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-rw-r--r--doc/translations/classes.pot7385
1 files changed, 4204 insertions, 3181 deletions
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index d5351403dd..d58b9d9472 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -1204,19 +1204,19 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml:16
-msgid "The [ARVRServer] singleton."
+msgid "The [AudioServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:19
-msgid "The [AudioServer] singleton."
+msgid "The [CameraServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:22
-msgid "The [CameraServer] singleton."
+msgid "The [ClassDB] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:25
-msgid "The [ClassDB] singleton."
+msgid "The [DisplayServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:28
@@ -1228,90 +1228,89 @@ msgid "The [Geometry] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:34
-msgid ""
-"The [GodotSharp] singleton. Only available when using Godot's Mono build."
+msgid "The [IP] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:37
-msgid "The [IP] singleton."
+msgid "The [Input] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:40
-msgid "The [InputFilter] singleton."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:43
msgid "The [InputMap] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:46
+#: doc/classes/@GlobalScope.xml:43
msgid "The [JSON] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:49
+#: doc/classes/@GlobalScope.xml:46
msgid ""
"The [JavaClassWrapper] singleton.\n"
"[b]Note:[/b] Only implemented on Android."
msgstr ""
-#: doc/classes/@GlobalScope.xml:53
+#: doc/classes/@GlobalScope.xml:50
msgid ""
"The [JavaScript] singleton.\n"
"[b]Note:[/b] Only implemented on HTML5."
msgstr ""
-#: doc/classes/@GlobalScope.xml:57
+#: doc/classes/@GlobalScope.xml:54
msgid "The [Marshalls] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:60
+#: doc/classes/@GlobalScope.xml:57
msgid "The [NavigationMeshGenerator] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:63 doc/classes/@GlobalScope.xml:66
+#: doc/classes/@GlobalScope.xml:60 doc/classes/@GlobalScope.xml:63
msgid "The [NavigationServer2D] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:69
+#: doc/classes/@GlobalScope.xml:66
msgid "The [OS] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:72
+#: doc/classes/@GlobalScope.xml:69
msgid "The [Performance] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:75
+#: doc/classes/@GlobalScope.xml:72
msgid "The [PhysicsServer2D] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:78
+#: doc/classes/@GlobalScope.xml:75
msgid "The [PhysicsServer3D] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:81
+#: doc/classes/@GlobalScope.xml:78
msgid "The [ProjectSettings] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:84
+#: doc/classes/@GlobalScope.xml:81
msgid "The [RenderingServer] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:87
+#: doc/classes/@GlobalScope.xml:84
msgid "The [ResourceLoader] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:90
+#: doc/classes/@GlobalScope.xml:87
msgid "The [ResourceSaver] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:93
+#: doc/classes/@GlobalScope.xml:90
msgid "The [TranslationServer] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:96
+#: doc/classes/@GlobalScope.xml:93
msgid "The [VisualScriptEditor] singleton."
msgstr ""
+#: doc/classes/@GlobalScope.xml:96
+msgid "The [XRServer] singleton."
+msgstr ""
+
#: doc/classes/@GlobalScope.xml:101
msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
@@ -1394,7 +1393,7 @@ msgid "Tab key."
msgstr ""
#: doc/classes/@GlobalScope.xml:158
-msgid "Shift+Tab key."
+msgid "Shift + Tab key."
msgstr ""
#: doc/classes/@GlobalScope.xml:161
@@ -3124,305 +3123,311 @@ msgid "Used to categorize properties together in the editor."
msgstr ""
#: doc/classes/@GlobalScope.xml:1424
-msgid "The property does not save its state in [PackedScene]."
+msgid ""
+"Used to group properties together in the editor in a subgroup (under a "
+"group)."
msgstr ""
#: doc/classes/@GlobalScope.xml:1427
-msgid "Editing the property prompts the user for restarting the editor."
+msgid "The property does not save its state in [PackedScene]."
msgstr ""
#: doc/classes/@GlobalScope.xml:1430
+msgid "Editing the property prompts the user for restarting the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1433
msgid ""
"The property is a script variable which should be serialized and saved in "
"the scene file."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1433
+#: doc/classes/@GlobalScope.xml:1436
msgid "Default usage (storage, editor and network)."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1436
+#: doc/classes/@GlobalScope.xml:1439
msgid ""
"Default usage for translatable strings (storage, editor, network and "
"internationalized)."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1439
+#: doc/classes/@GlobalScope.xml:1442
msgid ""
"Default usage but without showing the property in the editor (storage, "
"network)."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1442
+#: doc/classes/@GlobalScope.xml:1445
msgid "Flag for a normal method."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1445
+#: doc/classes/@GlobalScope.xml:1448
msgid "Flag for an editor method."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1448 doc/classes/@GlobalScope.xml:1454
-#: doc/classes/@GlobalScope.xml:1460
+#: doc/classes/@GlobalScope.xml:1451 doc/classes/@GlobalScope.xml:1457
+#: doc/classes/@GlobalScope.xml:1463
msgid "Deprecated method flag, unused."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1451
+#: doc/classes/@GlobalScope.xml:1454
msgid "Flag for a constant method."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1457
+#: doc/classes/@GlobalScope.xml:1460
msgid "Flag for a virtual method."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1463
+#: doc/classes/@GlobalScope.xml:1466
msgid "Default method flags."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1466
+#: doc/classes/@GlobalScope.xml:1469
msgid "Variable is [code]null[/code]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1469
+#: doc/classes/@GlobalScope.xml:1472
msgid "Variable is of type [bool]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1472
+#: doc/classes/@GlobalScope.xml:1475
msgid "Variable is of type [int]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1475
+#: doc/classes/@GlobalScope.xml:1478
msgid "Variable is of type [float] (real)."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1478
+#: doc/classes/@GlobalScope.xml:1481
msgid "Variable is of type [String]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1481
+#: doc/classes/@GlobalScope.xml:1484
msgid "Variable is of type [Vector2]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1484
+#: doc/classes/@GlobalScope.xml:1487
msgid "Variable is of type [Vector2i]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1487
+#: doc/classes/@GlobalScope.xml:1490
msgid "Variable is of type [Rect2]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1490
+#: doc/classes/@GlobalScope.xml:1493
msgid "Variable is of type [Rect2i]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1493
+#: doc/classes/@GlobalScope.xml:1496
msgid "Variable is of type [Vector3]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1496
+#: doc/classes/@GlobalScope.xml:1499
msgid "Variable is of type [Vector3i]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1499
+#: doc/classes/@GlobalScope.xml:1502
msgid "Variable is of type [Transform2D]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1502
+#: doc/classes/@GlobalScope.xml:1505
msgid "Variable is of type [Plane]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1505
+#: doc/classes/@GlobalScope.xml:1508
msgid "Variable is of type [Quat]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1508
+#: doc/classes/@GlobalScope.xml:1511
msgid "Variable is of type [AABB]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1511
+#: doc/classes/@GlobalScope.xml:1514
msgid "Variable is of type [Basis]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1514
+#: doc/classes/@GlobalScope.xml:1517
msgid "Variable is of type [Transform]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1517
+#: doc/classes/@GlobalScope.xml:1520
msgid "Variable is of type [Color]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1520
+#: doc/classes/@GlobalScope.xml:1523
msgid "Variable is of type [StringName]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1523
+#: doc/classes/@GlobalScope.xml:1526
msgid "Variable is of type [NodePath]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1526
+#: doc/classes/@GlobalScope.xml:1529
msgid "Variable is of type [RID]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1529
+#: doc/classes/@GlobalScope.xml:1532
msgid "Variable is of type [Object]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1532
+#: doc/classes/@GlobalScope.xml:1535
msgid "Variable is of type [Callable]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1535
+#: doc/classes/@GlobalScope.xml:1538
msgid "Variable is of type [Signal]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1538
+#: doc/classes/@GlobalScope.xml:1541
msgid "Variable is of type [Dictionary]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1541
+#: doc/classes/@GlobalScope.xml:1544
msgid "Variable is of type [Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1544
+#: doc/classes/@GlobalScope.xml:1547
msgid "Variable is of type [PackedByteArray]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1547
+#: doc/classes/@GlobalScope.xml:1550
msgid "Variable is of type [PackedInt32Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1550
+#: doc/classes/@GlobalScope.xml:1553
msgid "Variable is of type [PackedInt64Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1553
+#: doc/classes/@GlobalScope.xml:1556
msgid "Variable is of type [PackedFloat32Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1556
+#: doc/classes/@GlobalScope.xml:1559
msgid "Variable is of type [PackedFloat64Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1559
+#: doc/classes/@GlobalScope.xml:1562
msgid "Variable is of type [PackedStringArray]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1562
+#: doc/classes/@GlobalScope.xml:1565
msgid "Variable is of type [PackedVector2Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1565
+#: doc/classes/@GlobalScope.xml:1568
msgid "Variable is of type [PackedVector3Array]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1568
+#: doc/classes/@GlobalScope.xml:1571
msgid "Variable is of type [PackedColorArray]."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1571
+#: doc/classes/@GlobalScope.xml:1574
msgid "Represents the size of the [enum Variant.Type] enum."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1574
+#: doc/classes/@GlobalScope.xml:1577
msgid "Equality operator ([code]==[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1577
+#: doc/classes/@GlobalScope.xml:1580
msgid "Inequality operator ([code]!=[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1580
+#: doc/classes/@GlobalScope.xml:1583
msgid "Less than operator ([code]<[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1583
+#: doc/classes/@GlobalScope.xml:1586
msgid "Less than or equal operator ([code]<=[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1586
+#: doc/classes/@GlobalScope.xml:1589
msgid "Greater than operator ([code]>[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1589
+#: doc/classes/@GlobalScope.xml:1592
msgid "Greater than or equal operator ([code]>=[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1592
+#: doc/classes/@GlobalScope.xml:1595
msgid "Addition operator ([code]+[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1595
+#: doc/classes/@GlobalScope.xml:1598
msgid "Subtraction operator ([code]-[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1598
+#: doc/classes/@GlobalScope.xml:1601
msgid "Multiplication operator ([code]*[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1601
+#: doc/classes/@GlobalScope.xml:1604
msgid "Division operator ([code]/[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1604
+#: doc/classes/@GlobalScope.xml:1607
msgid "Unary negation operator ([code]-[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1607
+#: doc/classes/@GlobalScope.xml:1610
msgid "Unary plus operator ([code]+[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1610
+#: doc/classes/@GlobalScope.xml:1613
msgid "Remainder/modulo operator ([code]%[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1613
+#: doc/classes/@GlobalScope.xml:1616
msgid "String concatenation operator ([code]+[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1616
+#: doc/classes/@GlobalScope.xml:1619
msgid "Left shift operator ([code]<<[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1619
+#: doc/classes/@GlobalScope.xml:1622
msgid "Right shift operator ([code]>>[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1622
+#: doc/classes/@GlobalScope.xml:1625
msgid "Bitwise AND operator ([code]&[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1625
+#: doc/classes/@GlobalScope.xml:1628
msgid "Bitwise OR operator ([code]|[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1628
+#: doc/classes/@GlobalScope.xml:1631
msgid "Bitwise XOR operator ([code]^[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1631
+#: doc/classes/@GlobalScope.xml:1634
msgid "Bitwise NOT operator ([code]~[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1634
+#: doc/classes/@GlobalScope.xml:1637
msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1637
+#: doc/classes/@GlobalScope.xml:1640
msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1640
+#: doc/classes/@GlobalScope.xml:1643
msgid "Logical XOR operator (not implemented in GDScript)."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1643
+#: doc/classes/@GlobalScope.xml:1646
msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1646
+#: doc/classes/@GlobalScope.xml:1649
msgid "Logical IN operator ([code]in[/code])."
msgstr ""
-#: doc/classes/@GlobalScope.xml:1649
+#: doc/classes/@GlobalScope.xml:1652
msgid "Represents the size of the [enum Variant.Operator] enum."
msgstr ""
@@ -3794,6 +3799,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedTexture.xml:65
+msgid "Sets the currently visible frame of the texture."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:68
msgid ""
"Animation speed in frames per second. This value defines the default time "
"interval between two frames of the animation, and thus the overall duration "
@@ -3804,7 +3813,7 @@ msgid ""
"code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
msgstr ""
-#: doc/classes/AnimatedTexture.xml:69
+#: doc/classes/AnimatedTexture.xml:72
msgid ""
"Number of frames to use in the animation. While you can create the frames "
"independently with [method set_frame_texture], you need to set this value "
@@ -3812,7 +3821,21 @@ msgid ""
"frames is [constant MAX_FRAMES]."
msgstr ""
-#: doc/classes/AnimatedTexture.xml:74
+#: doc/classes/AnimatedTexture.xml:75
+msgid ""
+"If [code]true[/code], the animation will only play once and will not loop "
+"back to the first frame after reaching the end. Note that reaching the end "
+"will not set [member pause] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:78
+msgid ""
+"If [code]true[/code], the animation will pause where it currently is (i.e. "
+"at [member current_frame]). The animation will continue from where it was "
+"paused when changing this property to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:83
msgid ""
"The maximum number of frames supported by [AnimatedTexture]. If you need "
"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D]."
@@ -6092,22 +6115,27 @@ msgid ""
"var m = MeshInstance3D.new()\n"
"m.mesh = arr_mesh\n"
"[/codeblock]\n"
-"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown."
+"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.\n"
+"See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for "
+"procedural geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
msgstr ""
-#: doc/classes/ArrayMesh.xml:27
+#: doc/classes/ArrayMesh.xml:29
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
"arraymesh.html"
msgstr ""
-#: doc/classes/ArrayMesh.xml:36
+#: doc/classes/ArrayMesh.xml:38
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
msgstr ""
-#: doc/classes/ArrayMesh.xml:55
+#: doc/classes/ArrayMesh.xml:57
msgid ""
"Creates a new surface.\n"
"Surfaces are created to be rendered using a [code]primitive[/code], which "
@@ -6125,141 +6153,139 @@ msgid ""
"it is used.\n"
"Adding an index array puts this function into \"index mode\" where the "
"vertex and other arrays become the sources of data, and the index array "
-"defines the order of the vertices.\n"
-"Godot uses clockwise winding order for front faces of triangle primitive "
-"modes."
+"defines the order of the vertices."
msgstr ""
-#: doc/classes/ArrayMesh.xml:66
+#: doc/classes/ArrayMesh.xml:67
msgid "Removes all blend shapes from this [ArrayMesh]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:73
+#: doc/classes/ArrayMesh.xml:74
msgid "Removes all surfaces from this [ArrayMesh]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:80
+#: doc/classes/ArrayMesh.xml:81
msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
msgstr ""
-#: doc/classes/ArrayMesh.xml:89
+#: doc/classes/ArrayMesh.xml:90
msgid "Returns the name of the blend shape at this index."
msgstr ""
-#: doc/classes/ArrayMesh.xml:100
+#: doc/classes/ArrayMesh.xml:101
msgid ""
"Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
"lightmapping."
msgstr ""
-#: doc/classes/ArrayMesh.xml:107
+#: doc/classes/ArrayMesh.xml:108
msgid "Will regenerate normal maps for the [ArrayMesh]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:116
+#: doc/classes/ArrayMesh.xml:117
msgid ""
"Returns the index of the first surface with this name held within this "
"[ArrayMesh]. If none are found, -1 is returned."
msgstr ""
-#: doc/classes/ArrayMesh.xml:125
+#: doc/classes/ArrayMesh.xml:126
msgid ""
"Returns the length in indices of the index array in the requested surface "
"(see [method add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:134
+#: doc/classes/ArrayMesh.xml:135
msgid ""
"Returns the length in vertices of the vertex array in the requested surface "
"(see [method add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:143
+#: doc/classes/ArrayMesh.xml:144
msgid ""
"Returns the format mask of the requested surface (see [method "
"add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:152
+#: doc/classes/ArrayMesh.xml:153
msgid "Gets the name assigned to this surface."
msgstr ""
-#: doc/classes/ArrayMesh.xml:161
+#: doc/classes/ArrayMesh.xml:162
msgid ""
"Returns the primitive type of the requested surface (see [method "
"add_surface_from_arrays])."
msgstr ""
-#: doc/classes/ArrayMesh.xml:172
+#: doc/classes/ArrayMesh.xml:173
msgid "Sets a name for a given surface."
msgstr ""
-#: doc/classes/ArrayMesh.xml:185
+#: doc/classes/ArrayMesh.xml:186
msgid ""
"Updates a specified region of mesh arrays on the GPU.\n"
"[b]Warning:[/b] Only use if you know what you are doing. You can easily "
"cause crashes by calling this function with improper arguments."
msgstr ""
-#: doc/classes/ArrayMesh.xml:192
+#: doc/classes/ArrayMesh.xml:193
msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
msgstr ""
-#: doc/classes/ArrayMesh.xml:195
+#: doc/classes/ArrayMesh.xml:196
msgid ""
"Overrides the [AABB] with one defined by user for use with frustum culling. "
"Especially useful to avoid unexpected culling when using a shader to offset "
"vertices."
msgstr ""
-#: doc/classes/ArrayMesh.xml:200
+#: doc/classes/ArrayMesh.xml:201
msgid "Default value used for index_array_len when no indices are present."
msgstr ""
-#: doc/classes/ArrayMesh.xml:203
+#: doc/classes/ArrayMesh.xml:204
msgid "Amount of weights/bone indices per vertex (always 4)."
msgstr ""
-#: doc/classes/ArrayMesh.xml:206
+#: doc/classes/ArrayMesh.xml:207
msgid ""
"[PackedVector3Array], [PackedVector2Array], or [Array] of vertex positions."
msgstr ""
-#: doc/classes/ArrayMesh.xml:209
+#: doc/classes/ArrayMesh.xml:210
msgid "[PackedVector3Array] of vertex normals."
msgstr ""
-#: doc/classes/ArrayMesh.xml:212
+#: doc/classes/ArrayMesh.xml:213
msgid ""
"[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, "
"first 3 floats determine the tangent, and the last the binormal direction as "
"-1 or 1."
msgstr ""
-#: doc/classes/ArrayMesh.xml:215
+#: doc/classes/ArrayMesh.xml:216
msgid "[PackedColorArray] of vertex colors."
msgstr ""
-#: doc/classes/ArrayMesh.xml:218
+#: doc/classes/ArrayMesh.xml:219
msgid "[PackedVector2Array] for UV coordinates."
msgstr ""
-#: doc/classes/ArrayMesh.xml:221
+#: doc/classes/ArrayMesh.xml:222
msgid "[PackedVector2Array] for second UV coordinates."
msgstr ""
-#: doc/classes/ArrayMesh.xml:224
+#: doc/classes/ArrayMesh.xml:225
msgid ""
"[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element in "
"groups of 4 floats."
msgstr ""
-#: doc/classes/ArrayMesh.xml:227
+#: doc/classes/ArrayMesh.xml:228
msgid ""
"[PackedFloat32Array] of bone weights. Each element in groups of 4 floats."
msgstr ""
-#: doc/classes/ArrayMesh.xml:230
+#: doc/classes/ArrayMesh.xml:231
msgid ""
"[PackedInt32Array] of integers used as indices referencing vertices, colors, "
"normals, tangents, and textures. All of those arrays must have the same "
@@ -6273,709 +6299,47 @@ msgid ""
"the start and end of each line."
msgstr ""
-#: doc/classes/ArrayMesh.xml:234 doc/classes/Mesh.xml:210
-#: doc/classes/RenderingServer.xml:3180
+#: doc/classes/ArrayMesh.xml:235 doc/classes/Mesh.xml:210
+#: doc/classes/RenderingServer.xml:3232
msgid "Represents the size of the [enum ArrayType] enum."
msgstr ""
-#: doc/classes/ArrayMesh.xml:237
+#: doc/classes/ArrayMesh.xml:238
msgid "Array format will include vertices (mandatory)."
msgstr ""
-#: doc/classes/ArrayMesh.xml:240
+#: doc/classes/ArrayMesh.xml:241
msgid "Array format will include normals."
msgstr ""
-#: doc/classes/ArrayMesh.xml:243
+#: doc/classes/ArrayMesh.xml:244
msgid "Array format will include tangents."
msgstr ""
-#: doc/classes/ArrayMesh.xml:246
+#: doc/classes/ArrayMesh.xml:247
msgid "Array format will include a color array."
msgstr ""
-#: doc/classes/ArrayMesh.xml:249
+#: doc/classes/ArrayMesh.xml:250
msgid "Array format will include UVs."
msgstr ""
-#: doc/classes/ArrayMesh.xml:252
+#: doc/classes/ArrayMesh.xml:253
msgid "Array format will include another set of UVs."
msgstr ""
-#: doc/classes/ArrayMesh.xml:255
+#: doc/classes/ArrayMesh.xml:256
msgid "Array format will include bone indices."
msgstr ""
-#: doc/classes/ArrayMesh.xml:258
+#: doc/classes/ArrayMesh.xml:259
msgid "Array format will include bone weights."
msgstr ""
-#: doc/classes/ArrayMesh.xml:261
+#: doc/classes/ArrayMesh.xml:262
msgid "Index array will be used."
msgstr ""
-#: doc/classes/ARVRAnchor.xml:4
-msgid "An anchor point in AR space."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:7
-msgid ""
-"The [ARVRAnchor] point is a spatial node that maps a real world location "
-"identified by the AR platform to a position within the game world. For "
-"example, as long as plane detection in ARKit is on, ARKit will identify and "
-"update the position of planes (tables, floors, etc) and create anchors for "
-"them.\n"
-"This node is mapped to one of the anchors through its unique ID. When you "
-"receive a signal that a new anchor is available, you should add this node to "
-"your scene for that anchor. You can predefine nodes and set the ID; the "
-"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
-"Keep in mind that, as long as plane detection is enabled, the size, placing "
-"and orientation of an anchor will be updated as the detection logic learns "
-"more about the real world out there especially if only part of the surface "
-"is in view."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:18
-msgid "Returns the name given to this anchor."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:25
-msgid ""
-"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
-"code] if no anchor with this ID is currently known."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:32
-msgid ""
-"If provided by the [ARVRInterface], this returns a mesh object for the "
-"anchor. For an anchor, this can be a shape related to the object being "
-"tracked or it can be a mesh that provides topology related to the anchor and "
-"can be used to create shadows/reflections on surfaces or for generating "
-"collision shapes."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:39
-msgid ""
-"Returns a plane aligned with our anchor; handy for intersection testing."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:46
-msgid ""
-"Returns the estimated size of the plane that was detected. Say when the "
-"anchor relates to a table in the real world, this is the estimated size of "
-"the surface of that table."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:52
-msgid ""
-"The anchor's ID. You can set this before the anchor itself exists. The first "
-"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
-"etc. When anchors get removed, the engine can then assign the corresponding "
-"ID to new anchors. The most common situation where anchors \"disappear\" is "
-"when the AR server identifies that two anchors represent different parts of "
-"the same plane and merges them."
-msgstr ""
-
-#: doc/classes/ARVRAnchor.xml:60
-msgid ""
-"Emitted when the mesh associated with the anchor changes or when one becomes "
-"available. This is especially important for topology that is constantly "
-"being [code]mesh_updated[/code]."
-msgstr ""
-
-#: doc/classes/ARVRCamera.xml:4
-msgid ""
-"A camera node with a few overrules for AR/VR applied, such as location "
-"tracking."
-msgstr ""
-
-#: doc/classes/ARVRCamera.xml:7
-msgid ""
-"This is a helper spatial node for our camera; note that, if stereoscopic "
-"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
-"as the HMD information overrides them. The only properties that can be "
-"trusted are the near and far planes.\n"
-"The position and orientation of this node is automatically updated by the "
-"ARVR Server to represent the location of the HMD if such tracking is "
-"available and can thus be used by game logic. Note that, in contrast to the "
-"ARVR Controller, the render thread has access to the most up-to-date "
-"tracking data of the HMD and the location of the ARVRCamera can lag a few "
-"milliseconds behind what is used for rendering as a result."
-msgstr ""
-
-#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12
-#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13
-#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-msgstr ""
-
-#: doc/classes/ARVRController.xml:4
-msgid "A spatial node representing a spatially-tracked controller."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:7
-msgid ""
-"This is a helper spatial node that is linked to the tracking of controllers. "
-"It also offers several handy passthroughs to the state of buttons and such "
-"on the controllers.\n"
-"Controllers are linked by their ID. You can create controller nodes before "
-"the controllers are available. If your game always uses two controllers (one "
-"for each hand), you can predefine the controllers with ID 1 and 2; they will "
-"become active as soon as the controllers are identified. If you expect "
-"additional controllers to be used, you should react to the signals and add "
-"ARVRController nodes to your scene.\n"
-"The position of the controller node is automatically updated by the "
-"[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
-"controller."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:19
-msgid ""
-"If active, returns the name of the associated controller if provided by the "
-"AR/VR SDK used."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:26
-msgid ""
-"Returns the hand holding this controller, if known. See [enum "
-"ARVRPositionalTracker.TrackerHand]."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:33
-msgid ""
-"Returns [code]true[/code] if the bound controller is active. ARVR systems "
-"attempt to track active controllers."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:42
-msgid ""
-"Returns the value of the given axis for things like triggers, touchpads, "
-"etc. that are embedded into the controller."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:49
-msgid ""
-"Returns the ID of the joystick object bound to this. Every controller "
-"tracked by the [ARVRServer] that has buttons and axis will also be "
-"registered as a joystick within Godot. This means that all the normal "
-"joystick tracking and input mapping will work for buttons and axis found on "
-"the AR/VR controllers. This ID is purely offered as information so you can "
-"link up the controller with its joystick entry."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:56
-msgid ""
-"If provided by the [ARVRInterface], this returns a mesh associated with the "
-"controller. This can be used to visualize the controller."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:65
-msgid ""
-"Returns [code]true[/code] if the button at index [code]button[/code] is "
-"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
-"constants."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:71
-msgid ""
-"The controller's ID.\n"
-"A controller ID of 0 is unbound and will always result in an inactive node. "
-"Controller ID 1 is reserved for the first controller that identifies itself "
-"as the left-hand controller and ID 2 is reserved for the first controller "
-"that identifies itself as the right-hand controller.\n"
-"For any other controller that the [ARVRServer] detects, we continue with "
-"controller ID 3.\n"
-"When a controller is turned off, its slot is freed. This ensures controllers "
-"will keep the same ID even when controllers with lower IDs are turned off."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:77
-msgid ""
-"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
-"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
-"[member ARVRPositionalTracker.rumble] accordingly.\n"
-"This is a useful property to animate if you want the controller to vibrate "
-"for a limited duration."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:86
-msgid "Emitted when a button on this controller is pressed."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:93
-msgid "Emitted when a button on this controller is released."
-msgstr ""
-
-#: doc/classes/ARVRController.xml:100
-msgid ""
-"Emitted when the mesh associated with the controller changes or when one "
-"becomes available. Generally speaking this will be a static mesh after "
-"becoming available."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:4
-msgid "Base class for an AR/VR interface implementation."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:7
-msgid ""
-"This class needs to be implemented to make an AR or VR platform available to "
-"Godot and these should be implemented as C++ modules or GDNative modules "
-"(note that for GDNative the subclass ARVRScriptInterface should be used). "
-"Part of the interface is exposed to GDScript so you can detect, enable and "
-"configure an AR or VR platform.\n"
-"Interfaces should be written in such a way that simply enabling them will "
-"give us a working setup. You can query the available interfaces through "
-"[ARVRServer]."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:18
-msgid ""
-"If this is an AR interface that requires displaying a camera feed as the "
-"background, this method returns the feed ID in the [CameraServer] for this "
-"interface."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:25
-msgid ""
-"Returns a combination of [enum Capabilities] flags providing information "
-"about the capabilities of this interface."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:32
-msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:39
-msgid ""
-"Returns the resolution at which we should render our intermediate results "
-"before things like lens distortion are applied by the VR platform."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:46
-msgid ""
-"If supported, returns the status of our tracking. This will allow you to "
-"provide feedback to the user whether there are issues with positional "
-"tracking."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:53
-msgid ""
-"Call this to initialize this interface. The first interface that is "
-"initialized is identified as the primary interface and it will be used for "
-"rendering output.\n"
-"After initializing the interface you want to use you then need to enable the "
-"AR/VR mode of a viewport and rendering should commence.\n"
-"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
-"device that uses the main output of Godot, such as for mobile VR.\n"
-"If you do this for a platform that handles its own output (such as OpenVR) "
-"Godot will show just one eye without distortion on screen. Alternatively, "
-"you can add a separate viewport node to your scene and enable AR/VR on that "
-"viewport. It will be used to output to the HMD, leaving you free to do "
-"anything you like in the main window, such as using a separate camera as a "
-"spectator camera or rendering something completely different.\n"
-"While currently not used, you can activate additional interfaces. You may "
-"wish to do this if you want to track controllers from other platforms. "
-"However, at this point in time only one interface can render to an HMD."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:64
-msgid ""
-"Returns [code]true[/code] if the current output of this interface is in "
-"stereo."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:71
-msgid "Turns the interface off."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:77
-msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:80
-msgid "[code]true[/code] if this interface been initialized."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:83
-msgid "[code]true[/code] if this is the primary interface."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:88
-msgid "No ARVR capabilities."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:91
-msgid ""
-"This interface can work with normal rendering output (non-HMD based AR)."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:94
-msgid "This interface supports stereoscopic rendering."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:97
-msgid "This interface supports AR (video background and real world tracking)."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:100
-msgid ""
-"This interface outputs to an external device. If the main viewport is used, "
-"the on screen output is an unmodified buffer of either the left or right eye "
-"(stretched if the viewport size is not changed to the same aspect ratio of "
-"[method get_render_targetsize]). Using a separate viewport node frees up the "
-"main viewport for other purposes."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:103
-msgid ""
-"Mono output, this is mostly used internally when retrieving positioning "
-"information for our camera node or when stereo scopic rendering is not "
-"supported."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:106
-msgid ""
-"Left eye output, this is mostly used internally when rendering the image for "
-"the left eye and obtaining positioning and projection information."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:109
-msgid ""
-"Right eye output, this is mostly used internally when rendering the image "
-"for the right eye and obtaining positioning and projection information."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:112
-msgid "Tracking is behaving as expected."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:115
-msgid ""
-"Tracking is hindered by excessive motion (the player is moving faster than "
-"tracking can keep up)."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:118
-msgid ""
-"Tracking is hindered by insufficient features, it's too dark (for camera-"
-"based tracking), player is blocked, etc."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:121
-msgid ""
-"We don't know the status of the tracking or this interface does not provide "
-"feedback."
-msgstr ""
-
-#: doc/classes/ARVRInterface.xml:124
-msgid ""
-"Tracking is not functional (camera not plugged in or obscured, lighthouses "
-"turned off, etc.)."
-msgstr ""
-
-#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4
-msgid "GDNative wrapper for an ARVR interface."
-msgstr ""
-
-#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7
-msgid ""
-"This is a wrapper class for GDNative implementations of the ARVR interface. "
-"To use a GDNative ARVR interface, simply instantiate this object and set "
-"your GDNative library containing the ARVR interface implementation."
-msgstr ""
-
-#: doc/classes/ARVROrigin.xml:4
-msgid "The origin point in AR/VR."
-msgstr ""
-
-#: doc/classes/ARVROrigin.xml:7
-msgid ""
-"This is a special node within the AR/VR system that maps the physical "
-"location of the center of our tracking space to the virtual location within "
-"our game world.\n"
-"There should be only one of these nodes in your scene and you must have one. "
-"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
-"children of this node for spatial tracking to work correctly.\n"
-"It is the position of this node that you update when your character needs to "
-"move through your game world while we're not moving in the real world. "
-"Movement in the real world is always in relation to this origin point.\n"
-"For example, if your character is driving a car, the ARVROrigin node should "
-"be a child node of this car. Or, if you're implementing a teleport system to "
-"move your character, you should change the position of this node."
-msgstr ""
-
-#: doc/classes/ARVROrigin.xml:19
-msgid ""
-"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
-"assume a scale of 1 game world unit = 1 real world meter.\n"
-"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:4
-msgid "A tracked object."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:7
-msgid ""
-"An instance of this object represents a device that is tracked, such as a "
-"controller or anchor point. HMDs aren't represented here as they are handled "
-"internally.\n"
-"As controllers are turned on and the AR/VR interface detects them, instances "
-"of this object are automatically added to this list of active tracking "
-"objects accessible through the [ARVRServer].\n"
-"The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
-"should be used in your project. The positional trackers are just under-the-"
-"hood objects that make this all work. These are mostly exposed so that "
-"GDNative-based interfaces can interact with them."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:19
-msgid ""
-"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
-"constants."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:26
-msgid ""
-"If this is a controller that is being tracked, the controller will also be "
-"represented by a joystick entry with this ID."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:33
-msgid ""
-"Returns the mesh related to a controller or anchor point if one is available."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:40
-msgid "Returns the controller or anchor point's name if available."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:47
-msgid "Returns the controller's orientation matrix."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:54
-msgid "Returns the world-space controller position."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:61
-msgid ""
-"Returns the internal tracker ID. This uniquely identifies the tracker per "
-"tracker type and matches the ID you need to specify for nodes such as the "
-"[ARVRController] and [ARVRAnchor] nodes."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:68
-msgid "Returns [code]true[/code] if this device tracks orientation."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:75
-msgid "Returns [code]true[/code] if this device tracks position."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:84
-msgid "Returns the transform combining this device's orientation and position."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:91
-msgid "Returns the tracker's type."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:97
-msgid ""
-"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
-"[code]1.0[/code] with precision [code].01[/code]."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:102
-msgid "The hand this tracker is held in is unknown or not applicable."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:105
-msgid "This tracker is the left hand controller."
-msgstr ""
-
-#: doc/classes/ARVRPositionalTracker.xml:108
-msgid "This tracker is the right hand controller."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:4
-msgid "Server for AR and VR features."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:7
-msgid ""
-"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
-"and handles all the processing."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:21
-msgid ""
-"This is an important function to understand correctly. AR and VR platforms "
-"all handle positioning slightly differently.\n"
-"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
-"is the location of our HMD, but you have little control over the direction "
-"the player is facing in the real world.\n"
-"For platforms that do offer spatial tracking, our origin point depends very "
-"much on the system. For OpenVR, our origin point is usually the center of "
-"the tracking space, on the ground. For other platforms, it's often the "
-"location of the tracking camera.\n"
-"This method allows you to center your tracker on the location of the HMD. It "
-"will take the current location of the HMD and use that to adjust all your "
-"tracking data; in essence, realigning the real world to your player's "
-"current position in the game world.\n"
-"For this method to produce usable results, tracking information must be "
-"available. This often takes a few frames after starting your game.\n"
-"You should call this method after a few seconds have passed. For instance, "
-"when the user requests a realignment of the display holding a designated "
-"button on a controller for a short period of time, or when implementing a "
-"teleport mechanism."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:35
-msgid ""
-"Finds an interface by its name. For instance, if your project uses "
-"capabilities of an AR/VR platform, you can find the interface for that "
-"platform by name and initialize it."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:42
-msgid "Returns the primary interface's transformation."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:51
-msgid ""
-"Returns the interface registered at a given index in our list of interfaces."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:58
-msgid ""
-"Returns the number of interfaces currently registered with the AR/VR server. "
-"If your project supports multiple AR/VR platforms, you can look through the "
-"available interface, and either present the user with a selection or simply "
-"try to initialize each interface and use the first one that returns "
-"[code]true[/code]."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:65
-msgid ""
-"Returns a list of available interfaces the ID and name of each interface."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:72
-msgid ""
-"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
-"the AR/VR eyes to [RenderingServer]. The value comes from an internal call "
-"to [method OS.get_ticks_usec]."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:79
-msgid ""
-"Returns the duration (in μs) of the last frame. This is computed as the "
-"difference between [method get_last_commit_usec] and [method "
-"get_last_process_usec] when committing."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:86
-msgid ""
-"Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
-"callback. The value comes from an internal call to [method OS."
-"get_ticks_usec]."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:93
-msgid ""
-"Returns the reference frame transform. Mostly used internally and exposed "
-"for GDNative build interfaces."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:102
-msgid "Returns the positional tracker at the given ID."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:109
-msgid "Returns the number of trackers currently registered."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:115
-msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:118
-msgid ""
-"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
-"assume a scale of 1 game world unit = 1 real world meter."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:126
-msgid "Emitted when a new interface has been added."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:133
-msgid "Emitted when an interface is removed."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:144
-msgid ""
-"Emitted when a new tracker has been added. If you don't use a fixed number "
-"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
-"important to react to this signal to add the appropriate [ARVRController] or "
-"[ARVRAnchor] nodes related to this new tracker."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:155
-msgid ""
-"Emitted when a tracker is removed. You should remove any [ARVRController] or "
-"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
-"become inactive and will be made active again when a new tracker becomes "
-"available (i.e. a new controller is switched on that takes the place of the "
-"previous one)."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:161
-msgid "The tracker tracks the location of a controller."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:164
-msgid "The tracker tracks the location of a base station."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:167
-msgid "The tracker tracks the location and size of an AR anchor."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:170
-msgid "Used internally to filter trackers of any known type."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:173
-msgid "Used internally if we haven't set the tracker type yet."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:176
-msgid "Used internally to select all trackers."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:179
-msgid ""
-"Fully reset the orientation of the HMD. Regardless of what direction the "
-"user is looking to in the real world. The user will look dead ahead in the "
-"virtual world."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:182
-msgid ""
-"Resets the orientation but keeps the tilt of the device. So if we're looking "
-"down, we keep looking down but heading will be reset."
-msgstr ""
-
-#: doc/classes/ARVRServer.xml:185
-msgid ""
-"Does not reset the orientation of the HMD, only the position of the player "
-"gets centered."
-msgstr ""
-
#: doc/classes/AStar.xml:4
msgid ""
"An implementation of A* to find shortest paths among connected points in "
@@ -8377,7 +7741,9 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml:64 doc/classes/AudioStreamPlayer2D.xml:70
#: doc/classes/AudioStreamPlayer3D.xml:94
-msgid "Changes the pitch and the tempo of the audio."
+msgid ""
+"The pitch and the tempo of the audio, as a multiplier of the audio sample's "
+"sample rate."
msgstr ""
#: doc/classes/AudioStreamPlayer.xml:67 doc/classes/AudioStreamPlayer2D.xml:73
@@ -8622,15 +7988,23 @@ msgid "Audio format. See [enum Format] constants for values."
msgstr ""
#: doc/classes/AudioStreamSample.xml:33
-msgid "Loop start in bytes."
+msgid ""
+"The loop start point (in number of samples, relative to the beginning of the "
+"sample). This information will be imported automatically from the WAV file "
+"if present."
msgstr ""
#: doc/classes/AudioStreamSample.xml:36
-msgid "Loop end in bytes."
+msgid ""
+"The loop end point (in number of samples, relative to the beginning of the "
+"sample). This information will be imported automatically from the WAV file "
+"if present."
msgstr ""
#: doc/classes/AudioStreamSample.xml:39
-msgid "Loop mode. See [enum LoopMode] constants for values."
+msgid ""
+"The loop mode. This information will be imported automatically from the WAV "
+"file if present. See [enum LoopMode] constants for values."
msgstr ""
#: doc/classes/AudioStreamSample.xml:42
@@ -8659,19 +8033,19 @@ msgstr ""
#: doc/classes/AudioStreamSample.xml:62
msgid ""
-"Audio loops the data between [member loop_begin] and [member loop_end] "
+"Audio loops the data between [member loop_begin] and [member loop_end], "
"playing forward only."
msgstr ""
#: doc/classes/AudioStreamSample.xml:65
msgid ""
-"Audio loops the data between [member loop_begin] and [member loop_end] "
+"Audio loops the data between [member loop_begin] and [member loop_end], "
"playing back and forth."
msgstr ""
#: doc/classes/AudioStreamSample.xml:68
msgid ""
-"Audio loops the data between [member loop_begin] and [member loop_end] "
+"Audio loops the data between [member loop_begin] and [member loop_end], "
"playing backward only."
msgstr ""
@@ -8688,30 +8062,35 @@ msgid ""
"in the BackBufferCopy node is bufferized with the content of the screen it "
"covers, or the entire screen according to the copy mode set. Use the "
"[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
-"access the buffer."
+"access the buffer.\n"
+"[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), "
+"anchors and margins won't apply to child [Control]-derived nodes. This can "
+"be problematic when resizing the window. To avoid this, add [Control]-"
+"derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of "
+"adding them as children."
msgstr ""
-#: doc/classes/BackBufferCopy.xml:15
+#: doc/classes/BackBufferCopy.xml:16
msgid "Buffer mode. See [enum CopyMode] constants."
msgstr ""
-#: doc/classes/BackBufferCopy.xml:18
+#: doc/classes/BackBufferCopy.xml:19
msgid ""
"The area covered by the BackBufferCopy. Only used if [member copy_mode] is "
"[constant COPY_MODE_RECT]."
msgstr ""
-#: doc/classes/BackBufferCopy.xml:23
+#: doc/classes/BackBufferCopy.xml:24
msgid ""
"Disables the buffering mode. This means the BackBufferCopy node will "
"directly use the portion of screen it covers."
msgstr ""
-#: doc/classes/BackBufferCopy.xml:26
+#: doc/classes/BackBufferCopy.xml:27
msgid "BackBufferCopy buffers a rectangular region."
msgstr ""
-#: doc/classes/BackBufferCopy.xml:29
+#: doc/classes/BackBufferCopy.xml:30
msgid "BackBufferCopy buffers the entire screen."
msgstr ""
@@ -8781,80 +8160,83 @@ msgstr ""
#: doc/classes/BaseButton.xml:62
msgid ""
"If [code]true[/code], the button stays pressed when moving the cursor "
-"outside the button while pressing it."
+"outside the button while pressing it.\n"
+"[b]Note:[/b] This property only affects the button's visual appearance. "
+"Signals will be emitted at the same moment regardless of this property's "
+"value."
msgstr ""
-#: doc/classes/BaseButton.xml:65
+#: doc/classes/BaseButton.xml:66
msgid ""
"If [code]true[/code], the button's state is pressed. Means the button is "
"pressed down or toggled (if [member toggle_mode] is active)."
msgstr ""
-#: doc/classes/BaseButton.xml:68
+#: doc/classes/BaseButton.xml:69
msgid "[ShortCut] associated to the button."
msgstr ""
-#: doc/classes/BaseButton.xml:71
+#: doc/classes/BaseButton.xml:72
msgid ""
"If [code]true[/code], the button will add information about its shortcut in "
"the tooltip."
msgstr ""
-#: doc/classes/BaseButton.xml:74
+#: doc/classes/BaseButton.xml:75
msgid ""
"If [code]true[/code], the button is in toggle mode. Makes the button flip "
"state between pressed and unpressed each time its area is clicked."
msgstr ""
-#: doc/classes/BaseButton.xml:80
+#: doc/classes/BaseButton.xml:81
msgid "Emitted when the button starts being held down."
msgstr ""
-#: doc/classes/BaseButton.xml:85
+#: doc/classes/BaseButton.xml:86
msgid "Emitted when the button stops being held down."
msgstr ""
-#: doc/classes/BaseButton.xml:90
+#: doc/classes/BaseButton.xml:91
msgid ""
"Emitted when the button is toggled or pressed. This is on [signal "
"button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
"and on [signal button_up] otherwise."
msgstr ""
-#: doc/classes/BaseButton.xml:97
+#: doc/classes/BaseButton.xml:98
msgid ""
"Emitted when the button was just toggled between pressed and normal states "
"(only if [member toggle_mode] is active). The new state is contained in the "
"[code]button_pressed[/code] argument."
msgstr ""
-#: doc/classes/BaseButton.xml:103
+#: doc/classes/BaseButton.xml:104
msgid ""
"The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
"buttons."
msgstr ""
-#: doc/classes/BaseButton.xml:106
+#: doc/classes/BaseButton.xml:107
msgid "The state of buttons are pressed."
msgstr ""
-#: doc/classes/BaseButton.xml:109
+#: doc/classes/BaseButton.xml:110
msgid "The state of buttons are hovered."
msgstr ""
-#: doc/classes/BaseButton.xml:112
+#: doc/classes/BaseButton.xml:113
msgid "The state of buttons are disabled."
msgstr ""
-#: doc/classes/BaseButton.xml:115
+#: doc/classes/BaseButton.xml:116
msgid "The state of buttons are both hovered and pressed."
msgstr ""
-#: doc/classes/BaseButton.xml:118
+#: doc/classes/BaseButton.xml:119
msgid "Require just a press to consider the button clicked."
msgstr ""
-#: doc/classes/BaseButton.xml:121
+#: doc/classes/BaseButton.xml:122
msgid ""
"Require a press and a subsequent release before considering the button "
"clicked."
@@ -8978,8 +8360,8 @@ msgid ""
"the object."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:275
-#: doc/classes/BaseMaterial3D.xml:296
+#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:284
+#: doc/classes/BaseMaterial3D.xml:305
msgid ""
"Specifies the channel of the [member ao_texture] in which the ambient "
"occlusion information is stored. This is useful when you store the "
@@ -8990,29 +8372,45 @@ msgstr ""
#: doc/classes/BaseMaterial3D.xml:112
msgid ""
+"The color used by the backlight effect. Represents the light passing through "
+"an object."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:115
+msgid "If [code]true[/code], the backlight effect is enabled."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:118
+msgid ""
+"Texture used to control the backlight effect per-pixel. Added to [member "
+"backlight]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:121
+msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
"Otherwise the scale is lost when billboarding. Only applies when [member "
"billboard_mode] is [constant BILLBOARD_ENABLED]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:115
+#: doc/classes/BaseMaterial3D.xml:124
msgid "Controls how the object faces the camera. See [enum BillboardMode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:118
+#: doc/classes/BaseMaterial3D.xml:127
msgid ""
"The material's blend mode.\n"
"[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
"transparent pipeline. See [enum BlendMode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:122
+#: doc/classes/BaseMaterial3D.xml:131
msgid ""
"Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
"the same as disabling the clearcoat effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:125
+#: doc/classes/BaseMaterial3D.xml:134
msgid ""
"If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
"transparent pass to the lighting calculation resulting in an added specular "
@@ -9020,42 +8418,42 @@ msgid ""
"can be either glossy or rough."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:128
+#: doc/classes/BaseMaterial3D.xml:137
msgid ""
"Sets the roughness of the clearcoat pass. A higher value results in a "
"smoother clearcoat while a lower value results in a rougher clearcoat."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:131
+#: doc/classes/BaseMaterial3D.xml:140
msgid ""
"Texture that defines the strength of the clearcoat effect and the glossiness "
"of the clearcoat. Strength is specified in the red channel while glossiness "
"is specified in the green channel."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:134
+#: doc/classes/BaseMaterial3D.xml:143
msgid ""
"Which side of the object is not drawn when backfaces are rendered. See [enum "
"CullMode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:137
+#: doc/classes/BaseMaterial3D.xml:146
msgid ""
"Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
"also [member transparency]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:140
+#: doc/classes/BaseMaterial3D.xml:149
msgid "Texture that specifies the color of the detail overlay."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:143
+#: doc/classes/BaseMaterial3D.xml:152
msgid ""
"Specifies how the [member detail_albedo] should blend with the current "
"[code]ALBEDO[/code]. See [enum BlendMode] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:146
+#: doc/classes/BaseMaterial3D.xml:155
msgid ""
"If [code]true[/code], enables the detail overlay. Detail is a second texture "
"that gets mixed over the surface of the object based on [member "
@@ -9063,99 +8461,99 @@ msgid ""
"between two different albedo/normal textures."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:149
+#: doc/classes/BaseMaterial3D.xml:158
msgid ""
"Texture used to specify how the detail textures get blended with the base "
"textures."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:152
+#: doc/classes/BaseMaterial3D.xml:161
msgid "Texture that specifies the per-pixel normal of the detail overlay."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:155
+#: doc/classes/BaseMaterial3D.xml:164
msgid ""
"Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
"layer. See [enum DetailUV] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:158
+#: doc/classes/BaseMaterial3D.xml:167
msgid ""
"The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:161
+#: doc/classes/BaseMaterial3D.xml:170
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:164
+#: doc/classes/BaseMaterial3D.xml:173
msgid ""
"If [code]true[/code], the object receives no shadow that would otherwise be "
"cast onto it."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:167
+#: doc/classes/BaseMaterial3D.xml:176
msgid "Distance at which the object fades fully and is no longer visible."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:170
+#: doc/classes/BaseMaterial3D.xml:179
msgid ""
"Distance at which the object starts to fade. If the object is less than this "
"distance away it will appear normal."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:173
+#: doc/classes/BaseMaterial3D.xml:182
msgid ""
"Specifies which type of fade to use. Can be any of the [enum "
"DistanceFadeMode]s."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:176
+#: doc/classes/BaseMaterial3D.xml:185
msgid "The emitted light's color. See [member emission_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:179
+#: doc/classes/BaseMaterial3D.xml:188
msgid ""
"If [code]true[/code], the body emits light. Emitting light makes the object "
"appear brighter. The object can also cast light on other objects if a "
"[GIProbe] is used and this object is used in baked lighting."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:182
+#: doc/classes/BaseMaterial3D.xml:191
msgid "The emitted light's strength. See [member emission_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:185
+#: doc/classes/BaseMaterial3D.xml:194
msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:188
+#: doc/classes/BaseMaterial3D.xml:197
msgid ""
"Sets how [member emission] interacts with [member emission_texture]. Can "
"either add or multiply. See [enum EmissionOperator] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:191
+#: doc/classes/BaseMaterial3D.xml:200
msgid "Texture that specifies how much surface emits light at a given point."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:194
+#: doc/classes/BaseMaterial3D.xml:203
msgid ""
"If [code]true[/code], the object is rendered at the same size regardless of "
"distance."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:197
+#: doc/classes/BaseMaterial3D.xml:206
msgid ""
"If [code]true[/code], enables the vertex grow setting. See [member "
"grow_amount]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:200
+#: doc/classes/BaseMaterial3D.xml:209
msgid "Grows object vertices in the direction of their normals."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:221
+#: doc/classes/BaseMaterial3D.xml:230
msgid ""
"A high value makes the material appear more like a metal. Non-metals use "
"their albedo as the diffuse color and add diffuse to the specular "
@@ -9168,7 +8566,7 @@ msgid ""
"roughness]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:224
+#: doc/classes/BaseMaterial3D.xml:233
msgid ""
"Sets the size of the specular lobe. The specular lobe is the bright spot "
"that is reflected from light sources.\n"
@@ -9177,13 +8575,13 @@ msgid ""
"roughness]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:228
+#: doc/classes/BaseMaterial3D.xml:237
msgid ""
"Texture used to specify metallic for an object. This is multiplied by "
"[member metallic]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:231
+#: doc/classes/BaseMaterial3D.xml:240
msgid ""
"Specifies the channel of the [member metallic_texture] in which the metallic "
"information is stored. This is useful when you store the information for "
@@ -9192,21 +8590,21 @@ msgid ""
"you could reduce the number of textures you use."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:234
+#: doc/classes/BaseMaterial3D.xml:243
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:237
+#: doc/classes/BaseMaterial3D.xml:246
msgid "If [code]true[/code], normal mapping is enabled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:240
+#: doc/classes/BaseMaterial3D.xml:249
msgid "The strength of the normal map's effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:243
+#: doc/classes/BaseMaterial3D.xml:252
msgid ""
"Texture used to specify the normal at a given pixel. The "
"[code]normal_texture[/code] only uses the red and green channels. The normal "
@@ -9214,93 +8612,100 @@ msgid ""
"provided by the [Mesh]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:248
+#: doc/classes/BaseMaterial3D.xml:257
msgid ""
"The number of horizontal frames in the particle sprite sheet. Only enabled "
"when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:251
+#: doc/classes/BaseMaterial3D.xml:260
msgid ""
"If [code]true[/code], particle animations are looped. Only enabled when "
"using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:254
+#: doc/classes/BaseMaterial3D.xml:263
msgid ""
"The number of vertical frames in the particle sprite sheet. Only enabled "
"when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:257
+#: doc/classes/BaseMaterial3D.xml:266
msgid "The point size in pixels. See [member use_point_size]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:260
+#: doc/classes/BaseMaterial3D.xml:269
msgid ""
"Distance over which the fade effect takes place. The larger the distance the "
"longer it takes for an object to fade."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:263
+#: doc/classes/BaseMaterial3D.xml:272
msgid ""
"If [code]true[/code], the proximity fade effect is enabled. The proximity "
"fade effect fades out each pixel based on its distance to another object."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:266
+#: doc/classes/BaseMaterial3D.xml:275
msgid ""
"If [code]true[/code], the refraction effect is enabled. Distorts "
"transparency based on light from behind the object."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:269
+#: doc/classes/BaseMaterial3D.xml:278
msgid "The strength of the refraction effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:272
+#: doc/classes/BaseMaterial3D.xml:281
msgid ""
"Texture that controls the strength of the refraction per-pixel. Multiplied "
"by [member refraction_scale]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:278
+#: doc/classes/BaseMaterial3D.xml:287
msgid "Sets the strength of the rim lighting effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:281
+#: doc/classes/BaseMaterial3D.xml:290
msgid ""
"If [code]true[/code], rim effect is enabled. Rim lighting increases the "
"brightness at glancing angles on an object."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:284
+#: doc/classes/BaseMaterial3D.xml:293
msgid ""
"Texture used to set the strength of the rim lighting effect per-pixel. "
"Multiplied by [member rim]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:287
+#: doc/classes/BaseMaterial3D.xml:296
msgid ""
"The amount of to blend light and albedo color when rendering rim effect. If "
"[code]0[/code] the light color is used, while [code]1[/code] means albedo "
"color is used. An intermediate value generally works best."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:290
+#: doc/classes/BaseMaterial3D.xml:299
msgid ""
"Surface reflection. A value of [code]0[/code] represents a perfect mirror "
"while a value of [code]1[/code] completely blurs the reflection. See also "
"[member metallic]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:293
+#: doc/classes/BaseMaterial3D.xml:302
msgid ""
"Texture used to control the roughness per-pixel. Multiplied by [member "
"roughness]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:301
+#: doc/classes/BaseMaterial3D.xml:308
+msgid ""
+"Sets whether the shading takes place per-pixel or per-vertex. Per-vertex "
+"lighting is faster, making it the best choice for mobile applications, "
+"however it looks considerably worse than per-pixel."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:311
msgid ""
"If [code]true[/code], enables the \"shadow to opacity\" render mode where "
"lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
@@ -9308,77 +8713,67 @@ msgid ""
"AR."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:304
+#: doc/classes/BaseMaterial3D.xml:314
msgid "The method for rendering the specular blob. See [enum SpecularMode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:307
+#: doc/classes/BaseMaterial3D.xml:317
msgid ""
"If [code]true[/code], subsurface scattering is enabled. Emulates light that "
"penetrates an object's surface, is scattered, and then emerges."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:312
+#: doc/classes/BaseMaterial3D.xml:320
+msgid ""
+"If [code]true[/code], subsurface scattering will use a special mode "
+"optimized for the color and density of human skin."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:323
msgid "The strength of the subsurface scattering effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:315
+#: doc/classes/BaseMaterial3D.xml:326
msgid ""
"Texture used to control the subsurface scattering strength. Stored in the "
"red texture channel. Multiplied by [member subsurf_scatter_strength]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:318
+#: doc/classes/BaseMaterial3D.xml:341
msgid "Filter flags for the texture. See [enum TextureFilter] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:321
+#: doc/classes/BaseMaterial3D.xml:344
msgid "Repeat flags for the texture. See [enum TextureFilter] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:324
-msgid ""
-"The color used by the transmission effect. Represents the light passing "
-"through an object."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:327
-msgid "If [code]true[/code], the transmission effect is enabled."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:330
-msgid ""
-"Texture used to control the transmission effect per-pixel. Added to [member "
-"transmission]."
