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-rw-r--r--doc/classes/@GlobalScope.xml5
-rw-r--r--doc/classes/AnimationNodeOneShot.xml15
-rw-r--r--doc/classes/Array.xml13
-rw-r--r--doc/classes/ArrayMesh.xml3
-rw-r--r--doc/classes/BaseButton.xml10
-rw-r--r--doc/classes/Button.xml8
-rw-r--r--doc/classes/CharacterBody2D.xml8
-rw-r--r--doc/classes/CharacterBody3D.xml4
-rw-r--r--doc/classes/CheckBox.xml8
-rw-r--r--doc/classes/CheckButton.xml8
-rw-r--r--doc/classes/CodeEdit.xml14
-rw-r--r--doc/classes/CollisionObject2D.xml2
-rw-r--r--doc/classes/CollisionObject3D.xml2
-rw-r--r--doc/classes/DisplayServer.xml11
-rw-r--r--doc/classes/EditorInspector.xml5
-rw-r--r--doc/classes/Environment.xml11
-rw-r--r--doc/classes/FlowContainer.xml20
-rw-r--r--doc/classes/GPUParticles2D.xml29
-rw-r--r--doc/classes/GPUParticles3D.xml6
-rw-r--r--doc/classes/GeometryInstance3D.xml9
-rw-r--r--doc/classes/GraphNode.xml18
-rw-r--r--doc/classes/HFlowContainer.xml19
-rw-r--r--doc/classes/HSplitContainer.xml2
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/ImporterMesh.xml5
-rw-r--r--doc/classes/Input.xml6
-rw-r--r--doc/classes/ItemList.xml2
-rw-r--r--doc/classes/JSON.xml42
-rw-r--r--doc/classes/Light3D.xml15
-rw-r--r--doc/classes/LineEdit.xml12
-rw-r--r--doc/classes/LinkButton.xml6
-rw-r--r--doc/classes/MenuButton.xml6
-rw-r--r--doc/classes/OptionButton.xml10
-rw-r--r--doc/classes/PackedByteArray.xml5
-rw-r--r--doc/classes/PackedColorArray.xml5
-rw-r--r--doc/classes/PackedFloat32Array.xml5
-rw-r--r--doc/classes/PackedFloat64Array.xml5
-rw-r--r--doc/classes/PackedInt32Array.xml5
-rw-r--r--doc/classes/PackedInt64Array.xml5
-rw-r--r--doc/classes/PackedScene.xml2
-rw-r--r--doc/classes/PackedStringArray.xml5
-rw-r--r--doc/classes/PackedVector2Array.xml5
-rw-r--r--doc/classes/PackedVector3Array.xml5
-rw-r--r--doc/classes/PopupMenu.xml6
-rw-r--r--doc/classes/ProgressBar.xml2
-rw-r--r--doc/classes/ProjectSettings.xml25
-rw-r--r--doc/classes/RenderingDevice.xml2
-rw-r--r--doc/classes/RenderingServer.xml15
-rw-r--r--doc/classes/SoftDynamicBody3D.xml1
-rw-r--r--doc/classes/TabBar.xml6
-rw-r--r--doc/classes/TabContainer.xml6
-rw-r--r--doc/classes/TextEdit.xml27
-rw-r--r--doc/classes/TextLine.xml3
-rw-r--r--doc/classes/TextParagraph.xml6
-rw-r--r--doc/classes/TextServer.xml3
-rw-r--r--doc/classes/TileMap.xml3
-rw-r--r--doc/classes/TranslationServer.xml54
-rw-r--r--doc/classes/Tree.xml25
-rw-r--r--doc/classes/TreeItem.xml8
-rw-r--r--doc/classes/VFlowContainer.xml19
-rw-r--r--doc/classes/VSplitContainer.xml2
-rw-r--r--doc/classes/VoxelGI.xml4
-rw-r--r--doc/classes/Window.xml10
-rw-r--r--doc/classes/XRPose.xml14
-rw-r--r--doc/classes/XRPositionalTracker.xml3
65 files changed, 422 insertions, 205 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index be7ac1164e..d8c9ca08e8 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2493,7 +2493,10 @@
</constant>
<constant name="PROPERTY_HINT_ARRAY_TYPE" value="39" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_MAX" value="41" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALE_ID" value="41" enum="PropertyHint">
+ Hints that a string property is a locale code. Editing it will show a locale dialog for picking language and country.
+ </constant>
+ <constant name="PROPERTY_HINT_MAX" value="42" enum="PropertyHint">
</constant>
<constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags">
</constant>
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 116b54e39e..71ed82cf46 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -10,19 +10,6 @@
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
- <methods>
- <method name="get_mix_mode" qualifiers="const">
- <return type="int" enum="AnimationNodeOneShot.MixMode" />
- <description>
- </description>
- </method>
- <method name="set_mix_mode">
- <return type="void" />
- <argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode" />
- <description>
- </description>
- </method>
- </methods>
<members>
<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
If [code]true[/code], the sub-animation will restart automatically after finishing.
@@ -37,6 +24,8 @@
</member>
<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
</member>
+ <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
+ </member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
</member>
</members>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 5b1861bc9a..57f51c7ccf 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -445,13 +445,14 @@
<method name="slice" qualifiers="const">
<return type="Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<argument index="2" name="step" type="int" default="1" />
<argument index="3" name="deep" type="bool" default="false" />
<description>
Returns the slice of the [Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [Array].
- If [code]end[/code] is negative, it will be relative to the end of the array.
- If specified, [code]step[/code] is the relative index between source elements.
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
+ If specified, [code]step[/code] is the relative index between source elements. It can be negative, then [code]begin[/code] must be higher than [code]end[/code]. For example, [code][0, 1, 2, 3, 4, 5].slice(5, 1, -2)[/code] returns [code][5, 3][/code]).
If [code]deep[/code] is true, each element will be copied by value rather than by reference.
</description>
</method>
@@ -470,6 +471,12 @@
// There is no sort support for Godot.Collections.Array
[/csharp]
[/codeblocks]
+ To perform natural order sorting, you can use [method sort_custom] with [method String.naturalnocasecmp_to] as follows:
+ [codeblock]
+ var strings = ["string1", "string2", "string10", "string11"]
+ strings.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) &lt; 0)
+ print(strings) # Prints [string1, string2, string10, string11]
+ [/codeblock]
</description>
</method>
<method name="sort_custom">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index c986947dfb..fa980d9f75 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -62,8 +62,7 @@
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<argument index="1" name="arrays" type="Array" />
<argument index="2" name="blend_shapes" type="Array" default="[]" />
- <argument index="3" name="lods" type="Dictionary" default="{
-}" />
+ <argument index="3" name="lods" type="Dictionary" default="{}" />
<argument index="4" name="compress_flags" type="int" default="0" />
<description>
Creates a new surface.
