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-rw-r--r--doc/translations/cs.po3669
1 files changed, 1912 insertions, 1757 deletions
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 53297e14da..4fb544a0d3 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -4217,20 +4217,28 @@ msgid ""
msgstr ""
#: doc/classes/AcceptDialog.xml:34
-msgid "Returns the label used for built-in text."
+msgid ""
+"Returns the label used for built-in text.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/AcceptDialog.xml:40
-msgid "Returns the OK [Button] instance."
+#: doc/classes/AcceptDialog.xml:41
+msgid ""
+"Returns the OK [Button] instance.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/AcceptDialog.xml:47
+#: doc/classes/AcceptDialog.xml:49
msgid ""
"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
"dialog will be accepted."
msgstr ""
-#: doc/classes/AcceptDialog.xml:54
+#: doc/classes/AcceptDialog.xml:56
msgid ""
"Removes the [code]button[/code] from the dialog. Does NOT free the "
"[code]button[/code]. The [code]button[/code] must be a [Button] added with "
@@ -4239,11 +4247,11 @@ msgid ""
"custom_action] signal or cancel this dialog."
msgstr ""
-#: doc/classes/AcceptDialog.xml:60
+#: doc/classes/AcceptDialog.xml:62
msgid "Sets autowrapping for the text in the dialog."
msgstr ""
-#: doc/classes/AcceptDialog.xml:63
+#: doc/classes/AcceptDialog.xml:65
msgid ""
"If [code]true[/code], the dialog is hidden when the OK button is pressed. "
"You can set it to [code]false[/code] if you want to do e.g. input validation "
@@ -4257,15 +4265,15 @@ msgid ""
"[FileDialog] to disable hiding the dialog when pressing OK."
msgstr ""
-#: doc/classes/AcceptDialog.xml:67
+#: doc/classes/AcceptDialog.xml:69
msgid "The text displayed by the dialog."
msgstr ""
-#: doc/classes/AcceptDialog.xml:74
+#: doc/classes/AcceptDialog.xml:76
msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
msgstr ""
-#: doc/classes/AcceptDialog.xml:80
+#: doc/classes/AcceptDialog.xml:82
msgid "Emitted when a custom button is pressed. See [method add_button]."
msgstr ""
@@ -6826,13 +6834,15 @@ msgstr ""
msgid ""
"Emitted when one of another Area's [Shape]s enters one of this Area's "
"[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
-"[code]area_id[/code] the [RID] of the other Area's [CollisionObject] used by "
-"the [PhysicsServer].\n"
+"[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used "
+"by the [PhysicsServer].\n"
"[code]area[/code] the other Area.\n"
-"[code]area_shape[/code] the index of the [Shape] of the other Area used by "
-"the [PhysicsServer].\n"
-"[code]local_shape[/code] the index of the [Shape] of this Area used by the "
-"[PhysicsServer]."
+"[code]area_shape_index[/code] the index of the [Shape] of the other Area "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area."
+"shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/Area.xml:140
@@ -6858,14 +6868,16 @@ msgid ""
"Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
"this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
"code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
-"[code]body_id[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
+"[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
"[CollisionObject] used by the [PhysicsServer].\n"
"[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] "
"or [GridMap].\n"
-"[code]body_shape[/code] the index of the [Shape] of the [PhysicsBody] or "
-"[GridMap] used by the [PhysicsServer].\n"
-"[code]local_shape[/code] the index of the [Shape] of this Area used by the "
-"[PhysicsServer]."
+"[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] "
+"or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with "
+"[code]body.shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/Area.xml:180 doc/classes/Area2D.xml:170
@@ -7001,26 +7013,30 @@ msgstr ""
msgid ""
"Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
-"[code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
"used by the [Physics2DServer].\n"
"[code]area[/code] the other Area2D.\n"
-"[code]area_shape[/code] the index of the [Shape2D] of the other Area2D used "
-"by the [Physics2DServer].\n"
-"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by "
-"the [Physics2DServer]."
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/Area2D.xml:120
msgid ""
"Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
-"[code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
"used by the [Physics2DServer].\n"
"[code]area[/code] the other Area2D.\n"
-"[code]area_shape[/code] the index of the [Shape2D] of the other Area2D used "
-"by the [Physics2DServer].\n"
-"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by "
-"the [Physics2DServer]."
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/Area2D.xml:130
@@ -7047,14 +7063,17 @@ msgid ""
"of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
"[Shape2D]s.\n"
-"[code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
"[CollisionObject2D] used by the [Physics2DServer].\n"
"[code]body[/code] the [Node], if it exists in the tree, of the "
"[PhysicsBody2D] or [TileMap].\n"
-"[code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or "
-"[TileMap] used by the [Physics2DServer].\n"
-"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by "
-"the [Physics2DServer]."
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/Area2D.xml:160
@@ -7063,14 +7082,17 @@ msgid ""
"this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
"[Shape2D]s.\n"
-"[code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
"[CollisionObject2D] used by the [Physics2DServer].\n"
"[code]body[/code] the [Node], if it exists in the tree, of the "
"[PhysicsBody2D] or [TileMap].\n"
-"[code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or "
-"[TileMap] used by the [Physics2DServer].\n"
-"[code]local_shape[/code] the index of the [Shape2D] of this Area2D used by "
-"the [Physics2DServer]."
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/Array.xml:4
@@ -7671,7 +7693,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml:209 doc/classes/Mesh.xml:225
-#: doc/classes/VisualServer.xml:3269
+#: doc/classes/VisualServer.xml:3270
msgid "Represents the size of the [enum ArrayType] enum."
msgstr ""
@@ -10417,7 +10439,10 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:127
msgid ""
"No dampening of loudness according to distance. The sound will still be "
-"heard positionally, unlike an [AudioStreamPlayer]."
+"heard positionally, unlike an [AudioStreamPlayer]. [constant "
+"ATTENUATION_DISABLED] can be combined with a [member max_distance] value "
+"greater than [code]0.0[/code] to achieve linear attenuation clamped to a "
+"sphere of a defined size."
msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml:130
@@ -13118,9 +13143,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml:31
msgid ""
"The time elapsed since the [RichTextLabel] was added to the scene tree (in "
-"seconds). Time stops when the project is paused, unless the "
-"[RichTextLabel]'s [member Node.pause_mode] is set to [constant Node."
-"PAUSE_MODE_PROCESS].\n"
+"seconds). Time stops when the [RichTextLabel] is paused (see [member Node."
+"pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n"
"[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
msgstr ""
@@ -14943,7 +14967,7 @@ msgstr ""
msgid "Returns the list of colors in the presets of the color picker."
msgstr ""
-#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:31
+#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33
msgid "The currently selected color."
msgstr ""
@@ -15043,84 +15067,91 @@ msgid ""
msgstr ""
#: doc/classes/ColorPickerButton.xml:19
-msgid "Returns the [ColorPicker] that this node toggles."
+msgid ""
+"Returns the [ColorPicker] that this node toggles.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:25
+#: doc/classes/ColorPickerButton.xml:26
msgid ""
"Returns the control's [PopupPanel] which allows you to connect to popup "
"signals. This allows you to handle events when the ColorPicker is shown or "
-"hidden."
+"hidden.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:34
+#: doc/classes/ColorPickerButton.xml:36
msgid ""
"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
"be visible."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:42
+#: doc/classes/ColorPickerButton.xml:44
msgid "Emitted when the color changes."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:47
+#: doc/classes/ColorPickerButton.xml:49
msgid ""
"Emitted when the [ColorPicker] is created (the button is pressed for the "
"first time)."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:52
+#: doc/classes/ColorPickerButton.xml:54
msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:60
+#: doc/classes/ColorPickerButton.xml:62
msgid "The background of the color preview rect on the button."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:63
+#: doc/classes/ColorPickerButton.xml:65
msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:66
+#: doc/classes/ColorPickerButton.xml:68
msgid ""
"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
"focus visual effect."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:69
+#: doc/classes/ColorPickerButton.xml:71
msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:72
+#: doc/classes/ColorPickerButton.xml:74
msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:75
+#: doc/classes/ColorPickerButton.xml:77
msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:78
+#: doc/classes/ColorPickerButton.xml:80
msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:81
+#: doc/classes/ColorPickerButton.xml:83
msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:84
+#: doc/classes/ColorPickerButton.xml:86
msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:87
+#: doc/classes/ColorPickerButton.xml:89
msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:90
+#: doc/classes/ColorPickerButton.xml:92
msgid "Default [StyleBox] for the [ColorPickerButton]."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:93
+#: doc/classes/ColorPickerButton.xml:95
msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
msgstr ""
@@ -15436,7 +15467,11 @@ msgid ""
msgstr ""
#: doc/classes/ConfirmationDialog.xml:19
-msgid "Returns the cancel button."
+msgid ""
+"Returns the cancel button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
#: doc/classes/Container.xml:4
@@ -20089,117 +20124,121 @@ msgid "Removes all filters except for \"All Files (*)\"."
msgstr ""
#: doc/classes/EditorFileDialog.xml:28
-msgid "Returns the [code]VBoxContainer[/code] used to display the file system."
+msgid ""
+"Returns the [code]VBoxContainer[/code] used to display the file system.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:34
+#: doc/classes/EditorFileDialog.xml:35
msgid ""
"Notify the [EditorFileDialog] that its view of the data is no longer "
"accurate. Updates the view contents on next view update."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:40
+#: doc/classes/EditorFileDialog.xml:41
msgid ""
"The location from which the user may select a file, including [code]res://[/"
"code], [code]user://[/code], and the local file system."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:43
+#: doc/classes/EditorFileDialog.xml:44
msgid "The currently occupied directory."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:46
+#: doc/classes/EditorFileDialog.xml:47
msgid "The currently selected file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:49
+#: doc/classes/EditorFileDialog.xml:50
msgid "The file system path in the address bar."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:53
+#: doc/classes/EditorFileDialog.xml:54
msgid ""
"If [code]true[/code], the [EditorFileDialog] will not warn the user before "
"overwriting files."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:56
+#: doc/classes/EditorFileDialog.xml:57
msgid ""
"The view format in which the [EditorFileDialog] displays resources to the "
"user."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:59
+#: doc/classes/EditorFileDialog.xml:60
msgid ""
"The purpose of the [EditorFileDialog], which defines the allowed behaviors."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:63
+#: doc/classes/EditorFileDialog.xml:64
msgid ""
"If [code]true[/code], hidden files and directories will be visible in the "
"[EditorFileDialog]."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:71
+#: doc/classes/EditorFileDialog.xml:72
msgid "Emitted when a directory is selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:77
+#: doc/classes/EditorFileDialog.xml:78
msgid "Emitted when a file is selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:83
+#: doc/classes/EditorFileDialog.xml:84
msgid "Emitted when multiple files are selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:89
+#: doc/classes/EditorFileDialog.xml:90
msgid ""
"The [EditorFileDialog] can select only one file. Accepting the window will "
"open the file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:92
+#: doc/classes/EditorFileDialog.xml:93
msgid ""
"The [EditorFileDialog] can select multiple files. Accepting the window will "
"open all files."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:95
+#: doc/classes/EditorFileDialog.xml:96
msgid ""
"The [EditorFileDialog] can select only one directory. Accepting the window "
"will open the directory."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:98
+#: doc/classes/EditorFileDialog.xml:99
msgid ""
"The [EditorFileDialog] can select a file or directory. Accepting the window "
"will open it."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:101
+#: doc/classes/EditorFileDialog.xml:102
msgid ""
"The [EditorFileDialog] can select only one file. Accepting the window will "
"save the file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:104
+#: doc/classes/EditorFileDialog.xml:105
msgid ""
"The [EditorFileDialog] can only view [code]res://[/code] directory contents."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:107
+#: doc/classes/EditorFileDialog.xml:108
msgid ""
"The [EditorFileDialog] can only view [code]user://[/code] directory contents."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:110
+#: doc/classes/EditorFileDialog.xml:111
msgid "The [EditorFileDialog] can view the entire local file system."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:113
+#: doc/classes/EditorFileDialog.xml:114
msgid "The [EditorFileDialog] displays resources as thumbnails."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:116
+#: doc/classes/EditorFileDialog.xml:117
msgid "The [EditorFileDialog] displays resources as a list of filenames."
msgstr ""
@@ -20370,7 +20409,8 @@ msgid ""
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
"affect the import process. EditorImportPlugins are responsible for creating "
-"the resources and saving them in the [code].import[/code] directory.\n"
+"the resources and saving them in the [code].import[/code] directory (see "
+"[member ProjectSettings.application/config/project_data_dir_name]).\n"
"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
"with the extension \".special\" or \".spec\":\n"
"[codeblock]\n"
@@ -20496,7 +20536,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml:124
msgid ""
"Gets the extension used to save this resource in the [code].import[/code] "
-"directory."
+"directory (see [member ProjectSettings.application/config/"
+"project_data_dir_name])."
msgstr ""
#: doc/classes/EditorImportPlugin.xml:130
@@ -20674,18 +20715,20 @@ msgstr ""
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
-"accordingly."
+"accordingly.\n"
+"[b]Warning:[/b] Removing and freeing this node will render the editor "
+"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:36
+#: doc/classes/EditorInterface.xml:37
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:42
+#: doc/classes/EditorInterface.xml:43
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:48
+#: doc/classes/EditorInterface.xml:49
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20695,120 +20738,131 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:55
+#: doc/classes/EditorInterface.xml:56
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:61
+#: doc/classes/EditorInterface.xml:62
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
-"editor, not the 2D or 3D viewports specifically."
+"editor, not the 2D or 3D viewports specifically.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:68
-msgid "Returns the editor's [FileSystemDock] instance."
+#: doc/classes/EditorInterface.xml:70
+msgid ""
+"Returns the editor's [FileSystemDock] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:74
-msgid "Returns the editor's [EditorInspector] instance."
+#: doc/classes/EditorInterface.xml:77
+msgid ""
+"Returns the editor's [EditorInspector] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:80
+#: doc/classes/EditorInterface.xml:84
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:86
+#: doc/classes/EditorInterface.xml:90
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:92
+#: doc/classes/EditorInterface.xml:96
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:98
+#: doc/classes/EditorInterface.xml:102
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:104
-msgid "Returns the editor's [ScriptEditor] instance."
+#: doc/classes/EditorInterface.xml:108
+msgid ""
+"Returns the editor's [ScriptEditor] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:110
+#: doc/classes/EditorInterface.xml:115
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:116
+#: doc/classes/EditorInterface.xml:121
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:125
+#: doc/classes/EditorInterface.xml:130
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:131
+#: doc/classes/EditorInterface.xml:136
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:138
+#: doc/classes/EditorInterface.xml:143
#, fuzzy
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
-#: doc/classes/EditorInterface.xml:146
+#: doc/classes/EditorInterface.xml:151
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:153
+#: doc/classes/EditorInterface.xml:158
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:159
+#: doc/classes/EditorInterface.xml:164
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:166
+#: doc/classes/EditorInterface.xml:171
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:172
+#: doc/classes/EditorInterface.xml:177
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:179
+#: doc/classes/EditorInterface.xml:184
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:185
+#: doc/classes/EditorInterface.xml:190
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:193
+#: doc/classes/EditorInterface.xml:198
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:200
+#: doc/classes/EditorInterface.xml:205
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:207
+#: doc/classes/EditorInterface.xml:212
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20816,17 +20870,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:215
+#: doc/classes/EditorInterface.xml:220
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:221
+#: doc/classes/EditorInterface.xml:226
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:227
+#: doc/classes/EditorInterface.xml:232
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -21156,30 +21210,32 @@ msgstr ""
#: doc/classes/EditorPlugin.xml:305
msgid ""
"Gets the Editor's dialogue used for making scripts.\n"
-"[b]Note:[/b] Users can configure it before use."
+"[b]Note:[/b] Users can configure it before use.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorPlugin.xml:312
+#: doc/classes/EditorPlugin.xml:313
msgid ""
"Gets the state of your plugin editor. This is used when saving the scene (so "
"state is kept when opening it again) and for switching tabs (so state can be "
"restored when the tab returns)."
msgstr ""
-#: doc/classes/EditorPlugin.xml:318
+#: doc/classes/EditorPlugin.xml:319
msgid ""
"Gets the undo/redo object. Most actions in the editor can be undoable, so "
"use this object to make sure this happens when it's worth it."
msgstr ""
-#: doc/classes/EditorPlugin.xml:325
+#: doc/classes/EditorPlugin.xml:326
msgid ""
"Gets the GUI layout of the plugin. This is used to save the project's editor "
"layout when [method queue_save_layout] is called or the editor layout was "
"changed(For example changing the position of a dock)."
msgstr ""
-#: doc/classes/EditorPlugin.xml:332
+#: doc/classes/EditorPlugin.xml:333
msgid ""
"Implement this function if your plugin edits a specific type of object "
"(Resource or Node). If you return [code]true[/code], then you will get the "
@@ -21189,22 +21245,22 @@ msgid ""
"be called too."
msgstr ""
-#: doc/classes/EditorPlugin.xml:338
+#: doc/classes/EditorPlugin.xml:339
msgid ""
"Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
"the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
"[b]AssetLib[/b])."
msgstr ""
-#: doc/classes/EditorPlugin.xml:344
+#: doc/classes/EditorPlugin.xml:345
msgid "Minimizes the bottom panel."
msgstr ""
-#: doc/classes/EditorPlugin.xml:351
+#: doc/classes/EditorPlugin.xml:352
msgid "Makes a specific item in the bottom panel visible."
msgstr ""
-#: doc/classes/EditorPlugin.xml:358
+#: doc/classes/EditorPlugin.xml:359
msgid ""
"This function will be called when the editor is requested to become visible. "
"It is used for plugins that edit a specific object type.\n"
@@ -21212,68 +21268,68 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/EditorPlugin.xml:365
+#: doc/classes/EditorPlugin.xml:366
msgid "Queue save the project's editor layout."
msgstr ""
-#: doc/classes/EditorPlugin.xml:372
+#: doc/classes/EditorPlugin.xml:373
msgid "Removes an Autoload [code]name[/code] from the list."
msgstr ""
-#: doc/classes/EditorPlugin.xml:379
+#: doc/classes/EditorPlugin.xml:380
msgid ""
"Removes the control from the bottom panel. You have to manually [method Node."
"queue_free] the control."
msgstr ""
-#: doc/classes/EditorPlugin.xml:387
+#: doc/classes/EditorPlugin.xml:388
msgid ""
"Removes the control from the specified container. You have to manually "
"[method Node.queue_free] the control."
msgstr ""
-#: doc/classes/EditorPlugin.xml:394
+#: doc/classes/EditorPlugin.xml:395
msgid ""
"Removes the control from the dock. You have to manually [method Node."
"queue_free] the control."
msgstr ""
-#: doc/classes/EditorPlugin.xml:401
+#: doc/classes/EditorPlugin.xml:402
msgid "Removes a custom type added by [method add_custom_type]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:408
+#: doc/classes/EditorPlugin.xml:409
msgid "Removes an export plugin registered by [method add_export_plugin]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:415
+#: doc/classes/EditorPlugin.xml:416
msgid "Removes an import plugin registered by [method add_import_plugin]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:422
+#: doc/classes/EditorPlugin.xml:423
msgid "Removes an inspector plugin registered by [method add_import_plugin]"
msgstr ""
-#: doc/classes/EditorPlugin.xml:429
+#: doc/classes/EditorPlugin.xml:430
msgid ""
"Removes a scene importer registered by [method add_scene_import_plugin]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:436
+#: doc/classes/EditorPlugin.xml:437
msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:443
+#: doc/classes/EditorPlugin.xml:444
msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:449
+#: doc/classes/EditorPlugin.xml:450
msgid ""
"This method is called after the editor saves the project or when it's "
"closed. It asks the plugin to save edited external scenes/resources."
msgstr ""
-#: doc/classes/EditorPlugin.xml:455
+#: doc/classes/EditorPlugin.xml:456
msgid ""
"Enables calling of [method forward_canvas_force_draw_over_viewport] for the "
"2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D "
@@ -21281,22 +21337,22 @@ msgid ""
"once and it will work permanently for this plugin."
msgstr ""
-#: doc/classes/EditorPlugin.xml:461
+#: doc/classes/EditorPlugin.xml:462
msgid ""
"Use this method if you always want to receive inputs from 3D view screen "
"inside [method forward_spatial_gui_input]. It might be especially usable if "
"your plugin will want to use raycast in the scene."
msgstr ""
-#: doc/classes/EditorPlugin.xml:468
+#: doc/classes/EditorPlugin.xml:469
msgid "Restore the state saved by [method get_state]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:475
+#: doc/classes/EditorPlugin.xml:476
msgid "Restore the plugin GUI layout saved by [method get_window_layout]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:481
+#: doc/classes/EditorPlugin.xml:482
msgid ""
"Updates the overlays of the 2D and 3D editor viewport. Causes methods "
"[method forward_canvas_draw_over_viewport], [method "
@@ -21305,26 +21361,26 @@ msgid ""
"forward_spatial_force_draw_over_viewport] to be called."
msgstr ""
-#: doc/classes/EditorPlugin.xml:489
+#: doc/classes/EditorPlugin.xml:490
msgid ""
"Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
"b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
msgstr ""
-#: doc/classes/EditorPlugin.xml:500
+#: doc/classes/EditorPlugin.xml:501
msgid ""
"Emitted when the scene is changed in the editor. The argument will return "
"the root node of the scene that has just become active. If this scene is new "
"and empty, the argument will be [code]null[/code]."
msgstr ""
-#: doc/classes/EditorPlugin.xml:506
+#: doc/classes/EditorPlugin.xml:507
msgid ""
"Emitted when user closes a scene. The argument is file path to a closed "
"scene."
msgstr ""
-#: doc/classes/EditorPlugin.xml:552
+#: doc/classes/EditorPlugin.xml:553
msgid "Represents the size of the [enum DockSlot] enum."
msgstr ""
@@ -22971,53 +23027,61 @@ msgstr ""
#: doc/classes/Environment.xml:203
msgid ""
+"Takes more samples during downsample pass of glow. This ensures that single "
+"pixels are captured by glow which makes the glow look smoother and more "
+"stable during movement. However, it is very expensive and makes the glow "
+"post process take twice as long."
+msgstr ""
+
+#: doc/classes/Environment.xml:206
+msgid ""
"The glow intensity. When using the GLES2 renderer, this should be increased "
"to 1.5 to compensate for the lack of HDR rendering."
msgstr ""
-#: doc/classes/Environment.xml:206
+#: doc/classes/Environment.xml:209
msgid ""
"If [code]true[/code], the 1st level of glow is enabled. This is the most "
"\"local\" level (least blurry)."
msgstr ""
-#: doc/classes/Environment.xml:209
+#: doc/classes/Environment.xml:212
msgid "If [code]true[/code], the 2th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:212
+#: doc/classes/Environment.xml:215
msgid "If [code]true[/code], the 3th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:215
+#: doc/classes/Environment.xml:218
msgid "If [code]true[/code], the 4th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:218
+#: doc/classes/Environment.xml:221
msgid "If [code]true[/code], the 5th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:221
+#: doc/classes/Environment.xml:224
msgid "If [code]true[/code], the 6th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:224
+#: doc/classes/Environment.xml:227
msgid ""
"If [code]true[/code], the 7th level of glow is enabled. This is the most "
"\"global\" level (blurriest)."
msgstr ""
-#: doc/classes/Environment.xml:227
+#: doc/classes/Environment.xml:230
msgid ""
"The glow strength. When using the GLES2 renderer, this should be increased "
"to 1.3 to compensate for the lack of HDR rendering."
msgstr ""
-#: doc/classes/Environment.xml:230
+#: doc/classes/Environment.xml:233
msgid "The depth tolerance for screen-space reflections."
msgstr ""
-#: doc/classes/Environment.xml:233
+#: doc/classes/Environment.xml:236
msgid ""
"If [code]true[/code], screen-space reflections are enabled. Screen-space "
"reflections are more accurate than reflections from [GIProbe]s or "
@@ -23025,58 +23089,58 @@ msgid ""
"others."
msgstr ""
-#: doc/classes/Environment.xml:236
+#: doc/classes/Environment.xml:239
msgid ""
"The fade-in distance for screen-space reflections. Affects the area from the "
"reflected material to the screen-space reflection)."
msgstr ""
-#: doc/classes/Environment.xml:239
+#: doc/classes/Environment.xml:242
msgid ""
"The fade-out distance for screen-space reflections. Affects the area from "
"the screen-space reflection to the \"global\" reflection."
msgstr ""
-#: doc/classes/Environment.xml:242
+#: doc/classes/Environment.xml:245
msgid ""
"The maximum number of steps for screen-space reflections. Higher values are "
"slower."
msgstr ""
-#: doc/classes/Environment.xml:245
+#: doc/classes/Environment.xml:248
msgid ""
"If [code]true[/code], screen-space reflections will take the material "
"roughness into account."
msgstr ""
-#: doc/classes/Environment.xml:248
+#: doc/classes/Environment.xml:251
msgid ""
"The screen-space ambient occlusion intensity on materials that have an AO "
"texture defined. Values higher than [code]0[/code] will make the SSAO effect "
"visible in areas darkened by AO textures."
msgstr ""
-#: doc/classes/Environment.xml:251
+#: doc/classes/Environment.xml:254
msgid ""
"The screen-space ambient occlusion bias. This should be kept high enough to "
"prevent \"smooth\" curves from being affected by ambient occlusion."
msgstr ""
-#: doc/classes/Environment.xml:254
+#: doc/classes/Environment.xml:257
msgid ""
"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
"possible values."
msgstr ""
-#: doc/classes/Environment.xml:257
+#: doc/classes/Environment.xml:260
msgid "The screen-space ambient occlusion color."
msgstr ""
-#: doc/classes/Environment.xml:260
+#: doc/classes/Environment.xml:263
msgid "The screen-space ambient occlusion edge sharpness."
msgstr ""
-#: doc/classes/Environment.xml:263
+#: doc/classes/Environment.xml:266
msgid ""
"If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
"This darkens objects' corners and cavities to simulate ambient light not "
@@ -23087,19 +23151,19 @@ msgid ""
"issues."
msgstr ""
-#: doc/classes/Environment.xml:266
+#: doc/classes/Environment.xml:269
msgid ""
"The primary screen-space ambient occlusion intensity. See also [member "
"ssao_radius]."
msgstr ""
-#: doc/classes/Environment.xml:269
+#: doc/classes/Environment.xml:272
msgid ""
"The secondary screen-space ambient occlusion intensity. See also [member "
"ssao_radius2]."
msgstr ""
-#: doc/classes/Environment.xml:272
+#: doc/classes/Environment.xml:275
msgid ""
"The screen-space ambient occlusion intensity in direct light. In real life, "
"ambient occlusion only applies to indirect light, which means its effects "
@@ -23107,17 +23171,17 @@ msgid ""
"the SSAO effect visible in direct light."
msgstr ""
-#: doc/classes/Environment.xml:275
+#: doc/classes/Environment.xml:278
msgid ""
"The screen-space ambient occlusion quality. Higher qualities will make "
"better use of small objects for ambient occlusion, but are slower."
msgstr ""
-#: doc/classes/Environment.xml:278
+#: doc/classes/Environment.xml:281
msgid "The primary screen-space ambient occlusion radius."
msgstr ""
-#: doc/classes/Environment.xml:281
+#: doc/classes/Environment.xml:284
msgid ""
"The secondary screen-space ambient occlusion radius. If set to a value "
"higher than [code]0[/code], enables the secondary screen-space ambient "
@@ -23125,24 +23189,24 @@ msgid ""
"the cost of performance)."
msgstr ""
-#: doc/classes/Environment.xml:284
+#: doc/classes/Environment.xml:287
msgid "The default exposure used for tonemapping."
msgstr ""
-#: doc/classes/Environment.xml:287
+#: doc/classes/Environment.xml:290
msgid ""
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
"support rendering on HDR displays yet.)"
msgstr ""
-#: doc/classes/Environment.xml:290
+#: doc/classes/Environment.xml:293
msgid ""
"The white reference value for tonemapping. Only effective if the [member "
"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
msgstr ""
-#: doc/classes/Environment.xml:295
+#: doc/classes/Environment.xml:298
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
@@ -23150,21 +23214,21 @@ msgid ""
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
msgstr ""
-#: doc/classes/Environment.xml:298
+#: doc/classes/Environment.xml:301
msgid ""
"Clears the background using the clear color defined in [member "
"ProjectSettings.rendering/environment/default_clear_color]."
msgstr ""
-#: doc/classes/Environment.xml:301
+#: doc/classes/Environment.xml:304
msgid "Clears the background using a custom clear color."
msgstr ""
-#: doc/classes/Environment.xml:304
+#: doc/classes/Environment.xml:307
msgid "Displays a user-defined sky in the background."
msgstr ""
-#: doc/classes/Environment.xml:307
+#: doc/classes/Environment.xml:310
msgid ""
"Clears the background using a custom clear color and allows defining a sky "
"for shading and reflection. This mode is slightly faster than [constant "
@@ -23172,65 +23236,65 @@ msgid ""
"but the sky itself never is (e.g. top-down camera)."
msgstr ""
-#: doc/classes/Environment.xml:310
+#: doc/classes/Environment.xml:313
msgid "Displays a [CanvasLayer] in the background."
msgstr ""
-#: doc/classes/Environment.xml:313
+#: doc/classes/Environment.xml:316
msgid "Displays a camera feed in the background."
msgstr ""
-#: doc/classes/Environment.xml:316
+#: doc/classes/Environment.xml:319
msgid "Represents the size of the [enum BGMode] enum."
msgstr ""
-#: doc/classes/Environment.xml:319
+#: doc/classes/Environment.xml:322
msgid ""
"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
"flare, bright sources."
msgstr ""
-#: doc/classes/Environment.xml:322
+#: doc/classes/Environment.xml:325
msgid ""
"Screen glow blending mode. Increases brightness, used frequently with bloom."
msgstr ""
-#: doc/classes/Environment.xml:325
+#: doc/classes/Environment.xml:328
msgid ""
"Soft light glow blending mode. Modifies contrast, exposes shadows and "
"highlights (vivid bloom)."
msgstr ""
-#: doc/classes/Environment.xml:328
+#: doc/classes/Environment.xml:331
msgid ""
"Replace glow blending mode. Replaces all pixels' color by the glow value. "
"This can be used to simulate a full-screen blur effect by tweaking the glow "
"parameters to match the original image's brightness."
msgstr ""
-#: doc/classes/Environment.xml:331
+#: doc/classes/Environment.xml:334
msgid ""
"Linear tonemapper operator. Reads the linear data and passes it on "
"unmodified."
msgstr ""
-#: doc/classes/Environment.xml:334
+#: doc/classes/Environment.xml:337
msgid ""
"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
"colors by this formula: [code]color = color / (1 + color)[/code]."
msgstr ""
-#: doc/classes/Environment.xml:337
+#: doc/classes/Environment.xml:340
msgid "Filmic tonemapper operator."
msgstr ""
-#: doc/classes/Environment.xml:340
+#: doc/classes/Environment.xml:343
msgid ""
"Academy Color Encoding System tonemapper operator. Performs an aproximation "
"of the ACES tonemapping curve."
msgstr ""
-#: doc/classes/Environment.xml:343
+#: doc/classes/Environment.xml:346
msgid ""
"High quality Academy Color Encoding System tonemapper operator that matches "
"the industry standard. Performs a more physically accurate curve fit which "
@@ -23240,43 +23304,43 @@ msgid ""
"camera sensor."
msgstr ""
-#: doc/classes/Environment.xml:346
+#: doc/classes/Environment.xml:349
msgid "Low depth-of-field blur quality (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:349
+#: doc/classes/Environment.xml:352
msgid "Medium depth-of-field blur quality."
msgstr ""
-#: doc/classes/Environment.xml:352
+#: doc/classes/Environment.xml:355
msgid "High depth-of-field blur quality (slowest)."
msgstr ""
-#: doc/classes/Environment.xml:355
+#: doc/classes/Environment.xml:358
msgid "No blur for the screen-space ambient occlusion effect (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:358
+#: doc/classes/Environment.xml:361
msgid "1×1 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:361
+#: doc/classes/Environment.xml:364
msgid "2×2 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:364
+#: doc/classes/Environment.xml:367
msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
msgstr ""
-#: doc/classes/Environment.xml:367
+#: doc/classes/Environment.xml:370
msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:370
+#: doc/classes/Environment.xml:373
msgid "Low quality for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:373
+#: doc/classes/Environment.xml:376
msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
@@ -23809,20 +23873,27 @@ msgid "Clear currently selected items in the dialog."
msgstr ""
#: doc/classes/FileDialog.xml:34
-msgid "Returns the LineEdit for the selected file."
