diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationLibrary.xml | 70 | ||||
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 34 | ||||
-rw-r--r-- | doc/classes/CanvasItem.xml | 3 | ||||
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/OptionButton.xml | 20 | ||||
-rw-r--r-- | doc/classes/RichTextLabel.xml | 7 | ||||
-rw-r--r-- | doc/classes/TextServer.xml | 4 | ||||
-rw-r--r-- | doc/classes/Tree.xml | 3 | ||||
-rw-r--r-- | doc/classes/Window.xml | 9 |
10 files changed, 138 insertions, 16 deletions
diff --git a/doc/classes/AnimationLibrary.xml b/doc/classes/AnimationLibrary.xml new file mode 100644 index 0000000000..0a731edadd --- /dev/null +++ b/doc/classes/AnimationLibrary.xml @@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AnimationLibrary" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_animation"> + <return type="int" enum="Error" /> + <argument index="0" name="name" type="StringName" /> + <argument index="1" name="animation" type="Animation" /> + <description> + </description> + </method> + <method name="get_animation" qualifiers="const"> + <return type="Animation" /> + <argument index="0" name="name" type="StringName" /> + <description> + </description> + </method> + <method name="get_animation_list" qualifiers="const"> + <return type="StringName[]" /> + <description> + </description> + </method> + <method name="has_animation" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="name" type="StringName" /> + <description> + </description> + </method> + <method name="remove_animation"> + <return type="void" /> + <argument index="0" name="name" type="StringName" /> + <description> + </description> + </method> + <method name="rename_animation"> + <return type="void" /> + <argument index="0" name="name" type="StringName" /> + <argument index="1" name="newname" type="StringName" /> + <description> + </description> + </method> + </methods> + <members> + <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{}"> + </member> + </members> + <signals> + <signal name="animation_added"> + <argument index="0" name="name" type="Animation" /> + <description> + </description> + </signal> + <signal name="animation_removed"> + <argument index="0" name="name" type="Animation" /> + <description> + </description> + </signal> + <signal name="animation_renamed"> + <argument index="0" name="name" type="Animation" /> + <argument index="1" name="to_name" type="Animation" /> + <description> + </description> + </signal> + </signals> +</class> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index b1d04ce1f2..625cf3c47c 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -14,12 +14,11 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> - <method name="add_animation"> + <method name="add_animation_library"> <return type="int" enum="Error" /> <argument index="0" name="name" type="StringName" /> - <argument index="1" name="animation" type="Animation" /> + <argument index="1" name="library" type="AnimationLibrary" /> <description> - Adds [code]animation[/code] to the player accessible with the key [code]name[/code]. </description> </method> <method name="advance"> @@ -63,6 +62,12 @@ Returns the name of [code]animation[/code] or an empty string if not found. </description> </method> + <method name="find_animation_library" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="animation" type="Animation" /> + <description> + </description> + </method> <method name="get_animation" qualifiers="const"> <return type="Animation" /> <argument index="0" name="name" type="StringName" /> @@ -70,6 +75,17 @@ Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found. </description> </method> + <method name="get_animation_library" qualifiers="const"> + <return type="AnimationLibrary" /> + <argument index="0" name="name" type="StringName" /> + <description> + </description> + </method> + <method name="get_animation_library_list" qualifiers="const"> + <return type="StringName[]" /> + <description> + </description> + </method> <method name="get_animation_list" qualifiers="const"> <return type="PackedStringArray" /> <description> @@ -103,6 +119,12 @@ Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code]. </description> </method> + <method name="has_animation_library" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="name" type="StringName" /> + <description> + </description> + </method> <method name="is_playing" qualifiers="const"> <return type="bool" /> <description> @@ -138,19 +160,17 @@ [b]Note:[/b] If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow. </description> </method> - <method name="remove_animation"> + <method name="remove_animation_library"> <return type="void" /> <argument index="0" name="name" type="StringName" /> <description> - Removes the animation with key [code]name[/code]. </description> </method> - <method name="rename_animation"> + <method name="rename_animation_library"> <return type="void" /> <argument index="0" name="name" type="StringName" /> <argument index="1" name="newname" type="StringName" /> <description> - Renames an existing animation with key [code]name[/code] to [code]newname[/code]. </description> </method> <method name="seek"> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 5205a1db3b..baaf33956f 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -480,9 +480,6 @@ <member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled" default="false"> If [code]true[/code], the object draws behind its parent. </member> - <member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top"> - If [code]true[/code], the object draws on top of its parent. - </member> <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="CanvasItem.TextureFilter" default="0"> The texture filtering mode to use on this [CanvasItem]. </member> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 28060f6579..63d493248f 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -183,7 +183,7 @@ If [code]true[/code], during a jump against the ceiling, the body will slide, if [code]false[/code] it will