diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Callable.xml | 2 | ||||
-rw-r--r-- | doc/classes/Control.xml | 4 | ||||
-rw-r--r-- | doc/classes/DTLSServer.xml | 4 | ||||
-rw-r--r-- | doc/classes/UndoRedo.xml | 2 | ||||
-rw-r--r-- | doc/classes/bool.xml | 2 |
5 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml index d1fdaef29c..79e65f3472 100644 --- a/doc/classes/Callable.xml +++ b/doc/classes/Callable.xml @@ -14,7 +14,7 @@ func test(): var callable = Callable(self, "print_args") callable.call("hello", "world") # Prints "hello world ". - callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(Node.gd)::print_args". + callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(node.gd)::print_args". callable.call("invalid") # Invalid call, should have at least 2 arguments. [/gdscript] [csharp] diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 08964cf21d..75afb0cdbf 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -180,14 +180,14 @@ [codeblocks] [gdscript] func _make_custom_tooltip(for_text): - var tooltip = preload("res://SomeTooltipScene.tscn").instantiate() + var tooltip = preload("res://some_tooltip_scene.tscn").instantiate() tooltip.get_node("Label").text = for_text return tooltip [/gdscript] [csharp] public override Godot.Control _MakeCustomTooltip(String forText) { - Node tooltip = ResourceLoader.Load<PackedScene>("res://SomeTooltipScene.tscn").Instantiate(); + Node tooltip = ResourceLoader.Load<PackedScene>("res://some_tooltip_scene.tscn").Instantiate(); tooltip.GetNode<Label>("Label").Text = forText; return tooltip; } diff --git a/doc/classes/DTLSServer.xml b/doc/classes/DTLSServer.xml index 9af8be99ef..457513b8aa 100644 --- a/doc/classes/DTLSServer.xml +++ b/doc/classes/DTLSServer.xml @@ -8,7 +8,7 @@ Below a small example of how to use it: [codeblocks] [gdscript] - # ServerNode.gd + # server_node.gd extends Node var dtls := DTLSServer.new() @@ -86,7 +86,7 @@ [/codeblocks] [codeblocks] [gdscript] - # ClientNode.gd + # client_node.gd extends Node var dtls := PacketPeerDTLS.new() diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 7258efbdda..42baf7728d 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -17,7 +17,7 @@ func undo_something(): pass # Put here the code that reverts what's done by "do_something()". - func _on_MyButton_pressed(): + func _on_my_button_pressed(): var node = get_node("MyNode2D") undo_redo.create_action("Move the node") undo_redo.add_do_method(self, "do_something") diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index d0ef664281..e1a98f0ea4 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -60,7 +60,7 @@ _can_shoot = false _cool_down.start() - func _on_CoolDownTimer_timeout(): + func _on_cool_down_timer_timeout(): _can_shoot = true [/gdscript] [csharp] |