+msgid ""
+"Returns the LineEdit for the selected file.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/FileDialog.xml:40
+#: doc/classes/FileDialog.xml:41
msgid ""
"Returns the vertical box container of the dialog, custom controls can be "
-"added to it."
+"added to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/FileDialog.xml:46
+#: doc/classes/FileDialog.xml:48
msgid "Invalidate and update the current dialog content list."
msgstr ""
-#: doc/classes/FileDialog.xml:52
+#: doc/classes/FileDialog.xml:54
msgid ""
"The file system access scope. See enum [code]Access[/code] constants.\n"
"[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or "
@@ -23831,125 +23902,125 @@ msgid ""
"proposals#1123[/url]."
msgstr ""
-#: doc/classes/FileDialog.xml:56
+#: doc/classes/FileDialog.xml:58
msgid "The current working directory of the file dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:59
+#: doc/classes/FileDialog.xml:61
msgid "The currently selected file of the file dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:62
+#: doc/classes/FileDialog.xml:64
msgid "The currently selected file path of the file dialog."
msgstr ""
-#: doc/classes/FileDialog.xml:66
+#: doc/classes/FileDialog.xml:68
msgid ""
"The available file type filters. For example, this shows only [code].png[/"
"code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
msgstr ""
-#: doc/classes/FileDialog.xml:69
+#: doc/classes/FileDialog.xml:71
msgid ""
"The dialog's open or save mode, which affects the selection behavior. See "
"enum [code]Mode[/code] constants."
msgstr ""
-#: doc/classes/FileDialog.xml:72
+#: doc/classes/FileDialog.xml:74
msgid ""
"If [code]true[/code], changing the [code]Mode[/code] property will set the "
"window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
"will change the window title to \"Open a File\")."
msgstr ""
-#: doc/classes/FileDialog.xml:75
+#: doc/classes/FileDialog.xml:77
msgid "If [code]true[/code], the dialog will show hidden files."
msgstr ""
-#: doc/classes/FileDialog.xml:83
+#: doc/classes/FileDialog.xml:85
msgid "Emitted when the user selects a directory."
msgstr ""
-#: doc/classes/FileDialog.xml:89
+#: doc/classes/FileDialog.xml:91
msgid ""
"Emitted when the user selects a file by double-clicking it or pressing the "
"[b]OK[/b] button."
msgstr ""
-#: doc/classes/FileDialog.xml:95
+#: doc/classes/FileDialog.xml:97
msgid "Emitted when the user selects multiple files."
msgstr ""
-#: doc/classes/FileDialog.xml:101
+#: doc/classes/FileDialog.xml:103
msgid "The dialog allows selecting one, and only one file."
msgstr ""
-#: doc/classes/FileDialog.xml:104
+#: doc/classes/FileDialog.xml:106
msgid "The dialog allows selecting multiple files."
msgstr ""
-#: doc/classes/FileDialog.xml:107
+#: doc/classes/FileDialog.xml:109
msgid ""
"The dialog only allows selecting a directory, disallowing the selection of "
"any file."
msgstr ""
-#: doc/classes/FileDialog.xml:110
+#: doc/classes/FileDialog.xml:112
msgid "The dialog allows selecting one file or directory."
msgstr ""
-#: doc/classes/FileDialog.xml:113
+#: doc/classes/FileDialog.xml:115
msgid "The dialog will warn when a file exists."
msgstr ""
-#: doc/classes/FileDialog.xml:116
+#: doc/classes/FileDialog.xml:118
msgid ""
"The dialog only allows accessing files under the [Resource] path "
"([code]res://[/code])."
msgstr ""
-#: doc/classes/FileDialog.xml:119
+#: doc/classes/FileDialog.xml:121
msgid ""
"The dialog only allows accessing files under user data path ([code]user://[/"
"code])."
msgstr ""
-#: doc/classes/FileDialog.xml:122
+#: doc/classes/FileDialog.xml:124
msgid "The dialog allows accessing files on the whole file system."
msgstr ""
-#: doc/classes/FileDialog.xml:127
+#: doc/classes/FileDialog.xml:129
msgid "Custom icon for files."
msgstr ""
-#: doc/classes/FileDialog.xml:130
+#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:133
+#: doc/classes/FileDialog.xml:135
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
-#: doc/classes/FileDialog.xml:136
+#: doc/classes/FileDialog.xml:138
msgid "Custom icon for folders."
msgstr ""
-#: doc/classes/FileDialog.xml:139
+#: doc/classes/FileDialog.xml:141
msgid "The color modulation applied to the folder icon."
msgstr ""
-#: doc/classes/FileDialog.xml:142
+#: doc/classes/FileDialog.xml:144
msgid "Custom icon for the parent folder arrow."
msgstr ""
-#: doc/classes/FileDialog.xml:145
+#: doc/classes/FileDialog.xml:147
msgid "Custom icon for the reload button."
msgstr ""
-#: doc/classes/FileDialog.xml:148
+#: doc/classes/FileDialog.xml:150
msgid "Custom icon for the toggle hidden button."
msgstr ""
@@ -25625,11 +25696,11 @@ msgstr ""
#: doc/classes/GraphEdit.xml:70
msgid ""
"Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
-"the top left of the graph.\n"
-"Warning: The intended usage of this function is to allow you to reposition "
-"or add your own custom controls to the container. This is an internal "
-"control and as such should not be freed. If you wish to hide this or any of "
-"its children, use their [member CanvasItem.visible] property instead."
+"the top left of the graph. You can use this method to reposition the toolbar "
+"or to add your own custom controls to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
#: doc/classes/GraphEdit.xml:81
@@ -26091,7 +26162,7 @@ msgstr ""
msgid "The color modulation applied to the close button icon."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:40
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
msgid "The vertical offset of the close button."
msgstr ""
@@ -26817,7 +26888,7 @@ msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/networking/"
"http_client_class.html"
-#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:75
+#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:71
#: doc/classes/StreamPeerSSL.xml:10
#, fuzzy
msgid ""
@@ -27600,16 +27671,10 @@ msgid ""
" var texture_rect = TextureRect.new()\n"
" add_child(texture_rect)\n"
" texture_rect.texture = texture\n"
-"[/codeblock]\n"
-"[b]Gzipped response bodies[/b]\n"
-"HttpRequest will automatically handle decompression of response bodies.\n"
-"A \"Accept-Encoding\" header will be automatically added to each of your "
-"requests, unless one is already specified.\n"
-"Any response with a \"Content-Encoding: gzip\" header will automatically be "
-"decompressed and delivered to you as a uncompressed bytes."
+"[/codeblock]"
msgstr ""
-#: doc/classes/HTTPRequest.xml:74
+#: doc/classes/HTTPRequest.xml:70
#, fuzzy
msgid ""
"https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class."
@@ -27618,11 +27683,11 @@ msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/networking/"
"http_request_class.html"
-#: doc/classes/HTTPRequest.xml:81
+#: doc/classes/HTTPRequest.xml:77
msgid "Cancels the current request."
msgstr ""
-#: doc/classes/HTTPRequest.xml:87
+#: doc/classes/HTTPRequest.xml:83
msgid ""
"Returns the response body length.\n"
"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
@@ -27630,17 +27695,17 @@ msgid ""
"the body length will also be [code]-1[/code]."
msgstr ""
-#: doc/classes/HTTPRequest.xml:94
+#: doc/classes/HTTPRequest.xml:90
msgid "Returns the amount of bytes this HTTPRequest downloaded."
msgstr ""
-#: doc/classes/HTTPRequest.xml:100
+#: doc/classes/HTTPRequest.xml:96
msgid ""
"Returns the current status of the underlying [HTTPClient]. See [enum "
"HTTPClient.Status]."
msgstr ""
-#: doc/classes/HTTPRequest.xml:111
+#: doc/classes/HTTPRequest.xml:107
msgid ""
"Creates request on the underlying [HTTPClient]. If there is no configuration "
"errors, it tries to connect using [method HTTPClient.connect_to_host] and "
@@ -27659,7 +27724,7 @@ msgid ""
"in the URL. See [method String.http_escape] for an example."
msgstr ""
-#: doc/classes/HTTPRequest.xml:124
+#: doc/classes/HTTPRequest.xml:120
msgid ""
"Creates request on the underlying [HTTPClient] using a raw array of bytes "
"for the request body. If there is no configuration errors, it tries to "
@@ -27673,30 +27738,11 @@ msgid ""
"connect to host."
msgstr ""
-#: doc/classes/HTTPRequest.xml:131
-msgid ""
-"If [code]true[/code], this header will be added to each request: "
-"[code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay "
-"to compress response bodies.\n"
-"Any Reponse body declaring a [code]Content-Encoding[/code] of either "
-"[code]gzip[/code] or [code]deflate[/code] will then be automatically "
-"decompressed, and the uncompressed bytes will be delivered via "
-"[code]request_completed[/code].\n"
-"If the user has specified their own [code]Accept-Encoding[/code] header, "
-"then no header will be added regaurdless of [code]accept_gzip[/code].\n"
-"If [code]false[/code] no header will be added, and no decompression will be "
-"performed on response bodies. The raw bytes of the response body will be "
-"returned via [code]request_completed[/code]."
+#: doc/classes/HTTPRequest.xml:127
+msgid "Maximum allowed size for response bodies."
msgstr ""
-#: doc/classes/HTTPRequest.xml:137
-msgid ""
-"Maximum allowed size for response bodies. If the response body is "
-"compressed, this will be used as the maximum allowed size for the "
-"decompressed body."
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml:140
+#: doc/classes/HTTPRequest.xml:130
msgid ""
"The size of the buffer used and maximum bytes to read per iteration. See "
"[member HTTPClient.read_chunk_size].\n"
@@ -27704,63 +27750,63 @@ msgid ""
"to decrease memory usage at the cost of download speeds."
msgstr ""
-#: doc/classes/HTTPRequest.xml:144
+#: doc/classes/HTTPRequest.xml:134
msgid "The file to download into. Will output any received file into it."
msgstr ""
-#: doc/classes/HTTPRequest.xml:147
+#: doc/classes/HTTPRequest.xml:137
msgid "Maximum number of allowed redirects."
msgstr ""
-#: doc/classes/HTTPRequest.xml:152
+#: doc/classes/HTTPRequest.xml:142
msgid "If [code]true[/code], multithreading is used to improve performance."
msgstr ""
-#: doc/classes/HTTPRequest.xml:162
+#: doc/classes/HTTPRequest.xml:152
msgid "Emitted when a request is completed."
msgstr ""
-#: doc/classes/HTTPRequest.xml:168
+#: doc/classes/HTTPRequest.xml:158
msgid "Request successful."
msgstr ""
-#: doc/classes/HTTPRequest.xml:173
+#: doc/classes/HTTPRequest.xml:163
msgid "Request failed while connecting."
msgstr ""
-#: doc/classes/HTTPRequest.xml:176
+#: doc/classes/HTTPRequest.xml:166
msgid "Request failed while resolving."
msgstr ""
-#: doc/classes/HTTPRequest.xml:179
+#: doc/classes/HTTPRequest.xml:169
msgid "Request failed due to connection (read/write) error."
msgstr ""
-#: doc/classes/HTTPRequest.xml:182
+#: doc/classes/HTTPRequest.xml:172
msgid "Request failed on SSL handshake."
msgstr ""
-#: doc/classes/HTTPRequest.xml:185
+#: doc/classes/HTTPRequest.xml:175
msgid "Request does not have a response (yet)."
msgstr ""
-#: doc/classes/HTTPRequest.xml:190
+#: doc/classes/HTTPRequest.xml:178
msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
msgstr ""
-#: doc/classes/HTTPRequest.xml:193
+#: doc/classes/HTTPRequest.xml:181
msgid "Request failed (currently unused)."
msgstr ""
-#: doc/classes/HTTPRequest.xml:196
+#: doc/classes/HTTPRequest.xml:184
msgid "HTTPRequest couldn't open the download file."
msgstr ""
-#: doc/classes/HTTPRequest.xml:199
+#: doc/classes/HTTPRequest.xml:187
msgid "HTTPRequest couldn't write to the download file."
msgstr ""
-#: doc/classes/HTTPRequest.xml:202
+#: doc/classes/HTTPRequest.xml:190
msgid "Request reached its maximum redirect limit, see [member max_redirects]."
msgstr ""
@@ -28587,7 +28633,7 @@ msgid ""
"new texture each time."
msgstr ""
-#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2836
+#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2837
msgid "Resizes the texture to the specified dimensions."
msgstr ""
@@ -30070,171 +30116,175 @@ msgid "Returns an array with the indexes of the selected items."
msgstr ""
#: doc/classes/ItemList.xml:124
-msgid "Returns the [Object] ID associated with the list."
+msgid ""
+"Returns the [Object] ID associated with the list.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ItemList.xml:130
+#: doc/classes/ItemList.xml:131
msgid "Returns [code]true[/code] if one or more items are selected."
msgstr ""
-#: doc/classes/ItemList.xml:137
+#: doc/classes/ItemList.xml:138
msgid ""
"Returns [code]true[/code] if the item at the specified index is disabled."
msgstr ""
-#: doc/classes/ItemList.xml:144
+#: doc/classes/ItemList.xml:145
msgid ""
"Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
"the X and Y axes are swapped."
msgstr ""
-#: doc/classes/ItemList.xml:151
+#: doc/classes/ItemList.xml:152
msgid ""
"Returns [code]true[/code] if the item at the specified index is selectable."
msgstr ""
-#: doc/classes/ItemList.xml:158
+#: doc/classes/ItemList.xml:159
msgid ""
"Returns [code]true[/code] if the tooltip is enabled for specified item index."
msgstr ""
-#: doc/classes/ItemList.xml:165
+#: doc/classes/ItemList.xml:166
msgid ""
"Returns [code]true[/code] if the item at the specified index is currently "
"selected."
msgstr ""
-#: doc/classes/ItemList.xml:173
+#: doc/classes/ItemList.xml:174
msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
msgstr ""
-#: doc/classes/ItemList.xml:180
+#: doc/classes/ItemList.xml:181
msgid "Removes the item specified by [code]idx[/code] index from the list."
msgstr ""
-#: doc/classes/ItemList.xml:188
+#: doc/classes/ItemList.xml:189
msgid ""
"Select the item at the specified index.\n"
"[b]Note:[/b] This method does not trigger the item selection signal."
msgstr ""
-#: doc/classes/ItemList.xml:197
+#: doc/classes/ItemList.xml:198
msgid ""
"Sets the background color of the item specified by [code]idx[/code] index to "
"the specified [Color]."
msgstr ""
-#: doc/classes/ItemList.xml:205
+#: doc/classes/ItemList.xml:206
msgid ""
"Sets the foreground color of the item specified by [code]idx[/code] index to "
"the specified [Color]."
msgstr ""
-#: doc/classes/ItemList.xml:213
+#: doc/classes/ItemList.xml:214
msgid ""
"Disables (or enables) the item at the specified index.\n"
"Disabled items cannot be selected and do not trigger activation signals "
"(when double-clicking or pressing Enter)."
msgstr ""
-#: doc/classes/ItemList.xml:222
+#: doc/classes/ItemList.xml:223
msgid ""
"Sets (or replaces) the icon's [Texture] associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:230
+#: doc/classes/ItemList.xml:231
msgid ""
"Sets a modulating [Color] of the item associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:238
+#: doc/classes/ItemList.xml:239
msgid ""
"Sets the region of item's icon used. The whole icon will be used if the "
"region has no area."
msgstr ""
-#: doc/classes/ItemList.xml:246
+#: doc/classes/ItemList.xml:247
msgid "Sets whether the item icon will be drawn transposed."
msgstr ""
-#: doc/classes/ItemList.xml:254
+#: doc/classes/ItemList.xml:255
msgid ""
"Sets a value (of any type) to be stored with the item associated with the "
"specified index."
msgstr ""
-#: doc/classes/ItemList.xml:262
+#: doc/classes/ItemList.xml:263
msgid ""
"Allows or disallows selection of the item associated with the specified "
"index."
msgstr ""
-#: doc/classes/ItemList.xml:270
+#: doc/classes/ItemList.xml:271
msgid "Sets text of the item associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:278
+#: doc/classes/ItemList.xml:279
msgid "Sets the tooltip hint for the item associated with the specified index."
msgstr ""
-#: doc/classes/ItemList.xml:286
+#: doc/classes/ItemList.xml:287
msgid "Sets whether the tooltip hint is enabled for specified item index."
msgstr ""
-#: doc/classes/ItemList.xml:292
+#: doc/classes/ItemList.xml:293
msgid "Sorts items in the list by their text."
msgstr ""
-#: doc/classes/ItemList.xml:299
+#: doc/classes/ItemList.xml:300
msgid "Ensures the item associated with the specified index is not selected."
msgstr ""
-#: doc/classes/ItemList.xml:305
+#: doc/classes/ItemList.xml:306
msgid "Ensures there are no items selected."
msgstr ""
-#: doc/classes/ItemList.xml:311
+#: doc/classes/ItemList.xml:312
msgid ""
"If [code]true[/code], the currently selected item can be selected again."
msgstr ""
-#: doc/classes/ItemList.xml:314
+#: doc/classes/ItemList.xml:315
msgid "If [code]true[/code], right mouse button click can select items."
msgstr ""
-#: doc/classes/ItemList.xml:317
+#: doc/classes/ItemList.xml:318
msgid ""
"If [code]true[/code], the control will automatically resize the height to "
"fit its content."
msgstr ""
-#: doc/classes/ItemList.xml:320
+#: doc/classes/ItemList.xml:321
msgid ""
"The width all columns will be adjusted to.\n"
"A value of zero disables the adjustment, each item will have a width equal "
"to the width of its content and the columns will have an uneven width."
msgstr ""
-#: doc/classes/ItemList.xml:324
+#: doc/classes/ItemList.xml:325
msgid ""
"The size all icons will be adjusted to.\n"
"If either X or Y component is not greater than zero, icon size won't be "
"affected."
msgstr ""
-#: doc/classes/ItemList.xml:329
+#: doc/classes/ItemList.xml:330
msgid ""
"The icon position, whether above or to the left of the text. See the [enum "
"IconMode] constants."
msgstr ""
-#: doc/classes/ItemList.xml:332
+#: doc/classes/ItemList.xml:333
msgid ""
"The scale of icon applied after [member fixed_icon_size] and transposing "
"takes effect."
msgstr ""
-#: doc/classes/ItemList.xml:335
+#: doc/classes/ItemList.xml:336
msgid ""
"Maximum columns the list will have.\n"
"If greater than zero, the content will be split among the specified "
@@ -30243,7 +30293,7 @@ msgid ""
"same row."
msgstr ""
-#: doc/classes/ItemList.xml:340
+#: doc/classes/ItemList.xml:341
msgid ""
"Maximum lines of text allowed in each item. Space will be reserved even when "
"there is not enough lines of text to display.\n"
@@ -30252,26 +30302,26 @@ msgid ""
"should be greater than zero."
msgstr ""
-#: doc/classes/ItemList.xml:345
+#: doc/classes/ItemList.xml:346
msgid ""
"Whether all columns will have the same width.\n"
"If [code]true[/code], the width is equal to the largest column width of all "
"columns."
msgstr ""
-#: doc/classes/ItemList.xml:349
+#: doc/classes/ItemList.xml:350
msgid ""
"Allows single or multiple item selection. See the [enum SelectMode] "
"constants."
msgstr ""
-#: doc/classes/ItemList.xml:356
+#: doc/classes/ItemList.xml:357
msgid ""
"Triggered when specified list item is activated via double-clicking or by "
"pressing Enter."
msgstr ""
-#: doc/classes/ItemList.xml:363
+#: doc/classes/ItemList.xml:364
msgid ""
"Triggered when specified list item has been selected via right mouse "
"clicking.\n"
@@ -30280,108 +30330,108 @@ msgid ""
"[member allow_rmb_select] must be enabled."
msgstr ""
-#: doc/classes/ItemList.xml:371
+#: doc/classes/ItemList.xml:372
msgid ""
"Triggered when specified item has been selected.\n"
"[member allow_reselect] must be enabled to reselect an item."
msgstr ""
-#: doc/classes/ItemList.xml:379
+#: doc/classes/ItemList.xml:380
msgid ""
"Triggered when a multiple selection is altered on a list allowing multiple "
"selection."
msgstr ""
-#: doc/classes/ItemList.xml:384
+#: doc/classes/ItemList.xml:385
msgid ""
"Triggered when a left mouse click is issued within the rect of the list but "
"on empty space."
msgstr ""
-#: doc/classes/ItemList.xml:390
+#: doc/classes/ItemList.xml:391
msgid ""
"Triggered when a right mouse click is issued within the rect of the list but "
"on empty space.\n"
"[member allow_rmb_select] must be enabled."
msgstr ""
-#: doc/classes/ItemList.xml:397
+#: doc/classes/ItemList.xml:398
msgid "Icon is drawn above the text."
msgstr ""
-#: doc/classes/ItemList.xml:400
+#: doc/classes/ItemList.xml:401
msgid "Icon is drawn to the left of the text."
msgstr ""
-#: doc/classes/ItemList.xml:403
+#: doc/classes/ItemList.xml:404
msgid "Only allow selecting a single item."
msgstr ""
-#: doc/classes/ItemList.xml:406
+#: doc/classes/ItemList.xml:407
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:411
+#: doc/classes/ItemList.xml:412
msgid ""
"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
"being focused."
msgstr ""
-#: doc/classes/ItemList.xml:414
+#: doc/classes/ItemList.xml:415
msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
-#: doc/classes/ItemList.xml:417
+#: doc/classes/ItemList.xml:418
msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
-#: doc/classes/ItemList.xml:420
+#: doc/classes/ItemList.xml:421
msgid ""
"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
-#: doc/classes/ItemList.xml:423 doc/classes/Tree.xml:407
+#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
msgid "[Font] of the item's text."
msgstr ""
-#: doc/classes/ItemList.xml:426 doc/classes/Tree.xml:410
+#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:429 doc/classes/Tree.xml:413
+#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
msgid "Text [Color] used when the item is selected."
msgstr ""
-#: doc/classes/ItemList.xml:432
+#: doc/classes/ItemList.xml:433
msgid ""
"[Color] of the guideline. The guideline is a line drawn between each row of "
"items."
msgstr ""
-#: doc/classes/ItemList.xml:435
+#: doc/classes/ItemList.xml:436
msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:438
+#: doc/classes/ItemList.xml:439
msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:441
+#: doc/classes/ItemList.xml:442
msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:444
+#: doc/classes/ItemList.xml:445
msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is not being "
"focused."
msgstr ""
-#: doc/classes/ItemList.xml:447
+#: doc/classes/ItemList.xml:448
msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
-#: doc/classes/ItemList.xml:450
+#: doc/classes/ItemList.xml:451
msgid "The vertical spacing between items."
msgstr ""
@@ -32067,20 +32117,23 @@ msgstr ""
#: doc/classes/LineEdit.xml:67
msgid ""
"Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
-"displayed when right-clicking on the [LineEdit]."
+"displayed when right-clicking on the [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/LineEdit.xml:73
+#: doc/classes/LineEdit.xml:74
msgid ""
"Returns the scroll offset due to [member caret_position], as a number of "
"characters."
msgstr ""
-#: doc/classes/LineEdit.xml:80
+#: doc/classes/LineEdit.xml:81
msgid "Executes a given action as defined in the [enum MenuItems] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:88
+#: doc/classes/LineEdit.xml:89
msgid ""
"Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
"code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
@@ -32093,52 +32146,52 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/LineEdit.xml:100
+#: doc/classes/LineEdit.xml:101
msgid "Selects the whole [String]."
msgstr ""
-#: doc/classes/LineEdit.xml:106
+#: doc/classes/LineEdit.xml:107
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:109 doc/classes/TextEdit.xml:390
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:112 doc/classes/TextEdit.xml:393
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
-#: doc/classes/LineEdit.xml:115
+#: doc/classes/LineEdit.xml:116
msgid ""
"The cursor's position inside the [LineEdit]. When set, the text may scroll "
"to accommodate it."
msgstr ""
-#: doc/classes/LineEdit.xml:118
+#: doc/classes/LineEdit.xml:119
msgid ""
"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
"code] is not empty, which can be used to clear the text quickly."
msgstr ""
-#: doc/classes/LineEdit.xml:121
+#: doc/classes/LineEdit.xml:122
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
-#: doc/classes/LineEdit.xml:124
+#: doc/classes/LineEdit.xml:125
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
"be added."
msgstr ""
-#: doc/classes/LineEdit.xml:127
+#: doc/classes/LineEdit.xml:128
msgid ""
"If [code]true[/code], the [LineEdit] width will increase to stay longer than "
"the [member text]. It will [b]not[/b] compress if the [member text] is "
"shortened."
msgstr ""
-#: doc/classes/LineEdit.xml:131
+#: doc/classes/LineEdit.xml:132
msgid ""
"Maximum amount of characters that can be entered inside the [LineEdit]. If "
"[code]0[/code], there is no limit.\n"
@@ -32160,100 +32213,100 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/LineEdit.xml:146
+#: doc/classes/LineEdit.xml:147
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
"code]."
msgstr ""
-#: doc/classes/LineEdit.xml:149
+#: doc/classes/LineEdit.xml:150
msgid ""
"Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
"default value (see [member text])."
msgstr ""
-#: doc/classes/LineEdit.xml:152
+#: doc/classes/LineEdit.xml:153
msgid ""
"Sets the icon that will appear in the right end of the [LineEdit] if there's "
"no [member text], or always, if [member clear_button_enabled] is set to "
"[code]false[/code]."
msgstr ""
-#: doc/classes/LineEdit.xml:155
+#: doc/classes/LineEdit.xml:156
msgid ""
"If [code]true[/code], every character is replaced with the secret character "
"(see [member secret_character])."
msgstr ""
-#: doc/classes/LineEdit.xml:158
+#: doc/classes/LineEdit.xml:159
msgid ""
"The character to use to mask secret input (defaults to \"*\"). Only a single "
"character can be used as the secret character."
msgstr ""
-#: doc/classes/LineEdit.xml:161
+#: doc/classes/LineEdit.xml:162
msgid ""
"If [code]false[/code], it's impossible to select the text using mouse nor "
"keyboard."
msgstr ""
-#: doc/classes/LineEdit.xml:164
+#: doc/classes/LineEdit.xml:165
msgid "If [code]false[/code], using shortcuts will be disabled."
msgstr ""
-#: doc/classes/LineEdit.xml:167
+#: doc/classes/LineEdit.xml:168
msgid ""
"String value of the [LineEdit].\n"
"[b]Note:[/b] Changing text using this property won't emit the [signal "
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:171 doc/classes/TextEdit.xml:467
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
msgstr ""
-#: doc/classes/LineEdit.xml:178
+#: doc/classes/LineEdit.xml:179
msgid ""
"Emitted when appending text that overflows the [member max_length]. The "
"appended text is truncated to fit [member max_length], and the part that "
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:184 doc/classes/TextEdit.xml:505
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
msgid "Emitted when the text changes."
msgstr ""
-#: doc/classes/LineEdit.xml:190
+#: doc/classes/LineEdit.xml:191
msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:196
+#: doc/classes/LineEdit.xml:197
msgid "Aligns the text on the left-hand side of the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:199
+#: doc/classes/LineEdit.xml:200
msgid "Centers the text in the middle of the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:202
+#: doc/classes/LineEdit.xml:203
msgid "Aligns the text on the right-hand side of the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:205
+#: doc/classes/LineEdit.xml:206
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:208 doc/classes/TextEdit.xml:526
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:211 doc/classes/TextEdit.xml:529
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
msgid "Copies the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:214
+#: doc/classes/LineEdit.xml:215
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position).\n"
@@ -32261,80 +32314,80 @@ msgid ""
"clipboard via [method String.strip_escapes]."
msgstr ""
-#: doc/classes/LineEdit.xml:218
+#: doc/classes/LineEdit.xml:219
msgid "Erases the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:221
+#: doc/classes/LineEdit.xml:222
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:224 doc/classes/TextEdit.xml:541
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
msgid "Undoes the previous action."
msgstr ""
-#: doc/classes/LineEdit.xml:227
+#: doc/classes/LineEdit.xml:228
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:230 doc/classes/TextEdit.xml:547
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:235
+#: doc/classes/LineEdit.xml:236
msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
-#: doc/classes/LineEdit.xml:238
+#: doc/classes/LineEdit.xml:239
msgid "Color used as default tint for the clear button."
msgstr ""
-#: doc/classes/LineEdit.xml:241
+#: doc/classes/LineEdit.xml:242
msgid "Color used for the clear button when it's pressed."
msgstr ""
-#: doc/classes/LineEdit.xml:244
+#: doc/classes/LineEdit.xml:245
msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
-#: doc/classes/LineEdit.xml:247
+#: doc/classes/LineEdit.xml:248
msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
-#: doc/classes/LineEdit.xml:250
+#: doc/classes/LineEdit.xml:251
msgid "Font used for the text."
msgstr ""
-#: doc/classes/LineEdit.xml:253
+#: doc/classes/LineEdit.xml:254
msgid "Default font color."
msgstr ""
-#: doc/classes/LineEdit.xml:256
+#: doc/classes/LineEdit.xml:257
msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
-#: doc/classes/LineEdit.xml:259
+#: doc/classes/LineEdit.xml:260
msgid "Font color when editing is disabled."
msgstr ""
-#: doc/classes/LineEdit.xml:262
+#: doc/classes/LineEdit.xml:263
msgid ""
"Minimum horizontal space for the text (not counting the clear button and "
"content margins). This value is measured in count of space characters (i.e. "
"this amount of space characters can be displayed without scrolling)."
msgstr ""
-#: doc/classes/LineEdit.xml:265
+#: doc/classes/LineEdit.xml:266
msgid "Default background for the [LineEdit]."
msgstr ""
-#: doc/classes/LineEdit.xml:268
+#: doc/classes/LineEdit.xml:269
msgid ""
"Background used when [LineEdit] is in read-only mode ([member editable] is "
"set to [code]false[/code])."
msgstr ""
-#: doc/classes/LineEdit.xml:271
+#: doc/classes/LineEdit.xml:272
msgid "Color of the selection rectangle."
msgstr ""
@@ -32618,59 +32671,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:790
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:794
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:798
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:802
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:806
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:810
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:814
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:818
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:822
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32678,34 +32731,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:825
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:829
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:833
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:837
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:841
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32858,70 +32911,74 @@ msgid ""
msgstr ""
#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:86
-msgid "Returns the [PopupMenu] contained in this button."
