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-rw-r--r--doc/classes/AABB.xml4
-rw-r--r--doc/classes/AnimatedSprite2D.xml1
-rw-r--r--doc/classes/Array.xml12
-rw-r--r--doc/classes/AudioEffectDistortion.xml5
-rw-r--r--doc/classes/AudioEffectFilter.xml3
-rw-r--r--doc/classes/AudioEffectHighShelfFilter.xml2
-rw-r--r--doc/classes/AudioEffectLowShelfFilter.xml2
-rw-r--r--doc/classes/BaseButton.xml4
-rw-r--r--doc/classes/Button.xml1
-rw-r--r--doc/classes/CheckBox.xml1
-rw-r--r--doc/classes/CheckButton.xml1
-rw-r--r--doc/classes/CodeEdit.xml203
-rw-r--r--doc/classes/CollisionShape3D.xml2
-rw-r--r--doc/classes/Color.xml1
-rw-r--r--doc/classes/ColorPickerButton.xml1
-rw-r--r--doc/classes/DisplayServer.xml24
-rw-r--r--doc/classes/DynamicFont.xml2
-rw-r--r--doc/classes/EditorFeatureProfile.xml10
-rw-r--r--doc/classes/FileDialog.xml1
-rw-r--r--doc/classes/Font.xml2
-rw-r--r--doc/classes/GPUParticles2D.xml2
-rw-r--r--doc/classes/GPUParticles3D.xml30
-rw-r--r--doc/classes/GridContainer.xml7
-rw-r--r--doc/classes/HTTPRequest.xml43
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/ImageTexture3D.xml39
-rw-r--r--doc/classes/JavaScript.xml1
-rw-r--r--doc/classes/LinkButton.xml1
-rw-r--r--doc/classes/MenuButton.xml1
-rw-r--r--doc/classes/Mesh.xml2
-rw-r--r--doc/classes/MultiMesh.xml2
-rw-r--r--doc/classes/NavigationMesh.xml10
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Object.xml5
-rw-r--r--doc/classes/OptionButton.xml1
-rw-r--r--doc/classes/PCKPacker.xml6
-rw-r--r--doc/classes/PackedByteArray.xml31
-rw-r--r--doc/classes/ParticlesMaterial.xml27
-rw-r--r--doc/classes/PopupMenu.xml34
-rw-r--r--doc/classes/ProjectSettings.xml13
-rw-r--r--doc/classes/RayCast2D.xml10
-rw-r--r--doc/classes/RayCast3D.xml10
-rw-r--r--doc/classes/Rect2.xml3
-rw-r--r--doc/classes/Rect2i.xml2
-rw-r--r--doc/classes/RichTextLabel.xml3
-rw-r--r--doc/classes/RigidBody2D.xml1
-rw-r--r--doc/classes/RigidBody3D.xml1
-rw-r--r--doc/classes/ScriptEditor.xml1
-rw-r--r--doc/classes/Shortcut.xml (renamed from doc/classes/ShortCut.xml)2
-rw-r--r--doc/classes/SpriteFrames.xml3
-rw-r--r--doc/classes/StreamTexture3D.xml25
-rw-r--r--doc/classes/String.xml49
-rw-r--r--doc/classes/SubViewport.xml1
-rw-r--r--doc/classes/Tabs.xml7
-rw-r--r--doc/classes/TextEdit.xml310
-rw-r--r--doc/classes/Texture3D.xml49
-rw-r--r--doc/classes/TextureButton.xml1
-rw-r--r--doc/classes/VideoPlayer.xml2
-rw-r--r--doc/classes/VisualInstance3D.xml4
-rw-r--r--doc/classes/VisualShader.xml9
-rw-r--r--doc/classes/VisualShaderNode.xml6
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml4
-rw-r--r--doc/classes/VisualShaderNodeTexture.xml2
-rw-r--r--doc/classes/VisualShaderNodeTexture3D.xml20
-rw-r--r--doc/classes/VisualShaderNodeTexture3DUniform.xml15
65 files changed, 946 insertions, 135 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index cbc04ca672..faa380ff33 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -4,7 +4,9 @@
Axis-Aligned Bounding Box.
</brief_description>
<description>
- AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
+ [AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
+ It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
+ [b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 7a992d0c03..e23a4fe9f8 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
+ [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
<link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 61df5e092e..8bbb0817ea 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -119,7 +119,8 @@
<return type="Variant">
</return>
<description>
- Returns the last element of the array. Throws an error and returns [code]null[/code] if the array is empty.
+ Returns the last element of the array. Prints an error and returns [code]null[/code] if the array is empty.
+ [b]Note:[/b] Calling this function is not the same as writing [code]array[-1][/code]. If the array is empty, accessing by index will pause project execution when running from the editor.
</description>
</method>
<method name="bsearch">
@@ -216,7 +217,8 @@
<return type="Variant">
</return>
<description>
- Returns the first element of the array. Throws an error and returns [code]null[/code] if the array is empty.
+ Returns the first element of the array. Prints an error and returns [code]null[/code] if the array is empty.
+ [b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor.
</description>
</method>
<method name="has">
@@ -283,14 +285,14 @@
<return type="Variant">
</return>
<description>
- Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty.
+ Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message.
</description>
</method>
<method name="pop_front">
<return type="Variant">
</return>
<description>
- Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty.
+ Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, without printing an error message.
</description>
</method>
<method name="push_back">
@@ -317,7 +319,7 @@
<argument index="0" name="position" type="int">
</argument>
<description>
- Removes an element from the array by index.
+ Removes an element from the array by index. If the index does not exist in the array, nothing happens.
</description>
</method>
<method name="resize">
diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml
index 3cfeaadb23..24a145b0f3 100644
--- a/doc/classes/AudioEffectDistortion.xml
+++ b/doc/classes/AudioEffectDistortion.xml
@@ -2,13 +2,14 @@
<class name="AudioEffectDistortion" inherits="AudioEffect" version="4.0">
<brief_description>
Adds a distortion audio effect to an Audio bus.
- Modify the sound to make it dirty.
+ Modify the sound to make it distorted.
</brief_description>
<description>
- Modify the sound and make it dirty. Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
+ Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
</description>
<tutorials>
+ <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml
index f548fb49cc..293848d204 100644
--- a/doc/classes/AudioEffectFilter.xml
+++ b/doc/classes/AudioEffectFilter.xml
@@ -7,6 +7,7 @@
Allows frequencies other than the [member cutoff_hz] to pass.
