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Diffstat (limited to 'doc/translations/de.po')
-rw-r--r-- | doc/translations/de.po | 531 |
1 files changed, 375 insertions, 156 deletions
diff --git a/doc/translations/de.po b/doc/translations/de.po index 052dac7d28..585bbabec6 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -43,12 +43,14 @@ # <artism90@googlemail.com>, 2022. # Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022. # Leon Marz <main@lmarz.org>, 2022. +# Robin <robin.janzen@gmx.net>, 2022. +# Andreas <self@andreasbresser.de>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-02 18:39+0000\n" -"Last-Translator: Leon Marz <main@lmarz.org>\n" +"PO-Revision-Date: 2022-03-27 01:06+0000\n" +"Last-Translator: Andreas <self@andreasbresser.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/de/>\n" "Language: de\n" @@ -56,7 +58,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -3863,13 +3865,12 @@ msgid "Gamepad right Shoulder button." msgstr "Game-Controller SDL rechte Schultertaste." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad right trigger." msgstr "Gamecontroller rechte Trigger-Achse." #: doc/classes/@GlobalScope.xml msgid "Gamepad right stick click." -msgstr "Klick auf dem rechten Stick des Gamepads." +msgstr "Klick des rechten Stick des Gamepads." #: doc/classes/@GlobalScope.xml msgid "Gamepad left stick horizontal axis." @@ -3958,6 +3959,7 @@ msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"MIDI Note AUS Nachricht. Für mehr Informationen, siehe [InputEvendMIDI]." #: doc/classes/@GlobalScope.xml msgid "" @@ -4327,13 +4329,13 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer, float or string property is an enumerated value to " -"pick in a list specified via a hint string such as [code]\"Hello,Something," -"Else\"[/code]." +"pick in a list specified via a hint string.\n" +"The hint string is a comma separated list of names such as [code]\"Hello," +"Something,Else\"[/code]. For integer and float properties, the first name in " +"the list has value 0, the next 1, and so on. Explicit values can also be " +"specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero," +"One,Three:3,Four,Six:6\"[/code]." msgstr "" -"Weist darauf hin, dass es sich bei einer Integer-, Float- oder Zeichenketten-" -"Eigenschaft um einen Aufzählungswert handelt, der in einer über eine " -"Hinweiszeichenkette wie [code]\"Hello,Something,Else\"[/code] angegebenen " -"Liste auszuwählen ist." #: doc/classes/@GlobalScope.xml msgid "" @@ -6469,9 +6471,8 @@ msgstr "" #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml -#, fuzzy msgid "AnimationTree" -msgstr "unbekanntes Node." +msgstr "AnimationTree" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -6852,9 +6853,13 @@ msgstr "" "Node Ressource [AnimationTree], die viele Knoten vom Typ \"Blend\" enthält." #: doc/classes/AnimationNodeBlendTree.xml +#, fuzzy msgid "" -"This node may contain a sub-tree of any other blend type nodes, such as mix, " -"blend2, blend3, one shot, etc. This is one of the most commonly used roots." +"This node may contain a sub-tree of any other blend type nodes, such as " +"[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], " +"[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n" +"An [AnimationNodeOutput] node named [code]output[/code] is created by " +"default." msgstr "" "Dieses Node kann einen Unterbaum beliebiger anderer Nodes vom Typ Mischung " "enthalten, z. B. mix, blend2, blend3, one shot usw. Dies ist eine der am " @@ -8311,7 +8316,6 @@ msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml -#, fuzzy msgid "" "Returns a list of intersecting [Area]s. The overlapping area's [member " "CollisionObject.collision_layer] must be part of this area's [member " @@ -8320,14 +8324,16 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " -"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -"Signalen." +"Gibt zurück eine Liste der sich überschneidenden [Area]s. Das [member " +"CollisionObject.collision_layer] des überlappenden Areas muss mit der " +"[member CollisionObject.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area.xml -#, fuzzy msgid "" "Returns a list of intersecting [PhysicsBody]s. The overlapping body's " "[member CollisionObject.collision_layer] must be part of this area's [member " @@ -8336,11 +8342,14 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " -"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -"Signalen." +"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das " +"[member CollisionObject.collision_layer] des überlappenden Bodys muss mit " +"der [member CollisionObject.