+msgid ""
+"Returns the [PopupMenu] contained in this button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/MenuButton.xml:24
+#: doc/classes/MenuButton.xml:25
msgid ""
"If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
"the button."
msgstr ""
-#: doc/classes/MenuButton.xml:33
+#: doc/classes/MenuButton.xml:34
msgid ""
"If [code]true[/code], when the cursor hovers above another [MenuButton] "
"within the same parent which also has [code]switch_on_hover[/code] enabled, "
"it will close the current [MenuButton] and open the other one."
msgstr ""
-#: doc/classes/MenuButton.xml:40
+#: doc/classes/MenuButton.xml:41
msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
-#: doc/classes/MenuButton.xml:48
+#: doc/classes/MenuButton.xml:49
msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
-#: doc/classes/MenuButton.xml:51
+#: doc/classes/MenuButton.xml:52
msgid ""
"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
"visual effect."
msgstr ""
-#: doc/classes/MenuButton.xml:54
+#: doc/classes/MenuButton.xml:55
msgid "[Font] of the [MenuButton]'s text."
msgstr ""
-#: doc/classes/MenuButton.xml:57
+#: doc/classes/MenuButton.xml:58
msgid "Default text [Color] of the [MenuButton]."
msgstr ""
-#: doc/classes/MenuButton.xml:60
+#: doc/classes/MenuButton.xml:61
msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
-#: doc/classes/MenuButton.xml:63
+#: doc/classes/MenuButton.xml:64
msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
-#: doc/classes/MenuButton.xml:66
+#: doc/classes/MenuButton.xml:67
msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
-#: doc/classes/MenuButton.xml:69
+#: doc/classes/MenuButton.xml:70
msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
-#: doc/classes/MenuButton.xml:72
+#: doc/classes/MenuButton.xml:73
msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
-#: doc/classes/MenuButton.xml:75
+#: doc/classes/MenuButton.xml:76
msgid "Default [StyleBox] for the [MenuButton]."
msgstr ""
-#: doc/classes/MenuButton.xml:78
+#: doc/classes/MenuButton.xml:79
msgid "[StyleBox] used when the [MenuButton] is being pressed."
msgstr ""
@@ -33038,11 +33095,11 @@ msgstr ""
msgid "Render array as triangle fans."
msgstr ""
-#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3362
+#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3363
msgid "Blend shapes are normalized."
msgstr ""
-#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3365
+#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3366
msgid "Blend shapes are relative to base weight."
msgstr ""
@@ -33090,53 +33147,53 @@ msgid ""
"values. Do not use."
msgstr ""
-#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3299
+#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3300
msgid "Flag used to mark a compressed (half float) vertex array."
msgstr ""
-#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3302
+#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3303
msgid "Flag used to mark a compressed (half float) normal array."
msgstr ""
-#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3305
+#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3306
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
-#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3308
+#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3309
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
-#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3311
+#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3312
msgid "Flag used to mark a compressed (half float) UV coordinates array."
msgstr ""
-#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3314
+#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3315
msgid ""
"Flag used to mark a compressed (half float) UV coordinates array for the "
"second UV coordinates."
msgstr ""
-#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3317
+#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3318
msgid "Flag used to mark a compressed bone array."
msgstr ""
-#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3320
+#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3321
msgid "Flag used to mark a compressed (half float) weight array."
msgstr ""
-#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3323
+#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3324
msgid "Flag used to mark a compressed index array."
msgstr ""
-#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3326
+#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3327
msgid "Flag used to mark that the array contains 2D vertices."
msgstr ""
-#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3329
+#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3330
msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
msgstr ""
-#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3332
+#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3333
msgid ""
"Flag used to mark that the array uses an octahedral representation of normal "
"and tangent vectors rather than cartesian."
@@ -33961,7 +34018,7 @@ msgid ""
"[b]Note:[/b] If not inside an RPC this method will return 0."
msgstr ""
-#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:120
+#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:123
msgid "Returns [code]true[/code] if there is a [member network_peer] set."
msgstr ""
@@ -35854,22 +35911,25 @@ msgstr ""
#: doc/classes/Node.xml:499
msgid ""
-"Removes a child node. The node is NOT deleted and must be deleted manually."
+"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
+"[b]Note:[/b] This function may set the [member owner] of the removed Node "
+"(or its descendants) to be [code]null[/code], if that [member owner] is no "
+"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:506
+#: doc/classes/Node.xml:507
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:514
+#: doc/classes/Node.xml:515
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
"this node will be lost."
msgstr ""
-#: doc/classes/Node.xml:520
+#: doc/classes/Node.xml:521
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35880,7 +35940,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:527
+#: doc/classes/Node.xml:528
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35897,7 +35957,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:536
+#: doc/classes/Node.xml:537
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35908,27 +35968,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:544
+#: doc/classes/Node.xml:545
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:551
+#: doc/classes/Node.xml:552
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:559
+#: doc/classes/Node.xml:560
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:567
+#: doc/classes/Node.xml:568
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35936,7 +35996,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:575
+#: doc/classes/Node.xml:576
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35947,30 +36007,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:584
+#: doc/classes/Node.xml:585
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:592
+#: doc/classes/Node.xml:593
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:601
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:608
+#: doc/classes/Node.xml:609
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:616
+#: doc/classes/Node.xml:617
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35980,7 +36040,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:623
+#: doc/classes/Node.xml:624
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35991,7 +36051,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:630
+#: doc/classes/Node.xml:631
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36005,7 +36065,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:638
+#: doc/classes/Node.xml:639
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36014,14 +36074,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:645
+#: doc/classes/Node.xml:646
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:652
+#: doc/classes/Node.xml:653
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36034,7 +36094,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:660
+#: doc/classes/Node.xml:661
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36042,32 +36102,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:667
+#: doc/classes/Node.xml:668
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:674
+#: doc/classes/Node.xml:675
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:680
+#: doc/classes/Node.xml:681
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:687
+#: doc/classes/Node.xml:688
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:690
+#: doc/classes/Node.xml:691
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36075,13 +36135,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:693
+#: doc/classes/Node.xml:694
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:696
+#: doc/classes/Node.xml:697
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36091,7 +36151,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:700
+#: doc/classes/Node.xml:701
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36100,11 +36160,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:703
+#: doc/classes/Node.xml:704
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:706
+#: doc/classes/Node.xml:707
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36113,138 +36173,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:712
+#: doc/classes/Node.xml:713
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:717
+#: doc/classes/Node.xml:718
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:722
+#: doc/classes/Node.xml:723
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:727
+#: doc/classes/Node.xml:728
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:732
+#: doc/classes/Node.xml:733
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:738
+#: doc/classes/Node.xml:739
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:741
+#: doc/classes/Node.xml:742
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:744
+#: doc/classes/Node.xml:745
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:747
+#: doc/classes/Node.xml:748
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:750
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:753
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:756
+#: doc/classes/Node.xml:757
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:759
+#: doc/classes/Node.xml:760
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:762
+#: doc/classes/Node.xml:763
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:766
+#: doc/classes/Node.xml:767
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:769
+#: doc/classes/Node.xml:770
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:772
+#: doc/classes/Node.xml:773
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:775
+#: doc/classes/Node.xml:776
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:778
+#: doc/classes/Node.xml:779
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:781
+#: doc/classes/Node.xml:782
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:784
+#: doc/classes/Node.xml:785
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:787
+#: doc/classes/Node.xml:788
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:845
+#: doc/classes/Node.xml:846
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:848
+#: doc/classes/Node.xml:849
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:851
+#: doc/classes/Node.xml:852
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:854
+#: doc/classes/Node.xml:855
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:857
+#: doc/classes/Node.xml:858
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:860
+#: doc/classes/Node.xml:861
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:863
+#: doc/classes/Node.xml:864
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37431,34 +37491,34 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:92
+#: doc/classes/OptionButton.xml:93
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
msgstr ""
-#: doc/classes/OptionButton.xml:98
+#: doc/classes/OptionButton.xml:99
msgid ""
"Gets the metadata of the selected item. Metadata for items can be set using "
"[method set_item_metadata]."
msgstr ""
-#: doc/classes/OptionButton.xml:105
+#: doc/classes/OptionButton.xml:106
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:112
+#: doc/classes/OptionButton.xml:113
msgid "Removes the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:119
+#: doc/classes/OptionButton.xml:120
msgid ""
"Selects an item by index and makes it the current item. This will work even "
"if the item is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:127
+#: doc/classes/OptionButton.xml:128
msgid ""
"Sets whether the item at index [code]idx[/code] is disabled.\n"
"Disabled items are drawn differently in the dropdown and are not selectable "
@@ -37466,96 +37526,96 @@ msgid ""
"selected."
msgstr ""
-#: doc/classes/OptionButton.xml:136
+#: doc/classes/OptionButton.xml:137
msgid "Sets the icon of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:144
+#: doc/classes/OptionButton.xml:145
msgid "Sets the ID of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:152
+#: doc/classes/OptionButton.xml:153
msgid ""
"Sets the metadata of an item. Metadata may be of any type and can be used to "
"store extra information about an item, such as an external string ID."
msgstr ""
-#: doc/classes/OptionButton.xml:160 doc/classes/PopupMenu.xml:432
+#: doc/classes/OptionButton.xml:161 doc/classes/PopupMenu.xml:432
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/OptionButton.xml:168
+#: doc/classes/OptionButton.xml:169
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
msgstr ""
-#: doc/classes/OptionButton.xml:176
+#: doc/classes/OptionButton.xml:177
msgid ""
"Emitted when the user navigates to an item using the [code]ui_up[/code] or "
"[code]ui_down[/code] actions. The index of the item selected is passed as "
"argument."
msgstr ""
-#: doc/classes/OptionButton.xml:182
+#: doc/classes/OptionButton.xml:183
msgid ""
"Emitted when the current item has been changed by the user. The index of the "
"item selected is passed as argument."
msgstr ""
-#: doc/classes/OptionButton.xml:190
+#: doc/classes/OptionButton.xml:191
msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
-#: doc/classes/OptionButton.xml:193
+#: doc/classes/OptionButton.xml:194
msgid ""
"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
-#: doc/classes/OptionButton.xml:196
+#: doc/classes/OptionButton.xml:197
msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:199
+#: doc/classes/OptionButton.xml:200
msgid ""
"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
"visual effect."
msgstr ""
-#: doc/classes/OptionButton.xml:202
+#: doc/classes/OptionButton.xml:203
msgid "[Font] of the [OptionButton]'s text."
msgstr ""
-#: doc/classes/OptionButton.xml:205
+#: doc/classes/OptionButton.xml:206
msgid "Default text [Color] of the [OptionButton]."
msgstr ""
-#: doc/classes/OptionButton.xml:208
+#: doc/classes/OptionButton.xml:209
msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
-#: doc/classes/OptionButton.xml:211
+#: doc/classes/OptionButton.xml:212
msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
-#: doc/classes/OptionButton.xml:214
+#: doc/classes/OptionButton.xml:215
msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
-#: doc/classes/OptionButton.xml:217
+#: doc/classes/OptionButton.xml:218
msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
-#: doc/classes/OptionButton.xml:220
+#: doc/classes/OptionButton.xml:221
msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
-#: doc/classes/OptionButton.xml:223
+#: doc/classes/OptionButton.xml:224
msgid "Default [StyleBox] for the [OptionButton]."
msgstr ""
-#: doc/classes/OptionButton.xml:226
+#: doc/classes/OptionButton.xml:227
msgid "[StyleBox] used when the [OptionButton] is being pressed."
msgstr ""
@@ -40197,20 +40257,20 @@ msgstr ""
msgid "Draw calls per frame."
msgstr ""
-#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3695
+#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3696
msgid ""
"The amount of video memory used, i.e. texture and vertex memory combined."
msgstr ""
-#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3698
+#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3699
msgid "The amount of texture memory used."
msgstr ""
-#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3701
+#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3702
msgid "The amount of vertex memory used."
msgstr ""
-#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3692
+#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3693
msgid ""
"Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0."
msgstr ""
@@ -44051,6 +44111,18 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:204
msgid ""
+"The project data directory is used for storing project-specific data "
+"(metadata, shader cache, etc.).\n"
+"[b]Note:[/b] Restart the application after changing this setting.\n"
+"[b]Note:[/b] Changing this value can help on platforms or with third-party "
+"tools where specific directory patterns are disallowed. Only modify this "
+"setting if you know that your environment requires it, as changing the "
+"default can impact compatibility with some external tools or plugins which "
+"expect the default [code].import[/code] folder."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:209
+msgid ""
"Specifies a file to override project settings. For example: [code]user://"
"custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
"class description at the top for more information.\n"
@@ -44058,7 +44130,7 @@ msgid ""
"code] will still be read to override the project settings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:208
+#: doc/classes/ProjectSettings.xml:213
msgid ""
"If [code]true[/code], the project will save user data to its own user "
"directory (see [member application/config/custom_user_dir_name]). This "
@@ -44068,13 +44140,13 @@ msgid ""
"user data directory)/Godot/app_userdata/(project name)[/code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:211
+#: doc/classes/ProjectSettings.xml:216
msgid ""
"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
"This is done automatically on start by calling [method OS.set_native_icon]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:214
+#: doc/classes/ProjectSettings.xml:219
msgid ""
"Time samples for frame deltas are subject to random variation introduced by "
"the platform, even when frames are displayed at regular intervals thanks to "
@@ -44088,14 +44160,14 @@ msgid ""
"adequate to render frames at the refresh rate."
msgstr ""
-#: doc/classes/ProjectSettings.xml:219
+#: doc/classes/ProjectSettings.xml:224
msgid ""
"[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
"just after the drawing has taken place. This may lead to more consistent "
"deltas and a reduction in frame stutters."
msgstr ""
-#: doc/classes/ProjectSettings.xml:222
+#: doc/classes/ProjectSettings.xml:227
msgid ""
"If [code]true[/code], disables printing to standard error. If [code]true[/"
"code], this also hides error and warning messages printed by [method "
@@ -44104,7 +44176,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:226
+#: doc/classes/ProjectSettings.xml:231
msgid ""
"If [code]true[/code], disables printing to standard output. This is "
"equivalent to starting the editor or project with the [code]--quiet[/code] "
@@ -44112,7 +44184,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:230
+#: doc/classes/ProjectSettings.xml:235
msgid ""
"If [code]true[/code], flushes the standard output stream every time a line "
"is printed. This affects both terminal logging and file logging.\n"
@@ -44128,20 +44200,20 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:236
+#: doc/classes/ProjectSettings.xml:241
msgid ""
"Debug build override for [member application/run/flush_stdout_on_print], as "
"performance is less important during debugging.\n"
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:240
+#: doc/classes/ProjectSettings.xml:245
msgid ""
"Forces a delay between frames in the main loop (in milliseconds). This may "
"be useful if you plan to disable vertical synchronization."
msgstr ""
-#: doc/classes/ProjectSettings.xml:243
+#: doc/classes/ProjectSettings.xml:248
msgid ""
"If [code]true[/code], enables low-processor usage mode. This setting only "
"works on desktop platforms. The screen is not redrawn if nothing changes "
@@ -44149,75 +44221,75 @@ msgid ""
"useless (and can hurt performance) in most games."
msgstr ""
-#: doc/classes/ProjectSettings.xml:246
+#: doc/classes/ProjectSettings.xml:251
msgid ""
"Amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:249
+#: doc/classes/ProjectSettings.xml:254
msgid "Path to the main scene file that will be loaded when the project runs."
msgstr ""
-#: doc/classes/ProjectSettings.xml:252 doc/classes/ProjectSettings.xml:255
+#: doc/classes/ProjectSettings.xml:257 doc/classes/ProjectSettings.xml:260
msgid ""
"Audio buses will disable automatically when sound goes below a given dB "
"threshold for a given time. This saves CPU as effects assigned to that bus "
"will no longer do any processing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:258
+#: doc/classes/ProjectSettings.xml:263
msgid ""
"Default [AudioBusLayout] resource file to use in the project, unless "
"overridden by the scene."
msgstr ""
-#: doc/classes/ProjectSettings.xml:261
+#: doc/classes/ProjectSettings.xml:266
msgid ""
"Specifies the audio driver to use. This setting is platform-dependent as "
"each platform supports different audio drivers. If left empty, the default "
"audio driver will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:264
+#: doc/classes/ProjectSettings.xml:269
msgid ""
"If [code]true[/code], microphone input will be allowed. This requires "
"appropriate permissions to be set when exporting to Android or iOS."
msgstr ""
-#: doc/classes/ProjectSettings.xml:267
+#: doc/classes/ProjectSettings.xml:272
msgid ""
"The mixing rate used for audio (in Hz). In general, it's better to not touch "
"this and leave it to the host operating system."
msgstr ""
-#: doc/classes/ProjectSettings.xml:270
+#: doc/classes/ProjectSettings.xml:275
msgid ""
"Safer override for [member audio/mix_rate] in the Web platform. Here "
"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
"like forcing the mix rate)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:273
+#: doc/classes/ProjectSettings.xml:278
msgid ""
"Output latency in milliseconds for audio. Lower values will result in lower "
"audio latency at the cost of increased CPU usage. Low values may result in "
"audible cracking on slower hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:276
+#: doc/classes/ProjectSettings.xml:281
msgid ""
"Safer override for [member audio/output_latency] in the Web platform, to "
"avoid audio issues especially on mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:279
+#: doc/classes/ProjectSettings.xml:284
msgid ""
"Setting to hardcode audio delay when playing video. Best to leave this "
"untouched unless you know what you are doing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:282
+#: doc/classes/ProjectSettings.xml:287
msgid ""
"The default compression level for gzip. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -44227,7 +44299,7 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:285
+#: doc/classes/ProjectSettings.xml:290
msgid ""
"The default compression level for Zlib. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -44237,27 +44309,27 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:288
+#: doc/classes/ProjectSettings.xml:293
msgid ""
"The default compression level for Zstandard. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
"speed. Decompression speed is mostly unaffected by the compression level."
msgstr ""
-#: doc/classes/ProjectSettings.xml:291
+#: doc/classes/ProjectSettings.xml:296
msgid ""
"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
"distance matching[/url] in Zstandard."
msgstr ""
-#: doc/classes/ProjectSettings.xml:294
+#: doc/classes/ProjectSettings.xml:299
msgid ""
"Largest size limit (in power of 2) allowed when compressing using long-"
"distance matching with Zstandard. Higher values can result in better "
"compression, but will require more memory when compressing and decompressing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:297
+#: doc/classes/ProjectSettings.xml:302
msgid ""
"If [code]true[/code], displays getters and setters in autocompletion results "
"in the script editor. This setting is meant to be used when porting old "
@@ -44265,81 +44337,81 @@ msgid ""
"Godot 3 onwards."
msgstr ""
-#: doc/classes/ProjectSettings.xml:300
+#: doc/classes/ProjectSettings.xml:305
msgid ""
"If [code]true[/code], enables warnings when a constant is used as a function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:303
+#: doc/classes/ProjectSettings.xml:308
msgid ""
"If [code]true[/code], enables warnings when deprecated keywords such as "
"[code]slave[/code] are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:306
+#: doc/classes/ProjectSettings.xml:311
msgid ""
"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
"GDScript warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:309
+#: doc/classes/ProjectSettings.xml:314
msgid ""
"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
"not generate warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:312
+#: doc/classes/ProjectSettings.xml:317
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
-#: doc/classes/ProjectSettings.xml:315
+#: doc/classes/ProjectSettings.xml:320
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a variable. This will turn into an error in a future version "
"when first-class functions become supported in GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:318
+#: doc/classes/ProjectSettings.xml:323
msgid ""
"If [code]true[/code], enables warnings when a function assigned to a "
"variable may yield and return a function state instead of a value."
msgstr ""
-#: doc/classes/ProjectSettings.xml:321
+#: doc/classes/ProjectSettings.xml:326
msgid ""
"If [code]true[/code], enables warnings when using a function as if it was a "
"property."
msgstr ""
-#: doc/classes/ProjectSettings.xml:324
+#: doc/classes/ProjectSettings.xml:329
msgid ""
"If [code]true[/code], enables warnings when a ternary operator may emit "
"values with incompatible types."
msgstr ""
-#: doc/classes/ProjectSettings.xml:327
+#: doc/classes/ProjectSettings.xml:332
msgid ""
"If [code]true[/code], enables warnings when dividing an integer by another "
"integer (the decimal part will be discarded)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:330
+#: doc/classes/ProjectSettings.xml:335
msgid ""
"If [code]true[/code], enables warnings when passing a floating-point value "
"to a function that expects an integer (it will be converted and lose "
"precision)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:333
+#: doc/classes/ProjectSettings.xml:338
msgid ""
"If [code]true[/code], enables warnings when using a property as if it was a "
"function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:336
+#: doc/classes/ProjectSettings.xml:341
msgid ""
"If [code]true[/code], enables warnings when calling a function without using "
"its return value (by assigning it to a variable or using it as a function "
@@ -44347,109 +44419,109 @@ msgid ""
"using the [enum Error] enum."
msgstr ""
-#: doc/classes/ProjectSettings.xml:339
+#: doc/classes/ProjectSettings.xml:344
msgid ""
"If [code]true[/code], enables warnings when defining a local or subclass "
"member variable that would shadow a variable at an upper level (such as a "
"member variable)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:342
+#: doc/classes/ProjectSettings.xml:347
msgid ""
"If [code]true[/code], enables warnings when calling an expression that has "
"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
"statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:345
+#: doc/classes/ProjectSettings.xml:350
msgid ""
"If [code]true[/code], enables warnings when calling a ternary expression "
"that has no effect on the surrounding code, such as writing [code]42 if "
"active else 0[/code] as a statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:348
+#: doc/classes/ProjectSettings.xml:353
msgid ""
"If [code]true[/code], all warnings will be reported as if they were errors."
msgstr ""
-#: doc/classes/ProjectSettings.xml:351
+#: doc/classes/ProjectSettings.xml:356
msgid ""
"If [code]true[/code], enables warnings when using a variable that wasn't "
"previously assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:354
+#: doc/classes/ProjectSettings.xml:359
msgid ""
"If [code]true[/code], enables warnings when assigning a variable using an "
"assignment operator like [code]+=[/code] if the variable wasn't previously "
"assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:357
+#: doc/classes/ProjectSettings.xml:362
msgid ""
"If [code]true[/code], enables warnings when unreachable code is detected "
"(such as after a [code]return[/code] statement that will always be executed)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:360
+#: doc/classes/ProjectSettings.xml:365
msgid ""
"If [code]true[/code], enables warnings when using an expression whose type "
"may not be compatible with the function parameter expected."
msgstr ""
-#: doc/classes/ProjectSettings.xml:363
+#: doc/classes/ProjectSettings.xml:368
msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
msgstr ""
-#: doc/classes/ProjectSettings.xml:366
+#: doc/classes/ProjectSettings.xml:371
msgid ""
"If [code]true[/code], enables warnings when calling a method whose presence "
"is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:369
+#: doc/classes/ProjectSettings.xml:374
msgid ""
"If [code]true[/code], enables warnings when accessing a property whose "
"presence is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:372
+#: doc/classes/ProjectSettings.xml:377
msgid ""
"If [code]true[/code], enables warnings when a function parameter is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:375
+#: doc/classes/ProjectSettings.xml:380
msgid ""
"If [code]true[/code], enables warnings when a member variable is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:378
+#: doc/classes/ProjectSettings.xml:383
msgid "If [code]true[/code], enables warnings when a signal is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:381
+#: doc/classes/ProjectSettings.xml:386
msgid "If [code]true[/code], enables warnings when a local variable is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:384
+#: doc/classes/ProjectSettings.xml:389
msgid ""
"If [code]true[/code], enables warnings when a variable is declared with the "
"same name as a function. This will turn into an error in a future version "
"when first-class functions become supported in GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:387
+#: doc/classes/ProjectSettings.xml:392
msgid ""
"If [code]true[/code], enables warnings when assigning the result of a "
"function that returns [code]void[/code] to a variable."
msgstr ""
-#: doc/classes/ProjectSettings.xml:390
+#: doc/classes/ProjectSettings.xml:395
msgid "Message to be displayed before the backtrace when the engine crashes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:393
+#: doc/classes/ProjectSettings.xml:398
msgid ""
"Maximum number of frames per second allowed. The actual number of frames per "
"second may still be below this value if the game is lagging.\n"
@@ -44460,91 +44532,91 @@ msgid ""
"project under lag conditions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:398
+#: doc/classes/ProjectSettings.xml:403
msgid "Maximum call stack allowed for debugging GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:401
+#: doc/classes/ProjectSettings.xml:406
msgid "Maximum amount of functions per frame allowed when profiling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:404
+#: doc/classes/ProjectSettings.xml:409
msgid "Print frames per second to standard output every second."
msgstr ""
-#: doc/classes/ProjectSettings.xml:407
+#: doc/classes/ProjectSettings.xml:412
msgid ""
"Print more information to standard output when running. It displays "
"information such as memory leaks, which scenes and resources are being "
"loaded, etc."
msgstr ""
-#: doc/classes/ProjectSettings.xml:410
+#: doc/classes/ProjectSettings.xml:415
msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
msgstr ""
-#: doc/classes/ProjectSettings.xml:413
+#: doc/classes/ProjectSettings.xml:418
msgid ""
"Color of the contact points between collision shapes, visible when \"Visible "
"Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:416
+#: doc/classes/ProjectSettings.xml:421
msgid ""
"Sets whether 2D physics will display collision outlines in game when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:419
+#: doc/classes/ProjectSettings.xml:424
msgid ""
"Maximum number of contact points between collision shapes to display when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:422
+#: doc/classes/ProjectSettings.xml:427
msgid ""
"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:425
+#: doc/classes/ProjectSettings.xml:430
msgid ""
"Color of the disabled navigation geometry, visible when \"Visible Navigation"
"\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:428
+#: doc/classes/ProjectSettings.xml:433
msgid ""
"Color of the navigation geometry, visible when \"Visible Navigation\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:431
+#: doc/classes/ProjectSettings.xml:436
msgid "Custom image for the mouse cursor (limited to 256×256)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:434
+#: doc/classes/ProjectSettings.xml:439
msgid "Hotspot for the custom mouse cursor image."
msgstr ""
-#: doc/classes/ProjectSettings.xml:437
+#: doc/classes/ProjectSettings.xml:442
msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
msgstr ""
-#: doc/classes/ProjectSettings.xml:440
+#: doc/classes/ProjectSettings.xml:445
msgid ""
"If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
"platform. This setting has no effect on desktop Linux, as DPI-awareness "
"fallbacks are not supported there."
msgstr ""
-#: doc/classes/ProjectSettings.xml:443
+#: doc/classes/ProjectSettings.xml:448
msgid ""
"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
"the screensaver does not take over. Works on desktop and mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:446
+#: doc/classes/ProjectSettings.xml:451
msgid ""
"The default screen orientation to use on mobile devices.\n"
"[b]Note:[/b] When set to a portrait orientation, this project setting does "
@@ -44553,13 +44625,13 @@ msgid ""
"window/size/height] accordingly."
msgstr ""
-#: doc/classes/ProjectSettings.xml:450
+#: doc/classes/ProjectSettings.xml:455
msgid ""
"If [code]true[/code], the home indicator is hidden automatically. This only "
"affects iOS devices without a physical home button."
msgstr ""
-#: doc/classes/ProjectSettings.xml:453
+#: doc/classes/ProjectSettings.xml:458
msgid ""
"If [code]true[/code], allows per-pixel transparency for the window "
"background. This affects performance, so leave it on [code]false[/code] "
@@ -44569,7 +44641,7 @@ msgid ""
"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:458
+#: doc/classes/ProjectSettings.xml:463
msgid ""
"Sets the window background to transparent when it starts.\n"
"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
@@ -44577,19 +44649,19 @@ msgid ""
"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:463
+#: doc/classes/ProjectSettings.xml:468
msgid ""
"Forces the main window to be always on top.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:467
+#: doc/classes/ProjectSettings.xml:472
msgid ""
"Forces the main window to be borderless.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:471
+#: doc/classes/ProjectSettings.xml:476
msgid ""
"Sets the main window to full screen when the project starts. Note that this "
"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
@@ -44603,45 +44675,45 @@ msgid ""
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:476
+#: doc/classes/ProjectSettings.xml:481
msgid ""
"Sets the game's main viewport height. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:479
+#: doc/classes/ProjectSettings.xml:484
msgid ""
"Allows the window to be resizable by default.\n"
"[b]Note:[/b] This setting is ignored on iOS and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:483
+#: doc/classes/ProjectSettings.xml:488
msgid ""
"If greater than zero, overrides the window height when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:486
+#: doc/classes/ProjectSettings.xml:491
msgid ""
"If greater than zero, overrides the window width when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:489
+#: doc/classes/ProjectSettings.xml:494
msgid ""
"Sets the game's main viewport width. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:492
+#: doc/classes/ProjectSettings.xml:497
msgid ""
"Specifies the tablet driver to use. If left empty, the default driver will "
"be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:495
+#: doc/classes/ProjectSettings.xml:500
msgid ""
"If [code]true[/code], enables vertical synchronization. This eliminates "
"tearing that may appear in moving scenes, at the cost of higher input "
@@ -44650,7 +44722,7 @@ msgid ""
"regardless (such as mobile platforms and HTML5)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:498
+#: doc/classes/ProjectSettings.xml:503
msgid ""
"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
"enables vertical synchronization via the operating system's window "
@@ -44661,7 +44733,7 @@ msgid ""
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:502
+#: doc/classes/ProjectSettings.xml:507
msgid ""
"The command-line arguments to append to Godot's own command line when "
"running the project. This doesn't affect the editor itself.\n"
@@ -44677,14 +44749,14 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:510
+#: doc/classes/ProjectSettings.xml:515
msgid ""
"Search path for project-specific script templates. Godot will search for "
"script templates both in the editor-specific path and in this project-"
"specific path."
msgstr ""
-#: doc/classes/ProjectSettings.xml:513
+#: doc/classes/ProjectSettings.xml:518
msgid ""
"Text-based file extensions to include in the script editor's \"Find in Files"
"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
@@ -44692,49 +44764,49 @@ msgid ""
"serialized in the scene files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:516
+#: doc/classes/ProjectSettings.xml:521
msgid ""
"Default value for [member ScrollContainer.scroll_deadzone], which will be "
"used for all [ScrollContainer]s unless overridden."
msgstr ""
-#: doc/classes/ProjectSettings.xml:519
+#: doc/classes/ProjectSettings.xml:524
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:524
+#: doc/classes/ProjectSettings.xml:529
msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:527
+#: doc/classes/ProjectSettings.xml:532
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:530
+#: doc/classes/ProjectSettings.xml:535
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
msgstr ""
-#: doc/classes/ProjectSettings.xml:533
+#: doc/classes/ProjectSettings.xml:538
msgid ""
"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
"(in milliseconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:536
+#: doc/classes/ProjectSettings.xml:541
msgid "Timer for detecting idle in [TextEdit] (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:539
+#: doc/classes/ProjectSettings.xml:544
msgid "Default delay for tooltips (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:542
+#: doc/classes/ProjectSettings.xml:547
msgid ""
"Default [InputEventAction] to confirm a focused button, menu or list item, "
"or validate input.\n"
@@ -44743,7 +44815,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:546
+#: doc/classes/ProjectSettings.xml:551
msgid ""
"Default [InputEventAction] to discard a modal or pending input.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44751,7 +44823,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:550
+#: doc/classes/ProjectSettings.xml:555
msgid ""
"Default [InputEventAction] to move down in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44759,7 +44831,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:554
+#: doc/classes/ProjectSettings.xml:559
msgid ""
"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -44769,7 +44841,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:558
+#: doc/classes/ProjectSettings.xml:563
msgid ""
"Default [InputEventAction] to focus the next [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_next].\n"
@@ -44778,7 +44850,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:562
+#: doc/classes/ProjectSettings.xml:567
msgid ""
"Default [InputEventAction] to focus the previous [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_previous].\n"
@@ -44787,7 +44859,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:566
+#: doc/classes/ProjectSettings.xml:571
msgid ""
"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -44797,7 +44869,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:570
+#: doc/classes/ProjectSettings.xml:575
msgid ""
"Default [InputEventAction] to move left in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44805,7 +44877,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:574
+#: doc/classes/ProjectSettings.xml:579
msgid ""
"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
@@ -44815,7 +44887,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:578
+#: doc/classes/ProjectSettings.xml:583
msgid ""
"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
@@ -44825,7 +44897,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:582
+#: doc/classes/ProjectSettings.xml:587
msgid ""
"Default [InputEventAction] to move right in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44833,7 +44905,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:586
+#: doc/classes/ProjectSettings.xml:591
msgid ""
"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
"[ItemList] or a [Tree]).\n"
@@ -44842,7 +44914,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:590
+#: doc/classes/ProjectSettings.xml:595
msgid ""
"Default [InputEventAction] to move up in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44850,7 +44922,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:594
+#: doc/classes/ProjectSettings.xml:599
msgid ""
"If [code]true[/code], key/touch/joystick events will be flushed just before "
"every idle and physics frame.\n"
@@ -44862,477 +44934,477 @@ msgid ""
"[b]Note:[/b] Currently implemented only in Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:600
+#: doc/classes/ProjectSettings.xml:605
msgid ""
"If [code]true[/code], sends mouse input events when tapping or swiping on "
"the touchscreen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:603
+#: doc/classes/ProjectSettings.xml:608
msgid ""
"If [code]true[/code], sends touch input events when clicking or dragging the "
"mouse."
