diff options
Diffstat (limited to 'doc/translations/classes.pot')
-rw-r--r-- | doc/translations/classes.pot | 415 |
1 files changed, 217 insertions, 198 deletions
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 268cdb4342..5eee52f219 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -6194,7 +6194,7 @@ msgid "" msgstr "" #: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10 -#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11 +#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:11 msgid "https://godotengine.org/asset-library/asset/127" msgstr "" @@ -7027,7 +7027,7 @@ msgstr "" #: doc/classes/ArrayMesh.xml:29 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/" +"https://docs.godotengine.org/en/3.4/tutorials/3d/procedural_geometry/" "arraymesh.html" msgstr "" @@ -12002,7 +12002,7 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10 -#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15 +#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:16 msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html" msgstr "" @@ -12617,8 +12617,7 @@ msgstr "" #: doc/classes/CharFXTransform.xml:10 doc/classes/RichTextEffect.xml:16 #: doc/classes/RichTextLabel.xml:15 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel." -"html" +"https://docs.godotengine.org/en/3.4/tutorials/ui/bbcode_in_richtextlabel.html" msgstr "" #: doc/classes/CharFXTransform.xml:11 doc/classes/RichTextEffect.xml:17 @@ -15082,12 +15081,12 @@ msgid "" msgstr "" #: doc/classes/Control.xml:17 -msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/index.html" msgstr "" #: doc/classes/Control.xml:19 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html" +"https://docs.godotengine.org/en/3.4/tutorials/ui/control_node_gallery.html" msgstr "" #: doc/classes/Control.xml:20 @@ -15999,7 +15998,7 @@ msgid "" "purposes. Text inside the Control will look pixelated or blurry when the " "Control is scaled. To support multiple resolutions in your project, use an " "appropriate viewport stretch mode as described in the [url=https://docs." -"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." +"godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions." "html]documentation[/url] instead of scaling Controls individually.\n" "[b]Note:[/b] If the Control node is a child of a [Container] node, the scale " "will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To " @@ -18714,7 +18713,7 @@ msgstr "" #: doc/classes/Dictionary.xml:87 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" +"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/" "gdscript_basics.html#dictionary" msgstr "" @@ -18938,9 +18937,7 @@ msgid "" msgstr "" #: doc/classes/Directory.xml:28 doc/classes/File.xml:28 -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem." -"html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/filesystem.html" msgstr "" #: doc/classes/Directory.xml:35 @@ -21246,7 +21243,7 @@ msgstr "" #: doc/classes/EditorScenePostImport.xml:29 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" +"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/" "importing_scenes.html#custom-script" msgstr "" @@ -27298,7 +27295,7 @@ msgstr "" #: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" +"https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/" "importing_images.html" msgstr "" @@ -29964,8 +29961,8 @@ msgstr "" #: doc/classes/JavaScript.xml:11 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" +"https://docs.godotengine.org/en/3.4/tutorials/export/exporting_for_web." +"html#calling-javascript-from-script" msgstr "" #: doc/classes/JavaScript.xml:19 @@ -30077,8 +30074,8 @@ msgstr "" #: doc/classes/JNISingleton.xml:10 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin." -"html" +"https://docs.godotengine.org/en/3.4/tutorials/platform/android/" +"android_plugin.html" msgstr "" #: doc/classes/Joint.xml:4 @@ -33298,13 +33295,13 @@ msgstr "" #: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" +"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/" "animating_thousands_of_fish.html" msgstr "" #: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh." +"https://docs.godotengine.org/en/3.4/tutorials/performance/using_multimesh." "html" msgstr "" @@ -33701,8 +33698,8 @@ msgstr "" #: doc/classes/Mutex.xml:10 doc/classes/Semaphore.xml:10 #: doc/classes/Thread.xml:11 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads." -"html" +"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/" +"using_multiple_threads.html" msgstr "" #: doc/classes/Mutex.xml:16 @@ -34832,7 +34829,7 @@ msgstr "" #: doc/classes/Node.xml:20 msgid "" "https://docs.godotengine.org/en/3.4/getting_started/step_by_step/" -"scenes_and_nodes.html" +"nodes_and_scenes.html" msgstr "" #: doc/classes/Node.xml:21 @@ -36203,13 +36200,13 @@ msgstr "" #: doc/classes/Object.xml:24 doc/classes/Reference.xml:13 #: doc/classes/Resource.xml:12 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/" +"https://docs.godotengine.org/en/3.4/tutorials/best_practices/" "node_alternatives.html" msgstr "" #: doc/classes/Object.xml:25 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" +"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/" "gdscript_exports.html#advanced-exports" msgstr "" @@ -37755,8 +37752,8 @@ msgid "" "supported in the currently running instance, depending on the platform, " "build etc. Can be used to check whether you're currently running a debug " "build, on a certain platform or arch, etc. Refer to the [url=https://docs." -"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags." -"html]Feature Tags[/url] documentation for more details.\n" +"godotengine.org/en/3.4/tutorials/export/feature_tags.html]Feature Tags[/url] " +"documentation for more details.\n" "[b]Note:[/b] Tag names are case-sensitive." msgstr "" @@ -38941,7 +38938,7 @@ msgstr "" #: doc/classes/Particles.xml:13 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" +"https://docs.godotengine.org/en/3.4/tutorials/performance/vertex_animation/" "controlling_thousands_of_fish.html" msgstr "" @@ -43388,13 +43385,13 @@ msgid "" "Project Settings dialog.\n" "[b]Feature tags:[/b] Project settings can be overridden for specific " "platforms and configurations (debug, release, ...) using [url=https://docs." -"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/" +"godotengine.org/en/3.4/tutorials/export/feature_tags.html]feature tags[/" "url].\n" "[b]Overriding:[/b] Any project setting can be overridden by creating a file " "named [code]override.cfg[/code] in the project's root directory. This can " "also be used in exported projects by placing this file in the same directory " "as the project binary. Overriding will still take the base project " -"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/" +"settings' [url=https://docs.godotengine.org/en/3.4/tutorials/export/" "feature_tags.html]feature tags[/url] in account. Therefore, make sure to " "[i]also[/i] override the setting with the desired feature tags if you want " "them to override base project settings on all platforms and configurations." @@ -46167,7 +46164,7 @@ msgid "" "[PlaneMesh], this mesh doesn't provide subdivision options." msgstr "" -#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19 +#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:20 #: doc/classes/ViewportTexture.xml:13 msgid "https://godotengine.org/asset-library/asset/129" msgstr "" @@ -47358,9 +47355,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml:11 -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources." -"html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/resources.html" msgstr "" #: doc/classes/Resource.xml:18 @@ -49493,14 +49488,12 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml:12 -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree." -"html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/scene_tree.html" msgstr "" #: doc/classes/SceneTree.xml:13 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." +"https://docs.godotengine.org/en/3.4/tutorials/rendering/multiple_resolutions." "html" msgstr "" @@ -49758,39 +49751,51 @@ msgid "The [SceneTree]'s root [Viewport]." msgstr "" #: doc/classes/SceneTree.xml:264 -msgid "If [code]true[/code], font oversampling is used." +msgid "" +"If [code]true[/code], font oversampling is enabled. This means that " +"[DynamicFont]s will be rendered at higher or lower size than configured " +"based on the viewport's scaling ratio. For example, in a viewport scaled " +"with a factor 1.5, a font configured with size 14 would be rendered with " +"size 21 ([code]14 * 1.5[/code]).\n" +"[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is " +"[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is " +"different from [constant STRETCH_ASPECT_IGNORE].\n" +"[b]Note:[/b] This property is set automatically for the active [SceneTree] " +"when the project starts based on the configuration of [code]rendering/" +"quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The " +"property can however be overridden at runtime as needed." msgstr "" -#: doc/classes/SceneTree.xml:270 +#: doc/classes/SceneTree.xml:272 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] successfully " "connected to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:275 +#: doc/classes/SceneTree.xml:277 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] fails to establish " "a connection to a server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:282 +#: doc/classes/SceneTree.xml:284 msgid "" "Emitted when files are dragged from the OS file manager and dropped in the " "game window. The arguments are a list of file paths and the identifier of " "the screen where the drag originated." msgstr "" -#: doc/classes/SceneTree.xml:289 +#: doc/classes/SceneTree.xml:291 msgid "Emitted whenever global menu item is clicked." msgstr "" -#: doc/classes/SceneTree.xml:294 +#: doc/classes/SceneTree.xml:296 msgid "" "Emitted immediately before [method Node._process] is called on every node in " "the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:300 +#: doc/classes/SceneTree.xml:302 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] connects with a " "new peer. ID is the peer ID of the new peer. Clients get notified when other " @@ -49798,110 +49803,110 @@ msgid "" "also receives this signal for the server (with ID being 1)." msgstr "" -#: doc/classes/SceneTree.xml:306 +#: doc/classes/SceneTree.xml:308 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a " "peer. Clients get notified when other clients disconnect from the same " "server." msgstr "" -#: doc/classes/SceneTree.xml:312 +#: doc/classes/SceneTree.xml:314 msgid "Emitted whenever a node is added to the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:318 +#: doc/classes/SceneTree.xml:320 msgid "" "Emitted when a node's configuration changed. Only emitted in [code]tool[/" "code] mode." msgstr "" -#: doc/classes/SceneTree.xml:324 +#: doc/classes/SceneTree.xml:326 msgid "Emitted whenever a node is removed from the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:330 +#: doc/classes/SceneTree.xml:332 msgid "Emitted whenever a node is renamed." msgstr "" -#: doc/classes/SceneTree.xml:335 +#: doc/classes/SceneTree.xml:337 msgid "" "Emitted immediately before [method Node._physics_process] is called on every " "node in the [SceneTree]." msgstr "" -#: doc/classes/SceneTree.xml:340 +#: doc/classes/SceneTree.xml:342 msgid "" "Emitted when the screen resolution (fullscreen) or window size (windowed) " "changes." msgstr "" -#: doc/classes/SceneTree.xml:345 +#: doc/classes/SceneTree.xml:347 msgid "" "Emitted whenever this [SceneTree]'s [member network_peer] disconnected from " "server. Only emitted on clients." msgstr "" -#: doc/classes/SceneTree.xml:350 +#: doc/classes/SceneTree.xml:352 msgid "" "Emitted whenever the [SceneTree] hierarchy changed (children being moved or " "renamed, etc.)." msgstr "" -#: doc/classes/SceneTree.xml:356 +#: doc/classes/SceneTree.xml:358 msgid "Call a group with no flags (default)." msgstr "" -#: doc/classes/SceneTree.xml:359 +#: doc/classes/SceneTree.xml:361 msgid "Call a group in reverse scene order." msgstr "" -#: doc/classes/SceneTree.xml:362 +#: doc/classes/SceneTree.xml:364 msgid "Call a group immediately (calls are normally made on idle)." msgstr "" -#: doc/classes/SceneTree.xml:365 +#: doc/classes/SceneTree.xml:367 msgid "Call a group only once even if the call is executed many times." msgstr "" -#: doc/classes/SceneTree.xml:368 +#: doc/classes/SceneTree.xml:370 msgid "No stretching." msgstr "" -#: doc/classes/SceneTree.xml:371 +#: doc/classes/SceneTree.xml:373 msgid "Render stretching in higher resolution (interpolated)." msgstr "" -#: doc/classes/SceneTree.xml:374 +#: doc/classes/SceneTree.xml:376 msgid "" "Keep the specified display resolution. No interpolation. Content may appear " "pixelated." msgstr "" -#: doc/classes/SceneTree.xml:377 +#: doc/classes/SceneTree.xml:379 msgid "" "Fill the window with the content stretched to cover excessive space. Content " "may appear stretched." msgstr "" -#: doc/classes/SceneTree.xml:380 +#: doc/classes/SceneTree.xml:382 msgid "" "Retain the same aspect ratio by padding with black bars on either axis. This " "prevents distortion." msgstr "" -#: doc/classes/SceneTree.xml:383 +#: doc/classes/SceneTree.xml:385 msgid "" "Expand vertically. Left/right black bars may appear if the window is too " "wide." msgstr "" -#: doc/classes/SceneTree.xml:386 +#: doc/classes/SceneTree.xml:388 msgid "" "Expand horizontally. Top/bottom black bars may appear if the window is too " "tall." msgstr "" -#: doc/classes/SceneTree.xml:389 +#: doc/classes/SceneTree.xml:391 msgid "" "Expand in both directions, retaining the same aspect ratio. This prevents " "distortion while avoiding black bars." @@ -49948,9 +49953,7 @@ msgid "" msgstr "" #: doc/classes/Script.xml:11 -msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting." -"html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/scripting/index.html" msgstr "" #: doc/classes/Script.xml:17 @@ -50129,10 +50132,18 @@ msgstr "" #: doc/classes/ScrollContainer.xml:16 msgid "" "Ensures the given [code]control[/code] is visible (must be a direct or " -"indirect child of the ScrollContainer). Used by [member follow_focus]." +"indirect child of the ScrollContainer). Used by [member follow_focus].