b]Note:[/b] This function may set the [member owner] of the removed Node "
+"(or its descendants) to be [code]null[/code], if that [member owner] is no "
+"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:588
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:599
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:606
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -32429,7 +37891,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:615
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -32446,7 +37908,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:627
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -32457,27 +37919,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:638
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:647
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:658
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:669
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -32485,7 +37947,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:680
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -32496,30 +37958,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:693
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:717
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:726
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:737
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -32529,7 +37991,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:746
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -32540,17 +38002,21 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:755
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
"calls and is used by some nodes internally to guarantee proper functioning "
"even if the node is paused or physics processing is disabled for scripting "
"([method set_physics_process]). Only useful for advanced uses to manipulate "
-"built-in nodes' behaviour."
+"built-in nodes' behavior.\n"
+"[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
+"logic, so changing this value from your code may lead to unexpected "
+"behavior. Script access to this internal logic is provided for specific "
+"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:764
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -32559,23 +38025,27 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
"some nodes internally to guarantee proper functioning even if the node is "
"paused or processing is disabled for scripting ([method set_process]). Only "
-"useful for advanced uses to manipulate built-in nodes' behaviour."
+"useful for advanced uses to manipulate built-in nodes' behavior.\n"
+"[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
+"logic, so changing this value from your code may lead to unexpected "
+"behavior. Script access to this internal logic is provided for specific "
+"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:791
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -32583,51 +38053,56 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:800
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:809
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:816
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:823
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:826
+#: doc/classes/Node.xml:700
msgid ""
-"When a scene is instanced from a file, its topmost node contains the "
-"filename from which it was loaded."
+"If a scene is instantiated from a file, its topmost node contains the "
+"absolute file path from which it was loaded in [member filename] (e.g. "
+"[code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an "
+"empty string."
msgstr ""
-#: doc/classes/Node.xml:829
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:832
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
-"automatically renamed."
+"automatically renamed.\n"
+"[b]Note:[/b] Auto-generated names might include the [code]@[/code] "
+"character, which is reserved for unique names when using [method add_child]. "
+"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:835
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -32636,11 +38111,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:838
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:841
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -32649,175 +38124,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:847
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:857
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:862
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:867
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:873
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:876
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:879
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:882
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:885
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:888
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:891
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:894
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:897
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:901
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:904
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:907
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:910
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:913
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:916
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:919
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:922
-msgid ""
-"Notification received from the OS when the mouse enters the game window.\n"
-"Implemented on desktop and web platforms."
-msgstr ""
-
-#: doc/classes/Node.xml:926
-msgid ""
-"Notification received from the OS when the mouse leaves the game window.\n"
-"Implemented on desktop and web platforms."
-msgstr ""
-
-#: doc/classes/Node.xml:930
-msgid ""
-"Notification received from the OS when the node's parent [Window] is "
-"focused. This may be a change of focus between two windows of the same "
-"engine instance, or from the OS desktop or a third-party application to a "
-"window of the game (in which case [constant "
-"NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted)."
-msgstr ""
-
-#: doc/classes/Node.xml:933
+#: doc/classes/Node.xml:797
msgid ""
-"Notification received from the OS when the node's parent [Window] is "
-"defocused. This may be a change of focus between two windows of the same "
-"engine instance, or from a window of the game to the OS desktop or a third-"
-"party application (in which case [constant "
-"NOTIFICATION_APPLICATION_FOCUS_OUT] is also emitted)."
-msgstr ""
-
-#: doc/classes/Node.xml:936
-msgid ""
-"Notification received from the OS when a close request is sent (e.g. closing "
-"the window with a \"Close\" button or [kbd]Alt + F4[/kbd]).\n"
-"Implemented on desktop platforms."
+"Notification received when the node is ready, just before [constant "
+"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
+"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:940
-msgid ""
-"Notification received from the OS when a go back request is sent (e.g. "
-"pressing the \"Back\" button on Android).\n"
-"Specific to the Android platform."
-msgstr ""
-
-#: doc/classes/Node.xml:981
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:984
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:987
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:990
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:993
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:996
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:999
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -32838,50 +38276,59 @@ msgid ""
"Also gives control of the node's render order."
msgstr ""
-#: doc/classes/Node2D.xml:19
+#: doc/classes/Node2D.xml:11 doc/classes/Vector2.xml:16
+#, fuzzy
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgstr ""
+"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
+"generator"
+
+#: doc/classes/Node2D.xml:18
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
msgstr ""
-#: doc/classes/Node2D.xml:28
+#: doc/classes/Node2D.xml:25
msgid ""
-"Returns the angle between the node and the [code]point[/code] in radians."
+"Returns the angle between the node and the [code]point[/code] in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
msgstr ""
-#: doc/classes/Node2D.xml:37
+#: doc/classes/Node2D.xml:33
msgid "Returns the [Transform2D] relative to this node's parent."
msgstr ""
-#: doc/classes/Node2D.xml:46
+#: doc/classes/Node2D.xml:40
msgid "Adds the [code]offset[/code] vector to the node's global position."
msgstr ""
-#: doc/classes/Node2D.xml:55
+#: doc/classes/Node2D.xml:47
msgid ""
"Rotates the node so it points towards the [code]point[/code], which is "
"expected to use global coordinates."
msgstr ""
-#: doc/classes/Node2D.xml:66
+#: doc/classes/Node2D.xml:55
msgid ""
"Applies a local translation on the node's X axis based on the [method Node."
"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
"code], normalizes the movement."
msgstr ""
-#: doc/classes/Node2D.xml:77
+#: doc/classes/Node2D.xml:63
msgid ""
"Applies a local translation on the node's Y axis based on the [method Node."
"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
"code], normalizes the movement."
msgstr ""
-#: doc/classes/Node2D.xml:86
+#: doc/classes/Node2D.xml:70
msgid ""
"Applies a rotation to the node, in radians, starting from its current "
"rotation."
msgstr ""
-#: doc/classes/Node2D.xml:95
+#: doc/classes/Node2D.xml:77
msgid ""
"Transforms the provided local position into a position in global coordinate "
"space. The input is expected to be local relative to the [Node2D] it is "
@@ -32891,7 +38338,7 @@ msgid ""
"will incorporate the node's own transformation into its global position."
msgstr ""
-#: doc/classes/Node2D.xml:104
+#: doc/classes/Node2D.xml:84
msgid ""
"Transforms the provided global position into a position in local coordinate "
"space. The output will be local relative to the [Node2D] it is called on. e."
@@ -32899,350 +38346,64 @@ msgid ""
"not appropriate for determining its own position relative to its parent."
msgstr ""
-#: doc/classes/Node2D.xml:113
+#: doc/classes/Node2D.xml:91
msgid ""
"Translates the node by the given [code]offset[/code] in local coordinates."
msgstr ""
-#: doc/classes/Node2D.xml:119
+#: doc/classes/Node2D.xml:97
msgid "Global position."
msgstr "Gobale Position."
-#: doc/classes/Node2D.xml:122
+#: doc/classes/Node2D.xml:100
msgid "Global rotation in radians."
msgstr ""
-#: doc/classes/Node2D.xml:125
+#: doc/classes/Node2D.xml:103
msgid "Global rotation in degrees."
msgstr ""
-#: doc/classes/Node2D.xml:128
+#: doc/classes/Node2D.xml:106
msgid "Global scale."
msgstr "Globaler Maßstab."
-#: doc/classes/Node2D.xml:131
+#: doc/classes/Node2D.xml:109
msgid "Global [Transform2D]."
msgstr ""
-#: doc/classes/Node2D.xml:134
+#: doc/classes/Node2D.xml:112
msgid "Position, relative to the node's parent."
msgstr ""
-#: doc/classes/Node2D.xml:137
+#: doc/classes/Node2D.xml:115
msgid "Rotation in radians, relative to the node's parent."
msgstr ""
-#: doc/classes/Node2D.xml:140
+#: doc/classes/Node2D.xml:118
msgid "Rotation in degrees, relative to the node's parent."
msgstr ""
-#: doc/classes/Node2D.xml:143
+#: doc/classes/Node2D.xml:121
msgid "The node's scale. Unscaled value: [code](1, 1)[/code]."
msgstr ""
-#: doc/classes/Node2D.xml:150
+#: doc/classes/Node2D.xml:124
msgid "Local [Transform2D]."
msgstr ""
-#: doc/classes/Node2D.xml:153
+#: doc/classes/Node2D.xml:127
msgid ""
"If [code]true[/code], the node's Z index is relative to its parent's Z "
"index. If this node's Z index is 2 and its parent's effective Z index is 3, "
"then this node's effective Z index will be 2 + 3 = 5."
msgstr ""
-#: doc/classes/Node2D.xml:156
+#: doc/classes/Node2D.xml:130
msgid ""
"Z index. Controls the order in which the nodes render. A node with a higher "
-"Z index will display in front of others."
-msgstr ""
-
-#: doc/classes/Node3D.xml:4
-msgid "Most basic 3D game object, parent of all 3D-related nodes."
-msgstr ""
-
-#: doc/classes/Node3D.xml:7
-msgid ""
-"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
-"All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node "
-"to move, scale, rotate and show/hide children in a 3D project.\n"
-"Affine operations (rotate, scale, translate) happen in parent's local "
-"coordinate system, unless the [Node3D] object is set as top-level. Affine "
-"operations in this coordinate system correspond to direct affine operations "
-"on the [Node3D]'s transform. The word local below refers to this coordinate "
-"system. The coordinate system that is attached to the [Node3D] object itself "
-"is referred to as object-local coordinate system.\n"
-"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
-"parameters must have angles specified as [i]radians[/i]. To convert degrees "
-"to radians, use [method @GDScript.deg2rad]."
-msgstr ""
-
-#: doc/classes/Node3D.xml:12
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html"
-
-#: doc/classes/Node3D.xml:26
-msgid ""
-"Returns the parent [Node3D], or an empty [Object] if no parent exists or "
-"parent is not of type [Node3D]."
-msgstr ""
-
-#: doc/classes/Node3D.xml:33
-msgid ""
-"Returns the current [World3D] resource this [Node3D] node is registered to."
-msgstr ""
-
-#: doc/classes/Node3D.xml:44
-msgid ""
-"Rotates the global (world) transformation around axis, a unit [Vector3], by "
-"specified angle in radians. The rotation axis is in global coordinate system."
-msgstr ""
-
-#: doc/classes/Node3D.xml:53
-msgid ""
-"Scales the global (world) transformation by the given [Vector3] scale "
-"factors."
-msgstr ""
-
-#: doc/classes/Node3D.xml:62
-msgid ""
-"Moves the global (world) transformation by [Vector3] offset. The offset is "
-"in global coordinate system."
-msgstr ""
-
-#: doc/classes/Node3D.xml:69
-msgid ""
-"Disables rendering of this node. Changes [member visible] to [code]false[/"
-"code]."
-msgstr ""
-
-#: doc/classes/Node3D.xml:76
-msgid ""
-"Returns whether node notifies about its local transformation changes. "
-"[Node3D] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Node3D.xml:83
-msgid ""
-"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
-"local transformation scale."
-msgstr ""
-
-#: doc/classes/Node3D.xml:90
-msgid ""
-"Returns whether this node is set as top_level, that is whether it ignores its "
-"parent nodes transformations."
-msgstr ""
-
-#: doc/classes/Node3D.xml:97
-msgid ""
-"Returns whether the node notifies about its global and local transformation "
-"changes. [Node3D] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Node3D.xml:115
-msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
-"Operations take place in global space."
-msgstr ""
-
-#: doc/classes/Node3D.xml:130
-msgid ""
-"Moves the node to the specified [code]position[/code], and then rotates "
-"itself to point toward the [code]target[/code] as per [method look_at]. "
-"Operations take place in global space."
-msgstr ""
-
-#: doc/classes/Node3D.xml:137
-msgid ""
-"Resets this node's transformations (like scale, skew and taper) preserving "
-"its rotation and translation by performing Gram-Schmidt orthonormalization "
-"on this node's [Transform]."
-msgstr ""
-
-#: doc/classes/Node3D.xml:148
-msgid ""
-"Rotates the local transformation around axis, a unit [Vector3], by specified "
-"angle in radians."
-msgstr ""
-
-#: doc/classes/Node3D.xml:159
-msgid ""
-"Rotates the local transformation around axis, a unit [Vector3], by specified "
-"angle in radians. The rotation axis is in object-local coordinate system."
-msgstr ""
-
-#: doc/classes/Node3D.xml:168
-msgid "Rotates the local transformation around the X axis by angle in radians."
-msgstr ""
-
-#: doc/classes/Node3D.xml:177
-msgid "Rotates the local transformation around the Y axis by angle in radians."
-msgstr ""
-
-#: doc/classes/Node3D.xml:186
-msgid "Rotates the local transformation around the Z axis by angle in radians."
-msgstr ""
-
-#: doc/classes/Node3D.xml:195
-msgid ""
-"Scales the local transformation by given 3D scale factors in object-local "
-"coordinate system."
-msgstr ""
-
-#: doc/classes/Node3D.xml:204
-msgid ""
-"Makes the node ignore its parents transformations. Node transformations are "
-"only in global space."
-msgstr ""
-
-#: doc/classes/Node3D.xml:213
-msgid ""
-"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
-"transformation scale. Changes to the local transformation scale are "
-"preserved."
-msgstr ""
-
-#: doc/classes/Node3D.xml:220
-msgid ""
-"Reset all transformations for this node (sets its [Transform] to the "
-"identity matrix)."
-msgstr ""
-
-#: doc/classes/Node3D.xml:229
-msgid ""
-"Sets whether the node ignores notification that its transformation (global "
-"or local) changed."
-msgstr ""
-
-#: doc/classes/Node3D.xml:238
-msgid ""
-"Sets whether the node notifies about its local transformation changes. "
-"[Node3D] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Node3D.xml:247
-msgid ""
-"Sets whether the node notifies about its global and local transformation "
-"changes. [Node3D] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Node3D.xml:254
-msgid ""
-"Enables rendering of this node. Changes [member visible] to [code]true[/"
-"code]."
-msgstr ""
-
-#: doc/classes/Node3D.xml:263
-msgid ""
-"Transforms [code]local_point[/code] from this node's local space to world "
-"space."
-msgstr ""
-
-#: doc/classes/Node3D.xml:272
-msgid ""
-"Transforms [code]global_point[/code] from world space to this node's local "
-"space."
-msgstr ""
-
-#: doc/classes/Node3D.xml:281
-msgid ""
-"Changes the node's position by the given offset [Vector3].\n"
-"Note that the translation [code]offset[/code] is affected by the node's "
-"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
-"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
-"to the X coordinate."
-msgstr ""
-
-#: doc/classes/Node3D.xml:291
-msgid ""
-"Changes the node's position by the given offset [Vector3] in local space."
-msgstr ""
-
-#: doc/classes/Node3D.xml:298
-msgid "Updates the [Node3DGizmo] of this node."
-msgstr ""
-
-#: doc/classes/Node3D.xml:304
-msgid ""
-"The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as "
-"custom visualization and editing handles in Editor."
-msgstr ""
-
-#: doc/classes/Node3D.xml:307
-msgid "World3D space (global) [Transform] of this node."
-msgstr ""
-
-#: doc/classes/Node3D.xml:310
-msgid ""
-"Rotation part of the local transformation in radians, specified in terms of "
-"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
-"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
-"vector. The three Euler angles, which are the three independent parameters "
-"of the Euler-angle parametrization of the rotation matrix, are stored in a "
-"[Vector3] data structure not because the rotation is a vector, but only "
-"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
-msgstr ""
-
-#: doc/classes/Node3D.xml:314
-msgid ""
-"Rotation part of the local transformation in degrees, specified in terms of "
-"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
-msgstr ""
-
-#: doc/classes/Node3D.xml:317
-msgid "Scale part of the local transformation."
-msgstr ""
-
-#: doc/classes/Node3D.xml:320
-msgid "Local space [Transform] of this node, with respect to the parent node."
-msgstr ""
-
-#: doc/classes/Node3D.xml:323
-msgid "Local translation of this node."
-msgstr ""
-
-#: doc/classes/Node3D.xml:326
-msgid ""
-"If [code]true[/code], this node is drawn. The node is only visible if all of "
-"its antecedents are visible as well (in other words, [method "
-"is_visible_in_tree] must return [code]true[/code])."
-msgstr ""
-
-#: doc/classes/Node3D.xml:332
-msgid "Emitted when node visibility changes."
-msgstr ""
-
-#: doc/classes/Node3D.xml:338
-msgid ""
-"Node3D nodes receives this notification when their global transform changes. "
-"This means that either the current or a parent node changed its transform.\n"
-"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
-"need to ask for it, with [method set_notify_transform]."
-msgstr ""
-
-#: doc/classes/Node3D.xml:342
-msgid ""
-"Node3D nodes receives this notification when they are registered to new "
-"[World3D] resource."
-msgstr ""
-
-#: doc/classes/Node3D.xml:345
-msgid ""
-"Node3D nodes receives this notification when they are unregistered from "
-"current [World3D] resource."
-msgstr ""
-
-#: doc/classes/Node3D.xml:348
-msgid "Node3D nodes receives this notification when their visibility changes."
+"Z index will display in front of others. Must be between [constant "
+"VisualServer.CANVAS_ITEM_Z_MIN] and [constant VisualServer."
+"CANVAS_ITEM_Z_MAX] (inclusive)."
msgstr ""
#: doc/classes/NodePath.xml:4
@@ -33254,10 +38415,10 @@ msgid ""
"A pre-parsed relative or absolute path in a scene tree, for use with [method "
"Node.get_node] and similar functions. It can reference a node, a resource "
"within a node, or a property of a node or resource. For instance, "
-"[code]\"Path2D/PathFollow2D/Sprite2D:texture:size\"[/code] would refer to "
-"the [code]size[/code] property of the [code]texture[/code] resource on the "
-"node named [code]\"Sprite2D\"[/code] which is a child of the other named "
-"nodes in the path.\n"
+"[code]\"Path2D/PathFollow2D/Sprite:texture:size\"[/code] would refer to the "
+"[code]size[/code] property of the [code]texture[/code] resource on the node "
+"named [code]\"Sprite\"[/code] which is a child of the other named nodes in "
+"the path.\n"
"You will usually just pass a string to [method Node.get_node] and it will be "
"automatically converted, but you may occasionally want to parse a path ahead "
"of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
@@ -33278,12 +38439,22 @@ msgid ""
"@\"/root\" # Equivalent to get_tree().get_root().\n"
"@\"/root/Main\" # If your main scene's root node were named \"Main\".\n"
"@\"/root/MyAutoload\" # If you have an autoloaded node or scene.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] In the editor, [NodePath] properties are automatically updated "
+"when moving, renaming or deleting a node in the scene tree, but they are "
+"never updated at runtime."
msgstr ""
+#: doc/classes/NodePath.xml:26 doc/classes/PackedScene.xml:41
+#: doc/classes/Panel.xml:10 doc/classes/PanelContainer.xml:10
+#: doc/classes/TileMap.xml:16 doc/classes/TileSet.xml:16
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/520"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
#: doc/classes/NodePath.xml:33
msgid ""
-"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite2D:"
+"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:"
"texture:size\"[/code]. A path is absolute if it starts with a slash. "
"Absolute paths are only valid in the global scene tree, not within "
"individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
@@ -33293,23 +38464,23 @@ msgid ""
"Examples of valid NodePaths (assuming that those nodes exist and have the "
"referenced resources or properties):\n"
"[codeblock]\n"
-"# Points to the Sprite2D node\n"
-"\"Path2D/PathFollow2D/Sprite2D\"\n"
-"# Points to the Sprite2D node and its \"texture\" resource.\n"
-"# get_node() would retrieve \"Sprite2D\", while get_node_and_resource()\n"
-"# would retrieve both the Sprite2D node and the \"texture\" resource.\n"
-"\"Path2D/PathFollow2D/Sprite2D:texture\"\n"
-"# Points to the Sprite2D node and its \"position\" property.\n"
-"\"Path2D/PathFollow2D/Sprite2D:position\"\n"
-"# Points to the Sprite2D node and the \"x\" component of its \"position\" "
+"# Points to the Sprite node\n"
+"\"Path2D/PathFollow2D/Sprite\"\n"
+"# Points to the Sprite node and its \"texture\" resource.\n"
+"# get_node() would retrieve \"Sprite\", while get_node_and_resource()\n"
+"# would retrieve both the Sprite node and the \"texture\" resource.\n"
+"\"Path2D/PathFollow2D/Sprite:texture\"\n"
+"# Points to the Sprite node and its \"position\" property.\n"
+"\"Path2D/PathFollow2D/Sprite:position\"\n"
+"# Points to the Sprite node and the \"x\" component of its \"position\" "
"property.\n"
-"\"Path2D/PathFollow2D/Sprite2D:position:x\"\n"
+"\"Path2D/PathFollow2D/Sprite:position:x\"\n"
"# Absolute path (from \"root\")\n"
"\"/root/Level/Path2D\"\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/NodePath.xml:56
+#: doc/classes/NodePath.xml:55
msgid ""
"Returns a node path with a colon character ([code]:[/code]) prepended, "
"transforming it to a pure property path with no node name (defaults to "
@@ -33325,57 +38496,56 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/NodePath.xml:70
+#: doc/classes/NodePath.xml:68
msgid ""
"Returns all subnames concatenated with a colon character ([code]:[/code]) as "
"separator, i.e. the right side of the first colon in a node path.\n"
"[codeblock]\n"
-"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path\")\n"
+"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/NodePath.xml:83
+#: doc/classes/NodePath.xml:79
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
"get_name_count]).\n"
"[codeblock]\n"
-"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite2D\")\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
"print(node_path.get_name(1)) # PathFollow2D\n"
"print(node_path.get_name(2)) # Sprite\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/NodePath.xml:96
+#: doc/classes/NodePath.xml:91
msgid ""
"Gets the number of node names which make up the path. Subnames (see [method "
"get_subname_count]) are not included.\n"
-"For example, [code]\"Path2D/PathFollow2D/Sprite2D\"[/code] has 3 names."
+"For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names."
msgstr ""
-#: doc/classes/NodePath.xml:106
+#: doc/classes/NodePath.xml:99
msgid ""
"Gets the resource or property name indicated by [code]idx[/code] (0 to "
"[method get_subname_count]).\n"
"[codeblock]\n"
-"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path"
-"\")\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
"print(node_path.get_subname(0)) # texture\n"
"print(node_path.get_subname(1)) # load_path\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/NodePath.xml:118
+#: doc/classes/NodePath.xml:110
msgid ""
"Gets the number of resource or property names (\"subnames\") in the path. "
"Each subname is listed after a colon character ([code]:[/code]) in the node "
"path.\n"
-"For example, [code]\"Path2D/PathFollow2D/Sprite2D:texture:load_path\"[/code] "
+"For example, [code]\"Path2D/PathFollow2D/Sprite:texture:load_path\"[/code] "
"has 2 subnames."
msgstr ""
-#: doc/classes/NodePath.xml:126
+#: doc/classes/NodePath.xml:117
msgid ""
"Returns [code]true[/code] if the node path is absolute (as opposed to "
"relative), which means that it starts with a slash character ([code]/[/"
@@ -33384,7 +38554,7 @@ msgid ""
"autoload was registered)."
msgstr ""
-#: doc/classes/NodePath.xml:133
+#: doc/classes/NodePath.xml:123
msgid "Returns [code]true[/code] if the node path is empty."
msgstr ""
@@ -33399,8 +38569,8 @@ msgid ""
"generate and seamless noise only works with square sized textures.\n"
"NoiseTexture can also generate normalmap textures.\n"
"The class uses [Thread]s to generate the texture data internally, so [method "
-"Texture2D.get_data] may return [code]null[/code] if the generation process "
-"has not completed yet. In that case, you need to wait for the texture to be "
+"Texture.get_data] may return [code]null[/code] if the generation process has "
+"not completed yet. In that case, you need to wait for the texture to be "
"generated before accessing the data:\n"
"[codeblock]\n"
"var texture = preload(\"res://noise.tres\")\n"
@@ -33421,26 +38591,36 @@ msgid ""
"bump maps appear larger while a lower value will make them appear softer."
msgstr ""
-#: modules/opensimplex/doc_classes/NoiseTexture.xml:28
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:29
msgid "Height of the generated texture."
msgstr ""
-#: modules/opensimplex/doc_classes/NoiseTexture.xml:31
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:32
msgid "The [OpenSimplexNoise] instance used to generate the noise."
msgstr ""
-#: modules/opensimplex/doc_classes/NoiseTexture.xml:34
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:35
+msgid ""
+"An offset used to specify the noise space coordinate of the top left corner "
+"of the generated noise. This value is ignored if [member seamless] is "
+"enabled."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:38
msgid ""
"Whether the texture can be tiled without visible seams or not. Seamless "
-"textures take longer to generate."
+"textures take longer to generate.\n"
+"[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
+"noise. This is due to the way noise uses higher dimensions for generating "
+"seamless noise."
msgstr ""
-#: modules/opensimplex/doc_classes/NoiseTexture.xml:37
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:42
msgid "Width of the generated texture."
msgstr ""
#: doc/classes/Object.xml:4
-msgid "Base class for all non built-in types."
+msgid "Base class for all non-built-in types."
msgstr ""
#: doc/classes/Object.xml:7
@@ -33453,7 +38633,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[RefCounted], which counts references and deletes itself automatically when "
+"[Reference], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33472,21 +38652,34 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
+"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [RefCounted] for data classes instead of [Object]."
+"recommended to use [Reference] for data classes instead of [Object].\n"
+"[b]Note:[/b] Due to a bug, you can't create a \"plain\" Object using "
+"[code]Object.new()[/code]. Instead, use [code]ClassDB.instance(\"Object\")[/"
+"code]. This bug only applies to Object itself, not any of its descendents "
+"like [Reference]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
-#: doc/classes/Resource.xml:11
+#: doc/classes/Object.xml:24 doc/classes/Reference.xml:13
+#: doc/classes/Resource.xml:12
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/"
+"node_alternatives.html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/"
"importing_scenes.html#custom-script"
+#: doc/classes/Object.xml:25
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"gdscript_exports.html#advanced-exports"
+msgstr ""
+"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
+"gdscript_basics.html#dictionary"
+
#: doc/classes/Object.xml:32
msgid ""
"Virtual method which can be overridden to customize the return value of "
@@ -33495,7 +38688,7 @@ msgid ""
"code] does not exist."
msgstr ""
-#: doc/classes/Object.xml:40
+#: doc/classes/Object.xml:39
msgid ""
"Virtual method which can be overridden to customize the return value of "
"[method get_property_list].\n"
@@ -33507,11 +38700,11 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:49
+#: doc/classes/Object.xml:47
msgid "Called when the object is initialized."
msgstr ""
-#: doc/classes/Object.xml:58
+#: doc/classes/Object.xml:54
msgid ""
"Called whenever the object receives a notification, which is identified in "
"[code]what[/code] by a constant. The base [Object] has two constants "
@@ -33520,7 +38713,7 @@ msgid ""
"notifications which are also received by this method."
msgstr ""
-#: doc/classes/Object.xml:69
+#: doc/classes/Object.xml:62
msgid ""
"Virtual method which can be overridden to customize the return value of "
"[method set].\n"
@@ -33528,7 +38721,7 @@ msgid ""
"exists."
msgstr ""
-#: doc/classes/Object.xml:77
+#: doc/classes/Object.xml:69
msgid ""
"Virtual method which can be overridden to customize the return value of "
"[method to_string], and thus the object's representation where it is "
@@ -33537,14 +38730,14 @@ msgid ""
"[code]\"[ClassName:RID]\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:89
+#: doc/classes/Object.xml:78
msgid ""
"Adds a user-defined [code]signal[/code]. Arguments are optional, but can be "
"added as an [Array] of dictionaries, each containing [code]name: String[/"
"code] and [code]type: int[/code] (see [enum Variant.Type]) entries."
msgstr ""
-#: doc/classes/Object.xml:98
+#: doc/classes/Object.xml:85
msgid ""
"Calls the [code]method[/code] on the object and returns the result. This "
"method supports a variable number of arguments, so parameters are passed as "
@@ -33558,7 +38751,7 @@ msgid ""
"PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:111
+#: doc/classes/Object.xml:96
msgid ""
"Calls the [code]method[/code] on the object during idle time. This method "
"supports a variable number of arguments, so parameters are passed as a comma "
@@ -33572,7 +38765,7 @@ msgid ""
"PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:126
+#: doc/classes/Object.xml:108
msgid ""
"Calls the [code]method[/code] on the object and returns the result. "
"Contrarily to [method call], this method does not support a variable number "
@@ -33582,16 +38775,14 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:136
+#: doc/classes/Object.xml:117
msgid ""
"Returns [code]true[/code] if the object can translate strings. See [method "
"set_message_translation] and [method tr]."
msgstr ""
-#: doc/classes/Object.xml:151
+#: doc/classes/Object.xml:128
msgid ""
-"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
-"should be updated.\n"
"Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/"
"code] object. Pass optional [code]binds[/code] to the call as an [Array] of "
"parameters. These parameters will be passed to the method after any "
@@ -33624,10 +38815,8 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:178
+#: doc/classes/Object.xml:152
msgid ""
-"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
-"should be updated.\n"
"Disconnects a [code]signal[/code] from a [code]method[/code] on the given "
"[code]target[/code].\n"
"If you try to disconnect a connection that does not exist, the method will "
@@ -33635,7 +38824,7 @@ msgid ""
"exists."
msgstr ""
-#: doc/classes/Object.xml:189
+#: doc/classes/Object.xml:160
msgid ""
"Emits the given [code]signal[/code]. The signal must exist, so it should be "
"a built-in signal of this class or one of its parent classes, or a user-"
@@ -33647,14 +38836,19 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:200
+#: doc/classes/Object.xml:170
msgid ""
-"Deletes the object from memory. Any pre-existing reference to the freed "
-"object will become invalid, e.g. [code]is_instance_valid(object)[/code] will "
-"return [code]false[/code]."
+"Deletes the object from memory immediately. For [Node]s, you may want to use "
+"[method Node.queue_free] to queue the node for safe deletion at the end of "
+"the current frame.\n"
+"[b]Important:[/b] If you have a variable pointing to an object, it will "
+"[i]not[/i] be assigned to [code]null[/code] once the object is freed. "
+"Instead, it will point to a [i]previously freed instance[/i] and you should "
+"validate it with [method @GDScript.is_instance_valid] before attempting to "
+"call its methods or access its properties."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:178
msgid ""
"Returns the [Variant] value of the given [code]property[/code]. If the "
"[code]property[/code] doesn't exist, this will return [code]null[/code].\n"
@@ -33664,11 +38858,15 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:217
-msgid "Returns the object's class as a [String]."
+#: doc/classes/Object.xml:185
+msgid ""
+"Returns the object's class as a [String]. See also [method is_class].\n"
+"[b]Note:[/b] [method get_class] does not take [code]class_name[/code] "
+"declarations into account. If the object has a [code]class_name[/code] "
+"defined, the base class name will be returned instead."
msgstr ""
-#: doc/classes/Object.xml:224
+#: doc/classes/Object.xml:192
msgid ""
"Returns an [Array] of dictionaries with information about signals that are "
"connected to the object.\n"
@@ -33679,34 +38877,38 @@ msgid ""
"connected."
msgstr ""
-#: doc/classes/Object.xml:237
+#: doc/classes/Object.xml:203
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:244
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:254
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:261
-msgid "Returns the object's metadata as a [PackedStringArray]."
+#: doc/classes/Object.xml:224
+msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:268
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:275
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -33716,68 +38918,72 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:292
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:299
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:308
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:317
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:326
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:335
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:351
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
-"code]."
+"code]. See also [method get_class].\n"
+"[b]Note:[/b] [method is_class] does not take [code]class_name[/code] "
+"declarations into account. If the object has a [code]class_name[/code] "
+"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:362
+#: doc/classes/Object.xml:307
+#, fuzzy
msgid ""
-"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
-"should be updated.\n"
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der [AABB] das Liniensegment zwischen "
+"[code]from[/code] und [code]to[/code] schneidet."
-#: doc/classes/Object.xml:370
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:381
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -33789,17 +38995,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:389
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:398
-msgid "Removes a given entry from the object's metadata."
+#: doc/classes/Object.xml:335
+msgid ""
+"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:409
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -33809,11 +39016,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:419
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -33824,7 +39031,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:442
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -33836,19 +39043,23 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:456
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:467
+#: doc/classes/Object.xml:388
msgid ""
-"Adds or changes a given entry in the object's metadata. Metadata are "
-"serialized, and can take any [Variant] value."
+"Adds, changes or removes a given entry in the object's metadata. Metadata "
+"are serialized and can take any [Variant] value.\n"
+"To remove a given entry from the object's metadata, use [method "
+"remove_meta]. Metadata is also removed if its value is set to [code]null[/"
+"code]. This means you can also use [code]set_meta(\"name\", null)[/code] to "
+"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:476
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -33857,7 +39068,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:484
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -33865,7 +39076,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:494
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -33874,39 +39085,67 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:502
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:508
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:511
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:514
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:517
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:520
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:523
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
"disconnected once no references are left."
msgstr ""
+#: doc/classes/Occluder.xml:4
+msgid "Allows [OccluderShape]s to be used for occlusion culling."
+msgstr ""
+
+#: doc/classes/Occluder.xml:7
+msgid ""
+"[Occluder]s that are placed within your scene will automatically cull "
+"objects that are hidden from view by the occluder. This can increase "
+"performance by decreasing the amount of objects drawn.\n"
+"[Occluder]s are totally dynamic, you can move them as you wish. This means "
+"you can for example, place occluders on a moving spaceship, and have it "
+"occlude objects as it flies past.\n"
+"You can place a large number of [Occluder]s within a scene. As it would be "
+"counterproductive to cull against hundreds of occluders, the system will "
+"automatically choose a selection of these for active use during any given "
+"frame, based a screen space metric. Larger occluders are favored, as well as "
+"those close to the camera. Note that a small occluder close to the camera "
+"may be a better occluder in terms of screen space than a large occluder far "
+"in the distance.\n"
+"The type of occlusion primitive is determined by the [OccluderShape] that "
+"you add to the [Occluder]. Some [OccluderShape]s may allow more than one "
+"primitive in a single, node, for greater efficiency.\n"
+"Although [Occluder]s work in general use, they also become even more "
+"powerful when used in conjunction with the portal system. Occluders are "
+"placed in rooms (based on their origin), and can block portals (and thus "
+"entire rooms) as well as objects from rendering."
+msgstr ""
+
#: doc/classes/OccluderPolygon2D.xml:4
msgid "Defines a 2D polygon for LightOccluder2D."
msgstr ""
@@ -33950,24 +39189,69 @@ msgid ""
"cull_mode]."
msgstr ""
-#: doc/classes/OmniLight3D.xml:4
+#: doc/classes/OccluderShape.xml:4
+msgid ""
+"Base class for shapes used for occlusion culling by the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShape.xml:7
+msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:4
+msgid "Spherical occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:7
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"This shape can include multiple spheres. These can be created and deleted "
+"either in the Editor inspector or by calling [code]set_spheres[/code]. The "
+"sphere positions can be set by dragging the handle in the Editor viewport. "
+"The radius can be set with the smaller handle."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:18
+msgid "Sets an individual sphere's position."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:26
+msgid "Sets an individual sphere's radius."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:32
+msgid ""
+"The sphere data can be accessed as an array of [Plane]s. The position of "
+"each sphere is stored in the [code]normal[/code], and the radius is stored "
+"in the [code]d[/code] value of the plane."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:4
msgid "Omnidirectional light, such as a light bulb or a candle."
msgstr ""
-#: doc/classes/OmniLight3D.xml:7
+#: doc/classes/OmniLight.xml:7
msgid ""
-"An Omnidirectional light is a type of [Light3D] that emits light in all "
+"An Omnidirectional light is a type of [Light] that emits light in all "
"directions. The light is attenuated by distance and this attenuation can be "
-"configured by changing its energy, radius, and attenuation parameters."
+"configured by changing its energy, radius, and attenuation parameters.\n"
+"[b]Note:[/b] By default, only 32 OmniLights may affect a single mesh "
+"[i]resource[/i] at once. Consider splitting your level into several meshes "
+"to decrease the likelihood that more than 32 lights will affect the same "
+"mesh resource. Splitting the level mesh will also improve frustum culling "
+"effectiveness, leading to greater performance. If you need to use more "
+"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
+"rendering/max_lights_per_object] at the cost of shader compilation times."
msgstr ""
-#: doc/classes/OmniLight3D.xml:16
+#: doc/classes/OmniLight.xml:17
msgid ""
"The light's attenuation (drop-off) curve. A number of presets are available "
"in the [b]Inspector[/b] by right-clicking the curve."
msgstr ""
-#: doc/classes/OmniLight3D.xml:19
+#: doc/classes/OmniLight.xml:20
msgid ""
"The light's radius. Note that the effectively lit area may appear to be "
"smaller depending on the [member omni_attenuation] in use. No matter the "
@@ -33975,22 +39259,34 @@ msgid ""
"outside this radius."
msgstr ""
-#: doc/classes/OmniLight3D.xml:22
+#: doc/classes/OmniLight.xml:23
+msgid "See [enum ShadowDetail]."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:26
msgid "See [enum ShadowMode]."
msgstr ""
-#: doc/classes/OmniLight3D.xml:27
+#: doc/classes/OmniLight.xml:31
msgid ""
"Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
"SHADOW_CUBE], but lower-quality."
msgstr ""
-#: doc/classes/OmniLight3D.xml:30
+#: doc/classes/OmniLight.xml:34
msgid ""
"Shadows are rendered to a cubemap. Slower than [constant "
"SHADOW_DUAL_PARABOLOID], but higher-quality."
msgstr ""
+#: doc/classes/OmniLight.xml:37
+msgid "Use more detail vertically when computing the shadow."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:40
+msgid "Use more detail horizontally when computing the shadow."
+msgstr ""
+
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:4
msgid "Noise generator based on Open Simplex."
msgstr ""
@@ -34017,45 +39313,51 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:35
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:33
msgid ""
-"Generate a noise image with the requested [code]width[/code] and "
-"[code]height[/code], based on the current noise parameters."
+"Generate a noise image in [constant Image.FORMAT_L8] format with the "
+"requested [code]width[/code] and [code]height[/code], based on the current "
+"noise parameters. If [code]noise_offset[/code] is specified, then the offset "
+"value is used as the coordinates of the top-left corner of the generated "
+"noise."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:44
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:40
msgid ""
"Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n"
"[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/"
"code] with fixed y-coordinate value 0.0."
msgstr ""
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:49
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:56
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:65
msgid "Returns the 2D noise value [code][-1,1][/code] at the given position."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:78
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:87
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:65
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:72
msgid "Returns the 3D noise value [code][-1,1][/code] at the given position."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:102
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:82
msgid "Returns the 4D noise value [code][-1,1][/code] at the given position."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:111
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:89
msgid ""
-"Generate a tileable noise image, based on the current noise parameters. "
-"Generated seamless images are always square ([code]size[/code] × [code]size[/"
-"code])."
+"Generate a tileable noise image in [constant Image.FORMAT_L8] format, based "
+"on the current noise parameters. Generated seamless images are always square "
+"([code]size[/code] × [code]size[/code]).\n"
+"[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
+"noise. This is due to the way noise uses higher dimensions for generating "
+"seamless noise."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:117
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:96
msgid "Difference in period between [member octaves]."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:120
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:99
msgid ""
"Number of OpenSimplex noise layers that are sampled to get the fractal "
"noise. Higher values result in more detailed noise but take more time to "
@@ -34063,20 +39365,20 @@ msgid ""
"[b]Note:[/b] The maximum allowed value is 9."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:124
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:103
msgid ""
"Period of the base octave. A lower period results in a higher-frequency "
"noise (more value changes across the same distance)."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:127
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:106
msgid ""
"Contribution factor of the different octaves. A [code]persistence[/code] "
"value of 1 means all the octaves have the same contribution, a value of 0.5 "
"means each octave contributes half as much as the previous one."
msgstr ""
-#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:130
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:109
msgid ""
"Seed used to generate random values, different seeds will generate different "
"noise maps."
@@ -34090,87 +39392,89 @@ msgstr ""
msgid ""
"OptionButton is a type button that provides a selectable list of items when "
"pressed. The item selected becomes the \"current\" item and is displayed as "
-"the button text."
+"the button text.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
msgstr ""
-#: doc/classes/OptionButton.xml:22
+#: doc/classes/OptionButton.xml:19
msgid ""
"Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and "
"(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item "
"index will be used as the item's ID. New items are appended at the end."
msgstr ""
-#: doc/classes/OptionButton.xml:33
+#: doc/classes/OptionButton.xml:27
msgid ""
"Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. "
"If no [code]id[/code] is passed, the item index will be used as the item's "
"ID. New items are appended at the end."
msgstr ""
-#: doc/classes/OptionButton.xml:40
+#: doc/classes/OptionButton.xml:33
msgid ""
"Adds a separator to the list of items. Separators help to group items. "
"Separator also takes up an index and is appended at the end."
msgstr ""
-#: doc/classes/OptionButton.xml:47
+#: doc/classes/OptionButton.xml:39
msgid "Clears all the items in the [OptionButton]."
msgstr ""
-#: doc/classes/OptionButton.xml:54
+#: doc/classes/OptionButton.xml:45
msgid "Returns the amount of items in the OptionButton, including separators."
msgstr ""
-#: doc/classes/OptionButton.xml:63 doc/classes/PopupMenu.xml:273
+#: doc/classes/OptionButton.xml:52 doc/classes/PopupMenu.xml:203
msgid "Returns the icon of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:72
+#: doc/classes/OptionButton.xml:59
msgid "Returns the ID of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:81
+#: doc/classes/OptionButton.xml:66
msgid "Returns the index of the item with the given [code]id[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:90
+#: doc/classes/OptionButton.xml:73
msgid ""
"Retrieves the metadata of an item. Metadata may be any type and can be used "
"to store extra information about an item, such as an external string ID."
msgstr ""
-#: doc/classes/OptionButton.xml:99 doc/classes/PopupMenu.xml:327
+#: doc/classes/OptionButton.xml:80 doc/classes/PopupMenu.xml:245
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:113
+#: doc/classes/OptionButton.xml:93
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
msgstr ""
-#: doc/classes/OptionButton.xml:120
+#: doc/classes/OptionButton.xml:99
msgid ""
"Gets the metadata of the selected item. Metadata for items can be set using "
"[method set_item_metadata]."
msgstr ""
-#: doc/classes/OptionButton.xml:129
+#: doc/classes/OptionButton.xml:106
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:138
+#: doc/classes/OptionButton.xml:113
msgid "Removes the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:147
+#: doc/classes/OptionButton.xml:120
msgid ""
"Selects an item by index and makes it the current item. This will work even "
"if the item is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:158
+#: doc/classes/OptionButton.xml:128
msgid ""
"Sets whether the item at index [code]idx[/code] is disabled.\n"
"Disabled items are drawn differently in the dropdown and are not selectable "
@@ -34178,96 +39482,103 @@ msgid ""
"selected."
msgstr ""
-#: doc/classes/OptionButton.xml:170
+#: doc/classes/OptionButton.xml:137
msgid "Sets the icon of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:181
+#: doc/classes/OptionButton.xml:145
msgid "Sets the ID of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:192
+#: doc/classes/OptionButton.xml:153
msgid ""
"Sets the metadata of an item. Metadata may be of any type and can be used to "
"store extra information about an item, such as an external string ID."
msgstr ""
-#: doc/classes/OptionButton.xml:203 doc/classes/PopupMenu.xml:560
+#: doc/classes/OptionButton.xml:161 doc/classes/PopupMenu.xml:432
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:211
+#: doc/classes/OptionButton.xml:169
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
msgstr ""
-#: doc/classes/OptionButton.xml:220
+#: doc/classes/OptionButton.xml:177
msgid ""
-"Emitted the when user navigates to an item using the [code]ui_up[/code] or "
+"Emitted when the user navigates to an item using the [code]ui_up[/code] or "
"[code]ui_down[/code] actions. The index of the item selected is passed as "
"argument."
msgstr ""
-#: doc/classes/OptionButton.xml:227
+#: doc/classes/OptionButton.xml:183
msgid ""
"Emitted when the current item has been changed by the user. The index of the "
"item selected is passed as argument."
msgstr ""
-#: doc/classes/OptionButton.xml:235
-msgid "The arrow icon to be drawn on the right end of the button."
+#: doc/classes/OptionButton.xml:191
+msgid "Default text [Color] of the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:194
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:238
+#: doc/classes/OptionButton.xml:197
msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
-#: doc/classes/OptionButton.xml:241
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+#: doc/classes/OptionButton.xml:200
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
-#: doc/classes/OptionButton.xml:244
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+#: doc/classes/OptionButton.xml:203
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
-#: doc/classes/OptionButton.xml:247
-msgid "[Font] of the [OptionButton]'s text."
+#: doc/classes/OptionButton.xml:206
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
-#: doc/classes/OptionButton.xml:250
-msgid "Default text [Color] of the [OptionButton]."
+#: doc/classes/OptionButton.xml:209
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
-#: doc/classes/OptionButton.xml:253
-msgid "Text [Color] used when the [OptionButton] is disabled."
+#: doc/classes/OptionButton.xml:212
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
-#: doc/classes/OptionButton.xml:256
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+#: doc/classes/OptionButton.xml:215
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
-#: doc/classes/OptionButton.xml:259
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+#: doc/classes/OptionButton.xml:218
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:262
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+#: doc/classes/OptionButton.xml:221
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-#: doc/classes/OptionButton.xml:265
-msgid "The horizontal space between [OptionButton]'s icon and text."
+#: doc/classes/OptionButton.xml:224
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
-#: doc/classes/OptionButton.xml:268
+#: doc/classes/OptionButton.xml:227
msgid "Default [StyleBox] for the [OptionButton]."
msgstr ""
-#: doc/classes/OptionButton.xml:271
+#: doc/classes/OptionButton.xml:230
msgid "[StyleBox] used when the [OptionButton] is being pressed."
msgstr ""
@@ -34283,42 +39594,87 @@ msgid ""
"command line, etc."
msgstr ""
-#: doc/classes/OS.xml:16
+#: doc/classes/OS.xml:18
msgid ""
-"Returns [code]true[/code] if the current host platform is using multiple "
-"threads."
+"Displays a modal dialog box using the host OS' facilities. Execution is "
+"blocked until the dialog is closed."
msgstr ""
-#: doc/classes/OS.xml:23
+#: doc/classes/OS.xml:24
+#, fuzzy
+msgid "Returns [code]true[/code] if the host OS allows drawing."
+msgstr "Gibt [code]true[/code] zurück, wenn der [AABB] einen Punkt enthält."
+
+#: doc/classes/OS.xml:30
msgid ""
-"Shuts down system MIDI driver.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+"Returns [code]true[/code] if the current host platform is using multiple "
+"threads."
msgstr ""
-#: doc/classes/OS.xml:33
-msgid ""
-"Delay execution of the current thread by [code]msec[/code] milliseconds."
+#: doc/classes/OS.xml:36
+msgid "Centers the window on the screen if in windowed mode."
msgstr ""
#: doc/classes/OS.xml:42
msgid ""
-"Delay execution of the current thread by [code]usec[/code] microseconds."
+"Shuts down system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:51
+#: doc/classes/OS.xml:50
+msgid ""
+"Delays execution of the current thread by [code]msec[/code] milliseconds. "
+"[code]msec[/code] must be greater than or equal to [code]0[/code]. "
+"Otherwise, [method delay_msec] will do nothing and will print an error "
+"message.\n"
+"[b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code "
+"execution. To delay code execution in a non-blocking way, see [method "
+"SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
+"delay the execution of code placed below the [code]yield[/code] without "
+"affecting the rest of the project (or editor, for [EditorPlugin]s and "
+"[EditorScript]s).\n"
+"[b]Note:[/b] When [method delay_msec] is called on the main thread, it will "
+"freeze the project and will prevent it from redrawing and registering input "
+"until the delay has passed. When using [method delay_msec] as part of an "
+"[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
+"the project if it is currently running (since the project is an independent "
+"child process)."
+msgstr ""
+
+#: doc/classes/OS.xml:59
+msgid ""
+"Delays execution of the current thread by [code]usec[/code] microseconds. "
+"[code]usec[/code] must be greater than or equal to [code]0[/code]. "
+"Otherwise, [method delay_usec] will do nothing and will print an error "
+"message.\n"
+"[b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code "
+"execution. To delay code execution in a non-blocking way, see [method "
+"SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
+"delay the execution of code placed below the [code]yield[/code] without "
+"affecting the rest of the project (or editor, for [EditorPlugin]s and "
+"[EditorScript]s).\n"
+"[b]Note:[/b] When [method delay_usec] is called on the main thread, it will "
+"freeze the project and will prevent it from redrawing and registering input "
+"until the delay has passed. When using [method delay_usec] as part of an "
+"[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
+"the project if it is currently running (since the project is an independent "
+"child process)."
+msgstr ""
+
+#: doc/classes/OS.xml:68
msgid ""
"Dumps the memory allocation ringlist to a file (only works in debug).\n"
"Entry format per line: \"Address - Size - Description\"."
msgstr ""
-#: doc/classes/OS.xml:61
+#: doc/classes/OS.xml:76
msgid ""
"Dumps all used resources to file (only works in debug).\n"
"Entry format per line: \"Resource Type : Resource Location\".\n"
"At the end of the file is a statistic of all used Resource Types."
msgstr ""
-#: doc/classes/OS.xml:80
+#: doc/classes/OS.xml:89
msgid ""
"Execute the file at the given path with the arguments passed as an array of "
"strings. Platform path resolution will take place. The resolved file must "
@@ -34362,11 +39718,35 @@ msgid ""
"Windows."
msgstr ""
-#: doc/classes/OS.xml:108
-msgid "Returns the keycode of the given string (e.g. \"Escape\")."
+#: doc/classes/OS.xml:115
+#, fuzzy
+msgid "Returns the scancode of the given string (e.g. \"Escape\")."
+msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+
+#: doc/classes/OS.xml:121
+#, fuzzy
+msgid "Returns the total number of available audio drivers."
+msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück."
+
+#: doc/classes/OS.xml:128
+#, fuzzy
+msgid "Returns the audio driver name for the given index."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/OS.xml:134
+msgid ""
+"Returns the [i]global[/i] cache data directory according to the operating "
+"system's standards. On desktop platforms, this path can be overridden by "
+"setting the [code]XDG_CACHE_HOME[/code] environment variable before starting "
+"the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/"
+"data_paths.html]File paths in Godot projects[/url] in the documentation for "
+"more information. See also [method get_config_dir] and [method "
+"get_data_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
msgstr ""
-#: doc/classes/OS.xml:115
+#: doc/classes/OS.xml:141
msgid ""
"Returns the command-line arguments passed to the engine.\n"
"Command-line arguments can be written in any form, including both [code]--"
@@ -34375,9 +39755,8 @@ msgid ""
"arguments.\n"
"You can also incorporate environment variables using the [method "
"get_environment] method.\n"
-"You can set [code]editor/main_run_args[/code] in the Project Settings to "
-"define command-line arguments to be passed by the editor when running the "
-"project.\n"
+"You can set [member ProjectSettings.editor/main_run_args] to define command-"
+"line arguments to be passed by the editor when running the project.\n"
"Here's a minimal example on how to parse command-line arguments into a "
"dictionary using the [code]--key=value[/code] form for arguments:\n"
"[codeblock]\n"
@@ -34389,7 +39768,20 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/OS.xml:133
+#: doc/classes/OS.xml:158
+msgid ""
+"Returns the [i]global[/i] user configuration directory according to the "
+"operating system's standards. On desktop platforms, this path can be "
+"overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable "
+"before starting the project. See [url=https://docs.godotengine.org/en/latest/"
+"tutorials/io/data_paths.html]File paths in Godot projects[/url] in the "
+"documentation for more information. See also [method get_cache_dir] and "
+"[method get_data_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml:165
msgid ""
"Returns an array of MIDI device names.\n"
"The returned array will be empty if the system MIDI driver has not "
@@ -34397,14 +39789,33 @@ msgid ""
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:144
+#: doc/classes/OS.xml:173
+msgid ""
+"Returns the currently used video driver, using one of the values from [enum "
+"VideoDriver]."
+msgstr ""
+
+#: doc/classes/OS.xml:179
+msgid ""
+"Returns the [i]global[/i] user data directory according to the operating "
+"system's standards. On desktop platforms, this path can be overridden by "
+"setting the [code]XDG_DATA_HOME[/code] environment variable before starting "
+"the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/"
+"data_paths.html]File paths in Godot projects[/url] in the documentation for "
+"more information. See also [method get_cache_dir] and [method "
+"get_config_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml:187
msgid ""
"Returns current date as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
"(Daylight Savings Time)."
msgstr ""
-#: doc/classes/OS.xml:153
+#: doc/classes/OS.xml:194
msgid ""
"Returns current datetime as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
@@ -34412,7 +39823,7 @@ msgid ""
"[code]second[/code]."
msgstr ""
-#: doc/classes/OS.xml:162
+#: doc/classes/OS.xml:201
msgid ""
"Gets a dictionary of time values corresponding to the given UNIX epoch time "
"(in seconds).\n"
@@ -34421,41 +39832,94 @@ msgid ""
"the epoch."
msgstr ""
-#: doc/classes/OS.xml:172
-msgid "Returns an environment variable."
+#: doc/classes/OS.xml:208
+msgid "Returns the total amount of dynamic memory used (only works in debug)."
msgstr ""
-#: doc/classes/OS.xml:179
+#: doc/classes/OS.xml:215
+msgid ""
+"Returns the value of an environment variable. Returns an empty string if the "
+"environment variable doesn't exist.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:222
msgid "Returns the path to the current engine executable."
msgstr ""
-#: doc/classes/OS.xml:186
+#: doc/classes/OS.xml:228
msgid ""
-"With this function you can get the list of dangerous permissions that have "
+"With this function, you can get the list of dangerous permissions that have "
"been granted to the Android application.\n"
"[b]Note:[/b] This method is implemented on Android."
msgstr ""
-#: doc/classes/OS.xml:196
+#: doc/classes/OS.xml:235
+msgid ""
+"Returns the IME cursor position (the currently-edited portion of the string) "
+"relative to the characters in the composition string.\n"
+"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
+"notify it of changes to the IME cursor position.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:243
+msgid ""
+"Returns the IME intermediate composition string.\n"
+"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
+"notify it of changes to the IME composition string.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:251
+msgid ""
+"Returns the current latin keyboard variant as a String.\n"
+"Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/"
+"code], [code]\"QZERTY\"[/code], [code]\"DVORAK\"[/code], [code]\"NEO\"[/"
+"code], [code]\"COLEMAK\"[/code] or [code]\"ERROR\"[/code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns "
+"[code]\"QWERTY\"[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:259
msgid ""
-"Returns the given keycode as a string (e.g. Return values: [code]\"Escape\"[/"
-"code], [code]\"Shift+Escape\"[/code]).\n"
-"See also [member InputEventKey.keycode] and [method InputEventKey."
-"get_keycode_with_modifiers]."
+"Returns the host OS locale as a string of the form "
+"[code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the "
+"language code and not the fully specified locale from the OS, you can use "
+"[method get_locale_language].\n"
+"[code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/"
+"List_of_ISO_639-1_codes]language code[/url], in lower case.\n"
+"[code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/"
+"ISO_15924]script code[/url], in title case.\n"
+"[code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/"
+"wiki/ISO_3166-1]country code[/url], in upper case.\n"
+"[code]VARIANT[/code] - optional, language variant, region and sort order. "
+"Variant can have any number of underscored keywords.\n"
+"[code]extra[/code] - optional, semicolon separated list of additional key "
+"words. Currency, calendar, sort order and numbering system information."
msgstr ""
-#: doc/classes/OS.xml:204
-msgid "Returns the host OS locale."
+#: doc/classes/OS.xml:270
+msgid ""
+"Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/"
+"wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be "
+"consistent on all platforms. This is equivalent to extracting the "
+"[code]language[/code] part of the [method get_locale] string.\n"
+"This can be used to narrow down fully specified locale strings to only the "
+"\"common\" language code, when you don't need the additional information "
+"about country code or variants. For example, for a French Canadian user with "
+"[code]fr_CA[/code] locale, this would return [code]fr[/code]."
msgstr ""
-#: doc/classes/OS.xml:211
+#: doc/classes/OS.xml:277
msgid ""
"Returns the model name of the current device.\n"
"[b]Note:[/b] This method is implemented on Android and iOS. Returns "
"[code]\"GenericDevice\"[/code] on unsupported platforms."
msgstr ""
-#: doc/classes/OS.xml:219
+#: doc/classes/OS.xml:284
msgid ""
"Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
"code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], "
@@ -34463,92 +39927,230 @@ msgid ""
"[code]\"X11\"[/code]."
msgstr ""
-#: doc/classes/OS.xml:226
+#: doc/classes/OS.xml:291
+msgid ""
+"Returns internal structure pointers for use in GDNative plugins.\n"
+"[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will "
+"soon be supported)."
+msgstr ""
+
+#: doc/classes/OS.xml:298
+msgid ""
+"Returns the amount of battery left in the device as a percentage. Returns "
+"[code]-1[/code] if power state is unknown.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:305
+msgid ""
+"Returns an estimate of the time left in seconds before the device runs out "
+"of battery. Returns [code]-1[/code] if power state is unknown.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:312
+msgid ""
+"Returns the current state of the device regarding battery and power. See "
+"[enum PowerState] constants.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:319
msgid ""
"Returns the project's process ID.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
"Windows."
msgstr ""
-#: doc/classes/OS.xml:234
+#: doc/classes/OS.xml:326
msgid "Returns the number of threads available on the host machine."
msgstr ""
-#: doc/classes/OS.xml:241
+#: doc/classes/OS.xml:332
+#, fuzzy
+msgid "Returns the window size including decorations like window borders."
+msgstr "Gibt das Endnode des übergebenen Übergangs zurück."
+
+#: doc/classes/OS.xml:339
+msgid ""
+"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
+"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"See also [member InputEventKey.scancode] and [method InputEventKey."
+"get_scancode_with_modifiers]."
+msgstr ""
+
+#: doc/classes/OS.xml:346
+#, fuzzy
+msgid "Returns the number of displays attached to the host machine."
+msgstr "Gibt die Anzahl der Punkte im Überblendungsbereich zurück."
+
+#: doc/classes/OS.xml:353
+msgid ""
+"Returns the dots per inch density of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] On macOS, returned value is inaccurate if fractional display "
+"scaling mode is used.\n"
+"[b]Note:[/b] On Android devices, the actual screen densities are grouped "
+"into six generalized densities:\n"
+"[codeblock]\n"
+" ldpi - 120 dpi\n"
+" mdpi - 160 dpi\n"
+" hdpi - 240 dpi\n"
+" xhdpi - 320 dpi\n"
+" xxhdpi - 480 dpi\n"
+"xxxhdpi - 640 dpi\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
+"Windows. Returns [code]72[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:370
+msgid ""
+"Return the greatest scale factor of all screens.\n"
+"[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at "
+"least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all "
+"other cases.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:379
+msgid ""
+"Returns the position of the specified screen by index. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used."
+msgstr ""
+
+#: doc/classes/OS.xml:386
+msgid ""
+"Return the scale factor of the specified screen by index. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) "
+"screen, and [code]1.0[/code] for all other cases.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:395
+msgid ""
+"Returns the dimensions in pixels of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used."
+msgstr ""
+
+#: doc/classes/OS.xml:401
msgid ""
"Returns the amount of time in milliseconds it took for the boot logo to "
"appear."
msgstr ""
-#: doc/classes/OS.xml:248
+#: doc/classes/OS.xml:407
msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
-#: doc/classes/OS.xml:255
+#: doc/classes/OS.xml:413
msgid "Returns the amount of static memory being used by the program in bytes."
msgstr ""
-#: doc/classes/OS.xml:264
+#: doc/classes/OS.xml:421
msgid ""
"Returns the actual path to commonly used folders across different platforms. "
"Available locations are specified in [enum SystemDir].\n"
-"[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows."
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
+"Windows.\n"
+"[b]Note:[/b] Shared storage is implemented on Android and allows to "
+"differentiate between app specific and shared directories. Shared "
+"directories have additional restrictions on Android."
msgstr ""
-#: doc/classes/OS.xml:272
+#: doc/classes/OS.xml:429
+#, fuzzy
+msgid "Returns the epoch time of the operating system in milliseconds."
+msgstr "Liefert die Länge des Audio Streams in Sekunden zurück."
+
+#: doc/classes/OS.xml:435
+#, fuzzy
+msgid "Returns the epoch time of the operating system in seconds."
+msgstr "Liefert die Länge des Audio Streams in Sekunden zurück."
+
+#: doc/classes/OS.xml:441
msgid ""
"Returns the total number of available tablet drivers.\n"
"[b]Note:[/b] This method is implemented on Windows."
msgstr ""
-#: doc/classes/OS.xml:282
+#: doc/classes/OS.xml:449
msgid ""
"Returns the tablet driver name for the given index.\n"
"[b]Note:[/b] This method is implemented on Windows."
msgstr ""
-#: doc/classes/OS.xml:290
+#: doc/classes/OS.xml:456
+msgid ""
+"Returns the ID of the current thread. This can be used in logs to ease "
+"debugging of multi-threaded applications.\n"
+"[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
+"application restarts."
+msgstr ""
+
+#: doc/classes/OS.xml:463
msgid ""
"Returns the amount of time passed in milliseconds since the engine started."
msgstr ""
-#: doc/classes/OS.xml:297
+#: doc/classes/OS.xml:469
msgid ""
"Returns the amount of time passed in microseconds since the engine started."
msgstr ""
-#: doc/classes/OS.xml:306
+#: doc/classes/OS.xml:476
msgid "Returns current time as a dictionary of keys: hour, minute, second."
msgstr ""
-#: doc/classes/OS.xml:313
+#: doc/classes/OS.xml:482
msgid ""
"Returns the current time zone as a dictionary with the keys: bias and name."
msgstr ""
-#: doc/classes/OS.xml:320
+#: doc/classes/OS.xml:488
msgid ""
"Returns a string that is unique to the device.\n"
+"[b]Note:[/b] This string may change without notice if the user reinstalls/"
+"upgrades their operating system or changes their hardware. This means it "
+"should generally not be used to encrypt persistent data as the data saved "
+"before an unexpected ID change would become inaccessible. The returned "
+"string may also be falsified using external programs, so do not rely on the "
+"string returned by [method get_unique_id] for security purposes.\n"
"[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
"implemented on those platforms yet."
msgstr ""
-#: doc/classes/OS.xml:328
-msgid "Returns the current UNIX epoch timestamp."
+#: doc/classes/OS.xml:496
+msgid ""
+"Returns the current UNIX epoch timestamp in seconds.\n"
+"[b]Important:[/b] This is the system clock that the user can manually set. "
+"[b]Never use[/b] this method for precise time calculation since its results "
+"are also subject to automatic adjustments by the operating system. [b]Always "
+"use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time "
+"calculation instead, since they are guaranteed to be monotonic (i.e. never "
+"decrease)."
msgstr ""
-#: doc/classes/OS.xml:337
+#: doc/classes/OS.xml:504
msgid ""
"Gets an epoch time value from a dictionary of time values.\n"
"[code]datetime[/code] must be populated with the following keys: [code]year[/"
"code], [code]month[/code], [code]day[/code], [code]hour[/code], "
"[code]minute[/code], [code]second[/code].\n"
+"If the dictionary is empty [code]0[/code] is returned. If some keys are "
+"omitted, they default to the equivalent values for the UNIX epoch timestamp "
+"0 (1970-01-01 at 00:00:00 UTC).\n"
"You can pass the output from [method get_datetime_from_unix_time] directly "
"into this function. Daylight Savings Time ([code]dst[/code]), if present, is "
"ignored."
msgstr ""
-#: doc/classes/OS.xml:346
+#: doc/classes/OS.xml:513
msgid ""
"Returns the absolute directory path where user data is written ([code]user://"
"[/code]).\n"
@@ -34563,25 +40165,100 @@ msgid ""
"[code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to "
"[code]%USERPROFILE%\\AppData\\Roaming[/code].\n"
"If the project name is empty, [code]user://[/code] falls back to [code]res://"
-"[/code]."
+"[/code].\n"
+"Not to be confused with [method get_data_dir], which returns the [i]global[/"
+"i] (non-project-specific) user data directory."
+msgstr ""
+
+#: doc/classes/OS.xml:524
+#, fuzzy
+msgid "Returns the number of video drivers supported on the current platform."
+msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück."
+
+#: doc/classes/OS.xml:531
+msgid ""
+"Returns the name of the video driver matching the given [code]driver[/code] "
+"index. This index is a value from [enum VideoDriver], and you can use "
+"[method get_current_video_driver] to get the current backend's index."
+msgstr ""
+
+#: doc/classes/OS.xml:537
+msgid ""
+"Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
+"keyboard or if it is currently hidden."
+msgstr ""
+
+#: doc/classes/OS.xml:543
+msgid ""
+"Returns unobscured area of the window where interactive controls should be "
+"rendered."
+msgstr ""
+
+#: doc/classes/OS.xml:553
+msgid ""
+"Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add "
+"item to the macOS dock icon menu.\n"
+"[b]Note:[/b] This method is implemented on macOS."
msgstr ""
-#: doc/classes/OS.xml:359
-msgid "Returns [code]true[/code] if an environment variable exists."
+#: doc/classes/OS.xml:561
+msgid ""
+"Add a separator between items. Separators also occupy an index.\n"
+"[b]Note:[/b] This method is implemented on macOS."
msgstr ""
-#: doc/classes/OS.xml:368
+#: doc/classes/OS.xml:569
+msgid ""
+"Clear the global menu, in effect removing all items.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:578
+msgid ""
+"Removes the item at index \"idx\" from the global menu. Note that the "
+"indexes of items after the removed item are going to be shifted by one.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:586
+msgid ""
+"Returns [code]true[/code] if the environment variable with the name "
+"[code]variable[/code] exists.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:594
msgid ""
"Returns [code]true[/code] if the feature for the given feature tag is "
-"supported in the currently running instance, depending on platform, build "
-"etc. Can be used to check whether you're currently running a debug build, on "
-"a certain platform or arch, etc. Refer to the [url=https://docs.godotengine."
-"org/en/latest/getting_started/workflow/export/feature_tags.html]Feature "
-"Tags[/url] documentation for more details.\n"
+"supported in the currently running instance, depending on the platform, "
+"build etc. Can be used to check whether you're currently running a debug "
+"build, on a certain platform or arch, etc. Refer to the [url=https://docs."
+"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags."
+"html]Feature Tags[/url] documentation for more details.\n"
"[b]Note:[/b] Tag names are case-sensitive."
msgstr ""
-#: doc/classes/OS.xml:376
+#: doc/classes/OS.xml:601
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the device has a touchscreen or emulates one."
+msgstr "Liefert [code]true[/code] wenn das [Rect2i] leer ist."
+
+#: doc/classes/OS.xml:607
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the platform has a virtual keyboard, "
+"[code]false[/code] otherwise."
+msgstr ""
+"Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten "
+"[code]false[/code]."
+
+#: doc/classes/OS.xml:613
+msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
+msgstr ""
+
+#: doc/classes/OS.xml:619
msgid ""
"Returns [code]true[/code] if the Godot binary used to run the project is a "
"[i]debug[/i] export template, or when running in the editor.\n"
@@ -34592,26 +40269,86 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/OS.xml:387
+#: doc/classes/OS.xml:627
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if the input keycode corresponds to a Unicode "
+"Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
+"and [b]Cancel[/b] on the right."
+msgstr ""
+"Gibt [code]true[/code] zurück wenn die Mono Laufzeit initialisiert ist, "
+"ansonsten [code]false[/code]."
+
+#: doc/classes/OS.xml:634
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the input scancode corresponds to a Unicode "
"character."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn sich das [AABB] mit einem anderen "
+"überschneidet."
-#: doc/classes/OS.xml:394
+#: doc/classes/OS.xml:640
msgid ""
"Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
"(verbose stdout)."
msgstr ""
-#: doc/classes/OS.xml:401
+#: doc/classes/OS.xml:646
msgid ""
"If [code]true[/code], the [code]user://[/code] file system is persistent, so "
"that its state is the same after a player quits and starts the game again. "
"Relevant to the HTML5 platform, where this persistence may be unavailable."
msgstr ""
-#: doc/classes/OS.xml:410
+#: doc/classes/OS.xml:652
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the window should always be on top of other "
+"windows."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Vektor normalisiert ist, andernfalls "
+"false."
+
+#: doc/classes/OS.xml:658
+msgid ""
+"Returns [code]true[/code] if the window is currently focused.\n"
+"[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it "
+"will always return [code]true[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:665
+msgid ""
+"Returns active keyboard layout index.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:672
+msgid ""
+"Returns the number of keyboard layouts.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:680
+msgid ""
+"Returns the ISO-639/BCP-47 language code of the keyboard layout at position "
+"[code]index[/code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:688
+msgid ""
+"Returns the localized name of the keyboard layout at position [code]index[/"
+"code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:696
+msgid ""
+"Sets active keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:704
msgid ""
"Kill (terminate) the process identified by the given process ID ([code]pid[/"
"code]), e.g. the one returned by [method execute] in non-blocking mode.\n"
@@ -34621,53 +40358,177 @@ msgid ""
"Windows."
msgstr ""
-#: doc/classes/OS.xml:419
+#: doc/classes/OS.xml:712
+msgid ""
+"Moves the window to the front.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:719
+msgid ""
+"Returns [code]true[/code] if native video is playing.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:726
+msgid ""
+"Pauses native video playback.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:737
+msgid ""
+"Plays native video from the specified path, at the given volume and with "
+"audio and subtitle tracks.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:744
+msgid ""
+"Stops native video playback.\n"
+"[b]Note:[/b] This method is implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:751
+msgid ""
+"Resumes native video playback.\n"
+"[b]Note:[/b] This method is implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:758
msgid ""
"Initialises the singleton for the system MIDI driver.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:429
+#: doc/classes/OS.xml:766
msgid ""
"Shows all resources in the game. Optionally, the list can be written to a "
"file by specifying a file path in [code]tofile[/code]."
msgstr ""
-#: doc/classes/OS.xml:436
+#: doc/classes/OS.xml:772
msgid "Shows the list of loaded textures sorted by size in memory."
msgstr ""
-#: doc/classes/OS.xml:445
+#: doc/classes/OS.xml:779
msgid "Shows the number of resources loaded by the game of the given types."
msgstr ""
-#: doc/classes/OS.xml:454
+#: doc/classes/OS.xml:786
msgid "Shows all resources currently used by the game."
msgstr ""
-#: doc/classes/OS.xml:463
+#: doc/classes/OS.xml:792
+msgid ""
+"Request the user attention to the window. It'll flash the taskbar button on "
+"Windows or bounce the dock icon on OSX.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:800
msgid ""
"At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
"to request permission for [code]RECORD_AUDIO[/code] on Android."
msgstr ""
-#: doc/classes/OS.xml:470
+#: doc/classes/OS.xml:806
msgid ""
-"With this function you can request dangerous permissions since normal "
+"With this function, you can request dangerous permissions since normal "
"permissions are automatically granted at install time in Android "
-"application.\n"
+"applications.\n"
"[b]Note:[/b] This method is implemented on Android."
msgstr ""
-#: doc/classes/OS.xml:480
+#: doc/classes/OS.xml:815
+msgid ""
+"Sets the value of the environment variable [code]variable[/code] to "
+"[code]value[/code]. The environment variable will be set for the Godot "
+"process and any process executed with [method execute] after running [method "
+"set_environment]. The environment variable will [i]not[/i] persist to "
+"processes run after the Godot process was terminated.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:823
+msgid ""
+"Sets the game's icon using an [Image] resource.\n"
+"The same image is used for window caption, taskbar/dock and window selection "
+"dialog. Image is scaled as needed.\n"
+"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:832
+msgid ""
+"Sets whether IME input mode should be enabled.\n"
+"If active IME handles key events before the application and creates an "
+"composition string and suggestion list.\n"
+"Application can retrieve the composition status by using [method "
+"get_ime_selection] and [method get_ime_text] functions.\n"
+"Completed composition string is committed when input is finished.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:843
+msgid ""
+"Sets position of IME suggestion list popup (in window coordinates).\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:851
+msgid ""
+"Sets the game's icon using a multi-size platform-specific icon file ([code]*."
+"ico[/code] on Windows and [code]*.icns[/code] on macOS).\n"
+"Appropriate size sub-icons are used for window caption, taskbar/dock and "
+"window selection dialog.\n"
+"[b]Note:[/b] This method is implemented on macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:860
msgid "Sets the name of the current thread."
msgstr ""
-#: doc/classes/OS.xml:489
+#: doc/classes/OS.xml:867
msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/OS.xml:498
+#: doc/classes/OS.xml:874
+msgid ""
+"Sets whether the window should always be on top.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:882
+msgid ""
+"Sets a polygonal region of the window which accepts mouse events. Mouse "
+"events outside the region will be passed through.\n"
+"Passing an empty array will disable passthrough support (all mouse events "
+"will be intercepted by the window, which is the default behavior).\n"
+"[codeblock]\n"
+"# Set region, using Path2D node.\n"
+"OS.set_window_mouse_passthrough($Path2D.curve.get_baked_points())\n"
+"\n"
+"# Set region, using Polygon2D node.\n"
+"OS.set_window_mouse_passthrough($Polygon2D.polygon)\n"
+"\n"
+"# Reset region to default.\n"
+"OS.set_window_mouse_passthrough([])\n"
+"[/codeblock]\n"
+"[b]Note:[/b] On Windows, the portion of a window that lies outside the "
+"region is not drawn, while on Linux and macOS it is.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:902
+msgid ""
+"Sets the window title to the specified string.\n"
+"[b]Note:[/b] This should be used sporadically. Don't set this every frame, "
+"as that will negatively affect performance on some window managers.\n"
+"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:911
msgid ""
"Requests the OS to open a resource with the most appropriate program. For "
"example:\n"
@@ -34686,7 +40547,34 @@ msgid ""
"and Windows."
msgstr ""
-#: doc/classes/OS.xml:509
+#: doc/classes/OS.xml:924
+msgid ""
+"Shows the virtual keyboard if the platform has one.\n"
+"The [code]existing_text[/code] parameter is useful for implementing your own "
+"[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has "
+"already been typed (the virtual keyboard uses it for auto-correct and "
+"predictions).\n"
+"The [code]multiline[/code] parameter needs to be set to [code]true[/code] to "
+"be able to enter multiple lines of text, as in [TextEdit].\n"
+"[b]Note:[/b] This method is implemented on Android, iOS and UWP."
+msgstr ""
+
+#: doc/classes/OS.xml:933
+msgid "The clipboard from the host OS. Might be unavailable on some platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:936
+msgid "The current screen index (starting from 0)."
+msgstr ""
+
+#: doc/classes/OS.xml:939
+msgid ""
+"If [code]true[/code], the engine filters the time delta measured between "
+"each frame, and attempts to compensate for random variation. This will only "
+"operate on systems where V-Sync is active."
+msgstr ""
+
+#: doc/classes/OS.xml:942
msgid ""
"The exit code passed to the OS when the main loop exits. By convention, an "
"exit code of [code]0[/code] indicates success whereas a non-zero exit code "
@@ -34696,411 +40584,327 @@ msgid ""
"with an [code]exit_code[/code] argument passed."
msgstr ""
-#: doc/classes/OS.xml:513
+#: doc/classes/OS.xml:946
+msgid ""
+"If [code]true[/code], the engine tries to keep the screen on while the game "
+"is running. Useful on mobile."
+msgstr ""
+
+#: doc/classes/OS.xml:949
msgid ""
"If [code]true[/code], the engine optimizes for low processor usage by only "
"refreshing the screen if needed. Can improve battery consumption on mobile."
msgstr ""
-#: doc/classes/OS.xml:516
+#: doc/classes/OS.xml:952
msgid ""
"The amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/OS.xml:519
+#: doc/classes/OS.xml:955
+msgid ""
+"The maximum size of the window (without counting window manager "
+"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
+"reset to the system default value."
+msgstr ""
+
+#: doc/classes/OS.xml:958
+msgid ""
+"The minimum size of the window in pixels (without counting window manager "
+"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
+"reset to the system's default value.\n"
+"[b]Note:[/b] By default, the project window has a minimum size of "
+"[code]Vector2(64, 64)[/code]. This prevents issues that can arise when the "
+"window is resized to a near-zero size."
+msgstr ""
+
+#: doc/classes/OS.xml:962
+msgid "The current screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml:965
msgid "The current tablet driver in use."
msgstr ""
-#: doc/classes/OS.xml:524
+#: doc/classes/OS.xml:968
+#, fuzzy
+msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/OS.xml:971
+msgid ""
+"If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating "
+"system's window compositor will be used for vsync when the compositor is "
+"enabled and the game is in windowed mode.\n"
+"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
+"experienced by some users. However, some users have experienced a Vsync "
+"framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
+"[b]Note:[/b] This property is only implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:976
+msgid ""
+"If [code]true[/code], removes the window frame.\n"
+"[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
+"disables per-pixel transparency."
+msgstr ""
+
+#: doc/classes/OS.xml:980
+#, fuzzy
+msgid "If [code]true[/code], the window is fullscreen."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/OS.xml:983
+#, fuzzy
+msgid "If [code]true[/code], the window is maximized."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/OS.xml:986
+#, fuzzy
+msgid "If [code]true[/code], the window is minimized."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/OS.xml:989
+msgid ""
+"If [code]true[/code], the window background is transparent and the window "
+"frame is removed.\n"
+"Use [code]get_tree().get_root().set_transparent_background(true)[/code] to "
+"disable main viewport background rendering.\n"
+"[b]Note:[/b] This property has no effect if [member ProjectSettings.display/"
+"window/per_pixel_transparency/allowed] setting is disabled.\n"
+"[b]Note:[/b] This property is implemented on HTML5, Linux, macOS, Windows, "
+"and Android. It can't be changed at runtime for Android. Use [member "
+"ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at "
+"startup instead."
+msgstr ""
+
+#: doc/classes/OS.xml:995
+msgid ""
+"The window position relative to the screen, the origin is the top left "
+"corner, +Y axis goes to the bottom and +X axis goes to the right."
+msgstr ""
+
+#: doc/classes/OS.xml:998
+#, fuzzy
+msgid "If [code]true[/code], the window is resizable by the user."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/OS.xml:1001
+msgid "The size of the window (without counting window manager decorations)."
+msgstr ""
+
+#: doc/classes/OS.xml:1006
msgid ""
"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
"2.1 on desktop platforms and WebGL 1.0 on the web."
msgstr ""
-#: doc/classes/OS.xml:527
-msgid "The Vulkan rendering backend."
+#: doc/classes/OS.xml:1009
+msgid ""
+"The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL "
+"3.3 on desktop platforms and WebGL 2.0 on the web."
msgstr ""
-#: doc/classes/OS.xml:530
+#: doc/classes/OS.xml:1012
msgid "Sunday."
msgstr "Sonntag."
-#: doc/classes/OS.xml:533
+#: doc/classes/OS.xml:1015
msgid "Monday."
msgstr "Montag."
-#: doc/classes/OS.xml:536
+#: doc/classes/OS.xml:1018
msgid "Tuesday."
msgstr "Dienstag."
-#: doc/classes/OS.xml:539
+#: doc/classes/OS.xml:1021
msgid "Wednesday."
msgstr "Wittwoch."
-#: doc/classes/OS.xml:542
+#: doc/classes/OS.xml:1024
msgid "Thursday."
msgstr "Donnerstag."
-#: doc/classes/OS.xml:545
+#: doc/classes/OS.xml:1027
msgid "Friday."
msgstr "Freitag."
-#: doc/classes/OS.xml:548
+#: doc/classes/OS.xml:1030
msgid "Saturday."
msgstr "Samstag."
-#: doc/classes/OS.xml:551
+#: doc/classes/OS.xml:1033
msgid "January."
msgstr "Januar."
-#: doc/classes/OS.xml:554
+#: doc/classes/OS.xml:1036
msgid "February."
msgstr "Februar."
-#: doc/classes/OS.xml:557
+#: doc/classes/OS.xml:1039
msgid "March."
msgstr "März."
-#: doc/classes/OS.xml:560
+#: doc/classes/OS.xml:1042
msgid "April."
msgstr "April."
-#: doc/classes/OS.xml:563
+#: doc/classes/OS.xml:1045
msgid "May."
msgstr "Mai."
-#: doc/classes/OS.xml:566
+#: doc/classes/OS.xml:1048
msgid "June."
msgstr "Juni."
-#: doc/classes/OS.xml:569
+#: doc/classes/OS.xml:1051
msgid "July."
msgstr "Juli."
-#: doc/classes/OS.xml:572
+#: doc/classes/OS.xml:1054
msgid "August."
msgstr "August."
-#: doc/classes/OS.xml:575
+#: doc/classes/OS.xml:1057
msgid "September."
msgstr "September."
-#: doc/classes/OS.xml:578
+#: doc/classes/OS.xml:1060
msgid "October."
msgstr "Oktober."
-#: doc/classes/OS.xml:581
+#: doc/classes/OS.xml:1063
msgid "November."
msgstr "November."
-#: doc/classes/OS.xml:584
+#: doc/classes/OS.xml:1066
msgid "December."
msgstr "Dezember."
-#: doc/classes/OS.xml:587
-msgid "Desktop directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:590
-msgid "DCIM (Digital Camera Images) directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:593
-msgid "Documents directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:596
-msgid "Downloads directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:599
-msgid "Movies directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:602
-msgid "Music directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:605
-msgid "Pictures directory path."
-msgstr ""
-
-#: doc/classes/OS.xml:608
-msgid "Ringtones directory path."
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:4
-msgid "A packed [Array] of bytes."
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:7
-msgid ""
-"An [Array] specifically designed to hold bytes. Packs data tightly, so it "
-"saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference."
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:19
-msgid ""
-"Constructs a new [PackedByteArray]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:37
-msgid "Appends a [PackedByteArray] at the end of this array."
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:46
+#: doc/classes/OS.xml:1069
msgid ""
-"Returns a new [PackedByteArray] with the data compressed. Set the "
-"compression mode using one of [enum File.CompressionMode]'s constants."
+"Application handle:\n"
+"- Windows: [code]HINSTANCE[/code] of the application\n"
+"- MacOS: [code]NSApplication*[/code] of the application (not yet "
+"implemented)\n"
+"- Android: [code]JNIEnv*[/code] of the application (not yet implemented)"
msgstr ""
-#: doc/classes/PackedByteArray.xml:57
+#: doc/classes/OS.xml:1075
msgid ""
-"Returns a new [PackedByteArray] with the data decompressed. Set "
-"[code]buffer_size[/code] to the size of the uncompressed data. Set the "
-"compression mode using one of [enum File.CompressionMode]'s constants."
+"Display handle:\n"
+"- Linux: [code]X11::Display*[/code] for the display"
msgstr ""
-#: doc/classes/PackedByteArray.xml:71
+#: doc/classes/OS.xml:1079
msgid ""
-"Returns a copy of the array's contents as [String]. Fast alternative to "
-"[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
-"function this function maps every byte to a character in the array. "
-"Multibyte sequences will not be interpreted correctly. For parsing user "
-"input always use [method get_string_from_utf8]."
+"Window handle:\n"
+"- Windows: [code]HWND[/code] of the main window\n"
+"- Linux: [code]X11::Window*[/code] of the main window\n"
+"- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)\n"
+"- Android: [code]jObject[/code] the main android activity (not yet "
+"implemented)"
msgstr ""
-#: doc/classes/PackedByteArray.xml:78
+#: doc/classes/OS.xml:1086
msgid ""
-"Returns a copy of the array's contents as [String]. Slower than [method "
-"get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
-"you are unsure about the source of the data. For user input this function "
-"should always be preferred."
+"Window view:\n"
+"- Windows: [code]HDC[/code] of the main window drawing context\n"
+"- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
msgstr ""
-#: doc/classes/PackedByteArray.xml:87 doc/classes/PackedColorArray.xml:53
-#: doc/classes/PackedFloat32Array.xml:54 doc/classes/PackedFloat64Array.xml:54
-#: doc/classes/PackedInt32Array.xml:54 doc/classes/PackedInt64Array.xml:54
-#: doc/classes/PackedStringArray.xml:53 doc/classes/PackedVector2Array.xml:53
-#: doc/classes/PackedVector3Array.xml:53
-#, fuzzy
-msgid "Returns [code]true[/code] if the array contains [code]value[/code]."
-msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
-
-#: doc/classes/PackedByteArray.xml:94
+#: doc/classes/OS.xml:1091
msgid ""
-"Returns a hexadecimal representation of this array as a [String].\n"
-"[codeblock]\n"
-"var array = PackedByteArray([11, 46, 255])\n"
-"print(array.hex_encode()) # Prints: 0b2eff\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:109 doc/classes/PackedColorArray.xml:64
-#: doc/classes/PackedFloat32Array.xml:65 doc/classes/PackedFloat64Array.xml:65
-#: doc/classes/PackedStringArray.xml:64 doc/classes/PackedVector2Array.xml:64
-#: doc/classes/PackedVector3Array.xml:64
-msgid ""
-"Inserts a new element at a given position in the array. The position must be "
-"valid, or at the end of the array ([code]idx == size()[/code])."
-msgstr ""
-"Fügt ein neues Element an der übergebenen Position ein. Die Position muss "
-"innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])."
-
-#: doc/classes/PackedByteArray.xml:143 doc/classes/PackedColorArray.xml:98
-#: doc/classes/PackedFloat32Array.xml:99 doc/classes/PackedFloat64Array.xml:99
-#: doc/classes/PackedInt32Array.xml:99 doc/classes/PackedInt64Array.xml:99
-#: doc/classes/PackedStringArray.xml:98 doc/classes/PackedVector2Array.xml:98
-#: doc/classes/PackedVector3Array.xml:98
-msgid ""
-"Sets the size of the array. If the array is grown, reserves elements at the "
-"end of the array. If the array is shrunk, truncates the array to the new "
-"size."
-msgstr ""
-"Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden "
-"neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden "
-"Elemente am Ende entsprechend weggeschnitten."
-
-#: doc/classes/PackedByteArray.xml:154
-msgid "Changes the byte at the given index."
-msgstr ""
-
-#: doc/classes/PackedByteArray.xml:161 doc/classes/PackedColorArray.xml:116
-#: doc/classes/PackedFloat32Array.xml:117
-#: doc/classes/PackedFloat64Array.xml:117 doc/classes/PackedStringArray.xml:116
-#: doc/classes/PackedVector2Array.xml:116
-#: doc/classes/PackedVector3Array.xml:116
-msgid "Returns the size of the array."
-msgstr "Gibt die Größe des Arrays zurück."
-
-#: doc/classes/PackedByteArray.xml:168 doc/classes/PackedColorArray.xml:123
-#: doc/classes/PackedFloat32Array.xml:124
-#: doc/classes/PackedFloat64Array.xml:124 doc/classes/PackedInt32Array.xml:124
-#: doc/classes/PackedInt64Array.xml:124 doc/classes/PackedStringArray.xml:123
-#: doc/classes/PackedVector2Array.xml:123
-#: doc/classes/PackedVector3Array.xml:123
-#, fuzzy
-msgid "Sorts the elements of the array in ascending order."
-msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
-
-#: doc/classes/PackedByteArray.xml:179
-msgid ""
-"Returns the slice of the [PackedByteArray] between indices (inclusive) as a "
-"new [PackedByteArray]. Any negative index is considered to be from the end "
-"of the array."
-msgstr ""
-
-#: doc/classes/PackedColorArray.xml:4
-msgid "A packed [Array] of [Color]s."
-msgstr ""
-
-#: doc/classes/PackedColorArray.xml:7
-msgid ""
-"An [Array] specifically designed to hold [Color]. Packs data tightly, so it "
-"saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference."
-msgstr ""
-
-#: doc/classes/PackedColorArray.xml:19
-msgid ""
-"Constructs a new [PackedColorArray]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
-msgstr ""
-
-#: doc/classes/PackedColorArray.xml:37
-msgid "Appends a [PackedColorArray] at the end of this array."
-msgstr ""
-
-#: doc/classes/PackedColorArray.xml:80 doc/classes/PackedInt32Array.xml:81
-#: doc/classes/PackedInt64Array.xml:81
-msgid "Appends a value to the array."
-msgstr ""
-
-#: doc/classes/PackedColorArray.xml:109
-msgid "Changes the [Color] at the given index."
+"OpenGL Context:\n"
+"- Windows: [code]HGLRC[/code]\n"
+"- Linux: [code]X11::GLXContext[/code]\n"
+"- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
msgstr ""
-#: doc/classes/PackedDataContainerRef.xml:4
-msgid "RefCounted version of [PackedDataContainer]."
+#: doc/classes/OS.xml:1097
+msgid "Landscape screen orientation."
msgstr ""
-#: doc/classes/PackedFloat32Array.xml:4
-msgid "A packed [Array] of 32-bit floating-point values."
+#: doc/classes/OS.xml:1100
+msgid "Portrait screen orientation."
msgstr ""
-#: doc/classes/PackedFloat32Array.xml:7
-msgid ""
-"An [Array] specifically designed to hold 32-bit floating-point values. Packs "
-"data tightly, so it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference.\n"
-"If you need to pack 64-bit floats tightly, see [PackedFloat64Array]."
+#: doc/classes/OS.xml:1103
+msgid "Reverse landscape screen orientation."
msgstr ""
-#: doc/classes/PackedFloat32Array.xml:20
-msgid ""
-"Constructs a new [PackedFloat32Array]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
+#: doc/classes/OS.xml:1106
+msgid "Reverse portrait screen orientation."
msgstr ""
-#: doc/classes/PackedFloat32Array.xml:38
-msgid "Appends a [PackedFloat32Array] at the end of this array."
+#: doc/classes/OS.xml:1109
+msgid "Uses landscape or reverse landscape based on the hardware sensor."
msgstr ""
-#: doc/classes/PackedFloat32Array.xml:110
-#: doc/classes/PackedFloat64Array.xml:110
-msgid "Changes the float at the given index."
+#: doc/classes/OS.xml:1112
+msgid "Uses portrait or reverse portrait based on the hardware sensor."
msgstr ""
-#: doc/classes/PackedFloat64Array.xml:4
-msgid "A packed [Array] of 64-bit floating-point values."
+#: doc/classes/OS.xml:1115
+msgid "Uses most suitable orientation based on the hardware sensor."
msgstr ""
-#: doc/classes/PackedFloat64Array.xml:7
-msgid ""
-"An [Array] specifically designed to hold 64-bit floating-point values. Packs "
-"data tightly, so it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference.\n"
-"If you only need to pack 32-bit floats tightly, see [PackedFloat32Array] for "
-"a more memory-friendly alternative."
+#: doc/classes/OS.xml:1118
+msgid "Desktop directory path."
msgstr ""
-#: doc/classes/PackedFloat64Array.xml:20
-msgid ""
-"Constructs a new [PackedFloat64Array]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
+#: doc/classes/OS.xml:1121
+msgid "DCIM (Digital Camera Images) directory path."
msgstr ""
-#: doc/classes/PackedFloat64Array.xml:38
-msgid "Appends a [PackedFloat64Array] at the end of this array."
+#: doc/classes/OS.xml:1124
+msgid "Documents directory path."
msgstr ""
-#: doc/classes/PackedInt32Array.xml:4
-msgid "A packed [Array] of 32-bit integers."
+#: doc/classes/OS.xml:1127
+msgid "Downloads directory path."
msgstr ""
-#: doc/classes/PackedInt32Array.xml:7
-msgid ""
-"An [Array] specifically designed to hold 32-bit integer values. Packs data "
-"tightly, so it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference.\n"
-"[b]Note:[/b] This type stores signed 32-bit integers, which means it can "
-"take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code]"
-"[-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. "
-"In comparison, [int] uses signed 64-bit integers which can hold much larger "
-"values. If you need to pack 64-bit integers tightly, see [PackedInt64Array]."
+#: doc/classes/OS.xml:1130
+msgid "Movies directory path."
msgstr ""
-#: doc/classes/PackedInt32Array.xml:20
-msgid ""
-"Constructs a new [PackedInt32Array]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
+#: doc/classes/OS.xml:1133
+msgid "Music directory path."
msgstr ""
-#: doc/classes/PackedInt32Array.xml:38
-msgid "Appends a [PackedInt32Array] at the end of this array."
+#: doc/classes/OS.xml:1136
+msgid "Pictures directory path."
msgstr ""
-#: doc/classes/PackedInt32Array.xml:65 doc/classes/PackedInt64Array.xml:65
-msgid ""
-"Inserts a new integer at a given position in the array. The position must be "
-"valid, or at the end of the array ([code]idx == size()[/code])."
+#: doc/classes/OS.xml:1139
+msgid "Ringtones directory path."
msgstr ""
-#: doc/classes/PackedInt32Array.xml:110 doc/classes/PackedInt64Array.xml:110
-msgid "Changes the integer at the given index."
-msgstr ""
+#: doc/classes/OS.xml:1142
+#, fuzzy
+msgid "Unknown powerstate."
+msgstr "unbekanntes Node."
-#: doc/classes/PackedInt32Array.xml:117 doc/classes/PackedInt64Array.xml:117
-msgid "Returns the array size."
+#: doc/classes/OS.xml:1145
+msgid "Unplugged, running on battery."
msgstr ""
-#: doc/classes/PackedInt64Array.xml:4
-msgid "A packed [Array] of 64-bit integers."
+#: doc/classes/OS.xml:1148
+msgid "Plugged in, no battery available."
msgstr ""
-#: doc/classes/PackedInt64Array.xml:7
-msgid ""
-"An [Array] specifically designed to hold 64-bit integer values. Packs data "
-"tightly, so it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference.\n"
-"[b]Note:[/b] This type stores signed 64-bit integers, which means it can "
-"take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code]"
-"[-9223372036854775808, 9223372036854775807][/code]. Exceeding those bounds "
-"will wrap around. If you only need to pack 32-bit integers tightly, see "
-"[PackedInt32Array] for a more memory-friendly alternative."
+#: doc/classes/OS.xml:1151
+msgid "Plugged in, battery charging."
msgstr ""
-#: doc/classes/PackedInt64Array.xml:20
-msgid ""
-"Constructs a new [PackedInt64Array]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
+#: doc/classes/OS.xml:1154
+msgid "Plugged in, battery fully charged."
msgstr ""
-#: doc/classes/PackedInt64Array.xml:38
-msgid "Appends a [PackedInt64Array] at the end of this array."
+#: doc/classes/PackedDataContainerRef.xml:4
+msgid "Reference version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedScene.xml:4
@@ -35112,13 +40916,13 @@ msgid ""
"A simplified interface to a scene file. Provides access to operations and "
"checks that can be performed on the scene resource itself.\n"
"Can be used to save a node to a file. When saving, the node as well as all "
-"the node it owns get saved (see [code]owner[/code] property on [Node]).\n"
+"the nodes it owns get saved (see [code]owner[/code] property on [Node]).\n"
"[b]Note:[/b] The node doesn't need to own itself.\n"
"[b]Example of loading a saved scene:[/b]\n"
"[codeblock]\n"
"# Use `load()` instead of `preload()` if the path isn't known at compile-"
"time.\n"
-"var scene = preload(\"res://scene.tscn\").instantiate()\n"
+"var scene = preload(\"res://scene.tscn\").instance()\n"
"# Add the node as a child of the node the script is attached to.\n"
"add_child(scene)\n"
"[/codeblock]\n"
@@ -35157,25 +40961,25 @@ msgstr ""
msgid "Returns [code]true[/code] if the scene file has nodes."
msgstr ""
-#: doc/classes/PackedScene.xml:54
+#: doc/classes/PackedScene.xml:53
msgid ""
"Returns the [code]SceneState[/code] representing the scene file contents."
msgstr ""
-#: doc/classes/PackedScene.xml:63
+#: doc/classes/PackedScene.xml:60
msgid ""
"Instantiates the scene's node hierarchy. Triggers child scene "
"instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
"notification on the root node."
msgstr ""
-#: doc/classes/PackedScene.xml:72
+#: doc/classes/PackedScene.xml:67
msgid ""
"Pack will ignore any sub-nodes not owned by given node. See [member Node."
"owner]."
msgstr ""
-#: doc/classes/PackedScene.xml:78
+#: doc/classes/PackedScene.xml:73
msgid ""
"A dictionary representation of the scene contents.\n"
"Available keys include \"rnames\" and \"variants\" for resources, "
@@ -35184,123 +40988,24 @@ msgid ""
"connections, and \"version\" for the format style of the PackedScene."
msgstr ""
-#: doc/classes/PackedScene.xml:84
+#: doc/classes/PackedScene.xml:79
msgid "If passed to [method instance], blocks edits to the scene state."
msgstr ""
-#: doc/classes/PackedScene.xml:87
+#: doc/classes/PackedScene.xml:82
msgid ""
"If passed to [method instance], provides local scene resources to the local "
"scene.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-#: doc/classes/PackedScene.xml:91
+#: doc/classes/PackedScene.xml:86
msgid ""
"If passed to [method instance], provides local scene resources to the local "
"scene. Only the main scene should receive the main edit state.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-#: doc/classes/PackedStringArray.xml:4
-msgid "A packed [Array] of [String]s."
-msgstr ""
-
-#: doc/classes/PackedStringArray.xml:7
-msgid ""
-"An [Array] specifically designed to hold [String]s. Packs data tightly, so "
-"it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference."
-msgstr ""
-
-#: doc/classes/PackedStringArray.xml:19
-msgid ""
-"Constructs a new [PackedStringArray]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
-msgstr ""
-
-#: doc/classes/PackedStringArray.xml:37
-msgid "Appends a [PackedStringArray] at the end of this array."
-msgstr ""
-
-#: doc/classes/PackedStringArray.xml:80
-msgid "Appends a string element at end of the array."
-msgstr ""
-
-#: doc/classes/PackedStringArray.xml:109
-msgid "Changes the [String] at the given index."
-msgstr ""
-
-#: doc/classes/PackedVector2Array.xml:4
-msgid "A packed [Array] of [Vector2]s."
-msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
-
-#: doc/classes/PackedVector2Array.xml:7
-msgid ""
-"An [Array] specifically designed to hold [Vector2]. Packs data tightly, so "
-"it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference."
-msgstr ""
-"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
-"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
-"größere Arrays kommt.\n"
-"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
-
-#: doc/classes/PackedVector2Array.xml:19
-msgid ""
-"Constructs a new [PackedVector2Array]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
-msgstr ""
-"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
-"[Array] übergeben werden das dann konvertiert wird."
-
-#: doc/classes/PackedVector2Array.xml:37
-msgid "Appends a [PackedVector2Array] at the end of this array."
-msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
-
-#: doc/classes/PackedVector2Array.xml:80
-msgid "Inserts a [Vector2] at the end."
-msgstr "Fügt ein [Vector2] am Ende hinzu."
-
-#: doc/classes/PackedVector2Array.xml:109
-msgid "Changes the [Vector2] at the given index."
-msgstr "Ändert den [Vector2] am übergeben Index."
-
-#: doc/classes/PackedVector3Array.xml:4
-msgid "A packed [Array] of [Vector3]s."
-msgstr "Ein gepacktes [Array] aus [Vector3]-Elementen."
-
-#: doc/classes/PackedVector3Array.xml:7
-msgid ""
-"An [Array] specifically designed to hold [Vector3]. Packs data tightly, so "
-"it saves memory for large array sizes.\n"
-"[b]Note:[/b] This type is passed by value and not by reference."
-msgstr ""
-"Ein [Array] das nur für den Zweck [Vector3]-Elemente zu beinhalten entworfen "
-"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
-"größere Arrays kommt.\n"
-"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
-
-#: doc/classes/PackedVector3Array.xml:19
-msgid ""
-"Constructs a new [PackedVector3Array]. Optionally, you can pass in a generic "
-"[Array] that will be converted."
-msgstr ""
-"Erzeugt ein neues [PackedVector3Array]. Optional kann ein gewöhnliches "
-"[Array] übergeben werden das dann konvertiert wird."
-
-#: doc/classes/PackedVector3Array.xml:37
-msgid "Appends a [PackedVector3Array] at the end of this array."
-msgstr "Hängt ein [PackedVector3Array] am Ende dieses Arrays an."
-
-#: doc/classes/PackedVector3Array.xml:80
-msgid "Inserts a [Vector3] at the end."
-msgstr "Fügt ein [Vector3] am Ende hinzu."
-
-#: doc/classes/PackedVector3Array.xml:109
-msgid "Changes the [Vector3] at the given index."
-msgstr "Ändert den [Vector3] am übergeben Index."
-
#: doc/classes/PacketPeer.xml:4
msgid "Abstraction and base class for packet-based protocols."
msgstr ""
@@ -35314,40 +41019,70 @@ msgid ""
"network ordering."
msgstr ""
-#: doc/classes/PacketPeer.xml:16
+#: doc/classes/PacketPeer.xml:15
msgid "Returns the number of packets currently available in the ring-buffer."
msgstr ""
-#: doc/classes/PacketPeer.xml:23
+#: doc/classes/PacketPeer.xml:21
msgid "Gets a raw packet."
msgstr ""
-#: doc/classes/PacketPeer.xml:30
+#: doc/classes/PacketPeer.xml:27
msgid ""
"Returns the error state of the last packet received (via [method get_packet] "
"and [method get_var])."
msgstr ""
-#: doc/classes/PacketPeer.xml:39
+#: doc/classes/PacketPeer.xml:34
+#, fuzzy
msgid ""
-"Gets a Variant. If [code]allow_objects[/code] is [code]true[/code], decoding "
-"objects is allowed.\n"
+"Gets a Variant. If [code]allow_objects[/code] (or [member "
+"allow_object_decoding]) is [code]true[/code], decoding objects is allowed.\n"
"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
"Do not use this option if the serialized object comes from untrusted sources "
"to avoid potential security threats such as remote code execution."
msgstr ""
+"Dekodiert ein Byte-Array zurück zu einem Wert. Wenn [code]allow_objects[/"
+"code] gleich [code]wahr[/code], ist die Dekodierung von Objekten erlaubt.\n"
+"[b]WARNUNG:[/b] Deserialisierte Objekte können Code enthalten, der "
+"ausgeführt wird. Verwenden Sie diese Option nicht, wenn das serialisierte "
+"Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle "
+"Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)."
-#: doc/classes/PacketPeer.xml:49
+#: doc/classes/PacketPeer.xml:42
msgid "Sends a raw packet."
msgstr ""
-#: doc/classes/PacketPeer.xml:60
+#: doc/classes/PacketPeer.xml:50
+#, fuzzy
msgid ""
-"Sends a [Variant] as a packet. If [code]full_objects[/code] is [code]true[/"
-"code], encoding objects is allowed (and can potentially include code)."
+"Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member "
+"allow_object_decoding]) is [code]true[/code], encoding objects is allowed "
+"(and can potentially include code)."
msgstr ""
+"Kodiert eine Variable zu einem Byte Array. Wenn [code]full_objects[/code] "
+"ist [code]true[/code], wird das Kodieren von Objekten erlaubt (und kann "
+"potentiell auch Quelltext enthalten)."
-#: doc/classes/PacketPeer.xml:66
+#: doc/classes/PacketPeer.xml:56
+#, fuzzy
+msgid ""
+"[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
+"parameters instead.\n"
+"If [code]true[/code], the PacketPeer will allow encoding and decoding of "
+"object via [method get_var] and [method put_var].\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+"Dekodiert ein Byte-Array zurück zu einem Wert. Wenn [code]allow_objects[/"
+"code] gleich [code]wahr[/code], ist die Dekodierung von Objekten erlaubt.\n"
+"[b]WARNUNG:[/b] Deserialisierte Objekte können Code enthalten, der "
+"ausgeführt wird. Verwenden Sie diese Option nicht, wenn das serialisierte "
+"Objekt aus nicht vertrauenswürdigen Quellen stammt, um potenzielle "
+"Sicherheitsbedrohungen zu vermeiden (entfernte Codeausführung)."
+
+#: doc/classes/PacketPeer.xml:61
msgid ""
"Maximum buffer size allowed when encoding [Variant]s. Raise this value to "
"support heavier memory allocations.\n"
@@ -35365,10 +41100,14 @@ msgstr ""
#: doc/classes/PacketPeerDTLS.xml:7
msgid ""
"This class represents a DTLS peer connection. It can be used to connect to a "
-"DTLS server, and is returned by [method DTLSServer.take_connection]."
+"DTLS server, and is returned by [method DTLSServer.take_connection].\n"
+"[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
+"currently not supported. Revoked certificates are accepted as long as they "
+"are otherwise valid. If this is a concern, you may want to use automatically "
+"managed certificates with a short validity period."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:24
+#: doc/classes/PacketPeerDTLS.xml:20
msgid ""
"Connects a [code]peer[/code] beginning the DTLS handshake using the "
"underlying [PacketPeerUDP] which must be connected (see [method "
@@ -35379,40 +41118,40 @@ msgid ""
"via the [code]valid_certificate[/code] argument."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:31
+#: doc/classes/PacketPeerDTLS.xml:26
msgid "Disconnects this peer, terminating the DTLS session."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:38 doc/classes/StreamPeerSSL.xml:55
+#: doc/classes/PacketPeerDTLS.xml:32 doc/classes/StreamPeerSSL.xml:43
msgid "Returns the status of the connection. See [enum Status] for values."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:45
+#: doc/classes/PacketPeerDTLS.xml:38
msgid ""
"Poll the connection to check for incoming packets. Call this frequently to "
"update the status and keep the connection working."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:51
+#: doc/classes/PacketPeerDTLS.xml:44
msgid "A status representing a [PacketPeerDTLS] that is disconnected."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:54
+#: doc/classes/PacketPeerDTLS.xml:47
msgid ""
"A status representing a [PacketPeerDTLS] that is currently performing the "
"handshake with a remote peer."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:57
+#: doc/classes/PacketPeerDTLS.xml:50
msgid ""
"A status representing a [PacketPeerDTLS] that is connected to a remote peer."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:60
+#: doc/classes/PacketPeerDTLS.xml:53
msgid "A status representing a [PacketPeerDTLS] in a generic error state."
msgstr ""
-#: doc/classes/PacketPeerDTLS.xml:63
+#: doc/classes/PacketPeerDTLS.xml:56
msgid ""
"An error status that shows a mismatch in the DTLS certificate domain "
"presented by the host and the domain requested for validation."
@@ -35443,11 +41182,11 @@ msgid ""
"UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:16
+#: doc/classes/PacketPeerUDP.xml:15
msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:27
+#: doc/classes/PacketPeerUDP.xml:23
msgid ""
"Calling this method connects this UDP peer to the given [code]host[/code]/"
"[code]port[/code] pair. UDP is in reality connectionless, so this option "
@@ -35457,51 +41196,51 @@ msgid ""
"method does not send any data to the remote peer, to do that, use [method "
"PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also "
"[UDPServer].\n"
-"Note: Connecting to the remote peer does not help to protect from malicious "
-"attacks like IP spoofing, etc. Think about using an encryption technique "
-"like SSL or DTLS if you feel like your application is transferring sensitive "
-"information."
+"[b]Note:[/b] Connecting to the remote peer does not help to protect from "
+"malicious attacks like IP spoofing, etc. Think about using an encryption "
+"technique like SSL or DTLS if you feel like your application is transferring "
+"sensitive information."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:35
+#: doc/classes/PacketPeerUDP.xml:30
msgid ""
"Returns the IP of the remote peer that sent the last packet(that was "
"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:42
+#: doc/classes/PacketPeerUDP.xml:36
msgid ""
"Returns the port of the remote peer that sent the last packet(that was "
"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:49
+#: doc/classes/PacketPeerUDP.xml:42
msgid ""
"Returns [code]true[/code] if the UDP socket is open and has been connected "
"to a remote address. See [method connect_to_host]."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:56
+#: doc/classes/PacketPeerUDP.xml:48
msgid "Returns whether this [PacketPeerUDP] is listening."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:67
+#: doc/classes/PacketPeerUDP.xml:56
msgid ""
"Joins the multicast group specified by [code]multicast_address[/code] using "
"the interface identified by [code]interface_name[/code].\n"
"You can join the same multicast group with multiple interfaces. Use [method "
"IP.get_local_interfaces] to know which are available.\n"
-"Note: Some Android devices might require the "
+"[b]Note:[/b] Some Android devices might require the "
"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:80
+#: doc/classes/PacketPeerUDP.xml:66
msgid ""
"Removes the interface identified by [code]interface_name[/code] from the "
"multicast group specified by [code]multicast_address[/code]."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:93
+#: doc/classes/PacketPeerUDP.xml:75
msgid ""
"Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to "
"[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n"
@@ -35516,27 +41255,41 @@ msgid ""
"with the given address exists)."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:105
+#: doc/classes/PacketPeerUDP.xml:85
msgid ""
"Enable or disable sending of broadcast packets (e.g. "
"[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is "
"disabled by default.\n"
-"Note: Some Android devices might require the "
+"[b]Note:[/b] Some Android devices might require the "
"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be "
"enabled to receive broadcast packets too."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:117
+#: doc/classes/PacketPeerUDP.xml:94
msgid ""
"Sets the destination address and port for sending packets and variables. A "
"hostname will be resolved using DNS if needed.\n"
-"Note: [method set_broadcast_enabled] must be enabled before sending packets "
-"to a broadcast address (e.g. [code]255.255.255.255[/code])."
+"[b]Note:[/b] [method set_broadcast_enabled] must be enabled before sending "
+"packets to a broadcast address (e.g. [code]255.255.255.255[/code])."
msgstr ""
-#: doc/classes/PacketPeerUDP.xml:125
+#: doc/classes/PacketPeerUDP.xml:101
msgid ""
-"Waits for a packet to arrive on the listening port. See [method listen]."
+"Waits for a packet to arrive on the listening port. See [method listen].\n"
+"[b]Note:[/b] [method wait] can't be interrupted once it has been called. "
+"This can be worked around by allowing the other party to send a specific "
+"\"death pill\" packet like this:\n"
+"[codeblock]\n"
+"# Server\n"
+"socket.set_dest_address(\"127.0.0.1\", 789)\n"
+"socket.put_packet(\"Time to stop\".to_ascii())\n"
+"\n"
+"# Client\n"
+"while socket.wait() == OK:\n"
+" var data = socket.get_packet().get_string_from_ascii()\n"
+" if data == \"Time to stop\":\n"
+" return\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/Panel.xml:4
@@ -35549,7 +41302,18 @@ msgid ""
"as a parent and container for other types of [Control] nodes."
msgstr ""
-#: doc/classes/Panel.xml:25
+#: doc/classes/Panel.xml:11
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/516"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Panel.xml:12 doc/classes/Skeleton.xml:12
+#: doc/classes/SkeletonIK.xml:29
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/523"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Panel.xml:20
msgid "The style of this [Panel]."
msgstr ""
@@ -35563,19 +41327,19 @@ msgid ""
"area of a stylebox. It's useful for giving controls an outline."
msgstr ""
-#: doc/classes/PanelContainer.xml:20
+#: doc/classes/PanelContainer.xml:18
msgid "The style of [PanelContainer]'s background."
msgstr ""
-#: doc/classes/PanoramaSkyMaterial.xml:4
-msgid "A [Material] used with [Sky] to draw a background texture."
+#: doc/classes/PanoramaSky.xml:4
+msgid "A type of [Sky] used to draw a background texture."
msgstr ""
-#: doc/classes/PanoramaSkyMaterial.xml:7
+#: doc/classes/PanoramaSky.xml:7
msgid ""
-"A resource referenced in a [Sky] that is used to draw a background. The "
-"Panorama sky material functions similar to skyboxes in other engines, except "
-"it uses an equirectangular sky map instead of a cube map.\n"
+"A resource referenced in an [Environment] that is used to draw a background. "
+"The Panorama sky functions similar to skyboxes in other engines, except it "
+"uses an equirectangular sky map instead of a cube map.\n"
"Using an HDR panorama is strongly recommended for accurate, high-quality "
"reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
"([code].exr[/code]) image formats for this purpose.\n"
@@ -35584,9 +41348,10 @@ msgid ""
"equirectangular sky map."
msgstr ""
-#: doc/classes/PanoramaSkyMaterial.xml:17
-msgid "[Texture2D] to be applied to the [PanoramaSkyMaterial]."
-msgstr ""
+#: doc/classes/PanoramaSky.xml:17
+#, fuzzy
+msgid "[Texture] to be applied to the PanoramaSky."
+msgstr "Gibt die Größe des Arrays zurück."
#: doc/classes/ParallaxBackground.xml:4
msgid "A node used to create a parallax scrolling background."
@@ -35652,8 +41417,8 @@ msgstr ""
#: doc/classes/ParallaxLayer.xml:17
msgid ""
-"The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite "
-"scrolling background. If an axis is set to [code]0[/code], the [Texture2D] "
+"The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite "
+"scrolling background. If an axis is set to [code]0[/code], the [Texture] "
"will not be mirrored."
msgstr ""
@@ -35669,15 +41434,180 @@ msgid ""
"it will not scroll."
msgstr ""
+#: doc/classes/Particles.xml:4
+#, fuzzy
+msgid "GPU-based 3D particle emitter."
+msgstr "3D Partikel Emitter."
+
+#: doc/classes/Particles.xml:7
+msgid ""
+"3D particle node used to create a variety of particle systems and effects. "
+"[Particles] features an emitter that generates some number of particles at a "
+"given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles.\n"
+"[b]Note:[/b] [Particles] only work when using the GLES3 renderer. If using "
+"the GLES2 renderer, use [CPUParticles] instead. You can convert [Particles] "
+"to [CPUParticles] by selecting the node, clicking the [b]Particles[/b] menu "
+"at the top of the 3D editor viewport then choosing [b]Convert to "
+"CPUParticles[/b].\n"
+"[b]Note:[/b] After working on a Particles node, remember to update its "
+"[member visibility_aabb] by selecting it, clicking the [b]Particles[/b] menu "
+"at the top of the 3D editor viewport then choose [b]Generate Visibility "
+"AABB[/b]. Otherwise, particles may suddenly disappear depending on the "
+"camera position and angle."
+msgstr ""
+
+#: doc/classes/Particles.xml:13
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"controlling_thousands_of_fish.html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/"
+"controlling_thousands_of_fish.html"
+
+#: doc/classes/Particles.xml:20
+msgid ""
+"Returns the axis-aligned bounding box that contains all the particles that "
+"are active in the current frame."
+msgstr ""
+
+#: doc/classes/Particles.xml:27
+msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/Particles.xml:33
+msgid "Restarts the particle emission, clearing existing particles."
+msgstr ""
+
+#: doc/classes/Particles.xml:41
+msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/Particles.xml:54
+msgid "[Mesh] that is drawn for the first draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:57
+msgid "[Mesh] that is drawn for the second draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:60
+msgid "[Mesh] that is drawn for the third draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:63
+msgid "[Mesh] that is drawn for the fourth draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:66
+msgid "The number of draw passes when rendering particles."
+msgstr ""
+
+#: doc/classes/Particles.xml:72
+msgid ""
+"Time ratio between each emission. If [code]0[/code], particles are emitted "
+"continuously. If [code]1[/code], all particles are emitted simultaneously."
+msgstr ""
+
+#: doc/classes/Particles.xml:87
+msgid ""
+"If [code]true[/code], only [code]amount[/code] particles will be emitted."
+msgstr ""
+
+#: doc/classes/Particles.xml:90
+msgid ""
+"Amount of time to preprocess the particles before animation starts. Lets you "
+"start the animation some time after particles have started emitting."
+msgstr ""
+
+#: doc/classes/Particles.xml:93 doc/classes/Particles2D.xml:68
+msgid ""
+"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
+"[ShaderMaterial]."
+msgstr ""
+
+#: doc/classes/Particles.xml:96
+msgid "Emission randomness ratio."
+msgstr ""
+
+#: doc/classes/Particles.xml:99
+msgid ""
+"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
+"particles."
+msgstr ""
+
+#: doc/classes/Particles.xml:102
+msgid ""
+"The [AABB] that determines the node's region which needs to be visible on "
+"screen for the particle system to be active.\n"
+"Grow the box if particles suddenly appear/disappear when the node enters/"
+"exits the screen. The [AABB] can be grown via code or with the [b]Particles "
+"→ Generate AABB[/b] editor tool.\n"
+"[b]Note:[/b] If the [ParticlesMaterial] in use is configured to cast "
+"shadows, you may want to enlarge this AABB to ensure the shadow is updated "
+"when particles are off-screen."
+msgstr ""
+
+#: doc/classes/Particles.xml:118
+msgid "Maximum number of draw passes supported."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:4
+#, fuzzy
+msgid "GPU-based 2D particle emitter."
+msgstr "2D Partikel Emitter."
+
+#: doc/classes/Particles2D.xml:7
+msgid ""
+"2D particle node used to create a variety of particle systems and effects. "
+"[Particles2D] features an emitter that generates some number of particles at "
+"a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles.\n"
+"[b]Note:[/b] [Particles2D] only work when using the GLES3 renderer. If using "
+"the GLES2 renderer, use [CPUParticles2D] instead. You can convert "
+"[Particles2D] to [CPUParticles2D] by selecting the node, clicking the "
+"[b]Particles[/b] menu at the top of the 2D editor viewport then choosing "
+"[b]Convert to CPUParticles2D[/b].\n"
+"[b]Note:[/b] After working on a Particles node, remember to update its "
+"[member visibility_rect] by selecting it, clicking the [b]Particles[/b] menu "
+"at the top of the 2D editor viewport then choose [b]Generate Visibility "
+"Rect[/b]. Otherwise, particles may suddenly disappear depending on the "
+"camera position and angle.\n"
+"[b]Note:[/b] Unlike [CPUParticles2D], [Particles2D] currently ignore the "
+"texture region defined in [AtlasTexture]s."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:21
+msgid "Returns a rectangle containing the positions of all existing particles."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:27
+msgid "Restarts all the existing particles."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:80
+msgid ""
+"The [Rect2] that determines the node's region which needs to be visible on "
+"screen for the particle system to be active.\n"
+"Grow the rect if particles suddenly appear/disappear when the node enters/"
+"exits the screen. The [Rect2] can be grown via code or with the [b]Particles "
+"→ Generate Visibility Rect[/b] editor tool."
+msgstr ""
+
#: doc/classes/ParticlesMaterial.xml:4
-msgid "Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes."
+msgid "Particle properties for [Particles] and [Particles2D] nodes."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:7
msgid ""
"ParticlesMaterial defines particle properties and behavior. It is used in "
-"the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] "
-"emitter nodes.\n"
+"the [code]process_material[/code] of [Particles] and [Particles2D] emitter "
+"nodes.\n"
"Some of this material's properties are applied to each particle when "
"emitted, while others can have a [CurveTexture] applied to vary values over "
"the lifetime of the particle.\n"
@@ -35689,98 +41619,96 @@ msgid ""
"[code]0.4-1.0[/code] of its original value."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:20
+#: doc/classes/ParticlesMaterial.xml:18
msgid "Returns [code]true[/code] if the specified flag is enabled."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:38
+#: doc/classes/ParticlesMaterial.xml:32
msgid "Returns the randomness ratio associated with the specified parameter."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:47
-msgid "Returns the [Texture2D] used by the specified parameter."
-msgstr ""
+#: doc/classes/ParticlesMaterial.xml:39
+#, fuzzy
+msgid "Returns the [Texture] used by the specified parameter."
+msgstr "Gibt den Sinus des Parameters zurück."
-#: doc/classes/ParticlesMaterial.xml:58
+#: doc/classes/ParticlesMaterial.xml:47
msgid ""
"If [code]true[/code], enables the specified flag. See [enum Flags] for "
"options."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:69
+#: doc/classes/ParticlesMaterial.xml:55
msgid "Sets the specified [enum Parameter]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:80
+#: doc/classes/ParticlesMaterial.xml:63
msgid "Sets the randomness ratio for the specified [enum Parameter]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:91
-msgid "Sets the [Texture2D] for the specified [enum Parameter]."
-msgstr ""
+#: doc/classes/ParticlesMaterial.xml:71
+#, fuzzy
+msgid "Sets the [Texture] for the specified [enum Parameter]."
+msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
-#: doc/classes/ParticlesMaterial.xml:97
+#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [BaseMaterial3D] being used to draw the particle is "
-"using [constant BaseMaterial3D.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:101
+#: doc/classes/ParticlesMaterial.xml:81
msgid "Each particle's rotation will be animated along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:107
+#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [BaseMaterial3D] being used to draw the particle is "
-"using [constant BaseMaterial3D.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:111
+#: doc/classes/ParticlesMaterial.xml:91
msgid "Each particle's angular velocity will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:120
+#: doc/classes/ParticlesMaterial.xml:100
msgid "Each particle's animation offset will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:129
+#: doc/classes/ParticlesMaterial.xml:109
msgid "Each particle's animation speed will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:135
+#: doc/classes/ParticlesMaterial.xml:115
msgid ""
-"Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/"
-"code] is defined, it will be multiplied by this color. To have particle "
-"display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D."
+"Each particle's initial color. If the [Particles2D]'s [code]texture[/code] "
+"is defined, it will be multiplied by this color. To have particle display "
+"color in a [SpatialMaterial] make sure to set [member SpatialMaterial."
"vertex_color_use_as_albedo] to [code]true[/code]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:138
-msgid "Each particle's color will vary along this [GradientTexture]."
-msgstr ""
-
-#: doc/classes/ParticlesMaterial.xml:144
+#: doc/classes/ParticlesMaterial.xml:124
msgid "Damping will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:153
+#: doc/classes/ParticlesMaterial.xml:133
msgid ""
"The box's extents if [code]emission_shape[/code] is set to [constant "
"EMISSION_SHAPE_BOX]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:156
+#: doc/classes/ParticlesMaterial.xml:136
msgid ""
"Particle color will be modulated by color determined by sampling this "
"texture at the same point as the [member emission_point_texture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:159
+#: doc/classes/ParticlesMaterial.xml:139
msgid ""
"Particle velocity and rotation will be set by sampling this texture at the "
"same point as the [member emission_point_texture]. Used only in [constant "
@@ -35789,14 +41717,14 @@ msgid ""
"\"Particles\" tool in the toolbar."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:162
+#: doc/classes/ParticlesMaterial.xml:142
msgid ""
"The number of emission points if [code]emission_shape[/code] is set to "
"[constant EMISSION_SHAPE_POINTS] or [constant "
"EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:165
+#: doc/classes/ParticlesMaterial.xml:145
msgid ""
"Particles will be emitted at positions determined by sampling this texture "
"at a random position. Used with [constant EMISSION_SHAPE_POINTS] and "
@@ -35805,158 +41733,184 @@ msgid ""
"the \"Particles\" tool in the toolbar."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:168
+#: doc/classes/ParticlesMaterial.xml:148
+msgid ""
+"The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:151
+msgid ""
+"The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:154
+msgid ""
+"The inner radius of the ring when using the emitter [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:157
+msgid ""
+"The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:160
msgid ""
"Particles will be emitted inside this region. Use [enum EmissionShape] "
"constants for values."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:171
+#: doc/classes/ParticlesMaterial.xml:163
msgid ""
"The sphere's radius if [code]emission_shape[/code] is set to [constant "
"EMISSION_SHAPE_SPHERE]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:192
+#: doc/classes/ParticlesMaterial.xml:175
+msgid "Amount of [member spread] along the Y axis."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:184
msgid "Each particle's hue will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:210
+#: doc/classes/ParticlesMaterial.xml:202
msgid ""
"Each particle's linear acceleration will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:216
+#: doc/classes/ParticlesMaterial.xml:208
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:220
+#: doc/classes/ParticlesMaterial.xml:212
msgid "Each particle's orbital velocity will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:229
+#: doc/classes/ParticlesMaterial.xml:221
msgid ""
"Each particle's radial acceleration will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:238
+#: doc/classes/ParticlesMaterial.xml:230
msgid "Each particle's scale will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:250
+#: doc/classes/ParticlesMaterial.xml:242
msgid ""
"Each particle's tangential acceleration will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:256
+#: doc/classes/ParticlesMaterial.xml:248
msgid "Trail particles' color will vary along this [GradientTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:259
+#: doc/classes/ParticlesMaterial.xml:251
msgid ""
"Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] "
"particles. The remaining particles will be used as trail(s)."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:262
+#: doc/classes/ParticlesMaterial.xml:254
msgid "Trail particles' size will vary along this [CurveTexture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:267
+#: doc/classes/ParticlesMaterial.xml:259
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set initial velocity properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:270
+#: doc/classes/ParticlesMaterial.xml:262
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set angular velocity properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:273
+#: doc/classes/ParticlesMaterial.xml:265
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set orbital velocity properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:276
+#: doc/classes/ParticlesMaterial.xml:268
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set linear acceleration properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:279
+#: doc/classes/ParticlesMaterial.xml:271
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set radial acceleration properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:282
+#: doc/classes/ParticlesMaterial.xml:274
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set tangential acceleration properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:285
+#: doc/classes/ParticlesMaterial.xml:277
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set damping properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:288
+#: doc/classes/ParticlesMaterial.xml:280
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set angle properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:291
+#: doc/classes/ParticlesMaterial.xml:283
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set scale properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:294
+#: doc/classes/ParticlesMaterial.xml:286
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set hue variation properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:297
+#: doc/classes/ParticlesMaterial.xml:289
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set animation speed properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:300
+#: doc/classes/ParticlesMaterial.xml:292
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set animation offset properties."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:306
+#: doc/classes/ParticlesMaterial.xml:298
msgid "Use with [method set_flag] to set [member flag_align_y]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:309
+#: doc/classes/ParticlesMaterial.xml:301
msgid "Use with [method set_flag] to set [member flag_rotate_y]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:312
+#: doc/classes/ParticlesMaterial.xml:304
msgid "Use with [method set_flag] to set [member flag_disable_z]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:327
+#: doc/classes/ParticlesMaterial.xml:319
msgid ""
"Particles will be emitted at a position determined by sampling a random "
"point on the [member emission_point_texture]. Particle color will be "
"modulated by [member emission_color_texture]."
msgstr ""
-#: doc/classes/ParticlesMaterial.xml:330
+#: doc/classes/ParticlesMaterial.xml:322
msgid ""
"Particles will be emitted at a position determined by sampling a random "
"point on the [member emission_point_texture]. Particle velocity and rotation "
@@ -35964,6 +41918,27 @@ msgid ""
"be modulated by [member emission_color_texture]."
msgstr ""
+#: doc/classes/Path.xml:4
+msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path.xml:7
+msgid ""
+"Can have [PathFollow] child nodes moving along the [Curve3D]. See "
+"[PathFollow] for more information on the usage.\n"
+"Note that the path is considered as relative to the moved nodes (children of "
+"[PathFollow]). As such, the curve should usually start with a zero vector "
+"[code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Path.xml:16
+msgid "A [Curve3D] describing the path."
+msgstr ""
+
+#: doc/classes/Path.xml:22
+msgid "Emitted when the [member curve] changes."
+msgstr ""
+
#: doc/classes/Path2D.xml:4
msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
msgstr ""
@@ -35981,34 +41956,13 @@ msgstr ""
msgid "A [Curve2D] describing the path."
msgstr ""
-#: doc/classes/Path3D.xml:4
-msgid "Contains a [Curve3D] path for [PathFollow3D] nodes to follow."
-msgstr ""
-
-#: doc/classes/Path3D.xml:7
-msgid ""
-"Can have [PathFollow3D] child nodes moving along the [Curve3D]. See "
-"[PathFollow3D] for more information on the usage.\n"
-"Note that the path is considered as relative to the moved nodes (children of "
-"[PathFollow3D]). As such, the curve should usually start with a zero vector "
-"[code](0, 0, 0)[/code]."
-msgstr ""
-
-#: doc/classes/Path3D.xml:16
-msgid "A [Curve3D] describing the path."
-msgstr ""
-
-#: doc/classes/Path3D.xml:22
-msgid "Emitted when the [member curve] changes."
-msgstr ""
-
-#: doc/classes/PathFollow2D.xml:4
-msgid "Point sampler for a [Path2D]."
+#: doc/classes/PathFollow.xml:4
+msgid "Point sampler for a [Path]."
msgstr ""
-#: doc/classes/PathFollow2D.xml:7
+#: doc/classes/PathFollow.xml:7
msgid ""
-"This node takes its parent [Path2D], and returns the coordinates of a point "
+"This node takes its parent [Path], and returns the coordinates of a point "
"within it, given a distance from the first vertex.\n"
"It is useful for making other nodes follow a path, without coding the "
"movement pattern. For that, the nodes must be children of this node. The "
@@ -36016,65 +41970,84 @@ msgid ""
"node."
msgstr ""
-#: doc/classes/PathFollow2D.xml:16
+#: doc/classes/PathFollow.xml:16
msgid ""
"If [code]true[/code], the position between two cached points is interpolated "
"cubically, and linearly otherwise.\n"
-"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
-"for faster calculations. The point at the requested offset is then "
-"calculated interpolating between two adjacent cached points. This may "
-"present a problem if the curve makes sharp turns, as the cached points may "
-"not follow the curve closely enough.\n"
+"The points along the [Curve3D] of the [Path] are precomputed before use, for "
+"faster calculations. The point at the requested offset is then calculated "
+"interpolating between two adjacent cached points. This may present a problem "
+"if the curve makes sharp turns, as the cached points may not follow the "
+"curve closely enough.\n"
"There are two answers to this problem: either increase the number of cached "
"points and increase memory consumption, or make a cubic interpolation "
"between two points at the cost of (slightly) slower calculations."
msgstr ""
-#: doc/classes/PathFollow2D.xml:21 doc/classes/PathFollow3D.xml:21
+#: doc/classes/PathFollow.xml:21 doc/classes/PathFollow2D.xml:21
msgid "The node's offset along the curve."
msgstr ""
-#: doc/classes/PathFollow2D.xml:24
-msgid ""
-"How far to look ahead of the curve to calculate the tangent if the node is "
-"rotating. E.g. shorter lookaheads will lead to faster rotations."
-msgstr ""
-
-#: doc/classes/PathFollow2D.xml:27 doc/classes/PathFollow3D.xml:24
+#: doc/classes/PathFollow.xml:24 doc/classes/PathFollow2D.xml:27
msgid ""
"If [code]true[/code], any offset outside the path's length will wrap around, "
"instead of stopping at the ends. Use it for cyclic paths."
msgstr ""
-#: doc/classes/PathFollow2D.xml:30
-msgid "The distance along the path in pixels."
+#: doc/classes/PathFollow.xml:27
+msgid ""
+"The distance from the first vertex, measured in 3D units along the path. "
+"This sets this node's position to a point within the path."
msgstr ""
-#: doc/classes/PathFollow2D.xml:33
+#: doc/classes/PathFollow.xml:30
msgid ""
-"If [code]true[/code], this node rotates to follow the path, making its "
-"descendants rotate."
+"Allows or forbids rotation on one or more axes, depending on the [enum "
+"RotationMode] constants being used."
msgstr ""
-#: doc/classes/PathFollow2D.xml:36
+#: doc/classes/PathFollow.xml:33
msgid ""
-"The distance along the path as a number in the range 0.0 (for the first "
-"vertex) to 1.0 (for the last). This is just another way of expressing the "
-"offset within the path, as the offset supplied is multiplied internally by "
-"the path's length."
+"The distance from the first vertex, considering 0.0 as the first vertex and "
+"1.0 as the last. This is just another way of expressing the offset within "
+"the path, as the offset supplied is multiplied internally by the path's "
+"length."
msgstr ""
-#: doc/classes/PathFollow2D.xml:39 doc/classes/PathFollow3D.xml:36
+#: doc/classes/PathFollow.xml:36 doc/classes/PathFollow2D.xml:39
msgid "The node's offset perpendicular to the curve."
msgstr ""
-#: doc/classes/PathFollow3D.xml:4
-msgid "Point sampler for a [Path3D]."
+#: doc/classes/PathFollow.xml:41
+msgid "Forbids the PathFollow to rotate."
msgstr ""
-#: doc/classes/PathFollow3D.xml:7
+#: doc/classes/PathFollow.xml:44
+msgid "Allows the PathFollow to rotate in the Y axis only."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:47
+msgid "Allows the PathFollow to rotate in both the X, and Y axes."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:50
+msgid "Allows the PathFollow to rotate in any axis."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:53
msgid ""
-"This node takes its parent [Path3D], and returns the coordinates of a point "
+"Uses the up vector information in a [Curve3D] to enforce orientation. This "
+"rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] "
+"property to be set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:4
+msgid "Point sampler for a [Path2D]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:7
+msgid ""
+"This node takes its parent [Path2D], and returns the coordinates of a point "
"within it, given a distance from the first vertex.\n"
"It is useful for making other nodes follow a path, without coding the "
"movement pattern. For that, the nodes must be children of this node. The "
@@ -36082,11 +42055,11 @@ msgid ""
"node."
msgstr ""
-#: doc/classes/PathFollow3D.xml:16
+#: doc/classes/PathFollow2D.xml:16
msgid ""
"If [code]true[/code], the position between two cached points is interpolated "
"cubically, and linearly otherwise.\n"
-"The points along the [Curve3D] of the [Path3D] are precomputed before use, "
+"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
"for faster calculations. The point at the requested offset is then "
"calculated interpolating between two adjacent cached points. This may "
"present a problem if the curve makes sharp turns, as the cached points may "
@@ -36096,47 +42069,28 @@ msgid ""
"between two points at the cost of (slightly) slower calculations."
msgstr ""
-#: doc/classes/PathFollow3D.xml:27
+#: doc/classes/PathFollow2D.xml:24
msgid ""
-"The distance from the first vertex, measured in 3D units along the path. "
-"This sets this node's position to a point within the path."
+"How far to look ahead of the curve to calculate the tangent if the node is "
+"rotating. E.g. shorter lookaheads will lead to faster rotations."
msgstr ""
-#: doc/classes/PathFollow3D.xml:30
-msgid ""
-"Allows or forbids rotation on one or more axes, depending on the [enum "
-"RotationMode] constants being used."
+#: doc/classes/PathFollow2D.xml:30
+msgid "The distance along the path in pixels."
msgstr ""
-#: doc/classes/PathFollow3D.xml:33
+#: doc/classes/PathFollow2D.xml:33
msgid ""
-"The distance from the first vertex, considering 0.0 as the first vertex and "
-"1.0 as the last. This is just another way of expressing the offset within "
-"the path, as the offset supplied is multiplied internally by the path's "
-"length."
-msgstr ""
-
-#: doc/classes/PathFollow3D.xml:41
-msgid "Forbids the PathFollow3D to rotate."
-msgstr ""
-
-#: doc/classes/PathFollow3D.xml:44
-msgid "Allows the PathFollow3D to rotate in the Y axis only."
-msgstr ""
-
-#: doc/classes/PathFollow3D.xml:47
-msgid "Allows the PathFollow3D to rotate in both the X, and Y axes."
-msgstr ""
-
-#: doc/classes/PathFollow3D.xml:50
-msgid "Allows the PathFollow3D to rotate in any axis."
+"If [code]true[/code], this node rotates to follow the path, making its "
+"descendants rotate."
msgstr ""
-#: doc/classes/PathFollow3D.xml:53
+#: doc/classes/PathFollow2D.xml:36
msgid ""
-"Uses the up vector information in a [Curve3D] to enforce orientation. This "
-"rotation mode requires the [Path3D]'s [member Curve3D.up_vector_enabled] "
-"property to be set to [code]true[/code]."
+"The distance along the path as a number in the range 0.0 (for the first "
+"vertex) to 1.0 (for the last). This is just another way of expressing the "
+"offset within the path, as the offset supplied is multiplied internally by "
+"the path's length."
msgstr ""
#: doc/classes/PCKPacker.xml:4
@@ -36157,20 +42111,20 @@ msgid ""
"file named [code]text.txt[/code] at the root of the package."
msgstr ""
-#: doc/classes/PCKPacker.xml:27
+#: doc/classes/PCKPacker.xml:24
msgid ""
"Adds the [code]source_path[/code] file to the current PCK package at the "
"[code]pck_path[/code] internal path (should start with [code]res://[/code])."
msgstr ""
-#: doc/classes/PCKPacker.xml:36
+#: doc/classes/PCKPacker.xml:31
msgid ""
"Writes the files specified using all [method add_file] calls since the last "
"flush. If [code]verbose[/code] is [code]true[/code], a list of files added "
"will be printed to the console for easier debugging."
msgstr ""
-#: doc/classes/PCKPacker.xml:47
+#: doc/classes/PCKPacker.xml:39
msgid ""
"Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/"
"code] file extension isn't added automatically, so it should be part of "
@@ -36188,56 +42142,13 @@ msgid ""
"as the values displayed in the [b]Monitor[/b] tab in the editor's "
"[b]Debugger[/b] panel. By using the [method get_monitor] method of this "
"class, you can access this data from your code.\n"
-"You can add custom monitors using the [method add_custom_monitor] method. "
-"Custom monitors are available in [b]Monitor[/b] tab in the editor's "
-"[b]Debugger[/b] panel together with built-in monitors.\n"
"[b]Note:[/b] A few of these monitors are only available in debug mode and "
"will always return 0 when used in a release build.\n"
"[b]Note:[/b] Many of these monitors are not updated in real-time, so there "
-"may be a short delay between changes.\n"
-"[b]Note:[/b] Custom monitors do not support negative values. Negative values "
-"are clamped to 0."
-msgstr ""
-
-#: doc/classes/Performance.xml:26
-msgid ""
-"Adds a custom monitor with name same as id. You can specify the category of "
-"monitor using '/' in id. If there are more than one '/' then default "
-"category is used. Default category is \"Custom\".\n"
-"[codeblock]\n"
-"Performance.add_custom_monitor(\"MyCategory/MyMonitor\", some_callable) # "
-"Adds monitor with name \"MyName\" to category \"MyCategory\"\n"
-"Performance.add_custom_monitor(\"MyMonitor\", some_callable) # Adds monitor "
-"with name \"MyName\" to category \"Custom\"\n"
-"# Note: \"MyCategory/MyMonitor\" and \"MyMonitor\" have same name but "
-"different ids so above code is valid\n"
-"Performance.add_custom_monitor(\"Custom/MyMonitor\", some_callable) # Adds "
-"monitor with name \"MyName\" to category \"Custom\"\n"
-"# Note: \"MyMonitor\" and \"Custom/MyMonitor\" have same name and same "
-"category but different ids so above code is valid\n"
-"Performance.add_custom_monitor(\"MyCategoryOne/MyCategoryTwo/MyMonitor\", "
-"some_callable) # Adds monitor with name \"MyCategoryOne/MyCategoryTwo/"
-"MyMonitor\" to category \"Custom\"\n"
-"[/codeblock]\n"
-"The debugger calls the callable to get the value of custom monitor. The "
-"callable must return a number.\n"
-"Callables are called with arguments supplied in argument array.\n"
-"[b]Note:[/b] It throws an error if given id is already present."
+"may be a short delay between changes."
msgstr ""
-#: doc/classes/Performance.xml:46
-msgid ""
-"Returns the value of custom monitor with given id. The callable is called to "
-"get the value of custom monitor.\n"
-"[b]Note:[/b] It throws an error if the given id is absent."
-msgstr ""
-
-#: doc/classes/Performance.xml:54
-#, fuzzy
-msgid "Returns the names of active custom monitors in an array."
-msgstr "Kehrt die Reihenfolge der Elemente des Arrays um."
