diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 65 |
1 files changed, 60 insertions, 5 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index a5bd8e2768..ffc02f09a9 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -270,7 +270,60 @@ <method name="get_name" qualifiers="const"> <return type="String" /> <description> - Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"macOS"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code]. + Returns the name of the host OS. + On Windows, this is [code]"Windows"[/code] or [code]"UWP"[/code] (Universal Windows Platform) if exported thereon. + On macOS, this is [code]"macOS"[/code]. + On Linux-based operating systems, this is [code]"Linux"[/code]. + On BSD-based operating systems, this is [code]"FreeBSD"[/code], [code]"NetBSD"[/code], [code]"OpenBSD"[/code], or [code]"BSD"[/code] as a fallback. + On Android, this is [code]"Android"[/code]. + On iOS, this is [code]"iOS"[/code]. + On the web, this is [code]"HTML5"[/code]. + [b]Note:[/b] Custom builds of the engine may support additional platforms, such as consoles, yielding other return values. + [codeblocks] + [gdscript] + match OS.get_name(): + "Windows", "UWP": + print("Windows") + "macOS": + print("macOS") + "Linux", "FreeBSD", "NetBSD", "OpenBSD", "BSD": + print("Linux/BSD") + "Android": + print("Android") + "iOS": + print("iOS") + "HTML5": + print("Web") + [/gdscript] + [csharp] + switch (OS.GetName()) + { + case "Windows": + case "UWP": + GD.Print("Windows"); + break; + case "macOS": + GD.Print("macOS"); + break; + case "Linux": + case "FreeBSD": + case "NetBSD": + case "OpenBSD" + case "BSD": + GD.Print("Linux/BSD"); + break; + case "Android": + GD.Print("Android"); + break; + case "iOS": + GD.Print("iOS"); + break; + case "HTML5": + GD.Print("Web"); + break; + } + [/csharp] + [/codeblocks] </description> </method> <method name="get_process_id" qualifiers="const"> @@ -327,11 +380,13 @@ <return type="String" /> <description> Returns the absolute directory path where user data is written ([code]user://[/code]). - On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On Windows, this is [code]%AppData%\Godot\app_userdata\[project_name][/code], or [code]%AppData%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%AppData%[/code] expands to [code]%UserProfile%\AppData\Roaming[/code]. On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. - On Windows, this is [code]%APPDATA%\Godot\app_userdata\[project_name][/code], or [code]%APPDATA%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to [code]%USERPROFILE%\AppData\Roaming[/code]. - If the project name is empty, [code]user://[/code] falls back to [code]res://[/code]. - Not to be confused with [method get_data_dir], which returns the [i]global[/i] (non-project-specific) user data directory. + On Linux and BSD, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On Android and iOS, this is a sandboxed directory in either internal or external storage, depending on the user's configuration. + On the web, this is a virtual directory managed by the browser. + If the project name is empty, [code][project_name][/code] falls back to [code][unnamed project][/code]. + Not to be confused with [method get_data_dir], which returns the [i]global[/i] (non-project-specific) user home directory. </description> </method> <method name="has_environment" qualifiers="const"> |