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area.xml #, fuzzy @@ -8391,25 +8400,24 @@ msgstr "" #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "The name of the area's audio bus." -msgstr "Der Name des Audiobusses des Bereichs." +msgstr "Der Name des zugewiesenen Audio-Bus für diese Area." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "If [code]true[/code], the area's audio bus overrides the default audio bus." msgstr "" -"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem " +"Wenn [code]true[/code], hat der Audiobus der Area Vorrang gegenüber dem " "Standard-Audiobus." #: doc/classes/Area.xml -#, fuzzy msgid "" "The area's gravity intensity (in meters per second squared). This value " "multiplies the gravity vector. This is useful to alter the force of gravity " "without altering its direction." msgstr "" -"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser " -"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " -"Schwerkraft zu ändern, ohne ihre Richtung zu ändern." +"Die Gravitationsintensität des Area (in m/s²). Dieser Wert multipliziert den " +"Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu beeinflussen, " +"ohne ihre Richtung zu ändern." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8432,8 +8440,9 @@ msgid "" "The area's gravity vector (not normalized). If gravity is a point (see " "[member gravity_point]), this will be the point of attraction." msgstr "" -"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein " -"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein." +"Der Gravitationsvektor der Area (nicht normalisiert). Ist Gravitation als " +"Punkt festgelegt (siehe [member gravity_point]), wird dies der " +"Anziehungspunkt sein." #: doc/classes/Area.xml #, fuzzy @@ -8458,13 +8467,13 @@ msgid "" "If [code]true[/code], the area detects bodies or areas entering and exiting " "it." msgstr "" -"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn " +"If [code]true[/code], erkennt die Area, ob Bodys oder andere Areas ihn " "betreten oder verlassen." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "The area's priority. Higher priority areas are processed first." msgstr "" -"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet." +"Die Priorität der Area. Areas mit höherer Priorität werden zuerst bearbeitet." #: doc/classes/Area.xml msgid "" @@ -8478,13 +8487,16 @@ msgstr "" #: doc/classes/Area.xml msgid "The reverb bus name to use for this area's associated audio." -msgstr "" +msgstr "Der Name des zugewiesenen Reverb-Bus für diese Area." #: doc/classes/Area.xml msgid "" "The degree to which this area's reverb is a uniform effect. Ranges from " "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" +"Der Grad, bis zu dem der Reverb der Area gleichmäßig wirkt. Reicht von " +"[code]0[/code] bis [code]1[/code], mit einer Schrittgenauigkeit von " +"[code]0.1[/code]." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8618,7 +8630,6 @@ msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy msgid "" "Returns a list of intersecting [Area2D]s. The overlapping area's [member " "CollisionObject2D.collision_layer] must be part of this area's [member " @@ -8627,13 +8638,16 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen " -"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal " -"während des Physikschritts geändert, nicht sofort nach dem Verschieben von " -"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen." +"Gibt zurück eine Liste der sich überschneidenden [Area2D]s. Das [member " +"CollisionObject2D.collision_layer] des überlappenden Areas muss mit der " +"[member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area2D.xml -#, fuzzy msgid "" "Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's " "[member CollisionObject2D.collision_layer] must be part of this area's " @@ -8642,11 +8656,14 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " -"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -"Signalen." +"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das " +"[member CollisionObject2D.collision_layer] des überlappenden Areas muss mit " +"der [member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area2D.xml #, fuzzy @@ -8696,15 +8713,14 @@ msgstr "" "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." #: doc/classes/Area2D.xml -#, fuzzy msgid "" "The area's gravity intensity (in pixels per second squared). This value " "multiplies the gravity vector. This is useful to alter the force of gravity " "without altering its direction." msgstr "" -"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser " -"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " -"Schwerkraft zu ändern, ohne ihre Richtung zu ändern." +"Die Gravitationsintensität des Area (in px/s²). Dieser Wert multipliziert " +"den Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu " +"beeinflussen, ohne ihre Richtung zu ändern." #: doc/classes/Area2D.xml #, fuzzy @@ -12395,8 +12411,15 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"When enabled, the lightmapper will merge the textures for all meshes into a " -"single large layered texture. Not supported in GLES2." +"If [code]true[/code], the lightmapper will merge the textures for all meshes " +"into one or several large layered textures. If [code]false[/code], every " +"mesh will get its own lightmap texture, which is less efficient.