-msgstr ""
-
-#: doc/classes/BaseMaterial3D.xml:333
+#: doc/classes/BaseMaterial3D.xml:347
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
"blend_mode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:336
+#: doc/classes/BaseMaterial3D.xml:350
msgid ""
"If [code]true[/code], render point size can be changed.\n"
"[b]Note:[/b] this is only effective for objects whose geometry is point-"
"based rather than triangle-based. See also [member point_size]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:340
+#: doc/classes/BaseMaterial3D.xml:354
msgid ""
"How much to offset the [code]UV[/code] coordinates. This amount will be "
"added to [code]UV[/code] in the vertex function. This can be used to offset "
"a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:343
+#: doc/classes/BaseMaterial3D.xml:357
msgid ""
"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
"[code]UV[/code] in the vertex function."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:346
+#: doc/classes/BaseMaterial3D.xml:360
msgid ""
"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
"triplanar texture lookup to determine how to apply textures. Triplanar uses "
@@ -9392,32 +8787,32 @@ msgid ""
"when you are trying to achieve crisp texturing."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:349 doc/classes/BaseMaterial3D.xml:364
+#: doc/classes/BaseMaterial3D.xml:363 doc/classes/BaseMaterial3D.xml:378
msgid ""
"A lower number blends the texture more softly while a higher number blends "
"the texture more sharply."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:352
+#: doc/classes/BaseMaterial3D.xml:366
msgid ""
"If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in "
"world space rather than object local space. See also [member uv1_triplanar]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:355
+#: doc/classes/BaseMaterial3D.xml:369
msgid ""
"How much to offset the [code]UV2[/code] coordinates. This amount will be "
"added to [code]UV2[/code] in the vertex function. This can be used to offset "
"a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:358
+#: doc/classes/BaseMaterial3D.xml:372
msgid ""
"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
"[code]UV2[/code] in the vertex function."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:361
+#: doc/classes/BaseMaterial3D.xml:375
msgid ""
"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
"triplanar texture lookup to determine how to apply textures. Triplanar uses "
@@ -9431,368 +8826,443 @@ msgid ""
"when you are trying to achieve crisp texturing."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:367
+#: doc/classes/BaseMaterial3D.xml:381
msgid ""
"If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated "
"in world space rather than object local space. See also [member "
"uv2_triplanar]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:370
+#: doc/classes/BaseMaterial3D.xml:384
msgid ""
"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:373
+#: doc/classes/BaseMaterial3D.xml:387
msgid "If [code]true[/code], the vertex color is used as albedo color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:378
+#: doc/classes/BaseMaterial3D.xml:392
msgid "Texture specifying per-pixel color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:381
+#: doc/classes/BaseMaterial3D.xml:395
msgid "Texture specifying per-pixel metallic value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:384
+#: doc/classes/BaseMaterial3D.xml:398
msgid "Texture specifying per-pixel roughness value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:387
+#: doc/classes/BaseMaterial3D.xml:401
msgid "Texture specifying per-pixel emission color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:390
+#: doc/classes/BaseMaterial3D.xml:404
msgid "Texture specifying per-pixel normal vector."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:393
+#: doc/classes/BaseMaterial3D.xml:407
msgid "Texture specifying per-pixel rim value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:396
+#: doc/classes/BaseMaterial3D.xml:410
msgid "Texture specifying per-pixel clearcoat value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:399
+#: doc/classes/BaseMaterial3D.xml:413
msgid ""
"Texture specifying per-pixel flowmap direction for use with [member "
"anisotropy]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:402
+#: doc/classes/BaseMaterial3D.xml:416
msgid "Texture specifying per-pixel ambient occlusion value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:405
+#: doc/classes/BaseMaterial3D.xml:419
msgid "Texture specifying per-pixel height."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:408
+#: doc/classes/BaseMaterial3D.xml:422
msgid "Texture specifying per-pixel subsurface scattering."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:411
-msgid "Texture specifying per-pixel transmission color."
+#: doc/classes/BaseMaterial3D.xml:425
+msgid "Texture specifying per-pixel transmittance for subsurface scattering."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:428
+msgid "Texture specifying per-pixel backlight color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:414
+#: doc/classes/BaseMaterial3D.xml:431
msgid "Texture specifying per-pixel refraction strength."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:417
+#: doc/classes/BaseMaterial3D.xml:434
msgid "Texture specifying per-pixel detail mask blending value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:420
+#: doc/classes/BaseMaterial3D.xml:437
msgid "Texture specifying per-pixel detail color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:423
+#: doc/classes/BaseMaterial3D.xml:440
msgid "Texture specifying per-pixel detail normal."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:428
+#: doc/classes/BaseMaterial3D.xml:443
+msgid "Texture holding ambient occlusion, roughness, and metallic."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:446
msgid "Represents the size of the [enum TextureParam] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:431
+#: doc/classes/BaseMaterial3D.xml:449 doc/classes/RenderingServer.xml:3774
+#: doc/classes/Viewport.xml:390
msgid ""
"The texture filter reads from the nearest pixel only. The simplest and "
"fastest method of filtering, but the texture will look pixelized."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:434 doc/classes/CanvasItem.xml:665
+#: doc/classes/BaseMaterial3D.xml:452 doc/classes/RenderingServer.xml:3777
+#: doc/classes/Viewport.xml:393
msgid ""
-"The texture filter blends between the nearest four pixels. Use this for most "
-"cases where you want to avoid a pixelated style."
+"The texture filter blends between the nearest 4 pixels. Use this when you "
+"want to avoid a pixelated style, but do not want mipmaps."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:445 doc/classes/CanvasItem.xml:676
+#: doc/classes/BaseMaterial3D.xml:455 doc/classes/RenderingServer.xml:3780
+#: doc/classes/Viewport.xml:396
+msgid ""
+"The texture filter reads from the nearest pixel in the nearest mipmap. The "
+"fastest way to read from textures with mipmaps."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:458
+msgid ""
+"The texture filter blends between the nearest 4 pixels and between the "
+"nearest 2 mipmaps. Use this for most cases as mipmaps are important to "
+"smooth out pixels that are far from the camera."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:461 doc/classes/RenderingServer.xml:3786
+msgid ""
+"The texture filter reads from the nearest pixel, but selects a mipmap based "
+"on the angle between the surface and the camera view. This reduces artifacts "
+"on surfaces that are almost in line with the camera."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:464 doc/classes/RenderingServer.xml:3789
+msgid ""
+"The texture filter blends between the nearest 4 pixels and selects a mipmap "
+"based on the angle between the surface and the camera view. This reduces "
+"artifacts on surfaces that are almost in line with the camera. This is the "
+"slowest of the filtering options, but results in the highest quality "
+"texturing."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:467 doc/classes/CanvasItem.xml:677
msgid "Represents the size of the [enum TextureFilter] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:448
+#: doc/classes/BaseMaterial3D.xml:470
msgid "Use [code]UV[/code] with the detail texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:451
+#: doc/classes/BaseMaterial3D.xml:473
msgid "Use [code]UV2[/code] with the detail texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:454
+#: doc/classes/BaseMaterial3D.xml:476
msgid "The material will not use transparency."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:457
+#: doc/classes/BaseMaterial3D.xml:479
msgid "The material will use the texture's alpha values for transparency."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:464
+#: doc/classes/BaseMaterial3D.xml:482
+msgid ""
+"The material will cut off all values below a threshold, the rest will remain "
+"opaque."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:485
+msgid ""
+"The material will use the texture's alpha value for transparency, but will "
+"still be rendered in the pre-pass."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:488
msgid "Represents the size of the [enum Transparency] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:467
+#: doc/classes/BaseMaterial3D.xml:491
msgid "The object will not receive shadows."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:470
+#: doc/classes/BaseMaterial3D.xml:494
msgid ""
"The object will be shaded per pixel. Useful for realistic shading effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:473
+#: doc/classes/BaseMaterial3D.xml:497
msgid ""
"The object will be shaded per vertex. Useful when you want cheaper shaders "
"and do not care about visual quality."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:476
+#: doc/classes/BaseMaterial3D.xml:500
msgid "Represents the size of the [enum ShadingMode] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:479
+#: doc/classes/BaseMaterial3D.xml:503
msgid "Constant for setting [member emission_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:482
+#: doc/classes/BaseMaterial3D.xml:506
msgid "Constant for setting [member normal_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:485
+#: doc/classes/BaseMaterial3D.xml:509
msgid "Constant for setting [member rim_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:488
+#: doc/classes/BaseMaterial3D.xml:512
msgid "Constant for setting [member clearcoat_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:491
+#: doc/classes/BaseMaterial3D.xml:515
msgid "Constant for setting [member anisotropy_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:494
+#: doc/classes/BaseMaterial3D.xml:518
msgid "Constant for setting [member ao_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:499
+#: doc/classes/BaseMaterial3D.xml:521
+msgid "Constant for setting [member heightmap_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:524
msgid "Constant for setting [member subsurf_scatter_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:502
-msgid "Constant for setting [member transmission_enabled]."
+#: doc/classes/BaseMaterial3D.xml:527
+msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:530
+msgid "Constant for setting [member backlight_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:505
+#: doc/classes/BaseMaterial3D.xml:533
msgid "Constant for setting [member refraction_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:508
+#: doc/classes/BaseMaterial3D.xml:536
msgid "Constant for setting [member detail_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:511 doc/classes/EditorFeatureProfile.xml:148
+#: doc/classes/BaseMaterial3D.xml:539 doc/classes/EditorFeatureProfile.xml:148
msgid "Represents the size of the [enum Feature] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:514
+#: doc/classes/BaseMaterial3D.xml:542
msgid ""
"Default blend mode. The color of the object is blended over the background "
"based on the object's alpha value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:517
+#: doc/classes/BaseMaterial3D.xml:545
msgid "The color of the object is added to the background."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:520
+#: doc/classes/BaseMaterial3D.xml:548
msgid "The color of the object is subtracted from the background."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:523
+#: doc/classes/BaseMaterial3D.xml:551
msgid "The color of the object is multiplied by the background."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:526
+#: doc/classes/BaseMaterial3D.xml:554
msgid "Default depth draw mode. Depth is drawn only for opaque objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:529
+#: doc/classes/BaseMaterial3D.xml:557
msgid "Depth draw is calculated for both opaque and transparent objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:532
+#: doc/classes/BaseMaterial3D.xml:560
msgid "No depth draw."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:535
+#: doc/classes/BaseMaterial3D.xml:563
msgid "Default cull mode. The back of the object is culled when not visible."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:538
+#: doc/classes/BaseMaterial3D.xml:566
msgid "The front of the object is culled when not visible."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:541
+#: doc/classes/BaseMaterial3D.xml:569
msgid "No culling is performed."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:544
+#: doc/classes/BaseMaterial3D.xml:572
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:547
+#: doc/classes/BaseMaterial3D.xml:575
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:550
+#: doc/classes/BaseMaterial3D.xml:578
msgid ""
"Vertex color is in sRGB space and needs to be converted to linear. Only "
"applies in the Vulkan renderer."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:553
+#: doc/classes/BaseMaterial3D.xml:581
msgid ""
"Uses point size to alter the size of primitive points. Also changes the "
"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
"code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:556
+#: doc/classes/BaseMaterial3D.xml:584
msgid ""
"Object is scaled by depth so that it always appears the same size on screen."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:559
+#: doc/classes/BaseMaterial3D.xml:587
msgid ""
"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
"when billboarding. Only applies when [member billboard_mode] is [constant "
"BILLBOARD_ENABLED]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:562 doc/classes/BaseMaterial3D.xml:568
+#: doc/classes/BaseMaterial3D.xml:590 doc/classes/BaseMaterial3D.xml:596
msgid ""
"Use triplanar texture lookup for all texture lookups that would normally use "
"[code]UV[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:565 doc/classes/BaseMaterial3D.xml:571
+#: doc/classes/BaseMaterial3D.xml:593 doc/classes/BaseMaterial3D.xml:599
msgid ""
"Use triplanar texture lookup for all texture lookups that would normally use "
"[code]UV2[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:574
+#: doc/classes/BaseMaterial3D.xml:602
msgid ""
"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:577
+#: doc/classes/BaseMaterial3D.xml:605
msgid ""
"Use [code]UV2[/code] coordinates to look up from the [member "
"emission_texture]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:580
+#: doc/classes/BaseMaterial3D.xml:608
msgid "Forces the shader to convert albedo from sRGB space to linear space."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:583
+#: doc/classes/BaseMaterial3D.xml:611
msgid "Disables receiving shadows from other objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:586
+#: doc/classes/BaseMaterial3D.xml:614
msgid "Disables receiving ambient light."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:589
+#: doc/classes/BaseMaterial3D.xml:617
msgid "Enables the shadow to opacity feature."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:594
+#: doc/classes/BaseMaterial3D.xml:620 doc/classes/RenderingServer.xml:3801
+#: doc/classes/Viewport.xml:408
+msgid ""
+"Enables the texture to repeat when UV coordinates are outside the 0-1 range. "
+"If using one of the linear filtering modes, this can result in artifacts at "
+"the edges of a texture when the sampler filters across the edges of the "
+"texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:623
msgid ""
"Invert values read from a depth texture to convert them to height values "
"(heightmap)."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:599 doc/classes/CPUParticles2D.xml:355
-#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:100
+#: doc/classes/BaseMaterial3D.xml:626
+msgid ""
+"Enables the skin mode for subsurface scattering which is used to improve the "
+"look of subsurface scattering when used for human skin."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:629 doc/classes/CPUParticles2D.xml:355
+#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:118
#: doc/classes/ParticlesMaterial.xml:315
msgid "Represents the size of the [enum Flags] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:602
+#: doc/classes/BaseMaterial3D.xml:632
msgid "Default diffuse scattering algorithm."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:605
+#: doc/classes/BaseMaterial3D.xml:635
msgid "Diffuse scattering ignores roughness."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:608
+#: doc/classes/BaseMaterial3D.xml:638
msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:611
+#: doc/classes/BaseMaterial3D.xml:641
msgid "Attempts to use roughness to emulate microsurfacing."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:614
+#: doc/classes/BaseMaterial3D.xml:644
msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:617
+#: doc/classes/BaseMaterial3D.xml:647
msgid "Default specular blob."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:620 doc/classes/BaseMaterial3D.xml:623
+#: doc/classes/BaseMaterial3D.xml:650 doc/classes/BaseMaterial3D.xml:653
msgid "Older specular algorithm, included for compatibility."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:626
+#: doc/classes/BaseMaterial3D.xml:656
msgid "Toon blob which changes size based on roughness."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:629
+#: doc/classes/BaseMaterial3D.xml:659
msgid "No specular blob."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:632
+#: doc/classes/BaseMaterial3D.xml:662
msgid "Billboard mode is disabled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:635
+#: doc/classes/BaseMaterial3D.xml:665
msgid "The object's Z axis will always face the camera."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:638
+#: doc/classes/BaseMaterial3D.xml:668
msgid "The object's X axis will always face the camera."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:641
+#: doc/classes/BaseMaterial3D.xml:671
msgid ""
"Used for particle systems when assigned to [GPUParticles3D] and "
"[CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.\n"
@@ -9800,45 +9270,45 @@ msgid ""
"anim_speed] should also be set to a positive value for the animation to play."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:645
+#: doc/classes/BaseMaterial3D.xml:675
msgid "Used to read from the red channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:648
+#: doc/classes/BaseMaterial3D.xml:678
msgid "Used to read from the green channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:651
+#: doc/classes/BaseMaterial3D.xml:681
msgid "Used to read from the blue channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:654
+#: doc/classes/BaseMaterial3D.xml:684
msgid "Used to read from the alpha channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:657
+#: doc/classes/BaseMaterial3D.xml:687
msgid "Currently unused."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:660
+#: doc/classes/BaseMaterial3D.xml:690
msgid "Adds the emission color to the color from the emission texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:663
+#: doc/classes/BaseMaterial3D.xml:693
msgid "Multiplies the emission color by the color from the emission texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:666
+#: doc/classes/BaseMaterial3D.xml:696
msgid "Do not use distance fade."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:669
+#: doc/classes/BaseMaterial3D.xml:699
msgid ""
"Smoothly fades the object out based on each pixel's distance from the camera "
"using the alpha channel."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:672
+#: doc/classes/BaseMaterial3D.xml:702
msgid ""
"Smoothly fades the object out based on each pixel's distance from the camera "
"using a dither approach. Dithering discards pixels based on a set pattern to "
@@ -9846,7 +9316,7 @@ msgid ""
"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:675
+#: doc/classes/BaseMaterial3D.xml:705
msgid ""
"Smoothly fades the object out based on the object's distance from the camera "
"using a dither approach. Dithering discards pixels based on a set pattern to "
@@ -10520,176 +9990,181 @@ msgid ""
"scenes than manually changing the position of [CanvasItem]-based nodes.\n"
"This node is intended to be a simple helper to get things going quickly and "
"it may happen that more functionality is desired to change how the camera "
-"works. To make your own custom camera node, simply inherit from [Node2D] and "
-"change the transform of the canvas by calling get_viewport()."
-"set_canvas_transform(m) in [Viewport]."
+"works. To make your own custom camera node, inherit from [Node2D] and change "
+"the transform of the canvas by setting [member Viewport.canvas_transform] in "
+"[Viewport] (you can obtain the current [Viewport] by using [method Node."
+"get_viewport]).\n"
+"Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
+"actual position of the screen, which may differ due to applied smoothing or "
+"limits. You can use [method get_camera_screen_center] to get the real "
+"position."
msgstr ""
-#: doc/classes/Camera2D.xml:17
+#: doc/classes/Camera2D.xml:18
msgid "Aligns the camera to the tracked node."
msgstr ""
-#: doc/classes/Camera2D.xml:24
+#: doc/classes/Camera2D.xml:25
msgid ""
"Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
"assigned camera."
msgstr ""
-#: doc/classes/Camera2D.xml:31
+#: doc/classes/Camera2D.xml:32
msgid "Forces the camera to update scroll immediately."
msgstr ""
-#: doc/classes/Camera2D.xml:38
+#: doc/classes/Camera2D.xml:39
msgid "Returns the camera position."
msgstr ""
-#: doc/classes/Camera2D.xml:45
+#: doc/classes/Camera2D.xml:46
msgid ""
"Returns the location of the [Camera2D]'s screen-center, relative to the "
"origin."
msgstr ""
-#: doc/classes/Camera2D.xml:54
+#: doc/classes/Camera2D.xml:55
msgid ""
"Returns the specified margin. See also [member drag_margin_bottom], [member "
"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
msgstr ""
-#: doc/classes/Camera2D.xml:63
+#: doc/classes/Camera2D.xml:64
msgid ""
"Returns the specified camera limit. See also [member limit_bottom], [member "
"limit_top], [member limit_left], and [member limit_right]."
msgstr ""
-#: doc/classes/Camera2D.xml:70
+#: doc/classes/Camera2D.xml:71
msgid ""
"Make this the current 2D camera for the scene (viewport and layer), in case "
"there are many cameras in the scene."
msgstr ""
-#: doc/classes/Camera2D.xml:77
+#: doc/classes/Camera2D.xml:78
msgid ""
"Sets the camera's position immediately to its current smoothing "
"destination.\n"
"This has no effect if smoothing is disabled."
msgstr ""
-#: doc/classes/Camera2D.xml:89
+#: doc/classes/Camera2D.xml:90
msgid ""
"Sets the specified margin. See also [member drag_margin_bottom], [member "
"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
msgstr ""
-#: doc/classes/Camera2D.xml:100
+#: doc/classes/Camera2D.xml:101
msgid ""
"Sets the specified camera limit. See also [member limit_bottom], [member "
"limit_top], [member limit_left], and [member limit_right]."
msgstr ""
-#: doc/classes/Camera2D.xml:106
+#: doc/classes/Camera2D.xml:107
msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
msgstr ""
-#: doc/classes/Camera2D.xml:109
+#: doc/classes/Camera2D.xml:110
msgid ""
"If [code]true[/code], the camera is the active camera for the current scene. "
"Only one camera can be current, so setting a different camera [code]current[/"
"code] will disable this one."
msgstr ""
-#: doc/classes/Camera2D.xml:112
+#: doc/classes/Camera2D.xml:113
msgid ""
"The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
"or not a [Viewport], uses the default viewport instead."
msgstr ""
-#: doc/classes/Camera2D.xml:115
+#: doc/classes/Camera2D.xml:116
msgid ""
"Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
"camera move only when reaching the edge of the screen."
msgstr ""
-#: doc/classes/Camera2D.xml:118
+#: doc/classes/Camera2D.xml:119
msgid ""
"If [code]true[/code], the camera only moves when reaching the horizontal "
"drag margins. If [code]false[/code], the camera moves horizontally "
"regardless of margins."
msgstr ""
-#: doc/classes/Camera2D.xml:121
+#: doc/classes/Camera2D.xml:122
msgid ""
"Left margin needed to drag the camera. A value of [code]1[/code] makes the "
"camera move only when reaching the edge of the screen."
msgstr ""
-#: doc/classes/Camera2D.xml:124
+#: doc/classes/Camera2D.xml:125
msgid ""
"Right margin needed to drag the camera. A value of [code]1[/code] makes the "
"camera move only when reaching the edge of the screen."
msgstr ""
-#: doc/classes/Camera2D.xml:127
+#: doc/classes/Camera2D.xml:128
msgid ""
"Top margin needed to drag the camera. A value of [code]1[/code] makes the "
"camera move only when reaching the edge of the screen."
msgstr ""
-#: doc/classes/Camera2D.xml:130
+#: doc/classes/Camera2D.xml:131
msgid ""
"If [code]true[/code], the camera only moves when reaching the vertical drag "
"margins. If [code]false[/code], the camera moves vertically regardless of "
"margins."
msgstr ""
-#: doc/classes/Camera2D.xml:133
+#: doc/classes/Camera2D.xml:134
msgid ""
"If [code]true[/code], draws the camera's drag margin rectangle in the editor."
msgstr ""
-#: doc/classes/Camera2D.xml:136
+#: doc/classes/Camera2D.xml:137
msgid ""
"If [code]true[/code], draws the camera's limits rectangle in the editor."
msgstr ""
-#: doc/classes/Camera2D.xml:139
+#: doc/classes/Camera2D.xml:140
msgid ""
"If [code]true[/code], draws the camera's screen rectangle in the editor."
msgstr ""
-#: doc/classes/Camera2D.xml:142
+#: doc/classes/Camera2D.xml:143
msgid ""
"Bottom scroll limit in pixels. The camera stops moving when reaching this "
"value."
msgstr ""
-#: doc/classes/Camera2D.xml:145
+#: doc/classes/Camera2D.xml:146
msgid ""
"Left scroll limit in pixels. The camera stops moving when reaching this "
"value."
msgstr ""
-#: doc/classes/Camera2D.xml:148
+#: doc/classes/Camera2D.xml:149
msgid ""
"Right scroll limit in pixels. The camera stops moving when reaching this "
"value."
msgstr ""
-#: doc/classes/Camera2D.xml:151
+#: doc/classes/Camera2D.xml:152
msgid ""
"If [code]true[/code], the camera smoothly stops when reaches its limits."
msgstr ""
-#: doc/classes/Camera2D.xml:154
+#: doc/classes/Camera2D.xml:155
msgid ""
"Top scroll limit in pixels. The camera stops moving when reaching this value."
msgstr ""
-#: doc/classes/Camera2D.xml:157
+#: doc/classes/Camera2D.xml:158
msgid ""
"The camera's offset, useful for looking around or camera shake animations."
msgstr ""
-#: doc/classes/Camera2D.xml:160
+#: doc/classes/Camera2D.xml:161
msgid ""
"The horizontal offset of the camera, relative to the drag margins.\n"
"[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
@@ -10697,33 +10172,33 @@ msgid ""
"initial offset."
msgstr ""
-#: doc/classes/Camera2D.xml:164
+#: doc/classes/Camera2D.xml:165
msgid ""
"The vertical offset of the camera, relative to the drag margins.\n"
"[b]Note:[/b] Used the same as [member offset_h]."
msgstr ""
-#: doc/classes/Camera2D.xml:168
+#: doc/classes/Camera2D.xml:169
msgid "The camera's process callback. See [enum Camera2DProcessMode]."
msgstr ""
-#: doc/classes/Camera2D.xml:171
+#: doc/classes/Camera2D.xml:172
msgid "If [code]true[/code], the camera rotates with the target."
msgstr ""
-#: doc/classes/Camera2D.xml:174
+#: doc/classes/Camera2D.xml:175
msgid ""
"If [code]true[/code], the camera smoothly moves towards the target at "
"[member smoothing_speed]."
msgstr ""
-#: doc/classes/Camera2D.xml:177
+#: doc/classes/Camera2D.xml:178
msgid ""
"Speed in pixels per second of the camera's smoothing effect when [member "
"smoothing_enabled] is [code]true[/code]."
msgstr ""
-#: doc/classes/Camera2D.xml:180
+#: doc/classes/Camera2D.xml:181
msgid ""
"The camera's zoom relative to the viewport. Values larger than "
"[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
@@ -10731,23 +10206,23 @@ msgid ""
"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
msgstr ""
-#: doc/classes/Camera2D.xml:185
+#: doc/classes/Camera2D.xml:186
msgid ""
"The camera's position is fixed so that the top-left corner is always at the "
"origin."
msgstr ""
-#: doc/classes/Camera2D.xml:188
+#: doc/classes/Camera2D.xml:189
msgid ""
"The camera's position takes into account vertical/horizontal offsets and the "
"screen size."
msgstr ""
-#: doc/classes/Camera2D.xml:191 doc/classes/ClippedCamera3D.xml:104
+#: doc/classes/Camera2D.xml:192 doc/classes/ClippedCamera3D.xml:104
msgid "The camera updates with the [code]_physics_process[/code] callback."
msgstr ""
-#: doc/classes/Camera2D.xml:194 doc/classes/ClippedCamera3D.xml:107
+#: doc/classes/Camera2D.xml:195 doc/classes/ClippedCamera3D.xml:107
msgid "The camera updates with the [code]_process[/code] callback."
msgstr ""
@@ -11009,6 +10484,72 @@ msgid ""
"Audio's [code]pitch shift[/code])."
msgstr ""
+#: doc/classes/CameraEffects.xml:4
+msgid ""
+"Contains camera-specific effects such as depth of field and exposure "
+"override."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:7
+msgid ""
+"Contains camera-specific effects such as depth of field and exposure "
+"override.\n"
+"See also [Environment] for general 3D environment settings."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:16
+msgid ""
+"The amount of blur for both near and far depth-of-field effects. The amount "
+"of blur increases the radius of the blur effect, making the affected area "
+"blurrier. However, If the amount is too high, you might start to see lines "
+"appearing, especially when using a low quality blur."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:19
+msgid ""
+"The distance from the camera where the far blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:22
+msgid ""
+"If [code]true[/code], enables the depth-of-field far blur effect. This has a "
+"significant performance cost. Consider disabling it in scenes where there "
+"are no far away objects."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:25
+msgid "The length of the transition between the no-blur area and far blur."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:28
+msgid ""
+"Distance from the camera where the near blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:31
+msgid ""
+"If [code]true[/code], enables the depth-of-field near blur effect. This has "
+"a significant performance cost. Consider disabling it in scenes where there "
+"are no nearby objects."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:34
+msgid "The length of the transition between the near blur and no-blur area."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:37
+msgid ""
+"The exposure override value to use. Higher values will result in a brighter "
+"scene. Only effective if [member override_exposure_enable] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/CameraEffects.xml:40
+msgid ""
+"If [code]true[/code], overrides the manual or automatic exposure defined in "
+"the [Environment] with the value in [member override_exposure]."
+msgstr ""
+
#: doc/classes/CameraFeed.xml:4
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
@@ -11019,7 +10560,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11034,50 +10575,54 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
-#: doc/classes/CameraServer.xml:19
-msgid "Adds a camera feed to the camera server."
+#: doc/classes/CameraServer.xml:20
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
-#: doc/classes/CameraServer.xml:26
+#: doc/classes/CameraServer.xml:27
msgid "Returns an array of [CameraFeed]s."
msgstr ""
-#: doc/classes/CameraServer.xml:35
-msgid "Returns the [CameraFeed] with this id."
+#: doc/classes/CameraServer.xml:36
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
-#: doc/classes/CameraServer.xml:42
+#: doc/classes/CameraServer.xml:43
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
-#: doc/classes/CameraServer.xml:51
-msgid "Removes a [CameraFeed]."
+#: doc/classes/CameraServer.xml:52
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
-#: doc/classes/CameraServer.xml:60
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+#: doc/classes/CameraServer.xml:61
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
-#: doc/classes/CameraServer.xml:67
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+#: doc/classes/CameraServer.xml:68
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
-#: doc/classes/CameraServer.xml:73
+#: doc/classes/CameraServer.xml:74
msgid "The RGBA camera image."
msgstr ""
-#: doc/classes/CameraServer.xml:76
-msgid "The YCbCr camera image."
+#: doc/classes/CameraServer.xml:77
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
-#: doc/classes/CameraServer.xml:79
+#: doc/classes/CameraServer.xml:80
msgid "The Y component camera image."
msgstr ""
-#: doc/classes/CameraServer.xml:82
+#: doc/classes/CameraServer.xml:83
msgid "The CbCr component camera image."
msgstr ""
@@ -11133,97 +10678,100 @@ msgid ""
"its children) and self modulation (only for itself), as well as its blend "
"mode.\n"
"Ultimately, a transform notification can be requested, which will notify the "
-"node that its global position changed in case the parent tree changed."
+"node that its global position changed in case the parent tree changed.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
msgstr ""
-#: doc/classes/CanvasItem.xml:14 doc/classes/CanvasLayer.xml:10
+#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10
#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
msgstr ""
-#: doc/classes/CanvasItem.xml:15 doc/classes/Control.xml:19
+#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:19
#: doc/classes/Node2D.xml:10
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
msgstr ""
-#: doc/classes/CanvasItem.xml:22
+#: doc/classes/CanvasItem.xml:23
msgid ""
"Overridable function called by the engine (if defined) to draw the canvas "
"item."
msgstr ""
-#: doc/classes/CanvasItem.xml:43
+#: doc/classes/CanvasItem.xml:44
msgid ""
"Draws an arc between the given angles. The larger the value of "
"[code]point_count[/code], the smoother the curve."
msgstr ""
-#: doc/classes/CanvasItem.xml:60
+#: doc/classes/CanvasItem.xml:61
msgid ""
"Draws a string character using a custom font. Returns the advance, depending "
"on the character width and kerning with an optional next character."
msgstr ""
-#: doc/classes/CanvasItem.xml:73
+#: doc/classes/CanvasItem.xml:74
msgid "Draws a colored circle."
msgstr ""
-#: doc/classes/CanvasItem.xml:98
+#: doc/classes/CanvasItem.xml:99
msgid "Draws a colored polygon of any amount of points, convex or concave."
msgstr ""
-#: doc/classes/CanvasItem.xml:113
+#: doc/classes/CanvasItem.xml:114
msgid "Draws a line from a 2D point to another, with a given color and width."
msgstr ""
-#: doc/classes/CanvasItem.xml:138
+#: doc/classes/CanvasItem.xml:139
msgid ""
"Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
"related documentation."
msgstr ""
-#: doc/classes/CanvasItem.xml:151
+#: doc/classes/CanvasItem.xml:152
msgid "Draws multiple, parallel lines with a uniform [code]color[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:164
+#: doc/classes/CanvasItem.xml:165
msgid ""
"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
"by-segment coloring. Colors assigned to line segments match by index between "
"[code]points[/code] and [code]colors[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:185
+#: doc/classes/CanvasItem.xml:186
msgid ""
"Draws a [MultiMesh] in 2D with the provided texture. See "
"[MultiMeshInstance2D] for related documentation."
msgstr ""
-#: doc/classes/CanvasItem.xml:210
+#: doc/classes/CanvasItem.xml:211
msgid "Draws a polygon of any amount of points, convex or concave."
msgstr ""
-#: doc/classes/CanvasItem.xml:223
+#: doc/classes/CanvasItem.xml:224
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
"[code]width[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:236
+#: doc/classes/CanvasItem.xml:237
msgid ""
"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring. Colors assigned to line segments match by index "
"between [code]points[/code] and [code]colors[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:263
+#: doc/classes/CanvasItem.xml:264
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
"for a triangle, and 4 points for a quad."
msgstr ""
-#: doc/classes/CanvasItem.xml:278
+#: doc/classes/CanvasItem.xml:279
msgid ""
"Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
"rectangle will be filled with the [code]color[/code] specified. If "
@@ -11233,272 +10781,278 @@ msgid ""
"[code]false[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:292
+#: doc/classes/CanvasItem.xml:293
msgid ""
"Sets a custom transform for drawing via components. Anything drawn "
"afterwards will be transformed by this."
msgstr ""
-#: doc/classes/CanvasItem.xml:301
+#: doc/classes/CanvasItem.xml:302
msgid ""
"Sets a custom transform for drawing via matrix. Anything drawn afterwards "
"will be transformed by this."
msgstr ""
-#: doc/classes/CanvasItem.xml:318
+#: doc/classes/CanvasItem.xml:319
msgid "Draws a string using a custom font."
msgstr ""
-#: doc/classes/CanvasItem.xml:329
+#: doc/classes/CanvasItem.xml:330
msgid "Draws a styled rectangle."
msgstr ""
-#: doc/classes/CanvasItem.xml:352
+#: doc/classes/CanvasItem.xml:353
msgid "Draws a texture at a given position."
msgstr ""
-#: doc/classes/CanvasItem.xml:379
+#: doc/classes/CanvasItem.xml:380
msgid ""
"Draws a textured rectangle at a given position, optionally modulated by a "
"color. If [code]transpose[/code] is [code]true[/code], the texture will have "
"its X and Y coordinates swapped."
msgstr ""
-#: doc/classes/CanvasItem.xml:408
+#: doc/classes/CanvasItem.xml:409
msgid ""
"Draws a textured rectangle region at a given position, optionally modulated "
"by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
"have its X and Y coordinates swapped."
msgstr ""
-#: doc/classes/CanvasItem.xml:415 doc/classes/Node3D.xml:18
+#: doc/classes/CanvasItem.xml:416 doc/classes/Node3D.xml:19
msgid ""
"Forces the transform to update. Transform changes in physics are not instant "
"for performance reasons. Transforms are accumulated and then set. Use this "
"if you need an up-to-date transform when doing physics operations."
msgstr ""
-#: doc/classes/CanvasItem.xml:422
+#: doc/classes/CanvasItem.xml:423
msgid "Returns the [RID] of the [World2D] canvas where this item is in."
msgstr ""
-#: doc/classes/CanvasItem.xml:429
+#: doc/classes/CanvasItem.xml:430
msgid "Returns the canvas item RID used by [RenderingServer] for this item."
msgstr ""
-#: doc/classes/CanvasItem.xml:436
+#: doc/classes/CanvasItem.xml:437
msgid "Returns the transform matrix of this item's canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:443
+#: doc/classes/CanvasItem.xml:444
msgid "Returns the global position of the mouse."
msgstr ""
-#: doc/classes/CanvasItem.xml:450
+#: doc/classes/CanvasItem.xml:451
msgid "Returns the global transform matrix of this item."
msgstr ""
-#: doc/classes/CanvasItem.xml:457
+#: doc/classes/CanvasItem.xml:458
msgid ""
"Returns the global transform matrix of this item in relation to the canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:464
+#: doc/classes/CanvasItem.xml:465
msgid "Returns the mouse position relative to this item's position."
msgstr ""
-#: doc/classes/CanvasItem.xml:471
+#: doc/classes/CanvasItem.xml:472
msgid "Returns the transform matrix of this item."
msgstr ""
-#: doc/classes/CanvasItem.xml:478
+#: doc/classes/CanvasItem.xml:479
msgid "Returns the viewport's boundaries as a [Rect2]."
msgstr ""
-#: doc/classes/CanvasItem.xml:485
+#: doc/classes/CanvasItem.xml:486
msgid "Returns this item's transform in relation to the viewport."
msgstr ""
-#: doc/classes/CanvasItem.xml:492
+#: doc/classes/CanvasItem.xml:493
msgid "Returns the [World2D] where this item is in."
msgstr ""
-#: doc/classes/CanvasItem.xml:499
+#: doc/classes/CanvasItem.xml:500
msgid "Hide the [CanvasItem] if it's currently visible."
msgstr ""
-#: doc/classes/CanvasItem.xml:506
+#: doc/classes/CanvasItem.xml:507
msgid ""
"Returns [code]true[/code] if local transform notifications are communicated "
"to children."
msgstr ""
-#: doc/classes/CanvasItem.xml:513
+#: doc/classes/CanvasItem.xml:514
msgid ""
"Returns [code]true[/code] if the node is set as top-level. See [method "
"set_as_toplevel]."
msgstr ""
-#: doc/classes/CanvasItem.xml:520
+#: doc/classes/CanvasItem.xml:521
msgid ""
"Returns [code]true[/code] if global transform notifications are communicated "
"to children."
msgstr ""
-#: doc/classes/CanvasItem.xml:527
+#: doc/classes/CanvasItem.xml:528
msgid ""
"Returns [code]true[/code] if the node is present in the [SceneTree], its "
"[member visible] property is [code]true[/code] and its inherited visibility "
"is also [code]true[/code]."
msgstr ""
-#: doc/classes/CanvasItem.xml:536
+#: doc/classes/CanvasItem.xml:537
msgid "Assigns [code]screen_point[/code] as this node's new local transform."
msgstr ""
-#: doc/classes/CanvasItem.xml:545
+#: doc/classes/CanvasItem.xml:546
msgid ""
"Transformations issued by [code]event[/code]'s inputs are applied in local "
"space instead of global space."
msgstr ""
-#: doc/classes/CanvasItem.xml:554
+#: doc/classes/CanvasItem.xml:555
msgid ""
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
"transform from parent canvas items."
msgstr ""
-#: doc/classes/CanvasItem.xml:563
+#: doc/classes/CanvasItem.xml:564
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"local transform data."
msgstr ""
-#: doc/classes/CanvasItem.xml:572
+#: doc/classes/CanvasItem.xml:573
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"global transform data."
msgstr ""
-#: doc/classes/CanvasItem.xml:579
+#: doc/classes/CanvasItem.xml:580
msgid ""
"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
-#: doc/classes/CanvasItem.xml:586
+#: doc/classes/CanvasItem.xml:587
msgid ""
"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be "
"called on idle time to request redraw."
msgstr ""
-#: doc/classes/CanvasItem.xml:592
+#: doc/classes/CanvasItem.xml:593
msgid ""
"The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
msgstr ""
-#: doc/classes/CanvasItem.xml:595
+#: doc/classes/CanvasItem.xml:596
msgid "The material applied to textures on this [CanvasItem]."
msgstr ""
-#: doc/classes/CanvasItem.xml:598
+#: doc/classes/CanvasItem.xml:599
msgid "The color applied to textures on this [CanvasItem]."
msgstr ""
-#: doc/classes/CanvasItem.xml:601
+#: doc/classes/CanvasItem.xml:602
msgid ""
"The color applied to textures on this [CanvasItem]. This is not inherited by "
"children [CanvasItem]s."
msgstr ""
-#: doc/classes/CanvasItem.xml:604
+#: doc/classes/CanvasItem.xml:605
msgid "If [code]true[/code], the object draws behind its parent."
msgstr ""
-#: doc/classes/CanvasItem.xml:607
+#: doc/classes/CanvasItem.xml:608
msgid "If [code]true[/code], the object draws on top of its parent."
msgstr ""
-#: doc/classes/CanvasItem.xml:614
+#: doc/classes/CanvasItem.xml:615
msgid ""
"If [code]true[/code], the parent [CanvasItem]'s [member material] property "
"is used as this one's material."
msgstr ""
-#: doc/classes/CanvasItem.xml:617
+#: doc/classes/CanvasItem.xml:618
msgid ""
"If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
-#: doc/classes/CanvasItem.xml:623
+#: doc/classes/CanvasItem.xml:624
msgid ""
"Emitted when the [CanvasItem] must redraw. This can only be connected "
"realtime, as deferred will not allow drawing."
msgstr ""
-#: doc/classes/CanvasItem.xml:628
+#: doc/classes/CanvasItem.xml:629
msgid "Emitted when becoming hidden."
msgstr ""
-#: doc/classes/CanvasItem.xml:633
+#: doc/classes/CanvasItem.xml:634
msgid "Emitted when the item rect has changed."
msgstr ""
-#: doc/classes/CanvasItem.xml:638
+#: doc/classes/CanvasItem.xml:639
msgid "Emitted when the visibility (hidden/visible) changes."
msgstr ""
-#: doc/classes/CanvasItem.xml:644
+#: doc/classes/CanvasItem.xml:645
msgid ""
"The [CanvasItem]'s transform has changed. This notification is only received "
"if enabled by [method set_notify_transform] or [method "
"set_notify_local_transform]."
msgstr ""
-#: doc/classes/CanvasItem.xml:647
+#: doc/classes/CanvasItem.xml:648
msgid "The [CanvasItem] is requested to draw."
msgstr ""
-#: doc/classes/CanvasItem.xml:650
+#: doc/classes/CanvasItem.xml:651
msgid "The [CanvasItem]'s visibility has changed."
msgstr ""
-#: doc/classes/CanvasItem.xml:653
+#: doc/classes/CanvasItem.xml:654
msgid "The [CanvasItem] has entered the canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:656
+#: doc/classes/CanvasItem.xml:657
msgid "The [CanvasItem] has exited the canvas."
msgstr ""
-#: doc/classes/CanvasItem.xml:659 doc/classes/CanvasItem.xml:679
+#: doc/classes/CanvasItem.xml:660 doc/classes/CanvasItem.xml:680
msgid "The [CanvasItem] will inherit the filter from its parent."
msgstr ""
-#: doc/classes/CanvasItem.xml:662
+#: doc/classes/CanvasItem.xml:663
msgid ""
"The texture filter reads from the nearest pixel only. The simplest and "
"fastest method of filtering. Useful for pixel art."
msgstr ""
-#: doc/classes/CanvasItem.xml:682
+#: doc/classes/CanvasItem.xml:666
+msgid ""
+"The texture filter blends between the nearest four pixels. Use this for most "
+"cases where you want to avoid a pixelated style."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:683
msgid "Texture will not repeat."
msgstr ""
-#: doc/classes/CanvasItem.xml:685
+#: doc/classes/CanvasItem.xml:686
msgid "Texture will repeat normally."
msgstr ""
-#: doc/classes/CanvasItem.xml:688
+#: doc/classes/CanvasItem.xml:689
msgid ""
"Texture will repeat in a 2x2 tiled mode, where elements at even positions "
"are mirrored."
msgstr ""
-#: doc/classes/CanvasItem.xml:691
+#: doc/classes/CanvasItem.xml:692
msgid "Represents the size of the [enum TextureRepeat] enum."
msgstr ""
@@ -12686,25 +12240,24 @@ msgid ""
"component."
msgstr ""
-#: doc/classes/Color.xml:158
+#: doc/classes/Color.xml:160
msgid ""
-"Returns a new color resulting from making this color lighter by the "
-"specified percentage (ratio from 0 to 1).\n"
+"Returns the linear interpolation with another color. The interpolation "
+"factor [code]t[/code] is between 0 and 1.\n"
"[codeblock]\n"
-"var green = Color(0.0, 1.0, 0.0)\n"
-"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
+"var c1 = Color(1.0, 0.0, 0.0)\n"
+"var c2 = Color(0.0, 1.0, 0.0)\n"
+"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, 255)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:173
+#: doc/classes/Color.xml:174
msgid ""
-"Returns the linear interpolation with another color. The interpolation "
-"factor [code]t[/code] is between 0 and 1.\n"
+"Returns a new color resulting from making this color lighter by the "
+"specified percentage (ratio from 0 to 1).\n"
"[codeblock]\n"
-"var c1 = Color(1.0, 0.0, 0.0)\n"
-"var c2 = Color(0.0, 1.0, 0.0)\n"
-"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, "
-"255)\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
"[/codeblock]"
msgstr ""
@@ -13726,7 +13279,7 @@ msgid ""
msgstr ""
#: doc/classes/ConeTwistJoint3D.xml:77 doc/classes/Generic6DOFJoint3D.xml:404
-#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:124
+#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:145
#: doc/classes/SliderJoint3D.xml:170
msgid "Represents the size of the [enum Param] enum."
msgstr ""
@@ -14610,8 +14163,8 @@ msgstr ""
#: doc/classes/Control.xml:801
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
-"Tab on a keyboard by default. You can change the key by editing the "
-"[code]ui_focus_next[/code] input action.\n"
+"[kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing "
+"the [code]ui_focus_next[/code] input action.\n"
"If this property is not set, Godot will select a \"best guess\" based on "
"surrounding nodes in the scene tree."
msgstr ""
@@ -14619,8 +14172,8 @@ msgstr ""
#: doc/classes/Control.xml:805
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
-"Shift+Tab on a keyboard by default. You can change the key by editing the "
-"[code]ui_focus_prev[/code] input action.\n"
+"[kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by "
+"editing the [code]ui_focus_prev[/code] input action.\n"
"If this property is not set, Godot will select a \"best guess\" based on "
"surrounding nodes in the scene tree."
msgstr ""
@@ -14702,9 +14255,9 @@ msgstr ""
#: doc/classes/Control.xml:841
msgid ""
-"Enables whether rendering of children should be clipped to this control's "
-"rectangle. If [code]true[/code], parts of a child which would be visibly "
-"outside of this control's rectangle will not be rendered."