msgstr ""
-#: doc/classes/ProjectSettings.xml:606
+#: doc/classes/ProjectSettings.xml:611
msgid "Default delay for touch events. This only affects iOS devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:609
+#: doc/classes/ProjectSettings.xml:614
msgid "Optional name for the 2D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:612
+#: doc/classes/ProjectSettings.xml:617
msgid "Optional name for the 2D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:615
+#: doc/classes/ProjectSettings.xml:620
msgid "Optional name for the 2D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:618
+#: doc/classes/ProjectSettings.xml:623
msgid "Optional name for the 2D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:621
+#: doc/classes/ProjectSettings.xml:626
msgid "Optional name for the 2D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:624
+#: doc/classes/ProjectSettings.xml:629
msgid "Optional name for the 2D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:627
+#: doc/classes/ProjectSettings.xml:632
msgid "Optional name for the 2D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:630
+#: doc/classes/ProjectSettings.xml:635
msgid "Optional name for the 2D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:633
+#: doc/classes/ProjectSettings.xml:638
msgid "Optional name for the 2D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:636
+#: doc/classes/ProjectSettings.xml:641
msgid "Optional name for the 2D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:639
+#: doc/classes/ProjectSettings.xml:644
msgid "Optional name for the 2D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:642
+#: doc/classes/ProjectSettings.xml:647
msgid "Optional name for the 2D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:645
+#: doc/classes/ProjectSettings.xml:650
msgid "Optional name for the 2D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:648
+#: doc/classes/ProjectSettings.xml:653
msgid "Optional name for the 2D physics layer 21."
msgstr ""
-#: doc/classes/ProjectSettings.xml:651
+#: doc/classes/ProjectSettings.xml:656
msgid "Optional name for the 2D physics layer 22."
msgstr ""
-#: doc/classes/ProjectSettings.xml:654
+#: doc/classes/ProjectSettings.xml:659
msgid "Optional name for the 2D physics layer 23."
msgstr ""
-#: doc/classes/ProjectSettings.xml:657
+#: doc/classes/ProjectSettings.xml:662
msgid "Optional name for the 2D physics layer 24."
msgstr ""
-#: doc/classes/ProjectSettings.xml:660
+#: doc/classes/ProjectSettings.xml:665
msgid "Optional name for the 2D physics layer 25."
msgstr ""
-#: doc/classes/ProjectSettings.xml:663
+#: doc/classes/ProjectSettings.xml:668
msgid "Optional name for the 2D physics layer 26."
msgstr ""
-#: doc/classes/ProjectSettings.xml:666
+#: doc/classes/ProjectSettings.xml:671
msgid "Optional name for the 2D physics layer 27."
msgstr ""
-#: doc/classes/ProjectSettings.xml:669
+#: doc/classes/ProjectSettings.xml:674
msgid "Optional name for the 2D physics layer 28."
msgstr ""
-#: doc/classes/ProjectSettings.xml:672
+#: doc/classes/ProjectSettings.xml:677
msgid "Optional name for the 2D physics layer 29."
msgstr ""
-#: doc/classes/ProjectSettings.xml:675
+#: doc/classes/ProjectSettings.xml:680
msgid "Optional name for the 2D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:678
+#: doc/classes/ProjectSettings.xml:683
msgid "Optional name for the 2D physics layer 30."
msgstr ""
-#: doc/classes/ProjectSettings.xml:681
+#: doc/classes/ProjectSettings.xml:686
msgid "Optional name for the 2D physics layer 31."
msgstr ""
-#: doc/classes/ProjectSettings.xml:684
+#: doc/classes/ProjectSettings.xml:689
msgid "Optional name for the 2D physics layer 32."
msgstr ""
-#: doc/classes/ProjectSettings.xml:687
+#: doc/classes/ProjectSettings.xml:692
msgid "Optional name for the 2D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:690
+#: doc/classes/ProjectSettings.xml:695
msgid "Optional name for the 2D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:693
+#: doc/classes/ProjectSettings.xml:698
msgid "Optional name for the 2D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:696
+#: doc/classes/ProjectSettings.xml:701
msgid "Optional name for the 2D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:699
+#: doc/classes/ProjectSettings.xml:704
msgid "Optional name for the 2D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:702
+#: doc/classes/ProjectSettings.xml:707
msgid "Optional name for the 2D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:705
+#: doc/classes/ProjectSettings.xml:710
msgid "Optional name for the 2D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:708
+#: doc/classes/ProjectSettings.xml:713
msgid "Optional name for the 2D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:711
+#: doc/classes/ProjectSettings.xml:716
msgid "Optional name for the 2D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:714
+#: doc/classes/ProjectSettings.xml:719
msgid "Optional name for the 2D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:717
+#: doc/classes/ProjectSettings.xml:722
msgid "Optional name for the 2D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:720
+#: doc/classes/ProjectSettings.xml:725
msgid "Optional name for the 2D render layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:723
+#: doc/classes/ProjectSettings.xml:728
msgid "Optional name for the 2D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:726
+#: doc/classes/ProjectSettings.xml:731
msgid "Optional name for the 2D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:729
+#: doc/classes/ProjectSettings.xml:734
msgid "Optional name for the 2D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:732
+#: doc/classes/ProjectSettings.xml:737
msgid "Optional name for the 2D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:735
+#: doc/classes/ProjectSettings.xml:740
msgid "Optional name for the 2D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:738
+#: doc/classes/ProjectSettings.xml:743
msgid "Optional name for the 2D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:741
+#: doc/classes/ProjectSettings.xml:746
msgid "Optional name for the 2D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:744
+#: doc/classes/ProjectSettings.xml:749
msgid "Optional name for the 2D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:747
+#: doc/classes/ProjectSettings.xml:752
msgid "Optional name for the 2D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:750
+#: doc/classes/ProjectSettings.xml:755
msgid "Optional name for the 2D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:753
+#: doc/classes/ProjectSettings.xml:758
msgid "Optional name for the 2D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:756
+#: doc/classes/ProjectSettings.xml:761
msgid "Optional name for the 2D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:759
+#: doc/classes/ProjectSettings.xml:764
msgid "Optional name for the 2D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:762
+#: doc/classes/ProjectSettings.xml:767
msgid "Optional name for the 2D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:765
+#: doc/classes/ProjectSettings.xml:770
msgid "Optional name for the 3D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:768
+#: doc/classes/ProjectSettings.xml:773
msgid "Optional name for the 3D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:771
+#: doc/classes/ProjectSettings.xml:776
msgid "Optional name for the 3D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:774
+#: doc/classes/ProjectSettings.xml:779
msgid "Optional name for the 3D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:777
+#: doc/classes/ProjectSettings.xml:782
msgid "Optional name for the 3D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:780
+#: doc/classes/ProjectSettings.xml:785
msgid "Optional name for the 3D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:783
+#: doc/classes/ProjectSettings.xml:788
msgid "Optional name for the 3D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:786
+#: doc/classes/ProjectSettings.xml:791
msgid "Optional name for the 3D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:789
+#: doc/classes/ProjectSettings.xml:794
msgid "Optional name for the 3D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:792
+#: doc/classes/ProjectSettings.xml:797
msgid "Optional name for the 3D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:795
+#: doc/classes/ProjectSettings.xml:800
msgid "Optional name for the 3D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:798
+#: doc/classes/ProjectSettings.xml:803
msgid "Optional name for the 3D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:801
+#: doc/classes/ProjectSettings.xml:806
msgid "Optional name for the 3D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:804
+#: doc/classes/ProjectSettings.xml:809
msgid "Optional name for the 3D physics layer 21."
msgstr ""
-#: doc/classes/ProjectSettings.xml:807
+#: doc/classes/ProjectSettings.xml:812
msgid "Optional name for the 3D physics layer 22."
msgstr ""
-#: doc/classes/ProjectSettings.xml:810
+#: doc/classes/ProjectSettings.xml:815
msgid "Optional name for the 3D physics layer 23."
msgstr ""
-#: doc/classes/ProjectSettings.xml:813
+#: doc/classes/ProjectSettings.xml:818
msgid "Optional name for the 3D physics layer 24."
msgstr ""
-#: doc/classes/ProjectSettings.xml:816
+#: doc/classes/ProjectSettings.xml:821
msgid "Optional name for the 3D physics layer 25."
msgstr ""
-#: doc/classes/ProjectSettings.xml:819
+#: doc/classes/ProjectSettings.xml:824
msgid "Optional name for the 3D physics layer 26."
msgstr ""
-#: doc/classes/ProjectSettings.xml:822
+#: doc/classes/ProjectSettings.xml:827
msgid "Optional name for the 3D physics layer 27."
msgstr ""
-#: doc/classes/ProjectSettings.xml:825
+#: doc/classes/ProjectSettings.xml:830
msgid "Optional name for the 3D physics layer 28."
msgstr ""
-#: doc/classes/ProjectSettings.xml:828
+#: doc/classes/ProjectSettings.xml:833
msgid "Optional name for the 3D physics layer 29."
msgstr ""
-#: doc/classes/ProjectSettings.xml:831
+#: doc/classes/ProjectSettings.xml:836
msgid "Optional name for the 3D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:834
+#: doc/classes/ProjectSettings.xml:839
msgid "Optional name for the 3D physics layer 30."
msgstr ""
-#: doc/classes/ProjectSettings.xml:837
+#: doc/classes/ProjectSettings.xml:842
msgid "Optional name for the 3D physics layer 31."
msgstr ""
-#: doc/classes/ProjectSettings.xml:840
+#: doc/classes/ProjectSettings.xml:845
msgid "Optional name for the 3D physics layer 32."
msgstr ""
-#: doc/classes/ProjectSettings.xml:843
+#: doc/classes/ProjectSettings.xml:848
msgid "Optional name for the 3D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:846
+#: doc/classes/ProjectSettings.xml:851
msgid "Optional name for the 3D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:849
+#: doc/classes/ProjectSettings.xml:854
msgid "Optional name for the 3D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:852
+#: doc/classes/ProjectSettings.xml:857
msgid "Optional name for the 3D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:855
+#: doc/classes/ProjectSettings.xml:860
msgid "Optional name for the 3D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:858
+#: doc/classes/ProjectSettings.xml:863
msgid "Optional name for the 3D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:861
+#: doc/classes/ProjectSettings.xml:866
msgid "Optional name for the 3D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:864
+#: doc/classes/ProjectSettings.xml:869
msgid "Optional name for the 3D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:867
+#: doc/classes/ProjectSettings.xml:872
msgid "Optional name for the 3D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:870
+#: doc/classes/ProjectSettings.xml:875
msgid "Optional name for the 3D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:873
+#: doc/classes/ProjectSettings.xml:878
msgid "Optional name for the 3D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:876
+#: doc/classes/ProjectSettings.xml:881
msgid "Optional name for the 3D render layer 14"
msgstr ""
-#: doc/classes/ProjectSettings.xml:879
+#: doc/classes/ProjectSettings.xml:884
msgid "Optional name for the 3D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:882
+#: doc/classes/ProjectSettings.xml:887
msgid "Optional name for the 3D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:885
+#: doc/classes/ProjectSettings.xml:890
msgid "Optional name for the 3D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:888
+#: doc/classes/ProjectSettings.xml:893
msgid "Optional name for the 3D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:891
+#: doc/classes/ProjectSettings.xml:896
msgid "Optional name for the 3D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:894
+#: doc/classes/ProjectSettings.xml:899
msgid "Optional name for the 3D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:897
+#: doc/classes/ProjectSettings.xml:902
msgid "Optional name for the 3D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:900
+#: doc/classes/ProjectSettings.xml:905
msgid "Optional name for the 3D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:903
+#: doc/classes/ProjectSettings.xml:908
msgid "Optional name for the 3D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:906
+#: doc/classes/ProjectSettings.xml:911
msgid "Optional name for the 3D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:909
+#: doc/classes/ProjectSettings.xml:914
msgid "Optional name for the 3D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:912
+#: doc/classes/ProjectSettings.xml:917
msgid "Optional name for the 3D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:915
+#: doc/classes/ProjectSettings.xml:920
msgid "Optional name for the 3D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:918
+#: doc/classes/ProjectSettings.xml:923
msgid "Optional name for the 3D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:921
+#: doc/classes/ProjectSettings.xml:926
msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:924
+#: doc/classes/ProjectSettings.xml:929
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:927
+#: doc/classes/ProjectSettings.xml:932
msgid "If [code]true[/code], logs all output to files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:930
+#: doc/classes/ProjectSettings.xml:935
msgid ""
"Desktop override for [member logging/file_logging/enable_file_logging], as "
"log files are not readily accessible on mobile/Web platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:933
+#: doc/classes/ProjectSettings.xml:938
msgid ""
"Path to logs within the project. Using an [code]user://[/code] path is "
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:936
+#: doc/classes/ProjectSettings.xml:941
msgid "Specifies the maximum amount of log files allowed (used for rotation)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:941
+#: doc/classes/ProjectSettings.xml:946
msgid ""
"Godot uses a message queue to defer some function calls. If you run out of "
"space on it (you will see an error), you can increase the size here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:944
+#: doc/classes/ProjectSettings.xml:949
msgid ""
"This is used by servers when used in multi-threading mode (servers and "
"visual). RIDs are preallocated to avoid stalling the server requesting them "
@@ -45340,92 +45412,92 @@ msgid ""
"thread, increase this number."
msgstr ""
-#: doc/classes/ProjectSettings.xml:947
+#: doc/classes/ProjectSettings.xml:952
msgid ""
"Maximum amount of characters allowed to send as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:950
+#: doc/classes/ProjectSettings.xml:955
msgid ""
"Maximum number of errors allowed to be sent as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:953
+#: doc/classes/ProjectSettings.xml:958
msgid ""
"Maximum amount of messages allowed to send as output from the debugger. Over "
"this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:956
+#: doc/classes/ProjectSettings.xml:961
msgid ""
"Maximum number of warnings allowed to be sent as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:959
+#: doc/classes/ProjectSettings.xml:964
msgid ""
"Default size of packet peer stream for deserializing Godot data (in bytes, "
"specified as a power of two). The default value [code]16[/code] is equal to "
"65,536 bytes. Over this size, data is dropped."
msgstr ""
-#: doc/classes/ProjectSettings.xml:962
+#: doc/classes/ProjectSettings.xml:967
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:965
+#: doc/classes/ProjectSettings.xml:970
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:968
+#: doc/classes/ProjectSettings.xml:973
msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:971
+#: doc/classes/ProjectSettings.xml:976
msgid "Maximum number of concurrent input packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:974
+#: doc/classes/ProjectSettings.xml:979
msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:977
+#: doc/classes/ProjectSettings.xml:982
msgid "Maximum number of concurrent output packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:980
+#: doc/classes/ProjectSettings.xml:985
msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:983
+#: doc/classes/ProjectSettings.xml:988
msgid "Maximum number of concurrent input packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:986
+#: doc/classes/ProjectSettings.xml:991
msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:989
+#: doc/classes/ProjectSettings.xml:994
msgid "Maximum number of concurrent output packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:992
+#: doc/classes/ProjectSettings.xml:997
msgid ""
"Amount of read ahead used by remote filesystem. Higher values decrease the "
"effects of latency at the cost of higher bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:995
+#: doc/classes/ProjectSettings.xml:1000
msgid "Page size used by remote filesystem (in bytes)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:998
+#: doc/classes/ProjectSettings.xml:1003
msgid ""
"The CA certificates bundle to use for SSL connections. If this is set to a "
"non-empty value, this will [i]override[/i] Godot's default [url=https://"
@@ -45435,33 +45507,33 @@ msgid ""
"If in doubt, leave this setting empty."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1002
+#: doc/classes/ProjectSettings.xml:1007
msgid ""
"When creating node names automatically, set the type of casing in this "
"project. This is mostly an editor setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1005
+#: doc/classes/ProjectSettings.xml:1010
msgid ""
"What to use to separate node name from number. This is mostly an editor "
"setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1008
+#: doc/classes/ProjectSettings.xml:1013
msgid ""
"Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1012
+#: doc/classes/ProjectSettings.xml:1017
msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1016
+#: doc/classes/ProjectSettings.xml:1021
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45474,7 +45546,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1020
+#: doc/classes/ProjectSettings.xml:1025
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45486,7 +45558,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45498,7 +45570,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45511,7 +45583,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1040
+#: doc/classes/ProjectSettings.xml:1045
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45519,28 +45591,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1051
+#: doc/classes/ProjectSettings.xml:1056
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1054
+#: doc/classes/ProjectSettings.xml:1059
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45550,25 +45622,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1058
+#: doc/classes/ProjectSettings.xml:1063
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1061
+#: doc/classes/ProjectSettings.xml:1066
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1064
+#: doc/classes/ProjectSettings.xml:1069
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1067
+#: doc/classes/ProjectSettings.xml:1072
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45581,7 +45653,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1071
+#: doc/classes/ProjectSettings.xml:1076
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45593,7 +45665,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45605,7 +45677,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45618,13 +45690,13 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1091
+#: doc/classes/ProjectSettings.xml:1096
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1094
+#: doc/classes/ProjectSettings.xml:1099
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45632,11 +45704,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1098
+#: doc/classes/ProjectSettings.xml:1103
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1101
+#: doc/classes/ProjectSettings.xml:1106
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45650,7 +45722,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1107
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45659,7 +45731,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1111
+#: doc/classes/ProjectSettings.xml:1116
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45675,7 +45747,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1116
+#: doc/classes/ProjectSettings.xml:1121
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45685,7 +45757,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1120
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45695,7 +45767,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45706,7 +45778,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1133
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45716,7 +45788,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1137
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45724,7 +45796,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1141
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45735,7 +45807,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1145
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45750,7 +45822,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1146
+#: doc/classes/ProjectSettings.xml:1151
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45759,13 +45831,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1151
+#: doc/classes/ProjectSettings.xml:1156
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1159
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45774,7 +45846,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1157
+#: doc/classes/ProjectSettings.xml:1162
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45784,7 +45856,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1160
+#: doc/classes/ProjectSettings.xml:1165
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45796,7 +45868,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1163
+#: doc/classes/ProjectSettings.xml:1168
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45806,24 +45878,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1166
+#: doc/classes/ProjectSettings.xml:1171
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1169
+#: doc/classes/ProjectSettings.xml:1174
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1172
+#: doc/classes/ProjectSettings.xml:1177
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1175
+#: doc/classes/ProjectSettings.xml:1180
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45832,7 +45904,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1178
+#: doc/classes/ProjectSettings.xml:1183
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45840,7 +45912,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1181
+#: doc/classes/ProjectSettings.xml:1186
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45849,7 +45921,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1184
+#: doc/classes/ProjectSettings.xml:1189
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45859,7 +45931,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1188
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45867,31 +45939,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1197
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1195
+#: doc/classes/ProjectSettings.xml:1200
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1198
+#: doc/classes/ProjectSettings.xml:1203
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1201
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1204
+#: doc/classes/ProjectSettings.xml:1209
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45899,7 +45971,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1207
+#: doc/classes/ProjectSettings.xml:1212
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45909,14 +45981,14 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1210
+#: doc/classes/ProjectSettings.xml:1215
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1213
+#: doc/classes/ProjectSettings.xml:1218
msgid ""
"If [code]true[/code] and available on the target device, enables high "
"floating point precision for all shader computations in GLES2.\n"
@@ -45924,31 +45996,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1217
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1220
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1223
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1226
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1229
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45956,7 +46028,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1232
+#: doc/classes/ProjectSettings.xml:1237
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45966,7 +46038,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1235
+#: doc/classes/ProjectSettings.xml:1240
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45975,7 +46047,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1238
+#: doc/classes/ProjectSettings.xml:1243
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45984,20 +46056,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1241
+#: doc/classes/ProjectSettings.xml:1246
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1244
+#: doc/classes/ProjectSettings.xml:1249
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1247
+#: doc/classes/ProjectSettings.xml:1252
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46006,7 +46078,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1250
+#: doc/classes/ProjectSettings.xml:1255
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46014,7 +46086,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1253
+#: doc/classes/ProjectSettings.xml:1258
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46023,7 +46095,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1257
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46033,20 +46105,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1262
+#: doc/classes/ProjectSettings.xml:1267
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1266
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1269
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46055,13 +46127,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1282
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46071,46 +46143,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1281
+#: doc/classes/ProjectSettings.xml:1286
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1285
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1293
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1291
+#: doc/classes/ProjectSettings.xml:1296
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1294
+#: doc/classes/ProjectSettings.xml:1299
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1297
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1300
+#: doc/classes/ProjectSettings.xml:1305
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46120,7 +46192,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1304
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46132,7 +46204,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1313
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46140,7 +46212,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1316
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46148,7 +46220,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1320
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46157,7 +46229,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1318
+#: doc/classes/ProjectSettings.xml:1323
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46171,7 +46243,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1323
+#: doc/classes/ProjectSettings.xml:1328
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46181,7 +46253,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1331
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46190,7 +46262,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1334
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46200,54 +46272,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1332
+#: doc/classes/ProjectSettings.xml:1337
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1335
+#: doc/classes/ProjectSettings.xml:1340
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1338
+#: doc/classes/ProjectSettings.xml:1343
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1341
+#: doc/classes/ProjectSettings.xml:1346
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1344
+#: doc/classes/ProjectSettings.xml:1349
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1347
+#: doc/classes/ProjectSettings.xml:1352
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1350
+#: doc/classes/ProjectSettings.xml:1355
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1353
+#: doc/classes/ProjectSettings.xml:1358
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46258,61 +46330,72 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1357
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1360
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1363
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1366
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1369
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1372
+#: doc/classes/ProjectSettings.xml:1377
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1375
+#: doc/classes/ProjectSettings.xml:1380
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1378
+#: doc/classes/ProjectSettings.xml:1383
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1381
+#: doc/classes/ProjectSettings.xml:1386
+msgid ""
+"If [code]true[/code], enables new physical light attenuation for "
+"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
+"appearance with a very small performance cost. When physical light "
+"attenuation is enabled, lights will appear to be darker as a result of the "
+"new attenuation formula. This can be compensated by adjusting the lights' "
+"energy or attenuation values.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46321,26 +46404,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1384 doc/classes/ProjectSettings.xml:1387
-#: doc/classes/ProjectSettings.xml:1390 doc/classes/ProjectSettings.xml:1393
+#: doc/classes/ProjectSettings.xml:1393 doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1405
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399
+#: doc/classes/ProjectSettings.xml:1408
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1402
+#: doc/classes/ProjectSettings.xml:1411
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46351,20 +46434,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1406
+#: doc/classes/ProjectSettings.xml:1415
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1409
+#: doc/classes/ProjectSettings.xml:1418
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1413
+#: doc/classes/ProjectSettings.xml:1422
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46376,52 +46459,52 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1419
+#: doc/classes/ProjectSettings.xml:1428
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
"Larger branches can increase performance significantly in some projects."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1423
+#: doc/classes/ProjectSettings.xml:1432
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1426
+#: doc/classes/ProjectSettings.xml:1435
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1429
+#: doc/classes/ProjectSettings.xml:1438
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1432
+#: doc/classes/ProjectSettings.xml:1441
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1435
+#: doc/classes/ProjectSettings.xml:1444
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1447
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1450
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1453
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46429,7 +46512,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1448
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46438,10 +46521,11 @@ msgid ""
"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
-"located inside the project folder then restart the editor."
+"located inside the project folder then restart the editor (see [member "
+"application/config/project_data_dir_name])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1452
+#: doc/classes/ProjectSettings.xml:1461
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46449,10 +46533,11 @@ msgid ""
"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
-"located inside the project folder then restart the editor."
+"located inside the project folder then restart the editor (see [member "
+"application/config/project_data_dir_name])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1465
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46460,10 +46545,11 @@ msgid ""
"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
-"located inside the project folder then restart the editor."
+"located inside the project folder then restart the editor (see [member "
+"application/config/project_data_dir_name])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1460
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46471,10 +46557,11 @@ msgid ""
"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
-"located inside the project folder then restart the editor."
+"located inside the project folder then restart the editor (see [member "
+"application/config/project_data_dir_name])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1464
+#: doc/classes/ProjectSettings.xml:1473
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46482,10 +46569,11 @@ msgid ""
"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
-"located inside the project folder then restart the editor."
+"located inside the project folder then restart the editor (see [member "
+"application/config/project_data_dir_name])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1468
+#: doc/classes/ProjectSettings.xml:1477
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -47308,22 +47396,26 @@ msgid ""
"and then leave them.\n"
"[b]Note:[/b] By default Godot will only render 16 reflection probes. If you "
"need more, increase the number of atlas subdivisions. This setting can be "
-"found in [member ProjectSettings.rendering/quality/reflections/atlas_subdiv]."
+"found in [member ProjectSettings.rendering/quality/reflections/"
+"atlas_subdiv].\n"
+"[b]Note:[/b] The GLES2 backend will only display two reflection probes at "
+"the same time for a single mesh. If possible, split up large meshes that "
+"span over multiple reflection probes into smaller ones."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:12
+#: doc/classes/ReflectionProbe.xml:13
#, fuzzy
msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html"
msgstr "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html"
-#: doc/classes/ReflectionProbe.xml:18
+#: doc/classes/ReflectionProbe.xml:19
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
"depending on the camera's location."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:21
+#: doc/classes/ReflectionProbe.xml:22
msgid ""
"Sets the cull mask which determines what objects are drawn by this probe. "
"Every [VisualInstance] with a layer included in this cull mask will be "
@@ -47332,75 +47424,75 @@ msgid ""
"rendering cost."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:24
+#: doc/classes/ReflectionProbe.xml:25
msgid ""
"If [code]true[/code], computes shadows in the reflection probe. This makes "
"the reflection probe slower to render; you may want to disable this if using "
"the [constant UPDATE_ALWAYS] [member update_mode]."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:27
+#: doc/classes/ReflectionProbe.xml:28
msgid ""
"The size of the reflection probe. The larger the extents the more space "
"covered by the probe which will lower the perceived resolution. It is best "
"to keep the extents only as large as you need them."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:30
+#: doc/classes/ReflectionProbe.xml:31
msgid ""
"Defines the reflection intensity. Intensity modulates the strength of the "
"reflection."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:33
+#: doc/classes/ReflectionProbe.xml:34
msgid ""
"Sets the ambient light color to be used when this probe is set to [member "
"interior_enable]."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:36
+#: doc/classes/ReflectionProbe.xml:37
msgid ""
"Sets the contribution value for how much the reflection affects the ambient "
"light for this reflection probe when set to [member interior_enable]. Useful "
"so that ambient light matches the color of the room."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:39
+#: doc/classes/ReflectionProbe.xml:40
msgid ""
"Sets the energy multiplier for this reflection probe's ambient light "
"contribution when set to [member interior_enable]."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:42
+#: doc/classes/ReflectionProbe.xml:43
msgid ""
"If [code]true[/code], reflections will ignore sky contribution. Ambient "
"lighting is then controlled by the [code]interior_ambient_*[/code] "
"properties."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:45
+#: doc/classes/ReflectionProbe.xml:46
msgid ""
"Sets the max distance away from the probe an object can be before it is "
"culled."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:48
+#: doc/classes/ReflectionProbe.xml:49
msgid ""
"Sets the origin offset to be used when this reflection probe is in box "
"project mode."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:51
+#: doc/classes/ReflectionProbe.xml:52
msgid ""
"Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or "
"[constant UPDATE_ALWAYS]."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:56
+#: doc/classes/ReflectionProbe.xml:57
msgid "Update the probe once on the next frame."
msgstr ""
-#: doc/classes/ReflectionProbe.xml:59
+#: doc/classes/ReflectionProbe.xml:60
msgid ""
"Update the probe every frame. This is needed when you want to capture "
"dynamic objects. However, it results in an increased render time. Use "
@@ -48281,121 +48373,125 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml:72
-msgid "Returns the vertical scrollbar."
+msgid ""
+"Returns the vertical scrollbar.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/RichTextLabel.xml:78
+#: doc/classes/RichTextLabel.xml:79
msgid "Returns the number of visible lines."
msgstr ""
-#: doc/classes/RichTextLabel.xml:85
+#: doc/classes/RichTextLabel.xml:86
msgid ""
"Installs a custom effect. [code]effect[/code] should be a valid "
"[RichTextEffect]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:91
+#: doc/classes/RichTextLabel.xml:92
msgid "Adds a newline tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:98
+#: doc/classes/RichTextLabel.xml:99
msgid ""
"The assignment version of [method append_bbcode]. Clears the tag stack and "
"inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] "
"successfully."
msgstr ""
-#: doc/classes/RichTextLabel.xml:105
+#: doc/classes/RichTextLabel.xml:106
msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
msgstr ""
-#: doc/classes/RichTextLabel.xml:111
+#: doc/classes/RichTextLabel.xml:112
msgid ""
"Terminates the current tag. Use after [code]push_*[/code] methods to close "
"BBCodes manually. Does not need to follow [code]add_*[/code] methods."
msgstr ""
-#: doc/classes/RichTextLabel.xml:118
+#: doc/classes/RichTextLabel.xml:119
msgid ""
"Adds an [code][align][/code] tag based on the given [code]align[/code] "
"value. See [enum Align] for possible values."
msgstr ""
-#: doc/classes/RichTextLabel.xml:124
+#: doc/classes/RichTextLabel.xml:125
msgid ""
"Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
"the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
"code] tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:130
+#: doc/classes/RichTextLabel.xml:131
msgid ""
"Adds a [code][font][/code] tag with a bold italics font to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:136
+#: doc/classes/RichTextLabel.xml:137
msgid ""
"Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
"[table][/code] tag. See [method push_table] for details."
msgstr ""
-#: doc/classes/RichTextLabel.xml:143
+#: doc/classes/RichTextLabel.xml:144
msgid "Adds a [code][color][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:150
+#: doc/classes/RichTextLabel.xml:151
msgid ""
"Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
"its duration."
msgstr ""
-#: doc/classes/RichTextLabel.xml:157
+#: doc/classes/RichTextLabel.xml:158
msgid ""
"Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
"code] by current [member tab_size] to determine new margin length."
msgstr ""
-#: doc/classes/RichTextLabel.xml:163
+#: doc/classes/RichTextLabel.xml:164
msgid ""
"Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
"the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
"code] tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:170
+#: doc/classes/RichTextLabel.xml:171
msgid ""
"Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
"[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
"fully implemented!"
msgstr ""
-#: doc/classes/RichTextLabel.xml:177
+#: doc/classes/RichTextLabel.xml:178
msgid ""
"Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
"[url=something]{text}[/url][/code], but supports non-[String] metadata types."
msgstr ""
-#: doc/classes/RichTextLabel.xml:183
+#: doc/classes/RichTextLabel.xml:184
msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:189
+#: doc/classes/RichTextLabel.xml:190
msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:195
+#: doc/classes/RichTextLabel.xml:196
msgid "Adds a [code][s][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:202
+#: doc/classes/RichTextLabel.xml:203
msgid "Adds a [code][table=columns][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:208
+#: doc/classes/RichTextLabel.xml:209
msgid "Adds a [code][u][/code] tag to the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:215
+#: doc/classes/RichTextLabel.xml:216
msgid ""
"Removes a line of content from the label. Returns [code]true[/code] if the "
"line exists.\n"
@@ -48403,11 +48499,11 @@ msgid ""
"take values in the interval [code][0, get_line_count() - 1][/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:223
+#: doc/classes/RichTextLabel.xml:224
msgid "Scrolls the window's top line to match [code]line[/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:232
+#: doc/classes/RichTextLabel.xml:233
msgid ""
"Edits the selected column's expansion options. If [code]expand[/code] is "
"[code]true[/code], the column expands in proportion to its expansion ratio "
@@ -48418,7 +48514,7 @@ msgid ""
"to the total ratio."
msgstr ""
-#: doc/classes/RichTextLabel.xml:240
+#: doc/classes/RichTextLabel.xml:241
msgid ""
"If [code]true[/code], the label uses BBCode formatting.\n"
"[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method "
@@ -48426,7 +48522,7 @@ msgid ""
"append_bbcode] to preserve BBCode formatting."
msgstr ""
-#: doc/classes/RichTextLabel.xml:244
+#: doc/classes/RichTextLabel.xml:245
msgid ""
"The label's text in BBCode format. Is not representative of manual "
"modifications to the internal tag stack. Erases changes made by other "
@@ -48438,14 +48534,14 @@ msgid ""
"a tag that was opened in an earlier method call."
msgstr ""
-#: doc/classes/RichTextLabel.xml:248
+#: doc/classes/RichTextLabel.xml:249
msgid ""
"The currently installed custom effects. This is an array of "
"[RichTextEffect]s.\n"
"To add a custom effect, it's more convenient to use [method install_effect]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:252
+#: doc/classes/RichTextLabel.xml:253
msgid ""
"If [code]true[/code], the label's height will be automatically updated to "
"fit its content.\n"
@@ -48454,17 +48550,17 @@ msgid ""
"be removed in future versions."
msgstr ""
-#: doc/classes/RichTextLabel.xml:256
+#: doc/classes/RichTextLabel.xml:257
msgid ""
"If [code]true[/code], the label underlines meta tags such as [code][url]"
"{text}[/url][/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:259
+#: doc/classes/RichTextLabel.xml:260
msgid "If [code]true[/code], the label uses the custom font color."
