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Diffstat (limited to 'doc/translations/cs.po')
-rw-r--r-- | doc/translations/cs.po | 234 |
1 files changed, 182 insertions, 52 deletions
diff --git a/doc/translations/cs.po b/doc/translations/cs.po index b1ce4b9d20..75cc6ed7e8 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -13,12 +13,13 @@ # Daniel <dan@ger.cz>, 2021. # DomcaSuzi <dominio122@gmail.com>, 2021. # Tomas Dostal <tomas.dostal.cz@gmail.com>, 2021. +# JoeMoos <josephmoose13@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-08 06:54+0000\n" -"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" +"PO-Revision-Date: 2022-03-17 13:59+0000\n" +"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-" "class-reference/cs/>\n" "Language: cs\n" @@ -75,11 +76,11 @@ msgstr "Popisy vlastnosti" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Dědí z:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Děděno:" #: doc/tools/make_rst.py msgid "(overrides %s)" @@ -87,7 +88,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Výchozí" #: doc/tools/make_rst.py msgid "Setter" @@ -95,7 +96,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "hodnota" #: doc/tools/make_rst.py msgid "Getter" @@ -111,15 +112,17 @@ msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Tato metoda nemá žádné vedlejší efekty. Nebude upravovat žádné členné " +"proměnné instance." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." -msgstr "" +msgstr "Tato metoda přijímá jakýkoli počet argumentů hned po zde popsaných." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Tato metoda je používána k vytvoření typu." #: doc/tools/make_rst.py msgid "" @@ -2523,7 +2526,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "$ key." -msgstr "" +msgstr "$ klávesa." #: doc/classes/@GlobalScope.xml msgid "% key." @@ -2791,19 +2794,19 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "¢ key." -msgstr "" +msgstr "¢ klávesa." #: doc/classes/@GlobalScope.xml msgid "£ key." -msgstr "" +msgstr "£ klávesa." #: doc/classes/@GlobalScope.xml msgid "¤ key." -msgstr "" +msgstr "¤ klávesa." #: doc/classes/@GlobalScope.xml msgid "¥ key." -msgstr "" +msgstr "¥ klávesa." #: doc/classes/@GlobalScope.xml msgid "¦ key." @@ -4042,7 +4045,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Vector2]." -msgstr "" +msgstr "Proměnná je typu [Vector2]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Rect2]." @@ -4050,7 +4053,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Vector3]." -msgstr "" +msgstr "Proměnná je typu [Vector3]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Transform2D]." @@ -4118,11 +4121,11 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolVector2Array]." -msgstr "" +msgstr "Proměnná je typu [PoolVector2Array]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolVector3Array]." -msgstr "" +msgstr "Proměnná je typu [PoolVector3Array]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolColorArray]." @@ -4259,7 +4262,7 @@ msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml msgid "Vector math" -msgstr "" +msgstr "Vektorová matematika" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml @@ -16394,6 +16397,11 @@ msgstr "" "přiblížně rovny." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16820,8 +16828,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19165,10 +19174,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19320,6 +19329,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Vrátí arkus sinus parametru." @@ -23814,10 +23835,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27276,14 +27300,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33128,6 +33152,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33163,6 +33195,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39056,6 +39095,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39109,6 +39153,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39669,6 +39718,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -42145,7 +42211,7 @@ msgstr "" #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml msgid "The body's transformation matrix." -msgstr "" +msgstr "Transformační matrix tělesa." #: doc/classes/Physics2DDirectSpaceState.xml msgid "Direct access object to a space in the [Physics2DServer]." @@ -42449,7 +42515,7 @@ msgstr "" #: doc/classes/Physics2DServer.xml msgid "Creates a physics body." -msgstr "" +msgstr "Vytvoří fyzické tělěso." #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the physics layer or layers a body belongs to." @@ -46058,6 +46124,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46481,6 +46553,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47450,6 +47535,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47863,6 +47958,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48799,13 +48902,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48872,7 +48975,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -56187,11 +56297,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56217,9 +56327,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56227,11 +56337,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58035,6 +58145,12 @@ msgid "Returns if the given line is wrapped." msgstr "Vrátí tangens parametru." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60271,6 +60387,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -62958,7 +63081,7 @@ msgstr "" #: doc/classes/Vector2.xml msgid "Vector used for 2D math." -msgstr "" +msgstr "Vektor používaný pro 2D matematiku." #: doc/classes/Vector2.xml msgid "" @@ -63236,6 +63359,7 @@ msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Zero vector, a vector with all components set to [code]0[/code]." msgstr "" +"Nultý vektor, vektor který má všechny komponenty nastavené na [code]0[/code]." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "One vector, a vector with all components set to [code]1[/code]." @@ -63258,6 +63382,7 @@ msgstr "" #: doc/classes/Vector2.xml msgid "Up unit vector. Y is down in 2D, so this vector points -Y." msgstr "" +"Nahoru - jednotkový vektor. Y je dolů ve 2D, takže tento vektor míří -Y." #: doc/classes/Vector2.xml msgid "Down unit vector. Y is down in 2D, so this vector points +Y." @@ -63265,7 +63390,7 @@ msgstr "" #: doc/classes/Vector3.xml msgid "Vector used for 3D math." -msgstr "" +msgstr "Vektor používaný pro 3D matematiku." #: doc/classes/Vector3.xml msgid "" @@ -63411,7 +63536,7 @@ msgstr "" #: doc/classes/Vector3.xml msgid "Up unit vector." -msgstr "" +msgstr "Nahoru - jednotkový vektor." #: doc/classes/Vector3.xml msgid "Down unit vector." @@ -63945,6 +64070,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." |