-
-#: doc/classes/Performance.xml:63
+#: doc/classes/Performance.xml:18
msgid ""
"Returns the value of one of the available monitors. You should provide one "
"of the [enum Monitor] constants as the argument, like this:\n"
@@ -36247,145 +42158,147 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Performance.xml:73
-msgid "Returns the last tick in which custom monitor was added/removed."
-msgstr ""
-
-#: doc/classes/Performance.xml:82
-msgid ""
-"Returns true if custom monitor with the given id is present otherwise "
-"returns false."
-msgstr ""
-
-#: doc/classes/Performance.xml:91
-msgid ""
-"Removes the custom monitor with given id.\n"
-"[b]Note:[/b] It throws an error if the given id is already absent."
-msgstr ""
-
-#: doc/classes/Performance.xml:98
+#: doc/classes/Performance.xml:27
msgid "Number of frames per second."
msgstr ""
-#: doc/classes/Performance.xml:101
+#: doc/classes/Performance.xml:30
msgid "Time it took to complete one frame, in seconds."
msgstr ""
-#: doc/classes/Performance.xml:104
+#: doc/classes/Performance.xml:33
msgid "Time it took to complete one physics frame, in seconds."
msgstr ""
-#: doc/classes/Performance.xml:107
+#: doc/classes/Performance.xml:36
msgid ""
"Static memory currently used, in bytes. Not available in release builds."
msgstr ""
-#: doc/classes/Performance.xml:110
+#: doc/classes/Performance.xml:39
+msgid ""
+"Dynamic memory currently used, in bytes. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:42
msgid "Available static memory. Not available in release builds."
msgstr ""
-#: doc/classes/Performance.xml:113
+#: doc/classes/Performance.xml:45
+msgid "Available dynamic memory. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:48
msgid ""
"Largest amount of memory the message queue buffer has used, in bytes. The "
"message queue is used for deferred functions calls and notifications."
msgstr ""
-#: doc/classes/Performance.xml:116
+#: doc/classes/Performance.xml:51
msgid "Number of objects currently instanced (including nodes)."
msgstr ""
-#: doc/classes/Performance.xml:119
+#: doc/classes/Performance.xml:54
msgid "Number of resources currently used."
msgstr ""
-#: doc/classes/Performance.xml:122
+#: doc/classes/Performance.xml:57
msgid ""
"Number of nodes currently instanced in the scene tree. This also includes "
"the root node."
msgstr ""
-#: doc/classes/Performance.xml:125
+#: doc/classes/Performance.xml:60
msgid ""
"Number of orphan nodes, i.e. nodes which are not parented to a node of the "
"scene tree."
msgstr ""
-#: doc/classes/Performance.xml:128
+#: doc/classes/Performance.xml:63
msgid "3D objects drawn per frame."
msgstr ""
-#: doc/classes/Performance.xml:131
+#: doc/classes/Performance.xml:66
msgid "Vertices drawn per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:134
+#: doc/classes/Performance.xml:69
msgid "Material changes per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:137
+#: doc/classes/Performance.xml:72
msgid "Shader changes per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:140
+#: doc/classes/Performance.xml:75
msgid "Render surface changes per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:143
+#: doc/classes/Performance.xml:78
msgid "Draw calls per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:146 doc/classes/RenderingServer.xml:3816
+#: doc/classes/Performance.xml:81
+msgid "Items or joined items drawn per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml:84
+msgid "Draw calls per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3696
msgid ""
"The amount of video memory used, i.e. texture and vertex memory combined."
msgstr ""
-#: doc/classes/Performance.xml:149 doc/classes/RenderingServer.xml:3819
+#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3699
msgid "The amount of texture memory used."
msgstr ""
-#: doc/classes/Performance.xml:152 doc/classes/RenderingServer.xml:3822
+#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3702
msgid "The amount of vertex memory used."
msgstr ""
-#: doc/classes/Performance.xml:155 doc/classes/RenderingServer.xml:3813
-msgid "Unimplemented in the GLES2 rendering backend, always returns 0."
+#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3693
+msgid ""
+"Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0."
msgstr ""
-#: doc/classes/Performance.xml:158
+#: doc/classes/Performance.xml:99
msgid "Number of active [RigidBody2D] nodes in the game."
msgstr ""
-#: doc/classes/Performance.xml:161
+#: doc/classes/Performance.xml:102
msgid "Number of collision pairs in the 2D physics engine."
msgstr ""
-#: doc/classes/Performance.xml:164
+#: doc/classes/Performance.xml:105
msgid "Number of islands in the 2D physics engine."
msgstr ""
-#: doc/classes/Performance.xml:167
-msgid "Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game."
+#: doc/classes/Performance.xml:108
+msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
msgstr ""
-#: doc/classes/Performance.xml:170
+#: doc/classes/Performance.xml:111
msgid "Number of collision pairs in the 3D physics engine."
msgstr ""
-#: doc/classes/Performance.xml:173
+#: doc/classes/Performance.xml:114
msgid "Number of islands in the 3D physics engine."
msgstr ""
-#: doc/classes/Performance.xml:176
+#: doc/classes/Performance.xml:117
msgid "Output latency of the [AudioServer]."
msgstr ""
-#: doc/classes/Performance.xml:179
+#: doc/classes/Performance.xml:120
msgid "Represents the size of the [enum Monitor] enum."
msgstr ""
#: doc/classes/PHashTranslation.xml:4
msgid "Optimized translation."
-msgstr ""
+msgstr "Optimierte Übersetzung."
#: doc/classes/PHashTranslation.xml:7
msgid ""
@@ -36393,306 +42306,55 @@ msgid ""
"in very small dictionaries."
msgstr ""
-#: doc/classes/PHashTranslation.xml:18
+#: doc/classes/PHashTranslation.xml:16
msgid ""
"Generates and sets an optimized translation from the given [Translation] "
"resource."
msgstr ""
-#: doc/classes/PhysicalBone3D.xml:67
-msgid "Damps the body's rotation if greater than [code]0[/code]."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:70 doc/classes/RigidBody3D.xml:139
-msgid "Lock the body's rotation in the X axis."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:73 doc/classes/RigidBody3D.xml:142
-msgid "Lock the body's rotation in the Y axis."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:76 doc/classes/RigidBody3D.xml:145
-msgid "Lock the body's rotation in the Z axis."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:79 doc/classes/RigidBody3D.xml:148
-msgid "Lock the body's movement in the X axis."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:82 doc/classes/RigidBody3D.xml:151
-msgid "Lock the body's movement in the Y axis."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:85 doc/classes/RigidBody3D.xml:154
-msgid "Lock the body's movement in the Z axis."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:88
-msgid "Sets the body's transform."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:91 doc/classes/PhysicsMaterial.xml:18
-msgid ""
-"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
-"[code]1[/code] (full bounciness)."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:94
-msgid ""
-"If [code]true[/code], the body is deactivated when there is no movement, so "
-"it will not take part in the simulation until it is awaken by an external "
-"force."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:97
-msgid ""
-"The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] "
-"(max friction)."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:100
-msgid ""
-"This is multiplied by the global 3D gravity setting found in [b]Project > "
-"Project Settings > Physics > 3d[/b] to produce the body's gravity. For "
-"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
-"and 0.5 will apply half gravity to this object."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:103
-msgid "Sets the joint's transform."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:106
-msgid "Sets the joint's rotation in radians."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:109
-msgid "Sets the joint's rotation in degrees."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:112
-msgid "Sets the joint type. See [enum JointType] for possible values."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:115
-msgid "Damps the body's movement if greater than [code]0[/code]."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:118 doc/classes/RigidBody2D.xml:159
-#: doc/classes/RigidBody3D.xml:183
-msgid "The body's mass."
-msgstr ""
-
-#: doc/classes/PhysicalBone3D.xml:121 doc/classes/RigidBody3D.xml:196
-msgid ""
-"The body's weight based on its mass and the global 3D gravity. Global values "
-"are set in [b]Project > Project Settings > Physics > 3d[/b]."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:4
-msgid "[Sky] [Material] used for a physically based sky."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:7
-msgid ""
-"The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to draw "
-"a sky based on physical properties. This results in a substantially more "
-"realistic sky than the [ProceduralSkyMaterial], but it is slightly slower "
-"and less flexible.\n"
-"The [PhysicalSkyMaterial] only supports one sun. The color, energy, and "
-"direction of the sun are taken from the first [DirectionalLight3D] in the "
-"scene tree.\n"
-"As it is based on a daylight model, the sky fades to black as the sunset "
-"ends. If you want a full day/night cycle, you will have to add a night sky "
-"by converting this to a [ShaderMaterial] and adding a night sky directly "
-"into the resulting shader."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:17
-msgid ""
-"Sets the amount of dithering to use. Dithering helps reduce banding that "
-"appears from the smooth changes in color in the sky. Use the lowest value "
-"possible, higher amounts may add fuzziness to the sky."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:20
-msgid ""
-"Sets the exposure of the sky. Higher exposure values make the entire sky "
-"brighter."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:23
-msgid ""
-"Modulates the [Color] on the bottom half of the sky to represent the ground."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:26
-msgid ""
-"Controls the strength of mie scattering for the sky. Mie scattering results "
-"from light colliding with larger particles (like water). On earth, mie "
-"scattering results in a whiteish color around the sun and horizon."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:29
-msgid ""
-"Controls the [Color] of the mie scattering effect. While not physically "
-"accurate, this allows for the creation of alien looking planets."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:32
-msgid ""
-"Controls the direction of the mie scattering. A value of [code]1[/code] "
-"means that when light hits a particle it passing through straight forward. A "
-"value of [code]-1[/code] means that all light is scatter backwards."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:35
-msgid ""
-"[Texture2D] for the night sky. This is added to the sky, so if it is bright "
-"enough, it may be visible during the day."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:38
-msgid ""
-"Controls the strength of the rayleigh scattering. Rayleigh scattering "
-"results from light colliding with small particles. It is responsible for the "
-"blue color of the sky."
+#: doc/classes/Physics2DDirectBodyState.xml:4
+msgid "Direct access object to a physics body in the [Physics2DServer]."
msgstr ""
-#: doc/classes/PhysicalSkyMaterial.xml:41
+#: doc/classes/Physics2DDirectBodyState.xml:7
msgid ""
-"Controls the [Color] of the rayleigh scattering. While not physically "
-"accurate, this allows for the creation of alien looking planets. For "
-"example, setting this to a red [Color] results in a mars looking atmosphere "
-"with a corresponding blue sunset."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:44
-msgid ""
-"Sets the size of the sun disk. Default value is based on Sol's perceived "
-"size from Earth."
-msgstr ""
-
-#: doc/classes/PhysicalSkyMaterial.xml:47
-msgid ""
-"Sets the thickness of the atmosphere. High turbidity creates a foggy looking "
-"atmosphere, while a low turbidity results in a clearer atmosphere."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:4
-msgid "Base class for all objects affected by physics in 2D space."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:7
-msgid ""
-"PhysicsBody2D is an abstract base class for implementing a physics body. All "
-"*Body2D types inherit from it."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:19 doc/classes/PhysicsBody3D.xml:19
-#: doc/classes/SoftBody3D.xml:19
-msgid "Adds a body to the list of bodies that this body can't collide with."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:26 doc/classes/PhysicsBody3D.xml:26
-#: doc/classes/SoftBody3D.xml:26
-msgid ""
-"Returns an array of nodes that were added as collision exceptions for this "
-"body."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:53 doc/classes/PhysicsBody3D.xml:53
-#: doc/classes/SoftBody3D.xml:53
-msgid ""
-"Removes a body from the list of bodies that this body can't collide with."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:64 doc/classes/PhysicsBody3D.xml:64
-msgid ""
-"Sets individual bits on the [member collision_layer] bitmask. Use this if "
-"you only need to change one layer's value."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:75 doc/classes/PhysicsBody3D.xml:75
-msgid ""
-"Sets individual bits on the [member collision_mask] bitmask. Use this if you "
-"only need to change one layer's value."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:81 doc/classes/PhysicsBody3D.xml:81
-msgid ""
-"The physics layers this area is in.\n"
-"Collidable objects can exist in any of 32 different layers. These layers "
-"work like a tagging system, and are not visual. A collidable can use these "
-"layers to select with which objects it can collide, using the [member "
-"collision_mask] property.\n"
-"A contact is detected if object A is in any of the layers that object B "
-"scans, or object B is in any layer scanned by object A."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:86 doc/classes/PhysicsBody3D.xml:86
-msgid "The physics layers this area scans for collisions."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:90
-msgid ""
-"Both [member collision_layer] and [member collision_mask]. Returns [member "
-"collision_layer] when accessed. Updates [member collision_layer] and [member "
-"collision_mask] when modified."
-msgstr ""
-
-#: doc/classes/PhysicsBody3D.xml:4
-msgid "Base class for all objects affected by physics in 3D space."
-msgstr ""
-
-#: doc/classes/PhysicsBody3D.xml:7
-msgid ""
-"PhysicsBody3D is an abstract base class for implementing a physics body. All "
-"*Body types inherit from it."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState2D.xml:4
-msgid "Direct access object to a physics body in the [PhysicsServer2D]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState2D.xml:7
-msgid ""
-"Provides direct access to a physics body in the [PhysicsServer2D], allowing "
+"Provides direct access to a physics body in the [Physics2DServer], allowing "
"safe changes to physics properties. This object is passed via the direct "
"state callback of rigid/character bodies, and is intended for changing the "
"direct state of that body. See [method RigidBody2D._integrate_forces]."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:10
-#: doc/classes/PhysicsDirectSpaceState2D.xml:10
-#: doc/classes/PhysicsDirectSpaceState3D.xml:10 doc/classes/RayCast2D.xml:14
-#: doc/classes/RayCast3D.xml:14 doc/classes/World2D.xml:10
-#: doc/classes/World3D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
+#: doc/classes/Physics2DDirectBodyState.xml:11
+#: doc/classes/Physics2DDirectSpaceState.xml:11
+#: doc/classes/PhysicsDirectBodyState.xml:11
+#: doc/classes/PhysicsDirectSpaceState.xml:11 doc/classes/RayCast.xml:14
+#: doc/classes/RayCast2D.xml:14 doc/classes/World.xml:10
+#: doc/classes/World2D.xml:10
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/physics/ray-casting.html"
-#: doc/classes/PhysicsDirectBodyState2D.xml:19 doc/classes/RigidBody2D.xml:31
+#: doc/classes/Physics2DDirectBodyState.xml:18 doc/classes/RigidBody2D.xml:30
msgid "Adds a constant directional force without affecting rotation."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:30
-#: doc/classes/PhysicsDirectBodyState3D.xml:30 doc/classes/RigidBody2D.xml:42
+#: doc/classes/Physics2DDirectBodyState.xml:26
+#: doc/classes/PhysicsDirectBodyState.xml:27 doc/classes/RigidBody2D.xml:38
msgid ""
"Adds a positioned force to the body. Both the force and the offset from the "
"body origin are in global coordinates."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:39 doc/classes/RigidBody2D.xml:51
+#: doc/classes/Physics2DDirectBodyState.xml:33 doc/classes/RigidBody2D.xml:45
msgid "Adds a constant rotational force."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:48 doc/classes/RigidBody2D.xml:60
+#: doc/classes/Physics2DDirectBodyState.xml:40 doc/classes/RigidBody2D.xml:52
msgid "Applies a directional impulse without affecting rotation."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:59
+#: doc/classes/Physics2DDirectBodyState.xml:48
msgid ""
"Applies a positioned impulse to the body. An impulse is time-independent! "
"Applying an impulse every frame would result in a framerate-dependent force. "
@@ -36701,228 +42363,177 @@ msgid ""
"the global coordinate system, but is centered at the object's origin."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:68 doc/classes/RigidBody2D.xml:80
+#: doc/classes/Physics2DDirectBodyState.xml:55 doc/classes/RigidBody2D.xml:67
msgid "Applies a rotational impulse to the body."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:77
-#: doc/classes/PhysicsDirectBodyState3D.xml:78
+#: doc/classes/Physics2DDirectBodyState.xml:62
+#: doc/classes/PhysicsDirectBodyState.xml:64
msgid "Returns the collider's [RID]."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:86
-#: doc/classes/PhysicsDirectBodyState3D.xml:87
+#: doc/classes/Physics2DDirectBodyState.xml:69
+#: doc/classes/PhysicsDirectBodyState.xml:71
msgid "Returns the collider's object id."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:95
+#: doc/classes/Physics2DDirectBodyState.xml:76
msgid ""
"Returns the collider object. This depends on how it was created (will return "
"a scene node if such was used to create it)."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:104
-#: doc/classes/PhysicsDirectBodyState3D.xml:105
+#: doc/classes/Physics2DDirectBodyState.xml:83
+#: doc/classes/PhysicsDirectBodyState.xml:85
msgid "Returns the contact position in the collider."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:113
-#: doc/classes/PhysicsDirectBodyState3D.xml:114
+#: doc/classes/Physics2DDirectBodyState.xml:90
+#: doc/classes/PhysicsDirectBodyState.xml:92
msgid "Returns the collider's shape index."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:122
+#: doc/classes/Physics2DDirectBodyState.xml:97
msgid ""
"Returns the collided shape's metadata. This metadata is different from "
-"[method Object.get_meta], and is set with [method PhysicsServer2D."
+"[method Object.get_meta], and is set with [method Physics2DServer."
"shape_set_data]."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:131
-#: doc/classes/PhysicsDirectBodyState3D.xml:123
+#: doc/classes/Physics2DDirectBodyState.xml:104
+#: doc/classes/PhysicsDirectBodyState.xml:99
msgid "Returns the linear velocity vector at the collider's contact point."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:138
+#: doc/classes/Physics2DDirectBodyState.xml:110
msgid ""
"Returns the number of contacts this body has with other bodies.\n"
"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
"monitor contacts. See [member RigidBody2D.contact_monitor]."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:148
-#: doc/classes/PhysicsDirectBodyState3D.xml:149
+#: doc/classes/Physics2DDirectBodyState.xml:118
+#: doc/classes/PhysicsDirectBodyState.xml:120
msgid "Returns the local normal at the contact point."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:157
-#: doc/classes/PhysicsDirectBodyState3D.xml:158
+#: doc/classes/Physics2DDirectBodyState.xml:125
+#: doc/classes/PhysicsDirectBodyState.xml:127
msgid "Returns the local position of the contact point."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:166
-#: doc/classes/PhysicsDirectBodyState3D.xml:167
+#: doc/classes/Physics2DDirectBodyState.xml:132
+#: doc/classes/PhysicsDirectBodyState.xml:134
msgid "Returns the local shape index of the collision."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:173
-#: doc/classes/PhysicsDirectBodyState3D.xml:174
+#: doc/classes/Physics2DDirectBodyState.xml:138
+#: doc/classes/PhysicsDirectBodyState.xml:140
msgid "Returns the current state of the space, useful for queries."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:180
-#: doc/classes/PhysicsDirectBodyState3D.xml:181
+#: doc/classes/Physics2DDirectBodyState.xml:145
+#: doc/classes/PhysicsDirectBodyState.xml:147
+msgid ""
+"Returns the body's velocity at the given relative position, including both "
+"translation and rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:151
+#: doc/classes/PhysicsDirectBodyState.xml:153
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:186
-#: doc/classes/PhysicsDirectBodyState3D.xml:187 doc/classes/RigidBody2D.xml:121
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:189
-#: doc/classes/PhysicsDirectBodyState3D.xml:192
+#: doc/classes/Physics2DDirectBodyState.xml:160
+#: doc/classes/PhysicsDirectBodyState.xml:164
msgid "The inverse of the inertia of the body."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:192
-#: doc/classes/PhysicsDirectBodyState3D.xml:195
+#: doc/classes/Physics2DDirectBodyState.xml:163
+#: doc/classes/PhysicsDirectBodyState.xml:167
msgid "The inverse of the mass of the body."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:195
-#: doc/classes/PhysicsDirectBodyState3D.xml:198 doc/classes/RigidBody2D.xml:156
-msgid "The body's linear velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:166
+msgid "The body's linear velocity in pixels per second."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:198
-#: doc/classes/PhysicsDirectBodyState3D.xml:203
+#: doc/classes/Physics2DDirectBodyState.xml:169
+#: doc/classes/PhysicsDirectBodyState.xml:175
msgid "If [code]true[/code], this body is currently sleeping (not active)."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:201
-#: doc/classes/PhysicsDirectBodyState3D.xml:206
+#: doc/classes/Physics2DDirectBodyState.xml:172
+#: doc/classes/PhysicsDirectBodyState.xml:178
msgid "The timestep (delta) used for the simulation."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:204
-#: doc/classes/PhysicsDirectBodyState3D.xml:209
+#: doc/classes/Physics2DDirectBodyState.xml:175
+#: doc/classes/PhysicsDirectBodyState.xml:181
msgid ""
"The rate at which the body stops rotating, if there are not any other forces "
"moving it."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:207
-#: doc/classes/PhysicsDirectBodyState3D.xml:212
+#: doc/classes/Physics2DDirectBodyState.xml:178
+#: doc/classes/PhysicsDirectBodyState.xml:184
msgid "The total gravity vector being currently applied to this body."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:210
-#: doc/classes/PhysicsDirectBodyState3D.xml:215
+#: doc/classes/Physics2DDirectBodyState.xml:181
+#: doc/classes/PhysicsDirectBodyState.xml:187
msgid ""
"The rate at which the body stops moving, if there are not any other forces "
"moving it."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2D.xml:213
-#: doc/classes/PhysicsDirectBodyState3D.xml:218
+#: doc/classes/Physics2DDirectBodyState.xml:184
+#: doc/classes/PhysicsDirectBodyState.xml:190
msgid "The body's transformation matrix."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState3D.xml:4
-msgid "Direct access object to a physics body in the [PhysicsServer3D]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:7
-msgid ""
-"Provides direct access to a physics body in the [PhysicsServer3D], allowing "
-"safe changes to physics properties. This object is passed via the direct "
-"state callback of rigid/character bodies, and is intended for changing the "
-"direct state of that body. See [method RigidBody3D._integrate_forces]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:18
-msgid ""
-"Adds a constant directional force without affecting rotation.\n"
-"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:39
-msgid "Adds a constant rotational force without affecting position."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:48
-msgid ""
-"Applies a single directional impulse without affecting rotation.\n"
-"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:60
-msgid ""
-"Applies a positioned impulse to the body. An impulse is time-independent! "
-"Applying an impulse every frame would result in a framerate-dependent force. "
-"For this reason it should only be used when simulating one-time impacts. The "
-"position uses the rotation of the global coordinate system, but is centered "
-"at the object's origin."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:69
-msgid ""
-"Apply a torque impulse (which will be affected by the body mass and shape). "
-"This will rotate the body around the vector [code]j[/code] passed as "
-"parameter."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:96
-msgid "Returns the collider object."
+#: doc/classes/Physics2DDirectSpaceState.xml:4
+msgid "Direct access object to a space in the [Physics2DServer]."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState3D.xml:130
+#: doc/classes/Physics2DDirectSpaceState.xml:7
msgid ""
-"Returns the number of contacts this body has with other bodies.\n"
-"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
-"monitor contacts. See [member RigidBody3D.contact_monitor]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState3D.xml:140
-msgid "Impulse created by the contact. Only implemented for Bullet physics."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState2D.xml:4
-msgid "Direct access object to a space in the [PhysicsServer2D]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState2D.xml:7
-msgid ""
-"Direct access object to a space in the [PhysicsServer2D]. It's used mainly "
+"Direct access object to a space in the [Physics2DServer]. It's used mainly "
"to do queries against objects and areas residing in a given space."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState2D.xml:19
+#: doc/classes/Physics2DDirectSpaceState.xml:18
msgid ""
-"Checks how far the shape can travel toward a point. If the shape can not "
-"move, the array will be empty.\n"
-"[b]Note:[/b] Both the shape and the motion are supplied through a "
-"[PhysicsShapeQueryParameters2D] object. The method will return an array with "
-"two floats between 0 and 1, both representing a fraction of [code]motion[/"
-"code]. The first is how far the shape can move without triggering a "
-"collision, and the second is the point at which a collision will occur. If "
-"no collision is detected, the returned array will be [code][1, 1][/code]."
+"Checks how far a [Shape2D] can move without colliding. All the parameters "
+"for the query, including the shape and the motion, are supplied through a "
+"[Physics2DShapeQueryParameters] object.\n"
+"Returns an array with the safe and unsafe proportions (between 0 and 1) of "
+"the motion. The safe proportion is the maximum fraction of the motion that "
+"can be made without a collision. The unsafe proportion is the minimum "
+"fraction of the distance that must be moved for a collision. If no collision "
+"is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
+"[b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. "
+"inside of, will be ignored. Use [method collide_shape] to determine the "
+"[Shape2D]s that the shape is already colliding with."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState2D.xml:31
+#: doc/classes/Physics2DDirectSpaceState.xml:28
msgid ""
"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters2D] object, against the space. The resulting "
+"[Physics2DShapeQueryParameters] object, against the space. The resulting "
"array contains a list of points where the shape intersects another. Like "
"with [method intersect_shape], the number of returned results can be limited "
"to save processing time."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState2D.xml:40
+#: doc/classes/Physics2DDirectSpaceState.xml:35
msgid ""
"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters2D] object, against the space. If it collides "
+"[Physics2DShapeQueryParameters] object, against the space. If it collides "
"with more than one shape, the nearest one is selected. If the shape did not "
"intersect anything, then an empty dictionary is returned instead.\n"
"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
@@ -36933,126 +42544,70 @@ msgid ""
"the object is an [Area2D], the result is [code](0, 0)[/code].\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"PhysicsServer2D.shape_set_data].\n"
+"Physics2DServer.shape_set_data].\n"
"[code]normal[/code]: The object's surface normal at the intersection point.\n"
"[code]point[/code]: The intersection point.\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState2D.xml:67
+#: doc/classes/Physics2DDirectSpaceState.xml:55
msgid ""
-"Checks whether a point is inside any shape. The shapes the point is inside "
-"of are returned in an array containing dictionaries with the following "
-"fields:\n"
+"Checks whether a point is inside any solid shape. The shapes the point is "
+"inside of are returned in an array containing dictionaries with the "
+"following fields:\n"
"[code]collider[/code]: The colliding object.\n"
"[code]collider_id[/code]: The colliding object's ID.\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"PhysicsServer2D.shape_set_data].\n"
+"Physics2DServer.shape_set_data].\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
"Additionally, the method can take an [code]exclude[/code] array of objects "
"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
"code] bitmask representing the physics layers to check in, or booleans to "
"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
-"respectively."
+"respectively.\n"
+"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
+"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
+"not be detected."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState2D.xml:112
+#: doc/classes/Physics2DDirectSpaceState.xml:76
msgid ""
-"Intersects a ray in a given space. The returned object is a dictionary with "
-"the following fields:\n"
+"Checks whether a point is inside any solid shape, in a specific canvas layer "
+"given by [code]canvas_instance_id[/code]. The shapes the point is inside of "
+"are returned in an array containing dictionaries with the following fields:\n"
"[code]collider[/code]: The colliding object.\n"
"[code]collider_id[/code]: The colliding object's ID.\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"PhysicsServer2D.shape_set_data].\n"
-"[code]normal[/code]: The object's surface normal at the intersection point.\n"
-"[code]position[/code]: The intersection point.\n"
+"Physics2DServer.shape_set_data].\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape.\n"
-"If the ray did not intersect anything, then an empty dictionary is returned "
-"instead.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
"Additionally, the method can take an [code]exclude[/code] array of objects "
"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
"code] bitmask representing the physics layers to check in, or booleans to "
"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
-"respectively."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState2D.xml:132
-msgid ""
-"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters2D] object, against the space.\n"
-"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
-"property of the object. The intersected shapes are returned in an array "
-"containing dictionaries with the following fields:\n"
-"[code]collider[/code]: The colliding object.\n"
-"[code]collider_id[/code]: The colliding object's ID.\n"
-"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
-"different from [method Object.get_meta], and is set with [method "
-"PhysicsServer2D.shape_set_data].\n"
-"[code]rid[/code]: The intersecting object's [RID].\n"
-"[code]shape[/code]: The shape index of the colliding shape.\n"
-"The number of intersections can be limited with the [code]max_results[/code] "
-"parameter, to reduce the processing time."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState3D.xml:4
-msgid "Direct access object to a space in the [PhysicsServer3D]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState3D.xml:7
-msgid ""
-"Direct access object to a space in the [PhysicsServer3D]. It's used mainly "
-"to do queries against objects and areas residing in a given space."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState3D.xml:21
-msgid ""
-"Checks whether the shape can travel to a point. The method will return an "
-"array with two floats between 0 and 1, both representing a fraction of "
-"[code]motion[/code]. The first is how far the shape can move without "
-"triggering a collision, and the second is the point at which a collision "
-"will occur. If no collision is detected, the returned array will be [code]"
-"[1, 1][/code].\n"
-"If the shape can not move, the returned array will be [code][0, 0][/code] "
-"under Bullet, and empty under GodotPhysics3D."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState3D.xml:33
-msgid ""
-"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters3D] object, against the space. The resulting "
-"array contains a list of points where the shape intersects another. Like "
-"with [method intersect_shape], the number of returned results can be limited "
-"to save processing time."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState3D.xml:42
-msgid ""
-"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters3D] object, against the space. If it collides "
-"with more than one shape, the nearest one is selected. The returned object "
-"is a dictionary containing the following fields:\n"
-"[code]collider_id[/code]: The colliding object's ID.\n"
-"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
-"the object is an [Area3D], the result is [code](0, 0, 0)[/code].\n"
-"[code]normal[/code]: The object's surface normal at the intersection point.\n"
-"[code]point[/code]: The intersection point.\n"
-"[code]rid[/code]: The intersecting object's [RID].\n"
-"[code]shape[/code]: The shape index of the colliding shape.\n"
-"If the shape did not intersect anything, then an empty dictionary is "
-"returned instead."
+"respectively.\n"
+"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
+"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
+"not be detected."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState3D.xml:68
+#: doc/classes/Physics2DDirectSpaceState.xml:96
msgid ""
"Intersects a ray in a given space. The returned object is a dictionary with "
"the following fields:\n"
"[code]collider[/code]: The colliding object.\n"
"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
"[code]normal[/code]: The object's surface normal at the intersection point.\n"
"[code]position[/code]: The intersection point.\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
@@ -37062,137 +42617,114 @@ msgid ""
"Additionally, the method can take an [code]exclude[/code] array of objects "
"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
"code] bitmask representing the physics layers to check in, or booleans to "
-"determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
"respectively."
msgstr ""
-#: doc/classes/PhysicsDirectSpaceState3D.xml:87
+#: doc/classes/Physics2DDirectSpaceState.xml:113
msgid ""
"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters3D] object, against the space. The intersected "
-"shapes are returned in an array containing dictionaries with the following "
-"fields:\n"
+"[Physics2DShapeQueryParameters] object, against the space.\n"
+"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
+"property of the object. The intersected shapes are returned in an array "
+"containing dictionaries with the following fields:\n"
"[code]collider[/code]: The colliding object.\n"
"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape.\n"
"The number of intersections can be limited with the [code]max_results[/code] "
"parameter, to reduce the processing time."
msgstr ""
-#: doc/classes/PhysicsMaterial.xml:4
-msgid "A material for physics properties."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:7
-msgid ""
-"Provides a means of modifying the collision properties of a [PhysicsBody3D]."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:15
-msgid ""
-"If [code]true[/code], subtracts the bounciness from the colliding object's "
-"bounciness instead of adding it."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:21
-msgid ""
-"The body's friction. Values range from [code]0[/code] (frictionless) to "
-"[code]1[/code] (maximum friction)."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:24
-msgid ""
-"If [code]true[/code], the physics engine will use the friction of the object "
-"marked as \"rough\" when two objects collide. If [code]false[/code], the "
-"physics engine will use the lowest friction of all colliding objects "
-"instead. If [code]true[/code] for both colliding objects, the physics engine "
-"will use the highest friction."
-msgstr ""
-
-#: doc/classes/PhysicsServer2D.xml:4
+#: doc/classes/Physics2DServer.xml:4
msgid "Server interface for low-level 2D physics access."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:7
+#: doc/classes/Physics2DServer.xml:7
msgid ""
-"PhysicsServer2D is the server responsible for all 2D physics. It can create "
+"Physics2DServer is the server responsible for all 2D physics. It can create "
"many kinds of physics objects, but does not insert them on the node tree."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:24 doc/classes/PhysicsServer3D.xml:24
+#: doc/classes/Physics2DServer.xml:19 doc/classes/PhysicsServer.xml:19
msgid ""
"Adds a shape to the area, along with a transform matrix. Shapes are usually "
"referenced by their index, so you should track which shape has a given index."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:45 doc/classes/PhysicsServer2D.xml:418
-#: doc/classes/PhysicsServer3D.xml:35 doc/classes/PhysicsServer3D.xml:409
+#: doc/classes/Physics2DServer.xml:34 doc/classes/Physics2DServer.xml:304
+#: doc/classes/PhysicsServer.xml:27 doc/classes/PhysicsServer.xml:298
msgid ""
"Assigns the area to a descendant of [Object], so it can exist in the node "
"tree."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:54 doc/classes/PhysicsServer3D.xml:44
+#: doc/classes/Physics2DServer.xml:41 doc/classes/PhysicsServer.xml:34
msgid ""
"Removes all shapes from an area. It does not delete the shapes, so they can "
"be reassigned later."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:61
-msgid "Creates an [Area2D]."
+#: doc/classes/Physics2DServer.xml:47
+msgid ""
+"Creates an [Area2D]. After creating an [Area2D] with this method, assign it "
+"to a space using [method area_set_space] to use the created [Area2D] in the "
+"physics world."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:78 doc/classes/PhysicsServer2D.xml:505
-#: doc/classes/PhysicsServer3D.xml:60 doc/classes/PhysicsServer3D.xml:492
+#: doc/classes/Physics2DServer.xml:60 doc/classes/Physics2DServer.xml:372
+#: doc/classes/PhysicsServer.xml:47 doc/classes/PhysicsServer.xml:362
msgid "Gets the instance ID of the object the area is assigned to."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:89
+#: doc/classes/Physics2DServer.xml:68
msgid ""
"Returns an area parameter value. See [enum AreaParameter] for a list of "
"available parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:100 doc/classes/PhysicsServer3D.xml:82
+#: doc/classes/Physics2DServer.xml:76 doc/classes/PhysicsServer.xml:63
msgid "Returns the [RID] of the nth shape of an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:109 doc/classes/PhysicsServer3D.xml:91
+#: doc/classes/Physics2DServer.xml:83 doc/classes/PhysicsServer.xml:70
msgid "Returns the number of shapes assigned to an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:120 doc/classes/PhysicsServer3D.xml:102
+#: doc/classes/Physics2DServer.xml:91 doc/classes/PhysicsServer.xml:78
msgid "Returns the transform matrix of a shape within an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:129 doc/classes/PhysicsServer3D.xml:111
+#: doc/classes/Physics2DServer.xml:98 doc/classes/PhysicsServer.xml:85
msgid "Returns the space assigned to the area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:138 doc/classes/PhysicsServer3D.xml:120
+#: doc/classes/Physics2DServer.xml:105 doc/classes/PhysicsServer.xml:92
msgid "Returns the space override mode for the area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:147 doc/classes/PhysicsServer3D.xml:129
+#: doc/classes/Physics2DServer.xml:112 doc/classes/PhysicsServer.xml:99
msgid "Returns the transform matrix for an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:158 doc/classes/PhysicsServer3D.xml:149
+#: doc/classes/Physics2DServer.xml:120 doc/classes/PhysicsServer.xml:114
msgid ""
"Removes a shape from an area. It does not delete the shape, so it can be "
"reassigned later."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:181 doc/classes/PhysicsServer3D.xml:172
+#: doc/classes/Physics2DServer.xml:136 doc/classes/PhysicsServer.xml:130
msgid "Assigns the area to one or many physics layers."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:192 doc/classes/PhysicsServer3D.xml:183
+#: doc/classes/Physics2DServer.xml:144 doc/classes/PhysicsServer.xml:138
msgid "Sets which physics layers the area will monitor."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:205 doc/classes/PhysicsServer3D.xml:196
+#: doc/classes/Physics2DServer.xml:153 doc/classes/PhysicsServer.xml:147
msgid ""
"Sets the function to call when any body/area enters or exits the area. This "
"callback will be called for any object interacting with the area, and takes "
@@ -37205,45 +42737,45 @@ msgid ""
"5: The shape index of the area where the object entered/exited."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:233
+#: doc/classes/Physics2DServer.xml:174
msgid ""
"Sets the value for an area parameter. See [enum AreaParameter] for a list of "
"available parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:246 doc/classes/PhysicsServer3D.xml:248
+#: doc/classes/Physics2DServer.xml:183 doc/classes/PhysicsServer.xml:185
msgid ""
"Substitutes a given area shape by another. The old shape is selected by its "
"index, the new one by its [RID]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:259
+#: doc/classes/Physics2DServer.xml:192
msgid "Disables a given shape in an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:272 doc/classes/PhysicsServer3D.xml:273
+#: doc/classes/Physics2DServer.xml:201 doc/classes/PhysicsServer.xml:202
msgid "Sets the transform matrix for an area shape."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:283 doc/classes/PhysicsServer3D.xml:284
+#: doc/classes/Physics2DServer.xml:209 doc/classes/PhysicsServer.xml:210
msgid "Assigns a space to the area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:294
+#: doc/classes/Physics2DServer.xml:217
msgid ""
"Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
"for a list of available modes."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:305 doc/classes/PhysicsServer3D.xml:306
+#: doc/classes/Physics2DServer.xml:225 doc/classes/PhysicsServer.xml:226
msgid "Sets the transform matrix for an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:326 doc/classes/PhysicsServer3D.xml:327
+#: doc/classes/Physics2DServer.xml:240 doc/classes/PhysicsServer.xml:241
msgid "Adds a body to the list of bodies exempt from collisions."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:339
+#: doc/classes/Physics2DServer.xml:249
msgid ""
"Adds a positioned force to the applied force and torque. As with [method "
"body_apply_impulse], both the force and the offset from the body origin are "
@@ -37251,114 +42783,116 @@ msgid ""
"two are forces, the impulse clears itself after being applied."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:354 doc/classes/PhysicsServer3D.xml:354
+#: doc/classes/Physics2DServer.xml:259 doc/classes/PhysicsServer.xml:259
msgid ""
"Adds a shape to the body, along with a transform matrix. Shapes are usually "
"referenced by their index, so you should track which shape has a given index."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:387
+#: doc/classes/Physics2DServer.xml:282
msgid ""
"Adds a positioned impulse to the applied force and torque. Both the force "
"and the offset from the body origin are in global coordinates."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:427 doc/classes/PhysicsServer3D.xml:418
+#: doc/classes/Physics2DServer.xml:311 doc/classes/PhysicsServer.xml:305
msgid "Removes all shapes from a body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:434
+#: doc/classes/Physics2DServer.xml:317
msgid "Creates a physics body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:451 doc/classes/PhysicsServer3D.xml:438
+#: doc/classes/Physics2DServer.xml:330 doc/classes/PhysicsServer.xml:320
msgid "Returns the physics layer or layers a body belongs to."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:460
+#: doc/classes/Physics2DServer.xml:337
msgid "Returns the physics layer or layers a body can collide with."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:469
+#: doc/classes/Physics2DServer.xml:344
msgid "Returns the continuous collision detection mode."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:478
-msgid "Returns the [PhysicsDirectBodyState2D] of the body."
+#: doc/classes/Physics2DServer.xml:351
+msgid ""
+"Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/"
+"code] if the body is destroyed or removed from the physics space."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:487 doc/classes/PhysicsServer3D.xml:474
+#: doc/classes/Physics2DServer.xml:358 doc/classes/PhysicsServer.xml:348
msgid ""
"Returns the maximum contacts that can be reported. See [method "
"body_set_max_contacts_reported]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:496 doc/classes/PhysicsServer3D.xml:483
+#: doc/classes/Physics2DServer.xml:365 doc/classes/PhysicsServer.xml:355
msgid "Returns the body mode."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:516
+#: doc/classes/Physics2DServer.xml:380
msgid ""
"Returns the value of a body parameter. See [enum BodyParameter] for a list "
"of available parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:527 doc/classes/PhysicsServer3D.xml:514
+#: doc/classes/Physics2DServer.xml:388 doc/classes/PhysicsServer.xml:378
msgid "Returns the [RID] of the nth shape of a body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:536 doc/classes/PhysicsServer3D.xml:523
+#: doc/classes/Physics2DServer.xml:395 doc/classes/PhysicsServer.xml:385
msgid "Returns the number of shapes assigned to a body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:547
+#: doc/classes/Physics2DServer.xml:403
msgid "Returns the metadata of a shape of a body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:558 doc/classes/PhysicsServer3D.xml:534
+#: doc/classes/Physics2DServer.xml:411 doc/classes/PhysicsServer.xml:393
msgid "Returns the transform matrix of a body shape."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:567 doc/classes/PhysicsServer3D.xml:543
+#: doc/classes/Physics2DServer.xml:418 doc/classes/PhysicsServer.xml:400
msgid "Returns the [RID] of the space assigned to a body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:578 doc/classes/PhysicsServer3D.xml:554
+#: doc/classes/Physics2DServer.xml:426 doc/classes/PhysicsServer.xml:408
msgid "Returns a body state."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:587 doc/classes/PhysicsServer3D.xml:582
+#: doc/classes/Physics2DServer.xml:433 doc/classes/PhysicsServer.xml:429
msgid ""
"Returns whether a body uses a callback function to calculate its own physics "
"(see [method body_set_force_integration_callback])."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:598
+#: doc/classes/Physics2DServer.xml:441
msgid "Removes a body from the list of bodies exempt from collisions."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:609 doc/classes/PhysicsServer3D.xml:614
+#: doc/classes/Physics2DServer.xml:449 doc/classes/PhysicsServer.xml:453
msgid ""
"Removes a shape from a body. The shape is not deleted, so it can be reused "
"afterwards."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637
-#: doc/classes/RigidBody3D.xml:127
+#: doc/classes/Physics2DServer.xml:457 doc/classes/PhysicsServer.xml:469
+#: doc/classes/RigidBody.xml:105
msgid ""
"Sets an axis velocity. The velocity in the given vector axis will be set as "
"the given vector length. This is useful for jumping behavior."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:631 doc/classes/PhysicsServer3D.xml:648
+#: doc/classes/Physics2DServer.xml:465 doc/classes/PhysicsServer.xml:477
msgid "Sets the physics layer or layers a body belongs to."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:642 doc/classes/PhysicsServer3D.xml:659
+#: doc/classes/Physics2DServer.xml:473 doc/classes/PhysicsServer.xml:485
msgid "Sets the physics layer or layers a body can collide with."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:653
+#: doc/classes/Physics2DServer.xml:481
msgid ""
"Sets the continuous collision detection mode using one of the [enum CCDMode] "
"constants.\n"
@@ -37366,225 +42900,236 @@ msgid ""
"collide, instead of moving it and correcting its movement if it collided."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:669 doc/classes/PhysicsServer3D.xml:686
+#: doc/classes/Physics2DServer.xml:492 doc/classes/PhysicsServer.xml:504
msgid ""
"Sets the function used to calculate physics for an object, if that object "
"allows it (see [method body_set_omit_force_integration])."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:680 doc/classes/PhysicsServer3D.xml:707
+#: doc/classes/Physics2DServer.xml:500 doc/classes/PhysicsServer.xml:519
msgid ""
"Sets the maximum contacts to report. Bodies can keep a log of the contacts "
"with other bodies, this is enabled by setting the maximum amount of contacts "
"reported to a number greater than 0."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:691
+#: doc/classes/Physics2DServer.xml:508
msgid "Sets the body mode using one of the [enum BodyMode] constants."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:702 doc/classes/PhysicsServer3D.xml:729
+#: doc/classes/Physics2DServer.xml:516 doc/classes/PhysicsServer.xml:535
msgid ""
"Sets whether a body uses a callback function to calculate its own physics "
"(see [method body_set_force_integration_callback])."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:715
+#: doc/classes/Physics2DServer.xml:525
msgid ""
"Sets a body parameter. See [enum BodyParameter] for a list of available "
"parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:728 doc/classes/PhysicsServer3D.xml:766
+#: doc/classes/Physics2DServer.xml:534 doc/classes/PhysicsServer.xml:561
msgid ""
"Substitutes a given body shape by another. The old shape is selected by its "
"index, the new one by its [RID]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:743
+#: doc/classes/Physics2DServer.xml:544
msgid ""
"Enables one way collision on body if [code]enable[/code] is [code]true[/"
"code]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:756
+#: doc/classes/Physics2DServer.xml:553
msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:769
+#: doc/classes/Physics2DServer.xml:562
msgid ""
"Sets metadata of a shape within a body. This metadata is different from "
"[method Object.set_meta], and can be retrieved on shape queries."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:782 doc/classes/PhysicsServer3D.xml:791
+#: doc/classes/Physics2DServer.xml:571 doc/classes/PhysicsServer.xml:578
msgid "Sets the transform matrix for a body shape."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:793 doc/classes/PhysicsServer3D.xml:802
+#: doc/classes/Physics2DServer.xml:579 doc/classes/PhysicsServer.xml:586
msgid "Assigns a space to the body (see [method space_create])."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:806
-msgid "Sets a body state using one of the [enum BodyState] constants."
+#: doc/classes/Physics2DServer.xml:588
+msgid ""
+"Sets a body state using one of the [enum BodyState] constants.\n"
+"Note that the method doesn't take effect immediately. The state will change "
+"on the next physics frame."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:825
+#: doc/classes/Physics2DServer.xml:603
msgid ""
"Returns [code]true[/code] if a collision would result from moving in the "
"given direction from a given point in space. Margin increases the size of "
-"the shapes involved in the collision detection. [PhysicsTestMotionResult2D] "
+"the shapes involved in the collision detection. [Physics2DTestMotionResult] "
"can be passed to return additional information in."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:864
+#: doc/classes/Physics2DServer.xml:633
msgid ""
"Creates a damped spring joint between two bodies. If not specified, the "
"second body is assumed to be the joint itself."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:875
-msgid ""
-"Returns the value of a damped spring joint parameter. See [enum "
-"DampedSpringParam] for a list of available parameters."
-msgstr ""
+#: doc/classes/Physics2DServer.xml:641
+#, fuzzy
+msgid "Returns the value of a damped spring joint parameter."
+msgstr "Gibt den inversen Wert des Parameters zurück."
-#: doc/classes/PhysicsServer2D.xml:888
+#: doc/classes/Physics2DServer.xml:650
msgid ""
-"Sets a damped spring joint parameter. See [enum DampedSpringParam] for a "
+"Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
"list of available parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:897
+#: doc/classes/Physics2DServer.xml:657
msgid ""
-"Destroys any of the objects created by PhysicsServer2D. If the [RID] passed "
-"is not one of the objects that can be created by PhysicsServer2D, an error "
+"Destroys any of the objects created by Physics2DServer. If the [RID] passed "
+"is not one of the objects that can be created by Physics2DServer, an error "
"will be sent to the console."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:906
+#: doc/classes/Physics2DServer.xml:664
msgid ""
"Returns information about the current state of the 2D physics engine. See "
"[enum ProcessInfo] for a list of available states."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:923
+#: doc/classes/Physics2DServer.xml:675
msgid ""
"Creates a groove joint between two bodies. If not specified, the bodies are "
"assumed to be the joint itself."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:934
+#: doc/classes/Physics2DServer.xml:683
msgid "Returns the value of a joint parameter."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:943
+#: doc/classes/Physics2DServer.xml:690
msgid "Returns a joint's type (see [enum JointType])."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:956
+#: doc/classes/Physics2DServer.xml:699
msgid ""
"Sets a joint parameter. See [enum JointParam] for a list of available "
"parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:975
+#: doc/classes/Physics2DServer.xml:713
msgid ""
"Creates a pin joint between two bodies. If not specified, the second body is "
"assumed to be the joint itself."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1002
+#: doc/classes/Physics2DServer.xml:735
msgid "Activates or deactivates the 2D physics engine."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1011 doc/classes/PhysicsServer3D.xml:1156
+#: doc/classes/Physics2DServer.xml:742
+msgid ""
+"Sets the amount of iterations for calculating velocities of colliding "
+"bodies. The greater the amount of iterations, the more accurate the "
+"collisions will be. However, a greater amount of iterations requires more "
+"CPU power, which can decrease performance. The default value is [code]8[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:749 doc/classes/PhysicsServer.xml:859
msgid "Returns the shape data."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1020
+#: doc/classes/Physics2DServer.xml:756
msgid "Returns a shape's type (see [enum ShapeType])."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1031 doc/classes/PhysicsServer3D.xml:1176
+#: doc/classes/Physics2DServer.xml:764 doc/classes/PhysicsServer.xml:874
msgid ""
"Sets the shape data that defines its shape and size. The data to be passed "
"depends on the kind of shape created [method shape_get_type]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1038 doc/classes/PhysicsServer3D.xml:1207
+#: doc/classes/Physics2DServer.xml:770 doc/classes/PhysicsServer.xml:897
msgid ""
"Creates a space. A space is a collection of parameters for the physics "
"engine that can be assigned to an area or a body. It can be assigned to an "
"area with [method area_set_space], or to a body with [method body_set_space]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1047
+#: doc/classes/Physics2DServer.xml:777
msgid ""
-"Returns the state of a space, a [PhysicsDirectSpaceState2D]. This object can "
+"Returns the state of a space, a [Physics2DDirectSpaceState]. This object can "
"be used to make collision/intersection queries."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1058 doc/classes/PhysicsServer3D.xml:1227
+#: doc/classes/Physics2DServer.xml:785 doc/classes/PhysicsServer.xml:912
msgid "Returns the value of a space parameter."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1067 doc/classes/PhysicsServer3D.xml:1236
+#: doc/classes/Physics2DServer.xml:792 doc/classes/PhysicsServer.xml:919
msgid "Returns whether the space is active."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1078 doc/classes/PhysicsServer3D.xml:1247
+#: doc/classes/Physics2DServer.xml:800 doc/classes/PhysicsServer.xml:927
msgid ""
"Marks a space as active. It will not have an effect, unless it is assigned "
"to an area or body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1091
+#: doc/classes/Physics2DServer.xml:809
msgid ""
"Sets the value for a space parameter. See [enum SpaceParameter] for a list "
"of available parameters."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1097 doc/classes/PhysicsServer3D.xml:1602
+#: doc/classes/Physics2DServer.xml:815 doc/classes/PhysicsServer.xml:1278
msgid ""
"Constant to set/get the maximum distance a pair of bodies has to move before "
"their collision status has to be recalculated."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1100 doc/classes/PhysicsServer3D.xml:1605
+#: doc/classes/Physics2DServer.xml:818 doc/classes/PhysicsServer.xml:1281
msgid ""
"Constant to set/get the maximum distance a shape can be from another before "
"they are considered separated."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1103 doc/classes/PhysicsServer3D.xml:1608
+#: doc/classes/Physics2DServer.xml:821 doc/classes/PhysicsServer.xml:1284
msgid ""
"Constant to set/get the maximum distance a shape can penetrate another shape "
"before it is considered a collision."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1106 doc/classes/PhysicsServer3D.xml:1611
+#: doc/classes/Physics2DServer.xml:824 doc/classes/PhysicsServer.xml:1287
msgid ""
"Constant to set/get the threshold linear velocity of activity. A body marked "
"as potentially inactive for both linear and angular velocity will be put to "
"sleep after the time given."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1109 doc/classes/PhysicsServer3D.xml:1614
+#: doc/classes/Physics2DServer.xml:827 doc/classes/PhysicsServer.xml:1290
msgid ""
"Constant to set/get the threshold angular velocity of activity. A body "
"marked as potentially inactive for both linear and angular velocity will be "
"put to sleep after the time given."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1112 doc/classes/PhysicsServer3D.xml:1617
+#: doc/classes/Physics2DServer.xml:830 doc/classes/PhysicsServer.xml:1293
msgid ""
"Constant to set/get the maximum time of activity. A body marked as "
"potentially inactive for both linear and angular velocity will be put to "
"sleep after this time."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1115 doc/classes/PhysicsServer3D.xml:1622
+#: doc/classes/Physics2DServer.xml:833 doc/classes/PhysicsServer.xml:1298
msgid ""
"Constant to set/get the default solver bias for all physics constraints. A "
"solver bias is a factor controlling how much two objects \"rebound\", after "
@@ -37592,40 +43137,40 @@ msgid ""
"numerical imprecision."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1120
+#: doc/classes/Physics2DServer.xml:836
msgid ""
"This is the constant for creating line shapes. A line shape is an infinite "
"line with an origin point, and a normal. Thus, it can be used for front/"
"behind checks."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1125
+#: doc/classes/Physics2DServer.xml:841
msgid ""
"This is the constant for creating segment shapes. A segment shape is a line "
"from a point A to a point B. It can be checked for intersections."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1128
+#: doc/classes/Physics2DServer.xml:844
msgid ""
"This is the constant for creating circle shapes. A circle shape only has a "
"radius. It can be used for intersections and inside/outside checks."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1131
+#: doc/classes/Physics2DServer.xml:847
msgid ""
"This is the constant for creating rectangle shapes. A rectangle shape is "
"defined by a width and a height. It can be used for intersections and inside/"
"outside checks."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1134
+#: doc/classes/Physics2DServer.xml:850
msgid ""
"This is the constant for creating capsule shapes. A capsule shape is defined "
"by a radius and a length. It can be used for intersections and inside/"
"outside checks."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1137
+#: doc/classes/Physics2DServer.xml:853
msgid ""
"This is the constant for creating convex polygon shapes. A polygon is "
"defined by a list of points. It can be used for intersections and inside/"
@@ -37634,953 +43179,1164 @@ msgid ""
"supplied form is a convex polygon."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1140
+#: doc/classes/Physics2DServer.xml:856
msgid ""
"This is the constant for creating concave polygon shapes. A polygon is "
"defined by a list of points. It can be used for intersections checks, but "
"not for inside/outside checks."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1143 doc/classes/PhysicsServer3D.xml:1497
+#: doc/classes/Physics2DServer.xml:859 doc/classes/PhysicsServer.xml:1173
msgid ""
"This constant is used internally by the engine. Any attempt to create this "
"kind of shape results in an error."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1146 doc/classes/PhysicsServer3D.xml:1500
+#: doc/classes/Physics2DServer.xml:862 doc/classes/PhysicsServer.xml:1176
msgid "Constant to set/get gravity strength in an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1149 doc/classes/PhysicsServer3D.xml:1503
+#: doc/classes/Physics2DServer.xml:865 doc/classes/PhysicsServer.xml:1179
msgid "Constant to set/get gravity vector/center in an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1152 doc/classes/PhysicsServer3D.xml:1506
+#: doc/classes/Physics2DServer.xml:868 doc/classes/PhysicsServer.xml:1182
msgid ""
"Constant to set/get whether the gravity vector of an area is a direction, or "
"a center point."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1155 doc/classes/PhysicsServer3D.xml:1509
+#: doc/classes/Physics2DServer.xml:871 doc/classes/PhysicsServer.xml:1185
msgid ""
"Constant to set/get the falloff factor for point gravity of an area. The "
"greater this value is, the faster the strength of gravity decreases with the "
"square of distance."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1158 doc/classes/PhysicsServer3D.xml:1512
+#: doc/classes/Physics2DServer.xml:874 doc/classes/PhysicsServer.xml:1188
msgid ""
"This constant was used to set/get the falloff factor for point gravity. It "
"has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1161 doc/classes/PhysicsServer3D.xml:1515
+#: doc/classes/Physics2DServer.xml:877 doc/classes/PhysicsServer.xml:1191
msgid "Constant to set/get the linear dampening factor of an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1164 doc/classes/PhysicsServer3D.xml:1518
+#: doc/classes/Physics2DServer.xml:880 doc/classes/PhysicsServer.xml:1194
msgid "Constant to set/get the angular dampening factor of an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1167 doc/classes/PhysicsServer3D.xml:1521
+#: doc/classes/Physics2DServer.xml:883 doc/classes/PhysicsServer.xml:1197
msgid "Constant to set/get the priority (order of processing) of an area."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1170 doc/classes/PhysicsServer3D.xml:1524
+#: doc/classes/Physics2DServer.xml:886 doc/classes/PhysicsServer.xml:1200
msgid ""
"This area does not affect gravity/damp. These are generally areas that exist "
"only to detect collisions, and objects entering or exiting them."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1173 doc/classes/PhysicsServer3D.xml:1527
+#: doc/classes/Physics2DServer.xml:889 doc/classes/PhysicsServer.xml:1203
msgid ""
"This area adds its gravity/damp values to whatever has been calculated so "
"far. This way, many overlapping areas can combine their physics to make "
"interesting effects."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1176 doc/classes/PhysicsServer3D.xml:1530
+#: doc/classes/Physics2DServer.xml:892 doc/classes/PhysicsServer.xml:1206
msgid ""
"This area adds its gravity/damp values to whatever has been calculated so "
"far. Then stops taking into account the rest of the areas, even the default "
"one."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1179 doc/classes/PhysicsServer3D.xml:1533
+#: doc/classes/Physics2DServer.xml:895 doc/classes/PhysicsServer.xml:1209
msgid ""
"This area replaces any gravity/damp, even the default one, and stops taking "
"into account the rest of the areas."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1182 doc/classes/PhysicsServer3D.xml:1536
+#: doc/classes/Physics2DServer.xml:898 doc/classes/PhysicsServer.xml:1212
msgid ""
"This area replaces any gravity/damp calculated so far, but keeps calculating "
"the rest of the areas, down to the default one."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1185 doc/classes/PhysicsServer3D.xml:1539
+#: doc/classes/Physics2DServer.xml:901 doc/classes/PhysicsServer.xml:1215
msgid "Constant for static bodies."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1188 doc/classes/PhysicsServer3D.xml:1542
+#: doc/classes/Physics2DServer.xml:904 doc/classes/PhysicsServer.xml:1218
msgid "Constant for kinematic bodies."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1191 doc/classes/PhysicsServer3D.xml:1545
+#: doc/classes/Physics2DServer.xml:907 doc/classes/PhysicsServer.xml:1221
msgid "Constant for rigid bodies."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1194 doc/classes/PhysicsServer3D.xml:1548
+#: doc/classes/Physics2DServer.xml:910 doc/classes/PhysicsServer.xml:1224
msgid ""
"Constant for rigid bodies in character mode. In this mode, a body can not "
"rotate, and only its linear velocity is affected by physics."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1197 doc/classes/PhysicsServer3D.xml:1551
+#: doc/classes/Physics2DServer.xml:913 doc/classes/PhysicsServer.xml:1227
msgid "Constant to set/get a body's bounce factor."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1200 doc/classes/PhysicsServer3D.xml:1554
+#: doc/classes/Physics2DServer.xml:916 doc/classes/PhysicsServer.xml:1230
msgid "Constant to set/get a body's friction."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1203 doc/classes/PhysicsServer3D.xml:1557
+#: doc/classes/Physics2DServer.xml:919 doc/classes/PhysicsServer.xml:1233
msgid "Constant to set/get a body's mass."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1206
+#: doc/classes/Physics2DServer.xml:922
msgid "Constant to set/get a body's inertia."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1209 doc/classes/PhysicsServer3D.xml:1560
+#: doc/classes/Physics2DServer.xml:925 doc/classes/PhysicsServer.xml:1236
msgid "Constant to set/get a body's gravity multiplier."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1212 doc/classes/PhysicsServer3D.xml:1563
+#: doc/classes/Physics2DServer.xml:928 doc/classes/PhysicsServer.xml:1239
msgid "Constant to set/get a body's linear dampening factor."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1215 doc/classes/PhysicsServer3D.xml:1566
+#: doc/classes/Physics2DServer.xml:931 doc/classes/PhysicsServer.xml:1242
msgid "Constant to set/get a body's angular dampening factor."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1218 doc/classes/PhysicsServer3D.xml:1569
+#: doc/classes/Physics2DServer.xml:934 doc/classes/PhysicsServer.xml:1245
msgid "Represents the size of the [enum BodyParameter] enum."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1221 doc/classes/PhysicsServer3D.xml:1572
+#: doc/classes/Physics2DServer.xml:937 doc/classes/PhysicsServer.xml:1248
msgid "Constant to set/get the current transform matrix of the body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1224 doc/classes/PhysicsServer3D.xml:1575
+#: doc/classes/Physics2DServer.xml:940 doc/classes/PhysicsServer.xml:1251
msgid "Constant to set/get the current linear velocity of the body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1227 doc/classes/PhysicsServer3D.xml:1578
+#: doc/classes/Physics2DServer.xml:943 doc/classes/PhysicsServer.xml:1254
msgid "Constant to set/get the current angular velocity of the body."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1230 doc/classes/PhysicsServer3D.xml:1581
+#: doc/classes/Physics2DServer.xml:946 doc/classes/PhysicsServer.xml:1257
msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1233 doc/classes/PhysicsServer3D.xml:1584
+#: doc/classes/Physics2DServer.xml:949 doc/classes/PhysicsServer.xml:1260
msgid "Constant to set/get whether the body can sleep."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1236
+#: doc/classes/Physics2DServer.xml:952
msgid "Constant to create pin joints."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1239
+#: doc/classes/Physics2DServer.xml:955
msgid "Constant to create groove joints."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1242
+#: doc/classes/Physics2DServer.xml:958
msgid "Constant to create damped spring joints."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1251
+#: doc/classes/Physics2DServer.xml:967
msgid ""
"Sets the resting length of the spring joint. The joint will always try to go "
"to back this length when pulled apart."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1254
+#: doc/classes/Physics2DServer.xml:970
msgid ""
"Sets the stiffness of the spring joint. The joint applies a force equal to "
"the stiffness times the distance from its resting length."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1257
+#: doc/classes/Physics2DServer.xml:973
msgid ""
"Sets the damping ratio of the spring joint. A value of 0 indicates an "
"undamped spring, while 1 causes the system to reach equilibrium as fast as "
"possible (critical damping)."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1260
+#: doc/classes/Physics2DServer.xml:976
msgid ""
"Disables continuous collision detection. This is the fastest way to detect "
"body collisions, but can miss small, fast-moving objects."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1263
+#: doc/classes/Physics2DServer.xml:979
msgid ""
"Enables continuous collision detection by raycasting. It is faster than "
"shapecasting, but less precise."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1266
+#: doc/classes/Physics2DServer.xml:982
msgid ""
"Enables continuous collision detection by shapecasting. It is the slowest "
"CCD method, and the most precise."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1269 doc/classes/PhysicsServer3D.xml:1587
+#: doc/classes/Physics2DServer.xml:985 doc/classes/PhysicsServer.xml:1263
msgid ""
"The value of the first parameter and area callback function receives, when "
"an object enters one of its shapes."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1272 doc/classes/PhysicsServer3D.xml:1590
+#: doc/classes/Physics2DServer.xml:988 doc/classes/PhysicsServer.xml:1266
msgid ""
"The value of the first parameter and area callback function receives, when "
"an object exits one of its shapes."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1275 doc/classes/PhysicsServer3D.xml:1593
+#: doc/classes/Physics2DServer.xml:991 doc/classes/PhysicsServer.xml:1269
msgid "Constant to get the number of objects that are not sleeping."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1278 doc/classes/PhysicsServer3D.xml:1596
+#: doc/classes/Physics2DServer.xml:994 doc/classes/PhysicsServer.xml:1272
msgid "Constant to get the number of possible collisions."
msgstr ""
-#: doc/classes/PhysicsServer2D.xml:1281 doc/classes/PhysicsServer3D.xml:1599
+#: doc/classes/Physics2DServer.xml:997 doc/classes/PhysicsServer.xml:1275
msgid ""
"Constant to get the number of space regions where a collision could occur."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:4
+#: doc/classes/Physics2DShapeQueryParameters.xml:4
+msgid "Parameters to be sent to a 2D shape physics query."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:7
+msgid ""
+"This class contains the shape and other parameters for 2D intersection/"
+"collision queries."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:16
+msgid ""
+"Sets the [Shape2D] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:22
+msgid "If [code]true[/code], the query will take [Area2D]s into account."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:25
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:28
+#: doc/classes/PhysicsShapeQueryParameters.xml:28
+msgid ""
+"The physics layer(s) the query will take into account (as a bitmask). See "
+"[url=https://docs.godotengine.org/en/3.4/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:31
+#: doc/classes/PhysicsShapeQueryParameters.xml:31
+msgid ""
+"The list of objects or object [RID]s that will be excluded from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:34
+#: doc/classes/PhysicsShapeQueryParameters.xml:34
+msgid "The collision margin for the shape."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:37
+msgid "The motion of the shape being queried for."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:40
+#: doc/classes/PhysicsShapeQueryParameters.xml:37
+msgid "The queried shape's [RID]. See also [method set_shape]."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:43
+#: doc/classes/PhysicsShapeQueryParameters.xml:40
+msgid "The queried shape's transform matrix."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:4
+msgid "Base class for all objects affected by physics in 3D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:7
+msgid ""
+"PhysicsBody is an abstract base class for implementing a physics body. All "
+"*Body types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:17 doc/classes/PhysicsBody2D.xml:17
+#: doc/classes/SoftBody.xml:17
+msgid "Adds a body to the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:23 doc/classes/PhysicsBody2D.xml:23
+#: doc/classes/SoftBody.xml:23
+msgid ""
+"Returns an array of nodes that were added as collision exceptions for this "
+"body."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:30 doc/classes/PhysicsBody2D.xml:30
+#: doc/classes/SoftBody.xml:58
+msgid ""
+"Removes a body from the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:4
+msgid "Base class for all objects affected by physics in 2D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:7
+msgid ""
+"PhysicsBody2D is an abstract base class for implementing a physics body. All "
+"*Body2D types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:37
+msgid ""
+"Both collision_layer and collision_mask. Returns collision_layer when "
+"accessed. Updates collision_layer and collision_mask when modified."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:4
+msgid "Direct access object to a physics body in the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:7
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody._integrate_forces]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:18
+msgid ""
+"Adds a constant directional force without affecting rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:34
+msgid "Adds a constant rotational force without affecting position."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:41
+msgid ""
+"Applies a single directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:50
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:57
+msgid ""
+"Apply a torque impulse (which will be affected by the body mass and shape). "
+"This will rotate the body around the vector [code]j[/code] passed as "
+"parameter."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:78
+msgid "Returns the collider object."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:105
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody.contact_monitor]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:113
+msgid "Impulse created by the contact. Only implemented for Bullet physics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:4
+msgid "Direct access object to a space in the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:7
+msgid ""
+"Direct access object to a space in the [PhysicsServer]. It's used mainly to "
+"do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:19
+msgid ""
+"Checks how far a [Shape] can move without colliding. All the parameters for "
+"the query, including the shape, are supplied through a "
+"[PhysicsShapeQueryParameters] object.\n"
+"Returns an array with the safe and unsafe proportions (between 0 and 1) of "
+"the motion. The safe proportion is the maximum fraction of the motion that "
+"can be made without a collision. The unsafe proportion is the minimum "
+"fraction of the distance that must be moved for a collision. If no collision "
+"is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
+"[b]Note:[/b] Any [Shape]s that the shape is already colliding with e.g. "
+"inside of, will be ignored. Use [method collide_shape] to determine the "
+"[Shape]s that the shape is already colliding with."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:29
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. The resulting array "
+"contains a list of points where the shape intersects another. Like with "
+"[method intersect_shape], the number of returned results can be limited to "
+"save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:36
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. If it collides with "
+"more than one shape, the nearest one is selected. The returned object is a "
+"dictionary containing the following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
+"the object is an [Area], the result is [code](0, 0, 0)[/code].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the shape did not intersect anything, then an empty dictionary is "
+"returned instead."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:55
+msgid ""
+"Checks whether a point is inside any solid shape. The shapes the point is "
+"inside of are returned in an array containing dictionaries with the "
+"following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:73
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:89
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. The intersected "
+"shapes are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:4
+msgid "A material for physics properties."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:7
+msgid ""
+"Provides a means of modifying the collision properties of a [PhysicsBody]."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:15
+msgid ""
+"If [code]true[/code], subtracts the bounciness from the colliding object's "
+"bounciness instead of adding it."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:18
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:21
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:24
+msgid ""
+"If [code]true[/code], the physics engine will use the friction of the object "
+"marked as \"rough\" when two objects collide. If [code]false[/code], the "
+"physics engine will use the lowest friction of all colliding objects "
+"instead. If [code]true[/code] for both colliding objects, the physics engine "
+"will use the highest friction."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:4
msgid "Server interface for low-level physics access."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:7
+#: doc/classes/PhysicsServer.xml:7
msgid ""
-"PhysicsServer3D is the server responsible for all 3D physics. It can create "
+"PhysicsServer is the server responsible for all 3D physics. It can create "
"many kinds of physics objects, but does not insert them on the node tree."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:51
-msgid "Creates an [Area3D]."
+#: doc/classes/PhysicsServer.xml:40
+msgid "Creates an [Area]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:71
+#: doc/classes/PhysicsServer.xml:55
msgid ""
"Returns an area parameter value. A list of available parameters is on the "
"[enum AreaParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:138
+#: doc/classes/PhysicsServer.xml:106
msgid "If [code]true[/code], area collides with rays."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:224
+#: doc/classes/PhysicsServer.xml:168
msgid ""
"Sets the value for an area parameter. A list of available parameters is on "
"the [enum AreaParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:235
+#: doc/classes/PhysicsServer.xml:176
msgid "Sets object pickable with rays."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:295
+#: doc/classes/PhysicsServer.xml:218
msgid ""
"Sets the space override mode for the area. The modes are described in the "
"[enum AreaSpaceOverrideMode] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:387
+#: doc/classes/PhysicsServer.xml:282
msgid ""
"Gives the body a push at a [code]position[/code] in the direction of the "
"[code]impulse[/code]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:398
+#: doc/classes/PhysicsServer.xml:290
msgid "Gives the body a push to rotate it."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:429
+#: doc/classes/PhysicsServer.xml:313
msgid ""
"Creates a physics body. The first parameter can be any value from [enum "
"BodyMode] constants, for the type of body created. Additionally, the body "
"can be created in sleeping state to save processing time."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:447
+#: doc/classes/PhysicsServer.xml:327
msgid ""
"Returns the physics layer or layers a body can collide with.\n"
"-"
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:457
-msgid "Returns the [PhysicsDirectBodyState3D] of the body."
+#: doc/classes/PhysicsServer.xml:335
+msgid ""
+"Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] "
+"if the body is destroyed or removed from the physics space."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:503
+#: doc/classes/PhysicsServer.xml:370
msgid ""
"Returns the value of a body parameter. A list of available parameters is on "
"the [enum BodyParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:573
+#: doc/classes/PhysicsServer.xml:422
msgid ""
"If [code]true[/code], the continuous collision detection mode is enabled."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:591
+#: doc/classes/PhysicsServer.xml:436
msgid "If [code]true[/code], the body can be detected by rays."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:602
+#: doc/classes/PhysicsServer.xml:444
msgid ""
"Removes a body from the list of bodies exempt from collisions.\n"
"Continuous collision detection tries to predict where a moving body will "
"collide, instead of moving it and correcting its movement if it collided."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:670
+#: doc/classes/PhysicsServer.xml:493
msgid ""
"If [code]true[/code], the continuous collision detection mode is enabled.\n"
"Continuous collision detection tries to predict where a moving body will "
"collide, instead of moving it and correcting its movement if it collided."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:718
+#: doc/classes/PhysicsServer.xml:527
msgid "Sets the body mode, from one of the [enum BodyMode] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:742
+#: doc/classes/PhysicsServer.xml:544
msgid ""
"Sets a body parameter. A list of available parameters is on the [enum "
"BodyParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:753
+#: doc/classes/PhysicsServer.xml:552
msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:815
+#: doc/classes/PhysicsServer.xml:595
msgid "Sets a body state (see [enum BodyState] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:826
+#: doc/classes/PhysicsServer.xml:608
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given direction from a given point in space. [PhysicsTestMotionResult] can "
+"be passed to return additional information in."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:616
msgid ""
"Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:839
+#: doc/classes/PhysicsServer.xml:625
msgid ""
"Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:848
+#: doc/classes/PhysicsServer.xml:632
msgid ""
-"Destroys any of the objects created by PhysicsServer3D. If the [RID] passed "
-"is not one of the objects that can be created by PhysicsServer3D, an error "
-"will be sent to the console."
+"Destroys any of the objects created by PhysicsServer. If the [RID] passed is "
+"not one of the objects that can be created by PhysicsServer, an error will "
+"be sent to the console."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:861
+#: doc/classes/PhysicsServer.xml:641
msgid ""
"Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:874
+#: doc/classes/PhysicsServer.xml:650
msgid ""
"Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
"constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:889
+#: doc/classes/PhysicsServer.xml:660
msgid ""
"Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:904
+#: doc/classes/PhysicsServer.xml:670
msgid ""
"Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
"constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:913
+#: doc/classes/PhysicsServer.xml:677
msgid "Returns an Info defined by the [enum ProcessInfo] input given."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:924
+#: doc/classes/PhysicsServer.xml:685
msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:935
+#: doc/classes/PhysicsServer.xml:693
msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:948
+#: doc/classes/PhysicsServer.xml:702
msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:961
+#: doc/classes/PhysicsServer.xml:711
msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:976
-msgid "Creates a [ConeTwistJoint3D]."
+#: doc/classes/PhysicsServer.xml:721
+msgid "Creates a [ConeTwistJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:991
-msgid "Creates a [Generic6DOFJoint3D]."
+#: doc/classes/PhysicsServer.xml:731
+msgid "Creates a [Generic6DOFJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1006
-msgid "Creates a [HingeJoint3D]."
+#: doc/classes/PhysicsServer.xml:741
+msgid "Creates a [HingeJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1021
-msgid "Creates a [PinJoint3D]."
+#: doc/classes/PhysicsServer.xml:751
+msgid "Creates a [PinJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1036
-msgid "Creates a [SliderJoint3D]."
+#: doc/classes/PhysicsServer.xml:761
+msgid "Creates a [SliderJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1045
-msgid "Gets the priority value of the Joint3D."
-msgstr ""
+#: doc/classes/PhysicsServer.xml:768
+#, fuzzy
+msgid "Gets the priority value of the Joint."
+msgstr "Gibt den inversen Wert des Parameters zurück."
-#: doc/classes/PhysicsServer3D.xml:1054
-msgid "Returns the type of the Joint3D."
-msgstr ""
+#: doc/classes/PhysicsServer.xml:775
+#, fuzzy
+msgid "Returns the type of the Joint."
+msgstr "Gibt die Größe des Arrays zurück."
-#: doc/classes/PhysicsServer3D.xml:1065
-msgid "Sets the priority value of the Joint3D."
-msgstr ""
+#: doc/classes/PhysicsServer.xml:783
+#, fuzzy
+msgid "Sets the priority value of the Joint."
+msgstr "Gibt den inversen Wert des Parameters zurück."
-#: doc/classes/PhysicsServer3D.xml:1074
+#: doc/classes/PhysicsServer.xml:790
msgid ""
"Returns position of the joint in the local space of body a of the joint."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1083
+#: doc/classes/PhysicsServer.xml:797
msgid ""
"Returns position of the joint in the local space of body b of the joint."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1094
+#: doc/classes/PhysicsServer.xml:805
msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1105
+#: doc/classes/PhysicsServer.xml:813
msgid "Sets position of the joint in the local space of body a of the joint."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1116
+#: doc/classes/PhysicsServer.xml:821
msgid "Sets position of the joint in the local space of body b of the joint."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1129
+#: doc/classes/PhysicsServer.xml:830
msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1138
+#: doc/classes/PhysicsServer.xml:837
msgid "Activates or deactivates the 3D physics engine."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1147
+#: doc/classes/PhysicsServer.xml:844
+msgid ""
+"Sets the amount of iterations for calculating velocities of colliding "
+"bodies. The greater the amount of iterations, the more accurate the "
+"collisions will be. However, a greater amount of iterations requires more "
+"CPU power, which can decrease performance. The default value is [code]8[/"
+"code].\n"
+"[b]Note:[/b] Only has an effect when using the GodotPhysics engine, not the "
+"default Bullet physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:852
msgid ""
"Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
"body or an area. To do so, you must use [method area_set_shape] or [method "
"body_set_shape]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1165
+#: doc/classes/PhysicsServer.xml:866
msgid "Returns the type of shape (see [enum ShapeType] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1187 doc/classes/PhysicsServer3D.xml:1200
+#: doc/classes/PhysicsServer.xml:882 doc/classes/PhysicsServer.xml:891
msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1216
+#: doc/classes/PhysicsServer.xml:904
msgid ""
-"Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can "
+"Returns the state of a space, a [PhysicsDirectSpaceState]. This object can "
"be used to make collision/intersection queries."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1260
+#: doc/classes/PhysicsServer.xml:936
msgid ""
"Sets the value for a space parameter. A list of available parameters is on "
"the [enum SpaceParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1266
-msgid "The [Joint3D] is a [PinJoint3D]."
-msgstr ""
+#: doc/classes/PhysicsServer.xml:942
+#, fuzzy
+msgid "The [Joint] is a [PinJoint]."
+msgstr "Das [Input] Singleton."
-#: doc/classes/PhysicsServer3D.xml:1269
-msgid "The [Joint3D] is a [HingeJoint3D]."
-msgstr ""
+#: doc/classes/PhysicsServer.xml:945
+#, fuzzy
+msgid "The [Joint] is a [HingeJoint]."
+msgstr "Das [Input] Singleton."
-#: doc/classes/PhysicsServer3D.xml:1272
-msgid "The [Joint3D] is a [SliderJoint3D]."
+#: doc/classes/PhysicsServer.xml:948
+msgid "The [Joint] is a [SliderJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1275
-msgid "The [Joint3D] is a [ConeTwistJoint3D]."
+#: doc/classes/PhysicsServer.xml:951
+msgid "The [Joint] is a [ConeTwistJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1278
-msgid "The [Joint3D] is a [Generic6DOFJoint3D]."
+#: doc/classes/PhysicsServer.xml:954
+msgid "The [Joint] is a [Generic6DOFJoint]."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1281
+#: doc/classes/PhysicsServer.xml:957
msgid ""
"The strength with which the pinned objects try to stay in positional "
"relation to each other.\n"
"The higher, the stronger."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1285
+#: doc/classes/PhysicsServer.xml:961
msgid ""
"The strength with which the pinned objects try to stay in velocity relation "
"to each other.\n"
"The higher, the stronger."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1289
+#: doc/classes/PhysicsServer.xml:965
msgid ""
-"If above 0, this value is the maximum value for an impulse that this Joint3D "
+"If above 0, this value is the maximum value for an impulse that this Joint "
"puts on its ends."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1295
+#: doc/classes/PhysicsServer.xml:971
msgid "The maximum rotation across the Hinge."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1298
+#: doc/classes/PhysicsServer.xml:974
msgid "The minimum rotation across the Hinge."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1315
+#: doc/classes/PhysicsServer.xml:991
msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1318
+#: doc/classes/PhysicsServer.xml:994
msgid "If [code]true[/code], a motor turns the Hinge."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1321 doc/classes/SliderJoint3D.xml:81
-#: doc/classes/SliderJoint3D.xml:104
+#: doc/classes/PhysicsServer.xml:997 doc/classes/SliderJoint.xml:76
+#: doc/classes/SliderJoint.xml:99
msgid ""
"The maximum difference between the pivot points on their X axis before "
"damping happens."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1324 doc/classes/SliderJoint3D.xml:72
-#: doc/classes/SliderJoint3D.xml:107
+#: doc/classes/PhysicsServer.xml:1000 doc/classes/SliderJoint.xml:67
+#: doc/classes/SliderJoint.xml:102
msgid ""
"The minimum difference between the pivot points on their X axis before "
"damping happens."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1327 doc/classes/SliderJoint3D.xml:78
-#: doc/classes/SliderJoint3D.xml:110
+#: doc/classes/PhysicsServer.xml:1003 doc/classes/SliderJoint.xml:73
+#: doc/classes/SliderJoint.xml:105
msgid ""
"A factor applied to the movement across the slider axis once the limits get "
"surpassed. The lower, the slower the movement."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1330 doc/classes/SliderJoint3D.xml:113
+#: doc/classes/PhysicsServer.xml:1006 doc/classes/SliderJoint.xml:108
msgid ""
"The amount of restitution once the limits are surpassed. The lower, the more "
"velocityenergy gets lost."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1333 doc/classes/SliderJoint3D.xml:116
+#: doc/classes/PhysicsServer.xml:1009 doc/classes/SliderJoint.xml:111
msgid "The amount of damping once the slider limits are surpassed."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1336 doc/classes/SliderJoint3D.xml:90
-#: doc/classes/SliderJoint3D.xml:119
+#: doc/classes/PhysicsServer.xml:1012 doc/classes/SliderJoint.xml:85
+#: doc/classes/SliderJoint.xml:114
msgid ""
"A factor applied to the movement across the slider axis as long as the "
"slider is in the limits. The lower, the slower the movement."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1339 doc/classes/SliderJoint3D.xml:87
-#: doc/classes/SliderJoint3D.xml:122
+#: doc/classes/PhysicsServer.xml:1015 doc/classes/SliderJoint.xml:82
+#: doc/classes/SliderJoint.xml:117
msgid "The amount of restitution inside the slider limits."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1342 doc/classes/SliderJoint3D.xml:84
-#: doc/classes/SliderJoint3D.xml:125
+#: doc/classes/PhysicsServer.xml:1018 doc/classes/SliderJoint.xml:79
+#: doc/classes/SliderJoint.xml:120
msgid "The amount of damping inside the slider limits."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1345 doc/classes/SliderJoint3D.xml:99
-#: doc/classes/SliderJoint3D.xml:128
+#: doc/classes/PhysicsServer.xml:1021 doc/classes/SliderJoint.xml:94
+#: doc/classes/SliderJoint.xml:123
msgid "A factor applied to the movement across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1348 doc/classes/SliderJoint3D.xml:96
-#: doc/classes/SliderJoint3D.xml:131
+#: doc/classes/PhysicsServer.xml:1024 doc/classes/SliderJoint.xml:91
+#: doc/classes/SliderJoint.xml:126
msgid ""
"The amount of restitution when movement is across axes orthogonal to the "
"slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1351 doc/classes/SliderJoint3D.xml:93
-#: doc/classes/SliderJoint3D.xml:134
+#: doc/classes/PhysicsServer.xml:1027 doc/classes/SliderJoint.xml:88
+#: doc/classes/SliderJoint.xml:129
msgid ""
"The amount of damping when movement is across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1354 doc/classes/SliderJoint3D.xml:48
-#: doc/classes/SliderJoint3D.xml:137
+#: doc/classes/PhysicsServer.xml:1030 doc/classes/SliderJoint.xml:43
+#: doc/classes/SliderJoint.xml:132
msgid "The upper limit of rotation in the slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1357 doc/classes/SliderJoint3D.xml:37
-#: doc/classes/SliderJoint3D.xml:140
+#: doc/classes/PhysicsServer.xml:1033 doc/classes/SliderJoint.xml:32
+#: doc/classes/SliderJoint.xml:135
msgid "The lower limit of rotation in the slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1360 doc/classes/SliderJoint3D.xml:143
+#: doc/classes/PhysicsServer.xml:1036 doc/classes/SliderJoint.xml:138
msgid "A factor applied to the all rotation once the limit is surpassed."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1363 doc/classes/SliderJoint3D.xml:146
+#: doc/classes/PhysicsServer.xml:1039 doc/classes/SliderJoint.xml:141
msgid "The amount of restitution of the rotation when the limit is surpassed."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1366 doc/classes/SliderJoint3D.xml:149
+#: doc/classes/PhysicsServer.xml:1042 doc/classes/SliderJoint.xml:144
msgid "The amount of damping of the rotation when the limit is surpassed."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1369
+#: doc/classes/PhysicsServer.xml:1045
msgid "A factor that gets applied to the all rotation in the limits."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1372 doc/classes/SliderJoint3D.xml:54
-#: doc/classes/SliderJoint3D.xml:155
+#: doc/classes/PhysicsServer.xml:1048 doc/classes/SliderJoint.xml:49
+#: doc/classes/SliderJoint.xml:150
msgid "The amount of restitution of the rotation in the limits."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1375 doc/classes/SliderJoint3D.xml:51
-#: doc/classes/SliderJoint3D.xml:158
+#: doc/classes/PhysicsServer.xml:1051 doc/classes/SliderJoint.xml:46
+#: doc/classes/SliderJoint.xml:153
msgid "The amount of damping of the rotation in the limits."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1378
+#: doc/classes/PhysicsServer.xml:1054
msgid ""
"A factor that gets applied to the all rotation across axes orthogonal to the "
"slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1381 doc/classes/SliderJoint3D.xml:63
-#: doc/classes/SliderJoint3D.xml:164
+#: doc/classes/PhysicsServer.xml:1057 doc/classes/SliderJoint.xml:58
+#: doc/classes/SliderJoint.xml:159
msgid ""
"The amount of restitution of the rotation across axes orthogonal to the "
"slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1384 doc/classes/SliderJoint3D.xml:60
-#: doc/classes/SliderJoint3D.xml:167
+#: doc/classes/PhysicsServer.xml:1060 doc/classes/SliderJoint.xml:55
+#: doc/classes/SliderJoint.xml:162
msgid ""
"The amount of damping of the rotation across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1387
+#: doc/classes/PhysicsServer.xml:1063
msgid "Represents the size of the [enum SliderJointParam] enum."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1404
+#: doc/classes/PhysicsServer.xml:1080
msgid ""
-"The ease with which the Joint3D twists, if it's too low, it takes more force "
+"The ease with which the Joint twists, if it's too low, it takes more force "
"to twist the joint."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1416
+#: doc/classes/PhysicsServer.xml:1092
msgid ""
"A factor that gets applied to the movement across the axes. The lower, the "
"slower the movement."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1419
+#: doc/classes/PhysicsServer.xml:1095
msgid ""
"The amount of restitution on the axes movement. The lower, the more velocity-"
"energy gets lost."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1425
+#: doc/classes/PhysicsServer.xml:1101
msgid "The velocity that the joint's linear motor will attempt to reach."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1428
+#: doc/classes/PhysicsServer.xml:1104
msgid ""
"The maximum force that the linear motor can apply while trying to reach the "
"target velocity."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1437
+#: doc/classes/PhysicsServer.xml:1113
msgid "A factor that gets multiplied onto all rotations across the axes."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1449
+#: doc/classes/PhysicsServer.xml:1125
msgid ""
"When correcting the crossing of limits in rotation across the axes, this "
"error tolerance factor defines how much the correction gets slowed down. The "
"lower, the slower."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1458
+#: doc/classes/PhysicsServer.xml:1134
msgid ""
"If [code]set[/code] there is linear motion possible within the given limits."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1461
+#: doc/classes/PhysicsServer.xml:1137
msgid "If [code]set[/code] there is rotational motion possible."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1464
+#: doc/classes/PhysicsServer.xml:1140
msgid "If [code]set[/code] there is a rotational motor across these axes."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1467
+#: doc/classes/PhysicsServer.xml:1143
msgid ""
"If [code]set[/code] there is a linear motor on this axis that targets a "
"specific velocity."
msgstr ""
-#: doc/classes/PhysicsServer3D.xml:1470
-msgid "The [Shape3D] is a [WorldMarginShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1473
-msgid "The [Shape3D] is a [RayShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1476
-msgid "The [Shape3D] is a [SphereShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1479
-msgid "The [Shape3D] is a [BoxShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1482
-msgid "The [Shape3D] is a [CapsuleShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1485
-msgid "The [Shape3D] is a [CylinderShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1488
-msgid "The [Shape3D] is a [ConvexPolygonShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1491
-msgid "The [Shape3D] is a [ConcavePolygonShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer3D.xml:1494
-msgid "The [Shape3D] is a [HeightMapShape3D]."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:4
-msgid "Parameters to be sent to a 2D shape physics query."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:7
-msgid ""
-"This class contains the shape and other parameters for 2D intersection/"
-"collision queries. See also [PhysicsShapeQueryResult2D]."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:15
-msgid "If [code]true[/code], the query will take [Area2D]s into account."
+#: doc/classes/PhysicsServer.xml:1146
+msgid "The [Shape] is a [PlaneShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:18
-msgid ""
-"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
+#: doc/classes/PhysicsServer.xml:1149
+msgid "The [Shape] is a [RayShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:21
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:21
-msgid "The physics layer(s) the query will take into account (as a bitmask)."
+#: doc/classes/PhysicsServer.xml:1152
+msgid "The [Shape] is a [SphereShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:24
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:24
-msgid ""
-"The list of objects or object [RID]s that will be excluded from collisions."
+#: doc/classes/PhysicsServer.xml:1155
+msgid "The [Shape] is a [BoxShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:27
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:27 doc/classes/Shape3D.xml:16
-msgid "The collision margin for the shape."
+#: doc/classes/PhysicsServer.xml:1158
+msgid "The [Shape] is a [CapsuleShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:30
-msgid "The motion of the shape being queried for."
+#: doc/classes/PhysicsServer.xml:1161
+msgid "The [Shape] is a [CylinderShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:33
-msgid ""
-"The [Shape2D] that will be used for collision/intersection queries. This "
-"stores the actual reference which avoids the shape to be released while "
-"being used for queries, so always prefer using this over [member shape_rid]."
+#: doc/classes/PhysicsServer.xml:1164
+msgid "The [Shape] is a [ConvexPolygonShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:36
-msgid ""
-"The queried shape's [RID] that will be used for collision/intersection "
-"queries. Use this over [member shape] if you want to optimize for "
-"performance using the Servers API:\n"
-"[codeblock]\n"
-"var shape_rid = PhysicsServer2D.circle_shape_create()\n"
-"var radius = 64\n"
-"PhysicsServer2D.shape_set_data(shape_rid, radius)\n"
-"\n"
-"var params = PhysicsShapeQueryParameters2D.new()\n"
-"params.shape_rid = shape_rid\n"
-"\n"
-"# Execute physics queries here...\n"
-"\n"
-"# Release the shape when done with physics queries.\n"
-"PhysicsServer2D.free_rid(shape_rid)\n"
-"[/codeblock]"
+#: doc/classes/PhysicsServer.xml:1167
+msgid "The [Shape] is a [ConcavePolygonShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters2D.xml:52
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:49
-msgid "The queried shape's transform matrix."
+#: doc/classes/PhysicsServer.xml:1170
+msgid "The [Shape] is a [HeightMapShape]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:4
+#: doc/classes/PhysicsShapeQueryParameters.xml:4
msgid "Parameters to be sent to a 3D shape physics query."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:7
+#: doc/classes/PhysicsShapeQueryParameters.xml:7
msgid ""
"This class contains the shape and other parameters for 3D intersection/"
-"collision queries. See also [PhysicsShapeQueryResult3D]."
+"collision queries."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:15
-msgid "If [code]true[/code], the query will take [Area3D]s into account."
+#: doc/classes/PhysicsShapeQueryParameters.xml:16
+msgid "Sets the [Shape] that will be used for collision/intersection queries."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:18
-msgid ""
-"If [code]true[/code], the query will take [PhysicsBody3D]s into account."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:30
-msgid ""
-"The [Shape3D] that will be used for collision/intersection queries. This "
-"stores the actual reference which avoids the shape to be released while "
-"being used for queries, so always prefer using this over [member shape_rid]."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryParameters3D.xml:33
-msgid ""
-"The queried shape's [RID] that will be used for collision/intersection "
-"queries. Use this over [member shape] if you want to optimize for "
-"performance using the Servers API:\n"
-"[codeblock]\n"
-"var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)\n"
-"var radius = 2.0\n"
-"PhysicsServer3D.shape_set_data(shape_rid, radius)\n"
-"\n"
-"var params = PhysicsShapeQueryParameters3D.new()\n"
-"params.shape_rid = shape_rid\n"
-"\n"
-"# Execute physics queries here...\n"
-"\n"
-"# Release the shape when done with physics queries.\n"
-"PhysicsServer3D.free_rid(shape_rid)\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryResult2D.xml:4
-msgid "Result of a 2D shape query in [PhysicsServer2D]."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryResult2D.xml:7
-msgid ""
-"The result of a 2D shape query in [PhysicsServer2D]. See also "
-"[PhysicsShapeQueryParameters2D]."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryResult2D.xml:16
-#: doc/classes/PhysicsShapeQueryResult3D.xml:16
-msgid "Returns the number of objects that intersected with the shape."
-msgstr ""
+#: doc/classes/PhysicsShapeQueryParameters.xml:22
+#, fuzzy
+msgid "If [code]true[/code], the query will take [Area]s into account."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
-#: doc/classes/PhysicsShapeQueryResult2D.xml:25
-#: doc/classes/PhysicsShapeQueryResult3D.xml:25
-msgid ""
-"Returns the [Object] that intersected with the shape at index [code]idx[/"
-"code]."
-msgstr ""
+#: doc/classes/PhysicsShapeQueryParameters.xml:25
+#, fuzzy
+msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
-#: doc/classes/PhysicsShapeQueryResult2D.xml:34
-#: doc/classes/PhysicsShapeQueryResult3D.xml:34
-msgid ""
-"Returns the instance ID of the [Object] that intersected with the shape at "
-"index [code]idx[/code]."
+#: doc/classes/PinJoint.xml:4
+msgid "Pin joint for 3D PhysicsBodies."
msgstr ""
-#: doc/classes/PhysicsShapeQueryResult2D.xml:43
+#: doc/classes/PinJoint.xml:7
msgid ""
-"Returns the child index of the object's [Shape2D] that intersected with the "
-"shape at index [code]idx[/code]."
+"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. "
+"See also [Generic6DOFJoint]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryResult2D.xml:52
-#: doc/classes/PhysicsShapeQueryResult3D.xml:52
+#: doc/classes/PinJoint.xml:30 doc/classes/PinJoint.xml:41
msgid ""
-"Returns the [RID] of the object that intersected with the shape at index "
-"[code]idx[/code]."
-msgstr ""
-
-#: doc/classes/PhysicsShapeQueryResult3D.xml:4
-msgid "Result of a 3D shape query in [PhysicsServer3D]."
+"The force with which the pinned objects stay in positional relation to each "
+"other. The higher, the stronger."
msgstr ""
-#: doc/classes/PhysicsShapeQueryResult3D.xml:7
+#: doc/classes/PinJoint.xml:33 doc/classes/PinJoint.xml:44
msgid ""
-"The result of a 3D shape query in [PhysicsServer3D]. See also "
-"[PhysicsShapeQueryParameters3D]."
+"The force with which the pinned objects stay in velocity relation to each "
+"other. The higher, the stronger."
msgstr ""
-#: doc/classes/PhysicsShapeQueryResult3D.xml:43
+#: doc/classes/PinJoint.xml:36 doc/classes/PinJoint.xml:47
msgid ""
-"Returns the child index of the object's [Shape3D] that intersected with the "
-"shape at index [code]idx[/code]."
+"If above 0, this value is the maximum value for an impulse that this Joint "
+"produces."
msgstr ""
#: doc/classes/PinJoint2D.xml:4
-msgid "Pin joint for 2D shapes."
+msgid "Pin Joint for 2D shapes."
msgstr ""
#: doc/classes/PinJoint2D.xml:7
msgid ""
-"Pin joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
+"Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
msgstr ""
#: doc/classes/PinJoint2D.xml:15
@@ -38588,33 +44344,6 @@ msgid ""
"The higher this value, the more the bond to the pinned partner can flex."
msgstr ""
-#: doc/classes/PinJoint3D.xml:4
-msgid "Pin joint for 3D shapes."
-msgstr ""
-
-#: doc/classes/PinJoint3D.xml:7
-msgid ""
-"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together."
-msgstr ""
-
-#: doc/classes/PinJoint3D.xml:35 doc/classes/PinJoint3D.xml:46
-msgid ""
-"The force with which the pinned objects stay in positional relation to each "
-"other. The higher, the stronger."
-msgstr ""
-
-#: doc/classes/PinJoint3D.xml:38 doc/classes/PinJoint3D.xml:49
-msgid ""
-"The force with which the pinned objects stay in velocity relation to each "
-"other. The higher, the stronger."
-msgstr ""
-
-#: doc/classes/PinJoint3D.xml:41 doc/classes/PinJoint3D.xml:52
-msgid ""
-"If above 0, this value is the maximum value for an impulse that this Joint3D "
-"produces."
-msgstr ""
-
#: doc/classes/Plane.xml:4
msgid "Plane in hessian form."
msgstr ""
@@ -38628,7 +44357,7 @@ msgid ""
"pointing."
msgstr ""
-#: doc/classes/Plane.xml:25
+#: doc/classes/Plane.xml:20
msgid ""
"Creates a plane from the four parameters. The three components of the "
"resulting plane's [member normal] are [code]a[/code], [code]b[/code] and "
@@ -38636,74 +44365,80 @@ msgid ""
"origin."
msgstr ""
-#: doc/classes/Plane.xml:38
+#: doc/classes/Plane.xml:29
msgid "Creates a plane from the three points, given in clockwise order."
msgstr ""
-#: doc/classes/Plane.xml:49
+#: doc/classes/Plane.xml:37
msgid "Creates a plane from the normal and the plane's distance to the origin."
msgstr ""
-#: doc/classes/Plane.xml:56
+#: doc/classes/Plane.xml:43
msgid "Returns the center of the plane."
msgstr ""
-#: doc/classes/Plane.xml:65
+#: doc/classes/Plane.xml:50
msgid ""
"Returns the shortest distance from the plane to the position [code]point[/"
"code]."
msgstr ""
-#: doc/classes/Plane.xml:76
+#: doc/classes/Plane.xml:56
+msgid ""
+"Returns the center of the plane.\n"
+"This method is deprecated, please use [method center] instead."
+msgstr ""
+
+#: doc/classes/Plane.xml:65
msgid ""
"Returns [code]true[/code] if [code]point[/code] is inside the plane. "
"Comparison uses a custom minimum [code]epsilon[/code] threshold."
msgstr ""
-#: doc/classes/Plane.xml:87
+#: doc/classes/Plane.xml:73
msgid ""
"Returns the intersection point of the three planes [code]b[/code], [code]c[/"
"code] and this plane. If no intersection is found, [code]null[/code] is "
"returned."
msgstr ""
-#: doc/classes/Plane.xml:98
+#: doc/classes/Plane.xml:81
msgid ""
"Returns the intersection point of a ray consisting of the position "
"[code]from[/code] and the direction normal [code]dir[/code] with this plane. "
"If no intersection is found, [code]null[/code] is returned."
msgstr ""
-#: doc/classes/Plane.xml:109
+#: doc/classes/Plane.xml:89
msgid ""
"Returns the intersection point of a segment from position [code]begin[/code] "
"to position [code]end[/code] with this plane. If no intersection is found, "
"[code]null[/code] is returned."
msgstr ""
-#: doc/classes/Plane.xml:118
+#: doc/classes/Plane.xml:96
msgid ""
"Returns [code]true[/code] if this plane and [code]plane[/code] are "
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
-#: doc/classes/Plane.xml:127
+#: doc/classes/Plane.xml:103
msgid ""
"Returns [code]true[/code] if [code]point[/code] is located above the plane."
msgstr ""
-#: doc/classes/Plane.xml:134
+#: doc/classes/Plane.xml:109
msgid "Returns a copy of the plane, normalized."
msgstr ""
-#: doc/classes/Plane.xml:143
+#: doc/classes/Plane.xml:116
msgid ""
"Returns the orthogonal projection of [code]point[/code] into a point in the "
"plane."
msgstr ""
-#: doc/classes/Plane.xml:149
+#: doc/classes/Plane.xml:122
msgid ""
"The distance from the origin to the plane, in the direction of [member "
"normal]. This value is typically non-negative.\n"
@@ -38712,7 +44447,7 @@ msgid ""
"by the [member normal] property."
msgstr ""
-#: doc/classes/Plane.xml:153
+#: doc/classes/Plane.xml:126
msgid ""
"The normal of the plane, which must be normalized.\n"
"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
@@ -38720,27 +44455,27 @@ msgid ""
"property."
msgstr ""
-#: doc/classes/Plane.xml:157
+#: doc/classes/Plane.xml:130
msgid "The X component of the plane's [member normal] vector."
msgstr ""
-#: doc/classes/Plane.xml:160
+#: doc/classes/Plane.xml:133
msgid "The Y component of the plane's [member normal] vector."
msgstr ""
-#: doc/classes/Plane.xml:163
+#: doc/classes/Plane.xml:136
msgid "The Z component of the plane's [member normal] vector."
msgstr ""
-#: doc/classes/Plane.xml:168
+#: doc/classes/Plane.xml:141
msgid "A plane that extends in the Y and Z axes (normal vector points +X)."
msgstr ""
-#: doc/classes/Plane.xml:171
+#: doc/classes/Plane.xml:144
msgid "A plane that extends in the X and Z axes (normal vector points +Y)."
msgstr ""
-#: doc/classes/Plane.xml:174
+#: doc/classes/Plane.xml:147
msgid "A plane that extends in the X and Y axes (normal vector points +Z)."
msgstr ""
@@ -38753,21 +44488,45 @@ msgid ""
"Class representing a planar [PrimitiveMesh]. This flat mesh does not have a "
"thickness. By default, this mesh is aligned on the X and Z axes; this "
"default rotation isn't suited for use with billboarded materials. For "
-"billboarded materials, use [QuadMesh] instead."
+"billboarded materials, use [QuadMesh] instead.\n"
+"[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you "
+"may stumble upon UV jittering issues depending on the camera angle. To solve "
+"this, increase [member subdivide_depth] and [member subdivide_width] until "
+"you no longer notice UV jittering."
msgstr ""
-#: doc/classes/PlaneMesh.xml:15
+#: doc/classes/PlaneMesh.xml:16
+msgid "Offset from the origin of the generated plane. Useful for particles."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:19
msgid "Size of the generated plane."
msgstr ""
-#: doc/classes/PlaneMesh.xml:18
+#: doc/classes/PlaneMesh.xml:22
msgid "Number of subdivision along the Z axis."
msgstr ""
-#: doc/classes/PlaneMesh.xml:21
+#: doc/classes/PlaneMesh.xml:25
msgid "Number of subdivision along the X axis."
msgstr ""
+#: doc/classes/PlaneShape.xml:4
+msgid "Infinite plane shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml:7
+msgid ""
+"An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
+"matters; anything \"below\" the plane will collide with it. If the "
+"[PlaneShape] is used in a [PhysicsBody], it will cause colliding objects "
+"placed \"below\" it to teleport \"above\" the plane."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml:15
+msgid "The [Plane] used by the [PlaneShape] for collision."
+msgstr ""
+
#: doc/classes/PointMesh.xml:4
msgid "Mesh with a single Point primitive."
msgstr ""
@@ -38781,8 +44540,8 @@ msgid ""
"point cloud).\n"
"PointMeshes, must be used with a material that has a point size. Point size "
"can be accessed in a shader with [code]POINT_SIZE[/code], or in a "
-"[BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the "
-"variable [member BaseMaterial3D.point_size].\n"
+"[SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] "
+"and the variable [member SpatialMaterial.params_point_size].\n"
"When using PointMeshes, properties that normally alter vertices will be "
"ignored, including billboard mode, grow, and cull face."
msgstr ""
@@ -38796,126 +44555,530 @@ msgid ""
"A Polygon2D is defined by a set of points. Each point is connected to the "
"next, with the final point being connected to the first, resulting in a "
"closed polygon. Polygon2Ds can be filled with color (solid or gradient) or "
-"filled with a given texture."
+"filled with a given texture.\n"
+"[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
+"time. To increase this limit, open the Project Settings and increase [member "
+"ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
+"[member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_index_buffer_size_kb]."
msgstr ""
-#: doc/classes/Polygon2D.xml:20
+#: doc/classes/Polygon2D.xml:18
msgid ""
"Adds a bone with the specified [code]path[/code] and [code]weights[/code]."
msgstr ""
-#: doc/classes/Polygon2D.xml:27
+#: doc/classes/Polygon2D.xml:24
msgid "Removes all bones from this [Polygon2D]."
msgstr ""
-#: doc/classes/Polygon2D.xml:36
+#: doc/classes/Polygon2D.xml:31
msgid "Removes the specified bone from this [Polygon2D]."
msgstr ""
-#: doc/classes/Polygon2D.xml:43
+#: doc/classes/Polygon2D.xml:37
msgid "Returns the number of bones in this [Polygon2D]."
msgstr ""
-#: doc/classes/Polygon2D.xml:52
+#: doc/classes/Polygon2D.xml:44
msgid "Returns the path to the node associated with the specified bone."
msgstr ""
-#: doc/classes/Polygon2D.xml:61
+#: doc/classes/Polygon2D.xml:51
msgid "Returns the height values of the specified bone."
msgstr ""
-#: doc/classes/Polygon2D.xml:72
+#: doc/classes/Polygon2D.xml:59
msgid "Sets the path to the node associated with the specified bone."
msgstr ""
-#: doc/classes/Polygon2D.xml:83
+#: doc/classes/Polygon2D.xml:67
msgid "Sets the weight values for the specified bone."
msgstr ""
-#: doc/classes/Polygon2D.xml:89
+#: doc/classes/Polygon2D.xml:73
msgid "If [code]true[/code], polygon edges will be anti-aliased."
msgstr ""
-#: doc/classes/Polygon2D.xml:94
+#: doc/classes/Polygon2D.xml:78
msgid ""
"The polygon's fill color. If [code]texture[/code] is defined, it will be "
"multiplied by this color. It will also be the default color for vertices not "
"set in [code]vertex_colors[/code]."
msgstr ""
-#: doc/classes/Polygon2D.xml:99
+#: doc/classes/Polygon2D.xml:83
msgid ""
"Added padding applied to the bounding box when using [code]invert[/code]. "
"Setting this value too small may result in a \"Bad Polygon\" error."
msgstr ""
-#: doc/classes/Polygon2D.xml:102
+#: doc/classes/Polygon2D.xml:86
msgid ""
"If [code]true[/code], polygon will be inverted, containing the area outside "
"the defined points and extending to the [code]invert_border[/code]."
msgstr ""
-#: doc/classes/Polygon2D.xml:105
-msgid ""
-"The normal map gives depth to the Polygon2D.\n"
-"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
-"See [url=http://wiki.polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
-"a comparison of normal map coordinates expected by popular engines."
-msgstr ""
-
-#: doc/classes/Polygon2D.xml:109
+#: doc/classes/Polygon2D.xml:89
msgid "The offset applied to each vertex."
msgstr ""
-#: doc/classes/Polygon2D.xml:112
+#: doc/classes/Polygon2D.xml:92
msgid ""
"The polygon's list of vertices. The final point will be connected to the "
"first.\n"
-"[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a "
+"[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a "
"reference."
msgstr ""
-#: doc/classes/Polygon2D.xml:126
+#: doc/classes/Polygon2D.xml:100
msgid ""
"The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
msgstr ""
-#: doc/classes/Polygon2D.xml:129
+#: doc/classes/Polygon2D.xml:103
msgid ""
"Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] "
"the texture's origin (its top-left corner) will be placed at the polygon's "
"[code]position[/code]."
msgstr ""
-#: doc/classes/Polygon2D.xml:132
+#: doc/classes/Polygon2D.xml:106
msgid "The texture's rotation in radians."
msgstr ""
-#: doc/classes/Polygon2D.xml:135
+#: doc/classes/Polygon2D.xml:109
msgid "The texture's rotation in degrees."
msgstr ""
-#: doc/classes/Polygon2D.xml:138
+#: doc/classes/Polygon2D.xml:112
msgid ""
"Amount to multiply the [code]uv[/code] coordinates when using a "
"[code]texture[/code]. Larger values make the texture smaller, and vice versa."
msgstr ""
-#: doc/classes/Polygon2D.xml:141
+#: doc/classes/Polygon2D.xml:115
msgid ""
"Texture coordinates for each vertex of the polygon. There should be one "
"[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
"will use [code](0, 0)[/code]."
msgstr ""
-#: doc/classes/Polygon2D.xml:144
+#: doc/classes/Polygon2D.xml:118
msgid ""
"Color for each vertex. Colors are interpolated between vertices, resulting "
"in smooth gradients. There should be one per polygon vertex. If there are "
"fewer, undefined vertices will use [code]color[/code]."
msgstr ""
+#: doc/classes/PoolByteArray.xml:4
+#, fuzzy
+msgid "A pooled [Array] of bytes."
+msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
+
+#: doc/classes/PoolByteArray.xml:7
+#, fuzzy
+msgid ""
+"An [Array] specifically designed to hold bytes. Optimized for memory usage, "
+"does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
+"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
+"größere Arrays kommt.\n"
+"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
+
+#: doc/classes/PoolByteArray.xml:17
+#, fuzzy
+msgid ""
+"Constructs a new [PoolByteArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolByteArray.xml:29
+#, fuzzy
+msgid "Appends a [PoolByteArray] at the end of this array."
+msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolByteArray.xml:36
+msgid ""
+"Returns a new [PoolByteArray] with the data compressed. Set the compression "
+"mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:44
+msgid ""
+"Returns a new [PoolByteArray] with the data decompressed. Set "
+"[code]buffer_size[/code] to the size of the uncompressed data. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:52
+msgid ""
+"Returns a new [PoolByteArray] with the data decompressed. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants. "
+"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
+"This method is potentially slower than [code]decompress[/code], as it may "
+"have to re-allocate it's output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows it's output buffer size from the "
+"begining.\n"
+"\n"
+"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
+"for a small compressed payload to decompress to a potentially very large "
+"output. To guard against this, you may provide a maximum size this function "
+"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
+"will allow for unbounded output. If any positive value is passed, and the "
+"decompression exceeds that ammount in bytes, then an error will be returned."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:67
+msgid ""
+"Returns a copy of the array's contents as [String]. Fast alternative to "
+"[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
+"function this function maps every byte to a character in the array. "
+"Multibyte sequences will not be interpreted correctly. For parsing user "
+"input always use [method get_string_from_utf8]."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:73
+msgid ""
+"Returns a copy of the array's contents as [String]. Slower than [method "
+"get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
+"you are unsure about the source of the data. For user input this function "
+"should always be preferred."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:79
+msgid ""
+"Returns a hexadecimal representation of this array as a [String].\n"
+"[codeblock]\n"
+"var array = PoolByteArray([11, 46, 255])\n"
+"print(array.hex_encode()) # Prints: 0b2eff\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:91 doc/classes/PoolColorArray.xml:43
+#: doc/classes/PoolRealArray.xml:44 doc/classes/PoolStringArray.xml:44
+#: doc/classes/PoolVector2Array.xml:44 doc/classes/PoolVector3Array.xml:43
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+"Fügt ein neues Element an der übergebenen Position ein. Die Position muss "
+"innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])."
+
+#: doc/classes/PoolByteArray.xml:102 doc/classes/PoolRealArray.xml:55
+msgid "Appends an element at the end of the array."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:108 doc/classes/PoolColorArray.xml:60
+#: doc/classes/PoolIntArray.xml:61 doc/classes/PoolRealArray.xml:61
+#: doc/classes/PoolStringArray.xml:68 doc/classes/PoolVector2Array.xml:61
+#: doc/classes/PoolVector3Array.xml:60
+msgid "Removes an element from the array by index."
+msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
+
+#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67
+#: doc/classes/PoolRealArray.xml:67
+#, fuzzy
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size.\n"
+"[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
+"contain garbage, i.e. indeterminate values."
+msgstr ""
+"Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden "
+"neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden "
+"Elemente am Ende entsprechend weggeschnitten."
+
+#: doc/classes/PoolByteArray.xml:122
+msgid "Changes the byte at the given index."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79
+#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87
+#: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79
+msgid "Returns the size of the array."
+msgstr "Gibt die Größe des Arrays zurück."
+
+#: doc/classes/PoolByteArray.xml:136
+msgid ""
+"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
+"new [PoolByteArray]. Any negative index is considered to be from the end of "
+"the array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:4
+#, fuzzy
+msgid "A pooled [Array] of [Color]."
+msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
+
+#: doc/classes/PoolColorArray.xml:7
+#, fuzzy
+msgid ""
+"An [Array] specifically designed to hold [Color]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
+"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
+"größere Arrays kommt.\n"
+"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
+
+#: doc/classes/PoolColorArray.xml:17
+#, fuzzy
+msgid ""
+"Constructs a new [PoolColorArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolColorArray.xml:29
+#, fuzzy
+msgid "Appends a [PoolColorArray] at the end of this array."
+msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolColorArray.xml:54 doc/classes/PoolIntArray.xml:55
+msgid "Appends a value to the array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74
+#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size."
+msgstr ""
+"Legt die Größe des Arrays fest. Sollte das Array dadurch wachsen, werden "
+"neue Elemente am Ende des Arrays reserviert. Sollte es schrumpfen, werden "
+"Elemente am Ende entsprechend weggeschnitten."
+
+#: doc/classes/PoolColorArray.xml:73
+msgid "Changes the [Color] at the given index."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:4
+#, fuzzy
+msgid "A pooled [Array] of integers ([int])."
+msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
+
+#: doc/classes/PoolIntArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold integer values ([int]). Optimized "
+"for memory usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
+"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
+"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
+"around. In comparison, [int] uses signed 64-bit integers which can hold much "
+"larger values."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:18
+#, fuzzy
+msgid ""
+"Constructs a new [PoolIntArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolIntArray.xml:30
+#, fuzzy
+msgid "Appends a [PoolIntArray] at the end of this array."
+msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolIntArray.xml:44
+#, fuzzy
+msgid ""
+"Inserts a new int at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+"Fügt ein neues Element an der übergebenen Position ein. Die Position muss "
+"innerhalb des Arrays oder eins dahinter liegen([code]index == size()[/code])."
+
+#: doc/classes/PoolIntArray.xml:75
+#, fuzzy
+msgid "Changes the int at the given index."
+msgstr "Ändert den [Vector2] am übergeben Index."
+
+#: doc/classes/PoolIntArray.xml:81
+msgid "Returns the array size."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:4
+#, fuzzy
+msgid "A pooled [Array] of reals ([float])."
+msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
+
+#: doc/classes/PoolRealArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold floating-point values. Optimized "
+"for memory usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
+"[PoolRealArray] are 32-bit floats. This means values stored in "
+"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
+"need to store 64-bit floats in an array, use a generic [Array] with [float] "
+"elements as these will still be 64-bit. However, using a generic [Array] to "
+"store [float]s will use roughly 6 times more memory compared to a "
+"[PoolRealArray]."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:18
+#, fuzzy
+msgid ""
+"Constructs a new [PoolRealArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolRealArray.xml:30
+#, fuzzy
+msgid "Appends a [PoolRealArray] at the end of this array."
+msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolRealArray.xml:75
+msgid "Changes the float at the given index."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:4
+#, fuzzy
+msgid "A pooled [Array] of [String]."
+msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
+
+#: doc/classes/PoolStringArray.xml:7
+#, fuzzy
+msgid ""
+"An [Array] specifically designed to hold [String]s. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
+"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
+"größere Arrays kommt.\n"
+"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
+
+#: doc/classes/PoolStringArray.xml:18
+#, fuzzy
+msgid ""
+"Constructs a new [PoolStringArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolStringArray.xml:30
+#, fuzzy
+msgid "Appends a [PoolStringArray] at the end of this array."
+msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolStringArray.xml:56
+#, fuzzy
+msgid ""
+"Returns a [String] with each element of the array joined with the given "
+"[code]delimiter[/code]."
+msgstr ""
+"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] "
+"zurück."
+
+#: doc/classes/PoolStringArray.xml:62
+msgid "Appends a string element at end of the array."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:81
+msgid "Changes the [String] at the given index."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:4
+#, fuzzy
+msgid "A pooled [Array] of [Vector2]."
+msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
+
+#: doc/classes/PoolVector2Array.xml:7
+#, fuzzy
+msgid ""
+"An [Array] specifically designed to hold [Vector2]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
+"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
+"größere Arrays kommt.\n"
+"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
+
+#: doc/classes/PoolVector2Array.xml:11 doc/classes/TileMap.xml:15
+#: doc/classes/TileSet.xml:15
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/519"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/PoolVector2Array.xml:18
+#, fuzzy
+msgid ""
+"Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector2Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolVector2Array.xml:30
+#, fuzzy
+msgid "Appends a [PoolVector2Array] at the end of this array."
+msgstr "Hängt ein [PackedVector2Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolVector2Array.xml:55
+msgid "Inserts a [Vector2] at the end."
+msgstr "Fügt ein [Vector2] am Ende hinzu."
+
+#: doc/classes/PoolVector2Array.xml:74
+msgid "Changes the [Vector2] at the given index."
+msgstr "Ändert den [Vector2] am übergeben Index."
+
+#: doc/classes/PoolVector3Array.xml:4
+#, fuzzy
+msgid "A pooled [Array] of [Vector3]."
+msgstr "Ein gepacktes [Array] aus [Vector3]-Elementen."
+
+#: doc/classes/PoolVector3Array.xml:7
+#, fuzzy
+msgid ""
+"An [Array] specifically designed to hold [Vector3]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+"Ein [Array] das nur für den Zweck [Vector3]-Elemente zu beinhalten entworfen "
+"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
+"größere Arrays kommt.\n"
+"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
+
+#: doc/classes/PoolVector3Array.xml:17
+#, fuzzy
+msgid ""
+"Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+"Erzeugt ein neues [PackedVector3Array]. Optional kann ein gewöhnliches "
+"[Array] übergeben werden das dann konvertiert wird."
+
+#: doc/classes/PoolVector3Array.xml:29
+#, fuzzy
+msgid "Appends a [PoolVector3Array] at the end of this array."
+msgstr "Hängt ein [PackedVector3Array] am Ende dieses Arrays an."
+
+#: doc/classes/PoolVector3Array.xml:54
+msgid "Inserts a [Vector3] at the end."
+msgstr "Fügt ein [Vector3] am Ende hinzu."
+
+#: doc/classes/PoolVector3Array.xml:73
+msgid "Changes the [Vector3] at the given index."
+msgstr "Ändert den [Vector3] am übergeben Index."
+
#: doc/classes/Popup.xml:4
msgid "Base container control for popups and dialogs."
msgstr ""
@@ -38924,13 +45087,88 @@ msgstr ""
msgid ""
"Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
"and modal by default (see [Control]) and has helpers for custom popup "
-"behavior."
+"behavior. All popup methods ensure correct placement within the viewport."
+msgstr ""
+
+#: doc/classes/Popup.xml:16
+msgid "Popup (show the control in modal form)."
msgstr ""
#: doc/classes/Popup.xml:23
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to its current canvas transform, at the current size, or at a size "
+"determined by [code]size[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:31
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, clamping the size to [code]size[/code], "
+"then ensuring the popup is no larger than the viewport size multiplied by "
+"[code]fallback_ratio[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:38
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, ensuring the size is never smaller than "
+"[code]minsize[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:45
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, scaled at a ratio of size of the screen."
+msgstr ""
+
+#: doc/classes/Popup.xml:51
+msgid "Shrink popup to keep to the minimum size of content."
+msgstr ""
+
+#: doc/classes/Popup.xml:57
+msgid ""
+"If [code]true[/code], the popup will not be hidden when a click event occurs "
+"outside of it, or when it receives the [code]ui_cancel[/code] action event.\n"
+"[b]Note:[/b] Enabling this property doesn't affect the Close or Cancel "
+"buttons' behavior in dialogs that inherit from this class. As a workaround, "
+"you can use [method WindowDialog.get_close_button] or [method "
+"ConfirmationDialog.get_cancel] and hide the buttons in question by setting "
+"their [member CanvasItem.visible] property to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:65
+msgid ""
+"Emitted when a popup is about to be shown. This is often used in [PopupMenu] "
+"to clear the list of options then create a new one according to the current "
+"context."
+msgstr ""
+
+#: doc/classes/Popup.xml:70
msgid "Emitted when a popup is hidden."
msgstr ""
+#: doc/classes/Popup.xml:76
+msgid "Notification sent right after the popup is shown."
+msgstr ""
+
+#: doc/classes/Popup.xml:79
+msgid "Notification sent right after the popup is hidden."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml:4
+msgid "Base class for popup dialogs."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml:7
+msgid ""
+"PopupDialog is a base class for popup dialogs, along with [WindowDialog]."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml:17
+msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]."
+msgstr ""
+
#: doc/classes/PopupMenu.xml:4
msgid "PopupMenu displays a list of options."
msgstr ""
@@ -38941,7 +45179,7 @@ msgid ""
"in toolbars or context menus."
msgstr ""
-#: doc/classes/PopupMenu.xml:22
+#: doc/classes/PopupMenu.xml:18
msgid ""
"Adds a new checkable item with text [code]label[/code].\n"
"An [code]id[/code] can optionally be provided, as well as an accelerator "
@@ -38954,7 +45192,7 @@ msgid ""
"[method set_item_checked] for more info on how to control it."
msgstr ""
-#: doc/classes/PopupMenu.xml:37
+#: doc/classes/PopupMenu.xml:29
msgid ""
"Adds a new checkable item and assigns the specified [ShortCut] to it. Sets "
"the label of the checkbox to the [ShortCut]'s name.\n"
@@ -38965,7 +45203,7 @@ msgid ""
"[method set_item_checked] for more info on how to control it."
msgstr ""
-#: doc/classes/PopupMenu.xml:54
+#: doc/classes/PopupMenu.xml:41
msgid ""
"Adds a new checkable item with text [code]label[/code] and icon "
"[code]texture[/code].\n"
@@ -38979,7 +45217,7 @@ msgid ""
"[method set_item_checked] for more info on how to control it."
msgstr ""
-#: doc/classes/PopupMenu.xml:71
+#: doc/classes/PopupMenu.xml:53
msgid ""
"Adds a new checkable item and assigns the specified [ShortCut] and icon "
"[code]texture[/code] to it. Sets the label of the checkbox to the "
@@ -38991,7 +45229,7 @@ msgid ""
"[method set_item_checked] for more info on how to control it."
msgstr ""
-#: doc/classes/PopupMenu.xml:88
+#: doc/classes/PopupMenu.xml:65
msgid ""
"Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n"
"An [code]id[/code] can optionally be provided, as well as an accelerator "
@@ -39001,16 +45239,16 @@ msgid ""
"more info on accelerators."
msgstr ""
-#: doc/classes/PopupMenu.xml:104
+#: doc/classes/PopupMenu.xml:76
msgid "Same as [method add_icon_check_item], but uses a radio check button."
msgstr ""
-#: doc/classes/PopupMenu.xml:119
+#: doc/classes/PopupMenu.xml:86
msgid ""
"Same as [method add_icon_check_shortcut], but uses a radio check button."
msgstr ""
-#: doc/classes/PopupMenu.xml:134
+#: doc/classes/PopupMenu.xml:96
msgid ""
"Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/"
"code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n"
@@ -39018,7 +45256,7 @@ msgid ""
"provided, one will be created from the index."
msgstr ""
-#: doc/classes/PopupMenu.xml:148
+#: doc/classes/PopupMenu.xml:106
msgid ""
"Adds a new item with text [code]label[/code].\n"
"An [code]id[/code] can optionally be provided, as well as an accelerator "
@@ -39028,7 +45266,7 @@ msgid ""
"more info on accelerators."
msgstr ""
-#: doc/classes/PopupMenu.xml:166
+#: doc/classes/PopupMenu.xml:118
msgid ""
"Adds a new multistate item with text [code]label[/code].\n"
"Contrarily to normal binary items, multistate items can have more than two "
@@ -39042,7 +45280,7 @@ msgid ""
"more info on accelerators."
msgstr ""
-#: doc/classes/PopupMenu.xml:181
+#: doc/classes/PopupMenu.xml:129
msgid ""
"Adds a new radio check button with text [code]label[/code].\n"
"An [code]id[/code] can optionally be provided, as well as an accelerator "
@@ -39055,7 +45293,7 @@ msgid ""
"[method set_item_checked] for more info on how to control it."
msgstr ""
-#: doc/classes/PopupMenu.xml:196
+#: doc/classes/PopupMenu.xml:140
msgid ""
"Adds a new radio check button and assigns a [ShortCut] to it. Sets the label "
"of the checkbox to the [ShortCut]'s name.\n"
@@ -39066,18 +45304,22 @@ msgid ""
"[method set_item_checked] for more info on how to control it."
msgstr ""
-#: doc/classes/PopupMenu.xml:207
-msgid "Adds a separator between items. Separators also occupy an index."
+#: doc/classes/PopupMenu.xml:150
+msgid ""
+"Adds a separator between items. Separators also occupy an index, which you "
+"can set by using the [code]id[/code] parameter.\n"
+"A [code]label[/code] can optionally be provided, which will appear at the "
+"center of the separator."
msgstr ""
-#: doc/classes/PopupMenu.xml:220
+#: doc/classes/PopupMenu.xml:160
msgid ""
"Adds a [ShortCut].\n"
"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
"provided, one will be created from the index."
msgstr ""
-#: doc/classes/PopupMenu.xml:234
+#: doc/classes/PopupMenu.xml:170
msgid ""
"Adds an item that will act as a submenu of the parent [PopupMenu] node when "
"clicked. The [code]submenu[/code] argument is the name of the child "
@@ -39086,59 +45328,77 @@ msgid ""
"provided, one will be created from the index."
msgstr ""
-#: doc/classes/PopupMenu.xml:242
+#: doc/classes/PopupMenu.xml:177
msgid "Removes all items from the [PopupMenu]."
msgstr ""
-#: doc/classes/PopupMenu.xml:257
+#: doc/classes/PopupMenu.xml:183
+#, fuzzy
+msgid ""
+"Returns the index of the currently focused item. Returns [code]-1[/code] if "
+"no item is focused."
+msgstr ""
+"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/"
+"code], wenn nicht gefunden."
+
+#: doc/classes/PopupMenu.xml:190
msgid ""
"Returns the accelerator of the item at index [code]idx[/code]. Accelerators "
"are special combinations of keys that activate the item, no matter which "
"control is focused."
msgstr ""
-#: doc/classes/PopupMenu.xml:264
+#: doc/classes/PopupMenu.xml:196
msgid "Returns the number of items in the [PopupMenu]."
msgstr ""
-#: doc/classes/PopupMenu.xml:282
+#: doc/classes/PopupMenu.xml:210
msgid ""
"Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be "
"manually assigned, while index can not."
msgstr ""
-#: doc/classes/PopupMenu.xml:291
+#: doc/classes/PopupMenu.xml:217
msgid ""
"Returns the index of the item containing the specified [code]id[/code]. "
"Index is automatically assigned to each item by the engine. Index can not be "
"set manually."
msgstr ""
-#: doc/classes/PopupMenu.xml:300
+#: doc/classes/PopupMenu.xml:224
msgid ""
"Returns the metadata of the specified item, which might be of any type. You "
"can set it with [method set_item_metadata], which provides a simple way of "
"assigning context data to items."
msgstr ""
-#: doc/classes/PopupMenu.xml:309
+#: doc/classes/PopupMenu.xml:231
msgid ""
"Returns the [ShortCut] associated with the specified [code]idx[/code] item."
msgstr ""
-#: doc/classes/PopupMenu.xml:318
+#: doc/classes/PopupMenu.xml:238
msgid ""
"Returns the submenu name of the item at index [code]idx[/code]. See [method "
"add_submenu_item] for more info on how to add a submenu."
msgstr ""
-#: doc/classes/PopupMenu.xml:336
+#: doc/classes/PopupMenu.xml:252
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:345
+#: doc/classes/PopupMenu.xml:258
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the popup will be hidden when the window loses "
+"focus or not."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Übergang zwischen den übergebenen "
+"Nodes existiert."
+
+#: doc/classes/PopupMenu.xml:265
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
"in some way, i.e. if it has a checkbox or radio button.\n"
@@ -39147,19 +45407,19 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/PopupMenu.xml:355
+#: doc/classes/PopupMenu.xml:273
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
msgstr ""
-#: doc/classes/PopupMenu.xml:364
+#: doc/classes/PopupMenu.xml:280
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
"When it is disabled it can't be selected, or its action invoked.\n"
"See [method set_item_disabled] for more info on how to disable an item."
msgstr ""
-#: doc/classes/PopupMenu.xml:374
+#: doc/classes/PopupMenu.xml:288
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
"button-style checkability.\n"
@@ -39167,32 +45427,36 @@ msgid ""
"unchecking items in radio groups."
msgstr ""
-#: doc/classes/PopupMenu.xml:384
+#: doc/classes/PopupMenu.xml:296
msgid ""
"Returns [code]true[/code] if the item is a separator. If it is, it will be "
"displayed as a line. See [method add_separator] for more info on how to add "
"a separator."
msgstr ""
-#: doc/classes/PopupMenu.xml:393
+#: doc/classes/PopupMenu.xml:303
msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
msgstr ""
-#: doc/classes/PopupMenu.xml:402
+#: doc/classes/PopupMenu.xml:310
msgid ""
"Removes the item at index [code]idx[/code] from the menu.\n"
"[b]Note:[/b] The indices of items after the removed item will be shifted by "
"one."
msgstr ""
-#: doc/classes/PopupMenu.xml:414
+#: doc/classes/PopupMenu.xml:318
+msgid "Hides the [PopupMenu] when the window loses focus."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:326
msgid ""
"Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
"special combinations of keys that activate the item, no matter which control "
"is focused."
msgstr ""
-#: doc/classes/PopupMenu.xml:425
+#: doc/classes/PopupMenu.xml:334
msgid ""
"Sets whether the item at index [code]idx[/code] has a checkbox. If "
"[code]false[/code], sets the type of the item to plain text.\n"
@@ -39200,220 +45464,294 @@ msgid ""
"built-in checking behavior and must be checked/unchecked manually."
msgstr ""
-#: doc/classes/PopupMenu.xml:437
+#: doc/classes/PopupMenu.xml:343
msgid ""
"Sets the type of the item at the specified index [code]idx[/code] to radio "
"button. If [code]false[/code], sets the type of the item to plain text."
msgstr ""
-#: doc/classes/PopupMenu.xml:448
+#: doc/classes/PopupMenu.xml:351
msgid ""
"Mark the item at index [code]idx[/code] as a separator, which means that it "
"would be displayed as a line. If [code]false[/code], sets the type of the "
"item to plain text."
msgstr ""
-#: doc/classes/PopupMenu.xml:459
+#: doc/classes/PopupMenu.xml:359
msgid "Sets the checkstate status of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:470
+#: doc/classes/PopupMenu.xml:367
msgid ""
"Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
"can't be selected and its action can't be invoked."
msgstr ""
-#: doc/classes/PopupMenu.xml:481
-msgid "Replaces the [Texture2D] icon of the specified [code]idx[/code]."
-msgstr ""
+#: doc/classes/PopupMenu.xml:375
+#, fuzzy
+msgid "Replaces the [Texture] icon of the specified [code]idx[/code]."
+msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
-#: doc/classes/PopupMenu.xml:492
+#: doc/classes/PopupMenu.xml:383
msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:503
+#: doc/classes/PopupMenu.xml:391
msgid ""
"Sets the metadata of an item, which may be of any type. You can later get it "
"with [method get_item_metadata], which provides a simple way of assigning "
"context data to items."
msgstr ""
-#: doc/classes/PopupMenu.xml:514
+#: doc/classes/PopupMenu.xml:399
msgid ""
-"Sets the state of an multistate item. See [method add_multistate_item] for "
+"Sets the state of a multistate item. See [method add_multistate_item] for "
"details."
msgstr ""
-#: doc/classes/PopupMenu.xml:527
+#: doc/classes/PopupMenu.xml:408
msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:538
+#: doc/classes/PopupMenu.xml:416
msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:549
+#: doc/classes/PopupMenu.xml:424
msgid ""
"Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
"name of a child [PopupMenu] node that would be shown when the item is "
"clicked."
msgstr ""
-#: doc/classes/PopupMenu.xml:571
+#: doc/classes/PopupMenu.xml:440
msgid ""
"Sets the [String] tooltip of the item at the specified index [code]idx[/"
"code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:580
+#: doc/classes/PopupMenu.xml:447
msgid ""
"Toggles the check state of the item of the specified index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:589
+#: doc/classes/PopupMenu.xml:454
msgid ""
-"Cycle to the next state of an multistate item. See [method "
+"Cycle to the next state of a multistate item. See [method "
"add_multistate_item] for details."
msgstr ""
-#: doc/classes/PopupMenu.xml:595
-msgid "If [code]true[/code], allows to navigate [PopupMenu] with letter keys."
-msgstr ""
+#: doc/classes/PopupMenu.xml:460
+#, fuzzy
+msgid "If [code]true[/code], allows navigating [PopupMenu] with letter keys."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
-#: doc/classes/PopupMenu.xml:598
+#: doc/classes/PopupMenu.xml:464
msgid ""
"If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
"is selected."
msgstr ""
-#: doc/classes/PopupMenu.xml:601
+#: doc/classes/PopupMenu.xml:467
msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
msgstr ""
-#: doc/classes/PopupMenu.xml:604
+#: doc/classes/PopupMenu.xml:470
msgid ""
"If [code]true[/code], hides the [PopupMenu] when a state item is selected."
msgstr ""
-#: doc/classes/PopupMenu.xml:607
+#: doc/classes/PopupMenu.xml:473
msgid ""
"Sets the delay time in seconds for the submenu item to popup on mouse "
"hovering. If the popup menu is added as a child of another (acting as a "
"submenu), it will inherit the delay time of the parent menu item."
msgstr ""
-#: doc/classes/PopupMenu.xml:615
+#: doc/classes/PopupMenu.xml:480
msgid ""
"Emitted when user navigated to an item of some [code]id[/code] using "
"[code]ui_up[/code] or [code]ui_down[/code] action."
msgstr ""
-#: doc/classes/PopupMenu.xml:622
+#: doc/classes/PopupMenu.xml:486
msgid ""
"Emitted when an item of some [code]id[/code] is pressed or its accelerator "
"is activated."
msgstr ""
-#: doc/classes/PopupMenu.xml:629
+#: doc/classes/PopupMenu.xml:492
msgid ""
"Emitted when an item of some [code]index[/code] is pressed or its "
"accelerator is activated."
msgstr ""
-#: doc/classes/PopupMenu.xml:637
-msgid "[Texture2D] icon for the checked checkbox items."
-msgstr ""
-
-#: doc/classes/PopupMenu.xml:640
-msgid "[Font] used for the menu items."
-msgstr ""
-
-#: doc/classes/PopupMenu.xml:643
+#: doc/classes/PopupMenu.xml:500
msgid "The default text [Color] for menu items' names."
msgstr ""
-#: doc/classes/PopupMenu.xml:646
+#: doc/classes/PopupMenu.xml:503
msgid ""
"The text [Color] used for shortcuts and accelerators that show next to the "
"menu item name when defined. See [method get_item_accelerator] for more info "
"on accelerators."
msgstr ""
-#: doc/classes/PopupMenu.xml:649
+#: doc/classes/PopupMenu.xml:506
msgid "[Color] used for disabled menu items' text."
msgstr ""
-#: doc/classes/PopupMenu.xml:652
+#: doc/classes/PopupMenu.xml:509
msgid "[Color] used for the hovered text."
msgstr ""
-#: doc/classes/PopupMenu.xml:655
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+#: doc/classes/PopupMenu.xml:512
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:658
+#: doc/classes/PopupMenu.xml:515
msgid ""
"The horizontal space between the item's name and the shortcut text/submenu "
"arrow."
msgstr ""
-#: doc/classes/PopupMenu.xml:661
+#: doc/classes/PopupMenu.xml:518
+msgid "The vertical space between each menu item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:521
+msgid "[Font] used for the menu items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:524
+msgid "[Texture] icon for the checked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:527
+msgid "[Texture] icon for the checked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:530
+msgid "[Texture] icon for the unchecked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:533
+msgid "[Texture] icon for the submenu arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:536
+msgid "[Texture] icon for the unchecked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:539
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:542
msgid ""
"[StyleBox] for the left side of labeled separator. See [method "
"add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:664
+#: doc/classes/PopupMenu.xml:545
msgid ""
"[StyleBox] for the right side of labeled separator. See [method "
"add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:667
+#: doc/classes/PopupMenu.xml:548
msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
-#: doc/classes/PopupMenu.xml:670
+#: doc/classes/PopupMenu.xml:551
msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
-#: doc/classes/PopupMenu.xml:673
-msgid "[Texture2D] icon for the checked radio button items."
+#: doc/classes/PopupMenu.xml:554
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:676
-msgid "[Texture2D] icon for the unchecked radio button items."
+#: doc/classes/PopupPanel.xml:4
+msgid "Class for displaying popups with a panel background."
msgstr ""
-#: doc/classes/PopupMenu.xml:679
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+#: doc/classes/PopupPanel.xml:7
+msgid ""
+"Class for displaying popups with a panel background. In some cases it might "
+"be simpler to use than [Popup], since it provides a configurable background. "
+"If you are making windows, better check [WindowDialog]."
msgstr ""
-#: doc/classes/PopupMenu.xml:682
-msgid "[Texture2D] icon for the submenu arrow."
+#: doc/classes/PopupPanel.xml:17
+msgid "The background panel style of this [PopupPanel]."
msgstr ""
-#: doc/classes/PopupMenu.xml:685
-msgid "[Texture2D] icon for the unchecked checkbox items."
+#: doc/classes/Portal.xml:4
+msgid "Portal nodes are used to enable visibility between [Room]s."
msgstr ""
-#: doc/classes/PopupMenu.xml:688
-msgid "The vertical space between each menu item."
+#: doc/classes/Portal.xml:7
+msgid ""
+"[Portal]s are a special type of [MeshInstance] that allow the portal culling "
+"system to 'see' from one room to the next. They often correspond to doors "
+"and windows in level geometry. By only allowing [Camera]s to see through "
+"portals, this allows the system to cull out all the objects in rooms that "
+"cannot be seen through portals. This is a form of [b]occlusion culling[/b], "
+"and can greatly increase performance.\n"
+"There are some limitations to the form of portals:\n"
+"They must be single sided convex polygons, and usually you would orientate "
+"their front faces [b]outward[/b] from the [Room] they are placed in. The "
+"vertices should be positioned on a single plane (although their positioning "
+"does not have to be perfect).\n"
+"There is no need to place an opposite portal in an adjacent room, links are "
+"made two-way automatically."
msgstr ""
-#: doc/classes/PopupPanel.xml:4
-msgid "Class for displaying popups with a panel background."
+#: doc/classes/Portal.xml:20 doc/classes/Room.xml:21
+msgid "Sets individual points. Primarily for use by the editor."
msgstr ""
-#: doc/classes/PopupPanel.xml:7
+#: doc/classes/Portal.xml:26
msgid ""
-"Class for displaying popups with a panel background. In some cases it might "
-"be simpler to use than [Popup], since it provides a configurable background. "
-"If you are making windows, better check [Window]."
+"This is a shortcut for setting the linked [Room] in the name of the [Portal] "
+"(the name is used during conversion)."
msgstr ""
-#: doc/classes/PopupPanel.xml:17
-msgid "The background panel style of this [PopupPanel]."
+#: doc/classes/Portal.xml:29
+msgid ""
+"The points defining the shape of the [Portal] polygon (which should be "
+"convex).\n"
+"These are defined in 2D, with [code]0,0[/code] being the origin of the "
+"[Portal] node's [member Spatial.global_transform].\n"
+"[b]Note:[/b] These raw points are sanitized for winding order internally."
+msgstr ""
+
+#: doc/classes/Portal.xml:34
+msgid ""
+"Visibility through [Portal]s can be turned on and off at runtime - this is "
+"useful for having closable doors."
