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-rw-r--r--doc/classes/EditorSettings.xml2
-rw-r--r--doc/classes/ProjectSettings.xml14
-rw-r--r--doc/classes/RayCast2D.xml6
-rw-r--r--doc/classes/RayCast3D.xml6
-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--doc/classes/TileMap.xml17
6 files changed, 27 insertions, 20 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 652b834f98..033f63c5ce 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -856,7 +856,7 @@
</member>
<member name="text_editor/theme/highlighting/function_color" type="Color" setter="" getter="">
The script editor's function call color.
- [b]Note:[/b] When using the GDScript syntax highlighter, this is replaced by the function declaration color configured in the syntax theme for function declarations (e.g. [code]func _ready():[/code]).
+ [b]Note:[/b] When using the GDScript syntax highlighter, this is replaced by the function definition color configured in the syntax theme for function definitions (e.g. [code]func _ready():[/code]).
</member>
<member name="text_editor/theme/highlighting/keyword_color" type="Color" setter="" getter="">
The script editor's non-control flow keyword color (used for keywords like [code]var[/code], [code]func[/code], some built-in methods, ...).
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f72aeff469..9e2c3440c7 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1433,20 +1433,6 @@
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
</member>
- <member name="mono/debugger_agent/port" type="int" setter="" getter="" default="23685">
- </member>
- <member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter="" default="false">
- </member>
- <member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter="" default="3000">
- </member>
- <member name="mono/profiler/args" type="String" setter="" getter="" default="&quot;log:calls,alloc,sample,output=output.mlpd&quot;">
- </member>
- <member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false">
- </member>
- <member name="mono/runtime/unhandled_exception_policy" type="int" setter="" getter="" default="0">
- The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown.
- [b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code.
- </member>
<member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="1">
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
</member>
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 4f4395a433..08627b0bd5 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -47,6 +47,12 @@
Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
+ <method name="get_collider_rid" qualifiers="const">
+ <return type="RID" />
+ <description>
+ Returns the [RID] of the first object that the ray intersects, or an empty [RID] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
+ </description>
+ </method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<description>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 7cc6fc55cd..1bcd6f1f31 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -48,6 +48,12 @@
Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
+ <method name="get_collider_rid" qualifiers="const">
+ <return type="RID" />
+ <description>
+ Returns the [RID] of the first object that the ray intersects, or an empty [RID] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
+ </description>
+ </method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<description>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 62142fce8b..1d4304bd99 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -481,7 +481,7 @@
If [code]true[/code], the label uses the custom font color.
</member>
<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
- The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.
+ The range of characters to display, as a [float] between 0.0 and 1.0.
[b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count].
</member>
<member name="progress_bar_delay" type="int" setter="set_progress_bar_delay" getter="get_progress_bar_delay" default="1000">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index ae57a08ef8..5530759628 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -84,7 +84,7 @@
<return type="int" />
<param index="0" name="layer" type="int" />
<param index="1" name="coords" type="Vector2i" />
- <param index="2" name="use_proxies" type="bool" />
+ <param index="2" name="use_proxies" type="bool" default="false" />
<description>
Returns the tile alternative ID of the cell on layer [param layer] at [param coords]. If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
@@ -93,7 +93,7 @@
<return type="Vector2i" />
<param index="0" name="layer" type="int" />
<param index="1" name="coords" type="Vector2i" />
- <param index="2" name="use_proxies" type="bool" />
+ <param index="2" name="use_proxies" type="bool" default="false" />
<description>
Returns the tile atlas coordinates ID of the cell on layer [param layer] at coordinates [param coords]. If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
@@ -102,11 +102,21 @@
<return type="int" />
<param index="0" name="layer" type="int" />
<param index="1" name="coords" type="Vector2i" />
- <param index="2" name="use_proxies" type="bool" />
+ <param index="2" name="use_proxies" type="bool" default="false" />
<description>
Returns the tile source ID of the cell on layer [param layer] at coordinates [param coords]. If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
+ <method name="get_cell_tile_data" qualifiers="const">
+ <return type="TileData" />
+ <param index="0" name="layer" type="int" />
+ <param index="1" name="coords" type="Vector2i" />
+ <param index="2" name="use_proxies" type="bool" default="false" />
+ <description>
+ Returns the [TileData] object associated with the given cell, or [code]null[/code] if the cell is not a [TileSetAtlasSource].
+ If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
+ </description>
+ </method>
<method name="get_coords_for_body_rid">
<return type="Vector2i" />
<param index="0" name="body" type="RID" />
@@ -253,7 +263,6 @@
<description>
Update all the cells in the [param cells] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
[b]Note:[/b] To work correctly, [code]set_cells_terrain_connect[/code] requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
</description>
</method>