\n" +"[b]Note:[/b] This will not work on a node that was just added during the " +"same frame. If you want to scroll to a newly added child, you must wait " +"until the next frame using [signal SceneTree.idle_frame]:\n" +"[codeblock]\n" +"add_child(child_node)\n" +"yield(get_tree(), \"idle_frame\")\n" +"ensure_control_visible(child_node)\n" +"[/codeblock]" msgstr "" -#: doc/classes/ScrollContainer.xml:22 +#: doc/classes/ScrollContainer.xml:28 msgid "" "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -50141,7 +50152,7 @@ msgid "" "its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:29 +#: doc/classes/ScrollContainer.xml:35 msgid "" "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n" "[b]Warning:[/b] This is a required internal node, removing and freeing it " @@ -50150,38 +50161,38 @@ msgid "" "its [member CanvasItem.visible] property." msgstr "" -#: doc/classes/ScrollContainer.xml:36 +#: doc/classes/ScrollContainer.xml:42 msgid "" "If [code]true[/code], the ScrollContainer will automatically scroll to " "focused children (including indirect children) to make sure they are fully " "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:42 +#: doc/classes/ScrollContainer.xml:48 msgid "The current horizontal scroll value." msgstr "" -#: doc/classes/ScrollContainer.xml:45 +#: doc/classes/ScrollContainer.xml:51 msgid "If [code]true[/code], enables horizontal scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:48 +#: doc/classes/ScrollContainer.xml:54 msgid "The current vertical scroll value." msgstr "" -#: doc/classes/ScrollContainer.xml:51 +#: doc/classes/ScrollContainer.xml:57 msgid "If [code]true[/code], enables vertical scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:57 +#: doc/classes/ScrollContainer.xml:63 msgid "Emitted when scrolling stops." msgstr "" -#: doc/classes/ScrollContainer.xml:62 +#: doc/classes/ScrollContainer.xml:68 msgid "Emitted when scrolling is started." msgstr "" -#: doc/classes/ScrollContainer.xml:70 +#: doc/classes/ScrollContainer.xml:76 msgid "The background [StyleBox] of the [ScrollContainer]." msgstr "" @@ -50250,13 +50261,13 @@ msgid "" msgstr "" #: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11 -msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/shaders/index.html" msgstr "" #: doc/classes/Shader.xml:11 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/" -"what_are_shaders.html" +"https://docs.godotengine.org/en/3.4/tutorials/shaders/" +"introduction_to_shaders.html" msgstr "" #: doc/classes/Shader.xml:18 @@ -53306,7 +53317,7 @@ msgstr "" #: doc/classes/String.xml:10 msgid "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" +"https://docs.godotengine.org/en/3.4/tutorials/scripting/gdscript/" "gdscript_format_string.html" msgstr "" @@ -56339,7 +56350,7 @@ msgid "" msgstr "" #: doc/classes/Theme.xml:11 -msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html" +msgid "https://docs.godotengine.org/en/3.4/tutorials/ui/gui_skinning.html" msgstr "" #: doc/classes/Theme.xml:17 @@ -56709,7 +56720,8 @@ msgstr "" #: doc/classes/Thread.xml:12 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html" +"https://docs.godotengine.org/en/3.4/tutorials/performance/threads/" +"thread_safe_apis.html" msgstr "" #: doc/classes/Thread.xml:19 @@ -60867,70 +60879,73 @@ msgid "" "Also, viewports can be assigned to different screens in case the devices " "have multiple screens.\n" "Finally, viewports can also behave as render targets, in which case they " -"will not be visible unless the associated texture is used to draw." +"will not be visible unless the associated texture is used to draw.\n" +"[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear " +"to be upside down. Enabling [member render_target_v_flip] will display the " +"Viewport with the correct orientation." msgstr "" -#: doc/classes/Viewport.xml:16 -msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html" +#: doc/classes/Viewport.xml:17 +msgid "https://docs.godotengine.org/en/3.4/tutorials/rendering/index.html" msgstr "" -#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12 +#: doc/classes/Viewport.xml:19 doc/classes/ViewportTexture.xml:12 msgid "https://godotengine.org/asset-library/asset/128" msgstr "" -#: doc/classes/Viewport.xml:20 +#: doc/classes/Viewport.xml:21 msgid "https://godotengine.org/asset-library/asset/130" msgstr "" -#: doc/classes/Viewport.xml:21 +#: doc/classes/Viewport.xml:22 msgid "https://godotengine.org/asset-library/asset/541" msgstr "" -#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14 +#: doc/classes/Viewport.xml:23 doc/classes/ViewportTexture.xml:14 msgid "https://godotengine.org/asset-library/asset/586" msgstr "" -#: doc/classes/Viewport.xml:28 +#: doc/classes/Viewport.xml:29 msgid "" "Returns the first valid [World] for this viewport, searching the [member " "world] property of itself and any Viewport ancestor." msgstr "" -#: doc/classes/Viewport.xml:34 +#: doc/classes/Viewport.xml:35 msgid "" "Returns the first valid [World2D] for this viewport, searching the [member " "world_2d] property of itself and any Viewport ancestor." msgstr "" -#: doc/classes/Viewport.xml:40 +#: doc/classes/Viewport.xml:41 msgid "Returns the active 3D camera." msgstr "" -#: doc/classes/Viewport.xml:46 +#: doc/classes/Viewport.xml:47 msgid "Returns the total transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:52 +#: doc/classes/Viewport.xml:53 msgid "Returns the topmost modal in the stack." msgstr "" -#: doc/classes/Viewport.xml:58 +#: doc/classes/Viewport.xml:59 msgid "Returns the mouse position relative to the viewport." msgstr "" -#: doc/classes/Viewport.xml:65 +#: doc/classes/Viewport.xml:66 msgid "Returns information about the viewport from the rendering pipeline." msgstr "" -#: doc/classes/Viewport.xml:72 +#: doc/classes/Viewport.xml:73 msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant." msgstr "" -#: doc/classes/Viewport.xml:78 +#: doc/classes/Viewport.xml:79 msgid "Returns the size override set with [method set_size_override]." msgstr "" -#: doc/classes/Viewport.xml:84 +#: doc/classes/Viewport.xml:85 msgid "" "Returns the viewport's texture.\n" "[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is " @@ -60942,37 +60957,37 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Viewport.xml:95 +#: doc/classes/Viewport.xml:96 msgid "Returns the viewport's RID from the [VisualServer]." msgstr "" -#: doc/classes/Viewport.xml:101 +#: doc/classes/Viewport.xml:102 msgid "Returns the visible rectangle in global screen coordinates." msgstr "" -#: doc/classes/Viewport.xml:107 +#: doc/classes/Viewport.xml:108 msgid "" "Returns the drag data from the GUI, that was previously returned by [method " "Control.get_drag_data]." msgstr "" -#: doc/classes/Viewport.xml:113 +#: doc/classes/Viewport.xml:114 msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" -#: doc/classes/Viewport.xml:119 +#: doc/classes/Viewport.xml:120 msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." msgstr "" -#: doc/classes/Viewport.xml:136 +#: doc/classes/Viewport.xml:137 msgid "" "Returns [code]true[/code] if the size override is enabled. See [method " "set_size_override]." msgstr "" -#: doc/classes/Viewport.xml:143 +#: doc/classes/Viewport.xml:144 msgid "" "Attaches this [Viewport] to the root [Viewport] with the specified " "rectangle. This bypasses the need for another node to display this " @@ -60980,11 +60995,11 @@ msgid "" "[Viewport] manually." msgstr "" -#: doc/classes/Viewport.xml:149 +#: doc/classes/Viewport.xml:150 msgid "Stops the input from propagating further down the [SceneTree]." msgstr "" -#: doc/classes/Viewport.xml:157 +#: doc/classes/Viewport.xml:158 msgid "" "Sets the number of subdivisions to use in the specified quadrant. A higher " "number of subdivisions allows you to have more shadows in the scene at once, " @@ -60993,7 +61008,7 @@ msgid "" "possible." msgstr "" -#: doc/classes/Viewport.xml:166 +#: doc/classes/Viewport.xml:167 msgid "" "Sets the size override of the viewport. If the [code]enable[/code] parameter " "is [code]true[/code] the override is used, otherwise it uses the default " @@ -61001,34 +61016,34 @@ msgid "" "size." msgstr "" -#: doc/classes/Viewport.xml:178 +#: doc/classes/Viewport.xml:179 msgid "Forces update of the 2D and 3D worlds." msgstr "" -#: doc/classes/Viewport.xml:185 +#: doc/classes/Viewport.xml:186 msgid "Warps the mouse to a position relative to the viewport." msgstr "" -#: doc/classes/Viewport.xml:191 +#: doc/classes/Viewport.xml:192 msgid "If [code]true[/code], the viewport will be used in AR/VR process." msgstr "" -#: doc/classes/Viewport.xml:194 +#: doc/classes/Viewport.xml:195 msgid "If [code]true[/code], the viewport will process 2D audio streams." msgstr "" -#: doc/classes/Viewport.xml:197 +#: doc/classes/Viewport.xml:198 msgid "If [code]true[/code], the viewport will process 3D audio streams." msgstr "" -#: doc/classes/Viewport.xml:200 +#: doc/classes/Viewport.xml:201 msgid "" "The canvas transform of the