+msgstr ""
+
+#: doc/classes/Portal.xml:37
+msgid ""
+"Some objects are so big that they may be present in more than one [Room] "
+"('sprawling'). As we often don't want objects that *just* breach the edges "
+"to be assigned to neighbouring rooms, you can assign an extra margin through "
+"the [Portal] to allow objects to breach without sprawling."
+msgstr ""
+
+#: doc/classes/Portal.xml:40
+msgid ""
+"Portals default to being two way - see through in both directions, however "
+"you can make them one way, visible from the source room only."
+msgstr ""
+
+#: doc/classes/Portal.xml:43
+msgid ""
+"In most cases you will want to use the default [Portal] margin in your "
+"portals (this is set in the [RoomManager]).\n"
+"If you want to override this default, set this value to [code]false[/code], "
+"and the local [member portal_margin] will take effect."
msgstr ""
#: doc/classes/Position2D.xml:4
@@ -39433,7 +45771,7 @@ msgstr ""
#: doc/classes/Position3D.xml:7
msgid ""
-"Generic 3D position hint for editing. It's just like a plain [Node3D], but "
+"Generic 3D position hint for editing. It's just like a plain [Spatial], but "
"it displays as a cross in the 3D editor at all times."
msgstr ""
@@ -39450,7 +45788,7 @@ msgid ""
"[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
msgstr ""
-#: doc/classes/PrimitiveMesh.xml:16
+#: doc/classes/PrimitiveMesh.xml:15
msgid ""
"Returns mesh arrays used to constitute surface of [Mesh]. The result can be "
"passed to [method ArrayMesh.add_surface_from_arrays] to create a new "
@@ -39463,22 +45801,15 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/PrimitiveMesh.xml:27
-msgid ""
-"Overrides the [AABB] with one defined by user for use with frustum culling. "
-"Especially useful to avoid unnexpected culling when using a shader to "
-"offset vertices."
-msgstr ""
-
-#: doc/classes/PrimitiveMesh.xml:30
+#: doc/classes/PrimitiveMesh.xml:29
msgid ""
"If set, the order of the vertices in each triangle are reversed resulting in "
"the backside of the mesh being drawn.\n"
-"This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in "
-"[member BaseMaterial3D.cull_mode]."
+"This gives the same result as using [constant SpatialMaterial.CULL_BACK] in "
+"[member SpatialMaterial.params_cull_mode]."
msgstr ""
-#: doc/classes/PrimitiveMesh.xml:34
+#: doc/classes/PrimitiveMesh.xml:33
msgid "The current [Material] of the primitive mesh."
msgstr ""
@@ -39508,79 +45839,129 @@ msgstr ""
msgid "Number of added edge loops along the X axis."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:4
+#: doc/classes/ProceduralSky.xml:4
msgid ""
-"A [Material] used with [Sky] to generate a background based on user input "
-"parameters."
+"Type of [Sky] that is generated procedurally based on user input parameters."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:7
-msgid ""
-"ProceduralSkyMaterial provides a way to create an effective background "
-"quickly by defining procedural parameters for the sun, the sky and the "
-"ground. The sky and ground are very similar, they are defined by a color at "
-"the horizon, another color, and finally an easing curve to interpolate "
-"between these two colors. Similarly, the sun is described by a position in "
-"the sky, a color, and an easing curve. However, the sun also defines a "
-"minimum and maximum angle, these two values define at what distance the "
-"easing curve begins and ends from the sun, and thus end up defining the size "
-"of the sun in the sky.\n"
-"The [ProceduralSkyMaterial] uses a lightweight shader to draw the sky and is "
-"thus suited for real time updates. When you do not need a quick sky that is "
-"not realistic, this is a good option.\n"
-"The [ProceduralSkyMaterial] supports up to 4 suns. Each sun takes its color, "
-"energy, and direction from the corresponding [DirectionalLight3D] in the "
-"scene."
+#: doc/classes/ProceduralSky.xml:7
+msgid ""
+"ProceduralSky provides a way to create an effective background quickly by "
+"defining procedural parameters for the sun, the sky and the ground. The sky "
+"and ground are very similar, they are defined by a color at the horizon, "
+"another color, and finally an easing curve to interpolate between these two "
+"colors. Similarly, the sun is described by a position in the sky, a color, "
+"and an easing curve. However, the sun also defines a minimum and maximum "
+"angle, these two values define at what distance the easing curve begins and "
+"ends from the sun, and thus end up defining the size of the sun in the sky.\n"
+"The ProceduralSky is updated on the CPU after the parameters change. It is "
+"stored in a texture and then displayed as a background in the scene. This "
+"makes it relatively unsuitable for real-time updates during gameplay. "
+"However, with a small enough texture size, it can still be updated "
+"relatively frequently, as it is updated on a background thread when multi-"
+"threading is available."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:17
-msgid ""
-"Color of the ground at the bottom. Blends with [member ground_horizon_color]."
+#: doc/classes/ProceduralSky.xml:16
+msgid "Color of the ground at the bottom."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:20
+#: doc/classes/ProceduralSky.xml:19
msgid ""
"How quickly the [member ground_horizon_color] fades into the [member "
"ground_bottom_color]."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:23
+#: doc/classes/ProceduralSky.xml:22
msgid "Amount of energy contribution from the ground."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:26
-msgid ""
-"Color of the ground at the horizon. Blends with [member ground_bottom_color]."
+#: doc/classes/ProceduralSky.xml:25
+msgid "Color of the ground at the horizon."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:29
+#: doc/classes/ProceduralSky.xml:28
msgid ""
"How quickly the [member sky_horizon_color] fades into the [member "
"sky_top_color]."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:32
+#: doc/classes/ProceduralSky.xml:31
msgid "Amount of energy contribution from the sky."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:35
-msgid "Color of the sky at the horizon. Blends with [member sky_top_color]."
+#: doc/classes/ProceduralSky.xml:34
+msgid "Color of the sky at the horizon."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:38
-msgid "Color of the sky at the top. Blends with [member sky_horizon_color]."
+#: doc/classes/ProceduralSky.xml:37
+msgid "Color of the sky at the top."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:41
+#: doc/classes/ProceduralSky.xml:40
msgid "Distance from center of sun where it fades out completely."
msgstr ""
-#: doc/classes/ProceduralSkyMaterial.xml:44
+#: doc/classes/ProceduralSky.xml:43
+msgid "Distance from sun where it goes from solid to starting to fade."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:46
+#, fuzzy
+msgid "The sun's color."
+msgstr "Biskuit Farbe."
+
+#: doc/classes/ProceduralSky.xml:49
msgid ""
-"How quickly the sun fades away between the edge of the sun disk and [member "
+"How quickly the sun fades away between [member sun_angle_min] and [member "
"sun_angle_max]."
msgstr ""
+#: doc/classes/ProceduralSky.xml:52
+msgid "Amount of energy contribution from the sun."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:55
+msgid "The sun's height using polar coordinates."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:58
+#, fuzzy
+msgid "The direction of the sun using polar coordinates."
+msgstr ""
+"Ein Vektor mit Koordinaten aus Fließkommazahlen genutzt für 2D Berechnungen."
+
+#: doc/classes/ProceduralSky.xml:61
+msgid ""
+"Size of [Texture] that the ProceduralSky will generate. The size is set "
+"using [enum TextureSize]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:66
+msgid "Sky texture will be 256x128."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:69
+msgid "Sky texture will be 512x256."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:72
+msgid "Sky texture will be 1024x512. This is the default size."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:75
+msgid "Sky texture will be 2048x1024."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:78
+msgid "Sky texture will be 4096x2048."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:81
+#, fuzzy
+msgid "Represents the size of the [enum TextureSize] enum."
+msgstr "Steht für die Größe von [enum TextureRepeat] enum."
+
#: doc/classes/ProgressBar.xml:4
msgid "General-purpose progress bar."
msgstr ""
@@ -39594,11 +45975,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -39608,11 +45989,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -39630,13 +46011,21 @@ msgid ""
"including the category. For example, [code]\"application/config/name\"[/"
"code] for the project name. Category and property names can be viewed in the "
"Project Settings dialog.\n"
+"[b]Feature tags:[/b] Project settings can be overridden for specific "
+"platforms and configurations (debug, release, ...) using [url=https://docs."
+"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/"
+"url].\n"
"[b]Overriding:[/b] Any project setting can be overridden by creating a file "
"named [code]override.cfg[/code] in the project's root directory. This can "
"also be used in exported projects by placing this file in the same directory "
-"as the project binary."
+"as the project binary. Overriding will still take the base project "
+"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/"
+"feature_tags.html]feature tags[/url] in account. Therefore, make sure to "
+"[i]also[/i] override the setting with the desired feature tags if you want "
+"them to override base project settings on all platforms and configurations."
msgstr ""
-#: doc/classes/ProjectSettings.xml:20
+#: doc/classes/ProjectSettings.xml:22
msgid ""
"Adds a custom property info to a property. The dictionary must contain:\n"
"- [code]name[/code]: [String] (the property's name)\n"
@@ -39662,13 +46051,13 @@ msgstr ""
msgid "Clears the whole configuration (not recommended, may break things)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:54
+#: doc/classes/ProjectSettings.xml:52
msgid ""
"Returns the order of a configuration value (influences when saved to the "
"config file)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:63
+#: doc/classes/ProjectSettings.xml:59
msgid ""
"Returns the value of a setting.\n"
"[b]Example:[/b]\n"
@@ -39677,16 +46066,40 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:76
+#: doc/classes/ProjectSettings.xml:70
msgid ""
-"Converts a localized path ([code]res://[/code]) to a full native OS path."
+"Returns the absolute, native OS path corresponding to the localized "
+"[code]path[/code] (starting with [code]res://[/code] or [code]user://[/"
+"code]). The returned path will vary depending on the operating system and "
+"user preferences. See [url=https://docs.godotengine.org/en/3.4/tutorials/io/"
+"data_paths.html]File paths in Godot projects[/url] to see what those paths "
+"convert to. See also [method localize_path].\n"
+"[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work "
+"in an exported project. Instead, prepend the executable's base directory to "
+"the path when running from an exported project:\n"
+"[codeblock]\n"
+"var path = \"\"\n"
+"if OS.has_feature(\"editor\"):\n"
+" # Running from an editor binary.\n"
+" # `path` will contain the absolute path to `hello.txt` located in the "
+"project root.\n"
+" path = ProjectSettings.globalize_path(\"res://hello.txt\")\n"
+"else:\n"
+" # Running from an exported project.\n"
+" # `path` will contain the absolute path to `hello.txt` next to the "
+"executable.\n"
+" # This is *not* identical to using `ProjectSettings.globalize_path()` "
+"with a `res://` path,\n"
+" # but is close enough in spirit.\n"
+" path = OS.get_executable_path().get_base_dir().plus_file(\"hello.txt\")\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:85
+#: doc/classes/ProjectSettings.xml:91
msgid "Returns [code]true[/code] if a configuration value is present."
msgstr ""
-#: doc/classes/ProjectSettings.xml:96
+#: doc/classes/ProjectSettings.xml:100
msgid ""
"Loads the contents of the .pck or .zip file specified by [code]pack[/code] "
"into the resource filesystem ([code]res://[/code]). Returns [code]true[/"
@@ -39694,49 +46107,62 @@ msgid ""
"[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file "
"already in the resource filesystem, any attempts to load that file will use "
"the file from [code]pack[/code] unless [code]replace_files[/code] is set to "
-"[code]false[/code]."
+"[code]false[/code].\n"
+"[b]Note:[/b] The optional [code]offset[/code] parameter can be used to "
+"specify the offset in bytes to the start of the resource pack. This is only "
+"supported for .pck files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:106
-msgid "Convert a path to a localized path ([code]res://[/code] path)."
+#: doc/classes/ProjectSettings.xml:109
+msgid ""
+"Returns the localized path (starting with [code]res://[/code]) corresponding "
+"to the absolute, native OS [code]path[/code]. See also [method "
+"globalize_path]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:115
+#: doc/classes/ProjectSettings.xml:116
msgid ""
"Returns [code]true[/code] if the specified property exists and its initial "
"value differs from the current value."
msgstr ""
-#: doc/classes/ProjectSettings.xml:124
+#: doc/classes/ProjectSettings.xml:123
msgid ""
"Returns the specified property's initial value. Returns [code]null[/code] if "
"the property does not exist."
msgstr ""
-#: doc/classes/ProjectSettings.xml:131
-msgid "Saves the configuration to the [code]project.godot[/code] file."
+#: doc/classes/ProjectSettings.xml:129
+msgid ""
+"Saves the configuration to the [code]project.godot[/code] file.\n"
+"[b]Note:[/b] This method is intended to be used by editor plugins, as "
+"modified [ProjectSettings] can't be loaded back in the running app. If you "
+"want to change project settings in exported projects, use [method "
+"save_custom] to save [code]override.cfg[/code] file."
msgstr ""
-#: doc/classes/ProjectSettings.xml:140
+#: doc/classes/ProjectSettings.xml:137
msgid ""
"Saves the configuration to a custom file. The file extension must be [code]."
"godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/"
-"code] (to save in binary format)."
+"code] (to save in binary format). You can also save [code]override.cfg[/"
+"code] file, which is also text, but can be used in exported projects unlike "
+"other formats."
msgstr ""
-#: doc/classes/ProjectSettings.xml:151
+#: doc/classes/ProjectSettings.xml:145
msgid ""
"Sets the specified property's initial value. This is the value the property "
"reverts to."
msgstr ""
-#: doc/classes/ProjectSettings.xml:162
+#: doc/classes/ProjectSettings.xml:153
msgid ""
"Sets the order of a configuration value (influences when saved to the config "
"file)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:173
+#: doc/classes/ProjectSettings.xml:161
msgid ""
"Sets the value of a setting.\n"
"[b]Example:[/b]\n"
@@ -39745,29 +46171,42 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:183
+#: doc/classes/ProjectSettings.xml:171
+msgid ""
+"Comma-separated list of custom Android modules (which must have been built "
+"in the Android export templates) using their Java package path, e.g. "
+"[code]\"org/godotengine/godot/MyCustomSingleton,com/example/foo/"
+"FrenchFriesFactory\"[/code].\n"
+"[b]Note:[/b] Since Godot 3.2.2, the [code]org/godotengine/godot/"
+"GodotPaymentV3[/code] module was deprecated and replaced by the "
+"[code]GodotPayment[/code] plugin which should be enabled in the Android "
+"export preset under [code]Plugins[/code] section. The singleton to access in "
+"code was also renamed to [code]GodotPayment[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:175
msgid "Background color for the boot splash."
msgstr ""
-#: doc/classes/ProjectSettings.xml:186
+#: doc/classes/ProjectSettings.xml:178
msgid ""
"If [code]true[/code], scale the boot splash image to the full window length "
"when engine starts. If [code]false[/code], the engine will leave it at the "
"default pixel size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:189
+#: doc/classes/ProjectSettings.xml:181
msgid "Path to an image used as the boot splash."
msgstr ""
-#: doc/classes/ProjectSettings.xml:192
+#: doc/classes/ProjectSettings.xml:184
msgid ""
"If [code]true[/code], applies linear filtering when scaling the image "
"(recommended for high resolution artwork). If [code]false[/code], uses "
"nearest-neighbor interpolation (recommended for pixel art)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:195
+#: doc/classes/ProjectSettings.xml:187
msgid ""
"This user directory is used for storing persistent data ([code]user://[/"
"code] filesystem). If left empty, [code]user://[/code] resolves to a project-"
@@ -39780,42 +46219,49 @@ msgid ""
"for this to take effect."
msgstr ""
-#: doc/classes/ProjectSettings.xml:199
+#: doc/classes/ProjectSettings.xml:191
msgid ""
"The project's description, displayed as a tooltip in the Project Manager "
"when hovering the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:202
+#: doc/classes/ProjectSettings.xml:194
msgid ""
"Icon used for the project, set when project loads. Exporters will also use "
"this icon when possible."
msgstr ""
-#: doc/classes/ProjectSettings.xml:205
+#: doc/classes/ProjectSettings.xml:197
msgid ""
"Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
-"This is done automatically on start by calling [method DisplayServer."
-"set_native_icon]."
+"This is done automatically on start by calling [method OS.set_native_icon]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:208
+#: doc/classes/ProjectSettings.xml:200
msgid ""
"The project's name. It is used both by the Project Manager and by exporters. "
"The project name can be translated by translating its value in localization "
-"files."
+"files. The window title will be set to match the project name automatically "
+"on startup.\n"
+"[b]Note:[/b] Changing this value will also change the user data folder's "
+"path if [member application/config/use_custom_user_dir] is [code]false[/"
+"code]. After renaming the project, you will no longer be able to access "
+"existing data in [code]user://[/code] unless you rename the old folder to "
+"match the new project name. See [url=https://docs.godotengine.org/en/3.4/"
+"tutorials/io/data_paths.html]Data paths[/url] in the documentation for more "
+"information."
msgstr ""
-#: doc/classes/ProjectSettings.xml:211
+#: doc/classes/ProjectSettings.xml:204
msgid ""
"Specifies a file to override project settings. For example: [code]user://"
-"custom_settings.cfg[/code].\n"
+"custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
+"class description at the top for more information.\n"
"[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/"
-"code] will still be read to override the project settings (see this class' "
-"description at the top)."
+"code] will still be read to override the project settings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:215
+#: doc/classes/ProjectSettings.xml:208
msgid ""
"If [code]true[/code], the project will save user data to its own user "
"directory (see [member application/config/custom_user_dir_name]). This "
@@ -39825,32 +46271,95 @@ msgid ""
"user data directory)/Godot/app_userdata/(project name)[/code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:218
+#: doc/classes/ProjectSettings.xml:211
+msgid ""
+"If [code]true[/code], the project will use a hidden directory ([code]."
+"import[/code]) for storing project-specific data (metadata, shader cache, "
+"etc.).\n"
+"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
+"used instead.\n"
+"[b]Note:[/b] Restart the application after changing this setting.\n"
+"[b]Note:[/b] Changing this value can help on platforms or with third-party "
+"tools where hidden directory patterns are disallowed. Only modify this "
+"setting if you know that your environment requires it, as changing the "
+"default can impact compatibility with some external tools or plugins which "
+"expect the default [code].import[/code] folder."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:217
msgid ""
"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
-"This is done automatically on start by calling [method DisplayServer."
-"set_native_icon]."
+"This is done automatically on start by calling [method OS.set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:220
+msgid ""
+"Time samples for frame deltas are subject to random variation introduced by "
+"the platform, even when frames are displayed at regular intervals thanks to "
+"V-Sync. This can lead to jitter. Delta smoothing can often give a better "
+"result by filtering the input deltas to correct for minor fluctuations from "
+"the refresh rate.\n"
+"[b]Note:[/b] Delta smoothing is only attempted when [member display/window/"
+"vsync/use_vsync] is switched on, as it does not work well without V-Sync.\n"
+"It may take several seconds at a stable frame rate before the smoothing is "
+"initially activated. It will only be active on machines where performance is "
+"adequate to render frames at the refresh rate."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:225
+msgid ""
+"[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
+"just after the drawing has taken place. This may lead to more consistent "
+"deltas and a reduction in frame stutters."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:228
+msgid ""
+"If [code]true[/code], disables printing to standard error. If [code]true[/"
+"code], this also hides error and warning messages printed by [method "
+"@GDScript.push_error] and [method @GDScript.push_warning]. See also [member "
+"application/run/disable_stdout].\n"
+"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:221
+#: doc/classes/ProjectSettings.xml:232
msgid ""
-"If [code]true[/code], disables printing to standard error in an exported "
-"build."
+"If [code]true[/code], disables printing to standard output. This is "
+"equivalent to starting the editor or project with the [code]--quiet[/code] "
+"command line argument. See also [member application/run/disable_stderr].\n"
+"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:224
+#: doc/classes/ProjectSettings.xml:236
msgid ""
-"If [code]true[/code], disables printing to standard output in an exported "
-"build."
+"If [code]true[/code], flushes the standard output stream every time a line "
+"is printed. This affects both terminal logging and file logging.\n"
+"When running a project, this setting must be enabled if you want logs to be "
+"collected by service managers such as systemd/journalctl. This setting is "
+"disabled by default on release builds, since flushing on every printed line "
+"will negatively affect performance if lots of lines are printed in a rapid "
+"succession. Also, if this setting is enabled, logged files will still be "
+"written successfully if the application crashes or is otherwise killed by "
+"the user (without being closed \"normally\").\n"
+"[b]Note:[/b] Regardless of this setting, the standard error stream "
+"([code]stderr[/code]) is always flushed when a line is printed to it.\n"
+"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:227
+#: doc/classes/ProjectSettings.xml:242
+msgid ""
+"Debug build override for [member application/run/flush_stdout_on_print], as "
+"performance is less important during debugging.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:246
msgid ""
"Forces a delay between frames in the main loop (in milliseconds). This may "
"be useful if you plan to disable vertical synchronization."
msgstr ""
-#: doc/classes/ProjectSettings.xml:230
+#: doc/classes/ProjectSettings.xml:249
msgid ""
"If [code]true[/code], enables low-processor usage mode. This setting only "
"works on desktop platforms. The screen is not redrawn if nothing changes "
@@ -39858,68 +46367,81 @@ msgid ""
"useless (and can hurt performance) in most games."
msgstr ""
-#: doc/classes/ProjectSettings.xml:233
+#: doc/classes/ProjectSettings.xml:252
msgid ""
"Amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:236
+#: doc/classes/ProjectSettings.xml:255
msgid "Path to the main scene file that will be loaded when the project runs."
msgstr ""
-#: doc/classes/ProjectSettings.xml:239 doc/classes/ProjectSettings.xml:242
+#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261
msgid ""
"Audio buses will disable automatically when sound goes below a given dB "
"threshold for a given time. This saves CPU as effects assigned to that bus "
"will no longer do any processing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:245
+#: doc/classes/ProjectSettings.xml:264
msgid ""
"Default [AudioBusLayout] resource file to use in the project, unless "
"overridden by the scene."
msgstr ""
-#: doc/classes/ProjectSettings.xml:248
+#: doc/classes/ProjectSettings.xml:267
msgid ""
"Specifies the audio driver to use. This setting is platform-dependent as "
"each platform supports different audio drivers. If left empty, the default "
"audio driver will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:251
+#: doc/classes/ProjectSettings.xml:270
msgid ""
"If [code]true[/code], microphone input will be allowed. This requires "
"appropriate permissions to be set when exporting to Android or iOS."
msgstr ""
-#: doc/classes/ProjectSettings.xml:254
+#: doc/classes/ProjectSettings.xml:273
msgid ""
-"Mixing rate used for audio. In general, it's better to not touch this and "
-"leave it to the host operating system."
+"The mixing rate used for audio (in Hz). In general, it's better to not touch "
+"this and leave it to the host operating system."
msgstr ""
-#: doc/classes/ProjectSettings.xml:257
+#: doc/classes/ProjectSettings.xml:276
msgid ""
-"Output latency in milliseconds for audio. Lower values will result in lower "
-"audio latency at the cost of increased CPU usage. Low values may result in "
-"audible cracking on slower hardware."
+"Safer override for [member audio/mix_rate] in the Web platform. Here "
+"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
+"like forcing the mix rate)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:260
+#: doc/classes/ProjectSettings.xml:279
+msgid ""
+"Specifies the preferred output latency in milliseconds for audio. Lower "
+"values will result in lower audio latency at the cost of increased CPU "
+"usage. Low values may result in audible cracking on slower hardware.\n"
+"Audio output latency may be constrained by the host operating system and "
+"audio hardware drivers. If the host can not provide the specified audio "
+"output latency then Godot will attempt to use the nearest latency allowed by "
+"the host. As such you should always use [method AudioServer."
+"get_output_latency] to determine the actual audio output latency.\n"
+"[b]Note:[/b] This setting is ignored on Windows."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:284
msgid ""
"Safer override for [member audio/output_latency] in the Web platform, to "
"avoid audio issues especially on mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:263
+#: doc/classes/ProjectSettings.xml:287
msgid ""
"Setting to hardcode audio delay when playing video. Best to leave this "
"untouched unless you know what you are doing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:266
+#: doc/classes/ProjectSettings.xml:290
msgid ""
"The default compression level for gzip. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -39929,7 +46451,7 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:269
+#: doc/classes/ProjectSettings.xml:293
msgid ""
"The default compression level for Zlib. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -39939,27 +46461,29 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:272
+#: doc/classes/ProjectSettings.xml:296
msgid ""
"The default compression level for Zstandard. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
"speed. Decompression speed is mostly unaffected by the compression level."
msgstr ""
-#: doc/classes/ProjectSettings.xml:275
+#: doc/classes/ProjectSettings.xml:299
msgid ""
"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
"distance matching[/url] in Zstandard."
msgstr ""
+"Aktiviert [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
+"distance matching[/url] in Zstandard."
-#: doc/classes/ProjectSettings.xml:278
+#: doc/classes/ProjectSettings.xml:302
msgid ""
"Largest size limit (in power of 2) allowed when compressing using long-"
"distance matching with Zstandard. Higher values can result in better "
"compression, but will require more memory when compressing and decompressing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:281
+#: doc/classes/ProjectSettings.xml:305
msgid ""
"If [code]true[/code], displays getters and setters in autocompletion results "
"in the script editor. This setting is meant to be used when porting old "
@@ -39967,61 +46491,81 @@ msgid ""
"Godot 3 onwards."
msgstr ""
-#: doc/classes/ProjectSettings.xml:288
+#: doc/classes/ProjectSettings.xml:308
msgid ""
"If [code]true[/code], enables warnings when a constant is used as a function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:291
+#: doc/classes/ProjectSettings.xml:311
msgid ""
-"If [code]true[/code], enables warnings when deprecated keywords are used."
+"If [code]true[/code], enables warnings when deprecated keywords such as "
+"[code]slave[/code] are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:294
+#: doc/classes/ProjectSettings.xml:314
msgid ""
"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
"GDScript warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:297
+#: doc/classes/ProjectSettings.xml:317
msgid ""
"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
"not generate warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:300
+#: doc/classes/ProjectSettings.xml:320
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a constant."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:323
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a variable. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:326
+msgid ""
+"If [code]true[/code], enables warnings when a function assigned to a "
+"variable may yield and return a function state instead of a value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:329
msgid ""
"If [code]true[/code], enables warnings when using a function as if it was a "
"property."
msgstr ""
-#: doc/classes/ProjectSettings.xml:303
+#: doc/classes/ProjectSettings.xml:332
msgid ""
"If [code]true[/code], enables warnings when a ternary operator may emit "
"values with incompatible types."
msgstr ""
-#: doc/classes/ProjectSettings.xml:306
+#: doc/classes/ProjectSettings.xml:335
msgid ""
"If [code]true[/code], enables warnings when dividing an integer by another "
"integer (the decimal part will be discarded)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:309
+#: doc/classes/ProjectSettings.xml:338
msgid ""
"If [code]true[/code], enables warnings when passing a floating-point value "
"to a function that expects an integer (it will be converted and lose "
"precision)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:312
+#: doc/classes/ProjectSettings.xml:341
msgid ""
"If [code]true[/code], enables warnings when using a property as if it was a "
"function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:317
+#: doc/classes/ProjectSettings.xml:344
msgid ""
"If [code]true[/code], enables warnings when calling a function without using "
"its return value (by assigning it to a variable or using it as a function "
@@ -40029,239 +46573,305 @@ msgid ""
"using the [enum Error] enum."
msgstr ""
-#: doc/classes/ProjectSettings.xml:320
+#: doc/classes/ProjectSettings.xml:347
msgid ""
"If [code]true[/code], enables warnings when defining a local or subclass "
"member variable that would shadow a variable at an upper level (such as a "
"member variable)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:325
+#: doc/classes/ProjectSettings.xml:350
msgid ""
"If [code]true[/code], enables warnings when calling an expression that has "
"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
"statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:328
+#: doc/classes/ProjectSettings.xml:353
msgid ""
"If [code]true[/code], enables warnings when calling a ternary expression "
"that has no effect on the surrounding code, such as writing [code]42 if "
"active else 0[/code] as a statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:331
+#: doc/classes/ProjectSettings.xml:356
msgid ""
"If [code]true[/code], all warnings will be reported as if they were errors."
msgstr ""
-#: doc/classes/ProjectSettings.xml:334
+#: doc/classes/ProjectSettings.xml:359
msgid ""
"If [code]true[/code], enables warnings when using a variable that wasn't "
"previously assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:337
+#: doc/classes/ProjectSettings.xml:362
msgid ""
"If [code]true[/code], enables warnings when assigning a variable using an "
"assignment operator like [code]+=[/code] if the variable wasn't previously "
"assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:340
+#: doc/classes/ProjectSettings.xml:365
msgid ""
"If [code]true[/code], enables warnings when unreachable code is detected "
"(such as after a [code]return[/code] statement that will always be executed)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:345
+#: doc/classes/ProjectSettings.xml:368
msgid ""
"If [code]true[/code], enables warnings when using an expression whose type "
"may not be compatible with the function parameter expected."
msgstr ""
-#: doc/classes/ProjectSettings.xml:348
+#: doc/classes/ProjectSettings.xml:371
msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
msgstr ""
-#: doc/classes/ProjectSettings.xml:351
+#: doc/classes/ProjectSettings.xml:374
msgid ""
"If [code]true[/code], enables warnings when calling a method whose presence "
"is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:354
+#: doc/classes/ProjectSettings.xml:377
msgid ""
"If [code]true[/code], enables warnings when accessing a property whose "
"presence is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:363
+#: doc/classes/ProjectSettings.xml:380
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when a function parameter is unused."
+msgstr ""
+"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
+"erkennen."
+
+#: doc/classes/ProjectSettings.xml:383
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when a member variable is unused."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/ProjectSettings.xml:386
msgid "If [code]true[/code], enables warnings when a signal is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:366
+#: doc/classes/ProjectSettings.xml:389
msgid "If [code]true[/code], enables warnings when a local variable is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:369
+#: doc/classes/ProjectSettings.xml:392
+msgid ""
+"If [code]true[/code], enables warnings when a variable is declared with the "
+"same name as a function. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:395
msgid ""
"If [code]true[/code], enables warnings when assigning the result of a "
"function that returns [code]void[/code] to a variable."
msgstr ""
-#: doc/classes/ProjectSettings.xml:372
+#: doc/classes/ProjectSettings.xml:398
msgid "Message to be displayed before the backtrace when the engine crashes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:375
+#: doc/classes/ProjectSettings.xml:401
msgid ""
"Maximum number of frames per second allowed. The actual number of frames per "
"second may still be below this value if the game is lagging.\n"
"If [member display/window/vsync/use_vsync] is enabled, it takes precedence "
"and the forced FPS number cannot exceed the monitor's refresh rate.\n"
"This setting is therefore mostly relevant for lowering the maximum FPS below "
-"VSync, e.g. to perform non real-time rendering of static frames, or test the "
+"VSync, e.g. to perform non-real-time rendering of static frames, or test the "
"project under lag conditions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:380
+#: doc/classes/ProjectSettings.xml:406
msgid "Maximum call stack allowed for debugging GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:383
+#: doc/classes/ProjectSettings.xml:409
msgid "Maximum amount of functions per frame allowed when profiling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:386
+#: doc/classes/ProjectSettings.xml:412
msgid "Print frames per second to standard output every second."
msgstr ""
-#: doc/classes/ProjectSettings.xml:389
+#: doc/classes/ProjectSettings.xml:415
msgid ""
"Print more information to standard output when running. It displays "
"information such as memory leaks, which scenes and resources are being "
"loaded, etc."
msgstr ""
-#: doc/classes/ProjectSettings.xml:392
+#: doc/classes/ProjectSettings.xml:418
msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
msgstr ""
-#: doc/classes/ProjectSettings.xml:395
+#: doc/classes/ProjectSettings.xml:421
msgid ""
"Color of the contact points between collision shapes, visible when \"Visible "
"Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:398
+#: doc/classes/ProjectSettings.xml:424
+msgid ""
+"Sets whether 2D physics will display collision outlines in game when "
+"\"Visible Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:427
msgid ""
"Maximum number of contact points between collision shapes to display when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:401
+#: doc/classes/ProjectSettings.xml:430
msgid ""
"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:404
+#: doc/classes/ProjectSettings.xml:433
msgid ""
"Color of the disabled navigation geometry, visible when \"Visible Navigation"
"\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:407
+#: doc/classes/ProjectSettings.xml:436
msgid ""
"Color of the navigation geometry, visible when \"Visible Navigation\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:410
+#: doc/classes/ProjectSettings.xml:439
msgid "Custom image for the mouse cursor (limited to 256×256)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:413
+#: doc/classes/ProjectSettings.xml:442
msgid "Hotspot for the custom mouse cursor image."
msgstr ""
-#: doc/classes/ProjectSettings.xml:416
+#: doc/classes/ProjectSettings.xml:445
msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
msgstr ""
-#: doc/classes/ProjectSettings.xml:419
+#: doc/classes/ProjectSettings.xml:448
msgid ""
-"If [code]true[/code], allows HiDPI display on Windows and macOS. This "
-"setting has no effect on desktop Linux, as DPI-awareness fallbacks are not "
-"supported there."
+"If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
+"platform. This setting has no effect on desktop Linux, as DPI-awareness "
+"fallbacks are not supported there."
msgstr ""
-#: doc/classes/ProjectSettings.xml:422
+#: doc/classes/ProjectSettings.xml:451
msgid ""
"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
"the screensaver does not take over. Works on desktop and mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:425
-msgid "Default orientation on mobile devices."
+#: doc/classes/ProjectSettings.xml:454
+msgid ""
+"The default screen orientation to use on mobile devices.\n"
+"[b]Note:[/b] When set to a portrait orientation, this project setting does "
+"not flip the project resolution's width and height automatically. Instead, "
+"you have to set [member display/window/size/width] and [member display/"
+"window/size/height] accordingly."
msgstr ""
-#: doc/classes/ProjectSettings.xml:428
+#: doc/classes/ProjectSettings.xml:458
msgid ""
"If [code]true[/code], the home indicator is hidden automatically. This only "
"affects iOS devices without a physical home button."
msgstr ""
-#: doc/classes/ProjectSettings.xml:431
-msgid "Force the window to be always on top."
+#: doc/classes/ProjectSettings.xml:461
+msgid ""
+"If [code]true[/code], allows per-pixel transparency for the window "
+"background. This affects performance, so leave it on [code]false[/code] "
+"unless you need it.\n"
+"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
+"[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
+"and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:466
+msgid ""
+"Sets the window background to transparent when it starts.\n"
+"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
+"[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
+"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:434
-msgid "Force the window to be borderless."
+#: doc/classes/ProjectSettings.xml:471
+msgid ""
+"Forces the main window to be always on top.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:475
+msgid ""
+"Forces the main window to be borderless.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:437
-msgid "Sets the window to full screen when it starts."
+#: doc/classes/ProjectSettings.xml:479
+msgid ""
+"Sets the main window to full screen when the project starts. Note that this "
+"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
+"window is used to emulate fullscreen. On macOS, a new desktop is used to "
+"display the running project.\n"
+"Regardless of the platform, enabling fullscreen will change the window size "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=https://docs.godotengine.org/en/3.4/tutorials/rendering/"
+"multiple_resolutions.html]multiple resolutions[/url] when enabling "
+"fullscreen mode.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:440
+#: doc/classes/ProjectSettings.xml:484
msgid ""
"Sets the game's main viewport height. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:443
-msgid "Allows the window to be resizable by default."
+#: doc/classes/ProjectSettings.xml:487
+msgid ""
+"Allows the window to be resizable by default.\n"
+"[b]Note:[/b] This setting is ignored on iOS and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:446
+#: doc/classes/ProjectSettings.xml:491
msgid ""
"If greater than zero, overrides the window height when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:449
+#: doc/classes/ProjectSettings.xml:494
msgid ""
"If greater than zero, overrides the window width when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:452
+#: doc/classes/ProjectSettings.xml:497
msgid ""
"Sets the game's main viewport width. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:455
+#: doc/classes/ProjectSettings.xml:500
msgid ""
"Specifies the tablet driver to use. If left empty, the default driver will "
"be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:458
+#: doc/classes/ProjectSettings.xml:503
msgid ""
"If [code]true[/code], enables vertical synchronization. This eliminates "
"tearing that may appear in moving scenes, at the cost of higher input "
@@ -40270,7 +46880,7 @@ msgid ""
"regardless (such as mobile platforms and HTML5)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:461
+#: doc/classes/ProjectSettings.xml:506
msgid ""
"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
"enables vertical synchronization via the operating system's window "
@@ -40281,13 +46891,30 @@ msgid ""
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:465
+#: doc/classes/ProjectSettings.xml:510
+msgid ""
+"The command-line arguments to append to Godot's own command line when "
+"running the project. This doesn't affect the editor itself.\n"
+"It is possible to make another executable run Godot by using the "
+"[code]%command%[/code] placeholder. The placeholder will be replaced with "
+"Godot's own command line. Program-specific arguments should be placed "
+"[i]before[/i] the placeholder, whereas Godot-specific arguments should be "
+"placed [i]after[/i] the placeholder.\n"
+"For example, this can be used to force the project to run on the dedicated "
+"GPU in a NVIDIA Optimus system on Linux:\n"
+"[codeblock]\n"
+"prime-run %command%\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:518
msgid ""
-"Search path for project-specific script templates. Script templates will be "
-"search both in the editor-specific path and in this project-specific path."
+"Search path for project-specific script templates. Godot will search for "
+"script templates both in the editor-specific path and in this project-"
+"specific path."
msgstr ""
-#: doc/classes/ProjectSettings.xml:468
+#: doc/classes/ProjectSettings.xml:521
msgid ""
"Text-based file extensions to include in the script editor's \"Find in Files"
"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
@@ -40295,49 +46922,49 @@ msgid ""
"serialized in the scene files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:471
+#: doc/classes/ProjectSettings.xml:524
msgid ""
"Default value for [member ScrollContainer.scroll_deadzone], which will be "
"used for all [ScrollContainer]s unless overridden."
msgstr ""
-#: doc/classes/ProjectSettings.xml:474
+#: doc/classes/ProjectSettings.xml:527
msgid ""
-"If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and "
+"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:479
+#: doc/classes/ProjectSettings.xml:532
msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:482
+#: doc/classes/ProjectSettings.xml:535
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:485
+#: doc/classes/ProjectSettings.xml:538
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
msgstr ""
-#: doc/classes/ProjectSettings.xml:488
+#: doc/classes/ProjectSettings.xml:541
msgid ""
"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
"(in milliseconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:491
+#: doc/classes/ProjectSettings.xml:544
msgid "Timer for detecting idle in [TextEdit] (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:494
+#: doc/classes/ProjectSettings.xml:547
msgid "Default delay for tooltips (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:497
+#: doc/classes/ProjectSettings.xml:550
msgid ""
"Default [InputEventAction] to confirm a focused button, menu or list item, "
"or validate input.\n"
@@ -40346,7 +46973,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:501
+#: doc/classes/ProjectSettings.xml:554
msgid ""
"Default [InputEventAction] to discard a modal or pending input.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -40354,7 +46981,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:505
+#: doc/classes/ProjectSettings.xml:558
msgid ""
"Default [InputEventAction] to move down in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -40362,7 +46989,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:509
+#: doc/classes/ProjectSettings.xml:562
msgid ""
"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -40372,7 +46999,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:513
+#: doc/classes/ProjectSettings.xml:566
msgid ""
"Default [InputEventAction] to focus the next [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_next].\n"
@@ -40381,7 +47008,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:517
+#: doc/classes/ProjectSettings.xml:570
msgid ""
"Default [InputEventAction] to focus the previous [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_previous].\n"
@@ -40390,7 +47017,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:521
+#: doc/classes/ProjectSettings.xml:574
msgid ""
"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -40400,7 +47027,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:525
+#: doc/classes/ProjectSettings.xml:578
msgid ""
"Default [InputEventAction] to move left in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -40408,7 +47035,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:529
+#: doc/classes/ProjectSettings.xml:582
msgid ""
"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
@@ -40418,7 +47045,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:533
+#: doc/classes/ProjectSettings.xml:586
msgid ""
"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
@@ -40428,7 +47055,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:537
+#: doc/classes/ProjectSettings.xml:590
msgid ""
"Default [InputEventAction] to move right in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -40436,7 +47063,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:541
+#: doc/classes/ProjectSettings.xml:594
msgid ""
"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
"[ItemList] or a [Tree]).\n"
@@ -40445,7 +47072,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:545
+#: doc/classes/ProjectSettings.xml:598
msgid ""
"Default [InputEventAction] to move up in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -40453,371 +47080,489 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:549
+#: doc/classes/ProjectSettings.xml:602
+msgid ""
+"If [code]true[/code], key/touch/joystick events will be flushed just before "
+"every idle and physics frame.\n"
+"If [code]false[/code], such events will be flushed only once per idle frame, "
+"between iterations of the engine.\n"
+"Enabling this can greatly improve the responsiveness to input, specially in "
+"devices that need to run multiple physics frames per visible (idle) frame, "
+"because they can't run at the target frame rate.\n"
+"[b]Note:[/b] Currently implemented only in Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:608
msgid ""
"If [code]true[/code], sends mouse input events when tapping or swiping on "
"the touchscreen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:552
+#: doc/classes/ProjectSettings.xml:611
msgid ""
"If [code]true[/code], sends touch input events when clicking or dragging the "
"mouse."
msgstr ""
-#: doc/classes/ProjectSettings.xml:555
+#: doc/classes/ProjectSettings.xml:614
+msgid "Default delay for touch events. This only affects iOS devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:617
msgid "Optional name for the 2D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:558
+#: doc/classes/ProjectSettings.xml:620
msgid "Optional name for the 2D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:561
+#: doc/classes/ProjectSettings.xml:623
msgid "Optional name for the 2D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:564
+#: doc/classes/ProjectSettings.xml:626
msgid "Optional name for the 2D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:567
+#: doc/classes/ProjectSettings.xml:629
msgid "Optional name for the 2D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:570
+#: doc/classes/ProjectSettings.xml:632
msgid "Optional name for the 2D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:573
+#: doc/classes/ProjectSettings.xml:635
msgid "Optional name for the 2D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:576
+#: doc/classes/ProjectSettings.xml:638
msgid "Optional name for the 2D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:579
+#: doc/classes/ProjectSettings.xml:641
msgid "Optional name for the 2D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:582
+#: doc/classes/ProjectSettings.xml:644
msgid "Optional name for the 2D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:585
+#: doc/classes/ProjectSettings.xml:647
msgid "Optional name for the 2D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:588
+#: doc/classes/ProjectSettings.xml:650
msgid "Optional name for the 2D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:591
+#: doc/classes/ProjectSettings.xml:653
msgid "Optional name for the 2D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:594
+#: doc/classes/ProjectSettings.xml:656
+msgid "Optional name for the 2D physics layer 21."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:659
+msgid "Optional name for the 2D physics layer 22."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:662
+msgid "Optional name for the 2D physics layer 23."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:665
+msgid "Optional name for the 2D physics layer 24."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:668
+msgid "Optional name for the 2D physics layer 25."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:671
+msgid "Optional name for the 2D physics layer 26."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:674
+msgid "Optional name for the 2D physics layer 27."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:677
+msgid "Optional name for the 2D physics layer 28."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:680
+msgid "Optional name for the 2D physics layer 29."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:683
msgid "Optional name for the 2D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:597
+#: doc/classes/ProjectSettings.xml:686
+msgid "Optional name for the 2D physics layer 30."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:689
+msgid "Optional name for the 2D physics layer 31."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:692
+msgid "Optional name for the 2D physics layer 32."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:695
msgid "Optional name for the 2D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:600
+#: doc/classes/ProjectSettings.xml:698
msgid "Optional name for the 2D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:603
+#: doc/classes/ProjectSettings.xml:701
msgid "Optional name for the 2D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:606
+#: doc/classes/ProjectSettings.xml:704
msgid "Optional name for the 2D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:609
+#: doc/classes/ProjectSettings.xml:707
msgid "Optional name for the 2D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:612
+#: doc/classes/ProjectSettings.xml:710
msgid "Optional name for the 2D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:615
+#: doc/classes/ProjectSettings.xml:713
msgid "Optional name for the 2D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:618
+#: doc/classes/ProjectSettings.xml:716
msgid "Optional name for the 2D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:621
+#: doc/classes/ProjectSettings.xml:719
msgid "Optional name for the 2D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:624
+#: doc/classes/ProjectSettings.xml:722
msgid "Optional name for the 2D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:627
+#: doc/classes/ProjectSettings.xml:725
msgid "Optional name for the 2D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:630
+#: doc/classes/ProjectSettings.xml:728
msgid "Optional name for the 2D render layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:633
+#: doc/classes/ProjectSettings.xml:731
msgid "Optional name for the 2D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:636
+#: doc/classes/ProjectSettings.xml:734
msgid "Optional name for the 2D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:639
+#: doc/classes/ProjectSettings.xml:737
msgid "Optional name for the 2D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:642
+#: doc/classes/ProjectSettings.xml:740
msgid "Optional name for the 2D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:645
+#: doc/classes/ProjectSettings.xml:743
msgid "Optional name for the 2D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:648
+#: doc/classes/ProjectSettings.xml:746
msgid "Optional name for the 2D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:651
+#: doc/classes/ProjectSettings.xml:749
msgid "Optional name for the 2D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:654
+#: doc/classes/ProjectSettings.xml:752
msgid "Optional name for the 2D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:657
+#: doc/classes/ProjectSettings.xml:755
msgid "Optional name for the 2D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:660
+#: doc/classes/ProjectSettings.xml:758
msgid "Optional name for the 2D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:663
+#: doc/classes/ProjectSettings.xml:761
msgid "Optional name for the 2D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:666
+#: doc/classes/ProjectSettings.xml:764
msgid "Optional name for the 2D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:669
+#: doc/classes/ProjectSettings.xml:767
msgid "Optional name for the 2D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:672
+#: doc/classes/ProjectSettings.xml:770
msgid "Optional name for the 2D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:675
+#: doc/classes/ProjectSettings.xml:773
msgid "Optional name for the 3D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:678
+#: doc/classes/ProjectSettings.xml:776
msgid "Optional name for the 3D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:681
+#: doc/classes/ProjectSettings.xml:779
msgid "Optional name for the 3D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:684
+#: doc/classes/ProjectSettings.xml:782
msgid "Optional name for the 3D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:687
+#: doc/classes/ProjectSettings.xml:785
msgid "Optional name for the 3D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:690
+#: doc/classes/ProjectSettings.xml:788
msgid "Optional name for the 3D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:693
+#: doc/classes/ProjectSettings.xml:791
msgid "Optional name for the 3D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:696
+#: doc/classes/ProjectSettings.xml:794
msgid "Optional name for the 3D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:699
+#: doc/classes/ProjectSettings.xml:797
msgid "Optional name for the 3D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:702
+#: doc/classes/ProjectSettings.xml:800
msgid "Optional name for the 3D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:705
+#: doc/classes/ProjectSettings.xml:803
msgid "Optional name for the 3D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:708
+#: doc/classes/ProjectSettings.xml:806
msgid "Optional name for the 3D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:711
+#: doc/classes/ProjectSettings.xml:809
msgid "Optional name for the 3D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:714
+#: doc/classes/ProjectSettings.xml:812
+msgid "Optional name for the 3D physics layer 21."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:815
+msgid "Optional name for the 3D physics layer 22."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:818
+msgid "Optional name for the 3D physics layer 23."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:821
+msgid "Optional name for the 3D physics layer 24."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:824
+msgid "Optional name for the 3D physics layer 25."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:827
+msgid "Optional name for the 3D physics layer 26."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:830
+msgid "Optional name for the 3D physics layer 27."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:833
+msgid "Optional name for the 3D physics layer 28."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:836
+msgid "Optional name for the 3D physics layer 29."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:839
msgid "Optional name for the 3D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:717
+#: doc/classes/ProjectSettings.xml:842
+msgid "Optional name for the 3D physics layer 30."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:845
+msgid "Optional name for the 3D physics layer 31."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:848
+msgid "Optional name for the 3D physics layer 32."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:851
msgid "Optional name for the 3D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:720
+#: doc/classes/ProjectSettings.xml:854
msgid "Optional name for the 3D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:723
+#: doc/classes/ProjectSettings.xml:857
msgid "Optional name for the 3D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:726
+#: doc/classes/ProjectSettings.xml:860
msgid "Optional name for the 3D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:729
+#: doc/classes/ProjectSettings.xml:863
msgid "Optional name for the 3D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:732
+#: doc/classes/ProjectSettings.xml:866
msgid "Optional name for the 3D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:735
+#: doc/classes/ProjectSettings.xml:869
msgid "Optional name for the 3D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:738
+#: doc/classes/ProjectSettings.xml:872
msgid "Optional name for the 3D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:741
+#: doc/classes/ProjectSettings.xml:875
msgid "Optional name for the 3D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:744
+#: doc/classes/ProjectSettings.xml:878
msgid "Optional name for the 3D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:747
+#: doc/classes/ProjectSettings.xml:881
msgid "Optional name for the 3D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:750
+#: doc/classes/ProjectSettings.xml:884
msgid "Optional name for the 3D render layer 14"
msgstr ""
-#: doc/classes/ProjectSettings.xml:753
+#: doc/classes/ProjectSettings.xml:887
msgid "Optional name for the 3D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:756
+#: doc/classes/ProjectSettings.xml:890
msgid "Optional name for the 3D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:759
+#: doc/classes/ProjectSettings.xml:893
msgid "Optional name for the 3D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:762
+#: doc/classes/ProjectSettings.xml:896
msgid "Optional name for the 3D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:765
+#: doc/classes/ProjectSettings.xml:899
msgid "Optional name for the 3D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:768
+#: doc/classes/ProjectSettings.xml:902
msgid "Optional name for the 3D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:771
+#: doc/classes/ProjectSettings.xml:905
msgid "Optional name for the 3D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:774
+#: doc/classes/ProjectSettings.xml:908
msgid "Optional name for the 3D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:777
+#: doc/classes/ProjectSettings.xml:911
msgid "Optional name for the 3D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:780
+#: doc/classes/ProjectSettings.xml:914
msgid "Optional name for the 3D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:783
+#: doc/classes/ProjectSettings.xml:917
msgid "Optional name for the 3D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:786
+#: doc/classes/ProjectSettings.xml:920
msgid "Optional name for the 3D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:789
+#: doc/classes/ProjectSettings.xml:923
msgid "Optional name for the 3D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:792
+#: doc/classes/ProjectSettings.xml:926
msgid "Optional name for the 3D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:795
+#: doc/classes/ProjectSettings.xml:929
msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:798
+#: doc/classes/ProjectSettings.xml:932
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:801
+#: doc/classes/ProjectSettings.xml:935
msgid "If [code]true[/code], logs all output to files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:806
+#: doc/classes/ProjectSettings.xml:938
+msgid ""
+"Desktop override for [member logging/file_logging/enable_file_logging], as "
+"log files are not readily accessible on mobile/Web platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:941
msgid ""
"Path to logs within the project. Using an [code]user://[/code] path is "
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:809
+#: doc/classes/ProjectSettings.xml:944
msgid "Specifies the maximum amount of log files allowed (used for rotation)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:812
+#: doc/classes/ProjectSettings.xml:949
msgid ""
"Godot uses a message queue to defer some function calls. If you run out of "
"space on it (you will see an error), you can increase the size here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:815
+#: doc/classes/ProjectSettings.xml:952
msgid ""
"This is used by servers when used in multi-threading mode (servers and "
"visual). RIDs are preallocated to avoid stalling the server requesting them "
@@ -40825,56 +47570,92 @@ msgid ""
"thread, increase this number."
msgstr ""
-#: doc/classes/ProjectSettings.xml:832
+#: doc/classes/ProjectSettings.xml:955
msgid ""
"Maximum amount of characters allowed to send as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:835
+#: doc/classes/ProjectSettings.xml:958
msgid ""
-"Maximum number of errors allowed to be sent from the debugger. Over this "
-"value, content is dropped. This helps not to stall the debugger connection."
+"Maximum number of errors allowed to be sent as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:838
+#: doc/classes/ProjectSettings.xml:961
msgid ""
-"Maximum amount of messages in the debugger queue. Over this value, content "
-"is dropped. This helps to limit the debugger memory usage."
+"Maximum amount of messages allowed to send as output from the debugger. Over "
+"this value, content is dropped. This helps not to stall the debugger "
+"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:841
+#: doc/classes/ProjectSettings.xml:964
msgid ""
-"Maximum number of warnings allowed to be sent from the debugger. Over this "
-"value, content is dropped. This helps not to stall the debugger connection."
+"Maximum number of warnings allowed to be sent as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:844
+#: doc/classes/ProjectSettings.xml:967
msgid ""
-"Default size of packet peer stream for deserializing Godot data. Over this "
-"size, data is dropped."
+"Default size of packet peer stream for deserializing Godot data (in bytes, "
+"specified as a power of two). The default value [code]16[/code] is equal to "
+"65,536 bytes. Over this size, data is dropped."
msgstr ""
-#: doc/classes/ProjectSettings.xml:847
+#: doc/classes/ProjectSettings.xml:970
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:850
+#: doc/classes/ProjectSettings.xml:973
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:853
+#: doc/classes/ProjectSettings.xml:976
+msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:979
+msgid "Maximum number of concurrent input packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:982
+msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:985
+msgid "Maximum number of concurrent output packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:988
+msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:991
+msgid "Maximum number of concurrent input packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:994
+msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:997
+msgid "Maximum number of concurrent output packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1000
msgid ""
"Amount of read ahead used by remote filesystem. Higher values decrease the "
"effects of latency at the cost of higher bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:856
+#: doc/classes/ProjectSettings.xml:1003
msgid "Page size used by remote filesystem (in bytes)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:859
+#: doc/classes/ProjectSettings.xml:1006
msgid ""
"The CA certificates bundle to use for SSL connections. If this is set to a "
"non-empty value, this will [i]override[/i] Godot's default [url=https://"
@@ -40884,86 +47665,124 @@ msgid ""
"If in doubt, leave this setting empty."
msgstr ""
-#: doc/classes/ProjectSettings.xml:863
+#: doc/classes/ProjectSettings.xml:1010
msgid ""
"When creating node names automatically, set the type of casing in this "
"project. This is mostly an editor setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:866
+#: doc/classes/ProjectSettings.xml:1013
msgid ""
"What to use to separate node name from number. This is mostly an editor "
"setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:869
-msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm."
+#: doc/classes/ProjectSettings.xml:1016
+msgid ""
+"Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:872
-msgid "Cell size used for the broad-phase 2D hash grid algorithm."
+#: doc/classes/ProjectSettings.xml:1020
+msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:875
-msgid "The default angular damp in 2D."
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
+"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:878
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
-"The default gravity strength in 2D.\n"
+"The default angular damp in 2D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1033
+msgid ""
+"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity strength to 98.\n"
-"PhysicsServer2D.area_set_param(get_viewport().find_world_2d().get_space(), "
-"PhysicsServer2D.AREA_PARAM_GRAVITY, 98)\n"
+"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
+"Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:886
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity vector at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity direction to `Vector2(0, 1)`.\n"
-"PhysicsServer2D.area_set_param(get_viewport().find_world_2d().get_space(), "
-"PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
+"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
+"Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:894
-msgid "The default linear damp in 2D."
+#: doc/classes/ProjectSettings.xml:1049
+msgid ""
+"The default linear damp in 2D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:897
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
-"regard to cells in the broad-phase 2D hash grid algorithm."
+"regard to cells in the broad-phase 2D hash grid algorithm.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:900
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
-"\"DEFAULT\" and \"GodotPhysics2D\" are the same, as there is currently no "
+"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:904
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
-"inactive. See [constant PhysicsServer2D."
+"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:907
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
-"inactive. See [constant PhysicsServer2D."
+"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:910
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -40973,63 +47792,119 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:914
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
-"sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
+"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:917
+#: doc/classes/ProjectSettings.xml:1074
+msgid ""
+"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
+"physics spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
-"[SoftBody3D] physics. Only applies to the Bullet physics engine."
+"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:920
-msgid "The default angular damp in 3D."
+#: doc/classes/ProjectSettings.xml:1080
+msgid ""
+"The default angular damp in 3D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:923
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
-"The default gravity strength in 3D.\n"
+"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity strength to 9.8.\n"
-"PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), "
-"PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)\n"
+"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:931
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity vector at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
-"PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), "
-"PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
+"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:939
-msgid "The default linear damp in 3D."
+#: doc/classes/ProjectSettings.xml:1100
+msgid ""
+"The default linear damp in 3D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:942
+#: doc/classes/ProjectSettings.xml:1109
+msgid ""
+"Enables the use of bounding volume hierarchy instead of octree for 3D "
+"physics spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
-"physics engine. The \"GodotPhysics3D\" engine is still supported as an "
+"physics engine. The \"GodotPhysics\" engine is still supported as an "
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:946
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:949
+#: doc/classes/ProjectSettings.xml:1119
+msgid ""
+"If enabled, 2D and 3D physics picking behaves this way in relation to "
+"pause:\n"
+"- When pause is started, every collision object that is hovered or captured "
+"(3D only) is released from that condition, getting the relevant mouse-exit "
+"callback, unless its pause mode makes it immune to pause.\n"
+"- During pause, picking only considers collision objects immune to pause, "
+"sending input events and enter/exit callbacks to them as expected.\n"
+"If disabled, the legacy behavior is used, which consists in queuing the "
+"picking input events during pause (so nodes won't get them) and flushing "
+"that queue on resume, against the state of the 2D/3D world at that point."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -41038,23 +47913,247 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:953
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
-"Fix to improve physics jitter, specially on monitors where refresh rate is "
-"different than the physics FPS.\n"
+"Controls how much physics ticks are synchronized with real time. For 0 or "
+"less, the ticks are synchronized. Such values are recommended for network "
+"games, where clock synchronization matters. Higher values cause higher "
+"deviation of in-game clock and real clock, but allows smoothing out "
+"framerate jitters. The default value of 0.5 should be fine for most; values "
+"above 2 could cause the game to react to dropped frames with a noticeable "
+"delay and are not recommended.\n"
+"[b]Note:[/b] For best results, when using a custom physics interpolation "
+"solution, the physics jitter fix should be disabled by setting [member "
+"physics/common/physics_jitter_fix] to [code]0[/code].\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:957
+#: doc/classes/ProjectSettings.xml:1134
+msgid ""
+"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
+"uploading batching data. This may not be necessary but can be used for "
+"safety.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1138
+msgid ""
+"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
+"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
+"flag.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1142
+msgid ""
+"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
+"[code]glBufferData[/code] is called with NULL data and the full buffer size "
+"prior to uploading new data. This can be important to avoid stalling on some "
+"hardware.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1146
+msgid ""
+"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
+"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
+"flag.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1150
+msgid ""
+"Choose between fixed mode where corner scalings are preserved matching the "
+"artwork, and scaling mode.\n"
+"Not available in GLES3 when [member rendering/batching/options/use_batching] "
+"is off."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1154
+msgid ""
+"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
+"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
+"[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
+"url] for details.\n"
+"If [code]true[/code], this option enables a \"safe\" code path for such "
+"NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 "
+"rendering, but only on desktop platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1158
+msgid ""
+"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
+"This provides greater compatibility with a wide range of hardware, and also "
+"may be faster in some circumstances.\n"
+"Currently only available when [member rendering/batching/options/"
+"use_batching] is active.\n"
+"[b]Note:[/b] Antialiased software skinned polys are not supported, and will "
+"be rendered without antialiasing.\n"
+"[b]Note:[/b] Custom shaders that use the [code]VERTEX[/code] built-in "
+"operate with [code]VERTEX[/code] position [i]after[/i] skinning, whereas "
+"with hardware skinning, [code]VERTEX[/code] is the position [i]before[/i] "
+"skinning."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1164
+msgid ""
+"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
+"May help in some pixel art styles.\n"
+"This snapping is performed on the GPU in the vertex shader.\n"
+"Consider using the project setting [member rendering/batching/precision/"
+"uv_contract] to prevent artifacts."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1169
+msgid ""
+"When batching is on, this regularly prints a frame diagnosis log. Note that "
+"this will degrade performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1172
+msgid ""
+"[b]Experimental.[/b] For regression testing against the old renderer. If "
+"this is switched on, and [code]use_batching[/code] is set, the renderer will "
+"swap alternately between using the old renderer, and the batched renderer, "
+"on each frame. This makes it easy to identify visual differences. "
+"Performance will be degraded."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1175
+msgid ""
+"Lights have the potential to prevent joining items, and break many of the "
+"performance benefits of batching. This setting enables some complex logic to "
+"allow joining items if their lighting is similar, and overlap tests pass. "
+"This can significantly improve performance in some games. Set to 0 to switch "
+"off. With large values the cost of overlap tests may lead to diminishing "
+"returns."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1178
+msgid ""
+"Sets the proportion of the total screen area (in pixels) that must be saved "
+"by a scissor operation in order to activate light scissoring. This can "
+"prevent parts of items being rendered outside the light area. Lower values "
+"scissor more aggressively. A value of 1 scissors none of the items, a value "
+"of 0 scissors every item. The power of 4 of the value is used, in order to "
+"emphasize the lower range, and multiplied by the total screen area in pixels "
+"to give the threshold. This can reduce fill rate requirements in scenes with "
+"a lot of lighting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1181
+msgid ""
+"Enabling this setting uses the legacy method to draw batches containing only "
+"one rect. The legacy method is faster (approx twice as fast), but can cause "
+"flicker on some systems. In order to directly compare performance with the "
+"non-batching renderer you can set this to true, but it is recommended to "
+"turn this off unless you can guarantee your target hardware will work with "
+"this method."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1184
+msgid ""
+"Turns 2D batching on and off. Batching increases performance by reducing the "
+"amount of graphics API drawcalls."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1187
+msgid "Switches on 2D batching within the editor."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1190
+msgid ""
+"Size of buffer reserved for batched vertices. Larger size enables larger "
+"batches, but there are diminishing returns for the memory used. This should "
+"only have a minor effect on performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1193
+msgid ""
+"Including color in the vertex format has a cost, however, not including "
+"color prevents batching across color changes. This threshold determines the "
+"ratio of [code]number of vertex color changes / total number of vertices[/"
+"code] above which vertices will be translated to colored format. A value of "
+"0 will always use colored vertices, 1 will never use colored vertices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1196
+msgid ""
+"In certain circumstances, the batcher can reorder items in order to better "
+"join them. This may result in better performance. An overlap test is needed "
+"however for each item lookahead, so there is a trade off, with diminishing "
+"returns. If you are getting no benefit, setting this to 0 will switch it off."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1199
+msgid ""
+"Sets the number of commands to lookahead to determine whether to batch "
+"render items. A value of 1 can join items consisting of single commands, 0 "
+"turns off joining. Higher values are in theory more likely to join, however "
+"this has diminishing returns and has a runtime cost so a small value is "
+"recommended."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1202
+msgid ""
+"On some platforms (especially mobile), precision issues in shaders can lead "
+"to reading 1 texel outside of bounds, particularly where rects are scaled. "
+"This can particularly lead to border artifacts around tiles in tilemaps.\n"
+"This adjustment corrects for this by making a small contraction to the UV "
+"coordinates used. Note that this can result in a slight squashing of border "
+"texels."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1206
+msgid ""
+"The amount of UV contraction. This figure is divided by 1000000, and is a "
+"proportion of the total texture dimensions, where the width and height are "
+"both ranged from 0.0 to 1.0.\n"
+"Use the default unless correcting for a problem on particular hardware."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1210
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_HIGH]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1213
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_LOW]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1216
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_MEDIUM]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1219
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_ULTRA]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
"Environment.background_color] in particular. To change this default color "
-"programmatically, use [method RenderingServer.set_default_clear_color]."
+"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:960
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -41064,127 +48163,295 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:989
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
-"Max amount of elements renderable in a frame. If more than this are visible "
-"per frame, they will be dropped. Keep in mind elements refer to mesh "
-"surfaces and not meshes themselves."
+"The use of half-float vertex compression may be producing rendering errors "
+"on some platforms (especially iOS). These have been seen particularly in "
+"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:994
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
-"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
-"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
-"[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
-"url] for details.\n"
-"If [code]true[/code], this option enables a \"safe\" code path for such "
-"NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 "
-"rendering backend, and only desktop platforms. It is not necessary when "
-"using the Vulkan backend."
+"iOS specific override for [member rendering/gles2/compatibility/"
+"disable_half_float], due to poor support for half-float vertex compression "
+"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:998
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
-"If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. "
-"May help in some pixel art styles."
+"If [code]true[/code] and available on the target Android device, enables "
+"high floating point precision for all shader computations in GLES2.\n"
+"[b]Warning:[/b] High floating point precision can be extremely slow on older "
+"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1001
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
-"Sets the quality of the depth of field effect. Higher quality takes more "
-"samples, which is slower but looks smoother."
+"Max buffer size for blend shapes. Any blend shape bigger than this will not "
+"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1004
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
-"Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the "
-"fastest. Circle is the most realistic, but also the most expensive to "
-"compute."
+"Max buffer size for drawing polygons. Any polygon bigger than this will not "
+"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1007
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
-"If [code]true[/code], jitters DOF samples to make effect slightly blurrier "
-"and hide lines created from low sample rates. This can result in a slightly "
-"grainy appearance when used with a low number of samples."
+"Max index buffer size for drawing polygons. Any polygon bigger than this "
+"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1010
+#: doc/classes/ProjectSettings.xml:1247
+msgid ""
+"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
+"Nodes using more than this size will not work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1250
+msgid ""
+"Max number of lights renderable per object. This is further limited by "
+"hardware support. Most devices only support 409 lights, while many devices "
+"(especially mobile) only support 102. Setting this low will slightly reduce "
+"memory usage and may decrease shader compile times."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1253
+msgid ""
+"Max amount of elements renderable in a frame. If more elements than this are "
+"visible per frame, they will not be drawn. Keep in mind elements refer to "
+"mesh surfaces and not meshes themselves. Setting this low will slightly "
+"reduce memory usage and may decrease shader compile times, particularly on "
+"web. For most uses, the default value is suitable, but consider lowering as "
+"much as possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1256
+msgid ""
+"Max number of lights renderable in a frame. If more lights than this number "
+"are used, they will be ignored. Setting this low will slightly reduce memory "
+"usage and may decrease shader compile times, particularly on web. For most "
+"uses, the default value is suitable, but consider lowering as much as "
+"possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1259
+msgid ""
+"Max number of reflection probes renderable in a frame. If more reflection "
+"probes than this number are used, they will be ignored. Setting this low "
+"will slightly reduce memory usage and may decrease shader compile times, "
+"particularly on web. For most uses, the default value is suitable, but "
+"consider lowering as much as possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1262
+msgid ""
+"Shaders have a time variable that constantly increases. At some point, it "
+"needs to be rolled back to zero to avoid precision errors on shader "
+"animations. This setting specifies when (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1265
+msgid ""
+"If [code]true[/code], the texture importer will import lossless textures "
+"using the PNG format. Otherwise, it will default to using WebP."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1268
+msgid ""
+"The default compression level for lossless WebP. Higher levels result in "
+"smaller files at the cost of compression speed. Decompression speed is "
+"mostly unaffected by the compression level. Supported values are 0 to 9. "
+"Note that compression levels above 6 are very slow and offer very little "
+"savings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1271
+msgid ""
+"On import, mesh vertex data will be split into two streams within a single "
+"vertex buffer, one for position data and the other for interleaved "
+"attributes data. Recommended to be enabled if targeting mobile devices. "
+"Requires manual reimport of meshes after toggling."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1274
+msgid ""
+"Determines the maximum number of sphere occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1278
+msgid ""
+"The default convention is for portal normals to point outward (face outward) "
+"from the source room.\n"
+"If you accidentally build your level with portals facing the wrong way, this "
+"setting can fix the problem.\n"
+"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
+"convertion to [Portal] nodes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1283
+msgid ""
+"Show conversion logs.\n"
+"[b]Note:[/b] This will automatically be disabled in exports."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1287
+msgid ""
+"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
+"code]. If [code]false[/code], they will be sent as [code]notifications[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1290
+msgid ""
+"If enabled, while merging meshes, the system will also attempt to remove "
+"[Spatial] nodes that no longer have any children.\n"
+"Reducing the number of [Node]s in the scene tree can make traversal more "
+"efficient, but can be switched off in case you wish to use empty [Spatial]s "
+"for markers or some other purpose."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1294
+msgid ""
+"Show logs during PVS generation.\n"
+"[b]Note:[/b] This will automatically be disabled in exports."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1298
+msgid ""
+"Uses a simplified method of generating PVS (potentially visible set) data. "
+"The results may not be accurate where more than one portal join adjacent "
+"rooms.\n"
+"[b]Note:[/b] Generally you should only use this option if you encounter bugs "
+"when it is set to [code]false[/code], i.e. there are problems with the "
+"default method."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1302
+msgid ""
+"If [code]true[/code], allocates the main framebuffer with high dynamic "
+"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1306
+msgid ""
+"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
+"devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1013
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1016
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1019
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1022
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
-"Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality "
-"settings use more samples when reading from shadow maps and are thus slower. "
-"Low quality settings may result in shadows looking grainy."
+"The video driver to use (\"GLES2\" or \"GLES3\").\n"
+"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
+"video-driver[/code] command line argument, or by the [member rendering/"
+"quality/driver/fallback_to_gles2] option if the target system does not "
+"support GLES3 and falls back to GLES2. In such cases, this property is not "
+"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1025
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
-"Lower-end override for [member rendering/quality/directional_shadow/"
-"soft_shadow_quality] on mobile devices, due to performance concerns or "
-"driver support."
+"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
+"driver is not supported.\n"
+"[b]Note:[/b] The two video drivers are not drop-in replacements for each "
+"other, so a game designed for GLES3 might not work properly when falling "
+"back to GLES2. In particular, some features of the GLES3 backend are not "
+"available in GLES2. Enabling this setting also means that both ETC and ETC2 "
+"VRAM-compressed textures will be exported on Android and iOS, increasing the "
+"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
-"The video driver to use (\"GLES2\" or \"Vulkan\").\n"
-"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
-"rendering-driver[/code] command line argument.\n"
-"[b]FIXME:[/b] No longer valid after DisplayServer split:\n"
-"In such cases, this property is not updated, so use [code]OS."
-"get_current_video_driver[/code] to query it at run-time."
+"Maximum anisotropic filter level used for textures with anisotropy enabled. "
+"Higher values will result in sharper textures when viewed from oblique "
+"angles, at the cost of performance. Only power-of-two values are valid (2, "
+"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1034
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
-"If [code]true[/code], take additional samples when rendering objects "
-"affected by a [GIProbe] to reduce artifacts from only sampling in one "
-"direction."
+"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
+"around the edges of polygons. A higher MSAA value results in smoother edges "
+"but can be significantly slower on some hardware.\n"
+"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1037
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
-"Sets the number of cone samples taken when rendering objects affected by "
-"[GIProbe]s."
+"If set to a value greater than [code]0.0[/code], contrast-adaptive "
+"sharpening will be applied to the 3D viewport. This has a low performance "
+"cost and can be used to recover some of the sharpness lost from using FXAA. "
+"Values around [code]0.5[/code] generally give the best results. See also "
+"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1040
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
-"Sets how the glow effect is upscaled before being copied onto the screen. "
-"Linear is faster, but looks blocky. Bicubic is slower but looks smooth."
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member rendering/quality/"
+"depth/hdr] must also be [code]true[/code] for debanding to be effective.\n"
+"[b]Note:[/b] There are known issues with debanding breaking rendering on "
+"mobile platforms. Due to this, it is recommended to leave this option "
+"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1043
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
-"Lower-end override for [member rendering/quality/glow/upscale_mode] on "
-"mobile devices, due to performance concerns or driver support."
+"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
+"antialiasing method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [member rendering/"
+"quality/filters/sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1347
+msgid ""
+"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
+"mipmaps (also called \"bilinear filtering\"), which will result in visible "
+"seams appearing between mipmap stages. This may increase performance in "
+"mobile as less memory bandwidth is used. If [code]false[/code], linear "
+"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1046
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -41194,278 +48461,328 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1049
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
-"Number of cubemaps to store in the reflection atlas. The number of "
-"[ReflectionProbe]s in a scene will be limited by this amount. A higher "
-"number requires more VRAM."
+"Enable usage of bicubic sampling in baked lightmaps. This results in "
+"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
+"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1055
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
-"Size of cubemap faces for [ReflectionProbe]s. A higher number requires more "
-"VRAM and may make reflection probe updating slower."
+"Lower-end override for [member rendering/quality/lightmapping/"
+"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1058
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
-"Lower-end override for [member rendering/quality/reflection_atlas/"
-"reflection_size] on mobile devices, due to performance concerns or driver "
-"support."
+"Size of the atlas used by reflection probes. A larger size can result in "
+"higher visual quality, while a smaller size will be faster and take up less "
+"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1061
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
-"Use a higher quality variant of the fast filtering algorithm. Significantly "
-"slower than using default quality, but results in smoother reflections. "
-"Should only be used when the scene is especially detailed."
+"Number of subdivisions to use for the reflection atlas. A higher number "
+"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1064
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
-"Sets the number of samples to take when using importance sampling for [Sky]s "
-"and [ReflectionProbe]s. A higher value will result in smoother, higher "
-"quality reflections, but increases time to calculate radiance maps. In "
-"general, fewer samples are needed for simpler, low dynamic range "
-"environments while more samples are needed for HDR environments and "
-"environments with a high level of detail."
+"If [code]true[/code], uses a high amount of samples to create blurred "
+"variants of reflection probes and panorama backgrounds (sky). Those blurred "
+"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1067
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
-"Lower-end override for [member rendering/quality/reflections/ggx_samples] on "
-"mobile devices, due to performance concerns or driver support."
+"Lower-end override for [member rendering/quality/reflections/"
+"high_quality_ggx] on mobile devices, due to performance concerns or driver "
+"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1070
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
-"Limits the number of layers to use in radiance maps when using importance "
-"sampling. A lower number will be slightly faster and take up less VRAM."
+"Limits the size of the irradiance map which is normally determined by "
+"[member Sky.radiance_size]. A higher size results in a higher quality "
+"irradiance map similarly to [member rendering/quality/reflections/"
+"high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, "
+"otherwise keep this as low as possible.\n"
+"[b]Note:[/b] Low and mid range hardware do not support complex irradiance "
+"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1073
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
-"probes and panorama backgrounds (sky). This reduces jitter noise and "
-"upscaling artifacts on reflections, but is significantly slower to compute "
-"and uses [member rendering/quality/reflections/roughness_layers] times more "
-"memory."
+"probes and panorama backgrounds (sky). This reduces jitter noise on "
+"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1076
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
-msgid ""
-"Sets the number of MSAA samples to use (as a power of two). MSAA is used to "
-"reduce aliasing around the edges of polygons. A higher MSAA value results in "
-"smoother edges but can be significantly slower on some hardware.\n"
-"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:1083
-msgid ""
-"Sets the screen-space antialiasing mode for the default screen [Viewport]. "
-"Screen-space antialiasing works by selectively blurring edges in a post-"
-"process shader. It differs from MSAA which takes multiple coverage samples "
-"while rendering objects. Screen-space AA methods are typically faster than "
-"MSAA and will smooth out specular aliasing, but tend to make scenes appear "
-"blurry.\n"
-"Another way to combat specular aliasing is to enable [member rendering/"
-"quality/screen_filters/screen_space_roughness_limiter_enabled]."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:1093
-msgid ""
-"Sets the quality for rough screen-space reflections. Turning off will make "
-"all screen space reflections sharp, while higher values make rough "
-"reflections look better."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:1096
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1105
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1108
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1111
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1114 doc/classes/ProjectSettings.xml:1117
-#: doc/classes/ProjectSettings.xml:1120 doc/classes/ProjectSettings.xml:1123
+#: doc/classes/ProjectSettings.xml:1402
+msgid ""
+"If [code]true[/code], enables new physical light attenuation for "
+"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
+"appearance with a very small performance cost. When physical light "
+"attenuation is enabled, lights will appear to be darker as a result of the "
+"new attenuation formula. This can be compensated by adjusting the lights' "
+"energy or attenuation values.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1406
+msgid ""
+"Size for cubemap into which the shadow is rendered before being copied into "
+"the shadow atlas. A higher number can result in higher resolution shadows "
+"when used with a higher [member rendering/quality/shadow_atlas/size]. "
+"Setting higher than a quarter of the [member rendering/quality/shadow_atlas/"
+"size] will not result in a perceptible increase in visual quality."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1126
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1129
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
-"Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. "
-"Higher quality settings use more samples when reading from shadow maps and "
-"are thus slower. Low quality settings may result in shadows looking grainy."
+"Shadow filter mode. Higher-quality settings result in smoother shadows that "
+"flicker less when moving. \"Disabled\" is the fastest option, but also has "
+"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
+"the smoothest option, but is also the slowest.\n"
+"[b]Note:[/b] When using the GLES2 backend, the \"PCF13\" option actually "
+"uses 16 samples to emulate linear filtering in the shader. This results in a "
+"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1135
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
-"Lower-end override for [member rendering/quality/shadows/"
-"soft_shadow_quality] on mobile devices, due to performance concerns or "
-"driver support."
+"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
+"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1138
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
-"If [code]true[/code], screen-space ambient occlusion will be rendered at "
-"half size and then upscaled before being added to the scene. This is "
-"significantly faster but may miss small details."
+"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
+"GLES2 and GLES3).\n"
+"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1141
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
-"Sets the quality of the screen-space ambient occlusion effect. Higher values "
-"take more samples and so will result in better quality, at the cost of "
-"performance."
+"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
+"doesn't support the default GPU skinning process with GLES2.\n"
+"If [code]false[/code], an alternative skinning process on the GPU is used in "
+"this case (slower in most cases).\n"
+"See also [member rendering/quality/skinning/force_software_skinning].\n"
+"[b]Note:[/b] When the software skinning fallback is triggered, custom vertex "
+"shaders will behave in a different way, because the bone transform will be "
+"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1444
msgid ""
-"Scales the depth over which the subsurface scattering effect is applied. A "
-"high value may allow light to scatter into a part of the mesh or another "
-"mesh that is close in screen space but far in depth."
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1147
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
-"Sets the quality of the subsurface scattering effect. Higher values are "
-"slower but look nicer."
+"The rendering octree balance can be changed to favor smaller ([code]0[/"
+"code]), or larger ([code]1[/code]) branches.\n"
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1150
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
-"Scales the distance over which samples are taken for subsurface scattering "
-"effect. Changing this does not impact performance, but higher values will "
-"result in significant artifacts as the samples will become obviously spread "
-"out. A lower value results in a smaller spread of scattered light."
+"Enables the use of bounding volume hierarchy instead of octree for rendering "
+"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1153
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
-"Sets the maximum number of samples to take when using anisotropic filtering "
-"on textures (as a power of two). A higher sample count will result in "
-"sharper textures at oblique angles, but is more expensive to compute. A "
-"value of [code]0[/code] forcibly disables anisotropic filtering, even on "
-"materials where it is enabled."
+"Improves quality of subsurface scattering, but cost significantly increases."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1460
+msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1156
+#: doc/classes/ProjectSettings.xml:1463
+msgid "Max radius used for subsurface scattering samples."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
-"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
-"mipmaps (also called \"bilinear filtering\"), which will result in visible "
-"seams appearing between mipmap stages. This may increase performance in "
-"mobile as less memory bandwidth is used. If [code]false[/code], linear "
-"mipmap filtering (also called \"trilinear filtering\") is used."
+"Weight subsurface scattering samples. Helps to avoid reading samples from "
+"unrelated parts of the screen."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1469
+msgid ""
+"Use high-quality voxel cone tracing. This results in better-looking "
+"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1163
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1166
+#: doc/classes/ProjectSettings.xml:1475
+msgid ""
+"If [code]true[/code], a thread safe version of BVH (bounding volume "
+"hierarchy) will be used in rendering and Godot physics.\n"
+"Try enabling this option if you see any visual anomalies in 3D (such as "
+"incorrect object visibility)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
-"only supported on desktop platforms, and only when using the Vulkan renderer."
+"only supported on desktop platforms, and only when using the GLES3 "
+"renderer.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1169
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
-"doesn't support alpha channels in textures."
+"doesn't support alpha channels in textures.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1172
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
-"compression algorithm is only supported when using the Vulkan renderer."
+"compression algorithm is only supported when using the GLES3 renderer.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1175
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
-"compression algorithm is only supported on iOS."
+"compression algorithm is only supported on iOS.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1178
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
-"supported on desktop platforms and consoles."
+"supported on desktop platforms and consoles.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
-msgid "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses."
+#: doc/classes/ProjectSettings.xml:1499
+msgid ""
+"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
+"pixels)."
msgstr ""
-#: doc/classes/ProximityGroup3D.xml:4 doc/classes/ProximityGroup3D.xml:7
+#: doc/classes/ProximityGroup.xml:4 doc/classes/ProximityGroup.xml:7
msgid "General-purpose proximity detection node."
msgstr ""
@@ -41481,13 +48798,23 @@ msgid ""
"[PlaneMesh], this mesh doesn't provide subdivision options."
msgstr ""
-#: doc/classes/QuadMesh.xml:15
-msgid "Size on the X and Y axes."
+#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19
+#: doc/classes/ViewportTexture.xml:13
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/129"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/QuadMesh.xml:17
+msgid "Offset of the generated Quad. Useful for particles."
msgstr ""
+#: doc/classes/QuadMesh.xml:20
+msgid "Size on the X and Y axes."
+msgstr "Größe auf der X- und Y-Achse."
+
#: doc/classes/Quat.xml:4
msgid "Quaternion."
-msgstr "Quaternion."
+msgstr "Die Quaternion."
#: doc/classes/Quat.xml:7
msgid ""
@@ -41502,46 +48829,68 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
+"https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms."
"html#interpolating-with-quaternions"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms."
"html#interpolating-with-quaternions"
-#: doc/classes/Quat.xml:21
+#: doc/classes/Quat.xml:20
msgid "Constructs a quaternion from the given [Basis]."
-msgstr ""
+msgstr "Konstruiert ein Quaternion aus der gegebenen [Basis]."
-#: doc/classes/Quat.xml:30
+#: doc/classes/Quat.xml:27
msgid ""
"Constructs a quaternion that will perform a rotation specified by Euler "
"angles (in the YXZ convention: when decomposing, first Z, then X, and Y "
"last), given in the vector format as (X angle, Y angle, Z angle)."
msgstr ""
+"Konstruiert ein Quaternion, das eine Drehung ausführt, die durch Euler-"
+"Winkel (in der YXZ-Konvention: bei der Zerlegung zuerst Z, dann X und Y "
+"zuletzt) angegeben wird, die im Vektorformat als (X-Winkel, Y-Winkel, Z-"
+"Winkel) angegeben wird."
-#: doc/classes/Quat.xml:41
+#: doc/classes/Quat.xml:35
msgid ""
"Constructs a quaternion that will rotate around the given axis by the "
"specified angle. The axis must be a normalized vector."
msgstr ""
+"Konstruiert ein Quaternion, das sich um die angegebene Achse um den "
+"angegebenen Winkel dreht. Die Achse muss ein normalisierter Vektor sein."
-#: doc/classes/Quat.xml:56
+#: doc/classes/Quat.xml:45
msgid "Constructs a quaternion defined by the given values."
msgstr ""
-#: doc/classes/Quat.xml:71
+#: doc/classes/Quat.xml:52
+msgid ""
+"Returns the angle between this quaternion and [code]to[/code]. This is the "
+"magnitude of the angle you would need to rotate by to get from one to the "
+"other.\n"
+"[b]Note:[/b] This method has an abnormally high amount of floating-point "
+"error, so methods such as [method @GDScript.is_zero_approx] will not work "
+"reliably."
+msgstr ""
+
+#: doc/classes/Quat.xml:63
+#, fuzzy
msgid ""
-"Performs a cubic spherical interpolation between quaternions [code]preA[/"
-"code], this vector, [code]b[/code], and [code]postB[/code], by the given "
-"amount [code]t[/code]."
+"Performs a cubic spherical interpolation between quaternions [code]pre_a[/"
+"code], this vector, [code]b[/code], and [code]post_b[/code], by the given "
+"amount [code]weight[/code]."
msgstr ""
+"Führt eine kubische Interpolation zwischen den Vektoren [code]pre_a[/code], "
+"[code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] ist "
+"aktuell), um den angegebenen Betrag [code]t[/code] durch. [code]t[/code] "
+"liegt im Bereich von 0,0 bis 1,0 und stellt den Betrag der Interpolation dar."
-#: doc/classes/Quat.xml:80
+#: doc/classes/Quat.xml:70
msgid "Returns the dot product of two quaternions."
msgstr ""
-#: doc/classes/Quat.xml:87
+#: doc/classes/Quat.xml:76
msgid ""
"Returns Euler angles (in the YXZ convention: when decomposing, first Z, then "
"X, and Y last) corresponding to the rotation represented by the unit "
@@ -41549,100 +48898,99 @@ msgid ""
"angle, Y angle, Z angle)."
msgstr ""
-#: doc/classes/Quat.xml:94
+#: doc/classes/Quat.xml:82
msgid "Returns the inverse of the quaternion."
msgstr ""
-#: doc/classes/Quat.xml:103
+#: doc/classes/Quat.xml:89
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if this quaterion and [code]quat[/code] are "
+"Returns [code]true[/code] if this quaternion and [code]quat[/code] are "
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
+"Gibt [code]true[/code] falls dieser Vektor und Vektor [code]v[/code] "
+"ungefähr gleich sind, wobei [method @GDScript.is_equal_approx] mit beiden "
+"Komponenten aufgerufen wird."
-#: doc/classes/Quat.xml:110
+#: doc/classes/Quat.xml:95
msgid "Returns whether the quaternion is normalized or not."
msgstr ""
-#: doc/classes/Quat.xml:117
+#: doc/classes/Quat.xml:101
msgid "Returns the length of the quaternion."
msgstr ""
-#: doc/classes/Quat.xml:124
+#: doc/classes/Quat.xml:107
msgid "Returns the length of the quaternion, squared."
msgstr ""
-#: doc/classes/Quat.xml:131
+#: doc/classes/Quat.xml:113
msgid "Returns a copy of the quaternion, normalized to unit length."
msgstr ""
-#: doc/classes/Quat.xml:142
+#: doc/classes/Quat.xml:120
msgid ""
"Sets the quaternion to a rotation which rotates around axis by the specified "
"angle, in radians. The axis must be a normalized vector."
msgstr ""
-#: doc/classes/Quat.xml:151
+#: doc/classes/Quat.xml:126
msgid ""
"Sets the quaternion to a rotation specified by Euler angles (in the YXZ "
"convention: when decomposing, first Z, then X, and Y last), given in the "
"vector format as (X angle, Y angle, Z angle)."
msgstr ""
-#: doc/classes/Quat.xml:162
-#, fuzzy
+#: doc/classes/Quat.xml:134
msgid ""
"Returns the result of the spherical linear interpolation between this "
"quaternion and [code]to[/code] by amount [code]weight[/code].\n"
"[b]Note:[/b] Both quaternions must be normalized."
msgstr ""
-"Gibt das Ergebnis der sphärischen Linearinterpolation zwischen diesem Vektor "
-"und [code]b[/code], in Position [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation.\n"
-"[b]Hinweis:[/b] Beide Vektoren müssen normalisiert sein."
+"Gibt das Ergebnis der sphärischen Linearinterpolation zwischen diesem "
+"Quaternion und [code]to[/code] nach Betrag [code]weight[/code].\n"
+"[b]Note:[/b] Beide Quaternionen müssen normalisiert sein."
-#: doc/classes/Quat.xml:174
-#, fuzzy
+#: doc/classes/Quat.xml:143
msgid ""
"Returns the result of the spherical linear interpolation between this "
"quaternion and [code]to[/code] by amount [code]weight[/code], but without "
"checking if the rotation path is not bigger than 90 degrees."
msgstr ""
-"Gibt das Ergebnis der Linearinterpolation zwischen diesem Vektor und "
-"[code]b[/code] in Position [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation."
+"Gibt das Ergebnis der sphärischen Linearinterpolation zwischen diesem "
+"Quaternion und [code]to[/code] nach Betrag [code]weight[/code], jedoch ohne "
+"zu überprüfen, ob der Rotationspfad nicht größer als 90 Grad ist."
-#: doc/classes/Quat.xml:183
+#: doc/classes/Quat.xml:150
msgid "Returns a vector transformed (multiplied) by this quaternion."
msgstr ""
-#: doc/classes/Quat.xml:189
+#: doc/classes/Quat.xml:156
msgid ""
"W component of the quaternion (real part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
-#: doc/classes/Quat.xml:193
+#: doc/classes/Quat.xml:160
msgid ""
"X component of the quaternion (imaginary [code]i[/code] axis part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
-#: doc/classes/Quat.xml:197
+#: doc/classes/Quat.xml:164
msgid ""
"Y component of the quaternion (imaginary [code]j[/code] axis part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
-#: doc/classes/Quat.xml:201
+#: doc/classes/Quat.xml:168
msgid ""
"Z component of the quaternion (imaginary [code]k[/code] axis part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
-#: doc/classes/Quat.xml:207
+#: doc/classes/Quat.xml:174
msgid ""
"The identity quaternion, representing no rotation. Equivalent to an identity "
"[Basis] matrix. If a vector is transformed by an identity quaternion, it "
@@ -41667,22 +49015,33 @@ msgid ""
"func _ready():\n"
" rng.randomize()\n"
" var my_random_number = rng.randf_range(-10.0, 10.0)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] The default values of [member seed] and [member state] "
+"properties are pseudo-random, and changes when calling [method randomize]. "
+"The [code]0[/code] value documented here is a placeholder, and not the "
+"actual default seed."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:24
+#: doc/classes/RandomNumberGenerator.xml:19
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/math/random_number_generation."
+"html"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html"
+
+#: doc/classes/RandomNumberGenerator.xml:25
msgid ""
"Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
"code] (inclusive)."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:35
+#: doc/classes/RandomNumberGenerator.xml:33
msgid ""
"Generates a pseudo-random float between [code]from[/code] and [code]to[/"
"code] (inclusive)."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:46
+#: doc/classes/RandomNumberGenerator.xml:41
msgid ""
"Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-"
"distributed[/url] pseudo-random number, using Box-Muller transform with the "
@@ -41690,29 +49049,59 @@ msgid ""
"also called Gaussian distribution."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:53
+#: doc/classes/RandomNumberGenerator.xml:47
msgid ""
"Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
"[code]4294967295[/code] (inclusive)."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:64
+#: doc/classes/RandomNumberGenerator.xml:55
msgid ""
"Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
"and [code]to[/code] (inclusive)."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:71
+#: doc/classes/RandomNumberGenerator.xml:61
msgid "Setups a time-based seed to generator."
msgstr ""
-#: doc/classes/RandomNumberGenerator.xml:77
+#: doc/classes/RandomNumberGenerator.xml:67
msgid ""
-"The seed used by the random number generator. A given seed will give a "
-"reproducible sequence of pseudo-random numbers.\n"
+"Initializes the random number generator state based on the given seed value. "
+"A given seed will give a reproducible sequence of pseudo-random numbers.\n"
"[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
"similar random streams given similar seeds. Consider using a hash function "
-"to improve your seed quality if they're sourced externally."
+"to improve your seed quality if they're sourced externally.\n"
+"[b]Note:[/b] Setting this property produces a side effect of changing the "
+"internal [member state], so make sure to initialize the seed [i]before[/i] "
+"modifying the [member state]:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"rng.seed = hash(\"Godot\")\n"
+"rng.state = 100 # Restore to some previously saved state.\n"
+"[/codeblock]\n"
+"[b]Warning:[/b] the getter of this property returns the previous [member "
+"state], and not the initial seed value, which is going to be fixed in Godot "
+"4.0."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:78
+msgid ""
+"The current state of the random number generator. Save and restore this "
+"property to restore the generator to a previous state:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"print(rng.randf())\n"
+"var saved_state = rng.state # Store current state.\n"
+"print(rng.randf()) # Advance internal state.\n"
+"rng.state = saved_state # Restore the state.\n"
+"print(rng.randf()) # Prints the same value as in previous.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Do not set state to arbitrary values, since the random number "
+"generator requires the state to have certain qualities to behave properly. "
+"It should only be set to values that came from the state property itself. To "
+"initialize the random number generator with arbitrary input, use [member "
+"seed] instead."
msgstr ""
#: doc/classes/Range.xml:4
@@ -41726,63 +49115,63 @@ msgid ""
"i] and [i]page[/i], for example a [ScrollBar]."
msgstr ""
-#: doc/classes/Range.xml:18
+#: doc/classes/Range.xml:16
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
-#: doc/classes/Range.xml:25
+#: doc/classes/Range.xml:22
msgid "Stops range from sharing its member variables with any other."
msgstr ""
-#: doc/classes/Range.xml:31
+#: doc/classes/Range.xml:28
msgid ""
"If [code]true[/code], [member value] may be greater than [member max_value]."
msgstr ""
-#: doc/classes/Range.xml:34
+#: doc/classes/Range.xml:31
msgid ""
"If [code]true[/code], [member value] may be less than [member min_value]."
msgstr ""
-#: doc/classes/Range.xml:37
+#: doc/classes/Range.xml:34
msgid ""
"If [code]true[/code], and [code]min_value[/code] is greater than 0, "
"[code]value[/code] will be represented exponentially rather than linearly."
msgstr ""
-#: doc/classes/Range.xml:40
+#: doc/classes/Range.xml:37
msgid ""
"Maximum value. Range is clamped if [code]value[/code] is greater than "
"[code]max_value[/code]."
msgstr ""
-#: doc/classes/Range.xml:43
+#: doc/classes/Range.xml:40
msgid ""
"Minimum value. Range is clamped if [code]value[/code] is less than "
"[code]min_value[/code]."
msgstr ""
-#: doc/classes/Range.xml:46
+#: doc/classes/Range.xml:43
msgid ""
"Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size "
"multiplied by [code]page[/code] over the difference between [code]min_value[/"
"code] and [code]max_value[/code]."
msgstr ""
-#: doc/classes/Range.xml:49
+#: doc/classes/Range.xml:46
msgid "The value mapped between 0 and 1."
msgstr ""
-#: doc/classes/Range.xml:52
+#: doc/classes/Range.xml:49
msgid ""
"If [code]true[/code], [code]value[/code] will always be rounded to the "
"nearest integer."
msgstr ""
-#: doc/classes/Range.xml:55
+#: doc/classes/Range.xml:52
msgid ""
"If greater than 0, [code]value[/code] will always be rounded to a multiple "
"of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], "
@@ -41790,313 +49179,344 @@ msgid ""
"then rounded to the nearest integer."
msgstr ""
-#: doc/classes/Range.xml:58
+#: doc/classes/Range.xml:55
msgid "Range's current value."
msgstr ""
-#: doc/classes/Range.xml:64
+#: doc/classes/Range.xml:61
msgid ""
"Emitted when [member min_value], [member max_value], [member page], or "
"[member step] change."
msgstr ""
-#: doc/classes/Range.xml:71
+#: doc/classes/Range.xml:67
msgid "Emitted when [member value] changes."
msgstr ""
-#: doc/classes/RayCast2D.xml:4 doc/classes/RayCast3D.xml:4
+#: doc/classes/RayCast.xml:4 doc/classes/RayCast2D.xml:4
msgid "Query the closest object intersecting a ray."
msgstr ""
-#: doc/classes/RayCast2D.xml:7
+#: doc/classes/RayCast.xml:7
msgid ""
"A RayCast represents a line from its origin to its destination position, "
-"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
+"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
"closest object along the path of the ray.\n"
-"RayCast2D can ignore some objects by adding them to the exception list via "
-"[code]add_exception[/code], by setting proper filtering with collision "
-"layers, or by filtering object types with type masks.\n"
-"RayCast2D can be configured to report collisions with [Area2D]s ([member "
-"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
-"collide_with_bodies]).\n"
+"RayCast can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code] or by setting proper filtering with collision "
+"layers and masks.\n"
+"RayCast can be configured to report collisions with [Area]s ([member "
+"collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).\n"
"Only enabled raycasts will be able to query the space and report "
"collisions.\n"
-"RayCast2D calculates intersection every physics frame (see [Node]), and the "
+"RayCast calculates intersection every physics frame (see [Node]), and the "
"result is cached so it can be used later until the next frame. If multiple "
-"queries are required between physics frames (or during the same frame) use "
+"queries are required between physics frames (or during the same frame), use "
"[method force_raycast_update] after adjusting the raycast."
msgstr ""
-#: doc/classes/RayCast2D.xml:23 doc/classes/RayCast3D.xml:23
+#: doc/classes/RayCast.xml:22 doc/classes/RayCast2D.xml:21
msgid ""
"Adds a collision exception so the ray does not report collisions with the "
"specified node."
msgstr ""
-#: doc/classes/RayCast2D.xml:32 doc/classes/RayCast3D.xml:32
+#: doc/classes/RayCast.xml:29 doc/classes/RayCast2D.xml:28
msgid ""
"Adds a collision exception so the ray does not report collisions with the "
"specified [RID]."
msgstr ""
-#: doc/classes/RayCast2D.xml:39 doc/classes/RayCast3D.xml:39
+#: doc/classes/RayCast.xml:35 doc/classes/RayCast2D.xml:34
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast2D.xml:46
+#: doc/classes/RayCast.xml:41
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this "
-"to work."
+"Updates the collision information for the ray.\n"
+"Use this method to update the collision information immediately instead of "
+"waiting for the next [code]_physics_process[/code] call, for example if the "
+"ray or its parent has changed state.\n"
+"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
-#: doc/classes/RayCast2D.xml:54 doc/classes/RayCast3D.xml:55
+#: doc/classes/RayCast.xml:49 doc/classes/RayCast2D.xml:47
msgid ""
"Returns the first object that the ray intersects, or [code]null[/code] if no "
"object is intersecting the ray (i.e. [method is_colliding] returns "
"[code]false[/code])."
msgstr ""
-#: doc/classes/RayCast2D.xml:61 doc/classes/RayCast3D.xml:62
+#: doc/classes/RayCast.xml:55 doc/classes/RayCast2D.xml:53
msgid ""
"Returns the shape ID of the first object that the ray intersects, or "
"[code]0[/code] if no object is intersecting the ray (i.e. [method "
"is_colliding] returns [code]false[/code])."
msgstr ""
-#: doc/classes/RayCast2D.xml:77 doc/classes/RayCast3D.xml:79
+#: doc/classes/RayCast.xml:62
+msgid ""
+"Returns [code]true[/code] if the bit index passed is turned on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast.xml:69 doc/classes/RayCast2D.xml:66
msgid ""
"Returns the normal of the intersecting object's shape at the collision point."
msgstr ""
-#: doc/classes/RayCast2D.xml:84
+#: doc/classes/RayCast.xml:75 doc/classes/RayCast2D.xml:72
msgid ""
"Returns the collision point at which the ray intersects the closest object.\n"
-"[b]Note:[/b] this point is in the [b]global[/b] coordinate system."
+"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
msgstr ""
-#: doc/classes/RayCast2D.xml:92 doc/classes/RayCast3D.xml:94
+#: doc/classes/RayCast.xml:82 doc/classes/RayCast2D.xml:79
msgid ""
"Returns whether any object is intersecting with the ray's vector "
"(considering the vector length)."
msgstr ""
-#: doc/classes/RayCast2D.xml:101 doc/classes/RayCast3D.xml:103
+#: doc/classes/RayCast.xml:89 doc/classes/RayCast2D.xml:86
msgid ""
"Removes a collision exception so the ray does report collisions with the "
"specified node."
msgstr ""
-#: doc/classes/RayCast2D.xml:110 doc/classes/RayCast3D.xml:112
+#: doc/classes/RayCast.xml:96 doc/classes/RayCast2D.xml:93
msgid ""
"Removes a collision exception so the ray does report collisions with the "
"specified [RID]."
msgstr ""
-#: doc/classes/RayCast2D.xml:121
+#: doc/classes/RayCast.xml:104
msgid ""
-"Sets or clears individual bits on the collision mask. This makes selecting "
-"the areas scanned easier."
+"Sets the bit index passed to the [code]value[/code] passed.\n"
+"[b]Note:[/b] Bit indexes range from 0-19."
msgstr ""
-#: doc/classes/RayCast2D.xml:127 doc/classes/RayCast3D.xml:130
+#: doc/classes/RayCast.xml:111 doc/classes/RayCast2D.xml:107
msgid ""
"The ray's destination point, relative to the RayCast's [code]position[/code]."
msgstr ""
-#: doc/classes/RayCast2D.xml:130
-msgid "If [code]true[/code], collision with [Area2D]s will be reported."
+#: doc/classes/RayCast.xml:114
+#, fuzzy
+msgid "If [code]true[/code], collision with [Area]s will be reported."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
+#: doc/classes/RayCast.xml:117
+#, fuzzy
+msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/RayCast.xml:120 doc/classes/RayCast2D.xml:116
+msgid ""
+"The ray's collision mask. Only objects in at least one collision layer "
+"enabled in the mask will be detected. See [url=https://docs.godotengine.org/"
+"en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
msgstr ""
-#: doc/classes/RayCast2D.xml:133
-msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
+#: doc/classes/RayCast.xml:123
+msgid ""
+"The custom color to use to draw the shape in the editor and at run-time if "
+"[b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This "
+"color will be highlighted at run-time if the [RayCast] is colliding with "
+"something.\n"
+"If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in "
+"[member ProjectSettings.debug/shapes/collision/shape_color] is used."
msgstr ""
-#: doc/classes/RayCast2D.xml:136 doc/classes/RayCast3D.xml:139
+#: doc/classes/RayCast.xml:127
msgid ""
-"The ray's collision mask. Only objects in at least one collision layer "
-"enabled in the mask will be detected."
+"If set to [code]1[/code], a line is used as the debug shape. Otherwise, a "
+"truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible "
+"Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug "
+"shape to be visible at run-time."
msgstr ""
-#: doc/classes/RayCast2D.xml:139 doc/classes/RayCast3D.xml:142
+#: doc/classes/RayCast.xml:130 doc/classes/RayCast2D.xml:119
msgid "If [code]true[/code], collisions will be reported."
msgstr ""
-#: doc/classes/RayCast2D.xml:142
+#: doc/classes/RayCast.xml:133
+#, fuzzy
msgid ""
-"If [code]true[/code], the parent node will be excluded from collision "
-"detection."
+"If [code]true[/code], collisions will be ignored for this RayCast's "
+"immediate parent."
msgstr ""
+"Wenn [code]true[/code], ist das einklappen für dieses TreeItem deaktiviert."
-#: doc/classes/RayCast3D.xml:7
+#: doc/classes/RayCast2D.xml:7
msgid ""
"A RayCast represents a line from its origin to its destination position, "
-"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
+"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
"closest object along the path of the ray.\n"
-"RayCast3D can ignore some objects by adding them to the exception list via "
-"[code]add_exception[/code] or by setting proper filtering with collision "
-"layers and masks.\n"
-"RayCast3D can be configured to report collisions with [Area3D]s ([member "
-"collide_with_areas]) and/or [PhysicsBody3D]s ([member "
+"RayCast2D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code], by setting proper filtering with collision "
+"layers, or by filtering object types with type masks.\n"
+"RayCast2D can be configured to report collisions with [Area2D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
"collide_with_bodies]).\n"
"Only enabled raycasts will be able to query the space and report "
"collisions.\n"
-"RayCast3D calculates intersection every physics frame (see [Node]), and the "
+"RayCast2D calculates intersection every physics frame (see [Node]), and the "
"result is cached so it can be used later until the next frame. If multiple "
-"queries are required between physics frames (or during the same frame), use "
+"queries are required between physics frames (or during the same frame) use "
"[method force_raycast_update] after adjusting the raycast."
msgstr ""
-#: doc/classes/RayCast3D.xml:46
-msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
-"[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this "
-"to work."
-msgstr ""
-
-#: doc/classes/RayCast3D.xml:71
+#: doc/classes/RayCast2D.xml:40
msgid ""
-"Returns [code]true[/code] if the bit index passed is turned on.\n"
-"[b]Note:[/b] Bit indices range from 0-19."
-msgstr ""
-
-#: doc/classes/RayCast3D.xml:86
-msgid ""
-"Returns the collision point at which the ray intersects the closest object.\n"
-"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
+"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
-#: doc/classes/RayCast3D.xml:123
+#: doc/classes/RayCast2D.xml:101
msgid ""
-"Sets the bit index passed to the [code]value[/code] passed.\n"
-"[b]Note:[/b] Bit indexes range from 0-19."
+"Sets or clears individual bits on the collision mask. This makes selecting "
+"the areas scanned easier."
msgstr ""
-#: doc/classes/RayCast3D.xml:133
-msgid "If [code]true[/code], collision with [Area3D]s will be reported."
+#: doc/classes/RayCast2D.xml:110
+msgid "If [code]true[/code], collision with [Area2D]s will be reported."
msgstr ""
-#: doc/classes/RayCast3D.xml:136
-msgid "If [code]true[/code], collision with [PhysicsBody3D]s will be reported."
+#: doc/classes/RayCast2D.xml:113
+msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
msgstr ""
-#: doc/classes/RayCast3D.xml:145
+#: doc/classes/RayCast2D.xml:122
msgid ""
-"If [code]true[/code], collisions will be ignored for this RayCast3D's "
-"immediate parent."
+"If [code]true[/code], the parent node will be excluded from collision "
+"detection."
msgstr ""
-#: doc/classes/RayShape2D.xml:4
-msgid "Ray shape for 2D collisions."
+#: doc/classes/RayShape.xml:4
+msgid "Ray shape for 3D collisions."
msgstr ""
-#: doc/classes/RayShape2D.xml:7
+#: doc/classes/RayShape.xml:7
msgid ""
-"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
-"it tries to separate itself from whatever is touching its far endpoint. It's "
-"often useful for characters."
+"Ray shape for 3D collisions, which can be set into a [PhysicsBody] or "
+"[Area]. A ray is not really a collision body; instead, it tries to separate "
+"itself from whatever is touching its far endpoint. It's often useful for "
+"characters."
msgstr ""
-#: doc/classes/RayShape2D.xml:15 doc/classes/RayShape3D.xml:15
+#: doc/classes/RayShape.xml:15 doc/classes/RayShape2D.xml:15
msgid "The ray's length."
msgstr ""
-#: doc/classes/RayShape2D.xml:18 doc/classes/RayShape3D.xml:18
+#: doc/classes/RayShape.xml:18 doc/classes/RayShape2D.xml:18
msgid "If [code]true[/code], allow the shape to return the correct normal."
msgstr ""
-#: doc/classes/RayShape3D.xml:4
-msgid "Ray shape for 3D collisions."
+#: doc/classes/RayShape2D.xml:4
+msgid "Ray shape for 2D collisions."
msgstr ""
-#: doc/classes/RayShape3D.xml:7
+#: doc/classes/RayShape2D.xml:7
msgid ""
-"Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or "
-"[Area3D]. A ray is not really a collision body; instead, it tries to "
-"separate itself from whatever is touching its far endpoint. It's often "
-"useful for characters."
+"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
+"it tries to separate itself from whatever is touching its far endpoint. It's "
+"often useful for characters."
msgstr ""
#: doc/classes/Rect2.xml:4
-msgid "2D axis-aligned bounding box using floating point coordinates."
-msgstr ""
+#, fuzzy
+msgid "2D axis-aligned bounding box."
+msgstr "Achsen-Ausgerichtete Begrenzungs Box."
#: doc/classes/Rect2.xml:7
+#, fuzzy
msgid ""
"[Rect2] consists of a position, a size, and several utility functions. It is "
"typically used for fast overlap tests.\n"
-"It uses floating point coordinates."
+"It uses floating-point coordinates.\n"
+"The 3D counterpart to [Rect2] is [AABB]."
msgstr ""
+"AABB besteht aus einer Position, einer Größe und mehreren Hilfsfunktionen. "
+"Es wird typischerweise für schnelle Überlappungstests verwendet."
#: doc/classes/Rect2.xml:22
msgid "Constructs a [Rect2] by position and size."
msgstr ""
-#: doc/classes/Rect2.xml:37
+#: doc/classes/Rect2.xml:32
msgid "Constructs a [Rect2] by x, y, width, and height."
msgstr ""
-#: doc/classes/Rect2.xml:46
-msgid "Constructs a [Rect2] from a [Rect2i]."
-msgstr ""
-
-#: doc/classes/Rect2.xml:53
+#: doc/classes/Rect2.xml:38
msgid ""
"Returns a [Rect2] with equivalent position and area, modified so that the "
"top-left corner is the origin and [code]width[/code] and [code]height[/code] "
"are positive."
msgstr ""
-#: doc/classes/Rect2.xml:62
+#: doc/classes/Rect2.xml:45
msgid "Returns the intersection of this [Rect2] and b."
msgstr ""
-#: doc/classes/Rect2.xml:71
+#: doc/classes/Rect2.xml:52
msgid ""
"Returns [code]true[/code] if this [Rect2] completely encloses another one."
msgstr ""
-#: doc/classes/Rect2.xml:80
-msgid "Returns this [Rect2] expanded to include a given point."
+#: doc/classes/Rect2.xml:59
+msgid ""
+"Returns a copy of this [Rect2] expanded to include a given point.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2), size (1, 1)\n"
+"var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n"
+"# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)\n"
+"var rect2 = rect.expand(Vector2(0, -1))\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Rect2.xml:87
+#: doc/classes/Rect2.xml:72
msgid "Returns the area of the [Rect2]."
msgstr ""
-#: doc/classes/Rect2.xml:96
+#: doc/classes/Rect2.xml:79
msgid ""
"Returns a copy of the [Rect2] grown a given amount of units towards all the "
"sides."
msgstr ""
-#: doc/classes/Rect2.xml:111
+#: doc/classes/Rect2.xml:89
msgid ""
"Returns a copy of the [Rect2] grown a given amount of units towards each "
"direction individually."
msgstr ""
-#: doc/classes/Rect2.xml:122
+#: doc/classes/Rect2.xml:97
msgid ""
"Returns a copy of the [Rect2] grown a given amount of units towards the "
"[enum Margin] direction."
msgstr ""
-#: doc/classes/Rect2.xml:129
+#: doc/classes/Rect2.xml:103
msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
msgstr ""
-#: doc/classes/Rect2.xml:138
-msgid "Returns [code]true[/code] if the [Rect2] contains a point."
+#: doc/classes/Rect2.xml:110
+msgid ""
+"Returns [code]true[/code] if the [Rect2] contains a point. By convention, "
+"the right and bottom edges of the [Rect2] are considered exclusive, so "
+"points on these edges are [b]not[/b] included.\n"
+"[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative "
+"size[/i]. Use [method abs] to get a positive sized equivalent rectangle to "
+"check for contained points."
msgstr ""
-#: doc/classes/Rect2.xml:149
+#: doc/classes/Rect2.xml:119
msgid ""
"Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. "
"they have at least one point in common).\n"
@@ -42104,112 +49524,17 @@ msgid ""
"considered overlapping if their borders touch, even without intersection."
msgstr ""
-#: doc/classes/Rect2.xml:159
+#: doc/classes/Rect2.xml:127
msgid ""
"Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are "
"approximately equal, by calling [code]is_equal_approx[/code] on each "
"component."
msgstr ""
-#: doc/classes/Rect2.xml:168
+#: doc/classes/Rect2.xml:134
msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
msgstr ""
-#: doc/classes/Rect2i.xml:4
-msgid "2D axis-aligned bounding box using integer coordinates."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:7
-msgid ""
-"[Rect2i] consists of a position, a size, and several utility functions. It "
-"is typically used for fast overlap tests.\n"
-"It uses integer coordinates."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:22
-msgid "Constructs a [Rect2i] by position and size."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:37
-msgid "Constructs a [Rect2i] by x, y, width, and height."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:46
-msgid ""
-"Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will "
-"be truncated."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:53
-msgid ""
-"Returns a [Rect2i] with equivalent position and area, modified so that the "
-"top-left corner is the origin and [code]width[/code] and [code]height[/code] "
-"are positive."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:62
-#, fuzzy
-msgid "Returns the intersection of this [Rect2i] and b."
-msgstr "Gibt die Größe des Arrays zurück."
-
-#: doc/classes/Rect2i.xml:71
-msgid ""
-"Returns [code]true[/code] if this [Rect2i] completely encloses another one."
-msgstr ""
-"Liefert [code]true[/code] wenn dieser [Rect2i] einen anderen komplett "
-"umschließt."
-
-#: doc/classes/Rect2i.xml:80
-#, fuzzy
-msgid "Returns this [Rect2i] expanded to include a given point."
-msgstr ""
-"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen "
-"Größe, zurück."
-
-#: doc/classes/Rect2i.xml:87
-msgid "Returns the area of the [Rect2i]."
-msgstr "Liefert die Fläche des [Rect2i]."
-
-#: doc/classes/Rect2i.xml:96
-msgid ""
-"Returns a copy of the [Rect2i] grown a given amount of units towards all the "
-"sides."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:111
-msgid ""
-"Returns a copy of the [Rect2i] grown a given amount of units towards each "
-"direction individually."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:122
-msgid ""
-"Returns a copy of the [Rect2i] grown a given amount of units towards the "
-"[enum Margin] direction."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:129
-msgid "Returns [code]true[/code] if the [Rect2i] is flat or empty."
-msgstr "Liefert [code]true[/code] wenn das [Rect2i] leer ist."
-
-#: doc/classes/Rect2i.xml:138
-msgid "Returns [code]true[/code] if the [Rect2i] contains a point."
-msgstr "Liefert [code]true[/code] wenn das [Rect2i] einen Punkt beinhaltet."
-
-#: doc/classes/Rect2i.xml:147
-msgid ""
-"Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. "
-"they have at least one point in common).\n"
-"If [code]include_borders[/code] is [code]true[/code], they will also be "
-"considered overlapping if their borders touch, even without intersection."
-msgstr ""
-
-#: doc/classes/Rect2i.xml:157
-#, fuzzy
-msgid ""
-"Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code]."
-msgstr "Gibt den Einheitsvektor der von diesem zu [code]b[/code] zeigt zurück."
-
#: doc/classes/RectangleShape2D.xml:4
msgid "Rectangle shape for 2D collisions."
msgstr ""
@@ -42220,36 +49545,41 @@ msgid ""
"like 2D objects."
msgstr ""
-#: doc/classes/RectangleShape2D.xml:15
+#: doc/classes/RectangleShape2D.xml:17
msgid ""
"The rectangle's half extents. The width and height of this shape is twice "
"the half extents."
msgstr ""
-#: doc/classes/RefCounted.xml:4
+#: doc/classes/Reference.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/RefCounted.xml:7
+#: doc/classes/Reference.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
-"Unlike [Object]s, References keep an internal reference counter so that they "
-"are automatically released when no longer in use, and only then. References "
-"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [RefCounted]-"
+"Unlike other [Object] types, References keep an internal reference counter "
+"so that they are automatically released when no longer in use, and only "
+"then. References therefore do not need to be freed manually with [method "
+"Object.free].\n"
+"In the vast majority of use cases, instantiating and using [Reference]-"
"derived types is all you need to do. The methods provided in this class are "
-"only for advanced users, and can cause issues if misused."
+"only for advanced users, and can cause issues if misused.\n"
+"[b]Note:[/b] In C#, references will not be freed instantly after they are no "
+"longer in use. Instead, garbage collection will run periodically and will "
+"free references that are no longer in use. This means that unused references "
+"will linger on for a while before being removed."
msgstr ""
-#: doc/classes/RefCounted.xml:19
+#: doc/classes/Reference.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/RefCounted.xml:27
+#: doc/classes/Reference.xml:26
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42257,7 +49587,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/RefCounted.xml:35
+#: doc/classes/Reference.xml:33
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42272,7 +49602,9 @@ msgstr ""
#: doc/classes/ReferenceRect.xml:7
msgid ""
"A rectangle box that displays only a [member border_color] border color "
-"around its rectangle. [ReferenceRect] has no fill [Color]."
+"around its rectangle. [ReferenceRect] has no fill [Color]. If you need to "
+"display a rectangle filled with a solid color, consider using [ColorRect] "
+"instead."
msgstr ""
#: doc/classes/ReferenceRect.xml:15
@@ -42281,6 +49613,12 @@ msgstr ""
#: doc/classes/ReferenceRect.xml:18
msgid ""
+"Sets the border width of the [ReferenceRect]. The border grows both inwards "
+"and outwards with respect to the rectangle box."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:21
+msgid ""
"If set to [code]true[/code], the [ReferenceRect] will only be visible while "
"in editor. Otherwise, [ReferenceRect] will be visible in game."
msgstr ""
@@ -42291,88 +49629,116 @@ msgstr ""
#: doc/classes/ReflectionProbe.xml:7
msgid ""
-"Captures its surroundings as a cubemap, and stores versions of it with "
-"increasing levels of blur to simulate different material roughnesses.\n"
+"Capture its surroundings as a dual paraboloid image, and stores versions of "
+"it with increasing levels of blur to simulate different material "
+"roughnesses.\n"
"The [ReflectionProbe] is used to create high-quality reflections at the cost "
"of performance. It can be combined with [GIProbe]s and Screen Space "
"Reflections to achieve high quality reflections. [ReflectionProbe]s render "
"all objects within their [member cull_mask], so updating them can be quite "
"expensive. It is best to update them once with the important static objects "
-"and then leave them."
+"and then leave them.\n"
+"[b]Note:[/b] By default Godot will only render 16 reflection probes. If you "
+"need more, increase the number of atlas subdivisions. This setting can be "
+"found in [member ProjectSettings.rendering/quality/reflections/"
+"atlas_subdiv].\n"
+"[b]Note:[/b] The GLES2 backend will only display two reflection probes at "
+"the same time for a single mesh. If possible, split up large meshes that "
+"span over multiple reflection probes into smaller ones."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:11
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
+#: doc/classes/ReflectionProbe.xml:13
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/reflection_probes.html"
-#: doc/classes/ReflectionProbe.xml:23
+#: doc/classes/ReflectionProbe.xml:19
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
"depending on the camera's location."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:26
+#: doc/classes/ReflectionProbe.xml:22
msgid ""
"Sets the cull mask which determines what objects are drawn by this probe. "
-"Every [VisualInstance3D] with a layer included in this cull mask will be "
+"Every [VisualInstance] with a layer included in this cull mask will be "
"rendered by the probe. It is best to only include large objects which are "
"likely to take up a lot of space in the reflection in order to save on "
"rendering cost."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:29
+#: doc/classes/ReflectionProbe.xml:25
msgid ""
"If [code]true[/code], computes shadows in the reflection probe. This makes "
"the reflection probe slower to render; you may want to disable this if using "
"the [constant UPDATE_ALWAYS] [member update_mode]."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:32
+#: doc/classes/ReflectionProbe.xml:28
msgid ""
"The size of the reflection probe. The larger the extents the more space "
"covered by the probe which will lower the perceived resolution. It is best "
"to keep the extents only as large as you need them."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:35
+#: doc/classes/ReflectionProbe.xml:31
msgid ""
"Defines the reflection intensity. Intensity modulates the strength of the "
"reflection."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:38
-msgid "If [code]true[/code], reflections will ignore sky contribution."
+#: doc/classes/ReflectionProbe.xml:34
+msgid ""
+"Sets the ambient light color to be used when this probe is set to [member "
+"interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:37
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to [member interior_enable]. Useful "
+"so that ambient light matches the color of the room."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:40
+msgid ""
+"Sets the energy multiplier for this reflection probe's ambient light "
+"contribution when set to [member interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:43
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Ambient "
+"lighting is then controlled by the [code]interior_ambient_*[/code] "
+"properties."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:41
+#: doc/classes/ReflectionProbe.xml:46
msgid ""
"Sets the max distance away from the probe an object can be before it is "
"culled."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:44
+#: doc/classes/ReflectionProbe.xml:49
msgid ""
"Sets the origin offset to be used when this reflection probe is in box "
"project mode."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:47
+#: doc/classes/ReflectionProbe.xml:52
msgid ""
"Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or "
"[constant UPDATE_ALWAYS]."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:52
-msgid ""
-"Update the probe once on the next frame. The corresponding radiance map will "
-"be generated over the following six frames. This is slower to update than "
-"[constant UPDATE_ALWAYS] but can result in higher quality reflections."
-msgstr ""
+#: doc/classes/ReflectionProbe.xml:57
+#, fuzzy
+msgid "Update the probe once on the next frame."
+msgstr "Aktualisierung an den Keyframes."
-#: doc/classes/ReflectionProbe.xml:55
+#: doc/classes/ReflectionProbe.xml:60
msgid ""
"Update the probe every frame. This is needed when you want to capture "
"dynamic objects. However, it results in an increased render time. Use "
@@ -42440,8 +49806,8 @@ msgid ""
"var regex = RegEx.new()\n"
"regex.compile(\"\\\\S+\") # Negated whitespace character class.\n"
"var results = []\n"
-"for match in regex.search_all(\"One Two \\n\\tThree\"):\n"
-" results.push_back(match.get_string())\n"
+"for result in regex.search_all(\"One Two \\n\\tThree\"):\n"
+" results.push_back(result.get_string())\n"
"# The `results` array now contains \"One\", \"Two\", \"Three\".\n"
"[/codeblock]\n"
"[b]Note:[/b] Godot's regex implementation is based on the [url=https://www."
@@ -42451,38 +49817,38 @@ msgid ""
"regular expressions online."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:56
+#: modules/regex/doc_classes/RegEx.xml:55
msgid ""
"This method resets the state of the object, as if it was freshly created. "
"Namely, it unassigns the regular expression of this object."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:65
+#: modules/regex/doc_classes/RegEx.xml:62
msgid ""
"Compiles and assign the search pattern to use. Returns [constant OK] if the "
"compilation is successful. If an error is encountered, details are printed "
"to standard output and an error is returned."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:72
+#: modules/regex/doc_classes/RegEx.xml:68
msgid "Returns the number of capturing groups in compiled pattern."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:79
+#: modules/regex/doc_classes/RegEx.xml:74
msgid ""
"Returns an array of names of named capturing groups in the compiled pattern. "
"They are ordered by appearance."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:86
+#: modules/regex/doc_classes/RegEx.xml:80
msgid "Returns the original search pattern that was compiled."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:93
+#: modules/regex/doc_classes/RegEx.xml:86
msgid "Returns whether this object has a valid search pattern assigned."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:106
+#: modules/regex/doc_classes/RegEx.xml:95
msgid ""
"Searches the text for the compiled pattern. Returns a [RegExMatch] container "
"of the first matching result if found, otherwise [code]null[/code]. The "
@@ -42490,7 +49856,7 @@ msgid ""
"and end anchor would be."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:119
+#: modules/regex/doc_classes/RegEx.xml:104
msgid ""
"Searches the text for the compiled pattern. Returns an array of [RegExMatch] "
"containers for each non-overlapping result. If no results were found, an "
@@ -42498,7 +49864,7 @@ msgid ""
"specified without modifying where the start and end anchor would be."
msgstr ""
-#: modules/regex/doc_classes/RegEx.xml:136
+#: modules/regex/doc_classes/RegEx.xml:115
msgid ""
"Searches the text for the compiled pattern and replaces it with the "
"specified string. Escapes and backreferences such as [code]$1[/code] and "
@@ -42520,7 +49886,7 @@ msgid ""
"substring for you."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:18
+#: modules/regex/doc_classes/RegExMatch.xml:16
msgid ""
"Returns the end position of the match within the source string. The end "
"position of capturing groups can be retrieved by providing its group number "
@@ -42529,11 +49895,11 @@ msgid ""
"Returns -1 if the group did not match or doesn't exist."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:26
+#: modules/regex/doc_classes/RegExMatch.xml:23
msgid "Returns the number of capturing groups."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:35
+#: modules/regex/doc_classes/RegExMatch.xml:30
msgid ""
"Returns the starting position of the match within the source string. The "
"starting position of capturing groups can be retrieved by providing its "
@@ -42542,7 +49908,7 @@ msgid ""
"Returns -1 if the group did not match or doesn't exist."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:45
+#: modules/regex/doc_classes/RegExMatch.xml:38
msgid ""
"Returns the substring of the match from the source string. Capturing groups "
"can be retrieved by providing its group number as an integer or its string "
@@ -42551,2421 +49917,98 @@ msgid ""
"Returns an empty string if the group did not match or doesn't exist."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:52
+#: modules/regex/doc_classes/RegExMatch.xml:45
msgid ""
"A dictionary of named groups and its corresponding group number. Only groups "
"that were matched are included. If multiple groups have the same name, that "
"name would refer to the first matching one."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:55
+#: modules/regex/doc_classes/RegExMatch.xml:48
msgid "An [Array] of the match and its capturing groups."
msgstr ""
-#: modules/regex/doc_classes/RegExMatch.xml:58
+#: modules/regex/doc_classes/RegExMatch.xml:51
msgid ""
"The source string used with the search pattern to find this matching result."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:4
+#: doc/classes/RemoteTransform.xml:4
msgid ""
-"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
-"derived Node in the scene."
+"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
+"in the scene."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:7
+#: doc/classes/RemoteTransform.xml:7
msgid ""
-"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
-"derived Node (called the remote node) in the scene.\n"
+"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
+"(called the remote node) in the scene.\n"
"It can be set to update another Node's position, rotation and/or scale. It "
"can use either global or local coordinates."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:17
+#: doc/classes/RemoteTransform.xml:16
+#, fuzzy
msgid ""
-"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
+"[RemoteTransform] caches the remote node. It may not notice if the remote "
"node disappears; [method force_update_cache] forces it to update the cache "
"again."
msgstr ""
+"Der [AnimationPlayer] speichert animierte Knoten im Cache. Er bemerkt "
+"möglicherweise nicht, wenn ein Knoten verschwindet; [method clear_caches] "
+"zwingt ihn, den Cache erneut zu aktualisieren."
-#: doc/classes/RemoteTransform2D.xml:23
+#: doc/classes/RemoteTransform.xml:22
msgid ""
-"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
+"The [NodePath] to the remote node, relative to the RemoteTransform's "
"position in the scene."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:26 doc/classes/RemoteTransform3D.xml:26
+#: doc/classes/RemoteTransform.xml:25 doc/classes/RemoteTransform2D.xml:25
msgid "If [code]true[/code], the remote node's position is updated."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:29 doc/classes/RemoteTransform3D.xml:29
+#: doc/classes/RemoteTransform.xml:28 doc/classes/RemoteTransform2D.xml:28
msgid "If [code]true[/code], the remote node's rotation is updated."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:32 doc/classes/RemoteTransform3D.xml:32
+#: doc/classes/RemoteTransform.xml:31 doc/classes/RemoteTransform2D.xml:31
msgid "If [code]true[/code], the remote node's scale is updated."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:35 doc/classes/RemoteTransform3D.xml:35
+#: doc/classes/RemoteTransform.xml:34 doc/classes/RemoteTransform2D.xml:34
msgid ""
"If [code]true[/code], global coordinates are used. If [code]false[/code], "
"local coordinates are used."
msgstr ""
-#: doc/classes/RemoteTransform3D.xml:4
+#: doc/classes/RemoteTransform2D.xml:4
msgid ""
-"RemoteTransform3D pushes its own [Transform] to another [Node3D] derived "
-"Node in the scene."
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node in the scene."
msgstr ""
-#: doc/classes/RemoteTransform3D.xml:7
+#: doc/classes/RemoteTransform2D.xml:7
msgid ""
-"RemoteTransform3D pushes its own [Transform] to another [Node3D] derived "
-"Node (called the remote node) in the scene.\n"
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node (called the remote node) in the scene.\n"
"It can be set to update another Node's position, rotation and/or scale. It "
"can use either global or local coordinates."
msgstr ""
-#: doc/classes/RemoteTransform3D.xml:17
+#: doc/classes/RemoteTransform2D.xml:16
msgid ""
-"[RemoteTransform3D] caches the remote node. It may not notice if the remote "
+"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
"node disappears; [method force_update_cache] forces it to update the cache "
"again."
msgstr ""
-#: doc/classes/RemoteTransform3D.xml:23
+#: doc/classes/RemoteTransform2D.xml:22
msgid ""
-"The [NodePath] to the remote node, relative to the RemoteTransform3D's "
+"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
"position in the scene."
msgstr ""
-#: doc/classes/RenderingServer.xml:4
-msgid "Server for anything visible."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:7
-msgid ""
-"Server for anything visible. The rendering server is the API backend for "
-"everything visible. The whole scene system mounts on it to display.\n"
-"The rendering server is completely opaque, the internals are entirely "
-"implementation specific and cannot be accessed.\n"
-"The rendering server can be used to bypass the scene system entirely.\n"
-"Resources are created using the [code]*_create[/code] functions.\n"
-"All objects are drawn to a viewport. You can use the [Viewport] attached to "
-"the [SceneTree] or you can create one yourself with [method "
-"viewport_create]. When using a custom scenario or canvas, the scenario or "
-"canvas needs to be attached to the viewport using [method "
-"viewport_set_scenario] or [method viewport_attach_canvas].\n"
-"In 3D, all visual objects must be associated with a scenario. The scenario "
-"is a visual representation of the world. If accessing the rendering server "
-"from a running game, the scenario can be accessed from the scene tree from "
-"any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario "
-"can be created with [method scenario_create].\n"
-"Similarly in 2D, a canvas is needed to draw all canvas items.\n"
-"In 3D, all visible objects are comprised of a resource and an instance. A "
-"resource can be a mesh, a particle system, a light, or any other 3D object. "
-"In order to be visible resources must be attached to an instance using "
-"[method instance_set_base]. The instance must also be attached to the "
-"scenario using [method instance_set_scenario] in order to be visible.\n"
-"In 2D, all visible objects are some form of canvas item. In order to be "
-"visible, a canvas item needs to be the child of a canvas attached to a "
-"viewport, or it needs to be the child of another canvas item that is "
-"eventually attached to the canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:18
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/RenderingServer.xml:33
-msgid "Sets images to be rendered in the window margin."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:48
-msgid ""
-"Sets margin size, where black bars (or images, if [method "
-"black_bars_set_images] was used) are rendered."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:55
-msgid ""
-"Creates a camera and adds it to the RenderingServer. It can be accessed with "
-"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
-"RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:67
-msgid ""
-"Sets the cull mask associated with this camera. The cull mask describes "
-"which 3D layers are rendered by this camera. Equivalent to [member Camera3D."
-"cull_mask]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:78
-msgid ""
-"Sets the environment used by this camera. Equivalent to [member Camera3D."
-"environment]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:95
-msgid ""
-"Sets camera to use frustum projection. This mode allows adjusting the "
-"[code]offset[/code] argument to create \"tilted frustum\" effects."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:110
-msgid ""
-"Sets camera to use orthogonal projection, also known as orthographic "
-"projection. Objects remain the same size on the screen no matter how far "
-"away they are."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:125
-msgid ""
-"Sets camera to use perspective projection. Objects on the screen becomes "
-"smaller when they are far away."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:136
-msgid "Sets [Transform] of camera."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:147
-msgid ""
-"If [code]true[/code], preserves the horizontal aspect ratio which is "
-"equivalent to [constant Camera3D.KEEP_WIDTH]. If [code]false[/code], "
-"preserves the vertical aspect ratio which is equivalent to [constant "
-"Camera3D.KEEP_HEIGHT]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:154
-msgid ""
-"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
-"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
-"RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:164
-msgid "Clears the [CanvasItem] and removes all commands in it."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:177
-msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:188
-msgid "Sets the index for the [CanvasItem]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:199
-msgid "Sets a new material to the [CanvasItem]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:210
-msgid "Sets if the [CanvasItem] uses its parent's material."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:221
-msgid ""
-"If this is enabled, the Z index of the parent will be added to the "
-"children's Z index."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:232
-msgid ""
-"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
-"drawn first)."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:243
-msgid ""
-"Attaches the canvas light to the canvas. Removes it from its previous canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:250
-msgid ""
-"Creates a canvas light and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]canvas_light_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:262
-msgid ""
-"Attaches a light occluder to the canvas. Removes it from its previous canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:269
-msgid ""
-"Creates a light occluder and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]canvas_light_ocluder_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:281
-msgid "Enables or disables light occluder."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:292 doc/classes/RenderingServer.xml:369
-msgid ""
-"The light mask. See [LightOccluder2D] for more information on light masks."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:303
-msgid "Sets a light occluder's polygon."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:314
-msgid "Sets a light occluder's [Transform2D]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:325
-msgid "Sets the color for a light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:336
-msgid "Enables or disables a canvas light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:347
-msgid "Sets a canvas light's energy."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:358
-msgid "Sets a canvas light's height."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:380
-msgid ""
-"The binary mask used to determine which layers this canvas light's shadows "
-"affects. See [LightOccluder2D] for more information on light masks."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:393
-msgid "The layer range that gets rendered with this light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:404
-msgid "The mode of the light, see [enum CanvasLightMode] constants."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:415
-msgid ""
-"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
-"texture_scale]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:426
-msgid ""
-"Sets the width of the shadow buffer, size gets scaled to the next power of "
-"two for this."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:437
-msgid "Sets the color of the canvas light's shadow."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:448
-msgid "Enables or disables the canvas light's shadow."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:459
-msgid ""
-"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
-"constants."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:470
-msgid "Smoothens the shadow. The lower, the smoother."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:481
-msgid ""
-"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:492
-msgid ""
-"Sets the offset of the light's texture. Equivalent to [member Light2D."
-"offset]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:503
-msgid "Sets the canvas light's [Transform2D]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:516
-msgid ""
-"Sets the Z range of objects that will be affected by this light. Equivalent "
-"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:523
-msgid ""
-"Creates a new light occluder polygon and adds it to the RenderingServer. It "
-"can be accessed with the RID that is returned. This RID will be used in all "
-"[code]canvas_occluder_polygon_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:535
-msgid ""
-"Sets an occluder polygons cull mode. See [enum "
-"CanvasOccluderPolygonCullMode] constants."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:548
-msgid "Sets the shape of the occluder polygon."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:559
-msgid "Sets the shape of the occluder polygon as lines."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:572
-msgid ""
-"A copy of the canvas item will be drawn with a local offset of the mirroring "
-"[Vector2]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:583
-msgid "Modulates all colors in the given canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:590
-msgid ""
-"Creates a directional light and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID can be used in most "
-"[code]light_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this directional light to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:599
-msgid ""
-"Creates an environment and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]environment_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:619
-msgid ""
-"Sets the values to be used with the \"Adjustment\" post-process effect. See "
-"[Environment] for more details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:650
-msgid ""
-"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
-"background_mode]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:661
-msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:672
-msgid "Sets the intensity of the background color."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:683
-msgid "Sets the maximum layer to use if using Canvas background mode."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:700
-msgid ""
-"Sets the variables to be used with the scene fog. See [Environment] for more "
-"details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:721
-msgid ""
-"Sets the variables to be used with the fog depth effect. See [Environment] "
-"for more details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:738
-msgid ""
-"Sets the variables to be used with the fog height effect. See [Environment] "
-"for more details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:777
-msgid ""
-"Sets the [Sky] to be used as the environment's background when using "
-"[i]BGMode[/i] sky. Equivalent to [member Environment.sky]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:788
-msgid ""
-"Sets a custom field of view for the background [Sky]. Equivalent to [member "
-"Environment.sky_custom_fov]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:799
-msgid ""
-"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
-"to [member Environment.sky_rotation], where the rotation vector is used to "
-"construct the [Basis]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:842
-msgid ""
-"Sets the variables to be used with the \"screen space reflections\" post-"
-"process effect. See [Environment] for more details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:867
-msgid ""
-"Sets the variables to be used with the \"tonemap\" post-process effect. See "
-"[Environment] for more details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:874
-msgid "Removes buffers and clears testcubes."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:885
-msgid ""
-"Forces a frame to be drawn when the function is called. Drawing a frame "
-"updates all [Viewport]s that are set to update. Use with extreme caution."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:892
-msgid "Synchronizes threads."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:901
-msgid "Tries to free an object in the RenderingServer."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:910
-msgid "Returns a certain information, see [enum RenderInfo] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:917
-msgid "Returns the id of the test cube. Creates one if none exists."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:924
-msgid "Returns the id of the test texture. Creates one if none exists."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:931
-msgid ""
-"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
-"SSE2\").\n"
-"[b]Note:[/b] When running a headless or server binary, this function returns "
-"an empty string."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:939
-msgid ""
-"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
-"[b]Note:[/b] When running a headless or server binary, this function returns "
-"an empty string."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:947
-msgid "Returns the id of a white texture. Creates one if none exists."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1006
-msgid ""
-"Returns [code]true[/code] if changes have been made to the RenderingServer's "
-"data. [method force_draw] is usually called if this happens."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1015
-msgid "Not yet implemented. Always returns [code]false[/code]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1024
-msgid ""
-"Returns [code]true[/code] if the OS supports a certain feature. Features "
-"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and "
-"[code]pvrtc[/code]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1037
-msgid ""
-"Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent "
-"to [method ImmediateGeometry3D.begin]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1046
-msgid ""
-"Clears everything that was set up between [method immediate_begin] and "
-"[method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1057
-msgid ""
-"Sets the color to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry3D.set_color]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1064
-msgid ""
-"Creates an immediate geometry and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]immediate_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this immediate geometry to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1075
-msgid ""
-"Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to "
-"[method ImmediateGeometry3D.end]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1084
-msgid "Returns the material assigned to the [ImmediateGeometry3D]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1095
-msgid ""
-"Sets the normal to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry3D.set_normal]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1106
-msgid "Sets the material to be used to draw the [ImmediateGeometry3D]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1117
-msgid ""
-"Sets the tangent to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry3D.set_tangent]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1128
-msgid ""
-"Sets the UV to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry3D.set_uv]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1139
-msgid ""
-"Sets the UV2 to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry3D.set_uv2]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1150
-msgid ""
-"Adds the next vertex using the information provided in advance. Equivalent "
-"to [method ImmediateGeometry3D.add_vertex]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1161
-msgid ""
-"Adds the next vertex using the information provided in advance. This is a "
-"helper class that calls [method immediate_vertex] under the hood. Equivalent "
-"to [method ImmediateGeometry3D.add_vertex]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1168
-msgid ""
-"Initializes the rendering server. This function is called internally by "
-"platform-dependent code during engine initialization. If called from a "
-"running game, it will not do anything."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1179
-msgid ""
-"Attaches a unique Object ID to instance. Object ID must be attached to "
-"instance for proper culling with [method instances_cull_aabb], [method "
-"instances_cull_convex], and [method instances_cull_ray]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1190
-msgid ""
-"Attaches a skeleton to an instance. Removes the previous skeleton from the "
-"instance."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1197
-msgid ""
-"Creates a visual instance and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]instance_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"An instance is a way of placing a 3D object in the scenario. Objects like "
-"particles, meshes, and reflection probes need to be associated with an "
-"instance to be visible in the scenario using [method instance_set_base]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1210
-msgid ""
-"Creates a visual instance, adds it to the RenderingServer, and sets both "
-"base and scenario. It can be accessed with the RID that is returned. This "
-"RID will be used in all [code]instance_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1222 doc/classes/RenderingServer.xml:1250
-#: doc/classes/RenderingServer.xml:1537
-msgid "Not implemented in Godot 3.x."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1233
-msgid ""
-"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
-"Equivalent to [member GeometryInstance3D.cast_shadow]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1263
-msgid ""
-"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
-"more details."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1274
-msgid ""
-"Sets a material that will override the material for all surfaces on the mesh "
-"associated with this instance. Equivalent to [member GeometryInstance3D."