be stopped and will fall vertically. </member> <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)"> - Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. + Vector pointing upwards, used to determine what is a wall and what is a floor (or a ceiling) when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. As the vector will be normalized it can't be equal to [constant Vector2.ZERO], if you want all collisions to be reported as walls, consider using [constant MOTION_MODE_FLOATING] as [member motion_mode]. </member> <member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)"> Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 4895e2cff7..6c5cd62fe1 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -168,7 +168,7 @@ If [code]true[/code], during a jump against the ceiling, the body will slide, if [code]false[/code] it will be stopped and will fall vertically. </member> <member name="up_direction" type="Vector3" setter="set_up_direction" getter="get_up_direction" default="Vector3(0, 1, 0)"> - Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. + Vector pointing upwards, used to determine what is a wall and what is a floor (or a ceiling) when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. As the vector will be normalized it can't be equal to [constant Vector3.ZERO], if you want all collisions to be reported as walls, consider using [constant MOTION_MODE_FLOATING] as [member motion_mode]. </member> <member name="velocity" type="Vector3" setter="set_velocity" getter="get_velocity" default="Vector3(0, 0, 0)"> Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 25e41116a2..b7145ab923 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -30,8 +30,9 @@ </method> <method name="add_separator"> <return type="void" /> + <argument index="0" name="text" type="String" default="""" /> <description> - Adds a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end. + Adds a separator to the list of items. Separators help to group items, and can optionally be given a [code]text[/code] header. A separator also gets an index assigned, and is appended at the end of the item list. </description> </method> <method name="clear"> @@ -89,6 +90,12 @@ [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property. </description> </method> + <method name="get_selectable_item" qualifiers="const"> + <return type="int" /> + <argument index="0" name="from_last" type="bool" default="false" /> + <description> + </description> + </method> <method name="get_selected_id" qualifiers="const"> <return type="int" /> <description> @@ -101,6 +108,11 @@ Gets the metadata of the selected item. Metadata for items can be set using [method set_item_metadata]. </description> </method> + <method name="has_selectable_items" qualifiers="const"> + <return type="bool" /> + <description> + </description> + </method> <method name="is_item_disabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="idx" type="int" /> @@ -108,6 +120,12 @@ Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. </description> </method> + <method name="is_item_separator" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="idx" type="int" /> + <description> + </description> + </method> <method name="remove_item"> <return type="void" /> <argument index="0" name="idx" type="int" /> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index a882a6c66f..b572ad2ed8 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -376,6 +376,13 @@ Scrolls the window's top line to match first line of the [code]paragraph[/code]. </description> </method> + <method name="select_all"> + <return type="void" /> + <description> + Select all the text. + If [member selection_enabled] is [code]false[/code], no selection will occur. + </description> + </method> <method name="set_cell_border_color"> <return type="void" /> <argument index="0" name="color" type="Color" /> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index b4339bef11..9ef800d7e1 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -1249,9 +1249,9 @@ <method name="shaped_text_get_word_breaks" qualifiers="const"> <return type="PackedInt32Array" /> <argument index="0" name="shaped" type="RID" /> - <argument index="1" name="grapheme_flags" type="int" /> + <argument index="1" name="grapheme_flags" type="int" default="264" /> <description> - Breaks text into words and returns array of character ranges. + Breaks text into words and returns array of character ranges. Use [code]grapheme_flags[/code] to set what characters are used for breaking (see [enum GraphemeFlag]). </description> </method> <method name="shaped_text_hit_test_grapheme" qualifiers="const"> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index b8c39bee49..5abec4b437 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -179,8 +179,9 @@ <return type="Rect2" /> <argument index="0" name="item" type="TreeItem" /> <argument index="1" name="column" type="int" default="-1" /> + <argument index="2" name="button_index" type="int" default="-1" /> <description> - Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. + Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. If a button index is specified, the rectangle of that button will be returned. </description> </method> <method name="get_item_at_position" qualifiers="const"> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 9853f906bc..87a65db192 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -349,6 +349,15 @@ <argument index="0" name="files" type="PackedStringArray" /> <description> Emitted when files are dragged from the OS file manager and dropped in the game window. The argument is a list of file paths. + Note that this method only works with non-embedded windows, i.e. the main window and [Window]-derived nodes when [member Viewport.gui_embed_subwindows] is disabled in the main viewport. + Example usage: + [codeblock] + func _ready(): + get_viewport().files_dropped.connect(on_files_dropped) + + func on_files_dropped(files): + print(files) + [/codeblock] </description> </signal> <signal name="focus_entered"> |