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-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/AnimationNode.xml8
-rw-r--r--doc/classes/Line2D.xml3
-rw-r--r--doc/classes/Node.xml17
-rw-r--r--doc/classes/OS.xml9
-rw-r--r--doc/classes/RichTextLabel.xml14
-rw-r--r--doc/classes/SpriteBase3D.xml2
-rw-r--r--doc/classes/TreeItem.xml4
8 files changed, 42 insertions, 17 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index e9fae91ddb..17cb50d1a4 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2405,7 +2405,7 @@
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
</constant>
<constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint">
- Hints that a string property is can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
+ Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values.
</constant>
<constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index f06bef4b74..99d21706ee 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -46,7 +46,7 @@
<method name="_has_filter" qualifiers="virtual const">
<return type="bool" />
<description>
- Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
+ Returns whether you want the blend tree editor to display filter editing on this node.
</description>
</method>
<method name="_process" qualifiers="virtual const">
@@ -127,7 +127,7 @@
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<description>
- Returns [code]true[/code] whether a given path is filtered.
+ Returns whether the given path is filtered.
</description>
</method>
<method name="remove_input">
@@ -150,7 +150,7 @@
<argument index="0" name="name" type="StringName" />
<argument index="1" name="value" type="Variant" />
<description>
- Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes.
+ Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.
</description>
</method>
</methods>
@@ -162,7 +162,7 @@
<signals>
<signal name="removed_from_graph">
<description>
- Called when the node was removed from the graph.
+ Emitted when the node was removed from the graph.
</description>
</signal>
<signal name="tree_changed">
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 41c9ea5df5..88574c0028 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -79,7 +79,8 @@
The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
</member>
<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8">
- The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
+ The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round.
+ [b]Note:[/b] The default value is tuned for lines with the default [member width]. For thin lines, this value should be reduced to a number between [code]2[/code] and [code]4[/code] to improve performance.
</member>
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 5ae50f86d4..aa3de1382f 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -181,16 +181,19 @@
[b]Note:[/b] It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script.
</description>
</method>
- <method name="find_node" qualifiers="const">
- <return type="Node" />
+ <method name="find_nodes" qualifiers="const">
+ <return type="Node[]" />
<argument index="0" name="mask" type="String" />
- <argument index="1" name="recursive" type="bool" default="true" />
- <argument index="2" name="owned" type="bool" default="true" />
+ <argument index="1" name="type" type="String" default="&quot;&quot;" />
+ <argument index="2" name="recursive" type="bool" default="true" />
+ <argument index="3" name="owned" type="bool" default="true" />
<description>
- Finds a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). Returns [code]null[/code] if no matching [Node] is found.
- [b]Note:[/b] It does not match against the full path, just against individual node names.
+ Finds descendants of this node whose, name matches [code]mask[/code] as in [method String.match], and/or type matches [code]type[/code] as in [method Object.is_class].
+ [code]mask[/code] does not match against the full path, just against individual node names. It is case-sensitive, with [code]"*"[/code] matching zero or more characters and [code]"?"[/code] matching any single character except [code]"."[/code]).
+ [code]type[/code] will check equality or inheritance. It is case-sensitive, [code]"Object"[/code] will match a node whose type is [code]"Node"[/code] but not the other way around.
If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner.
- [b]Note:[/b] As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable.
+ Returns an empty array, if no matching nodes are found.
+ [b]Note:[/b] As this method walks through all the descendants of the node, it is the slowest way to get references to other nodes. To avoid using [method find_nodes] too often, consider caching the node references into variables.
</description>
</method>
<method name="find_parent" qualifiers="const">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 13a19206b3..bc9bfc9676 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -343,7 +343,14 @@
<method name="get_processor_count" qualifiers="const">
<return type="int" />
<description>
- Returns the number of threads available on the host machine.
+ Returns the number of [i]logical[/i] CPU cores available on the host machine. On CPUs with HyperThreading enabled, this number will be greater than the number of [i]physical[/i] CPU cores.
+ </description>
+ </method>
+ <method name="get_processor_name" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns the name of the CPU model on the host machine (e.g. "Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz").
+ [b]Note:[/b] This method is only implemented on Windows, macOS, Linux and iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty string.
</description>
</method>
<method name="get_static_memory_peak_usage" qualifiers="const">
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 18d75889c3..f480071d32 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -81,12 +81,26 @@
Returns the total number of lines in the text. Wrapped text is counted as multiple lines.
</description>
</method>
+ <method name="get_line_offset">
+ <return type="float" />
+ <argument index="0" name="line" type="int" />
+ <description>
+ Returns the vertical offset of the line found at the provided index.
+ </description>
+ </method>
<method name="get_paragraph_count" qualifiers="const">
<return type="int" />
<description>
Returns the total number of paragraphs (newlines or [code]p[/code] tags in the tag stack's text tags). Considers wrapped text as one paragraph.
</description>
</method>
+ <method name="get_paragraph_offset">
+ <return type="float" />
+ <argument index="0" name="paragraph" type="int" />
+ <description>
+ Returns the vertical offset of the paragraph found at the provided index.
+ </description>
+ </method>
<method name="get_parsed_text" qualifiers="const">
<return type="String" />
<description>
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 298f5bc8c2..405fff0ce8 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -61,7 +61,7 @@
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
A color value used to [i]multiply[/i] the texture's colors. Can be used for mood-coloring or to simulate the color of light.
- [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the shader's [code]fragment()[/code] function.
+ [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index b6a2909ce7..c909a35ab5 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -18,7 +18,7 @@
<argument index="3" name="disabled" type="bool" default="false" />
<argument index="4" name="tooltip" type="String" default="&quot;&quot;" />
<description>
- Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
+ Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately before this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
</description>
</method>
<method name="call_recursive" qualifiers="vararg">
@@ -92,7 +92,7 @@
<return type="int" />
<argument index="0" name="column" type="int" />
<description>
- Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified.
+ Returns the number of buttons in column [code]column[/code].
</description>
</method>
<method name="get_button_id" qualifiers="const">