diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Plane.xml | 2 | ||||
-rw-r--r-- | doc/classes/VehicleBody3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index a42ceba777..6fefcef0a1 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -77,7 +77,7 @@ <return type="float" /> <argument index="0" name="point" type="Vector3" /> <description> - Returns the shortest distance from the plane to the position [code]point[/code]. + Returns the shortest distance from the plane to the position [code]point[/code]. If the point is above the plane, the distance will be positive. If below, the distance will be negative. </description> </method> <method name="has_point" qualifiers="const"> diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 330a405d5f..08309a8ecc 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -16,7 +16,7 @@ Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. </member> <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0"> - Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. + Accelerates the vehicle by applying an engine force. The vehicle is only sped up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. </member> |