-"material_override]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1285
-msgid ""
-"Sets the base of the instance. A base can be any of the 3D objects that are "
-"created in the RenderingServer that can be displayed. For example, any of "
-"the light types, mesh, multimesh, immediate geometry, particle system, "
-"reflection probe, lightmap, and the GI probe are all types that can be set "
-"as the base of an instance in order to be displayed in the scenario."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1298
-msgid "Sets the weight for a given blend shape associated with this instance."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1309
-msgid ""
-"Sets a custom AABB to use when culling objects from the view frustum. "
-"Equivalent to [method GeometryInstance3D.set_custom_aabb]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1320
-msgid "Function not implemented in Godot 3.x."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1331
-msgid ""
-"Sets a margin to increase the size of the AABB when culling objects from the "
-"view frustum. This allows you avoid culling objects that fall outside the "
-"view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1342
-msgid ""
-"Sets the render layers that this instance will be drawn to. Equivalent to "
-"[member VisualInstance3D.layers]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1353
-msgid ""
-"Sets the scenario that the instance is in. The scenario is the 3D world that "
-"the objects will be displayed in."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1366
-msgid ""
-"Sets the material of a specific surface. Equivalent to [method "
-"MeshInstance3D.set_surface_material]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1377
-msgid ""
-"Sets the world space transform of the instance. Equivalent to [member Node3D."
-"transform]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1388
-msgid ""
-"Sets whether an instance is drawn or not. Equivalent to [member Node3D."
-"visible]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1399
-msgid ""
-"Returns an array of object IDs intersecting with the provided AABB. Only "
-"visual 3D nodes are considered, such as [MeshInstance3D] or "
-"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
-"actual nodes. A scenario RID must be provided, which is available in the "
-"[World3D] you want to query. This forces an update for all resources queued "
-"to update.\n"
-"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
-"game use cases, prefer physics collision."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1411
-msgid ""
-"Returns an array of object IDs intersecting with the provided convex shape. "
-"Only visual 3D nodes are considered, such as [MeshInstance3D] or "
-"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
-"actual nodes. A scenario RID must be provided, which is available in the "
-"[World3D] you want to query. This forces an update for all resources queued "
-"to update.\n"
-"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
-"game use cases, prefer physics collision."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1425
-msgid ""
-"Returns an array of object IDs intersecting with the provided 3D ray. Only "
-"visual 3D nodes are considered, such as [MeshInstance3D] or "
-"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
-"actual nodes. A scenario RID must be provided, which is available in the "
-"[World3D] you want to query. This forces an update for all resources queued "
-"to update.\n"
-"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
-"game use cases, prefer physics collision."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1437
-msgid ""
-"If [code]true[/code], this directional light will blend between shadow map "
-"splits resulting in a smoother transition between them. Equivalent to "
-"[member DirectionalLight3D.directional_shadow_blend_splits]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1448
-msgid ""
-"Sets the shadow depth range mode for this directional light. Equivalent to "
-"[member DirectionalLight3D.directional_shadow_depth_range]. See [enum "
-"LightDirectionalShadowDepthRangeMode] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1459
-msgid ""
-"Sets the shadow mode for this directional light. Equivalent to [member "
-"DirectionalLight3D.directional_shadow_mode]. See [enum "
-"LightDirectionalShadowMode] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1470
-msgid ""
-"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
-"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
-"OmniLight3D.omni_shadow_mode]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1491
-msgid ""
-"Sets the color of the light. Equivalent to [member Light3D.light_color]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1502
-msgid ""
-"Sets the cull mask for this Light3D. Lights only affect objects in the "
-"selected layers. Equivalent to [member Light3D.light_cull_mask]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1513
-msgid ""
-"If [code]true[/code], light will subtract light instead of adding light. "
-"Equivalent to [member Light3D.light_negative]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1526
-msgid ""
-"Sets the specified light parameter. See [enum LightParam] for options. "
-"Equivalent to [method Light3D.set_param]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1548
-msgid ""
-"If [code]true[/code], reverses the backface culling of the mesh. This can be "
-"useful when you have a flat mesh that has a light behind it. If you need to "
-"cast a shadow on both sides of the mesh, set the mesh to use double sided "
-"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
-"to [member Light3D.shadow_reverse_cull_face]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1559
-msgid ""
-"If [code]true[/code], light will cast shadows. Equivalent to [member Light3D."
-"shadow_enabled]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1570
-msgid ""
-"Sets the color of the shadow cast by the light. Equivalent to [member "
-"Light3D.shadow_color]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1583
-msgid ""
-"Returns a mesh of a sphere with the given amount of horizontal and vertical "
-"subdivisions."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1590
-msgid ""
-"Creates an empty material and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]material_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1602
-msgid "Returns the value of a certain material's parameter."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1613
-msgid "Sets an object's next material."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1626
-msgid "Sets a material's parameter."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1637
-msgid "Sets a material's render priority."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1648
-msgid "Sets a shader material's shader."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1677
-msgid "Removes all surfaces from a mesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1684
-msgid ""
-"Creates a new mesh and adds it to the RenderingServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all [code]mesh_*[/"
-"code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this mesh to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1695
-msgid "Returns a mesh's blend shape count."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1704
-msgid "Returns a mesh's blend shape mode."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1713
-msgid "Returns a mesh's custom aabb."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1722
-msgid "Returns a mesh's number of surfaces."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1733
-msgid "Sets a mesh's blend shape mode."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1744
-msgid "Sets a mesh's custom aabb."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1755
-msgid "Returns a mesh's surface's buffer arrays."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1766
-msgid "Returns a mesh's surface's arrays for blend shapes."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1781 doc/classes/RenderingServer.xml:1794
-msgid "Function is unused in Godot 3.x."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1805
-msgid "Returns a mesh's surface's material."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1818
-msgid "Sets a mesh's surface's material."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1833
-msgid ""
-"Updates a specific region of a vertex buffer for the specified surface. "
-"Warning: this function alters the vertex buffer directly with no safety "
-"mechanisms, you can easily corrupt your mesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1856
-msgid ""
-"Creates a new multimesh on the RenderingServer and returns an [RID] handle. "
-"This RID will be used in all [code]multimesh_*[/code] RenderingServer "
-"functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this multimesh to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1867
-msgid ""
-"Calculates and returns the axis-aligned bounding box that encloses all "
-"instances within the multimesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1884
-msgid "Returns the number of instances allocated for this multimesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1893
-msgid ""
-"Returns the RID of the mesh that will be used in drawing this multimesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1902
-msgid "Returns the number of visible instances for this multimesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1913
-msgid "Returns the color by which the specified instance will be modulated."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1924
-msgid "Returns the custom data associated with the specified instance."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1935
-msgid "Returns the [Transform] of the specified instance."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1946
-msgid ""
-"Returns the [Transform2D] of the specified instance. For use when the "
-"multimesh is set to use 2D transforms."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1959
-msgid ""
-"Sets the color by which this instance will be modulated. Equivalent to "
-"[method MultiMesh.set_instance_color]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1972
-msgid ""
-"Sets the custom data for this instance. Custom data is passed as a [Color], "
-"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
-"[method MultiMesh.set_instance_custom_data]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1985
-msgid ""
-"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
-"set_instance_transform]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:1998
-msgid ""
-"Sets the [Transform2D] for this instance. For use when multimesh is used in "
-"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2019
-msgid ""
-"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
-"mesh]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2030
-msgid ""
-"Sets the number of instances visible at a given time. If -1, all instances "
-"that have been allocated are drawn. Equivalent to [member MultiMesh."
-"visible_instance_count]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2037
-msgid ""
-"Creates a new omni light and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID can be used in most "
-"[code]light_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this omni light to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2046
-msgid ""
-"Creates a particle system and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]particles_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach these particles to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2057
-msgid ""
-"Calculates and returns the axis-aligned bounding box that contains all the "
-"particles. Equivalent to [method GPUParticles3D.capture_aabb]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2066
-msgid "Returns [code]true[/code] if particles are currently set to emitting."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2075
-msgid ""
-"Returns [code]true[/code] if particles are not emitting and particles are "
-"set to inactive."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2084
-msgid ""
-"Add particle system to list of particle systems that need to be updated. "
-"Update will take place on the next frame, or on the next call to [method "
-"instances_cull_aabb], [method instances_cull_convex], or [method "
-"instances_cull_ray]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2093
-msgid ""
-"Reset the particles on the next update. Equivalent to [method GPUParticles3D."
-"restart]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2104
-msgid ""
-"Sets the number of particles to be drawn and allocates the memory for them. "
-"Equivalent to [member GPUParticles3D.amount]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2115
-msgid ""
-"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
-"to [member GPUParticles3D.visibility_aabb]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2126
-msgid ""
-"Sets the draw order of the particles to one of the named enums from [enum "
-"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
-"to [member GPUParticles3D.draw_order]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2139
-msgid ""
-"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
-"GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member "
-"GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2150
-msgid ""
-"Sets the number of draw passes to use. Equivalent to [member GPUParticles3D."
-"draw_passes]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2161
-msgid ""
-"Sets the [Transform] that will be used by the particles when they first emit."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2172
-msgid ""
-"If [code]true[/code], particles will emit over time. Setting to false does "
-"not reset the particles, but only stops their emission. Equivalent to "
-"[member GPUParticles3D.emitting]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2183
-msgid ""
-"Sets the explosiveness ratio. Equivalent to [member GPUParticles3D."
-"explosiveness]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2194
-msgid ""
-"Sets the frame rate that the particle system rendering will be fixed to. "
-"Equivalent to [member GPUParticles3D.fixed_fps]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2205
-msgid ""
-"If [code]true[/code], uses fractional delta which smooths the movement of "
-"the particles. Equivalent to [member GPUParticles3D.fract_delta]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2216
-msgid ""
-"Sets the lifetime of each particle in the system. Equivalent to [member "
-"GPUParticles3D.lifetime]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2227
-msgid ""
-"If [code]true[/code], particles will emit once and then stop. Equivalent to "
-"[member GPUParticles3D.one_shot]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2238
-msgid ""
-"Sets the preprocess time for the particles animation. This lets you delay "
-"starting an animation until after the particles have begun emitting. "
-"Equivalent to [member GPUParticles3D.preprocess]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2249
-msgid ""
-"Sets the material for processing the particles. Note: this is not the "
-"material used to draw the materials. Equivalent to [member GPUParticles3D."
-"process_material]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2260
-msgid ""
-"Sets the emission randomness ratio. This randomizes the emission of "
-"particles within their phase. Equivalent to [member GPUParticles3D."
-"randomness]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2271
-msgid ""
-"Sets the speed scale of the particle system. Equivalent to [member "
-"GPUParticles3D.speed_scale]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2282
-msgid ""
-"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
-"they use global coordinates. Equivalent to [member GPUParticles3D."
-"local_coords]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2289
-msgid ""
-"Creates a reflection probe and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]reflection_probe_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this reflection probe to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2332
-msgid ""
-"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
-"to [member ReflectionProbe.interior]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2343
-msgid ""
-"Sets the render cull mask for this reflection probe. Only instances with a "
-"matching cull mask will be rendered by this probe. Equivalent to [member "
-"ReflectionProbe.cull_mask]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2354
-msgid ""
-"If [code]true[/code], uses box projection. This can make reflections look "
-"more correct in certain situations. Equivalent to [member ReflectionProbe."
-"box_projection]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2365
-msgid ""
-"If [code]true[/code], computes shadows in the reflection probe. This makes "
-"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
-"enable_shadows]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2376
-msgid ""
-"Sets the size of the area that the reflection probe will capture. Equivalent "
-"to [member ReflectionProbe.extents]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2387
-msgid ""
-"Sets the intensity of the reflection probe. Intensity modulates the strength "
-"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2398
-msgid ""
-"Sets the max distance away from the probe an object can be before it is "
-"culled. Equivalent to [member ReflectionProbe.max_distance]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2409
-msgid ""
-"Sets the origin offset to be used when this reflection probe is in box "
-"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2420
-msgid ""
-"Sets how often the reflection probe updates. Can either be once or every "
-"frame. See [enum ReflectionProbeUpdateMode] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2433
-msgid ""
-"Schedules a callback to the corresponding named [code]method[/code] on "
-"[code]where[/code] after a frame has been drawn.\n"
-"The callback method must use only 1 argument which will be called with "
-"[code]userdata[/code]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2441
-msgid ""
-"Creates a scenario and adds it to the RenderingServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all "
-"[code]scenario_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"The scenario is the 3D world that all the visual instances exist in."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2454
-msgid ""
-"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
-"ScenarioDebugMode] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2465
-msgid "Sets the environment that will be used with this scenario."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2476
-msgid ""
-"Sets the fallback environment to be used by this scenario. The fallback "
-"environment is used if no environment is set. Internally, this is used by "
-"the editor to provide a default environment."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2491
-msgid ""
-"Sets a boot image. The color defines the background color. If [code]scale[/"
-"code] is [code]true[/code], the image will be scaled to fit the screen size. "
-"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
-"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
-"the image will be scaled with nearest-neighbor interpolation."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2500
-msgid ""
-"If [code]true[/code], the engine will generate wireframes for use with the "
-"wireframe debug mode."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2509
-msgid ""
-"Sets the default clear color which is used when a specific clear color has "
-"not been selected."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2516
-msgid ""
-"Creates an empty shader and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]shader_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2526
-msgid "Returns a shader's code."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2537
-msgid "Returns a default texture from a shader searched by name."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2556
-msgid "Returns the parameters of a shader."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2567
-msgid "Sets a shader's code."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2580
-msgid "Sets a shader's default texture. Overwrites the texture given by name."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2593
-msgid "Allocates the GPU buffers for this skeleton."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2604
-msgid "Returns the [Transform] set for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2615
-msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2628
-msgid "Sets the [Transform] for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2641
-msgid "Sets the [Transform2D] for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2648
-msgid ""
-"Creates a skeleton and adds it to the RenderingServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all "
-"[code]skeleton_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2658
-msgid "Returns the number of bones allocated for this skeleton."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2665
-msgid ""
-"Creates an empty sky and adds it to the RenderingServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all [code]sky_*[/"
-"code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2677
-msgid ""
-"Sets the material that the sky uses to render the background and reflection "
-"maps."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2684
-msgid ""
-"Creates a spot light and adds it to the RenderingServer. It can be accessed "
-"with the RID that is returned. This RID can be used in most [code]light_*[/"
-"code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method.\n"
-"To place in a scene, attach this spot light to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2713
-msgid "Sets a viewport's camera."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2724
-msgid "Sets a viewport's canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2737
-msgid ""
-"Copies the viewport to a region of the screen specified by [code]rect[/"
-"code]. If [method viewport_set_render_direct_to_screen] is [code]true[/"
-"code], then the viewport does not use a framebuffer and the contents of the "
-"viewport are rendered directly to screen. However, note that the root "
-"viewport is drawn last, therefore it will draw over the screen. Accordingly, "
-"you must set the root viewport to an area that does not cover the area that "
-"you have attached this viewport to.\n"
-"For example, you can set the root viewport to not render at all with the "
-"following code:\n"
-"[codeblock]\n"
-"func _ready():\n"
-" get_viewport().set_attach_to_screen_rect(Rect2())\n"
-" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
-"[/codeblock]\n"
-"Using this can result in significant optimization, especially on lower-end "
-"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
-"viewport_set_render_direct_to_screen]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2751
-msgid ""
-"Creates an empty viewport and adds it to the RenderingServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]viewport_*[/code] RenderingServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"RenderingServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2763
-msgid ""
-"Returns a viewport's render information. For options, see the [enum "
-"ViewportRenderInfo] constants."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2772
-msgid "Returns the viewport's last rendered frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2783
-msgid "Detaches a viewport from a canvas and vice versa."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2794
-msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2809
-msgid ""
-"Sets the stacking order for a viewport's canvas.\n"
-"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
-"specifies the stacking order of the canvas among those in the same layer."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2823
-msgid "Sets the transformation of a viewport's canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2834
-msgid ""
-"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2845
-msgid ""
-"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
-"options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2856
-msgid ""
-"If [code]true[/code], rendering of a viewport's environment is disabled."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2867
-msgid "Sets the viewport's global transformation matrix."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2878
-msgid "If [code]true[/code], the viewport's canvas is not rendered."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2889
-msgid "Currently unimplemented in Godot 3.x."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2900
-msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2911
-msgid "Sets the viewport's parent to another viewport."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2922
-msgid ""
-"If [code]true[/code], render the contents of the viewport directly to "
-"screen. This allows a low-level optimization where you can skip drawing a "
-"viewport to the root viewport. While this optimization can result in a "
-"significant increase in speed (especially on older devices), it comes at a "
-"cost of usability. When this is enabled, you cannot read from the viewport "
-"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
-"certain window settings, such as the various stretch modes. Another "
-"consequence to be aware of is that in 2D the rendering happens in window "
-"coordinates, so if you have a viewport that is double the size of the "
-"window, and you set this, then only the portion that fits within the window "
-"will be drawn, no automatic scaling is possible, even if your game scene is "
-"significantly larger than the window size."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2933
-msgid ""
-"Sets a viewport's scenario.\n"
-"The scenario contains information about the [enum ScenarioDebugMode], "
-"environment information, reflection atlas etc."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2947
-msgid "Sets the shadow atlas quadrant's subdivision."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2958
-msgid ""
-"Sets the size of the shadow atlas's images (used for omni and spot lights). "
-"The value will be rounded up to the nearest power of 2."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2971
-msgid "Sets the viewport's width and height."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2982
-msgid ""
-"If [code]true[/code], the viewport renders its background as transparent."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:2993
-msgid ""
-"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
-"constants for options."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3004
-msgid ""
-"If [code]true[/code], the viewport uses augmented or virtual reality "
-"technologies. See [XRInterface]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3010
-msgid ""
-"If [code]false[/code], disables rendering completely, but the engine logic "
-"is still being processed. You can call [method force_draw] to draw a frame "
-"even with rendering disabled."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3016
-msgid ""
-"Emitted at the end of the frame, after the RenderingServer has finished "
-"updating all the Viewports."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3021
-msgid ""
-"Emitted at the beginning of the frame, before the RenderingServer updates "
-"all the Viewports."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3027
-msgid "Marks an error that shows that the index array is empty."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3030
-msgid "Number of weights/bones per vertex."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3033
-msgid "The minimum Z-layer for canvas items."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3036
-msgid "The maximum Z-layer for canvas items."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3039
-msgid ""
-"Max number of glow levels that can be used with glow post-process effect."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3042
-msgid "Unused enum in Godot 3.x."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3063
-msgid "Shader is a 3D shader."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3066
-msgid "Shader is a 2D shader."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3069
-msgid "Shader is a particle shader."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3072
-msgid "Shader is a sky shader."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3075
-msgid "Represents the size of the [enum ShaderMode] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3078
-msgid "The minimum renderpriority of all materials."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3081
-msgid "The maximum renderpriority of all materials."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3084
-msgid "Array is a vertex array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3087
-msgid "Array is a normal array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3090
-msgid "Array is a tangent array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3093
-msgid "Array is a color array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3096
-msgid "Array is an UV coordinates array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3099
-msgid "Array is an UV coordinates array for the second UV coordinates."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3102
-msgid "Array contains bone information."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3105
-msgid "Array is weight information."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3108
-msgid "Array is index array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3114
-msgid "Flag used to mark a vertex array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3117
-msgid "Flag used to mark a normal array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3120
-msgid "Flag used to mark a tangent array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3123
-msgid "Flag used to mark a color array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3126
-msgid "Flag used to mark an UV coordinates array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3129
-msgid ""
-"Flag used to mark an UV coordinates array for the second UV coordinates."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3132
-msgid "Flag used to mark a bone information array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3135
-msgid "Flag used to mark a weights array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3138
-msgid "Flag used to mark an index array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3167
-msgid "Primitive to draw consists of points."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3170
-msgid "Primitive to draw consists of lines."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3173
-msgid "Primitive to draw consists of a line strip from start to end."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3176
-msgid "Primitive to draw consists of triangles."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3179
-msgid ""
-"Primitive to draw consists of a triangle strip (the last 3 vertices are "
-"always combined to make a triangle)."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3182
-msgid "Represents the size of the [enum PrimitiveType] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3191
-msgid "Use [Transform2D] to store MultiMesh transform."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3194
-msgid "Use [Transform] to store MultiMesh transform."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3197
-msgid "Is a directional (sun) light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3200
-msgid "Is an omni light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3203
-msgid "Is a spot light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3206
-msgid "The light's energy."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3211
-msgid "The light's influence on specularity."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3214
-msgid "The light's range."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3217
-msgid ""
-"The size of the light when using spot light or omni light. The angular size "
-"of the light when using directional light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3220
-msgid "The light's attenuation."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3223
-msgid "The spotlight's angle."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3226
-msgid "The spotlight's attenuation."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3229
-msgid "Max distance that shadows will be rendered."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3232
-msgid "Proportion of shadow atlas occupied by the first split."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3235
-msgid "Proportion of shadow atlas occupied by the second split."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3238
-msgid ""
-"Proportion of shadow atlas occupied by the third split. The fourth split "
-"occupies the rest."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3241
-msgid ""
-"Proportion of shadow max distance where the shadow will start to fade out."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3244
-msgid ""
-"Normal bias used to offset shadow lookup by object normal. Can be used to "
-"fix self-shadowing artifacts."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3247
-msgid "Bias the shadow lookup to fix self-shadowing artifacts."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3253
-msgid ""
-"Blurs the edges of the shadow. Can be used to hide pixel artifacts in low "
-"resolution shadow maps. A high value can make shadows appear grainy and can "
-"cause other unwanted artifacts. Try to keep as near default as possible."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3258
-msgid "Represents the size of the [enum LightParam] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3267
-msgid "Use a dual paraboloid shadow map for omni lights."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3270
-msgid ""
-"Use a cubemap shadow map for omni lights. Slower but better quality than "
-"dual paraboloid."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3273
-msgid "Use orthogonal shadow projection for directional light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3276
-msgid "Use 2 splits for shadow projection when using directional light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3279
-msgid "Use 4 splits for shadow projection when using directional light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3282
-msgid ""
-"Keeps shadows stable as camera moves but has lower effective resolution."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3285
-msgid ""
-"Optimize use of shadow maps, increasing the effective resolution. But may "
-"result in shadows moving or flickering slightly."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3288
-msgid "Reflection probe will update reflections once and then stop."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3291
-msgid ""
-"Reflection probe will update each frame. This mode is necessary to capture "
-"moving objects."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3310
-msgid "Draw particles in the order that they appear in the particles array."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3313
-msgid "Sort particles based on their lifetime."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3316
-msgid "Sort particles based on their distance to the camera."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3319
-msgid "Do not update the viewport."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3322
-msgid "Update the viewport once then set to disabled."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3325
-msgid "Update the viewport whenever it is visible."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3330
-msgid "Always update the viewport."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3333
-msgid "The viewport is always cleared before drawing."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3336
-msgid "The viewport is never cleared before drawing."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3339
-msgid ""
-"The viewport is cleared once, then the clear mode is set to [constant "
-"VIEWPORT_CLEAR_NEVER]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3342
-msgid "Multisample antialiasing is disabled."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3345
-msgid "Multisample antialiasing uses 2 samples per pixel."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3348
-msgid "Multisample antialiasing uses 4 samples per pixel."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3351
-msgid "Multisample antialiasing uses 8 samples per pixel."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3354
-msgid "Multisample antialiasing uses 16 samples per pixel."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3365
-msgid "Number of objects drawn in a single frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3368
-msgid "Number of vertices drawn in a single frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3371
-msgid "Number of material changes during this frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3374
-msgid "Number of shader changes during this frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3377
-msgid "Number of surface changes during this frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3380
-msgid "Number of draw calls during this frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3383
-msgid "Represents the size of the [enum ViewportRenderInfo] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3386
-msgid "Debug draw is disabled. Default setting."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3389 doc/classes/Viewport.xml:348
-msgid "Objects are displayed without light information."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3392
-msgid "Objects are displayed with only light information."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3395 doc/classes/Viewport.xml:353
-msgid ""
-"Objects are displayed semi-transparent with additive blending so you can see "
-"where they are drawing over top of one another. A higher overdraw means you "
-"are wasting performance on drawing pixels that are being hidden behind "
-"others."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3398
-msgid "Debug draw draws objects in wireframe."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3401
-msgid ""
-"Normal buffer is drawn instead of regular scene so you can see the per-pixel "
-"normals that will be used by post-processing effects."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3404 doc/classes/Viewport.xml:361
-msgid "Objects are displayed with only the albedo value from [GIProbe]s."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3407 doc/classes/Viewport.xml:364
-msgid "Objects are displayed with only the lighting value from [GIProbe]s."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3410 doc/classes/Viewport.xml:367
-msgid "Objects are displayed with only the emission color from [GIProbe]s."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3413 doc/classes/Viewport.xml:370
-msgid ""
-"Draws the shadow atlas that stores shadows from [OmniLight3D]s and "
-"[SpotLight3D]s in the upper left quadrant of the [Viewport]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3416 doc/classes/Viewport.xml:373
-msgid ""
-"Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the "
-"upper left quadrant of the [Viewport]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3421
-msgid ""
-"Draws the screen space ambient occlusion texture instead of the scene so "
-"that you can clearly see how it is affecting objects. In order for this "
-"display mode to work, you must have [member Environment.ssao_enabled] set in "
-"your [WorldEnvironment]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3424
-msgid ""
-"Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
-"different color so you can see where the splits are. In order they will be "
-"colored red, green, blue, yellow."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3435
-msgid ""
-"Uses high quality importance sampling to process the radiance map. In "
-"general, this results in much higher quality than [constant Sky."
-"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be "
-"used if you plan on changing the sky at runtime. If you are finding that the "
-"reflection is not blurry enough and is showing sparkles or fireflies, try "
-"increasing [member ProjectSettings.rendering/quality/reflections/"
-"ggx_samples]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3438
-msgid ""
-"Uses the fast filtering algorithm to process the radiance map. In general "
-"this results in lower quality, but substantially faster run times.\n"
-"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so "
-"[member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3442
-msgid "Use the clear color as background."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3445
-msgid "Use a specified color as the background."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3448
-msgid "Use a sky resource for the background."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3451
-msgid ""
-"Use a specified canvas layer as the background. This can be useful for "
-"instantiating a 2D scene in a 3D world."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3454
-msgid ""
-"Do not clear the background, use whatever was rendered last frame as the "
-"background."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3460
-msgid "Represents the size of the [enum EnvironmentBG] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3499
-msgid "Output color as they came in."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3502
-msgid "Use the Reinhard tonemapper."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3505
-msgid "Use the filmic tonemapper."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3508
-msgid "Use the ACES tonemapper."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3519
-msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3522
-msgid "Perform a 1x1 blur on the SSAO output."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3525
-msgid "Performs a 2x2 blur on the SSAO output."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3528
-msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3531
-msgid "Lowest quality of screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3534
-msgid "Medium quality screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3537
-msgid "High quality screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3540
-msgid "Highest quality screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3551
-msgid ""
-"Lowest quality DOF blur. This is the fastest setting, but you may be able to "
-"see filtering artifacts."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3554
-msgid "Low quality DOF blur."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3557
-msgid "Medium quality DOF blur."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3560
-msgid ""
-"Highest quality DOF blur. Results in the smoothest looking blur by taking "
-"the most samples, but is also significantly slower."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3563
-msgid ""
-"Calculate the DOF blur using a box filter. The fastest option, but results "
-"in obvious lines in blur pattern."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3566
-msgid "Calculates DOF blur using a hexagon shaped filter."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3569
-msgid ""
-"Calculates DOF blur using a circle shaped filter. Best quality and most "
-"realistic, but slowest. Use only for areas where a lot of performance can be "
-"dedicated to post-processing (e.g. cutscenes)."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3584
-msgid "Do not use a debug mode."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3587
-msgid "Draw all objects as wireframe models."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3590
-msgid ""
-"Draw all objects in a way that displays how much overdraw is occurring. "
-"Overdraw occurs when a section of pixels is drawn and shaded and then "
-"another object covers it up. To optimize a scene, you should reduce overdraw."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3593
-msgid ""
-"Draw all objects without shading. Equivalent to setting all objects shaders "
-"to [code]unshaded[/code]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3596
-msgid "The instance does not have a type."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3599
-msgid "The instance is a mesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3602
-msgid "The instance is a multimesh."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3605
-msgid "The instance is an immediate geometry."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3608
-msgid "The instance is a particle emitter."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3611
-msgid "The instance is a light."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3614
-msgid "The instance is a reflection probe."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3617
-msgid "The instance is a decal."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3620
-msgid "The instance is a GI probe."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3623
-msgid "The instance is a lightmap."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3626
-msgid "Represents the size of the [enum InstanceType] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3629
-msgid ""
-"A combination of the flags of geometry instances (mesh, multimesh, immediate "
-"and particles)."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3632
-msgid "Allows the instance to be used in baked lighting."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3635
-msgid "Allows the instance to be used with dynamic global illumination."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3638
-msgid "When set, manually requests to draw geometry on next frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3641
-msgid "Represents the size of the [enum InstanceFlags] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3644
-msgid "Disable shadows from this instance."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3647
-msgid "Cast shadows from this instance."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3650
-msgid ""
-"Disable backface culling when rendering the shadow of the object. This is "
-"slightly slower but may result in more correct shadows."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3653
-msgid ""
-"Only render the shadows from the object. The object itself will not be drawn."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3656
-msgid "The nine patch gets stretched where needed."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3659
-msgid "The nine patch gets filled with tiles where needed."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3662
-msgid ""
-"The nine patch gets filled with tiles where needed and stretches them a bit "
-"if needed."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3665
-msgid "Uses the default filter mode for this [Viewport]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3677 doc/classes/Viewport.xml:402
-msgid ""
-"The texture filter blends between the nearest 4 pixels and between the "
-"nearest 2 mipmaps."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3686
-msgid "Max value for [enum CanvasItemTextureFilter] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3689
-msgid "Uses the default repeat mode for this [Viewport]."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3692 doc/classes/Viewport.xml:408
-msgid ""
-"Disables textures repeating. Instead, when reading UVs outside the 0-1 "
-"range, the value will be clamped to the edge of the texture, resulting in a "
-"stretched out look at the borders of the texture."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3698 doc/classes/Viewport.xml:414
-msgid ""
-"Flip the texture when repeating so that the edge lines up instead of "
-"abruptly changing."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3701
-msgid "Max value for [enum CanvasItemTextureRepeat] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3704
-msgid "Adds light color additive to the canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3707
-msgid "Adds light color subtractive to the canvas."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3710
-msgid "The light adds color depending on transparency."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3713
-msgid "The light adds color depending on mask."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3716
-msgid "Do not apply a filter to canvas light shadows."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3719
-msgid "Use PCF5 filtering to filter canvas light shadows."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3722
-msgid "Use PCF13 filtering to filter canvas light shadows."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3725
-msgid "Max value of the [enum CanvasLightShadowFilter] enum."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3728
-msgid "Culling of the canvas occluder is disabled."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3731
-msgid "Culling of the canvas occluder is clockwise."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3734
-msgid "Culling of the canvas occluder is counterclockwise."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3795
-msgid "The amount of objects in the frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3798
-msgid "The amount of vertices in the frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3801
-msgid "The amount of modified materials in the frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3804
-msgid "The amount of shader rebinds in the frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3807
-msgid "The amount of surface changes in the frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3810
-msgid "The amount of draw calls in frame."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3825
-msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3828
-msgid ""
-"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
-msgstr ""
-
#: doc/classes/Resource.xml:4
msgid "Base class for all resources."
msgstr ""
@@ -44973,19 +50016,24 @@ msgstr ""
#: doc/classes/Resource.xml:7
msgid ""
"Resource is the base class for all Godot-specific resource types, serving "
-"primarily as data containers. Unlike [Object]s, they are reference-counted "
-"and freed when no longer in use. They are also cached once loaded from disk, "
-"so that any further attempts to load a resource from a given path will "
-"return the same reference (all this in contrast to a [Node], which is not "
-"reference-counted and can be instanced from disk as many times as desired). "
-"Resources can be saved externally on disk or bundled into another object, "
-"such as a [Node] or another resource."
+"primarily as data containers. Since they inherit from [Reference], resources "
+"are reference-counted and freed when no longer in use. They are also cached "
+"once loaded from disk, so that any further attempts to load a resource from "
+"a given path will return the same reference (all this in contrast to a "
+"[Node], which is not reference-counted and can be instanced from disk as "
+"many times as desired). Resources can be saved externally on disk or bundled "
+"into another object, such as a [Node] or another resource.\n"
+"[b]Note:[/b] In C#, resources will not be freed instantly after they are no "
+"longer in use. Instead, garbage collection will run periodically and will "
+"free resources that are no longer in use. This means that unused resources "
+"will linger on for a while before being removed."
msgstr ""
-#: doc/classes/Resource.xml:10
+#: doc/classes/Resource.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"resources.html"
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
"resources.html"
@@ -44996,32 +50044,51 @@ msgid ""
"[method setup_local_to_scene]."
msgstr ""
-#: doc/classes/Resource.xml:27
+#: doc/classes/Resource.xml:25
msgid ""
-"Duplicates the resource, returning a new resource. By default, sub-resources "
-"are shared between resource copies for efficiency. This can be changed by "
-"passing [code]true[/code] to the [code]subresources[/code] argument which "
-"will copy the subresources.\n"
+"Duplicates the resource, returning a new resource with the exported members "
+"copied. [b]Note:[/b] To duplicate the resource the constructor is called "
+"without arguments. This method will error when the constructor doesn't have "
+"default values.\n"
+"By default, sub-resources are shared between resource copies for efficiency. "
+"This can be changed by passing [code]true[/code] to the [code]subresources[/"
+"code] argument which will copy the subresources.\n"
"[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method "
"will only perform a shallow copy. Nested resources within subresources will "
-"not be duplicated and will still be shared."
+"not be duplicated and will still be shared.\n"
+"[b]Note:[/b] When duplicating a resource, only [code]export[/code]ed "
+"properties are copied. Other properties will be set to their default value "
+"in the new resource."
msgstr ""
-#: doc/classes/Resource.xml:35
+#: doc/classes/Resource.xml:34
+msgid ""
+"Emits the [signal changed] signal.\n"
+"If external objects which depend on this resource should be updated, this "
+"method must be called manually whenever the state of this resource has "
+"changed (such as modification of properties).\n"
+"The method is equivalent to:\n"
+"[codeblock]\n"
+"emit_signal(\"changed\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is called automatically for built-in resources."
+msgstr ""
+
+#: doc/classes/Resource.xml:46
msgid ""
"If [member resource_local_to_scene] is enabled and the resource was loaded "
"from a [PackedScene] instantiation, returns the local scene where this "
"resource's unique copy is in use. Otherwise, returns [code]null[/code]."
msgstr ""
-#: doc/classes/Resource.xml:42
+#: doc/classes/Resource.xml:52
msgid ""
"Returns the RID of the resource (or an empty RID). Many resources (such as "
-"[Texture2D], [Mesh], etc) are high-level abstractions of resources stored in "
-"a server, so this function will return the original RID."
+"[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
+"server, so this function will return the original RID."
msgstr ""
-#: doc/classes/Resource.xml:49
+#: doc/classes/Resource.xml:58
msgid ""
"This method is called when a resource with [member resource_local_to_scene] "
"enabled is loaded from a [PackedScene] instantiation. Its behavior can be "
@@ -45031,7 +50098,7 @@ msgid ""
"local viewport."
msgstr ""
-#: doc/classes/Resource.xml:59
+#: doc/classes/Resource.xml:66
msgid ""
"Sets the path of the resource, potentially overriding an existing cache "
"entry for this path. This differs from setting [member resource_path], as "
@@ -45039,26 +50106,33 @@ msgid ""
"given path."
msgstr ""
-#: doc/classes/Resource.xml:65
+#: doc/classes/Resource.xml:72
msgid ""
"If [code]true[/code], the resource will be made unique in each instance of "
"its local scene. It can thus be modified in a scene instance without "
"impacting other instances of that same scene."
msgstr ""
-#: doc/classes/Resource.xml:68
-msgid "The name of the resource. This is an optional identifier."
+#: doc/classes/Resource.xml:75
+msgid ""
+"The name of the resource. This is an optional identifier. If [member "
+"resource_name] is not empty, its value will be displayed to represent the "
+"current resource in the editor inspector. For built-in scripts, the [member "
+"resource_name] will be displayed as the tab name in the script editor."
msgstr ""
-#: doc/classes/Resource.xml:71
+#: doc/classes/Resource.xml:78
msgid ""
"The path to the resource. In case it has its own file, it will return its "
"filepath. If it's tied to the scene, it will return the scene's path, "
"followed by the resource's index."
msgstr ""
-#: doc/classes/Resource.xml:77
-msgid "Emitted whenever the resource changes."
+#: doc/classes/Resource.xml:84
+msgid ""
+"Emitted whenever the resource changes.\n"
+"[b]Note:[/b] This signal is not emitted automatically for custom resources, "
+"which means that you need to create a setter and emit the signal yourself."
msgstr ""
#: doc/classes/ResourceFormatLoader.xml:4
@@ -45080,13 +50154,13 @@ msgid ""
"[ResourceFormatSaver].\n"
"[b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type "
"you need exists but Godot is unable to load its format. Choosing one way "
-"over another depends if the format is suitable or not for the final exported "
-"game. For example, it's better to import [code].png[/code] textures as "
-"[code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with "
+"over another depends on if the format is suitable or not for the final "
+"exported game. For example, it's better to import [code].png[/code] textures "
+"as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with "
"better efficiency on the graphics card."
msgstr ""
-#: doc/classes/ResourceFormatLoader.xml:22
+#: doc/classes/ResourceFormatLoader.xml:19
msgid ""
"If implemented, gets the dependencies of a given resource. If "
"[code]add_types[/code] is [code]true[/code], paths should be appended "
@@ -45096,11 +50170,11 @@ msgid ""
"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
msgstr ""
-#: doc/classes/ResourceFormatLoader.xml:30
+#: doc/classes/ResourceFormatLoader.xml:26
msgid "Gets the list of extensions for files this loader is able to read."
msgstr ""
-#: doc/classes/ResourceFormatLoader.xml:39
+#: doc/classes/ResourceFormatLoader.xml:33
msgid ""
"Gets the class name of the resource associated with the given path. If the "
"loader cannot handle it, it should return [code]\"\"[/code].\n"
@@ -45108,14 +50182,14 @@ msgid ""
"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
msgstr ""
-#: doc/classes/ResourceFormatLoader.xml:49
+#: doc/classes/ResourceFormatLoader.xml:41
msgid ""
"Tells which resource class this loader can load.\n"
"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
"[ClassDB], so you might just handle [code]\"Resource\"[/code] for them."
msgstr ""
-#: doc/classes/ResourceFormatLoader.xml:61
+#: doc/classes/ResourceFormatLoader.xml:50
msgid ""
"Loads a resource when the engine finds this loader to be compatible. If the "
"loaded resource is the result of an import, [code]original_path[/code] will "
@@ -45123,7 +50197,7 @@ msgid ""
"Error] constant in case of failure."
msgstr ""
-#: doc/classes/ResourceFormatLoader.xml:72
+#: doc/classes/ResourceFormatLoader.xml:58
msgid ""
"If implemented, renames dependencies within the given resource and saves it. "
"[code]renames[/code] is a dictionary [code]{ String => String }[/code] "
@@ -45151,17 +50225,17 @@ msgid ""
"of its recognized type(s). You may also implement a [ResourceFormatLoader]."
msgstr ""
-#: doc/classes/ResourceFormatSaver.xml:19
+#: doc/classes/ResourceFormatSaver.xml:17
msgid ""
"Returns the list of extensions available for saving the resource object, "
"provided it is recognized (see [method recognize])."
msgstr ""
-#: doc/classes/ResourceFormatSaver.xml:28
+#: doc/classes/ResourceFormatSaver.xml:24
msgid "Returns whether the given resource object can be saved by this saver."
msgstr ""
-#: doc/classes/ResourceFormatSaver.xml:41
+#: doc/classes/ResourceFormatSaver.xml:33
msgid ""
"Saves the given resource object to a file at the target [code]path[/code]. "
"[code]flags[/code] is a bitmask composed with [enum ResourceSaver."
@@ -45170,6 +50244,86 @@ msgid ""
"failure."
msgstr ""
+#: doc/classes/ResourceImporter.xml:4
+msgid "Base class for the implementation of core resource importers."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:7
+msgid ""
+"This is the base class for the resource importers implemented in core. To "
+"implement your own resource importers using editor plugins, see "
+"[EditorImportPlugin]."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:16
+msgid "The default import order."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:19
+msgid ""
+"The import order for scenes, which ensures scenes are imported [i]after[/i] "
+"all other core resources such as textures. Custom importers should generally "
+"have an import order lower than [code]100[/code] to avoid issues when "
+"importing scenes that rely on custom resources."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:4
+#, fuzzy
+msgid "Interactive [Resource] loader."
+msgstr "Kann keine Ressource erfassen Fehler."
+
+#: doc/classes/ResourceInteractiveLoader.xml:7
+msgid ""
+"Interactive [Resource] loader. This object is returned by [ResourceLoader] "
+"when performing an interactive load. It allows loading resources with high "
+"granularity, which makes it mainly useful for displaying loading bars or "
+"percentages."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:15
+#, fuzzy
+msgid ""
+"Returns the loaded resource if the load operation completed successfully, "
+"[code]null[/code] otherwise."
+msgstr ""
+"Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten "
+"[code]false[/code]."
+
+#: doc/classes/ResourceInteractiveLoader.xml:21
+msgid ""
+"Returns the load stage. The total amount of stages can be queried with "
+"[method get_stage_count]."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:27
+msgid ""
+"Returns the total amount of stages (calls to [method poll]) needed to "
+"completely load this resource."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:33
+msgid ""
+"Polls the loading operation, i.e. loads a data chunk up to the next stage.\n"
+"Returns [constant OK] if the poll is successful but the load operation has "
+"not finished yet (intermediate stage). This means [method poll] will have to "
+"be called again until the last stage is completed.\n"
+"Returns [constant ERR_FILE_EOF] if the load operation has completed "
+"successfully. The loaded resource can be obtained by calling [method "
+"get_resource].\n"
+"Returns another [enum Error] code if the poll has failed."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:42
+msgid ""
+"Polls the loading operation successively until the resource is completely "
+"loaded or a [method poll] fails.\n"
+"Returns [constant ERR_FILE_EOF] if the load operation has completed "
+"successfully. The loaded resource can be obtained by calling [method "
+"get_resource].\n"
+"Returns another [enum Error] code if a poll has failed, aborting the "
+"operation."
+msgstr ""
+
#: doc/classes/ResourceLoader.xml:4
msgid "Singleton used to load resource files."
msgstr ""
@@ -45179,13 +50333,10 @@ msgid ""
"Singleton used to load resource files from the filesystem.\n"
"It uses the many [ResourceFormatLoader] classes registered in the engine "
"(either built-in or from a plugin) to load files into memory and convert "
-"them to a format that can be used by the engine.\n"
-"GDScript has a simplified [method @GDScript.load] built-in method which can "
-"be used in most situations, leaving the use of [ResourceLoader] for more "
-"advanced scenarios."
+"them to a format that can be used by the engine."
msgstr ""
-#: doc/classes/ResourceLoader.xml:22
+#: doc/classes/ResourceLoader.xml:19
msgid ""
"Returns whether a recognized resource exists for the given [code]path[/"
"code].\n"
@@ -45193,26 +50344,32 @@ msgid ""
"[Resource] type that should be handled by the [ResourceFormatLoader]."
msgstr ""
-#: doc/classes/ResourceLoader.xml:32
+#: doc/classes/ResourceLoader.xml:27
msgid ""
"Returns the dependencies for the resource at the given [code]path[/code]."
msgstr ""
-#: doc/classes/ResourceLoader.xml:41
+#: doc/classes/ResourceLoader.xml:34
msgid "Returns the list of recognized extensions for a resource type."
msgstr ""
-#: doc/classes/ResourceLoader.xml:50
+#: doc/classes/ResourceLoader.xml:41
+msgid ""
+"[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:48
msgid ""
"Returns whether a cached resource is available for the given [code]path[/"
"code].\n"
"Once a resource has been loaded by the engine, it is cached in memory for "
-"faster access, and future calls to the [method load] method will use the "
-"cached version. The cached resource can be overridden by using [method "
-"Resource.take_over_path] on a new resource for that same path."
+"faster access, and future calls to the [method load] or [method "
+"load_interactive] methods will use the cached version. The cached resource "
+"can be overridden by using [method Resource.take_over_path] on a new "
+"resource for that same path."
msgstr ""
-#: doc/classes/ResourceLoader.xml:64
+#: doc/classes/ResourceLoader.xml:58
msgid ""
"Loads a resource at the given [code]path[/code], caching the result for "
"further access.\n"
@@ -45220,65 +50377,37 @@ msgid ""
"first one which can handle the file's extension, and then attempt loading. "
"If loading fails, the remaining ResourceFormatLoaders are also attempted.\n"
"An optional [code]type_hint[/code] can be used to further specify the "
-"[Resource] type that should be handled by the [ResourceFormatLoader].\n"
+"[Resource] type that should be handled by the [ResourceFormatLoader]. "
+"Anything that inherits from [Resource] can be used as a type hint, for "
+"example [Image].\n"
"If [code]no_cache[/code] is [code]true[/code], the resource cache will be "
"bypassed and the resource will be loaded anew. Otherwise, the cached "
"resource will be returned if it exists.\n"
-"Returns an empty resource if no ResourceFormatLoader could handle the file."
-msgstr ""
-
-#: doc/classes/ResourceLoader.xml:77
-msgid ""
-"Returns the resource loaded by [method load_threaded_request].\n"
-"If this is called before the loading thread is done (i.e. [method "
-"load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling "
-"thread will be blocked until the resource has finished loading."
-msgstr ""
-
-#: doc/classes/ResourceLoader.xml:89
-msgid ""
-"Returns the status of a threaded loading operation started with [method "
-"load_threaded_request] for the resource at [code]path[/code]. See [enum "
-"ThreadLoadStatus] for possible return values.\n"
-"An array variable can optionally be passed via [code]progress[/code], and "
-"will return a one-element array containing the percentage of completion of "
-"the threaded loading."
+"Returns an empty resource if no [ResourceFormatLoader] could handle the "
+"file.\n"
+"GDScript has a simplified [method @GDScript.load] built-in method which can "
+"be used in most situations, leaving the use of [ResourceLoader] for more "
+"advanced scenarios."
msgstr ""
-#: doc/classes/ResourceLoader.xml:103
+#: doc/classes/ResourceLoader.xml:71
msgid ""
-"Loads the resource using threads. If [code]use_sub_threads[/code] is "
-"[code]true[/code], multiple threads will be used to load the resource, which "
-"makes loading faster, but may affect the main thread (and thus cause game "
-"slowdowns)."
+"Starts loading a resource interactively. The returned "
+"[ResourceInteractiveLoader] object allows to load with high granularity, "
+"calling its [method ResourceInteractiveLoader.poll] method successively to "
+"load chunks.\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]. "
+"Anything that inherits from [Resource] can be used as a type hint, for "
+"example [Image]."
msgstr ""
-#: doc/classes/ResourceLoader.xml:112
+#: doc/classes/ResourceLoader.xml:79
msgid ""
"Changes the behavior on missing sub-resources. The default behavior is to "
"abort loading."
msgstr ""
-#: doc/classes/ResourceLoader.xml:118
-msgid ""
-"The resource is invalid, or has not been loaded with [method "
-"load_threaded_request]."
-msgstr ""
-
-#: doc/classes/ResourceLoader.xml:121
-msgid "The resource is still being loaded."
-msgstr ""
-
-#: doc/classes/ResourceLoader.xml:124
-msgid "Some error occurred during loading and it failed."
-msgstr ""
-
-#: doc/classes/ResourceLoader.xml:127
-msgid ""
-"The resource was loaded successfully and can be accessed via [method "
-"load_threaded_get]."
-msgstr ""
-
#: doc/classes/ResourcePreloader.xml:4
msgid "Resource Preloader Node."
msgstr ""
@@ -45293,7 +50422,7 @@ msgid ""
"more advanced scenarios."
msgstr ""
-#: doc/classes/ResourcePreloader.xml:21
+#: doc/classes/ResourcePreloader.xml:18
msgid ""
"Adds a resource to the preloader with the given [code]name[/code]. If a "
"resource with the given [code]name[/code] already exists, the new resource "
@@ -45301,26 +50430,26 @@ msgid ""
"starting from 2."
msgstr ""
-#: doc/classes/ResourcePreloader.xml:30
+#: doc/classes/ResourcePreloader.xml:25
msgid "Returns the resource associated to [code]name[/code]."
msgstr ""
-#: doc/classes/ResourcePreloader.xml:37
+#: doc/classes/ResourcePreloader.xml:31
msgid "Returns the list of resources inside the preloader."
msgstr ""
-#: doc/classes/ResourcePreloader.xml:46
+#: doc/classes/ResourcePreloader.xml:38
msgid ""
"Returns [code]true[/code] if the preloader contains a resource associated to "
"[code]name[/code]."
msgstr ""
-#: doc/classes/ResourcePreloader.xml:55
+#: doc/classes/ResourcePreloader.xml:45
msgid ""
"Removes the resource associated to [code]name[/code] from the preloader."
msgstr ""
-#: doc/classes/ResourcePreloader.xml:66
+#: doc/classes/ResourcePreloader.xml:53
msgid ""
"Renames a resource inside the preloader from [code]name[/code] to "
"[code]newname[/code]."
@@ -45339,13 +50468,13 @@ msgid ""
"(e.g. [code].res[/code] or [code].scn[/code])."
msgstr ""
-#: doc/classes/ResourceSaver.xml:19
+#: doc/classes/ResourceSaver.xml:17
msgid ""
"Returns the list of extensions available for saving a resource of a given "
"type."
msgstr ""
-#: doc/classes/ResourceSaver.xml:32
+#: doc/classes/ResourceSaver.xml:26
msgid ""
"Saves a resource to disk to the given path, using a [ResourceFormatSaver] "
"that recognizes the resource object.\n"
@@ -45354,37 +50483,37 @@ msgid ""
"Returns [constant OK] on success."
msgstr ""
-#: doc/classes/ResourceSaver.xml:40
+#: doc/classes/ResourceSaver.xml:34
msgid "Save the resource with a path relative to the scene which uses it."
msgstr ""
-#: doc/classes/ResourceSaver.xml:43
+#: doc/classes/ResourceSaver.xml:37
msgid "Bundles external resources."
msgstr ""
-#: doc/classes/ResourceSaver.xml:46
+#: doc/classes/ResourceSaver.xml:40
msgid ""
"Changes the [member Resource.resource_path] of the saved resource to match "
"its new location."
msgstr ""
-#: doc/classes/ResourceSaver.xml:49
+#: doc/classes/ResourceSaver.xml:43
msgid ""
"Do not save editor-specific metadata (identified by their [code]__editor[/"
"code] prefix)."
msgstr ""
-#: doc/classes/ResourceSaver.xml:52
+#: doc/classes/ResourceSaver.xml:46
msgid "Save as big endian (see [member File.endian_swap])."
msgstr ""
-#: doc/classes/ResourceSaver.xml:55
+#: doc/classes/ResourceSaver.xml:49
msgid ""
"Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only "
"available for binary resource types."
msgstr ""
-#: doc/classes/ResourceSaver.xml:58
+#: doc/classes/ResourceSaver.xml:52
msgid ""
"Take over the paths of the saved subresources (see [method Resource."
"take_over_path])."
@@ -45409,7 +50538,7 @@ msgid ""
"is paused. This may impact battery life negatively."
msgstr ""
-#: doc/classes/RichTextEffect.xml:26
+#: doc/classes/RichTextEffect.xml:24
msgid ""
"Override this method to modify properties in [code]char_fx[/code]. The "
"method must return [code]true[/code] if the character could be transformed "
@@ -45429,164 +50558,192 @@ msgid ""
"[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
"reconstruct it from the property's contents. Any edits made to [member "
"bbcode_text] will erase previous edits made from other manual sources such "
-"as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods."
-msgstr ""
+"as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
+"methods.\n"
+"[b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For "
+"example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], "
+"use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code].\n"
+"[b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode.\n"
+"[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to "
+"horizontally align text to the center. Instead, enable [member "
+"bbcode_enabled] and surround the text in a [code][center][/code] tag as "
+"follows: [code][center]Example[/center][/code]. There is currently no built-"
+"in way to vertically align text either, but this can be emulated by relying "
+"on anchors/containers and the [member fit_content_height] property.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:16
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/132"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
#: doc/classes/RichTextLabel.xml:26
msgid ""
"Adds an image's opening and closing tags to the tag stack, optionally "
-"providing a [code]width[/code] and [code]height[/code] to resize the image "
-"and a [code]color[/code] to tint the image.\n"
+"providing a [code]width[/code] and [code]height[/code] to resize the image.\n"
"If [code]width[/code] or [code]height[/code] is set to 0, the image size "
"will be adjusted in order to keep the original aspect ratio."
msgstr ""
-#: doc/classes/RichTextLabel.xml:36
+#: doc/classes/RichTextLabel.xml:34
msgid "Adds raw non-BBCode-parsed text to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:45
+#: doc/classes/RichTextLabel.xml:41
msgid ""
"Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns "
-"the result of the parsing, [constant OK] if successful."
+"the result of the parsing, [constant OK] if successful.\n"
+"[b]Note:[/b] Using this method, you can't close a tag that was opened in a "
+"previous [method append_bbcode] call. This is done to improve performance, "
+"especially when updating large RichTextLabels since rebuilding the whole "
+"BBCode every time would be slower. If you absolutely need to close a tag in "
+"a future method call, append the [member bbcode_text] instead of using "
+"[method append_bbcode]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:52
+#: doc/classes/RichTextLabel.xml:48
msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
msgstr ""
-#: doc/classes/RichTextLabel.xml:59
+#: doc/classes/RichTextLabel.xml:54
msgid "Returns the height of the content."
msgstr ""
-#: doc/classes/RichTextLabel.xml:66
+#: doc/classes/RichTextLabel.xml:60
msgid ""
"Returns the total number of newlines in the tag stack's text tags. Considers "
"wrapped text as one line."
msgstr ""
-#: doc/classes/RichTextLabel.xml:73
+#: doc/classes/RichTextLabel.xml:66
msgid ""
"Returns the total number of characters from text tags. Does not include "
"BBCodes."
msgstr ""
-#: doc/classes/RichTextLabel.xml:80
-msgid "Returns the vertical scrollbar."
+#: doc/classes/RichTextLabel.xml:72
+msgid ""
+"Returns the vertical scrollbar.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/RichTextLabel.xml:87
+#: doc/classes/RichTextLabel.xml:79
msgid "Returns the number of visible lines."
msgstr ""
-#: doc/classes/RichTextLabel.xml:96
+#: doc/classes/RichTextLabel.xml:86
msgid ""
"Installs a custom effect. [code]effect[/code] should be a valid "
"[RichTextEffect]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:103
+#: doc/classes/RichTextLabel.xml:92
msgid "Adds a newline tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:112
+#: doc/classes/RichTextLabel.xml:99
msgid ""
"The assignment version of [method append_bbcode]. Clears the tag stack and "
"inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] "
"successfully."
msgstr ""
-#: doc/classes/RichTextLabel.xml:121
+#: doc/classes/RichTextLabel.xml:106
msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
msgstr ""
-#: doc/classes/RichTextLabel.xml:128
+#: doc/classes/RichTextLabel.xml:112
msgid ""
"Terminates the current tag. Use after [code]push_*[/code] methods to close "
"BBCodes manually. Does not need to follow [code]add_*[/code] methods."
msgstr ""
-#: doc/classes/RichTextLabel.xml:137
+#: doc/classes/RichTextLabel.xml:119
msgid ""
"Adds an [code][align][/code] tag based on the given [code]align[/code] "
"value. See [enum Align] for possible values."
msgstr ""
-#: doc/classes/RichTextLabel.xml:144
+#: doc/classes/RichTextLabel.xml:125
msgid ""
"Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
"the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
"code] tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:151
+#: doc/classes/RichTextLabel.xml:131
msgid ""
"Adds a [code][font][/code] tag with a bold italics font to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:158
+#: doc/classes/RichTextLabel.xml:137
msgid ""
"Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
"[table][/code] tag. See [method push_table] for details."
msgstr ""
-#: doc/classes/RichTextLabel.xml:167
+#: doc/classes/RichTextLabel.xml:144
msgid "Adds a [code][color][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:176
+#: doc/classes/RichTextLabel.xml:151
msgid ""
"Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
"its duration."
msgstr ""
-#: doc/classes/RichTextLabel.xml:185
+#: doc/classes/RichTextLabel.xml:158
msgid ""
"Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
"code] by current [member tab_size] to determine new margin length."
msgstr ""
-#: doc/classes/RichTextLabel.xml:192
+#: doc/classes/RichTextLabel.xml:164
msgid ""
"Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
"the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
"code] tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:201
+#: doc/classes/RichTextLabel.xml:171
msgid ""
"Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
"[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
"fully implemented!"
msgstr ""
-#: doc/classes/RichTextLabel.xml:210
+#: doc/classes/RichTextLabel.xml:178
msgid ""
"Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
"[url=something]{text}[/url][/code], but supports non-[String] metadata types."
msgstr ""
-#: doc/classes/RichTextLabel.xml:217
+#: doc/classes/RichTextLabel.xml:184
msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:224
+#: doc/classes/RichTextLabel.xml:190
msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:231
+#: doc/classes/RichTextLabel.xml:196
msgid "Adds a [code][s][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:240
+#: doc/classes/RichTextLabel.xml:203
msgid "Adds a [code][table=columns][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:247
+#: doc/classes/RichTextLabel.xml:209
msgid "Adds a [code][u][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:256
+#: doc/classes/RichTextLabel.xml:216
msgid ""
"Removes a line of content from the label. Returns [code]true[/code] if the "
"line exists.\n"
@@ -45594,11 +50751,11 @@ msgid ""
"take values in the interval [code][0, get_line_count() - 1][/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:266
+#: doc/classes/RichTextLabel.xml:224
msgid "Scrolls the window's top line to match [code]line[/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:279
+#: doc/classes/RichTextLabel.xml:233
msgid ""
"Edits the selected column's expansion options. If [code]expand[/code] is "
"[code]true[/code], the column expands in proportion to its expansion ratio "
@@ -45609,29 +50766,34 @@ msgid ""
"to the total ratio."
msgstr ""
-#: doc/classes/RichTextLabel.xml:287
-msgid "If [code]true[/code], the label uses BBCode formatting."
+#: doc/classes/RichTextLabel.xml:241
+msgid ""
+"If [code]true[/code], the label uses BBCode formatting.\n"
+"[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method "
+"add_text] will reset this to [code]false[/code]. Use instead [method "
+"append_bbcode] to preserve BBCode formatting."
msgstr ""
-#: doc/classes/RichTextLabel.xml:290
+#: doc/classes/RichTextLabel.xml:245
msgid ""
"The label's text in BBCode format. Is not representative of manual "
"modifications to the internal tag stack. Erases changes made by other "
"methods when edited.\n"
-"[b]Note:[/b] It is unadvised to use [code]+=[/code] operator with "
+"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead."
+"append_bbcode] for adding text instead, unless you absolutely need to close "
+"a tag that was opened in an earlier method call."
msgstr ""
-#: doc/classes/RichTextLabel.xml:294
+#: doc/classes/RichTextLabel.xml:249
msgid ""
"The currently installed custom effects. This is an array of "
"[RichTextEffect]s.\n"
"To add a custom effect, it's more convenient to use [method install_effect]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:298
+#: doc/classes/RichTextLabel.xml:253
msgid ""
"If [code]true[/code], the label's height will be automatically updated to "
"fit its content.\n"
@@ -45640,17 +50802,17 @@ msgid ""
"be removed in future versions."
msgstr ""
-#: doc/classes/RichTextLabel.xml:302
+#: doc/classes/RichTextLabel.xml:257
msgid ""
"If [code]true[/code], the label underlines meta tags such as [code][url]"
"{text}[/url][/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:305
+#: doc/classes/RichTextLabel.xml:260
msgid "If [code]true[/code], the label uses the custom font color."
msgstr ""
-#: doc/classes/RichTextLabel.xml:308
+#: doc/classes/RichTextLabel.xml:263
msgid ""
"The range of characters to display, as a [float] between 0.0 and 1.0. When "
"assigned an out of range value, it's the same as assigning 1.0.\n"
@@ -45658,42 +50820,44 @@ msgid ""
"on current [method get_total_character_count]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:313
+#: doc/classes/RichTextLabel.xml:268
msgid ""
"If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
"code] does not block scrolling completely. See [method scroll_to_line]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:316
+#: doc/classes/RichTextLabel.xml:271
msgid ""
"If [code]true[/code], the window scrolls down to display new content "
"automatically."
msgstr ""
-#: doc/classes/RichTextLabel.xml:319
+#: doc/classes/RichTextLabel.xml:274
msgid "If [code]true[/code], the label allows text selection."
msgstr ""
-#: doc/classes/RichTextLabel.xml:322
+#: doc/classes/RichTextLabel.xml:277
msgid ""
"The number of spaces associated with a single tab length. Does not affect "
"[code]\\t[/code] in text tags, only indent tags."
msgstr ""
-#: doc/classes/RichTextLabel.xml:325
+#: doc/classes/RichTextLabel.xml:280
msgid ""
"The raw text of the label.\n"
"When set, clears the tag stack and adds a raw text tag to the top of it. "
"Does not parse BBCodes. Does not modify [member bbcode_text]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:329
+#: doc/classes/RichTextLabel.xml:284
msgid ""
"The restricted number of characters to display in the label. If [code]-1[/"
-"code], all characters will be displayed."
+"code], all characters will be displayed.\n"
+"[b]Note:[/b] Setting this property updates [member percent_visible] based on "
+"current [method get_total_character_count]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:337
+#: doc/classes/RichTextLabel.xml:292
msgid ""
"Triggered when the user clicks on content between meta tags. If the meta is "
"defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
@@ -45702,112 +50866,112 @@ msgid ""
"insert the data into the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:344
+#: doc/classes/RichTextLabel.xml:298
msgid "Triggers when the mouse exits a meta tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:351
+#: doc/classes/RichTextLabel.xml:304
msgid "Triggers when the mouse enters a meta tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:357
+#: doc/classes/RichTextLabel.xml:310
msgid "Makes text left aligned."
msgstr ""
-#: doc/classes/RichTextLabel.xml:360
+#: doc/classes/RichTextLabel.xml:313
msgid "Makes text centered."
msgstr ""
-#: doc/classes/RichTextLabel.xml:363
+#: doc/classes/RichTextLabel.xml:316
msgid "Makes text right aligned."
msgstr ""
-#: doc/classes/RichTextLabel.xml:366
+#: doc/classes/RichTextLabel.xml:319
msgid "Makes text fill width."
msgstr ""
-#: doc/classes/RichTextLabel.xml:369
+#: doc/classes/RichTextLabel.xml:322
msgid "Each list item has a number marker."
msgstr ""
-#: doc/classes/RichTextLabel.xml:372
+#: doc/classes/RichTextLabel.xml:325
msgid "Each list item has a letter marker."
msgstr ""
-#: doc/classes/RichTextLabel.xml:375
+#: doc/classes/RichTextLabel.xml:328
msgid "Each list item has a filled circle marker."
msgstr ""
-#: doc/classes/RichTextLabel.xml:418
-msgid "The font used for bold text."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml:421
-msgid "The font used for bold italics text."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml:424
+#: doc/classes/RichTextLabel.xml:371
msgid "The default text color."
msgstr ""
-#: doc/classes/RichTextLabel.xml:427
-msgid "The background The background used when the [RichTextLabel] is focused."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml:430
+#: doc/classes/RichTextLabel.xml:374
msgid ""
"The color of selected text, used when [member selection_enabled] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:433
+#: doc/classes/RichTextLabel.xml:377
msgid "The color of the font's shadow."
msgstr ""
-#: doc/classes/RichTextLabel.xml:436
-msgid "The font used for italics text."
+#: doc/classes/RichTextLabel.xml:380
+msgid "The color of the selection box."
msgstr ""
-#: doc/classes/RichTextLabel.xml:439
+#: doc/classes/RichTextLabel.xml:383
msgid "The vertical space between lines."
msgstr ""
-#: doc/classes/RichTextLabel.xml:442
-msgid "The font used for monospace text."
+#: doc/classes/RichTextLabel.xml:386
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
-#: doc/classes/RichTextLabel.xml:445
-msgid "The normal background for the [RichTextLabel]."
+#: doc/classes/RichTextLabel.xml:389
+msgid "The horizontal offset of the font's shadow."
msgstr ""
-#: doc/classes/RichTextLabel.xml:448
-msgid "The default text font."
+#: doc/classes/RichTextLabel.xml:392
+msgid "The vertical offset of the font's shadow."
msgstr ""
-#: doc/classes/RichTextLabel.xml:451
-msgid "The color of the selection box."
+#: doc/classes/RichTextLabel.xml:395
+msgid "The horizontal separation of elements in a table."
msgstr ""
-#: doc/classes/RichTextLabel.xml:454
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+#: doc/classes/RichTextLabel.xml:398
+msgid "The vertical separation of elements in a table."
msgstr ""
-#: doc/classes/RichTextLabel.xml:457
-msgid "The horizontal offset of the font's shadow."
+#: doc/classes/RichTextLabel.xml:401
+msgid "The font used for bold text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:460
-msgid "The vertical offset of the font's shadow."
+#: doc/classes/RichTextLabel.xml:404
+msgid "The font used for bold italics text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:463
-msgid "The horizontal separation of elements in a table."
+#: doc/classes/RichTextLabel.xml:407
+msgid "The font used for italics text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:466
-msgid "The vertical separation of elements in a table."
+#: doc/classes/RichTextLabel.xml:410
+msgid "The font used for monospace text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:413
+msgid "The default text font."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:416
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:419
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -45819,19 +50983,366 @@ msgid ""
"The RID type is used to access the unique integer ID of a resource. They are "
"opaque, which means they do not grant access to the associated resource by "
"themselves. They are used by and with the low-level Server classes such as "
-"[RenderingServer]."
+"[VisualServer]."
msgstr ""
-#: doc/classes/RID.xml:18
+#: doc/classes/RID.xml:16
msgid ""
"Creates a new RID instance with the ID of a given resource. When not handed "
"a valid resource, silently stores the unused ID 0."
msgstr ""
-#: doc/classes/RID.xml:25
+#: doc/classes/RID.xml:22
msgid "Returns the ID of the referenced resource."
msgstr ""
+#: doc/classes/RigidBody.xml:4
+msgid ""
+"Physics Body whose position is determined through physics simulation in 3D "
+"space."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:7
+msgid ""
+"This is the node that implements full 3D physics. This means that you do not "
+"control a RigidBody directly. Instead, you can apply forces to it (gravity, "
+"impulses, etc.), and the physics simulation will calculate the resulting "
+"movement, collision, bouncing, rotating, etc.\n"
+"A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] Don't change a RigidBody's position every frame or very often. "
+"Sporadic changes work fine, but physics runs at a different granularity "
+"(fixed Hz) than usual rendering (process callback) and maybe even in a "
+"separate thread, so changing this from a process loop may result in strange "
+"behavior. If you need to directly affect the body's state, use [method "
+"_integrate_forces], which allows you to directly access the physics state.\n"
+"If you need to override the default physics behavior, you can write a custom "
+"force integration function. See [member custom_integrator].\n"
+"With Bullet physics (the default), the center of mass is the RigidBody3D "
+"center. With GodotPhysics, the center of mass is the average of the "
+"[CollisionShape] centers."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:23
+msgid ""
+"Called during physics processing, allowing you to read and safely modify the "
+"simulation state for the object. By default, it works in addition to the "
+"usual physics behavior, but the [member custom_integrator] property allows "
+"you to disable the default behavior and do fully custom force integration "
+"for a body."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:30
+msgid ""
+"Adds a constant directional force (i.e. acceleration) without affecting "
+"rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:39
+msgid ""
+"Adds a constant directional force (i.e. acceleration).\n"
+"The position uses the rotation of the global coordinate system, but is "
+"centered at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:47
+msgid ""
+"Adds a constant rotational force (i.e. a motor) without affecting position."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:54
+msgid ""
+"Applies a directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:63
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:70
+msgid ""
+"Applies a torque impulse which will be affected by the body mass and shape. "
+"This will rotate the body around the [code]impulse[/code] vector passed."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:77
+msgid ""
+"Returns [code]true[/code] if the specified linear or rotational axis is "
+"locked."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:83 doc/classes/RigidBody2D.xml:73
+msgid ""
+"Returns a list of the bodies colliding with this one. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of collisions is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:90
+msgid ""
+"Returns the inverse inertia tensor basis. This is used to calculate the "
+"angular acceleration resulting from a torque applied to the RigidBody."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:98
+msgid "Locks the specified linear or rotational axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:111
+msgid ""
+"Damps RigidBody's rotational forces.\n"
+"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:118
+msgid "Lock the body's rotation in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:121
+msgid "Lock the body's rotation in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:124
+msgid "Lock the body's rotation in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:127
+msgid "Lock the body's movement in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:130
+msgid "Lock the body's movement in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:133
+msgid "Lock the body's movement in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:136 doc/classes/RigidBody2D.xml:110
+#: doc/classes/StaticBody.xml:19 doc/classes/StaticBody2D.xml:16
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness).\n"
+"Deprecated, use [member PhysicsMaterial.bounce] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:140
+msgid ""
+"If [code]true[/code], the body can enter sleep mode when there is no "
+"movement. See [member sleeping].\n"
+"[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its "
+"[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
+"manually by setting its [member sleeping] property to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:144
+#, fuzzy
+msgid ""
+"If [code]true[/code], the RigidBody will emit signals when it collides with "
+"another RigidBody. See also [member contacts_reported]."
+msgstr ""
+"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
+"aktiviert. Siehe auch [member blend_mode]."
+
+#: doc/classes/RigidBody.xml:147
+msgid ""
+"The maximum number of contacts that will be recorded. Requires [member "
+"contact_monitor] to be set to [code]true[/code].\n"
+"[b]Note:[/b] The number of contacts is different from the number of "
+"collisions. Collisions between parallel edges will result in two contacts "
+"(one at each end), and collisions between parallel faces will result in four "
+"contacts (one at each corner)."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:151
+msgid ""
+"If [code]true[/code], continuous collision detection is used.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided. "
+"Continuous collision detection is more precise, and misses fewer impacts by "
+"small, fast-moving objects. Not using continuous collision detection is "
+"faster to compute, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:155
+msgid ""
+"If [code]true[/code], internal force integration will be disabled (like "
+"gravity or air friction) for this body. Other than collision response, the "
+"body will only move as determined by the [method _integrate_forces] "
+"function, if defined."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:158
+msgid ""
+"The body's friction, from 0 (frictionless) to 1 (max friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:162
+msgid ""
+"This is multiplied by the global 3D gravity setting found in [b]Project > "
+"Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For "
+"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
+"and 0.5 will apply half gravity to this object."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:165
+msgid ""
+"The body's linear damp. Cannot be less than -1.0. If this value is different "
+"from -1.0, any linear damp derived from the world or areas will be "
+"overridden.\n"
+"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:169
+msgid ""
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
+msgid "The body's mass."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:175
+msgid "The body mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:178 doc/classes/RigidBody2D.xml:155
+#: doc/classes/StaticBody.xml:33 doc/classes/StaticBody2D.xml:30
+msgid ""
+"The physics material override for the body.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"other physics material, such as an inherited one."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:182 doc/classes/RigidBody2D.xml:159
+msgid ""
+"If [code]true[/code], the body will not move and will not calculate forces "
+"until woken up by another body through, for example, a collision, or by "
+"using the [method apply_impulse] or [method add_force] methods."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:185
+msgid ""
+"The body's weight based on its mass and the global 3D gravity. Global values "
+"are set in [b]Project > Project Settings > Physics > 3d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:192
+msgid ""
+"Emitted when a collision with another [PhysicsBody] or [GridMap] occurs. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:199
+msgid ""
+"Emitted when the collision with another [PhysicsBody] or [GridMap] ends. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:209
+msgid ""
+"Emitted when one of this RigidBody's [Shape]s collides with another "
+"[PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to "
+"be set to [code]true[/code] and [member contacts_reported] to be set high "
+"enough to detect all the collisions. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
+"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
+"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
+"[ConcavePolygonShape] with Bullet physics if you need shape indices."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:223
+msgid ""
+"Emitted when the collision between one of this RigidBody's [Shape]s and "
+"another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s "
+"are detected if the Meshes have [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
+"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
+"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
+"[ConcavePolygonShape] with Bullet physics if you need shape indices."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:233 doc/classes/RigidBody2D.xml:208
+msgid ""
+"Emitted when the physics engine changes the body's sleeping state.\n"
+"[b]Note:[/b] Changing the value [member sleeping] will not trigger this "
+"signal. It is only emitted if the sleeping state is changed by the physics "
+"engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:240
+msgid ""
+"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
+"affected by forces, and can move, rotate, and be affected by user code."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:243
+msgid ""
+"Static mode. The body behaves like a [StaticBody], and can only move by user "
+"code."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:246
+msgid ""
+"Character body mode. This behaves like a rigid body, but can not rotate."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:249
+msgid ""
+"Kinematic body mode. The body behaves like a [KinematicBody], and can only "
+"move by user code."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:4
msgid "A body that is controlled by the 2D physics engine."
msgstr ""
@@ -45839,7 +51350,7 @@ msgstr ""
#: doc/classes/RigidBody2D.xml:7
msgid ""
"This node implements simulated 2D physics. You do not control a RigidBody2D "
-"directly. Instead you apply forces to it (gravity, impulses, etc.) and the "
+"directly. Instead, you apply forces to it (gravity, impulses, etc.) and the "
"physics simulation calculates the resulting movement based on its mass, "
"friction, and other physical properties.\n"
"A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and "
@@ -45854,10 +51365,22 @@ msgid ""
"only, and immediately reset at runtime.\n"
"If you need to override the default physics behavior or add a transformation "
"at runtime, you can write a custom force integration. See [member "
-"custom_integrator]."
+"custom_integrator].\n"
+"The center of mass is always located at the node's origin without taking "
+"into account the [CollisionShape2D] centroid offsets."
msgstr ""
-#: doc/classes/RigidBody2D.xml:22
+#: doc/classes/RigidBody2D.xml:15
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/119"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/RigidBody2D.xml:16 doc/classes/Sprite.xml:10
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/148"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/RigidBody2D.xml:23
msgid ""
"Allows you to read and safely modify the simulation state for the object. "
"Use this instead of [method Node._physics_process] if you need to directly "
@@ -45867,7 +51390,7 @@ msgid ""
"custom force integration for a body."
msgstr ""
-#: doc/classes/RigidBody2D.xml:71
+#: doc/classes/RigidBody2D.xml:60
msgid ""
"Applies a positioned impulse to the body. An impulse is time-independent! "
"Applying an impulse every frame would result in a framerate-dependent force. "
@@ -45876,70 +51399,64 @@ msgid ""
"global coordinate system, but is centered at the object's origin."
msgstr ""
-#: doc/classes/RigidBody2D.xml:87 doc/classes/RigidBody3D.xml:99
-msgid ""
-"Returns a list of the bodies colliding with this one. Requires [member "
-"contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions.\n"
-"[b]Note:[/b] The result of this test is not immediate after moving objects. "
-"For performance, list of collisions is updated once per frame and before the "
-"physics step. Consider using signals instead."
-msgstr ""
-
-#: doc/classes/RigidBody2D.xml:97
+#: doc/classes/RigidBody2D.xml:81
msgid ""
"Sets the body's velocity on the given axis. The velocity in the given vector "
"axis will be set as the given vector length. This is useful for jumping "
"behavior."
msgstr ""
-#: doc/classes/RigidBody2D.xml:112
+#: doc/classes/RigidBody2D.xml:91
msgid ""
"Returns [code]true[/code] if a collision would result from moving in the "
"given vector. [code]margin[/code] increases the size of the shapes involved "
"in the collision detection, and [code]result[/code] is an object of type "
-"[PhysicsTestMotionResult2D], which contains additional information about the "
+"[Physics2DTestMotionResult], which contains additional information about the "
"collision (should there be one)."
msgstr ""
-#: doc/classes/RigidBody2D.xml:118
+#: doc/classes/RigidBody2D.xml:97
msgid ""
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
-"Settings > Physics > 2d[/b]."
+"Settings > Physics > 2d[/b].\n"
+"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
+"details about damping."
msgstr ""
-#: doc/classes/RigidBody2D.xml:124
+#: doc/classes/RigidBody2D.xml:104
msgid "The body's total applied force."
msgstr ""
-#: doc/classes/RigidBody2D.xml:127
+#: doc/classes/RigidBody2D.xml:107
msgid "The body's total applied torque."
msgstr ""
-#: doc/classes/RigidBody2D.xml:130 doc/classes/RigidBody3D.xml:157
+#: doc/classes/RigidBody2D.xml:114
msgid ""
"If [code]true[/code], the body can enter sleep mode when there is no "
-"movement. See [member sleeping]."
+"movement. See [member sleeping].\n"
+"[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its "
+"[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
+"manually by setting its [member sleeping] property to [code]true[/code]."
msgstr ""
-#: doc/classes/RigidBody2D.xml:133
+#: doc/classes/RigidBody2D.xml:118
msgid ""
"If [code]true[/code], the body will emit signals when it collides with "
"another RigidBody2D. See also [member contacts_reported]."
msgstr ""
-#: doc/classes/RigidBody2D.xml:136 doc/classes/RigidBody3D.xml:163
+#: doc/classes/RigidBody2D.xml:121
msgid ""
"The maximum number of contacts that will be recorded. Requires [member "
"contact_monitor] to be set to [code]true[/code].\n"
"[b]Note:[/b] The number of contacts is different from the number of "
"collisions. Collisions between parallel edges will result in two contacts "
-"(one at each end), and collisions between parallel faces will result in four "
-"contacts (one at each corner)."
+"(one at each end)."
msgstr ""
-#: doc/classes/RigidBody2D.xml:140
+#: doc/classes/RigidBody2D.xml:125
msgid ""
"Continuous collision detection mode.\n"
"Continuous collision detection tries to predict where a moving body will "
@@ -45949,21 +51466,29 @@ msgid ""
"methods are available. See [enum CCDMode] for details."
msgstr ""
-#: doc/classes/RigidBody2D.xml:144
+#: doc/classes/RigidBody2D.xml:129
msgid ""
"If [code]true[/code], internal force integration is disabled for this body. "
"Aside from collision response, the body will only move as determined by the "
"[method _integrate_forces] function."
msgstr ""
-#: doc/classes/RigidBody2D.xml:147
+#: doc/classes/RigidBody2D.xml:132
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:136
msgid ""
"Multiplies the gravity applied to the body. The body's gravity is calculated "
"from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
"Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
msgstr ""
-#: doc/classes/RigidBody2D.xml:150
+#: doc/classes/RigidBody2D.xml:139
msgid ""
"The body's moment of inertia. This is like mass, but for rotation: it "
"determines how much torque it takes to rotate the body. The moment of "
@@ -45972,315 +51497,517 @@ msgid ""
"automatically computing it."
msgstr ""
-#: doc/classes/RigidBody2D.xml:153
+#: doc/classes/RigidBody2D.xml:142
msgid ""
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
-"Physics > 2d[/b]."
+"Physics > 2d[/b].\n"
+"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
+"about damping."
msgstr ""
-#: doc/classes/RigidBody2D.xml:162
-msgid "The body's mode. See [enum Mode] for possible values."
-msgstr ""
-
-#: doc/classes/RigidBody2D.xml:165 doc/classes/RigidBody3D.xml:189
-#: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22
+#: doc/classes/RigidBody2D.xml:146
msgid ""
-"The physics material override for the body.\n"
-"If a material is assigned to this property, it will be used instead of any "
-"other physics material, such as an inherited one."
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
-#: doc/classes/RigidBody2D.xml:169 doc/classes/RigidBody3D.xml:193
-msgid ""
-"If [code]true[/code], the body will not move and will not calculate forces "
-"until woken up by another body through, for example, a collision, or by "
-"using the [method apply_impulse] or [method add_force] methods."
+#: doc/classes/RigidBody2D.xml:152
+msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
-#: doc/classes/RigidBody2D.xml:172
+#: doc/classes/RigidBody2D.xml:162
msgid ""
"The body's weight based on its mass and the [b]Default Gravity[/b] value in "
"[b]Project > Project Settings > Physics > 2d[/b]."
msgstr ""
-#: doc/classes/RigidBody2D.xml:180 doc/classes/RigidBody3D.xml:204
-msgid ""
-"Emitted when a body enters into contact with this one. Requires [member "
-"contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions."
-msgstr ""
-
-#: doc/classes/RigidBody2D.xml:187
-msgid ""
-"Emitted when a body exits contact with this one. Requires [member "
-"contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions."
-msgstr ""
-
-#: doc/classes/RigidBody2D.xml:200
+#: doc/classes/RigidBody2D.xml:169
msgid ""
-"Emitted when a body enters into contact with this one. Reports colliding "
-"shape information. See [CollisionObject2D] for shape index information. "
+"Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. "
"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions."
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
msgstr ""
-#: doc/classes/RigidBody2D.xml:213
+#: doc/classes/RigidBody2D.xml:176
msgid ""
-"Emitted when a body shape exits contact with this one. Reports colliding "
-"shape information. See [CollisionObject2D] for shape index information. "
+"Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. "
"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions."
-msgstr ""
-
-#: doc/classes/RigidBody2D.xml:218 doc/classes/RigidBody3D.xml:244
-msgid ""
-"Emitted when the physics engine changes the body's sleeping state.\n"
-"[b]Note:[/b] Changing the value [member sleeping] will not trigger this "
-"signal. It is only emitted if the sleeping state is changed by the physics "
-"engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used."
-msgstr ""
-
-#: doc/classes/RigidBody2D.xml:225
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:186
+msgid ""
+"Emitted when one of this RigidBody2D's [Shape2D]s collides with another "
+"[PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] "
+"to be set to [code]true[/code] and [member contacts_reported] to be set high "
+"enough to detect all the collisions. [TileMap]s are detected if the "
+"[TileSet] has Collision [Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:199
+msgid ""
+"Emitted when the collision between one of this RigidBody2D's [Shape2D]s and "
+"another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:215
msgid ""
"Rigid mode. The body behaves as a physical object. It collides with other "
"bodies and responds to forces applied to it. This is the default mode."
msgstr ""
-#: doc/classes/RigidBody2D.xml:228
+#: doc/classes/RigidBody2D.xml:218
msgid "Static mode. The body behaves like a [StaticBody2D] and does not move."
msgstr ""
-#: doc/classes/RigidBody2D.xml:231
+#: doc/classes/RigidBody2D.xml:221
msgid ""
"Character mode. Similar to [constant MODE_RIGID], but the body can not "
"rotate."
msgstr ""
-#: doc/classes/RigidBody2D.xml:234
+#: doc/classes/RigidBody2D.xml:224
msgid ""
"Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved "
"by code."
msgstr ""
-#: doc/classes/RigidBody2D.xml:237
+#: doc/classes/RigidBody2D.xml:227
msgid ""
"Continuous collision detection disabled. This is the fastest way to detect "
"body collisions, but can miss small, fast-moving objects."
msgstr ""
-#: doc/classes/RigidBody2D.xml:240
+#: doc/classes/RigidBody2D.xml:230
msgid ""
"Continuous collision detection enabled using raycasting. This is faster than "
"shapecasting but less precise."
msgstr ""
-#: doc/classes/RigidBody2D.xml:243
+#: doc/classes/RigidBody2D.xml:233
msgid ""
"Continuous collision detection enabled using shapecasting. This is the "
"slowest CCD method and the most precise."
msgstr ""
-#: doc/classes/RigidBody3D.xml:4
-msgid ""
-"Physics Body whose position is determined through physics simulation in 3D "
-"space."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:7
-msgid ""
-"This is the node that implements full 3D physics. This means that you do not "
-"control a RigidBody3D directly. Instead, you can apply forces to it "
-"(gravity, impulses, etc.), and the physics simulation will calculate the "
-"resulting movement, collision, bouncing, rotating, etc.\n"
-"A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and "
-"Kinematic.\n"
-"[b]Note:[/b] Don't change a RigidBody3D's position every frame or very "
-"often. Sporadic changes work fine, but physics runs at a different "
-"granularity (fixed Hz) than usual rendering (process callback) and maybe "
-"even in a separate thread, so changing this from a process loop may result "
-"in strange behavior. If you need to directly affect the body's state, use "
-"[method _integrate_forces], which allows you to directly access the physics "
-"state.\n"
-"If you need to override the default physics behavior, you can write a custom "
-"force integration function. See [member custom_integrator]."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:22
-msgid ""
-"Called during physics processing, allowing you to read and safely modify the "
-"simulation state for the object. By default, it works in addition to the "
-"usual physics behavior, but the [member custom_integrator] property allows "
-"you to disable the default behavior and do fully custom force integration "
-"for a body."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:31
-msgid ""
-"Adds a constant directional force (i.e. acceleration) without affecting "
-"rotation.\n"
-"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+#: doc/classes/Room.xml:4
+msgid "Room node, used to group objects together locally for [Portal] culling."
msgstr ""
-#: doc/classes/RigidBody3D.xml:43
+#: doc/classes/Room.xml:7
msgid ""
-"Adds a constant directional force (i.e. acceleration).\n"
-"The position uses the rotation of the global coordinate system, but is "
-"centered at the object's origin."
+"The [Portal] culling system requires levels to be built using objects "
+"grouped together by location in areas called [Room]s. In many cases these "
+"will correspond to actual rooms in buildings, but not necessarily (a canyon "
+"area may be treated as a room).\n"
+"Any [VisualInstance] that is a child or grandchild of a [Room] will be "
+"assigned to that room, if the [code]portal_mode[/code] of that "
+"[VisualInstance] is set to [code]STATIC[/code] (does not move) or "
+"[code]DYNAMIC[/code] (moves only within the room).\n"
+"Internally the room boundary must form a [b]convex hull[/b], and by default "
+"this is determined automatically by the geometry of the objects you place "
+"within the room.\n"
+"You can alternatively precisely specify a [b]manual bound[/b]. If you place "
+"a [MeshInstance] with a name prefixed by [code]Bound_[/code], it will turn "
+"off the bound generation from geometry, and instead use the vertices of this "
+"MeshInstance to directly calculate a convex hull during the conversion stage "
+"(see [RoomManager]).\n"
+"In order to see from one room into an adjacent room, [Portal]s must be "
+"placed over non-occluded openings between rooms. These will often be placed "
+"over doors and windows."
msgstr ""
-#: doc/classes/RigidBody3D.xml:53
+#: doc/classes/Room.xml:27
msgid ""
-"Adds a constant rotational force (i.e. a motor) without affecting position."
+"If [code]points[/code] are set, the [Room] bounding convex hull will be "
+"built from these points. If no points are set, the room bound will either be "
+"derived from a manual bound ([MeshInstance] with name prefix [code]Bound_[/"
+"code]), or from the geometry within the room.\n"
+"Note that you can use the [code]Generate Points[/code] editor button to get "
+"started. This will use either the geometry or manual bound to generate the "
+"room hull, and save the resulting points, allowing you to edit them to "
+"further refine the bound."
+msgstr ""
+
+#: doc/classes/Room.xml:31
+msgid ""
+"The [code]simplify[/code] value determines to what degree room hulls "
+"(bounds) are simplified, by removing similar planes. A value of 0 gives no "
+"simplification, 1 gives maximum simplification."
+msgstr ""
+
+#: doc/classes/Room.xml:34
+msgid ""
+"The room hull simplification can either use the default value set in the "
+"[RoomManager], or override this and use the per room setting."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml:4
+msgid "Groups [Room]s together to allow common functionality."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml:7
+msgid ""
+"Although [Room] behaviour can be specified individually, sometimes it is "
+"faster and more convenient to write functionality for a group of rooms.\n"
+"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
+"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
+"children of a [RoomGroup] in order to assign them to the RoomGroup.\n"
+"A [RoomGroup] can for example be used to specify [Room]s that are "
+"[b]outside[/b], and switch on or off a directional light, sky, or rain "
+"effect as the player enters / exits the area.\n"
+"[RoomGroup]s receive [b]gameplay callbacks[/b] when the "
+"[code]gameplay_monitor[/code] is switched on, as [code]signal[/code]s or "
+"[code]notification[/code]s as they enter and exit the [b]gameplay area[/b] "
+"(see [RoomManager] for details)."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml:18
+msgid ""
+"This priority will be applied to [Room]s within the group. The [Room] "
+"priority allows the use of [b]internal rooms[/b], rooms [i]within[/i] "
+"another room or rooms.\n"
+"When the [Camera] is within more than one room (regular and internal), the "
+"higher priority room will take precedence. So with for example, a house "
+"inside a terrain 'room', you would make the house higher priority, so that "
+"when the camera is within the house, the house is used as the source room, "
+"but outside the house, the terrain room would be used instead."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:4
+msgid "The RoomManager node is used to control the portal culling system."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:7
+msgid ""
+"In order to utilize the portal occlusion culling system, you must build your "
+"level using [Room]s and [Portal]s. Before these can be used at runtime, they "
+"must undergo a short conversion process to build the [code]room graph[/"
+"code], runtime data needed for portal culling. The [code]room graph[/code] "
+"is controlled by the [RoomManager] node, and the [RoomManager] also contains "
+"settings that are common throughout the portal system."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:15
+msgid ""
+"This function clears all converted data from the [b]room graph[/b]. Use this "
+"before unloading a level, when transitioning from level to level, or "
+"returning to a main menu."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:21
+msgid ""
+"This is the most important function in the whole portal culling system. "
+"Without it, the system cannot function.\n"
+"First it goes through every [Room] that is a child of the [code]room list[/"
+"code] node (and [RoomGroup]s within) and converts and adds it to the "
+"[code]room graph[/code].\n"
+"This works for both [Room] nodes, and [Spatial] nodes that follow a special "
+"naming convention. They should begin with the prefix [i]'Room_'[/i], "
+"followed by the name you wish to give the room, e.g. [i]'Room_lounge'[/i]. "
+"This will automatically convert such [Spatial]s to [Room] nodes for you. "
+"This is useful if you want to build you entire room system in e.g. Blender, "
+"and reimport multiple times as you work on the level.\n"
+"The conversion will try to assign [VisualInstance]s that are children and "
+"grandchildren of the [Room] to the room. These should be given a suitable "
+"[code]portal mode[/code] (see the [CullInstance] documentation). The default "
+"[code]portal mode[/code] is [code]STATIC[/code] - objects which are not "
+"expected to move while the level is played, which will typically be most "
+"objects.\n"
+"The conversion will usually use the geometry of these [VisualInstance]s (and "
+"the [Portal]s) to calculate a convex hull bound for the room. These bounds "
+"will be shown in the editor with a wireframe. Alternatively you can specify "
+"a manual custom bound for any room, see the [Room] documentation.\n"
+"By definition, [Camera]s within a room can see everything else within the "
+"room (that is one advantage to using convex hulls). However, in order to see "
+"from one room into adjacent rooms, you must place [Portal]s, which represent "
+"openings that the camera can see through, like windows and doors.\n"
+"[Portal]s are really just specialized [MeshInstance]s. In fact you will "
+"usually first create a portal by creating a [MeshInstance], especially a "
+"[code]plane[/code] mesh instance. You would move the plane in the editor to "
+"cover a window or doorway, with the front face pointing outward from the "
+"room. To let the conversion process know you want this mesh to be a portal, "
+"again we use a special naming convention. [MeshInstance]s to be converted to "
+"a [Portal] should start with the prefix [i]'Portal_'[/i].\n"
+"You now have a choice - you can leave the name as [i]'Portal_'[/i] and allow "
+"the system to automatically detect the nearest [Room] to link. In most cases "
+"this will work fine.\n"
+"An alternative method is to specify the [Room] to link to manually, "
+"appending a suffix to the portal name, which should be the name of the room "
+"you intend to link to. For example [i]'Portal_lounge'[/i] will attempt to "
+"link to the room named [i]'Room_lounge'[/i].\n"
+"There is a special case here - Godot does not allow two nodes to share the "
+"same name. What if you want to manually have more than one portal leading "
+"into the same room? Surely they will need to both be called, e.g. "
+"[i]'Portal_lounge'[/i]?\n"
+"The solution is a wildcard character. After the room name, if you use the "
+"character [i]'*'[/i], this character and anything following it will be "
+"ignored. So you can use for example [i]'Portal_lounge*0'[/i], "
+"[i]'Portal_lounge*1'[/i] etc.\n"
+"Note that [Portal]s that have already been converted to [Portal] nodes "
+"(rather than [MeshInstance]s) still need to follow the same naming "
+"convention, as they will be relinked each time during conversion.\n"
+"It is recommended that you only place objects in rooms that are desired to "
+"stay within those rooms - i.e. [code]portal mode[/code]s [code]STATIC[/code] "
+"or [code]DYNAMIC[/code] (not crossing portals). [code]GLOBAL[/code] and "
+"[code]ROAMING[/code] objects are best placed in another part of the scene "
+"tree, to avoid confusion. See [CullInstance] for a full description of "
+"portal modes."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:39
+msgid ""
+"Switches the portal culling system on and off.\n"
+"It is important to note that when portal culling is active, it is "
+"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
+"more difficult to use, so switching the active flag is intended to be used "
+"to make sure your [Room] / [Portal] layout works within the editor.\n"
+"Switching to [code]active[/code] will have no effect when the [code]room "
+"graph[/code] is unloaded (the rooms have not yet been converted)."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:44
+msgid ""
+"Large objects can 'sprawl' over (be present in) more than one room. It can "
+"be useful to visualize which objects are sprawling outside the current "
+"room.\n"
+"Toggling this setting turns this debug view on and off."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:48
+msgid ""
+"Usually we don't want objects that only [b]just[/b] cross a boundary into an "
+"adjacent [Room] to sprawl into that room. To prevent this, each [Portal] has "
+"an extra margin, or tolerance zone where objects can enter without sprawling "
+"to a neighbouring room.\n"
+"In most cases you can set this here for all portals. It is possible to "
+"override the margin for each portal."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:52
+msgid ""
+"When using a partial or full PVS, the gameplay monitor allows you to receive "
+"callbacks when roaming objects or rooms enter or exit the [b]gameplay area[/"
+"b]. The gameplay area is defined as either the primary, or secondary PVS.\n"
+"These callbacks allow you to, for example, reduce processing for objects "
+"that are far from the player, or turn on and off AI.\n"
+"You can either choose to receive callbacks as notifications through the "
+"[code]_notification[/code] function, or as signals.\n"
+"[code]NOTIFICATION_ENTER_GAMEPLAY[/code]\n"
+"[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
+"Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
+msgstr ""
+
+#: doc/classes/RoomManager.xml:60
+msgid ""
+"If enabled, the system will attempt to merge similar meshes (particularly in "
+"terms of materials) within [Room]s during conversion. This can significantly "
+"reduce the number of drawcalls and state changes required during rendering, "
+"albeit at a cost of reduced culling granularity.\n"
+"[b]Note:[/b] This operates at runtime during the conversion process, and "
+"will only operate on exported or running projects, in order to prevent "
+"accidental alteration to the scene and loss of data."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:64
+msgid ""
+"When converting rooms, the editor will warn you if overlap is detected "
+"between rooms. Overlap can interfere with determining the room that cameras "
+"and objects are within. A small amount can be acceptable, depending on your "
+"level. Here you can alter the threshold at which the editor warning appears. "
+"There are no other side effects."
msgstr ""
-#: doc/classes/RigidBody3D.xml:62
+#: doc/classes/RoomManager.xml:67
msgid ""
-"Applies a directional impulse without affecting rotation.\n"
-"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
+"Portal rendering is recursive - each time a portal is seen through an "
+"earlier portal there is some cost. For this reason, and to prevent the "
+"possibility of infinite loops, this setting provides a hard limit on the "
+"recursion depth.\n"
+"[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode."
msgstr ""
-#: doc/classes/RigidBody3D.xml:74
+#: doc/classes/RoomManager.xml:71
msgid ""
-"Applies a positioned impulse to the body. An impulse is time independent! "
-"Applying an impulse every frame would result in a framerate-dependent force. "
-"For this reason it should only be used when simulating one-time impacts. The "
-"position uses the rotation of the global coordinate system, but is centered "
-"at the object's origin."
+"Portal culling normally operates using the current [Camera] / [Camera]s, "
+"however for debugging purposes within the editor, you can use this setting "
+"to override this behaviour and force it to use a particular camera to get a "
+"better idea of what the occlusion culling is doing."
msgstr ""
-#: doc/classes/RigidBody3D.xml:83
+#: doc/classes/RoomManager.xml:75
msgid ""
-"Applies a torque impulse which will be affected by the body mass and shape. "
-"This will rotate the body around the [code]impulse[/code] vector passed."
+"Optionally during conversion the potentially visible set (PVS) of rooms that "
+"are potentially visible from each room can be calculated. This can be used "
+"either to aid in dynamic portal culling, or to totally replace portal "
+"culling.\n"
+"In [code]Full[/code] PVS Mode, all objects within the potentially visible "
+"rooms will be frustum culled, and rendered if they are within the view "
+"frustum."
msgstr ""
-#: doc/classes/RigidBody3D.xml:92
+#: doc/classes/RoomManager.xml:79
msgid ""
-"Returns [code]true[/code] if the specified linear or rotational axis is "
-"locked."
+"In order to reduce processing for roaming objects, an expansion is applied "
+"to their AABB as they move. This expanded volume is used to calculate which "
+"rooms the roaming object is within. If the object's exact AABB is still "
+"within this expanded volume on the next move, there is no need to reprocess "
+"the object, which can save considerable CPU.\n"
+"The downside is that if the expansion is too much, the object may end up "
+"unexpectedly sprawling into neighbouring rooms and showing up where it might "
+"otherwise be culled.\n"
+"In order to balance roaming performance against culling accuracy, this "
+"expansion margin can be customized by the user. It will typically depend on "
+"your room and object sizes, and movement speeds. The default value should "
+"work reasonably in most circumstances."
msgstr ""
-#: doc/classes/RigidBody3D.xml:107
+#: doc/classes/RoomManager.xml:84
msgid ""
-"Returns the inverse inertia tensor basis. This is used to calculate the "
-"angular acceleration resulting from a torque applied to the [RigidBody3D]."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:118
-msgid "Locks the specified linear or rotational axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:133
-msgid "Damps RigidBody3D's rotational forces."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:136
-msgid "RigidBody3D's rotational velocity."
+"During the conversion process, the geometry of objects within [Room]s, or a "
+"custom specified manual bound, are used to generate a [b]convex hull bound[/"
+"b].\n"
+"This convex hull is [b]required[/b] in the visibility system, and is used "
+"for many purposes. Most importantly, it is used to decide whether the "
+"[Camera] (or an object) is within a [Room]. The convex hull generating "
+"algorithm is good, but occasionally it can create too many (or too few) "
+"planes to give a good representation of the room volume.\n"
+"The [code]room_simplify[/code] value can be used to gain fine control over "
+"this process. It determines how similar planes can be for them to be "
+"considered the same (and duplicates removed). The value can be set between 0 "
+"(no simplification) and 1 (maximum simplification).\n"
+"The value set here is the default for all rooms, but individual rooms can "
+"override this value if desired.\n"
+"The room convex hulls are shown as a wireframe in the editor."
msgstr ""
-#: doc/classes/RigidBody3D.xml:160
+#: doc/classes/RoomManager.xml:91
msgid ""
-"If [code]true[/code], the RigidBody3D will emit signals when it collides "
-"with another RigidBody3D. See also [member contacts_reported]."
+"For the [Room] conversion process to succeed, you must point the "
+"[RoomManager] to the parent [Node] of your [Room]s and [RoomGroup]s, which "
+"we refer to as the [code]roomlist[/code] (the roomlist is not a special node "
+"type, it is normally just a [Spatial])."
msgstr ""
-#: doc/classes/RigidBody3D.xml:167
-msgid ""
-"If [code]true[/code], continuous collision detection is used.\n"
-"Continuous collision detection tries to predict where a moving body will "
-"collide, instead of moving it and correcting its movement if it collided. "
-"Continuous collision detection is more precise, and misses fewer impacts by "
-"small, fast-moving objects. Not using continuous collision detection is "
-"faster to compute, but can miss small, fast-moving objects."
+#: doc/classes/RoomManager.xml:94
+msgid "Shows the [Portal] margins when the portal gizmo is used in the editor."
msgstr ""
-#: doc/classes/RigidBody3D.xml:171
+#: doc/classes/RoomManager.xml:97
msgid ""
-"If [code]true[/code], internal force integration will be disabled (like "
-"gravity or air friction) for this body. Other than collision response, the "
-"body will only move as determined by the [method _integrate_forces] "
-"function, if defined."
+"When receiving gameplay callbacks when objects enter and exit gameplay, the "
+"[b]gameplay area[/b] can be defined by either the primary PVS (potentially "
+"visible set) of [Room]s, or the secondary PVS (the primary PVS and their "
+"neighbouring [Room]s).\n"
+"Sometimes using the larger gameplay area of the secondary PVS may be "
+"preferable."
msgstr ""
-#: doc/classes/RigidBody3D.xml:174
+#: doc/classes/RoomManager.xml:103
msgid ""
-"This is multiplied by the global 3D gravity setting found in [b]Project > "
-"Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For "
-"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
-"and 0.5 will apply half gravity to this object."
+"Use only [Portal]s at runtime to determine visibility. PVS will not be "
+"generated at [Room]s conversion, and gameplay notifications cannot be used."
msgstr ""
-#: doc/classes/RigidBody3D.xml:177
+#: doc/classes/RoomManager.xml:106
msgid ""
-"The body's linear damp. Cannot be less than -1.0. If this value is different "
-"from -1.0, any linear damp derived from the world or areas will be "
-"overridden."
+"Use a combination of PVS and [Portal]s to determine visibility (this is "
+"usually fastest and most accurate)."
msgstr ""
-#: doc/classes/RigidBody3D.xml:180
+#: doc/classes/RoomManager.xml:109
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"Use only the PVS (potentially visible set) of [Room]s to determine "
+"visibility."
msgstr ""
-#: doc/classes/RigidBody3D.xml:186
-msgid "The body mode. See [enum Mode] for possible values."
+#: doc/classes/RootMotionView.xml:4
+msgid "Editor-only helper for setting up root motion in [AnimationTree]."
msgstr ""
-#: doc/classes/RigidBody3D.xml:211
+#: doc/classes/RootMotionView.xml:7
msgid ""
-"Emitted when a body shape exits contact with this one. Requires [member "
-"contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions."
+"[i]Root motion[/i] refers to an animation technique where a mesh's skeleton "
+"is used to give impulse to a character. When working with 3D animations, a "
+"popular technique is for animators to use the root skeleton bone to give "
+"motion to the rest of the skeleton. This allows animating characters in a "
+"way where steps actually match the floor below. It also allows precise "
+"interaction with objects during cinematics. See also [AnimationTree].\n"
+"[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be "
+"hidden automatically in the running project, and will also be converted to a "
+"plain [Node] in the running project. This means a script attached to a "
+"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
+"[code]extends RootMotionView[/code]. Additionally, it must not be a "
+"[code]@tool[/code] script."
msgstr ""
-#: doc/classes/RigidBody3D.xml:224
+#: doc/classes/RootMotionView.xml:11
+#, fuzzy
msgid ""
-"Emitted when a body enters into contact with this one. Requires [member "
-"contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions.\n"
-"This signal not only receives the body that collided with this one, but also "
-"its [RID] ([code]body_id[/code]), the shape index from the colliding body "
-"([code]body_shape[/code]), and the shape index from this body "
-"([code]local_shape[/code]) the other body collided with."
+"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
+"html#root-motion"
msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree."
+"html"
-#: doc/classes/RigidBody3D.xml:238
-msgid ""
-"Emitted when a body shape exits contact with this one. Requires [member "
-"contact_monitor] to be set to [code]true[/code] and [member "
-"contacts_reported] to be set high enough to detect all the collisions.\n"
-"This signal not only receives the body that stopped colliding with this one, "
-"but also its [RID] ([code]body_id[/code]), the shape index from the "
-"colliding body ([code]body_shape[/code]), and the shape index from this body "
-"([code]local_shape[/code]) the other body stopped colliding with."
+#: doc/classes/RootMotionView.xml:17
+msgid "Path to an [AnimationTree] node to use as a basis for root motion."
msgstr ""
-#: doc/classes/RigidBody3D.xml:251
-msgid ""
-"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
-"affected by forces, and can move, rotate, and be affected by user code."
+#: doc/classes/RootMotionView.xml:20
+msgid "The grid's cell size in 3D units."
msgstr ""
-#: doc/classes/RigidBody3D.xml:254
-msgid ""
-"Static mode. The body behaves like a [StaticBody3D], and can only move by "
-"user code."
-msgstr ""
+#: doc/classes/RootMotionView.xml:23
+#, fuzzy
+msgid "The grid's color."
+msgstr "Beige Farbe."
-#: doc/classes/RigidBody3D.xml:257
+#: doc/classes/RootMotionView.xml:26
msgid ""
-"Character body mode. This behaves like a rigid body, but can not rotate."
+"The grid's radius in 3D units. The grid's opacity will fade gradually as the "
+"distance from the origin increases until this [member radius] is reached."
msgstr ""
-#: doc/classes/RigidBody3D.xml:260
+#: doc/classes/RootMotionView.xml:29
msgid ""
-"Kinematic body mode. The body behaves like a [KinematicBody3D], and can only "
-"move by user code."
+"If [code]true[/code], the grid's points will all be on the same Y coordinate "
+"([i]local[/i] Y = 0). If [code]false[/code], the points' original Y "
+"coordinate is preserved."
msgstr ""
#: doc/classes/SceneState.xml:4
@@ -46295,12 +52022,12 @@ msgid ""
"scene as the result of [method PackedScene.get_state]."
msgstr ""
-#: doc/classes/SceneState.xml:19
+#: doc/classes/SceneState.xml:17
msgid ""
"Returns the list of bound parameters for the signal at [code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:26
+#: doc/classes/SceneState.xml:23
msgid ""
"Returns the number of signal connections in the scene.\n"
"The [code]idx[/code] argument used to query connection metadata in other "
@@ -46308,33 +52035,33 @@ msgid ""
"get_connection_count() - 1][/code]."
msgstr ""
-#: doc/classes/SceneState.xml:36
+#: doc/classes/SceneState.xml:31
msgid ""
"Returns the connection flags for the signal at [code]idx[/code]. See [enum "
"Object.ConnectFlags] constants."
msgstr ""
-#: doc/classes/SceneState.xml:45
+#: doc/classes/SceneState.xml:38
msgid "Returns the method connected to the signal at [code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:54
+#: doc/classes/SceneState.xml:45
msgid "Returns the name of the signal at [code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:63
+#: doc/classes/SceneState.xml:52
msgid ""
"Returns the path to the node that owns the signal at [code]idx[/code], "
"relative to the root node."
msgstr ""
-#: doc/classes/SceneState.xml:72
+#: doc/classes/SceneState.xml:59
msgid ""
"Returns the path to the node that owns the method connected to the signal at "
"[code]idx[/code], relative to the root node."
msgstr ""
-#: doc/classes/SceneState.xml:79
+#: doc/classes/SceneState.xml:65
msgid ""
"Returns the number of nodes in the scene.\n"
"The [code]idx[/code] argument used to query node data in other "
@@ -46342,12 +52069,12 @@ msgid ""
"1][/code]."
msgstr ""
-#: doc/classes/SceneState.xml:89
+#: doc/classes/SceneState.xml:73
msgid ""
"Returns the list of group names associated with the node at [code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:98
+#: doc/classes/SceneState.xml:80
msgid ""
"Returns the node's index, which is its position relative to its siblings. "
"This is only relevant and saved in scenes for cases where new nodes are "
@@ -46356,37 +52083,37 @@ msgid ""
"used here and in other methods."
msgstr ""
-#: doc/classes/SceneState.xml:107
+#: doc/classes/SceneState.xml:87
msgid ""
"Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole "
"branch starting at this node, with its child nodes and resources), or "
"[code]null[/code] if the node is not an instance."
msgstr ""
-#: doc/classes/SceneState.xml:116
+#: doc/classes/SceneState.xml:94
msgid ""
"Returns the path to the represented scene file if the node at [code]idx[/"
"code] is an [InstancePlaceholder]."
msgstr ""
-#: doc/classes/SceneState.xml:125
+#: doc/classes/SceneState.xml:101
msgid "Returns the name of the node at [code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:134
+#: doc/classes/SceneState.xml:108
msgid ""
"Returns the path to the owner of the node at [code]idx[/code], relative to "
"the root node."
msgstr ""
-#: doc/classes/SceneState.xml:145
+#: doc/classes/SceneState.xml:116
msgid ""
"Returns the path to the node at [code]idx[/code].\n"
"If [code]for_parent[/code] is [code]true[/code], returns the path of the "
"[code]idx[/code] node's parent instead."
msgstr ""
-#: doc/classes/SceneState.xml:155
+#: doc/classes/SceneState.xml:124
msgid ""
"Returns the number of exported or overridden properties for the node at "
"[code]idx[/code].\n"
@@ -46395,41 +52122,41 @@ msgid ""
"get_node_property_count() - 1][/code]."
msgstr ""
-#: doc/classes/SceneState.xml:167
+#: doc/classes/SceneState.xml:133
msgid ""
"Returns the name of the property at [code]prop_idx[/code] for the node at "
"[code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:178
+#: doc/classes/SceneState.xml:141
msgid ""
"Returns the value of the property at [code]prop_idx[/code] for the node at "
"[code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:187
+#: doc/classes/SceneState.xml:148
msgid "Returns the type of the node at [code]idx[/code]."
msgstr ""
-#: doc/classes/SceneState.xml:196
+#: doc/classes/SceneState.xml:155
msgid ""
"Returns [code]true[/code] if the node at [code]idx[/code] is an "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/SceneState.xml:202
+#: doc/classes/SceneState.xml:161
msgid ""
"If passed to [method PackedScene.instance], blocks edits to the scene state."
msgstr ""
-#: doc/classes/SceneState.xml:205
+#: doc/classes/SceneState.xml:164
msgid ""
"If passed to [method PackedScene.instance], provides inherited scene "
"resources to the local scene.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-#: doc/classes/SceneState.xml:209
+#: doc/classes/SceneState.xml:168
msgid ""
"If passed to [method PackedScene.instance], provides local scene resources "
"to the local scene. Only the main scene should receive the main edit state.\n"
@@ -46447,7 +52174,7 @@ msgid ""
"retrieved and removed. The whole scene tree (and thus the current scene) can "
"be paused. Scenes can be loaded, switched and reloaded.\n"
"You can also use the [SceneTree] to organize your nodes into groups: every "
-"node can be assigned as many groups as you want to create, e.g. a \"enemy\" "
+"node can be assigned as many groups as you want to create, e.g. an \"enemy\" "
"group. You can then iterate these groups or even call methods and set "
"properties on all the group's members at once.\n"
"[SceneTree] is the default [MainLoop] implementation used by scenes, and is "
@@ -46455,29 +52182,53 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scene_tree.html"
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
"scene_tree.html"
#: doc/classes/SceneTree.xml:13
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
+"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/viewports/"
"multiple_resolutions.html"
-#: doc/classes/SceneTree.xml:24
-msgid "Calls [code]method[/code] on each member of the given group."
+#: doc/classes/SceneTree.xml:21
+msgid ""
+"Calls [code]method[/code] on each member of the given group. You can pass "
+"arguments to [code]method[/code] by specifying them at the end of the method "
+"call. This method is equivalent of calling [method call_group_flags] with "
+"[constant GROUP_CALL_DEFAULT] flag.\n"
+"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 "
+"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
+"[b]Note:[/b] [method call_group] will always call methods with an one-frame "
+"delay, in a way similar to [method Object.call_deferred]. To call methods "
+"immediately, use [method call_group_flags] with the [constant "
+"GROUP_CALL_REALTIME] flag."
msgstr ""
-#: doc/classes/SceneTree.xml:37
+#: doc/classes/SceneTree.xml:33
msgid ""
"Calls [code]method[/code] on each member of the given group, respecting the "
-"given [enum GroupCallFlags]."
+"given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] "
+"by specifying them at the end of the method call.\n"
+"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 "
+"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
+"[codeblock]\n"
+"# Call the method immediately and in reverse order.\n"
+"get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree."
+"GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/SceneTree.xml:46
@@ -46486,17 +52237,23 @@ msgid ""
"loading it into a [PackedScene] and creating a new instance.\n"
"Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the "
"[code]path[/code] cannot be loaded into a [PackedScene], or [constant "
-"ERR_CANT_CREATE] if that scene cannot be instantiated."
+"ERR_CANT_CREATE] if that scene cannot be instantiated.\n"
+"[b]Note:[/b] The scene change is deferred, which means that the new scene "
+"node is added on the next idle frame. You won't be able to access it "
+"immediately after the [method change_scene] call."
msgstr ""
-#: doc/classes/SceneTree.xml:56
+#: doc/classes/SceneTree.xml:55
msgid ""
"Changes the running scene to a new instance of the given [PackedScene].\n"
"Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
-"cannot be instantiated."
+"cannot be instantiated.\n"
+"[b]Note:[/b] The scene change is deferred, which means that the new scene "
+"node is added on the next idle frame. You won't be able to access it "
+"immediately after the [method change_scene_to] call."
msgstr ""
-#: doc/classes/SceneTree.xml:68
+#: doc/classes/SceneTree.xml:65
msgid ""
"Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
"the given time in seconds elapsed in this [SceneTree]. If "
@@ -46508,72 +52265,85 @@ msgid ""
" print(\"start\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"end\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTree.xml:82
+#: doc/classes/SceneTree.xml:79
msgid ""
"Returns the current frame number, i.e. the total frame count since the "
"application started."
msgstr ""
-#: doc/classes/SceneTree.xml:89
+#: doc/classes/SceneTree.xml:85
msgid ""
"Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
"network_peer]."
msgstr ""
-#: doc/classes/SceneTree.xml:96
+#: doc/classes/SceneTree.xml:91
msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
msgstr ""
-#: doc/classes/SceneTree.xml:103
+#: doc/classes/SceneTree.xml:97
msgid "Returns the number of nodes in this [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:112
+#: doc/classes/SceneTree.xml:104
msgid "Returns a list of all nodes assigned to the given group."
msgstr ""
-#: doc/classes/SceneTree.xml:119
+#: doc/classes/SceneTree.xml:110
msgid "Returns the sender's peer ID for the most recently received RPC call."
msgstr ""
-#: doc/classes/SceneTree.xml:128
+#: doc/classes/SceneTree.xml:117
msgid "Returns [code]true[/code] if the given group exists."
msgstr ""
-#: doc/classes/SceneTree.xml:142
+#: doc/classes/SceneTree.xml:129
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the most recent [InputEvent] was marked as "
+"handled with [method set_input_as_handled]."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Vektor normalisiert ist, andernfalls "
+"false."
+
+#: doc/classes/SceneTree.xml:135
msgid ""
"Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
"server mode (listening for connections)."
msgstr ""
-#: doc/classes/SceneTree.xml:153
+#: doc/classes/SceneTree.xml:143
msgid "Sends the given notification to all members of the [code]group[/code]."
msgstr ""
-#: doc/classes/SceneTree.xml:166
+#: doc/classes/SceneTree.xml:152
msgid ""
"Sends the given notification to all members of the [code]group[/code], "
"respecting the given [enum GroupCallFlags]."
msgstr ""
-#: doc/classes/SceneTree.xml:175
+#: doc/classes/SceneTree.xml:159
msgid ""
"Queues the given object for deletion, delaying the call to [method Object."
"free] to after the current frame."
msgstr ""
-#: doc/classes/SceneTree.xml:184
+#: doc/classes/SceneTree.xml:166
msgid ""
-"Quits the application. A process [code]exit_code[/code] can optionally be "
-"passed as an argument. If this argument is [code]0[/code] or greater, it "
-"will override the [member OS.exit_code] defined before quitting the "
-"application."
+"Quits the application at the end of the current iteration. A process "
+"[code]exit_code[/code] can optionally be passed as an argument. If this "
+"argument is [code]0[/code] or greater, it will override the [member OS."
+"exit_code] defined before quitting the application.\n"
+"[b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the "
+"iOS Human Interface Guidelines, the user is expected to close apps via the "
+"Home button."
msgstr ""
-#: doc/classes/SceneTree.xml:191
+#: doc/classes/SceneTree.xml:173
msgid ""
"Reloads the currently active scene.\n"
"Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
@@ -46582,58 +52352,68 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
-#: doc/classes/SceneTree.xml:201
+#: doc/classes/SceneTree.xml:181
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
-#: doc/classes/SceneTree.xml:215
+#: doc/classes/SceneTree.xml:191
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group."
msgstr ""
-#: doc/classes/SceneTree.xml:230
+#: doc/classes/SceneTree.xml:201
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group, respecting the given [enum GroupCallFlags]."
msgstr ""
-#: doc/classes/SceneTree.xml:239
+#: doc/classes/SceneTree.xml:207
+msgid "Marks the most recent [InputEvent] as handled."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:214
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
-"DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
+"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
-#: doc/classes/SceneTree.xml:246
+#: doc/classes/SceneTree.xml:225
+msgid ""
+"Configures screen stretching to the given [enum StretchMode], [enum "
+"StretchAspect], minimum size and [code]scale[/code]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:231
msgid "The current scene."
msgstr ""
-#: doc/classes/SceneTree.xml:249
+#: doc/classes/SceneTree.xml:234
msgid ""
"If [code]true[/code], collision shapes will be visible when running the game "
"from the editor for debugging purposes."
msgstr ""
-#: doc/classes/SceneTree.xml:252
+#: doc/classes/SceneTree.xml:237
msgid ""
"If [code]true[/code], navigation polygons will be visible when running the "
"game from the editor for debugging purposes."
msgstr ""
-#: doc/classes/SceneTree.xml:255
+#: doc/classes/SceneTree.xml:240
msgid "The root of the edited scene."
msgstr ""
-#: doc/classes/SceneTree.xml:258
+#: doc/classes/SceneTree.xml:243
msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:261
+#: doc/classes/SceneTree.xml:246
msgid ""
"If [code]true[/code] (default value), enables automatic polling of the "
"[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
@@ -46644,7 +52424,7 @@ msgid ""
"threads."
msgstr ""
-#: doc/classes/SceneTree.xml:265
+#: doc/classes/SceneTree.xml:250
msgid ""
"The peer object to handle the RPC system (effectively enabling networking "
"when set). Depending on the peer itself, the [SceneTree] will become a "
@@ -46655,51 +52435,62 @@ msgid ""
"disconnection, new clients) is done by connecting to [SceneTree]'s signals."
msgstr ""
-#: doc/classes/SceneTree.xml:268
+#: doc/classes/SceneTree.xml:253
msgid ""
"If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
"following behavior:\n"
-"- 2D and 3D physics will be stopped.\n"
+"- 2D and 3D physics will be stopped. This includes signals and collision "
+"detection.\n"
"- [method Node._process], [method Node._physics_process] and [method Node."
"_input] will not be called anymore in nodes."
msgstr ""
-#: doc/classes/SceneTree.xml:273
+#: doc/classes/SceneTree.xml:258
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
-#: doc/classes/SceneTree.xml:276
-msgid "The [SceneTree]'s root [Window]."
+#: doc/classes/SceneTree.xml:261
+msgid "The [SceneTree]'s root [Viewport]."
msgstr ""
-#: doc/classes/SceneTree.xml:282
+#: doc/classes/SceneTree.xml:264
+#, fuzzy
+msgid "If [code]true[/code], font oversampling is used."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/SceneTree.xml:270
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
"connected to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:287
+#: doc/classes/SceneTree.xml:275
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
"a connection to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:296
+#: doc/classes/SceneTree.xml:282
msgid ""
"Emitted when files are dragged from the OS file manager and dropped in the "
"game window. The arguments are a list of file paths and the identifier of "
"the screen where the drag originated."
msgstr ""
-#: doc/classes/SceneTree.xml:301
+#: doc/classes/SceneTree.xml:289
+#, fuzzy
+msgid "Emitted whenever global menu item is clicked."
+msgstr "Gesendet wenn das Rechteck Element geändert wurde."
+
+#: doc/classes/SceneTree.xml:294
msgid ""
"Emitted immediately before [method Node._process] is called on every node in "
"the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:308
+#: doc/classes/SceneTree.xml:300
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
"new peer. ID is the peer ID of the new peer. Clients get notified when other "
@@ -46707,68 +52498,119 @@ msgid ""
"also receives this signal for the server (with ID being 1)."
msgstr ""
-#: doc/classes/SceneTree.xml:315
+#: doc/classes/SceneTree.xml:306
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
"peer. Clients get notified when other clients disconnect from the same "
"server."
msgstr ""
-#: doc/classes/SceneTree.xml:322
+#: doc/classes/SceneTree.xml:312
msgid "Emitted whenever a node is added to the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:329
+#: doc/classes/SceneTree.xml:318
msgid ""
"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
"code] mode."
msgstr ""
-#: doc/classes/SceneTree.xml:336
+#: doc/classes/SceneTree.xml:324
msgid "Emitted whenever a node is removed from the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:343
+#: doc/classes/SceneTree.xml:330
msgid "Emitted whenever a node is renamed."
msgstr ""
-#: doc/classes/SceneTree.xml:348
+#: doc/classes/SceneTree.xml:335
msgid ""
"Emitted immediately before [method Node._physics_process] is called on every "
"node in the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:353
+#: doc/classes/SceneTree.xml:340
+msgid ""
+"Emitted when the screen resolution (fullscreen) or window size (windowed) "
+"changes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:345
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
"server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:358
+#: doc/classes/SceneTree.xml:350
msgid ""
"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
"renamed, etc.)."
msgstr ""
-#: doc/classes/SceneTree.xml:364
+#: doc/classes/SceneTree.xml:356
msgid "Call a group with no flags (default)."
msgstr ""
-#: doc/classes/SceneTree.xml:367
+#: doc/classes/SceneTree.xml:359
msgid "Call a group in reverse scene order."
msgstr ""
-#: doc/classes/SceneTree.xml:370
+#: doc/classes/SceneTree.xml:362
msgid "Call a group immediately (calls are normally made on idle)."
msgstr ""
-#: doc/classes/SceneTree.xml:373
+#: doc/classes/SceneTree.xml:365
msgid "Call a group only once even if the call is executed many times."
msgstr ""
+#: doc/classes/SceneTree.xml:368
+#, fuzzy
+msgid "No stretching."
+msgstr "Zuhören stoppen."
+
+#: doc/classes/SceneTree.xml:371
+msgid "Render stretching in higher resolution (interpolated)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:374
+msgid ""
+"Keep the specified display resolution. No interpolation. Content may appear "
+"pixelated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:377
+msgid ""
+"Fill the window with the content stretched to cover excessive space. Content "
+"may appear stretched."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:380
+msgid ""
+"Retain the same aspect ratio by padding with black bars on either axis. This "
+"prevents distortion."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:383
+msgid ""
+"Expand vertically. Left/right black bars may appear if the window is too "
+"wide."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:386
+msgid ""
+"Expand horizontally. Top/bottom black bars may appear if the window is too "
+"tall."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:389
+msgid ""
+"Expand in both directions, retaining the same aspect ratio. This prevents "
+"distortion while avoiding black bars."
+msgstr ""
+
#: doc/classes/SceneTreeTimer.xml:4
msgid "One-shot timer."
-msgstr ""
+msgstr "Einmaliger Timer."
#: doc/classes/SceneTreeTimer.xml:7
msgid ""
@@ -46781,14 +52623,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:63
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -46806,72 +52649,73 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scripting.html"
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
"scripting.html"
-#: doc/classes/Script.xml:18
+#: doc/classes/Script.xml:17
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
-#: doc/classes/Script.xml:25
+#: doc/classes/Script.xml:23
msgid "Returns the script directly inherited by this script."
msgstr ""
-#: doc/classes/Script.xml:32
+#: doc/classes/Script.xml:29
msgid "Returns the script's base type."
msgstr ""
-#: doc/classes/Script.xml:41
+#: doc/classes/Script.xml:36
msgid "Returns the default value of the specified property."
msgstr ""
-#: doc/classes/Script.xml:48
+#: doc/classes/Script.xml:42
msgid "Returns a dictionary containing constant names and their values."
msgstr ""
-#: doc/classes/Script.xml:55
+#: doc/classes/Script.xml:48
msgid "Returns the list of methods in this [Script]."
msgstr ""
-#: doc/classes/Script.xml:62
+#: doc/classes/Script.xml:54
msgid "Returns the list of properties in this [Script]."
msgstr ""
-#: doc/classes/Script.xml:69
+#: doc/classes/Script.xml:60
msgid "Returns the list of user signals defined in this [Script]."
msgstr ""
-#: doc/classes/Script.xml:78
+#: doc/classes/Script.xml:67
msgid ""
"Returns [code]true[/code] if the script, or a base class, defines a signal "
"with the given name."
msgstr ""
-#: doc/classes/Script.xml:85
+#: doc/classes/Script.xml:73
msgid "Returns [code]true[/code] if the script contains non-empty source code."
msgstr ""
-#: doc/classes/Script.xml:94
+#: doc/classes/Script.xml:80
msgid ""
"Returns [code]true[/code] if [code]base_object[/code] is an instance of this "
"script."
msgstr ""
-#: doc/classes/Script.xml:101
+#: doc/classes/Script.xml:86
msgid ""
"Returns [code]true[/code] if the script is a tool script. A tool script can "
"run in the editor."
msgstr ""
-#: doc/classes/Script.xml:110
+#: doc/classes/Script.xml:93
msgid "Reloads the script's class implementation. Returns an error code."
msgstr ""
-#: doc/classes/Script.xml:116
+#: doc/classes/Script.xml:99
msgid ""
"The script source code or an empty string if source code is not available. "
"When set, does not reload the class implementation automatically."
@@ -46885,7 +52729,7 @@ msgstr ""
msgid ""
"The [ScriptCreateDialog] creates script files according to a given template "
"for a given scripting language. The standard use is to configure its fields "
-"prior to calling one of the [method Window.popup] methods.\n"
+"prior to calling one of the [method Popup.popup] methods.\n"
"[codeblock]\n"
"func _ready():\n"
" dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
@@ -46895,11 +52739,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ScriptCreateDialog.xml:30
+#: doc/classes/ScriptCreateDialog.xml:25
msgid "Prefills required fields to configure the ScriptCreateDialog for use."
msgstr ""
-#: doc/classes/ScriptCreateDialog.xml:43
+#: doc/classes/ScriptCreateDialog.xml:40
msgid "Emitted when the user clicks the OK button."
msgstr ""
@@ -46913,27 +52757,34 @@ msgid ""
"the singleton using [method EditorInterface.get_script_editor]."
msgstr ""
-#: doc/classes/ScriptEditor.xml:46
+#: doc/classes/ScriptEditor.xml:31
msgid "Returns a [Script] that is currently active in editor."
msgstr ""
-#: doc/classes/ScriptEditor.xml:69
+#: doc/classes/ScriptEditor.xml:44
msgid ""
"Returns an array with all [Script] objects which are currently open in "
"editor."
msgstr ""
-#: doc/classes/ScriptEditor.xml:78
+#: doc/classes/ScriptEditor.xml:51
msgid "Goes to the specified line in the current script."
msgstr ""
-#: doc/classes/ScriptEditor.xml:113
+#: doc/classes/ScriptEditor.xml:59
+msgid ""
+"Opens the script create dialog. The script will extend [code]base_name[/"
+"code]. The file extension can be omitted from [code]base_path[/code]. It "
+"will be added based on the selected scripting language."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:67
msgid ""
"Emitted when user changed active script. Argument is a freshly activated "
"[Script]."
msgstr ""
-#: doc/classes/ScriptEditor.xml:120
+#: doc/classes/ScriptEditor.xml:73
msgid ""
"Emitted when editor is about to close the active script. Argument is a "
"[Script] that is going to be closed."
@@ -46966,60 +52817,75 @@ msgstr ""
#: doc/classes/ScrollContainer.xml:7
msgid ""
-"A ScrollContainer node meant to contain a [Control] child.\n"
-"ScrollContainers will automatically create a scrollbar child ([HScrollBar], "
-"[VScrollBar], or both) when needed and will only draw the Control within the "
-"ScrollContainer area. Scrollbars will automatically be drawn at the right "
-"(for vertical) or bottom (for horizontal) and will enable dragging to move "
-"the viewable Control (and its children) within the ScrollContainer. "
-"Scrollbars will also automatically resize the grabber based on the [member "
-"Control.rect_min_size] of the Control relative to the ScrollContainer.\n"
-"Works great with a [Panel] control. You can set [code]EXPAND[/code] on the "
-"children's size flags, so they will upscale to the ScrollContainer's size if "
-"it's larger (scroll is invisible for the chosen dimension)."
+"A ScrollContainer node meant to contain a [Control] child. ScrollContainers "
+"will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or "
+"both) when needed and will only draw the Control within the ScrollContainer "
+"area. Scrollbars will automatically be drawn at the right (for vertical) or "
+"bottom (for horizontal) and will enable dragging to move the viewable "
+"Control (and its children) within the ScrollContainer. Scrollbars will also "
+"automatically resize the grabber based on the [member Control.rect_min_size] "
+"of the Control relative to the ScrollContainer. Works great with a [Panel] "
+"control. You can set [code]EXPAND[/code] on the children's size flags, so "
+"they will upscale to the ScrollContainer's size if it's larger (scroll is "
+"invisible for the chosen dimension)."
msgstr ""
-#: doc/classes/ScrollContainer.xml:18
+#: doc/classes/ScrollContainer.xml:16
msgid ""
-"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."
+"Ensures the given [code]control[/code] is visible (must be a direct or "
+"indirect child of the ScrollContainer). Used by [member follow_focus]."
msgstr ""
-#: doc/classes/ScrollContainer.xml:25
-msgid "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."
+#: doc/classes/ScrollContainer.xml:22
+msgid ""
+"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the horizontal scrollbar, use "
+"[member scroll_horizontal_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:31
+#: doc/classes/ScrollContainer.xml:29
+msgid ""
+"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the vertical scrollbar, use "
+"[member scroll_vertical_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:36
msgid ""
"If [code]true[/code], the ScrollContainer will automatically scroll to "
"focused children (including indirect children) to make sure they are fully "
"visible."
msgstr ""
-#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:407
+#: doc/classes/ScrollContainer.xml:42
msgid "The current horizontal scroll value."
msgstr ""
-#: doc/classes/ScrollContainer.xml:40
+#: doc/classes/ScrollContainer.xml:45
msgid "If [code]true[/code], enables horizontal scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:410
+#: doc/classes/ScrollContainer.xml:48
msgid "The current vertical scroll value."
msgstr ""
-#: doc/classes/ScrollContainer.xml:46
+#: doc/classes/ScrollContainer.xml:51
msgid "If [code]true[/code], enables vertical scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:52
+#: doc/classes/ScrollContainer.xml:57
msgid "Emitted when scrolling stops."
msgstr ""
-#: doc/classes/ScrollContainer.xml:57
+#: doc/classes/ScrollContainer.xml:62
msgid "Emitted when scrolling is started."
msgstr ""
-#: doc/classes/ScrollContainer.xml:65
+#: doc/classes/ScrollContainer.xml:70
msgid "The background [StyleBox] of the [ScrollContainer]."
msgstr ""
@@ -47052,19 +52918,16 @@ msgid ""
"For a binary version, see [Mutex]."
msgstr ""
-#: doc/classes/Semaphore.xml:17
-msgid "Lowers the [Semaphore], allowing one more thread in."
-msgstr ""
-
-#: doc/classes/Semaphore.xml:24
+#: doc/classes/Semaphore.xml:16
msgid ""
-"Like [method wait], but won't block, so if the value is zero, fails "
-"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
-"[constant OK] to report success."
+"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
+"on success, [constant ERR_BUSY] otherwise."
msgstr ""
-#: doc/classes/Semaphore.xml:31
-msgid "Waits for the [Semaphore], if its value is zero, blocks until non-zero."
+#: doc/classes/Semaphore.xml:22
+msgid ""
+"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
+"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
msgstr ""
#: doc/classes/Separator.xml:4
@@ -47090,32 +52953,34 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
+#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/shading/index.html"
#: doc/classes/Shader.xml:11
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/"
+"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/"
"what_are_shaders.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/shading/your_first_shader/"
"what_are_shaders.html"
-#: doc/classes/Shader.xml:20
+#: doc/classes/Shader.xml:18
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
"code exactly."
msgstr ""
-#: doc/classes/Shader.xml:28
+#: doc/classes/Shader.xml:25
msgid ""
"Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], "
"[constant MODE_SPATIAL] or [constant MODE_PARTICLES]."
msgstr ""
-#: doc/classes/Shader.xml:37
+#: doc/classes/Shader.xml:32
msgid ""
"Returns [code]true[/code] if the shader has this param defined as a uniform "
"in its code.\n"
@@ -47123,7 +52988,7 @@ msgid ""
"code exactly."
msgstr ""
-#: doc/classes/Shader.xml:49
+#: doc/classes/Shader.xml:41
msgid ""
"Sets the default texture to be used with a texture uniform. The default is "
"used if a texture is not set in the [ShaderMaterial].\n"
@@ -47131,32 +52996,35 @@ msgid ""
"code exactly."
msgstr ""
-#: doc/classes/Shader.xml:56
+#: doc/classes/Shader.xml:48
msgid ""
"Returns the shader's code as the user has written it, not the full generated "
"code used internally."
msgstr ""
-#: doc/classes/Shader.xml:61
+#: doc/classes/Shader.xml:51
+msgid ""
+"Returns the shader's custom defines. Custom defines can be used in Godot to "
+"add GLSL preprocessor directives (e.g: extensions) required for the shader "
+"logic.\n"
+"[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so "
+"care should be taken when using them."
+msgstr ""
+
+#: doc/classes/Shader.xml:57
msgid "Mode used to draw all 3D objects."
msgstr ""
-#: doc/classes/Shader.xml:64
+#: doc/classes/Shader.xml:60
msgid "Mode used to draw all 2D objects."
msgstr ""
-#: doc/classes/Shader.xml:67
+#: doc/classes/Shader.xml:63
msgid ""
"Mode used to calculate particle information on a per-particle basis. Not "
"used for drawing."
msgstr ""
-#: doc/classes/Shader.xml:70
-msgid ""
-"Mode used for drawing skies. Only works with shaders attached to [Sky] "
-"objects."
-msgstr ""
-
#: doc/classes/ShaderMaterial.xml:4
msgid "A material that uses a custom [Shader] program."
msgstr ""
@@ -47165,37 +53033,66 @@ msgstr ""
msgid ""
"A material that uses a custom [Shader] program to render either items to "
"screen or process particles. You can create multiple materials for the same "
-"shader but configure different values for the uniforms defined in the shader."
+"shader but configure different values for the uniforms defined in the "
+"shader.\n"
+"[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
+"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
+"emit light in a [GIProbe]."
msgstr ""
-#: doc/classes/ShaderMaterial.xml:19
+#: doc/classes/ShaderMaterial.xml:18
msgid ""
"Returns the current value set for this material of a uniform in the shader."
msgstr ""
-#: doc/classes/ShaderMaterial.xml:28
+#: doc/classes/ShaderMaterial.xml:25
msgid ""
"Returns [code]true[/code] if the property identified by [code]name[/code] "
"can be reverted to a default value."
msgstr ""
-#: doc/classes/ShaderMaterial.xml:37
+#: doc/classes/ShaderMaterial.xml:32
msgid ""
"Returns the default value of the material property with given [code]name[/"
"code]."
msgstr ""
-#: doc/classes/ShaderMaterial.xml:48
+#: doc/classes/ShaderMaterial.xml:40
msgid ""
-"Changes the value set for this material of a uniform in the shader. [b]Note:"
-"[/b] [code]param[/code] must match the name of the uniform in the code "
-"exactly."
+"Changes the value set for this material of a uniform in the shader.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
msgstr ""
-#: doc/classes/ShaderMaterial.xml:54
+#: doc/classes/ShaderMaterial.xml:47
msgid "The [Shader] program used to render this material."
msgstr ""
+#: doc/classes/Shape.xml:4
+msgid "Base class for all 3D shape resources."
+msgstr ""
+
+#: doc/classes/Shape.xml:7
+msgid ""
+"Base class for all 3D shape resources. Nodes that inherit from this can be "
+"used as shapes for a [PhysicsBody] or [Area] objects."
+msgstr ""
+
+#: doc/classes/Shape.xml:16
+msgid ""
+"Returns the [ArrayMesh] used to draw the debug collision for this [Shape]."
+msgstr ""
+
+#: doc/classes/Shape.xml:22
+msgid ""
+"The collision margin for the shape. Used in Bullet Physics only.\n"
+"Collision margins allow collision detection to be more efficient by adding "
+"an extra shell around shapes. Collision algorithms are more expensive when "
+"objects overlap by more than their margin, so a higher value for margins is "
+"better for performance, at the cost of accuracy around edges as it makes "
+"them less sharp."
+msgstr ""
+
#: doc/classes/Shape2D.xml:4
msgid "Base class for all 2D shapes."
msgstr ""
@@ -47204,7 +53101,7 @@ msgstr ""
msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
msgstr ""
-#: doc/classes/Shape2D.xml:23
+#: doc/classes/Shape2D.xml:19
msgid ""
"Returns [code]true[/code] if this shape is colliding with another.\n"
"This method needs the transformation matrix for this shape "
@@ -47213,7 +53110,7 @@ msgid ""
"([code]shape_xform[/code])."
msgstr ""
-#: doc/classes/Shape2D.xml:37
+#: doc/classes/Shape2D.xml:29
msgid ""
"Returns a list of the points where this shape touches another. If there are "
"no collisions the list is empty.\n"
@@ -47223,7 +53120,7 @@ msgid ""
"([code]shape_xform[/code])."
msgstr ""
-#: doc/classes/Shape2D.xml:55
+#: doc/classes/Shape2D.xml:41
msgid ""
"Returns whether this shape would collide with another, if a given movement "
"was applied.\n"
@@ -47235,7 +53132,7 @@ msgid ""
"([code]shape_motion[/code])."
msgstr ""
-#: doc/classes/Shape2D.xml:73
+#: doc/classes/Shape2D.xml:53
msgid ""
"Returns a list of the points where this shape would touch another, if a "
"given movement was applied. If there are no collisions the list is empty.\n"
@@ -47247,27 +53144,17 @@ msgid ""
"([code]shape_motion[/code])."
msgstr ""
-#: doc/classes/Shape2D.xml:85
+#: doc/classes/Shape2D.xml:62
msgid ""
-"Draws a solid shape onto a [CanvasItem] with the [RenderingServer] API "
-"filled with the specified [code]color[/code]. The exact drawing method is "
-"specific for each shape and cannot be configured."
+"Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled "
+"with the specified [code]color[/code]. The exact drawing method is specific "
+"for each shape and cannot be configured."
msgstr ""
-#: doc/classes/Shape2D.xml:91
+#: doc/classes/Shape2D.xml:68
msgid "The shape's custom solver bias."
msgstr ""
-#: doc/classes/Shape3D.xml:4
-msgid "Base class for all 3D shape resources."
-msgstr ""
-
-#: doc/classes/Shape3D.xml:7
-msgid ""
-"Base class for all 3D shape resources. Nodes that inherit from this can be "
-"used as shapes for a [PhysicsBody3D] or [Area3D] objects."