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 1b77a5b4d8..714af426b3 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -38,7 +38,7 @@
<return type="void" />
<argument index="0" name="pressed" type="bool" />
<description>
- Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
+ Changes the [member button_pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
</description>
</method>
@@ -54,6 +54,10 @@
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
+ <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
+ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
+ [b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
+ </member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
@@ -62,10 +66,6 @@
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
- [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
- </member>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.
</member>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 65b66b2fd5..ef4eba62b2 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -94,16 +94,16 @@
</member>
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [Button].
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Text [Color] used when the [Button] is disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [Button] is being hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 28a9107db6..1c4475dd70 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -165,9 +165,6 @@
If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still.
If [code]false[/code], the body will slide on floor's slopes when [member motion_velocity] applies a downward force.
</member>
- <member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799">
- Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees.
- </member>
<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
</member>
@@ -192,12 +189,15 @@
<member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)">
Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
</member>
+ <member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
+ Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
+ </member>
</members>
<constants>
<constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode">
Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers.
</constant>
- <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode">
+ <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode">
Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games.
</constant>
<constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave">
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 819190fd69..a5df0fd97e 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -175,14 +175,14 @@
Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
</member>
<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
- Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. In [code]MOTION_MODE_GROUNDED[/code], it works only when [member floor_block_on_wall] is [code]true[/code].
+ Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
</member>
</members>
<constants>
<constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode">
Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for grounded games like platformers.
</constant>
- <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode">
+ <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode">
Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for games without ground like space games.
</constant>
<constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave">
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 6180f56858..3626420589 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -14,16 +14,16 @@
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The [CheckBox] text's font color.
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
The [CheckBox] text's font color when it's disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckBox] text's font color when it's focused. Only replaces the normal text color of the checkbox. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckBox] text's font color when it's hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 659fb5126f..74d438f24e 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -14,16 +14,16 @@
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The [CheckButton] text's font color.
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
The [CheckButton] text's font color when it's disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckButton] text's font color when it's focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckButton] text's font color when it's hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index 697b0443f1..b3add6cfa2 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -345,7 +345,7 @@
<return type="void" />
<argument index="0" name="force" type="bool" default="false" />
<description>
- Emits [signal request_code_completion], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal.
+ Emits [signal code_completion_requested], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal.
</description>
</method>
<method name="set_code_completion_selected_index">
@@ -442,7 +442,7 @@
<member name="auto_brace_completion_highlight_matching" type="bool" setter="set_highlight_matching_braces_enabled" getter="is_highlight_matching_braces_enabled" default="false">
Highlight mismatching brace pairs.
</member>
- <member name="auto_brace_completion_pairs" type="Dictionary" setter="set_auto_brace_completion_pairs" getter="get_auto_brace_completion_pairs" default="{&quot;\&quot;&quot;: &quot;\&quot;&quot;,&quot;&apos;&quot;: &quot;&apos;&quot;,&quot;(&quot;: &quot;)&quot;,&quot;[&quot;: &quot;]&quot;,&quot;{&quot;: &quot;}&quot;}">
+ <member name="auto_brace_completion_pairs" type="Dictionary" setter="set_auto_brace_completion_pairs" getter="get_auto_brace_completion_pairs" default="{ &quot;\&quot;&quot;: &quot;\&quot;&quot;, &quot;&apos;&quot;: &quot;&apos;&quot;, &quot;(&quot;: &quot;)&quot;, &quot;[&quot;: &quot;]&quot;, &quot;{&quot;: &quot;}&quot; }">
Sets the brace pairs to be autocompleted.
</member>
<member name="code_completion_enabled" type="bool" setter="set_code_completion_enabled" getter="is_code_completion_enabled" default="false">
@@ -506,7 +506,7 @@
Emitted when a breakpoint is added or removed from a line. If the line is moved via backspace a removed is emitted at the old line.
</description>
</signal>
- <signal name="request_code_completion">
+ <signal name="code_completion_requested">
<description>
Emitted when the user requests code completion.
</description>
@@ -574,7 +574,7 @@
<theme_item name="caret_background_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
[Color] of the text behind the caret when block caret is enabled.
</theme_item>
- <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] of the caret.
</theme_item>
<theme_item name="code_folding_color" data_type="color" type="Color" default="Color(0.8, 0.8, 0.8, 0.8)">
@@ -601,13 +601,13 @@
<theme_item name="executing_line_color" data_type="color" type="Color" default="Color(0.98, 0.89, 0.27, 1)">
[Color] of the executing icon for executing lines.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Sets the font [Color].
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [CodeEdit].
</theme_item>
- <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member TextEdit.editable] is disabled.
</theme_item>
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
@@ -625,7 +625,7 @@
<theme_item name="search_result_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 1)">
[Color] behind the text that matches the search query.
</theme_item>
- <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)">
Sets the highlight [Color] of text selections.
</theme_item>
<theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)">
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 63492bf9a0..828b24be83 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -208,7 +208,7 @@
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
</member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
- If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
</member>
</members>
<signals>
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index 33305471b8..96912cf469 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -183,7 +183,7 @@
If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
</member>
<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
- If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s.
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
</member>
</members>
<signals>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index f34b8c342f..6e06bf454c 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -20,6 +20,12 @@
[b]Note:[/b] This method is only implemented on Linux.
</description>
</method>
+ <method name="clipboard_has" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if there is content on the user's clipboard.
+ </description>
+ </method>
<method name="clipboard_set">
<return type="void" />
<argument index="0" name="clipboard" type="String" />
@@ -321,11 +327,6 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
- <method name="mouse_get_absolute_position" qualifiers="const">
- <return type="Vector2i" />
- <description>
- </description>
- </method>
<method name="mouse_get_button_state" qualifiers="const">
<return type="int" enum="MouseButton" />
<description>
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 39589138fa..27dab3d422 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -13,6 +13,11 @@
<member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" overrides="ScrollContainer" enum="ScrollContainer.ScrollMode" default="0" />
</members>
<signals>
+ <signal name="edited_object_changed">
+ <description>
+ Emitted when the object being edited by the inspector has changed.