</description>
<tutorials>
+ <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
</methods>
@@ -20,7 +21,7 @@
Gain amount of the frequencies after the filter.
</member>
<member name="resonance" type="float" setter="set_resonance" getter="get_resonance" default="0.5">
- Amount of boost in the overtones near the cutoff frequency.
+ Amount of boost in the frequency range near the cutoff frequency.
</member>
</members>
<constants>
diff --git a/doc/classes/AudioEffectHighShelfFilter.xml b/doc/classes/AudioEffectHighShelfFilter.xml
index cf620e4417..4ba31f9fc8 100644
--- a/doc/classes/AudioEffectHighShelfFilter.xml
+++ b/doc/classes/AudioEffectHighShelfFilter.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="4.0">
<brief_description>
+ Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz].
</brief_description>
<description>
</description>
<tutorials>
+ <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioEffectLowShelfFilter.xml b/doc/classes/AudioEffectLowShelfFilter.xml
index 7cf09b0f05..078e7bf1a1 100644
--- a/doc/classes/AudioEffectLowShelfFilter.xml
+++ b/doc/classes/AudioEffectLowShelfFilter.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="4.0">
<brief_description>
+ Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz].
</brief_description>
<description>
</description>
<tutorials>
+ <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 3812b45b13..bf4d9383ac 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -65,8 +65,8 @@
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
</member>
- <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
- [ShortCut] associated to the button.
+ <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
+ [Shortcut] associated to the button.
</member>
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
If [code]true[/code], the button will add information about its shortcut in the tooltip.
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index de05cfcd13..7795fb6d4c 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -17,6 +17,7 @@
print("Hello world!")
[/codeblock]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 9c42091eb8..f912bb98c9 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 514ff9a691..b4f91cf3a8 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
new file mode 100644
index 0000000000..f6bc9e2cca
--- /dev/null
+++ b/doc/classes/CodeEdit.xml
@@ -0,0 +1,203 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CodeEdit" inherits="TextEdit" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="clear_bookmarked_lines">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="clear_breakpointed_lines">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="clear_executing_lines">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_bookmarked_lines" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_breakpointed_lines" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_executing_lines" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_line_bookmarked" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_line_breakpointed" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_line_executing" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_as_bookmarked">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="bookmarked" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_as_breakpoint">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="breakpointed" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_as_executing">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="executing" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="draw_bookmarks" type="bool" setter="set_draw_bookmarks_gutter" getter="is_drawing_bookmarks_gutter" default="false">
+ </member>
+ <member name="draw_breakpoints_gutter" type="bool" setter="set_draw_breakpoints_gutter" getter="is_drawing_breakpoints_gutter" default="false">
+ </member>
+ <member name="draw_executing_lines" type="bool" setter="set_draw_executing_lines_gutter" getter="is_drawing_executing_lines_gutter" default="false">
+ </member>
+ <member name="draw_fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false">
+ </member>
+ <member name="draw_line_numbers" type="bool" setter="set_draw_line_numbers" getter="is_draw_line_numbers_enabled" default="false">
+ </member>
+ <member name="zero_pad_line_numbers" type="bool" setter="set_line_numbers_zero_padded" getter="is_line_numbers_zero_padded" default="false">
+ </member>
+ </members>
+ <signals>
+ <signal name="breakpoint_toggled">
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+ <theme_items>
+ <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )">
+ </theme_item>
+ <theme_item name="bookmark" type="Texture2D">
+ </theme_item>
+ <theme_item name="bookmark_color" type="Color" default="Color( 0.5, 0.64, 1, 0.8 )">
+ </theme_item>
+ <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )">
+ </theme_item>
+ <theme_item name="breakpoint" type="Texture2D">
+ </theme_item>
+ <theme_item name="breakpoint_color" type="Color" default="Color( 0.9, 0.29, 0.3, 1 )">
+ </theme_item>
+ <theme_item name="can_fold" type="Texture2D">
+ </theme_item>
+ <theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )">
+ </theme_item>
+ <theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ </theme_item>
+ <theme_item name="code_folding_color" type="Color" default="Color( 0.8, 0.8, 0.8, 0.8 )">
+ </theme_item>
+ <theme_item name="completion" type="StyleBox">
+ </theme_item>
+ <theme_item name="completion_background_color" type="Color" default="Color( 0.17, 0.16, 0.2, 1 )">
+ </theme_item>
+ <theme_item name="completion_existing_color" type="Color" default="Color( 0.87, 0.87, 0.87, 0.13 )">
+ </theme_item>
+ <theme_item name="completion_font_color" type="Color" default="Color( 0.67, 0.67, 0.67, 1 )">
+ </theme_item>
+ <theme_item name="completion_lines" type="int" default="7">
+ </theme_item>
+ <theme_item name="completion_max_width" type="int" default="50">
+ </theme_item>
+ <theme_item name="completion_scroll_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ </theme_item>
+ <theme_item name="completion_scroll_width" type="int" default="3">
+ </theme_item>
+ <theme_item name="completion_selected_color" type="Color" default="Color( 0.26, 0.26, 0.27, 1 )">
+ </theme_item>
+ <theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )">
+ </theme_item>
+ <theme_item name="executing_line" type="Texture2D">
+ </theme_item>
+ <theme_item name="executing_line_color" type="Color" default="Color( 0.98, 0.89, 0.27, 1 )">
+ </theme_item>
+ <theme_item name="focus" type="StyleBox">
+ </theme_item>
+ <theme_item name="folded" type="Texture2D">
+ </theme_item>
+ <theme_item name="font" type="Font">
+ </theme_item>
+ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ </theme_item>
+ <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
+ </theme_item>
+ <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
+ </theme_item>
+ <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )">
+ </theme_item>
+ <theme_item name="line_spacing" type="int" default="4">
+ </theme_item>
+ <theme_item name="mark_color" type="Color" default="Color( 1, 0.4, 0.4, 0.4 )">
+ </theme_item>
+ <theme_item name="normal" type="StyleBox">
+ </theme_item>
+ <theme_item name="read_only" type="StyleBox">
+ </theme_item>
+ <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )">
+ </theme_item>
+ <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )">
+ </theme_item>
+ <theme_item name="space" type="Texture2D">
+ </theme_item>
+ <theme_item name="tab" type="Texture2D">
+ </theme_item>
+ <theme_item name="word_highlighted_color" type="Color" default="Color( 0.8, 0.9, 0.9, 0.15 )">
+ </theme_item>
+ </theme_items>
+</class>
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 05851e445e..177900dd4f 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -10,7 +10,7 @@
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
- <method name="make_convex_from_brothers">
+ <method name="make_convex_from_siblings">
<return type="void">
</return>
<description>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index fcaba99eb7..850e95d5ef 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -8,6 +8,7 @@
You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 67f64c8a66..36f7880060 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 814c232668..28194587ab 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -901,6 +901,30 @@
<description>
</description>
</method>
+ <method name="window_set_mouse_passthrough">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="PackedVector2Array">
+ </argument>
+ <argument index="1" name="window_id" type="int" default="0">
+ </argument>
+ <description>
+ Sets a polygonal region of the window which accepts mouse events. Mouse events outside the region will be passed through.
