diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/RayShape.xml | 3 | ||||
-rw-r--r-- | doc/classes/Shape.xml | 2 | ||||
-rw-r--r-- | doc/classes/SphereShape.xml | 3 |
3 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 7fab9c3949..d5d367a335 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RayShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Ray shape for 3D collisions. </brief_description> <description> + Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="length" type="float" setter="set_length" getter="get_length"> + The ray's length. </member> </members> <constants> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 8e6e12a736..4d822a1705 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Shape" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Base class for all 3D shape resources. </brief_description> <description> + Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. </description> <tutorials> </tutorials> diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml index 120c7fcc25..7c6174f4e4 100644 --- a/doc/classes/SphereShape.xml +++ b/doc/classes/SphereShape.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SphereShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Sphere shape for 3D collisions. </brief_description> <description> + Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius"> + The sphere's radius. The shape's diameter is double the radius. </member> </members> <constants> |