+"Enables whether rendering of [CanvasItem] based children should be clipped "
+"to this control's rectangle. If [code]true[/code], parts of a child which "
+"would be visibly outside of this control's rectangle will not be rendered."
msgstr ""
#: doc/classes/Control.xml:844
@@ -16860,6 +16413,172 @@ msgid ""
"stiffness multiplied by the size difference from its resting length."
msgstr ""
+#: doc/classes/Decal.xml:4
+msgid "Node that projects a texture onto a [MeshInstance3D]."
+msgstr ""
+
+#: doc/classes/Decal.xml:7
+msgid ""
+"[Decal]s are used to project a texture onto a [Mesh] in the scene. Use "
+"Decals to add detail to a scene without affecting the underlying [Mesh]. "
+"They are often used to add weathering to building, add dirt or mud to the "
+"ground, or add variety to props. Decals can be moved at any time, making "
+"them suitable for things like blob shadows or laser sight dots.\n"
+"They are made of an [AABB] and a group of [Texture2D]s specifying [Color], "
+"normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals "
+"are projected within their [AABB] so altering the orientation of the Decal "
+"affects the direction in which they are projected. By default, Decals are "
+"projected down (i.e. from positive Y to negative Y).\n"
+"The [Texture2D]s associated with the Decal are automatically stored in a "
+"texture atlas which is used for drawing the decals so all decals can be "
+"drawn at once. Godot uses clustered decals, meaning they are stored in "
+"cluster data and drawn when the mesh is drawn, they are not drawn as a "
+"postprocessing effect after."
+msgstr ""
+
+#: doc/classes/Decal.xml:20
+msgid ""
+"Returns the [Texture2D] associated with the specified [enum DecalTexture]. "
+"This is a convenience method, in most cases you should access the texture "
+"directly. \n"
+"For example, instead of [code]albedo_tex = $Decal.get_texture(Decal."
+"TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/"
+"code].\n"
+"One case where this is better than accessing the texture directly is when "
+"you want to copy one Decal's textures to another. For example:\n"
+"[codeblock]\n"
+"for i in Decal.TEXTURE_MAX:\n"
+" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Decal.xml:37
+msgid ""
+"Sets the [Texture2D] associated with the specified [enum DecalTexture]. This "
+"is a convenience method, in most cases you should access the texture "
+"directly. \n"
+"For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, "
+"albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n"
+"One case where this is better than accessing the texture directly is when "
+"you want to copy one Decal's textures to another. For example:\n"
+"[codeblock]\n"
+"for i in Decal.TEXTURE_MAX:\n"
+" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Decal.xml:49
+msgid ""
+"Blends the albedo [Color] of the decal with albedo [Color] of the underlying "
+"mesh."
+msgstr ""
+
+#: doc/classes/Decal.xml:52
+msgid ""
+"Specifies which [member VisualInstance3D.layers] this decal will project on. "
+"By default, Decals affect all layers. This is used so you can specify which "
+"types of objects receive the Decal and which do not. This is especially "
+"useful so you an ensure that dynamic objects don't accidentally receive a "
+"Decal intended for the terrain under them."
+msgstr ""
+
+#: doc/classes/Decal.xml:55
+msgid "Distance from the camera at which the Decal begins to fade away."
+msgstr ""
+
+#: doc/classes/Decal.xml:58
+msgid ""
+"If [code]true[/code], decals will smoothly fade away when far from the "
+"active [Camera3D] starting at [member distance_fade_begin]. The Decal will "
+"fade out over [member distance_fade_length], after which it will be culled "
+"and not sent to the shader at all. Use this to reduce the number of active "
+"Decals in a scene and thus improve performance."
+msgstr ""
+
+#: doc/classes/Decal.xml:61
+msgid ""
+"Distance over which the Decal fades. The Decal becomes slowly more "
+"transparent over this distance and is completely invisible at the end."
+msgstr ""
+
+#: doc/classes/Decal.xml:64
+msgid ""
+"Energy multiplier for the emission texture. This will make the decal emit "
+"light at a higher intensity."
+msgstr ""
+
+#: doc/classes/Decal.xml:67
+msgid ""
+"Sets the size of the [AABB] used by the decal. The AABB goes from [code]-"
+"extents[/code] to [code]extents[/code]."
+msgstr ""
+
+#: doc/classes/Decal.xml:70 doc/classes/Decal.xml:91
+msgid ""
+"Sets the curve over which the decal will fade as the surface gets further "
+"from the center of the [AABB]."
+msgstr ""
+
+#: doc/classes/Decal.xml:73
+msgid "Changes the [Color] of the Decal by multiplying it with this value."
+msgstr ""
+
+#: doc/classes/Decal.xml:76
+msgid ""
+"Fades the Decal if the angle between the Decal's [AABB] and the target "
+"surface becomes too large. A value of [code]0[/code] projects the Decal "
+"regardless of angle, a value of [code]1[/code] limits the Decal to surfaces "
+"that are nearly perpendicular."
+msgstr ""
+
+#: doc/classes/Decal.xml:79
+msgid ""
+"[Texture2D] with the base [Color] of the Decal. Either this or the [member "
+"texture_emission] must be set for the Decal to be visible. Use the alpha "
+"channel like a mask to smoothly blend the edges of the decal with the "
+"underlying object."
+msgstr ""
+
+#: doc/classes/Decal.xml:82
+msgid ""
+"[Texture2D] with the emission [Color] of the Decal. Either this or the "
+"[member texture_emission] must be set for the Decal to be visible. Use the "
+"alpha channel like a mask to smoothly blend the edges of the decal with the "
+"underlying object."
+msgstr ""
+
+#: doc/classes/Decal.xml:85
+msgid ""
+"[Texture2D] with the per-pixel normalmap for the decal. Use this to add "
+"extra detail to decals."
+msgstr ""
+
+#: doc/classes/Decal.xml:88
+msgid ""
+"[Texture2D] storing ambient occlusion, roughness, and metallic for the "
+"decal. Use this to add extra detail to decals."
+msgstr ""
+
+#: doc/classes/Decal.xml:96
+msgid "[Texture2D] corresponding to [member texture_albedo]."
+msgstr ""
+
+#: doc/classes/Decal.xml:99
+msgid "[Texture2D] corresponding to [member texture_normal]."
+msgstr ""
+
+#: doc/classes/Decal.xml:102
+msgid "[Texture2D] corresponding to [member texture_orm]."
+msgstr ""
+
+#: doc/classes/Decal.xml:105
+msgid "[Texture2D] corresponding to [member texture_emission]."
+msgstr ""
+
+#: doc/classes/Decal.xml:108
+msgid "Max size of [enum DecalTexture] enum."
+msgstr ""
+
#: doc/classes/Dictionary.xml:4
msgid "Dictionary type."
msgstr ""
@@ -16867,30 +16586,40 @@ msgstr ""
#: doc/classes/Dictionary.xml:7
msgid ""
"Dictionary type. Associative container which contains values referenced by "
-"unique keys. Dictionary are composed of pairs of keys (which must be unique) "
-"and values. You can define a dictionary by placing a comma separated list of "
-"[code]key: value[/code] pairs in curly braces [code]{}[/code].\n"
-"Erasing elements while iterating over them [b]is not supported[/b].\n"
+"unique keys. Dictionaries are composed of pairs of keys (which must be "
+"unique) and values. Dictionaries will preserve the insertion order when "
+"adding elements, even though this may not be reflected when printing the "
+"dictionary. In other programming languages, this data structure is sometimes "
+"referred to as an hash map or associative array.\n"
+"You can define a dictionary by placing a comma-separated list of [code]key: "
+"value[/code] pairs in curly braces [code]{}[/code].\n"
+"Erasing elements while iterating over them [b]is not supported[/b] and will "
+"result in undefined behavior.\n"
"Creating a dictionary:\n"
"[codeblock]\n"
"var my_dir = {} # Creates an empty dictionary.\n"
"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
-"var my_dir = {\n"
+"var another_dir = {\n"
" key1: value1,\n"
" key2: value2,\n"
" key3: value3,\n"
"}\n"
"[/codeblock]\n"
-"You can access values of a dictionary by referencing appropriate key in "
-"above example [code]points_dir[\"White\"][/code] would return value of 50.\n"
+"You can access a dictionary's values by referencing the appropriate key. In "
+"the above example, [code]points_dir[\"White\"][/code] will return [code]50[/"
+"code]. You can also write [code]points_dir.White[/code], which is "
+"equivalent. However, you'll have to use the bracket syntax if the key you're "
+"accessing the dictionary with isn't a fixed string (such as a number or "
+"variable).\n"
"[codeblock]\n"
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
"\n"
"func _ready():\n"
+" # We can't use dot syntax here as `my_color` is a variable.\n"
" var points = points_dir[my_color]\n"
"[/codeblock]\n"
-"In the above code [code]points[/code] will be assigned the value that is "
+"In the above code, [code]points[/code] will be assigned the value that is "
"paired with the appropriate color selected in [code]my_color[/code].\n"
"Dictionaries can contain more complex data:\n"
"[codeblock]\n"
@@ -16901,16 +16630,24 @@ msgid ""
"assign to it:\n"
"[codeblock]\n"
"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
-"var points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
+"points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
"value.\n"
"[/codeblock]\n"
"Finally, dictionaries can contain different types of keys and values in the "
"same dictionary:\n"
"[codeblock]\n"
-"var my_dir = {\"String Key\": 5, 4: [1, 2, 3], 7: \"Hello\"} # This is a "
-"valid dictionary.\n"
+"# This is a valid dictionary.\n"
+"# To access the string \"Nested value\" below, use `my_dir.sub_dir.sub_key` "
+"or `my_dir[\"sub_dir\"][\"sub_key\"]`.\n"
+"# Indexing styles can be mixed and matched depending on your needs.\n"
+"var my_dir = {\n"
+" \"String Key\": 5,\n"
+" 4: [1, 2, 3],\n"
+" 7: \"Hello\",\n"
+" \"sub_dir\": {\"sub_key\": \"Nested value\"},\n"
+"}\n"
"[/codeblock]\n"
-"[b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:\n"
+"[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n"
"[codeblock]\n"
"array1 = [1, 2, 3]\n"
"array2 = [1, 2, 3]\n"
@@ -16935,49 +16672,52 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Dictionary.xml:65
+#: doc/classes/Dictionary.xml:75
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"gdscript_basics.html#dictionary"
msgstr ""
-#: doc/classes/Dictionary.xml:72
+#: doc/classes/Dictionary.xml:82
msgid "Clear the dictionary, removing all key/value pairs."
msgstr ""
-#: doc/classes/Dictionary.xml:81
-msgid "Creates a copy of the dictionary, and returns it."
+#: doc/classes/Dictionary.xml:91
+msgid ""
+"Creates a copy of the dictionary, and returns it. The [code]deep[/code] "
+"parameter causes inner dictionaries and arrays to be copied recursively, but "
+"does not apply to objects."
msgstr ""
-#: doc/classes/Dictionary.xml:88
+#: doc/classes/Dictionary.xml:98
msgid "Returns [code]true[/code] if the dictionary is empty."
msgstr ""
-#: doc/classes/Dictionary.xml:97
+#: doc/classes/Dictionary.xml:107
msgid ""
"Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
"given key was present in the dictionary, [code]false[/code] otherwise. Does "
"not erase elements while iterating over the dictionary."
msgstr ""
-#: doc/classes/Dictionary.xml:108
+#: doc/classes/Dictionary.xml:118
msgid ""
"Returns the current value for the specified key in the [Dictionary]. If the "
"key does not exist, the method returns the value of the optional default "
"argument, or [code]null[/code] if it is omitted."
msgstr ""
-#: doc/classes/Dictionary.xml:117
+#: doc/classes/Dictionary.xml:127
msgid "Returns [code]true[/code] if the dictionary has a given key."
msgstr ""
-#: doc/classes/Dictionary.xml:126
+#: doc/classes/Dictionary.xml:136
msgid ""
"Returns [code]true[/code] if the dictionary has all of the keys in the given "
"array."
msgstr ""
-#: doc/classes/Dictionary.xml:133
+#: doc/classes/Dictionary.xml:143
msgid ""
"Returns a hashed integer value representing the dictionary contents. This "
"can be used to compare dictionaries by value:\n"
@@ -16990,15 +16730,15 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Dictionary.xml:146
+#: doc/classes/Dictionary.xml:156
msgid "Returns the list of keys in the [Dictionary]."
msgstr ""
-#: doc/classes/Dictionary.xml:153
+#: doc/classes/Dictionary.xml:163
msgid "Returns the size of the dictionary (in pairs)."
msgstr ""
-#: doc/classes/Dictionary.xml:160
+#: doc/classes/Dictionary.xml:170
msgid "Returns the list of values in the [Dictionary]."
msgstr ""
@@ -17024,37 +16764,42 @@ msgstr ""
#: doc/classes/DirectionalLight3D.xml:16
msgid ""
-"Amount of extra bias for shadow splits that are far away. If self-shadowing "
-"occurs only on the splits far away, increasing this value can fix them."
+"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
+"transitions between splits."
msgstr ""
#: doc/classes/DirectionalLight3D.xml:19
msgid ""
-"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
-"transitions between splits."
+"Optimizes shadow rendering for detail versus movement. See [enum "
+"ShadowDepthRange]."
msgstr ""
#: doc/classes/DirectionalLight3D.xml:22
msgid ""
-"Optimizes shadow rendering for detail versus movement. See [enum "
-"ShadowDepthRange]."
+"Proportion of [member directional_shadow_max_distance] at which point the "
+"shadow starts to fade. At [member directional_shadow_max_distance] the "
+"shadow will disappear."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:27
+#: doc/classes/DirectionalLight3D.xml:25
msgid "The maximum distance for shadow splits."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:30
+#: doc/classes/DirectionalLight3D.xml:28
msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:33
+#: doc/classes/DirectionalLight3D.xml:31 doc/classes/RenderingServer.xml:3371
msgid ""
-"Can be used to fix special cases of self shadowing when objects are "
-"perpendicular to the light."
+"Sets the size of the directional shadow pancake. The pancake offsets the "
+"start of the shadow's camera frustum to provide a higher effective depth "
+"resolution for the shadow. However, a high pancake size can cause artifacts "
+"in the shadows of large objects that are close to the edge of the frustum. "
+"Reducing the pancake size can help. Setting the size to [code]0[/code] turns "
+"off the pancaking effect."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:36
+#: doc/classes/DirectionalLight3D.xml:34
msgid ""
"The distance from camera to shadow split 1. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
@@ -17062,7 +16807,7 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:39
+#: doc/classes/DirectionalLight3D.xml:37
msgid ""
"The distance from shadow split 1 to split 2. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
@@ -17070,34 +16815,34 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:42
+#: doc/classes/DirectionalLight3D.xml:40
msgid ""
"The distance from shadow split 2 to split 3. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:48
+#: doc/classes/DirectionalLight3D.xml:45
msgid ""
"Renders the entire scene's shadow map from an orthogonal point of view. May "
"result in blockier shadows on close objects."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:51
+#: doc/classes/DirectionalLight3D.xml:48
msgid "Splits the view frustum in 2 areas, each with its own shadow map."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:54
+#: doc/classes/DirectionalLight3D.xml:51
msgid "Splits the view frustum in 4 areas, each with its own shadow map."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:57
+#: doc/classes/DirectionalLight3D.xml:54
msgid ""
"Keeps the shadow stable when the camera moves, at the cost of lower "
"effective shadow resolution."
msgstr ""
-#: doc/classes/DirectionalLight3D.xml:60
+#: doc/classes/DirectionalLight3D.xml:57
msgid ""
"Tries to achieve maximum shadow resolution. May result in saw effect on "
"shadow edges."
@@ -17387,61 +17132,67 @@ msgid ""
"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
"dynamic_font.size = 64\n"
"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] DynamicFont doesn't support features such as right-to-left "
+"typesetting, ligatures, text shaping, variable fonts and optional font "
+"features yet. If you wish to \"bake\" an optional font feature into a TTF "
+"font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. "
+"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
+"the desired features then generate the font."
msgstr ""
-#: doc/classes/DynamicFont.xml:25
+#: doc/classes/DynamicFont.xml:26
msgid "Adds a fallback font."
msgstr ""
-#: doc/classes/DynamicFont.xml:34
+#: doc/classes/DynamicFont.xml:35
msgid "Returns the fallback font at index [code]idx[/code]."
msgstr ""
-#: doc/classes/DynamicFont.xml:41
+#: doc/classes/DynamicFont.xml:42
msgid "Returns the number of fallback fonts."
msgstr ""
-#: doc/classes/DynamicFont.xml:50
+#: doc/classes/DynamicFont.xml:51
msgid ""
"Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
msgstr ""
-#: doc/classes/DynamicFont.xml:59
+#: doc/classes/DynamicFont.xml:60
msgid "Removes the fallback font at index [code]idx[/code]."
msgstr ""
-#: doc/classes/DynamicFont.xml:70
+#: doc/classes/DynamicFont.xml:71
msgid "Sets the fallback font at index [code]idx[/code]."
msgstr ""
-#: doc/classes/DynamicFont.xml:81
+#: doc/classes/DynamicFont.xml:82
msgid ""
"Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
"[code]value[/code] in pixels (not relative to the font size)."
msgstr ""
-#: doc/classes/DynamicFont.xml:87
+#: doc/classes/DynamicFont.xml:88
msgid "Extra spacing at the bottom in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:90
+#: doc/classes/DynamicFont.xml:91
msgid "Extra character spacing in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:93
+#: doc/classes/DynamicFont.xml:94
msgid "Extra space spacing in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:96
+#: doc/classes/DynamicFont.xml:97
msgid "Extra spacing at the top in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:99
+#: doc/classes/DynamicFont.xml:100
msgid "The font data."
msgstr ""
-#: doc/classes/DynamicFont.xml:102
+#: doc/classes/DynamicFont.xml:103
msgid ""
"The font outline's color.\n"
"[b]Note:[/b] It's recommended to leave this at the default value so that you "
@@ -17450,27 +17201,27 @@ msgid ""
"outline modulate theme item."
msgstr ""
-#: doc/classes/DynamicFont.xml:106
+#: doc/classes/DynamicFont.xml:107
msgid "The font outline's thickness in pixels (not relative to the font size)."
msgstr ""
-#: doc/classes/DynamicFont.xml:109
+#: doc/classes/DynamicFont.xml:110
msgid "The font size in pixels."
msgstr ""
-#: doc/classes/DynamicFont.xml:114
+#: doc/classes/DynamicFont.xml:115
msgid "Spacing at the top."
msgstr ""
-#: doc/classes/DynamicFont.xml:117
+#: doc/classes/DynamicFont.xml:118
msgid "Spacing at the bottom."
msgstr ""
-#: doc/classes/DynamicFont.xml:120
+#: doc/classes/DynamicFont.xml:121
msgid "Character spacing."
msgstr ""
-#: doc/classes/DynamicFont.xml:123
+#: doc/classes/DynamicFont.xml:124
msgid "Space spacing."
msgstr ""
@@ -17585,7 +17336,7 @@ msgstr ""
msgid ""
"Saves the editor feature profile to a file in JSON format. It can then be "
"imported using the feature profile manager's [b]Import[/b] button or the "
-"[method load_from_file] button."
+"[method load_from_file] button."
msgstr ""
#: doc/classes/EditorFeatureProfile.xml:86
@@ -17799,56 +17550,58 @@ msgstr ""
#: doc/classes/EditorFileSystem.xml:7
msgid ""
"This object holds information of all resources in the filesystem, their "
-"types, etc."
+"types, etc.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_resource_filesystem]."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:18
+#: doc/classes/EditorFileSystem.xml:19
msgid "Gets the type of the file, given the full path."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:25
+#: doc/classes/EditorFileSystem.xml:26
msgid "Gets the root directory object."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:34
+#: doc/classes/EditorFileSystem.xml:35
msgid "Returns a view into the filesystem at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:41
+#: doc/classes/EditorFileSystem.xml:42
msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:48
+#: doc/classes/EditorFileSystem.xml:49
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:55
+#: doc/classes/EditorFileSystem.xml:56
msgid "Scan the filesystem for changes."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:62
+#: doc/classes/EditorFileSystem.xml:63
msgid "Check if the source of any imported resource changed."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:71
+#: doc/classes/EditorFileSystem.xml:72
msgid ""
"Update a file information. Call this if an external program (not Godot) "
"modified the file."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:78
+#: doc/classes/EditorFileSystem.xml:79
msgid "Scans the script files and updates the list of custom class names."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:85
+#: doc/classes/EditorFileSystem.xml:86
msgid "Emitted if the filesystem changed."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:92
+#: doc/classes/EditorFileSystem.xml:93
msgid "Remitted if a resource is reimported."
msgstr ""
-#: doc/classes/EditorFileSystem.xml:105
+#: doc/classes/EditorFileSystem.xml:106
msgid "Emitted if the source of any imported file changed."
msgstr ""
@@ -18052,7 +17805,9 @@ msgid ""
"editor. It's used to edit the properties of the selected node. For example, "
"you can select a node such as the Sprite2D then edit its transform through "
"the inspector tool. The editor inspector is an essential tool in the game "
-"development workflow."
+"development workflow.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_inspector]."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml:4
@@ -18122,95 +17877,97 @@ msgid ""
"customizing the window, saving and (re-)loading scenes, rendering mesh "
"previews, inspecting and editing resources and objects, and provides access "
"to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], "
-"[ScriptEditor], the editor viewport, and information about scenes."
+"[ScriptEditor], the editor viewport, and information about scenes.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorPlugin.get_editor_interface]."
msgstr ""
-#: doc/classes/EditorInterface.xml:18
+#: doc/classes/EditorInterface.xml:19
msgid "Edits the given [Resource]."
msgstr ""
-#: doc/classes/EditorInterface.xml:25
+#: doc/classes/EditorInterface.xml:26
msgid ""
"Returns the main container of Godot editor's window. You can use it, for "
"example, to retrieve the size of the container and place your controls "
"accordingly."
msgstr ""
-#: doc/classes/EditorInterface.xml:38
+#: doc/classes/EditorInterface.xml:39
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:45
+#: doc/classes/EditorInterface.xml:46
msgid "Returns the [EditorSettings]."
msgstr ""
-#: doc/classes/EditorInterface.xml:52
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the editor [Viewport]."
msgstr ""
-#: doc/classes/EditorInterface.xml:71
+#: doc/classes/EditorInterface.xml:72
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:78
+#: doc/classes/EditorInterface.xml:79
msgid "Returns the [EditorFileSystem]."
msgstr ""
-#: doc/classes/EditorInterface.xml:85
+#: doc/classes/EditorInterface.xml:86
msgid "Returns the [EditorResourcePreview]."
msgstr ""
-#: doc/classes/EditorInterface.xml:92
+#: doc/classes/EditorInterface.xml:93
msgid "Returns the [ScriptEditor]."
msgstr ""
-#: doc/classes/EditorInterface.xml:105
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the [EditorSelection]."
msgstr ""
-#: doc/classes/EditorInterface.xml:116
+#: doc/classes/EditorInterface.xml:117
msgid ""
"Shows the given property on the given [code]object[/code] in the Editor's "
"Inspector dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:125
+#: doc/classes/EditorInterface.xml:126
msgid ""
"Returns the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:137
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of "
"[Texture2D]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:145
+#: doc/classes/EditorInterface.xml:146
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:154
+#: doc/classes/EditorInterface.xml:155
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:161
+#: doc/classes/EditorInterface.xml:162
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:172
+#: doc/classes/EditorInterface.xml:173
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:181
+#: doc/classes/EditorInterface.xml:182
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:208
+#: doc/classes/EditorInterface.xml:209
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
@@ -18823,57 +18580,57 @@ msgstr ""
msgid "Used by the inspector, when the property is checked."
msgstr ""
-#: doc/classes/EditorProperty.xml:82
+#: doc/classes/EditorProperty.xml:84
msgid "Used by the inspector, when the property must draw with error color."
msgstr ""
-#: doc/classes/EditorProperty.xml:85
+#: doc/classes/EditorProperty.xml:87
msgid "Used by the inspector, when the property can add keys for animation."
msgstr ""
-#: doc/classes/EditorProperty.xml:88
+#: doc/classes/EditorProperty.xml:90
msgid "Sets this property to change the label (if you want to show one)."
msgstr ""
-#: doc/classes/EditorProperty.xml:91
+#: doc/classes/EditorProperty.xml:93
msgid "Used by the inspector, when the property is read-only."
msgstr ""
-#: doc/classes/EditorProperty.xml:101
+#: doc/classes/EditorProperty.xml:103
msgid ""
"Emit it if you want multiple properties modified at the same time. Do not "
"use if added via [method EditorInspectorPlugin.parse_property]."
msgstr ""
-#: doc/classes/EditorProperty.xml:110
+#: doc/classes/EditorProperty.xml:112
msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
msgstr ""
-#: doc/classes/EditorProperty.xml:119
+#: doc/classes/EditorProperty.xml:121
msgid ""
"Do not emit this manually, use the [method emit_changed] method instead."
msgstr ""
-#: doc/classes/EditorProperty.xml:128
+#: doc/classes/EditorProperty.xml:130
msgid "Emitted when a property was checked. Used internally."
msgstr ""
-#: doc/classes/EditorProperty.xml:135
+#: doc/classes/EditorProperty.xml:143
msgid ""
"Emit it if you want to add this value as an animation key (check for keying "
"being enabled first)."
msgstr ""
-#: doc/classes/EditorProperty.xml:144
+#: doc/classes/EditorProperty.xml:152
msgid "Emit it if you want to key a property with a single value."
msgstr ""
-#: doc/classes/EditorProperty.xml:153
+#: doc/classes/EditorProperty.xml:161
msgid ""
"If you want a sub-resource to be edited, emit this signal with the resource."
msgstr ""
-#: doc/classes/EditorProperty.xml:162
+#: doc/classes/EditorProperty.xml:170
msgid "Emitted when selected. Used internally."
msgstr ""
@@ -18882,20 +18639,23 @@ msgid "Helper to generate previews of resources or files."
msgstr ""
#: doc/classes/EditorResourcePreview.xml:7
-msgid "This object is used to generate previews for resources of files."
+msgid ""
+"This object is used to generate previews for resources of files.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_resource_previewer]."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:18
+#: doc/classes/EditorResourcePreview.xml:19
msgid "Create an own, custom preview generator."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:27
+#: doc/classes/EditorResourcePreview.xml:28
msgid ""
"Check if the resource changed, if so, it will be invalidated and the "
"corresponding signal emitted."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:42
+#: doc/classes/EditorResourcePreview.xml:43
msgid ""
"Queue a resource being edited for preview (using an instance). Once the "
"preview is ready, your receiver.receiver_func will be called either "
@@ -18904,7 +18664,7 @@ msgid ""
"can be anything."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:57
+#: doc/classes/EditorResourcePreview.xml:58
msgid ""
"Queue a resource file for preview (using a path). Once the preview is ready, "
"your receiver.receiver_func will be called either containing the preview "
@@ -18912,11 +18672,11 @@ msgid ""
"the format: (path,texture,userdata). Userdata can be anything."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:66
+#: doc/classes/EditorResourcePreview.xml:67
msgid "Removes a custom preview generator."
msgstr ""
-#: doc/classes/EditorResourcePreview.xml:75
+#: doc/classes/EditorResourcePreview.xml:76
msgid ""
"Emitted if a preview was invalidated (changed). [code]path[/code] "
"corresponds to the path of the preview."
@@ -19074,7 +18834,7 @@ msgstr ""
msgid ""
"Scripts extending this class and implementing its [method _run] method can "
"be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
-"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
+"pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is "
"useful for adding custom in-editor functionality to Godot. For more complex "
"additions, consider using [EditorPlugin]s instead.\n"
"[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
@@ -19114,33 +18874,36 @@ msgid "Manages the SceneTree selection in the editor."
msgstr ""
#: doc/classes/EditorSelection.xml:7
-msgid "This object manages the SceneTree selection in the editor."
+msgid ""
+"This object manages the SceneTree selection in the editor.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_selection]."
msgstr ""
-#: doc/classes/EditorSelection.xml:18
+#: doc/classes/EditorSelection.xml:19
msgid "Adds a node to the selection."
msgstr ""
-#: doc/classes/EditorSelection.xml:25
+#: doc/classes/EditorSelection.xml:26
msgid "Clear the selection."
msgstr ""
-#: doc/classes/EditorSelection.xml:32
+#: doc/classes/EditorSelection.xml:33
msgid "Gets the list of selected nodes."
msgstr ""
-#: doc/classes/EditorSelection.xml:39
+#: doc/classes/EditorSelection.xml:40
msgid ""
"Gets the list of selected nodes, optimized for transform operations (i.e. "
"moving them, rotating, etc). This list avoids situations where a node is "
"selected and also child/grandchild."
msgstr ""
-#: doc/classes/EditorSelection.xml:48
+#: doc/classes/EditorSelection.xml:49
msgid "Removes a node from the selection."
msgstr ""
-#: doc/classes/EditorSelection.xml:55
+#: doc/classes/EditorSelection.xml:56
msgid "Emitted when the selection changes."
msgstr ""
@@ -19157,10 +18920,12 @@ msgid ""
"settings.set(prop,value)\n"
"settings.get(prop)\n"
"list_of_settings = settings.get_property_list()\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_editor_settings]."
msgstr ""
-#: doc/classes/EditorSettings.xml:24
+#: doc/classes/EditorSettings.xml:25
msgid ""
"Adds a custom property info to a property. The dictionary must contain:\n"
"- [code]name[/code]: [String] (the name of the property)\n"
@@ -19182,27 +18947,27 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/EditorSettings.xml:49
+#: doc/classes/EditorSettings.xml:50
msgid "Erase a given setting (pass full property path)."
msgstr ""
-#: doc/classes/EditorSettings.xml:56
+#: doc/classes/EditorSettings.xml:57
msgid "Gets the list of favorite files and directories for this project."
msgstr ""
-#: doc/classes/EditorSettings.xml:75
+#: doc/classes/EditorSettings.xml:76
msgid ""
"Gets the specific project settings path. Projects all have a unique sub-"
"directory inside the settings path where project specific settings are saved."
msgstr ""
-#: doc/classes/EditorSettings.xml:82
+#: doc/classes/EditorSettings.xml:83
msgid ""
"Gets the list of recently visited folders in the file dialog for this "
"project."
msgstr ""
-#: doc/classes/EditorSettings.xml:97
+#: doc/classes/EditorSettings.xml:98
msgid ""
"Gets the global settings path for the engine. Inside this path, you can find "
"some standard paths such as:\n"
@@ -19210,21 +18975,21 @@ msgid ""
"[code]settings/templates[/code] - Where export templates are located"
msgstr ""
-#: doc/classes/EditorSettings.xml:132
+#: doc/classes/EditorSettings.xml:133
msgid "Sets the list of favorite files and directories for this project."
msgstr ""
-#: doc/classes/EditorSettings.xml:165
+#: doc/classes/EditorSettings.xml:166
msgid ""
"Sets the list of recently visited folders in the file dialog for this "
"project."
msgstr ""
-#: doc/classes/EditorSettings.xml:182
+#: doc/classes/EditorSettings.xml:183
msgid "Emitted when editor settings change."
msgstr ""
-#: doc/classes/EditorSettings.xml:188
+#: doc/classes/EditorSettings.xml:189
msgid ""
"Emitted when editor settings change. It used by various editor plugins to "
"update their visuals on theme changes or logic on configuration changes."
@@ -19967,7 +19732,7 @@ msgid ""
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
msgstr ""
-#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3476
+#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3563
msgid "Displays a camera feed in the background."
msgstr ""
@@ -19975,64 +19740,103 @@ msgstr ""
msgid "Represents the size of the [enum BGMode] enum."
msgstr ""
-#: doc/classes/Environment.xml:282
+#: doc/classes/Environment.xml:268 doc/classes/RenderingServer.xml:3569
+msgid ""
+"Gather ambient light from whichever source is specified as the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:271 doc/classes/RenderingServer.xml:3572
+msgid "Disable ambient light."
+msgstr ""
+
+#: doc/classes/Environment.xml:274 doc/classes/RenderingServer.xml:3575
+msgid "Specify a specific [Color] for ambient light."
+msgstr ""
+
+#: doc/classes/Environment.xml:277 doc/classes/RenderingServer.xml:3578
+msgid ""
+"Gather ambient light from the [Sky] regardless of what the background is."
+msgstr ""
+
+#: doc/classes/Environment.xml:280 doc/classes/RenderingServer.xml:3581
+msgid "Use the background for reflections."
+msgstr ""
+
+#: doc/classes/Environment.xml:283 doc/classes/RenderingServer.xml:3584
+msgid "Disable reflections."
+msgstr ""
+
+#: doc/classes/Environment.xml:286 doc/classes/RenderingServer.xml:3587
+msgid "Use the [Sky] for reflections regardless of what the background is."
+msgstr ""
+
+#: doc/classes/Environment.xml:289 doc/classes/RenderingServer.xml:3590
msgid ""
"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
"flare, bright sources."
msgstr ""
-#: doc/classes/Environment.xml:285
+#: doc/classes/Environment.xml:292 doc/classes/RenderingServer.xml:3593
msgid ""
"Screen glow blending mode. Increases brightness, used frequently with bloom."
msgstr ""
-#: doc/classes/Environment.xml:288
+#: doc/classes/Environment.xml:295 doc/classes/RenderingServer.xml:3596
msgid ""
"Soft light glow blending mode. Modifies contrast, exposes shadows and "
"highlights (vivid bloom)."
msgstr ""
-#: doc/classes/Environment.xml:291
+#: doc/classes/Environment.xml:298 doc/classes/RenderingServer.xml:3599
msgid ""
"Replace glow blending mode. Replaces all pixels' color by the glow value. "
"This can be used to simulate a full-screen blur effect by tweaking the glow "
"parameters to match the original image's brightness."
msgstr ""
-#: doc/classes/Environment.xml:296
+#: doc/classes/Environment.xml:301 doc/classes/RenderingServer.xml:3602
+msgid ""
+"Mixes the glow with the underlying color to avoid increasing brightness as "
+"much while still maintaining a glow effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:304
msgid ""
"Linear tonemapper operator. Reads the linear data and passes it on "
"unmodified."
msgstr ""
-#: doc/classes/Environment.xml:299
+#: doc/classes/Environment.xml:307
msgid ""
"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
"colors by this formula: [code]color = color / (1 + color)[/code]."
msgstr ""
-#: doc/classes/Environment.xml:302
+#: doc/classes/Environment.xml:310
msgid "Filmic tonemapper operator."
msgstr ""
-#: doc/classes/Environment.xml:305
+#: doc/classes/Environment.xml:313
msgid "Academy Color Encoding System tonemapper operator."
msgstr ""
-#: doc/classes/Environment.xml:308
+#: doc/classes/Environment.xml:316
msgid "No blur for the screen-space ambient occlusion effect (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:311
+#: doc/classes/Environment.xml:319
msgid "1×1 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:314
+#: doc/classes/Environment.xml:322
msgid "2×2 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:317
-msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
+#: doc/classes/Environment.xml:325
+msgid ""
+"3×3 blur for the screen-space ambient occlusion effect. Increases the radius "
+"of the blur for a smoother look, but can result in checkerboard-like "
+"artifacts."
msgstr ""
#: doc/classes/Expression.xml:4
@@ -20293,26 +20097,38 @@ msgid ""
msgstr ""
#: doc/classes/File.xml:299
-msgid "Stores an integer as 16 bits in the file."
+msgid ""
+"Stores an integer as 16 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
+"2^16 - 1][/code]."
msgstr ""
-#: doc/classes/File.xml:308
-msgid "Stores an integer as 32 bits in the file."
+#: doc/classes/File.xml:309
+msgid ""
+"Stores an integer as 32 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
+"2^32 - 1][/code]."
msgstr ""
-#: doc/classes/File.xml:317
-msgid "Stores an integer as 64 bits in the file."
+#: doc/classes/File.xml:319
+msgid ""
+"Stores an integer as 64 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
+"2^63 - 1][/code] (i.e. be a valid [int] value)."
msgstr ""
-#: doc/classes/File.xml:326
-msgid "Stores an integer as 8 bits in the file."
+#: doc/classes/File.xml:329
+msgid ""
+"Stores an integer as 8 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]"
+"[/code]."
msgstr ""
-#: doc/classes/File.xml:335
+#: doc/classes/File.xml:339
msgid "Stores the given array of bytes in the file."
msgstr ""
-#: doc/classes/File.xml:346
+#: doc/classes/File.xml:350
msgid ""
"Store the given [PackedStringArray] in the file as a line formatted in the "
"CSV (Comma-Separated Values) format. You can pass a different delimiter "
@@ -20321,45 +20137,45 @@ msgid ""
"Text will be encoded as UTF-8."
msgstr ""
-#: doc/classes/File.xml:356
+#: doc/classes/File.xml:360
msgid "Stores a floating-point number as 64 bits in the file."
msgstr ""
-#: doc/classes/File.xml:365
+#: doc/classes/File.xml:369
msgid "Stores a floating-point number as 32 bits in the file."
msgstr ""
-#: doc/classes/File.xml:374
+#: doc/classes/File.xml:378
msgid ""
"Stores the given [String] as a line in the file.\n"
"Text will be encoded as UTF-8."
msgstr ""
-#: doc/classes/File.xml:384
+#: doc/classes/File.xml:388
msgid ""
"Stores the given [String] as a line in the file in Pascal format (i.e. also "
"store the length of the string).\n"
"Text will be encoded as UTF-8."
msgstr ""
-#: doc/classes/File.xml:394
+#: doc/classes/File.xml:398
msgid "Stores a floating-point number in the file."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:407
msgid ""
"Stores the given [String] in the file.\n"
"Text will be encoded as UTF-8."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:419
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
"code)."
msgstr ""
-#: doc/classes/File.xml:421
+#: doc/classes/File.xml:425
msgid ""
"If [code]true[/code], the file's endianness is swapped. Use this if you're "
"dealing with files written on big-endian machines.\n"
@@ -20367,44 +20183,44 @@ msgid ""
"reset to [code]false[/code] whenever you open the file."
msgstr ""
-#: doc/classes/File.xml:427
+#: doc/classes/File.xml:431
msgid "Opens the file for read operations."
msgstr ""
-#: doc/classes/File.xml:430
+#: doc/classes/File.xml:434
msgid ""
"Opens the file for write operations. Create it if the file does not exist "
"and truncate if it exists."
msgstr ""
-#: doc/classes/File.xml:433
+#: doc/classes/File.xml:437
msgid ""
"Opens the file for read and write operations. Does not truncate the file."
msgstr ""
-#: doc/classes/File.xml:436
+#: doc/classes/File.xml:440
msgid ""
"Opens the file for read and write operations. Create it if the file does not "
"exist and truncate if it exists."
msgstr ""
-#: doc/classes/File.xml:439
+#: doc/classes/File.xml:443
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:442
+#: doc/classes/File.xml:446
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:445
+#: doc/classes/File.xml:449
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:448
+#: doc/classes/File.xml:452
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -20708,7 +20524,7 @@ msgstr ""
msgid ""
"A GDNative library can implement [NativeScript]s, global functions to call "
"with the [GDNative] class, or low-level engine extensions through interfaces "
-"such as [ARVRInterfaceGDNative]. The library must be compiled for each "
+"such as [XRInterfaceGDNative]. The library must be compiled for each "
"platform and architecture that the project will run on."
msgstr ""
@@ -21663,99 +21479,99 @@ msgid ""
"object."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:27
+#: doc/classes/GeometryInstance3D.xml:35
msgid ""
"Overrides the bounding box of this node with a custom one. To remove it, set "
"an [AABB] with all fields set to zero."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:38
+#: doc/classes/GeometryInstance3D.xml:46
msgid ""
"Sets the [enum GeometryInstance3D.Flags] specified. See [enum "
"GeometryInstance3D.Flags] for options."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:44
+#: doc/classes/GeometryInstance3D.xml:62
msgid ""
"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
"possible values."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:47
+#: doc/classes/GeometryInstance3D.xml:65
msgid ""
"The extra distance added to the GeometryInstance3D's bounding box ([AABB]) "
"to increase its cull box."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:50
+#: doc/classes/GeometryInstance3D.xml:68
msgid ""
"The GeometryInstance3D's max LOD distance.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:54
+#: doc/classes/GeometryInstance3D.xml:72
msgid ""
"The GeometryInstance3D's max LOD margin.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:58
+#: doc/classes/GeometryInstance3D.xml:76
msgid ""
"The GeometryInstance3D's min LOD distance.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:62
+#: doc/classes/GeometryInstance3D.xml:80
msgid ""
"The GeometryInstance3D's min LOD margin.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:66
+#: doc/classes/GeometryInstance3D.xml:84
msgid ""
"The material override for the whole geometry.\n"
"If a material is assigned to this property, it will be used instead of any "
"material set in any material slot of the mesh."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:72
+#: doc/classes/GeometryInstance3D.xml:90
msgid ""
"If [code]true[/code], this GeometryInstance3D will be used when baking "
"lights using a [GIProbe]."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:77
+#: doc/classes/GeometryInstance3D.xml:95
msgid "Will not cast any shadows."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:80
+#: doc/classes/GeometryInstance3D.xml:98
msgid ""
"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
"Will take culling into account, so faces not being rendered will not be "
"taken into account when shadow casting."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:84
+#: doc/classes/GeometryInstance3D.xml:102
msgid ""
"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
"Will not take culling into account, so all faces will be taken into account "
"when shadow casting."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:88
+#: doc/classes/GeometryInstance3D.xml:106
msgid ""
"Will only show the shadows casted from this object.\n"
"In other words, the actual mesh will not be visible, only the shadows casted "
"from the mesh will be."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:92
+#: doc/classes/GeometryInstance3D.xml:110
msgid ""
"Will allow the GeometryInstance3D to be used when baking lights using a "
"[GIProbe]."
msgstr ""
-#: doc/classes/GeometryInstance3D.xml:97
+#: doc/classes/GeometryInstance3D.xml:115
msgid ""
"Unused in this class, exposed for consistency with [enum RenderingServer."
"InstanceFlags]."
@@ -22225,7 +22041,7 @@ msgid ""
msgstr ""
#: doc/classes/GraphEdit.xml:243
-msgid "Emitted when the user presses [code]Ctrl + C[/code]."
+msgid "Emitted when the user presses [kbd]Ctrl + C[/kbd]."
msgstr ""
#: doc/classes/GraphEdit.xml:248
@@ -22248,65 +22064,65 @@ msgstr ""
msgid "Emitted when a GraphNode is selected."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
-msgid "Emitted when the user presses [code]Ctrl + V[/code]."
+#: doc/classes/GraphEdit.xml:284
+msgid "Emitted when the user presses [kbd]Ctrl + V[/kbd]."
msgstr ""
-#: doc/classes/GraphEdit.xml:285
+#: doc/classes/GraphEdit.xml:291
msgid ""
"Emitted when a popup is requested. Happens on right-clicking in the "
"GraphEdit. [code]position[/code] is the position of the mouse pointer when "
"the signal is sent."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:298
msgid ""
"Emitted when the scroll offset is changed by the user. It will not be "
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:306
+#: doc/classes/GraphEdit.xml:312
msgid "The background drawn under the grid."
msgstr ""
-#: doc/classes/GraphEdit.xml:309
+#: doc/classes/GraphEdit.xml:315
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:312
+#: doc/classes/GraphEdit.xml:318
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:315
+#: doc/classes/GraphEdit.xml:321
msgid "The icon for the zoom out button."
msgstr ""
-#: doc/classes/GraphEdit.xml:318
+#: doc/classes/GraphEdit.xml:324
msgid "The icon for the zoom in button."
msgstr ""
-#: doc/classes/GraphEdit.xml:321
+#: doc/classes/GraphEdit.xml:327
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:324
+#: doc/classes/GraphEdit.xml:330
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:327
+#: doc/classes/GraphEdit.xml:333
msgid "The icon for the zoom reset button."
msgstr ""
-#: doc/classes/GraphEdit.xml:330
+#: doc/classes/GraphEdit.xml:336
msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:333
+#: doc/classes/GraphEdit.xml:339
msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:336
+#: doc/classes/GraphEdit.xml:342
msgid "The icon for the snap toggle button."
msgstr ""
@@ -23039,21 +22855,21 @@ msgstr ""
msgid "The background of the area to the left of the grabber."
msgstr ""
-#: doc/classes/HSlider.xml:23 doc/classes/VSlider.xml:27
+#: doc/classes/HSlider.xml:25 doc/classes/VSlider.xml:29
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:28 doc/classes/VSlider.xml:32
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:29
+#: doc/classes/HSlider.xml:31
msgid ""
"The background for the whole slider. Determines the height of the "
"[code]grabber_area[/code]."
msgstr ""
-#: doc/classes/HSlider.xml:32 doc/classes/VSlider.xml:36
+#: doc/classes/HSlider.xml:34 doc/classes/VSlider.xml:38
msgid ""
"The texture for the ticks, visible when [member Slider.tick_count] is "
"greater than 0."
@@ -23996,16 +23812,19 @@ msgstr ""
msgid ""
"Native image datatype. Contains image data, which can be converted to a "
"[Texture2D], and several functions to interact with it. The maximum width "
-"and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]."
+"and height for an [Image] are [constant MAX_WIDTH] and [constant "
+"MAX_HEIGHT].\n"
+"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger images will fail to import."
msgstr ""
-#: doc/classes/Image.xml:22
+#: doc/classes/Image.xml:23
msgid ""
"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
"at coordinates [code]dest[/code]."
msgstr ""
-#: doc/classes/Image.xml:37
+#: doc/classes/Image.xml:38
msgid ""
"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
"using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha "
@@ -24016,13 +23835,13 @@ msgid ""
"but they can have different formats."
msgstr ""
-#: doc/classes/Image.xml:50
+#: doc/classes/Image.xml:51
msgid ""
"Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
"coordinates [code]dst[/code]."
msgstr ""
-#: doc/classes/Image.xml:65
+#: doc/classes/Image.xml:66
msgid ""
"Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
"at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is "
@@ -24032,17 +23851,17 @@ msgid ""
"different formats."
msgstr ""
-#: doc/classes/Image.xml:74
+#: doc/classes/Image.xml:75
msgid ""
"Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
"pixel, while a normalmap provides a normal direction per pixel."
msgstr ""
-#: doc/classes/Image.xml:81
+#: doc/classes/Image.xml:82
msgid "Removes the image's mipmaps."
msgstr ""
-#: doc/classes/Image.xml:94
+#: doc/classes/Image.xml:95
msgid ""
"Compresses the image to use less memory. Can not directly access pixel data "
"while the image is compressed. Returns error if the chosen compression mode "
@@ -24050,22 +23869,22 @@ msgid ""
"constants."
msgstr ""
-#: doc/classes/Image.xml:115
+#: doc/classes/Image.xml:116
msgid "Converts the image's format. See [enum Format] constants."
msgstr ""
-#: doc/classes/Image.xml:124
+#: doc/classes/Image.xml:125
msgid "Copies [code]src[/code] image to this image."
msgstr ""
-#: doc/classes/Image.xml:139
+#: doc/classes/Image.xml:140
msgid ""
"Creates an empty image of given size and format. See [enum Format] "
"constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
"mipmaps for this image. See the [method generate_mipmaps]."
msgstr ""
-#: doc/classes/Image.xml:156
+#: doc/classes/Image.xml:157
msgid ""
"Creates a new image of given size and format. See [enum Format] constants. "
"Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
@@ -24073,49 +23892,49 @@ msgid ""
"generate_mipmaps]."
msgstr ""
-#: doc/classes/Image.xml:167
+#: doc/classes/Image.xml:168
msgid ""
"Crops the image to the given [code]width[/code] and [code]height[/code]. If "
"the specified size is larger than the current size, the extra area is filled "
"with black pixels."
msgstr ""
-#: doc/classes/Image.xml:174
+#: doc/classes/Image.xml:175
msgid ""
"Decompresses the image if it is compressed. Returns an error if decompress "
"function is not available."
msgstr ""
-#: doc/classes/Image.xml:181
+#: doc/classes/Image.xml:182
msgid ""
"Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
"Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
"bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
msgstr ""
-#: doc/classes/Image.xml:196
+#: doc/classes/Image.xml:197
msgid ""
"Stretches the image and enlarges it by a factor of 2. No interpolation is "
"done."
msgstr ""
-#: doc/classes/Image.xml:205
+#: doc/classes/Image.xml:206
msgid "Fills the image with a given [Color]."
msgstr ""
-#: doc/classes/Image.xml:212
+#: doc/classes/Image.xml:213
msgid "Blends low-alpha pixels with nearby pixels."
msgstr ""
-#: doc/classes/Image.xml:219
+#: doc/classes/Image.xml:220
msgid "Flips the image horizontally."
msgstr ""
-#: doc/classes/Image.xml:226
+#: doc/classes/Image.xml:227
msgid "Flips the image vertically."
msgstr ""
-#: doc/classes/Image.xml:235
+#: doc/classes/Image.xml:236
msgid ""
"Generates mipmaps for the image. Mipmaps are pre-calculated and lower "
"resolution copies of the image. Mipmaps are automatically used if the image "
@@ -24124,125 +23943,129 @@ msgid ""
"in a custom format or if the image's width/height is 0."
msgstr ""
-#: doc/classes/Image.xml:242
+#: doc/classes/Image.xml:243
msgid "Returns the image's raw data."
msgstr ""
-#: doc/classes/Image.xml:249
+#: doc/classes/Image.xml:250
msgid "Returns the image's format. See [enum Format] constants."
msgstr ""
-#: doc/classes/Image.xml:256
+#: doc/classes/Image.xml:257
msgid "Returns the image's height."
msgstr ""
-#: doc/classes/Image.xml:265
+#: doc/classes/Image.xml:266
msgid ""
"Returns the offset where the image's mipmap with index [code]mipmap[/code] "
"is stored in the [code]data[/code] dictionary."
msgstr ""
-#: doc/classes/Image.xml:276
+#: doc/classes/Image.xml:277
msgid ""
"Returns the color of the pixel at [code](x, y)[/code]. This is the same as "
"[method get_pixelv], but with two integer arguments instead of a [Vector2] "
"argument."
msgstr ""
-#: doc/classes/Image.xml:285
+#: doc/classes/Image.xml:286
msgid ""
"Returns the color of the pixel at [code]src[/code]. This is the same as "
"[method get_pixel], but with a [Vector2] argument instead of two integer "
"arguments."
msgstr ""
-#: doc/classes/Image.xml:294
+#: doc/classes/Image.xml:295
msgid ""
"Returns a new image that is a copy of the image's area specified with "
"[code]rect[/code]."
msgstr ""
-#: doc/classes/Image.xml:301
+#: doc/classes/Image.xml:302
msgid "Returns the image's size (width and height)."
msgstr ""
-#: doc/classes/Image.xml:308
+#: doc/classes/Image.xml:309
msgid ""
"Returns a [Rect2] enclosing the visible portion of the image, considering "
"each pixel with a non-zero alpha channel as visible."
msgstr ""
-#: doc/classes/Image.xml:315
+#: doc/classes/Image.xml:316
msgid "Returns the image's width."
msgstr ""
-#: doc/classes/Image.xml:322
+#: doc/classes/Image.xml:323
msgid "Returns [code]true[/code] if the image has generated mipmaps."
msgstr ""
-#: doc/classes/Image.xml:329
+#: doc/classes/Image.xml:330
msgid "Returns [code]true[/code] if the image is compressed."
msgstr ""
-#: doc/classes/Image.xml:336
+#: doc/classes/Image.xml:337
msgid "Returns [code]true[/code] if the image has no data."
msgstr ""
-#: doc/classes/Image.xml:343
+#: doc/classes/Image.xml:344
msgid ""
"Returns [code]true[/code] if all the image's pixels have an alpha value of "
"0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
msgstr ""
-#: doc/classes/Image.xml:352
-msgid "Loads an image from file [code]path[/code]."