+ </description>
+ </signal>
<signal name="object_id_selected">
<argument index="0" name="id" type="int" />
<description>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 2090672acc..b31162f10f 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -168,10 +168,11 @@
</member>
<member name="sdfgi_cascade0_distance" type="float" setter="set_sdfgi_cascade0_distance" getter="get_sdfgi_cascade0_distance" default="12.8">
</member>
- <member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" enum="Environment.SDFGICascades" default="1">
+ <member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" default="6">
+ The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance.
</member>
<member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false">
- If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
+ If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
[b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings.
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</member>
@@ -371,12 +372,6 @@
<constant name="GLOW_BLEND_MODE_MIX" value="4" enum="GlowBlendMode">
Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
</constant>
- <constant name="SDFGI_CASCADES_4" value="0" enum="SDFGICascades">
- </constant>
- <constant name="SDFGI_CASCADES_6" value="1" enum="SDFGICascades">
- </constant>
- <constant name="SDFGI_CASCADES_8" value="2" enum="SDFGICascades">
- </constant>
<constant name="SDFGI_Y_SCALE_DISABLED" value="0" enum="SDFGIYScale">
</constant>
<constant name="SDFGI_Y_SCALE_75_PERCENT" value="1" enum="SDFGIYScale">
diff --git a/doc/classes/FlowContainer.xml b/doc/classes/FlowContainer.xml
new file mode 100644
index 0000000000..482d879b09
--- /dev/null
+++ b/doc/classes/FlowContainer.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="FlowContainer" inherits="Container" version="4.0">
+ <brief_description>
+ Base class for flow containers.
+ </brief_description>
+ <description>
+ Arranges child [Control] nodes vertically or horizontally in a left-to-right or top-to-bottom flow.
+ A line is filled with [Control] nodes until no more fit on the same line, similar to text in an autowrapped label.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_line_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the current line count.
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 72adc49742..f97198658e 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -18,6 +18,17 @@
Returns a rectangle containing the positions of all existing particles.
</description>
</method>
+ <method name="emit_particle">
+ <return type="void" />
+ <argument index="0" name="xform" type="Transform2D" />
+ <argument index="1" name="velocity" type="Vector2" />
+ <argument index="2" name="color" type="Color" />
+ <argument index="3" name="custom" type="Color" />
+ <argument index="4" name="flags" type="int" />
+ <description>
+ Emits a single particle. Whether [code]xform[/code], [code]velocity[/code], [code]color[/code] and [code]custom[/code] are applied depends on the value of [code]flags[/code]. See [enum EmitFlags].
+ </description>
+ </method>
<method name="restart">
<return type="void" />
<description>
@@ -67,6 +78,9 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
</member>
+ <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath(&quot;&quot;)">
+ The [NodePath] to the [GPUParticles2D] used for sub-emissions.
+ </member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code], particles will be squares.
</member>
@@ -92,5 +106,20 @@
</constant>
<constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder">
</constant>
+ <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ Particle starts at the specified position.
+ </constant>
+ <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags">
+ Particle starts with specified rotation and scale.
+ </constant>
+ <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ Particle starts with the specified velocity vector, which defines the emission direction and speed.
+ </constant>
+ <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ Particle starts with specified color.
+ </constant>
+ <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ Particle starts with specificed [code]CUSTOM[/code] data.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 771056cb93..62ac846077 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -26,6 +26,7 @@
<argument index="3" name="custom" type="Color" />
<argument index="4" name="flags" type="int" />
<description>
+ Emits a single particle. Whether [code]xform[/code], [code]velocity[/code], [code]color[/code] and [code]custom[/code] are applied depends on the value of [code]flags[/code]. See [enum EmitFlags].
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
@@ -137,14 +138,19 @@
Particles are drawn in order of depth.
</constant>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ Particle starts at the specified position.
</constant>
<constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags">
+ Particle starts with specified rotation and scale.
</constant>
<constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ Particle starts with the specified velocity vector, which defines the emission direction and speed.
</constant>
<constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ Particle starts with specified color.
</constant>
<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ Particle starts with specificed [code]CUSTOM[/code] data.
</constant>
<constant name="MAX_DRAW_PASSES" value="4">
Maximum number of draw passes supported.
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index cecd1e518f..c03a2b8b7c 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -41,7 +41,8 @@
The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes.
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
- The global illumination mode to use for the whole geometry. Use a mode that matches the purpose
+ The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic).
+ [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
</member>
<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
</member>
@@ -93,13 +94,13 @@
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant>
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
- Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the lightmap texture.
+ Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture.
</constant>
- <constant name="GI_MODE_BAKED" value="1" enum="GIMode">
+ <constant name="GI_MODE_STATIC" value="1" enum="GIMode">
Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI].
</constant>
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
- Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_BAKED].
+ Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED].
</constant>
<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
The standard texel density for lightmapping with [LightmapGI].
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index d5780dce2d..c8606cf67f 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -292,25 +292,25 @@
</constant>
</constants>
<theme_items>
- <theme_item name="close_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="close_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The color modulation applied to the close button icon.
</theme_item>
- <theme_item name="resizer_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="resizer_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The color modulation applied to the resizer icon.
</theme_item>
- <theme_item name="title_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Color of the title text.
</theme_item>
- <theme_item name="close_offset" data_type="constant" type="int" default="18">
+ <theme_item name="close_offset" data_type="constant" type="int" default="22">
The vertical offset of the close button.
</theme_item>
- <theme_item name="port_offset" data_type="constant" type="int" default="3">
+ <theme_item name="port_offset" data_type="constant" type="int" default="0">
Horizontal offset for the ports.
</theme_item>
- <theme_item name="separation" data_type="constant" type="int" default="1">
+ <theme_item name="separation" data_type="constant" type="int" default="2">
The vertical distance between ports.
</theme_item>
- <theme_item name="title_offset" data_type="constant" type="int" default="20">
+ <theme_item name="title_offset" data_type="constant" type="int" default="26">
Vertical offset of the title text.
</theme_item>
<theme_item name="title_font" data_type="font" type="Font">
@@ -334,10 +334,6 @@
<theme_item name="commentfocus" data_type="style" type="StyleBox">
The [StyleBox] used when [member comment] is enabled and the [GraphNode] is focused.