msgstr ""
-#: doc/classes/RichTextLabel.xml:262
+#: doc/classes/RichTextLabel.xml:263
msgid ""
"The range of characters to display, as a [float] between 0.0 and 1.0. When "
"assigned an out of range value, it's the same as assigning 1.0.\n"
@@ -48472,36 +48568,36 @@ msgid ""
"on current [method get_total_character_count]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:267
+#: doc/classes/RichTextLabel.xml:268
msgid ""
"If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
"code] does not block scrolling completely. See [method scroll_to_line]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:270
+#: doc/classes/RichTextLabel.xml:271
msgid ""
"If [code]true[/code], the window scrolls down to display new content "
"automatically."
msgstr ""
-#: doc/classes/RichTextLabel.xml:273
+#: doc/classes/RichTextLabel.xml:274
msgid "If [code]true[/code], the label allows text selection."
msgstr ""
-#: doc/classes/RichTextLabel.xml:276
+#: doc/classes/RichTextLabel.xml:277
msgid ""
"The number of spaces associated with a single tab length. Does not affect "
"[code]\\t[/code] in text tags, only indent tags."
msgstr ""
-#: doc/classes/RichTextLabel.xml:279
+#: doc/classes/RichTextLabel.xml:280
msgid ""
"The raw text of the label.\n"
"When set, clears the tag stack and adds a raw text tag to the top of it. "
"Does not parse BBCodes. Does not modify [member bbcode_text]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:283
+#: doc/classes/RichTextLabel.xml:284
msgid ""
"The restricted number of characters to display in the label. If [code]-1[/"
"code], all characters will be displayed.\n"
@@ -48509,7 +48605,7 @@ msgid ""
"current [method get_total_character_count]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:291
+#: doc/classes/RichTextLabel.xml:292
msgid ""
"Triggered when the user clicks on content between meta tags. If the meta is "
"defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
@@ -48518,111 +48614,111 @@ msgid ""
"insert the data into the tag stack."
msgstr ""
-#: doc/classes/RichTextLabel.xml:297
+#: doc/classes/RichTextLabel.xml:298
msgid "Triggers when the mouse exits a meta tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:303
+#: doc/classes/RichTextLabel.xml:304
msgid "Triggers when the mouse enters a meta tag."
msgstr ""
-#: doc/classes/RichTextLabel.xml:309
+#: doc/classes/RichTextLabel.xml:310
msgid "Makes text left aligned."
msgstr ""
-#: doc/classes/RichTextLabel.xml:312
+#: doc/classes/RichTextLabel.xml:313
msgid "Makes text centered."
msgstr ""
-#: doc/classes/RichTextLabel.xml:315
+#: doc/classes/RichTextLabel.xml:316
msgid "Makes text right aligned."
msgstr ""
-#: doc/classes/RichTextLabel.xml:318
+#: doc/classes/RichTextLabel.xml:319
msgid "Makes text fill width."
msgstr ""
-#: doc/classes/RichTextLabel.xml:321
+#: doc/classes/RichTextLabel.xml:322
msgid "Each list item has a number marker."
msgstr ""
-#: doc/classes/RichTextLabel.xml:324
+#: doc/classes/RichTextLabel.xml:325
msgid "Each list item has a letter marker."
msgstr ""
-#: doc/classes/RichTextLabel.xml:327
+#: doc/classes/RichTextLabel.xml:328
msgid "Each list item has a filled circle marker."
msgstr ""
-#: doc/classes/RichTextLabel.xml:370
+#: doc/classes/RichTextLabel.xml:371
msgid "The font used for bold text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:373
+#: doc/classes/RichTextLabel.xml:374
msgid "The font used for bold italics text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:376
+#: doc/classes/RichTextLabel.xml:377
msgid "The default text color."
msgstr ""
-#: doc/classes/RichTextLabel.xml:379
+#: doc/classes/RichTextLabel.xml:380
msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
-#: doc/classes/RichTextLabel.xml:382
+#: doc/classes/RichTextLabel.xml:383
msgid ""
"The color of selected text, used when [member selection_enabled] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:385
+#: doc/classes/RichTextLabel.xml:386
msgid "The color of the font's shadow."
msgstr ""
-#: doc/classes/RichTextLabel.xml:388
+#: doc/classes/RichTextLabel.xml:389
msgid "The font used for italics text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:391
+#: doc/classes/RichTextLabel.xml:392
msgid "The vertical space between lines."
msgstr ""
-#: doc/classes/RichTextLabel.xml:394
+#: doc/classes/RichTextLabel.xml:395
msgid "The font used for monospace text."
msgstr ""
-#: doc/classes/RichTextLabel.xml:397
+#: doc/classes/RichTextLabel.xml:398
msgid "The normal background for the [RichTextLabel]."
msgstr ""
-#: doc/classes/RichTextLabel.xml:400
+#: doc/classes/RichTextLabel.xml:401
msgid "The default text font."
msgstr ""
-#: doc/classes/RichTextLabel.xml:403
+#: doc/classes/RichTextLabel.xml:404
msgid "The color of the selection box."
msgstr ""
-#: doc/classes/RichTextLabel.xml:406
+#: doc/classes/RichTextLabel.xml:407
msgid ""
"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
"the whole text as an outline."
msgstr ""
-#: doc/classes/RichTextLabel.xml:409
+#: doc/classes/RichTextLabel.xml:410
msgid "The horizontal offset of the font's shadow."
msgstr ""
-#: doc/classes/RichTextLabel.xml:412
+#: doc/classes/RichTextLabel.xml:413
msgid "The vertical offset of the font's shadow."
msgstr ""
-#: doc/classes/RichTextLabel.xml:415
+#: doc/classes/RichTextLabel.xml:416
msgid "The horizontal separation of elements in a table."
msgstr ""
-#: doc/classes/RichTextLabel.xml:418
+#: doc/classes/RichTextLabel.xml:419
msgid "The vertical separation of elements in a table."
msgstr ""
@@ -48925,14 +49021,17 @@ msgid ""
"be set to [code]true[/code] and [member contacts_reported] to be set high "
"enough to detect all the collisions. [GridMap]s are detected if the "
"[MeshLibrary] has Collision [Shape]s.\n"
-"[code]body_id[/code] the [RID] of the other [PhysicsBody] or [MeshLibrary]'s "
-"[CollisionObject] used by the [PhysicsServer].\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n"
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody] or [GridMap].\n"
-"[code]body_shape[/code] the index of the [Shape] of the other [PhysicsBody] "
-"or [GridMap] used by the [PhysicsServer].\n"
-"[code]local_shape[/code] the index of the [Shape] of this RigidBody used by "
-"the [PhysicsServer].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
"[ConcavePolygonShape] with Bullet physics if you need shape indices."
@@ -48945,15 +49044,18 @@ msgid ""
"contact_monitor] to be set to [code]true[/code] and [member "
"contacts_reported] to be set high enough to detect all the collisions. "
"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
-"[code]body_id[/code] the [RID] of the other [PhysicsBody] or [MeshLibrary]'s "
-"[CollisionObject] used by the [PhysicsServer]. [GridMap]s are detected if "
-"the Meshes have [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s "
+"are detected if the Meshes have [Shape]s.\n"
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody] or [GridMap].\n"
-"[code]body_shape[/code] the index of the [Shape] of the other [PhysicsBody] "
-"or [GridMap] used by the [PhysicsServer].\n"
-"[code]local_shape[/code] the index of the [Shape] of this RigidBody used by "
-"the [PhysicsServer].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
"[ConcavePolygonShape] with Bullet physics if you need shape indices."
@@ -49188,14 +49290,17 @@ msgid ""
"to be set to [code]true[/code] and [member contacts_reported] to be set high "
"enough to detect all the collisions. [TileMap]s are detected if the "
"[TileSet] has Collision [Shape2D]s.\n"
-"[code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
"[CollisionObject2D] used by the [Physics2DServer].\n"
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody2D] or [TileMap].\n"
-"[code]body_shape[/code] the index of the [Shape2D] of the other "
-"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer].\n"
-"[code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used "
-"by the [Physics2DServer]."
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/RigidBody2D.xml:199
@@ -49205,14 +49310,17 @@ msgid ""
"contact_monitor] to be set to [code]true[/code] and [member "
"contacts_reported] to be set high enough to detect all the collisions. "
"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
-"[code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
"[CollisionObject2D] used by the [Physics2DServer].\n"
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody2D] or [TileMap].\n"
-"[code]body_shape[/code] the index of the [Shape2D] of the other "
-"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer].\n"
-"[code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used "
-"by the [Physics2DServer]."
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
#: doc/classes/RigidBody2D.xml:215
@@ -49821,27 +49929,31 @@ msgid ""
"[constant GROUP_CALL_DEFAULT] flag.\n"
"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 "
"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
"[b]Note:[/b] [method call_group] will always call methods with an one-frame "
"delay, in a way similar to [method Object.call_deferred]. To call methods "
"immediately, use [method call_group_flags] with the [constant "
"GROUP_CALL_REALTIME] flag."
msgstr ""
-#: doc/classes/SceneTree.xml:32
+#: doc/classes/SceneTree.xml:33
msgid ""
"Calls [code]method[/code] on each member of the given group, respecting the "
"given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] "
"by specifying them at the end of the method call.\n"
"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 "
"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
"[codeblock]\n"
+"# Call the method immediately and in reverse order.\n"
"get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree."
-"GROUP_CALL_REVERSE, \"bases\", \"destroy\") # Call the method immediately "
-"and in reverse order.\n"
+"GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/SceneTree.xml:43
+#: doc/classes/SceneTree.xml:46
msgid ""
"Changes the running scene to the one at the given [code]path[/code], after "
"loading it into a [PackedScene] and creating a new instance.\n"
@@ -49853,7 +49965,7 @@ msgid ""
"immediately after the [method change_scene] call."
msgstr ""
-#: doc/classes/SceneTree.xml:52
+#: doc/classes/SceneTree.xml:55
msgid ""
"Changes the running scene to a new instance of the given [PackedScene].\n"
"Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
@@ -49863,7 +49975,7 @@ msgid ""
"immediately after the [method change_scene_to] call."
msgstr ""
-#: doc/classes/SceneTree.xml:62
+#: doc/classes/SceneTree.xml:65
msgid ""
"Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
"the given time in seconds elapsed in this [SceneTree]. If "
@@ -49879,68 +49991,68 @@ msgid ""
"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTree.xml:76
+#: doc/classes/SceneTree.xml:79
msgid ""
"Returns the current frame number, i.e. the total frame count since the "
"application started."
msgstr ""
-#: doc/classes/SceneTree.xml:82
+#: doc/classes/SceneTree.xml:85
msgid ""
"Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
"network_peer]."
msgstr ""
-#: doc/classes/SceneTree.xml:88
+#: doc/classes/SceneTree.xml:91
msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
msgstr ""
-#: doc/classes/SceneTree.xml:94
+#: doc/classes/SceneTree.xml:97
msgid "Returns the number of nodes in this [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:101
+#: doc/classes/SceneTree.xml:104
msgid "Returns a list of all nodes assigned to the given group."
msgstr ""
-#: doc/classes/SceneTree.xml:107
+#: doc/classes/SceneTree.xml:110
msgid "Returns the sender's peer ID for the most recently received RPC call."
msgstr ""
-#: doc/classes/SceneTree.xml:114
+#: doc/classes/SceneTree.xml:117
msgid "Returns [code]true[/code] if the given group exists."
msgstr ""
-#: doc/classes/SceneTree.xml:126
+#: doc/classes/SceneTree.xml:129
#, fuzzy
msgid ""
"Returns [code]true[/code] if the most recent [InputEvent] was marked as "
"handled with [method set_input_as_handled]."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
-#: doc/classes/SceneTree.xml:132
+#: doc/classes/SceneTree.xml:135
msgid ""
"Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
"server mode (listening for connections)."
msgstr ""
-#: doc/classes/SceneTree.xml:140
+#: doc/classes/SceneTree.xml:143
msgid "Sends the given notification to all members of the [code]group[/code]."
msgstr ""
-#: doc/classes/SceneTree.xml:149
+#: doc/classes/SceneTree.xml:152
msgid ""
"Sends the given notification to all members of the [code]group[/code], "
"respecting the given [enum GroupCallFlags]."
msgstr ""
-#: doc/classes/SceneTree.xml:156
+#: doc/classes/SceneTree.xml:159
msgid ""
"Queues the given object for deletion, delaying the call to [method Object."
"free] to after the current frame."
msgstr ""
-#: doc/classes/SceneTree.xml:163
+#: doc/classes/SceneTree.xml:166
msgid ""
"Quits the application at the end of the current iteration. A process "
"[code]exit_code[/code] can optionally be passed as an argument. If this "
@@ -49951,7 +50063,7 @@ msgid ""
"Home button."
msgstr ""
-#: doc/classes/SceneTree.xml:170
+#: doc/classes/SceneTree.xml:173
msgid ""
"Reloads the currently active scene.\n"
"Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
@@ -49960,30 +50072,30 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
-#: doc/classes/SceneTree.xml:178
+#: doc/classes/SceneTree.xml:181
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
-#: doc/classes/SceneTree.xml:188
+#: doc/classes/SceneTree.xml:191
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group."
msgstr ""
-#: doc/classes/SceneTree.xml:198
+#: doc/classes/SceneTree.xml:201
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group, respecting the given [enum GroupCallFlags]."
msgstr ""
-#: doc/classes/SceneTree.xml:204
+#: doc/classes/SceneTree.xml:207
msgid "Marks the most recent [InputEvent] as handled."
msgstr ""
-#: doc/classes/SceneTree.xml:211
+#: doc/classes/SceneTree.xml:214
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
@@ -49991,37 +50103,37 @@ msgid ""
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
-#: doc/classes/SceneTree.xml:222
+#: doc/classes/SceneTree.xml:225
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
-#: doc/classes/SceneTree.xml:228
+#: doc/classes/SceneTree.xml:231
msgid "The current scene."
msgstr ""
-#: doc/classes/SceneTree.xml:231
+#: doc/classes/SceneTree.xml:234
msgid ""
"If [code]true[/code], collision shapes will be visible when running the game "
"from the editor for debugging purposes."
msgstr ""
-#: doc/classes/SceneTree.xml:234
+#: doc/classes/SceneTree.xml:237
msgid ""
"If [code]true[/code], navigation polygons will be visible when running the "
"game from the editor for debugging purposes."
msgstr ""
-#: doc/classes/SceneTree.xml:237
+#: doc/classes/SceneTree.xml:240
msgid "The root of the edited scene."
msgstr ""
-#: doc/classes/SceneTree.xml:240
+#: doc/classes/SceneTree.xml:243
msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:243
+#: doc/classes/SceneTree.xml:246
msgid ""
"If [code]true[/code] (default value), enables automatic polling of the "
"[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
@@ -50032,7 +50144,7 @@ msgid ""
"threads."
msgstr ""
-#: doc/classes/SceneTree.xml:247
+#: doc/classes/SceneTree.xml:250
msgid ""
"The peer object to handle the RPC system (effectively enabling networking "
"when set). Depending on the peer itself, the [SceneTree] will become a "
@@ -50043,7 +50155,7 @@ msgid ""
"disconnection, new clients) is done by connecting to [SceneTree]'s signals."
msgstr ""
-#: doc/classes/SceneTree.xml:250
+#: doc/classes/SceneTree.xml:253
msgid ""
"If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
"following behavior:\n"
@@ -50053,50 +50165,50 @@ msgid ""
"_input] will not be called anymore in nodes."
msgstr ""
-#: doc/classes/SceneTree.xml:255
+#: doc/classes/SceneTree.xml:258
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
-#: doc/classes/SceneTree.xml:258
+#: doc/classes/SceneTree.xml:261
msgid "The [SceneTree]'s root [Viewport]."
msgstr ""
-#: doc/classes/SceneTree.xml:261
+#: doc/classes/SceneTree.xml:264
msgid "If [code]true[/code], font oversampling is used."
msgstr ""
-#: doc/classes/SceneTree.xml:267
+#: doc/classes/SceneTree.xml:270
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
"connected to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:272
+#: doc/classes/SceneTree.xml:275
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
"a connection to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:279
+#: doc/classes/SceneTree.xml:282
msgid ""
"Emitted when files are dragged from the OS file manager and dropped in the "
"game window. The arguments are a list of file paths and the identifier of "
"the screen where the drag originated."
msgstr ""
-#: doc/classes/SceneTree.xml:286
+#: doc/classes/SceneTree.xml:289
msgid "Emitted whenever global menu item is clicked."
msgstr ""
-#: doc/classes/SceneTree.xml:291
+#: doc/classes/SceneTree.xml:294
msgid ""
"Emitted immediately before [method Node._process] is called on every node in "
"the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:297
+#: doc/classes/SceneTree.xml:300
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
"new peer. ID is the peer ID of the new peer. Clients get notified when other "
@@ -50104,110 +50216,110 @@ msgid ""
"also receives this signal for the server (with ID being 1)."
msgstr ""
-#: doc/classes/SceneTree.xml:303
+#: doc/classes/SceneTree.xml:306
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
"peer. Clients get notified when other clients disconnect from the same "
"server."
msgstr ""
-#: doc/classes/SceneTree.xml:309
+#: doc/classes/SceneTree.xml:312
msgid "Emitted whenever a node is added to the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:315
+#: doc/classes/SceneTree.xml:318
msgid ""
"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
"code] mode."
msgstr ""
-#: doc/classes/SceneTree.xml:321
+#: doc/classes/SceneTree.xml:324
msgid "Emitted whenever a node is removed from the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:327
+#: doc/classes/SceneTree.xml:330
msgid "Emitted whenever a node is renamed."
msgstr ""
-#: doc/classes/SceneTree.xml:332
+#: doc/classes/SceneTree.xml:335
msgid ""
"Emitted immediately before [method Node._physics_process] is called on every "
"node in the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:337
+#: doc/classes/SceneTree.xml:340
msgid ""
"Emitted when the screen resolution (fullscreen) or window size (windowed) "
"changes."
msgstr ""
-#: doc/classes/SceneTree.xml:342
+#: doc/classes/SceneTree.xml:345
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
"server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:347
+#: doc/classes/SceneTree.xml:350
msgid ""
"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
"renamed, etc.)."
msgstr ""
-#: doc/classes/SceneTree.xml:353
+#: doc/classes/SceneTree.xml:356
msgid "Call a group with no flags (default)."
msgstr ""
-#: doc/classes/SceneTree.xml:356
+#: doc/classes/SceneTree.xml:359
msgid "Call a group in reverse scene order."
msgstr ""
-#: doc/classes/SceneTree.xml:359
+#: doc/classes/SceneTree.xml:362
msgid "Call a group immediately (calls are normally made on idle)."
msgstr ""
-#: doc/classes/SceneTree.xml:362
+#: doc/classes/SceneTree.xml:365
msgid "Call a group only once even if the call is executed many times."
msgstr ""
-#: doc/classes/SceneTree.xml:365
+#: doc/classes/SceneTree.xml:368
msgid "No stretching."
msgstr ""
-#: doc/classes/SceneTree.xml:368
+#: doc/classes/SceneTree.xml:371
msgid "Render stretching in higher resolution (interpolated)."
msgstr ""
-#: doc/classes/SceneTree.xml:371
+#: doc/classes/SceneTree.xml:374
msgid ""
"Keep the specified display resolution. No interpolation. Content may appear "
"pixelated."
msgstr ""
-#: doc/classes/SceneTree.xml:374
+#: doc/classes/SceneTree.xml:377
msgid ""
"Fill the window with the content stretched to cover excessive space. Content "
"may appear stretched."
msgstr ""
-#: doc/classes/SceneTree.xml:377
+#: doc/classes/SceneTree.xml:380
msgid ""
"Retain the same aspect ratio by padding with black bars on either axis. This "
"prevents distortion."
msgstr ""
-#: doc/classes/SceneTree.xml:380
+#: doc/classes/SceneTree.xml:383
msgid ""
"Expand vertically. Left/right black bars may appear if the window is too "
"wide."
msgstr ""
-#: doc/classes/SceneTree.xml:383
+#: doc/classes/SceneTree.xml:386
msgid ""
"Expand horizontally. Top/bottom black bars may appear if the window is too "
"tall."
msgstr ""
-#: doc/classes/SceneTree.xml:386
+#: doc/classes/SceneTree.xml:389
msgid ""
"Expand in both directions, retaining the same aspect ratio. This prevents "
"distortion while avoiding black bars."
@@ -50235,7 +50347,7 @@ msgstr ""
msgid "The time remaining."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:60
+#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -50442,45 +50554,54 @@ msgstr ""
#: doc/classes/ScrollContainer.xml:22
msgid ""
-"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."
+"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the horizontal scrollbar, use "
+"[member scroll_horizontal_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:28
-msgid "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."
+#: doc/classes/ScrollContainer.xml:29
+msgid ""
+"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the vertical scrollbar, use "
+"[member scroll_vertical_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/ScrollContainer.xml:34
+#: doc/classes/ScrollContainer.xml:36
msgid ""
"If [code]true[/code], the ScrollContainer will automatically scroll to "
"focused children (including indirect children) to make sure they are fully "
"visible."
msgstr ""
-#: doc/classes/ScrollContainer.xml:40
+#: doc/classes/ScrollContainer.xml:42
msgid "The current horizontal scroll value."
msgstr ""
-#: doc/classes/ScrollContainer.xml:43
+#: doc/classes/ScrollContainer.xml:45
msgid "If [code]true[/code], enables horizontal scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:46
+#: doc/classes/ScrollContainer.xml:48
msgid "The current vertical scroll value."
msgstr ""
-#: doc/classes/ScrollContainer.xml:49
+#: doc/classes/ScrollContainer.xml:51
msgid "If [code]true[/code], enables vertical scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:55
+#: doc/classes/ScrollContainer.xml:57
msgid "Emitted when scrolling stops."
msgstr ""
-#: doc/classes/ScrollContainer.xml:60
+#: doc/classes/ScrollContainer.xml:62
msgid "Emitted when scrolling is started."
msgstr ""
-#: doc/classes/ScrollContainer.xml:68
+#: doc/classes/ScrollContainer.xml:70
msgid "The background [StyleBox] of the [ScrollContainer]."
msgstr ""
@@ -52745,32 +52866,35 @@ msgstr ""
#: doc/classes/SpinBox.xml:32
msgid ""
"Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
-"access properties and methods of [LineEdit]."
+"access properties and methods of [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/SpinBox.xml:38
+#: doc/classes/SpinBox.xml:39
msgid "Sets the text alignment of the [SpinBox]."
msgstr ""
-#: doc/classes/SpinBox.xml:41
+#: doc/classes/SpinBox.xml:42
msgid ""
"If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be "
"read only."
msgstr ""
-#: doc/classes/SpinBox.xml:44
+#: doc/classes/SpinBox.xml:45
msgid ""
"Adds the specified [code]prefix[/code] string before the numerical value of "
"the [SpinBox]."
msgstr ""
-#: doc/classes/SpinBox.xml:47
+#: doc/classes/SpinBox.xml:48
msgid ""
"Adds the specified [code]suffix[/code] string after the numerical value of "
"the [SpinBox]."
msgstr ""
-#: doc/classes/SpinBox.xml:54
+#: doc/classes/SpinBox.xml:55
msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
msgstr ""
@@ -55061,229 +55185,232 @@ msgstr ""
#: doc/classes/TabContainer.xml:22
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
-"set_popup]."
+"set_popup].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:28 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:35
+#: doc/classes/TabContainer.xml:36
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:41 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:48 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:55
+#: doc/classes/TabContainer.xml:56
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
-#: doc/classes/TabContainer.xml:62 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:69
+#: doc/classes/TabContainer.xml:70
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:76
+#: doc/classes/TabContainer.xml:77
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:82
+#: doc/classes/TabContainer.xml:83
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:89
+#: doc/classes/TabContainer.xml:90
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:97 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:105
+#: doc/classes/TabContainer.xml:106
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:113
+#: doc/classes/TabContainer.xml:114
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:121
+#: doc/classes/TabContainer.xml:122
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:128
+#: doc/classes/TabContainer.xml:129
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:134
+#: doc/classes/TabContainer.xml:135
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:137
+#: doc/classes/TabContainer.xml:138
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:140 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:143
+#: doc/classes/TabContainer.xml:144
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:146
+#: doc/classes/TabContainer.xml:147
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:149
+#: doc/classes/TabContainer.xml:150
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:155
+#: doc/classes/TabContainer.xml:156
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:161 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:167
+#: doc/classes/TabContainer.xml:168
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:173 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:176 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:179 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:184 doc/classes/Tabs.xml:237
+#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
msgid ""
"Icon for the left arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the first tab "
"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:187 doc/classes/Tabs.xml:240
+#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
msgid ""
"Icon for the left arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:190 doc/classes/Tabs.xml:243
+#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:193 doc/classes/Tabs.xml:246
+#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:196 doc/classes/Tabs.xml:249
+#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:199 doc/classes/Tabs.xml:252
+#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:202
+#: doc/classes/TabContainer.xml:203
msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:205 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:208 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:215
+#: doc/classes/TabContainer.xml:216
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:218
+#: doc/classes/TabContainer.xml:219
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:221
+#: doc/classes/TabContainer.xml:222
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:224
+#: doc/classes/TabContainer.xml:225
msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:227
+#: doc/classes/TabContainer.xml:228
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:230
+#: doc/classes/TabContainer.xml:231
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:233 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
msgid "The style of the currently selected tab."
msgstr ""
@@ -55597,61 +55724,64 @@ msgstr ""
#: doc/classes/TextEdit.xml:149
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
-"displayed when right-clicking on the [TextEdit]."
+"displayed when right-clicking on the [TextEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:155
+#: doc/classes/TextEdit.xml:156
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:161
+#: doc/classes/TextEdit.xml:162
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:167
+#: doc/classes/TextEdit.xml:168
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:173
+#: doc/classes/TextEdit.xml:174
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:179
+#: doc/classes/TextEdit.xml:180
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:185
+#: doc/classes/TextEdit.xml:186
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:192
+#: doc/classes/TextEdit.xml:193
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:198 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:204 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:211
+#: doc/classes/TextEdit.xml:212
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:218
+#: doc/classes/TextEdit.xml:219
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:225
+#: doc/classes/TextEdit.xml:226
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:232
+#: doc/classes/TextEdit.xml:233
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -55659,14 +55789,14 @@ msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
-#: doc/classes/TextEdit.xml:239
+#: doc/classes/TextEdit.xml:240
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
-#: doc/classes/TextEdit.xml:246
+#: doc/classes/TextEdit.xml:247
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -55675,31 +55805,31 @@ msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
-#: doc/classes/TextEdit.xml:252
+#: doc/classes/TextEdit.xml:253
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:259
+#: doc/classes/TextEdit.xml:260
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:265
+#: doc/classes/TextEdit.xml:266
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:271
+#: doc/classes/TextEdit.xml:272
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:277
+#: doc/classes/TextEdit.xml:278
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:287
+#: doc/classes/TextEdit.xml:288
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55715,311 +55845,311 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:305
+#: doc/classes/TextEdit.xml:306
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:312
+#: doc/classes/TextEdit.xml:313
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:321
+#: doc/classes/TextEdit.xml:322
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:329
+#: doc/classes/TextEdit.xml:330
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:338
+#: doc/classes/TextEdit.xml:339
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:346
+#: doc/classes/TextEdit.xml:347
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:354
+#: doc/classes/TextEdit.xml:355
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:362
+#: doc/classes/TextEdit.xml:363
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:368
+#: doc/classes/TextEdit.xml:369
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:375
+#: doc/classes/TextEdit.xml:376
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:381
+#: doc/classes/TextEdit.xml:382
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:387
+#: doc/classes/TextEdit.xml:388
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:396
+#: doc/classes/TextEdit.xml:397
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:400
+#: doc/classes/TextEdit.xml:401
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:404
+#: doc/classes/TextEdit.xml:405
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:407
+#: doc/classes/TextEdit.xml:408
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:410
+#: doc/classes/TextEdit.xml:411
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:414
+#: doc/classes/TextEdit.xml:415
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:417
+#: doc/classes/TextEdit.xml:418
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:420
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:423
+#: doc/classes/TextEdit.xml:424
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:426
+#: doc/classes/TextEdit.xml:427
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:429
+#: doc/classes/TextEdit.xml:430
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:433
+#: doc/classes/TextEdit.xml:434
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:436
+#: doc/classes/TextEdit.xml:437
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:439
+#: doc/classes/TextEdit.xml:440
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:442
+#: doc/classes/TextEdit.xml:443
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:445
+#: doc/classes/TextEdit.xml:446
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:449
+#: doc/classes/TextEdit.xml:450
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:452
+#: doc/classes/TextEdit.xml:453
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:455
+#: doc/classes/TextEdit.xml:456
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:458
+#: doc/classes/TextEdit.xml:459
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:461
+#: doc/classes/TextEdit.xml:462
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:464
+#: doc/classes/TextEdit.xml:465
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:470
+#: doc/classes/TextEdit.xml:471
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:477
+#: doc/classes/TextEdit.xml:478
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:482
+#: doc/classes/TextEdit.xml:483
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:489
+#: doc/classes/TextEdit.xml:490
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:511
+#: doc/classes/TextEdit.xml:512
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:514
+#: doc/classes/TextEdit.xml:515
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:517
+#: doc/classes/TextEdit.xml:518
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:520
+#: doc/classes/TextEdit.xml:521
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:523
+#: doc/classes/TextEdit.xml:524
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:532
+#: doc/classes/TextEdit.xml:533
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:535
+#: doc/classes/TextEdit.xml:536
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:538
+#: doc/classes/TextEdit.xml:539
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:544
+#: doc/classes/TextEdit.xml:545
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:552
+#: doc/classes/TextEdit.xml:553
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:555
+#: doc/classes/TextEdit.xml:556
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:560 doc/classes/TextEdit.xml:587
+#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:598
+#: doc/classes/TextEdit.xml:599
msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:601
+#: doc/classes/TextEdit.xml:602
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:606
+#: doc/classes/TextEdit.xml:607
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:611
+#: doc/classes/TextEdit.xml:612
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:614
+#: doc/classes/TextEdit.xml:615
msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:617
+#: doc/classes/TextEdit.xml:618
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:622
+#: doc/classes/TextEdit.xml:623
msgid "Sets the [StyleBox] of this [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:627
+#: doc/classes/TextEdit.xml:628
msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:632
+#: doc/classes/TextEdit.xml:633
msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:639
+#: doc/classes/TextEdit.xml:640
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:642
+#: doc/classes/TextEdit.xml:643
msgid ""
"Sets the highlight [Color] of multiple occurrences. [member "
"highlight_all_occurrences] has to be enabled."
@@ -56095,7 +56225,7 @@ msgid ""
"FLAG_FILTER] are enabled."
msgstr ""
-#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3205
+#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3206
msgid ""
"Generates mipmaps, which are smaller versions of the same texture to use "
"when zoomed out, keeping the aspect ratio."
@@ -56108,19 +56238,19 @@ msgid ""
"repetition."
msgstr ""
-#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3211
+#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3212
msgid "Uses a magnifying filter, to enable smooth zooming in of the texture."
msgstr ""
#: doc/classes/Texture.xml:102 doc/classes/TextureLayered.xml:88
-#: doc/classes/VisualServer.xml:3214
+#: doc/classes/VisualServer.xml:3215
msgid ""
"Uses anisotropic mipmap filtering. Generates smaller versions of the same "
"texture with different aspect ratios.\n"
"This results in better-looking textures when viewed from oblique angles."
msgstr ""
-#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3218
+#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3219
msgid "Converts the texture to the sRGB color space."
msgstr ""
@@ -56131,7 +56261,7 @@ msgid ""
"repetition."
msgstr ""
-#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3224
+#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3225
msgid "Texture is a video surface."
msgstr ""
@@ -56999,12 +57129,21 @@ msgstr ""
#: doc/classes/Thread.xml:25
msgid ""
-"Returns [code]true[/code] if this [Thread] is currently active. An active "
-"[Thread] cannot start work on a new method but can be joined with [method "
-"wait_to_finish]."