+#: doc/classes/Image.xml:353
+msgid ""
+"Loads an image from file [code]path[/code]. See [url=https://docs."
+"godotengine.org/en/latest/getting_started/workflow/assets/importing_images."
+"html#supported-image-formats]Supported image formats[/url] for a list of "
+"supported image formats and limitations."
msgstr ""
-#: doc/classes/Image.xml:361
+#: doc/classes/Image.xml:362
msgid "Loads an image from the binary contents of a JPEG file."
msgstr ""
-#: doc/classes/Image.xml:370
+#: doc/classes/Image.xml:371
msgid "Loads an image from the binary contents of a PNG file."
msgstr ""
-#: doc/classes/Image.xml:379
+#: doc/classes/Image.xml:380
msgid "Loads an image from the binary contents of a WebP file."
msgstr ""
-#: doc/classes/Image.xml:386
+#: doc/classes/Image.xml:387
msgid ""
"Converts the image's data to represent coordinates on a 3D plane. This is "
"used when the image represents a normalmap. A normalmap can add lots of "
"detail to a 3D surface without increasing the polygon count."
msgstr ""
-#: doc/classes/Image.xml:393
+#: doc/classes/Image.xml:394
msgid ""
"Multiplies color values with alpha values. Resulting color values for a "
"pixel are [code](color * alpha)/256[/code]."
msgstr ""
-#: doc/classes/Image.xml:406
+#: doc/classes/Image.xml:407
msgid ""
"Resizes the image to the given [code]width[/code] and [code]height[/code]. "
"New pixels are calculated using [code]interpolation[/code]. See "
"[code]interpolation[/code] constants."
msgstr ""
-#: doc/classes/Image.xml:415
+#: doc/classes/Image.xml:416
msgid ""
"Resizes the image to the nearest power of 2 for the width and height. If "
"[code]square[/code] is [code]true[/code] then set width and height to be the "
"same."
msgstr ""
-#: doc/classes/Image.xml:422
+#: doc/classes/Image.xml:423
msgid ""
"Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
msgstr ""
-#: doc/classes/Image.xml:433
+#: doc/classes/Image.xml:434
msgid ""
"Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
"code] is [code]true[/code] and the image has only one channel, it will be "
@@ -24251,11 +24074,11 @@ msgid ""
"TinyEXR module."
msgstr ""
-#: doc/classes/Image.xml:442
+#: doc/classes/Image.xml:443
msgid "Saves the image as a PNG file to [code]path[/code]."
msgstr ""
-#: doc/classes/Image.xml:455
+#: doc/classes/Image.xml:456
msgid ""
"Sets the [Color] of the pixel at [code](x, y)[/code]. Example:\n"
"[codeblock]\n"
@@ -24265,7 +24088,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Image.xml:471
+#: doc/classes/Image.xml:472
msgid ""
"Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the "
"[code]dst[/code] values must be integers. Example:\n"
@@ -24276,51 +24099,51 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Image.xml:483
+#: doc/classes/Image.xml:484
msgid "Shrinks the image by a factor of 2."
msgstr ""
-#: doc/classes/Image.xml:490
+#: doc/classes/Image.xml:491
msgid "Converts the raw data from the sRGB colorspace to a linear scale."
msgstr ""
-#: doc/classes/Image.xml:496
+#: doc/classes/Image.xml:497
msgid ""
"Holds all of the image's color data in a given format. See [enum Format] "
"constants."
msgstr ""
-#: doc/classes/Image.xml:501
+#: doc/classes/Image.xml:502
msgid "The maximal width allowed for [Image] resources."
msgstr ""
-#: doc/classes/Image.xml:504
+#: doc/classes/Image.xml:505
msgid "The maximal height allowed for [Image] resources."
msgstr ""
-#: doc/classes/Image.xml:507
+#: doc/classes/Image.xml:508
msgid "Texture format with a single 8-bit depth representing luminance."
msgstr ""
-#: doc/classes/Image.xml:510
+#: doc/classes/Image.xml:511
msgid ""
"OpenGL texture format with two values, luminance and alpha each stored with "
"8 bits."
msgstr ""
-#: doc/classes/Image.xml:513
+#: doc/classes/Image.xml:514
msgid ""
"OpenGL texture format [code]RED[/code] with a single component and a "
"bitdepth of 8."
msgstr ""
-#: doc/classes/Image.xml:516
+#: doc/classes/Image.xml:517
msgid ""
"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
"8 for each."
msgstr ""
-#: doc/classes/Image.xml:519
+#: doc/classes/Image.xml:520
msgid ""
"OpenGL texture format [code]RGB[/code] with three components, each with a "
"bitdepth of 8.\n"
@@ -24328,7 +24151,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:523
+#: doc/classes/Image.xml:524
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 8.\n"
@@ -24336,67 +24159,67 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:527
+#: doc/classes/Image.xml:528
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 4."
msgstr ""
-#: doc/classes/Image.xml:532
+#: doc/classes/Image.xml:533
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
"bit floating-point value."
msgstr ""
-#: doc/classes/Image.xml:535
+#: doc/classes/Image.xml:536
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:538
+#: doc/classes/Image.xml:539
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:541
+#: doc/classes/Image.xml:542
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:544
+#: doc/classes/Image.xml:545
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
"bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:547
+#: doc/classes/Image.xml:548
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:550
+#: doc/classes/Image.xml:551
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:553
+#: doc/classes/Image.xml:554
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:556
+#: doc/classes/Image.xml:557
msgid ""
"A special OpenGL texture format where the three color components have 9 bits "
"of precision and all three share a single 5-bit exponent."
msgstr ""
-#: doc/classes/Image.xml:559
+#: doc/classes/Image.xml:560
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 1, and is the smallest variation "
@@ -24406,7 +24229,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:563
+#: doc/classes/Image.xml:564
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 2, and color data is interpreted "
@@ -24416,7 +24239,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:567
+#: doc/classes/Image.xml:568
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format also known as Block Compression 3 or BC3 that contains 64 "
@@ -24427,7 +24250,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:571
+#: doc/classes/Image.xml:572
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -24435,7 +24258,7 @@ msgid ""
"DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:574
+#: doc/classes/Image.xml:575
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -24443,7 +24266,7 @@ msgid ""
"algorithm that DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:577
+#: doc/classes/Image.xml:578
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
@@ -24452,21 +24275,21 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:581
+#: doc/classes/Image.xml:582
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:584
+#: doc/classes/Image.xml:585
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:587
+#: doc/classes/Image.xml:588
msgid ""
"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
"depth with no alpha. More information can be found [url=https://en.wikipedia."
@@ -24475,25 +24298,25 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:591
+#: doc/classes/Image.xml:592
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:594
+#: doc/classes/Image.xml:595
msgid ""
"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
"bit color depth and no alpha."
msgstr ""
-#: doc/classes/Image.xml:597
+#: doc/classes/Image.xml:598
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:600
+#: doc/classes/Image.xml:601
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
@@ -24501,7 +24324,7 @@ msgid ""
"standard. This format cannot store an alpha channel."
msgstr ""
-#: doc/classes/Image.xml:603
+#: doc/classes/Image.xml:604
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24509,7 +24332,7 @@ msgid ""
"unsigned data."
msgstr ""
-#: doc/classes/Image.xml:606
+#: doc/classes/Image.xml:607
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24517,7 +24340,7 @@ msgid ""
"channel of signed data."
msgstr ""
-#: doc/classes/Image.xml:609
+#: doc/classes/Image.xml:610
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24525,7 +24348,7 @@ msgid ""
"of unsigned data."
msgstr ""
-#: doc/classes/Image.xml:612
+#: doc/classes/Image.xml:613
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24533,7 +24356,7 @@ msgid ""
"channels of signed data."
msgstr ""
-#: doc/classes/Image.xml:615
+#: doc/classes/Image.xml:616
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24543,7 +24366,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:619
+#: doc/classes/Image.xml:620
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24553,7 +24376,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:623
+#: doc/classes/Image.xml:624
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -24564,31 +24387,31 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:631
+#: doc/classes/Image.xml:632
msgid "Represents the size of the [enum Format] enum."
msgstr ""
-#: doc/classes/Image.xml:634
+#: doc/classes/Image.xml:635
msgid ""
"Performs nearest-neighbor interpolation. If the image is resized, it will be "
"pixelated."
msgstr ""
-#: doc/classes/Image.xml:637
+#: doc/classes/Image.xml:638
msgid ""
"Performs bilinear interpolation. If the image is resized, it will be blurry. "
"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
"lower quality."
msgstr ""
-#: doc/classes/Image.xml:640
+#: doc/classes/Image.xml:641
msgid ""
"Performs cubic interpolation. If the image is resized, it will be blurry. "
"This mode often gives better results compared to [constant "
"INTERPOLATE_BILINEAR], at the cost of being slower."
msgstr ""
-#: doc/classes/Image.xml:643
+#: doc/classes/Image.xml:644
msgid ""
"Performs bilinear separately on the two most-suited mipmap levels, then "
"linearly interpolates between them.\n"
@@ -24603,55 +24426,55 @@ msgid ""
"a new set will be generated for the resulting image."
msgstr ""
-#: doc/classes/Image.xml:650
+#: doc/classes/Image.xml:651
msgid ""
"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
"it typically gives the best results, especially when downscalng images."
msgstr ""
-#: doc/classes/Image.xml:653
+#: doc/classes/Image.xml:654
msgid "Image does not have alpha."
msgstr ""
-#: doc/classes/Image.xml:656
+#: doc/classes/Image.xml:657
msgid "Image stores alpha in a single bit."
msgstr ""
-#: doc/classes/Image.xml:659
+#: doc/classes/Image.xml:660
msgid "Image uses alpha."
msgstr ""
-#: doc/classes/Image.xml:662
+#: doc/classes/Image.xml:663
msgid "Use S3TC compression."
msgstr ""
-#: doc/classes/Image.xml:665
+#: doc/classes/Image.xml:666
msgid "Use PVRTC2 compression."
msgstr ""
-#: doc/classes/Image.xml:668
+#: doc/classes/Image.xml:669
msgid "Use PVRTC4 compression."
msgstr ""
-#: doc/classes/Image.xml:671
+#: doc/classes/Image.xml:672
msgid "Use ETC compression."
msgstr ""
-#: doc/classes/Image.xml:674
+#: doc/classes/Image.xml:675
msgid "Use ETC2 compression."
msgstr ""
-#: doc/classes/Image.xml:689
+#: doc/classes/Image.xml:690
msgid ""
"Source texture (before compression) is a regular texture. Default for all "
"textures."
msgstr ""
-#: doc/classes/Image.xml:692
+#: doc/classes/Image.xml:693
msgid "Source texture (before compression) is in sRGB space."
msgstr ""
-#: doc/classes/Image.xml:695
+#: doc/classes/Image.xml:696
msgid ""
"Source texture (before compression) is a normal texture (e.g. it can be "
"compressed into two channels)."
@@ -24664,22 +24487,24 @@ msgstr ""
#: doc/classes/ImageTexture.xml:7
msgid ""
"A [Texture2D] based on an [Image]. Can be created from an [Image] with "
-"[method create_from_image]."
+"[method create_from_image].\n"
+"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger images will fail to import."
msgstr ""
-#: doc/classes/ImageTexture.xml:18
+#: doc/classes/ImageTexture.xml:19
msgid "Create a new [ImageTexture] from an [Image]."
msgstr ""
-#: doc/classes/ImageTexture.xml:25
+#: doc/classes/ImageTexture.xml:26
msgid "Returns the format of the [ImageTexture], one of [enum Image.Format]."
msgstr ""
-#: doc/classes/ImageTexture.xml:34
+#: doc/classes/ImageTexture.xml:35
msgid "Resizes the [ImageTexture] to the specified dimensions."
msgstr ""
-#: doc/classes/ImageTexture.xml:45
+#: doc/classes/ImageTexture.xml:46
msgid ""
"Replaces the texture's data with a new [code]image[/code]. If "
"[code]immediate[/code] is [code]true[/code], it will take effect immediately "
@@ -24692,20 +24517,29 @@ msgstr ""
#: doc/classes/ImmediateGeometry3D.xml:7
msgid ""
-"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x."
+"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n"
+"See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh "
+"data that change every frame. It will be slow when handling large amounts of "
+"mesh data. If mesh data doesn't change often, use [ArrayMesh], "
+"[MeshDataTool] or [SurfaceTool] instead.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:24
+#: doc/classes/ImmediateGeometry3D.xml:27
msgid ""
"Simple helper to draw an UV sphere with given latitude, longitude and radius."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:33
+#: doc/classes/ImmediateGeometry3D.xml:36
msgid ""
"Adds a vertex in local coordinate space with the currently set color/uv/etc."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:44
+#: doc/classes/ImmediateGeometry3D.xml:47
msgid ""
"Begin drawing (and optionally pass a texture override). When done call "
"[method end]. For more information on how this works, search for "
@@ -24713,34 +24547,454 @@ msgid ""
"For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:52
+#: doc/classes/ImmediateGeometry3D.xml:55
msgid "Clears everything that was drawn using begin/end."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:59
+#: doc/classes/ImmediateGeometry3D.xml:62
msgid "Ends a drawing context and displays the results."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:68
+#: doc/classes/ImmediateGeometry3D.xml:71
msgid "The current drawing color."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:77
+#: doc/classes/ImmediateGeometry3D.xml:80
msgid "The next vertex's normal."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:86
+#: doc/classes/ImmediateGeometry3D.xml:89
msgid "The next vertex's tangent (and binormal facing)."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:95
+#: doc/classes/ImmediateGeometry3D.xml:98
msgid "The next vertex's UV."
msgstr ""
-#: doc/classes/ImmediateGeometry3D.xml:104
+#: doc/classes/ImmediateGeometry3D.xml:107
msgid "The next vertex's second layer UV."
msgstr ""
+#: doc/classes/Input.xml:4
+msgid "A singleton that deals with inputs."
+msgstr ""
+
+#: doc/classes/Input.xml:7
+msgid ""
+"A singleton that deals with inputs. This includes key presses, mouse buttons "
+"and movement, joypads, and input actions. Actions and their events can be "
+"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
+"with the [InputMap] class."
+msgstr ""
+
+#: doc/classes/Input.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html"
+msgstr ""
+
+#: doc/classes/Input.xml:21
+msgid ""
+"This will simulate pressing the specified action.\n"
+"The strength can be used for non-boolean actions, it's ranged between 0 and "
+"1 representing the intensity of the given action.\n"
+"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
+"is intended to be used with [method is_action_pressed] and [method "
+"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
+"[method parse_input_event] instead."
+msgstr ""
+
+#: doc/classes/Input.xml:32
+msgid "If the specified action is already pressed, this will release it."
+msgstr ""
+
+#: doc/classes/Input.xml:43
+msgid ""
+"Adds a new mapping entry (in SDL2 format) to the mapping database. "
+"Optionally update already connected devices."
+msgstr ""
+
+#: doc/classes/Input.xml:50
+msgid ""
+"If the device has an accelerometer, this will return the acceleration. "
+"Otherwise, it returns an empty [Vector3].\n"
+"Note this method returns an empty [Vector3] when running from the editor "
+"even when your device has an accelerometer. You must export your project to "
+"a supported device to read values from the accelerometer."
+msgstr ""
+
+#: doc/classes/Input.xml:60
+msgid ""
+"Returns a value between 0 and 1 representing the intensity of the given "
+"action. In a joypad, for example, the further away the axis (analog sticks "
+"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
+"1. If the action is mapped to a control that has no axis as the keyboard, "
+"the value returned will be 0 or 1."
+msgstr ""
+
+#: doc/classes/Input.xml:67
+msgid ""
+"Returns an [Array] containing the device IDs of all currently connected "
+"joypads."
+msgstr ""
+
+#: doc/classes/Input.xml:74
+msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
+msgstr ""
+
+#: doc/classes/Input.xml:81
+msgid ""
+"If the device has an accelerometer, this will return the gravity. Otherwise, "
+"it returns an empty [Vector3]."
+msgstr ""
+
+#: doc/classes/Input.xml:88
+msgid ""
+"If the device has a gyroscope, this will return the rate of rotation in rad/"
+"s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
+"[Vector3]."
+msgstr ""
+
+#: doc/classes/Input.xml:99
+msgid ""
+"Returns the current value of the joypad axis at given index (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/Input.xml:108
+msgid "Returns the index of the provided axis name."
+msgstr ""
+
+#: doc/classes/Input.xml:117
+msgid ""
+"Receives a [enum JoystickList] axis and returns its equivalent name as a "
+"string."
+msgstr ""
+
+#: doc/classes/Input.xml:126
+msgid "Returns the index of the provided button name."
+msgstr ""
+
+#: doc/classes/Input.xml:135
+msgid ""
+"Receives a gamepad button from [enum JoystickList] and returns its "
+"equivalent name as a string."
+msgstr ""
+
+#: doc/classes/Input.xml:144
+msgid ""
+"Returns a SDL2-compatible device GUID on platforms that use gamepad "
+"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Input.xml:153
+msgid "Returns the name of the joypad at the specified device index."
+msgstr ""
+
+#: doc/classes/Input.xml:162
+msgid "Returns the duration of the current vibration effect in seconds."
+msgstr ""
+
+#: doc/classes/Input.xml:171
+msgid ""
+"Returns the strength of the joypad vibration: x is the strength of the weak "
+"motor, and y is the strength of the strong motor."
+msgstr ""
+
+#: doc/classes/Input.xml:178
+msgid ""
+"Returns the mouse speed for the last time the cursor was moved, and this "
+"until the next frame where the mouse moves. This means that even if the "
+"mouse is not moving, this function will still return the value of the last "
+"motion."
+msgstr ""
+
+#: doc/classes/Input.xml:185
+msgid ""
+"If the device has a magnetometer, this will return the magnetic field "
+"strength in micro-Tesla for all axes."
+msgstr ""
+
+#: doc/classes/Input.xml:192
+msgid ""
+"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
+"the same time, the bits are added together."
+msgstr ""
+
+#: doc/classes/Input.xml:199
+msgid "Returns the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/Input.xml:208
+msgid ""
+"Returns [code]true[/code] when the user starts pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user pressed down "
+"the button.\n"
+"This is useful for code that needs to run only once when an action is "
+"pressed, instead of every frame while it's pressed."
+msgstr ""
+
+#: doc/classes/Input.xml:218
+msgid ""
+"Returns [code]true[/code] when the user stops pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user released the "
+"button."
+msgstr ""
+
+#: doc/classes/Input.xml:227
+msgid ""
+"Returns [code]true[/code] if you are pressing the action event. Note that if "
+"an action has multiple buttons assigned and more than one of them is "
+"pressed, releasing one button will release the action, even if some other "
+"button assigned to this action is still pressed."
+msgstr ""
+
+#: doc/classes/Input.xml:238
+msgid ""
+"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/Input.xml:247
+msgid ""
+"Returns [code]true[/code] if the system knows the specified device. This "
+"means that it sets all button and axis indices exactly as defined in [enum "
+"JoystickList]. Unknown joypads are not expected to match these constants, "
+"but you can still retrieve events from them."
+msgstr ""
+
+#: doc/classes/Input.xml:256
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:265
+msgid ""
+"Returns [code]true[/code] if you are pressing the mouse button specified "
+"with [enum ButtonList]."
+msgstr ""
+
+#: doc/classes/Input.xml:280
+msgid ""
+"Notifies the [Input] singleton that a connection has changed, to update the "
+"state for the [code]device[/code] index.\n"
+"This is used internally and should not have to be called from user scripts. "
+"See [signal joy_connection_changed] for the signal emitted when this is "
+"triggered internally."
+msgstr ""
+
+#: doc/classes/Input.xml:290
+msgid ""
+"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
+"events from code. Also generates [method Node._input] calls.\n"
+"Example:\n"
+"[codeblock]\n"
+"var a = InputEventAction.new()\n"
+"a.action = \"ui_cancel\"\n"
+"a.pressed = true\n"
+"Input.parse_input_event(a)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Input.xml:306
+msgid ""
+"Removes all mappings from the internal database that match the given GUID."
+msgstr ""
+
+#: doc/classes/Input.xml:319
+msgid ""
+"Sets a custom mouse cursor image, which is only visible inside the game "
+"window. The hotspot can also be specified. Passing [code]null[/code] to the "
+"image parameter resets to the system cursor. See [enum CursorShape] for the "
+"list of shapes.\n"
+"[code]image[/code]'s size must be lower than 256×256.\n"
+"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
+"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
+"using an [AnimatedTexture], only the first frame will be displayed.\n"
+"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
+"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
+"compression mode can't be used for custom cursors."
+msgstr ""
+
+#: doc/classes/Input.xml:332
+msgid ""
+"Sets the default cursor shape to be used in the viewport instead of "
+"[constant CURSOR_ARROW].\n"
+"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
+"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
+"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
+"cursor immediately."
+msgstr ""
+
+#: doc/classes/Input.xml:343
+msgid "Sets the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/Input.xml:352
+msgid ""
+"Enables or disables the accumulation of similar input events sent by the "
+"operating system. When input accumulation is enabled, all input events "
+"generated during a frame will be merged and emitted when the frame is done "
+"rendering. Therefore, this limits the number of input method calls per "
+"second to the rendering FPS.\n"
+"Input accumulation is enabled by default. It can be disabled to get slightly "
+"more precise/reactive input at the cost of increased CPU usage. In "
+"applications where drawing freehand lines is required, input accumulation "
+"should generally be disabled while the user is drawing the line to get "
+"results that closely follow the actual input."
+msgstr ""
+
+#: doc/classes/Input.xml:368
+msgid ""
+"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
+"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
+"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
+"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
+"duration of the effect in seconds (a duration of 0 will try to play the "
+"vibration indefinitely).\n"
+"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
+"is recommended to restart an effect if it has to be played for more than a "
+"few seconds."
+msgstr ""
+
+#: doc/classes/Input.xml:378
+msgid "Stops the vibration of the joypad."
+msgstr ""
+
+#: doc/classes/Input.xml:387
+msgid ""
+"Vibrate Android and iOS devices.\n"
+"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS "
+"does not support duration."
+msgstr ""
+
+#: doc/classes/Input.xml:397
+msgid "Sets the mouse position to the specified vector."
+msgstr ""
+
+#: doc/classes/Input.xml:408
+msgid "Emitted when a joypad device has been connected or disconnected."
+msgstr ""
+
+#: doc/classes/Input.xml:414
+msgid "Makes the mouse cursor visible if it is hidden."
+msgstr ""
+
+#: doc/classes/Input.xml:417
+msgid "Makes the mouse cursor hidden if it is visible."
+msgstr ""
+
+#: doc/classes/Input.xml:420
+msgid ""
+"Captures the mouse. The mouse will be hidden and unable to leave the game "
+"window, but it will still register movement and mouse button presses. On "
+"Windows and Linux, the mouse will use raw input mode, which means the "
+"reported movement will be unaffected by the OS' mouse acceleration settings."
+msgstr ""
+
+#: doc/classes/Input.xml:423
+msgid "Makes the mouse cursor visible but confines it to the game window."
+msgstr ""
+
+#: doc/classes/Input.xml:426
+msgid "Arrow cursor. Standard, default pointing cursor."
+msgstr ""
+
+#: doc/classes/Input.xml:429
+msgid ""
+"I-beam cursor. Usually used to show where the text cursor will appear when "
+"the mouse is clicked."
+msgstr ""
+
+#: doc/classes/Input.xml:432
+msgid ""
+"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
+"other interactable item."
+msgstr ""
+
+#: doc/classes/Input.xml:435
+msgid ""
+"Cross cursor. Typically appears over regions in which a drawing operation "
+"can be performed or for selections."
+msgstr ""
+
+#: doc/classes/Input.xml:438
+msgid ""
+"Wait cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application is still usable during the "
+"operation."
+msgstr ""
+
+#: doc/classes/Input.xml:441
+msgid ""
+"Busy cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application isn't usable during the "
+"operation (e.g. something is blocking its main thread)."
+msgstr ""
+
+#: doc/classes/Input.xml:444
+msgid "Drag cursor. Usually displayed when dragging something."
+msgstr ""
+
+#: doc/classes/Input.xml:447
+msgid ""
+"Can drop cursor. Usually displayed when dragging something to indicate that "
+"it can be dropped at the current position."
+msgstr ""
+
+#: doc/classes/Input.xml:450
+msgid ""
+"Forbidden cursor. Indicates that the current action is forbidden (for "
+"example, when dragging something) or that the control at a position is "
+"disabled."
+msgstr ""
+
+#: doc/classes/Input.xml:453
+msgid ""
+"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
+"user they can resize the window or the panel vertically."
+msgstr ""
+
+#: doc/classes/Input.xml:456
+msgid ""
+"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
+"the user they can resize the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/Input.xml:459
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the bottom left to the top right. It tells the user they can resize the "
+"window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Input.xml:462
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the top left to the bottom right, the opposite of [constant "
+"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
+"both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Input.xml:465
+msgid "Move cursor. Indicates that something can be moved."
+msgstr ""
+
+#: doc/classes/Input.xml:468
+msgid ""
+"Vertical split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/Input.xml:471
+msgid ""
+"Horizontal split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/Input.xml:474
+msgid "Help cursor. Usually a question mark."
+msgstr ""
+
#: doc/classes/InputEvent.xml:4
msgid "Generic input event."
msgstr ""
@@ -24946,8 +25200,8 @@ msgstr ""
#: doc/classes/InputEventKey.xml:17
msgid ""
-"Returns the keycode combined with modifier keys such as [code]Shift[/code] "
-"or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or "
+"[kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n"
"To get a human-readable representation of the [InputEventKey] with "
"modifiers, use [code]OS.get_keycode_string(event."
"get_keycode_with_modifiers())[/code] where [code]event[/code] is the "
@@ -24956,8 +25210,8 @@ msgstr ""
#: doc/classes/InputEventKey.xml:25
msgid ""
-"Returns the physical keycode combined with modifier keys such as "
-"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"Returns the physical keycode combined with modifier keys such as [kbd]Shift[/"
+"kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n"
"To get a human-readable representation of the [InputEventKey] with "
"modifiers, use [code]OS.get_keycode_string(event."
"get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is "
@@ -25164,448 +25418,28 @@ msgstr ""
#: doc/classes/InputEventWithModifiers.xml:7
msgid ""
-"Contains keys events information with modifiers support like [code]Shift[/"
-"code] or [code]Alt[/code]. See [method Node._input]."
+"Contains keys events information with modifiers support like [kbd]Shift[/"
+"kbd] or [kbd]Alt[/kbd]. See [method Node._input]."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:16
-msgid "State of the [code]Alt[/code] modifier."
+msgid "State of the [kbd]Alt[/kbd] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:19
-msgid "State of the [code]Command[/code] modifier."
+msgid "State of the [kbd]Cmd[/kbd] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:22
-msgid "State of the [code]Ctrl[/code] modifier."
+msgid "State of the [kbd]Ctrl[/kbd] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:25
-msgid "State of the [code]Meta[/code] modifier."
+msgid "State of the [kbd]Meta[/kbd] modifier."
msgstr ""
#: doc/classes/InputEventWithModifiers.xml:28
-msgid "State of the [code]Shift[/code] modifier."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:4
-msgid "A singleton that deals with inputs."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:7
-msgid ""
-"A singleton that deals with inputs. This includes key presses, mouse buttons "
-"and movement, joypads, and input actions. Actions and their events can be "
-"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
-"with the [InputMap] class."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html"
-msgstr ""
-
-#: doc/classes/InputFilter.xml:21
-msgid ""
-"This will simulate pressing the specified action.\n"
-"The strength can be used for non-boolean actions, it's ranged between 0 and "
-"1 representing the intensity of the given action.\n"
-"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
-"is intended to be used with [method is_action_pressed] and [method "
-"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
-"[method parse_input_event] instead."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:32
-msgid "If the specified action is already pressed, this will release it."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:43
-msgid ""
-"Adds a new mapping entry (in SDL2 format) to the mapping database. "
-"Optionally update already connected devices."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:50
-msgid ""
-"If the device has an accelerometer, this will return the acceleration. "
-"Otherwise, it returns an empty [Vector3].\n"
-"Note this method returns an empty [Vector3] when running from the editor "
-"even when your device has an accelerometer. You must export your project to "
-"a supported device to read values from the accelerometer."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:60
-msgid ""
-"Returns a value between 0 and 1 representing the intensity of the given "
-"action. In a joypad, for example, the further away the axis (analog sticks "
-"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
-"1. If the action is mapped to a control that has no axis as the keyboard, "
-"the value returned will be 0 or 1."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:67
-msgid ""
-"Returns an [Array] containing the device IDs of all currently connected "
-"joypads."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:74
-msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:81
-msgid ""
-"If the device has an accelerometer, this will return the gravity. Otherwise, "
-"it returns an empty [Vector3]."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:88
-msgid ""
-"If the device has a gyroscope, this will return the rate of rotation in rad/"
-"s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
-"[Vector3]."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:99
-msgid ""
-"Returns the current value of the joypad axis at given index (see [enum "
-"JoystickList])."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:108
-msgid "Returns the index of the provided axis name."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:117
-msgid ""
-"Receives a [enum JoystickList] axis and returns its equivalent name as a "
-"string."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:126
-msgid "Returns the index of the provided button name."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:135
-msgid ""
-"Receives a gamepad button from [enum JoystickList] and returns its "
-"equivalent name as a string."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:144
-msgid ""
-"Returns a SDL2-compatible device GUID on platforms that use gamepad "
-"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:153
-msgid "Returns the name of the joypad at the specified device index."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:162
-msgid "Returns the duration of the current vibration effect in seconds."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:171
-msgid ""
-"Returns the strength of the joypad vibration: x is the strength of the weak "
-"motor, and y is the strength of the strong motor."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:178
-msgid ""
-"Returns the mouse speed for the last time the cursor was moved, and this "
-"until the next frame where the mouse moves. This means that even if the "
-"mouse is not moving, this function will still return the value of the last "
-"motion."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:185
-msgid ""
-"If the device has a magnetometer, this will return the magnetic field "
-"strength in micro-Tesla for all axes."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:192
-msgid ""
-"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
-"the same time, the bits are added together."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:199
-msgid "Returns the mouse mode. See the constants for more information."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:208
-msgid ""
-"Returns [code]true[/code] when the user starts pressing the action event, "
-"meaning it's [code]true[/code] only on the frame that the user pressed down "
-"the button.\n"
-"This is useful for code that needs to run only once when an action is "
-"pressed, instead of every frame while it's pressed."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:218
-msgid ""
-"Returns [code]true[/code] when the user stops pressing the action event, "
-"meaning it's [code]true[/code] only on the frame that the user released the "
-"button."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:227
-msgid ""
-"Returns [code]true[/code] if you are pressing the action event. Note that if "
-"an action has multiple buttons assigned and more than one of them is "
-"pressed, releasing one button will release the action, even if some other "
-"button assigned to this action is still pressed."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:238
-msgid ""
-"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoystickList])."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:247
-msgid ""
-"Returns [code]true[/code] if the system knows the specified device. This "
-"means that it sets all button and axis indices exactly as defined in [enum "
-"JoystickList]. Unknown joypads are not expected to match these constants, "
-"but you can still retrieve events from them."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:256
-msgid ""
-"Returns [code]true[/code] if you are pressing the key in the current "
-"keyboard layout. You can pass a [enum KeyList] constant."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:265
-msgid ""
-"Returns [code]true[/code] if you are pressing the mouse button specified "
-"with [enum ButtonList]."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:280
-msgid ""
-"Notifies the [InputFilter] singleton that a connection has changed, to "
-"update the state for the [code]device[/code] index.\n"
-"This is used internally and should not have to be called from user scripts. "
-"See [signal joy_connection_changed] for the signal emitted when this is "
-"triggered internally."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:290
-msgid ""
-"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
-"events from code. Also generates [method Node._input] calls.\n"
-"Example:\n"
-"[codeblock]\n"
-"var a = InputEventAction.new()\n"
-"a.action = \"ui_cancel\"\n"
-"a.pressed = true\n"
-"InputFilter.parse_input_event(a)\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/InputFilter.xml:306
-msgid ""
-"Removes all mappings from the internal database that match the given GUID."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:319
-msgid ""
-"Sets a custom mouse cursor image, which is only visible inside the game "
-"window. The hotspot can also be specified. Passing [code]null[/code] to the "
-"image parameter resets to the system cursor. See [enum CursorShape] for the "
-"list of shapes.\n"
-"[code]image[/code]'s size must be lower than 256×256.\n"
-"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
-"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
-"using an [AnimatedTexture], only the first frame will be displayed.\n"
-"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
-"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
-"compression mode can't be used for custom cursors."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:332
-msgid ""
-"Sets the default cursor shape to be used in the viewport instead of "
-"[constant CURSOR_ARROW].\n"
-"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
-"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
-"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
-"cursor immediately."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:343
-msgid "Sets the mouse mode. See the constants for more information."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:352
-msgid ""
-"Enables or disables the accumulation of similar input events sent by the "
-"operating system. When input accumulation is enabled, all input events "
-"generated during a frame will be merged and emitted when the frame is done "
-"rendering. Therefore, this limits the number of input method calls per "
-"second to the rendering FPS.\n"
-"Input accumulation is enabled by default. It can be disabled to get slightly "
-"more precise/reactive input at the cost of increased CPU usage. In "
-"applications where drawing freehand lines is required, input accumulation "
-"should generally be disabled while the user is drawing the line to get "
-"results that closely follow the actual input."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:368
-msgid ""
-"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
-"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
-"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
-"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
-"duration of the effect in seconds (a duration of 0 will try to play the "
-"vibration indefinitely).\n"
-"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
-"is recommended to restart an effect if it has to be played for more than a "
-"few seconds."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:378
-msgid "Stops the vibration of the joypad."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:387
-msgid ""
-"Vibrate Android and iOS devices.\n"
-"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS "
-"does not support duration."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:397
-msgid "Sets the mouse position to the specified vector."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:408
-msgid "Emitted when a joypad device has been connected or disconnected."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:414
-msgid "Makes the mouse cursor visible if it is hidden."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:417
-msgid "Makes the mouse cursor hidden if it is visible."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:420
-msgid ""
-"Captures the mouse. The mouse will be hidden and unable to leave the game "
-"window, but it will still register movement and mouse button presses. On "
-"Windows and Linux, the mouse will use raw input mode, which means the "
-"reported movement will be unaffected by the OS' mouse acceleration settings."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:423
-msgid "Makes the mouse cursor visible but confines it to the game window."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:426
-msgid "Arrow cursor. Standard, default pointing cursor."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:429
-msgid ""
-"I-beam cursor. Usually used to show where the text cursor will appear when "
-"the mouse is clicked."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:432
-msgid ""
-"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
-"other interactable item."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:435
-msgid ""
-"Cross cursor. Typically appears over regions in which a drawing operation "
-"can be performed or for selections."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:438
-msgid ""
-"Wait cursor. Indicates that the application is busy performing an operation. "
-"This cursor shape denotes that the application is still usable during the "
-"operation."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:441
-msgid ""
-"Busy cursor. Indicates that the application is busy performing an operation. "
-"This cursor shape denotes that the application isn't usable during the "
-"operation (e.g. something is blocking its main thread)."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:444
-msgid "Drag cursor. Usually displayed when dragging something."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:447
-msgid ""
-"Can drop cursor. Usually displayed when dragging something to indicate that "
-"it can be dropped at the current position."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:450
-msgid ""
-"Forbidden cursor. Indicates that the current action is forbidden (for "
-"example, when dragging something) or that the control at a position is "
-"disabled."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:453
-msgid ""
-"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
-"user they can resize the window or the panel vertically."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:456
-msgid ""
-"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
-"the user they can resize the window or the panel horizontally."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:459
-msgid ""
-"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
-"from the bottom left to the top right. It tells the user they can resize the "
-"window or the panel both horizontally and vertically."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:462
-msgid ""
-"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
-"from the top left to the bottom right, the opposite of [constant "
-"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
-"both horizontally and vertically."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:465
-msgid "Move cursor. Indicates that something can be moved."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:468
-msgid ""
-"Vertical split mouse cursor. On Windows, it's the same as [constant "
-"CURSOR_VSIZE]."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:471
-msgid ""
-"Horizontal split mouse cursor. On Windows, it's the same as [constant "
-"CURSOR_HSIZE]."
-msgstr ""
-
-#: doc/classes/InputFilter.xml:474
-msgid "Help cursor. Usually a question mark."
+msgid "State of the [kbd]Shift[/kbd] modifier."
msgstr ""
#: doc/classes/InputMap.xml:4
@@ -25876,14 +25710,6 @@ msgstr ""
msgid "Address type: Any."
msgstr ""
-#: doc/classes/IP_Unix.xml:4
-msgid "UNIX IP support. See [IP]."
-msgstr ""
-
-#: doc/classes/IP_Unix.xml:7
-msgid "UNIX-specific implementation of IP support functions. See [IP]."
-msgstr ""
-
#: doc/classes/ItemList.xml:4
msgid ""
"Control that provides a list of selectable items (and/or icons) in a single "
@@ -25898,7 +25724,7 @@ msgid ""
"Selectable items in the list may be selected or deselected and multiple "
"selection may be enabled. Selection with right mouse button may also be "
"enabled to allow use of popup context menus. Items may also be \"activated\" "
-"by double-clicking them or by pressing Enter.\n"
+"by double-clicking them or by pressing [kbd]Enter[/kbd].\n"
"Item text only supports single-line strings, newline characters (e.g. "
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
@@ -26057,7 +25883,7 @@ msgstr ""
msgid ""
"Disables (or enables) the item at the specified index.\n"
"Disabled items cannot be selected and do not trigger activation signals "
-"(when double-clicking or pressing Enter)."
+"(when double-clicking or pressing [kbd]Enter[/kbd])."
msgstr ""
#: doc/classes/ItemList.xml:292
@@ -26192,7 +26018,7 @@ msgstr ""
#: doc/classes/ItemList.xml:455
msgid ""
"Triggered when specified list item is activated via double-clicking or by "
-"pressing Enter."
+"pressing [kbd]Enter[/kbd]."
msgstr ""
#: doc/classes/ItemList.xml:464
@@ -26242,7 +26068,9 @@ msgid "Only allow selecting a single item."
msgstr ""
#: doc/classes/ItemList.xml:511
-msgid "Allows selecting multiple items by holding Ctrl or Shift."
+msgid ""
+"Allows selecting multiple items by holding [kbd]Ctrl[/kbd] or [kbd]Shift[/"
+"kbd]."
msgstr ""
#: doc/classes/ItemList.xml:516
@@ -27233,59 +27061,91 @@ msgid ""
msgstr ""
#: doc/classes/Light3D.xml:39
-msgid "The light's bake mode. See [enum BakeMode]."
+msgid ""
+"Angular size of the light in degrees. Only available for "
+"[DirectionalLight3D]s. For reference, the sun from earth is approximately "
+"[code]0.5[/code]."
msgstr ""
#: doc/classes/Light3D.xml:42
-msgid "The light's color."
+msgid "The light's bake mode. See [enum BakeMode]."
msgstr ""
#: doc/classes/Light3D.xml:45
-msgid "The light will affect objects in the selected layers."
+msgid "The light's color."
msgstr ""
#: doc/classes/Light3D.xml:48
-msgid "The light's strength multiplier."
+msgid "The light will affect objects in the selected layers."
msgstr ""
#: doc/classes/Light3D.xml:51
+msgid "The light's strength multiplier."
+msgstr ""
+
+#: doc/classes/Light3D.xml:54
msgid ""
"Secondary multiplier used with indirect light (light bounces). Used with "
"[GIProbe]."
msgstr ""
-#: doc/classes/Light3D.xml:54
+#: doc/classes/Light3D.xml:57
msgid ""
"If [code]true[/code], the light's effect is reversed, darkening areas and "
"casting bright shadows."
msgstr ""
-#: doc/classes/Light3D.xml:57
+#: doc/classes/Light3D.xml:60
+msgid ""
+"[Texture2D] projected by light. [member shadow_enabled] must be on for the "
+"projector to work. Light projectors make the light appear as if it is "
+"shining through a colored but transparent object, almost like light shining "
+"through stained glass."
+msgstr ""
+
+#: doc/classes/Light3D.xml:63
+msgid ""
+"The size of the light in Godot units. Only available for [OmniLight3D]s and "
+"[SpotLight3D]s."
+msgstr ""
+
+#: doc/classes/Light3D.xml:66
msgid ""
"The intensity of the specular blob in objects affected by the light. At "
"[code]0[/code] the light becomes a pure diffuse light."
msgstr ""
-#: doc/classes/Light3D.xml:60
+#: doc/classes/Light3D.xml:69
msgid ""
"Used to adjust shadow appearance. Too small a value results in self-"
"shadowing, while too large a value causes shadows to separate from casters. "
"Adjust as needed."
msgstr ""
-#: doc/classes/Light3D.xml:63
-msgid "The color of shadows cast by this light."
+#: doc/classes/Light3D.xml:72 doc/classes/RenderingServer.xml:3374
+msgid ""
+"Blurs the edges of the shadow. Can be used to hide pixel artifacts in low "
+"resolution shadow maps. A high value can make shadows appear grainy and can "
+"cause other unwanted artifacts. Try to keep as near default as possible."
msgstr ""
-#: doc/classes/Light3D.xml:66
-msgid "Attempts to reduce [member shadow_bias] gap."
+#: doc/classes/Light3D.xml:75
+msgid "The color of shadows cast by this light."
msgstr ""
-#: doc/classes/Light3D.xml:69
+#: doc/classes/Light3D.xml:78
msgid "If [code]true[/code], the light will cast shadows."
msgstr ""
-#: doc/classes/Light3D.xml:72
+#: doc/classes/Light3D.xml:81
+msgid ""
+"Offsets the lookup into the shadow map by the objects normal. This can be "
+"used reduce self-shadowing artifacts without using [member shadow_bias]. In "
+"practice, this value should be tweaked along with [member shadow_bias] to "
+"reduce artifacts as much as possible."
+msgstr ""
+
+#: doc/classes/Light3D.xml:84
msgid ""
"If [code]true[/code], reverses the backface culling of the mesh. This can be "
"useful when you have a flat mesh that has a light behind it. If you need to "
@@ -27294,93 +27154,105 @@ msgid ""
"SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
msgstr ""
-#: doc/classes/Light3D.xml:77
+#: doc/classes/Light3D.xml:91
msgid "Constant for accessing [member light_energy]."
msgstr ""
-#: doc/classes/Light3D.xml:80
+#: doc/classes/Light3D.xml:94
msgid "Constant for accessing [member light_indirect_energy]."
msgstr ""
-#: doc/classes/Light3D.xml:83
+#: doc/classes/Light3D.xml:97
msgid "Constant for accessing [member light_specular]."
msgstr ""
-#: doc/classes/Light3D.xml:86
+#: doc/classes/Light3D.xml:100
msgid ""
"Constant for accessing [member OmniLight3D.omni_range] or [member "
"SpotLight3D.spot_range]."
msgstr ""
-#: doc/classes/Light3D.xml:89
+#: doc/classes/Light3D.xml:103
+msgid "Constant for accessing [member light_size]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:106
msgid ""
"Constant for accessing [member OmniLight3D.omni_attenuation] or [member "
"SpotLight3D.spot_attenuation]."
msgstr ""
-#: doc/classes/Light3D.xml:92
+#: doc/classes/Light3D.xml:109
msgid "Constant for accessing [member SpotLight3D.spot_angle]."
msgstr ""
-#: doc/classes/Light3D.xml:95
+#: doc/classes/Light3D.xml:112
msgid "Constant for accessing [member SpotLight3D.spot_angle_attenuation]."
msgstr ""
-#: doc/classes/Light3D.xml:98
-msgid "Constant for accessing [member shadow_contact]."
-msgstr ""
-
-#: doc/classes/Light3D.xml:101
+#: doc/classes/Light3D.xml:115
msgid ""
"Constant for accessing [member DirectionalLight3D."
"directional_shadow_max_distance]."
msgstr ""
-#: doc/classes/Light3D.xml:104
+#: doc/classes/Light3D.xml:118
msgid ""
"Constant for accessing [member DirectionalLight3D."
"directional_shadow_split_1]."
msgstr ""
-#: doc/classes/Light3D.xml:107
+#: doc/classes/Light3D.xml:121
msgid ""
"Constant for accessing [member DirectionalLight3D."
"directional_shadow_split_2]."
msgstr ""
-#: doc/classes/Light3D.xml:110
+#: doc/classes/Light3D.xml:124
msgid ""
"Constant for accessing [member DirectionalLight3D."
"directional_shadow_split_3]."
msgstr ""
-#: doc/classes/Light3D.xml:115
+#: doc/classes/Light3D.xml:127
msgid ""
"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_normal_bias]."
+"directional_shadow_fade_start]."
msgstr ""
-#: doc/classes/Light3D.xml:118
+#: doc/classes/Light3D.xml:130
+msgid "Constant for accessing [member shadow_normal_bias]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:133
msgid "Constant for accessing [member shadow_bias]."
msgstr ""
-#: doc/classes/Light3D.xml:121
+#: doc/classes/Light3D.xml:136
msgid ""
"Constant for accessing [member DirectionalLight3D."
-"directional_shadow_bias_split_scale]."