-msgstr ""
-
#: doc/classes/ShortCut.xml:4
msgid "A shortcut for binding input."
msgstr ""
@@ -47279,72 +53166,124 @@ msgid ""
"[InputEvent]."
msgstr ""
-#: doc/classes/ShortCut.xml:17
+#: doc/classes/ShortCut.xml:16
msgid "Returns the shortcut's [InputEvent] as a [String]."
msgstr ""
-#: doc/classes/ShortCut.xml:26
+#: doc/classes/ShortCut.xml:23
msgid ""
"Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/"
"code]."
msgstr ""
-#: doc/classes/ShortCut.xml:33
+#: doc/classes/ShortCut.xml:29
msgid "If [code]true[/code], this shortcut is valid."
msgstr ""
-#: doc/classes/ShortCut.xml:39
+#: doc/classes/ShortCut.xml:35
msgid ""
"The shortcut's [InputEvent].\n"
"Generally the [InputEvent] is a keyboard key, though it can be any "
"[InputEvent]."
msgstr ""
-#: doc/classes/Signal.xml:4
-msgid "Class representing a signal defined in an object."
+#: doc/classes/Skeleton.xml:4
+msgid "Skeleton for characters and animated objects."
msgstr ""
-#: doc/classes/Signal.xml:19
+#: doc/classes/Skeleton.xml:7
msgid ""
-"Creates a new signal named [code]signal_name[/code] in the given object."
+"Skeleton provides a hierarchical interface for managing bones, including "
+"pose, rest and animation (see [Animation]). It can also use ragdoll "
+"physics.\n"
+"The overall transform of a bone with respect to the skeleton is determined "
+"by the following hierarchical order: rest pose, custom pose and pose.\n"
+"Note that \"global pose\" below refers to the overall transform of the bone "
+"with respect to skeleton, so it not the actual global/world transform of the "
+"bone."
msgstr ""
-#: doc/classes/Signal.xml:32
+#: doc/classes/Skeleton.xml:20
msgid ""
-"Connects this signal to the specified [Callable], optionally providing binds "
-"and connection flags."
+"Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
+"become the bone index."
msgstr ""
-#: doc/classes/Signal.xml:41
-msgid "Disconnects this signal from the specified [Callable]."
+#: doc/classes/Skeleton.xml:28 doc/classes/Skeleton.xml:109
+#: doc/classes/Skeleton.xml:212
+msgid "[i]Deprecated soon.[/i]"
+msgstr "[i]Bald veraltet.[/i]"
+
+#: doc/classes/Skeleton.xml:34
+msgid "Clear all the bones in this skeleton."
msgstr ""
-#: doc/classes/Signal.xml:48
-msgid "Emits this signal to all connected objects."
+#: doc/classes/Skeleton.xml:46
+msgid "Returns the bone index that matches [code]name[/code] as its name."
msgstr ""
-#: doc/classes/Signal.xml:55
-msgid "Returns the list of [Callable]s connected to this signal."
+#: doc/classes/Skeleton.xml:52
+msgid "Returns the amount of bones in the skeleton."
msgstr ""
-#: doc/classes/Signal.xml:62
-msgid "Returns the name of this signal."
+#: doc/classes/Skeleton.xml:59
+msgid ""
+"Returns the custom pose of the specified bone. Custom pose is applied on top "
+"of the rest pose."
msgstr ""
-#: doc/classes/Signal.xml:69
-msgid "Returns the object emitting this signal."
+#: doc/classes/Skeleton.xml:66
+msgid ""
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton. Being relative to the skeleton frame, this is not the actual "
+"\"global\" transform of the bone."
msgstr ""
-#: doc/classes/Signal.xml:76
+#: doc/classes/Skeleton.xml:73
msgid ""
-"Returns the ID of the object emitting this signal (see [method Object."
-"get_instance_id])."
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton, but without any global pose overrides. Being relative to the "
+"skeleton frame, this is not the actual \"global\" transform of the bone."
msgstr ""
-#: doc/classes/Signal.xml:85
+#: doc/classes/Skeleton.xml:80
+msgid "Returns the name of the bone at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:87
msgid ""
-"Returns [code]true[/code] if the specified [Callable] is connected to this "
-"signal."
+"Returns the bone index which is the parent of the bone at [code]bone_idx[/"
+"code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] The parent bone returned will always be less than "
+"[code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:95
+msgid ""
+"Returns the pose transform of the specified bone. Pose is applied on top of "
+"the custom pose, which is applied on top the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:102
+msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:187
+msgid ""
+"Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
+"[code]bone_idx[/code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:196
+#, fuzzy
+msgid "Sets the pose transform for bone [code]bone_idx[/code]."
+msgstr ""
+"Gibt zurück, ob die Knochenauflage für den Bone an [code]bone_idx[/code] "
+"deaktiviert ist."
+
+#: doc/classes/Skeleton.xml:204
+msgid "Sets the rest transform for bone [code]bone_idx[/code]."
msgstr ""
#: doc/classes/Skeleton2D.xml:4
@@ -47359,12 +53298,13 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
+"https://docs.godotengine.org/en/3.4/tutorials/animation/2d_skeletons.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/animation/2d_skeletons.html"
-#: doc/classes/Skeleton2D.xml:19
+#: doc/classes/Skeleton2D.xml:17
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -47372,431 +53312,1798 @@ msgid ""
"children of each branch before moving to the next sibling."
msgstr ""
-#: doc/classes/Skeleton2D.xml:26
+#: doc/classes/Skeleton2D.xml:23
msgid ""
"Returns the number of [Bone2D] nodes in the node hierarchy parented by "
"Skeleton2D."
msgstr ""
-#: doc/classes/Skeleton2D.xml:33
+#: doc/classes/Skeleton2D.xml:29
msgid "Returns the [RID] of a Skeleton2D instance."
msgstr ""
-#: doc/classes/Skeleton3D.xml:4
-msgid "Skeleton for characters and animated objects."
+#: doc/classes/SkeletonIK.xml:4
+msgid ""
+"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
+"certain point in 3D by rotating all bones in the chain accordingly."
msgstr ""
-#: doc/classes/Skeleton3D.xml:7
+#: doc/classes/SkeletonIK.xml:7
msgid ""
-"Skeleton3D provides a hierarchical interface for managing bones, including "
-"pose, rest and animation (see [Animation]). It can also use ragdoll "
-"physics.\n"
-"The overall transform of a bone with respect to the skeleton is determined "
-"by the following hierarchical order: rest pose, custom pose and pose.\n"
-"Note that \"global pose\" below refers to the overall transform of the bone "
-"with respect to skeleton, so it not the actual global/world transform of the "
-"bone."
+"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
+"certain point in 3D by rotating all bones in the chain accordingly. A "
+"typical scenario for IK in games is to place a characters feet on the ground "
+"or a characters hands on a currently hold object. SkeletonIK uses "
+"FabrikInverseKinematic internally to solve the bone chain and applies the "
+"results to the [Skeleton] [code]bones_global_pose_override[/code] property "
+"for all affected bones in the chain. If fully applied this overwrites any "
+"bone transform from [Animation]s or bone custom poses set by users. The "
+"applied amount can be controlled with the [code]interpolation[/code] "
+"property.\n"
+"[codeblock]\n"
+"# Apply IK effect automatically on every new frame (not the current)\n"
+"skeleton_ik_node.start()\n"
+"\n"
+"# Apply IK effect only on the current frame\n"
+"skeleton_ik_node.start(true)\n"
+"\n"
+"# Stop IK effect and reset bones_global_pose_override on Skeleton\n"
+"skeleton_ik_node.stop()\n"
+"\n"
+"# Apply full IK effect\n"
+"skeleton_ik_node.set_interpolation(1.0)\n"
+"\n"
+"# Apply half IK effect\n"
+"skeleton_ik_node.set_interpolation(0.5)\n"
+"\n"
+"# Apply zero IK effect (a value at or below 0.01 also removes "
+"bones_global_pose_override on Skeleton)\n"
+"skeleton_ik_node.set_interpolation(0.0)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Skeleton3D.xml:20
+#: doc/classes/SkeletonIK.xml:35
msgid ""
-"Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
-"become the bone index."
+"Returns the parent [Skeleton] Node that was present when SkeletonIK entered "
+"the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node "
+"when SkeletonIK entered the [SceneTree]."
msgstr ""
-#: doc/classes/Skeleton3D.xml:31 doc/classes/Skeleton3D.xml:141
-#: doc/classes/Skeleton3D.xml:289
-msgid "[i]Deprecated soon.[/i]"
+#: doc/classes/SkeletonIK.xml:41
+msgid ""
+"Returns [code]true[/code] if SkeletonIK is applying IK effects on continues "
+"frames to the [Skeleton] bones. Returns [code]false[/code] if SkeletonIK is "
+"stopped or [method start] was used with the [code]one_time[/code] parameter "
+"set to [code]true[/code]."
msgstr ""
-#: doc/classes/Skeleton3D.xml:40
+#: doc/classes/SkeletonIK.xml:48
msgid ""
-"Takes the given bone pose/transform and converts it to a world transform, "
-"relative to the [Skeleton3D] node.\n"
-"This is useful for using the bone transform in calculations with transforms "
-"from [Node3D]-based nodes."
+"Starts applying IK effects on each frame to the [Skeleton] bones but will "
+"only take effect starting on the next frame. If [code]one_time[/code] is "
+"[code]true[/code], this will take effect immediately but also reset on the "
+"next frame."
msgstr ""
-#: doc/classes/Skeleton3D.xml:48
-msgid "Clear all the bones in this skeleton."
+#: doc/classes/SkeletonIK.xml:54
+msgid ""
+"Stops applying IK effects on each frame to the [Skeleton] bones and also "
+"calls [method Skeleton.clear_bones_global_pose_override] to remove existing "
+"overrides on all bones."
msgstr ""
-#: doc/classes/Skeleton3D.xml:55
-msgid "Removes the global pose override on all bones in the skeleton."
+#: doc/classes/SkeletonIK.xml:60
+msgid ""
+"Interpolation value for how much the IK results are applied to the current "
+"skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton "
+"bone transforms completely while a value of [code]0.0[/code] will visually "
+"disable the SkeletonIK. A value at or below [code]0.01[/code] also calls "
+"[method Skeleton.clear_bones_global_pose_override]."
msgstr ""
-#: doc/classes/Skeleton3D.xml:64
-msgid "Returns the bone index that matches [code]name[/code] as its name."
+#: doc/classes/SkeletonIK.xml:63
+msgid ""
+"Secondary target position (first is [member target] property or [member "
+"target_node]) for the IK chain. Use magnet position (pole target) to control "
+"the bending of the IK chain. Only works if the bone chain has more than 2 "
+"bones. The middle chain bone position will be linearly interpolated with the "
+"magnet position."
msgstr ""
-#: doc/classes/Skeleton3D.xml:71
-msgid "Returns the amount of bones in the skeleton."
+#: doc/classes/SkeletonIK.xml:66
+msgid ""
+"Number of iteration loops used by the IK solver to produce more accurate "
+"(and elegant) bone chain results."
msgstr ""
-#: doc/classes/Skeleton3D.xml:80
+#: doc/classes/SkeletonIK.xml:69
msgid ""
-"Returns the custom pose of the specified bone. Custom pose is applied on top "
-"of the rest pose."
+"The minimum distance between bone and goal target. If the distance is below "
+"this value, the IK solver stops further iterations."
msgstr ""
-#: doc/classes/Skeleton3D.xml:89
+#: doc/classes/SkeletonIK.xml:72
msgid ""
-"Returns the overall transform of the specified bone, with respect to the "
-"skeleton. Being relative to the skeleton frame, this is not the actual "
-"\"global\" transform of the bone."
+"If [code]true[/code] overwrites the rotation of the tip bone with the "
+"rotation of the [member target] (or [member target_node] if defined)."
msgstr ""
-#: doc/classes/Skeleton3D.xml:98
-msgid "Returns the name of the bone at index [code]index[/code]."
+#: doc/classes/SkeletonIK.xml:75
+msgid "The name of the current root bone, the first bone in the IK chain."
msgstr ""
-#: doc/classes/Skeleton3D.xml:107
+#: doc/classes/SkeletonIK.xml:78
msgid ""
-"Returns the bone index which is the parent of the bone at [code]bone_idx[/"
-"code]. If -1, then bone has no parent.\n"
-"[b]Note:[/b] The parent bone returned will always be less than "
-"[code]bone_idx[/code]."
+"First target of the IK chain where the tip bone is placed and, if [member "
+"override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a "
+"[member target_node] path is available the nodes transform is used instead "
+"and this property is ignored."
msgstr ""
-#: doc/classes/Skeleton3D.xml:117
+#: doc/classes/SkeletonIK.xml:81
msgid ""
-"Returns the pose transform of the specified bone. Pose is applied on top of "
-"the custom pose, which is applied on top the rest pose."
+"Target node [NodePath] for the IK chain. If available, the node's current "
+"[Transform] is used instead of the [member target] property."
msgstr ""
-#: doc/classes/Skeleton3D.xml:132
-msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
+#: doc/classes/SkeletonIK.xml:84
+msgid ""
+"The name of the current tip bone, the last bone in the IK chain placed at "
+"the [member target] transform (or [member target_node] if defined)."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:87
+msgid ""
+"If [code]true[/code], instructs the IK solver to consider the secondary "
+"magnet target (pole target) when calculating the bone chain. Use the magnet "
+"position (pole target) to control the bending of the IK chain."
+msgstr ""
+
+#: doc/classes/Sky.xml:4 doc/classes/Sky.xml:7
+msgid "The base class for [PanoramaSky] and [ProceduralSky]."
+msgstr ""
+
+#: doc/classes/Sky.xml:15
+msgid ""
+"The [Sky]'s radiance map size. The higher the radiance map size, the more "
+"detailed the lighting from the [Sky] will be.\n"
+"See [enum RadianceSize] constants for values.\n"
+"[b]Note:[/b] You will only benefit from high radiance sizes if you have "
+"perfectly sharp reflective surfaces in your project and are not using "
+"[ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member "
+"radiance_size] to the default value is the best compromise between visuals "
+"and performance. Be careful when using high radiance size values as these "
+"can cause crashes on low-end GPUs."
+msgstr ""
+
+#: doc/classes/Sky.xml:22
+msgid "Radiance texture size is 32×32 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:25
+msgid "Radiance texture size is 64×64 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:28
+msgid "Radiance texture size is 128×128 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:31
+msgid "Radiance texture size is 256×256 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:34
+msgid "Radiance texture size is 512×512 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:37
+msgid ""
+"Radiance texture size is 1024×1024 pixels.\n"
+"[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector "
+"as it is known to cause GPU hangs on certain systems."
+msgstr ""
+
+#: doc/classes/Sky.xml:41
+msgid ""
+"Radiance texture size is 2048×2048 pixels.\n"
+"[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector "
+"as it is known to cause GPU hangs on certain systems."
+msgstr ""
+
+#: doc/classes/Sky.xml:45
+msgid "Represents the size of the [enum RadianceSize] enum."
+msgstr ""
+
+#: doc/classes/Slider.xml:4
+msgid "Base class for GUI sliders."
+msgstr ""
+
+#: doc/classes/Slider.xml:7
+msgid ""
+"Base class for GUI sliders.\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/Slider.xml:16
+msgid ""
+"If [code]true[/code], the slider can be interacted with. If [code]false[/"
+"code], the value can be changed only by code."
+msgstr ""
+
+#: doc/classes/Slider.xml:20
+msgid "If [code]true[/code], the value can be changed using the mouse wheel."
+msgstr ""
+
+#: doc/classes/Slider.xml:24
+msgid ""
+"Number of ticks displayed on the slider, including border ticks. Ticks are "
+"uniformly-distributed value markers."
+msgstr ""
+
+#: doc/classes/Slider.xml:27
+msgid ""
+"If [code]true[/code], the slider will display ticks for minimum and maximum "
+"values."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:4
+msgid "Slider between two PhysicsBodies in 3D."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:7
+msgid ""
+"Slides across the X axis of the pivot object. See also [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:28
+msgid ""
+"The amount of damping of the rotation when the limit is surpassed.\n"
+"A lower damping value allows a rotation initiated by body A to travel to "
+"body B slower."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:35
+msgid ""
+"The amount of restitution of the rotation when the limit is surpassed.\n"
+"Does not affect damping."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:39
+msgid ""
+"A factor applied to the all rotation once the limit is surpassed.\n"
+"Makes all rotation slower when between 0 and 1."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:52 doc/classes/SliderJoint.xml:147
+msgid "A factor applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:61 doc/classes/SliderJoint.xml:156
+msgid ""
+"A factor applied to the all rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:64
+msgid ""
+"The amount of damping that happens once the limit defined by [member "
+"linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
+"surpassed."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:70
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocity-energy gets lost."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:4
+msgid "A soft mesh physics body."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:7
+msgid ""
+"A deformable physics body. Used to create elastic or deformable objects such "
+"as cloth, rubber, or other flexible materials."
msgstr ""
-#: doc/classes/Skeleton3D.xml:150
+#: doc/classes/SoftBody.xml:10
#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/physics/soft_body.html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/physics/soft_body.html"
+
+#: doc/classes/SoftBody.xml:44
+msgid "Returns local translation of a vertex in the surface array."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:51
+#, fuzzy
+msgid "Returns [code]true[/code] if vertex is set to pinned."
+msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
+
+#: doc/classes/SoftBody.xml:83
msgid ""
-"Returns whether the bone rest for the bone at [code]bone_idx[/code] is "
-"disabled."
-msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
+"Sets the pinned state of a surface vertex. When set to [code]true[/code], "
+"the optional [code]attachment_path[/code] can define a [Spatial] the pinned "
+"vertex will be attached to."
+msgstr ""
-#: doc/classes/Skeleton3D.xml:157
-msgid "Returns all bones in the skeleton to their rest poses."
+#: doc/classes/SoftBody.xml:91
+msgid ""
+"The physics layers this SoftBody is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
msgstr ""
-#: doc/classes/Skeleton3D.xml:166
+#: doc/classes/SoftBody.xml:96
msgid ""
-"Adds a collision exception to the physical bone.\n"
-"Works just like the [RigidBody3D] node."
+"The physics layers this SoftBody scans for collisions. See [url=https://docs."
+"godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-"
+"layers-and-masks]Collision layers and masks[/url] in the documentation for "
+"more information."
msgstr ""
-#: doc/classes/Skeleton3D.xml:176
+#: doc/classes/SoftBody.xml:105
+msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:108
msgid ""
-"Removes a collision exception to the physical bone.\n"
-"Works just like the [RigidBody3D] node."
+"If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to "
+"[code]false[/code] to pause the physics simulation."
msgstr ""
-#: doc/classes/Skeleton3D.xml:186
+#: doc/classes/SoftBody.xml:115
+#, fuzzy
+msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/SoftBody.xml:118
msgid ""
-"Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and "
-"reacting to the physics world.\n"
-"Optionally, a list of bone names can be passed-in, allowing only the passed-"
-"in bones to be simulated."
+"Increasing this value will improve the resulting simulation, but can affect "
+"performance. Use with care."
msgstr ""
-#: doc/classes/Skeleton3D.xml:194
-msgid "Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating."
+#: doc/classes/SoftBody.xml:121
+msgid "The SoftBody's mass."
msgstr ""
-#: doc/classes/Skeleton3D.xml:203
-msgid "Binds the given Skin to the Skeleton."
+#: doc/classes/Spatial.xml:4
+msgid "Most basic 3D game object, parent of all 3D-related nodes."
msgstr ""
-#: doc/classes/Skeleton3D.xml:214
+#: doc/classes/Spatial.xml:7
msgid ""
-"Sets the custom pose transform, [code]custom_pose[/code], for the bone at "
-"[code]bone_idx[/code]. This pose is an addition to the bone rest pose.\n"
-"[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-"world_transform_to_bone_transform] to convert a world transform, like one "
-"you can get from a [Node3D], to bone space."
+"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
+"All other 3D game objects inherit from Spatial. Use [Spatial] as a parent "
+"node to move, scale, rotate and show/hide children in a 3D project.\n"
+"Affine operations (rotate, scale, translate) happen in parent's local "
+"coordinate system, unless the [Spatial] object is set as top-level. Affine "
+"operations in this coordinate system correspond to direct affine operations "
+"on the [Spatial]'s transform. The word local below refers to this coordinate "
+"system. The coordinate system that is attached to the [Spatial] object "
+"itself is referred to as object-local coordinate system.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Skeleton3D.xml:226
+#: doc/classes/Spatial.xml:12
+#, fuzzy
msgid ""
-"Disables the rest pose for the bone at [code]bone_idx[/code] if [code]true[/"
-"code], enables the bone rest if [code]false[/code]."
+"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html"
+
+#: doc/classes/Spatial.xml:13 doc/classes/Vector3.xml:16
+#, fuzzy
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
msgstr ""
+"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
+"generator"
-#: doc/classes/Skeleton3D.xml:241
+#: doc/classes/Spatial.xml:25
msgid ""
-"Sets the global pose transform, [code]pose[/code], for the bone at "
-"[code]bone_idx[/code].\n"
-"[code]amount[/code] is the interpolation strength that will be used when "
-"applying the pose, and [code]persistent[/code] determines if the applied "
-"pose will remain.\n"
-"[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-"world_transform_to_bone_transform] to convert a world transform, like one "
-"you can get from a [Node3D], to bone space."
+"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
+"parent is not of type [Spatial]."
msgstr ""
-#: doc/classes/Skeleton3D.xml:254
+#: doc/classes/Spatial.xml:31
msgid ""
-"Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
-"[code]bone_idx[/code]. If -1, then bone has no parent.\n"
-"[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
+"Returns the current [World] resource this [Spatial] node is registered to."
msgstr ""
-#: doc/classes/Skeleton3D.xml:266
+#: doc/classes/Spatial.xml:39
msgid ""
-"Sets the pose transform for bone [code]bone_idx[/code].\n"
-"[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-"world_transform_to_bone_transform] to convert a world transform, like one "
-"you can get from a [Node3D], to bone space."
+"Rotates the global (world) transformation around axis, a unit [Vector3], by "
+"specified angle in radians. The rotation axis is in global coordinate system."
msgstr ""
-#: doc/classes/Skeleton3D.xml:278
-msgid "Sets the rest transform for bone [code]bone_idx[/code]."
+#: doc/classes/Spatial.xml:46
+msgid ""
+"Scales the global (world) transformation by the given [Vector3] scale "
+"factors."
msgstr ""
-#: doc/classes/Skeleton3D.xml:298
+#: doc/classes/Spatial.xml:53
msgid ""
-"Unparents the bone at [code]bone_idx[/code] and sets its rest position to "
-"that of it's parent prior to being reset."
+"Moves the global (world) transformation by [Vector3] offset. The offset is "
+"in global coordinate system."
msgstr ""
-#: doc/classes/Skeleton3D.xml:307
+#: doc/classes/Spatial.xml:59
msgid ""
-"Takes the given world transform, relative to the [Skeleton3D], and converts "
-"it to a bone pose/transform.\n"
-"This is useful for using setting bone poses using transforms from [Node3D]-"
-"based nodes."
+"Disables rendering of this node. Changes [member visible] to [code]false[/"
+"code]."
msgstr ""
-#: doc/classes/Sky.xml:4
-msgid "Background that uses a [Material] to draw a sky."
+#: doc/classes/Spatial.xml:65
+msgid ""
+"Returns whether node notifies about its local transformation changes. "
+"[Spatial] will not propagate this by default."
msgstr ""
-#: doc/classes/Sky.xml:7
+#: doc/classes/Spatial.xml:71
msgid ""
-"The [Sky] class uses a [Material] to draw the background and update the "
-"reflection/radiance cubemaps."
+"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
+"local transformation scale."
msgstr ""
-#: doc/classes/Sky.xml:15
+#: doc/classes/Spatial.xml:77
msgid ""
-"Sets the method for generating the radiance map from the sky. The radiance "
-"map is a cubemap with increasingly blurry versions of the sky corresponding "
-"to different levels of roughness. Radiance maps can be expensive to "
-"calculate. See [enum ProcessMode] for options."
+"Returns whether this node is set as Toplevel, that is whether it ignores its "
+"parent nodes transformations."
msgstr ""
-#: doc/classes/Sky.xml:18
+#: doc/classes/Spatial.xml:83
msgid ""
-"The [Sky]'s radiance map size. The higher the radiance map size, the more "
-"detailed the lighting from the [Sky] will be.\n"
-"See [enum RadianceSize] constants for values.\n"
-"[b]Note:[/b] Some hardware will have trouble with higher radiance sizes, "
-"especially [constant RADIANCE_SIZE_512] and above. Only use such high values "
-"on high-end hardware."
+"Returns whether the node notifies about its global and local transformation "
+"changes. [Spatial] will not propagate this by default."
msgstr ""
-#: doc/classes/Sky.xml:23
+#: doc/classes/Spatial.xml:97
msgid ""
-"[Material] used to draw the background. Can be [PanoramaSkyMaterial], "
-"[ProceduralSkyMaterial], [PhysicalSkyMaterial], or even a [ShaderMaterial] "
-"if you want to use your own custom shader."
+"Rotates itself so that the local -Z axis points towards the [code]target[/"
+"code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
msgstr ""
-#: doc/classes/Sky.xml:28
-msgid "Radiance texture size is 32×32 pixels."
+#: doc/classes/Spatial.xml:108
+msgid ""
+"Moves the node to the specified [code]position[/code], and then rotates "
+"itself to point toward the [code]target[/code] as per [method look_at]. "
+"Operations take place in global space."
msgstr ""
-#: doc/classes/Sky.xml:31
-msgid "Radiance texture size is 64×64 pixels."
+#: doc/classes/Spatial.xml:114
+msgid ""
+"Resets this node's transformations (like scale, skew and taper) preserving "
+"its rotation and translation by performing Gram-Schmidt orthonormalization "
+"on this node's [Transform]."
msgstr ""
-#: doc/classes/Sky.xml:34
-msgid "Radiance texture size is 128×128 pixels."
+#: doc/classes/Spatial.xml:122
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians."
msgstr ""
-#: doc/classes/Sky.xml:37
-msgid "Radiance texture size is 256×256 pixels."
+#: doc/classes/Spatial.xml:130
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians. The rotation axis is in object-local coordinate system."
msgstr ""
-#: doc/classes/Sky.xml:40
-msgid "Radiance texture size is 512×512 pixels."
+#: doc/classes/Spatial.xml:137
+msgid "Rotates the local transformation around the X axis by angle in radians."
msgstr ""
-#: doc/classes/Sky.xml:43
-msgid "Radiance texture size is 1024×1024 pixels."
+#: doc/classes/Spatial.xml:144
+msgid "Rotates the local transformation around the Y axis by angle in radians."
msgstr ""
-#: doc/classes/Sky.xml:46
-msgid "Radiance texture size is 2048×2048 pixels."
+#: doc/classes/Spatial.xml:151
+msgid "Rotates the local transformation around the Z axis by angle in radians."
msgstr ""
-#: doc/classes/Sky.xml:49
-msgid "Represents the size of the [enum RadianceSize] enum."
+#: doc/classes/Spatial.xml:158
+msgid ""
+"Scales the local transformation by given 3D scale factors in object-local "
+"coordinate system."
msgstr ""
-#: doc/classes/Sky.xml:52
+#: doc/classes/Spatial.xml:165
msgid ""
-"Automatically selects the appropriate process mode based on your sky shader. "
-"If your shader uses [code]TIME[/code] or [code]POSITION[/code], this will "
-"use [constant PROCESS_MODE_REALTIME]. If your shader uses any of the "
-"[code]LIGHT_*[/code] variables or any custom uniforms, this uses [constant "
-"PROCESS_MODE_INCREMENTAL]. Otherwise, this defaults to [constant "
-"PROCESS_MODE_QUALITY]."
+"Makes the node ignore its parents transformations. Node transformations are "
+"only in global space."
msgstr ""
-#: doc/classes/Sky.xml:55
+#: doc/classes/Spatial.xml:172
msgid ""
-"Uses high quality importance sampling to process the radiance map. In "
-"general, this results in much higher quality than [constant "
-"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be "
-"used if you plan on changing the sky at runtime. If you are finding that the "
-"reflection is not blurry enough and is showing sparkles or fireflies, try "
-"increasing [member ProjectSettings.rendering/quality/reflections/"
-"ggx_samples]."
+"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
+"transformation scale. Changes to the local transformation scale are "
+"preserved."
msgstr ""
-#: doc/classes/Sky.xml:58
+#: doc/classes/Spatial.xml:178
msgid ""
-"Uses the same high quality importance sampling to process the radiance map "
-"as [constant PROCESS_MODE_QUALITY], but updates over several frames. The "
-"number of frames is determined by [member ProjectSettings.rendering/quality/"
-"reflections/roughness_layers]. Use this when you need highest quality "
-"radiance maps, but have a sky that updates slowly."
+"Reset all transformations for this node (sets its [Transform] to the "
+"identity matrix)."
msgstr ""
-#: doc/classes/Sky.xml:61
+#: doc/classes/Spatial.xml:185
msgid ""
-"Uses the fast filtering algorithm to process the radiance map. In general "
-"this results in lower quality, but substantially faster run times. If you "
-"need better quality, but still need to update the sky every frame, consider "
-"turning on [member ProjectSettings.rendering/quality/reflections/"
-"fast_filter_high_quality].\n"
-"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so "
-"[member radiance_size] must be set to [constant RADIANCE_SIZE_256]."
+"Sets whether the node ignores notification that its transformation (global "
+"or local) changed."
msgstr ""
-#: doc/classes/Slider.xml:4 doc/classes/Slider.xml:7
-msgid "Base class for GUI sliders."
+#: doc/classes/Spatial.xml:192
+msgid ""
+"Sets whether the node notifies about its local transformation changes. "
+"[Spatial] will not propagate this by default."
msgstr ""
-#: doc/classes/Slider.xml:15
+#: doc/classes/Spatial.xml:199
msgid ""
-"If [code]true[/code], the slider can be interacted with. If [code]false[/"
-"code], the value can be changed only by code."
+"Sets whether the node notifies about its global and local transformation "
+"changes. [Spatial] will not propagate this by default, unless it is in the "
+"editor context and it has a valid gizmo."
msgstr ""
-#: doc/classes/Slider.xml:19
-msgid "If [code]true[/code], the value can be changed using the mouse wheel."
+#: doc/classes/Spatial.xml:205
+msgid ""
+"Enables rendering of this node. Changes [member visible] to [code]true[/"
+"code]."
msgstr ""
-#: doc/classes/Slider.xml:23
+#: doc/classes/Spatial.xml:212
msgid ""
-"Number of ticks displayed on the slider, including border ticks. Ticks are "
-"uniformly-distributed value markers."
+"Transforms [code]local_point[/code] from this node's local space to world "
+"space."
msgstr ""
-#: doc/classes/Slider.xml:26
+#: doc/classes/Spatial.xml:219
msgid ""
-"If [code]true[/code], the slider will display ticks for minimum and maximum "
-"values."
+"Transforms [code]global_point[/code] from world space to this node's local "
+"space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:226
+msgid ""
+"Changes the node's position by the given offset [Vector3].\n"
+"Note that the translation [code]offset[/code] is affected by the node's "
+"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
+"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
+"to the X coordinate."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:4
-msgid "Piston kind of slider between two bodies in 3D."
+#: doc/classes/Spatial.xml:234
+msgid ""
+"Changes the node's position by the given offset [Vector3] in local space."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:7
-msgid "Slides across the X axis of the pivot object."
+#: doc/classes/Spatial.xml:240
+msgid "Updates the [SpatialGizmo] of this node."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:33
+#: doc/classes/Spatial.xml:246
msgid ""
-"The amount of damping of the rotation when the limit is surpassed.\n"
-"A lower damping value allows a rotation initiated by body A to travel to "
-"body B slower."
+"The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
+"as custom visualization and editing handles in Editor."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:40
+#: doc/classes/Spatial.xml:249
+msgid "World space (global) [Transform] of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml:252
msgid ""
-"The amount of restitution of the rotation when the limit is surpassed.\n"
-"Does not affect damping."
+"Rotation part of the local transformation in radians, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
+"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
+"vector. The three Euler angles, which are the three independent parameters "
+"of the Euler-angle parametrization of the rotation matrix, are stored in a "
+"[Vector3] data structure not because the rotation is a vector, but only "
+"because [Vector3] exists as a convenient data-structure to store 3 floating-"
+"point numbers. Therefore, applying affine operations on the rotation \"vector"
+"\" is not meaningful."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:44
+#: doc/classes/Spatial.xml:256
msgid ""
-"A factor applied to the all rotation once the limit is surpassed.\n"
-"Makes all rotation slower when between 0 and 1."
+"Rotation part of the local transformation in degrees, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:57 doc/classes/SliderJoint3D.xml:152
-msgid "A factor applied to the all rotation in the limits."
+#: doc/classes/Spatial.xml:259
+msgid "Scale part of the local transformation."
+msgstr ""
+
+#: doc/classes/Spatial.xml:262
+msgid "Local space [Transform] of this node, with respect to the parent node."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:66 doc/classes/SliderJoint3D.xml:161
+#: doc/classes/Spatial.xml:265
+msgid "Local translation of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml:268
msgid ""
-"A factor applied to the all rotation across axes orthogonal to the slider."
+"If [code]true[/code], this node is drawn. The node is only visible if all of "
+"its antecedents are visible as well (in other words, [method "
+"is_visible_in_tree] must return [code]true[/code])."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:69
+#: doc/classes/Spatial.xml:274
msgid ""
-"The amount of damping that happens once the limit defined by [member "
-"linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
-"surpassed."
+"Emitted by portal system gameplay monitor when a node enters the gameplay "
+"area."
msgstr ""
-#: doc/classes/SliderJoint3D.xml:75
+#: doc/classes/Spatial.xml:279
msgid ""
-"The amount of restitution once the limits are surpassed. The lower, the more "
-"velocity-energy gets lost."
+"Emitted by portal system gameplay monitor when a node exits the gameplay "
+"area."
msgstr ""
-#: doc/classes/SoftBody3D.xml:4
-msgid "A soft mesh physics body."
+#: doc/classes/Spatial.xml:284
+msgid "Emitted when node visibility changes."
msgstr ""
-#: doc/classes/SoftBody3D.xml:7
+#: doc/classes/Spatial.xml:290
msgid ""
-"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"Spatial nodes receives this notification when their global transform "
+"changes. This means that either the current or a parent node changed its "
+"transform.\n"
+"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
+"need to ask for it, with [method set_notify_transform]. The notification is "
+"also sent if the node is in the editor context and it has a valid gizmo."
msgstr ""
-#: doc/classes/SoftBody3D.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
+#: doc/classes/Spatial.xml:294
+msgid ""
+"Spatial nodes receives this notification when they are registered to new "
+"[World] resource."
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/soft_body.html"
-#: doc/classes/SoftBody3D.xml:83
+#: doc/classes/Spatial.xml:297
msgid ""
-"The physics layers this SoftBody3D is in.\n"
-"Collidable objects can exist in any of 32 different layers. These layers "
-"work like a tagging system, and are not visual. A collidable can use these "
-"layers to select with which objects it can collide, using the collision_mask "
-"property.\n"
-"A contact is detected if object A is in any of the layers that object B "
-"scans, or object B is in any layer scanned by object A."
+"Spatial nodes receives this notification when they are unregistered from "
+"current [World] resource."
msgstr ""
-#: doc/classes/SoftBody3D.xml:88
-msgid "The physics layers this SoftBody3D scans for collisions."
+#: doc/classes/Spatial.xml:300
+msgid "Spatial nodes receives this notification when their visibility changes."
msgstr ""
-#: doc/classes/SoftBody3D.xml:97
+#: doc/classes/Spatial.xml:303
msgid ""
-"[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping."
+"Spatial nodes receives this notification if the portal system gameplay "
+"monitor detects they have entered the gameplay area."
msgstr ""
-#: doc/classes/SoftBody3D.xml:104
-msgid "If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s."
+#: doc/classes/Spatial.xml:306
+msgid ""
+"Spatial nodes receives this notification if the portal system gameplay "
+"monitor detects they have exited the gameplay area."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:4
+msgid "Default 3D rendering material."
msgstr ""
-#: doc/classes/SoftBody3D.xml:107
+#: doc/classes/SpatialMaterial.xml:7
msgid ""
-"Increasing this value will improve the resulting simulation, but can affect "
-"performance. Use with care."
+"This provides a default material with a wide variety of rendering features "
+"and properties without the need to write shader code. See the tutorial below "
+"for details."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:10
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/spatial_material.html"
+msgstr ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
+
+#: doc/classes/SpatialMaterial.xml:17
+msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:24
+msgid ""
+"Returns [code]true[/code], if the specified flag is enabled. See [enum "
+"Flags] enumerator for options."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. "
+"Siehe die [enum Flags] Aufzählung für Optionen."
+
+#: doc/classes/SpatialMaterial.xml:31
+msgid ""
+"Returns the [Texture] associated with the specified [enum TextureParam]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:39
+msgid ""
+"If [code]true[/code], enables the specified [enum Feature]. Many features "
+"that are available in [SpatialMaterial]s need to be enabled before use. This "
+"way the cost for using the feature is only incurred when specified. Features "
+"can also be enabled by setting the corresponding member to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:47
+msgid ""
+"If [code]true[/code], enables the specified flag. Flags are optional "
+"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"time with this function, the flag enumerators cannot be bit-masked together "
+"to enable or disable multiple flags at once. Flags can also be enabled by "
+"setting the corresponding member to [code]true[/code]. See [enum Flags] "
+"enumerator for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:55
+msgid ""
+"Sets the [Texture] to be used by the specified [enum TextureParam]. This "
+"function is called when setting members ending in [code]*_texture[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:61
+msgid "The material's base color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:64
+msgid ""
+"Texture to multiply by [member albedo_color]. Used for basic texturing of "
+"objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:67
+msgid "The strength of the anisotropy effect."
msgstr ""
-#: doc/classes/SoftBody3D.xml:110
-msgid "The SoftBody3D's mass."
+#: doc/classes/SpatialMaterial.xml:70
+msgid ""
+"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
+"specular blob and aligns it to tangent space. Mesh tangents are needed for "
+"this to work. If the mesh does not contain tangents the anisotropy effect "
+"will appear broken."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:73
+msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:76
+msgid ""
+"If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
+"darkens areas based on the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:79
+msgid ""
+"Amount that ambient occlusion affects lighting from lights. If [code]0[/"
+"code], ambient occlusion only affects ambient light. If [code]1[/code], "
+"ambient occlusion affects lights just as much as it affects ambient light. "
+"This can be used to impact the strength of the ambient occlusion effect, but "
+"typically looks unrealistic."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:82
+msgid ""
+"If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
+"[member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:85
+msgid ""
+"Texture that defines the amount of ambient occlusion for a given point on "
+"the object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:88 doc/classes/SpatialMaterial.xml:325
+msgid ""
+"Specifies the channel of the [member ao_texture] in which the ambient "
+"occlusion information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:91
+msgid ""
+"Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
+"the same as disabling the clearcoat effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:94
+msgid ""
+"If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
+"transparent pass to the lighting calculation resulting in an added specular "
+"blob. This makes materials appear as if they have a clear layer on them that "
+"can be either glossy or rough.\n"
+"[b]Note:[/b] Clearcoat rendering is not visible if the material has [member "
+"flags_unshaded] set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:98
+msgid ""
+"Sets the roughness of the clearcoat pass. A higher value results in a "
+"smoother clearcoat while a lower value results in a rougher clearcoat."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:101
+msgid ""
+"Texture that defines the strength of the clearcoat effect and the glossiness "
+"of the clearcoat. Strength is specified in the red channel while glossiness "
+"is specified in the green channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:104
+msgid ""
+"If [code]true[/code], the shader will read depth texture at multiple points "
+"along the view ray to determine occlusion and parrallax. This can be very "
+"performance demanding, but results in more realistic looking depth mapping."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:107
+msgid ""
+"If [code]true[/code], depth mapping is enabled (also called \"parallax "
+"mapping\" or \"height mapping\"). See also [member normal_enabled].\n"
+"[b]Note:[/b] Depth mapping is not supported if triplanar mapping is used on "
+"the same material. The value of [member depth_enabled] will be ignored if "
+"[member uv1_triplanar] is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:111
+msgid ""
+"If [code]true[/code], direction of the binormal is flipped before using in "
+"the depth effect. This may be necessary if you have encoded your binormals "
+"in a way that is conflicting with the depth effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:114
+msgid ""
+"If [code]true[/code], direction of the tangent is flipped before using in "
+"the depth effect. This may be necessary if you have encoded your tangents in "
+"a way that is conflicting with the depth effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:117
+msgid ""
+"Number of layers to use when using [member depth_deep_parallax] and the view "
+"direction is perpendicular to the surface of the object. A higher number "
+"will be more performance demanding while a lower number may not look as "
+"crisp."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:120
+msgid ""
+"Number of layers to use when using [member depth_deep_parallax] and the view "
+"direction is parallel to the surface of the object. A higher number will be "
+"more performance demanding while a lower number may not look as crisp."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:123
+msgid ""
+"Scales the depth offset effect. A higher number will create a larger depth."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:126
+msgid ""
+"Texture used to determine depth at a given pixel. Depth is always stored in "
+"the red channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:129
+msgid "Texture that specifies the color of the detail overlay."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:132
+msgid ""
+"Specifies how the [member detail_albedo] should blend with the current "
+"[code]ALBEDO[/code]. See [enum BlendMode] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:135
+msgid ""
+"If [code]true[/code], enables the detail overlay. Detail is a second texture "
+"that gets mixed over the surface of the object based on [member "
+"detail_mask]. This can be used to add variation to objects, or to blend "
+"between two different albedo/normal textures."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:138
+msgid ""
+"Texture used to specify how the detail textures get blended with the base "
+"textures."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:141
+msgid ""
+"Texture that specifies the per-pixel normal of the detail overlay.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:145
+msgid ""
+"Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
+"layer. See [enum DetailUV] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:148
+msgid ""
+"Distance at which the object appears fully opaque.\n"
+"[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than "
+"[code]distance_fade_min_distance[/code], the behavior will be reversed. The "
+"object will start to fade away at [code]distance_fade_max_distance[/code] "
+"and will fully disappear once it reaches [code]distance_fade_min_distance[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:152
+msgid ""
+"Distance at which the object starts to become visible. If the object is less "
+"than this distance away, it will be invisible.\n"
+"[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than "
+"[code]distance_fade_max_distance[/code], the behavior will be reversed. The "
+"object will start to fade away at [code]distance_fade_max_distance[/code] "
+"and will fully disappear once it reaches [code]distance_fade_min_distance[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:156
+msgid ""
+"Specifies which type of fade to use. Can be any of the [enum "
+"DistanceFadeMode]s."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:159
+msgid "The emitted light's color. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:162
+msgid ""
+"If [code]true[/code], the body emits light. Emitting light makes the object "
+"appear brighter. The object can also cast light on other objects if a "
+"[GIProbe] or [BakedLightmap] is used and this object is used in baked "
+"lighting."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:165
+msgid "The emitted light's strength. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:168
+msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:171
+msgid ""
+"Sets how [member emission] interacts with [member emission_texture]. Can "
+"either add or multiply. See [enum EmissionOperator] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:174
+msgid "Texture that specifies how much surface emits light at a given point."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:177
+msgid ""
+"Forces a conversion of the [member albedo_texture] from sRGB space to linear "
+"space."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:180
+msgid "If [code]true[/code], the object receives no ambient light."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:183
+msgid ""
+"If [code]true[/code], the object receives no shadow that would otherwise be "
+"cast onto it."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:186
+msgid ""
+"If [code]true[/code], the shader will compute extra operations to make sure "
+"the normal stays correct when using a non-uniform scale. Only enable if "
+"using non-uniform scaling."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:189
+msgid ""
+"If [code]true[/code], the object is rendered at the same size regardless of "
+"distance."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:192
+msgid ""
+"If [code]true[/code], depth testing is disabled and the object will be drawn "
+"in render order."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:195
+#, fuzzy
+msgid ""
+"If [code]true[/code], transparency is enabled on the body. See also [member "
+"params_blend_mode]."
+msgstr ""
+"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
+"aktiviert. Siehe auch [member blend_mode]."
+
+#: doc/classes/SpatialMaterial.xml:198
+#, fuzzy
+msgid "If [code]true[/code], the object is unaffected by lighting."
+msgstr "Wenn [code]true[/code], wird gerade [member animation]] abgespielt."
+
+#: doc/classes/SpatialMaterial.xml:201
+msgid ""
+"If [code]true[/code], render point size can be changed.\n"
+"[b]Note:[/b] This is only effective for objects whose geometry is point-"
+"based rather than triangle-based. See also [member params_point_size]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:205
+msgid ""
+"If [code]true[/code], enables the \"shadow to opacity\" render mode where "
+"lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
+"areas are transparent. Useful for overlaying shadows onto a camera feed in "
+"AR."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:208
+msgid ""
+"If [code]true[/code], lighting is calculated per vertex rather than per "
+"pixel. This may increase performance on low-end devices."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:211
+#, fuzzy
+msgid ""
+"If [code]true[/code], triplanar mapping is calculated in world space rather "
+"than object local space. See also [member uv1_triplanar]."
+msgstr ""
+"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
+"aktiviert. Siehe auch [member blend_mode]."
+
+#: doc/classes/SpatialMaterial.xml:214
+msgid ""
+"A high value makes the material appear more like a metal. Non-metals use "
+"their albedo as the diffuse color and add diffuse to the specular "
+"reflection. With non-metals, the reflection appears on top of the albedo "
+"color. Metals use their albedo as a multiplier to the specular reflection "
+"and set the diffuse color to black resulting in a tinted reflection. "
+"Materials work better when fully metal or fully non-metal, values between "
+"[code]0[/code] and [code]1[/code] should only be used for blending between "
+"metal and non-metal sections. To alter the amount of reflection use [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:217
+msgid ""
+"Sets the size of the specular lobe. The specular lobe is the bright spot "
+"that is reflected from light sources.\n"
+"[b]Note:[/b] Unlike [member metallic], this is not energy-conserving, so it "
+"should be left at [code]0.5[/code] in most cases. See also [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:221
+msgid ""
+"Texture used to specify metallic for an object. This is multiplied by "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:224
+msgid ""
+"Specifies the channel of the [member metallic_texture] in which the metallic "
+"information is stored. This is useful when you store the information for "
+"multiple effects in a single texture. For example if you stored metallic in "
+"the red channel, roughness in the blue, and ambient occlusion in the green "
+"you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:227
+msgid "If [code]true[/code], normal mapping is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:230
+msgid "The strength of the normal map's effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:233
+msgid ""
+"Texture used to specify the normal at a given pixel. The "
+"[code]normal_texture[/code] only uses the red and green channels; the blue "
+"and alpha channels are ignored. The normal read from [code]normal_texture[/"
+"code] is oriented around the surface normal provided by the [Mesh].\n"
+"[b]Note:[/b] The mesh must have both normals and tangents defined in its "
+"vertex data. Otherwise, the normal map won't render correctly and will only "
+"appear to darken the whole surface. If creating geometry with [SurfaceTool], "
+"you can use [method SurfaceTool.generate_normals] and [method SurfaceTool."
+"generate_tangents] to automatically generate normals and tangents "
+"respectively.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:238
+msgid "Threshold at which the alpha scissor will discard values."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:241
+msgid ""
+"If [code]true[/code], the shader will keep the scale set for the mesh. "
+"Otherwise the scale is lost when billboarding. Only applies when [member "
+"params_billboard_mode] is [constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:244
+msgid ""
+"Controls how the object faces the camera. See [enum BillboardMode].\n"
+"[b]Note:[/b] Billboard mode is not suitable for VR because the left-right "
+"vector of the camera is not horizontal when the screen is attached to your "
+"head instead of on the table. See [url=https://github.com/godotengine/godot/"
+"issues/41567]GitHub issue #41567[/url] for details."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:248
+msgid ""
+"The material's blend mode.\n"
+"[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
+"transparent pipeline. See [enum BlendMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:252
+msgid ""
+"Which side of the object is not drawn when backfaces are rendered. See [enum "
+"CullMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:255
+msgid ""
+"Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
+"also [member flags_transparent]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:258
+msgid ""
+"The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:261
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables the vertex grow setting. See [member "
+"params_grow_amount]."
+msgstr ""
+"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
+"aktiviert. Siehe auch [member blend_mode]."
+
+#: doc/classes/SpatialMaterial.xml:264
+msgid "Grows object vertices in the direction of their normals."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:267
+#, fuzzy
+msgid "Currently unimplemented in Godot."
+msgstr "zu Zeit ungenutzt."
+
+#: doc/classes/SpatialMaterial.xml:270
+#, fuzzy
+msgid "The point size in pixels. See [member flags_use_point_size]."
+msgstr ""
+"Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]."
+
+#: doc/classes/SpatialMaterial.xml:273
+msgid "The method for rendering the specular blob. See [enum SpecularMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:276
+msgid ""
+"If [code]true[/code], the shader will discard all pixels that have an alpha "
+"value less than [member params_alpha_scissor_threshold]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:279
+msgid ""
+"The number of horizontal frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member "
+"params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:282
+msgid ""
+"If [code]true[/code], particle animations are looped. Only enabled when "
+"using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:285
+msgid ""
+"The number of vertical frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member "
+"params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:288
+msgid ""
+"Distance over which the fade effect takes place. The larger the distance the "
+"longer it takes for an object to fade."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:291
+msgid ""
+"If [code]true[/code], the proximity fade effect is enabled. The proximity "
+"fade effect fades out each pixel based on its distance to another object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:294
+msgid ""
+"If [code]true[/code], the refraction effect is enabled. Refraction distorts "
+"transparency based on light from behind the object. When using the GLES3 "
+"backend, the material's roughness value will affect the blurriness of the "
+"refraction. Higher roughness values will make the refraction look blurrier."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:297
+msgid ""
+"The strength of the refraction effect. Higher values result in a more "
+"distorted appearance for the refraction."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:300
+msgid ""
+"Texture that controls the strength of the refraction per-pixel. Multiplied "
+"by [member refraction_scale]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:303
+msgid ""
+"Specifies the channel of the [member refraction_texture] in which the "
+"refraction information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:306
+msgid "Sets the strength of the rim lighting effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:309
+msgid ""
+"If [code]true[/code], rim effect is enabled. Rim lighting increases the "
+"brightness at glancing angles on an object.\n"
+"[b]Note:[/b] Rim lighting is not visible if the material has [member "
+"flags_unshaded] set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:313
+msgid ""
+"Texture used to set the strength of the rim lighting effect per-pixel. "
+"Multiplied by [member rim]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:316
+msgid ""
+"The amount of to blend light and albedo color when rendering rim effect. If "
+"[code]0[/code] the light color is used, while [code]1[/code] means albedo "
+"color is used. An intermediate value generally works best."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:319
+msgid ""
+"Surface reflection. A value of [code]0[/code] represents a perfect mirror "
+"while a value of [code]1[/code] completely blurs the reflection. See also "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:322
+msgid ""
+"Texture used to control the roughness per-pixel. Multiplied by [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:328
+msgid ""
+"If [code]true[/code], subsurface scattering is enabled. Emulates light that "
+"penetrates an object's surface, is scattered, and then emerges."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:331
+msgid "The strength of the subsurface scattering effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:334
+msgid ""
+"Texture used to control the subsurface scattering strength. Stored in the "
+"red texture channel. Multiplied by [member subsurf_scatter_strength]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:337
+msgid ""
+"The color used by the transmission effect. Represents the light passing "
+"through an object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:340
+#, fuzzy
+msgid "If [code]true[/code], the transmission effect is enabled."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/SpatialMaterial.xml:343
+msgid ""
+"Texture used to control the transmission effect per-pixel. Added to [member "
+"transmission]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:346
+msgid ""
+"How much to offset the [code]UV[/code] coordinates. This amount will be "
+"added to [code]UV[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+"Wie weit die [code]UV[/code] Koordinaten verschoben werden sollen. Dieser "
+"Wert wird in der Vertex Funktion zu den [code]UV[/code]'s addiert. Er kann "
+"zum verschieben einer Textur gennutzt werden."
+
+#: doc/classes/SpatialMaterial.xml:349
+msgid ""
+"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
+"[code]UV[/code] in the vertex function."
+msgstr ""
+"Um wieviel die [code]UV[/code] Koordinaten vergrößert werden sollen. Dieser "
+"Wert wird in der Vertex Funktion mit den [code]UV[/code]'s multipiziert."
+
+#: doc/classes/SpatialMaterial.xml:352
+msgid ""
+"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:355 doc/classes/SpatialMaterial.xml:367
+msgid ""
+"A lower number blends the texture more softly while a higher number blends "
+"the texture more sharply."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:358
+msgid ""
+"How much to offset the [code]UV2[/code] coordinates. This amount will be "
+"added to [code]UV2[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:361
+msgid ""
+"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
+"[code]UV2[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:364
+msgid ""
+"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:370
+msgid ""
+"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:373
+msgid "If [code]true[/code], the vertex color is used as albedo color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:378
+msgid "Texture specifying per-pixel color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:381
+msgid "Texture specifying per-pixel metallic value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:384
+msgid "Texture specifying per-pixel roughness value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:387
+msgid "Texture specifying per-pixel emission color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:390
+msgid "Texture specifying per-pixel normal vector."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:393
+msgid "Texture specifying per-pixel rim value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:396
+msgid "Texture specifying per-pixel clearcoat value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:399
+msgid ""
+"Texture specifying per-pixel flowmap direction for use with [member "
+"anisotropy]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:402
+msgid "Texture specifying per-pixel ambient occlusion value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:405
+msgid "Texture specifying per-pixel depth."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:408
+msgid "Texture specifying per-pixel subsurface scattering."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:411
+msgid "Texture specifying per-pixel transmission color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:414
+msgid "Texture specifying per-pixel refraction strength."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:417
+msgid "Texture specifying per-pixel detail mask blending value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:420
+msgid "Texture specifying per-pixel detail color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:423
+msgid "Texture specifying per-pixel detail normal."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:426
+msgid "Represents the size of the [enum TextureParam] enum."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:429
+msgid "Use [code]UV[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:432
+msgid "Use [code]UV2[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:435
+msgid "Constant for setting [member flags_transparent]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:438
+msgid "Constant for setting [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:441
+msgid "Constant for setting [member normal_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:444
+msgid "Constant for setting [member rim_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:447
+msgid "Constant for setting [member clearcoat_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:450
+msgid "Constant for setting [member anisotropy_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:453
+msgid "Constant for setting [member ao_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:456
+msgid "Constant for setting [member depth_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:459
+msgid "Constant for setting [member subsurf_scatter_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:462
+msgid "Constant for setting [member transmission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:465
+msgid "Constant for setting [member refraction_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:468
+msgid "Constant for setting [member detail_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:474
+msgid ""
+"Default blend mode. The color of the object is blended over the background "
+"based on the object's alpha value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:477
+msgid "The color of the object is added to the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:480
+msgid "The color of the object is subtracted from the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:483
+msgid "The color of the object is multiplied by the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:486
+msgid "Default depth draw mode. Depth is drawn only for opaque objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:489
+msgid "Depth draw is calculated for both opaque and transparent objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:492
+msgid "No depth draw."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:495
+msgid ""
+"For transparent objects, an opaque pass is made first with the opaque parts, "
+"then transparency is drawn."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:498
+msgid "Default cull mode. The back of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:501
+msgid "The front of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:504
+msgid "No culling is performed."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:507
+msgid ""
+"No lighting is used on the object. Color comes directly from [code]ALBEDO[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:510
+msgid ""
+"Lighting is calculated per-vertex rather than per-pixel. This can be used to "
+"increase the speed of the shader at the cost of quality."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:513
+msgid ""
+"Disables the depth test, so this object is drawn on top of all others. "
+"However, objects drawn after it in the draw order may cover it."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:516
+msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:519
+msgid ""
+"Vertex color is in sRGB space and needs to be converted to linear. Only "
+"applies in the GLES3 renderer."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:522
+msgid ""
+"Uses point size to alter the size of primitive points. Also changes the "
+"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:525
+msgid ""
+"Object is scaled by depth so that it always appears the same size on screen."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:528
+msgid ""
+"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
+"when billboarding. Only applies when [member params_billboard_mode] is "
+"[constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:531
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:534
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV2[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:537
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:540
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member "
+"emission_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:543
+msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:546
+msgid ""
+"Use world coordinates in the triplanar texture lookup instead of local "
+"coordinates."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:549
+msgid "Forces the shader to convert albedo from sRGB space to linear space."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:552
+msgid "Disables receiving shadows from other objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:555
+msgid "Disables receiving ambient light."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:558
+msgid "Ensures that normals appear correct, even with non-uniform scaling."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:561
+msgid "Enables the shadow to opacity feature."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:567
+msgid "Default diffuse scattering algorithm."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:570
+msgid "Diffuse scattering ignores roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:573
+msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:576
+msgid "Attempts to use roughness to emulate microsurfacing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:579
+msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:582
+msgid "Default specular blob."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:585 doc/classes/SpatialMaterial.xml:588
+msgid "Older specular algorithm, included for compatibility."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:591
+msgid "Toon blob which changes size based on roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:594
+msgid "No specular blob."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:597
+msgid "Billboard mode is disabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:600
+msgid "The object's Z axis will always face the camera."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:603
+msgid "The object's X axis will always face the camera."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:606
+msgid ""
+"Used for particle systems when assigned to [Particles] and [CPUParticles] "
+"nodes. Enables [code]particles_anim_*[/code] properties.\n"
+"The [member ParticlesMaterial.anim_speed] or [member CPUParticles."
+"anim_speed] should also be set to a positive value for the animation to play."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:610
+msgid "Used to read from the red channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:613
+msgid "Used to read from the green channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:616
+msgid "Used to read from the blue channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:619
+msgid "Used to read from the alpha channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:625
+msgid "Adds the emission color to the color from the emission texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:628
+msgid "Multiplies the emission color by the color from the emission texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:631
+msgid "Do not use distance fade."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:634
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using the alpha channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:637
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:640
+msgid ""
+"Smoothly fades the object out based on the object's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
msgstr ""
#: doc/classes/SphereMesh.xml:4 doc/classes/SphereMesh.xml:7
@@ -47826,17 +55133,17 @@ msgstr ""
msgid "Number of segments along the height of the sphere."
msgstr ""
-#: doc/classes/SphereShape3D.xml:4
+#: doc/classes/SphereShape.xml:4
msgid "Sphere shape for 3D collisions."
msgstr ""
-#: doc/classes/SphereShape3D.xml:7
+#: doc/classes/SphereShape.xml:7
msgid ""
-"Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or "
-"[Area3D]. This shape is useful for modeling sphere-like 3D objects."
+"Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or "
+"[Area]. This shape is useful for modeling sphere-like 3D objects."
msgstr ""
-#: doc/classes/SphereShape3D.xml:15
+#: doc/classes/SphereShape.xml:16
msgid "The sphere's radius. The shape's diameter is double the radius."
msgstr ""
@@ -47858,17 +55165,22 @@ msgid ""
"[/codeblock]\n"
"The above code will create a [SpinBox], disable context menu on it and set "
"the text alignment to right.\n"
-"See [Range] class for more options over the [SpinBox]."
+"See [Range] class for more options over the [SpinBox].\n"
+"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
+"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
msgstr ""
#: doc/classes/SpinBox.xml:26
msgid "Applies the current value of this [SpinBox]."
msgstr ""
-#: doc/classes/SpinBox.xml:33
+#: doc/classes/SpinBox.xml:32
msgid ""
"Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
-"access properties and methods of [LineEdit]."
+"access properties and methods of [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
#: doc/classes/SpinBox.xml:39
@@ -47894,7 +55206,7 @@ msgid ""
msgstr ""
#: doc/classes/SpinBox.xml:55
-msgid "Sets a custom [Texture2D] for up and down arrows of the [SpinBox]."
+msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
msgstr ""
#: doc/classes/SplitContainer.xml:4
@@ -47907,71 +55219,78 @@ msgid ""
"grabber that allows adjusting the split offset or ratio."
msgstr ""
-#: doc/classes/SplitContainer.xml:16
+#: doc/classes/SplitContainer.xml:15
msgid ""
"Clamps the [member split_offset] value to not go outside the currently "
"possible minimal and maximum values."
msgstr ""
-#: doc/classes/SplitContainer.xml:22
+#: doc/classes/SplitContainer.xml:21
msgid ""
"If [code]true[/code], the area of the first [Control] will be collapsed and "
"the dragger will be disabled."
msgstr ""
-#: doc/classes/SplitContainer.xml:25
+#: doc/classes/SplitContainer.xml:24
msgid ""
"Determines the dragger's visibility. See [enum DraggerVisibility] for "
"details."
msgstr ""
-#: doc/classes/SplitContainer.xml:28
+#: doc/classes/SplitContainer.xml:27
msgid ""
"The initial offset of the splitting between the two [Control]s, with "
"[code]0[/code] being at the end of the first [Control]."
msgstr ""
-#: doc/classes/SplitContainer.xml:36
+#: doc/classes/SplitContainer.xml:34
msgid "Emitted when the dragger is dragged by user."
msgstr ""
-#: doc/classes/SplitContainer.xml:42
+#: doc/classes/SplitContainer.xml:40
msgid "The split dragger is visible when the cursor hovers it."
msgstr ""
-#: doc/classes/SplitContainer.xml:45
+#: doc/classes/SplitContainer.xml:43
msgid "The split dragger is never visible."
msgstr ""
-#: doc/classes/SplitContainer.xml:48
+#: doc/classes/SplitContainer.xml:46
msgid "The split dragger is never visible and its space collapsed."
msgstr ""
-#: doc/classes/SpotLight3D.xml:4
+#: doc/classes/SpotLight.xml:4
msgid "A spotlight, such as a reflector spotlight or a lantern."
msgstr ""
-#: doc/classes/SpotLight3D.xml:7
+#: doc/classes/SpotLight.xml:7
msgid ""
-"A Spotlight is a type of [Light3D] node that emits lights in a specific "
+"A Spotlight is a type of [Light] node that emits lights in a specific "
"direction, in the shape of a cone. The light is attenuated through the "
"distance. This attenuation can be configured by changing the energy, radius "
-"and attenuation parameters of [Light3D]."
+"and attenuation parameters of [Light].\n"
+"[b]Note:[/b] By default, only 32 SpotLights may affect a single mesh "
+"[i]resource[/i] at once. Consider splitting your level into several meshes "
+"to decrease the likelihood that more than 32 lights will affect the same "
+"mesh resource. Splitting the level mesh will also improve frustum culling "
+"effectiveness, leading to greater performance. If you need to use more "
+"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
+"rendering/max_lights_per_object] at the cost of shader compilation times."
msgstr ""
-#: doc/classes/SpotLight3D.xml:18
+#: doc/classes/SpotLight.xml:18
msgid "The spotlight's angle in degrees."
msgstr ""
-#: doc/classes/SpotLight3D.xml:21
+#: doc/classes/SpotLight.xml:21
msgid "The spotlight's angular attenuation curve."
msgstr ""
-#: doc/classes/SpotLight3D.xml:24
+#: doc/classes/SpotLight.xml:24
msgid "The spotlight's light energy attenuation curve."
msgstr ""
-#: doc/classes/SpotLight3D.xml:27
+#: doc/classes/SpotLight.xml:27
msgid ""
"The maximal range that can be reached by the spotlight. Note that the "
"effectively lit area may appear to be smaller depending on the [member "
@@ -47979,91 +55298,94 @@ msgid ""
"the light will never reach anything outside this range."
msgstr ""
-#: doc/classes/SpringArm3D.xml:4
+#: doc/classes/SpringArm.xml:4
msgid "A helper node, mostly used in 3rd person cameras."
msgstr ""
-#: doc/classes/SpringArm3D.xml:7
+#: doc/classes/SpringArm.xml:7
msgid ""
-"The SpringArm3D node is a node that casts a ray (or collision shape) along "
-"its z axis and moves all its direct children to the collision point, minus a "
+"The SpringArm node is a node that casts a ray (or collision shape) along its "
+"z axis and moves all its direct children to the collision point, minus a "
"margin.\n"
"The most common use case for this is to make a 3rd person camera that reacts "
"to collisions in the environment.\n"
-"The SpringArm3D will either cast a ray, or if a shape is given, it will cast "
+"The SpringArm will either cast a ray, or if a shape is given, it will cast "
"the shape in the direction of its z axis.\n"
-"If you use the SpringArm3D as a camera controller for your player, you might "
-"need to exclude the player's collider from the SpringArm3D's collision check."
+"If you use the SpringArm as a camera controller for your player, you might "
+"need to exclude the player's collider from the SpringArm's collision check."
msgstr ""
-#: doc/classes/SpringArm3D.xml:21
+#: doc/classes/SpringArm.xml:19
msgid ""
-"Adds the [PhysicsBody3D] object with the given [RID] to the list of "
-"[PhysicsBody3D] objects excluded from the collision check."
+"Adds the [PhysicsBody] object with the given [RID] to the list of "
+"[PhysicsBody] objects excluded from the collision check."
msgstr ""
-#: doc/classes/SpringArm3D.xml:28
+#: doc/classes/SpringArm.xml:25
msgid ""
-"Clears the list of [PhysicsBody3D] objects excluded from the collision check."
+"Clears the list of [PhysicsBody] objects excluded from the collision check."
msgstr ""
-#: doc/classes/SpringArm3D.xml:35
-#, fuzzy
+#: doc/classes/SpringArm.xml:31
msgid "Returns the spring arm's current length."
-msgstr "Gibt die Länge des Vektors zurück."
+msgstr "Gibt die aktuelle Länge des Federarms zurück."
-#: doc/classes/SpringArm3D.xml:44
+#: doc/classes/SpringArm.xml:38
msgid ""
-"Removes the given [RID] from the list of [PhysicsBody3D] objects excluded "
-"from the collision check."
+"Removes the given [RID] from the list of [PhysicsBody] objects excluded from "
+"the collision check."
msgstr ""
-#: doc/classes/SpringArm3D.xml:50
-msgid "The layers against which the collision check shall be done."
+#: doc/classes/SpringArm.xml:44
+msgid ""
+"The layers against which the collision check shall be done. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
msgstr ""
-#: doc/classes/SpringArm3D.xml:53
+#: doc/classes/SpringArm.xml:47
msgid ""
-"When the collision check is made, a candidate length for the SpringArm3D is "
+"When the collision check is made, a candidate length for the SpringArm is "
"given.\n"
"The margin is then subtracted to this length and the translation is applied "
-"to the child objects of the SpringArm3D.\n"
-"This margin is useful for when the SpringArm3D has a [Camera3D] as a child "
-"node: without the margin, the [Camera3D] would be placed on the exact point "
-"of collision, while with the margin the [Camera3D] would be placed close to "
-"the point of collision."
+"to the child objects of the SpringArm.\n"
+"This margin is useful for when the SpringArm has a [Camera] as a child node: "
+"without the margin, the [Camera] would be placed on the exact point of "
+"collision, while with the margin the [Camera] would be placed close to the "
+"point of collision."
msgstr ""
-#: doc/classes/SpringArm3D.xml:58
+#: doc/classes/SpringArm.xml:52
msgid ""
-"The [Shape3D] to use for the SpringArm3D.\n"
-"When the shape is set, the SpringArm3D will cast the [Shape3D] on its z axis "
+"The [Shape] to use for the SpringArm.\n"
+"When the shape is set, the SpringArm will cast the [Shape] on its z axis "
"instead of performing a ray cast."
msgstr ""
-#: doc/classes/SpringArm3D.xml:62
+#: doc/classes/SpringArm.xml:56
msgid ""
-"The maximum extent of the SpringArm3D. This is used as a length for both the "
+"The maximum extent of the SpringArm. This is used as a length for both the "
"ray and the shape cast used internally to calculate the desired position of "
-"the SpringArm3D's child nodes.\n"
+"the SpringArm's child nodes.\n"
"To know more about how to perform a shape cast or a ray cast, please consult "
-"the [PhysicsDirectSpaceState3D] documentation."
+"the [PhysicsDirectSpaceState] documentation."
msgstr ""
-#: doc/classes/Sprite2D.xml:4
+#: doc/classes/Sprite.xml:4
msgid "General-purpose sprite node."
msgstr ""
-#: doc/classes/Sprite2D.xml:7
+#: doc/classes/Sprite.xml:7
msgid ""
"A node that displays a 2D texture. The texture displayed can be a region "
"from a larger atlas texture, or a frame from a sprite sheet animation."
msgstr ""
-#: doc/classes/Sprite2D.xml:16
+#: doc/classes/Sprite.xml:16
msgid ""
-"Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. "
-"Can be used to detect if the Sprite2D was clicked. Example:\n"
+"Returns a [Rect2] representing the Sprite's boundary in local coordinates. "
+"Can be used to detect if the Sprite was clicked. Example:\n"
"[codeblock]\n"
"func _input(event):\n"
" if event is InputEventMouseButton and event.pressed and event."
@@ -48073,7 +55395,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Sprite2D.xml:31
+#: doc/classes/Sprite.xml:29
msgid ""
"Returns [code]true[/code], if the pixel at the given position is opaque and "
"[code]false[/code] in other case.\n"
@@ -48081,73 +55403,65 @@ msgid ""
"[code]null[/code] or if the given position is invalid."
msgstr ""
-#: doc/classes/Sprite2D.xml:38
+#: doc/classes/Sprite.xml:36
msgid "If [code]true[/code], texture is centered."
msgstr ""
-#: doc/classes/Sprite2D.xml:47 doc/classes/Sprite3D.xml:16
+#: doc/classes/Sprite.xml:45 doc/classes/Sprite3D.xml:15
msgid ""
-"Current frame to display from sprite sheet. [member vframes] or [member "
-"hframes] must be greater than 1."
+"Current frame to display from sprite sheet. [member hframes] or [member "
+"vframes] must be greater than 1."
msgstr ""
-#: doc/classes/Sprite2D.xml:50 doc/classes/Sprite3D.xml:19
+#: doc/classes/Sprite.xml:48 doc/classes/Sprite3D.xml:18
msgid ""
"Coordinates of the frame to display from sprite sheet. This is as an alias "
-"for the [member frame] property. [member vframes] or [member hframes] must "
+"for the [member frame] property. [member hframes] or [member vframes] must "
"be greater than 1."
msgstr ""
-#: doc/classes/Sprite2D.xml:53 doc/classes/Sprite3D.xml:22
+#: doc/classes/Sprite.xml:51 doc/classes/Sprite3D.xml:21
msgid "The number of columns in the sprite sheet."
msgstr ""
-#: doc/classes/Sprite2D.xml:56
+#: doc/classes/Sprite.xml:54
msgid ""
-"The normal map gives depth to the Sprite2D.\n"
+"The normal map gives depth to the Sprite.\n"
"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
"See [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-#: doc/classes/Sprite2D.xml:63
+#: doc/classes/Sprite.xml:61
msgid ""
"If [code]true[/code], texture is cut from a larger atlas texture. See "
"[member region_rect]."
msgstr ""
-#: doc/classes/Sprite2D.xml:66
+#: doc/classes/Sprite.xml:64
msgid "If [code]true[/code], the outermost pixels get blurred out."
msgstr ""
-#: doc/classes/Sprite2D.xml:69 doc/classes/Sprite3D.xml:28
+#: doc/classes/Sprite.xml:67 doc/classes/Sprite3D.xml:27
msgid ""
"The region of the atlas texture to display. [member region_enabled] must be "
"[code]true[/code]."
msgstr ""
-#: doc/classes/Sprite2D.xml:72
-msgid "Strength of the specular light effect of this [Sprite2D]."
-msgstr ""
-
-#: doc/classes/Sprite2D.xml:78
-msgid "The specular map is used for more control on the shininess effect."
-msgstr ""
-
-#: doc/classes/Sprite2D.xml:81 doc/classes/Sprite3D.xml:31
-msgid "[Texture2D] object to draw."
+#: doc/classes/Sprite.xml:70
+msgid "[Texture] object to draw."
msgstr ""
-#: doc/classes/Sprite2D.xml:84 doc/classes/Sprite3D.xml:34
+#: doc/classes/Sprite.xml:73 doc/classes/Sprite3D.xml:33
msgid "The number of rows in the sprite sheet."
msgstr ""
-#: doc/classes/Sprite2D.xml:90 doc/classes/Sprite3D.xml:40
+#: doc/classes/Sprite.xml:79 doc/classes/Sprite3D.xml:39
msgid "Emitted when the [member frame] changes."
msgstr ""
-#: doc/classes/Sprite2D.xml:95
+#: doc/classes/Sprite.xml:84
msgid "Emitted when the [member texture] changes."
msgstr ""
@@ -48159,20 +55473,21 @@ msgstr ""
msgid ""
"A node that displays a 2D texture in a 3D environment. The texture displayed "
"can be a region from a larger atlas texture, or a frame from a sprite sheet "
-"animation.\n"
-"[b]Note:[/b] There are [url=https://github.com/godotengine/godot/"
-"issues/20855]known performance issues[/url] when using [Sprite3D]. Consider "
-"using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. You can "
-"still have billboarding by enabling billboard properties in the QuadMesh's "
-"[StandardMaterial3D]."
+"animation."
msgstr ""
-#: doc/classes/Sprite3D.xml:25
+#: doc/classes/Sprite3D.xml:24
msgid ""
"If [code]true[/code], texture will be cut from a larger atlas texture. See "
"[member region_rect]."
msgstr ""
+#: doc/classes/Sprite3D.xml:30
+msgid ""
+"[Texture] object to draw. If [member GeometryInstance.material_override] is "
+"used, this will be overridden."
+msgstr ""
+
#: doc/classes/SpriteBase3D.xml:4
msgid "2D sprite node in 3D environment."
msgstr ""
@@ -48181,198 +55496,225 @@ msgstr ""
msgid "A node that displays 2D texture information in a 3D environment."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:31
+#: doc/classes/SpriteBase3D.xml:27
msgid "Returns the rectangle representing this sprite."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:42
+#: doc/classes/SpriteBase3D.xml:35
msgid "If [code]true[/code], the specified flag will be enabled."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:50
+#: doc/classes/SpriteBase3D.xml:43
msgid "The direction in which the front of the texture faces."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:58
+#: doc/classes/SpriteBase3D.xml:51
msgid ""
"If [code]true[/code], texture can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:67
+#: doc/classes/SpriteBase3D.xml:60
msgid ""
"A color value that gets multiplied on, could be used for mood-coloring or to "
"simulate the color of light."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:73
+#: doc/classes/SpriteBase3D.xml:66
msgid ""
-"The objects visibility on a scale from [code]0[/code] fully invisible to "
+"The objects' visibility on a scale from [code]0[/code] fully invisible to "
"[code]1[/code] fully visible."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:76
+#: doc/classes/SpriteBase3D.xml:69
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:79
+#: doc/classes/SpriteBase3D.xml:72
+#, fuzzy
msgid ""
-"If [code]true[/code], the [Light3D] in the [Environment] has effects on the "
+"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"sprite."
msgstr ""
+"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
+"erkennen."
-#: doc/classes/SpriteBase3D.xml:82
+#: doc/classes/SpriteBase3D.xml:75
msgid ""
"If [code]true[/code], the texture's transparency and the opacity are used to "
"make those parts of the sprite invisible."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:87
+#: doc/classes/SpriteBase3D.xml:80
msgid ""
"If set, the texture's transparency and the opacity are used to make those "
"parts of the sprite invisible."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:90
+#: doc/classes/SpriteBase3D.xml:83
msgid "If set, lights in the environment affect the sprite."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:93
+#: doc/classes/SpriteBase3D.xml:86
msgid ""
"If set, texture can be seen from the back as well, if not, it is invisible "
"when looking at it from behind."
msgstr ""
-#: doc/classes/SpriteBase3D.xml:96
+#: doc/classes/SpriteBase3D.xml:89
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/SpriteFrames.xml:4
-msgid "Sprite frame library for AnimatedSprite2D."
+msgid "Sprite frame library for AnimatedSprite."
msgstr ""
#: doc/classes/SpriteFrames.xml:7
msgid ""
-"Sprite frame library for [AnimatedSprite2D]. Contains frames and animation "
-"data for playback."
+"Sprite frame library for [AnimatedSprite]. Contains frames and animation "
+"data for playback.\n"
+"[b]Note:[/b] You can associate a set of normal maps by creating additional "
+"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
+"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
+"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/SpriteFrames.xml:18
+#: doc/classes/SpriteFrames.xml:17
msgid "Adds a new animation to the library."
msgstr ""
-#: doc/classes/SpriteFrames.xml:31
+#: doc/classes/SpriteFrames.xml:26
msgid "Adds a frame to the given animation."
msgstr ""
-#: doc/classes/SpriteFrames.xml:40
+#: doc/classes/SpriteFrames.xml:33
msgid "Removes all frames from the given animation."
msgstr ""
-#: doc/classes/SpriteFrames.xml:47
+#: doc/classes/SpriteFrames.xml:39
msgid "Removes all animations. A \"default\" animation will be created."
msgstr ""
-#: doc/classes/SpriteFrames.xml:56
-msgid "If [code]true[/code], the given animation will loop."
+#: doc/classes/SpriteFrames.xml:46
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the given animation is configured to loop when "
+"it finishes playing. Otherwise, returns [code]false[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn der angegebene Track importiert ist. "
+"Andernfalls wird [code]false[/code] zurückgegeben."
-#: doc/classes/SpriteFrames.xml:63
+#: doc/classes/SpriteFrames.xml:52
msgid ""
"Returns an array containing the names associated to each animation. Values "
"are placed in alphabetical order."
msgstr ""
-#: doc/classes/SpriteFrames.xml:72 doc/classes/SpriteFrames.xml:154
+#: doc/classes/SpriteFrames.xml:59 doc/classes/SpriteFrames.xml:120
msgid "The animation's speed in frames per second."
msgstr ""
-#: doc/classes/SpriteFrames.xml:83
+#: doc/classes/SpriteFrames.xml:67
msgid "Returns the animation's selected frame."
msgstr ""
-#: doc/classes/SpriteFrames.xml:92
+#: doc/classes/SpriteFrames.xml:74
msgid "Returns the number of frames in the animation."
msgstr ""
-#: doc/classes/SpriteFrames.xml:101
+#: doc/classes/SpriteFrames.xml:81
msgid "If [code]true[/code], the named animation exists."
msgstr ""
-#: doc/classes/SpriteFrames.xml:110
+#: doc/classes/SpriteFrames.xml:88
msgid "Removes the given animation."
msgstr ""
-#: doc/classes/SpriteFrames.xml:121
+#: doc/classes/SpriteFrames.xml:96
msgid "Removes the animation's selected frame."
msgstr ""
-#: doc/classes/SpriteFrames.xml:132
+#: doc/classes/SpriteFrames.xml:104
msgid "Changes the animation's name to [code]newname[/code]."
msgstr ""
-#: doc/classes/SpriteFrames.xml:143
+#: doc/classes/SpriteFrames.xml:112
msgid "If [code]true[/code], the animation will loop."
msgstr ""
-#: doc/classes/SpriteFrames.xml:167
+#: doc/classes/SpriteFrames.xml:129
msgid "Sets the texture of the given frame."
msgstr ""
-#: doc/classes/SpriteFrames.xml:173
+#: doc/classes/SpriteFrames.xml:135
msgid "Compatibility property, always equals to an empty array."
msgstr ""
-#: doc/classes/StaticBody2D.xml:4
-msgid "Static body for 2D physics."
+#: doc/classes/StaticBody.xml:4
+msgid "Static body for 3D physics."
msgstr ""
-#: doc/classes/StaticBody2D.xml:7
+#: doc/classes/StaticBody.xml:7
msgid ""
-"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
-"move. It is ideal for implementing objects in the environment, such as walls "
-"or platforms.\n"
+"Static body for 3D physics. A static body is a simple body that is not "
+"intended to move. In contrast to [RigidBody], they don't consume any CPU "
+"resources as long as they don't move.\n"
"Additionally, a constant linear or angular velocity can be set for the "
-"static body, which will affect colliding bodies as if it were moving (for "
-"example, a conveyor belt)."
+"static body, so even if it doesn't move, it affects other bodies as if it "
+"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
msgstr ""
-#: doc/classes/StaticBody2D.xml:16
+#: doc/classes/StaticBody.xml:23
msgid ""
"The body's constant angular velocity. This does not rotate the body, but "
-"affects colliding bodies, as if it were rotating."
+"affects other bodies that touch it, as if it was in a state of rotation."
msgstr ""
-#: doc/classes/StaticBody2D.xml:19
+#: doc/classes/StaticBody.xml:26
msgid ""
"The body's constant linear velocity. This does not move the body, but "
-"affects colliding bodies, as if it were moving."
+"affects other bodies that touch it, as if it was in a state of movement."
msgstr ""
-#: doc/classes/StaticBody3D.xml:4
-msgid "Static body for 3D physics."
+#: doc/classes/StaticBody.xml:29
+msgid ""
+"The body's friction, from 0 (frictionless) to 1 (full friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:4
+msgid "Static body for 2D physics."
msgstr ""
-#: doc/classes/StaticBody3D.xml:7
+#: doc/classes/StaticBody2D.xml:7
msgid ""
-"Static body for 3D physics. A static body is a simple body that is not "
-"intended to move. In contrast to [RigidBody3D], they don't consume any CPU "
-"resources as long as they don't move.\n"
+"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
+"move. It is ideal for implementing objects in the environment, such as walls "
+"or platforms.\n"
"Additionally, a constant linear or angular velocity can be set for the "
-"static body, so even if it doesn't move, it affects other bodies as if it "
-"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
+"static body, which will affect colliding bodies as if it were moving (for "
+"example, a conveyor belt)."
msgstr ""
-#: doc/classes/StaticBody3D.xml:16
+#: doc/classes/StaticBody2D.xml:20
msgid ""
"The body's constant angular velocity. This does not rotate the body, but "
-"affects other bodies that touch it, as if it was in a state of rotation."
+"affects colliding bodies, as if it were rotating."
msgstr ""
-#: doc/classes/StaticBody3D.xml:19
+#: doc/classes/StaticBody2D.xml:23
msgid ""
"The body's constant linear velocity. This does not move the body, but "
-"affects other bodies that touch it, as if it was in a state of movement."
+"affects colliding bodies, as if it were moving."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:26
+msgid ""
+"The body's friction. Values range from [code]0[/code] (no friction) to "
+"[code]1[/code] (full friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
msgstr ""
#: doc/classes/StreamPeer.xml:4
@@ -48382,31 +55724,31 @@ msgstr ""
#: doc/classes/StreamPeer.xml:7
msgid ""
"StreamPeer is an abstraction and base class for stream-based protocols (such "
-"as TCP or UNIX sockets). It provides an API for sending and receiving data "
-"through streams as raw data or strings."
+"as TCP). It provides an API for sending and receiving data through streams "
+"as raw data or strings."
msgstr ""
-#: doc/classes/StreamPeer.xml:16
+#: doc/classes/StreamPeer.xml:15
msgid "Gets a signed 16-bit value from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:23
+#: doc/classes/StreamPeer.xml:21
msgid "Gets a signed 32-bit value from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:30
+#: doc/classes/StreamPeer.xml:27
msgid "Gets a signed 64-bit value from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:37
+#: doc/classes/StreamPeer.xml:33
msgid "Gets a signed byte from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:44
+#: doc/classes/StreamPeer.xml:39
msgid "Returns the amount of bytes this [StreamPeer] has available."
msgstr ""
-#: doc/classes/StreamPeer.xml:53
+#: doc/classes/StreamPeer.xml:46
msgid ""
"Returns a chunk data with the received bytes. The amount of bytes to be "
"received can be requested in the [code]bytes[/code] argument. If not enough "
@@ -48415,15 +55757,15 @@ msgid ""
"code and a data array."
msgstr ""
-#: doc/classes/StreamPeer.xml:60
+#: doc/classes/StreamPeer.xml:52
msgid "Gets a double-precision float from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:67
+#: doc/classes/StreamPeer.xml:58
msgid "Gets a single-precision float from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:76
+#: doc/classes/StreamPeer.xml:65
msgid ""
"Returns a chunk data with the received bytes. The amount of bytes to be "
"received can be requested in the \"bytes\" argument. If not enough bytes are "
@@ -48432,30 +55774,30 @@ msgid ""
"array."
msgstr ""
-#: doc/classes/StreamPeer.xml:85
+#: doc/classes/StreamPeer.xml:72
msgid ""
"Gets a string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
-#: doc/classes/StreamPeer.xml:92
+#: doc/classes/StreamPeer.xml:78
msgid "Gets an unsigned 16-bit value from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:99
+#: doc/classes/StreamPeer.xml:84
msgid "Gets an unsigned 32-bit value from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:106
+#: doc/classes/StreamPeer.xml:90
msgid "Gets an unsigned 64-bit value from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:113
+#: doc/classes/StreamPeer.xml:96
msgid "Gets an unsigned byte from the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:122
+#: doc/classes/StreamPeer.xml:103
msgid ""
"Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream "
"(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative "
@@ -48463,7 +55805,7 @@ msgid ""
"of [method put_utf8_string]."
msgstr ""
-#: doc/classes/StreamPeer.xml:131
+#: doc/classes/StreamPeer.xml:110
msgid ""
"Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/"
"code], decoding objects is allowed.\n"
@@ -48472,38 +55814,38 @@ msgid ""
"to avoid potential security threats such as remote code execution."
msgstr ""
-#: doc/classes/StreamPeer.xml:141
+#: doc/classes/StreamPeer.xml:118
msgid "Puts a signed 16-bit value into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:150
+#: doc/classes/StreamPeer.xml:125
msgid "Puts a signed 32-bit value into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:159
+#: doc/classes/StreamPeer.xml:132
msgid "Puts a signed 64-bit value into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:168
+#: doc/classes/StreamPeer.xml:139
msgid "Puts a signed byte into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:177
+#: doc/classes/StreamPeer.xml:146
msgid ""
"Sends a chunk of data through the connection, blocking if necessary until "
"the data is done sending. This function returns an [enum @GlobalScope.Error] "
"code."
msgstr ""
-#: doc/classes/StreamPeer.xml:186
+#: doc/classes/StreamPeer.xml:153
msgid "Puts a double-precision float into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:195
+#: doc/classes/StreamPeer.xml:160
msgid "Puts a single-precision float into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:204
+#: doc/classes/StreamPeer.xml:167
msgid ""
"Sends a chunk of data through the connection. If all the data could not be "
"sent at once, only part of it will. This function returns two values, an "
@@ -48511,51 +55853,51 @@ msgid ""
"actually sent."
msgstr ""
-#: doc/classes/StreamPeer.xml:213
+#: doc/classes/StreamPeer.xml:174
msgid ""
"Puts a zero-terminated ASCII string into the stream prepended by a 32-bit "
"unsigned integer representing its size.\n"
-"Note: To put an ASCII string without prepending its size, you can use "
+"[b]Note:[/b] To put an ASCII string without prepending its size, you can use "
"[method put_data]:\n"
"[codeblock]\n"
"put_data(\"Hello world\".to_ascii())\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/StreamPeer.xml:226
+#: doc/classes/StreamPeer.xml:185
msgid "Puts an unsigned 16-bit value into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:235
+#: doc/classes/StreamPeer.xml:192
msgid "Puts an unsigned 32-bit value into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:244
+#: doc/classes/StreamPeer.xml:199
msgid "Puts an unsigned 64-bit value into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:253
+#: doc/classes/StreamPeer.xml:206
msgid "Puts an unsigned byte into the stream."
msgstr ""
-#: doc/classes/StreamPeer.xml:262
+#: doc/classes/StreamPeer.xml:213
msgid ""
"Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits "
"unsigned integer representing its size.\n"
-"Note: To put an UTF-8 string without prepending its size, you can use "
+"[b]Note:[/b] To put an UTF-8 string without prepending its size, you can use "
"[method put_data]:\n"
"[codeblock]\n"
"put_data(\"Hello world\".to_utf8())\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/StreamPeer.xml:277
+#: doc/classes/StreamPeer.xml:225
msgid ""
"Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/"
"code] encoding objects is allowed (and can potentially include code)."
msgstr ""
-#: doc/classes/StreamPeer.xml:283
+#: doc/classes/StreamPeer.xml:231
msgid ""
"If [code]true[/code], this [StreamPeer] will using big-endian format for "
"encoding and decoding."
@@ -48571,7 +55913,7 @@ msgid ""
"accept a single SSL client connection."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:25
+#: doc/classes/StreamPeerSSL.xml:20
msgid ""
"Accepts a peer connection as a server using the given [code]private_key[/"
"code] and providing the given [code]certificate[/code] to the client. You "
@@ -48579,7 +55921,7 @@ msgid ""
"chain information along with the certificate."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:40
+#: doc/classes/StreamPeerSSL.xml:30
msgid ""
"Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If "
"[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will "
@@ -48589,33 +55931,33 @@ msgid ""
"supported in HTML5 exports due to browsers restrictions."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:48 doc/classes/StreamPeerTCP.xml:27
+#: doc/classes/StreamPeerSSL.xml:37 doc/classes/StreamPeerTCP.xml:23
msgid "Disconnects from host."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:62
+#: doc/classes/StreamPeerSSL.xml:49
msgid ""
"Poll the connection to check for incoming bytes. Call this right before "
"[method StreamPeer.get_available_bytes] for it to work properly."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:72
+#: doc/classes/StreamPeerSSL.xml:59
msgid "A status representing a [StreamPeerSSL] that is disconnected."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:75
+#: doc/classes/StreamPeerSSL.xml:62
msgid "A status representing a [StreamPeerSSL] during handshaking."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:78
+#: doc/classes/StreamPeerSSL.xml:65
msgid "A status representing a [StreamPeerSSL] that is connected to a host."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:81
+#: doc/classes/StreamPeerSSL.xml:68
msgid "A status representing a [StreamPeerSSL] in error state."
msgstr ""
-#: doc/classes/StreamPeerSSL.xml:84
+#: doc/classes/StreamPeerSSL.xml:71
msgid ""
"An error status that shows a mismatch in the SSL certificate domain "
"presented by the host and the domain requested for validation."
@@ -48631,69 +55973,76 @@ msgid ""
"is returned by a TCP server."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:20
+#: doc/classes/StreamPeerTCP.xml:17
msgid ""
"Connects to the specified [code]host:port[/code] pair. A hostname will be "
"resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
"failure."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:34
+#: doc/classes/StreamPeerTCP.xml:29
msgid "Returns the IP of this peer."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:41
+#: doc/classes/StreamPeerTCP.xml:35
msgid "Returns the port of this peer."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:48
+#: doc/classes/StreamPeerTCP.xml:41
msgid "Returns the status of the connection, see [enum Status]."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:55
+#: doc/classes/StreamPeerTCP.xml:47
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if this peer is currently connected to a host, "
-"[code]false[/code] otherwise."
+"Returns [code]true[/code] if this peer is currently connected or is "
+"connecting to a host, [code]false[/code] otherwise."
msgstr ""
+"Gibt [code]true[/code] zurück wenn die Mono Laufzeit sich beendet, ansonsten "
+"[code]false[/code]."
-#: doc/classes/StreamPeerTCP.xml:64
+#: doc/classes/StreamPeerTCP.xml:54
msgid ""
-"Disables Nagle's algorithm to improve latency for small packets.\n"
-"[b]Note:[/b] For applications that send large packets or need to transfer a "
-"lot of data, this can decrease the total available bandwidth."
+"If [code]enabled[/code] is [code]true[/code], packets will be sent "
+"immediately. If [code]enabled[/code] is [code]false[/code] (the default), "
+"packet transfers will be delayed and combined using [url=https://en."
+"wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].\n"
+"[b]Note:[/b] It's recommended to leave this disabled for applications that "
+"send large packets or need to transfer a lot of data, as enabling this can "
+"decrease the total available bandwidth."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:71
+#: doc/classes/StreamPeerTCP.xml:61
msgid ""
"The initial status of the [StreamPeerTCP]. This is also the status after "
"disconnecting."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:74
+#: doc/classes/StreamPeerTCP.xml:64
msgid "A status representing a [StreamPeerTCP] that is connecting to a host."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:77
+#: doc/classes/StreamPeerTCP.xml:67
msgid "A status representing a [StreamPeerTCP] that is connected to a host."
msgstr ""
-#: doc/classes/StreamPeerTCP.xml:80
+#: doc/classes/StreamPeerTCP.xml:70
msgid "A status representing a [StreamPeerTCP] in error state."
msgstr ""
-#: doc/classes/StreamTexture2D.xml:4
+#: doc/classes/StreamTexture.xml:4
msgid "A [code].stex[/code] texture."
msgstr ""
-#: doc/classes/StreamTexture2D.xml:7
+#: doc/classes/StreamTexture.xml:7
msgid "A texture that is loaded from a [code].stex[/code] file."
msgstr ""
-#: doc/classes/StreamTexture2D.xml:18
+#: doc/classes/StreamTexture.xml:16
msgid "Loads the texture from the given path."
msgstr ""
-#: doc/classes/StreamTexture2D.xml:24
+#: doc/classes/StreamTexture.xml:23
msgid "The StreamTexture's file path to a [code].stex[/code] file."
msgstr ""
@@ -48710,156 +56059,142 @@ msgid ""
msgstr ""
#: doc/classes/String.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
"gdscript_format_string.html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
"gdscript_format_string.html"
-#: doc/classes/String.xml:19
+#: doc/classes/String.xml:17
msgid "Constructs a new String from the given [bool]."
msgstr ""
-#: doc/classes/String.xml:28
+#: doc/classes/String.xml:24
msgid "Constructs a new String from the given [int]."
msgstr ""
-#: doc/classes/String.xml:37
+#: doc/classes/String.xml:31
msgid "Constructs a new String from the given [float]."
msgstr ""
-#: doc/classes/String.xml:46
+#: doc/classes/String.xml:38
msgid "Constructs a new String from the given [Vector2]."
msgstr ""
-#: doc/classes/String.xml:55
-msgid "Constructs a new String from the given [Vector2i]."
-msgstr ""
-
-#: doc/classes/String.xml:64
+#: doc/classes/String.xml:45
msgid "Constructs a new String from the given [Rect2]."
msgstr ""
-#: doc/classes/String.xml:73
-msgid "Constructs a new String from the given [Rect2i]."
-msgstr ""
-
-#: doc/classes/String.xml:82
+#: doc/classes/String.xml:52
msgid "Constructs a new String from the given [Vector3]."
msgstr ""
-#: doc/classes/String.xml:91
-msgid "Constructs a new String from the given [Vector3i]."
-msgstr ""
-
-#: doc/classes/String.xml:100
+#: doc/classes/String.xml:59
msgid "Constructs a new String from the given [Transform2D]."
msgstr ""
-#: doc/classes/String.xml:109
+#: doc/classes/String.xml:66
msgid "Constructs a new String from the given [Plane]."
msgstr ""
-#: doc/classes/String.xml:118
+#: doc/classes/String.xml:73
msgid "Constructs a new String from the given [Quat]."
msgstr ""
-#: doc/classes/String.xml:127
+#: doc/classes/String.xml:80
msgid "Constructs a new String from the given [AABB]."
msgstr ""
-#: doc/classes/String.xml:136
+#: doc/classes/String.xml:87
msgid "Constructs a new String from the given [Basis]."
msgstr ""
-#: doc/classes/String.xml:145
+#: doc/classes/String.xml:94
msgid "Constructs a new String from the given [Transform]."
msgstr ""
-#: doc/classes/String.xml:154
+#: doc/classes/String.xml:101
msgid "Constructs a new String from the given [Color]."
msgstr ""
-#: doc/classes/String.xml:163
-msgid "Constructs a new String from the given [StringName]."
-msgstr ""
-
-#: doc/classes/String.xml:172
+#: doc/classes/String.xml:108
msgid "Constructs a new String from the given [NodePath]."
msgstr ""
-#: doc/classes/String.xml:181
+#: doc/classes/String.xml:115
msgid "Constructs a new String from the given [RID]."
msgstr ""
-#: doc/classes/String.xml:190
-msgid "Constructs a new String from the given [Callable]."
-msgstr ""
-
-#: doc/classes/String.xml:199
-msgid "Constructs a new String from the given [Signal]."
-msgstr ""
-
-#: doc/classes/String.xml:208
+#: doc/classes/String.xml:122
msgid "Constructs a new String from the given [Dictionary]."
msgstr ""
-#: doc/classes/String.xml:217
+#: doc/classes/String.xml:129
msgid "Constructs a new String from the given [Array]."
msgstr ""
-#: doc/classes/String.xml:226
-msgid "Constructs a new String from the given [PackedByteArray]."
-msgstr ""
-
-#: doc/classes/String.xml:235
-msgid "Constructs a new String from the given [PackedInt32Array]."
-msgstr ""
-
-#: doc/classes/String.xml:244
-msgid "Constructs a new String from the given [PackedInt64Array]."
+#: doc/classes/String.xml:136
+#, fuzzy
+msgid "Constructs a new String from the given [PoolByteArray]."
msgstr ""
+"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
+"code]."
-#: doc/classes/String.xml:253
-msgid "Constructs a new String from the given [PackedFloat32Array]."
+#: doc/classes/String.xml:143
+#, fuzzy
+msgid "Constructs a new String from the given [PoolIntArray]."
msgstr ""
+"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
+"code]."
-#: doc/classes/String.xml:262
-msgid "Constructs a new String from the given [PackedFloat64Array]."
+#: doc/classes/String.xml:150
+#, fuzzy
+msgid "Constructs a new String from the given [PoolRealArray]."
msgstr ""
+"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
+"code]."
-#: doc/classes/String.xml:271
-msgid "Constructs a new String from the given [PackedStringArray]."
+#: doc/classes/String.xml:157
+#, fuzzy
+msgid "Constructs a new String from the given [PoolStringArray]."
msgstr ""
+"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
+"code]."
-#: doc/classes/String.xml:280
-msgid "Constructs a new String from the given [PackedVector2Array]."
-msgstr ""
+#: doc/classes/String.xml:164
+#, fuzzy
+msgid "Constructs a new String from the given [PoolVector2Array]."
+msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
-#: doc/classes/String.xml:289
-msgid "Constructs a new String from the given [PackedVector3Array]."
-msgstr ""
+#: doc/classes/String.xml:171
+#, fuzzy
+msgid "Constructs a new String from the given [PoolVector3Array]."
+msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
-#: doc/classes/String.xml:298
-msgid "Constructs a new String from the given [PackedColorArray]."
+#: doc/classes/String.xml:178
+#, fuzzy
+msgid "Constructs a new String from the given [PoolColorArray]."
msgstr ""
+"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
+"code]."
-#: doc/classes/String.xml:307
+#: doc/classes/String.xml:185
msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
-#: doc/classes/String.xml:314
+#: doc/classes/String.xml:191
msgid "Returns the bigrams (pairs of consecutive letters) of this string."
msgstr ""
-#: doc/classes/String.xml:321
+#: doc/classes/String.xml:197
msgid ""
"Returns a copy of the string with special characters escaped using the C "
"language standard."
msgstr ""
-#: doc/classes/String.xml:328
+#: doc/classes/String.xml:203
msgid ""
"Returns a copy of the string with escaped characters replaced by their "
"meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/"
@@ -48870,7 +56205,7 @@ msgid ""
"[code]\\uXXXX[/code] escape sequence."
msgstr ""
-#: doc/classes/String.xml:336
+#: doc/classes/String.xml:210
msgid ""
"Changes the case of some letters. Replaces underscores with spaces, adds "
"spaces before in-word uppercase characters, converts all letters to "
@@ -48880,14 +56215,26 @@ msgid ""
"code]."
msgstr ""
-#: doc/classes/String.xml:345
+#: doc/classes/String.xml:217
msgid ""
"Performs a case-sensitive comparison to another string. Returns [code]-1[/"
-"code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
-"equal."
-msgstr ""
-
-#: doc/classes/String.xml:358
+"code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
+"equal. \"less than\" or \"greater than\" are determined by the [url=https://"
+"en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
+"of each string, which roughly matches the alphabetical order.\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method nocasecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml:229
msgid ""
"Returns the number of occurrences of substring [code]what[/code] between "
"[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and "
@@ -48895,7 +56242,7 @@ msgid ""
"code] equals 0 the remained substring will be used."
msgstr ""
-#: doc/classes/String.xml:371
+#: doc/classes/String.xml:238
msgid ""
"Returns the number of occurrences of substring [code]what[/code] (ignoring "
"case) between [code]from[/code] and [code]to[/code] positions. If "
@@ -48903,34 +56250,33 @@ msgid ""
"used. If only [code]to[/code] equals 0 the remained substring will be used."
msgstr ""
-#: doc/classes/String.xml:378
+#: doc/classes/String.xml:244
msgid ""
"Returns a copy of the string with indentation (leading tabs and spaces) "
"removed."
msgstr ""
-#: doc/classes/String.xml:385
+#: doc/classes/String.xml:250
msgid ""
"Returns [code]true[/code] if the length of the string equals [code]0[/code]."
msgstr ""
"Liefert [code]true[/code] wenn die Länge der Zeichenkette [code]0[/code] ist."
-#: doc/classes/String.xml:394
+#: doc/classes/String.xml:257
msgid "Returns [code]true[/code] if the string ends with the given string."
msgstr ""
-#: doc/classes/String.xml:405
+#: doc/classes/String.xml:264
msgid ""
"Erases [code]chars[/code] characters from the string starting from "
"[code]position[/code]."
msgstr ""
-#: doc/classes/String.xml:416
+#: doc/classes/String.xml:272
msgid ""
-"Returns the index of the [b]first[/b] case-sensitive occurrence of the "
-"specified string in this instance, or [code]-1[/code]. Optionally, the "
-"starting search index can be specified, continuing to the end of the "
-"string.\n"
+"Finds the first occurrence of a substring. Returns the starting position of "
+"the substring or [code]-1[/code] if not found. Optionally, the initial "
+"search index can be passed.\n"
"[b]Note:[/b] If you just want to know whether a string contains a substring, "
"use the [code]in[/code] operator as follows:\n"
"[codeblock]\n"
@@ -48940,42 +56286,61 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:433
+#: doc/classes/String.xml:285
+msgid ""
+"Finds the last occurrence of a substring. Returns the starting position of "
+"the substring or [code]-1[/code] if not found."
+msgstr ""
+
+#: doc/classes/String.xml:293
msgid ""
-"Returns the index of the [b]first[/b] case-insensitive occurrence of the "
-"specified string in this instance, or [code]-1[/code]. Optionally, the "
-"starting search index can be specified, continuing to the end of the string."
+"Finds the first occurrence of a substring, ignoring case. Returns the "
+"starting position of the substring or [code]-1[/code] if not found. "
+"Optionally, the initial search index can be passed."
msgstr ""
-#: doc/classes/String.xml:444
+#: doc/classes/String.xml:301
msgid ""
"Formats the string by replacing all occurrences of [code]placeholder[/code] "
"with [code]values[/code]."
msgstr ""
-#: doc/classes/String.xml:451
+#: doc/classes/String.xml:307
msgid "If the string is a valid file path, returns the base directory name."
msgstr ""
-#: doc/classes/String.xml:458
+#: doc/classes/String.xml:313
msgid ""
"If the string is a valid file path, returns the full file path without the "
"extension."
msgstr ""
-#: doc/classes/String.xml:465
-msgid "If the string is a valid file path, returns the extension."
+#: doc/classes/String.xml:319
+msgid ""
+"Returns the extension without the leading period character ([code].[/code]) "
+"if the string is a valid file name or path. If the string does not contain "
+"an extension, returns an empty string instead.\n"
+"[codeblock]\n"
+"print(\"/path/to/file.txt\".get_extension()) # \"txt\"\n"
+"print(\"file.txt\".get_extension()) # \"txt\"\n"
+"print(\"file.sample.txt\".get_extension()) # \"txt\"\n"
+"print(\".txt\".get_extension()) # \"txt\"\n"
+"print(\"file.txt.\".get_extension()) # \"\" (empty string)\n"
+"print(\"file.txt..\".get_extension()) # \"\" (empty string)\n"
+"print(\"txt\".get_extension()) # \"\" (empty string)\n"
+"print(\"\".get_extension()) # \"\" (empty string)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:472
+#: doc/classes/String.xml:335
msgid "If the string is a valid file path, returns the filename."
msgstr ""
-#: doc/classes/String.xml:479
+#: doc/classes/String.xml:341
msgid "Hashes the string and returns a 32-bit integer."
msgstr ""
-#: doc/classes/String.xml:486
+#: doc/classes/String.xml:347
msgid ""
"Converts a string containing a hexadecimal number into an integer. "
"Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" "
@@ -48985,7 +56350,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:496
+#: doc/classes/String.xml:356
msgid ""
"Escapes (encodes) a string to URL friendly format. Also referred to as 'URL "
"encode'.\n"
@@ -48995,7 +56360,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:506
+#: doc/classes/String.xml:365
msgid ""
"Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL "
"decode'.\n"
@@ -49005,7 +56370,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:518
+#: doc/classes/String.xml:375
msgid ""
"Converts [code]size[/code] represented as number of bytes to human-readable "
"format using internationalized set of data size units, namely: B, KiB, MiB, "
@@ -49018,48 +56383,48 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:534
+#: doc/classes/String.xml:388
msgid ""
"Returns a copy of the string with the substring [code]what[/code] inserted "
"at the given position."
msgstr ""
-#: doc/classes/String.xml:541
+#: doc/classes/String.xml:394
msgid ""
"If the string is a path to a file or directory, returns [code]true[/code] if "
"the path is absolute."
msgstr ""
-#: doc/classes/String.xml:548
+#: doc/classes/String.xml:400
msgid ""
"If the string is a path to a file or directory, returns [code]true[/code] if "
"the path is relative."
msgstr ""
-#: doc/classes/String.xml:557
+#: doc/classes/String.xml:407
msgid ""
"Returns [code]true[/code] if this string is a subsequence of the given "
"string."
msgstr ""
-#: doc/classes/String.xml:566
+#: doc/classes/String.xml:414
msgid ""
"Returns [code]true[/code] if this string is a subsequence of the given "
"string, without considering case."
msgstr ""
-#: doc/classes/String.xml:573
+#: doc/classes/String.xml:420
msgid ""
"Returns [code]true[/code] if this string is free from characters that aren't "
"allowed in file names, those being:\n"
"[code]: / \\ ? * \" | % < >[/code]"
msgstr ""
-#: doc/classes/String.xml:581
+#: doc/classes/String.xml:427
msgid "Returns [code]true[/code] if this string contains a valid float."
msgstr ""
-#: doc/classes/String.xml:590
+#: doc/classes/String.xml:434
msgid ""
"Returns [code]true[/code] if this string contains a valid hexadecimal "
"number. If [code]with_prefix[/code] is [code]true[/code], then a validity of "
@@ -49067,7 +56432,7 @@ msgid ""
"instance: [code]0xDEADC0DE[/code]."
msgstr ""
-#: doc/classes/String.xml:597
+#: doc/classes/String.xml:440
msgid ""
"Returns [code]true[/code] if this string contains a valid color in "
"hexadecimal HTML notation. Other HTML notations such as named colors or "
@@ -49075,150 +56440,184 @@ msgid ""
"return [code]false[/code]."
msgstr ""
-#: doc/classes/String.xml:604
+#: doc/classes/String.xml:446
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit."
msgstr ""
-#: doc/classes/String.xml:611
+#: doc/classes/String.xml:452
msgid "Returns [code]true[/code] if this string contains a valid integer."
msgstr ""
-#: doc/classes/String.xml:618
-msgid "Returns [code]true[/code] if this string contains a valid IP address."
-msgstr ""
-
-#: doc/classes/String.xml:627
+#: doc/classes/String.xml:458
msgid ""
-"Return a [String] which is the concatenation of the [code]parts[/code]. The "
-"separator between elements is the string providing this method.\n"
-"Example:\n"
-"[codeblock]\n"
-"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
-"[/codeblock]"
+"Returns [code]true[/code] if this string contains only a well-formatted IPv4 "
+"or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/"
+"Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/"
+"code] as valid."
msgstr ""
-#: doc/classes/String.xml:638
+#: doc/classes/String.xml:464
msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
-#: doc/classes/String.xml:647
+#: doc/classes/String.xml:471
msgid "Returns a number of characters from the left of the string."
msgstr ""
-#: doc/classes/String.xml:654
+#: doc/classes/String.xml:477
msgid "Returns the string's amount of characters."
msgstr ""
-#: doc/classes/String.xml:663
-msgid "Returns a copy of the string with characters removed from the left."
+#: doc/classes/String.xml:484
+msgid ""
+"Returns a copy of the string with characters removed from the left. The "
+"[code]chars[/code] argument is a string specifying the set of characters to "
+"be removed.\n"
+"[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method "
+"trim_prefix] method that will remove a single prefix string rather than a "
+"set of characters."
msgstr ""
-#: doc/classes/String.xml:672
+#: doc/classes/String.xml:492
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
"single character except a period ([code]\".\"[/code])."
msgstr ""
-#: doc/classes/String.xml:681
+#: doc/classes/String.xml:499
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
"single character except a period ([code]\".\"[/code])."
msgstr ""
-#: doc/classes/String.xml:688
+#: doc/classes/String.xml:505
msgid "Returns the MD5 hash of the string as an array of bytes."
msgstr ""
-#: doc/classes/String.xml:695
+#: doc/classes/String.xml:511
msgid "Returns the MD5 hash of the string as a string."
msgstr ""
-#: doc/classes/String.xml:704
+#: doc/classes/String.xml:518
+msgid ""
+"Performs a case-insensitive [i]natural order[/i] comparison to another "
+"string. Returns [code]-1[/code] if less than, [code]1[/code] if greater "
+"than, or [code]0[/code] if equal. \"less than\" or \"greater than\" are "
+"determined by the [url=https://en.wikipedia.org/wiki/"
+"List_of_Unicode_characters]Unicode code points[/url] of each string, which "
+"roughly matches the alphabetical order. Internally, lowercase characters "
+"will be converted to uppercase during the comparison.\n"
+"When used for sorting, natural order comparison will order suites of numbers "
+"as expected by most people. If you sort the numbers from 1 to 10 using "
+"natural order, you will get [code][1, 2, 3, ...][/code] instead of [code][1, "
+"10, 2, 3, ...][/code].\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method nocasecmp_to] and [method casecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml:529
msgid ""
"Performs a case-insensitive comparison to another string. Returns [code]-1[/"
-"code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
-"equal."
-msgstr ""
-
-#: doc/classes/String.xml:713
+"code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
+"equal. \"less than\" or \"greater than\" are determined by the [url=https://"
+"en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
+"of each string, which roughly matches the alphabetical order. Internally, "
+"lowercase characters will be converted to uppercase during the comparison.\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method casecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml:539
msgid "Returns the character code at position [code]at[/code]."
msgstr ""
-#: doc/classes/String.xml:722
+#: doc/classes/String.xml:546
msgid ""
"Formats a number to have an exact number of [code]digits[/code] after the "
"decimal point."
msgstr ""
-#: doc/classes/String.xml:731
+#: doc/classes/String.xml:553
msgid ""
"Formats a number to have an exact number of [code]digits[/code] before the "
"decimal point."
msgstr ""
-#: doc/classes/String.xml:738
+#: doc/classes/String.xml:559
msgid "Decode a percent-encoded string. See [method percent_encode]."
msgstr ""
-#: doc/classes/String.xml:745
+#: doc/classes/String.xml:565
msgid ""
"Percent-encodes a string. Encodes parameters in a URL when sending a HTTP "
"GET request (and bodies of form-urlencoded POST requests)."
msgstr ""
-#: doc/classes/String.xml:754
+#: doc/classes/String.xml:572
msgid ""
"If the string is a path, this concatenates [code]file[/code] at the end of "
"the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == "
"\"this/is/path\"[/code]."
msgstr ""
-#: doc/classes/String.xml:763
+#: doc/classes/String.xml:579
msgid ""
"Returns original string repeated a number of times. The number of "
"repetitions is given by the argument."
msgstr ""
-#: doc/classes/String.xml:774
+#: doc/classes/String.xml:587
msgid ""
"Replaces occurrences of a case-sensitive substring with the given one inside "
"the string."
msgstr ""
-#: doc/classes/String.xml:785
+#: doc/classes/String.xml:595
msgid ""
"Replaces occurrences of a case-insensitive substring with the given one "
"inside the string."
msgstr ""
-#: doc/classes/String.xml:796
+#: doc/classes/String.xml:603
msgid ""
-"Returns the index of the [b]last[/b] case-sensitive occurrence of the "
-"specified string in this instance, or [code]-1[/code]. Optionally, the "
-"starting search index can be specified, continuing to the beginning of the "
-"string."
+"Performs a case-sensitive search for a substring, but starts from the end of "
+"the string instead of the beginning."
msgstr ""
-#: doc/classes/String.xml:807
+#: doc/classes/String.xml:611
msgid ""
-"Returns the index of the [b]last[/b] case-insensitive occurrence of the "
-"specified string in this instance, or [code]-1[/code]. Optionally, the "
-"starting search index can be specified, continuing to the beginning of the "
-"string."
+"Performs a case-insensitive search for a substring, but starts from the end "
+"of the string instead of the beginning."
msgstr ""
-#: doc/classes/String.xml:816
+#: doc/classes/String.xml:618
msgid "Returns the right side of the string from a given position."
msgstr ""
-#: doc/classes/String.xml:829
+#: doc/classes/String.xml:627
msgid ""
"Splits the string by a [code]delimiter[/code] string and returns an array of "
"the substrings, starting from right.\n"
@@ -49237,33 +56636,43 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/String.xml:848
-msgid "Returns a copy of the string with characters removed from the right."
+#: doc/classes/String.xml:644
+msgid ""
+"Returns a copy of the string with characters removed from the right. The "
+"[code]chars[/code] argument is a string specifying the set of characters to "
+"be removed.\n"
+"[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method "
+"trim_suffix] method that will remove a single suffix string rather than a "
+"set of characters."
msgstr ""
-#: doc/classes/String.xml:855
+#: doc/classes/String.xml:651
msgid "Returns the SHA-1 hash of the string as an array of bytes."
msgstr ""
-#: doc/classes/String.xml:862
+#: doc/classes/String.xml:657
msgid "Returns the SHA-1 hash of the string as a string."
msgstr ""
-#: doc/classes/String.xml:869
+#: doc/classes/String.xml:663
msgid "Returns the SHA-256 hash of the string as an array of bytes."
msgstr ""
-#: doc/classes/String.xml:876
+#: doc/classes/String.xml:669
msgid "Returns the SHA-256 hash of the string as a string."
msgstr ""
-#: doc/classes/String.xml:885
+#: doc/classes/String.xml:676
msgid ""
"Returns the similarity index of the text compared to this string. 1 means "
"totally similar and 0 means totally dissimilar."
msgstr ""
-#: doc/classes/String.xml:898
+#: doc/classes/String.xml:682
+msgid "Returns a simplified canonical path."
+msgstr ""
+
+#: doc/classes/String.xml:691
msgid ""
"Splits the string by a [code]delimiter[/code] string and returns an array of "
"the substrings. The [code]delimiter[/code] can be of any length.\n"
@@ -49282,7 +56691,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/String.xml:919
+#: doc/classes/String.xml:709
msgid ""
"Splits the string in floats by using a delimiter string and returns an array "
"of the substrings.\n"
@@ -49290,7 +56699,7 @@ msgid ""
"split by [code]\",\"[/code]."
msgstr ""
-#: doc/classes/String.xml:931
+#: doc/classes/String.xml:718
msgid ""
"Returns a copy of the string stripped of any non-printable character "
"(including tabulations, spaces and line breaks) at the beginning and the "
@@ -49298,7 +56707,7 @@ msgid ""
"right edges respectively."
msgstr ""
-#: doc/classes/String.xml:938
+#: doc/classes/String.xml:724
msgid ""
"Returns a copy of the string stripped of any escape character. These include "
"all non-printable control characters of the first page of the ASCII table (< "
@@ -49306,93 +56715,88 @@ msgid ""
"code] and [code]\\r[/code]) characters, but not spaces."
msgstr ""
-#: doc/classes/String.xml:949
-#, fuzzy
+#: doc/classes/String.xml:732
msgid ""
"Returns part of the string from the position [code]from[/code] with length "
"[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/"
"code] will return remaining characters from given position."
msgstr ""
-"Gibt das Ergebnis der Linearinterpolation zwischen diesem Vektor und "
-"[code]b[/code] in Position [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation."
+"Gibt einen Teil der Zeichenkette ab der Position [code]from[/code] mit der "
+"Länge [code]len[/code] zurück. Das Argument [code]len[/code] ist optional. "
+"Mit [code]-1[/code] werden die restlichen Zeichen ab der angegebenen "
+"Position zurückgegeben."
-#: doc/classes/String.xml:956
+#: doc/classes/String.xml:738
msgid ""
-"Converts the String (which is a character array) to [PackedByteArray] (which "
+"Converts the String (which is a character array) to [PoolByteArray] (which "
"is an array of bytes). The conversion is faster compared to [method "
"to_utf8], as this method assumes that all the characters in the String are "
"ASCII characters."
msgstr ""
-#: doc/classes/String.xml:963
+#: doc/classes/String.xml:744
msgid ""
"Converts a string containing a decimal number into a [code]float[/code]."
msgstr ""
-#: doc/classes/String.xml:970
+#: doc/classes/String.xml:750
msgid ""
"Converts a string containing an integer number into an [code]int[/code]."
msgstr ""
-#: doc/classes/String.xml:977
+#: doc/classes/String.xml:756
msgid "Returns the string converted to lowercase."
msgstr ""
-#: doc/classes/String.xml:984
+#: doc/classes/String.xml:762
msgid "Returns the string converted to uppercase."
msgstr ""
-#: doc/classes/String.xml:991
+#: doc/classes/String.xml:768
msgid ""
-"Converts the String (which is an array of characters) to [PackedByteArray] "
+"Converts the String (which is an array of characters) to [PoolByteArray] "
"(which is an array of bytes). The conversion is a bit slower than [method "
"to_ascii], but supports all UTF-8 characters. Therefore, you should prefer "
"this function over [method to_ascii]."
msgstr ""
-#: doc/classes/String.xml:1000
+#: doc/classes/String.xml:774
+msgid ""
+"Converts the String (which is an array of characters) to [PoolByteArray] "
+"(which is an array of bytes)."
+msgstr ""
+
+#: doc/classes/String.xml:781
msgid ""
"Removes a given string from the start if it starts with it or leaves the "
"string unchanged."
msgstr ""
-#: doc/classes/String.xml:1009
+#: doc/classes/String.xml:788
msgid ""
"Removes a given string from the end if it ends with it or leaves the string "
"unchanged."
msgstr ""
-#: doc/classes/String.xml:1016
+#: doc/classes/String.xml:794
+msgid ""
+"Removes any characters from the string that are prohibited in [Node] names "
+"([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]\"[/"
+"code])."
+msgstr ""
+
+#: doc/classes/String.xml:800
msgid ""
"Returns a copy of the string with special characters escaped using the XML "
"standard."
msgstr ""
-#: doc/classes/String.xml:1023
+#: doc/classes/String.xml:806
msgid ""
"Returns a copy of the string with escaped characters replaced by their "
"meanings according to the XML standard."
msgstr ""
-#: doc/classes/StringName.xml:4
-msgid "An optimized string type for unique names."
-msgstr ""
-
-#: doc/classes/StringName.xml:7
-msgid ""
-"[StringName]s are immutable strings designed for general-purpose "
-"represention of unique names. [StringName] ensures that only one instance of "
-"a given name exists (so two [StringName]s with the same value are the same "
-"object). Comparing them is much faster than with regular [String]s, because "
-"only the pointers are compared, not the whole strings."
-msgstr ""
-
-#: doc/classes/StringName.xml:18
-msgid "Creates a new [StringName] from the given [String]."
-msgstr ""
-
#: doc/classes/StyleBox.xml:4
msgid "Base class for drawing stylized boxes for the UI."
msgstr ""
@@ -49404,58 +56808,62 @@ msgid ""
"buttons, line edit backgrounds, tree backgrounds, etc. and also for testing "
"a transparency mask for pointer signals. If mask test fails on a StyleBox "
"assigned as mask to a control, clicks and motion signals will go through it "
-"to the one below."
+"to the one below.\n"
+"[b]Note:[/b] For children of [Control] that have [i]Theme Properties[/i], "
+"the [code]focus[/code] [StyleBox] is displayed over the [code]normal[/code], "
+"[code]hover[/code] or [code]pressed[/code] [StyleBox]. This makes the "
+"[code]focus[/code] [StyleBox] more reusable across different nodes."
msgstr ""
-#: doc/classes/StyleBox.xml:20
+#: doc/classes/StyleBox.xml:18
msgid ""
"Draws this stylebox using a [CanvasItem] with given [RID].\n"
"You can get a [RID] value using [method Object.get_instance_id] on a "
"[CanvasItem]-derived node."
msgstr ""
-#: doc/classes/StyleBox.xml:28
+#: doc/classes/StyleBox.xml:25
msgid "Returns the size of this [StyleBox] without the margins."
msgstr ""
-#: doc/classes/StyleBox.xml:35
+#: doc/classes/StyleBox.xml:31
msgid ""
"Returns the [CanvasItem] that handles its [constant CanvasItem."
"NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."
msgstr ""
-#: doc/classes/StyleBox.xml:44
+#: doc/classes/StyleBox.xml:38
msgid "Returns the default value of the specified [enum Margin]."
msgstr ""
-#: doc/classes/StyleBox.xml:53
+#: doc/classes/StyleBox.xml:45
msgid ""
"Returns the content margin offset for the specified [enum Margin].\n"
"Positive values reduce size inwards, unlike [Control]'s margin values."
msgstr ""
-#: doc/classes/StyleBox.xml:61
+#: doc/classes/StyleBox.xml:52
msgid "Returns the minimum size that this stylebox can be shrunk to."
msgstr ""
-#: doc/classes/StyleBox.xml:68
+#: doc/classes/StyleBox.xml:58
msgid ""
"Returns the \"offset\" of a stylebox. This helper function returns a value "
"equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style."
"get_margin(MARGIN_TOP))[/code]."
msgstr ""
-#: doc/classes/StyleBox.xml:79
+#: doc/classes/StyleBox.xml:66
msgid ""
"Sets the default value of the specified [enum Margin] to given [code]offset[/"
"code] in pixels."
msgstr ""
-#: doc/classes/StyleBox.xml:90
+#: doc/classes/StyleBox.xml:74
msgid "Test a position in a rectangle, return whether it passes the mask test."
msgstr ""
-#: doc/classes/StyleBox.xml:96
+#: doc/classes/StyleBox.xml:80
msgid ""
"The bottom margin for the contents of this style box. Increasing this value "
"reduces the space available to the contents from the bottom.\n"
@@ -49470,21 +56878,21 @@ msgid ""
"negative values and the fallback mentioned above."
msgstr ""
-#: doc/classes/StyleBox.xml:102
+#: doc/classes/StyleBox.xml:86
msgid ""
"The left margin for the contents of this style box.Increasing this value "
"reduces the space available to the contents from the left.\n"
"Refer to [member content_margin_bottom] for extra considerations."
msgstr ""
-#: doc/classes/StyleBox.xml:106
+#: doc/classes/StyleBox.xml:90
msgid ""
"The right margin for the contents of this style box. Increasing this value "
"reduces the space available to the contents from the right.\n"
"Refer to [member content_margin_bottom] for extra considerations."
msgstr ""
-#: doc/classes/StyleBox.xml:110
+#: doc/classes/StyleBox.xml:94
msgid ""
"The top margin for the contents of this style box. Increasing this value "
"reduces the space available to the contents from the top.\n"
@@ -49507,13 +56915,13 @@ msgstr ""
#: doc/classes/StyleBoxFlat.xml:7
msgid ""
"This [StyleBox] can be used to achieve all kinds of looks without the need "
-"of a texture. Those properties are customizable:\n"
+"of a texture. The following properties are customizable:\n"
"- Color\n"
"- Border width (individual width for each border)\n"
"- Rounded corners (individual radius for each corner)\n"
"- Shadow (with blur and offset)\n"
-"Setting corner radius to high values is allowed. As soon as corners would "
-"overlap, the stylebox will switch to a relative system. Example:\n"
+"Setting corner radius to high values is allowed. As soon as corners overlap, "
+"the stylebox will switch to a relative system. Example:\n"
"[codeblock]\n"
"height = 30\n"
"corner_radius_top_left = 50\n"
@@ -49528,193 +56936,197 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:33
+#: doc/classes/StyleBoxFlat.xml:31
msgid ""
"Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
"possible values."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:40
+#: doc/classes/StyleBoxFlat.xml:37
msgid "Returns the smallest border width out of all four borders."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:49
+#: doc/classes/StyleBoxFlat.xml:44
msgid ""
"Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
"possible values."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:58 doc/classes/StyleBoxTexture.xml:18
+#: doc/classes/StyleBoxFlat.xml:51 doc/classes/StyleBoxTexture.xml:16
msgid ""
"Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
"Margin] for possible values."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:69
+#: doc/classes/StyleBoxFlat.xml:59
msgid ""
"Sets the border width to [code]width[/code] pixels for the given "
"[code]margin[/code]. See [enum Margin] for possible values."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:78
+#: doc/classes/StyleBoxFlat.xml:66
msgid "Sets the border width to [code]width[/code] pixels for all margins."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:89
+#: doc/classes/StyleBoxFlat.xml:74
msgid ""
"Sets the corner radius to [code]radius[/code] pixels for the given "
"[code]corner[/code]. See [enum Corner] for possible values."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:98
+#: doc/classes/StyleBoxFlat.xml:81
msgid "Sets the corner radius to [code]radius[/code] pixels for all corners."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:113
+#: doc/classes/StyleBoxFlat.xml:91
msgid ""
"Sets the corner radius for each corner to [code]radius_top_left[/code], "
"[code]radius_top_right[/code], [code]radius_bottom_right[/code], and "
"[code]radius_bottom_left[/code] pixels."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:124 doc/classes/StyleBoxTexture.xml:62
+#: doc/classes/StyleBoxFlat.xml:99 doc/classes/StyleBoxTexture.xml:48
msgid ""
"Sets the expand margin to [code]size[/code] pixels for the given "
"[code]margin[/code]. See [enum Margin] for possible values."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:133 doc/classes/StyleBoxTexture.xml:36
+#: doc/classes/StyleBoxFlat.xml:106 doc/classes/StyleBoxTexture.xml:30
msgid "Sets the expand margin to [code]size[/code] pixels for all margins."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:148 doc/classes/StyleBoxTexture.xml:51
+#: doc/classes/StyleBoxFlat.xml:116 doc/classes/StyleBoxTexture.xml:40
msgid ""
"Sets the expand margin for each margin to [code]size_left[/code], "
"[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] "
"pixels."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:154
+#: doc/classes/StyleBoxFlat.xml:122
msgid ""
"Antialiasing draws a small ring around the edges, which fades to "
"transparency. As a result, edges look much smoother. This is only noticeable "
-"when using rounded corners."
+"when using rounded corners.\n"
+"[b]Note:[/b] When using beveled corners with 45-degree angles ([member "
+"corner_detail] = 1), it is recommended to set [member anti_aliasing] to "
+"[code]false[/code] to ensure crisp visuals and avoid possible visual "
+"glitches."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:157
+#: doc/classes/StyleBoxFlat.xml:126
msgid ""
"This changes the size of the faded ring. Higher values can be used to "
"achieve a \"blurry\" effect."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:160
+#: doc/classes/StyleBoxFlat.xml:129
msgid "The background color of the stylebox."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:163
+#: doc/classes/StyleBoxFlat.xml:132
msgid "If [code]true[/code], the border will fade into the background color."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:166
+#: doc/classes/StyleBoxFlat.xml:135
msgid "Sets the color of the border."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:169
+#: doc/classes/StyleBoxFlat.xml:138
msgid "Border width for the bottom border."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:172
+#: doc/classes/StyleBoxFlat.xml:141
msgid "Border width for the left border."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:175
+#: doc/classes/StyleBoxFlat.xml:144
msgid "Border width for the right border."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:178
+#: doc/classes/StyleBoxFlat.xml:147
msgid "Border width for the top border."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:181
+#: doc/classes/StyleBoxFlat.xml:150
msgid ""
-"This sets the amount of vertices used for each corner. Higher values result "
+"This sets the number of vertices used for each corner. Higher values result "
"in rounder corners but take more processing power to compute. When choosing "
"a value, you should take the corner radius ([method set_corner_radius_all]) "
"into account.\n"
-"For corner radii smaller than 10, [code]4[/code] or [code]5[/code] should be "
-"enough. For corner radii smaller than 30, values between [code]8[/code] and "
+"For corner radii less than 10, [code]4[/code] or [code]5[/code] should be "
+"enough. For corner radii less than 30, values between [code]8[/code] and "
"[code]12[/code] should be enough.\n"
"A corner detail of [code]1[/code] will result in chamfered corners instead "
"of rounded corners, which is useful for some artistic effects."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:186
+#: doc/classes/StyleBoxFlat.xml:155
msgid ""
"The bottom-left corner's radius. If [code]0[/code], the corner is not "
"rounded."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:189
+#: doc/classes/StyleBoxFlat.xml:158
msgid ""
"The bottom-right corner's radius. If [code]0[/code], the corner is not "
"rounded."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:192
+#: doc/classes/StyleBoxFlat.xml:161
msgid ""
"The top-left corner's radius. If [code]0[/code], the corner is not rounded."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:195
+#: doc/classes/StyleBoxFlat.xml:164
msgid ""
"The top-right corner's radius. If [code]0[/code], the corner is not rounded."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:198
+#: doc/classes/StyleBoxFlat.xml:167
msgid "Toggles drawing of the inner part of the stylebox."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:201
+#: doc/classes/StyleBoxFlat.xml:170
msgid ""
"Expands the stylebox outside of the control rect on the bottom edge. Useful "
"in combination with [member border_width_bottom] to draw a border outside "
"the control rect."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:204
+#: doc/classes/StyleBoxFlat.xml:173
msgid ""
"Expands the stylebox outside of the control rect on the left edge. Useful in "
"combination with [member border_width_left] to draw a border outside the "
"control rect."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:207
+#: doc/classes/StyleBoxFlat.xml:176
msgid ""
"Expands the stylebox outside of the control rect on the right edge. Useful "
"in combination with [member border_width_right] to draw a border outside the "
"control rect."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:210
+#: doc/classes/StyleBoxFlat.xml:179
msgid ""
"Expands the stylebox outside of the control rect on the top edge. Useful in "
"combination with [member border_width_top] to draw a border outside the "
"control rect."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:213
+#: doc/classes/StyleBoxFlat.xml:182
msgid ""
"The color of the shadow. This has no effect if [member shadow_size] is lower "
"than 1."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:216
+#: doc/classes/StyleBoxFlat.xml:185
msgid ""
"The shadow offset in pixels. Adjusts the position of the shadow relatively "
"to the stylebox."
msgstr ""
-#: doc/classes/StyleBoxFlat.xml:219
+#: doc/classes/StyleBoxFlat.xml:188
msgid "The shadow size in pixels."
msgstr ""
@@ -49768,60 +57180,60 @@ msgid ""
"regardless of the stylebox's size."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:27
+#: doc/classes/StyleBoxTexture.xml:23
msgid ""
"Returns the size of the given [code]margin[/code]. See [enum Margin] for "
"possible values."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:73
+#: doc/classes/StyleBoxTexture.xml:56
msgid ""
"Sets the margin to [code]size[/code] pixels for the given [code]margin[/"
"code]. See [enum Margin] for possible values."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:79
+#: doc/classes/StyleBoxTexture.xml:62
msgid ""
"Controls how the stylebox's texture will be stretched or tiled horizontally. "
"See [enum AxisStretchMode] for possible values."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:82
+#: doc/classes/StyleBoxTexture.xml:65
msgid ""
"Controls how the stylebox's texture will be stretched or tiled vertically. "
"See [enum AxisStretchMode] for possible values."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:85
+#: doc/classes/StyleBoxTexture.xml:68
msgid ""
"If [code]true[/code], the nine-patch texture's center tile will be drawn."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:88
+#: doc/classes/StyleBoxTexture.xml:71
msgid ""
"Expands the bottom margin of this style box when drawing, causing it to be "
"drawn larger than requested."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:91
+#: doc/classes/StyleBoxTexture.xml:74
msgid ""
"Expands the left margin of this style box when drawing, causing it to be "
"drawn larger than requested."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:94
+#: doc/classes/StyleBoxTexture.xml:77
msgid ""
"Expands the right margin of this style box when drawing, causing it to be "
"drawn larger than requested."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:97
+#: doc/classes/StyleBoxTexture.xml:80
msgid ""
"Expands the top margin of this style box when drawing, causing it to be "
"drawn larger than requested."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:100
+#: doc/classes/StyleBoxTexture.xml:83
msgid ""
"Increases the bottom margin of the 3×3 texture box.\n"
"A higher value means more of the source texture is considered to be part of "
@@ -49830,7 +57242,7 @@ msgid ""
"content_margin_bottom] if it is negative."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:105
+#: doc/classes/StyleBoxTexture.xml:88
msgid ""
"Increases the left margin of the 3×3 texture box.\n"
"A higher value means more of the source texture is considered to be part of "
@@ -49839,7 +57251,7 @@ msgid ""
"content_margin_left] if it is negative."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:110
+#: doc/classes/StyleBoxTexture.xml:93
msgid ""
"Increases the right margin of the 3×3 texture box.\n"
"A higher value means more of the source texture is considered to be part of "
@@ -49848,7 +57260,7 @@ msgid ""
"content_margin_right] if it is negative."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:115
+#: doc/classes/StyleBoxTexture.xml:98
msgid ""
"Increases the top margin of the 3×3 texture box.\n"
"A higher value means more of the source texture is considered to be part of "
@@ -49857,11 +57269,11 @@ msgid ""
"content_margin_top] if it is negative."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:120
+#: doc/classes/StyleBoxTexture.xml:103
msgid "Modulates the color of the texture when this style box is drawn."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:123
+#: doc/classes/StyleBoxTexture.xml:106
msgid ""
"The normal map to use when drawing this style box.\n"
"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
@@ -49870,132 +57282,40 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:127
+#: doc/classes/StyleBoxTexture.xml:110
msgid ""
"Species a sub-region of the texture to use.\n"
"This is equivalent to first wrapping the texture in an [AtlasTexture] with "
"the same region."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:131
+#: doc/classes/StyleBoxTexture.xml:114
msgid "The texture to use when drawing this style box."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:137
+#: doc/classes/StyleBoxTexture.xml:120
msgid "Emitted when the stylebox's texture is changed."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:143
+#: doc/classes/StyleBoxTexture.xml:126
msgid ""
"Stretch the stylebox's texture. This results in visible distortion unless "
"the texture size matches the stylebox's size perfectly."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:146
+#: doc/classes/StyleBoxTexture.xml:129
msgid ""
"Repeats the stylebox's texture to match the stylebox's size according to the "
"nine-patch system."
msgstr ""
-#: doc/classes/StyleBoxTexture.xml:149
+#: doc/classes/StyleBoxTexture.xml:132
msgid ""
"Repeats the stylebox's texture to match the stylebox's size according to the "
"nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may "
"be slightly stretched to make the nine-patch texture tile seamlessly."
msgstr ""
-#: doc/classes/SubViewport.xml:13
-msgid "The clear mode when the sub-viewport is used as a render target."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:16
-msgid "The update mode when the sub-viewport is used as a render target."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:19
-msgid "The width and height of the sub-viewport."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:22
-msgid ""
-"The 2D size override of the sub-viewport. If either the width or height is "
-"[code]0[/code], the override is disabled."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:25
-msgid "If [code]true[/code], the 2D size override affects stretch as well."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:28
-msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:33
-msgid "Always clear the render target before drawing."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:36
-msgid "Never clear the render target."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:39
-msgid ""
-"Clear the render target next frame, then switch to [constant "
-"CLEAR_MODE_NEVER]."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:42
-msgid "Do not update the render target."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:45
-msgid ""
-"Update the render target once, then switch to [constant UPDATE_DISABLED]."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:48
-msgid ""
-"Update the render target only when it is visible. This is the default value."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:51
-msgid "Update the render target only when the its parent is visible."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:54
-msgid "Always update the render target."
-msgstr ""
-
-#: doc/classes/SubViewportContainer.xml:4
-msgid "Control for holding [SubViewport]s."
-msgstr ""
-
-#: doc/classes/SubViewportContainer.xml:7
-msgid ""
-"A [Container] node that holds a [SubViewport], automatically setting its "
-"size.\n"
-"[b]Note:[/b] Changing a SubViewportContainer's [member Control.rect_scale] "
-"will cause its contents to appear distorted. To change its visual size "
-"without causing distortion, adjust the node's margins instead (if it's not "
-"already in a container)."
-msgstr ""
-
-#: doc/classes/SubViewportContainer.xml:16
-msgid ""
-"If [code]true[/code], the sub-viewport will be scaled to the control's size."
-msgstr ""
-
-#: doc/classes/SubViewportContainer.xml:19
-msgid ""
-"Divides the sub-viewport's effective resolution by this value while "
-"preserving its scale. This can be used to speed up rendering.\n"
-"For example, a 1280×720 sub-viewport with [member stretch_shrink] set to "
-"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
-"the container.\n"
-"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
-"work."
-msgstr ""
-
#: doc/classes/SurfaceTool.xml:4
msgid "Helper tool to create geometry."
msgstr ""
@@ -50023,366 +57343,429 @@ msgid ""
"Additionally, the attributes used before the first vertex is added determine "
"the format of the mesh. For example, if you only add UVs to the first "
"vertex, you cannot add color to any of the subsequent vertices.\n"
-"See also [ArrayMesh], [ImmediateGeometry3D] and [MeshDataTool] for "
-"procedural geometry generation.\n"
+"See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural "
+"geometry generation.\n"
"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
"primitive modes."
msgstr ""
-#: doc/classes/SurfaceTool.xml:30
+#: doc/classes/SurfaceTool.xml:29
msgid ""
-"Adds an array of bones for the next vertex to use. [code]bones[/code] must "
-"contain 4 integers."
+"Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/"
+"code] must contain 4 integers."
msgstr ""
-#: doc/classes/SurfaceTool.xml:39
-msgid "Specifies a [Color] for the next vertex to use."
+#: doc/classes/SurfaceTool.xml:36
+msgid ""
+"Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all.\n"
+"[b]Note:[/b] The material must have [member SpatialMaterial."
+"vertex_color_use_as_albedo] enabled for the vertex color to be visible."
msgstr ""
-#: doc/classes/SurfaceTool.xml:48
+#: doc/classes/SurfaceTool.xml:44
msgid ""
"Adds an index to index array if you are using indexed vertices. Does not "
"need to be called before adding vertices."
msgstr ""
-#: doc/classes/SurfaceTool.xml:57
-msgid "Specifies a normal for the next vertex to use."
+#: doc/classes/SurfaceTool.xml:51
+msgid ""
+"Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all."
msgstr ""
-#: doc/classes/SurfaceTool.xml:66
+#: doc/classes/SurfaceTool.xml:58
msgid ""
"Specifies whether the current vertex (if using only vertex arrays) or "
"current index (if also using index arrays) should use smooth normals for "
"normal calculation."
msgstr ""
-#: doc/classes/SurfaceTool.xml:75
-msgid "Specifies a tangent for the next vertex to use."
+#: doc/classes/SurfaceTool.xml:65
+msgid ""
+"Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all."
msgstr ""
-#: doc/classes/SurfaceTool.xml:94
+#: doc/classes/SurfaceTool.xml:77
msgid ""
"Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
"Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:104
-msgid "Specifies a set of UV coordinates to use for the next vertex."