</theme_item>
- <theme_item name="defaultfocus" data_type="style" type="StyleBox">
- </theme_item>
- <theme_item name="defaultframe" data_type="style" type="StyleBox">
- </theme_item>
<theme_item name="frame" data_type="style" type="StyleBox">
The default background for [GraphNode].
</theme_item>
diff --git a/doc/classes/HFlowContainer.xml b/doc/classes/HFlowContainer.xml
new file mode 100644
index 0000000000..8ee2da69b7
--- /dev/null
+++ b/doc/classes/HFlowContainer.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="HFlowContainer" inherits="FlowContainer" version="4.0">
+ <brief_description>
+ Horizontal flow container.
+ </brief_description>
+ <description>
+ Horizontal version of [FlowContainer].
+ </description>
+ <tutorials>
+ </tutorials>
+ <theme_items>
+ <theme_item name="hseparation" data_type="constant" type="int" default="4">
+ The horizontal separation of children nodes.
+ </theme_item>
+ <theme_item name="vseparation" data_type="constant" type="int" default="4">
+ The vertical separation of children nodes.
+ </theme_item>
+ </theme_items>
+</class>
diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml
index f2c505b1bc..6ba079bc66 100644
--- a/doc/classes/HSplitContainer.xml
+++ b/doc/classes/HSplitContainer.xml
@@ -18,7 +18,5 @@
<theme_item name="grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area.
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
- </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index e7bb1b9825..60d4b664d2 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -452,7 +452,7 @@
</method>
</methods>
<members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;data&quot;: PackedByteArray(),&quot;format&quot;: &quot;Lum8&quot;,&quot;height&quot;: 0,&quot;mipmaps&quot;: false,&quot;width&quot;: 0}">
+ <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ &quot;data&quot;: PackedByteArray(), &quot;format&quot;: &quot;Lum8&quot;, &quot;height&quot;: 0, &quot;mipmaps&quot;: false, &quot;width&quot;: 0 }">
Holds all the image's color data in a given format. See [enum Format] constants.
</member>
</members>
diff --git a/doc/classes/ImporterMesh.xml b/doc/classes/ImporterMesh.xml
index ab344f908c..4c323156c9 100644
--- a/doc/classes/ImporterMesh.xml
+++ b/doc/classes/ImporterMesh.xml
@@ -23,8 +23,7 @@
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<argument index="1" name="arrays" type="Array" />
<argument index="2" name="blend_shapes" type="Array" default="[]" />
- <argument index="3" name="lods" type="Dictionary" default="{
-}" />
+ <argument index="3" name="lods" type="Dictionary" default="{}" />
<argument index="4" name="material" type="Material" default="null" />
<argument index="5" name="name" type="String" default="&quot;&quot;" />
<argument index="6" name="flags" type="int" default="0" />
@@ -178,7 +177,7 @@
</method>
</methods>
<members>
- <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;surfaces&quot;: []}">
+ <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ &quot;surfaces&quot;: [] }">
</member>
</members>
</class>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 45b15331d2..423e58f5c6 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -209,6 +209,12 @@
[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
</description>
</method>
+ <method name="is_anything_pressed" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if any action, key, joypad button, or mouse button is being pressed. This will also return [code]true[/code] if any action is simulated via code by calling [method action_press].
+ </description>
+ </method>
<method name="is_joy_button_pressed" qualifiers="const">
<return type="bool" />
<argument index="0" name="device" type="int" />
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 593d0c9523..c87c5d2868 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -463,7 +463,7 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.63, 0.63, 0.63, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.65, 0.65, 0.65, 1)">
Default text [Color] of the item.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index 63e6307b39..fed9df8bd8 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -66,7 +66,7 @@
Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
[b]Note:[/b] If [code]full_precision[/code] is true, when stringifying floats, the unreliable digits are stringified in addition to the reliable digits to guarantee exact decoding.
- Use [code]indent[/code] parameter to pretty stringify the output.
+ The [code]indent[/code] parameter controls if and how something is indented, the string used for this parameter will be used where there should be an indent in the output, even spaces like [code]" "[/code] will work. [code]\t[/code] and [code]\n[/code] can also be used for a tab indent, or to make a newline for each indent respectively.
[b]Example output:[/b]
[codeblock]
## JSON.stringify(my_dictionary)
@@ -74,18 +74,34 @@
## JSON.stringify(my_dictionary, "\t")
{
- "name": "my_dictionary",
- "version": "1.0.0",
- "entities": [
- {
- "name": "entity_0",
- "value": "value_0"
- },
- {
- "name": "entity_1",
- "value": "value_1"
- }
- ]
+ "name": "my_dictionary",
+ "version": "1.0.0",
+ "entities": [
+ {
+ "name": "entity_0",
+ "value": "value_0"
+ },
+ {
+ "name": "entity_1",
+ "value": "value_1"
+ }
+ ]
+ }
+
+ ## JSON.stringify(my_dictionary, "...")
+ {
+ ..."name": "my_dictionary",
+ ..."version": "1.0.0",
+ ..."entities": [
+ ......{
+ ........."name": "entity_0",
+ ........."value": "value_0"
+ ......},
+ ......{
+ ........."name": "entity_1",
+ ........."value": "value_1"
+ ......}
+ ...]
}
[/codeblock]
</description>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 009ad1f609..b8d46755c7 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -34,8 +34,9 @@
<member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
</member>
- <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
- The light's bake mode. See [enum BakeMode].
+ <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="2">
+ The light's bake mode. This will affect the global illumination techniques that have an effect on the light's rendering. See [enum BakeMode].
+ [b]Note:[/b] Meshes' global illumination mode will also affect the global illumination rendering. See [member GeometryInstance3D.gi_mode].
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
@@ -146,12 +147,14 @@
Represents the size of the [enum Param] enum.
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
- Light is ignored when baking.
- [b]Note:[/b] Hiding a light does [i]not[/i] affect baking.
+ Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
+ [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled).
</constant>
- <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode">
+ <constant name="BAKE_STATIC" value="1" enum="BakeMode">
+ Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.
</constant>
- <constant name="BAKE_STATIC" value="2" enum="BakeMode">
+ <constant name="BAKE_DYNAMIC" value="2" enum="BakeMode">
+ Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC].