+ Passing an empty array will disable passthrough support (all mouse events will be intercepted by the window, which is the default behavior).
+ [codeblock]
+ # Set region, using Path2D node.
+ DisplayServer.window_set_mouse_passthrough($Path2D.curve.get_baked_points())
+
+ # Set region, using Polygon2D node.
+ DisplayServer.window_set_mouse_passthrough($Polygon2D.polygon)
+
+ # Reset region to default.
+ DisplayServer.window_set_mouse_passthrough([])
+ [/codeblock]
+ [b]Note:[/b] On Windows, the portion of a window that lies outside the region is not drawn, while on Linux and macOS it is.
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ </description>
+ </method>
<method name="window_set_position">
<return type="void">
</return>
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 5d8ae29175..b0635892be 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -4,7 +4,7 @@
DynamicFont renders vector font files at runtime.
</brief_description>
<description>
- DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font.
+ DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallback fonts, which will be used when displaying a character not supported by the main font.
DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization.
[codeblock]
var dynamic_font = DynamicFont.new()
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index eb03d3010f..e05a685dd7 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -135,15 +135,15 @@
<constant name="FEATURE_SCENE_TREE" value="3" enum="Feature">
Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only.
</constant>
- <constant name="FEATURE_IMPORT_DOCK" value="4" enum="Feature">
- The Import dock. If this feature is disabled, the Import dock won't be visible.
- </constant>
- <constant name="FEATURE_NODE_DOCK" value="5" enum="Feature">
+ <constant name="FEATURE_NODE_DOCK" value="4" enum="Feature">
The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor.
</constant>
- <constant name="FEATURE_FILESYSTEM_DOCK" value="6" enum="Feature">
+ <constant name="FEATURE_FILESYSTEM_DOCK" value="5" enum="Feature">
The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible.
</constant>
+ <constant name="FEATURE_IMPORT_DOCK" value="6" enum="Feature">
+ The Import dock. If this feature is disabled, the Import dock won't be visible.
+ </constant>
<constant name="FEATURE_MAX" value="7" enum="Feature">
Represents the size of the [enum Feature] enum.
</constant>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index eaaccbd0dd..b4afee7610 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -57,6 +57,7 @@
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
The file system access scope. See enum [code]Access[/code] constants.
+ [b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default="&quot;res://&quot;">
The current working directory of the file dialog.
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index ce6a25e191..f49fbf0d2a 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts.
+ [b]Note:[/b] If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint [code]0xfffd[/code] if it's available in the DynamicFont. If this replacement character isn't available in the DynamicFont, the character will be hidden without displaying any replacement character in the string.
+ [b]Note:[/b] If a BitmapFont doesn't contain a character used in a string, the character in question will be hidden without displaying any replacement character in the string.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 5bed28aaf7..244bdcf2f3 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -33,7 +33,7 @@
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0">
Particle draw order. Uses [enum DrawOrder] values.
</member>
- <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false">
+ <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
If [code]true[/code], particles are being emitted.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 3e17963407..8444610f49 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -18,6 +18,22 @@
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
</description>
</method>
+ <method name="emit_particle">
+ <return type="void">
+ </return>
+ <argument index="0" name="xform" type="Transform">
+ </argument>
+ <argument index="1" name="velocity" type="Vector3">
+ </argument>
+ <argument index="2" name="color" type="Color">
+ </argument>
+ <argument index="3" name="custom" type="Color">
+ </argument>
+ <argument index="4" name="flags" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_draw_pass_mesh" qualifiers="const">
<return type="Mesh">
</return>
@@ -68,7 +84,7 @@
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1">
The number of draw passes when rendering particles.
</member>
- <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false">
+ <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
If [code]true[/code], particles are being emitted.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
@@ -101,6 +117,8 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
</member>
+ <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath(&quot;&quot;)">
+ </member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
</member>
@@ -115,6 +133,16 @@
<constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder">
Particles are drawn in order of depth.
</constant>
+ <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ </constant>
<constant name="MAX_DRAW_PASSES" value="4">
Maximum number of draw passes supported.
</constant>
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index e13dc43104..6ee794c5c4 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" version="4.0">
<brief_description>
- Grid container used to arrange elements in a grid like layout.
+ Grid container used to arrange Control-derived children in a grid like layout.
</brief_description>
<description>
- Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
+ GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
+ [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
</description>
<tutorials>
</tutorials>
@@ -13,7 +14,7 @@
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
- The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
+ The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
</member>
</members>
<constants>
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 4801af07d3..8cc7ecfbe3 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -64,6 +64,11 @@
add_child(texture_rect)
texture_rect.texture = texture
[/codeblock]
+
+ [b]Gzipped response bodies[/b]
+ HttpRequest will automatically handle decompression of response bodies.
+ A "Accept-Encoding" header will be automatically added to each of your requests, unless one is already specified.
+ Any response with a "Content-Encoding: gzip" header will automatically be decompressed and delivered to you as a uncompressed bytes.
[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header.
</description>
<tutorials>
@@ -119,10 +124,34 @@
[b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.
</description>
</method>
+ <method name="request_raw">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="url" type="String">
+ </argument>
+ <argument index="1" name="custom_headers" type="PackedStringArray" default="PackedStringArray( )">
+ </argument>
+ <argument index="2" name="ssl_validate_domain" type="bool" default="true">
+ </argument>
+ <argument index="3" name="method" type="int" enum="HTTPClient.Method" default="0">
+ </argument>
+ <argument index="4" name="request_data_raw" type="PackedByteArray" default="PackedByteArray( )">
+ </argument>
+ <description>
+ Creates request on the underlying [HTTPClient] using a raw array of bytes for the request body. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].
+ Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.
+ </description>
+ </method>
</methods>
<members>
+ <member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
+ If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
+ Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
+ If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code].
+ If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
+ </member>
<member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1">
- Maximum allowed size for response bodies.
+ Maximum allowed size for response bodies. If the response body is compressed, this will be used as the maximum allowed size for the decompressed body.
</member>
<member name="download_chunk_size" type="int" setter="set_download_chunk_size" getter="get_download_chunk_size" default="4096">
The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].
@@ -179,19 +208,21 @@
<constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7" enum="Result">
Request exceeded its maximum size limit, see [member body_size_limit].
</constant>
- <constant name="RESULT_REQUEST_FAILED" value="8" enum="Result">
+ <constant name="RESULT_BODY_DECOMPRESS_FAILED" value="8" enum="Result">
+ </constant>
+ <constant name="RESULT_REQUEST_FAILED" value="9" enum="Result">
Request failed (currently unused).
</constant>
- <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="9" enum="Result">
+ <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="10" enum="Result">
HTTPRequest couldn't open the download file.
</constant>
- <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="10" enum="Result">
+ <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="11" enum="Result">
HTTPRequest couldn't write to the download file.
</constant>
- <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11" enum="Result">
+ <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="12" enum="Result">
Request reached its maximum redirect limit, see [member max_redirects].
</constant>
- <constant name="RESULT_TIMEOUT" value="12" enum="Result">
+ <constant name="RESULT_TIMEOUT" value="13" enum="Result">
</constant>
</constants>
</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 5aa5de1dae..20be20db34 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -233,7 +233,7 @@
<return type="PackedByteArray">
</return>
<description>
- Returns the image's raw data.
+ Returns a copy of the image's raw data.
</description>
</method>
<method name="get_format" qualifiers="const">
diff --git a/doc/classes/ImageTexture3D.xml b/doc/classes/ImageTexture3D.xml
new file mode 100644
index 0000000000..d05082487d
--- /dev/null
+++ b/doc/classes/ImageTexture3D.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ImageTexture3D" inherits="Texture3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="create">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="format" type="int" enum="Image.Format">
+ </argument>
+ <argument index="1" name="width" type="int">
+ </argument>
+ <argument index="2" name="height" type="int">
+ </argument>
+ <argument index="3" name="depth" type="int">
+ </argument>
+ <argument index="4" name="use_mipmaps" type="bool">
+ </argument>
+ <argument index="5" name="data" type="Image[]">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="update">
+ <return type="void">
+ </return>
+ <argument index="0" name="data" type="Image[]">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
index d2cb558385..c707a72ee8 100644
--- a/doc/classes/JavaScript.xml
+++ b/doc/classes/JavaScript.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
+ [b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScript singleton is enabled. Official export templates also have the JavaScript singleton enabled. See [url=https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
</description>
<tutorials>
<link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index 13d3355da5..fed936cc2f 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
This kind of button is primarily used when the interaction with the button causes a context change (like linking to a web page).
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 316315f777..cf1fdb5ba6 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -6,6 +6,7 @@
<description>
Special button that brings up a [PopupMenu] when clicked.
New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 367099e455..1efa72a2b2 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -44,7 +44,7 @@
<return type="AABB">
</return>
<description>
- Returns the smallest [AABB] enclosing this mesh. Not affected by [code]custom_aabb[/code].
+ Returns the smallest [AABB] enclosing this mesh in local space. Not affected by [code]custom_aabb[/code]. See also [method VisualInstance3D.get_transformed_aabb].
[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh].
</description>
</method>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 8a6c560cdd..e1b3ffa2e4 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -18,7 +18,7 @@
<return type="AABB">
</return>
<description>
- Returns the visibility axis-aligned bounding box.
+ Returns the visibility axis-aligned bounding box in local space. See also [method VisualInstance3D.get_transformed_aabb].
</description>
</method>
<method name="get_instance_color" qualifiers="const">
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 6deca4394f..a2fa31bf65 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -80,14 +80,17 @@
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
+ The maximum height difference between two areas for navigation to be generated between them.
</member>
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
+ The maximum angle a slope can be at for navigation to be generated on it.
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
+ The size of cells in the [NavigationMesh].
</member>
<member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
</member>
@@ -104,18 +107,25 @@
<member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false">
</member>
<member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ The physics layers used to generate the [NavigationMesh].
</member>
<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
+ What kind of geomerty is used to generate the [NavigationMesh].
</member>
<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
+ Which geometry is used to generate the [NavigationMesh].
</member>
<member name="geometry/source_group_name" type="StringName" setter="set_source_group_name" getter="get_source_group_name">
+ The name of the group that is used to generate the [NavigationMesh].
</member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
+ The number of vertices to use per polygon. Higher values will improve performance at the cost of lower precision.
</member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
+ If two adjacent regions' edges are separated by a distance lower than this value, the regions will be merged together.
</member>
<member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0">
+ The minimum size of a region for it to be created.
</member>
<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" default="0">
</member>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index b342fc0813..1548800901 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -525,7 +525,7 @@
â” â•´Menu
┃ ┠╴Label
┃ ┖╴Camera2D
- â”–-SplashScreen
+ â”–â•´SplashScreen
â”–â•´Camera2D
[/codeblock]
</description>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 2395ccd211..50d91c7943 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -395,7 +395,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Removes a given entry from the object's metadata.
+ Removes a given entry from the object's metadata. See also [method set_meta].
</description>
</method>
<method name="set">
@@ -464,7 +464,8 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
- Adds or changes a given entry in the object's metadata. Metadata are serialized, and can take any [Variant] value.
+ Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.
+ To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code].
</description>
</method>
<method name="set_script">
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 8c4bbd6716..510f952fea 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
OptionButton is a type button that provides a selectable list of items when pressed. The item selected becomes the "current" item and is displayed as the button text.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index 314869be49..6b500d5ac3 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -23,6 +23,8 @@
</argument>
<argument index="1" name="source_path" type="String">
</argument>
+ <argument index="2" name="encrypt" type="bool" default="false">
+ </argument>
<description>
Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]).
</description>
@@ -43,6 +45,10 @@
</argument>
<argument index="1" name="alignment" type="int" default="0">
</argument>
+ <argument index="2" name="key" type="String" default="&quot;&quot;">
+ </argument>
+ <argument index="3" name="encrypt_directory" type="bool" default="false">
+ </argument>
<description>
Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required).
</description>
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 08f8558881..0b43522bce 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -57,6 +57,19 @@
Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
+ <method name="decompress_dynamic">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="max_output_size" type="int">
+ </argument>
+ <argument index="1" name="compression_mode" type="int" default="0">
+ </argument>
+ <description>
+ Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
+ This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning.
+ GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
+ </description>
+ </method>
<method name="empty">
<return type="bool">
</return>
@@ -68,14 +81,28 @@
<return type="String">
</return>
<description>
- Returns a copy of the array's contents as [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8].
+ Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8].
+ </description>
+ </method>
+ <method name="get_string_from_utf16">
+ <return type="String">
+ </return>
+ <description>
+ Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string.
+ </description>
+ </method>
+ <method name="get_string_from_utf32">
+ <return type="String">
+ </return>
+ <description>
+ Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string.
</description>
</method>
<method name="get_string_from_utf8">
<return type="String">
</return>
<description>
- Returns a copy of the array's contents as [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred.
+ Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not valid UTF-8 string.
</description>
</method>
<method name="has">
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index d04ac5bdce..f6fa3cf38b 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -243,6 +243,14 @@
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
</member>
+ <member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end">
+ </member>
+ <member name="sub_emitter_frequency" type="float" setter="set_sub_emitter_frequency" getter="get_sub_emitter_frequency">
+ </member>
+ <member name="sub_emitter_keep_velocity" type="bool" setter="set_sub_emitter_keep_velocity" getter="get_sub_emitter_keep_velocity" default="false">
+ </member>
+ <member name="sub_emitter_mode" type="int" setter="set_sub_emitter_mode" getter="get_sub_emitter_mode" enum="ParticlesMaterial.SubEmitterMode" default="0">
+ </member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
@@ -252,15 +260,6 @@
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Tangential acceleration randomness ratio.
</member>
- <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
- Trail particles' color will vary along this [GradientTexture].
- </member>
- <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1">
- Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
- </member>
- <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
- Trail particles' size will vary along this [CurveTexture].
- </member>
</members>
<constants>
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
@@ -332,5 +331,15 @@
<constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
+ <constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode">
+ </constant>
+ <constant name="SUB_EMITTER_CONSTANT" value="1" enum="SubEmitterMode">
+ </constant>
+ <constant name="SUB_EMITTER_AT_END" value="2" enum="SubEmitterMode">
+ </constant>
+ <constant name="SUB_EMITTER_AT_COLLISION" value="3" enum="SubEmitterMode">
+ </constant>
+ <constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index ce55c90c68..b1ec9a222a 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
[PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus.
+ The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents.
+ If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect.
</description>
<tutorials>
</tutorials>
@@ -27,14 +29,14 @@
<method name="add_check_shortcut">
<return type="void">
</return>
- <argument index="0" name="shortcut" type="ShortCut">
+ <argument index="0" name="shortcut" type="Shortcut">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
- Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+ Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
@@ -61,14 +63,14 @@
</return>
<argument index="0" name="texture" type="Texture2D">
</argument>
- <argument index="1" name="shortcut" type="ShortCut">
+ <argument index="1" name="shortcut" type="Shortcut">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="global" type="bool" default="false">
</argument>
<description>
- Adds a new checkable item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+ Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
@@ -109,7 +111,7 @@
</return>
<argument index="0" name="texture" type="Texture2D">
</argument>
- <argument index="1" name="shortcut" type="ShortCut">
+ <argument index="1" name="shortcut" type="Shortcut">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
@@ -124,14 +126,14 @@
</return>
<argument index="0" name="texture" type="Texture2D">
</argument>
- <argument index="1" name="shortcut" type="ShortCut">
+ <argument index="1" name="shortcut" type="Shortcut">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="global" type="bool" default="false">
</argument>
<description>
- Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+ Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
</description>
</method>
@@ -186,14 +188,14 @@
<method name="add_radio_check_shortcut">
<return type="void">
</return>
- <argument index="0" name="shortcut" type="ShortCut">
+ <argument index="0" name="shortcut" type="Shortcut">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
- Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+ Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
@@ -210,14 +212,14 @@
<method name="add_shortcut">
<return type="void">
</return>
- <argument index="0" name="shortcut" type="ShortCut">
+ <argument index="0" name="shortcut" type="Shortcut">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
- Adds a [ShortCut].
+ Adds a [Shortcut].
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
</description>
</method>
@@ -301,12 +303,12 @@
</description>
</method>
<method name="get_item_shortcut" qualifiers="const">
- <return type="ShortCut">
+ <return type="Shortcut">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the [ShortCut] associated with the specified [code]idx[/code] item.
+ Returns the [Shortcut] associated with the specified [code]idx[/code] item.
</description>
</method>
<method name="get_item_submenu" qualifiers="const">
@@ -519,12 +521,12 @@
</return>
<argument index="0" name="idx" type="int">
</argument>
- <argument index="1" name="shortcut" type="ShortCut">
+ <argument index="1" name="shortcut" type="Shortcut">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
- Sets a [ShortCut] for the specified item [code]idx[/code].
+ Sets a [Shortcut] for the specified item [code]idx[/code].
</description>
</method>
<method name="set_item_shortcut_disabled">
@@ -535,7 +537,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
- Disables the [ShortCut] of the specified index [code]idx[/code].
+ Disables the [Shortcut] of the specified index [code]idx[/code].
</description>
</method>
<method name="set_item_submenu">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f1feade59d..ed8eddda07 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -92,9 +92,12 @@
</argument>
<argument index="1" name="replace_files" type="bool" default="true">
</argument>
+ <argument index="2" name="offset" type="int" default="0">
+ </argument>
<description>
Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem ([code]res://[/code]). Returns [code]true[/code] on success.
[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code] unless [code]replace_files[/code] is set to [code]false[/code].
+ [b]Note:[/b] The optional [code]offset[/code] parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
</description>
</method>
<method name="localize_path" qualifiers="const">
@@ -205,7 +208,8 @@
Icon set in [code].icns[/code] format used on macOS to set the game's icon. This is done automatically on start by calling [method DisplayServer.set_native_icon].
</member>
<member name="application/config/name" type="String" setter="" getter="" default="&quot;&quot;">
- The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
+ The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
+ [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information.
</member>
<member name="application/config/project_settings_override" type="String" setter="" getter="" default="&quot;&quot;">
Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code].
@@ -869,7 +873,7 @@
Size of the hash table used for the broad-phase 2D hash grid algorithm.
</member>
<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
- Cell size used for the broad-phase 2D hash grid algorithm.
+ Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
</member>
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
The default angular damp in 2D.