+"Returns [code]true[/code] if this [Thread] has been started. Once started, "
+"this will return [code]true[/code] until it is joined using [method "
+"wait_to_finish]. For checking if a [Thread] is still executing its task, use "
+"[method is_alive]."
msgstr ""
-#: doc/classes/Thread.xml:35
+#: doc/classes/Thread.xml:31
+msgid ""
+"Returns [code]true[/code] if this [Thread] is currently running. This is "
+"useful for determining if [method wait_to_finish] can be called without "
+"blocking the calling thread.\n"
+"To check if a [Thread] is joinable, use [method is_active]."
+msgstr ""
+
+#: doc/classes/Thread.xml:42
msgid ""
"Starts a new [Thread] that runs [code]method[/code] on object "
"[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
@@ -57014,26 +57153,28 @@ msgid ""
"Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
msgstr ""
-#: doc/classes/Thread.xml:42
+#: doc/classes/Thread.xml:49
msgid ""
-"Joins the [Thread] and waits for it to finish. Returns what the method "
-"called returned.\n"
+"Joins the [Thread] and waits for it to finish. Returns the output of the "
+"method passed to [method start].\n"
"Should either be used when you want to retrieve the value returned from the "
"method called by the [Thread] or before freeing the instance that contains "
"the [Thread].\n"
+"To determine if this can be called without blocking the calling thread, "
+"check if [method is_alive] is [code]false[/code].\n"
"[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you "
"want to use it again you will have to create a new instance of it."
msgstr ""
-#: doc/classes/Thread.xml:50
+#: doc/classes/Thread.xml:58
msgid "A thread running with lower priority than normally."
msgstr ""
-#: doc/classes/Thread.xml:53
+#: doc/classes/Thread.xml:61
msgid "A thread with a standard priority."
msgstr ""
-#: doc/classes/Thread.xml:56
+#: doc/classes/Thread.xml:64
msgid "A thread running with higher priority than normally."
msgstr ""
@@ -57776,16 +57917,23 @@ msgid ""
msgstr ""
#: doc/classes/Timer.xml:54
-msgid "Wait time in seconds."
+msgid ""
+"The wait time in seconds.\n"
+"[b]Note:[/b] Timers can only emit once per rendered frame at most (or once "
+"per physics frame if [member process_mode] is [constant "
+"TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 "
+"seconds) will behave in significantly different ways depending on the "
+"rendered framerate. For very low wait times, it is recommended to use a "
+"process loop in a script instead of using a Timer node."
msgstr ""
-#: doc/classes/Timer.xml:66
+#: doc/classes/Timer.xml:67
msgid ""
"Update the timer during the physics step at each frame (fixed framerate "
"processing)."
msgstr ""
-#: doc/classes/Timer.xml:69
+#: doc/classes/Timer.xml:70
msgid "Update the timer during the idle time at each frame."
msgstr ""
@@ -64232,79 +64380,79 @@ msgid ""
"for more details."
msgstr ""
-#: doc/classes/VisualServer.xml:865
+#: doc/classes/VisualServer.xml:866
msgid ""
"Sets the variables to be used with the \"glow\" post-process effect. See "
"[Environment] for more details."
msgstr ""
-#: doc/classes/VisualServer.xml:873
+#: doc/classes/VisualServer.xml:874
msgid ""
"Sets the [Sky] to be used as the environment's background when using "
"[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."
msgstr ""
-#: doc/classes/VisualServer.xml:881
+#: doc/classes/VisualServer.xml:882
msgid ""
"Sets a custom field of view for the background [Sky]. Equivalent to [member "
"Environment.background_sky_custom_fov]."
msgstr ""
-#: doc/classes/VisualServer.xml:889
+#: doc/classes/VisualServer.xml:890
msgid ""
"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
"to [member Environment.background_sky_orientation]."
msgstr ""
-#: doc/classes/VisualServer.xml:908
+#: doc/classes/VisualServer.xml:909
msgid ""
"Sets the variables to be used with the \"Screen Space Ambient Occlusion "
"(SSAO)\" post-process effect. See [Environment] for more details."
msgstr ""
-#: doc/classes/VisualServer.xml:921
+#: doc/classes/VisualServer.xml:922
msgid ""
"Sets the variables to be used with the \"screen space reflections\" post-"
"process effect. See [Environment] for more details."
msgstr ""
-#: doc/classes/VisualServer.xml:936
+#: doc/classes/VisualServer.xml:937
msgid ""
"Sets the variables to be used with the \"tonemap\" post-process effect. See "
"[Environment] for more details."
msgstr ""
-#: doc/classes/VisualServer.xml:942
+#: doc/classes/VisualServer.xml:943
msgid "Removes buffers and clears testcubes."
msgstr ""
-#: doc/classes/VisualServer.xml:950
+#: doc/classes/VisualServer.xml:951
msgid ""
"Forces a frame to be drawn when the function is called. Drawing a frame "
"updates all [Viewport]s that are set to update. Use with extreme caution."
msgstr ""
-#: doc/classes/VisualServer.xml:956
+#: doc/classes/VisualServer.xml:957
msgid "Synchronizes threads."
msgstr ""
-#: doc/classes/VisualServer.xml:963
+#: doc/classes/VisualServer.xml:964
msgid "Tries to free an object in the VisualServer."
msgstr ""
-#: doc/classes/VisualServer.xml:970
+#: doc/classes/VisualServer.xml:971
msgid "Returns a certain information, see [enum RenderInfo] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:976
+#: doc/classes/VisualServer.xml:977
msgid "Returns the id of the test cube. Creates one if none exists."
msgstr ""
-#: doc/classes/VisualServer.xml:982
+#: doc/classes/VisualServer.xml:983
msgid "Returns the id of the test texture. Creates one if none exists."
msgstr ""
-#: doc/classes/VisualServer.xml:988
+#: doc/classes/VisualServer.xml:989
msgid ""
"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
"SSE2\").\n"
@@ -64312,18 +64460,18 @@ msgid ""
"an empty string."
msgstr ""
-#: doc/classes/VisualServer.xml:995
+#: doc/classes/VisualServer.xml:996
msgid ""
"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
"[b]Note:[/b] When running a headless or server binary, this function returns "
"an empty string."
msgstr ""
-#: doc/classes/VisualServer.xml:1002
+#: doc/classes/VisualServer.xml:1003
msgid "Returns the id of a white texture. Creates one if none exists."
msgstr ""
-#: doc/classes/VisualServer.xml:1008
+#: doc/classes/VisualServer.xml:1009
msgid ""
"Creates a GI probe and adds it to the VisualServer. It can be accessed with "
"the RID that is returned. This RID will be used in all [code]gi_probe_*[/"
@@ -64334,145 +64482,145 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:1017
+#: doc/classes/VisualServer.xml:1018
msgid ""
"Returns the bias value for the GI probe. Bias is used to avoid self "
"occlusion. Equivalent to [member GIProbeData.bias]."
msgstr ""
-#: doc/classes/VisualServer.xml:1024
+#: doc/classes/VisualServer.xml:1025
msgid ""
"Returns the axis-aligned bounding box that covers the full extent of the GI "
"probe."
msgstr ""
-#: doc/classes/VisualServer.xml:1031
+#: doc/classes/VisualServer.xml:1032
msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
msgstr ""
-#: doc/classes/VisualServer.xml:1038
+#: doc/classes/VisualServer.xml:1039
#, fuzzy
msgid "Returns the data used by the GI probe."
msgstr "Vrátí sinus parametru."
-#: doc/classes/VisualServer.xml:1045
+#: doc/classes/VisualServer.xml:1046
msgid ""
"Returns the dynamic range set for this GI probe. Equivalent to [member "
"GIProbe.dynamic_range]."
msgstr ""
-#: doc/classes/VisualServer.xml:1052
+#: doc/classes/VisualServer.xml:1053
msgid ""
"Returns the energy multiplier for this GI probe. Equivalent to [member "
"GIProbe.energy]."
msgstr ""
-#: doc/classes/VisualServer.xml:1059
+#: doc/classes/VisualServer.xml:1060
msgid ""
"Returns the normal bias for this GI probe. Equivalent to [member GIProbe."
"normal_bias]."
msgstr ""
-#: doc/classes/VisualServer.xml:1066
+#: doc/classes/VisualServer.xml:1067
msgid ""
"Returns the propagation value for this GI probe. Equivalent to [member "
"GIProbe.propagation]."
msgstr ""
-#: doc/classes/VisualServer.xml:1073
+#: doc/classes/VisualServer.xml:1074
msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
msgstr ""
-#: doc/classes/VisualServer.xml:1080
+#: doc/classes/VisualServer.xml:1081
msgid ""
"Returns [code]true[/code] if the GI probe data associated with this GI probe "
"is compressed. Equivalent to [member GIProbe.compress]."
msgstr ""
-#: doc/classes/VisualServer.xml:1087
+#: doc/classes/VisualServer.xml:1088
msgid ""
"Returns [code]true[/code] if the GI probe is set to interior, meaning it "
"does not account for sky light. Equivalent to [member GIProbe.interior]."
msgstr ""
-#: doc/classes/VisualServer.xml:1095
+#: doc/classes/VisualServer.xml:1096
msgid ""
"Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe."
"bias]."
msgstr ""
-#: doc/classes/VisualServer.xml:1103
+#: doc/classes/VisualServer.xml:1104
msgid ""
"Sets the axis-aligned bounding box that covers the extent of the GI probe."
msgstr ""
-#: doc/classes/VisualServer.xml:1111
+#: doc/classes/VisualServer.xml:1112
msgid "Sets the size of individual cells within the GI probe."
msgstr ""
-#: doc/classes/VisualServer.xml:1119
+#: doc/classes/VisualServer.xml:1120
msgid ""
"Sets the compression setting for the GI probe data. Compressed data will "
"take up less space but may look worse. Equivalent to [member GIProbe."
"compress]."
msgstr ""
-#: doc/classes/VisualServer.xml:1127
+#: doc/classes/VisualServer.xml:1128
msgid ""
"Sets the data to be used in the GI probe for lighting calculations. Normally "
"this is created and called internally within the [GIProbe] node. You should "
"not try to set this yourself."
msgstr ""
-#: doc/classes/VisualServer.xml:1135
+#: doc/classes/VisualServer.xml:1136
msgid ""
"Sets the dynamic range of the GI probe. Dynamic range sets the limit for how "
"bright lights can be. A smaller range captures greater detail but limits how "
"bright lights can be. Equivalent to [member GIProbe.dynamic_range]."
msgstr ""
-#: doc/classes/VisualServer.xml:1143
+#: doc/classes/VisualServer.xml:1144
msgid ""
"Sets the energy multiplier for this GI probe. A higher energy makes the "
"indirect light from the GI probe brighter. Equivalent to [member GIProbe."
"energy]."
msgstr ""
-#: doc/classes/VisualServer.xml:1151
+#: doc/classes/VisualServer.xml:1152
msgid ""
"Sets the interior value of this GI probe. A GI probe set to interior does "
"not include the sky when calculating lighting. Equivalent to [member GIProbe."
"interior]."
msgstr ""
-#: doc/classes/VisualServer.xml:1159
+#: doc/classes/VisualServer.xml:1160
msgid ""
"Sets the normal bias for this GI probe. Normal bias behaves similar to the "
"other form of bias and may help reduce self-occlusion. Equivalent to [member "
"GIProbe.normal_bias]."
msgstr ""
-#: doc/classes/VisualServer.xml:1167
+#: doc/classes/VisualServer.xml:1168
msgid ""
"Sets the propagation of light within this GI probe. Equivalent to [member "
"GIProbe.propagation]."
msgstr ""
-#: doc/classes/VisualServer.xml:1175
+#: doc/classes/VisualServer.xml:1176
msgid "Sets the to cell [Transform] for this GI probe."
msgstr ""
-#: doc/classes/VisualServer.xml:1181
+#: doc/classes/VisualServer.xml:1182
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
"data. [method draw] is usually called if this happens."
msgstr ""
-#: doc/classes/VisualServer.xml:1188
+#: doc/classes/VisualServer.xml:1189
msgid "Not yet implemented. Always returns [code]false[/code]."
msgstr ""
-#: doc/classes/VisualServer.xml:1195
+#: doc/classes/VisualServer.xml:1196
msgid ""
"Returns [code]true[/code] if the OS supports a certain feature. Features "
"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], "
@@ -64482,25 +64630,25 @@ msgid ""
"default GPU skinning process."
msgstr ""
-#: doc/classes/VisualServer.xml:1205
+#: doc/classes/VisualServer.xml:1206
msgid ""
"Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
"[method ImmediateGeometry.begin]."
msgstr ""
-#: doc/classes/VisualServer.xml:1212
+#: doc/classes/VisualServer.xml:1213
msgid ""
"Clears everything that was set up between [method immediate_begin] and "
"[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
msgstr ""
-#: doc/classes/VisualServer.xml:1220
+#: doc/classes/VisualServer.xml:1221
msgid ""
"Sets the color to be used with next vertex. Equivalent to [method "
"ImmediateGeometry.set_color]."
msgstr ""
-#: doc/classes/VisualServer.xml:1226
+#: doc/classes/VisualServer.xml:1227
msgid ""
"Creates an immediate geometry and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -64511,79 +64659,79 @@ msgid ""
"[method instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:1235
+#: doc/classes/VisualServer.xml:1236
msgid ""
"Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
"ImmediateGeometry.end]."
msgstr ""
-#: doc/classes/VisualServer.xml:1242
+#: doc/classes/VisualServer.xml:1243
#, fuzzy
msgid "Returns the material assigned to the [ImmediateGeometry]."
msgstr "Vrátí arkus sinus parametru."
-#: doc/classes/VisualServer.xml:1250
+#: doc/classes/VisualServer.xml:1251
msgid ""
"Sets the normal to be used with next vertex. Equivalent to [method "
"ImmediateGeometry.set_normal]."
msgstr ""
-#: doc/classes/VisualServer.xml:1258
+#: doc/classes/VisualServer.xml:1259
msgid "Sets the material to be used to draw the [ImmediateGeometry]."
msgstr ""
-#: doc/classes/VisualServer.xml:1266
+#: doc/classes/VisualServer.xml:1267
msgid ""
"Sets the tangent to be used with next vertex. Equivalent to [method "
"ImmediateGeometry.set_tangent]."
msgstr ""
-#: doc/classes/VisualServer.xml:1274
+#: doc/classes/VisualServer.xml:1275
msgid ""
"Sets the UV to be used with next vertex. Equivalent to [method "
"ImmediateGeometry.set_uv]."
msgstr ""
-#: doc/classes/VisualServer.xml:1282
+#: doc/classes/VisualServer.xml:1283
msgid ""
"Sets the UV2 to be used with next vertex. Equivalent to [method "
"ImmediateGeometry.set_uv2]."
msgstr ""
-#: doc/classes/VisualServer.xml:1290
+#: doc/classes/VisualServer.xml:1291
msgid ""
"Adds the next vertex using the information provided in advance. Equivalent "
"to [method ImmediateGeometry.add_vertex]."
msgstr ""
-#: doc/classes/VisualServer.xml:1298
+#: doc/classes/VisualServer.xml:1299
msgid ""
"Adds the next vertex using the information provided in advance. This is a "
"helper class that calls [method immediate_vertex] under the hood. Equivalent "
"to [method ImmediateGeometry.add_vertex]."
msgstr ""
-#: doc/classes/VisualServer.xml:1304
+#: doc/classes/VisualServer.xml:1305
msgid ""
"Initializes the visual server. This function is called internally by "
"platform-dependent code during engine initialization. If called from a "
"running game, it will not do anything."
msgstr ""
-#: doc/classes/VisualServer.xml:1312
+#: doc/classes/VisualServer.xml:1313
msgid ""
"Attaches a unique Object ID to instance. Object ID must be attached to "
"instance for proper culling with [method instances_cull_aabb], [method "
"instances_cull_convex], and [method instances_cull_ray]."
msgstr ""
-#: doc/classes/VisualServer.xml:1320
+#: doc/classes/VisualServer.xml:1321
msgid ""
"Attaches a skeleton to an instance. Removes the previous skeleton from the "
"instance."
msgstr ""
-#: doc/classes/VisualServer.xml:1326
+#: doc/classes/VisualServer.xml:1327
msgid ""
"Creates a visual instance and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -64595,7 +64743,7 @@ msgid ""
"instance to be visible in the scenario using [method instance_set_base]."
msgstr ""
-#: doc/classes/VisualServer.xml:1336
+#: doc/classes/VisualServer.xml:1337
msgid ""
"Creates a visual instance, adds it to the VisualServer, and sets both base "
"and scenario. It can be accessed with the RID that is returned. This RID "
@@ -64604,31 +64752,31 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:1345 doc/classes/VisualServer.xml:1364
-#: doc/classes/VisualServer.xml:1591 doc/classes/VisualServer.xml:2672
+#: doc/classes/VisualServer.xml:1346 doc/classes/VisualServer.xml:1365
+#: doc/classes/VisualServer.xml:1592 doc/classes/VisualServer.xml:2673
msgid "Not implemented in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:1353
+#: doc/classes/VisualServer.xml:1354
msgid ""
"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
"Equivalent to [member GeometryInstance.cast_shadow]."
msgstr ""
-#: doc/classes/VisualServer.xml:1373
+#: doc/classes/VisualServer.xml:1374
msgid ""
"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
"more details."
msgstr ""
-#: doc/classes/VisualServer.xml:1381
+#: doc/classes/VisualServer.xml:1382
msgid ""
"Sets a material that will override the material for all surfaces on the mesh "
"associated with this instance. Equivalent to [member GeometryInstance."
"material_override]."
msgstr ""
-#: doc/classes/VisualServer.xml:1389
+#: doc/classes/VisualServer.xml:1390
msgid ""
"Sets the base of the instance. A base can be any of the 3D objects that are "
"created in the VisualServer that can be displayed. For example, any of the "
@@ -64637,62 +64785,62 @@ msgid ""
"be set as the base of an instance in order to be displayed in the scenario."
msgstr ""
-#: doc/classes/VisualServer.xml:1398
+#: doc/classes/VisualServer.xml:1399
msgid "Sets the weight for a given blend shape associated with this instance."
msgstr ""
-#: doc/classes/VisualServer.xml:1406
+#: doc/classes/VisualServer.xml:1407
msgid ""
"Sets a custom AABB to use when culling objects from the view frustum. "
"Equivalent to [method GeometryInstance.set_custom_aabb]."
msgstr ""
-#: doc/classes/VisualServer.xml:1414
+#: doc/classes/VisualServer.xml:1415
msgid "Function not implemented in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:1422
+#: doc/classes/VisualServer.xml:1423
msgid ""
"Sets a margin to increase the size of the AABB when culling objects from the "
"view frustum. This allows you to avoid culling objects that fall outside the "
"view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
msgstr ""
-#: doc/classes/VisualServer.xml:1430
+#: doc/classes/VisualServer.xml:1431
msgid ""
"Sets the render layers that this instance will be drawn to. Equivalent to "
"[member VisualInstance.layers]."
msgstr ""
-#: doc/classes/VisualServer.xml:1438
+#: doc/classes/VisualServer.xml:1439
msgid ""
"Sets the scenario that the instance is in. The scenario is the 3D world that "
"the objects will be displayed in."
msgstr ""
-#: doc/classes/VisualServer.xml:1447
+#: doc/classes/VisualServer.xml:1448
msgid ""
"Sets the material of a specific surface. Equivalent to [method MeshInstance."
"set_surface_material]."
msgstr ""
-#: doc/classes/VisualServer.xml:1455
+#: doc/classes/VisualServer.xml:1456
msgid ""
"Sets the world space transform of the instance. Equivalent to [member "
"Spatial.transform]."
msgstr ""
-#: doc/classes/VisualServer.xml:1466
+#: doc/classes/VisualServer.xml:1467
msgid "Sets the lightmap to use with this instance."
msgstr ""
-#: doc/classes/VisualServer.xml:1474
+#: doc/classes/VisualServer.xml:1475
msgid ""
"Sets whether an instance is drawn or not. Equivalent to [member Spatial."
"visible]."
msgstr ""
-#: doc/classes/VisualServer.xml:1482
+#: doc/classes/VisualServer.xml:1483
msgid ""
"Returns an array of object IDs intersecting with the provided AABB. Only "
"visual 3D nodes are considered, such as [MeshInstance] or "
@@ -64704,7 +64852,7 @@ msgid ""
"game use cases, prefer physics collision."
msgstr ""
-#: doc/classes/VisualServer.xml:1491
+#: doc/classes/VisualServer.xml:1492
msgid ""
"Returns an array of object IDs intersecting with the provided convex shape. "
"Only visual 3D nodes are considered, such as [MeshInstance] or "
@@ -64716,7 +64864,7 @@ msgid ""
"game use cases, prefer physics collision."
msgstr ""
-#: doc/classes/VisualServer.xml:1501
+#: doc/classes/VisualServer.xml:1502
msgid ""
"Returns an array of object IDs intersecting with the provided 3D ray. Only "
"visual 3D nodes are considered, such as [MeshInstance] or "
@@ -64728,71 +64876,71 @@ msgid ""
"game use cases, prefer physics collision."
msgstr ""
-#: doc/classes/VisualServer.xml:1510
+#: doc/classes/VisualServer.xml:1511
msgid ""
"If [code]true[/code], this directional light will blend between shadow map "
"splits resulting in a smoother transition between them. Equivalent to "
"[member DirectionalLight.directional_shadow_blend_splits]."
msgstr ""
-#: doc/classes/VisualServer.xml:1518
+#: doc/classes/VisualServer.xml:1519
msgid ""
"Sets the shadow depth range mode for this directional light. Equivalent to "
"[member DirectionalLight.directional_shadow_depth_range]. See [enum "
"LightDirectionalShadowDepthRangeMode] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:1526
+#: doc/classes/VisualServer.xml:1527
msgid ""
"Sets the shadow mode for this directional light. Equivalent to [member "
"DirectionalLight.directional_shadow_mode]. See [enum "
"LightDirectionalShadowMode] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:1534
+#: doc/classes/VisualServer.xml:1535
msgid ""
"Sets whether to use vertical or horizontal detail for this omni light. This "
"can be used to alleviate artifacts in the shadow map. Equivalent to [member "
"OmniLight.omni_shadow_detail]."
msgstr ""
-#: doc/classes/VisualServer.xml:1542
+#: doc/classes/VisualServer.xml:1543
msgid ""
"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
"OmniLight.omni_shadow_mode]."
msgstr ""
-#: doc/classes/VisualServer.xml:1550
+#: doc/classes/VisualServer.xml:1551
msgid ""
"Sets the bake mode for this light, see [enum LightBakeMode] for options. The "
"bake mode affects how the light will be baked in [BakedLightmap]s and "
"[GIProbe]s."
msgstr ""
-#: doc/classes/VisualServer.xml:1558
+#: doc/classes/VisualServer.xml:1559
msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
msgstr ""
-#: doc/classes/VisualServer.xml:1566
+#: doc/classes/VisualServer.xml:1567
msgid ""
"Sets the cull mask for this Light. Lights only affect objects in the "
"selected layers. Equivalent to [member Light.light_cull_mask]."
msgstr ""
-#: doc/classes/VisualServer.xml:1574
+#: doc/classes/VisualServer.xml:1575
msgid ""
"If [code]true[/code], light will subtract light instead of adding light. "
"Equivalent to [member Light.light_negative]."
msgstr ""
-#: doc/classes/VisualServer.xml:1583
+#: doc/classes/VisualServer.xml:1584
msgid ""
"Sets the specified light parameter. See [enum LightParam] for options. "
"Equivalent to [method Light.set_param]."
msgstr ""
-#: doc/classes/VisualServer.xml:1599
+#: doc/classes/VisualServer.xml:1600
msgid ""
"If [code]true[/code], reverses the backface culling of the mesh. This can be "
"useful when you have a flat mesh that has a light behind it. If you need to "
@@ -64801,19 +64949,19 @@ msgid ""
"to [member Light.shadow_reverse_cull_face]."
msgstr ""
-#: doc/classes/VisualServer.xml:1607
+#: doc/classes/VisualServer.xml:1608
msgid ""
"If [code]true[/code], light will cast shadows. Equivalent to [member Light."
"shadow_enabled]."
msgstr ""
-#: doc/classes/VisualServer.xml:1615
+#: doc/classes/VisualServer.xml:1616
msgid ""
"Sets the color of the shadow cast by the light. Equivalent to [member Light."
"shadow_color]."
msgstr ""
-#: doc/classes/VisualServer.xml:1623
+#: doc/classes/VisualServer.xml:1624
msgid ""
"Sets whether GI probes capture light information from this light. "
"[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This "
@@ -64823,7 +64971,7 @@ msgid ""
"given parameter."
msgstr ""
-#: doc/classes/VisualServer.xml:1629
+#: doc/classes/VisualServer.xml:1630
msgid ""
"Creates a lightmap capture and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -64834,78 +64982,78 @@ msgid ""
"[method instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:1638
+#: doc/classes/VisualServer.xml:1639
#, fuzzy
msgid "Returns the size of the lightmap capture area."
msgstr "Vrátí sinus parametru."
-#: doc/classes/VisualServer.xml:1645
+#: doc/classes/VisualServer.xml:1646
msgid "Returns the energy multiplier used by the lightmap capture."
msgstr ""
-#: doc/classes/VisualServer.xml:1652
+#: doc/classes/VisualServer.xml:1653
#, fuzzy
msgid "Returns the octree used by the lightmap capture."
msgstr "Vrátí opačnou hodnotu parametru."
-#: doc/classes/VisualServer.xml:1659
+#: doc/classes/VisualServer.xml:1660
msgid ""
"Returns the cell subdivision amount used by this lightmap capture's octree."
msgstr ""
-#: doc/classes/VisualServer.xml:1666
+#: doc/classes/VisualServer.xml:1667
msgid "Returns the cell transform for this lightmap capture's octree."
msgstr ""
-#: doc/classes/VisualServer.xml:1673
+#: doc/classes/VisualServer.xml:1674
#, fuzzy
msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
-#: doc/classes/VisualServer.xml:1681
+#: doc/classes/VisualServer.xml:1682
msgid ""
"Sets the size of the area covered by the lightmap capture. Equivalent to "
"[member BakedLightmapData.bounds]."
msgstr ""
-#: doc/classes/VisualServer.xml:1689
+#: doc/classes/VisualServer.xml:1690
msgid ""
"Sets the energy multiplier for this lightmap capture. Equivalent to [member "
"BakedLightmapData.energy]."
msgstr ""
-#: doc/classes/VisualServer.xml:1697
+#: doc/classes/VisualServer.xml:1698
msgid ""
"Sets the \"interior\" mode for this lightmap capture. Equivalent to [member "
"BakedLightmapData.interior]."
msgstr ""
-#: doc/classes/VisualServer.xml:1705
+#: doc/classes/VisualServer.xml:1706
msgid ""
"Sets the octree to be used by this lightmap capture. This function is "
"normally used by the [BakedLightmap] node. Equivalent to [member "
"BakedLightmapData.octree]."
msgstr ""
-#: doc/classes/VisualServer.xml:1713
+#: doc/classes/VisualServer.xml:1714
msgid ""
"Sets the subdivision level of this lightmap capture's octree. Equivalent to "
"[member BakedLightmapData.cell_subdiv]."
msgstr ""
-#: doc/classes/VisualServer.xml:1721
+#: doc/classes/VisualServer.xml:1722
msgid ""
"Sets the octree cell transform for this lightmap capture's octree. "
"Equivalent to [member BakedLightmapData.cell_space_transform]."
msgstr ""
-#: doc/classes/VisualServer.xml:1730
+#: doc/classes/VisualServer.xml:1731
msgid ""
"Returns a mesh of a sphere with the given amount of horizontal and vertical "
"subdivisions."
msgstr ""
-#: doc/classes/VisualServer.xml:1736
+#: doc/classes/VisualServer.xml:1737
msgid ""
"Creates an empty material and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -64914,53 +65062,53 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:1745
+#: doc/classes/VisualServer.xml:1746
msgid "Returns the value of a certain material's parameter."
msgstr ""
-#: doc/classes/VisualServer.xml:1753
+#: doc/classes/VisualServer.xml:1754
msgid ""
"Returns the default value for the param if available. Otherwise returns an "
"empty [Variant]."
msgstr ""
-#: doc/classes/VisualServer.xml:1760
+#: doc/classes/VisualServer.xml:1761
msgid ""
"Returns the shader of a certain material's shader. Returns an empty RID if "
"the material doesn't have a shader."
msgstr ""
-#: doc/classes/VisualServer.xml:1768
+#: doc/classes/VisualServer.xml:1769
msgid "Sets a material's line width."
msgstr ""
-#: doc/classes/VisualServer.xml:1776
+#: doc/classes/VisualServer.xml:1777
msgid "Sets an object's next material."
msgstr ""
-#: doc/classes/VisualServer.xml:1785
+#: doc/classes/VisualServer.xml:1786
msgid "Sets a material's parameter."
msgstr ""
-#: doc/classes/VisualServer.xml:1793
+#: doc/classes/VisualServer.xml:1794
msgid "Sets a material's render priority."
msgstr ""
-#: doc/classes/VisualServer.xml:1801
+#: doc/classes/VisualServer.xml:1802
msgid "Sets a shader material's shader."
msgstr ""
-#: doc/classes/VisualServer.xml:1812
+#: doc/classes/VisualServer.xml:1813
msgid ""
"Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] "
"constants for types."
msgstr ""
-#: doc/classes/VisualServer.xml:1819
+#: doc/classes/VisualServer.xml:1820
msgid "Removes all surfaces from a mesh."
msgstr ""
-#: doc/classes/VisualServer.xml:1825
+#: doc/classes/VisualServer.xml:1826
msgid ""
"Creates a new mesh and adds it to the VisualServer. It can be accessed with "
"the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
@@ -64971,100 +65119,100 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:1834
+#: doc/classes/VisualServer.xml:1835
msgid "Returns a mesh's blend shape count."
msgstr ""
-#: doc/classes/VisualServer.xml:1841
+#: doc/classes/VisualServer.xml:1842
msgid "Returns a mesh's blend shape mode."
msgstr ""
-#: doc/classes/VisualServer.xml:1848
+#: doc/classes/VisualServer.xml:1849
msgid "Returns a mesh's custom aabb."
msgstr ""
-#: doc/classes/VisualServer.xml:1855
+#: doc/classes/VisualServer.xml:1856
msgid "Returns a mesh's number of surfaces."
msgstr ""
-#: doc/classes/VisualServer.xml:1863
+#: doc/classes/VisualServer.xml:1864
msgid "Removes a mesh's surface."
msgstr ""
-#: doc/classes/VisualServer.xml:1871
+#: doc/classes/VisualServer.xml:1872
msgid "Sets a mesh's blend shape count."
msgstr ""
-#: doc/classes/VisualServer.xml:1879
+#: doc/classes/VisualServer.xml:1880
msgid "Sets a mesh's blend shape mode."
msgstr ""
-#: doc/classes/VisualServer.xml:1887
+#: doc/classes/VisualServer.xml:1888
msgid "Sets a mesh's custom aabb."
msgstr ""
-#: doc/classes/VisualServer.xml:1895
+#: doc/classes/VisualServer.xml:1896
msgid "Returns a mesh's surface's aabb."
msgstr ""
-#: doc/classes/VisualServer.xml:1903
+#: doc/classes/VisualServer.xml:1904
msgid "Returns a mesh's surface's vertex buffer."
msgstr ""
-#: doc/classes/VisualServer.xml:1911
+#: doc/classes/VisualServer.xml:1912
msgid "Returns a mesh's surface's amount of indices."
msgstr ""
-#: doc/classes/VisualServer.xml:1919
+#: doc/classes/VisualServer.xml:1920
msgid "Returns a mesh's surface's amount of vertices."
msgstr ""
-#: doc/classes/VisualServer.xml:1927
+#: doc/classes/VisualServer.xml:1928
msgid "Returns a mesh's surface's buffer arrays."
msgstr ""
-#: doc/classes/VisualServer.xml:1935
+#: doc/classes/VisualServer.xml:1936
msgid "Returns a mesh's surface's arrays for blend shapes."
msgstr ""
-#: doc/classes/VisualServer.xml:1943
+#: doc/classes/VisualServer.xml:1944
#, fuzzy
msgid "Returns the format of a mesh's surface."
msgstr "Vrátí tangens parametru."
-#: doc/classes/VisualServer.xml:1953
+#: doc/classes/VisualServer.xml:1954
msgid "Function is unused in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:1970
+#: doc/classes/VisualServer.xml:1971
msgid "Returns a mesh's surface's index buffer."
msgstr ""
-#: doc/classes/VisualServer.xml:1978
+#: doc/classes/VisualServer.xml:1979
msgid "Returns a mesh's surface's material."
msgstr ""
-#: doc/classes/VisualServer.xml:1986
+#: doc/classes/VisualServer.xml:1987
#, fuzzy
msgid "Returns the primitive type of a mesh's surface."
msgstr "Vrátí opačnou hodnotu parametru."
