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-rw-r--r--doc/classes/Color.xml4
-rw-r--r--doc/classes/Input.xml2
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 2617aaef17..104c9e0a98 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -129,9 +129,9 @@
<argument index="3" name="a" type="float" default="1">
</argument>
<description>
- Constructs a color from an HSV profile. [code]h[/code] is a value between 0 and 360. [code]s[/code] and [code]v[/code] are values between 0 and 1.
+ Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and [code]v[/code] are values between 0 and 1.
[codeblock]
- var c = Color.from_hsv(210, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8)
+ var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8)
[/codeblock]
</description>
</method>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index f537908625..58cee7b556 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -284,7 +284,7 @@
<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
- Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. See enum [code]CURSOR_*[/code] for the list of shapes.
+ Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
</description>
</method>
<method name="set_mouse_mode">