+#: doc/classes/SurfaceTool.xml:85
+msgid ""
+"Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If "
+"every vertex needs to have this information set and you fail to submit it "
+"for the first vertex, this information may not be used at all."
msgstr ""
-#: doc/classes/SurfaceTool.xml:113
+#: doc/classes/SurfaceTool.xml:92
msgid ""
-"Specifies an optional second set of UV coordinates to use for the next "
-"vertex."
+"Specifies an optional second set of UV coordinates to use for the [i]next[/"
+"i] vertex. If every vertex needs to have this information set and you fail "
+"to submit it for the first vertex, this information may not be used at all."
msgstr ""
-#: doc/classes/SurfaceTool.xml:122
+#: doc/classes/SurfaceTool.xml:99
msgid ""
"Specifies the position of current vertex. Should be called after specifying "
"other vertex properties (e.g. Color, UV)."
msgstr ""
-#: doc/classes/SurfaceTool.xml:131
+#: doc/classes/SurfaceTool.xml:106
msgid ""
-"Specifies weight values for next vertex to use. [code]weights[/code] must "
-"contain 4 values."
+"Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/"
+"code] must contain 4 values. If every vertex needs to have this information "
+"set and you fail to submit it for the first vertex, this information may not "
+"be used at all."
msgstr ""
-#: doc/classes/SurfaceTool.xml:144
+#: doc/classes/SurfaceTool.xml:115
msgid ""
"Append vertices from a given [Mesh] surface onto the current vertex array "
-"with specified [Transform]."
+"with specified [Transform].\n"
+"[b]Note:[/b] Using [method append_from] on a [Thread] is much slower as the "
+"GPU must communicate data back to the CPU, while also causing the main "
+"thread to stall (as OpenGL is not thread-safe). Consider requesting a copy "
+"of the mesh, converting it to an [ArrayMesh] and adding vertices manually "
+"instead."
msgstr ""
-#: doc/classes/SurfaceTool.xml:153
+#: doc/classes/SurfaceTool.xml:123
msgid ""
"Called before adding any vertices. Takes the primitive type as an argument "
"(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
msgstr ""
-#: doc/classes/SurfaceTool.xml:160
+#: doc/classes/SurfaceTool.xml:129
msgid "Clear all information passed into the surface tool so far."
msgstr ""
-#: doc/classes/SurfaceTool.xml:171
+#: doc/classes/SurfaceTool.xml:137
msgid ""
"Returns a constructed [ArrayMesh] from current information passed in. If an "
"existing [ArrayMesh] is passed in as an argument, will add an extra surface "
"to the existing [ArrayMesh].\n"
-"Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT]. See "
-"[code]ARRAY_COMPRESS_*[/code] constants in [enum Mesh.ArrayFormat] for other "
-"flags."
+"Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT] if compression is "
+"enabled. If compression is disabled the default flag is [constant Mesh."
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION]. See [code]ARRAY_COMPRESS_*[/code] "
+"constants in [enum Mesh.ArrayFormat] for other flags."
msgstr ""
-#: doc/classes/SurfaceTool.xml:179
+#: doc/classes/SurfaceTool.xml:144
msgid ""
"Commits the data to the same format used by [method ArrayMesh."
"add_surface_from_arrays]. This way you can further process the mesh data "
"using the [ArrayMesh] API."
msgstr ""
-#: doc/classes/SurfaceTool.xml:190
+#: doc/classes/SurfaceTool.xml:152
msgid "Creates a vertex array from an existing [Mesh]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:203
+#: doc/classes/SurfaceTool.xml:161
msgid ""
"Creates a vertex array from the specified blend shape of an existing [Mesh]. "
"This can be used to extract a specific pose from a blend shape."
msgstr ""
-#: doc/classes/SurfaceTool.xml:210
+#: doc/classes/SurfaceTool.xml:167
msgid "Removes the index array by expanding the vertex array."
msgstr ""
-#: doc/classes/SurfaceTool.xml:219
+#: doc/classes/SurfaceTool.xml:174
msgid ""
"Generates normals from vertices so you do not have to do it manually. If "
"[code]flip[/code] is [code]true[/code], the resulting normals will be "
-"inverted.\n"
-"Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+"inverted. [method generate_normals] should be called [i]after[/i] generating "
+"geometry and [i]before[/i] committing the mesh using [method commit] or "
+"[method commit_to_arrays]. For correct display of normal-mapped surfaces, "
+"you will also have to generate tangents using [method generate_tangents].\n"
+"[b]Note:[/b] [method generate_normals] only works if the primitive type to "
+"be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:227
+#: doc/classes/SurfaceTool.xml:181
msgid ""
"Generates a tangent vector for each vertex. Requires that each vertex have "
-"UVs and normals set already."
+"UVs and normals set already (see [method generate_normals])."
msgstr ""
-#: doc/classes/SurfaceTool.xml:234
+#: doc/classes/SurfaceTool.xml:187
msgid ""
-"Shrinks the vertex array by creating an index array (avoids reusing "
-"vertices)."
+"Shrinks the vertex array by creating an index array. This can improve "
+"performance by avoiding vertex reuse."
msgstr ""
-#: doc/classes/SurfaceTool.xml:243
+#: doc/classes/SurfaceTool.xml:194
msgid "Sets [Material] to be used by the [Mesh] you are constructing."
msgstr ""
#: doc/classes/TabContainer.xml:4
msgid "Tabbed container."
-msgstr ""
+msgstr "Tabulierter Container."
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
"Ignores non-[Control] children.\n"
-"Individual tabs are always visible unless you use [method set_tab_disabled] "
-"and [method set_tab_title] to hide it.\n"
-"To hide only a tab's content, nest the content inside a child [Control], so "
-"it receives the [TabContainer]'s visibility setting instead."
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:19
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:26
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
-"set_popup]."
+"set_popup].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:33
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:42
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:50
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:58 doc/classes/Tabs.xml:59
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:67 doc/classes/Tabs.xml:68
+#: doc/classes/TabContainer.xml:57
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
+"aktiviert ist."
+
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
+#, fuzzy
+msgid ""
+"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
+"[code]null[/code] if the tab has no [Texture]."
+msgstr ""
+"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/"
+"code], wenn nicht gefunden."
+
+#: doc/classes/TabContainer.xml:71
msgid ""
-"Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or "
-"[code]null[/code] if the tab has no [Texture2D]."
+"Returns the index of the tab at local coordinates [code]point[/code]. "
+"Returns [code]-1[/code] if the point is outside the control boundaries or if "
+"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:76 doc/classes/Tabs.xml:93
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:92
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:103
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
+#, fuzzy
+msgid ""
+"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
+"[code]tab_idx[/code], making it non-interactable."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
+"aktiviert ist."
+
+#: doc/classes/TabContainer.xml:107
+#, fuzzy
msgid ""
-"If [code]disabled[/code] is [code]false[/code], hides the tab at index "
-"[code]tab_idx[/code].\n"
-"[b]Note:[/b] Its title text will remain, unless also removed with [method "
-"set_tab_title]."
+"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
+"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
+"aktiviert ist."
#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:126
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
-"to the name of the indexed child node, but this can be overridden with "
-"[method set_tab_title]."
+"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
-"enable tab drag between [TabContainer]. Enable drag with "
-"[code]set_drag_to_rearrange_enabled(true)[/code]."
+"enable tab drag between [TabContainer]. Enable drag with [member "
+"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:141
+#: doc/classes/TabContainer.xml:136
+msgid ""
+"If [code]true[/code], all tabs are drawn in front of the panel. If "
+"[code]false[/code], inactive tabs are drawn behind the panel."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:144 doc/classes/Tabs.xml:181
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:153
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:159
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:166 doc/classes/Tabs.xml:212
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:173
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:179 doc/classes/Tabs.xml:239
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:182 doc/classes/Tabs.xml:242
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:245
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:190 doc/classes/Tabs.xml:274
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:193 doc/classes/Tabs.xml:277
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:196 doc/classes/Tabs.xml:280
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:199 doc/classes/Tabs.xml:283
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:202 doc/classes/Tabs.xml:286
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:205 doc/classes/Tabs.xml:289
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:208
-msgid "Space between tab's name and its icon."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:211 doc/classes/Tabs.xml:295
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:214 doc/classes/Tabs.xml:298
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:217
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:220
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:223
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:226
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:229
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:232
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:235 doc/classes/Tabs.xml:309
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -50393,158 +57776,155 @@ msgstr ""
#: doc/classes/Tabs.xml:7
msgid ""
"Simple tabs control, similar to [TabContainer] but is only in charge of "
-"drawing tabs, not interact with children."
+"drawing tabs, not interacting with children."
msgstr ""
-#: doc/classes/Tabs.xml:20
+#: doc/classes/Tabs.xml:17
msgid "Adds a new tab."
msgstr ""
-#: doc/classes/Tabs.xml:29
+#: doc/classes/Tabs.xml:24
msgid "Moves the scroll view to make the tab visible."
msgstr ""
-#: doc/classes/Tabs.xml:36
+#: doc/classes/Tabs.xml:30
msgid ""
"Returns [code]true[/code] if the offset buttons (the ones that appear when "
"there's not enough space for all tabs) are visible."
msgstr ""
-#: doc/classes/Tabs.xml:43
+#: doc/classes/Tabs.xml:42
msgid "Returns [code]true[/code] if select with right mouse button is enabled."
msgstr ""
-#: doc/classes/Tabs.xml:75
+#: doc/classes/Tabs.xml:68
msgid "Returns the number of hidden tabs offsetted to the left."
msgstr ""
-#: doc/classes/Tabs.xml:84
+#: doc/classes/Tabs.xml:75
msgid "Returns tab [Rect2] with local position and size."
msgstr ""
-#: doc/classes/Tabs.xml:100
+#: doc/classes/Tabs.xml:82
+#, fuzzy
+msgid "Returns the title of the tab at index [code]tab_idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/Tabs.xml:88
msgid "Returns the [Tabs]' rearrange group ID."
msgstr ""
-#: doc/classes/Tabs.xml:111
+#: doc/classes/Tabs.xml:96
msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
msgstr ""
-#: doc/classes/Tabs.xml:120
+#: doc/classes/Tabs.xml:103
msgid "Removes the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/Tabs.xml:129
+#: doc/classes/Tabs.xml:110
msgid ""
"If [code]true[/code], enables selecting a tab with the right mouse button."
msgstr ""
-#: doc/classes/Tabs.xml:140
-msgid ""
-"If [code]disabled[/code] is [code]false[/code], hides the tab at index "
-"[code]tab_idx[/code].\n"
-"[b]Note:[/b] Its title text will remain unless it is also removed with "
-"[method set_tab_title]."
-msgstr ""
-
-#: doc/classes/Tabs.xml:152
+#: doc/classes/Tabs.xml:126
msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/Tabs.xml:163
+#: doc/classes/Tabs.xml:134
msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/Tabs.xml:172
+#: doc/classes/Tabs.xml:141
msgid ""
"Defines the rearrange group ID. Choose for each [Tabs] the same value to "
-"dragging tabs between [Tabs]. Enable drag with "
-"[code]set_drag_to_rearrange_enabled(true)[/code]."
+"dragging tabs between [Tabs]. Enable drag with [member "
+"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/Tabs.xml:178
+#: doc/classes/Tabs.xml:147
msgid "Select tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/Tabs.xml:184
+#: doc/classes/Tabs.xml:153
msgid ""
-"if [code]true[/code], the mouse's scroll wheel cab be used to navigate the "
+"if [code]true[/code], the mouse's scroll wheel can be used to navigate the "
"scroll view."
msgstr ""
-#: doc/classes/Tabs.xml:187
+#: doc/classes/Tabs.xml:156
msgid "The alignment of all tabs. See [enum TabAlign] for details."
msgstr ""
-#: doc/classes/Tabs.xml:190
+#: doc/classes/Tabs.xml:159
msgid ""
"Sets when the close button will appear on the tabs. See [enum "
"CloseButtonDisplayPolicy] for details."
msgstr ""
-#: doc/classes/Tabs.xml:198
+#: doc/classes/Tabs.xml:166
msgid ""
"Emitted when the active tab is rearranged via mouse drag. See [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/Tabs.xml:205
+#: doc/classes/Tabs.xml:172
msgid "Emitted when a tab is right-clicked."
msgstr ""
-#: doc/classes/Tabs.xml:219
+#: doc/classes/Tabs.xml:184
msgid "Emitted when a tab is clicked, even if it is the current tab."
msgstr ""
-#: doc/classes/Tabs.xml:226
+#: doc/classes/Tabs.xml:190
msgid "Emitted when a tab is closed."
msgstr ""
-#: doc/classes/Tabs.xml:233
+#: doc/classes/Tabs.xml:196
msgid "Emitted when a tab is hovered by the mouse."
msgstr ""
-#: doc/classes/Tabs.xml:248
+#: doc/classes/Tabs.xml:211
msgid "Represents the size of the [enum TabAlign] enum."
msgstr ""
-#: doc/classes/Tabs.xml:251
+#: doc/classes/Tabs.xml:214
msgid "Never show the close buttons."
msgstr ""
-#: doc/classes/Tabs.xml:254
+#: doc/classes/Tabs.xml:217
msgid "Only show the close button on the currently active tab."
msgstr ""
-#: doc/classes/Tabs.xml:257
+#: doc/classes/Tabs.xml:220
msgid "Show the close button on all tabs."
msgstr ""
-#: doc/classes/Tabs.xml:260
+#: doc/classes/Tabs.xml:223
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:265
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:268
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:271
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:292
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:303
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:306
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -50558,17 +57938,17 @@ msgid ""
"when it gets an incoming connection."
msgstr ""
-#: doc/classes/TCP_Server.xml:16
+#: doc/classes/TCP_Server.xml:15
msgid "Returns [code]true[/code] if a connection is available for taking."
msgstr ""
-#: doc/classes/TCP_Server.xml:23
+#: doc/classes/TCP_Server.xml:21
msgid ""
"Returns [code]true[/code] if the server is currently listening for "
"connections."
msgstr ""
-#: doc/classes/TCP_Server.xml:34
+#: doc/classes/TCP_Server.xml:29
msgid ""
"Listen on the [code]port[/code] binding to [code]bind_address[/code].\n"
"If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the "
@@ -50582,11 +57962,11 @@ msgid ""
"with the given address exists)."
msgstr ""
-#: doc/classes/TCP_Server.xml:44
+#: doc/classes/TCP_Server.xml:38
msgid "Stops listening."
-msgstr ""
+msgstr "Zuhören stoppen."
-#: doc/classes/TCP_Server.xml:51
+#: doc/classes/TCP_Server.xml:44
msgid ""
"If a connection is available, returns a StreamPeerTCP with the connection."
msgstr ""
@@ -50599,45 +57979,62 @@ msgstr ""
msgid ""
"TextEdit is meant for editing large, multiline text. It also has facilities "
"for editing code, such as syntax highlighting support and multiple levels of "
-"undo/redo."
+"undo/redo.\n"
+"[b]Note:[/b] When holding down [code]Alt[/code], the vertical scroll wheel "
+"will scroll 5 times as fast as it would normally do. This also works in the "
+"Godot script editor."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:20
+msgid "Adds color region (given the delimiters) and its colors."
msgstr ""
-#: doc/classes/TextEdit.xml:18
+#: doc/classes/TextEdit.xml:28
+msgid "Adds a [code]keyword[/code] and its [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:35
msgid ""
"Returns if the given line is foldable, that is, it has indented lines right "
"below it."
msgstr ""
-#: doc/classes/TextEdit.xml:25
+#: doc/classes/TextEdit.xml:41
msgid ""
"Centers the viewport on the line the editing cursor is at. This also resets "
"the [member scroll_horizontal] value to [code]0[/code]."
msgstr ""
-#: doc/classes/TextEdit.xml:32
+#: doc/classes/TextEdit.xml:47
+msgid ""
+"Clears all custom syntax coloring information previously added with [method "
+"add_color_region] or [method add_keyword_color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:53
msgid "Clears the undo history."
msgstr ""
-#: doc/classes/TextEdit.xml:39
+#: doc/classes/TextEdit.xml:59
msgid "Copy's the current text selection."
msgstr ""
-#: doc/classes/TextEdit.xml:46
+#: doc/classes/TextEdit.xml:65
msgid "Returns the column the editing cursor is at."
msgstr ""
-#: doc/classes/TextEdit.xml:53
+#: doc/classes/TextEdit.xml:71
msgid "Returns the line the editing cursor is at."
msgstr ""
-#: doc/classes/TextEdit.xml:64
+#: doc/classes/TextEdit.xml:79
msgid ""
"Moves the cursor at the specified [code]column[/code] index.\n"
"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
"will center at the cursor position after the move occurs."
msgstr ""
-#: doc/classes/TextEdit.xml:80
+#: doc/classes/TextEdit.xml:90
msgid ""
"Moves the cursor at the specified [code]line[/code] index.\n"
"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
@@ -50646,429 +58043,700 @@ msgid ""
"[code]line[/code] can be hidden using [method set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:89
+#: doc/classes/TextEdit.xml:98
msgid "Cut's the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:96
+#: doc/classes/TextEdit.xml:104
msgid "Deselects the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:103
+#: doc/classes/TextEdit.xml:110
msgid "Folds all lines that are possible to be folded (see [method can_fold])."
msgstr ""
-#: doc/classes/TextEdit.xml:112
+#: doc/classes/TextEdit.xml:117
msgid "Folds the given line, if possible (see [method can_fold])."
msgstr ""
-#: doc/classes/TextEdit.xml:119
+#: doc/classes/TextEdit.xml:123
msgid "Returns an array containing the line number of each breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:128
+#: doc/classes/TextEdit.xml:130
+#, fuzzy
+msgid "Returns the [Color] of the specified [code]keyword[/code]."
+msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
+
+#: doc/classes/TextEdit.xml:137
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:135
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:142
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+"Benennt eine vorhandene Animation mit der Taste [code]name[/code] in "
+"[code]newname[/code] um."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
-"displayed when right-clicking on the [TextEdit]."
+"displayed when right-clicking on the [TextEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:163
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:170
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:177
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:184
-msgid "Returns a [String] text with the word under the mouse cursor location."
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
+
+#: doc/classes/TextEdit.xml:245
+msgid ""
+"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
+#, fuzzy
+msgid ""
+"Returns whether the specified [code]keyword[/code] has a color set to it or "
+"not."
+msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
+
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
+msgid "Returns [code]true[/code] if a \"redo\" action is available."
+msgstr "Gibt [code]true[/code] zurück, wenn eine \"redo\" Aktion möglich ist."
+
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
+msgid "Returns [code]true[/code] if an \"undo\" action is available."
+msgstr "Gibt [code]true[/code] zurück, wenn eine \"undo\" Aktion möglich ist."
+
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:202
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:211
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:218
+#: doc/classes/TextEdit.xml:292
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
+"[code]name[/code] existiert."
+
+#: doc/classes/TextEdit.xml:299
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] has a "
+"breakpoint."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
+"[code]name[/code] existiert."
+
+#: doc/classes/TextEdit.xml:306
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
+"safe."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
+"[code]name[/code] existiert."
+
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Gibt den Namen des übergebenen AnimationNode zurück."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:227
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:234
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:241
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:248
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:263
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
-"Returns an empty [code]Dictionary[/code] if no result was found. Otherwise, "
-"returns a [code]Dictionary[/code] containing [code]line[/code] and "
-"[code]column[/code] entries, e.g:\n"
+"Returns an empty [code]PoolIntArray[/code] if no result was found. "
+"Otherwise, the result line and column can be accessed at indices specified "
+"in the [enum SearchResult] enum, e.g:\n"
"[codeblock]\n"
"var result = search(key, flags, line, column)\n"
-"if !result.empty():\n"
+"if result.size() > 0:\n"
" # Result found.\n"
-" var line_number = result.line\n"
-" var column_number = result.column\n"
+" var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n"
+" var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:286
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:294
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:317
+#: doc/classes/TextEdit.xml:396
+msgid ""
+"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
+"the bookmark if [code]bookmark[/code] is false.\n"
+"Bookmarks are shown in the [member breakpoint_gutter]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:405
+msgid ""
+"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
+"in the [member breakpoint_gutter]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:326
+#: doc/classes/TextEdit.xml:421
+msgid ""
+"If [code]true[/code], marks the [code]line[/code] as safe.\n"
+"This will show the line number with the color provided in the "
+"[code]safe_line_number_color[/code] theme property."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:333
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:342
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:349
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:364
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:368
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:372
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:375
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:378
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:385
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:391
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:394
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:404
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:413
+#: doc/classes/TextEdit.xml:509
+msgid ""
+"If there is a horizontal scrollbar, this determines the current horizontal "
+"scroll value in pixels."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:512
+msgid ""
+"If there is a vertical scrollbar, this determines the current vertical "
+"scroll value in line numbers, starting at 0 for the top line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:417
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:420
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:423
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:428
+#: doc/classes/TextEdit.xml:528
+msgid ""
+"If [code]true[/code], any custom color properties that have been set for "
+"this [TextEdit] will be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:431
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:445
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:496
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:499
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:502
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:511
+#: doc/classes/TextEdit.xml:590
+msgid "Used to access the result column from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:593
+msgid "Used to access the result line from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:514
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:517
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:523
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:531
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:534
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:539 doc/classes/TextEdit.xml:566
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:577
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:580
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:585
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:591
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:594
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:597
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:600
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:605
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:610
-msgid "Sets a custom [Texture2D] for tab text characters."
+#: doc/classes/TextEdit.xml:702
+msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:613
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
-#: doc/classes/Texture2D.xml:4
+#: doc/classes/Texture.xml:4
msgid "Texture for 2D and 3D."
msgstr ""
-#: doc/classes/Texture2D.xml:7
+#: doc/classes/Texture.xml:7
msgid ""
"A texture works by registering an image in the video hardware, which then "
-"can be used in 3D models or 2D [Sprite2D] or GUI [Control].\n"
+"can be used in 3D models or 2D [Sprite] or GUI [Control].\n"
"Textures are often created by loading them from a file. See [method "
"@GDScript.load].\n"
-"[Texture2D] is a base for other resources. It cannot be used directly."
+"[Texture] is a base for other resources. It cannot be used directly.\n"
+"[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger textures may fail to import."
msgstr ""
-#: doc/classes/Texture2D.xml:36
+#: doc/classes/Texture.xml:23
msgid ""
-"Draws the texture using a [CanvasItem] with the [RenderingServer] API at the "
-"specified [code]position[/code]."
+"Draws the texture using a [CanvasItem] with the [VisualServer] API at the "
+"specified [code]position[/code]. Equivalent to [method VisualServer."
+"canvas_item_add_texture_rect] with a rect at [code]position[/code] and the "
+"size of this [Texture]."
msgstr ""
-#: doc/classes/Texture2D.xml:63
-msgid "Draws the texture using a [CanvasItem] with the [RenderingServer] API."
+#: doc/classes/Texture.xml:35
+msgid ""
+"Draws the texture using a [CanvasItem] with the [VisualServer] API. "
+"Equivalent to [method VisualServer.canvas_item_add_texture_rect]."
msgstr ""
-#: doc/classes/Texture2D.xml:92
+#: doc/classes/Texture.xml:48
msgid ""
-"Draws a part of the texture using a [CanvasItem] with the [RenderingServer] "
-"API."
+"Draws a part of the texture using a [CanvasItem] with the [VisualServer] "
+"API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region]."
msgstr ""
-#: doc/classes/Texture2D.xml:99
+#: doc/classes/Texture.xml:54
msgid ""
-"Returns an [Image] with the data from this [Texture2D]. [Image]s can be "
-"accessed and manipulated directly."
+"Returns an [Image] that is a copy of data from this [Texture]. [Image]s can "
+"be accessed and manipulated directly."
msgstr ""
-#: doc/classes/Texture2D.xml:106
+#: doc/classes/Texture.xml:60
msgid "Returns the texture height."
msgstr ""
-#: doc/classes/Texture2D.xml:113
+#: doc/classes/Texture.xml:66
msgid "Returns the texture size."
msgstr ""
-#: doc/classes/Texture2D.xml:120
+#: doc/classes/Texture.xml:72
msgid "Returns the texture width."
msgstr ""
-#: doc/classes/Texture2D.xml:127
-msgid "Returns [code]true[/code] if this [Texture2D] has an alpha channel."
+#: doc/classes/Texture.xml:78
+#, fuzzy
+msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
+msgstr "Liefert [code]true[/code] wenn das [Rect2i] einen Punkt beinhaltet."
+
+#: doc/classes/Texture.xml:84
+msgid ""
+"The texture's [enum Flags]. [enum Flags] are used to set various properties "
+"of the [Texture]."
+msgstr ""
+
+#: doc/classes/Texture.xml:89
+msgid ""
+"Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant "
+"FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3206
+msgid ""
+"Generates mipmaps, which are smaller versions of the same texture to use "
+"when zoomed out, keeping the aspect ratio."
+msgstr ""
+
+#: doc/classes/Texture.xml:95
+msgid ""
+"Repeats the texture (instead of clamp to edge).\n"
+"[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
+"repetition."
+msgstr ""
+
+#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3212
+msgid "Uses a magnifying filter, to enable smooth zooming in of the texture."
+msgstr ""
+
+#: doc/classes/Texture.xml:102 doc/classes/TextureLayered.xml:88
+#: doc/classes/VisualServer.xml:3215
+msgid ""
+"Uses anisotropic mipmap filtering. Generates smaller versions of the same "
+"texture with different aspect ratios.\n"
+"This results in better-looking textures when viewed from oblique angles."
+msgstr ""
+
+#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3219
+msgid "Converts the texture to the sRGB color space."
+msgstr ""
+
+#: doc/classes/Texture.xml:109
+msgid ""
+"Repeats the texture with alternate sections mirrored.\n"
+"[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
+"repetition."
+msgstr ""
+
+#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3225
+msgid "Texture is a video surface."
+msgstr ""
+
+#: doc/classes/Texture3D.xml:4
+msgid "Texture with 3 dimensions."
+msgstr ""
+
+#: doc/classes/Texture3D.xml:7
+msgid ""
+"Texture3D is a 3-dimensional texture that has a width, height, and depth."
+msgstr ""
+
+#: doc/classes/Texture3D.xml:20
+msgid ""
+"Creates the Texture3D with specified [code]width[/code], [code]height[/"
+"code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
+"code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
+"code] options."
+msgstr ""
+
+#: doc/classes/TextureArray.xml:4
+msgid "Array of textures stored in a single primitive."
+msgstr ""
+
+#: doc/classes/TextureArray.xml:7
+msgid ""
+"[TextureArray]s store an array of [Image]s in a single [Texture] primitive. "
+"Each layer of the texture array has its own mipmap chain. This makes it is a "
+"good alternative to texture atlases.\n"
+"[TextureArray]s must be displayed using shaders. After importing your file "
+"as a [TextureArray] and setting the appropriate Horizontal and Vertical "
+"Slices, display it by setting it as a uniform to a shader, for example:\n"
+"[codeblock]\n"
+"shader_type canvas_item;\n"
+"\n"
+"uniform sampler2DArray tex;\n"
+"uniform int index;\n"
+"\n"
+"void fragment() {\n"
+" COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
+"}\n"
+"[/codeblock]\n"
+"Set the integer uniform \"index\" to show a particular part of the texture "
+"as defined by the Horizontal and Vertical Slices in the importer."
+msgstr ""
+
+#: doc/classes/TextureArray.xml:32
+msgid ""
+"Creates the TextureArray with specified [code]width[/code], [code]height[/"
+"code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
+"code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
+"code] options."
msgstr ""
#: doc/classes/TextureButton.xml:4
@@ -51082,90 +58750,92 @@ msgid ""
"sprites instead of Godot's [Theme] resource. It is faster to create, but it "
"doesn't support localization like more complex [Control]s.\n"
"The \"normal\" state must contain a texture ([member texture_normal]); other "
-"textures are optional."
+"textures are optional.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
msgstr ""
-#: doc/classes/TextureButton.xml:16
+#: doc/classes/TextureButton.xml:18
msgid ""
"If [code]true[/code], the texture stretches to the edges of the node's "
"bounding rectangle using the [member stretch_mode]. If [code]false[/code], "
"the texture will not scale with the node."
msgstr ""
-#: doc/classes/TextureButton.xml:25
+#: doc/classes/TextureButton.xml:27
msgid ""
"Controls the texture's behavior when you resize the node's bounding "
"rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to "
"one of the [enum StretchMode] constants. See the constants to learn more."
msgstr ""
-#: doc/classes/TextureButton.xml:28
+#: doc/classes/TextureButton.xml:30
msgid ""
"Pure black and white [BitMap] image to use for click detection. On the mask, "
"white pixels represent the button's clickable area. Use it to create buttons "
"with curved shapes."
msgstr ""
-#: doc/classes/TextureButton.xml:31
+#: doc/classes/TextureButton.xml:33
msgid ""
"Texture to display when the node is disabled. See [member BaseButton."
"disabled]."
msgstr ""
-#: doc/classes/TextureButton.xml:34
+#: doc/classes/TextureButton.xml:36
msgid "Texture to display when the node has mouse or keyboard focus."
msgstr ""
-#: doc/classes/TextureButton.xml:37
+#: doc/classes/TextureButton.xml:39
msgid "Texture to display when the mouse hovers the node."
msgstr ""
-#: doc/classes/TextureButton.xml:40
+#: doc/classes/TextureButton.xml:42
msgid ""
"Texture to display by default, when the node is [b]not[/b] in the disabled, "
"focused, hover or pressed state."
msgstr ""
-#: doc/classes/TextureButton.xml:43
+#: doc/classes/TextureButton.xml:45
msgid ""
"Texture to display on mouse down over the node, if the node has keyboard "
"focus and the player presses the Enter key or if the player presses the "
"[member BaseButton.shortcut] key."
msgstr ""
-#: doc/classes/TextureButton.xml:48 doc/classes/TextureRect.xml:36
+#: doc/classes/TextureButton.xml:50 doc/classes/TextureRect.xml:38
msgid "Scale to fit the node's bounding rectangle."
msgstr ""
-#: doc/classes/TextureButton.xml:51 doc/classes/TextureRect.xml:39
+#: doc/classes/TextureButton.xml:53 doc/classes/TextureRect.xml:41
msgid "Tile inside the node's bounding rectangle."
msgstr ""
-#: doc/classes/TextureButton.xml:54 doc/classes/TextureRect.xml:42
+#: doc/classes/TextureButton.xml:56 doc/classes/TextureRect.xml:44
msgid ""
"The texture keeps its original size and stays in the bounding rectangle's "
"top-left corner."
msgstr ""
-#: doc/classes/TextureButton.xml:57 doc/classes/TextureRect.xml:45
+#: doc/classes/TextureButton.xml:59 doc/classes/TextureRect.xml:47
msgid ""
"The texture keeps its original size and stays centered in the node's "
"bounding rectangle."
msgstr ""
-#: doc/classes/TextureButton.xml:60 doc/classes/TextureRect.xml:48
+#: doc/classes/TextureButton.xml:62 doc/classes/TextureRect.xml:50
msgid ""
"Scale the texture to fit the node's bounding rectangle, but maintain the "
"texture's aspect ratio."
msgstr ""
-#: doc/classes/TextureButton.xml:63
+#: doc/classes/TextureButton.xml:65
msgid ""
"Scale the texture to fit the node's bounding rectangle, center it, and "
"maintain its aspect ratio."
msgstr ""
-#: doc/classes/TextureButton.xml:66 doc/classes/TextureRect.xml:54
+#: doc/classes/TextureButton.xml:68 doc/classes/TextureRect.xml:56
msgid ""
"Scale the texture so that the shorter side fits the bounding rectangle. The "
"other side clips to the node's limits."
@@ -51177,35 +58847,90 @@ msgstr ""
#: doc/classes/TextureLayered.xml:7
msgid ""
-"Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be "
-"used directly, but contains all the functions necessary for accessing the "
-"derived resource types. Data is set on a per-layer basis. For "
-"[Texture2DArray]s, the layer specifies the array layer."
+"Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but "
+"contains all the functions necessary for accessing and using [Texture3D] and "
+"[TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the "
+"layer specifies the depth or Z-index, they can be treated as a bunch of 2D "
+"slices. Similarly, for [TextureArray]s, the layer specifies the array layer."
msgstr ""
-#: doc/classes/TextureLayered.xml:16
+#: doc/classes/TextureLayered.xml:15
+msgid ""
+"Returns the depth of the texture. Depth is the 3rd dimension (typically Z-"
+"axis)."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:21
msgid ""
"Returns the current format being used by this texture. See [enum Image."
"Format] for details."
msgstr ""
-#: doc/classes/TextureLayered.xml:23
+#: doc/classes/TextureLayered.xml:27
msgid ""
"Returns the height of the texture. Height is typically represented by the Y-"
"axis."
msgstr ""
-#: doc/classes/TextureLayered.xml:32
+#: doc/classes/TextureLayered.xml:34
msgid ""
"Returns an [Image] resource with the data from specified [code]layer[/code]."
msgstr ""
-#: doc/classes/TextureLayered.xml:51
+#: doc/classes/TextureLayered.xml:40
msgid ""
"Returns the width of the texture. Width is typically represented by the X-"
"axis."
msgstr ""
+#: doc/classes/TextureLayered.xml:51
+msgid ""
+"Partially sets the data for a specified [code]layer[/code] by overwriting "
+"using the data of the specified [code]image[/code]. [code]x_offset[/code] "
+"and [code]y_offset[/code] determine where the [Image] is \"stamped\" over "
+"the texture. The [code]image[/code] must fit within the texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:59
+msgid ""
+"Sets the data for the specified layer. Data takes the form of a 2-"
+"dimensional [Image] resource."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:65
+msgid "Returns a dictionary with all the data used by this texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:68
+msgid "Specifies which [enum Flags] apply to this texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:73
+msgid ""
+"Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant "
+"FLAG_REPEAT] and [constant FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:76
+msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:79
+#, fuzzy
+msgid "Texture will generate mipmaps on creation."
+msgstr "Textur wird nicht wiederholt."
+
+#: doc/classes/TextureLayered.xml:82
+msgid "Texture will repeat when UV used is outside the 0-1 range."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:85
+msgid ""
+"Use filtering when reading from texture. Filtering smooths out pixels. "
+"Turning filtering off is slightly faster and more appropriate when you need "
+"access to individual pixels."
+msgstr ""
+
#: doc/classes/TextureProgress.xml:4
msgid ""
"Texture-based progress bar. Useful for loading screens and life or stamina "
@@ -51219,11 +58944,11 @@ msgid ""
"and radial progress bars."
msgstr ""
-#: doc/classes/TextureProgress.xml:33
+#: doc/classes/TextureProgress.xml:28
msgid "The fill direction. See [enum FillMode] for possible values."
msgstr ""
-#: doc/classes/TextureProgress.xml:37
+#: doc/classes/TextureProgress.xml:32
msgid ""
"If [code]true[/code], Godot treats the bar's textures like in "
"[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like "
@@ -51231,13 +58956,13 @@ msgid ""
"using a radial [member fill_mode], this setting will enable stretching."
msgstr ""
-#: doc/classes/TextureProgress.xml:40
+#: doc/classes/TextureProgress.xml:35
msgid ""
"Offsets [member texture_progress] if [member fill_mode] is [constant "
"FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."
msgstr ""
-#: doc/classes/TextureProgress.xml:43
+#: doc/classes/TextureProgress.xml:38
msgid ""
"Upper limit for the fill of [member texture_progress] if [member fill_mode] "
"is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the "
@@ -51246,7 +58971,7 @@ msgid ""
"See [member Range.value], [member Range.max_value]."
msgstr ""
-#: doc/classes/TextureProgress.xml:47
+#: doc/classes/TextureProgress.xml:42
msgid ""
"Starting angle for the fill of [member texture_progress] if [member "
"fill_mode] is [constant FILL_CLOCKWISE] or [constant "
@@ -51256,34 +58981,34 @@ msgid ""
"radial_fill_degrees]."
msgstr ""
-#: doc/classes/TextureProgress.xml:50
+#: doc/classes/TextureProgress.xml:45
msgid ""
"The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's "
"bottom corners and side will have a height of 16 pixels. You can set all 4 "
"margin values individually to create panels with non-uniform borders."
msgstr ""
-#: doc/classes/TextureProgress.xml:53
+#: doc/classes/TextureProgress.xml:48
msgid "The width of the 9-patch's left column."
msgstr ""
-#: doc/classes/TextureProgress.xml:56
+#: doc/classes/TextureProgress.xml:51
msgid "The width of the 9-patch's right column."
msgstr ""
-#: doc/classes/TextureProgress.xml:59
+#: doc/classes/TextureProgress.xml:54
msgid "The height of the 9-patch's top row."
msgstr ""
-#: doc/classes/TextureProgress.xml:62
+#: doc/classes/TextureProgress.xml:57
msgid ""
-"[Texture2D] that draws over the progress bar. Use it to add highlights or an "
+"[Texture] that draws over the progress bar. Use it to add highlights or an "
"upper-frame that hides part of [member texture_progress]."
msgstr ""
-#: doc/classes/TextureProgress.xml:65
+#: doc/classes/TextureProgress.xml:60
msgid ""
-"[Texture2D] that clips based on the node's [code]value[/code] and [member "
+"[Texture] that clips based on the node's [code]value[/code] and [member "
"fill_mode]. As [code]value[/code] increased, the texture fills up. It shows "
"entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't "
"show at all if [code]value[/code] is equal to [code]min_value[/code].\n"
@@ -51291,50 +59016,57 @@ msgid ""
"value], [member Range.min_value], [member Range.max_value]."
msgstr ""
-#: doc/classes/TextureProgress.xml:69
-msgid "[Texture2D] that draws under the progress bar. The bar's background."
+#: doc/classes/TextureProgress.xml:64
+msgid ""
+"The offset of [member texture_progress]. Useful for [member texture_over] "
+"and [member texture_under] with fancy borders, to avoid transparent margins "
+"in your progress texture."
msgstr ""
-#: doc/classes/TextureProgress.xml:72
+#: doc/classes/TextureProgress.xml:67
+msgid "[Texture] that draws under the progress bar. The bar's background."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:70
msgid ""
"Multiplies the color of the bar's [code]texture_over[/code] texture. The "
"effect is similar to [member CanvasItem.modulate], except it only affects "
"this specific texture instead of the entire node."
msgstr ""
-#: doc/classes/TextureProgress.xml:75
+#: doc/classes/TextureProgress.xml:73
msgid ""
"Multiplies the color of the bar's [code]texture_progress[/code] texture."
msgstr ""
-#: doc/classes/TextureProgress.xml:78
+#: doc/classes/TextureProgress.xml:76
msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
msgstr ""
-#: doc/classes/TextureProgress.xml:83
+#: doc/classes/TextureProgress.xml:81
msgid "The [member texture_progress] fills from left to right."
msgstr ""
-#: doc/classes/TextureProgress.xml:86
+#: doc/classes/TextureProgress.xml:84
msgid "The [member texture_progress] fills from right to left."
msgstr ""
-#: doc/classes/TextureProgress.xml:89
+#: doc/classes/TextureProgress.xml:87
msgid "The [member texture_progress] fills from top to bottom."
msgstr ""
-#: doc/classes/TextureProgress.xml:92
+#: doc/classes/TextureProgress.xml:90
msgid "The [member texture_progress] fills from bottom to top."
msgstr ""
-#: doc/classes/TextureProgress.xml:95
+#: doc/classes/TextureProgress.xml:93
msgid ""
"Turns the node into a radial bar. The [member texture_progress] fills "
"clockwise. See [member radial_center_offset], [member radial_initial_angle] "
"and [member radial_fill_degrees] to control the way the bar fills up."
msgstr ""
-#: doc/classes/TextureProgress.xml:98
+#: doc/classes/TextureProgress.xml:96
msgid ""
"Turns the node into a radial bar. The [member texture_progress] fills "
"counterclockwise. See [member radial_center_offset], [member "
@@ -51342,19 +59074,19 @@ msgid ""
"the bar fills up."
msgstr ""
-#: doc/classes/TextureProgress.xml:101
+#: doc/classes/TextureProgress.xml:99
msgid ""
"The [member texture_progress] fills from the center, expanding both towards "
"the left and the right."
msgstr ""
-#: doc/classes/TextureProgress.xml:104
+#: doc/classes/TextureProgress.xml:102
msgid ""
"The [member texture_progress] fills from the center, expanding both towards "
"the top and the bottom."
msgstr ""
-#: doc/classes/TextureProgress.xml:107
+#: doc/classes/TextureProgress.xml:105
msgid ""
"Turns the node into a radial bar. The [member texture_progress] fills "
"radially from the center, expanding both clockwise and counterclockwise. See "
@@ -51370,24 +59102,28 @@ msgstr ""
msgid ""
"Used to draw icons and sprites in a user interface. The texture's placement "
"can be controlled with the [member stretch_mode] property. It can scale, "
-"tile, or stay centered inside its bounding rectangle."
+"tile, or stay centered inside its bounding rectangle.\n"
+"[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to "
+"display a [ViewportTexture]. Alternatively, you can enable [member Viewport."
+"render_target_v_flip] on the Viewport. Otherwise, the image will appear "
+"upside down."
msgstr ""
-#: doc/classes/TextureRect.xml:15
+#: doc/classes/TextureRect.xml:17
msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
msgstr ""
-#: doc/classes/TextureRect.xml:25
+#: doc/classes/TextureRect.xml:27
msgid ""
"Controls the texture's behavior when resizing the node's bounding rectangle. "
"See [enum StretchMode]."
msgstr ""
-#: doc/classes/TextureRect.xml:28
-msgid "The node's [Texture2D] resource."
+#: doc/classes/TextureRect.xml:30
+msgid "The node's [Texture] resource."
msgstr ""
-#: doc/classes/TextureRect.xml:33
+#: doc/classes/TextureRect.xml:35
msgid ""
"Scale to fit the node's bounding rectangle, only if [code]expand[/code] is "
"[code]true[/code]. Default [code]stretch_mode[/code], for backwards "
@@ -51395,7 +59131,7 @@ msgid ""
"texture will behave like [constant STRETCH_KEEP]."
msgstr ""
-#: doc/classes/TextureRect.xml:51
+#: doc/classes/TextureRect.xml:53
msgid ""
"Scale the texture to fit the node's bounding rectangle, center it and "
"maintain its aspect ratio."
@@ -51416,194 +59152,395 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml:11
-msgid "https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/gui_skinning.html"
-#: doc/classes/Theme.xml:18
+#: doc/classes/Theme.xml:17
msgid "Clears all values on the theme."
msgstr ""
-#: doc/classes/Theme.xml:29
+#: doc/classes/Theme.xml:25
+#, fuzzy
+msgid ""
+"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
+"[code]delta[/code]."
+
+#: doc/classes/Theme.xml:33
+#, fuzzy
msgid ""
-"Clears the [Color] at [code]name[/code] if the theme has [code]type[/code]."
+"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
msgstr ""
+"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
+"[code]delta[/code]."
-#: doc/classes/Theme.xml:40
+#: doc/classes/Theme.xml:41
+#, fuzzy
msgid ""
-"Clears the constant at [code]name[/code] if the theme has [code]type[/code]."
+"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
msgstr ""
+"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
+"[code]delta[/code]."
-#: doc/classes/Theme.xml:51
+#: doc/classes/Theme.xml:49
+#, fuzzy
msgid ""
-"Clears the [Font] at [code]name[/code] if the theme has [code]type[/code]."
+"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
+"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
+"[code]delta[/code]."
-#: doc/classes/Theme.xml:62
+#: doc/classes/Theme.xml:57
+#, fuzzy
msgid ""
-"Clears the icon at [code]name[/code] if the theme has [code]type[/code]."
+"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
-#: doc/classes/Theme.xml:73
+#: doc/classes/Theme.xml:66
msgid ""
-"Clears [StyleBox] at [code]name[/code] if the theme has [code]type[/code]."
+"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
+"theme has [code]node_type[/code]."
msgstr ""
-#: doc/classes/Theme.xml:80
+#: doc/classes/Theme.xml:72
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
-#: doc/classes/Theme.xml:89
+#: doc/classes/Theme.xml:79
msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
+#: doc/classes/Theme.xml:87
+#, fuzzy
+msgid ""
+"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
+
+#: doc/classes/Theme.xml:94
+msgid ""
+"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
+"name, for use in [method get_color], if the theme has [code]node_type[/code]."
+msgstr ""
+
#: doc/classes/Theme.xml:100
msgid ""
-"Returns the [Color] at [code]name[/code] if the theme has [code]type[/code]."
+"Returns all the [Color] types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_color] and/or [method get_color_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:108
+#, fuzzy
+msgid ""
+"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
-#: doc/classes/Theme.xml:109
+#: doc/classes/Theme.xml:115
msgid ""
-"Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s "
-"name, for use in [method get_color], if the theme has [code]type[/code]."
+"Returns all the constants as a [PoolStringArray] filled with each constant's "
+"name, for use in [method get_constant], if the theme has [code]node_type[/"
+"code]."
msgstr ""
-#: doc/classes/Theme.xml:120
+#: doc/classes/Theme.xml:121
msgid ""
-"Returns the constant at [code]name[/code] if the theme has [code]type[/code]."
+"Returns all the constant types as a [PoolStringArray] filled with unique "
+"type names, for use in [method get_constant] and/or [method "
+"get_constant_list]."
msgstr ""
#: doc/classes/Theme.xml:129
+#, fuzzy
msgid ""
-"Returns all the constants as a [PackedStringArray] filled with each "
-"constant's name, for use in [method get_constant], if the theme has "
-"[code]type[/code]."
+"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
-#: doc/classes/Theme.xml:140
+#: doc/classes/Theme.xml:136
msgid ""
-"Returns the [Font] at [code]name[/code] if the theme has [code]type[/code]."
+"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
+"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
-#: doc/classes/Theme.xml:149
+#: doc/classes/Theme.xml:142
msgid ""
-"Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s "
-"name, for use in [method get_font], if the theme has [code]type[/code]."
+"Returns all the [Font] types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_font] and/or [method get_font_list]."
msgstr ""
-#: doc/classes/Theme.xml:160
+#: doc/classes/Theme.xml:150
+#, fuzzy
msgid ""
-"Returns the icon [Texture2D] at [code]name[/code] if the theme has "
-"[code]type[/code]."
+"Returns the icon [Texture] at [code]name[/code] if the theme has "
+"[code]node_type[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
-#: doc/classes/Theme.xml:169
+#: doc/classes/Theme.xml:157
msgid ""
-"Returns all the icons as a [PackedStringArray] filled with each "
-"[Texture2D]'s name, for use in [method get_icon], if the theme has "
-"[code]type[/code]."
+"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
+"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
-#: doc/classes/Theme.xml:180
+#: doc/classes/Theme.xml:163
msgid ""
-"Returns the icon [StyleBox] at [code]name[/code] if the theme has "
-"[code]type[/code]."
+"Returns all the icon types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_icon] and/or [method get_icon_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:171
+msgid ""
+"Returns the [StyleBox] at [code]name[/code] if the theme has "
+"[code]node_type[/code].\n"
+"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
+"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
msgstr ""
-#: doc/classes/Theme.xml:189
+#: doc/classes/Theme.xml:179
msgid ""
-"Returns all the [StyleBox]s as a [PackedStringArray] filled with each "
+"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
-"[code]type[/code]."
+"[code]node_type[/code].\n"
+"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
msgstr ""
-#: doc/classes/Theme.xml:196
+#: doc/classes/Theme.xml:186
msgid ""
-"Returns all the [StyleBox] types as a [PackedStringArray] filled with each "
-"[StyleBox]'s type, for use in [method get_stylebox] and/or [method "
-"get_stylebox_list], if the theme has [code]type[/code]."
+"Returns all the [StyleBox] types as a [PoolStringArray] filled with unique "
+"type names, for use in [method get_stylebox] and/or [method "
+"get_stylebox_list]."
msgstr ""
-#: doc/classes/Theme.xml:205
+#: doc/classes/Theme.xml:195
msgid ""
-"Returns all the types in [code]type[/code] as a [PackedStringArray] for use "
-"in any of the [code]get_*[/code] functions, if the theme has [code]type[/"
-"code]."
+"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
+"theme has [code]node_type[/code].\n"
+"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
+"a data type specific method. Valid [code]node_type[/code]s may be found "
+"using [method get_theme_item_types] or a data type specific method."
msgstr ""
-#: doc/classes/Theme.xml:216
+#: doc/classes/Theme.xml:204
msgid ""
-"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
-"[code]type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
+"filled with each theme items's name, for use in [method get_theme_item] or a "
+"data type specific method, if the theme has [code]node_type[/code].\n"
+"Valid [code]node_type[/code]s may be found using [method "
+"get_theme_item_types] or a data type specific method."
+msgstr ""
+
+#: doc/classes/Theme.xml:212
+msgid ""
+"Returns all the theme items of [code]data_type[/code] types as a "
+"[PoolStringArray] filled with unique type names, for use in [method "
+"get_theme_item], [method get_theme_item_list] or data type specific methods."
+msgstr ""
+
+#: doc/classes/Theme.xml:219
+msgid ""
+"Returns all the theme types as a [PoolStringArray] filled with unique type "
+"names, for use in other [code]get_*[/code] functions of this theme.\n"
+"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
+"future version."
msgstr ""
#: doc/classes/Theme.xml:228
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
+
+#: doc/classes/Theme.xml:237
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
-"[code]type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
-#: doc/classes/Theme.xml:240
+#: doc/classes/Theme.xml:244
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]type[/"
-"code].\n"
-"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+"Returns [code]true[/code] if this theme has a valid [member default_font] "
+"value."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml:252
+#, fuzzy
msgid ""
-"Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in "
-"[code]type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
+"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
+"code]angegeben ist, existiert, ansonsten [code]false[/code]."
-#: doc/classes/Theme.xml:264
+#: doc/classes/Theme.xml:261
+msgid ""
+"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:270
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
-"[code]type[/code].\n"
-"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:280
+msgid ""
+"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
+"[code]name[/code] is in [code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:288
+msgid ""
+"Adds missing and overrides existing definitions with values from the "
+"[code]other[/code] [Theme].\n"
+"[b]Note:[/b] This modifies the current theme. If you want to merge two "
+"themes together without modifying either one, create a new empty theme and "
+"merge the other two into it one after another."
+msgstr ""
+
+#: doc/classes/Theme.xml:298
+msgid ""
+"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:307
+msgid ""
+"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:316
+msgid ""
+"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:325
+msgid ""
+"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
+"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
+"method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:334
+msgid ""
+"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
msgstr ""
-#: doc/classes/Theme.xml:278
+#: doc/classes/Theme.xml:344
+msgid ""
+"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
+"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
+"code] is already taken, this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:353
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
-"[code]type[/code].\n"
-"Does nothing if the theme does not have [code]type[/code]."
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
msgstr ""
-#: doc/classes/Theme.xml:292
+#: doc/classes/Theme.xml:363
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
-"[code]type[/code].\n"
-"Does nothing if the theme does not have [code]type[/code]."
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
msgstr ""
-#: doc/classes/Theme.xml:306
+#: doc/classes/Theme.xml:373
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
-"[code]type[/code].\n"
-"Does nothing if the theme does not have [code]type[/code]."
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
msgstr ""
-#: doc/classes/Theme.xml:320
+#: doc/classes/Theme.xml:383
msgid ""
-"Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/"
-"code] in [code]type[/code].\n"
-"Does nothing if the theme does not have [code]type[/code]."
+"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
+"in [code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
msgstr ""
-#: doc/classes/Theme.xml:334
+#: doc/classes/Theme.xml:393
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
-"[code]type[/code].\n"
-"Does nothing if the theme does not have [code]type[/code]."
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:404
+msgid ""
+"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
+"[code]name[/code] in [code]node_type[/code].\n"
+"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
+"code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:412
+msgid ""
+"The default font of this [Theme] resource. Used as a fallback value for font "
+"items defined in this theme, but having invalid values. If this value is "
+"also invalid, the global default value is used.\n"
+"Use [method has_default_font] to check if this value is valid."
+msgstr ""
+
+#: doc/classes/Theme.xml:418
+msgid "Theme's [Color] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:421
+#, fuzzy
+msgid "Theme's constant item type."
+msgstr "Der Übergangstyp."
+
+#: doc/classes/Theme.xml:424
+msgid "Theme's [Font] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:427
+msgid "Theme's icon [Texture] item type."
msgstr ""
-#: doc/classes/Theme.xml:341
-msgid "The theme's default font."
+#: doc/classes/Theme.xml:430
+msgid "Theme's [StyleBox] item type."
msgstr ""
+#: doc/classes/Theme.xml:433
+#, fuzzy
+msgid "Maximum value for the DataType enum."
+msgstr "Maximaler Wert für das Modus-Enum."
+
#: doc/classes/Thread.xml:4
msgid "A unit of execution in a process."
msgstr ""
@@ -51612,31 +59549,42 @@ msgstr ""
msgid ""
"A unit of execution in a process. Can run methods on [Object]s "
"simultaneously. The use of synchronization via [Mutex] or [Semaphore] is "
-"advised if working with shared objects."
+"advised if working with shared objects.\n"
+"[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. "
+"This is a current limitation of the GDScript debugger."
msgstr ""
-#: doc/classes/Thread.xml:11
+#: doc/classes/Thread.xml:12
#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
+"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/threads/"
-"using_multiple_threads.html"
+"https://docs.godotengine.org/de/latest/tutorials/threads/thread_safe_apis."
+"html"
-#: doc/classes/Thread.xml:18
+#: doc/classes/Thread.xml:19
msgid ""
-"Returns the current [Thread]'s ID, uniquely identifying it among all threads."
+"Returns the current [Thread]'s ID, uniquely identifying it among all "
+"threads. If the [Thread] is not running this returns an empty string."
msgstr ""
#: doc/classes/Thread.xml:25
msgid ""
-"Returns [code]true[/code] if this [Thread] is currently active. An active "
-"[Thread] cannot start work on a new method but can be joined with [method "
-"wait_to_finish]."
+"Returns [code]true[/code] if this [Thread] has been started. Once started, "
+"this will return [code]true[/code] until it is joined using [method "
+"wait_to_finish]. For checking if a [Thread] is still executing its task, use "
+"[method is_alive]."
+msgstr ""
+
+#: doc/classes/Thread.xml:31
+msgid ""
+"Returns [code]true[/code] if this [Thread] is currently running. This is "
+"useful for determining if [method wait_to_finish] can be called without "
+"blocking the calling thread.\n"
+"To check if a [Thread] is joinable, use [method is_active]."
msgstr ""
-#: doc/classes/Thread.xml:40
+#: doc/classes/Thread.xml:42
msgid ""
"Starts a new [Thread] that runs [code]method[/code] on object "
"[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
@@ -51646,21 +59594,28 @@ msgid ""
"Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
msgstr ""
-#: doc/classes/Thread.xml:48
+#: doc/classes/Thread.xml:49
msgid ""
-"Joins the [Thread] and waits for it to finish. Returns what the method "
-"called returned."
+"Joins the [Thread] and waits for it to finish. Returns the output of the "
+"method passed to [method start].\n"
+"Should either be used when you want to retrieve the value returned from the "
+"method called by the [Thread] or before freeing the instance that contains "
+"the [Thread].\n"
+"To determine if this can be called without blocking the calling thread, "
+"check if [method is_alive] is [code]false[/code].\n"
+"[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you "
+"want to use it again you will have to create a new instance of it."
msgstr ""
-#: doc/classes/Thread.xml:54
+#: doc/classes/Thread.xml:58
msgid "A thread running with lower priority than normally."
msgstr ""
-#: doc/classes/Thread.xml:57
+#: doc/classes/Thread.xml:61
msgid "A thread with a standard priority."
msgstr ""
-#: doc/classes/Thread.xml:60
+#: doc/classes/Thread.xml:64
msgid "A thread running with higher priority than normally."
msgstr ""
@@ -51672,85 +59627,104 @@ msgstr ""
msgid ""
"Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list "
"of tiles (textures plus optional collision, navigation, and/or occluder "
-"shapes) which are used to create grid-based maps."
+"shapes) which are used to create grid-based maps.\n"
+"When doing physics queries against the tilemap, the cell coordinates are "
+"encoded as [code]metadata[/code] for each detected collision shape returned "
+"by methods such as [method Physics2DDirectSpaceState.intersect_shape], "
+"[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc."
msgstr ""
-#: doc/classes/TileMap.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
+#: doc/classes/TileMap.xml:11 doc/classes/TileSet.xml:11
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/2d/using_tilemaps.html"
-#: doc/classes/TileMap.xml:17
+#: doc/classes/TileMap.xml:14 doc/classes/TileSet.xml:14
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/111"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/TileMap.xml:23
msgid "Clears all cells."
msgstr ""
-#: doc/classes/TileMap.xml:24
+#: doc/classes/TileMap.xml:29
msgid "Clears cells that do not exist in the tileset."
msgstr ""
-#: doc/classes/TileMap.xml:35
+#: doc/classes/TileMap.xml:37
msgid ""
"Returns the tile index of the given cell. If no tile exists in the cell, "
"returns [constant INVALID_CELL]."
msgstr ""
-#: doc/classes/TileMap.xml:46
+#: doc/classes/TileMap.xml:45
msgid ""
"Returns the coordinate (subtile column and row) of the autotile variation in "
"the tileset. Returns a zero vector if the cell doesn't have autotiling."
msgstr ""
-#: doc/classes/TileMap.xml:55
+#: doc/classes/TileMap.xml:52
msgid ""
"Returns the tile index of the cell given by a Vector2. If no tile exists in "
"the cell, returns [constant INVALID_CELL]."
msgstr ""
-#: doc/classes/TileMap.xml:64
+#: doc/classes/TileMap.xml:59
msgid "Returns [code]true[/code] if the given collision layer bit is set."
msgstr ""
-#: doc/classes/TileMap.xml:73
+#: doc/classes/TileMap.xml:66
msgid "Returns [code]true[/code] if the given collision mask bit is set."
msgstr ""
-#: doc/classes/TileMap.xml:80
+#: doc/classes/TileMap.xml:72
msgid ""
"Returns a [Vector2] array with the positions of all cells containing a tile "
"from the tileset (i.e. a tile index different from [code]-1[/code])."
msgstr ""
-#: doc/classes/TileMap.xml:89
+#: doc/classes/TileMap.xml:79
#, fuzzy
-msgid "Returns an array of all cells with the given tile [code]index[/code]."
-msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
+msgid ""
+"Returns an array of all cells with the given tile index specified in "
+"[code]id[/code]."
+msgstr ""
+"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] "
+"zurück."
-#: doc/classes/TileMap.xml:96
+#: doc/classes/TileMap.xml:85
msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map."
msgstr ""
-#: doc/classes/TileMap.xml:107
+#: doc/classes/TileMap.xml:93
msgid ""
"Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
"axes are swapped."
msgstr ""
-#: doc/classes/TileMap.xml:118
+#: doc/classes/TileMap.xml:101
msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
msgstr ""
-#: doc/classes/TileMap.xml:129
+#: doc/classes/TileMap.xml:109
msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis."
msgstr ""
-#: doc/classes/TileMap.xml:140
+#: doc/classes/TileMap.xml:117
msgid ""
-"Returns the global position corresponding to the given tilemap (grid-based) "
-"coordinates.\n"
+"Returns the local position of the top left corner of the cell corresponding "
+"to the given tilemap (grid-based) coordinates.\n"
+"To get the global position, use [method Node2D.to_global]:\n"
+"[codeblock]\n"
+"var local_position = my_tilemap.map_to_world(map_position)\n"
+"var global_position = my_tilemap.to_global(local_position)\n"
+"[/codeblock]\n"
"Optionally, the tilemap's half offset can be ignored."
msgstr ""
-#: doc/classes/TileMap.xml:162
+#: doc/classes/TileMap.xml:136
msgid ""
"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
@@ -51764,14 +59738,15 @@ msgid ""
"Overriding this method also overrides it internally, allowing custom logic "
"to be implemented when tiles are placed/removed:\n"
"[codeblock]\n"
-"func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
+"func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, "
+"autotile_coord=Vector2()):\n"
" # Write your custom logic here.\n"
" # To call the default method:\n"
" .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/TileMap.xml:190
+#: doc/classes/TileMap.xml:158
msgid ""
"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
@@ -51782,21 +59757,21 @@ msgid ""
"update_dirty_quadrants]."
msgstr ""
-#: doc/classes/TileMap.xml:205
+#: doc/classes/TileMap.xml:170
msgid "Sets the given collision layer bit."
msgstr ""
-#: doc/classes/TileMap.xml:216
+#: doc/classes/TileMap.xml:178
msgid "Sets the given collision mask bit."
msgstr ""
-#: doc/classes/TileMap.xml:225
+#: doc/classes/TileMap.xml:185
msgid ""
"Applies autotiling rules to the cell (and its adjacent cells) referenced by "
"its grid-based X and Y coordinates."
msgstr ""
-#: doc/classes/TileMap.xml:236
+#: doc/classes/TileMap.xml:193
msgid ""
"Applies autotiling rules to the cells in the given region (specified by grid-"
"based X and Y coordinates).\n"
@@ -51804,53 +59779,59 @@ msgid ""
"the entire tilemap."
msgstr ""
-#: doc/classes/TileMap.xml:244
+#: doc/classes/TileMap.xml:200
msgid ""
"Updates the tile map's quadrants, allowing things such as navigation and "
"collision shapes to be immediately used if modified."
msgstr ""
-#: doc/classes/TileMap.xml:253
+#: doc/classes/TileMap.xml:207
msgid ""
"Returns the tilemap (grid-based) coordinates corresponding to the given "
-"local position."
+"local position.\n"
+"To use this with a global position, first determine the local position with "
+"[method Node2D.to_local]:\n"
+"[codeblock]\n"
+"var local_position = my_tilemap.to_local(global_position)\n"
+"var map_position = my_tilemap.world_to_map(local_position)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/TileMap.xml:259
+#: doc/classes/TileMap.xml:218
msgid "If [code]true[/code], the cell's UVs will be clipped."
msgstr ""
-#: doc/classes/TileMap.xml:262
+#: doc/classes/TileMap.xml:221
msgid "The custom [Transform2D] to be applied to the TileMap's cells."
msgstr ""
-#: doc/classes/TileMap.xml:265
+#: doc/classes/TileMap.xml:224
msgid ""
"Amount to offset alternating tiles. See [enum HalfOffset] for possible "
"values."
msgstr ""
-#: doc/classes/TileMap.xml:268
+#: doc/classes/TileMap.xml:227
msgid ""
"The TileMap's quadrant size. Optimizes drawing by batching, using chunks of "
"this size."
msgstr ""
-#: doc/classes/TileMap.xml:271
+#: doc/classes/TileMap.xml:230
msgid "The TileMap's cell size."
msgstr ""
-#: doc/classes/TileMap.xml:274
+#: doc/classes/TileMap.xml:233
msgid "Position for tile origin. See [enum TileOrigin] for possible values."
msgstr ""
-#: doc/classes/TileMap.xml:277
+#: doc/classes/TileMap.xml:236
msgid ""
-"If [code]true[/code], the TileMap's children will be drawn in order of their "
-"Y coordinate."
+"If [code]true[/code], the TileMap's direct children will be drawn in order "
+"of their Y coordinate."
msgstr ""
-#: doc/classes/TileMap.xml:280
+#: doc/classes/TileMap.xml:239
msgid ""
"If [code]true[/code], the textures will be centered in the middle of each "
"tile. This is useful for certain isometric or top-down modes when textures "
@@ -51861,39 +59842,47 @@ msgid ""
"unless [member compatibility_mode] is enabled."
msgstr ""
-#: doc/classes/TileMap.xml:284
+#: doc/classes/TileMap.xml:243
msgid ""
"Bounce value for static body collisions (see [code]collision_use_kinematic[/"
"code])."
msgstr ""
-#: doc/classes/TileMap.xml:287
+#: doc/classes/TileMap.xml:246
msgid ""
"Friction value for static body collisions (see "
"[code]collision_use_kinematic[/code])."
msgstr ""
-#: doc/classes/TileMap.xml:290
-msgid "The collision layer(s) for all colliders in the TileMap."
+#: doc/classes/TileMap.xml:249
+msgid ""
+"The collision layer(s) for all colliders in the TileMap. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
msgstr ""
-#: doc/classes/TileMap.xml:293
-msgid "The collision mask(s) for all colliders in the TileMap."
+#: doc/classes/TileMap.xml:252
+msgid ""
+"The collision mask(s) for all colliders in the TileMap. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
msgstr ""
-#: doc/classes/TileMap.xml:296
+#: doc/classes/TileMap.xml:255
msgid ""
"If [code]true[/code], TileMap collisions will be handled as a kinematic "
"body. If [code]false[/code], collisions will be handled as static body."
msgstr ""
-#: doc/classes/TileMap.xml:299
+#: doc/classes/TileMap.xml:258
msgid ""
"If [code]true[/code], this tilemap's collision shape will be added to the "
"collision shape of the parent. The parent has to be a [CollisionObject2D]."
msgstr ""
-#: doc/classes/TileMap.xml:302
+#: doc/classes/TileMap.xml:261
msgid ""
"If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 "
"or earlier is maintained (textures move when the tile origin changes and "
@@ -51910,70 +59899,78 @@ msgid ""
"option or in irregular tiles is not relevant when centering those textures."
msgstr ""
-#: doc/classes/TileMap.xml:307
+#: doc/classes/TileMap.xml:266
msgid "The TileMap orientation mode. See [enum Mode] for possible values."
msgstr ""
-#: doc/classes/TileMap.xml:310
+#: doc/classes/TileMap.xml:269
msgid ""
"The light mask assigned to all light occluders in the TileMap. The TileSet's "
"light occluders will cast shadows only from Light2D(s) that have the same "
"light mask(s)."
msgstr ""
-#: doc/classes/TileMap.xml:313
+#: doc/classes/TileMap.xml:272
+msgid ""
+"If [code]true[/code], collision shapes are visible in the editor. Doesn't "
+"affect collision shapes visibility at runtime. To show collision shapes at "
+"runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu "
+"instead."
+msgstr ""
+
+#: doc/classes/TileMap.xml:275
msgid "The assigned [TileSet]."
msgstr ""
-#: doc/classes/TileMap.xml:319
+#: doc/classes/TileMap.xml:281
msgid "Emitted when a tilemap setting has changed."
msgstr ""
-#: doc/classes/TileMap.xml:325
+#: doc/classes/TileMap.xml:287
msgid "Returned when a cell doesn't exist."
msgstr ""
-#: doc/classes/TileMap.xml:328
+#: doc/classes/TileMap.xml:290
msgid "Orthogonal orientation mode."
msgstr ""
-#: doc/classes/TileMap.xml:331
+#: doc/classes/TileMap.xml:293
msgid "Isometric orientation mode."
msgstr ""
-#: doc/classes/TileMap.xml:334
+#: doc/classes/TileMap.xml:296
msgid "Custom orientation mode."
msgstr ""
-#: doc/classes/TileMap.xml:337
+#: doc/classes/TileMap.xml:299
msgid "Half offset on the X coordinate."
msgstr ""
-#: doc/classes/TileMap.xml:340
+#: doc/classes/TileMap.xml:302
msgid "Half offset on the Y coordinate."
msgstr ""
-#: doc/classes/TileMap.xml:343
+#: doc/classes/TileMap.xml:305
msgid "Half offset disabled."
msgstr ""
-#: doc/classes/TileMap.xml:346
+#: doc/classes/TileMap.xml:308
msgid "Half offset on the X coordinate (negative)."
msgstr ""
-#: doc/classes/TileMap.xml:349
+#: doc/classes/TileMap.xml:311
msgid "Half offset on the Y coordinate (negative)."
msgstr ""
-#: doc/classes/TileMap.xml:352
+#: doc/classes/TileMap.xml:314
msgid "Tile origin at its top-left corner."
msgstr ""
-#: doc/classes/TileMap.xml:355
+#: doc/classes/TileMap.xml:317
msgid "Tile origin at its center."
msgstr ""
-#: doc/classes/TileMap.xml:358
+#: doc/classes/TileMap.xml:320
msgid "Tile origin at its bottom-left corner."
msgstr ""
@@ -51988,7 +59985,7 @@ msgid ""
"Tiles are referenced by a unique integer ID."
msgstr ""
-#: doc/classes/TileSet.xml:47
+#: doc/classes/TileSet.xml:42
msgid ""
"Determines when the auto-tiler should consider two different auto-tile IDs "
"to be bound together.\n"
@@ -51996,11 +59993,11 @@ msgid ""
"TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
msgstr ""
-#: doc/classes/TileSet.xml:57
+#: doc/classes/TileSet.xml:50
msgid "Clears all bitmask information of the autotile."
msgstr ""
-#: doc/classes/TileSet.xml:68
+#: doc/classes/TileSet.xml:58
msgid ""
"Returns the bitmask of the subtile from an autotile given its coordinates.\n"
"The value is the sum of the values in [enum AutotileBindings] present in the "
@@ -52008,11 +60005,11 @@ msgid ""
"left and top right)."
msgstr ""
-#: doc/classes/TileSet.xml:78
+#: doc/classes/TileSet.xml:66
msgid "Returns the [enum BitmaskMode] of the autotile."
msgstr ""
-#: doc/classes/TileSet.xml:87
+#: doc/classes/TileSet.xml:73
msgid ""
"Returns the subtile that's being used as an icon in an atlas/autotile given "
"its coordinates.\n"
@@ -52021,27 +60018,27 @@ msgid ""
"represent it in the TileSet editor."
msgstr ""
-#: doc/classes/TileSet.xml:99
+#: doc/classes/TileSet.xml:82
msgid ""
"Returns the light occluder of the subtile from an atlas/autotile given its "
"coordinates."
msgstr ""
-#: doc/classes/TileSet.xml:110
+#: doc/classes/TileSet.xml:90
msgid ""
"Returns the navigation polygon of the subtile from an atlas/autotile given "
"its coordinates."
msgstr ""
-#: doc/classes/TileSet.xml:119
+#: doc/classes/TileSet.xml:97
msgid "Returns the size of the subtiles in an atlas/autotile."
msgstr ""
-#: doc/classes/TileSet.xml:128
+#: doc/classes/TileSet.xml:104
msgid "Returns the spacing between subtiles of the atlas/autotile."
msgstr ""
-#: doc/classes/TileSet.xml:139
+#: doc/classes/TileSet.xml:112
msgid ""
"Returns the priority of the subtile from an autotile given its coordinates.\n"
"When more than one subtile has the same bitmask value, one of them will be "
@@ -52049,13 +60046,13 @@ msgid ""
"picked."
msgstr ""
-#: doc/classes/TileSet.xml:151
+#: doc/classes/TileSet.xml:121
msgid ""
"Returns the drawing index of the subtile from an atlas/autotile given its "
"coordinates."
msgstr ""
-#: doc/classes/TileSet.xml:164
+#: doc/classes/TileSet.xml:130
msgid ""
"Sets the bitmask of the subtile from an autotile given its coordinates.\n"
"The value is the sum of the values in [enum AutotileBindings] present in the "
@@ -52063,11 +60060,11 @@ msgid ""
"left and top right)."
msgstr ""
-#: doc/classes/TileSet.xml:176
+#: doc/classes/TileSet.xml:139
msgid "Sets the [enum BitmaskMode] of the autotile."
msgstr ""
-#: doc/classes/TileSet.xml:187
+#: doc/classes/TileSet.xml:147
msgid ""
"Sets the subtile that will be used as an icon in an atlas/autotile given its "
"coordinates.\n"
@@ -52076,27 +60073,27 @@ msgid ""
"represent it in the TileSet editor."
msgstr ""
-#: doc/classes/TileSet.xml:201
+#: doc/classes/TileSet.xml:157
msgid ""
"Sets the light occluder of the subtile from an atlas/autotile given its "
"coordinates."
msgstr ""
-#: doc/classes/TileSet.xml:214
+#: doc/classes/TileSet.xml:166
msgid ""
"Sets the navigation polygon of the subtile from an atlas/autotile given its "
"coordinates."
msgstr ""
-#: doc/classes/TileSet.xml:225
+#: doc/classes/TileSet.xml:174
msgid "Sets the size of the subtiles in an atlas/autotile."
msgstr ""
-#: doc/classes/TileSet.xml:236
+#: doc/classes/TileSet.xml:182
msgid "Sets the spacing between subtiles of the atlas/autotile."
msgstr ""
-#: doc/classes/TileSet.xml:249
+#: doc/classes/TileSet.xml:191
msgid ""
"Sets the priority of the subtile from an autotile given its coordinates.\n"
"When more than one subtile has the same bitmask value, one of them will be "
@@ -52104,99 +60101,99 @@ msgid ""
"picked."
msgstr ""
-#: doc/classes/TileSet.xml:263
+#: doc/classes/TileSet.xml:201
msgid ""
"Sets the drawing index of the subtile from an atlas/autotile given its "
"coordinates."
msgstr ""
-#: doc/classes/TileSet.xml:270
+#: doc/classes/TileSet.xml:207
msgid "Clears all tiles."
msgstr ""
-#: doc/classes/TileSet.xml:279
+#: doc/classes/TileSet.xml:214
msgid "Creates a new tile with the given ID."
msgstr ""
-#: doc/classes/TileSet.xml:288
+#: doc/classes/TileSet.xml:221
msgid "Returns the first tile matching the given name."
msgstr ""
-#: doc/classes/TileSet.xml:295
+#: doc/classes/TileSet.xml:227
msgid ""
"Returns the ID following the last currently used ID, useful when creating a "
"new tile."
msgstr ""
-#: doc/classes/TileSet.xml:302
+#: doc/classes/TileSet.xml:233
msgid "Returns an array of all currently used tile IDs."
msgstr ""
-#: doc/classes/TileSet.xml:311
+#: doc/classes/TileSet.xml:240
msgid "Removes the given tile ID."
msgstr ""
-#: doc/classes/TileSet.xml:328
+#: doc/classes/TileSet.xml:251
msgid "Adds a shape to the tile."
msgstr ""
-#: doc/classes/TileSet.xml:337
+#: doc/classes/TileSet.xml:258
msgid "Returns the tile's light occluder."
msgstr ""
-#: doc/classes/TileSet.xml:346
+#: doc/classes/TileSet.xml:265
msgid "Returns the tile's material."
msgstr ""
-#: doc/classes/TileSet.xml:355
+#: doc/classes/TileSet.xml:272
msgid "Returns the tile's modulation color."
msgstr ""
-#: doc/classes/TileSet.xml:364
+#: doc/classes/TileSet.xml:279
msgid "Returns the tile's name."
msgstr ""
-#: doc/classes/TileSet.xml:373
+#: doc/classes/TileSet.xml:286
msgid "Returns the navigation polygon of the tile."
msgstr ""
-#: doc/classes/TileSet.xml:382
+#: doc/classes/TileSet.xml:293
msgid "Returns the offset of the tile's navigation polygon."
msgstr ""
-#: doc/classes/TileSet.xml:391
+#: doc/classes/TileSet.xml:300
msgid "Returns the tile's normal map texture."
msgstr ""
-#: doc/classes/TileSet.xml:400
+#: doc/classes/TileSet.xml:307
msgid "Returns the offset of the tile's light occluder."
msgstr ""
-#: doc/classes/TileSet.xml:409
+#: doc/classes/TileSet.xml:314
msgid "Returns the tile sub-region in the texture."
msgstr ""
-#: doc/classes/TileSet.xml:420
+#: doc/classes/TileSet.xml:322
msgid "Returns a tile's given shape."
msgstr ""
-#: doc/classes/TileSet.xml:429
+#: doc/classes/TileSet.xml:329
msgid "Returns the number of shapes assigned to a tile."
msgstr ""
-#: doc/classes/TileSet.xml:440
+#: doc/classes/TileSet.xml:337
msgid "Returns the offset of a tile's shape."
msgstr ""
-#: doc/classes/TileSet.xml:451
+#: doc/classes/TileSet.xml:345
msgid "Returns the one-way collision value of a tile's shape."
msgstr ""
-#: doc/classes/TileSet.xml:472
+#: doc/classes/TileSet.xml:360
msgid "Returns the [Transform2D] of a tile's shape."
msgstr ""
-#: doc/classes/TileSet.xml:481
+#: doc/classes/TileSet.xml:367
msgid ""
"Returns an array of dictionaries describing the tile's shapes.\n"
"[b]Dictionary structure in the array returned by this method:[/b]\n"
@@ -52211,47 +60208,47 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TileSet.xml:500
+#: doc/classes/TileSet.xml:384
msgid "Returns the tile's texture."
msgstr ""
-#: doc/classes/TileSet.xml:509
+#: doc/classes/TileSet.xml:391
msgid "Returns the texture offset of the tile."
msgstr ""
-#: doc/classes/TileSet.xml:518
+#: doc/classes/TileSet.xml:398
msgid "Returns the tile's [enum TileMode]."
msgstr ""
-#: doc/classes/TileSet.xml:527
+#: doc/classes/TileSet.xml:405
msgid "Returns the tile's Z index (drawing layer)."
msgstr ""
-#: doc/classes/TileSet.xml:538
+#: doc/classes/TileSet.xml:413
msgid "Sets a light occluder for the tile."
msgstr ""
-#: doc/classes/TileSet.xml:549
+#: doc/classes/TileSet.xml:421
msgid "Sets the tile's material."
msgstr ""
-#: doc/classes/TileSet.xml:560
+#: doc/classes/TileSet.xml:429
msgid "Sets the tile's modulation color."
msgstr ""
-#: doc/classes/TileSet.xml:571
+#: doc/classes/TileSet.xml:437
msgid "Sets the tile's name."
msgstr ""
-#: doc/classes/TileSet.xml:582
+#: doc/classes/TileSet.xml:445
msgid "Sets the tile's navigation polygon."
msgstr ""
-#: doc/classes/TileSet.xml:593
+#: doc/classes/TileSet.xml:453
msgid "Sets an offset for the tile's navigation polygon."
msgstr ""
-#: doc/classes/TileSet.xml:604
+#: doc/classes/TileSet.xml:461
msgid ""
"Sets the tile's normal map texture.\n"
"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
@@ -52260,48 +60257,48 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-#: doc/classes/TileSet.xml:616
+#: doc/classes/TileSet.xml:470
msgid "Sets an offset for the tile's light occluder."
msgstr ""
-#: doc/classes/TileSet.xml:627
+#: doc/classes/TileSet.xml:478
msgid ""
"Sets the tile's sub-region in the texture. This is common in texture atlases."
msgstr ""
-#: doc/classes/TileSet.xml:640
+#: doc/classes/TileSet.xml:487
msgid "Sets a shape for the tile, enabling collision."
msgstr ""
-#: doc/classes/TileSet.xml:653
+#: doc/classes/TileSet.xml:496
msgid "Sets the offset of a tile's shape."
msgstr ""
-#: doc/classes/TileSet.xml:666
+#: doc/classes/TileSet.xml:505
msgid "Enables one-way collision on a tile's shape."
msgstr ""
-#: doc/classes/TileSet.xml:691
+#: doc/classes/TileSet.xml:522
msgid "Sets a [Transform2D] on a tile's shape."
msgstr ""
-#: doc/classes/TileSet.xml:702
+#: doc/classes/TileSet.xml:530
msgid "Sets an array of shapes for the tile, enabling collision."
msgstr ""
-#: doc/classes/TileSet.xml:713
+#: doc/classes/TileSet.xml:538
msgid "Sets the tile's texture."
msgstr ""
-#: doc/classes/TileSet.xml:724
+#: doc/classes/TileSet.xml:546
msgid "Sets the tile's texture offset."
msgstr ""
-#: doc/classes/TileSet.xml:735
+#: doc/classes/TileSet.xml:554
msgid "Sets the tile's [enum TileMode]."
msgstr ""
-#: doc/classes/TileSet.xml:746
+#: doc/classes/TileSet.xml:562
msgid "Sets the tile's drawing index."
msgstr ""
@@ -52313,7 +60310,7 @@ msgstr ""
msgid ""
"Counts down a specified interval and emits a signal on reaching 0. Can be "
"set to repeat or \"one-shot\" mode.\n"
-"[b]Note:[/b] To create an one-shot timer without instantiating a node, use "
+"[b]Note:[/b] To create a one-shot timer without instantiating a node, use "
"[method SceneTree.create_timer]."
msgstr ""
@@ -52321,19 +60318,19 @@ msgstr ""
msgid "Returns [code]true[/code] if the timer is stopped."
msgstr ""
-#: doc/classes/Timer.xml:26
+#: doc/classes/Timer.xml:24
msgid ""
"Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if "
"[code]time_sec > 0[/code]. This also resets the remaining time to "
"[code]wait_time[/code].\n"
-"[b]Note:[/b] this method will not resume a paused timer. See [member paused]."
+"[b]Note:[/b] This method will not resume a paused timer. See [member paused]."
msgstr ""
-#: doc/classes/Timer.xml:34
+#: doc/classes/Timer.xml:31
msgid "Stops the timer."
msgstr ""
-#: doc/classes/Timer.xml:40
+#: doc/classes/Timer.xml:37
msgid ""
"If [code]true[/code], the timer will automatically start when entering the "
"scene tree.\n"
@@ -52341,109 +60338,197 @@ msgid ""
"the timer enters the scene tree and starts."
msgstr ""
-#: doc/classes/Timer.xml:44
+#: doc/classes/Timer.xml:41
msgid ""
"If [code]true[/code], the timer will stop when reaching 0. If [code]false[/"
"code], it will restart."
msgstr ""
-#: doc/classes/Timer.xml:47
+#: doc/classes/Timer.xml:44
msgid ""
"If [code]true[/code], the timer is paused and will not process until it is "
"unpaused again, even if [method start] is called."
msgstr ""
-#: doc/classes/Timer.xml:50
+#: doc/classes/Timer.xml:47
msgid "Processing mode. See [enum TimerProcessMode]."
msgstr ""
-#: doc/classes/Timer.xml:53
+#: doc/classes/Timer.xml:50
msgid ""
"The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n"
"[b]Note:[/b] You cannot set this value. To change the timer's remaining "
"time, use [method start]."
msgstr ""
-#: doc/classes/Timer.xml:57
-msgid "Wait time in seconds."
+#: doc/classes/Timer.xml:54
+msgid ""
+"The wait time in seconds.\n"
+"[b]Note:[/b] Timers can only emit once per rendered frame at most (or once "
+"per physics frame if [member process_mode] is [constant "
+"TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 "
+"seconds) will behave in significantly different ways depending on the "
+"rendered framerate. For very low wait times, it is recommended to use a "
+"process loop in a script instead of using a Timer node."
msgstr ""
-#: doc/classes/Timer.xml:69
+#: doc/classes/Timer.xml:67
msgid ""
"Update the timer during the physics step at each frame (fixed framerate "
"processing)."
msgstr ""
-#: doc/classes/Timer.xml:72
+#: doc/classes/Timer.xml:70
msgid "Update the timer during the idle time at each frame."
msgstr ""
+#: doc/classes/ToolButton.xml:4
+msgid "Flat button helper class."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:7
+msgid ""
+"This is a helper class to generate a flat [Button] (see [member Button."
+"flat]), creating a [ToolButton] is equivalent to:\n"
+"[codeblock]\n"
+"var btn = Button.new()\n"
+"btn.flat = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ToolButton.xml:24
+msgid "Default text [Color] of the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:27
+msgid "Text [Color] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:30
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:33
+msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:36
+msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:39
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:42
+msgid "[Font] of the [ToolButton]'s text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:45
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:48
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:51
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:54
+msgid "Default [StyleBox] for the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:57
+msgid "[StyleBox] used when the [ToolButton] is being pressed."
+msgstr ""
+
#: doc/classes/TouchScreenButton.xml:4
-msgid "Button for touch screen devices."
+msgid "Button for touch screen devices for gameplay use."
msgstr ""
#: doc/classes/TouchScreenButton.xml:7
msgid ""
-"Button for touch screen devices. You can set it to be visible on all "
-"screens, or only on touch devices."
+"TouchScreenButton allows you to create on-screen buttons for touch devices. "
+"It's intended for gameplay use, such as a unit you have to touch to move. "
+"Unlike [Button], TouchScreenButton supports multitouch out of the box. "
+"Several TouchScreenButtons can be pressed at the same time with touch "
+"input.\n"
+"This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot "
+"set anchors on it. If you want to create menus or user interfaces, you may "
+"want to use [Button] nodes instead. To make button nodes react to touch "
+"events, you can enable the Emulate Mouse option in the Project Settings.\n"
+"You can configure TouchScreenButton to be visible only on touch devices, "
+"helping you develop your game both for desktop and mobile devices."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:16
+#: doc/classes/TouchScreenButton.xml:17
msgid "Returns [code]true[/code] if this button is currently pressed."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:22
+#: doc/classes/TouchScreenButton.xml:23
msgid "The button's action. Actions can be handled with [InputEventAction]."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:25
+#: doc/classes/TouchScreenButton.xml:26
msgid "The button's bitmask."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:28
+#: doc/classes/TouchScreenButton.xml:29
msgid "The button's texture for the normal state."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:31
-msgid "If [code]true[/code], pass-by presses are enabled."
+#: doc/classes/TouchScreenButton.xml:32
+msgid ""
+"If [code]true[/code], the [signal pressed] and [signal released] signals are "
+"emitted whenever a pressed finger goes in and out of the button, even if the "
+"pressure started outside the active area of the button.\n"
+"[b]Note:[/b] This is a \"pass-by\" (not \"bypass\") press mode."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:34
+#: doc/classes/TouchScreenButton.xml:36
msgid "The button's texture for the pressed state."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:37
+#: doc/classes/TouchScreenButton.xml:39
msgid "The button's shape."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:40
+#: doc/classes/TouchScreenButton.xml:42
msgid ""
"If [code]true[/code], the button's shape is centered in the provided "
"texture. If no texture is used, this property has no effect."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:43
+#: doc/classes/TouchScreenButton.xml:45
msgid "If [code]true[/code], the button's shape is visible."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:46
+#: doc/classes/TouchScreenButton.xml:48
msgid ""
"The button's visibility mode. See [enum VisibilityMode] for possible values."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:52
+#: doc/classes/TouchScreenButton.xml:54
msgid "Emitted when the button is pressed (down)."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:57
+#: doc/classes/TouchScreenButton.xml:59
msgid "Emitted when the button is released (up)."
msgstr ""
-#: doc/classes/TouchScreenButton.xml:63
+#: doc/classes/TouchScreenButton.xml:65
msgid "Always visible."
-msgstr ""
+msgstr "Immer sichtbar."
-#: doc/classes/TouchScreenButton.xml:66
+#: doc/classes/TouchScreenButton.xml:68
msgid "Visible on touch screens only."
msgstr ""
@@ -52461,60 +60546,58 @@ msgid ""
"article."
msgstr ""
-#: doc/classes/Transform.xml:28
+#: doc/classes/Transform.xml:26
msgid ""
"Constructs a Transform from four [Vector3] values (matrix columns). Each "
"axis corresponds to local basis vectors (some of which may be scaled)."
msgstr ""
-#: doc/classes/Transform.xml:39
-#, fuzzy
+#: doc/classes/Transform.xml:34
msgid "Constructs a Transform from a [Basis] and [Vector3]."
-msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
+msgstr "Konstruiert eine Transformation aus einer [Basis] und [Vector3]."
-#: doc/classes/Transform.xml:48
-#, fuzzy
+#: doc/classes/Transform.xml:41
msgid "Constructs a Transform from a [Transform2D]."
-msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
+msgstr "Konstruiert einen Transform aus einem [Transform2D]."
-#: doc/classes/Transform.xml:57
+#: doc/classes/Transform.xml:48
msgid ""
"Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, "
"0)[/code]."
msgstr ""
-#: doc/classes/Transform.xml:66
+#: doc/classes/Transform.xml:55
msgid ""
"Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
msgstr ""
-#: doc/classes/Transform.xml:73 doc/classes/Transform2D.xml:51
+#: doc/classes/Transform.xml:61 doc/classes/Transform2D.xml:44
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml:84
+#: doc/classes/Transform.xml:69
msgid ""
"Interpolates the transform to other Transform by weight amount (on the range "
"of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml:91
+#: doc/classes/Transform.xml:75
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
"affine_inverse for transforms with scaling)."
msgstr ""
-#: doc/classes/Transform.xml:100 doc/classes/Transform2D.xml:119
+#: doc/classes/Transform.xml:82 doc/classes/Transform2D.xml:99
msgid ""
"Returns [code]true[/code] if this transform and [code]transform[/code] are "
"approximately equal, by calling [code]is_equal_approx[/code] on each "
"component."
msgstr ""
-#: doc/classes/Transform.xml:111
+#: doc/classes/Transform.xml:90
msgid ""
"Returns a copy of the transform rotated such that its -Z axis points towards "
"the [code]target[/code] position.\n"
@@ -52524,25 +60607,25 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml:120
+#: doc/classes/Transform.xml:98
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
"axis vectors."
msgstr ""
-#: doc/classes/Transform.xml:131
+#: doc/classes/Transform.xml:106
msgid ""
"Rotates the transform around the given axis by the given angle (in radians), "
"using matrix multiplication. The axis must be a normalized vector."
msgstr ""
-#: doc/classes/Transform.xml:140
+#: doc/classes/Transform.xml:113
msgid ""
"Scales basis and origin of the transform by the given scale factor, using "
"matrix multiplication."
msgstr ""
-#: doc/classes/Transform.xml:149 doc/classes/Transform2D.xml:153
+#: doc/classes/Transform.xml:120 doc/classes/Transform2D.xml:126
msgid ""
"Translates the transform by the given offset, relative to the transform's "
"basis vectors.\n"
@@ -52550,46 +60633,50 @@ msgid ""
"multiplication."
msgstr ""
-#: doc/classes/Transform.xml:159
+#: doc/classes/Transform.xml:128
msgid ""
-"Transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by "
+"Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by "
"this transform."
msgstr ""
-#: doc/classes/Transform.xml:168
+#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PackedVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
-#: doc/classes/Transform.xml:174
+#: doc/classes/Transform.xml:141
msgid ""
"The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, "
"and Z axis. These vectors can be interpreted as the basis vectors of local "
"coordinate system traveling with the object."
msgstr ""
-#: doc/classes/Transform.xml:177
+#: doc/classes/Transform.xml:144
msgid ""
"The translation offset of the transform (column 3, the fourth column). "
"Equivalent to array index [code]3[/code]."
msgstr ""
-#: doc/classes/Transform.xml:182
+#: doc/classes/Transform.xml:149
msgid ""
"[Transform] with no translation, rotation or scaling applied. When applied "
"to other data structures, [constant IDENTITY] performs no transformation."
msgstr ""
-#: doc/classes/Transform.xml:185
+#: doc/classes/Transform.xml:152
msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
msgstr ""
-#: doc/classes/Transform.xml:188
+#: doc/classes/Transform.xml:155
msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
msgstr ""
-#: doc/classes/Transform.xml:191
+#: doc/classes/Transform.xml:158
msgid "[Transform] with mirroring applied perpendicular to the XY plane."
msgstr ""
@@ -52601,110 +60688,113 @@ msgstr ""
msgid ""
"2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can "
"represent transformations such as translation, rotation, or scaling. It "
-"consists of a three [Vector2] values: [member x], [member y], and the "
-"[member origin].\n"
+"consists of three [Vector2] values: [member x], [member y], and the [member "
+"origin].\n"
"For more information, read the \"Matrices and transforms\" documentation "
"article."
msgstr ""
-#: doc/classes/Transform2D.xml:20
+#: doc/classes/Transform2D.xml:21
msgid "Constructs the transform from a 3D [Transform]."
msgstr ""
-#: doc/classes/Transform2D.xml:33
+#: doc/classes/Transform2D.xml:30
msgid ""
"Constructs the transform from 3 [Vector2] values representing [member x], "
"[member y], and the [member origin] (the three column vectors)."
msgstr ""
-#: doc/classes/Transform2D.xml:44
+#: doc/classes/Transform2D.xml:38
msgid "Constructs the transform from a given angle (in radians) and position."
msgstr ""
-#: doc/classes/Transform2D.xml:60
+#: doc/classes/Transform2D.xml:51
msgid ""
"Returns a vector transformed (multiplied) by the basis matrix.\n"
"This method does not account for translation (the origin vector)."
msgstr ""
-#: doc/classes/Transform2D.xml:70
+#: doc/classes/Transform2D.xml:59
msgid ""
"Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
"This method does not account for translation (the origin vector)."
msgstr ""
-#: doc/classes/Transform2D.xml:78
+#: doc/classes/Transform2D.xml:66
msgid "Returns the transform's origin (translation)."
msgstr ""
-#: doc/classes/Transform2D.xml:85
+#: doc/classes/Transform2D.xml:72
msgid "Returns the transform's rotation (in radians)."
msgstr ""
-#: doc/classes/Transform2D.xml:92
+#: doc/classes/Transform2D.xml:78
msgid "Returns the scale."
msgstr ""
-#: doc/classes/Transform2D.xml:103
+#: doc/classes/Transform2D.xml:86
msgid ""
"Returns a transform interpolated between this transform and another by a "
-"given weight (on the range of 0.0 to 1.0)."
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform2D.xml:110
+#: doc/classes/Transform2D.xml:92
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
"[method affine_inverse] for transforms with scaling)."
msgstr ""
-#: doc/classes/Transform2D.xml:126
+#: doc/classes/Transform2D.xml:105
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
"axis vectors (scale of 1 or -1)."
msgstr ""
-#: doc/classes/Transform2D.xml:135
+#: doc/classes/Transform2D.xml:112
msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
-#: doc/classes/Transform2D.xml:144
+#: doc/classes/Transform2D.xml:119
msgid ""
"Scales the transform by the given scale factor, using matrix multiplication."
msgstr ""
-#: doc/classes/Transform2D.xml:163
+#: doc/classes/Transform2D.xml:134
msgid ""
-"Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this "
+"Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
"transform."
msgstr ""
-#: doc/classes/Transform2D.xml:172
+#: doc/classes/Transform2D.xml:141
msgid ""
-"Inverse-transforms the given [Vector2], [Rect2], or [PackedVector2Array] by "
-"this transform."
+"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
-#: doc/classes/Transform2D.xml:178
+#: doc/classes/Transform2D.xml:147
msgid ""
"The origin vector (column 2, the third column). Equivalent to array index "
"[code]2[/code]. The origin vector represents translation."
msgstr ""
-#: doc/classes/Transform2D.xml:189
+#: doc/classes/Transform2D.xml:158
msgid ""
"The identity [Transform2D] with no translation, rotation or scaling applied. "
"When applied to other data structures, [constant IDENTITY] performs no "
"transformation."
msgstr ""
-#: doc/classes/Transform2D.xml:192
+#: doc/classes/Transform2D.xml:161
msgid "The [Transform2D] that will flip something along the X axis."
msgstr ""
-#: doc/classes/Transform2D.xml:195
+#: doc/classes/Transform2D.xml:164
msgid "The [Transform2D] that will flip something along the Y axis."
msgstr ""
@@ -52719,22 +60809,28 @@ msgid ""
msgstr ""
#: doc/classes/Translation.xml:10 doc/classes/TranslationServer.xml:10
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
+"https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games."
+"html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/i18n/"
"internationalizing_games.html"
#: doc/classes/Translation.xml:11 doc/classes/TranslationServer.xml:11
-msgid "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/i18n/locales.html"
-#: doc/classes/Translation.xml:22
+#: doc/classes/Translation.xml:18
+msgid "Virtual method to override [method get_message]."
+msgstr ""
+
+#: doc/classes/Translation.xml:26
msgid "Adds a message if nonexistent, followed by its translation."
msgstr ""
-#: doc/classes/Translation.xml:31
+#: doc/classes/Translation.xml:33
msgid "Erases a message."
msgstr ""
@@ -52742,15 +60838,15 @@ msgstr ""
msgid "Returns a message's translation."
msgstr ""
-#: doc/classes/Translation.xml:47
+#: doc/classes/Translation.xml:46
msgid "Returns the number of existing messages."
msgstr ""
-#: doc/classes/Translation.xml:54
+#: doc/classes/Translation.xml:52
msgid "Returns all the messages (keys)."
msgstr ""
-#: doc/classes/Translation.xml:60
+#: doc/classes/Translation.xml:58
msgid "The locale of the translation."
msgstr ""
@@ -52764,37 +60860,48 @@ msgid ""
"removed from it."
msgstr ""
-#: doc/classes/TranslationServer.xml:20
+#: doc/classes/TranslationServer.xml:18
msgid "Adds a [Translation] resource."
msgstr ""
-#: doc/classes/TranslationServer.xml:27
+#: doc/classes/TranslationServer.xml:24
msgid "Clears the server from all translations."
msgstr ""
-#: doc/classes/TranslationServer.xml:34
-msgid "Returns an Array of all loaded locales of the game."
+#: doc/classes/TranslationServer.xml:30
+#, fuzzy
+msgid "Returns an array of all loaded locales of the project."
msgstr ""
+"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] "
+"zurück."
-#: doc/classes/TranslationServer.xml:41
-msgid "Returns the current locale of the game."
+#: doc/classes/TranslationServer.xml:36
+msgid ""
+"Returns the current locale of the project.\n"
+"See also [method OS.get_locale] and [method OS.get_locale_language] to query "
+"the locale of the user system."
msgstr ""
-#: doc/classes/TranslationServer.xml:50
+#: doc/classes/TranslationServer.xml:44
msgid ""
"Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
"would return [code]\"English (United States)\"[/code])."
msgstr ""
-#: doc/classes/TranslationServer.xml:59
+#: doc/classes/TranslationServer.xml:51
msgid "Removes the given translation from the server."
msgstr ""
-#: doc/classes/TranslationServer.xml:68
-msgid "Sets the locale of the game."
+#: doc/classes/TranslationServer.xml:58
+msgid ""
+"Sets the locale of the project. The [code]locale[/code] string will be "
+"standardized to match known locales (e.g. [code]en-US[/code] would be "
+"matched to [code]en_US[/code]).\n"
+"If translations have been loaded beforehand for the new locale, they will be "
+"applied."
msgstr ""
-#: doc/classes/TranslationServer.xml:77
+#: doc/classes/TranslationServer.xml:66
msgid "Returns the current locale's translation for the given message (key)."
msgstr ""
@@ -52827,15 +60934,15 @@ msgid ""
"to remove it from the [Tree]."
msgstr ""
-#: doc/classes/Tree.xml:28
+#: doc/classes/Tree.xml:27
msgid "Returns [code]true[/code] if the column titles are being shown."
msgstr ""
-#: doc/classes/Tree.xml:35
+#: doc/classes/Tree.xml:33
msgid "Clears the tree. This removes all items."
msgstr ""
-#: doc/classes/Tree.xml:46
+#: doc/classes/Tree.xml:41
msgid ""
"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
@@ -52844,6 +60951,13 @@ msgid ""
"the last child if there are not enough siblings."
msgstr ""
+#: doc/classes/Tree.xml:49
+msgid ""
+"Edits the selected tree item as if it was clicked. The item must be set "
+"editable with [method TreeItem.set_editable]. Returns [code]true[/code] if "
+"the item could be edited. Fails if no item is selected."
+msgstr ""
+
#: doc/classes/Tree.xml:55
msgid ""
"Makes the currently focused cell visible.\n"
@@ -52854,26 +60968,26 @@ msgid ""
"only visible in [constant SELECT_MULTI] mode."
msgstr ""
-#: doc/classes/Tree.xml:66
+#: doc/classes/Tree.xml:64
msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
-#: doc/classes/Tree.xml:75
+#: doc/classes/Tree.xml:71
msgid "Returns the column's title."
msgstr ""
-#: doc/classes/Tree.xml:84
+#: doc/classes/Tree.xml:78
msgid "Returns the column's width in pixels."
msgstr ""
-#: doc/classes/Tree.xml:91
+#: doc/classes/Tree.xml:84
msgid ""
"Returns the rectangle for custom popups. Helper to create custom cell "
"controls that display a popup. See [method TreeItem.set_cell_mode]."
msgstr ""
-#: doc/classes/Tree.xml:100
+#: doc/classes/Tree.xml:91
msgid ""
"Returns the drop section at [code]position[/code], or -100 if no item is "
"there.\n"
@@ -52884,32 +60998,38 @@ msgid ""
"get_item_at_position]."
msgstr ""
-#: doc/classes/Tree.xml:109
+#: doc/classes/Tree.xml:99
msgid ""
-"Returns the currently edited item. This is only available for custom cell "
-"mode."
+"Returns the currently edited item. Can be used with [signal item_edited] to "
+"get the item that was modified.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" $Tree.item_edited.connect(on_Tree_item_edited)\n"
+"\n"
+"func on_Tree_item_edited():\n"
+" print($Tree.get_edited()) # This item just got edited (e.g. checked).\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Tree.xml:116
-msgid ""
-"Returns the column for the currently edited item. This is only available for "
-"custom cell mode."
-msgstr ""
+#: doc/classes/Tree.xml:112
+#, fuzzy
+msgid "Returns the column for the currently edited item."
+msgstr "Gibt den Kosinus des Parameters zurück."
-#: doc/classes/Tree.xml:127
+#: doc/classes/Tree.xml:120
msgid ""
"Returns the rectangle area for the specified item. If [code]column[/code] is "
"specified, only get the position and size of that column, otherwise get the "
"rectangle containing all columns."
msgstr ""
-#: doc/classes/Tree.xml:136
+#: doc/classes/Tree.xml:127
msgid ""
"Returns the tree item at the specified position (relative to the tree origin "
"position)."
msgstr ""
-#: doc/classes/Tree.xml:145
+#: doc/classes/Tree.xml:134
msgid ""
"Returns the next selected item after the given one, or [code]null[/code] if "
"the end is reached.\n"
@@ -52917,20 +61037,20 @@ msgid ""
"item."
msgstr ""
-#: doc/classes/Tree.xml:153
+#: doc/classes/Tree.xml:141
msgid "Returns the last pressed button's index."
msgstr ""
-#: doc/classes/Tree.xml:160
+#: doc/classes/Tree.xml:147
msgid ""
"Returns the tree's root item, or [code]null[/code] if the tree is empty."
msgstr ""
-#: doc/classes/Tree.xml:167
+#: doc/classes/Tree.xml:153
msgid "Returns the current scrolling position."
msgstr ""
-#: doc/classes/Tree.xml:174
+#: doc/classes/Tree.xml:159
msgid ""
"Returns the currently focused item, or [code]null[/code] if no item is "
"focused.\n"
@@ -52940,7 +61060,7 @@ msgid ""
"To get the currently selected item(s), use [method get_next_selected]."
msgstr ""
-#: doc/classes/Tree.xml:183
+#: doc/classes/Tree.xml:167
msgid ""
"Returns the currently focused column, or -1 if no column is focused.\n"
"In [constant SELECT_SINGLE] mode, the focused column is the selected column. "
@@ -52951,42 +61071,47 @@ msgid ""
"is_selected]."
msgstr ""
-#: doc/classes/Tree.xml:196
+#: doc/classes/Tree.xml:176
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified item."
+msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist."
+
+#: doc/classes/Tree.xml:184
msgid ""
"If [code]true[/code], the column will have the \"Expand\" flag of [Control]. "
"Columns that have the \"Expand\" flag will use their \"min_width\" in a "
"similar fashion to [member Control.size_flags_stretch_ratio]."
msgstr ""
-#: doc/classes/Tree.xml:207
+#: doc/classes/Tree.xml:192
msgid ""
"Sets the minimum width of a column. Columns that have the \"Expand\" flag "
"will use their \"min_width\" in a similar fashion to [member Control."
"size_flags_stretch_ratio]."
msgstr ""
-#: doc/classes/Tree.xml:218
+#: doc/classes/Tree.xml:200
msgid "Sets the title of a column."
msgstr ""
-#: doc/classes/Tree.xml:227
+#: doc/classes/Tree.xml:207
msgid "If [code]true[/code], column titles are visible."
msgstr ""
-#: doc/classes/Tree.xml:233
+#: doc/classes/Tree.xml:213
msgid ""
"If [code]true[/code], the currently selected cell may be selected again."
msgstr ""
-#: doc/classes/Tree.xml:236
+#: doc/classes/Tree.xml:216
msgid "If [code]true[/code], a right mouse button click can select items."
msgstr ""
-#: doc/classes/Tree.xml:239
+#: doc/classes/Tree.xml:219
msgid "The number of columns."
msgstr ""
-#: doc/classes/Tree.xml:242
+#: doc/classes/Tree.xml:222
msgid ""
"The drop mode as an OR combination of flags. See [enum DropModeFlags] "
"constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. "
@@ -52995,96 +61120,96 @@ msgid ""
"drop locations based on the mouse position."
msgstr ""
-#: doc/classes/Tree.xml:247
+#: doc/classes/Tree.xml:227
msgid "If [code]true[/code], the folding arrow is hidden."
msgstr ""
-#: doc/classes/Tree.xml:250
+#: doc/classes/Tree.xml:230
msgid "If [code]true[/code], the tree's root is hidden."
msgstr ""
-#: doc/classes/Tree.xml:254
+#: doc/classes/Tree.xml:234
msgid ""
"Allows single or multiple selection. See the [enum SelectMode] constants."
msgstr ""
-#: doc/classes/Tree.xml:266
+#: doc/classes/Tree.xml:243
msgid ""
"Emitted when a button on the tree was pressed (see [method TreeItem."
"add_button])."
msgstr ""
-#: doc/classes/Tree.xml:271
+#: doc/classes/Tree.xml:248
msgid "Emitted when a cell is selected."
msgstr ""
-#: doc/classes/Tree.xml:278
+#: doc/classes/Tree.xml:254
msgid "Emitted when a column's title is pressed."
msgstr ""
-#: doc/classes/Tree.xml:285
+#: doc/classes/Tree.xml:260
msgid ""
"Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked "
"to be edited."
msgstr ""
-#: doc/classes/Tree.xml:292
+#: doc/classes/Tree.xml:266
msgid ""
"Emitted when the right mouse button is pressed in the empty space of the "
"tree."
msgstr ""
-#: doc/classes/Tree.xml:299
+#: doc/classes/Tree.xml:272
msgid ""
"Emitted when the right mouse button is pressed if right mouse button "
"selection is active and the tree is empty."
msgstr ""
-#: doc/classes/Tree.xml:304
+#: doc/classes/Tree.xml:277
msgid "Emitted when an item's label is double-clicked."
msgstr ""
-#: doc/classes/Tree.xml:311
+#: doc/classes/Tree.xml:283
msgid "Emitted when an item is collapsed by a click on the folding arrow."
msgstr ""
-#: doc/classes/Tree.xml:316
+#: doc/classes/Tree.xml:288
msgid ""
"Emitted when a custom button is pressed (i.e. in a [constant TreeItem."
"CELL_MODE_CUSTOM] mode cell)."
msgstr ""
-#: doc/classes/Tree.xml:321
+#: doc/classes/Tree.xml:293
msgid "Emitted when an item's icon is double-clicked."
msgstr ""
-#: doc/classes/Tree.xml:326
+#: doc/classes/Tree.xml:298
msgid "Emitted when an item is edited."
msgstr ""
-#: doc/classes/Tree.xml:331
+#: doc/classes/Tree.xml:303
msgid "Emitted when an item is edited using the right mouse button."
msgstr ""
-#: doc/classes/Tree.xml:338
+#: doc/classes/Tree.xml:309
msgid "Emitted when an item is selected with the right mouse button."
msgstr ""
-#: doc/classes/Tree.xml:343
+#: doc/classes/Tree.xml:314
msgid "Emitted when an item is selected."
msgstr ""
-#: doc/classes/Tree.xml:354
+#: doc/classes/Tree.xml:322
msgid ""
"Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is "
"[constant SELECT_MULTI]."
msgstr ""
-#: doc/classes/Tree.xml:359
+#: doc/classes/Tree.xml:327
msgid "Emitted when a left mouse button click does not select any item."
msgstr ""
-#: doc/classes/Tree.xml:365
+#: doc/classes/Tree.xml:333
msgid ""
"Allows selection of a single cell at a time. From the perspective of items, "
"only a single item is allowed to be selected. And there is only one column "
@@ -53094,7 +61219,7 @@ msgid ""
"item."
msgstr ""
-#: doc/classes/Tree.xml:369
+#: doc/classes/Tree.xml:337
msgid ""
"Allows selection of a single row at a time. From the perspective of items, "
"only a single items is allowed to be selected. And all the columns are "
@@ -53104,7 +61229,7 @@ msgid ""
"the currently focused item."
msgstr ""
-#: doc/classes/Tree.xml:373
+#: doc/classes/Tree.xml:341
msgid ""
"Allows selection of multiple cells at the same time. From the perspective of "
"items, multiple items are allowed to be selected. And there can be multiple "
@@ -53113,7 +61238,7 @@ msgid ""
"cursor is not necessarily selected."
msgstr ""
-#: doc/classes/Tree.xml:377
+#: doc/classes/Tree.xml:345
msgid ""
"Disables all drop sections, but still allows to detect the \"on item\" drop "
"section by [method get_drop_section_at_position].\n"
@@ -53121,7 +61246,7 @@ msgid ""
"other flags."
msgstr ""
-#: doc/classes/Tree.xml:381
+#: doc/classes/Tree.xml:349
msgid ""
"Enables the \"on item\" drop section. This drop section covers the entire "
"item.\n"
@@ -53129,7 +61254,7 @@ msgid ""
"the height and stays centered vertically."
msgstr ""
-#: doc/classes/Tree.xml:385
+#: doc/classes/Tree.xml:353
msgid ""
"Enables \"above item\" and \"below item\" drop sections. The \"above item\" "
"drop section covers the top half of the item, and the \"below item\" drop "
@@ -53138,171 +61263,171 @@ msgid ""
"the height and stays on top / bottom accordingly."
msgstr ""
-#: doc/classes/Tree.xml:391
-msgid "The arrow icon used when a foldable item is not collapsed."
+#: doc/classes/Tree.xml:359
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
-#: doc/classes/Tree.xml:394
-msgid "The arrow icon used when a foldable item is collapsed."
+#: doc/classes/Tree.xml:362
+msgid ""
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
-#: doc/classes/Tree.xml:397
-msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
+#: doc/classes/Tree.xml:371
+msgid "[Color] of the guideline."
msgstr ""
-#: doc/classes/Tree.xml:400
-msgid "[StyleBox] used when the [Tree] is being focused."
+#: doc/classes/Tree.xml:374
+msgid "[Color] of the relationship lines."
msgstr ""
-#: doc/classes/Tree.xml:403
-msgid "The horizontal space between each button in a cell."
+#: doc/classes/Tree.xml:377
+msgid "Default text [Color] of the title button."
msgstr ""
-#: doc/classes/Tree.xml:406
-msgid "[StyleBox] used when a button in the tree is pressed."
+#: doc/classes/Tree.xml:380
+msgid "The horizontal space between each button in a cell."
msgstr ""
-#: doc/classes/Tree.xml:409
+#: doc/classes/Tree.xml:383
msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
-#: doc/classes/Tree.xml:412
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+#: doc/classes/Tree.xml:386
+msgid ""
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
-#: doc/classes/Tree.xml:415
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+#: doc/classes/Tree.xml:389
+msgid ""
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
-#: doc/classes/Tree.xml:418
+#: doc/classes/Tree.xml:392
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
-#: doc/classes/Tree.xml:421
+#: doc/classes/Tree.xml:395
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
-#: doc/classes/Tree.xml:424
-msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+#: doc/classes/Tree.xml:398
+msgid "The speed of border scrolling."
msgstr ""
-#: doc/classes/Tree.xml:427
+#: doc/classes/Tree.xml:401
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:430
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
msgstr ""
-#: doc/classes/Tree.xml:433
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:416
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
-#: doc/classes/Tree.xml:436
+#: doc/classes/Tree.xml:419
msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
-#: doc/classes/Tree.xml:448
-msgid "[Color] of the guideline."
+#: doc/classes/Tree.xml:422
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
-#: doc/classes/Tree.xml:451
+#: doc/classes/Tree.xml:425
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
-#: doc/classes/Tree.xml:454
+#: doc/classes/Tree.xml:428
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
-#: doc/classes/Tree.xml:457
-msgid "[Color] of the relationship lines."
+#: doc/classes/Tree.xml:431
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
-#: doc/classes/Tree.xml:460
-msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+#: doc/classes/Tree.xml:434
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
-#: doc/classes/Tree.xml:463
-msgid "The speed of border scrolling."
+#: doc/classes/Tree.xml:437
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
-#: doc/classes/Tree.xml:466
+#: doc/classes/Tree.xml:440
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:443
msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
-#: doc/classes/Tree.xml:469
+#: doc/classes/Tree.xml:446
msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
-#: doc/classes/Tree.xml:472
+#: doc/classes/Tree.xml:449
msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
-#: doc/classes/Tree.xml:475
-msgid "Default text [Color] of the title button."
+#: doc/classes/Tree.xml:452
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
-#: doc/classes/Tree.xml:478
-msgid "[Font] of the title button's text."
+#: doc/classes/Tree.xml:455
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
-#: doc/classes/Tree.xml:481
+#: doc/classes/Tree.xml:458
msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
-#: doc/classes/Tree.xml:484
+#: doc/classes/Tree.xml:461
msgid "Default [StyleBox] for the title button."
msgstr ""
-#: doc/classes/Tree.xml:487
+#: doc/classes/Tree.xml:464
msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
-#: doc/classes/Tree.xml:490
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
-msgstr ""
-
-#: doc/classes/Tree.xml:493
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
-msgstr ""
-
-#: doc/classes/Tree.xml:496
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
-msgstr ""
-
#: doc/classes/TreeItem.xml:4
msgid "Control for a single item inside a [Tree]."
msgstr ""
@@ -53314,9 +61439,9 @@ msgid ""
"You can remove a [TreeItem] by using [method Object.free]."
msgstr ""
-#: doc/classes/TreeItem.xml:27
+#: doc/classes/TreeItem.xml:21
msgid ""
-"Adds a button with [Texture2D] [code]button[/code] at column [code]column[/"
+"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]button_idx[/code] index is used to identify the button when "
"calling other methods. If not specified, the next available index is used, "
"which may be retrieved by calling [method get_button_count] immediately "
@@ -53324,91 +61449,102 @@ msgid ""
"have a [code]tooltip[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:36
+#: doc/classes/TreeItem.xml:28
msgid ""
"Calls the [code]method[/code] on the actual TreeItem and its children "
"recursively. Pass parameters as a comma separated list."
msgstr ""
-#: doc/classes/TreeItem.xml:45
+#: doc/classes/TreeItem.xml:35
msgid "Resets the background color for the given column to default."
msgstr ""
-#: doc/classes/TreeItem.xml:54
+#: doc/classes/TreeItem.xml:42
msgid "Resets the color for the given column to default."
msgstr ""
-#: doc/classes/TreeItem.xml:63
+#: doc/classes/TreeItem.xml:49
msgid "Deselects the given column."
msgstr ""
-#: doc/classes/TreeItem.xml:74
+#: doc/classes/TreeItem.xml:57
msgid ""
"Removes the button at index [code]button_idx[/code] in column [code]column[/"
"code]."
msgstr ""
-#: doc/classes/TreeItem.xml:85
+#: doc/classes/TreeItem.xml:65
+#, fuzzy
msgid ""
-"Returns the [Texture2D] of the button at index [code]button_idx[/code] in "
+"Returns the [Texture] of the button at index [code]button_idx[/code] in "
"column [code]column[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
-#: doc/classes/TreeItem.xml:94
+#: doc/classes/TreeItem.xml:72
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
-#: doc/classes/TreeItem.xml:105
+#: doc/classes/TreeItem.xml:80
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:114
+#: doc/classes/TreeItem.xml:87
msgid "Returns the column's cell mode."
msgstr ""
-#: doc/classes/TreeItem.xml:121
+#: doc/classes/TreeItem.xml:93
msgid ""
"Returns the TreeItem's first child item or a null object if there is none."
msgstr ""
-#: doc/classes/TreeItem.xml:130
+#: doc/classes/TreeItem.xml:100
msgid "Returns the custom background color of column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:139
+#: doc/classes/TreeItem.xml:107
msgid "Returns the custom color of column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:148
+#: doc/classes/TreeItem.xml:114
msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
msgstr ""
-#: doc/classes/TreeItem.xml:157
-msgid "Returns the given column's icon [Texture2D]. Error if no icon is set."
-msgstr ""
+#: doc/classes/TreeItem.xml:121
+#, fuzzy
+msgid "Returns the given column's icon [Texture]. Error if no icon is set."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
-#: doc/classes/TreeItem.xml:166
+#: doc/classes/TreeItem.xml:128
msgid "Returns the column's icon's maximum width."
msgstr ""
-#: doc/classes/TreeItem.xml:175
+#: doc/classes/TreeItem.xml:135
msgid "Returns the [Color] modulating the column's icon."
msgstr ""
-#: doc/classes/TreeItem.xml:184
-msgid "Returns the icon [Texture2D] region as [Rect2]."
+#: doc/classes/TreeItem.xml:142
+#, fuzzy
+msgid "Returns the icon [Texture] region as [Rect2]."
+msgstr "Liefert den Schnittpunkt von diesem [Rect2i] und b."
+
+#: doc/classes/TreeItem.xml:149
+msgid ""
+"Returns the metadata value that was set for the given column using [method "
+"set_metadata]."
msgstr ""
-#: doc/classes/TreeItem.xml:199
+#: doc/classes/TreeItem.xml:155
msgid ""
"Returns the next TreeItem in the tree or a null object if there is none."
msgstr ""
-#: doc/classes/TreeItem.xml:208
+#: doc/classes/TreeItem.xml:162
msgid ""
"Returns the next visible TreeItem in the tree or a null object if there is "
"none.\n"
@@ -53417,16 +61553,16 @@ msgid ""
"otherwise it returns [code]null[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:216
+#: doc/classes/TreeItem.xml:169
msgid "Returns the parent TreeItem or a null object if there is none."
msgstr ""
-#: doc/classes/TreeItem.xml:223
+#: doc/classes/TreeItem.xml:175
msgid ""
"Returns the previous TreeItem in the tree or a null object if there is none."
msgstr ""
-#: doc/classes/TreeItem.xml:232
+#: doc/classes/TreeItem.xml:182
msgid ""
"Returns the previous visible TreeItem in the tree or a null object if there "
"is none.\n"
@@ -53435,92 +61571,109 @@ msgid ""
"otherwise it returns [code]null[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:266
+#: doc/classes/TreeItem.xml:190
+msgid "Returns the value of a [constant CELL_MODE_RANGE] column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:197
+msgid ""
+"Returns a dictionary containing the range parameters for a given column. The "
+"keys are \"min\", \"max\", \"step\", and \"expr\"."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:204
+msgid "Gets the suffix string shown after the column value."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:211
msgid "Returns the given column's text."
msgstr ""
-#: doc/classes/TreeItem.xml:275
+#: doc/classes/TreeItem.xml:218
msgid "Returns the given column's text alignment."
msgstr ""
-#: doc/classes/TreeItem.xml:284
+#: doc/classes/TreeItem.xml:225
msgid "Returns the given column's tooltip."
msgstr ""
-#: doc/classes/TreeItem.xml:295
+#: doc/classes/TreeItem.xml:233
msgid ""
"Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
"the given column is disabled."
msgstr ""
-#: doc/classes/TreeItem.xml:304
+#: doc/classes/TreeItem.xml:240
msgid "Returns [code]true[/code] if the given column is checked."
msgstr ""
-#: doc/classes/TreeItem.xml:321
+#: doc/classes/TreeItem.xml:253
msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
msgstr ""
-#: doc/classes/TreeItem.xml:330
+#: doc/classes/TreeItem.xml:260
msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
msgstr ""
-#: doc/classes/TreeItem.xml:339
+#: doc/classes/TreeItem.xml:267
msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
msgstr ""
-#: doc/classes/TreeItem.xml:346
+#: doc/classes/TreeItem.xml:273
msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
msgstr ""
-#: doc/classes/TreeItem.xml:353
+#: doc/classes/TreeItem.xml:279
msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
msgstr ""
-#: doc/classes/TreeItem.xml:362
+#: doc/classes/TreeItem.xml:286
msgid ""
"Removes the given child [TreeItem] and all its children from the [Tree]. "
"Note that it doesn't free the item from memory, so it can be reused later. "
"To completely remove a [TreeItem] use [method Object.free]."
msgstr ""
-#: doc/classes/TreeItem.xml:371
+#: doc/classes/TreeItem.xml:293
msgid "Selects the column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:384
+#: doc/classes/TreeItem.xml:302
+#, fuzzy
msgid ""
-"Sets the given column's button [Texture2D] at index [code]button_idx[/code] "
-"to [code]button[/code]."
+"Sets the given column's button [Texture] at index [code]button_idx[/code] to "
+"[code]button[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
-#: doc/classes/TreeItem.xml:397
+#: doc/classes/TreeItem.xml:311
msgid ""
"If [code]true[/code], disables the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:408
+#: doc/classes/TreeItem.xml:319
msgid ""
"Sets the given column's cell mode to [code]mode[/code]. See [enum "
"TreeCellMode] constants."
msgstr ""
-#: doc/classes/TreeItem.xml:419
+#: doc/classes/TreeItem.xml:327
msgid "If [code]true[/code], the column [code]column[/code] is checked."
msgstr ""
-#: doc/classes/TreeItem.xml:442
+#: doc/classes/TreeItem.xml:343
msgid ""
"Sets the given column's custom background color and whether to just use it "
"as an outline."
msgstr ""
-#: doc/classes/TreeItem.xml:453
+#: doc/classes/TreeItem.xml:351
msgid "Sets the given column's custom color."
msgstr ""
-#: doc/classes/TreeItem.xml:466
+#: doc/classes/TreeItem.xml:360
msgid ""
"Sets the given column's custom draw callback to [code]callback[/code] method "
"on [code]object[/code].\n"
@@ -53528,98 +61681,133 @@ msgid ""
"is drawn and its position and size as a [Rect2]."
msgstr ""
-#: doc/classes/TreeItem.xml:478
+#: doc/classes/TreeItem.xml:369
msgid "If [code]true[/code], column [code]column[/code] is editable."
msgstr ""
-#: doc/classes/TreeItem.xml:489
+#: doc/classes/TreeItem.xml:377
msgid ""
"If [code]true[/code], column [code]column[/code] is expanded to the right."
msgstr ""
-#: doc/classes/TreeItem.xml:500
-msgid "Sets the given column's icon [Texture2D]."
-msgstr ""
+#: doc/classes/TreeItem.xml:385
+#, fuzzy
+msgid "Sets the given column's icon [Texture]."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
-#: doc/classes/TreeItem.xml:511
+#: doc/classes/TreeItem.xml:393
msgid "Sets the given column's icon's maximum width."
msgstr ""
-#: doc/classes/TreeItem.xml:522
+#: doc/classes/TreeItem.xml:401
msgid "Modulates the given column's icon with [code]modulate[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:533
+#: doc/classes/TreeItem.xml:409
msgid "Sets the given column's icon's texture region."
msgstr ""
-#: doc/classes/TreeItem.xml:580
+#: doc/classes/TreeItem.xml:417
+msgid ""
+"Sets the metadata value for the given column, which can be retrieved later "
+"using [method get_metadata]. This can be used, for example, to store a "
+"reference to the original data."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:425
+msgid "Sets the value of a [constant CELL_MODE_RANGE] column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:436
+msgid ""
+"Sets the range of accepted values for a column. The column must be in the "
+"[constant CELL_MODE_RANGE] mode.\n"
+"If [code]expr[/code] is [code]true[/code], the edit mode slider will use an "
+"exponential scale as with [member Range.exp_edit]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:445
msgid "If [code]true[/code], the given column is selectable."
msgstr ""
-#: doc/classes/TreeItem.xml:611
+#: doc/classes/TreeItem.xml:453
+msgid ""
+"Sets a string to be shown after a column's value (for example, a unit "
+"abbreviation)."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:461
+#, fuzzy
+msgid "Sets the given column's text value."
+msgstr "Gibt den Verzögerungswert des angegebenen Frames zurück."
+
+#: doc/classes/TreeItem.xml:469
msgid ""
"Sets the given column's text alignment. See [enum TextAlign] for possible "
"values."
msgstr ""
-#: doc/classes/TreeItem.xml:622
+#: doc/classes/TreeItem.xml:477
msgid "Sets the given column's tooltip text."
msgstr ""
-#: doc/classes/TreeItem.xml:628
+#: doc/classes/TreeItem.xml:483
msgid "If [code]true[/code], the TreeItem is collapsed."
msgstr ""
-#: doc/classes/TreeItem.xml:631
+#: doc/classes/TreeItem.xml:486
msgid "The custom minimum height."
-msgstr ""
+msgstr "Die benutzerdefinierte kleinstmögliche Höhe."
-#: doc/classes/TreeItem.xml:634
+#: doc/classes/TreeItem.xml:489
msgid "If [code]true[/code], folding is disabled for this TreeItem."
msgstr ""
+"Wenn [code]true[/code], ist das einklappen für dieses TreeItem deaktiviert."
-#: doc/classes/TreeItem.xml:639
+#: doc/classes/TreeItem.xml:494
msgid "Cell contains a string."
-msgstr ""
+msgstr "Zelle enthält eine Zeichenkette."
-#: doc/classes/TreeItem.xml:642
-msgid "Cell can be checked."
-msgstr ""
+#: doc/classes/TreeItem.xml:497
+#, fuzzy
+msgid "Cell contains a checkbox."
+msgstr "Zelle enthält ein Symbol."
-#: doc/classes/TreeItem.xml:645
+#: doc/classes/TreeItem.xml:500
msgid "Cell contains a range."
msgstr ""
-#: doc/classes/TreeItem.xml:648
+#: doc/classes/TreeItem.xml:503
msgid "Cell contains an icon."
-msgstr ""
+msgstr "Zelle enthält ein Symbol."
-#: doc/classes/TreeItem.xml:653
+#: doc/classes/TreeItem.xml:508
msgid "Align text to the left. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Richtet Text links aus. Siehe [code]set_text_align()[/code]."
-#: doc/classes/TreeItem.xml:656
+#: doc/classes/TreeItem.xml:511
msgid "Center text. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Richtet Text zentriert aus. Siehe [code]set_text_align()[/code]."
-#: doc/classes/TreeItem.xml:659
+#: doc/classes/TreeItem.xml:514
msgid "Align text to the right. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Richtet Text rechts aus. Siehe [code]set_text_align()[/code]."
#: doc/classes/TriangleMesh.xml:4
msgid "Internal mesh type."
-msgstr ""
+msgstr "Interner Mesh Typ."
#: doc/classes/TriangleMesh.xml:7
msgid "Mesh type used internally for collision calculations."
-msgstr ""
+msgstr "Mesh Typ welcher intern für Kollisionsberechnungen benutzt wird."
#: doc/classes/Tween.xml:4
msgid "Smoothly animates a node's properties over time."
msgstr ""
+"Animiert die Eigenschaften eines Knotens im Laufe der Zeit reibungslos."
#: doc/classes/Tween.xml:7
+#, fuzzy
msgid ""
"Tweens are useful for animations requiring a numerical property to be "
"interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
@@ -53641,7 +61829,7 @@ msgid ""
"Many methods require a property name, such as [code]\"position\"[/code] "
"above. You can find the correct property name by hovering over the property "
"in the Inspector. You can also provide the components of a property directly "
-"by using [code]\"property:component\"[/code] (eg. [code]position:x[/code]), "
+"by using [code]\"property:component\"[/code] (e.g. [code]position:x[/code]), "
"where it would only apply to that particular component.\n"
"Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
"code]. The first accepts an [enum TransitionType] constant, and refers to "
@@ -53655,8 +61843,45 @@ msgid ""
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]"
msgstr ""
+"Tweens sind nützlich für Animationen, bei denen eine numerische Eigenschaft "
+"über einen Bereich von Werten interpoliert werden muss. Der Name [i]tween[/"
+"i] kommt von [i]in-betweening[/i], einer Animationstechnik, bei der Sie "
+"[i]Keyframes[/i] angeben und der Computer die Frames interpoliert, die "
+"dazwischen erscheinen.\n"
+"[Tween] eignet sich besser als [AnimationPlayer] für Animationen, bei denen "
+"Sie die Endwerte nicht im Voraus kennen. Das Interpolieren eines dynamisch "
+"gewählten Kamerazoomwerts lässt sich z. B. am besten mit einem [Tween]-"
+"Knoten durchführen; mit einem [AnimationPlayer]-Knoten wäre es schwierig, "
+"dasselbe zu tun.\n"
+"Hier ist ein kurzes Anwendungsbeispiel, das einen 2D-Knoten dazu bringt, "
+"sich fließend zwischen zwei Positionen zu bewegen:\n"
+"[codeblock]\n"
+"var tween = get_node(\"Tween\")\n"
+"tween.interpolate_property($Node2D, \"position\",\n"
+" Vector2(0, 0), Vector2(100, 100), 1,\n"
+" Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
+"tween.start()\n"
+"[/codeblock]\n"
+"Viele Methoden erfordern einen Eigenschaftsnamen, wie z. B. [code]\"position"
+"\"[/code] oben. Sie können den richtigen Eigenschaftsnamen finden, indem Sie "
+"den Mauszeiger über die Eigenschaft im Inspektor bewegen. Sie können auch "
+"die Komponenten einer Eigenschaft direkt angeben, indem Sie [code]\"property:"
+"component\"[/code] verwenden (z. B. [code]position:x[/code]), wobei die "
+"Eigenschaft nur für diese bestimmte Komponente gelten würde.\n"
+"Viele der Methoden akzeptieren [code]trans_type[/code] und [code]ease_type[/"
+"code]. Die erste akzeptiert eine [enum TransitionType]-Konstante und bezieht "
+"sich auf die Art und Weise, wie das Timing der Animation behandelt wird "
+"(siehe [url=https://easings.net/]easings.net[/url] für einige Beispiele). "
+"Die zweite akzeptiert eine [enum EaseType]-Konstante und steuert, wo der "
+"[code]trans_type[/code] auf die Interpolation angewendet wird (am Anfang, am "
+"Ende oder beides). Wenn Sie nicht wissen, welchen Übergang und welches "
+"Easing Sie wählen sollen, können Sie verschiedene [enum TransitionType]-"
+"Konstanten mit der [Konstante EASE_IN_OUT] ausprobieren und diejenige "
+"verwenden, die am besten aussieht.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"tween_cheatsheet.png]Tween-Easing und Übergangstypen Cheatsheet[/url]"
-#: doc/classes/Tween.xml:46
+#: doc/classes/Tween.xml:36
msgid ""
"Follows [code]method[/code] of [code]object[/code] and applies the returned "
"value on [code]target_method[/code] of [code]target[/code], beginning from "
@@ -53668,7 +61893,7 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:72
+#: doc/classes/Tween.xml:52
msgid ""
"Follows [code]property[/code] of [code]object[/code] and applies it on "
"[code]target_property[/code] of [code]target[/code], beginning from "
@@ -53680,21 +61905,21 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:80
+#: doc/classes/Tween.xml:59
msgid ""
"Returns the total time needed for all tweens to end. If you have two tweens, "
"one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
"as by that time all tweens would have finished."
msgstr ""
-#: doc/classes/Tween.xml:103
+#: doc/classes/Tween.xml:73
msgid ""
"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
"code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
"callback."
msgstr ""
-#: doc/classes/Tween.xml:126
+#: doc/classes/Tween.xml:87
msgid ""
"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
"code] on the main thread (similar to [method Object.call_deferred]). "
@@ -53702,7 +61927,7 @@ msgid ""
"callback."
msgstr ""
-#: doc/classes/Tween.xml:149
+#: doc/classes/Tween.xml:101
msgid ""
"Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
"code] to [code]final_val[/code] for [code]duration[/code] seconds, "
@@ -53714,7 +61939,7 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:173
+#: doc/classes/Tween.xml:116
msgid ""
"Animates [code]property[/code] of [code]object[/code] from "
"[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
@@ -53726,72 +61951,72 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:181
+#: doc/classes/Tween.xml:123
msgid ""
"Returns [code]true[/code] if any tweens are currently running.\n"
"[b]Note:[/b] This method doesn't consider tweens that have ended."
msgstr ""
-#: doc/classes/Tween.xml:193
+#: doc/classes/Tween.xml:132
msgid ""
"Stops animation and removes a tween, given its object and property/method "
"pair. By default, all tweens are removed, unless [code]key[/code] is "
"specified."
msgstr ""
-#: doc/classes/Tween.xml:200
+#: doc/classes/Tween.xml:138
msgid "Stops animation and removes all tweens."
-msgstr ""
+msgstr "Beendet die Animation und entfernt alle Tweens."
-#: doc/classes/Tween.xml:211
+#: doc/classes/Tween.xml:146
msgid ""
"Resets a tween to its initial value (the one given, not the one before the "
"tween), given its object and property/method pair. By default, all tweens "
"are removed, unless [code]key[/code] is specified."
msgstr ""
-#: doc/classes/Tween.xml:218
+#: doc/classes/Tween.xml:152
msgid ""
"Resets all tweens to their initial values (the ones given, not those before "
"the tween)."
msgstr ""
-#: doc/classes/Tween.xml:229
+#: doc/classes/Tween.xml:160
msgid ""
"Continues animating a stopped tween, given its object and property/method "
"pair. By default, all tweens are resumed, unless [code]key[/code] is "
"specified."
msgstr ""
-#: doc/classes/Tween.xml:236
+#: doc/classes/Tween.xml:166
msgid "Continues animating all stopped tweens."
msgstr ""
-#: doc/classes/Tween.xml:245
+#: doc/classes/Tween.xml:173
msgid "Sets the interpolation to the given [code]time[/code] in seconds."
msgstr ""
-#: doc/classes/Tween.xml:254
+#: doc/classes/Tween.xml:180
msgid ""
"Activates/deactivates the tween. See also [method stop_all] and [method "
"resume_all]."
msgstr ""
-#: doc/classes/Tween.xml:261
+#: doc/classes/Tween.xml:186
msgid "Starts the tween. You can define animations both before and after this."
msgstr ""
-#: doc/classes/Tween.xml:272
+#: doc/classes/Tween.xml:194
msgid ""
"Stops a tween, given its object and property/method pair. By default, all "
"tweens are stopped, unless [code]key[/code] is specified."
msgstr ""
-#: doc/classes/Tween.xml:279
+#: doc/classes/Tween.xml:200
msgid "Stops animating all tweens."
msgstr ""
-#: doc/classes/Tween.xml:304
+#: doc/classes/Tween.xml:215
msgid ""
"Animates [code]method[/code] of [code]object[/code] from the value returned "
"by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
@@ -53803,7 +62028,7 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:330
+#: doc/classes/Tween.xml:231
msgid ""
"Animates [code]property[/code] of [code]object[/code] from the current value "
"of the [code]initial_val[/code] property of [code]initial[/code] to "
@@ -53815,15 +62040,15 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:338
+#: doc/classes/Tween.xml:238
msgid "Returns the current time of the tween."
msgstr ""
-#: doc/classes/Tween.xml:344
+#: doc/classes/Tween.xml:244
msgid "The tween's animation process thread. See [enum TweenProcessMode]."
msgstr ""
-#: doc/classes/Tween.xml:347
+#: doc/classes/Tween.xml:247
msgid ""
"The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
"normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
@@ -53831,100 +62056,100 @@ msgid ""
"animation, but see also [method set_active] or [method stop_all] for this."
msgstr ""
-#: doc/classes/Tween.xml:350
+#: doc/classes/Tween.xml:250
msgid "If [code]true[/code], the tween loops."
msgstr ""
-#: doc/classes/Tween.xml:356
+#: doc/classes/Tween.xml:256
msgid "Emitted when all processes in a tween end."
msgstr ""
-#: doc/classes/Tween.xml:365
+#: doc/classes/Tween.xml:263
msgid "Emitted when a tween ends."
msgstr ""
-#: doc/classes/Tween.xml:374
+#: doc/classes/Tween.xml:270
msgid "Emitted when a tween starts."
msgstr ""
-#: doc/classes/Tween.xml:387
+#: doc/classes/Tween.xml:279
msgid "Emitted at each step of the animation."
msgstr ""
-#: doc/classes/Tween.xml:393
+#: doc/classes/Tween.xml:285
msgid "The tween updates with the [code]_physics_process[/code] callback."
msgstr ""
-#: doc/classes/Tween.xml:396
+#: doc/classes/Tween.xml:288
msgid "The tween updates with the [code]_process[/code] callback."
msgstr ""
-#: doc/classes/Tween.xml:399
+#: doc/classes/Tween.xml:291
msgid "The animation is interpolated linearly."
msgstr ""
-#: doc/classes/Tween.xml:402
+#: doc/classes/Tween.xml:294
msgid "The animation is interpolated using a sine function."
msgstr ""
-#: doc/classes/Tween.xml:405
+#: doc/classes/Tween.xml:297
msgid ""
"The animation is interpolated with a quintic (to the power of 5) function."
msgstr ""
-#: doc/classes/Tween.xml:408
+#: doc/classes/Tween.xml:300
msgid ""
"The animation is interpolated with a quartic (to the power of 4) function."
msgstr ""
-#: doc/classes/Tween.xml:411
+#: doc/classes/Tween.xml:303
msgid ""
"The animation is interpolated with a quadratic (to the power of 2) function."
msgstr ""
-#: doc/classes/Tween.xml:414
+#: doc/classes/Tween.xml:306
msgid ""
"The animation is interpolated with an exponential (to the power of x) "
"function."
msgstr ""
-#: doc/classes/Tween.xml:417
+#: doc/classes/Tween.xml:309
msgid ""
"The animation is interpolated with elasticity, wiggling around the edges."
msgstr ""
-#: doc/classes/Tween.xml:420
+#: doc/classes/Tween.xml:312
msgid ""
"The animation is interpolated with a cubic (to the power of 3) function."
msgstr ""
-#: doc/classes/Tween.xml:423
+#: doc/classes/Tween.xml:315
msgid "The animation is interpolated with a function using square roots."
msgstr ""
-#: doc/classes/Tween.xml:426
+#: doc/classes/Tween.xml:318
msgid "The animation is interpolated by bouncing at the end."
msgstr ""
-#: doc/classes/Tween.xml:429
+#: doc/classes/Tween.xml:321
msgid "The animation is interpolated backing out at ends."
msgstr ""
-#: doc/classes/Tween.xml:432
+#: doc/classes/Tween.xml:324
msgid "The interpolation starts slowly and speeds up towards the end."
msgstr ""
-#: doc/classes/Tween.xml:435
+#: doc/classes/Tween.xml:327
msgid "The interpolation starts quickly and slows down towards the end."
msgstr ""
-#: doc/classes/Tween.xml:438
+#: doc/classes/Tween.xml:330
msgid ""
"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
"interpolation is slowest at both ends."
msgstr ""
-#: doc/classes/Tween.xml:441
+#: doc/classes/Tween.xml:333
msgid ""
"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
"interpolation is fastest at both ends."
@@ -53991,28 +62216,27 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/UDPServer.xml:62
-#, fuzzy
+#: doc/classes/UDPServer.xml:61
msgid ""
"Returns [code]true[/code] if a packet with a new address/port combination "
"was received on the socket."
msgstr ""
-"Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten "
-"[code]false[/code]."
+"Gibt [code]true[/code] zurück, wenn ein Paket mit einer neuen Kombination "
+"aus Adresse und Port auf dem Socket empfangen wurde."