-#: doc/classes/VisualServer.xml:1994
+#: doc/classes/VisualServer.xml:1995
msgid "Returns the aabb of a mesh's surface's skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2003
+#: doc/classes/VisualServer.xml:2004
msgid "Sets a mesh's surface's material."
msgstr ""
-#: doc/classes/VisualServer.xml:2013
+#: doc/classes/VisualServer.xml:2014
msgid ""
"Updates a specific region of a vertex buffer for the specified surface. "
"Warning: this function alters the vertex buffer directly with no safety "
"mechanisms, you can easily corrupt your mesh."
msgstr ""
-#: doc/classes/VisualServer.xml:2024
+#: doc/classes/VisualServer.xml:2025
msgid ""
"Allocates space for the multimesh data. Format parameters determine how the "
"data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum "
@@ -65072,7 +65220,7 @@ msgid ""
"Equivalent to [member MultiMesh.instance_count]."
msgstr ""
-#: doc/classes/VisualServer.xml:2030
+#: doc/classes/VisualServer.xml:2031
msgid ""
"Creates a new multimesh on the VisualServer and returns an [RID] handle. "
"This RID will be used in all [code]multimesh_*[/code] VisualServer "
@@ -65083,69 +65231,69 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:2039
+#: doc/classes/VisualServer.xml:2040
msgid ""
"Calculates and returns the axis-aligned bounding box that encloses all "
"instances within the multimesh."
msgstr ""
-#: doc/classes/VisualServer.xml:2046
+#: doc/classes/VisualServer.xml:2047
msgid "Returns the number of instances allocated for this multimesh."
msgstr ""
-#: doc/classes/VisualServer.xml:2053
+#: doc/classes/VisualServer.xml:2054
msgid ""
"Returns the RID of the mesh that will be used in drawing this multimesh."
msgstr ""
-#: doc/classes/VisualServer.xml:2060
+#: doc/classes/VisualServer.xml:2061
msgid "Returns the number of visible instances for this multimesh."
msgstr ""
-#: doc/classes/VisualServer.xml:2068
+#: doc/classes/VisualServer.xml:2069
msgid "Returns the color by which the specified instance will be modulated."
msgstr ""
-#: doc/classes/VisualServer.xml:2076
+#: doc/classes/VisualServer.xml:2077
msgid "Returns the custom data associated with the specified instance."
msgstr ""
-#: doc/classes/VisualServer.xml:2084
+#: doc/classes/VisualServer.xml:2085
msgid "Returns the [Transform] of the specified instance."
msgstr ""
-#: doc/classes/VisualServer.xml:2092
+#: doc/classes/VisualServer.xml:2093
msgid ""
"Returns the [Transform2D] of the specified instance. For use when the "
"multimesh is set to use 2D transforms."
msgstr ""
-#: doc/classes/VisualServer.xml:2101
+#: doc/classes/VisualServer.xml:2102
msgid ""
"Sets the color by which this instance will be modulated. Equivalent to "
"[method MultiMesh.set_instance_color]."
msgstr ""
-#: doc/classes/VisualServer.xml:2110
+#: doc/classes/VisualServer.xml:2111
msgid ""
"Sets the custom data for this instance. Custom data is passed as a [Color], "
"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
"[method MultiMesh.set_instance_custom_data]."
msgstr ""
-#: doc/classes/VisualServer.xml:2119
+#: doc/classes/VisualServer.xml:2120
msgid ""
"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
"set_instance_transform]."
msgstr ""
-#: doc/classes/VisualServer.xml:2128
+#: doc/classes/VisualServer.xml:2129
msgid ""
"Sets the [Transform2D] for this instance. For use when multimesh is used in "
"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
msgstr ""
-#: doc/classes/VisualServer.xml:2136
+#: doc/classes/VisualServer.xml:2137
msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
@@ -65160,20 +65308,20 @@ msgid ""
"code] is stored as 4 floats."
msgstr ""
-#: doc/classes/VisualServer.xml:2148
+#: doc/classes/VisualServer.xml:2149
msgid ""
"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
"mesh]."
msgstr ""
-#: doc/classes/VisualServer.xml:2156
+#: doc/classes/VisualServer.xml:2157
msgid ""
"Sets the number of instances visible at a given time. If -1, all instances "
"that have been allocated are drawn. Equivalent to [member MultiMesh."
"visible_instance_count]."
msgstr ""
-#: doc/classes/VisualServer.xml:2162
+#: doc/classes/VisualServer.xml:2163
msgid ""
"Creates a new omni light and adds it to the VisualServer. It can be accessed "
"with the RID that is returned. This RID can be used in most [code]light_*[/"
@@ -65184,7 +65332,7 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:2170
+#: doc/classes/VisualServer.xml:2171
msgid ""
"Creates a particle system and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -65195,23 +65343,23 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:2179
+#: doc/classes/VisualServer.xml:2180
msgid ""
"Calculates and returns the axis-aligned bounding box that contains all the "
"particles. Equivalent to [method Particles.capture_aabb]."
msgstr ""
-#: doc/classes/VisualServer.xml:2186
+#: doc/classes/VisualServer.xml:2187
msgid "Returns [code]true[/code] if particles are currently set to emitting."
msgstr ""
-#: doc/classes/VisualServer.xml:2193
+#: doc/classes/VisualServer.xml:2194
msgid ""
"Returns [code]true[/code] if particles are not emitting and particles are "
"set to inactive."
msgstr ""
-#: doc/classes/VisualServer.xml:2200
+#: doc/classes/VisualServer.xml:2201
msgid ""
"Add particle system to list of particle systems that need to be updated. "
"Update will take place on the next frame, or on the next call to [method "
@@ -65219,118 +65367,118 @@ msgid ""
"instances_cull_ray]."
msgstr ""
-#: doc/classes/VisualServer.xml:2207
+#: doc/classes/VisualServer.xml:2208
msgid ""
"Reset the particles on the next update. Equivalent to [method Particles."
"restart]."
msgstr ""
-#: doc/classes/VisualServer.xml:2215
+#: doc/classes/VisualServer.xml:2216
msgid ""
"Sets the number of particles to be drawn and allocates the memory for them. "
"Equivalent to [member Particles.amount]."
msgstr ""
-#: doc/classes/VisualServer.xml:2223
+#: doc/classes/VisualServer.xml:2224
msgid ""
"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
"to [member Particles.visibility_aabb]."
msgstr ""
-#: doc/classes/VisualServer.xml:2231
+#: doc/classes/VisualServer.xml:2232
msgid ""
"Sets the draw order of the particles to one of the named enums from [enum "
"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
"to [member Particles.draw_order]."
msgstr ""
-#: doc/classes/VisualServer.xml:2240
+#: doc/classes/VisualServer.xml:2241
msgid ""
"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
"Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
"draw_pass_3], and [member Particles.draw_pass_4]."
msgstr ""
-#: doc/classes/VisualServer.xml:2248
+#: doc/classes/VisualServer.xml:2249
msgid ""
"Sets the number of draw passes to use. Equivalent to [member Particles."
"draw_passes]."
msgstr ""
-#: doc/classes/VisualServer.xml:2256
+#: doc/classes/VisualServer.xml:2257
msgid ""
"Sets the [Transform] that will be used by the particles when they first emit."
msgstr ""
-#: doc/classes/VisualServer.xml:2264
+#: doc/classes/VisualServer.xml:2265
msgid ""
"If [code]true[/code], particles will emit over time. Setting to false does "
"not reset the particles, but only stops their emission. Equivalent to "
"[member Particles.emitting]."
msgstr ""
-#: doc/classes/VisualServer.xml:2272
+#: doc/classes/VisualServer.xml:2273
msgid ""
"Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
msgstr ""
-#: doc/classes/VisualServer.xml:2280
+#: doc/classes/VisualServer.xml:2281
msgid ""
"Sets the frame rate that the particle system rendering will be fixed to. "
"Equivalent to [member Particles.fixed_fps]."
msgstr ""
-#: doc/classes/VisualServer.xml:2288
+#: doc/classes/VisualServer.xml:2289
msgid ""
"If [code]true[/code], uses fractional delta which smooths the movement of "
"the particles. Equivalent to [member Particles.fract_delta]."
msgstr ""
-#: doc/classes/VisualServer.xml:2296
+#: doc/classes/VisualServer.xml:2297
msgid ""
"Sets the lifetime of each particle in the system. Equivalent to [member "
"Particles.lifetime]."
msgstr ""
-#: doc/classes/VisualServer.xml:2304
+#: doc/classes/VisualServer.xml:2305
msgid ""
"If [code]true[/code], particles will emit once and then stop. Equivalent to "
"[member Particles.one_shot]."
msgstr ""
-#: doc/classes/VisualServer.xml:2312
+#: doc/classes/VisualServer.xml:2313
msgid ""
"Sets the preprocess time for the particles' animation. This lets you delay "
"starting an animation until after the particles have begun emitting. "
"Equivalent to [member Particles.preprocess]."
msgstr ""
-#: doc/classes/VisualServer.xml:2320
+#: doc/classes/VisualServer.xml:2321
msgid ""
"Sets the material for processing the particles.\n"
"[b]Note:[/b] This is not the material used to draw the materials. Equivalent "
"to [member Particles.process_material]."
msgstr ""
-#: doc/classes/VisualServer.xml:2329
+#: doc/classes/VisualServer.xml:2330
msgid ""
"Sets the emission randomness ratio. This randomizes the emission of "
"particles within their phase. Equivalent to [member Particles.randomness]."
msgstr ""
-#: doc/classes/VisualServer.xml:2337
+#: doc/classes/VisualServer.xml:2338
msgid ""
"Sets the speed scale of the particle system. Equivalent to [member Particles."
"speed_scale]."
msgstr ""
-#: doc/classes/VisualServer.xml:2345
+#: doc/classes/VisualServer.xml:2346
msgid ""
"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
"they use global coordinates. Equivalent to [member Particles.local_coords]."
msgstr ""
-#: doc/classes/VisualServer.xml:2351
+#: doc/classes/VisualServer.xml:2352
msgid ""
"Creates a reflection probe and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -65341,59 +65489,59 @@ msgid ""
"[method instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:2361
+#: doc/classes/VisualServer.xml:2362
msgid ""
"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
"to [member ReflectionProbe.interior_enable]."
msgstr ""
-#: doc/classes/VisualServer.xml:2369
+#: doc/classes/VisualServer.xml:2370
msgid ""
"Sets the render cull mask for this reflection probe. Only instances with a "
"matching cull mask will be rendered by this probe. Equivalent to [member "
"ReflectionProbe.cull_mask]."
msgstr ""
-#: doc/classes/VisualServer.xml:2377
+#: doc/classes/VisualServer.xml:2378
msgid ""
"If [code]true[/code], uses box projection. This can make reflections look "
"more correct in certain situations. Equivalent to [member ReflectionProbe."
"box_projection]."
msgstr ""
-#: doc/classes/VisualServer.xml:2385
+#: doc/classes/VisualServer.xml:2386
msgid ""
"If [code]true[/code], computes shadows in the reflection probe. This makes "
"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
"enable_shadows]."
msgstr ""
-#: doc/classes/VisualServer.xml:2393
+#: doc/classes/VisualServer.xml:2394
msgid ""
"Sets the size of the area that the reflection probe will capture. Equivalent "
"to [member ReflectionProbe.extents]."
msgstr ""
-#: doc/classes/VisualServer.xml:2401
+#: doc/classes/VisualServer.xml:2402
msgid ""
"Sets the intensity of the reflection probe. Intensity modulates the strength "
"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
msgstr ""
-#: doc/classes/VisualServer.xml:2409
+#: doc/classes/VisualServer.xml:2410
msgid ""
"Sets the ambient light color for this reflection probe when set to interior "
"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
msgstr ""
-#: doc/classes/VisualServer.xml:2417
+#: doc/classes/VisualServer.xml:2418
msgid ""
"Sets the energy multiplier for this reflection probes ambient light "
"contribution when set to interior mode. Equivalent to [member "
"ReflectionProbe.interior_ambient_energy]."
msgstr ""
-#: doc/classes/VisualServer.xml:2425
+#: doc/classes/VisualServer.xml:2426
msgid ""
"Sets the contribution value for how much the reflection affects the ambient "
"light for this reflection probe when set to interior mode. Useful so that "
@@ -65401,25 +65549,25 @@ msgid ""
"ReflectionProbe.interior_ambient_contrib]."
msgstr ""
-#: doc/classes/VisualServer.xml:2433
+#: doc/classes/VisualServer.xml:2434
msgid ""
"Sets the max distance away from the probe an object can be before it is "
"culled. Equivalent to [member ReflectionProbe.max_distance]."
msgstr ""
-#: doc/classes/VisualServer.xml:2441
+#: doc/classes/VisualServer.xml:2442
msgid ""
"Sets the origin offset to be used when this reflection probe is in box "
"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
msgstr ""
-#: doc/classes/VisualServer.xml:2449
+#: doc/classes/VisualServer.xml:2450
msgid ""
"Sets how often the reflection probe updates. Can either be once or every "
"frame. See [enum ReflectionProbeUpdateMode] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:2458
+#: doc/classes/VisualServer.xml:2459
msgid ""
"Schedules a callback to the corresponding named [code]method[/code] on "
"[code]where[/code] after a frame has been drawn.\n"
@@ -65427,7 +65575,7 @@ msgid ""
"[code]userdata[/code]."
msgstr ""
-#: doc/classes/VisualServer.xml:2465
+#: doc/classes/VisualServer.xml:2466
msgid ""
"Creates a scenario and adds it to the VisualServer. It can be accessed with "
"the RID that is returned. This RID will be used in all [code]scenario_*[/"
@@ -65437,30 +65585,30 @@ msgid ""
"The scenario is the 3D world that all the visual instances exist in."
msgstr ""
-#: doc/classes/VisualServer.xml:2475
+#: doc/classes/VisualServer.xml:2476
msgid ""
"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
"ScenarioDebugMode] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:2483
+#: doc/classes/VisualServer.xml:2484
msgid "Sets the environment that will be used with this scenario."
msgstr ""
-#: doc/classes/VisualServer.xml:2491
+#: doc/classes/VisualServer.xml:2492
msgid ""
"Sets the fallback environment to be used by this scenario. The fallback "
"environment is used if no environment is set. Internally, this is used by "
"the editor to provide a default environment."
msgstr ""
-#: doc/classes/VisualServer.xml:2500
+#: doc/classes/VisualServer.xml:2501
msgid ""
"Sets the size of the reflection atlas shared by all reflection probes in "
"this scenario."
msgstr ""
-#: doc/classes/VisualServer.xml:2510
+#: doc/classes/VisualServer.xml:2511
msgid ""
"Sets a boot image. The color defines the background color. If [code]scale[/"
"code] is [code]true[/code], the image will be scaled to fit the screen size. "
@@ -65469,19 +65617,19 @@ msgid ""
"the image will be scaled with nearest-neighbor interpolation."
msgstr ""
-#: doc/classes/VisualServer.xml:2517
+#: doc/classes/VisualServer.xml:2518
msgid ""
"If [code]true[/code], the engine will generate wireframes for use with the "
"wireframe debug mode."
msgstr ""
-#: doc/classes/VisualServer.xml:2524
+#: doc/classes/VisualServer.xml:2525
msgid ""
"Sets the default clear color which is used when a specific clear color has "
"not been selected."
msgstr ""
-#: doc/classes/VisualServer.xml:2531
+#: doc/classes/VisualServer.xml:2532
msgid ""
"Sets the scale to apply to the passage of time for the shaders' [code]TIME[/"
"code] builtin.\n"
@@ -65489,11 +65637,11 @@ msgid ""
"count the real time as it goes by, without narrowing or stretching it."
msgstr ""
-#: doc/classes/VisualServer.xml:2539
+#: doc/classes/VisualServer.xml:2540
msgid "Enables or disables occlusion culling."
msgstr ""
-#: doc/classes/VisualServer.xml:2545
+#: doc/classes/VisualServer.xml:2546
msgid ""
"Creates an empty shader and adds it to the VisualServer. It can be accessed "
"with the RID that is returned. This RID will be used in all [code]shader_*[/"
@@ -65502,47 +65650,47 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:2553
+#: doc/classes/VisualServer.xml:2554
msgid "Returns a shader's code."
msgstr ""
-#: doc/classes/VisualServer.xml:2561
+#: doc/classes/VisualServer.xml:2562
msgid "Returns a default texture from a shader searched by name."
msgstr ""
-#: doc/classes/VisualServer.xml:2568
+#: doc/classes/VisualServer.xml:2569
msgid "Returns the parameters of a shader."
msgstr ""
-#: doc/classes/VisualServer.xml:2576
+#: doc/classes/VisualServer.xml:2577
msgid "Sets a shader's code."
msgstr ""
-#: doc/classes/VisualServer.xml:2585
+#: doc/classes/VisualServer.xml:2586
msgid "Sets a shader's default texture. Overwrites the texture given by name."
msgstr ""
-#: doc/classes/VisualServer.xml:2594
+#: doc/classes/VisualServer.xml:2595
msgid "Allocates the GPU buffers for this skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2602
+#: doc/classes/VisualServer.xml:2603
msgid "Returns the [Transform] set for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2610
+#: doc/classes/VisualServer.xml:2611
msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2619
+#: doc/classes/VisualServer.xml:2620
msgid "Sets the [Transform] for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2628
+#: doc/classes/VisualServer.xml:2629
msgid "Sets the [Transform2D] for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2634
+#: doc/classes/VisualServer.xml:2635
msgid ""
"Creates a skeleton and adds it to the VisualServer. It can be accessed with "
"the RID that is returned. This RID will be used in all [code]skeleton_*[/"
@@ -65551,11 +65699,11 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:2642
+#: doc/classes/VisualServer.xml:2643
msgid "Returns the number of bones allocated for this skeleton."
msgstr ""
-#: doc/classes/VisualServer.xml:2648
+#: doc/classes/VisualServer.xml:2649
msgid ""
"Creates an empty sky and adds it to the VisualServer. It can be accessed "
"with the RID that is returned. This RID will be used in all [code]sky_*[/"
@@ -65564,11 +65712,11 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:2658
+#: doc/classes/VisualServer.xml:2659
msgid "Sets a sky's texture."
msgstr ""
-#: doc/classes/VisualServer.xml:2664
+#: doc/classes/VisualServer.xml:2665
msgid ""
"Creates a spot light and adds it to the VisualServer. It can be accessed "
"with the RID that is returned. This RID can be used in most [code]light_*[/"
@@ -65579,15 +65727,15 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/VisualServer.xml:2685
+#: doc/classes/VisualServer.xml:2686
msgid "Allocates the GPU memory for the texture."
msgstr ""
-#: doc/classes/VisualServer.xml:2693
+#: doc/classes/VisualServer.xml:2694
msgid "Binds the texture to a texture slot."
msgstr ""
-#: doc/classes/VisualServer.xml:2699
+#: doc/classes/VisualServer.xml:2700
msgid ""
"Creates an empty texture and adds it to the VisualServer. It can be accessed "
"with the RID that is returned. This RID will be used in all [code]texture_*[/"
@@ -65596,102 +65744,102 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:2708
+#: doc/classes/VisualServer.xml:2709
msgid ""
"Creates a texture, allocates the space for an image, and fills in the image."
msgstr ""
-#: doc/classes/VisualServer.xml:2714
+#: doc/classes/VisualServer.xml:2715
msgid "Returns a list of all the textures and their information."
msgstr ""
-#: doc/classes/VisualServer.xml:2722
+#: doc/classes/VisualServer.xml:2723
msgid ""
"Returns a copy of a texture's image unless it's a CubeMap, in which case it "
"returns the [RID] of the image at one of the cubes sides."
msgstr ""
-#: doc/classes/VisualServer.xml:2729
+#: doc/classes/VisualServer.xml:2730
#, fuzzy
msgid "Returns the depth of the texture."
msgstr "Vrátí sinus parametru."
-#: doc/classes/VisualServer.xml:2736
+#: doc/classes/VisualServer.xml:2737
#, fuzzy
msgid "Returns the flags of a texture."
msgstr "Vrátí sinus parametru."
-#: doc/classes/VisualServer.xml:2743
+#: doc/classes/VisualServer.xml:2744
#, fuzzy
msgid "Returns the format of the texture's image."
msgstr "Vrátí zbytek po dělení dvou vektorů."
-#: doc/classes/VisualServer.xml:2750
+#: doc/classes/VisualServer.xml:2751
#, fuzzy
msgid "Returns the texture's height."
msgstr "Vrátí tangens parametru."
-#: doc/classes/VisualServer.xml:2757
+#: doc/classes/VisualServer.xml:2758
#, fuzzy
msgid "Returns the texture's path."
msgstr "Vrátí tangens parametru."
-#: doc/classes/VisualServer.xml:2764
+#: doc/classes/VisualServer.xml:2765
#, fuzzy
msgid "Returns the opengl id of the texture's image."
msgstr "Vrátí zbytek po dělení dvou vektorů."
-#: doc/classes/VisualServer.xml:2771
+#: doc/classes/VisualServer.xml:2772
#, fuzzy
msgid "Returns the type of the texture, can be any of the [enum TextureType]."
msgstr "Vrátí inverzní odmocninu z parametru."
-#: doc/classes/VisualServer.xml:2778
+#: doc/classes/VisualServer.xml:2779
msgid "Returns the texture's width."
msgstr ""
-#: doc/classes/VisualServer.xml:2787
+#: doc/classes/VisualServer.xml:2788
msgid ""
"Sets the texture's image data. If it's a CubeMap, it sets the image data at "
"a cube side."
msgstr ""
-#: doc/classes/VisualServer.xml:2803
+#: doc/classes/VisualServer.xml:2804
msgid ""
"Sets a part of the data for a texture. Warning: this function calls the "
"underlying graphics API directly and may corrupt your texture if used "
"improperly."
msgstr ""
-#: doc/classes/VisualServer.xml:2811
+#: doc/classes/VisualServer.xml:2812
msgid "Sets the texture's flags. See [enum TextureFlags] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:2819
+#: doc/classes/VisualServer.xml:2820
msgid "Sets the texture's path."
msgstr ""
-#: doc/classes/VisualServer.xml:2826
+#: doc/classes/VisualServer.xml:2827
msgid ""
"If [code]true[/code], sets internal processes to shrink all image data to "
"half the size."
msgstr ""
-#: doc/classes/VisualServer.xml:2843
+#: doc/classes/VisualServer.xml:2844
msgid ""
"If [code]true[/code], the image will be stored in the texture's images array "
"if overwritten."
msgstr ""
-#: doc/classes/VisualServer.xml:2851
+#: doc/classes/VisualServer.xml:2852
msgid "Sets a viewport's camera."
msgstr ""
-#: doc/classes/VisualServer.xml:2859
+#: doc/classes/VisualServer.xml:2860
msgid "Sets a viewport's canvas."
msgstr ""
-#: doc/classes/VisualServer.xml:2868
+#: doc/classes/VisualServer.xml:2869
msgid ""
"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
@@ -65713,7 +65861,7 @@ msgid ""
"viewport_set_render_direct_to_screen]."
msgstr ""
-#: doc/classes/VisualServer.xml:2881
+#: doc/classes/VisualServer.xml:2882
msgid ""
"Creates an empty viewport and adds it to the VisualServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -65722,85 +65870,85 @@ msgid ""
"VisualServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/VisualServer.xml:2889
+#: doc/classes/VisualServer.xml:2890
msgid "Detaches the viewport from the screen."
msgstr ""
-#: doc/classes/VisualServer.xml:2897
+#: doc/classes/VisualServer.xml:2898
msgid ""
"Returns a viewport's render information. For options, see the [enum "
"ViewportRenderInfo] constants."
msgstr ""
-#: doc/classes/VisualServer.xml:2904
+#: doc/classes/VisualServer.xml:2905
msgid "Returns the viewport's last rendered frame."
msgstr ""
-#: doc/classes/VisualServer.xml:2912
+#: doc/classes/VisualServer.xml:2913
msgid "Detaches a viewport from a canvas and vice versa."
msgstr ""
-#: doc/classes/VisualServer.xml:2920
+#: doc/classes/VisualServer.xml:2921
msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
msgstr ""
-#: doc/classes/VisualServer.xml:2930
+#: doc/classes/VisualServer.xml:2931
msgid ""
"Sets the stacking order for a viewport's canvas.\n"
"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
"specifies the stacking order of the canvas among those in the same layer."
msgstr ""
-#: doc/classes/VisualServer.xml:2940
+#: doc/classes/VisualServer.xml:2941
msgid "Sets the transformation of a viewport's canvas."
msgstr ""
-#: doc/classes/VisualServer.xml:2948
+#: doc/classes/VisualServer.xml:2949
msgid ""
"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:2956
+#: doc/classes/VisualServer.xml:2957
msgid ""
"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
"options."
msgstr ""
-#: doc/classes/VisualServer.xml:2964
+#: doc/classes/VisualServer.xml:2965
msgid "If [code]true[/code], a viewport's 3D rendering is disabled."
msgstr ""
-#: doc/classes/VisualServer.xml:2972
+#: doc/classes/VisualServer.xml:2973
msgid ""
"If [code]true[/code], rendering of a viewport's environment is disabled."
msgstr ""
-#: doc/classes/VisualServer.xml:2980
+#: doc/classes/VisualServer.xml:2981
msgid "Sets the viewport's global transformation matrix."
msgstr ""
-#: doc/classes/VisualServer.xml:2988
+#: doc/classes/VisualServer.xml:2989
#, fuzzy
msgid "If [code]true[/code], the viewport renders to hdr."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
-#: doc/classes/VisualServer.xml:2996
+#: doc/classes/VisualServer.xml:2997
msgid "If [code]true[/code], the viewport's canvas is not rendered."
msgstr ""
-#: doc/classes/VisualServer.xml:3004
+#: doc/classes/VisualServer.xml:3005
msgid "Currently unimplemented in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:3012
+#: doc/classes/VisualServer.xml:3013
msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
msgstr ""
-#: doc/classes/VisualServer.xml:3020
+#: doc/classes/VisualServer.xml:3021
msgid "Sets the viewport's parent to another viewport."
msgstr ""
-#: doc/classes/VisualServer.xml:3028
+#: doc/classes/VisualServer.xml:3029
msgid ""
"If [code]true[/code], render the contents of the viewport directly to "
"screen. This allows a low-level optimization where you can skip drawing a "
@@ -65816,24 +65964,24 @@ msgid ""
"significantly larger than the window size."
msgstr ""
-#: doc/classes/VisualServer.xml:3036
+#: doc/classes/VisualServer.xml:3037
msgid ""
"Sets a viewport's scenario.\n"
"The scenario contains information about the [enum ScenarioDebugMode], "
"environment information, reflection atlas etc."
msgstr ""
-#: doc/classes/VisualServer.xml:3046
+#: doc/classes/VisualServer.xml:3047
msgid "Sets the shadow atlas quadrant's subdivision."
msgstr ""
-#: doc/classes/VisualServer.xml:3054
+#: doc/classes/VisualServer.xml:3055
msgid ""
"Sets the size of the shadow atlas's images (used for omni and spot lights). "
"The value will be rounded up to the nearest power of 2."
msgstr ""
-#: doc/classes/VisualServer.xml:3062
+#: doc/classes/VisualServer.xml:3063
msgid ""
"Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If "
"set to a value greater than [code]0.0[/code], contrast-adaptive sharpening "
@@ -65843,34 +65991,34 @@ msgid ""
"viewport_set_use_fxaa]."
msgstr ""
-#: doc/classes/VisualServer.xml:3071
+#: doc/classes/VisualServer.xml:3072
msgid "Sets the viewport's width and height."
msgstr ""
-#: doc/classes/VisualServer.xml:3079
+#: doc/classes/VisualServer.xml:3080
msgid ""
"If [code]true[/code], the viewport renders its background as transparent."
msgstr ""
-#: doc/classes/VisualServer.xml:3087
+#: doc/classes/VisualServer.xml:3088
msgid ""
"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
"constants for options."
msgstr ""
-#: doc/classes/VisualServer.xml:3095
+#: doc/classes/VisualServer.xml:3096
msgid ""
"Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for "
"options."
msgstr ""
-#: doc/classes/VisualServer.xml:3103
+#: doc/classes/VisualServer.xml:3104
msgid ""
"If [code]true[/code], the viewport uses augmented or virtual reality "
"technologies. See [ARVRInterface]."
msgstr ""
-#: doc/classes/VisualServer.xml:3111
+#: doc/classes/VisualServer.xml:3112
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -65881,7 +66029,7 @@ msgid ""
"also be [code]true[/code] for debanding to be effective."
msgstr ""
-#: doc/classes/VisualServer.xml:3120
+#: doc/classes/VisualServer.xml:3121
msgid ""
"Enables fast approximate antialiasing for this viewport. FXAA is a popular "
"screen-space antialiasing method, which is fast but will make the image look "
@@ -65891,208 +66039,208 @@ msgid ""
"viewport_set_sharpen_intensity])."
msgstr ""
-#: doc/classes/VisualServer.xml:3128
+#: doc/classes/VisualServer.xml:3129
msgid "If [code]true[/code], the viewport's rendering is flipped vertically."
msgstr ""
-#: doc/classes/VisualServer.xml:3134
+#: doc/classes/VisualServer.xml:3135
msgid ""
"If [code]false[/code], disables rendering completely, but the engine logic "
"is still being processed. You can call [method force_draw] to draw a frame "
"even with rendering disabled."
msgstr ""
-#: doc/classes/VisualServer.xml:3140
+#: doc/classes/VisualServer.xml:3141
msgid ""
"Emitted at the end of the frame, after the VisualServer has finished "
"updating all the Viewports."
msgstr ""
-#: doc/classes/VisualServer.xml:3145
+#: doc/classes/VisualServer.xml:3146
msgid ""
"Emitted at the beginning of the frame, before the VisualServer updates all "
"the Viewports."
msgstr ""
-#: doc/classes/VisualServer.xml:3151
+#: doc/classes/VisualServer.xml:3152
msgid "Marks an error that shows that the index array is empty."
msgstr ""
-#: doc/classes/VisualServer.xml:3154
+#: doc/classes/VisualServer.xml:3155
msgid "Number of weights/bones per vertex."
msgstr ""
-#: doc/classes/VisualServer.xml:3157
+#: doc/classes/VisualServer.xml:3158
msgid "The minimum Z-layer for canvas items."
msgstr ""
-#: doc/classes/VisualServer.xml:3160
+#: doc/classes/VisualServer.xml:3161
msgid "The maximum Z-layer for canvas items."
msgstr ""
-#: doc/classes/VisualServer.xml:3163
+#: doc/classes/VisualServer.xml:3164
msgid ""
"Max number of glow levels that can be used with glow post-process effect."
msgstr ""
-#: doc/classes/VisualServer.xml:3166
+#: doc/classes/VisualServer.xml:3167
msgid "Unused enum in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:3169
+#: doc/classes/VisualServer.xml:3170
msgid "The minimum renderpriority of all materials."
msgstr ""
-#: doc/classes/VisualServer.xml:3172
+#: doc/classes/VisualServer.xml:3173
msgid "The maximum renderpriority of all materials."
msgstr ""
-#: doc/classes/VisualServer.xml:3175
+#: doc/classes/VisualServer.xml:3176
msgid "Marks the left side of a cubemap."
msgstr ""
-#: doc/classes/VisualServer.xml:3178
+#: doc/classes/VisualServer.xml:3179
msgid "Marks the right side of a cubemap."
msgstr ""
-#: doc/classes/VisualServer.xml:3181
+#: doc/classes/VisualServer.xml:3182
msgid "Marks the bottom side of a cubemap."
msgstr ""
-#: doc/classes/VisualServer.xml:3184
+#: doc/classes/VisualServer.xml:3185
msgid "Marks the top side of a cubemap."
msgstr ""
-#: doc/classes/VisualServer.xml:3187
+#: doc/classes/VisualServer.xml:3188
msgid "Marks the front side of a cubemap."
msgstr ""
-#: doc/classes/VisualServer.xml:3190
+#: doc/classes/VisualServer.xml:3191
msgid "Marks the back side of a cubemap."
msgstr ""
-#: doc/classes/VisualServer.xml:3193
+#: doc/classes/VisualServer.xml:3194
msgid "Normal texture with 2 dimensions, width and height."
