diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 6 | ||||
-rw-r--r-- | doc/classes/CanvasItem.xml | 4 | ||||
-rw-r--r-- | doc/classes/CanvasLayer.xml | 11 | ||||
-rw-r--r-- | doc/classes/Color.xml | 33 | ||||
-rw-r--r-- | doc/classes/EditorPlugin.xml | 6 | ||||
-rw-r--r-- | doc/classes/InputEventMouse.xml | 6 | ||||
-rw-r--r-- | doc/classes/JavaScript.xml | 22 | ||||
-rw-r--r-- | doc/classes/MultiplayerAPI.xml | 4 | ||||
-rw-r--r-- | doc/classes/Node.xml | 16 | ||||
-rw-r--r-- | doc/classes/Panel.xml | 10 | ||||
-rw-r--r-- | doc/classes/RID.xml | 6 | ||||
-rw-r--r-- | doc/classes/String.xml | 16 | ||||
-rw-r--r-- | doc/classes/StringName.xml | 24 | ||||
-rw-r--r-- | doc/classes/TranslationServer.xml | 7 | ||||
-rw-r--r-- | doc/classes/Vector2i.xml | 10 | ||||
-rw-r--r-- | doc/classes/Vector3i.xml | 11 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 4 | ||||
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeParticleRandomness.xml | 10 | ||||
-rw-r--r-- | doc/classes/float.xml | 12 | ||||
-rw-r--r-- | doc/classes/int.xml | 7 |
21 files changed, 182 insertions, 45 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index d8c9ca08e8..4c0f89f14d 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1267,6 +1267,12 @@ <constant name="INLINE_ALIGNMENT_BOTTOM" value="14" enum="InlineAlignment"> Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equivalent to [code]INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM[/code]. </constant> + <constant name="INLINE_ALIGNMENT_IMAGE_MASK" value="3" enum="InlineAlignment"> + A bit mask for [code]INLINE_ALIGNMENT_*_TO[/code] alignment constants. + </constant> + <constant name="INLINE_ALIGNMENT_TEXT_MASK" value="12" enum="InlineAlignment"> + A bit mask for [code]INLINE_ALIGNMENT_TO_*[/code] alignment constants. + </constant> <constant name="KEY_SPECIAL" value="16777216" enum="Key"> Keycodes with this bit applied are non-printable. </constant> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 44845947b1..16aa7309cc 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -334,7 +334,7 @@ <method name="get_global_mouse_position" qualifiers="const"> <return type="Vector2" /> <description> - Returns the global position of the mouse. + Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is in using the coordinate system of the [CanvasLayer]. </description> </method> <method name="get_global_transform" qualifiers="const"> @@ -352,7 +352,7 @@ <method name="get_local_mouse_position" qualifiers="const"> <return type="Vector2" /> <description> - Returns the mouse position relative to this item's position. + Returns the mouse's position in this [CanvasItem] using the local coordinate system of this [CanvasItem]. </description> </method> <method name="get_transform" qualifiers="const"> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 9ee5ce0dcb..614bd558e8 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -44,5 +44,16 @@ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)"> The layer's transform. </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> + If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden. + Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers. + </member> </members> + <signals> + <signal name="visibility_changed"> + <description> + Emitted when visibility of the layer is changed. See [member visible]. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index f3fcd90f51..4e73d4d9d8 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -218,12 +218,45 @@ <return type="Color" /> <argument index="0" name="rgba" type="String" /> <description> + Returns a new color from [code]rgba[/code], an HTML hexadecimal color string. [code]rgba[/code] is not case sensitive, and may be prefixed with a '#' character. + [code]rgba[/code] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [code]rgba[/code] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. + If [code]rgba[/code] is invalid a Color(0.0, 0.0, 0.0, 1.0) is returned. + [codeblocks] + [gdscript] + var green = Color.html("#00FF00FF") # set green to Color(0.0, 1.0, 0.0, 1.0) + var blue = Color.html("#0000FF") # set blue to Color(0.0, 0.0, 1.0, 1.0) + [/gdscript] + [csharp] + var green = Color.Html("#00FF00FF"); // set green to Color(0.0, 1.0, 0.0, 1.0) + var blue = Color.Html("#0000FF"); // set blue to Color(0.0, 0.0, 1.0, 1.0) + [/csharp] + [/codeblocks] </description> </method> <method name="html_is_valid" qualifiers="static"> <return type="bool" /> <argument index="0" name="color" type="String" /> <description> + Returns [code]true[/code] if [code]color[/code] is a valid HTML hexadecimal color string. [code]color[/code] is not case sensitive, and may be prefixed with a '#' character. + For a string to be valid it must be three-digit or six-digit hexadecimal, and may contain an alpha channel value. + [codeblocks] + [gdscript] + var result = Color.html_is_valid("#55aaFF") # result is true + result = Color.html_is_valid("#55AAFF20") # result is true + result = Color.html_is_valid("55AAFF") # result is true + result = Color.html_is_valid("#F2C") # result is true + result = Color.html_is_valid("#AABBC) # result is false + result = Color.html_is_valid("#55aaFF5") # result is false + [/gdscript] + [csharp] + var result = Color.HtmlIsValid("#55AAFF"); // result is true + result = Color.HtmlIsValid("#55AAFF20"); // result is true + result = Color.HtmlIsValid("55AAFF); // result is true + result = Color.HtmlIsValid("#F2C"); // result is true + result = Color.HtmlIsValid("#AABBC"); // result is false + result = Color.HtmlIsValid("#55aaFF5"); // result is false + [/csharp] + [/codeblocks] </description> </method> <method name="inverted" qualifiers="const"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index cc1243898f..b9267bc577 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -379,8 +379,10 @@ <method name="add_import_plugin"> <return type="void" /> <argument index="0" name="importer" type="EditorImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead. See [method add_inspector_plugin] for an example of how to register a plugin. </description> @@ -408,15 +410,19 @@ <method name="add_scene_format_importer_plugin"> <return type="void" /> <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_scene_post_import_plugin"> <return type="void" /> <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_spatial_gizmo_plugin"> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 5215c29b4a..054b3dbb33 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -14,10 +14,12 @@ The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)"> - The global mouse position relative to the current [Viewport]. If used in [method Control._gui_input] and if the current [Control] is not under the mouse, moving it will not update this value. + When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport]. + When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer]. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> - The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. If the current [Control] is not under the mouse, moving it will not update this value. + When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport]. + When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control]. </member> </members> </class> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index aeaf8ac1f5..4ea60ad867 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -53,5 +53,27 @@ Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage. </description> </method> + <method name="pwa_needs_update" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if a new version of the progressive web app is waiting to be activated. + [b]Note:[/b] Only relevant when exported as a Progressive Web App. + </description> + </method> + <method name="pwa_update"> + <return type="int" enum="Error" /> + <description> + Performs the live update of the progressive web app. Forcing the new version to be installed and the page to be reloaded. + [b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b]. + [b]Note:[/b] Only relevant when exported as a Progressive Web App and [method pwa_needs_update] returns [code]true[/code]. + </description> + </method> </methods> + <signals> + <signal name="pwa_update_available"> + <description> + Emitted when an update for this progressive web app has been detected but is waiting to be activated because a previous version is active. See [method pwa_update] to force the update to take place immediately. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 426d902983..642e000efc 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -79,8 +79,8 @@ <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false"> If [code]true[/code], the MultiplayerAPI's [member multiplayer_peer] refuses new incoming connections. </member> - <member name="root_node" type="Node" setter="set_root_node" getter="get_root_node"> - The root node to use for RPCs. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed. + <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("")"> + The root path to use for RPCs and replication. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed. This effectively allows to have different branches of the scene tree to be managed by different MultiplayerAPI, allowing for example to run both client and server in the same scene. </member> </members> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index d041d20656..89bc905e69 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -52,7 +52,7 @@ It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, [method _unhandled_input] and [method _unhandled_key_input] are usually a better fit as they allow the GUI to intercept the events first. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_physics_process" qualifiers="virtual"> @@ -62,7 +62,7 @@ Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. [code]delta[/code] is in seconds. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process]. Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification]. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_process" qualifiers="virtual"> @@ -72,7 +72,7 @@ Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. [code]delta[/code] is in seconds. It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process]. Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification]. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_ready" qualifiers="virtual"> @@ -81,29 +81,29 @@ Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards. Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]@onready[/code] annotation for variables. Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree]. - [b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again. + [b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding it again, [code]_ready[/code] will not be called a second time. This can be bypassed by requesting another call with [method request_ready], which may be called anywhere before adding the node again. </description> </method> <method name="_unhandled_input" qualifiers="virtual"> <return type="void" /> <argument index="0" name="event" type="InputEvent" /> <description> - Called when an [InputEvent] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEvent] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it. It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, this and [method _unhandled_key_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_unhandled_key_input" qualifiers="virtual"> <return type="void" /> <argument index="0" name="event" type="InputEvent" /> <description> - Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it. It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="add_child"> diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 21ac7dfac1..3246fa7eba 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -11,16 +11,6 @@ <link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link> <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link> </tutorials> - <members> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0"> - </member> - </members> - <constants> - <constant name="MODE_BACKGROUND" value="0" enum="Mode"> - </constant> - <constant name="MODE_FOREGROUND" value="1" enum="Mode"> - </constant> - </constants> <theme_items> <theme_item name="panel" data_type="style" type="StyleBox"> The style of this [Panel]. diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index 695b0933fa..990e82593e 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -30,6 +30,12 @@ Returns the ID of the referenced resource. </description> </method> + <method name="is_valid" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if [RID] is valid. + </description> + </method> </methods> <operators> <operator name="operator !="> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index eeb17c24c0..a6182f5dab 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -222,6 +222,22 @@ [/codeblock] </description> </method> + <method name="get_slice_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="delimiter" type="String" /> + <description> + Splits a string using a [code]delimiter[/code] and returns a number of slices. + </description> + </method> + <method name="get_slicec" qualifiers="const"> + <return type="String" /> + <argument index="0" name="delimiter" type="int" /> + <argument index="1" name="slice" type="int" /> + <description> + Splits a string using a Unicode character with code [code]delimiter[/code] and returns a substring at index [code]slice[/code]. Returns an empty string if the index doesn't exist. + This is a more performant alternative to [method split] for cases when you need only one element from the array at a fixed index. + </description> + </method> <method name="hash" qualifiers="const"> <return type="int" /> <description> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index b32665a09f..85c4d7593e 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -48,6 +48,18 @@ <description> </description> </operator> + <operator name="operator <"> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> + <operator name="operator <="> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> <operator name="operator =="> <return type="bool" /> <description> @@ -65,5 +77,17 @@ <description> </description> </operator> + <operator name="operator >"> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> + <operator name="operator >="> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> </operators> </class> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index c90cb2987c..6ece42da6b 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -91,6 +91,13 @@ Returns readable script name for the [code]script[/code] code. </description> </method> + <method name="get_tool_locale"> + <return type="String" /> + <description> + Returns the current locale of the editor. + [b]Note:[/b] When called from an exported project returns the same value as [method get_locale]. + </description> + </method> <method name="get_translation_object"> <return type="Translation" /> <argument index="0" name="locale" type="String" /> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 721c73d603..d7e010cc53 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -174,12 +174,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector2i" /> + <return type="Vector2" /> <argument index="0" name="right" type="float" /> <description> - Multiplies each component of the [Vector2i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(Vector2i(10, 20) * 0.9) # Prints "(0, 0)" + print(Vector2i(10, 15) * 0.9) # Prints "(9, 13.5)" [/codeblock] </description> </operator> @@ -221,10 +221,10 @@ </description> </operator> <operator name="operator /"> - <return type="Vector2i" /> + <return type="Vector2" /> <argument index="0" name="right" type="float" /> <description> - Divides each component of the [Vector2i] by the given [float] truncated to an integer. + Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)" [/codeblock] diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index da729e1ec2..e0b8a53a3c 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -48,6 +48,7 @@ <method name="abs" qualifiers="const"> <return type="Vector3i" /> <description> + Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="clamp" qualifiers="const"> @@ -180,12 +181,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> - Multiplies each component of the [Vector3i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(Vector3i(10, 20, 30) * 0.9) # Prints "(0, 0, 0)" + print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)" [/codeblock] </description> </operator> @@ -227,10 +228,10 @@ </description> </operator> <operator name="operator /"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> - Divides each component of the [Vector3i] by the given [float] truncated to an integer. + Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" [/codeblock] diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 1b37cab68e..7a60ca9fa6 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -55,7 +55,7 @@ <method name="get_mouse_position" qualifiers="const"> <return type="Vector2" /> <description> - Returns the mouse position relative to the viewport. + Returns the mouse's positon in this [Viewport] using the coordinate system of this [Viewport]. </description> </method> <method name="get_render_info"> @@ -180,7 +180,7 @@ <return type="void" /> <argument index="0" name="to_position" type="Vector2" /> <description> - Warps the mouse to a position relative to the viewport. + Moves the mouse pointer to the specified position in this [Viewport] using the coordinate system of this [Viewport]. </description> </method> </methods> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 0067240820..332620f915 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -75,7 +75,7 @@ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR" value="3" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType"> diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index 2dec41105c..880208b136 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -8,14 +8,20 @@ </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0"> + A type of operands and returned value. </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A floating-point scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 9effe9d5bf..2dae7275b5 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -89,12 +89,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector2i" /> + <return type="Vector2" /> <argument index="0" name="right" type="Vector2i" /> <description> - Multiplies each component of the [Vector2i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(0.9 * Vector2i(10, 20)) # Prints "(0, 0)" + print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)" [/codeblock] </description> </operator> @@ -106,12 +106,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="Vector3i" /> <description> - Multiplies each component of the [Vector3i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(0.9 * Vector3i(10, 20, 30)) # Prints "(0, 0, 0)" + print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)" [/codeblock] </description> </operator> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index d212fe42bf..006dc7eb29 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -177,6 +177,13 @@ </description> </operator> <operator name="operator +"> + <return type="String" /> + <argument index="0" name="right" type="String" /> + <description> + Adds Unicode character with code [int] to the [String]. + </description> + </operator> + <operator name="operator +"> <return type="float" /> <argument index="0" name="right" type="float" /> <description> |