\n" +"[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] " +"GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If " +"[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is " +"[code]true[/code], consider baking lightmaps with [member atlas_generate] " +"set to [code]false[/code] so that the resulting lightmap is visible in both " +"GLES3 and GLES2." msgstr "" #: doc/classes/BakedLightmap.xml @@ -13436,7 +13459,7 @@ msgstr "" #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." -msgstr "" +msgstr "Die Beschriftung, die auf der Schaltfläche eingeblendet wird." #: doc/classes/Button.xml msgid "Align the text to the left." @@ -14566,14 +14589,15 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"If [code]enable[/code] is [code]true[/code], children will be updated with " -"local transform data." +"If [code]enable[/code] is [code]true[/code], this node will receive " +"[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform " +"changes." msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"If [code]enable[/code] is [code]true[/code], children will be updated with " -"global transform data." +"If [code]enable[/code] is [code]true[/code], this node will receive " +"[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes." msgstr "" #: doc/classes/CanvasItem.xml @@ -14689,9 +14713,14 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"The [CanvasItem]'s transform has changed. This notification is only received " -"if enabled by [method set_notify_transform] or [method " -"set_notify_local_transform]." +"The [CanvasItem]'s global transform has changed. This notification is only " +"received if enabled by [method set_notify_transform]." +msgstr "" + +#: doc/classes/CanvasItem.xml +msgid "" +"The [CanvasItem]'s local transform has changed. This notification is only " +"received if enabled by [method set_notify_local_transform]." msgstr "" #: doc/classes/CanvasItem.xml @@ -18073,6 +18102,11 @@ msgstr "" "code]angegeben ist, existiert, ansonsten [code]false[/code]." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -18499,8 +18533,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -20857,10 +20892,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -21012,6 +21047,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Liefert die Fläche des [Rect2i]." @@ -21822,9 +21869,8 @@ msgid "" "main font.\n" "DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library " "for rasterization. Supported formats are TrueType ([code].ttf[/code]), " -"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/" -"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] " -"supported.\n" +"OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), " +"and Web Open Font Format 2 ([code].woff2[/code]).\n" "[codeblock]\n" "var dynamic_font = DynamicFont.new()\n" "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n" @@ -24631,12 +24677,13 @@ msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to create a commit [Dictionary] item. [code]msg[/code] is " -"the commit message of the commit. [code]author[/code] is a human-readable " -"string containing the author's details, e.g. the email and name configured " -"in the VCS. [code]id[/code] is the identifier of the commit, in whichever " -"format your VCS may provide an identifier to commits. [code]date[/code] is " -"directly added to the commit item and displayed in the editor, and hence, it " -"shall be a well-formatted, human-readable date string." +"the commit message of the commit. [code]author[/code] is a single human-" +"readable string containing all the author's details, e.g. the email and name " +"configured in the VCS. [code]id[/code] is the identifier of the commit, in " +"whichever format your VCS may provide an identifier to commits. " +"[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was " +"created. [code]offset_minutes[/code] is the timezone offset in minutes, " +"recorded from the system timezone where the commit was created." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -25304,6 +25351,9 @@ msgid "" "The bloom's intensity. If set to a value higher than [code]0[/code], this " "will make glow visible in areas darker than the [member glow_hdr_threshold]." msgstr "" +"Die Intensität des Bloom-Effekts. Wenn höher eingestellt als [code]0[/code], " +"macht es den Glow sichtbar in dunklen Bereichen, die den [member " +"glow_hdr_threshold]-Wert unterschreiten." #: doc/classes/Environment.xml msgid "" @@ -25524,10 +25574,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -29022,14 +29075,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -31286,9 +31339,9 @@ msgid "" "Returns a value between 0 and 1 representing the raw intensity of the given " "action, ignoring the action's deadzone. In most cases, you should use " "[method get_action_strength] instead.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/Input.xml @@ -31298,9 +31351,9 @@ msgid "" "or L2, R2 triggers) is from the dead zone, the closer the value will be to " "1. If the action is mapped to a control that has no axis as the keyboard, " "the value returned will be 0 or 1.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/Input.xml @@ -31433,9 +31486,9 @@ msgid "" "the button.\n" "This is useful for code that needs to run only once when an action is " "pressed, instead of every frame while it's pressed.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events.\n" +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may " "return [code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -31447,9 +31500,9 @@ msgid "" "Returns [code]true[/code] when the user stops pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user released the " "button.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/Input.xml @@ -31458,9 +31511,9 @@ msgid "" "an action has multiple buttons assigned and more than one of them is " "pressed, releasing one button will release the action, even if some other " "button assigned to this action is still pressed.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events.\n" +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " "[code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -31813,18 +31866,18 @@ msgstr "" msgid "" "Returns a value between 0.0 and 1.0 depending on the given actions' state. " "Useful for getting the value of events of type [InputEventJoypadMotion].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml msgid "" "Returns [code]true[/code] if this input event matches a pre-defined action " "of any type.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml @@ -31833,9 +31886,9 @@ msgid "" "an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is " "[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] " "or [InputEventScreenDrag].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events.\n" +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " "[code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -31847,9 +31900,9 @@ msgid "" "Returns [code]true[/code] if the given action is released (i.e. not " "pressed). Not relevant for events of type [InputEventMouseMotion] or " "[InputEventScreenDrag].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml @@ -31880,9 +31933,9 @@ msgid "" "event. Only valid for action events i.e key ([InputEventKey]), button " "([InputEventMouseButton] or [InputEventJoypadButton]), axis " "[InputEventJoypadMotion] or action ([InputEventAction]) events.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputEvent.xml @@ -32413,9 +32466,9 @@ msgid "" "This method ignores keyboard modifiers if the given [InputEvent] is not " "pressed (for proper release detection). See [method action_has_event] if you " "don't want this behavior.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" #: doc/classes/InputMap.xml @@ -34899,6 +34952,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Wenn [code]true[/code], wird die Textur zentriert." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -34934,6 +34995,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -36251,6 +36319,39 @@ msgid "Returns the number of surface materials." msgstr "" #: doc/classes/MeshInstance.xml +msgid "" +"Returns [code]true[/code] if this [MeshInstance] can be merged with the " +"specified [code]other_mesh_instance[/code], using the [method MeshInstance." +"merge_meshes] function.\n" +"In order to be mergeable, properties of the [MeshInstance] must match, and " +"each surface must match, in terms of material, attributes and vertex format." +msgstr "" + +#: doc/classes/MeshInstance.xml +msgid "" +"This function can merge together the data from several source " +"[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance " +"the function is called from). This is primarily useful for improving " +"performance by reducing the number of drawcalls and [Node]s.