diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioEffectPitchShift.xml | 16 | ||||
-rw-r--r-- | doc/classes/AudioEffectSpectrumAnalyzer.xml | 16 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 9 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 5 | ||||
-rw-r--r-- | doc/classes/TileSet.xml | 3 |
5 files changed, 23 insertions, 26 deletions
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml index afe364de63..917556fded 100644 --- a/doc/classes/AudioEffectPitchShift.xml +++ b/doc/classes/AudioEffectPitchShift.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFT_Size" default="3"> + <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3"> </member> <member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4"> </member> @@ -21,18 +21,18 @@ </member> </members> <constants> - <constant name="FFT_SIZE_256" value="0" enum="FFT_Size"> + <constant name="FFT_SIZE_256" value="0" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_512" value="1" enum="FFT_Size"> + <constant name="FFT_SIZE_512" value="1" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size"> + <constant name="FFT_SIZE_1024" value="2" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size"> + <constant name="FFT_SIZE_2048" value="3" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size"> + <constant name="FFT_SIZE_4096" value="4" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size"> - Represents the size of the [enum FFT_Size] enum. + <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize"> + Represents the size of the [enum FFTSize] enum. </constant> </constants> </class> diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml index 4c08b18f1d..79a8932e25 100644 --- a/doc/classes/AudioEffectSpectrumAnalyzer.xml +++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11,24 +11,24 @@ <members> <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0"> </member> - <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2"> + <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2"> </member> <member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01"> </member> </members> <constants> - <constant name="FFT_SIZE_256" value="0" enum="FFT_Size"> + <constant name="FFT_SIZE_256" value="0" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_512" value="1" enum="FFT_Size"> + <constant name="FFT_SIZE_512" value="1" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size"> + <constant name="FFT_SIZE_1024" value="2" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size"> + <constant name="FFT_SIZE_2048" value="3" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size"> + <constant name="FFT_SIZE_4096" value="4" enum="FFTSize"> </constant> - <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size"> - Represents the size of the [enum FFT_Size] enum. + <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize"> + Represents the size of the [enum FFTSize] enum. </constant> </constants> </class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3200f789b8..d38c3fc0d8 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1197,12 +1197,6 @@ The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used. If in doubt, leave this setting empty. </member> - <member name="physics/2d/bp_hash_table_size" type="int" setter="" getter="" default="4096"> - Size of the hash table used for the broad-phase 2D hash grid algorithm. - </member> - <member name="physics/2d/cell_size" type="int" setter="" getter="" default="128"> - Cell size used for the broad-phase 2D hash grid algorithm (in pixels). - </member> <member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0"> The default angular damp in 2D. [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. @@ -1239,9 +1233,6 @@ The default linear damp in 2D. [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. </member> - <member name="physics/2d/large_object_surface_threshold_in_cells" type="int" setter="" getter="" default="512"> - Threshold defining the surface size that constitutes a large object with regard to cells in the broad-phase 2D hash grid algorithm. - </member> <member name="physics/2d/physics_engine" type="String" setter="" getter="" default=""DEFAULT""> Sets which physics engine to use for 2D physics. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 76d8f1840f..fd52a28486 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -90,9 +90,10 @@ <method name="map_to_world" qualifiers="const"> <return type="Vector2"> </return> - <argument index="0" name="map_position" type="Vector2"> + <argument index="0" name="map_position" type="Vector2i"> </argument> <description> + Returns the local position corresponding to the given tilemap (grid-based) coordinates. </description> </method> <method name="set_cell"> @@ -107,6 +108,7 @@ <argument index="3" name="alternative_tile" type="int" default="-1"> </argument> <description> + Sets the tile index for the cell given by a Vector2i. </description> </method> <method name="update_dirty_quadrants"> @@ -137,6 +139,7 @@ <signals> <signal name="changed"> <description> + Emitted when the [TileSet] of this TileMap changes. </description> </signal> </signals> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 13c6b9070a..ff68a017a1 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -298,12 +298,15 @@ </members> <constants> <constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape"> + Orthogonal orientation mode. </constant> <constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape"> + Isometric orientation mode. </constant> <constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape"> </constant> <constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape"> + Hexagon orientation mode. </constant> <constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout"> </constant> |