</constant>
</constants>
</class>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index ff01ad72fd..224579e8c5 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -382,28 +382,28 @@
</constant>
</constants>
<theme_items>
- <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Color of the [LineEdit]'s caret (text cursor). This can be set to a fully transparent color to hide the caret entirely.
</theme_item>
- <theme_item name="clear_button_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="clear_button_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Color used as default tint for the clear button.
</theme_item>
<theme_item name="clear_button_color_pressed" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Color used for the clear button when it's pressed.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default font color.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [LineEdit].
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Font color for selected text (inside the selection rectangle).
</theme_item>
- <theme_item name="font_uneditable_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ <theme_item name="font_uneditable_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color when editing is disabled.
</theme_item>
- <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)">
Color of the selection rectangle.
</theme_item>
<theme_item name="caret_width" data_type="constant" type="int" default="1">
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index a20db4d7e9..4377fc1036 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -66,13 +66,13 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [LinkButton].
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [LinkButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [LinkButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 632b22c1de..79d1c05be4 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -46,16 +46,16 @@
</signal>
</signals>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [MenuButton].
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.3)">
Text [Color] used when the [MenuButton] is disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [MenuButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 87561917f3..7bb67be4c4 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -182,16 +182,16 @@
</signal>
</signals>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [OptionButton].
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Text [Color] used when the [OptionButton] is disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [OptionButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [OptionButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
@@ -200,7 +200,7 @@
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [OptionButton] is being pressed.
</theme_item>
- <theme_item name="arrow_margin" data_type="constant" type="int" default="2">
+ <theme_item name="arrow_margin" data_type="constant" type="int" default="4">
The horizontal space between the arrow icon and the right edge of the button.
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="2">
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 686854ffe8..3dc8307d44 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -369,10 +369,11 @@
<method name="slice" qualifiers="const">
<return type="PackedByteArray" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
Returns the slice of the [PackedByteArray], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedByteArray].
- If [code]end[/code]is negative, it will be relative to the end of the array.
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index d875549319..8aac7d1bf4 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -132,8 +132,11 @@
<method name="slice" qualifiers="const">
<return type="PackedColorArray" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedColorArray], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedColorArray].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 6c77c4bee2..0e66dd7967 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -133,8 +133,11 @@
<method name="slice" qualifiers="const">
<return type="PackedFloat32Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedFloat32Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedFloat32Array].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index a8282c099a..eaad4fec54 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -133,8 +133,11 @@
<method name="slice" qualifiers="const">
<return type="PackedFloat64Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedFloat64Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedFloat64Array].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index da26e93b96..ec698ed8e5 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -133,8 +133,11 @@
<method name="slice" qualifiers="const">
<return type="PackedInt32Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedInt32Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedInt32Array].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index 9ddf43a837..ec4b3c1209 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -133,8 +133,11 @@
<method name="slice" qualifiers="const">
<return type="PackedInt64Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedInt64Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedInt64Array].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index d3a770b35b..4bba6563bb 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -104,7 +104,7 @@
</method>
</methods>
<members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}">
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{ &quot;conn_count&quot;: 0, &quot;conns&quot;: PackedInt32Array(), &quot;editable_instances&quot;: [], &quot;names&quot;: PackedStringArray(), &quot;node_count&quot;: 0, &quot;node_paths&quot;: [], &quot;nodes&quot;: PackedInt32Array(), &quot;variants&quot;: [], &quot;version&quot;: 2 }">
A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
</member>
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index 439d59dde7..ebe9c591b8 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -133,8 +133,11 @@
<method name="slice" qualifiers="const">
<return type="PackedStringArray" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedStringArray], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedStringArray].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index 8c4f052016..d72ca4b4bb 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -133,8 +133,11 @@
<method name="slice" qualifiers="const">
<return type="PackedVector2Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedVector2Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedVector2Array].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 8229af984d..cbae0c40e7 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -132,8 +132,11 @@
<method name="slice" qualifiers="const">
<return type="PackedVector3Array" />
<argument index="0" name="begin" type="int" />
- <argument index="1" name="end" type="int" />
+ <argument index="1" name="end" type="int" default="2147483647" />
<description>
+ Returns the slice of the [PackedVector3Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedVector3Array].
+ The absolute value of [code]begin[/code] and [code]end[/code] will be clamped to the array size, so the default value for [code]end[/code] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
+ If either [code]begin[/code] or [code]end[/code] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
</description>
</method>
<method name="sort">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index b45f62394d..108c674ef7 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -538,19 +538,19 @@
<theme_item name="font_accelerator_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.8)">
The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The default text [Color] for menu items' names.
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.4, 0.4, 0.4, 0.8)">
[Color] used for disabled menu items' text.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] used for the hovered text.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the menu item.
</theme_item>
- <theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] used for labeled separators' text. See [method add_separator].
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 24cc490ce7..923ce0c53e 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -16,7 +16,7 @@
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" />
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The color of the text.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 9e2d789076..a92afb7ea7 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -487,7 +487,7 @@
</member>
<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
- [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly.
+ [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly.
</member>
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
@@ -505,21 +505,23 @@
Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
</member>
- <member name="display/window/size/height" type="int" setter="" getter="" default="600">
- Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
- </member>
<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
Allows the window to be resizable by default.
[b]Note:[/b] This setting is ignored on iOS and Android.
</member>
- <member name="display/window/size/test_height" type="int" setter="" getter="" default="0">
- If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.
+ <member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
+ Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
+ </member>
+ <member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024">
+ Sets the game's main viewport width. On desktop platforms, this is also the initial window width.
</member>
- <member name="display/window/size/test_width" type="int" setter="" getter="" default="0">
- If greater than zero, overrides the window width when running the game. Useful for testing stretch modes.
+ <member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
+ On desktop platforms, sets the game's initial window height.
+ [b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
</member>
- <member name="display/window/size/width" type="int" setter="" getter="" default="1024">
- Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
+ <member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
+ On desktop platforms, sets the game's initial window width.
+ [b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the VSync mode for the main game window.
@@ -560,8 +562,7 @@
<member name="gui/theme/custom_font" type="String" setter="" getter="" default="&quot;&quot;">
Path to a custom [Font] resource to use as default for all GUI elements of the project.
</member>
- <member name="gui/theme/use_hidpi" type="bool" setter="" getter="" default="false">
- If [code]true[/code], makes sure the theme used works with HiDPI.
+ <member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0">
</member>
<member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000">
Timer setting for incremental search in [Tree], [ItemList], etc. controls (in milliseconds).