\n" +"Merging should only be attempted for simple meshes that do not contain " +"animation.\n" +"The final vertices can either be returned in global space, or in local space " +"relative to the destination [MeshInstance] global transform (the destination " +"Node must be inside the [SceneTree] for local space to work).\n" +"The function will make a final check for compatibility between the " +"[MeshInstance]s by default, this should always be used unless you have " +"previously checked for compatibility using [method MeshInstance." +"is_mergeable_with]. If the compatibility check is omitted and the meshes are " +"merged, you may see rendering errors.\n" +"[b]Note:[/b] The requirements for similarity between meshes are quite " +"stringent. They can be checked using the [method MeshInstance." +"is_mergeable_with] function prior to calling [method MeshInstance." +"merge_meshes].\n" +"Also note that any initial data in the destination [MeshInstance] data will " +"be discarded." +msgstr "" + +#: doc/classes/MeshInstance.xml msgid "Sets the [Material] for a surface of the [Mesh] resource." msgstr "" @@ -38763,12 +38864,12 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you " "must set [member owner] in addition to calling [method add_child]. This is " -"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/" -"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://" -"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor " -"plugins[/url]. If [method add_child] is called without setting [member " -"owner], the newly added [Node] will not be visible in the scene tree, though " -"it will be visible in the 2D/3D view." +"typically relevant for [url=$DOCS_URL/tutorials/misc/" +"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/" +"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method " +"add_child] is called without setting [member owner], the newly added [Node] " +"will not be visible in the scene tree, though it will be visible in the " +"2D/3D view." msgstr "" #: doc/classes/Node.xml @@ -39478,7 +39579,15 @@ msgid "" "valid parent, grandparent, etc. ascending in the tree). When saving a node " "(using [PackedScene]), all the nodes it owns will be saved with it. This " "allows for the creation of complex [SceneTree]s, with instancing and " -"subinstancing." +"subinstancing.\n" +"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you " +"must set [member owner] in addition to calling [method add_child]. This is " +"typically relevant for [url=$DOCS_URL/tutorials/misc/" +"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/" +"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method " +"add_child] is called without setting [member owner], the newly added [Node] " +"will not be visible in the scene tree, though it will be visible in the " +"2D/3D view." msgstr "" #: doc/classes/Node.xml @@ -40074,7 +40183,13 @@ msgid "" msgstr "" #: doc/classes/Object.xml -msgid "Called when the object is initialized." +msgid "" +"Called when the object is initialized in memory. Can be defined to take in " +"parameters, that are passed in when constructing.\n" +"[b]Note:[/b] If [method _init] is defined with required parameters, then " +"explicit construction is the only valid means of creating an Object of the " +"class. If any other means (such as [method PackedScene.instance]) is used, " +"then initialization will fail." msgstr "" #: doc/classes/Object.xml @@ -40861,6 +40976,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -40914,6 +41034,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -41476,6 +41601,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45350,7 +45492,10 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -msgid "Returns an Info defined by the [enum ProcessInfo] input given." +msgid "" +"Returns information about the current state of the 3D physics engine. See " +"[enum ProcessInfo] for a list of available states. Only implemented for " +"Godot Physics." msgstr "" #: doc/classes/PhysicsServer.xml @@ -47977,6 +48122,13 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." + +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." @@ -48405,6 +48557,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -49374,6 +49539,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -49787,6 +49962,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -50740,13 +50923,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -50813,7 +50996,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -58208,11 +58398,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -58238,9 +58428,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -58248,11 +58438,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58448,8 +58638,8 @@ msgid "" "var some_string = \"One,Two,Three,Four\"\n" "var some_array = some_string.rsplit(\",\", true, 1)\n" "print(some_array.size()) # Prints 2\n" -"print(some_array[0]) # Prints \"Four\"\n" -"print(some_array[1]) # Prints \"Three,Two,One\"\n" +"print(some_array[0]) # Prints \"One,Two,Three\"\n" +"print(some_array[1]) # Prints \"Four\"\n" "[/codeblock]" msgstr "" @@ -60076,6 +60266,15 @@ msgid "Returns if the given line is wrapped." msgstr "Gibt den Namen des übergebenen AnimationNode zurück." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" +"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/" +"code] ungefähr gleich sind." + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -62334,6 +62533,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -66165,6 +66371,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." @@ -74172,7 +74383,7 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "A class representing a specific WebSocket connection." -msgstr "" +msgstr "Eine Klasse die eine spezifische WebSocket-Verbindung repräsentiert." #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" @@ -74253,7 +74464,7 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "A WebSocket server implementation." -msgstr "" +msgstr "Eine WebSocket Server Implementierung." #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" @@ -74275,6 +74486,8 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "Returns [code]true[/code] if a peer with the given ID is connected." msgstr "" +"Gibt [code]true[/code] zurück, wenn ein Peer mir der angegebenen ID " +"verbunden ist." #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" @@ -74494,7 +74707,7 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "How to make a VR game for WebXR with Godot" -msgstr "" +msgstr "Wie man ein VR-Spiel mit WebXR mit Godot erstellt" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -74757,7 +74970,7 @@ msgstr "Die Farbe des spiegelnden Lichteffekts." #: doc/classes/WindowDialog.xml msgid "The horizontal offset of the close button." -msgstr "" +msgstr "Die horizontale Verschiebung des \"Schließen\"-Buttons." #: doc/classes/WindowDialog.xml msgid "" @@ -74767,11 +74980,11 @@ msgstr "" #: doc/classes/WindowDialog.xml msgid "The vertical offset of the title text." -msgstr "" +msgstr "Die vertikale Verschiebung des Titel-Textes." #: doc/classes/WindowDialog.xml msgid "The font used to draw the title." -msgstr "" +msgstr "Die Schriftart die für den Titel verwendet wird." #: doc/classes/WindowDialog.xml #, fuzzy @@ -74782,6 +74995,8 @@ msgstr "Linke Maustaste." msgid "" "The icon used for the close button when it's hovered with the mouse cursor." msgstr "" +"Das Bild, das für den \"Schließen\"-Button verwendet wird, wenn mit der Maus " +"über diesem ist." #: doc/classes/WindowDialog.xml msgid "" @@ -74809,7 +75024,7 @@ msgstr "" #: doc/classes/World.xml msgid "The World's [Environment]." -msgstr "" +msgstr "Das [Environment] der Welt." #: doc/classes/World.xml msgid "" @@ -74860,6 +75075,8 @@ msgid "" "Default environment properties for the entire scene (post-processing " "effects, lighting and background settings)." msgstr "" +"Standartmäßige Umwelteigenschaften für die gesamte Szene " +"(Bildnachbearbeitungs-Effekte, Beleuchtung und Hintergrund)." #: doc/classes/WorldEnvironment.xml msgid "" @@ -74883,7 +75100,7 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "An X509 certificate (e.g. for SSL)." -msgstr "" +msgstr "Ein X509-Zertifikat (z.B. für SSL)." #: doc/classes/X509Certificate.xml msgid "" @@ -74898,13 +75115,15 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)." -msgstr "" +msgstr "Lädt ein Zertifikat vom Pfad [code]path[/code] (\"*.crt\" Datei)." #: doc/classes/X509Certificate.xml msgid "" "Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" " "file)." msgstr "" +"Speichert ein Zertifikat am angegebenen [code]path[/code] (sollte eine \"*." +"crt\" Datei sein)." #: doc/classes/XMLParser.xml msgid "" @@ -74921,7 +75140,7 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "Gets the amount of attributes in the current element." -msgstr "" +msgstr "Gibt die Anzahl an Attributen des aktuellen Elements zurück." #: doc/classes/XMLParser.xml msgid "" @@ -75019,7 +75238,7 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "End of element." -msgstr "" +msgstr "Ende des Elements." #: doc/classes/XMLParser.xml msgid "Text node." |