msgstr ""
-#: doc/classes/VisualServer.xml:3196
+#: doc/classes/VisualServer.xml:3197
msgid ""
"Texture made up of six faces, can be looked up with a [code]vec3[/code] in "
"shader."
msgstr ""
-#: doc/classes/VisualServer.xml:3199
+#: doc/classes/VisualServer.xml:3200
msgid "An array of 2-dimensional textures."
msgstr ""
-#: doc/classes/VisualServer.xml:3202
+#: doc/classes/VisualServer.xml:3203
msgid "A 3-dimensional texture with width, height, and depth."
msgstr ""
-#: doc/classes/VisualServer.xml:3208
+#: doc/classes/VisualServer.xml:3209
msgid "Repeats the texture (instead of clamp to edge)."
msgstr ""
-#: doc/classes/VisualServer.xml:3221
+#: doc/classes/VisualServer.xml:3222
msgid "Repeats the texture with alternate sections mirrored."
msgstr ""
-#: doc/classes/VisualServer.xml:3227
+#: doc/classes/VisualServer.xml:3228
msgid ""
"Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant "
"TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled."
msgstr ""
-#: doc/classes/VisualServer.xml:3230
+#: doc/classes/VisualServer.xml:3231
msgid "Shader is a 3D shader."
msgstr ""
-#: doc/classes/VisualServer.xml:3233
+#: doc/classes/VisualServer.xml:3234
msgid "Shader is a 2D shader."
msgstr ""
-#: doc/classes/VisualServer.xml:3236
+#: doc/classes/VisualServer.xml:3237
msgid "Shader is a particle shader."
msgstr ""
-#: doc/classes/VisualServer.xml:3239
+#: doc/classes/VisualServer.xml:3240
msgid "Represents the size of the [enum ShaderMode] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3242
+#: doc/classes/VisualServer.xml:3243
msgid "Array is a vertex array."
msgstr ""
-#: doc/classes/VisualServer.xml:3245
+#: doc/classes/VisualServer.xml:3246
msgid "Array is a normal array."
msgstr ""
-#: doc/classes/VisualServer.xml:3248
+#: doc/classes/VisualServer.xml:3249
msgid "Array is a tangent array."
msgstr ""
-#: doc/classes/VisualServer.xml:3251
+#: doc/classes/VisualServer.xml:3252
msgid "Array is a color array."
msgstr ""
-#: doc/classes/VisualServer.xml:3254
+#: doc/classes/VisualServer.xml:3255
msgid "Array is an UV coordinates array."
msgstr ""
-#: doc/classes/VisualServer.xml:3257
+#: doc/classes/VisualServer.xml:3258
msgid "Array is an UV coordinates array for the second UV coordinates."
msgstr ""
-#: doc/classes/VisualServer.xml:3260
+#: doc/classes/VisualServer.xml:3261
msgid "Array contains bone information."
msgstr ""
-#: doc/classes/VisualServer.xml:3263
+#: doc/classes/VisualServer.xml:3264
msgid "Array is weight information."
msgstr ""
-#: doc/classes/VisualServer.xml:3266
+#: doc/classes/VisualServer.xml:3267
msgid "Array is index array."
msgstr ""
-#: doc/classes/VisualServer.xml:3272
+#: doc/classes/VisualServer.xml:3273
msgid "Flag used to mark a vertex array."
msgstr ""
-#: doc/classes/VisualServer.xml:3275
+#: doc/classes/VisualServer.xml:3276
msgid "Flag used to mark a normal array."
msgstr ""
-#: doc/classes/VisualServer.xml:3278
+#: doc/classes/VisualServer.xml:3279
msgid "Flag used to mark a tangent array."
msgstr ""
-#: doc/classes/VisualServer.xml:3281
+#: doc/classes/VisualServer.xml:3282
msgid "Flag used to mark a color array."
msgstr ""
-#: doc/classes/VisualServer.xml:3284
+#: doc/classes/VisualServer.xml:3285
msgid "Flag used to mark an UV coordinates array."
msgstr ""
-#: doc/classes/VisualServer.xml:3287
+#: doc/classes/VisualServer.xml:3288
msgid ""
"Flag used to mark an UV coordinates array for the second UV coordinates."
msgstr ""
-#: doc/classes/VisualServer.xml:3290
+#: doc/classes/VisualServer.xml:3291
msgid "Flag used to mark a bone information array."
msgstr ""
-#: doc/classes/VisualServer.xml:3293
+#: doc/classes/VisualServer.xml:3294
msgid "Flag used to mark a weights array."
msgstr ""
-#: doc/classes/VisualServer.xml:3296
+#: doc/classes/VisualServer.xml:3297
msgid "Flag used to mark an index array."
msgstr ""
-#: doc/classes/VisualServer.xml:3335
+#: doc/classes/VisualServer.xml:3336
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
@@ -66101,672 +66249,672 @@ msgid ""
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
msgstr ""
-#: doc/classes/VisualServer.xml:3338
+#: doc/classes/VisualServer.xml:3339
msgid "Primitive to draw consists of points."
msgstr ""
-#: doc/classes/VisualServer.xml:3341
+#: doc/classes/VisualServer.xml:3342
msgid "Primitive to draw consists of lines."
msgstr ""
-#: doc/classes/VisualServer.xml:3344
+#: doc/classes/VisualServer.xml:3345
msgid "Primitive to draw consists of a line strip from start to end."
msgstr ""
-#: doc/classes/VisualServer.xml:3347
+#: doc/classes/VisualServer.xml:3348
msgid ""
"Primitive to draw consists of a line loop (a line strip with a line between "
"the last and the first vertex)."
msgstr ""
-#: doc/classes/VisualServer.xml:3350
+#: doc/classes/VisualServer.xml:3351
msgid "Primitive to draw consists of triangles."
msgstr ""
-#: doc/classes/VisualServer.xml:3353
+#: doc/classes/VisualServer.xml:3354
msgid ""
"Primitive to draw consists of a triangle strip (the last 3 vertices are "
"always combined to make a triangle)."
msgstr ""
-#: doc/classes/VisualServer.xml:3356
+#: doc/classes/VisualServer.xml:3357
msgid ""
"Primitive to draw consists of a triangle strip (the last 2 vertices are "
"always combined with the first to make a triangle)."
msgstr ""
-#: doc/classes/VisualServer.xml:3359
+#: doc/classes/VisualServer.xml:3360
msgid "Represents the size of the [enum PrimitiveType] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3368
+#: doc/classes/VisualServer.xml:3369
msgid "Is a directional (sun) light."
msgstr ""
-#: doc/classes/VisualServer.xml:3371
+#: doc/classes/VisualServer.xml:3372
msgid "Is an omni light."
msgstr ""
-#: doc/classes/VisualServer.xml:3374
+#: doc/classes/VisualServer.xml:3375
msgid "Is a spot light."
msgstr ""
-#: doc/classes/VisualServer.xml:3377
+#: doc/classes/VisualServer.xml:3378
msgid "The light's energy."
msgstr ""
-#: doc/classes/VisualServer.xml:3380
+#: doc/classes/VisualServer.xml:3381
msgid "Secondary multiplier used with indirect light (light bounces)."
msgstr ""
-#: doc/classes/VisualServer.xml:3383
+#: doc/classes/VisualServer.xml:3384
msgid ""
"The light's size, currently only used for soft shadows in baked lightmaps."
msgstr ""
-#: doc/classes/VisualServer.xml:3386
+#: doc/classes/VisualServer.xml:3387
msgid "The light's influence on specularity."
msgstr ""
-#: doc/classes/VisualServer.xml:3389
+#: doc/classes/VisualServer.xml:3390
msgid "The light's range."
msgstr ""
-#: doc/classes/VisualServer.xml:3392
+#: doc/classes/VisualServer.xml:3393
msgid "The light's attenuation."
msgstr ""
-#: doc/classes/VisualServer.xml:3395
+#: doc/classes/VisualServer.xml:3396
msgid "The spotlight's angle."
msgstr ""
-#: doc/classes/VisualServer.xml:3398
+#: doc/classes/VisualServer.xml:3399
msgid "The spotlight's attenuation."
msgstr ""
-#: doc/classes/VisualServer.xml:3401
+#: doc/classes/VisualServer.xml:3402
msgid "Scales the shadow color."
msgstr ""
-#: doc/classes/VisualServer.xml:3404
+#: doc/classes/VisualServer.xml:3405
msgid "Max distance that shadows will be rendered."
msgstr ""
-#: doc/classes/VisualServer.xml:3407
+#: doc/classes/VisualServer.xml:3408
msgid "Proportion of shadow atlas occupied by the first split."
msgstr ""
-#: doc/classes/VisualServer.xml:3410
+#: doc/classes/VisualServer.xml:3411
msgid "Proportion of shadow atlas occupied by the second split."
msgstr ""
-#: doc/classes/VisualServer.xml:3413
+#: doc/classes/VisualServer.xml:3414
msgid ""
"Proportion of shadow atlas occupied by the third split. The fourth split "
"occupies the rest."
msgstr ""
-#: doc/classes/VisualServer.xml:3416
+#: doc/classes/VisualServer.xml:3417
msgid ""
"Normal bias used to offset shadow lookup by object normal. Can be used to "
"fix self-shadowing artifacts."
msgstr ""
-#: doc/classes/VisualServer.xml:3419
+#: doc/classes/VisualServer.xml:3420
msgid "Bias the shadow lookup to fix self-shadowing artifacts."
msgstr ""
-#: doc/classes/VisualServer.xml:3422
+#: doc/classes/VisualServer.xml:3423
msgid ""
"Increases bias on further splits to fix self-shadowing that only occurs far "
"away from the camera."
msgstr ""
-#: doc/classes/VisualServer.xml:3425
+#: doc/classes/VisualServer.xml:3426
msgid "Represents the size of the [enum LightParam] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3434
+#: doc/classes/VisualServer.xml:3435
msgid "Use a dual paraboloid shadow map for omni lights."
msgstr ""
-#: doc/classes/VisualServer.xml:3437
+#: doc/classes/VisualServer.xml:3438
msgid ""
"Use a cubemap shadow map for omni lights. Slower but better quality than "
"dual paraboloid."
msgstr ""
-#: doc/classes/VisualServer.xml:3440
+#: doc/classes/VisualServer.xml:3441
msgid "Use more detail vertically when computing shadow map."
msgstr ""
-#: doc/classes/VisualServer.xml:3443
+#: doc/classes/VisualServer.xml:3444
msgid "Use more detail horizontally when computing shadow map."
msgstr ""
-#: doc/classes/VisualServer.xml:3446
+#: doc/classes/VisualServer.xml:3447
msgid "Use orthogonal shadow projection for directional light."
msgstr ""
-#: doc/classes/VisualServer.xml:3449
+#: doc/classes/VisualServer.xml:3450
msgid "Use 2 splits for shadow projection when using directional light."
msgstr ""
-#: doc/classes/VisualServer.xml:3452
+#: doc/classes/VisualServer.xml:3453
msgid "Use 4 splits for shadow projection when using directional light."
msgstr ""
-#: doc/classes/VisualServer.xml:3455
+#: doc/classes/VisualServer.xml:3456
msgid ""
"Keeps shadows stable as camera moves but has lower effective resolution."
msgstr ""
-#: doc/classes/VisualServer.xml:3458
+#: doc/classes/VisualServer.xml:3459
msgid ""
"Optimize use of shadow maps, increasing the effective resolution. But may "
"result in shadows moving or flickering slightly."
msgstr ""
-#: doc/classes/VisualServer.xml:3461
+#: doc/classes/VisualServer.xml:3462
msgid "Do not update the viewport."
msgstr ""
-#: doc/classes/VisualServer.xml:3464
+#: doc/classes/VisualServer.xml:3465
msgid "Update the viewport once then set to disabled."
msgstr ""
-#: doc/classes/VisualServer.xml:3467
+#: doc/classes/VisualServer.xml:3468
msgid "Update the viewport whenever it is visible."
msgstr ""
-#: doc/classes/VisualServer.xml:3470
+#: doc/classes/VisualServer.xml:3471
msgid "Always update the viewport."
msgstr ""
-#: doc/classes/VisualServer.xml:3473
+#: doc/classes/VisualServer.xml:3474
msgid "The viewport is always cleared before drawing."
msgstr ""
-#: doc/classes/VisualServer.xml:3476
+#: doc/classes/VisualServer.xml:3477
msgid "The viewport is never cleared before drawing."
msgstr ""
-#: doc/classes/VisualServer.xml:3479
+#: doc/classes/VisualServer.xml:3480
msgid ""
"The viewport is cleared once, then the clear mode is set to [constant "
"VIEWPORT_CLEAR_NEVER]."
msgstr ""
-#: doc/classes/VisualServer.xml:3482
+#: doc/classes/VisualServer.xml:3483
msgid "Multisample antialiasing is disabled."
msgstr ""
-#: doc/classes/VisualServer.xml:3485
+#: doc/classes/VisualServer.xml:3486
msgid "Multisample antialiasing is set to 2×."
msgstr ""
-#: doc/classes/VisualServer.xml:3488
+#: doc/classes/VisualServer.xml:3489
msgid "Multisample antialiasing is set to 4×."
msgstr ""
-#: doc/classes/VisualServer.xml:3491
+#: doc/classes/VisualServer.xml:3492
msgid "Multisample antialiasing is set to 8×."
msgstr ""
-#: doc/classes/VisualServer.xml:3494
+#: doc/classes/VisualServer.xml:3495
msgid "Multisample antialiasing is set to 16×."
msgstr ""
-#: doc/classes/VisualServer.xml:3497
+#: doc/classes/VisualServer.xml:3498
msgid ""
"Multisample antialiasing is set to 2× on external texture. Special mode for "
"GLES2 Android VR (Oculus Quest and Go)."
msgstr ""
-#: doc/classes/VisualServer.xml:3500
+#: doc/classes/VisualServer.xml:3501
msgid ""
"Multisample antialiasing is set to 4× on external texture. Special mode for "
"GLES2 Android VR (Oculus Quest and Go)."
msgstr ""
-#: doc/classes/VisualServer.xml:3503
+#: doc/classes/VisualServer.xml:3504
msgid "The Viewport does not render 3D but samples."
msgstr ""
-#: doc/classes/VisualServer.xml:3506
+#: doc/classes/VisualServer.xml:3507
msgid "The Viewport does not render 3D and does not sample."
msgstr ""
-#: doc/classes/VisualServer.xml:3509
+#: doc/classes/VisualServer.xml:3510
msgid "The Viewport renders 3D with effects."
msgstr ""
-#: doc/classes/VisualServer.xml:3512
+#: doc/classes/VisualServer.xml:3513
msgid "The Viewport renders 3D but without effects."
msgstr ""
-#: doc/classes/VisualServer.xml:3515
+#: doc/classes/VisualServer.xml:3516
msgid "Number of objects drawn in a single frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3518
+#: doc/classes/VisualServer.xml:3519
msgid "Number of vertices drawn in a single frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3521
+#: doc/classes/VisualServer.xml:3522
msgid "Number of material changes during this frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3524
+#: doc/classes/VisualServer.xml:3525
msgid "Number of shader changes during this frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3527
+#: doc/classes/VisualServer.xml:3528
msgid "Number of surface changes during this frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3530
+#: doc/classes/VisualServer.xml:3531
msgid "Number of draw calls during this frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3533
+#: doc/classes/VisualServer.xml:3534
msgid "Number of 2d items drawn this frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3536
+#: doc/classes/VisualServer.xml:3537
msgid "Number of 2d draw calls during this frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3539
+#: doc/classes/VisualServer.xml:3540
msgid "Represents the size of the [enum ViewportRenderInfo] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3542
+#: doc/classes/VisualServer.xml:3543
msgid "Debug draw is disabled. Default setting."
msgstr ""
-#: doc/classes/VisualServer.xml:3545
+#: doc/classes/VisualServer.xml:3546
msgid "Debug draw sets objects to unshaded."
msgstr ""
-#: doc/classes/VisualServer.xml:3548
+#: doc/classes/VisualServer.xml:3549
msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
msgstr ""
-#: doc/classes/VisualServer.xml:3551
+#: doc/classes/VisualServer.xml:3552
msgid "Debug draw draws objects in wireframe."
msgstr ""
-#: doc/classes/VisualServer.xml:3554
+#: doc/classes/VisualServer.xml:3555
msgid "Do not use a debug mode."
msgstr ""
-#: doc/classes/VisualServer.xml:3557
+#: doc/classes/VisualServer.xml:3558
msgid "Draw all objects as wireframe models."
msgstr ""
-#: doc/classes/VisualServer.xml:3560
+#: doc/classes/VisualServer.xml:3561
msgid ""
"Draw all objects in a way that displays how much overdraw is occurring. "
"Overdraw occurs when a section of pixels is drawn and shaded and then "
"another object covers it up. To optimize a scene, you should reduce overdraw."
msgstr ""
-#: doc/classes/VisualServer.xml:3563
+#: doc/classes/VisualServer.xml:3564
msgid ""
"Draw all objects without shading. Equivalent to setting all objects shaders "
"to [code]unshaded[/code]."
msgstr ""
-#: doc/classes/VisualServer.xml:3566
+#: doc/classes/VisualServer.xml:3567
msgid "The instance does not have a type."
msgstr ""
-#: doc/classes/VisualServer.xml:3569
+#: doc/classes/VisualServer.xml:3570
msgid "The instance is a mesh."
msgstr ""
-#: doc/classes/VisualServer.xml:3572
+#: doc/classes/VisualServer.xml:3573
msgid "The instance is a multimesh."
msgstr ""
-#: doc/classes/VisualServer.xml:3575
+#: doc/classes/VisualServer.xml:3576
msgid "The instance is an immediate geometry."
msgstr ""
-#: doc/classes/VisualServer.xml:3578
+#: doc/classes/VisualServer.xml:3579
msgid "The instance is a particle emitter."
msgstr ""
-#: doc/classes/VisualServer.xml:3581
+#: doc/classes/VisualServer.xml:3582
msgid "The instance is a light."
msgstr ""
-#: doc/classes/VisualServer.xml:3584
+#: doc/classes/VisualServer.xml:3585
msgid "The instance is a reflection probe."
msgstr ""
-#: doc/classes/VisualServer.xml:3587
+#: doc/classes/VisualServer.xml:3588
msgid "The instance is a GI probe."
msgstr ""
-#: doc/classes/VisualServer.xml:3590
+#: doc/classes/VisualServer.xml:3591
msgid "The instance is a lightmap capture."
msgstr ""
-#: doc/classes/VisualServer.xml:3593
+#: doc/classes/VisualServer.xml:3594
msgid "Represents the size of the [enum InstanceType] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3596
+#: doc/classes/VisualServer.xml:3597
msgid ""
"A combination of the flags of geometry instances (mesh, multimesh, immediate "
"and particles)."
msgstr ""
-#: doc/classes/VisualServer.xml:3599
+#: doc/classes/VisualServer.xml:3600
msgid "Allows the instance to be used in baked lighting."
msgstr ""
-#: doc/classes/VisualServer.xml:3602
+#: doc/classes/VisualServer.xml:3603
msgid "When set, manually requests to draw geometry on next frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3605
+#: doc/classes/VisualServer.xml:3606
msgid "Represents the size of the [enum InstanceFlags] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3608
+#: doc/classes/VisualServer.xml:3609
msgid "Disable shadows from this instance."
msgstr ""
-#: doc/classes/VisualServer.xml:3611
+#: doc/classes/VisualServer.xml:3612
msgid "Cast shadows from this instance."
msgstr ""
-#: doc/classes/VisualServer.xml:3614
+#: doc/classes/VisualServer.xml:3615
msgid ""
"Disable backface culling when rendering the shadow of the object. This is "
"slightly slower but may result in more correct shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3617
+#: doc/classes/VisualServer.xml:3618
msgid ""
"Only render the shadows from the object. The object itself will not be drawn."
msgstr ""
-#: doc/classes/VisualServer.xml:3620
+#: doc/classes/VisualServer.xml:3621
msgid "The nine patch gets stretched where needed."
msgstr ""
-#: doc/classes/VisualServer.xml:3623
+#: doc/classes/VisualServer.xml:3624
msgid "The nine patch gets filled with tiles where needed."
msgstr ""
-#: doc/classes/VisualServer.xml:3626
+#: doc/classes/VisualServer.xml:3627
msgid ""
"The nine patch gets filled with tiles where needed and stretches them a bit "
"if needed."
msgstr ""
-#: doc/classes/VisualServer.xml:3629
+#: doc/classes/VisualServer.xml:3630
msgid "Adds light color additive to the canvas."
msgstr ""
-#: doc/classes/VisualServer.xml:3632
+#: doc/classes/VisualServer.xml:3633
msgid "Adds light color subtractive to the canvas."
msgstr ""
-#: doc/classes/VisualServer.xml:3635
+#: doc/classes/VisualServer.xml:3636
msgid "The light adds color depending on transparency."
msgstr ""
-#: doc/classes/VisualServer.xml:3638
+#: doc/classes/VisualServer.xml:3639
msgid "The light adds color depending on mask."
msgstr ""
-#: doc/classes/VisualServer.xml:3641
+#: doc/classes/VisualServer.xml:3642
msgid "Do not apply a filter to canvas light shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3644
+#: doc/classes/VisualServer.xml:3645
msgid "Use PCF3 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3647
+#: doc/classes/VisualServer.xml:3648
msgid "Use PCF5 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3650
+#: doc/classes/VisualServer.xml:3651
msgid "Use PCF7 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3653
+#: doc/classes/VisualServer.xml:3654
msgid "Use PCF9 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3656
+#: doc/classes/VisualServer.xml:3657
msgid "Use PCF13 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/VisualServer.xml:3659
+#: doc/classes/VisualServer.xml:3660
msgid "Culling of the canvas occluder is disabled."
msgstr ""
-#: doc/classes/VisualServer.xml:3662
+#: doc/classes/VisualServer.xml:3663
msgid "Culling of the canvas occluder is clockwise."
msgstr ""
-#: doc/classes/VisualServer.xml:3665
+#: doc/classes/VisualServer.xml:3666
msgid "Culling of the canvas occluder is counterclockwise."
msgstr ""
-#: doc/classes/VisualServer.xml:3668
+#: doc/classes/VisualServer.xml:3669
msgid "The amount of objects in the frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3671
+#: doc/classes/VisualServer.xml:3672
msgid "The amount of vertices in the frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3674
+#: doc/classes/VisualServer.xml:3675
msgid "The amount of modified materials in the frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3677
+#: doc/classes/VisualServer.xml:3678
msgid "The amount of shader rebinds in the frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3680
+#: doc/classes/VisualServer.xml:3681
msgid "The amount of surface changes in the frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3683
+#: doc/classes/VisualServer.xml:3684
msgid "The amount of draw calls in frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3686
+#: doc/classes/VisualServer.xml:3687
msgid "The amount of 2d items in the frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3689
+#: doc/classes/VisualServer.xml:3690
msgid "The amount of 2d draw calls in frame."
msgstr ""
-#: doc/classes/VisualServer.xml:3704
+#: doc/classes/VisualServer.xml:3705
msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:3707
+#: doc/classes/VisualServer.xml:3708
msgid ""
"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
msgstr ""
-#: doc/classes/VisualServer.xml:3710
+#: doc/classes/VisualServer.xml:3711
msgid "Use [Transform2D] to store MultiMesh transform."
msgstr ""
-#: doc/classes/VisualServer.xml:3713
+#: doc/classes/VisualServer.xml:3714
msgid "Use [Transform] to store MultiMesh transform."
msgstr ""
-#: doc/classes/VisualServer.xml:3716
+#: doc/classes/VisualServer.xml:3717
msgid "MultiMesh does not use per-instance color."
msgstr ""
-#: doc/classes/VisualServer.xml:3719
+#: doc/classes/VisualServer.xml:3720
msgid ""
"MultiMesh color uses 8 bits per component. This packs the color into a "
"single float."
msgstr ""
-#: doc/classes/VisualServer.xml:3722
+#: doc/classes/VisualServer.xml:3723
msgid "MultiMesh color uses a float per channel."
msgstr ""
-#: doc/classes/VisualServer.xml:3725
+#: doc/classes/VisualServer.xml:3726
msgid "MultiMesh does not use custom data."
msgstr ""
-#: doc/classes/VisualServer.xml:3728
+#: doc/classes/VisualServer.xml:3729
msgid ""
"MultiMesh custom data uses 8 bits per component. This packs the 4-component "
"custom data into a single float."
msgstr ""
-#: doc/classes/VisualServer.xml:3731
+#: doc/classes/VisualServer.xml:3732
msgid "MultiMesh custom data uses a float per component."
msgstr ""
-#: doc/classes/VisualServer.xml:3734
+#: doc/classes/VisualServer.xml:3735
msgid "Reflection probe will update reflections once and then stop."
msgstr ""
-#: doc/classes/VisualServer.xml:3737
+#: doc/classes/VisualServer.xml:3738
msgid ""
"Reflection probe will update each frame. This mode is necessary to capture "
"moving objects."
msgstr ""
-#: doc/classes/VisualServer.xml:3740
+#: doc/classes/VisualServer.xml:3741
msgid "Draw particles in the order that they appear in the particles array."
msgstr ""
-#: doc/classes/VisualServer.xml:3743
+#: doc/classes/VisualServer.xml:3744
msgid "Sort particles based on their lifetime."
msgstr ""
-#: doc/classes/VisualServer.xml:3746
+#: doc/classes/VisualServer.xml:3747
msgid "Sort particles based on their distance to the camera."
msgstr ""
-#: doc/classes/VisualServer.xml:3749
+#: doc/classes/VisualServer.xml:3750
msgid "Use the clear color as background."
msgstr ""
-#: doc/classes/VisualServer.xml:3752
+#: doc/classes/VisualServer.xml:3753
msgid "Use a specified color as the background."
msgstr ""
-#: doc/classes/VisualServer.xml:3755
+#: doc/classes/VisualServer.xml:3756
msgid "Use a sky resource for the background."
msgstr ""
-#: doc/classes/VisualServer.xml:3758
+#: doc/classes/VisualServer.xml:3759
msgid ""
"Use a custom color for background, but use a sky for shading and reflections."
msgstr ""
-#: doc/classes/VisualServer.xml:3761
+#: doc/classes/VisualServer.xml:3762
msgid ""
"Use a specified canvas layer as the background. This can be useful for "
"instantiating a 2D scene in a 3D world."
msgstr ""
-#: doc/classes/VisualServer.xml:3764
+#: doc/classes/VisualServer.xml:3765
msgid ""
"Do not clear the background, use whatever was rendered last frame as the "
"background."
msgstr ""
-#: doc/classes/VisualServer.xml:3767
+#: doc/classes/VisualServer.xml:3768
msgid "Represents the size of the [enum EnvironmentBG] enum."
msgstr ""
-#: doc/classes/VisualServer.xml:3770
+#: doc/classes/VisualServer.xml:3771
msgid "Use lowest blur quality. Fastest, but may look bad."
msgstr ""
-#: doc/classes/VisualServer.xml:3773
+#: doc/classes/VisualServer.xml:3774
msgid "Use medium blur quality."
msgstr ""
-#: doc/classes/VisualServer.xml:3776
+#: doc/classes/VisualServer.xml:3777
msgid "Used highest blur quality. Looks the best, but is the slowest."
msgstr ""
-#: doc/classes/VisualServer.xml:3779
+#: doc/classes/VisualServer.xml:3780
msgid "Add the effect of the glow on top of the scene."
msgstr ""
-#: doc/classes/VisualServer.xml:3782
+#: doc/classes/VisualServer.xml:3783
msgid ""
"Blends the glow effect with the screen. Does not get as bright as additive."
msgstr ""
-#: doc/classes/VisualServer.xml:3785
+#: doc/classes/VisualServer.xml:3786
msgid "Produces a subtle color disturbance around objects."
msgstr ""
-#: doc/classes/VisualServer.xml:3788
+#: doc/classes/VisualServer.xml:3789
msgid "Shows the glow effect by itself without the underlying scene."
msgstr ""
-#: doc/classes/VisualServer.xml:3791
+#: doc/classes/VisualServer.xml:3792
msgid "Output color as they came in."
msgstr ""
-#: doc/classes/VisualServer.xml:3794
+#: doc/classes/VisualServer.xml:3795
msgid "Use the Reinhard tonemapper."
msgstr ""
-#: doc/classes/VisualServer.xml:3797
+#: doc/classes/VisualServer.xml:3798
msgid "Use the filmic tonemapper."
msgstr ""
-#: doc/classes/VisualServer.xml:3800
+#: doc/classes/VisualServer.xml:3801
msgid "Use the ACES tonemapper."
msgstr ""
-#: doc/classes/VisualServer.xml:3803
+#: doc/classes/VisualServer.xml:3804
msgid "Use the ACES Fitted tonemapper."
msgstr ""
-#: doc/classes/VisualServer.xml:3806
+#: doc/classes/VisualServer.xml:3807
msgid "Lowest quality of screen space ambient occlusion."
msgstr ""
-#: doc/classes/VisualServer.xml:3809
+#: doc/classes/VisualServer.xml:3810
msgid "Medium quality screen space ambient occlusion."
msgstr ""
-#: doc/classes/VisualServer.xml:3812
+#: doc/classes/VisualServer.xml:3813
msgid "Highest quality screen space ambient occlusion."
msgstr ""
-#: doc/classes/VisualServer.xml:3815
+#: doc/classes/VisualServer.xml:3816
msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
msgstr ""
-#: doc/classes/VisualServer.xml:3818
+#: doc/classes/VisualServer.xml:3819
msgid "Perform a 1x1 blur on the SSAO output."
msgstr ""
-#: doc/classes/VisualServer.xml:3821
+#: doc/classes/VisualServer.xml:3822
msgid "Performs a 2x2 blur on the SSAO output."
msgstr ""
-#: doc/classes/VisualServer.xml:3824
+#: doc/classes/VisualServer.xml:3825
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
@@ -69071,8 +69219,8 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketPeer.xml:7
msgid ""
-"This class represent a specific WebSocket connection, you can do lower level "
-"operations with it.\n"
+"This class represents a specific WebSocket connection, allowing you to do "
+"lower level operations with it.\n"
"You can choose to write to the socket in binary or text mode, and you can "
"recognize the mode used for writing by the other peer."
msgstr ""
@@ -69601,53 +69749,56 @@ msgid ""
msgstr ""
#: doc/classes/WindowDialog.xml:15
-#, fuzzy
-msgid "Returns the close [TextureButton]."
-msgstr "Vrátí kosinus parametru."
+msgid ""
+"Returns the close [TextureButton].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
-#: doc/classes/WindowDialog.xml:21
+#: doc/classes/WindowDialog.xml:22
msgid "If [code]true[/code], the user can resize the window."
msgstr ""
-#: doc/classes/WindowDialog.xml:24
+#: doc/classes/WindowDialog.xml:25
msgid "The text displayed in the window's title bar."
msgstr ""
-#: doc/classes/WindowDialog.xml:31
+#: doc/classes/WindowDialog.xml:32
msgid "The icon for the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:34
+#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:37
+#: doc/classes/WindowDialog.xml:38
msgid ""
"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
-#: doc/classes/WindowDialog.xml:43
+#: doc/classes/WindowDialog.xml:44
msgid ""
"The style for both the content background of the [WindowDialog] and the "
"title bar. The title bar is created with a top border and an expand margin "
"using the [code]panel[/code] stylebox."
msgstr ""
-#: doc/classes/WindowDialog.xml:46
+#: doc/classes/WindowDialog.xml:47
msgid ""
"The thickness of the border that can be dragged when scaling the window (if "
"[member resizable] is enabled)."
msgstr ""
-#: doc/classes/WindowDialog.xml:49
+#: doc/classes/WindowDialog.xml:50
msgid "The color of the title text."
msgstr ""
-#: doc/classes/WindowDialog.xml:52
+#: doc/classes/WindowDialog.xml:53
msgid "The font used to draw the title."
msgstr ""
-#: doc/classes/WindowDialog.xml:55
+#: doc/classes/WindowDialog.xml:56
msgid "The vertical offset of the title text."
msgstr ""
@@ -69918,6 +70069,10 @@ msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
+#, fuzzy
+#~ msgid "Returns the close [TextureButton]."
+#~ msgstr "Vrátí kosinus parametru."
+
#~ msgid ""
#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
#~ "[codeblock]\n"