-#: doc/classes/UDPServer.xml:69
+#: doc/classes/UDPServer.xml:67
msgid ""
"Returns [code]true[/code] if the socket is open and listening on a port."
msgstr ""
-#: doc/classes/UDPServer.xml:80
+#: doc/classes/UDPServer.xml:75
msgid ""
"Starts the server by opening a UDP socket listening on the given port. You "
"can optionally specify a [code]bind_address[/code] to only listen for "
"packets sent to that address. See also [method PacketPeerUDP.listen]."
msgstr ""
-#: doc/classes/UDPServer.xml:87
+#: doc/classes/UDPServer.xml:81
msgid ""
"Call this method at regular intervals (e.g. inside [method Node._process]) "
"to process new packets. And packet from known address/port pair will be "
@@ -54022,14 +62246,14 @@ msgid ""
"pending connection is defined via [member max_pending_connections]."
msgstr ""
-#: doc/classes/UDPServer.xml:94
+#: doc/classes/UDPServer.xml:87
msgid ""
"Stops the server, closing the UDP socket if open. Will close all connected "
"[PacketPeerUDP] accepted via [method take_connection] (remote peers will not "
"be notified)."
msgstr ""
-#: doc/classes/UDPServer.xml:101
+#: doc/classes/UDPServer.xml:93
msgid ""
"Returns the first pending connection (connected to the appropriate address/"
"port). Will return [code]null[/code] if no new connection is available. See "
@@ -54037,7 +62261,7 @@ msgid ""
"connect_to_host]."
msgstr ""
-#: doc/classes/UDPServer.xml:107
+#: doc/classes/UDPServer.xml:99
msgid ""
"Define the maximum number of pending connections, during [method poll], any "
"new pending connection exceeding that value will be automatically dropped. "
@@ -54085,50 +62309,50 @@ msgid ""
"register more than one method/property."
msgstr ""
-#: doc/classes/UndoRedo.xml:42
+#: doc/classes/UndoRedo.xml:39
msgid "Register a method that will be called when the action is committed."
msgstr ""
-#: doc/classes/UndoRedo.xml:55
+#: doc/classes/UndoRedo.xml:48
msgid "Register a property value change for \"do\"."
msgstr ""
-#: doc/classes/UndoRedo.xml:64
+#: doc/classes/UndoRedo.xml:55
msgid ""
"Register a reference for \"do\" that will be erased if the \"do\" history is "
"lost. This is useful mostly for new nodes created for the \"do\" call. Do "
"not use for resources."
msgstr ""
-#: doc/classes/UndoRedo.xml:75
+#: doc/classes/UndoRedo.xml:63
msgid "Register a method that will be called when the action is undone."
msgstr ""
-#: doc/classes/UndoRedo.xml:88
+#: doc/classes/UndoRedo.xml:72
msgid "Register a property value change for \"undo\"."
msgstr ""
-#: doc/classes/UndoRedo.xml:97
+#: doc/classes/UndoRedo.xml:79
msgid ""
"Register a reference for \"undo\" that will be erased if the \"undo\" "
"history is lost. This is useful mostly for nodes removed with the \"do\" "
"call (not the \"undo\" call!)."
msgstr ""
-#: doc/classes/UndoRedo.xml:106
+#: doc/classes/UndoRedo.xml:86
msgid ""
"Clear the undo/redo history and associated references.\n"
"Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
"version number to be increased from this."
msgstr ""
-#: doc/classes/UndoRedo.xml:114
+#: doc/classes/UndoRedo.xml:93
msgid ""
"Commit the action. All \"do\" methods/properties are called/set when this "
"function is called."
msgstr ""
-#: doc/classes/UndoRedo.xml:125
+#: doc/classes/UndoRedo.xml:101
msgid ""
"Create a new action. After this is called, do all your calls to [method "
"add_do_method], [method add_undo_method], [method add_do_property], and "
@@ -54138,56 +62362,49 @@ msgid ""
"argument. See [enum MergeMode] for details."
msgstr ""
-#: doc/classes/UndoRedo.xml:133
+#: doc/classes/UndoRedo.xml:108
msgid "Gets the name of the current action."
msgstr ""
-#: doc/classes/UndoRedo.xml:140
+#: doc/classes/UndoRedo.xml:114
msgid ""
"Gets the version. Every time a new action is committed, the [UndoRedo]'s "
"version number is increased automatically.\n"
"This is useful mostly to check if something changed from a saved version."
msgstr ""
-#: doc/classes/UndoRedo.xml:148
-msgid "Returns [code]true[/code] if a \"redo\" action is available."
-msgstr ""
-
-#: doc/classes/UndoRedo.xml:155
-msgid "Returns [code]true[/code] if an \"undo\" action is available."
-msgstr ""
-
-#: doc/classes/UndoRedo.xml:162
+#: doc/classes/UndoRedo.xml:133
msgid ""
"Returns [code]true[/code] if the [UndoRedo] is currently committing the "
"action, i.e. running its \"do\" method or property change (see [method "
"commit_action])."
msgstr ""
-#: doc/classes/UndoRedo.xml:169
+#: doc/classes/UndoRedo.xml:139
msgid "Redo the last action."
-msgstr ""
+msgstr "Die letzte Aktion wiederholen."
-#: doc/classes/UndoRedo.xml:176
+#: doc/classes/UndoRedo.xml:145
msgid "Undo the last action."
-msgstr ""
+msgstr "Die letzte Aktion rückgängig machen."
-#: doc/classes/UndoRedo.xml:183
+#: doc/classes/UndoRedo.xml:152
msgid "Called when [method undo] or [method redo] was called."
msgstr ""
+"Wird aufgerufen, wenn [method undo] oder [method redo] aufgerufen wurde."
-#: doc/classes/UndoRedo.xml:189
+#: doc/classes/UndoRedo.xml:158
msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
msgstr ""
-#: doc/classes/UndoRedo.xml:192
+#: doc/classes/UndoRedo.xml:161
msgid ""
"Makes so that the action's \"do\" operation is from the first action created "
"and the \"undo\" operation is from the last subsequent action with the same "
"name."
msgstr ""
-#: doc/classes/UndoRedo.xml:195
+#: doc/classes/UndoRedo.xml:164
msgid "Makes subsequent actions with the same name be merged into one."
msgstr ""
@@ -54211,14 +62428,51 @@ msgid ""
"To close a specific port (e.g. after you have finished using it):\n"
"[codeblock]\n"
"upnp.delete_port_mapping(port)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery "
+"without blocking the main thread, use [Thread]s like this:\n"
+"[codeblock]\n"
+"# Emitted when UPnP port mapping setup is completed (regardless of success "
+"or failure).\n"
+"signal upnp_completed(error)\n"
+"\n"
+"# Replace this with your own server port number between 1025 and 65535.\n"
+"const SERVER_PORT = 3928\n"
+"var thread = null\n"
+"\n"
+"func _upnp_setup(server_port):\n"
+" # UPNP queries take some time.\n"
+" var upnp = UPNP.new()\n"
+" var err = upnp.discover()\n"
+"\n"
+" if err != OK:\n"
+" push_error(str(err))\n"
+" emit_signal(\"upnp_completed\", err)\n"
+" return\n"
+"\n"
+" if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():\n"
+" upnp.add_port_mapping(server_port, server_port, ProjectSettings."
+"get_setting(\"application/config/name\"), \"UDP\")\n"
+" upnp.add_port_mapping(server_port, server_port, ProjectSettings."
+"get_setting(\"application/config/name\"), \"TCP\")\n"
+" emit_signal(\"upnp_completed\", OK)\n"
+"\n"
+"func _ready():\n"
+" thread = Thread.new()\n"
+" thread.start(self, \"_upnp_setup\", SERVER_PORT)\n"
+"\n"
+"func _exit_tree():\n"
+" # Wait for thread finish here to handle game exit while the thread is "
+"running.\n"
+" thread.wait_to_finish()\n"
"[/codeblock]"
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:29
+#: modules/upnp/doc_classes/UPNP.xml:59
msgid "Adds the given [UPNPDevice] to the list of discovered devices."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:46
+#: modules/upnp/doc_classes/UPNP.xml:70
msgid ""
"Adds a mapping to forward the external [code]port[/code] (between 1 and "
"65535) on the default gateway (see [method get_gateway]) to the "
@@ -54240,11 +62494,11 @@ msgid ""
"See [enum UPNPResult] for possible return values."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:56
+#: modules/upnp/doc_classes/UPNP.xml:79
msgid "Clears the list of discovered devices."
-msgstr ""
+msgstr "Leert die Liste der entdeckten Geräte."
-#: modules/upnp/doc_classes/UPNP.xml:67
+#: modules/upnp/doc_classes/UPNP.xml:87
msgid ""
"Deletes the port mapping for the given port and protocol combination on the "
"default gateway (see [method get_gateway]) if one exists. [code]port[/code] "
@@ -54253,7 +62507,7 @@ msgid ""
"return values."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:80
+#: modules/upnp/doc_classes/UPNP.xml:96
msgid ""
"Discovers local [UPNPDevice]s. Clears the list of previously discovered "
"devices.\n"
@@ -54264,42 +62518,42 @@ msgid ""
"See [enum UPNPResult] for possible return values."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:91
+#: modules/upnp/doc_classes/UPNP.xml:105
msgid "Returns the [UPNPDevice] at the given [code]index[/code]."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:98
+#: modules/upnp/doc_classes/UPNP.xml:111
msgid "Returns the number of discovered [UPNPDevice]s."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:105
+#: modules/upnp/doc_classes/UPNP.xml:117
msgid ""
"Returns the default gateway. That is the first discovered [UPNPDevice] that "
"is also a valid IGD (InternetGatewayDevice)."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:112
+#: modules/upnp/doc_classes/UPNP.xml:123
msgid ""
"Returns the external [IP] address of the default gateway (see [method "
"get_gateway]) as string. Returns an empty string on error."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:121
+#: modules/upnp/doc_classes/UPNP.xml:130
msgid ""
"Removes the device at [code]index[/code] from the list of discovered devices."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:132
+#: modules/upnp/doc_classes/UPNP.xml:138
msgid ""
"Sets the device at [code]index[/code] from the list of discovered devices to "
"[code]device[/code]."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:138
+#: modules/upnp/doc_classes/UPNP.xml:144
msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:141
+#: modules/upnp/doc_classes/UPNP.xml:147
msgid ""
"If [code]0[/code], the local port to use for discovery is chosen "
"automatically by the system. If [code]1[/code], discovery will be done from "
@@ -54307,145 +62561,145 @@ msgid ""
"be used as the port."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:144
+#: modules/upnp/doc_classes/UPNP.xml:150
msgid ""
"Multicast interface to use for discovery. Uses the default multicast "
"interface if empty."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:149
+#: modules/upnp/doc_classes/UPNP.xml:155
msgid "UPNP command or discovery was successful."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:152
+#: modules/upnp/doc_classes/UPNP.xml:158
msgid ""
"Not authorized to use the command on the [UPNPDevice]. May be returned when "
"the user disabled UPNP on their router."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:155
+#: modules/upnp/doc_classes/UPNP.xml:161
msgid ""
"No port mapping was found for the given port, protocol combination on the "
"given [UPNPDevice]."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:158
+#: modules/upnp/doc_classes/UPNP.xml:164
msgid "Inconsistent parameters."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:161
+#: modules/upnp/doc_classes/UPNP.xml:167
msgid ""
"No such entry in array. May be returned if a given port, protocol "
"combination is not found on an [UPNPDevice]."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:164
+#: modules/upnp/doc_classes/UPNP.xml:170
msgid "The action failed."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:167
+#: modules/upnp/doc_classes/UPNP.xml:173
msgid ""
"The [UPNPDevice] does not allow wildcard values for the source IP address."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:170
+#: modules/upnp/doc_classes/UPNP.xml:176
msgid "The [UPNPDevice] does not allow wildcard values for the external port."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:173
+#: modules/upnp/doc_classes/UPNP.xml:179
msgid "The [UPNPDevice] does not allow wildcard values for the internal port."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:176
+#: modules/upnp/doc_classes/UPNP.xml:182
msgid "The remote host value must be a wildcard."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:179
+#: modules/upnp/doc_classes/UPNP.xml:185
msgid "The external port value must be a wildcard."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:182
+#: modules/upnp/doc_classes/UPNP.xml:188
msgid ""
"No port maps are available. May also be returned if port mapping "
"functionality is not available."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:185
+#: modules/upnp/doc_classes/UPNP.xml:191
msgid ""
"Conflict with other mechanism. May be returned instead of [constant "
"UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an "
"existing one."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:188
+#: modules/upnp/doc_classes/UPNP.xml:194
msgid "Conflict with an existing port mapping."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:191
+#: modules/upnp/doc_classes/UPNP.xml:197
msgid "External and internal port values must be the same."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:194
+#: modules/upnp/doc_classes/UPNP.xml:200
msgid ""
"Only permanent leases are supported. Do not use the [code]duration[/code] "
"parameter when adding port mappings."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:197
+#: modules/upnp/doc_classes/UPNP.xml:203
msgid "Invalid gateway."
msgstr "ungültiges Gateway."
-#: modules/upnp/doc_classes/UPNP.xml:200
+#: modules/upnp/doc_classes/UPNP.xml:206
msgid "Invalid port."
msgstr "ungültiger Port."
-#: modules/upnp/doc_classes/UPNP.xml:203
+#: modules/upnp/doc_classes/UPNP.xml:209
msgid "Invalid protocol."
msgstr "ungültiges Protokoll."
-#: modules/upnp/doc_classes/UPNP.xml:206
+#: modules/upnp/doc_classes/UPNP.xml:212
msgid "Invalid duration."
msgstr "ungültige Zeitdauer."
-#: modules/upnp/doc_classes/UPNP.xml:209
+#: modules/upnp/doc_classes/UPNP.xml:215
msgid "Invalid arguments."
msgstr "ungültiges Argument."
-#: modules/upnp/doc_classes/UPNP.xml:212
+#: modules/upnp/doc_classes/UPNP.xml:218
msgid "Invalid response."
msgstr "ungültige Antwort."
-#: modules/upnp/doc_classes/UPNP.xml:215
+#: modules/upnp/doc_classes/UPNP.xml:221
msgid "Invalid parameter."
msgstr "ungültiger Parameter."
-#: modules/upnp/doc_classes/UPNP.xml:218
-#: modules/upnp/doc_classes/UPNPDevice.xml:80
+#: modules/upnp/doc_classes/UPNP.xml:224
+#: modules/upnp/doc_classes/UPNPDevice.xml:69
msgid "HTTP error."
msgstr "HTTP Fehler."
-#: modules/upnp/doc_classes/UPNP.xml:221
+#: modules/upnp/doc_classes/UPNP.xml:227
msgid "Socket error."
msgstr "Socket Fehler."
-#: modules/upnp/doc_classes/UPNP.xml:224
+#: modules/upnp/doc_classes/UPNP.xml:230
msgid "Error allocating memory."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:227
+#: modules/upnp/doc_classes/UPNP.xml:233
msgid ""
"No gateway available. You may need to call [method discover] first, or "
"discovery didn't detect any valid IGDs (InternetGatewayDevices)."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:230
+#: modules/upnp/doc_classes/UPNP.xml:236
msgid ""
"No devices available. You may need to call [method discover] first, or "
"discovery didn't detect any valid [UPNPDevice]s."
msgstr ""
-#: modules/upnp/doc_classes/UPNP.xml:233
-#: modules/upnp/doc_classes/UPNPDevice.xml:104
+#: modules/upnp/doc_classes/UPNP.xml:239
+#: modules/upnp/doc_classes/UPNPDevice.xml:93
msgid "Unknown error."
msgstr "unbekannter Fehler."
@@ -54462,85 +62716,85 @@ msgid ""
"synchronous and block the calling thread."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:26
+#: modules/upnp/doc_classes/UPNPDevice.xml:20
msgid ""
"Adds a port mapping to forward the given external port on this [UPNPDevice] "
"for the given protocol to the local machine. See [method UPNP."
"add_port_mapping]."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:37
+#: modules/upnp/doc_classes/UPNPDevice.xml:28
msgid ""
"Deletes the port mapping identified by the given port and protocol "
"combination on this device. See [method UPNP.delete_port_mapping]."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:44
+#: modules/upnp/doc_classes/UPNPDevice.xml:34
msgid ""
"Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) "
"which potentially supports port forwarding."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:51
+#: modules/upnp/doc_classes/UPNPDevice.xml:40
msgid ""
"Returns the external IP address of this [UPNPDevice] or an empty string."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:57
+#: modules/upnp/doc_classes/UPNPDevice.xml:46
msgid "URL to the device description."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:60
+#: modules/upnp/doc_classes/UPNPDevice.xml:49
msgid "IDG control URL."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:63
+#: modules/upnp/doc_classes/UPNPDevice.xml:52
msgid ""
"Address of the local machine in the network connecting it to this "
"[UPNPDevice]."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:66
+#: modules/upnp/doc_classes/UPNPDevice.xml:55
msgid "IGD service type."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:69
+#: modules/upnp/doc_classes/UPNPDevice.xml:58
msgid "IGD status. See [enum IGDStatus]."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:72
+#: modules/upnp/doc_classes/UPNPDevice.xml:61
msgid "Service type."
msgstr "Service Typ."
-#: modules/upnp/doc_classes/UPNPDevice.xml:77
+#: modules/upnp/doc_classes/UPNPDevice.xml:66
msgid "OK."
msgstr "OK."
-#: modules/upnp/doc_classes/UPNPDevice.xml:83
+#: modules/upnp/doc_classes/UPNPDevice.xml:72
msgid "Empty HTTP response."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:86
+#: modules/upnp/doc_classes/UPNPDevice.xml:75
msgid "Returned response contained no URLs."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:89
+#: modules/upnp/doc_classes/UPNPDevice.xml:78
msgid "Not a valid IGD."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:92
+#: modules/upnp/doc_classes/UPNPDevice.xml:81
msgid "Disconnected."
msgstr "getrennt."
-#: modules/upnp/doc_classes/UPNPDevice.xml:95
+#: modules/upnp/doc_classes/UPNPDevice.xml:84
msgid "Unknown device."
msgstr "unbekanntes Gerät."
-#: modules/upnp/doc_classes/UPNPDevice.xml:98
+#: modules/upnp/doc_classes/UPNPDevice.xml:87
msgid "Invalid control."
msgstr ""
-#: modules/upnp/doc_classes/UPNPDevice.xml:101
+#: modules/upnp/doc_classes/UPNPDevice.xml:90
msgid "Memory allocation error."
msgstr ""
@@ -54558,7 +62812,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = RefCounted.new() # foo is an Object\n"
+"foo = Reference.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -54635,8 +62889,8 @@ msgid ""
msgstr ""
#: doc/classes/Variant.xml:53
-msgid ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/development/cpp/variant_class.html"
msgstr ""
"https://docs.godotengine.org/de/latest/development/cpp/variant_class.html"
@@ -54648,144 +62902,143 @@ msgstr ""
msgid "Vertical box container. See [BoxContainer]."
msgstr ""
-#: doc/classes/VBoxContainer.xml:17
+#: doc/classes/VBoxContainer.xml:18
msgid "The vertical space between the [VBoxContainer]'s elements."
msgstr ""
#: doc/classes/Vector2.xml:4
-msgid "Vector used for 2D math using floating point coordinates."
+msgid "Vector used for 2D math."
msgstr ""
-"Ein Vektor mit Koordinaten aus Fließkommazahlen genutzt für 2D Berechnungen."
#: doc/classes/Vector2.xml:7
+#, fuzzy
msgid ""
"2-element structure that can be used to represent positions in 2D space or "
"any other pair of numeric values.\n"
-"It uses floating-point coordinates. See [Vector2i] for its integer "
-"counterpart.\n"
"[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/"
"code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will "
"always evaluate to [code]true[/code]."
msgstr ""
+"Ein Struktur aus zwei Elementen die genutzt werden kann um Positionen im 2D-"
+"Raum oder Paare aus zwei Zahlen darzustellen.\n"
+"Es werden Fließkommazahlen als Koordinaten benutzt."
-#: doc/classes/Vector2.xml:21
-msgid "Constructs a new [Vector2] from [Vector2i]."
-msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
+#: doc/classes/Vector2.xml:14 doc/classes/Vector3.xml:14
+msgid ""
+"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgstr ""
-#: doc/classes/Vector2.xml:32
+#: doc/classes/Vector2.xml:24
+#, fuzzy
msgid ""
-"Constructs a new [Vector2] from the given [code]x[/code] and [code]y[/code]."
+"Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]."
msgstr ""
"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
"code]."
-#: doc/classes/Vector2.xml:39 doc/classes/Vector2i.xml:39
-#: doc/classes/Vector3.xml:41
+#: doc/classes/Vector2.xml:30 doc/classes/Vector3.xml:31
msgid ""
"Returns a new vector with all components in absolute values (i.e. positive)."
msgstr ""
"Erzeugt einen neuen Vektor mit allen Komponenten als Beträge (also positiv)."
-#: doc/classes/Vector2.xml:46
-#, fuzzy
+#: doc/classes/Vector2.xml:36
msgid ""
-"Returns this vector's angle with respect to the X axis, or [code](1, 0)[/"
-"code] vector, in radians.\n"
+"Returns this vector's angle with respect to the positive X axis, or [code]"
+"(1, 0)[/code] vector, in radians.\n"
+"For example, [code]Vector2.RIGHT.angle()[/code] will return zero, "
+"[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
+"turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
+"[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle.png]Illustration of the returned angle.[/url]\n"
"Equivalent to the result of [method @GDScript.atan2] when called with the "
"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
msgstr ""
-"Gibt den Winkel des Vektors zur x-Achse, bzw [code](1, 0)[/code], im "
-"Bogenmaß zurück.\n"
-"Gleichwertig mit dem Ergebnis des Aufrufs von [method @GDScript.atan2] wenn "
-"als Parameter [member x] und [member y] des Vektors übergeben werden: "
-"[code]atan2(x, y)[/code]."
-#: doc/classes/Vector2.xml:56
-#, fuzzy
-msgid "Returns the angle to the given vector, in radians."
-msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+#: doc/classes/Vector2.xml:46
+msgid ""
+"Returns the angle to the given vector, in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle_to.png]Illustration of the returned angle.[/url]"
+msgstr ""
-#: doc/classes/Vector2.xml:65
-#, fuzzy
+#: doc/classes/Vector2.xml:54
msgid ""
"Returns the angle between the line connecting the two points and the X axis, "
-"in radians."
+"in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
msgstr ""
-"Gibt den Winkel zwischen der Linie, die die zwei Punkte verbindet, und der x-"
-"Achse im Bogenmaß zurück."
-#: doc/classes/Vector2.xml:72
-#, fuzzy
+#: doc/classes/Vector2.xml:61
msgid ""
"Returns the aspect ratio of this vector, the ratio of [member x] to [member "
"y]."
msgstr "Gibt das Verhältnis von [member x] zu [member y] zurück."
-#: doc/classes/Vector2.xml:81 doc/classes/Vector3.xml:59
+#: doc/classes/Vector2.xml:68 doc/classes/Vector3.xml:45
msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr "Gibt den Vektor reflektiert an der Ebene des Normalenvektors zurück."
-#: doc/classes/Vector2.xml:88
-#, fuzzy
+#: doc/classes/Vector2.xml:74
msgid ""
"Returns the vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten abgerundet werden."
+"Liefert den Vektor mit allen Komponenten aufgerundet (gegen positive "
+"Unendlichkeit)."
-#: doc/classes/Vector2.xml:97
-#, fuzzy
+#: doc/classes/Vector2.xml:81
msgid ""
"Returns the vector with a maximum length by limiting its length to "
"[code]length[/code]."
msgstr ""
-"Gibt den Vektor auf Einheitslänge skaliert zurück. Dh gibt den "
-"Einheitsvektor in die gleiche Richtung zurück. Entspricht [code]v / v."
-"length()[/code]."
+"Gibt den Vektor mit maximaler Länge zurück, indem seine Länge auf "
+"[code]length[/code] begrenzt wird."
-#: doc/classes/Vector2.xml:106
-#, fuzzy
+#: doc/classes/Vector2.xml:88
msgid "Returns the cross product of this vector and [code]with[/code]."
-msgstr "Gibt das Skalarprodukt mit Vektor [code]b[/code] zurück."
+msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]mit[/code] zurück."
-#: doc/classes/Vector2.xml:121
+#: doc/classes/Vector2.xml:98
#, fuzzy
msgid ""
"Cubically interpolates between this vector and [code]b[/code] using "
"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
-"result at position [code]t[/code]. [code]t[/code] is on the range of 0.0 to "
-"1.0, representing the amount of interpolation."
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
"Interpoliert kubisch zwischen diesem Vektor und [code]b[/code], wobei "
"[code]pre_a[/code] und [code]post_b[/code] als Griffe benutzt werden, und "
-"gibt das Ergebnis an der Stelle [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation."
+"gibt das Ergebnis an der Stelle [code]t[/code] zurück. [code]t[/code] liegt "
+"zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation."
-#: doc/classes/Vector2.xml:130 doc/classes/Vector3.xml:99
+#: doc/classes/Vector2.xml:105 doc/classes/Vector3.xml:75
+#, fuzzy
msgid ""
-"Returns the normalized vector pointing from this vector to [code]b[/code]."
+"Returns the normalized vector pointing from this vector to [code]b[/code]. "
+"This is equivalent to using [code](b - a).normalized()[/code]."
msgstr "Gibt den Einheitsvektor der von diesem zu [code]b[/code] zeigt zurück."
-#: doc/classes/Vector2.xml:139 doc/classes/Vector3.xml:108
-#, fuzzy
+#: doc/classes/Vector2.xml:112 doc/classes/Vector3.xml:82
msgid ""
"Returns the squared distance between this vector and [code]b[/code].\n"
"This method runs faster than [method distance_to], so prefer it if you need "
"to compare vectors or need the squared distance for some formula."
msgstr ""
-"Gibt den quadrierten Abstand zu Vektor [code]b[/code] zurück. Diese Funktion "
-"ist aus Geschwindigkeitsgründen [method distance_to] vorzuziehen, wenn der "
-"genaue Abstand nicht nötig ist, bspw beim Sortieren nach Abstand oder in "
-"Formeln wo das Quadrat des Abstands vorkommt."
+"Gibt den quadrierten Abstand zwischen diesem Vektor und [code]b[/code] "
+"zurück.\n"
+"Diese Funktion ist schneller als [method distance_to], also bevorzuge sie, "
+"wenn du Vektoren vergleichst oder die quadrierte Distanz für eine Formel "
+"brauchst."
-#: doc/classes/Vector2.xml:149
-#, fuzzy
+#: doc/classes/Vector2.xml:120
msgid "Returns the distance between this vector and [code]to[/code]."
-msgstr "Gibt den Abstand zu Vektor [code]b[/code] zurück."
+msgstr "Gibt den Abstand zwischen diesem Vektor und [code]bis[/code] zurück."
-#: doc/classes/Vector2.xml:158
+#: doc/classes/Vector2.xml:127
msgid ""
"Returns the dot product of this vector and [code]with[/code]. This can be "
"used to compare the angle between two vectors. For example, this can be used "
@@ -54800,15 +63053,15 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml:168
-#, fuzzy
+#: doc/classes/Vector2.xml:136
msgid ""
"Returns the vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten abgerundet werden."
+"Liefert den Vektor mit allen Komponenten abgerundet (gegen negative "
+"Unendlichkeit)."
-#: doc/classes/Vector2.xml:177 doc/classes/Vector3.xml:153
+#: doc/classes/Vector2.xml:143 doc/classes/Vector3.xml:119
msgid ""
"Returns [code]true[/code] if this vector and [code]v[/code] are "
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
@@ -54818,42 +63071,41 @@ msgstr ""
"ungefähr gleich sind, wobei [method @GDScript.is_equal_approx] mit beiden "
"Komponenten aufgerufen wird."
-#: doc/classes/Vector2.xml:184 doc/classes/Vector3.xml:160
+#: doc/classes/Vector2.xml:149 doc/classes/Vector3.xml:125
#, fuzzy
msgid ""
-"Returns [code]true[/code] if the vector is normalized, and false otherwise."
-msgstr "Gibt [code]true[/code] zurück wenn dieser Vektor normalisiert ist."
+"Returns [code]true[/code] if the vector is normalized, [code]false[/code] "
+"otherwise."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Vektor normalisiert ist, andernfalls "
+"false."
-#: doc/classes/Vector2.xml:191 doc/classes/Vector3.xml:167
-#, fuzzy
+#: doc/classes/Vector2.xml:155 doc/classes/Vector3.xml:131
msgid "Returns the length (magnitude) of this vector."
-msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+msgstr "Gibt die Länge (Betrag) dieses Vektors zurück."
-#: doc/classes/Vector2.xml:198 doc/classes/Vector3.xml:174
-#, fuzzy
+#: doc/classes/Vector2.xml:161 doc/classes/Vector3.xml:137
msgid ""
"Returns the squared length (squared magnitude) of this vector.\n"
"This method runs faster than [method length], so prefer it if you need to "
"compare vectors or need the squared distance for some formula."
msgstr ""
-"Gibt die quadrierte Länge des Vektors zurück. Diese Funktion ist aus "
-"Geschwindigkeitsgründen [method length] vorzuziehen, wenn die genaue Länge "
-"nicht nötig ist, bspw beim Sortieren nach Länge oder in Formeln wo das "
-"Quadrat der Länge vorkommt."
+"Gibt die quadrierte Länge des Vektors zurück. \n"
+"Diese Funktion ist schneller als [method length] also bevorzuge sie, wenn du "
+"Vektoren vergleichst oder die quadrierte Distanz für eine Formel brauchst."
-#: doc/classes/Vector2.xml:210 doc/classes/Vector3.xml:186
+#: doc/classes/Vector2.xml:170
#, fuzzy
msgid ""
"Returns the result of the linear interpolation between this vector and "
-"[code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"[code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the "
+"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
"Gibt das Ergebnis der Linearinterpolation zwischen diesem Vektor und "
-"[code]b[/code] in Position [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation."
+"[code]b[/code] um den Wert [code]t[/code] zurück. [code]t[/code] liegt "
+"zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation."
-#: doc/classes/Vector2.xml:221
+#: doc/classes/Vector2.xml:178
msgid ""
"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
"amount."
@@ -54861,7 +63113,7 @@ msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
"[code]delta[/code]."
-#: doc/classes/Vector2.xml:228 doc/classes/Vector3.xml:218
+#: doc/classes/Vector2.xml:184 doc/classes/Vector3.xml:172
msgid ""
"Returns the vector scaled to unit length. Equivalent to [code]v / v.length()"
"[/code]."
@@ -54870,36 +63122,33 @@ msgstr ""
"Einheitsvektor in die gleiche Richtung zurück. Entspricht [code]v / v."
"length()[/code]."
-#: doc/classes/Vector2.xml:237 doc/classes/Vector3.xml:236
-#, fuzzy
+#: doc/classes/Vector2.xml:191 doc/classes/Vector3.xml:186
msgid ""
"Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
"components and [code]mod[/code]."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn [code]fposmod[/code] auf die "
-"Komponenten dieses Vektors und [code]mod[/code] ausgeführt werden."
+"Gibt den Vektor zurück der entsteht, wenn [method @GDScript.fposmod] auf die "
+"Komponenten dieses Vektors und [code]mod[/code] ausgeführt wird."
-#: doc/classes/Vector2.xml:246 doc/classes/Vector3.xml:245
-#, fuzzy
+#: doc/classes/Vector2.xml:198 doc/classes/Vector3.xml:193
msgid ""
"Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
"components and [code]modv[/code]'s components."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn [code]fposmod[/code] auf die "
-"Komponenten dieses Vektors und die Komponenten von [code]modv[/code] "
-"ausgeführt werden."
+"Gibt den Vektor zurück der entsteht, wenn [method @GDScript.fposmod] auf die "
+"Komponenten dieses Vektors und [code]modv[/code] ausgeführt wird."
-#: doc/classes/Vector2.xml:255
+#: doc/classes/Vector2.xml:205
msgid "Returns the vector projected onto the vector [code]b[/code]."
msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
-#: doc/classes/Vector2.xml:264
+#: doc/classes/Vector2.xml:212
msgid "Returns the vector reflected from a plane defined by the given normal."
msgstr ""
"Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen "
"Normalenvektors zurück."
-#: doc/classes/Vector2.xml:273
+#: doc/classes/Vector2.xml:219
msgid ""
"Returns the vector rotated by [code]phi[/code] radians. See also [method "
"@GDScript.deg2rad]."
@@ -54907,7 +63156,7 @@ msgstr ""
"Gibt den Vektor rotiert um [code]phi[/code] rad zurück. Siehe auch [method "
"@GDScript.deg2rad]."
-#: doc/classes/Vector2.xml:280
+#: doc/classes/Vector2.xml:225
msgid ""
"Returns the vector with all components rounded to the nearest integer, with "
"halfway cases rounded away from zero."
@@ -54915,55 +63164,54 @@ msgstr ""
"Gibt den Vektor zurück der entsteht wenn alle Komponenten zur nächsten "
"Ganzzahl gerundet werden, wobei 0,5 immer weg von der Null gerundet wird."
-#: doc/classes/Vector2.xml:287
+#: doc/classes/Vector2.xml:231
#, fuzzy
msgid ""
"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components, or zero if the component is zero, by calling "
-"[method @GDScript.sign] on each component."
+"on the signs of the components. If a component is zero, it returns positive "
+"one."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten 1 oder -1 gesetzt "
-"werden, je nach ihren Vorzeichen."
+"Gibt den Vektor zurück, bei dem jede Komponente auf eins oder negativ "
+"gesetzt ist, je nach Vorzeichen der Komponenten, oder null, wenn die "
+"Komponente null ist, durch Aufruf der [method @GDScript.sign] für jede "
+"Komponente."
-#: doc/classes/Vector2.xml:298 doc/classes/Vector3.xml:299
+#: doc/classes/Vector2.xml:239 doc/classes/Vector3.xml:243
#, fuzzy
msgid ""
"Returns the result of spherical linear interpolation between this vector and "
-"[code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation.\n"
+"[code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on "
+"the range of 0.0 to 1.0, representing the amount of interpolation.\n"
"[b]Note:[/b] Both vectors must be normalized."
msgstr ""
"Gibt das Ergebnis der sphärischen Linearinterpolation zwischen diesem Vektor "
"und [code]b[/code], in Position [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation.\n"
+"Interval von 0.0 bis 1.0 und bezeichnet den Grad der Interpolation.\n"
"[b]Hinweis:[/b] Beide Vektoren müssen normalisiert sein."
-#: doc/classes/Vector2.xml:308 doc/classes/Vector3.xml:309
-#, fuzzy
+#: doc/classes/Vector2.xml:247 doc/classes/Vector3.xml:251
msgid "Returns this vector slid along a plane defined by the given normal."
msgstr ""
-"Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen "
-"Normalenvektors zurück."
+"Gibt diesen Vektor gleitend entlang einer Ebene zurück, die durch die "
+"angegebene Normale definiert ist."
-#: doc/classes/Vector2.xml:317 doc/classes/Vector3.xml:318
-#, fuzzy
+#: doc/classes/Vector2.xml:254 doc/classes/Vector3.xml:258
msgid ""
"Returns this vector with each component snapped to the nearest multiple of "
"[code]step[/code]. This can also be used to round to an arbitrary number of "
"decimals."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten zur nächsten "
-"Ganzzahl gerundet werden, wobei 0,5 immer weg von der Null gerundet wird."
+"Gibt diesen Vektor zurück, wobei jede Komponente auf das nächstliegende "
+"Vielfache von [code]step[/code] gerundet ist. Dies kann zum Runden auf eine "
+"beliebige Anzahl von Nachkommastellen verwendet werden."
-#: doc/classes/Vector2.xml:324
+#: doc/classes/Vector2.xml:260
msgid ""
"Returns a perpendicular vector rotated 90 degrees counter-clockwise compared "
"to the original, with the same length."
msgstr ""
-#: doc/classes/Vector2.xml:330 doc/classes/Vector2i.xml:59
-#: doc/classes/Vector3.xml:332 doc/classes/Vector3i.xml:61
+#: doc/classes/Vector2.xml:266 doc/classes/Vector3.xml:271
msgid ""
"The vector's X component. Also accessible by using the index position [code]"
"[0][/code]."
@@ -54971,8 +63219,7 @@ msgstr ""
"Die x-Komponente des Vektors. Ebenfalls verfügbar unter der Indexposition "
"[code][0][/code]."
-#: doc/classes/Vector2.xml:333 doc/classes/Vector2i.xml:62
-#: doc/classes/Vector3.xml:335 doc/classes/Vector3i.xml:64
+#: doc/classes/Vector2.xml:269 doc/classes/Vector3.xml:274
msgid ""
"The vector's Y component. Also accessible by using the index position [code]"
"[1][/code]."
@@ -54980,151 +63227,101 @@ msgstr ""
"Die y-Komponente des Vektors. Ebenfalls verfügbar unter der Indexposition "
"[code][1][/code]."
-#: doc/classes/Vector2.xml:338 doc/classes/Vector2i.xml:67
-#: doc/classes/Vector3i.xml:72
+#: doc/classes/Vector2.xml:274
msgid "Enumerated value for the X axis."
msgstr "Numerischer Wert für die x-Achse."
-#: doc/classes/Vector2.xml:341 doc/classes/Vector2i.xml:70
-#: doc/classes/Vector3i.xml:75
+#: doc/classes/Vector2.xml:277
msgid "Enumerated value for the Y axis."
msgstr "Numerischer Wert für die y-Achse."
-#: doc/classes/Vector2.xml:344 doc/classes/Vector2i.xml:73
-#: doc/classes/Vector3.xml:352 doc/classes/Vector3i.xml:81
-#, fuzzy
+#: doc/classes/Vector2.xml:280 doc/classes/Vector3.xml:291
msgid "Zero vector, a vector with all components set to [code]0[/code]."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten aufgerundet werden."
+"Nullvektor, ein Vektor, bei dem alle Komponenten auf [code]0[/code] "
+"festgelegt sind."
-#: doc/classes/Vector2.xml:347 doc/classes/Vector2i.xml:76
-#: doc/classes/Vector3.xml:355 doc/classes/Vector3i.xml:84
-#, fuzzy
+#: doc/classes/Vector2.xml:283 doc/classes/Vector3.xml:294
msgid "One vector, a vector with all components set to [code]1[/code]."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten aufgerundet werden."
+"Einser Vektor, ein Vektor bei dem alle Komponenten auf [code]1[/code] "
+"gesetzt sind."
-#: doc/classes/Vector2.xml:350 doc/classes/Vector3.xml:358
+#: doc/classes/Vector2.xml:286 doc/classes/Vector3.xml:297
msgid ""
"Infinity vector, a vector with all components set to [constant @GDScript."
"INF]."
msgstr ""
-#: doc/classes/Vector2.xml:353 doc/classes/Vector2i.xml:79
+#: doc/classes/Vector2.xml:289
msgid "Left unit vector. Represents the direction of left."
msgstr ""
-#: doc/classes/Vector2.xml:356 doc/classes/Vector2i.xml:82
+#: doc/classes/Vector2.xml:292
msgid "Right unit vector. Represents the direction of right."
msgstr ""
-#: doc/classes/Vector2.xml:359 doc/classes/Vector2i.xml:85
+#: doc/classes/Vector2.xml:295
msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
msgstr ""
-#: doc/classes/Vector2.xml:362 doc/classes/Vector2i.xml:88
+#: doc/classes/Vector2.xml:298
msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
msgstr ""
-#: doc/classes/Vector2i.xml:4
-msgid "Vector used for 2D math using integer coordinates."
-msgstr ""
-
-#: doc/classes/Vector2i.xml:7
-msgid ""
-"2-element structure that can be used to represent positions in 2D space or "
-"any other pair of numeric values.\n"
-"It uses integer coordinates and is therefore preferable to [Vector2] when "
-"exact precision is required.\n"
-"[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/"
-"code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i "
-"will always evaluate to [code]true[/code]."
-msgstr ""
-
-#: doc/classes/Vector2i.xml:23
-msgid ""
-"Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]."
-msgstr ""
-
-#: doc/classes/Vector2i.xml:32
-msgid ""
-"Constructs a new [Vector2i] from [Vector2]. The floating point coordinates "
-"will be truncated."
-msgstr ""
-
-#: doc/classes/Vector2i.xml:46
-msgid "Returns the ratio of [member x] to [member y]."
-msgstr "Gibt das Verhältnis von [member x] zu [member y] zurück."
-
-#: doc/classes/Vector2i.xml:53 doc/classes/Vector3i.xml:55
-msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components."
-msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten 1 oder -1 gesetzt "
-"werden, je nach ihren Vorzeichen."
-
#: doc/classes/Vector3.xml:4
-msgid "Vector used for 3D math using floating point coordinates."
+msgid "Vector used for 3D math."
msgstr ""
#: doc/classes/Vector3.xml:7
msgid ""
"3-element structure that can be used to represent positions in 3D space or "
"any other pair of numeric values.\n"
-"It uses floating-point coordinates. See [Vector3i] for its integer "
-"counterpart.\n"
"[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/"
"code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 "
"will always evaluate to [code]true[/code]."
msgstr ""
-#: doc/classes/Vector3.xml:21
-msgid "Constructs a new [Vector3] from [Vector3i]."
-msgstr ""
-
-#: doc/classes/Vector3.xml:34
-msgid "Returns a [Vector3] with the given components."
-msgstr ""
-
-#: doc/classes/Vector3.xml:50
+#: doc/classes/Vector3.xml:25
#, fuzzy
-msgid "Returns the minimum angle to the given vector, in radians."
-msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+msgid "Returns a Vector3 with the given components."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
-#: doc/classes/Vector3.xml:66
+#: doc/classes/Vector3.xml:38
#, fuzzy
+msgid "Returns the unsigned minimum angle to the given vector, in radians."
+msgstr "Gibt den minimalen Winkel zum angegebenen Vektor in Bogenmaß zurück."
+
+#: doc/classes/Vector3.xml:51
msgid ""
"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
-"Erzeugt einen neuen Vektor mit allen Komponenten als Beträge (also positiv)."
+"Gibt einen neuen Vektor zurück, bei dem alle Komponenten aufgerundet sind "
+"(gegen positive Unendlichkeit)."
-#: doc/classes/Vector3.xml:75
-#, fuzzy
+#: doc/classes/Vector3.xml:58
msgid "Returns the cross product of this vector and [code]b[/code]."
-msgstr "Gibt das Skalarprodukt mit Vektor [code]b[/code] zurück."
+msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]b[/code] zurück."
-#: doc/classes/Vector3.xml:90
+#: doc/classes/Vector3.xml:68
#, fuzzy
msgid ""
"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to "
-"1.0, representing the amount of interpolation."
+"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
+"0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-"Interpoliert kubisch zwischen diesem Vektor und [code]b[/code], wobei "
-"[code]pre_a[/code] und [code]post_b[/code] als Griffe benutzt werden, und "
-"gibt das Ergebnis an der Stelle [code]t[/code] zurück. [code]t[/code] ist im "
-"Interval von [code]0.0[/code] bis [code]1.0[/code] und bezeichnet den Grad "
-"der Interpolation."
+"Führt eine kubische Interpolation zwischen den Vektoren [code]pre_a[/code], "
+"[code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] ist "
+"aktuell), um den angegebenen Betrag [code]t[/code] durch. [code]t[/code] "
+"liegt im Bereich von 0,0 bis 1,0 und stellt den Betrag der Interpolation dar."
-#: doc/classes/Vector3.xml:118
-#, fuzzy
+#: doc/classes/Vector3.xml:90
msgid "Returns the distance between this vector and [code]b[/code]."
-msgstr "Gibt den Abstand zu Vektor [code]b[/code] zurück."
+msgstr "Gibt den Abstand zwischen diesem Vektor und [code]b[/code] zurück."
-#: doc/classes/Vector3.xml:127
+#: doc/classes/Vector3.xml:97
msgid ""
"Returns the dot product of this vector and [code]b[/code]. This can be used "
"to compare the angle between two vectors. For example, this can be used to "
@@ -55139,36 +63336,46 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector3.xml:137
-#, fuzzy
+#: doc/classes/Vector3.xml:106
msgid ""
"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten abgerundet werden."
+"Gibt einen neuen Vektor zurück, bei dem alle Komponenten abgerundet sind "
+"(gegen negativ unendlich)."
-#: doc/classes/Vector3.xml:144
+#: doc/classes/Vector3.xml:112
msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
-#: doc/classes/Vector3.xml:193 doc/classes/Vector3i.xml:41
+#: doc/classes/Vector3.xml:146
+#, fuzzy
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the "
+"range of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+"Gibt das Ergebnis der Linearinterpolation zwischen diesem Vektor und "
+"[code]b[/code] um den Wert [code]t[/code] zurück. [code]t[/code] liegt "
+"zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation."
+
+#: doc/classes/Vector3.xml:152
msgid ""
"Returns the axis of the vector's largest value. See [code]AXIS_*[/code] "
"constants. If all components are equal, this method returns [constant "
"AXIS_X]."
msgstr ""
-#: doc/classes/Vector3.xml:200 doc/classes/Vector3i.xml:48
+#: doc/classes/Vector3.xml:158
msgid ""
"Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] "
"constants. If all components are equal, this method returns [constant "
"AXIS_Z]."
msgstr ""
-#: doc/classes/Vector3.xml:211
-#, fuzzy
+#: doc/classes/Vector3.xml:166
msgid ""
"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
"amount."
@@ -55176,181 +63383,159 @@ msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
"[code]delta[/code]."
-#: doc/classes/Vector3.xml:227
+#: doc/classes/Vector3.xml:179
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
-#: doc/classes/Vector3.xml:254
-#, fuzzy
+#: doc/classes/Vector3.xml:200
msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
+msgstr ""
+"Gibt diesen Vektor projiziert auf einen anderen Vektor [code]b[/code] zurück."
-#: doc/classes/Vector3.xml:263
-#, fuzzy
+#: doc/classes/Vector3.xml:207
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
"Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen "
"Normalenvektors zurück."
-#: doc/classes/Vector3.xml:274
-#, fuzzy
+#: doc/classes/Vector3.xml:215
msgid ""
"Rotates this vector around a given axis by [code]phi[/code] radians. The "
"axis must be a normalized vector."
msgstr ""
-"Gibt den Vektor rotiert um [code]phi[/code] rad zurück. Siehe auch [method "
-"@GDScript.deg2rad]."
+"Dreht diesen Vektor um eine gegebene Achse um [code]phi[/code] Bogenmaß. Die "
+"Achse muss ein normierter Vektor sein."
-#: doc/classes/Vector3.xml:281
-#, fuzzy
+#: doc/classes/Vector3.xml:221
msgid ""
"Returns this vector with all components rounded to the nearest integer, with "
"halfway cases rounded away from zero."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten zur nächsten "
-"Ganzzahl gerundet werden, wobei 0,5 immer weg von der Null gerundet wird."
+"Gibt diesen Vektor mit allen Komponenten auf die nächste Ganzzahl gerundet "
+"zurück, wobei die Hälfte der Fälle von Null abgerundet wird."
-#: doc/classes/Vector3.xml:288
+#: doc/classes/Vector3.xml:227
#, fuzzy
msgid ""
"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components, or zero if the component is zero, "
-"by calling [method @GDScript.sign] on each component."
+"on the signs of this vector's components. If a component is zero, it returns "
+"positive one."
msgstr ""
-"Gibt den Vektor zurück der entsteht wenn alle Komponenten 1 oder -1 gesetzt "
-"werden, je nach ihren Vorzeichen."
+"Gibt einen Vektor zurück, bei dem jede Komponente auf eins oder negativ "
+"gesetzt ist, je nach Vorzeichen der Komponenten dieses Vektors, oder null, "
+"wenn die Komponente null ist, indem die [method@GDScript.sign] für jede "
+"Komponente aufgerufen wird."
-#: doc/classes/Vector3.xml:325
+#: doc/classes/Vector3.xml:235
+msgid ""
+"Returns the signed angle to the given vector, in radians. The sign of the "
+"angle is positive in a counter-clockwise direction and negative in a "
+"clockwise direction when viewed from the side specified by the [code]axis[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:264
msgid ""
"Returns a diagonal matrix with the vector as main diagonal.\n"
"This is equivalent to a Basis with no rotation or shearing and this vector's "
"components set as the scale."
msgstr ""
-#: doc/classes/Vector3.xml:338 doc/classes/Vector3i.xml:67
+#: doc/classes/Vector3.xml:277
msgid ""
"The vector's Z component. Also accessible by using the index position [code]"
"[2][/code]."
msgstr ""
-#: doc/classes/Vector3.xml:343
+#: doc/classes/Vector3.xml:282
msgid ""
"Enumerated value for the X axis. Returned by [method max_axis] and [method "
"min_axis]."
msgstr ""
-#: doc/classes/Vector3.xml:346
+#: doc/classes/Vector3.xml:285
msgid ""
"Enumerated value for the Y axis. Returned by [method max_axis] and [method "
"min_axis]."
msgstr ""
-#: doc/classes/Vector3.xml:349
+#: doc/classes/Vector3.xml:288
msgid ""
"Enumerated value for the Z axis. Returned by [method max_axis] and [method "
"min_axis]."
msgstr ""
-#: doc/classes/Vector3.xml:361 doc/classes/Vector3i.xml:87
+#: doc/classes/Vector3.xml:300
msgid ""
"Left unit vector. Represents the local direction of left, and the global "
"direction of west."
msgstr ""
-#: doc/classes/Vector3.xml:364 doc/classes/Vector3i.xml:90
+#: doc/classes/Vector3.xml:303
msgid ""
"Right unit vector. Represents the local direction of right, and the global "
"direction of east."
msgstr ""
-#: doc/classes/Vector3.xml:367 doc/classes/Vector3i.xml:93
+#: doc/classes/Vector3.xml:306
msgid "Up unit vector."
msgstr "Hoch-Einheitsvektor."
-#: doc/classes/Vector3.xml:370 doc/classes/Vector3i.xml:96
+#: doc/classes/Vector3.xml:309
msgid "Down unit vector."
msgstr "Runter-Einheitsvektor."
-#: doc/classes/Vector3.xml:373 doc/classes/Vector3i.xml:99
+#: doc/classes/Vector3.xml:312
msgid ""
"Forward unit vector. Represents the local direction of forward, and the "
"global direction of north."
msgstr ""
-#: doc/classes/Vector3.xml:376 doc/classes/Vector3i.xml:102
+#: doc/classes/Vector3.xml:315
msgid ""
"Back unit vector. Represents the local direction of back, and the global "
"direction of south."
msgstr ""
-#: doc/classes/Vector3i.xml:4
-msgid "Vector used for 3D math using integer coordinates."
-msgstr ""
-
-#: doc/classes/Vector3i.xml:7
-msgid ""
-"3-element structure that can be used to represent positions in 3D space or "
-"any other pair of numeric values.\n"
-"It uses integer coordinates and is therefore preferable to [Vector3] when "
-"exact precision is required.\n"
-"[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/"
-"code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i "
-"will always evaluate to [code]true[/code]."
-msgstr ""
-
-#: doc/classes/Vector3i.xml:25
-msgid "Returns a [Vector3i] with the given components."
-msgstr ""
-
-#: doc/classes/Vector3i.xml:34
-msgid ""
-"Constructs a new [Vector3i] from [Vector3]. The floating point coordinates "
-"will be truncated."
-msgstr ""
-
-#: doc/classes/Vector3i.xml:78
-msgid "Enumerated value for the Z axis."
-msgstr ""
-
-#: doc/classes/VehicleBody3D.xml:4
+#: doc/classes/VehicleBody.xml:4
msgid "Physics body that simulates the behavior of a car."
msgstr ""
-#: doc/classes/VehicleBody3D.xml:7
+#: doc/classes/VehicleBody.xml:7
msgid ""
"This node implements all the physics logic needed to simulate a car. It is "
"based on the raycast vehicle system commonly found in physics engines. You "
-"will need to add a [CollisionShape3D] for the main body of your vehicle and "
-"add [VehicleWheel3D] nodes for the wheels. You should also add a "
-"[MeshInstance3D] to this node for the 3D model of your car but this model "
+"will need to add a [CollisionShape] for the main body of your vehicle and "
+"add [VehicleWheel] nodes for the wheels. You should also add a "
+"[MeshInstance] to this node for the 3D model of your car but this model "
"should not include meshes for the wheels. You should control the vehicle by "
"using the [member brake], [member engine_force], and [member steering] "
"properties and not change the position or orientation of this node "
"directly.\n"
-"[b]Note:[/b] The origin point of your VehicleBody3D will determine the "
-"center of gravity of your vehicle so it is better to keep this low and move "
-"the [CollisionShape3D] and [MeshInstance3D] upwards.\n"
+"[b]Note:[/b] The origin point of your VehicleBody will determine the center "
+"of gravity of your vehicle so it is better to keep this low and move the "
+"[CollisionShape] and [MeshInstance] upwards.\n"
"[b]Note:[/b] This class has known issues and isn't designed to provide "
"realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
"probably have to write your own physics integration using another "
-"[PhysicsBody3D] class."
+"[PhysicsBody] class."
msgstr ""
-#: doc/classes/VehicleBody3D.xml:17
+#: doc/classes/VehicleBody.xml:18
msgid ""
"Slows down the vehicle by applying a braking force. The vehicle is only "
"slowed down if the wheels are in contact with a surface. The force you need "
"to apply to adequately slow down your vehicle depends on the [member "
-"RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try "
-"a value in the 25 - 30 range for hard braking."
+"RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a "
+"value in the 25 - 30 range for hard braking."
msgstr ""
-#: doc/classes/VehicleBody3D.xml:20
+#: doc/classes/VehicleBody.xml:21
msgid ""
"Accelerates the vehicle by applying an engine force. The vehicle is only "
-"speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set "
+"speed up if the wheels that have [member VehicleWheel.use_as_traction] set "
"to [code]true[/code] and are in contact with a surface. The [member "
-"RigidBody3D.mass] of the vehicle has an effect on the acceleration of the "
+"RigidBody.mass] of the vehicle has an effect on the acceleration of the "
"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 "
"range for acceleration.\n"
"[b]Note:[/b] The simulation does not take the effect of gears into account, "
@@ -55358,54 +63543,54 @@ msgid ""
"A negative value will result in the vehicle reversing."
msgstr ""
-#: doc/classes/VehicleBody3D.xml:26
+#: doc/classes/VehicleBody.xml:27
msgid ""
"The steering angle for the vehicle. Setting this to a non-zero value will "
"result in the vehicle turning when it's moving. Wheels that have [member "
-"VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically "
-"be rotated."
+"VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be "
+"rotated."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:4
+#: doc/classes/VehicleWheel.xml:4
msgid "Physics object that simulates the behavior of a wheel."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:7
+#: doc/classes/VehicleWheel.xml:7
msgid ""
-"This node needs to be used as a child node of [VehicleBody3D] and simulates "
+"This node needs to be used as a child node of [VehicleBody] and simulates "
"the behavior of one of its wheels. This node also acts as a collider to "
"detect if the wheel is touching a surface.\n"
"[b]Note:[/b] This class has known issues and isn't designed to provide "
"realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
"probably have to write your own physics integration using another "
-"[PhysicsBody3D] class."
+"[PhysicsBody] class."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:17
+#: doc/classes/VehicleWheel.xml:17
msgid "Returns the rotational speed of the wheel in revolutions per minute."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:24
+#: doc/classes/VehicleWheel.xml:23
msgid ""
"Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
"skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
"means not skidding (the wheel has full grip, e.g. dry asphalt road)."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:31
+#: doc/classes/VehicleWheel.xml:29
msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:37
+#: doc/classes/VehicleWheel.xml:35
msgid ""
"Slows down the wheel by applying a braking force. The wheel is only slowed "
"down if it is in contact with a surface. The force you need to apply to "
-"adequately slow down your vehicle depends on the [member RigidBody3D.mass] "
-"of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 "
-"- 30 range for hard braking."
+"adequately slow down your vehicle depends on the [member RigidBody.mass] of "
+"the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - "
+"30 range for hard braking."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:40
+#: doc/classes/VehicleWheel.xml:38
msgid ""
"The damping applied to the spring when the spring is being compressed. This "
"value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
@@ -55413,7 +63598,7 @@ msgid ""
"is around 0.3 for a normal car, 0.5 for a race car."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:43
+#: doc/classes/VehicleWheel.xml:41
msgid ""
"The damping applied to the spring when relaxing. This value should be "
"between 0.0 (no damping) and 1.0. This value should always be slightly "
@@ -55421,10 +63606,10 @@ msgid ""
"damping_compression] value of 0.3, try a relaxation value of 0.5."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:46
+#: doc/classes/VehicleWheel.xml:44
msgid ""
"Accelerates the wheel by applying an engine force. The wheel is only speed "
-"up if it is in contact with a surface. The [member RigidBody3D.mass] of the "
+"up if it is in contact with a surface. The [member RigidBody.mass] of the "
"vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
"a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
"[b]Note:[/b] The simulation does not take the effect of gears into account, "
@@ -55432,50 +63617,50 @@ msgid ""
"A negative value will result in the wheel reversing."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:51
+#: doc/classes/VehicleWheel.xml:49
msgid ""
"The steering angle for the wheel. Setting this to a non-zero value will "
"result in the vehicle turning when it's moving."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:54
+#: doc/classes/VehicleWheel.xml:52
msgid ""
"The maximum force the spring can resist. This value should be higher than a "
-"quarter of the [member RigidBody3D.mass] of the [VehicleBody3D] or the "
-"spring will not carry the weight of the vehicle. Good results are often "
-"obtained by a value that is about 3× to 4× this number."
+"quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring "
+"will not carry the weight of the vehicle. Good results are often obtained by "
+"a value that is about 3× to 4× this number."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:57
+#: doc/classes/VehicleWheel.xml:55
msgid ""
"This value defines the stiffness of the suspension. Use a value lower than "
"50 for an off-road car, a value between 50 and 100 for a race car and try "
"something around 200 for something like a Formula 1 car."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:60
+#: doc/classes/VehicleWheel.xml:58
msgid ""
"This is the distance the suspension can travel. As Godot units are "
"equivalent to meters, keep this setting relatively low. Try a value between "
"0.1 and 0.3 depending on the type of car."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:63
+#: doc/classes/VehicleWheel.xml:61
msgid ""
"If [code]true[/code], this wheel will be turned when the car steers. This "
-"value is used in conjunction with [member VehicleBody3D.steering] and "
-"ignored if you are using the per-wheel [member steering] value instead."
+"value is used in conjunction with [member VehicleBody.steering] and ignored "
+"if you are using the per-wheel [member steering] value instead."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:66
+#: doc/classes/VehicleWheel.xml:64
msgid ""
"If [code]true[/code], this wheel transfers engine force to the ground to "
"propel the vehicle forward. This value is used in conjunction with [member "
-"VehicleBody3D.engine_force] and ignored if you are using the per-wheel "
-"[member engine_force] value instead."
+"VehicleBody.engine_force] and ignored if you are using the per-wheel [member "
+"engine_force] value instead."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:69
+#: doc/classes/VehicleWheel.xml:67
msgid ""
"This determines how much grip this wheel has. It is combined with the "
"friction setting of the surface the wheel is in contact with. 0.0 means no "
@@ -55485,11 +63670,11 @@ msgid ""
"It's best to set this to 1.0 when starting out."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:73
+#: doc/classes/VehicleWheel.xml:71
msgid "The radius of the wheel in meters."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:76
+#: doc/classes/VehicleWheel.xml:74
msgid ""
"This is the distance in meters the wheel is lowered from its origin point. "
"Don't set this to 0.0 and move the wheel into position, instead move the "
@@ -55498,7 +63683,7 @@ msgid ""
"down to the position it should be in when the car is in rest."
msgstr ""
-#: doc/classes/VehicleWheel3D.xml:79
+#: doc/classes/VehicleWheel.xml:77
msgid ""
"This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
"your vehicle will be prone to rolling over, while a value of 0.0 will resist "
@@ -55513,84 +63698,92 @@ msgstr ""
msgid ""
"Control node for playing video streams using [VideoStream] resources.\n"
"Supported video formats are [url=https://www.webmproject.org/]WebM[/url] "
-"([VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] "
-"([VideoStreamTheora]), and any format exposed via a GDNative plugin using "
-"[VideoStreamGDNative]."
+"([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg "
+"Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format "
+"exposed via a GDNative plugin using [VideoStreamGDNative].\n"
+"[b]Note:[/b] Due to a bug, VideoPlayer does not support localization "
+"remapping yet.\n"
+"[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to "
+"missing architecture-specific assembly optimizations, especially for VP8/VP9."
msgstr ""
-#: doc/classes/VideoPlayer.xml:17
+#: doc/classes/VideoPlayer.xml:18
msgid ""
"Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video "
"stream is assigned."
msgstr ""
#: doc/classes/VideoPlayer.xml:24
-msgid "Returns the current frame as a [Texture2D]."
-msgstr ""
+#, fuzzy
+msgid "Returns the current frame as a [Texture]."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
-#: doc/classes/VideoPlayer.xml:31
+#: doc/classes/VideoPlayer.xml:30
msgid ""
"Returns [code]true[/code] if the video is playing.\n"
"[b]Note:[/b] The video is still considered playing if paused during playback."
msgstr ""
-#: doc/classes/VideoPlayer.xml:39
+#: doc/classes/VideoPlayer.xml:37
msgid ""
"Starts the video playback from the beginning. If the video is paused, this "
"will not unpause the video."
msgstr ""
-#: doc/classes/VideoPlayer.xml:46
+#: doc/classes/VideoPlayer.xml:43
msgid ""
"Stops the video playback and sets the stream position to 0.\n"
"[b]Note:[/b] Although the stream position will be set to 0, the first frame "
"of the video stream won't become the current frame."
msgstr ""
-#: doc/classes/VideoPlayer.xml:53
+#: doc/classes/VideoPlayer.xml:50
msgid "The embedded audio track to play."
msgstr ""
-#: doc/classes/VideoPlayer.xml:56
+#: doc/classes/VideoPlayer.xml:53
msgid "If [code]true[/code], playback starts when the scene loads."
msgstr ""
-#: doc/classes/VideoPlayer.xml:59
+#: doc/classes/VideoPlayer.xml:56
msgid "Amount of time in milliseconds to store in buffer while playing."
msgstr ""
-#: doc/classes/VideoPlayer.xml:62
+#: doc/classes/VideoPlayer.xml:59
msgid "Audio bus to use for sound playback."
msgstr ""
-#: doc/classes/VideoPlayer.xml:65
+#: doc/classes/VideoPlayer.xml:62
msgid ""
"If [code]true[/code], the video scales to the control size. Otherwise, the "
"control minimum size will be automatically adjusted to match the video "
"stream's dimensions."
msgstr ""
-#: doc/classes/VideoPlayer.xml:68
+#: doc/classes/VideoPlayer.xml:65
msgid "If [code]true[/code], the video is paused."
msgstr ""
-#: doc/classes/VideoPlayer.xml:71
+#: doc/classes/VideoPlayer.xml:68
msgid "The assigned video stream. See description for supported formats."
msgstr ""
-#: doc/classes/VideoPlayer.xml:74
-msgid "The current position of the stream, in seconds."
+#: doc/classes/VideoPlayer.xml:71
+msgid ""
+"The current position of the stream, in seconds.\n"
+"[b]Note:[/b] Changing this value won't have any effect as seeking is not "
+"implemented yet, except in video formats implemented by a GDNative add-on."
msgstr ""
-#: doc/classes/VideoPlayer.xml:77
+#: doc/classes/VideoPlayer.xml:75
msgid "Audio volume as a linear value."
msgstr ""
-#: doc/classes/VideoPlayer.xml:80
+#: doc/classes/VideoPlayer.xml:78
msgid "Audio volume in dB."
msgstr ""
-#: doc/classes/VideoPlayer.xml:86
+#: doc/classes/VideoPlayer.xml:84
msgid "Emitted when playback is finished."
msgstr ""
@@ -55617,11 +63810,11 @@ msgid ""
"org]FFmpeg[/url] library."
msgstr ""
-#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:17
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:16
msgid "Returns the video file handled by this [VideoStreamGDNative]."
msgstr ""
-#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:26
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:23
msgid ""
"Sets the video file that this [VideoStreamGDNative] resource handles. The "
"supported extensions depend on the GDNative plugins used to expose video "
@@ -55635,17 +63828,22 @@ msgstr ""
#: modules/theora/doc_classes/VideoStreamTheora.xml:7
msgid ""
"[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/"
-"url] video format with [code].ogv[/code] extension."
+"url] video format with [code].ogv[/code] extension. The Theora codec is less "
+"efficient than [VideoStreamWebm]'s VP8 and VP9, but it requires less CPU "
+"resources to decode. The Theora codec is decoded on the CPU.\n"
+"[b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] "
+"extension, you will have to rename the extension to [code].ogv[/code] to use "
+"those videos within Godot."
msgstr ""
#: modules/theora/doc_classes/VideoStreamTheora.xml:16
msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]."
msgstr ""
-#: modules/theora/doc_classes/VideoStreamTheora.xml:25
+#: modules/theora/doc_classes/VideoStreamTheora.xml:23
msgid ""
"Sets the Ogg Theora video file that this [VideoStreamTheora] resource "
-"handles. The [code]file[/code] name should have the [code].o[/code] "
+"handles. The [code]file[/code] name should have the [code].ogv[/code] "
"extension."
msgstr ""
@@ -55656,14 +63854,23 @@ msgstr ""
#: modules/webm/doc_classes/VideoStreamWebm.xml:7
msgid ""
"[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/"
-"url] video format with [code].webm[/code] extension."
-msgstr ""
-
-#: modules/webm/doc_classes/VideoStreamWebm.xml:16
+"url] video format with [code].webm[/code] extension. Both the VP8 and VP9 "
+"codecs are supported. The VP8 and VP9 codecs are more efficient than "
+"[VideoStreamTheora], but they require more CPU resources to decode "
+"(especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.\n"
+"[b]Note:[/b] Alpha channel (also known as transparency) is not supported. "
+"The video will always appear to have a black background, even if it "
+"originally contains an alpha channel.\n"
+"[b]Note:[/b] There are known bugs and performance issues with WebM video "
+"playback in Godot. If you run into problems, try using the Ogg Theora format "
+"instead: [VideoStreamTheora]"
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:17
msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
msgstr ""
-#: modules/webm/doc_classes/VideoStreamWebm.xml:25
+#: modules/webm/doc_classes/VideoStreamWebm.xml:24
msgid ""
"Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
"[code]file[/code] name should have the [code].webm[/code] extension."
@@ -55676,11 +63883,11 @@ msgstr ""
#: doc/classes/Viewport.xml:7
msgid ""
"A Viewport creates a different view into the screen, or a sub-view inside "
-"another viewport. Children 2D Nodes will display on it, and children "
-"Camera3D 3D nodes will render on it too.\n"
+"another viewport. Children 2D Nodes will display on it, and children Camera "
+"3D nodes will render on it too.\n"
"Optionally, a viewport can have its own 2D or 3D world, so they don't share "
"what they draw with other viewports.\n"
-"If a viewport is a child of a [SubViewportContainer], it will automatically "
+"If a viewport is a child of a [ViewportContainer], it will automatically "
"take up its size, otherwise it must be set manually.\n"
"Viewports can also choose to be audio listeners, so they generate positional "
"audio depending on a 2D or 3D camera child of it.\n"
@@ -55691,72 +63898,127 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml:16
-msgid "https://docs.godotengine.org/en/latest/tutorials/viewports/index.html"
+#, fuzzy
+msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html"
msgstr "https://docs.godotengine.org/de/latest/tutorials/viewports/index.html"
-#: doc/classes/Viewport.xml:23
-msgid "Returns the 2D world of the viewport."
+#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/128"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Viewport.xml:20
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/130"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Viewport.xml:21
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/541"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14
+#, fuzzy
+msgid "https://godotengine.org/asset-library/asset/586"
+msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+
+#: doc/classes/Viewport.xml:28
+msgid ""
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
-#: doc/classes/Viewport.xml:30
+#: doc/classes/Viewport.xml:34
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
-#: doc/classes/Viewport.xml:37
+#: doc/classes/Viewport.xml:40
msgid "Returns the active 3D camera."
msgstr ""
-#: doc/classes/Viewport.xml:44
+#: doc/classes/Viewport.xml:46
msgid "Returns the total transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:51
+#: doc/classes/Viewport.xml:52
+#, fuzzy
+msgid "Returns the topmost modal in the stack."
+msgstr "Gibt den Aktualisierungsmodus einer Wertespur zurück."
+
+#: doc/classes/Viewport.xml:58
msgid "Returns the mouse position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:60
+#: doc/classes/Viewport.xml:65
msgid "Returns information about the viewport from the rendering pipeline."
msgstr ""
-#: doc/classes/Viewport.xml:69
+#: doc/classes/Viewport.xml:72
msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
msgstr ""
-#: doc/classes/Viewport.xml:76
+#: doc/classes/Viewport.xml:78
+msgid "Returns the size override set with [method set_size_override]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:84
msgid ""
"Returns the viewport's texture.\n"
"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
"flipped vertically. You can use [method Image.flip_y] on the result of "
-"[method Texture2D.get_data] to flip it back, for example:\n"
+"[method Texture.get_data] to flip it back, for example:\n"
"[codeblock]\n"
"var img = get_viewport().get_texture().get_data()\n"
"img.flip_y()\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Viewport.xml:88
-msgid "Returns the viewport's RID from the [RenderingServer]."
-msgstr ""
-
#: doc/classes/Viewport.xml:95
+#, fuzzy
+msgid "Returns the viewport's RID from the [VisualServer]."
+msgstr "Gibt die Größe des Arrays zurück."
+
+#: doc/classes/Viewport.xml:101
msgid "Returns the visible rectangle in global screen coordinates."
msgstr ""
-#: doc/classes/Viewport.xml:102
+#: doc/classes/Viewport.xml:107
msgid ""
"Returns the drag data from the GUI, that was previously returned by [method "
"Control.get_drag_data]."
msgstr ""
-#: doc/classes/Viewport.xml:109
+#: doc/classes/Viewport.xml:113
+#, fuzzy
+msgid "Returns [code]true[/code] if there are visible modals on-screen."
+msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
+
+#: doc/classes/Viewport.xml:119
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
msgstr ""
-#: doc/classes/Viewport.xml:146
+#: doc/classes/Viewport.xml:136
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the size override is enabled. See [method "
+"set_size_override]."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. "
+"Siehe die [enum Flags] Aufzählung für Optionen."
+
+#: doc/classes/Viewport.xml:143
+msgid ""
+"Attaches this [Viewport] to the root [Viewport] with the specified "
+"rectangle. This bypasses the need for another node to display this "
+"[Viewport] but makes you responsible for updating the position of this "
+"[Viewport] manually."
+msgstr ""
+
+#: doc/classes/Viewport.xml:149
msgid "Stops the input from propagating further down the [SceneTree]."
msgstr ""
@@ -55769,106 +64031,177 @@ msgid ""
"possible."
msgstr ""
-#: doc/classes/Viewport.xml:174
+#: doc/classes/Viewport.xml:166
+msgid ""
+"Sets the size override of the viewport. If the [code]enable[/code] parameter "
+"is [code]true[/code] the override is used, otherwise it uses the default "
+"size. If the size parameter is [code](-1, -1)[/code], it won't update the "
+"size."
+msgstr ""
+
+#: doc/classes/Viewport.xml:178
msgid "Forces update of the 2D and 3D worlds."
msgstr ""
-#: doc/classes/Viewport.xml:183
+#: doc/classes/Viewport.xml:185
msgid "Warps the mouse to a position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:189
+#: doc/classes/Viewport.xml:191
+#, fuzzy
+msgid "If [code]true[/code], the viewport will be used in AR/VR process."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/Viewport.xml:194
msgid "If [code]true[/code], the viewport will process 2D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:192
+#: doc/classes/Viewport.xml:197
msgid "If [code]true[/code], the viewport will process 3D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:195
+#: doc/classes/Viewport.xml:200
msgid ""
-"Sets the default filter mode used by [CanvasItem]s in this Viewport. See "
-"[enum DefaultCanvasItemTextureFilter] for options."
+"The canvas transform of the viewport, useful for changing the on-screen "
+"positions of all child [CanvasItem]s. This is relative to the global canvas "
+"transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:198
+#: doc/classes/Viewport.xml:203
msgid ""
-"Sets the default repeat mode used by [CanvasItem]s in this Viewport. See "
-"[enum DefaultCanvasItemTextureRepeat] for options."
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member hdr] must also be "
+"[code]true[/code] for debanding to be effective."
+msgstr ""
+
+#: doc/classes/Viewport.xml:207
+msgid "The overlay mode for test rendered geometry in debug purposes."
msgstr ""
-#: doc/classes/Viewport.xml:201
+#: doc/classes/Viewport.xml:210
msgid ""
-"The canvas transform of the viewport, useful for changing the on-screen "
-"positions of all child [CanvasItem]s. This is relative to the global canvas "
-"transform of the viewport."
+"If [code]true[/code], the viewport will disable 3D rendering. For actual "
+"disabling use [code]usage[/code]."
msgstr ""
-#: doc/classes/Viewport.xml:204
-msgid "The overlay mode for test rendered geometry in debug purposes."
+#: doc/classes/Viewport.xml:213
+msgid ""
+"Enables fast approximate antialiasing. FXAA is a popular screen-space "
+"antialiasing method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [member "
+"sharpen_intensity])."
msgstr ""
-#: doc/classes/Viewport.xml:207
+#: doc/classes/Viewport.xml:216
msgid ""
"The global canvas transform of the viewport. The canvas transform is "
"relative to this."
msgstr ""
-#: doc/classes/Viewport.xml:210
-msgid "If [code]true[/code], the viewport will not receive input event."
-msgstr ""
+#: doc/classes/Viewport.xml:219
+#, fuzzy
+msgid "If [code]true[/code], the viewport will not receive input events."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
-#: doc/classes/Viewport.xml:215
+#: doc/classes/Viewport.xml:222
msgid ""
"If [code]true[/code], the GUI controls on the viewport will lay pixel "
"perfectly."
msgstr ""
-#: doc/classes/Viewport.xml:220
+#: doc/classes/Viewport.xml:227
+msgid ""
+"If [code]true[/code], the viewport rendering will receive benefits from High "
+"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
+"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
+"does not store the full range of a floating point number.\n"
+"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+msgstr ""
+
+#: doc/classes/Viewport.xml:231
+msgid ""
+"If [code]true[/code], the result after 3D rendering will not have a linear "
+"to sRGB color conversion applied. This is important when the viewport is "
+"used as a render target where the result is used as a texture on a 3D object "
+"rendered in another viewport. It is also important if the viewport is used "
+"to create data that is not color based (noise, heightmaps, pickmaps, etc.). "
+"Do not enable this when the viewport is used as a texture on a 2D object or "
+"if the viewport is your final output. For the GLES2 driver this will convert "
+"the sRGB output to linear, this should only be used for VR plugins that "
+"require input in linear color space!"
+msgstr ""
+
+#: doc/classes/Viewport.xml:234
msgid ""
"The multisample anti-aliasing mode. A higher number results in smoother "
"edges at the cost of significantly worse performance. A value of 4 is best "
"unless targeting very high-end systems."
msgstr ""
-#: doc/classes/Viewport.xml:223
+#: doc/classes/Viewport.xml:237
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use the [World3D] defined in [member "
-"world_3d]."
+"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
+"code] property."
msgstr ""
+"Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten "
+"[code]false[/code]."
-#: doc/classes/Viewport.xml:226
+#: doc/classes/Viewport.xml:240
msgid ""
"If [code]true[/code], the objects rendered by viewport become subjects of "
"mouse picking process."
msgstr ""
-#: doc/classes/Viewport.xml:229
+#: doc/classes/Viewport.xml:243
+msgid ""
+"If [code]true[/code], renders the Viewport directly to the screen instead of "
+"to the root viewport. Only available in GLES2. This is a low-level "
+"optimization and should not be used in most cases. If used, reading from the "
+"Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more "
+"information see [method VisualServer.viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:246
msgid ""
-"Sets the screen-space antialiasing method used. Screen-space antialiasing "
-"works by selectively blurring edges in a post-process shader. It differs "
-"from MSAA which takes multiple coverage samples while rendering objects. "
-"Screen-space AA methods are typically faster than MSAA and will smooth out "
-"specular aliasing, but tend to make scenes appear blurry."
+"The clear mode when viewport used as a render target.\n"
+"[b]Note:[/b] This property is intended for 2D usage."
msgstr ""
-#: doc/classes/Viewport.xml:232
+#: doc/classes/Viewport.xml:250
+msgid "The update mode when viewport used as a render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:253
+#, fuzzy
+msgid ""
+"If [code]true[/code], the result of rendering will be flipped vertically."
+msgstr "Wenn [code]true[/code], wird die Textur vertikal gespiegelt."
+
+#: doc/classes/Viewport.xml:256
msgid "The subdivision amount of the first quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:235
+#: doc/classes/Viewport.xml:259
msgid "The subdivision amount of the second quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:238
+#: doc/classes/Viewport.xml:262
msgid "The subdivision amount of the third quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:241
+#: doc/classes/Viewport.xml:265
msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:244
+#: doc/classes/Viewport.xml:268
msgid ""
"The shadow atlas' resolution (used for omni and spot lights). The value will "
"be rounded up to the nearest power of 2.\n"
@@ -55877,177 +64210,256 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/Viewport.xml:248
+#: doc/classes/Viewport.xml:272
+msgid ""
+"If set to a value greater than [code]0.0[/code], contrast-adaptive "
+"sharpening will be applied to the 3D viewport. This has a low performance "
+"cost and can be used to recover some of the sharpness lost from using FXAA. "
+"Values around [code]0.5[/code] generally give the best results. See also "
+"[member fxaa]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:275
+msgid ""
+"The width and height of viewport. Must be set to a value greater than or "
+"equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
+msgstr ""
+
+#: doc/classes/Viewport.xml:278
+#, fuzzy
+msgid "If [code]true[/code], the size override affects stretch as well."
+msgstr ""
+"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem "
+"Standard-Audiobus."
+
+#: doc/classes/Viewport.xml:281
msgid ""
"If [code]true[/code], the viewport should render its background as "
"transparent."
msgstr ""
-#: doc/classes/Viewport.xml:251
-msgid "The custom [World2D] which can be used as 2D environment source."
+#: doc/classes/Viewport.xml:284
+msgid "The rendering mode of viewport."
msgstr ""
-#: doc/classes/Viewport.xml:254
-msgid "The custom [World3D] which can be used as 3D environment source."
+#: doc/classes/Viewport.xml:287
+msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:262
+#: doc/classes/Viewport.xml:290
+msgid "The custom [World2D] which can be used as 2D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml:297
msgid "Emitted when a Control node grabs keyboard focus."
msgstr ""
-#: doc/classes/Viewport.xml:267
+#: doc/classes/Viewport.xml:302
msgid ""
-"Emitted when the size of the viewport is changed, whether by resizing of "
-"window, or some other means."
+"Emitted when the size of the viewport is changed, whether by [method "
+"set_size_override], resize of window, or some other means."
+msgstr ""
+
+#: doc/classes/Viewport.xml:308
+msgid "Do not update the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:311
+msgid ""
+"Update the render target once, then switch to [constant UPDATE_DISABLED]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:314
+msgid ""
+"Update the render target only when it is visible. This is the default value."
+msgstr ""
+
+#: doc/classes/Viewport.xml:317
+msgid "Always update the render target."
msgstr ""
-#: doc/classes/Viewport.xml:273
+#: doc/classes/Viewport.xml:320
msgid "This quadrant will not be used."
msgstr ""
-#: doc/classes/Viewport.xml:276
+#: doc/classes/Viewport.xml:323
msgid "This quadrant will only be used by one shadow map."
msgstr ""
-#: doc/classes/Viewport.xml:279
+#: doc/classes/Viewport.xml:326
msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:282
+#: doc/classes/Viewport.xml:329
msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:285
+#: doc/classes/Viewport.xml:332
msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:288
+#: doc/classes/Viewport.xml:335
msgid ""
"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:291
+#: doc/classes/Viewport.xml:338
msgid ""
"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:294
+#: doc/classes/Viewport.xml:341
msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
msgstr ""
-#: doc/classes/Viewport.xml:297
-msgid ""
-"Multisample antialiasing mode disabled. This is the default value, and also "
-"the fastest setting."
+#: doc/classes/Viewport.xml:344
+msgid "Amount of objects in frame."
msgstr ""
-#: doc/classes/Viewport.xml:300
-msgid "Use 2x Multisample Antialiasing."
+#: doc/classes/Viewport.xml:347
+msgid "Amount of vertices in frame."
msgstr ""
-#: doc/classes/Viewport.xml:303
-msgid "Use 4x Multisample Antialiasing."
+#: doc/classes/Viewport.xml:350
+msgid "Amount of material changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:306
-msgid ""
-"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
-"hardware."
+#: doc/classes/Viewport.xml:353
+msgid "Amount of shader changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:309
-msgid ""
-"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
-"hardware."
+#: doc/classes/Viewport.xml:356
+msgid "Amount of surface changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:312
-msgid "Represents the size of the [enum MSAA] enum."
+#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365
+msgid "Amount of draw calls in frame."
msgstr ""
-#: doc/classes/Viewport.xml:315
-msgid "Do not perform any antialiasing in the full screen post-process."
+#: doc/classes/Viewport.xml:362
+msgid "Amount of items or joined items in frame."
msgstr ""
-#: doc/classes/Viewport.xml:318
-msgid ""
-"Use fast approximate antialiasing. FXAA is a popular screen-space "
-"antialiasing method, which is fast but will make the image look blurry, "
-"especially at lower resolutions. It can still work relatively well at large "
-"resolutions such as 1440p and 4K."
+#: doc/classes/Viewport.xml:368
+msgid "Represents the size of the [enum RenderInfo] enum."
msgstr ""
-#: doc/classes/Viewport.xml:321
-msgid "Represents the size of the [enum ScreenSpaceAA] enum."
+#: doc/classes/Viewport.xml:371
+msgid "Objects are displayed normally."
msgstr ""
-#: doc/classes/Viewport.xml:324
-msgid "Amount of objects in frame."
+#: doc/classes/Viewport.xml:374
+msgid "Objects are displayed without light information."
msgstr ""
-#: doc/classes/Viewport.xml:327
-msgid "Amount of vertices in frame."
+#: doc/classes/Viewport.xml:377
+msgid ""
+"Objected are displayed semi-transparent with additive blending so you can "
+"see where they intersect."
msgstr ""
-#: doc/classes/Viewport.xml:330
-msgid "Amount of material changes in frame."
+#: doc/classes/Viewport.xml:380
+msgid "Objects are displayed in wireframe style."
msgstr ""
-#: doc/classes/Viewport.xml:333
-msgid "Amount of shader changes in frame."
+#: doc/classes/Viewport.xml:383
+msgid "Multisample anti-aliasing mode disabled. This is the default value."
msgstr ""
-#: doc/classes/Viewport.xml:336
-msgid "Amount of surface changes in frame."
+#: doc/classes/Viewport.xml:386
+msgid "Use 2x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:339
-msgid "Amount of draw calls in frame."
+#: doc/classes/Viewport.xml:389
+msgid "Use 4x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:342
-msgid "Represents the size of the [enum RenderInfo] enum."
+#: doc/classes/Viewport.xml:392
+msgid ""
+"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
+"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:345
-msgid "Objects are displayed normally."
+#: doc/classes/Viewport.xml:395
+msgid ""
+"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
+"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:356
-msgid "Objects are displayed in wireframe style."
+#: doc/classes/Viewport.xml:398
+msgid ""
+"Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
+"than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
+"are not available when using this mode."
msgstr ""
-#: doc/classes/Viewport.xml:378
+#: doc/classes/Viewport.xml:401
msgid ""
-"Draws the screen-space ambient occlusion texture instead of the scene so "
-"that you can clearly see how it is affecting objects. In order for this "
-"display mode to work, you must have [member Environment.ssao_enabled] set in "
-"your [WorldEnvironment]."
+"Allocates buffers needed for 2D scenes without allocating a buffer for "
+"screen copy. Accordingly, you cannot read from the screen. Of the [enum "
+"Usage] types, this requires the least VRAM. Note that 3D rendering effects "
+"such as glow and HDR are not available when using this mode."
msgstr ""
-#: doc/classes/Viewport.xml:381
+#: doc/classes/Viewport.xml:404
msgid ""
-"Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
-"different color so you can see where the splits are. In order, they will be "
-"colored red, green, blue, and yellow."
+"Allocates full buffers for drawing 3D scenes and all 3D effects including "
+"buffers needed for 2D scenes and effects."
+msgstr ""
+
+#: doc/classes/Viewport.xml:407
+msgid ""
+"Allocates buffers needed for drawing 3D scenes. But does not allocate "
+"buffers needed for reading from the screen and post-processing effects. "
+"Saves some VRAM."
+msgstr ""
+
+#: doc/classes/Viewport.xml:410
+msgid "Always clear the render target before drawing."
msgstr ""
-#: doc/classes/Viewport.xml:384
+#: doc/classes/Viewport.xml:413
+msgid "Never clear the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:416
msgid ""
-"Draws the decal atlas used by [Decal]s and light projector textures in the "
-"upper left quadrant of the [Viewport]."
+"Clear the render target next frame, then switch to [constant "
+"CLEAR_MODE_NEVER]."
msgstr ""
-#: doc/classes/Viewport.xml:405
-msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum."
+#: doc/classes/ViewportContainer.xml:4
+msgid "Control for holding [Viewport]s."
msgstr ""
-#: doc/classes/Viewport.xml:417
-msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum."
+#: doc/classes/ViewportContainer.xml:7
+msgid ""
+"A [Container] node that holds a [Viewport], automatically setting its size.\n"
+"[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will "
+"cause its contents to appear distorted. To change its visual size without "
+"causing distortion, adjust the node's margins instead (if it's not already "
+"in a container)."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml:16
+#, fuzzy
+msgid ""
+"If [code]true[/code], the viewport will be scaled to the control's size."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
+#: doc/classes/ViewportContainer.xml:19
+msgid ""
+"Divides the viewport's effective resolution by this value while preserving "
+"its scale. This can be used to speed up rendering.\n"
+"For example, a 1280×720 viewport with [member stretch_shrink] set to "
+"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
+"the container.\n"
+"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
+"work."
msgstr ""
#: doc/classes/ViewportTexture.xml:4
@@ -56056,137 +64468,180 @@ msgstr ""
#: doc/classes/ViewportTexture.xml:7
msgid ""
-"Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can "
+"Displays the content of a [Viewport] node as a dynamic [Texture]. This can "
"be used to mix controls, 2D, and 3D elements in the same scene.\n"
"To create a ViewportTexture in code, use the [method Viewport.get_texture] "
"method on the target viewport."
msgstr ""
-#: doc/classes/ViewportTexture.xml:17
+#: doc/classes/ViewportTexture.xml:22
msgid ""
"The path to the [Viewport] node to display. This is relative to the scene "
"root, not to the node which uses the texture."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:4 doc/classes/VisibilityEnabler3D.xml:4
+#: doc/classes/VisibilityEnabler.xml:4 doc/classes/VisibilityEnabler2D.xml:4
msgid "Enables certain nodes only when approximately visible."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:7
+#: doc/classes/VisibilityEnabler.xml:7
msgid ""
-"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
-"other nodes when they are not visible. It will only affect nodes with the "
-"same root node as the VisibilityEnabler2D, and the root node itself.\n"
-"If you just want to receive notifications, use [VisibilityNotifier2D] "
+"The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes "
+"when they are not visible. It will only affect other nodes within the same "
+"scene as the VisibilityEnabler itself.\n"
+"If you just want to receive notifications, use [VisibilityNotifier] "
"instead.\n"
-"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
-"approximate heuristic with precision determined by [member ProjectSettings."
-"world/2d/cell_size]. If you need precise visibility checking, use another "
-"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
-"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
+"[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
+"reasons. It doesn't take walls and other occlusion into account. The "
+"heuristic is an implementation detail and may change in future versions. If "
+"you need precise visibility checking, use another method such as adding an "
+"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n"
+"[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
"initialization."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:21
-#: doc/classes/VisibilityEnabler3D.xml:21
+#: doc/classes/VisibilityEnabler.xml:19 doc/classes/VisibilityEnabler2D.xml:19
msgid ""
"Returns whether the enabler identified by given [enum Enabler] constant is "
"active."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:32
-#: doc/classes/VisibilityEnabler3D.xml:32
+#: doc/classes/VisibilityEnabler.xml:27 doc/classes/VisibilityEnabler2D.xml:27
msgid ""
"Sets active state of the enabler identified by given [enum Enabler] constant."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:38
-msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
+#: doc/classes/VisibilityEnabler.xml:33
+#, fuzzy
+msgid "If [code]true[/code], [RigidBody] nodes will be paused."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/VisibilityEnabler.xml:36 doc/classes/VisibilityEnabler2D.xml:39
+msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:41
-msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused."
+#: doc/classes/VisibilityEnabler.xml:41 doc/classes/VisibilityEnabler2D.xml:53
+msgid "This enabler will pause [AnimationPlayer] nodes."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:44
-#: doc/classes/VisibilityEnabler3D.xml:41
-msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
+#: doc/classes/VisibilityEnabler.xml:44
+msgid "This enabler will freeze [RigidBody] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:47 doc/classes/VisibilityEnabler2D.xml:71
+msgid "Represents the size of the [enum Enabler] enum."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:7
+msgid ""
+"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
+"other nodes when they are not visible. It will only affect nodes with the "
+"same root node as the VisibilityEnabler2D, and the root node itself.\n"
+"If you just want to receive notifications, use [VisibilityNotifier2D] "
+"instead.\n"
+"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need precise visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
+"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
+"initialization."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:47
-msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused."
+#: doc/classes/VisibilityEnabler2D.xml:33
+msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:50
+#: doc/classes/VisibilityEnabler2D.xml:36
+#, fuzzy
+msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/VisibilityEnabler2D.xml:42
+#, fuzzy
+msgid "If [code]true[/code], [Particles2D] nodes will be paused."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
+#: doc/classes/VisibilityEnabler2D.xml:45
msgid ""
"If [code]true[/code], the parent's [method Node._physics_process] will be "
"stopped."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:53
+#: doc/classes/VisibilityEnabler2D.xml:48
msgid ""
"If [code]true[/code], the parent's [method Node._process] will be stopped."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:58
-#: doc/classes/VisibilityEnabler3D.xml:46
-msgid "This enabler will pause [AnimationPlayer] nodes."
-msgstr ""
-
-#: doc/classes/VisibilityEnabler2D.xml:61
+#: doc/classes/VisibilityEnabler2D.xml:56
msgid "This enabler will freeze [RigidBody2D] nodes."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:64
-msgid "This enabler will stop [GPUParticles2D] nodes."
+#: doc/classes/VisibilityEnabler2D.xml:59
+msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:67
+#: doc/classes/VisibilityEnabler2D.xml:62
msgid "This enabler will stop the parent's _process function."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:70
+#: doc/classes/VisibilityEnabler2D.xml:65
msgid "This enabler will stop the parent's _physics_process function."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:73
-msgid "This enabler will stop [AnimatedSprite2D] nodes animations."
+#: doc/classes/VisibilityEnabler2D.xml:68
+msgid "This enabler will stop [AnimatedSprite] nodes animations."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:76
-#: doc/classes/VisibilityEnabler3D.xml:52
-msgid "Represents the size of the [enum Enabler] enum."
+#: doc/classes/VisibilityNotifier.xml:4 doc/classes/VisibilityNotifier2D.xml:4
+msgid "Detects approximately when the node is visible on screen."
msgstr ""
-#: doc/classes/VisibilityEnabler3D.xml:7
+#: doc/classes/VisibilityNotifier.xml:7
msgid ""
-"The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] "
-"nodes when they are not visible. It will only affect other nodes within the "
-"same scene as the VisibilityEnabler3D itself.\n"
-"If you just want to receive notifications, use [VisibilityNotifier3D] "
-"instead.\n"
-"[b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for "
+"The VisibilityNotifier detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"[Camera]'s view.\n"
+"If you want nodes to be disabled automatically when they exit the screen, "
+"use [VisibilityEnabler] instead.\n"
+"[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
"performance reasons. It doesn't take walls and other occlusion into account. "
"The heuristic is an implementation detail and may change in future versions. "
"If you need precise visibility checking, use another method such as adding "
-"an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3."
-"dot].\n"
-"[b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene "
-"initialization."
+"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]."
msgstr ""
-#: doc/classes/VisibilityEnabler3D.xml:38
-msgid "If [code]true[/code], [RigidBody3D] nodes will be paused."
+#: doc/classes/VisibilityNotifier.xml:17
+msgid ""
+"If [code]true[/code], the bounding box is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
msgstr ""
-#: doc/classes/VisibilityEnabler3D.xml:49
-msgid "This enabler will freeze [RigidBody3D] nodes."
+#: doc/classes/VisibilityNotifier.xml:24
+msgid "The VisibilityNotifier's bounding box."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:4
-#: doc/classes/VisibilityNotifier3D.xml:4
-msgid "Detects approximately when the node is visible on screen."
-msgstr ""
+#: doc/classes/VisibilityNotifier.xml:31
+#, fuzzy
+msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view."
+msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert."
+
+#: doc/classes/VisibilityNotifier.xml:37
+#, fuzzy
+msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view."
+msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert."
+
+#: doc/classes/VisibilityNotifier.xml:42
+#, fuzzy
+msgid "Emitted when the VisibilityNotifier enters the screen."
+msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert."
+
+#: doc/classes/VisibilityNotifier.xml:47
+#, fuzzy
+msgid "Emitted when the VisibilityNotifier exits the screen."
+msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert."
#: doc/classes/VisibilityNotifier2D.xml:7
msgid ""
@@ -56222,121 +64677,78 @@ msgstr ""
msgid "Emitted when the VisibilityNotifier2D exits the screen."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:43
+#: doc/classes/VisibilityNotifier2D.xml:42
msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:50
+#: doc/classes/VisibilityNotifier2D.xml:48
msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:7
-msgid ""
-"The VisibilityNotifier3D detects when it is visible on the screen. It also "
-"notifies when its bounding rectangle enters or exits the screen or a "
-"[Camera3D]'s view.\n"
-"If you want nodes to be disabled automatically when they exit the screen, "
-"use [VisibilityEnabler3D] instead.\n"
-"[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for "
-"performance reasons. It doesn't take walls and other occlusion into account. "
-"The heuristic is an implementation detail and may change in future versions. "
-"If you need precise visibility checking, use another method such as adding "
-"an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3.dot]."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier3D.xml:18
-msgid ""
-"If [code]true[/code], the bounding box is on the screen.\n"
-"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
-"once added to the scene tree, so this method will return [code]false[/code] "
-"right after it is instantiated, even if it will be on screen in the draw "
-"pass."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier3D.xml:25
-msgid "The VisibilityNotifier3D's bounding box."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier3D.xml:33
-msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier3D.xml:40
-msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier3D.xml:45
-msgid "Emitted when the VisibilityNotifier3D enters the screen."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier3D.xml:50
-msgid "Emitted when the VisibilityNotifier3D exits the screen."
-msgstr ""
-
-#: doc/classes/VisualInstance3D.xml:4
+#: doc/classes/VisualInstance.xml:4
msgid "Parent of all visual 3D nodes."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:7
+#: doc/classes/VisualInstance.xml:7
msgid ""
-"The [VisualInstance3D] is used to connect a resource to a visual "
-"representation. All visual 3D nodes inherit from the [VisualInstance3D]. In "
-"general, you should not access the [VisualInstance3D] properties directly as "
+"The [VisualInstance] is used to connect a resource to a visual "
+"representation. All visual 3D nodes inherit from the [VisualInstance]. In "
+"general, you should not access the [VisualInstance] properties directly as "
"they are accessed and managed by the nodes that inherit from "
-"[VisualInstance3D]. [VisualInstance3D] is the node representation of the "
-"[RenderingServer] instance."
+"[VisualInstance]. [VisualInstance] is the node representation of the "
+"[VisualServer] instance."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:16
+#: doc/classes/VisualInstance.xml:15
msgid ""
"Returns the [AABB] (also known as the bounding box) for this "
-"[VisualInstance3D]."
+"[VisualInstance]. See also [method get_transformed_aabb]."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:23
+#: doc/classes/VisualInstance.xml:21
msgid ""
-"Returns the RID of the resource associated with this [VisualInstance3D]. For "
-"example, if the Node is a [MeshInstance3D], this will return the RID of the "
+"Returns the RID of the resource associated with this [VisualInstance]. For "
+"example, if the Node is a [MeshInstance], this will return the RID of the "
"associated [Mesh]."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:30
+#: doc/classes/VisualInstance.xml:27
msgid ""
"Returns the RID of this instance. This RID is the same as the RID returned "
-"by [method RenderingServer.instance_create]. This RID is needed if you want "
-"to call [RenderingServer] functions directly on this [VisualInstance3D]."
+"by [method VisualServer.instance_create]. This RID is needed if you want to "
+"call [VisualServer] functions directly on this [VisualInstance]."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:39
+#: doc/classes/VisualInstance.xml:34
msgid ""
"Returns [code]true[/code] when the specified layer is enabled in [member "
"layers] and [code]false[/code] otherwise."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:46
+#: doc/classes/VisualInstance.xml:40
msgid ""
"Returns the transformed [AABB] (also known as the bounding box) for this "
-"[VisualInstance3D].\n"
+"[VisualInstance].\n"
"Transformed in this case means the [AABB] plus the position, rotation, and "
-"scale of the [Node3D]'s [Transform]."
+"scale of the [Spatial]'s [Transform]. See also [method get_aabb]."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:56
+#: doc/classes/VisualInstance.xml:48
msgid ""
-"Sets the resource that is instantiated by this [VisualInstance3D], which "
-"changes how the engine handles the [VisualInstance3D] under the hood. "
-"Equivalent to [method RenderingServer.instance_set_base]."
+"Sets the resource that is instantiated by this [VisualInstance], which "
+"changes how the engine handles the [VisualInstance] under the hood. "
+"Equivalent to [method VisualServer.instance_set_base]."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:67
+#: doc/classes/VisualInstance.xml:56
msgid "Enables a particular layer in [member layers]."
msgstr ""
-#: doc/classes/VisualInstance3D.xml:73
+#: doc/classes/VisualInstance.xml:62
msgid ""
-"The render layer(s) this [VisualInstance3D] is drawn on.\n"
-"This object will only be visible for [Camera3D]s whose cull mask includes "
-"the render object this [VisualInstance3D] is set to."
+"The render layer(s) this [VisualInstance] is drawn on.\n"
+"This object will only be visible for [Camera]s whose cull mask includes the "
+"render object this [VisualInstance] is set to."
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml:4
@@ -56345,7 +64757,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml:7
msgid ""
-"A script implemented in the Visual Script programming environment. The "
+"A script implemented in the Visual Script programming environment. The "
"script extends the functionality of all objects that instance it.\n"
"[method Object.set_script] extends an existing object, if that object's "
"class matches one of the script's base classes.\n"
@@ -56354,159 +64766,160 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml:12
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/visual_script/"
+"index.html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/scripting/"
"visual_script/index.html"
-#: modules/visual_script/doc_classes/VisualScript.xml:21
+#: modules/visual_script/doc_classes/VisualScript.xml:19
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:30
+#: modules/visual_script/doc_classes/VisualScript.xml:26
msgid "Add a function with the specified name to the VisualScript."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:45
+#: modules/visual_script/doc_classes/VisualScript.xml:36
msgid "Add a node to a function of the VisualScript."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:58
+#: modules/visual_script/doc_classes/VisualScript.xml:45
msgid ""
"Add a variable to the VisualScript, optionally giving it a default value or "
"marking it as exported."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:73
+#: modules/visual_script/doc_classes/VisualScript.xml:55
msgid ""
"Add an argument to a custom signal added with [method add_custom_signal]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:82
+#: modules/visual_script/doc_classes/VisualScript.xml:62
msgid "Get the count of a custom signal's arguments."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:93
+#: modules/visual_script/doc_classes/VisualScript.xml:70
msgid "Get the name of a custom signal's argument."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:104
+#: modules/visual_script/doc_classes/VisualScript.xml:78
msgid "Get the type of a custom signal's argument."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:115
+#: modules/visual_script/doc_classes/VisualScript.xml:86
msgid "Remove a specific custom signal's argument."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:128
+#: modules/visual_script/doc_classes/VisualScript.xml:95
msgid "Rename a custom signal's argument."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:141
+#: modules/visual_script/doc_classes/VisualScript.xml:104
msgid "Change the type of a custom signal's argument."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:154
+#: modules/visual_script/doc_classes/VisualScript.xml:113
msgid "Swap two of the arguments of a custom signal."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:171
+#: modules/visual_script/doc_classes/VisualScript.xml:124
msgid ""
"Connect two data ports. The value of [code]from_node[/code]'s "
"[code]from_port[/code] would be fed into [code]to_node[/code]'s "
"[code]to_port[/code]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:188
+#: modules/visual_script/doc_classes/VisualScript.xml:135
msgid ""
"Disconnect two data ports previously connected with [method data_connect]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:197
+#: modules/visual_script/doc_classes/VisualScript.xml:142
msgid "Returns the id of a function's entry point node."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:206
+#: modules/visual_script/doc_classes/VisualScript.xml:149
msgid "Returns the position of the center of the screen for a given function."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:217
+#: modules/visual_script/doc_classes/VisualScript.xml:157
msgid "Returns a node given its id and its function."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:228
+#: modules/visual_script/doc_classes/VisualScript.xml:165
msgid "Returns a node's position in pixels."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:237
+#: modules/visual_script/doc_classes/VisualScript.xml:172
msgid "Returns the default (initial) value of a variable."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:246
+#: modules/visual_script/doc_classes/VisualScript.xml:179
msgid "Returns whether a variable is exported."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:255
+#: modules/visual_script/doc_classes/VisualScript.xml:186
msgid ""
"Returns the information for a given variable as a dictionary. The "
"information includes its name, type, hint and usage."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:264
+#: modules/visual_script/doc_classes/VisualScript.xml:193
msgid "Returns whether a signal exists with the specified name."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:281
+#: modules/visual_script/doc_classes/VisualScript.xml:204
msgid "Returns whether the specified data ports are connected."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:290
+#: modules/visual_script/doc_classes/VisualScript.xml:211
msgid "Returns whether a function exists with the specified name."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:301
+#: modules/visual_script/doc_classes/VisualScript.xml:219
msgid "Returns whether a node exists with the given id."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:316
+#: modules/visual_script/doc_classes/VisualScript.xml:229
msgid "Returns whether the specified sequence ports are connected."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:325
+#: modules/visual_script/doc_classes/VisualScript.xml:236
msgid "Returns whether a variable exists with the specified name."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:334
+#: modules/visual_script/doc_classes/VisualScript.xml:243
msgid "Remove a custom signal with the given name."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:343
+#: modules/visual_script/doc_classes/VisualScript.xml:250
msgid "Remove a specific function and its nodes from the script."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:354
+#: modules/visual_script/doc_classes/VisualScript.xml:258
msgid "Remove a specific node."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:363
+#: modules/visual_script/doc_classes/VisualScript.xml:265
msgid "Remove a variable with the given name."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:374
+#: modules/visual_script/doc_classes/VisualScript.xml:273
msgid "Change the name of a custom signal."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:385
+#: modules/visual_script/doc_classes/VisualScript.xml:281
msgid "Change the name of a function."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:396
+#: modules/visual_script/doc_classes/VisualScript.xml:289
msgid "Change the name of a variable."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:411
+#: modules/visual_script/doc_classes/VisualScript.xml:299
msgid ""
"Connect two sequence ports. The execution will flow from of [code]from_node[/"
"code]'s [code]from_output[/code] into [code]to_node[/code].\n"
@@ -56514,38 +64927,38 @@ msgid ""
"target node can have only one sequence port."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:427
+#: modules/visual_script/doc_classes/VisualScript.xml:310
msgid ""
"Disconnect two sequence ports previously connected with [method "
"sequence_connect]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:438
+#: modules/visual_script/doc_classes/VisualScript.xml:318
msgid "Position the center of the screen for a function."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:447
+#: modules/visual_script/doc_classes/VisualScript.xml:325
msgid "Set the base type of the script."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:460
+#: modules/visual_script/doc_classes/VisualScript.xml:334
msgid "Position a node on the screen."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:471
+#: modules/visual_script/doc_classes/VisualScript.xml:342
msgid "Change the default (initial) value of a variable."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:482
+#: modules/visual_script/doc_classes/VisualScript.xml:350
msgid "Change whether a variable is exported."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:493
+#: modules/visual_script/doc_classes/VisualScript.xml:358
msgid ""
"Set a variable's info, using the same format as [method get_variable_info]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScript.xml:504
+#: modules/visual_script/doc_classes/VisualScript.xml:367
msgid "Emitted when the ports of a node are changed."
msgstr ""
@@ -56845,12 +65258,12 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:200
-msgid "Serialize a [Variant] to a [PackedByteArray]."
+msgid "Serialize a [Variant] to a [PoolByteArray]."
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:203
msgid ""
-"Deserialize a [Variant] from a [PackedByteArray] serialized using [constant "
+"Deserialize a [Variant] from a [PoolByteArray] serialized using [constant "
"VAR_TO_BYTES]."
msgstr ""
@@ -56989,65 +65402,90 @@ msgstr ""
msgid "A custom Visual Script node which can be scripted in powerful ways."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:16
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:15
msgid "Return the node's title."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:23
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:21
msgid "Return the node's category."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:30
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:27
msgid "Return the count of input value ports."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:39
-msgid "Return the specified input port's name."
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:34
+msgid ""
+"Return the specified input port's hint. See the [enum @GlobalScope."
+"PropertyHint] hints."
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:41
+#, fuzzy
+msgid "Return the specified input port's hint string."
+msgstr "Der angegebene Eingangsschnittstelle liegt außerhalb des Bereichs."
+
#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:48
+msgid "Return the specified input port's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:55
msgid ""
"Return the specified input port's type. See the [enum Variant.Type] values."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:55
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:61
msgid "Return the amount of output [b]sequence[/b] ports."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:64
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:68
msgid "Return the specified [b]sequence[/b] output's name."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:71
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:74
msgid "Return the amount of output value ports."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:80
-msgid "Return the specified output's name."
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:81
+msgid ""
+"Return the specified output port's hint. See the [enum @GlobalScope."
+"PropertyHint] hints."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:89
-msgid "Return the specified output's type. See the [enum Variant.Type] values."
-msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:88
+#, fuzzy
+msgid "Return the specified output port's hint string."
+msgstr "Der angegebene Eingangsschnittstelle liegt außerhalb des Bereichs."
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:95
+#, fuzzy
+msgid "Return the specified output port's name."
+msgstr "Gibt den Sinus des Parameters zurück."
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:96
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:102
+#, fuzzy
+msgid ""
+"Return the specified output port's type. See the [enum Variant.Type] values."
+msgstr "Stellt die Größe dar des [enum Variant.Type] enum."
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:108
msgid ""
"Return the custom node's text, which is shown right next to the input "
"[b]sequence[/b] port (if there is none, on the place that is usually taken "
"by it)."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:103
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:114
msgid ""
"Return the size of the custom node's working memory. See [method _step] for "
"more details."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:110
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:120
msgid "Return whether the custom node has an input [b]sequence[/b] port."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:125
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:130
msgid ""
"Execute the custom node's logic, returning the index of the output sequence "
"port to use or a [String] when there is an error.\n"
@@ -57057,28 +65495,29 @@ msgid ""
"The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], "
"unless you have used the [code]STEP_*[/code] constants.\n"
"[code]working_mem[/code] is an array which can be used to persist "
-"information between runs of the custom node.\n"
+"information between runs of the custom node. The size needs to be predefined "
+"using [method _get_working_memory_size].\n"
"When returning, you can mask the returned value with one of the "
"[code]STEP_*[/code] constants."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:136
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:141
msgid "The start mode used the first time when [method _step] is called."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:139
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:144
msgid ""
"The start mode used when [method _step] is called after coming back from a "
"[constant STEP_PUSH_STACK_BIT]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:142
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:147
msgid ""
"The start mode used when [method _step] is called after resuming from "
"[constant STEP_YIELD_BIT]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:145
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:150
msgid ""
"Hint used by [method _step] to tell that control should return to it when "
"there is no other node left to execute.\n"
@@ -57087,19 +65526,19 @@ msgid ""
"finished execution."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:149
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:154
msgid ""
"Hint used by [method _step] to tell that control should return back, either "
"hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:154
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:159
msgid ""
"Hint used by [method _step] to tell that control should stop and exit the "
"function."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:157
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:162
msgid ""
"Hint used by [method _step] to tell that the function should be yielded.\n"
"Using this requires you to have at least one working memory slot, which is "
@@ -57116,19 +65555,19 @@ msgstr ""
msgid "The type to deconstruct."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptEditor.xml:20
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:16
msgid ""
"Add a custom Visual Script node to the editor. It'll be placed under "
"\"Custom Nodes\" with the [code]category[/code] as the parameter."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptEditor.xml:31
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:24
msgid ""
"Remove a custom Visual Script node from the editor. Custom nodes already "
"placed on scripts won't be removed."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptEditor.xml:38
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:31
msgid "Emitted when a custom Visual Script node is added or removed."
msgstr ""
@@ -57158,6 +65597,242 @@ msgstr ""
msgid "The singleton's name."
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptExpression.xml:4
+msgid "A Visual Script node that can execute a custom expression."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptExpression.xml:7
+msgid ""
+"A Visual Script node that can execute a custom expression. Values can be "
+"provided for the input and the expression result can be retrieved from the "
+"output."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunction.xml:4
+msgid "A Visual Script node representing a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunction.xml:7
+msgid ""
+"[VisualScriptFunction] represents a function header. It is the starting "
+"point for the function body and can be used to tweak the function's "
+"properties (e.g. RPC mode)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:4
+#, fuzzy
+msgid "A Visual Script node for calling a function."
+msgstr "Das [VisualScriptEditor] Singleton."
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:7
+msgid ""
+"[VisualScriptFunctionCall] is created when you add or drag and drop a "
+"function onto the Visual Script graph. It allows to tweak parameters of the "
+"call, e.g. what object the function is called on."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:15
+msgid ""
+"The script to be used when [member call_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:18
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:15
+msgid ""
+"The base type to be used when [member call_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:21
+msgid ""
+"The type to be used when [member call_mode] is set to [constant "
+"CALL_MODE_BASIC_TYPE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:24
+msgid ""
+"[code]call_mode[/code] determines the target object on which the method will "
+"be called. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:27
+#, fuzzy
+msgid "The name of the function to be called."
+msgstr ""
+"Der Name der Animation, die beim Laden der Szene abgespielt werden soll."
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:30
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:21
+msgid ""
+"The node path to use when [member call_mode] is set to [constant "
+"CALL_MODE_NODE_PATH]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:33
+msgid ""
+"The mode for RPC calls. See [method Node.rpc] for more details and [enum "
+"RPCCallMode] for available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:36
+msgid ""
+"The singleton to call the method on. Used when [member call_mode] is set to "
+"[constant CALL_MODE_SINGLETON]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:39
+msgid ""
+"Number of default arguments that will be used when calling the function. "
+"Can't be higher than the number of available default arguments in the "
+"method's declaration."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:42
+msgid ""
+"If [code]false[/code], call errors (e.g. wrong number of arguments) will be "
+"ignored."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:47
+msgid "The method will be called on this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:50
+msgid "The method will be called on the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:53
+msgid ""
+"The method will be called on an instanced node with the given type and "
+"script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:56
+msgid "The method will be called on a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:59
+msgid "The method will be called on a singleton."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:62
+msgid "The method will be called locally."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:65
+msgid "The method will be called remotely."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:68
+msgid "The method will be called remotely using an unreliable protocol."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:71
+msgid "The method will be called remotely for the given peer."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:74
+msgid ""
+"The method will be called remotely for the given peer, using an unreliable "
+"protocol."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:4
+msgid "A Visual Script node representing a function state."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:7
+msgid ""
+"[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be "
+"used to resume a paused function call."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:18
+msgid ""
+"Connects this [VisualScriptFunctionState] to a signal in the given object to "
+"automatically resume when it's emitted."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:24
+#, fuzzy
+msgid "Returns whether the function state is valid."
+msgstr "Gibt das Anfangsnode des übergebenen Übergangs zurück."
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:31
+msgid "Resumes the function to run from the point it was yielded."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:4
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:7
+msgid "A Visual Script node returning a constant from [@GlobalScope]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:15
+msgid "The constant to be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml:4
+msgid "A Visual Script node for getting a value from an array or a dictionary."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml:7
+msgid ""
+"[VisualScriptIndexGet] will return the value stored in an array or a "
+"dictionary under the given index."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml:4
+msgid "A Visual Script node for setting a value in an array or a dictionary."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml:7
+msgid ""
+"[VisualScriptIndexSet] will set the value stored in an array or a dictionary "
+"under the given index to the provided new value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:4
+msgid "A Visual Script node returning a state of an action."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:7
+msgid ""
+"[VisualScriptInputAction] can be used to check if an action is pressed or "
+"released."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:15
+#, fuzzy
+msgid "Name of the action."
+msgstr "Die letzte Aktion wiederholen."
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:18
+#, fuzzy
+msgid "State of the action to check. See [enum Mode] for options."
+msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:23
+#, fuzzy
+msgid "[code]True[/code] if action is pressed."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:26
+#, fuzzy
+msgid "[code]True[/code] if action is released (i.e. not pressed)."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird."
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:29
+#, fuzzy
+msgid "[code]True[/code] on the frame the action was pressed."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:32
+#, fuzzy
+msgid "[code]True[/code] on the frame the action was released."
+msgstr "Wenn [code]true[/code], wird gerade [member animation]] abgespielt."
+
#: modules/visual_script/doc_classes/VisualScriptIterator.xml:4
msgid "Steps through items in a given input."
msgstr ""
@@ -57183,9 +65858,47 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptLists.xml:7
msgid ""
"A Visual Script virtual class that defines the shape and the default "
-"behaviour of the nodes that have to be in-graph editable nodes."
+"behavior of the nodes that have to be in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:18
+msgid "Adds an input port to the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:27
+msgid "Adds an output port to the Visual Script node."
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:34
+#, fuzzy
+msgid "Removes an input port from the Visual Script node."
+msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:41
+#, fuzzy
+msgid "Removes an output port from the Visual Script node."
+msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:49
+#, fuzzy
+msgid "Sets the name of an input port."
+msgstr "Ruft den Namen eines Eingangs nach Index ab."
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:57
+#, fuzzy
+msgid "Sets the type of an input port."
+msgstr "Ruft den Typ einer Spur ab."
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:65
+#, fuzzy
+msgid "Sets the name of an output port."
+msgstr "Ruft den Namen eines Eingangs nach Index ab."
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:73
+#, fuzzy
+msgid "Sets the type of an output port."
+msgstr "Ruft den Typ einer Spur ab."
+
#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:4
msgid "Gets a local variable's value."
msgstr ""
@@ -57257,7 +65970,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:33
msgid "Tau: [code]6.283185[/code]."
-msgstr "Tau: [code]6.283185[/code]."
+msgstr "τ: [code]6.283185[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:36
msgid ""
@@ -57291,31 +66004,35 @@ msgid ""
"which is a part of a [SceneTree]."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptNode.xml:18
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:16
msgid ""
"Returns the default value of a given port. The default value is used when "
"nothing is connected to the port."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptNode.xml:25
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:22
msgid "Returns the [VisualScript] instance the node is bound to."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptNode.xml:32
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:28
msgid ""
"Notify that the node's ports have changed. Usually used in conjunction with "
"[VisualScriptCustomNode] ."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptNode.xml:43
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:36
msgid "Change the default value of a given port."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptNode.xml:50
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:43
msgid "Emitted when the available input/output ports are changed."
msgstr ""
-#: modules/visual_script/doc_classes/VisualScriptOperator.xml:6
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:4
+msgid "A Visual Script node that performs an operation on two values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:7
msgid ""
"[b]Input Ports:[/b]\n"
"- Data (variant): [code]A[/code]\n"
@@ -57324,6 +66041,22 @@ msgid ""
"- Data (variant): [code]result[/code]"
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:19
+#, fuzzy
+msgid ""
+"The operation to be performed. See [enum Variant.Operator] for available "
+"options."
+msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:22
+#, fuzzy
+msgid ""
+"The type of the values for this operation. See [enum Variant.Type] for "
+"available options."
+msgstr ""
+"Der Prozessmodus dieses [AnimationTree]. Siehe [enum AnimationProcessMode] "
+"für verfügbare Modi."
+
#: modules/visual_script/doc_classes/VisualScriptPreload.xml:4
msgid "Creates a new [Resource] or loads one from the filesystem."
msgstr ""
@@ -57341,6 +66074,202 @@ msgstr ""
msgid "The [Resource] to load."
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:4
+msgid "A Visual Script node returning a value of a property from an [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:7
+msgid ""
+"[VisualScriptPropertyGet] can return a value of any property from the "
+"current object or other objects."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:15
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:18
+msgid ""
+"The script to be used when [member set_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:18
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:21
+msgid ""
+"The base type to be used when [member set_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:21
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:24
+msgid ""
+"The type to be used when [member set_mode] is set to [constant "
+"CALL_MODE_BASIC_TYPE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:24
+msgid ""
+"The indexed name of the property to retrieve. See [method Object."
+"get_indexed] for details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:27
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:30
+msgid ""
+"The node path to use when [member set_mode] is set to [constant "
+"CALL_MODE_NODE_PATH]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:30
+msgid ""
+"The name of the property to retrieve. Changing this will clear [member "
+"index]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:33
+msgid ""
+"[code]set_mode[/code] determines the target object from which the property "
+"will be retrieved. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:38
+msgid "The property will be retrieved from this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:41
+#, fuzzy
+msgid "The property will be retrieved from the given [Node] in the scene tree."
+msgstr ""
+"Die Eigenschaft wird serialisiert und in der Szenendatei gespeichert "
+"(Standard)."
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:44
+msgid ""
+"The property will be retrieved from an instanced node with the given type "
+"and script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:47
+msgid ""
+"The property will be retrieved from a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:4
+msgid "A Visual Script node that sets a property of an [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:7
+msgid ""
+"[VisualScriptPropertySet] can set the value of any property from the current "
+"object or other objects."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:15
+#, fuzzy
+msgid ""
+"The additional operation to perform when assigning. See [enum AssignOp] for "
+"options."
+msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:27
+msgid ""
+"The indexed name of the property to set. See [method Object.set_indexed] for "
+"details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:33
+msgid ""
+"The name of the property to set. Changing this will clear [member index]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:36
+msgid ""
+"[code]set_mode[/code] determines the target object on which the property "
+"will be set. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:41
+#, fuzzy
+msgid "The property will be set on this [Object]."
+msgstr "Die Eigenschaft wird im Editor-Inspektor überprüft."
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:44
+#, fuzzy
+msgid "The property will be set on the given [Node] in the scene tree."
+msgstr ""
+"Die Eigenschaft wird serialisiert und in der Szenendatei gespeichert "
+"(Standard)."
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:47
+msgid ""
+"The property will be set on an instanced node with the given type and script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:50
+msgid "The property will be set on a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:53
+msgid "The property will be assigned regularly."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:56
+msgid ""
+"The value will be added to the property. Equivalent of doing [code]+=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:59
+msgid ""
+"The value will be subtracted from the property. Equivalent of doing [code]-"
+"=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:62
+msgid ""
+"The property will be multiplied by the value. Equivalent of doing [code]*=[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:65
+msgid ""
+"The property will be divided by the value. Equivalent of doing [code]/=[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:68
+msgid ""
+"A modulo operation will be performed on the property and the value. "
+"Equivalent of doing [code]%=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:71
+msgid ""
+"The property will be binarly shifted to the left by the given value. "
+"Equivalent of doing [code]<<[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:74
+msgid ""
+"The property will be binarly shifted to the right by the given value. "
+"Equivalent of doing [code]>>[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:77
+msgid ""
+"A binary [code]AND[/code] operation will be performed on the property. "
+"Equivalent of doing [code]&=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:80
+msgid ""
+"A binary [code]OR[/code] operation will be performed on the property. "
+"Equivalent of doing [code]|=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:83
+msgid ""
+"A binary [code]XOR[/code] operation will be performed on the property. "
+"Equivalent of doing [code]^=[/code]."
+msgstr ""
+
#: modules/visual_script/doc_classes/VisualScriptReturn.xml:4
msgid "Exits a function and returns an optional value."
msgstr ""
@@ -57381,6 +66310,11 @@ msgstr ""
msgid "The node's path in the scene tree."
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml:4
+#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml:7
+msgid "A Visual Script node for accessing [SceneTree] methods."
+msgstr ""
+
#: modules/visual_script/doc_classes/VisualScriptSelect.xml:4
msgid "Chooses between two input values."
msgstr ""
@@ -57433,6 +66367,21 @@ msgstr ""
msgid "The number of steps in the sequence."
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:4
+msgid "Calls a method called [code]_subcall[/code] in this object."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:7
+msgid ""
+"[VisualScriptSubCall] will call method named [code]_subcall[/code] in the "
+"current script. It will fail if the method doesn't exist or the provided "
+"arguments are wrong."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:16
+msgid "Called by this node."
+msgstr ""
+
#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:4
msgid "Branches program flow based on a given input's value."
msgstr ""
@@ -57453,6 +66402,26 @@ msgid ""
"- Sequence: [code]done[/code]"
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:4
+msgid "A Visual Script node that casts the given value to another type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:7
+msgid ""
+"[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived "
+"type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:15
+msgid ""
+"The target script class to be converted to. If none, only the [member "
+"base_type] will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:18
+msgid "The target type to be converted to."
+msgstr ""
+
#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:4
msgid "Gets a variable's value."
msgstr ""
@@ -57502,6 +66471,3155 @@ msgid ""
"- Sequence: [code]exit[/code]"
msgstr ""
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:4
+msgid "A Visual Script node used to pause a function execution."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:7
+msgid ""
+"[VisualScriptYield] will pause the function call and return "
+"[VisualScriptFunctionState], which can be used to resume the function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:15
+#, fuzzy
+msgid ""
+"The mode to use for yielding. See [enum YieldMode] for available options."
+msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:18
+msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:23
+msgid "Yields during an idle frame."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:26
+msgid "Yields during a physics frame."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:29
+#, fuzzy
+msgid "Yields a function and waits the given time."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:4
+msgid "A Visual Script node yielding for a signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:7
+msgid ""
+"[VisualScriptYieldSignal] will pause the function execution until the "
+"provided signal is emitted."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:18
+msgid ""
+"[code]call_mode[/code] determines the target object to wait for the signal "
+"emission. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:24
+msgid "The signal name to be waited for."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:29
+msgid "A signal from this [Object] will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:32
+msgid "A signal from the given [Node] in the scene tree will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:35
+msgid "A signal from an instanced node with the given type will be used."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:4
+msgid "Server for anything visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:7
+msgid ""
+"Server for anything visible. The visual server is the API backend for "
+"everything visible. The whole scene system mounts on it to display.\n"
+"The visual server is completely opaque, the internals are entirely "
+"implementation specific and cannot be accessed.\n"
+"The visual server can be used to bypass the scene system entirely.\n"
+"Resources are created using the [code]*_create[/code] functions.\n"
+"All objects are drawn to a viewport. You can use the [Viewport] attached to "
+"the [SceneTree] or you can create one yourself with [method "
+"viewport_create]. When using a custom scenario or canvas, the scenario or "
+"canvas needs to be attached to the viewport using [method "
+"viewport_set_scenario] or [method viewport_attach_canvas].\n"
+"In 3D, all visual objects must be associated with a scenario. The scenario "
+"is a visual representation of the world. If accessing the visual server from "
+"a running game, the scenario can be accessed from the scene tree from any "
+"[Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be "
+"created with [method scenario_create].\n"
+"Similarly, in 2D, a canvas is needed to draw all canvas items.\n"
+"In 3D, all visible objects are comprised of a resource and an instance. A "
+"resource can be a mesh, a particle system, a light, or any other 3D object. "
+"In order to be visible resources must be attached to an instance using "
+"[method instance_set_base]. The instance must also be attached to the "
+"scenario using [method instance_set_scenario] in order to be visible.\n"
+"In 2D, all visible objects are some form of canvas item. In order to be "
+"visible, a canvas item needs to be the child of a canvas attached to a "
+"viewport, or it needs to be the child of another canvas item that is "
+"eventually attached to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:18
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html"
+msgstr ""
+"https://docs.godotengine.org/de/latest/tutorials/optimization/using_servers."
+"html"
+
+#: doc/classes/VisualServer.xml:28
+msgid "Sets images to be rendered in the window margin."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:38
+msgid ""
+"Sets margin size, where black bars (or images, if [method "
+"black_bars_set_images] was used) are rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:44
+msgid ""
+"Creates a camera and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:53
+msgid ""
+"Sets the cull mask associated with this camera. The cull mask describes "
+"which 3D layers are rendered by this camera. Equivalent to [member Camera."
+"cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:61
+msgid ""
+"Sets the environment used by this camera. Equivalent to [member Camera."
+"environment]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:72
+msgid ""
+"Sets camera to use frustum projection. This mode allows adjusting the "
+"[code]offset[/code] argument to create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:82
+msgid ""
+"Sets camera to use orthogonal projection, also known as orthographic "
+"projection. Objects remain the same size on the screen no matter how far "
+"away they are."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:92
+msgid ""
+"Sets camera to use perspective projection. Objects on the screen becomes "
+"smaller when they are far away."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:100
+msgid "Sets [Transform] of camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:108
+msgid ""
+"If [code]true[/code], preserves the horizontal aspect ratio which is "
+"equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves "
+"the vertical aspect ratio which is equivalent to [constant Camera."
+"KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:114
+msgid ""
+"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
+"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:125
+msgid "Adds a circle command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:133
+#, fuzzy
+msgid ""
+"If ignore is [code]true[/code], the VisualServer does not perform clipping."
+msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+
+#: doc/classes/VisualServer.xml:145
+msgid "Adds a line command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:157
+msgid "Adds a mesh command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:167
+msgid ""
+"Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its "
+"aabb at the moment."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:184
+msgid ""
+"Adds a nine patch image to the [CanvasItem]'s draw commands.\n"
+"See [NinePatchRect] for more explanation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:195
+msgid "Adds a particle system to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:208
+msgid "Adds a polygon to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:219
+msgid ""
+"Adds a polyline, which is a line from multiple points with a width, to the "
+"[CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:232
+msgid "Adds a primitive to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:241
+msgid "Adds a rectangle to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:249
+msgid ""
+"Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\n"
+"This sets the extra_matrix uniform when executed. This affects the later "
+"commands of the canvas item."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:263
+msgid "Adds a textured rect to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:277
+msgid ""
+"Adds a texture rect with region setting to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:295
+msgid "Adds a triangle array to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:302
+msgid "Clears the [CanvasItem] and removes all commands in it."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:308
+msgid ""
+"Creates a new [CanvasItem] and returns its [RID]. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]canvas_item_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:317
+#, fuzzy
+msgid "Sets clipping for the [CanvasItem]."
+msgstr "Ein Material für [CanvasItem]."
+
+#: doc/classes/VisualServer.xml:326
+msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:335
+msgid "Defines a custom drawing rectangle for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:343
+msgid ""
+"Enables the use of distance fields for GUI elements that are rendering "
+"distance field based fonts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:351
+msgid "Sets [CanvasItem] to be drawn behind its parent."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:359
+msgid "Sets the index for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:367 doc/classes/VisualServer.xml:493
+#: doc/classes/VisualServer.xml:549
+msgid ""
+"The light mask. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:375
+msgid "Sets a new material to the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:383
+msgid "Sets the color that modulates the [CanvasItem] and its children."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:391
+msgid ""
+"Sets the parent for the [CanvasItem]. The parent can be another canvas item, "
+"or it can be the root canvas that is attached to the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:399
+msgid "Sets the color that modulates the [CanvasItem] without children."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:407
+msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:415
+msgid "Sets the [CanvasItem]'s [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:423
+msgid "Sets if the [CanvasItem] uses its parent's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:431
+msgid "Sets if the canvas item (including its children) is visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:439
+msgid ""
+"If this is enabled, the Z index of the parent will be added to the "
+"children's Z index."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:447
+msgid ""
+"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
+"drawn first)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:455
+msgid ""
+"Attaches the canvas light to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:461
+msgid ""
+"Creates a canvas light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:470
+msgid ""
+"Attaches a light occluder to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:476
+msgid ""
+"Creates a light occluder and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_ocluder_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:485
+msgid "Enables or disables light occluder."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:501
+msgid "Sets a light occluder's polygon."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:509
+msgid "Sets a light occluder's [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:517
+msgid "Sets the color for a light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:525
+msgid "Enables or disables a canvas light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:533
+msgid "Sets a canvas light's energy."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:541
+msgid "Sets a canvas light's height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:557
+msgid ""
+"The binary mask used to determine which layers this canvas light's shadows "
+"affects. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:566
+msgid "The layer range that gets rendered with this light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:574
+msgid "The mode of the light, see [enum CanvasLightMode] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:582
+msgid ""
+"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
+"texture_scale]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:590
+msgid ""
+"Sets the width of the shadow buffer, size gets scaled to the next power of "
+"two for this."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:598
+msgid "Sets the color of the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:606
+msgid "Enables or disables the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:614
+msgid ""
+"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
+"constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:622
+#, fuzzy
+msgid "Sets the length of the shadow's gradient."
+msgstr "Liefert die Länge des Audio Streams in Sekunden zurück."
+
+#: doc/classes/VisualServer.xml:630
+msgid "Smoothens the shadow. The lower, the smoother."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:638
+msgid ""
+"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:646
+msgid ""
+"Sets the offset of the light's texture. Equivalent to [member Light2D."
+"offset]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:654
+msgid "Sets the canvas light's [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:663
+msgid ""
+"Sets the Z range of objects that will be affected by this light. Equivalent "
+"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:669
+msgid ""
+"Creates a new light occluder polygon and adds it to the VisualServer. It can "
+"be accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_occluder_polygon_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:678
+msgid ""
+"Sets an occluder polygons cull mode. See [enum "
+"CanvasOccluderPolygonCullMode] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:687
+msgid "Sets the shape of the occluder polygon."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:695
+msgid "Sets the shape of the occluder polygon as lines."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:704
+msgid ""
+"A copy of the canvas item will be drawn with a local offset of the mirroring "
+"[Vector2]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:712
+msgid "Modulates all colors in the given canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:718
+msgid ""
+"Creates a directional light and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this directional light to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:728
+msgid ""
+"Draws a frame. [i]This method is deprecated[/i], please use [method "
+"force_draw] instead."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:734
+msgid ""
+"Creates an environment and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]environment_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:747
+msgid ""
+"Sets the values to be used with the \"Adjustment\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:757
+msgid "Sets the ambient light parameters. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:765
+msgid ""
+"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
+"background_mode]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:773
+msgid ""
+"Color displayed for clear areas of the scene (if using Custom color or Color"
+"+Sky background modes)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:781
+msgid "Sets the intensity of the background color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:789
+msgid "Sets the maximum layer to use if using Canvas background mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:801
+msgid ""
+"Sets the values to be used with the \"DoF Far Blur\" post-process effect. "
+"See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:813
+msgid ""
+"Sets the values to be used with the \"DoF Near Blur\" post-process effect. "
+"See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:824
+msgid ""
+"Sets the variables to be used with the scene fog. See [Environment] for more "
+"details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:837
+msgid ""
+"Sets the variables to be used with the fog depth effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:848
+msgid ""
+"Sets the variables to be used with the fog height effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:866
+msgid ""
+"Sets the variables to be used with the \"glow\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:874
+msgid ""
+"Sets the [Sky] to be used as the environment's background when using "
+"[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:882
+msgid ""
+"Sets a custom field of view for the background [Sky]. Equivalent to [member "
+"Environment.background_sky_custom_fov]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:890
+msgid ""
+"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
+"to [member Environment.background_sky_orientation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:909
+msgid ""
+"Sets the variables to be used with the \"Screen Space Ambient Occlusion "
+"(SSAO)\" post-process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:922
+msgid ""
+"Sets the variables to be used with the \"screen space reflections\" post-"
+"process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:937
+msgid ""
+"Sets the variables to be used with the \"tonemap\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:943
+msgid "Removes buffers and clears testcubes."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:951
+msgid ""
+"Forces a frame to be drawn when the function is called. Drawing a frame "
+"updates all [Viewport]s that are set to update. Use with extreme caution."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:957
+msgid "Synchronizes threads."
+msgstr "Synchronisiert Threads."
+
+#: doc/classes/VisualServer.xml:964
+msgid "Tries to free an object in the VisualServer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:971
+msgid "Returns a certain information, see [enum RenderInfo] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:977
+msgid "Returns the id of the test cube. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:983
+msgid "Returns the id of the test texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:989
+msgid ""
+"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
+"SSE2\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:996
+msgid ""
+"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1003
+msgid "Returns the id of a white texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1009
+msgid ""
+"Creates a GI probe and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]gi_probe_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this GI probe to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1018
+msgid ""
+"Returns the bias value for the GI probe. Bias is used to avoid self "
+"occlusion. Equivalent to [member GIProbeData.bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1025
+msgid ""
+"Returns the axis-aligned bounding box that covers the full extent of the GI "
+"probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1032
+msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1039
+#, fuzzy
+msgid "Returns the data used by the GI probe."
+msgstr "Gibt den Sinus des Parameters zurück."
+
+#: doc/classes/VisualServer.xml:1046
+#, fuzzy
+msgid ""
+"Returns the dynamic range set for this GI probe. Equivalent to [member "
+"GIProbe.dynamic_range]."
+msgstr ""
+"Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]."
+
+#: doc/classes/VisualServer.xml:1053
+msgid ""
+"Returns the energy multiplier for this GI probe. Equivalent to [member "
+"GIProbe.energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1060
+#, fuzzy
+msgid ""
+"Returns the normal bias for this GI probe. Equivalent to [member GIProbe."
+"normal_bias]."
+msgstr ""
+"Gibt die minimale Größe dieses Controls zurück. Siehe [member rect_min_size]."
+
+#: doc/classes/VisualServer.xml:1067
+msgid ""
+"Returns the propagation value for this GI probe. Equivalent to [member "
+"GIProbe.propagation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1074
+msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1081
+msgid ""
+"Returns [code]true[/code] if the GI probe data associated with this GI probe "
+"is compressed. Equivalent to [member GIProbe.compress]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1088
+msgid ""
+"Returns [code]true[/code] if the GI probe is set to interior, meaning it "
+"does not account for sky light. Equivalent to [member GIProbe.interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1096
+msgid ""
+"Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe."
+"bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1104
+msgid ""
+"Sets the axis-aligned bounding box that covers the extent of the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1112
+msgid "Sets the size of individual cells within the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1120
+msgid ""
+"Sets the compression setting for the GI probe data. Compressed data will "
+"take up less space but may look worse. Equivalent to [member GIProbe."
+"compress]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1128
+msgid ""
+"Sets the data to be used in the GI probe for lighting calculations. Normally "
+"this is created and called internally within the [GIProbe] node. You should "
+"not try to set this yourself."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1136
+msgid ""
+"Sets the dynamic range of the GI probe. Dynamic range sets the limit for how "
+"bright lights can be. A smaller range captures greater detail but limits how "
+"bright lights can be. Equivalent to [member GIProbe.dynamic_range]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1144
+msgid ""
+"Sets the energy multiplier for this GI probe. A higher energy makes the "
+"indirect light from the GI probe brighter. Equivalent to [member GIProbe."
+"energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1152
+msgid ""
+"Sets the interior value of this GI probe. A GI probe set to interior does "
+"not include the sky when calculating lighting. Equivalent to [member GIProbe."
+"interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1160
+msgid ""
+"Sets the normal bias for this GI probe. Normal bias behaves similar to the "
+"other form of bias and may help reduce self-occlusion. Equivalent to [member "
+"GIProbe.normal_bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1168
+msgid ""
+"Sets the propagation of light within this GI probe. Equivalent to [member "
+"GIProbe.propagation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1176
+msgid "Sets the to cell [Transform] for this GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1182
+msgid ""
+"Returns [code]true[/code] if changes have been made to the VisualServer's "
+"data. [method draw] is usually called if this happens."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1189
+msgid "Not yet implemented. Always returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1196
+msgid ""
+"Returns [code]true[/code] if the OS supports a certain feature. Features "
+"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], "
+"[code]pvrtc[/code] and [code]skinning_fallback[/code].\n"
+"When rendering with GLES2, returns [code]true[/code] with "
+"[code]skinning_fallback[/code] in case the hardware doesn't support the "
+"default GPU skinning process."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1206
+msgid ""
+"Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
+"[method ImmediateGeometry.begin]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1213
+msgid ""
+"Clears everything that was set up between [method immediate_begin] and "
+"[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1221
+msgid ""
+"Sets the color to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1227
+msgid ""
+"Creates an immediate geometry and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]immediate_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this immediate geometry to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1236
+msgid ""
+"Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
+"ImmediateGeometry.end]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1243
+#, fuzzy
+msgid "Returns the material assigned to the [ImmediateGeometry]."
+msgstr "Gibt den Arkussinus des Parameters zurück."
+
+#: doc/classes/VisualServer.xml:1251
+msgid ""
+"Sets the normal to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_normal]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1259
+msgid "Sets the material to be used to draw the [ImmediateGeometry]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1267
+msgid ""
+"Sets the tangent to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_tangent]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1275
+msgid ""
+"Sets the UV to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_uv]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1283
+msgid ""
+"Sets the UV2 to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_uv2]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1291
+msgid ""
+"Adds the next vertex using the information provided in advance. Equivalent "
+"to [method ImmediateGeometry.add_vertex]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1299
+msgid ""
+"Adds the next vertex using the information provided in advance. This is a "
+"helper class that calls [method immediate_vertex] under the hood. Equivalent "
+"to [method ImmediateGeometry.add_vertex]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1305
+msgid ""
+"Initializes the visual server. This function is called internally by "
+"platform-dependent code during engine initialization. If called from a "
+"running game, it will not do anything."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1313
+msgid ""
+"Attaches a unique Object ID to instance. Object ID must be attached to "
+"instance for proper culling with [method instances_cull_aabb], [method "
+"instances_cull_convex], and [method instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1321
+msgid ""
+"Attaches a skeleton to an instance. Removes the previous skeleton from the "
+"instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1327
+msgid ""
+"Creates a visual instance and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]instance_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"An instance is a way of placing a 3D object in the scenario. Objects like "
+"particles, meshes, and reflection probes need to be associated with an "
+"instance to be visible in the scenario using [method instance_set_base]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1337
+msgid ""
+"Creates a visual instance, adds it to the VisualServer, and sets both base "
+"and scenario. It can be accessed with the RID that is returned. This RID "
+"will be used in all [code]instance_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1346 doc/classes/VisualServer.xml:1365
+#: doc/classes/VisualServer.xml:1592 doc/classes/VisualServer.xml:2673
+msgid "Not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1354
+msgid ""
+"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
+"Equivalent to [member GeometryInstance.cast_shadow]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1374
+msgid ""
+"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
+"more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1382
+msgid ""
+"Sets a material that will override the material for all surfaces on the mesh "
+"associated with this instance. Equivalent to [member GeometryInstance."