@@ -1038,6 +1042,9 @@
<member name="rendering/quality/glow/upscale_mode.mobile" type="int" setter="" getter="" default="0">
Lower-end override for [member rendering/quality/glow/upscale_mode] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/quality/glow/use_high_quality" type="bool" setter="" getter="" default="false">
+ Takes more samples during downsample pass of glow. This ensures that single pixels are captured by glow which makes the glow look smoother and more stable during movement. However, it is very expensive and makes the glow post process take twice as long.
+ </member>
<member name="rendering/quality/intended_usage/framebuffer_allocation" type="int" setter="" getter="" default="2">
Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). If set to "2D Without Sampling" or "3D Without Effects", sample buffers will not be allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/code] will not be available in shaders and post-processing effects will not be available in the [Environment].
</member>
@@ -1192,7 +1199,7 @@
<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
</member>
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
- Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
+ Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
</member>
</members>
<constants>
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index db4b9a0383..e30d7df63f 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -4,8 +4,8 @@
Query the closest object intersecting a ray.
</brief_description>
<description>
- A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 2D space in order to find the closest object along the path of the ray.
- RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks.
+ A RayCast represents a line from its origin to its destination position, [member target_position]. It is used to query the 2D space in order to find the closest object along the path of the ray.
+ RayCast2D can ignore some objects by adding them to the exception list via [method add_exception], by setting proper filtering with collision layers, or by filtering object types with type masks.
RayCast2D can be configured to report collisions with [Area2D]s ([member collide_with_areas]) and/or [PhysicsBody2D]s ([member collide_with_bodies]).
Only enabled raycasts will be able to query the space and report collisions.
RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
@@ -123,9 +123,6 @@
</method>
</methods>
<members>
- <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to" default="Vector2( 0, 50 )">
- The ray's destination point, relative to the RayCast's [code]position[/code].
- </member>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], collision with [Area2D]s will be reported.
</member>
@@ -141,6 +138,9 @@
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
If [code]true[/code], the parent node will be excluded from collision detection.
</member>
+ <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2( 0, 50 )">
+ The ray's destination point, relative to the RayCast's [code]position[/code].
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 1e61664a7d..1d8edf0adb 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -4,8 +4,8 @@
Query the closest object intersecting a ray.
</brief_description>
<description>
- A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray.
- RayCast3D can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks.
+ A RayCast represents a line from its origin to its destination position, [member target_position]. It is used to query the 3D space in order to find the closest object along the path of the ray.
+ RayCast3D can ignore some objects by adding them to the exception list via [method add_exception] or by setting proper filtering with collision layers and masks.
RayCast3D can be configured to report collisions with [Area3D]s ([member collide_with_areas]) and/or [PhysicsBody3D]s ([member collide_with_bodies]).
Only enabled raycasts will be able to query the space and report collisions.
RayCast3D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
@@ -126,9 +126,6 @@
</method>
</methods>
<members>
- <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )">
- The ray's destination point, relative to the RayCast's [code]position[/code].
- </member>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], collision with [Area3D]s will be reported.
</member>
@@ -144,6 +141,9 @@
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent.
</member>
+ <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3( 0, -1, 0 )">
+ The ray's destination point, relative to the RayCast's [code]position[/code].
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index fe05f14fa1..2d1685871d 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
[Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
- It uses floating point coordinates.
+ It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead.
+ The 3D counterpart to [Rect2] is [AABB].
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 2fdfe7c24b..809f385f6e 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
[Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
- It uses integer coordinates.
+ It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index dc3c7c7dc0..050f1aab25 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -44,6 +44,7 @@
</argument>
<description>
Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful.
+ [b]Note:[/b] Using this method, you can't close a tag that was opened in a previous [method append_bbcode] call. This is done to improve performance, especially when updating large RichTextLabels since rebuilding the whole BBCode every time would be slower. If you absolutely need to close a tag in a future method call, append the [member bbcode_text] instead of using [method append_bbcode].
</description>
</method>
<method name="clear">
@@ -289,7 +290,7 @@
</member>
<member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default="&quot;&quot;">
The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
- [b]Note:[/b] It is unadvised to use [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead.
+ [b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call.
</member>
<member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[ ]">
The currently installed custom effects. This is an array of [RichTextEffect]s.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 1fbcccdbb5..f3d43b193e 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -129,6 +129,7 @@
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
+ [b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 1f6f3ad371..e9ebf33aa7 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -156,6 +156,7 @@
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
+ [b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported].
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 20b0750431..d5a32dd20c 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -86,6 +86,7 @@
<argument index="1" name="base_path" type="String">
</argument>
<description>
+ Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
</description>
</method>
<method name="register_syntax_highlighter">
diff --git a/doc/classes/ShortCut.xml b/doc/classes/Shortcut.xml
index 9a2a761969..55bbb083c9 100644
--- a/doc/classes/ShortCut.xml
+++ b/doc/classes/Shortcut.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ShortCut" inherits="Resource" version="4.0">
+<class name="Shortcut" inherits="Resource" version="4.0">
<brief_description>
A shortcut for binding input.
</brief_description>
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 6e1e1688f4..1c7d84c5a2 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback.
+ [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
</tutorials>
@@ -53,7 +54,7 @@
<argument index="0" name="anim" type="StringName">
</argument>
<description>
- If [code]true[/code], the given animation will loop.
+ Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="get_animation_names" qualifiers="const">
diff --git a/doc/classes/StreamTexture3D.xml b/doc/classes/StreamTexture3D.xml
new file mode 100644
index 0000000000..7054a4ee99
--- /dev/null
+++ b/doc/classes/StreamTexture3D.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="StreamTexture3D" inherits="Texture3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="load">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index e134ae03e0..40fff25fc4 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -654,6 +654,17 @@
Returns the string's amount of characters.
</description>
</method>
+ <method name="lpad">
+ <return type="String">
+ </return>
+ <argument index="0" name="min_length" type="int">
+ </argument>
+ <argument index="1" name="character" type="String" default="&quot; &quot;">
+ </argument>
+ <description>
+ Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string.
+ </description>
+ </method>
<method name="lstrip">
<return type="String">
</return>
@@ -695,6 +706,15 @@
Returns the MD5 hash of the string as a string.
</description>
</method>
+ <method name="naturalnocasecmp_to">
+ <return type="int">
+ </return>
+ <argument index="0" name="to" type="String">
+ </argument>
+ <description>
+ Performs a case-insensitive natural order comparison to another string. Returns [code]-1[/code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if equal.
+ </description>
+ </method>
<method name="nocasecmp_to">
<return type="int">
</return>
@@ -816,6 +836,17 @@
Returns the right side of the string from a given position.