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 909a8337cc..d6510993d8 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -305,7 +305,7 @@
<description>
</description>
</method>
- <method name="free">
+ <method name="free_rid">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<description>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 5127455b4d..ff370bd953 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1001,7 +1001,7 @@
<return type="void" />
<argument index="0" name="env" type="RID" />
<argument index="1" name="enable" type="bool" />
- <argument index="2" name="cascades" type="int" enum="RenderingServer.EnvironmentSDFGICascades" />
+ <argument index="2" name="cascades" type="int" />
<argument index="3" name="min_cell_size" type="float" />
<argument index="4" name="y_scale" type="int" enum="RenderingServer.EnvironmentSDFGIYScale" />
<argument index="5" name="use_occlusion" type="bool" />
@@ -1838,8 +1838,7 @@
<argument index="1" name="primitive" type="int" enum="RenderingServer.PrimitiveType" />
<argument index="2" name="arrays" type="Array" />
<argument index="3" name="blend_shapes" type="Array" default="[]" />
- <argument index="4" name="lods" type="Dictionary" default="{
-}" />
+ <argument index="4" name="lods" type="Dictionary" default="{}" />
<argument index="5" name="compress_format" type="int" default="0" />
<description>
</description>
@@ -3758,9 +3757,9 @@
</constant>
<constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode">
</constant>
- <constant name="LIGHT_BAKE_DYNAMIC" value="1" enum="LightBakeMode">
+ <constant name="LIGHT_BAKE_STATIC" value="1" enum="LightBakeMode">
</constant>
- <constant name="LIGHT_BAKE_STATIC" value="2" enum="LightBakeMode">
+ <constant name="LIGHT_BAKE_DYNAMIC" value="2" enum="LightBakeMode">
</constant>
<constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode">
Use a dual paraboloid shadow map for omni lights.
@@ -4180,12 +4179,6 @@
<constant name="ENV_SSIL_QUALITY_ULTRA" value="4" enum="EnvironmentSSILQuality">
Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
</constant>
- <constant name="ENV_SDFGI_CASCADES_4" value="0" enum="EnvironmentSDFGICascades">
- </constant>
- <constant name="ENV_SDFGI_CASCADES_6" value="1" enum="EnvironmentSDFGICascades">
- </constant>
- <constant name="ENV_SDFGI_CASCADES_8" value="2" enum="EnvironmentSDFGICascades">
- </constant>
<constant name="ENV_SDFGI_Y_SCALE_DISABLED" value="0" enum="EnvironmentSDFGIYScale">
</constant>
<constant name="ENV_SDFGI_Y_SCALE_75_PERCENT" value="1" enum="EnvironmentSDFGIYScale">
diff --git a/doc/classes/SoftDynamicBody3D.xml b/doc/classes/SoftDynamicBody3D.xml
index fceebddf35..801b25f1b0 100644
--- a/doc/classes/SoftDynamicBody3D.xml
+++ b/doc/classes/SoftDynamicBody3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
+ [b]Note:[/b] There are many known bugs in [SoftDynamicBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as a player character made entirely out of soft bodies).
</description>
<tutorials>
<link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 71df40a693..59a4743d80 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -282,16 +282,16 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color of disabled tabs.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the tab name.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Font color of the currently selected tab.
</theme_item>
- <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)">
+ <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Font color of the other, unselected tabs.
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index d6e1e13505..3b814b6177 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -178,16 +178,16 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color of disabled tabs.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the tab name.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Font color of the currently selected tab.
</theme_item>
- <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)">
+ <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Font color of the other, unselected tabs.
</theme_item>
<theme_item name="icon_separation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 3197e59248..6d602d58ee 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -729,8 +729,7 @@
<method name="set_gutter_custom_draw">
<return type="void" />
<argument index="0" name="column" type="int" />
- <argument index="1" name="object" type="Object" />
- <argument index="2" name="callback" type="StringName" />
+ <argument index="1" name="draw_callback" type="Callable" />
<description>
Set a custom draw method for the gutter. The callback method must take the following args: [code]line: int, gutter: int, Area: Rect2[/code].
</description>
@@ -907,11 +906,9 @@
</method>
<method name="set_tooltip_request_func">
<return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="callback" type="StringName" />
- <argument index="2" name="data" type="Variant" />
+ <argument index="0" name="callback" type="Callable" />
<description>
- Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String, data: Variant[/code]
+ Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code]
</description>
</method>
<method name="swap_lines">
@@ -995,6 +992,12 @@
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
</member>
+ <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
+ Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
+ </member>
+ <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
+ Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]).
+ </member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels.
</member>
@@ -1222,22 +1225,22 @@
<theme_item name="caret_background_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
[Color] of the text behind the caret when using a block caret.
</theme_item>
- <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] of the caret. This can be set to a fully transparent color to hide the caret entirely.
</theme_item>
<theme_item name="current_line_color" data_type="color" type="Color" default="Color(0.25, 0.25, 0.26, 0.8)">
Background [Color] of the line containing the caret.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Sets the font [Color].
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [TextEdit].
</theme_item>
- <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member editable] is disabled.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
</theme_item>
<theme_item name="search_result_border_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 0.4)">
@@ -1246,10 +1249,10 @@
<theme_item name="search_result_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 1)">
[Color] behind the text that matches the search query.
</theme_item>
- <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)">
Sets the highlight [Color] of text selections.
</theme_item>
- <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)">
+ <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 0.25)">
Sets the highlight [Color] of multiple occurrences. [member highlight_all_occurrences] has to be enabled.
</theme_item>
<theme_item name="caret_width" data_type="constant" type="int" default="1">
diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml
index 1eaccf4604..bf1abf86ae 100644
--- a/doc/classes/TextLine.xml
+++ b/doc/classes/TextLine.xml
@@ -24,8 +24,7 @@
<argument index="0" name="text" type="String" />
<argument index="1" name="fonts" type="Font" />
<argument index="2" name="size" type="int" />
- <argument index="3" name="opentype_features" type="Dictionary" default="{
-}" />
+ <argument index="3" name="opentype_features" type="Dictionary" default="{}" />
<argument index="4" name="language" type="String" default="&quot;&quot;" />
<description>
Adds text span and font to draw it.
