summaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimationNode.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml5
-rw-r--r--doc/classes/Control.xml32
-rw-r--r--doc/classes/EditorInspectorPlugin.xml2
-rw-r--r--doc/classes/Object.xml16
-rw-r--r--doc/classes/PhysicsBody.xml12
-rw-r--r--doc/classes/PhysicsBody2D.xml12
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/TextEdit.xml10
-rw-r--r--doc/classes/VisualShaderNodeFresnel.xml13
-rw-r--r--doc/classes/VisualShaderNodeScalarFunc.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorFunc.xml2
13 files changed, 93 insertions, 19 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index e61fe374fa..c1307be924 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -153,7 +153,7 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Return [code]true[/code] wether a given path is filtered.
+ Return [code]true[/code] whether a given path is filtered.
</description>
</method>
<method name="process" qualifiers="virtual">
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index e46a40c4de..8f4e6dff69 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
- Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically.
+ Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
[codeblock]
var state_machine = anim_tree["parameters/StateMachine/playback"]
state_machine.travel("SomeState")
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index a21ee50949..aeb44a789b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -10,7 +10,10 @@
</methods>
<members>
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
- Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code.
+ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
+ [codeblock]
+ $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
+ [/codeblock]
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index f7fbdf08ed..f888e1ee09 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -512,7 +512,7 @@
</return>
<argument index="0" name="preset" type="int" enum="Control.LayoutPreset">
</argument>
- <argument index="1" name="keep_margin" type="bool" default="false">
+ <argument index="1" name="keep_margins" type="bool" default="false">
</argument>
<description>
</description>
@@ -574,6 +574,16 @@
Sets [member margin_right] and [member margin_bottom] at the same time.
</description>
</method>
+ <method name="set_global_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="keep_margins" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_margins_preset">
<return type="void">
</return>
@@ -586,6 +596,16 @@
<description>
</description>
</method>
+ <method name="set_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="keep_margins" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_rotation">
<return type="void">
</return>
@@ -595,6 +615,16 @@
Sets the rotation (in radians).
</description>
</method>
+ <method name="set_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="Vector2">
+ </argument>
+ <argument index="1" name="keep_margins" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="show_modal">
<return type="void">
</return>
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index f2dcd2177c..da23218bdc 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -21,7 +21,7 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Add a custom control, not necesarily a property editor.
+ Add a custom control, not necessarily a property editor.
</description>
</method>
<method name="add_property_editor">
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 9c2a65ce5b..dbbd974b04 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -57,6 +57,14 @@
Sets a property. Returns [code]true[/code] if the [code]property[/code] exists.
</description>
</method>
+ <method name="_to_string" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+ Override this method to customize the [String] representation of the object when it's being converted to a string, for example: [code]print(obj)[/code].
+ </description>
+ </method>
<method name="add_user_signal">
<return type="void">
</return>
@@ -404,6 +412,14 @@
Set a script into the object, scripts extend the object functionality.
</description>
</method>
+ <method name="to_string">
+ <return type="String">
+ </return>
+ <description>
+ Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+ Override the method [method _to_string] to customize the [String] representation.
+ </description>
+ </method>
<method name="tr" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 4d94c57ad1..fc4f2e18fd 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -32,7 +32,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -41,7 +41,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="remove_collision_exception_with">
@@ -61,7 +61,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -72,18 +72,20 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ Default value: 1 (the first layer/bit is enabled).
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans for collisions.
+ Default value: 1 (the first layer/bit is enabled).
</member>
</members>
<constants>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index faa992ef7a..a5024c2432 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -32,7 +32,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -41,7 +41,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="remove_collision_exception_with">
@@ -61,7 +61,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -72,18 +72,20 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ Default value: 1 (the first layer/bit is enabled).
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans for collisions.
+ Default value: 1 (the first layer/bit is enabled).
</member>
<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 0d0f330647..4c282c5e8d 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -12,7 +12,7 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
- Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottom left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index dd0461f4db..66c0f0277a 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -382,12 +382,12 @@
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
If [code]true[/code], a right click displays the context menu.
</member>
- <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
- If [code]true[/code], the "tab" character will have a visible representation.
- </member>
<member name="draw_spaces" type="bool" setter="set_draw_spaces" getter="is_drawing_spaces">
If [code]true[/code], the "space" character will have a visible representation.
</member>
+ <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
+ If [code]true[/code], the "tab" character will have a visible representation.
+ </member>
<member name="fold_gutter" type="bool" setter="set_fold_gutter_enabled" getter="is_fold_gutter_enabled">
If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines.
</member>
@@ -497,6 +497,8 @@
<theme_items>
<theme_item name="background_color" type="Color">
</theme_item>
+ <theme_item name="bookmark_color" type="Color">
+ </theme_item>
<theme_item name="brace_mismatch_color" type="Color">
</theme_item>
<theme_item name="breakpoint_color" type="Color">
@@ -561,6 +563,8 @@
</theme_item>
<theme_item name="selection_color" type="Color">
</theme_item>
+ <theme_item name="space" type="Texture">
+ </theme_item>
<theme_item name="symbol_color" type="Color">
</theme_item>
<theme_item name="tab" type="Texture">
diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml
new file mode 100644
index 0000000000..2484a44fcd
--- /dev/null
+++ b/doc/classes/VisualShaderNodeFresnel.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml
index 163276b3bc..b0ee422bbd 100644
--- a/doc/classes/VisualShaderNodeScalarFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarFunc.xml
@@ -75,5 +75,7 @@
</constant>
<constant name="FUNC_TRUNC" value="30" enum="Function">
</constant>
+ <constant name="FUNC_ONEMINUS" value="31" enum="Function">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml
index 71ce32c04e..e67cb2e07f 100644
--- a/doc/classes/VisualShaderNodeVectorFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorFunc.xml
@@ -81,5 +81,7 @@
</constant>
<constant name="FUNC_TRUNC" value="33" enum="Function">
</constant>
+ <constant name="FUNC_ONEMINUS" value="34" enum="Function">
+ </constant>
</constants>
</class>