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-rw-r--r--doc/translations/classes.pot14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 2dd90f52af..9686a8d9a8 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -10279,7 +10279,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
+"Determines the amount of samples per texel used in indirect light baking. The "
"amount of samples for each quality level can be configured in the project "
"settings."
msgstr ""
@@ -22770,7 +22770,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -42154,14 +42154,14 @@ msgid ""
"This method is potentially slower than [code]decompress[/code], as it may "
"have to re-allocate it's output buffer multiple times while decompressing, "
"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -45759,7 +45759,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46450,7 +46450,7 @@ msgid ""
"result, it should not be depended upon for reproducible random streams "
"across Godot versions.\n"
"To generate a random float number (within a given range) based on a time-"
-"dependant seed:\n"
+"dependent seed:\n"
"[codeblock]\n"
"var rng = RandomNumberGenerator.new()\n"
"func _ready():\n"
@@ -69589,7 +69589,7 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml