diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioEffectRecord.xml | 6 | ||||
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/EditorInspector.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorResourcePicker.xml | 2 | ||||
-rw-r--r-- | doc/classes/GraphEdit.xml | 14 | ||||
-rw-r--r-- | doc/classes/MultiplayerReplicator.xml | 10 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 1 | ||||
-rw-r--r-- | doc/classes/Slider.xml | 13 | ||||
-rw-r--r-- | doc/classes/TabBar.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 2 |
11 files changed, 40 insertions, 22 deletions
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index 0b6c5287cf..d523472b8e 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectRecord" inherits="AudioEffect" version="4.0"> <brief_description> - Audio effect used for recording sound from a microphone. + Audio effect used for recording the sound from an audio bus. </brief_description> <description> - Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. + Allows the user to record the sound from an audio bus. This can include all audio output by Godot when used on the "Master" audio bus. + Can be used (with an [AudioStreamMicrophone]) to record from a microphone. + It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. </description> <tutorials> <link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.html</link> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 0f573dcd66..47ee5d5487 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -135,7 +135,7 @@ This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. - The general behaviour and available properties change according to the [member motion_mode]. + The general behavior and available properties change according to the [member motion_mode]. Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. </description> </method> @@ -172,13 +172,13 @@ Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0"> - Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes. + Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes. </member> <member name="motion_velocity" type="Vector2" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector2(0, 0)"> Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. </member> <member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody2D.MovingPlatformApplyVelocityOnLeave" default="0"> - Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour. + Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior. </member> <member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295"> Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity. diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index c70ce8acf9..e35471b4f6 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -154,13 +154,13 @@ Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0"> - Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes. + Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes. </member> <member name="motion_velocity" type="Vector3" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector3(0, 0, 0)"> Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. </member> <member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody3D.MovingPlatformApplyVelocityOnLeave" default="0"> - Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour. + Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior. </member> <member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295"> Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity. diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index dbfbaf103d..39589138fa 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -33,6 +33,8 @@ </signal> <signal name="property_keyed"> <argument index="0" name="property" type="String" /> + <argument index="1" name="value" type="Variant" /> + <argument index="2" name="advance" type="bool" /> <description> Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled. </description> diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml index b26b6f9527..f374b5f425 100644 --- a/doc/classes/EditorResourcePicker.xml +++ b/doc/classes/EditorResourcePicker.xml @@ -11,7 +11,7 @@ </tutorials> <methods> <method name="_handle_menu_selected" qualifiers="virtual"> - <return type="void" /> + <return type="bool" /> <argument index="0" name="id" type="int" /> <description> This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options]. diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index be6d9e07c3..46960d7cc4 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -113,7 +113,7 @@ <return type="void" /> <description> Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor. - This is best used together with [signal connection_drag_begun] and [signal connection_drag_ended] to add custom behavior like node addition through shortcuts. + This is best used together with [signal connection_drag_started] and [signal connection_drag_ended] to add custom behavior like node addition through shortcuts. [b]Note:[/b] This method suppresses any other connection request signals apart from [signal connection_drag_ended]. </description> </method> @@ -249,7 +249,12 @@ Emitted at the beginning of a GraphNode movement. </description> </signal> - <signal name="connection_drag_begun"> + <signal name="connection_drag_ended"> + <description> + Emitted at the end of a connection drag. + </description> + </signal> + <signal name="connection_drag_started"> <argument index="0" name="from" type="String" /> <argument index="1" name="slot" type="String" /> <argument index="2" name="is_output" type="bool" /> @@ -257,11 +262,6 @@ Emitted at the beginning of a connection drag. </description> </signal> - <signal name="connection_drag_ended"> - <description> - Emitted at the end of a connection drag. - </description> - </signal> <signal name="connection_from_empty"> <argument index="0" name="to" type="StringName" /> <argument index="1" name="to_slot" type="int" /> diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml index 7bf40f860b..c2e93ddeab 100644 --- a/doc/classes/MultiplayerReplicator.xml +++ b/doc/classes/MultiplayerReplicator.xml @@ -24,7 +24,7 @@ <argument index="1" name="object" type="Object" /> <argument index="2" name="peer_id" type="int" default="0" /> <description> - Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behaviour, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior. + Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior. </description> </method> <method name="encode_state"> @@ -74,7 +74,7 @@ <argument index="1" name="object" type="Object" /> <argument index="2" name="peer_id" type="int" default="0" /> <description> - Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behaviour, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior. + Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior. </description> </method> <method name="spawn_config"> @@ -85,7 +85,7 @@ <argument index="3" name="custom_send" type="Callable" /> <argument index="4" name="custom_receive" type="Callable" /> <description> - Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behaviour and customize the spawn/despawn proecess. + Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the spawn/despawn proecess. Tip: You can use a custom property in the scene main script to return a customly optimized state representation. </description> </method> @@ -94,7 +94,7 @@ <argument index="0" name="scene_id" type="int" /> <argument index="1" name="peer_id" type="int" default="0" /> <description> - Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behaviour, or call your send custom send callable if specified in [method sync_config]. + Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behavior, or call your send custom send callable if specified in [method sync_config]. [b]Note:[/b] The default implementation only allow syncing from server to clients. </description> </method> @@ -106,7 +106,7 @@ <argument index="3" name="custom_send" type="Callable" /> <argument index="4" name="custom_receive" type="Callable" /> <description> - Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behaviour and customize the synchronization proecess. + Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the synchronization proecess. Tip: You can use a custom property in the scene main script to return a customly optimized state representation (having a single property that returns a PackedByteArray is highly recommended when dealing with many instances). </description> </method> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7034fc1f75..a249786388 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -188,6 +188,7 @@ ProjectSettings.SetSetting("application/config/name", "Example"); [/csharp] [/codeblocks] + This can also be used to erase custom project settings. To do this change the setting value to [code]null[/code]. </description> </method> </methods> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 41ceb7b8b3..9ef48afffc 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -25,4 +25,17 @@ If [code]true[/code], the slider will display ticks for minimum and maximum values. </member> </members> + <signals> + <signal name="drag_ended"> + <argument index="0" name="value_changed" type="bool" /> + <description> + Emitted when dragging stops. If [code]value_changed[/code] is true, [member Range.value] is different from the value when you started the dragging. + </description> + </signal> + <signal name="drag_started"> + <description> + Emitted when dragging is started. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index d0976be4b5..71df40a693 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -235,7 +235,7 @@ <argument index="0" name="tab" type="int" /> <description> Emitted when a tab's close button is pressed. - [b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behaviour needs to be programmed manually. For example: + [b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behavior needs to be programmed manually. For example: [codeblocks] [gdscript] $TabBar.tab_close_pressed.connect($TabBar.remove_tab) diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 64256f33fd..6c39efd2f9 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -271,7 +271,7 @@ <return type="Vector2" /> <argument index="0" name="n" type="Vector2" /> <description> - Returns the vector reflected (ie mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code]. + Returns the vector reflected (i.e. mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code]. </description> </method> <method name="rotated" qualifiers="const"> |