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-rw-r--r--doc/classes/LineEdit.xml7
-rw-r--r--doc/classes/ProjectSettings.xml4
-rw-r--r--doc/classes/RenderingServer.xml36
-rw-r--r--doc/classes/TextEdit.xml11
4 files changed, 56 insertions, 2 deletions
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 773f7b1a02..af6fc738c7 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -102,6 +102,13 @@
Inserts [code]text[/code] at the caret. If the resulting value is longer than [member max_length], nothing happens.
</description>
</method>
+ <method name="is_menu_visible" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the menu is visible. Use this instead of [code]get_menu().visible[/code] to improve performance (so the creation of the menu is avoided).
+ </description>
+ </method>
<method name="menu_option">
<return type="void">
</return>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index fbd257cdba..c3ef9f2425 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1569,12 +1569,16 @@
<member name="rendering/shadows/shadows/soft_shadow_quality.mobile" type="int" setter="" getter="" default="0">
Lower-end override for [member rendering/shadows/shadows/soft_shadow_quality] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/textures/decals/filter" type="int" setter="" getter="" default="3">
+ </member>
<member name="rendering/textures/default_filters/anisotropic_filtering_level" type="int" setter="" getter="" default="2">
Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of [code]0[/code] forcibly disables anisotropic filtering, even on materials where it is enabled.
</member>
<member name="rendering/textures/default_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>
+ <member name="rendering/textures/light_projectors/filter" type="int" setter="" getter="" default="3">
+ </member>
<member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 6b45653bf2..31ced67ac4 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1209,6 +1209,14 @@
<description>
</description>
</method>
+ <method name="decals_set_filter">
+ <return type="void">
+ </return>
+ <argument index="0" name="filter" type="int" enum="RenderingServer.DecalFilter">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="directional_light_create">
<return type="RID">
</return>
@@ -2153,6 +2161,14 @@
Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight3D.omni_shadow_mode].
</description>
</method>
+ <method name="light_projectors_set_filter">
+ <return type="void">
+ </return>
+ <argument index="0" name="filter" type="int" enum="RenderingServer.LightProjectorFilter">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="light_set_bake_mode">
<return type="void">
</return>
@@ -4865,6 +4881,16 @@
<constant name="MULTIMESH_TRANSFORM_3D" value="1" enum="MultimeshTransformFormat">
Use [Transform3D] to store MultiMesh transform.
</constant>
+ <constant name="LIGHT_PROJECTOR_FILTER_NEAREST" value="0" enum="LightProjectorFilter">
+ </constant>
+ <constant name="LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS" value="1" enum="LightProjectorFilter">
+ </constant>
+ <constant name="LIGHT_PROJECTOR_FILTER_LINEAR" value="2" enum="LightProjectorFilter">
+ </constant>
+ <constant name="LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS" value="3" enum="LightProjectorFilter">
+ </constant>
+ <constant name="LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC" value="4" enum="LightProjectorFilter">
+ </constant>
<constant name="LIGHT_DIRECTIONAL" value="0" enum="LightType">
Is a directional (sun) light.
</constant>
@@ -4986,6 +5012,16 @@
</constant>
<constant name="DECAL_TEXTURE_MAX" value="4" enum="DecalTexture">
</constant>
+ <constant name="DECAL_FILTER_NEAREST" value="0" enum="DecalFilter">
+ </constant>
+ <constant name="DECAL_FILTER_NEAREST_MIPMAPS" value="1" enum="DecalFilter">
+ </constant>
+ <constant name="DECAL_FILTER_LINEAR" value="2" enum="DecalFilter">
+ </constant>
+ <constant name="DECAL_FILTER_LINEAR_MIPMAPS" value="3" enum="DecalFilter">
+ </constant>
+ <constant name="DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC" value="4" enum="DecalFilter">
+ </constant>
<constant name="VOXEL_GI_QUALITY_LOW" value="0" enum="VoxelGIQuality">
</constant>
<constant name="VOXEL_GI_QUALITY_HIGH" value="1" enum="VoxelGIQuality">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 5de6c059c3..e51bf42bdb 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -382,6 +382,13 @@
<description>
</description>
</method>
+ <method name="is_menu_visible" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the menu is visible. Use this instead of [code]get_menu().visible[/code] to improve performance (so the creation of the menu is avoided).
+ </description>
+ </method>
<method name="is_selection_active" qualifiers="const">
<return type="bool">
</return>
@@ -851,9 +858,9 @@
</constant>
<constant name="GUTTER_TYPE_STRING" value="0" enum="GutterType">
</constant>
- <constant name="GUTTER_TPYE_ICON" value="1" enum="GutterType">
+ <constant name="GUTTER_TYPE_ICON" value="1" enum="GutterType">
</constant>
- <constant name="GUTTER_TPYE_CUSTOM" value="2" enum="GutterType">
+ <constant name="GUTTER_TYPE_CUSTOM" value="2" enum="GutterType">
</constant>
<constant name="MENU_CUT" value="0" enum="MenuItems">
Cuts (copies and clears) the selected text.