viewport, useful for changing the on-screen " "positions of all child [CanvasItem]s. This is relative to the global canvas " "transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:203 +#: doc/classes/Viewport.xml:204 msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -61039,17 +61054,17 @@ msgid "" "[code]true[/code] for debanding to be effective." msgstr "" -#: doc/classes/Viewport.xml:207 +#: doc/classes/Viewport.xml:208 msgid "The overlay mode for test rendered geometry in debug purposes." msgstr "" -#: doc/classes/Viewport.xml:210 +#: doc/classes/Viewport.xml:211 msgid "" "If [code]true[/code], the viewport will disable 3D rendering. For actual " "disabling use [code]usage[/code]." msgstr "" -#: doc/classes/Viewport.xml:213 +#: doc/classes/Viewport.xml:214 msgid "" "Enables fast approximate antialiasing. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -61059,23 +61074,23 @@ msgid "" "sharpen_intensity])." msgstr "" -#: doc/classes/Viewport.xml:216 +#: doc/classes/Viewport.xml:217 msgid "" "The global canvas transform of the viewport. The canvas transform is " "relative to this." msgstr "" -#: doc/classes/Viewport.xml:219 +#: doc/classes/Viewport.xml:220 msgid "If [code]true[/code], the viewport will not receive input events." msgstr "" -#: doc/classes/Viewport.xml:222 +#: doc/classes/Viewport.xml:223 msgid "" "If [code]true[/code], the GUI controls on the viewport will lay pixel " "perfectly." msgstr "" -#: doc/classes/Viewport.xml:227 +#: doc/classes/Viewport.xml:228 msgid "" "If [code]true[/code], the viewport rendering will receive benefits from High " "Dynamic Range algorithm. High Dynamic Range allows the viewport to receive " @@ -61085,7 +61100,7 @@ msgid "" "[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D." msgstr "" -#: doc/classes/Viewport.xml:231 +#: doc/classes/Viewport.xml:232 msgid "" "If [code]true[/code], the result after 3D rendering will not have a linear " "to sRGB color conversion applied. This is important when the viewport is " @@ -61098,26 +61113,26 @@ msgid "" "require input in linear color space!" msgstr "" -#: doc/classes/Viewport.xml:234 +#: doc/classes/Viewport.xml:235 msgid "" "The multisample anti-aliasing mode. A higher number results in smoother " "edges at the cost of significantly worse performance. A value of 4 is best " "unless targeting very high-end systems." msgstr "" -#: doc/classes/Viewport.xml:237 +#: doc/classes/Viewport.xml:238 msgid "" "If [code]true[/code], the viewport will use [World] defined in [code]world[/" "code] property." msgstr "" -#: doc/classes/Viewport.xml:240 +#: doc/classes/Viewport.xml:241 msgid "" "If [code]true[/code], the objects rendered by viewport become subjects of " "mouse picking process." msgstr "" -#: doc/classes/Viewport.xml:243 +#: doc/classes/Viewport.xml:244 msgid "" "If [code]true[/code], renders the Viewport directly to the screen instead of " "to the root viewport. Only available in GLES2. This is a low-level " @@ -61126,38 +61141,40 @@ msgid "" "information see [method VisualServer.viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/Viewport.xml:246 +#: doc/classes/Viewport.xml:247 msgid "" "The clear mode when viewport used as a render target.\n" "[b]Note:[/b] This property is intended for 2D usage." msgstr "" -#: doc/classes/Viewport.xml:250 +#: doc/classes/Viewport.xml:251 msgid "The update mode when viewport used as a render target." msgstr "" -#: doc/classes/Viewport.xml:253 +#: doc/classes/Viewport.xml:254 msgid "" -"If [code]true[/code], the result of rendering will be flipped vertically." +"If [code]true[/code], the result of rendering will be flipped vertically. " +"Since Viewports in Godot 3.x render upside-down, it's recommended to set " +"this to [code]true[/code] in most situations." msgstr "" -#: doc/classes/Viewport.xml:256 +#: doc/classes/Viewport.xml:257 msgid "The subdivision amount of the first quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:259 +#: doc/classes/Viewport.xml:260 msgid "The subdivision amount of the second quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:262 +#: doc/classes/Viewport.xml:263 msgid "The subdivision amount of the third quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:265 +#: doc/classes/Viewport.xml:266 msgid "The subdivision amount of the fourth quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:268 +#: doc/classes/Viewport.xml:269 msgid "" "The shadow atlas' resolution (used for omni and spot lights). The value will " "be rounded up to the nearest power of 2.\n" @@ -61166,7 +61183,7 @@ msgid "" "manually." msgstr "" -#: doc/classes/Viewport.xml:272 +#: doc/classes/Viewport.xml:273 msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -61175,182 +61192,182 @@ msgid "" "[member fxaa]." msgstr "" -#: doc/classes/Viewport.xml:275 +#: doc/classes/Viewport.xml:276 msgid "" "The width and height of viewport. Must be set to a value greater than or " "equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed." msgstr "" -#: doc/classes/Viewport.xml:278 +#: doc/classes/Viewport.xml:279 msgid "If [code]true[/code], the size override affects stretch as well." msgstr "" -#: doc/classes/Viewport.xml:281 +#: doc/classes/Viewport.xml:282 msgid "" "If [code]true[/code], the viewport should render its background as " "transparent." msgstr "" -#: doc/classes/Viewport.xml:284 +#: doc/classes/Viewport.xml:285 msgid "The rendering mode of viewport." msgstr "" -#: doc/classes/Viewport.xml:287 +#: doc/classes/Viewport.xml:288 msgid "The custom [World] which can be used as 3D environment source." msgstr "" -#: doc/classes/Viewport.xml:290 +#: doc/classes/Viewport.xml:291 msgid "The custom [World2D] which can be used as 2D environment source." msgstr "" -#: doc/classes/Viewport.xml:297 +#: doc/classes/Viewport.xml:298 msgid "Emitted when a Control node grabs keyboard focus." msgstr "" -#: doc/classes/Viewport.xml:302 +#: doc/classes/Viewport.xml:303 msgid "" "Emitted when the size of the viewport is changed, whether by [method " "set_size_override], resize of window, or some other means." msgstr "" -#: doc/classes/Viewport.xml:308 +#: doc/classes/Viewport.xml:309 msgid "Do not update the render target." msgstr "" -#: doc/classes/Viewport.xml:311 +#: doc/classes/Viewport.xml:312 msgid "" "Update the render target once, then switch to [constant UPDATE_DISABLED]." msgstr "" -#: doc/classes/Viewport.xml:314 +#: doc/classes/Viewport.xml:315 msgid "" "Update the render target only when it is visible. This is the default value." msgstr "" -#: doc/classes/Viewport.xml:317 +#: doc/classes/Viewport.xml:318 msgid "Always update the render target." msgstr "" -#: doc/classes/Viewport.xml:320 +#: doc/classes/Viewport.xml:321 msgid "This quadrant will not be used." msgstr "" -#: doc/classes/Viewport.xml:323 +#: doc/classes/Viewport.xml:324 msgid "This quadrant will only be used by one shadow map." msgstr "" -#: doc/classes/Viewport.xml:326 +#: doc/classes/Viewport.xml:327 msgid "This quadrant will be split in 4 and used by up to 4 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:329 +#: doc/classes/Viewport.xml:330 msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:332 +#: doc/classes/Viewport.xml:333 msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:335 +#: doc/classes/Viewport.xml:336 msgid "" "This quadrant will be split 256 ways and used by up to 256 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:338 +#: doc/classes/Viewport.xml:339 msgid "" "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:341 +#: doc/classes/Viewport.xml:342 msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum." msgstr "" -#: doc/classes/Viewport.xml:344 +#: doc/classes/Viewport.xml:345 msgid "Amount of objects in frame." msgstr "" -#: doc/classes/Viewport.xml:347 +#: doc/classes/Viewport.xml:348 msgid "Amount of vertices in frame." msgstr "" -#: doc/classes/Viewport.xml:350 +#: doc/classes/Viewport.xml:351 msgid "Amount of material changes in frame." msgstr "" -#: doc/classes/Viewport.xml:353 +#: doc/classes/Viewport.xml:354 msgid "Amount of shader changes in frame." msgstr "" -#: doc/classes/Viewport.xml:356 +#: doc/classes/Viewport.xml:357 msgid "Amount of surface changes in frame." msgstr "" -#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365 +#: doc/classes/Viewport.xml:360 doc/classes/Viewport.xml:366 msgid "Amount of draw calls in frame." msgstr "" -#: doc/classes/Viewport.xml:362 +#: doc/classes/Viewport.xml:363 msgid "Amount of items or joined items in frame." msgstr "" -#: doc/classes/Viewport.xml:368 +#: doc/classes/Viewport.xml:369 msgid "Represents the size of the [enum RenderInfo] enum." msgstr "" -#: doc/classes/Viewport.xml:371 +#: doc/classes/Viewport.xml:372 msgid "Objects are displayed normally." msgstr "" -#: doc/classes/Viewport.xml:374 +#: doc/classes/Viewport.xml:375 msgid "Objects are displayed without light information." msgstr "" -#: doc/classes/Viewport.xml:377 +#: doc/classes/Viewport.xml:378 msgid "" "Objected are displayed semi-transparent with additive blending so you can " "see where they intersect." msgstr "" -#: doc/classes/Viewport.xml:380 +#: doc/classes/Viewport.xml:381 msgid "Objects are displayed in wireframe style." msgstr "" -#: doc/classes/Viewport.xml:383 +#: doc/classes/Viewport.xml:384 msgid "Multisample anti-aliasing mode disabled. This