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index ff193a0e4b..3d3c0dd6ff 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -24,8 +24,7 @@
<argument index="0" name="text" type="String" />
<argument index="1" name="fonts" type="Font" />
<argument index="2" name="size" type="int" />
- <argument index="3" name="opentype_features" type="Dictionary" default="{
-}" />
+ <argument index="3" name="opentype_features" type="Dictionary" default="{}" />
<argument index="4" name="language" type="String" default="&quot;&quot;" />
<description>
Adds text span and font to draw it.
@@ -259,8 +258,7 @@
<argument index="1" name="fonts" type="Font" />
<argument index="2" name="size" type="int" />
<argument index="3" name="dropcap_margins" type="Rect2" default="Rect2(0, 0, 0, 0)" />
- <argument index="4" name="opentype_features" type="Dictionary" default="{
-}" />
+ <argument index="4" name="opentype_features" type="Dictionary" default="{}" />
<argument index="5" name="language" type="String" default="&quot;&quot;" />
<description>
Sets drop cap, overrides previously set drop cap. Drop cap (dropped capital) is a decorative element at the beginning of a paragraph that is larger than the rest of the text.
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 5be6113dda..61024ef0c8 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -913,8 +913,7 @@
<argument index="1" name="text" type="String" />
<argument index="2" name="fonts" type="Array" />
<argument index="3" name="size" type="int" />
- <argument index="4" name="opentype_features" type="Dictionary" default="{
-}" />
+ <argument index="4" name="opentype_features" type="Dictionary" default="{}" />
<argument index="5" name="language" type="String" default="&quot;&quot;" />
<description>
Adds text span and font to draw it to the text buffer.
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e37031f3fd..07b9543823 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -202,7 +202,8 @@
<return type="Vector2" />
<argument index="0" name="map_position" type="Vector2i" />
<description>
- Returns the local position corresponding to the given tilemap (grid-based) coordinates.
+ Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates.
+ [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
</description>
</method>
<method name="move_layer">
diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml
index a1b4404079..c90cb2987c 100644
--- a/doc/classes/TranslationServer.xml
+++ b/doc/classes/TranslationServer.xml
@@ -24,6 +24,46 @@
Clears the server from all translations.
</description>
</method>
+ <method name="compare_locales" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="locale_a" type="String" />
+ <argument index="1" name="locale_b" type="String" />
+ <description>
+ Compares two locales and return similarity score between [code]0[/code](no match) and [code]10[/code](full match).
+ </description>
+ </method>
+ <method name="get_all_countries" qualifiers="const">
+ <return type="PackedStringArray" />
+ <description>
+ Returns array of known country codes.
+ </description>
+ </method>
+ <method name="get_all_languages" qualifiers="const">
+ <return type="PackedStringArray" />
+ <description>
+ Returns array of known language codes.
+ </description>
+ </method>
+ <method name="get_all_scripts" qualifiers="const">
+ <return type="PackedStringArray" />
+ <description>
+ Returns array of known script codes.
+ </description>
+ </method>
+ <method name="get_country_name" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="country" type="String" />
+ <description>
+ Returns readable country name for the [code]country[/code] code.
+ </description>
+ </method>
+ <method name="get_language_name" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="language" type="String" />
+ <description>
+ Returns readable language name for the [code]language[/code] code.
+ </description>
+ </method>
<method name="get_loaded_locales" qualifiers="const">
<return type="Array" />
<description>
@@ -44,6 +84,13 @@
Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
</description>
</method>
+ <method name="get_script_name" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="script" type="String" />
+ <description>
+ Returns readable script name for the [code]script[/code] code.
+ </description>
+ </method>
<method name="get_translation_object">
<return type="Translation" />
<argument index="0" name="locale" type="String" />
@@ -80,6 +127,13 @@
If translations have been loaded beforehand for the new locale, they will be applied.
</description>
</method>
+ <method name="standardize_locale" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="locale" type="String" />
+ <description>
+ Retunrs [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
+ </description>
+ </method>
<method name="translate" qualifiers="const">
<return type="StringName" />
<argument index="0" name="message" type="StringName" />
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 10bbdc0301..6392d0853f 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -53,7 +53,7 @@
<argument index="0" name="parent" type="Object" default="null" />
<argument index="1" name="idx" type="int" default="-1" />
<description>
- Creates an item in the tree and adds it as a child of [code]parent[/code].
+ Creates an item in the tree and adds it as a child of [code]parent[/code], which can be either a valid [TreeItem] or [code]null[/code].
If [code]parent[/code] is [code]null[/code], the root item will be the parent, or the new item will be the root itself if the tree is empty.
The new item will be the [code]idx[/code]th child of parent, or it will be the last child if there are not enough siblings.
</description>
@@ -173,7 +173,7 @@
<argument index="0" name="item" type="Object" />
<argument index="1" name="column" type="int" default="-1" />
<description>
- Returns the rectangle area for the specified item. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.
+ Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.
</description>
</method>
<method name="get_item_at_position" qualifiers="const">
@@ -187,7 +187,7 @@
<return type="TreeItem" />
<argument index="0" name="from" type="Object" />
<description>
- Returns the next selected item after the given one, or [code]null[/code] if the end is reached.
+ Returns the next selected [TreeItem] after the given one, or [code]null[/code] if the end is reached.
If [code]from[/code] is [code]null[/code], this returns the first selected item.
</description>
</method>
@@ -241,7 +241,7 @@
<return type="void" />
<argument index="0" name="item" type="Object" />
<description>
- Causes the [Tree] to jump to the specified item.
+ Causes the [Tree] to jump to the specified [TreeItem].
</description>
</method>
<method name="set_column_clip_content">
@@ -357,6 +357,13 @@
Emitted when a cell is selected.
</description>
</signal>
+ <signal name="check_propagated_to_item">
+ <argument index="0" name="item" type="TreeItem" />
+ <argument index="1" name="column" type="int" />
+ <description>
+ Emitted when [method TreeItem.propagate_check] is called. Connect to this signal to process the items that are affected when [method TreeItem.propagate_check] is invoked. The order that the items affected will be processed is as follows: the item that invoked the method, children of that item, and finally parents of that item.
+ </description>
+ </signal>
<signal name="column_title_pressed">
<argument index="0" name="column" type="int" />
<description>
@@ -467,13 +474,13 @@
<theme_item name="children_hl_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)">
The [Color] of the relationship lines between the selected [TreeItem] and its children.