+"directional_shadow_pancake_size]."
msgstr ""
-#: doc/classes/Light3D.xml:127
+#: doc/classes/Light3D.xml:139
+msgid "Constant for accessing [member shadow_blur]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:142
+msgid "Constant for accessing [member shadow_transmittance_bias]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:148
msgid ""
"Light is ignored when baking.\n"
"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
msgstr ""
-#: doc/classes/Light3D.xml:131
+#: doc/classes/Light3D.xml:152
msgid "Only indirect lighting will be baked (default)."
msgstr ""
-#: doc/classes/Light3D.xml:134
+#: doc/classes/Light3D.xml:155
msgid ""
"Both direct and indirect light will be baked.\n"
"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
@@ -27571,32 +27443,40 @@ msgstr ""
msgid ""
"LineEdit provides a single-line string editor, used for text fields.\n"
"It features many built-in shortcuts which will always be available "
-"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
-"- Ctrl + C: Copy\n"
-"- Ctrl + X: Cut\n"
-"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
-"- Ctrl + Z: Undo\n"
-"- Ctrl + Shift + Z: Redo\n"
-"- Ctrl + U: Delete text from the cursor position to the beginning of the "
-"line\n"
-"- Ctrl + K: Delete text from the cursor position to the end of the line\n"
-"- Ctrl + A: Select all text\n"
-"- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
-"On macOS, some extra keyboard shortcuts are available:\n"
-"- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
-"- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
-"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
-"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
-"- Ctrl + D: Like the Delete key, delete the character on the right side of "
-"cursor\n"
-"- Ctrl + H: Like the Backspace key, delete the character on the left side of "
-"the cursor\n"
-"- Ctrl + A: Like the Home key, move the cursor to the beginning of the line\n"
-"- Ctrl + E: Like the End key, move the cursor to the end of the line\n"
-"- Command + Left arrow: Like the Home key, move the cursor to the beginning "
+"([kbd]Ctrl[/kbd] here maps to [kbd]Cmd[/kbd] on macOS):\n"
+"- [kbd]Ctrl + C[/kbd]: Copy\n"
+"- [kbd]Ctrl + X[/kbd]: Cut\n"
+"- [kbd]Ctrl + V[/kbd] or [kbd]Ctrl + Y[/kbd]: Paste/\"yank\"\n"
+"- [kbd]Ctrl + Z[/kbd]: Undo\n"
+"- [kbd]Ctrl + Shift + Z[/kbd]: Redo\n"
+"- [kbd]Ctrl + U[/kbd]: Delete text from the cursor position to the beginning "
"of the line\n"
-"- Command + Right arrow: Like the End key, move the cursor to the end of the "
-"line"
+"- [kbd]Ctrl + K[/kbd]: Delete text from the cursor position to the end of "
+"the line\n"
+"- [kbd]Ctrl + A[/kbd]: Select all text\n"
+"- [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the cursor to the "
+"beginning/end of the line\n"
+"On macOS, some extra keyboard shortcuts are available:\n"
+"- [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the cursor one "
+"character right\n"
+"- [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the cursor one "
+"character left\n"
+"- [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the cursor to the "
+"previous line\n"
+"- [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the cursor to the "
+"next line\n"
+"- [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on "
+"the right side of cursor\n"
+"- [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on "
+"the left side of the cursor\n"
+"- [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the "
+"beginning of the line\n"
+"- [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of "
+"the line\n"
+"- [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the cursor to "
+"the beginning of the line\n"
+"- [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the cursor to "
+"the end of the line"
msgstr ""
#: doc/classes/LineEdit.xml:39
@@ -27741,7 +27621,7 @@ msgid ""
"max_length]."
msgstr ""
-#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:513
+#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:514
msgid "Emitted when the text changes."
msgstr ""
@@ -27765,11 +27645,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:534
+#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:535
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:537
+#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:538
msgid "Copies the selected text."
msgstr ""
@@ -27789,7 +27669,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:549
+#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:550
msgid "Undoes the previous action."
msgstr ""
@@ -27797,7 +27677,7 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:555
+#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:556
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
@@ -28427,11 +28307,11 @@ msgstr ""
msgid "Render array as triangle strips."
msgstr ""
-#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3254
+#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3306
msgid "Blend shapes are normalized."
msgstr ""
-#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3257
+#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3309
msgid "Blend shapes are relative to base weight."
msgstr ""
@@ -28473,37 +28353,37 @@ msgstr ""
msgid "Mesh array uses indices."
msgstr ""
-#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3210
+#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3262
msgid "Flag used to mark a compressed (half float) normal array."
msgstr ""
-#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3213
+#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3265
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
-#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3216
+#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3268
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
-#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3219
+#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3271
msgid "Flag used to mark a compressed (half float) UV coordinates array."
msgstr ""
-#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3222
+#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3274
msgid ""
"Flag used to mark a compressed (half float) UV coordinates array for the "
"second UV coordinates."
msgstr ""
-#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3225
+#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3277
msgid "Flag used to mark a compressed index array."
msgstr ""
-#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3228
+#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3283
msgid "Flag used to mark that the array contains 2D vertices."
msgstr ""
-#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3233
+#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3280
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
@@ -28568,67 +28448,72 @@ msgid ""
" mdt.set_vertex(i, vertex)\n"
"mesh.surface_remove(0)\n"
"mdt.commit_to_surface(mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
msgstr ""
-#: doc/classes/MeshDataTool.xml:28
+#: doc/classes/MeshDataTool.xml:30
msgid "Clears all data currently in MeshDataTool."
msgstr ""
-#: doc/classes/MeshDataTool.xml:37
+#: doc/classes/MeshDataTool.xml:39
msgid "Adds a new surface to specified [Mesh] with edited data."
msgstr ""
-#: doc/classes/MeshDataTool.xml:48
+#: doc/classes/MeshDataTool.xml:50
msgid ""
"Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
"Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:56
+#: doc/classes/MeshDataTool.xml:58
msgid "Returns the number of edges in this [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:65
+#: doc/classes/MeshDataTool.xml:67
msgid "Returns array of faces that touch given edge."
msgstr ""
-#: doc/classes/MeshDataTool.xml:74
+#: doc/classes/MeshDataTool.xml:76
msgid "Returns meta information assigned to given edge."
msgstr ""
-#: doc/classes/MeshDataTool.xml:85
+#: doc/classes/MeshDataTool.xml:87
msgid ""
"Returns index of specified vertex connected to given edge.\n"
"Vertex argument can only be 0 or 1 because edges are comprised of two "
"vertices."
msgstr ""
-#: doc/classes/MeshDataTool.xml:93
+#: doc/classes/MeshDataTool.xml:95
msgid "Returns the number of faces in this [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:104
+#: doc/classes/MeshDataTool.xml:106
msgid ""
"Returns specified edge associated with given face.\n"
"Edge argument must 2 or less because a face only has three edges."
msgstr ""
-#: doc/classes/MeshDataTool.xml:114
+#: doc/classes/MeshDataTool.xml:116
msgid "Returns the metadata associated with the given face."
msgstr ""
-#: doc/classes/MeshDataTool.xml:123
+#: doc/classes/MeshDataTool.xml:125
msgid "Calculates and returns the face normal of the given face."
msgstr ""
-#: doc/classes/MeshDataTool.xml:134
+#: doc/classes/MeshDataTool.xml:136
msgid ""
"Returns the specified vertex of the given face.\n"
"Vertex argument must be 2 or less because faces contain three vertices."
msgstr ""
-#: doc/classes/MeshDataTool.xml:142
+#: doc/classes/MeshDataTool.xml:144
msgid ""
"Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
"flags combined together. For example, a mesh containing both vertices and "
@@ -28638,103 +28523,103 @@ msgid ""
"See [enum ArrayMesh.ArrayFormat] for a list of format flags."
msgstr ""
-#: doc/classes/MeshDataTool.xml:150
+#: doc/classes/MeshDataTool.xml:152
msgid "Returns the material assigned to the [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:159
+#: doc/classes/MeshDataTool.xml:161
msgid "Returns the vertex at given index."
msgstr ""
-#: doc/classes/MeshDataTool.xml:168
+#: doc/classes/MeshDataTool.xml:170
msgid "Returns the bones of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:177
+#: doc/classes/MeshDataTool.xml:179
msgid "Returns the color of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:184
+#: doc/classes/MeshDataTool.xml:186
msgid "Returns the total number of vertices in [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:193
+#: doc/classes/MeshDataTool.xml:195
msgid "Returns an array of edges that share the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:202
+#: doc/classes/MeshDataTool.xml:204
msgid "Returns an array of faces that share the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:211
+#: doc/classes/MeshDataTool.xml:213
msgid "Returns the metadata associated with the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:220
+#: doc/classes/MeshDataTool.xml:222
msgid "Returns the normal of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:229
+#: doc/classes/MeshDataTool.xml:231
msgid "Returns the tangent of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:238
+#: doc/classes/MeshDataTool.xml:240
msgid "Returns the UV of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:247
+#: doc/classes/MeshDataTool.xml:249
msgid "Returns the UV2 of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:256
+#: doc/classes/MeshDataTool.xml:258
msgid "Returns bone weights of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:267
+#: doc/classes/MeshDataTool.xml:269
msgid "Sets the metadata of the given edge."
msgstr ""
-#: doc/classes/MeshDataTool.xml:278
+#: doc/classes/MeshDataTool.xml:280
msgid "Sets the metadata of the given face."
msgstr ""
-#: doc/classes/MeshDataTool.xml:287
+#: doc/classes/MeshDataTool.xml:289
msgid "Sets the material to be used by newly-constructed [Mesh]."
msgstr ""
-#: doc/classes/MeshDataTool.xml:298
+#: doc/classes/MeshDataTool.xml:300
msgid "Sets the position of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:309
+#: doc/classes/MeshDataTool.xml:311
msgid "Sets the bones of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:320
+#: doc/classes/MeshDataTool.xml:322
msgid "Sets the color of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:331
+#: doc/classes/MeshDataTool.xml:333
msgid "Sets the metadata associated with the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:342
+#: doc/classes/MeshDataTool.xml:344
msgid "Sets the normal of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:353
+#: doc/classes/MeshDataTool.xml:355
msgid "Sets the tangent of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:364
+#: doc/classes/MeshDataTool.xml:366
msgid "Sets the UV of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:375
+#: doc/classes/MeshDataTool.xml:377
msgid "Sets the UV2 of the given vertex."
msgstr ""
-#: doc/classes/MeshDataTool.xml:386
+#: doc/classes/MeshDataTool.xml:388
msgid "Sets the bone weights of the given vertex."
msgstr ""
@@ -28980,9 +28865,9 @@ msgid ""
"setting [member eye_height].\n"
"You can initialise this interface as follows:\n"
"[codeblock]\n"
-"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
+"var interface = XRServer.find_interface(\"Native mobile\")\n"
"if interface and interface.initialize():\n"
-" get_viewport().arvr = true\n"
+" get_viewport().xr = true\n"
"[/codeblock]"
msgstr ""
@@ -28999,7 +28884,7 @@ msgstr ""
#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28
msgid ""
"The height at which the camera is placed in relation to the ground (i.e. "
-"[ARVROrigin] node)."
+"[XROrigin3D] node)."
msgstr ""
#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31
@@ -31479,7 +31364,7 @@ msgstr ""
#: doc/classes/Node.xml:935
msgid ""
"Notification received from the OS when a close request is sent (e.g. closing "
-"the window with a \"Close\" button or Alt+F4).\n"
+"the window with a \"Close\" button or [kbd]Alt + F4[/kbd]).\n"
"Implemented on desktop platforms."
msgstr ""
@@ -31581,11 +31466,21 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml:95
-msgid "Converts a local point's coordinates to global coordinates."
+msgid ""
+"Transforms the provided local position into a position in global coordinate "
+"space. The input is expected to be local relative to the [Node2D] it is "
+"called on. e.g. Applying this method to the positions of child nodes will "
+"correctly transform their positions into the global coordinate space, but "
+"applying it to a node's own position will give an incorrect result, as it "
+"will incorporate the node's own transformation into its global position."
msgstr ""
#: doc/classes/Node2D.xml:104
-msgid "Converts a global point's coordinates to local coordinates."
+msgid ""
+"Transforms the provided global position into a position in local coordinate "
+"space. The output will be local relative to the [Node2D] it is called on. e."
+"g. It is appropriate for determining the positions of child nodes, but it is "
+"not appropriate for determining its own position relative to its parent."
msgstr ""
#: doc/classes/Node2D.xml:113
@@ -31660,80 +31555,83 @@ msgid ""
"operations in this coordinate system correspond to direct affine operations "
"on the [Node3D]'s transform. The word local below refers to this coordinate "
"system. The coordinate system that is attached to the [Node3D] object itself "
-"is referred to as object-local coordinate system."
+"is referred to as object-local coordinate system.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Node3D.xml:11
+#: doc/classes/Node3D.xml:12
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
msgstr ""
-#: doc/classes/Node3D.xml:25
+#: doc/classes/Node3D.xml:26
msgid ""
"Returns the parent [Node3D], or an empty [Object] if no parent exists or "
"parent is not of type [Node3D]."
msgstr ""
-#: doc/classes/Node3D.xml:32
+#: doc/classes/Node3D.xml:33
msgid ""
"Returns the current [World3D] resource this [Node3D] node is registered to."
msgstr ""
-#: doc/classes/Node3D.xml:43
+#: doc/classes/Node3D.xml:44
msgid ""
"Rotates the global (world) transformation around axis, a unit [Vector3], by "
"specified angle in radians. The rotation axis is in global coordinate system."
msgstr ""
-#: doc/classes/Node3D.xml:52
+#: doc/classes/Node3D.xml:53
msgid ""
"Scales the global (world) transformation by the given [Vector3] scale "
"factors."
msgstr ""
-#: doc/classes/Node3D.xml:61
+#: doc/classes/Node3D.xml:62
msgid ""
"Moves the global (world) transformation by [Vector3] offset. The offset is "
"in global coordinate system."
msgstr ""
-#: doc/classes/Node3D.xml:68
+#: doc/classes/Node3D.xml:69
msgid ""
"Disables rendering of this node. Changes [member visible] to [code]false[/"
"code]."
msgstr ""
-#: doc/classes/Node3D.xml:75
+#: doc/classes/Node3D.xml:76
msgid ""
"Returns whether node notifies about its local transformation changes. "
"[Node3D] will not propagate this by default."
msgstr ""
-#: doc/classes/Node3D.xml:82
+#: doc/classes/Node3D.xml:83
msgid ""
"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
"local transformation scale."
msgstr ""
-#: doc/classes/Node3D.xml:89
+#: doc/classes/Node3D.xml:90
msgid ""
"Returns whether this node is set as Toplevel, that is whether it ignores its "
"parent nodes transformations."
msgstr ""
-#: doc/classes/Node3D.xml:96
+#: doc/classes/Node3D.xml:97
msgid ""
"Returns whether the node notifies about its global and local transformation "
"changes. [Node3D] will not propagate this by default."
msgstr ""
-#: doc/classes/Node3D.xml:103
+#: doc/classes/Node3D.xml:104
msgid ""
"Returns whether the node is visible, taking into consideration that its "
"parents visibility."
msgstr ""
-#: doc/classes/Node3D.xml:114
+#: doc/classes/Node3D.xml:115
msgid ""
"Rotates itself so that the local -Z axis points towards the [code]target[/"
"code] position.\n"
@@ -31743,106 +31641,106 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Node3D.xml:129
+#: doc/classes/Node3D.xml:130
msgid ""
"Moves the node to the specified [code]position[/code], and then rotates "
"itself to point toward the [code]target[/code] as per [method look_at]. "
"Operations take place in global space."
msgstr ""
-#: doc/classes/Node3D.xml:136
+#: doc/classes/Node3D.xml:137
msgid ""
"Resets this node's transformations (like scale, skew and taper) preserving "
"its rotation and translation by performing Gram-Schmidt orthonormalization "
"on this node's [Transform]."
msgstr ""
-#: doc/classes/Node3D.xml:147
+#: doc/classes/Node3D.xml:148
msgid ""
"Rotates the local transformation around axis, a unit [Vector3], by specified "
"angle in radians."
msgstr ""
-#: doc/classes/Node3D.xml:158
+#: doc/classes/Node3D.xml:159
msgid ""
"Rotates the local transformation around axis, a unit [Vector3], by specified "
"angle in radians. The rotation axis is in object-local coordinate system."
msgstr ""
-#: doc/classes/Node3D.xml:167
+#: doc/classes/Node3D.xml:168
msgid "Rotates the local transformation around the X axis by angle in radians."
msgstr ""
-#: doc/classes/Node3D.xml:176
+#: doc/classes/Node3D.xml:177
msgid "Rotates the local transformation around the Y axis by angle in radians."
msgstr ""
-#: doc/classes/Node3D.xml:185
+#: doc/classes/Node3D.xml:186
msgid "Rotates the local transformation around the Z axis by angle in radians."
msgstr ""
-#: doc/classes/Node3D.xml:194
+#: doc/classes/Node3D.xml:195
msgid ""
"Scales the local transformation by given 3D scale factors in object-local "
"coordinate system."
msgstr ""
-#: doc/classes/Node3D.xml:203
+#: doc/classes/Node3D.xml:204
msgid ""
"Makes the node ignore its parents transformations. Node transformations are "
"only in global space."
msgstr ""
-#: doc/classes/Node3D.xml:212
+#: doc/classes/Node3D.xml:213
msgid ""
"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
"transformation scale. Changes to the local transformation scale are "
"preserved."
msgstr ""
-#: doc/classes/Node3D.xml:219
+#: doc/classes/Node3D.xml:220
msgid ""
"Reset all transformations for this node (sets its [Transform] to the "
"identity matrix)."
msgstr ""
-#: doc/classes/Node3D.xml:228
+#: doc/classes/Node3D.xml:229
msgid ""
"Sets whether the node ignores notification that its transformation (global "
"or local) changed."
msgstr ""
-#: doc/classes/Node3D.xml:237
+#: doc/classes/Node3D.xml:238
msgid ""
"Sets whether the node notifies about its local transformation changes. "
"[Node3D] will not propagate this by default."
msgstr ""
-#: doc/classes/Node3D.xml:246
+#: doc/classes/Node3D.xml:247
msgid ""
"Sets whether the node notifies about its global and local transformation "
"changes. [Node3D] will not propagate this by default."
msgstr ""
-#: doc/classes/Node3D.xml:253
+#: doc/classes/Node3D.xml:254
msgid ""
"Enables rendering of this node. Changes [member visible] to [code]true[/"
"code]."
msgstr ""
-#: doc/classes/Node3D.xml:262
+#: doc/classes/Node3D.xml:263
msgid ""
"Transforms [code]local_point[/code] from this node's local space to world "
"space."
msgstr ""
-#: doc/classes/Node3D.xml:271
+#: doc/classes/Node3D.xml:272
msgid ""
"Transforms [code]global_point[/code] from world space to this node's local "
"space."
msgstr ""
-#: doc/classes/Node3D.xml:280
+#: doc/classes/Node3D.xml:281
msgid ""
"Changes the node's position by the given offset [Vector3].\n"
"Note that the translation [code]offset[/code] is affected by the node's "
@@ -31851,26 +31749,26 @@ msgid ""
"to the X coordinate."
msgstr ""
-#: doc/classes/Node3D.xml:290
+#: doc/classes/Node3D.xml:291
msgid ""
"Changes the node's position by the given offset [Vector3] in local space."
msgstr ""
-#: doc/classes/Node3D.xml:297
+#: doc/classes/Node3D.xml:298
msgid "Updates the [Node3DGizmo] of this node."
msgstr ""
-#: doc/classes/Node3D.xml:303
+#: doc/classes/Node3D.xml:304
msgid ""
"The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as "
"custom visualization and editing handles in Editor."
msgstr ""
-#: doc/classes/Node3D.xml:306
+#: doc/classes/Node3D.xml:307
msgid "World3D space (global) [Transform] of this node."
msgstr ""
-#: doc/classes/Node3D.xml:309
+#: doc/classes/Node3D.xml:310
msgid ""
"Rotation part of the local transformation in radians, specified in terms of "
"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
@@ -31883,33 +31781,33 @@ msgid ""
"\" is not meaningful."
msgstr ""
-#: doc/classes/Node3D.xml:313
+#: doc/classes/Node3D.xml:314
msgid ""
"Rotation part of the local transformation in degrees, specified in terms of "
"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
msgstr ""
-#: doc/classes/Node3D.xml:316
+#: doc/classes/Node3D.xml:317
msgid "Scale part of the local transformation."
msgstr ""
-#: doc/classes/Node3D.xml:319
+#: doc/classes/Node3D.xml:320
msgid "Local space [Transform] of this node, with respect to the parent node."
msgstr ""
-#: doc/classes/Node3D.xml:322
+#: doc/classes/Node3D.xml:323
msgid "Local translation of this node."
msgstr ""
-#: doc/classes/Node3D.xml:325
+#: doc/classes/Node3D.xml:326
msgid "If [code]true[/code], this node is drawn."
msgstr ""
-#: doc/classes/Node3D.xml:331
+#: doc/classes/Node3D.xml:332
msgid "Emitted when node visibility changes."
msgstr ""
-#: doc/classes/Node3D.xml:337
+#: doc/classes/Node3D.xml:338
msgid ""
"Node3D nodes receives this notification when their global transform changes. "
"This means that either the current or a parent node changed its transform.\n"
@@ -31917,19 +31815,19 @@ msgid ""
"need to ask for it, with [method set_notify_transform]."
msgstr ""
-#: doc/classes/Node3D.xml:341
+#: doc/classes/Node3D.xml:342
msgid ""
"Node3D nodes receives this notification when they are registered to new "
"[World3D] resource."
msgstr ""
-#: doc/classes/Node3D.xml:344
+#: doc/classes/Node3D.xml:345
msgid ""
"Node3D nodes receives this notification when they are unregistered from "
"current [World3D] resource."
msgstr ""
-#: doc/classes/Node3D.xml:347
+#: doc/classes/Node3D.xml:348
msgid "Node3D nodes receives this notification when their visibility changes."
msgstr ""
@@ -33305,11 +33203,13 @@ msgid ""
"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
"that can be added.\n"
+"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
+"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
"and Windows."
msgstr ""
-#: doc/classes/OS.xml:493
+#: doc/classes/OS.xml:494
msgid ""
"The exit code passed to the OS when the main loop exits. By convention, an "
"exit code of [code]0[/code] indicates success whereas a non-zero exit code "
@@ -33319,133 +33219,133 @@ msgid ""
"with an [code]exit_code[/code] argument passed."
msgstr ""
-#: doc/classes/OS.xml:497
+#: doc/classes/OS.xml:498
msgid ""
"If [code]true[/code], the engine optimizes for low processor usage by only "
"refreshing the screen if needed. Can improve battery consumption on mobile."
msgstr ""
-#: doc/classes/OS.xml:500
+#: doc/classes/OS.xml:501
msgid ""
"The amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/OS.xml:505
+#: doc/classes/OS.xml:506
msgid ""
"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
"2.1 on desktop platforms and WebGL 1.0 on the web."
msgstr ""
-#: doc/classes/OS.xml:508
+#: doc/classes/OS.xml:509
msgid "The Vulkan rendering backend."
msgstr ""
-#: doc/classes/OS.xml:511
+#: doc/classes/OS.xml:512
msgid "Sunday."
msgstr ""
-#: doc/classes/OS.xml:514
+#: doc/classes/OS.xml:515
msgid "Monday."
msgstr ""
-#: doc/classes/OS.xml:517
+#: doc/classes/OS.xml:518
msgid "Tuesday."
msgstr ""
-#: doc/classes/OS.xml:520
+#: doc/classes/OS.xml:521
msgid "Wednesday."
msgstr ""
-#: doc/classes/OS.xml:523
+#: doc/classes/OS.xml:524
msgid "Thursday."
msgstr ""
-#: doc/classes/OS.xml:526
+#: doc/classes/OS.xml:527
msgid "Friday."
msgstr ""
-#: doc/classes/OS.xml:529
+#: doc/classes/OS.xml:530
msgid "Saturday."
msgstr ""
-#: doc/classes/OS.xml:532
+#: doc/classes/OS.xml:533
msgid "January."
msgstr ""
-#: doc/classes/OS.xml:535
+#: doc/classes/OS.xml:536
msgid "February."
msgstr ""
-#: doc/classes/OS.xml:538
+#: doc/classes/OS.xml:539
msgid "March."
msgstr ""
-#: doc/classes/OS.xml:541
+#: doc/classes/OS.xml:542
msgid "April."
msgstr ""
-#: doc/classes/OS.xml:544
+#: doc/classes/OS.xml:545
msgid "May."
msgstr ""
-#: doc/classes/OS.xml:547
+#: doc/classes/OS.xml:548
msgid "June."
msgstr ""
-#: doc/classes/OS.xml:550
+#: doc/classes/OS.xml:551
msgid "July."
msgstr ""
-#: doc/classes/OS.xml:553
+#: doc/classes/OS.xml:554
msgid "August."
msgstr ""
-#: doc/classes/OS.xml:556
+#: doc/classes/OS.xml:557
msgid "September."
msgstr ""
-#: doc/classes/OS.xml:559
+#: doc/classes/OS.xml:560
msgid "October."
msgstr ""
-#: doc/classes/OS.xml:562
+#: doc/classes/OS.xml:563
msgid "November."
msgstr ""
-#: doc/classes/OS.xml:565
+#: doc/classes/OS.xml:566
msgid "December."
msgstr ""
-#: doc/classes/OS.xml:568
+#: doc/classes/OS.xml:569
msgid "Desktop directory path."
msgstr ""
-#: doc/classes/OS.xml:571
+#: doc/classes/OS.xml:572
msgid "DCIM (Digital Camera Images) directory path."
msgstr ""
-#: doc/classes/OS.xml:574
+#: doc/classes/OS.xml:575
msgid "Documents directory path."
msgstr ""
-#: doc/classes/OS.xml:577
+#: doc/classes/OS.xml:578
msgid "Downloads directory path."
msgstr ""
-#: doc/classes/OS.xml:580
+#: doc/classes/OS.xml:581
msgid "Movies directory path."
msgstr ""
-#: doc/classes/OS.xml:583
+#: doc/classes/OS.xml:584
msgid "Music directory path."
msgstr ""
-#: doc/classes/OS.xml:586
+#: doc/classes/OS.xml:587
msgid "Pictures directory path."
msgstr ""
-#: doc/classes/OS.xml:589
+#: doc/classes/OS.xml:590
msgid "Ringtones directory path."
msgstr ""
@@ -33717,49 +33617,52 @@ msgid ""
"code] is owned by [code]node[/code] and [code]pack[/code] will therefore "
"only save those two nodes, but not [code]collision[/code].\n"
"[codeblock]\n"
-"# Create the objects\n"
+"# Create the objects.\n"
"var node = Node2D.new()\n"
"var rigid = RigidBody2D.new()\n"
"var collision = CollisionShape2D.new()\n"
"\n"
-"# Create the object hierarchy\n"
+"# Create the object hierarchy.\n"
"rigid.add_child(collision)\n"
"node.add_child(rigid)\n"
"\n"
-"# Change owner of rigid, but not of collision\n"
+"# Change owner of `rigid`, but not of `collision`.\n"
"rigid.owner = node\n"
"\n"
"var scene = PackedScene.new()\n"
-"# Only node and rigid are now packed\n"
+"# Only `node` and `rigid` are now packed.\n"
"var result = scene.pack(node)\n"
"if result == OK:\n"
-" ResourceSaver.save(\"res://path/name.scn\", scene) # Or \"user://...\"\n"
+" var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or "
+"\"user://...\"\n"
+" if error != OK:\n"
+" push_error(\"An error occurred while saving the scene to disk.\")\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/PackedScene.xml:38
+#: doc/classes/PackedScene.xml:40
msgid "Returns [code]true[/code] if the scene file has nodes."
msgstr ""
-#: doc/classes/PackedScene.xml:45
+#: doc/classes/PackedScene.xml:47
msgid ""
"Returns the [code]SceneState[/code] representing the scene file contents."
msgstr ""
-#: doc/classes/PackedScene.xml:54
+#: doc/classes/PackedScene.xml:56
msgid ""
"Instantiates the scene's node hierarchy. Triggers child scene "
"instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
"notification on the root node."
msgstr ""
-#: doc/classes/PackedScene.xml:63
+#: doc/classes/PackedScene.xml:65
msgid ""
"Pack will ignore any sub-nodes not owned by given node. See [member Node."
"owner]."
msgstr ""
-#: doc/classes/PackedScene.xml:69
+#: doc/classes/PackedScene.xml:71
msgid ""
"A dictionary representation of the scene contents.\n"
"Available keys include \"rnames\" and \"variants\" for resources, "
@@ -33768,18 +33671,18 @@ msgid ""
"connections, and \"version\" for the format style of the PackedScene."
msgstr ""
-#: doc/classes/PackedScene.xml:75
+#: doc/classes/PackedScene.xml:77
msgid "If passed to [method instance], blocks edits to the scene state."
msgstr ""
-#: doc/classes/PackedScene.xml:78
+#: doc/classes/PackedScene.xml:80
msgid ""
"If passed to [method instance], provides local scene resources to the local "
"scene.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-#: doc/classes/PackedScene.xml:82
+#: doc/classes/PackedScene.xml:84
msgid ""
"If passed to [method instance], provides local scene resources to the local "
"scene. Only the main scene should receive the main edit state.\n"
@@ -34847,20 +34750,20 @@ msgstr ""
msgid "Draw calls per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3711
+#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3922
msgid ""
"The amount of video memory used, i.e. texture and vertex memory combined."
msgstr ""
-#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3714
+#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3925
msgid "The amount of texture memory used."
msgstr ""
-#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3717
+#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3928
msgid "The amount of vertex memory used."
msgstr ""
-#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3708
+#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3919
msgid "Unimplemented in the GLES2 rendering backend, always returns 0."
msgstr ""
@@ -34912,6 +34815,96 @@ msgid ""
"resource."
msgstr ""
+#: doc/classes/PhysicalBone3D.xml:67
+msgid "Damps the body's rotation if greater than [code]0[/code]."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:70 doc/classes/RigidBody3D.xml:132
+msgid "Lock the body's rotation in the X axis."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:73 doc/classes/RigidBody3D.xml:135
+msgid "Lock the body's rotation in the Y axis."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:76 doc/classes/RigidBody3D.xml:138
+msgid "Lock the body's rotation in the Z axis."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:79 doc/classes/RigidBody3D.xml:141
+msgid "Lock the body's movement in the X axis."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:82 doc/classes/RigidBody3D.xml:144
+msgid "Lock the body's movement in the Y axis."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:85 doc/classes/RigidBody3D.xml:147
+msgid "Lock the body's movement in the Z axis."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:88
+msgid "Sets the body's transform."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:91 doc/classes/PhysicsMaterial.xml:17
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness)."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:94 doc/classes/RigidBody3D.xml:150
+msgid ""
+"If [code]true[/code], the body is deactivated when there is no movement, so "
+"it will not take part in the simulation until it is awaken by an external "
+"force."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:97
+msgid ""
+"The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] "
+"(max friction)."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:100
+msgid ""
+"This is multiplied by the global 3D gravity setting found in [b]Project > "
+"Project Settings > Physics > 3d[/b] to produce the body's gravity. For "
+"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
+"and 0.5 will apply half gravity to this object."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:103
+msgid "Sets the joint's transform."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:106
+msgid "Sets the joint's rotation in radians."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:109
+msgid "Sets the joint's rotation in degrees."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:112
+msgid "Sets the joint type. See [enum JointType] for possible values."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:115
+msgid "Damps the body's movement if greater than [code]0[/code]."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:118 doc/classes/RigidBody2D.xml:158
+#: doc/classes/RigidBody3D.xml:175
+msgid "The body's mass."
+msgstr ""
+
+#: doc/classes/PhysicalBone3D.xml:121 doc/classes/RigidBody3D.xml:188
+msgid ""
+"The body's weight based on its mass and the global 3D gravity. Global values "
+"are set in [b]Project > Project Settings > Physics > 3d[/b]."
+msgstr ""
+
#: doc/classes/PhysicalSkyMaterial.xml:4
msgid "[Sky] [Material] used for a physically based sky."
msgstr ""
@@ -35245,17 +35238,6 @@ msgstr ""
msgid "The body's transformation matrix."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState2DSW.xml:4
-msgid "Software implementation of [PhysicsDirectBodyState2D]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState2DSW.xml:7
-msgid ""
-"Software implementation of [PhysicsDirectBodyState2D]. This object exposes "
-"no new methods or properties and should not be used, as "
-"[PhysicsDirectBodyState2D] selects the best implementation available."
-msgstr ""
-
#: doc/classes/PhysicsDirectBodyState3D.xml:4
msgid "Direct access object to a physics body in the [PhysicsServer3D]."
msgstr ""
@@ -35268,7 +35250,7 @@ msgid ""
"direct state of that body. See [method RigidBody3D._integrate_forces]."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState3D.xml:18 doc/classes/RigidBody3D.xml:31
+#: doc/classes/PhysicsDirectBodyState3D.xml:18
msgid ""
"Adds a constant directional force without affecting rotation.\n"
"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
@@ -35445,7 +35427,7 @@ msgid ""
"will occur. If no collision is detected, the returned array will be [code]"
"[1, 1][/code].\n"
"If the shape can not move, the returned array will be [code][0, 0][/code] "
-"under Bullet, and empty under GodotPhysics."
+"under Bullet, and empty under GodotPhysics3D."
msgstr ""
#: doc/classes/PhysicsDirectSpaceState3D.xml:33
@@ -35516,12 +35498,6 @@ msgid ""
"Provides a means of modifying the collision properties of a [PhysicsBody3D]."
msgstr ""
-#: doc/classes/PhysicsMaterial.xml:17
-msgid ""
-"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
-"[code]1[/code] (full bounciness)."
-msgstr ""
-
#: doc/classes/PhysicsMaterial.xml:20
msgid ""
"The body's friction. Values range from [code]0[/code] (frictionless) to "
@@ -35762,7 +35738,7 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637
-#: doc/classes/RigidBody3D.xml:119
+#: doc/classes/RigidBody3D.xml:120
msgid ""
"Sets an axis velocity. The velocity in the given vector axis will be set as "
"the given vector length. This is useful for jumping behavior."
@@ -36278,16 +36254,6 @@ msgid ""
"Constant to get the number of space regions where a collision could occur."
msgstr ""
-#: doc/classes/PhysicsServer2DSW.xml:4
-msgid "Software implementation of [PhysicsServer2D]."
-msgstr ""
-
-#: doc/classes/PhysicsServer2DSW.xml:7
-msgid ""
-"This class exposes no new methods or properties and should not be used, as "
-"[PhysicsServer2D] automatically selects the best implementation available."
-msgstr ""
-
#: doc/classes/PhysicsServer3D.xml:4
msgid "Server interface for low-level physics access."
msgstr ""
@@ -37949,12 +37915,8 @@ msgid "Distance from center of sun where it fades out completely."
msgstr ""
#: doc/classes/ProceduralSkyMaterial.xml:44
-msgid "Distance from sun where it goes from solid to starting to fade."
-msgstr ""
-
-#: doc/classes/ProceduralSkyMaterial.xml:47
msgid ""
-"How quickly the sun fades away between [member sun_angle_min] and [member "
+"How quickly the sun fades away between the edge of the sun disk and [member "
"sun_angle_max]."
msgstr ""
@@ -38289,28 +38251,42 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:263
msgid ""
-"Default compression level for gzip. Affects compressed scenes and resources."
+"The default compression level for gzip. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level. "
+"[code]-1[/code] uses the default gzip compression level, which is identical "
+"to [code]6[/code] but could change in the future due to underlying zlib "
+"updates."
msgstr ""
#: doc/classes/ProjectSettings.xml:266
msgid ""
-"Default compression level for Zlib. Affects compressed scenes and resources."
+"The default compression level for Zlib. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level. "
+"[code]-1[/code] uses the default gzip compression level, which is identical "
+"to [code]6[/code] but could change in the future due to underlying zlib "
+"updates."
msgstr ""
#: doc/classes/ProjectSettings.xml:269
msgid ""
-"Default compression level for Zstandard. Affects compressed scenes and "
-"resources."
+"The default compression level for Zstandard. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level."
msgstr ""
#: doc/classes/ProjectSettings.xml:272
-msgid "Enables long-distance matching in Zstandard."
+msgid ""
+"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
+"distance matching[/url] in Zstandard."
msgstr ""
#: doc/classes/ProjectSettings.xml:275
msgid ""
"Largest size limit (in power of 2) allowed when compressing using long-"
-"distance matching with Zstandard."
+"distance matching with Zstandard. Higher values can result in better "
+"compression, but will require more memory when compressing and decompressing."
msgstr ""
#: doc/classes/ProjectSettings.xml:278
@@ -38691,37 +38667,37 @@ msgid ""
"UWP to follow interface conventions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:473
+#: doc/classes/ProjectSettings.xml:475
msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:476
+#: doc/classes/ProjectSettings.xml:478
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:479
+#: doc/classes/ProjectSettings.xml:481
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
msgstr ""
-#: doc/classes/ProjectSettings.xml:482
+#: doc/classes/ProjectSettings.xml:484
msgid ""
"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
"(in milliseconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:485
+#: doc/classes/ProjectSettings.xml:487
msgid "Timer for detecting idle in [TextEdit] (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:488
+#: doc/classes/ProjectSettings.xml:490
msgid "Default delay for tooltips (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:491
+#: doc/classes/ProjectSettings.xml:493
msgid ""
"Default [InputEventAction] to confirm a focused button, menu or list item, "
"or validate input.\n"
@@ -38730,7 +38706,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:495
+#: doc/classes/ProjectSettings.xml:497
msgid ""
"Default [InputEventAction] to discard a modal or pending input.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38738,7 +38714,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:499
+#: doc/classes/ProjectSettings.xml:501
msgid ""
"Default [InputEventAction] to move down in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38746,7 +38722,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:503
+#: doc/classes/ProjectSettings.xml:505
msgid ""
"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -38756,7 +38732,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:507
+#: doc/classes/ProjectSettings.xml:509
msgid ""
"Default [InputEventAction] to focus the next [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_next].\n"
@@ -38765,7 +38741,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:511
+#: doc/classes/ProjectSettings.xml:513
msgid ""
"Default [InputEventAction] to focus the previous [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_previous].\n"
@@ -38774,7 +38750,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:515
+#: doc/classes/ProjectSettings.xml:517
msgid ""
"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -38784,7 +38760,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:519
+#: doc/classes/ProjectSettings.xml:521
msgid ""
"Default [InputEventAction] to move left in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38792,7 +38768,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:523
+#: doc/classes/ProjectSettings.xml:525
msgid ""
"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
@@ -38802,7 +38778,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:527
+#: doc/classes/ProjectSettings.xml:529
msgid ""
"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
@@ -38812,7 +38788,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:531
+#: doc/classes/ProjectSettings.xml:533
msgid ""
"Default [InputEventAction] to move right in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38820,7 +38796,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:535
+#: doc/classes/ProjectSettings.xml:537
msgid ""
"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
"[ItemList] or a [Tree]).\n"
@@ -38829,7 +38805,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:539
+#: doc/classes/ProjectSettings.xml:541
msgid ""
"Default [InputEventAction] to move up in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38837,371 +38813,371 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:543
+#: doc/classes/ProjectSettings.xml:545
msgid ""
"If [code]true[/code], sends mouse input events when tapping or swiping on "
"the touchscreen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:546
+#: doc/classes/ProjectSettings.xml:548
msgid ""
"If [code]true[/code], sends touch input events when clicking or dragging the "
"mouse."
msgstr ""
-#: doc/classes/ProjectSettings.xml:549
+#: doc/classes/ProjectSettings.xml:551
msgid "Optional name for the 2D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:552
+#: doc/classes/ProjectSettings.xml:554
msgid "Optional name for the 2D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:555
+#: doc/classes/ProjectSettings.xml:557
msgid "Optional name for the 2D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:558
+#: doc/classes/ProjectSettings.xml:560
msgid "Optional name for the 2D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:561
+#: doc/classes/ProjectSettings.xml:563
msgid "Optional name for the 2D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:564
+#: doc/classes/ProjectSettings.xml:566
msgid "Optional name for the 2D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:567
+#: doc/classes/ProjectSettings.xml:569
msgid "Optional name for the 2D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:570
+#: doc/classes/ProjectSettings.xml:572
msgid "Optional name for the 2D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:573
+#: doc/classes/ProjectSettings.xml:575
msgid "Optional name for the 2D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:576
+#: doc/classes/ProjectSettings.xml:578
msgid "Optional name for the 2D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:579
+#: doc/classes/ProjectSettings.xml:581
msgid "Optional name for the 2D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:582
+#: doc/classes/ProjectSettings.xml:584
msgid "Optional name for the 2D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:585
+#: doc/classes/ProjectSettings.xml:587
msgid "Optional name for the 2D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:588
+#: doc/classes/ProjectSettings.xml:590
msgid "Optional name for the 2D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:591
+#: doc/classes/ProjectSettings.xml:593
msgid "Optional name for the 2D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:594
+#: doc/classes/ProjectSettings.xml:596
msgid "Optional name for the 2D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:597
+#: doc/classes/ProjectSettings.xml:599
msgid "Optional name for the 2D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:600
+#: doc/classes/ProjectSettings.xml:602
msgid "Optional name for the 2D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:603
+#: doc/classes/ProjectSettings.xml:605
msgid "Optional name for the 2D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:606
+#: doc/classes/ProjectSettings.xml:608
msgid "Optional name for the 2D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:609
+#: doc/classes/ProjectSettings.xml:611
msgid "Optional name for the 2D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:612
+#: doc/classes/ProjectSettings.xml:614
msgid "Optional name for the 2D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:615
+#: doc/classes/ProjectSettings.xml:617
msgid "Optional name for the 2D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:618
+#: doc/classes/ProjectSettings.xml:620
msgid "Optional name for the 2D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:621
+#: doc/classes/ProjectSettings.xml:623
msgid "Optional name for the 2D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:624
+#: doc/classes/ProjectSettings.xml:626
msgid "Optional name for the 2D render layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:627
+#: doc/classes/ProjectSettings.xml:629
msgid "Optional name for the 2D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:630
+#: doc/classes/ProjectSettings.xml:632
msgid "Optional name for the 2D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:633
+#: doc/classes/ProjectSettings.xml:635
msgid "Optional name for the 2D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:636
+#: doc/classes/ProjectSettings.xml:638
msgid "Optional name for the 2D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:639
+#: doc/classes/ProjectSettings.xml:641
msgid "Optional name for the 2D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:642
+#: doc/classes/ProjectSettings.xml:644
msgid "Optional name for the 2D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:645
+#: doc/classes/ProjectSettings.xml:647
msgid "Optional name for the 2D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:648
+#: doc/classes/ProjectSettings.xml:650
msgid "Optional name for the 2D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:651
+#: doc/classes/ProjectSettings.xml:653
msgid "Optional name for the 2D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:654
+#: doc/classes/ProjectSettings.xml:656
msgid "Optional name for the 2D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:657
+#: doc/classes/ProjectSettings.xml:659
msgid "Optional name for the 2D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:660
+#: doc/classes/ProjectSettings.xml:662
msgid "Optional name for the 2D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:663
+#: doc/classes/ProjectSettings.xml:665
msgid "Optional name for the 2D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:666
+#: doc/classes/ProjectSettings.xml:668
msgid "Optional name for the 2D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:669
+#: doc/classes/ProjectSettings.xml:671
msgid "Optional name for the 3D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:672
+#: doc/classes/ProjectSettings.xml:674
msgid "Optional name for the 3D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:675
+#: doc/classes/ProjectSettings.xml:677
msgid "Optional name for the 3D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:678
+#: doc/classes/ProjectSettings.xml:680
msgid "Optional name for the 3D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:681
+#: doc/classes/ProjectSettings.xml:683
msgid "Optional name for the 3D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:684
+#: doc/classes/ProjectSettings.xml:686
msgid "Optional name for the 3D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:687
+#: doc/classes/ProjectSettings.xml:689
msgid "Optional name for the 3D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:690
+#: doc/classes/ProjectSettings.xml:692
msgid "Optional name for the 3D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:693
+#: doc/classes/ProjectSettings.xml:695
msgid "Optional name for the 3D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:696
+#: doc/classes/ProjectSettings.xml:698
msgid "Optional name for the 3D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:699
+#: doc/classes/ProjectSettings.xml:701
msgid "Optional name for the 3D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:702
+#: doc/classes/ProjectSettings.xml:704
msgid "Optional name for the 3D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:705
+#: doc/classes/ProjectSettings.xml:707
msgid "Optional name for the 3D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:708
+#: doc/classes/ProjectSettings.xml:710
msgid "Optional name for the 3D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:711
+#: doc/classes/ProjectSettings.xml:713
msgid "Optional name for the 3D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:714
+#: doc/classes/ProjectSettings.xml:716
msgid "Optional name for the 3D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:717
+#: doc/classes/ProjectSettings.xml:719
msgid "Optional name for the 3D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:720
+#: doc/classes/ProjectSettings.xml:722
msgid "Optional name for the 3D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:723
+#: doc/classes/ProjectSettings.xml:725
msgid "Optional name for the 3D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:726
+#: doc/classes/ProjectSettings.xml:728
msgid "Optional name for the 3D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:729
+#: doc/classes/ProjectSettings.xml:731
msgid "Optional name for the 3D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:732
+#: doc/classes/ProjectSettings.xml:734
msgid "Optional name for the 3D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:735
+#: doc/classes/ProjectSettings.xml:737
msgid "Optional name for the 3D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:738
+#: doc/classes/ProjectSettings.xml:740
msgid "Optional name for the 3D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:741
+#: doc/classes/ProjectSettings.xml:743
msgid "Optional name for the 3D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:744
+#: doc/classes/ProjectSettings.xml:746
msgid "Optional name for the 3D render layer 14"
msgstr ""
-#: doc/classes/ProjectSettings.xml:747
+#: doc/classes/ProjectSettings.xml:749
msgid "Optional name for the 3D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:750
+#: doc/classes/ProjectSettings.xml:752
msgid "Optional name for the 3D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:753
+#: doc/classes/ProjectSettings.xml:755
msgid "Optional name for the 3D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:756
+#: doc/classes/ProjectSettings.xml:758
msgid "Optional name for the 3D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:759
+#: doc/classes/ProjectSettings.xml:761
msgid "Optional name for the 3D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:762
+#: doc/classes/ProjectSettings.xml:764
msgid "Optional name for the 3D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:765
+#: doc/classes/ProjectSettings.xml:767
msgid "Optional name for the 3D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:768
+#: doc/classes/ProjectSettings.xml:770
msgid "Optional name for the 3D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:771
+#: doc/classes/ProjectSettings.xml:773
msgid "Optional name for the 3D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:774
+#: doc/classes/ProjectSettings.xml:776
msgid "Optional name for the 3D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:777
+#: doc/classes/ProjectSettings.xml:779
msgid "Optional name for the 3D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:780
+#: doc/classes/ProjectSettings.xml:782
msgid "Optional name for the 3D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:783
+#: doc/classes/ProjectSettings.xml:785
msgid "Optional name for the 3D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:786
+#: doc/classes/ProjectSettings.xml:788
msgid "Optional name for the 3D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:789
+#: doc/classes/ProjectSettings.xml:791
msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:792
+#: doc/classes/ProjectSettings.xml:794
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:795
+#: doc/classes/ProjectSettings.xml:797
msgid "If [code]true[/code], logs all output to files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:798
+#: doc/classes/ProjectSettings.xml:800
msgid ""
"Path to logs within the project. Using an [code]user://[/code] path is "
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:801
+#: doc/classes/ProjectSettings.xml:803
msgid "Specifies the maximum amount of log files allowed (used for rotation)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:804
+#: doc/classes/ProjectSettings.xml:806
msgid ""
"Godot uses a message queue to defer some function calls. If you run out of "
"space on it (you will see an error), you can increase the size here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:807
+#: doc/classes/ProjectSettings.xml:809
msgid ""
"This is used by servers when used in multi-threading mode (servers and "
"visual). RIDs are preallocated to avoid stalling the server requesting them "
@@ -39209,118 +39185,118 @@ msgid ""
"thread, increase this number."
msgstr ""
-#: doc/classes/ProjectSettings.xml:822
+#: doc/classes/ProjectSettings.xml:824
msgid ""
"Maximum amount of characters allowed to send as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:825
+#: doc/classes/ProjectSettings.xml:827
msgid ""
"Maximum number of errors allowed to be sent from the debugger. Over this "
"value, content is dropped. This helps not to stall the debugger connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:828
+#: doc/classes/ProjectSettings.xml:830
msgid ""
"Maximum amount of messages in the debugger queue. Over this value, content "
"is dropped. This helps to limit the debugger memory usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:831
+#: doc/classes/ProjectSettings.xml:833
msgid ""
"Maximum number of warnings allowed to be sent from the debugger. Over this "
"value, content is dropped. This helps not to stall the debugger connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:834
+#: doc/classes/ProjectSettings.xml:836
msgid ""
"Default size of packet peer stream for deserializing Godot data. Over this "
"size, data is dropped."
msgstr ""
-#: doc/classes/ProjectSettings.xml:837
+#: doc/classes/ProjectSettings.xml:839
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:840
+#: doc/classes/ProjectSettings.xml:842
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:843
+#: doc/classes/ProjectSettings.xml:845
msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:846
+#: doc/classes/ProjectSettings.xml:848
msgid "Maximum number of concurrent input packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:849
+#: doc/classes/ProjectSettings.xml:851
msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:852
+#: doc/classes/ProjectSettings.xml:854
msgid "Maximum number of concurrent output packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:855
+#: doc/classes/ProjectSettings.xml:857
msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:858
+#: doc/classes/ProjectSettings.xml:860
msgid "Maximum number of concurrent input packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:861
+#: doc/classes/ProjectSettings.xml:863
msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:864
+#: doc/classes/ProjectSettings.xml:866
msgid "Maximum number of concurrent output packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:867
+#: doc/classes/ProjectSettings.xml:869
msgid ""
"Amount of read ahead used by remote filesystem. Higher values decrease the "
"effects of latency at the cost of higher bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:870
+#: doc/classes/ProjectSettings.xml:872
msgid "Page size used by remote filesystem (in bytes)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:873
+#: doc/classes/ProjectSettings.xml:875
msgid ""
"CA certificates bundle to use for SSL connections. If not defined, Godot's "
"internal CA certificates are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:876
+#: doc/classes/ProjectSettings.xml:878
msgid ""
"When creating node names automatically, set the type of casing in this "
"project. This is mostly an editor setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:879
+#: doc/classes/ProjectSettings.xml:881
msgid ""
"What to use to separate node name from number. This is mostly an editor "
"setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:882
+#: doc/classes/ProjectSettings.xml:884
msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm."
msgstr ""
-#: doc/classes/ProjectSettings.xml:885
+#: doc/classes/ProjectSettings.xml:887
msgid "Cell size used for the broad-phase 2D hash grid algorithm."
msgstr ""
-#: doc/classes/ProjectSettings.xml:888
+#: doc/classes/ProjectSettings.xml:890
msgid "The default angular damp in 2D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:891
+#: doc/classes/ProjectSettings.xml:893
msgid ""
"The default gravity strength in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -39332,7 +39308,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:899
+#: doc/classes/ProjectSettings.xml:901
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -39344,38 +39320,38 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:907
+#: doc/classes/ProjectSettings.xml:909
msgid "The default linear damp in 2D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:910
+#: doc/classes/ProjectSettings.xml:912
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm."
msgstr ""
-#: doc/classes/ProjectSettings.xml:913
+#: doc/classes/ProjectSettings.xml:915
msgid ""
"Sets which physics engine to use for 2D physics.\n"
-"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
+"\"DEFAULT\" and \"GodotPhysics2D\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:917
+#: doc/classes/ProjectSettings.xml:919
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant PhysicsServer2D."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:920
+#: doc/classes/ProjectSettings.xml:922
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant PhysicsServer2D."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:923
+#: doc/classes/ProjectSettings.xml:925
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -39385,23 +39361,23 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:927
+#: doc/classes/ProjectSettings.xml:929
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:930
+#: doc/classes/ProjectSettings.xml:932
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody3D] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:933
+#: doc/classes/ProjectSettings.xml:935
msgid "The default angular damp in 3D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:936
+#: doc/classes/ProjectSettings.xml:938
msgid ""
"The default gravity strength in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -39413,7 +39389,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:944
+#: doc/classes/ProjectSettings.xml:946
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -39425,23 +39401,23 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:952
+#: doc/classes/ProjectSettings.xml:954
msgid "The default linear damp in 3D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:955
+#: doc/classes/ProjectSettings.xml:957
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
-"physics engine. The \"GodotPhysics\" engine is still supported as an "
+"physics engine. The \"GodotPhysics3D\" engine is still supported as an "
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:959
+#: doc/classes/ProjectSettings.xml:961
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:962
+#: doc/classes/ProjectSettings.xml:964
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -39450,7 +39426,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:966
+#: doc/classes/ProjectSettings.xml:968
msgid ""
"Fix to improve physics jitter, specially on monitors where refresh rate is "
"different than the physics FPS.\n"
@@ -39458,7 +39434,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:970
+#: doc/classes/ProjectSettings.xml:972
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -39466,7 +39442,7 @@ msgid ""
"programmatically, use [method RenderingServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:973
+#: doc/classes/ProjectSettings.xml:975
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -39476,14 +39452,14 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:976
+#: doc/classes/ProjectSettings.xml:980
msgid ""
"Max amount of elements renderable in a frame. If more than this are visible "
"per frame, they will be dropped. Keep in mind elements refer to mesh "
"surfaces and not meshes themselves."
msgstr ""
-#: doc/classes/ProjectSettings.xml:979
+#: doc/classes/ProjectSettings.xml:985
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -39495,39 +39471,73 @@ msgid ""
"using the Vulkan backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:983
+#: doc/classes/ProjectSettings.xml:989
msgid ""
"If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. "
"May help in some pixel art styles."
msgstr ""
-#: doc/classes/ProjectSettings.xml:986
+#: doc/classes/ProjectSettings.xml:992
+msgid ""
+"Sets the quality of the depth of field effect. Higher quality takes more "
+"samples, which is slower but looks smoother."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:995
+msgid ""
+"Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the "
+"fastest. Circle is the most realistic, but also the most expensive to "
+"compute."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:998
+msgid ""
+"If [code]true[/code], jitters DOF samples to make effect slightly blurrier "
+"and hide lines created from low sample rates. This can result in a slightly "
+"grainy appearance when used with a low number of samples."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1001
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:989
+#: doc/classes/ProjectSettings.xml:1004
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:992
+#: doc/classes/ProjectSettings.xml:1007
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:995
+#: doc/classes/ProjectSettings.xml:1010
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:998
+#: doc/classes/ProjectSettings.xml:1013
+msgid ""
+"Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality "
+"settings use more samples when reading from shadow maps and are thus slower. "
+"Low quality settings may result in shadows looking grainy."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1016
+msgid ""
+"Lower-end override for [member rendering/quality/directional_shadow/"
+"soft_shadow_quality] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1019
msgid ""
"The video driver to use (\"GLES2\" or \"Vulkan\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -39537,25 +39547,33 @@ msgid ""
"get_current_video_driver[/code] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1012
+#: doc/classes/ProjectSettings.xml:1025
msgid ""
-"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
-"around the edges of polygons. A higher MSAA value results in smoother edges "
-"but can be significantly slower on some hardware.\n"
-"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
+"If [code]true[/code], take additional samples when rendering objects "
+"affected by a [GIProbe] to reduce artifacts from only sampling in one "
+"direction."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1020
+#: doc/classes/ProjectSettings.xml:1028
msgid ""
-"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
-"mipmaps (also called \"bilinear filtering\"), which will result in visible "
-"seams appearing between mipmap stages. This may increase performance in "
-"mobile as less memory bandwidth is used. If [code]false[/code], linear "
-"mipmap filtering (also called \"trilinear filtering\") is used."