+"material_override]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1390
+msgid ""
+"Sets the base of the instance. A base can be any of the 3D objects that are "
+"created in the VisualServer that can be displayed. For example, any of the "
+"light types, mesh, multimesh, immediate geometry, particle system, "
+"reflection probe, lightmap capture, and the GI probe are all types that can "
+"be set as the base of an instance in order to be displayed in the scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1399
+msgid "Sets the weight for a given blend shape associated with this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1407
+msgid ""
+"Sets a custom AABB to use when culling objects from the view frustum. "
+"Equivalent to [method GeometryInstance.set_custom_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1415
+msgid "Function not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1423
+msgid ""
+"Sets a margin to increase the size of the AABB when culling objects from the "
+"view frustum. This allows you to avoid culling objects that fall outside the "
+"view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1431
+msgid ""
+"Sets the render layers that this instance will be drawn to. Equivalent to "
+"[member VisualInstance.layers]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1439
+msgid ""
+"Sets the scenario that the instance is in. The scenario is the 3D world that "
+"the objects will be displayed in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1448
+msgid ""
+"Sets the material of a specific surface. Equivalent to [method MeshInstance."
+"set_surface_material]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1456
+msgid ""
+"Sets the world space transform of the instance. Equivalent to [member "
+"Spatial.transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1467
+#, fuzzy
+msgid "Sets the lightmap to use with this instance."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/VisualServer.xml:1475
+msgid ""
+"Sets whether an instance is drawn or not. Equivalent to [member Spatial."
+"visible]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1483
+msgid ""
+"Returns an array of object IDs intersecting with the provided AABB. Only "
+"visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1492
+msgid ""
+"Returns an array of object IDs intersecting with the provided convex shape. "
+"Only visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1502
+msgid ""
+"Returns an array of object IDs intersecting with the provided 3D ray. Only "
+"visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1511
+msgid ""
+"If [code]true[/code], this directional light will blend between shadow map "
+"splits resulting in a smoother transition between them. Equivalent to "
+"[member DirectionalLight.directional_shadow_blend_splits]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1519
+msgid ""
+"Sets the shadow depth range mode for this directional light. Equivalent to "
+"[member DirectionalLight.directional_shadow_depth_range]. See [enum "
+"LightDirectionalShadowDepthRangeMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1527
+msgid ""
+"Sets the shadow mode for this directional light. Equivalent to [member "
+"DirectionalLight.directional_shadow_mode]. See [enum "
+"LightDirectionalShadowMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1535
+msgid ""
+"Sets whether to use vertical or horizontal detail for this omni light. This "
+"can be used to alleviate artifacts in the shadow map. Equivalent to [member "
+"OmniLight.omni_shadow_detail]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1543
+msgid ""
+"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
+"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
+"OmniLight.omni_shadow_mode]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1551
+msgid ""
+"Sets the bake mode for this light, see [enum LightBakeMode] for options. The "
+"bake mode affects how the light will be baked in [BakedLightmap]s and "
+"[GIProbe]s."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1559
+msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1567
+msgid ""
+"Sets the cull mask for this Light. Lights only affect objects in the "
+"selected layers. Equivalent to [member Light.light_cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1575
+msgid ""
+"If [code]true[/code], light will subtract light instead of adding light. "
+"Equivalent to [member Light.light_negative]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1584
+msgid ""
+"Sets the specified light parameter. See [enum LightParam] for options. "
+"Equivalent to [method Light.set_param]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1600
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double sided "
+"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
+"to [member Light.shadow_reverse_cull_face]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1608
+msgid ""
+"If [code]true[/code], light will cast shadows. Equivalent to [member Light."
+"shadow_enabled]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1616
+msgid ""
+"Sets the color of the shadow cast by the light. Equivalent to [member Light."
+"shadow_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1624
+msgid ""
+"Sets whether GI probes capture light information from this light. "
+"[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This "
+"method is only kept for compatibility reasons and calls [method "
+"light_set_bake_mode] internally, setting the bake mode to [constant "
+"LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the "
+"given parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1630
+msgid ""
+"Creates a lightmap capture and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]lightmap_capture_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this lightmap capture to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1639
+#, fuzzy
+msgid "Returns the size of the lightmap capture area."
+msgstr "Gibt die Größe des Arrays zurück."
+
+#: doc/classes/VisualServer.xml:1646
+msgid "Returns the energy multiplier used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1653
+#, fuzzy
+msgid "Returns the octree used by the lightmap capture."
+msgstr "Gibt den inversen Wert des Parameters zurück."
+
+#: doc/classes/VisualServer.xml:1660
+msgid ""
+"Returns the cell subdivision amount used by this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1667
+msgid "Returns the cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1674
+#, fuzzy
+msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält."
+
+#: doc/classes/VisualServer.xml:1682
+msgid ""
+"Sets the size of the area covered by the lightmap capture. Equivalent to "
+"[member BakedLightmapData.bounds]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1690
+msgid ""
+"Sets the energy multiplier for this lightmap capture. Equivalent to [member "
+"BakedLightmapData.energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1698
+msgid ""
+"Sets the \"interior\" mode for this lightmap capture. Equivalent to [member "
+"BakedLightmapData.interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1706
+msgid ""
+"Sets the octree to be used by this lightmap capture. This function is "
+"normally used by the [BakedLightmap] node. Equivalent to [member "
+"BakedLightmapData.octree]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1714
+msgid ""
+"Sets the subdivision level of this lightmap capture's octree. Equivalent to "
+"[member BakedLightmapData.cell_subdiv]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1722
+msgid ""
+"Sets the octree cell transform for this lightmap capture's octree. "
+"Equivalent to [member BakedLightmapData.cell_space_transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1731
+msgid ""
+"Returns a mesh of a sphere with the given amount of horizontal and vertical "
+"subdivisions."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1737
+msgid ""
+"Creates an empty material and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]material_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1746
+msgid "Returns the value of a certain material's parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1754
+msgid ""
+"Returns the default value for the param if available. Otherwise returns an "
+"empty [Variant]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1761
+msgid ""
+"Returns the shader of a certain material's shader. Returns an empty RID if "
+"the material doesn't have a shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1769
+msgid "Sets a material's line width."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1777
+msgid "Sets an object's next material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1786
+msgid "Sets a material's parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1794
+msgid "Sets a material's render priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1802
+msgid "Sets a shader material's shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1813
+msgid ""
+"Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] "
+"constants for types."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1820
+msgid "Removes all surfaces from a mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1826
+msgid ""
+"Creates a new mesh and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this mesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1835
+msgid "Returns a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1842
+msgid "Returns a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1849
+msgid "Returns a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1856
+msgid "Returns a mesh's number of surfaces."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1864
+#, fuzzy
+msgid "Removes a mesh's surface."
+msgstr "Entfernt ein Unternode."
+
+#: doc/classes/VisualServer.xml:1872
+msgid "Sets a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1880
+msgid "Sets a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1888
+msgid "Sets a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1896
+msgid "Returns a mesh's surface's aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1904
+msgid "Returns a mesh's surface's vertex buffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1912
+msgid "Returns a mesh's surface's amount of indices."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1920
+msgid "Returns a mesh's surface's amount of vertices."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1928
+msgid "Returns a mesh's surface's buffer arrays."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1936
+msgid "Returns a mesh's surface's arrays for blend shapes."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1944
+#, fuzzy
+msgid "Returns the format of a mesh's surface."
+msgstr "Gibt den Methodennamen einer Methodenspur zurück."
+
+#: doc/classes/VisualServer.xml:1954
+msgid "Function is unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1971
+msgid "Returns a mesh's surface's index buffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1979
+msgid "Returns a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1987
+#, fuzzy
+msgid "Returns the primitive type of a mesh's surface."
+msgstr "Gibt den Methodennamen einer Methodenspur zurück."
+
+#: doc/classes/VisualServer.xml:1995
+#, fuzzy
+msgid "Returns the aabb of a mesh's surface's skeleton."
+msgstr "Gibt den Methodennamen einer Methodenspur zurück."
+
+#: doc/classes/VisualServer.xml:2004
+msgid "Sets a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2014
+msgid ""
+"Updates a specific region of a vertex buffer for the specified surface. "
+"Warning: this function alters the vertex buffer directly with no safety "
+"mechanisms, you can easily corrupt your mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2025
+msgid ""
+"Allocates space for the multimesh data. Format parameters determine how the "
+"data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum "
+"MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. "
+"Equivalent to [member MultiMesh.instance_count]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2031
+msgid ""
+"Creates a new multimesh on the VisualServer and returns an [RID] handle. "
+"This RID will be used in all [code]multimesh_*[/code] VisualServer "
+"functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this multimesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2040
+msgid ""
+"Calculates and returns the axis-aligned bounding box that encloses all "
+"instances within the multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2047
+msgid "Returns the number of instances allocated for this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2054
+msgid ""
+"Returns the RID of the mesh that will be used in drawing this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2061
+msgid "Returns the number of visible instances for this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2069
+msgid "Returns the color by which the specified instance will be modulated."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2077
+msgid "Returns the custom data associated with the specified instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2085
+msgid "Returns the [Transform] of the specified instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2093
+msgid ""
+"Returns the [Transform2D] of the specified instance. For use when the "
+"multimesh is set to use 2D transforms."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2102
+msgid ""
+"Sets the color by which this instance will be modulated. Equivalent to "
+"[method MultiMesh.set_instance_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2111
+msgid ""
+"Sets the custom data for this instance. Custom data is passed as a [Color], "
+"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
+"[method MultiMesh.set_instance_custom_data]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2120
+msgid ""
+"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
+"set_instance_transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2129
+msgid ""
+"Sets the [Transform2D] for this instance. For use when multimesh is used in "
+"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2137
+msgid ""
+"Sets all data related to the instances in one go. This is especially useful "
+"when loading the data from disk or preparing the data from GDNative.\n"
+"\n"
+"All data is packed in one large float array. An array may look like this: "
+"Transform for instance 1, color data for instance 1, custom data for "
+"instance 1, transform for instance 2, color data for instance 2, etc.\n"
+"\n"
+"[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
+"[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
+"(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
+"code] is stored as 4 floats."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2149
+msgid ""
+"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
+"mesh]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2157
+msgid ""
+"Sets the number of instances visible at a given time. If -1, all instances "
+"that have been allocated are drawn. Equivalent to [member MultiMesh."
+"visible_instance_count]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2163
+msgid ""
+"Creates a new omni light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this omni light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2171
+msgid ""
+"Creates a particle system and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]particles_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach these particles to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2180
+msgid ""
+"Calculates and returns the axis-aligned bounding box that contains all the "
+"particles. Equivalent to [method Particles.capture_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2187
+msgid "Returns [code]true[/code] if particles are currently set to emitting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2194
+msgid ""
+"Returns [code]true[/code] if particles are not emitting and particles are "
+"set to inactive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2201
+msgid ""
+"Add particle system to list of particle systems that need to be updated. "
+"Update will take place on the next frame, or on the next call to [method "
+"instances_cull_aabb], [method instances_cull_convex], or [method "
+"instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2208
+msgid ""
+"Reset the particles on the next update. Equivalent to [method Particles."
+"restart]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2216
+msgid ""
+"Sets the number of particles to be drawn and allocates the memory for them. "
+"Equivalent to [member Particles.amount]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2224
+msgid ""
+"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
+"to [member Particles.visibility_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2232
+msgid ""
+"Sets the draw order of the particles to one of the named enums from [enum "
+"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
+"to [member Particles.draw_order]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2241
+msgid ""
+"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
+"Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
+"draw_pass_3], and [member Particles.draw_pass_4]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2249
+msgid ""
+"Sets the number of draw passes to use. Equivalent to [member Particles."
+"draw_passes]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2257
+msgid ""
+"Sets the [Transform] that will be used by the particles when they first emit."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2265
+msgid ""
+"If [code]true[/code], particles will emit over time. Setting to false does "
+"not reset the particles, but only stops their emission. Equivalent to "
+"[member Particles.emitting]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2273
+msgid ""
+"Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2281
+msgid ""
+"Sets the frame rate that the particle system rendering will be fixed to. "
+"Equivalent to [member Particles.fixed_fps]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2289
+msgid ""
+"If [code]true[/code], uses fractional delta which smooths the movement of "
+"the particles. Equivalent to [member Particles.fract_delta]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2297
+msgid ""
+"Sets the lifetime of each particle in the system. Equivalent to [member "
+"Particles.lifetime]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2305
+#, fuzzy
+msgid ""
+"If [code]true[/code], particles will emit once and then stop. Equivalent to "
+"[member Particles.one_shot]."
+msgstr ""
+"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
+"aktiviert. Siehe auch [member blend_mode]."
+
+#: doc/classes/VisualServer.xml:2313
+msgid ""
+"Sets the preprocess time for the particles' animation. This lets you delay "
+"starting an animation until after the particles have begun emitting. "
+"Equivalent to [member Particles.preprocess]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2321
+msgid ""
+"Sets the material for processing the particles.\n"
+"[b]Note:[/b] This is not the material used to draw the materials. Equivalent "
+"to [member Particles.process_material]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2330
+msgid ""
+"Sets the emission randomness ratio. This randomizes the emission of "
+"particles within their phase. Equivalent to [member Particles.randomness]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2338
+msgid ""
+"Sets the speed scale of the particle system. Equivalent to [member Particles."
+"speed_scale]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2346
+msgid ""
+"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
+"they use global coordinates. Equivalent to [member Particles.local_coords]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2352
+msgid ""
+"Creates a reflection probe and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]reflection_probe_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this reflection probe to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2362
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
+"to [member ReflectionProbe.interior_enable]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2370
+msgid ""
+"Sets the render cull mask for this reflection probe. Only instances with a "
+"matching cull mask will be rendered by this probe. Equivalent to [member "
+"ReflectionProbe.cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2378
+msgid ""
+"If [code]true[/code], uses box projection. This can make reflections look "
+"more correct in certain situations. Equivalent to [member ReflectionProbe."
+"box_projection]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2386
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
+"enable_shadows]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2394
+msgid ""
+"Sets the size of the area that the reflection probe will capture. Equivalent "
+"to [member ReflectionProbe.extents]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2402
+msgid ""
+"Sets the intensity of the reflection probe. Intensity modulates the strength "
+"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2410
+msgid ""
+"Sets the ambient light color for this reflection probe when set to interior "
+"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2418
+msgid ""
+"Sets the energy multiplier for this reflection probes ambient light "
+"contribution when set to interior mode. Equivalent to [member "
+"ReflectionProbe.interior_ambient_energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2426
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to interior mode. Useful so that "
+"ambient light matches the color of the room. Equivalent to [member "
+"ReflectionProbe.interior_ambient_contrib]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2434
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled. Equivalent to [member ReflectionProbe.max_distance]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2442
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2450
+msgid ""
+"Sets how often the reflection probe updates. Can either be once or every "
+"frame. See [enum ReflectionProbeUpdateMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2459
+msgid ""
+"Schedules a callback to the corresponding named [code]method[/code] on "
+"[code]where[/code] after a frame has been drawn.\n"
+"The callback method must use only 1 argument which will be called with "
+"[code]userdata[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2466
+msgid ""
+"Creates a scenario and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]scenario_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"The scenario is the 3D world that all the visual instances exist in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2476
+msgid ""
+"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
+"ScenarioDebugMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2484
+msgid "Sets the environment that will be used with this scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2492
+msgid ""
+"Sets the fallback environment to be used by this scenario. The fallback "
+"environment is used if no environment is set. Internally, this is used by "
+"the editor to provide a default environment."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2501
+msgid ""
+"Sets the size of the reflection atlas shared by all reflection probes in "
+"this scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2511
+msgid ""
+"Sets a boot image. The color defines the background color. If [code]scale[/"
+"code] is [code]true[/code], the image will be scaled to fit the screen size. "
+"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
+"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
+"the image will be scaled with nearest-neighbor interpolation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2518
+msgid ""
+"If [code]true[/code], the engine will generate wireframes for use with the "
+"wireframe debug mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2525
+msgid ""
+"Sets the default clear color which is used when a specific clear color has "
+"not been selected."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2532
+msgid ""
+"Sets the scale to apply to the passage of time for the shaders' [code]TIME[/"
+"code] builtin.\n"
+"The default value is [code]1.0[/code], which means [code]TIME[/code] will "
+"count the real time as it goes by, without narrowing or stretching it."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2540
+msgid "Enables or disables occlusion culling."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2546
+msgid ""
+"Creates an empty shader and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]shader_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2554
+msgid "Returns a shader's code."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2562
+msgid "Returns a default texture from a shader searched by name."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2569
+msgid "Returns the parameters of a shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2577
+msgid "Sets a shader's code."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2586
+msgid "Sets a shader's default texture. Overwrites the texture given by name."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2595
+msgid "Allocates the GPU buffers for this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2603
+msgid "Returns the [Transform] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2611
+msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2620
+msgid "Sets the [Transform] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2629
+msgid "Sets the [Transform2D] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2635
+msgid ""
+"Creates a skeleton and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]skeleton_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2643
+msgid "Returns the number of bones allocated for this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2649
+msgid ""
+"Creates an empty sky and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]sky_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2659
+msgid "Sets a sky's texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2665
+msgid ""
+"Creates a spot light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this spot light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2686
+msgid "Allocates the GPU memory for the texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2694
+msgid "Binds the texture to a texture slot."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2700
+msgid ""
+"Creates an empty texture and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]texture_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2709
+msgid ""
+"Creates a texture, allocates the space for an image, and fills in the image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2715
+#, fuzzy
+msgid "Returns a list of all the textures and their information."
+msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
+
+#: doc/classes/VisualServer.xml:2723
+msgid ""
+"Returns a copy of a texture's image unless it's a CubeMap, in which case it "
+"returns the [RID] of the image at one of the cubes sides."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2730
+#, fuzzy
+msgid "Returns the depth of the texture."
+msgstr "Gibt den Sinus des Parameters zurück."
+
+#: doc/classes/VisualServer.xml:2737
+#, fuzzy
+msgid "Returns the flags of a texture."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
+
+#: doc/classes/VisualServer.xml:2744
+#, fuzzy
+msgid "Returns the format of the texture's image."
+msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+
+#: doc/classes/VisualServer.xml:2751
+#, fuzzy
+msgid "Returns the texture's height."
+msgstr "Gibt den gegebenen Übergang zurück."
+
+#: doc/classes/VisualServer.xml:2758
+#, fuzzy
+msgid "Returns the texture's path."
+msgstr "Gibt den Tangens des Parameters zurück."
+
+#: doc/classes/VisualServer.xml:2765
+#, fuzzy
+msgid "Returns the opengl id of the texture's image."
+msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
+
+#: doc/classes/VisualServer.xml:2772
+#, fuzzy
+msgid "Returns the type of the texture, can be any of the [enum TextureType]."
+msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück."
+
+#: doc/classes/VisualServer.xml:2779
+#, fuzzy
+msgid "Returns the texture's width."
+msgstr "Gibt den gegebenen Übergang zurück."
+
+#: doc/classes/VisualServer.xml:2788
+msgid ""
+"Sets the texture's image data. If it's a CubeMap, it sets the image data at "
+"a cube side."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2804
+msgid ""
+"Sets a part of the data for a texture. Warning: this function calls the "
+"underlying graphics API directly and may corrupt your texture if used "
+"improperly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2812
+#, fuzzy
+msgid "Sets the texture's flags. See [enum TextureFlags] for options."
+msgstr ""
+"Wiederholungs flags für die Textur. Siehe [enum TextureFilter] für Optionen."
+
+#: doc/classes/VisualServer.xml:2820
+#, fuzzy
+msgid "Sets the texture's path."
+msgstr "Der Zeichen-Offset der Textur."
+
+#: doc/classes/VisualServer.xml:2827
+msgid ""
+"If [code]true[/code], sets internal processes to shrink all image data to "
+"half the size."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2844
+#, fuzzy
+msgid ""
+"If [code]true[/code], the image will be stored in the texture's images array "
+"if overwritten."
+msgstr ""
+"Wenn [code]true[/code], wird die Sub-Animation nach Beendigung automatisch "
+"neu gestartet."
+
+#: doc/classes/VisualServer.xml:2852
+msgid "Sets a viewport's camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2860
+msgid "Sets a viewport's canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2869
+msgid ""
+"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
+"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
+"viewport does not use a framebuffer and the contents of the viewport are "
+"rendered directly to screen. However, note that the root viewport is drawn "
+"last, therefore it will draw over the screen. Accordingly, you must set the "
+"root viewport to an area that does not cover the area that you have attached "
+"this viewport to.\n"
+"For example, you can set the root viewport to not render at all with the "
+"following code:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" get_viewport().set_attach_to_screen_rect(Rect2())\n"
+" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
+"[/codeblock]\n"
+"Using this can result in significant optimization, especially on lower-end "
+"devices. However, it comes at the cost of having to manage your viewports "
+"manually. For a further optimization see, [method "
+"viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2882
+msgid ""
+"Creates an empty viewport and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]viewport_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2890
+#, fuzzy
+msgid "Detaches the viewport from the screen."
+msgstr "Löscht das übergebene Node aus dem Graphen."
+
+#: doc/classes/VisualServer.xml:2898
+msgid ""
+"Returns a viewport's render information. For options, see the [enum "
+"ViewportRenderInfo] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2905
+msgid "Returns the viewport's last rendered frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2913
+msgid "Detaches a viewport from a canvas and vice versa."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2921
+msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2931
+msgid ""
+"Sets the stacking order for a viewport's canvas.\n"
+"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
+"specifies the stacking order of the canvas among those in the same layer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2941
+msgid "Sets the transformation of a viewport's canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2949
+msgid ""
+"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2957
+msgid ""
+"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2965
+#, fuzzy
+msgid "If [code]true[/code], a viewport's 3D rendering is disabled."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/VisualServer.xml:2973
+msgid ""
+"If [code]true[/code], rendering of a viewport's environment is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2981
+msgid "Sets the viewport's global transformation matrix."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2989
+#, fuzzy
+msgid "If [code]true[/code], the viewport renders to hdr."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
+#: doc/classes/VisualServer.xml:2997
+msgid "If [code]true[/code], the viewport's canvas is not rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3005
+msgid "Currently unimplemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3013
+msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3021
+msgid "Sets the viewport's parent to another viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3029
+msgid ""
+"If [code]true[/code], render the contents of the viewport directly to "
+"screen. This allows a low-level optimization where you can skip drawing a "
+"viewport to the root viewport. While this optimization can result in a "
+"significant increase in speed (especially on older devices), it comes at a "
+"cost of usability. When this is enabled, you cannot read from the viewport "
+"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
+"certain window settings, such as the various stretch modes. Another "
+"consequence to be aware of is that in 2D the rendering happens in window "
+"coordinates, so if you have a viewport that is double the size of the "
+"window, and you set this, then only the portion that fits within the window "
+"will be drawn, no automatic scaling is possible, even if your game scene is "
+"significantly larger than the window size."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3037
+msgid ""
+"Sets a viewport's scenario.\n"
+"The scenario contains information about the [enum ScenarioDebugMode], "
+"environment information, reflection atlas etc."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3047
+msgid "Sets the shadow atlas quadrant's subdivision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3055
+msgid ""
+"Sets the size of the shadow atlas's images (used for omni and spot lights). "
+"The value will be rounded up to the nearest power of 2."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3063
+msgid ""
+"Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If "
+"set to a value greater than [code]0.0[/code], contrast-adaptive sharpening "
+"will be applied to the 3D viewport. This has a low performance cost and can "
+"be used to recover some of the sharpness lost from using FXAA. Values around "
+"[code]0.5[/code] generally give the best results. See also [method "
+"viewport_set_use_fxaa]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3072
+msgid "Sets the viewport's width and height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3080
+msgid ""
+"If [code]true[/code], the viewport renders its background as transparent."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3088
+msgid ""
+"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
+"constants for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3096
+msgid ""
+"Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3104
+msgid ""
+"If [code]true[/code], the viewport uses augmented or virtual reality "
+"technologies. See [ARVRInterface]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3112
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member Viewport.hdr] must "
+"also be [code]true[/code] for debanding to be effective."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3121
+msgid ""
+"Enables fast approximate antialiasing for this viewport. FXAA is a popular "
+"screen-space antialiasing method, which is fast but will make the image look "
+"blurry, especially at lower resolutions. It can still work relatively well "
+"at large resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [method "
+"viewport_set_sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3129
+#, fuzzy
+msgid "If [code]true[/code], the viewport's rendering is flipped vertically."
+msgstr "Wenn [code]true[/code], wird die Textur vertikal gespiegelt."
+
+#: doc/classes/VisualServer.xml:3135
+msgid ""
+"If [code]false[/code], disables rendering completely, but the engine logic "
+"is still being processed. You can call [method force_draw] to draw a frame "
+"even with rendering disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3141
+msgid ""
+"Emitted at the end of the frame, after the VisualServer has finished "
+"updating all the Viewports."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3146
+msgid ""
+"Emitted at the beginning of the frame, before the VisualServer updates all "
+"the Viewports."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3152
+msgid "Marks an error that shows that the index array is empty."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3155
+msgid "Number of weights/bones per vertex."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3158
+msgid "The minimum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3161
+msgid "The maximum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3164
+msgid ""
+"Max number of glow levels that can be used with glow post-process effect."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3167
+msgid "Unused enum in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3170
+msgid "The minimum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3173
+msgid "The maximum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3176
+msgid "Marks the left side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3179
+msgid "Marks the right side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3182
+msgid "Marks the bottom side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3185
+msgid "Marks the top side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3188
+msgid "Marks the front side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3191
+msgid "Marks the back side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3194
+msgid "Normal texture with 2 dimensions, width and height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3197
+msgid ""
+"Texture made up of six faces, can be looked up with a [code]vec3[/code] in "
+"shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3200
+msgid "An array of 2-dimensional textures."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3203
+msgid "A 3-dimensional texture with width, height, and depth."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3209
+msgid "Repeats the texture (instead of clamp to edge)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3222
+msgid "Repeats the texture with alternate sections mirrored."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3228
+msgid ""
+"Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant "
+"TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3231
+msgid "Shader is a 3D shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3234
+msgid "Shader is a 2D shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3237
+msgid "Shader is a particle shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3240
+msgid "Represents the size of the [enum ShaderMode] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3243
+msgid "Array is a vertex array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3246
+msgid "Array is a normal array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3249
+msgid "Array is a tangent array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3252
+msgid "Array is a color array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3255
+msgid "Array is an UV coordinates array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3258
+msgid "Array is an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3261
+msgid "Array contains bone information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3264
+msgid "Array is weight information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3267
+msgid "Array is index array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3273
+msgid "Flag used to mark a vertex array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3276
+msgid "Flag used to mark a normal array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3279
+msgid "Flag used to mark a tangent array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3282
+msgid "Flag used to mark a color array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3285
+msgid "Flag used to mark an UV coordinates array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3288
+msgid ""
+"Flag used to mark an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3291
+msgid "Flag used to mark a bone information array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3294
+msgid "Flag used to mark a weights array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3297
+msgid "Flag used to mark an index array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3336
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
+"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
+"ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2], [constant "
+"ARRAY_COMPRESS_WEIGHTS], and [constant "
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3339
+msgid "Primitive to draw consists of points."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3342
+msgid "Primitive to draw consists of lines."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3345
+msgid "Primitive to draw consists of a line strip from start to end."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3348
+msgid ""
+"Primitive to draw consists of a line loop (a line strip with a line between "
+"the last and the first vertex)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3351
+msgid "Primitive to draw consists of triangles."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3354
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 3 vertices are "
+"always combined to make a triangle)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3357
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 2 vertices are "
+"always combined with the first to make a triangle)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3360
+msgid "Represents the size of the [enum PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3369
+msgid "Is a directional (sun) light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3372
+msgid "Is an omni light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3375
+msgid "Is a spot light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3378
+msgid "The light's energy."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3381
+msgid "Secondary multiplier used with indirect light (light bounces)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3384
+msgid ""
+"The light's size, currently only used for soft shadows in baked lightmaps."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3387
+msgid "The light's influence on specularity."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3390
+msgid "The light's range."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3393
+msgid "The light's attenuation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3396
+msgid "The spotlight's angle."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3399
+msgid "The spotlight's attenuation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3402
+msgid "Scales the shadow color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3405
+msgid "Max distance that shadows will be rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3408
+msgid "Proportion of shadow atlas occupied by the first split."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3411
+msgid "Proportion of shadow atlas occupied by the second split."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3414
+msgid ""
+"Proportion of shadow atlas occupied by the third split. The fourth split "
+"occupies the rest."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3417
+msgid ""
+"Normal bias used to offset shadow lookup by object normal. Can be used to "
+"fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3420
+msgid "Bias the shadow lookup to fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3423
+msgid ""
+"Increases bias on further splits to fix self-shadowing that only occurs far "
+"away from the camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3426
+msgid "Represents the size of the [enum LightParam] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3435
+msgid "Use a dual paraboloid shadow map for omni lights."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3438
+msgid ""
+"Use a cubemap shadow map for omni lights. Slower but better quality than "
+"dual paraboloid."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3441
+msgid "Use more detail vertically when computing shadow map."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3444
+msgid "Use more detail horizontally when computing shadow map."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3447
+msgid "Use orthogonal shadow projection for directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3450
+msgid "Use 2 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3453
+msgid "Use 4 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3456
+msgid ""
+"Keeps shadows stable as camera moves but has lower effective resolution."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3459
+msgid ""
+"Optimize use of shadow maps, increasing the effective resolution. But may "
+"result in shadows moving or flickering slightly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3462
+msgid "Do not update the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3465
+msgid "Update the viewport once then set to disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3468
+msgid "Update the viewport whenever it is visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3471
+msgid "Always update the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3474
+msgid "The viewport is always cleared before drawing."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3477
+msgid "The viewport is never cleared before drawing."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3480
+msgid ""
+"The viewport is cleared once, then the clear mode is set to [constant "
+"VIEWPORT_CLEAR_NEVER]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3483
+msgid "Multisample antialiasing is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3486
+msgid "Multisample antialiasing is set to 2×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3489
+msgid "Multisample antialiasing is set to 4×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3492
+msgid "Multisample antialiasing is set to 8×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3495
+msgid "Multisample antialiasing is set to 16×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3498
+msgid ""
+"Multisample antialiasing is set to 2× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3501
+msgid ""
+"Multisample antialiasing is set to 4× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3504
+msgid "The Viewport does not render 3D but samples."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3507
+msgid "The Viewport does not render 3D and does not sample."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3510
+msgid "The Viewport renders 3D with effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3513
+msgid "The Viewport renders 3D but without effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3516
+msgid "Number of objects drawn in a single frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3519
+msgid "Number of vertices drawn in a single frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3522
+msgid "Number of material changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3525
+msgid "Number of shader changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3528
+msgid "Number of surface changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3531
+msgid "Number of draw calls during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3534
+msgid "Number of 2d items drawn this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3537
+msgid "Number of 2d draw calls during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3540
+msgid "Represents the size of the [enum ViewportRenderInfo] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3543
+msgid "Debug draw is disabled. Default setting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3546
+msgid "Debug draw sets objects to unshaded."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3549
+msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3552
+msgid "Debug draw draws objects in wireframe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3555
+msgid "Do not use a debug mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3558
+msgid "Draw all objects as wireframe models."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3561
+msgid ""
+"Draw all objects in a way that displays how much overdraw is occurring. "
+"Overdraw occurs when a section of pixels is drawn and shaded and then "
+"another object covers it up. To optimize a scene, you should reduce overdraw."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3564
+msgid ""
+"Draw all objects without shading. Equivalent to setting all objects shaders "
+"to [code]unshaded[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3567
+msgid "The instance does not have a type."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3570
+msgid "The instance is a mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3573
+msgid "The instance is a multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3576
+msgid "The instance is an immediate geometry."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3579
+msgid "The instance is a particle emitter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3582
+msgid "The instance is a light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3585
+msgid "The instance is a reflection probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3588
+msgid "The instance is a GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3591
+msgid "The instance is a lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3594
+msgid "Represents the size of the [enum InstanceType] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3597
+msgid ""
+"A combination of the flags of geometry instances (mesh, multimesh, immediate "
+"and particles)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3600
+msgid "Allows the instance to be used in baked lighting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3603
+msgid "When set, manually requests to draw geometry on next frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3606
+msgid "Represents the size of the [enum InstanceFlags] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3609
+msgid "Disable shadows from this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3612
+msgid "Cast shadows from this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3615
+msgid ""
+"Disable backface culling when rendering the shadow of the object. This is "
+"slightly slower but may result in more correct shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3618
+msgid ""
+"Only render the shadows from the object. The object itself will not be drawn."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3621
+msgid "The nine patch gets stretched where needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3624
+msgid "The nine patch gets filled with tiles where needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3627
+msgid ""
+"The nine patch gets filled with tiles where needed and stretches them a bit "
+"if needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3630
+msgid "Adds light color additive to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3633
+msgid "Adds light color subtractive to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3636
+msgid "The light adds color depending on transparency."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3639
+msgid "The light adds color depending on mask."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3642
+msgid "Do not apply a filter to canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3645
+msgid "Use PCF3 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3648
+msgid "Use PCF5 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3651
+msgid "Use PCF7 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3654
+msgid "Use PCF9 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3657
+msgid "Use PCF13 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3660
+msgid "Culling of the canvas occluder is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3663
+msgid "Culling of the canvas occluder is clockwise."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3666
+msgid "Culling of the canvas occluder is counterclockwise."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3669
+msgid "The amount of objects in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3672
+msgid "The amount of vertices in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3675
+msgid "The amount of modified materials in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3678
+msgid "The amount of shader rebinds in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3681
+msgid "The amount of surface changes in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3684
+msgid "The amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3687
+#, fuzzy
+msgid "The amount of 2d items in the frame."
+msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
+
+#: doc/classes/VisualServer.xml:3690
+msgid "The amount of 2d draw calls in frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3705
+msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3708
+msgid ""
+"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3711
+msgid "Use [Transform2D] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3714
+msgid "Use [Transform] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3717
+msgid "MultiMesh does not use per-instance color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3720
+msgid ""
+"MultiMesh color uses 8 bits per component. This packs the color into a "
+"single float."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3723
+msgid "MultiMesh color uses a float per channel."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3726
+msgid "MultiMesh does not use custom data."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3729
+msgid ""
+"MultiMesh custom data uses 8 bits per component. This packs the 4-component "
+"custom data into a single float."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3732
+msgid "MultiMesh custom data uses a float per component."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3735
+msgid "Reflection probe will update reflections once and then stop."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3738
+msgid ""
+"Reflection probe will update each frame. This mode is necessary to capture "
+"moving objects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3741
+msgid "Draw particles in the order that they appear in the particles array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3744
+msgid "Sort particles based on their lifetime."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3747
+msgid "Sort particles based on their distance to the camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3750
+msgid "Use the clear color as background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3753
+msgid "Use a specified color as the background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3756
+msgid "Use a sky resource for the background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3759
+msgid ""
+"Use a custom color for background, but use a sky for shading and reflections."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3762
+msgid ""
+"Use a specified canvas layer as the background. This can be useful for "
+"instantiating a 2D scene in a 3D world."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3765
+msgid ""
+"Do not clear the background, use whatever was rendered last frame as the "
+"background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3768
+msgid "Represents the size of the [enum EnvironmentBG] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3771
+msgid "Use lowest blur quality. Fastest, but may look bad."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3774
+msgid "Use medium blur quality."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3777
+msgid "Used highest blur quality. Looks the best, but is the slowest."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3780
+msgid "Add the effect of the glow on top of the scene."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3783
+msgid ""
+"Blends the glow effect with the screen. Does not get as bright as additive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3786
+msgid "Produces a subtle color disturbance around objects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3789
+msgid "Shows the glow effect by itself without the underlying scene."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3792
+msgid "Output color as they came in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3795
+msgid "Use the Reinhard tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3798
+msgid "Use the filmic tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3801
+msgid "Use the ACES tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3804
+msgid "Use the ACES Fitted tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3807
+msgid "Lowest quality of screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3810
+msgid "Medium quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3813
+msgid "Highest quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3816
+msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3819
+msgid "Perform a 1x1 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3822
+msgid "Performs a 2x2 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3825
+msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
+msgstr ""
+
#: doc/classes/VisualShader.xml:4
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -57513,79 +69631,78 @@ msgid ""
"The visual shader editor creates the shader."
msgstr ""
-#: doc/classes/VisualShader.xml:25
+#: doc/classes/VisualShader.xml:20
msgid "Adds the specified node to the shader."
msgstr ""
-#: doc/classes/VisualShader.xml:42
+#: doc/classes/VisualShader.xml:31
msgid ""
"Returns [code]true[/code] if the specified nodes and ports can be connected "
"together."
msgstr ""
-#: doc/classes/VisualShader.xml:59 doc/classes/VisualShader.xml:93
+#: doc/classes/VisualShader.xml:42 doc/classes/VisualShader.xml:64
msgid "Connects the specified nodes and ports."
msgstr ""
-#: doc/classes/VisualShader.xml:76
+#: doc/classes/VisualShader.xml:53
msgid ""
"Connects the specified nodes and ports, even if they can't be connected. "
"Such connection is invalid and will not function properly."
msgstr ""
-#: doc/classes/VisualShader.xml:104
+#: doc/classes/VisualShader.xml:72
msgid ""
"Returns the shader node instance with specified [code]type[/code] and "
"[code]id[/code]."
msgstr ""
-#: doc/classes/VisualShader.xml:113
+#: doc/classes/VisualShader.xml:79
msgid "Returns the list of connected nodes with the specified type."
msgstr ""
-#: doc/classes/VisualShader.xml:122
+#: doc/classes/VisualShader.xml:86
msgid "Returns the list of all nodes in the shader with the specified type."
msgstr ""
-#: doc/classes/VisualShader.xml:133
+#: doc/classes/VisualShader.xml:94
msgid "Returns the position of the specified node within the shader graph."
msgstr ""
-#: doc/classes/VisualShader.xml:158
+#: doc/classes/VisualShader.xml:111
msgid ""
"Returns [code]true[/code] if the specified node and port connection exist."
msgstr ""
-#: doc/classes/VisualShader.xml:169
+#: doc/classes/VisualShader.xml:119
msgid "Removes the specified node from the shader."
msgstr ""
-#: doc/classes/VisualShader.xml:178
+#: doc/classes/VisualShader.xml:126
msgid "Sets the mode of this shader."
msgstr ""
-#: doc/classes/VisualShader.xml:191
+#: doc/classes/VisualShader.xml:135
msgid "Sets the position of the specified node."
msgstr ""
-#: doc/classes/VisualShader.xml:198
+#: doc/classes/VisualShader.xml:141
msgid "The offset vector of the whole graph."
msgstr ""
-#: doc/classes/VisualShader.xml:205
+#: doc/classes/VisualShader.xml:146
msgid "A vertex shader, operating on vertices."
msgstr ""
-#: doc/classes/VisualShader.xml:208
+#: doc/classes/VisualShader.xml:149
msgid "A fragment shader, operating on fragments (pixels)."
msgstr ""
-#: doc/classes/VisualShader.xml:211
+#: doc/classes/VisualShader.xml:152
msgid "A shader for light calculations."
msgstr ""
-#: doc/classes/VisualShader.xml:214
-#: doc/classes/VisualShaderNodeMultiplyAdd.xml:26
+#: doc/classes/VisualShader.xml:155
msgid "Represents the size of the [enum Type] enum."
msgstr ""
@@ -57593,9 +69710,18 @@ msgstr ""
msgid "Base class for nodes in a visual shader graph."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:9
+#: doc/classes/VisualShaderNode.xml:7
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
+"Visual shader graphs consist of various nodes. Each node in the graph is a "
+"separate object and they are represented as a rectangular boxes with title "
+"and a set of properties. Each node has also connection ports that allow to "
+"connect it to another nodes and control the flow of the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:10
+#, fuzzy
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/shading/visual_shaders.html"
@@ -57605,65 +69731,61 @@ msgid ""
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:25
+#: doc/classes/VisualShaderNode.xml:23
msgid "Returns the default value of the input [code]port[/code]."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:34
+#: doc/classes/VisualShaderNode.xml:30
msgid ""
"Sets the default input ports values using an [Array] of the form [code]"
"[index0, value0, index1, value1, ...][/code]. For example: [code][0, "
"Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:45
+#: doc/classes/VisualShaderNode.xml:38
msgid "Sets the default value for the selected input [code]port[/code]."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:51
+#: doc/classes/VisualShaderNode.xml:44
msgid ""
"Sets the output port index which will be showed for preview. If set to "
"[code]-1[/code] no port will be open for preview."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:57
+#: doc/classes/VisualShaderNode.xml:50
msgid ""
"Emitted when the node requests an editor refresh. Currently called only in "
"setter of [member VisualShaderNodeTexture.source], "
-"[VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their "
+"[VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their "
"derivatives)."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:63
+#: doc/classes/VisualShaderNode.xml:56
msgid ""
"Floating-point scalar. Translated to [code]float[/code] type in shader code."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:66
-msgid "Integer scalar. Translated to [code]int[/code] type in shader code."
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml:69
+#: doc/classes/VisualShaderNode.xml:59
msgid ""
"3D vector of floating-point values. Translated to [code]vec3[/code] type in "
"shader code."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:72
+#: doc/classes/VisualShaderNode.xml:62
msgid "Boolean type. Translated to [code]bool[/code] type in shader code."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:75
+#: doc/classes/VisualShaderNode.xml:65
msgid "Transform type. Translated to [code]mat4[/code] type in shader code."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:78
+#: doc/classes/VisualShaderNode.xml:68
msgid ""
"Sampler type. Translated to reference of sampler uniform in shader code. Can "
"only be used for input ports in non-uniform nodes."
msgstr ""
-#: doc/classes/VisualShaderNode.xml:81
+#: doc/classes/VisualShaderNode.xml:71
msgid "Represents the size of the [enum PortType] enum."
msgstr ""
@@ -57689,24 +69811,6 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
-#: doc/classes/VisualShaderNodeBooleanUniform.xml:15
-#: doc/classes/VisualShaderNodeColorUniform.xml:15
-#: doc/classes/VisualShaderNodeFloatUniform.xml:15
-#: doc/classes/VisualShaderNodeIntUniform.xml:15
-#: doc/classes/VisualShaderNodeTransformUniform.xml:15
-#: doc/classes/VisualShaderNodeVec3Uniform.xml:15
-msgid "A default value to be assigned within the shader."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeBooleanUniform.xml:18
-#: doc/classes/VisualShaderNodeColorUniform.xml:18
-#: doc/classes/VisualShaderNodeFloatUniform.xml:18
-#: doc/classes/VisualShaderNodeIntUniform.xml:18
-#: doc/classes/VisualShaderNodeTransformUniform.xml:18
-#: doc/classes/VisualShaderNodeVec3Uniform.xml:18
-msgid "Enables usage of the [member default_value]."
-msgstr ""
-
#: doc/classes/VisualShaderNodeColorConstant.xml:4
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -57770,8 +69874,6 @@ msgid "Applies [member operator] to two color inputs."
msgstr ""
#: doc/classes/VisualShaderNodeColorOp.xml:15
-#: doc/classes/VisualShaderNodeFloatOp.xml:15
-#: doc/classes/VisualShaderNodeIntOp.xml:15
msgid ""
"An operator to be applied to the inputs. See [enum Operator] for options."
msgstr ""
@@ -57911,115 +70013,111 @@ msgid "A floating-point scalar."
msgstr ""
#: doc/classes/VisualShaderNodeCompare.xml:29
-msgid "An integer scalar."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCompare.xml:32
msgid "A 3D vector type."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:35
+#: doc/classes/VisualShaderNodeCompare.xml:32
msgid "A boolean type."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:38
+#: doc/classes/VisualShaderNodeCompare.xml:35
msgid "A transform ([code]mat4[/code]) type."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:41
+#: doc/classes/VisualShaderNodeCompare.xml:38
msgid "Comparison for equality ([code]a == b[/code])."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:44
+#: doc/classes/VisualShaderNodeCompare.xml:41
msgid "Comparison for inequality ([code]a != b[/code])."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:47
+#: doc/classes/VisualShaderNodeCompare.xml:44
msgid ""
"Comparison for greater than ([code]a > b[/code]). Cannot be used if [member "
"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:50
+#: doc/classes/VisualShaderNodeCompare.xml:47
msgid ""
"Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used "
"if [member type] set to [constant CTYPE_BOOLEAN] or [constant "
"CTYPE_TRANSFORM]."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:53
+#: doc/classes/VisualShaderNodeCompare.xml:50
msgid ""
"Comparison for less than ([code]a < b[/code]). Cannot be used if [member "
"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:56
+#: doc/classes/VisualShaderNodeCompare.xml:53
msgid ""
-"Comparison for less than or equal ([code]a <= b[/code]). Cannot be used if "
+"Comparison for less than or equal ([code]a < b[/code]). Cannot be used if "
"[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:59
+#: doc/classes/VisualShaderNodeCompare.xml:56
msgid ""
"The result will be true if all of component in vector satisfy the comparison "
"condition."
msgstr ""
-#: doc/classes/VisualShaderNodeCompare.xml:62
+#: doc/classes/VisualShaderNodeCompare.xml:59
msgid ""
"The result will be true if any of component in vector satisfy the comparison "
"condition."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:4
-msgid "A [Cubemap] sampling node to be used within the visual shader graph."
+#: doc/classes/VisualShaderNodeCubeMap.xml:4
+msgid "A [CubeMap] sampling node to be used within the visual shader graph."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:7
+#: doc/classes/VisualShaderNodeCubeMap.xml:7
msgid ""
"Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
"Returns a color vector and alpha channel as scalar."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:15
+#: doc/classes/VisualShaderNodeCubeMap.xml:15
msgid ""
-"The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as "
+"The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as "
"[member source]."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:18
+#: doc/classes/VisualShaderNodeCubeMap.xml:18
msgid ""
"Defines which source should be used for the sampling. See [enum Source] for "
"options."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:21
+#: doc/classes/VisualShaderNodeCubeMap.xml:21
#: doc/classes/VisualShaderNodeTextureUniform.xml:18
msgid ""
"Defines the type of data provided by the source texture. See [enum "
"TextureType] for options."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:26
+#: doc/classes/VisualShaderNodeCubeMap.xml:26
msgid ""
-"Use the [Cubemap] set via [member cube_map]. If this is set to [member "
+"Use the [CubeMap] set via [member cube_map]. If this is set to [member "
"source], the [code]samplerCube[/code] port is ignored."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:29
+#: doc/classes/VisualShaderNodeCubeMap.xml:29
msgid ""
-"Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] "
+"Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] "
"port. If this is set to [member source], the [member cube_map] texture is "
"ignored."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:32
+#: doc/classes/VisualShaderNodeCubeMap.xml:32
#: doc/classes/VisualShaderNodeTexture.xml:44
#: doc/classes/VisualShaderNodeTextureUniform.xml:23
msgid "No hints are added to the uniform declaration."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:35
+#: doc/classes/VisualShaderNodeCubeMap.xml:35
#: doc/classes/VisualShaderNodeTexture.xml:47
#: doc/classes/VisualShaderNodeTextureUniform.xml:26
msgid ""
@@ -58027,7 +70125,7 @@ msgid ""
"sRGB to linear conversion."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemap.xml:38
+#: doc/classes/VisualShaderNodeCubeMap.xml:38
#: doc/classes/VisualShaderNodeTexture.xml:50
#: doc/classes/VisualShaderNodeTextureUniform.xml:29
msgid ""
@@ -58035,14 +70133,14 @@ msgid ""
"internally converts the texture for proper usage as normal map."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemapUniform.xml:4
-msgid "A [Cubemap] uniform node to be used within the visual shader graph."
+#: doc/classes/VisualShaderNodeCubeMapUniform.xml:4
+msgid "A [CubeMap] uniform node to be used within the visual shader graph."
msgstr ""
-#: doc/classes/VisualShaderNodeCubemapUniform.xml:7
+#: doc/classes/VisualShaderNodeCubeMapUniform.xml:7
msgid ""
"Translated to [code]uniform samplerCube[/code] in the shader language. The "
-"output value can be used as port for [VisualShaderNodeCubemap]."
+"output value can be used as port for [VisualShaderNodeCubeMap]."
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml:4
@@ -58068,23 +70166,24 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml:16
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/"
"visual_shader_plugins.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
"visual_shader_plugins.html"
-#: doc/classes/VisualShaderNodeCustom.xml:23
+#: doc/classes/VisualShaderNodeCustom.xml:22
msgid ""
-"Override this method to define the path to the associated custom node in the "
-"Visual Shader Editor's members dialog. The path may looks like "
+"Override this method to define the category of the associated custom node in "
+"the Visual Shader Editor's members dialog. The path may look like "
"[code]\"MyGame/MyFunctions/Noise\"[/code].\n"
"Defining this method is [b]optional[/b]. If not overridden, the node will be "
-"filed under the \"Addons\" category."
+"filed under the \"Custom\" category."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:39
+#: doc/classes/VisualShaderNodeCustom.xml:33
msgid ""
"Override this method to define the actual shader code of the associated "
"custom node. The shader code should be returned as a string, which can have "
@@ -58102,14 +70201,14 @@ msgid ""
"Defining this method is [b]required[/b]."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:50
+#: doc/classes/VisualShaderNodeCustom.xml:43
msgid ""
"Override this method to define the description of the associated custom node "
"in the Visual Shader Editor's members dialog.\n"
"Defining this method is [b]optional[/b]."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:60
+#: doc/classes/VisualShaderNodeCustom.xml:51
msgid ""
"Override this method to add shader code on top of the global shader, to "
"define your own standard library of reusable methods, varyings, constants, "
@@ -58123,7 +70222,7 @@ msgid ""
"Defining this method is [b]optional[/b]."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:70
+#: doc/classes/VisualShaderNodeCustom.xml:60
msgid ""
"Override this method to define the amount of input ports of the associated "
"custom node.\n"
@@ -58131,7 +70230,7 @@ msgid ""
"input ports."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:80
+#: doc/classes/VisualShaderNodeCustom.xml:68
msgid ""
"Override this method to define the names of input ports of the associated "
"custom node. The names are used both for the input slots in the editor and "
@@ -58141,7 +70240,7 @@ msgid ""
"input ports are named as [code]\"in\" + str(port)[/code]."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:90
+#: doc/classes/VisualShaderNodeCustom.xml:76
msgid ""
"Override this method to define the returned type of each input port of the "
"associated custom node (see [enum VisualShaderNode.PortType] for possible "
@@ -58151,7 +70250,7 @@ msgid ""
"type."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:98
+#: doc/classes/VisualShaderNodeCustom.xml:83
msgid ""
"Override this method to define the name of the associated custom node in the "
"Visual Shader Editor's members dialog and graph.\n"
@@ -58159,7 +70258,7 @@ msgid ""
"the node will be named as \"Unnamed\"."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:106
+#: doc/classes/VisualShaderNodeCustom.xml:90
msgid ""
"Override this method to define the amount of output ports of the associated "
"custom node.\n"
@@ -58167,7 +70266,7 @@ msgid ""
"output ports."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:116
+#: doc/classes/VisualShaderNodeCustom.xml:98
msgid ""
"Override this method to define the names of output ports of the associated "
"custom node. The names are used both for the output slots in the editor and "
@@ -58177,7 +70276,7 @@ msgid ""
"output ports are named as [code]\"out\" + str(port)[/code]."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:126
+#: doc/classes/VisualShaderNodeCustom.xml:106
msgid ""
"Override this method to define the returned type of each output port of the "
"associated custom node (see [enum VisualShaderNode.PortType] for possible "
@@ -58187,7 +70286,7 @@ msgid ""
"type."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:134
+#: doc/classes/VisualShaderNodeCustom.xml:113
msgid ""
"Override this method to define the return icon of the associated custom node "
"in the Visual Shader Editor's members dialog.\n"
@@ -58195,11 +70294,12 @@ msgid ""
"is shown."
msgstr ""
-#: doc/classes/VisualShaderNodeCustom.xml:142
+#: doc/classes/VisualShaderNodeCustom.xml:120
msgid ""
-"Override this method to enable high-end mark in the Visual Shader Editor's "
-"members dialog.\n"
-"Defining this method is [b]optional[/b]. If not overridden, it's false."
+"Override this method to define the subcategory of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, the node will be "
+"filed under the root of the main category (see [method _get_category])."
msgstr ""
#: doc/classes/VisualShaderNodeDeterminant.xml:4
@@ -58208,7 +70308,7 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeDeterminant.xml:7
-msgid "Translates to [code]deteminant(x)[/code] in the shader language."
+msgid "Translates to [code]determinant(x)[/code] in the shader language."
msgstr ""
#: doc/classes/VisualShaderNodeDotProduct.xml:4
@@ -58230,7 +70330,7 @@ msgid ""
"output ports.\n"
"The provided code is directly injected into the graph's matching shader "
"function ([code]vertex[/code], [code]fragment[/code], or [code]light[/"
-"code]), so it cannot be used to to declare functions, varyings, uniforms, or "
+"code]), so it cannot be used to declare functions, varyings, uniforms, or "
"global constants. See [VisualShaderNodeGlobalExpression] for such global "
"definitions."
msgstr ""
@@ -58255,357 +70355,8 @@ msgid ""
"The function has three vector parameters: [code]N[/code], the vector to "
"orient, [code]I[/code], the incident vector, and [code]Nref[/code], the "
"reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] "
-"is smaller than zero the return value is [code]N[/code]. Otherwise [code]-N[/"
-"code] is returned."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatConstant.xml:4
-msgid ""
-"A scalar floating-point constant to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatConstant.xml:7
-msgid "Translated to [code]float[/code] in the shader language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatConstant.xml:15
-msgid "A floating-point constant which represents a state of this node."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:4
-msgid ""
-"A scalar floating-point function to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:7
-msgid ""
-"Accept a floating-point scalar ([code]x[/code]) to the input port and "
-"transform it according to [member function]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:15
-#: doc/classes/VisualShaderNodeIntFunc.xml:15
-msgid ""
-"A function to be applied to the scalar. See [enum Function] for options."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:20
-msgid ""
-"Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the "
-"Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:23
-msgid ""
-"Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:26
-msgid ""
-"Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:29
-msgid ""
-"Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:32
-msgid ""
-"Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] "
-"in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:35
-msgid ""
-"Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] "
-"in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:38
-msgid ""
-"Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:41
-msgid ""
-"Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:44
-msgid ""
-"Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)"
-"[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:47
-msgid ""
-"Returns the natural logarithm of the parameter. Translates to [code]log(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:50
-msgid ""
-"Returns the natural exponentiation of the parameter. Translates to "
-"[code]exp(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:53
-msgid ""
-"Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] "
-"in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:56
-#: doc/classes/VisualShaderNodeIntFunc.xml:20
-msgid ""
-"Returns the absolute value of the parameter. Translates to [code]abs(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:59
-#: doc/classes/VisualShaderNodeIntFunc.xml:29
-msgid ""
-"Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:62
-msgid ""
-"Finds the nearest integer less than or equal to the parameter. Translates to "
-"[code]floor(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:65
-msgid ""
-"Finds the nearest integer to the parameter. Translates to [code]round(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:68
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter. "
-"Translates to [code]ceil(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:71
-msgid ""
-"Computes the fractional part of the argument. Translates to [code]fract(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:74
-msgid ""
-"Clamps the value between [code]0.0[/code] and [code]1.0[/code] using "
-"[code]min(max(x, 0.0), 1.0)[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:77
-#: doc/classes/VisualShaderNodeIntFunc.xml:26
-msgid "Negates the [code]x[/code] using [code]-(x)[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:80
-msgid ""
-"Returns the arc-hyperbolic-cosine of the parameter. Translates to "
-"[code]acosh(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:83
-msgid ""
-"Returns the arc-hyperbolic-sine of the parameter. Translates to "
-"[code]asinh(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:86
-msgid ""
-"Returns the arc-hyperbolic-tangent of the parameter. Translates to "
-"[code]atanh(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:89
-msgid ""
-"Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:92
-msgid ""
-"Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:95
-msgid ""
-"Returns the inverse of the square root of the parameter. Translates to "
-"[code]inversesqrt(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:98
-msgid ""
-"Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:101
-msgid ""
-"Convert a quantity in degrees to radians. Translates to [code]radians(x)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:104
-msgid ""
-"Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/"
-"code])."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:107
-msgid ""
-"Finds the nearest even integer to the parameter. Translates to "
-"[code]roundEven(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:110
-msgid ""
-"Returns a value equal to the nearest integer to [code]x[/code] whose "
-"absolute value is not larger than the absolute value of [code]x[/code]. "
-"Translates to [code]trunc(x)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatFunc.xml:113
-msgid "Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code])."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:4
-msgid ""
-"A floating-point scalar operator to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:7
-msgid ""
-"Applies [member operator] to two floating-point inputs: [code]a[/code] and "
-"[code]b[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:20
-#: doc/classes/VisualShaderNodeIntOp.xml:20
-msgid "Sums two numbers using [code]a + b[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:23
-#: doc/classes/VisualShaderNodeIntOp.xml:23
-msgid "Subtracts two numbers using [code]a - b[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:26
-#: doc/classes/VisualShaderNodeIntOp.xml:26
-msgid "Multiplies two numbers using [code]a * b[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:29
-#: doc/classes/VisualShaderNodeIntOp.xml:29
-msgid "Divides two numbers using [code]a / b[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:32
-msgid ""
-"Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:35
-msgid ""
-"Raises the [code]a[/code] to the power of [code]b[/code]. Translates to "
-"[code]pow(a, b)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:38
-#: doc/classes/VisualShaderNodeIntOp.xml:35
-msgid ""
-"Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:41
-msgid ""
-"Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:44
-msgid ""
-"Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/"
-"code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatOp.xml:47
-msgid ""
-"Generates a step function by comparing [code]b[/code](x) to [code]a[/code]"
-"(edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and "
-"otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader "
-"Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:4
-msgid "A scalar float uniform to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:7
-msgid "Translated to [code]uniform float[/code] in the shader language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:21
-#: doc/classes/VisualShaderNodeIntUniform.xml:21
-msgid ""
-"A hint applied to the uniform, which controls the values it can take when "
-"set through the inspector."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:24
-#: doc/classes/VisualShaderNodeIntUniform.xml:24
-msgid ""
-"Minimum value for range hints. Used if [member hint] is set to [constant "
-"HINT_RANGE] or [constant HINT_RANGE_STEP]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:27
-#: doc/classes/VisualShaderNodeIntUniform.xml:27
-msgid ""
-"Maximum value for range hints. Used if [member hint] is set to [constant "
-"HINT_RANGE] or [constant HINT_RANGE_STEP]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:30
-#: doc/classes/VisualShaderNodeIntUniform.xml:30
-msgid ""
-"Step (increment) value for the range hint with step. Used if [member hint] "
-"is set to [constant HINT_RANGE_STEP]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:35
-#: doc/classes/VisualShaderNodeIntUniform.xml:35
-msgid "No hint used."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:38
-#: doc/classes/VisualShaderNodeIntUniform.xml:38
-msgid ""
-"A range hint for scalar value, which limits possible input values between "
-"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
-"code] in shader code."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeFloatUniform.xml:41
-#: doc/classes/VisualShaderNodeIntUniform.xml:41
-msgid ""
-"A range hint for scalar value with step, which limits possible input values "
-"between [member min] and [member max], with a step (increment) of [member "
-"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+"is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-"
+"N[/code] is returned."
msgstr ""
#: doc/classes/VisualShaderNodeFresnel.xml:4
@@ -58617,6 +70368,8 @@ msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
+"Gibt den Abfall abgeleitet aus dem Skalarprodukt zwischen Flächennormale und "
+"Kamerablickrichtung zurück (zugeordnete Eingänge müssen übergeben werden)."
#: doc/classes/VisualShaderNodeGlobalExpression.xml:4
msgid ""
@@ -58643,223 +70396,138 @@ msgstr ""
msgid "Currently, has no direct usage, use the derived classes instead."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:22
+#: doc/classes/VisualShaderNodeGroupBase.xml:18
msgid ""
"Adds an input port with the specified [code]type[/code] (see [enum "
"VisualShaderNode.PortType]) and [code]name[/code]."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:35
+#: doc/classes/VisualShaderNodeGroupBase.xml:27
msgid ""
"Adds an output port with the specified [code]type[/code] (see [enum "
"VisualShaderNode.PortType]) and [code]name[/code]."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:42
+#: doc/classes/VisualShaderNodeGroupBase.xml:33
msgid "Removes all previously specified input ports."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:49
+#: doc/classes/VisualShaderNodeGroupBase.xml:39
msgid "Removes all previously specified output ports."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:56
+#: doc/classes/VisualShaderNodeGroupBase.xml:45
msgid ""
"Returns a free input port ID which can be used in [method add_input_port]."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:63
+#: doc/classes/VisualShaderNodeGroupBase.xml:51
msgid ""
"Returns a free output port ID which can be used in [method add_output_port]."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:70
+#: doc/classes/VisualShaderNodeGroupBase.xml:57
msgid ""
"Returns the number of input ports in use. Alternative for [method "
"get_free_input_port_id]."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:77
+#: doc/classes/VisualShaderNodeGroupBase.xml:63
msgid ""
-"Returns a [String] description of the input ports as as colon-separated list "
+"Returns a [String] description of the input ports as a colon-separated list "
"using the format [code]id,type,name;[/code] (see [method add_input_port])."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:84
+#: doc/classes/VisualShaderNodeGroupBase.xml:69
msgid ""
"Returns the number of output ports in use. Alternative for [method "
"get_free_output_port_id]."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:91
+#: doc/classes/VisualShaderNodeGroupBase.xml:75
msgid ""
-"Returns a [String] description of the output ports as as colon-separated "
-"list using the format [code]id,type,name;[/code] (see [method "
-"add_output_port])."
+"Returns a [String] description of the output ports as a colon-separated list "
+"using the format [code]id,type,name;[/code] (see [method add_output_port])."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:100
+#: doc/classes/VisualShaderNodeGroupBase.xml:82
msgid "Returns [code]true[/code] if the specified input port exists."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:109
+#: doc/classes/VisualShaderNodeGroupBase.xml:89
msgid "Returns [code]true[/code] if the specified output port exists."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:118
+#: doc/classes/VisualShaderNodeGroupBase.xml:96
msgid ""
"Returns [code]true[/code] if the specified port name does not override an "
"existed port name and is valid within the shader."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:127
+#: doc/classes/VisualShaderNodeGroupBase.xml:103
msgid "Removes the specified input port."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:136
+#: doc/classes/VisualShaderNodeGroupBase.xml:110
msgid "Removes the specified output port."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:147
+#: doc/classes/VisualShaderNodeGroupBase.xml:118
msgid "Renames the specified input port."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:158
+#: doc/classes/VisualShaderNodeGroupBase.xml:126
msgid ""
"Sets the specified input port's type (see [enum VisualShaderNode.PortType])."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:167
+#: doc/classes/VisualShaderNodeGroupBase.xml:133
msgid ""
"Defines all input ports using a [String] formatted as a colon-separated "
"list: [code]id,type,name;[/code] (see [method add_input_port])."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:178
+#: doc/classes/VisualShaderNodeGroupBase.xml:141
msgid "Renames the specified output port."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:189
+#: doc/classes/VisualShaderNodeGroupBase.xml:149
msgid ""
"Sets the specified output port's type (see [enum VisualShaderNode.PortType])."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:198
+#: doc/classes/VisualShaderNodeGroupBase.xml:156
msgid ""
"Defines all output ports using a [String] formatted as a colon-separated "
"list: [code]id,type,name;[/code] (see [method add_output_port])."
msgstr ""
-#: doc/classes/VisualShaderNodeGroupBase.xml:204
+#: doc/classes/VisualShaderNodeGroupBase.xml:162
msgid "The size of the node in the visual shader graph."
msgstr ""
-#: doc/classes/VisualShaderNodeIf.xml:4
-msgid ""
-"Compares two floating-point numbers in order to return a required vector "
-"within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIf.xml:7
-msgid ""
-"First two ports are scalar floatin-point numbers to compare, third is "
-"tolerance comparison amount and last three ports represents a vectors "
-"returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] "
-"respectively."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml:4
-msgid "Represents the input shader parameter within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml:7
+#: doc/classes/VisualShaderNodeInput.xml:6
msgid ""
"Gives access to input variables (built-ins) available for the shader. See "
"the shading reference for the list of available built-ins for each shader "
"type (check [code]Tutorials[/code] section for link)."
msgstr ""
-#: doc/classes/VisualShaderNodeInput.xml:10
+#: doc/classes/VisualShaderNodeInput.xml:9
+#, fuzzy
msgid ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
+"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/"
"index.html"
msgstr ""
"https://docs.godotengine.org/de/stable/tutorials/shading/shading_reference/"
"index.html"
-#: doc/classes/VisualShaderNodeInput.xml:17
-msgid ""
-"Returns a translated name of the current constant in the Godot Shader "
-"Language. eg. [code]\"ALBEDO\"[/code] if the [member input_name] equal to "
-"[code]\"albedo\"[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml:23
+#: doc/classes/VisualShaderNodeInput.xml:20
msgid ""
"One of the several input constants in lower-case style like: \"vertex"
"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
-#: doc/classes/VisualShaderNodeInput.xml:29
-msgid "Emitted when input is changed via [member input_name]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntConstant.xml:4
-msgid "A scalar integer constant to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntConstant.xml:7
-msgid "Translated to [code]int[/code] in the shader language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntConstant.xml:15
-msgid "An integer constant which represents a state of this node."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntFunc.xml:4
-msgid "A scalar integer function to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntFunc.xml:7
-msgid ""
-"Accept an integer scalar ([code]x[/code]) to the input port and transform it "
-"according to [member function]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntFunc.xml:23
-msgid ""
-"Constrains a parameter between [code]min[/code] and [code]max[/code]. "
-"Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntOp.xml:4
-msgid "An integer scalar operator to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntOp.xml:7
-msgid ""
-"Applies [member operator] to two integer inputs: [code]a[/code] and [code]b[/"
-"code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntOp.xml:32
-msgid "Calculates the remainder of two numbers using [code]a % b[/code]."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntOp.xml:38
-msgid ""
-"Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in "
-"the Godot Shader Language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntUniform.xml:4
-msgid "A scalar integer uniform to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeIntUniform.xml:7
-msgid "Translated to [code]uniform int[/code] in the shader language."
-msgstr ""
-
#: doc/classes/VisualShaderNodeIs.xml:4
msgid ""
"A boolean comparison operator to be used within the visual shader graph."
@@ -58885,27 +70553,6 @@ msgid ""
"results, e.g. division by zero)."
msgstr ""
-#: doc/classes/VisualShaderNodeMultiplyAdd.xml:4
-msgid "Performs a fused multiply-add operation within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeMultiplyAdd.xml:7
-msgid "Uses three operands to compute [code](a * b + c)[/code] expression."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeMultiplyAdd.xml:15
-msgid "A type of operands and returned value."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeMultiplyAdd.xml:20
-msgid "A scalar type."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeMultiplyAdd.xml:23
-#, fuzzy
-msgid "A vector type."
-msgstr "Einsvektor."
-
#: doc/classes/VisualShaderNodeOuterProduct.xml:4
msgid ""
"Calculates an outer product of two vectors within the visual shader graph."
@@ -58931,39 +70578,17 @@ msgid ""
"\" block with multiple output value ports."
msgstr ""
-#: doc/classes/VisualShaderNodeSample3D.xml:4
-msgid ""
-"A base node for nodes which samples 3D textures in the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeSample3D.xml:7
-msgid "A virtual class, use the descendants instead."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeSample3D.xml:15
-msgid "An input source type."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeSample3D.xml:20
-msgid "Creates internal uniform and provides a way to assign it within node."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeSample3D.xml:23
-msgid "Use the uniform texture from sampler port."
-msgstr ""
-
#: doc/classes/VisualShaderNodeScalarClamp.xml:4
msgid "Clamps a scalar value within the visual shader graph."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml:7
-#, fuzzy
msgid ""
"Constrains a value to lie between [code]min[/code] and [code]max[/code] "
"values."
msgstr ""
-"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
-"code]."
+"Schränkt einen Wert ein, der zwischen den Werten [code]min[/code] und "
+"[code]max[/code] liegen muss."
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:4
msgid "Calculates a scalar derivative within the visual shader graph."
@@ -58982,11 +70607,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:20
#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:20
-#, fuzzy
msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]."
-msgstr ""
-"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
-"code]."
+msgstr "Summe der absoluten Ableitung in [code]x[/code] und [code]y[/code]."
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:23
#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:23
@@ -59036,11 +70658,12 @@ msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
#: doc/classes/VisualShaderNodeSwitch.xml:7
-#, fuzzy
msgid ""
"Returns an associated vector if the provided boolean value is [code]true[/"
"code] or [code]false[/code]."
-msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
+msgstr ""
+"Gibt einen zugehörigen Vektor zurück, wenn der übergebene boolesche Wert "
+"[code]true[/code] oder [code]false[/code] ist."
#: doc/classes/VisualShaderNodeTexture.xml:4
msgid "Performs a texture lookup within the visual shader graph."
@@ -59077,7 +70700,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeTexture.xml:32
msgid ""
"Use the texture from this shader's texture built-in (e.g. a texture of a "
-"[Sprite2D])."
+"[Sprite])."
msgstr ""
#: doc/classes/VisualShaderNodeTexture.xml:35
@@ -59092,21 +70715,6 @@ msgstr ""
msgid "Use the texture provided in the input port for this function."
msgstr ""
-#: doc/classes/VisualShaderNodeTexture2DArray.xml:4
-msgid "A 2D texture uniform array to be used within the visual shader graph."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeTexture2DArray.xml:7
-msgid ""
-"Translated to [code]uniform sampler2DArray[/code] in the shader language."
-msgstr ""
-
-#: doc/classes/VisualShaderNodeTexture2DArray.xml:15
-msgid ""
-"A source texture array. Used if [member VisualShaderNodeSample3D.source] is "
-"set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]."
-msgstr ""
-
#: doc/classes/VisualShaderNodeTextureUniform.xml:4
msgid "Performs a uniform texture lookup within the visual shader graph."
msgstr ""
@@ -59219,18 +70827,16 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeTransformMult.xml:20
-#, fuzzy
msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]."
msgstr ""
-"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
-"[code]delta[/code]."
+"Multipliziert die Transformation [code]a[/code] mit der Transformation "
+"[code]b[/code]."
#: doc/classes/VisualShaderNodeTransformMult.xml:23
-#, fuzzy
msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]."
msgstr ""
-"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
-"[code]delta[/code]."
+"Multipliziert die Transformation [code]b[/code] mit der Transformation "
+"[code]a[/code]."
#: doc/classes/VisualShaderNodeTransformMult.xml:26
msgid ""
@@ -59269,16 +70875,16 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeTransformVecMult.xml:20
-#, fuzzy
msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]."
-msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
+msgstr ""
+"Multipliziert die Transformation [code]a[/code] mit dem Vektor [code]b[/"
+"code]."
#: doc/classes/VisualShaderNodeTransformVecMult.xml:23
-#, fuzzy
msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]."
msgstr ""
-"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
-"[code]delta[/code]."
+"Multipliziert den Vektor [code]b[/code] mit der Transformation [code]a[/"
+"code]."
#: doc/classes/VisualShaderNodeTransformVecMult.xml:26
msgid ""
@@ -59303,7 +70909,7 @@ msgid ""
"[ShaderMaterial] and can be assigned from the inspector or from a script."
msgstr ""
-#: doc/classes/VisualShaderNodeUniform.xml:17
+#: doc/classes/VisualShaderNodeUniform.xml:15
msgid ""
"Name of the uniform, by which it can be accessed through the "
"[ShaderMaterial] properties."
@@ -59415,20 +71021,17 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeVectorFunc.xml:23
-#, fuzzy
msgid "Clamps the value between [code]0.0[/code] and [code]1.0[/code]."
msgstr ""
-"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
-"code]."
+"Bindet den Wert im Zahlenbereich von [code]0.0[/code] und [code]1.0[/code]."
#: doc/classes/VisualShaderNodeVectorFunc.xml:26
msgid "Returns the opposite value of the parameter."
msgstr "Gibt den inversen Wert des Parameters zurück."
#: doc/classes/VisualShaderNodeVectorFunc.xml:29
-#, fuzzy
msgid "Returns [code]1/vector[/code]."
-msgstr "Gibt den Abstand zu Vektor [code]b[/code] zurück."
+msgstr "Gibt [code]1/vector[/code] zurück."
#: doc/classes/VisualShaderNodeVectorFunc.xml:32
msgid "Converts RGB vector to HSV equivalent."
@@ -59557,9 +71160,8 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeVectorFunc.xml:122
-#, fuzzy
msgid "Returns [code]1.0 - vector[/code]."
-msgstr "Gibt den Abstand zu Vektor [code]b[/code] zurück."
+msgstr "Gibt [code]1.0 - vector[/code] zurück."
#: doc/classes/VisualShaderNodeVectorInterp.xml:4
msgid ""
@@ -59592,21 +71194,19 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorOp.xml:15
msgid "The operator to be used. See [enum Operator] for options."
-msgstr ""
+msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
#: doc/classes/VisualShaderNodeVectorOp.xml:20
-#, fuzzy
msgid "Adds two vectors."
-msgstr "Hoch-Einheitsvektor."
+msgstr "Addiert zwei Vektoren."
#: doc/classes/VisualShaderNodeVectorOp.xml:23
-#, fuzzy
msgid "Subtracts a vector from a vector."
-msgstr "Erzeugt einen neuen [Vector2] aus einem [Vector2i]."
+msgstr "Subtrahiert Vektor von Vektor."
#: doc/classes/VisualShaderNodeVectorOp.xml:26
msgid "Multiplies two vectors."
-msgstr ""
+msgstr "Multipliziert zwei Vektoren."
#: doc/classes/VisualShaderNodeVectorOp.xml:29
msgid "Divides vector by vector."
@@ -59732,7 +71332,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:36
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -59766,14 +71366,17 @@ msgstr ""
#: doc/classes/VSlider.xml:7
msgid ""
-"Vertical slider. See [Slider]. This one goes from bottom (min) to top (max)."
+"Vertical slider. See [Slider]. This one goes from bottom (min) to top "
+"(max).\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:24
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:35
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -59796,7 +71399,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [RefCounted], without contributing to the reference "
+"A weakref can hold a [Reference], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
@@ -59807,15 +71410,21 @@ msgid ""
"be released."
msgstr ""
-#: doc/classes/WeakRef.xml:16
+#: doc/classes/WeakRef.xml:15
msgid "Returns the [Object] this weakref is referring to."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:14
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:13
msgid "Closes this data channel, notifying the other peer."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:21
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:19
+#, fuzzy
+msgid ""
+"Returns the number of bytes currently queued to be sent over this channel."
+msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück."
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:25
msgid ""
"Returns the id assigned to this channel during creation (or auto-assigned "
"during negotiation).\n"
@@ -59824,18 +71433,18 @@ msgid ""
"then)."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:29
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:32
msgid "Returns the label assigned to this channel during creation."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:36
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:38
msgid ""
"Returns the [code]maxPacketLifeTime[/code] value assigned to this channel "
"during creation.\n"
"Will be [code]65535[/code] if not specified."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:44
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:45
msgid ""
"Returns the [code]maxRetransmits[/code] value assigned to this channel "
"during creation.\n"
@@ -59848,64 +71457,64 @@ msgid ""
"string if not specified."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:59
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:58
msgid "Returns the current state of this channel, see [enum ChannelState]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:66
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:64
msgid ""
"Returns [code]true[/code] if this channel was created with out-of-band "
"configuration."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:73
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:70
msgid ""
"Returns [code]true[/code] if this channel was created with ordering enabled "
"(default)."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:80
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:76
msgid "Reserved, but not used for now."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:87
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:82
msgid ""
"Returns [code]true[/code] if the last received packet was transferred as "
"text. See [member write_mode]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:93
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:88
msgid ""
"The transfer mode to use when sending outgoing packet. Either text or binary."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:98
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:93
msgid ""
"Tells the channel to send data over this channel as text. An external peer "
"(non-Godot) would receive this as a string."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:101
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:96
msgid ""
"Tells the channel to send data over this channel as binary. An external peer "
"(non-Godot) would receive this as array buffer or blob."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:104
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:99
msgid "The channel was created, but it's still trying to connect."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:107
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:102
msgid "The channel is currently open, and data can flow over it."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:110
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:105
msgid ""
"The channel is being closed, no new messages will be accepted, but those "
"already in queue will be flushed."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:113
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:108
msgid "The channel was closed, or connection failed."
msgstr ""
@@ -59931,7 +71540,7 @@ msgid ""
"[NetworkedMultiplayerPeer]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:24
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:20
msgid ""
"Add a new peer to the mesh with the given [code]peer_id[/code]. The "
"[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection."
@@ -59942,11 +71551,11 @@ msgid ""
"ordered channels (see [method WebRTCPeerConnection.create_data_channel])."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:32
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:27
msgid "Close all the add peer connections and channels, freeing all resources."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:41
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:34
msgid ""
"Return a dictionary representation of the peer with given [code]peer_id[/"
"code] with three keys. [code]connection[/code] containing the "
@@ -59955,19 +71564,19 @@ msgid ""
"the peer connection is currently connected (all three channels are open)."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:48
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:40
msgid ""
"Returns a dictionary which keys are the peer ids and values the peer "
"representation as in [method get_peer]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:57
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:47
msgid ""
"Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers "
"map (it might not be connected though)."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:68
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:55
msgid ""
"Initialize the multiplayer peer with the given [code]peer_id[/code] (must be "
"between 1 and 2147483647).\n"
@@ -59987,7 +71596,7 @@ msgid ""
"NetworkedMultiplayerPeer.CONNECTION_CONNECTED]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:79
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:64
msgid ""
"Remove the peer with given [code]peer_id[/code] from the mesh. If the peer "
"was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was "
@@ -60016,20 +71625,20 @@ msgid ""
"or look into the tutorial for more information."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:27
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:23
msgid ""
"Add an ice candidate generated by a remote peer (and received over the "
"signaling server). See [signal ice_candidate_created]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:34
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:29
msgid ""
-"Close the peer connection and all data channels associated with it. Note, "
-"you cannot reuse this object for a new connection unless you call [method "
-"initialize]."
+"Close the peer connection and all data channels associated with it.\n"
+"[b]Note:[/b] You cannot reuse this object for a new connection unless you "
+"call [method initialize]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:47
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:39
msgid ""
"Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with "
"given [code]label[/code] and optionally configured via the [code]options[/"
@@ -60045,7 +71654,7 @@ msgid ""
"{\n"
" \"negotiated\": true, # When set to true (default off), means the "
"channel is negotiated out of band. \"id\" must be set too. "
-"data_channel_received will not be called.\n"
+"\"data_channel_received\" will not be called.\n"
" \"id\": 1, # When \"negotiated\" is true this value must also be set to "
"the same value on both peer.\n"
"\n"
@@ -60067,7 +71676,7 @@ msgid ""
"will be closed."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:70
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:61
msgid ""
"Creates a new SDP offer to start a WebRTC connection with a remote peer. At "
"least one [WebRTCDataChannel] must have been created before calling this "
@@ -60077,11 +71686,11 @@ msgid ""
"sent."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:78
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:68
msgid "Returns the connection state. See [enum ConnectionState]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:89
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:76
msgid ""
"Re-initialize this peer connection, closing any previously active "
"connection, and going back to state [constant STATE_NEW]. A dictionary of "
@@ -60099,21 +71708,21 @@ msgid ""
"servers.\n"
" \"username\": \"a_username\", # Optional username for the TURN "
"server.\n"
-" \"credentials\": \"a_password\", # Optional password for the "
-"TURN server.\n"
+" \"credential\": \"a_password\", # Optional password for the TURN "
+"server.\n"
" }\n"
" ]\n"
"}\n"
"[/codeblock]"
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:111
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:97
msgid ""
"Call this method frequently (e.g. in [method Node._process] or [method Node."
"_physics_process]) to properly receive signals."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:122
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:105
msgid ""
"Sets the SDP description of the local peer. This should be called in "
"response to [signal session_description_created].\n"
@@ -60122,7 +71731,7 @@ msgid ""
"is returned)."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:134
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:114
msgid ""
"Sets the SDP description of the remote peer. This should be called with the "
"values generated by a remote peer and received over the signaling server.\n"
@@ -60132,7 +71741,7 @@ msgid ""
"[signal ice_candidate_created]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:145
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:124
msgid ""
"Emitted when a new in-band channel is received, i.e. when the channel was "
"created with [code]negotiated: false[/code] (default).\n"
@@ -60141,13 +71750,13 @@ msgid ""
"create_data_channel]."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:157
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:133
msgid ""
"Emitted when a new ICE candidate has been created. The three parameters are "
"meant to be passed to the remote peer over the signaling server."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:166
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:140
msgid ""
"Emitted after a successful call to [method create_offer] or [method "
"set_remote_description] (when it generates an answer). The parameters are "
@@ -60155,31 +71764,31 @@ msgid ""
"sent to the remote peer over the signaling server."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:172
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:146
msgid ""
"The connection is new, data channels and an offer can be created in this "
"state."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:175
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:149
msgid ""
"The peer is connecting, ICE is in progress, none of the transports has "
"failed."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:178
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:152
msgid "The peer is connected, all ICE transports are connected."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:181
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:155
msgid "At least one ICE transport is disconnected."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:184
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:158
msgid "One or more of the ICE transports failed."
msgstr ""
-#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:187
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:161
msgid ""
"The peer connection is closed (after calling [method close] for example)."
msgstr ""
@@ -60201,7 +71810,7 @@ msgid ""
"new data is available."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:27
+#: modules/websocket/doc_classes/WebSocketClient.xml:22
msgid ""
"Connects to the given URL requesting one of the given [code]protocols[/code] "
"as sub-protocol. If the list empty (default), no sub-protocol will be "
@@ -60216,25 +71825,31 @@ msgid ""
"on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).\n"
"You can optionally pass a list of [code]custom_headers[/code] to be added to "
"the handshake HTTP request.\n"
+"[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may "
+"have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) "
+"instead of [code]ws://[/code]. When doing so, make sure to use the fully "
+"qualified domain name that matches the one defined in the server's SSL "
+"certificate. Do not connect directly via the IP address for [code]wss://[/"
+"code] connections, as it won't match with the SSL certificate.\n"
"[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in "
"HTML5 exports due to browsers restrictions."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:42
+#: modules/websocket/doc_classes/WebSocketClient.xml:35
msgid ""
"Disconnects this client from the connected host. See [method WebSocketPeer."
"close] for more information."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:49
+#: modules/websocket/doc_classes/WebSocketClient.xml:41
msgid "Return the IP address of the currently connected host."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:56
+#: modules/websocket/doc_classes/WebSocketClient.xml:47
msgid "Return the IP port of the currently connected host."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:62
+#: modules/websocket/doc_classes/WebSocketClient.xml:53
msgid ""
"If specified, this [X509Certificate] will be the only one accepted when "
"connecting to an SSL host. Any other certificate provided by the server will "
@@ -60243,37 +71858,37 @@ msgid ""
"supported in HTML5 exports due to browsers restrictions."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:66
+#: modules/websocket/doc_classes/WebSocketClient.xml:57
msgid ""
"If [code]true[/code], SSL certificate verification is enabled.\n"
"[b]Note:[/b] You must specify the certificates to be used in the Project "
"Settings for it to work when exported."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:75
+#: modules/websocket/doc_classes/WebSocketClient.xml:65
msgid ""
"Emitted when the connection to the server is closed. [code]was_clean_close[/"
"code] will be [code]true[/code] if the connection was shutdown cleanly."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:80
+#: modules/websocket/doc_classes/WebSocketClient.xml:70
msgid "Emitted when the connection to the server fails."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:87
+#: modules/websocket/doc_classes/WebSocketClient.xml:76
msgid ""
"Emitted when a connection with the server is established, [code]protocol[/"
"code] will contain the sub-protocol agreed with the server."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:92
+#: modules/websocket/doc_classes/WebSocketClient.xml:81
msgid ""
"Emitted when a WebSocket message is received.\n"
"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
"multiplayer peer."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketClient.xml:102
+#: modules/websocket/doc_classes/WebSocketClient.xml:89
msgid ""
"Emitted when the server requests a clean close. You should keep polling "
"until you get a [signal connection_closed] signal to achieve the clean "
@@ -60290,12 +71905,12 @@ msgid ""
"network peer for the [MultiplayerAPI]."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:18
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:16
msgid ""
"Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:33
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:26
msgid ""
"Configures the buffer sizes for this WebSocket peer. Default values can be "
"specified in the Project Settings under [code]network/limits[/code]. For "
@@ -60308,7 +71923,7 @@ msgid ""
"managed by browsers."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:49
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:41
msgid ""
"Emitted when a packet is received from a peer.\n"
"[b]Note:[/b] This signal is only emitted when the client or server is "
@@ -60321,13 +71936,13 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketPeer.xml:7
msgid ""
-"This class represent a specific WebSocket connection, you can do lower level "
-"operations with it.\n"
+"This class represents a specific WebSocket connection, allowing you to do "
+"lower level operations with it.\n"
"You can choose to write to the socket in binary or text mode, and you can "
"recognize the mode used for writing by the other peer."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:21
+#: modules/websocket/doc_classes/WebSocketPeer.xml:18
msgid ""
"Closes this WebSocket connection. [code]code[/code] is the status code for "
"the closure (see RFC 6455 section 7.4 for a list of valid status codes). "
@@ -60340,50 +71955,57 @@ msgid ""
"refer to browser-specific documentation for more details."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:30
+#: modules/websocket/doc_classes/WebSocketPeer.xml:26
msgid ""
"Returns the IP address of the connected peer.\n"
"[b]Note:[/b] Not available in the HTML5 export."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:38
+#: modules/websocket/doc_classes/WebSocketPeer.xml:33
msgid ""
"Returns the remote port of the connected peer.\n"
"[b]Note:[/b] Not available in the HTML5 export."
msgstr ""
+#: modules/websocket/doc_classes/WebSocketPeer.xml:40
+msgid ""
+"Returns the current amount of data in the outbound websocket buffer. [b]Note:"
+"[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use "
+"an internal buffer."
+msgstr ""
+
#: modules/websocket/doc_classes/WebSocketPeer.xml:46
msgid "Gets the current selected write mode. See [enum WriteMode]."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:53
+#: modules/websocket/doc_classes/WebSocketPeer.xml:52
msgid "Returns [code]true[/code] if this peer is currently connected."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:62
+#: modules/websocket/doc_classes/WebSocketPeer.xml:59
msgid ""
"Disable Nagle's algorithm on the underling TCP socket (default). See [method "
"StreamPeerTCP.set_no_delay] for more information.\n"
"[b]Note:[/b] Not available in the HTML5 export."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:72
+#: modules/websocket/doc_classes/WebSocketPeer.xml:67
msgid "Sets the socket to use the given [enum WriteMode]."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:79
+#: modules/websocket/doc_classes/WebSocketPeer.xml:73
msgid ""
"Returns [code]true[/code] if the last received packet was sent as a text "
"payload. See [enum WriteMode]."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:85
+#: modules/websocket/doc_classes/WebSocketPeer.xml:79
msgid ""
"Specifies that WebSockets messages should be transferred as text payload "
"(only valid UTF-8 is allowed)."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketPeer.xml:88
+#: modules/websocket/doc_classes/WebSocketPeer.xml:82
msgid ""
"Specifies that WebSockets messages should be transferred as binary payload "
"(any byte combination is allowed)."
@@ -60404,22 +72026,22 @@ msgid ""
"[b]Note:[/b] Not available in HTML5 exports."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:24
+#: modules/websocket/doc_classes/WebSocketServer.xml:20
msgid ""
"Disconnects the peer identified by [code]id[/code] from the server. See "
"[method WebSocketPeer.close] for more information."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:51
+#: modules/websocket/doc_classes/WebSocketServer.xml:41
msgid "Returns [code]true[/code] if a peer with the given ID is connected."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:58
+#: modules/websocket/doc_classes/WebSocketServer.xml:47
msgid ""
"Returns [code]true[/code] if the server is actively listening on a port."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:71
+#: modules/websocket/doc_classes/WebSocketServer.xml:56
msgid ""
"Starts listening on the given port.\n"
"You can specify the desired subprotocols via the \"protocols\" array. If the "
@@ -60435,39 +72057,45 @@ msgid ""
"[code]get_peer(id).get_available_packet_count[/code])."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:81
+#: modules/websocket/doc_classes/WebSocketServer.xml:65
msgid "Stops the server and clear its state."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:87
+#: modules/websocket/doc_classes/WebSocketServer.xml:71
msgid ""
"When not set to [code]*[/code] will restrict incoming connections to the "
"specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] "
"will cause the server to listen only to the local host."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:90
+#: modules/websocket/doc_classes/WebSocketServer.xml:74
msgid ""
"When using SSL (see [member private_key] and [member ssl_certificate]), you "
"can set this to a valid [X509Certificate] to be provided as additional CA "
"chain information during the SSL handshake."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:93
+#: modules/websocket/doc_classes/WebSocketServer.xml:77
+msgid ""
+"The time in seconds before a pending client (i.e. a client that has not yet "
+"finished the HTTP handshake) is considered stale and forcefully disconnected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:80
msgid ""
"When set to a valid [CryptoKey] (along with [member ssl_certificate]) will "
"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
"[/code] protocol)."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:96
+#: modules/websocket/doc_classes/WebSocketServer.xml:83
msgid ""
"When set to a valid [X509Certificate] (along with [member private_key]) will "
"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
"[/code] protocol)."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:108
+#: modules/websocket/doc_classes/WebSocketServer.xml:92
msgid ""
"Emitted when a client requests a clean close. You should keep polling until "
"you get a [signal client_disconnected] signal with the same [code]id[/code] "
@@ -60475,948 +72103,673 @@ msgid ""
"details."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:117
+#: modules/websocket/doc_classes/WebSocketServer.xml:99
msgid ""
"Emitted when a new client connects. \"protocol\" will be the sub-protocol "
"agreed with the client."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:126
+#: modules/websocket/doc_classes/WebSocketServer.xml:106
msgid ""
"Emitted when a client disconnects. [code]was_clean_close[/code] will be "
"[code]true[/code] if the connection was shutdown cleanly."
msgstr ""
-#: modules/websocket/doc_classes/WebSocketServer.xml:133
+#: modules/websocket/doc_classes/WebSocketServer.xml:112
msgid ""
"Emitted when a new message is received.\n"
"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
"multiplayer peer."
msgstr ""
-#: doc/classes/World2D.xml:4
-msgid "Class that has everything pertaining to a 2D world."
+#: modules/webxr/doc_classes/WebXRInterface.xml:4
+msgid "AR/VR interface using WebXR."
msgstr ""
-#: doc/classes/World2D.xml:7
+#: modules/webxr/doc_classes/WebXRInterface.xml:7
msgid ""
-"Class that has everything pertaining to a 2D world. A physics space, a "
-"visual scenario and a sound space. 2D nodes register their resources into "
-"the current 2D world."
-msgstr ""
-
-#: doc/classes/World2D.xml:16
-msgid ""
-"The [RID] of this world's canvas resource. Used by the [RenderingServer] for "
-"2D drawing."
-msgstr ""
-
-#: doc/classes/World2D.xml:19
-msgid ""
-"Direct access to the world's physics 2D space state. Used for querying "
-"current and potential collisions. Must only be accessed from the main thread "
-"within [code]_physics_process(delta)[/code]."
-msgstr ""
-
-#: doc/classes/World2D.xml:22
-msgid ""
-"The [RID] of this world's physics space resource. Used by the "
-"[PhysicsServer2D] for 2D physics, treating it as both a space and an area."
-msgstr ""
-
-#: doc/classes/World3D.xml:4
-msgid "Class that has everything pertaining to a world."
-msgstr ""
-
-#: doc/classes/World3D.xml:7
-msgid ""
-"Class that has everything pertaining to a world. A physics space, a visual "
-"scenario and a sound space. Node3D nodes register their resources into the "
-"current world."
-msgstr ""
-
-#: doc/classes/World3D.xml:18
-msgid ""
-"Direct access to the world's physics 3D space state. Used for querying "
-"current and potential collisions. Must only be accessed from within "
-"[code]_physics_process(delta)[/code]."
-msgstr ""
-
-#: doc/classes/World3D.xml:21
-msgid "The World3D's [Environment]."
-msgstr ""
-
-#: doc/classes/World3D.xml:24
-msgid ""
-"The World3D's fallback_environment will be used if the World3D's "
-"[Environment] fails or is missing."
-msgstr ""
-
-#: doc/classes/World3D.xml:27
-msgid "The World3D's visual scenario."
-msgstr ""
-
-#: doc/classes/World3D.xml:30
-msgid "The World3D's physics space."
-msgstr ""
-
-#: doc/classes/WorldEnvironment.xml:4
-msgid ""
-"Default environment properties for the entire scene (post-processing "
-"effects, lighting and background settings)."
-msgstr ""
-
-#: doc/classes/WorldEnvironment.xml:7
-msgid ""
-"The [WorldEnvironment] node is used to configure the default [Environment] "
-"for the scene.\n"
-"The parameters defined in the [WorldEnvironment] can be overridden by an "
-"[Environment] node set on the current [Camera3D]. Additionally, only one "
-"[WorldEnvironment] may be instanced in a given scene at a time.\n"
-"The [WorldEnvironment] allows the user to specify default lighting "
-"parameters (e.g. ambient lighting), various post-processing effects (e.g. "
-"SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
-"skybox). Usually, these are added in order to improve the realism/color "
-"balance of the scene."
-msgstr ""
-
-#: doc/classes/WorldEnvironment.xml:20
-msgid ""
-"The [Environment] resource used by this [WorldEnvironment], defining the "
-"default properties."
-msgstr ""
-
-#: doc/classes/WorldMarginShape3D.xml:4
-msgid "Infinite plane shape for 3D collisions."
-msgstr ""
-
-#: doc/classes/WorldMarginShape3D.xml:7
-msgid ""
-"An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
-"matters; anything \"below\" the plane will collide with it. If the "
-"[WorldMarginShape3D] is used in a [PhysicsBody3D], it will cause colliding "
-"objects placed \"below\" it to teleport \"above\" the plane."
-msgstr ""
-
-#: doc/classes/WorldMarginShape3D.xml:15
-msgid "The [Plane] used by the [WorldMarginShape3D] for collision."
-msgstr ""
-
-#: doc/classes/X509Certificate.xml:4
-msgid "An X509 certificate (e.g. for SSL)."
-msgstr ""
-
-#: doc/classes/X509Certificate.xml:7
-msgid ""
-"The X509Certificate class represents an X509 certificate. Certificates can "
-"be loaded and saved like any other [Resource].\n"
-"They can be used as the server certificate in [method StreamPeerSSL."
-"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
-"certificate that should be accepted when connecting to an SSL server via "
-"[method StreamPeerSSL.connect_to_stream].\n"
-"[b]Note:[/b] Not available in HTML5 exports."
-msgstr ""
-
-#: doc/classes/X509Certificate.xml:20
-msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
-msgstr ""
-
-#: doc/classes/X509Certificate.xml:29
-msgid ""
-"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
-"file)."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:4
-msgid ""
-"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
-"XML]XML[/url] files."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:7
-msgid ""
-"This class can serve as base to make custom XML parsers. Since XML is a very "
-"flexible standard, this interface is low-level so it can be applied to any "
-"possible schema."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:16
-msgid "Gets the amount of attributes in the current element."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:25
-msgid ""
-"Gets the name of the attribute specified by the index in [code]idx[/code] "
-"argument."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:34
-msgid ""
-"Gets the value of the attribute specified by the index in [code]idx[/code] "
-"argument."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:41
-msgid "Gets the current line in the parsed file (currently not implemented)."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:50
-msgid ""
-"Gets the value of a certain attribute of the current element by name. This "
-"will raise an error if the element has no such attribute."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:59
-msgid ""
-"Gets the value of a certain attribute of the current element by name. This "
-"will return an empty [String] if the attribute is not found."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:66
-msgid ""
-"Gets the contents of a text node. This will raise an error in any other type "
-"of node."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:73
-msgid ""
-"Gets the name of the current element node. This will raise an error if the "
-"current node type is neither [constant NODE_ELEMENT] nor [constant "
-"NODE_ELEMENT_END]."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:80
-msgid ""
-"Gets the byte offset of the current node since the beginning of the file or "
-"buffer."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:87
-msgid ""
-"Gets the type of the current node. Compare with [enum NodeType] constants."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:96
-msgid "Check whether the current element has a certain attribute."
+"WebXR is an open standard that allows creating VR and AR applications that "
+"run in the web browser.\n"
+"As such, this interface is only available when running in an HTML5 export.\n"
+"WebXR supports a wide range of devices, from the very capable (like Valve "
+"Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like "
+"Google Cardboard, Oculus Go, GearVR, or plain smartphones).\n"
+"Since WebXR is based on Javascript, it makes extensive use of callbacks, "
+"which means that [WebXRInterface] is forced to use signals, where other AR/"
+"VR interfaces would instead use functions that return a result immediately. "
+"This makes [WebXRInterface] quite a bit more complicated to initialize than "
+"other AR/VR interfaces.\n"
+"Here's the minimum code required to start an immersive VR session:\n"
+"[codeblock]\n"
+"extends Spatial\n"
+"\n"
+"var webxr_interface\n"
+"var vr_supported = false\n"
+"\n"
+"func _ready():\n"
+" # We assume this node has a button as a child.\n"
+" # This button is for the user to consent to entering immersive VR mode.\n"
+" $Button.connect(\"pressed\", self, \"_on_Button_pressed\")\n"
+"\n"
+" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
+" if webxr_interface:\n"
+" # WebXR uses a lot of asynchronous callbacks, so we connect to "
+"various\n"
+" # signals in order to receive them.\n"
+" webxr_interface.connect(\"session_supported\", self, "
+"\"_webxr_session_supported\")\n"
+" webxr_interface.connect(\"session_started\", self, "
+"\"_webxr_session_started\")\n"
+" webxr_interface.connect(\"session_ended\", self, "
+"\"_webxr_session_ended\")\n"
+" webxr_interface.connect(\"session_failed\", self, "
+"\"_webxr_session_failed\")\n"
+"\n"
+" # This returns immediately - our _webxr_session_supported() method\n"
+" # (which we connected to the \"session_supported\" signal above) "
+"will\n"
+" # be called sometime later to let us know if it's supported or not.\n"
+" webxr_interface.is_session_supported(\"immersive-vr\")\n"
+"\n"
+"func _webxr_session_supported(session_mode, supported):\n"
+" if session_mode == 'immersive-vr':\n"
+" vr_supported = supported\n"
+"\n"
+"func _on_Button_pressed():\n"
+" if not vr_supported:\n"
+" OS.alert(\"Your browser doesn't support VR\")\n"
+" return\n"
+"\n"
+" # We want an immersive VR session, as opposed to AR ('immersive-ar') or "
+"a\n"
+" # simple 3DoF viewer ('viewer').\n"
+" webxr_interface.session_mode = 'immersive-vr'\n"
+" # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting\n"
+" # experience (it puts you 1.6m above the ground if you have 3DoF "
+"headset),\n"
+" # whereas as 'local' puts you down at the ARVROrigin.\n"
+" # This list means it'll first try to request 'bounded-floor', then\n"
+" # fallback on 'local-floor' and ultimately 'local', if nothing else is\n"
+" # supported.\n"
+" webxr_interface.requested_reference_space_types = 'bounded-floor, local-"
+"floor, local'\n"
+" # In order to use 'local-floor' or 'bounded-floor' we must also\n"
+" # mark the features as required or optional.\n"
+" webxr_interface.required_features = 'local-floor'\n"
+" webxr_interface.optional_features = 'bounded-floor'\n"
+"\n"
+" # This will return false if we're unable to even request the session,\n"
+" # however, it can still fail asynchronously later in the process, so we\n"
+" # only know if it's really succeeded or failed when our\n"
+" # _webxr_session_started() or _webxr_session_failed() methods are "
+"called.\n"
+" if not webxr_interface.initialize():\n"
+" OS.alert(\"Failed to initialize\")\n"
+" return\n"
+"\n"
+"func _webxr_session_started():\n"
+" $Button.visible = false\n"
+" # This tells Godot to start rendering to the headset.\n"
+" get_viewport().arvr = true\n"
+" # This will be the reference space type you ultimately got, out of the\n"
+" # types that you requested above. This is useful if you want the game "
+"to\n"
+" # work a little differently in 'bounded-floor' versus 'local-floor'.\n"
+" print (\"Reference space type: \" + webxr_interface."
+"reference_space_type)\n"
+"\n"
+"func _webxr_session_ended():\n"
+" $Button.visible = true\n"
+" # If the user exits immersive mode, then we tell Godot to render to the "
+"web\n"
+" # page again.\n"
+" get_viewport().arvr = false\n"
+"\n"
+"func _webxr_session_failed(message):\n"
+" OS.alert(\"Failed to initialize: \" + message)\n"
+"[/codeblock]\n"
+"There are several ways to handle \"controller\" input:\n"
+"- Using [ARVRController] nodes and their [signal ARVRController."
+"button_pressed] and [signal ARVRController.button_release] signals. This is "
+"how controllers are typically handled in AR/VR apps in Godot, however, this "
+"will only work with advanced VR controllers like the Oculus Touch or Index "
+"controllers, for example. The buttons codes are defined by [url=https://"
+"immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-"
+"mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
+"- Using [method Node._unhandled_input] and [InputEventJoypadButton] or "
+"[InputEventJoypadMotion]. This works the same as normal joypads, except the "
+"[member InputEvent.device] starts at 100, so the left controller is 100 and "
+"the right controller is 101, and the button codes are also defined by "
+"[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-"
+"gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
+"- Using the [signal select], [signal squeeze] and related signals. This "
+"method will work for both advanced VR controllers, and non-traditional "
+"\"controllers\" like a tap on the screen, a spoken voice command or a button "
+"press on the device itself. The [code]controller_id[/code] passed to these "
+"signals is the same id as used in [member ARVRController.controller_id].\n"
+"You can use one or all of these methods to allow your game or app to support "
+"a wider or narrower set of devices and input methods, or to allow more "
+"advanced interations with more advanced devices."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:94
+msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:101
+msgid ""
+"Gets an [ARVRPositionalTracker] for the given [code]controller_id[/code].\n"
+"In the context of WebXR, a \"controller\" can be an advanced VR controller "
+"like the Oculus Touch or Index controllers, or even a tap on the screen, a "
+"spoken voice command or a button press on the device itself. When a non-"
+"traditional controller is used, interpret the position and orientation of "
+"the [ARVRPositionalTracker] as a ray pointing at the object the user wishes "
+"to interact with.\n"
+"Use this method to get information about the controller that triggered one "
+"of these signals:\n"
+"- [signal selectstart]\n"
+"- [signal select]\n"
+"- [signal selectend]\n"
+"- [signal squeezestart]\n"
+"- [signal squeeze]\n"
+"- [signal squeezestart]"
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:116
+msgid ""
+"Checks if the given [code]session_mode[/code] is supported by the user's "
+"browser.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
+"vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code].\n"
+"This method returns nothing, instead it emits the [signal session_supported] "
+"signal with the result."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:124
+msgid ""
+"The vertices of a polygon which defines the boundaries of the user's play "
+"area.\n"
+"This will only be available if [member reference_space_type] is "
+"[code]\"bounded-floor\"[/code] and only on certain browsers and devices that "
+"support it.\n"
+"The [signal reference_space_reset] signal may indicate when this changes."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:129
+msgid ""
+"A comma-seperated list of optional features used by [method ARVRInterface."
+"initialize] when setting up the WebXR session.\n"
+"If a user's browser or device doesn't support one of the given features, "
+"initialization will continue, but you won't be able to use the requested "
+"feature.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
msgstr ""
-#: doc/classes/XMLParser.xml:103
+#: modules/webxr/doc_classes/WebXRInterface.xml:135
msgid ""
-"Check whether the current element is empty (this only works for completely "
-"empty tags, e.g. [code]<element \\>[/code])."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:112
-msgid "Opens an XML file for parsing. This returns an error code."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:121
-msgid "Opens an XML raw buffer for parsing. This returns an error code."
+"The reference space type (from the list of requested types set in the "
+"[member requested_reference_space_types] property), that was ultimately used "
+"by [method ARVRInterface.initialize] when setting up the WebXR session.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
msgstr ""
-#: doc/classes/XMLParser.xml:128
-msgid "Reads the next node of the file. This returns an error code."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:137
+#: modules/webxr/doc_classes/WebXRInterface.xml:139
msgid ""
-"Moves the buffer cursor to a certain offset (since the beginning) and read "
-"the next node there. This returns an error code."
+"A comma-seperated list of reference space types used by [method "
+"ARVRInterface.initialize] when setting up the WebXR session.\n"
+"The reference space types are requested in order, and the first on supported "
+"by the users device or browser will be used. The [member "
+"reference_space_type] property contains the reference space type that was "
+"ultimately used.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
msgstr ""
-#: doc/classes/XMLParser.xml:144
+#: modules/webxr/doc_classes/WebXRInterface.xml:145
msgid ""
-"Skips the current section. If the node contains other elements, they will be "
-"ignored and the cursor will go to the closing of the current element."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:150
-msgid "There's no node (no file or buffer opened)."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:153
-msgid "Element (tag)."
+"A comma-seperated list of required features used by [method ARVRInterface."
+"initialize] when setting up the WebXR session.\n"
+"If a user's browser or device doesn't support one of the given features, "
+"initialization will fail and [signal session_failed] will be emitted.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
msgstr ""
-#: doc/classes/XMLParser.xml:156
-msgid "End of element."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:159
-msgid "Text node."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:162
-msgid "Comment node."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:165
-msgid "CDATA content."
-msgstr ""
-
-#: doc/classes/XMLParser.xml:168
-msgid "Unknown node."
-msgstr "unbekanntes Node."
-
-#: doc/classes/XRAnchor3D.xml:4
-msgid "An anchor point in AR space."
-msgstr ""
-
-#: doc/classes/XRAnchor3D.xml:7
+#: modules/webxr/doc_classes/WebXRInterface.xml:151
msgid ""
-"The [XRAnchor3D] point is a spatial node that maps a real world location "
-"identified by the AR platform to a position within the game world. For "
-"example, as long as plane detection in ARKit is on, ARKit will identify and "
-"update the position of planes (tables, floors, etc) and create anchors for "
-"them.\n"
-"This node is mapped to one of the anchors through its unique ID. When you "
-"receive a signal that a new anchor is available, you should add this node to "
-"your scene for that anchor. You can predefine nodes and set the ID; the "
-"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
-"Keep in mind that, as long as plane detection is enabled, the size, placing "
-"and orientation of an anchor will be updated as the detection logic learns "
-"more about the real world out there especially if only part of the surface "
-"is in view."
+"The session mode used by [method ARVRInterface.initialize] when setting up "
+"the WebXR session.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
+"vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code]."
msgstr ""
-#: doc/classes/XRAnchor3D.xml:18
-msgid "Returns the name given to this anchor."
-msgstr ""
-
-#: doc/classes/XRAnchor3D.xml:25
+#: modules/webxr/doc_classes/WebXRInterface.xml:156
msgid ""
-"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
-"code] if no anchor with this ID is currently known."
+"Indicates if the WebXR session's imagery is visible to the user.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRVisibilityState]WebXR's XRVisibilityState[/url], including "
+"[code]\"hidden\"[/code], [code]\"visible\"[/code], and [code]\"visible-"
+"blurred\"[/code]."
msgstr ""
-#: doc/classes/XRAnchor3D.xml:32
+#: modules/webxr/doc_classes/WebXRInterface.xml:163
msgid ""
-"If provided by the [XRInterface], this returns a mesh object for the anchor. "
-"For an anchor, this can be a shape related to the object being tracked or it "
-"can be a mesh that provides topology related to the anchor and can be used "
-"to create shadows/reflections on surfaces or for generating collision shapes."
+"Emitted to indicate that the reference space has been reset or "
+"reconfigured.\n"
+"When (or whether) this is emitted depends on the user's browser or device, "
+"but may include when the user has changed the dimensions of their play space "
+"(which you may be able to access via [member bounds_geometry]) or pressed/"
+"held a button to recenter their position.\n"
+"See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/"
+"reset_event]WebXR's XRReferenceSpace reset event[/url] for more information."
msgstr ""
-#: doc/classes/XRAnchor3D.xml:39
+#: modules/webxr/doc_classes/WebXRInterface.xml:171
msgid ""
-"Returns a plane aligned with our anchor; handy for intersection testing."
+"Emitted after one of the \"controllers\" has finished its \"primary action"
+"\".\n"
+"Use [method get_controller] to get more information about the controller."
msgstr ""
-#: doc/classes/XRAnchor3D.xml:46
+#: modules/webxr/doc_classes/WebXRInterface.xml:178
msgid ""
-"Returns the estimated size of the plane that was detected. Say when the "
-"anchor relates to a table in the real world, this is the estimated size of "
-"the surface of that table."
+"Emitted when one of the \"controllers\" has finished its \"primary action"
+"\".\n"
+"Use [method get_controller] to get more information about the controller."
msgstr ""
-#: doc/classes/XRAnchor3D.xml:52
+#: modules/webxr/doc_classes/WebXRInterface.xml:185
msgid ""
-"The anchor's ID. You can set this before the anchor itself exists. The first "
-"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
-"etc. When anchors get removed, the engine can then assign the corresponding "
-"ID to new anchors. The most common situation where anchors \"disappear\" is "
-"when the AR server identifies that two anchors represent different parts of "
-"the same plane and merges them."
+"Emitted when one of the \"controllers\" has started its \"primary action\".\n"
+"Use [method get_controller] to get more information about the controller."
msgstr ""
-#: doc/classes/XRAnchor3D.xml:60
+#: modules/webxr/doc_classes/WebXRInterface.xml:191
msgid ""
-"Emitted when the mesh associated with the anchor changes or when one becomes "
-"available. This is especially important for topology that is constantly "
-"being [code]mesh_updated[/code]."
+"Emitted when the user ends the WebXR session (which can be done using UI "
+"from the browser or device).\n"
+"At this point, you should do [code]get_viewport().arvr = false[/code] to "
+"instruct Godot to resume rendering to the screen."
msgstr ""
-#: doc/classes/XRCamera3D.xml:4
+#: modules/webxr/doc_classes/WebXRInterface.xml:198
msgid ""
-"A camera node with a few overrules for AR/VR applied, such as location "
-"tracking."
+"Emitted by [method ARVRInterface.initialize] if the session fails to start.\n"
+"[code]message[/code] may optionally contain an error message from WebXR, or "
+"an empty string if no message is available."
msgstr ""
-#: doc/classes/XRCamera3D.xml:7
+#: modules/webxr/doc_classes/WebXRInterface.xml:204
msgid ""
-"This is a helper spatial node for our camera; note that, if stereoscopic "
-"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
-"as the HMD information overrides them. The only properties that can be "
-"trusted are the near and far planes.\n"
-"The position and orientation of this node is automatically updated by the XR "
-"Server to represent the location of the HMD if such tracking is available "
-"and can thus be used by game logic. Note that, in contrast to the XR "
-"Controller, the render thread has access to the most up-to-date tracking "
-"data of the HMD and the location of the XRCamera3D can lag a few "
-"milliseconds behind what is used for rendering as a result."
-msgstr ""
-
-#: doc/classes/XRCamera3D.xml:11 doc/classes/XRController3D.xml:12
-#: doc/classes/XRInterface.xml:11 doc/classes/XROrigin3D.xml:13
-#: doc/classes/XRPositionalTracker.xml:12 doc/classes/XRServer.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-
-#: doc/classes/XRController3D.xml:4
-msgid "A spatial node representing a spatially-tracked controller."
+"Emitted by [method ARVRInterface.initialize] if the session is successfully "
+"started.\n"
+"At this point, it's safe to do [code]get_viewport().arvr = true[/code] to "
+"instruct Godot to start rendering to the AR/VR device."
msgstr ""
-#: doc/classes/XRController3D.xml:7
+#: modules/webxr/doc_classes/WebXRInterface.xml:212
msgid ""
-"This is a helper spatial node that is linked to the tracking of controllers. "
-"It also offers several handy passthroughs to the state of buttons and such "
-"on the controllers.\n"
-"Controllers are linked by their ID. You can create controller nodes before "
-"the controllers are available. If your game always uses two controllers (one "
-"for each hand), you can predefine the controllers with ID 1 and 2; they will "
-"become active as soon as the controllers are identified. If you expect "
-"additional controllers to be used, you should react to the signals and add "
-"XRController3D nodes to your scene.\n"
-"The position of the controller node is automatically updated by the "
-"[XRServer]. This makes this node ideal to add child nodes to visualize the "
-"controller."
+"Emitted by [method is_session_supported] to indicate if the given "
+"[code]session_mode[/code] is supported or not."
msgstr ""
-#: doc/classes/XRController3D.xml:19
+#: modules/webxr/doc_classes/WebXRInterface.xml:218
msgid ""
-"If active, returns the name of the associated controller if provided by the "
-"AR/VR SDK used."
+"Emitted after one of the \"controllers\" has finished its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
msgstr ""
-#: doc/classes/XRController3D.xml:26
+#: modules/webxr/doc_classes/WebXRInterface.xml:225
msgid ""
-"Returns the hand holding this controller, if known. See [enum "
-"XRPositionalTracker.TrackerHand]."
+"Emitted when one of the \"controllers\" has finished its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
msgstr ""
-#: doc/classes/XRController3D.xml:33
+#: modules/webxr/doc_classes/WebXRInterface.xml:232
msgid ""
-"Returns [code]true[/code] if the bound controller is active. XR systems "
-"attempt to track active controllers."
+"Emitted when one of the \"controllers\" has started its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
msgstr ""
-#: doc/classes/XRController3D.xml:42
-msgid ""
-"Returns the value of the given axis for things like triggers, touchpads, "
-"etc. that are embedded into the controller."
-msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml:238
+#, fuzzy
+msgid "Emitted when [member visibility_state] has changed."
+msgstr "Wird ausgegeben, wenn [member frame] geändert wurde."
-#: doc/classes/XRController3D.xml:49
-msgid ""
-"Returns the ID of the joystick object bound to this. Every controller "
-"tracked by the [XRServer] that has buttons and axis will also be registered "
-"as a joystick within Godot. This means that all the normal joystick tracking "
-"and input mapping will work for buttons and axis found on the AR/VR "
-"controllers. This ID is purely offered as information so you can link up the "
-"controller with its joystick entry."
+#: doc/classes/WindowDialog.xml:4
+msgid "Base class for window dialogs."
msgstr ""
-#: doc/classes/XRController3D.xml:56
+#: doc/classes/WindowDialog.xml:7
msgid ""
-"If provided by the [XRInterface], this returns a mesh associated with the "
-"controller. This can be used to visualize the controller."
+"Windowdialog is the base class for all window-based dialogs. It's a by-"
+"default toplevel [Control] that draws a window decoration and allows motion "
+"and resizing."
msgstr ""
-#: doc/classes/XRController3D.xml:65
+#: doc/classes/WindowDialog.xml:15
msgid ""
-"Returns [code]true[/code] if the button at index [code]button[/code] is "
-"pressed. See [enum JoyButtonList]."
+"Returns the close [TextureButton].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/XRController3D.xml:71
-msgid ""
-"The controller's ID.\n"
-"A controller ID of 0 is unbound and will always result in an inactive node. "
-"Controller ID 1 is reserved for the first controller that identifies itself "
-"as the left-hand controller and ID 2 is reserved for the first controller "
-"that identifies itself as the right-hand controller.\n"
-"For any other controller that the [XRServer] detects, we continue with "
-"controller ID 3.\n"
-"When a controller is turned off, its slot is freed. This ensures controllers "
-"will keep the same ID even when controllers with lower IDs are turned off."
-msgstr ""
+#: doc/classes/WindowDialog.xml:22
+#, fuzzy
+msgid "If [code]true[/code], the user can resize the window."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
-#: doc/classes/XRController3D.xml:77
-msgid ""
-"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
-"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
-"[member XRPositionalTracker.rumble] accordingly.\n"
-"This is a useful property to animate if you want the controller to vibrate "
-"for a limited duration."
-msgstr ""
+#: doc/classes/WindowDialog.xml:25
+#, fuzzy
+msgid "The text displayed in the window's title bar."
+msgstr "Der vom Dialog angezeigte Text."
-#: doc/classes/XRController3D.xml:86
-msgid "Emitted when a button on this controller is pressed."
-msgstr ""
+#: doc/classes/WindowDialog.xml:32
+#, fuzzy
+msgid "The color of the title text."
+msgstr "Die Farbe des spiegelnden Lichteffekts."
-#: doc/classes/XRController3D.xml:93
-msgid "Emitted when a button on this controller is released."
+#: doc/classes/WindowDialog.xml:35
+msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/XRController3D.xml:100
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"Emitted when the mesh associated with the controller changes or when one "
-"becomes available. Generally speaking this will be a static mesh after "
-"becoming available."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
-#: doc/classes/XRInterface.xml:4
-msgid "Base class for an AR/VR interface implementation."
+#: doc/classes/WindowDialog.xml:44
+msgid "The vertical offset of the title text."
msgstr ""
-#: doc/classes/XRInterface.xml:7
-msgid ""
-"This class needs to be implemented to make an AR or VR platform available to "
-"Godot and these should be implemented as C++ modules or GDNative modules "
-"(note that for GDNative the subclass XRScriptInterface should be used). Part "
-"of the interface is exposed to GDScript so you can detect, enable and "
-"configure an AR or VR platform.\n"
-"Interfaces should be written in such a way that simply enabling them will "
-"give us a working setup. You can query the available interfaces through "
-"[XRServer]."
+#: doc/classes/WindowDialog.xml:47
+msgid "The font used to draw the title."
msgstr ""
-#: doc/classes/XRInterface.xml:18
-msgid ""
-"If this is an AR interface that requires displaying a camera feed as the "
-"background, this method returns the feed ID in the [CameraServer] for this "
-"interface."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:25
-msgid ""
-"Returns a combination of [enum Capabilities] flags providing information "
-"about the capabilities of this interface."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:32
-msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
-msgstr ""
+#: doc/classes/WindowDialog.xml:50
+#, fuzzy
+msgid "The icon for the close button."
+msgstr "Linke Maustaste."
-#: doc/classes/XRInterface.xml:39
+#: doc/classes/WindowDialog.xml:53
msgid ""
-"Returns the resolution at which we should render our intermediate results "
-"before things like lens distortion are applied by the VR platform."
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
-#: doc/classes/XRInterface.xml:46
+#: doc/classes/WindowDialog.xml:56
msgid ""
-"If supported, returns the status of our tracking. This will allow you to "
-"provide feedback to the user whether there are issues with positional "
-"tracking."
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
-#: doc/classes/XRInterface.xml:53
-msgid ""
-"Call this to initialize this interface. The first interface that is "
-"initialized is identified as the primary interface and it will be used for "
-"rendering output.\n"
-"After initializing the interface you want to use you then need to enable the "
-"AR/VR mode of a viewport and rendering should commence.\n"
-"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
-"device that uses the main output of Godot, such as for mobile VR.\n"
-"If you do this for a platform that handles its own output (such as OpenVR) "
-"Godot will show just one eye without distortion on screen. Alternatively, "
-"you can add a separate viewport node to your scene and enable AR/VR on that "
-"viewport. It will be used to output to the HMD, leaving you free to do "
-"anything you like in the main window, such as using a separate camera as a "
-"spectator camera or rendering something completely different.\n"
-"While currently not used, you can activate additional interfaces. You may "
-"wish to do this if you want to track controllers from other platforms. "
-"However, at this point in time only one interface can render to an HMD."
+#: doc/classes/World.xml:4
+msgid "Class that has everything pertaining to a world."
msgstr ""
-#: doc/classes/XRInterface.xml:64
+#: doc/classes/World.xml:7
msgid ""
-"Returns [code]true[/code] if the current output of this interface is in "
-"stereo."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:71
-msgid "Turns the interface off."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:77
-msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:80
-msgid "[code]true[/code] if this interface been initialized."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:83
-msgid "[code]true[/code] if this is the primary interface."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:88
-msgid "No XR capabilities."
+"Class that has everything pertaining to a world. A physics space, a visual "
+"scenario and a sound space. Spatial nodes register their resources into the "
+"current world."
msgstr ""
-#: doc/classes/XRInterface.xml:91
+#: doc/classes/World.xml:16
msgid ""
-"This interface can work with normal rendering output (non-HMD based AR)."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:94
-msgid "This interface supports stereoscopic rendering."
+"Direct access to the world's physics 3D space state. Used for querying "
+"current and potential collisions."
msgstr ""
-#: doc/classes/XRInterface.xml:97
-msgid "This interface supports AR (video background and real world tracking)."
+#: doc/classes/World.xml:19
+msgid "The World's [Environment]."
msgstr ""
-#: doc/classes/XRInterface.xml:100
+#: doc/classes/World.xml:22
msgid ""
-"This interface outputs to an external device. If the main viewport is used, "
-"the on screen output is an unmodified buffer of either the left or right eye "
-"(stretched if the viewport size is not changed to the same aspect ratio of "
-"[method get_render_targetsize]). Using a separate viewport node frees up the "
-"main viewport for other purposes."
+"The World's fallback_environment will be used if the World's [Environment] "
+"fails or is missing."
msgstr ""
-#: doc/classes/XRInterface.xml:103
-msgid ""
-"Mono output, this is mostly used internally when retrieving positioning "
-"information for our camera node or when stereo scopic rendering is not "
-"supported."
-msgstr ""
-
-#: doc/classes/XRInterface.xml:106
-msgid ""
-"Left eye output, this is mostly used internally when rendering the image for "
-"the left eye and obtaining positioning and projection information."
+#: doc/classes/World.xml:25
+msgid "The World's visual scenario."
msgstr ""
-#: doc/classes/XRInterface.xml:109
-msgid ""
-"Right eye output, this is mostly used internally when rendering the image "
-"for the right eye and obtaining positioning and projection information."
+#: doc/classes/World.xml:28
+msgid "The World's physics space."
msgstr ""
-#: doc/classes/XRInterface.xml:112
-msgid "Tracking is behaving as expected."
+#: doc/classes/World2D.xml:4
+msgid "Class that has everything pertaining to a 2D world."
msgstr ""
-#: doc/classes/XRInterface.xml:115
+#: doc/classes/World2D.xml:7
msgid ""
-"Tracking is hindered by excessive motion (the player is moving faster than "
-"tracking can keep up)."
+"Class that has everything pertaining to a 2D world. A physics space, a "
+"visual scenario and a sound space. 2D nodes register their resources into "
+"the current 2D world."
msgstr ""
-#: doc/classes/XRInterface.xml:118
+#: doc/classes/World2D.xml:16
msgid ""
-"Tracking is hindered by insufficient features, it's too dark (for camera-"
-"based tracking), player is blocked, etc."
+"The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
+"drawing."
msgstr ""
-#: doc/classes/XRInterface.xml:121
+#: doc/classes/World2D.xml:19
msgid ""
-"We don't know the status of the tracking or this interface does not provide "
-"feedback."
+"Direct access to the world's physics 2D space state. Used for querying "
+"current and potential collisions. When using multi-threaded physics, access "
+"is limited to [code]_physics_process(delta)[/code] in the main thread."
msgstr ""
-#: doc/classes/XRInterface.xml:124
+#: doc/classes/World2D.xml:22
msgid ""
-"Tracking is not functional (camera not plugged in or obscured, lighthouses "
-"turned off, etc.)."
-msgstr ""
-
-#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:4
-msgid "GDNative wrapper for an XR interface."
+"The [RID] of this world's physics space resource. Used by the "
+"[Physics2DServer] for 2D physics, treating it as both a space and an area."
msgstr ""
-#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:7
+#: doc/classes/WorldEnvironment.xml:4
msgid ""
-"This is a wrapper class for GDNative implementations of the XR interface. To "
-"use a GDNative XR interface, simply instantiate this object and set your "
-"GDNative library containing the XR interface implementation."
-msgstr ""
-
-#: doc/classes/XROrigin3D.xml:4
-msgid "The origin point in AR/VR."
+"Default environment properties for the entire scene (post-processing "
+"effects, lighting and background settings)."
msgstr ""
-#: doc/classes/XROrigin3D.xml:7
+#: doc/classes/WorldEnvironment.xml:7
msgid ""
-"This is a special node within the AR/VR system that maps the physical "
-"location of the center of our tracking space to the virtual location within "
-"our game world.\n"
-"There should be only one of these nodes in your scene and you must have one. "
-"All the XRCamera3D, XRController3D and XRAnchor3D nodes should be direct "
-"children of this node for spatial tracking to work correctly.\n"
-"It is the position of this node that you update when your character needs to "
-"move through your game world while we're not moving in the real world. "
-"Movement in the real world is always in relation to this origin point.\n"
-"For example, if your character is driving a car, the XROrigin3D node should "
-"be a child node of this car. Or, if you're implementing a teleport system to "
-"move your character, you should change the position of this node."
+"The [WorldEnvironment] node is used to configure the default [Environment] "
+"for the scene.\n"
+"The parameters defined in the [WorldEnvironment] can be overridden by an "
+"[Environment] node set on the current [Camera]. Additionally, only one "
+"[WorldEnvironment] may be instanced in a given scene at a time.\n"
+"The [WorldEnvironment] allows the user to specify default lighting "
+"parameters (e.g. ambient lighting), various post-processing effects (e.g. "
+"SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
+"skybox). Usually, these are added in order to improve the realism/color "
+"balance of the scene."
msgstr ""
-#: doc/classes/XROrigin3D.xml:19
+#: doc/classes/WorldEnvironment.xml:21
msgid ""
-"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
-"assume a scale of 1 game world unit = 1 real world meter.\n"
-"[b]Note:[/b] This method is a passthrough to the [XRServer] itself."
+"The [Environment] resource used by this [WorldEnvironment], defining the "
+"default properties."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:4
-msgid "A tracked object."
+#: doc/classes/X509Certificate.xml:4
+msgid "An X509 certificate (e.g. for SSL)."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:7
+#: doc/classes/X509Certificate.xml:7
msgid ""
-"An instance of this object represents a device that is tracked, such as a "
-"controller or anchor point. HMDs aren't represented here as they are handled "
-"internally.\n"
-"As controllers are turned on and the AR/VR interface detects them, instances "
-"of this object are automatically added to this list of active tracking "
-"objects accessible through the [XRServer].\n"
-"The [XRController3D] and [XRAnchor3D] both consume objects of this type and "
-"should be used in your project. The positional trackers are just under-the-"
-"hood objects that make this all work. These are mostly exposed so that "
-"GDNative-based interfaces can interact with them."
+"The X509Certificate class represents an X509 certificate. Certificates can "
+"be loaded and saved like any other [Resource].\n"
+"They can be used as the server certificate in [method StreamPeerSSL."
+"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
+"certificate that should be accepted when connecting to an SSL server via "
+"[method StreamPeerSSL.connect_to_stream].\n"
+"[b]Note:[/b] Not available in HTML5 exports."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:19
-msgid ""
-"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
-"constants."
+#: doc/classes/X509Certificate.xml:18
+msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:26
+#: doc/classes/X509Certificate.xml:25
msgid ""
-"If this is a controller that is being tracked, the controller will also be "
-"represented by a joystick entry with this ID."
+"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
+"file)."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:33
+#: doc/classes/XMLParser.xml:4
msgid ""
-"Returns the mesh related to a controller or anchor point if one is available."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:40
-msgid "Returns the controller or anchor point's name if available."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:47
-msgid "Returns the controller's orientation matrix."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:54
-msgid "Returns the world-space controller position."
+"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
+"XML]XML[/url] files."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:61
+#: doc/classes/XMLParser.xml:7
msgid ""
-"Returns the internal tracker ID. This uniquely identifies the tracker per "
-"tracker type and matches the ID you need to specify for nodes such as the "
-"[XRController3D] and [XRAnchor3D] nodes."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:68
-msgid "Returns [code]true[/code] if this device tracks orientation."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:75
-msgid "Returns [code]true[/code] if this device tracks position."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:84
-msgid "Returns the transform combining this device's orientation and position."
+"This class can serve as base to make custom XML parsers. Since XML is a very "
+"flexible standard, this interface is low-level so it can be applied to any "
+"possible schema."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:91
-msgid "Returns the tracker's type."
+#: doc/classes/XMLParser.xml:15
+msgid "Gets the amount of attributes in the current element."
msgstr ""
-#: doc/classes/XRPositionalTracker.xml:97
+#: doc/classes/XMLParser.xml:22
msgid ""
-"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
-"[code]1.0[/code] with precision [code].01[/code]."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:102
-msgid "The hand this tracker is held in is unknown or not applicable."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:105
-msgid "This tracker is the left hand controller."
-msgstr ""
-
-#: doc/classes/XRPositionalTracker.xml:108
-msgid "This tracker is the right hand controller."
-msgstr ""
-
-#: doc/classes/XRServer.xml:4
-msgid "Server for AR and VR features."
+"Gets the name of the attribute specified by the index in [code]idx[/code] "
+"argument."
msgstr ""
-#: doc/classes/XRServer.xml:7
+#: doc/classes/XMLParser.xml:29
msgid ""
-"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
-"and handles all the processing."
+"Gets the value of the attribute specified by the index in [code]idx[/code] "
+"argument."
msgstr ""
-#: doc/classes/XRServer.xml:21
-msgid ""
-"This is an important function to understand correctly. AR and VR platforms "
-"all handle positioning slightly differently.\n"
-"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
-"is the location of our HMD, but you have little control over the direction "
-"the player is facing in the real world.\n"
-"For platforms that do offer spatial tracking, our origin point depends very "
-"much on the system. For OpenVR, our origin point is usually the center of "
-"the tracking space, on the ground. For other platforms, it's often the "
-"location of the tracking camera.\n"
-"This method allows you to center your tracker on the location of the HMD. It "
-"will take the current location of the HMD and use that to adjust all your "
-"tracking data; in essence, realigning the real world to your player's "
-"current position in the game world.\n"
-"For this method to produce usable results, tracking information must be "
-"available. This often takes a few frames after starting your game.\n"
-"You should call this method after a few seconds have passed. For instance, "
-"when the user requests a realignment of the display holding a designated "
-"button on a controller for a short period of time, or when implementing a "
-"teleport mechanism."
+#: doc/classes/XMLParser.xml:35
+msgid "Gets the current line in the parsed file (currently not implemented)."
msgstr ""
-#: doc/classes/XRServer.xml:35
+#: doc/classes/XMLParser.xml:42
msgid ""
-"Finds an interface by its name. For instance, if your project uses "
-"capabilities of an AR/VR platform, you can find the interface for that "
-"platform by name and initialize it."
-msgstr ""
-
-#: doc/classes/XRServer.xml:42
-msgid "Returns the primary interface's transformation."
+"Gets the value of a certain attribute of the current element by name. This "
+"will raise an error if the element has no such attribute."
msgstr ""
-#: doc/classes/XRServer.xml:51
+#: doc/classes/XMLParser.xml:49
msgid ""
-"Returns the interface registered at a given index in our list of interfaces."
+"Gets the value of a certain attribute of the current element by name. This "
+"will return an empty [String] if the attribute is not found."
msgstr ""
-#: doc/classes/XRServer.xml:58
+#: doc/classes/XMLParser.xml:55
msgid ""
-"Returns the number of interfaces currently registered with the AR/VR server. "
-"If your project supports multiple AR/VR platforms, you can look through the "
-"available interface, and either present the user with a selection or simply "
-"try to initialize each interface and use the first one that returns "
-"[code]true[/code]."
+"Gets the contents of a text node. This will raise an error in any other type "
+"of node."
msgstr ""
-#: doc/classes/XRServer.xml:65
+#: doc/classes/XMLParser.xml:61
msgid ""
-"Returns a list of available interfaces the ID and name of each interface."
+"Gets the name of the current element node. This will raise an error if the "
+"current node type is neither [constant NODE_ELEMENT] nor [constant "
+"NODE_ELEMENT_END]."
msgstr ""
-#: doc/classes/XRServer.xml:72
+#: doc/classes/XMLParser.xml:67
msgid ""
-"Returns the absolute timestamp (in μs) of the last [XRServer] commit of the "
-"AR/VR eyes to [RenderingServer]. The value comes from an internal call to "
-"[method OS.get_ticks_usec]."
+"Gets the byte offset of the current node since the beginning of the file or "
+"buffer."
msgstr ""
-#: doc/classes/XRServer.xml:79
+#: doc/classes/XMLParser.xml:73
msgid ""
-"Returns the duration (in μs) of the last frame. This is computed as the "
-"difference between [method get_last_commit_usec] and [method "
-"get_last_process_usec] when committing."
+"Gets the type of the current node. Compare with [enum NodeType] constants."
msgstr ""
-#: doc/classes/XRServer.xml:86
-msgid ""
-"Returns the absolute timestamp (in μs) of the last [XRServer] process "
-"callback. The value comes from an internal call to [method OS."
-"get_ticks_usec]."
+#: doc/classes/XMLParser.xml:80
+msgid "Check whether the current element has a certain attribute."
msgstr ""
-#: doc/classes/XRServer.xml:93
+#: doc/classes/XMLParser.xml:86
msgid ""
-"Returns the reference frame transform. Mostly used internally and exposed "
-"for GDNative build interfaces."
-msgstr ""
-
-#: doc/classes/XRServer.xml:102
-msgid "Returns the positional tracker at the given ID."
-msgstr ""
-
-#: doc/classes/XRServer.xml:109
-msgid "Returns the number of trackers currently registered."
-msgstr ""
-
-#: doc/classes/XRServer.xml:115
-msgid "The primary [XRInterface] currently bound to the [XRServer]."
+"Check whether the current element is empty (this only works for completely "
+"empty tags, e.g. [code]<element \\>[/code])."
msgstr ""
-#: doc/classes/XRServer.xml:118
-msgid ""
-"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
-"assume a scale of 1 game world unit = 1 real world meter."
+#: doc/classes/XMLParser.xml:93
+msgid "Opens an XML file for parsing. This returns an error code."
msgstr ""
-#: doc/classes/XRServer.xml:126
-msgid "Emitted when a new interface has been added."
+#: doc/classes/XMLParser.xml:100
+msgid "Opens an XML raw buffer for parsing. This returns an error code."
msgstr ""
-#: doc/classes/XRServer.xml:133
-msgid "Emitted when an interface is removed."
+#: doc/classes/XMLParser.xml:106
+msgid "Reads the next node of the file. This returns an error code."
msgstr ""
-#: doc/classes/XRServer.xml:144
+#: doc/classes/XMLParser.xml:113
msgid ""
-"Emitted when a new tracker has been added. If you don't use a fixed number "
-"of controllers or if you're using [XRAnchor3D]s for an AR solution, it is "
-"important to react to this signal to add the appropriate [XRController3D] or "
-"[XRAnchor3D] nodes related to this new tracker."
+"Moves the buffer cursor to a certain offset (since the beginning) and read "
+"the next node there. This returns an error code."
msgstr ""
-#: doc/classes/XRServer.xml:155
+#: doc/classes/XMLParser.xml:119
msgid ""
-"Emitted when a tracker is removed. You should remove any [XRController3D] or "
-"[XRAnchor3D] points if applicable. This is not mandatory, the nodes simply "
-"become inactive and will be made active again when a new tracker becomes "
-"available (i.e. a new controller is switched on that takes the place of the "
-"previous one)."
-msgstr ""
-
-#: doc/classes/XRServer.xml:161
-msgid "The tracker tracks the location of a controller."
-msgstr ""
-
-#: doc/classes/XRServer.xml:164
-msgid "The tracker tracks the location of a base station."
+"Skips the current section. If the node contains other elements, they will be "
+"ignored and the cursor will go to the closing of the current element."
msgstr ""
-#: doc/classes/XRServer.xml:167
-msgid "The tracker tracks the location and size of an AR anchor."
+#: doc/classes/XMLParser.xml:125
+msgid "There's no node (no file or buffer opened)."
msgstr ""
-#: doc/classes/XRServer.xml:170
-msgid "Used internally to filter trackers of any known type."
+#: doc/classes/XMLParser.xml:128
+msgid "Element (tag)."
msgstr ""
-#: doc/classes/XRServer.xml:173
-msgid "Used internally if we haven't set the tracker type yet."
+#: doc/classes/XMLParser.xml:131
+msgid "End of element."
msgstr ""
-#: doc/classes/XRServer.xml:176
-msgid "Used internally to select all trackers."
+#: doc/classes/XMLParser.xml:134
+msgid "Text node."
msgstr ""
-#: doc/classes/XRServer.xml:179
-msgid ""
-"Fully reset the orientation of the HMD. Regardless of what direction the "
-"user is looking to in the real world. The user will look dead ahead in the "
-"virtual world."
+#: doc/classes/XMLParser.xml:137
+msgid "Comment node."
msgstr ""
-#: doc/classes/XRServer.xml:182
-msgid ""
-"Resets the orientation but keeps the tilt of the device. So if we're looking "
-"down, we keep looking down but heading will be reset."
+#: doc/classes/XMLParser.xml:140
+msgid "CDATA content."
msgstr ""
-#: doc/classes/XRServer.xml:185
-msgid ""
-"Does not reset the orientation of the HMD, only the position of the player "
-"gets centered."
-msgstr ""
+#: doc/classes/XMLParser.xml:143
+msgid "Unknown node."
+msgstr "unbekanntes Node."
#: doc/classes/YSort.xml:4
msgid "Sort all child nodes based on their Y positions."
@@ -61437,67 +72790,5 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
-#~ "approximately equal to each other."
-#~ msgstr ""
-#~ "Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/"
-#~ "code] ungefähr gleich sind."
-
-#~ msgid "Beginning corner."
-#~ msgstr "Anfangsecke."
-
-#~ msgid "Ending corner."
-#~ msgstr "Zielecke."
-
-#~ msgid "Returns the angle in radians between the two vectors."
-#~ msgstr "Gibt den Winkel zwischen zwei Vektoren im Bogenmaß zurück."
-
-#~ msgid "Returns the vector with a maximum length."
-#~ msgstr ""
-#~ "Gibt diesen Vektor, abgeschnitten auf die entsprechende Maximallänge, "
-#~ "zurück."
-
-#~ msgid ""
-#~ "Returns the 2-dimensional analog of the cross product with the given "
-#~ "vector."
-#~ msgstr ""
-#~ "Gibt das zweidimensionale Gegenstück zum Kreuzprodukt der gegeben "
-#~ "Vektoren zurück."
-
-#~ msgid ""
-#~ "Returns the component of the vector along a plane defined by the given "
-#~ "normal."
-#~ msgstr ""
-#~ "Gibt den Teil des Vektors, der in der Ebene definiert durch den übergeben "
-#~ "Normalenvektor liegt, zurück."
-
-#~ msgid "Returns the vector snapped to a grid with the given size."
-#~ msgstr ""
-#~ "Gibt den Vektor, eingerastet auf das Gitter entstehend aus der "
-#~ "übergebenen Größe, zurück."
-
-#~ msgid "Returns a perpendicular vector."
-#~ msgstr "Gibt einen senkrechten Vektor zurück."
-
-#~ msgid "Zero vector."
-#~ msgstr "Nullvektor."
-
-#~ msgid "Infinity vector."
-#~ msgstr "Unendlichvektor."
-
-#~ msgid "Left unit vector."
-#~ msgstr "Links-Einheitsvektor."
-
-#~ msgid "Right unit vector."
-#~ msgstr "Rechts-Einheitsvektor."
-
-#~ msgid ""
-#~ "2-element structure that can be used to represent positions in 2D space "
-#~ "or any other pair of numeric values.\n"
-#~ "It uses floating point coordinates."
-#~ msgstr ""
-#~ "Ein Struktur aus zwei Elementen die genutzt werden kann um Positionen im "
-#~ "2D-Raum oder Paare aus zwei Zahlen darzustellen.\n"
-#~ "Es werden Fließkommazahlen als Koordinaten benutzt."
+"Wenn [code]true[/code], dann werden untergeordnete Nodes sortiert, "
+"anderenfalls wird die Sortierung deaktiviert."