</theme_item>
- <theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="drop_position_color" data_type="color" type="Color" default="Color(1, 0.3, 0.2, 1)">
[Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Default text [Color] of the item.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
@@ -482,7 +489,7 @@
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the item is selected.
</theme_item>
- <theme_item name="guide_color" data_type="color" type="Color" default="Color(0, 0, 0, 0.1)">
+ <theme_item name="guide_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.25)">
[Color] of the guideline.
</theme_item>
<theme_item name="parent_hl_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)">
@@ -491,7 +498,7 @@
<theme_item name="relationship_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)">
The default [Color] of the relationship lines.
</theme_item>
- <theme_item name="title_button_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="title_button_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the title button.
</theme_item>
<theme_item name="button_margin" data_type="constant" type="int" default="4">
@@ -509,7 +516,7 @@
<theme_item name="hseparation" data_type="constant" type="int" default="4">
The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled.
</theme_item>
- <theme_item name="item_margin" data_type="constant" type="int" default="12">
+ <theme_item name="item_margin" data_type="constant" type="int" default="16">
The horizontal margin at the start of an item. This is used when folding is enabled for the item.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 7da98788bb..13f2c7120c 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -385,6 +385,14 @@
[b]Note:[/b] You can't move to the root or move the root.
</description>
</method>
+ <method name="propagate_check">
+ <return type="void" />
+ <argument index="0" name="column" type="int" />
+ <argument index="1" name="emit_signal" type="bool" default="true" />
+ <description>
+ Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is [code]false[/code], then [signal Tree.check_propagated_to_item] will not be emitted.
+ </description>
+ </method>
<method name="remove_child">
<return type="void" />
<argument index="0" name="child" type="Object" />
diff --git a/doc/classes/VFlowContainer.xml b/doc/classes/VFlowContainer.xml
new file mode 100644
index 0000000000..f58075a140
--- /dev/null
+++ b/doc/classes/VFlowContainer.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VFlowContainer" inherits="FlowContainer" version="4.0">
+ <brief_description>
+ Vertical flow container.
+ </brief_description>
+ <description>
+ Vertical version of [FlowContainer].
+ </description>
+ <tutorials>
+ </tutorials>
+ <theme_items>
+ <theme_item name="hseparation" data_type="constant" type="int" default="4">
+ The horizontal separation of children nodes.
+ </theme_item>
+ <theme_item name="vseparation" data_type="constant" type="int" default="4">
+ The vertical separation of children nodes.
+ </theme_item>
+ </theme_items>
+</class>
diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml
index 6316068e9d..33470ac7be 100644
--- a/doc/classes/VSplitContainer.xml
+++ b/doc/classes/VSplitContainer.xml
@@ -18,7 +18,5 @@
<theme_item name="grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area.
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
- </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 2c3605aa1c..ac6f026a37 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -7,7 +7,7 @@
[VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked.
[b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]).
[b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it.
- [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
</description>
<tutorials>
<link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link>
@@ -19,7 +19,7 @@
<argument index="0" name="from_node" type="Node" default="null" />
<argument index="1" name="create_visual_debug" type="bool" default="false" />
<description>
- Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
+ Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
[b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking.
</description>
</method>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 75161d3c5b..3bb6603646 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -368,6 +368,10 @@
<description>
</description>
</signal>
+ <signal name="theme_changed">
+ <description>
+ </description>
+ </signal>
<signal name="visibility_changed">
<description>
</description>
@@ -439,20 +443,20 @@
</constant>
</constants>
<theme_items>
- <theme_item name="title_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
</theme_item>
<theme_item name="title_outline_modulate" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The color of the title outline.
</theme_item>
<theme_item name="close_h_ofs" data_type="constant" type="int" default="18">
</theme_item>
- <theme_item name="close_v_ofs" data_type="constant" type="int" default="18">
+ <theme_item name="close_v_ofs" data_type="constant" type="int" default="24">
</theme_item>
<theme_item name="resize_margin" data_type="constant" type="int" default="4">
</theme_item>
<theme_item name="scaleborder_size" data_type="constant" type="int" default="4">
</theme_item>
- <theme_item name="title_height" data_type="constant" type="int" default="20">
+ <theme_item name="title_height" data_type="constant" type="int" default="36">
</theme_item>
<theme_item name="title_outline_size" data_type="constant" type="int" default="0">
The size of the title outline.
diff --git a/doc/classes/XRPose.xml b/doc/classes/XRPose.xml
index 0de2bc9e48..4a09122b40 100644
--- a/doc/classes/XRPose.xml
+++ b/doc/classes/XRPose.xml
@@ -34,8 +34,22 @@
- [code]grip[/code] defines the location where the user grips the controller
- [code]skeleton[/code] defines the root location a hand mesh should be placed when using hand tracking and the animated skeleton supplied by the XR runtime.
</member>
+ <member name="tracking_confidence" type="int" setter="set_tracking_confidence" getter="get_tracking_confidence" enum="XRPose.TrackingConfidence" default="0">
+ The tracking confidence for this pose, provides insight on how accurate the spatial positioning of this record is.
+ </member>
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
The transform containing the original and transform as reported by the XR runtime.
</member>
</members>
+ <constants>
+ <constant name="XR_TRACKING_CONFIDENCE_NONE" value="0" enum="TrackingConfidence">
+ No tracking information is available for this pose.
+ </constant>
+ <constant name="XR_TRACKING_CONFIDENCE_LOW" value="1" enum="TrackingConfidence">
+ Tracking information may be inaccurate or estimated. For instance with inside out tracking this would indicate a controller may be (partially) obscured.
+ </constant>
+ <constant name="XR_TRACKING_CONFIDENCE_HIGH" value="2" enum="TrackingConfidence">
+ Tracking information is deemed accurate and up to date.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 439bcfc382..c39a4aa7a7 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -54,8 +54,9 @@
<argument index="1" name="transform" type="Transform3D" />
<argument index="2" name="linear_velocity" type="Vector3" />
<argument index="3" name="angular_velocity" type="Vector3" />
+ <argument index="4" name="tracking_confidence" type="int" enum="XRPose.TrackingConfidence" />
<description>
- Sets the transform, linear velocity and angular velocity for the given pose. This method is called by a [XRInterface] implementation and should not be used directly.
+ Sets the transform, linear velocity, angular velocity and tracking confidence for the given pose. This method is called by a [XRInterface] implementation and should not be used directly.
</description>
</method>
</methods>