diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/DirectionalLight3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Light3D.xml | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index 0060368207..e3badea0f4 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -36,7 +36,7 @@ <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5"> The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> - <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" /> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1" /> <member name="use_in_sky_only" type="bool" setter="set_sky_only" getter="is_sky_only" default="false"> If [code]true[/code], this [DirectionalLight3D] will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon. </member> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 380e9314d4..cd2f4eca18 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -61,7 +61,7 @@ <member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5"> The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface. </member> - <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.1"> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.2"> Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed. </member> <member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0"> @@ -75,7 +75,7 @@ </member> <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1"> </member> - <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0"> + <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0"> Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible. </member> <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false"> |