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-rw-r--r--doc/classes/AudioEffectRecord.xml6
-rw-r--r--doc/classes/ProjectSettings.xml1
2 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index 0b6c5287cf..d523472b8e 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectRecord" inherits="AudioEffect" version="4.0">
<brief_description>
- Audio effect used for recording sound from a microphone.
+ Audio effect used for recording the sound from an audio bus.
</brief_description>
<description>
- Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
+ Allows the user to record the sound from an audio bus. This can include all audio output by Godot when used on the "Master" audio bus.
+ Can be used (with an [AudioStreamMicrophone]) to record from a microphone.
+ It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
</description>
<tutorials>
<link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.html</link>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7034fc1f75..a249786388 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -188,6 +188,7 @@
ProjectSettings.SetSetting("application/config/name", "Example");
[/csharp]
[/codeblocks]
+ This can also be used to erase custom project settings. To do this change the setting value to [code]null[/code].
</description>
</method>
</methods>