+"Sets the number of cone samples taken when rendering objects affected by "
+"[GIProbe]s."
msgstr ""
#: doc/classes/ProjectSettings.xml:1031
msgid ""
+"Sets how the glow effect is upscaled before being copied onto the screen. "
+"Linear is faster, but looks blocky. Bicubic is slower but looks smooth."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1034
+msgid ""
+"Lower-end override for [member rendering/quality/glow/upscale_mode] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1037
+msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
@@ -39564,41 +39582,41 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1034
+#: doc/classes/ProjectSettings.xml:1040
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1037
+#: doc/classes/ProjectSettings.xml:1043
msgid ""
"Number of cubemaps to store in the reflection atlas. The number of "
"[ReflectionProbe]s in a scene will be limited by this amount. A higher "
"number requires more VRAM."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1040
+#: doc/classes/ProjectSettings.xml:1046
msgid ""
"Size of cubemap faces for [ReflectionProbe]s. A higher number requires more "
"VRAM and may make reflection probe updating slower."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1043
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"Lower-end override for [member rendering/quality/reflection_atlas/"
"reflection_size] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1046
+#: doc/classes/ProjectSettings.xml:1052
msgid ""
"Use a higher quality variant of the fast filtering algorithm. Significantly "
"slower than using default quality, but results in smoother reflections. "
"Should only be used when the scene is especially detailed."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1049
+#: doc/classes/ProjectSettings.xml:1055
msgid ""
"Sets the number of samples to take when using importance sampling for [Sky]s "
"and [ReflectionProbe]s. A higher value will result in smoother, higher "
@@ -39608,19 +39626,19 @@ msgid ""
"environments with a high level of detail."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1058
msgid ""
"Lower-end override for [member rendering/quality/reflections/ggx_samples] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1055
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Limits the number of layers to use in radiance maps when using importance "
"sampling. A lower number will be slightly faster and take up less VRAM."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1058
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise and "
@@ -39629,128 +39647,229 @@ msgid ""
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1061
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1070
+msgid ""
+"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
+"around the edges of polygons. A higher MSAA value results in smoother edges "
+"but can be significantly slower on some hardware.\n"
+"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1074
+msgid ""
+"Sets the screen-space antialiasing mode for the default screen [Viewport]. "
+"Screen-space antialiasing works by selectively blurring edges in a post-"
+"process shader. It differs from MSAA which takes multiple coverage samples "
+"while rendering objects. Screen-space AA methods are typically faster than "
+"MSAA and will smooth out specular aliasing, but tend to make scenes appear "
+"blurry.\n"
+"Another way to combat specular aliasing is to enable [member rendering/"
+"quality/screen_filters/screen_space_roughness_limiter]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1078
+msgid ""
+"Enables the screen-space roughness limiter which increases material "
+"roughness in areas with a high normal frequency (i.e. when normals change a "
+"lot from pixel to pixel). This helps to reduce the amount of specular "
+"aliasing in a scene. Specular aliasing looks like random bright pixels that "
+"occur in reflections."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1081
+msgid ""
+"Curves the amount of the roughness limited effect. A higher value limits the "
+"effect to very sharply curved surfaces, while a lower threshold extends the "
+"effect to smoother surfaces."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1084
+msgid ""
+"Sets the quality for rough screen-space reflections. Turning off will make "
+"all screen space reflections sharp, while higher values make rough "
+"reflections look better."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1087
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1090
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1093
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1096
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1078
+#: doc/classes/ProjectSettings.xml:1099
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1081
+#: doc/classes/ProjectSettings.xml:1102
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1084 doc/classes/ProjectSettings.xml:1087
-#: doc/classes/ProjectSettings.xml:1090 doc/classes/ProjectSettings.xml:1093
+#: doc/classes/ProjectSettings.xml:1105 doc/classes/ProjectSettings.xml:1108
+#: doc/classes/ProjectSettings.xml:1111 doc/classes/ProjectSettings.xml:1114
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1096
+#: doc/classes/ProjectSettings.xml:1117
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1120
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1123
msgid ""
-"Shadow filter mode. Higher-quality settings result in smoother shadows that "
-"flicker less when moving. \"Disabled\" is the fastest option, but also has "
-"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
-"the smoothest option, but is also the slowest."
+"Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. "
+"Higher quality settings use more samples when reading from shadow maps and "
+"are thus slower. Low quality settings may result in shadows looking grainy."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1105
+#: doc/classes/ProjectSettings.xml:1126
msgid ""
-"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
-"mobile devices, due to performance concerns or driver support."
+"Lower-end override for [member rendering/quality/shadows/"
+"soft_shadow_quality] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1129
+msgid ""
+"If [code]true[/code], screen-space ambient occlusion will be rendered at "
+"half size and then upscaled before being added to the scene. This is "
+"significantly faster but may miss small details."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1118
+#: doc/classes/ProjectSettings.xml:1132
+msgid ""
+"Sets the quality of the screen-space ambient occlusion effect. Higher values "
+"take more samples and so will result in better quality, at the cost of "
+"performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1135
+msgid ""
+"Scales the depth over which the subsurface scattering effect is applied. A "
+"high value may allow light to scatter into a part of the mesh or another "
+"mesh that is close in screen space but far in depth."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1138
+msgid ""
+"Sets the quality of the subsurface scattering effect. Higher values are "
+"slower but look nicer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1141
+msgid ""
+"Scales the distance over which samples are taken for subsurface scattering "
+"effect. Changing this does not impact performance, but higher values will "
+"result in significant artifacts as the samples will become obviously spread "
+"out. A lower value results in a smaller spread of scattered light."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1144
+msgid ""
+"Sets the maximum number of samples to take when using anisotropic filtering "
+"on textures. A higher sample count will result in sharper textures at "
+"oblique angles, but is more expensive to compute.\n"
+"Only power of two values are valid ([code]1[/code], [code]2[/code], [code]4[/"
+"code], [code]8[/code], [code]16[/code]). A value of [code]1[/code] forcibly "
+"disables anisotropic filtering, even on materials where it is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1148
+msgid ""
+"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
+"mipmaps (also called \"bilinear filtering\"), which will result in visible "
+"seams appearing between mipmap stages. This may increase performance in "
+"mobile as less memory bandwidth is used. If [code]false[/code], linear "
+"mipmap filtering (also called \"trilinear filtering\") is used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1151
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1121
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
"only supported on desktop platforms, and only when using the Vulkan renderer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1157
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
"doesn't support alpha channels in textures."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1127
+#: doc/classes/ProjectSettings.xml:1160
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
"compression algorithm is only supported when using the Vulkan renderer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1130
+#: doc/classes/ProjectSettings.xml:1163
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
"compression algorithm is only supported on iOS."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1133
+#: doc/classes/ProjectSettings.xml:1166
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
"supported on desktop platforms and consoles."
msgstr ""
+#: doc/classes/ProjectSettings.xml:1177
+msgid "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses."
+msgstr ""
+
#: doc/classes/ProximityGroup3D.xml:4 doc/classes/ProximityGroup3D.xml:7
msgid "General-purpose proximity detection node."
msgstr ""
@@ -40851,11 +40970,11 @@ msgstr ""
#: doc/classes/RenderingServer.xml:7
msgid ""
-"Server for anything visible. The visual server is the API backend for "
+"Server for anything visible. The rendering server is the API backend for "
"everything visible. The whole scene system mounts on it to display.\n"
-"The visual server is completely opaque, the internals are entirely "
+"The rendering server is completely opaque, the internals are entirely "
"implementation specific and cannot be accessed.\n"
-"The visual server can be used to bypass the scene system entirely.\n"
+"The rendering server can be used to bypass the scene system entirely.\n"
"Resources are created using the [code]*_create[/code] functions.\n"
"All objects are drawn to a viewport. You can use the [Viewport] attached to "
"the [SceneTree] or you can create one yourself with [method "
@@ -40863,10 +40982,10 @@ msgid ""
"canvas needs to be attached to the viewport using [method "
"viewport_set_scenario] or [method viewport_attach_canvas].\n"
"In 3D, all visual objects must be associated with a scenario. The scenario "
-"is a visual representation of the world. If accessing the visual server from "
-"a running game, the scenario can be accessed from the scene tree from any "
-"[Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be "
-"created with [method scenario_create].\n"
+"is a visual representation of the world. If accessing the rendering server "
+"from a running game, the scenario can be accessed from the scene tree from "
+"any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can "
+"be created with [method scenario_create].\n"
"Similarly in 2D, a canvas is needed to draw all canvas items.\n"
"In 3D, all visible objects are comprised of a resource and an instance. A "
"resource can be a mesh, a particle system, a light, or any other 3D object. "
@@ -41292,42 +41411,42 @@ msgstr ""
msgid "Returns the id of a white texture. Creates one if none exists."
msgstr ""
-#: doc/classes/RenderingServer.xml:954
+#: doc/classes/RenderingServer.xml:1006
msgid ""
"Returns [code]true[/code] if changes have been made to the RenderingServer's "
"data. [method force_draw] is usually called if this happens."
msgstr ""
-#: doc/classes/RenderingServer.xml:963
+#: doc/classes/RenderingServer.xml:1015
msgid "Not yet implemented. Always returns [code]false[/code]."
msgstr ""
-#: doc/classes/RenderingServer.xml:972
+#: doc/classes/RenderingServer.xml:1024
msgid ""
"Returns [code]true[/code] if the OS supports a certain feature. Features "
"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and "
"[code]pvrtc[/code]."
msgstr ""
-#: doc/classes/RenderingServer.xml:985
+#: doc/classes/RenderingServer.xml:1037
msgid ""
"Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent "
"to [method ImmediateGeometry3D.begin]."
msgstr ""
-#: doc/classes/RenderingServer.xml:994
+#: doc/classes/RenderingServer.xml:1046
msgid ""
"Clears everything that was set up between [method immediate_begin] and "
"[method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1005
+#: doc/classes/RenderingServer.xml:1057
msgid ""
"Sets the color to be used with next vertex. Equivalent to [method "
"ImmediateGeometry3D.set_color]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1012
+#: doc/classes/RenderingServer.xml:1064
msgid ""
"Creates an immediate geometry and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -41338,78 +41457,78 @@ msgid ""
"[method instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:1023
+#: doc/classes/RenderingServer.xml:1075
msgid ""
"Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to "
"[method ImmediateGeometry3D.end]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1032
+#: doc/classes/RenderingServer.xml:1084
msgid "Returns the material assigned to the [ImmediateGeometry3D]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1043
+#: doc/classes/RenderingServer.xml:1095
msgid ""
"Sets the normal to be used with next vertex. Equivalent to [method "
"ImmediateGeometry3D.set_normal]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1054
+#: doc/classes/RenderingServer.xml:1106
msgid "Sets the material to be used to draw the [ImmediateGeometry3D]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1065
+#: doc/classes/RenderingServer.xml:1117
msgid ""
"Sets the tangent to be used with next vertex. Equivalent to [method "
"ImmediateGeometry3D.set_tangent]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1076
+#: doc/classes/RenderingServer.xml:1128
msgid ""
"Sets the UV to be used with next vertex. Equivalent to [method "
"ImmediateGeometry3D.set_uv]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1087
+#: doc/classes/RenderingServer.xml:1139
msgid ""
"Sets the UV2 to be used with next vertex. Equivalent to [method "
"ImmediateGeometry3D.set_uv2]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1098
+#: doc/classes/RenderingServer.xml:1150
msgid ""
"Adds the next vertex using the information provided in advance. Equivalent "
"to [method ImmediateGeometry3D.add_vertex]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1109
+#: doc/classes/RenderingServer.xml:1161
msgid ""
"Adds the next vertex using the information provided in advance. This is a "
"helper class that calls [method immediate_vertex] under the hood. Equivalent "
"to [method ImmediateGeometry3D.add_vertex]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1116
+#: doc/classes/RenderingServer.xml:1168
msgid ""
-"Initializes the visual server. This function is called internally by "
+"Initializes the rendering server. This function is called internally by "
"platform-dependent code during engine initialization. If called from a "
"running game, it will not do anything."
msgstr ""
-#: doc/classes/RenderingServer.xml:1127
+#: doc/classes/RenderingServer.xml:1179
msgid ""
"Attaches a unique Object ID to instance. Object ID must be attached to "
"instance for proper culling with [method instances_cull_aabb], [method "
"instances_cull_convex], and [method instances_cull_ray]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1138
+#: doc/classes/RenderingServer.xml:1190
msgid ""
"Attaches a skeleton to an instance. Removes the previous skeleton from the "
"instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:1145
+#: doc/classes/RenderingServer.xml:1197
msgid ""
"Creates a visual instance and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -41421,7 +41540,7 @@ msgid ""
"instance to be visible in the scenario using [method instance_set_base]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1158
+#: doc/classes/RenderingServer.xml:1210
msgid ""
"Creates a visual instance, adds it to the RenderingServer, and sets both "
"base and scenario. It can be accessed with the RID that is returned. This "
@@ -41430,31 +41549,31 @@ msgid ""
"RenderingServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/RenderingServer.xml:1170 doc/classes/RenderingServer.xml:1198
-#: doc/classes/RenderingServer.xml:1488
+#: doc/classes/RenderingServer.xml:1222 doc/classes/RenderingServer.xml:1250
+#: doc/classes/RenderingServer.xml:1540
msgid "Not implemented in Godot 3.x."
msgstr ""
-#: doc/classes/RenderingServer.xml:1181
+#: doc/classes/RenderingServer.xml:1233
msgid ""
"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
"Equivalent to [member GeometryInstance3D.cast_shadow]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1211
+#: doc/classes/RenderingServer.xml:1263
msgid ""
"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
"more details."
msgstr ""
-#: doc/classes/RenderingServer.xml:1222
+#: doc/classes/RenderingServer.xml:1274
msgid ""
"Sets a material that will override the material for all surfaces on the mesh "
"associated with this instance. Equivalent to [member GeometryInstance3D."
"material_override]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1233
+#: doc/classes/RenderingServer.xml:1285
msgid ""
"Sets the base of the instance. A base can be any of the 3D objects that are "
"created in the RenderingServer that can be displayed. For example, any of "
@@ -41463,62 +41582,62 @@ msgid ""
"be set as the base of an instance in order to be displayed in the scenario."
msgstr ""
-#: doc/classes/RenderingServer.xml:1246
+#: doc/classes/RenderingServer.xml:1298
msgid "Sets the weight for a given blend shape associated with this instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:1257
+#: doc/classes/RenderingServer.xml:1309
msgid ""
"Sets a custom AABB to use when culling objects from the view frustum. "
"Equivalent to [method GeometryInstance3D.set_custom_aabb]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1268
+#: doc/classes/RenderingServer.xml:1320
msgid "Function not implemented in Godot 3.x."
msgstr ""
-#: doc/classes/RenderingServer.xml:1279
+#: doc/classes/RenderingServer.xml:1331
msgid ""
"Sets a margin to increase the size of the AABB when culling objects from the "
"view frustum. This allows you avoid culling objects that fall outside the "
"view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1290
+#: doc/classes/RenderingServer.xml:1342
msgid ""
"Sets the render layers that this instance will be drawn to. Equivalent to "
"[member VisualInstance3D.layers]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1301
+#: doc/classes/RenderingServer.xml:1353
msgid ""
"Sets the scenario that the instance is in. The scenario is the 3D world that "
"the objects will be displayed in."
msgstr ""
-#: doc/classes/RenderingServer.xml:1314
+#: doc/classes/RenderingServer.xml:1366
msgid ""
"Sets the material of a specific surface. Equivalent to [method "
"MeshInstance3D.set_surface_material]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1325
+#: doc/classes/RenderingServer.xml:1377
msgid ""
"Sets the world space transform of the instance. Equivalent to [member Node3D."
"transform]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1338
+#: doc/classes/RenderingServer.xml:1390
msgid "Sets the lightmap to use with this instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:1349
+#: doc/classes/RenderingServer.xml:1401
msgid ""
"Sets whether an instance is drawn or not. Equivalent to [member Node3D."
"visible]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1360
+#: doc/classes/RenderingServer.xml:1412
msgid ""
"Returns an array of object IDs intersecting with the provided AABB. Only "
"visual 3D nodes are considered, such as [MeshInstance3D] or "
@@ -41530,7 +41649,7 @@ msgid ""
"game use cases, prefer physics collision."
msgstr ""
-#: doc/classes/RenderingServer.xml:1372
+#: doc/classes/RenderingServer.xml:1424
msgid ""
"Returns an array of object IDs intersecting with the provided convex shape. "
"Only visual 3D nodes are considered, such as [MeshInstance3D] or "
@@ -41542,7 +41661,7 @@ msgid ""
"game use cases, prefer physics collision."
msgstr ""
-#: doc/classes/RenderingServer.xml:1386
+#: doc/classes/RenderingServer.xml:1438
msgid ""
"Returns an array of object IDs intersecting with the provided 3D ray. Only "
"visual 3D nodes are considered, such as [MeshInstance3D] or "
@@ -41554,58 +41673,58 @@ msgid ""
"game use cases, prefer physics collision."
msgstr ""
-#: doc/classes/RenderingServer.xml:1398
+#: doc/classes/RenderingServer.xml:1450
msgid ""
"If [code]true[/code], this directional light will blend between shadow map "
"splits resulting in a smoother transition between them. Equivalent to "
"[member DirectionalLight3D.directional_shadow_blend_splits]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1409
+#: doc/classes/RenderingServer.xml:1461
msgid ""
"Sets the shadow depth range mode for this directional light. Equivalent to "
"[member DirectionalLight3D.directional_shadow_depth_range]. See [enum "
"LightDirectionalShadowDepthRangeMode] for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:1420
+#: doc/classes/RenderingServer.xml:1472
msgid ""
"Sets the shadow mode for this directional light. Equivalent to [member "
"DirectionalLight3D.directional_shadow_mode]. See [enum "
"LightDirectionalShadowMode] for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:1431
+#: doc/classes/RenderingServer.xml:1483
msgid ""
"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
"OmniLight3D.omni_shadow_mode]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1442
+#: doc/classes/RenderingServer.xml:1494
msgid ""
"Sets the color of the light. Equivalent to [member Light3D.light_color]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1453
+#: doc/classes/RenderingServer.xml:1505
msgid ""
"Sets the cull mask for this Light3D. Lights only affect objects in the "
"selected layers. Equivalent to [member Light3D.light_cull_mask]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1464
+#: doc/classes/RenderingServer.xml:1516
msgid ""
"If [code]true[/code], light will subtract light instead of adding light. "
"Equivalent to [member Light3D.light_negative]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1477
+#: doc/classes/RenderingServer.xml:1529
msgid ""
"Sets the specified light parameter. See [enum LightParam] for options. "
"Equivalent to [method Light3D.set_param]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1499
+#: doc/classes/RenderingServer.xml:1551
msgid ""
"If [code]true[/code], reverses the backface culling of the mesh. This can be "
"useful when you have a flat mesh that has a light behind it. If you need to "
@@ -41614,23 +41733,23 @@ msgid ""
"to [member Light3D.shadow_reverse_cull_face]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1510
+#: doc/classes/RenderingServer.xml:1562
msgid ""
"If [code]true[/code], light will cast shadows. Equivalent to [member Light3D."
"shadow_enabled]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1521
+#: doc/classes/RenderingServer.xml:1573
msgid ""
"Sets the color of the shadow cast by the light. Equivalent to [member "
"Light3D.shadow_color]."
msgstr ""
-#: doc/classes/RenderingServer.xml:1532
+#: doc/classes/RenderingServer.xml:1584
msgid "Sets whether GI probes capture light information from this light."
msgstr ""
-#: doc/classes/RenderingServer.xml:1539
+#: doc/classes/RenderingServer.xml:1591
msgid ""
"Creates a lightmap capture and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -41641,54 +41760,54 @@ msgid ""
"[method instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:1550
+#: doc/classes/RenderingServer.xml:1602
msgid "Returns the size of the lightmap capture area."
msgstr ""
-#: doc/classes/RenderingServer.xml:1559
+#: doc/classes/RenderingServer.xml:1611
msgid "Returns the energy multiplier used by the lightmap capture."
msgstr ""
-#: doc/classes/RenderingServer.xml:1568
+#: doc/classes/RenderingServer.xml:1620
msgid "Returns the octree used by the lightmap capture."
msgstr ""
-#: doc/classes/RenderingServer.xml:1577
+#: doc/classes/RenderingServer.xml:1629
msgid ""
"Returns the cell subdivision amount used by this lightmap capture's octree."
msgstr ""
-#: doc/classes/RenderingServer.xml:1586
+#: doc/classes/RenderingServer.xml:1638
msgid "Returns the cell transform for this lightmap capture's octree."
msgstr ""
-#: doc/classes/RenderingServer.xml:1597
+#: doc/classes/RenderingServer.xml:1649
msgid "Sets the size of the area covered by the lightmap capture."
msgstr ""
-#: doc/classes/RenderingServer.xml:1608
+#: doc/classes/RenderingServer.xml:1660
msgid "Sets the energy multiplier for this lightmap capture."
msgstr ""
-#: doc/classes/RenderingServer.xml:1619
+#: doc/classes/RenderingServer.xml:1671
msgid "Sets the octree to be used by this lightmap capture."
msgstr ""
-#: doc/classes/RenderingServer.xml:1630
+#: doc/classes/RenderingServer.xml:1682
msgid "Sets the subdivision level of this lightmap capture's octree."
msgstr ""
-#: doc/classes/RenderingServer.xml:1641
+#: doc/classes/RenderingServer.xml:1693
msgid "Sets the octree cell transform for this lightmap capture's octree."
msgstr ""
-#: doc/classes/RenderingServer.xml:1654
+#: doc/classes/RenderingServer.xml:1706
msgid ""
"Returns a mesh of a sphere with the given amount of horizontal and vertical "
"subdivisions."
msgstr ""
-#: doc/classes/RenderingServer.xml:1661
+#: doc/classes/RenderingServer.xml:1713
msgid ""
"Creates an empty material and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -41697,31 +41816,31 @@ msgid ""
"RenderingServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/RenderingServer.xml:1673
+#: doc/classes/RenderingServer.xml:1725
msgid "Returns the value of a certain material's parameter."
msgstr ""
-#: doc/classes/RenderingServer.xml:1684
+#: doc/classes/RenderingServer.xml:1736
msgid "Sets an object's next material."
msgstr ""
-#: doc/classes/RenderingServer.xml:1697
+#: doc/classes/RenderingServer.xml:1749
msgid "Sets a material's parameter."
msgstr ""
-#: doc/classes/RenderingServer.xml:1708
+#: doc/classes/RenderingServer.xml:1760
msgid "Sets a material's render priority."
msgstr ""
-#: doc/classes/RenderingServer.xml:1719
+#: doc/classes/RenderingServer.xml:1771
msgid "Sets a shader material's shader."
msgstr ""
-#: doc/classes/RenderingServer.xml:1748
+#: doc/classes/RenderingServer.xml:1800
msgid "Removes all surfaces from a mesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:1755
+#: doc/classes/RenderingServer.xml:1807
msgid ""
"Creates a new mesh and adds it to the RenderingServer. It can be accessed "
"with the RID that is returned. This RID will be used in all [code]mesh_*[/"
@@ -41732,58 +41851,58 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:1766
+#: doc/classes/RenderingServer.xml:1818
msgid "Returns a mesh's blend shape count."
msgstr ""
-#: doc/classes/RenderingServer.xml:1775
+#: doc/classes/RenderingServer.xml:1827
msgid "Returns a mesh's blend shape mode."
msgstr ""
-#: doc/classes/RenderingServer.xml:1784
+#: doc/classes/RenderingServer.xml:1836
msgid "Returns a mesh's custom aabb."
msgstr ""
-#: doc/classes/RenderingServer.xml:1793
+#: doc/classes/RenderingServer.xml:1845
msgid "Returns a mesh's number of surfaces."
msgstr ""
-#: doc/classes/RenderingServer.xml:1804
+#: doc/classes/RenderingServer.xml:1856
msgid "Sets a mesh's blend shape mode."
msgstr ""
-#: doc/classes/RenderingServer.xml:1815
+#: doc/classes/RenderingServer.xml:1867
msgid "Sets a mesh's custom aabb."
msgstr ""
-#: doc/classes/RenderingServer.xml:1826
+#: doc/classes/RenderingServer.xml:1878
msgid "Returns a mesh's surface's buffer arrays."
msgstr ""
-#: doc/classes/RenderingServer.xml:1837
+#: doc/classes/RenderingServer.xml:1889
msgid "Returns a mesh's surface's arrays for blend shapes."
msgstr ""
-#: doc/classes/RenderingServer.xml:1852 doc/classes/RenderingServer.xml:1865
+#: doc/classes/RenderingServer.xml:1904 doc/classes/RenderingServer.xml:1917
msgid "Function is unused in Godot 3.x."
msgstr ""
-#: doc/classes/RenderingServer.xml:1876
+#: doc/classes/RenderingServer.xml:1928
msgid "Returns a mesh's surface's material."
msgstr ""
-#: doc/classes/RenderingServer.xml:1889
+#: doc/classes/RenderingServer.xml:1941
msgid "Sets a mesh's surface's material."
msgstr ""
-#: doc/classes/RenderingServer.xml:1904
+#: doc/classes/RenderingServer.xml:1956
msgid ""
"Updates a specific region of a vertex buffer for the specified surface. "
"Warning: this function alters the vertex buffer directly with no safety "
"mechanisms, you can easily corrupt your mesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:1927
+#: doc/classes/RenderingServer.xml:1979
msgid ""
"Creates a new multimesh on the RenderingServer and returns an [RID] handle. "
"This RID will be used in all [code]multimesh_*[/code] RenderingServer "
@@ -41794,82 +41913,82 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:1938
+#: doc/classes/RenderingServer.xml:1990
msgid ""
"Calculates and returns the axis-aligned bounding box that encloses all "
"instances within the multimesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:1955
+#: doc/classes/RenderingServer.xml:2007
msgid "Returns the number of instances allocated for this multimesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:1964
+#: doc/classes/RenderingServer.xml:2016
msgid ""
"Returns the RID of the mesh that will be used in drawing this multimesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:1973
+#: doc/classes/RenderingServer.xml:2025
msgid "Returns the number of visible instances for this multimesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:1984
+#: doc/classes/RenderingServer.xml:2036
msgid "Returns the color by which the specified instance will be modulated."
msgstr ""
-#: doc/classes/RenderingServer.xml:1995
+#: doc/classes/RenderingServer.xml:2047
msgid "Returns the custom data associated with the specified instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:2006
+#: doc/classes/RenderingServer.xml:2058
msgid "Returns the [Transform] of the specified instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:2017
+#: doc/classes/RenderingServer.xml:2069
msgid ""
"Returns the [Transform2D] of the specified instance. For use when the "
"multimesh is set to use 2D transforms."
msgstr ""
-#: doc/classes/RenderingServer.xml:2030
+#: doc/classes/RenderingServer.xml:2082
msgid ""
"Sets the color by which this instance will be modulated. Equivalent to "
"[method MultiMesh.set_instance_color]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2043
+#: doc/classes/RenderingServer.xml:2095
msgid ""
"Sets the custom data for this instance. Custom data is passed as a [Color], "
"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
"[method MultiMesh.set_instance_custom_data]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2056
+#: doc/classes/RenderingServer.xml:2108
msgid ""
"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
"set_instance_transform]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2069
+#: doc/classes/RenderingServer.xml:2121
msgid ""
"Sets the [Transform2D] for this instance. For use when multimesh is used in "
"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2090
+#: doc/classes/RenderingServer.xml:2142
msgid ""
"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
"mesh]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2101
+#: doc/classes/RenderingServer.xml:2153
msgid ""
"Sets the number of instances visible at a given time. If -1, all instances "
"that have been allocated are drawn. Equivalent to [member MultiMesh."
"visible_instance_count]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2108
+#: doc/classes/RenderingServer.xml:2160
msgid ""
"Creates a new omni light and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID can be used in most "
@@ -41880,7 +41999,7 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:2117
+#: doc/classes/RenderingServer.xml:2169
msgid ""
"Creates a particle system and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -41891,23 +42010,23 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:2128
+#: doc/classes/RenderingServer.xml:2180
msgid ""
"Calculates and returns the axis-aligned bounding box that contains all the "
"particles. Equivalent to [method GPUParticles3D.capture_aabb]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2137
+#: doc/classes/RenderingServer.xml:2189
msgid "Returns [code]true[/code] if particles are currently set to emitting."
msgstr ""
-#: doc/classes/RenderingServer.xml:2146
+#: doc/classes/RenderingServer.xml:2198
msgid ""
"Returns [code]true[/code] if particles are not emitting and particles are "
"set to inactive."
msgstr ""
-#: doc/classes/RenderingServer.xml:2155
+#: doc/classes/RenderingServer.xml:2207
msgid ""
"Add particle system to list of particle systems that need to be updated. "
"Update will take place on the next frame, or on the next call to [method "
@@ -41915,121 +42034,121 @@ msgid ""
"instances_cull_ray]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2164
+#: doc/classes/RenderingServer.xml:2216
msgid ""
"Reset the particles on the next update. Equivalent to [method GPUParticles3D."
"restart]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2175
+#: doc/classes/RenderingServer.xml:2227
msgid ""
"Sets the number of particles to be drawn and allocates the memory for them. "
"Equivalent to [member GPUParticles3D.amount]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2186
+#: doc/classes/RenderingServer.xml:2238
msgid ""
"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
"to [member GPUParticles3D.visibility_aabb]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2197
+#: doc/classes/RenderingServer.xml:2249
msgid ""
"Sets the draw order of the particles to one of the named enums from [enum "
"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
"to [member GPUParticles3D.draw_order]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2210
+#: doc/classes/RenderingServer.xml:2262
msgid ""
"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
"GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member "
"GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2221
+#: doc/classes/RenderingServer.xml:2273
msgid ""
"Sets the number of draw passes to use. Equivalent to [member GPUParticles3D."
"draw_passes]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2232
+#: doc/classes/RenderingServer.xml:2284
msgid ""
"Sets the [Transform] that will be used by the particles when they first emit."
msgstr ""
-#: doc/classes/RenderingServer.xml:2243
+#: doc/classes/RenderingServer.xml:2295
msgid ""
"If [code]true[/code], particles will emit over time. Setting to false does "
"not reset the particles, but only stops their emission. Equivalent to "
"[member GPUParticles3D.emitting]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2254
+#: doc/classes/RenderingServer.xml:2306
msgid ""
"Sets the explosiveness ratio. Equivalent to [member GPUParticles3D."
"explosiveness]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2265
+#: doc/classes/RenderingServer.xml:2317
msgid ""
"Sets the frame rate that the particle system rendering will be fixed to. "
"Equivalent to [member GPUParticles3D.fixed_fps]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2276
+#: doc/classes/RenderingServer.xml:2328
msgid ""
"If [code]true[/code], uses fractional delta which smooths the movement of "
"the particles. Equivalent to [member GPUParticles3D.fract_delta]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2287
+#: doc/classes/RenderingServer.xml:2339
msgid ""
"Sets the lifetime of each particle in the system. Equivalent to [member "
"GPUParticles3D.lifetime]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2298
+#: doc/classes/RenderingServer.xml:2350
msgid ""
"If [code]true[/code], particles will emit once and then stop. Equivalent to "
"[member GPUParticles3D.one_shot]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2309
+#: doc/classes/RenderingServer.xml:2361
msgid ""
"Sets the preprocess time for the particles animation. This lets you delay "
"starting an animation until after the particles have begun emitting. "
"Equivalent to [member GPUParticles3D.preprocess]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2320
+#: doc/classes/RenderingServer.xml:2372
msgid ""
"Sets the material for processing the particles. Note: this is not the "
"material used to draw the materials. Equivalent to [member GPUParticles3D."
"process_material]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2331
+#: doc/classes/RenderingServer.xml:2383
msgid ""
"Sets the emission randomness ratio. This randomizes the emission of "
"particles within their phase. Equivalent to [member GPUParticles3D."
"randomness]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2342
+#: doc/classes/RenderingServer.xml:2394
msgid ""
"Sets the speed scale of the particle system. Equivalent to [member "
"GPUParticles3D.speed_scale]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2353
+#: doc/classes/RenderingServer.xml:2405
msgid ""
"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
"they use global coordinates. Equivalent to [member GPUParticles3D."
"local_coords]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2360
+#: doc/classes/RenderingServer.xml:2412
msgid ""
"Creates a reflection probe and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -42040,59 +42159,59 @@ msgid ""
"[method instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:2373
+#: doc/classes/RenderingServer.xml:2425
msgid ""
"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
"to [member ReflectionProbe.interior_enable]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2384
+#: doc/classes/RenderingServer.xml:2436
msgid ""
"Sets the render cull mask for this reflection probe. Only instances with a "
"matching cull mask will be rendered by this probe. Equivalent to [member "
"ReflectionProbe.cull_mask]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2395
+#: doc/classes/RenderingServer.xml:2447
msgid ""
"If [code]true[/code], uses box projection. This can make reflections look "
"more correct in certain situations. Equivalent to [member ReflectionProbe."
"box_projection]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2406
+#: doc/classes/RenderingServer.xml:2458
msgid ""
"If [code]true[/code], computes shadows in the reflection probe. This makes "
"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
"enable_shadows]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2417
+#: doc/classes/RenderingServer.xml:2469
msgid ""
"Sets the size of the area that the reflection probe will capture. Equivalent "
"to [member ReflectionProbe.extents]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2428
+#: doc/classes/RenderingServer.xml:2480
msgid ""
"Sets the intensity of the reflection probe. Intensity modulates the strength "
"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2439
+#: doc/classes/RenderingServer.xml:2491
msgid ""
"Sets the ambient light color for this reflection probe when set to interior "
"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2450
+#: doc/classes/RenderingServer.xml:2502
msgid ""
"Sets the energy multiplier for this reflection probes ambient light "
"contribution when set to interior mode. Equivalent to [member "
"ReflectionProbe.interior_ambient_energy]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2461
+#: doc/classes/RenderingServer.xml:2513
msgid ""
"Sets the contribution value for how much the reflection affects the ambient "
"light for this reflection probe when set to interior mode. Useful so that "
@@ -42100,25 +42219,25 @@ msgid ""
"ReflectionProbe.interior_ambient_contrib]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2472
+#: doc/classes/RenderingServer.xml:2524
msgid ""
"Sets the max distance away from the probe an object can be before it is "
"culled. Equivalent to [member ReflectionProbe.max_distance]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2483
+#: doc/classes/RenderingServer.xml:2535
msgid ""
"Sets the origin offset to be used when this reflection probe is in box "
"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2494
+#: doc/classes/RenderingServer.xml:2546
msgid ""
"Sets how often the reflection probe updates. Can either be once or every "
"frame. See [enum ReflectionProbeUpdateMode] for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:2507
+#: doc/classes/RenderingServer.xml:2559
msgid ""
"Schedules a callback to the corresponding named [code]method[/code] on "
"[code]where[/code] after a frame has been drawn.\n"
@@ -42126,7 +42245,7 @@ msgid ""
"[code]userdata[/code]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2515
+#: doc/classes/RenderingServer.xml:2567
msgid ""
"Creates a scenario and adds it to the RenderingServer. It can be accessed "
"with the RID that is returned. This RID will be used in all "
@@ -42136,24 +42255,24 @@ msgid ""
"The scenario is the 3D world that all the visual instances exist in."
msgstr ""
-#: doc/classes/RenderingServer.xml:2528
+#: doc/classes/RenderingServer.xml:2580
msgid ""
"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
"ScenarioDebugMode] for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:2539
+#: doc/classes/RenderingServer.xml:2591
msgid "Sets the environment that will be used with this scenario."
msgstr ""
-#: doc/classes/RenderingServer.xml:2550
+#: doc/classes/RenderingServer.xml:2602
msgid ""
"Sets the fallback environment to be used by this scenario. The fallback "
"environment is used if no environment is set. Internally, this is used by "
"the editor to provide a default environment."
msgstr ""
-#: doc/classes/RenderingServer.xml:2565
+#: doc/classes/RenderingServer.xml:2617
msgid ""
"Sets a boot image. The color defines the background color. If [code]scale[/"
"code] is [code]true[/code], the image will be scaled to fit the screen size. "
@@ -42162,19 +42281,19 @@ msgid ""
"the image will be scaled with nearest-neighbor interpolation."
msgstr ""
-#: doc/classes/RenderingServer.xml:2574
+#: doc/classes/RenderingServer.xml:2626
msgid ""
"If [code]true[/code], the engine will generate wireframes for use with the "
"wireframe debug mode."
msgstr ""
-#: doc/classes/RenderingServer.xml:2583
+#: doc/classes/RenderingServer.xml:2635
msgid ""
"Sets the default clear color which is used when a specific clear color has "
"not been selected."
msgstr ""
-#: doc/classes/RenderingServer.xml:2590
+#: doc/classes/RenderingServer.xml:2642
msgid ""
"Creates an empty shader and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -42183,47 +42302,47 @@ msgid ""
"RenderingServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/RenderingServer.xml:2600
+#: doc/classes/RenderingServer.xml:2652
msgid "Returns a shader's code."
msgstr ""
-#: doc/classes/RenderingServer.xml:2611
+#: doc/classes/RenderingServer.xml:2663
msgid "Returns a default texture from a shader searched by name."
msgstr ""
-#: doc/classes/RenderingServer.xml:2630
+#: doc/classes/RenderingServer.xml:2682
msgid "Returns the parameters of a shader."
msgstr ""
-#: doc/classes/RenderingServer.xml:2641
+#: doc/classes/RenderingServer.xml:2693
msgid "Sets a shader's code."
msgstr ""
-#: doc/classes/RenderingServer.xml:2654
+#: doc/classes/RenderingServer.xml:2706
msgid "Sets a shader's default texture. Overwrites the texture given by name."
msgstr ""
-#: doc/classes/RenderingServer.xml:2667
+#: doc/classes/RenderingServer.xml:2719
msgid "Allocates the GPU buffers for this skeleton."
msgstr ""
-#: doc/classes/RenderingServer.xml:2678
+#: doc/classes/RenderingServer.xml:2730
msgid "Returns the [Transform] set for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/RenderingServer.xml:2689
+#: doc/classes/RenderingServer.xml:2741
msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/RenderingServer.xml:2702
+#: doc/classes/RenderingServer.xml:2754
msgid "Sets the [Transform] for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/RenderingServer.xml:2715
+#: doc/classes/RenderingServer.xml:2767
msgid "Sets the [Transform2D] for a specific bone of this skeleton."
msgstr ""
-#: doc/classes/RenderingServer.xml:2722
+#: doc/classes/RenderingServer.xml:2774
msgid ""
"Creates a skeleton and adds it to the RenderingServer. It can be accessed "
"with the RID that is returned. This RID will be used in all "
@@ -42232,11 +42351,11 @@ msgid ""
"RenderingServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/RenderingServer.xml:2732
+#: doc/classes/RenderingServer.xml:2784
msgid "Returns the number of bones allocated for this skeleton."
msgstr ""
-#: doc/classes/RenderingServer.xml:2739
+#: doc/classes/RenderingServer.xml:2791
msgid ""
"Creates an empty sky and adds it to the RenderingServer. It can be accessed "
"with the RID that is returned. This RID will be used in all [code]sky_*[/"
@@ -42245,13 +42364,13 @@ msgid ""
"RenderingServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/RenderingServer.xml:2751
+#: doc/classes/RenderingServer.xml:2803
msgid ""
"Sets the material that the sky uses to render the background and reflection "
"maps."
msgstr ""
-#: doc/classes/RenderingServer.xml:2758
+#: doc/classes/RenderingServer.xml:2810
msgid ""
"Creates a spot light and adds it to the RenderingServer. It can be accessed "
"with the RID that is returned. This RID can be used in most [code]light_*[/"
@@ -42262,15 +42381,15 @@ msgid ""
"instance_set_base] using the returned RID."
msgstr ""
-#: doc/classes/RenderingServer.xml:2787
+#: doc/classes/RenderingServer.xml:2839
msgid "Sets a viewport's camera."
msgstr ""
-#: doc/classes/RenderingServer.xml:2798
+#: doc/classes/RenderingServer.xml:2850
msgid "Sets a viewport's canvas."
msgstr ""
-#: doc/classes/RenderingServer.xml:2811
+#: doc/classes/RenderingServer.xml:2863
msgid ""
"Copies the viewport to a region of the screen specified by [code]rect[/"
"code]. If [method viewport_set_render_direct_to_screen] is [code]true[/"
@@ -42292,7 +42411,7 @@ msgid ""
"viewport_set_render_direct_to_screen]."
msgstr ""
-#: doc/classes/RenderingServer.xml:2825
+#: doc/classes/RenderingServer.xml:2877
msgid ""
"Creates an empty viewport and adds it to the RenderingServer. It can be "
"accessed with the RID that is returned. This RID will be used in all "
@@ -42301,72 +42420,72 @@ msgid ""
"RenderingServer's [method free_rid] static method."
msgstr ""
-#: doc/classes/RenderingServer.xml:2837
+#: doc/classes/RenderingServer.xml:2889
msgid ""
"Returns a viewport's render information. For options, see the [enum "
"ViewportRenderInfo] constants."
msgstr ""
-#: doc/classes/RenderingServer.xml:2846
+#: doc/classes/RenderingServer.xml:2898
msgid "Returns the viewport's last rendered frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:2857
+#: doc/classes/RenderingServer.xml:2909
msgid "Detaches a viewport from a canvas and vice versa."
msgstr ""
-#: doc/classes/RenderingServer.xml:2868
+#: doc/classes/RenderingServer.xml:2920
msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
msgstr ""
-#: doc/classes/RenderingServer.xml:2883
+#: doc/classes/RenderingServer.xml:2935
msgid ""
"Sets the stacking order for a viewport's canvas.\n"
"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
"specifies the stacking order of the canvas among those in the same layer."
msgstr ""
-#: doc/classes/RenderingServer.xml:2897
+#: doc/classes/RenderingServer.xml:2949
msgid "Sets the transformation of a viewport's canvas."
msgstr ""
-#: doc/classes/RenderingServer.xml:2908
+#: doc/classes/RenderingServer.xml:2960
msgid ""
"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:2919
+#: doc/classes/RenderingServer.xml:2971
msgid ""
"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
"options."
msgstr ""
-#: doc/classes/RenderingServer.xml:2930
+#: doc/classes/RenderingServer.xml:2982
msgid ""
"If [code]true[/code], rendering of a viewport's environment is disabled."
msgstr ""
-#: doc/classes/RenderingServer.xml:2941
+#: doc/classes/RenderingServer.xml:2993
msgid "Sets the viewport's global transformation matrix."
msgstr ""
-#: doc/classes/RenderingServer.xml:2952
+#: doc/classes/RenderingServer.xml:3004
msgid "If [code]true[/code], the viewport's canvas is not rendered."
msgstr ""
-#: doc/classes/RenderingServer.xml:2963
+#: doc/classes/RenderingServer.xml:3015
msgid "Currently unimplemented in Godot 3.x."
msgstr ""
-#: doc/classes/RenderingServer.xml:2974
+#: doc/classes/RenderingServer.xml:3026
msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:2985
+#: doc/classes/RenderingServer.xml:3037
msgid "Sets the viewport's parent to another viewport."
msgstr ""
-#: doc/classes/RenderingServer.xml:2996
+#: doc/classes/RenderingServer.xml:3048
msgid ""
"If [code]true[/code], render the contents of the viewport directly to "
"screen. This allows a low-level optimization where you can skip drawing a "
@@ -42382,708 +42501,864 @@ msgid ""
"significantly larger than the window size."
msgstr ""
-#: doc/classes/RenderingServer.xml:3007
+#: doc/classes/RenderingServer.xml:3059
msgid ""
"Sets a viewport's scenario.\n"
"The scenario contains information about the [enum ScenarioDebugMode], "
"environment information, reflection atlas etc."
msgstr ""
-#: doc/classes/RenderingServer.xml:3021
+#: doc/classes/RenderingServer.xml:3073
msgid "Sets the shadow atlas quadrant's subdivision."
msgstr ""
-#: doc/classes/RenderingServer.xml:3032
+#: doc/classes/RenderingServer.xml:3084
msgid ""
"Sets the size of the shadow atlas's images (used for omni and spot lights). "
"The value will be rounded up to the nearest power of 2."
msgstr ""
-#: doc/classes/RenderingServer.xml:3045
+#: doc/classes/RenderingServer.xml:3097
msgid "Sets the viewport's width and height."
msgstr ""
-#: doc/classes/RenderingServer.xml:3056
+#: doc/classes/RenderingServer.xml:3108
msgid ""
"If [code]true[/code], the viewport renders its background as transparent."
msgstr ""
-#: doc/classes/RenderingServer.xml:3067
+#: doc/classes/RenderingServer.xml:3119
msgid ""
"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
"constants for options."
msgstr ""
-#: doc/classes/RenderingServer.xml:3078
+#: doc/classes/RenderingServer.xml:3130
msgid ""
"If [code]true[/code], the viewport uses augmented or virtual reality "
-"technologies. See [ARVRInterface]."