</description>
</method>
+ <method name="rpad">
+ <return type="String">
+ </return>
+ <argument index="0" name="min_length" type="int">
+ </argument>
+ <argument index="1" name="character" type="String" default="&quot; &quot;">
+ </argument>
+ <description>
+ Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string.
+ </description>
+ </method>
<method name="rsplit">
<return type="PackedStringArray">
</return>
@@ -953,7 +984,7 @@
<return type="PackedByteArray">
</return>
<description>
- Converts the String (which is a character array) to [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII characters.
+ Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces.
</description>
</method>
<method name="to_float">
@@ -984,11 +1015,25 @@
Returns the string converted to uppercase.
</description>
</method>
+ <method name="to_utf16">
+ <return type="PackedByteArray">
+ </return>
+ <description>
+ Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes).
+ </description>
+ </method>
+ <method name="to_utf32">
+ <return type="PackedByteArray">
+ </return>
+ <description>
+ Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes).
+ </description>
+ </method>
<method name="to_utf8">
<return type="PackedByteArray">
</return>
<description>
- Converts the String (which is an array of characters) to [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii].
+ Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii].
</description>
</method>
<method name="trim_prefix">
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 6014762e3d..c9c7589631 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -11,6 +11,7 @@
<members>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
The clear mode when the sub-viewport is used as a render target.
+ [b]Note:[/b] This property is intended for 2D usage.
</member>
<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
The update mode when the sub-viewport is used as a render target.
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index 3fc1db9dc6..ef1f370185 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -36,6 +36,13 @@
Returns [code]true[/code] if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible.
</description>
</method>
+ <method name="get_previous_tab" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the previously active tab index.
+ </description>
+ </method>
<method name="get_select_with_rmb" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index d4abac15c0..a23a4936f8 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -9,6 +9,14 @@
<tutorials>
</tutorials>
<methods>
+ <method name="add_gutter">
+ <return type="void">
+ </return>
+ <argument index="0" name="at" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="can_fold" qualifiers="const">
<return type="bool">
</return>
@@ -112,11 +120,34 @@
Folds the given line, if possible (see [method can_fold]).
</description>
</method>
- <method name="get_breakpoints" qualifiers="const">
- <return type="Array">
+ <method name="get_gutter_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_gutter_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_gutter_type" qualifiers="const">
+ <return type="int" enum="TextEdit.GutterType">
</return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_gutter_width" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
<description>
- Returns an array containing the line number of each breakpoint.
</description>
</method>
<method name="get_line" qualifiers="const">
@@ -135,6 +166,46 @@
Returns the amount of total lines in the text.
</description>
</method>
+ <method name="get_line_gutter_icon" qualifiers="const">
+ <return type="Texture2D">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_line_gutter_item_color">
+ <return type="Color">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_line_gutter_metadata" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_line_gutter_text" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_menu" qualifiers="const">
<return type="PopupMenu">
</return>
@@ -202,6 +273,40 @@
Returns whether the line at the specified index is folded or not.
</description>
</method>
+ <method name="is_gutter_clickable" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_gutter_drawn" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_gutter_overwritable" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_line_gutter_clickable" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="is_line_hidden" qualifiers="const">
<return type="bool">
</return>
@@ -241,11 +346,12 @@
Perform redo operation.
</description>
</method>
- <method name="remove_breakpoints">
+ <method name="remove_gutter">
<return type="void">
</return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
<description>
- Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal.
</description>
</method>
<method name="search" qualifiers="const">
@@ -295,6 +401,78 @@
If [member selecting_enabled] is [code]false[/code], no selection will occur.
</description>
</method>
+ <method name="set_gutter_clickable">
+ <return type="void">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <argument index="1" name="clickable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_gutter_custom_draw">
+ <return type="void">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <argument index="1" name="object" type="Object">
+ </argument>
+ <argument index="2" name="callback" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_gutter_draw">
+ <return type="void">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <argument index="1" name="draw" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_gutter_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_gutter_overwritable">
+ <return type="void">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <argument index="1" name="overwritable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_gutter_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <argument index="1" name="type" type="int" enum="TextEdit.GutterType">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_gutter_width">
+ <return type="void">
+ </return>
+ <argument index="0" name="gutter" type="int">
+ </argument>
+ <argument index="1" name="width" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_line">
<return type="void">
</return>
@@ -317,6 +495,66 @@
If [code]true[/code], hides the line of the specified index.
</description>
</method>
+ <method name="set_line_gutter_clickable">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <argument index="2" name="clickable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_gutter_icon">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <argument index="2" name="icon" type="Texture2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_gutter_item_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <argument index="2" name="color" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_gutter_metadata">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <argument index="2" name="metadata" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_line_gutter_text">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <argument index="1" name="gutter" type="int">
+ </argument>
+ <argument index="2" name="text" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="toggle_fold_line">
<return type="void">
</return>
@@ -351,9 +589,6 @@
</method>
</methods>
<members>
- <member name="breakpoint_gutter" type="bool" setter="set_breakpoint_gutter_enabled" getter="is_breakpoint_gutter_enabled" default="false">
- If [code]true[/code], the breakpoint gutter is visible.
- </member>
<member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false">
If [code]true[/code], the caret (visual cursor) blinks.
</member>
@@ -378,9 +613,6 @@
If [code]true[/code], the "tab" character will have a visible representation.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
- <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false">
- If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines.
- </member>
<member name="hiding_enabled" type="bool" setter="set_hiding_enabled" getter="is_hiding_enabled" default="false">
If [code]true[/code], all lines that have been set to hidden by [method set_line_as_hidden], will not be visible.
</member>
@@ -404,10 +636,10 @@
If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
</member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
- The current horizontal scroll value.
+ If there is a horizontal scrollbar this determines the current horizontal scroll value in pixels.
</member>
<member name="scroll_vertical" type="float" setter="set_v_scroll" getter="get_v_scroll" default="0.0">
- The current vertical scroll value.
+ If there is a vertical scrollbar this determines the current vertical scroll value in line numbers, starting at 0 for the top line.
</member>
<member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true">
If [code]true[/code], text can be selected.
@@ -416,9 +648,6 @@
<member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true">
If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled.
</member>
- <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false">
- If [code]true[/code], line numbers are displayed to the left of the text.
- </member>
<member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled" default="false">
If [code]true[/code], sets the [code]step[/code] of the scrollbars to [code]0.25[/code] which results in smoother scrolling.