is the default value." msgstr "" -#: doc/classes/Viewport.xml:386 +#: doc/classes/Viewport.xml:387 msgid "Use 2x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:389 +#: doc/classes/Viewport.xml:390 msgid "Use 4x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:392 +#: doc/classes/Viewport.xml:393 msgid "" "Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " "hardware." msgstr "" -#: doc/classes/Viewport.xml:395 +#: doc/classes/Viewport.xml:396 msgid "" "Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " "hardware." msgstr "" -#: doc/classes/Viewport.xml:398 +#: doc/classes/Viewport.xml:399 msgid "" "Allocates all buffers needed for drawing 2D scenes. This takes less VRAM " "than the 3D usage modes. Note that 3D rendering effects such as glow and HDR " "are not available when using this mode." msgstr "" -#: doc/classes/Viewport.xml:401 +#: doc/classes/Viewport.xml:402 msgid "" "Allocates buffers needed for 2D scenes without allocating a buffer for " "screen copy. Accordingly, you cannot read from the screen. Of the [enum " @@ -61358,28 +61375,28 @@ msgid "" "such as glow and HDR are not available when using this mode." msgstr "" -#: doc/classes/Viewport.xml:404 +#: doc/classes/Viewport.xml:405 msgid "" "Allocates full buffers for drawing 3D scenes and all 3D effects including " "buffers needed for 2D scenes and effects." msgstr "" -#: doc/classes/Viewport.xml:407 +#: doc/classes/Viewport.xml:408 msgid "" "Allocates buffers needed for drawing 3D scenes. But does not allocate " "buffers needed for reading from the screen and post-processing effects. " "Saves some VRAM." msgstr "" -#: doc/classes/Viewport.xml:410 +#: doc/classes/Viewport.xml:411 msgid "Always clear the render target before drawing." msgstr "" -#: doc/classes/Viewport.xml:413 +#: doc/classes/Viewport.xml:414 msgid "Never clear the render target." msgstr "" -#: doc/classes/Viewport.xml:416 +#: doc/classes/Viewport.xml:417 msgid "" "Clear the render target next frame, then switch to [constant " "CLEAR_MODE_NEVER]." @@ -61444,10 +61461,11 @@ msgid "" "If you just want to receive notifications, use [VisibilityNotifier] " "instead.\n" "[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance " -"reasons. It doesn't take walls and other occlusion into account. The " -"heuristic is an implementation detail and may change in future versions. If " -"you need precise visibility checking, use another method such as adding an " -"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n" +"reasons. It doesn't take walls and other occlusion into account (unless you " +"are using [Portal]s). The heuristic is an implementation detail and may " +"change in future versions. If you need precise visibility checking, use " +"another method such as adding an [Area] node as a child of a [Camera] node " +"and/or [method Vector3.dot].\n" "[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene " "initialization." msgstr "" @@ -61553,10 +61571,11 @@ msgid "" "If you want nodes to be disabled automatically when they exit the screen, " "use [VisibilityEnabler] instead.\n" "[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for " -"performance reasons. It doesn't take walls and other occlusion into account. " -"The heuristic is an implementation detail and may change in future versions. " -"If you need precise visibility checking, use another method such as adding " -"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]." +"performance reasons. It doesn't take walls and other occlusion into account " +"(unless you are using [Portal]s). The heuristic is an implementation detail " +"and may change in future versions. If you need precise visibility checking, " +"use another method such as adding an [Area] node as a child of a [Camera] " +"node and/or [method Vector3.dot]." msgstr "" #: doc/classes/VisibilityNotifier.xml:17 @@ -63476,7 +63495,7 @@ msgstr "" #: doc/classes/VisualServer.xml:18 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html" +"https://docs.godotengine.org/en/3.4/tutorials/performance/using_servers.html" msgstr "" #: doc/classes/VisualServer.xml:28 @@ -66580,7 +66599,7 @@ msgstr "" #: doc/classes/VisualShaderNode.xml:10 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html" +"https://docs.godotengine.org/en/3.4/tutorials/shaders/visual_shaders.html" msgstr "" #: doc/classes/VisualShaderNode.xml:16 @@ -67368,8 +67387,8 @@ msgstr "" #: doc/classes/VisualShaderNodeInput.xml:9 msgid "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/" -"index.html" +"https://docs.godotengine.org/en/3.4/tutorials/shaders/shader_reference/index." +"html" msgstr "" #: doc/classes/VisualShaderNodeInput.xml:20 |