+"technologies. See [XRInterface]."
msgstr ""
-#: doc/classes/RenderingServer.xml:3085
+#: doc/classes/RenderingServer.xml:3137
msgid ""
"Emitted at the end of the frame, after the RenderingServer has finished "
"updating all the Viewports."
msgstr ""
-#: doc/classes/RenderingServer.xml:3090
+#: doc/classes/RenderingServer.xml:3142
msgid ""
"Emitted at the beginning of the frame, before the RenderingServer updates "
"all the Viewports."
msgstr ""
-#: doc/classes/RenderingServer.xml:3096
+#: doc/classes/RenderingServer.xml:3148
msgid "Marks an error that shows that the index array is empty."
msgstr ""
-#: doc/classes/RenderingServer.xml:3099
+#: doc/classes/RenderingServer.xml:3151
msgid "Number of weights/bones per vertex."
msgstr ""
-#: doc/classes/RenderingServer.xml:3102
+#: doc/classes/RenderingServer.xml:3154
msgid "The minimum Z-layer for canvas items."
msgstr ""
-#: doc/classes/RenderingServer.xml:3105
+#: doc/classes/RenderingServer.xml:3157
msgid "The maximum Z-layer for canvas items."
msgstr ""
-#: doc/classes/RenderingServer.xml:3108
+#: doc/classes/RenderingServer.xml:3160
msgid ""
"Max number of glow levels that can be used with glow post-process effect."
msgstr ""
-#: doc/classes/RenderingServer.xml:3111
+#: doc/classes/RenderingServer.xml:3163
msgid "Unused enum in Godot 3.x."
msgstr ""
-#: doc/classes/RenderingServer.xml:3114
-msgid "The minimum renderpriority of all materials."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3117
-msgid "The maximum renderpriority of all materials."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3138
+#: doc/classes/RenderingServer.xml:3184
msgid "Shader is a 3D shader."
msgstr ""
-#: doc/classes/RenderingServer.xml:3141
+#: doc/classes/RenderingServer.xml:3187
msgid "Shader is a 2D shader."
msgstr ""
-#: doc/classes/RenderingServer.xml:3144
+#: doc/classes/RenderingServer.xml:3190
msgid "Shader is a particle shader."
msgstr ""
-#: doc/classes/RenderingServer.xml:3147
+#: doc/classes/RenderingServer.xml:3193
msgid "Shader is a sky shader."
msgstr ""
-#: doc/classes/RenderingServer.xml:3150
+#: doc/classes/RenderingServer.xml:3196
msgid "Represents the size of the [enum ShaderMode] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3153
+#: doc/classes/RenderingServer.xml:3199
+msgid "The minimum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3202
+msgid "The maximum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3205
msgid "Array is a vertex array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3156
+#: doc/classes/RenderingServer.xml:3208
msgid "Array is a normal array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3159
+#: doc/classes/RenderingServer.xml:3211
msgid "Array is a tangent array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3162
+#: doc/classes/RenderingServer.xml:3214
msgid "Array is a color array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3165
+#: doc/classes/RenderingServer.xml:3217
msgid "Array is an UV coordinates array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3168
+#: doc/classes/RenderingServer.xml:3220
msgid "Array is an UV coordinates array for the second UV coordinates."
msgstr ""
-#: doc/classes/RenderingServer.xml:3171
+#: doc/classes/RenderingServer.xml:3223
msgid "Array contains bone information."
msgstr ""
-#: doc/classes/RenderingServer.xml:3174
+#: doc/classes/RenderingServer.xml:3226
msgid "Array is weight information."
msgstr ""
-#: doc/classes/RenderingServer.xml:3177
+#: doc/classes/RenderingServer.xml:3229
msgid "Array is index array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3183
+#: doc/classes/RenderingServer.xml:3235
msgid "Flag used to mark a vertex array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3186
+#: doc/classes/RenderingServer.xml:3238
msgid "Flag used to mark a normal array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3189
+#: doc/classes/RenderingServer.xml:3241
msgid "Flag used to mark a tangent array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3192
+#: doc/classes/RenderingServer.xml:3244
msgid "Flag used to mark a color array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3195
+#: doc/classes/RenderingServer.xml:3247
msgid "Flag used to mark an UV coordinates array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3198
+#: doc/classes/RenderingServer.xml:3250
msgid ""
"Flag used to mark an UV coordinates array for the second UV coordinates."
msgstr ""
-#: doc/classes/RenderingServer.xml:3201
+#: doc/classes/RenderingServer.xml:3253
msgid "Flag used to mark a bone information array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3204
+#: doc/classes/RenderingServer.xml:3256
msgid "Flag used to mark a weights array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3207
+#: doc/classes/RenderingServer.xml:3259
msgid "Flag used to mark an index array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3236
+#: doc/classes/RenderingServer.xml:3288
msgid "Primitive to draw consists of points."
msgstr ""
-#: doc/classes/RenderingServer.xml:3239
+#: doc/classes/RenderingServer.xml:3291
msgid "Primitive to draw consists of lines."
msgstr ""
-#: doc/classes/RenderingServer.xml:3242
+#: doc/classes/RenderingServer.xml:3294
msgid "Primitive to draw consists of a line strip from start to end."
msgstr ""
-#: doc/classes/RenderingServer.xml:3245
+#: doc/classes/RenderingServer.xml:3297
msgid "Primitive to draw consists of triangles."
msgstr ""
-#: doc/classes/RenderingServer.xml:3248
+#: doc/classes/RenderingServer.xml:3300
msgid ""
"Primitive to draw consists of a triangle strip (the last 3 vertices are "
"always combined to make a triangle)."
msgstr ""
-#: doc/classes/RenderingServer.xml:3251
+#: doc/classes/RenderingServer.xml:3303
msgid "Represents the size of the [enum PrimitiveType] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3260
+#: doc/classes/RenderingServer.xml:3312
msgid "Use [Transform2D] to store MultiMesh transform."
msgstr ""
-#: doc/classes/RenderingServer.xml:3263
+#: doc/classes/RenderingServer.xml:3315
msgid "Use [Transform] to store MultiMesh transform."
msgstr ""
-#: doc/classes/RenderingServer.xml:3266
+#: doc/classes/RenderingServer.xml:3318
msgid "Is a directional (sun) light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3269
+#: doc/classes/RenderingServer.xml:3321
msgid "Is an omni light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3272
+#: doc/classes/RenderingServer.xml:3324
msgid "Is a spot light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3275
+#: doc/classes/RenderingServer.xml:3327
msgid "The light's energy."
msgstr ""
-#: doc/classes/RenderingServer.xml:3280
+#: doc/classes/RenderingServer.xml:3332
msgid "The light's influence on specularity."
msgstr ""
-#: doc/classes/RenderingServer.xml:3283
+#: doc/classes/RenderingServer.xml:3335
msgid "The light's range."
msgstr ""
-#: doc/classes/RenderingServer.xml:3286
+#: doc/classes/RenderingServer.xml:3338
+msgid ""
+"The size of the light when using spot light or omni light. The angular size "
+"of the light when using directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3341
msgid "The light's attenuation."
msgstr ""
-#: doc/classes/RenderingServer.xml:3289
+#: doc/classes/RenderingServer.xml:3344
msgid "The spotlight's angle."
msgstr ""
-#: doc/classes/RenderingServer.xml:3292
+#: doc/classes/RenderingServer.xml:3347
msgid "The spotlight's attenuation."
msgstr ""
-#: doc/classes/RenderingServer.xml:3295
-msgid "Scales the shadow color."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3298
+#: doc/classes/RenderingServer.xml:3350
msgid "Max distance that shadows will be rendered."
msgstr ""
-#: doc/classes/RenderingServer.xml:3301
+#: doc/classes/RenderingServer.xml:3353
msgid "Proportion of shadow atlas occupied by the first split."
msgstr ""
-#: doc/classes/RenderingServer.xml:3304
+#: doc/classes/RenderingServer.xml:3356
msgid "Proportion of shadow atlas occupied by the second split."
msgstr ""
-#: doc/classes/RenderingServer.xml:3307
+#: doc/classes/RenderingServer.xml:3359
msgid ""
"Proportion of shadow atlas occupied by the third split. The fourth split "
"occupies the rest."
msgstr ""
-#: doc/classes/RenderingServer.xml:3312
+#: doc/classes/RenderingServer.xml:3362
+msgid ""
+"Proportion of shadow max distance where the shadow will start to fade out."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3365
msgid ""
"Normal bias used to offset shadow lookup by object normal. Can be used to "
"fix self-shadowing artifacts."
msgstr ""
-#: doc/classes/RenderingServer.xml:3315
+#: doc/classes/RenderingServer.xml:3368
msgid "Bias the shadow lookup to fix self-shadowing artifacts."
msgstr ""
-#: doc/classes/RenderingServer.xml:3318
-msgid ""
-"Increases bias on further splits to fix self-shadowing that only occurs far "
-"away from the camera."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3321
+#: doc/classes/RenderingServer.xml:3379
msgid "Represents the size of the [enum LightParam] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3324
+#: doc/classes/RenderingServer.xml:3382
msgid "Use a dual paraboloid shadow map for omni lights."
msgstr ""
-#: doc/classes/RenderingServer.xml:3327
+#: doc/classes/RenderingServer.xml:3385
msgid ""
"Use a cubemap shadow map for omni lights. Slower but better quality than "
"dual paraboloid."
msgstr ""
-#: doc/classes/RenderingServer.xml:3330
+#: doc/classes/RenderingServer.xml:3388
msgid "Use orthogonal shadow projection for directional light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3333
+#: doc/classes/RenderingServer.xml:3391
msgid "Use 2 splits for shadow projection when using directional light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3336
+#: doc/classes/RenderingServer.xml:3394
msgid "Use 4 splits for shadow projection when using directional light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3339
+#: doc/classes/RenderingServer.xml:3397
msgid ""
"Keeps shadows stable as camera moves but has lower effective resolution."
msgstr ""
-#: doc/classes/RenderingServer.xml:3342
+#: doc/classes/RenderingServer.xml:3400
msgid ""
"Optimize use of shadow maps, increasing the effective resolution. But may "
"result in shadows moving or flickering slightly."
msgstr ""
-#: doc/classes/RenderingServer.xml:3345
+#: doc/classes/RenderingServer.xml:3403
msgid "Reflection probe will update reflections once and then stop."
msgstr ""
-#: doc/classes/RenderingServer.xml:3348
+#: doc/classes/RenderingServer.xml:3406
msgid ""
"Reflection probe will update each frame. This mode is necessary to capture "
"moving objects."
msgstr ""
-#: doc/classes/RenderingServer.xml:3351
+#: doc/classes/RenderingServer.xml:3419
msgid "Draw particles in the order that they appear in the particles array."
msgstr ""
-#: doc/classes/RenderingServer.xml:3354
+#: doc/classes/RenderingServer.xml:3422
msgid "Sort particles based on their lifetime."
msgstr ""
-#: doc/classes/RenderingServer.xml:3357
+#: doc/classes/RenderingServer.xml:3425
msgid "Sort particles based on their distance to the camera."
msgstr ""
-#: doc/classes/RenderingServer.xml:3360
+#: doc/classes/RenderingServer.xml:3428
msgid "Do not update the viewport."
msgstr ""
-#: doc/classes/RenderingServer.xml:3363
+#: doc/classes/RenderingServer.xml:3431
msgid "Update the viewport once then set to disabled."
msgstr ""
-#: doc/classes/RenderingServer.xml:3366
+#: doc/classes/RenderingServer.xml:3434
msgid "Update the viewport whenever it is visible."
msgstr ""
-#: doc/classes/RenderingServer.xml:3371
+#: doc/classes/RenderingServer.xml:3439
msgid "Always update the viewport."
msgstr ""
-#: doc/classes/RenderingServer.xml:3374
+#: doc/classes/RenderingServer.xml:3442
msgid "The viewport is always cleared before drawing."
msgstr ""
-#: doc/classes/RenderingServer.xml:3377
+#: doc/classes/RenderingServer.xml:3445
msgid "The viewport is never cleared before drawing."
msgstr ""
-#: doc/classes/RenderingServer.xml:3380
+#: doc/classes/RenderingServer.xml:3448
msgid ""
"The viewport is cleared once, then the clear mode is set to [constant "
"VIEWPORT_CLEAR_NEVER]."
msgstr ""
-#: doc/classes/RenderingServer.xml:3383
+#: doc/classes/RenderingServer.xml:3451
msgid "Multisample antialiasing is disabled."
msgstr ""
-#: doc/classes/RenderingServer.xml:3386
-msgid "Multisample antialiasing is set to 2×."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3389
-msgid "Multisample antialiasing is set to 4×."
-msgstr ""
-
-#: doc/classes/RenderingServer.xml:3392
-msgid "Multisample antialiasing is set to 8×."
+#: doc/classes/RenderingServer.xml:3454
+msgid "Multisample antialiasing uses 2 samples per pixel."
msgstr ""
-#: doc/classes/RenderingServer.xml:3395
-msgid "Multisample antialiasing is set to 16×."
+#: doc/classes/RenderingServer.xml:3457
+msgid "Multisample antialiasing uses 4 samples per pixel."
msgstr ""
-#: doc/classes/RenderingServer.xml:3398
-msgid ""
-"Multisample antialiasing is set to 2× on external texture. Special mode for "
-"GLES2 Android VR (Oculus Quest and Go)."
+#: doc/classes/RenderingServer.xml:3460
+msgid "Multisample antialiasing uses 8 samples per pixel."
msgstr ""
-#: doc/classes/RenderingServer.xml:3401
-msgid ""
-"Multisample antialiasing is set to 4× on external texture. Special mode for "
-"GLES2 Android VR (Oculus Quest and Go)."
+#: doc/classes/RenderingServer.xml:3463
+msgid "Multisample antialiasing uses 16 samples per pixel."
msgstr ""
-#: doc/classes/RenderingServer.xml:3404
+#: doc/classes/RenderingServer.xml:3474
msgid "Number of objects drawn in a single frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3407
+#: doc/classes/RenderingServer.xml:3477
msgid "Number of vertices drawn in a single frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3410
+#: doc/classes/RenderingServer.xml:3480
msgid "Number of material changes during this frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3413
+#: doc/classes/RenderingServer.xml:3483
msgid "Number of shader changes during this frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3416
+#: doc/classes/RenderingServer.xml:3486
msgid "Number of surface changes during this frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3419
+#: doc/classes/RenderingServer.xml:3489
msgid "Number of draw calls during this frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3422
+#: doc/classes/RenderingServer.xml:3492
msgid "Represents the size of the [enum ViewportRenderInfo] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3425
+#: doc/classes/RenderingServer.xml:3495
msgid "Debug draw is disabled. Default setting."
msgstr ""
-#: doc/classes/RenderingServer.xml:3428
-msgid "Debug draw sets objects to unshaded."
+#: doc/classes/RenderingServer.xml:3498 doc/classes/Viewport.xml:348
+msgid "Objects are displayed without light information."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3501
+msgid "Objects are displayed with only light information."
msgstr ""
-#: doc/classes/RenderingServer.xml:3433
-msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
+#: doc/classes/RenderingServer.xml:3504 doc/classes/Viewport.xml:353
+msgid ""
+"Objects are displayed semi-transparent with additive blending so you can see "
+"where they are drawing over top of one another. A higher overdraw means you "
+"are wasting performance on drawing pixels that are being hidden behind "
+"others."
msgstr ""
-#: doc/classes/RenderingServer.xml:3436
+#: doc/classes/RenderingServer.xml:3507
msgid "Debug draw draws objects in wireframe."
msgstr ""
-#: doc/classes/RenderingServer.xml:3461
+#: doc/classes/RenderingServer.xml:3510
+msgid ""
+"Normal buffer is drawn instead of regular scene so you can see the per-pixel "
+"normals that will be used by post-processing effects."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3513 doc/classes/Viewport.xml:361
+msgid "Objects are displayed with only the albedo value from [GIProbe]s."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3516 doc/classes/Viewport.xml:364
+msgid "Objects are displayed with only the lighting value from [GIProbe]s."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3519 doc/classes/Viewport.xml:367
+msgid "Objects are displayed with only the emission color from [GIProbe]s."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3522 doc/classes/Viewport.xml:370
+msgid ""
+"Draws the shadow atlas that stores shadows from [OmniLight3D]s and "
+"[SpotLight3D]s in the upper left quadrant of the [Viewport]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3525 doc/classes/Viewport.xml:373
+msgid ""
+"Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the "
+"upper left quadrant of the [Viewport]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3530
+msgid ""
+"Draws the screen space ambient occlusion texture instead of the scene so "
+"that you can clearly see how it is affecting objects. In order for this "
+"display mode to work, you must have [member Environment.ssao_enabled] set in "
+"your [WorldEnvironment]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3533 doc/classes/Viewport.xml:381
+msgid ""
+"Draws the roughness limiter post process over the Viewport so you can see "
+"where it has an effect. It must be enabled in [member ProjectSettings."
+"rendering/quality/screen_filters/screen_space_roughness_limiter] to work."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3536
+msgid ""
+"Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
+"different color so you can see where the splits are. In order they will be "
+"colored red, green, blue, yellow."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3541
+msgid ""
+"Uses high quality importance sampling to process the radiance map. In "
+"general, this results in much higher quality than [constant Sky."
+"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be "
+"used if you plan on changing the sky at runtime. If you are finding that the "
+"reflection is not blurry enough and is showing sparkles or fireflies, try "
+"increasing [member ProjectSettings.rendering/quality/reflections/"
+"ggx_samples]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3544
+msgid ""
+"Uses the fast filtering algorithm to process the radiance map. In general "
+"this results in lower quality, but substantially faster run times.\n"
+"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so "
+"[member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3548
msgid "Use the clear color as background."
msgstr ""
-#: doc/classes/RenderingServer.xml:3464
+#: doc/classes/RenderingServer.xml:3551
msgid "Use a specified color as the background."
msgstr ""
-#: doc/classes/RenderingServer.xml:3467
+#: doc/classes/RenderingServer.xml:3554
msgid "Use a sky resource for the background."
msgstr ""
-#: doc/classes/RenderingServer.xml:3470
+#: doc/classes/RenderingServer.xml:3557
msgid ""
"Use a specified canvas layer as the background. This can be useful for "
"instantiating a 2D scene in a 3D world."
msgstr ""
-#: doc/classes/RenderingServer.xml:3473
+#: doc/classes/RenderingServer.xml:3560
msgid ""
"Do not clear the background, use whatever was rendered last frame as the "
"background."
msgstr ""
-#: doc/classes/RenderingServer.xml:3479
+#: doc/classes/RenderingServer.xml:3566
msgid "Represents the size of the [enum EnvironmentBG] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3506
+#: doc/classes/RenderingServer.xml:3605
msgid "Output color as they came in."
msgstr ""
-#: doc/classes/RenderingServer.xml:3509
+#: doc/classes/RenderingServer.xml:3608
msgid "Use the Reinhard tonemapper."
msgstr ""
-#: doc/classes/RenderingServer.xml:3512
+#: doc/classes/RenderingServer.xml:3611
msgid "Use the filmic tonemapper."
msgstr ""
-#: doc/classes/RenderingServer.xml:3515
+#: doc/classes/RenderingServer.xml:3614
msgid "Use the ACES tonemapper."
msgstr ""
-#: doc/classes/RenderingServer.xml:3518
+#: doc/classes/RenderingServer.xml:3625
msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
msgstr ""
-#: doc/classes/RenderingServer.xml:3521
+#: doc/classes/RenderingServer.xml:3628
msgid "Perform a 1x1 blur on the SSAO output."
msgstr ""
-#: doc/classes/RenderingServer.xml:3524
+#: doc/classes/RenderingServer.xml:3631
msgid "Performs a 2x2 blur on the SSAO output."
msgstr ""
-#: doc/classes/RenderingServer.xml:3527
+#: doc/classes/RenderingServer.xml:3634
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
-#: doc/classes/RenderingServer.xml:3530
+#: doc/classes/RenderingServer.xml:3637
msgid "Lowest quality of screen space ambient occlusion."
msgstr ""
-#: doc/classes/RenderingServer.xml:3533
+#: doc/classes/RenderingServer.xml:3640
msgid "Medium quality screen space ambient occlusion."
msgstr ""
-#: doc/classes/RenderingServer.xml:3536
+#: doc/classes/RenderingServer.xml:3643
+msgid "High quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3646
msgid "Highest quality screen space ambient occlusion."
msgstr ""
-#: doc/classes/RenderingServer.xml:3555
+#: doc/classes/RenderingServer.xml:3657
+msgid ""
+"Lowest quality DOF blur. This is the fastest setting, but you may be able to "
+"see filtering artifacts."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3660
+msgid "Low quality DOF blur."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3663
+msgid "Medium quality DOF blur."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3666
+msgid ""
+"Highest quality DOF blur. Results in the smoothest looking blur by taking "
+"the most samples, but is also significantly slower."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3669
+msgid ""
+"Calculate the DOF blur using a box filter. The fastest option, but results "
+"in obvious lines in blur pattern."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3672
+msgid "Calculates DOF blur using a hexagon shaped filter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3675
+msgid ""
+"Calculates DOF blur using a circle shaped filter. Best quality and most "
+"realistic, but slowest. Use only for areas where a lot of performance can be "
+"dedicated to post-processing (e.g. cutscenes)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3690
msgid "Do not use a debug mode."
msgstr ""
-#: doc/classes/RenderingServer.xml:3558
+#: doc/classes/RenderingServer.xml:3693
msgid "Draw all objects as wireframe models."
msgstr ""
-#: doc/classes/RenderingServer.xml:3561
+#: doc/classes/RenderingServer.xml:3696
msgid ""
"Draw all objects in a way that displays how much overdraw is occurring. "
"Overdraw occurs when a section of pixels is drawn and shaded and then "
"another object covers it up. To optimize a scene, you should reduce overdraw."
msgstr ""
-#: doc/classes/RenderingServer.xml:3564
+#: doc/classes/RenderingServer.xml:3699
msgid ""
"Draw all objects without shading. Equivalent to setting all objects shaders "
"to [code]unshaded[/code]."
msgstr ""
-#: doc/classes/RenderingServer.xml:3567
+#: doc/classes/RenderingServer.xml:3702
msgid "The instance does not have a type."
msgstr ""
-#: doc/classes/RenderingServer.xml:3570
+#: doc/classes/RenderingServer.xml:3705
msgid "The instance is a mesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:3573
+#: doc/classes/RenderingServer.xml:3708
msgid "The instance is a multimesh."
msgstr ""
-#: doc/classes/RenderingServer.xml:3576
+#: doc/classes/RenderingServer.xml:3711
msgid "The instance is an immediate geometry."
msgstr ""
-#: doc/classes/RenderingServer.xml:3579
+#: doc/classes/RenderingServer.xml:3714
msgid "The instance is a particle emitter."
msgstr ""
-#: doc/classes/RenderingServer.xml:3582
+#: doc/classes/RenderingServer.xml:3717
msgid "The instance is a light."
msgstr ""
-#: doc/classes/RenderingServer.xml:3585
+#: doc/classes/RenderingServer.xml:3720
msgid "The instance is a reflection probe."
msgstr ""
-#: doc/classes/RenderingServer.xml:3588
+#: doc/classes/RenderingServer.xml:3723
+msgid "The instance is a decal."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3726
msgid "The instance is a GI probe."
msgstr ""
-#: doc/classes/RenderingServer.xml:3591
+#: doc/classes/RenderingServer.xml:3729
msgid "The instance is a lightmap capture."
msgstr ""
-#: doc/classes/RenderingServer.xml:3594
+#: doc/classes/RenderingServer.xml:3732
msgid "Represents the size of the [enum InstanceType] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3597
+#: doc/classes/RenderingServer.xml:3735
msgid ""
"A combination of the flags of geometry instances (mesh, multimesh, immediate "
"and particles)."
msgstr ""
-#: doc/classes/RenderingServer.xml:3600
+#: doc/classes/RenderingServer.xml:3738
msgid "Allows the instance to be used in baked lighting."
msgstr ""
-#: doc/classes/RenderingServer.xml:3605
+#: doc/classes/RenderingServer.xml:3741
+msgid "Allows the instance to be used with dynamic global illumination."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3744
msgid "When set, manually requests to draw geometry on next frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3608
+#: doc/classes/RenderingServer.xml:3747
msgid "Represents the size of the [enum InstanceFlags] enum."
msgstr ""
-#: doc/classes/RenderingServer.xml:3611
+#: doc/classes/RenderingServer.xml:3750
msgid "Disable shadows from this instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:3614
+#: doc/classes/RenderingServer.xml:3753
msgid "Cast shadows from this instance."
msgstr ""
-#: doc/classes/RenderingServer.xml:3617
+#: doc/classes/RenderingServer.xml:3756
msgid ""
"Disable backface culling when rendering the shadow of the object. This is "
"slightly slower but may result in more correct shadows."
msgstr ""
-#: doc/classes/RenderingServer.xml:3620
+#: doc/classes/RenderingServer.xml:3759
msgid ""
"Only render the shadows from the object. The object itself will not be drawn."
msgstr ""
-#: doc/classes/RenderingServer.xml:3623
+#: doc/classes/RenderingServer.xml:3762
msgid "The nine patch gets stretched where needed."
msgstr ""
-#: doc/classes/RenderingServer.xml:3626
+#: doc/classes/RenderingServer.xml:3765
msgid "The nine patch gets filled with tiles where needed."
msgstr ""
-#: doc/classes/RenderingServer.xml:3629
+#: doc/classes/RenderingServer.xml:3768
msgid ""
"The nine patch gets filled with tiles where needed and stretches them a bit "
"if needed."
msgstr ""
-#: doc/classes/RenderingServer.xml:3658
+#: doc/classes/RenderingServer.xml:3771
+msgid "Uses the default filter mode for this [Viewport]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3783 doc/classes/Viewport.xml:399
+msgid ""
+"The texture filter blends between the nearest 4 pixels and between the "
+"nearest 2 mipmaps."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3792
+msgid "Max value for [enum CanvasItemTextureFilter] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3795
+msgid "Uses the default repeat mode for this [Viewport]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3798 doc/classes/Viewport.xml:405
+msgid ""
+"Disables textures repeating. Instead, when reading UVs outside the 0-1 "
+"range, the value will be clamped to the edge of the texture, resulting in a "
+"stretched out look at the borders of the texture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3804 doc/classes/Viewport.xml:411
+msgid ""
+"Flip the texture when repeating so that the edge lines up instead of "
+"abruptly changing."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3807
+msgid "Max value for [enum CanvasItemTextureRepeat] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3810
msgid "Adds light color additive to the canvas."
msgstr ""
-#: doc/classes/RenderingServer.xml:3661
+#: doc/classes/RenderingServer.xml:3813
msgid "Adds light color subtractive to the canvas."
msgstr ""
-#: doc/classes/RenderingServer.xml:3664
+#: doc/classes/RenderingServer.xml:3816
msgid "The light adds color depending on transparency."
msgstr ""
-#: doc/classes/RenderingServer.xml:3667
+#: doc/classes/RenderingServer.xml:3819
msgid "The light adds color depending on mask."
msgstr ""
-#: doc/classes/RenderingServer.xml:3670
+#: doc/classes/RenderingServer.xml:3822
msgid "Do not apply a filter to canvas light shadows."
msgstr ""
-#: doc/classes/RenderingServer.xml:3673
+#: doc/classes/RenderingServer.xml:3825
msgid "Use PCF5 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/RenderingServer.xml:3676
+#: doc/classes/RenderingServer.xml:3828
msgid "Use PCF13 filtering to filter canvas light shadows."
msgstr ""
-#: doc/classes/RenderingServer.xml:3681
+#: doc/classes/RenderingServer.xml:3831
+msgid "Max value of the [enum CanvasLightShadowFilter] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3834
msgid "Culling of the canvas occluder is disabled."
msgstr ""
-#: doc/classes/RenderingServer.xml:3684
+#: doc/classes/RenderingServer.xml:3837
msgid "Culling of the canvas occluder is clockwise."
msgstr ""
-#: doc/classes/RenderingServer.xml:3687
+#: doc/classes/RenderingServer.xml:3840
msgid "Culling of the canvas occluder is counterclockwise."
msgstr ""
-#: doc/classes/RenderingServer.xml:3690
+#: doc/classes/RenderingServer.xml:3901
msgid "The amount of objects in the frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3693
+#: doc/classes/RenderingServer.xml:3904
msgid "The amount of vertices in the frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3696
+#: doc/classes/RenderingServer.xml:3907
msgid "The amount of modified materials in the frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3699
+#: doc/classes/RenderingServer.xml:3910
msgid "The amount of shader rebinds in the frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3702
+#: doc/classes/RenderingServer.xml:3913
msgid "The amount of surface changes in the frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3705
+#: doc/classes/RenderingServer.xml:3916
msgid "The amount of draw calls in frame."
msgstr ""
-#: doc/classes/RenderingServer.xml:3720
+#: doc/classes/RenderingServer.xml:3931
msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
msgstr ""
-#: doc/classes/RenderingServer.xml:3723
+#: doc/classes/RenderingServer.xml:3934
msgid ""
"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
msgstr ""
@@ -44081,15 +44356,11 @@ msgid ""
"Physics > 2d[/b]."
msgstr ""
-#: doc/classes/RigidBody2D.xml:158 doc/classes/RigidBody3D.xml:174
-msgid "The body's mass."
-msgstr ""
-
#: doc/classes/RigidBody2D.xml:161
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
-#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:180
+#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:181
#: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22
msgid ""
"The physics material override for the body.\n"
@@ -44218,22 +44489,32 @@ msgid ""
"for a body."
msgstr ""
+#: doc/classes/RigidBody3D.xml:31
+msgid ""
+"Adds a constant directional force (i.e. acceleration) without affecting "
+"rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
#: doc/classes/RigidBody3D.xml:43
-msgid "Adds a constant force (i.e. acceleration)."
+msgid ""
+"Adds a constant directional force (i.e. acceleration).\n"
+"The position uses the rotation of the global coordinate system, but is "
+"centered at the object's origin."
msgstr ""
-#: doc/classes/RigidBody3D.xml:52
+#: doc/classes/RigidBody3D.xml:53
msgid ""
"Adds a constant rotational force (i.e. a motor) without affecting position."
msgstr ""
-#: doc/classes/RigidBody3D.xml:61
+#: doc/classes/RigidBody3D.xml:62
msgid ""
"Applies a directional impulse without affecting rotation.\n"
"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
msgstr ""
-#: doc/classes/RigidBody3D.xml:73
+#: doc/classes/RigidBody3D.xml:74
msgid ""
"Applies a positioned impulse to the body. An impulse is time independent! "
"Applying an impulse every frame would result in a framerate-dependent force. "
@@ -44242,19 +44523,19 @@ msgid ""
"at the object's origin."
msgstr ""
-#: doc/classes/RigidBody3D.xml:82
+#: doc/classes/RigidBody3D.xml:83
msgid ""
"Applies a torque impulse which will be affected by the body mass and shape. "
"This will rotate the body around the [code]impulse[/code] vector passed."
msgstr ""
-#: doc/classes/RigidBody3D.xml:91
+#: doc/classes/RigidBody3D.xml:92
msgid ""
"Returns [code]true[/code] if the specified linear or rotational axis is "
"locked."
msgstr ""
-#: doc/classes/RigidBody3D.xml:98
+#: doc/classes/RigidBody3D.xml:99
msgid ""
"Returns a list of the bodies colliding with this one. By default, number of "
"max contacts reported is at 0, see the [member contacts_reported] property "
@@ -44264,64 +44545,32 @@ msgid ""
"physics step. Consider using signals instead."
msgstr ""
-#: doc/classes/RigidBody3D.xml:110
+#: doc/classes/RigidBody3D.xml:111
msgid "Locks the specified linear or rotational axis."
msgstr ""
-#: doc/classes/RigidBody3D.xml:125
+#: doc/classes/RigidBody3D.xml:126
msgid "Damps RigidBody3D's rotational forces."
msgstr ""
-#: doc/classes/RigidBody3D.xml:128
+#: doc/classes/RigidBody3D.xml:129
msgid "RigidBody3D's rotational velocity."
msgstr ""
-#: doc/classes/RigidBody3D.xml:131
-msgid "Lock the body's rotation in the X axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:134
-msgid "Lock the body's rotation in the Y axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:137
-msgid "Lock the body's rotation in the Z axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:140
-msgid "Lock the body's movement in the X axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:143
-msgid "Lock the body's movement in the Y axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:146
-msgid "Lock the body's movement in the Z axis."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:149
-msgid ""
-"If [code]true[/code], the RigidBody3D will not calculate forces and will act "
-"as a static body while there is no movement. It will wake up when forces are "
-"applied through other collisions or when the [code]apply_impulse[/code] "
-"method is used."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:152
+#: doc/classes/RigidBody3D.xml:153
msgid ""
"If [code]true[/code], the RigidBody3D will emit signals when it collides "
"with another RigidBody3D."
msgstr ""
-#: doc/classes/RigidBody3D.xml:155
+#: doc/classes/RigidBody3D.xml:156
msgid ""
"The maximum contacts to report. Bodies can keep a log of the contacts with "
"other bodies, this is enabled by setting the maximum amount of contacts "
"reported to a number greater than 0."
msgstr ""
-#: doc/classes/RigidBody3D.xml:158
+#: doc/classes/RigidBody3D.xml:159
msgid ""
"If [code]true[/code], continuous collision detection is used.\n"
"Continuous collision detection tries to predict where a moving body will "
@@ -44331,7 +44580,7 @@ msgid ""
"faster to compute, but can miss small, fast-moving objects."
msgstr ""
-#: doc/classes/RigidBody3D.xml:162
+#: doc/classes/RigidBody3D.xml:163
msgid ""
"If [code]true[/code], internal force integration will be disabled (like "
"gravity or air friction) for this body. Other than collision response, the "
@@ -44339,7 +44588,7 @@ msgid ""
"function, if defined."
msgstr ""
-#: doc/classes/RigidBody3D.xml:165
+#: doc/classes/RigidBody3D.xml:166
msgid ""
"This is multiplied by the global 3D gravity setting found in [b]Project > "
"Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For "
@@ -44347,14 +44596,14 @@ msgid ""
"and 0.5 will apply half gravity to this object."
msgstr ""
-#: doc/classes/RigidBody3D.xml:168
+#: doc/classes/RigidBody3D.xml:169
msgid ""
"The body's linear damp. Cannot be less than -1.0. If this value is different "
"from -1.0, any linear damp derived from the world or areas will be "
"overridden."
msgstr ""
-#: doc/classes/RigidBody3D.xml:171
+#: doc/classes/RigidBody3D.xml:172
msgid ""
"The body's linear velocity. Can be used sporadically, but [b]don't set this "
"every frame[/b], because physics may run in another thread and runs at a "
@@ -44362,35 +44611,29 @@ msgid ""
"for precise control of the body state."
msgstr ""
-#: doc/classes/RigidBody3D.xml:177
+#: doc/classes/RigidBody3D.xml:178
msgid "The body mode. See [enum Mode] for possible values."
msgstr ""
-#: doc/classes/RigidBody3D.xml:184
+#: doc/classes/RigidBody3D.xml:185
msgid ""
"If [code]true[/code], the body is sleeping and will not calculate forces "
"until woken up by a collision or the [code]apply_impulse[/code] method."
msgstr ""
-#: doc/classes/RigidBody3D.xml:187
-msgid ""
-"The body's weight based on its mass and the global 3D gravity. Global values "
-"are set in [b]Project > Project Settings > Physics > 3d[/b]."
-msgstr ""
-
-#: doc/classes/RigidBody3D.xml:195
+#: doc/classes/RigidBody3D.xml:196
msgid ""
"Emitted when a body enters into contact with this one. Contact monitor and "
"contacts reported must be enabled for this to work."
msgstr ""
-#: doc/classes/RigidBody3D.xml:202
+#: doc/classes/RigidBody3D.xml:203
msgid ""
"Emitted when a body shape exits contact with this one. Contact monitor and "
"contacts reported must be enabled for this to work."
msgstr ""
-#: doc/classes/RigidBody3D.xml:215
+#: doc/classes/RigidBody3D.xml:216
msgid ""
"Emitted when a body enters into contact with this one. Contact monitor and "
"contacts reported must be enabled for this to work.\n"
@@ -44400,7 +44643,7 @@ msgid ""
"([code]local_shape[/code]) the other body collided with."
msgstr ""
-#: doc/classes/RigidBody3D.xml:229
+#: doc/classes/RigidBody3D.xml:230
msgid ""
"Emitted when a body shape exits contact with this one. Contact monitor and "
"contacts reported must be enabled for this to work.\n"
@@ -44410,30 +44653,30 @@ msgid ""
"([code]local_shape[/code]) the other body stopped colliding with."
msgstr ""
-#: doc/classes/RigidBody3D.xml:235
+#: doc/classes/RigidBody3D.xml:236
msgid ""
"Emitted when the body changes its sleeping state. Either by sleeping or "
"waking up."
msgstr ""
-#: doc/classes/RigidBody3D.xml:241
+#: doc/classes/RigidBody3D.xml:242
msgid ""
"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
"affected by forces, and can move, rotate, and be affected by user code."
msgstr ""
-#: doc/classes/RigidBody3D.xml:244
+#: doc/classes/RigidBody3D.xml:245
msgid ""
"Static mode. The body behaves like a [StaticBody3D], and can only move by "
"user code."
msgstr ""
-#: doc/classes/RigidBody3D.xml:247
+#: doc/classes/RigidBody3D.xml:248
msgid ""
"Character body mode. This behaves like a rigid body, but can not rotate."
msgstr ""
-#: doc/classes/RigidBody3D.xml:250
+#: doc/classes/RigidBody3D.xml:251
msgid ""
"Kinematic body mode. The body behaves like a [KinematicBody3D], and can only "
"move by user code."
@@ -45057,27 +45300,33 @@ msgstr ""
msgid "Godot editor's script editor."
msgstr ""
-#: doc/classes/ScriptEditor.xml:39
+#: doc/classes/ScriptEditor.xml:7
+msgid ""
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_script_editor]."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:40
msgid "Returns a [Script] that is currently active in editor."
msgstr ""
-#: doc/classes/ScriptEditor.xml:56
+#: doc/classes/ScriptEditor.xml:57
msgid ""
"Returns an array with all [Script] objects which are currently open in "
"editor."
msgstr ""
-#: doc/classes/ScriptEditor.xml:65
+#: doc/classes/ScriptEditor.xml:66
msgid "Goes to the specified line in the current script."
msgstr ""
-#: doc/classes/ScriptEditor.xml:84
+#: doc/classes/ScriptEditor.xml:85
msgid ""
"Emitted when user changed active script. Argument is a freshly activated "
"[Script]."
msgstr ""
-#: doc/classes/ScriptEditor.xml:91
+#: doc/classes/ScriptEditor.xml:92
msgid ""
"Emitted when editor is about to close the active script. Argument is a "
"[Script] that is going to be closed."
@@ -45139,7 +45388,7 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:441
+#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:442
msgid "The current horizontal scroll value."
msgstr ""
@@ -45147,7 +45396,7 @@ msgstr ""
msgid "If [code]true[/code], enables horizontal scrolling."
msgstr ""
-#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:444
+#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:445
msgid "The current vertical scroll value."
msgstr ""
@@ -45677,7 +45926,10 @@ msgid ""
"Uses high quality importance sampling to process the radiance map. In "
"general, this results in much higher quality than [constant "
"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be "
-"used if you plan on changing the sky at runtime."
+"used if you plan on changing the sky at runtime. If you are finding that the "
+"reflection is not blurry enough and is showing sparkles or fireflies, try "
+"increasing [member ProjectSettings.rendering/quality/reflections/"
+"ggx_samples]."
msgstr ""
#: doc/classes/Sky.xml:55
@@ -47871,65 +48123,65 @@ msgid ""
msgstr ""
#: doc/classes/SubViewport.xml:13
-msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process."
-msgstr ""
-
-#: doc/classes/SubViewport.xml:16
msgid "The clear mode when the sub-viewport is used as a render target."
msgstr ""
-#: doc/classes/SubViewport.xml:19
+#: doc/classes/SubViewport.xml:16
msgid "The update mode when the sub-viewport is used as a render target."
msgstr ""
-#: doc/classes/SubViewport.xml:22
+#: doc/classes/SubViewport.xml:19
msgid "The width and height of the sub-viewport."
msgstr ""
-#: doc/classes/SubViewport.xml:25
+#: doc/classes/SubViewport.xml:22
msgid ""
"The 2D size override of the sub-viewport. If either the width or height is "
"[code]0[/code], the override is disabled."
msgstr ""
-#: doc/classes/SubViewport.xml:28
+#: doc/classes/SubViewport.xml:25
msgid "If [code]true[/code], the 2D size override affects stretch as well."
msgstr ""
+#: doc/classes/SubViewport.xml:28
+msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process."
+msgstr ""
+
#: doc/classes/SubViewport.xml:33
-msgid "Do not update the render target."
+msgid "Always clear the render target before drawing."
msgstr ""
#: doc/classes/SubViewport.xml:36
-msgid ""
-"Update the render target once, then switch to [constant UPDATE_DISABLED]."
+msgid "Never clear the render target."
msgstr ""
#: doc/classes/SubViewport.xml:39
msgid ""
-"Update the render target only when it is visible. This is the default value."
+"Clear the render target next frame, then switch to [constant "
+"CLEAR_MODE_NEVER]."
msgstr ""
#: doc/classes/SubViewport.xml:42
-msgid "Update the render target only when the its parent is visible."
+msgid "Do not update the render target."
msgstr ""
#: doc/classes/SubViewport.xml:45
-msgid "Always update the render target."
+msgid ""
+"Update the render target once, then switch to [constant UPDATE_DISABLED]."
msgstr ""
#: doc/classes/SubViewport.xml:48
-msgid "Always clear the render target before drawing."
+msgid ""
+"Update the render target only when it is visible. This is the default value."
msgstr ""
#: doc/classes/SubViewport.xml:51
-msgid "Never clear the render target."
+msgid "Update the render target only when the its parent is visible."
msgstr ""
#: doc/classes/SubViewport.xml:54
-msgid ""
-"Clear the render target next frame, then switch to [constant "
-"CLEAR_MODE_NEVER]."
+msgid "Always update the render target."
msgstr ""
#: doc/classes/SubViewportContainer.xml:4
@@ -47984,85 +48236,90 @@ msgid ""
"information to a mesh.\n"
"Additionally, the attributes used before the first vertex is added determine "
"the format of the mesh. For example, if you only add UVs to the first "
-"vertex, you cannot add color to any of the subsequent vertices."
+"vertex, you cannot add color to any of the subsequent vertices.\n"
+"See also [ArrayMesh], [ImmediateGeometry3D] and [MeshDataTool] for "
+"procedural geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
msgstr ""
-#: doc/classes/SurfaceTool.xml:28
+#: doc/classes/SurfaceTool.xml:30
msgid ""
"Adds an array of bones for the next vertex to use. [code]bones[/code] must "
"contain 4 integers."
msgstr ""
-#: doc/classes/SurfaceTool.xml:37
+#: doc/classes/SurfaceTool.xml:39
msgid "Specifies a [Color] for the next vertex to use."
msgstr ""
-#: doc/classes/SurfaceTool.xml:46
+#: doc/classes/SurfaceTool.xml:48
msgid ""
"Adds an index to index array if you are using indexed vertices. Does not "
"need to be called before adding vertices."
msgstr ""
-#: doc/classes/SurfaceTool.xml:55
+#: doc/classes/SurfaceTool.xml:57
msgid "Specifies a normal for the next vertex to use."
msgstr ""
-#: doc/classes/SurfaceTool.xml:64
+#: doc/classes/SurfaceTool.xml:66
msgid ""
"Specifies whether the current vertex (if using only vertex arrays) or "
"current index (if also using index arrays) should use smooth normals for "
"normal calculation."
msgstr ""
-#: doc/classes/SurfaceTool.xml:73
+#: doc/classes/SurfaceTool.xml:75
msgid "Specifies a tangent for the next vertex to use."
msgstr ""
-#: doc/classes/SurfaceTool.xml:92
+#: doc/classes/SurfaceTool.xml:94
msgid ""
"Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
"Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:102
+#: doc/classes/SurfaceTool.xml:104
msgid "Specifies a set of UV coordinates to use for the next vertex."
msgstr ""
-#: doc/classes/SurfaceTool.xml:111
+#: doc/classes/SurfaceTool.xml:113
msgid ""
"Specifies an optional second set of UV coordinates to use for the next "
"vertex."
msgstr ""
-#: doc/classes/SurfaceTool.xml:120
+#: doc/classes/SurfaceTool.xml:122
msgid ""
"Specifies the position of current vertex. Should be called after specifying "
"other vertex properties (e.g. Color, UV)."
msgstr ""
-#: doc/classes/SurfaceTool.xml:129
+#: doc/classes/SurfaceTool.xml:131
msgid ""
"Specifies weight values for next vertex to use. [code]weights[/code] must "
"contain 4 values."
msgstr ""
-#: doc/classes/SurfaceTool.xml:142
+#: doc/classes/SurfaceTool.xml:144
msgid ""
"Append vertices from a given [Mesh] surface onto the current vertex array "
"with specified [Transform]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:151
+#: doc/classes/SurfaceTool.xml:153
msgid ""
"Called before adding any vertices. Takes the primitive type as an argument "
"(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
msgstr ""
-#: doc/classes/SurfaceTool.xml:158
+#: doc/classes/SurfaceTool.xml:160
msgid "Clear all information passed into the surface tool so far."
msgstr ""
-#: doc/classes/SurfaceTool.xml:169
+#: doc/classes/SurfaceTool.xml:171
msgid ""
"Returns a constructed [ArrayMesh] from current information passed in. If an "
"existing [ArrayMesh] is passed in as an argument, will add an extra surface "
@@ -48072,28 +48329,28 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/SurfaceTool.xml:177
+#: doc/classes/SurfaceTool.xml:179
msgid ""
"Commits the data to the same format used by [method ArrayMesh."
"add_surface_from_arrays]. This way you can further process the mesh data "
"using the [ArrayMesh] API."
msgstr ""
-#: doc/classes/SurfaceTool.xml:188
+#: doc/classes/SurfaceTool.xml:190
msgid "Creates a vertex array from an existing [Mesh]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:201
+#: doc/classes/SurfaceTool.xml:203
msgid ""
"Creates a vertex array from the specified blend shape of an existing [Mesh]. "
"This can be used to extract a specific pose from a blend shape."
msgstr ""
-#: doc/classes/SurfaceTool.xml:208
+#: doc/classes/SurfaceTool.xml:210
msgid "Removes the index array by expanding the vertex array."
msgstr ""
-#: doc/classes/SurfaceTool.xml:217
+#: doc/classes/SurfaceTool.xml:219
msgid ""
"Generates normals from vertices so you do not have to do it manually. If "
"[code]flip[/code] is [code]true[/code], the resulting normals will be "
@@ -48101,19 +48358,19 @@ msgid ""
"Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
msgstr ""
-#: doc/classes/SurfaceTool.xml:225
+#: doc/classes/SurfaceTool.xml:227
msgid ""
"Generates a tangent vector for each vertex. Requires that each vertex have "
"UVs and normals set already."
msgstr ""
-#: doc/classes/SurfaceTool.xml:232
+#: doc/classes/SurfaceTool.xml:234
msgid ""
"Shrinks the vertex array by creating an index array (avoids reusing "
"vertices)."
msgstr ""
-#: doc/classes/SurfaceTool.xml:241
+#: doc/classes/SurfaceTool.xml:243
msgid "Sets [Material] to be used by the [Mesh] you are constructing."
msgstr ""
@@ -48147,7 +48404,7 @@ msgid "Returns the previously active tab index."
msgstr ""
#: doc/classes/TabContainer.xml:42
-msgid "Returns the currently visible tab's [Control] node."
+msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:50
@@ -48816,151 +49073,163 @@ msgstr ""
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:438
+#: doc/classes/TextEdit.xml:436
+msgid ""
+"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
+"for selected text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:439
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:451
+#: doc/classes/TextEdit.xml:452
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:454
+#: doc/classes/TextEdit.xml:455
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:457
+#: doc/classes/TextEdit.xml:458
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:460
+#: doc/classes/TextEdit.xml:461
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:463
+#: doc/classes/TextEdit.xml:464
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:466
+#: doc/classes/TextEdit.xml:467
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:474
+#: doc/classes/TextEdit.xml:475
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:479
+#: doc/classes/TextEdit.xml:480
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:488
+#: doc/classes/TextEdit.xml:489
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:519
+#: doc/classes/TextEdit.xml:520
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:522
+#: doc/classes/TextEdit.xml:523
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:525
+#: doc/classes/TextEdit.xml:526
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:528
+#: doc/classes/TextEdit.xml:529
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:531
+#: doc/classes/TextEdit.xml:532
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:540
+#: doc/classes/TextEdit.xml:541
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:543
+#: doc/classes/TextEdit.xml:544
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:546
+#: doc/classes/TextEdit.xml:547
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:552
+#: doc/classes/TextEdit.xml:553
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:560
+#: doc/classes/TextEdit.xml:561
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:563
+#: doc/classes/TextEdit.xml:564
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:568 doc/classes/TextEdit.xml:595
+#: doc/classes/TextEdit.xml:569 doc/classes/TextEdit.xml:596
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:606
+#: doc/classes/TextEdit.xml:607
msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:609
+#: doc/classes/TextEdit.xml:610
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:615
+msgid ""
+"Sets the [Color] of the selected text. [member override_selected_font_color] "
+"has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:620
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:621
+#: doc/classes/TextEdit.xml:623
msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:624
+#: doc/classes/TextEdit.xml:626
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:629
+#: doc/classes/TextEdit.xml:631
msgid "Sets the [StyleBox] of this [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:634
+#: doc/classes/TextEdit.xml:636
msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:639
+#: doc/classes/TextEdit.xml:641
msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:646
+#: doc/classes/TextEdit.xml:648
msgid "Sets a custom [Texture2D] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:649
+#: doc/classes/TextEdit.xml:651
msgid ""
"Sets the highlight [Color] of multiple occurrences. [member "
"highlight_all_occurrences] has to be enabled."
@@ -49632,8 +49901,8 @@ msgstr ""
#: doc/classes/TileMap.xml:46
msgid ""
-"Returns the coordinate of the autotile variation in the tileset. Returns a "
-"zero vector if the cell doesn't have autotiling."
+"Returns the coordinate (subtile column and row) of the autotile variation in "
+"the tileset. Returns a zero vector if the cell doesn't have autotiling."
msgstr ""
#: doc/classes/TileMap.xml:55
@@ -49690,7 +49959,8 @@ msgid ""
"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
-"coordinates.\n"
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -50497,9 +50767,10 @@ msgid ""
"using matrix multiplication. The axis must be a normalized vector."
msgstr ""
-#: doc/classes/Transform.xml:138 doc/classes/Transform2D.xml:140
+#: doc/classes/Transform.xml:138
msgid ""
-"Scales the transform by the given scale factor, using matrix multiplication."
+"Scales basis and origin of the transform by the given scale factor, using "
+"matrix multiplication."
msgstr ""
#: doc/classes/Transform.xml:147 doc/classes/Transform2D.xml:149
@@ -50609,6 +50880,11 @@ msgid ""
"multiplication."
msgstr ""
+#: doc/classes/Transform2D.xml:140
+msgid ""
+"Scales the transform by the given scale factor, using matrix multiplication."
+msgstr ""
+
#: doc/classes/Transform2D.xml:159
msgid ""
"Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this "
@@ -50766,7 +51042,8 @@ msgid ""
"[/codeblock]\n"
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
-"through [method get_root]."
+"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
+"to remove it from the [Tree]."
msgstr ""
#: doc/classes/Tree.xml:28
@@ -51252,10 +51529,11 @@ msgstr ""
#: doc/classes/TreeItem.xml:7
msgid ""
"Control for a single item inside a [Tree]. May have child [TreeItem]s and be "
-"styled as well as contain buttons."
+"styled as well as contain buttons.\n"
+"You can remove a [TreeItem] by using [method Object.free]."
msgstr ""
-#: doc/classes/TreeItem.xml:26
+#: doc/classes/TreeItem.xml:27
msgid ""
"Adds a button with [Texture2D] [code]button[/code] at column [code]column[/"
"code]. The [code]button_idx[/code] index is used to identify the button when "
@@ -51265,89 +51543,89 @@ msgid ""
"have a [code]tooltip[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:35
+#: doc/classes/TreeItem.xml:36
msgid ""
"Calls the [code]method[/code] on the actual TreeItem and its children "
"recursively. Pass parameters as a comma separated list."
msgstr ""
-#: doc/classes/TreeItem.xml:44
+#: doc/classes/TreeItem.xml:45
msgid "Resets the background color for the given column to default."
msgstr ""
-#: doc/classes/TreeItem.xml:53
+#: doc/classes/TreeItem.xml:54
msgid "Resets the color for the given column to default."
msgstr ""
-#: doc/classes/TreeItem.xml:62
+#: doc/classes/TreeItem.xml:63
msgid "Deselects the given column."
msgstr ""
-#: doc/classes/TreeItem.xml:73
+#: doc/classes/TreeItem.xml:74
msgid ""
"Removes the button at index [code]button_idx[/code] in column [code]column[/"
"code]."
msgstr ""
-#: doc/classes/TreeItem.xml:84
+#: doc/classes/TreeItem.xml:85
msgid ""
"Returns the [Texture2D] of the button at index [code]button_idx[/code] in "
"column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:93
+#: doc/classes/TreeItem.xml:94
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
-#: doc/classes/TreeItem.xml:104
+#: doc/classes/TreeItem.xml:105
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:113
+#: doc/classes/TreeItem.xml:114
msgid "Returns the column's cell mode."
msgstr ""
-#: doc/classes/TreeItem.xml:120
+#: doc/classes/TreeItem.xml:121
msgid "Returns the TreeItem's child items."
msgstr ""
-#: doc/classes/TreeItem.xml:129
+#: doc/classes/TreeItem.xml:130
msgid "Returns the custom background color of column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:138
+#: doc/classes/TreeItem.xml:139
msgid "Returns the custom color of column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:147
+#: doc/classes/TreeItem.xml:148
msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
msgstr ""
-#: doc/classes/TreeItem.xml:156
+#: doc/classes/TreeItem.xml:157
msgid "Returns the given column's icon [Texture2D]. Error if no icon is set."
msgstr ""
-#: doc/classes/TreeItem.xml:165
+#: doc/classes/TreeItem.xml:166
msgid "Returns the column's icon's maximum width."
msgstr ""
-#: doc/classes/TreeItem.xml:174
+#: doc/classes/TreeItem.xml:175
msgid "Returns the [Color] modulating the column's icon."
msgstr ""
-#: doc/classes/TreeItem.xml:183
+#: doc/classes/TreeItem.xml:184
msgid "Returns the icon [Texture2D] region as [Rect2]."
msgstr ""
-#: doc/classes/TreeItem.xml:198
+#: doc/classes/TreeItem.xml:199
msgid "Returns the next TreeItem in the tree."
msgstr ""
-#: doc/classes/TreeItem.xml:207
+#: doc/classes/TreeItem.xml:208
msgid ""
"Returns the next visible TreeItem in the tree.\n"
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
@@ -51355,15 +51633,15 @@ msgid ""
"otherwise it returns [code]null[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:215
+#: doc/classes/TreeItem.xml:216
msgid "Returns the parent TreeItem."
msgstr ""
-#: doc/classes/TreeItem.xml:222
+#: doc/classes/TreeItem.xml:223
msgid "Returns the previous TreeItem in the tree."
msgstr ""
-#: doc/classes/TreeItem.xml:231
+#: doc/classes/TreeItem.xml:232
msgid ""
"Returns the previous visible TreeItem in the tree.\n"
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
@@ -51371,89 +51649,92 @@ msgid ""
"otherwise it returns [code]null[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:257
+#: doc/classes/TreeItem.xml:258
msgid "Returns the given column's text."
msgstr ""
-#: doc/classes/TreeItem.xml:266
+#: doc/classes/TreeItem.xml:267
msgid "Returns the given column's text alignment."
msgstr ""
-#: doc/classes/TreeItem.xml:275
+#: doc/classes/TreeItem.xml:276
msgid "Returns the given column's tooltip."
msgstr ""
-#: doc/classes/TreeItem.xml:286
+#: doc/classes/TreeItem.xml:287
msgid ""
"Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
"the given column is disabled."
msgstr ""
-#: doc/classes/TreeItem.xml:295
+#: doc/classes/TreeItem.xml:296
msgid "Returns [code]true[/code] if the given column is checked."
msgstr ""
-#: doc/classes/TreeItem.xml:312
+#: doc/classes/TreeItem.xml:313
msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
msgstr ""
-#: doc/classes/TreeItem.xml:321
+#: doc/classes/TreeItem.xml:322
msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
msgstr ""
-#: doc/classes/TreeItem.xml:330
+#: doc/classes/TreeItem.xml:331
msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
msgstr ""
-#: doc/classes/TreeItem.xml:337
+#: doc/classes/TreeItem.xml:338
msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
msgstr ""
-#: doc/classes/TreeItem.xml:344
+#: doc/classes/TreeItem.xml:345
msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
msgstr ""
-#: doc/classes/TreeItem.xml:353
-msgid "Removes the given child TreeItem."