</member>
@@ -438,29 +667,31 @@
</member>
</members>
<signals>
- <signal name="breakpoint_toggled">
- <argument index="0" name="row" type="int">
- </argument>
+ <signal name="cursor_changed">
<description>
- Emitted when a breakpoint is placed via the breakpoint gutter.
+ Emitted when the cursor changes.
</description>
</signal>
- <signal name="cursor_changed">
+ <signal name="gutter_added">
<description>
- Emitted when the cursor changes.
</description>
</signal>
- <signal name="info_clicked">
- <argument index="0" name="row" type="int">
+ <signal name="gutter_clicked">
+ <argument index="0" name="line" type="int">
</argument>
- <argument index="1" name="info" type="String">
+ <argument index="1" name="gutter" type="int">
</argument>
<description>
- Emitted when the info icon is clicked.
</description>
</signal>
- <signal name="line_edited_from">
- <argument index="0" name="line" type="int">
+ <signal name="gutter_removed">
+ <description>
+ </description>
+ </signal>
+ <signal name="lines_edited_from">
+ <argument index="0" name="from_line" type="int">
+ </argument>
+ <argument index="1" name="to_line" type="int">
</argument>
<description>
</description>
@@ -501,6 +732,12 @@
<constant name="SEARCH_BACKWARDS" value="4" enum="SearchFlags">
Search from end to beginning.
</constant>
+ <constant name="GUTTER_TYPE_STRING" value="0" enum="GutterType">
+ </constant>
+ <constant name="GUTTER_TPYE_ICON" value="1" enum="GutterType">
+ </constant>
+ <constant name="GUTTER_TPYE_CUSTOM" value="2" enum="GutterType">
+ </constant>
<constant name="MENU_CUT" value="0" enum="MenuItems">
Cuts (copies and clears) the selected text.
</constant>
@@ -530,14 +767,8 @@
<theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )">
Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled.
</theme_item>
- <theme_item name="bookmark_color" type="Color" default="Color( 0.08, 0.49, 0.98, 1 )">
- Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to be enabled.
- </theme_item>
<theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )">
</theme_item>
- <theme_item name="breakpoint_color" type="Color" default="Color( 0.8, 0.8, 0.4, 0.2 )">
- Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled.
- </theme_item>
<theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )">
</theme_item>
<theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
@@ -565,14 +796,8 @@
<theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )">
Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled.
</theme_item>
- <theme_item name="executing_line_color" type="Color" default="Color( 0.2, 0.8, 0.2, 0.4 )">
- </theme_item>
<theme_item name="focus" type="StyleBox">
</theme_item>
- <theme_item name="fold" type="Texture2D">
- </theme_item>
- <theme_item name="folded" type="Texture2D">
- </theme_item>
<theme_item name="font" type="Font">
Sets the default [Font].
</theme_item>
@@ -584,9 +809,6 @@
<theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
</theme_item>
- <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )">
- Sets the [Color] of the line numbers. [member show_line_numbers] has to be enabled.
- </theme_item>
<theme_item name="line_spacing" type="int" default="4">
Sets the spacing between the lines.
</theme_item>
@@ -599,8 +821,6 @@
<theme_item name="read_only" type="StyleBox">
Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled.
</theme_item>
- <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )">
- </theme_item>
<theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )">
Sets the highlight [Color] of text selections.
</theme_item>
diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml
new file mode 100644
index 0000000000..85e940716d
--- /dev/null
+++ b/doc/classes/Texture3D.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Texture3D" inherits="Texture" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_data" qualifiers="const">
+ <return type="Image[]">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_depth" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_format" qualifiers="const">
+ <return type="int" enum="Image.Format">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_height" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_width" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_mipmaps" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index a5172586fe..46b008c018 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -6,6 +6,7 @@
<description>
[TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index 91c8ad0a77..60f0a40159 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Control node for playing video streams using [VideoStream] resources.
- Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative].
+ Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 6451b3f330..01d569d9c8 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -13,7 +13,7 @@
<return type="AABB">
</return>
<description>
- Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D].
+ Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
</description>
</method>
<method name="get_base" qualifiers="const">
@@ -44,7 +44,7 @@
</return>
<description>
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
- Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform].
+ Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb].
</description>
</method>
<method name="set_base">
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 40b0f52469..f03550bd5e 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -193,7 +193,6 @@
</method>
</methods>
<members>
- <member name="code" type="String" setter="set_code" getter="get_code" override="true" default="&quot;shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}&quot;" />
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
The offset vector of the whole graph.
</member>
@@ -210,7 +209,13 @@
<constant name="TYPE_LIGHT" value="2" enum="Type">
A shader for light calculations.
</constant>
- <constant name="TYPE_MAX" value="3" enum="Type">
+ <constant name="TYPE_EMIT" value="3" enum="Type">
+ </constant>
+ <constant name="TYPE_PROCESS" value="4" enum="Type">
+ </constant>
+ <constant name="TYPE_END" value="5" enum="Type">
+ </constant>
+ <constant name="TYPE_MAX" value="6" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 6327ab534f..3bb527f3d4 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -57,6 +57,12 @@
Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives).
</description>
</signal>
+ <signal name="show_port_preview">
+ <argument index="0" name="port_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </signal>
</signals>
<constants>
<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 3be9b803e9..59b501660a 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -5,9 +5,9 @@
</brief_description>
<description>
By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods.
- In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example:
+ In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example:
[codeblock]
- tool
+ @tool
extends VisualShaderNodeCustom
class_name VisualShaderNodeNoise
[/codeblock]
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
index 8e389e0b40..0c83ffffe4 100644
--- a/doc/classes/VisualShaderNodeTexture.xml
+++ b/doc/classes/VisualShaderNodeTexture.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Performs a texture lookup within the visual shader graph.
+ Performs a 2D texture lookup within the visual shader graph.
</brief_description>
<description>
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
diff --git a/doc/classes/VisualShaderNodeTexture3D.xml b/doc/classes/VisualShaderNodeTexture3D.xml
new file mode 100644
index 0000000000..17929e823e
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture3D.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture3D" inherits="VisualShaderNodeSample3D" version="4.0">
+ <brief_description>
+ Performs a 3D texture lookup within the visual shader graph.
+ </brief_description>
+ <description>
+ Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
+ A source texture. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture3DUniform.xml b/doc/classes/VisualShaderNodeTexture3DUniform.xml
new file mode 100644
index 0000000000..d9e9acf117
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture3DUniform.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture3DUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
+ <brief_description>
+ Provides a 3D texture uniform within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform sampler3D[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>