diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BoxContainer.xml | 1 | ||||
-rw-r--r-- | doc/classes/Container.xml | 3 | ||||
-rw-r--r-- | doc/classes/EditorInspector.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorSceneImporterAssimp.xml | 4 | ||||
-rw-r--r-- | doc/classes/GraphNode.xml | 1 | ||||
-rw-r--r-- | doc/classes/GridContainer.xml | 1 | ||||
-rw-r--r-- | doc/classes/LineEdit.xml | 2 | ||||
-rw-r--r-- | doc/classes/Mesh.xml | 3 | ||||
-rw-r--r-- | doc/classes/PanelContainer.xml | 3 | ||||
-rw-r--r-- | doc/classes/Skeleton2D.xml | 2 |
10 files changed, 14 insertions, 8 deletions
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 214afd519b..4b5d4c853a 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -23,7 +23,6 @@ <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0"> The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]). </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> </members> <constants> <constant name="ALIGN_BEGIN" value="0" enum="AlignMode"> diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml index 4593e00e05..c285b448d8 100644 --- a/doc/classes/Container.xml +++ b/doc/classes/Container.xml @@ -29,6 +29,9 @@ </description> </method> </methods> + <members> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> + </members> <signals> <signal name="sort_children"> <description> diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 7834390247..61d240c1dc 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInspector" inherits="ScrollContainer" version="4.0"> <brief_description> + A tab used to edit properties of the selected node. </brief_description> <description> + The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. </description> <tutorials> </tutorials> diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml index ede3c75b09..c72d4ee25a 100644 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ b/doc/classes/EditorSceneImporterAssimp.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0"> <brief_description> - Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. + FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. </brief_description> <description> - This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats. + This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly. If exporting a FBX scene from Autodesk Maya, use these FBX export settings: [codeblock] - Smoothing Groups diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 3387150429..cc6e3dc7f9 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -184,6 +184,7 @@ <member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false"> If [code]true[/code], the GraphNode is a comment node. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" /> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. [b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container]. diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 472578f29b..4493ee8dc1 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -15,7 +15,6 @@ <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> </members> <constants> </constants> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 512401d2de..f2574360cb 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -22,6 +22,8 @@ - Ctrl + N: Like the down arrow key, move the cursor to the next line - Ctrl + D: Like the Delete key, delete the character on the right side of cursor - Ctrl + H: Like the Backspace key, delete the character on the left side of the cursor + - Ctrl + A: Like the Home key, move the cursor to the beginning of the line + - Ctrl + E: Like the End key, move the cursor to the end of the line - Command + Left arrow: Like the Home key, move the cursor to the beginning of the line - Command + Right arrow: Like the End key, move the cursor to the end of the line </description> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index b2d979239c..67b6045152 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -161,9 +161,6 @@ <constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat"> Mesh array uses indices. </constant> - <constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat"> - Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum values. Do not use. - </constant> <constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat"> Flag used to mark a compressed (half float) vertex array. </constant> diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index 5863093662..9803a8dc51 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -10,6 +10,9 @@ </tutorials> <methods> </methods> + <members> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" /> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 558ba84068..e1b7d60763 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -4,7 +4,7 @@ Skeleton for 2D characters and animated objects. </brief_description> <description> - Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. + Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> |