+#: doc/classes/TreeItem.xml:354
+msgid ""
+"Removes the given child [TreeItem] and all its children from the [Tree]. "
+"Note that it doesn't free the item from memory, so it can be reused later. "
+"To completely remove a [TreeItem] use [method Object.free]."
msgstr ""
-#: doc/classes/TreeItem.xml:362
+#: doc/classes/TreeItem.xml:363
msgid "Selects the column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:375
+#: doc/classes/TreeItem.xml:376
msgid ""
"Sets the given column's button [Texture2D] at index [code]button_idx[/code] "
"to [code]button[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:388
+#: doc/classes/TreeItem.xml:389
msgid ""
"If [code]true[/code], disables the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:399
+#: doc/classes/TreeItem.xml:400
msgid ""
"Sets the given column's cell mode to [code]mode[/code]. See [enum "
"TreeCellMode] constants."
msgstr ""
-#: doc/classes/TreeItem.xml:410
+#: doc/classes/TreeItem.xml:411
msgid "If [code]true[/code], the column [code]column[/code] is checked."
msgstr ""
-#: doc/classes/TreeItem.xml:433
+#: doc/classes/TreeItem.xml:434
msgid ""
"Sets the given column's custom background color and whether to just use it "
"as an outline."
msgstr ""
-#: doc/classes/TreeItem.xml:444
+#: doc/classes/TreeItem.xml:445
msgid "Sets the given column's custom color."
msgstr ""
-#: doc/classes/TreeItem.xml:457
+#: doc/classes/TreeItem.xml:458
msgid ""
"Sets the given column's custom draw callback to [code]callback[/code] method "
"on [code]object[/code].\n"
@@ -51461,82 +51742,82 @@ msgid ""
"is drawn and its position and size as a [Rect2]."
msgstr ""
-#: doc/classes/TreeItem.xml:469
+#: doc/classes/TreeItem.xml:470
msgid "If [code]true[/code], column [code]column[/code] is editable."
msgstr ""
-#: doc/classes/TreeItem.xml:480
+#: doc/classes/TreeItem.xml:481
msgid ""
"If [code]true[/code], column [code]column[/code] is expanded to the right."
msgstr ""
-#: doc/classes/TreeItem.xml:491
+#: doc/classes/TreeItem.xml:492
msgid "Sets the given column's icon [Texture2D]."
msgstr ""
-#: doc/classes/TreeItem.xml:502
+#: doc/classes/TreeItem.xml:503
msgid "Sets the given column's icon's maximum width."
msgstr ""
-#: doc/classes/TreeItem.xml:513
+#: doc/classes/TreeItem.xml:514
msgid "Modulates the given column's icon with [code]modulate[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:524
+#: doc/classes/TreeItem.xml:525
msgid "Sets the given column's icon's texture region."
msgstr ""
-#: doc/classes/TreeItem.xml:571
+#: doc/classes/TreeItem.xml:572
msgid "If [code]true[/code], the given column is selectable."
msgstr ""
-#: doc/classes/TreeItem.xml:592
+#: doc/classes/TreeItem.xml:593
msgid ""
"Sets the given column's text alignment. See [enum TextAlign] for possible "
"values."
msgstr ""
-#: doc/classes/TreeItem.xml:603
+#: doc/classes/TreeItem.xml:604
msgid "Sets the given column's tooltip text."
msgstr ""
-#: doc/classes/TreeItem.xml:609
+#: doc/classes/TreeItem.xml:610
msgid "If [code]true[/code], the TreeItem is collapsed."
msgstr ""
-#: doc/classes/TreeItem.xml:612
+#: doc/classes/TreeItem.xml:613
msgid "The custom minimum height."
msgstr ""
-#: doc/classes/TreeItem.xml:615
+#: doc/classes/TreeItem.xml:616
msgid "If [code]true[/code], folding is disabled for this TreeItem."
msgstr ""
-#: doc/classes/TreeItem.xml:620
+#: doc/classes/TreeItem.xml:621
msgid "Cell contains a string."
msgstr ""
-#: doc/classes/TreeItem.xml:623
+#: doc/classes/TreeItem.xml:624
msgid "Cell can be checked."
msgstr ""
-#: doc/classes/TreeItem.xml:626
+#: doc/classes/TreeItem.xml:627
msgid "Cell contains a range."
msgstr ""
-#: doc/classes/TreeItem.xml:629
+#: doc/classes/TreeItem.xml:630
msgid "Cell contains an icon."
msgstr ""
-#: doc/classes/TreeItem.xml:634
+#: doc/classes/TreeItem.xml:635
msgid "Align text to the left. See [code]set_text_align()[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:637
+#: doc/classes/TreeItem.xml:638
msgid "Center text. See [code]set_text_align()[/code]."
msgstr ""
-#: doc/classes/TreeItem.xml:640
+#: doc/classes/TreeItem.xml:641
msgid "Align text to the right. See [code]set_text_align()[/code]."
msgstr ""
@@ -51562,8 +51843,8 @@ msgid ""
"know the final values in advance. For example, interpolating a dynamically-"
"chosen camera zoom value is best done with a [Tween] node; it would be "
"difficult to do the same thing with an [AnimationPlayer] node.\n"
-"Here is a brief usage example that causes a 2D node to move smoothly between "
-"two positions:\n"
+"Here is a brief usage example that makes a 2D node move smoothly between two "
+"positions:\n"
"[codeblock]\n"
"var tween = get_node(\"Tween\")\n"
"tween.interpolate_property($Node2D, \"position\",\n"
@@ -51578,15 +51859,18 @@ msgid ""
"where it would only apply to that particular component.\n"
"Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
"code]. The first accepts an [enum TransitionType] constant, and refers to "
-"the way the timing of the animation is handled (see [code]http://easings.net/"
-"[/code] for some examples). The second accepts an [enum EaseType] constant, "
-"and controls the where [code]trans_type[/code] is applied to the "
-"interpolation (in the beginning, the end, or both). If you don't know which "
-"transition and easing to pick, you can try different [enum TransitionType] "
-"constants with [constant EASE_IN_OUT], and use the one that looks best."
+"the way the timing of the animation is handled (see [url=https://easings."
+"net/]easings.net[/url] for some examples). The second accepts an [enum "
+"EaseType] constant, and controls the where [code]trans_type[/code] is "
+"applied to the interpolation (in the beginning, the end, or both). If you "
+"don't know which transition and easing to pick, you can try different [enum "
+"TransitionType] constants with [constant EASE_IN_OUT], and use the one that "
+"looks best.\n"
+"[b][url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url][/b]"
msgstr ""
-#: doc/classes/Tween.xml:45
+#: doc/classes/Tween.xml:46
msgid ""
"Follows [code]method[/code] of [code]object[/code] and applies the returned "
"value on [code]target_method[/code] of [code]target[/code], beginning from "
@@ -51598,7 +51882,7 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:71
+#: doc/classes/Tween.xml:72
msgid ""
"Follows [code]property[/code] of [code]object[/code] and applies it on "
"[code]target_property[/code] of [code]target[/code], beginning from "
@@ -51610,21 +51894,21 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:79
+#: doc/classes/Tween.xml:80
msgid ""
"Returns the total time needed for all tweens to end. If you have two tweens, "
"one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
"as by that time all tweens would have finished."
msgstr ""
-#: doc/classes/Tween.xml:102
+#: doc/classes/Tween.xml:103
msgid ""
"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
"code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
"callback."
msgstr ""
-#: doc/classes/Tween.xml:125
+#: doc/classes/Tween.xml:126
msgid ""
"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
"code] on the main thread (similar to [method Object.call_deferred]). "
@@ -51632,7 +51916,7 @@ msgid ""
"callback."
msgstr ""
-#: doc/classes/Tween.xml:148
+#: doc/classes/Tween.xml:149
msgid ""
"Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
"code] to [code]final_val[/code] for [code]duration[/code] seconds, "
@@ -51644,7 +51928,7 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:172
+#: doc/classes/Tween.xml:173
msgid ""
"Animates [code]property[/code] of [code]object[/code] from "
"[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
@@ -51656,72 +51940,72 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:180
+#: doc/classes/Tween.xml:181
msgid ""
"Returns [code]true[/code] if any tweens are currently running.\n"
"[b]Note:[/b] This method doesn't consider tweens that have ended."
msgstr ""
-#: doc/classes/Tween.xml:192
+#: doc/classes/Tween.xml:193
msgid ""
"Stops animation and removes a tween, given its object and property/method "
"pair. By default, all tweens are removed, unless [code]key[/code] is "
"specified."
msgstr ""
-#: doc/classes/Tween.xml:199
+#: doc/classes/Tween.xml:200
msgid "Stops animation and removes all tweens."
msgstr ""
-#: doc/classes/Tween.xml:210
+#: doc/classes/Tween.xml:211
msgid ""
"Resets a tween to its initial value (the one given, not the one before the "
"tween), given its object and property/method pair. By default, all tweens "
"are removed, unless [code]key[/code] is specified."
msgstr ""
-#: doc/classes/Tween.xml:217
+#: doc/classes/Tween.xml:218
msgid ""
"Resets all tweens to their initial values (the ones given, not those before "
"the tween)."
msgstr ""
-#: doc/classes/Tween.xml:228
+#: doc/classes/Tween.xml:229
msgid ""
"Continues animating a stopped tween, given its object and property/method "
"pair. By default, all tweens are resumed, unless [code]key[/code] is "
"specified."
msgstr ""
-#: doc/classes/Tween.xml:235
+#: doc/classes/Tween.xml:236
msgid "Continues animating all stopped tweens."
msgstr ""
-#: doc/classes/Tween.xml:244
+#: doc/classes/Tween.xml:245
msgid "Sets the interpolation to the given [code]time[/code] in seconds."
msgstr ""
-#: doc/classes/Tween.xml:253
+#: doc/classes/Tween.xml:254
msgid ""
"Activates/deactivates the tween. See also [method stop_all] and [method "
"resume_all]."
msgstr ""
-#: doc/classes/Tween.xml:260
+#: doc/classes/Tween.xml:261
msgid "Starts the tween. You can define animations both before and after this."
msgstr ""
-#: doc/classes/Tween.xml:271
+#: doc/classes/Tween.xml:272
msgid ""
"Stops a tween, given its object and property/method pair. By default, all "
"tweens are stopped, unless [code]key[/code] is specified."
msgstr ""
-#: doc/classes/Tween.xml:278
+#: doc/classes/Tween.xml:279
msgid "Stops animating all tweens."
msgstr ""
-#: doc/classes/Tween.xml:303
+#: doc/classes/Tween.xml:304
msgid ""
"Animates [code]method[/code] of [code]object[/code] from the value returned "
"by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
@@ -51733,7 +52017,7 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:329
+#: doc/classes/Tween.xml:330
msgid ""
"Animates [code]property[/code] of [code]object[/code] from the current value "
"of the [code]initial_val[/code] property of [code]initial[/code] to "
@@ -51745,15 +52029,15 @@ msgid ""
"information."
msgstr ""
-#: doc/classes/Tween.xml:337
+#: doc/classes/Tween.xml:338
msgid "Returns the current time of the tween."
msgstr ""
-#: doc/classes/Tween.xml:343
+#: doc/classes/Tween.xml:344
msgid "The tween's animation process thread. See [enum TweenProcessMode]."
msgstr ""
-#: doc/classes/Tween.xml:346
+#: doc/classes/Tween.xml:347
msgid ""
"The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
"normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
@@ -51761,100 +52045,100 @@ msgid ""
"animation, but see also [method set_active] or [method stop_all] for this."
msgstr ""
-#: doc/classes/Tween.xml:349
+#: doc/classes/Tween.xml:350
msgid "If [code]true[/code], the tween loops."
msgstr ""
-#: doc/classes/Tween.xml:355
+#: doc/classes/Tween.xml:356
msgid "Emitted when all processes in a tween end."
msgstr ""
-#: doc/classes/Tween.xml:364
+#: doc/classes/Tween.xml:365
msgid "Emitted when a tween ends."
msgstr ""
-#: doc/classes/Tween.xml:373
+#: doc/classes/Tween.xml:374
msgid "Emitted when a tween starts."
msgstr ""
-#: doc/classes/Tween.xml:386
+#: doc/classes/Tween.xml:387
msgid "Emitted at each step of the animation."
msgstr ""
-#: doc/classes/Tween.xml:392
+#: doc/classes/Tween.xml:393
msgid "The tween updates with the [code]_physics_process[/code] callback."
msgstr ""
-#: doc/classes/Tween.xml:395
+#: doc/classes/Tween.xml:396
msgid "The tween updates with the [code]_process[/code] callback."
msgstr ""
-#: doc/classes/Tween.xml:398
+#: doc/classes/Tween.xml:399
msgid "The animation is interpolated linearly."
msgstr ""
-#: doc/classes/Tween.xml:401
+#: doc/classes/Tween.xml:402
msgid "The animation is interpolated using a sine function."
msgstr ""
-#: doc/classes/Tween.xml:404
+#: doc/classes/Tween.xml:405
msgid ""
"The animation is interpolated with a quintic (to the power of 5) function."
msgstr ""
-#: doc/classes/Tween.xml:407
+#: doc/classes/Tween.xml:408
msgid ""
"The animation is interpolated with a quartic (to the power of 4) function."
msgstr ""
-#: doc/classes/Tween.xml:410
+#: doc/classes/Tween.xml:411
msgid ""
"The animation is interpolated with a quadratic (to the power of 2) function."
msgstr ""
-#: doc/classes/Tween.xml:413
+#: doc/classes/Tween.xml:414
msgid ""
"The animation is interpolated with an exponential (to the power of x) "
"function."
msgstr ""
-#: doc/classes/Tween.xml:416
+#: doc/classes/Tween.xml:417
msgid ""
"The animation is interpolated with elasticity, wiggling around the edges."
msgstr ""
-#: doc/classes/Tween.xml:419
+#: doc/classes/Tween.xml:420
msgid ""
"The animation is interpolated with a cubic (to the power of 3) function."
msgstr ""
-#: doc/classes/Tween.xml:422
+#: doc/classes/Tween.xml:423
msgid "The animation is interpolated with a function using square roots."
msgstr ""
-#: doc/classes/Tween.xml:425
+#: doc/classes/Tween.xml:426
msgid "The animation is interpolated by bouncing at the end."
msgstr ""
-#: doc/classes/Tween.xml:428
+#: doc/classes/Tween.xml:429
msgid "The animation is interpolated backing out at ends."
msgstr ""
-#: doc/classes/Tween.xml:431
+#: doc/classes/Tween.xml:432
msgid "The interpolation starts slowly and speeds up towards the end."
msgstr ""
-#: doc/classes/Tween.xml:434
+#: doc/classes/Tween.xml:435
msgid "The interpolation starts quickly and slows down towards the end."
msgstr ""
-#: doc/classes/Tween.xml:437
+#: doc/classes/Tween.xml:438
msgid ""
"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
"interpolation is slowest at both ends."
msgstr ""
-#: doc/classes/Tween.xml:440
+#: doc/classes/Tween.xml:441
msgid ""
"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
"interpolation is fastest at both ends."
@@ -53458,69 +53742,90 @@ msgstr ""
msgid "If [code]true[/code], the viewport will process 3D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:199
+#: doc/classes/Viewport.xml:195
+msgid ""
+"Sets the default filter mode used by [CanvasItem]s in this Viewport. See "
+"[enum DefaultCanvasItemTextureFilter] for options."
+msgstr ""
+
+#: doc/classes/Viewport.xml:198
+msgid ""
+"Sets the default repeat mode used by [CanvasItem]s in this Viewport. See "
+"[enum DefaultCanvasItemTextureRepeat] for options."
+msgstr ""
+
+#: doc/classes/Viewport.xml:201
msgid ""
"The canvas transform of the viewport, useful for changing the on-screen "
"positions of all child [CanvasItem]s. This is relative to the global canvas "
"transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:202
+#: doc/classes/Viewport.xml:204
msgid "The overlay mode for test rendered geometry in debug purposes."
msgstr ""
-#: doc/classes/Viewport.xml:205
+#: doc/classes/Viewport.xml:207
msgid ""
"The global canvas transform of the viewport. The canvas transform is "
"relative to this."
msgstr ""
-#: doc/classes/Viewport.xml:208
+#: doc/classes/Viewport.xml:210
msgid "If [code]true[/code], the viewport will not receive input event."
msgstr ""
-#: doc/classes/Viewport.xml:213
+#: doc/classes/Viewport.xml:215
msgid ""
"If [code]true[/code], the GUI controls on the viewport will lay pixel "
"perfectly."
msgstr ""
-#: doc/classes/Viewport.xml:218
+#: doc/classes/Viewport.xml:220
msgid ""
"The multisample anti-aliasing mode. A higher number results in smoother "
"edges at the cost of significantly worse performance. A value of 4 is best "
"unless targeting very high-end systems."
msgstr ""
-#: doc/classes/Viewport.xml:221
+#: doc/classes/Viewport.xml:223
msgid ""
"If [code]true[/code], the viewport will use [World3D] defined in "
"[code]world[/code] property."
msgstr ""
-#: doc/classes/Viewport.xml:224
+#: doc/classes/Viewport.xml:226
msgid ""
"If [code]true[/code], the objects rendered by viewport become subjects of "
"mouse picking process."
msgstr ""
-#: doc/classes/Viewport.xml:227
+#: doc/classes/Viewport.xml:229
+msgid ""
+"Sets the screen-space antialiasing method used. Screen-space antialiasing "
+"works by selectively blurring edges in a post-process shader. It differs "
+"from MSAA which takes multiple coverage samples while rendering objects. "
+"Screen-space AA methods are typically faster than MSAA and will smooth out "
+"specular aliasing, but tend to make scenes appear blurry."
+msgstr ""
+
+#: doc/classes/Viewport.xml:232
msgid "The subdivision amount of the first quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:230
+#: doc/classes/Viewport.xml:235
msgid "The subdivision amount of the second quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:233
+#: doc/classes/Viewport.xml:238
msgid "The subdivision amount of the third quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:236
+#: doc/classes/Viewport.xml:241
msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:239
+#: doc/classes/Viewport.xml:244
msgid ""
"The shadow atlas' resolution (used for omni and spot lights). The value will "
"be rounded up to the nearest power of 2.\n"
@@ -53529,136 +53834,177 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/Viewport.xml:243
+#: doc/classes/Viewport.xml:248
msgid ""
"If [code]true[/code], the viewport should render its background as "
"transparent."
msgstr ""
-#: doc/classes/Viewport.xml:246
+#: doc/classes/Viewport.xml:251
msgid "The custom [World3D] which can be used as 3D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:249
+#: doc/classes/Viewport.xml:254
msgid "The custom [World2D] which can be used as 2D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:257
+#: doc/classes/Viewport.xml:262
msgid "Emitted when a Control node grabs keyboard focus."
msgstr ""
-#: doc/classes/Viewport.xml:262
+#: doc/classes/Viewport.xml:267
msgid ""
"Emitted when the size of the viewport is changed, whether by resizing of "
"window, or some other means."
msgstr ""
-#: doc/classes/Viewport.xml:268
+#: doc/classes/Viewport.xml:273
msgid "This quadrant will not be used."
msgstr ""
-#: doc/classes/Viewport.xml:271
+#: doc/classes/Viewport.xml:276
msgid "This quadrant will only be used by one shadow map."
msgstr ""
-#: doc/classes/Viewport.xml:274
+#: doc/classes/Viewport.xml:279
msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:277
+#: doc/classes/Viewport.xml:282
msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:280
+#: doc/classes/Viewport.xml:285
msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:283
+#: doc/classes/Viewport.xml:288
msgid ""
"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:286
+#: doc/classes/Viewport.xml:291
msgid ""
"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:289
+#: doc/classes/Viewport.xml:294
msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
msgstr ""
-#: doc/classes/Viewport.xml:292
-msgid "Amount of objects in frame."
+#: doc/classes/Viewport.xml:297
+msgid ""
+"Multisample antialiasing mode disabled. This is the default value, and also "
+"the fastest setting."
msgstr ""
-#: doc/classes/Viewport.xml:295
-msgid "Amount of vertices in frame."
+#: doc/classes/Viewport.xml:300
+msgid "Use 2x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:298
-msgid "Amount of material changes in frame."
+#: doc/classes/Viewport.xml:303
+msgid "Use 4x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:301
-msgid "Amount of shader changes in frame."
+#: doc/classes/Viewport.xml:306
+msgid ""
+"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
+"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:304
-msgid "Amount of surface changes in frame."
+#: doc/classes/Viewport.xml:309
+msgid ""
+"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
+"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:307
-msgid "Amount of draw calls in frame."
+#: doc/classes/Viewport.xml:312
+msgid "Represents the size of the [enum MSAA] enum."
msgstr ""
-#: doc/classes/Viewport.xml:310
-msgid "Represents the size of the [enum RenderInfo] enum."
+#: doc/classes/Viewport.xml:315
+msgid "Do not perform any antialiasing in the full screen post-process."
msgstr ""
-#: doc/classes/Viewport.xml:313
-msgid "Objects are displayed normally."
+#: doc/classes/Viewport.xml:318
+msgid ""
+"Use fast approximate antialiasing. FXAA is a popular screen-space "
+"antialising method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K."
msgstr ""
-#: doc/classes/Viewport.xml:316
-msgid "Objects are displayed without light information."
+#: doc/classes/Viewport.xml:321
+msgid "Represents the size of the [enum ScreenSpaceAA] enum."
msgstr ""
-#: doc/classes/Viewport.xml:319
-msgid ""
-"Objected are displayed semi-transparent with additive blending so you can "
-"see where they intersect."
+#: doc/classes/Viewport.xml:324
+msgid "Amount of objects in frame."
msgstr ""
-#: doc/classes/Viewport.xml:322
-msgid "Objects are displayed in wireframe style."
+#: doc/classes/Viewport.xml:327
+msgid "Amount of vertices in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:330
+msgid "Amount of material changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:333
+msgid "Amount of shader changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:336
+msgid "Amount of surface changes in frame."
msgstr ""
#: doc/classes/Viewport.xml:339
-msgid "Multisample anti-aliasing mode disabled. This is the default value."
+msgid "Amount of draw calls in frame."
msgstr ""
#: doc/classes/Viewport.xml:342
-msgid "Use 2x Multisample Antialiasing."
+msgid "Represents the size of the [enum RenderInfo] enum."
msgstr ""
#: doc/classes/Viewport.xml:345
-msgid "Use 4x Multisample Antialiasing."
+msgid "Objects are displayed normally."
msgstr ""
-#: doc/classes/Viewport.xml:348
+#: doc/classes/Viewport.xml:356
+msgid "Objects are displayed in wireframe style."
+msgstr ""
+
+#: doc/classes/Viewport.xml:378
msgid ""
-"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
-"hardware."
+"Draws the screen-space ambient occlusion texture instead of the scene so "
+"that you can clearly see how it is affecting objects. In order for this "
+"display mode to work, you must have [member Environment.ssao_enabled] set in "
+"your [WorldEnvironment]."
msgstr ""
-#: doc/classes/Viewport.xml:351
+#: doc/classes/Viewport.xml:384
msgid ""
-"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
-"hardware."
+"Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
+"different color so you can see where the splits are. In order, they will be "
+"colored red, green, blue, and yellow."
+msgstr ""
+
+#: doc/classes/Viewport.xml:387
+msgid ""
+"Draws the decal atlas used by [Decal]s and light projector textures in the "
+"upper left quadrant of the [Viewport]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:402
+msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml:414
+msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum."
msgstr ""
#: doc/classes/ViewportTexture.xml:4
@@ -53680,7 +54026,7 @@ msgid ""
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:4 doc/classes/VisibilityEnabler3D.xml:4
-msgid "Enables certain nodes only when visible."
+msgid "Enables certain nodes only when approximately visible."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:7
@@ -53688,78 +54034,82 @@ msgid ""
"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
"other nodes when they are not visible. It will only affect nodes with the "
"same root node as the VisibilityEnabler2D, and the root node itself.\n"
-"Note that VisibilityEnabler2D will not affect nodes added after scene "
+"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need exact visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
+"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
"initialization."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:19
-#: doc/classes/VisibilityEnabler3D.xml:19
+#: doc/classes/VisibilityEnabler2D.xml:20
+#: doc/classes/VisibilityEnabler3D.xml:20
msgid ""
"Returns whether the enabler identified by given [enum Enabler] constant is "
"active."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:30
-#: doc/classes/VisibilityEnabler3D.xml:30
+#: doc/classes/VisibilityEnabler2D.xml:31
+#: doc/classes/VisibilityEnabler3D.xml:31
msgid ""
"Sets active state of the enabler identified by given [enum Enabler] constant."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:36
+#: doc/classes/VisibilityEnabler2D.xml:37
msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:39
+#: doc/classes/VisibilityEnabler2D.xml:40
msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:42
-#: doc/classes/VisibilityEnabler3D.xml:39
+#: doc/classes/VisibilityEnabler2D.xml:43
+#: doc/classes/VisibilityEnabler3D.xml:40
msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:45
+#: doc/classes/VisibilityEnabler2D.xml:46
msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:48
+#: doc/classes/VisibilityEnabler2D.xml:49
msgid ""
"If [code]true[/code], the parent's [method Node._physics_process] will be "
"stopped."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:51
+#: doc/classes/VisibilityEnabler2D.xml:52
msgid ""
"If [code]true[/code], the parent's [method Node._process] will be stopped."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:56
-#: doc/classes/VisibilityEnabler3D.xml:44
+#: doc/classes/VisibilityEnabler2D.xml:57
+#: doc/classes/VisibilityEnabler3D.xml:45
msgid "This enabler will pause [AnimationPlayer] nodes."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:59
+#: doc/classes/VisibilityEnabler2D.xml:60
msgid "This enabler will freeze [RigidBody2D] nodes."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:62
+#: doc/classes/VisibilityEnabler2D.xml:63
msgid "This enabler will stop [GPUParticles2D] nodes."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:65
+#: doc/classes/VisibilityEnabler2D.xml:66
msgid "This enabler will stop the parent's _process function."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:68
+#: doc/classes/VisibilityEnabler2D.xml:69
msgid "This enabler will stop the parent's _physics_process function."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:71
+#: doc/classes/VisibilityEnabler2D.xml:72
msgid "This enabler will stop [AnimatedSprite2D] nodes animations."
msgstr ""
-#: doc/classes/VisibilityEnabler2D.xml:74
-#: doc/classes/VisibilityEnabler3D.xml:50
+#: doc/classes/VisibilityEnabler2D.xml:75
+#: doc/classes/VisibilityEnabler3D.xml:51
msgid "Represents the size of the [enum Enabler] enum."
msgstr ""
@@ -53768,31 +54118,39 @@ msgid ""
"The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] "
"nodes when they are not visible. It will only affect other nodes within the "
"same scene as the VisibilityEnabler3D itself.\n"
-"Note that VisibilityEnabler3D will not affect nodes added after scene "
+"[b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for "
+"performance reasons. It doesn't take walls and other occlusion into account. "
+"If you need exact visibility checking, use another method such as adding an "
+"[Area3D] node as a child of a [Camera3D] node.\n"
+"[b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene "
"initialization."
msgstr ""
-#: doc/classes/VisibilityEnabler3D.xml:36
+#: doc/classes/VisibilityEnabler3D.xml:37
msgid "If [code]true[/code], [RigidBody3D] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityEnabler3D.xml:47
+#: doc/classes/VisibilityEnabler3D.xml:48
msgid "This enabler will freeze [RigidBody3D] nodes."
msgstr ""
#: doc/classes/VisibilityNotifier2D.xml:4
#: doc/classes/VisibilityNotifier3D.xml:4
-msgid "Detects when the node is visible on screen."
+msgid "Detects approximately when the node is visible on screen."
msgstr ""
#: doc/classes/VisibilityNotifier2D.xml:7
msgid ""
"The VisibilityNotifier2D detects when it is visible on the screen. It also "
"notifies when its bounding rectangle enters or exits the screen or a "
-"viewport."
+"viewport.\n"
+"[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need exact visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:16
+#: doc/classes/VisibilityNotifier2D.xml:17
msgid ""
"If [code]true[/code], the bounding rectangle is on the screen.\n"
"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
@@ -53801,23 +54159,23 @@ msgid ""
"pass."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:23
+#: doc/classes/VisibilityNotifier2D.xml:24
msgid "The VisibilityNotifier2D's bounding rectangle."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:29
+#: doc/classes/VisibilityNotifier2D.xml:30
msgid "Emitted when the VisibilityNotifier2D enters the screen."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:34
+#: doc/classes/VisibilityNotifier2D.xml:35
msgid "Emitted when the VisibilityNotifier2D exits the screen."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:41
+#: doc/classes/VisibilityNotifier2D.xml:42
msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
msgstr ""
-#: doc/classes/VisibilityNotifier2D.xml:48
+#: doc/classes/VisibilityNotifier2D.xml:49
msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
msgstr ""
@@ -53825,10 +54183,14 @@ msgstr ""
msgid ""
"The VisibilityNotifier3D detects when it is visible on the screen. It also "
"notifies when its bounding rectangle enters or exits the screen or a "
-"[Camera3D]'s view."
+"[Camera3D]'s view.\n"
+"[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for "
+"performance reasons. It doesn't take walls and other occlusion into account. "
+"If you need exact visibility checking, use another method such as adding an "
+"[Area3D] node as a child of a [Camera3D] node."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:16
+#: doc/classes/VisibilityNotifier3D.xml:17
msgid ""
"If [code]true[/code], the bounding box is on the screen.\n"
"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
@@ -53837,23 +54199,23 @@ msgid ""
"pass."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:23
+#: doc/classes/VisibilityNotifier3D.xml:24
msgid "The VisibilityNotifier3D's bounding box."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:31
+#: doc/classes/VisibilityNotifier3D.xml:32
msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:38
+#: doc/classes/VisibilityNotifier3D.xml:39
msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:43
+#: doc/classes/VisibilityNotifier3D.xml:44
msgid "Emitted when the VisibilityNotifier3D enters the screen."
msgstr ""
-#: doc/classes/VisibilityNotifier3D.xml:48
+#: doc/classes/VisibilityNotifier3D.xml:49
msgid "Emitted when the VisibilityNotifier3D exits the screen."
msgstr ""
@@ -56445,7 +56807,7 @@ msgstr ""
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:33
+#: doc/classes/VSlider.xml:35
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -57427,6 +57789,667 @@ msgstr ""
msgid "Unknown node."
msgstr ""
+#: doc/classes/XRAnchor3D.xml:4
+msgid "An anchor point in AR space."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:7
+msgid ""
+"The [XRAnchor3D] point is a spatial node that maps a real world location "
+"identified by the AR platform to a position within the game world. For "
+"example, as long as plane detection in ARKit is on, ARKit will identify and "
+"update the position of planes (tables, floors, etc) and create anchors for "
+"them.\n"
+"This node is mapped to one of the anchors through its unique ID. When you "
+"receive a signal that a new anchor is available, you should add this node to "
+"your scene for that anchor. You can predefine nodes and set the ID; the "
+"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
+"Keep in mind that, as long as plane detection is enabled, the size, placing "
+"and orientation of an anchor will be updated as the detection logic learns "
+"more about the real world out there especially if only part of the surface "
+"is in view."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:18
+msgid "Returns the name given to this anchor."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:25
+msgid ""
+"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
+"code] if no anchor with this ID is currently known."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:32
+msgid ""
+"If provided by the [XRInterface], this returns a mesh object for the anchor. "
+"For an anchor, this can be a shape related to the object being tracked or it "
+"can be a mesh that provides topology related to the anchor and can be used "
+"to create shadows/reflections on surfaces or for generating collision shapes."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:39
+msgid ""
+"Returns a plane aligned with our anchor; handy for intersection testing."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:46
+msgid ""
+"Returns the estimated size of the plane that was detected. Say when the "
+"anchor relates to a table in the real world, this is the estimated size of "
+"the surface of that table."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:52
+msgid ""
+"The anchor's ID. You can set this before the anchor itself exists. The first "
+"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
+"etc. When anchors get removed, the engine can then assign the corresponding "
+"ID to new anchors. The most common situation where anchors \"disappear\" is "
+"when the AR server identifies that two anchors represent different parts of "
+"the same plane and merges them."
+msgstr ""
+
+#: doc/classes/XRAnchor3D.xml:60
+msgid ""
+"Emitted when the mesh associated with the anchor changes or when one becomes "
+"available. This is especially important for topology that is constantly "
+"being [code]mesh_updated[/code]."
+msgstr ""
+
+#: doc/classes/XRCamera3D.xml:4
+msgid ""
+"A camera node with a few overrules for AR/VR applied, such as location "
+"tracking."
+msgstr ""
+
+#: doc/classes/XRCamera3D.xml:7
+msgid ""
+"This is a helper spatial node for our camera; note that, if stereoscopic "
+"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
+"as the HMD information overrides them. The only properties that can be "
+"trusted are the near and far planes.\n"
+"The position and orientation of this node is automatically updated by the XR "
+"Server to represent the location of the HMD if such tracking is available "
+"and can thus be used by game logic. Note that, in contrast to the XR "
+"Controller, the render thread has access to the most up-to-date tracking "
+"data of the HMD and the location of the XRCamera3D can lag a few "
+"milliseconds behind what is used for rendering as a result."
+msgstr ""
+
+#: doc/classes/XRCamera3D.xml:11 doc/classes/XRController3D.xml:12
+#: doc/classes/XRInterface.xml:11 doc/classes/XROrigin3D.xml:13
+#: doc/classes/XRPositionalTracker.xml:12 doc/classes/XRServer.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgstr ""
+
+#: doc/classes/XRController3D.xml:4
+msgid "A spatial node representing a spatially-tracked controller."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:7
+msgid ""
+"This is a helper spatial node that is linked to the tracking of controllers. "
+"It also offers several handy passthroughs to the state of buttons and such "
+"on the controllers.\n"
+"Controllers are linked by their ID. You can create controller nodes before "
+"the controllers are available. If your game always uses two controllers (one "
+"for each hand), you can predefine the controllers with ID 1 and 2; they will "
+"become active as soon as the controllers are identified. If you expect "
+"additional controllers to be used, you should react to the signals and add "
+"XRController3D nodes to your scene.\n"
+"The position of the controller node is automatically updated by the "
+"[XRServer]. This makes this node ideal to add child nodes to visualize the "
+"controller."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:19
+msgid ""
+"If active, returns the name of the associated controller if provided by the "
+"AR/VR SDK used."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:26
+msgid ""
+"Returns the hand holding this controller, if known. See [enum "
+"XRPositionalTracker.TrackerHand]."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:33
+msgid ""
+"Returns [code]true[/code] if the bound controller is active. XR systems "
+"attempt to track active controllers."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:42
+msgid ""
+"Returns the value of the given axis for things like triggers, touchpads, "
+"etc. that are embedded into the controller."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:49
+msgid ""
+"Returns the ID of the joystick object bound to this. Every controller "
+"tracked by the [XRServer] that has buttons and axis will also be registered "
+"as a joystick within Godot. This means that all the normal joystick tracking "
+"and input mapping will work for buttons and axis found on the AR/VR "
+"controllers. This ID is purely offered as information so you can link up the "
+"controller with its joystick entry."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:56
+msgid ""
+"If provided by the [XRInterface], this returns a mesh associated with the "
+"controller. This can be used to visualize the controller."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:65
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button[/code] is "
+"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:71
+msgid ""
+"The controller's ID.\n"
+"A controller ID of 0 is unbound and will always result in an inactive node. "
+"Controller ID 1 is reserved for the first controller that identifies itself "
+"as the left-hand controller and ID 2 is reserved for the first controller "
+"that identifies itself as the right-hand controller.\n"
+"For any other controller that the [XRServer] detects, we continue with "
+"controller ID 3.\n"
+"When a controller is turned off, its slot is freed. This ensures controllers "
+"will keep the same ID even when controllers with lower IDs are turned off."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:77
+msgid ""
+"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
+"[member XRPositionalTracker.rumble] accordingly.\n"
+"This is a useful property to animate if you want the controller to vibrate "
+"for a limited duration."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:86
+msgid "Emitted when a button on this controller is pressed."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:93
+msgid "Emitted when a button on this controller is released."
+msgstr ""
+
+#: doc/classes/XRController3D.xml:100
+msgid ""
+"Emitted when the mesh associated with the controller changes or when one "
+"becomes available. Generally speaking this will be a static mesh after "
+"becoming available."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:4
+msgid "Base class for an AR/VR interface implementation."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:7
+msgid ""
+"This class needs to be implemented to make an AR or VR platform available to "
+"Godot and these should be implemented as C++ modules or GDNative modules "
+"(note that for GDNative the subclass XRScriptInterface should be used). Part "
+"of the interface is exposed to GDScript so you can detect, enable and "
+"configure an AR or VR platform.\n"
+"Interfaces should be written in such a way that simply enabling them will "
+"give us a working setup. You can query the available interfaces through "
+"[XRServer]."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:18
+msgid ""
+"If this is an AR interface that requires displaying a camera feed as the "
+"background, this method returns the feed ID in the [CameraServer] for this "
+"interface."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:25
+msgid ""
+"Returns a combination of [enum Capabilities] flags providing information "
+"about the capabilities of this interface."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:32
+msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:39
+msgid ""
+"Returns the resolution at which we should render our intermediate results "
+"before things like lens distortion are applied by the VR platform."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:46
+msgid ""
+"If supported, returns the status of our tracking. This will allow you to "
+"provide feedback to the user whether there are issues with positional "
+"tracking."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:53
+msgid ""
+"Call this to initialize this interface. The first interface that is "
+"initialized is identified as the primary interface and it will be used for "
+"rendering output.\n"
+"After initializing the interface you want to use you then need to enable the "
+"AR/VR mode of a viewport and rendering should commence.\n"
+"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
+"device that uses the main output of Godot, such as for mobile VR.\n"
+"If you do this for a platform that handles its own output (such as OpenVR) "
+"Godot will show just one eye without distortion on screen. Alternatively, "
+"you can add a separate viewport node to your scene and enable AR/VR on that "
+"viewport. It will be used to output to the HMD, leaving you free to do "
+"anything you like in the main window, such as using a separate camera as a "
+"spectator camera or rendering something completely different.\n"
+"While currently not used, you can activate additional interfaces. You may "
+"wish to do this if you want to track controllers from other platforms. "
+"However, at this point in time only one interface can render to an HMD."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:64
+msgid ""
+"Returns [code]true[/code] if the current output of this interface is in "
+"stereo."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:71
+msgid "Turns the interface off."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:77
+msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:80
+msgid "[code]true[/code] if this interface been initialized."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:83
+msgid "[code]true[/code] if this is the primary interface."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:88
+msgid "No XR capabilities."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:91
+msgid ""
+"This interface can work with normal rendering output (non-HMD based AR)."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:94
+msgid "This interface supports stereoscopic rendering."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:97
+msgid "This interface supports AR (video background and real world tracking)."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:100
+msgid ""
+"This interface outputs to an external device. If the main viewport is used, "
+"the on screen output is an unmodified buffer of either the left or right eye "
+"(stretched if the viewport size is not changed to the same aspect ratio of "
+"[method get_render_targetsize]). Using a separate viewport node frees up the "
+"main viewport for other purposes."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:103
+msgid ""
+"Mono output, this is mostly used internally when retrieving positioning "
+"information for our camera node or when stereo scopic rendering is not "
+"supported."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:106
+msgid ""
+"Left eye output, this is mostly used internally when rendering the image for "
+"the left eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:109
+msgid ""
+"Right eye output, this is mostly used internally when rendering the image "
+"for the right eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:112
+msgid "Tracking is behaving as expected."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:115
+msgid ""
+"Tracking is hindered by excessive motion (the player is moving faster than "
+"tracking can keep up)."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:118
+msgid ""
+"Tracking is hindered by insufficient features, it's too dark (for camera-"
+"based tracking), player is blocked, etc."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:121
+msgid ""
+"We don't know the status of the tracking or this interface does not provide "
+"feedback."
+msgstr ""
+
+#: doc/classes/XRInterface.xml:124
+msgid ""
+"Tracking is not functional (camera not plugged in or obscured, lighthouses "
+"turned off, etc.)."
+msgstr ""
+
+#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:4
+msgid "GDNative wrapper for an XR interface."
+msgstr ""
+
+#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:7
+msgid ""
+"This is a wrapper class for GDNative implementations of the XR interface. To "
+"use a GDNative XR interface, simply instantiate this object and set your "
+"GDNative library containing the XR interface implementation."
+msgstr ""
+
+#: doc/classes/XROrigin3D.xml:4
+msgid "The origin point in AR/VR."
+msgstr ""
+
+#: doc/classes/XROrigin3D.xml:7
+msgid ""
+"This is a special node within the AR/VR system that maps the physical "
+"location of the center of our tracking space to the virtual location within "
+"our game world.\n"
+"There should be only one of these nodes in your scene and you must have one. "
+"All the XRCamera3D, XRController3D and XRAnchor3D nodes should be direct "
+"children of this node for spatial tracking to work correctly.\n"
+"It is the position of this node that you update when your character needs to "
+"move through your game world while we're not moving in the real world. "
+"Movement in the real world is always in relation to this origin point.\n"
+"For example, if your character is driving a car, the XROrigin3D node should "
+"be a child node of this car. Or, if you're implementing a teleport system to "
+"move your character, you should change the position of this node."
+msgstr ""
+
+#: doc/classes/XROrigin3D.xml:19
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter.\n"
+"[b]Note:[/b] This method is a passthrough to the [XRServer] itself."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:4
+msgid "A tracked object."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:7
+msgid ""
+"An instance of this object represents a device that is tracked, such as a "
+"controller or anchor point. HMDs aren't represented here as they are handled "
+"internally.\n"
+"As controllers are turned on and the AR/VR interface detects them, instances "
+"of this object are automatically added to this list of active tracking "
+"objects accessible through the [XRServer].\n"
+"The [XRController3D] and [XRAnchor3D] both consume objects of this type and "
+"should be used in your project. The positional trackers are just under-the-"
+"hood objects that make this all work. These are mostly exposed so that "
+"GDNative-based interfaces can interact with them."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:19
+msgid ""
+"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
+"constants."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:26
+msgid ""
+"If this is a controller that is being tracked, the controller will also be "
+"represented by a joystick entry with this ID."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:33
+msgid ""
+"Returns the mesh related to a controller or anchor point if one is available."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:40
+msgid "Returns the controller or anchor point's name if available."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:47
+msgid "Returns the controller's orientation matrix."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:54
+msgid "Returns the world-space controller position."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:61
+msgid ""
+"Returns the internal tracker ID. This uniquely identifies the tracker per "
+"tracker type and matches the ID you need to specify for nodes such as the "
+"[XRController3D] and [XRAnchor3D] nodes."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:68
+msgid "Returns [code]true[/code] if this device tracks orientation."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:75
+msgid "Returns [code]true[/code] if this device tracks position."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:84
+msgid "Returns the transform combining this device's orientation and position."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:91
+msgid "Returns the tracker's type."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:97
+msgid ""
+"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:102
+msgid "The hand this tracker is held in is unknown or not applicable."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:105
+msgid "This tracker is the left hand controller."
+msgstr ""
+
+#: doc/classes/XRPositionalTracker.xml:108
+msgid "This tracker is the right hand controller."
+msgstr ""
+
+#: doc/classes/XRServer.xml:4
+msgid "Server for AR and VR features."
+msgstr ""
+
+#: doc/classes/XRServer.xml:7
+msgid ""
+"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
+"and handles all the processing."
+msgstr ""
+
+#: doc/classes/XRServer.xml:21
+msgid ""
+"This is an important function to understand correctly. AR and VR platforms "
+"all handle positioning slightly differently.\n"
+"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
+"is the location of our HMD, but you have little control over the direction "
+"the player is facing in the real world.\n"
+"For platforms that do offer spatial tracking, our origin point depends very "
+"much on the system. For OpenVR, our origin point is usually the center of "
+"the tracking space, on the ground. For other platforms, it's often the "
+"location of the tracking camera.\n"
+"This method allows you to center your tracker on the location of the HMD. It "
+"will take the current location of the HMD and use that to adjust all your "
+"tracking data; in essence, realigning the real world to your player's "
+"current position in the game world.\n"
+"For this method to produce usable results, tracking information must be "
+"available. This often takes a few frames after starting your game.\n"
+"You should call this method after a few seconds have passed. For instance, "
+"when the user requests a realignment of the display holding a designated "
+"button on a controller for a short period of time, or when implementing a "
+"teleport mechanism."
+msgstr ""
+
+#: doc/classes/XRServer.xml:35
+msgid ""
+"Finds an interface by its name. For instance, if your project uses "
+"capabilities of an AR/VR platform, you can find the interface for that "
+"platform by name and initialize it."
+msgstr ""
+
+#: doc/classes/XRServer.xml:42
+msgid "Returns the primary interface's transformation."
+msgstr ""
+
+#: doc/classes/XRServer.xml:51
+msgid ""
+"Returns the interface registered at a given index in our list of interfaces."
+msgstr ""
+
+#: doc/classes/XRServer.xml:58
+msgid ""
+"Returns the number of interfaces currently registered with the AR/VR server. "
+"If your project supports multiple AR/VR platforms, you can look through the "
+"available interface, and either present the user with a selection or simply "
+"try to initialize each interface and use the first one that returns "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/XRServer.xml:65
+msgid ""
+"Returns a list of available interfaces the ID and name of each interface."
+msgstr ""
+
+#: doc/classes/XRServer.xml:72
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [XRServer] commit of the "
+"AR/VR eyes to [RenderingServer]. The value comes from an internal call to "
+"[method OS.get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/XRServer.xml:79
+msgid ""
+"Returns the duration (in μs) of the last frame. This is computed as the "
+"difference between [method get_last_commit_usec] and [method "
+"get_last_process_usec] when committing."
+msgstr ""
+
+#: doc/classes/XRServer.xml:86
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [XRServer] process "
+"callback. The value comes from an internal call to [method OS."
+"get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/XRServer.xml:93
+msgid ""
+"Returns the reference frame transform. Mostly used internally and exposed "
+"for GDNative build interfaces."
+msgstr ""
+
+#: doc/classes/XRServer.xml:102
+msgid "Returns the positional tracker at the given ID."
+msgstr ""
+
+#: doc/classes/XRServer.xml:109
+msgid "Returns the number of trackers currently registered."
+msgstr ""
+
+#: doc/classes/XRServer.xml:115
+msgid "The primary [XRInterface] currently bound to the [XRServer]."
+msgstr ""
+
+#: doc/classes/XRServer.xml:118
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter."
+msgstr ""
+
+#: doc/classes/XRServer.xml:126
+msgid "Emitted when a new interface has been added."
+msgstr ""
+
+#: doc/classes/XRServer.xml:133
+msgid "Emitted when an interface is removed."
+msgstr ""
+
+#: doc/classes/XRServer.xml:144
+msgid ""
+"Emitted when a new tracker has been added. If you don't use a fixed number "
+"of controllers or if you're using [XRAnchor3D]s for an AR solution, it is "
+"important to react to this signal to add the appropriate [XRController3D] or "
+"[XRAnchor3D] nodes related to this new tracker."
+msgstr ""
+
+#: doc/classes/XRServer.xml:155
+msgid ""
+"Emitted when a tracker is removed. You should remove any [XRController3D] or "
+"[XRAnchor3D] points if applicable. This is not mandatory, the nodes simply "
+"become inactive and will be made active again when a new tracker becomes "
+"available (i.e. a new controller is switched on that takes the place of the "
+"previous one)."
+msgstr ""
+
+#: doc/classes/XRServer.xml:161
+msgid "The tracker tracks the location of a controller."
+msgstr ""
+
+#: doc/classes/XRServer.xml:164
+msgid "The tracker tracks the location of a base station."
+msgstr ""
+
+#: doc/classes/XRServer.xml:167
+msgid "The tracker tracks the location and size of an AR anchor."
+msgstr ""
+
+#: doc/classes/XRServer.xml:170
+msgid "Used internally to filter trackers of any known type."
+msgstr ""
+
+#: doc/classes/XRServer.xml:173
+msgid "Used internally if we haven't set the tracker type yet."
+msgstr ""
+
+#: doc/classes/XRServer.xml:176
+msgid "Used internally to select all trackers."
+msgstr ""
+
+#: doc/classes/XRServer.xml:179
+msgid ""
+"Fully reset the orientation of the HMD. Regardless of what direction the "
+"user is looking to in the real world. The user will look dead ahead in the "
+"virtual world."
+msgstr ""
+
+#: doc/classes/XRServer.xml:182
+msgid ""
+"Resets the orientation but keeps the tilt of the device. So if we're looking "
+"down, we keep looking down but heading will be reset."
+msgstr ""
+
+#: doc/classes/XRServer.xml:185
+msgid ""
+"Does not reset the orientation of the HMD, only the position of the player "
+"gets centered."
+msgstr ""
+
#: doc/classes/YSort.xml:4
msgid "Sort all child nodes based on their Y positions."
msgstr ""