summaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AudioEffectPitchShift.xml16
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml16
-rw-r--r--doc/classes/ProjectSettings.xml9
-rw-r--r--doc/classes/TileMap.xml5
-rw-r--r--doc/classes/TileSet.xml3
5 files changed, 23 insertions, 26 deletions
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml
index afe364de63..917556fded 100644
--- a/doc/classes/AudioEffectPitchShift.xml
+++ b/doc/classes/AudioEffectPitchShift.xml
@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
- <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFT_Size" default="3">
+ <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3">
</member>
<member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4">
</member>
@@ -21,18 +21,18 @@
</member>
</members>
<constants>
- <constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
+ <constant name="FFT_SIZE_256" value="0" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
+ <constant name="FFT_SIZE_512" value="1" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
+ <constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
+ <constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
+ <constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
- Represents the size of the [enum FFT_Size] enum.
+ <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
+ Represents the size of the [enum FFTSize] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index 4c08b18f1d..79a8932e25 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11,24 +11,24 @@
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
</member>
- <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2">
+ <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
</member>
<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
</member>
</members>
<constants>
- <constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
+ <constant name="FFT_SIZE_256" value="0" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
+ <constant name="FFT_SIZE_512" value="1" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
+ <constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
+ <constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
+ <constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
- Represents the size of the [enum FFT_Size] enum.
+ <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
+ Represents the size of the [enum FFTSize] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3200f789b8..d38c3fc0d8 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1197,12 +1197,6 @@
The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
If in doubt, leave this setting empty.
</member>
- <member name="physics/2d/bp_hash_table_size" type="int" setter="" getter="" default="4096">
- Size of the hash table used for the broad-phase 2D hash grid algorithm.
- </member>
- <member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
- Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
- </member>
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
The default angular damp in 2D.
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
@@ -1239,9 +1233,6 @@
The default linear damp in 2D.
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
</member>
- <member name="physics/2d/large_object_surface_threshold_in_cells" type="int" setter="" getter="" default="512">
- Threshold defining the surface size that constitutes a large object with regard to cells in the broad-phase 2D hash grid algorithm.
- </member>
<member name="physics/2d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 76d8f1840f..fd52a28486 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -90,9 +90,10 @@
<method name="map_to_world" qualifiers="const">
<return type="Vector2">
</return>
- <argument index="0" name="map_position" type="Vector2">
+ <argument index="0" name="map_position" type="Vector2i">
</argument>
<description>
+ Returns the local position corresponding to the given tilemap (grid-based) coordinates.
</description>
</method>
<method name="set_cell">
@@ -107,6 +108,7 @@
<argument index="3" name="alternative_tile" type="int" default="-1">
</argument>
<description>
+ Sets the tile index for the cell given by a Vector2i.
</description>
</method>
<method name="update_dirty_quadrants">
@@ -137,6 +139,7 @@
<signals>
<signal name="changed">
<description>
+ Emitted when the [TileSet] of this TileMap changes.
</description>
</signal>
</signals>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 13c6b9070a..ff68a017a1 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -298,12 +298,15 @@
</members>
<constants>
<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
+ Orthogonal orientation mode.
</constant>
<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
+ Isometric orientation mode.
</constant>
<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
</constant>
<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
+ Hexagon orientation mode.
</constant>
<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
</constant>